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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DWARVENSTAR</id>
	<title>Elanthipedia - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/DWARVENSTAR"/>
	<updated>2026-05-04T02:15:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Balsa_wand_tipped_with_a_snowy_white_sandstrike_crystal_ingot&amp;diff=655693</id>
		<title>Item:Balsa wand tipped with a snowy white sandstrike crystal ingot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Balsa_wand_tipped_with_a_snowy_white_sandstrike_crystal_ingot&amp;diff=655693"/>
		<updated>2024-11-19T01:34:02Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=wand&lt;br /&gt;
|look=Tiny bits of organic debris and sediment captured between forked inclusions are visible within the meticulously carved translucent crystal.&lt;br /&gt;
|MTag=balsa, sandstrike crystal, crystal&lt;br /&gt;
|CTag=white&lt;br /&gt;
|STag=ingot&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=magic&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=562,500&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|ttype=crucible&lt;br /&gt;
|tquality=masterfully-crafted&lt;br /&gt;
|tspeed=extremely effective&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You believe this wand can be activated by waving it, and de-activated by tapping it.  It may be possible to lock the equipment for your own use by pulling the wand.  Perhaps the magically inclined could focus upon it to learn even more.&lt;br /&gt;
&lt;br /&gt;
You sense a whorl of elemental magic rippling through the wand.  Waving the wand would conjure some masterful quality crafting equipment that is extremely effective at increasing crafting speed into being for an extremely long time.  Tapping the wand should un-conjure the equipment and pulling the wand should lock the equipment to only allow you to put items on it.  Focusing upon the mana powering the device you sense multiple unbroken lines that are capable of regenerating very slowly.&lt;br /&gt;
&lt;br /&gt;
It becomes very clear that any unfinished crafting items left on the equipment will be destroyed when the magic ends!  If you leave the area for too long the equipment may no longer recognize the wand&#039;s magic, and you will be unable to unsummon or lock it.&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Balsa_wand_tipped_with_a_snowy_white_sandstrike_crystal_ingot&amp;diff=655692</id>
		<title>Item:Balsa wand tipped with a snowy white sandstrike crystal ingot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Balsa_wand_tipped_with_a_snowy_white_sandstrike_crystal_ingot&amp;diff=655692"/>
		<updated>2024-11-19T01:33:09Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=wand&lt;br /&gt;
|look=Tiny bits of organic debris and sediment captured between forked inclusions are visible within the meticulously carved translucent crystal.&lt;br /&gt;
|MTag=balsa, sandstrike crystal, crystal&lt;br /&gt;
|CTag=white&lt;br /&gt;
|STag=ingot&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=magic&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=562,500&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|ttype=crucible&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You believe this wand can be activated by waving it, and de-activated by tapping it.  It may be possible to lock the equipment for your own use by pulling the wand.  Perhaps the magically inclined could focus upon it to learn even more.&lt;br /&gt;
&lt;br /&gt;
You sense a whorl of elemental magic rippling through the wand.  Waving the wand would conjure some masterful quality crafting equipment that is extremely effective at increasing crafting speed into being for an extremely long time.  Tapping the wand should un-conjure the equipment and pulling the wand should lock the equipment to only allow you to put items on it.  Focusing upon the mana powering the device you sense multiple unbroken lines that are capable of regenerating very slowly.&lt;br /&gt;
&lt;br /&gt;
It becomes very clear that any unfinished crafting items left on the equipment will be destroyed when the magic ends!  If you leave the area for too long the equipment may no longer recognize the wand&#039;s magic, and you will be unable to unsummon or lock it.&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Balsa_wand_tipped_with_a_snowy_white_sandstrike_crystal_ingot&amp;diff=655691</id>
		<title>Item:Balsa wand tipped with a snowy white sandstrike crystal ingot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Balsa_wand_tipped_with_a_snowy_white_sandstrike_crystal_ingot&amp;diff=655691"/>
		<updated>2024-11-19T01:31:32Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=wand&lt;br /&gt;
|look=Tiny bits of organic debris and sediment captured between forked inclusions are visible within the meticulously carved translucent crystal.&lt;br /&gt;
|MTag=balsa, sandstrike crystal, crystal&lt;br /&gt;
|CTag=white&lt;br /&gt;
|STag=ingot&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=magic&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=562,500&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|spellcast=Creates a crafting forge&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You believe this wand can be activated by waving it, and de-activated by tapping it.  It may be possible to lock the equipment for your own use by pulling the wand.  Perhaps the magically inclined could focus upon it to learn even more.&lt;br /&gt;
&lt;br /&gt;
You sense a whorl of elemental magic rippling through the wand.  Waving the wand would conjure some masterful quality crafting equipment that is extremely effective at increasing crafting speed into being for an extremely long time.  Tapping the wand should un-conjure the equipment and pulling the wand should lock the equipment to only allow you to put items on it.  Focusing upon the mana powering the device you sense multiple unbroken lines that are capable of regenerating very slowly.&lt;br /&gt;
&lt;br /&gt;
It becomes very clear that any unfinished crafting items left on the equipment will be destroyed when the magic ends!  If you leave the area for too long the equipment may no longer recognize the wand&#039;s magic, and you will be unable to unsummon or lock it.&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Abandoned_Clan&amp;diff=644068</id>
		<title>Abandoned Clan</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Abandoned_Clan&amp;diff=644068"/>
		<updated>2024-04-25T02:13:14Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Abandoned Clan&#039;&#039;&#039; is an empty [[race association is::dwarf|Dwarven]] clan in the depths of [[Sorrow&#039;s Reach]] near [[found near::Stone Clan]]. Though there are no inhabitants, [[Buried Treasures]] still operates out of the caves.&lt;br /&gt;
&lt;br /&gt;
==Housing==&lt;br /&gt;
{{PCData}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Housing&lt;br /&gt;
|location=&lt;br /&gt;
|province=Zoluren&lt;br /&gt;
|city=Stone Clan&lt;br /&gt;
|map=RanikMap9b&lt;br /&gt;
|class=Middle&lt;br /&gt;
|type=Urban&lt;br /&gt;
|restrictions=Dwarf&lt;br /&gt;
|justice=None&lt;br /&gt;
|form=Door&lt;br /&gt;
|numhomes=9&lt;br /&gt;
|freehomes=0&lt;br /&gt;
|date=15 Aug 2022&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Abandoned Clan.gif|center|400px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Category&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Owner&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| Entry - 1&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Nahni&lt;br /&gt;
| iron-trimmed myrtlewood door&lt;br /&gt;
|-&lt;br /&gt;
| Entry Hall - 2&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Caledric&lt;br /&gt;
| onxy-inlaid ironwood door&lt;br /&gt;
|-&lt;br /&gt;
| Entry Hall - 3&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Dworf&lt;br /&gt;
| ebony door inlaid with an orichalcum dragon&lt;br /&gt;
|-&lt;br /&gt;
| Great Hall - 4&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Cleobis&lt;br /&gt;
| brass-trimmed oak door&lt;br /&gt;
|-&lt;br /&gt;
| Dusty Passage - 5&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Tieny&lt;br /&gt;
| modest metal door&lt;br /&gt;
|-&lt;br /&gt;
| Dusty Passage - 6&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Weensie&lt;br /&gt;
| modest metal door&lt;br /&gt;
|-&lt;br /&gt;
| Dim Corner - 7&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Kaltes&lt;br /&gt;
| brass-trimmed oak door&lt;br /&gt;
|-&lt;br /&gt;
| Dank Tunnel - 8&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| [[Padhg]]&lt;br /&gt;
| aged spiritwood door with an eerily glowing handle&lt;br /&gt;
|-&lt;br /&gt;
| Dank Tunnel - 9&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Stalyas&lt;br /&gt;
| modest metal door&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Abandoned_Clan&amp;diff=644067</id>
		<title>Abandoned Clan</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Abandoned_Clan&amp;diff=644067"/>
		<updated>2024-04-25T02:12:13Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Abandoned Clan&#039;&#039;&#039; is an empty [[race association is::dwarf|Dwarven]] clan in the depths of [[Sorrow&#039;s Reach]] near [[found near::Stone Clan]]. Though there are no inhabitants, [[Buried Treasures]] still operates out of the caves.&lt;br /&gt;
&lt;br /&gt;
==Housing==&lt;br /&gt;
{{PCData}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Housing&lt;br /&gt;
|location=&lt;br /&gt;
|province=Zoluren&lt;br /&gt;
|city=Stone Clan&lt;br /&gt;
|map=RanikMap9b&lt;br /&gt;
|class=Middle&lt;br /&gt;
|type=Urban&lt;br /&gt;
|restrictions=Dwarf&lt;br /&gt;
|justice=None&lt;br /&gt;
|form=Door&lt;br /&gt;
|numhomes=9&lt;br /&gt;
|freehomes=1&lt;br /&gt;
|date=15 Aug 2022&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Abandoned Clan.gif|center|400px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Category&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Owner&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| Entry - 1&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Nahni&lt;br /&gt;
| iron-trimmed myrtlewood door&lt;br /&gt;
|-&lt;br /&gt;
| Entry Hall - 2&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Caledric&lt;br /&gt;
| onxy-inlaid ironwood door&lt;br /&gt;
|-&lt;br /&gt;
| Entry Hall - 3&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Dworf&lt;br /&gt;
| ebony door inlaid with an orichalcum dragon&lt;br /&gt;
|-&lt;br /&gt;
| Great Hall - 4&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Cleobis&lt;br /&gt;
| brass-trimmed oak door&lt;br /&gt;
|-&lt;br /&gt;
| Dusty Passage - 5&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Tieny&lt;br /&gt;
| modest metal door&lt;br /&gt;
|-&lt;br /&gt;
| Dusty Passage - 6&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Weensie&lt;br /&gt;
| modest metal door&lt;br /&gt;
|-&lt;br /&gt;
| Dim Corner - 7&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Kaltes&lt;br /&gt;
| brass-trimmed oak door&lt;br /&gt;
|-&lt;br /&gt;
| Dank Tunnel - 8&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| [[Padhg]]&lt;br /&gt;
| aged spiritwood door with an eerily glowing handle&lt;br /&gt;
|-&lt;br /&gt;
| Dank Tunnel - 9&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Stalyas&lt;br /&gt;
| modest metal door&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Midhik_Haalm&amp;diff=644066</id>
		<title>Midhik Haalm</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Midhik_Haalm&amp;diff=644066"/>
		<updated>2024-04-25T01:59:42Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Housing==&lt;br /&gt;
{{PCData}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Housing&lt;br /&gt;
|location=&lt;br /&gt;
|province=Forfedhdar&lt;br /&gt;
|city=Hibarnhvidar&lt;br /&gt;
|map=RanikMap118a&lt;br /&gt;
|class=Middle&lt;br /&gt;
|type=Urban&lt;br /&gt;
|restrictions=Dwarf&lt;br /&gt;
|justice=City&lt;br /&gt;
|form=Free&lt;br /&gt;
|numhomes=5&lt;br /&gt;
|freehomes=0&lt;br /&gt;
|date=9 Sep 2023&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Midhik Haalm.gif|center|200px]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Category&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Owner&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| Midhik Haalm - 1&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Vrougelka&lt;br /&gt;
| polished stone cottage&lt;br /&gt;
|-&lt;br /&gt;
| Midhik Haalm - 3&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| &#039;&#039;&#039;available&#039;&#039;&#039;&lt;br /&gt;
| angular granite home&lt;br /&gt;
|-&lt;br /&gt;
| Midhik Haalm - 4&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Hrost&lt;br /&gt;
| sturdy stone block dwelling&lt;br /&gt;
|-&lt;br /&gt;
| Midhik Haalm - 5&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Haalik&lt;br /&gt;
| grey marble home&lt;br /&gt;
|-&lt;br /&gt;
| Midhik Haalm - 6&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Thundra&lt;br /&gt;
| carved rock cottage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Area Atmospherics==&lt;br /&gt;
* A child quickly sprints around to various vantage points in an effort to get a better view of the activities atop [[Akigwe Tower]].  A matronly Dwarf approaches and loudly proclaims, &amp;quot;They&#039;re always watching it and chanting about it.  It&#039;s been giving us light for as long as any can remember.  You see, many years ago...&amp;quot;  Her voice fades as she leads the child away.&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Opisekh&amp;diff=640704</id>
		<title>Opisekh</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Opisekh&amp;diff=640704"/>
		<updated>2024-01-24T04:00:35Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chepiso is the current &amp;quot;leader&amp;quot; of the Hounds of Rutilor.  Recently he has been on a rampage killing anyone he deems as being in league with necromancers.  He has killed numerous clerics and empaths for merely disagreeing with him.&lt;br /&gt;
&lt;br /&gt;
{{NPC&lt;br /&gt;
|name=Chepiso&lt;br /&gt;
|status=y&lt;br /&gt;
|pstatus=u&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|type=-&lt;br /&gt;
}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Warrior Zealot Chepiso, Hound of Rutilor, a Human Paladin.&amp;lt;br /&amp;gt;&lt;br /&gt;
Chepiso has a triangular face with laugh lines, beady blue-violet eyes and a straight, angular nose.  He has cropped light brown-streaked mouse brown hair, with dark brown skin and a generous build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be archaic.&amp;lt;br /&amp;gt;&lt;br /&gt;
Chepiso has unnaturally dark tiger stripes criss-crossing his skin.&amp;lt;br /.&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He is holding a lengthy throwing blade with a hefty pommel in his right hand and a honed steel sunblade with a hilt in the shape of a chalice in his left.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an austere grey cassock clasped at the shoulder with a Hounds of Rutilor pin, a darkened leather buckler adorned with a brass hound&#039;s head, a leather hunter&#039;s bracer stamped with a compass and some black leather boots.&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Willow_Walk&amp;diff=640485</id>
		<title>Willow Walk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Willow_Walk&amp;diff=640485"/>
		<updated>2024-01-21T18:11:41Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Housing==&lt;br /&gt;
{{PCData}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Housing&lt;br /&gt;
|location=&lt;br /&gt;
|province=Zoluren&lt;br /&gt;
|city=Crossing&lt;br /&gt;
|map=RanikMap1a&lt;br /&gt;
|class=Middle&lt;br /&gt;
|type=Rural,Urban&lt;br /&gt;
|restrictions=Empath&lt;br /&gt;
|justice=City&lt;br /&gt;
|form=Free,Tree&lt;br /&gt;
|numhomes=62&lt;br /&gt;
|freehomes=2&lt;br /&gt;
|date=18 Oct 2023&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Willow Walk.gif|center|400px]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Category&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Owner&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| Garden Gate - 1&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Baltia&lt;br /&gt;
| oak-shingled blue stucco dwelling with a dragon-shaped cast iron lantern mounted by its entrance&lt;br /&gt;
|-&lt;br /&gt;
| Garden Gate - 1&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Cadie&lt;br /&gt;
| sanded pine frame home&lt;br /&gt;
|-&lt;br /&gt;
| Garden Gate - 1&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Eraina&lt;br /&gt;
| red brick house&lt;br /&gt;
|-&lt;br /&gt;
| Garden Gate - 1&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Leknae&lt;br /&gt;
| sturdy oak tree&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 2&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| [[Lycium]]&lt;br /&gt;
| a hickory frame cottage with a trio of grinning pumpkins arranged next to the door&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 2&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Kastra&lt;br /&gt;
| cozy red brick home with vibrant red roses and ivy twining across the arch of its door&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 2&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| [[Anlise]]&lt;br /&gt;
| cozy blue stucco cottage &lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 2&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Echyaes&lt;br /&gt;
| blue stucco house&lt;br /&gt;
|-&lt;br /&gt;
| Willow Tree - 3&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Arctyx&lt;br /&gt;
| cozy blue stucco abode&lt;br /&gt;
|-&lt;br /&gt;
| Willow Tree - 3&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| [[Aislynn]]&lt;br /&gt;
| white oak-shingled cottage with a weeping willow tree in the front yard&lt;br /&gt;
|-&lt;br /&gt;
| Willow Tree - 3&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| [[Allye]]&lt;br /&gt;
| ivy-covered hall with a crumbling brick chimney visible over the roof&lt;br /&gt;
|-&lt;br /&gt;
| Willow Tree - 3&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Kalilyna&lt;br /&gt;
| pine-trimmed home&lt;br /&gt;
|-&lt;br /&gt;
| Willow Tree - 3&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Nelis&lt;br /&gt;
| dark cedar frame house&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 4&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Ysabeau&lt;br /&gt;
| cedar-trimmed stone block home&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 4&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Kalonice&lt;br /&gt;
| baked brick cottage with tiny white rosebuds blooming near a marble fountain&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 4&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Sianilas&lt;br /&gt;
| cozy red brick cottage&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 4&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Elorinda&lt;br /&gt;
| cozy white stucco house with a wooden herb planter hanging outside the window&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 5&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Renessa&lt;br /&gt;
| cozy cedar frame cottage&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 5&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Ailspyth&lt;br /&gt;
| cozy oak-trimmed cottage&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 5&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Kithrievarion&lt;br /&gt;
| red brick cottage with pots of autumn-hued mixed chrysanthemums out front&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 5&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Sleyn&lt;br /&gt;
| cedar-trimmed red brick house&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 5&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Syranna&lt;br /&gt;
| graceful silverwillow tree adorned with golden unicorn lily garlands swaying from its branches&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 6&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Tikko&lt;br /&gt;
| cozy cedar frame abode&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 6&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Leayne&lt;br /&gt;
| peach-colored oak-trimmed cottage with a trio of grinning pumpkins arranged next to the door &lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 6&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Ailunae&lt;br /&gt;
| cozy white brick cottage with an out-of-control herb garden running rampant in its front yard&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 6&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Melaan&lt;br /&gt;
| sturdy white stucco cottage with a huge oak tree placed by its entrance&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 6&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Sianedra&lt;br /&gt;
| spacious willow frame residence&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 7&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Kidrith&lt;br /&gt;
| cross-grained oak frame cottage with a wooden herb planter hanging outside the window &lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 7&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Beatriss&lt;br /&gt;
| cozy red stucco home&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 7&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Yoshinni&lt;br /&gt;
| rough-hewn stone block house with fragrant cooking herbs growing in large terracotta planters beside the door&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 7&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Aievia&lt;br /&gt;
| tall kapok tree&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 8&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Rairken&lt;br /&gt;
| cedar-trimmed red brick home &lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 8&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Kraql&lt;br /&gt;
| cedar-trimmed stone block abode&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 8&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Rufutie&lt;br /&gt;
| cozy oak frame house with a huge oak tree placed by its entrance&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 8&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Lauriela&lt;br /&gt;
| cedar-trimmed red brick cottage with a wooden herb planter hanging outside the window&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 9&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Sathina&lt;br /&gt;
| cozy oak-shingled cottage with a wooden herb planter hanging outside the window&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 9&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Breese&lt;br /&gt;
| cozy white block cottage&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 9&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Carcharocles&lt;br /&gt;
| cedar-trimmed red brick home&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 9&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Connstuntina&lt;br /&gt;
| red brick house&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 10&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Sukidesu&lt;br /&gt;
| gleaming green ophite domicile sitting behind terraces of red-bricked seasonal gardens&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 10&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Lupo&lt;br /&gt;
| oak frame cottage&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 10&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Ilviana&lt;br /&gt;
| cozy hickory frame cottage sitting behind terraces of red-bricked seasonal gardens&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 10&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Sonjaa&lt;br /&gt;
| elegant ebony-gabled manor with tiny white rosebuds blooming near a marble fountain&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 11&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Tzore&lt;br /&gt;
| sturdy cedar frame cottage with twisting topiary yew trees growing in marble urns on either side of the door&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 11&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Farman&lt;br /&gt;
| cozy oak frame home with a gnarled oak tree growing at the side&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 11&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Saisa&lt;br /&gt;
| cozy blue block house&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 11&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Praliette&lt;br /&gt;
| sturdy willow&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 12&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Seriannalyn&lt;br /&gt;
| cozy grey block home sitting behind terraces of red-bricked seasonal gardens&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 12&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Marienn&lt;br /&gt;
| cozy white block cottage enclosed within a viciously spiked fence of wrought iron&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 12&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Halit&lt;br /&gt;
| light hickory frame cottage &lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 12&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Kethrai&lt;br /&gt;
| cozy oak-trimmed house with fragrant pink-tinged yellow roses twining around the windows&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 12&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Orihara&lt;br /&gt;
| neat blue block dwelling with a dragon-shaped cast iron lantern mounted by its entrance&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 13&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Maisy&lt;br /&gt;
| red brick home with scarlet-streaked white roses twining over a lattice arch outside the door&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 13&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Besseta&lt;br /&gt;
| cozy pine-trimmed cottage enclosed within a verdant labyrinth of neatly trimmed boxwood &lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 13&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Wiukakikis&lt;br /&gt;
| oak-trimmed cottage with a marble sundial near the window&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 13&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Kalilyna&lt;br /&gt;
| white khor&#039;vela house&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 13&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Eriin&lt;br /&gt;
| cozy red brick cottage&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - Pond&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Opalina&lt;br /&gt;
| massive willow tree strung with a tangled labyrinth of ropes obscuring the ladder release.&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 14&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Illiahanna&lt;br /&gt;
| green pine-shingled cottage&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 14&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| [[Haileyann]]&lt;br /&gt;
| oak-trimmed cottage&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 14&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Maween&lt;br /&gt;
| cozy yew-shingled dwelling adorned with the words &amp;quot;No more fires!&amp;quot; sloppily painted over a charred portion of the door&lt;br /&gt;
|-&lt;br /&gt;
| Garden Path - 14&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| Rekiau&lt;br /&gt;
| cozy cedar frame home with clinging ivy vines along the eaves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pickable==&lt;br /&gt;
{{RoomDescription|roomname=Willow Walk, Garden Path&lt;br /&gt;
|desc=A tangle of cloudberry bushes has grown so lush and tall that those seeking to walk by must move to the edge of the path, pushing past their sturdy stems.  In season, the berries are gathered and made into both tasty foodstuffs, and a particularly sweet and intoxicating wine.  You also see a baked brick cottage with tiny white rosebuds blooming near a marble fountain, a cedar-trimmed stone block home with delicate clusters of twisted glass icicles hung along the eaves and a cozy red brick cottage with vibrant red roses and ivy twining across the arch of its door.&amp;lt;br /&amp;gt;Obvious exits: east, west, northwest.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|On the cloudberry bush}}&lt;br /&gt;
{{ShopItem|t=i|sprig of cloudberry blossoms (1)|name=A sprig of cloudberry blossoms hang from the cloudberry bushes.|note=spring, summer|0}}&lt;br /&gt;
{{ShopItem|t=f|golden cloudberries|name=Some golden cloudberries hang from the cloudberry bushes.|note=summer|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Willow Walk, Garden Path&lt;br /&gt;
|desc=The whitewashed walls of the Empaths&#039; Guild and Hospital rise to the south, with a neat row of taffelberry bushes planted at their base.  To one side, surrounded by a well-tended bed of flowers, is an alabaster figurine of an Elven woman holding a human child.  You also see a red brick cottage, a cozy oak-trimmed cottage with an out-of-control herb garden running rampant in its front yard and a grey stucco home. &amp;lt;br /&amp;gt;Obvious exits: north, west.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|On the ground}}&lt;br /&gt;
{{ShopItem|t=f|cluster of ripe taffelberries|name=a bush of ripe taffelberries|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Willow Walk, Garden Path&lt;br /&gt;
|desc=Visible over the top of the garden wall rises the far higher wall guarding the perimeter of the city.  The southwest-facing stones trap all available sunlight, and this area is normally several degrees warmer than the rest of the garden.  Brilliant flame-colored tiger lilies flourish year-round under the clement conditions, and in front of them, a tangle of lepradria orchids sends up delicate vivid yellow blooms.  You also see a cozy baked brick abode, a cozy white stucco cottage and a cross-grained oak frame cottage.&amp;lt;br /&amp;gt;Obvious exits: south, west.}}&lt;br /&gt;
&lt;br /&gt;
Pickable:&lt;br /&gt;
* {{sloot|i|flame-colored tiger lily}}&lt;br /&gt;
* {{sloot|i|vivid yellow lepradria orchid}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Willow Walk, Garden Path&lt;br /&gt;
|desc=The high grey limestone garden wall to the north provides protection from storms, sheltering the plantings at its base from harsh winds and rains.  Flowers normally found in more tropical climes flourish in this little enclave, their exotic and tantalizing scents filling the air even when winter holds the rest of the world in its icy fangs.  You also see a peach-colored oak-trimmed cottage with delicate mounds of white faerie rose bushes growing beneath the windows, a cozy green block home with a window box planted with budding tulips upon the sill and a white block house.&amp;lt;br /&amp;gt;Obvious exits: east, southwest, west.}}&lt;br /&gt;
&lt;br /&gt;
Pickable:&lt;br /&gt;
* {{sloot|i|wild ginger blossom}}&lt;br /&gt;
* {{sloot|i|pink jasmine}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Willow Walk, Garden Path&lt;br /&gt;
|desc=Overlooking several wooden chaises that have been polished to a smooth shine by years of use, a row of cherry trees lines the space between the white gravel path and the garden wall.  An oddly shaped porcelain bird feeder hangs from the branches of one tree, and the area is usually filled with chirps and birdsong.  You also see an oak frame cottage, an oak-shingled red brick home with vibrant red roses and ivy twining across the arch of its door and a cozy white stucco house surrounded by several flickering will-o-wisps.&amp;lt;br /&amp;gt;Obvious exits: east, southeast, west.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|On the cherry tree}}&lt;br /&gt;
{{ShopItem|t=i|delicate pink cherry blossoms|name=delicate pink cherry blossoms|note=spring|0}}&lt;br /&gt;
{{ShopItem|t=f|bright red cherries|name=Some bright red cherries hang from the cherry tree.|note=summer|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Willow Walk, Water Lily Pool&lt;br /&gt;
|desc=Water trickling down from the fountain provides a constant musical backdrop.  Tiny fish swim among the floating water lilies, darting up to the surface occasionally to search for their next meal.  The water, coming from wells far below the surface, remains cool to the touch in every season.  You also see the garden.&amp;lt;br /&amp;gt;Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
Pickable:&lt;br /&gt;
* {{sloot|i|white water lily}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Willow Walk, Fountain&lt;br /&gt;
|desc=Randomly shaped leaves of verdigrised copper form a tall fountain in the middle of a large pool filled with water lilies, which is surrounded by a low garden of flowers and herbs that shifts in color with the seasons.  Benches shaped of polished copperwood are scattered about, inviting the weary passerby to sit and be soothed by the music of the water trickling its random way down from one copper leaf to another into the surrounding pond.  You also see a large stone turtle with a hollow in its shell.&amp;lt;br /&amp;gt;Obvious exits: north, northeast, east, southeast, south, southwest, west, northwest.}}&lt;br /&gt;
&lt;br /&gt;
Pickable:&lt;br /&gt;
* {{sloot|i|bright yellow dandelion (1)}} - &#039;&#039;spring&#039;&#039;&lt;br /&gt;
* {{sloot|i|creamy orange-centered daffodil}} - &#039;&#039;spring&#039;&#039;&lt;br /&gt;
* {{sloot|i|deep purple iris (1)|deep purple iris}} - &#039;&#039;spring&#039;&#039;, &#039;&#039;autumn&#039;&#039;&lt;br /&gt;
* {{sloot|i|pale purple wood hyacinth}} - &#039;&#039;spring&#039;&#039;, &#039;&#039;autumn&#039;&#039;&lt;br /&gt;
* {{sloot|i|yellow aromatic fleabane}} - &#039;&#039;summer&#039;&#039;&lt;br /&gt;
* {{sloot|i|soft yellow Idon&#039;s trumpet}} - &#039;&#039;summer&#039;&#039;&lt;br /&gt;
* {{sloot|i|yellow and mahogany daylily}} - &#039;&#039;summer&#039;&#039;&lt;br /&gt;
* {{sloot|i|sprig of orange chrysanthemums}} - &#039;&#039;autumn&#039;&#039;&lt;br /&gt;
* {{sloot|i|sprig of yellow chrysanthemums}} - &#039;&#039;autumn&#039;&#039;&lt;br /&gt;
* {{sloot|i|deep red aster}} - &#039;&#039;autumn&#039;&#039;&lt;br /&gt;
* {{sloot|i|tiny yellow winter aconite}} - &#039;&#039;winter&#039;&#039;&lt;br /&gt;
* {{sloot|i|delicate white windflower}} - &#039;&#039;winter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Willow Walk, Garden Path&lt;br /&gt;
|desc=Several of those living in this area have created a small but thriving vegetable garden.  All who pass by here help in caring for the plants, and are free to share in the bounty that it produces as the seasons turn.  You also see a sturdy pine-trimmed house decorated with bright silver bells suspended from thick red velvet, an oak-trimmed cottage and a baked brick cottage with vibrant red roses and ivy twining across the arch of its door.&amp;lt;br /&amp;gt;Obvious exits: east, west.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|In the garden}}&lt;br /&gt;
{{ShopItem|t=i|bunch of small weeds|name=A bunch of small weeds grow in the vegetable garden.|note=spring, summer, autumn|0}}&lt;br /&gt;
{{ShopItem|t=f|pale green leaf lettuce|name=Some pale green leaf lettuce grows in the vegetable garden.|note=spring|0}}&lt;br /&gt;
{{ShopItem|t=f|dark green ramps|name=Some dark green ramps grow in the vegetable garden.|note=spring|0}}&lt;br /&gt;
{{ShopItem|t=f|bright red radishes|name=Some bright red radishes grow in the vegetable garden.|note=spring|0}}&lt;br /&gt;
{{ShopItem|t=f|stalk of tender asparagus|name=A stalk of tender asparagus grow in the vegetable garden.|note=spring|0}}&lt;br /&gt;
{{ShopItem|t=f|large red ripe tomato|name=A large red ripe tomato grows in the vegetable garden.|note=summer|0}}&lt;br /&gt;
{{ShopItem|t=f|bright red hot peppers|name=Some bright red hot peppers grow in the vegetable garden.|note=summer|0}}&lt;br /&gt;
{{ShopItem|t=f|very long string bean|name=A very long string bean grows in the vegetable garden.|note=summer|0}}&lt;br /&gt;
{{ShopItem|t=f|ear of sweet corn|name=An ear of sweet corn grows in the vegetable garden.|note=summer|0}}&lt;br /&gt;
{{ShopItem|t=f|long orange carrot|name=A long orange carrot grows in the vegetable garden.|note=autumn|0}}&lt;br /&gt;
{{ShopItem|t=f|large pumpkin|name=A large pumpkin grows in the vegetable garden.|note=autumn|0}}&lt;br /&gt;
{{ShopItem|t=f|raw brown potato|name=A raw brown potato grows in the vegetable garden.|note=autumn|0}}&lt;br /&gt;
{{ShopItem|t=f|purple turnip|note=autumn|0}}&lt;br /&gt;
{{ShopItem|t=f|golden yellow onion|note=autumn|0}}&lt;br /&gt;
{{ShopItem|t=f|purple turnip|note=winter|0}}&lt;br /&gt;
{{ShopItem|t=f|golden yellow onion|note=winter|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Emmiline&#039;s Cottage, Path&lt;br /&gt;
|desc=A white gravel path, speckled lightly with grey stone, winds leisurely to the painted steps of a moderately sized cottage.  Wrapped around the front of the cheery yellow building is a pillared porch with a small seating area, and the steps are flanked by flower beds and small shrubs.  Lace curtains shroud the windows at the front of the home, and a third window, etched and frosted, is mounted into the polished wooden door.  &amp;lt;br /&amp;gt;Obvious exits: none.}}&lt;br /&gt;
Pickable:&lt;br /&gt;
* {{sloot|i|red geranium}} - &#039;&#039;spring, daytime only&#039;&#039;&lt;br /&gt;
* {{sloot|i|purple pansies}} - &#039;&#039;spring, daytime only&#039;&#039;&lt;br /&gt;
* {{sloot|i|white cosmos}} - &#039;&#039;summer, daytime only&#039;&#039;&lt;br /&gt;
* {{sloot|i|golden zinnias}} - &#039;&#039;summer, daytime only&#039;&#039;&lt;br /&gt;
* {{sloot|i|cobalt tianas}} - &#039;&#039;summer, daytime only&#039;&#039;&lt;br /&gt;
* {{sloot|i|yellow asters}} - &#039;&#039;autumn, daytime only&#039;&#039;&lt;br /&gt;
* {{sloot|i|pink viburnum}} - &#039;&#039;winter, daytime only&#039;&#039;&lt;br /&gt;
* {{sloot|i|pale pink daphne}} - &#039;&#039;winter, daytime only&#039;&#039;&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Starrezzer&amp;diff=634138</id>
		<title>Starrezzer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Starrezzer&amp;diff=634138"/>
		<updated>2023-11-26T03:49:58Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Starrezzer&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Dwarf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Smavandree&lt;br /&gt;
|toc=y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You are &#039;&#039;&#039;Grandmother Starrezzer Hamarhowar of the Order of the Black Fox&#039;&#039;&#039;, a Dwarven Cleric.&lt;br /&gt;
You have crystal blue eyes.  Your red hair is very long and straight, and is worn pulled up in an elaborate four-stranded braid.  You have fair skin.&lt;br /&gt;
You appear to be mature.&lt;br /&gt;
Your beard is encased by silken webbing held in place by a set of alabaster orb spiders.&lt;br /&gt;
A shadowy orb rippling with silver arcs of light hovers like a will-o-wisp, following you diligently.&lt;br /&gt;
 &lt;br /&gt;
You have faint scuffing to the neck, tiny scratches to the left arm, faint scuffing to the left leg, faint scuffing to the right hand, minor swelling and bruising in the chest area compounded by cuts and bruises about the chest area, tiny scratches to the abdomen.&lt;br /&gt;
 &lt;br /&gt;
You are wearing some gloamstone prayer beads tethered to a frayed piece of silk, a radiant kertig tiara bearing a darkspine black widow spider, a lumium chain helm crafted from tempered links, a silver kyanite gwethdesuan, a light lumium plate mask crafted from tempered plates, a cylindrical ecosphere dangling from a twisted orichalcum chain, a prancing cambrinth fox affixed to a silver chain, a glassy ebon gedirdavu amulet, a pendant of chitin scrimshawed with the symbol of the Supplicants of the Tide, a tiny murder crow charm, a stately amaranthine spidersilk cloak clasped with an agonite spider, an effervescent eddy of honey-hued light captured by a sungold frame, a steel biomechanical harvester spider, a void-black sanowret crystal, an anloral scorpion pin, an ornate platinum brooch set with an orichalcum icosahedron, a playful pin of two rats sitting on their haunches with fists raised, an enameled-iron black fox pin with bright amber eyes, a dragonfire brocade apron with a large front pocket, a tiny glass bottle, a soulstone wildling spider surrounded by a web of nightsilk, a kokona reed otter holt reinforced with Ilithic applewood, a spectrolite wildling spider with loimic legs, a clockwork steel black widow pin with its legs drawn in protectively, a plain copper brooch decorated with a small silver raven, an Ilithian river otter, a pilgrim&#039;s badge crafted from bone-white witchclaw bark, a plush pink cupcake crafted from worn velvet, an oversized raspberry-pink cupcake haversack with frost opal spider sprinkles, a battered whitleather surgical case with a crow-shaped vengeance ruby clasp, a multi-strapped carryall, a raspberry-pink spidersilk kimono tied with a cupcake and spider strewn bow, a flowing black deathfiber robe embellished with cambrinth spiders and cupcakes, a pale grey deathfiber corset with dark grey cotton cords, some nightmare black leathers, a dark cambrinth bracer engraved with a large spider, a carved gloomwood phylactery with a white leather strap, some elbow spikes, a glittery cupcake-shaped targe sprinkled with raspberry-pink spikes, a pale silver prayer bead chain, a finely-crafted wrist knife with a flaming anvil tooled upon the handle, a coiled dragon idol meticulously carved from sprite bone, a pair of pale white leather bracers lined with white fox fur, some dark steel hand claws with razor-thin blades, some lumium scale gloves crafted from tempered scales, a pair of oravir zills engraved with aspects of the Immortals, a wide silver thumb ring with a faded crest, a wide leather war belt with an agonite-inlaid gargoyle buckle, a cambrinth belt made of interlocking Harawep&#039;s Spiders, a fluffy raspberry-pink cupcake topped by a protectively posed plush wolf spider, a green gem pouch, a coarse burlap sack, a pale kirmiko pocket with reinforced seams, a lockpick ring, a worn tartan greatkilt of tans and blacks, a taffelberry-black deathfiber thigh bag with leather straps, a tooled leather thigh pouch covered with painted sunflowers, a black snakeskin thigh quiver painted with amber fox eyes, some blackened steel knee spikes, some steel-toed footwraps and some smoky silver slippers set with star-stones.&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;an oversized raspberry-pink cupcake haversack with frost opal spider sprinkles&#039;&#039;&#039;&lt;br /&gt;
Look: Masterfully crafted from the finest red-scale leather, this clever container splits between cupcake and frosting.  A bevy of sprinkled frost opal spiders skitter across the mesmerizing raspberry-pink songsilk frosting, a few dangling from the golden fringes along the edge.  The cupcake half is a nubbly wool, appearing as if freshly baked.  A single strap with a tomiek Harawep&#039;s Spider serves as the clasp to keep everything stuffed inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a raspberry-pink spidersilk kimono tied with a cupcake and spider strewn bow&#039;&#039;&#039;&lt;br /&gt;
Enchantingly elegant, the soft robe clings tightly to the body showing off the wearer&#039;s figure.  A shimmering silveress web stretches from shoulder to shoulder and down the back, accentuating the waist while a scattering of tiny arachnids crouch among the wispy threads.  Each eight-legged form poises protectively over an iridescent cupcake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A flowing black deathfiber robe embellished with cambrinth spiders and cupcakes.&#039;&#039;&#039;&lt;br /&gt;
Exhibiting an air of enchanting elegance, the flowing folds of deathfiber drape artfully, shrouding the wearer in night-mottled darkness.  Across the back spreads a large spiderweb, woven from silveress that shimmers with every movement.  Cambrinth spiders and cupcakes scatter across the silvery web, the arachnids seeming to crouch protectively over the treats.  Lush grey miniver fur completes the look, lining the hems and sleeves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a fluffy raspberry-pink cupcake topped by a protectively posed plush wolf spider&#039;&#039;&#039;&lt;br /&gt;
LOOK: A small hole seemingly nibbled out of the base of the cupcake forms an entrance for a pet kitten, and the inside of the confection is hollow to provide ample sleeping room for any darling inhabitant.  A thin strip of mesh between the cake and frosting discreetly provides airflow to prevent the interior from becoming too stuffy.  Standing guard atop the delicious-looking icing, a fierce wolf spider bears raised pedipalps, as if warning to all who would seek to harm the precious cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;an elegant e&#039;erdream wand aglow with lilac moonsilver cupcakes and gold spiders&#039;&#039;&#039;&lt;br /&gt;
The delicate silver cupcakes hold a lavender sheen that emits a soft silvery-amethyst glow over the polished wood while gold flaked black widow spiders offer a delicate contrast. Charms made of ruby cupcakes and opal spiders hang from the the top of the wand, that is topped with a giant pink cupcake with a spider gumdrop.  &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;a vivid cupcake piled high with raspberry-pink icing and spider-shaped sprinkles.&#039;&#039;&#039;&lt;br /&gt;
The tiny candy arachnids are bright with a rainbow of hues, strewn wildly across the vibrant pink frosting. A giant black widow shaped gumdrop stands proudly atop the cupcake as if claiming it for itself. &lt;br /&gt;
&lt;br /&gt;
Flavor: You take a bite of the cupcake, and a whirl of sweet and tart flavors sweep across your palate.  A soaking of berry liqueur suffuses the airy cake in bright acidity, balanced by a deluge of saccharine lusciousness from the cream-filled center.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a raspberry-pink wildlace cupcake-shaped prayer mat with tomiek spider-sprinkles&#039;&#039;&#039;&lt;br /&gt;
Spun swathes of wildlace form the shape of a giant cupcake with frilly pink icing.  The delicate wildlace layers over coruscating electroweave that adds some sparkling reinforcement.  Chitinous tomiek spiders of various types are cast in lifelike detail and arrayed atop the web-like icing in imitation of sprinkles.  Prominently displayed upon the cupcake&#039;s apex like a giant gumdrop, an opal black widow with ruby hourglass markings raises its legs in worship to Harawep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ultra Rare Items==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a battered whitleather surgical case with a crow-shaped vengeance ruby clasp&#039;&#039;&#039;&lt;br /&gt;
The hardened leather carries a slight brownish tint at the corners, as if blood had soaked through from the inside.  Black silk lines the interior and is fit with small pockets and straps to hold various medical equipment.  A large bird carved out of a blood-red gem secures the bag, its feathers veined with purple inclusions reminiscent of nightshade blossoms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;tyrium half-mask wrought from a clockwork matrix strewn with voilyne cogs&#039;&#039;&#039;&lt;br /&gt;
Wrought from tiny mechanical gears fused together and shaped over a metal frame, each piece is meticulously shaded and highlighted with black and lilac paint to dramatize every contour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;lovely picnic basket interwoven with colorful ribbons&#039;&#039;&#039;&lt;br /&gt;
Lovely goldwood branches are formed into a large oval basket entwined with multicolored silk ribbons.  Every shade of the rainbow is represented, charmingly accentuating the woven basket and trailing from its curved handle.  The picnic basket is currently closed.  You can open it to set up your picnic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dainty tamboti tea chest lined with whirlpool crepe&#039;&#039;&#039;&lt;br /&gt;
The small container is designed to hold all the contents one needs to have a tea party for two, while a small hook on the back allows the chest to be affixed to the belt. Inside, a watery sheen enhances the silken fabric&#039;s three-dimensional spiraled texture reminiscent of swirling ocean currents. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* Member of [[Order of the Black Fox]].&lt;br /&gt;
* Cupcake Connoisseur&lt;br /&gt;
* Priestess of Hara&#039;wep&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Starrezzer&amp;diff=634137</id>
		<title>Starrezzer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Starrezzer&amp;diff=634137"/>
		<updated>2023-11-26T03:49:15Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Starrezzer&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Dwarf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Smavandree&lt;br /&gt;
|toc=y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You are &#039;&#039;&#039;Grandmother Starrezzer Hamarhowar of the Order of the Black Fox&#039;&#039;&#039;, a Dwarven Cleric.&lt;br /&gt;
You have crystal blue eyes.  Your red hair is very long and straight, and is worn pulled up in an elaborate four-stranded braid.  You have fair skin.&lt;br /&gt;
You appear to be mature.&lt;br /&gt;
Your beard is encased by silken webbing held in place by a set of alabaster orb spiders.&lt;br /&gt;
A shadowy orb rippling with silver arcs of light hovers like a will-o-wisp, following you diligently.&lt;br /&gt;
 &lt;br /&gt;
You have faint scuffing to the neck, tiny scratches to the left arm, faint scuffing to the left leg, faint scuffing to the right hand, minor swelling and bruising in the chest area compounded by cuts and bruises about the chest area, tiny scratches to the abdomen.&lt;br /&gt;
 &lt;br /&gt;
You are wearing some gloamstone prayer beads tethered to a frayed piece of silk, a radiant kertig tiara bearing a darkspine black widow spider, a lumium chain helm crafted from tempered links, a silver kyanite gwethdesuan, a light lumium plate mask crafted from tempered plates, a cylindrical ecosphere dangling from a twisted orichalcum chain, a prancing cambrinth fox affixed to a silver chain, a glassy ebon gedirdavu amulet, a pendant of chitin scrimshawed with the symbol of the Supplicants of the Tide, a tiny murder crow charm, a stately amaranthine spidersilk cloak clasped with an agonite spider, an effervescent eddy of honey-hued light captured by a sungold frame, a steel biomechanical harvester spider, a void-black sanowret crystal, an anloral scorpion pin, an ornate platinum brooch set with an orichalcum icosahedron, a playful pin of two rats sitting on their haunches with fists raised, an enameled-iron black fox pin with bright amber eyes, a dragonfire brocade apron with a large front pocket, a tiny glass bottle, a soulstone wildling spider surrounded by a web of nightsilk, a kokona reed otter holt reinforced with Ilithic applewood, a spectrolite wildling spider with loimic legs, a clockwork steel black widow pin with its legs drawn in protectively, a plain copper brooch decorated with a small silver raven, an Ilithian river otter, a pilgrim&#039;s badge crafted from bone-white witchclaw bark, a plush pink cupcake crafted from worn velvet, an oversized raspberry-pink cupcake haversack with frost opal spider sprinkles, a battered whitleather surgical case with a crow-shaped vengeance ruby clasp, a multi-strapped carryall, a raspberry-pink spidersilk kimono tied with a cupcake and spider strewn bow, a flowing black deathfiber robe embellished with cambrinth spiders and cupcakes, a pale grey deathfiber corset with dark grey cotton cords, some nightmare black leathers, a dark cambrinth bracer engraved with a large spider, a carved gloomwood phylactery with a white leather strap, some elbow spikes, a glittery cupcake-shaped targe sprinkled with raspberry-pink spikes, a pale silver prayer bead chain, a finely-crafted wrist knife with a flaming anvil tooled upon the handle, a coiled dragon idol meticulously carved from sprite bone, a pair of pale white leather bracers lined with white fox fur, some dark steel hand claws with razor-thin blades, some lumium scale gloves crafted from tempered scales, a pair of oravir zills engraved with aspects of the Immortals, a wide silver thumb ring with a faded crest, a wide leather war belt with an agonite-inlaid gargoyle buckle, a cambrinth belt made of interlocking Harawep&#039;s Spiders, a fluffy raspberry-pink cupcake topped by a protectively posed plush wolf spider, a green gem pouch, a coarse burlap sack, a pale kirmiko pocket with reinforced seams, a lockpick ring, a worn tartan greatkilt of tans and blacks, a taffelberry-black deathfiber thigh bag with leather straps, a tooled leather thigh pouch covered with painted sunflowers, a black snakeskin thigh quiver painted with amber fox eyes, some blackened steel knee spikes, some steel-toed footwraps and some smoky silver slippers set with star-stones.&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;an oversized raspberry-pink cupcake haversack with frost opal spider sprinkles&#039;&#039;&#039;&lt;br /&gt;
Look: Masterfully crafted from the finest red-scale leather, this clever container splits between cupcake and frosting.  A bevy of sprinkled frost opal spiders skitter across the mesmerizing raspberry-pink songsilk frosting, a few dangling from the golden fringes along the edge.  The cupcake half is a nubbly wool, appearing as if freshly baked.  A single strap with a tomiek Harawep&#039;s Spider serves as the clasp to keep everything stuffed inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a raspberry-pink spidersilk kimono tied with a cupcake and spider strewn bow&#039;&#039;&#039;&lt;br /&gt;
Enchantingly elegant, the soft robe clings tightly to the body showing off the wearer&#039;s figure.  A shimmering silveress web stretches from shoulder to shoulder and down the back, accentuating the waist while a scattering of tiny arachnids crouch among the wispy threads.  Each eight-legged form poises protectively over an iridescent cupcake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A flowing black deathfiber robe embellished with cambrinth spiders and cupcakes.&#039;&#039;&#039;&lt;br /&gt;
Exhibiting an air of enchanting elegance, the flowing folds of deathfiber drape artfully, shrouding the wearer in night-mottled darkness.  Across the back spreads a large spiderweb, woven from silveress that shimmers with every movement.  Cambrinth spiders and cupcakes scatter across the silvery web, the arachnids seeming to crouch protectively over the treats.  Lush grey miniver fur completes the look, lining the hems and sleeves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a fluffy raspberry-pink cupcake topped by a protectively posed plush wolf spider&#039;&#039;&#039;&lt;br /&gt;
LOOK: A small hole seemingly nibbled out of the base of the cupcake forms an entrance for a pet kitten, and the inside of the confection is hollow to provide ample sleeping room for any darling inhabitant.  A thin strip of mesh between the cake and frosting discreetly provides airflow to prevent the interior from becoming too stuffy.  Standing guard atop the delicious-looking icing, a fierce wolf spider bears raised pedipalps, as if warning to all who would seek to harm the precious cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;an elegant e&#039;erdream wand aglow with lilac moonsilver cupcakes and gold spiders&#039;&#039;&#039;&lt;br /&gt;
The delicate silver cupcakes hold a lavender sheen that emits a soft silvery-amethyst glow over the polished wood while gold flaked black widow spiders offer a delicate contrast. Charms made of ruby cupcakes and opal spiders hang from the the top of the wand, that is topped with a giant pink cupcake with a spider gumdrop.  &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;a vivid cupcake piled high with raspberry-pink icing and spider-shaped sprinkles.&#039;&#039;&#039;&lt;br /&gt;
The tiny candy arachnids are bright with a rainbow of hues, strewn wildly across the vibrant pink frosting. A giant black widow shaped gumdrop stands proudly atop the cupcake as if claiming it for itself. &lt;br /&gt;
&lt;br /&gt;
Flavor: You take a bite of the cupcake, and a whirl of sweet and tart flavors sweep across your palate.  A soaking of berry liqueur suffuses the airy cake in bright acidity, balanced by a deluge of saccharine lusciousness from the cream-filled center.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a raspberry-pink wildlace cupcake-shaped prayer mat with tomiek spider-sprinkles&#039;&#039;&#039;&lt;br /&gt;
Spun swathes of wildlace form the shape of a giant cupcake with frilly pink icing.  The delicate wildlace layers over coruscating electroweave that adds some sparkling reinforcement.  Chitinous tomiek spiders of various types are cast in lifelike detail and arrayed atop the web-like icing in imitation of sprinkles.  Prominently displayed upon the cupcake&#039;s apex like a giant gumdrop, an opal black widow with ruby hourglass markings raises its legs in worship to Harawep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ultra Rare Items ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a battered whitleather surgical case with a crow-shaped vengeance ruby clasp&#039;&#039;&#039;&lt;br /&gt;
The hardened leather carries a slight brownish tint at the corners, as if blood had soaked through from the inside.  Black silk lines the interior and is fit with small pockets and straps to hold various medical equipment.  A large bird carved out of a blood-red gem secures the bag, its feathers veined with purple inclusions reminiscent of nightshade blossoms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;tyrium half-mask wrought from a clockwork matrix strewn with voilyne cogs&#039;&#039;&#039;&lt;br /&gt;
Wrought from tiny mechanical gears fused together and shaped over a metal frame, each piece is meticulously shaded and highlighted with black and lilac paint to dramatize every contour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;lovely picnic basket interwoven with colorful ribbons&#039;&#039;&#039;&lt;br /&gt;
Lovely goldwood branches are formed into a large oval basket entwined with multicolored silk ribbons.  Every shade of the rainbow is represented, charmingly accentuating the woven basket and trailing from its curved handle.  The picnic basket is currently closed.  You can open it to set up your picnic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dainty tamboti tea chest lined with whirlpool crepe&#039;&#039;&#039;&lt;br /&gt;
The small container is designed to hold all the contents one needs to have a tea party for two, while a small hook on the back allows the chest to be affixed to the belt. Inside, a watery sheen enhances the silken fabric&#039;s three-dimensional spiraled texture reminiscent of swirling ocean currents. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* Member of [[Order of the Black Fox]].&lt;br /&gt;
* Cupcake Connoisseur&lt;br /&gt;
* Priestess of Hara&#039;wep&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Starrezzer&amp;diff=634135</id>
		<title>Starrezzer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Starrezzer&amp;diff=634135"/>
		<updated>2023-11-26T03:48:46Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Starrezzer&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Dwarf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Smavandree&lt;br /&gt;
|toc=y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You are &#039;&#039;&#039;Grandmother Starrezzer Hamarhowar of the Order of the Black Fox&#039;&#039;&#039;, a Dwarven Cleric.&lt;br /&gt;
You have crystal blue eyes.  Your red hair is very long and straight, and is worn pulled up in an elaborate four-stranded braid.  You have fair skin.&lt;br /&gt;
You appear to be mature.&lt;br /&gt;
Your beard is encased by silken webbing held in place by a set of alabaster orb spiders.&lt;br /&gt;
A shadowy orb rippling with silver arcs of light hovers like a will-o-wisp, following you diligently.&lt;br /&gt;
 &lt;br /&gt;
You have faint scuffing to the neck, tiny scratches to the left arm, faint scuffing to the left leg, faint scuffing to the right hand, minor swelling and bruising in the chest area compounded by cuts and bruises about the chest area, tiny scratches to the abdomen.&lt;br /&gt;
 &lt;br /&gt;
You are wearing some gloamstone prayer beads tethered to a frayed piece of silk, a radiant kertig tiara bearing a darkspine black widow spider, a lumium chain helm crafted from tempered links, a silver kyanite gwethdesuan, a light lumium plate mask crafted from tempered plates, a cylindrical ecosphere dangling from a twisted orichalcum chain, a prancing cambrinth fox affixed to a silver chain, a glassy ebon gedirdavu amulet, a pendant of chitin scrimshawed with the symbol of the Supplicants of the Tide, a tiny murder crow charm, a stately amaranthine spidersilk cloak clasped with an agonite spider, an effervescent eddy of honey-hued light captured by a sungold frame, a steel biomechanical harvester spider, a void-black sanowret crystal, an anloral scorpion pin, an ornate platinum brooch set with an orichalcum icosahedron, a playful pin of two rats sitting on their haunches with fists raised, an enameled-iron black fox pin with bright amber eyes, a dragonfire brocade apron with a large front pocket, a tiny glass bottle, a soulstone wildling spider surrounded by a web of nightsilk, a kokona reed otter holt reinforced with Ilithic applewood, a spectrolite wildling spider with loimic legs, a clockwork steel black widow pin with its legs drawn in protectively, a plain copper brooch decorated with a small silver raven, an Ilithian river otter, a pilgrim&#039;s badge crafted from bone-white witchclaw bark, a plush pink cupcake crafted from worn velvet, an oversized raspberry-pink cupcake haversack with frost opal spider sprinkles, a battered whitleather surgical case with a crow-shaped vengeance ruby clasp, a multi-strapped carryall, a raspberry-pink spidersilk kimono tied with a cupcake and spider strewn bow, a flowing black deathfiber robe embellished with cambrinth spiders and cupcakes, a pale grey deathfiber corset with dark grey cotton cords, some nightmare black leathers, a dark cambrinth bracer engraved with a large spider, a carved gloomwood phylactery with a white leather strap, some elbow spikes, a glittery cupcake-shaped targe sprinkled with raspberry-pink spikes, a pale silver prayer bead chain, a finely-crafted wrist knife with a flaming anvil tooled upon the handle, a coiled dragon idol meticulously carved from sprite bone, a pair of pale white leather bracers lined with white fox fur, some dark steel hand claws with razor-thin blades, some lumium scale gloves crafted from tempered scales, a pair of oravir zills engraved with aspects of the Immortals, a wide silver thumb ring with a faded crest, a wide leather war belt with an agonite-inlaid gargoyle buckle, a cambrinth belt made of interlocking Harawep&#039;s Spiders, a fluffy raspberry-pink cupcake topped by a protectively posed plush wolf spider, a green gem pouch, a coarse burlap sack, a pale kirmiko pocket with reinforced seams, a lockpick ring, a worn tartan greatkilt of tans and blacks, a taffelberry-black deathfiber thigh bag with leather straps, a tooled leather thigh pouch covered with painted sunflowers, a black snakeskin thigh quiver painted with amber fox eyes, some blackened steel knee spikes, some steel-toed footwraps and some smoky silver slippers set with star-stones.&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;an oversized raspberry-pink cupcake haversack with frost opal spider sprinkles&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Look: Masterfully crafted from the finest red-scale leather, this clever container splits between cupcake and frosting.  A bevy of sprinkled frost opal spiders skitter across the mesmerizing raspberry-pink songsilk frosting, a few dangling from the golden fringes along the edge.  The cupcake half is a nubbly wool, appearing as if freshly baked.  A single strap with a tomiek Harawep&#039;s Spider serves as the clasp to keep everything stuffed inside.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a raspberry-pink spidersilk kimono tied with a cupcake and spider strewn bow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Enchantingly elegant, the soft robe clings tightly to the body showing off the wearer&#039;s figure.  A shimmering silveress web stretches from shoulder to shoulder and down the back, accentuating the waist while a scattering of tiny arachnids crouch among the wispy threads.  Each eight-legged form poises protectively over an iridescent cupcake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A flowing black deathfiber robe embellished with cambrinth spiders and cupcakes.&#039;&#039;&#039;&lt;br /&gt;
Exhibiting an air of enchanting elegance, the flowing folds of deathfiber drape artfully, shrouding the wearer in night-mottled darkness.  Across the back spreads a large spiderweb, woven from silveress that shimmers with every movement.  Cambrinth spiders and cupcakes scatter across the silvery web, the arachnids seeming to crouch protectively over the treats.  Lush grey miniver fur completes the look, lining the hems and sleeves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a fluffy raspberry-pink cupcake topped by a protectively posed plush wolf spider&#039;&#039;&#039;&lt;br /&gt;
LOOK: A small hole seemingly nibbled out of the base of the cupcake forms an entrance for a pet kitten, and the inside of the confection is hollow to provide ample sleeping room for any darling inhabitant.  A thin strip of mesh between the cake and frosting discreetly provides airflow to prevent the interior from becoming too stuffy.  Standing guard atop the delicious-looking icing, a fierce wolf spider bears raised pedipalps, as if warning to all who would seek to harm the precious cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;an elegant e&#039;erdream wand aglow with lilac moonsilver cupcakes and gold spiders&#039;&#039;&#039;&lt;br /&gt;
The delicate silver cupcakes hold a lavender sheen that emits a soft silvery-amethyst glow over the polished wood while gold flaked black widow spiders offer a delicate contrast. Charms made of ruby cupcakes and opal spiders hang from the the top of the wand, that is topped with a giant pink cupcake with a spider gumdrop.  &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;a vivid cupcake piled high with raspberry-pink icing and spider-shaped sprinkles.&#039;&#039;&#039;&lt;br /&gt;
The tiny candy arachnids are bright with a rainbow of hues, strewn wildly across the vibrant pink frosting. A giant black widow shaped gumdrop stands proudly atop the cupcake as if claiming it for itself. &lt;br /&gt;
&lt;br /&gt;
Flavor: You take a bite of the cupcake, and a whirl of sweet and tart flavors sweep across your palate.  A soaking of berry liqueur suffuses the airy cake in bright acidity, balanced by a deluge of saccharine lusciousness from the cream-filled center.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a raspberry-pink wildlace cupcake-shaped prayer mat with tomiek spider-sprinkles&#039;&#039;&#039;&lt;br /&gt;
Spun swathes of wildlace form the shape of a giant cupcake with frilly pink icing.  The delicate wildlace layers over coruscating electroweave that adds some sparkling reinforcement.  Chitinous tomiek spiders of various types are cast in lifelike detail and arrayed atop the web-like icing in imitation of sprinkles.  Prominently displayed upon the cupcake&#039;s apex like a giant gumdrop, an opal black widow with ruby hourglass markings raises its legs in worship to Harawep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ultra Rare Items ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a battered whitleather surgical case with a crow-shaped vengeance ruby clasp&#039;&#039;&#039;&lt;br /&gt;
The hardened leather carries a slight brownish tint at the corners, as if blood had soaked through from the inside.  Black silk lines the interior and is fit with small pockets and straps to hold various medical equipment.  A large bird carved out of a blood-red gem secures the bag, its feathers veined with purple inclusions reminiscent of nightshade blossoms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;tyrium half-mask wrought from a clockwork matrix strewn with voilyne cogs&#039;&#039;&#039;&lt;br /&gt;
Wrought from tiny mechanical gears fused together and shaped over a metal frame, each piece is meticulously shaded and highlighted with black and lilac paint to dramatize every contour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;lovely picnic basket interwoven with colorful ribbons&#039;&#039;&#039;&lt;br /&gt;
Lovely goldwood branches are formed into a large oval basket entwined with multicolored silk ribbons.  Every shade of the rainbow is represented, charmingly accentuating the woven basket and trailing from its curved handle.  The picnic basket is currently closed.  You can open it to set up your picnic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dainty tamboti tea chest lined with whirlpool crepe&#039;&#039;&#039;&lt;br /&gt;
The small container is designed to hold all the contents one needs to have a tea party for two, while a small hook on the back allows the chest to be affixed to the belt. Inside, a watery sheen enhances the silken fabric&#039;s three-dimensional spiraled texture reminiscent of swirling ocean currents. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* Member of [[Order of the Black Fox]].&lt;br /&gt;
* Cupcake Connoisseur&lt;br /&gt;
* Priestess of Hara&#039;wep&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Starrezzer&amp;diff=634126</id>
		<title>Starrezzer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Starrezzer&amp;diff=634126"/>
		<updated>2023-11-26T03:23:33Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Starrezzer&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Dwarf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Smavandree&lt;br /&gt;
|toc=y&lt;br /&gt;
}}&lt;br /&gt;
You are &#039;&#039;&#039;Grandmother Starrezzer Hamarhowar of the Order of the Black Fox&#039;&#039;&#039;, a Dwarven Cleric.&lt;br /&gt;
You have crystal blue eyes.  Your red hair is very long and straight, and is worn pulled up in an elaborate four-stranded braid.  You have fair skin.&lt;br /&gt;
You appear to be mature.&lt;br /&gt;
Your beard is encased by silken webbing held in place by a set of alabaster orb spiders.&lt;br /&gt;
A shadowy orb rippling with silver arcs of light hovers like a will-o-wisp, following you diligently.&lt;br /&gt;
 &lt;br /&gt;
You have faint scuffing to the neck, tiny scratches to the left arm, faint scuffing to the left leg, faint scuffing to the right hand, minor swelling and bruising in the chest area compounded by cuts and bruises about the chest area, tiny scratches to the abdomen.&lt;br /&gt;
 &lt;br /&gt;
You are wearing some gloamstone prayer beads tethered to a frayed piece of silk, a radiant kertig tiara bearing a darkspine black widow spider, a lumium chain helm crafted from tempered links, a silver kyanite gwethdesuan, a light lumium plate mask crafted from tempered plates, a cylindrical ecosphere dangling from a twisted orichalcum chain, a prancing cambrinth fox affixed to a silver chain, a glassy ebon gedirdavu amulet, a pendant of chitin scrimshawed with the symbol of the Supplicants of the Tide, a tiny murder crow charm, a stately amaranthine spidersilk cloak clasped with an agonite spider, an effervescent eddy of honey-hued light captured by a sungold frame, a steel biomechanical harvester spider, a void-black sanowret crystal, an anloral scorpion pin, an ornate platinum brooch set with an orichalcum icosahedron, a playful pin of two rats sitting on their haunches with fists raised, an enameled-iron black fox pin with bright amber eyes, a dragonfire brocade apron with a large front pocket, a tiny glass bottle, a soulstone wildling spider surrounded by a web of nightsilk, a kokona reed otter holt reinforced with Ilithic applewood, a spectrolite wildling spider with loimic legs, a clockwork steel black widow pin with its legs drawn in protectively, a plain copper brooch decorated with a small silver raven, an Ilithian river otter, a pilgrim&#039;s badge crafted from bone-white witchclaw bark, a plush pink cupcake crafted from worn velvet, an oversized raspberry-pink cupcake haversack with frost opal spider sprinkles, a battered whitleather surgical case with a crow-shaped vengeance ruby clasp, a multi-strapped carryall, a raspberry-pink spidersilk kimono tied with a cupcake and spider strewn bow, a flowing black deathfiber robe embellished with cambrinth spiders and cupcakes, a pale grey deathfiber corset with dark grey cotton cords, some nightmare black leathers, a dark cambrinth bracer engraved with a large spider, a carved gloomwood phylactery with a white leather strap, some elbow spikes, a glittery cupcake-shaped targe sprinkled with raspberry-pink spikes, a pale silver prayer bead chain, a finely-crafted wrist knife with a flaming anvil tooled upon the handle, a coiled dragon idol meticulously carved from sprite bone, a pair of pale white leather bracers lined with white fox fur, some dark steel hand claws with razor-thin blades, some lumium scale gloves crafted from tempered scales, a pair of oravir zills engraved with aspects of the Immortals, a wide silver thumb ring with a faded crest, a wide leather war belt with an agonite-inlaid gargoyle buckle, a cambrinth belt made of interlocking Harawep&#039;s Spiders, a fluffy raspberry-pink cupcake topped by a protectively posed plush wolf spider, a green gem pouch, a coarse burlap sack, a pale kirmiko pocket with reinforced seams, a lockpick ring, a worn tartan greatkilt of tans and blacks, a taffelberry-black deathfiber thigh bag with leather straps, a tooled leather thigh pouch covered with painted sunflowers, a black snakeskin thigh quiver painted with amber fox eyes, some blackened steel knee spikes, some steel-toed footwraps and some smoky silver slippers set with star-stones.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Starrezzer&amp;diff=634120</id>
		<title>Starrezzer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Starrezzer&amp;diff=634120"/>
		<updated>2023-11-26T03:06:42Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: Created page with &amp;quot;{{PC |name=Starrezzer |status=a |race=Dwarf |gender=Female |guild=Cleric |instance=Prime |relat=Smavandree |toc=y }} You are Grandmother Starrezzer Hamarhowar of the Order of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Starrezzer&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Dwarf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Smavandree&lt;br /&gt;
|toc=y&lt;br /&gt;
}}&lt;br /&gt;
You are Grandmother Starrezzer Hamarhowar of the Order of the Black Fox, a Dwarven Cleric.&lt;br /&gt;
You have crystal blue eyes.  Your red hair is very long and straight, and is worn pulled up in an elaborate four-stranded braid.  You have fair skin.&lt;br /&gt;
You appear to be mature.&lt;br /&gt;
Your beard is encased by silken webbing held in place by a set of alabaster orb spiders.&lt;br /&gt;
A shadowy orb rippling with silver arcs of light hovers like a will-o-wisp, following you diligently.&lt;br /&gt;
 &lt;br /&gt;
You have faint scuffing to the neck, tiny scratches to the left arm, faint scuffing to the left leg, faint scuffing to the right hand, minor swelling and bruising in the chest area compounded by cuts and bruises about the chest area, tiny scratches to the abdomen.&lt;br /&gt;
 &lt;br /&gt;
You are wearing some gloamstone prayer beads tethered to a frayed piece of silk, a radiant kertig tiara bearing a darkspine black widow spider, a lumium chain helm crafted from tempered links, a silver kyanite gwethdesuan, a light lumium plate mask crafted from tempered plates, a cylindrical ecosphere dangling from a twisted orichalcum chain, a prancing cambrinth fox affixed to a silver chain, a glassy ebon gedirdavu amulet, a pendant of chitin scrimshawed with the symbol of the Supplicants of the Tide, a tiny murder crow charm, a stately amaranthine spidersilk cloak clasped with an agonite spider, an effervescent eddy of honey-hued light captured by a sungold frame, a steel biomechanical harvester spider, a void-black sanowret crystal, an anloral scorpion pin, an ornate platinum brooch set with an orichalcum icosahedron, a playful pin of two rats sitting on their haunches with fists raised, an enameled-iron black fox pin with bright amber eyes, a dragonfire brocade apron with a large front pocket, a tiny glass bottle, a soulstone wildling spider surrounded by a web of nightsilk, a kokona reed otter holt reinforced with Ilithic applewood, a spectrolite wildling spider with loimic legs, a clockwork steel black widow pin with its legs drawn in protectively, a plain copper brooch decorated with a small silver raven, an Ilithian river otter, a pilgrim&#039;s badge crafted from bone-white witchclaw bark, a plush pink cupcake crafted from worn velvet, an oversized raspberry-pink cupcake haversack with frost opal spider sprinkles, a battered whitleather surgical case with a crow-shaped vengeance ruby clasp, a multi-strapped carryall, a raspberry-pink spidersilk kimono tied with a cupcake and spider strewn bow, a flowing black deathfiber robe embellished with cambrinth spiders and cupcakes, a pale grey deathfiber corset with dark grey cotton cords, some nightmare black leathers, a dark cambrinth bracer engraved with a large spider, a carved gloomwood phylactery with a white leather strap, some elbow spikes, a glittery cupcake-shaped targe sprinkled with raspberry-pink spikes, a pale silver prayer bead chain, a finely-crafted wrist knife with a flaming anvil tooled upon the handle, a coiled dragon idol meticulously carved from sprite bone, a pair of pale white leather bracers lined with white fox fur, some dark steel hand claws with razor-thin blades, some lumium scale gloves crafted from tempered scales, a pair of oravir zills engraved with aspects of the Immortals, a wide silver thumb ring with a faded crest, a wide leather war belt with an agonite-inlaid gargoyle buckle, a cambrinth belt made of interlocking Harawep&#039;s Spiders, a fluffy raspberry-pink cupcake topped by a protectively posed plush wolf spider, a green gem pouch, a coarse burlap sack, a pale kirmiko pocket with reinforced seams, a lockpick ring, a worn tartan greatkilt of tans and blacks, a taffelberry-black deathfiber thigh bag with leather straps, a tooled leather thigh pouch covered with painted sunflowers, a black snakeskin thigh quiver painted with amber fox eyes, some blackened steel knee spikes, some steel-toed footwraps and some smoky silver slippers set with star-stones.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Week_of_Wonders&amp;diff=633020</id>
		<title>Week of Wonders</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Week_of_Wonders&amp;diff=633020"/>
		<updated>2023-11-23T17:55:52Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:giphy.gif]]&lt;br /&gt;
&lt;br /&gt;
*Duskruin: Sandstorm Begins! Loot: [[Drathrok&#039;s Duskruin 446/Drathrok&#039;s Assemblage]]&lt;br /&gt;
*House of the Revenant Fang  Loot: [[House of the Revenant Fang 437/Shadowy Safehouse]]&lt;br /&gt;
*Su Helmas: Make Haste!  Loot: [[Su Helmas 444: Make Haste!/End loot]]&lt;br /&gt;
*Fantasy Excursions: Taisidon Mystery  Loot: [[Taisidon Mystery 446/A&#039;baya Esplanade]]&lt;br /&gt;
*Aesthene&#039;s Close: Bloodlines  Loot: [[Aesthene&#039;s Close 445/Vault]]&lt;br /&gt;
*Droughtman&#039;s Challenge  Loot: [[Droughtman&#039;s Challenge 444/End loot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tickets are available at the following locations in game:&lt;br /&gt;
&lt;br /&gt;
*Duskruin - one room EAST of where the portal takes you.&lt;br /&gt;
*House of the Revenant Fang - one room WEST of where the NPC takes you when you ASK about TREASURE.&lt;br /&gt;
*Su Helmas - one room EAST of where the portal takes you.&lt;br /&gt;
*Taisidon Murder Mystery - one step WEST of where the moongate portal takes you.&lt;br /&gt;
*Aesthene&#039;s Close - NORTH, NORTH, UP, UP from where the NPC takes you when you ASK about TREASURE.&lt;br /&gt;
*Droughtman&#039;s - GO GATE from the Prize Concourse where the NPC takes you when you ASK about TREASURE.&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Week_of_Wonders&amp;diff=633019</id>
		<title>Week of Wonders</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Week_of_Wonders&amp;diff=633019"/>
		<updated>2023-11-23T17:54:29Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Duskruin: Sandstorm Begins! Loot: [[Drathrok&#039;s Duskruin 446/Drathrok&#039;s Assemblage]]&lt;br /&gt;
*House of the Revenant Fang  Loot: [[House of the Revenant Fang 437/Shadowy Safehouse]]&lt;br /&gt;
*Su Helmas: Make Haste!  Loot: [[Su Helmas 444: Make Haste!/End loot]]&lt;br /&gt;
*Fantasy Excursions: Taisidon Mystery  Loot: [[Taisidon Mystery 446/A&#039;baya Esplanade]]&lt;br /&gt;
*Aesthene&#039;s Close: Bloodlines  Loot: [[Aesthene&#039;s Close 445/Vault]]&lt;br /&gt;
*Droughtman&#039;s Challenge  Loot: [[Droughtman&#039;s Challenge 444/End loot]]&lt;br /&gt;
&lt;br /&gt;
[[File:giphy.gif]]&lt;br /&gt;
&lt;br /&gt;
Tickets are available at the following locations in game:&lt;br /&gt;
&lt;br /&gt;
*Duskruin - one room EAST of where the portal takes you.&lt;br /&gt;
*House of the Revenant Fang - one room WEST of where the NPC takes you when you ASK about TREASURE.&lt;br /&gt;
*Su Helmas - one room EAST of where the portal takes you.&lt;br /&gt;
*Taisidon Murder Mystery - one step WEST of where the moongate portal takes you.&lt;br /&gt;
*Aesthene&#039;s Close - NORTH, NORTH, UP, UP from where the NPC takes you when you ASK about TREASURE.&lt;br /&gt;
*Droughtman&#039;s - GO GATE from the Prize Concourse where the NPC takes you when you ASK about TREASURE.&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Giphy.gif&amp;diff=633017</id>
		<title>File:Giphy.gif</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Giphy.gif&amp;diff=633017"/>
		<updated>2023-11-23T17:53:31Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Week_of_Wonders&amp;diff=633016</id>
		<title>Week of Wonders</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Week_of_Wonders&amp;diff=633016"/>
		<updated>2023-11-23T17:50:58Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Duskruin: Sandstorm Begins! Loot: [[Drathrok&#039;s Duskruin 446/Drathrok&#039;s Assemblage]]&lt;br /&gt;
*House of the Revenant Fang  Loot: [[House of the Revenant Fang 437/Shadowy Safehouse]]&lt;br /&gt;
*Su Helmas: Make Haste!  Loot: [[Su Helmas 444: Make Haste!/End loot]]&lt;br /&gt;
*Fantasy Excursions: Taisidon Mystery  Loot: [[Taisidon Mystery 446/A&#039;baya Esplanade]]&lt;br /&gt;
*Aesthene&#039;s Close: Bloodlines  Loot: [[Aesthene&#039;s Close 445/Vault]]&lt;br /&gt;
*Droughtman&#039;s Challenge  Loot: [[Droughtman&#039;s Challenge 444/End loot]]&lt;br /&gt;
&lt;br /&gt;
[[File:https://media1.giphy.com/media/9tXqnBCOMDbaCAEDJ8/giphy.gif]]&lt;br /&gt;
&lt;br /&gt;
Tickets are available at the following locations in game:&lt;br /&gt;
&lt;br /&gt;
*Duskruin - one room EAST of where the portal takes you.&lt;br /&gt;
*House of the Revenant Fang - one room WEST of where the NPC takes you when you ASK about TREASURE.&lt;br /&gt;
*Su Helmas - one room EAST of where the portal takes you.&lt;br /&gt;
*Taisidon Murder Mystery - one step WEST of where the moongate portal takes you.&lt;br /&gt;
*Aesthene&#039;s Close - NORTH, NORTH, UP, UP from where the NPC takes you when you ASK about TREASURE.&lt;br /&gt;
*Droughtman&#039;s - GO GATE from the Prize Concourse where the NPC takes you when you ASK about TREASURE.&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sleeping_Dragon_Corn_Maze_447/Incidental_loot&amp;diff=625142</id>
		<title>Sleeping Dragon Corn Maze 447/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sleeping_Dragon_Corn_Maze_447/Incidental_loot&amp;diff=625142"/>
		<updated>2023-11-05T00:13:32Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: /* Jewelry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
* &#039;&#039;&#039;Bold&#039;&#039;&#039; items are new as of this event.&lt;br /&gt;
* When doing the &#039;&#039;short maze&#039;&#039; version of the event, your incidental prizes will be given to you in a {{sloot|i|overstuffed corn sack}}.&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|burgundy leather gloves trimmed with raven feathers}} - &#039;&#039;fire flare&#039;&#039;&lt;br /&gt;
* {{sloot|a|dark burgundy leather cowl embossed with raven feathers}} - &#039;&#039;fire flare&#039;&#039;&lt;br /&gt;
* {{sloot|a|light plate gauntlets engraved with wispy cobwebs}}&lt;br /&gt;
* {{sloot|a|light plate greaves engraved with wispy cobwebs}}&lt;br /&gt;
* {{sloot|a|light chain greaves with an interlinked basketweave pattern}}&lt;br /&gt;
* {{sloot|a|lightweight leather gloves patterned with a feathery coal-black design}}&lt;br /&gt;
* {{sloot|a|thick leather helm covered with brilliantly colored scales}}&lt;br /&gt;
* {{sloot|a|thick leather greaves with iridescent scales}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shields and Parry Sticks==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|s|black diamond-studded ceremonial shield emblazoned with a burgundy raven}} - &#039;&#039;fire flare&#039;&#039;&lt;br /&gt;
* {{sloot|s|cooking pot lid painted with a clutch of kumquats}}&lt;br /&gt;
* {{sloot|s|Dwarven iron skirmisher&#039;s shield embellished with asini crows}} - fire flare&lt;br /&gt;
* {{sloot|w|indurium parry stick embossed with ravens}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|black leather elbow wraps affixed with broken fork tines}}&lt;br /&gt;
* {{sloot|w|dark steel hand claws with razor-thin blades}}&lt;br /&gt;
* {{sloot|w|darkstone throwing dagger with a jadeleaf cloth-wrapped hilt}}&lt;br /&gt;
* {{sloot|w|farmer&#039;s hand sickle composed of iron}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|indurium hooked jambiya etched with a wolf }}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|jagged demonbone mace with a wrought iron haft}}&lt;br /&gt;
* {{sloot|w|orange rencate hand claws with hooked tips}}&lt;br /&gt;
* {{sloot|w|sharply honed angiswaerd tooth affixed to a green jade hilt}}&lt;br /&gt;
* {{sloot|w|slender rosewood quarterstaff with covellite tips }}&lt;br /&gt;
* {{sloot|w|tempered steel cutlass engraved with tiny yaks }}&lt;br /&gt;
* {{sloot|w|thin steel dagger etched with the insignia of the Empaths&#039; Guild}}&lt;br /&gt;
* {{sloot|w|triple-fullered haralun broadsword bearing a nacre hilt}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|black velvet pouch intricately embroidered with &amp;quot;Induction&amp;quot;}}&lt;br /&gt;
* {{sloot|i|blue wool pouch intricately embroidered with &amp;quot;Rarefaction&amp;quot;}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|cobwood yardstick inlaid with spiderweb jaspers}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|corrugated-hide bellows embroidered with a raging whirlpool}}&lt;br /&gt;
* {{sloot|i|demonbone wrist knife with a blackened edge}}&lt;br /&gt;
* {{sloot|i|faded sigil tome}}&lt;br /&gt;
* {{sloot|i|grey homespun pouch embroidered with a large deed packet}}&lt;br /&gt;
* {{sloot|i|leather-bound design codex decorated with a dragon&#039;s head}}&lt;br /&gt;
* {{sloot|i|lollipop-shaped imbuement rod capped with a massive amber stone}}&lt;br /&gt;
* {{sloot|i|plain voile pouch embroidered with a blank scroll}}&lt;br /&gt;
* {{sloot|i|purple moleskin pouch painted with a flask of flux}}&lt;br /&gt;
* {{sloot|i|red silk pouch intricately embroidered with &amp;quot;Abolition&amp;quot;}}&lt;br /&gt;
* {{sloot|i|sleek leather pouch painted with a bottle of tanning lotion}}&lt;br /&gt;
* {{sloot|i|small blue-green booklet stamped with a blade set upon a grindstone}}&lt;br /&gt;
* {{sloot|i|tapered agonite skinning knife punched with a flying raven}}&lt;br /&gt;
* {{sloot|i|thin steel blade reinforced with glaes}}&lt;br /&gt;
* {{sloot|i|waist strap for a crafting instruction book}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Clothing==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|baby blue dergatine cloak trimmed with gold braid}}&lt;br /&gt;
* {{sloot|i|blue lace veil embroidered with a tiny golden moon in one corner}}&lt;br /&gt;
* {{sloot|i|blushing pink silk dress with dreamweave fringe}}&lt;br /&gt;
* {{sloot|i|camlet breeches with damite buckles at the knees}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|cloth of gold cloak with a gleaming platinum moon-shaped clasp}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|dusky-rose kimono with a spring-green sash}}&lt;br /&gt;
* {{sloot|i|ebony armure tunic emblazoned with a white rabbit}}&lt;br /&gt;
* {{sloot|i|elegantly pleated kilt of azure and grey}}&lt;br /&gt;
* {{sloot|i|enveloping web-patterned pall of lace layered with gauze}}&lt;br /&gt;
* {{sloot|i|faded red farmer&#039;s shirt}} - &#039;&#039;outrage reduction&#039;&#039;&lt;br /&gt;
* {{sloot|i|flowy lipka cotton skirt}}&lt;br /&gt;
* {{sloot|i|heavily patched muslin cloak with a thick agonite gargoyle-shaped clasp}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ice-white socks graced with tiny blue peridot snowflakes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|makeshift manacle choker}}&lt;br /&gt;
* {{sloot|i|midnight-purple dergatine garter dangling a lone diacan shrike charm}}&lt;br /&gt;
* {{sloot|i|midnight-purple dergatine ribbon strung with diacan shrike charms}}&lt;br /&gt;
* {{sloot|i|mistsilk necktie with various faces swirling across its surface}}&lt;br /&gt;
* {{sloot|i|oceanmist satin kimono dyed a variety of blues clasped with a golden broodling}}&lt;br /&gt;
* {{sloot|i|off-white peasant&#039;s blouse}} - &#039;&#039;outrage reduction&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|pair of ruazin wool pantaloons fastened with a braided silk belt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|pair of scuffed boots}} - &#039;&#039;outrage reduction&#039;&#039;&lt;br /&gt;
* {{sloot|i|purple leather ankle bands decorated with pumpkin-shaped bells}}&lt;br /&gt;
* {{sloot|i|quilted goldweave doublet lined with purple silk}}&lt;br /&gt;
* {{sloot|i|ragged shirt}} - &#039;&#039;outrage reduction&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|spooky scarecrow mask with bits of straw sticking out haphazardly}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|wide-brimmed farmer&#039;s hat dusted with dirt}}&lt;br /&gt;
* {{sloot|i|woven girdle formed from golden wire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|dented pewter tankard painted with a corn field}}&lt;br /&gt;
* {{sloot|i|faded muslin backpack clasped with an agonite gargoyle medallion}}&lt;br /&gt;
* {{sloot|i|patchwork traveling bag with a thick braided handle and button closure}}&lt;br /&gt;
* {{sloot|i|puce gem pouch shaped like an inside-out frog}}&lt;br /&gt;
* {{sloot|i|steelsilk farmer&#039;s carryall with an onyx-hide strap}}&lt;br /&gt;
* {{sloot|i|steelsilk farmer&#039;s haversack with an onyx-hide strap}}&lt;br /&gt;
* {{sloot|i|wide leather war belt with an agonite-inlaid gargoyle buckle}} - &#039;&#039;holds any 10 items&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Jewelry==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bright copper locust earcuff enameled with gleaming black eyes}}&lt;br /&gt;
* {{sloot|i|detailed felwood nose charm complete with a bristly brown mustache}}&lt;br /&gt;
* {{sloot|i|eight-sided black gold ring inset with a mosaic crest of the Barbarian Guild}}&lt;br /&gt;
* {{sloot|i|filigree bracer of silversteel cobwebs}}&lt;br /&gt;
* {{sloot|i|liquid-filled crystal rose displayed upon braided faesilk}}&lt;br /&gt;
* {{sloot|i|pair of gold earrings with dangling carved Ilithi emeralds}}&lt;br /&gt;
* {{sloot|i|pair of yellow quartz cufflinks shaped like kernels of corn}}&lt;br /&gt;
* {{sloot|i|pieces of straw}}  - &#039;&#039;worn in a beard and mustache that is braided&#039;&#039;&lt;br /&gt;
* {{sloot|i|platinum ring set with a nightfire opal}}&lt;br /&gt;
* {{sloot|i|sleek diacan ring set with a tiny shrike&#039;s eye sapphire}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|cambrinth beltunumshi with a snarling visage}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|cambrinth brussel sprout with green glitter dusted leaves}}&lt;br /&gt;
* {{sloot|i|cambrinth flamboyant cuttlefish with a rainbow hematite mantle}}&lt;br /&gt;
* {{sloot|i|cambrinth geoduck with a glossy mother-of-pearl valve}}&lt;br /&gt;
* {{sloot|i|chakrel amulet shaped like a burning corn-cob pipe}}&lt;br /&gt;
* {{sloot|i|chakrel toe-ring wrought like a tiny spider}}&lt;br /&gt;
* {{sloot|i|dried gourd rattle wrapped in a mesh of beaded cords}}&lt;br /&gt;
* {{sloot|i|frothing chakrel flagon amulet hung from a damite chain}}&lt;br /&gt;
* {{sloot|i|long diamondwood cane topped with a carved wolf&#039;s head}} - &#039;&#039;fire glamour enchantment&#039;&#039;&lt;br /&gt;
* {{sloot|i|niniam wand sprouting leaf stalks and topped with a small pink tulip}} - &#039;&#039;Identifies other enchanted items&#039;&#039;&lt;br /&gt;
* {{sloot|i|oblong mistglass lens}}&lt;br /&gt;
* {{sloot|i|obsidian worm charm set upon a backing of pewter}} - &#039;&#039;Earth Glamour, +10 athletics on tap&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|owl-shaped glass eye}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|sapphire turtle charm set upon a pewter backing}}&lt;br /&gt;
* {{sloot|i|simple disc carved from zingana wood}}&lt;br /&gt;
* {{sloot|i|small featherstone with jagged cracks}}&lt;br /&gt;
* {{sloot|i|soulstone-set armband shaped like a weasel protecting an egg}} &lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|soulstone wildling spider surrounded by a web of nightsilk}}&#039;&#039;&#039; - general worn&lt;br /&gt;
* {{sloot|i|stained wheat-colored rag with smudged images of sweet and savory foods}} - &#039;&#039;adds food flare to weapon&#039;&#039;&lt;br /&gt;
* {{sloot|i|tarnished sigil}}&lt;br /&gt;
* {{sloot|i|thick cambrinth armband carved with a pattern of blight locusts}}&lt;br /&gt;
* {{sloot|i|tiny copper memory orb etched with an ear of corn}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|caliginous paintstick}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|cobwood pilgrim&#039;s badge shaped like a Harawep&#039;s Spider}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ghostly white paintstick}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|glass cologne bottle fit with a spruce stopper}}&lt;br /&gt;
* {{sloot|i|glass cologne bottle shaped like a durian fruit}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|smokestone pilgrim&#039;s badge strung from a spidersilk ribbon}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|white ash pipe with a raven-shaped bowl}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Toys &amp;amp; Props===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|brown fur otter marionette}}&lt;br /&gt;
* {{sloot|i|burlap toy scarecrow}}&lt;br /&gt;
* {{sloot|i|corn husk doll with frizzy red hair}}&lt;br /&gt;
* {{sloot|i|corn husk doll with curly black hair}}&lt;br /&gt;
* {{sloot|i|featureless corn husk poppet}}&lt;br /&gt;
* {{sloot|i|katamba-black mirror with a shadowy moonspun silk-wrapped handle}}&lt;br /&gt;
* {{sloot|i|katamba-black mirror with a a simple brass handle}} - magic 8 ball&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|mikkhalbamar step stool carved into the shape of a squatting toad}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|murder crow puppet}}&lt;br /&gt;
* {{sloot|i|oak walking cane shaped like a giant sewing needle}}&lt;br /&gt;
* {{sloot|i|simple paper fan stamped with a stylized fist}}&lt;br /&gt;
* {{sloot|i|warped glass vial etched with lightning bolts}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Writing Items===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|blue notebook with a dirt-smudged binding}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ivory owl feather quill with a tursa nib}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|white felt-covered book dappled with glittered lady bugs}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Home Items===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|dirt-covered wheelbarrow}}&lt;br /&gt;
* {{sloot|i|simple wooden sign with blocky lettering and a red arrow pointing to one side}}&lt;br /&gt;
* {{sloot|i|sinister scarecrow}}&lt;br /&gt;
* {{sloot|i|wooden herb planter}}&lt;br /&gt;
* {{sloot|i|woven kokona reed doormat shaped like a blooming lotus flower}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Food/Drink===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|buttery cornbread muffin with a golden crust}}&lt;br /&gt;
* {{sloot|i|colorful mixed-berry pie topped with a generous dollop of whipped cream}}&lt;br /&gt;
* {{sloot|i|ear of buttered sweet corn lightly dusted with white cheese}}&lt;br /&gt;
* {{sloot|i|engraved Dwarven iron flask}}&lt;br /&gt;
* {{sloot|i|fluffy yellow corncake studded with whole kernels}}&lt;br /&gt;
* {{sloot|i|luscious red apple with a glossy sheen}}&lt;br /&gt;
* {{sloot|i|prismatic lightning amethyst flask engraved with the words &amp;quot;Liquid Courage&amp;quot;}}&lt;br /&gt;
* {{sloot|i|smokewood picnic basket trimmed with heartstring lace}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Collections===&lt;br /&gt;
&lt;br /&gt;
===Unknown===&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sleeping_Dragon_Corn_Maze_447/Incidental_loot&amp;diff=625141</id>
		<title>Sleeping Dragon Corn Maze 447/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sleeping_Dragon_Corn_Maze_447/Incidental_loot&amp;diff=625141"/>
		<updated>2023-11-05T00:13:10Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: /* Magical */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
* &#039;&#039;&#039;Bold&#039;&#039;&#039; items are new as of this event.&lt;br /&gt;
* When doing the &#039;&#039;short maze&#039;&#039; version of the event, your incidental prizes will be given to you in a {{sloot|i|overstuffed corn sack}}.&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|burgundy leather gloves trimmed with raven feathers}} - &#039;&#039;fire flare&#039;&#039;&lt;br /&gt;
* {{sloot|a|dark burgundy leather cowl embossed with raven feathers}} - &#039;&#039;fire flare&#039;&#039;&lt;br /&gt;
* {{sloot|a|light plate gauntlets engraved with wispy cobwebs}}&lt;br /&gt;
* {{sloot|a|light plate greaves engraved with wispy cobwebs}}&lt;br /&gt;
* {{sloot|a|light chain greaves with an interlinked basketweave pattern}}&lt;br /&gt;
* {{sloot|a|lightweight leather gloves patterned with a feathery coal-black design}}&lt;br /&gt;
* {{sloot|a|thick leather helm covered with brilliantly colored scales}}&lt;br /&gt;
* {{sloot|a|thick leather greaves with iridescent scales}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shields and Parry Sticks==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|s|black diamond-studded ceremonial shield emblazoned with a burgundy raven}} - &#039;&#039;fire flare&#039;&#039;&lt;br /&gt;
* {{sloot|s|cooking pot lid painted with a clutch of kumquats}}&lt;br /&gt;
* {{sloot|s|Dwarven iron skirmisher&#039;s shield embellished with asini crows}} - fire flare&lt;br /&gt;
* {{sloot|w|indurium parry stick embossed with ravens}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|black leather elbow wraps affixed with broken fork tines}}&lt;br /&gt;
* {{sloot|w|dark steel hand claws with razor-thin blades}}&lt;br /&gt;
* {{sloot|w|darkstone throwing dagger with a jadeleaf cloth-wrapped hilt}}&lt;br /&gt;
* {{sloot|w|farmer&#039;s hand sickle composed of iron}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|indurium hooked jambiya etched with a wolf }}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|jagged demonbone mace with a wrought iron haft}}&lt;br /&gt;
* {{sloot|w|orange rencate hand claws with hooked tips}}&lt;br /&gt;
* {{sloot|w|sharply honed angiswaerd tooth affixed to a green jade hilt}}&lt;br /&gt;
* {{sloot|w|slender rosewood quarterstaff with covellite tips }}&lt;br /&gt;
* {{sloot|w|tempered steel cutlass engraved with tiny yaks }}&lt;br /&gt;
* {{sloot|w|thin steel dagger etched with the insignia of the Empaths&#039; Guild}}&lt;br /&gt;
* {{sloot|w|triple-fullered haralun broadsword bearing a nacre hilt}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|black velvet pouch intricately embroidered with &amp;quot;Induction&amp;quot;}}&lt;br /&gt;
* {{sloot|i|blue wool pouch intricately embroidered with &amp;quot;Rarefaction&amp;quot;}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|cobwood yardstick inlaid with spiderweb jaspers}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|corrugated-hide bellows embroidered with a raging whirlpool}}&lt;br /&gt;
* {{sloot|i|demonbone wrist knife with a blackened edge}}&lt;br /&gt;
* {{sloot|i|faded sigil tome}}&lt;br /&gt;
* {{sloot|i|grey homespun pouch embroidered with a large deed packet}}&lt;br /&gt;
* {{sloot|i|leather-bound design codex decorated with a dragon&#039;s head}}&lt;br /&gt;
* {{sloot|i|lollipop-shaped imbuement rod capped with a massive amber stone}}&lt;br /&gt;
* {{sloot|i|plain voile pouch embroidered with a blank scroll}}&lt;br /&gt;
* {{sloot|i|purple moleskin pouch painted with a flask of flux}}&lt;br /&gt;
* {{sloot|i|red silk pouch intricately embroidered with &amp;quot;Abolition&amp;quot;}}&lt;br /&gt;
* {{sloot|i|sleek leather pouch painted with a bottle of tanning lotion}}&lt;br /&gt;
* {{sloot|i|small blue-green booklet stamped with a blade set upon a grindstone}}&lt;br /&gt;
* {{sloot|i|tapered agonite skinning knife punched with a flying raven}}&lt;br /&gt;
* {{sloot|i|thin steel blade reinforced with glaes}}&lt;br /&gt;
* {{sloot|i|waist strap for a crafting instruction book}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Clothing==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|baby blue dergatine cloak trimmed with gold braid}}&lt;br /&gt;
* {{sloot|i|blue lace veil embroidered with a tiny golden moon in one corner}}&lt;br /&gt;
* {{sloot|i|blushing pink silk dress with dreamweave fringe}}&lt;br /&gt;
* {{sloot|i|camlet breeches with damite buckles at the knees}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|cloth of gold cloak with a gleaming platinum moon-shaped clasp}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|dusky-rose kimono with a spring-green sash}}&lt;br /&gt;
* {{sloot|i|ebony armure tunic emblazoned with a white rabbit}}&lt;br /&gt;
* {{sloot|i|elegantly pleated kilt of azure and grey}}&lt;br /&gt;
* {{sloot|i|enveloping web-patterned pall of lace layered with gauze}}&lt;br /&gt;
* {{sloot|i|faded red farmer&#039;s shirt}} - &#039;&#039;outrage reduction&#039;&#039;&lt;br /&gt;
* {{sloot|i|flowy lipka cotton skirt}}&lt;br /&gt;
* {{sloot|i|heavily patched muslin cloak with a thick agonite gargoyle-shaped clasp}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ice-white socks graced with tiny blue peridot snowflakes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|makeshift manacle choker}}&lt;br /&gt;
* {{sloot|i|midnight-purple dergatine garter dangling a lone diacan shrike charm}}&lt;br /&gt;
* {{sloot|i|midnight-purple dergatine ribbon strung with diacan shrike charms}}&lt;br /&gt;
* {{sloot|i|mistsilk necktie with various faces swirling across its surface}}&lt;br /&gt;
* {{sloot|i|oceanmist satin kimono dyed a variety of blues clasped with a golden broodling}}&lt;br /&gt;
* {{sloot|i|off-white peasant&#039;s blouse}} - &#039;&#039;outrage reduction&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|pair of ruazin wool pantaloons fastened with a braided silk belt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|pair of scuffed boots}} - &#039;&#039;outrage reduction&#039;&#039;&lt;br /&gt;
* {{sloot|i|purple leather ankle bands decorated with pumpkin-shaped bells}}&lt;br /&gt;
* {{sloot|i|quilted goldweave doublet lined with purple silk}}&lt;br /&gt;
* {{sloot|i|ragged shirt}} - &#039;&#039;outrage reduction&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|spooky scarecrow mask with bits of straw sticking out haphazardly}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|wide-brimmed farmer&#039;s hat dusted with dirt}}&lt;br /&gt;
* {{sloot|i|woven girdle formed from golden wire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|dented pewter tankard painted with a corn field}}&lt;br /&gt;
* {{sloot|i|faded muslin backpack clasped with an agonite gargoyle medallion}}&lt;br /&gt;
* {{sloot|i|patchwork traveling bag with a thick braided handle and button closure}}&lt;br /&gt;
* {{sloot|i|puce gem pouch shaped like an inside-out frog}}&lt;br /&gt;
* {{sloot|i|steelsilk farmer&#039;s carryall with an onyx-hide strap}}&lt;br /&gt;
* {{sloot|i|steelsilk farmer&#039;s haversack with an onyx-hide strap}}&lt;br /&gt;
* {{sloot|i|wide leather war belt with an agonite-inlaid gargoyle buckle}} - &#039;&#039;holds any 10 items&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Jewelry==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bright copper locust earcuff enameled with gleaming black eyes}}&lt;br /&gt;
* {{sloot|i|eight-sided black gold ring inset with a mosaic crest of the Barbarian Guild}}&lt;br /&gt;
* {{sloot|i|filigree bracer of silversteel cobwebs}}&lt;br /&gt;
* {{sloot|i|liquid-filled crystal rose displayed upon braided faesilk}}&lt;br /&gt;
* {{sloot|i|pair of gold earrings with dangling carved Ilithi emeralds}}&lt;br /&gt;
* {{sloot|i|pair of yellow quartz cufflinks shaped like kernels of corn}}&lt;br /&gt;
* {{sloot|i|pieces of straw}}  - &#039;&#039;worn in a beard and mustache that is braided&#039;&#039;&lt;br /&gt;
* {{sloot|i|platinum ring set with a nightfire opal}}&lt;br /&gt;
* {{sloot|i|sleek diacan ring set with a tiny shrike&#039;s eye sapphire}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|cambrinth beltunumshi with a snarling visage}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|cambrinth brussel sprout with green glitter dusted leaves}}&lt;br /&gt;
* {{sloot|i|cambrinth flamboyant cuttlefish with a rainbow hematite mantle}}&lt;br /&gt;
* {{sloot|i|cambrinth geoduck with a glossy mother-of-pearl valve}}&lt;br /&gt;
* {{sloot|i|chakrel amulet shaped like a burning corn-cob pipe}}&lt;br /&gt;
* {{sloot|i|chakrel toe-ring wrought like a tiny spider}}&lt;br /&gt;
* {{sloot|i|dried gourd rattle wrapped in a mesh of beaded cords}}&lt;br /&gt;
* {{sloot|i|frothing chakrel flagon amulet hung from a damite chain}}&lt;br /&gt;
* {{sloot|i|long diamondwood cane topped with a carved wolf&#039;s head}} - &#039;&#039;fire glamour enchantment&#039;&#039;&lt;br /&gt;
* {{sloot|i|niniam wand sprouting leaf stalks and topped with a small pink tulip}} - &#039;&#039;Identifies other enchanted items&#039;&#039;&lt;br /&gt;
* {{sloot|i|oblong mistglass lens}}&lt;br /&gt;
* {{sloot|i|obsidian worm charm set upon a backing of pewter}} - &#039;&#039;Earth Glamour, +10 athletics on tap&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|owl-shaped glass eye}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|sapphire turtle charm set upon a pewter backing}}&lt;br /&gt;
* {{sloot|i|simple disc carved from zingana wood}}&lt;br /&gt;
* {{sloot|i|small featherstone with jagged cracks}}&lt;br /&gt;
* {{sloot|i|soulstone-set armband shaped like a weasel protecting an egg}} &lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|soulstone wildling spider surrounded by a web of nightsilk}}&#039;&#039;&#039; - general worn&lt;br /&gt;
* {{sloot|i|stained wheat-colored rag with smudged images of sweet and savory foods}} - &#039;&#039;adds food flare to weapon&#039;&#039;&lt;br /&gt;
* {{sloot|i|tarnished sigil}}&lt;br /&gt;
* {{sloot|i|thick cambrinth armband carved with a pattern of blight locusts}}&lt;br /&gt;
* {{sloot|i|tiny copper memory orb etched with an ear of corn}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|caliginous paintstick}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|cobwood pilgrim&#039;s badge shaped like a Harawep&#039;s Spider}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ghostly white paintstick}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|glass cologne bottle fit with a spruce stopper}}&lt;br /&gt;
* {{sloot|i|glass cologne bottle shaped like a durian fruit}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|smokestone pilgrim&#039;s badge strung from a spidersilk ribbon}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|white ash pipe with a raven-shaped bowl}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Toys &amp;amp; Props===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|brown fur otter marionette}}&lt;br /&gt;
* {{sloot|i|burlap toy scarecrow}}&lt;br /&gt;
* {{sloot|i|corn husk doll with frizzy red hair}}&lt;br /&gt;
* {{sloot|i|corn husk doll with curly black hair}}&lt;br /&gt;
* {{sloot|i|featureless corn husk poppet}}&lt;br /&gt;
* {{sloot|i|katamba-black mirror with a shadowy moonspun silk-wrapped handle}}&lt;br /&gt;
* {{sloot|i|katamba-black mirror with a a simple brass handle}} - magic 8 ball&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|mikkhalbamar step stool carved into the shape of a squatting toad}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|murder crow puppet}}&lt;br /&gt;
* {{sloot|i|oak walking cane shaped like a giant sewing needle}}&lt;br /&gt;
* {{sloot|i|simple paper fan stamped with a stylized fist}}&lt;br /&gt;
* {{sloot|i|warped glass vial etched with lightning bolts}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Writing Items===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|blue notebook with a dirt-smudged binding}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ivory owl feather quill with a tursa nib}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|white felt-covered book dappled with glittered lady bugs}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Home Items===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|dirt-covered wheelbarrow}}&lt;br /&gt;
* {{sloot|i|simple wooden sign with blocky lettering and a red arrow pointing to one side}}&lt;br /&gt;
* {{sloot|i|sinister scarecrow}}&lt;br /&gt;
* {{sloot|i|wooden herb planter}}&lt;br /&gt;
* {{sloot|i|woven kokona reed doormat shaped like a blooming lotus flower}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Food/Drink===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|buttery cornbread muffin with a golden crust}}&lt;br /&gt;
* {{sloot|i|colorful mixed-berry pie topped with a generous dollop of whipped cream}}&lt;br /&gt;
* {{sloot|i|ear of buttered sweet corn lightly dusted with white cheese}}&lt;br /&gt;
* {{sloot|i|engraved Dwarven iron flask}}&lt;br /&gt;
* {{sloot|i|fluffy yellow corncake studded with whole kernels}}&lt;br /&gt;
* {{sloot|i|luscious red apple with a glossy sheen}}&lt;br /&gt;
* {{sloot|i|prismatic lightning amethyst flask engraved with the words &amp;quot;Liquid Courage&amp;quot;}}&lt;br /&gt;
* {{sloot|i|smokewood picnic basket trimmed with heartstring lace}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Collections===&lt;br /&gt;
&lt;br /&gt;
===Unknown===&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_products&amp;diff=623519</id>
		<title>Tinkering products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_products&amp;diff=623519"/>
		<updated>2023-10-22T00:38:06Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: /* Tinkered Toys and Accessories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Tinkering discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tinkering Tutorials==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 1 || mechanism crafting || Apprentice ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || wood preparation || Apprentice ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || forest information || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || bolthead shaping || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || bolt shaft shaping || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || crossbow crafting instructions || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || tinkered weapon repair || ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crossbow Crafting==&lt;br /&gt;
===Light Crossbow Crafting===&lt;br /&gt;
All light crossbows require 1 finished bow string, 1 or 2 small mechanisms, plus an amount of lumber.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:toy crossbow (crafted)|toy crossbow]] || Apprentice || 01 - Extremely Easy ||  || Crossbow Basics || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:simple crossbow (crafted)|simple crossbow]] || Apprentice || 02 - Very Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:practice crossbow (crafted)|practice crossbow]] || Apprentice || 02 - Very Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:farmer&#039;s crossbow (crafted)|farmer&#039;s crossbow]] || Apprentice || 03 - Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:slim crossbow (crafted)|slim crossbow]] || Apprentice || 03 - Easy ||  || Crossbow Basics || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:sturdy light crossbow (crafted)|sturdy light crossbow]] || Apprentice || 04 - Simple ||  || Crossbow Basics || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:light crossbow (crafted)|light crossbow]] || Apprentice || 04 - Simple ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:flight crossbow (crafted)|flight crossbow]] || Journeyman || 05 - Basic ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:saddle crossbow (crafted)|saddle crossbow]] || Journeyman || 05 - Basic ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:alpine crossbow (crafted)|alpine crossbow]] || Journeyman || 05 - Basic ||  || Balanced Crossbow Crafting || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:lockbow (crafted)|lockbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:light forester&#039;s crossbow (crafted)|light forester&#039;s crossbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Balanced Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:light battle crossbow (crafted)|light battle crossbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:steppe crossbow (crafted)|steppe crossbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:latchbow (crafted)|latchbow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Crossbow Crafting===&lt;br /&gt;
All heavy crossbows require 1 finished bow string, 3 or 4 small mechanisms, plus an amount of lumber.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:simple heavy crossbow (crafted)|simple heavy crossbow ]]|| Apprentice || 04 - Simple ||  || Powerful Crossbow Crafting || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:practice heavy crossbow (crafted)|practice heavy crossbow ]]|| Journeyman || 05 - Basic ||  || Crossbow Basics || 14 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:heavy crossbow (crafted)|heavy crossbow ]]|| Journeyman || 06 - Somewhat Challenging ||  || Powerful Crossbow Crafting || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:sturdy heavy crossbow (crafted)|sturdy heavy crossbow ]]|| Journeyman || 06 - Somewhat Challenging ||  || Powerful Crossbow Crafting || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:flat crossbow (crafted)|flat crossbow ]]|| Journeyman || 07 - Challenging ||  || Powerful Crossbow Crafting || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:skirmisher&#039;s crossbow (crafted)|skirmisher&#039;s crossbow ]]|| Journeyman || 07 - Challenging ||  || Powerful Crossbow Crafting || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:slurbow (crafted)|slurbow ]]|| Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:arena crossbow (crafted)|arena crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:recurve crossbow (crafted)|recurve crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:forester&#039;s crossbow (crafted)|forester&#039;s crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Balanced Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:battle crossbow (crafted)|battle crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:competition crossbow (crafted)|competition crossbow ]]|| Master || 09 - Intricate ||  || Advanced Balanced Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
All arbalests require 1 finished bow string, 3 or 4 small mechanisms, plus an amount of lumber&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:arbalest (crafted)| arbalest]] || Journeyman || 07 - Challenging ||  || Arbalest Crafting || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:reinforced arbalest (crafted)| reinforced arbalest]] || Journeyman || 07 - Challenging ||  || Arbalest Crafting || 19 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:recurve arbalest (crafted)| recurve arbalest]] || Journeyman || 08 - Complicated ||  || Arbalest Crafting || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:forester&#039;s arbalest (crafted)| forester&#039;s arbalest]] || Journeyman || 08 - Complicated ||  || Arbalest Crafting || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:siege arbalest (crafted)| siege arbalest]] || Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:mariner&#039;s arbalest (crafted)| mariner&#039;s arbalest]] || Master || 09 - Intricate ||  || Advanced Balanced Crossbows || 19 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:footman&#039;s arbalest (crafted)| footman&#039;s arbalest]] || Master || 09 - Intricate ||  || Advanced Powerful Crossbows || 19 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:horseman&#039;s arbalest (crafted)| horseman&#039;s arbalest]] || Master || 09 - Intricate ||  || Advanced Balanced Crossbows || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:battle arbalest (crafted)| battle arbalest]] || Master || 10 - Difficult ||  || Advanced Powerful Crossbows || 20 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:competition arbalest (crafted)| competition arbalest]] || Master || 10 - Difficult ||  || Advanced Balanced Crossbows || 20 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stonebow Crafting===&lt;br /&gt;
All stonebows require 1 finished bow string, 2 small mechanisms, plus an amount of lumber.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:simple stonebow (crafted)|simple stonebow]] || Apprentice || 02 - Very Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:stonebow (crafted)|stonebow]] || Journeyman || 05 - Basic ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:sturdy stonebow (crafted)|study stonebow]] || Journeyman || 05 - Basic ||  || Crossbow Basics || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:alpine stonebow (crafted)|alpine stonebow]] || Journeyman || 06 - Somewhat Challenging ||  || Balanced Crossbow Crafting || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:saddle stonebow (crafted)|saddle stonebow]] || Journeyman || 06 - Somewhat Challenging ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:lobbing stonebow (crafted)|lobbing stonebow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:steppe stonebow (crafted)|steppe stonebow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:battle stonebow (crafted)|battle stonebow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:forester&#039;s stonebow (crafted)|forester&#039;s stonebow]] || Journeyman || 07 - Challenging ||  || Advanced Balanced Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:slingbow (crafted)|slingbow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:pelletbow (crafted)|pelletbow]] || Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Siege Weapon Crafting===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Boltmaking===&lt;br /&gt;
All bolts require 1 bolt shafts (created from lumber), 1 boltheads (shaped from the appropriate material) and 1 bolt flights. Each production run will produce 5 bolts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 7 || bolt shaft shaping || Apprentice ||~50 engineering ranks&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || bolt creation || Apprentice ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || bolthead shaping || Apprentice ||~50 engineering ranks&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|boar-tusk bolt|boar-tusk bolts}} || Apprentice || 04 - Simple ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|cougar-claw bolt|cougar-claw bolts}} || Apprentice || 04 - Simple ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|hele&#039;la bolt|hele&#039;la bolts}} || Journeyman || 06 - Somewhat Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|angiswaerd bolt|angiswaerd bolts}} || Journeyman || 06 - Somewhat Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|sabertooth bolt|sabertooth bolts}} || Journeyman || 06 - Somewhat Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|elsralael bolt|elsralael bolts}} || Journeyman || 07 - Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|basilisk bolt|basilisk bolts}} || Journeyman || 07 - Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|soot-stained bolt|soot-stained bolts}} || Journeyman || 08 - Complicated ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|ice-adder bolt|ice-adder bolts}} || Master || 09 - Intricate ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|drake-fang bolt|drake-fang bolts}} || Master || 10 - Difficult ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|jagged-horn bolt|jagged-horn bolts}} || Master || 10 - Difficult ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1 - Outside of quality, bolt shaft material stats have no influence on the finished arrow product. Less workable woods will require more than 50 engineering ranks to shape a bolt shaft. &amp;lt;br&amp;gt;&lt;br /&gt;
2 - All boltheads are equally easy to shape. Material workability is not a factor.&lt;br /&gt;
&lt;br /&gt;
==Tinkered Miscellany==&lt;br /&gt;
===Tinkered Enhancement===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 8 || crossbow lamination || || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || crossbow lightening || || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || crossbow cable-backing || || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tinkered Toys and Accessories===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|small music box (crafted)|small music box}} || Apprentice || 03 - Easy ||  || Mechanism Crafting || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|simple telescope (crafted)|simple telescope}} || Journeyman || 06 - Somewhat Challenging ||  || Mechanism Crafting || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|miniature female soldier (crafted)|miniature female soldier}} || Journeyman || 06 - Somewhat Challenging ||  || Toy Crafting || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|miniature male soldier (crafted)|miniature male soldier}} || Journeyman || 06 - Somewhat Challenging ||  || Toy Crafting || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|musical box (crafted) |musical box}} || Journeyman || 07 - Challenging ||  || Mechanism Crafting || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|telescope (crafted) |telescope}} || Journeyman || 08 - Complicated ||  || Mechanism Crafting || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|simple orlog (crafted)|simple orlog}} || Master || 11 - Very Difficult ||  || Mechanism Crafting || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|clockwork telescope (crafted)|clockwork telescope}} || Master || 12 - Extremely Difficult ||  || Mechanism Crafting || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_products&amp;diff=623518</id>
		<title>Tinkering products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_products&amp;diff=623518"/>
		<updated>2023-10-22T00:37:06Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: /* Tinkered Toys and Accessories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Tinkering discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tinkering Tutorials==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 1 || mechanism crafting || Apprentice ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || wood preparation || Apprentice ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || forest information || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || bolthead shaping || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || bolt shaft shaping || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || crossbow crafting instructions || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || tinkered weapon repair || ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crossbow Crafting==&lt;br /&gt;
===Light Crossbow Crafting===&lt;br /&gt;
All light crossbows require 1 finished bow string, 1 or 2 small mechanisms, plus an amount of lumber.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:toy crossbow (crafted)|toy crossbow]] || Apprentice || 01 - Extremely Easy ||  || Crossbow Basics || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:simple crossbow (crafted)|simple crossbow]] || Apprentice || 02 - Very Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:practice crossbow (crafted)|practice crossbow]] || Apprentice || 02 - Very Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:farmer&#039;s crossbow (crafted)|farmer&#039;s crossbow]] || Apprentice || 03 - Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:slim crossbow (crafted)|slim crossbow]] || Apprentice || 03 - Easy ||  || Crossbow Basics || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:sturdy light crossbow (crafted)|sturdy light crossbow]] || Apprentice || 04 - Simple ||  || Crossbow Basics || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:light crossbow (crafted)|light crossbow]] || Apprentice || 04 - Simple ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:flight crossbow (crafted)|flight crossbow]] || Journeyman || 05 - Basic ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:saddle crossbow (crafted)|saddle crossbow]] || Journeyman || 05 - Basic ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:alpine crossbow (crafted)|alpine crossbow]] || Journeyman || 05 - Basic ||  || Balanced Crossbow Crafting || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:lockbow (crafted)|lockbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:light forester&#039;s crossbow (crafted)|light forester&#039;s crossbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Balanced Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:light battle crossbow (crafted)|light battle crossbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:steppe crossbow (crafted)|steppe crossbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:latchbow (crafted)|latchbow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Crossbow Crafting===&lt;br /&gt;
All heavy crossbows require 1 finished bow string, 3 or 4 small mechanisms, plus an amount of lumber.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:simple heavy crossbow (crafted)|simple heavy crossbow ]]|| Apprentice || 04 - Simple ||  || Powerful Crossbow Crafting || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:practice heavy crossbow (crafted)|practice heavy crossbow ]]|| Journeyman || 05 - Basic ||  || Crossbow Basics || 14 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:heavy crossbow (crafted)|heavy crossbow ]]|| Journeyman || 06 - Somewhat Challenging ||  || Powerful Crossbow Crafting || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:sturdy heavy crossbow (crafted)|sturdy heavy crossbow ]]|| Journeyman || 06 - Somewhat Challenging ||  || Powerful Crossbow Crafting || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:flat crossbow (crafted)|flat crossbow ]]|| Journeyman || 07 - Challenging ||  || Powerful Crossbow Crafting || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:skirmisher&#039;s crossbow (crafted)|skirmisher&#039;s crossbow ]]|| Journeyman || 07 - Challenging ||  || Powerful Crossbow Crafting || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:slurbow (crafted)|slurbow ]]|| Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:arena crossbow (crafted)|arena crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:recurve crossbow (crafted)|recurve crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:forester&#039;s crossbow (crafted)|forester&#039;s crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Balanced Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:battle crossbow (crafted)|battle crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:competition crossbow (crafted)|competition crossbow ]]|| Master || 09 - Intricate ||  || Advanced Balanced Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
All arbalests require 1 finished bow string, 3 or 4 small mechanisms, plus an amount of lumber&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:arbalest (crafted)| arbalest]] || Journeyman || 07 - Challenging ||  || Arbalest Crafting || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:reinforced arbalest (crafted)| reinforced arbalest]] || Journeyman || 07 - Challenging ||  || Arbalest Crafting || 19 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:recurve arbalest (crafted)| recurve arbalest]] || Journeyman || 08 - Complicated ||  || Arbalest Crafting || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:forester&#039;s arbalest (crafted)| forester&#039;s arbalest]] || Journeyman || 08 - Complicated ||  || Arbalest Crafting || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:siege arbalest (crafted)| siege arbalest]] || Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:mariner&#039;s arbalest (crafted)| mariner&#039;s arbalest]] || Master || 09 - Intricate ||  || Advanced Balanced Crossbows || 19 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:footman&#039;s arbalest (crafted)| footman&#039;s arbalest]] || Master || 09 - Intricate ||  || Advanced Powerful Crossbows || 19 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:horseman&#039;s arbalest (crafted)| horseman&#039;s arbalest]] || Master || 09 - Intricate ||  || Advanced Balanced Crossbows || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:battle arbalest (crafted)| battle arbalest]] || Master || 10 - Difficult ||  || Advanced Powerful Crossbows || 20 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:competition arbalest (crafted)| competition arbalest]] || Master || 10 - Difficult ||  || Advanced Balanced Crossbows || 20 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stonebow Crafting===&lt;br /&gt;
All stonebows require 1 finished bow string, 2 small mechanisms, plus an amount of lumber.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:simple stonebow (crafted)|simple stonebow]] || Apprentice || 02 - Very Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:stonebow (crafted)|stonebow]] || Journeyman || 05 - Basic ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:sturdy stonebow (crafted)|study stonebow]] || Journeyman || 05 - Basic ||  || Crossbow Basics || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:alpine stonebow (crafted)|alpine stonebow]] || Journeyman || 06 - Somewhat Challenging ||  || Balanced Crossbow Crafting || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:saddle stonebow (crafted)|saddle stonebow]] || Journeyman || 06 - Somewhat Challenging ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:lobbing stonebow (crafted)|lobbing stonebow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:steppe stonebow (crafted)|steppe stonebow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:battle stonebow (crafted)|battle stonebow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:forester&#039;s stonebow (crafted)|forester&#039;s stonebow]] || Journeyman || 07 - Challenging ||  || Advanced Balanced Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:slingbow (crafted)|slingbow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:pelletbow (crafted)|pelletbow]] || Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Siege Weapon Crafting===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Boltmaking===&lt;br /&gt;
All bolts require 1 bolt shafts (created from lumber), 1 boltheads (shaped from the appropriate material) and 1 bolt flights. Each production run will produce 5 bolts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 7 || bolt shaft shaping || Apprentice ||~50 engineering ranks&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || bolt creation || Apprentice ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || bolthead shaping || Apprentice ||~50 engineering ranks&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|boar-tusk bolt|boar-tusk bolts}} || Apprentice || 04 - Simple ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|cougar-claw bolt|cougar-claw bolts}} || Apprentice || 04 - Simple ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|hele&#039;la bolt|hele&#039;la bolts}} || Journeyman || 06 - Somewhat Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|angiswaerd bolt|angiswaerd bolts}} || Journeyman || 06 - Somewhat Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|sabertooth bolt|sabertooth bolts}} || Journeyman || 06 - Somewhat Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|elsralael bolt|elsralael bolts}} || Journeyman || 07 - Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|basilisk bolt|basilisk bolts}} || Journeyman || 07 - Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|soot-stained bolt|soot-stained bolts}} || Journeyman || 08 - Complicated ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|ice-adder bolt|ice-adder bolts}} || Master || 09 - Intricate ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|drake-fang bolt|drake-fang bolts}} || Master || 10 - Difficult ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|jagged-horn bolt|jagged-horn bolts}} || Master || 10 - Difficult ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1 - Outside of quality, bolt shaft material stats have no influence on the finished arrow product. Less workable woods will require more than 50 engineering ranks to shape a bolt shaft. &amp;lt;br&amp;gt;&lt;br /&gt;
2 - All boltheads are equally easy to shape. Material workability is not a factor.&lt;br /&gt;
&lt;br /&gt;
==Tinkered Miscellany==&lt;br /&gt;
===Tinkered Enhancement===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 8 || crossbow lamination || || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || crossbow lightening || || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || crossbow cable-backing || || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tinkered Toys and Accessories===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|small music box (crafted)|small music box}} || Apprentice || 03 - Easy ||  || Mechanism Crafting || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|simple telescope (crafted)|simple telescope}} || Journeyman || 06 - Somewhat Challenging ||  || Mechanism Crafting || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|miniature female soldier (crafted)|miniature female soldier}} || Journeyman || 06 - Somewhat Challenging ||  || Toy Crafting || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|miniature male soldier (crafted)|miniature male soldier}} || Journeyman || 06 - Somewhat Challenging ||  || Toy Crafting || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|musical box (crafted) |musical box}} || Journeyman || 07 - Challenging ||  || Mechanism Crafting || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|telescope (crafted) |telescope}} || Journeyman || 08 - Complicated ||  || Mechanism Crafting || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|simple orlog (crafted)|simple orlog}} || Master || 11 - Very Difficult ||  || Mechanism Crafting || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|clockwork telescope (crafted)|clockwork telescope}} || Master || 12 - Extremely Difficult ||  || Mechanism Crafting || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_products&amp;diff=623517</id>
		<title>Tinkering products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_products&amp;diff=623517"/>
		<updated>2023-10-22T00:35:40Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: /* Tinkered Toys and Accessories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Tinkering discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tinkering Tutorials==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 1 || mechanism crafting || Apprentice ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || wood preparation || Apprentice ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || forest information || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || bolthead shaping || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || bolt shaft shaping || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || crossbow crafting instructions || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || tinkered weapon repair || ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crossbow Crafting==&lt;br /&gt;
===Light Crossbow Crafting===&lt;br /&gt;
All light crossbows require 1 finished bow string, 1 or 2 small mechanisms, plus an amount of lumber.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:toy crossbow (crafted)|toy crossbow]] || Apprentice || 01 - Extremely Easy ||  || Crossbow Basics || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:simple crossbow (crafted)|simple crossbow]] || Apprentice || 02 - Very Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:practice crossbow (crafted)|practice crossbow]] || Apprentice || 02 - Very Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:farmer&#039;s crossbow (crafted)|farmer&#039;s crossbow]] || Apprentice || 03 - Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:slim crossbow (crafted)|slim crossbow]] || Apprentice || 03 - Easy ||  || Crossbow Basics || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:sturdy light crossbow (crafted)|sturdy light crossbow]] || Apprentice || 04 - Simple ||  || Crossbow Basics || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:light crossbow (crafted)|light crossbow]] || Apprentice || 04 - Simple ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:flight crossbow (crafted)|flight crossbow]] || Journeyman || 05 - Basic ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:saddle crossbow (crafted)|saddle crossbow]] || Journeyman || 05 - Basic ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:alpine crossbow (crafted)|alpine crossbow]] || Journeyman || 05 - Basic ||  || Balanced Crossbow Crafting || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:lockbow (crafted)|lockbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:light forester&#039;s crossbow (crafted)|light forester&#039;s crossbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Balanced Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:light battle crossbow (crafted)|light battle crossbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:steppe crossbow (crafted)|steppe crossbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:latchbow (crafted)|latchbow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Crossbow Crafting===&lt;br /&gt;
All heavy crossbows require 1 finished bow string, 3 or 4 small mechanisms, plus an amount of lumber.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:simple heavy crossbow (crafted)|simple heavy crossbow ]]|| Apprentice || 04 - Simple ||  || Powerful Crossbow Crafting || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:practice heavy crossbow (crafted)|practice heavy crossbow ]]|| Journeyman || 05 - Basic ||  || Crossbow Basics || 14 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:heavy crossbow (crafted)|heavy crossbow ]]|| Journeyman || 06 - Somewhat Challenging ||  || Powerful Crossbow Crafting || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:sturdy heavy crossbow (crafted)|sturdy heavy crossbow ]]|| Journeyman || 06 - Somewhat Challenging ||  || Powerful Crossbow Crafting || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:flat crossbow (crafted)|flat crossbow ]]|| Journeyman || 07 - Challenging ||  || Powerful Crossbow Crafting || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:skirmisher&#039;s crossbow (crafted)|skirmisher&#039;s crossbow ]]|| Journeyman || 07 - Challenging ||  || Powerful Crossbow Crafting || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:slurbow (crafted)|slurbow ]]|| Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:arena crossbow (crafted)|arena crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:recurve crossbow (crafted)|recurve crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:forester&#039;s crossbow (crafted)|forester&#039;s crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Balanced Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:battle crossbow (crafted)|battle crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:competition crossbow (crafted)|competition crossbow ]]|| Master || 09 - Intricate ||  || Advanced Balanced Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
All arbalests require 1 finished bow string, 3 or 4 small mechanisms, plus an amount of lumber&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:arbalest (crafted)| arbalest]] || Journeyman || 07 - Challenging ||  || Arbalest Crafting || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:reinforced arbalest (crafted)| reinforced arbalest]] || Journeyman || 07 - Challenging ||  || Arbalest Crafting || 19 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:recurve arbalest (crafted)| recurve arbalest]] || Journeyman || 08 - Complicated ||  || Arbalest Crafting || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:forester&#039;s arbalest (crafted)| forester&#039;s arbalest]] || Journeyman || 08 - Complicated ||  || Arbalest Crafting || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:siege arbalest (crafted)| siege arbalest]] || Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:mariner&#039;s arbalest (crafted)| mariner&#039;s arbalest]] || Master || 09 - Intricate ||  || Advanced Balanced Crossbows || 19 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:footman&#039;s arbalest (crafted)| footman&#039;s arbalest]] || Master || 09 - Intricate ||  || Advanced Powerful Crossbows || 19 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:horseman&#039;s arbalest (crafted)| horseman&#039;s arbalest]] || Master || 09 - Intricate ||  || Advanced Balanced Crossbows || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:battle arbalest (crafted)| battle arbalest]] || Master || 10 - Difficult ||  || Advanced Powerful Crossbows || 20 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:competition arbalest (crafted)| competition arbalest]] || Master || 10 - Difficult ||  || Advanced Balanced Crossbows || 20 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stonebow Crafting===&lt;br /&gt;
All stonebows require 1 finished bow string, 2 small mechanisms, plus an amount of lumber.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:simple stonebow (crafted)|simple stonebow]] || Apprentice || 02 - Very Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:stonebow (crafted)|stonebow]] || Journeyman || 05 - Basic ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:sturdy stonebow (crafted)|study stonebow]] || Journeyman || 05 - Basic ||  || Crossbow Basics || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:alpine stonebow (crafted)|alpine stonebow]] || Journeyman || 06 - Somewhat Challenging ||  || Balanced Crossbow Crafting || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:saddle stonebow (crafted)|saddle stonebow]] || Journeyman || 06 - Somewhat Challenging ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:lobbing stonebow (crafted)|lobbing stonebow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:steppe stonebow (crafted)|steppe stonebow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:battle stonebow (crafted)|battle stonebow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:forester&#039;s stonebow (crafted)|forester&#039;s stonebow]] || Journeyman || 07 - Challenging ||  || Advanced Balanced Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:slingbow (crafted)|slingbow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:pelletbow (crafted)|pelletbow]] || Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Siege Weapon Crafting===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Boltmaking===&lt;br /&gt;
All bolts require 1 bolt shafts (created from lumber), 1 boltheads (shaped from the appropriate material) and 1 bolt flights. Each production run will produce 5 bolts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 7 || bolt shaft shaping || Apprentice ||~50 engineering ranks&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || bolt creation || Apprentice ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || bolthead shaping || Apprentice ||~50 engineering ranks&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|boar-tusk bolt|boar-tusk bolts}} || Apprentice || 04 - Simple ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|cougar-claw bolt|cougar-claw bolts}} || Apprentice || 04 - Simple ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|hele&#039;la bolt|hele&#039;la bolts}} || Journeyman || 06 - Somewhat Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|angiswaerd bolt|angiswaerd bolts}} || Journeyman || 06 - Somewhat Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|sabertooth bolt|sabertooth bolts}} || Journeyman || 06 - Somewhat Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|elsralael bolt|elsralael bolts}} || Journeyman || 07 - Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|basilisk bolt|basilisk bolts}} || Journeyman || 07 - Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|soot-stained bolt|soot-stained bolts}} || Journeyman || 08 - Complicated ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|ice-adder bolt|ice-adder bolts}} || Master || 09 - Intricate ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|drake-fang bolt|drake-fang bolts}} || Master || 10 - Difficult ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|jagged-horn bolt|jagged-horn bolts}} || Master || 10 - Difficult ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1 - Outside of quality, bolt shaft material stats have no influence on the finished arrow product. Less workable woods will require more than 50 engineering ranks to shape a bolt shaft. &amp;lt;br&amp;gt;&lt;br /&gt;
2 - All boltheads are equally easy to shape. Material workability is not a factor.&lt;br /&gt;
&lt;br /&gt;
==Tinkered Miscellany==&lt;br /&gt;
===Tinkered Enhancement===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 8 || crossbow lamination || || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || crossbow lightening || || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || crossbow cable-backing || || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tinkered Toys and Accessories===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|small music box (crafted)|small music box}} || Apprentice || 03 - Easy ||  || Mechanism Crafting || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|simple telescope (crafted)|simple telescope}} || Journeyman || 06 - Somewhat Challenging ||  || Mechanism Crafting || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|miniature female soldier (crafted)|miniature female soldier}} || Journeyman || 06 - Somewhat Challenging ||  || Toy Crafting || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|miniature male soldier (crafted)|miniature male soldier}} || Journeyman || 06 - Somewhat Challenging ||  || Toy Crafting || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|musical box (crafted) |musical box}} || Journeyman || 07 - Challenging ||  || Mechanism Crafting || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|telescope (crafted) |telescope}} || Journeyman || 08 - Complicated ||  || Mechanism Crafting || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|orlog (crafted)|orlog}} || Master || 11 - Very Difficult ||  || Mechanism Crafting || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|clockwork telescope (crafted)|clockwork telescope}} || Master || 12 - Extremely Difficult ||  || Mechanism Crafting || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_products&amp;diff=623516</id>
		<title>Tinkering products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_products&amp;diff=623516"/>
		<updated>2023-10-22T00:32:40Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: /* Tinkered Toys and Accessories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Tinkering discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tinkering Tutorials==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 1 || mechanism crafting || Apprentice ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || wood preparation || Apprentice ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || forest information || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || bolthead shaping || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || bolt shaft shaping || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || crossbow crafting instructions || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || tinkered weapon repair || ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crossbow Crafting==&lt;br /&gt;
===Light Crossbow Crafting===&lt;br /&gt;
All light crossbows require 1 finished bow string, 1 or 2 small mechanisms, plus an amount of lumber.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:toy crossbow (crafted)|toy crossbow]] || Apprentice || 01 - Extremely Easy ||  || Crossbow Basics || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:simple crossbow (crafted)|simple crossbow]] || Apprentice || 02 - Very Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:practice crossbow (crafted)|practice crossbow]] || Apprentice || 02 - Very Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:farmer&#039;s crossbow (crafted)|farmer&#039;s crossbow]] || Apprentice || 03 - Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:slim crossbow (crafted)|slim crossbow]] || Apprentice || 03 - Easy ||  || Crossbow Basics || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:sturdy light crossbow (crafted)|sturdy light crossbow]] || Apprentice || 04 - Simple ||  || Crossbow Basics || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:light crossbow (crafted)|light crossbow]] || Apprentice || 04 - Simple ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:flight crossbow (crafted)|flight crossbow]] || Journeyman || 05 - Basic ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:saddle crossbow (crafted)|saddle crossbow]] || Journeyman || 05 - Basic ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:alpine crossbow (crafted)|alpine crossbow]] || Journeyman || 05 - Basic ||  || Balanced Crossbow Crafting || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:lockbow (crafted)|lockbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:light forester&#039;s crossbow (crafted)|light forester&#039;s crossbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Balanced Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:light battle crossbow (crafted)|light battle crossbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:steppe crossbow (crafted)|steppe crossbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:latchbow (crafted)|latchbow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Crossbow Crafting===&lt;br /&gt;
All heavy crossbows require 1 finished bow string, 3 or 4 small mechanisms, plus an amount of lumber.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:simple heavy crossbow (crafted)|simple heavy crossbow ]]|| Apprentice || 04 - Simple ||  || Powerful Crossbow Crafting || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:practice heavy crossbow (crafted)|practice heavy crossbow ]]|| Journeyman || 05 - Basic ||  || Crossbow Basics || 14 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:heavy crossbow (crafted)|heavy crossbow ]]|| Journeyman || 06 - Somewhat Challenging ||  || Powerful Crossbow Crafting || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:sturdy heavy crossbow (crafted)|sturdy heavy crossbow ]]|| Journeyman || 06 - Somewhat Challenging ||  || Powerful Crossbow Crafting || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:flat crossbow (crafted)|flat crossbow ]]|| Journeyman || 07 - Challenging ||  || Powerful Crossbow Crafting || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:skirmisher&#039;s crossbow (crafted)|skirmisher&#039;s crossbow ]]|| Journeyman || 07 - Challenging ||  || Powerful Crossbow Crafting || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:slurbow (crafted)|slurbow ]]|| Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:arena crossbow (crafted)|arena crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:recurve crossbow (crafted)|recurve crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:forester&#039;s crossbow (crafted)|forester&#039;s crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Balanced Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:battle crossbow (crafted)|battle crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:competition crossbow (crafted)|competition crossbow ]]|| Master || 09 - Intricate ||  || Advanced Balanced Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
All arbalests require 1 finished bow string, 3 or 4 small mechanisms, plus an amount of lumber&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:arbalest (crafted)| arbalest]] || Journeyman || 07 - Challenging ||  || Arbalest Crafting || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:reinforced arbalest (crafted)| reinforced arbalest]] || Journeyman || 07 - Challenging ||  || Arbalest Crafting || 19 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:recurve arbalest (crafted)| recurve arbalest]] || Journeyman || 08 - Complicated ||  || Arbalest Crafting || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:forester&#039;s arbalest (crafted)| forester&#039;s arbalest]] || Journeyman || 08 - Complicated ||  || Arbalest Crafting || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:siege arbalest (crafted)| siege arbalest]] || Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:mariner&#039;s arbalest (crafted)| mariner&#039;s arbalest]] || Master || 09 - Intricate ||  || Advanced Balanced Crossbows || 19 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:footman&#039;s arbalest (crafted)| footman&#039;s arbalest]] || Master || 09 - Intricate ||  || Advanced Powerful Crossbows || 19 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:horseman&#039;s arbalest (crafted)| horseman&#039;s arbalest]] || Master || 09 - Intricate ||  || Advanced Balanced Crossbows || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:battle arbalest (crafted)| battle arbalest]] || Master || 10 - Difficult ||  || Advanced Powerful Crossbows || 20 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:competition arbalest (crafted)| competition arbalest]] || Master || 10 - Difficult ||  || Advanced Balanced Crossbows || 20 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stonebow Crafting===&lt;br /&gt;
All stonebows require 1 finished bow string, 2 small mechanisms, plus an amount of lumber.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:simple stonebow (crafted)|simple stonebow]] || Apprentice || 02 - Very Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:stonebow (crafted)|stonebow]] || Journeyman || 05 - Basic ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:sturdy stonebow (crafted)|study stonebow]] || Journeyman || 05 - Basic ||  || Crossbow Basics || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:alpine stonebow (crafted)|alpine stonebow]] || Journeyman || 06 - Somewhat Challenging ||  || Balanced Crossbow Crafting || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:saddle stonebow (crafted)|saddle stonebow]] || Journeyman || 06 - Somewhat Challenging ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:lobbing stonebow (crafted)|lobbing stonebow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:steppe stonebow (crafted)|steppe stonebow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:battle stonebow (crafted)|battle stonebow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:forester&#039;s stonebow (crafted)|forester&#039;s stonebow]] || Journeyman || 07 - Challenging ||  || Advanced Balanced Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:slingbow (crafted)|slingbow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:pelletbow (crafted)|pelletbow]] || Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Siege Weapon Crafting===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Boltmaking===&lt;br /&gt;
All bolts require 1 bolt shafts (created from lumber), 1 boltheads (shaped from the appropriate material) and 1 bolt flights. Each production run will produce 5 bolts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 7 || bolt shaft shaping || Apprentice ||~50 engineering ranks&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || bolt creation || Apprentice ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || bolthead shaping || Apprentice ||~50 engineering ranks&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|boar-tusk bolt|boar-tusk bolts}} || Apprentice || 04 - Simple ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|cougar-claw bolt|cougar-claw bolts}} || Apprentice || 04 - Simple ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|hele&#039;la bolt|hele&#039;la bolts}} || Journeyman || 06 - Somewhat Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|angiswaerd bolt|angiswaerd bolts}} || Journeyman || 06 - Somewhat Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|sabertooth bolt|sabertooth bolts}} || Journeyman || 06 - Somewhat Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|elsralael bolt|elsralael bolts}} || Journeyman || 07 - Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|basilisk bolt|basilisk bolts}} || Journeyman || 07 - Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|soot-stained bolt|soot-stained bolts}} || Journeyman || 08 - Complicated ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|ice-adder bolt|ice-adder bolts}} || Master || 09 - Intricate ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|drake-fang bolt|drake-fang bolts}} || Master || 10 - Difficult ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|jagged-horn bolt|jagged-horn bolts}} || Master || 10 - Difficult ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1 - Outside of quality, bolt shaft material stats have no influence on the finished arrow product. Less workable woods will require more than 50 engineering ranks to shape a bolt shaft. &amp;lt;br&amp;gt;&lt;br /&gt;
2 - All boltheads are equally easy to shape. Material workability is not a factor.&lt;br /&gt;
&lt;br /&gt;
==Tinkered Miscellany==&lt;br /&gt;
===Tinkered Enhancement===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 8 || crossbow lamination || || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || crossbow lightening || || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || crossbow cable-backing || || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tinkered Toys and Accessories===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|small music box (crafted)|small music box}} || Apprentice || 03 - Easy ||  || Mechanism Crafting || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|simple telescope (crafted)|simple telescope}} || Journeyman || 06 - Somewhat Challenging ||  || Mechanism Crafting || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|miniature female soldier (crafted)|miniature female soldier}} || Journeyman || 06 - Somewhat Challenging ||  || Toy Crafting || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|miniature male soldier (crafted)|miniature male soldier}} || Journeyman || 06 - Somewhat Challenging ||  || Toy Crafting || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|musical box (crafted) |musical box}} || Journeyman || 07 - Challenging ||  || Mechanism Crafting || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|telescope (crafted) |telescope}} || Journeyman || 08 - Complicated ||  || Mechanism Crafting || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|orlog (crafted)|clockwork telescope}} || Master || 11 - Very Difficult ||  || Mechanism Crafting ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|clockwork telescope (crafted)|clockwork telescope}} || Master || 12 - Extremely Difficult ||  || Mechanism Crafting || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=623443</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=623443"/>
		<updated>2023-10-14T16:54:31Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
== Setup and Installation ==&lt;br /&gt;
[https://github.com/rpherbig/dr-scripts/wiki/First-Time-Setup Lich install instructions]&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/AXhcahpdnN Come to the Lich Discord #install channel if you need help]&lt;br /&gt;
&lt;br /&gt;
For script-specific documentation, see the appropriate section, below. For YAML documentation, see [https://github.com/rpherbig/dr-scripts/wiki/Introduction-to-Character-Settings Introduction-to-Character-Settings].&lt;br /&gt;
&lt;br /&gt;
For any bugs, please see us on GitHub [https://github.com/rpherbig/dr-scripts/issues open an issue on GitHub]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
= Introduction to Character Settings = &lt;br /&gt;
Character settings are read from a YAML file.&lt;br /&gt;
&lt;br /&gt;
== What is YAML? == &lt;br /&gt;
YAML is a human-friendly file format that we use to store settings. It stands for YAML Ain&#039;t Markup Language (the name references itself as a kind of computer science joke). It&#039;s got a website and everything (http://yaml.org/), but there are only a few things you actually need to know:&lt;br /&gt;
&lt;br /&gt;
Indentation matters. Use two spaces for each level of indentation.&lt;br /&gt;
&lt;br /&gt;
If you see a line like &amp;lt;code&amp;gt;train_with_spells: true&amp;lt;/code&amp;gt;, that means that the &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; setting is being assigned a value of &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. This may also be referred to as a hash in which &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; is mapped to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. Values can be true/false, numbers, text, hashes, or lists (see below).&lt;br /&gt;
&lt;br /&gt;
A list (or array) is a series of values. For example, this creates a list named &amp;lt;code&amp;gt;loot_additions&amp;lt;/code&amp;gt; of item nouns that you want to loot:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
loot_additions:&lt;br /&gt;
- card&lt;br /&gt;
- dira&lt;br /&gt;
- bolt&lt;br /&gt;
- arrow&lt;br /&gt;
- stone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comment is any line that starts with a &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;. They are ignored when our scripts read your settings file. Comments are entirely for your own benefit (e.g. to leave yourself a note).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, it&#039;ll make more sense if you go look at a YAML file. Try taking a look at [https://github.com/rpherbig/dr-scripts/tree/master/profiles some of these.]&lt;br /&gt;
&lt;br /&gt;
== Loading YAML Files ==&lt;br /&gt;
YAML files are loaded in a predefined order. &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; is loaded first, then &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt;. If any arguments are given to a script (for example, &amp;lt;code&amp;gt;;combat-trainer BacktrainWeapons&amp;lt;/code&amp;gt;), then &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt; will be loaded last.&lt;br /&gt;
&lt;br /&gt;
If the same setting occurs in multiple YAML files, then the last version of that setting is used. For example, you could define &amp;lt;code&amp;gt;dance_threshold&amp;lt;/code&amp;gt; to be 1 in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; and then redefine it to be 0 in &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; provides defaults for many (but not all) of the settings. You should never modify &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; directly; instead override settings in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;YourCharacterName-SomethingElse.yaml&amp;lt;/code&amp;gt;. If you think something should be changed in &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt;, please contact us in-game or open a [https://github.com/rpherbig/dr-scripts/pulls pull request]. We welcome all feedback and suggestions.&lt;br /&gt;
&lt;br /&gt;
== Debugging YAML files ==&lt;br /&gt;
Its helpful to use a YAML parser for diagnosing issues.&lt;br /&gt;
http://yaml-online-parser.appspot.com/&lt;br /&gt;
&lt;br /&gt;
= Autostart =&lt;br /&gt;
Many users prefer to have certain scripts automatically start every time their character loads.  To do that, use the below commands to designate scripts to start for every character or character-specific.&lt;br /&gt;
== Add an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e autostart(&#039;script-name&#039;) will start the script called &#039;script-name&#039; for all of your characters&lt;br /&gt;
;e autostart(&#039;script-name&#039;, false) will start the script for only this character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List autostart scripts ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e echo list_autostarts will show you the files being autostarted on a given character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remove an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e stop_autostart(&#039;script-name&#039;) will remove an autostarted file from the list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The &#039;&#039;other&#039;&#039; autostart ==&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; autostart scripts. The above commands are for normal use.  Advanced options found below under [[Lich_script_repository#autostart_2|autostart]] script details.&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}^{{Lich setting|name=buy|desc=Pay for the pouch out of your own money and keep it.}}^{{Lich setting|name=dump|desc=Dump item after sale.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== almanac ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses an almanac every 10 minutes. Pauses all other scripts, stows your left hand, studies it, then unpauses everything.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill by appraising your gear, zills, bundles, gem pouches, and studying the art in the Crossing art gallery. Use the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; setting to specify a training regimen.&lt;br /&gt;
|usage=Define the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; list in your settings file. It will train in the order listed.&lt;br /&gt;
* Example Settings&lt;br /&gt;
&amp;lt;pre&amp;gt;appraisal_training:&lt;br /&gt;
- gear&lt;br /&gt;
- zills&lt;br /&gt;
- art&lt;br /&gt;
- bundle&lt;br /&gt;
- pouches&lt;br /&gt;
full_pouch_container: backpack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; setting appraises everything listed in &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; (where your armor and weapons are listed). &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt; setting appraises zills up to 250 appraisal ranks; after that you will get a warning to remove zills from your training list. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt; setting runs the study-art script which appraises art in the Crossing art gallery. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt; setting appraises a worn bundle quick.&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt; setting appraises gem pouches stored in the container you list as &amp;lt;code&amp;gt;full_pouch_container&amp;lt;/code&amp;gt;. Up to eleven gem pouches can be appraised. This has been updated to also appraise your worn gem pouch if &amp;lt;code&amp;gt;gem_pouch_adjective&amp;lt;/code&amp;gt; is defined, making the total pouches appraised twelve.&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=appraisal_training|desc=List of training options. Valid options are &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt;}}^{{Lich setting|name=full_gem_pouch_container|desc=The container where you store gem pouches for appraisal. This should not be the same container where you store empty ones}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=study-art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== arrows ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, arrowheads, and arrows all in one script. &lt;br /&gt;
|usage=Syntax: ;arrows type lumber tools&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;arrows drake-fang maple&lt;br /&gt;
 ;arrows drake-fang balsa yes&lt;br /&gt;
 ;arrows continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
astrology_training:&lt;br /&gt;
- ways&lt;br /&gt;
- observe&lt;br /&gt;
- rtr&lt;br /&gt;
- weather&lt;br /&gt;
- events&lt;br /&gt;
- moons&lt;br /&gt;
astral_plane_training:&lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&lt;br /&gt;
#Choose one, container or tie&lt;br /&gt;
telescope_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container, tied, or worn&lt;br /&gt;
divination_tool:&lt;br /&gt;
  name:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
  worn:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container or tied&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
NOTE: DO NOT INCLUDE THE STUFF UNDER divination_tool or divination_bones_storage IF NOT USING!!&lt;br /&gt;
&lt;br /&gt;
EXAMPLE YAML IF NOT USING:&lt;br /&gt;
divination_tool:&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=astrology_training|desc=A list of training options. The possible options are ways, observe, rtr, weather, events, and moons. Things will be trained in the order they are listed}}^{{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== athletics ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Athletics training script&lt;br /&gt;
|args={{Lich setting|name=wyvern|desc=Climb wyverns instead of undergondola.}}^{{Lich setting|name=undergondola|desc=Climb undergondola.}}^{{Lich setting|name=xalas|desc=Climb in xalas}}&lt;br /&gt;
|settings={{Lich setting|name=have_climbing_rope|desc=Set this to true to use a magic climbing rope for training. This currently requires zills.}}^{{Lich setting|name=held_athletics_items|desc=A list of 1-2 items held while doing athletics to increase the difficulty. Each item adds difficulty. Uses get/stow, and the items don&#039;t need to be weapons.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== attunement ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains [[attunement]] via power walking or perceiving in a single room. Empaths can optionally train [[empathy]] via health walking.&lt;br /&gt;
|usage=&lt;br /&gt;
* attunement - &#039;&#039;run with no arguments to power walk&#039;&#039;&lt;br /&gt;
* attunement health - &#039;&#039;run with &#039;health&#039; argument to health walk&#039;&#039; (Empaths only)&lt;br /&gt;
|args=&lt;br /&gt;
&#039;&#039;Optional&#039;&#039;&lt;br /&gt;
* health - As an Empath, specify this argument to perform a health walk to train empathy and attunement&lt;br /&gt;
|settings=&lt;br /&gt;
&#039;&#039;Example Config&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Town to train attunement in.&lt;br /&gt;
# Most towns have a pre-defined list of rooms in base-towns.yaml.&lt;br /&gt;
hometown: Crossing&lt;br /&gt;
&lt;br /&gt;
# Town to train attunement in if NOT using hometown as your training town.&lt;br /&gt;
# This variable is used in other scripts for the same purpose.&lt;br /&gt;
# Useful if using Fang Cove as your hometown, since many scripts don&#039;t work with that setting.&lt;br /&gt;
fang_cove_override_town: Crossing&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where magic users will visit to&lt;br /&gt;
# train attunement via &#039;perceive&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is ignored for lunar mages and instead they train in their current room.&lt;br /&gt;
# This is useful for power walking near your safe room, such as&lt;br /&gt;
# non-justice areas, which may be preferrable to Necromancers&lt;br /&gt;
# or if your hometown does not have any room data yet.&lt;br /&gt;
attunement_rooms:&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where Empaths will visit to&lt;br /&gt;
# train empathy via &#039;perceive health&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is useful if your hometown does not have any room data yet.&lt;br /&gt;
perceive_health_rooms:&lt;br /&gt;
- 100&lt;br /&gt;
- 200&lt;br /&gt;
- 300&lt;br /&gt;
&lt;br /&gt;
# If true then you will perform the perceive commands&lt;br /&gt;
# in your current room rather than walk to different rooms.&lt;br /&gt;
# This setting is ignored for Lunar mages (Traders and Moon Mages)&lt;br /&gt;
# and is treated as if it were set to true.&lt;br /&gt;
crossing_training_stationary_skills_only: true|false&lt;br /&gt;
&lt;br /&gt;
# The max learning rate of attunement (power walking) or empathy (health walking)&lt;br /&gt;
# at which point the script will exit.&lt;br /&gt;
crossing_training_max_threshold: 30 &lt;br /&gt;
&lt;br /&gt;
# The desired number of mind states to increase by.&lt;br /&gt;
# Respects crossing_training_max_threshold as an upper threshold.&lt;br /&gt;
attunement_target_increment: 17&lt;br /&gt;
&lt;br /&gt;
# The script will cast the spells listed in the &#039;attunement&#039; waggle&lt;br /&gt;
# at the beginning of training.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  attunement:&lt;br /&gt;
    Aura Sight:&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autocontingency ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Moon Mages only.  It can be run two different ways. First, by providing two arguments for a contingency target (anchor), and the room number that anchor will be in. Your character will run to the room in question, and cast both SEER and Contingency on the anchor. i.e. &amp;lt;code&amp;gt;autocontingency Eteu 798&amp;lt;/code&amp;gt;. Contingency established, you can then go about your business. &lt;br /&gt;
&lt;br /&gt;
The other method is &amp;lt;code&amp;gt;autocontingency invoke&amp;lt;/code&amp;gt;. When run in this manner, typically after a hunt or a long athletics trip to the far side of Elanthia, the script will invoke the Contingency to bring you back to your point of origin.&lt;br /&gt;
|usage= Ensure that a waggle titled `contingency` is present in your YAML. Example below:&lt;br /&gt;
   contingency:&lt;br /&gt;
    Seer&#039;s Sense:&lt;br /&gt;
      abbrev: SEER&lt;br /&gt;
      recast: 2&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
    Contingency:&lt;br /&gt;
      abbrev: CONTINGENCY&lt;br /&gt;
      recast: 1&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 7&lt;br /&gt;
      - 7&lt;br /&gt;
&lt;br /&gt;
The waggle does not have to include both spell entries, but SEER should only not be included if you are casting that by hand (or in another script) on your anchor target before the Contingency cast. Best practice, include both.&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as a &amp;lt;code&amp;gt;before&amp;lt;/code&amp;gt; in a hunt:&lt;br /&gt;
   hunting_info:&lt;br /&gt;
   - :zone:&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     :duration: 30&lt;br /&gt;
     args:&lt;br /&gt;
       - d0&lt;br /&gt;
       - combat&lt;br /&gt;
     before:&lt;br /&gt;
     - go2 798&lt;br /&gt;
     - autocontingency Etreu&lt;br /&gt;
     after:&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     stop_on:&lt;br /&gt;
     - Large Blunt&lt;br /&gt;
     - Large Edged&lt;br /&gt;
     - Small Edged&lt;br /&gt;
     - Staves&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as part of T2&#039;s &amp;lt;code&amp;gt;training_list&amp;lt;/code&amp;gt;:&lt;br /&gt;
   training_list:&lt;br /&gt;
   - skill: &lt;br /&gt;
     - Targeted Magic&lt;br /&gt;
     start: 4&lt;br /&gt;
     scripts:&lt;br /&gt;
     - autocontingency Etreu 798&lt;br /&gt;
     - buff main&lt;br /&gt;
     - hunting-buddy&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     - safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autostart ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Advanced core lich autostart option - Please be sure you have read the earlier [[Lich_script_repository#Autostart|Autostart]] section explaining the different autostart options before reading this.&lt;br /&gt;
|usage=Often called &#039;&#039;other&#039;&#039; autostart, this script allows users to change to the way lich itself is loaded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS IS NOT A TRAINING SCRIPT.  EXTREMELY ADVANCED USERS ONLY!!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT USE THESE COMMANDS UNLESS YOU INTEND TO EDIT THE VERY FABRIC OF LICH BEHAVIOR.  BREAKAGE LIKELY!!  &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To autoload training scripts on startup such as roomnumbers or sanowret-crystal, please see the correct [[Lich_script_repository#autostart|autostart]] instructions at the top of this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;autostart&amp;lt;/code&amp;gt; is part of core &#039;&#039;&#039;lich&#039;&#039;&#039;.  It should only be used for scripts that are also a part of core lich.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;e autostart&amp;lt;/code&amp;gt; is part of &#039;&#039;&#039;dependency&#039;&#039;&#039;, a lich script, which manages the start up process for scripts that make use of the dr-scripts github repository and common functions defined there. &lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;dependency&#039;&#039; autostart (the second one) for any script on this page. This means you should use &amp;lt;code&amp;gt;;e autostart &#039;scriptname&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;e autostart(&#039;scriptname&#039;)&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;;autostart add scriptname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If any of the scripts on this page are in &amp;lt;code&amp;gt;;autostart list&amp;lt;/code&amp;gt;, you should remove them. Try the command &amp;lt;code&amp;gt;;autostart help&amp;lt;/code&amp;gt; if you need help.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== avtalia ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Traders only.  When run, it watches cambrinth defined in avtalia_array:.  It maintains a running list of how much mana is in those cambrinth and allows it to be pulled by scripts like combat-trainer when mana is low.&lt;br /&gt;
|usage= Define a list of cambrinth as below:&lt;br /&gt;
  avtalia_array:&lt;br /&gt;
  - name: cambrinth bracer&lt;br /&gt;
    cap: 32&lt;br /&gt;
  - name: watersilk bag&lt;br /&gt;
    cap: 108&lt;br /&gt;
  - name: cambrinth anklet&lt;br /&gt;
    cap: 12&lt;br /&gt;
  - name: tattered robe&lt;br /&gt;
    cap: 50&lt;br /&gt;
  - name: cambrinth chains&lt;br /&gt;
    cap: 50&lt;br /&gt;
&lt;br /&gt;
Each entry must be unique, all cambrinth must be worn, you must have sufficient Arcana to charge and invoke accurately while worn, and you must not use your primary casting cambrinth you use for other spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=avtalia_array: defines the array of worn cambrinth.&lt;br /&gt;
|uservars=avtalia&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bankbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Have a character act as a banker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;citizenship&#039;&#039;: Set citizenship to &#039;Zoluren&#039; to skip a money check. Set to &#039;Ilithi&#039; to use the north, west, south gates of Shard&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bolts ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, boltheads, and bolts all in one script. &lt;br /&gt;
Syntax: ;bolts type lumber yes&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;bolts drake-fang maple&lt;br /&gt;
 ;bolts drake-fang balsa yes&lt;br /&gt;
 ;bolts continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== buff ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts waggle sets defined in your yaml. Casts the default: waggle set if no args are given.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://github.com/rpherbig/dr-scripts/wiki/Waggle-Sets&lt;br /&gt;
&lt;br /&gt;
== burgle ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=[[Breaking and Entering]] - Used to train Thievery, Stealth, and depending on entry method, 1 of Athletics (rope) / Locksmithing(lockpick).   &#039;&#039;&#039;Extremely high fines if you are caught.  Be sure to read the [[Breaking and Entering]] page to understand how the system works prior to using this script.&#039;&#039;&#039;&lt;br /&gt;
|usage=Script can be started anywhere that can path the room you set in the settings.&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Turn on Burgle inside crossing_training. Attempts to use ;burgle during Athletics, Locksmithing, Thievery, or Stealth&lt;br /&gt;
# Uses burgle_settings for entry method then continues to alternate methods such as climbing, picking shop stealing, etc.&lt;br /&gt;
train_with_burgle: true&lt;br /&gt;
&lt;br /&gt;
#Plead guilty for lower fines if caught in normal justice.&lt;br /&gt;
guilty_plea: guilty&lt;br /&gt;
&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  room: nnn                                 # pick your own room, you should pick a room that no guard will &#039;&#039;ever&#039;&#039; enter.  Picking rooms guards can come to is a failure on setup, not the script.&lt;br /&gt;
  entry_type: lockpick                      # lockpick | rope | cycle | prioritylockpick | priorityrope&lt;br /&gt;
  max_priority_mindstate: 26                # only used if priority setting for entry_type is used.  Sets max mindstate value before switchover to other entry_method. Default: 26&lt;br /&gt;
  use_lockpick_ring: true                   # if you use a worn lockpick stacker&lt;br /&gt;
  lockpick_container: lockpick ring         # name of your lockpick stacker&lt;br /&gt;
  max_search_count: 2                       # max number of total searches to do including retries&lt;br /&gt;
  retry: false                              # retry if you don&#039;t find loot.  default: false&lt;br /&gt;
  loot: keep                                # drop | keep | bin | pawn   default: keep &lt;br /&gt;
  loot_container: duffel bag                # container to keep loot in while burglering&lt;br /&gt;
  safe_mode: true                           # stop searching and try to get out as quickly as possible when hearing footsteps.  Default: true&lt;br /&gt;
  room_blacklist:                           # array of rooms to ignore. Case sensitive.&lt;br /&gt;
  item_whitelist:     # array of **full item names** (adj + noun) of items to keep no matter what.  Case Sensitive.  Default: empty list&lt;br /&gt;
    - blunt-tipped arrows   # armory - non-lodging ammo&lt;br /&gt;
    - blunt-tipped bolts    # armory - non-lodging ammo&lt;br /&gt;
    - blunt stones          # armory - non-lodging ammo&lt;br /&gt;
    - keepsake box          # bedroom - limited use (35) locksmithing trainer&lt;br /&gt;
    # - mixing bowl           # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mixing stick          # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic mortar         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic pestle         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mesh sieve            # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - butcher&#039;s knife       # kitchen - wrist worn &#039;belt&#039; knife&lt;br /&gt;
    - worn book             # library - scroll stacker (15 page, 10 copies per page)&lt;br /&gt;
    # - contract case         # library - Trader Jewelry&lt;br /&gt;
    # - dainty cowbell        # library - wrist worn weatherproof instrument&lt;br /&gt;
    # - writing quill         # library - writing instrument (ledgers, etc)&lt;br /&gt;
    # - thumb ring            # library - Trader Jewelry&lt;br /&gt;
    # - glass lens            # sanctum - minion identifier&lt;br /&gt;
    # - letter opener         # sanctum - belt worn belt knife&lt;br /&gt;
    - memory orb            # sanctum - random skill absorber&lt;br /&gt;
    # - crystal prism         # sanctum - divination tool&lt;br /&gt;
    # - celestial charts      # sanctum - divination tool&lt;br /&gt;
    # - tool case             # work room - belt worn lockspick stacker - 25 ct&lt;br /&gt;
    # - stirring rod          # work room - forging tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - carving knife         # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - wood shaper           # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - metal rasp            # work room - shaping/carving tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - imbuement rod         # work room - enchanting tool&lt;br /&gt;
    # - !ruby/regexp &#039;/\S+ fabric/&#039;  # Bedroom - illustrates REGEX syntax for items&lt;br /&gt;
  before:                                   # array of scripts to run, similar to hunting-buddy, before the burgle (will be called right before buffing)&lt;br /&gt;
    - yourscripthere with args here&lt;br /&gt;
  after:                                    # array of scripts to run, similar to hunting-buddy, after the burgle, (will be called right before script ends)&lt;br /&gt;
    - anotherscript here&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  burgle:&lt;br /&gt;
    - Silence&lt;br /&gt;
    - Hasten&lt;br /&gt;
    - Plunder&lt;br /&gt;
    - Slight&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=start|desc=Required to run the script.  Protects against accidental starting/typos.}}^{{Lich setting|name=entry|desc=Optional.  Override yaml setting for entry_type. Valid options are: lockpick, rope, cycle, prioritylockpick, priorityrope.}}^{{Lich setting|name=roomid|desc=Optional.  Override yaml setting for room to burgle from.}}^{{Lich setting|name=loot_type|desc=Optional.  Override yaml setting what to do with loot.  Items in your item_whitelist are always kept.  Valid options: drop, keep, pawn bin.}}^{{Lich setting|name=hometown|desc=Optional.  Override yaml hometown setting when using pawn or bin options.}}^{{Lich setting|name=follow|desc=Optional.  Puts brugle into group follow mode.  To be used when you&#039;ve already joined someone to do a group burglary.  This will buff, then hide if needed and then wait for the leader to burgle.  Will attempt to leave the group if you are following once in, to prevent getting lost.}}&lt;br /&gt;
|settings={{Lich setting|name=burgle_settings|desc=Hash of all the burgle settings}}^{{Lich setting|name=burgle_settings:room|desc=The Room id that burgle should be done in.  Guards should never come to this room, so pick carefully}}^{{Lich setting|name=burgle_settings:entry_type|desc=The type of entry - &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;  You must have a heavy rope if using &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have a lockpick, or a worn lockpick stacker with lockpicks on it if using &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have both if you are using the &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; settings.  the priority settings will use that entry method unless your mindstate is above the max value.}}^{{Lich setting|name=burgle_settings:max_priority_mindstate|desc=Tha maximum mindstate to use when using one of the priority entry settings, before switching to the other entry method.}}^{{Lich setting|name=burgle_settings:use_lockpick_ring|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;Check for a lockpick ring/stacker if using lockpick as entry_type. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:lockpick_container|desc=The name of your lockpick ring/stacker.}}^{{Lich setting|name=burgle_settings:max_search_count|desc=Limits the number of searches you do. Setting this too high will result in arrest, and large fine.  Start low and increase as needed.)}}^{{Lich setting|name=burgle_settings:retry|desc=Retry searches if you don&#039;t find loot.  &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:loot|desc=What to do with loot.  Supported options: &amp;lt;code&amp;gt;drop&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keep&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pawn&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt;.  Note that you will always attempt to store loot while in the house, to avoid problems inside with items with custom drop scripts.  &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt; is only supported for thieves.}}^{{Lich setting|name=burgle_settings:loot_container|desc=Where to put loot while in the house.  This is required as the script will not attempt to drop loot in the house.}}^{{Lich setting|name=burgle_settings:safe_mode|desc=Stop searching and try to get out as quickly as possible when hearing footsteps. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:room_blacklist|desc=List of room types (using Sentence Case) that you don&#039;t want to search for loot in.}}^{{Lich setting|name=burgle_settings:item_whitelist|desc=List of full item names (adj + noun) that you want to keep regardless of any other setting.}}^{{Lich setting|name=burgle_settings:before|desc=List of scripts you want to run before burglary.  This is run right before the waggle set.}}^{{Lich setting|name=burgle_settings:after|desc=List of scripts you want to run after burglary.  This is run right after the burglary before processing the loot.}}^{{Lich setting|name=waggle_sets[&#039;burgle&#039;]|desc=Optional. A waggle set called &#039;burgle&#039; to cast right before burglary.}}&lt;br /&gt;
|children=jail-buddy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-bead ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Automates the creation of a prayer bead, either from a held block or foraged and crafted block.&lt;br /&gt;
|usage= Run the script to create a prayer bead based on config information. If started while holding a block, will use that block, otherwise forages and creates one. Will use primer if configured, but not buy you one.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Optional. Forces script into debug mode}}^{{Lich setting|name=primer|desc=Optional.  Override yaml setting for primer use.}}^{{Lich setting|name=aspect|desc=Optional.  Override yaml setting for animal to carve.}}^{{Lich setting|name=help|desc=Optional. Displays usage information and exits}}&lt;br /&gt;
|settings={{Lich setting|name=carve-bead|desc=Main setting block which holds the other settings.}}^{{Lich setting|name=carve-bead:debug|desc=Turns on debug logging}}^{{Lich setting|name=carve-bead:primer|desc=True/False for if a primer should be used. Defaults to false.}}^{{Lich setting|name=carve-bead:knife-adjective|desc=Optional. Adjective for the knife to use for carving, if not &#039;carving&#039;.}}^{{Lich setting|name=theurgy_supply_container|desc=}}^{{Lich setting|name=immortal_aspect|desc=}}^{{Lich setting|name=crafting_container|desc=}}^{{Lich setting|name=crafting_items_in_container|desc=}}^{{Lich setting|name=engineering_belt|desc=}}^{{Lich setting|name=water_holder|desc=}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-lockpicks ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Carves lockpicks from keyblanks on your person, then puts those lockpicks on rings.&lt;br /&gt;
|usage= Store the keyblank pockets in any open container. Designate via yaml settings below a bag for your grandmaster&#039;s picks, master&#039;s picks, and anything less than master&#039;s (professional, ordinary, etc). Place rings for each type(master/grandmaster) in the same bag you designate for the completed picks.&lt;br /&gt;
|args= &amp;lt;code&amp;gt;;carve-lockpicks ring&amp;lt;/code&amp;gt;&lt;br /&gt;
*Put completed batches of lockpicks on rings, need rings in the same bag as the lockpicks (grands rings in grands bag). Not necessary if you have the yaml setting true below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_last&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays most recent percentage of grandmaster to master picks carved from last run&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_all&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays overall percentage of grandmaster to master picks carved from all runs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_reset&amp;lt;/code&amp;gt;&lt;br /&gt;
*Delete all past recorded carving projects data&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks help&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays the above messages&lt;br /&gt;
|settings=&lt;br /&gt;
^Settings below are required to use the script, defaults are NOT in base:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
lockpick_carve_settings:&lt;br /&gt;
      grand_container: #bag for complete grandmaster&#039;s lockpicks&lt;br /&gt;
      master_container: #bag for completed master&#039;s lockpicks&lt;br /&gt;
      trash_container: #bag for anything less than master/grandmaster&lt;br /&gt;
      initial_grand: #true/false as to whether to initial your grandmasters&#039; lockpicks&lt;br /&gt;
      full_rings_container: #bag for full rings, can&#039;t be either grand/master bag&lt;br /&gt;
      ring_picks: #true/false as a default to put carved picks on rings&lt;br /&gt;
      carve_past_ring_capacity: #true/false to continue carving after you&#039;ve run out of lockpick rings&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=UserVars.grands_ratio|desc=Stores ratio of grandmaster&#039;s picks carved to master&#039;s picks for parsing.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== charge-holy-weapon ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Charges holy weapon if below 200 estimated remaining uses. Usable in Crossing or Shard Chadatru temples, or in a player-specified room using a holy icon. There is a large cooldown, and if too low circle &amp;amp; charisma, this could be bad. Best used independently on lower circle Paladins.&lt;br /&gt;
|usage= Run it as a before or after within training manager, as a normal part of T2&#039;s system, or as an independent script.&lt;br /&gt;
|settings={{Lich setting|name=holy_weapon|desc=Main setting which holds the other settings.}}^{{Lich setting|name=holy_weapon:weapon_name|desc=Name of the holy weapon, MUST match gear setting entry exactly.}}^{{Lich setting|name=holy_weapon:icon_name|desc=Name of the icon to use for the ritual.}}^{{Lich setting|name=holy_weapon:icon_container|desc=Name of the container which holds the icon, optional.}}^{{Lich setting|name=holy_weapon:icon_room|desc=Room number to use for the icon ritual.}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== chop-wood ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Chops trees in a room while watching for danger&lt;br /&gt;
|usage= Watches and chops out your current room, stowing or deeding anything in your tree list. Will run to a healer if injured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cleric-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatically does cleric quests you are eligible for. Currently does tamsine, eluned, eluned2, kertigen, hodiera, meraud, and glythtide commune quests if you are the right level.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== coordinator ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Training manager script&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=aiming_trainables|desc=Lets you train weapons in the offhand while aiming crossbows, slings, and bows. The weapon must be usable in the offhand for attacking/throwing, swappables are supported. Large weapons require weapons prime, and other conditions need to be met, etc. It works in conjunction with the settings attack_overrides (hurl/invoke supported) and using_light_crossbow.}}^{{Lich setting|name=using_light_crossbow|desc=Lets you designate that your Crossbow is light, this enables swinging attack options with aiming_trainables.}}^{{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_trainer_action_count|desc=Cycles to next weapon after specified number of actions (generally offensive actions).}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:skip_repair|desc=true if you want to skip repairing this item.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=ambush_location|desc=Set the ambush target for better backstab training for thieves.}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=buff_nonspells:barb_buffs|desc=Specific subsection for barbarian buffs. These require no timer, instead they trigger off of expiration and activation messaging. List by buff name, i.e. &amp;quot;Python&amp;quot;, capitalization required.}}^{{Lich setting|name=buff_nonspells:khri|desc=Specfic sub section for Thief Khri. These require no timer. List skill by name. Capitalization not required.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:tattoo_tm|desc=Will tell the system to target the invoked tattoo spell, if it&#039;s Targeted Magic.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Locks|desc=Train locksmithing by picking pet boxes in combat.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Analyze|desc=Train tactics by analyzing your opponent.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Meraud|desc=Maintains the Meraud Commune.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Ret Stealth|desc=Retreat before stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Teach|desc=Teach hunting_buddies if there are any in the room on this timer.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=training_abilities:Berserk Avalanche|desc=Trains Utility with Berserk Avalanche.}}^{{Lich setting|name=training_abilities:Berserk Landslide|desc=Trains Warding with Berserk Landslide.}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}^{{Lich setting|name=cycle_armors|desc=List of armor types and corresponding items from gear to rotate for training purposes}}^{{Lich setting|name=whirlwind_trainables|desc=Barb specific section for telling the combat-trainer which weapon skills you want to train with whirlwind. It requires one-handed templates, doesn&#039;t support two handed weapons, and will use the weapon listed under weapon_training.}}^{{Lich setting|name=barb_famine_healing|desc=Barb specific section for automatic usage of Berserk Famine when low health. Has two settings listed below as well as knowledge of Berserk Famine as requirements.}}^{{Lich setting|name=barb_famine_healing:health_threshold:|desc=Famine will be used when below this threshold.}}^{{Lich setting|name=barb_famine_healing:inner_fire_threshold|desc=Will not use Berserk Famine unless above this threshold.}}^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=hide_type|desc=Value of &amp;quot;stalk&amp;quot; changes hide type to &amp;quot;slip stalk&amp;quot;. This will perform the command &amp;quot;stalk&amp;quot; instead of &amp;quot;hide&amp;quot; which activates &amp;quot;slip stalk&amp;quot;. &amp;quot;Slip stalk&amp;quot; is only available for a number of professions and must be learned. Default value: hide. Uses hide as normal.}}^{{Lich setting|name=force_unhide|desc=Value of true will always unhide after hiding via Stealth timer under training_abilities:.}}^{{Lich setting|name=dont_stalk|desc=Value of true prevents stalk usage after hiding when hiding via Stealth timer under training_abilities:. Default value is false.}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== corn-maze ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs the Hollow Eve corn maze.&lt;br /&gt;
|usage=Run inside the large-form corn maze, anywhere in the starting &#039;labyrinth&#039; or entrance area. This does NOT work with the single-task versions. The script will finish any pre-existing corn-maze task, then search the maze for incidental loot.  Make sure to allow ten minutes between runs for the loot to respawn. &lt;br /&gt;
|args={{Lich setting|name=noloot|desc=Run as normal, but only pick up free corn maze passes from the incidentals.}}^{{Lich setting|name=restart|desc=Run as normal, but skip incidental looting entirely. Useful if you already looted this run and needed to restart the script for some reason.}}^{{Lich setting|name=manual|desc=Replaces loot-corn-maze.lic.  Control your run manually. Pick up and complete tasks on your own. This will sit in the background, and search and loot any incidental objects you come across automatically.}}^{{Lich setting|name=short|desc=Runs the fast 10-task challenge for the harried Halfling.}}&lt;br /&gt;
|settings={{Lich setting|name=maze_junk|desc=What to throw away during incidental looting. See defaults in base.yaml, and copy to your setup yaml to change them. }}^{{Lich setting|name=cornmaze_containers|desc=A list of bags to try and put incidental loot into, top ones first. If all of them are full it&#039;ll try and STOW the item, and if that fails it&#039;ll drop it. By default, no bags listed. &lt;br /&gt;
&lt;br /&gt;
 cornmaze_containers:&lt;br /&gt;
   - backpack&lt;br /&gt;
   - rucksack&lt;br /&gt;
   - satchel&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== craft ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts one item.&lt;br /&gt;
|args={{Lich setting|name=outfitting|desc=Knit.}}^{{Lich setting|name=forging|desc=Forge a Blacksmithing item.}}^{{Lich setting|name=engineering|desc=Shape one item.}}&lt;br /&gt;
|settings={{Lich setting|name=yarn_quantity|desc=How much yarn to keep on hand for knitting, defaults to 100.}}^{{Lich setting|name=craft_max_mindstate|desc=What mindstate to make running the script a noop. Defaults to 31}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=Originally intended to be used in [[RanikMap1|The Crossing]]. The script now works outside [[RanikMap1|The Crossing]] with hometown set to: [[RanikMap30|Riverhaven]], [[RanikMap42|Therenborough]], [[RanikMap67|Shard]], [[RanikMap99|Aesry]], [[RanikMap107|Mer&#039;Kresh]], [[RanikMap117|Hibarnhvidar]], [[RanikMap121|Boar Clan]], [[RanikMap150|Fang Cove]], [[RanikMap47|Muspar&#039;i]], [[RanikMap106|Hara&#039;jaal]], [[RanikMap61|Leth Deriel]], [[RanikMap34a|Rossman&#039;s Landing]], [[RanikMap40|Langenfirth]], or [[RanikMap90|Ratha]]&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=train_with_burgle|desc=Set true to turn on burgle for locksmithing, thievery, stealth, and/or athletics. Needs burgle_settings:.}}^{{Lich setting|name=classes_to_teach|desc=List of subjects to teach people in your safe room}}^{{Lich setting|name=climbing_target|desc=Object to practice climbing on. Setting this causes you to climb practice during athletics training. Look in base-athletics for a list of climbing targets.}}^{{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}} ^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=attunement, pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crowns ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game dice/crowns.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dice_bet_amount|desc=Put this in your yaml and set to some whole number, like dice_bet_amount: 10.}}^{{Lich setting|name=dice_money_on_hand|desc=How much money to withdraw from the bank.}}^{{Lich setting|name=dice_withdraw|desc=Withdraw money from the bank setting.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== dusk-labyrinth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Searches for pets, bloodscrip, and loot in [[Drathrok%27s_Duskruin#Labyrinth|Duskruin Labyrinth]].&lt;br /&gt;
|usage=Configure your settings, enter the labyrinth, then start the script. The script will wait for messaging about a critter scurrying about and either try to catch it or move to another room. If no pet has been found by the 5 minute warning then it begins to search each room to collect bloodscrip and incidentals.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|settings={{Lich setting|name=duskruin:labyrinth:pet_noun|desc=(required) Kind of pet searching for, such as &#039;&#039;&#039;monkey&#039;&#039;&#039; or &#039;&#039;&#039;rat&#039;&#039;&#039;.}}^{{Lich setting|name=duskruin:labyrinth:loot_container|desc=(optional) Which container to put the bloodscrip and items you find when searching. If not specified then relies on {{com|STOW}} left/right.}}^{{Lich setting|name=duskruin:labyrinth:redeem_scrip|desc=(optional) Set to &#039;&#039;&#039;true&#039;&#039;&#039; to auto redeem any found bloodscrip. Default is &#039;&#039;false&#039;&#039;.}}&lt;br /&gt;
|uservars={{Lich setting|name=dusk_labyrinth_debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== empathylink ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Will link to your hunting_buddies while in combat running combat-trainer. Will attempt to link with Hodierna, if known, or Unity if not.&lt;br /&gt;
|usage=Start the script in your autostarts or manually start with ;empathylink when you want to use. Script is meant to run in the background.&lt;br /&gt;
&lt;br /&gt;
In your yaml put the following to never heal these people (replace the example names with yours):&lt;br /&gt;
 &lt;br /&gt;
 noheal_empathylink:&lt;br /&gt;
  - Bob&lt;br /&gt;
  - Joe&lt;br /&gt;
  - Jill&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=has_hodierna|desc=Set to true in your yaml to use Hodierna link.}}^{{Lich setting|name=noheal_empathylink|desc=List of names you never want to heal even if in hunting_buddies list. This setting is in this script.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Wrayth. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faux-atmo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Bring your verby items to life! Turn toys and items with fun verbs into [[Atmospheric_item|atmospherics]] by periodically performing a random verb on a random item based on your settings.&lt;br /&gt;
|usage=Configure which items and verbs you want to periodically do then start the script. It runs in the background.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Enable debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Number of minutes to wait between performing a verb on an item.&lt;br /&gt;
faux_atmo_interval: 15&lt;br /&gt;
&lt;br /&gt;
# Set to true to randomly select an item and verb to perform.&lt;br /&gt;
# Set to false to round-robin select items and verbs to perform.&lt;br /&gt;
faux_atmo_random: true&lt;br /&gt;
&lt;br /&gt;
# Items that don&#039;t have an inherent atmo effect&lt;br /&gt;
# but whose verbs if done periodically would.&lt;br /&gt;
faux_atmo_items:&lt;br /&gt;
  - name: blue basilisk&lt;br /&gt;
    verbs:&lt;br /&gt;
    - pet&lt;br /&gt;
    - pinch&lt;br /&gt;
    - poke&lt;br /&gt;
  - name: hooded cloak&lt;br /&gt;
    verbs:&lt;br /&gt;
    - rub&lt;br /&gt;
    - pat&lt;br /&gt;
    - wave&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if these scripts are running.&lt;br /&gt;
faux_atmo_no_use_scripts:&lt;br /&gt;
- combat-trainer&lt;br /&gt;
- go2&lt;br /&gt;
- get2&lt;br /&gt;
- bescort&lt;br /&gt;
- steal&lt;br /&gt;
- burgle&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if in these rooms.&lt;br /&gt;
faux_atmo_no_use_rooms:&lt;br /&gt;
- Carousel Chamber     # Room with vault&lt;br /&gt;
- Carousel Booth       # Room just before vault&lt;br /&gt;
- 1900                 # You can specify room ids, too&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=faux_atmo_debug|desc=Enable debug mode.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== fill-dirt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Fills a dirt stacker with dirt.&lt;br /&gt;
|usage=Run the script in any room where dirt is forageable.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dirt_stacker|desc=Name of dirt stacker to fill. Must be worn.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find-darkbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds and plays the Hollow Eve&#039;s game Darkbox.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=override|desc=Optional arg. Passes override to heal-remedy to use remedies instead of herbs if you already have herbs setup in your yaml.}}&lt;br /&gt;
|settings={{Lich setting|name=he_use_herbs_remedies|desc=Put this as true in your yaml if you want to use heal-remedy.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks  More in-depth look at first-aid.lic: https://github.com/rpherbig/dr-scripts/wiki/First-Aid-Strategy&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}^{{Lich setting|name=compendium_type|desc=Will default to compendium but also supports burgled manuals and guides.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faskinner ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill with training items such as a small blue-belly crocodile with prominently stitched seams or a small fuzzy caracal with tufted ears and double-stitched seams.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Trainer noun should match exactly, such as crocodile or caracal&lt;br /&gt;
fa_skinning_trainer: &lt;br /&gt;
&lt;br /&gt;
# Container where you store your trainer, if it&#039;s not worn.&lt;br /&gt;
fa_skinning_trainer_container: &lt;br /&gt;
&lt;br /&gt;
# If you don&#039;t wear a skinning knife, this is the&lt;br /&gt;
# bladed weapon you want to use to skin with, such as a dagger.&lt;br /&gt;
fa_skinning_knife: &lt;br /&gt;
&lt;br /&gt;
# If you specify &#039;fa_skinning_knife:&#039; then this is&lt;br /&gt;
# the container where that bladed weapon is stored.&lt;br /&gt;
fa_skinning_knife_container: &lt;br /&gt;
&lt;br /&gt;
# Options:  First Aid, Skinning, Both or leave blank for whichever happens first&lt;br /&gt;
fa_skinning_priority: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== feed-cloak ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Feeds [[living vine cloaks]] that you are wearing so that they stay refreshed and healthy.&lt;br /&gt;
|usage=Run on demand or part of a training routine to feed your cloak regularly. Does not run in the background.&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# If your cloak can&#039;t feed in your current room&lt;br /&gt;
# then feed-cloak will move to this specified room id.&lt;br /&gt;
# If not specified, or if the cloak can&#039;t feed here either,&lt;br /&gt;
# then the script will move to your `safe_room`.&lt;br /&gt;
feed_cloak_room: 992 # Crossing, [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== glyph-of-mana ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script that will keep glyph of mana up always.&lt;br /&gt;
|usage=Meant to be used as a during: in combat but can be used anywhere.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example usage:&lt;br /&gt;
hunting_info:&lt;br /&gt;
- :zone: cinder_beasts&lt;br /&gt;
  args:&lt;br /&gt;
  - d1&lt;br /&gt;
  stop_on:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  :duration: 55&lt;br /&gt;
  before:&lt;br /&gt;
  - go2 12345&lt;br /&gt;
  - mech-lore&lt;br /&gt;
  - athletics&lt;br /&gt;
  during:&lt;br /&gt;
  - glyph-of-mana&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=Start the script while you and the other player are standing at a bank teller.&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== heal-remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses crafted remedies for healing&lt;br /&gt;
|usage=This script will cycle through the remedies, from base-remedies.yaml, from the most potent to least potent. The script will pause a little bit, letting the remedies work to make scars, then apply scar remedies. Will need one hand free to use.&lt;br /&gt;
|args={{Lich setting|name=override|desc=Override setting to force using remedies instead of herbs if herbs are already defined in your yaml.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths.&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses the &#039;healing&#039; waggle set to configure how to cast your spells. Backwards compatible with &#039;empath_healing&#039; setting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;YAML Configuration&amp;lt;/b&amp;gt; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# healme script specific settings for empaths.&lt;br /&gt;
# Highly recommend that you define a &#039;healing&#039; waggle set&lt;br /&gt;
# for maximum control over how you cast your healing spells.&lt;br /&gt;
# If no &#039;healing&#039; waggle set is defined then healme script&lt;br /&gt;
# will use &#039;empath_healing:&#039; settings as backup.&lt;br /&gt;
healme:&lt;br /&gt;
  # Toggle debug mode. Can also use `debug` script argument.&lt;br /&gt;
  # Default is false.&lt;br /&gt;
  debug: false&lt;br /&gt;
  # Wound severities below this threshold will be ignored.&lt;br /&gt;
  # Range is 0 to 13 based on &#039;perceive health self&#039;.&lt;br /&gt;
  # If you have HEAL or REGENERATE, then you may choose&lt;br /&gt;
  # to set a low threshold (1 or 2) since those can be healed over time&lt;br /&gt;
  # rather than waiting for the script to heal them all in one sitting.&lt;br /&gt;
  # Default is 0.&lt;br /&gt;
  severity_threshold: 1&lt;br /&gt;
  # When waiting for a spell to be prepared and if you have wounds to tend,&lt;br /&gt;
  # such as bleeders or lodged ammo or parasites, then this is the max&lt;br /&gt;
  # number of those wounds to tend before casting to be efficient.&lt;br /&gt;
  # Even if you set this to 0, healme script will tend wounds just not&lt;br /&gt;
  # between preparing and casting a spell.&lt;br /&gt;
  # Default is 1.&lt;br /&gt;
  max_wounds_to_tend_while_prep_spells: 1&lt;br /&gt;
&lt;br /&gt;
# This is a sample &#039;healing&#039; waggle set for the healme script.&lt;br /&gt;
# You can configure which spells you want to use and how to cast them.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  # Used by the &#039;healme&#039; script&lt;br /&gt;
  # Spells are cast as needed, but as you define them here&lt;br /&gt;
  healing:&lt;br /&gt;
    # Required spells&lt;br /&gt;
    Heal Wounds:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    Heal Scars:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    # Important spells (optional)&lt;br /&gt;
    Blood Staunching:       # cast if bleeding&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Vitality Healing:       # cast if low on vitality&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Niche spells (optional)&lt;br /&gt;
    Flush Poisons:          # cast if poisoned&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Cure Disease:           # cast if diseased&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Helpful spells (optional)&lt;br /&gt;
    Heal:                   # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Regenerate:             # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Script Usage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Heal yourself using default settings.&lt;br /&gt;
;healme&lt;br /&gt;
&lt;br /&gt;
# Heal all wounds EXCEPT external wounds of&lt;br /&gt;
# the listed body parts to preserve pet bleeders.&lt;br /&gt;
;healme &amp;quot;chest, left arm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
# Heal wounds whose severity is greater than 2.&lt;br /&gt;
# Overrides the healme.severity_threshold setting.&lt;br /&gt;
;healme 2&lt;br /&gt;
&lt;br /&gt;
# Echo debug information.&lt;br /&gt;
;healme debug&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== herb-stock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Restocks herbs for healing with herbs in combat&lt;br /&gt;
|usage=This script will restock either default herbs or herbs defined in the user&#039;s yaml&lt;br /&gt;
|args={{Lich setting|name=town|desc=Override your character&#039;s hometown with a different town to use for stocking herbs.}}&lt;br /&gt;
|settings={{Lich setting|name=herbs|desc=Set this to true to restock default herbs based on your character&#039;s hometown. Alternatively, define a list of herbs to add to or override the default list.}}^{{Lich setting|name=herbs_override_herbstock|desc=Set this to true to ONLY use the herbs defined in the herbs setting.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== horse-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Teaches all skills to a horse.&lt;br /&gt;
|usage=This script will go through the list of skills and try to teach a horse. The order teaches is leadrope, saddle, animal, joust, kneel, prance, beg, spin, jump, combat, magic, war. You must be a Ranger to run this.&lt;br /&gt;
|args=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:full_waiting_room|desc=Room to wait in while the zones are full, defaults to safe_room number if not present.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_info:boxes|desc=Sets the hunt as a box priority hunt, will stop or skip if you have box_loot_limit number of boxes if set to true}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=hunting_nemesis|desc=List of PC&#039;s you do not want to hunt with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}^{{Lich setting|name=prehunt_buffs|desc=Room number where you can cast buffs before beginning hunt.  List buffs under waggle_sets: with same heading prehunt_buffs:.}}^{{Lich setting|name=hunting_room_min_mana|desc=Minimum mana level of an acceptable hunting room.}}^{{Lich setting|name=hunting_room_strict_mana|desc=If false, it will find any empty room in the event that no empty rooms are found above the minimum mana level.}}^uservars=&lt;br /&gt;
|children=combat-trainer, buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== inventory-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Stores current &amp;quot;inv list&amp;quot; data in a YAML file for searching from any character... works across multiple accounts.&lt;br /&gt;
|usage= Store and access any character&#039;s &amp;quot;inventory list&amp;quot;. Prints a list of character names stored, prints individual inventory, and searches all inventory for any keyword(s).&lt;br /&gt;
|args={{Lich setting|name=save|desc=Executes game command &amp;quot;inv list&amp;quot; and saves all items to database labeled as either worn or in container.}}^{{Lich setting|name=search|desc=Searches database for text provided. Requires an item for which to search.}}^{{Lich setting|name=list|desc=Shows all character(s) names stored within the database. Optional input of a character&#039;s name to list their inventory.}}^{{Lich setting|name=remove|desc=Removes character and associated data from database, requires a name.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== invoke-rune ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Use to cast spells from runestones. The runestones are the ones purchased from Sierack&#039;s Reagents, https://elanthipedia.play.net/Sierack%27s_Reagents, in Shard. Can add more from Enchanting or other places.&lt;br /&gt;
|usage= ;invoke-rune &amp;quot;&amp;lt;spell name&amp;gt;&amp;quot; example: ;invoke-rune &amp;quot;Clear Vision&amp;quot; &lt;br /&gt;
|args={{Lich setting|name=spell|desc=Name of the spells: &amp;quot;Arc Light&amp;quot; Althleticism Bless Calm &amp;quot;Clear Vision&amp;quot; Compost &amp;quot;Eagle&#039;s Cry&amp;quot; &amp;quot;Fire Shards&amp;quot; &amp;quot;Glythtide&#039;s Gift&amp;quot; Geyser &amp;quot;Protection from Evil&amp;quot; Refresh Shadows Zephyr. Use double quotes for spells with two or more words.}}^{{Lich setting|name=debug|desc=Puts script in debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== join-thieves ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Joins the thieves guild in Crossing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== journal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to use an epistemic journal. Best used as an after:&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;journal_noun&#039;&#039;: Set the noun of your journal, defaults to journal&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== lamprey ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game lamprey. Can only play this game once every 10 minutes if you get a lamprey or prize.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== levelup ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks to your guild leader and levels up as many times as you can.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;levelup&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== locksmithing ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains locksmithing independently or with crossing-training.  Can use unlimited training boxes, daily charge training boxes, or limited use disposable training items such as corn maze pouches, liquor cabinets, or burgled keepsake boxes. Also trains [[Lich_script_repository#performance|performance]] while picking.&lt;br /&gt;
|usage=Can be used independently or by listing Locksmithing under crossing_training.  If used with crossing_training additional feature &amp;lt;code&amp;gt;train_with_burgle: true&amp;lt;/code&amp;gt; is available.  The [[Lich_script_repository#burgle|burgle_settings: loot_container]] is a shared feature for ease of use with keepsake boxes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Settings:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Do you use a worn lockpick ring for picking?&lt;br /&gt;
# If true then specify the name of your lockpick ring as the container.&lt;br /&gt;
use_lockpick_ring: true&lt;br /&gt;
lockpick_container: lockpick ring&lt;br /&gt;
&lt;br /&gt;
# If false then the script will get a loose lockpick from the container.&lt;br /&gt;
#use_lockpick_ring: false&lt;br /&gt;
#lockpick_container: backpack&lt;br /&gt;
&lt;br /&gt;
# When done picking boxes that contains coins, gems, and such,&lt;br /&gt;
# do you want to run the ;sell-loot script?&lt;br /&gt;
sell_loot: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick looted boxes from critters and such?&lt;br /&gt;
# If true then the ;pick script is ran using its settings.&lt;br /&gt;
# Refer to that script for how to set up those settings.&lt;br /&gt;
pick_live_boxes: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick a daily use lockbox trainer like a training box or harvest bag?&lt;br /&gt;
# If true then specify your trainer&#039;s name and whether it&#039;s worn or not.&lt;br /&gt;
have_training_box: false&lt;br /&gt;
picking_lockbox: training box&lt;br /&gt;
picking_worn_lockbox: false&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick consumable boxes such as limited use trainers from burgling or incidentals?&lt;br /&gt;
# If true then list the names of those discardable consumables here.&lt;br /&gt;
# IMPORTANT! Consumable boxes will be pulled from your burgle_settings: loot_container.&lt;br /&gt;
# IMPORTANT! Consumable boxes should be kept separate from live boxes so as not to cause issues with ;pick script.&lt;br /&gt;
# IMPORTANT! THESE BOXES WILL BE DROPPED. MAKE CERTAIN YOU ONLY LIST THROW-AWAY TRAINERS.&lt;br /&gt;
consumable_lockboxes:&lt;br /&gt;
  - keepsake box&lt;br /&gt;
  - box puzzle&lt;br /&gt;
  - jewelry box&lt;br /&gt;
&lt;br /&gt;
# If you use a daily use lockpick trainer,&lt;br /&gt;
# be sure to add it to your gear: config.&lt;br /&gt;
gear:&lt;br /&gt;
- :adjective: training&lt;br /&gt;
  :name: box&lt;br /&gt;
  :skip_repair: true&lt;br /&gt;
  :container: backpack&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
At the beginning of the script it will check for deed packets and buy more if it finds less than 2&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mm ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A general purpose moon mage utility script&lt;br /&gt;
|usage= Run the script without any arguments to see usage&lt;br /&gt;
|args= {{Lich setting|name=locate &amp;lt;name&amp;gt;|desc=Locates the given name and reports the room number if the locate was successful}}^{{Lich setting|name=rift &amp;lt;name&amp;gt;|desc=Locates and rifts the given name to your current room. Checks if the moons are up. Uses the same settings as &amp;lt;code&amp;gt;;mm locate&amp;lt;/code&amp;gt;}}&lt;br /&gt;
|settings= {{Lich setting|name=waggle_sets[&#039;locate&#039;]|desc=Optional. A waggle set called &#039;locate&#039; with only the locate spell in it. Uses the data in DISCERN locate otherwise.}}^{{Lich setting|name=waggle_sets[&#039;rs&#039;]|desc=Optional. A waggle set called &#039;rs&#039; with only the locate Riftal Summons spell in it. Uses the data in DISCERN RS otherwise.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== multi ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts multiple times.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2,sit,kneel,stand&lt;br /&gt;
&lt;br /&gt;
# This toggles autosneak flag before/after burgling.&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - multi 1,flag autosneak off&lt;br /&gt;
  after:&lt;br /&gt;
  - multi 1,flag autosneak on&lt;br /&gt;
  ...&lt;br /&gt;
&lt;br /&gt;
# This example combines doing actions and running scripts.&lt;br /&gt;
# To run a script, prefix its name with a colon.&lt;br /&gt;
# It also passes arguments to the script (each argument separated by a space).&lt;br /&gt;
;multi 5,get sword from my backpack,:myForgingScript sword,put sword in my carryall&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== newbie-gear ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts a set of gear for a new character.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=storage|desc=The container in which to store finished items}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== oshu_manor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Navigates you through the Oshu Manor. Used to hunt [[Seordhevor kartais]]. Note there is an underscore in this script&#039;s name, not a dash.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== paladin-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes the paladin Glyph quests for you.&lt;br /&gt;
|args={{Lich setting|name=warding|desc=Complete the Glyph of Warding Quest.}}{{Lich setting|name=bonding|desc=Complete the Glyph of Bonding Quest.}}{{Lich setting|name=light|desc=Complete the Glyph of Light Quest.}}{{Lich setting|name=mana|desc=Complete the Glyph of Mana Quest.}}{{Lich setting|name=ease|desc=Complete the Glyph of Ease Quest.}}{{Lich setting|name=renewal|desc=Complete the Glyph of Renewal Quest.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pattern-hues ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts Warrior Mage Pattern Hues cantrip at set intervals.&lt;br /&gt;
|usage= The script will cast pattern hues cantrip based on settings in yaml. If no custom settings set, will cast a random color. Examples: ;pattern-hues now will cast now and exit. ;pattern-hues in you before, after, t2, manually, or in a personal startup script will change cast the cantrip on your interval and with settings. Leave pattern and hue empty if you want to pick from all the available options. Put what you only want the color to go to for random. Custom is for those lucky enough to have their own color (Dartellum has a custom color). Or, put the exact color you want in gesture, such as bright emerald.&lt;br /&gt;
|args= {{Lich setting|name=now|desc=Cast now.}}{{Lich setting|name=debug|desc=Output variable values.}}&lt;br /&gt;
|settings={{Lich setting|name=Pattern Hues yaml settings: gesture is either random, custom, or a specific setting.}}&lt;br /&gt;
  pattern_hues:&lt;br /&gt;
    duration: 600&lt;br /&gt;
    gesture: custom&lt;br /&gt;
    pattern_hues_styles:&lt;br /&gt;
      pattern:&lt;br /&gt;
      - bright&lt;br /&gt;
      - hazy&lt;br /&gt;
      - gleaming&lt;br /&gt;
      - lucent&lt;br /&gt;
      hue:&lt;br /&gt;
      - soot black&lt;br /&gt;
      - emerald&lt;br /&gt;
      - bone white&lt;br /&gt;
      - snowflake white&lt;br /&gt;
      - yellow&lt;br /&gt;
      - charcoal black&lt;br /&gt;
      - sky blue&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Script to train performance.  Defaults to worn instrument but accepts an instrument setting&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=instrument|desc=Optional. The instrument you would like to use.  Defaults to worn instrument if none selected}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, unlocks, and loots monster boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  # Assuming YAML config matches your goals&lt;br /&gt;
  ;pick&lt;br /&gt;
&lt;br /&gt;
  # Pick boxes in different bag, ignoring exp mind state, skipping identify&lt;br /&gt;
  ;pick source=backpack all careful&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &#039;Simple&#039; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  tend_own_wounds: true&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - encompassing.shadows&lt;br /&gt;
  - lootsack&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  - reaper&lt;br /&gt;
  - concussion&lt;br /&gt;
  blacklist_container:&lt;br /&gt;
  too_hard_container:&lt;br /&gt;
&lt;br /&gt;
lockpick_type: stout iron&lt;br /&gt;
lockpick_dismantle: pray&lt;br /&gt;
stop_pick_on_mindlock: false&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &amp;quot;Higher Risk&amp;quot; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  disarm_quick_threshold: 0&lt;br /&gt;
  disarm_normal_threshold: 2&lt;br /&gt;
  disarm_careful_threshold: 5&lt;br /&gt;
  disarm_too_hard_threshold: 12&lt;br /&gt;
  pick_quick_threshold: 0&lt;br /&gt;
  pick_normal_threshold: 4&lt;br /&gt;
  pick_careful_threshold: 8&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - chef&#039;s bag&lt;br /&gt;
  - arm pouch&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=debug|desc=Turns on debug output}}^&lt;br /&gt;
{{Lich setting|name=refill|desc=Refill your lockpick ring}}^&lt;br /&gt;
{{Lich setting|name=source|desc=The container to get boxes from. Overrides &#039;pick.picking_box_sources&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=all|desc=Keep picking after mindlock. Overrides &#039;stop_pick_on_mindlock&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=assume|desc=Skips identification and assumes a given difficulty (i.e. ;pick careful will always do disarm/pick carefully)}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=pick.debug|desc=Turns on debug output. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=pick.use_glance|desc=Set this to false to disable glance if you&#039;re a thief.}}^&lt;br /&gt;
{{Lich setting|name=pick.trash_empty_boxes|desc=Disposes of empty boxes in trash containers (or drops them) instead of dismantling; will use global worn_trashcan settings if set.}}^&lt;br /&gt;
{{Lich setting|name=pick.assumed_difficulty|desc=Skips identification step and uses this &#039;speed&#039; for disarm and pick. NOTE: Using this will disable blacklist functionality.}}^&lt;br /&gt;
{{Lich setting|name=pick.picking_box_sources|desc=The list of bags that unopened boxes are stored in.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_quick_threshold|desc=Difficulty rating to switch to &#039;pick quick&#039;. Ratings below this will use &#039;pick blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_normal_threshold|desc=Difficulty rating to switch to &#039;pick&#039;. Ratings below this will use &#039;pick quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_careful_threshold|desc=Difficulty rating to switch to &#039;pick careful&#039;. Ratings below this will use &#039;pick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_quick_threshold|desc=Difficulty rating to switch to &#039;disarm quick&#039;. Ratings below this will use &#039;disarm blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_normal_threshold|desc=Difficulty rating to switch to &#039;disarm&#039;. Ratings below this will use &#039;disarm quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_careful_threshold|desc=Difficulty rating to switch to &#039;disarm careful&#039;. Ratings below this will use &#039;disarm&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_too_hard_threshold|desc=Difficulty rating to discard/store the box in the pick.too_hard_container.}}^&lt;br /&gt;
{{Lich setting|name=pick.too_hard_container|desc=The bag to put boxes into that are too difficult to disarm; discards too hard boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist|desc=List of trap types to not auto disarm}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist_container|desc=Container to store blacklisted boxes in; discards blacklisted boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.tend_own_wounds|desc=Decides to run tendme.lic after a box pops before heading to your saferoom. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^&lt;br /&gt;
{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^&lt;br /&gt;
{{Lich setting|name=skip_lockpick_ring_refill|desc=Set this to TRUE in order to skip buying lockpicks after mind-locked. This is important if you have crafted lockpicks on the ring, since you can&#039;t use lockpicks of differing qualities on the same ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^&lt;br /&gt;
{{Lich setting|name=waggle_sets.pick|desc=waggle set of buffs to use while picking}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== release_cyclic ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Releases all cyclic spells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== ranger-companion ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Summons a companion and feeds it milk or corn if it&#039;s a baby, handles raising a baby pet to young age. Meant to be used as a during: in combat but works anywhere as long as you are stationary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== researcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Does research on a single subject.&lt;br /&gt;
|usage=Specify the subject as an argument, e.g. ;researcher augmentation&lt;br /&gt;
|args=missing&lt;br /&gt;
|settings=missing&lt;br /&gt;
|uservars=missing&lt;br /&gt;
|children=missing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== register ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for searching your deed register.&lt;br /&gt;
|usage=The script will search your deed register for the specified crafting material.&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;code&amp;gt;;register damite&amp;lt;/code&amp;gt;&lt;br /&gt;
    --- Lich: register active.&lt;br /&gt;
;Output of reading register not shown here to save space.&lt;br /&gt;
       Results:&lt;br /&gt;
        45 -- a deed for a damite ingot (48V 91Q - pure Damite --Binu)&lt;br /&gt;
        46 -- a deed for a damite ingot (10V 86Q - pure Damite --Binu)&lt;br /&gt;
    [register]&amp;gt;stow right&lt;br /&gt;
    You put your register in your hunting pack.&lt;br /&gt;
    --- Lich: register has exited.&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=query|desc=The material you want to search for.  Can also be information you entered in the deed note.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=The name of the container where you store your deed register.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for crafting remedies using alchemy.&lt;br /&gt;
|usage = See examples:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; &amp;quot;red flower&amp;quot; nemoih bar mortar cream&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; nemoih &amp;quot;not used&amp;quot; bar mortar cream  - for when only herb is required&lt;br /&gt;
 remedy &amp;lt;book type&amp;gt; &amp;lt;chapter&amp;gt; &amp;lt;recipe name&amp;gt; &amp;lt;herb1&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 Book type:    What alchemy type is this item. [remedies]&lt;br /&gt;
 Chapter: containing the item. &lt;br /&gt;
 Recipe name:  Name of the recipe, wrap in double quotes if this is multiple words. &lt;br /&gt;
 Herb1:        Prepared herb, wrap in double quotes if this is multiple words.. &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
 remedy &amp;lt;continue&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 continue      &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Overrides for foraging (all setting in base):&lt;br /&gt;
 # container used to hold herbs for remedy.lic (optional) Not optional if overriding&lt;br /&gt;
 herb_container:&lt;br /&gt;
 # Following settings, including herb_container:, are required to override workorders for remedies&lt;br /&gt;
 # container used for raw herbs foraged - used by alchemy.lic script&lt;br /&gt;
 alchemy_herb_storage:&lt;br /&gt;
 # quantity of gathered herbs, recall a workorder requires 25 herbs per finished product&lt;br /&gt;
 # Set to your workorder_max_items: setting times 4. Example, if workorder_max_items: 4,&lt;br /&gt;
 # set this setting to 100.&lt;br /&gt;
 alchemy_herb_quantity:&lt;br /&gt;
 # How many prepared herbs you want:&lt;br /&gt;
 alchemy_prep_quantity:&lt;br /&gt;
 # if you want to forage careful&lt;br /&gt;
 alchemy_forage_type:&lt;br /&gt;
 # Set an override for foraging if Outdoorsmanship is high enough to find the herb anywhere&lt;br /&gt;
 forage_override_room:&lt;br /&gt;
 # Set an override for town&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 # Set this to true if you want to always forage for your herbs for workorders&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
&lt;br /&gt;
 workorder_recipes:&lt;br /&gt;
   remedies:&lt;br /&gt;
   - some skin ungent&lt;br /&gt;
   #- some skin tonic&lt;br /&gt;
&lt;br /&gt;
 My guy&#039;s example:&lt;br /&gt;
 # Used by alchemy script #####&lt;br /&gt;
 alchemy_herb_storage: *back&lt;br /&gt;
 alchemy_herb_quantity: 25&lt;br /&gt;
 herb_container: *back&lt;br /&gt;
 alchemy_prep_quantity: 25&lt;br /&gt;
 #alchemy_forage_type:&lt;br /&gt;
 forage_override_room: 909 #8860&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
 ##############################&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== repeat ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for repeating a sequence of up to 10 commands. Does not take scripts.&lt;br /&gt;
|usage=&amp;gt;;repeat &amp;quot;get my rock&amp;quot; &amp;quot;drop my rock&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== restock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for restocking your supply of stackable and nonstackable items.&lt;br /&gt;
|usage= Will parse your YAML for a restock set and make the appropriate purchases to maintain your desired quantity. This is called at the start of hunting-buddy as the preferred mechanism to maintain ammunition counts.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=restock|desc=list of item names or hashes. A name will be searched in base-consumables based on your hometown setting. It will go and purchase the appropriate version of that item found in that hometown. For example, lising &amp;quot;arrow&amp;quot; will purchase boar-tusk arrows in Crossing, but if your in Shard will purchase long arrows. Any of the values pulled from base-consumables can be overridden by providing by appropriate key-value-pair under the item name within your YAML. Not all cities have every type of item (for example only the Crossing sells rocks or sling/ammo). As such, you can explicitly define your own items within the YAML by setting the item name, with the following key-value-pairs: name, room, price, size (how many obtained in a single purchase transaction), stackable (t/f), and quantity (how many you want to maintain on hand at a given time). Here are some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will purchase arrows from your hometown using all defaults; including quantity (which is 30)&lt;br /&gt;
restock:&lt;br /&gt;
  arrow&lt;br /&gt;
&lt;br /&gt;
# This is the same as above, but with a custom quantity&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 45&lt;br /&gt;
&lt;br /&gt;
# this is a completely custom item not contained in base-consumables. It will not change based on hometown. &lt;br /&gt;
restock:&lt;br /&gt;
  super_cool_thing:&lt;br /&gt;
     name: cool thing&lt;br /&gt;
     room: 1337&lt;br /&gt;
     price: 10&lt;br /&gt;
     size: 3&lt;br /&gt;
     stackable: true&lt;br /&gt;
     quantity: 4&lt;br /&gt;
&lt;br /&gt;
# Here are a list of generic items in base-consumables:&lt;br /&gt;
arrow&lt;br /&gt;
bolt&lt;br /&gt;
tk_ammo&lt;br /&gt;
rock&lt;br /&gt;
&lt;br /&gt;
# Restock now supports custom Hometowns. This will be super useful if you use Shard as a hometown and need rocks from Hib. You can have as many as you want, but be reminded that we must support the hometown in base-towns.yaml. The hometowns will be visited in order from first to last, listed top to bottom.&lt;br /&gt;
&lt;br /&gt;
hometown: Shard&lt;br /&gt;
&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 50&lt;br /&gt;
  bolt:&lt;br /&gt;
    quantity: 50    &lt;br /&gt;
  rock:&lt;br /&gt;
    hometown: Hibarnhvidar&lt;br /&gt;
    name: smooth rocks&lt;br /&gt;
    room: 12172&lt;br /&gt;
    price: 45&lt;br /&gt;
    size: 30&lt;br /&gt;
    stackable: true&lt;br /&gt;
    quantity: 50&lt;br /&gt;
&lt;br /&gt;
# restock can probably handle items with &amp;quot;charges&amp;quot; (i.e ritual foci) if they disappear/consumed once all charges are gone.&lt;br /&gt;
&amp;lt;/pre&amp;gt;}} &lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rezz ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to rezz corpses&lt;br /&gt;
|usage=The script will either raise the person you specify, or if you don&#039;t specify someone it will raise all of the corpses in the room.  You should add a rezz: waggle set so that it doesn&#039;t use default values for rejuv and rezz.&lt;br /&gt;
|args={{Lich setting|name=player|desc=The person you want to raise.  Optional argument}}&lt;br /&gt;
|settings={{Lich setting|name=osrel_no_harness|desc=true to infuse directly, false to harness first.}}&lt;br /&gt;
&lt;br /&gt;
Waggle set to add.  Customize the mana and cambrinth values to your skill level:&lt;br /&gt;
&lt;br /&gt;
 waggle_sets:&lt;br /&gt;
   rezz:&lt;br /&gt;
     Resurrection:&lt;br /&gt;
       abbrev: rezz&lt;br /&gt;
       mana: 17&lt;br /&gt;
     Rejuvenation:&lt;br /&gt;
       abbrev: rejuv&lt;br /&gt;
       mana: 10&lt;br /&gt;
       cambrinth:&lt;br /&gt;
       - 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look.&lt;br /&gt;
|usage=&lt;br /&gt;
Example: &lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific set of rooms and wait for 45 seconds for a player empath to heal you. You can list several PC empaths. The script will go to the nearest one from your current location. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to determine your health threshold&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wound severities are based on a 1-8 numeric scale according to https://elanthipedia.play.net/Damage&lt;br /&gt;
&lt;br /&gt;
1. insignificant&amp;lt;br&amp;gt;&lt;br /&gt;
2. negligible&amp;lt;br&amp;gt;&lt;br /&gt;
3. minor&amp;lt;br&amp;gt;&lt;br /&gt;
4. harmful (bleeding wounds)&amp;lt;br&amp;gt;&lt;br /&gt;
5. damaging&amp;lt;br&amp;gt;&lt;br /&gt;
6. severe&amp;lt;br&amp;gt;&lt;br /&gt;
7. devastating&amp;lt;br&amp;gt;&lt;br /&gt;
8. useless&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The script uses an equation to tally up all your wound severities to see if your total damage exceeds your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; yaml setting.&lt;br /&gt;
If yes, it gets you healed.&lt;br /&gt;
If no, it skips healing.&lt;br /&gt;
&lt;br /&gt;
The equation groups your wounds based on that numerical scale above so it knows the quantity of wounds at each severity. To know what severity your wound is you have to look at the wounds by body part table at https://elanthipedia.play.net/Damage#Wounds. For example, &amp;quot;some minor abrasions to the head&amp;quot; are considered &#039;&#039;insignificant&#039;&#039; and &amp;quot;cuts and bruises about the head&amp;quot; are considered &#039;&#039;minor&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Knowing the severities and having the wounds grouped, the equation computes a number for each group by squaring the severity and multiplying by the number of wounds in that group.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
 You have some minor abrasions to the head, some minor abrasions to the left arm, some cuts and bruises about the right arm, some tiny scratches to the left leg, some cuts and bruises about the right leg, some minor abrasions to the right hand.&lt;br /&gt;
&lt;br /&gt;
would be grouped out to be:&lt;br /&gt;
&lt;br /&gt;
 1. insignificant x 3 wounds {minor abrasions to the head, left arm, and right hand} = (1^2 x 3) = 3&lt;br /&gt;
 2. negligible x 1 wounds {tiny scratches to the left leg} = (2^2 x 1) = 4&lt;br /&gt;
 3. minor x 2 wounds {cuts and bruises about the right arm and right leg} = (3^2 x 2) = 18&lt;br /&gt;
 4. harmful x 0 = 0&lt;br /&gt;
 5. damaging x 0 = 0&lt;br /&gt;
 6. severe x 0 = 0&lt;br /&gt;
 7. devastating x 0 = 0&lt;br /&gt;
 8. useless x 0 = 0&lt;br /&gt;
&lt;br /&gt;
The grand total of all those groupings is compared to your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; setting. In this example, the grand total is 3 + 4 + 18 = 25.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=saferoom_health_threshold|desc=Skips saferoom healing unless the &#039;force&#039; argument is used. This is a number that represents your wound severity. The calculation of your wound score is Sum(wound level^2 * number of wounds at that level).}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_empaths|desc=A list of PC empaths with their name and room ID}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}}^{{Lich setting|name=force_healer_town|desc=Override your hometown: setting to use an auto empath in a different town.}}^{{Lich setting|name=heal_with_divine_charm|desc=true/false - Attempt to use a divine charm that new characters start with to heal, instead of an auto-path.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sanowret-crystal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background, gazing or exhaling your sanowret crystal to train [[Arcana]]. Checks for concentration and current mindstate to run only when necessary. Supports worn crystals or stored in a container.&lt;br /&gt;
|usage=This script can be run in passive mode or on-demand, and is well suited as part of your autostarts.&lt;br /&gt;
&lt;br /&gt;
Run once on-demand: &amp;lt;code&amp;gt;;sanowret-crystal run=true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run in the background: &amp;lt;code&amp;gt;;sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auto start: &amp;lt;code&amp;gt;;autostart add sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=run|desc=If present, only run the script once (instead of in passive mode).}}&lt;br /&gt;
|settings=In your YAML, configure the adjective of your sanowret crystal and list any scripts or rooms where you don&#039;t want the script to run, such as when burgling or in a room that prevents magical device usage.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sanowret_adjective: sanowret&lt;br /&gt;
    sanowret_no_use_scripts: # Don&#039;t try to use crystal while these scripts are active.&lt;br /&gt;
    - sew&lt;br /&gt;
    - carve&lt;br /&gt;
    - tinker&lt;br /&gt;
    - forge&lt;br /&gt;
    - remedy&lt;br /&gt;
    - shape&lt;br /&gt;
    - enchant&lt;br /&gt;
    - outdoorsmanship&lt;br /&gt;
    - combat-trainer&lt;br /&gt;
    - buff&lt;br /&gt;
    - burgle&lt;br /&gt;
    - go2&lt;br /&gt;
    sanowret_no_use_rooms: # Don&#039;t try to use crystal while in these rooms.&lt;br /&gt;
    - Carousel Chamber     # Room with vault&lt;br /&gt;
    - Carousel Booth       # Room just before vault&lt;br /&gt;
    - 1900                 # You can specify room ids, too (Crossing bank window)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== schedule ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts (via &#039;&#039;&#039;multi&#039;&#039;&#039; script) if at least N minutes have elapsed since the last time they were done.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2. Whatever you can do with &#039;&#039;&#039;multi&#039;&#039;&#039;, you can do with &#039;&#039;&#039;schedule&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syntax:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;schedule [timer-label], [timer-interval], [arguments for multi script]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This does the same as the above example but only if 5 minutes have elapsed since the last time this ran.&lt;br /&gt;
;schedule aerobics, 5, 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This configures crossing-repair to not run more often than every 2 hours&lt;br /&gt;
training_list:&lt;br /&gt;
- skill:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  ...&lt;br /&gt;
  start: 10&lt;br /&gt;
  scripts:&lt;br /&gt;
  - schedule repairs, 120, 1, :crossing-repair&lt;br /&gt;
  ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=sell_loot_metals_and_stones|desc=Set to true to sell nuggets and bars (e.g. zinc nuggets and bronze bars).}}^{{Lich setting|name=sell_loot_metals_and_stones_container|desc=The container that has the nuggets and bars (e.g. zinc nugget and bronze bar) to sell.}}^{{Lich setting|name=sell_loot_ignored_metals_and_stones|desc=List of metal or stone nuggets and bars NOT to sell.}}^{{Lich setting|name=sell_loot_traps|desc=Sell harvested traps from boxes that are in your &#039;component_container&#039;.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=sell_loot_skip_exchange|desc=If true, skip currency exchange.}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-pouches ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Sell gem pouches for trading experience&lt;br /&gt;
|usage=This script is called by crossing-training when you have &#039;Trading&#039; listed as a training skill and &#039;sell_pouches_for_trading&#039; set to true. You can also call it to sell a pouch.&lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=Your hometown. This is used to determine which gemshop you will sell your pouches to}}^{{Lich setting|name=sale_pouches_container|desc=Container where your pouches for sale are stored}}^{{Lich setting|name=waggle_set named &#039;sell-pouches&#039;|desc=Casts these spells before selling a pouch. This is where you would include spell data for casting Finesse}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adds a useful selection of aliases to the global list:&lt;br /&gt;
|usage=&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;cc&amp;lt;/code&amp;gt; - runs ;circlecheck to show your leveling status. it can take args, like cc 200&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lfr&amp;lt;/code&amp;gt; - echos the full data of the room a remote room number, pass the number to it&lt;br /&gt;
* &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt; - shows all items in the current room you are in that are stealable that are not in base-stealing&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
* &amp;lt;code&amp;gt;hz&amp;lt;/code&amp;gt; - list all hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;ez&amp;lt;/code&amp;gt; - list all escort hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;fz&amp;lt;/code&amp;gt; - search hunting zones and get room numbers, e.g. &amp;lt;code&amp;gt;fz wark&amp;lt;/code&amp;gt; returns a list of room numbers for warklins&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sigilharvest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Script for sigil harvesting&lt;br /&gt;
|usage= Harvests sigils based on parameters passed in as arguments. Can be used to target specific sigils or harvest sigils at random. Automatically detects the current season and reads base-sigils.yaml for rooms containing the desired sigil.&lt;br /&gt;
|args= {{Lich setting|name=&amp;lt;code&amp;gt;;sigilharvest shard congruence 70 10 debug&amp;lt;/code&amp;gt;}}^{{Lich setting|name=city|desc=Full name of city in the vicinity of which to harvest sigils Supported cities are Crossing, Riverhaven, and Shard}}^{{Lich setting|name=sigil|desc=Name of sigil to target or &#039;random&#039; to target a random sigil every loop}}^{{Lich setting|name=precision|desc=Target precision 1 to 100. The script will harvest any sigils that meet or exceed this number. Use &#039;101&#039; to never harvest. Using very low precisions could result in a high number of items in your bags.}}^{{Lich setting|name=roomcap|desc=Optional. Maximum number of rooms to search.}}^{{Lich setting|name=debug|desc=Optional. USe &#039;debug&#039; as final arg to generate additional debug messaging about what the script is doing.}}&lt;br /&gt;
|settings=YAML settings are optional. By default the script avoids most rooms which contain enemies and will maintain a stock of at least 25 scrolls.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sigil_harvest_settings:&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;danger_rooms: [5713, 656] #Array. Avoid these rooms even if they&#039;re listed in base-sigils.yaml&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;blank_scrolls: 50 #Integer. Minimum number of blank scrolls to keep on hand.}}&lt;br /&gt;
&lt;br /&gt;
== sigilrecorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You will currently not receive any notification on setup.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to a Slack team.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smash-pumpkins ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Travel to the pumpkin vat, buy one, go one room away to smash and repeat until too injured. Then return to the safe room.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible. Smelt refine, to refine metals.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smoke ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=smokes an item&lt;br /&gt;
|usage=&lt;br /&gt;
You can run the script two ways, one from command line and the other from a YAML.&lt;br /&gt;
&lt;br /&gt;
Command line: &lt;br /&gt;
&lt;br /&gt;
  ;smoke &amp;lt;image&amp;gt; &amp;lt;cigar noun&amp;gt; &amp;lt;container things are in&amp;gt; &amp;lt;lighter&#039;s noun (MUST be a lighter)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also run it from a YAML setting:&lt;br /&gt;
&lt;br /&gt;
  ;smoke &amp;lt;cigar noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args=Command Line:&lt;br /&gt;
  &lt;br /&gt;
 &amp;lt;image&amp;gt; &amp;lt;cigar noun&amp;gt; &amp;lt;container things are in&amp;gt; &amp;lt;lighter&#039;s noun (MUST be a lighter)&amp;gt; &lt;br /&gt;
&lt;br /&gt;
YAML:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;cigar noun&amp;gt; (When running from YAML)&lt;br /&gt;
&lt;br /&gt;
|settings=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  smoke:&lt;br /&gt;
    cigar_container: humidor&lt;br /&gt;
    smoke_image:&lt;br /&gt;
    lighter:&lt;br /&gt;
      type: flint&lt;br /&gt;
      container: humidor&lt;br /&gt;
      blade: dagger&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorcery ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sort-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This is an alternative to stack-scrolls. This script uses all scroll stackers of the same noun, labeled with the guild.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without any arguments, it will search your default_container for scrolls and put the in the correct cases.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls [container]&amp;lt;/code&amp;gt; Script will search container specified for scrolls.^&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls find [spell]&amp;lt;/code&amp;gt; Script will try to find a scroll matching the spell specified and remove a copy if one exists.  You can search for partial names, but if it matches more than 1 spell (fire rain, fire shards, etc), it will pick the first one alphabetically.&lt;br /&gt;
&lt;br /&gt;
You need 10 scroll stackers all with the same noun, and you have to put a wax label on each of them and label them with guild names.&lt;br /&gt;
They should look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Bard&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Cleric&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Empath&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Moon Mage&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Necromancer&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Paladin&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Ranger&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Trader&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Warrior Mage&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Extras&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Extras&amp;quot; case is for overflow if any of the other cases get full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;scroll_sorter:&lt;br /&gt;
    stacker: scroll folio&lt;br /&gt;
    stacker_container: haversack&lt;br /&gt;
    scroll_nouns: [&#039;cerulean scroll&#039;, &#039;glittery-pink scroll&#039;, &#039;silver-stippled scroll&#039;, &#039;gold-stippled scroll&#039;]&lt;br /&gt;
    close_container: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stacker|desc=The noun or adjective and noun of the case type you&#039;re using.}}^&lt;br /&gt;
{{Lich setting|name=stacker_container|desc=Where you have your cases stored.  The script will put them back there as well. If you don&#039;t specify this setting, it will use default_container: instead.}}^&lt;br /&gt;
{{Lich setting|name=scroll_nouns|desc=Specify any custom scroll types that come from different cases and also from custom papers you can use.}}^&lt;br /&gt;
{{Lich setting|name=close_container|desc=Closes the stacker container when the script ends if this is true.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stabbity ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Stabbity is designed for thieves, and relies on backstab and thrown weapons to kill things quickly. It&#039;s useful in invasions and events.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without a mode specified  (e.g. &amp;lt;code&amp;gt;;stabbity&amp;lt;/code&amp;gt;), stabbity will wield your weapon and hide, killing any mob in the room. If no mobs are present, it will wait in hiding for one to arrive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;stabbity:&lt;br /&gt;
  eliminate: true&lt;br /&gt;
  weapons:&lt;br /&gt;
    preferred: glaes pasabas&lt;br /&gt;
    alternate: judge&#039;s gavel&lt;br /&gt;
    thrown: throwing club&lt;br /&gt;
  use_alternate_on:&lt;br /&gt;
    - archer&lt;br /&gt;
    - soldier&lt;br /&gt;
    - dryad&lt;br /&gt;
    - oshu&lt;br /&gt;
    - frostweaver&lt;br /&gt;
    - guardian&lt;br /&gt;
  use_thrown_on:&lt;br /&gt;
    - hawk&lt;br /&gt;
    - gryphon&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=mode|desc=Optional, can be one of:^&lt;br /&gt;
* &#039;&#039;equip&#039;&#039;: Wields your preferred weapon.^&lt;br /&gt;
* &#039;&#039;cleanup&#039;&#039;: Sheathes your preferred weapon.^&lt;br /&gt;
* &#039;&#039;single&#039;&#039;: Kills all mobs in the current room and exits. Does not wait for mob to arrive.^&lt;br /&gt;
* &#039;&#039;arena&#039;&#039;: Used to run the Dusk Ruin arena.}}^&lt;br /&gt;
{{Lich setting|name=noloot|desc=Do not loot mobs when killed.}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stabbity:eliminate|desc=True/False.  Only used during arena.  Will use krhi eliminate at the beginning of rounds 5/10/15/20/25. &#039;&#039;&#039;Only include if you are a thief with khri eliminate.&#039;&#039;&#039;}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:preferred|desc=The name of the weapon you wish to backstab with.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:alternate|desc=The name of the weapon you wish to use for mobs defined in use_alternate_on.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:thrown|desc=The name of the weapon you wish to use for mobs defined in use_thrown_on.  If this is left off, then it will never try thrown (useful for characters with passive abilities that can force flying thins to land - ex khri terrify).}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_alternate_on|desc=List of mobs on which to use your alternate weapon.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_thrown_on|desc=List of mobs on which to use your thrown weapon.}}&lt;br /&gt;
|uservars={{Lich setting|name=stabbity_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stack-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Scroll stacker manager script that stores and retrieves scrolls using stackers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=hide_to_steal|desc=set to false if you do not wish to hide to steal.}}^{{Lich setting|name=bin_stolen|desc=set to true for Thieves who wish to bin stolen goods.}}^{{Lich setting|name=stealing_bag|desc=storage bag for stolen goods if bin_stolen: true}}^{{Lich setting|name=slow_bin_speed|desc=set to true to bin items slower.  Resolves type-ahead issue for Genie users.}}^{{Lich setting|name=steal_past_mindlock|desc=set to true if you wish to continue stealing after Thievery is locked.}}^{{Lich setting|name=dont_steal_list|desc=list items by id# identified in &#039;&#039;&#039;base-stealing.yaml&#039;&#039;&#039; to skip these items when stealing.}}^{{Lich setting|name=stealing_buffs|desc=list of buffs to use before starting stealing run.}}^{{Lich setting|name=stealing_high_acceptable_count|desc=.}}^{{Lich setting|name=stealing_low_acceptable_count|desc=.}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== study-art ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks through the Crossing art gallery and appraises each piece on display. Trains scholarship and appraisal.&lt;br /&gt;
|usage=Just run it. e.g. &amp;lt;code&amp;gt;;study-art&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== su-helmas ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs catacombs tasks (empath) until you&#039;re out of tickets or out of room in your bag&lt;br /&gt;
|usage=Just run it&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=loot_container|desc=Bag to store your loot}}^&lt;br /&gt;
{{Lich setting|name=redeem_contract|desc=true will redeem a contract if you don&#039;t have one redeemed, and continue to do so until you&#039;re out. False only runs if you&#039;ve redeemed a contract}}^&lt;br /&gt;
{{Lich setting|name=contract_container|desc=container where your contracts are stored.}}^&lt;br /&gt;
{{Lich setting|name=weapon|desc=weapon to use for the tasks. Any melee weapon will do}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
suhelmas:&lt;br /&gt;
  catacombs:&lt;br /&gt;
    loot_container: backpack&lt;br /&gt;
    redeem_contract: true&lt;br /&gt;
    contract_container: haversack&lt;br /&gt;
    weapon: scimitar&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== summoning ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains summoning via summoning and breaking a magical weapon. Summons admittance to build up charges to summon a weapon. [[Warrior Mages]] must have already {{com|align}}ed to an element.&lt;br /&gt;
|settings={{Lich setting|name=summoning_target_increment|desc=The desired number of mind states to increase by. Respects crossing_training_max_threshold as an upper threshold.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== task-forage ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes foraging tasks given by Mags in the Crossing, and the flower peddler in Shard, in order to train Trading.&lt;br /&gt;
|usage= Start the script. If using T2 and especially while in Shard, consider setting never_wait = true and using a 30 second T2 timer for Trading (to avoid sitting around on cooldown too often, waiting for the right task type).&lt;br /&gt;
|args= &amp;quot;Crossing&amp;quot; or &amp;quot;Shard&amp;quot; to force tasks in a specific area.&lt;br /&gt;
|settings={{Lich setting|name=container|desc=Optional.  Where to temporarily store gathered task items. Default is &amp;lt;code&amp;gt;backpack&amp;lt;/code&amp;gt;}}^{{Lich setting|name=task_boosts|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional.  Whether or not to use BOOST TASK in order to reduce task cooldowns.}}^{{Lich setting|name=collect|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Use COLLECT for large tasks instead of FORAGE (only use if you know you can COLLECT reliably for all tasks.}}^{{Lich setting|name=trading_limit|desc=Optional. Target Trading mindstates before the script will exit.}}^{{Lich setting|name=never_wait|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Exit as soon as a task cooldown is encountered.}}^{{Lich setting|name=wait_in_place|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. If waiting for a cooldown, do it by collecting rocks at the task giver. If false, the script will run outdoorsmanship.lic at your outdoors_room or safe_room.}}^{{Lich setting|name=debug|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Show verbose debug messaging}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  task_forage_settings:&lt;br /&gt;
    container: backpack&lt;br /&gt;
    task_boosts: false&lt;br /&gt;
    collect: false&lt;br /&gt;
    trading_limit: 30&lt;br /&gt;
    never_wait: false&lt;br /&gt;
    wait_in_place: true&lt;br /&gt;
    # Show verbose debug messaging&lt;br /&gt;
    debug: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars= {{Lich setting|name=task_forage|desc=Tracks wandering task givers&#039; last known locations, and if you have recently failed collecting an item. Ex: &amp;lt;code&amp;gt;task_forage:  &amp;quot;item_failures&amp;quot;=&amp;gt;&amp;quot;&amp;quot;, &amp;quot;npcs&amp;quot;=&amp;gt; &amp;quot;peddler&amp;quot;=&amp;gt;2567&amp;lt;/code&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tarantula ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Manages the automated usage of the biomechanical tarantula, a gift handed out for patrons of Hollow Eve 432.&lt;br /&gt;
|usage=Run &amp;lt;code&amp;gt;;tarantula&amp;lt;/code&amp;gt; after adjusting YAML settings as desired.  Can be added to startup.  The script watches for skills near max-mindstate to sacrifice for their bonus, with different behavior depending on if you&#039;re in combat or not.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=tarantula_startup_delay|desc=Number of seconds to wait after first starting before it will eat skills.  Useful when tarantula is added to autostarts, so that it doesn&#039;t eat skills on first login, before login drain.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_noun|desc=Change if you&#039;ve had a tarantula alteration or if you bought the harvester spider at 2020 Corn Maze. Use both the adjective and noun.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_debug|desc=Set true if you wish to see debug messages}}^&lt;br /&gt;
{{Lich setting|name=tarantula_excluded_skills|desc=A list of skills never to sacrifice to the tarantula.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_no_use_scripts|desc=A list of scripts defined by you, during which the tarantula will not activate.}}^&lt;br /&gt;
{{Lich setting|name=tarantula|desc=A list of skills, organized by skillset and by whether you want them sacrificed in and/or out of combat as defined by whether combat-trainer is running.  These are the prioritized choices, however ;tarantula will choose other full skills in that sphere if none of its prioritized skills are available, unless they are listed in &amp;lt;code&amp;gt;tarantula_excluded_skills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tarantula:&lt;br /&gt;
  Armor:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Chain Armor&lt;br /&gt;
    - Brigandine&lt;br /&gt;
    - Plate Armor&lt;br /&gt;
    - Light Armor&lt;br /&gt;
    - Defending&lt;br /&gt;
  Weapon:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Melee Mastery&lt;br /&gt;
    - Missile Mastery&lt;br /&gt;
  Magic:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Utility&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Lunar Magic&lt;br /&gt;
    - Warding&lt;br /&gt;
    - Augmentation&lt;br /&gt;
    - Utility&lt;br /&gt;
  Survival:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Evasion&lt;br /&gt;
    - Skinning&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Outdoorsmanship&lt;br /&gt;
  Lore:&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Appraisal&lt;br /&gt;
    - Performance&lt;br /&gt;
    - Scholarship&lt;br /&gt;
&lt;br /&gt;
An example of exclusions added to a yaml:&lt;br /&gt;
&lt;br /&gt;
tarantula_excluded_skills:&lt;br /&gt;
  - Large Edged&lt;br /&gt;
  - Brawling&lt;br /&gt;
  - Evasion&lt;br /&gt;
  - Parry&lt;br /&gt;
  - Shield&lt;br /&gt;
  - Athletics&lt;br /&gt;
  - Crossbow&lt;br /&gt;
  - Slings&lt;br /&gt;
  - Light Thrown&lt;br /&gt;
  - Bow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}^&lt;br /&gt;
|uservars={{Lich setting|name=tarantula_last_use|desc=The last time the tarantula was sacrificed to.}}^{{Lich setting|name=tarantula_last_skillset|desc=The last sphere sacrificed to, since the tarantula can&#039;t be used on the same sphere twice in a row.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tessera ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses the Tessera item every 6 minutes, 15 second (default). Runs in the background and handles safe pausing and unpausing running scripts.&lt;br /&gt;
|usage= Will attempt to ask retrieve the character&#039;s Tessera by asking it about invest. The script manages the handling of the item to and from storage container and pauses/unpauses scripts.&lt;br /&gt;
|args= None&lt;br /&gt;
|settings={{Lich setting|name=tessera_noun|desc=Item noun. (Default = Tessera).}}^{{Lich setting|name=tessera_retry_interval|desc=Interval in seconds to retry asking the Tessera about invest. (Default = 375).}}^{{Lich setting|name=tessera_startup_delay|desc=Startup delay in seconds Tessera script. Purpose is to avoid other startup conflicts. (Default = 15).}}^{{Lich setting|name=tessera_no_use_scripts|desc=List of scripts that when running delay or pause the processing of the Character&#039;s Tessera attempt.}}^{{Lich setting|name=tessera_no_use_rooms|desc=Add room title to the regex to avoid using the Tessera if in a particular room.}}&lt;br /&gt;
|uservars= {{Lich setting|name=tessera_last_use|desc=Keeps track of the last time asking the Tessera about invest was attempted. Ex: tessera_last_use:  2022-03-21 22:48:29 -0700.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}^{{Lich setting|name=theurgy_prayer_mat_room|desc=Room in which to use your prayer mat.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
theurgy_prayer_mat_room: 1234&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== titlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks for new titles since the last time you ran the script.&lt;br /&gt;
|usage=Run the script and provide a set of titles to check (e.g. ;titlecheck moonmage). On the first run for that title set, all titles will be reported as new. Running the script afterwards will report only new titles.&lt;br /&gt;
|args=title_set&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=titles&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== trade ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Do caravan trading in Zoluren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;|usage=&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade closeup &amp;lt;/code&amp;gt; &lt;br /&gt;
will deliver all remaining crates, then return your caravan to avoid fees.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade hunt &amp;lt;/code&amp;gt; &lt;br /&gt;
will occasionally run a hunt defined in your charactername-caravanhunt.yaml file (see Quillith-caravanhunt.yaml) whenever you stop in your hometown and your Trading exp is high enough.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade duration &amp;lt;/code&amp;gt; &lt;br /&gt;
will run for X minutes before locking down new contracts and closing up.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade roomid &amp;lt;/code&amp;gt; &lt;br /&gt;
will take your caravan to a particular room.&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=training_manager_town_duration|desc=Number of minutes to limit town training to before going hunting. This works when hunting priority is true or false}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}^{{Lich setting|name=repair_timer|desc=Time in seconds between each run of crossing-repair. Default is 10 minutes, or 600 seconds.}}^{{Lich setting|name=repair_withdrawal_amount|desc=Amount of currency to withdrawal for each repair. Default amount is 10,000.}}^{{Lich setting|name=skip_repair|desc=True/false setting. Use true to skip all crossing-repair functionality. Default is false.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== transfer-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Transfers all items from one container to another. It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
* Transfer all items from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items backpack haversack&lt;br /&gt;
&lt;br /&gt;
* Transfer only items that respond to &amp;lt;noun&amp;gt; from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
  ;transfer-items backpack quiver arrows&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}^{{Lich setting|name=destination|desc=Destination container.}}^{{Lich setting|name=noun|desc=If specified, only items with this noun will be transferred.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== truffenyi-commune-quest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to do all actions required during the truffenyi commune quest, praying to the gods presented in the visions and dropping any food items that appear in your hands. This should be run somewhere safe, without other scripts running because they can interfere. Start after drinking the vial created from your mini altar twice.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== vanity-pet ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Some [[vanity pet|vanity pets]], like hogs and monkeys, can be set on the ground to follow you. At times, these pets need to be stowed away for safe keeping, such as before [[Breaking_and_Entering|burgling]] so that they aren&#039;t lost when a room unloads. When stowing, the script will wait for pet to arrive in your room (sometimes the pet may lag behind, especially if you move fast and far).&lt;br /&gt;
|usage=Run to stow your pet before burgling or entering combat. Drop your pet at other times when you want it to follow you. &lt;br /&gt;
|args=&lt;br /&gt;
&lt;br /&gt;
* Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  vanity-pet pet_action pet_name pet_container [debug]&lt;br /&gt;
&lt;br /&gt;
   pet_action     STOW or DROP to either stow your pet in their container or drop them to the ground. &lt;br /&gt;
&lt;br /&gt;
   pet_name       Name of your pet. &lt;br /&gt;
&lt;br /&gt;
   pet_container  Container for your pet. &lt;br /&gt;
&lt;br /&gt;
   debug          Enable debug output &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Drop Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog from my woven.sack&lt;br /&gt;
&lt;br /&gt;
You pluck a lazy farm hog from a soft woven sack with a golden piglet charm, the creature snorting as you wake it up.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;drop my farm.hog&lt;br /&gt;
&lt;br /&gt;
You set the farm hog on the ground.  It trots around you in a circle, happily oinking.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stow Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet stow farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog&lt;br /&gt;
&lt;br /&gt;
You scoop the farm hog up.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;put my farm.hog in my woven.sack&lt;br /&gt;
&lt;br /&gt;
You tuck your farm hog into its snug woven sack and it curls up to go to sleep, snorting softly.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
&lt;br /&gt;
Hook into hunting-buddy:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
hunting_info:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hook into burgle:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wait ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Designed for use with the &#039;&#039;&#039;multi&#039;&#039;&#039; script to pause N seconds between commands.&lt;br /&gt;
|usage=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example: Runs &#039;somescript&#039; 20 times with a 100 second interval between each run.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 20,:wait 100,:somescript&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Example: Coughs, waits 5 seconds, sneezes, waits 5 seconds, then hiccups.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 1,cough,:wait 5,sneeze,:wait 5,hiccup&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== walkingastro ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs as a background script whose aim is to keep your prediction pools filling and the Astrology Skill moving.&lt;br /&gt;
|usage=On a 215 second timer, while not in combat (or while a series of other scripts are running), it will grab your telescope and if day observe the Sun, if night observe the Heart constellation. If your survival prediction pool fills, the script will instead align and predict against a survival skill. The aim of the script is to keep Astrology moving while you are out and about with your character, without having to rely on the ;astrology script.&lt;br /&gt;
&lt;br /&gt;
Note, walkingastro will wait and not fire while the following scripts are running: &#039;steal&#039;, &#039;combat-trainer&#039;, &#039;pick&#039;, &#039;craft&#039;, &#039;shape&#039;, &#039;sew&#039;,&#039;bescort&#039;, &#039;remedy&#039;, &#039;forge&#039;, &#039;carve&#039;, &#039;performance&#039;, &#039;theurgy&#039;, &#039;hlctheurgy&#039;, &#039;astrology&#039;, &#039;astrology2&#039;, &#039;study-art&#039;, &#039;mech-lore&#039;, &#039;first-aid&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, this script assumes that you have a telescope (see Astrology for telescope support settings) and that Piercing Gaze is up. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you add PG to your list of in/out of combat buff spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wand-watcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Activates wands automatically based on cooldown timer&lt;br /&gt;
|usage=Best added to character autostart.&lt;br /&gt;
&lt;br /&gt;
You need to be intelligent about how cooldown / count interact.  If you only have 1 and the cooldown is 60 minutes, don&#039;t set a value less than 60 minutes.&lt;br /&gt;
&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
wands:&lt;br /&gt;
  # magic wand:                     #Adj + Noun of the wand.  Must be unique  [Mandatory]&lt;br /&gt;
  #   activation message: Foo Bar   #Spell activation message                 [Mandatory]&lt;br /&gt;
  #   activate verb: tap            #Verb used to activate the wand           [Optional - defaults to &#039;tap&#039;]&lt;br /&gt;
  #   container: backpack           #Container where the wand(s) are stored   [Mandatory]&lt;br /&gt;
  #   cooldown: 32                  #minutes between activation attempts      [Optional - defaults to 30]&lt;br /&gt;
  #   count: 2                      #number of wands you have                 [Optional - defaults to 2]&lt;br /&gt;
  #   spell: FooBaz                 # Name of spell wand casts                [Optional - disables buff check if absent]&lt;br /&gt;
  #   min duration: 2               # Min buff time before it will recast     [Optional - defaults to 1]&lt;br /&gt;
&lt;br /&gt;
  bloodwood branch:&lt;br /&gt;
    activation message: The world around you seems to slow as the spell grips your mind.&lt;br /&gt;
    activate verb: tap&lt;br /&gt;
    container: rucksack&lt;br /&gt;
    cooldown: 32&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Mental Focus&lt;br /&gt;
    min duration: 3&lt;br /&gt;
  ironwood wand:&lt;br /&gt;
    activation message: A glistening net of coiling tendrils interlaces itself across your muscles&lt;br /&gt;
    activate verb: rub&lt;br /&gt;
    container: haversack&lt;br /&gt;
    cooldown: 34&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Heroic Strength&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while these scripts are running.&lt;br /&gt;
wand_watcher_no_use_scripts:&lt;br /&gt;
  - burgle&lt;br /&gt;
  - go2&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while in these rooms (generally anti-magic rooms), can use roomnumber, title or regex that matches the title.&lt;br /&gt;
wand_watcher_no_use_rooms:&lt;br /&gt;
  - 1900                                          # Crossing bank teller - included with regex below but shown for example&lt;br /&gt;
  - Knife Clan, Triage                            # Dokt - silenced room&lt;br /&gt;
  - !ruby/regexp &#039;/^(?:First )?Provincial Bank,/&#039; # Crossing Bank - mapped, but 1 regex- -&amp;gt; 3 rooms&lt;br /&gt;
  - !ruby/regexp &#039;/Carousel (?:Booth|r)$/&#039;        # Vaults - unmapped silenced / nomagic&lt;br /&gt;
&lt;br /&gt;
# Wait n seconds on startup before doing anything [Optional - defaults to 10 s]&lt;br /&gt;
wand_watcher_startup_delay: 10  &lt;br /&gt;
# Wait n seconds between checks for reusing wands [Optional - defaults to 60 s]&lt;br /&gt;
wand_watcher_passive_delay: 60  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=See example for explanation.&lt;br /&gt;
|uservars={{Lich setting|name=wand_watcher_timers|desc=Persistent storage for next use time for all wands.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline.  Supplemental information: https://github.com/rpherbig/dr-scripts/wiki/Crafting-Setup&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}^{{Lich setting|name=workorder_min_items|desc=Minimum number of items in the workorder required to accept.}}^{{Lich setting|name=workorder_max_items|desc=Maximum number of items in the workorder required to accept. Set to 5 or below or run the risk of not having enough material, which will cause the script to endlessly loop.}}^{{Lich setting|name=workorders_repair|desc= Whether you want to repair your crafting tools after completing workorders or not. For those with tools setup under gear, set to false in your yaml.}}&lt;br /&gt;
workorders_repair: true&lt;br /&gt;
&lt;br /&gt;
#CARAVAN SETTINGS&lt;br /&gt;
# container holding caravan contracts for ;trade&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dunes_of_Despair&amp;diff=623439</id>
		<title>Dunes of Despair</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dunes_of_Despair&amp;diff=623439"/>
		<updated>2023-10-14T05:07:24Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
A vast desert [[page type is::place|region]] in [[found in::M&#039;Riss]].[[found in::Qi&#039;Reshalia| ]]&lt;br /&gt;
&lt;br /&gt;
This area is a player designed area by a group of players at Simucon 98.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Drylands}}&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Order_of_the_Black_Fox&amp;diff=623437</id>
		<title>Order of the Black Fox</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Order_of_the_Black_Fox&amp;diff=623437"/>
		<updated>2023-10-13T22:56:27Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
{{Order&lt;br /&gt;
|ordername=Order of the Black Fox&lt;br /&gt;
|province=[[Zoluren]]&lt;br /&gt;
|city=[[Leth Deriel]]&lt;br /&gt;
|activemembers=30&lt;br /&gt;
|website=&lt;br /&gt;
|twitter=BlackFoxOrder&lt;br /&gt;
|speaker=[[Xionara]]&lt;br /&gt;
|vicespeaker=[[Ysindre]]&lt;br /&gt;
|treasurer=[[Lycette]]&lt;br /&gt;
|official=yes&lt;br /&gt;
|council={{Mem|Sanzia, Lycette, Levinas, Leayne, Jaelia, Anuril, Timorias}}&lt;br /&gt;
|members={{Mem|Malign, Nereyda, Talvor, Grayaiche, Amberyll, Raewynne, Zakarii, Sonatina, Tylanni, Bralison, Morlokk, Tranta, Phaetyl, Algonem, Seydin, Keeler, Huebald, Zalan, Starrezzer, Smavandree, Xanarra}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:OBFsmall.png|right]]&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&lt;br /&gt;
:~~ Order of the Black Fox ~~&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sanctioning Province: [[Zoluren]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Ask any member for an application!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sponsorship Required&#039;&#039;&#039;: No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Circle Requirement to Join&#039;&#039;&#039;: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds Welcome&#039;&#039;&#039;: No Necromancers&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Races Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speaker of the Order&#039;&#039;&#039;: [[Xionara]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice Speaker&#039;&#039;&#039;: [[Ysindre]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Council Members&#039;&#039;&#039;:  [[Sanzia]], [[Lycette]], [[Levinas]], [[Leayne]], [[Jaelia]], [[Anuril]], [[Timorias]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In 332, the Year of the Amber Phoenix, deep in the forests surrounding Leth Deriel, a pact was made in a secluded glade known only to the locals. They called the place “the Black Fox Hollow” after the rare and gentle foxes that once resided there. Fourteen families, seeing trouble ahead, pledged that they and their children would forever protect Elanthia and its traditions. The children were sent across the lands to learn the ways and teachings of the lands. When they returned as adults, they found much changed in their former home. It was decided they would band together to continue the wisdom of their elders and became the founding council for the Order of the Black Fox, a group to which all Elanthians might look for guidence and instruction.&lt;br /&gt;
&lt;br /&gt;
At one time, the full story of the founding of the Order of the Black Fox could be found in the book, &amp;quot;The History of the Order of the Black Fox&amp;quot; which was passed from Historian to Historian. Unfortunately, over time, this book has been misplaced and whatever deeper secrets it held have been lost. It is the hope of our scholars that it may one day be found or re-written from verbal accounts gathered from those who were once among our ranks. The former Historian, [[Kohab|Kohab Iani]], had researched this topic to great lengths and efforts are provided below.&lt;br /&gt;
&lt;br /&gt;
[[Order of the Black Fox/History|History of the Order of the Black Fox]]&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
1. Promote activities to help people learn and understand the traditions and history of the lands.&lt;br /&gt;
&lt;br /&gt;
2. Inspire the citizens of Elanthia in virtues of respect, loyalty, excellence in whatever niche you occupy, fraternity, articulation, freedom and honor.&lt;br /&gt;
&lt;br /&gt;
3. Leaders will hold the group&#039;s priority as a whole over any one or few persons.&lt;br /&gt;
&lt;br /&gt;
4. Eat, drink, smoke, joust, bid, hunt and enjoy yourself. (OOC: Have fun)&lt;br /&gt;
&lt;br /&gt;
5. The Order will remain neutral.  Issues will be discussed and considered from all guilds and races in that fashion.  You are free to participate in whatever military action you support.  This Order is not interested in changing anyone&#039;s personal opinions, rather celebrating the diversity of opinions and culture across the Realm.&lt;br /&gt;
&lt;br /&gt;
All within the laws of the province of Zoluren.&lt;br /&gt;
&lt;br /&gt;
==Official Charter and Bylaws==&lt;br /&gt;
&lt;br /&gt;
SECTION 1 - Reason for Founding&lt;br /&gt;
&lt;br /&gt;
In 332, the Year of the Amber Phoenix, deep in the forests surrounding Leth Deriel, a pact was made in a secluded glade known only to the locals. They called the place Black Fox Hollow after the rare and gentle foxes that once resided there. Fourteen families, seeing trouble ahead, pledged that they and their children would forever protect Elanthia and its traditions from evil. Their children were sent to Therengia to learn the ways and teachings of Elanthia. When they returned as adults, they found their Sylvan home much changed. So they banded together to continue the wisdom of their elders and became the founding council for the Order of the Black Fox, a group to which all Elanthians might look for leadership, guidance and a sense of family and support.&lt;br /&gt;
&lt;br /&gt;
At one time, the full story of the founding of the Order of the Black Fox could be found in the book, &amp;quot;The History of the Order of the Black Fox&amp;quot;. Unfortunately, over time, this book has been misplaced. It is the hope of our scholars that it may one day be found or re-written from verbal accounts gathered from those who were once among our ranks.&lt;br /&gt;
&lt;br /&gt;
SECTION 2 - Purpose&lt;br /&gt;
&lt;br /&gt;
The primary purpose Of the Order of the Black Fox is to guide those newly arrived in Elanthia in understanding the customs, culture, and history of the various races and peoples of our lands so they might understand and follow the traditions of Elanthia.&lt;br /&gt;
&lt;br /&gt;
Projects such as the restoration of public buildings and monuments damaged by war and the passage of time are supported by the Order, as well as efforts to document and preserve the history of the Realms.&lt;br /&gt;
&lt;br /&gt;
The Order of the Black Fox strives to be an extended family and to provide care and support for all who abide by the laws and traditions of Elanthia.&lt;br /&gt;
&lt;br /&gt;
In keeping with this, the order is also dedicated to helping the various people&#039;s of Elanthia remember and honor their cultural traditions and history. It is our belief that by sharing these in an atmosphere of mutual respect, we will come to understand and respect each other better.&lt;br /&gt;
&lt;br /&gt;
The Order of the Black Fox is a group to which those in conflict may turn for mediation and peaceful resolution.&lt;br /&gt;
&lt;br /&gt;
The Order will offer both its members&#039; services and its own premises to any who request assistance, providing secure and neutral ground on which the disputants may meet to discuss and attempt to resolve their differences, end conflicts and secure treaties of any kind.&lt;br /&gt;
&lt;br /&gt;
SECTION 3 - Goals&lt;br /&gt;
&lt;br /&gt;
The Order of the Black Fox strives to:&lt;br /&gt;
&lt;br /&gt;
1. Promote activities designed to help people learn and understand the traditions and history of the lands as well as sharing the traditions and history of their own diverse backgrounds and cultures.&lt;br /&gt;
2. Offer a sane and safe haven as well as mediators to resolve conflict without violence if at all possible.&lt;br /&gt;
3. Inspire the citizens of Elanthia to find enjoyment and gratification beyond the quest for material reward and personal gain.&lt;br /&gt;
4. Help those in need, regardless of personal recognition or glory.&lt;br /&gt;
5. Provide guidance to the inexperienced.&lt;br /&gt;
6. Provide a refuge from the storm and a place for convivial interaction.&lt;br /&gt;
&lt;br /&gt;
SECTION 4 - The Order&#039;s Insignia&lt;br /&gt;
&lt;br /&gt;
The Black Fox insignia is a white tower shield with a bold red chevron, at the center of which sits a small, placid black fox with glowing amber eyes. On a crescent-shaped silk banner atop the shield, the words &amp;quot;Order of the Black Fox&amp;quot; are embroidered in gold thread in flowing script.&lt;br /&gt;
&lt;br /&gt;
SECTION 5 - Item&lt;br /&gt;
&lt;br /&gt;
All members of the Order of the Black Fox receive on induction an iron pin cast in the shape of an alert black fox with glowing amber eyes to indicate their acceptance and support of the goals and ideals of the Order.&lt;br /&gt;
&lt;br /&gt;
SECTION 6 - Laws Of The Order&lt;br /&gt;
&lt;br /&gt;
1. Members are expected to read and abide by the Official Rules of Orders posted by the Administrator of Orders.&lt;br /&gt;
&lt;br /&gt;
2. Members of the Order of the Black Fox are expected to abide by the laws and customs of Elanthia which may prevail at any time or in any place in a reasonable and responsible manner that respects the rights of the people of the realms.&lt;br /&gt;
&lt;br /&gt;
3. Members are expected to fulfill their responsibility to take part in Order-sponsored events and activities at any level, by initiating, organizing or actualizing them, as stated in section, within reason and whenever possible.&lt;br /&gt;
&lt;br /&gt;
4. Members are expected to comply with any reasonable request for assistance made by a fellow Order member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;* Our Charter and by-laws are only reflective of the Sanctioning Orders.  If there are any discrepancies thenthe rule will be to obey Sanctioning Laws first and foremost. &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SECTION 7 - Officers and Council&lt;br /&gt;
&lt;br /&gt;
The Order must at all times maintain the following positions in accordance with the official rules of Orders outlined by the Administrator of Orders:&lt;br /&gt;
&lt;br /&gt;
There shall be a Speaker, Vice-Speaker, and a Council of no less than five.&lt;br /&gt;
&lt;br /&gt;
The Officers are the administrators and formal public representatives of the Order.&lt;br /&gt;
&lt;br /&gt;
The Council is the governing body of the Order.&lt;br /&gt;
&lt;br /&gt;
The authority and responsibilities of these positions are detailed in Sections 8 through 11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SECTION 8 - Office of the Speaker&lt;br /&gt;
&lt;br /&gt;
The Speaker is required to understand the Provincial Administrator&#039;s rules and regulations regarding the creation and continuance of the Order, as well as the Order&#039;s own Charter and By-laws, including any changes which might be made in order to clarify for the membership those governing rules as well as the Order&#039;s own rules and laws.&lt;br /&gt;
&lt;br /&gt;
The Speaker is designated by the Order as the point of contact with the Provincial Administrator of Orders in any direct dealings.&lt;br /&gt;
&lt;br /&gt;
On those occasions when a council of the Orders is convened by the Administrator of Orders or other Government officials, the Speaker will attend to represent the Order.&lt;br /&gt;
&lt;br /&gt;
The Speaker has the authority, in the event that the Council lacks enough councilors to fill a majority of its seats, to appoint members until a majority has been reached.&lt;br /&gt;
&lt;br /&gt;
The Speaker has no vote in Council meetings.&lt;br /&gt;
&lt;br /&gt;
There is no limit to the Speaker&#039;s term of office, but continued tenure is subject to Council approval. Should the incumbent Speaker resign or voted out of office, the Council will choose a replacement. The general membership will be informed so all interested candidates may put their names forward. If there are more than three candidates, the three candidates with the most votes will be listed on a second and final ballot.&lt;br /&gt;
&lt;br /&gt;
In the event the Speaker is unable to perform their duties for whatever reason, the duties of the Speaker will be performed by the Vice-Speaker.&lt;br /&gt;
&lt;br /&gt;
In the event the Vice-Speaker is unable to fill in for the Speaker for whatever reason, the duties will then fall to a member of the Council of Ten (no less than 5 per Sanction), selected by the Council.&lt;br /&gt;
&lt;br /&gt;
SECTION 9 - Office of the Vice-Speaker&lt;br /&gt;
&lt;br /&gt;
The Vice-Speaker is the second point of contact for the Provincial Administrator of Orders in the event that the Speaker is unable to attend a meeting or consultation with the Administrator of Orders or perform any other prescribed duty of the Speaker.&lt;br /&gt;
&lt;br /&gt;
The Vice-Speaker is required to understand the Provincial Administrator&#039;s rules and regulations regarding the creation and continuance of the Order, as well as the Order&#039;s own Charter and By-laws, including any changes which might be made in order to clarify for the membership those governing rules as well as the Order&#039;s own rules and laws.&lt;br /&gt;
&lt;br /&gt;
The Vice-Speaker has no vote in Council meetings.&lt;br /&gt;
&lt;br /&gt;
There is no limit to the Vice-Speaker&#039;s term of office, but continued tenure is subject to Council approval. Should the incumbent Vice-Speaker resign or be voted out of office, Council will choose the replacement. Notice shall be given to the general membership so that all interested candidates may put their names forward. If there are more than three candidates, the three candidates with the most votes on the first ballot will be listed on a second and final ballot.&lt;br /&gt;
&lt;br /&gt;
In the event the Vice-Speaker is unable to fill in for the Speaker for whatever reason, the duties will then fall to a member of the Council of Ten (or at least five), selected by the Council.&lt;br /&gt;
&lt;br /&gt;
SECTION 10 - The Order Council&lt;br /&gt;
&lt;br /&gt;
The Council is considered the governing body of the Order, and consists of ten (no less than five per Sanction) council members, called Councilors.&lt;br /&gt;
&lt;br /&gt;
The Council must at all times have all at least five seats filled. (As per sanction)&lt;br /&gt;
&lt;br /&gt;
After the initial appointment of the Council, any council member vacating a seat has the right to appoint his or her replacement unless that council member has been removed for rule violations listed in Section 14, Removal from Office and Disciplinary procedures. In such instances, the Council has the right to vote the seat vacant and to vote in a replacement member.&lt;br /&gt;
&lt;br /&gt;
No Officer of the Order may simultaneously hold a Council seat. Should a Council member be voted into Office, that Council seat will be vacated, and the ex-Council member will not be allowed to appoint a successor. The vacant seat will be filled by vote of the remaining Council body.&lt;br /&gt;
&lt;br /&gt;
Council has the authority and the responsibility of voting in the Officers of the Order. A Council member may move a vote of no confidence in an Officer of the Order. If the motion of no confidence passes, the Council has the authority and responsibility of voting that officer out of office.&lt;br /&gt;
&lt;br /&gt;
Council has the authority to set the dues paid by the members. (We have none set)&lt;br /&gt;
&lt;br /&gt;
Council members have the authority and responsibility of voting in new members and voting out existing members when warranted.&lt;br /&gt;
&lt;br /&gt;
Council members have the authority and responsibility to appoint special committee Chairpersons as need dictates. This includes but is not limited to such positions as Membership Committee Chairperson, Office Administrator, Special Projects Coordinator and Mediation Team Leader.&lt;br /&gt;
&lt;br /&gt;
In the event that a Councilor cannot be contacted and has missed four consecutive Council meetings, the remaining Council has the right to vote that seat vacant, and to vote in a replacement member.&lt;br /&gt;
&lt;br /&gt;
There is no limit to a Councilor&#039;s term of office, but continued tenure is subject to Council approval. Should an incumbent Councilor be voted out of his or her position or resigns without naming a successor, Council will choose a replacement. Notice shall be given to the general membership so that all interested candidates may put their names forward. In the event that there are more than three candidates, the general membership shall be to vote for the final three they wish the Council to consider for the position.&lt;br /&gt;
&lt;br /&gt;
SECTION 11- Sub-Officers&lt;br /&gt;
&lt;br /&gt;
The Council has the authority to create sub-offices by vote.&lt;br /&gt;
&lt;br /&gt;
SECTION 12- Loans&lt;br /&gt;
&lt;br /&gt;
At this time funds are not loaned to officers or members. This is subject to change by council vote. If a loan is authorized, Council may raise or lower the loan limit of any member and may determine the rate of interest, if any.&lt;br /&gt;
&lt;br /&gt;
SECTION 13 - Membership Requirements&lt;br /&gt;
&lt;br /&gt;
Members of the Order are required to adhere to and uphold the Laws of the Order at all times.&lt;br /&gt;
&lt;br /&gt;
In compliance with the Order&#039;s stated purpose of providing mediation and conflict-resolution service and assistance to any who might request aid, Order members will be expected to assist in manning the Order offices and the Order Headquarters as their abilities allow and on such a schedule as will be determined. Also, members are expected to assist in whatever manner may reasonably be requested of them in a mediation process when their knowledge, abilities or skills might be helpful.&lt;br /&gt;
&lt;br /&gt;
Members are required to pay to the Order each month in a timely manner the dues appropriate to their experience and individual Guild standing. Dues are subject to revision and adjustment by the Council.&lt;br /&gt;
&lt;br /&gt;
Dues are presently set at the following:&lt;br /&gt;
&lt;br /&gt;
-- Nothing&lt;br /&gt;
&lt;br /&gt;
Failure to comply with any of these requirements will lead to a membership review and interview with Council. Depending on the circumstances, the member may face a fine or other penalty as determined by Council, up to and including dismissal from the Order where warranted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SECTION 14 - Procedures&lt;br /&gt;
&lt;br /&gt;
1) General Meetings&lt;br /&gt;
&lt;br /&gt;
General Meetings of the entire membership will be called on a quarterly basis. At these meetings, membership will be formally advised of the status of the Order and its standing with the Administrator of Orders. A Financial Report will be presented, as well as an update on any ongoing projects or business which may be in hand. General concerns of the membership at large may be addressed at these meetings as well, if deemed to be serious requests and presented for consideration in time for inclusion on the agenda.&lt;br /&gt;
&lt;br /&gt;
Matters to be presented for discussion at these meetings may be proposed by any member to any of the Officers or Councilors.&lt;br /&gt;
&lt;br /&gt;
The Speaker will be responsible for providing an agenda no less than seven real-world days prior to the date of the meeting, after which time no new business may be added to the agenda.&lt;br /&gt;
&lt;br /&gt;
2) Council Meetings&lt;br /&gt;
&lt;br /&gt;
Council meetings will be regularly scheduled every two real-world weeks. At this time, Council will review the matters presented for consideration, vote on those matters requiring action, receive the formal report of the Treasurer and deal with the ongoing administration of the Order.&lt;br /&gt;
&lt;br /&gt;
Per the official rules of Orders as set out by the Administrator of Orders, the Council meetings will be closed to all except members of the council including the Speaker and Vice-Speaker unless invited to attend by the Council.&lt;br /&gt;
&lt;br /&gt;
A minimum of seven members of Council must be present for any action taken to be valid and binding. (Five as per new Sanction)&lt;br /&gt;
&lt;br /&gt;
Any member with a concern or complaint may approach a Councilor or Officer of the Order to request that the matter be presented for discussion in Council. At the discretion of the Council, the Member business may be dealt with, tabled to be taken up at the next General Meeting, or, if deemed to be frivolous or malicious, dismissed.&lt;br /&gt;
&lt;br /&gt;
The Chairperson of the Council, as selected by the council, will be responsible for providing an agenda for the meeting no less than three real-world days prior to the Council meeting date, after which no new business may be presented. Having been advised of the agenda in this manner, any vote taken by a majority of Council in the meeting will be considered binding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SECTION 15 - Removal from Office and Disciplinary Procedures&lt;br /&gt;
&lt;br /&gt;
Continued failure to take part in some manner in any of the Order&#039;s official events will lead to censure of the uninvolved member. If the lack of involvement persists after Council review, interview and warning, and in spite of fines or other admonitory actions taken against the member, the Council has the right to vote for removal from membership.&lt;br /&gt;
&lt;br /&gt;
Members whose personal activities or behavior conflict with the goals of the Order itself, reflect poorly on the Order&#039;s public image and adversely affect its standing with the Provincial Administrator of Orders will be called before Council to explain those actions. If, in the opinion of Council, the action or behavior leading to the interview are indefensible then the Council may vote for removal from membership.&lt;br /&gt;
&lt;br /&gt;
Activities which might lead to Council taking such action include but are not limited to: arbitrary or aggressive PvP, bullying of newcomers and younglings, item theft or grave robbing, continuing harassment of another player or players.&lt;br /&gt;
&lt;br /&gt;
Less severe penalties for transgressions on the part of any member will include, by decision of Council, any or all of the following:&lt;br /&gt;
&lt;br /&gt;
1. Fines&lt;br /&gt;
2. Official censure by Council&lt;br /&gt;
3. Public censure before the Membership body, either in the newsletter or at the General Meeting of the Order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
an enameled-iron black fox pin with bright amber eyes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Cut into the shape of a sitting black fox, the pin has been enameled with shades of black and charcoal.  Finely detailed, the tiny creature wears a mirthful expression and its amber eyes give an air of warmth and wisdom.  A flowing script winds around the edge.&lt;br /&gt;
:There appears to be something written on it.&lt;br /&gt;
::A black fox pin reads:&lt;br /&gt;
::&amp;quot;Member of the Order of the Black Fox.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Official Description&#039;&#039;&#039;: The Black Fox insignia is a white tower shield with a bold red chevron, at the center of which sits a small, placid black fox with glowing amber eyes. On a crescent-shaped silk banner atop the shield, the words &amp;quot;Order of the Black Fox&amp;quot; are embroidered in gold thread in bold, flowing script.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:blazon.png|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blazon&#039;&#039;&#039;: Argent, a chevron inverted gules and a fox sejant guardant sable. Supporters: dexter, a woodsman holding a spear; sinister, a maiden holding in her dexter hand a sword, and in her sinister hand two arrows.&lt;br /&gt;
 &lt;br /&gt;
==Related Items==&lt;br /&gt;
The Order of the Black Fox hosts many events. At these events, all attendees receive a gift and prizes may be awarded to competition winners. The gifts and prizes from these events are documented on the following page:&lt;br /&gt;
&lt;br /&gt;
[[Order of the Black Fox/Gifts and prizes|Order of the Black Fox Gifts and Prizes]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Cultural organizations,Martial organizations,Zoluren organizations,Active organizations,Order of the Black Fox}}&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Midhik_Haalm&amp;diff=621929</id>
		<title>Midhik Haalm</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Midhik_Haalm&amp;diff=621929"/>
		<updated>2023-09-11T21:24:53Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: /* Housing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Housing==&lt;br /&gt;
{{PCData}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Housing&lt;br /&gt;
|location=&lt;br /&gt;
|province=Forfedhdar&lt;br /&gt;
|city=Hibarnhvidar&lt;br /&gt;
|map=RanikMap118a&lt;br /&gt;
|class=Middle&lt;br /&gt;
|type=Urban&lt;br /&gt;
|restrictions=Dwarf&lt;br /&gt;
|justice=City&lt;br /&gt;
|form=Free&lt;br /&gt;
|numhomes=5&lt;br /&gt;
|freehomes=0&lt;br /&gt;
|date=9 Sep 2023&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Midhik Haalm.gif|center|200px]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Category&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Owner&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| Midhik Haalm - 1&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Vrougelka&lt;br /&gt;
| polished stone cottage&lt;br /&gt;
|-&lt;br /&gt;
| Midhik Haalm - 3&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Starrprancer&lt;br /&gt;
| angular granite home&lt;br /&gt;
|-&lt;br /&gt;
| Midhik Haalm - 4&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Hrost&lt;br /&gt;
| sturdy stone block dwelling&lt;br /&gt;
|-&lt;br /&gt;
| Midhik Haalm - 5&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Haalik&lt;br /&gt;
| grey marble home&lt;br /&gt;
|-&lt;br /&gt;
| Midhik Haalm - 6&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Thundra&lt;br /&gt;
| carved rock cottage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Area Atmospherics==&lt;br /&gt;
* A child quickly sprints around to various vantage points in an effort to get a better view of the activities atop [[Akigwe Tower]].  A matronly Dwarf approaches and loudly proclaims, &amp;quot;They&#039;re always watching it and chanting about it.  It&#039;s been giving us light for as long as any can remember.  You see, many years ago...&amp;quot;  Her voice fades as she leads the child away.&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tower_Base&amp;diff=621927</id>
		<title>Tower Base</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tower_Base&amp;diff=621927"/>
		<updated>2023-09-11T20:17:03Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: /* Housing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Housing==&lt;br /&gt;
{{PCData}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Housing&lt;br /&gt;
|location=&lt;br /&gt;
|province=Forfedhdar&lt;br /&gt;
|city=Hibarnhvidar&lt;br /&gt;
|map=RanikMap118a&lt;br /&gt;
|class=Upper&lt;br /&gt;
|type=Urban&lt;br /&gt;
|restrictions=Dwarf&lt;br /&gt;
|justice=City&lt;br /&gt;
|form=Free&lt;br /&gt;
|numhomes=4&lt;br /&gt;
|freehomes=0&lt;br /&gt;
|date=9 Sept 2023&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Midhik Haalm.gif|center]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Category&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Owner&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| Tower Base - 1&lt;br /&gt;
| Upper Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| [[Rhadyn]]&lt;br /&gt;
| granite estate&lt;br /&gt;
|-&lt;br /&gt;
| Tower Base - 2&lt;br /&gt;
| Upper Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Gordorack&lt;br /&gt;
| white marble villa&lt;br /&gt;
|-&lt;br /&gt;
| Tower Base - 3&lt;br /&gt;
| Upper Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| Sortny&lt;br /&gt;
| pink-veined white marble residence with a huge oak tree placed by its entrance.&lt;br /&gt;
|-&lt;br /&gt;
| Tower Base - 4&lt;br /&gt;
| Upper Class, Urban&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| &#039;&#039;&#039;Drarnunn&#039;&#039;&#039;&lt;br /&gt;
| stately marble residence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Area Atmospherics==&lt;br /&gt;
* Eyes are drawn toward [[Akigwe Tower]] when a shrill scream pierces the dull roar of the echoing cavern.  A group of stout guards quickly rushes by to investigate the matter.&lt;br /&gt;
* The cavern is suddenly plunged into total darkness!  Shouts of alarm and confusion shatter the usual din of visitors, merchants and playing children.  Mages and device wielders of all types quickly create small patches of light that pierce the starless night, each gathering a small crowd around them.  A booming voice drowns out the lingering confusion, &amp;quot;HLOS!&amp;quot;  Immediately, the cavern is fully bathed in an eerie green light.&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Osrel_Meraud&amp;diff=466749</id>
		<title>Osrel Meraud</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Osrel_Meraud&amp;diff=466749"/>
		<updated>2017-04-05T22:49:19Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Osrel Meraud&lt;br /&gt;
|abbrev=om&lt;br /&gt;
|minprep=30&lt;br /&gt;
|castcap=200&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=999&lt;br /&gt;
|validtarget=Item&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|spellbook=Metamagic&lt;br /&gt;
|prereqs=Circle 30, [[Sanctify Pattern]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=The Osrel Meraud spell is a powerful enchantment that imbues a glass orb bearing the favour of the spell&#039;s namesake deity or one of his aspects with holy mana, transforming it into a magical reservoir.  If skilled enough, the caster will be able to weave the pattern of other beneficial spells into the orb.  These spells will affect the caster, but feed off of the orb as long as it has energy.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Creates an orb to store cleric buff spells.&lt;br /&gt;
|messaging=You gesture over the Meraud orb, muttering tones of enchantment!&lt;br /&gt;
&lt;br /&gt;
Crackling waves of brilliant light swirl over the surface of the Meraud orb! It rapidly begins to expand and pulsate as the glassy surface shatters, exploding outward into a roiling ball of light that rises from your palm, into the air! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refill (Not Full):&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a moderate amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A faint tugging sensation emanates from the orb, as if it hungers for more.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refill (Full):&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a minor amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A sense of fullness emanates from the orb.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a moderate amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A faint tingle washes through you as some of the energy is diffused, the orb having reached its full capacity.&amp;lt;br /&amp;gt;&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Stores spells and keeps them active until released. Active buffs tied with the orb will show via power perceive. Skill dictates how many spells can be held in the orb at one time. The more spells active in the orb, the faster it depletes its charge and must be infused with more mana to maintain the spells.&lt;br /&gt;
*Powered by mana held within orb, can be refilled by casting OM on the orb, or by infusing mana into the orb.&lt;br /&gt;
*Only the cleric spells listed below can be stored within the orb.&lt;br /&gt;
&lt;br /&gt;
Per Ricinus:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Casting OM uses the standard Utility and Holy Magic skill blend to determine how much mana you can use per cast. This applies to the original cast as well refreshing casts. &amp;lt;br/&amp;gt; &lt;br /&gt;
* OM casts always use 100% of the mana you are able to use to cast.&amp;lt;br /&amp;gt;&lt;br /&gt;
* The size of the orb is determined based on your Holy Magic skill when the orb is created. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Roundtime reduction for casting OM is based on Holy Magic. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Roundtime reduction for touching or breaking the orb is based on Arcana. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Infusions loss is reduced by Arcana. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Arcana is the skill that determines how many spells you can load up into OM. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
To cast the orb initially the cleric must have a Meraud favor orb in hand, the orb does not need to be filled. Simply Prepare the spell and cast it on the orb. Under the new magic system it requires roughly 220 holy magic to successfully cast.&lt;br /&gt;
&lt;br /&gt;
To tie a spell into the orb prepare the desired spell and then &#039;&#039;&#039;TOUCH ORB&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To release a spell tied to the orb simply &#039;&#039;&#039;RELEASE &amp;lt;SPELL&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To toggle the atmospheric messaging of the orb &#039;&#039;&#039;TAP ORB&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To refill the orb, either harness and infuse OM or prep OM and cast orb. Infusions are less efficient than casting.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells cast into an orb that can be cast on items, such as Bless and water or [[Glythtide&#039;s Gift]] and drinks, can be cast on items without interfering with the orb-stored spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Messaging:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a pile of cold ashes.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a pile of smoldering ashes.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a nearly burnt-out candle wick.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a half-melted burning candle.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a tall burning candle.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a blazing torch.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a small campfire.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a roaring bonfire.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of flaming magma pouring through a volcanic crevasse.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of torrents of fiery rain falling upon Elanthia from the World Dragon&#039;s maw.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capacity Messaging:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of a stream in your mind&#039;s eye. (216 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of a pond in your mind&#039;s eye. (~200/250 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of a river in your mind&#039;s eye. (~300 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of a lake in your mind&#039;s eye. (400&amp;lt;PM&amp;lt;409 raised discipline to 30 just prior if it matters) &amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of a sea in your mind&#039;s eye. (510 PM, 40 disc, 45 int, 39 wis (if this matters))&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of an ocean in your mind&#039;s eye. (~650 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of Drogor&#039;s deeps in your mind&#039;s eye. (750? PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of Elanthia&#039;s tides rising toward Katamba in your mind&#039;s eye. (&amp;gt;=1000 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of the sapphirine planet Merewalda in your mind&#039;s eye. (&amp;gt;=1200 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of Alamhif&#039;s Bridge arching from the cold seas of Death in your mind&#039;s eye. (&amp;gt;=1400 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Spells:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You reach out with your senses and see muted (5/21) streams of golden Holy mana radiating through the area.&amp;lt;br /&amp;gt;&lt;br /&gt;
Letting your senses extend further, you feel there is somewhat more mana to the southeast, and moderately more mana to the northeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense your Osrel Meraud spell linking you to a brilliant orb of rippling cerulean light, which should last until you release it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense the Centering spell upon you, which is linked to your Osrel Meraud orb.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense the Shield of Light spell upon you, which is linked to your Osrel Meraud orb.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible Spells:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Auspice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Benediction]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bless]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Centering]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Divine Radiance]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Glythtide&#039;s Gift]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Halo]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Major Physical Protection]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Minor Physical Protection]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Murrula&#039;s Flames]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Protection from Evil]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sanyu Lyba]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Shield of Light]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Soul Shield]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Persistence of Mana]]&lt;br /&gt;
&lt;br /&gt;
===Favor orb-based appearances===&lt;br /&gt;
* a brilliant orb of rippling cerulean light (Meraud- Wolf)&lt;br /&gt;
* a shadowy orb rippling with silver arcs of light (Firulf- Owl)&lt;br /&gt;
* a luminous orb of coruscating rainbowed light (Kerenhappuch- Shrew )&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=River_sprite&amp;diff=466582</id>
		<title>River sprite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=River_sprite&amp;diff=466582"/>
		<updated>2017-03-30T03:43:59Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=River Sprite&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=175&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=30&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60b|Segoltha River (60b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
A river sprite is a lithe, agile creature with pale green skin and flowing green hair. Her blue-green eyes flash with mischief as she dances about in a ceaseless blur of motion. Her alluring body is clothed in a seaweed skirt.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Casts [[casts spell::Rising Mists]], and occasionally [[casts spell::Geyser]].&lt;br /&gt;
&lt;br /&gt;
A river sprite begins to sing an aimless melody as she dances around the area!&amp;lt;br&amp;gt;&lt;br /&gt;
A river sprite grins triumphantly as it completes its song, revealing a set of wickedly sharp teeth.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* some {{cloot|i|ordinary slippers}}&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
2015 &lt;br /&gt;
169 eva 1/34 3 at melee for 10 roi&lt;br /&gt;
&lt;br /&gt;
August 2015: TM and weapon stays 1/34 at 206 ranks. Can move up states, albeit very slow. --[[User:POPWEASEL|Dartellum Waddle, WarMage]] ([[User talk:POPWEASEL|talk]]) 09:08, 17 August 2015 (CDT)&lt;br /&gt;
{{Cat|Sprites,Fae}}&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Qi%27Reshalia_hunting_ladder&amp;diff=465338</id>
		<title>Qi&#039;Reshalia hunting ladder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Qi%27Reshalia_hunting_ladder&amp;diff=465338"/>
		<updated>2017-03-01T08:03:41Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HuntingLadder}}&lt;br /&gt;
&lt;br /&gt;
This is a convenient list of creatures that can be hunted in [[Qi&#039;Reshalia]] (excluding ones that are only found during invasions or quests).&lt;br /&gt;
&lt;br /&gt;
==All Monsters==&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Qi&#039;Reshalia]][[rare source::false]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Islands==&lt;br /&gt;
===Aesry Surlaenis===&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Aesry Surlaenis&#039;a]][[rare source::false]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Hara&#039;jaal===&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Hara&#039;jaal]][[rare source::false]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mer&#039;Kresh===&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Mer&#039;Kresh]][[rare source::false]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===M&#039;Riss===&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::M&#039;Riss]][[rare source::false]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ratha===&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Ratha]][[rare source::false]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Taisgath===&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Taisgath]][[rare source::false]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Skinning and Locksmithing==&lt;br /&gt;
&lt;br /&gt;
===Skinnable Monsters With Boxes===&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Qi&#039;Reshalia]][[rare source::false]][[creature is skinnable::Yes]][[creature has boxes::Yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Skinnable Monsters===&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Qi&#039;Reshalia]][[rare source::false]][[creature is skinnable::Yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Monsters With Boxes===&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Qi&#039;Reshalia]][[rare source::false]][[creature has boxes::Yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Constructs (Empath-Safe)==&lt;br /&gt;
&lt;br /&gt;
See [[Empath hunting ladder]] for a list of all Empath-huntable monsters.&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Qi&#039;Reshalia]][[rare source::false]][[creature is construct::Yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Creature is corporeal=Corporeal&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Undead Monsters==&lt;br /&gt;
&lt;br /&gt;
Incorporeal monsters require a blessed weapon to hit.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Empaths]] can hunt the undead without experiencing shock by using the ritual spell of [[Absolution]]. See [[Empath hunting ladder]] for more details.&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Qi&#039;Reshalia]][[rare source::false]][[creature is undead::yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Creature is corporeal=Corporeal&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
{{Cat|Player guides,Hunting ladders}}&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Qi%27Reshalia_hunting_ladder&amp;diff=465337</id>
		<title>Qi&#039;Reshalia hunting ladder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Qi%27Reshalia_hunting_ladder&amp;diff=465337"/>
		<updated>2017-03-01T08:02:21Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: /* M&amp;#039;Riss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HuntingLadder}}&lt;br /&gt;
&lt;br /&gt;
This is a convenient list of creatures that can be hunted in [[Qi&#039;Reshalia]] (excluding ones that are only found during invasions or quests).&lt;br /&gt;
&lt;br /&gt;
==All Monsters==&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Qi&#039;Reshalia]][[rare source::false]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Islands==&lt;br /&gt;
===Aesry Surlaenis===&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Aesry Surlaenis&#039;a]][[rare source::false]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Hara&#039;jaal===&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Hara&#039;jaal]][[rare source::false]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===M&#039;Riss===&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::M&#039;Riss]][[rare source::false]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ratha===&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Ratha]][[rare source::false]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Taisgath===&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Taisgath]][[rare source::false]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Skinning and Locksmithing==&lt;br /&gt;
&lt;br /&gt;
===Skinnable Monsters With Boxes===&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Qi&#039;Reshalia]][[rare source::false]][[creature is skinnable::Yes]][[creature has boxes::Yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Skinnable Monsters===&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Qi&#039;Reshalia]][[rare source::false]][[creature is skinnable::Yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Monsters With Boxes===&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Qi&#039;Reshalia]][[rare source::false]][[creature has boxes::Yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Constructs (Empath-Safe)==&lt;br /&gt;
&lt;br /&gt;
See [[Empath hunting ladder]] for a list of all Empath-huntable monsters.&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Qi&#039;Reshalia]][[rare source::false]][[creature is construct::Yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Creature is corporeal=Corporeal&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Undead Monsters==&lt;br /&gt;
&lt;br /&gt;
Incorporeal monsters require a blessed weapon to hit.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Empaths]] can hunt the undead without experiencing shock by using the ritual spell of [[Absolution]]. See [[Empath hunting ladder]] for more details.&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Qi&#039;Reshalia]][[rare source::false]][[creature is undead::yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Creature is corporeal=Corporeal&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
{{Cat|Player guides,Hunting ladders}}&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Qi%27Reshalia_hunting_ladder&amp;diff=465336</id>
		<title>Qi&#039;Reshalia hunting ladder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Qi%27Reshalia_hunting_ladder&amp;diff=465336"/>
		<updated>2017-03-01T08:01:42Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: /* M&amp;#039;Riss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HuntingLadder}}&lt;br /&gt;
&lt;br /&gt;
This is a convenient list of creatures that can be hunted in [[Qi&#039;Reshalia]] (excluding ones that are only found during invasions or quests).&lt;br /&gt;
&lt;br /&gt;
==All Monsters==&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Qi&#039;Reshalia]][[rare source::false]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Islands==&lt;br /&gt;
===Aesry Surlaenis===&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Aesry Surlaenis&#039;a]][[rare source::false]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Hara&#039;jaal===&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Hara&#039;jaal]][[rare source::false]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===M&#039;Riss===&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::M&#039;Riss]][[Found in::Mer&#039;Kresh]][[rare source::false]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ratha===&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Ratha]][[rare source::false]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Taisgath===&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Taisgath]][[rare source::false]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Skinning and Locksmithing==&lt;br /&gt;
&lt;br /&gt;
===Skinnable Monsters With Boxes===&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Qi&#039;Reshalia]][[rare source::false]][[creature is skinnable::Yes]][[creature has boxes::Yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Skinnable Monsters===&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Qi&#039;Reshalia]][[rare source::false]][[creature is skinnable::Yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Monsters With Boxes===&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Qi&#039;Reshalia]][[rare source::false]][[creature has boxes::Yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Constructs (Empath-Safe)==&lt;br /&gt;
&lt;br /&gt;
See [[Empath hunting ladder]] for a list of all Empath-huntable monsters.&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Qi&#039;Reshalia]][[rare source::false]][[creature is construct::Yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Creature is corporeal=Corporeal&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Undead Monsters==&lt;br /&gt;
&lt;br /&gt;
Incorporeal monsters require a blessed weapon to hit.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Empaths]] can hunt the undead without experiencing shock by using the ritual spell of [[Absolution]]. See [[Empath hunting ladder]] for more details.&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[Found in::Qi&#039;Reshalia]][[rare source::false]][[creature is undead::yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Creature is corporeal=Corporeal&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
{{Cat|Player guides,Hunting ladders}}&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nipoh_oshu_(3)&amp;diff=465302</id>
		<title>Nipoh oshu (3)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nipoh_oshu_(3)&amp;diff=465302"/>
		<updated>2017-02-27T05:27:58Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Nipoh Oshu&lt;br /&gt;
|Image File=nipohohsu.jpg&lt;br /&gt;
|MinCap=240&lt;br /&gt;
|MaxCap=350&lt;br /&gt;
|BodyType=Amorphous&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|98a | Aesry, Steam Vents (98a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Swirling whisps of steam hang together in an amorphous cloud of vapor, with crude limbs protruding from its mass, waving as if held in in a breeze.  Two malevolent eyes glare hatefully from deep within its body.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*Has a scalding steam attack which cannot be defended against.  [[Ethereal Shield]] or [[Merelew&#039;s Legacy]] negate a good portion of the vitality damage taken, but only has a minor effect on wounds received.&lt;br /&gt;
*Drops two small fire opals after death.&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The area is dark, requiring a light source.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are three different difficulties of Nipoh Oshu.  [[Nipoh Oshu (1)]], the easiest, are in the Northwest portion, [[Nipoh Oshu (2)]] are in the Northeast portion and [[Nipoh Oshu (3)]], the hardest, are in the North.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teach evasion, parry and shield into the 600&#039;s.&amp;lt;br /&amp;gt;&lt;br /&gt;
3.1&amp;lt;br /&amp;gt;&lt;br /&gt;
Unable to get above dabbling (1/34) Targeted Magic at 353&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nipoh_oshu_(3)&amp;diff=465301</id>
		<title>Nipoh oshu (3)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nipoh_oshu_(3)&amp;diff=465301"/>
		<updated>2017-02-27T05:27:48Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Nipoh Oshu&lt;br /&gt;
|Image File=nipohohsu.jpg&lt;br /&gt;
|MinCap=240&lt;br /&gt;
|MaxCap=350&lt;br /&gt;
|BodyType=Amorphous&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|98a | Aesry, Steam Vents (98a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Swirling whisps of steam hang together in an amorphous cloud of vapor, with crude limbs protruding from its mass, waving as if held in in a breeze.  Two malevolent eyes glare hatefully from deep within its body.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*Has a scalding steam attack which cannot be defended against.  [[Ethereal Shield]] or [[Merelew&#039;s Legacy]] negate a good portion of the vitality damage taken, but only has a minor effect on wounds received.&lt;br /&gt;
*Drops two small fire opals after death.&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The area is dark, requiring a light source.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are three different difficulties of Nipoh Oshu.  [[Nipoh Oshu (1)]], the easiest, are in the Northwest portion, [[Nipoh Oshu (2)]] are in the Northeast portion and [[Nipoh Oshu (3)]], the hardest, are in the North.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teach evasion, parry and shield into the 600&#039;s.&amp;lt;br /&amp;gt;&lt;br /&gt;
3.1&amp;lt;br /&amp;gt;&lt;br /&gt;
Unable to get above dabbling (1/34) Targeted Magic at 353&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nipoh_oshu_(2)&amp;diff=465300</id>
		<title>Nipoh oshu (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nipoh_oshu_(2)&amp;diff=465300"/>
		<updated>2017-02-27T05:26:01Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Nipoh Oshu&lt;br /&gt;
|Image File=nipohohsu.jpg&lt;br /&gt;
|MinCap=170&lt;br /&gt;
|MaxCap=290&lt;br /&gt;
|BodyType=Amorphous&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|98a | Aesry, Steam Vents (98a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Swirling whisps of steam hang together in an amorphous cloud of vapor, with crude limbs protruding from its mass, waving as if held in in a breeze.  Two malevolent eyes glare hatefully from deep within its body.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*Has a scalding steam attack which cannot be defended against.  [[Ethereal Shield]] or [[Merelew&#039;s Legacy]] negate a good portion of the vitality damage taken, but only has a minor effect on wounds received.&lt;br /&gt;
*Drops two small fire opals after death.&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The area is dark, requiring a light source.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are three different difficulties of Nipoh Oshu.  The [[Nipoh Oshu (1)]], the easiest, are in the Northwest portion, [[Nipoh Oshu (2)]] are in the Northeast portion and [[Nipoh Oshu (3)]], the hardest, are in the North.&lt;br /&gt;
The oshu appears immune to puncture, fire and electricity.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Weapons start to slow down around the 250 mark, and hardcap sometime before 290.  Will continue to teach defenses past the 340 point.&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nipoh_oshu_(1)&amp;diff=465299</id>
		<title>Nipoh oshu (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nipoh_oshu_(1)&amp;diff=465299"/>
		<updated>2017-02-27T05:25:49Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Nipoh Oshu&lt;br /&gt;
|Image File=nipohohsu.jpg&lt;br /&gt;
|MinCap=150&lt;br /&gt;
|MaxCap=240&lt;br /&gt;
|BodyType=Amorphous&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|98a | Aesry, Steam Vents (98a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Swirling whisps of steam hang together in an amorphous cloud of vapor, with crude limbs protruding from its mass, waving as if held in in a breeze.  Two malevolent eyes glare hatefully from deep within its body.&lt;br /&gt;
&lt;br /&gt;
==In Depth==  &lt;br /&gt;
*Has a scalding steam attack which cannot be defended against.  [[Ethereal Shield]] or [[Merelew&#039;s Legacy]] negate a good portion of the vitality damage taken, but only has a minor effect on wounds received.&lt;br /&gt;
*Drops two small fire opals after death.&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The area is dark, requiring a light source.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are three different difficulties of Nipoh Oshu.  The [[Nipoh Oshu (1)]], the easiest, are in the Northwest portion, [[Nipoh Oshu (2)]] are in the Northeast portion and [[Nipoh Oshu (3)]], the hardest, are in the North.&lt;br /&gt;
&lt;br /&gt;
===3.1 Notes===&lt;br /&gt;
* Bare minimum skill needed in defense in 170 for tier 1. &lt;br /&gt;
* Need those defenses plus over 30 stamina to avoid their special steam attack which damages and drains vitality.&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snow_goblin_(1)&amp;diff=465206</id>
		<title>Snow goblin (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snow_goblin_(1)&amp;diff=465206"/>
		<updated>2017-02-21T04:12:55Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=snowgobby.jpg&lt;br /&gt;
|MinCap=110&lt;br /&gt;
|MaxCap=140&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|98b | Geshi&#039;selhin Chui (98b)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a pale goblin hide&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some pale goblin bones&lt;br /&gt;
|RequiredRanks=~90&lt;br /&gt;
|MaxArrangedVal=210&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The snow [[race is::goblin]], standing about as tall as a short Human but with a much broader torso, is clearly a distant cousin of the smaller, common goblin.  Its full, white hair and thick skin give evidence that the breed has adapted well to its frigid surroundings.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
[[Snowbeast]]s in the area will fight with the goblins. Snow goblins have very high [[Parry Ability skill|Parry Ability]], but their evasion is comparatively low--you may need 110 or more in your weapon to hit them at all, but ranged weapons are viable from as low as 75 ranks.&lt;br /&gt;
&lt;br /&gt;
  Snow goblin (1) - After the Gap, before the crevice.&lt;br /&gt;
  Snow goblin (2) - Between Crevices and Slit.&lt;br /&gt;
  Snow goblin (3) - beyond the slit.&lt;br /&gt;
&lt;br /&gt;
===3.1 Update===&lt;br /&gt;
Soft cap on defenses and weapons is 140. Survivals seem to go a bit higher (about 150 for stealth, 200+ for perception)&lt;br /&gt;
&lt;br /&gt;
===Box Details===&lt;br /&gt;
Boxes can be opened carefully with ~75 ranks in lockpick and disarm.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|c|home-made white fur tunic}}&lt;br /&gt;
* {{cloot|c|crude white fur tunic}}&lt;br /&gt;
* {{cloot|c|perfect white fur tunic }}&lt;br /&gt;
* {{cloot|c|white fur tunic}}&lt;br /&gt;
* {{cloot|c|white fur cape}}&lt;br /&gt;
* {{cloot|w|frozen club}}&lt;br /&gt;
* {{cloot|w|large frozen club}}&lt;br /&gt;
&lt;br /&gt;
===[[Recall]]===&lt;br /&gt;
Goblins can be found throughout Elanthia, from the fields west of Crossing to the frozen slopes of Aesry Surlaenis&#039;a.  The most common, and least dangerous, are the field and wildland goblins, although even these can be dangerous in great numbers.&lt;br /&gt;
&lt;br /&gt;
Goblins are also known to produce great leaders and proficient soldiers.  Goblin warriors, berserkers, archers, mercenaries, chieftains, warlords, and even princes have been known to occassionally join their lesser kin in battle.&lt;br /&gt;
{{cat|Goblin}}&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Form:Critter&amp;diff=465194</id>
		<title>Form:Critter</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Form:Critter&amp;diff=465194"/>
		<updated>2017-02-20T20:30:24Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the &#039;Critter&#039; form.&amp;lt;br /&amp;gt;&lt;br /&gt;
To add a page with this form, enter the page name below;&amp;lt;br /&amp;gt;&lt;br /&gt;
if a page with that name already exists, you will be sent to a form to edit that page.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#forminput:Critter}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{{for template|Critter}}}&lt;br /&gt;
==Basic==&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Critter Name:!! colspan=&amp;quot;3&amp;quot; | Image File:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |  {{{field|Critter Name}}} || colspan=&amp;quot;3&amp;quot; | {{{field|Image File|autocomplete on namespace=Image}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MinCap: &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Do not include a &#039;?&#039;)&amp;lt;/font&amp;gt;|| MaxCap: &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Do not include a &#039;?&#039;)|| BodyType: || [[Template:Critter#New_Caps|New Caps]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{{field|MinCap}}} || {{{field|MaxCap}}} || {{{field|BodyType|size=10|autocomplete on property=body type is}}} || {{{field|new|input type=checkbox}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Relative Creature Level: &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(use average if a range)&amp;lt;/font&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{field|level|size=10}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Skinnable: || Has Coins: || Has Gems: || Has Boxes: &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{{field|Skinnable|input type=dropdown|values=yes,no|show on select=yes=&amp;gt;skin;Yes=&amp;gt;skin}}} || {{{field|Has Coins|input type=dropdown|values=yes,no}}} || {{{field|Has Gems|input type=dropdown|values=yes,no}}} || {{{field|Has Boxes|input type=dropdown|values=yes,no}}} &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Evil/Undead: || Construct: || Corporeal: || Special Attack:&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{{field|Evil|input type=dropdown|values=no,cursed,undead}}} || {{{field|Construct|input type=dropdown|values=yes,no}}} || {{{field|Corporeal|input type=dropdown|values=yes,no}}} || {{{field|Special|input type=dropdown|values=yes,no}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BackStabbable: || Casts Spells: || Stealthy: || Special Defense:&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{{field|BackStabbable|input type=dropdown|values=yes,no}}} || {{{field|Casts Spells|input type=dropdown|values=yes,no}}} || {{{field|Stealthy|input type=dropdown|values=yes,no}}} || {{{field|Defense|input type=dropdown|values=yes,no}}}&lt;br /&gt;
|-&lt;br /&gt;
| Attack Range:&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|Attack Range|values=All,Melee,Pole,Ranged,Ranged/Melee}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Province: || colspan=&amp;quot;2&amp;quot; | City: &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Use &amp;quot;q&amp;quot; for quest, and &amp;quot;i&amp;quot; for invasion)&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{field|Province|input type=listbox|list|delimiter=,|input type=listbox|values=Forfedhdar,Ilithi,Qi&#039;Reshalia,Therengia,Zoluren}}} || colspan=&amp;quot;3&amp;quot; | {{{field|City|list|delimiter=,|size=30}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | MapList: &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;Use format of &amp;lt;nowiki&amp;gt;{{rmap|&amp;lt;map #&amp;gt;|&amp;lt;display name&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{{field|MapList}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{{field|MapList2}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{{field|MapList3}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;skin&amp;quot; style=&amp;quot;display: none&amp;quot;&amp;gt;&lt;br /&gt;
==Skins==&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot;&lt;br /&gt;
| || align=&amp;quot;center&amp;quot; | Has Part || colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Object Name: || align=&amp;quot;center&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skin:&#039;&#039;&#039;|| align=&amp;quot;center&amp;quot; | {{{field|hasskin|input type=checkbox}}} || colspan=&amp;quot;2&amp;quot; | {{{field|Skin Name}}} || {{{field|Skin Weight|size=10}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Part:&#039;&#039;&#039;|| align=&amp;quot;center&amp;quot; | {{{field|haspart|input type=checkbox}}} || colspan=&amp;quot;2&amp;quot; | {{{field|Part Name}}} || {{{field|Part Weight|size=10}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bone:&#039;&#039;&#039;|| align=&amp;quot;center&amp;quot; | {{{field|hasbone|input type=checkbox}}} || colspan=&amp;quot;2&amp;quot; | {{{field|Bone Name}}} || {{{field|Bone Weight|size=10}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Required Ranks: || colspan=&amp;quot;2&amp;quot; | Maximum Value: || colspan=&amp;quot;2&amp;quot; | Maximum Arranged Value: &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Do not include a &#039;?&#039;)&amp;lt;/font&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{{field|RequiredRanks|property=Property:Requires skinning skill|size=5}}} || colspan=&amp;quot;2&amp;quot; | {{{field|MaxVal|property=Property:Max skin value is|size=20}}} || colspan=2 | {{{field|MaxArrangedVal|property=Property:Max arranged skin value is|size=20}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Locksmithing Info==&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot;&lt;br /&gt;
| Has boxes:|| | {{{field|Boxes|input type=dropdown|values=yes,no|show on select=yes=&amp;gt;boxes;Yes=&amp;gt;boxes}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;boxes&amp;quot; style=&amp;quot;display: none&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Required:&#039;&#039;&#039; || {{{field|mskill1|size=5}}} || {{{field|mskill2|size=5}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Teaching Cap:&#039;&#039;&#039; || {{{field|mcap|size=5}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Manipulation==&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot;&lt;br /&gt;
| Manipulable:|| | {{{field|Manipulated|input type=dropdown|values=yes,no|show on select=yes=&amp;gt;manip;Yes=&amp;gt;manip}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;manip&amp;quot; style=&amp;quot;display: none&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Required:&#039;&#039;&#039; || {{{field|mskill1|size=5}}} || {{{field|mskill2|size=5}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Teaching Cap:&#039;&#039;&#039; || {{{field|mcap|size=5}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{end template}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free text:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{{standard input|free text}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{{standard input|summary}}}&lt;br /&gt;
&lt;br /&gt;
{{{standard input|minor edit}}} {{{standard input|watch}}}&lt;br /&gt;
&lt;br /&gt;
{{{standard input|save}}} {{{standard input|preview}}} {{{standard input|changes}}} {{{standard input|cancel}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Form:Critter&amp;diff=465193</id>
		<title>Form:Critter</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Form:Critter&amp;diff=465193"/>
		<updated>2017-02-20T20:25:37Z</updated>

		<summary type="html">&lt;p&gt;DWARVENSTAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the &#039;Critter&#039; form.&amp;lt;br /&amp;gt;&lt;br /&gt;
To add a page with this form, enter the page name below;&amp;lt;br /&amp;gt;&lt;br /&gt;
if a page with that name already exists, you will be sent to a form to edit that page.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#forminput:Critter}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{{for template|Critter}}}&lt;br /&gt;
==Basic==&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Critter Name:!! colspan=&amp;quot;3&amp;quot; | Image File:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |  {{{field|Critter Name}}} || colspan=&amp;quot;3&amp;quot; | {{{field|Image File|autocomplete on namespace=Image}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MinCap: &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Do not include a &#039;?&#039;)&amp;lt;/font&amp;gt;|| MaxCap: &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Do not include a &#039;?&#039;)|| BodyType: || [[Template:Critter#New_Caps|New Caps]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{{field|MinCap}}} || {{{field|MaxCap}}} || {{{field|BodyType|size=10|autocomplete on property=body type is}}} || {{{field|new|input type=checkbox}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Relative Creature Level: &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(use average if a range)&amp;lt;/font&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{field|level|size=10}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Skinnable: || Has Coins: || Has Gems: || Has Boxes: &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{{field|Skinnable|input type=dropdown|values=yes,no|show on select=yes=&amp;gt;skin;Yes=&amp;gt;skin}}} || {{{field|Has Coins|input type=dropdown|values=yes,no}}} || {{{field|Has Gems|input type=dropdown|values=yes,no}}} || {{{field|Has Boxes|input type=dropdown|values=yes,no}}} &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Evil/Undead: || Construct: || Corporeal: || Special Attack:&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{{field|Evil|input type=dropdown|values=no,cursed,undead}}} || {{{field|Construct|input type=dropdown|values=yes,no}}} || {{{field|Corporeal|input type=dropdown|values=yes,no}}} || {{{field|Special|input type=dropdown|values=yes,no}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BackStabbable: || Casts Spells: || Stealthy: || Special Defense:&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{{field|BackStabbable|input type=dropdown|values=yes,no}}} || {{{field|Casts Spells|input type=dropdown|values=yes,no}}} || {{{field|Stealthy|input type=dropdown|values=yes,no}}} || {{{field|Defense|input type=dropdown|values=yes,no}}}&lt;br /&gt;
|-&lt;br /&gt;
| Attack Range:&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|Attack Range|values=All,Melee,Pole,Ranged,Ranged/Melee}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Province: || colspan=&amp;quot;2&amp;quot; | City: &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Use &amp;quot;q&amp;quot; for quest, and &amp;quot;i&amp;quot; for invasion)&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{field|Province|input type=listbox|list|delimiter=,|input type=listbox|values=Forfedhdar,Ilithi,Qi&#039;Reshalia,Therengia,Zoluren}}} || colspan=&amp;quot;3&amp;quot; | {{{field|City|list|delimiter=,|size=30}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | MapList: &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;Use format of &amp;lt;nowiki&amp;gt;{{rmap|&amp;lt;map #&amp;gt;|&amp;lt;display name&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{{field|MapList}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{{field|MapList2}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{{field|MapList3}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;skin&amp;quot; style=&amp;quot;display: none&amp;quot;&amp;gt;&lt;br /&gt;
==Skins==&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot;&lt;br /&gt;
| || align=&amp;quot;center&amp;quot; | Has Part || colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Object Name: || align=&amp;quot;center&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skin:&#039;&#039;&#039;|| align=&amp;quot;center&amp;quot; | {{{field|hasskin|input type=checkbox}}} || colspan=&amp;quot;2&amp;quot; | {{{field|Skin Name}}} || {{{field|Skin Weight|size=10}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Part:&#039;&#039;&#039;|| align=&amp;quot;center&amp;quot; | {{{field|haspart|input type=checkbox}}} || colspan=&amp;quot;2&amp;quot; | {{{field|Part Name}}} || {{{field|Part Weight|size=10}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bone:&#039;&#039;&#039;|| align=&amp;quot;center&amp;quot; | {{{field|hasbone|input type=checkbox}}} || colspan=&amp;quot;2&amp;quot; | {{{field|Bone Name}}} || {{{field|Bone Weight|size=10}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Required Ranks: || colspan=&amp;quot;2&amp;quot; | Maximum Value: || colspan=&amp;quot;2&amp;quot; | Maximum Arranged Value: &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(Do not include a &#039;?&#039;)&amp;lt;/font&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{{field|RequiredRanks|property=Property:Requires skinning skill|size=5}}} || colspan=&amp;quot;2&amp;quot; | {{{field|MaxVal|property=Property:Max skin value is|size=20}}} || colspan=2 | {{{field|MaxArrangedVal|property=Property:Max arranged skin value is|size=20}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot; style=&amp;quot;display: none&amp;quot;&amp;gt;&lt;br /&gt;
==Locksmithing Info==&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot;&lt;br /&gt;
| Has boxes:|| | {{{field|Boxes|input type=dropdown|values=yes,no|show on select=yes=&amp;gt;boxes;Yes=&amp;gt;boxes}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;boxes&amp;quot; style=&amp;quot;display: none&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Required:&#039;&#039;&#039; || {{{field|mskill1|size=5}}} || {{{field|mskill2|size=5}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Teaching Cap:&#039;&#039;&#039; || {{{field|mcap|size=5}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manipulation==&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot;&lt;br /&gt;
| Manipulable:|| | {{{field|Manipulated|input type=dropdown|values=yes,no|show on select=yes=&amp;gt;manip;Yes=&amp;gt;manip}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;manip&amp;quot; style=&amp;quot;display: none&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Required:&#039;&#039;&#039; || {{{field|mskill1|size=5}}} || {{{field|mskill2|size=5}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Teaching Cap:&#039;&#039;&#039; || {{{field|mcap|size=5}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{end template}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free text:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{{standard input|free text}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{{standard input|summary}}}&lt;br /&gt;
&lt;br /&gt;
{{{standard input|minor edit}}} {{{standard input|watch}}}&lt;br /&gt;
&lt;br /&gt;
{{{standard input|save}}} {{{standard input|preview}}} {{{standard input|changes}}} {{{standard input|cancel}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>DWARVENSTAR</name></author>
	</entry>
</feed>