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	<updated>2026-04-22T20:43:49Z</updated>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Personal_Trail_Markers&amp;diff=643854</id>
		<title>Personal Trail Markers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Personal_Trail_Markers&amp;diff=643854"/>
		<updated>2024-04-17T03:53:24Z</updated>

		<summary type="html">&lt;p&gt;DRAGNLDY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At [[requires scouting skill::175]] ranks of {{skill|Scouting}}, a [[guild association is::Ranger]] can create a personal trail marker (PTM).&lt;br /&gt;
&lt;br /&gt;
At 100th circle, a [[guild association is::Ranger]] can create a second personal trail marker (PTM).&lt;br /&gt;
&lt;br /&gt;
== Creating a Personal Trail Marker ==&lt;br /&gt;
&lt;br /&gt;
Step 1: Forage a rock&lt;br /&gt;
&lt;br /&gt;
Step 2: [[Beseech_Elanthia_to_Imbue|Beseech Elanthia to Imbue]] the rock&lt;br /&gt;
&lt;br /&gt;
Step 3: Mark the rock with a knife (skinning, carving, etc.  Some knives do not work)&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;mark my rock with my knife&lt;br /&gt;
:Examining the salient features of the surroundings, you use your skinning knife to chisel a rough map into your skinning knife that identifies your trailhead.&lt;br /&gt;
&lt;br /&gt;
Step 4: Study the rock&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;study my rock&lt;br /&gt;
:You study your trail marker rock, attempting to commit the location to memory.  Creating a trail marker to mark this location, you sketch a circle around two diamonds on the ground to mark your trail.&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
*The study step places a trail marker at that location that is specific to you.  Every Ranger has a different symbol (at least I&#039;ve not found two that are the same yet).  You can Scout Marker, Look Marker to see it. (You will need a fellow Ranger with at least [[requires scouting skill::225]] Scouting to teach this to you via Scout Read Learn/Teach)&lt;br /&gt;
&lt;br /&gt;
== Using a Personal Trail Marker ==&lt;br /&gt;
&lt;br /&gt;
Now you can go off galivanting about Elanthia -- just take your new pet rock with you.  When you want to return to your trail head:&lt;br /&gt;
&lt;br /&gt;
Step 1: Get the trail marker rock&lt;br /&gt;
&lt;br /&gt;
Step 2: Study the rock&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;study rock&lt;br /&gt;
:You study your trail marker rock, refreshing your memory with the location of your trail marker.&lt;br /&gt;
&lt;br /&gt;
Step 3: Scout rock to run the trail&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;scout rock&lt;br /&gt;
:You set off into the wilds, following the direction on your rock...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You cannot have more than one trail marker rock active; as soon as you mark another rock, that rock becomes your new active trail marker rock, until you have reached circle 100.&lt;br /&gt;
*Having a new trail marker rock does not erase the previous PTM, but only the most recent PTM will work. If you&#039;ve already put a PTM in a room and you&#039;d like to put down another PTM in the same room, you&#039;ll have to KICK MARKER to erase your previous PTM first.&lt;br /&gt;
*The room must be at least Ranger Bonus Neutral for you to put down a PTM. And you must be in at least a Ranger Bonus Neutral room to Scout Rock to get to the PTM.&lt;br /&gt;
*Certain rooms just do not allow you to put a PTM down, such as the entrance to Crossing Ranger Guild and the room south of it (but the area behind the doors is fine). I had no trouble putting PTMs down in areas like genies or onyx gargoyles.&lt;br /&gt;
*Running a PTM trains Scouting and Perception just like any normal trail&lt;br /&gt;
*At 362 Scouting skill, mark rock lasted for 55 minutes.&lt;br /&gt;
*Testing PTMs in Zoluren shows that length of time to run a PTM depends on the room that you start &amp;quot;Scout Rock&amp;quot;, not where the marker room is. Default time was 52 sec @362 Scouting Skill. Certain rooms like west of Empath Infirmary, divorce tent in Dirge, and abandoned mine make the PTM take 82 sec to complete. Running a PTM from abandoned mine in a group with 2 extra people took 2.5 minutes (approx. double the time). Also, I was unable to cross the Segoltha River via PTM.&lt;br /&gt;
*At 1750 Instinct skill, a marker rock lasted for 59 minutes.  With a max Wolf Scent, effective 2100 Instinct skill, a marker rock lasted for 59 minutes.&lt;br /&gt;
*With the 100th circle ability of having two current PTMs, you can create as many PTMs in different rooms, however the system will only track the locations of the last two created trail markers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional actions include:&lt;br /&gt;
*COVER their marker to make it more difficult for another Ranger to find.&lt;br /&gt;
*ARRANGE their marker to make it a little easier for another Ranger to find.&lt;br /&gt;
*TURN their marker to make it very easy for another Ranger to find.&lt;br /&gt;
*KICK their marker to get rid of the marker&lt;br /&gt;
*LOOK and READ their marker to see some information about it (read information includes how long your trailmarker will remain usable)&lt;br /&gt;
*EXAMINE ROCK : Give the [Title Name] of the room where you set the PTM.&lt;br /&gt;
*STUDY gives normal Study comments&lt;br /&gt;
*A Ranger who happens to find another Ranger&#039;s marker via SCOUT can:&lt;br /&gt;
*LOOK and READ to see what it looks like and who made it&lt;br /&gt;
*GO or SNEAK to follow the marker back to the Ranger who made it (albeit with the same distance checks that have always been in place)&lt;br /&gt;
&lt;br /&gt;
== Additional Information from Official Discord ==&lt;br /&gt;
Posted by [[Lyneya]] 12/2/2021 at 1:00 PM in #ranger:&lt;br /&gt;
&lt;br /&gt;
Crossposting the sharing of information.. from the F2P channel:&lt;br /&gt;
@Solaes&lt;br /&gt;
anyone know how to cover or arrange a personal trailmarker? when i try, it says &amp;quot;What are you going to cover the trail marker with?&amp;quot; and whatever I use doesn&#039;t seem to work&lt;br /&gt;
&lt;br /&gt;
Lyneya — Today at 1:00 PM&lt;br /&gt;
You need something from a specific set of items.  What are you trying to use to cover it?&lt;br /&gt;
Branch, flower, grass, leaf, moss, root, rose, sage, stick, limb, twig, vine, weed, corn will all work for COVER.&lt;br /&gt;
&lt;br /&gt;
Solaes — Today at 2:06 PM&lt;br /&gt;
btw, it seems like only rocks can be used for ARRANGE MARKER&lt;br /&gt;
&lt;br /&gt;
== Related Forum Post ==&lt;br /&gt;
&lt;br /&gt;
http://forums.play.net/forums/13/124/973/view/304&lt;br /&gt;
&lt;br /&gt;
Return to [[Scouting skill|Scouting Information]].&lt;br /&gt;
{{Cat|Ranger abilities}}&lt;br /&gt;
&lt;br /&gt;
==Personal Markers==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!LOOK MARKER Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Antharos]]&lt;br /&gt;
|Scratched into the ground is a circle around two squares.&lt;br /&gt;
|-&lt;br /&gt;
|[[Damoone]]&lt;br /&gt;
|Some smooth rocks are arranged into two concentric triangles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jeincains]]&lt;br /&gt;
|A set of small stones is arranged into two concentric diamonds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kamisama]]&lt;br /&gt;
|Some smooth rocks are circled around a sketched diamond.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kivian]]&lt;br /&gt;
|Sketched into the ground is a circle around two diamonds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hanryu]]&lt;br /&gt;
|Sketched into the ground is a circle around two diamonds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Sketched into the ground is a circle around two diamonds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pfanston]]&lt;br /&gt;
|A set of small stones is arranged into three concentric triangles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Valynn]]&lt;br /&gt;
|Etched into the ground is a stylized symbol depicting an owl.&#039;*&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Astras&lt;br /&gt;
|Etched into the ground are two joined squares.&lt;br /&gt;
|-&lt;br /&gt;
|Nosanger&lt;br /&gt;
|Drawn into the ground are three concentric circles.&lt;br /&gt;
|-&lt;br /&gt;
|Grenhart&lt;br /&gt;
|Some pebbles are arranged into three concentric diamonds.&lt;br /&gt;
|-&lt;br /&gt;
|Zephyria&lt;br /&gt;
|Etched into the ground are two joined squares.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;*&#039; = A prize from the design a trailmarker contest.&lt;/div&gt;</summary>
		<author><name>DRAGNLDY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Azurelle&amp;diff=623575</id>
		<title>Azurelle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Azurelle&amp;diff=623575"/>
		<updated>2023-10-24T15:46:22Z</updated>

		<summary type="html">&lt;p&gt;DRAGNLDY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|description=With coin-shaped brilliant blue leaves and a long, thin trunk with very few branches, the rare azurelle tree is certainly eye-catching.&lt;br /&gt;
&lt;br /&gt;
Especially prized by bowyers both for its function and its place in folklore, the dark grey azurelle wood bares a slight bluish sheen that is emphasized when polished. Tales amongst archers say that bows made from azurelle should ideally be shaped so that the wispy graining of the wood flows along the weapon&#039;s length. This is said to be a charm to ensure that the winds always favor the aim of the archer wielding such a bow.&lt;br /&gt;
|type=woods&lt;br /&gt;
|rarity=rare&lt;br /&gt;
|CTag=blue, grey&lt;br /&gt;
|special=none&lt;br /&gt;
|crafting=Yes&lt;br /&gt;
|alchemy=No&lt;br /&gt;
|hardness=70&lt;br /&gt;
|durability=65&lt;br /&gt;
|workability=8&lt;br /&gt;
|physical=55&lt;br /&gt;
|capacity=5&lt;br /&gt;
|stiffness=65&lt;br /&gt;
|saffinity=60&lt;br /&gt;
|laffinity=95&lt;br /&gt;
|caffinity=95&lt;br /&gt;
|density=16&lt;br /&gt;
|nsource=boreal trees&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DRAGNLDY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Darkspine&amp;diff=621691</id>
		<title>Darkspine</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Darkspine&amp;diff=621691"/>
		<updated>2023-08-24T20:20:33Z</updated>

		<summary type="html">&lt;p&gt;DRAGNLDY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|description=The rare darkspine is a medium height evergreen tree commonly thought to be created as a side effect of sorcerous magics, an idea that is furthered in part by the fact that it is found most frequently within [[deciduous]] forests. Though perhaps this is only a folktale, these strange trees have sharp, jutting spine-like leaves that are deepest green to black in coloration, and their saplings are said to only appear in the wake of particularly nasty sorcerous backlash near new forest growth.&lt;br /&gt;
&lt;br /&gt;
Whatever their origin, darkspine trees produce a prized wood noted for its pale coloration and jagged reddish-brown graining.&lt;br /&gt;
|type=woods&lt;br /&gt;
|rarity=rare&lt;br /&gt;
|CTag=red, brown&lt;br /&gt;
|special=none&lt;br /&gt;
|noalt=No&lt;br /&gt;
|crafting=Yes&lt;br /&gt;
|alchemy=No&lt;br /&gt;
|hardness=95&lt;br /&gt;
|durability=70&lt;br /&gt;
|workability=15&lt;br /&gt;
|physical=75&lt;br /&gt;
|capacity=5&lt;br /&gt;
|stiffness=80&lt;br /&gt;
|saffinity=10&lt;br /&gt;
|laffinity=25&lt;br /&gt;
|caffinity=25&lt;br /&gt;
|density=4.0&lt;br /&gt;
|value=7000&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DRAGNLDY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rockwood&amp;diff=620277</id>
		<title>Rockwood</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rockwood&amp;diff=620277"/>
		<updated>2023-08-05T20:38:13Z</updated>

		<summary type="html">&lt;p&gt;DRAGNLDY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|description=Though similar in its naming convention, rockwood is not at all related to the mineral-bearing trees like [[copperwood]], [[ironwood]], [[silverwood]], etc. It is the common name for a rare, low growing, widely branching tree with almost moss-like leaf structures. The trunk of the [[Boreal|boreal]] rockwood tree is very short, and its thick branches tend to grow nearly parallel to (and even in places touching) the ground in curving bunches, forming odd, lumpy configurations that often look similar to rock formations.&lt;br /&gt;
&lt;br /&gt;
This strange growth pattern is the source of the tree&#039;s name, though the flat tan to greyish color of both the bark and the nearly grainless wood itself also contribute to its rock-like reputation.&lt;br /&gt;
|type=woods&lt;br /&gt;
|rarity=rare&lt;br /&gt;
|CTag=grey&lt;br /&gt;
|special=none&lt;br /&gt;
|noalt=No&lt;br /&gt;
|crafting=Yes&lt;br /&gt;
|alchemy=No&lt;br /&gt;
|hardness=95&lt;br /&gt;
|durability=75&lt;br /&gt;
|workability=10&lt;br /&gt;
|physical=70&lt;br /&gt;
|capacity=0&lt;br /&gt;
|stiffness=20&lt;br /&gt;
|saffinity=30&lt;br /&gt;
|laffinity=15&lt;br /&gt;
|caffinity=5&lt;br /&gt;
|density=10&lt;br /&gt;
|value=7000&lt;br /&gt;
|nsource=boreal trees&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DRAGNLDY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Prayer_bead&amp;diff=612595</id>
		<title>Prayer bead</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Prayer_bead&amp;diff=612595"/>
		<updated>2023-05-18T05:28:58Z</updated>

		<summary type="html">&lt;p&gt;DRAGNLDY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==General information==&lt;br /&gt;
Introduced to Elanthia on March 18th of 2001, &#039;&#039;&#039;prayer beads&#039;&#039;&#039; are a method by which a [[guild association is::Cleric]] can gain [[Devotion]] while learning [[Engineering]] and [[Scholarship]].  Non-Clerics may also carve beads, but the difficulty is roughly triple to quadruple what it would be for a Cleric.  In order to create a prayer bead, a few items are needed:&lt;br /&gt;
&lt;br /&gt;
*A {{ilink|i|wood shaper}}&lt;br /&gt;
*A {{ilink|w|carving knife}}&lt;br /&gt;
*Some {{ilink|i|Holy water}}&lt;br /&gt;
*The [[Bless]] spell&lt;br /&gt;
*A {{ilink|i|pale silver prayer bead chain|prayer bead chain}} (optional)&lt;br /&gt;
*A prayer bead primer (optional, but must be used to learn Scholarship.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Supplies==&lt;br /&gt;
Supplies can be purchased from wandering sellers in [[Somber Shaman|Dirge]], [[Freckled Young Acolyte|Riverhaven]], [[Old battle priest|Therenborough]], [[Pale Black-Robed Theurgist|Shard]], [[Willowy green-robed priestess|Aesry]], [[Lively crimson-robed priestess|Mer&#039;Kresh]], [[Wild Sea-worn Monk|Ratha]], and the [[Stony-faced Asketian monk|Vela&#039;tohr Valley]].  The [[Theren Cleric Shop]] also sells unique material blocks. The cost doesn&#039;t change across provinces, but the currency changes depending on the province of the seller.  Below is the list of items the bead sellers have for sale.&lt;br /&gt;
&lt;br /&gt;
{| border=&#039;1&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
| A {{ilink|w|carving knife}}&lt;br /&gt;
| 200 K/L/D&lt;br /&gt;
|-&lt;br /&gt;
| A {{ilink|i|wood shaper}}&lt;br /&gt;
| 300 K/L/D&lt;br /&gt;
|-&lt;br /&gt;
| A {{ilink|i|Pale silver prayer bead chain}}&lt;br /&gt;
| 500 K/L/D&lt;br /&gt;
|-&lt;br /&gt;
| An {{ilink|i|onyx block}}&lt;br /&gt;
| 150 K/L/D&lt;br /&gt;
|-&lt;br /&gt;
| An {{ilink|i|ebony block}}&lt;br /&gt;
| 100 K/L/D&lt;br /&gt;
|-&lt;br /&gt;
| A {{ilink|i|crystal block}}&lt;br /&gt;
| 250 K/L/D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Primers==&lt;br /&gt;
Primers can be purchased for the neutral, light and dark aspects -- the difficulty of creating any given bead depends on the aspect and type of wood you&#039;re carving.  Neutral is the easiest, light is medium difficulty and dark is hardest to carve.  Neutral aspect primers have 5 pages, light aspect primers have 7 pages, and dark aspect primers have 10 pages.  Primers can be purchased from the same vendors who sell bead carving supplies.  The cost doesn&#039;t change across provinces, but the currency changes depending on the province of the seller.  Below is a list of available primers.&lt;br /&gt;
&lt;br /&gt;
Neutral Primer: 250 Kronars/Lirums/Dokoras&amp;lt;br /&amp;gt;&lt;br /&gt;
Light Primer: 500 Kronars/Lirums/Dokoras&amp;lt;br /&amp;gt;&lt;br /&gt;
Dark Primer: 750 Kronars/Lirums/Dokoras&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&#039;1&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Neutral&lt;br /&gt;
!Light&lt;br /&gt;
!Dark&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:parchment raven primer|Raven]]&lt;br /&gt;
|[[Item:parchment welkin primer|Welkin]]&lt;br /&gt;
|[[Item:parchment raccoon primer|Raccoon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:parchment unicorn primer|Unicorn]]&lt;br /&gt;
|[[Item:parchment cow primer|Cow]]&lt;br /&gt;
|[[Item:parchment adder primer|Adder]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:parchment wolf primer|Wolf]]&lt;br /&gt;
|[[Item:parchment owl primer|Owl]]&lt;br /&gt;
|[[Item:parchment shrew primer|Shrew]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:parchment panther primer|Panther]]&lt;br /&gt;
|[[Item:parchment nightingale primer|Nightingale]]&lt;br /&gt;
|[[Item:parchment shrike primer|Shrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:parchment boar primer|Boar]]&lt;br /&gt;
|[[Item:parchment wolverine primer|Wolverine]]&lt;br /&gt;
|[[Item:parchment centaur primer|Centaur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:parchment ox primer|Ox]]&lt;br /&gt;
|[[Item:parchment magpie primer|Magpie]]&lt;br /&gt;
|[[Item:parchment weasel primer|Weasel]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:parchment cobra primer|Cobra]]&lt;br /&gt;
|[[Item:parchment king snake primer|Kingsnake]]&lt;br /&gt;
|[[Item:parchment viper primer|Viper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:parchment dolphin primer|Dolphin]]&lt;br /&gt;
|[[Item:parchment albatross primer|Albatross]]&lt;br /&gt;
|[[Item:parchment shark primer|Shark]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:parchment ram primer|Ram]]&lt;br /&gt;
|[[Item:parchment donkey primer|Donkey]]&lt;br /&gt;
|[[Item:parchment coyote primer|Coyote]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:parchment cat primer|Cat]]&lt;br /&gt;
|[[Item:parchment dove primer|Dove]]&lt;br /&gt;
|[[Item:parchment spider primer|Spider]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:parchment wren primer|Wren]]&lt;br /&gt;
|[[Item:parchment phoenix primer|Phoenix]]&lt;br /&gt;
|[[Item:parchment heron primer|Heron]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:parchment lion primer|Lion]]&lt;br /&gt;
|[[Item:parchment mongoose primer|Mongoose]]&lt;br /&gt;
|[[Item:parchment goshawk primer|Goshawk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:parchment scorpion primer|Scorpion]]&lt;br /&gt;
|[[Item:parchment jackal primer|Jackal]]&lt;br /&gt;
|[[Item:parchment vulture primer|Vulture]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is possible to carve prayer beads dedicated to the Prydaen, Rakash and Gnome deities without primers&amp;lt;ref&amp;gt;[[Post:New Prayer Beads - 11/16/2008 - 09:42]]&amp;lt;/ref&amp;gt;. The recognized symbols are:&lt;br /&gt;
* badger&lt;br /&gt;
* beaver&lt;br /&gt;
* butterfly&lt;br /&gt;
* crow&lt;br /&gt;
* gremlin&lt;br /&gt;
* rabbit&lt;br /&gt;
* triquetra&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
Materials that can be carved, from easiest to hardest:&lt;br /&gt;
&lt;br /&gt;
* Wood&lt;br /&gt;
* Pine&lt;br /&gt;
* Maple&lt;br /&gt;
* Spruce&lt;br /&gt;
* Birch&lt;br /&gt;
* Fir&lt;br /&gt;
* Mahogany&lt;br /&gt;
* Willow&lt;br /&gt;
* Ash&lt;br /&gt;
* Crystal&lt;br /&gt;
* Apple&lt;br /&gt;
* Alder&lt;br /&gt;
* Elm&lt;br /&gt;
* Hickory&lt;br /&gt;
* Redwood&lt;br /&gt;
* Walnut&lt;br /&gt;
* Oak&lt;br /&gt;
* Cherry&lt;br /&gt;
* Teak&lt;br /&gt;
* Rosewood&lt;br /&gt;
* Onyx&lt;br /&gt;
* Cedar&lt;br /&gt;
* Ebony&lt;br /&gt;
* Yew&lt;br /&gt;
* Mistwood&lt;br /&gt;
* Osage&lt;br /&gt;
* Bloodwood&lt;br /&gt;
* Copperwood&lt;br /&gt;
* Silverwood&lt;br /&gt;
&lt;br /&gt;
Materials of unknown difficulty:&lt;br /&gt;
*Deobar&lt;br /&gt;
*Amber  &lt;br /&gt;
*Acanth  &lt;br /&gt;
*Jade&lt;br /&gt;
*Saffron Topaz&lt;br /&gt;
&lt;br /&gt;
==Making the block==&lt;br /&gt;
To save money and train a little [[Engineering]], you can carve your own blocks. Blocks are carved from just about any limb or stick you find. You will need a [[Carving knife|carving knife]], a container with holy water, and to know the [[Bless]] spell. Once you have the required things you can forage for limbs or sticks in most outdoor places. The Crossing Cleric Guild Courtyard is a great place to start if you aren&#039;t sure.&lt;br /&gt;
&lt;br /&gt;
# [[Forage command|{{tt|FORAGE}}]] &amp;lt;LIMB or STICK&amp;gt;&lt;br /&gt;
# [[Sprinkle command|{{tt|SPRINKLE}}]] VIAL ON MY &amp;lt;LIMB or STICK&amp;gt; (assuming the vial contains holy water) &lt;br /&gt;
# [[Prepare command|{{tt|PREPARE}}]] BLESS&lt;br /&gt;
# [[Cast command|{{tt|CAST}}]] MY &amp;lt;LIMB or STICK&amp;gt;&lt;br /&gt;
# With your [[Carving knife|carving knife]] and blessed limb/stick in hand, [[Carve command|{{tt|CARVE}}]] MY &amp;lt;LIMB or STICK&amp;gt; WITH MY KNIFE repeatedly until you have a block&lt;br /&gt;
&lt;br /&gt;
The type of wood block you end up with depends on the type of limb/stick you foraged.&lt;br /&gt;
* If the limb/stick matches one of the wood types above, you will end up with that type of block (e.g. an oak stick becomes an oak block).&lt;br /&gt;
* If the limb/stick does not match one of the wood types above, you will end up with a plain wood block (e.g. a bamboo stick becomes a wood block). These are the easiest to shape into beads.&lt;br /&gt;
&lt;br /&gt;
==Making the bead== &lt;br /&gt;
If you study your primer before carving the bead, you have the potential to learn scholarship from completing the bead, though it is optional and makes the bead harder to complete if you don&#039;t read the primer.  For a Cleric to carve a bead without a primer it takes approximately 60 ranks of Engineering for the neutral gods, 100 Engineering for the light gods, and 140 ranks of Engineering for dark gods.&lt;br /&gt;
&lt;br /&gt;
After some testing about studying the primer, it appeared that I was able to successfully study a neutral primer with 47 in Scholarship and an intelligence of 13, though you may have to try some times studying the fifth page of the primer.&lt;br /&gt;
Scholarship seems to be the main skill to study a primer, but some people say that intelligence may improve the rate of success.&lt;br /&gt;
If you have any other information, feel free to add them here.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to train Engineering as you&#039;ll need this to carve the bead. I managed to successfully carve a neutral god bead with 43 in Engineering, after studying the primer.  &#039;&#039;Edit:  3/2021 successfully carved &amp;quot;exemplary quality for its material type, and decent quality overall&amp;quot; dark god bead with 32 Engineering and with a bought crystal block.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To make a bead, follow the below process:&lt;br /&gt;
&lt;br /&gt;
#OPEN MY PRIMER&lt;br /&gt;
#STUDY MY PRIMER (On successful page study, continue to #3).&lt;br /&gt;
#TURN MY PRIMER&lt;br /&gt;
#Continue steps 2 and 3 until you&#039;ve completed the primer.&lt;br /&gt;
#Get your block and wood shaper and SHAPE &amp;lt;block&amp;gt; TO &amp;lt;animal&amp;gt; &lt;br /&gt;
#Repeat until the block breaks or you complete your prayer bead.&lt;br /&gt;
&lt;br /&gt;
==Appraising the bead==&lt;br /&gt;
Appraising a bead will let you determine the quality of your carved bead:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are completely positive that a wood adder bead is of exemplary quality for its material type, and poor quality overall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The quality of the material type reflects the skill of the carver. From the least successful carving to the best:&lt;br /&gt;
* poor&lt;br /&gt;
* average&lt;br /&gt;
* good&lt;br /&gt;
* fine&lt;br /&gt;
* exemplary&lt;br /&gt;
&lt;br /&gt;
The overall quality of the bead reflects the skill of the carver as well as the quality of the material itself. Certain materials cap out at certain levels. For example, a wood bead will never have more than poor overall quality, no matter how skilled the carver.  Only copperwood, silverwood and bloodwood can obtain flawless overall quality. From lowest to highest quality:&lt;br /&gt;
* poor&lt;br /&gt;
* decent&lt;br /&gt;
* average&lt;br /&gt;
* good&lt;br /&gt;
* superb&lt;br /&gt;
* flawless&lt;br /&gt;
&lt;br /&gt;
==Storing and using beads==&lt;br /&gt;
Once the bead is complete you can PUT BEAD ON MY CHAIN with each chain holding 10 beads.  Chains can be worn on the wrist. &lt;br /&gt;
&lt;br /&gt;
When you&#039;ve completed your bead, travel to consecrated ground -- the Crossing Chapel for instance -- and kneel.  Remove the chain and type: MEDITATE MY CHAIN&lt;br /&gt;
&lt;br /&gt;
The devotion gained from a bead when used is dependent upon the quality for its material type and its overall quality.&lt;br /&gt;
&lt;br /&gt;
To remove a bead from your prayer chain, GET BEAD FROM MY CHAIN.&lt;br /&gt;
&lt;br /&gt;
Note that only beads that you yourself have carved can be used to gain devotion though beads carved by anyone can be used to obtain favors.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y|p=y}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems, Cleric abilities}}[[guild association is::cleric| ]]&lt;/div&gt;</summary>
		<author><name>DRAGNLDY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xala%27shar_overseer&amp;diff=611877</id>
		<title>Xala&#039;shar overseer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xala%27shar_overseer&amp;diff=611877"/>
		<updated>2023-03-30T00:16:07Z</updated>

		<summary type="html">&lt;p&gt;DRAGNLDY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Xala&#039;shar Overseer&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Knife Clan&lt;br /&gt;
|MapList=*{{rmap|5b | Knife Clan, Xala&#039;shar camp (5b)}}&lt;br /&gt;
|simulevel=165&lt;br /&gt;
|naturallevel=165&lt;br /&gt;
|weaponlevel=165&lt;br /&gt;
|defenselevel=165&lt;br /&gt;
|level=165&lt;br /&gt;
|MinCap=950&lt;br /&gt;
|MaxCap=1400&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
{{incomplete|Special attacks updated in Tuesday Tidings 59.}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
At first sight the Xala&#039;shar overseer appears to be nothing more than a decorative suit of armor. The sharpened steel plates cover its massive frame from head to toe, protecting whatever lies beneath. Its surface has been etched with a multitude of glowing green glyphs, each pulsing rhythmically and in unison. From behind the dark steel visor of the helm, two lifeless milky white eyes can be discerned, their gaze cold and unforgiving, floating upon a sea of endless black. &lt;br /&gt;
===Equipment===&lt;br /&gt;
It is wearing a {{cloot|a|black iron helm etched with a tangle of burning runic sigils}}, some {{cloot|a|massive plate armor formed of jagged interlocking plates}}, a leather cuirbouilli coat, some massive plate armor formed of jagged interlocking plates, a black iron helm etched with a tangle of burning runic sigils.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying an {{cloot|w|intricately carved black iron halberd}}, a war club, an intricately carved black iron halberd.&lt;br /&gt;
===Special===&lt;br /&gt;
A hulking Xala&#039;shar overseer slams its foot into the ground as it begins to vent a thick cloud of smoke, surrounding its heavily armored frame in a choking mass of black.&amp;lt;br /&amp;gt;&lt;br /&gt;
Moments later, the Xala&#039;shar overseer emits a metallic roar as the black smoke suddenly coalesces into the ghostly silhouette of a humanoid figure, which speeds towards you!&amp;lt;br /&amp;gt;&lt;br /&gt;
Moving a moment to late, the smoky silhouette lunges forward and winds its formless body around you with the ease of a serpent entangling its helpless prey. As you remain paralyzed by some unseen force an airy voice whispers in your ear, &amp;quot;Formed from sorrow and agony, I have been forged in the black fires of death! Witness my pain, and know the horrors of life!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The world appears to slow down around you before being engulfed by a shifting sea of shadow and smoke. Without warning, events long buried in the corners of your mind lurch forward to reveal their hidden truths before your very eyes. Familiar and obscure faces and events of your past surge forward like a massive wave breaking through a weakened dam, drowning you within a churning torrent of raw emotion.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Slowly, the haze lifts from your body with a chilly hiss, leaving you a shuddering mass strewn upon the ground.&lt;br /&gt;
===After kill===&lt;br /&gt;
A hulking Xala&#039;shar overseer emits a hollow metallic laugh as it towers over your corpse.&amp;lt;br /&amp;gt;&lt;br /&gt;
With practiced motions, the Xala&#039;shar overseer growls a rhythmic incantation with a ringing metallic growl as it spreads a gauntleted hand above your abdomen.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Without warning your lifeless body explodes in a viscous shower of blood and shattered bone, leaving your corpse a mangled and disfigured mess.&lt;br /&gt;
{{Cat|Xala&#039;shar|overseer}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRAGNLDY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xala%27shar_shredder&amp;diff=611876</id>
		<title>Xala&#039;shar shredder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xala%27shar_shredder&amp;diff=611876"/>
		<updated>2023-03-30T00:15:24Z</updated>

		<summary type="html">&lt;p&gt;DRAGNLDY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Xala&#039;shar Shredder&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Knife Clan&lt;br /&gt;
|MapList=*{{rmap|5b | Knife Clan, Xala&#039;shar camp (5b)}}&lt;br /&gt;
|simulevel=165&lt;br /&gt;
|naturallevel=165&lt;br /&gt;
|weaponlevel=165&lt;br /&gt;
|defenselevel=165&lt;br /&gt;
|level=165&lt;br /&gt;
|MinCap=950&lt;br /&gt;
|MaxCap=1400&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
{{incomplete|Special attacks updated in Tuesday Tidings 59.}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Looming nearly six feet high and at least half as wide, the Xala&#039;shar shredder lumbers about with heavy footfalls that cause its enormous gut to jiggle like a bowl of warm pudding. Thick plates of jagged bone protrude from the surface of its scarred flesh to wind around its body like a suit of living armor. Running along the top of its callused hands are five bloodstained bone claws, reinforced with hammered steel plates, that curve outwards at nearly twice the length of its flabby forearms. Winding tails of jagged scar tissue curl across its mismatched patches of flesh, precariously held together with an intricate web of waxy-black thread. An enlarged lower jaw displays a row of crooked teeth, their yellowed surfaces curling upward past the upper lip to recede into blunted tips beneath its broad nose.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
It is wearing a {{cloot|a|dark chain hauberk outlined with large shards of black bone}}, a leather cuirbouilli coat, a dark chain hauberk outlined with large shards of black bone.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|black iron ball and chain shaped in the appearance of a fleshless skull and spine}}, a war club, a black iron ball and chain shaped in the appearance of a fleshless skull and spine.&lt;br /&gt;
===Special===&lt;br /&gt;
A hulking Xala&#039;shar shredder brandishes its bloodstained bone claws with coarse laugh and bellows, &amp;quot;Little one, this day... I will dine upon your flesh!&amp;lt;br /&amp;gt;&lt;br /&gt;
Moving with surprising agility the Xala&#039;shar shredder lurches forward and swipes curved bone claws at you with a gutteral roar!&amp;lt;br /&amp;gt;&lt;br /&gt;
In a blur of motion, the bone claws cut through the air with a low whoosh, their wickedly honed edges tearing into your flesh with ease. A deep and unbearable pain rips through your body as your right arm is brutally severed from body in a shower of blood and fractured bone, and falls the ground with a wet thud.&lt;br /&gt;
{{Cat|Xala&#039;shar|shredder}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DRAGNLDY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Promado_Village&amp;diff=610814</id>
		<title>Promado Village</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Promado_Village&amp;diff=610814"/>
		<updated>2023-03-04T23:10:06Z</updated>

		<summary type="html">&lt;p&gt;DRAGNLDY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Housing==&lt;br /&gt;
{{PCData}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Housing&lt;br /&gt;
|location=&lt;br /&gt;
|province=Zoluren&lt;br /&gt;
|city=Stone Clan&lt;br /&gt;
|map=RanikMap9b&lt;br /&gt;
|class=Lower&lt;br /&gt;
|type=Rural&lt;br /&gt;
|restrictions=&lt;br /&gt;
|justice=None&lt;br /&gt;
|form=Free&lt;br /&gt;
|numhomes=1&lt;br /&gt;
|freehomes=1&lt;br /&gt;
|date=15 Aug 2022&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Promado Village&#039;&#039;&#039; is an nearly-deserted [[page type is::place|village]] in the depths of [[found in::Sorrow&#039;s Reach]], near [[found near::Stone Clan]]. The tale of its destruction by plague is described in [[Twist of Mindy (book)|A Twist of Mindy]].&lt;br /&gt;
[[File:Promado Village.gif|centerr|120px]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Category&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Owner&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| End of Southern Lane&lt;br /&gt;
| Lower Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Tuckette&#039;&#039;&#039;&lt;br /&gt;
| moss-covered fieldstone shelter&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DRAGNLDY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shaping_guide&amp;diff=610484</id>
		<title>Shaping guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shaping_guide&amp;diff=610484"/>
		<updated>2023-02-23T04:42:59Z</updated>

		<summary type="html">&lt;p&gt;DRAGNLDY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wikify}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Shaping is one of the disciplines in the [[Engineering craft]] that consists of two basic parts.  The first is gathering wood and refining the wood into lumber, also known as [[lumberjacking]].  See the page on [[Lumberjacking]] for more information on tools, dangers, wood types and locations, and turning raw wood into lumber.  Once you have the lumber you can make things from it.  In addition clay items will be possible at some future point in time.&lt;br /&gt;
&lt;br /&gt;
Shaping products from Chapter 8 of the Shaping book requires a second book called a [[Design_codex|Design codex]]; which is used for products with additional fine design details such as detailed prayer beads.&lt;br /&gt;
&lt;br /&gt;
===Basic Tools Needed to Complete Your First Work Order===&lt;br /&gt;
&lt;br /&gt;
The beginning Engineer&#039;s first shaping product will most likely be a Toy Bow. Here are the basic tools you will need:&lt;br /&gt;
&lt;br /&gt;
:1. shaping Instruction Book - for knowing what you&#039;re making. &amp;lt;br&amp;gt;&lt;br /&gt;
:2. [[Item:Engineering logbook|Engineering logbook]] - for if you want to make money doing work orders. &amp;lt;br&amp;gt;&lt;br /&gt;
:3. [[Scissors|scissors]] (available at Outfitting Societies) - for marking and cutting your lumber stacks to size. &amp;lt;br&amp;gt;&lt;br /&gt;
:4. [[Drawknife|drawknife]] - for creating the basic shape from your lumber. &amp;lt;br&amp;gt;&lt;br /&gt;
:5. [[Carving knife|carving knife]] - for carving fine detail. &amp;lt;br&amp;gt;&lt;br /&gt;
:6. [[Item:Wood shaper|wood shaper]] - for further shaping your product. &amp;lt;br&amp;gt;&lt;br /&gt;
:7. [[Rasp|rasp]] - for smoothing out rough spots. &amp;lt;br&amp;gt;&lt;br /&gt;
:8. clamps - for holding your pieces together. &amp;lt;br&amp;gt;&lt;br /&gt;
:9. bow string - for assembling with your lumber. &amp;lt;br&amp;gt;&lt;br /&gt;
:10. [[item:Wood stain|stain]] - for finishing your product. &amp;lt;br&amp;gt;&lt;br /&gt;
:11. lumber - Balsa lumber is easy to work with and is sold in the Engineering Society in stacks of 10. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For your first product you will not need wood glue, sandpaper, the codex, leather strips, or backer material.&lt;br /&gt;
&lt;br /&gt;
===Basic Steps Needed to Complete Your First Work Order===&lt;br /&gt;
&lt;br /&gt;
:1. You need to study your shaping book: {{com|STUDY}} {{tt|BOOK}} for the product you want to make before you cut your lumber. You may need to re-study the book if you find yourself forgetting the instructions. &amp;lt;br&amp;gt;&lt;br /&gt;
:2. With your stack of lumber in one hand, and your scissors in the other, {{com|MARK}} {{tt|MY}} {{tt|LUMBER}} {{tt|AT}} # where # is the number of pieces you need for your product. &amp;lt;br&amp;gt; &lt;br /&gt;
:3. {{com|CUT}} {{tt|LUMBER}} {{tt|WITH}} {{tt|MY}} {{tt|SCISSORS}}. You&#039;re not actually cutting the wood, but you&#039;re cutting the twine used to mark your pieces. The lumber you need to use will be at your feet. Stow the scissors and the lumber you have in-hand, and pick up the lumber you will use. &amp;lt;br&amp;gt;&lt;br /&gt;
:4. Using the drawknife, {{com|SCRAPE}} {{tt|LUMBER}} {{tt|WITH}} {{tt|MY}} {{tt|DRAWKNIFE}} to get it to its basic shape. The lumber in your hand will turn into your product name (in this case &#039;toy bow&#039;). &amp;lt;br&amp;gt;&lt;br /&gt;
:5. Now you have to pay attention to the messaging, which is pretty clear on what you need to do. You will switch between your carving knife, your rasp, and your wood shaper for much of the product. &amp;lt;br&amp;gt;&lt;br /&gt;
::a. {{com|CARVE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|KNIFE}}: to bring out the details, (or) &amp;lt;br&amp;gt;&lt;br /&gt;
::b. {{com|SHAPE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|SHAPER}}: to give it more form. {or) &amp;lt;br&amp;gt;&lt;br /&gt;
::c. {{com|RUB}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|RASP}}: to smooth out the rough parts. &amp;lt;br&amp;gt;&lt;br /&gt;
:6. Eventually you will get the message about clamps. {{com|PUSH}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|CLAMPS}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:7. Sometimes you will get mixed messages, telling you to apply the stain and assemble the pieces at the same time. Stain is always last to finish the product, so get out your bowstring (or whatever piece is required for what you&#039;re making) and {{com|ASSEMBLE}} {{tt|STRING}} {{tt|WITH}} {{tt|&amp;lt;product&amp;gt;}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:8. Finally, you&#039;ll see that it&#039;s time to apply stain and finish your product. {{com|POUR}} {{tt|STAIN}} {{tt|ON}} {{tt|&amp;lt;product&amp;gt;}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:9. If you&#039;re doing this for a work order, {{com|BUNDLE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} (Engineering) {{tt|LOGBOOK}} to get it ready to turn in for money.&lt;br /&gt;
&lt;br /&gt;
:That&#039;s it! You&#039;re done!&lt;br /&gt;
&lt;br /&gt;
===Lumber Use===&lt;br /&gt;
&lt;br /&gt;
Each of the lumber types can be used for multiple items you can make but some are better at specific items.  &lt;br /&gt;
See [[:Category:Woods|Woods]] for a chart of the wood types and their material properties. It can help to keep it open in another browser tab to quickly reference.&lt;br /&gt;
&lt;br /&gt;
==Fletching==&lt;br /&gt;
&lt;br /&gt;
Fletching arrows involves making arrowheads from critter parts at present and making shafts and then combining them with flights to create an arrow.  At some future point we will be able to possibly use bone, metal, and stone to make arrowheads, which will expand the types of arrows we can make.  This area of the guild will explain the only tools needed to make the items for the arrows and the final product.&lt;br /&gt;
&lt;br /&gt;
Tools to use for Arrow making&lt;br /&gt;
&lt;br /&gt;
The tools for making arrows are basically most all of the tools required for shaping.  Those are as follows:&lt;br /&gt;
&lt;br /&gt;
: Tool 1 – Shaper&lt;br /&gt;
: Tool 2 – Carving Knife&lt;br /&gt;
: Tool 3 – Glue&lt;br /&gt;
: Tool 4 – Feather flights only from the shaping society.&lt;br /&gt;
: Tool 5 – A part from some critter to make an arrowhead.  &lt;br /&gt;
::*{{com|Skin}} {{tt|Creature}} {{tt|For}} {{tt|Part}}&lt;br /&gt;
&lt;br /&gt;
These creatures yield these arrowhead material parts: [[Cougar|cougar]] claws, [[Wild boar|boar]] tusks, [[Sabre-toothed warcat|sabre-toothed warcat]] sabre teeth, [[Marbled angiswaerd|marbled angiswaerd]] teeth, [[Sleek hele&#039;la|hele&#039;la]] claws, [[Sinuous elsralael|elsrael]] teeth, [[Young firecat|young firecats&#039;]] soot-stained claws, [[Sinuous ice adder|sinuous ice adder]] teeth, [[Storm bull|storm bulls&#039;]] jagged horns,  stone-grey [[Lesser dusky-scaled basilisk|basilisk]] fangs and [[Lava drake|lava drake]] fangs.&lt;br /&gt;
&lt;br /&gt;
===Shaft making===&lt;br /&gt;
&lt;br /&gt;
Ok shaft making is really simple. You&#039;ll need ~50 ranks of engineering. You get some lumber It does not appear to matter what you get wood wise as long as you can make it masterful.  Masterful shafts all appear to work the same no matter what wood its made from.  So first you get some lumber.  If you use 2 pieces of your lumber you can make  2 sets of shafts that will make 5 arrows each.  That would be 10 arrows you can make from 2 pieces of your lumber.  So if you have a stack of lumber and only want to turn 2 pieces into shafts you do the following:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|mark}} {{tt|my}} {{tt|lumber}} at 2 (pieces)&lt;br /&gt;
:Step 2 – {{com|Get}} {{tt|My}} {{tt|scissors}} and {{com|cut}} {{tt|lumber}} {{tt|with}} {{tt|my}} {{tt|scissors}}. (you&#039;re cutting the binding holding the lumber together)&lt;br /&gt;
&lt;br /&gt;
That should give you in hand 2 pieces of lumber with the rest at your feet or on the ground where it may have been when you started.  Now with the 2 pieces of lumber either in hand or on the ground.  Here are the manual steps to make the shafts.&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|Get}} {{tt|my}} {{tt|shaper}} from your container.&lt;br /&gt;
:Step 2 – {{com|Shape}} {{tt|lumber}} into {{tt|arrow shaft}} or {{com|Shape}} {{tt|lumber}} into {{tt|bolt shaft}} (syntax is specific for arrow and bolt shafts)&lt;br /&gt;
:Step 3 – {{com|Put}} {{tt|my}} {{tt|shaper}} in your container.&lt;br /&gt;
&lt;br /&gt;
Now you have your shafts.  &lt;br /&gt;
&lt;br /&gt;
That&#039;s it you now have shafts in hand.  Count shafts, analyze shafts, appraise shafts careful, hug your shafts, kiss your shafts, just don&#039;t get shafted.  Your done making shafts for now.  Note in my work with shafts I find they all combine and it does not matter what wood you use.  So bottom line here is use the wood you can make the shafts at masterfully done.  The type of wood does not matter to the final product only the fact that its masterful.&lt;br /&gt;
&lt;br /&gt;
===Arrowhead making===&lt;br /&gt;
&lt;br /&gt;
Arrowhead making is pretty simple just like making the shafts. You&#039;ll need ~50 engineering ranks to shape arrowheads, for any part type.  You must have some skinned critter parts though. Early on that means boar tusk or cougar claws.  Each tusk or claw will make 5 arrowheads.  So if you want to make 20 arrows all you need is 4 of them.  As an example lets say you have 4 boar tusks.  Put them in your container.  So to manually turn 4 boar tusks into arrowheads you do the following steps:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|Get}} {{tt|tool}} to shape the arrowhead. The tool can be a hammer, knife, shaper, weapons of various types, etc.&lt;br /&gt;
:Step 2 – {{com|Get}} {{tt|boar tusk}} (or other arrowhead material) from your container.&lt;br /&gt;
:Step 3 – {{com|Shape}} {{tt|&amp;lt;part&amp;gt;}} {{tt|into}} {{tt|arrowhead}}. The word arrowhead must be typed completely. The parser does not accept any abbreviated forms.&lt;br /&gt;
:Step 4 – {{com|Put}} {{tt|arrowhead}} in container&lt;br /&gt;
:Step 5 – Go back to step 2 and continue till done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; although the shaping instructions books claim you can make metal arrowheads with ingots and nuggets, this is not actually implemented.&lt;br /&gt;
&lt;br /&gt;
===Arrow making===&lt;br /&gt;
&lt;br /&gt;
Arrow making can get fairly complicated.  But its also fairly easy if you follow a few simple rules.  Once you shape the shafts proceed to the shaping part and stay there till you get a message to do something else.  Make sure your shaping book is turned to the right page for the right arrows your going to make.  At this point I need to mention the difficulty of making arrows.  The first two arrows that can be created are Cougar-claw and boar-tusk arrows.  These are considered simple difficulty and that means with no techs, no career and no hobby you need 200 skill in engineering to work them masterfully.  With techs and a career or hobby and good tools you can probably bring that down into the 140 range but arrows are up there in difficulty.  The steps to make arrows look as follows:&lt;br /&gt;
&lt;br /&gt;
After Step 2 you always get this message - arrowheads to continue crafting some unfinished – which means you now have to assemble the arrowheads to the shafts, which is step 3.&lt;br /&gt;
&lt;br /&gt;
Step 1 - get your shaping book&lt;br /&gt;
:{{com|study}} {{tt|my shaping book}}&lt;br /&gt;
Step 2 - put shaping book away&lt;br /&gt;
:{{com|get}} {{tt|my wood shaper}}&lt;br /&gt;
:{{com|get}} {{tt|my shafts}}&lt;br /&gt;
:{{com|shape}} {{tt|my shafts with my shaper}} (this will use 1 set of shafts and put the rest of them at your feet slot)&lt;br /&gt;
Step 3 - &lt;br /&gt;
:{{com|Get}} {{tt|my arrowheads}}&lt;br /&gt;
:{{com|assemble}} {{tt|my arrowheads with my arrows}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}}&lt;br /&gt;
:{{com|apply}} {{tt|my glue to my arrows}}&lt;br /&gt;
&lt;br /&gt;
At this point you will go to step 5, unless you got the message to use the carving knife of step 4.  This message is the only one you get to carve something - A handful of rough edges require carving with a knife to remove. - Any other message you just keep using step 5 with.  You will repeatedly do step 5 unless step 4 is needed till you are asked to assemble the flights in step 6.  This is done when you see the message - You need another arrow flights to continue crafting some unfinished – which directs you to step 6.  At that point you will do steps 6, 7 and 8 in order.  If you have a stamp to stamp the arrows, you will not do step 8, but will do step 9. You will know you have performed the last step when you see the message - Applying the final touches, you complete working on some – which is the end point in making your arrows.&lt;br /&gt;
&lt;br /&gt;
Step 4 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|carving knife}}&lt;br /&gt;
:{{com|carve}} {{tt|my arrows with my knife}}&lt;br /&gt;
Step 5 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|my wood shaper}}&lt;br /&gt;
:{{com|shape}} {{tt|my arrows with my wood shaper}}&lt;br /&gt;
Step 6 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|my flights}}&lt;br /&gt;
:{{com|assemble}} {{tt|my flights with my arrows}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}}&lt;br /&gt;
:{{com|apply}} {{tt|my glue to my arrows}}&lt;br /&gt;
Step 7 - &lt;br /&gt;
:put glue away&lt;br /&gt;
:{{com|get}} {{tt|my carving knife}}&lt;br /&gt;
:{{com|carve}} {{tt|my arrows with my carving knife}}&lt;br /&gt;
Step 8 - If you are not stamping your work: Arrow making is done. &amp;lt;br&amp;gt;&lt;br /&gt;
Step 9 - If you are stamping your work:&lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my arrows with my stamp}} (this can only be done for a short period of time after item completion) &lt;br /&gt;
&lt;br /&gt;
This will complete your first set of 5 arrows.&lt;br /&gt;
&lt;br /&gt;
==Shaping Bows, Weapons, and Items==&lt;br /&gt;
&lt;br /&gt;
This document goes through how to shape items in the shaping craft.  At present this can be used to shape all items currently in chapters 1 (short pole), chapter 2 (shortbows), chapter 3 (longbows), chapter 4 (composite bows), chapter 7 (items), chapter 9 (staff weapons), and chapter 10 (tables).  Chapter 8 requires a codex to be able do the items in chapter 8 (beads, totems, figurines, statuette, statue).  This will allow clerics to make prayer beads with lumber at a higher quality bead and takes (beads are extremely easy to very easy which means it takes between 25 and 50 skill in engineering to make the beads) much lower skill and no techs if they lumberjack their own lumber.  Other wise you will need the shaper specialization technique to handle the lower quality lumber.  Some of the other items in chapter 8 might be for enchanting.&lt;br /&gt;
&lt;br /&gt;
Now you have 3 ways to get lumber to do these tasks.  You can lumberjack to get it and refine it (high quality lumber), or you can simply forage stick/branch/limb (which is now random on what is obtained) and when you get enough of the type you want process it (low quality lumber), and last you can buy it in the engineering society as already processed lumber (medium quality lumber).  I would only use the low quality lumber if your not doing work orders and just making things to learn engineering skill.  Work orders can be either the high quality or medium quality lumber though you will get better pay for the work order using the high quality lumber.  For items you want to make for yourself or for others use only the high quality lumber.&lt;br /&gt;
&lt;br /&gt;
You will need tools and materials to perform these tasks.  These are covered in the rest of this document.&lt;br /&gt;
&lt;br /&gt;
===Tools and materials needed===&lt;br /&gt;
&lt;br /&gt;
The materials needed for the items in the shaping book can vary but they include bow string, backer, short cord, leather strips, long pole, short pole, and lumber.  The lumber can be obtained in 3 ways and the short pole can be made.  All the rest of the items must be purchased in the Engineering Society building.&lt;br /&gt;
&lt;br /&gt;
The tools required for shaping are as follows:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – Shaping book (apprentice, journeyman, master)&lt;br /&gt;
:Tool 2 - [[Design codex]] (6250 kronars in engineering society)&lt;br /&gt;
:Tool 3 – Clamps (can only be bought at this point)&lt;br /&gt;
:Tool 4 – Wood shaper&lt;br /&gt;
:Tool 5 – Carving knife&lt;br /&gt;
:Tool 6 – Rasp&lt;br /&gt;
:Tool 7 – Glue (can only be bought at this point)&lt;br /&gt;
:Tool 8 – Wood Stain (can only be bought at this point)&lt;br /&gt;
:Tool 9 – A [[Maker mark|maker&#039;s mark]] if you qualify for and own one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and maker&#039;s mark can be crafted.  It would be a good idea to get a set of these crafted tools even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Follow the steps above in the section on shaping your first product up to step 7. Then:&lt;br /&gt;
&lt;br /&gt;
Step 8 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my backing with my &amp;lt;bowtype&amp;gt;}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}} &lt;br /&gt;
:{{com|apply}} {{tt|my glue to my &amp;lt;bowtype&amp;gt;}} &lt;br /&gt;
Step 9 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my strips with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you what is needed next&lt;br /&gt;
Step 10 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my short cord with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you what is needed next&lt;br /&gt;
Step 11 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my pole with my &amp;lt;item&amp;gt;}} (does 4 poles for tables)&lt;br /&gt;
:All tables but one require long poles, one uses short poles&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you the next step.&lt;br /&gt;
Step 12 - &lt;br /&gt;
:put up last tool&lt;br /&gt;
:end script with completed item.&lt;br /&gt;
Step 13 - &lt;br /&gt;
:put up last tool&lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my item with my stamp}}&lt;br /&gt;
&lt;br /&gt;
The possible messages produced during this process are as follows:&lt;br /&gt;
&lt;br /&gt;
:Shaping with a wood shaper is needed to &lt;br /&gt;
:Shaping with a wood shaper should even out the&lt;br /&gt;
:ready for shaping with a wood shaper&lt;br /&gt;
:ready for continued shaping with a wood shaper&lt;br /&gt;
:A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
:A cluster of small knots deforms the wood&#039;s structure&lt;br /&gt;
:is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
:grain looks solid and ready for continued knife carving.&lt;br /&gt;
:appears free of defects that would impede further carving with a knife.&lt;br /&gt;
:You do not see anything that would prevent further carving with a knife.&lt;br /&gt;
:The bow now must be pushed with clamps or a&lt;br /&gt;
:The bow&#039;s pieces and backing material are now ready to be clamped together.&lt;br /&gt;
:You need another finished bow string to continue crafting&lt;br /&gt;
:You need another bone, wood or horn backing material to continue&lt;br /&gt;
:You need another finished leather strips to continue crafting&lt;br /&gt;
:You need another finished short leather cord to continue crafting&lt;br /&gt;
:You need another finished * wooden pole to continue crafting&lt;br /&gt;
:Applying the final touches, you complete working on&lt;br /&gt;
&lt;br /&gt;
At this point you have completed your product or should have.  You can now bundle the item with your logbook and proceed to the next item if you are doing a work order.  These are the basic manual steps you can use to finish your item.  Remember if you get stuck you can always analyze item and should get information such as the following:&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;analyze my shortbow:&lt;br /&gt;
:You analyze every aspect of the Nisha shortbow and nod as your understanding grows.&lt;br /&gt;
:When crafting is complete this will be a type of finished shortbow.&lt;br /&gt;
:With all major carving work completed, &#039;&#039;&#039;the wood is ready for the application of stain&#039;&#039;&#039;.&lt;br /&gt;
:From the progress so far, it looks like the shortbow is masterfully-crafted.&lt;br /&gt;
:The shortbow is a somewhat challenging piece to make.&lt;br /&gt;
:You estimate that it is very nearly done.&lt;br /&gt;
:Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
Notice the fourth line in the above information.  It tells you the next step you need to take in order to complete this shortbow.  So if you get stuck {{com|analyze}} the item and do what it indicates.&lt;br /&gt;
&lt;br /&gt;
==Bow Enhancements==&lt;br /&gt;
&lt;br /&gt;
This document discusses the process of performing enhancements to bows through  lamination or increase/decrease the draw weight of a given bow.  At this point I have found that you must have some pretty good quality lumber to be able to do this.  If you were to use society bought wood like maple for a shortbow and try to laminate or increase the draw strength of the bow you would fail (with no techs, 530 skill, good quality tools).  I found to be able to actually do this I had to have lumber that was much higher quality than that found in the society buildings and you only get that if you lumberjack it yourself or get it from someone who did.&lt;br /&gt;
&lt;br /&gt;
===Parts and tools required===&lt;br /&gt;
&lt;br /&gt;
To do bow enhancements you need some parts you buy in the society building, such as backer for lamination, and leather strips for cable-backing.  Lightening the draw strength usually just involves shaping of the bow to take more material off of the bow.&lt;br /&gt;
&lt;br /&gt;
For the tools you need the following:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – Shaping book.  (apprentice or journeyman or masters)&lt;br /&gt;
:Tool 2 – Clamps (can only be bought at this point)&lt;br /&gt;
:Tool 3 – Shaper&lt;br /&gt;
:Tool 4 – Carving knife&lt;br /&gt;
:Tool 5 – Rasp&lt;br /&gt;
:Tool 6 – Glue (can only be bought at this point)&lt;br /&gt;
:Tool 7 – Wood Stain (can only be bought at this point)&lt;br /&gt;
:Tool 8 – A [[Maker mark|maker&#039;s mark]] if you qualify for and own one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and maker&#039;s mark can be crafted.  It would be a good idea to get a set of crafted tools even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
===Manual steps to enhance a bow===&lt;br /&gt;
&lt;br /&gt;
When you enhance a bow by lamination or cable-backing you also add some weight to the bow.  When you lighten a bow you remove material from the bow and it gets a bit lighter.  So you basically laminate a bow to increase its durability.  You will find if you used a wood that has poor durability it almost appears like there is very little enhancement made to the bow.  There are differences but its really subtle.  Keep that in mind when you enhance bows.&lt;br /&gt;
&lt;br /&gt;
The basic steps to doing bow enhancement by hand requires you to have the bow in the left hand, tools and ingredients in your container, the Shaping book must be turned to the right page.  The first step is to get the shaping book and study it,  Then put it up and get your clamps and clamp the bow.  Clamping the bow will generate a message that tells you the next step to take and it will be either step 3 or step 4 or step 5.  At that point you will cycle between steps 3, 4, or 5 until you need to clamp the bow one more time.  For lamination the end process would be using step 6, then step 7, then step 8, then steps 9 and 11.  For Cable-backing the end process would be using step 6, then step 7, then step 10, then steps 9 and 11.  To lighten the bow you would simply keep using steps 3, 4 or 5 till you use step 6 and then do steps 9 and 11.&lt;br /&gt;
&lt;br /&gt;
Step 1 - &lt;br /&gt;
:{{com|study}} {{tt|my shaping book}}&lt;br /&gt;
Step 2 - &lt;br /&gt;
:put shaping book away&lt;br /&gt;
:{{com|get}} {{tt|my clamps}}&lt;br /&gt;
:{{com|push}} {{tt|my bow with my clamps}}&lt;br /&gt;
Step 3 - &lt;br /&gt;
:Use wood shaper when needed.  &lt;br /&gt;
:{{com|Shape}} {{tt|my item with my wood shaper}}&lt;br /&gt;
Step 4 - &lt;br /&gt;
:Use rasp when the messaging results in: A bulbous knot is present.  &lt;br /&gt;
:{{com|Rub}} {{tt|my &amp;lt;item&amp;gt; with my rasp}}&lt;br /&gt;
Step 5 - &lt;br /&gt;
:Use carving knife if fine detail is needed.&lt;br /&gt;
:{{com|Carve}} {{tt|my &amp;lt;item&amp;gt; with my carving knife}}&lt;br /&gt;
Step 6 - &lt;br /&gt;
:Use clamps when needed.  &lt;br /&gt;
:{{com|push}} {{tt|my &amp;lt;item&amp;gt; with my clamps}}&lt;br /&gt;
Step 7 - &lt;br /&gt;
:{{com|apply}} {{tt|my glue to my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 8 – &lt;br /&gt;
:{{com|get}} {{tt|my backing}}&lt;br /&gt;
:{{com|Assemble}} {{tt|my backing}}&lt;br /&gt;
:{{com|analyze}} {{tt|my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 9 - &lt;br /&gt;
:{{com|get}} {{tt|my stain}}&lt;br /&gt;
:{{com|apply}} {{tt|my stain to my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 10- &lt;br /&gt;
:{{com|get}} {{tt|my strips}}&lt;br /&gt;
:{{com|assemble}} {{tt|my strips with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 11- &lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my &amp;lt;item&amp;gt; with my stamp}} &lt;br /&gt;
&lt;br /&gt;
The possible messages during the process are as follows:&lt;br /&gt;
&lt;br /&gt;
:Shaping with a wood shaper is needed to&lt;br /&gt;
:A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
:The wood is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
:appears free of defects that would impede further carving with a knife.&lt;br /&gt;
:grain looks solid and ready for continued knife carving.&lt;br /&gt;
:materials are ready to be compressed with clamps or&lt;br /&gt;
:Glue should now be applied so assembly can begin.&lt;br /&gt;
:appears ready to be reinforced with some backer material.&lt;br /&gt;
:Some wood stain should be applied to the wood to finish it.&lt;br /&gt;
:appears ready to be strengthened with some leather strips.&lt;br /&gt;
:is ready to be assembled with leather strips&lt;br /&gt;
:construction shows improved signs of durability and wear resistance&lt;br /&gt;
:weight and draw strength appears significantly&lt;br /&gt;
:Close inspection of the completed&lt;br /&gt;
:You study the instructions about bow cable-backing&lt;br /&gt;
:You study the instructions about bow lamination&lt;br /&gt;
:You study the instructions about bow lightening&lt;br /&gt;
&lt;br /&gt;
Note the variation in the messages comes mostly from the Steps 8 and 10.  Where you assemble the backer or the strips and then analyze the bowtype.  Its entirely possible not all the messages that are possible have been seen yet.  In that case you may need to add a few more to this set.&lt;br /&gt;
&lt;br /&gt;
==Making Beads and totems from Chapter 8==&lt;br /&gt;
&lt;br /&gt;
Beads, totems, figurines, statuette and statues can be made from chapter 8.  However, this chapter requires you have a codex.  What you do is set yourself to the item in the shaping book you want to create.  Then you turn to the chapter and page in the codex for the type of item you want to shape.  After study of both books starting with the shaping book, you proceed just like  you were making a normal item, bow, or staff weapon.  The steps are included in the MANUAL STEPS TO SHAPE section.&lt;br /&gt;
&lt;br /&gt;
==Repair of wood based items==&lt;br /&gt;
&lt;br /&gt;
To repair any item you make with a bow requires two things.  Sandpaper and stain.  Having the repair techs helps a great deal as well.  The steps to repair wood based items are as follows:&lt;br /&gt;
&lt;br /&gt;
Step 1 – {{com|Rub}} {{tt|my item with my sandpaper}} (The {{com|Clean}} and {{com|Scrape}} commands may be substituted for {{tt|RUB}}). &amp;lt;br&amp;gt;&lt;br /&gt;
Step 2 – {{com|apply}} {{tt|my stain to my item}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player guides,Crafting player guides}}&lt;/div&gt;</summary>
		<author><name>DRAGNLDY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shaping_guide&amp;diff=610473</id>
		<title>Shaping guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shaping_guide&amp;diff=610473"/>
		<updated>2023-02-21T21:49:02Z</updated>

		<summary type="html">&lt;p&gt;DRAGNLDY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wikify}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Shaping is one of the disciplines in the [[Engineering craft]] that consists of two basic parts.  The first is gathering wood and refining the wood into lumber, also known as [[lumberjacking]].  See the page on [[Lumberjacking]] for more information on tools, dangers, wood types and locations, and turning raw wood into lumber.  Once you have the lumber you can make things from it.  In addition clay items will be possible at some future point in time.&lt;br /&gt;
&lt;br /&gt;
Shaping products from Chapter 8 of the Shaping book requires a second book called a [[Design_codex|Design codex]]; which is used for products with additional fine design details such as detailed prayer beads.&lt;br /&gt;
&lt;br /&gt;
===Basic Tools Needed to Complete Your First Work Order===&lt;br /&gt;
&lt;br /&gt;
The beginning Engineer&#039;s first shaping product will most likely be a Toy Bow. Here are the basic tools you will need:&lt;br /&gt;
&lt;br /&gt;
:1. shaping Instruction Book - for knowing what you&#039;re making. &amp;lt;br&amp;gt;&lt;br /&gt;
:2. [[Item:Engineering logbook|Engineering logbook]] - for if you want to make money doing work orders. &amp;lt;br&amp;gt;&lt;br /&gt;
:3. [[Scissors|scissors]] (available at Outfitting Societies) - for marking and cutting your lumber stacks to size. &amp;lt;br&amp;gt;&lt;br /&gt;
:4. [[Drawknife|drawknife]] - for creating the basic shape from your lumber. &amp;lt;br&amp;gt;&lt;br /&gt;
:5. [[Carving knife|carving knife]] - for carving fine detail. &amp;lt;br&amp;gt;&lt;br /&gt;
:6. [[Item:Wood shaper|wood shaper]] - for further shaping your product. &amp;lt;br&amp;gt;&lt;br /&gt;
:7. [[Rasp|rasp]] - for smoothing out rough spots. &amp;lt;br&amp;gt;&lt;br /&gt;
:8. clamps - for holding your pieces together. &amp;lt;br&amp;gt;&lt;br /&gt;
:9. bow string - for assembling with your lumber. &amp;lt;br&amp;gt;&lt;br /&gt;
:10. [[item:Wood stain|stain]] - for finishing your product. &amp;lt;br&amp;gt;&lt;br /&gt;
:11. lumber - Balsa lumber is easy to work with and is sold in the Engineering Society in stacks of 10. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For your first product you will not need wood glue, sandpaper, the codex, leather strips, or backer material.&lt;br /&gt;
&lt;br /&gt;
===Basic Steps Needed to Complete Your First Work Order===&lt;br /&gt;
&lt;br /&gt;
:1. You need to study your shaping book: {{com|STUDY}} {{tt|BOOK}} for the product you want to make before you cut your lumber. You may need to re-study the book if you find yourself forgetting the instructions. &amp;lt;br&amp;gt;&lt;br /&gt;
:2. With your stack of lumber in one hand, and your scissors in the other, {{com|MARK}} {{tt|MY}} {{tt|LUMBER}} {{tt|AT}} # where # is the number of pieces you need for your product. &amp;lt;br&amp;gt; &lt;br /&gt;
:3. {{com|CUT}} {{tt|LUMBER}} {{tt|WITH}} {{tt|MY}} {{tt|SCISSORS}}. You&#039;re not actually cutting the wood, but you&#039;re cutting the twine used to mark your pieces. The lumber you need to use will be at your feet. Stow the scissors and the lumber you have in-hand, and pick up the lumber you will use. &amp;lt;br&amp;gt;&lt;br /&gt;
:4. Using the drawknife, {{com|SCRAPE}} {{tt|LUMBER}} {{tt|WITH}} {{tt|MY}} {{tt|DRAWKNIFE}} to get it to its basic shape. The lumber in your hand will turn into your product name (in this case &#039;toy bow&#039;). &amp;lt;br&amp;gt;&lt;br /&gt;
:5. Now you have to pay attention to the messaging, which is pretty clear on what you need to do. You will switch between your carving knife, your rasp, and your wood shaper for much of the product. &amp;lt;br&amp;gt;&lt;br /&gt;
::a. {{com|CARVE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|KNIFE}}: to bring out the details, (or) &amp;lt;br&amp;gt;&lt;br /&gt;
::b. {{com|SHAPE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|SHAPER}}: to give it more form. {or) &amp;lt;br&amp;gt;&lt;br /&gt;
::c. {{com|RUB}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|RASP}}: to smooth out the rough parts. &amp;lt;br&amp;gt;&lt;br /&gt;
:6. Eventually you will get the message about clamps. {{com|PUSH}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|CLAMPS}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:7. Sometimes you will get mixed messages, telling you to apply the stain and assemble the pieces at the same time. Stain is always last to finish the product, so get out your bowstring (or whatever piece is required for what you&#039;re making) and {{com|ASSEMBLE}} {{tt|STRING}} {{tt|WITH}} {{tt|&amp;lt;product&amp;gt;}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:8. Finally, you&#039;ll see that it&#039;s time to apply stain and finish your product. {{com|POUR}} {{tt|STAIN}} {{tt|ON}} {{tt|&amp;lt;product&amp;gt;}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:9. If you&#039;re doing this for a work order, {{com|BUNDLE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} (Engineering) {{tt|LOGBOOK}} to get it ready to turn in for money.&lt;br /&gt;
&lt;br /&gt;
:That&#039;s it! You&#039;re done!&lt;br /&gt;
&lt;br /&gt;
===Lumber Use===&lt;br /&gt;
&lt;br /&gt;
Each of the lumber types can be used for multiple items you can make but some are better at specific items.  &lt;br /&gt;
See [[:Category:Woods|Woods]] for a chart of the wood types and their material properties. It can help to keep it open in another browser tab to quickly reference.&lt;br /&gt;
&lt;br /&gt;
==Fletching==&lt;br /&gt;
&lt;br /&gt;
Fletching arrows involves making arrowheads from critter parts at present and making shafts and then combining them with flights to create an arrow.  At some future point we will be able to possibly use bone, metal, and stone to make arrowheads, which will expand the types of arrows we can make.  This area of the guild will explain the only tools needed to make the items for the arrows and the final product.&lt;br /&gt;
&lt;br /&gt;
Tools to use for Arrow making&lt;br /&gt;
&lt;br /&gt;
The tools for making arrows are basically most all of the tools required for shaping.  Those are as follows:&lt;br /&gt;
&lt;br /&gt;
: Tool 1 – Shaper&lt;br /&gt;
: Tool 2 – Carving Knife&lt;br /&gt;
: Tool 3 – Glue&lt;br /&gt;
: Tool 4 – Feather flights only from the shaping society.&lt;br /&gt;
: Tool 5 – A part from some critter to make an arrowhead.  &lt;br /&gt;
::*{{com|Skin}} {{tt|Creature}} {{tt|For}} {{tt|Part}}&lt;br /&gt;
&lt;br /&gt;
These creatures yield these arrowhead material parts: [[Cougar|cougar]] claws, [[Wild boar|boar]] tusks, [[Sabre-toothed warcat|sabre-toothed warcat]] sabre teeth, [[Marbled angiswaerd|marbled angiswaerd]] teeth, [[Sleek hele&#039;la|hele&#039;la]] claws, [[Sinuous elsralael|elsrael]] teeth, [[Young firecat|young firecats&#039;]] soot-stained claws, [[Sinuous ice adder|sinuous ice adder]] teeth, [[Storm bull|storm bulls&#039;]] jagged horns, and [[Lava drake|lava drake]] fangs.&lt;br /&gt;
&lt;br /&gt;
===Shaft making===&lt;br /&gt;
&lt;br /&gt;
Ok shaft making is really simple. You&#039;ll need ~50 ranks of engineering. You get some lumber It does not appear to matter what you get wood wise as long as you can make it masterful.  Masterful shafts all appear to work the same no matter what wood its made from.  So first you get some lumber.  If you use 2 pieces of your lumber you can make  2 sets of shafts that will make 5 arrows each.  That would be 10 arrows you can make from 2 pieces of your lumber.  So if you have a stack of lumber and only want to turn 2 pieces into shafts you do the following:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|mark}} {{tt|my}} {{tt|lumber}} at 2 (pieces)&lt;br /&gt;
:Step 2 – {{com|Get}} {{tt|My}} {{tt|scissors}} and {{com|cut}} {{tt|lumber}} {{tt|with}} {{tt|my}} {{tt|scissors}}. (you&#039;re cutting the binding holding the lumber together)&lt;br /&gt;
&lt;br /&gt;
That should give you in hand 2 pieces of lumber with the rest at your feet or on the ground where it may have been when you started.  Now with the 2 pieces of lumber either in hand or on the ground.  Here are the manual steps to make the shafts.&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|Get}} {{tt|my}} {{tt|shaper}} from your container.&lt;br /&gt;
:Step 2 – {{com|Shape}} {{tt|lumber}} into {{tt|arrow shaft}} or {{com|Shape}} {{tt|lumber}} into {{tt|bolt shaft}} (syntax is specific for arrow and bolt shafts)&lt;br /&gt;
:Step 3 – {{com|Put}} {{tt|my}} {{tt|shaper}} in your container.&lt;br /&gt;
&lt;br /&gt;
Now you have your shafts.  &lt;br /&gt;
&lt;br /&gt;
That&#039;s it you now have shafts in hand.  Count shafts, analyze shafts, appraise shafts careful, hug your shafts, kiss your shafts, just don&#039;t get shafted.  Your done making shafts for now.  Note in my work with shafts I find they all combine and it does not matter what wood you use.  So bottom line here is use the wood you can make the shafts at masterfully done.  The type of wood does not matter to the final product only the fact that its masterful.&lt;br /&gt;
&lt;br /&gt;
===Arrowhead making===&lt;br /&gt;
&lt;br /&gt;
Arrowhead making is pretty simple just like making the shafts. You&#039;ll need ~50 engineering ranks to shape arrowheads, for any part type.  You must have some skinned critter parts though. Early on that means boar tusk or cougar claws.  Each tusk or claw will make 5 arrowheads.  So if you want to make 20 arrows all you need is 4 of them.  As an example lets say you have 4 boar tusks.  Put them in your container.  So to manually turn 4 boar tusks into arrowheads you do the following steps:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|Get}} {{tt|tool}} to shape the arrowhead. The tool can be a hammer, knife, shaper, weapons of various types, etc.&lt;br /&gt;
:Step 2 – {{com|Get}} {{tt|boar tusk}} (or other arrowhead material) from your container.&lt;br /&gt;
:Step 3 – {{com|Shape}} {{tt|&amp;lt;part&amp;gt;}} {{tt|into}} {{tt|arrowhead}}. The word arrowhead must be typed completely. The parser does not accept any abbreviated forms.&lt;br /&gt;
:Step 4 – {{com|Put}} {{tt|arrowhead}} in container&lt;br /&gt;
:Step 5 – Go back to step 2 and continue till done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; although the shaping instructions books claim you can make metal arrowheads with ingots and nuggets, this is not actually implemented.&lt;br /&gt;
&lt;br /&gt;
===Arrow making===&lt;br /&gt;
&lt;br /&gt;
Arrow making can get fairly complicated.  But its also fairly easy if you follow a few simple rules.  Once you shape the shafts proceed to the shaping part and stay there till you get a message to do something else.  Make sure your shaping book is turned to the right page for the right arrows your going to make.  At this point I need to mention the difficulty of making arrows.  The first two arrows that can be created are Cougar-claw and boar-tusk arrows.  These are considered simple difficulty and that means with no techs, no career and no hobby you need 200 skill in engineering to work them masterfully.  With techs and a career or hobby and good tools you can probably bring that down into the 140 range but arrows are up there in difficulty.  The steps to make arrows look as follows:&lt;br /&gt;
&lt;br /&gt;
After Step 2 you always get this message - arrowheads to continue crafting some unfinished – which means you now have to assemble the arrowheads to the shafts, which is step 3.&lt;br /&gt;
&lt;br /&gt;
Step 1 - get your shaping book&lt;br /&gt;
:{{com|study}} {{tt|my shaping book}}&lt;br /&gt;
Step 2 - put shaping book away&lt;br /&gt;
:{{com|get}} {{tt|my wood shaper}}&lt;br /&gt;
:{{com|get}} {{tt|my shafts}}&lt;br /&gt;
:{{com|shape}} {{tt|my shafts with my shaper}} (this will use 1 set of shafts and put the rest of them at your feet slot)&lt;br /&gt;
Step 3 - &lt;br /&gt;
:{{com|Get}} {{tt|my arrowheads}}&lt;br /&gt;
:{{com|assemble}} {{tt|my arrowheads with my arrows}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}}&lt;br /&gt;
:{{com|apply}} {{tt|my glue to my arrows}}&lt;br /&gt;
&lt;br /&gt;
At this point you will go to step 5, unless you got the message to use the carving knife of step 4.  This message is the only one you get to carve something - A handful of rough edges require carving with a knife to remove. - Any other message you just keep using step 5 with.  You will repeatedly do step 5 unless step 4 is needed till you are asked to assemble the flights in step 6.  This is done when you see the message - You need another arrow flights to continue crafting some unfinished – which directs you to step 6.  At that point you will do steps 6, 7 and 8 in order.  If you have a stamp to stamp the arrows, you will not do step 8, but will do step 9. You will know you have performed the last step when you see the message - Applying the final touches, you complete working on some – which is the end point in making your arrows.&lt;br /&gt;
&lt;br /&gt;
Step 4 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|carving knife}}&lt;br /&gt;
:{{com|carve}} {{tt|my arrows with my knife}}&lt;br /&gt;
Step 5 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|my wood shaper}}&lt;br /&gt;
:{{com|shape}} {{tt|my arrows with my wood shaper}}&lt;br /&gt;
Step 6 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|my flights}}&lt;br /&gt;
:{{com|assemble}} {{tt|my flights with my arrows}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}}&lt;br /&gt;
:{{com|apply}} {{tt|my glue to my arrows}}&lt;br /&gt;
Step 7 - &lt;br /&gt;
:put glue away&lt;br /&gt;
:{{com|get}} {{tt|my carving knife}}&lt;br /&gt;
:{{com|carve}} {{tt|my arrows with my carving knife}}&lt;br /&gt;
Step 8 - If you are not stamping your work: Arrow making is done. &amp;lt;br&amp;gt;&lt;br /&gt;
Step 9 - If you are stamping your work:&lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my arrows with my stamp}} (this can only be done for a short period of time after item completion) &lt;br /&gt;
&lt;br /&gt;
This will complete your first set of 5 arrows.&lt;br /&gt;
&lt;br /&gt;
==Shaping Bows, Weapons, and Items==&lt;br /&gt;
&lt;br /&gt;
This document goes through how to shape items in the shaping craft.  At present this can be used to shape all items currently in chapters 1 (short pole), chapter 2 (shortbows), chapter 3 (longbows), chapter 4 (composite bows), chapter 7 (items), chapter 9 (staff weapons), and chapter 10 (tables).  Chapter 8 requires a codex to be able do the items in chapter 8 (beads, totems, figurines, statuette, statue).  This will allow clerics to make prayer beads with lumber at a higher quality bead and takes (beads are extremely easy to very easy which means it takes between 25 and 50 skill in engineering to make the beads) much lower skill and no techs if they lumberjack their own lumber.  Other wise you will need the shaper specialization technique to handle the lower quality lumber.  Some of the other items in chapter 8 might be for enchanting.&lt;br /&gt;
&lt;br /&gt;
Now you have 3 ways to get lumber to do these tasks.  You can lumberjack to get it and refine it (high quality lumber), or you can simply forage stick/branch/limb (which is now random on what is obtained) and when you get enough of the type you want process it (low quality lumber), and last you can buy it in the engineering society as already processed lumber (medium quality lumber).  I would only use the low quality lumber if your not doing work orders and just making things to learn engineering skill.  Work orders can be either the high quality or medium quality lumber though you will get better pay for the work order using the high quality lumber.  For items you want to make for yourself or for others use only the high quality lumber.&lt;br /&gt;
&lt;br /&gt;
You will need tools and materials to perform these tasks.  These are covered in the rest of this document.&lt;br /&gt;
&lt;br /&gt;
===Tools and materials needed===&lt;br /&gt;
&lt;br /&gt;
The materials needed for the items in the shaping book can vary but they include bow string, backer, short cord, leather strips, long pole, short pole, and lumber.  The lumber can be obtained in 3 ways and the short pole can be made.  All the rest of the items must be purchased in the Engineering Society building.&lt;br /&gt;
&lt;br /&gt;
The tools required for shaping are as follows:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – Shaping book (apprentice, journeyman, master)&lt;br /&gt;
:Tool 2 - [[Design codex]] (6250 kronars in engineering society)&lt;br /&gt;
:Tool 3 – Clamps (can only be bought at this point)&lt;br /&gt;
:Tool 4 – Wood shaper&lt;br /&gt;
:Tool 5 – Carving knife&lt;br /&gt;
:Tool 6 – Rasp&lt;br /&gt;
:Tool 7 – Glue (can only be bought at this point)&lt;br /&gt;
:Tool 8 – Wood Stain (can only be bought at this point)&lt;br /&gt;
:Tool 9 – A [[Maker mark|maker&#039;s mark]] if you qualify for and own one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and maker&#039;s mark can be crafted.  It would be a good idea to get a set of these crafted tools even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Follow the steps above in the section on shaping your first product up to step 7. Then:&lt;br /&gt;
&lt;br /&gt;
Step 8 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my backing with my &amp;lt;bowtype&amp;gt;}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}} &lt;br /&gt;
:{{com|apply}} {{tt|my glue to my &amp;lt;bowtype&amp;gt;}} &lt;br /&gt;
Step 9 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my strips with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you what is needed next&lt;br /&gt;
Step 10 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my short cord with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you what is needed next&lt;br /&gt;
Step 11 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my pole with my &amp;lt;item&amp;gt;}} (does 4 poles for tables)&lt;br /&gt;
:All tables but one require long poles, one uses short poles&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you the next step.&lt;br /&gt;
Step 12 - &lt;br /&gt;
:put up last tool&lt;br /&gt;
:end script with completed item.&lt;br /&gt;
Step 13 - &lt;br /&gt;
:put up last tool&lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my item with my stamp}}&lt;br /&gt;
&lt;br /&gt;
The possible messages produced during this process are as follows:&lt;br /&gt;
&lt;br /&gt;
:Shaping with a wood shaper is needed to &lt;br /&gt;
:Shaping with a wood shaper should even out the&lt;br /&gt;
:ready for shaping with a wood shaper&lt;br /&gt;
:ready for continued shaping with a wood shaper&lt;br /&gt;
:A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
:A cluster of small knots deforms the wood&#039;s structure&lt;br /&gt;
:is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
:grain looks solid and ready for continued knife carving.&lt;br /&gt;
:appears free of defects that would impede further carving with a knife.&lt;br /&gt;
:You do not see anything that would prevent further carving with a knife.&lt;br /&gt;
:The bow now must be pushed with clamps or a&lt;br /&gt;
:The bow&#039;s pieces and backing material are now ready to be clamped together.&lt;br /&gt;
:You need another finished bow string to continue crafting&lt;br /&gt;
:You need another bone, wood or horn backing material to continue&lt;br /&gt;
:You need another finished leather strips to continue crafting&lt;br /&gt;
:You need another finished short leather cord to continue crafting&lt;br /&gt;
:You need another finished * wooden pole to continue crafting&lt;br /&gt;
:Applying the final touches, you complete working on&lt;br /&gt;
&lt;br /&gt;
At this point you have completed your product or should have.  You can now bundle the item with your logbook and proceed to the next item if you are doing a work order.  These are the basic manual steps you can use to finish your item.  Remember if you get stuck you can always analyze item and should get information such as the following:&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;analyze my shortbow:&lt;br /&gt;
:You analyze every aspect of the Nisha shortbow and nod as your understanding grows.&lt;br /&gt;
:When crafting is complete this will be a type of finished shortbow.&lt;br /&gt;
:With all major carving work completed, &#039;&#039;&#039;the wood is ready for the application of stain&#039;&#039;&#039;.&lt;br /&gt;
:From the progress so far, it looks like the shortbow is masterfully-crafted.&lt;br /&gt;
:The shortbow is a somewhat challenging piece to make.&lt;br /&gt;
:You estimate that it is very nearly done.&lt;br /&gt;
:Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
Notice the fourth line in the above information.  It tells you the next step you need to take in order to complete this shortbow.  So if you get stuck {{com|analyze}} the item and do what it indicates.&lt;br /&gt;
&lt;br /&gt;
==Bow Enhancements==&lt;br /&gt;
&lt;br /&gt;
This document discusses the process of performing enhancements to bows through  lamination or increase/decrease the draw weight of a given bow.  At this point I have found that you must have some pretty good quality lumber to be able to do this.  If you were to use society bought wood like maple for a shortbow and try to laminate or increase the draw strength of the bow you would fail (with no techs, 530 skill, good quality tools).  I found to be able to actually do this I had to have lumber that was much higher quality than that found in the society buildings and you only get that if you lumberjack it yourself or get it from someone who did.&lt;br /&gt;
&lt;br /&gt;
===Parts and tools required===&lt;br /&gt;
&lt;br /&gt;
To do bow enhancements you need some parts you buy in the society building, such as backer for lamination, and leather strips for cable-backing.  Lightening the draw strength usually just involves shaping of the bow to take more material off of the bow.&lt;br /&gt;
&lt;br /&gt;
For the tools you need the following:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – Shaping book.  (apprentice or journeyman or masters)&lt;br /&gt;
:Tool 2 – Clamps (can only be bought at this point)&lt;br /&gt;
:Tool 3 – Shaper&lt;br /&gt;
:Tool 4 – Carving knife&lt;br /&gt;
:Tool 5 – Rasp&lt;br /&gt;
:Tool 6 – Glue (can only be bought at this point)&lt;br /&gt;
:Tool 7 – Wood Stain (can only be bought at this point)&lt;br /&gt;
:Tool 8 – A [[Maker mark|maker&#039;s mark]] if you qualify for and own one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and maker&#039;s mark can be crafted.  It would be a good idea to get a set of crafted tools even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
===Manual steps to enhance a bow===&lt;br /&gt;
&lt;br /&gt;
When you enhance a bow by lamination or cable-backing you also add some weight to the bow.  When you lighten a bow you remove material from the bow and it gets a bit lighter.  So you basically laminate a bow to increase its durability.  You will find if you used a wood that has poor durability it almost appears like there is very little enhancement made to the bow.  There are differences but its really subtle.  Keep that in mind when you enhance bows.&lt;br /&gt;
&lt;br /&gt;
The basic steps to doing bow enhancement by hand requires you to have the bow in the left hand, tools and ingredients in your container, the Shaping book must be turned to the right page.  The first step is to get the shaping book and study it,  Then put it up and get your clamps and clamp the bow.  Clamping the bow will generate a message that tells you the next step to take and it will be either step 3 or step 4 or step 5.  At that point you will cycle between steps 3, 4, or 5 until you need to clamp the bow one more time.  For lamination the end process would be using step 6, then step 7, then step 8, then steps 9 and 11.  For Cable-backing the end process would be using step 6, then step 7, then step 10, then steps 9 and 11.  To lighten the bow you would simply keep using steps 3, 4 or 5 till you use step 6 and then do steps 9 and 11.&lt;br /&gt;
&lt;br /&gt;
Step 1 - &lt;br /&gt;
:{{com|study}} {{tt|my shaping book}}&lt;br /&gt;
Step 2 - &lt;br /&gt;
:put shaping book away&lt;br /&gt;
:{{com|get}} {{tt|my clamps}}&lt;br /&gt;
:{{com|push}} {{tt|my bow with my clamps}}&lt;br /&gt;
Step 3 - &lt;br /&gt;
:Use wood shaper when needed.  &lt;br /&gt;
:{{com|Shape}} {{tt|my item with my wood shaper}}&lt;br /&gt;
Step 4 - &lt;br /&gt;
:Use rasp when the messaging results in: A bulbous knot is present.  &lt;br /&gt;
:{{com|Rub}} {{tt|my &amp;lt;item&amp;gt; with my rasp}}&lt;br /&gt;
Step 5 - &lt;br /&gt;
:Use carving knife if fine detail is needed.&lt;br /&gt;
:{{com|Carve}} {{tt|my &amp;lt;item&amp;gt; with my carving knife}}&lt;br /&gt;
Step 6 - &lt;br /&gt;
:Use clamps when needed.  &lt;br /&gt;
:{{com|push}} {{tt|my &amp;lt;item&amp;gt; with my clamps}}&lt;br /&gt;
Step 7 - &lt;br /&gt;
:{{com|apply}} {{tt|my glue to my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 8 – &lt;br /&gt;
:{{com|get}} {{tt|my backing}}&lt;br /&gt;
:{{com|Assemble}} {{tt|my backing}}&lt;br /&gt;
:{{com|analyze}} {{tt|my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 9 - &lt;br /&gt;
:{{com|get}} {{tt|my stain}}&lt;br /&gt;
:{{com|apply}} {{tt|my stain to my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 10- &lt;br /&gt;
:{{com|get}} {{tt|my strips}}&lt;br /&gt;
:{{com|assemble}} {{tt|my strips with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 11- &lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my &amp;lt;item&amp;gt; with my stamp}} &lt;br /&gt;
&lt;br /&gt;
The possible messages during the process are as follows:&lt;br /&gt;
&lt;br /&gt;
:Shaping with a wood shaper is needed to&lt;br /&gt;
:A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
:The wood is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
:appears free of defects that would impede further carving with a knife.&lt;br /&gt;
:grain looks solid and ready for continued knife carving.&lt;br /&gt;
:materials are ready to be compressed with clamps or&lt;br /&gt;
:Glue should now be applied so assembly can begin.&lt;br /&gt;
:appears ready to be reinforced with some backer material.&lt;br /&gt;
:Some wood stain should be applied to the wood to finish it.&lt;br /&gt;
:appears ready to be strengthened with some leather strips.&lt;br /&gt;
:is ready to be assembled with leather strips&lt;br /&gt;
:construction shows improved signs of durability and wear resistance&lt;br /&gt;
:weight and draw strength appears significantly&lt;br /&gt;
:Close inspection of the completed&lt;br /&gt;
:You study the instructions about bow cable-backing&lt;br /&gt;
:You study the instructions about bow lamination&lt;br /&gt;
:You study the instructions about bow lightening&lt;br /&gt;
&lt;br /&gt;
Note the variation in the messages comes mostly from the Steps 8 and 10.  Where you assemble the backer or the strips and then analyze the bowtype.  Its entirely possible not all the messages that are possible have been seen yet.  In that case you may need to add a few more to this set.&lt;br /&gt;
&lt;br /&gt;
==Making Beads and totems from Chapter 8==&lt;br /&gt;
&lt;br /&gt;
Beads, totems, figurines, statuette and statues can be made from chapter 8.  However, this chapter requires you have a codex.  What you do is set yourself to the item in the shaping book you want to create.  Then you turn to the chapter and page in the codex for the type of item you want to shape.  After study of both books starting with the shaping book, you proceed just like  you were making a normal item, bow, or staff weapon.  The steps are included in the MANUAL STEPS TO SHAPE section.&lt;br /&gt;
&lt;br /&gt;
==Repair of wood based items==&lt;br /&gt;
&lt;br /&gt;
To repair any item you make with a bow requires two things.  Sandpaper and stain.  Having the repair techs helps a great deal as well.  The steps to repair wood based items are as follows:&lt;br /&gt;
&lt;br /&gt;
Step 1 – {{com|Rub}} {{tt|my item with my sandpaper}} (The {{com|Clean}} and {{com|Scrape}} commands may be substituted for {{tt|RUB}}). &amp;lt;br&amp;gt;&lt;br /&gt;
Step 2 – {{com|apply}} {{tt|my stain to my item}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player guides,Crafting player guides}}&lt;/div&gt;</summary>
		<author><name>DRAGNLDY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paralysis&amp;diff=500285</id>
		<title>Paralysis</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paralysis&amp;diff=500285"/>
		<updated>2019-02-03T04:11:10Z</updated>

		<summary type="html">&lt;p&gt;DRAGNLDY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=paralysis&lt;br /&gt;
|minprep=2&lt;br /&gt;
|castcap=50&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Life Force Manipulation&lt;br /&gt;
|prereqs=[[Lethargy]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Paralysis, when successfully cast, projects an anesthetic solution at the target, causing a complete loss of muscle control.  A well-targeted attack can cause its victim to lose his balance or even fall impotently to the ground.  As with most Life spells, the solution is ineffective against the undead in fact, it will likely only anger them further.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=immobilizes and knocks down (single target)&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
A stream of translucent, golden energy shoots from the palm of your hand towards &#039;&#039;&amp;lt;Target&amp;gt;&#039;&#039;!&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Non-damaging targeted magic spell. This will not cause shock!&lt;/div&gt;</summary>
		<author><name>DRAGNLDY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paralysis&amp;diff=500284</id>
		<title>Paralysis</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paralysis&amp;diff=500284"/>
		<updated>2019-02-03T04:10:01Z</updated>

		<summary type="html">&lt;p&gt;DRAGNLDY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=paralysis&lt;br /&gt;
|minprep=2&lt;br /&gt;
|castcap=50&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Life Force Manipulation&lt;br /&gt;
|prereqs=[[Lethargy]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=Paralysis, when successfully cast, projects an anesthetic solution at the target, causing a complete loss of muscle control.  A well-targeted attack can cause its victim to lose his balance or even fall impotently to the ground.  As with most Life spells, the solution is ineffective against the undead in fact, it will likely only anger them further.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=immobilizes and knocks down (single target)&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
A stream of translucent, golden energy shoots from the palm of your hand towards &#039;&#039;&amp;lt;Target&amp;gt;&#039;&#039;!&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Non-damaging targeted magic spell. This will not cause shock!&lt;/div&gt;</summary>
		<author><name>DRAGNLDY</name></author>
	</entry>
</feed>