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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DRSCOTT</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DRSCOTT"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/DRSCOTT"/>
	<updated>2026-10-27T08:14:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Retreat_command&amp;diff=695879</id>
		<title>Retreat command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Retreat_command&amp;diff=695879"/>
		<updated>2026-10-05T17:08:03Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=Yes&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|description=Stops an advance or attempts to move one combat range farther away from opponents. Retreating repeatedly imposes an accumulating penalty on melee and ranged attacks.&lt;br /&gt;
|messaging=&#039;&#039;&#039;RETREAT&#039;&#039;&#039; (while advancing)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stop advancing on &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; stops advancing on you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; stops advancing on &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RETREAT&#039;&#039;&#039; (from melee range)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You retreat back to pole range.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RETREAT&#039;&#039;&#039; (from pole range)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You retreat from combat.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RETREAT&#039;&#039;&#039; (while hidden)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You sneak back out to pole range.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You sneak back out of combat.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RETREAT&#039;&#039;&#039; (losing the contest)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You try to back away from &amp;lt;target&amp;gt; but are unable to get away!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Roundtime: 3 secs.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RETREAT&#039;&#039;&#039; (prevented outright)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You are unable to break &amp;lt;target&amp;gt;&#039;s grip and can&#039;t retreat!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RETREAT&#039;&#039;&#039; (already disengaged)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You are already as far away as you can get!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RETREAT&#039;&#039;&#039; (while not standing)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You must be standing to do that.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{tt|RETREAT}}&lt;br /&gt;
: Stop advancing, or attempt to move one [[Combat#Combat Ranges|combat range]] farther away from the opponents engaging you.&lt;br /&gt;
*{{tt|GROUP RETREAT}}&lt;br /&gt;
: Group leaders only. Has everyone in the group retreat at once. The normal requirements apply to each member individually.&amp;lt;ref&amp;gt;GM [[Javac]], via the official discord ([https://discord.com/channels/619301383451181075/619326268113944576/1512536709815075038 link])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
If you are advancing on a target, {{tt|RETREAT}} cancels the advance instead of changing your current range.&lt;br /&gt;
&lt;br /&gt;
Otherwise, each successful use moves you back one range: from melee to pole range, or from pole range out of combat. You must be standing to retreat.&lt;br /&gt;
&lt;br /&gt;
Retreating is contested only by boss creatures and by other characters. Ordinary creatures do not contest it, so retreating from them succeeds unless something is preventing it outright.&amp;lt;ref name=&amp;quot;javac-contest&amp;quot;&amp;gt;GM [[Javac]], via the official discord ([https://discord.com/channels/619301383451181075/619326268113944576/1512665268005109892 link])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where the contest does apply, a failed attempt leaves you at the same range and incurs [[roundtime]]. [[Hindrance]] and [[Encumbrance|encumbrance]] make retreating harder, while your [[Evasion skill]], [[Reflex]] and [[Agility]] help determine whether you get away. Multiple opponents can also make retreating more difficult.&lt;br /&gt;
&lt;br /&gt;
Characters retreating while hidden receive the corresponding &#039;&#039;You sneak back out to pole range.&#039;&#039; or &#039;&#039;You sneak back out of combat.&#039;&#039; success message.&lt;br /&gt;
&lt;br /&gt;
==Retreat Prevention==&lt;br /&gt;
Being prevented from retreating is a separate mechanic from losing the retreat contest, and the two are unrelated.&amp;lt;ref&amp;gt;GM [[Javac]], via the official discord ([https://discord.com/channels/619301383451181075/813953565705371728/1512883562892890132 link])&amp;lt;/ref&amp;gt; An effect that prevents retreat stops you regardless of who or what you are engaged with, including ordinary creatures, and reports its own reason rather than the contest failure message.&lt;br /&gt;
&lt;br /&gt;
Grapples are the most commonly seen example, refusing the attempt with &#039;&#039;You are unable to break &amp;lt;target&amp;gt;&#039;s grip and can&#039;t retreat!&#039;&#039; until the hold is broken. [[War stomp]] locks its targets at melee range for roughly ten seconds, and is not a contest.&lt;br /&gt;
&lt;br /&gt;
{{com|flee}} remains available when an effect is keeping you from retreating.&lt;br /&gt;
&lt;br /&gt;
==Retreat Penalty==&lt;br /&gt;
Retreating repeatedly within a short period imposes an accumulating offensive penalty, discouraging repeated ranged attacks while an opponent attempts to close to melee. The penalty affects both melee and ranged attacks.&lt;br /&gt;
&lt;br /&gt;
{{com|assess}} reports the penalty with one of the following lines:&lt;br /&gt;
*&#039;&#039;You appear to be having difficulty targeting melee attacks.&#039;&#039;&lt;br /&gt;
*&#039;&#039;You appear to be having difficulty targeting ranged attacks.&#039;&#039;&lt;br /&gt;
*&#039;&#039;You appear to be having difficulty targeting melee and ranged attacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{com|advance}}&lt;br /&gt;
*{{com|assess}}&lt;br /&gt;
*{{com|flee}}&lt;br /&gt;
*{{com|group}}&lt;br /&gt;
*{{com|hangback}}&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Book_of_master_remedies_instructions&amp;diff=695539</id>
		<title>Item:Book of master remedies instructions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Book_of_master_remedies_instructions&amp;diff=695539"/>
		<updated>2026-09-23T16:59:37Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: Created page with &amp;quot;{{Item |noun=book |verby=No |pcrystal=No |atmos=No |istone=No |enchanted=No |feature-change=No |generator=No |stacker=No |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=book&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Enchanting_work_order_logbook&amp;diff=695538</id>
		<title>Item:Enchanting work order logbook</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Enchanting_work_order_logbook&amp;diff=695538"/>
		<updated>2026-09-23T16:58:00Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=logbook&lt;br /&gt;
|look=You see logbook does not belong to anyone.&lt;br /&gt;
&amp;lt;br /&amp;gt;After you RUB it: You see this logbook belongs to you.&lt;br /&gt;
|MTag=-&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=312&lt;br /&gt;
|rarity=common&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
An enchanting work order logbook tracks [[Work order|work orders]] for an Enchanting Society. It can only be used for enchanting work orders. See [[Logbook]] for the other crafting logbooks.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
*{{com|RUB}} the logbook to claim it as yours.&lt;br /&gt;
*Hold the logbook while requesting work from a crafting society for tracking.&lt;br /&gt;
*{{com|BUNDLE}} &amp;lt;item&amp;gt; with logbook when crafting is completed.&lt;br /&gt;
*{{com|UNTIE}} &amp;lt;item&amp;gt; from logbook to remove it.&lt;br /&gt;
*{{com|GIVE}} logbook to &amp;lt;trainer&amp;gt; when the task is completed.&lt;br /&gt;
*{{com|READ}} the logbook to see the current work order and how many work orders it has completed.&lt;br /&gt;
&lt;br /&gt;
===READ===&lt;br /&gt;
When the work order has run out of time:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This logbook is tracking a work order that has expired.  You must untie any items bundled with the logbook then ASK the trainer for another work order.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===STUDY===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This is a logbook for recording work orders.  To learn how to get a work order you can probably ask a crafting trainer for work.  It looks like you can rub the logbook to sign your name onto it.  You also think this logbook can be read to see how many work orders have been completed with it and learn more about any work orders in progress.  Completed items can be bundled with the logbook ahead of giving it back to the crafting trainer.  The logbook can also be untied to retrieve a bundled item from it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Enchanting_work_order_logbook&amp;diff=695537</id>
		<title>Item:Enchanting work order logbook</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Enchanting_work_order_logbook&amp;diff=695537"/>
		<updated>2026-09-23T16:57:30Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: Created page with &amp;quot;{{Item |noun=logbook |verby=No |pcrystal=No |atmos=No |istone=No |enchanted=No |feature-change=No |generator=No |stacker=No |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=logbook&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Outfitting_work_order_logbook&amp;diff=695536</id>
		<title>Item:Outfitting work order logbook</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Outfitting_work_order_logbook&amp;diff=695536"/>
		<updated>2026-09-23T16:57:02Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=logbook&lt;br /&gt;
|look=You see logbook does not belong to anyone.&lt;br /&gt;
&amp;lt;br /&amp;gt;After you RUB it: You see this logbook belongs to you.&lt;br /&gt;
|MTag=-&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=312&lt;br /&gt;
|rarity=common&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
An outfitting work order logbook tracks [[Work order|work orders]] for an Outfitting Society. It can only be used for outfitting work orders. See [[Logbook]] for the other crafting logbooks.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
*{{com|RUB}} the logbook to claim it as yours.&lt;br /&gt;
*Hold the logbook while requesting work from a crafting society for tracking.&lt;br /&gt;
*{{com|BUNDLE}} &amp;lt;item&amp;gt; with logbook when crafting is completed.&lt;br /&gt;
*{{com|UNTIE}} &amp;lt;item&amp;gt; from logbook to remove it.&lt;br /&gt;
*{{com|GIVE}} logbook to &amp;lt;trainer&amp;gt; when the task is completed.&lt;br /&gt;
*{{com|READ}} the logbook to see the current work order and how many work orders it has completed.&lt;br /&gt;
&lt;br /&gt;
===READ===&lt;br /&gt;
When the work order has run out of time:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This logbook is tracking a work order that has expired.  You must untie any items bundled with the logbook then ASK the trainer for another work order.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===STUDY===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This is a logbook for recording work orders.  To learn how to get a work order you can probably ask a crafting trainer for work.  It looks like you can rub the logbook to sign your name onto it.  You also think this logbook can be read to see how many work orders have been completed with it and learn more about any work orders in progress.  Completed items can be bundled with the logbook ahead of giving it back to the crafting trainer.  The logbook can also be untied to retrieve a bundled item from it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Outfitting_work_order_logbook&amp;diff=695535</id>
		<title>Item:Outfitting work order logbook</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Outfitting_work_order_logbook&amp;diff=695535"/>
		<updated>2026-09-23T16:55:59Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: Created page with &amp;quot;{{Item |noun=logbook |verby=No |pcrystal=No |atmos=No |istone=No |enchanted=No |feature-change=No |generator=No |stacker=No |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=logbook&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Engineering_work_order_logbook&amp;diff=695534</id>
		<title>Item:Engineering work order logbook</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Engineering_work_order_logbook&amp;diff=695534"/>
		<updated>2026-09-23T16:55:28Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=logbook&lt;br /&gt;
|look=You see logbook does not belong to anyone.&lt;br /&gt;
&amp;lt;br /&amp;gt;After you RUB it: You see this logbook belongs to you.&lt;br /&gt;
|MTag=-&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=312&lt;br /&gt;
|rarity=common&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
An engineering work order logbook tracks [[Work order|work orders]] for an Engineering Society. It can only be used for engineering work orders. See [[Logbook]] for the other crafting logbooks.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
*{{com|RUB}} the logbook to claim it as yours.&lt;br /&gt;
*Hold the logbook while requesting work from a crafting society for tracking.&lt;br /&gt;
*{{com|BUNDLE}} &amp;lt;item&amp;gt; with logbook when crafting is completed.&lt;br /&gt;
*{{com|UNTIE}} &amp;lt;item&amp;gt; from logbook to remove it.&lt;br /&gt;
*{{com|GIVE}} logbook to &amp;lt;trainer&amp;gt; when the task is completed.&lt;br /&gt;
*{{com|READ}} the logbook to see the current work order and how many work orders it has completed.&lt;br /&gt;
&lt;br /&gt;
===READ===&lt;br /&gt;
When the work order has run out of time:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This logbook is tracking a work order that has expired.  You must untie a logbook then ASK the trainer for another work order.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===STUDY===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This is a logbook for recording work orders.  To learn how to get a work order you can probably ask a crafting trainer for work.  It looks like you can rub the logbook to sign yo&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Engineering_work_order_logbook&amp;diff=695533</id>
		<title>Item:Engineering work order logbook</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Engineering_work_order_logbook&amp;diff=695533"/>
		<updated>2026-09-23T16:52:47Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: Created page with &amp;quot;{{Item |noun=logbook |verby=No |pcrystal=No |atmos=No |istone=No |enchanted=No |feature-change=No |generator=No |stacker=No |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=logbook&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Logbook&amp;diff=695532</id>
		<title>Logbook</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Logbook&amp;diff=695532"/>
		<updated>2026-09-23T16:52:09Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
A &#039;&#039;&#039;Logbook&#039;&#039;&#039; is a special kind of book which is used to track and bundle [[Work Orders|work order]]s performed for a [[crafting]] society.&lt;br /&gt;
&lt;br /&gt;
==Varieties==&lt;br /&gt;
There are five types of logbooks, each one specific to a different crafting skill:&lt;br /&gt;
*{{ilink|i|Alchemy work order logbook}}&lt;br /&gt;
*{{ilink|i|Enchanting work order logbook}}&lt;br /&gt;
*{{ilink|i|Engineering work order logbook}}&lt;br /&gt;
*{{ilink|i|Forging work order logbook}}&lt;br /&gt;
*{{ilink|i|Outfitting work order logbook}}&lt;br /&gt;
&lt;br /&gt;
Each type of logbook may only be used to handle workorders for its own associated skill.&lt;br /&gt;
&lt;br /&gt;
==Purchasing==&lt;br /&gt;
Logbooks are purchased inside Crafting Society buildings.  {{com|RUB}} the new logbook to bond it to you.  Afterwards, noone else may use that logbook.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Work Order]]&lt;br /&gt;
[[page type is::definition| ]]&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Alchemy_work_order_logbook&amp;diff=695531</id>
		<title>Item:Alchemy work order logbook</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Alchemy_work_order_logbook&amp;diff=695531"/>
		<updated>2026-09-23T16:50:30Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=logbook&lt;br /&gt;
|look=You see logbook does not belong to anyone.&lt;br /&gt;
&amp;lt;br /&amp;gt;After you RUB it: You see this logbook belongs to you.&lt;br /&gt;
|MTag=-&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=312&lt;br /&gt;
|rarity=common&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
An alchemy work order logbook tracks [[Work order|work orders]] for an Alchemy Society. It can only be used for alchemy work orders. See [[Logbook]] for the other crafting logbooks.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
*{{com|RUB}} the logbook to claim it as yours.&lt;br /&gt;
*Hold the logbook while requesting work from a crafting society for tracking.&lt;br /&gt;
*{{com|BUNDLE}} &amp;lt;item&amp;gt; with logbook when crafting is completed.&lt;br /&gt;
*{{com|UNTIE}} &amp;lt;item&amp;gt; from logbook to remove it.&lt;br /&gt;
*{{com|GIVE}} logbook to &amp;lt;trainer&amp;gt; when the task is completed.&lt;br /&gt;
*{{com|READ}} the logbook to see the current work order and how many work orders it has completed.&lt;br /&gt;
&lt;br /&gt;
===READ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You open your logbook and sort through its contents.&lt;br /&gt;
This logbook is tracking a work order requiring you to craft some blister cream from any material.  You must bundle and deliver 2 more within the next 54 roisaen.&lt;br /&gt;
The notes indicate that remedies such as this must be bundled in quantities containing exactly 5 uses.&lt;br /&gt;
This logbook has been used to complete:&lt;br /&gt;
 12 Easy, 0 Challenging and 0 Hard Remedies work orders.&lt;br /&gt;
 0 Easy, 0 Challenging and 0 Hard Poisons work orders.&lt;br /&gt;
 0 Easy, 0 Challenging and 0 Hard Cooking work orders.&lt;br /&gt;
&amp;lt;/pre&amp;gt;                                                                                                                                                                                                                                                                                                                                                 ===STUDY===&amp;lt;pre&amp;gt;                                                                                                                                                                       This is a logbook for recording work orders.  To learn how to get a workk a crafting trainer for work.  It looks like you can rub the logbook tosign your name onto it.  You also think this logbook can be read to see how many work orders have been completed with it and learn more about any work orders in progress.  Completed items can be bundled with the logbook ahead of giving it back The logbook can also be untied to retrieve a bundled item from it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Alchemy_work_order_logbook&amp;diff=695530</id>
		<title>Item:Alchemy work order logbook</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Alchemy_work_order_logbook&amp;diff=695530"/>
		<updated>2026-09-23T16:35:50Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: Created page with &amp;quot;{{Item |noun=logbook |look=You see this logbook belongs to you. |ptype=other |verby=No |pcrystal=No |atmos=No |istone=No |metal=no |weight=10 |appcost=312 |rarity=common |lsize=3 |wsize=2 |hsize=2 |enchanted=No |feature-change=No |generator=No |stacker=No |sourcetype=- |fname=No }} Rub the logbook to claim as yours.  Hold the logbook while requesting work from a crafting society for tracking.  Bundle &amp;lt;item&amp;gt; with logbook when crafting is completed.  Untie &amp;lt;item&amp;gt; from logb...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=logbook&lt;br /&gt;
|look=You see this logbook belongs to you.&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=312&lt;br /&gt;
|rarity=common&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Rub the logbook to claim as yours.&lt;br /&gt;
Hold the logbook while requesting work from a crafting society for tracking.&lt;br /&gt;
Bundle &amp;lt;item&amp;gt; with logbook when crafting is completed.&lt;br /&gt;
Untie &amp;lt;item&amp;gt; from logbook to remove it.&lt;br /&gt;
Give logbook to &amp;lt;trainer&amp;gt; when task is completed.&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wiggle_command&amp;diff=695514</id>
		<title>Wiggle command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wiggle_command&amp;diff=695514"/>
		<updated>2026-09-22T16:32:03Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|description=Emotive command to wiggle parts of your body. Special messaging for certain races, and for bonded couples.&lt;br /&gt;
|messaging=&#039;&#039;&#039;WIGGLE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You wiggle around a bit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; wiggles around a bit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIGGLE &amp;lt;Person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You wiggle yourself over towards &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; wiggles over towards you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: ???&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIGGLE &amp;lt;Person&amp;gt; eyebrows&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You wiggle your eyebrows at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; wiggles &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; eyebrows at you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: ???&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIGGLE &amp;lt;Person&amp;gt; eyebrows (S&#039;Kra Mur or Gor&#039;Tog)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You look at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; and blink your eyes rapidly.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; looks at you and blinks &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; eyes rapidly.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: ???&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIGGLE &amp;lt;Person&amp;gt; head&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stare at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; as you wiggle your head to and fro.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; stares at you as &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; wiggles &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; head to and fro.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: ???&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIGGLE &amp;lt;Person&amp;gt; knees&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You gaze at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; and your knees begin to wobble.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; gazes at you and &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; knees begin to wobble.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: ???&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIGGLE &amp;lt;Person&amp;gt; fingers&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You wiggle your fingers at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;, attempting to get &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; attention.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; wiggles &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; fingers at you, attempting to get your attention.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: ???&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIGGLE &amp;lt;Person&amp;gt; fingers (S&#039;Kra Mur or Prydaen)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You wiggle your claws at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;, attempting to get &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; attention.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; wiggles &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; claws at you, attempting to get your attention.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: ???&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIGGLE &amp;lt;Person&amp;gt; nose&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You wiggle your nose at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; in an attempt at comic relief.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; wiggles &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; nose at you making an absurd face in the process.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: ???&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIGGLE &amp;lt;Person&amp;gt; nose (S&#039;Kra Mur)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: How do you expect to do that?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIGGLE &amp;lt;Person&amp;gt; arms&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You wiggle your arms around, all the while pointing at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; and laughing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; wiggles &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; arms around, all the while pointing at you and laughing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: ???&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIGGLE &amp;lt;Person&amp;gt; ears&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You attempt to wiggle your ears at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;, not quite sure if you accomplished the task.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; attempts to wiggle &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; ears at you, but only manages to move &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; head around.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: ???&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIGGLE &amp;lt;Person&amp;gt; ears (Prydaen)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stare at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;, wiggling your ears around and focusing on &#039;&#039;&amp;lt;him/her&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; stares at you, wiggling &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; ears around and focusing on you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: ???&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIGGLE &amp;lt;Person&amp;gt; ears (S&#039;Kra Mur)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: How do you expect to do that?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIGGLE &amp;lt;Person&amp;gt; foot&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You raise your foot and wiggle it around in a circle, imploring &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; to follow suit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; raises &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; foot and wiggles it around in a circle, imploring you to follow suit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: ???&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}==Syntax==&lt;br /&gt;
*{{tt|WIGGLE}}&lt;br /&gt;
: Wiggle about where you stand, with no target.&lt;br /&gt;
*{{tt|WIGGLE &amp;amp;lt;person&amp;amp;gt;}}&lt;br /&gt;
: Wiggle your way over towards someone in the room.&lt;br /&gt;
*{{tt|WIGGLE &amp;amp;lt;person&amp;amp;gt; &amp;amp;lt;body part&amp;amp;gt;}}&lt;br /&gt;
: Wiggle one part of your body at someone. The parts accepted are &amp;lt;tt&amp;gt;eyebrows&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;head&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;knees&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;fingers&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;nose&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;arms&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;ears&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;foot&amp;lt;/tt&amp;gt;. Typing the verb with an unrecognized body part returns the usage line:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
WIGGLE &amp;lt;person&amp;gt; &amp;lt;eyebrows|head|knees|fingers|nose|arms|ears|foot&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Racial Variations==&lt;br /&gt;
Several body parts have their own messaging for races built differently, and two of them are refused outright:&lt;br /&gt;
* [[S&#039;Kra Mur]] and [[Gor&#039;Tog]] have no eyebrows, and blink rapidly instead.&lt;br /&gt;
* [[S&#039;Kra Mur]] and [[Prydaen]] wiggle claws rather than fingers.&lt;br /&gt;
* [[Prydaen]] wiggle their ears deliberately rather than failing to.&lt;br /&gt;
* [[S&#039;Kra Mur]] cannot wiggle their nose or their ears at all, and are told &#039;&#039;How do you expect to do that?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Bonded Couples==&lt;br /&gt;
The verb carries its own messaging between [[Marriage|bonded]] partners. Either partner may turn that messaging off with {{com|toggle}} {{tt|BOND}}, in which case both see the ordinary messaging instead.&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 159 - Bonded Verbs - 03/07/2023 - 20:18]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* {{com|blink}}&lt;br /&gt;
* {{com|toggle}}&lt;br /&gt;
* {{com|wink}}&lt;br /&gt;
* {{com|wobble}}&lt;br /&gt;
* [[Marriage]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yes_command&amp;diff=695513</id>
		<title>Yes command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yes_command&amp;diff=695513"/>
		<updated>2026-09-22T16:17:45Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|description=Cosmetic command that privately offers a reminder about maintaining a positive attitude.&lt;br /&gt;
|messaging=&#039;&#039;&#039;YES&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: A good positive attitude never hurts.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{tt|YES}}&lt;br /&gt;
: Displays the command&#039;s private message.&lt;br /&gt;
*{{tt|YES &amp;lt;text&amp;gt;}}&lt;br /&gt;
: Produces the same message; the additional text is ignored.&lt;br /&gt;
&lt;br /&gt;
{{tt|YES}} is distinct from {{tt|ANSWER YES}}. When an interaction instructs you to enter &amp;lt;tt&amp;gt;ANSWER YES&amp;lt;/tt&amp;gt;, use the {{com|answer}} command.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Withdraw_command&amp;diff=695512</id>
		<title>Withdraw command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Withdraw_command&amp;diff=695512"/>
		<updated>2026-09-22T16:15:37Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Withdraws some or all of the funds in an account at the local bank branch.&lt;br /&gt;
|messaging=&#039;&#039;&#039;WITHDRAW &amp;lt;amount&amp;gt; &amp;lt;denomination&amp;gt;&#039;&#039;&#039; (standard teller)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: The clerk counts out &amp;lt;amount&amp;gt; &amp;lt;denomination&amp;gt; &amp;lt;currency&amp;gt; and hands them over, making a notation in her ledger.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; exchanges some words with the clerk.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WITHDRAW ALL&#039;&#039;&#039; (standard teller)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: The clerk counts out all your &amp;lt;currency&amp;gt; and hands them over, making a notation in her ledger.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; exchanges some words with the clerk.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WITHDRAW &amp;lt;amount&amp;gt; &amp;lt;denomination&amp;gt;&#039;&#039;&#039; (jar bank)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You find your jar with little effort, thankfully, and thrust your hand inside.  You count out &amp;lt;amount&amp;gt; &amp;lt;denomination&amp;gt; &amp;lt;currency&amp;gt; and quickly pocket them, updating the notation on your jar.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Alternatively&#039;&#039;: Searching methodically through the shelves, you finally manage to locate the jar labeled &amp;quot;&amp;lt;jar label&amp;gt;&amp;quot;, and thrust your hand inside.  You count out &amp;lt;amount&amp;gt; &amp;lt;denomination&amp;gt; &amp;lt;currency&amp;gt; and quickly pocket them, updating the notation on your jar.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039; (multiple coins): &amp;lt;Name&amp;gt; finds &amp;lt;his/her&amp;gt; jar and pulls some coins out.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039; (one coin): &amp;lt;Name&amp;gt; finds &amp;lt;his/her&amp;gt; jar and pulls a coin out.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WITHDRAW ALL&#039;&#039;&#039; (jar bank)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You find your jar with little effort, thankfully, and thrust your hand inside.  You count out all of your &amp;lt;currency&amp;gt; and quickly pocket them, updating the notation on your jar.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Alternatively&#039;&#039;: Searching methodically through the shelves, you finally manage to locate the jar labeled &amp;quot;&amp;lt;jar label&amp;gt;&amp;quot;, and thrust your hand inside.  You count out all of your &amp;lt;currency&amp;gt; and quickly pocket them, updating the notation on your jar.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039; (multiple coins): &amp;lt;Name&amp;gt; finds &amp;lt;his/her&amp;gt; jar and pulls some coins out.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039; (one coin): &amp;lt;Name&amp;gt; finds &amp;lt;his/her&amp;gt; jar and pulls a coin out.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}==Syntax==&lt;br /&gt;
*{{tt|WITHDRAW &amp;lt;amount&amp;gt; &amp;lt;denomination&amp;gt; &amp;amp;#91;&amp;lt;currency&amp;gt;&amp;amp;#93;}}&lt;br /&gt;
: Withdraws the specified number of platinum, gold, silver, bronze, or copper coins. The currency may be supplied explicitly.&lt;br /&gt;
*{{tt|WITHDRAW ALL &amp;amp;#91;&amp;lt;currency&amp;gt;&amp;amp;#93;}}&lt;br /&gt;
: Withdraws the entire balance in the currency used by the bank.&lt;br /&gt;
&lt;br /&gt;
==Game Helpfile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
WITHDRAW Usage:&lt;br /&gt;
  WITHDRAW ALL [KRONARS|LIRUMS|DOKORAS]&lt;br /&gt;
  WITHDRAW [#] [COPPER|BRONZE|SILVER|GOLD|PLATINUM] [KRONARS|LIRUMS|DOKORAS]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* At a jar bank, {{tt|WITHDRAW ALL}} uses the same search openings, but the amount phrase becomes &amp;quot;all of your &amp;lt;currency&amp;gt;&amp;quot;.&lt;br /&gt;
* The command requires a bank teller that permits withdrawals. Some bank branches accept deposits but do not permit withdrawals.&lt;br /&gt;
* Each local branch uses its own [[Currency|currency]]: Kronars, Lirums, or Dokoras. If an explicit currency does not match the branch, the withdrawal is refused.&lt;br /&gt;
* The teller refuses a withdrawal while unable to see you, when the account does not exist, or when the requested amount exceeds the account balance.&lt;br /&gt;
* A single withdrawal cannot exceed 100,000 coins of one denomination unless closing the account with {{tt|WITHDRAW ALL}}.&lt;br /&gt;
* A jar&#039;s label is your name, preceded by your surname and a comma if you have a surname.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* {{com|balance}}&lt;br /&gt;
* {{com|bank}}&lt;br /&gt;
* {{com|deposit}}&lt;br /&gt;
* [[Currency]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wisdom_command&amp;diff=695511</id>
		<title>Wisdom command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wisdom_command&amp;diff=695511"/>
		<updated>2026-09-22T16:15:12Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Displays your base Wisdom, the TDP cost to raise it by one point, your available TDPs and a summary of the attribute&#039;s uses.&lt;br /&gt;
|messaging=&#039;&#039;&#039;WISDOM&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Your base Wisdom is &amp;lt;number written out&amp;gt; (&amp;lt;number&amp;gt;).&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;It will cost you &amp;lt;number&amp;gt; TDPs to raise your Wisdom from &amp;lt;current value&amp;gt; to &amp;lt;next value&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;Wisdom increases the speed at which your experience turns into real ranks and increases magical spell damage.  It contributes to offensive Mind, Magic, and Spirit contests and defensive Will contests, among other things.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;You currently have &amp;lt;number&amp;gt; TDPs available.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;Use INFO to view all your statistics at once.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{tt|WISDOM}}&lt;br /&gt;
: Displays information about your Wisdom and the cost to increase it.&lt;br /&gt;
* {{tt|WISDOM HELP}}&lt;br /&gt;
: Displays the command&#039;s help text.&lt;br /&gt;
&lt;br /&gt;
==Game Helpfile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Usage: WISDOM&lt;br /&gt;
The WISDOM verb will display how many TDPs it will cost to train your next point of wisdom and detail common applications of the stat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Wisdom (stat)]]&lt;br /&gt;
* [[Attributes]]&lt;br /&gt;
* [[TDP]]&lt;br /&gt;
* {{com|info}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wield_command&amp;diff=695510</id>
		<title>Wield command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wield_command&amp;diff=695510"/>
		<updated>2026-09-22T16:14:54Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=Yes&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Draws a weapon or shield from inventory into an empty hand and remembers its source container for the SHEATHE command.&lt;br /&gt;
|messaging=&#039;&#039;&#039;WIELD &amp;lt;weapon&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You draw out your &amp;lt;weapon&amp;gt; from the &amp;lt;container&amp;gt;, gripping it firmly in your right hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; draws forth &amp;lt;weapon&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIELD &amp;lt;two-handed weapon&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You draw out your &amp;lt;weapon&amp;gt; from the &amp;lt;container&amp;gt;, gripping it firmly in your right hand and balancing with your left.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; draws forth &amp;lt;weapon&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}==Syntax==&lt;br /&gt;
*{{tt|WIELD &amp;lt;weapon&amp;gt;}}&lt;br /&gt;
: Searches inventory for the weapon or shield and draws it into an empty hand, preferring the right hand.&lt;br /&gt;
*{{tt|WIELD LEFT &amp;lt;weapon&amp;gt;}}&lt;br /&gt;
: Draws the weapon or shield into the left hand.&lt;br /&gt;
*{{tt|WIELD RIGHT &amp;lt;weapon&amp;gt;}}&lt;br /&gt;
: Draws the weapon or shield into the right hand.&lt;br /&gt;
*{{tt|WIELD LEFT{{!}}RIGHT &amp;lt;weapon&amp;gt; IN (MY) &amp;lt;container&amp;gt;}}&lt;br /&gt;
: Searches only the specified container and draws the weapon or shield into the designated hand.&lt;br /&gt;
&lt;br /&gt;
Without a specified container, {{tt|WIELD}} searches weapon containers before general-purpose containers. {{tt|WIELD}} prefers the right hand when both hands are empty and uses the left hand when the right is occupied.&lt;br /&gt;
&lt;br /&gt;
==Game Helpfile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
  WIELD [WEAPON] to default to an empty hand.&lt;br /&gt;
  WIELD (LEFT|RIGHT) [WEAPON] -- Specifies hand to draw to.&lt;br /&gt;
&lt;br /&gt;
  To specify a specific container to draw a weapon from, type:&lt;br /&gt;
    WIELD (LEFT|RIGHT) [WEAPON] IN (MY) [CONTAINER]&lt;br /&gt;
&lt;br /&gt;
Note:  WIELD and SHEATHE verbs work in tandem to track the container the weapon was&lt;br /&gt;
 drawn from.  For full SHEATHE functionality, use WIELD to ready your weapon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* {{tt|WIELD}} works with weapons and shields. Other items are refused unless an item has special scripted support for the command.&lt;br /&gt;
* {{com|sheathe}} returns a wielded item to the container from which it was drawn.&lt;br /&gt;
* Wielding a weapon updates abilities that grant bonuses based on the melee weapons held. These abilities account for weapons in both hands and may apply to brawling when appropriate.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* {{com|get}}&lt;br /&gt;
* {{com|remove}}&lt;br /&gt;
* {{com|sheathe}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wear_command&amp;diff=695509</id>
		<title>Wear command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wear_command&amp;diff=695509"/>
		<updated>2026-09-22T16:14:02Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Puts a held wearable item onto the character in the location for which the item was designed.&lt;br /&gt;
|messaging=&#039;&#039;&#039;WEAR &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You put on &amp;lt;item&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; puts on &amp;lt;item&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAR &#039;&#039;&amp;lt;back-worn item&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You put &amp;lt;item&amp;gt; on your back.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; puts &amp;lt;item&amp;gt; on &amp;lt;his/her&amp;gt; back.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAR &#039;&#039;&amp;lt;waist-worn item&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You put &amp;lt;item&amp;gt; around your waist.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; puts &amp;lt;item&amp;gt; around &amp;lt;his/her&amp;gt; waist.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAR &#039;&#039;&amp;lt;armor&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You work your way into &amp;lt;armor&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; works &amp;lt;his/her&amp;gt; way into &amp;lt;armor&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAR &#039;&#039;&amp;lt;finger-worn item&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You slide &amp;lt;item&amp;gt; onto your finger.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; slides &amp;lt;item&amp;gt; onto &amp;lt;his/her&amp;gt; finger.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAR &#039;&#039;&amp;lt;shoulder-worn item&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You sling &amp;lt;item&amp;gt; over your shoulder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; slings &amp;lt;item&amp;gt; over &amp;lt;his/her&amp;gt; shoulder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAR &#039;&#039;&amp;lt;arm-worn shield&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You slide your left arm through the straps on your &amp;lt;shield&amp;gt; and flex, gaining a feel for the &amp;lt;shield&amp;gt;&#039;s weight.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; slides &amp;lt;his/her&amp;gt; left arm through the straps on &amp;lt;his/her&amp;gt; &amp;lt;shield&amp;gt; and flexes.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}==Syntax==&lt;br /&gt;
*{{tt|WEAR}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;&lt;br /&gt;
: Wears an item held in either hand.&lt;br /&gt;
*{{tt|WEAR LEFT}}&lt;br /&gt;
: Wears the item held in the left hand.&lt;br /&gt;
*{{tt|WEAR RIGHT}}&lt;br /&gt;
: Wears the item held in the right hand.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The item must be held and designed to be worn. It is moved from the hand to its designated worn location.&lt;br /&gt;
* Messaging varies with the item&#039;s worn location, and scripted items can supply unique messaging.&lt;br /&gt;
* Items can be refused when their worn location is full or when armor or layered clothing conflicts with something already worn.&lt;br /&gt;
* Some arm-worn shields are limited by shield size, guild, and circle. See [[Shield Usage skill]].&lt;br /&gt;
* Wearing armor while engaged in combat can impose roundtime. The amount depends on the armor&#039;s type and coverage, the relevant armor skill, and applicable bonuses.&lt;br /&gt;
* Some loaded ranged weapons must be unloaded before they can be worn. Wearing a ranged weapon also stops aiming.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{com|remove}}&lt;br /&gt;
*{{com|unload}}&lt;br /&gt;
*[[Inventory]]&lt;br /&gt;
*[[Shield Usage skill]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Unlock_command&amp;diff=695508</id>
		<title>Unlock command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Unlock_command&amp;diff=695508"/>
		<updated>2026-09-22T16:13:15Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Unlocks a closed door, container, home or other lockable object.&lt;br /&gt;
|messaging=&#039;&#039;&#039;UNLOCK &amp;lt;home&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You unlock &amp;lt;home&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;or&#039;&#039;: You unlock the door to &amp;lt;home&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; unlocks &amp;lt;home&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;or&#039;&#039;: &amp;lt;Name&amp;gt; unlocks the door to &amp;lt;home&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNLOCK &amp;lt;closed home door&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You unlock the &amp;lt;door&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; unlocks the &amp;lt;door&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNLOCK &amp;lt;already unlocked home door&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You rattle the handle to the &amp;lt;door&amp;gt;.  It&#039;s already unlocked.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; rattles the handle of the &amp;lt;door&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNLOCK &amp;lt;target&amp;gt; WITH &amp;lt;key&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: The key turns easily.  CLICK!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; unlocks the &amp;lt;target&amp;gt; with &amp;lt;his/her&amp;gt; key.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNLOCK &amp;lt;target&amp;gt; WITH &amp;lt;wrong key&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: The key doesn&#039;t fit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNLOCK &amp;lt;target&amp;gt; WITH &amp;lt;key not held&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: But you&#039;re not holding the &amp;lt;key&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{tt|UNLOCK &amp;lt;target&amp;gt;}}&lt;br /&gt;
: Unlocks a home or another target that does not require an explicitly named key.&lt;br /&gt;
*{{tt|UNLOCK &amp;lt;target&amp;gt; WITH &amp;lt;key&amp;gt;}}&lt;br /&gt;
: Attempts to unlock a door, container or other lockable object with a held key.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Most keyed locks require the matching key to be held. An incorrect key does not unlock the target.&lt;br /&gt;
* Homes do not require a key. A home&#039;s owner or designated guest can unlock it with {{tt|UNLOCK &amp;lt;home&amp;gt;}}.&lt;br /&gt;
* Spellbooks fitted with a lock use {{tt|UNLOCK &amp;lt;spellbook&amp;gt; WITH &amp;lt;key&amp;gt;}}. The spellbook must be held or worn.&lt;br /&gt;
* Unlocking does not open the target; use {{com|open}} afterward.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* {{com|lock}}&lt;br /&gt;
* {{com|open}}&lt;br /&gt;
* {{com|unlatch}}&lt;br /&gt;
* {{com|pick}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Unload_command&amp;diff=695507</id>
		<title>Unload command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Unload_command&amp;diff=695507"/>
		<updated>2026-09-22T16:12:30Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=Yes&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|description=Remove the ammunition readied in a held ranged weapon. The ammunition is placed in a free hand or falls to the ground when both hands are occupied.&lt;br /&gt;
|messaging=&#039;&#039;&#039;UNLOAD&#039;&#039;&#039; &#039;&#039;(free hand available, unconcealed)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You unload the &amp;lt;weapon&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; unloads &amp;lt;his/her&amp;gt; &amp;lt;weapon&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;Roundtime: &amp;lt;number&amp;gt; seconds.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNLOAD&#039;&#039;&#039; &#039;&#039;(both hands occupied)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see, one piece of ammunition&#039;&#039;: Your &amp;lt;ammunition&amp;gt; falls from your &amp;lt;weapon&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see, multiple pieces of ammunition&#039;&#039;: Your &amp;lt;ammunition&amp;gt; fall from your &amp;lt;weapon&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see, one piece of ammunition, visible unloader&#039;&#039;: &amp;lt;Ammunition&amp;gt; falls from &amp;lt;Name&amp;gt;&#039;s &amp;lt;weapon&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see, multiple pieces of ammunition, visible unloader&#039;&#039;: Some &amp;lt;ammunition&amp;gt; fall from &amp;lt;Name&amp;gt;&#039;s &amp;lt;weapon&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNLOAD&#039;&#039;&#039; &#039;&#039;(free hand available, remains concealed and unobserved)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You remain concealed by your surroundings, convinced that your unloading of the &amp;lt;weapon&amp;gt; went unobserved.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNLOAD&#039;&#039;&#039; &#039;&#039;(free hand available, noticed but remains concealed)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You see &amp;lt;Name&amp;gt; glance at you as you unload.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You unload your &amp;lt;weapon&amp;gt; while blended in with your surroundings, but cannot shake the feeling that you drew attention to yourself.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Spotter sees&#039;&#039;: You notice &amp;lt;Name&amp;gt; unloading &amp;lt;his/her&amp;gt; &amp;lt;weapon&amp;gt; while attempting to remaining hidden.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{tt|UNLOAD}}&lt;br /&gt;
: Unload the ranged weapon in your right hand.&lt;br /&gt;
*{{tt|UNLOAD &amp;lt;weapon&amp;gt;}}&lt;br /&gt;
: Unload the named ranged weapon. The weapon must be held in either hand.&lt;br /&gt;
*{{tt|UNLOAD HELP}}&lt;br /&gt;
: Display the helpfile.&lt;br /&gt;
&lt;br /&gt;
==Game Helpfile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
   UNLOAD [weapon]      Removes ammunition from a ranged weapon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* With one hand free, the ammunition is moved to that hand. This means ammunition from a weapon in the right hand normally goes to the left hand, while ammunition from a weapon in the left hand goes to the right hand.&lt;br /&gt;
* If both hands are occupied, the ammunition falls to the ground.&lt;br /&gt;
* Unloading stops any aim in progress first.&lt;br /&gt;
* Unloading while hidden or invisible involves a stealth contest against observers in the room. Visible observers who notice the action can be identified in the messaging. A creature that notices instead produces &#039;&#039;&amp;lt;Creature&amp;gt; notices your attempt to unload your &amp;lt;weapon&amp;gt; while remaining hidden!&#039;&#039;&lt;br /&gt;
* Some ranged weapons use specialized unloading mechanics or messaging. For example, {{com|unload}} removes only the readied bolt from a [[Repeating Crossbow|repeating crossbow]], leaving other bolts in its chamber.&lt;br /&gt;
&lt;br /&gt;
==Failure Messages==&lt;br /&gt;
* &#039;&#039;You don&#039;t have a ranged weapon to unload.&#039;&#039; — the bare command found no weapon in your right hand.&lt;br /&gt;
* &#039;&#039;You must be holding the weapon to do that.&#039;&#039; — the named weapon is not in either hand.&lt;br /&gt;
* &#039;&#039;You can&#039;t unload such a weapon.&#039;&#039; — the named held item is not a ranged weapon or cannot use the standard unloading action.&lt;br /&gt;
* &#039;&#039;But your &amp;lt;weapon&amp;gt; isn&#039;t loaded!&#039;&#039; — the weapon has no readied ammunition.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* {{com|aim}}&lt;br /&gt;
* {{com|fire}}&lt;br /&gt;
* {{com|load}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Throw_command&amp;diff=695506</id>
		<title>Throw command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Throw_command&amp;diff=695506"/>
		<updated>2026-09-22T16:10:55Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=Yes&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|description=Throws a held weapon or other throwable item at a target. THROW also invokes the Bard and Thief voice-throwing ability.&lt;br /&gt;
|messaging=&#039;&#039;&#039;THROW — no item selected&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: What are you trying to throw?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THROW &amp;lt;item&amp;gt; — no target selected&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: At what are you trying to throw your &amp;lt;item&amp;gt;?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THROW — item is not held&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You must hold the &amp;lt;item&amp;gt; in order to throw it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THROW — unsuitable item&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Perhaps you should find a suitable throwing weapon first.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THROW — hidden&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You come out of hiding.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; just came out of hiding.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}==Syntax==&lt;br /&gt;
===Combat===&lt;br /&gt;
*{{tt|THROW}}&lt;br /&gt;
: Throws the item held in the right hand at the creature currently being faced.&lt;br /&gt;
*{{tt|THROW &amp;lt;target&amp;gt;}}&lt;br /&gt;
: Throws the item held in the right hand at the specified target.&lt;br /&gt;
*{{tt|THROW &amp;lt;item&amp;gt; AT &amp;lt;target&amp;gt;}}&lt;br /&gt;
: Throws the specified held item at the specified target.&lt;br /&gt;
*{{tt|THROW LEFT}} or {{tt|THROW RIGHT}}&lt;br /&gt;
: Throws the item held in the respective hand at the creature currently being faced.&lt;br /&gt;
*{{tt|THROW LEFT &amp;lt;target&amp;gt;}} or {{tt|THROW RIGHT &amp;lt;target&amp;gt;}}&lt;br /&gt;
: Throws the item held in the respective hand at the specified target.&lt;br /&gt;
*{{tt|THROW LEFT AT &amp;lt;target&amp;gt;}} or {{tt|THROW RIGHT AT &amp;lt;target&amp;gt;}}&lt;br /&gt;
: Throws the item held in the respective hand at the specified target.&lt;br /&gt;
*{{tt|THROW HELP}}&lt;br /&gt;
: Displays the helpfile below.&lt;br /&gt;
&lt;br /&gt;
==Game Helpfile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The THROW verb allows you to throw items and is primarily used in combat.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
THROW - will default to the creature currently being faced&lt;br /&gt;
THROW &amp;lt;ITEM&amp;gt; AT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Related (combat) verbs: ATTACK, THRUST, LUNGE, SLICE, SWING, CHOP, BASH SWEEP, JAB, DRAW, SLAM, PUMMEL, PUNCH, CLAW, GOUGE, KICK, KNEE, ELBOW SLAP, BITE, BUTT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Use==&lt;br /&gt;
THROW is a [[Combat maneuvers#Throwing_Weapons|thrown-weapon combat maneuver]]. It is moderately damaging and has the normal chance for a weapon to lodge. Among the three standard thrown-weapon attacks, {{com|hurl}} is the most accurate, THROW is moderately accurate and {{com|lob}} is the least accurate. HURL and LOB have their own damage and lodging behavior.&lt;br /&gt;
&lt;br /&gt;
The bare command selects the right-hand item. The LEFT and RIGHT forms select a hand explicitly; an offhand throw can train [[Offhand Weapon skill]]. The item must be held, and a two-handed item requires the other hand to be free. A normal combat throw reveals the attacker from hiding.&lt;br /&gt;
&lt;br /&gt;
The opening attack description, defense result, damage, lodging result, combat assessment and roundtime vary. A successful damaging attack can lodge the weapon; otherwise the weapon falls to the ground or at the attacker&#039;s feet.&lt;br /&gt;
&lt;br /&gt;
Some objects have item-specific THROW behavior instead of the standard combat maneuver. Such items may accept their own nouns, targets or prepositions, and their individual item pages supply the applicable syntax. Dirt, naphtha, toys, food, traps and game pieces are examples of objects that can route through special behavior.&lt;br /&gt;
&lt;br /&gt;
==Failure Messages==&lt;br /&gt;
* &#039;&#039;You need a free hand to throw the &amp;lt;item&amp;gt;.&#039;&#039; — a two-handed item requires a free hand, but both hands are occupied.&lt;br /&gt;
* &#039;&#039;The &amp;lt;item&amp;gt; is stuck to your hand like glue.&#039;&#039; — the selected item is cursed and cannot be thrown.&lt;br /&gt;
* &#039;&#039;That would be a neat trick.&#039;&#039; — the selected item was also named as its own target.&lt;br /&gt;
* &#039;&#039;Attacking an object?&#039;&#039; — the named object is not handled by item-specific THROW behavior.&lt;br /&gt;
* &#039;&#039;You want to hit yourself in the foot?&#039;&#039; — you named yourself as the combat target.&lt;br /&gt;
* &#039;&#039;Oddly, some sort of resistance prevents you from attacking &amp;lt;target&amp;gt;.&#039;&#039; — the target resists the attack.&lt;br /&gt;
&lt;br /&gt;
==Ventriloquism==&lt;br /&gt;
THROW VOICE invokes [[Ventriloquism]], a separate role-playing ability available to [[Bard]]s and [[Thief|Thieves]]. It may be unavailable when the character cannot speak, including while affected by a shadowling trap. The ability&#039;s forms depend on guild and on which techniques the character has learned.&lt;br /&gt;
&lt;br /&gt;
===Bard Voice Throw===&lt;br /&gt;
*{{tt|THROW VOICE}}&lt;br /&gt;
: Lists the Bard&#039;s learned voice-throwing techniques.&lt;br /&gt;
*{{tt|THROW VOICE TEACH &amp;lt;Thief&amp;gt;}}&lt;br /&gt;
: Begins teaching the next eligible technique after the Thief has requested a lesson.&lt;br /&gt;
*{{tt|THROW VOICE REFUSE}} or {{tt|THROW VOICE DECLINE}}&lt;br /&gt;
: Refuses a pending request to teach.&lt;br /&gt;
*{{tt|THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;}}&lt;br /&gt;
: Throws the Bard&#039;s voice to an item the Bard is wearing or holding.&lt;br /&gt;
*{{tt|THROW VOICE &amp;lt;item&amp;gt; IN &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;}}&lt;br /&gt;
: Throws the Bard&#039;s voice to an item inside something the Bard is wearing or holding.&lt;br /&gt;
*{{tt|THROW VOICE &amp;lt;item&amp;gt; ON &amp;lt;person&amp;gt; &amp;lt;message&amp;gt;}}&lt;br /&gt;
: Throws the Bard&#039;s voice to an item another person is wearing or holding.&lt;br /&gt;
*{{tt|THROW VOICE &amp;lt;NPC&amp;gt; &amp;lt;message&amp;gt;}}&lt;br /&gt;
: Throws the Bard&#039;s voice to an NPC.&lt;br /&gt;
*{{tt|THROW VOICE &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;}}&lt;br /&gt;
: Throws the Bard&#039;s voice to another player.&lt;br /&gt;
&lt;br /&gt;
===Thief Voice Throw===&lt;br /&gt;
*{{tt|THROW VOICE}}&lt;br /&gt;
: Lists the Thief&#039;s learned voice-throwing techniques.&lt;br /&gt;
*{{tt|THROW VOICE LEARN &amp;lt;Bard&amp;gt;}}&lt;br /&gt;
: Requests that a Bard teach the next eligible technique.&lt;br /&gt;
*{{tt|THROW VOICE OUT &amp;lt;message&amp;gt;}}&lt;br /&gt;
: Throws the Thief&#039;s voice from another direction.&lt;br /&gt;
*{{tt|THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;}}&lt;br /&gt;
: Throws the Thief&#039;s voice to an item lying in the room.&lt;br /&gt;
*{{tt|THROW VOICE &amp;lt;item&amp;gt; IN/ON/BEHIND/UNDER &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;}}&lt;br /&gt;
: Throws the Thief&#039;s voice to an item at the specified relation to another item in the room.&lt;br /&gt;
*{{tt|THROW VOICE &amp;lt;item&amp;gt; ON &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;}}&lt;br /&gt;
: Throws the Thief&#039;s voice to an item on a creature.&lt;br /&gt;
*{{tt|THROW VOICE &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;}}&lt;br /&gt;
: Throws the Thief&#039;s voice to a creature.&lt;br /&gt;
&lt;br /&gt;
Abuse of Ventriloquism may result in GM intervention in Prime or Platinum. See [[Ventriloquism]] for learning requirements and further details.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* {{com|hurl}}&lt;br /&gt;
* {{com|lob}}&lt;br /&gt;
* [[Ventriloquism]]&lt;br /&gt;
* [[Offhand Weapon skill]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=TDP_command&amp;diff=695505</id>
		<title>TDP command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=TDP_command&amp;diff=695505"/>
		<updated>2026-09-22T16:10:19Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Displays your available Time Development Points, projects the cost of raising an attribute to a specified value, or reports a breakdown of earned and spent TDPs.&lt;br /&gt;
|messaging=&#039;&#039;&#039;TDP&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You have &amp;lt;number&amp;gt; TDPs.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TDP PROJECT &amp;lt;attribute&amp;gt; &amp;lt;goal&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: It will cost you &amp;lt;number&amp;gt; TDPs to reach &amp;lt;goal&amp;gt; points in &amp;lt;attribute&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TDP PROJECT (goal equals current value)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: But your &amp;lt;attribute&amp;gt; is already &amp;lt;number&amp;gt;!&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}==Syntax==&lt;br /&gt;
*{{tt|TDP}}&lt;br /&gt;
: Displays your current number of available TDPs.&lt;br /&gt;
*{{tt|TDP INFO}}&lt;br /&gt;
: Displays how your guild determines which skills earn TDPs, the TDPs earned from each skillset and other sources, the total earned and spent, and your current balance.&lt;br /&gt;
*{{tt|TDP PROJECT &amp;lt;attribute&amp;gt; &amp;lt;goal&amp;gt;}}&lt;br /&gt;
: Reports the number of TDPs required to raise an attribute to the specified goal. A goal below the current value or above 200 is rejected; a goal equal to the current value reports that the attribute is already at that value.&lt;br /&gt;
*{{tt|TDP HELP}}&lt;br /&gt;
: Displays the command&#039;s help text.&lt;br /&gt;
&lt;br /&gt;
==Game Helpfile==&lt;br /&gt;
The core help text reads:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This verb tells you how many Time Development Points you have.&lt;br /&gt;
If you would like to see how many TDPs it will cost to reach a goal in an attribute, you can type&lt;br /&gt;
 &amp;quot;TDP PROJECT [attribute] [goal]&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TDP INFO==&lt;br /&gt;
The report begins with the number of skills in each skillset that the character&#039;s guild uses for circle requirements and TDP awards. For Armor, Weapons, Magic, Survival and Lore, it lists the skills counted, their average and the TDPs earned from that skillset. It then reports TDPs earned from the guild skill, base TDPs, TDPs earned from circles, total TDPs earned, TDPs spent on attributes and the current available balance.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Time Development Points]]&lt;br /&gt;
*[[Attributes]]&lt;br /&gt;
*{{com|info}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Target_command&amp;diff=695504</id>
		<title>Target command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Target_command&amp;diff=695504"/>
		<updated>2026-09-22T16:09:34Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=Yes&lt;br /&gt;
|magic=Yes&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Forms a targeting pattern for a targeted spell, optionally choosing a creature, player, body location or area-targeting mode. It can also prepare a spell and begin targeting it in one command.&lt;br /&gt;
|messaging=&#039;&#039;&#039;TARGET &amp;lt;creature/player&amp;gt; (visible caster)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You begin to weave mana lines into a target pattern around &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; begins to focus intently on you!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; begins to focus intently on &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TARGET &amp;lt;creature/player&amp;gt; &amp;lt;location&amp;gt; (visible caster)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You begin to weave mana lines into a target pattern around &amp;lt;target&amp;gt;, focusing on &amp;lt;his/her/its&amp;gt; &amp;lt;location&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; begins to focus intently on you!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; begins to focus intently on &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TARGET AREA/ALL&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You begin to weave mana lines into an all-inclusive targeting pattern centered around yourself.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; begins to focus intently around &amp;lt;himself/herself&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TARGET ENGAGED&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You begin to weave mana lines into a targeting pattern centered around yourself that is designed to strike the avenues of attack around you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; begins to focus intently around &amp;lt;himself/herself&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TARGET CREATURES&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You begin to weave mana lines into a targeting pattern centered around yourself, seeking out anything obviously hostile around you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; begins to focus intently around &amp;lt;himself/herself&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single-target pattern completes&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Your formation of a targeting pattern around &amp;lt;target&amp;gt; has completed.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}==Syntax==&lt;br /&gt;
===With a prepared spell===&lt;br /&gt;
*{{tt|TARGET}}&lt;br /&gt;
:Target the creature you are facing. If you are not engaged to anything, you must specify a target.&lt;br /&gt;
*{{tt|TARGET &amp;lt;player&amp;gt;}}&lt;br /&gt;
:Target the named player. A player must be named explicitly.&lt;br /&gt;
*{{tt|TARGET &amp;lt;ordinal&amp;gt; &amp;lt;creature&amp;gt;}}&lt;br /&gt;
:Target the indicated creature without first facing it. The ordinal is optional.&lt;br /&gt;
*{{tt|TARGET &amp;lt;player/creature&amp;gt; &amp;lt;location&amp;gt;}}&lt;br /&gt;
:Fine target a body location on the indicated victim.&lt;br /&gt;
*{{tt|TARGET &amp;lt;location&amp;gt;}}&lt;br /&gt;
:Fine target a body location on the creature you are facing.&lt;br /&gt;
*{{tt|TARGET AREA}} or {{tt|TARGET ALL}}&lt;br /&gt;
:For an area-targeted spell, target everything in the area.&lt;br /&gt;
*{{tt|TARGET CREATURES}}&lt;br /&gt;
:For an area-targeted spell, target creatures that are obviously hostile.&lt;br /&gt;
*{{tt|TARGET ENGAGED}}&lt;br /&gt;
:For an area-targeted spell, target opponents engaged with you.&lt;br /&gt;
*{{tt|TARGET NONGROUP}}&lt;br /&gt;
:For a harmful area-targeted spell, target players outside your group and creatures hostile to you.&lt;br /&gt;
*{{tt|TARGET SUPPORT}}&lt;br /&gt;
:For a harmful area-targeted spell, target players and creatures engaged with the last ally you recently {{com|support}}ed in the same room. If that ally cannot be found, use {{tt|ENGAGED}} targeting.&lt;br /&gt;
&lt;br /&gt;
Valid standard locations are the head, right or left eye, neck, right or left arm, right or left hand, chest, abdomen, back, and right or left leg. Some creatures provide additional location names. Some spells cannot be focused on a specific location, and a missing limb or a location too badly damaged to remain targetable can also prevent fine targeting.&lt;br /&gt;
&lt;br /&gt;
===Without a prepared spell===&lt;br /&gt;
*{{tt|TARGET &amp;lt;spell abbreviation&amp;gt;}}&lt;br /&gt;
:Prepare the targeted spell at its minimum mana and begin targeting the creature you are facing.&lt;br /&gt;
*{{tt|TARGET &amp;lt;spell abbreviation&amp;gt; &amp;lt;mana amount&amp;gt;}}&lt;br /&gt;
:Prepare the targeted spell at the indicated mana and begin targeting the creature you are facing.&lt;br /&gt;
*{{tt|TARGET &amp;lt;spell abbreviation&amp;gt; &amp;lt;mana amount&amp;gt; AT &amp;lt;target&amp;gt;}}&lt;br /&gt;
:Prepare the targeted spell at the indicated mana and begin targeting the specified creature, player or area option. The mana amount and target may be omitted.&lt;br /&gt;
&lt;br /&gt;
The forms above combine {{com|prepare}} and spell targeting. They do not fine target a body location. If no valid target is available, the spell can be prepared without a targeting pattern starting; specify a target or {{com|face}} a creature before targeting again.&lt;br /&gt;
&lt;br /&gt;
*{{tt|TARGET HELP}}&lt;br /&gt;
:Display the command help.&lt;br /&gt;
*{{tt|TARGET INFO}}&lt;br /&gt;
:Display examples of the prepared-spell forms.&lt;br /&gt;
&lt;br /&gt;
==Game Helpfile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The TARGET verb allows for targeting magical spells on creature and&lt;br /&gt;
 player targets.  You must be preparing a spell in order to target it, and the spell&lt;br /&gt;
 must be targetable.  Some spells are prevented from targeting specific body parts.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
  TARGET -- will default to the creature you are facing&lt;br /&gt;
  TARGET &amp;lt;PLAYER&amp;gt;&lt;br /&gt;
  TARGET &amp;lt;CREATURE&amp;gt;&lt;br /&gt;
  TARGET &amp;lt;PLAYER/CREATURE&amp;gt; &amp;lt;LOCATION&amp;gt; -- target specific body areas&lt;br /&gt;
 on the indicated victim&lt;br /&gt;
  TARGET &amp;lt;LOCATION&amp;gt; -- target indicated body area on the target you are facing&lt;br /&gt;
  (Valid locations include head, right/left eye, neck, right/left arm, right/left&lt;br /&gt;
 hand, chest, abdomen, back, right/left leg.  Some creatures may have other names&lt;br /&gt;
 for these locations.)&lt;br /&gt;
  TARGET &amp;lt;spell abbreviation&amp;gt; &amp;lt;mana amount&amp;gt; AT &amp;lt;target&amp;gt; -- Prepare a spell and immediately target it.&lt;br /&gt;
&lt;br /&gt;
TARGET INFO will provide more detailed examples.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{{tt|TARGET}} directs a magical targeting pattern; it is distinct from {{com|aim}}, which aims a loaded ranged weapon. Targeted spells generally have little or no ordinary preparation time, but allowing the targeting pattern to form improves the accuracy of the eventual {{com|cast}}. The completion message shows when the pattern is fully formed. Casting early uses only the targeting accumulated so far, and some patterns may require full targeting.&lt;br /&gt;
&lt;br /&gt;
Starting a new single-target pattern stops an existing pattern around a different target. A pattern can dissipate if its target leaves, disappears or can no longer be perceived. Once fully formed, concentration lapses after a limited time if the spell is not cast.&lt;br /&gt;
&lt;br /&gt;
For harmful area-targeted spells, omitting an explicit area option uses the default selected with {{tt|TOGGLE AOE}}. {{tt|NONGROUP}} can be selected as a default; {{tt|SUPPORT}} cannot. {{tt|AREA}} and {{tt|ALL}} are equivalent.&lt;br /&gt;
&lt;br /&gt;
The observer messages above describe a visible caster; hidden or invisible casters can produce different results depending on whether observers detect them.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
*{{tt|TARGET}}&lt;br /&gt;
:Target the prepared spell at the creature currently faced.&lt;br /&gt;
*{{tt|TARGET GOBLIN}}&lt;br /&gt;
:Target the first matching goblin in the room.&lt;br /&gt;
*{{tt|TARGET RIGHT ARM}}&lt;br /&gt;
:Target the right arm of the creature currently faced.&lt;br /&gt;
*{{tt|TARGET GOBLIN RIGHT ARM}}&lt;br /&gt;
:Target the right arm of the first matching goblin.&lt;br /&gt;
*{{tt|TARGET FS}}&lt;br /&gt;
:Prepare Fire Shard at minimum mana and begin targeting the creature currently faced.&lt;br /&gt;
*{{tt|TARGET FS 15 AT GOBLIN}}&lt;br /&gt;
:Prepare Fire Shard at 15 mana and begin targeting the first matching goblin.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{com|aim}}&lt;br /&gt;
*{{com|cast}}&lt;br /&gt;
*{{com|prepare}}&lt;br /&gt;
*{{com|release}}&lt;br /&gt;
*{{com|toggle}}&lt;br /&gt;
*{{com|support}}&lt;br /&gt;
*[[Targeted Magic skill]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Strength_command&amp;diff=695503</id>
		<title>Strength command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Strength_command&amp;diff=695503"/>
		<updated>2026-09-22T16:06:37Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Displays your base Strength, the TDP cost to raise it by one point, your available TDPs and a summary of the attribute&#039;s uses.&lt;br /&gt;
|messaging=&#039;&#039;&#039;STRENGTH&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Your base Strength is &amp;lt;number written out&amp;gt; (&amp;lt;number&amp;gt;).&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;It will cost you &amp;lt;number&amp;gt; TDPs to raise your Strength from &amp;lt;number&amp;gt; to &amp;lt;number&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;Strength affects your roundtimes with weapons, how hard you hit, how much you can carry.  It contributes to offensive Power and Fear contests and defensive Fortitude contests, among other things.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;You currently have &amp;lt;number&amp;gt; TDPs available.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;Use INFO to view all your statistics at once.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{tt|STRENGTH}}&lt;br /&gt;
: Displays information about your Strength and the cost of raising it by one point.&lt;br /&gt;
* {{tt|STRENGTH HELP}}&lt;br /&gt;
: Displays the command&#039;s help text.&lt;br /&gt;
* {{tt|STRENGTH INFO}}&lt;br /&gt;
: Displays the command&#039;s help text.&lt;br /&gt;
&lt;br /&gt;
==Game Helpfile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The STRENGTH verb gives you detailed information on your Strength attribute, including how much you have, how many TDPs it will take you to increase it by one, and what it is used for.&lt;br /&gt;
Syntax:&lt;br /&gt;
  STRENGTH&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Strength (stat)]]&lt;br /&gt;
* [[Attributes]]&lt;br /&gt;
* {{com|info}}&lt;br /&gt;
* {{com|tdp}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Stop_command&amp;diff=695502</id>
		<title>Stop command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Stop_command&amp;diff=695502"/>
		<updated>2026-09-22T16:06:13Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Stops certain ongoing activities, including performing music, teaching or listening to a class, stalking, and practicing climbing.&lt;br /&gt;
|messaging=&#039;&#039;&#039;STOP&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: What do you want to stop?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STOP PLAY&#039;&#039;&#039; (while playing a song)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stop playing your song.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; stops playing &amp;lt;his/her&amp;gt; song.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STOP PLAY/SING/CHANT/HUM/WHISTLE&#039;&#039;&#039; (non-Bard, when not performing)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: In the name of love?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STOP TEACH &amp;lt;person&amp;gt;&#039;&#039;&#039; (while teaching that person)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stop teaching &amp;lt;person&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; stops teaching you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; stops teaching &amp;lt;person&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STOP TEACH &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: But life is so full of opportunities to learn!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; does a reality check.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STOP TEACH&#039;&#039;&#039; (while teaching a class)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stop teaching.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Students and others see&#039;&#039;: &amp;lt;Name&amp;gt; stops teaching.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STOP LISTEN&#039;&#039;&#039; (while attending a class)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stop listening to &amp;lt;person&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Teacher sees&#039;&#039;: &amp;lt;Name&amp;gt; stops listening to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; stops listening to &amp;lt;person&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STOP STALK&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stop stalking.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STOP CLIMB&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stop practicing your climbing skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; stops practicing &amp;lt;his/her&amp;gt; climbing skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}==Syntax==&lt;br /&gt;
*{{tt|STOP}}&lt;br /&gt;
:Asks what activity you want to stop.&lt;br /&gt;
*{{tt|STOP PLAY}}, {{tt|STOP SING}}, {{tt|STOP CHANT}}, {{tt|STOP HUM}}, or {{tt|STOP WHISTLE}}&lt;br /&gt;
:Stops a supported ongoing musical performance. For ordinary PLAY performances, use PLAY, HUM or WHISTLE.&lt;br /&gt;
*{{tt|STOP TEACH}}&lt;br /&gt;
:Stops teaching a class or withdraws an outstanding offer to teach.&lt;br /&gt;
*{{tt|STOP TEACH &amp;lt;person&amp;gt;}}&lt;br /&gt;
:Stops teaching the specified student. Using your own name produces a role-playing response rather than starting or ending a class.&lt;br /&gt;
*{{tt|STOP LISTEN}}&lt;br /&gt;
:Stops listening to a class.&lt;br /&gt;
*{{tt|STOP STALK}}&lt;br /&gt;
:Stops stalking a creature or player.&lt;br /&gt;
*{{tt|STOP CLIMB}}&lt;br /&gt;
:Stops practicing climbing.&lt;br /&gt;
*{{tt|STOP HELP}} or {{tt|STOP INFO}}&lt;br /&gt;
:Displays information about the command.&lt;br /&gt;
&lt;br /&gt;
==Game Helpfile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The STOP verb is used to stop certain actions you may be in the middle of performing.&lt;br /&gt;
  You may use this verb to stop singing or playing an instrument, stop teaching or&lt;br /&gt;
 listening to a teacher, or stop stalking someone.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
  STOP SING/PLAY/CHANT&lt;br /&gt;
  STOP TEACH &amp;lt;PERSON&amp;gt;&lt;br /&gt;
  STOP LISTEN&lt;br /&gt;
  STOP STALK&lt;br /&gt;
  STOP CLIMB&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The response depends on both the activity and its current state. For example, {{tt|STOP STALK}} says &amp;quot;You&#039;re not stalking anything though.&amp;quot; when idle, while {{tt|STOP CLIMB}} says &amp;quot;You weren&#039;t practicing your climbing skills anyway.&amp;quot;&lt;br /&gt;
*{{tt|STOP TEACH}} can end a class, cancel a pending teaching offer, or report that you are not teaching anyone. {{tt|STOP TEACH &amp;lt;person&amp;gt;}} affects only the named student.&lt;br /&gt;
*{{tt|STOP LISTEN}} can still end the listening state after the teacher has left, in which case it reports, &amp;quot;You stop listening to your class.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{com|play}}&lt;br /&gt;
*{{com|teach}}&lt;br /&gt;
*{{com|listen}}&lt;br /&gt;
*{{com|stalk}}&lt;br /&gt;
*{{com|climb}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Stomp_command&amp;diff=695501</id>
		<title>Stomp command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Stomp_command&amp;diff=695501"/>
		<updated>2026-09-22T16:05:21Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=Yes&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Moves in a specified direction with a stomping departure. For Barbarians who know War Stomp, the command also launches its two-hit attack against a combat target.&lt;br /&gt;
|messaging=&#039;&#039;&#039;STOMP &amp;lt;direction&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stomp &amp;lt;direction&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; stomps &amp;lt;direction&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;People at the destination see&#039;&#039;: &amp;lt;Name&amp;gt; just arrived.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STOMP (War Stomp, actor)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: With a heaving flex of masterfully controlled muscles, you leap out toward &amp;lt;target&amp;gt;, sailing over its head and behind it as you slam down with your feet.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see, first attack&#039;&#039;: You stomp a bare right foot at &amp;lt;target&amp;gt;.  &amp;lt;Target&amp;gt; attempts to dodge.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see, second attack&#039;&#039;: Moving as a single sinuous force, you stomp an armored left foot at &amp;lt;target&amp;gt;.  &amp;lt;Target&amp;gt; badly fails to parry with its &amp;lt;natural weapon&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STOMP (War Stomp, target)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: With a heaving flex of imposingly chiseled muscles, &amp;lt;Name&amp;gt; leaps out toward you, sailing over your head and behind you as &amp;lt;he/she&amp;gt; slams down with &amp;lt;his/her&amp;gt; feet.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees, first attack&#039;&#039;: You parry an armored right foot with your &amp;lt;weapon&amp;gt;!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees, second attack&#039;&#039;: Moving as a single sinuous force, &amp;lt;Name&amp;gt; stomps an armored left foot at you.  You fail to evade, not quite escaping the blast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STOMP (War Stomp, observer)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: With a heaving flex of imposingly chiseled muscles, &amp;lt;Name&amp;gt; leaps out toward &amp;lt;target&amp;gt;, sailing over &amp;lt;his/her&amp;gt; head and behind &amp;lt;him/her&amp;gt; as &amp;lt;he/she&amp;gt; slams down with &amp;lt;his/her&amp;gt; feet.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see, first attack&#039;&#039;: &amp;lt;Name&amp;gt; stomps an armored right foot at &amp;lt;target&amp;gt;.  The foot lands a good strike to &amp;lt;his/her&amp;gt; right arm!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see, second attack&#039;&#039;: &amp;lt;Name&amp;gt; stomps an armored left foot at &amp;lt;target&amp;gt;.  The foot lands a good strike to &amp;lt;his/her&amp;gt; right leg!&amp;lt;br /&amp;gt;&lt;br /&gt;
}}{{RTOC}}==Syntax==&lt;br /&gt;
*{{tt|STOMP &amp;lt;direction&amp;gt;}}&lt;br /&gt;
: Move in a direction with stomping departure messaging.&lt;br /&gt;
*{{tt|STOMP}}&lt;br /&gt;
: As a Barbarian who knows [[War stomp|War Stomp]], leap to the current target and make two attacks.&lt;br /&gt;
*{{tt|STOMP &amp;lt;target&amp;gt;}}&lt;br /&gt;
: Direct War Stomp at a specified target.&lt;br /&gt;
&lt;br /&gt;
The former version of War Stomp accepted {{tt|STOMP LIGHT}}, {{tt|STOMP HEAVY}}, {{tt|STOMP ENORMOUS}} and the unlisted {{tt|STOMP MAMMOTH}} intensity. Those forms belong to the retired version of the ability.&lt;br /&gt;
&lt;br /&gt;
==Messaging Notes==&lt;br /&gt;
The combat lines above are examples of different outcomes; pronouns referring to the opponent follow that opponent.&lt;br /&gt;
&lt;br /&gt;
* War Stomp&#039;s opening leap varies by the Barbarian&#039;s race. See [[War stomp#Racial Jump Messages|War Stomp&#039;s racial jump messages]].&lt;br /&gt;
* The attack line always describes a right or left foot. Its adjective can change with footwear; attested forms include &amp;lt;tt&amp;gt;armored&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;booted&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;bare&amp;lt;/tt&amp;gt; and no adjective.&lt;br /&gt;
* Defense, damage, balance and roundtime lines depend on the combat result. If the first attack kills the target, the second attack does not occur.&lt;br /&gt;
&lt;br /&gt;
==Restrictions==&lt;br /&gt;
* Directional stomping respects normal movement restrictions and exits. While lying down, the command responds, &amp;lt;tt&amp;gt;You can&#039;t do that while lying down.&amp;lt;/tt&amp;gt;&lt;br /&gt;
* War Stomp is a Barbarian ability taught by [[Drathrok]] at 100th circle. Its combat mechanics, cooldown and other requirements are detailed at [[War stomp|War Stomp]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* {{com|go}}&lt;br /&gt;
* [[War stomp|War Stomp]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Stand_command&amp;diff=695500</id>
		<title>Stand command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Stand_command&amp;diff=695500"/>
		<updated>2026-09-22T16:04:07Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Raises you from a sitting, kneeling or prone posture, or positions you near a person, creature or object.&lt;br /&gt;
|messaging=&#039;&#039;&#039;STAND&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stand back up.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; stands up.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAND&#039;&#039;&#039; (already standing)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You are already standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAND&#039;&#039;&#039; (in shallow water)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stand up in the water.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; stands up.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAND&#039;&#039;&#039; (in deep water)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You swim back up into a vertical position.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; swims back up into a vertical position.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAND &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stand near &amp;lt;Person&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; comes and stands near you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; stands near &amp;lt;Person&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAND &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You are already standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAND &amp;lt;object&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stand near &amp;lt;object&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; stands near &amp;lt;object&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAND &amp;lt;companion or familiar&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stand beside your &amp;lt;creature&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; stands beside &amp;lt;his/her&amp;gt; &amp;lt;creature&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAND &amp;lt;other creature&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: The &amp;lt;creature&amp;gt; isn&#039;t amused.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAND &amp;lt;surface&amp;gt;&#039;&#039;&#039; (supported furniture or fixture)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You step onto &amp;lt;surface&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; steps onto &amp;lt;surface&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}==Syntax==&lt;br /&gt;
*{{tt|STAND}}&lt;br /&gt;
:Attempt to rise to a standing position.&lt;br /&gt;
*{{tt|STAND &amp;amp;lt;person&amp;amp;gt;}}&lt;br /&gt;
:Stand near another character. This is role-playing messaging and has no mechanical effect.&lt;br /&gt;
*{{tt|STAND &amp;amp;lt;creature&amp;amp;gt;}}&lt;br /&gt;
:Stand beside your own companion or familiar. Other creatures refuse the interaction.&lt;br /&gt;
*{{tt|STAND &amp;amp;lt;object&amp;amp;gt;}}&lt;br /&gt;
:Stand near an object. Some furniture and fixtures instead allow you to stand on them.&lt;br /&gt;
*{{tt|STAND HELP}}&lt;br /&gt;
:Display the command&#039;s help.&lt;br /&gt;
*{{tt|STAND INFO}}&lt;br /&gt;
:Display examples of the basic forms and their messages.&lt;br /&gt;
&lt;br /&gt;
==Game Helpfile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
If you have fallen down, the STAND verb will let you rise back to your feet.&lt;br /&gt;
  If you are carrying too much, your injuries are too severe, or you have lost&lt;br /&gt;
 too much balance, you may not succeed.  You may also attempt to stand&lt;br /&gt;
 near another player, which produces fluff messaging only (no real effect).&lt;br /&gt;
  The messaging for this usage of the verb differs if the person you are standing&lt;br /&gt;
 next to is your bonded spouse.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
  STAND&lt;br /&gt;
  STAND &amp;lt;PLAYER&amp;gt;&lt;br /&gt;
  STAND &amp;lt;CREATURE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
STAND INFO will provide more detailed examples with sample messages.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Standing can fail when you are heavily encumbered, exhausted, badly off balance or seriously wounded. A failed attempt leaves you in your current posture and incurs a short [[Roundtime|roundtime]]. The failure message identifies burden or poor balance when either prevents the attempt; severe wounds can also produce a warning before the result.&lt;br /&gt;
&lt;br /&gt;
Rising from prone is more difficult than rising from a sitting or kneeling position. Using {{com|sit}} or {{com|kneel}} first can therefore make the following attempt easier.&lt;br /&gt;
&lt;br /&gt;
The basic messages above can be replaced by the room, furniture, vehicle or effect involved. A supported surface may let you step onto it or stand on it, while cramped spaces, moving rides and other special locations can prevent standing entirely. These are properties of the particular location or object rather than additional universal STAND forms.&lt;br /&gt;
&lt;br /&gt;
Stand up before using the targeted forms. An unreachable object or a hidden or invisible target can also prevent the action. The room receives the targeted message only when it can perceive the actor; the target likewise receives the person-directed message only when the actor is perceptible.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{com|kneel}}&lt;br /&gt;
*{{com|sit}}&lt;br /&gt;
*{{com|lie}}&lt;br /&gt;
*{{com|swim}}&lt;br /&gt;
&lt;br /&gt;
===Other commands used in water===&lt;br /&gt;
*{{com|duck}}&lt;br /&gt;
*{{com|fall}}&lt;br /&gt;
*{{com|flail}}&lt;br /&gt;
*{{com|jump}}&lt;br /&gt;
*{{com|kick}}&lt;br /&gt;
*{{com|pace}}&lt;br /&gt;
*{{com|pray}}&lt;br /&gt;
*{{com|push}}&lt;br /&gt;
*{{com|roll}}&lt;br /&gt;
*{{com|spit}}&lt;br /&gt;
*{{com|splash}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Stamina_command&amp;diff=695499</id>
		<title>Stamina command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Stamina_command&amp;diff=695499"/>
		<updated>2026-09-22T16:03:29Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Displays your base Stamina, the TDP cost to raise it by one point, your available TDPs and a summary of the attribute&#039;s uses.&lt;br /&gt;
|messaging=&#039;&#039;&#039;STAMINA&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Your base Stamina is &amp;lt;number written out&amp;gt; (&amp;lt;number&amp;gt;).&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;It will cost you &amp;lt;number&amp;gt; TDPs to raise your Stamina from &amp;lt;number&amp;gt; to &amp;lt;number&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;Stamina increases the amount of damage your body can take and improves your capacity for carrying things.  It contributes to offensive Power contests and defensive Fortitude contests, among other things.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;You currently have &amp;lt;number&amp;gt; TDPs available.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;Use INFO to view all your statistics at once.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{tt|STAMINA}}&lt;br /&gt;
: Displays information about your Stamina and the cost of raising it by one point.&lt;br /&gt;
* {{tt|STAMINA HELP}}&lt;br /&gt;
: Displays the command&#039;s help text.&lt;br /&gt;
* {{tt|STAMINA INFO}}&lt;br /&gt;
: Displays the command&#039;s help text.&lt;br /&gt;
&lt;br /&gt;
==Game Helpfile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The STAMINA verb gives you detailed information on your Stamina attribute, including how much you have, how many TDPs it will take you to increase it by one, and what it is used for.&lt;br /&gt;
Syntax:&lt;br /&gt;
  STAMINA&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Stamina (stat)]]&lt;br /&gt;
* [[Attributes]]&lt;br /&gt;
* {{com|info}}&lt;br /&gt;
* {{com|tdp}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sit_command&amp;diff=695498</id>
		<title>Sit command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sit_command&amp;diff=695498"/>
		<updated>2026-09-22T16:02:47Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Changes you to a sitting posture, sits you up from prone, or positions you beside a person, creature or room object. Some furniture and fixtures allow you to sit on them.&lt;br /&gt;
|messaging=&#039;&#039;&#039;SIT&#039;&#039;&#039; (while standing or kneeling)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You sit down.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; takes a seat.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIT&#039;&#039;&#039; (while prone)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You sit up.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; sits up.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIT&#039;&#039;&#039; (already sitting)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You are already sitting.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIT &amp;lt;person&amp;gt;&#039;&#039;&#039; (while standing or kneeling)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You sit down near &amp;lt;Person&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; takes a seat near you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; takes a seat near &amp;lt;Person&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIT &amp;lt;person&amp;gt;&#039;&#039;&#039; (while sitting)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You scoot over near &amp;lt;Person&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; just scooted a little closer to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; scoots over a little closer to &amp;lt;Person&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIT &amp;lt;person&amp;gt;&#039;&#039;&#039; (while prone)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You sit up and scoot over near &amp;lt;Person&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; sits up.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; sits up.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIT &amp;lt;object&amp;gt;&#039;&#039;&#039; (while standing or kneeling)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You sit down near &amp;lt;object&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; takes a seat near &amp;lt;object&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIT &amp;lt;object&amp;gt;&#039;&#039;&#039; (while sitting)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You scoot over near &amp;lt;object&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIT &amp;lt;object&amp;gt;&#039;&#039;&#039; (while prone)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You sit up and scoot over near &amp;lt;object&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; sits up.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIT &amp;lt;companion or familiar&amp;gt;&#039;&#039;&#039; (while standing, kneeling or prone)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You sit beside your &amp;lt;creature&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; sits beside &amp;lt;his/her&amp;gt; &amp;lt;creature&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIT &amp;lt;companion or familiar&amp;gt;&#039;&#039;&#039; (while sitting)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You scoot over near your &amp;lt;creature&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; scoots over near &amp;lt;his/her&amp;gt; &amp;lt;creature&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIT &amp;lt;other creature&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: The &amp;lt;creature&amp;gt; isn&#039;t amused.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIT &amp;lt;surface&amp;gt;&#039;&#039;&#039; (supported furniture or fixture)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You settle yourself on the &amp;lt;surface&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; sits down on the &amp;lt;surface&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}==Syntax==&lt;br /&gt;
*{{tt|SIT}}&lt;br /&gt;
:Sit down from a standing or kneeling posture, or sit up from a prone posture.&lt;br /&gt;
*{{tt|SIT &amp;amp;lt;person&amp;amp;gt;}}&lt;br /&gt;
:Sit down near the person, scoot nearer while already sitting, or sit up and move nearer from prone.&lt;br /&gt;
*{{tt|SIT &amp;amp;lt;object&amp;amp;gt;}}&lt;br /&gt;
:Sit near an object that is attached directly to the room. Some supported furniture and fixtures instead allow you to sit on them.&lt;br /&gt;
*{{tt|SIT &amp;amp;lt;creature&amp;amp;gt;}}&lt;br /&gt;
:Sit beside your own companion or familiar. Other creatures refuse the interaction.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
An ordinary object target must be attached directly to the room. An unreachable object produces &amp;quot;You can&#039;t reach it,&amp;quot; while an object that is carried, held or otherwise not directly in the room produces &amp;quot;You can&#039;t do that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Some locations do not have enough space for the standard action and return &amp;quot;There&#039;s no room to sit here.&amp;quot; A player or creature that cannot be found returns &amp;quot;I could not find what you were referring to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Furniture, fixtures and special locations can replace the standard targeted behavior with their own messages. A common supported surface uses &amp;quot;You settle yourself on the &amp;lt;surface&amp;gt;&amp;quot; for the actor and &amp;quot;&amp;lt;Name&amp;gt; sits down on the &amp;lt;surface&amp;gt;&amp;quot; for the room; other surfaces may instead say that the actor sits down on the item or use entirely custom text. A supported surface can also reject the attempt when the actor is already sitting or prone.&lt;br /&gt;
&lt;br /&gt;
Most standard posture and targeted messages are suppressed when the actor is hidden or invisible or the location suppresses messages. The already-sitting person-target form still sends its scooting messages to the target and room. The already-sitting plain form and the already-sitting ordinary-object form have no room message. When a prone actor uses {{tt|SIT &amp;amp;lt;person&amp;amp;gt;}}, the target and other observers see only that the actor sits up; the move nearer appears only in the actor&#039;s message.&lt;br /&gt;
&lt;br /&gt;
It may be easier to {{com|stand}} after sitting up than directly from a prone position.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{com|stand}}&lt;br /&gt;
*{{com|kneel}}&lt;br /&gt;
*{{com|lie}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Signal_command&amp;diff=695497</id>
		<title>Signal command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Signal_command&amp;diff=695497"/>
		<updated>2026-09-22T16:02:12Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=Yes&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Performs a simple signaling gesture or directs a Ranger companion or horse to carry out an action.&lt;br /&gt;
|messaging=&#039;&#039;&#039;SIGNAL (non-Ranger)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You try snapping your fingers but that doesn&#039;t seem to do much.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; seems to be fumbling with &amp;lt;his/her&amp;gt; fingers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIGNAL (Ranger)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You point at your eyes with two fingers of your right hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; points at &amp;lt;his/her&amp;gt; eyes with two fingers of &amp;lt;his/her&amp;gt; right hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIGNAL &amp;lt;companion&amp;gt; TO/WITH &amp;lt;action&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You signal your &amp;lt;companion&amp;gt; to &amp;lt;action&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see (Ranger observer)&#039;&#039;: &amp;lt;Name&amp;gt; makes some kind of signal towards a &amp;lt;companion&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see (non-Ranger observer)&#039;&#039;: &amp;lt;Name&amp;gt; makes some kind of gesture towards a &amp;lt;companion&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIGNAL &amp;lt;companion&amp;gt; TO/WITH &amp;lt;unrecognized action&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: The &amp;lt;companion&amp;gt; stares at you blankly.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}==Syntax==&lt;br /&gt;
*{{tt|SIGNAL}}&lt;br /&gt;
: Performs a signaling gesture. This form does not direct a person or other arbitrary target.&lt;br /&gt;
*{{tt|SIGNAL &amp;lt;companion&amp;gt;}}&lt;br /&gt;
: Attempts to signal your active Ranger companion, but without an action it asks, &#039;&#039;Signal them to do what?&#039;&#039; The companion&#039;s noun, such as &amp;lt;tt&amp;gt;raccoon&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;wolf&amp;lt;/tt&amp;gt;, may be used in place of &amp;lt;tt&amp;gt;COMPANION&amp;lt;/tt&amp;gt;.&lt;br /&gt;
*{{tt|SIGNAL &amp;lt;companion&amp;gt; TO/WITH &amp;lt;action&amp;gt;}}&lt;br /&gt;
: Directs your active Ranger companion to perform an action.&lt;br /&gt;
*{{tt|SIGNAL &amp;lt;companion&amp;gt; TO/WITH &amp;lt;action&amp;gt; &amp;lt;target&amp;gt;}}&lt;br /&gt;
: Directs your active Ranger companion to perform an action that requires a target.&lt;br /&gt;
*{{tt|SIGNAL HORSE &amp;lt;action&amp;gt;}}&lt;br /&gt;
*{{tt|SIGNAL HORSE TO/WITH &amp;lt;action&amp;gt;}}&lt;br /&gt;
: Directs your horse. The available actions depend on the horse&#039;s training, the rider and the horse&#039;s bond with its owner.&lt;br /&gt;
&lt;br /&gt;
==Ranger Companions==&lt;br /&gt;
The companion forms are restricted to [[Ranger]]s and require the Ranger&#039;s active companion to be in the same room. Only one companion may be active at a time. See [[Ranger companion]] for the actions available to raccoons and wolves, including &amp;lt;tt&amp;gt;FIND&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;GET&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;DROP&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;STOP&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;JUMP&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;SIT&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;STAND&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;STAY&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;HIDE&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;UNHIDE&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;HUNT&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;SLEEP&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The observer message is suppressed when the companion is hidden or invisible. Ranger observers recognize the motion as a signal; other observers see only a gesture.&lt;br /&gt;
&lt;br /&gt;
Companion-specific failures include:&lt;br /&gt;
* &#039;&#039;You sense no bond to any animal companion.&#039;&#039;&lt;br /&gt;
* &#039;&#039;You sense only a very weak bond to an animal companion.  Perhaps if you were to call one to your side?&#039;&#039;&lt;br /&gt;
* &#039;&#039;Your companion does not seem to be with you at the moment.  Perhaps you should get out there and track them down first?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Horses==&lt;br /&gt;
The horse form requires the owner&#039;s horse to be in the room and wearing a halter. It cannot be used while the character is hidden or invisible. The movement commands, &amp;lt;tt&amp;gt;JOUST&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;STAND&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;SPIN&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;REAR&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;CHARGE&amp;lt;/tt&amp;gt; require the owner to be mounted. &amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;BEG&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;SIGNAL HORSE RETREAT&amp;lt;/tt&amp;gt; require the owner to be unmounted; a mounted rider uses {{com|retreat}} instead. &amp;lt;tt&amp;gt;ATTACK&amp;lt;/tt&amp;gt; has no mounted-state requirement.&lt;br /&gt;
&lt;br /&gt;
Horse actions include:&lt;br /&gt;
* Movement: &amp;lt;tt&amp;gt;WALK&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;TROT&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;CANTER&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;GALLOP&amp;lt;/tt&amp;gt; and, when trained, &amp;lt;tt&amp;gt;PRANCE&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* General: &amp;lt;tt&amp;gt;JOUST &amp;lt;player&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* Tricks, when trained: &amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;STAND&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;BEG&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;SPIN&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;REAR&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* Warhorse combat commands for [[Paladin]] owners: &amp;lt;tt&amp;gt;RETREAT&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;CHARGE &amp;lt;player/creature&amp;gt;&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;ATTACK &amp;lt;player/creature&amp;gt;&amp;lt;/tt&amp;gt;. Charge and attack also require a sufficiently strong bond.&lt;br /&gt;
&lt;br /&gt;
Horse commands may fail when the horse lacks the necessary training, is prone or sitting, is dead, stunned, webbed or immobilized, or has not recovered from its previous command.&lt;br /&gt;
&lt;br /&gt;
==Game Helpfile==&lt;br /&gt;
The following usage text is for Rangers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The SIGNAL verb is used for the Ranger to communicate with his companions or to train a horse.&lt;br /&gt;
&lt;br /&gt;
Note that only one companion may be active at a time.&lt;br /&gt;
&lt;br /&gt;
SIGNAL HORSE TO &amp;lt;ACTION&amp;gt;                - Interact with horses.&lt;br /&gt;
&lt;br /&gt;
SIGNAL                                  - Try a signal.&lt;br /&gt;
SIGNAL COMPANION                        - Signal to your companion.&lt;br /&gt;
SIGNAL COMPANION TO &amp;lt;ACTION&amp;gt;            - Signal to your companion to perform some action. *&lt;br /&gt;
SIGNAL COMPANION TO &amp;lt;ACTION&amp;gt; &amp;lt;TARGET&amp;gt;   - Sometimes necessary to supply the target.&lt;br /&gt;
&lt;br /&gt;
* For starters and as a hint, SIGNAL COMPANION TO LEAVE is one way to get the companion to leave your side in a safe manner.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* {{com|whistle}}&lt;br /&gt;
* [[Ranger companion]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Show_command&amp;diff=695496</id>
		<title>Show command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Show_command&amp;diff=695496"/>
		<updated>2026-09-22T16:01:36Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Shows a worn or held item&#039;s description to a person, creature or object. It also controls whether a worn item remains visible despite item hiders.&lt;br /&gt;
|messaging=&#039;&#039;&#039;SHOW &amp;lt;item&amp;gt; TO &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You show &amp;lt;person&amp;gt; your &amp;lt;item&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; shows you &amp;lt;item description&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; shows &amp;lt;person&amp;gt; &amp;lt;his/her&amp;gt; &amp;lt;item&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHOW &amp;lt;item&amp;gt; TO &amp;lt;creature&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You show &amp;lt;creature&amp;gt; your &amp;lt;item&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; shows &amp;lt;creature&amp;gt; &amp;lt;his/her&amp;gt; &amp;lt;item&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHOW &amp;lt;item&amp;gt; TO &amp;lt;object&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You show &amp;lt;object&amp;gt; your &amp;lt;item&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; shows &amp;lt;object&amp;gt; &amp;lt;his/her&amp;gt; &amp;lt;item&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHOW &amp;lt;item&amp;gt; ALWAYS&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Your &amp;lt;item&amp;gt; will always show when people LOOK at you, regardless of any hider items you may be wearing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHOW &amp;lt;item&amp;gt; NORMAL&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Your &amp;lt;item&amp;gt; can now be hidden normally by hider items.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}==Syntax==&lt;br /&gt;
*{{tt|SHOW &amp;lt;item&amp;gt; TO &amp;lt;target&amp;gt;}}&lt;br /&gt;
: Shows a worn or held item to a person, creature or object. A person sees the item&#039;s description. If you hold the item in a hand, the person can also temporarily {{com|appraise}} it.&lt;br /&gt;
*{{tt|SHOW &amp;lt;item&amp;gt; ALWAYS}}&lt;br /&gt;
: Makes a worn item remain visible when people {{com|look}} at the wearer, regardless of any item hiders being worn.&lt;br /&gt;
*{{tt|SHOW &amp;lt;item&amp;gt; NORMAL}}&lt;br /&gt;
: Restores a worn item&#039;s normal interaction with item hiders.&lt;br /&gt;
&lt;br /&gt;
==Game Helpfile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Format: SHOW {object} TO {target}&lt;br /&gt;
&lt;br /&gt;
SHOW {object} ALWAYS to make a worn item always show, regardless of what hiders you are wearing.&lt;br /&gt;
SHOW {object} NORMAL to make it hideable by hider items again.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The ordinary targeted form requires the shown item to be worn or held. Scripted items and targets can produce their own results.&lt;br /&gt;
*A person shown an item sees its description. Some items also display additional descriptive or readable text. SHOW does not always display readable text, but can indicate that writing is present. Items that omit expected writing can be reported with {{com|bug}} while held.&lt;br /&gt;
*{{tt|ALWAYS}} and {{tt|NORMAL}} require the item to be worn. Some wearable items do not support the {{tt|ALWAYS}} setting.&lt;br /&gt;
*Showing an item to yourself is refused with: &#039;&#039;Don&#039;t be silly, just look at it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{com|appraise}}&lt;br /&gt;
*{{com|look}}&lt;br /&gt;
*{{com|read}}&lt;br /&gt;
*[[:Category:Item hiders|Item hiders]]&lt;br /&gt;
*[[:Category:Feature hiders|Feature hiders]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Search_command&amp;diff=695495</id>
		<title>Search command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Search_command&amp;diff=695495"/>
		<updated>2026-09-22T15:59:59Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Searches a room for hidden characters, creatures, paths, and items, or searches a specified creature, item, or character.&lt;br /&gt;
|messaging=&#039;&#039;&#039;SEARCH&#039;&#039;&#039; (nothing found)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You search around for a moment.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;Roundtime: &amp;lt;number&amp;gt; sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;You don&#039;t find anything of interest here.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; searches around for a moment.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SEARCH &amp;lt;item&amp;gt;&#039;&#039;&#039; (nothing special found)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You find nothing of special interest about it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SEARCH &amp;lt;dead creature&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You search the &amp;lt;creature&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; bends over the &amp;lt;creature&amp;gt;&#039;s corpse briefly.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SEARCH &amp;lt;character&amp;gt;&#039;&#039;&#039; (recovering an item)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You search through &amp;lt;character&amp;gt;&#039;s inventory and get your &amp;lt;item&amp;gt; back.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; goes through your inventory and gets &amp;lt;his/her&amp;gt; &amp;lt;item&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; goes through &amp;lt;character&amp;gt;&#039;s inventory and gets &amp;lt;his/her&amp;gt; &amp;lt;item&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}==Syntax==&lt;br /&gt;
*{{tt|SEARCH}}&lt;br /&gt;
: Searches the room for hidden characters, creatures, pathways, and items.&lt;br /&gt;
*{{tt|SEARCH &amp;lt;dead creature&amp;gt;}}&lt;br /&gt;
: Searches a dead creature for loot. This uses the default behavior of {{com|loot}}; use that command for more control over which kinds of loot to seek.&lt;br /&gt;
*{{tt|SEARCH &amp;lt;item&amp;gt;}}&lt;br /&gt;
: Searches an item for any special feature or contents that respond to this command. The result depends on the item.&lt;br /&gt;
*{{tt|SEARCH &amp;lt;character&amp;gt;}}&lt;br /&gt;
: Searches a character for items taken from your grave or dropped when you died. It does not reveal the character&#039;s inventory.&lt;br /&gt;
*{{tt|SEARCH &amp;lt;character&amp;gt; FOR &amp;lt;item&amp;gt;}}&lt;br /&gt;
: Attempts to recover a particular graverobbed item from a character.&lt;br /&gt;
*{{tt|SEARCH &amp;lt;gem pouch&amp;gt;}}&lt;br /&gt;
: Finds the most valuable gem in an untied [[Gem pouch|gem pouch]]. This requires a free hand.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* A room search has roundtime and may reveal hidden characters, creatures, paths, or items. The message after roundtime varies when something is found or nearly found.&lt;br /&gt;
* Searching a dead creature is equivalent to the default {{tt|GOODS}} mode of {{com|loot}}.&lt;br /&gt;
* Searching a character only attempts to recover items that belong to you under the [[Graverobbing]] system. Success is not guaranteed, and a free hand is required to receive a recovered item.&lt;br /&gt;
* Item searches can have item-specific requirements and messaging.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* {{com|hide}}&lt;br /&gt;
* {{com|loot}}&lt;br /&gt;
* [[Gem pouch]]&lt;br /&gt;
* [[Graverobbing]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Salute_command&amp;diff=695494</id>
		<title>Salute command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Salute_command&amp;diff=695494"/>
		<updated>2026-09-22T15:58:00Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|description=Role-playing command for rendering a military-style salute. It can be directed at yourself, another person, a creature, an object or a room feature, with optional styles and the use of a held weapon or shield.&lt;br /&gt;
|messaging=&#039;&#039;&#039;SALUTE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You raise your hand in a quick salute.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; raises &amp;lt;his/her&amp;gt; hand in a quick salute.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stand at attention.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; stands at attention.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE &amp;lt;target&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap to attention and hail &amp;lt;target&amp;gt; with a crisp hand salute.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; snaps to attention and hails you with a crisp hand salute.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; snaps to attention and hails &amp;lt;target&amp;gt; with a crisp hand salute.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE AWKWARD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You nearly jab yourself in the eye as you render an awkward salute.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; nearly jabs &amp;lt;himself/herself&amp;gt; in the eye as &amp;lt;he/she&amp;gt; renders an awkward salute.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE &amp;lt;target&amp;gt; AWKWARD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You render an awkward salute to &amp;lt;target&amp;gt;, nearly jabbing yourself in the eye with your thumb.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; renders you an awkward salute, nearly poking &amp;lt;his/her&amp;gt; eye out with &amp;lt;his/her&amp;gt; thumb.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; renders an awkward salute to &amp;lt;target&amp;gt;, nearly jabbing &amp;lt;himself/herself&amp;gt; in the eye with &amp;lt;his/her&amp;gt; thumb.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE CASUAL&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You raise two fingers to your brow in a quick hand salute.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; raises two fingers to &amp;lt;his/her&amp;gt; brow in a quick hand salute.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE &amp;lt;target&amp;gt; CASUAL&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You muster a quick hand salute to &amp;lt;target&amp;gt; by bringing two fingers to your brow.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; quickly salutes you by bringing two fingers to &amp;lt;his/her&amp;gt; brow.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; musters a quick hand salute to &amp;lt;target&amp;gt; by bringing two fingers to &amp;lt;his/her&amp;gt; brow.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE CRISP&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You click your heels together and render a crisp salute.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; clicks &amp;lt;his/her&amp;gt; heels together and renders a crisp salute.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE &amp;lt;target&amp;gt; CRISP&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You throw back your shoulders, standing at attention and, with a sharp click of your heels, render a crisp salute to &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; throws back &amp;lt;his/her&amp;gt; shoulders, snapping to attention and with a sharp click of &amp;lt;his/her&amp;gt; heels, renders you a crisp salute.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; throws back &amp;lt;his/her&amp;gt; shoulders, snapping to attention and with a sharp click of &amp;lt;his/her&amp;gt; heels, renders &amp;lt;target&amp;gt; a crisp salute.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE MOCKING&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Your lip curls in a slight sneer as you render a mocking salute.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt;&#039;s lip curls in a slight sneer as &amp;lt;he/she&amp;gt; renders a mocking salute.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE &amp;lt;target&amp;gt; MOCKING&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Your lip curls in a slight sneer as you render a mocking salute to &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt;&#039;s lip curls in a slight sneer as &amp;lt;he/she&amp;gt; renders a mocking salute to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt;&#039;s lip curls in a slight sneer as &amp;lt;he/she&amp;gt; renders a mocking salute to &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE REVERENT&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You place a hand on your chest and bow your head.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; places a hand on &amp;lt;his/her&amp;gt; chest and bows &amp;lt;his/her&amp;gt; head.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE &amp;lt;target&amp;gt; REVERENT&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You place a hand on your chest and bow your head to &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; places a hand on &amp;lt;his/her&amp;gt; chest and bows &amp;lt;his/her&amp;gt; head to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; raises a hand to &amp;lt;his/her&amp;gt; chest and bows &amp;lt;his/her&amp;gt; head to &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE RUDE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You thumb your nose at the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; thumbs &amp;lt;his/her&amp;gt; nose at the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE &amp;lt;target&amp;gt; RUDE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You thumb your nose at &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; thumbs &amp;lt;his/her&amp;gt; nose at you!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; thumbs &amp;lt;his/her&amp;gt; nose at &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}{{RTOC}}==Syntax==&lt;br /&gt;
*{{tt|SALUTE}}&lt;br /&gt;
: Render a quick salute.&lt;br /&gt;
*{{tt|SALUTE &amp;lt;style&amp;gt;}}&lt;br /&gt;
: Salute using one of the styles listed below.&lt;br /&gt;
*{{tt|SALUTE &amp;lt;target&amp;gt;}}&lt;br /&gt;
: Salute yourself, another person, a creature, an object or a room feature.&lt;br /&gt;
*{{tt|SALUTE &amp;lt;target&amp;gt; &amp;lt;style&amp;gt;}}&lt;br /&gt;
: Direct a styled salute at a target.&lt;br /&gt;
*{{tt|SALUTE &amp;lt;target&amp;gt; WITH MY &amp;lt;object&amp;gt;}}&lt;br /&gt;
: Salute a target using a weapon or shield you are holding.&lt;br /&gt;
*{{tt|SALUTE &amp;lt;target&amp;gt; WITH MY &amp;lt;object&amp;gt; &amp;lt;style&amp;gt;}}&lt;br /&gt;
: Direct a styled salute at a target using a held weapon or shield.&lt;br /&gt;
&lt;br /&gt;
The available styles are &amp;lt;tt&amp;gt;awkward&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;casual&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;crisp&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;mocking&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;reverent&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;rude&amp;lt;/tt&amp;gt;. The &amp;lt;tt&amp;gt;casual&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;rude&amp;lt;/tt&amp;gt; styles require a free hand.&lt;br /&gt;
&lt;br /&gt;
==Game Helpfile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
       SALUTE [EMOTE]&lt;br /&gt;
       SALUTE [TARGET] [EMOTE]&lt;br /&gt;
       SALUTE [TARGET] WITH MY [OBJECT]&lt;br /&gt;
       SALUTE [TARGET] WITH MY [OBJECT] [EMOTE]&lt;br /&gt;
&lt;br /&gt;
Emotes: awkward, casual*, crisp, mocking, reverent, rude*&lt;br /&gt;
   * - denotes an emote that requires a free hand&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saluting with a Weapon or Shield==&lt;br /&gt;
The bare, awkward, crisp, mocking and reverent forms have weapon and shield variants. To select a held weapon or shield, name it with &amp;lt;tt&amp;gt;WITH MY &amp;lt;object&amp;gt;&amp;lt;/tt&amp;gt;. Casual and rude salutes use a free hand rather than an item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE (weapon or shield in hand)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You raise your &amp;lt;weapon/shield&amp;gt; in a quick salute.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; raises &amp;lt;his/her&amp;gt; &amp;lt;weapon/shield&amp;gt; in a quick salute.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE &amp;lt;person&amp;gt; (weapon or shield in hand)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You pivot in &amp;lt;target&amp;gt;&#039;s direction and salute &amp;lt;him/her&amp;gt; with your &amp;lt;weapon/shield&amp;gt;, bringing the &amp;lt;weapon/shield&amp;gt; downwards in a precise, fluid movement.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; turns in your direction and salutes you with &amp;lt;his/her&amp;gt; &amp;lt;weapon/shield&amp;gt;, bringing the &amp;lt;weapon/shield&amp;gt; downwards in a precise, fluid movement.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; pivots in &amp;lt;target&amp;gt;&#039;s direction and salutes &amp;lt;him/her&amp;gt; with &amp;lt;his/her&amp;gt; &amp;lt;weapon/shield&amp;gt;, bringing the &amp;lt;weapon/shield&amp;gt; downwards in a precise, fluid movement.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE AWKWARD (weapon or shield in hand)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You raise your &amp;lt;weapon/shield&amp;gt; in an awkward salute and manage to nearly poke your eye out!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; raises &amp;lt;his/her&amp;gt; &amp;lt;weapon/shield&amp;gt; in an awkward salute and manages to nearly poke &amp;lt;his/her&amp;gt; eye out!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE &amp;lt;target&amp;gt; AWKWARD (weapon or shield in hand)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You raise your &amp;lt;weapon/shield&amp;gt; in an awkward salute to &amp;lt;target&amp;gt;, nearly poking your eye out!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; raises &amp;lt;his/her&amp;gt; &amp;lt;weapon/shield&amp;gt; in an awkward salute to you, nearly poking &amp;lt;his/her&amp;gt; eye out!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; raises &amp;lt;his/her&amp;gt; &amp;lt;weapon/shield&amp;gt; to &amp;lt;target&amp;gt; in an awkward salute, nearly poking &amp;lt;his/her&amp;gt; eye out!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE CRISP (weapon or shield in hand)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You click your heels together and render a crisp salute with your &amp;lt;weapon/shield&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; clicks &amp;lt;his/her&amp;gt; heels together and renders a crisp salute with &amp;lt;his/her&amp;gt; &amp;lt;weapon/shield&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE &amp;lt;target&amp;gt; CRISP (weapon or shield in hand)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You throw back your shoulders, standing at attention and, with a sharp click of your heels, raise your &amp;lt;weapon/shield&amp;gt; in a crisp salute to &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; throws back &amp;lt;his/her&amp;gt; shoulders, snapping to attention and with a sharp click of &amp;lt;his/her&amp;gt; heels, raises &amp;lt;his/her&amp;gt; &amp;lt;weapon/shield&amp;gt; to you in a crisp salute.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; throws back &amp;lt;his/her&amp;gt; shoulders, snapping to attention and with a sharp click of &amp;lt;his/her&amp;gt; heels, raises &amp;lt;his/her&amp;gt; &amp;lt;weapon/shield&amp;gt; in a crisp salute to &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE MOCKING (weapon or shield in hand)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Your lip curls in a slight sneer as you raise your &amp;lt;weapon/shield&amp;gt; in a mocking salute.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; curls &amp;lt;his/her&amp;gt; lip in a slight sneer as &amp;lt;he/she&amp;gt; raises &amp;lt;his/her&amp;gt; &amp;lt;weapon/shield&amp;gt; in a mocking salute.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE &amp;lt;target&amp;gt; MOCKING (weapon or shield in hand)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Your lip curls in a slight sneer as you raise your &amp;lt;weapon/shield&amp;gt; in a mocking salute to &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; curls &amp;lt;his/her&amp;gt; lip in a slight sneer as &amp;lt;he/she&amp;gt; raises &amp;lt;his/her&amp;gt; &amp;lt;weapon/shield&amp;gt; in a mocking salute to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; curls &amp;lt;his/her&amp;gt; lip in a slight sneer as &amp;lt;he/she&amp;gt; raises &amp;lt;his/her&amp;gt; &amp;lt;weapon/shield&amp;gt; in a mocking salute to &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE REVERENT (weapon or shield in hand)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You raise &amp;lt;weapon/shield&amp;gt; to your side and bow your head.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; raises &amp;lt;weapon/shield&amp;gt; to &amp;lt;his/her&amp;gt; side and bows &amp;lt;his/her&amp;gt; head.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SALUTE &amp;lt;target&amp;gt; REVERENT (weapon or shield in hand)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You raise &amp;lt;weapon/shield&amp;gt; to your side and bow your head to &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; raises &amp;lt;weapon/shield&amp;gt; to &amp;lt;his/her&amp;gt; side and bows &amp;lt;his/her&amp;gt; head to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; raises &amp;lt;weapon/shield&amp;gt; to &amp;lt;his/her&amp;gt; side and bows &amp;lt;his/her&amp;gt; head to &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Target Messaging==&lt;br /&gt;
Saluting yourself makes you stand at attention. Saluting a dead person or creature produces a gallant or crisp salute to the corpse, with wording that varies according to whether a weapon or shield and a style are used.&lt;br /&gt;
&lt;br /&gt;
==Restrictions==&lt;br /&gt;
* You must be alive, visible and standing.&lt;br /&gt;
* The command cannot be used in a silenced room.&lt;br /&gt;
* Severe injury can prevent you from saluting.&lt;br /&gt;
* You cannot salute a wearable object while wearing it.&lt;br /&gt;
* An item named after &amp;lt;tt&amp;gt;WITH MY&amp;lt;/tt&amp;gt; must be a weapon or shield held in one of your hands.&lt;br /&gt;
* If both hands are occupied by items other than weapons or shields, you cannot render a salute.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* {{com|bow}}&lt;br /&gt;
* {{com|curtsy}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=ROFL_command&amp;diff=695493</id>
		<title>ROFL command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=ROFL_command&amp;diff=695493"/>
		<updated>2026-09-22T15:56:58Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Performs the same action as ROLL LAUGH, making the character fall prone while laughing or roll with laughter if already lying down.&lt;br /&gt;
|messaging=&#039;&#039;&#039;ROFL (while standing, sitting, or kneeling)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You fall to the ground laughing hysterically!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; falls to the ground laughing hysterically!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROFL (while lying down)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You roll around on the ground laughing hysterically!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; rolls around on the ground laughing hysterically!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROFL (while hidden or invisible)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: But no one can see you!&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{tt|ROFL}}&lt;br /&gt;
:Performs the same action as {{com|roll|ROLL LAUGH}}. Extra words after the command are ignored.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ring_command&amp;diff=695492</id>
		<title>Ring command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ring_command&amp;diff=695492"/>
		<updated>2026-09-22T15:56:07Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Attempts to ring a named target. Bells and other scripted objects may respond with actions specific to the item or location.&lt;br /&gt;
|messaging=&#039;&#039;&#039;RING&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Ring what?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RING &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Ring &amp;lt;person&amp;gt;?  Are you nuts?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;No room message.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RING &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Ring yourself?  Are you nuts?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;No room message.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RING &amp;lt;creature&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Ring the &amp;lt;creature&amp;gt;?  Maybe you should stun it first.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RING &amp;lt;ordinary object&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Ring that?  Let&#039;s don&#039;t and say we did.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;No room message.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RING BELL&#039;&#039;&#039; (Carousel transfer bell)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You ring the bell.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; rings the bell, and the clerk has a few words with &amp;lt;him/her&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{tt|RING &amp;lt;target&amp;gt;}}&lt;br /&gt;
: Attempts to ring a person, creature or object. Most people and ordinary objects cannot be rung, while an object with its own behavior may produce a special result.&lt;br /&gt;
*{{tt|RING BELL}}&lt;br /&gt;
: Rings a bell in the room. The result depends on the particular bell and its location. At a Carousel service desk, it requests that vault belongings be transferred to that location; at some [[Lorethew Mentor Society]] locations, it calls for an available mentor.&lt;br /&gt;
&lt;br /&gt;
==Carousel transfer bell==&lt;br /&gt;
After the bell rings at a Carousel service desk, the clerk reports one of several results: the transfer has started, the belongings are already in transit, the belongings are already at that Carousel, or there is nothing to transfer. If the vault at that location is empty, the clerk may also say so before reporting that the belongings are already there. See [[Vaults#Transfers|Vault transfers]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Scripted objects can replace the generic refusal with their own messaging and mechanics. Some portable bells and chimes must be held or worn, while fixed bells may have location-specific uses.&lt;br /&gt;
*An unrecognized target gives &#039;&#039;What were you referring to?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Vaults]]&lt;br /&gt;
*[[Lorethew Mentor Society]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Retreat_command&amp;diff=695491</id>
		<title>Retreat command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Retreat_command&amp;diff=695491"/>
		<updated>2026-09-22T15:55:26Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=Yes&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|description=Stops an advance or attempts to move one combat range farther away from opponents. Retreating repeatedly imposes an accumulating penalty on melee and ranged attacks.&lt;br /&gt;
|messaging=&#039;&#039;&#039;RETREAT&#039;&#039;&#039; (while advancing)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stop advancing on &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; stops advancing on you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; stops advancing on &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RETREAT&#039;&#039;&#039; (from melee range)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You retreat back to pole range.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RETREAT&#039;&#039;&#039; (from pole range)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You retreat from combat.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RETREAT&#039;&#039;&#039; (failed attempt)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You try to back away from &amp;lt;target&amp;gt; but are unable to get away!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Roundtime: 3 secs.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RETREAT&#039;&#039;&#039; (already disengaged)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You are already as far away as you can get!&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{tt|RETREAT}}&lt;br /&gt;
: Stop advancing, or attempt to move one [[Combat#Combat Ranges|combat range]] farther away from the opponents engaging you.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
If you are advancing on a target, {{tt|RETREAT}} cancels the advance instead of changing your current range.&lt;br /&gt;
&lt;br /&gt;
Otherwise, each successful use moves you back one range: from melee to pole range, or from pole range out of combat. A failed attempt leaves you at the same range and incurs [[roundtime]]. You must be standing to retreat.&lt;br /&gt;
&lt;br /&gt;
Retreat success depends on your ability to disengage from the opponents facing you. [[Hindrance]] and [[Encumbrance|encumbrance]] make retreating harder, while your [[Evasion skill]], [[Reflex]] and [[Agility]] help determine whether you get away. Multiple opponents can also make retreating more difficult.&lt;br /&gt;
&lt;br /&gt;
Characters retreating while hidden receive the corresponding &#039;&#039;You sneak back out to pole range.&#039;&#039; or &#039;&#039;You sneak back out of combat.&#039;&#039; success message.&lt;br /&gt;
&lt;br /&gt;
==Retreat Penalty==&lt;br /&gt;
Retreating repeatedly within a short period imposes an accumulating offensive penalty, discouraging repeated ranged attacks while an opponent attempts to close to melee. The penalty affects both melee and ranged attacks.&lt;br /&gt;
&lt;br /&gt;
{{com|assess}} reports the penalty with one of the following lines:&lt;br /&gt;
*&#039;&#039;You appear to be having difficulty targeting melee attacks.&#039;&#039;&lt;br /&gt;
*&#039;&#039;You appear to be having difficulty targeting ranged attacks.&#039;&#039;&lt;br /&gt;
*&#039;&#039;You appear to be having difficulty targeting melee and ranged attacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{com|advance}}&lt;br /&gt;
*{{com|assess}}&lt;br /&gt;
*{{com|flee}}&lt;br /&gt;
*{{com|hangback}}&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Release_command&amp;diff=695490</id>
		<title>Release command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Release_command&amp;diff=695490"/>
		<updated>2026-09-22T15:54:51Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=Yes&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Ends selected magical effects and connections, releases held mana or a prepared spell, and provides a way for a dying character to relinquish life.&lt;br /&gt;
|messaging=&#039;&#039;&#039;RELEASE or RELEASE ALL (held mana and a prepared spell present)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You release all the streams you were concentrating on keeping localized around you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;You let your concentration lapse and feel the spell&#039;s energies dissipate.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RELEASE MANA (no mana held)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You aren&#039;t harnessing any mana.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RELEASE MANA (all held mana)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You release all the streams you were concentrating on keeping localized around you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RELEASE 1 MANA (some mana remains)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You deftly release one stream of energy, leaving &amp;lt;amount&amp;gt; localized around you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RELEASE &amp;lt;amount greater than 1&amp;gt; MANA (some mana remains)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You deftly release &amp;lt;amount&amp;gt; streams of energy, leaving &amp;lt;amount&amp;gt; localized around you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RELEASE &amp;lt;amount&amp;gt; MANA (amount is at least the mana held)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You don&#039;t have more than that many streams harnessed in the first place, so you simply release all of them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RELEASE SPELL (no spell prepared)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You aren&#039;t preparing a spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RELEASE CYCLIC (no cyclic active)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You have no cyclic spell active to release.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RELEASE &amp;lt;cambrinth item&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You release your connection with &amp;lt;item&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RELEASE SYMBIOSIS&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You release the &amp;lt;type&amp;gt; symbiosis.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RELEASE SCROLL &amp;lt;spell&amp;gt; (first attempt)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Are you sure you&#039;d like to forget the &amp;lt;spell&amp;gt; spell?  Re-enter this command again in 30 seconds if you&#039;re sure.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RELEASE SCROLL &amp;lt;spell&amp;gt; (confirmation)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You purge your mind of the &amp;lt;spell&amp;gt; spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invalid option&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Release what?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;#91;Check RELEASE HELP for more information.&amp;amp;#93;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}==Syntax==&lt;br /&gt;
===General options===&lt;br /&gt;
*{{tt|RELEASE}}&lt;br /&gt;
*{{tt|RELEASE ALL}}&lt;br /&gt;
:Releases all held mana, the spell being prepared, an active cyclic spell, and a cantrip being prepared. {{tt|TOGGLE RELEASE}} can make bare {{tt|RELEASE}} skip the active cyclic spell. Each effect produces its own result; effects that are not present may also produce separate messages.&lt;br /&gt;
*{{tt|RELEASE SPELL}}&lt;br /&gt;
:Releases only the spell being prepared.&lt;br /&gt;
*{{tt|RELEASE CYCLIC}}&lt;br /&gt;
:Ends the active cyclic spell. The success message depends on the spell.&lt;br /&gt;
*{{tt|RELEASE MANA}}&lt;br /&gt;
:Releases all held mana.&lt;br /&gt;
*{{tt|RELEASE &amp;lt;amount&amp;gt; MANA}}&lt;br /&gt;
:Releases the specified amount of held mana. If that amount equals or exceeds the amount held, all held mana is released.&lt;br /&gt;
*{{tt|RELEASE &amp;lt;spell&amp;gt;}}&lt;br /&gt;
:Ends the named releasable spell cast on yourself. The success message depends on the spell.&lt;br /&gt;
*{{tt|RELEASE SCROLL &amp;lt;spell&amp;gt;}}&lt;br /&gt;
:Forgets a spell memorized from an {{com|invoke|invoked}} scroll. Enter the command a second time within 30 seconds to confirm.&lt;br /&gt;
*{{tt|RELEASE CANTRIP}}&lt;br /&gt;
:Releases a cantrip being prepared.&lt;br /&gt;
*{{tt|RELEASE &amp;lt;cambrinth item&amp;gt;}}&lt;br /&gt;
:Releases the active mana connection to the specified cambrinth item. The item must be identified rather than using {{tt|CAMBRINTH}} as a general option.&lt;br /&gt;
*{{tt|RELEASE SYMBIOSIS}}&lt;br /&gt;
:Releases an active symbiosis or forgets a learned symbiosis, returning spell preparation to the default Chaos symbiosis.&lt;br /&gt;
*{{tt|RELEASE SPECIAL}}&lt;br /&gt;
:Releases effects from the Hollow Eve 2015 painted mask.&lt;br /&gt;
*{{tt|RELEASE LIFE}}&lt;br /&gt;
:While dying, relinquishes your hold on life and allows death to occur.&lt;br /&gt;
*{{tt|RELEASE HELP}}&lt;br /&gt;
:Displays the options available to your character.&lt;br /&gt;
&lt;br /&gt;
===Moon Mage options===&lt;br /&gt;
*{{tt|RELEASE GAZE}}&lt;br /&gt;
:Ends Distant Gaze.&lt;br /&gt;
*{{tt|RELEASE LINK}}&lt;br /&gt;
:Ends a Seer&#039;s Sense link to another person.&lt;br /&gt;
*{{tt|RELEASE SERVANT}}&lt;br /&gt;
:Dismisses your Shadow Servant.&lt;br /&gt;
*{{tt|RELEASE SHADOWLING}}&lt;br /&gt;
:Dismisses your Shadowling.&lt;br /&gt;
*{{tt|RELEASE MOONBEAM [type]}}&lt;br /&gt;
:Unfocuses all focused moonbeams, or only the specified type of moonbeam.&lt;br /&gt;
*{{tt|RELEASE SLIVERS}}&lt;br /&gt;
:Dismisses all slivers orbiting you.&lt;br /&gt;
&lt;br /&gt;
===Cleric options===&lt;br /&gt;
*{{tt|RELEASE ORB}}&lt;br /&gt;
:Releases an Osrel Meraud orb.&lt;br /&gt;
*{{tt|RELEASE VIGIL &amp;lt;person&amp;gt;}}&lt;br /&gt;
:Releases Vigil links associated with the specified person.&lt;br /&gt;
*{{tt|RELEASE SHIELD}}&lt;br /&gt;
:Ends Shield of Light.&lt;br /&gt;
&lt;br /&gt;
===Warrior Mage options===&lt;br /&gt;
*{{tt|RELEASE CANTRIP}}&lt;br /&gt;
:Releases a cantrip being prepared.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The bare command and {{tt|RELEASE ALL}} process several independent effects. Their output is a sequence of effect-specific messages rather than a single general success message.&lt;br /&gt;
*Named spells and cyclic spells use their own expiration messaging when successfully released.&lt;br /&gt;
*{{tt|RELEASE &amp;lt;cambrinth item&amp;gt;}} acts only on the specified active link; it does not release held mana.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{com|prepare}}&lt;br /&gt;
*{{com|harness}}&lt;br /&gt;
*{{com|mana}}&lt;br /&gt;
*{{com|cast}}&lt;br /&gt;
*{{com|target}}&lt;br /&gt;
*{{com|toggle}} (specifically {{tt|TOGGLE RELEASE}})&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Reflex_command&amp;diff=695489</id>
		<title>Reflex command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Reflex_command&amp;diff=695489"/>
		<updated>2026-09-22T15:54:20Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Displays your base Reflex, the TDP cost to raise it by one point, your available TDPs and a summary of the attribute&#039;s uses.&lt;br /&gt;
|messaging=&#039;&#039;&#039;REFLEX&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Your base Reflex is &amp;lt;number written out&amp;gt; (&amp;lt;number&amp;gt;).&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;It will cost you &amp;lt;number&amp;gt; TDPs to raise your Reflex from &amp;lt;number&amp;gt; to &amp;lt;number&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;Reflex improves your skill at evading.  It contributes to defensive Reflex contests, among other things.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;You currently have &amp;lt;number&amp;gt; TDPs available.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;Use INFO to view all your statistics at once.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{tt|REFLEX}}&lt;br /&gt;
: Displays information about your Reflex and the cost of raising it by one point.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Reflex (stat)]]&lt;br /&gt;
* [[Attributes]]&lt;br /&gt;
* {{com|info}}&lt;br /&gt;
* {{com|tdp}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Recite_command&amp;diff=695488</id>
		<title>Recite command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Recite_command&amp;diff=695488"/>
		<updated>2026-09-22T15:53:58Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|description=Recites one or more lines of text aloud, with semicolons separating the lines.&lt;br /&gt;
|messaging=&#039;&#039;&#039;RECITE &amp;lt;text&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You recite:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;&amp;lt;text&amp;gt;&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; recites:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;&amp;lt;text&amp;gt;&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RECITE &amp;lt;line 1&amp;gt;;&amp;lt;line 2&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You recite:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;&amp;lt;line 1&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;line 2&amp;gt;&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; recites:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;&amp;lt;line 1&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;line 2&amp;gt;&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RECITE &amp;lt;text&amp;gt; (while hidden or invisible)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You recite:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;&amp;lt;text&amp;gt;&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: You hear a voice recite from the shadows:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;&amp;lt;text&amp;gt;&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{tt|RECITE &amp;lt;text&amp;gt;}}&lt;br /&gt;
:Recites the supplied text aloud. Separate lines with semicolons.&lt;br /&gt;
&lt;br /&gt;
Unlike {{com|sing}}, RECITE does not accept an emote such as &amp;quot;wistfully&amp;quot; or &amp;quot;angrily&amp;quot; to alter the delivery.&lt;br /&gt;
&lt;br /&gt;
==Game Helpfile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You can recite by using the RECITE command followed by your verses.&lt;br /&gt;
  Separate each verse line by a semicolon.  For example:&lt;br /&gt;
&lt;br /&gt;
  RECITE Come O human child;To the wood and waters wild...&lt;br /&gt;
&lt;br /&gt;
                              ** NOTE: **&lt;br /&gt;
&lt;br /&gt;
This command should not be used to attract attention, and using it&lt;br /&gt;
 solely for that is considered abuse of it.  An example of abuse&lt;br /&gt;
 is to RECITE that you are selling a sword, or that you have&lt;br /&gt;
 injuries needing tending.  Use of RECITE in this manner is&lt;br /&gt;
 considered disruptive to the DragonRealms RolePlaying environment.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage Notes==&lt;br /&gt;
*A long recital is cut short when the speaker runs out of air. The speaker sees &amp;lt;tt&amp;gt;You just can&#039;t recite that many verses without stopping for air!&amp;lt;/tt&amp;gt;&lt;br /&gt;
*In clients that treat semicolons as command separators, escape each semicolon according to the client&#039;s syntax. In Genie, place a backslash before each semicolon, such as &amp;lt;tt&amp;gt;first line\;second line&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
RECITE Phelim, give me strength for my righteous vengeance;Chadatru, guide my sword to swing in justice;Everild, give me the power to conquer my enemies;Truffenyi, let me not lose sight of compassion and mercy;Else, I will become like those I despise;Urrem&#039;tier, receive into your fetid grasp these wicked souls;May Tamsine&#039;s realms never know their evil ways again&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{com|chant}}&lt;br /&gt;
*{{com|intone}}&lt;br /&gt;
*{{com|language}}&lt;br /&gt;
*{{com|sing}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Queue_command&amp;diff=695487</id>
		<title>Queue command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Queue_command&amp;diff=695487"/>
		<updated>2026-09-22T15:52:38Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Shows the number of pending referrals, premium assists, assists, and free assists in the queues used to speak with a Game Master or Game Host.&lt;br /&gt;
|messaging=&#039;&#039;&#039;QUEUE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Referrals pending: &amp;lt;number&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;Premium assists pending: &amp;lt;number&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;Assists pending: &amp;lt;number&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;Free assists pending: &amp;lt;number&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{tt|QUEUE}}&lt;br /&gt;
: Shows the current totals for pending referrals, premium assists, assists, and free assists.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;gt;queue&lt;br /&gt;
&lt;br /&gt;
Referrals pending: 0.&lt;br /&gt;
Premium assists pending: 0.&lt;br /&gt;
Assists pending: 0.&lt;br /&gt;
Free assists pending: 0.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The assist queues are used to request help from a Game Master or Game Host. The reported numbers are the total number of entries in each queue, not your personal position. The zeroes above are only an example. Use {{tt|ASSIST POSITION}} to check your place in the assist queue.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* {{com|assist}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Prepare_command&amp;diff=695486</id>
		<title>Prepare command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Prepare_command&amp;diff=695486"/>
		<updated>2026-09-22T15:52:02Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=Yes&lt;br /&gt;
|settings=Yes&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Begins preparing a known spell with a specified amount of mana, or manages spell-preparation messaging.&lt;br /&gt;
|messaging=&#039;&#039;&#039;PREPARE &amp;lt;spell&amp;gt; &amp;lt;mana&amp;gt; — below the spell&#039;s minimum&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Since you&#039;re not feeding enough power into the spell pattern to make it coherent, you quickly work your way to the minimum required.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PREPARE &amp;lt;spell&amp;gt; &amp;lt;mana&amp;gt; — above the spell&#039;s maximum&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Since you&#039;re attempting to feed more power into the spell pattern than it is capable of utilizing, you quickly work your way down to its maximal potential.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PREPARE &amp;lt;spell&amp;gt; &amp;lt;mana&amp;gt; — insufficient attunement&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You feel intense strain as you try to manipulate the mana streams to form this pattern, and you are not certain that you will have enough mental stamina to complete it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PREPARE &amp;lt;unknown spell&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You have no idea how to cast that spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PREPARE while already preparing&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You are already preparing the &amp;lt;spell&amp;gt; spell!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PREPARE after preparation is complete&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You have already fully prepared the &amp;lt;spell&amp;gt; spell!&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}==Syntax==&lt;br /&gt;
*{{tt|PREPARE &amp;lt;spell name or abbreviation&amp;gt; [mana amount]}}&lt;br /&gt;
:Begins preparing a known spell. A full spell name or its abbreviation may be used. If the mana amount is omitted or below the spell&#039;s minimum, the spell is prepared at its minimum; an amount above its maximum is reduced to that maximum.&lt;br /&gt;
*{{tt|PREPARE /HIDE}}&lt;br /&gt;
:Toggles attempts to conceal preparation messaging from observers. The forward slash is required.&lt;br /&gt;
*{{tt|PREPARE /LIST}}&lt;br /&gt;
:Lists available spell-preparation messaging and its feat requirements. This and the other special-preparation options are available only to characters who have alternate preparations.&lt;br /&gt;
*{{tt|PREPARE /SHIFT}}&lt;br /&gt;
:Cycles among available special preparation messages.&lt;br /&gt;
*{{tt|PREPARE /DEFAULT}}&lt;br /&gt;
:Toggles between the guild default and the selected special preparation message.&lt;br /&gt;
*{{tt|PREPARE /CLEAR}}&lt;br /&gt;
:Displays a warning for deleting the selected special preparation.&lt;br /&gt;
*{{tt|PREPARE /CLEAR CONFIRM}}&lt;br /&gt;
:Permanently deletes the selected special preparation. The default preparation cannot be deleted.&lt;br /&gt;
*{{tt|PREPARE /HELP}}&lt;br /&gt;
:Displays command usage. Using {{tt|PREPARE}} without arguments displays the same usage information.&lt;br /&gt;
&lt;br /&gt;
==Game Helpfile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
Prepare a spell by name or abbreviation followed by a numerical amount.  For example:&lt;br /&gt;
    PREPARE FIRE SHARDS 1&lt;br /&gt;
    PREP FS 1&lt;br /&gt;
&lt;br /&gt;
Use the SPELLS verb to see what spells you know.&lt;br /&gt;
For targeted spells, see TARGET HELP.&lt;br /&gt;
&lt;br /&gt;
    PREPARE /HIDE     -- Allows you to try to hide your preparing messaging from others.&lt;br /&gt;
&lt;br /&gt;
The forward slash(/) is required.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Characters with alternate preparations also see:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You may also be able to use different messaging when preparing a spell.&lt;br /&gt;
&lt;br /&gt;
    PREPARE /LIST     -- Lists out all available messaging you can use.  You can have&lt;br /&gt;
                         up to three special preps, not counting your default.&lt;br /&gt;
    PREPARE /SHIFT    -- Toggles through your available messaging.&lt;br /&gt;
    PREPARE /DEFAULT  -- Toggles &#039;off&#039; or &#039;on&#039; your default prep messaging.&lt;br /&gt;
    PREPARE /CLEAR    -- Clears your currently set messaging.  Note that you can not&lt;br /&gt;
                         erase your default settings.  Using this will *erase* your&lt;br /&gt;
                         chosen special prep message.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The mana amount supplied to {{tt|PREPARE}} is the mana placed directly into the spell pattern. Mana supplied afterward through {{com|harness}} or invoked [[cambrinth]] is added when the spell is cast.&lt;br /&gt;
*Preparing with insufficient attunement produces the strain warning but still begins the preparation. It does not mean that the requested amount exceeded the spell&#039;s maximum.&lt;br /&gt;
*{{tt|PREPARE /HIDE}} uses a skill contest; concealment is not automatic merely because the option is enabled. It adds three seconds to preparation time unless the caster knows the [[Magical feats|Silent Preparation]] feat. Preparing while hidden or invisible automatically attempts concealment regardless of this setting.&lt;br /&gt;
*Preparation messaging varies with the caster&#039;s guild, selected special preparation and spell. See [[Spell preparation]] for known message sets.&lt;br /&gt;
*Targeted spells are handled with {{com|target}}; most targeted spells do not require a separate {{tt|PREPARE}} command.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{com|cast}}&lt;br /&gt;
*{{com|discern}}&lt;br /&gt;
*{{com|harness}}&lt;br /&gt;
*{{com|mana}}&lt;br /&gt;
*{{com|charge}}&lt;br /&gt;
*{{com|focus}}&lt;br /&gt;
*{{com|invoke}}&lt;br /&gt;
*{{com|release}}&lt;br /&gt;
*[[Spell preparation]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Open_command&amp;diff=695485</id>
		<title>Open command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Open_command&amp;diff=695485"/>
		<updated>2026-09-22T15:50:50Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Opens a container or portal.&lt;br /&gt;
|messaging=&#039;&#039;&#039;OPEN &amp;lt;carried container&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You open your &amp;lt;container&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; opens &amp;lt;his/her&amp;gt; &amp;lt;container&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPEN &amp;lt;container/portal&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You open &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; opens &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPEN &amp;lt;already open target&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: That is already open.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPEN &amp;lt;locked target&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: It is locked.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;or&#039;&#039;: You rattle the handle to &amp;lt;portal&amp;gt;.  It&#039;s locked.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;or&#039;&#039;: You rattle the handle on &amp;lt;container&amp;gt;  It appears to be locked.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPEN&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: What do you want to open?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPEN &amp;lt;invalid target&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You can&#039;t open that!&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{tt|OPEN &amp;lt;object&amp;gt;}}&lt;br /&gt;
: Opens a container or portal.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The observer messages above describe a visible character opening the object.&lt;br /&gt;
* An object that is already open gives &amp;quot;That is already open.&amp;quot;&lt;br /&gt;
* A locked, latched, barred or chained object must have the relevant fastening released before it can be opened.&lt;br /&gt;
* A linked portal may refuse to open with &amp;quot;It won&#039;t budge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* {{com|close}}&lt;br /&gt;
* {{com|unlatch}}&lt;br /&gt;
* {{com|unlock}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mana_command&amp;diff=695484</id>
		<title>Mana command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mana_command&amp;diff=695484"/>
		<updated>2026-09-22T15:50:14Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=Yes&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Displays your harness ability, personal attunement, held mana and current harness-message setting, even while you are in roundtime.&lt;br /&gt;
|messaging=&#039;&#039;&#039;MANA (no mana held; HARNESS QUIET set)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You are &amp;lt;ability&amp;gt; harnessing mana.&amp;lt;br /&amp;gt;&lt;br /&gt;
You currently have &amp;lt;attunement&amp;gt; to the streams of mana.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are holding no mana in localized streams around you.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are receiving no harness messages (HARNESS QUIET is set).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MANA (mana held; HARNESS VERBOSE set)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You are &amp;lt;ability&amp;gt; harnessing mana.&amp;lt;br /&amp;gt;&lt;br /&gt;
You currently have &amp;lt;attunement&amp;gt; to the streams of mana.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are currently holding &amp;lt;amount&amp;gt; of mana in localized streams around you.&amp;lt;br /&amp;gt;&lt;br /&gt;
Attunement: &amp;amp;#91;0%&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;50%&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;100%&amp;amp;#93;&amp;lt;br /&amp;gt;&lt;br /&gt;
You are receiving full harness messages (HARNESS VERBOSE is set).&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{tt|MANA}}&lt;br /&gt;
:Displays your harness ability, current personal attunement, mana held in localized streams and harness-message setting. When {{tt|HARNESS WARN}} or {{tt|HARNESS VERBOSE}} is set, the display also includes an ASCII attunement graph.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*{{tt|MANA}} can be used during roundtime.&lt;br /&gt;
*The attunement line and graph describe your personal reserve. Use {{com|perceive}} to assess the mana available in the room.&lt;br /&gt;
*The graph and its associated messages are controlled with {{tt|HARNESS QUIET}}, {{tt|HARNESS WARN}} and {{tt|HARNESS VERBOSE}}; these are options of the {{com|harness}} command.&lt;br /&gt;
*The former Bard-only {{tt|MANA SONG &amp;lt;amount&amp;gt;}} setting is no longer available.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Attunement]]&lt;br /&gt;
*{{com|harness}}&lt;br /&gt;
*{{com|perceive}}&lt;br /&gt;
*{{com|prepare}}&lt;br /&gt;
*{{com|cast}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lower_command&amp;diff=695483</id>
		<title>Lower command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lower_command&amp;diff=695483"/>
		<updated>2026-09-22T15:49:31Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Lowers a held weapon as a role-playing action, or places a held item in the at-feet inventory slot when used with GROUND. Some items define their own special LOWER behavior.&lt;br /&gt;
|messaging=&#039;&#039;&#039;LOWER &amp;lt;weapon&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You lower your &amp;lt;weapon&amp;gt;, relaxing your guard.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; lowers &amp;lt;his/her&amp;gt; &amp;lt;weapon&amp;gt;, relaxing &amp;lt;his/her&amp;gt; guard.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOWER &amp;lt;item&amp;gt; TO GROUND&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You lower the &amp;lt;item&amp;gt; and place it on the ground at your feet.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOWER GROUND &amp;amp;#91;RIGHT/LEFT&amp;amp;#93;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You lower the &amp;lt;item&amp;gt; and place it on the ground at your feet.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOWER &amp;lt;instrument&amp;gt; (item-specific)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You gently lower your &amp;lt;instrument&amp;gt; to the ground.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; gently sets &amp;lt;his/her&amp;gt; &amp;lt;instrument&amp;gt; to the ground.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failures&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: What did you want to lower?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You aren&#039;t holding the &amp;lt;item&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: There is no point in lowering &amp;lt;item&amp;gt;, since it isn&#039;t very threatening.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: But you aren&#039;t holding anything in your &amp;lt;hand&amp;gt; hand!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You find the area at your feet is too cluttered for that!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You go to lower the &amp;lt;item&amp;gt;, and find the area near your feet is too cluttered!&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}==Syntax==&lt;br /&gt;
*{{tt|LOWER}} &#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&lt;br /&gt;
: Lowers a held weapon, relaxing your guard without releasing it.&lt;br /&gt;
*{{tt|LOWER}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|GROUND}}&lt;br /&gt;
*{{tt|LOWER}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|TO GROUND}}&lt;br /&gt;
: Places the specified held item in your [[Inventory (concept)#At_Feet_Slot|at-feet inventory slot]].&lt;br /&gt;
*{{tt|LOWER GROUND}}&lt;br /&gt;
: Places the item in your right hand at your feet.&lt;br /&gt;
*{{tt|LOWER GROUND RIGHT/LEFT}}&lt;br /&gt;
: Places the item in the indicated hand at your feet.&lt;br /&gt;
&lt;br /&gt;
==Game Helpfile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
       LOWER [WEAPON]&lt;br /&gt;
       LOWER GROUND            - places item in right hand at your feet&lt;br /&gt;
       LOWER GROUND RIGHT/LEFT - place item in indicated hand at your feet&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The at-feet slot can hold up to 15 items. An attempt to place another item there fails with a clutter message.&lt;br /&gt;
* Bare {{tt|LOWER &amp;lt;item&amp;gt;}} does not normally place an ordinary non-weapon item at your feet. Some items, including musical instruments, provide their own LOWER behavior that may set the item gently on the room ground instead.&lt;br /&gt;
* Gentle placement can protect fragile items that would be damaged by {{com|drop}}. The supported behavior depends on the item.&lt;br /&gt;
* Items placed at your feet remain associated with your character rather than becoming ordinary room inventory.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{com|drop}}&lt;br /&gt;
*{{com|put}}&lt;br /&gt;
*{{com|lift}}&lt;br /&gt;
*[[Inventory (concept)#At_Feet_Slot|At-feet inventory slot]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lock_command&amp;diff=695482</id>
		<title>Lock command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lock_command&amp;diff=695482"/>
		<updated>2026-09-22T15:47:56Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Secures a closed door, window, container or other lockable object, sometimes with a matching key.&lt;br /&gt;
|messaging=&#039;&#039;&#039;LOCK &amp;lt;target&amp;gt; WITH &amp;lt;key&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You hear a sharp metallic &amp;quot;snap&amp;quot; as you turn the key.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOCK &amp;lt;keyless door&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You lock the &amp;lt;door&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; locks the &amp;lt;door&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOCK &amp;lt;buttoned container&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You securely button your &amp;lt;container&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; securely buttons &amp;lt;his/her&amp;gt; &amp;lt;container&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOCK &amp;lt;open target&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You might want to close it first.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOCK &amp;lt;already locked target&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: That&#039;s already locked.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;or&#039;&#039;: That appears to be locked already.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;or, for a keyless door&#039;&#039;: It&#039;s already locked.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOCK &amp;lt;target&amp;gt; WITH &amp;lt;wrong key&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: It doesn&#039;t fit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;or&#039;&#039;: The key doesn&#039;t seem to fit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOCK &amp;lt;target&amp;gt; WITH &amp;lt;key not held&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: But you&#039;re not holding the &amp;lt;key&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{tt|LOCK &amp;lt;object&amp;gt;}}&lt;br /&gt;
: Locks an object that has keyless or object-specific locking behavior.&lt;br /&gt;
*{{tt|LOCK &amp;lt;object&amp;gt; WITH &amp;lt;key&amp;gt;}}&lt;br /&gt;
: Locks a closed object with a matching key held in either hand.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The object must be closed before it can be locked.&lt;br /&gt;
* When a keyless linked door is locked, its other side is locked as well and a person there hears a soft click.&lt;br /&gt;
* Some objects use custom behavior and messaging. For example, certain containers lock by being buttoned closed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* {{com|close}}&lt;br /&gt;
* {{com|unlock}}&lt;br /&gt;
* {{com|latch}}&lt;br /&gt;
* {{com|pick}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lob_command&amp;diff=695481</id>
		<title>Lob command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lob_command&amp;diff=695481"/>
		<updated>2026-09-22T15:47:27Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=Yes&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|description=Lobs a held weapon at a creature or player. LOB is a fast, lightly damaging attack that never lodges the weapon.&lt;br /&gt;
|messaging=&#039;&#039;&#039;LOB&#039;&#039;&#039; &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: &amp;lt;Opening description&amp;gt;, you lob &amp;lt;weapon&amp;gt; at &amp;lt;target&amp;gt;. &amp;lt;Target&amp;gt; &amp;lt;defense result&amp;gt;. &amp;lt;Weapon&amp;gt; lands &amp;lt;hit result&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOB&#039;&#039;&#039; &#039;&#039;(weapon does not lodge)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: The &amp;lt;weapon&amp;gt; lands at your feet!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOB&#039;&#039;&#039; &#039;&#039;(no weapon selected)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: What are you trying to lob?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOB&#039;&#039;&#039; &#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039; &#039;&#039;&#039;AT&#039;&#039;&#039; &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039; &#039;&#039;(weapon is not held)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You must hold the &amp;lt;weapon&amp;gt; in order to lob it.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;{{tt|lob}} command&#039;&#039;&#039; is one of the three standard thrown-weapon attacks. Unlike {{com|throw}} and {{com|hurl}}, it never lodges the thrown weapon in its target. LOB is the quickest and least accurate of the three. {{tt|THROW}} is intermediate, while {{tt|HURL}} favors damage and accuracy at the cost of longer roundtime.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{tt|LOB}}&lt;br /&gt;
: Lob the weapon in the right hand at the creature currently being faced, or at the next eligible creature if none is being faced.&lt;br /&gt;
*{{tt|LOB &amp;lt;target&amp;gt;}}&lt;br /&gt;
: Lob the weapon in the right hand at the named creature or player.&lt;br /&gt;
*{{tt|LOB LEFT}}&lt;br /&gt;
: Lob the weapon in the left hand at the current or default target.&lt;br /&gt;
*{{tt|LOB LEFT &amp;lt;target&amp;gt;}}&lt;br /&gt;
: Lob the weapon in the left hand at the named creature or player.&lt;br /&gt;
*{{tt|LOB &amp;lt;item&amp;gt; AT &amp;lt;target&amp;gt;}}&lt;br /&gt;
: Lob the named held item at the specified creature or player.&lt;br /&gt;
*{{tt|LOB HELP}}&lt;br /&gt;
: Display the command&#039;s basic help.&lt;br /&gt;
&lt;br /&gt;
==Game Helpfile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The LOB verb allows you to lob items and is primarily used in combat.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
LOB - will default to the creature currently being faced&lt;br /&gt;
LOB &amp;lt;ITEM&amp;gt; AT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Related (combat) verbs: ATTACK, THRUST, LUNGE, SLICE, SWING, CHOP, BASH&lt;br /&gt;
 SWEEP, JAB, DRAW, SLAM, PUMMEL, PUNCH, CLAW, GOUGE, KICK, KNEE, ELBOW&lt;br /&gt;
 SLAP, BITE, BUTT and MANEUVER&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
The item selected for the attack must be held and suitable for throwing. Dedicated [[Light Thrown skill|Light Thrown]] and [[Heavy Thrown skill|Heavy Thrown]] weapons are best suited to the attack, but many other weapons and objects can be thrown as improvised weapons. Trying to lob an ordinary room object instead of a creature or player is refused.&lt;br /&gt;
&lt;br /&gt;
{{tt|LOB}} can attack from either hand. The right hand is used by default; add {{tt|LEFT}} immediately after the command to use the left hand and train [[Offhand Weapon skill]] along with the applicable thrown-weapon skill.&lt;br /&gt;
&lt;br /&gt;
The attack itself produces variable combat text for its opening description, defense result, hit, balance and position. A completed attack also produces a bracketed &amp;lt;tt&amp;gt;&amp;amp;#91;Roundtime &amp;lt;n&amp;gt; sec.&amp;amp;#93;&amp;lt;/tt&amp;gt; line. Its roundtime depends on the weapon and current combat effects.&lt;br /&gt;
&lt;br /&gt;
==Failure Messages==&lt;br /&gt;
* &#039;&#039;What are you trying to lob?&#039;&#039; — no weapon was selected.&lt;br /&gt;
* &#039;&#039;At what are you trying to lob your &amp;lt;weapon&amp;gt;?&#039;&#039; — no valid target was selected.&lt;br /&gt;
* &#039;&#039;You need a free hand to lob the &amp;lt;weapon&amp;gt;.&#039;&#039; — a two-handed weapon cannot be used because both hands are occupied.&lt;br /&gt;
* &#039;&#039;You must hold the &amp;lt;weapon&amp;gt; in order to lob it.&#039;&#039; — the named weapon is not in either hand.&lt;br /&gt;
* &#039;&#039;The &amp;lt;weapon&amp;gt; is stuck to your hand like glue.&#039;&#039; — the weapon is cursed and cannot be released.&lt;br /&gt;
* &#039;&#039;Perhaps you should find a suitable throwing weapon first.&#039;&#039; — the held item cannot be used as a thrown or improvised weapon.&lt;br /&gt;
* &#039;&#039;That would be a neat trick.&#039;&#039; — the weapon was also named as the target.&lt;br /&gt;
* &#039;&#039;Attacking an object?&#039;&#039; — the selected target is an ordinary object rather than a creature or player.&lt;br /&gt;
* &#039;&#039;You want to hit yourself in the foot?&#039;&#039; — you named yourself as the target.&lt;br /&gt;
* &#039;&#039;Oddly, some sort of resistance prevents you from attacking &amp;lt;target&amp;gt;.&#039;&#039; — the target cannot currently be attacked.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* {{com|throw}}&lt;br /&gt;
* {{com|hurl}}&lt;br /&gt;
* {{com|attack}}&lt;br /&gt;
* [[Combat maneuvers#Throwing_Maneuvers|Combat maneuvers]]&lt;br /&gt;
* [[Light Thrown skill]]&lt;br /&gt;
* [[Heavy Thrown skill]]&lt;br /&gt;
* [[Offhand Weapon skill]]&lt;br /&gt;
* [[Roundtime]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Light_command&amp;diff=695480</id>
		<title>Light command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Light_command&amp;diff=695480"/>
		<updated>2026-09-22T15:46:26Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Sets a flammable object or substance on fire, usually with flint and a metal striker or with another burning object.&lt;br /&gt;
|messaging=&#039;&#039;&#039;LIGHT &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; WITH &#039;&#039;&amp;lt;flint&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You strike &#039;&#039;&amp;lt;flint&amp;gt;&#039;&#039; against &#039;&#039;&amp;lt;metal object&amp;gt;&#039;&#039;, causing a shower of sparks over &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; which smolders, then bursts into flames.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; strikes &#039;&#039;&amp;lt;flint&amp;gt;&#039;&#039; against &#039;&#039;&amp;lt;metal object&amp;gt;&#039;&#039;, causing a shower of sparks over &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; which smolders, then bursts into flames.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIGHT &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; WITH &#039;&#039;&amp;lt;burning object&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You light &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; with &#039;&#039;&amp;lt;burning object&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; lights &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; with &#039;&#039;&amp;lt;burning object&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIGHT &#039;&#039;&amp;lt;match&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You strike &#039;&#039;&amp;lt;match&amp;gt;&#039;&#039; against something rough and it flares to life.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Already lit&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: But the &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; is already lit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed attempts&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You strike &#039;&#039;&amp;lt;flint&amp;gt;&#039;&#039; against &#039;&#039;&amp;lt;metal object&amp;gt;&#039;&#039;, causing a shower of sparks over &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039;, but nothing happens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You wave the &#039;&#039;&amp;lt;flint&amp;gt;&#039;&#039; over the &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; but nothing happens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You strike &#039;&#039;&amp;lt;flint&amp;gt;&#039;&#039; against &#039;&#039;&amp;lt;nonmetal object&amp;gt;&#039;&#039;, but nothing happens.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}==Syntax==&lt;br /&gt;
*{{tt|LIGHT}} &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; {{tt|WITH}} &#039;&#039;&amp;lt;flint or similar item&amp;gt;&#039;&#039;&lt;br /&gt;
: Attempts to light the object with the named item.&lt;br /&gt;
*{{tt|LIGHT}} &#039;&#039;&amp;lt;match&amp;gt;&#039;&#039;&lt;br /&gt;
: Strikes a held match against something rough.&lt;br /&gt;
*{{tt|LIGHT HELP}}&lt;br /&gt;
: Displays the command&#039;s in-game help.&lt;br /&gt;
&lt;br /&gt;
==Game Helpfile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Verb information for verb &amp;quot;light&amp;quot;:&lt;br /&gt;
Syntax:   LIGHT &amp;lt;object&amp;gt; WITH &amp;lt;flint, or similar&amp;gt;&lt;br /&gt;
 You try to light &amp;lt;object&amp;gt; on fire. Used with pipes, charcoal, torches, etc.&lt;br /&gt;
 Usually requires flint in one hand and a tinderbox or steel weapon in the other.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* When using flint, hold the flint in one hand and a metal object in the other. The flammable object may be on the ground or at your feet. Some objects can be lit inside an open container, but others refuse to light inside a container because it might catch fire.&lt;br /&gt;
* Some attempts to produce sparks may fail without lighting the object. Trying again can succeed.&lt;br /&gt;
* An object cannot normally be lit while it is worn or inside a closed container.&lt;br /&gt;
* Oil lamps and lanterns are lit by targeting their [[Fuel oil|oil]], such as {{tt|LIGHT OIL IN LANTERN WITH FLINT}}.&lt;br /&gt;
* A [[Lighter|lighter]] uses {{com|point}} rather than {{tt|LIGHT}}: {{tt|POINT LIGHTER AT &amp;lt;object&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{com|snuff}}&lt;br /&gt;
*{{com|lower}}&lt;br /&gt;
*[[Light source]]&lt;br /&gt;
*[[Lighter]]&lt;br /&gt;
*[[:Category:Flints|Flints]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lie_command&amp;diff=695479</id>
		<title>Lie command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lie_command&amp;diff=695479"/>
		<updated>2026-09-22T15:45:53Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Moves you into a prone position, with location- or furniture-specific variations where supported.&lt;br /&gt;
|messaging=&#039;&#039;&#039;LIE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You lie down.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; lies down.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIE&#039;&#039;&#039; (already prone)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You are already lying down.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIE &amp;lt;surface&amp;gt;&#039;&#039;&#039; (supported furniture or fixture)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You lie down on &amp;lt;surface&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; lies down on &amp;lt;surface&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIE&#039;&#039;&#039; (no room)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: There&#039;s no room to lie down here.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}==Syntax==&lt;br /&gt;
*{{tt|LIE}}&lt;br /&gt;
:Lie down and become prone.&lt;br /&gt;
*{{tt|LIE DOWN}}&lt;br /&gt;
:An alternate form of the basic command.&lt;br /&gt;
*{{tt|LIE &amp;amp;lt;surface&amp;amp;gt;}}&lt;br /&gt;
:Lie on furniture or a fixture that supplies its own response to the command.&lt;br /&gt;
*{{tt|LIE HELP}}&lt;br /&gt;
:Display the command&#039;s help.&lt;br /&gt;
&lt;br /&gt;
==Game Helpfile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:   LIE&lt;br /&gt;
              Will cause you to lie down prone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Lying down changes your posture to prone. The ordinary room message is suppressed when the actor is hidden or invisible or the room suppresses messages. If you are already prone, the command reports that you are already lying down and does not send a message to the room.&lt;br /&gt;
&lt;br /&gt;
Some furniture, fixtures and locations replace the ordinary result. A suitable bench, bed or similar surface may let you lie on it, while an unsupported target does not create a general item interaction. The exact wording and any capacity restrictions belong to that surface. Cramped spaces can refuse the action, and water or other special locations may replace or prevent the ordinary result.&lt;br /&gt;
&lt;br /&gt;
{{tt|LIE}} can be used while [[Grapple command|grappled]] without a contest. It changes only your own posture; it does not force the other participant prone.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{com|fall}}&lt;br /&gt;
*{{com|kneel}}&lt;br /&gt;
*{{com|sit}}&lt;br /&gt;
*{{com|stand}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lead_command&amp;diff=695478</id>
		<title>Lead command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lead_command&amp;diff=695478"/>
		<updated>2026-09-22T15:45:24Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=Yes&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|description=Activates the Paladin Lead combat ability, or begins and ends leading a supported mount.&lt;br /&gt;
|messaging=&#039;&#039;&#039;LEAD — Paladin ability (weakest result)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You meekly call your comrades to battle like a clueless squire.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Followers see&#039;&#039;: &amp;lt;Paladin&amp;gt; meekly calls you to battle like a clueless squire.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;You are hardly inspired.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Paladin&amp;gt; meekly calls &amp;lt;his/her&amp;gt; comrades to battle like a clueless squire.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEAD — Paladin ability&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You motion your comrades to follow, and storm into battle with fierce determination!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Followers see&#039;&#039;: &amp;lt;Paladin&amp;gt; motions you to follow, and storms into battle with fierce determination!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;You are inspired!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Paladin&amp;gt; motions &amp;lt;his/her&amp;gt; comrades to follow, and storms into battle with fierce determination!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEAD — Paladin ability&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You step forward and wade into battle, heartening your comrades by your gallant leadership example!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Followers see&#039;&#039;: &amp;lt;Paladin&amp;gt; steps forward and wades into battle, boosting your confidence by &amp;lt;his/her&amp;gt; gallant leadership example!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;You feel motivated!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Paladin&amp;gt; steps forward and wades into battle, heartening &amp;lt;his/her&amp;gt; comrades by &amp;lt;his/her&amp;gt; gallant leadership example!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEAD — Paladin ability (strongest result)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You draw yourself to full height, rallying your comrades with righteous confidence as you charge into battle like a star blazing through a midnight sky!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Followers see&#039;&#039;: &amp;lt;Paladin&amp;gt; draws &amp;lt;himself/herself&amp;gt; to full height, rallying you with righteous confidence as &amp;lt;he/she&amp;gt; charges into battle like a star blazing through a midnight sky!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;You are roused by &amp;lt;his/her&amp;gt; fearless leadership!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Paladin&amp;gt; draws &amp;lt;himself/herself&amp;gt; to full height, rallying &amp;lt;his/her&amp;gt; comrades with righteous confidence as &amp;lt;he/she&amp;gt; charges into battle like a star blazing through a midnight sky!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEAD &amp;lt;mount&amp;gt; — begin leading&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You set yourself to lead the &amp;lt;mount&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEAD &amp;lt;mount&amp;gt; — stop leading&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stop leading the &amp;lt;mount&amp;gt; around.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}==Syntax==&lt;br /&gt;
*{{tt|LEAD}}&lt;br /&gt;
:For a Paladin of at least second circle, activates the guild&#039;s group combat ability. The Paladin must be leading at least one eligible group member and be engaged in combat.&lt;br /&gt;
*{{tt|LEAD &amp;lt;mount&amp;gt;}}&lt;br /&gt;
:Toggles leading a supported mount, including a horse. The mount needs a halter, bridle, or [[Rope|lead rope]], and the character needs one free hand.&lt;br /&gt;
&lt;br /&gt;
The separate {{tt|GROUP LEAD &amp;lt;person&amp;gt;}} form of the {{com|group}} command transfers leadership of an adventuring group; it does not activate the Paladin ability or cause an animal to follow.&lt;br /&gt;
&lt;br /&gt;
==Paladin ability==&lt;br /&gt;
A Paladin learns Lead automatically at second circle. It grants the Paladin and eligible members of the group being led a percentage bonus to offense and defense. The bonuses affect all three defenses, melee and missile accuracy, and melee weapon damage. The Paladin must be facing a person or creature to activate the ability.&lt;br /&gt;
&lt;br /&gt;
The bonuses depend on the Paladin&#039;s circle, soul state, [[Charisma (stat)|Charisma]], and group size. A larger group improves the leader&#039;s bonus. The Paladin receives a larger bonus, but both bonuses are capped at approximately 20%. A follower whose circle exceeds the Paladin&#039;s receives a reduced bonus. [[Marshal Order]] can improve followers&#039; bonuses and extend the duration.&lt;br /&gt;
&lt;br /&gt;
The base duration is:&lt;br /&gt;
&lt;br /&gt;
:180 + (Charisma × 3) + (circle × 3) seconds&lt;br /&gt;
&lt;br /&gt;
Marshal Order increases that duration by one third.&lt;br /&gt;
&lt;br /&gt;
Each affected follower produces the message:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;Group member&amp;gt; looks to you for guidance.&lt;br /&gt;
&lt;br /&gt;
The effect ends early if the Paladin is no longer leading any group members. When it expires while the Paladin is conscious and alive, the Paladin sees:&lt;br /&gt;
&lt;br /&gt;
:You feel your leadership wane.&lt;br /&gt;
&lt;br /&gt;
Followers who leave the Paladin&#039;s group or room lose the effect and see:&lt;br /&gt;
&lt;br /&gt;
:You no longer feel inspired.&lt;br /&gt;
&lt;br /&gt;
If the Paladin dies, a follower can receive:&lt;br /&gt;
&lt;br /&gt;
:You flinch as &amp;lt;Paladin&amp;gt; collapses, but vow &amp;lt;he/she&amp;gt; shall not have died in vain. Revenge!&lt;br /&gt;
&lt;br /&gt;
===Joining after Lead begins===&lt;br /&gt;
A character who joins the Paladin&#039;s group after Lead begins can receive a bonus after remaining with the group through several checks. This later bonus is three percentage points lower than the Paladin&#039;s current bonus, subject to a minimum bonus.&lt;br /&gt;
&lt;br /&gt;
:As &amp;lt;Paladin&amp;gt;&#039;s leadership stirs the fire of your courage, you face the battle with a stronger will.&lt;br /&gt;
:You feel encompassed by &amp;lt;Paladin&amp;gt;&#039;s leadership and follow &amp;lt;him/her&amp;gt; boldly into the battle, pressing forward with a fierce determination.&lt;br /&gt;
:&amp;lt;Paladin&amp;gt;&#039;s leadership is infectious! You match &amp;lt;his/her&amp;gt; rallying cry with a shout of your own and burst forward, your bravery truly inspired!&lt;br /&gt;
&lt;br /&gt;
===Conditional messaging===&lt;br /&gt;
The Paladin form can produce the following messages when its requirements are not met:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Condition !! You see&lt;br /&gt;
|-&lt;br /&gt;
| Already under the leader effect || But you are already leading!&lt;br /&gt;
|-&lt;br /&gt;
| Dead || Hmm, martyrdom can&#039;t be all THAT bad...&lt;br /&gt;
|-&lt;br /&gt;
| Following someone in the same room || How do you expect to lead when you&#039;re following &amp;lt;Name&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| Following someone elsewhere || You must first leave &amp;lt;Name&amp;gt;&#039;s group.&lt;br /&gt;
|-&lt;br /&gt;
| Sitting or prone || An inspiring leader would at least stand up instead of sitting on &amp;lt;his/her&amp;gt; duff, &amp;lt;Name&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Not engaged || A Paladin must not command from the rear echelons like a coward, but lead by &amp;lt;his/her&amp;gt; example. Get in there and fight!&lt;br /&gt;
|-&lt;br /&gt;
| Hidden || Lead from the shadows? I think not, &amp;lt;Name&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| No eligible followers || Leading usually implies that someone is following you, &amp;lt;Name&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Insufficient spiritual strength || You do not feel up to the task of leading right now.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other characters hear the soft whimper of someone cowering in the shadows when a hidden Paladin tries to Lead. An invisible Paladin instead sees {{tt|Your invisibility fails.}}, becomes visible, and continues the attempt.&lt;br /&gt;
&lt;br /&gt;
Poor soul state can prevent Lead with progressively stronger messaging:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Severity !! You see&lt;br /&gt;
|-&lt;br /&gt;
| Low || You summon the leadership power, but recall the Elders&#039; admonishments not to abuse your holy gifts. Wisely, you relinquish your burgeoning might.&lt;br /&gt;
|-&lt;br /&gt;
| Lower || You sense the rush of leadership hovering well beyond your grasp.&lt;br /&gt;
|-&lt;br /&gt;
| Very low || You draw upon your holy strength, but feel it torn from your clutches! An ill taint seeps into your bones as a deafening voice reproaches you, &amp;quot;Attone thy conduct, &amp;lt;Name&amp;gt;, lest thy heart and soul molder in Darkness!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Lowest || A thunderous voice cracks through your skull, &amp;quot;Thy actions hast dishonoured thee and thy God, &amp;lt;Name&amp;gt;. Thou art not fit to lead nor serve the cause of righteousness! Repent!&amp;quot;&amp;lt;br /&amp;gt;You fall to the ground writhing in pain!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The strongest soul-state failure knocks the Paladin prone and causes held items to be dropped. Other characters see the corresponding recoil or collapse.&lt;br /&gt;
&lt;br /&gt;
==Leading mounts==&lt;br /&gt;
The targeted form starts or stops a supported mount following the character. It is available independently of the Paladin ability. Repeating {{tt|LEAD &amp;lt;mount&amp;gt;}} on the mount being led stops leading it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Condition !! You see&lt;br /&gt;
|-&lt;br /&gt;
| The mount lacks suitable tack || Before you do that you need to put a halter, bridle, or lead rope on the &amp;lt;mount&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| In combat || You realize that would be next to impossible while in combat.&lt;br /&gt;
|-&lt;br /&gt;
| Mounted || That wouldn&#039;t be a good idea to do while mounted.&lt;br /&gt;
|-&lt;br /&gt;
| Both hands occupied || You need to have one hand free to do that.&lt;br /&gt;
|-&lt;br /&gt;
| Already leading another nearby mount || Appears you are already leading a &amp;lt;mount&amp;gt; in this room.&lt;br /&gt;
|-&lt;br /&gt;
| Another character is leading the target || Appears someone is already leading the &amp;lt;mount&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| A living owner objects || The owner of the &amp;lt;mount&amp;gt; would not appreciate you doing that.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When a led mount catches up after movement, the leader sees:&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;mount&amp;gt; just arrived, following you.&lt;br /&gt;
&lt;br /&gt;
Others see:&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;mount&amp;gt; just arrived, following behind &amp;lt;Name&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{com|group}}&lt;br /&gt;
*{{com|join}}&lt;br /&gt;
*[[Marshal Order]]&lt;br /&gt;
*[[Rope]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
[[page type is::ability| ]]{{cat|Paladin abilities}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kneel_command&amp;diff=695477</id>
		<title>Kneel command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kneel_command&amp;diff=695477"/>
		<updated>2026-09-22T15:24:46Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Moves your character into a kneeling position. The command can also direct the gesture toward a person or creature, and some locations and objects provide special kneeling behavior.&lt;br /&gt;
|messaging=&#039;&#039;&#039;KNEEL&#039;&#039;&#039; (from standing)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You kneel down upon the ground.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; kneels down.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNEEL&#039;&#039;&#039; (from sitting)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You kneel.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; kneels.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNEEL&#039;&#039;&#039; (from prone)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You rise to a kneeling position.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; rises to a kneeling position.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNEEL&#039;&#039;&#039; (already kneeling)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Subservient type, eh?  (You are already kneeling.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNEEL &amp;lt;person&amp;gt;&#039;&#039;&#039; (from standing)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You kneel down upon the ground before &amp;lt;Person&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; kneels down before you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; kneels down before &amp;lt;Person&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNEEL &amp;lt;person&amp;gt;&#039;&#039;&#039; (from sitting)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You kneel before &amp;lt;Person&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; kneels before you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; kneels before &amp;lt;Person&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNEEL &amp;lt;person&amp;gt;&#039;&#039;&#039; (from prone)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You rise to a kneeling position before &amp;lt;Person&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Name&amp;gt; rises to a kneeling position before you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; rises to a kneeling position before &amp;lt;Person&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNEEL &amp;lt;creature&amp;gt;&#039;&#039;&#039; (from standing)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You kneel down upon the ground before &amp;lt;creature&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; kneels down before &amp;lt;creature&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNEEL &amp;lt;creature&amp;gt;&#039;&#039;&#039; (from sitting)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You kneel before &amp;lt;creature&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; kneels before &amp;lt;creature&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNEEL &amp;lt;creature&amp;gt;&#039;&#039;&#039; (from prone)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You rise to a kneeling position before &amp;lt;creature&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; rises to a kneeling position before &amp;lt;creature&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNEEL&#039;&#039;&#039; (where there is insufficient room)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: There&#039;s no room to kneel here.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}==Syntax==&lt;br /&gt;
*{{tt|KNEEL}}&lt;br /&gt;
:Move from standing, sitting or prone into a kneeling position.&lt;br /&gt;
*{{tt|KNEEL &amp;amp;lt;person&amp;amp;gt;}}&lt;br /&gt;
:Kneel before another character. Targeting yourself produces the same messaging as the untargeted form.&lt;br /&gt;
*{{tt|KNEEL &amp;amp;lt;creature&amp;amp;gt;}}&lt;br /&gt;
:Kneel before a creature.&lt;br /&gt;
*{{tt|KNEEL &amp;amp;lt;object&amp;amp;gt;}}&lt;br /&gt;
:Interact with an object that supports KNEEL. Chairs, benches, couches and similar objects may allow a character to kneel on them; other objects may provide their own messaging or behave like the untargeted form.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The resulting message depends on whether the character begins standing, sitting or prone. A character who is already kneeling remains in that position and receives the already-kneeling message.&lt;br /&gt;
&lt;br /&gt;
Some areas must be navigated in a kneeling position by tall characters. A location can also prevent the action when there is not enough room or replace the standard messages with location-specific behavior.&lt;br /&gt;
&lt;br /&gt;
Other characters receive no standard posture message when the actor is hidden, invisible or otherwise imperceptible. In those cases, a targeted person also receives no standard direct message.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{com|sit}}&lt;br /&gt;
*{{com|lie}}&lt;br /&gt;
*{{com|stand}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Knee_command&amp;diff=695476</id>
		<title>Knee command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Knee_command&amp;diff=695476"/>
		<updated>2026-09-22T15:24:16Z</updated>

		<summary type="html">&lt;p&gt;DRSCOTT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=Yes&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|description=Brawling maneuver that drives your knee into an opponent. It is one of the attacks available while grappling.&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;{{tt|knee}} command&#039;&#039;&#039; brings your knee up into an opponent. It is one of the maneuvers available while grappling.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{tt|KNEE}}&lt;br /&gt;
: Attack the enemy you are already engaged with, or pick a new one if you are not engaged.&lt;br /&gt;
*{{tt|KNEE}} &#039;&#039;&amp;lt;enemy&amp;gt;&#039;&#039;&lt;br /&gt;
: Attack the indicated enemy.&lt;br /&gt;
*{{tt|KNEE}} &#039;&#039;&amp;lt;enemy&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;body part&amp;gt;&#039;&#039;&lt;br /&gt;
: Attack the indicated enemy, aiming for the named body part.&lt;br /&gt;
*{{tt|KNEE HELP}}&lt;br /&gt;
: Basic syntax help. {{tt|KNEE HELP FULL}} gives the maneuver&#039;s mechanical profile, and {{tt|KNEE HELP LIST}} lists the other combat options.&lt;br /&gt;
&lt;br /&gt;
==Detailed Information==&lt;br /&gt;
Knee is a damage dealing maneuver.&amp;lt;br /&amp;gt;&lt;br /&gt;
Knee tends to be a somewhat fatiguing maneuver.  Attacking again too soon can make this worse.&amp;lt;br /&amp;gt;&lt;br /&gt;
Knee tends to be unbalancing.&amp;lt;br /&amp;gt;&lt;br /&gt;
Knee is a quick maneuver, but heavy or unbalanced weapons can slow the attack further.&amp;lt;br /&amp;gt;&lt;br /&gt;
Knee is more accurate than most maneuvers, and is best suited to impact weapons and least suited to both puncture and slice weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
Knee temporarily penalizes all defenses, but is equally suited to evasion, parry, and shield defenses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* See [[Roundtime#Minimum_Roundtimes_for_Brawling_per_Attack_Type_.28Grappled.29|Roundtime]] for brawling minimum roundtimes while grappled.&lt;br /&gt;
* Armor adds a small amount of damage based on its type, but only if you are wearing armor on the body part you are striking with. [[:Category:Brawling items|Brawling items]] such as [[knuckles]], elbow spikes and footwraps override that bonus and convert the damage type of the limb they cover.&lt;br /&gt;
* The maneuver&#039;s own helpfile reports knee as a damage dealing maneuver rather than a brawling one, unlike the other unarmed attacks.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* {{com|kick}}&lt;br /&gt;
* {{com|elbow}}&lt;br /&gt;
* {{com|grapple}}&lt;br /&gt;
* [[Brawling skill]]&lt;br /&gt;
* [[Combat maneuvers]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Combat}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRSCOTT</name></author>
	</entry>
</feed>