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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DRTYPRIOR</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DRTYPRIOR"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/DRTYPRIOR"/>
	<updated>2026-04-12T10:55:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:DRTYPRIOR&amp;diff=447315</id>
		<title>User:DRTYPRIOR</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:DRTYPRIOR&amp;diff=447315"/>
		<updated>2016-07-02T07:11:12Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: /* Prime Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contact==&lt;br /&gt;
*AIM: nagaraeshDR&lt;br /&gt;
*E-mail: nagaraeshDR@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Characters==&lt;br /&gt;
===Prime Characters===&lt;br /&gt;
*[[Cogwell]] - active&lt;br /&gt;
*[[Baern]] - inactive&lt;br /&gt;
*[[Ghavyn]] - inactive&lt;br /&gt;
*[[Iscariah]] - inactive&lt;br /&gt;
*[[Jheran]] - inactive&lt;br /&gt;
*[[Kazeth]] - inactive&lt;br /&gt;
*[[Kazroth]] - inactive&lt;br /&gt;
*[[Khalleirn]] - inactive&lt;br /&gt;
*[[Kivahn]] - inactive&lt;br /&gt;
*[[Kuroneko]] - inactive&lt;br /&gt;
*[[Hrufstaan]] - inactive&lt;br /&gt;
*[[Markivus]] - inactive&lt;br /&gt;
*[[Kurokami]] - inactive&lt;br /&gt;
*[[Rhodryk]] - inactive&lt;br /&gt;
*[[Tovere]] - inactive&lt;br /&gt;
*[[Elrindar]] - inactive&lt;br /&gt;
&lt;br /&gt;
===Plat Characters===&lt;br /&gt;
*[[Drahktar]] - inactive&lt;br /&gt;
*[[Feirulf]] - inactive&lt;br /&gt;
*[[Ghavyn]] - inactive&lt;br /&gt;
*[[Hrufstaan]] - inactive&lt;br /&gt;
*[[Iscariah]] - inactive&lt;br /&gt;
*[[Jervyn]] - inactive&lt;br /&gt;
*[[Kalleirn]] - inactive&lt;br /&gt;
*[[Kazeth]] - inactive&lt;br /&gt;
*[[Kazroth]] - inactive&lt;br /&gt;
*[[Kivahn]] - inactive&lt;br /&gt;
*[[Kurokami]] - inactive&lt;br /&gt;
*[[Kuroneko]] - inactive&lt;br /&gt;
*[[Matteo]] - inactive&lt;br /&gt;
*[[Rhodric]] - inactive&lt;br /&gt;
*[[Rhodryk]] - inactive&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Prime Instance===&lt;br /&gt;
29 MAY 16 * Back in Prime&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cogwell&amp;diff=447314</id>
		<title>Cogwell</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cogwell&amp;diff=447314"/>
		<updated>2016-07-02T07:10:30Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Guild=Empath&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Race=Gnome&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Status=a&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You are Cogwell, a Gnome.&lt;br /&gt;
You have an oval face, blue-grey eyes and a straight nose.  Your white hair is short and straight, and is worn in an odd, frizzy mop -- a definite &amp;quot;bad-hair&amp;quot; day.  You have fair skin and a scrawny build.&lt;br /&gt;
You are short for a Gnome.&lt;br /&gt;
You are an adult.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Timeline of Adventures==&lt;br /&gt;
* Joined the Empath Guild on the 1st day of Uthmor, in the year 420 (1 JUL 2016).&lt;br /&gt;
* After [[Salvur|Salvur&#039;s]] &amp;quot;lesson&amp;quot; on how to be an empath, Cogwell learned the true basics of the art from [[Tendarhart]], a Professor of Medicine, while healing his first patients in the Crossing Infirmary.&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cogwell&amp;diff=447313</id>
		<title>Cogwell</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cogwell&amp;diff=447313"/>
		<updated>2016-07-02T07:06:47Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: /* Timeline of Adventures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Guild=Empath&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Race=Gnome&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Status=A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You are Cogwell, a Gnome.&lt;br /&gt;
You have an oval face, blue-grey eyes and a straight nose.  Your white hair is short and straight, and is worn in an odd, frizzy mop -- a definite &amp;quot;bad-hair&amp;quot; day.  You have fair skin and a scrawny build.&lt;br /&gt;
You are short for a Gnome.&lt;br /&gt;
You are an adult.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Timeline of Adventures==&lt;br /&gt;
* Joined the Empath Guild on the 1st day of Uthmor, in the year 420 (1 JUL 2016).&lt;br /&gt;
* After [[Salvur|Salvur&#039;s]] &amp;quot;lesson&amp;quot; on how to be an empath, Cogwell learned the true basics of the art from [[Tendarhart]], a Professor of Medicine, while healing his first patients in the Crossing Infirmary.&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cogwell&amp;diff=447312</id>
		<title>Cogwell</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cogwell&amp;diff=447312"/>
		<updated>2016-07-02T07:05:08Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: /* Timeline of Adventures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Guild=Empath&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Race=Gnome&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Status=A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You are Cogwell, a Gnome.&lt;br /&gt;
You have an oval face, blue-grey eyes and a straight nose.  Your white hair is short and straight, and is worn in an odd, frizzy mop -- a definite &amp;quot;bad-hair&amp;quot; day.  You have fair skin and a scrawny build.&lt;br /&gt;
You are short for a Gnome.&lt;br /&gt;
You are an adult.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Timeline of Adventures==&lt;br /&gt;
* Joined the Empath Guild in the year 420&lt;br /&gt;
* After [[Salvur|Salvur&#039;s]] &amp;quot;lesson&amp;quot; on how to be an empath, Cogwell learned the true basics of the art from [[Tendarhart]], a Professor of Medicine, while healing his first patients in the Crossing Infirmary.&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cogwell&amp;diff=447311</id>
		<title>Cogwell</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cogwell&amp;diff=447311"/>
		<updated>2016-07-02T06:53:23Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: /* Timeline of Adventures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Guild=Empath&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Race=Gnome&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Status=A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You are Cogwell, a Gnome.&lt;br /&gt;
You have an oval face, blue-grey eyes and a straight nose.  Your white hair is short and straight, and is worn in an odd, frizzy mop -- a definite &amp;quot;bad-hair&amp;quot; day.  You have fair skin and a scrawny build.&lt;br /&gt;
You are short for a Gnome.&lt;br /&gt;
You are an adult.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Timeline of Adventures==&lt;br /&gt;
* Joined the Empath Guild in the year 420&lt;br /&gt;
* After Salvur&#039;s &amp;quot;lesson&amp;quot;, Cogwell learned the true basics of the art from [[Tendarhart]], a Professor of Medicine, while healing his first patients in the Crossing Infirmary.&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cogwell&amp;diff=447310</id>
		<title>Cogwell</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cogwell&amp;diff=447310"/>
		<updated>2016-07-02T06:46:57Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Guild=Empath&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Race=Gnome&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Status=A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You are Cogwell, a Gnome.&lt;br /&gt;
You have an oval face, blue-grey eyes and a straight nose.  Your white hair is short and straight, and is worn in an odd, frizzy mop -- a definite &amp;quot;bad-hair&amp;quot; day.  You have fair skin and a scrawny build.&lt;br /&gt;
You are short for a Gnome.&lt;br /&gt;
You are an adult.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Timeline of Adventures==&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cogwell&amp;diff=447309</id>
		<title>Cogwell</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cogwell&amp;diff=447309"/>
		<updated>2016-07-02T06:45:25Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: Created page with &amp;quot;{{Player character |Guild=Empath |Gender=Male |Race=Gnome |Instance=Prime |Status=A }}  ==Appearance==  You are Cogwell, a Gnome. You have an oval face, blue-grey eyes and a s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Guild=Empath&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Race=Gnome&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Status=A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You are Cogwell, a Gnome.&lt;br /&gt;
You have an oval face, blue-grey eyes and a straight nose.  Your white hair is short and straight, and is worn in an odd, frizzy mop -- a definite &amp;quot;bad-hair&amp;quot; day.  You have fair skin and a scrawny build.&lt;br /&gt;
You are short for a Gnome.&lt;br /&gt;
You are an adult.&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:DRTYPRIOR&amp;diff=447279</id>
		<title>User:DRTYPRIOR</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:DRTYPRIOR&amp;diff=447279"/>
		<updated>2016-07-01T01:27:10Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: /* Prime Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contact==&lt;br /&gt;
*AIM: nagaraeshDR&lt;br /&gt;
*E-mail: nagaraeshDR@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Characters==&lt;br /&gt;
===Prime Characters===&lt;br /&gt;
*[[Baern]] - inactive&lt;br /&gt;
*[[Ghavyn]] - inactive&lt;br /&gt;
*[[Iscariah]] - inactive&lt;br /&gt;
*[[Jheran]] - inactive&lt;br /&gt;
*[[Kazeth]] - inactive&lt;br /&gt;
*[[Kazroth]] - inactive&lt;br /&gt;
*[[Khalleirn]] - inactive&lt;br /&gt;
*[[Kivahn]] - inactive&lt;br /&gt;
*[[Kuroneko]] - inactive&lt;br /&gt;
*[[Hrufstaan]] - inactive&lt;br /&gt;
*[[Markivus]] - inactive&lt;br /&gt;
*[[Kurokami]] - inactive&lt;br /&gt;
*[[Rhodryk]] - inactive&lt;br /&gt;
*[[Cogwell]] - inactive&lt;br /&gt;
*[[Tovere]] - inactive&lt;br /&gt;
*[[Elrindar]] - inactive&lt;br /&gt;
&lt;br /&gt;
===Plat Characters===&lt;br /&gt;
*[[Drahktar]] - inactive&lt;br /&gt;
*[[Feirulf]] - inactive&lt;br /&gt;
*[[Ghavyn]] - inactive&lt;br /&gt;
*[[Hrufstaan]] - inactive&lt;br /&gt;
*[[Iscariah]] - inactive&lt;br /&gt;
*[[Jervyn]] - inactive&lt;br /&gt;
*[[Kalleirn]] - inactive&lt;br /&gt;
*[[Kazeth]] - inactive&lt;br /&gt;
*[[Kazroth]] - inactive&lt;br /&gt;
*[[Kivahn]] - inactive&lt;br /&gt;
*[[Kurokami]] - inactive&lt;br /&gt;
*[[Kuroneko]] - inactive&lt;br /&gt;
*[[Matteo]] - inactive&lt;br /&gt;
*[[Rhodric]] - inactive&lt;br /&gt;
*[[Rhodryk]] - inactive&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Prime Instance===&lt;br /&gt;
29 MAY 16 * Back in Prime&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:DRTYPRIOR&amp;diff=447278</id>
		<title>User:DRTYPRIOR</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:DRTYPRIOR&amp;diff=447278"/>
		<updated>2016-07-01T01:26:51Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: /* Prime Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contact==&lt;br /&gt;
*AIM: nagaraeshDR&lt;br /&gt;
*E-mail: nagaraeshDR@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Characters==&lt;br /&gt;
===Prime Characters===&lt;br /&gt;
*[[Baern]] - inactive&lt;br /&gt;
*[[Ghavyn]] - inactive&lt;br /&gt;
*[[Iscariah]] - inactive&lt;br /&gt;
*[[Jheran]] - inactive&lt;br /&gt;
*[[Kazeth]] - inactive&lt;br /&gt;
*[[Kazroth]] - inactive&lt;br /&gt;
*[[Khalleirn]] - inactive&lt;br /&gt;
*[[Kivahn]] - inactive&lt;br /&gt;
*[[Kuroneko]] - inactive&lt;br /&gt;
*[[Hrufstaan]] - inactive&lt;br /&gt;
*[[Markivus]] - inactive&lt;br /&gt;
*[[Rivehn]] - inactive&lt;br /&gt;
*[[Rhodryk]] - inactive&lt;br /&gt;
*[[Cogwell]] - inactive&lt;br /&gt;
*[[Tovere]] - inactive&lt;br /&gt;
*[[Elrindar]] - inactive&lt;br /&gt;
&lt;br /&gt;
===Plat Characters===&lt;br /&gt;
*[[Drahktar]] - inactive&lt;br /&gt;
*[[Feirulf]] - inactive&lt;br /&gt;
*[[Ghavyn]] - inactive&lt;br /&gt;
*[[Hrufstaan]] - inactive&lt;br /&gt;
*[[Iscariah]] - inactive&lt;br /&gt;
*[[Jervyn]] - inactive&lt;br /&gt;
*[[Kalleirn]] - inactive&lt;br /&gt;
*[[Kazeth]] - inactive&lt;br /&gt;
*[[Kazroth]] - inactive&lt;br /&gt;
*[[Kivahn]] - inactive&lt;br /&gt;
*[[Kurokami]] - inactive&lt;br /&gt;
*[[Kuroneko]] - inactive&lt;br /&gt;
*[[Matteo]] - inactive&lt;br /&gt;
*[[Rhodric]] - inactive&lt;br /&gt;
*[[Rhodryk]] - inactive&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Prime Instance===&lt;br /&gt;
29 MAY 16 * Back in Prime&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Rakash_traditional_healing_practices&amp;diff=447276</id>
		<title>Talk:Rakash traditional healing practices</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Rakash_traditional_healing_practices&amp;diff=447276"/>
		<updated>2016-06-30T23:57:45Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: Created page with &amp;quot;Source? - ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Source? - [[User:DRTYPRIOR|DRTYPRIOR]] ([[User talk:DRTYPRIOR|talk]]) 18:57, 30 June 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alvy&amp;diff=447263</id>
		<title>Alvy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alvy&amp;diff=447263"/>
		<updated>2016-06-30T19:48:31Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Staff        &lt;br /&gt;
|name   = Alvy&lt;br /&gt;
|rank   = FGM&lt;br /&gt;
|type   = DEV&lt;br /&gt;
|tenure = Present&lt;br /&gt;
| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Positions &amp;amp; Contributions==&lt;br /&gt;
* Area owner of [[Therenborough]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You notice an odd, almost godly aura about Alvy.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You see GameMaster &#039;&#039;&#039;Alvy&#039;&#039;&#039;, an Elven Warrior Mage.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has pointed ears and violet eyes. Her golden hair is very long and wavy, and is worn loose. She has tanned skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
Alvy has transcended time.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a short-skirted loincloth sewn from bits of leather and knotted sinew, a battered leather pack of supple tanned skins harvested from problem children, a thorn-studded platinum navel ring strung with a winter-white diamond pentagram, a blackened hide bandeau knotted at the chest and roughly-cut shoulder straps, some black leather thigh boots swirled with tiny diamonds on the stiletto heels and a battered silver badge engraved with the word *SOON* surrounded in flames.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
You notice an odd, almost godly aura about Alvy.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You see GameMaster Alvy Baroque, an Elven goddess.&amp;lt;br /&amp;gt;&lt;br /&gt;
Sultry amethyst eyes framed by long lashes sparkle with mischief as they take in their surroundings.  Sensuous lips, tinted the hues of a juicy berry, upstages skin the color of fine ivory.  Delicately pointed ears add to her regal features, poking through a mane of sun-streaked hair the color of spun gold, which cascades down her back in a tumble of wild curls, falling to rest on the curve of her provocative hips.  She has a shapely figure, her long legs accented by a bleeding heart tattoo on her thigh.&amp;lt;br /&amp;gt;&lt;br /&gt;
Alvy has transcended time and still looks fabulous.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a crash helmet surrounded by a crown of thorns, an ancient Elven ear cuff draped with delicate chains of dangling red diamonds that resemble drops of fresh blood, an ornate platinum brooch set with an orichalcum icosahedron, a thorn-studded platinum navel ring strung with a winter-white diamond pentagram, a perky button that reads, &amp;quot;Hi!  I&#039;m Alvy!&amp;quot;, a battered silver badge engraved with the word *SOON* surrounded in flames, a battered leather pack of supple tanned skins harvested from problem children, a blackened hide bandeau knotted at the chest and roughly-cut shoulder straps, a heavy gold armband inlaid in ancient elven runes of doom which flash with pink and purple neon lights, a wide platinum wristcuff gaudily jeweled as if covered in a vomit of England&#039;s Crown jewels, a triple-strand gold belly chain that fluidly drapes the hips securely clasped by the shrunken head of Prince Charming , a blood-stained training bullwhip studded in steel barbs with Teiro&#039;s beating heart lashed to the handle, a mammoth-hide waterskin decorated with an array of polished claws, a short-skirted loincloth sewn from bits of leather and knotted sinew, a flashy stormsilk garter edged in evil-looking doomsilk and some black leather thigh boots swirled with tiny diamonds on the stiletto heels.&lt;br /&gt;
&lt;br /&gt;
30 JUN 16&lt;br /&gt;
&lt;br /&gt;
You notice an odd, almost godly aura about Alvy.&lt;br /&gt;
&lt;br /&gt;
You see GameMaster Alvy Baroque, an Elven goddess.&lt;br /&gt;
Sultry amethyst eyes framed by long lashes sparkle with mischief as they take in their surroundings.  Sensuous lips, tinted the hues of a juicy berry, upstages skin the color of fine ivory.  Delicately pointed ears add to her regal features, poking through a mane of sun-streaked hair the color of spun gold, which cascades down her back in a tumble of wild curls, falling to rest on the curve of her provocative hips.  She has a shapely figure, her long legs accented by a bleeding heart tattoo on her thigh.&lt;br /&gt;
Alvy has transcended time and still looks fabulous.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is holding a plump boarlike boar in her left hand.&lt;br /&gt;
She is wearing a crash helmet surrounded by a crown of thorns, an ancient Elven ear cuff draped with delicate chains of dangling red diamonds that resemble drops of fresh blood, a battered silver badge engraved with the word *SOON* surrounded in flames, a perky button that reads, &amp;quot;Hi!  I&#039;m Alvy!&amp;quot;, a thorn-studded platinum navel ring strung with a winter-white diamond pentagram, an ornate platinum brooch set with an orichalcum icosahedron, some leather blue-lensed goggles, a battered leather pack of supple tanned skins harvested from problem children, a blackened hide bandeau knotted at the chest and roughly-cut shoulder straps, a heavy gold armband inlaid in ancient elven runes of doom which flash with pink and purple neon lights, a wide platinum wristcuff gaudily jeweled as if covered in a vomit of England&#039;s Crown jewels, a triple-strand gold belly chain that fluidly drapes the hips securely clasped by the shrunken head of Prince Charming , a mammoth-hide waterskin decorated with an array of polished claws, a blood-stained training bullwhip studded in steel barbs with Teiro&#039;s beating heart lashed to the handle, a short-skirted loincloth sewn from bits of leather and knotted sinew, a flashy stormsilk garter edged in evil-looking doomsilk and some black leather thigh boots swirled with tiny diamonds on the stiletto heels.&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Piercing_Gaze&amp;diff=447242</id>
		<title>Piercing Gaze</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Piercing_Gaze&amp;diff=447242"/>
		<updated>2016-06-29T18:28:25Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=pg&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=102&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=620&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self, PC, Item&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|spellbook=Perception&lt;br /&gt;
|prereqs=[[Clear Vision]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=Piercing Gaze enchants the caster with the ability to see through objects.  The spell matrix has two outcomes: if cast on a specific object, it allows you to see what&#039;s inside.  The harder the object, the more difficult it is to pierce.  If cast upon yourself, the penetrating effect is weaker but lingers for awhile, making it useful for stargazing in bad weather.&lt;br /&gt;
&lt;br /&gt;
This spell originates with the Pethians and most display a particular aptitude when casting it.&lt;br /&gt;
&lt;br /&gt;
This is a non-battle spell that can be cast on a single target.  Non-battle spells have significantly longer preparation times than battle spells.  It can be cast without a target, on other adventurers, at hostile creatures, and on some objects.  It requires a minimum of five mana streams, and can expand to a maximum of one hundred two mana streams woven into it.  To begin to be able to cast this spell, you will need to reach the rank of a lowly novice.  By the time you have mastered this spell, you will be ranked as an exceptional genius in your abilities as a caster.  It requires the Utility skill to cast effectively.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=&amp;quot;X-ray&amp;quot; vision&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
The center of your vision loses its color.  Adjusting your sight, you notice that objects you focus on become grey and gain a murky transparency.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*The effect varies depending on target:&lt;br /&gt;
:*Self/Other: Reduced cloud cover when you {{com|observe}} objects in the sky.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*Container: See inside a closed container. &lt;br /&gt;
:*Gem: Detailed information about quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*Shadow Servant: See what it is carrying.&lt;br /&gt;
*[[:Category:Prophets of G&#039;nar Peth{{!}}G&#039;nar Pethians]] have an [[Sect Spell Affinity|affinity]] for this spell and gain a duration bonus.&lt;br /&gt;
:*Non-Pethians: 10 to 40 minutes&lt;br /&gt;
:*Pethians: 30 to 90 minutes.&lt;br /&gt;
*G&#039;nar Pethian researchers developed this spell based upon a modified [[Artificer&#039;s Eye]] pattern.&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kuroneko&amp;diff=447188</id>
		<title>Kuroneko</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kuroneko&amp;diff=447188"/>
		<updated>2016-06-27T19:56:29Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Kuroneko&lt;br /&gt;
|Race=Elothean&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Status=a&lt;br /&gt;
}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You are Kuroneko, an Elothean.&lt;br /&gt;
You have a triangular face, almond-shaped crystal blue eyes and a straight nose.  Your blue-black hair is long and fine, and is worn pulled up in a topknot.  You have pale skin and a slender build.&lt;br /&gt;
You are tall for an Elothean.&lt;br /&gt;
You are an adult.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Hailing from Shard, Kuro has been seen actively researching around the Crossings Moon Mage guild. He seems to have a disdain for the city, and especially for the guild leader, Kssarh.&lt;br /&gt;
&lt;br /&gt;
==Timeline of Adventures==&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kuroneko&amp;diff=447187</id>
		<title>Kuroneko</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kuroneko&amp;diff=447187"/>
		<updated>2016-06-27T19:56:01Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Kuroneko&lt;br /&gt;
|Race=Elothean&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Status=a&lt;br /&gt;
}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You are Kuroneko, an Elothean.&lt;br /&gt;
You have a triangular face, almond-shaped crystal blue eyes and a straight nose.  Your blue-black hair is long and fine, and is worn pulled up in a topknot.  You have pale skin and a slender build.&lt;br /&gt;
You are tall for an Elothean.&lt;br /&gt;
You are an adult.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Hailing from Shard, Kuro has been seen actively researching around the Crossings guild. He seems to have a disdain for the city, and especially for the guild leader, Kssarh.&lt;br /&gt;
&lt;br /&gt;
==Timeline of Adventures==&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:S%27Kra_Mur&amp;diff=445932</id>
		<title>Concept:S&#039;Kra Mur</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:S%27Kra_Mur&amp;diff=445932"/>
		<updated>2016-06-05T23:51:36Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: /* Play.net Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::s&#039;kra mur||skra mur]]}}&lt;br /&gt;
{{RTOC}}[[Image:skramur.gif|200px|left|Male and Female S&#039;Kra Mur]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}The reigning theory of the origins of the S&#039;Kra Mur is that [[Hav&#039;roth]], in all his forms, created them and imbued them with sentience -- a hypothesis no more and no less valid than [[Elothean]] creation myths.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Whatever their origins, no one denies they are formidable in physical combat, combining the swiftness of a striking cobra and the strength of a bearhug from an enraged boa constrictor. While their scaly exterior may throw off those with warmer blood, S&#039;Kra Mur hardly care what those races may think of them. In S&#039;Kra Mur society, honor is measured by the length of one&#039;s tail -- and the opinions of those without simply aren&#039;t worth considering.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
The S&#039;Kra Mur figurine opens hooded eyes and gazes at you. A sibilant voice issues forth: &amp;quot;I am of the S&#039;Kra Mur. We are the ssserpent folk. While we have two arms, two legs, a torso, and a head like any of the other races, our smile is the serpent&#039;s smile, our scales the serpent&#039;s scales, and our eyes the serpent&#039;s eyes. We strike like the snake with its agility and grace, and calculate our moves with the cold method that resides in our very blood. We are dangerous to encounter, and even more dangerous to cross.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The S&#039;Kra Mur stands tall and lithe, cold skin glistening with a faint tracery of scales. Slitted pupils slash its eyes down the middle and a short tail curls restlessly behind it. A chill presence lurks within its gaze, at once vaguely repulsive and strangely hypnotic.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| | [[Strength]] || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Reflex]] || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Charisma]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Discipline]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]] || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]] || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|- &lt;br /&gt;
| [[Stamina]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Characteristics==&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
S&#039;Kra Mur develop and age in step with the [[Human]] norm. However, like the other bestial races, their age is often hard for other races to discern.&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|+&#039;&#039;&#039;S&#039;Kra Mur&#039;&#039;&#039;&lt;br /&gt;
!Normal||Longevity||S&#039;Kra Mur See||Others See&lt;br /&gt;
|-&lt;br /&gt;
|0 to 14||0 to 14||a child||a child&lt;br /&gt;
|-&lt;br /&gt;
|15 to 20||15 to 20||young||young&lt;br /&gt;
|-&lt;br /&gt;
|21 to 34||21 to 34||an adult||young&lt;br /&gt;
|-&lt;br /&gt;
|35 to 44||35 to 64||in his prime||young&lt;br /&gt;
|-&lt;br /&gt;
|45 to 53||65 to 94||middle-aged||young&lt;br /&gt;
|-&lt;br /&gt;
|54 to 62||95 to 112||mature||young&lt;br /&gt;
|-&lt;br /&gt;
|63 to 70||113 to 130||venerable||elderly&lt;br /&gt;
|-&lt;br /&gt;
|71 to 77||131 to 148||elderly||elderly&lt;br /&gt;
|-&lt;br /&gt;
|78 to 86||149 to 166||aged||elderly&lt;br /&gt;
|-&lt;br /&gt;
|87 to 93||167 to 184||wizened||elderly&lt;br /&gt;
|-&lt;br /&gt;
|94 to 100||185 to 200||ancient||elderly&lt;br /&gt;
|-&lt;br /&gt;
|101+||201+||archaic||elderly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.25 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.75 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.25 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 75 years&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 100 years&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 8 Elanthian months&lt;br /&gt;
&lt;br /&gt;
S&#039;Kra Mur can only conceive with their own kind, and give birth to live children.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* [[S&#039;Kra Mur Physiology]]: S&#039;Kra Mur do not have mammalian features, such as hair and breasts. They are neither cold-blooded nor venomous.&lt;br /&gt;
* [[S&#039;Kra Mur Verbs]]: Odd noises, trilling, tail movements and what they signify.&lt;br /&gt;
&lt;br /&gt;
;Language&lt;br /&gt;
* [[S&#039;Kra Mur Language]]: Poetic in form, S&#039;Kra Mur is very fluid and phrases often contain double or even triple meanings.&lt;br /&gt;
* [[S&#039;Kra Mur Naming Conventions]]&lt;br /&gt;
* [[S&#039;Kra Lexicon|S&#039;Kra Mur Lexicon]]:  Sortable dictionary of known words.&lt;br /&gt;
&lt;br /&gt;
; Society&lt;br /&gt;
* [[S&#039;Kra Mur Attire]]: Both males and females tend to clothe themselves from head to toe. Traditional S&#039;Kra Mur prefer loose, flowing garments and lots of jewelry. S&#039;Kra use intricate, asymmetrical ornamentation on their clothing and jewelry.&lt;br /&gt;
* [[S&#039;Kra Mur Sraans|S&#039;Kra Mur Sraans (Clans)]]:  Information on locations, brief histories and what each Clan (Sraan) is known for.&lt;br /&gt;
* [[S&#039;Kra Mur Houses|S&#039;Kra Mur Gamants (Houses)]]: Information on [[Ratha|Rathan]] and [[Muspar&#039;i|Musparan]] houses.&lt;br /&gt;
&lt;br /&gt;
;History and Traditions&lt;br /&gt;
* [[Lanahh&#039;zhra|The Lanahh&#039;zhra]]:  The elite assassins told of in the history of the S&#039;Kra Mur.&lt;br /&gt;
* [[Sarhhtha|Sarhhtha, Traditional S&#039;Kra Mur Dancing]]:  Fluid and verbose in movement, this style of dancing is held in high regard in S&#039;Kra Mur culture.&lt;br /&gt;
* [[S&#039;Kra Mur Wedding]]: Traditional weddings are full of symbolism and piety.&lt;br /&gt;
* [[Smozh]]:  The unmentionables of S&#039;Kra Mur society and their unimportant histories.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Races}}&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:S%27Kra_Mur&amp;diff=445931</id>
		<title>Concept:S&#039;Kra Mur</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:S%27Kra_Mur&amp;diff=445931"/>
		<updated>2016-06-05T23:49:32Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: /* Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::s&#039;kra mur||skra mur]]}}&lt;br /&gt;
{{RTOC}}[[Image:skramur.gif|200px|left|Male and Female S&#039;Kra Mur]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}The reigning theory of the origins of the S&#039;Kra Mur is that [[Hav&#039;roth]], in all his forms, created them and imbued them with sentience -- a hypothesis no more and no less valid than [[Elothean]] creation myths.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever their origins, no one denies they are formidable in physical combat, combining the swiftness of a striking cobra and the strength of a bearhug from an enraged boa constrictor. While their scaly exterior may throw off those with warmer blood, S&#039;Kra Mur hardly care what those races may think of them. In S&#039;Kra Mur society, honor is measured by the length of one&#039;s tail -- and the opinions of those without simply aren&#039;t worth considering.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
The S&#039;Kra Mur figurine opens hooded eyes and gazes at you. A sibilant voice issues forth: &amp;quot;I am of the S&#039;Kra Mur. We are the ssserpent folk. While we have two arms, two legs, a torso, and a head like any of the other races, our smile is the serpent&#039;s smile, our scales the serpent&#039;s scales, and our eyes the serpent&#039;s eyes. We strike like the snake with its agility and grace, and calculate our moves with the cold method that resides in our very blood. We are dangerous to encounter, and even more dangerous to cross.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The S&#039;Kra Mur stands tall and lithe, cold skin glistening with a faint tracery of scales. Slitted pupils slash its eyes down the middle and a short tail curls restlessly behind it. A chill presence lurks within its gaze, at once vaguely repulsive and strangely hypnotic.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| | [[Strength]] || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Reflex]] || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Charisma]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Discipline]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]] || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]] || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|- &lt;br /&gt;
| [[Stamina]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Characteristics==&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
S&#039;Kra Mur develop and age in step with the [[Human]] norm. However, like the other bestial races, their age is often hard for other races to discern.&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|+&#039;&#039;&#039;S&#039;Kra Mur&#039;&#039;&#039;&lt;br /&gt;
!Normal||Longevity||S&#039;Kra Mur See||Others See&lt;br /&gt;
|-&lt;br /&gt;
|0 to 14||0 to 14||a child||a child&lt;br /&gt;
|-&lt;br /&gt;
|15 to 20||15 to 20||young||young&lt;br /&gt;
|-&lt;br /&gt;
|21 to 34||21 to 34||an adult||young&lt;br /&gt;
|-&lt;br /&gt;
|35 to 44||35 to 64||in his prime||young&lt;br /&gt;
|-&lt;br /&gt;
|45 to 53||65 to 94||middle-aged||young&lt;br /&gt;
|-&lt;br /&gt;
|54 to 62||95 to 112||mature||young&lt;br /&gt;
|-&lt;br /&gt;
|63 to 70||113 to 130||venerable||elderly&lt;br /&gt;
|-&lt;br /&gt;
|71 to 77||131 to 148||elderly||elderly&lt;br /&gt;
|-&lt;br /&gt;
|78 to 86||149 to 166||aged||elderly&lt;br /&gt;
|-&lt;br /&gt;
|87 to 93||167 to 184||wizened||elderly&lt;br /&gt;
|-&lt;br /&gt;
|94 to 100||185 to 200||ancient||elderly&lt;br /&gt;
|-&lt;br /&gt;
|101+||201+||archaic||elderly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.25 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.75 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.25 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 75 years&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 100 years&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 8 Elanthian months&lt;br /&gt;
&lt;br /&gt;
S&#039;Kra Mur can only conceive with their own kind, and give birth to live children.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* [[S&#039;Kra Mur Physiology]]: S&#039;Kra Mur do not have mammalian features, such as hair and breasts. They are neither cold-blooded nor venomous.&lt;br /&gt;
* [[S&#039;Kra Mur Verbs]]: Odd noises, trilling, tail movements and what they signify.&lt;br /&gt;
&lt;br /&gt;
;Language&lt;br /&gt;
* [[S&#039;Kra Mur Language]]: Poetic in form, S&#039;Kra Mur is very fluid and phrases often contain double or even triple meanings.&lt;br /&gt;
* [[S&#039;Kra Mur Naming Conventions]]&lt;br /&gt;
* [[S&#039;Kra Lexicon|S&#039;Kra Mur Lexicon]]:  Sortable dictionary of known words.&lt;br /&gt;
&lt;br /&gt;
; Society&lt;br /&gt;
* [[S&#039;Kra Mur Attire]]: Both males and females tend to clothe themselves from head to toe. Traditional S&#039;Kra Mur prefer loose, flowing garments and lots of jewelry. S&#039;Kra use intricate, asymmetrical ornamentation on their clothing and jewelry.&lt;br /&gt;
* [[S&#039;Kra Mur Sraans|S&#039;Kra Mur Sraans (Clans)]]:  Information on locations, brief histories and what each Clan (Sraan) is known for.&lt;br /&gt;
* [[S&#039;Kra Mur Houses|S&#039;Kra Mur Gamants (Houses)]]: Information on [[Ratha|Rathan]] and [[Muspar&#039;i|Musparan]] houses.&lt;br /&gt;
&lt;br /&gt;
;History and Traditions&lt;br /&gt;
* [[Lanahh&#039;zhra|The Lanahh&#039;zhra]]:  The elite assassins told of in the history of the S&#039;Kra Mur.&lt;br /&gt;
* [[Sarhhtha|Sarhhtha, Traditional S&#039;Kra Mur Dancing]]:  Fluid and verbose in movement, this style of dancing is held in high regard in S&#039;Kra Mur culture.&lt;br /&gt;
* [[S&#039;Kra Mur Wedding]]: Traditional weddings are full of symbolism and piety.&lt;br /&gt;
* [[Smozh]]:  The unmentionables of S&#039;Kra Mur society and their unimportant histories.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Races}}&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Kaldar&amp;diff=445930</id>
		<title>Concept:Kaldar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Kaldar&amp;diff=445930"/>
		<updated>2016-06-05T23:37:26Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::kaldar||kaldars]]}}&lt;br /&gt;
{{RTOC}}[[Image:kaldar.gif|200px|left|Male and Female Kaldar]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}Physically identical to the [[Gorbesh]], the Kaldar are as much a political party as a race. Desiring a purer and more natural way of life where individual heroism and honor can be valued -- as opposed to the regimented army-camp existence of the Gorbesh Empire -- they followed the Gnomic prophet [[Trimbolt]] in a mass migration to the Dragon&#039;s Realms.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Terrible to behold in a melée, the Kaldar laugh at the storm and sneer at those who would shiver behind civilized walls during the winter. Within the Kaldar society the path of magic is frowned upon since, to their minds, it is better to go the path the gods intended for their naturally tall, strong peoples.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Kaldar take offense to the proposal that they are little more than glorified [[Human|Humans]]. Kaldar consider Humans to be over-civilized and under-exercised -- in a word, &amp;quot;soft&amp;quot;. The Kaldar society co-existed peacefully with the [[Gnome|Gnomes]], the stronger, taller species acting as much-needed defenders and protectors. Kaldar like the cold, and enjoy taking icy-cold baths in the middle of winter.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
The figure chuckles as you gaze at it. &amp;quot;I am a Kaldar, though some consider me little more than a glorified [[Human]]. Obviously the originator of such thought was probably him- or herself a Human who was jealous of my strength and stamina. Humans may be diverse, but in combat they cannot hope to best a Kaldar. We are terrible to behold in battle, having been weaned on it since childhood. Cities cannot hold us -- we laugh at the storm and sneer at those who would shiver behind walls during the winter. If you want to be raised soft or waggle your fingers at every shadow that makes you whimper, be born a Human or an [[Elf]]. If you want strength and determination, choose me!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
An aura of mystery surrounds this tall, limber figure. While at first glance it seems little more than Human on a grand scale, the Kaldar is endowed with a stalwart spirit that reminds you more of the [[Dwarf|Dwarves]]. Sardonic humor lurks in its eyes, coupled with a sense of determination and unfaltering will.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Strength}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Reflex}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Agility}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Charisma}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Discipline}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Wisdom}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Intelligence}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|- &lt;br /&gt;
| {{stat|Stamina}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
Kaldar live longer and develop slightly more slowly than the [[Human]] norm, living up to 135 years. Other than their developments being a touch slower, they develop and decline in the same pattern as [[Humans]].&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|+&#039;&#039;&#039;Kaldar&#039;&#039;&#039;&lt;br /&gt;
!Normal||Longevity||People See&lt;br /&gt;
|-&lt;br /&gt;
|0 to 14||0 to 14||a child&lt;br /&gt;
|-&lt;br /&gt;
|15 to 25||15 to 25||young&lt;br /&gt;
|-&lt;br /&gt;
|26 to 44||26 to 44||an adult&lt;br /&gt;
|-&lt;br /&gt;
|45 to 59||45 to 80||in his prime&lt;br /&gt;
|-&lt;br /&gt;
|60 to 70||81 to 116||middle-aged&lt;br /&gt;
|-&lt;br /&gt;
|71 to 81||117 to 136||mature&lt;br /&gt;
|-&lt;br /&gt;
|82 to 92||137 to 156||venerable&lt;br /&gt;
|-&lt;br /&gt;
|93 to 103||157 to 176||elderly&lt;br /&gt;
|-&lt;br /&gt;
|104 to 114||177 to 196||aged&lt;br /&gt;
|-&lt;br /&gt;
|115 to 125||197 to 216||wizened&lt;br /&gt;
|-&lt;br /&gt;
|126 to 135||217 to 235||ancient&lt;br /&gt;
|-&lt;br /&gt;
|136+||236+||archaic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 100 years&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 135 years&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 10 Elanthian months&lt;br /&gt;
&lt;br /&gt;
Kaldar can conceive children with the following races:&lt;br /&gt;
*[[Dwarf]]&lt;br /&gt;
*[[Elf]] - difficult&lt;br /&gt;
*[[Elothean]] - difficult&lt;br /&gt;
*[[Gnome]] - difficult&lt;br /&gt;
*[[Halfling]]&lt;br /&gt;
*[[Human]]&lt;br /&gt;
*[[Kaldar]]&lt;br /&gt;
*[[Rakash]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* [[Albaria]]:  Home of the Gorbesh, their wicked cool gods, and some other races.&lt;br /&gt;
* [[Gorbesh]]:  Informational page on the Gorbesh, the beginnings of the Kaldar, and tidbits of religious lore.&lt;br /&gt;
* [[Gorbesh Verbs]]: Verbs utilized by Kaldar and Gnomes.&lt;br /&gt;
* [[Symbol of the Kaldar]]: Long ago, a symbol was created by players to represent the Kaldar.&lt;br /&gt;
* [[Gorbesh Calendar (book)|Gorbesh Calendar]]: Information regarding the Calendar system used by the Gorbesh.&lt;br /&gt;
* [[Remembrance (book)]]: A First Person Definition of the Gorbesh by Elder [[Duveus]]&lt;br /&gt;
&lt;br /&gt;
;Traditions&lt;br /&gt;
:A look at ancient Gorbesh traditions kept alive by the Kaldar (and [[Gnomes]]).&lt;br /&gt;
* [[Kaldar Attire]]: Clothing typically worn by Kaldar.&lt;br /&gt;
* [[Firestaining]]:  A decoration tradition carried over from ancient times.&lt;br /&gt;
* [[Kaldar Rites]]:  In progress.&lt;br /&gt;
* [[Kaldar Marriage]]:  Rite of Passage, ceremony, and historical information.&lt;br /&gt;
&lt;br /&gt;
;Language Information&lt;br /&gt;
* [[Gorbesh Dictionary, Common to Gorbesh (book)|Gorbesh Language]]: Common to  Gorbesh Translations by  [[Casimont]] Nalbiro&lt;br /&gt;
* [[Gorbesh Dictionary, Gorbesh to Common (book)|Gorbesh Language]]: Gorbesh to Common Translations.&lt;br /&gt;
* [[Gorbesh Grammar (book)|Gorbesh Grammar]]: By [[Casimont]] Nalbiro.&lt;br /&gt;
&lt;br /&gt;
;Religion Information&lt;br /&gt;
* [[Religion in Gorbesh Society (book)| Religion in Gorbesh Society]]:  All about the gods of Albaria.&lt;br /&gt;
* [[Ilaehl|Ilaehl and the Meumos Prophecies]]: A time of bleakness foretold to the Gorbesh.&lt;br /&gt;
* [[Kaldar Reference Script]]: A Genie or StormFront reference script for all of the gods and their symbols.&lt;br /&gt;
* [[Post:Kaldar_and_the_Thirteen_-_10/18/2011_-_06:36|Kaldaran Worship of the Thirteen]]: The unique interpretation of the Thirteen held by Kaldar who have adopted Kermoria&#039;s gods.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Races}}&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Kaldar&amp;diff=445929</id>
		<title>Concept:Kaldar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Kaldar&amp;diff=445929"/>
		<updated>2016-06-05T23:36:02Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: /* Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::kaldar||kaldars]]}}&lt;br /&gt;
{{incomplete|Age chart missing}}{{RTOC}}[[Image:kaldar.gif|200px|left|Male and Female Kaldar]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}Physically identical to the [[Gorbesh]], the Kaldar are as much a political party as a race. Desiring a purer and more natural way of life where individual heroism and honor can be valued -- as opposed to the regimented army-camp existence of the Gorbesh Empire -- they followed the Gnomic prophet [[Trimbolt]] in a mass migration to the Dragon&#039;s Realms.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Terrible to behold in a melée, the Kaldar laugh at the storm and sneer at those who would shiver behind civilized walls during the winter. Within the Kaldar society the path of magic is frowned upon since, to their minds, it is better to go the path the gods intended for their naturally tall, strong peoples.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Kaldar take offense to the proposal that they are little more than glorified [[Human|Humans]]. Kaldar consider Humans to be over-civilized and under-exercised -- in a word, &amp;quot;soft&amp;quot;. The Kaldar society co-existed peacefully with the [[Gnome|Gnomes]], the stronger, taller species acting as much-needed defenders and protectors. Kaldar like the cold, and enjoy taking icy-cold baths in the middle of winter.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
The figure chuckles as you gaze at it. &amp;quot;I am a Kaldar, though some consider me little more than a glorified [[Human]]. Obviously the originator of such thought was probably him- or herself a Human who was jealous of my strength and stamina. Humans may be diverse, but in combat they cannot hope to best a Kaldar. We are terrible to behold in battle, having been weaned on it since childhood. Cities cannot hold us -- we laugh at the storm and sneer at those who would shiver behind walls during the winter. If you want to be raised soft or waggle your fingers at every shadow that makes you whimper, be born a Human or an [[Elf]]. If you want strength and determination, choose me!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
An aura of mystery surrounds this tall, limber figure. While at first glance it seems little more than Human on a grand scale, the Kaldar is endowed with a stalwart spirit that reminds you more of the [[Dwarf|Dwarves]]. Sardonic humor lurks in its eyes, coupled with a sense of determination and unfaltering will.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Strength}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Reflex}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Agility}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Charisma}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Discipline}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Wisdom}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Intelligence}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|- &lt;br /&gt;
| {{stat|Stamina}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
Kaldar live longer and develop slightly more slowly than the [[Human]] norm, living up to 135 years. Other than their developments being a touch slower, they develop and decline in the same pattern as [[Humans]].&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|+&#039;&#039;&#039;Kaldar&#039;&#039;&#039;&lt;br /&gt;
!Normal||Longevity||People See&lt;br /&gt;
|-&lt;br /&gt;
|0 to 14||0 to 14||a child&lt;br /&gt;
|-&lt;br /&gt;
|15 to 25||15 to 25||young&lt;br /&gt;
|-&lt;br /&gt;
|26 to 44||26 to 44||an adult&lt;br /&gt;
|-&lt;br /&gt;
|45 to 59||45 to 80||in his prime&lt;br /&gt;
|-&lt;br /&gt;
|60 to 70||81 to 116||middle-aged&lt;br /&gt;
|-&lt;br /&gt;
|71 to 81||117 to 136||mature&lt;br /&gt;
|-&lt;br /&gt;
|82 to 92||137 to 156||venerable&lt;br /&gt;
|-&lt;br /&gt;
|93 to 103||157 to 176||elderly&lt;br /&gt;
|-&lt;br /&gt;
|104 to 114||177 to 196||aged&lt;br /&gt;
|-&lt;br /&gt;
|115 to 125||197 to 216||wizened&lt;br /&gt;
|-&lt;br /&gt;
|126 to 135||217 to 235||ancient&lt;br /&gt;
|-&lt;br /&gt;
|136+||236+||archaic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 100 years&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 135 years&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 10 Elanthian months&lt;br /&gt;
&lt;br /&gt;
Kaldar can conceive children with the following races:&lt;br /&gt;
*[[Dwarf]]&lt;br /&gt;
*[[Elf]] - difficult&lt;br /&gt;
*[[Elothean]] - difficult&lt;br /&gt;
*[[Gnome]] - difficult&lt;br /&gt;
*[[Halfling]]&lt;br /&gt;
*[[Human]]&lt;br /&gt;
*[[Kaldar]]&lt;br /&gt;
*[[Rakash]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* [[Albaria]]:  Home of the Gorbesh, their wicked cool gods, and some other races.&lt;br /&gt;
* [[Gorbesh]]:  Informational page on the Gorbesh, the beginnings of the Kaldar, and tidbits of religious lore.&lt;br /&gt;
* [[Gorbesh Verbs]]: Verbs utilized by Kaldar and Gnomes.&lt;br /&gt;
* [[Symbol of the Kaldar]]: Long ago, a symbol was created by players to represent the Kaldar.&lt;br /&gt;
* [[Gorbesh Calendar (book)|Gorbesh Calendar]]: Information regarding the Calendar system used by the Gorbesh.&lt;br /&gt;
* [[Remembrance (book)]]: A First Person Definition of the Gorbesh by Elder [[Duveus]]&lt;br /&gt;
&lt;br /&gt;
;Traditions&lt;br /&gt;
:A look at ancient Gorbesh traditions kept alive by the Kaldar (and [[Gnomes]]).&lt;br /&gt;
* [[Kaldar Attire]]: Clothing typically worn by Kaldar.&lt;br /&gt;
* [[Firestaining]]:  A decoration tradition carried over from ancient times.&lt;br /&gt;
* [[Kaldar Rites]]:  In progress.&lt;br /&gt;
* [[Kaldar Marriage]]:  Rite of Passage, ceremony, and historical information.&lt;br /&gt;
&lt;br /&gt;
;Language Information&lt;br /&gt;
* [[Gorbesh Dictionary, Common to Gorbesh (book)|Gorbesh Language]]: Common to  Gorbesh Translations by  [[Casimont]] Nalbiro&lt;br /&gt;
* [[Gorbesh Dictionary, Gorbesh to Common (book)|Gorbesh Language]]: Gorbesh to Common Translations.&lt;br /&gt;
* [[Gorbesh Grammar (book)|Gorbesh Grammar]]: By [[Casimont]] Nalbiro.&lt;br /&gt;
&lt;br /&gt;
;Religion Information&lt;br /&gt;
* [[Religion in Gorbesh Society (book)| Religion in Gorbesh Society]]:  All about the gods of Albaria.&lt;br /&gt;
* [[Ilaehl|Ilaehl and the Meumos Prophecies]]: A time of bleakness foretold to the Gorbesh.&lt;br /&gt;
* [[Kaldar Reference Script]]: A Genie or StormFront reference script for all of the gods and their symbols.&lt;br /&gt;
* [[Post:Kaldar_and_the_Thirteen_-_10/18/2011_-_06:36|Kaldaran Worship of the Thirteen]]: The unique interpretation of the Thirteen held by Kaldar who have adopted Kermoria&#039;s gods.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Races}}&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Elves&amp;diff=445928</id>
		<title>Concept:Elves</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Elves&amp;diff=445928"/>
		<updated>2016-06-05T23:15:03Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: Undo revision 445927 by DRTYPRIOR (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::elf||elves]]}}&lt;br /&gt;
{{RTOC}}[[Image:elves.gif|200px|left|Male and Female Elves]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}&#039;&#039;&#039;Elves&#039;&#039;&#039; are aloof and mysterious, much like the natural forces they consider themselves to be the living extensions of. Quick-witted and light on their toes, there are very few Elves who don&#039;t have a trace of mischief -- whether benign or otherwise -- sparkling behind their eyes. Many older Elves genuinely dislike [[Human|Humans]] for their past tendencies to upset the schemes of the Elven peoples and, indeed, the Human race&#039;s shorter lifespan no doubt adds friction to the relationship between the races. Where Elves can lay down plans that span decades, Humans rarely have the patience for such gradual progress. Their frustration is both amusing and annoying to the Elves.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
The Elf figurine speaks in a voice light in tone, yet deep with age and wisdom: &amp;quot;Elven am I. Not as bulky as the [[Dwarf|Dwarves]] and not as strong as the [[Human|Humans]], but faster than both and smarter. Speed and agility are ours, both in the mind and the body. We are children of the living world: all the sides of nature define us, from the hard beauty of the snowy wastes in the mountains to the lush silence of the deepest, darkest forests. When all the other races have dwindled and died, the light of the Elvenkind will remain.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You regard the Elven form: A shade taller than the [[Human]], it is willowy and graceful, aesthetically pleasing. The eyes sparkle with light-hearted joy, and a civilized air surrounds the Elf, a vital aura of age and refinement.&lt;br /&gt;
&lt;br /&gt;
=Racial Statistics=&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| | {{stat|Strength}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| | {{stat|Reflex}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Agility}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Charisma}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Discipline}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Wisdom}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Intelligence}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|- &lt;br /&gt;
| {{stat|Stamina}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Characteristics==&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
[[Elf|Elves]] have the same life span as Dwarves but appear much younger. By the end of an Elf&#039;s life, he appears to be no older than a Human in his mid-50s. While Elves develop physically and mentally in step with Humans, they are not sexually mature until their 40s. Ancient stories claim that Elves &amp;quot;fade away&amp;quot; with old age, but this is merely an echo of old social conventions rather than biological fact. An Elf who dies of complications of age leaves a corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[Post:Age determination for new players - 6/22/2010 14:05:50|DR-ARMIFER]]: They cannot reproduce until much later (at least 40, usually in their 100s), because Elves suck at this whole propagation thing. If evolution is involved, Elves are in serious danger of becoming a failed species.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Normal||Longevity||Elves See||Others See&lt;br /&gt;
|-&lt;br /&gt;
|0 to 17||0 to 17||a child||a child&lt;br /&gt;
|-&lt;br /&gt;
|18 to 60||18 to 60||young||young&lt;br /&gt;
|-&lt;br /&gt;
|61 to 134||61 to 154||an adult||young&lt;br /&gt;
|-&lt;br /&gt;
|135 to 208||155 to 248||mature||an adult&lt;br /&gt;
|-&lt;br /&gt;
|209 to 281||249 to 336||patronly/matronly||in his prime&lt;br /&gt;
|-&lt;br /&gt;
|282 to 354||337 to 424||distinguished||in his prime&lt;br /&gt;
|-&lt;br /&gt;
|355 to 427||425 to 512||ancient||mature&lt;br /&gt;
|-&lt;br /&gt;
|428 to 500||513 to 600||an elder||mature&lt;br /&gt;
|-&lt;br /&gt;
|501+||601+||archaic||mature&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.5 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These values are additions to a character&#039;s {{com|Look}} description which are available via [[Empath|Empathic]] [[Shift|Shifting]]:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;10px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;190px&amp;quot; | Shifted Description&lt;br /&gt;
! width=&amp;quot;90px&amp;quot; align=&amp;quot;center&amp;quot; | Male&lt;br /&gt;
! width=&amp;quot;90px&amp;quot; align=&amp;quot;center&amp;quot; | Female&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;-3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tiny&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 0&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&#039; 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;-2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | short&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 2&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&#039; 8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | slightly below average&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 4&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&#039; 10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | average&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 6&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | slightly over average&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 8&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tall&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 10&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | very tall&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&#039; 0&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 400 years&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 500 years&lt;br /&gt;
&lt;br /&gt;
Many historic Elven figures are reputed to have lived much longer.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 8 Elanthian months&lt;br /&gt;
&lt;br /&gt;
Elves have an amazingly difficult time procreating, even with another Elf. Once pregnant, it&#039;s not unusual for Elves to miscarry.&lt;br /&gt;
&lt;br /&gt;
Elves can conceive children with the following races:&lt;br /&gt;
*Elf - difficult&lt;br /&gt;
*[[Dwarf]] - very difficult&lt;br /&gt;
*[[Elothean]] - very difficult&lt;br /&gt;
*[[Kaldar]] - difficult&lt;br /&gt;
*[[Human]] - difficult&lt;br /&gt;
*[[Halfling]] - very difficult&lt;br /&gt;
*[[Rakash]] - difficult&lt;br /&gt;
&lt;br /&gt;
According to &#039;&#039;[[The Elven Folk (book)|The Elven Folk]]&#039;&#039;, the children of an Elf and a non-Elf are born completely resembling either an Elf or the non-Elf race; there are no Half-Elves. If the child is born the race of the non-Elf, it will also possess the lifespan of that race, which is a source of grief for mixed-race couples.&lt;br /&gt;
&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
*[[Elf Verbs]] A list of verbs that provide special messaging for Elves.&lt;br /&gt;
*[[Elven Clans]]  Elves tend to hail from clans that reflect specific physical characteristics.&lt;br /&gt;
*[[Ilithic Lexicon]]: an alphabetical, sortable list of all known [[Ilithic]] (Elven) words and phrases&lt;br /&gt;
&lt;br /&gt;
==Related Books==&lt;br /&gt;
{{#ask: [[page type is::book]][[race association is::elf||elves]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|default=There appears to be some problems, please contact [[user:Caraamon]].&lt;br /&gt;
|limit=10&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Races}}&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Elves&amp;diff=445927</id>
		<title>Concept:Elves</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Elves&amp;diff=445927"/>
		<updated>2016-06-05T23:14:26Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::elf||elves]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}&#039;&#039;&#039;Elves&#039;&#039;&#039; are aloof and mysterious, much like the natural forces they consider themselves to be the living extensions of. Quick-witted and light on their toes, there are very few Elves who don&#039;t have a trace of mischief -- whether benign or otherwise -- sparkling behind their eyes. Many older Elves genuinely dislike [[Human|Humans]] for their past tendencies to upset the schemes of the Elven peoples and, indeed, the Human race&#039;s shorter lifespan no doubt adds friction to the relationship between the races. Where Elves can lay down plans that span decades, Humans rarely have the patience for such gradual progress. Their frustration is both amusing and annoying to the Elves.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
The Elf figurine speaks in a voice light in tone, yet deep with age and wisdom: &amp;quot;Elven am I. Not as bulky as the [[Dwarf|Dwarves]] and not as strong as the [[Human|Humans]], but faster than both and smarter. Speed and agility are ours, both in the mind and the body. We are children of the living world: all the sides of nature define us, from the hard beauty of the snowy wastes in the mountains to the lush silence of the deepest, darkest forests. When all the other races have dwindled and died, the light of the Elvenkind will remain.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You regard the Elven form: A shade taller than the [[Human]], it is willowy and graceful, aesthetically pleasing. The eyes sparkle with light-hearted joy, and a civilized air surrounds the Elf, a vital aura of age and refinement.&lt;br /&gt;
&lt;br /&gt;
=Racial Statistics=&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| | {{stat|Strength}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| | {{stat|Reflex}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Agility}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Charisma}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Discipline}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Wisdom}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Intelligence}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|- &lt;br /&gt;
| {{stat|Stamina}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Characteristics==&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
[[Elf|Elves]] have the same life span as Dwarves but appear much younger. By the end of an Elf&#039;s life, he appears to be no older than a Human in his mid-50s. While Elves develop physically and mentally in step with Humans, they are not sexually mature until their 40s. Ancient stories claim that Elves &amp;quot;fade away&amp;quot; with old age, but this is merely an echo of old social conventions rather than biological fact. An Elf who dies of complications of age leaves a corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[Post:Age determination for new players - 6/22/2010 14:05:50|DR-ARMIFER]]: They cannot reproduce until much later (at least 40, usually in their 100s), because Elves suck at this whole propagation thing. If evolution is involved, Elves are in serious danger of becoming a failed species.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Normal||Longevity||Elves See||Others See&lt;br /&gt;
|-&lt;br /&gt;
|0 to 17||0 to 17||a child||a child&lt;br /&gt;
|-&lt;br /&gt;
|18 to 60||18 to 60||young||young&lt;br /&gt;
|-&lt;br /&gt;
|61 to 134||61 to 154||an adult||young&lt;br /&gt;
|-&lt;br /&gt;
|135 to 208||155 to 248||mature||an adult&lt;br /&gt;
|-&lt;br /&gt;
|209 to 281||249 to 336||patronly/matronly||in his prime&lt;br /&gt;
|-&lt;br /&gt;
|282 to 354||337 to 424||distinguished||in his prime&lt;br /&gt;
|-&lt;br /&gt;
|355 to 427||425 to 512||ancient||mature&lt;br /&gt;
|-&lt;br /&gt;
|428 to 500||513 to 600||an elder||mature&lt;br /&gt;
|-&lt;br /&gt;
|501+||601+||archaic||mature&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.5 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These values are additions to a character&#039;s {{com|Look}} description which are available via [[Empath|Empathic]] [[Shift|Shifting]]:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;10px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;190px&amp;quot; | Shifted Description&lt;br /&gt;
! width=&amp;quot;90px&amp;quot; align=&amp;quot;center&amp;quot; | Male&lt;br /&gt;
! width=&amp;quot;90px&amp;quot; align=&amp;quot;center&amp;quot; | Female&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;-3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tiny&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 0&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&#039; 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;-2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | short&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 2&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&#039; 8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | slightly below average&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 4&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&#039; 10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | average&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 6&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | slightly over average&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 8&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tall&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 10&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | very tall&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&#039; 0&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 400 years&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 500 years&lt;br /&gt;
&lt;br /&gt;
Many historic Elven figures are reputed to have lived much longer.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 8 Elanthian months&lt;br /&gt;
&lt;br /&gt;
Elves have an amazingly difficult time procreating, even with another Elf. Once pregnant, it&#039;s not unusual for Elves to miscarry.&lt;br /&gt;
&lt;br /&gt;
Elves can conceive children with the following races:&lt;br /&gt;
*Elf - difficult&lt;br /&gt;
*[[Dwarf]] - very difficult&lt;br /&gt;
*[[Elothean]] - very difficult&lt;br /&gt;
*[[Kaldar]] - difficult&lt;br /&gt;
*[[Human]] - difficult&lt;br /&gt;
*[[Halfling]] - very difficult&lt;br /&gt;
*[[Rakash]] - difficult&lt;br /&gt;
&lt;br /&gt;
According to &#039;&#039;[[The Elven Folk (book)|The Elven Folk]]&#039;&#039;, the children of an Elf and a non-Elf are born completely resembling either an Elf or the non-Elf race; there are no Half-Elves. If the child is born the race of the non-Elf, it will also possess the lifespan of that race, which is a source of grief for mixed-race couples.&lt;br /&gt;
&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
*[[Elf Verbs]] A list of verbs that provide special messaging for Elves.&lt;br /&gt;
*[[Elven Clans]]  Elves tend to hail from clans that reflect specific physical characteristics.&lt;br /&gt;
*[[Ilithic Lexicon]]: an alphabetical, sortable list of all known [[Ilithic]] (Elven) words and phrases&lt;br /&gt;
&lt;br /&gt;
==Related Books==&lt;br /&gt;
{{#ask: [[page type is::book]][[race association is::elf||elves]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|default=There appears to be some problems, please contact [[user:Caraamon]].&lt;br /&gt;
|limit=10&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Races}}&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Elves&amp;diff=445926</id>
		<title>Concept:Elves</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Elves&amp;diff=445926"/>
		<updated>2016-06-05T23:10:49Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: /* Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::elf||elves]]}}&lt;br /&gt;
{{incomplete|Needs age chart}}{{RTOC}}[[Image:elves.gif|200px|left|Male and Female Elves]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}&#039;&#039;&#039;Elves&#039;&#039;&#039; are aloof and mysterious, much like the natural forces they consider themselves to be the living extensions of. Quick-witted and light on their toes, there are very few Elves who don&#039;t have a trace of mischief -- whether benign or otherwise -- sparkling behind their eyes. Many older Elves genuinely dislike [[Human|Humans]] for their past tendencies to upset the schemes of the Elven peoples and, indeed, the Human race&#039;s shorter lifespan no doubt adds friction to the relationship between the races. Where Elves can lay down plans that span decades, Humans rarely have the patience for such gradual progress. Their frustration is both amusing and annoying to the Elves.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
The Elf figurine speaks in a voice light in tone, yet deep with age and wisdom: &amp;quot;Elven am I. Not as bulky as the [[Dwarf|Dwarves]] and not as strong as the [[Human|Humans]], but faster than both and smarter. Speed and agility are ours, both in the mind and the body. We are children of the living world: all the sides of nature define us, from the hard beauty of the snowy wastes in the mountains to the lush silence of the deepest, darkest forests. When all the other races have dwindled and died, the light of the Elvenkind will remain.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You regard the Elven form: A shade taller than the [[Human]], it is willowy and graceful, aesthetically pleasing. The eyes sparkle with light-hearted joy, and a civilized air surrounds the Elf, a vital aura of age and refinement.&lt;br /&gt;
&lt;br /&gt;
=Racial Statistics=&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| | {{stat|Strength}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| | {{stat|Reflex}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Agility}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Charisma}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Discipline}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Wisdom}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Intelligence}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|- &lt;br /&gt;
| {{stat|Stamina}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Characteristics==&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
[[Elf|Elves]] have the same life span as Dwarves but appear much younger. By the end of an Elf&#039;s life, he appears to be no older than a Human in his mid-50s. While Elves develop physically and mentally in step with Humans, they are not sexually mature until their 40s. Ancient stories claim that Elves &amp;quot;fade away&amp;quot; with old age, but this is merely an echo of old social conventions rather than biological fact. An Elf who dies of complications of age leaves a corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[Post:Age determination for new players - 6/22/2010 14:05:50|DR-ARMIFER]]: They cannot reproduce until much later (at least 40, usually in their 100s), because Elves suck at this whole propagation thing. If evolution is involved, Elves are in serious danger of becoming a failed species.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Normal||Longevity||Elves See||Others See&lt;br /&gt;
|-&lt;br /&gt;
|0 to 17||0 to 17||a child||a child&lt;br /&gt;
|-&lt;br /&gt;
|18 to 60||18 to 60||young||young&lt;br /&gt;
|-&lt;br /&gt;
|61 to 134||61 to 154||an adult||young&lt;br /&gt;
|-&lt;br /&gt;
|135 to 208||155 to 248||mature||an adult&lt;br /&gt;
|-&lt;br /&gt;
|209 to 281||249 to 336||patronly/matronly||in his prime&lt;br /&gt;
|-&lt;br /&gt;
|282 to 354||337 to 424||distinguished||in his prime&lt;br /&gt;
|-&lt;br /&gt;
|355 to 427||425 to 512||ancient||mature&lt;br /&gt;
|-&lt;br /&gt;
|428 to 500||513 to 600||an elder||mature&lt;br /&gt;
|-&lt;br /&gt;
|501+||601+||archaic||mature&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.5 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These values are additions to a character&#039;s {{com|Look}} description which are available via [[Empath|Empathic]] [[Shift|Shifting]]:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;10px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;190px&amp;quot; | Shifted Description&lt;br /&gt;
! width=&amp;quot;90px&amp;quot; align=&amp;quot;center&amp;quot; | Male&lt;br /&gt;
! width=&amp;quot;90px&amp;quot; align=&amp;quot;center&amp;quot; | Female&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;-3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tiny&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 0&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&#039; 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;-2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | short&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 2&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&#039; 8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | slightly below average&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 4&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&#039; 10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | average&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 6&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | slightly over average&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 8&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tall&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 10&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | very tall&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&#039; 0&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 400 years&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 500 years&lt;br /&gt;
&lt;br /&gt;
Many historic Elven figures are reputed to have lived much longer.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 8 Elanthian months&lt;br /&gt;
&lt;br /&gt;
Elves have an amazingly difficult time procreating, even with another Elf. Once pregnant, it&#039;s not unusual for Elves to miscarry.&lt;br /&gt;
&lt;br /&gt;
Elves can conceive children with the following races:&lt;br /&gt;
*Elf - difficult&lt;br /&gt;
*[[Dwarf]] - very difficult&lt;br /&gt;
*[[Elothean]] - very difficult&lt;br /&gt;
*[[Kaldar]] - difficult&lt;br /&gt;
*[[Human]] - difficult&lt;br /&gt;
*[[Halfling]] - very difficult&lt;br /&gt;
*[[Rakash]] - difficult&lt;br /&gt;
&lt;br /&gt;
According to &#039;&#039;[[The Elven Folk (book)|The Elven Folk]]&#039;&#039;, the children of an Elf and a non-Elf are born completely resembling either an Elf or the non-Elf race; there are no Half-Elves. If the child is born the race of the non-Elf, it will also possess the lifespan of that race, which is a source of grief for mixed-race couples.&lt;br /&gt;
&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
*[[Elf Verbs]] A list of verbs that provide special messaging for Elves.&lt;br /&gt;
*[[Elven Clans]]  Elves tend to hail from clans that reflect specific physical characteristics.&lt;br /&gt;
*[[Ilithic Lexicon]]: an alphabetical, sortable list of all known [[Ilithic]] (Elven) words and phrases&lt;br /&gt;
&lt;br /&gt;
==Related Books==&lt;br /&gt;
{{#ask: [[page type is::book]][[race association is::elf||elves]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|default=There appears to be some problems, please contact [[user:Caraamon]].&lt;br /&gt;
|limit=10&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Races}}&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Elves&amp;diff=445925</id>
		<title>Concept:Elves</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Elves&amp;diff=445925"/>
		<updated>2016-06-05T23:09:14Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: /* Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::elf||elves]]}}&lt;br /&gt;
{{incomplete|Needs age chart}}{{RTOC}}[[Image:elves.gif|200px|left|Male and Female Elves]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}&#039;&#039;&#039;Elves&#039;&#039;&#039; are aloof and mysterious, much like the natural forces they consider themselves to be the living extensions of. Quick-witted and light on their toes, there are very few Elves who don&#039;t have a trace of mischief -- whether benign or otherwise -- sparkling behind their eyes. Many older Elves genuinely dislike [[Human|Humans]] for their past tendencies to upset the schemes of the Elven peoples and, indeed, the Human race&#039;s shorter lifespan no doubt adds friction to the relationship between the races. Where Elves can lay down plans that span decades, Humans rarely have the patience for such gradual progress. Their frustration is both amusing and annoying to the Elves.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
The Elf figurine speaks in a voice light in tone, yet deep with age and wisdom: &amp;quot;Elven am I. Not as bulky as the [[Dwarf|Dwarves]] and not as strong as the [[Human|Humans]], but faster than both and smarter. Speed and agility are ours, both in the mind and the body. We are children of the living world: all the sides of nature define us, from the hard beauty of the snowy wastes in the mountains to the lush silence of the deepest, darkest forests. When all the other races have dwindled and died, the light of the Elvenkind will remain.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You regard the Elven form: A shade taller than the [[Human]], it is willowy and graceful, aesthetically pleasing. The eyes sparkle with light-hearted joy, and a civilized air surrounds the Elf, a vital aura of age and refinement.&lt;br /&gt;
&lt;br /&gt;
=Racial Statistics=&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| | {{stat|Strength}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| | {{stat|Reflex}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Agility}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Charisma}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Discipline}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Wisdom}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Intelligence}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|- &lt;br /&gt;
| {{stat|Stamina}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Characteristics==&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Normal||Longevity||Elves See||Others See&lt;br /&gt;
|-&lt;br /&gt;
|0 to 17||0 to 17||a child||a child&lt;br /&gt;
|-&lt;br /&gt;
|18 to 60||18 to 60||young||young&lt;br /&gt;
|-&lt;br /&gt;
|61 to 134||61 to 154||an adult||young&lt;br /&gt;
|-&lt;br /&gt;
|135 to 208||155 to 248||mature||an adult&lt;br /&gt;
|-&lt;br /&gt;
|209 to 281||249 to 336||patronly/matronly||in his prime&lt;br /&gt;
|-&lt;br /&gt;
|282 to 354||337 to 424||distinguished||in his prime&lt;br /&gt;
|-&lt;br /&gt;
|355 to 427||425 to 512||ancient||mature&lt;br /&gt;
|-&lt;br /&gt;
|428 to 500||513 to 600||an elder||mature&lt;br /&gt;
|-&lt;br /&gt;
|501+||601+||archaic||mature&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.5 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These values are additions to a character&#039;s {{com|Look}} description which are available via [[Empath|Empathic]] [[Shift|Shifting]]:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;10px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;190px&amp;quot; | Shifted Description&lt;br /&gt;
! width=&amp;quot;90px&amp;quot; align=&amp;quot;center&amp;quot; | Male&lt;br /&gt;
! width=&amp;quot;90px&amp;quot; align=&amp;quot;center&amp;quot; | Female&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;-3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tiny&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 0&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&#039; 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;-2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | short&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 2&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&#039; 8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | slightly below average&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 4&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&#039; 10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | average&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 6&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | slightly over average&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 8&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tall&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 10&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | very tall&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&#039; 0&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 400 years&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 500 years&lt;br /&gt;
&lt;br /&gt;
Many historic Elven figures are reputed to have lived much longer.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 8 Elanthian months&lt;br /&gt;
&lt;br /&gt;
Elves have an amazingly difficult time procreating, even with another Elf. Once pregnant, it&#039;s not unusual for Elves to miscarry.&lt;br /&gt;
&lt;br /&gt;
Elves can conceive children with the following races:&lt;br /&gt;
*Elf - difficult&lt;br /&gt;
*[[Dwarf]] - very difficult&lt;br /&gt;
*[[Elothean]] - very difficult&lt;br /&gt;
*[[Kaldar]] - difficult&lt;br /&gt;
*[[Human]] - difficult&lt;br /&gt;
*[[Halfling]] - very difficult&lt;br /&gt;
*[[Rakash]] - difficult&lt;br /&gt;
&lt;br /&gt;
According to &#039;&#039;[[The Elven Folk (book)|The Elven Folk]]&#039;&#039;, the children of an Elf and a non-Elf are born completely resembling either an Elf or the non-Elf race; there are no Half-Elves. If the child is born the race of the non-Elf, it will also possess the lifespan of that race, which is a source of grief for mixed-race couples.&lt;br /&gt;
&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
*[[Elf Verbs]] A list of verbs that provide special messaging for Elves.&lt;br /&gt;
*[[Elven Clans]]  Elves tend to hail from clans that reflect specific physical characteristics.&lt;br /&gt;
*[[Ilithic Lexicon]]: an alphabetical, sortable list of all known [[Ilithic]] (Elven) words and phrases&lt;br /&gt;
&lt;br /&gt;
==Related Books==&lt;br /&gt;
{{#ask: [[page type is::book]][[race association is::elf||elves]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|default=There appears to be some problems, please contact [[user:Caraamon]].&lt;br /&gt;
|limit=10&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Races}}&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Elves&amp;diff=445924</id>
		<title>Concept:Elves</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Elves&amp;diff=445924"/>
		<updated>2016-06-05T23:08:29Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: /* Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::elf||elves]]}}&lt;br /&gt;
{{incomplete|Needs age chart}}{{RTOC}}[[Image:elves.gif|200px|left|Male and Female Elves]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}&#039;&#039;&#039;Elves&#039;&#039;&#039; are aloof and mysterious, much like the natural forces they consider themselves to be the living extensions of. Quick-witted and light on their toes, there are very few Elves who don&#039;t have a trace of mischief -- whether benign or otherwise -- sparkling behind their eyes. Many older Elves genuinely dislike [[Human|Humans]] for their past tendencies to upset the schemes of the Elven peoples and, indeed, the Human race&#039;s shorter lifespan no doubt adds friction to the relationship between the races. Where Elves can lay down plans that span decades, Humans rarely have the patience for such gradual progress. Their frustration is both amusing and annoying to the Elves.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
The Elf figurine speaks in a voice light in tone, yet deep with age and wisdom: &amp;quot;Elven am I. Not as bulky as the [[Dwarf|Dwarves]] and not as strong as the [[Human|Humans]], but faster than both and smarter. Speed and agility are ours, both in the mind and the body. We are children of the living world: all the sides of nature define us, from the hard beauty of the snowy wastes in the mountains to the lush silence of the deepest, darkest forests. When all the other races have dwindled and died, the light of the Elvenkind will remain.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You regard the Elven form: A shade taller than the [[Human]], it is willowy and graceful, aesthetically pleasing. The eyes sparkle with light-hearted joy, and a civilized air surrounds the Elf, a vital aura of age and refinement.&lt;br /&gt;
&lt;br /&gt;
=Racial Statistics=&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| | {{stat|Strength}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| | {{stat|Reflex}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Agility}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Charisma}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Discipline}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Wisdom}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Intelligence}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|- &lt;br /&gt;
| {{stat|Stamina}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Characteristics==&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|+&#039;&#039;&#039;Elves&#039;&#039;&#039;&lt;br /&gt;
!Normal||Longevity||Elves See||Others See&lt;br /&gt;
|-&lt;br /&gt;
|0 to 17||0 to 17||a child||a child&lt;br /&gt;
|-&lt;br /&gt;
|18 to 60||18 to 60||young||young&lt;br /&gt;
|-&lt;br /&gt;
|61 to 134||61 to 154||an adult||young&lt;br /&gt;
|-&lt;br /&gt;
|135 to 208||155 to 248||mature||an adult&lt;br /&gt;
|-&lt;br /&gt;
|209 to 281||249 to 336||patronly/matronly||in his prime&lt;br /&gt;
|-&lt;br /&gt;
|282 to 354||337 to 424||distinguished||in his prime&lt;br /&gt;
|-&lt;br /&gt;
|355 to 427||425 to 512||ancient||mature&lt;br /&gt;
|-&lt;br /&gt;
|428 to 500||513 to 600||an elder||mature&lt;br /&gt;
|-&lt;br /&gt;
|501+||601+||archaic||mature&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.5 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These values are additions to a character&#039;s {{com|Look}} description which are available via [[Empath|Empathic]] [[Shift|Shifting]]:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;10px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;190px&amp;quot; | Shifted Description&lt;br /&gt;
! width=&amp;quot;90px&amp;quot; align=&amp;quot;center&amp;quot; | Male&lt;br /&gt;
! width=&amp;quot;90px&amp;quot; align=&amp;quot;center&amp;quot; | Female&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;-3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tiny&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 0&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&#039; 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;-2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | short&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 2&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&#039; 8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | slightly below average&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 4&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&#039; 10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | average&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 6&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | slightly over average&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 8&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tall&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 10&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | very tall&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&#039; 0&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 400 years&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 500 years&lt;br /&gt;
&lt;br /&gt;
Many historic Elven figures are reputed to have lived much longer.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 8 Elanthian months&lt;br /&gt;
&lt;br /&gt;
Elves have an amazingly difficult time procreating, even with another Elf. Once pregnant, it&#039;s not unusual for Elves to miscarry.&lt;br /&gt;
&lt;br /&gt;
Elves can conceive children with the following races:&lt;br /&gt;
*Elf - difficult&lt;br /&gt;
*[[Dwarf]] - very difficult&lt;br /&gt;
*[[Elothean]] - very difficult&lt;br /&gt;
*[[Kaldar]] - difficult&lt;br /&gt;
*[[Human]] - difficult&lt;br /&gt;
*[[Halfling]] - very difficult&lt;br /&gt;
*[[Rakash]] - difficult&lt;br /&gt;
&lt;br /&gt;
According to &#039;&#039;[[The Elven Folk (book)|The Elven Folk]]&#039;&#039;, the children of an Elf and a non-Elf are born completely resembling either an Elf or the non-Elf race; there are no Half-Elves. If the child is born the race of the non-Elf, it will also possess the lifespan of that race, which is a source of grief for mixed-race couples.&lt;br /&gt;
&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
*[[Elf Verbs]] A list of verbs that provide special messaging for Elves.&lt;br /&gt;
*[[Elven Clans]]  Elves tend to hail from clans that reflect specific physical characteristics.&lt;br /&gt;
*[[Ilithic Lexicon]]: an alphabetical, sortable list of all known [[Ilithic]] (Elven) words and phrases&lt;br /&gt;
&lt;br /&gt;
==Related Books==&lt;br /&gt;
{{#ask: [[page type is::book]][[race association is::elf||elves]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|default=There appears to be some problems, please contact [[user:Caraamon]].&lt;br /&gt;
|limit=10&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Races}}&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empath_new_player_guide&amp;diff=445873</id>
		<title>Empath new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empath_new_player_guide&amp;diff=445873"/>
		<updated>2016-06-04T23:35:33Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: /* Stat Contests for Debilitation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for the Empath specific page for the Newbie Help Guide. Whenever possible, overlap with the general guide should be minimized.&lt;br /&gt;
&lt;br /&gt;
For details, rules, and the other pages involved, see [[:Category:Newbie Guide Contest]].&lt;br /&gt;
&amp;lt;!-- do not edit anything above this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction to Empaths==&lt;br /&gt;
Empaths are best known for their healing abilities. No other guild is able to heal the wounds of others, or even their own wounds, with the proficiency of an Empath. The official Play.net description of the Empath guild says that &amp;quot;Empaths are highly attuned to other living creatures, allowing them to heal the wounds of others. Such powers have their [[Empathic Shock|drawbacks]], however; since Empaths are so close to the pain of the living beings around them, if they so much as try to harm another living creature they will lose their ability to heal for a time. If they kill, such ability can be lost forever.&lt;br /&gt;
&lt;br /&gt;
That doesn&#039;t mean, however, that Empaths are barred from combat. Many choose the path of the Battle Empath, with defensive skills and abilities often outstripping those of the hunters they seek out to heal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Game play wise, Empath [[skillset]]s are Lore primary, Magic and Survival secondary, and Weapon and Armor tertiary. This means that Empaths are exceptionally suited for healing, teaching, and [[crafting]] while still having access to a great deal of magic and combat survivability. Most people choose to play an Empath do so because they want to be able to heal other people. Empaths are generally unable to directly attack creatures or other players directly (such as swinging a sword) but do have access to tools which allow them to hunt and kill creatures.&lt;br /&gt;
&lt;br /&gt;
The Empath guild circling requirements have virtually no skills that require combat, so Empaths also make good characters for people looking to stay in town, craft, socialize, or just don&#039;t like combat.&lt;br /&gt;
&lt;br /&gt;
===Making your Empath===&lt;br /&gt;
Every race has the potential to become a great Empath. However here are a few considerations in selecting the race for your Empath. Social empaths may prefer races that can train mental [[attributes]] faster, while combat empaths will want a balance. &lt;br /&gt;
&lt;br /&gt;
====Tails==== &lt;br /&gt;
The [[First Aid]] skill is a key skill for advancing in the Empath guild. Although there are other options to train first aid, such as [[anatomy charts]] in compendiums, the most effective way of training first aid still comes from keeping bleeders tended. A pet tail bleeder is a huge advantage to the combat empath, because bleeders at any other location run the risk of being hit, increasing its severity and possibly stunning the empath. A pet tail bleeder also benefits the social empath as most people do not have tail wounds, and it is possible to maintain a tail bleeder through heavy transfers of wounds. As long as self-healing is targeted (avoiding the use of [[Regenerate]] or [[Fountain of Creation]]), the tail wound can be kept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following races have tails: [[S&#039;kra Mur]], [[Prydaen]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Empath [[Attributes]]====&lt;br /&gt;
Joining the Empath guild requires 10 [[Stamina]], 9 [[Wisdom]] and 9 [[Intelligence]]. If your chosen starting race does not have these by default, the Empath Guildleaders are able to bump you up to this minimum when you join. Doing so will deduct the appropriate amount of [[Time Development Point]]s and coin at the time it is done.&lt;br /&gt;
&lt;br /&gt;
Early on it does not matter much what attributes you train. You cannot &amp;quot;break&amp;quot; a character or go wrong by spending TDPs on any attribute. Don&#039;t stress over what to spend TDPs on too much. Until you get more comfortable with the DragonRealms systems, it&#039;s best to approach a somewhat balanced approach to attributes. Training all attributes to 20 or 30 before choosing to specialize will give you a strong foundation for your character to branch off from.&lt;br /&gt;
&lt;br /&gt;
While these attributes may have other uses, these are their biggest impacts on an Empath.&lt;br /&gt;
&lt;br /&gt;
* [[Discipline]], [[Intelligence]], and [[Wisdom]] are the &amp;quot;mental&amp;quot; attributes. Most Empaths favor these in their training by raising them first or higher than other attributes.&lt;br /&gt;
** &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039;: Aids transferring wounds, spell casting and [[Manipulation]] by increasing available [[concentration]]. Discipline is the biggest contributor to concentration and increases fatigue recovery. Higher discipline means an Empath can take more wounds without needing to rest. This is a very valuable attribute to train as an Empath.&lt;br /&gt;
** &#039;&#039;&#039;[[Intelligence]]&#039;&#039;&#039;: Aids transferring wounds, spell casting and [[Manipulation]] by increasing available [[concentration]]. Also increases the size of [[experience]] pools.&lt;br /&gt;
** &#039;&#039;&#039;[[Wisdom]]&#039;&#039;&#039;: Increases rate at which [[experience]] becomes usable ranks.&lt;br /&gt;
* &#039;&#039;&#039;[[Stamina]]&#039;&#039;&#039;: Aids transferring wounds, spell casting and [[Manipulation]] by increasing available [[concentration]]. Stamina is crucial to determining the size of a character&#039;s [[Vitality]] and [[Fatigue]] pools and recovery. Effects how much weight a character [[Encumbrance|can carry]].&lt;br /&gt;
* &#039;&#039;&#039;[[Charisma]]&#039;&#039;&#039;: Improves the amount of experience from teaching and effects [[Manipulation]] and [[Shifting]].&lt;br /&gt;
* [[Strength]], [[Agility]] and [[Reflex]] are all physical attributes which mainly effect combat and some survival skills. These tend to be low priorities to Empaths compared to the other attributes.&lt;br /&gt;
** &#039;&#039;&#039;[[Strength]]&#039;&#039;&#039;: Improves [[Encumbrance]] and how much weight a character can drag. Used in weapon, shield and other combat skills.&lt;br /&gt;
** &#039;&#039;&#039;[[Agility]]&#039;&#039;&#039;: Used to improve parry skill and ability to do fine motor tasks such as [[crafting]], [[Skinning]], or [[Locksmithing]].&lt;br /&gt;
** &#039;&#039;&#039;[[Reflex]]&#039;&#039;&#039;: Primarily used for evading and surviving in combat.&lt;br /&gt;
&lt;br /&gt;
====Role-playing Considerations====&lt;br /&gt;
&lt;br /&gt;
Traditionally, Empaths have often been played as cheerful, selfless healers who eschew violence. Even now, many players believe that Empaths are supposed to be that way, and those who stray from that path are flouting the guild&#039;s teachings. This belief is the result of several factors:&lt;br /&gt;
#&#039;&#039;&#039;a misunderstanding of supernatural [[Empathy skill|empathy]]&#039;&#039;&#039;: In the everyday sense, when we describe someone as empathic, we mean that he understands another person&#039;s feelings by putting himself in that person&#039;s shoes -- and usually that he feels sympathetic or compassionate as a result. Supernatural empathy doesn&#039;t really have anything to do with people&#039;s feelings. It is a breaking down of the barrier that separates two beings, allowing the Empath to sense and manipulate life essences. (As an extreme example, the [[First Empaths]] could not tolerate being around other people due to their godlike empathy.)&lt;br /&gt;
#&#039;&#039;&#039;a misunderstanding of [[Empathic Shock|empathic shock]]&#039;&#039;&#039;: Empaths who directly cause injury or pain to another living being experience Empathic shock. Many people (including Empaths) misinterpret this as a punishment for violating the guild&#039;s moral teachings, similar to the way a Paladin&#039;s soul declines when he engages in dishonorable or unchivalrous deeds. Although some Empaths may choose to attach moral significance to empathic shock, it is simply an automatic physiological reaction that arises by virtue of the Empath&#039;s heightened sensitivity to the life forces around him. If you lived in a cave for a year, and then wandered out into the noonday sun, the bright light would hurt your eyes, and you would be temporarily blinded. This is much like empathic shock, which is pain followed by a temporary insensitivity that is caused by over-stimulation of one&#039;s empathic senses.&lt;br /&gt;
#&#039;&#039;&#039;early guild mechanics that limited empathy to the transference of wounds&#039;&#039;&#039;: The Empathy skill used to be called &amp;quot;Transference.&amp;quot; This is paralleled by the guild&#039;s own belief that empathy should be &amp;quot;channeled only into the transference of injuries, so as to prevent it from growing too great, as it has with [the First Empaths].&amp;quot; In the wake of [[Jomay]], who was accused of spreading an empathic plague that maimed and killed hundreds, the Empaths&#039; Guild attempted to eradicate knowledge of all other empathic powers from the public record. See [[Shift Debacle]] for a summary of this history.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Because early PC Empaths were generally helpless and totally reliant on other adventurers for training, protection, and income, a lot of ideas developed about how Empaths were supposed to be treated and how they were supposed to behave. This attitude has largely waned, as Empaths now have ways to train, defend themselves, and make money that don&#039;t involve other adventurers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In short, there is nothing wrong with going the traditional route if you want, but the guild&#039;s lore allows for a lot more flexibility in character design. As GM Armifer put it, &amp;quot;Empathy doesn&#039;t make people &#039;&#039;nice&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==How to Empath==&lt;br /&gt;
&lt;br /&gt;
Here is some recommended reading for those who are new to the guild or returning after a long break.&lt;br /&gt;
*[[Empath Healing]]: An explanation of how to heal others and yourself.&lt;br /&gt;
*[[Empathy skill]]: Includes a list of methods for training Empathy.&lt;br /&gt;
*[[Link ability]]: This ability allows Empaths to temporarily benefit from the increased skill of other adventurers. The persistent link is also required for certain advanced healing techniques. The guild does not teach this ability; you must learn it from another Empath.&lt;br /&gt;
*[[Manipulate ability]]: Using his empathic senses, the Empath can manipulate the minds of creatures, causing them to fight each other instead of the Empath. This provides the earliest method for killing creatures that are not constructs. It also allows you to train empathy in combat! Once you have about 50 ranks in effective empathy, you can learn this from another Empath.&lt;br /&gt;
*[[Perceive Health]]: At about 50 ranks (average of empathy and attunement), the Empath can begin to sense the life essences of those around them. This ability is very helpful, as you can sense even the most stealthy of beings. (However, you will not see the names of those who are in hiding, only that someone is there.) With more skill, you can see certain health details, such as disease, poison, or vitality loss. With high skill, you can sense people who are several rooms away. This teaches a small amount of empathy (less than healing or manipulation).&lt;br /&gt;
*[[Shift ability]]: This ability allows Empaths to permanently alter the appearance of other people. The guild does not teach shifting. Shifting is prohibited by the guild and is illegal in [[Zoluren]] and [[Therengia]]. Nonetheless, you can undergo a quest to learn this at 30th circle.&lt;br /&gt;
*[[Construct]]: Unlike living creatures and the undead, constructs are magically animated and have no life force. Therefore, Empaths can hunt them without experiencing empathic shock. To check whether something is a construct, {{com|perceive}} it. For a construct, it will say, &amp;quot;You sense that a [monster] will not cause shock if you attack it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Empath Ability Checklist===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Ability!!When to Learn!!How to Learn!!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Touch command|diagnostic link]]||Circle: 1||learned automatically||see detailed information about patient&#039;s wounds and scars&lt;br /&gt;
|-&lt;br /&gt;
|[[Perceive_command#Empath_Options|perceive health self]]||Circle: 1||learned automatically||see detailed information about your own wounds and scars&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Wounds_and_Scars|external wound transference]]||Circle: 1||learned automatically||transfer patient&#039;s external wounds to your body&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Empathic_Shock|shock transference]]||Circle: 1||learned automatically||transfer half of Empath&#039;s shock to you&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Vitality.2C_Poison.2C_and_Disease|vitality transference]]||Circle: 1||learned automatically||give some of your vitality to patient&lt;br /&gt;
|-&lt;br /&gt;
|[[Link ability|link]]||Circle: 1||from a PC Empath||temporarily share skill with another player&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Wounds_and_Scars|internal wound transference]]||Empathy: 6||learned automatically||transfer patient&#039;s internal wounds to your body&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Wounds_and_Scars|external scar transference]]||Empathy: 7||learned automatically||transfer patient&#039;s external scars to your body&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Wounds_and_Scars|internal scar transference]]||Empathy: 8||learned automatically||transfer patient&#039;s internal scars to your body&lt;br /&gt;
|-&lt;br /&gt;
|[[Magical Feats|Injured Casting (feat)]]||Circle: 2||learned automatically||reduce penalty for casting spells while injured&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Vitality.2C_Poison.2C_and_Disease|poison transference]]||Empathy: 40*||learned automatically||transfer patient&#039;s poison to your body&lt;br /&gt;
|-&lt;br /&gt;
|[[Perceive Health|perceive health]]||Empathy/Attunement: 50||learned automatically||see other life essences, even if hidden&lt;br /&gt;
|-&lt;br /&gt;
|[[Manipulate ability|manipulate]]||Empathy: 50||from a PC Empath||force other creatures to fight each other instead of you&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Vitality.2C_Poison.2C_and_Disease|disease transference]]||Empathy: 80*||learned automatically||transfer patient&#039;s disease to your body&lt;br /&gt;
|-&lt;br /&gt;
|[[Shift ability|shift]]||Circle: 30||quest||permanently alter another person&#039;s appearance&lt;br /&gt;
|-&lt;br /&gt;
|[[Persistent Link|persistent link]]||Empathy: 300||from a PC Empath||diagnostic link lasts as long as Empath and patient are in the same room&lt;br /&gt;
|-&lt;br /&gt;
|[[Wound Redirect|wound redirection]]||Circle: 60 (Empathy: 320)||ask [guildleader] about wound redirect||change where patient&#039;s wounds appear on your body&lt;br /&gt;
|-&lt;br /&gt;
|[[Unity Link|Unity link]]||Circle: 70 (Empathy: 380)||ask [guildleader] about unity||instantly heal patient of all wounds and scars&lt;br /&gt;
|-&lt;br /&gt;
|[[Hand of Hodierna|Hand of Hodierna]]||Empathy: 440||ask [guildleader] about Hand of Hodierna||passively (and gradually) heal patient&#039;s wounds and scars&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Wound_Reduction|wound reduction]]||Empathy: 450||learned automatically||reduce severity of wounds transferred to your body&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Some poisons and diseases require more skill to transfer than others. The ranks indicated here are the minimum requirements for the simplest conditions.&lt;br /&gt;
&lt;br /&gt;
==Dedicated Healer/Support Character==&lt;br /&gt;
&lt;br /&gt;
===Suggested Spell and Feat Progression===&lt;br /&gt;
&lt;br /&gt;
The order takes into account spell slot costs and expected (minimum) magic ranks for each circle, indicated in the far-right column. You may be able to use spells and feats earlier than listed here. If you have the magic ranks to cast Cure Disease, Flush Poisons, Heal, Regenerate, and Fountain of Creation earlier than listed, I would take those spells sooner. See [[:Category:Empath_spells#Summary%20of%20Spell%20Information|this table]] for rank requirements. (Note: ritual spells also require about the same number of ranks in [[Arcana skill|arcana]].)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I have prioritized healing, support, and scholarly spells and feats. However, since there are more spell slots than such abilities, some combat buffs are included. If you want to emphasize combat more than was done here, see the [[Empath_new_player_guide#Suggested_Spell_and_Feat_Progression_2|suggested spell and feat progression for combat Empaths]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
How you spend your final slots is really a matter of personal preference. I like the mastery feats, because they let you channel more mana into spells than your skill would otherwise allow, and when you outgrow them, you can unlearn them and re-allocate those spell slots. If you are nosy, you may like the [[Magical feats|Basic Preparation Recognition and Advanced Spell Knowledge feats]] These reveal what spells people are preparing around you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The research feats at the end of the list let you add a single stat or skill buff to any of your standard spells, greatly increasing the challenge of casting. (This is good for training at high levels.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to practice [[Sorcery]], you will need the [[Magical feats|Magic Theorist]] feat, and you may also want to invest in Sorcerous Patterns to reduce sorcerous backlash. (Without this feat, if you follow the progression below, you can only use [[:Category:Ranger spells|other life mana spells]].)&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Circle!!Spell!!Effect/Comment!!Cost!!Prerequisites!!Magic.Ranks&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Heal Wounds]]||heals wounds||1||none||3&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Heal Scars]]||heals scars||1||Heal Wounds||6&lt;br /&gt;
|-&lt;br /&gt;
|3||||||||||9&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Vitality Healing]]||restores vitality||2||Heal Scars||12&lt;br /&gt;
|-&lt;br /&gt;
|5||||||||||15&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Refresh]]||-fatigue, +fatigue recovery||2||Heal Scars||18&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Blood Staunching]]||prevents blood loss (prereq)||1||Heal Scars||21&lt;br /&gt;
|-&lt;br /&gt;
|8||||||||||24&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Gift of Life]]||+stamina, +empathy skill (prereq)||2||Refresh||27&lt;br /&gt;
|-&lt;br /&gt;
|10||||||||||30&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Iron Constitution]]||-damage from serious hits (warding trainer, prereq)||2||Heal Scars||33&lt;br /&gt;
|-&lt;br /&gt;
|12||||||||||36&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Mental Focus]]||+intelligence, +concentration/recovery (prereq)||2||Heal Scars||39&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Innocence]]||forces target to disengage; prevents facing/advancing (prereq)||1||Iron Constitution||42&lt;br /&gt;
|-&lt;br /&gt;
|15||||||||||45&lt;br /&gt;
|-&lt;br /&gt;
|16||||||||||48&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Lethargy]]||pulsing fatigue damage, agility debuff (debilitation trainer, prereq)||3||Refresh||51&lt;br /&gt;
|-&lt;br /&gt;
|18||||||||||54&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Paralysis]]||immobilizes and knocks down (to train TM in anticipation of Guardian Spirit)||2||Lethargy||57&lt;br /&gt;
|-&lt;br /&gt;
|20||||||||||60&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Gauge Flow]]||unlocks magical research* (prereq)||2||||66&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Lay Ward]]||potency barrier against spells (great for PvE)||1||Gauge Flow, Ease Burden or Strange Arrow||72&lt;br /&gt;
|-&lt;br /&gt;
|26||||||||||78&lt;br /&gt;
|-&lt;br /&gt;
|28||[[Manifest Force]]||ablative physical damage barrier (great for PvP)||2||Gauge Flow, Ease Burden or Strange Arrow||84&lt;br /&gt;
|-&lt;br /&gt;
|30||[[Cure Disease]]||cures disease||1||Blood Staunching||90&lt;br /&gt;
|-&lt;br /&gt;
|32||[[Flush Poisons]]||cures poison||1||Blood Staunching||98&lt;br /&gt;
|-&lt;br /&gt;
|34||[[Magical feats|Deep Attunement]]||+harness regeneration||1||100 Attunement, 100 Arcana||106&lt;br /&gt;
|-&lt;br /&gt;
|36||[[Magical feats|Efficient Harnessing]]||-harness cost||1||100 Attunement, 100 Arcana||114&lt;br /&gt;
|-&lt;br /&gt;
|38||[[Magical feats|Utility Mastery]]||increases your personal cap for utility spells||1||100 Utility, 100 Arcana||122&lt;br /&gt;
|-&lt;br /&gt;
|40||||||||||130&lt;br /&gt;
|-&lt;br /&gt;
|42||[[Heal]]||heals most severe wounds/scars (up to 4)||2||Vitality Healing||138&lt;br /&gt;
|-&lt;br /&gt;
|44||||||||||146&lt;br /&gt;
|-&lt;br /&gt;
|46||||||||||154&lt;br /&gt;
|-&lt;br /&gt;
|48||[[Heart Link]]||protects from bleeding, poison, disease, and vitality loss||3||Mental Focus and Cure Disease or Flush Poisons||162&lt;br /&gt;
|-&lt;br /&gt;
|50||||||||||170&lt;br /&gt;
|-&lt;br /&gt;
|52||[[Awaken]]||-stuns/unconsciousness||2||Mental Focus||178&lt;br /&gt;
|-&lt;br /&gt;
|54||||||||||186&lt;br /&gt;
|-&lt;br /&gt;
|56||||||||||194&lt;br /&gt;
|-&lt;br /&gt;
|58||[[Nissa&#039;s Binding]]||puts target to sleep (AoE debilitation)||3||Compel or Awaken||202&lt;br /&gt;
|-&lt;br /&gt;
|60||||||||||210&lt;br /&gt;
|-&lt;br /&gt;
|62||[[Dispel]]||dispels one magical effect||2||two AP spells||218&lt;br /&gt;
|-&lt;br /&gt;
|64||[[Magical feats|Raw Channeling]]||power cyclics directly from attunement||1||100 Attunement, 100 Arcana||226&lt;br /&gt;
|-&lt;br /&gt;
|66||[[Magical feats|Efficient Channeling]]||-cyclic cost||1||100 Attunement, 100 Arcana||234&lt;br /&gt;
|-&lt;br /&gt;
|68||||||||||242&lt;br /&gt;
|-&lt;br /&gt;
|70||[[Regenerate]]||gradually heals wounds/scars (cyclic, great for hunting)||2||circle 30, Heal||250&lt;br /&gt;
|-&lt;br /&gt;
|72||||||||||260&lt;br /&gt;
|-&lt;br /&gt;
|74||||||||||270&lt;br /&gt;
|-&lt;br /&gt;
|76||[[Fountain of Creation]]||heals all wounds/scars||3||circle 30, Heal||280&lt;br /&gt;
|-&lt;br /&gt;
|78||||||||||290&lt;br /&gt;
|-&lt;br /&gt;
|80||[[Guardian Spirit]]||summons combat &amp;quot;pet&amp;quot; (cyclic, trains TM)||2||circle 20, Innocence and Compel or Paralysis||300&lt;br /&gt;
|-&lt;br /&gt;
|82||||||||||310&lt;br /&gt;
|-&lt;br /&gt;
|84||||||||||320&lt;br /&gt;
|-&lt;br /&gt;
|86||[[Tranquility]]||+discipline, +defense against vs. will/fortitude attacks (prereq)||3||Mental Focus||330&lt;br /&gt;
|-&lt;br /&gt;
|88||||||||||340&lt;br /&gt;
|-&lt;br /&gt;
|90||||||||||350&lt;br /&gt;
|-&lt;br /&gt;
|92||[[Perseverance of Peri&#039;el]]||ablative vitality barrier (ritual)||3||circle 30, Tranquility and Iron Constitution||360&lt;br /&gt;
|-&lt;br /&gt;
|94||||||||||370&lt;br /&gt;
|-&lt;br /&gt;
|96||[[Aggressive Stance]]||+evasion skill, +brawling skill||2||Iron Constitution and Heart Link or Gift of Life||380&lt;br /&gt;
|-&lt;br /&gt;
|98||||||||||390&lt;br /&gt;
|-&lt;br /&gt;
|100||||||||||400&lt;br /&gt;
|-&lt;br /&gt;
|102||[[Aesandry Darlaeth]]||+reflex, +recovery from balance/immobilization/webbing (cyclic)||3||circle 20, Aggressive Stance||410&lt;br /&gt;
|-&lt;br /&gt;
|105||[[Circle of Sympathy]]||allows Empaths to share attunement||1||circle 40, Mental Focus and Gift of Life||425&lt;br /&gt;
|-&lt;br /&gt;
|108||[[Vigor]]||+agility, +strength||1||Gift of Life||440&lt;br /&gt;
|-&lt;br /&gt;
|111||[[Adaptive Curing]]||allows preemptive casting of Flush Poisons and Cure Disease*||1||Cure Disease or Flush Poisons||455&lt;br /&gt;
|-&lt;br /&gt;
|114||[[Magical feats|Augmentation Mastery]]||increases your personal cap for augmentation spells||1||||470&lt;br /&gt;
|-&lt;br /&gt;
|117||[[Magical feats|Warding Mastery]]||increases your personal cap for warding spells||1||||485&lt;br /&gt;
|-&lt;br /&gt;
|120||[[Magical feats|Group Supporter]]||+potency of casting beneficial spells on groups||1||||500&lt;br /&gt;
|-&lt;br /&gt;
|123||[[Magical feats|Team Player]]||-penalty for casting beneficial on others||1||||515&lt;br /&gt;
|-&lt;br /&gt;
|126||[[Magical feats|Faster Battle Preparations]]||shortens prep time for battle spells&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;||1||100 Primary Magic, 100 Arcana||530&lt;br /&gt;
|-&lt;br /&gt;
|129||[[Magical feats|Dedicated Cambrinth Use]]||designate how cambrinth is used (cyclics, standard, or both)||1||||545&lt;br /&gt;
|-&lt;br /&gt;
|132||[[Magical feats|Improved Memory]]||memorize a second spell scroll||1||100 Scholarship, 100 Arcana||560&lt;br /&gt;
|-&lt;br /&gt;
|135||[[Magical feats|Improvised Rituals]]||allows universal and realm-attuned foci||1||100 Primary Magic, 100 Arcana||575&lt;br /&gt;
|-&lt;br /&gt;
|138||[[Magical feats|Symbiotic Research]]||unlocks Activate, Cast, and Harness symbioses||1||||590&lt;br /&gt;
|-&lt;br /&gt;
|141||[[Magical feats|Mental Matrices]]||unlocks Discern, Impress, Remember, and Resolve symbioses||1||Symbiotic Research||605&lt;br /&gt;
|-&lt;br /&gt;
|144||[[Magical feats|Physical Matrices]]||unlocks Avoid, Endure, Spring, and Strengthen symbioses||1||Symbiotic Research||620&lt;br /&gt;
|-&lt;br /&gt;
|147||[[Magical feats|Scholar]]||unlocks Examine, Learn, and Perform symbioses||1||Symbiotic Research||635&lt;br /&gt;
|-&lt;br /&gt;
|150||[[Magical feats|Survivalist]]||unlocks Explore, Harvest, Heal, and Watch symbioses||1||Symbiotic Research||650&lt;br /&gt;
|}&lt;br /&gt;
*[[Gauge Flow]] is required to access the [[Magical research]] system. This is intended as an alternative training method for non-combat magic skills, particularly at high levels. Gauge Flow appears earlier than you really need it, because Empaths trained to those circle requirements will lack the magic skills to complete some of the more useful projects. Since you will eventually want to use magical research, I put it here rather than wasting spell slots on other choices.&lt;br /&gt;
*Adaptive Curing is found only on randomly dropped spell scrolls. If you&#039;re lucky enough to find the scroll earlier, go ahead and use it.&lt;br /&gt;
*applies to the following recommended battle spells: Lay Ward, Lethargy, Awaken, Dispel, and Nissa&#039;s Binding&lt;br /&gt;
&lt;br /&gt;
==Combat Empath==&lt;br /&gt;
&lt;br /&gt;
[[Empath hunting ladder]]: creatures that Empaths can hunt without experiencing [[Empathic Shock]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
I will continue to expand this, but for now, here is a suggested [[:Category:Empath Spells|spell]] and [[Magical Feats|magical feat]] progression for combat-oriented [[Empaths]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two routes you can take for training a combat Empath. The first, which is most effective, relies on your magic, particularly your [[Guardian Spirit]], tactics, and Empathy to bring down creatures. To this end, you will want to focus heavily on your mentals, though you may want to wear heavier armors, which will require some strength. You will want to focus on living creatures, which you will Manipulate, and support your Guardian Spirit by casting [[Paralysis]] and [[Lethargy]] on the creature it is fighting. You will also want to engage that creature, and utilize [[Tactics]] on it for further balance and position debuffing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
While in combat, you can choose between your three cyclic spells, each having advantages and disadvantages.&lt;br /&gt;
*[[Regenerate]] - This will heal you, which will help prevent any enemies from getting the better of you. This is largely a defensive option.&lt;br /&gt;
*[[Guardian Spirit]] - Your spirits strength is determined by your skill in TM, and as the spirit fights, it will train your TM. The more mana you put into the cyclic, the stronger the spirit will be. Since TM is a secondary trained skill, this represents a fairly effective way to take down creatures or other players.&lt;br /&gt;
*[[Aesandry Darlaeth]] - This is a less popular option. While the Reflex and balance and recovery pulsing is useful, this is often considered to be lackluster compared to Regenerate or Guardian Spirit. I personally find this useful when supporting other hunters, or when stepping into a new hunting grounds.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The second route you can take while training a combat Empath is to find the various constructs in the land, and fight them directly with weapons. This is largely viewed as a secondary hobby for most Empaths, though training a handful of weapons can be an effective means for increasing your TDPs. Typically, an Empath won&#039;t rely on their weapons to do anything very effectively, though it might surprise someone if they&#039;re focusing on rushing you and ignoring your Guardian Spirit, and you&#039;re able to dish out some punishment with a weapon or two. That said, attacking PCs will accrue Empathic Shock, so make sure you know what you&#039;re getting into! Your spell options probably won&#039;t vary much between these two routes, though weapons will undoubtedly trail behind your magics, so you may not want to use your Guardian Spirit in constructs while training weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Stat Contests for Debilitation===&lt;br /&gt;
[[Debilitation]] spells are all spells that you cast on another target to affect them negatively in a non-damaging way while using the [[Debilitation]] skill. It can be a stun, a reduction in balance, immobilization, a hit to fatigue, taking extra damage from everything else, or removal of defenses. When using a disabler, you should keep in mind the stats it contests. It is ideal for you to consider spells that contest stats you know your opponent is weak against. The different contests involved mean that even though two spells do the same thing, one of them may be better for you personally in the situation you&#039;re in. Be aware that casting [[Nissa&#039;s Binding]] in town will upset the locals!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Debilitation Contests&#039;&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Succeeding at disabling a target is determined by a stat contest. Different spells use different types of contests to determine success, and this has an effect on what stats the caster (Attacker) and target (Defender) use to determine the spell&#039;s success level. There are numerous types of contests.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offensive Contest Types Relevant to Empaths&#039;&#039;&#039;&lt;br /&gt;
*Mind - Uses caster&#039;s Intelligence, Discipline, Wisdom to determine success&lt;br /&gt;
*Magic - Uses caster&#039;s Wisdom, Intelligence, Discipline to determine success&lt;br /&gt;
*Spirit - Uses caster&#039;s Wisdom, Charisma, Intelligence to determine success&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
- &#039;&#039;You always use all 3 stats in any contest.&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Of the Debilitation spells available to Empaths, the breakdown is as follows;&lt;br /&gt;
*Mind - [[Nissa&#039;s Binding]]&lt;br /&gt;
*Magic - [[Lethargy]]&lt;br /&gt;
*Spirit - [[Compel]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
More information on [[Contested Abilities|stat contests]] can be found here.&lt;br /&gt;
&lt;br /&gt;
===Suggested Spell and Feat Progression===&lt;br /&gt;
&lt;br /&gt;
The order takes into account spell slot costs and expected (minimum) magic ranks for each circle, indicated in the far-right column. You may be able to use spells earlier than listed here, especially with the mastery feats. I would recommend getting [[Absolution]] (80 ranks in utility and arcana) and the cyclic spells ([[Guardian Spirit]], [[Aesandry Darlaeth]], and [[Regenerate]]) as early as you are able to cast them. (The cyclic spells require 200-250 ranks to begin casting with minimal mana.) See [[:Category:Empath_spells#Summary%20of%20Spell%20Information|this table]] for rank requirements. (Note: ritual spells also require about the same number of ranks in [[Arcana skill|arcana]].)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I have prioritized combat-oriented spells and included some spells that improve self-sufficiency/survivability. You may shift the order if you would like to emphasize healing ability more than I have.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
How you spend your final slots is really a matter of personal preference. I like the mastery feats, because they let you channel more mana into spells than your skill would otherwise allow, and when you outgrow them, you can unlearn them and re-allocate those spell slots. For PvP combat, the recognition feats may be beneficial in that you can see what your opponent is doing (and try to react accordingly). Some people also recommend the &amp;quot;faster&amp;quot; prep feats.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Circle!!Spell!!Effect/Comment!!Cost!!Prerequisites!!Magic.Ranks&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Heal Wounds]]||heals wounds||1||N/A||3&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Heal Scars]]||heals scars||1||Heal Wounds||6&lt;br /&gt;
|-&lt;br /&gt;
|3||||||||||9&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Refresh]]||-fatigue, +fatigue recovery||2||Heal Scars||12&lt;br /&gt;
|-&lt;br /&gt;
|5||||||||||15&lt;br /&gt;
|-&lt;br /&gt;
|6||||||||||18&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Lethargy]]||pulsing fatigue damage, agility debuff||3||Refresh||21&lt;br /&gt;
|-&lt;br /&gt;
|8||||||||||24&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Paralysis]]||immobilizes and knocks down (to train TM in anticipation of Guardian Spirit)||2||Lethargy||27&lt;br /&gt;
|-&lt;br /&gt;
|10||||||||||30&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Iron Constitution]]||-damage from serious hits (prereq, becomes good at high levels)||2||Heal Scars||33&lt;br /&gt;
|-&lt;br /&gt;
|12||||||||||36&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Gift of Life]]||+stamina, +empathy skill (prereq)||2||Refresh||39&lt;br /&gt;
|-&lt;br /&gt;
|14||||||||||42&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Aggressive Stance]]||+evasion skill, +brawling skill||2||Iron Constitution and Heart Link or Gift of Life||45&lt;br /&gt;
|-&lt;br /&gt;
|16||||||||||48&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Vitality Healing]]||restores vitality (you might want it even earlier)||2||Heal Scars||51&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Blood Staunching]]||prevents blood loss (prereq)||1||Heal Scars||54&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Strange Arrow]]||puncture/electrical damage (prereq)||1||none||57&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Lay Ward]]||potency barrier against spells (great for PvE)||1||Gauge Flow, Ease Burden or Strange Arrow||60&lt;br /&gt;
|-&lt;br /&gt;
|22||||||||||66&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Manifest Force]]||ablative physical damage barrier (great for PvP)||2||Gauge Flow, Ease Burden or Strange Arrow||72&lt;br /&gt;
|-&lt;br /&gt;
|26||[[Cure Disease]]||cures disease||1||Blood Staunching||78&lt;br /&gt;
|-&lt;br /&gt;
|28||||||||||84&lt;br /&gt;
|-&lt;br /&gt;
|30||[[Absolution]]||allows Empath to attack the undead without shock&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;||2||Cure Disease or Flush Poisons||90&lt;br /&gt;
|-&lt;br /&gt;
|32||||||||||98&lt;br /&gt;
|-&lt;br /&gt;
|34||[[Mental Focus]]||+intelligence, +concentration/recovery (prereq)||2||Heal Scars||106&lt;br /&gt;
|-&lt;br /&gt;
|36||[[Compel]]||forces target to leave room (prereq)||1||Mental Focus||114&lt;br /&gt;
|-&lt;br /&gt;
|38||||||||||122&lt;br /&gt;
|-&lt;br /&gt;
|40||||||||||130&lt;br /&gt;
|-&lt;br /&gt;
|42||[[Nissa&#039;s Binding]]||puts target to sleep (AoE debilitation)||3||Compel or Awaken||138&lt;br /&gt;
|-&lt;br /&gt;
|44||[[Magical feats|Deep Attunement]]||+harness regeneration||1||100 Attunement, 100 Arcana||146&lt;br /&gt;
|-&lt;br /&gt;
|46||[[Magical feats|Efficient Harnessing]]||-harness cost||1||100 Attunement, 100 Arcana||154&lt;br /&gt;
|-&lt;br /&gt;
|48||[[Innocence]]||forces target to disengage; prevents facing/advancing (prereq)||1||Iron Constitution||162&lt;br /&gt;
|-&lt;br /&gt;
|50||||||||||170&lt;br /&gt;
|-&lt;br /&gt;
|52||||||||||178&lt;br /&gt;
|-&lt;br /&gt;
|54||[[Tranquility]]||+discipline, +defense against vs. will/fortitude attacks (prereq)||3||Mental Focus||186&lt;br /&gt;
|-&lt;br /&gt;
|56||[[Vigor]]||+agility, +strength||1||Gift of Life||194&lt;br /&gt;
|-&lt;br /&gt;
|58||[[Magical feats|Utility Mastery]]||increases your personal cap for utility spells||1||100 Utility, 100 Arcana||202&lt;br /&gt;
|-&lt;br /&gt;
|60||||||||||210&lt;br /&gt;
|-&lt;br /&gt;
|62||[[Awaken]]||-stuns/unconsciousness||2||Mental Focus||218&lt;br /&gt;
|-&lt;br /&gt;
|64||[[Magical feats|Raw Channeling]]||power cyclics directly from attunement||1||100 Attunement, 100 Arcana||226&lt;br /&gt;
|-&lt;br /&gt;
|66||[[Magical feats|Efficient Channeling]]||-cyclic cost||1||100 Attunement, 100 Arcana||234&lt;br /&gt;
|-&lt;br /&gt;
|68||||||||||242&lt;br /&gt;
|-&lt;br /&gt;
|70||[[Guardian Spirit]]||summons combat &amp;quot;pet&amp;quot; (cyclic, trains TM)||2||circle 20, Innocence and Compel or Paralysis||250&lt;br /&gt;
|-&lt;br /&gt;
|72||||||||||260&lt;br /&gt;
|-&lt;br /&gt;
|74||||||||||270&lt;br /&gt;
|-&lt;br /&gt;
|76||[[Aesandry Darlaeth]]||+reflex, +recovery from balance/immobilization/webbing (cyclic)||3||circle 20, Aggressive Stance||280&lt;br /&gt;
|-&lt;br /&gt;
|78||||||||||290&lt;br /&gt;
|-&lt;br /&gt;
|80||||||||||300&lt;br /&gt;
|-&lt;br /&gt;
|82||[[Perseverance of Peri&#039;el]]||ablative vitality barrier (ritual)||3||circle 30, Tranquility and Iron Constitution||310&lt;br /&gt;
|-&lt;br /&gt;
|84||||||||||320&lt;br /&gt;
|-&lt;br /&gt;
|86||[[Heal]]||heals most severe wounds/scars (up to 4)||2||Vitality Healing||330&lt;br /&gt;
|-&lt;br /&gt;
|88||||||||||340&lt;br /&gt;
|-&lt;br /&gt;
|90||[[Regenerate]]||gradually heals wounds/scars (cyclic, great for hunting)||2||circle 30, Heal||350&lt;br /&gt;
|-&lt;br /&gt;
|92||||||||||360&lt;br /&gt;
|-&lt;br /&gt;
|94||[[Dispel]]||dispels one magical effect||2||two AP spells||370&lt;br /&gt;
|-&lt;br /&gt;
|96||[[Flush Poisons]]||cures poison||1||Blood Staunching||380&lt;br /&gt;
|-&lt;br /&gt;
|98||[[Magical feats|Magic Theorist]]||learn spells designed for other mana types||1||100 Scholarship, 50 Arcana||390&lt;br /&gt;
|-&lt;br /&gt;
|100||[[Magical feats|Improved Memory]]||memorize a second spell scroll||1||100 Scholarship, 100 Arcana||400&lt;br /&gt;
|-&lt;br /&gt;
|102||[[Magical feats|Sorcerous Patterns]]||-sorcerous backlash||1||100 Sorcery, 100 Arcana||410&lt;br /&gt;
|-&lt;br /&gt;
|105||[[Magical feats|Targeted Mastery]]||increases your personal cap for TM spells||1||100 TM, 100 Arcana||425&lt;br /&gt;
|-&lt;br /&gt;
|108||[[Magical feats|Debilitation Mastery]]||increases your personal cap for debilitation spells||1||100 Debilitation, 100 Arcana||440&lt;br /&gt;
|-&lt;br /&gt;
|111||[[Magical feats|Augmentation Mastery]]||increases your personal cap for augmentation spells||1||100 Augmentation, 100 Arcana||455&lt;br /&gt;
|-&lt;br /&gt;
|114||[[Magical feats|Warding Mastery]]||increases your personal cap for warding spells||1||100 Warding, 100 Arcana||470&lt;br /&gt;
|-&lt;br /&gt;
|117||[[Magical feats|Legerdemain]]||easier to conceal spell preps||1||50 Stealth, 50 Arcana||485&lt;br /&gt;
|-&lt;br /&gt;
|120||[[Magical feats|Alternate Preparation]]||prereq||1||100 PM, 100 Arcana||500&lt;br /&gt;
|-&lt;br /&gt;
|123||[[Magical feats|Silent Preparation]]||can learn spell preps that are easy to conceal||1||Alternate Preparation, 100 Stealth, 100 Arcana||515&lt;br /&gt;
|-&lt;br /&gt;
|126||||||||||530&lt;br /&gt;
|-&lt;br /&gt;
|129||||||||||545&lt;br /&gt;
|-&lt;br /&gt;
|132||[[Fountain of Creation]]||heals all wounds/scars||3||circle 30, Heal||560&lt;br /&gt;
|-&lt;br /&gt;
|135||[[Burden]]||-strength||1||Gauge Flow, Ease Burden or Strange Arrow||575&lt;br /&gt;
|-&lt;br /&gt;
|138||[[Adaptive Curing]]||allows preemptive casting of Flush Poisons and Cure Disease||1||Cure Disease or Flush Poisons||590&lt;br /&gt;
|-&lt;br /&gt;
|141||[[Magical feats|Faster Battle Preparations]]||shortens prep time for battle spells&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;||1||100 Primary Magic, 100 Arcana||605&lt;br /&gt;
|-&lt;br /&gt;
|144||[[Magical feats|Faster Targeting]]||shortens targeting time for targeted spells&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;||1||100 Primary Magic, 100 Arcana||620&lt;br /&gt;
|-&lt;br /&gt;
|147||[[Magical feats|Faster Rituals]]||shortens prep time for ritual spells&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;||1||100 Primary Magic, 100 Arcana||635&lt;br /&gt;
|-&lt;br /&gt;
|150||[[Magical feats|Basic Preparation Recognition]]||recognize introductory and basic spells (advanced warning in PvP)||1||50 Perception, 50 Arcana||650&lt;br /&gt;
|}&lt;br /&gt;
*Absolution requires 80 ranks of [[Utility skill|utility magic]] and [[Arcana skill|arcana]] to cast. The spell can be learned from the scroll sold at [[Sierack&#039;s Reagents]] in Shard. According to GM Armifer, it takes less significantly less [[Arcana skill|arcana]] skill to learn the spell than to use the spell.&lt;br /&gt;
*applies to the following recommended battle spells: Awaken, Burden, Compel, Dispel, Lay Ward, Lethargy, and Nissa&#039;s Binding&lt;br /&gt;
*applies to the following recommended targeted spells: Strange Arrow and Paralysis&lt;br /&gt;
*applies to the following recommended ritual spells: Absolution and Perseverance of Peri&#039;el&lt;br /&gt;
&lt;br /&gt;
{{Cat|Empaths,Player Guides,New player guides,Guild Player Guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:DRTYPRIOR&amp;diff=445869</id>
		<title>User:DRTYPRIOR</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:DRTYPRIOR&amp;diff=445869"/>
		<updated>2016-06-04T16:38:03Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: /* Prime Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contact==&lt;br /&gt;
*AIM: nagaraeshDR&lt;br /&gt;
*E-mail: nagaraeshDR@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Characters==&lt;br /&gt;
===Prime Characters===&lt;br /&gt;
*[[Baern]] - inactive&lt;br /&gt;
*[[Ghavyn]] - inactive&lt;br /&gt;
*[[Iscariah]] - inactive&lt;br /&gt;
*[[Jheran]] - inactive&lt;br /&gt;
*[[Kazeth]] - inactive&lt;br /&gt;
*[[Kazroth]] - inactive&lt;br /&gt;
*[[Khalleirn]] - inactive&lt;br /&gt;
*[[Kivahn]] - inactive&lt;br /&gt;
*[[Kuroneko]] - inactive&lt;br /&gt;
*[[Hrufstaan]] - inactive&lt;br /&gt;
*[[Markivus]] - inactive&lt;br /&gt;
*[[Rivehn]] - inactive&lt;br /&gt;
*[[Rhodryk]] - inactive&lt;br /&gt;
*[[Roderik]] - inactive&lt;br /&gt;
*[[Tovere]] - inactive&lt;br /&gt;
*[[Elrindar]] - inactive&lt;br /&gt;
&lt;br /&gt;
===Plat Characters===&lt;br /&gt;
*[[Drahktar]] - inactive&lt;br /&gt;
*[[Feirulf]] - inactive&lt;br /&gt;
*[[Ghavyn]] - inactive&lt;br /&gt;
*[[Hrufstaan]] - inactive&lt;br /&gt;
*[[Iscariah]] - inactive&lt;br /&gt;
*[[Jervyn]] - inactive&lt;br /&gt;
*[[Kalleirn]] - inactive&lt;br /&gt;
*[[Kazeth]] - inactive&lt;br /&gt;
*[[Kazroth]] - inactive&lt;br /&gt;
*[[Kivahn]] - inactive&lt;br /&gt;
*[[Kurokami]] - inactive&lt;br /&gt;
*[[Kuroneko]] - inactive&lt;br /&gt;
*[[Matteo]] - inactive&lt;br /&gt;
*[[Rhodric]] - inactive&lt;br /&gt;
*[[Rhodryk]] - inactive&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Prime Instance===&lt;br /&gt;
29 MAY 16 * Back in Prime&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hrufstaan&amp;diff=445533</id>
		<title>Hrufstaan</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hrufstaan&amp;diff=445533"/>
		<updated>2016-05-30T02:21:26Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Guild=Trader&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Race=Dwarf&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Status=r&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You are Order Taker Hrufstaan Mikschmid, a Dwarven Trader.&amp;lt;br /&amp;gt;You have a square-jawed face, wide-set ale-brown eyes and a bulbous nose. Your golden brown hair is long and thick, and is worn tied back in an intricate five-stranded braid. You have copper skin and a stout build.&amp;lt;br /&amp;gt;You are tall for a Dwarf.&amp;lt;br /&amp;gt;You are mature.&amp;lt;br /&amp;gt;You have a thick bushy mustache that droops heavily on your upper lip and a thick shaggy beard.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kazroth&amp;diff=445532</id>
		<title>Kazroth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kazroth&amp;diff=445532"/>
		<updated>2016-05-30T02:19:57Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: Created page with &amp;quot;{{Player character |Guild=Cleric |Gender=Male |Race=Gor&amp;#039;Tog |Instance=Prime |Status=r }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Guild=Cleric&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Race=Gor&#039;Tog&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Status=r&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hrufstaan&amp;diff=445531</id>
		<title>Hrufstaan</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hrufstaan&amp;diff=445531"/>
		<updated>2016-05-30T02:19:26Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Guild=Trader&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Race=Dwarf&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Status=a&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You are Order Taker Hrufstaan Mikschmid, a Dwarven Trader.&amp;lt;br /&amp;gt;You have a square-jawed face, wide-set ale-brown eyes and a bulbous nose. Your golden brown hair is long and thick, and is worn tied back in an intricate five-stranded braid. You have copper skin and a stout build.&amp;lt;br /&amp;gt;You are tall for a Dwarf.&amp;lt;br /&amp;gt;You are mature.&amp;lt;br /&amp;gt;You have a thick bushy mustache that droops heavily on your upper lip and a thick shaggy beard.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kazeth&amp;diff=445530</id>
		<title>Kazeth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kazeth&amp;diff=445530"/>
		<updated>2016-05-30T02:15:16Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: Created page with &amp;quot;You are Wound Bearer Kazeth, a Gor&amp;#039;Tog. You have crystal blue eyes.  You have ebon skin. You are very tall for a Gor&amp;#039;Tog. You are in your prime.  You have some faint scars alo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are Wound Bearer Kazeth, a Gor&#039;Tog.&lt;br /&gt;
You have crystal blue eyes.  You have ebon skin.&lt;br /&gt;
You are very tall for a Gor&#039;Tog.&lt;br /&gt;
You are in your prime.&lt;br /&gt;
&lt;br /&gt;
You have some faint scars along the left arm, an occasional twitching in the chest area.&lt;br /&gt;
&lt;br /&gt;
You are wearing a silver kyanite gwethdesuan, a silver jadeite gwethdesuan, a striped enameled button labeled &amp;quot;Tiger Clan Empath&amp;quot;, an ornate platinum brooch set with an orichalcum icosahedron, a sturdy black backpack, a black silk shirt embroidered with a small woodwisp on the left cuff, a polished fir herbal case with pockets filled with dried lavender on the lid, a black gem pouch, some black silk breeches and some black leather boots embossed with a vine pattern from knee to ankle.&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Iscariah&amp;diff=445529</id>
		<title>Iscariah</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Iscariah&amp;diff=445529"/>
		<updated>2016-05-30T02:07:31Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Iscariah&lt;br /&gt;
|status=r&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You are Iscariah of Elanthia, an Elothean.&lt;br /&gt;
You have a triangular face, tilted crystal blue eyes and a straight nose.  Your platinum hair is long and fine, and is worn tied back in a thin braided tail.  You have fair skin and a slender build.&lt;br /&gt;
You are slightly under average height for an Elothean.&lt;br /&gt;
You are an adult.&lt;br /&gt;
You are clean shaven.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are holding a granite stirring rod in your right hand and an iron ingot in your left.&lt;br /&gt;
You are wearing a sturdy backpack, a braid-trimmed skullcap, a rough wooden stick, a lumpy bundle, a leather jerkin, some buckled leather vambraces, a bent copper ring engraved with the Estate Holder&#039;s crest, a hip pouch, some fitted blue trousers and some sandals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
???&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Iscariah&amp;diff=445528</id>
		<title>Iscariah</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Iscariah&amp;diff=445528"/>
		<updated>2016-05-30T02:06:37Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Iscariah&lt;br /&gt;
|status=r&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
{{Player character&lt;br /&gt;
|Player Name = Iscariah&lt;br /&gt;
|Race        = Elf&lt;br /&gt;
|Gender      = Male&lt;br /&gt;
|Guild       = Necromancer&lt;br /&gt;
|Instance    = Platinum&lt;br /&gt;
|Status      = r&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You are Stalker Iscariah, Mountain King of Ilithi, an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
You have an angular face with elegant arched eyebrows, pointed ears, tilted dark eyes and a straight nose.  Your white-streaked black hair is very long and fine, and is worn in a simple, loose style.  You have translucent skin and a slender build.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tall for an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
You are ancient.&amp;lt;br&amp;gt;&lt;br /&gt;
You have some light stubble on your face.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
* Stay tuned!&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:DRTYPRIOR&amp;diff=445527</id>
		<title>User:DRTYPRIOR</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:DRTYPRIOR&amp;diff=445527"/>
		<updated>2016-05-30T02:03:05Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: /* Prime Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contact==&lt;br /&gt;
*AIM: nagaraeshDR&lt;br /&gt;
*E-mail: nagaraeshDR@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Characters==&lt;br /&gt;
===Prime Characters===&lt;br /&gt;
*[[Baern]] - inactive&lt;br /&gt;
*[[Ghavyn]] - inactive&lt;br /&gt;
*[[Iscariah]] - inactive&lt;br /&gt;
*[[Jheran]] - active!&lt;br /&gt;
*[[Kazeth]] - inactive&lt;br /&gt;
*[[Kazroth]] - inactive&lt;br /&gt;
*[[Khalleirn]] - inactive&lt;br /&gt;
*[[Kivahn]] - inactive&lt;br /&gt;
*[[Kuroneko]] - inactive&lt;br /&gt;
*[[Hrufstaan]] - inactive&lt;br /&gt;
*[[Markivus]] - inactive&lt;br /&gt;
*[[Rivehn]] - inactive&lt;br /&gt;
*[[Rhodryk]] - inactive&lt;br /&gt;
*[[Roderik]] - inactive&lt;br /&gt;
*[[Tovere]] - inactive&lt;br /&gt;
*[[Elrindar]] - inactive&lt;br /&gt;
&lt;br /&gt;
===Plat Characters===&lt;br /&gt;
*[[Drahktar]] - inactive&lt;br /&gt;
*[[Feirulf]] - inactive&lt;br /&gt;
*[[Ghavyn]] - inactive&lt;br /&gt;
*[[Hrufstaan]] - inactive&lt;br /&gt;
*[[Iscariah]] - inactive&lt;br /&gt;
*[[Jervyn]] - inactive&lt;br /&gt;
*[[Kalleirn]] - inactive&lt;br /&gt;
*[[Kazeth]] - inactive&lt;br /&gt;
*[[Kazroth]] - inactive&lt;br /&gt;
*[[Kivahn]] - inactive&lt;br /&gt;
*[[Kurokami]] - inactive&lt;br /&gt;
*[[Kuroneko]] - inactive&lt;br /&gt;
*[[Matteo]] - inactive&lt;br /&gt;
*[[Rhodric]] - inactive&lt;br /&gt;
*[[Rhodryk]] - inactive&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Prime Instance===&lt;br /&gt;
29 MAY 16 * Back in Prime&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Baern&amp;diff=445524</id>
		<title>Baern</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Baern&amp;diff=445524"/>
		<updated>2016-05-30T01:59:41Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: Created page with &amp;quot;You are Stonewall Baern, a Dwarf. You have milky blue eyes.  Your strawberry hair is long and thick, and is worn tied back in an intricate five-stranded braid.  You have tanne...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are Stonewall Baern, a Dwarf.&lt;br /&gt;
You have milky blue eyes.  Your strawberry hair is long and thick, and is worn tied back in an intricate five-stranded braid.  You have tanned skin.&lt;br /&gt;
You are an adult.&lt;br /&gt;
You have a thick bushy mustache that droops heavily on your upper lip and a long shaggy beard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are wearing a lumpy bundle, a burnished silver cloak pin inset with a translucent glass sword and shield, a pilgrim&#039;s badge, an ornate platinum brooch set with an orichalcum icosahedron, a canvas miner&#039;s backpack, a brilliant scarlet surcoat emblazoned with a majestic raven, some field plate armor, a kite shield, a steel-studded leather wristcuff, some dappled grey leggings and some sable wolfskin boots.&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kuroneko&amp;diff=445523</id>
		<title>Kuroneko</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kuroneko&amp;diff=445523"/>
		<updated>2016-05-30T01:57:46Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: Created page with &amp;quot;{{Player character |Player Name=Kuroneko |Race=Elf |Gender=Male |Instance=Prime |Status=r }} ==Appearance==  You are Kuroneko, an Elf. You have a triangular face, pointed ears...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Kuroneko&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Status=r&lt;br /&gt;
}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You are Kuroneko, an Elf.&lt;br /&gt;
You have a triangular face, pointed ears, almond-shaped crystal blue eyes and a straight nose.  Your blue-black hair is long and fine, and is worn pulled up in a topknot.  You have fair skin and a slender build.&lt;br /&gt;
You are tall for an Elf.&lt;br /&gt;
You are young.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are wearing a iron kyanite gwethdesuan, an ornate platinum brooch set with an orichalcum icosahedron, a polished steel-gripped crossbow, a supple black leucro hide pack clasped with a gleaming silver fang, some supple hunting leathers, some enameled elbow spikes, an iron-banded parry stick with brown leather straps, a finely honed belt knife, a polished leather raekhlo with an ivory-hilted jambiya and a silvered rapier hanging from it, a lockpick ring, some darkened leather leggings laced with braided horse hair, some iron knee spikes and some front-tied boots.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Timeline of Adventures==&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:DRTYPRIOR&amp;diff=445516</id>
		<title>User:DRTYPRIOR</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:DRTYPRIOR&amp;diff=445516"/>
		<updated>2016-05-29T20:14:13Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: /* Plat Instance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contact==&lt;br /&gt;
*AIM: nagaraeshDR&lt;br /&gt;
*E-mail: nagaraeshDR@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Characters==&lt;br /&gt;
===Prime Characters===&lt;br /&gt;
*[[Baern]] - inactive&lt;br /&gt;
*[[Drahktar]] - inactive&lt;br /&gt;
*[[Ghavyn]] - inactive&lt;br /&gt;
*[[Iscariah]] - inactive&lt;br /&gt;
*[[Jheran]] - active!&lt;br /&gt;
*[[Kazeth]] - inactive&lt;br /&gt;
*[[Kazroth]] - inactive&lt;br /&gt;
*[[Khalleirn]] - inactive&lt;br /&gt;
*[[Kivahn]] - inactive&lt;br /&gt;
*[[Kuroneko]] - inactive&lt;br /&gt;
*[[Hrufstaan]] - inactive&lt;br /&gt;
*[[Markivus]] - inactive&lt;br /&gt;
*[[Rivehn]] - inactive&lt;br /&gt;
*[[Rhodryk]] - inactive&lt;br /&gt;
*[[Roderik]] - inactive&lt;br /&gt;
*[[Tovere]] - inactive&lt;br /&gt;
*[[Elrindar]] - inactive&lt;br /&gt;
&lt;br /&gt;
===Plat Characters===&lt;br /&gt;
*[[Drahktar]] - inactive&lt;br /&gt;
*[[Feirulf]] - inactive&lt;br /&gt;
*[[Ghavyn]] - inactive&lt;br /&gt;
*[[Hrufstaan]] - inactive&lt;br /&gt;
*[[Iscariah]] - inactive&lt;br /&gt;
*[[Jervyn]] - inactive&lt;br /&gt;
*[[Kalleirn]] - inactive&lt;br /&gt;
*[[Kazeth]] - inactive&lt;br /&gt;
*[[Kazroth]] - inactive&lt;br /&gt;
*[[Kivahn]] - inactive&lt;br /&gt;
*[[Kurokami]] - inactive&lt;br /&gt;
*[[Kuroneko]] - inactive&lt;br /&gt;
*[[Matteo]] - inactive&lt;br /&gt;
*[[Rhodric]] - inactive&lt;br /&gt;
*[[Rhodryk]] - inactive&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Prime Instance===&lt;br /&gt;
29 MAY 16 * Back in Prime&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:DRTYPRIOR&amp;diff=445515</id>
		<title>User:DRTYPRIOR</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:DRTYPRIOR&amp;diff=445515"/>
		<updated>2016-05-29T20:13:55Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: Created page with &amp;quot;==Contact== *AIM: nagaraeshDR *E-mail: nagaraeshDR@gmail.com   ---- ==Characters== ===Prime Characters=== *Baern - inactive *Drahktar - inactive *Ghavyn - inactive...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contact==&lt;br /&gt;
*AIM: nagaraeshDR&lt;br /&gt;
*E-mail: nagaraeshDR@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Characters==&lt;br /&gt;
===Prime Characters===&lt;br /&gt;
*[[Baern]] - inactive&lt;br /&gt;
*[[Drahktar]] - inactive&lt;br /&gt;
*[[Ghavyn]] - inactive&lt;br /&gt;
*[[Iscariah]] - inactive&lt;br /&gt;
*[[Jheran]] - active!&lt;br /&gt;
*[[Kazeth]] - inactive&lt;br /&gt;
*[[Kazroth]] - inactive&lt;br /&gt;
*[[Khalleirn]] - inactive&lt;br /&gt;
*[[Kivahn]] - inactive&lt;br /&gt;
*[[Kuroneko]] - inactive&lt;br /&gt;
*[[Hrufstaan]] - inactive&lt;br /&gt;
*[[Markivus]] - inactive&lt;br /&gt;
*[[Rivehn]] - inactive&lt;br /&gt;
*[[Rhodryk]] - inactive&lt;br /&gt;
*[[Roderik]] - inactive&lt;br /&gt;
*[[Tovere]] - inactive&lt;br /&gt;
*[[Elrindar]] - inactive&lt;br /&gt;
&lt;br /&gt;
===Plat Characters===&lt;br /&gt;
*[[Drahktar]] - inactive&lt;br /&gt;
*[[Feirulf]] - inactive&lt;br /&gt;
*[[Ghavyn]] - inactive&lt;br /&gt;
*[[Hrufstaan]] - inactive&lt;br /&gt;
*[[Iscariah]] - inactive&lt;br /&gt;
*[[Jervyn]] - inactive&lt;br /&gt;
*[[Kalleirn]] - inactive&lt;br /&gt;
*[[Kazeth]] - inactive&lt;br /&gt;
*[[Kazroth]] - inactive&lt;br /&gt;
*[[Kivahn]] - inactive&lt;br /&gt;
*[[Kurokami]] - inactive&lt;br /&gt;
*[[Kuroneko]] - inactive&lt;br /&gt;
*[[Matteo]] - inactive&lt;br /&gt;
*[[Rhodric]] - inactive&lt;br /&gt;
*[[Rhodryk]] - inactive&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Plat Instance===&lt;br /&gt;
29 MAY 16 * Back in Prime&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kir_(2)&amp;diff=445514</id>
		<title>Kir (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kir_(2)&amp;diff=445514"/>
		<updated>2016-05-29T20:10:56Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Kir&lt;br /&gt;
|status=u&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=-&lt;br /&gt;
|map=-&lt;br /&gt;
}}&lt;br /&gt;
Could be the same as the first [[Kir Dor&#039;na&#039;torna|Kir]], but unlikely since he came long years after.  Some believe that this Kir was a descendant of those who had fled the first Kir&#039;s naturalistic teachings.&lt;br /&gt;
&lt;br /&gt;
Not the same calm and collected man, but spoke of finding beauty in death and bones.  After the questionable death of the leader at the time, Kir convinced the elders to make him leader of the [[Skindancers]].  They begain to delve into macabre rituals until Council Member [[Cherulisa]] became angered.  She returned to the [[Arid Steppe|Steppe]] and spoke with Kir for several days.  After that, he stormed off with some of his followers, claiming she had stolen his leadership.  He was never seen again.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Skindancer,Nomads of the Arid Steppe}}&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rhodric&amp;diff=180087</id>
		<title>Rhodric</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rhodric&amp;diff=180087"/>
		<updated>2013-07-22T04:44:57Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name = Rhodric&lt;br /&gt;
|Race        = Human&lt;br /&gt;
|Gender      = Male&lt;br /&gt;
|Guild       = Warrior Mage&lt;br /&gt;
|Instance    = Platinum&lt;br /&gt;
|Status      = r&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You are Rhodric, a Human.&lt;br /&gt;
You have a square-jawed face with laugh lines, dark eyes and a straight nose.  Your blue-black hair is short and fine, and is worn in a tousled, finger-combed style.  You have tanned skin and a slender build.&amp;lt;br&amp;gt;&lt;br /&gt;
You are very tall for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
You are clean shaven.&amp;lt;br&amp;gt;&lt;br /&gt;
You are in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Rhodric studied himself in the mirror, grinning at his beautiful reflection. A face this good wouldn’t last forever; but damnit, why couldn’t it? Running a hand along his well-shaped jawline, Rhodric took one last look then turned away from the mirror, frowning. Seriously, why couldn’t it? He was no fool, and he’d heard of the Philosophers and their extreme fantasies. Snapping his fingers, Rhodric harnessed a few strands of elemental mana and shaped them into something coherent – a small flame danced in the palm of his hand as if alive. He’d given up another path before, all in the name of power and glory. Fingering the small Grazhir pendant at his throat, Rhodric murmured to himself, “And nothing’s stopping me from doing it again.” Spinning on his booted heels and grinning wickedly as he left his quarters, Rhodric’s head spun with the thought of power that would last forever.&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hrufstaan&amp;diff=243956</id>
		<title>Hrufstaan</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hrufstaan&amp;diff=243956"/>
		<updated>2013-07-22T04:42:05Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Guild=Trader&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Race=Dwarf&lt;br /&gt;
|Instance=Platinum&lt;br /&gt;
|Status=a&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You are Order Taker Hrufstaan Mikschmid, a Dwarven Trader.&amp;lt;br /&amp;gt;You have a square-jawed face, wide-set ale-brown eyes and a bulbous nose. Your golden brown hair is long and thick, and is worn tied back in an intricate five-stranded braid. You have copper skin and a stout build.&amp;lt;br /&amp;gt;You are tall for a Dwarf.&amp;lt;br /&amp;gt;You are mature.&amp;lt;br /&amp;gt;You have a thick bushy mustache that droops heavily on your upper lip and a thick shaggy beard.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hrufstaan&amp;diff=243955</id>
		<title>Hrufstaan</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hrufstaan&amp;diff=243955"/>
		<updated>2013-07-22T04:41:48Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Guild=Trader&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Race=Dwarf&lt;br /&gt;
|Instance= Prime, Platinum&lt;br /&gt;
|Status=a&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You are Order Taker Hrufstaan Mikschmid, a Dwarven Trader.&amp;lt;br /&amp;gt;You have a square-jawed face, wide-set ale-brown eyes and a bulbous nose. Your golden brown hair is long and thick, and is worn tied back in an intricate five-stranded braid. You have copper skin and a stout build.&amp;lt;br /&amp;gt;You are tall for a Dwarf.&amp;lt;br /&amp;gt;You are mature.&amp;lt;br /&amp;gt;You have a thick bushy mustache that droops heavily on your upper lip and a thick shaggy beard.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hrufstaan&amp;diff=243954</id>
		<title>Hrufstaan</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hrufstaan&amp;diff=243954"/>
		<updated>2013-07-22T04:41:30Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Guild=Trader&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Race=Dwarf&lt;br /&gt;
|Instance=Prime,Platinum&lt;br /&gt;
|Status=a&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You are Order Taker Hrufstaan Mikschmid, a Dwarven Trader.&amp;lt;br /&amp;gt;You have a square-jawed face, wide-set ale-brown eyes and a bulbous nose. Your golden brown hair is long and thick, and is worn tied back in an intricate five-stranded braid. You have copper skin and a stout build.&amp;lt;br /&amp;gt;You are tall for a Dwarf.&amp;lt;br /&amp;gt;You are mature.&amp;lt;br /&amp;gt;You have a thick bushy mustache that droops heavily on your upper lip and a thick shaggy beard.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Iscariah&amp;diff=180557</id>
		<title>Iscariah</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Iscariah&amp;diff=180557"/>
		<updated>2013-07-22T04:40:10Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name = Iscariah&lt;br /&gt;
|Race        = Elf&lt;br /&gt;
|Gender      = Male&lt;br /&gt;
|Guild       = Necromancer&lt;br /&gt;
|Instance    = Platinum&lt;br /&gt;
|Status      = r&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You are Stalker Iscariah, Mountain King of Ilithi, an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
You have an angular face with elegant arched eyebrows, pointed ears, tilted dark eyes and a straight nose.  Your white-streaked black hair is very long and fine, and is worn in a simple, loose style.  You have translucent skin and a slender build.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tall for an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
You are ancient.&amp;lt;br&amp;gt;&lt;br /&gt;
You have some light stubble on your face.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
* Stay tuned!&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Jheran&amp;diff=179455</id>
		<title>Jheran</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Jheran&amp;diff=179455"/>
		<updated>2013-07-22T04:39:35Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Jheran&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Moon Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Status=r&lt;br /&gt;
}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You are Jheran, a Human.&lt;br /&gt;
You have a square face, clear colored eyes and a small nose.  Your golden brown hair is shoulder length and thick, and is worn arranged in tight dreadlocks.  You have tanned skin and an athletic build.&lt;br /&gt;
You are short for a Human.&lt;br /&gt;
You are young.&lt;br /&gt;
You have some light stubble on your face.&lt;br /&gt;
You are in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a superb goblin-skin helm, a sturdy goblin-skin mask, a duraka skefne, a lumpy bundle, a sturdy black backpack, some perfect serpent-skin leathers, a frog-skin shield, some sturdy goblin-skin gloves, a polished bronze belt knife with a wire-wrapped hilt, some faded pants, some smoke grey wolfskin boots and an iron-banded parry stick with brown leather straps.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A moongate suddenly rippled open on the outskirts of Riverhaven, a cold wind blasting forth from its inky-black shape. Snow followed, drifting out with the wind and melting quickly in the spring air of Therengia. On the other side of the moongate, a group of human elders and one lone young man stood huddled in a circle, the snow swirling around their shapes, covered in white-fur hides - all except the young man, who stood shivering in a pair of faded leather pants, a bronze knife clutched in his hands.&lt;br /&gt;
&lt;br /&gt;
An ancient, weathered human eyed the young man, then spoke in a gruff voice, &amp;quot;You have been told of the visions. You know your quest. Do not return to these lands, or your tribe, until the stars tell you it is time. May [[Kir Dor&#039;na&#039;torna|Kir&#039;s]] spirit guide you, young shaman.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The shivering young man cracked a smile, despite his current state - that was the first time he had been referred to as a shaman by anyone of his tribe, let alone its most respected elder. Lowering his head in respect, Jheran intoned, &amp;quot;I shall not fail the tribe, or you, elders.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The rest of the men circling Jheran began to chant in hushed tones, their voices carried away by the wind before they reached his ear. He suddenly felt the weight of his ancestors&#039; spirits settle around him, and knew he had been blessed by their presence for protection. Nodding deeply in respect one last time, he turned to look through the moongate, at the foreign land he would have to fight for survival in. Already the look of the trees and soil was so different from the arid steppes he had known for his entire twenty years, that a feeling of trepidation stilled him. Yet the spirits&#039; gentle prods, and of course the withering gaze of the elders, forced his legs into motion and his bare feet furrowed the snow as he walked to the moongate.&lt;br /&gt;
&lt;br /&gt;
Refusing to look back, he stepped through the black portal into the warmth of Riverhaven&#039;s wilds - the shock of the temperature change reminding him of what he was wearing. His body began to shiver all over again as he looked around, the warmth suffusing him and giving him courage. Eying the town&#039;s walls over the trees, he began to head in the direction of the city, his quest begun.&lt;br /&gt;
&lt;br /&gt;
==Timeline of Adventures==&lt;br /&gt;
*Jheran mysteriously arrived in Riverhaven - during the 3rd month of the year 401 AL - wearing nothing but some faded leather pants and a bronze knife which he clutched reverently, refusing to let it go.&lt;br /&gt;
*Was blessed with some basic supplies by the charity of the town&#039;s people, including a beautiful set of serpent-skin leathers.&lt;br /&gt;
*After one cycle of the moons in Riverhaven, he met and spoke with one of the town&#039;s medicine women, named [[Merlie]], whom he instantly liked. Her skills and talents reminded him of home, and in a moment of vulnerability, he shared a bit of his story with someone for the first time, revealing to her his given name.&lt;br /&gt;
*Met another medicine woman, named [[Chelmoraes]], who offered to take the skins from his kills and turn them into tanned goods. Awed at the skill with which she performed this task, Jheran requested that she teach him the art of tanning.&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hrufstaan&amp;diff=243953</id>
		<title>Hrufstaan</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hrufstaan&amp;diff=243953"/>
		<updated>2013-07-22T04:34:07Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: Created page with &amp;quot;{{Player character |Guild=Trader |Gender=Male |Race=Dwarf |Instance=Platinum }}  ==Appearance== You are Order Taker Hrufstaan Mikschmid, a Dwarven Trader.&amp;lt;br /&amp;gt;You have a squa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Guild=Trader&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Race=Dwarf&lt;br /&gt;
|Instance=Platinum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You are Order Taker Hrufstaan Mikschmid, a Dwarven Trader.&amp;lt;br /&amp;gt;You have a square-jawed face, wide-set ale-brown eyes and a bulbous nose. Your golden brown hair is long and thick, and is worn tied back in an intricate five-stranded braid. You have copper skin and a stout build.&amp;lt;br /&amp;gt;You are tall for a Dwarf.&amp;lt;br /&amp;gt;You are mature.&amp;lt;br /&amp;gt;You have a thick bushy mustache that droops heavily on your upper lip and a thick shaggy beard.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:Drtyprior&amp;diff=178089</id>
		<title>User:Drtyprior</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:Drtyprior&amp;diff=178089"/>
		<updated>2013-07-22T04:24:43Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: /* Plat Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contact==&lt;br /&gt;
*AIM: nagaraeshDR&lt;br /&gt;
*E-mail: nagaraeshDR@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Characters==&lt;br /&gt;
===Prime Characters===&lt;br /&gt;
*[[Baern]] - inactive&lt;br /&gt;
*[[Drahktar]] - inactive&lt;br /&gt;
*[[Ghavyn]] - inactive&lt;br /&gt;
*[[Iscariah]] - inactive&lt;br /&gt;
*[[Jheran]] - inactive&lt;br /&gt;
*[[Kazeth]] - inactive&lt;br /&gt;
*[[Kazroth]] - inactive&lt;br /&gt;
*[[Khalleirn]] - inactive&lt;br /&gt;
*[[Kivahn]] - inactive&lt;br /&gt;
*[[Kuroneko]] - inactive&lt;br /&gt;
*[[Hrufstaan]] - inactive&lt;br /&gt;
*[[Markivus]] - inactive&lt;br /&gt;
*[[Rivehn]] - inactive&lt;br /&gt;
*[[Rhodryk]] - inactive&lt;br /&gt;
*[[Roderik]] - inactive&lt;br /&gt;
*[[Tovere]] - inactive&lt;br /&gt;
*[[Elrindar]] - inactive&lt;br /&gt;
&lt;br /&gt;
===Plat Characters===&lt;br /&gt;
*[[Drahktar]] - inactive&lt;br /&gt;
*[[Feirulf]] - inactive&lt;br /&gt;
*[[Ghavyn]] - inactive&lt;br /&gt;
*[[Hrufstaan]] - active!&lt;br /&gt;
*[[Iscariah]] - inactive&lt;br /&gt;
*[[Jervyn]] - inactive&lt;br /&gt;
*[[Kalleirn]] - inactive&lt;br /&gt;
*[[Kazeth]] - inactive&lt;br /&gt;
*[[Kazroth]] - inactive&lt;br /&gt;
*[[Kivahn]] - inactive&lt;br /&gt;
*[[Kurokami]] - inactive&lt;br /&gt;
*[[Kuroneko]] - inactive&lt;br /&gt;
*[[Matteo]] - inactive&lt;br /&gt;
*[[Rhodric]] - inactive&lt;br /&gt;
*[[Rhodryk]] - inactive&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Plat Instance===&lt;br /&gt;
31 MAY 13 * Back in Plat, dear lawd!&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:Drtyprior&amp;diff=178088</id>
		<title>User:Drtyprior</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:Drtyprior&amp;diff=178088"/>
		<updated>2013-07-22T04:24:26Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: /* Prime Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contact==&lt;br /&gt;
*AIM: nagaraeshDR&lt;br /&gt;
*E-mail: nagaraeshDR@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Characters==&lt;br /&gt;
===Prime Characters===&lt;br /&gt;
*[[Baern]] - inactive&lt;br /&gt;
*[[Drahktar]] - inactive&lt;br /&gt;
*[[Ghavyn]] - inactive&lt;br /&gt;
*[[Iscariah]] - inactive&lt;br /&gt;
*[[Jheran]] - inactive&lt;br /&gt;
*[[Kazeth]] - inactive&lt;br /&gt;
*[[Kazroth]] - inactive&lt;br /&gt;
*[[Khalleirn]] - inactive&lt;br /&gt;
*[[Kivahn]] - inactive&lt;br /&gt;
*[[Kuroneko]] - inactive&lt;br /&gt;
*[[Hrufstaan]] - inactive&lt;br /&gt;
*[[Markivus]] - inactive&lt;br /&gt;
*[[Rivehn]] - inactive&lt;br /&gt;
*[[Rhodryk]] - inactive&lt;br /&gt;
*[[Roderik]] - inactive&lt;br /&gt;
*[[Tovere]] - inactive&lt;br /&gt;
*[[Elrindar]] - inactive&lt;br /&gt;
&lt;br /&gt;
===Plat Characters===&lt;br /&gt;
*[[Drahktar]] - inactive&lt;br /&gt;
*[[Feirulf]] - inactive&lt;br /&gt;
*[[Ghavyn]] - inactive&lt;br /&gt;
*[[Hrufstaan]] - active!&lt;br /&gt;
*[[Iscariah]] - inactive&lt;br /&gt;
*[[Jervyn]] - inactive&lt;br /&gt;
*[[Kalleirn]] - inactive&lt;br /&gt;
*[[Kazeth]] - inactive&lt;br /&gt;
*[[Kazroth]] - inactive&lt;br /&gt;
*[[Kivahn]] - inactive&lt;br /&gt;
*[[Kurokami]] - inactive&lt;br /&gt;
*[[Kuroneko]] - inactive&lt;br /&gt;
*[[Matteo]] - active!&lt;br /&gt;
*[[Rhodric]] - inactive&lt;br /&gt;
*[[Rhodryk]] - inactive&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Plat Instance===&lt;br /&gt;
31 MAY 13 * Back in Plat, dear lawd!&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crafting_tools&amp;diff=172101</id>
		<title>Crafting tools</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crafting_tools&amp;diff=172101"/>
		<updated>2013-07-16T08:11:34Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: /* Speed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
There are a variety of tools that can be used in [[crafting]], with most (but not all) disciplines using separate tools.&lt;br /&gt;
&lt;br /&gt;
In addition, there are several tools used in related processes, such as [[mining]].&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Condition===&lt;br /&gt;
This is how much wear and tear this tool has undergone. Much like weapons and armor, no loss of effectiveness occurs until it reaches &amp;quot;good condition&amp;quot; or below.  See [[Appraisal#Equipment_Construction_and_Condition|condition]] for ranges.&lt;br /&gt;
&lt;br /&gt;
===Workmanship===&lt;br /&gt;
The workmanship of the tool is how close it is to the template cap, and how much of a bonus or penalty it provides when used to make other things. The quality of the materials, the workmanship of the tools used to make it, the skill of the maker, and the difficulty of the template all affect the final workmanship.&lt;br /&gt;
&lt;br /&gt;
It should be noted that masterfully-crafted indicates that the tool is at the cap of the template for the material it is made of.&lt;br /&gt;
&lt;br /&gt;
This trait is also sometimes referred to as quality.&lt;br /&gt;
&lt;br /&gt;
===Durability===&lt;br /&gt;
&lt;br /&gt;
This trait represents the rate at which a tool takes [[Appraisal#Equipment_Construction_and_Condition|damage from use]]. In standard templates, the maximum cap of this trait is inversely proportional to the maximum cap of a tools speed.&lt;br /&gt;
&lt;br /&gt;
The durability of the tool is dependent on the template, the quality of the craftmanship, and the durability of the material it is made of.&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Speed Levels&lt;br /&gt;
|-&lt;br /&gt;
| 1 - completely ineffective&lt;br /&gt;
|-&lt;br /&gt;
| 2 - tremendously ineffective&lt;br /&gt;
|-&lt;br /&gt;
| 3 - extremely ineffective&lt;br /&gt;
|-&lt;br /&gt;
| 4 - very ineffective&lt;br /&gt;
|-&lt;br /&gt;
| 5 - not very effective&lt;br /&gt;
|-&lt;br /&gt;
| 6 - sort of effective&lt;br /&gt;
|-&lt;br /&gt;
| 7 - rather effective&lt;br /&gt;
|-&lt;br /&gt;
| 8 - very effective&lt;br /&gt;
|-&lt;br /&gt;
| 9 - exceptionally effective&lt;br /&gt;
|-&lt;br /&gt;
|10 - extremely effective&lt;br /&gt;
|-&lt;br /&gt;
|11 - tremendously effective&lt;br /&gt;
|}&lt;br /&gt;
This trait represents a percent chance that the tool will give a flat reduction in round time. In standard templates, the maximum cap of this trait is inversely proportional to the maximum cap of a tools durability.&lt;br /&gt;
&lt;br /&gt;
The amount a tool speeds things up is based on the template, the quality of the item, and a single material trait that differs for each template. For example, a forging hammer&#039;s speed is derived from the hardness of the material it is made from, whereas a set of tongs uses thermal resistance.&lt;br /&gt;
&lt;br /&gt;
This is also sometimes referred to as potency.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Tools==&lt;br /&gt;
* [[item:Cleaning_cloth|Cleaning cloth]] (optional)&lt;br /&gt;
* [[Maker Mark]] (optional)&lt;br /&gt;
&lt;br /&gt;
===Collecting===&lt;br /&gt;
&amp;lt;b&amp;gt;Mining:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Shovel]]&lt;br /&gt;
&amp;lt;b&amp;gt;Leather/bone:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Hide scraper]]&lt;br /&gt;
* [[Pelt potion]] or [[Leather lotion]]&lt;br /&gt;
* [[Bleaching solution]]&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
* [[Wayerd pyramid]]&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
* [[Chisels]]&lt;br /&gt;
* [[Rasp]]&lt;br /&gt;
* [[Rifflers]]&lt;br /&gt;
* [[Surface polish]]&lt;br /&gt;
* [[Bone saw]]&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
* [[Aerated Salts]]&lt;br /&gt;
* [[Bellows]]&lt;br /&gt;
* [[Borax Flux]]&lt;br /&gt;
* [[Crucible]]&lt;br /&gt;
* [[Forging Hammer]]&lt;br /&gt;
* [[Oil]]&lt;br /&gt;
* [[Pliers]]&lt;br /&gt;
* [[Slack tub]]&lt;br /&gt;
* [[Shovel]]&lt;br /&gt;
* [[Stirring Rod]]&lt;br /&gt;
* [[Tongs]]&lt;br /&gt;
* [[Wire Brush]]&lt;br /&gt;
&lt;br /&gt;
===Outfitting===&lt;br /&gt;
* [[Awl]]&lt;br /&gt;
* [[Sewing Needles]]&lt;br /&gt;
* [[Knitting Needles]]&lt;br /&gt;
* [[Scissors]]&lt;br /&gt;
* [[Pins]]&lt;br /&gt;
* [[Yardstick]]&lt;br /&gt;
* [[Slickstone]] or [[Flat-iron]]&lt;br /&gt;
* [[Distaff]] or [[Spinning Wheel]]&lt;br /&gt;
* [[Loom]]&lt;br /&gt;
* [[Dye Tub]]&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crafting_tools&amp;diff=172100</id>
		<title>Crafting tools</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crafting_tools&amp;diff=172100"/>
		<updated>2013-07-16T08:08:16Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: /* Durability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
There are a variety of tools that can be used in [[crafting]], with most (but not all) disciplines using separate tools.&lt;br /&gt;
&lt;br /&gt;
In addition, there are several tools used in related processes, such as [[mining]].&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Condition===&lt;br /&gt;
This is how much wear and tear this tool has undergone. Much like weapons and armor, no loss of effectiveness occurs until it reaches &amp;quot;good condition&amp;quot; or below.  See [[Appraisal#Equipment_Construction_and_Condition|condition]] for ranges.&lt;br /&gt;
&lt;br /&gt;
===Workmanship===&lt;br /&gt;
The workmanship of the tool is how close it is to the template cap, and how much of a bonus or penalty it provides when used to make other things. The quality of the materials, the workmanship of the tools used to make it, the skill of the maker, and the difficulty of the template all affect the final workmanship.&lt;br /&gt;
&lt;br /&gt;
It should be noted that masterfully-crafted indicates that the tool is at the cap of the template for the material it is made of.&lt;br /&gt;
&lt;br /&gt;
This trait is also sometimes referred to as quality.&lt;br /&gt;
&lt;br /&gt;
===Durability===&lt;br /&gt;
&lt;br /&gt;
This trait represents the rate at which a tool takes [[Appraisal#Equipment_Construction_and_Condition|damage from use]]. In standard templates, the maximum cap of this trait is inversely proportional to the maximum cap of a tools speed.&lt;br /&gt;
&lt;br /&gt;
The durability of the tool is dependent on the template, the quality of the craftmanship, and the durability of the material it is made of.&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
! Speed Levels&lt;br /&gt;
|-&lt;br /&gt;
| 1 - completely ineffective&lt;br /&gt;
|-&lt;br /&gt;
| 2 - tremendously ineffective&lt;br /&gt;
|-&lt;br /&gt;
| 3 - extremely ineffective&lt;br /&gt;
|-&lt;br /&gt;
| 4 - very ineffective&lt;br /&gt;
|-&lt;br /&gt;
| 5 - not very effective&lt;br /&gt;
|-&lt;br /&gt;
| 6 - sort of effective&lt;br /&gt;
|-&lt;br /&gt;
| 7 - rather effective&lt;br /&gt;
|-&lt;br /&gt;
| 8 - very effective&lt;br /&gt;
|-&lt;br /&gt;
| 9 - exceptionally effective&lt;br /&gt;
|-&lt;br /&gt;
|10 - extremely effective&lt;br /&gt;
|-&lt;br /&gt;
|11 - tremendously effective&lt;br /&gt;
|}&lt;br /&gt;
This trait represents a percent chance that the tool will give a flat reduction in round time. In standard templates, the maximum cap of this trait is inversely proportional to the maximum cap of a tools durability.&lt;br /&gt;
&lt;br /&gt;
The amount a tool speeds things up is based on the template, the quality of the item, and a single material trait that differs for each template. For example, a forging hammer&#039;s speed is dervied from the hardness of the material it is made from, whereas a set of tongs uses thermal resistance.&lt;br /&gt;
&lt;br /&gt;
This is also sometimes referred to as potency.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Tools==&lt;br /&gt;
* [[item:Cleaning_cloth|Cleaning cloth]] (optional)&lt;br /&gt;
* [[Maker Mark]] (optional)&lt;br /&gt;
&lt;br /&gt;
===Collecting===&lt;br /&gt;
&amp;lt;b&amp;gt;Mining:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Shovel]]&lt;br /&gt;
&amp;lt;b&amp;gt;Leather/bone:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Hide scraper]]&lt;br /&gt;
* [[Pelt potion]] or [[Leather lotion]]&lt;br /&gt;
* [[Bleaching solution]]&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
* [[Wayerd pyramid]]&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
* [[Chisels]]&lt;br /&gt;
* [[Rasp]]&lt;br /&gt;
* [[Rifflers]]&lt;br /&gt;
* [[Surface polish]]&lt;br /&gt;
* [[Bone saw]]&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
* [[Aerated Salts]]&lt;br /&gt;
* [[Bellows]]&lt;br /&gt;
* [[Borax Flux]]&lt;br /&gt;
* [[Crucible]]&lt;br /&gt;
* [[Forging Hammer]]&lt;br /&gt;
* [[Oil]]&lt;br /&gt;
* [[Pliers]]&lt;br /&gt;
* [[Slack tub]]&lt;br /&gt;
* [[Shovel]]&lt;br /&gt;
* [[Stirring Rod]]&lt;br /&gt;
* [[Tongs]]&lt;br /&gt;
* [[Wire Brush]]&lt;br /&gt;
&lt;br /&gt;
===Outfitting===&lt;br /&gt;
* [[Awl]]&lt;br /&gt;
* [[Sewing Needles]]&lt;br /&gt;
* [[Knitting Needles]]&lt;br /&gt;
* [[Scissors]]&lt;br /&gt;
* [[Pins]]&lt;br /&gt;
* [[Yardstick]]&lt;br /&gt;
* [[Slickstone]] or [[Flat-iron]]&lt;br /&gt;
* [[Distaff]] or [[Spinning Wheel]]&lt;br /&gt;
* [[Loom]]&lt;br /&gt;
* [[Dye Tub]]&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Blacksmithing_discipline&amp;diff=178625</id>
		<title>Talk:Blacksmithing discipline</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Blacksmithing_discipline&amp;diff=178625"/>
		<updated>2013-07-16T06:06:22Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: /* Smelting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Smelting===&lt;br /&gt;
I plan on keeping a log of my brand new blacksmith&#039;s journey here.&lt;br /&gt;
&lt;br /&gt;
Around 6 or 7 mech lore, I started seeing these results while mixing lead/copper into ingots.&lt;br /&gt;
&amp;lt;br /&amp;gt;~ Your experience in smelting metal ore begins to show in the finished work.&lt;br /&gt;
&amp;lt;br /&amp;gt;~ A scant few mistakes can be seen in the smelted metal.&lt;br /&gt;
&amp;lt;br /&amp;gt;~ Overall the work meets your expectations.&lt;br /&gt;
&lt;br /&gt;
Before this, I was messing up terribly. Refining is still a no-go as well.&lt;br /&gt;
&lt;br /&gt;
Analyzing the ingots produces zero results, so I have no way of telling how good the ingot is, how pure it is, or what its volume is.  &amp;lt;br /&amp;gt;[[User:Drtyprior|- drtyprior]] 07:08, 19 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:New character, new forger! Oddly, started getting these messages at 0 ranks in smithing with a Dwarven Trader. Wonder if either the race or class gives a bonus? Perhaps it&#039;s due to a much higher starting stamina? --[[User:Drtyprior|FireLion1983]] 19:38, 12 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
If there is more volume in the crucible, mech lore appears to move slightly faster. The difficulty doesn&#039;t seem to be any different. I don&#039;t have the skill to analyze for quality yet.&lt;br /&gt;
&lt;br /&gt;
However, mixing refined ingots with unrefined ingots/nuggets - no matter the quantity - seems to take more skill than mixing purely unrefined goods. I&#039;m assuming any time a refined ingot is involved, it uses that as the skill check&#039;s difficulty. This most likely ends up producing a lesser-quality ingot. That also makes being able to analyze different ingots even more important, as a refined ingot looks the same as an unrefined one to the untrained eye.&lt;br /&gt;
&amp;lt;br /&amp;gt;--[[User:Drtyprior|drtyprior]] 16:29, 19 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mixing steel (iron/coal in equal amounts) appears to take no more skill to produce an ingot. I&#039;m getting the same messaging that I have been with any other ore. Likewise, mixing steel ingots together doesn&#039;t appear to make the task any more difficult.&lt;br /&gt;
&amp;lt;br /&amp;gt;--[[User:Drtyprior|drtyprior]] 16:53, 19 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Around 11 ranks in mech lore provided me my first successful analyze.&lt;br /&gt;
&lt;br /&gt;
~ You roughly analyze the steel ingot and make a few observations.&lt;br /&gt;
&amp;lt;br /&amp;gt;~ This appears to be a type of refined metal ingot that is of mediocre quality.&lt;br /&gt;
&lt;br /&gt;
As expected, not the greatest quality. But an idea of what I&#039;m holding is better than nothing. I wonder if the analyzes become more precise with better skill?&lt;br /&gt;
&amp;lt;br /&amp;gt;--[[User:Drtyprior|drtyprior]] 16:58, 19 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At precisely 15 ranks of mech lore, I started seeing these messages while mixing 2 coal (a moderate amount of carbon)/1 iron:&lt;br /&gt;
&amp;lt;br/&amp;gt;~ You do not even need to glance inside the crucible to know the mixing is going great.&lt;br /&gt;
&amp;lt;br/&amp;gt;~ The work proceeds as planned without any mistakes whatsoever.&lt;br /&gt;
&amp;lt;br/&amp;gt;~ The smelting proceeds exceptionally well and free of mistakes.&lt;br /&gt;
&lt;br /&gt;
This resulted in an above-average quality steel ingot. Still unable to determine what type of steel.&lt;br /&gt;
&lt;br /&gt;
Interestingly, my next product was a 3 coal (large amount of carbon)/1 iron steel ingot that went back to giving me a worse tier of messaging. Analyzing the finished ingot still showed it as above-average quality.&lt;br /&gt;
&amp;lt;br/&amp;gt;--[[User:Drtyprior|drtyprior]] 19:40, 19 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At 18 ranks in Mech Lore, I achieved my first well-made lead ingot. I may be able to start taking easy work orders. After checking with Fereldrin, it seems the minimum ingot he&#039;ll take is finely-crafted. Back to the crucible.&lt;br /&gt;
&lt;br /&gt;
Also, at 18, I was able to refine the well-made lead ingot while getting the same level of messaging. The lead, however, was not analyzable. Trying to bundle it with the logbook got a negative result, so one can assume the refining process didn&#039;t bring the ingot up to a finely-crafted level.  &lt;br /&gt;
&amp;lt;br/&amp;gt;--[[User:Drtyprior|drtyprior]] 00:06, 20 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At 22 ranks in Mech Lore and 17 in appraisal, I analyzed a well-made iron ingot and got this messaging.&lt;br /&gt;
&amp;lt;br/&amp;gt;~ You analyze the iron ingot and learn more about its construction.&lt;br /&gt;
&amp;lt;br/&amp;gt;~ This appears to be a type of refined metal ingot that is well-crafted.&lt;br /&gt;
&amp;lt;br/&amp;gt;~ The ingot is an extremely easy piece to make.&lt;br /&gt;
&lt;br /&gt;
Odd that it&#039;s extremely easy to make at 22, but I can&#039;t produce anything better than well-crafted. Perhaps any quality better than that requires refining.&lt;br /&gt;
&amp;lt;br/&amp;gt;--[[User:Drtyprior|drtyprior]] 03:21, 21 March 2011 (UTC)&lt;br /&gt;
: Refining only affects the ingot&#039;s purity (appraise careful to see that). -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 03:27, 21 March 2011 (UTC)&lt;br /&gt;
:: So quality and purity are *not* the same thing? What do the two different terms mean then? --[[User:Drtyprior|drtyprior]] 03:30, 21 March 2011 (UTC)&lt;br /&gt;
::: Purity means how much junk there is in the material you&#039;re using to make an item. High purity makes it easier to make items. Quality is how well you made that item, and how close to the caps you got (for a given template and material). Purity is material based, quality is skill based. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 03:46, 21 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just a small update: at 30 skill in Mech Lore, still unable to make anything better than well-crafted ingots. However, ingot smelting/remixing is still training Mech Lore superbly. Smashes Kodius&#039;s stated limit of about 25.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, on a hunch that I originally had back at 22 skill, I decided to refine an ingot again. All I could get at 32 skill was well-crafted; it didn&#039;t seem right. Ignoring what Caraamon said about the quality not being effected, I refined a well-made iron ingot. What I got out was a masterfully-crafted, extremely pure ingot. Thanks for nothing, Caraamon!! :D &lt;br /&gt;
&lt;br /&gt;
It looks like I might be able to start working on work orders now!&lt;br /&gt;
&amp;lt;br/&amp;gt;--[[User:Drtyprior|drtyprior]] 02:44, 24 March 2011 (UTC)&lt;br /&gt;
:: Purity makes it easier to do things with a material. So if you fluxed it to max purity, it would make any further fluxes or remeltings easier (and thus easier to raise the quality). -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 05:35, 24 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just got my first analyze with volume at 43 forging and 37 app! --[[User:Drtyprior|FireLion1983]] 06:06, 16 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Tool Repair==&lt;br /&gt;
Does anyone know if this process actually teaches? Or is the Roundtime reduceable at all? --[[User:Leito|Leito]] 20:02, 10 March 2012 (UTC)&lt;br /&gt;
: RT can be reduced significantly via the repair techs. And I haven&#039;t found it teaches very well. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 22:45, 10 March 2012 (UTC)&lt;br /&gt;
:: Thats a pity, that all that RT doesn&#039;t do much for teaching. --[[User:Leito|Leito]] 02:11, 11 March 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blacksmithing_discipline&amp;diff=155099</id>
		<title>Blacksmithing discipline</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blacksmithing_discipline&amp;diff=155099"/>
		<updated>2013-07-12T19:40:27Z</updated>

		<summary type="html">&lt;p&gt;DRTYPRIOR: /* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;Blacksmithing discipline&#039;&#039;&#039; controls the creation of non-[[armorsmithing|armor]], non-[[weaponsmithing|weapon]] metal items such as [[crafting]] tools, large jewelry, containers, and ingots.&lt;br /&gt;
&lt;br /&gt;
Currently the only open locations are the [[Riverhaven Forging Society]], [[Crossing Forging Society]], [[Shard Forging Society]], [[Hibarnhvidar Forging Society]], [[Mer&#039;Kresh Forging Society]] and [[Rathan Forging Society]].&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
Raw materials from mines are smelted into metal ingots, which are then formed into finished products by [[Pound command|pounding]] on an anvil using [[Crafting Tools|hammer, tongs, and additional tools]].  Ingots are also used as starting materials in [[weaponsmithing]] and [[armorsmithing]].&lt;br /&gt;
&lt;br /&gt;
The {{com|analyze}} command can be used to determine certain basic properties of items, as well as the next step required during the forging process.  For more specific information, {{com|appraise}} the item {{tt|carefully}} to tell you how its inherent properties compare on the [[Trader&#039;s Scale]].&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
:&#039;&#039;See [[Blacksmithing Products]] for a detailed list of what can be crafted.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
:&#039;&#039;See [[Blacksmithing Techniques]] for a detailed list.&#039;&#039;&lt;br /&gt;
As with all creation disciplines, you may learn a range techniques from a Forging Master to make Blacksmithing tasks easier.  Some techniques are required in order to perform advanced tasks such as [[Maker Mark]] creation.&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
:&#039;&#039;See [[Crafting Tools]] for an in depth discussion of them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Crafting Book|Blacksmithing Book]]&#039;&#039;&#039;: This book holds information on all the techniques and items that a standard smith can make.&lt;br /&gt;
* &#039;&#039;&#039;[[Stirring Rod]]:&#039;&#039;&#039; Used for stirring molten metals.&lt;br /&gt;
* &#039;&#039;&#039;[[Bellows]]:&#039;&#039;&#039; Used to keep the fires going when smelting, refining, or shaping metals.&lt;br /&gt;
* &#039;&#039;&#039;[[Shovel]]:&#039;&#039;&#039; Used to keep the fires going when smelting, refining, or shaping metals. Can be made with blacksmithing, and has other uses in [[mining]]. Key stat is hardness.&lt;br /&gt;
* &#039;&#039;&#039;[[Pickaxe]]:&#039;&#039;&#039; Used in [[mining]]. Can be made with blacksmithing, key stat is hardness.&lt;br /&gt;
* &#039;&#039;&#039;[[Borax Flux]]:&#039;&#039;&#039; Used to refine materials. Multiple use item, starting with 50 uses. Most likely will be created using [[Alchemy skill|Alchemy]].&lt;br /&gt;
* &#039;&#039;&#039;[[Forging Hammer]]:&#039;&#039;&#039; Used to form ingots into items on the anvil. Several forms can be made via blacksmithing. According to GM [[Kodius]], the fastest hammers are those with high quality and hardness which unfortunately also results in lack of durability.&lt;br /&gt;
* &#039;&#039;&#039;[[Tongs]]:&#039;&#039;&#039; Used to hold metal when shaping it. The fastest tongs have high thermal resistance.&lt;br /&gt;
* &#039;&#039;&#039;[[Oil]]&#039;&#039;&#039;: Used to prevent rust to metal items, as the final step in repair or forging.  At present, may only be purchased.&lt;br /&gt;
* &#039;&#039;&#039;[[Aerated Salts]]:&#039;&#039;&#039; Used to repair crucibles.  Must be purchased at a forging society.&lt;br /&gt;
* &#039;&#039;&#039;[[Wire Brush]]:&#039;&#039;&#039; Used to repair hammers, shovels, and tongs.  Must be purchased.&lt;br /&gt;
&lt;br /&gt;
==Smelting==&lt;br /&gt;
Smelting is simply the process of melting down the metal and forming it into an ingot. It is the starting point not only for blacksmithing items, but also [[Weaponsmithing discipline|weaponsmithing]] and [[Armorsmithing discipline|armorsmithing]].&lt;br /&gt;
&lt;br /&gt;
For now, this process teaches Forging up to about 75 ranks with standard metals.&lt;br /&gt;
&lt;br /&gt;
See [[Crafting Materials]] for the properties of metals.&lt;br /&gt;
&lt;br /&gt;
Begin by placing all the desired components into the crucible (up to 22 ingots/nuggets/etc OR up to 210 volume, whichever comes first; the mixed metals may contain no more than 8 different types). Then, holding a stirring rod and {{com|stir}} or {{com|mix}} {{tt|crucible with rod}}, until a problem occurs.&lt;br /&gt;
* If the metal starts forming lumps or cooling in places, {{com|turn}} the crucible.&lt;br /&gt;
* If the fire is unable to consume it&#039;s fuel, hold a set of bellows and {{com|push}} them.&lt;br /&gt;
* If the fire runs out of fuel, hold a shovel and {{tt|push fuel with shovel}}.&lt;br /&gt;
Keep stirring till the product is complete.&lt;br /&gt;
&lt;br /&gt;
This process is made easier by the [[Blacksmithing Techniques#Basic Metal Smelting|Basic Metal Smelting Technique]].&lt;br /&gt;
&lt;br /&gt;
When smelting multiple items there are a couple important things to know.&lt;br /&gt;
* {{com|count}} can be used to see the materials inside the crucible in a more coherent manner.&lt;br /&gt;
* Before any other actions occur, if steel, pewter, bronze, or brass can be made from the components, they will be. Brass will take precedence over bronze, and bronze will take precedence over pewter, if multiple alloys are possible. Steel will not form if anything other than iron and charcoal is in the crucible.&lt;br /&gt;
* The stats of the resulting metal will be affected depending on which of two ways the metals combine.&lt;br /&gt;
: If there is one component that composes 67% of the volume or more, then the base stats will be of that material, and the remaining material will only affect the density.&lt;br /&gt;
: Otherwise, stats will be in the form of (&#039;&#039;&amp;lt;material 1 stat&amp;gt;&#039;&#039; * &#039;&#039;&amp;lt;material 1 volume&amp;gt;&#039;&#039;)+(&#039;&#039;&amp;lt;material 2 stat&amp;gt;&#039;&#039; * &#039;&#039;&amp;lt;material 2 volume&amp;gt;&#039;&#039; ) / &#039;&#039;&amp;lt;total volume&amp;gt;&#039;&#039;, i.e. an average weighted by volume.&lt;br /&gt;
&lt;br /&gt;
There is a maximum of eight metals that can be in any one ingot.&lt;br /&gt;
&lt;br /&gt;
Once a combination material is made, it cannot be directly altered. For example, mixing low carbon steel with coal will never change it to high carbon or even medium carbon steel.&lt;br /&gt;
&lt;br /&gt;
===Refining===&lt;br /&gt;
Refining will raise the purity of the metal added, but will reduce the volume by 50%. The [[Blacksmithing Techniques#Proficient Refining Technique|Proficient Refining Technique]] will reduce the volume loss to only 20%.&lt;br /&gt;
&lt;br /&gt;
Beyond limiting the crucible to one object at a time and changing the first step to {{com|pour}}ing the borax flux into the crucible, the refining process is identical to that of smelting.&lt;br /&gt;
&lt;br /&gt;
The process is made easier with knowledge of the [[Blacksmithing Techniques#Proficient Metal Refining|Proficient Metal Refining Technique]].&lt;br /&gt;
&lt;br /&gt;
===Reclaiming===&lt;br /&gt;
Reclaiming is the act of melting down metal objects to regain the metal in them for other uses. Simply place the item in the crucible by itself, and proceed along the standard smelting process. The difficulty of this process is approximately the same difficulty as creating the item that is being reclaimed, including additional difficulty due to material.&lt;br /&gt;
&lt;br /&gt;
Note that only fully completed items can be reclaimed, and the resulting volume will be reduced by about 20%.&lt;br /&gt;
&lt;br /&gt;
The process is made easier by knowledge of the [[Blacksmithing Techniques#Expert Metal Reclamation|Expert Metal Reclamation Technique]].&lt;br /&gt;
&lt;br /&gt;
===Cutting===&lt;br /&gt;
In the northmost part of the craft hall stands an ingot cutter that can be used to slice ingots into pieces.&lt;br /&gt;
&lt;br /&gt;
First, {{tt|turn cutter to}} &#039;&#039;&amp;lt;#&amp;gt;&#039;&#039;, where the number is the volume of the piece you wish to slice off. Then {{tt|push ingot with cutter}} to slice the ingot into two pieces.&lt;br /&gt;
&lt;br /&gt;
==Shaping==&lt;br /&gt;
Shaping is the act of actually pounding an ingot into an item. The first step is to turn your blacksmithing book to the desired chapter and page, then {{com|study}} it. After that, {{com|pound}} &#039;&#039;&amp;lt;ingot/item&amp;gt;&#039;&#039; {{tt|with hammer}}, until the item is complete or a problem is reached.&lt;br /&gt;
* If the fire is unable to consume it&#039;s fuel, hold a set of bellows and {{tt|push}} them.&lt;br /&gt;
* If the fire runs out of fuel, hold a shovel and {{tt|push fuel with shovel}}.&lt;br /&gt;
* If the item need straightening or detailing, {{tt|turn}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with tongs}}.&lt;br /&gt;
&lt;br /&gt;
When the item is finished being shaped, {{tt|push tub}} to cool it. For some items, a handle such as the long or short poles must be added using {{com|assemble}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with pole}}. The final step is to {{com|pour}} {{tt|oil on}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
See [[Blacksmithing Products]] for a list of items that can be made.&lt;br /&gt;
&lt;br /&gt;
==Tool Repair==&lt;br /&gt;
In the case of standard metal tools, simply {{com|rub}} the tool with the wire brush, then {{tt|pour oil}} on it to finish. For crucible repair, {{tt|pour}} the salts into the crucible while it is empty.&lt;br /&gt;
&lt;br /&gt;
Once a tool has become at least &amp;quot;badly damaged&amp;quot; or worse, a repair shop is required to make the tool whole again.&lt;br /&gt;
&lt;br /&gt;
Currently anvils do not take damage.&lt;br /&gt;
&lt;br /&gt;
Stirring rods can now be repaired by the Riverhaven Engineering Society in the northernmost room, and in some repair shops. They can also be repaired by players, in the same way that other tools such as shovels and pickaxes can be repaired. Additionally, there is an NPC tool repairman in the Crossing Engineering Society. &lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
It should be noted that final item weight is calculated differently from appraised ingot weight. The current theory is that this is due to items having their weight calculated to four decimals, while appraisal weight uses fewer. This can cause a difference of up to a stone at times.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Creation Systems}}&lt;/div&gt;</summary>
		<author><name>DRTYPRIOR</name></author>
	</entry>
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