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	<updated>2026-04-12T19:40:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Beisswurm&amp;diff=454857</id>
		<title>Beisswurm</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Beisswurm&amp;diff=454857"/>
		<updated>2016-10-16T20:00:51Z</updated>

		<summary type="html">&lt;p&gt;DR137: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=beisswurm.jpg&lt;br /&gt;
|MinCap=50&lt;br /&gt;
|MaxCap=65&lt;br /&gt;
|BodyType=Worm&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=9&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|10| Abandoned Mine (10)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a razorsharp claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=45&lt;br /&gt;
|MaxVal=&amp;gt;170 Kronars&lt;br /&gt;
|MaxArrangedVal=190 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The beisswurm does not seem to have the fully developed body of the lesser known [[biter|adult]].  Long, thin and with razor sharp teeth, it slithers contentedly along the ground until it discovers its next meal.  Only later in life does it grow legs and develop the ability to deliver icy breath.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special defense===&lt;br /&gt;
*Beisswurm are immune to stuns.&lt;br /&gt;
&lt;br /&gt;
Squishy. Swarm. Only found in 1 place and spawns homogeneously.  Bridge south of area leads to extremely deadly Warklins.  Be careful not to wander there. Spawn 3 per hunter in area.&amp;lt;br/&amp;gt;&lt;br /&gt;
Skill Range: can handle 2 with average 40 in shield/evasion.&lt;br /&gt;
&lt;br /&gt;
== Combat 3.0 ==&lt;br /&gt;
Armor (tert) currently hard capped at 70&amp;lt;br/&amp;gt;&lt;br /&gt;
Twohanded Edged: 60 21.38% thoughtful (4/34) (weapon secondary) after an hour of hunting.&lt;br /&gt;
Weapons over 80 do not move off of clear; fairly certain they cap at 78 as well.&amp;lt;br/&amp;gt;&lt;br /&gt;
With 18 agility was able to start two-handed blunt from 0 and hit them.&lt;br /&gt;
&lt;br /&gt;
Hardcaps defenses at 68, soft cap around 58-60. &lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
On my Survival/Armor secondary, these guys are training Evasion and Light Armor VERY slowly at 59 ranks. A variety of weapons in 30-40 range are hitting, but only light and heavy thrown are doing enough damage to eventually kill at Strength 20. Definitely still great for Skinning at 50 ranks. Trains Parry and Shield well at 54 ranks. I barely get hit, and never for serious damage wearing mostly leather and rotating out legs in the other armor types.&lt;br /&gt;
&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Survival primary, Evasion/Stealth will not move off learning at 63 ranks.   Skinning still moving nicely at 72 using arrange.&lt;br /&gt;
&lt;br /&gt;
-Lore primary, Light Armor fell off sharply at 60 ranks.&lt;br /&gt;
&lt;br /&gt;
== Combat 3.1 ==&lt;br /&gt;
Couldn&#039;t handle them with defenses in the high 40s and facing 4 at a time. Stunlocked pretty quickly.&lt;/div&gt;</summary>
		<author><name>DR137</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Beisswurm&amp;diff=454856</id>
		<title>Talk:Beisswurm</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Beisswurm&amp;diff=454856"/>
		<updated>2016-10-16T19:58:05Z</updated>

		<summary type="html">&lt;p&gt;DR137: /* 3.1 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was able to train weapons to 79 in Beisswurms, although that was in Fallen, and they did move slowly, but definitely not capping at 70. I will see how high I can get defenses to.&lt;br /&gt;
:Caps are meant to be the practical limit to training for the average hunter. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 04:43, 21 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;3.0&#039;&#039;&#039;==&lt;br /&gt;
-Changed upper limit cap to 77, starting fresh from a login (zero field experience), evasion, parry and shield all at 77 are not moving off of clear.&lt;br /&gt;
* This is in Prime on a barbarian. -April 1, 2014&lt;br /&gt;
&lt;br /&gt;
As a survival prime, at 60 or 61 evasion with 100% evasion stance against 4, did not move past 2/34. Parry (secondary skill) at 55 ranks is still moving fine.&lt;br /&gt;
&lt;br /&gt;
== 3.1 ==&lt;br /&gt;
&lt;br /&gt;
Tried them with defenses in the high 40s and was stunlocked when facing 4 at a time&lt;/div&gt;</summary>
		<author><name>DR137</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Beisswurm&amp;diff=454855</id>
		<title>Beisswurm</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Beisswurm&amp;diff=454855"/>
		<updated>2016-10-16T19:25:13Z</updated>

		<summary type="html">&lt;p&gt;DR137: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=beisswurm.jpg&lt;br /&gt;
|MinCap=50&lt;br /&gt;
|MaxCap=65&lt;br /&gt;
|BodyType=Worm&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=9&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|10| Abandoned Mine (10)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a razorsharp claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=45&lt;br /&gt;
|MaxVal=&amp;gt;170 Kronars&lt;br /&gt;
|MaxArrangedVal=190 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The beisswurm does not seem to have the fully developed body of the lesser known [[biter|adult]].  Long, thin and with razor sharp teeth, it slithers contentedly along the ground until it discovers its next meal.  Only later in life does it grow legs and develop the ability to deliver icy breath.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special defense===&lt;br /&gt;
*Beisswurm are immune to stuns.&lt;br /&gt;
&lt;br /&gt;
Squishy. Swarm. Only found in 1 place and spawns homogeneously.  Bridge south of area leads to extremely deadly Warklins.  Be careful not to wander there. Spawn 3 per hunter in area.&amp;lt;br/&amp;gt;&lt;br /&gt;
Skill Range: can handle 2 with average 40 in shield/evasion.&lt;br /&gt;
&lt;br /&gt;
== Combat 3.0 ==&lt;br /&gt;
Armor (tert) currently hard capped at 70&amp;lt;br/&amp;gt;&lt;br /&gt;
Twohanded Edged: 60 21.38% thoughtful (4/34) (weapon secondary) after an hour of hunting.&lt;br /&gt;
Weapons over 80 do not move off of clear; fairly certain they cap at 78 as well.&amp;lt;br/&amp;gt;&lt;br /&gt;
With 18 agility was able to start two-handed blunt from 0 and hit them.&lt;br /&gt;
&lt;br /&gt;
Hardcaps defenses at 68, soft cap around 58-60. &lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
On my Survival/Armor secondary, these guys are training Evasion and Light Armor VERY slowly at 59 ranks. A variety of weapons in 30-40 range are hitting, but only light and heavy thrown are doing enough damage to eventually kill at Strength 20. Definitely still great for Skinning at 50 ranks. Trains Parry and Shield well at 54 ranks. I barely get hit, and never for serious damage wearing mostly leather and rotating out legs in the other armor types.&lt;br /&gt;
&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Survival primary, Evasion/Stealth will not move off learning at 63 ranks.   Skinning still moving nicely at 72 using arrange.&lt;br /&gt;
&lt;br /&gt;
-Lore primary, Light Armor fell off sharply at 60 ranks.&lt;/div&gt;</summary>
		<author><name>DR137</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Beisswurm&amp;diff=454854</id>
		<title>Beisswurm</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Beisswurm&amp;diff=454854"/>
		<updated>2016-10-16T19:22:39Z</updated>

		<summary type="html">&lt;p&gt;DR137: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=beisswurm.jpg&lt;br /&gt;
|MinCap=45&lt;br /&gt;
|MaxCap=65&lt;br /&gt;
|BodyType=Worm&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=9&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|10| Abandoned Mine (10)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a razorsharp claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=45&lt;br /&gt;
|MaxVal=&amp;gt;170 Kronars&lt;br /&gt;
|MaxArrangedVal=190 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The beisswurm does not seem to have the fully developed body of the lesser known [[biter|adult]].  Long, thin and with razor sharp teeth, it slithers contentedly along the ground until it discovers its next meal.  Only later in life does it grow legs and develop the ability to deliver icy breath.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special defense===&lt;br /&gt;
*Beisswurm are immune to stuns.&lt;br /&gt;
&lt;br /&gt;
Squishy. Swarm. Only found in 1 place and spawns homogeneously.  Bridge south of area leads to extremely deadly Warklins.  Be careful not to wander there. Spawn 3 per hunter in area.&amp;lt;br/&amp;gt;&lt;br /&gt;
Skill Range: can handle 2 with average 40 in shield/evasion.&lt;br /&gt;
&lt;br /&gt;
== Combat 3.0 ==&lt;br /&gt;
Armor (tert) currently hard capped at 70&amp;lt;br/&amp;gt;&lt;br /&gt;
Twohanded Edged: 60 21.38% thoughtful (4/34) (weapon secondary) after an hour of hunting.&lt;br /&gt;
Weapons over 80 do not move off of clear; fairly certain they cap at 78 as well.&amp;lt;br/&amp;gt;&lt;br /&gt;
With 18 agility was able to start two-handed blunt from 0 and hit them.&lt;br /&gt;
&lt;br /&gt;
Hardcaps defenses at 68, soft cap around 58-60. &lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
On my Survival/Armor secondary, these guys are training Evasion and Light Armor VERY slowly at 59 ranks. A variety of weapons in 30-40 range are hitting, but only light and heavy thrown are doing enough damage to eventually kill at Strength 20. Definitely still great for Skinning at 50 ranks. Trains Parry and Shield well at 54 ranks. I barely get hit, and never for serious damage wearing mostly leather and rotating out legs in the other armor types.&lt;br /&gt;
&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Survival primary, Evasion/Stealth will not move off learning at 63 ranks.   Skinning still moving nicely at 72 using arrange.&lt;br /&gt;
&lt;br /&gt;
-Lore primary, Light Armor fell off sharply at 60 ranks.&lt;/div&gt;</summary>
		<author><name>DR137</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Colorless_albredine_ring&amp;diff=454853</id>
		<title>Item:Colorless albredine ring</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Colorless_albredine_ring&amp;diff=454853"/>
		<updated>2016-10-16T19:15:40Z</updated>

		<summary type="html">&lt;p&gt;DR137: /* Ring Doesn&amp;#039;t Fit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=-&lt;br /&gt;
|type=jewelry, magic&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=1,687&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{com|tap}} {{tt|my albredine ring}}&lt;br /&gt;
* {{com|think}} {{tt|message}}&lt;br /&gt;
* There is a window of about ten seconds after tapping in which to transmit your message. If you are too slow (and if you are also wearing a gweth), your message will be sent to the gweth channel.&lt;br /&gt;
&lt;br /&gt;
* Group thoughts appear as &#039;&#039;Your mind hears Name thinking, &amp;quot;{group}&amp;quot; &amp;quot;Message&amp;quot;&#039;&#039;&lt;br /&gt;
* {{com|focus}} on the ring to try to recharge it.&lt;br /&gt;
&lt;br /&gt;
==Tuning==&lt;br /&gt;
In order to change the color of an albredine ring to a different one, it must be cleared and retuned.&lt;br /&gt;
&lt;br /&gt;
# {{com|tap}} {{tt|my albredine ring}} while holding a metal weapon.&lt;br /&gt;
# Holding both the colored ring and the colorless ring, {{com|tap}} {{tt|albredine ring}} to make the colorless ring take on the color of the colored ring.&lt;br /&gt;
: If you tap two colored rings together, they will probably melt.&lt;br /&gt;
&lt;br /&gt;
==Using==&lt;br /&gt;
* Functions like a personal gweth network, since the thoughts will go out only to those wearing a ring of the same color.&lt;br /&gt;
* These rings also burn out, turning to a brown color. You&#039;ll have to get a new one at that point.&lt;br /&gt;
&lt;br /&gt;
* Color varies by individual. Your personal color will be shown when wearing a colorless albredine ring for the first time.&lt;br /&gt;
* Each ring has a limited number of taps, approximately 100, but they can be recharged by a magic user with over 100 {{skill|Arcana}}.&lt;br /&gt;
&lt;br /&gt;
* As of 34 Dolefaren 415 (4/7/2015), the range is global.&lt;br /&gt;
&lt;br /&gt;
==How to Fix Bugs==&lt;br /&gt;
&lt;br /&gt;
Albredine rings have some annoying quirks that can be frustrating. Here is how to handle them.&lt;br /&gt;
&lt;br /&gt;
===Colorless Ring Won&#039;t Change Colors When Tapped===&lt;br /&gt;
&lt;br /&gt;
If your colorless ring doesn&#039;t change colors when you tap it against a colored ring, use the following procedure:&lt;br /&gt;
#{{com|wear}} the colorless ring. (This will cause the ring to take on your personal color.)&lt;br /&gt;
#{{com|remove}} the colorless ring.&lt;br /&gt;
#While holding a metal weapon, {{com|tap}} the albredine ring that you just removed to make it colorless once again.&lt;br /&gt;
#Hold both the colored ring and the colorless ring.&lt;br /&gt;
#{{com|tap}} {{tt|albredine ring}} to make the colorless ring take on the color of the colored ring.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Ring Doesn&#039;t Fit===&lt;br /&gt;
&lt;br /&gt;
If you get the message &amp;quot;You try to slip it on but it just doesn&#039;t fit right,&amp;quot; when you try to wear your ring, hold a metal weapon in one hand and then {{com|wear}} {{tt|my albredine ring}}.&lt;br /&gt;
&lt;br /&gt;
Alternatively, hold it in your right hand and {{com|wear}} RIGHT.&lt;br /&gt;
&lt;br /&gt;
==Known Group Channels==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;375px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Group!!Color&lt;br /&gt;
|-&lt;br /&gt;
|[[Order of the Theren Guard]]||green &amp;amp; gold&lt;br /&gt;
|-&lt;br /&gt;
|[[Professional Healers Association]]||red and gold&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren Emergency Channel||banded cobalt&lt;br /&gt;
|-&lt;br /&gt;
|[[Order of the White Rose]]||cobalt blue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Item:Albredine crystal ring|Albredine crystal ring]]&lt;/div&gt;</summary>
		<author><name>DR137</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Colorless_albredine_ring&amp;diff=454852</id>
		<title>Item:Colorless albredine ring</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Colorless_albredine_ring&amp;diff=454852"/>
		<updated>2016-10-16T19:15:03Z</updated>

		<summary type="html">&lt;p&gt;DR137: /* Ring Doesn&amp;#039;t Fit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=-&lt;br /&gt;
|type=jewelry, magic&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=1,687&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{com|tap}} {{tt|my albredine ring}}&lt;br /&gt;
* {{com|think}} {{tt|message}}&lt;br /&gt;
* There is a window of about ten seconds after tapping in which to transmit your message. If you are too slow (and if you are also wearing a gweth), your message will be sent to the gweth channel.&lt;br /&gt;
&lt;br /&gt;
* Group thoughts appear as &#039;&#039;Your mind hears Name thinking, &amp;quot;{group}&amp;quot; &amp;quot;Message&amp;quot;&#039;&#039;&lt;br /&gt;
* {{com|focus}} on the ring to try to recharge it.&lt;br /&gt;
&lt;br /&gt;
==Tuning==&lt;br /&gt;
In order to change the color of an albredine ring to a different one, it must be cleared and retuned.&lt;br /&gt;
&lt;br /&gt;
# {{com|tap}} {{tt|my albredine ring}} while holding a metal weapon.&lt;br /&gt;
# Holding both the colored ring and the colorless ring, {{com|tap}} {{tt|albredine ring}} to make the colorless ring take on the color of the colored ring.&lt;br /&gt;
: If you tap two colored rings together, they will probably melt.&lt;br /&gt;
&lt;br /&gt;
==Using==&lt;br /&gt;
* Functions like a personal gweth network, since the thoughts will go out only to those wearing a ring of the same color.&lt;br /&gt;
* These rings also burn out, turning to a brown color. You&#039;ll have to get a new one at that point.&lt;br /&gt;
&lt;br /&gt;
* Color varies by individual. Your personal color will be shown when wearing a colorless albredine ring for the first time.&lt;br /&gt;
* Each ring has a limited number of taps, approximately 100, but they can be recharged by a magic user with over 100 {{skill|Arcana}}.&lt;br /&gt;
&lt;br /&gt;
* As of 34 Dolefaren 415 (4/7/2015), the range is global.&lt;br /&gt;
&lt;br /&gt;
==How to Fix Bugs==&lt;br /&gt;
&lt;br /&gt;
Albredine rings have some annoying quirks that can be frustrating. Here is how to handle them.&lt;br /&gt;
&lt;br /&gt;
===Colorless Ring Won&#039;t Change Colors When Tapped===&lt;br /&gt;
&lt;br /&gt;
If your colorless ring doesn&#039;t change colors when you tap it against a colored ring, use the following procedure:&lt;br /&gt;
#{{com|wear}} the colorless ring. (This will cause the ring to take on your personal color.)&lt;br /&gt;
#{{com|remove}} the colorless ring.&lt;br /&gt;
#While holding a metal weapon, {{com|tap}} the albredine ring that you just removed to make it colorless once again.&lt;br /&gt;
#Hold both the colored ring and the colorless ring.&lt;br /&gt;
#{{com|tap}} {{tt|albredine ring}} to make the colorless ring take on the color of the colored ring.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Ring Doesn&#039;t Fit===&lt;br /&gt;
&lt;br /&gt;
If you get the message &amp;quot;You try to slip it on but it just doesn&#039;t fit right,&amp;quot; when you try to wear your ring, hold a metal weapon in one hand and then {{com|wear}} {{tt|my albredine ring}}.&lt;br /&gt;
&lt;br /&gt;
Alternatively, hold it in your right hand and WEAR RIGHT.&lt;br /&gt;
&lt;br /&gt;
==Known Group Channels==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;375px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Group!!Color&lt;br /&gt;
|-&lt;br /&gt;
|[[Order of the Theren Guard]]||green &amp;amp; gold&lt;br /&gt;
|-&lt;br /&gt;
|[[Professional Healers Association]]||red and gold&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren Emergency Channel||banded cobalt&lt;br /&gt;
|-&lt;br /&gt;
|[[Order of the White Rose]]||cobalt blue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Item:Albredine crystal ring|Albredine crystal ring]]&lt;/div&gt;</summary>
		<author><name>DR137</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_wasp&amp;diff=454847</id>
		<title>Giant wasp</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_wasp&amp;diff=454847"/>
		<updated>2016-10-16T17:05:10Z</updated>

		<summary type="html">&lt;p&gt;DR137: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Giant Wasp&lt;br /&gt;
|MinCap=35&lt;br /&gt;
|MaxCap=50&lt;br /&gt;
|BodyType=Insect&lt;br /&gt;
|new=No&lt;br /&gt;
|level=15&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Tiger Clan, Crossing&lt;br /&gt;
|MapList=*{{rmap|4 | Woodland Path (4)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a wasp antenna&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|MaxVal=330 Kronars&lt;br /&gt;
|MaxArrangedVal=376 Kronars&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Far larger than its common cousins, the giant wasp hovers malevolently nearby, its multifaceted eyes fixed on yours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
After an attack, a Giant Wasp will occasionlly fly out of reach of melee range weapons:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The giant wasp buzzes in irritation as it zips back up into the sky!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wait for the following landing emote to attack with melee weapons:&lt;br /&gt;
&#039;&#039;A giant wasp darts down from the sky without warning, buzzing angrily!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use attack magic or aim for stun vulnerable body parts with a ranged weapon to force it down to ground level.&lt;br /&gt;
&lt;br /&gt;
* teaches thanatology excellently at 40, and continues past 79&lt;br /&gt;
&lt;br /&gt;
Updated August 2016&lt;br /&gt;
&lt;br /&gt;
Skill cap is less than the 55 stated.  At 52 ranks of armor/shield, all stayed at 0/34.  The eels nearby would move at 2/34.&lt;/div&gt;</summary>
		<author><name>DR137</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Donation_racks&amp;diff=454175</id>
		<title>Donation racks</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Donation_racks&amp;diff=454175"/>
		<updated>2016-10-02T20:33:58Z</updated>

		<summary type="html">&lt;p&gt;DR137: /* Zoluren (P1) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a list of donation racks (places where [[Character|PCs]] can leave and retrieve items) in DragonRealms.&lt;br /&gt;
&lt;br /&gt;
==Explanations/Instructions==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Noun&#039;&#039;&#039;: the preposition and noun that are used to interact with the donation rack (for example, &amp;quot;on rack&amp;quot;)&lt;br /&gt;
*&#039;&#039;&#039;Area&#039;&#039;&#039;: the town or area where the rack is found with a link to the appropriate [[Ranik_Maps|Ranik map]]&lt;br /&gt;
*&#039;&#039;&#039;Room Name&#039;&#039;&#039;: self-explanatory&lt;br /&gt;
*&#039;&#039;&#039;Restrictions&#039;&#039;&#039;: what restrictions, if any, there are to the people who can retrieve items from the rack or the types of items that can be placed there&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Italics&#039;&#039;&#039;&#039;&#039;: data needs to be verified&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you&#039;re on the mainland but aren&#039;t sure which province you&#039;re in, {{com|appraise}} an item. If the value is given in [[Currency|kronars]], you&#039;re in [[Zoluren]]. If you get [[Currency|lirums]], you&#039;re in [[Therengia]]. If you get [[Currency|dokoras]], you&#039;re in [[Ilithi]] or [[Forfedhdar]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you aren&#039;t comfortable that you can edit the table without breaking something, post your contribution on the [[Talk:Donation Racks|discussion]] page, and someone who is more wiki-savvy will add it.&lt;br /&gt;
&lt;br /&gt;
==Zoluren (P1)==&lt;br /&gt;
:In addition to the racks below, players can donate items at the Jadewater Mansion. Mentors can distribute these donated items to new players. DIR MENTOR, GO SILVER DOOR, and then PUT &amp;lt;item&amp;gt; IN CHUTE to donate.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;530px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Noun!!Area!!Room Name!!Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap1|The Crossing]]||First Provincial Bank, Lobby||&lt;br /&gt;
|-&lt;br /&gt;
|in strongbox||[[RanikMap1|The Crossing]]||The Crossing, Town Green Pond||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap1|The Crossing]]||Thieves&#039; Guild, Den||[[Thief]]-only room&lt;br /&gt;
|-&lt;br /&gt;
|on rack||[[RanikMap1d|The Crossing]]||Barbarian Guild, Antechamber||[[Barbarian]]-only room;&amp;lt;br&amp;gt;young [[Barbarians]]&lt;br /&gt;
|-&lt;br /&gt;
|in armoire||[[RanikMap1d|The Crossing]]||Traders&#039; Guild, Gathering Room||young [[Traders]]&lt;br /&gt;
|-&lt;br /&gt;
|charity chest||[[RanikMap1e|The Crossing]]||Clerics&#039; Guild, Sanctorum||&lt;br /&gt;
|-&lt;br /&gt;
|in cabinet||[[RanikMap1e|The Crossing]]||Empaths&#039; Guild, Infirmary||[[herbs]]&lt;br /&gt;
|-&lt;br /&gt;
|on shelf||[[RanikMap1e|The Crossing]]||Empaths&#039; Guild, Main Room||[[Empaths]]&lt;br /&gt;
|-&lt;br /&gt;
|on rack||[[RanikMap1e|The Crossing]]||Paladins&#039; Guild, Armory||[[Paladin]]&lt;br /&gt;
|-&lt;br /&gt;
|on rack||[[RanikMap1e|The Crossing]]||Paladins&#039; Guild, Chambers||[[Paladin]]&lt;br /&gt;
|-&lt;br /&gt;
|on rack||[[RanikMap1e|The Crossing]]||Paladins&#039; Guild, Training Room||[[Paladin]]-only room&lt;br /&gt;
|-&lt;br /&gt;
|on rack||[[RanikMap1e|The Crossing]]||Warrior Mage Guild, Chamber of Steel||[[Warrior Mages]]&lt;br /&gt;
|-&lt;br /&gt;
|in basket||[[RanikMap7|Northeast Wilds]]||Northeast Wilds, Outside Northeast Gate||[[Platinum]] instance&lt;br /&gt;
|-&lt;br /&gt;
|on shelf||[[RanikMap8|The Crossing]]||Observatory, Third Level||[[Moon Mages]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Therengia (P2)==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;530px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Noun!!Area!!Room Name!!Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|on shelves||[[RanikMap30|Riverhaven]]||Bards&#039; Guild, Hallway||[[Bard]]-only room&lt;br /&gt;
|-&lt;br /&gt;
|in basket||[[RanikMap30|Riverhaven]]||Riverhaven, Theren Way (the crate)||[[Platinum]] instance&lt;br /&gt;
|-&lt;br /&gt;
|on shelf||[[RanikMap31|Wildlands]]||Obsidian Spire, Roof||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap41|El&#039;Bain&#039;s Stop]]||El&#039;Bain&#039;s Stop, Picnic Area||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ilithi (P3)==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;530px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Noun!!Area!!Room Name!!Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap150|Fang Cove]]||Fang Cove, Beach||[[Estate Holders]]&lt;br /&gt;
|-&lt;br /&gt;
|in basket||[[RanikMap150|Fang Cove]]||Fang Cove, Walkway||[[Platinum]] instance&lt;br /&gt;
|-&lt;br /&gt;
|on stand||[[RanikMap64|Road to Shard]]||Jademist River, A Flowered Path||[[Platinum]] instance&lt;br /&gt;
|-&lt;br /&gt;
|on stand||[[RanikMap65|Undergondola]]||Undergondola, Canvas Tent||&lt;br /&gt;
|-&lt;br /&gt;
|on shelves||[[RanikMap67|Shard]]||Aelik&#039;s Pawn, Backroom||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap67|Shard]]||Brickwell Tower, The Crystal Sparrow||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap67|Shard]]||Golden Phoenix, North Booth||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap67|Shard]]||Liani&#039;s Heaven, Quiet Booth||&lt;br /&gt;
|-&lt;br /&gt;
|under table||[[RanikMap67|Shard]]||Liani&#039;s Heaven, Quiet Booth||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap67|Shard]]||Milene&#039;s Rose, Private Booth||&lt;br /&gt;
|-&lt;br /&gt;
|on desk||[[RanikMap67|Shard]]||Shard, Carousel Desk||&lt;br /&gt;
|-&lt;br /&gt;
|in cabinet||[[RanikMap67|Shard]]||Triage Building||[[herbs]]&lt;br /&gt;
|-&lt;br /&gt;
|on rack||[[RanikMap67|Shard]]||Triage Building||weapons &amp;amp; armor&lt;br /&gt;
|-&lt;br /&gt;
|in chest||[[RanikMap67|Shard]]||Triage Building||&lt;br /&gt;
|-&lt;br /&gt;
|on cloth||[[RanikMap67|Shard]]||Triage Building||food &amp;amp; drinks&lt;br /&gt;
|-&lt;br /&gt;
|on bench||[[RanikMap67|Shard]]||Zerek&#039;s General Store||&lt;br /&gt;
|-&lt;br /&gt;
|in cabinet||[[RanikMap67c|Shard]]||Stormwill Tower, Infirmary||&lt;br /&gt;
|-&lt;br /&gt;
|on cabinet||[[RanikMap67c|Shard]]||Stormwill Tower, Infirmary||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap68|South of Shard]]||Gorbesh Fortress, Mess Hall||&lt;br /&gt;
|-&lt;br /&gt;
|on cot||[[RanikMap68|South of Shard]]||Gorbesh Fortress, Officers&#039; Quarters||&lt;br /&gt;
|-&lt;br /&gt;
|in crate||[[RanikMap68|South of Shard]]||Gorbesh Fortress, Storage||&lt;br /&gt;
|-&lt;br /&gt;
|on rack||[[RanikMap68|South of Shard]]||Gorbesh Fortress, Storage||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Qi&#039;Reshalia (P4)==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Noun!!Area!!Room Name!!Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|on couch||[[RanikMap90|Ratha]]||[[Golden Heron Inn]], Parlor||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap90|Ratha]]||Lower Bank of Ratha, Auction Bourse||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap90|Ratha]]||Old Rat&#039;s Tavern, NW room||&lt;br /&gt;
|-&lt;br /&gt;
|in barrel||[[RanikMap90|Ratha]]||Rissan Forging Society, Break Room||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap90|Ratha]]||Rissan Forging Society, Break Room||&lt;br /&gt;
|-&lt;br /&gt;
|in pool||[[RanikMap90a|Sandsprite Lair]]||pool in the safe room||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap99|Aesry]]||Inn of the Crystal Wave, both &#039;&#039;&#039;corner&#039;&#039;&#039; areas||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap99|Aesry]]||Tribunal Building, table in the Home Permits room||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forfedhdar (P5)==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Noun!!Area!!Room Name!!Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|on rack||[[RanikMap116|Outer Hibarnhvidar]]||Barbarian Guild, Elding Gwilt, Sarv Stof||young [[Barbarians]]&lt;br /&gt;
|-&lt;br /&gt;
|in cabinet||[[RanikMap117|Hibarnhvidar]]||Hibarnhvidar Hospital, Volunteer Room||&lt;br /&gt;
|-&lt;br /&gt;
|on pillar||[[RanikMap117|Hibarnhvidar]]||Hibarnhvidar, Carousel Desk||&lt;br /&gt;
|-&lt;br /&gt;
|on rack||[[RanikMap118|Upper Hibarnhvidar]]||Bard Guild, Meeting Hall||young [[Bards]]&lt;br /&gt;
|-&lt;br /&gt;
|on shelf||[[RanikMap118|Upper Hibarnhvidar]]||Bard Guild, Meeting Hall||young [[Bards]]&lt;br /&gt;
|-&lt;br /&gt;
|on cabinet||[[RanikMap118c|Upper Hibarnhvidar]]||Empath Guild, Hall of Research||&lt;br /&gt;
|-&lt;br /&gt;
|in cabinet||[[RanikMap118c|Upper Hibarnhvidar]]||Empath Guild, Infirmary||&lt;br /&gt;
|-&lt;br /&gt;
|on cabinet||[[RanikMap118d|Upper Hibarnhvidar]]||Paladin Guild, Training Room (2 cabinets)||&lt;br /&gt;
|-&lt;br /&gt;
|on shelf||[[RanikMap121|Boar Clan]]||Ranger Guild, Longhouse||young [[Rangers]]&lt;br /&gt;
|-&lt;br /&gt;
|on shelf||[[RanikMap121|Boar Clan]]||Ranger Guild, Shed||[[Ranger]]-only area&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap131|Pilgrimage Trail]]||Pilgrimage Trail, Clerics&#039; Guild, Gathering Room||&lt;br /&gt;
|-&lt;br /&gt;
|on shelves||[[RanikMap131|Pilgrimage Trail]]||Pilgrimage Trail, Clerics&#039; Guild, Infirmary||&lt;br /&gt;
|-&lt;br /&gt;
|on worktable||[[RanikMap131|Pilgrimage Trail]]||Pilgrimage Trail, Clerics&#039; Guild, Infirmary||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DR137</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Croff_pothanit&amp;diff=454036</id>
		<title>Croff pothanit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Croff_pothanit&amp;diff=454036"/>
		<updated>2016-09-29T17:35:43Z</updated>

		<summary type="html">&lt;p&gt;DR137: /* Hunting Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=croffpothanit.jpg&lt;br /&gt;
|MinCap=22&lt;br /&gt;
|MaxCap=45&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=4&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|6a | Brambles of the North Gate (6a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a pair of pothanit tusks&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=20&lt;br /&gt;
|MaxVal=23 Kronars&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The croff pothanit is a husky, four-footed animal with short legs and sharp front claws. It&#039;s covered with long quills which make it hard to judge anything past its general shape, but it appears to be particularly strong about the neck and shoulders. A pair of long, straight tusks protrude from its lower jaw, shiny white and flattened at the ends, which are very sharp and remind you of chisels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Croff Pothanit is [[Gamgweth]] for Bush Rooter.&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Attacks: Charges and Claws&lt;br /&gt;
&lt;br /&gt;
*Could hide on at melee with 45 stealth and moderate hindrance&lt;/div&gt;</summary>
		<author><name>DR137</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Croff_pothanit&amp;diff=454035</id>
		<title>Croff pothanit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Croff_pothanit&amp;diff=454035"/>
		<updated>2016-09-29T17:35:21Z</updated>

		<summary type="html">&lt;p&gt;DR137: /* Hunting Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=croffpothanit.jpg&lt;br /&gt;
|MinCap=22&lt;br /&gt;
|MaxCap=45&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=4&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|6a | Brambles of the North Gate (6a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a pair of pothanit tusks&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=20&lt;br /&gt;
|MaxVal=23 Kronars&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The croff pothanit is a husky, four-footed animal with short legs and sharp front claws. It&#039;s covered with long quills which make it hard to judge anything past its general shape, but it appears to be particularly strong about the neck and shoulders. A pair of long, straight tusks protrude from its lower jaw, shiny white and flattened at the ends, which are very sharp and remind you of chisels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Croff Pothanit is [[Gamgweth]] for Bush Rooter.&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Attacks: Charges and Claws&lt;br /&gt;
&lt;br /&gt;
*Could hide at melee with 45 stealth and moderate hindrance&lt;/div&gt;</summary>
		<author><name>DR137</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Striped_badger&amp;diff=454034</id>
		<title>Striped badger</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Striped_badger&amp;diff=454034"/>
		<updated>2016-09-29T17:34:52Z</updated>

		<summary type="html">&lt;p&gt;DR137: /* Hunting Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Striped Badger&lt;br /&gt;
|Image File=stripedbadger.jpg&lt;br /&gt;
|MinCap=19&lt;br /&gt;
|MaxCap=42&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=3&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|6a | Brambles of the North Gate (6a)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a badger pelt&lt;br /&gt;
|Skin Weight=9&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a curved claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some badger bones&lt;br /&gt;
|RequiredRanks=20&lt;br /&gt;
|MaxVal=35 Kronars&lt;br /&gt;
|Manipulated=y&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The badger is a sturdy, wily-looking animal, with a low, sleek body, a flat head with a slender snout full of teeth, and a set of formidable claws. Its shiny fur is striped in brown and black and white. It waddles when it walks, but can move quickly when it needs to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Body Type: Quadruped&lt;br /&gt;
*Attacks: Bites and Claws&lt;br /&gt;
*Weapon Caps:&lt;br /&gt;
&lt;br /&gt;
==Hunting Data==&lt;br /&gt;
&lt;br /&gt;
*Could hide at melee with 35 stealth and moderate hindrance&lt;/div&gt;</summary>
		<author><name>DR137</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Croff_pothanit&amp;diff=454033</id>
		<title>Croff pothanit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Croff_pothanit&amp;diff=454033"/>
		<updated>2016-09-29T17:33:19Z</updated>

		<summary type="html">&lt;p&gt;DR137: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=croffpothanit.jpg&lt;br /&gt;
|MinCap=22&lt;br /&gt;
|MaxCap=45&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=4&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|6a | Brambles of the North Gate (6a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a pair of pothanit tusks&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=20&lt;br /&gt;
|MaxVal=23 Kronars&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The croff pothanit is a husky, four-footed animal with short legs and sharp front claws. It&#039;s covered with long quills which make it hard to judge anything past its general shape, but it appears to be particularly strong about the neck and shoulders. A pair of long, straight tusks protrude from its lower jaw, shiny white and flattened at the ends, which are very sharp and remind you of chisels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Croff Pothanit is [[Gamgweth]] for Bush Rooter.&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Attacks: Charges and Claws&lt;/div&gt;</summary>
		<author><name>DR137</name></author>
	</entry>
</feed>