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	<updated>2026-04-13T10:53:13Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://elanthipedia.play.net/index.php?title=Custom_Maker%27s_Marks_(new)&amp;diff=606782</id>
		<title>Custom Maker&#039;s Marks (new)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Custom_Maker%27s_Marks_(new)&amp;diff=606782"/>
		<updated>2022-11-28T06:01:27Z</updated>

		<summary type="html">&lt;p&gt;DR-YNAMI: /* Prime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These [[Maker mark]]s are more {{sloot|i|complex steel stamp|complex designs}} to the basic version of the stamp.  The function and use will remain the same as the basic marks. The basic guidelines for these designs are:&lt;br /&gt;
:* You must provide your own basic stamp. Work cannot be performed on someone else&#039;s stamp.&lt;br /&gt;
:* Design can be no more than 150 characters in length, and will be automatically prefixed with &#039;&#039;is the image of&#039;&#039; (not counted in character count limit).&lt;br /&gt;
:* This is an actual, physical marking. The design cannot be animated or magical, nor can it shimmer or shine. There is no guarantee of complete uniqueness — some elements may be shared with other stamps. &lt;br /&gt;
&lt;br /&gt;
These designs are unique and were given during the following [[Alteration#Maker.27s_Marks|Alteration sessions]]:&lt;br /&gt;
* [[Halvon]] during [[Hollow Eve Festival 432]] (2019), [[Hollow Eve Festival 436]] (2020), [[Guildfest 438]] (2021) and [[Hollow Eve Festival 439]] (2021).&lt;br /&gt;
* [[Svedwel]] during the [[Hollow Eve Festival 443]] (2022).&lt;br /&gt;
&lt;br /&gt;
For marks created during the [[Forging (old)|old Forging system]], see the [[Custom Maker&#039;s Marks (legacy)]] page.&lt;br /&gt;
==Custom Maker&#039;s Mark Designs==&lt;br /&gt;
&lt;br /&gt;
All marks start with &#039;&#039;&#039;the image of &#039;&#039;&#039; and end with &#039;&#039;&#039;impressed into the material&#039;s surface&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Smith!!Mark (Impressed into the metal)!!Created In&lt;br /&gt;
|-&lt;br /&gt;
|[[Agalea]]||a skull-shaped anvil carved with the initials &amp;quot;A. A.&amp;quot;||438&lt;br /&gt;
|-&lt;br /&gt;
|[[Anuind]]||a laurel wreath centered with a stylized bull&#039;s head and crowned with the initials &amp;quot;A. S.&amp;quot;||432&lt;br /&gt;
|-&lt;br /&gt;
|[[Arixin]]||a slumbering phoenix nestled beside a heated anvil||432&lt;br /&gt;
|-&lt;br /&gt;
|[[Ayliana]]||four moons surrounding a bat-winged skull with the letter &amp;quot;A&amp;quot; in one socket and &amp;quot;C&amp;quot; in the other||438&lt;br /&gt;
|-&lt;br /&gt;
|[[Bardolf]]||a rakishly handsome Rakash lad with a jaunty grin that cleverly contains the illusion of a Bard in moonskin when viewed upside down||439&lt;br /&gt;
|-&lt;br /&gt;
|[[Boam]]||the word &amp;quot;Boom&amp;quot; superimposed over a small sprocket bearing a rabbit, a beaver, and a gremlin||443&lt;br /&gt;
|-&lt;br /&gt;
|[[Broichan]]||the initials &amp;quot;B.L.&amp;quot; stylized as cracks in ice beneath a fierce rimewolf||438&lt;br /&gt;
|-&lt;br /&gt;
|[[Chyral]]||a tower shield crested with a fire-breathing dragon encircling crossed battle axes, one etched with a &amp;quot;C&amp;quot; and the other with a &amp;quot;D&amp;quot;||439&lt;br /&gt;
|-&lt;br /&gt;
|[[Corgar]]||an armored boar charging at an anvil, the initals &amp;quot;C. U.&amp;quot; hidden in the tracks||438&lt;br /&gt;
|-&lt;br /&gt;
|[[Dhalinar]]||a flaming anvil piled high with various blades over an arc of elegant script which reads, &amp;quot;Metal Matters&amp;quot; in stylized letters||432&lt;br /&gt;
|-&lt;br /&gt;
|[[Dreamheart]]||a mirrored double D initials with a tiny wren perched inside the reversed letter over flowing script which reads, &amp;quot;Bardess of Dreams&amp;quot; in a graceful arc||432&lt;br /&gt;
|-&lt;br /&gt;
|[[Dytt]]||a woman wearing an eyepatch and a wolf&#039;s faces in opposing profile, separated by a ribbon that reads &amp;quot;Jo Dzirta.&amp;quot;  A second ribbon reads &amp;quot;Dytt&amp;quot; below.||436&lt;br /&gt;
|-&lt;br /&gt;
|[[Elizzibiana]]||a female S&#039;Kra holding a staff standing over a lava pit.  Circling the edge are the words, &amp;quot;Slo ku pivo&#039;hrr&#039;shu.  Mhhg Ushnish&#039;hhs.&amp;quot;||443&lt;br /&gt;
|-&lt;br /&gt;
|[[Exoduss]]||a majestic lion standing proudly on a precipice and roaring defiantly over the land before it||439&lt;br /&gt;
|-&lt;br /&gt;
|[[Gimdrak]]||a stocky Dwarf hammering on an anvil in the shape of a stylized letter &amp;quot;G.&amp;quot;||438&lt;br /&gt;
|-&lt;br /&gt;
|[[Hebion]]||a multi-rayed sunburst||436&lt;br /&gt;
|-&lt;br /&gt;
|[[Kerizon]]||a rampant dragon brandishing a wand and sword while exhaling bolts of lightning that cleverly form the initials &amp;quot;KJ&amp;quot;||436&lt;br /&gt;
|-&lt;br /&gt;
|[[Kurtus]]||an anvil stylized into the shape of a leaping fish with a thin stream of water from the mouth enclosing the design around the initials &amp;quot;K.R.&amp;quot; ||432&lt;br /&gt;
|-&lt;br /&gt;
|[[Kythryn]]||an elaborate mariner&#039;s compass centered around a stylized &amp;quot;K.S.&amp;quot; monogram||432&lt;br /&gt;
|-&lt;br /&gt;
|[[Lagu]]||a large &amp;quot;LK&amp;quot; ligature, stylized as a constellation, enclosed by a circle of the words &amp;quot;Mana, Mathematics, Mastery&amp;quot; in elegant copperplate||436&lt;br /&gt;
|-&lt;br /&gt;
|[[Muleie]]||a well-muscled Kaldar stands before a roaring forge, his strong hands bending a thick metal bar.  &amp;quot;Muleie Steelbender&amp;quot; is engraved below the image.||436&lt;br /&gt;
|-&lt;br /&gt;
|[[Naniaki]]||a stylized letter &amp;quot;N&amp;quot; separating a stack of ingots from a bag of gems and encircled by the name &amp;quot;Naniaki Felyran&amp;quot; ||432&lt;br /&gt;
|-&lt;br /&gt;
|[[Nazaruss]]||a lightning bolt at the center of a wolf and panther circling each other circumscribed by an ouroboros||443&lt;br /&gt;
|-&lt;br /&gt;
|[[Rairken]]||a silhouetted outline of a gryphon gliding above a battle scene depicting fallen orcs ringed by proud warriors at the base of the Gemfire Mountains||432&lt;br /&gt;
|-&lt;br /&gt;
|[[Rileos]]|| a well-endowed woman covered only by a sheer piece of loose cloth, her face caught in a winking smile while she hoists a bottle labeled &amp;quot;Shaw&amp;quot;||439&lt;br /&gt;
|-&lt;br /&gt;
|[[Scrounger]]||an Olvi perched cross-legged on an anvil, the smoke from his pipe forming the words &amp;quot;Scrounger Snow&amp;quot; above his head||443&lt;br /&gt;
|-&lt;br /&gt;
|[[Sekmeht]]||a roaring Gor&#039;Tog Barbarian raising a forging hammer high above his head, the word &amp;quot;Usho&amp;quot; set into the handle with stylized flame lettering ||432&lt;br /&gt;
|-&lt;br /&gt;
|[[Siendra]]||a prismatic snowflake with tiny tendrils of ice bursting from its core.  In the center, the impression of frosted letters form a fractured &amp;quot;S.V.A.&amp;quot;||439&lt;br /&gt;
|-&lt;br /&gt;
|[[Szoengi]]||a one-eyed kingsnake twisted into the symbol of a treble clef||432&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaerek]]||a pattern of stars surrounding a divination bowl potted with a moon lily in full bloom||432&lt;br /&gt;
|-&lt;br /&gt;
|[[Vanxa]]||a black widow spider crawling up a telescope centered on the name &amp;quot;Vanxa&amp;quot; written gracefully in a field of stars||443&lt;br /&gt;
|-&lt;br /&gt;
|[[Xixist]]||a slender, sleepy-eyed salamander writhing about the inscription, &amp;quot;X marks the spot&amp;quot;||legacy &amp;lt;ref name=&amp;quot;Legacy&amp;quot; /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Platinum===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Smith!!Mark (Impressed into the metal)!!Created In&lt;br /&gt;
|-&lt;br /&gt;
|[[Alireloa]]||a garland of kelpbells encircling a scroll embellished with intricate filigree pattern with a prominent &amp;quot;A&amp;quot; surrounded by illegible text||439&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryken]]||a lute engraved with a stylized &amp;quot;R&amp;quot; which is encircled by a squirrel and nightingale locked in chase||439&lt;br /&gt;
|-&lt;br /&gt;
|[[Ulfisk]]||a cracked skull inside a coiled dragon with the initials U M-D stamped between its broken teeth.||legacy &amp;lt;ref name=&amp;quot;Legacy&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Uzmam]]||an abstraction of outward-facing triangles surrounding an almond shape.  Centered within, the inscription &amp;quot;Kauje Jundanhai&amp;quot; circles a sleeping figure||436&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=Legacy&amp;gt;&#039;&#039;Legacy&#039;&#039; denotes a stamp design that was converted from [[Custom Maker&#039;s Marks (legacy)|the previous system]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DR-YNAMI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Anloral&amp;diff=559869</id>
		<title>Anloral</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Anloral&amp;diff=559869"/>
		<updated>2021-06-20T23:21:40Z</updated>

		<summary type="html">&lt;p&gt;DR-YNAMI: Clarified &amp;#039;&amp;#039;some&amp;#039;&amp;#039; of the alteration restrictions, and removed Keishalae&amp;#039;s mention, as she is dead.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A phosphorescent, soft blue stone. The word &#039;&#039;anlora&#039;&#039; is [[Gamgweth]] for bright, and the stone itself shimmers with a blueish light. It is found almost exclusively on [[Surlaenis]], but also appears in [[Ilithi]]. The legendary &#039;Holy Symbols&#039; are crafted from anloral only.&lt;br /&gt;
&lt;br /&gt;
Alterations involving anloral may have their appearance changed, but anloral will not be added to another item. &#039;&#039;&#039;Very few&#039;&#039;&#039; merchants are willing to work with the material. Alterations will be TAP-only, and must remain in the form of one of the 39 avatars in the Kermorian pantheon.[[provided for alterations::true| ]]&lt;br /&gt;
&lt;br /&gt;
{{MSearch}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Materials,Stone,Gems}}&lt;/div&gt;</summary>
		<author><name>DR-YNAMI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Electrostatic_Eddy&amp;diff=545462</id>
		<title>Electrostatic Eddy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Electrostatic_Eddy&amp;diff=545462"/>
		<updated>2021-02-09T02:55:29Z</updated>

		<summary type="html">&lt;p&gt;DR-YNAMI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=ee&lt;br /&gt;
|minprep=6&lt;br /&gt;
|castcap=31&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=999&lt;br /&gt;
|maxduration=999&lt;br /&gt;
|validtarget=Area&lt;br /&gt;
|guild=Warrior Mage&lt;br /&gt;
|magic=Elemental Magic&lt;br /&gt;
|spellbook=Electricity Manipulation&lt;br /&gt;
|prereqs=[[Arc Light]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|pulse=15&lt;br /&gt;
|desc=The Electrostatic Eddy spell is quite novel.  By connecting directly to the Elemental Plane of Electricity the caster charges the air around them with static electricity.  Once it builds up, it begins to discharge.  This spell is not kind to the nervous system of its targets, nor their ability to remain hidden.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Nerve damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=AoE, Chance to pull from hiding.&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;Tapping into the Elemental Plane of Electricity, you begin charging the air around you to dangerous levels!&lt;br /&gt;
&lt;br /&gt;
The strong smell of ozone accompanies a bolt discharging through a rock troll.&lt;br /&gt;
|offtype=magic&lt;br /&gt;
|deftype=fortitude&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=debilitation, area of effect&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Cyclic AoE nerve damage and unhide.&lt;br /&gt;
*EE&#039;s nerve damage is based on the target&#039;s existing nerve damage and success of the stat contest. It will always do more nerve damage if you succeed on the stat contest.&lt;br /&gt;
*There is a chance to unhide hidden targets affected on each pulse.  The spell will not reveal invisible targets, however.&lt;br /&gt;
*Can be {{com|cast}} {{tt|creatures}} to affect all non-player targets in the room.&lt;br /&gt;
*Can be {{com|cast}} {{tt|area}} to affect all potential targets in the room including players.&lt;br /&gt;
*Moves with caster.&lt;br /&gt;
*Triggers justice.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DR-YNAMI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sea_Otter_Smash&amp;diff=536860</id>
		<title>Sea Otter Smash</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sea_Otter_Smash&amp;diff=536860"/>
		<updated>2020-11-11T15:30:26Z</updated>

		<summary type="html">&lt;p&gt;DR-YNAMI: The documented otter was a player&amp;#039;s pet otter, and not part of the game/area.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name =Sea Otter Smash&lt;br /&gt;
|Owner =n&lt;br /&gt;
|NumRooms =1&lt;br /&gt;
|Store Type =Game&lt;br /&gt;
|Fest =Hollow Eve Festival 436&lt;br /&gt;
|Coin =Kronar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This game is very similar to the [[Blood and Gourd]] &amp;quot;pumpkin smash&amp;quot; game from previous years.  Find the &#039;&#039;otter den&#039;&#039; in the Falashtan section of the island.  Once inside, {{tt|grab box}}, which will cost 1 gold Kronar per play.  On each grab attempt, you can successfully grab a shell or you can fail as a set of claws emerge and swipe your hand.  The swipe will cause wounds that will need to be healed before grabbing for more again.&lt;br /&gt;
&lt;br /&gt;
Once you have a shell, move east and {{tt|break my shell}}.&lt;br /&gt;
&lt;br /&gt;
Your break attempts can result in a success, which will award an item from the [[Hollow Eve Festival 436/Game prizes‎|shared loot pool]], or a failure.  Failures include the shell exploding and leaving a {{sloot|w|shell fragment}} which you can {{com|tend}} off your person, you can &amp;quot;slip&amp;quot; and cut yourself for minor wounds, you can break the shell but find a piece of seafood &#039;&#039;&#039;meat&#039;&#039;&#039;, you can break the shell but find it empty or you can &amp;quot;drop&amp;quot; the shell and it will float away.&lt;br /&gt;
&lt;br /&gt;
The shells can be broken in any room with water that is waist-deep or higher.  Also, it appears that the possibility of death has been decreased substantially from the &amp;quot;pumpkin smash&amp;quot; version; leaving the shell fragments untended will eventually result in your death.&lt;br /&gt;
&lt;br /&gt;
==[[Hollow Eve Festival 436]] Prizes==&lt;br /&gt;
Along with the [[Hollow Eve Festival 436/Game prizes|universal prize pool]], there are a number of game-specific items.&lt;br /&gt;
&lt;br /&gt;
===Game-Specific Prizes===&lt;br /&gt;
*{{sloot|i|clam meat}}&lt;br /&gt;
*{{sloot|i|mussel meat}}&lt;br /&gt;
*{{sloot|i|oyster meat}}&lt;br /&gt;
*{{sloot|i|scallop meat}}&lt;br /&gt;
*{{sloot|w|shell fragment}} - &#039;&#039;&#039;technically&#039;&#039;&#039; a trap&lt;br /&gt;
&lt;br /&gt;
{{cat|Hollow Eve Festival 436 shops}}&lt;/div&gt;</summary>
		<author><name>DR-YNAMI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=536859</id>
		<title>Alteration</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=536859"/>
		<updated>2020-11-11T14:55:21Z</updated>

		<summary type="html">&lt;p&gt;DR-YNAMI: Undo revision 536833 by TK-421 (talk) - As antiquated can be used to indicate an item has a long history and inflated value.  &amp;quot;Antiqued&amp;quot; is an artificial process; preferable in alterations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039; [[page type is::definition|are]] [[GM]] mediated custom changes to a facet of your character, usually an item. In most cases, these alterations are purely cosmetic, but sometimes additional factors can be added.&lt;br /&gt;
&lt;br /&gt;
In addition, there is also a specific type called [[LTB Alterations]] or [[Premium]] alterations and [[Feature alteration]] that have their own special rules.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Alterations can come from a variety of sources, but the two most common are merchant sessions and scroll alterations.&lt;br /&gt;
&lt;br /&gt;
===Merchant Sessions===&lt;br /&gt;
Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when {{com|join}}ed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners. At any point if you reconsider your decision to join the list, you may type {{com|leave}} {{tt|list}} to leave the alteration list. If the list has been closed, you will not be able to re{{tt|join}} it.&lt;br /&gt;
&lt;br /&gt;
At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, &#039;&#039;&#039;&#039;&#039;getting on the list does not guarantee work&#039;&#039;&#039;&#039;&#039; unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.&lt;br /&gt;
&lt;br /&gt;
Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.  If your rare material &#039;fodder&#039; is in many small pieces; compare the total volumes and make an educated guess on what your alteration will require.  Put the like-type alteration materials in a simple pouch you won&#039;t want back.  Keep any other materials separate to make the alterer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
====Assistants====&lt;br /&gt;
It has become more common in recent years for alterers to employ player assistants to do the initial examination of someone&#039;s idea, as these people tend to be experienced in the process. They&#039;ll help people with incomplete ideas enhance them, pick out any typos or rules violations, and just generally clean up the idea. While it is not required that the assistant&#039;s ideas be listened to, it is highly likely the alterer will not look favorably upon complete disregard of their rule corrections.&lt;br /&gt;
&lt;br /&gt;
====Role-playing Considerations====&lt;br /&gt;
&lt;br /&gt;
Role-playing considerations are always in play. This is the case with any live merchant anywhere, regardless of if it happens during a [[:Category:Paid_events|paid event]] or not. &#039;&#039;&#039;Live merchants are role-playing events.&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[Post:Social Outrage - 12/03/2017 - 13:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;re playing a [[Perverse]]-aligned character, it might not go well when you show up to a religious [[Rakash]] merchant.&lt;br /&gt;
&lt;br /&gt;
===Alteration Scrolls===&lt;br /&gt;
Scroll alterations are often done either through the [[LTB]] system or as a reward for purchasing an event. These differ in that all contact with the alterer is done via an in-game item, the scroll, and depending on the complexity or requests, may take several days.&lt;br /&gt;
&lt;br /&gt;
Not all alteration scrolls are equal. Depending on the scroll&#039;s source, the types of items you can have worked performed on will vary. More complex items require that the merchant processing your request have more clearances — not all GameMasters can work on all items. &#039;&#039;&#039;Some items cannot be altered via scroll, period.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====LTB Scrolls====&lt;br /&gt;
Generally speaking, this type of alteration will consist of a holdable/wearable, non-magical item that isn&#039;t heavily scripted. These are always cosmetic changes only.&lt;br /&gt;
&lt;br /&gt;
====Event-Tier Scrolls====&lt;br /&gt;
Scrolls obtained through events can (again, &#039;&#039;generally speaking&#039;&#039;) be used on more complex items than Long-Term Benefit (premium) scrolls. As with LTB scrolls, any changes would be strictly cosmetic (only be to the tap/look/read, not to the functionality or messaging).&lt;br /&gt;
&lt;br /&gt;
Examples of items you &#039;&#039;might&#039;&#039; be able to alter with Event scrolls but not with LTB scrolls: cambrinth, magical foci, and weapons/armor with flare enchantments.&amp;lt;ref&amp;gt;[[Post:Corn Maze Scrolls and You - 11/08/2020 - 21:02]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Errors &amp;amp; Buyer&#039;s Remorse===&lt;br /&gt;
&#039;&#039;&#039;Alterations are final.&#039;&#039;&#039; Once a design is agreed upon that&#039;s it. Please ensure that you&#039;re happy with the final results before leaving the session. Try not to feel rushed, or that you&#039;re holding up the line. Everyone involved in the process wants you to walk away with a product you&#039;ll be happy with. Sometimes that can take a while.&lt;br /&gt;
* If you&#039;re attending a merchant session and cannot agree upon a design the &amp;quot;slot&amp;quot; can be refunded. You&#039;re not committed and can walk away. Just ask.&lt;br /&gt;
* Items can be re-altered. Where and how you do that depends on what the item is. If it&#039;s something that can only be done by a merchant you&#039;ll have to resubmit it to a merchant.&lt;br /&gt;
* If you have a typo (it happens) you can {{com|ASSIST}} about it.&lt;br /&gt;
* If you just want to change something, though, it&#039;s treated as a new alteration. Another slot, another scroll, etc.&lt;br /&gt;
&lt;br /&gt;
==String Limits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type || Command To See || Length/Guidelines&lt;br /&gt;
|-&lt;br /&gt;
| Item SHORT || (base item) || 15/15/15, &amp;quot;article,adjective,noun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Item TAP || &amp;lt;tt&amp;gt;INV&amp;amp;nbsp;HELD&amp;lt;/tt&amp;gt; || Cannot exceed 80 characters. No commas.&amp;lt;br/&amp;gt;(including the leading article a/an/some and spaces)&lt;br /&gt;
|-&lt;br /&gt;
| Item LOOK || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || 512 characters (hard limit)&lt;br /&gt;
|-&lt;br /&gt;
| Item READ || &amp;lt;tt&amp;gt;READ&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || 50 characters and 10 words&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Post_room_string|Post room strings]] || || 80 characters and 10 words.  No commas.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Atmospheric_items|Atmospheric Messages]] || || Ideally the length of a TAP (around 80). Some wiggle room. Keep it as short as possible.&lt;br /&gt;
|-&lt;br /&gt;
| Titles || || 20 characters and 2 words. (Adding connecting words is ok within reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Custom Maker&#039;s Marks || || 150 characters. Automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There must be two spaces between all sentences.&lt;br /&gt;
&lt;br /&gt;
This tool can be helpful in keeping your alteration idea within character count limits: http://drservice.info/static/alterationbuddy.htm&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
* The merchant has the final say.&lt;br /&gt;
* Merchants generally do not add special mechanics or scripts to items.&lt;br /&gt;
* Merchants generally do not change where an item is worn or how much it can hold.&lt;br /&gt;
* The short description is &#039;&#039;purely mechanical&#039;&#039;, and is how you interact with the item. It is setup 15/15/15, &amp;quot;article,adjective,noun&amp;quot;.&lt;br /&gt;
:* Players do not have to define this, as it&#039;s usually obvious and straightforward. If you have specific preferences, however,  please state them to the merchant or their assistant.&lt;br /&gt;
* The tap (the name of the item that you see when you type INV HELD) cannot exceed 80 characters (including the leading article a/an/some and spaces)&lt;br /&gt;
* The tap cannot contain commas.  (Commas serve as separators in inventory lists.)&lt;br /&gt;
* The look (what you see when you type LOOK [ITEM]) cannot exceed 512 characters, including spaces and punctuation. (There must be two spaces between sentences.)&lt;br /&gt;
* A read (what you see when you type READ [ITEM]) should be no more than 50 characters and 10 words. (Most writing should be in a separate read and not in the tap or look.)&lt;br /&gt;
:* Words or phrases in any racial language will have to be verified and may not be possible at all times.&lt;br /&gt;
:* Character names are generally not allowed.&lt;br /&gt;
:* Phrases and writing should ideally be in the READ and not the LOOK. Be aware that the system automatically appends the phrase &amp;quot;There appears to be something written on it.&amp;quot; when the READ is populated, so having written text in both locations (or referring to the READ text in the LOOK) can occasionally produce awkward results.&lt;br /&gt;
* If containers are being used as a source for material (and not the item altered), they must be empty.&lt;br /&gt;
* Items named after a race are usually not permitted. For instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran.&lt;br /&gt;
&lt;br /&gt;
====Magic &amp;amp; Lighting====&lt;br /&gt;
* The words &amp;quot;rune&amp;quot;, &amp;quot;sigil&amp;quot;, and &amp;quot;glyph&amp;quot; are reserved for the magic and enchanting systems and are not permitted. Using these on items inherently implies they are magical. Even actual magical items should also not have these terms unless they were originally designed to have runes, sigils, or glyphs on them.&lt;br /&gt;
:* Other synonyms, such as &amp;quot;symbols&amp;quot;, &amp;quot;markings&amp;quot;, or &amp;quot;cursive script&amp;quot; are usually permitted. (Generally, the closest you can get is &amp;quot;symbols resembling celestial sigils&amp;quot; as celestial sigils generally have a defined look.)&lt;br /&gt;
* An item can be described as having light bouncing off it. This does not need any special modifiers such as &amp;quot;when the light hits it&amp;quot; or &amp;quot;in the light&amp;quot;. It&#039;s generally assumed that if a player can see the item, there&#039;s enough light around for the item to also sparkle. However, a should not be described as &#039;brightly lit&#039; all the time.&lt;br /&gt;
* Items cannot glow or otherwise emit their own light (unless one of its materials naturally glows). Shimmering and other similar words are acceptable. Even if a gem is described as &amp;quot;glowing&amp;quot;, an item should not be made to &amp;quot;glow&amp;quot; by itself. Glowing is generally reserved for scripted or magical items (gaethzen for example).&lt;br /&gt;
:: Good: &amp;quot;sparkling&amp;quot;, &amp;quot;gleaming&amp;quot;, &amp;quot;scintillating&amp;quot;, &amp;quot;shining&amp;quot;, &amp;quot;glistening&amp;quot;, &amp;quot;shimmering&amp;quot;, &amp;quot;brilliant&amp;quot;, &amp;quot;vivid&amp;quot;, etc&lt;br /&gt;
:: Bad: &amp;quot;glowing&amp;quot;, &amp;quot;pulsating&amp;quot;, &amp;quot;burning&amp;quot;, &amp;quot;incandescent&amp;quot;, &amp;quot;luminescent&amp;quot;&lt;br /&gt;
:: Grey area: &amp;quot;luminous&amp;quot;, &amp;quot;fiery&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====An Item&#039;s History====&lt;br /&gt;
The history of the item cannot be described, as a stranger looking at it would have no way of knowing this information:&lt;br /&gt;
* It is okay to artificially &amp;quot;age&amp;quot; an item during an alteration. However, the description should be what you can see in front of you -- while it may be apparent that an item has been &amp;quot;torn and then repaired several times&amp;quot;, it&#039;s impossible to know that it&#039;s because a player &amp;quot;got in a fight with an angry hoard of badgers and came out victorious&amp;quot;. Write what you see, not what the player knows what happened.&lt;br /&gt;
:* A good way to get around this is to make a small scene showing what happened.&lt;br /&gt;
:* Bad: &amp;quot;The backpack has been torn several times by angry badgers over the long years, and repaired by the steady hand of Catrox.&amp;quot;&lt;br /&gt;
:* Better: &amp;quot;The backpack has been torn and repaired several times, apparent from the different threads used in each stitching. A small hoard of angry badgers is painted onto the front.&amp;quot;&lt;br /&gt;
* As above, descriptions of the cause of damage to an item are not permitted. However, the damage itself is usually acceptable. (For example, you might describe a robe as &amp;quot;scorched&amp;quot; but can&#039;t say that the damage was caused by a lightning strike.)&lt;br /&gt;
* It is okay to use the word &amp;quot;worn&amp;quot; on an item as long as it&#039;s obvious it refers to age instead of it being physically worn. &amp;quot;Old&amp;quot; is also acceptable -- unclear if this is still true. The word &amp;quot;antique&amp;quot; should generally be avoided because it implies inflated value. Antiquated is not acceptable because it denotes age on items. The word &amp;quot;antiquated&amp;quot; is better.&lt;br /&gt;
* Descriptions of the origin, provenance, or chain of ownership of the item are not permitted.&lt;br /&gt;
* Bloodstains are okay, but need to be dried blood (which is a rusty brown, not crimson). Where the blood came from should be ambiguous -- IE you should not describe it as &amp;quot;Human&amp;quot; blood or &amp;quot;leucro blood&amp;quot; or &amp;quot;pig blood&amp;quot;. Pretty much all blood looks the same.&lt;br /&gt;
&lt;br /&gt;
====How It&#039;s Worn====&lt;br /&gt;
* Some descriptions should specify &amp;quot;when worn&amp;quot; or similar phrasing to prevent confusion or strangeness when an item is not being worn.&lt;br /&gt;
* Items need to be described in a way that it makes sense no matter if it&#039;s on a player, in a backpack, stuffed in a vault, or lying on the ground. The item descriptions also need to be gender-neutral, and not use &#039;his&#039; or &#039;her&#039; pronouns unless scripted to handle that.&lt;br /&gt;
:* The easiest way to get around this rule is to use such as &amp;quot;cut to&amp;quot;, &amp;quot;designed to&amp;quot;, &amp;quot;made to&amp;quot;. It&#039;s also acceptable to use &amp;quot;wearer&amp;quot; to some extent, which implies that if there isn&#039;t a wearer, the item isn&#039;t currently in that state.&lt;br /&gt;
:* Avoid: &amp;quot;the silk train drapes to the floor behind her&amp;quot;.&lt;br /&gt;
:* Better: &amp;quot;the silk train is designed to drape to the floor behind the wearer&amp;quot;.&lt;br /&gt;
* Also avoid describing the WEARER&#039;s body. For instance, &amp;quot;an evening dress cut to reveal the soft skin beneath&amp;quot; does not take into account Prydaens, S&#039;Kra Mur, people with hardened or weathered skin, and so on.&lt;br /&gt;
&lt;br /&gt;
====Style: Races, Locations &amp;amp; Guilds====&lt;br /&gt;
Places, provinces, and cities are always capitalized. This includes in items.&amp;lt;br/&amp;gt;&lt;br /&gt;
Races are always capitalized. This includes in items. The proper spellings are as follows:&lt;br /&gt;
* Human singular, Humans plural, Human race, Human item&lt;br /&gt;
* Elf singular, Elves plural, Elven race, Elven item&lt;br /&gt;
* Dwarf singular, Dwarves plural, Dwarven race, Dwarven item&lt;br /&gt;
* Halfling singular, Halflings plural, Halfling race, Halfling item&lt;br /&gt;
* Gor&#039;Tog singular, Gor&#039;Togs plural, Gor&#039;Tog race, Gor&#039;Tog item or Toggish item. Note: Gor&#039;Tog can be informally shortened to &amp;quot;Tog&amp;quot;.&lt;br /&gt;
* Elothean singular, Elotheans plural, Elothean race, Elothean item&lt;br /&gt;
* S&#039;Kra Mur singular, S&#039;Kra Mur plural, S&#039;Kra Mur race, S&#039;Kra item. Note: S&#039;Kra Mur can be informally shortened to &amp;quot;S&#039;Kra&amp;quot;.&lt;br /&gt;
* Gnome singular, Gnomes plural, Gnome race, Gnomish item&lt;br /&gt;
* Kaldar singular, Kaldar plural, Kaldar race, Kaldaran item&lt;br /&gt;
* Prydaen singular, Prydaens plural, Prydaen race, Prydaen item&lt;br /&gt;
* Rakash singular, Rakash plural, Rakash race, Rakash item&lt;br /&gt;
An example of singular, plural, race, and item:&lt;br /&gt;
: Singular: He is an Elf.&lt;br /&gt;
: Plural: There are four Elves over there.&lt;br /&gt;
: Race: The Elven people have many different clans.&lt;br /&gt;
: Item: This is an Elven longsword.&lt;br /&gt;
Profession names are capitalized when talking about the profession as a whole, but not when talking about an individual. The proper spelling is as follows:&lt;br /&gt;
* Paladins&#039; Guild, a paladin&lt;br /&gt;
* Barbarians&#039; Guild, a barbarian&lt;br /&gt;
* Rangers&#039; Guild, a ranger&lt;br /&gt;
* Clerics&#039; Guild, a cleric&lt;br /&gt;
* Empaths&#039; Guild, an empath&lt;br /&gt;
* Warrior Mage Guild, a warrior mage. &amp;quot;warrior mage&amp;quot; can be informally shortened to &amp;quot;war mage&amp;quot;.&lt;br /&gt;
* Thieves&#039; Guild, a thief&lt;br /&gt;
* Moon Mage Guild, a moon mage&lt;br /&gt;
* Bards&#039; Guild, a bard&lt;br /&gt;
* Traders&#039; Guild, a trader&lt;br /&gt;
* Necromancer Guild, a necromancer. &amp;quot;necromancer&amp;quot; can be shortened to &amp;quot;necro&amp;quot;.&lt;br /&gt;
* Avoid using &amp;quot;cutesy&amp;quot; names like &amp;quot;pally&amp;quot;, &amp;quot;warmie&amp;quot;, &amp;quot;teef&amp;quot;, &amp;quot;moonie&amp;quot;, etc in items except within quotes, preferably within the READ or LOOK.&lt;br /&gt;
&lt;br /&gt;
====Out of Bounds====&lt;br /&gt;
* Items cannot dictate how people feel or react. (For example, your armor can&#039;t strike fear into the hearts of your enemies.)&lt;br /&gt;
* Items cannot imply that they have mechanics they do not have. For example, stalking leathers can be &amp;quot;designed to aid stealth,&amp;quot; but they do not actually and cannot be said to aid the wearer in moving about.&lt;br /&gt;
* Obvious [[Out of Character|out-of-genre or out-of-character]] references/designs are not permitted.&lt;br /&gt;
* Nothing obscene, vulgar, or sexually explicit is permitted.&lt;br /&gt;
:* Items in DragonRealms should generally not be more than PG-13. Players wearing &amp;quot;nothing special&amp;quot; are assumed to be wearing very boring underwear. How a player dresses their character is up to them, but items should not be written with an inherently racy undertone to them.&lt;br /&gt;
:* Avoid: Garter belt, halter-top, panties, thigh-high fishnet stockings, bra, bikini, boxers, ANY &amp;quot;adult toys&amp;quot;&lt;br /&gt;
:* Generally Okay: garter (wedding garter), halter-neck top, bustier, bandeau, chemise, corset, loincloth&lt;br /&gt;
:* Avoid collars (outside priest collars used for that purpose). &amp;quot;Choker&amp;quot;, &amp;quot;scarf&amp;quot;, and &amp;quot;torque&amp;quot; are better alternatives.&lt;br /&gt;
&lt;br /&gt;
===Material Changes===&lt;br /&gt;
&lt;br /&gt;
====General Items====&lt;br /&gt;
Generally speaking you can change the base materials of clothing, containers, and fluff items. Don&#039;t change the essence of what the item &#039;&#039;fundamentally is&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Instruments====&lt;br /&gt;
* Instrument material cannot be changed via scroll alterations. If you have a wood instrument it must stay a wood type.&lt;br /&gt;
* Only a live alterer can change the composition of an instrument (wood to metal for example).&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
If a specific material is specified in the tap you may not change the item to be constructed of something else entirely. Adding embellishments using secondary materials is fine.&lt;br /&gt;
* The item material not changing is mostly for weapons and armor.  You can usually move it from the tap to the look, though.&lt;br /&gt;
::Example: if you have &amp;quot;a steel sword&amp;quot; you could make it...&lt;br /&gt;
::TAP:  a long sword with icesteel inlay&lt;br /&gt;
::LOOK:  The steel of the sword is sharpened to a fine point.&lt;br /&gt;
* Partially, this has to do with the fact that different materials create a different template. And, if it is forged and reclaimed, someone down the line could be really confused as to why their silversteel sword gave them a hunk of regular old steel.&lt;br /&gt;
&lt;br /&gt;
===Noun Changes===&lt;br /&gt;
&lt;br /&gt;
====General Items====&lt;br /&gt;
A dress can change into a gown – they are both the same thing, usually worn in the same place!  A pack can be a rucksack – they&#039;re both the same thing, usually worn in the same place!  Shoes can be boots, or slippers, or flats, or heels.  These changes are ok!  A ball can be a globe, a medallion can be a medal.  A charm can be a trinket!  But if we&#039;re changing it, it has to make sense for the item and match the worn place. (A dress could not become a skirt, because those items are worn in different slots.)&lt;br /&gt;
&lt;br /&gt;
Note:  An example of an item from years ago with an incorrect worn-place is not justification to make your item a thing it doesn&#039;t make sense to be!&lt;br /&gt;
&lt;br /&gt;
Some merchants are willing to change the noun to a racial noun when appropriate.  For example, a &amp;quot;robe&amp;quot; might become a &amp;quot;gamantang&amp;quot; or an &amp;quot;odaj.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Always, noun changes are up to the discretion of the merchant.  If they say no, that means no.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
Weapons and armor have templates. Many systems touch them, and they should generally be left alone. When a katana is made it uses a katana template. A sword has a sword template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now, as a general rule the noun is not alterable.&#039;&#039;&#039; There is a slim chance that you may happen across a special merchant who is run by a GM that has the knowledge and ability to see what else a certain template touches, what other systems are effected by the templates, and make modifications so as to not break your thing in the certain circumstances that you touch another one of those systems with it.&lt;br /&gt;
&lt;br /&gt;
The number of GameMasters approved to make these changes on the fly is very low and those with the necessary clearances generally do not have much time for performing alterations.&lt;br /&gt;
&lt;br /&gt;
It’s not a never thing but it is super rare and if the merchant says no that means that they literally can’t.&lt;br /&gt;
&lt;br /&gt;
===Maker&#039;s Marks===&lt;br /&gt;
====Incorporating Marks====&lt;br /&gt;
[[Maker&#039;s mark]]s on player-made equipment have some special rules:&lt;br /&gt;
* &#039;&#039;&#039;If a mark is present on a piece of equipment, it must be incorporated in the new design&#039;&#039;&#039;. There are no exceptions, even if the crafter is present to waive the requirement.&lt;br /&gt;
* Custom maker&#039;s marks must retain their full mark in its original form. A custom mark could theoretically be moved from into the READ, assuming such a change makes sense contextually.&lt;br /&gt;
* On standard marks, you do NOT have to keep the exact wording (e.g. &amp;quot;You see the initials &#039;C. M.&#039; impressed into the surface of the metal&amp;quot;).  You can change it to something similar as long as the mark and initials remains on the item.&lt;br /&gt;
* If a mark is not present on an item, and you want to add it to the item, the merchant must be able to independently verify who made it. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.&amp;lt;ref&amp;gt;Personal alteration experience&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Custom Maker&#039;s Marks (new)|Custom Mark Creation]]====&lt;br /&gt;
* You must provide your own basic stamp. Work cannot be performed on someone else&#039;s stamp.&lt;br /&gt;
* Design can be no more than 150 characters in length, and will be automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
* This is an actual, physical marking.  The design cannot be animated or magical, nor can it shimmer or shine.  There is no guarantee of complete uniqueness — some elements may be shared with other stamps.&lt;br /&gt;
&lt;br /&gt;
===Magical/Scripted Items===&lt;br /&gt;
&lt;br /&gt;
Many items with special magical effects or scripts can only be worked on by certain merchants. Please ask in advance and come prepared with a Plan B in case your merchant cannot work on the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, some items (such as the {{ilink|i|dull serpent earcuff}}) have special alteration rules or cannot be altered at all. If known, such rules or limitations will be described on the relevant item page.&lt;br /&gt;
&lt;br /&gt;
Note: generally, an item cannot have two scripts. Some examples...&lt;br /&gt;
* Feature-modifying jewelry can not also function as a magical item hider&lt;br /&gt;
* Holy weapons can not have soulstones added.&lt;br /&gt;
* The hold-x-items containers cannot have ice-veined leather added.&lt;br /&gt;
* Shimmering (color-changing) clothing cannot have additional verbs added.&lt;br /&gt;
&lt;br /&gt;
Examples of items with magical effects or scripts that may require a special merchant:&lt;br /&gt;
* ashcloaks&lt;br /&gt;
* atmospheric items&lt;br /&gt;
* [[cambrinth]]&lt;br /&gt;
* [[chakrel]]&lt;br /&gt;
* feature-modifying items (see below)&lt;br /&gt;
* [[:Category:Flying brooms|flying brooms]] or [[:Category:Flying carpets|flying carpets]]&lt;br /&gt;
* [[:Category:Item_hiders#Magical|magical item hiders]] (you may now combine as many hiding mechanics as you want, provided the merchant works on such items)&lt;br /&gt;
* [[orlog]]s&lt;br /&gt;
* passive stat regenerating items, such as {{ilink|i|dull serpent earcuff|dull serpent earcuffs}}&lt;br /&gt;
* [[Pilgrim&#039;s badge|pilgrim&#039;s badges]] (only the tap can be altered, not the look)&lt;br /&gt;
* [[Focus_(item)|ritual foci]]&lt;br /&gt;
* [[soulstone|soulstones]] (special verbs may be lost by the addition of a soulstone)&lt;br /&gt;
* spell-casting items&lt;br /&gt;
* [[vanity pet]]s&lt;br /&gt;
&lt;br /&gt;
===Feature-modifying Items===&lt;br /&gt;
;Q - Can they be altered?&lt;br /&gt;
:A - Yes, they can be altered, but only the {{tt|TAP}} usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.&lt;br /&gt;
;Q - Can they be altered via [[LTB]] scroll?&lt;br /&gt;
:A - Yes, but probably not &amp;quot;location&amp;quot; change.&lt;br /&gt;
;Q - Are there any special rules (character limits, etc)?&lt;br /&gt;
:A - No limits other than the normal. Because these can be pushed into the features and pulled out, the {{tt|TAP}} should never mention anything about the features, it should only be the item.&lt;br /&gt;
;Q - Is their script stackable with any other scripts (like hiders, etc.)?&lt;br /&gt;
:A - Not stackable, but should work with beard jewelry script as well, so you can wear both.&lt;br /&gt;
&lt;br /&gt;
===Titles/Professions in Item Designs===&lt;br /&gt;
&lt;br /&gt;
Unless the profession or title you want to use is listed below, you must display the title to prove that you have earned the right to use it. Additionally, the item design should explain how that title is appropriate. For example, a &amp;quot;legionary&#039;s&amp;quot; pack might be designed to be more comfortable on long marches.&lt;br /&gt;
&lt;br /&gt;
====Explicitly Permitted Titles====&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* actor&lt;br /&gt;
* advocate&lt;br /&gt;
* alchemist&lt;br /&gt;
* animal handler&lt;br /&gt;
* apothecary&lt;br /&gt;
* architect&lt;br /&gt;
* archer&lt;br /&gt;
* aristocrat&lt;br /&gt;
* armorer&lt;br /&gt;
* artisan&lt;br /&gt;
* artist&lt;br /&gt;
* astrologer&lt;br /&gt;
* baker&lt;br /&gt;
* banker&lt;br /&gt;
* barber&lt;br /&gt;
* barkeep&lt;br /&gt;
* barmaid&lt;br /&gt;
* beekeeper&lt;br /&gt;
* beer seller&lt;br /&gt;
* beggar&lt;br /&gt;
* blacksmith&lt;br /&gt;
* boatman&lt;br /&gt;
* bookbinder&lt;br /&gt;
* bookseller&lt;br /&gt;
* brewer&lt;br /&gt;
* buckle maker&lt;br /&gt;
* builder&lt;br /&gt;
* butcher&lt;br /&gt;
* caravan leader&lt;br /&gt;
* carpenter&lt;br /&gt;
* cartographer&lt;br /&gt;
* captain (nautical themed)&lt;br /&gt;
* chandler&lt;br /&gt;
* charioteer&lt;br /&gt;
* chatelaine&lt;br /&gt;
* chef&lt;br /&gt;
* chieftain&lt;br /&gt;
* chirurgeon (surgeon)&lt;br /&gt;
* clergyman/clergywoman&lt;br /&gt;
* clerk&lt;br /&gt;
* clock maker&lt;br /&gt;
* clothworker&lt;br /&gt;
* cook&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* cooper&lt;br /&gt;
* copyist&lt;br /&gt;
* counselor&lt;br /&gt;
* courtier&lt;br /&gt;
* cowherd&lt;br /&gt;
* crossbowman&lt;br /&gt;
* cutler&lt;br /&gt;
* dairymaid&lt;br /&gt;
* diplomat&lt;br /&gt;
* distiller&lt;br /&gt;
* diver&lt;br /&gt;
* diviner&lt;br /&gt;
* domestic servant&lt;br /&gt;
* explorer&lt;br /&gt;
* farmer&lt;br /&gt;
* fighter&lt;br /&gt;
* first mate&lt;br /&gt;
* fisherman&lt;br /&gt;
* fishmonger&lt;br /&gt;
* footman&lt;br /&gt;
* furrier&lt;br /&gt;
* gardener&lt;br /&gt;
* gladiator&lt;br /&gt;
* glovemaker&lt;br /&gt;
* groom (animal groomer)&lt;br /&gt;
* harness maker&lt;br /&gt;
* hatmaker&lt;br /&gt;
* hay merchant&lt;br /&gt;
* hearthwitch&lt;br /&gt;
* herald&lt;br /&gt;
* herbalist&lt;br /&gt;
* herder&lt;br /&gt;
* hermit&lt;br /&gt;
* highwayman&lt;br /&gt;
* illuminator&lt;br /&gt;
* innkeeper&lt;br /&gt;
* interpreter&lt;br /&gt;
* inventor&lt;br /&gt;
* jailer&lt;br /&gt;
* jester&lt;br /&gt;
* jeweler&lt;br /&gt;
* jongleur&lt;br /&gt;
* judge&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* knight&lt;br /&gt;
* laborer&lt;br /&gt;
* lady&lt;br /&gt;
* lady in waiting&lt;br /&gt;
* leatherworker&lt;br /&gt;
* locksmith&lt;br /&gt;
* longbowman&lt;br /&gt;
* maidservant&lt;br /&gt;
* majordomo&lt;br /&gt;
* man at arms&lt;br /&gt;
* mason&lt;br /&gt;
* mercer&lt;br /&gt;
* merchant&lt;br /&gt;
* messenger&lt;br /&gt;
* midwife&lt;br /&gt;
* miller&lt;br /&gt;
* miner&lt;br /&gt;
* minstrel&lt;br /&gt;
* monk&lt;br /&gt;
* mortician&lt;br /&gt;
* mourner&lt;br /&gt;
* nun&lt;br /&gt;
* nurse&lt;br /&gt;
* page&lt;br /&gt;
* painter&lt;br /&gt;
* pariah&lt;br /&gt;
* pastry cook&lt;br /&gt;
* peasant&lt;br /&gt;
* perfumer&lt;br /&gt;
* philosopher&lt;br /&gt;
* physician&lt;br /&gt;
* pigkeeper&lt;br /&gt;
* pilgrim&lt;br /&gt;
* plasterer&lt;br /&gt;
* potter&lt;br /&gt;
* priest/ess&lt;br /&gt;
* professor&lt;br /&gt;
* pursemaker&lt;br /&gt;
* ratcatcher&lt;br /&gt;
* roofer&lt;br /&gt;
* ropemaker&lt;br /&gt;
* rugmaker&lt;br /&gt;
* sailor&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* scabbard maker&lt;br /&gt;
* sculptor&lt;br /&gt;
* saddler&lt;br /&gt;
* scavenger&lt;br /&gt;
* scholar&lt;br /&gt;
* scrivener&lt;br /&gt;
* servant&lt;br /&gt;
* shaman&lt;br /&gt;
* shepherd&lt;br /&gt;
* ship&#039;s captain&lt;br /&gt;
* shoemaker&lt;br /&gt;
* silversmith&lt;br /&gt;
* smith&lt;br /&gt;
* soldier&lt;br /&gt;
* spice merchant&lt;br /&gt;
* squire&lt;br /&gt;
* stablehand&lt;br /&gt;
* storyteller&lt;br /&gt;
* steward&lt;br /&gt;
* surveyor&lt;br /&gt;
* swordsman&lt;br /&gt;
* sycophant&lt;br /&gt;
* tailor&lt;br /&gt;
* tanner&lt;br /&gt;
* tavernkeeper&lt;br /&gt;
* tax collector&lt;br /&gt;
* teamster&lt;br /&gt;
* thatcher&lt;br /&gt;
* tinker&lt;br /&gt;
* town crier&lt;br /&gt;
* trapper&lt;br /&gt;
* vendor&lt;br /&gt;
* vermin catcher&lt;br /&gt;
* vintner&lt;br /&gt;
* warrior&lt;br /&gt;
* water carrier&lt;br /&gt;
* weaver&lt;br /&gt;
* wine seller&lt;br /&gt;
* witch&lt;br /&gt;
* wizard&lt;br /&gt;
* woodcarver&lt;br /&gt;
* woodcutter&lt;br /&gt;
* wood seller&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Prohibited Titles====&lt;br /&gt;
Some titles are not permitted in items, even if the character can display the title.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ambassador, royal advisor, seneschal, etc.&#039;&#039;&#039;: This includes any items with names or descriptions that imply royalty or royal appointments.&lt;br /&gt;
* &#039;&#039;&#039;[[Assassin (symbol)|assassin]], enforcer, hitman, etc.&#039;&#039;&#039;: This includes any items with crime-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;commander, corporal, general, sergeant, etc.&#039;&#039;&#039;: This includes any items with names or descriptions referring to military ranks or insignia (other than &amp;quot;Captain&amp;quot; for ship owners).&lt;br /&gt;
* &#039;&#039;&#039;galley slave, slave, slaver, etc.&#039;&#039;&#039;: This includes any items with slavery-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;sniper, hunter&#039;&#039;&#039;: This includes any items with sniper- or hunter-related descriptions.&lt;br /&gt;
* &#039;&#039;&#039;Torturer&#039;&#039;&#039;: This includes any items with torture-related names or descriptions.&lt;br /&gt;
&lt;br /&gt;
Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title &amp;quot;captain&amp;quot; for nautical/boat themed items. Any ranks above captain (admiral, etc.) ARE, however, subject to this rule.&lt;br /&gt;
&lt;br /&gt;
Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.&lt;br /&gt;
&lt;br /&gt;
===Restricted Materials===&lt;br /&gt;
If you wish to use the below materials in an alteration you must provide them. This doesn&#039;t cover depictions of the materials (e.g. embroidery of a vela&#039;tohr flower). Some of this information was taken from the list on the [http://sites.google.com/site/dragonrealmsweddings/Home/rare-materials DragonRealms Wedding Team website] and [https://sites.google.com/site/thewitchsworkshop/rare_materials Keishalae&#039;s list].&lt;br /&gt;
&lt;br /&gt;
Some materials have special alteration rules or limitations. If known, such rules or limitations will be described on the relevant material page.&lt;br /&gt;
&lt;br /&gt;
Below is a partial list of restricted materials. Please check the relevant material&#039;s wiki page for any special materials you may be considering.&lt;br /&gt;
&lt;br /&gt;
====[[Fabric]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Fabric]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Furs &amp;amp; [[:Category:Leather|Leather]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Leather]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Creature Parts &amp;amp; [[:Category:Bone|Bone]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Bone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=100&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[Metals]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Metals]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=5000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[Stone (material)|Stone]] &amp;amp; [[Runestones|Runestone Materials]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Stone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[Woods]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Woods]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[Flowers]] &amp;amp; Plants====&lt;br /&gt;
Flower-specific guidelines as per GM [[Winna]], Nov 2018: &#039;&#039;Actual flowers need to be provided if actual flowers are intended to be in the altered item. For example, if a person wanted &#039;an elaborately woven wreath of dusky purple phofe flowers&#039;, they would need to provide the flowers. If they only wanted &#039;an elaborately woven wreath of sculpted silver phofe flowers&#039;, they would not need to provide the fresh flowers.&#039;&#039;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Rare flowers]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[Gems]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Gems]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special Techniques &amp;amp; Processes===&lt;br /&gt;
Some items are created with special techniques and processes and may have special rules. Items utilizing these processes may not be alterable, or may require a special merchant.&lt;br /&gt;
&lt;br /&gt;
This is not a definitive list. As always, the merchant has the final say.&lt;br /&gt;
&lt;br /&gt;
* [[Firestaining]]&lt;br /&gt;
* [[Lifesculpting]]&lt;br /&gt;
* [[Bardic Knot|Bardic Knots]]&lt;br /&gt;
&lt;br /&gt;
==Tattoos==&lt;br /&gt;
===General Rules===&lt;br /&gt;
These are mainly common sense, and shouldn&#039;t be considered a comprehensive list. As with all alterations, the alterer has the final say. This list also designed to provide information for Assisted Wedding tattoos, which may be very different than those provided by the average tattoo merchant (the main difference being that wedding tattoos can cover multiple body parts in the description).&lt;br /&gt;
&lt;br /&gt;
Tattoos are available for Queen&#039;s and King&#039;s weddings. There is a maximum of two per wedding, and they go to the couple only -- so no tat for the mother-in-law. They also count as a verbed item slot.&lt;br /&gt;
&lt;br /&gt;
Generally speaking:&lt;br /&gt;
* Tattoos cannot appear to move on their own.&lt;br /&gt;
* As with all wedding alterations, they must not be sexually themed or be inappropriate for a family game.&lt;br /&gt;
* No tattoos with pictures of people mentioning only their name. How do I know that&#039;s your neighbor Samantha on your bicep? I wouldn&#039;t, but I would be able to see a blonde with green eyes perched on a boar.&lt;br /&gt;
* Tattoos are ink only. No throwing gems on top, scarification, branding, etc.&lt;br /&gt;
* Limit for the length of tattoos is approximately 512 characters, spaces included. Don&#039;t forget that in DR, we double space between sentences!&lt;br /&gt;
* Tattoos must begin with &amp;quot;She/He has a tattoo of&amp;quot; and end with &amp;quot;on his/her (area)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Tattoo Rules for Prydaen===&lt;br /&gt;
Prydaen tattoos should be kept minimal and on areas where the fur is likely to be thin or sparse (like limbs, wrists, cheeks). Something on a back or chest or the like would never actually show up unless they are bald in that area.&lt;br /&gt;
&lt;br /&gt;
===Valid Areas===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
* face&lt;br /&gt;
* neck&lt;br /&gt;
* arm&lt;br /&gt;
* chest (male) / shoulder (female)&lt;br /&gt;
* back&lt;br /&gt;
* leg&lt;br /&gt;
* hand&lt;br /&gt;
* ankle&lt;br /&gt;
* wrist&lt;br /&gt;
* tail&lt;br /&gt;
* shoulder&lt;br /&gt;
|&lt;br /&gt;
* forehead&lt;br /&gt;
* cheekbone&lt;br /&gt;
* thigh&lt;br /&gt;
* left wrist&lt;br /&gt;
* right wrist&lt;br /&gt;
* chest&lt;br /&gt;
* abdomen&lt;br /&gt;
* forearm&lt;br /&gt;
* chin&lt;br /&gt;
* left cheekbone&lt;br /&gt;
* right cheekbone&lt;br /&gt;
|&lt;br /&gt;
* calf&lt;br /&gt;
* left ankle&lt;br /&gt;
* right ankle&lt;br /&gt;
* left temple&lt;br /&gt;
* right temple&lt;br /&gt;
* left hip&lt;br /&gt;
* right hip&lt;br /&gt;
* lower back&lt;br /&gt;
* left palm&lt;br /&gt;
* right palm&lt;br /&gt;
* right knuckles&lt;br /&gt;
|&lt;br /&gt;
* left knuckles&lt;br /&gt;
* upper lip&lt;br /&gt;
* lower lip&lt;br /&gt;
* lips&lt;br /&gt;
* shins&lt;br /&gt;
* knees&lt;br /&gt;
* right shin&lt;br /&gt;
* left shin&lt;br /&gt;
* right knee&lt;br /&gt;
* left knee&lt;br /&gt;
* scalp (only if a bald race)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* [[Feature alteration|Feature Alteration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
* 2 words, maximum. (Adding connecting words is ok within reason.)&lt;br /&gt;
* 20 characters, maximum (may have a very LITTLE wiggle room here)&lt;br /&gt;
* Title cannot currently be in the system.&lt;br /&gt;
* If your request uses a title that is in the system, you must meet all requirements for that title. If I wanted &amp;quot;Mystic Scythe&amp;quot;, for example, I&#039;d need to be able to display the [[Title:Mystic|Mystic]] title to the GM working on it in order to use the title.&lt;br /&gt;
* The GM working with you has the final say on the title.&lt;br /&gt;
* Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[Post:Biomechanical_Tarantula_Alteration_Guidelines_-_11/08/2019_-_10:20|Biomechanical Tarantula Rules]]&lt;br /&gt;
* [[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04|Familiar Alteration Rules]]&lt;br /&gt;
* [[Post:Shadow Servant Alteration Guidelines - 10/31/2013 - 23:45‎|Shadow Servant Alteration Rules]]&lt;br /&gt;
* [[Post:Alfar_Warrior_Alteration_Guidelines_-_05/31/2013_-_20:24|Guardian Spirit Alteration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Specific SubTypes==&lt;br /&gt;
* [[Embiggening]]: enlarges containers to hold more items&lt;br /&gt;
* [[Feature Alteration|Feature]]: changing text features in your character&#039;s {{com|look}}&lt;br /&gt;
* [[Rebecho]]: adds ties to items&lt;br /&gt;
&lt;br /&gt;
==Writing Tips==&lt;br /&gt;
===Show, Don&#039;t Tell===&lt;br /&gt;
We&#039;re in a text-based world, and rely on words to convey the images since graphics are absent. With that in mind: &amp;quot;show, don&#039;t tell.&amp;quot; Or, to coin a phrase from school: &amp;quot;active versus passive voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Let us note here that passive voice is NOT incorrect by any means, and there are many people that prefer passive voice to active voice. It&#039;s a bit of a personal fingernail-on-chalkboard for some, and some GMs and Assistants will try and talk you out of it, but it&#039;s NOT incorrect. However, the difference is that passive voice tends to &amp;quot;list&amp;quot; things, while active voice tends to &amp;quot;paint a picture&amp;quot;. Active voice isn&#039;t an easy way to write for a lot of people, but if it&#039;s something you can get a handle on, you may find it more pleasant to read through. And, as a bonus, you may find that using active voice trims words out of the description, making it more concise.&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Flow&amp;quot; of Your Alteration===&lt;br /&gt;
Your inventory is normally in an arranged order, flowing from head to toe in a logical sequence.&lt;br /&gt;
&lt;br /&gt;
Your alteration should probably do the same. There are many options when considering the flow of an item: back to front, front to back, top to bottom. Broad to detailed, or vice versa. It doesn&#039;t matter which direction you choose, but choose one and go with it. Consider the following:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. A ruby clasp framed in gold closes the garment, while red-tipped fox fur lines the hood. Tiny rubies stitched along the hem complement the clasp, and brush the sequined tail. The body of the cloak is lined with snowbeast fur.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. Red-tipped fox fur lines the hood, blending into the snowbeast fur that lines the body of the cloak. A ruby clasp framed in gold closes the garment, complementing the tiny rubies stitched along the hem.&lt;br /&gt;
&lt;br /&gt;
Both options present the same features, but how does your eye flow in your imagination?&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Back of cloak on the outside, front of the cloak, inside top of the cloak, bottom outside of the cloak to the bottom of the back of the outside of the cloak, inside body of the cloak.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Back of the cloak, inside of the cloak, front of the cloak, bottom of the cloak.&lt;br /&gt;
&lt;br /&gt;
The eye of your imagination follows a more logical progression with Option 2, making you more inclined to have a full visual picture of the cloak when you are done reading.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
* [http://www.play.net/dr/info/alteration.asp General play.net alteration info]&lt;br /&gt;
* [https://sites.google.com/site/dragonrealmsweddings/Home/rare-materials Wedding Team Rare Materials List]&lt;br /&gt;
* [http://www.play.net/dr/info/profoccitem.asp Restricted and Permitted Titles List]&lt;br /&gt;
* [https://www.pinterest.com/simupinterest/ Simu&#039;s Pinterest boards for additional inspiration]&lt;br /&gt;
* [http://drservice.info/static/alterationbuddy.htm Etherian&#039;s Alteration Buddy character counter]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Creation systems, Definitions}}&lt;/div&gt;</summary>
		<author><name>DR-YNAMI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=506614</id>
		<title>Divination deck</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=506614"/>
		<updated>2019-08-20T13:23:50Z</updated>

		<summary type="html">&lt;p&gt;DR-YNAMI: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tokka deck was first introduced as a tool for divination by the Followers of the [[Fortune&#039;s Path]] sect.  The Gypsies&#039; aptitude for this tool might be attributed to their fondness for games of chance.  [[Moon Mage]]s can use these painted cards to predict the future by divining meaning from the placement of each picture.  Avatars, Portents, and Taisialaen, or &amp;quot;sky jewels&amp;quot;, are dealt into predefined positions known as The Thread, The Path, and The Terminus. Tokka decks are often personalized, and it is uncommon that two would be the same.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Tokka Painter&#039;s Hut|Taisgath]].&lt;br /&gt;
*Sect Affinity: [[Fortune&#039;s Path]]&lt;br /&gt;
*More control over the style of prediction done compared to other tools.&lt;br /&gt;
*Time consuming to predict with compared to other tools (depending how many cards you {{com|DEAL}}).&lt;br /&gt;
*Predicting on others is consensual only, since they need to cut the deck to attune the prediction to them.&lt;br /&gt;
*Since the make up of each deck is different each deck is a little more personal.&lt;br /&gt;
*{{com|SHUFFLE}} in the rain guarantees damage to at least one of the deck&#039;s physical qualities.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the seer must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the cards must be {{com|RUB}}bed to bond them to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, {{com|SHUFFLE}} the cards, {{com|CUT}} the deck and then {{com|DEAL}} Deck 3, 4, 5 or 6.  To predict on someone else {{com|CUT}} the deck at them to allow them to {{com|CUT}} the deck before {{com|DEAL}}ing.  Each card beyond the first three will add a Kismet.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You prepare to deal from your Tokka deck.  Envisioning the layout of the Vibrant Cross in your mind, you briefly rest your hand over the place where each position in the spread will lie.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You pull the first card from your deck with complete confidence, revealing the Spider as a Kismet, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You strongly turn over the next card, revealing the Crypt as the Thread, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You draw the next card, playing the Ways as the Path.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You almost drop the last card, dealing the Joyous Mage of Hearts as the Terminus.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You collect the cards and slide them cautiously back into your Tokka deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
Due to the complexity of Tokka cards, one should read [[A Technical Study of Tokka (book)|A Technical Study of Tokka]] before continuing.&lt;br /&gt;
&lt;br /&gt;
#The way in which each card is dealt indicates the general accuracy of that card.&lt;br /&gt;
#Kismets (If applicable) act as a modifier to the entire prediction, increasing it&#039;s potential but also increasing the risk.  &lt;br /&gt;
#Generally the cards can be divided into positive, neutral, and negative - and their influence in a prediction, particullarly as Kismets, relates to this.&lt;br /&gt;
#The Thread relates to the magnitude of the prediction.  Portents are the most potent here, and Avatars the weakest.&lt;br /&gt;
#The Path relates to the duration of the prediction.  Avatars are the most potent here, and Portents are the weakest.&lt;br /&gt;
#The Terminus relates to the area of influence.  Each card has a one to one relationship to a skill.&lt;br /&gt;
#The glow or shadow indicates the polarity, and is also where attunement messages would occur.&lt;br /&gt;
&lt;br /&gt;
This particular prediction was a {{com|DEAL}} 4 {{com|ALIGN}}ed to Evasion.  The Spider is the strongest negative Taisialaen, however it is inverted making it positive and weak, and as a kismet it will influence the Terminus.  The Crypt is a negative weak Portent, but also inverted, making it overall positive and fairly weak in the Thread.  The Ways is a strong neutral Portent but is weak in the position of the Path.  The Joyous Mage of Hearts indicates an unclear Terminus, however the glow indicates an overall positive prediction.  Overall the prediction was accurate with the exception of a very unclear Terminus.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is represented by the brushwork.&lt;br /&gt;
*The brushwork is awe-inspiring, comprised of perfect strokes.&lt;br /&gt;
*The brushwork rings with striking vibrancy.&lt;br /&gt;
*The brushwork is colorful and vivid.&lt;br /&gt;
*The brushwork is bold and clear.&lt;br /&gt;
*The brushwork is somewhat bright.&lt;br /&gt;
*The brushwork is of average clarity.&lt;br /&gt;
*The brushwork is somewhat dim.&lt;br /&gt;
*The brushwork is quite faded.&lt;br /&gt;
*The brushwork is significantly obscured.&lt;br /&gt;
*The brushwork is severely smudged and degraded.&lt;br /&gt;
*The brushwork can barely be identified.&lt;br /&gt;
*The brushwork is unrecognizable.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage can be determined based on the overall wear on the cards.&lt;br /&gt;
*The cards are perfectly crisp and straight.&lt;br /&gt;
*The cards are like new.&lt;br /&gt;
*The cards are not noticeably damaged.&lt;br /&gt;
*The cards have minor scratches.&lt;br /&gt;
*The cards bow ever-so-slightly from heavy shuffling.&lt;br /&gt;
*The cards bend at the corners.&lt;br /&gt;
*The cards are lightly creased.&lt;br /&gt;
*The cards are worn from frequent use.&lt;br /&gt;
*The cards are creased and smudged.&lt;br /&gt;
*The cards have worn thin.&lt;br /&gt;
*The cards bear deep gouges and vertical folds.&lt;br /&gt;
*The cards are completely covered in a web of creases.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage manifests as the lines within the images on the cards.&lt;br /&gt;
*The lines forming the images seem to leap from of the cards with perfect realism.&lt;br /&gt;
*The lines forming the images are astonishingly pristine and of excellent quality.&lt;br /&gt;
*The lines forming the images are quite lifelike.&lt;br /&gt;
*The lines forming the images are somewhat animated.&lt;br /&gt;
*The lines forming the images are easily recognizable.&lt;br /&gt;
*The lines forming the images are plainly drawn.&lt;br /&gt;
*The lines forming the images are somewhat flat.&lt;br /&gt;
*The lines forming the images are uneven.&lt;br /&gt;
*The lines forming the images seem rather lifeless.&lt;br /&gt;
*The lines forming the images are unattractive.&lt;br /&gt;
*The lines forming the images are difficult to decipher.&lt;br /&gt;
*The lines forming the images only vaguely resemble what they supposedly depict.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is determined based on the edges of the cards.&lt;br /&gt;
*The edges of the cards perfectly align to create a seamless transition.&lt;br /&gt;
*The edges of the cards are sharply defined and clean.&lt;br /&gt;
*The edges of the cards are well-aligned.&lt;br /&gt;
*The edges of the cards are straight.&lt;br /&gt;
*The edges of the cards are warped.&lt;br /&gt;
*The edges of the cards are quite worn.&lt;br /&gt;
*The edges of the cards are marred by notches.&lt;br /&gt;
*The edges of the cards have several torn corners.&lt;br /&gt;
*The edges of the cards have become frayed.&lt;br /&gt;
*The edges of the cards are distorted and ripped.&lt;br /&gt;
*The edges of the cards are severely damaged.&lt;br /&gt;
*The edges of the cards no longer define distinct boundaries beteween the cards.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze a deck, you will see a vision.  What you see reflects your bond with the cards.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
The animation of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images exhibit the throes of death. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images lie sleeping. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The movement of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement vanishes instantaneously. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Familiarity with the images.&amp;lt;br&amp;gt;&lt;br /&gt;
The scene is unfamiliar, a complete stranger. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Interaction with the Web of Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which completely ensnares you. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Since a card can appear in any position, messages for Tokka Cards are more about context within the deal and trends within sets of cards than specific messages.  Each deck contains 54 cards (Not counting custom cards; decks are limited to 64 cards) and the exact mix varies from deck to deck.  For playability the Terminus (skill card) is the same for all decks.&lt;br /&gt;
&lt;br /&gt;
===Spread (Skill set)===&lt;br /&gt;
Golden Triad: Defense w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Dome of Fate: Defense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Celestial Pillars: Lore w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Scryer&#039;s Arch: Lore w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Circle: Magic w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Fateweaver&#039;s Glass: Magic w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Staff of the Prophetess: Offense w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scythe: Offense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Pyramid of Awareness: Survival w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Vibrant Cross: Survival w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
====Portents====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Gilded Egg || Hourglass || Crypt&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Golden Moon || Summoning || Barrow&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Ivory Shrine || Ways || Falling Star&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Lucky Copper || Window || Fissure of Earth&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Stellar Stairway || World Dragon || Illusion&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Web of Fate || Endless Seas || Locked Door&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Crossroads || Tome of Secrets || Void&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| River of Aether || Keep || Beast&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Evergarden || Branch || Valley of Mist&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| -- || -- || Living Statue&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;These are &#039;&#039;&#039;not&#039;&#039;&#039; currently sorted and does not include all possible Portents.&lt;br /&gt;
&lt;br /&gt;
====Avatars====&lt;br /&gt;
{| width=20% class=wikitable&lt;br /&gt;
! width=40%| Power Rank&lt;br /&gt;
! width=60%| Positive&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Races&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Professionals&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Suited Professionals&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Suits include Hearts, Clubs, Pins and Court.  Inflection is indicated by the mood (if any) of the Avatar.&lt;br /&gt;
&lt;br /&gt;
====Taisialaen====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Nightingale || Wolf || Centaur&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Wolverine || Lion || Weasel&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Magpie || Raven || Viper&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Snake || Unicorn || Shark&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Albatross || Boar || Coyote&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Donkey || Panther || Heron&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Dove || Cobra || Goshawk&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| Phoenix || Ox || Raccoon&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Mongoose || Scorpion || Adder&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| Owl || Wren || Vulture&lt;br /&gt;
|- align=center&lt;br /&gt;
!11&lt;br /&gt;
| Welkin || Cat || Shrew&lt;br /&gt;
|- align=center&lt;br /&gt;
!12&lt;br /&gt;
| Cow || Ram || Shrike&lt;br /&gt;
|- align=center&lt;br /&gt;
!13&lt;br /&gt;
| Jackal || Dolphin || Spider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|the Falling Star&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Appraisal&lt;br /&gt;
|the Jewel of Night&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|the Knight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|the Nimble Dancer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Small Edged&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that these skills do NOT match the [[Fortune&#039;s Path]] cantrip.&lt;br /&gt;
&lt;br /&gt;
== Custom Cards ==&lt;br /&gt;
Unlike other tools Tokka Cards can be customized slightly - Having unique cards introduced to the deck that mimic other cards.  Lohkrian&#039;s demonstrates this:&lt;br /&gt;
&lt;br /&gt;
Before Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see an unpainted Tokka card.&lt;br /&gt;
&lt;br /&gt;
After Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see the Defenestrated Student.&lt;br /&gt;
 &amp;gt;pull card&lt;br /&gt;
 You hold up your Tokka card, revealing the Defenestrated Student for everyone to see.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;combine card with deck&lt;br /&gt;
 You slide the Tokka card into the middle of your deck and then toss a couple of quick strip shuffles by taking small portions off the bottom of the deck and placing them on the top.&lt;br /&gt;
 Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
These cards may then be selected any time the deck looks for a card with the same properties as the card that was added. For that deck, it is now a valid choice to help describe prediction outcome.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{com|STUDY}}ing the deck will show if/what cards have been added to your deck.&lt;br /&gt;
*As a simple magic trick can be performed by members of Fortune&#039;s Path by {{com|WAVE}}ing the deck at a player who then must {{com|PULL}} a card from the deck.  After this {{com|RAISE}} will select the proper card.&lt;br /&gt;
*Tokka can be dealt by non Moon Mages however the results will not be predictive.&lt;br /&gt;
*Unlike most tools, Tokka require the second hand to be empty to use them, and the deck cannot be put away until the deal is finished, however the prediction takes place with the first card dealt.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|tokka deck}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>DR-YNAMI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=505875</id>
		<title>Divination bowl</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=505875"/>
		<updated>2019-08-13T15:03:02Z</updated>

		<summary type="html">&lt;p&gt;DR-YNAMI: /* Polarity damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If memory serves, this bowl is tool used by [[Moon Mage]]s to scry into the future. You remember that bowls carved with such sigils are divination tools used by Moon Mages and preferred by those mages that call themselves the [[Prophets of G&#039;nar-Peth|Prophets of G&#039;Nar Peth]]. Traditionally carved from a single piece of sandstone and etched with the mysterious sigils only Moon Mages seem to understand, scrying bowls are used by mages trained in astrology as a tool for divination. It is said that the first bowls were filled with water from the Garden of G&#039;Nar Peth, though whether that is a legend held by the Prophets themselves or merely a tale told by outsiders is unclear.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Krrish&#039;s Bones|Therenborough]], [[Sandstone Creations|Muspar&#039;i]]&lt;br /&gt;
*Sect Affinity: [[Prophets of G&#039;nar-Peth|Prophets of G&#039;nar Peth]]&lt;br /&gt;
*Must be {{com|FILL}}ed with water to function, which must be replaced after a fumble.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the mage must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the bowl must be {{com|RUB}}bed to bond it to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, and then to {{com|GAZE}} BOWL.  In order to predict on another the seer must {{com|SHOW}} the bowl to the target and then {{com|GAZE}} into it as before.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You gaze into the bowl, your hand moving around its lip until it completes a full circle. You dip your fingers gently into the ice-cold water and raise them above the bowl. As the drops fall from your fingertips, they cause ripples which race across the surface. The water quickly grows still, leaving no trace of the disturbance. As you gaze into the water, it becomes illuminated by the white of the Owl and the Sun as their carvings glow steadily along the bowl&#039;s edge.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the porosity of the sandstone.&lt;br /&gt;
*The stone&#039;s porosity is reminiscent of mistglass.&lt;br /&gt;
*The stone is unbelievably porous.&lt;br /&gt;
*The stone is extremely porous.&lt;br /&gt;
*The stone is very porous.&lt;br /&gt;
*The stone is rather porous.&lt;br /&gt;
*The stone has an above average porosity.&lt;br /&gt;
*The stone is of average porosity.&lt;br /&gt;
*The stone has a below average porosity.&lt;br /&gt;
*The stone is rather nonporous.&lt;br /&gt;
*The stone is very nonporous.&lt;br /&gt;
*The stone is extremely nonporous.&lt;br /&gt;
*The stone is completely nonporous.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage manifests as the smoothness of the bowl&#039;s interior.&lt;br /&gt;
*The interior of the bowl is perfectly rounded, without the slightest bump or crack.&lt;br /&gt;
*The interior of the bowl is perfectly rounded.&lt;br /&gt;
*The interior of the bowl is exceptionally well-rounded and smooth.&lt;br /&gt;
*The interior of the bowl is very well-rounded.&lt;br /&gt;
*The interior of the bowl is well-rounded.&lt;br /&gt;
*The interior of the bowl is rounded.&lt;br /&gt;
*The interior of the bowl is worn in a few spots.&lt;br /&gt;
*The interior of the bowl is no longer round and has a few chips.&lt;br /&gt;
*The interior of the bowl is quite bumpy and uneven.&lt;br /&gt;
*The interior of the bowl has several cracks and chips.&lt;br /&gt;
*The interior of the bowl is marred by cracks and several large chips.&lt;br /&gt;
*The interior of the bowl is horrifically chipped and a large crack runs through the center.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage can be determined by the brightness of the sigils.&lt;br /&gt;
*The six major sigils radiate brightly, the complex network between them is perfectly illuminated.&lt;br /&gt;
*The six major sigils radiate brightly like the sun.&lt;br /&gt;
*The six major sigils glow prominently, not unlike gaethzen.&lt;br /&gt;
*The six major sigils glow steadily like moonlight.&lt;br /&gt;
*The six major sigils twinkle like stars.&lt;br /&gt;
*The six major sigils glisten as parts of the sigils fade in and out.&lt;br /&gt;
*The six major sigils glow faintly as occasional shadows wind through the network.&lt;br /&gt;
*The six major sigils have become quite dim.&lt;br /&gt;
*The six major sigils fade in and out.&lt;br /&gt;
*The six major sigils struggle to remain illuminated.&lt;br /&gt;
*The six major sigils are damaged, giving off only a faint glimmer of light.&lt;br /&gt;
*The six major sigils are in terrible shape, stifled and barely luminescent.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is reflected in the shadows that appear.&lt;br /&gt;
*The inner rim instantly forms a perfect circle of shifting Katamba black.&lt;br /&gt;
*The inner rim is rapidly eclipsed by the shadows.&lt;br /&gt;
*The inner rim rapidly darkens.&lt;br /&gt;
*The inner rim ripples as it transitions to darkness.&lt;br /&gt;
*The inner rim turns a shadowy black.&lt;br /&gt;
*The inner rim fogs over with shadows.&lt;br /&gt;
*The inner rim is obscured by shadows plodding their way around its circumference.&lt;br /&gt;
*The inner rim leisurely darkens as shadows drift over its surface.&lt;br /&gt;
*The inner rim darkens with a noticeable delay.&lt;br /&gt;
*The inner rim takes a while before beginning to darken.&lt;br /&gt;
*The inner rim eventually grows dim.&lt;br /&gt;
*The inner rim takes what feels like an eternity to darken.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze the bowl, you will have a vision about a vessel.  This reflects your bond with the bowl.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
How full the vessel is with water.&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The stillness of the water.&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
The clarity of the water.&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Any debris in the water.&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Interpretation ==&lt;br /&gt;
A prediction&#039;s outcome can be interpreted from:&lt;br /&gt;
&lt;br /&gt;
*The potency is reflected in the temperature of the water.&lt;br /&gt;
*The duration is seen in how long the ripples last.&lt;br /&gt;
*The skill is reflected in the primary sigils that illuminate during the prediction (see Skill messaging below)&lt;br /&gt;
*The polarity is seen in the color of the sigils.&lt;br /&gt;
&lt;br /&gt;
===Skill messaging===&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Sigils&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|light of the Owl and the Wolf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Sigils&lt;br /&gt;
|-&lt;br /&gt;
!Scholarship&lt;br /&gt;
|light of the Wren and the Owl&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defense skills====&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Sigils&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|light of the Phoenix and the Wolverine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Sigils&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|light of the Phoenix and the Scorpion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Sigils&lt;br /&gt;
|-&lt;br /&gt;
!Small Edge&lt;br /&gt;
|light of the Coyote and the Cat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*RP verbs that only work or message differently for Pethians: {{com|DROOL}}, {{com|KISS}}, {{com|PAT}}, and {{com|WINK}}.&lt;br /&gt;
*Bowls require the second hand to be empty to use them.  Furthermore attempting to predict without a free hand will force you to {{com|ALIGN}} again.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[noun is::bowl]][[guild association is::Moon Mage]]|format=table}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>DR-YNAMI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=505874</id>
		<title>Divination bowl</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=505874"/>
		<updated>2019-08-13T14:58:06Z</updated>

		<summary type="html">&lt;p&gt;DR-YNAMI: /* Lore skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If memory serves, this bowl is tool used by [[Moon Mage]]s to scry into the future. You remember that bowls carved with such sigils are divination tools used by Moon Mages and preferred by those mages that call themselves the [[Prophets of G&#039;nar-Peth|Prophets of G&#039;Nar Peth]]. Traditionally carved from a single piece of sandstone and etched with the mysterious sigils only Moon Mages seem to understand, scrying bowls are used by mages trained in astrology as a tool for divination. It is said that the first bowls were filled with water from the Garden of G&#039;Nar Peth, though whether that is a legend held by the Prophets themselves or merely a tale told by outsiders is unclear.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Krrish&#039;s Bones|Therenborough]], [[Sandstone Creations|Muspar&#039;i]]&lt;br /&gt;
*Sect Affinity: [[Prophets of G&#039;nar-Peth|Prophets of G&#039;nar Peth]]&lt;br /&gt;
*Must be {{com|FILL}}ed with water to function, which must be replaced after a fumble.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the mage must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the bowl must be {{com|RUB}}bed to bond it to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, and then to {{com|GAZE}} BOWL.  In order to predict on another the seer must {{com|SHOW}} the bowl to the target and then {{com|GAZE}} into it as before.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You gaze into the bowl, your hand moving around its lip until it completes a full circle. You dip your fingers gently into the ice-cold water and raise them above the bowl. As the drops fall from your fingertips, they cause ripples which race across the surface. The water quickly grows still, leaving no trace of the disturbance. As you gaze into the water, it becomes illuminated by the white of the Owl and the Sun as their carvings glow steadily along the bowl&#039;s edge.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the porosity of the sandstone.&lt;br /&gt;
*The stone&#039;s porosity is reminiscent of mistglass.&lt;br /&gt;
*The stone is unbelievably porous.&lt;br /&gt;
*The stone is extremely porous.&lt;br /&gt;
*The stone is very porous.&lt;br /&gt;
*The stone is rather porous.&lt;br /&gt;
*The stone has an above average porosity.&lt;br /&gt;
*The stone is of average porosity.&lt;br /&gt;
*The stone has a below average porosity.&lt;br /&gt;
*The stone is rather nonporous.&lt;br /&gt;
*The stone is very nonporous.&lt;br /&gt;
*The stone is extremely nonporous.&lt;br /&gt;
*The stone is completely nonporous.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage manifests as the smoothness of the bowl&#039;s interior.&lt;br /&gt;
*The interior of the bowl is perfectly rounded, without the slightest bump or crack.&lt;br /&gt;
*The interior of the bowl is perfectly rounded.&lt;br /&gt;
*The interior of the bowl is exceptionally well-rounded and smooth.&lt;br /&gt;
*The interior of the bowl is very well-rounded.&lt;br /&gt;
*The interior of the bowl is well-rounded.&lt;br /&gt;
*The interior of the bowl is rounded.&lt;br /&gt;
*The interior of the bowl is worn in a few spots.&lt;br /&gt;
*The interior of the bowl is no longer round and has a few chips.&lt;br /&gt;
*The interior of the bowl is quite bumpy and uneven.&lt;br /&gt;
*The interior of the bowl has several cracks and chips.&lt;br /&gt;
*The interior of the bowl is marred by cracks and several large chips.&lt;br /&gt;
*The interior of the bowl is horrifically chipped and a large crack runs through the center.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage can be determined by the brightness of the sigils.&lt;br /&gt;
*The six major sigils radiate brightly, the complex network between them is perfectly illuminated.&lt;br /&gt;
*The six major sigils radiate brightly like the sun.&lt;br /&gt;
*The six major sigils glow prominently, not unlike gaethzen.&lt;br /&gt;
*The six major sigils glow steadily like moonlight.&lt;br /&gt;
*The six major sigils twinkle like stars.&lt;br /&gt;
*The six major sigils glisten as parts of the sigils fade in and out.&lt;br /&gt;
*The six major sigils glow faintly as occasional shadows wind through the network.&lt;br /&gt;
*The six major sigils have become quite dim.&lt;br /&gt;
*The six major sigils fade in and out.&lt;br /&gt;
*The six major sigils struggle to remain illuminated.&lt;br /&gt;
*The six major sigils are damaged, giving off only a faint glimmer of light.&lt;br /&gt;
*The six major sigils are in terrible shape, stifled and barely luminescent.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is reflected in the shadows that appear.&lt;br /&gt;
*The inner rim instantly forms a perfect circle of shifting Katamba black.&lt;br /&gt;
*The inner rim is rapidly eclipsed by the shadows.&lt;br /&gt;
*The inner rim rapidly darkens.&lt;br /&gt;
*The inner rim ripples as it transitions to darkness.&lt;br /&gt;
*The inner rim turns a shadowy black.&lt;br /&gt;
*The inner rim fogs over with shadows.&lt;br /&gt;
*The inner rim is obscured by shadows plodding their way around its circumference.&lt;br /&gt;
*The inner rim leisurely darkens as shadows drift over its surface.&lt;br /&gt;
*The inner rim darken with a noticeable delay.&lt;br /&gt;
*The inner rim takes a while before beginning to darken.&lt;br /&gt;
*The inner rim eventually grows dim.&lt;br /&gt;
*The inner rim takes what feels like an eternity to darken.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze the bowl, you will have a vision about a vessel.  This reflects your bond with the bowl.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
How full the vessel is with water.&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The stillness of the water.&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
The clarity of the water.&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Any debris in the water.&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Interpretation ==&lt;br /&gt;
A prediction&#039;s outcome can be interpreted from:&lt;br /&gt;
&lt;br /&gt;
*The potency is reflected in the temperature of the water.&lt;br /&gt;
*The duration is seen in how long the ripples last.&lt;br /&gt;
*The skill is reflected in the primary sigils that illuminate during the prediction (see Skill messaging below)&lt;br /&gt;
*The polarity is seen in the color of the sigils.&lt;br /&gt;
&lt;br /&gt;
===Skill messaging===&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Sigils&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|light of the Owl and the Wolf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Sigils&lt;br /&gt;
|-&lt;br /&gt;
!Scholarship&lt;br /&gt;
|light of the Wren and the Owl&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defense skills====&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Sigils&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|light of the Phoenix and the Wolverine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Sigils&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|light of the Phoenix and the Scorpion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Sigils&lt;br /&gt;
|-&lt;br /&gt;
!Small Edge&lt;br /&gt;
|light of the Coyote and the Cat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*RP verbs that only work or message differently for Pethians: {{com|DROOL}}, {{com|KISS}}, {{com|PAT}}, and {{com|WINK}}.&lt;br /&gt;
*Bowls require the second hand to be empty to use them.  Furthermore attempting to predict without a free hand will force you to {{com|ALIGN}} again.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[noun is::bowl]][[guild association is::Moon Mage]]|format=table}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>DR-YNAMI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=505873</id>
		<title>Divination bowl</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=505873"/>
		<updated>2019-08-13T14:57:52Z</updated>

		<summary type="html">&lt;p&gt;DR-YNAMI: /* Skill messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If memory serves, this bowl is tool used by [[Moon Mage]]s to scry into the future. You remember that bowls carved with such sigils are divination tools used by Moon Mages and preferred by those mages that call themselves the [[Prophets of G&#039;nar-Peth|Prophets of G&#039;Nar Peth]]. Traditionally carved from a single piece of sandstone and etched with the mysterious sigils only Moon Mages seem to understand, scrying bowls are used by mages trained in astrology as a tool for divination. It is said that the first bowls were filled with water from the Garden of G&#039;Nar Peth, though whether that is a legend held by the Prophets themselves or merely a tale told by outsiders is unclear.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Krrish&#039;s Bones|Therenborough]], [[Sandstone Creations|Muspar&#039;i]]&lt;br /&gt;
*Sect Affinity: [[Prophets of G&#039;nar-Peth|Prophets of G&#039;nar Peth]]&lt;br /&gt;
*Must be {{com|FILL}}ed with water to function, which must be replaced after a fumble.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the mage must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the bowl must be {{com|RUB}}bed to bond it to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, and then to {{com|GAZE}} BOWL.  In order to predict on another the seer must {{com|SHOW}} the bowl to the target and then {{com|GAZE}} into it as before.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You gaze into the bowl, your hand moving around its lip until it completes a full circle. You dip your fingers gently into the ice-cold water and raise them above the bowl. As the drops fall from your fingertips, they cause ripples which race across the surface. The water quickly grows still, leaving no trace of the disturbance. As you gaze into the water, it becomes illuminated by the white of the Owl and the Sun as their carvings glow steadily along the bowl&#039;s edge.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the porosity of the sandstone.&lt;br /&gt;
*The stone&#039;s porosity is reminiscent of mistglass.&lt;br /&gt;
*The stone is unbelievably porous.&lt;br /&gt;
*The stone is extremely porous.&lt;br /&gt;
*The stone is very porous.&lt;br /&gt;
*The stone is rather porous.&lt;br /&gt;
*The stone has an above average porosity.&lt;br /&gt;
*The stone is of average porosity.&lt;br /&gt;
*The stone has a below average porosity.&lt;br /&gt;
*The stone is rather nonporous.&lt;br /&gt;
*The stone is very nonporous.&lt;br /&gt;
*The stone is extremely nonporous.&lt;br /&gt;
*The stone is completely nonporous.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage manifests as the smoothness of the bowl&#039;s interior.&lt;br /&gt;
*The interior of the bowl is perfectly rounded, without the slightest bump or crack.&lt;br /&gt;
*The interior of the bowl is perfectly rounded.&lt;br /&gt;
*The interior of the bowl is exceptionally well-rounded and smooth.&lt;br /&gt;
*The interior of the bowl is very well-rounded.&lt;br /&gt;
*The interior of the bowl is well-rounded.&lt;br /&gt;
*The interior of the bowl is rounded.&lt;br /&gt;
*The interior of the bowl is worn in a few spots.&lt;br /&gt;
*The interior of the bowl is no longer round and has a few chips.&lt;br /&gt;
*The interior of the bowl is quite bumpy and uneven.&lt;br /&gt;
*The interior of the bowl has several cracks and chips.&lt;br /&gt;
*The interior of the bowl is marred by cracks and several large chips.&lt;br /&gt;
*The interior of the bowl is horrifically chipped and a large crack runs through the center.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage can be determined by the brightness of the sigils.&lt;br /&gt;
*The six major sigils radiate brightly, the complex network between them is perfectly illuminated.&lt;br /&gt;
*The six major sigils radiate brightly like the sun.&lt;br /&gt;
*The six major sigils glow prominently, not unlike gaethzen.&lt;br /&gt;
*The six major sigils glow steadily like moonlight.&lt;br /&gt;
*The six major sigils twinkle like stars.&lt;br /&gt;
*The six major sigils glisten as parts of the sigils fade in and out.&lt;br /&gt;
*The six major sigils glow faintly as occasional shadows wind through the network.&lt;br /&gt;
*The six major sigils have become quite dim.&lt;br /&gt;
*The six major sigils fade in and out.&lt;br /&gt;
*The six major sigils struggle to remain illuminated.&lt;br /&gt;
*The six major sigils are damaged, giving off only a faint glimmer of light.&lt;br /&gt;
*The six major sigils are in terrible shape, stifled and barely luminescent.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is reflected in the shadows that appear.&lt;br /&gt;
*The inner rim instantly forms a perfect circle of shifting Katamba black.&lt;br /&gt;
*The inner rim is rapidly eclipsed by the shadows.&lt;br /&gt;
*The inner rim rapidly darkens.&lt;br /&gt;
*The inner rim ripples as it transitions to darkness.&lt;br /&gt;
*The inner rim turns a shadowy black.&lt;br /&gt;
*The inner rim fogs over with shadows.&lt;br /&gt;
*The inner rim is obscured by shadows plodding their way around its circumference.&lt;br /&gt;
*The inner rim leisurely darkens as shadows drift over its surface.&lt;br /&gt;
*The inner rim darken with a noticeable delay.&lt;br /&gt;
*The inner rim takes a while before beginning to darken.&lt;br /&gt;
*The inner rim eventually grows dim.&lt;br /&gt;
*The inner rim takes what feels like an eternity to darken.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze the bowl, you will have a vision about a vessel.  This reflects your bond with the bowl.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
How full the vessel is with water.&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The stillness of the water.&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
The clarity of the water.&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Any debris in the water.&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Interpretation ==&lt;br /&gt;
A prediction&#039;s outcome can be interpreted from:&lt;br /&gt;
&lt;br /&gt;
*The potency is reflected in the temperature of the water.&lt;br /&gt;
*The duration is seen in how long the ripples last.&lt;br /&gt;
*The skill is reflected in the primary sigils that illuminate during the prediction (see Skill messaging below)&lt;br /&gt;
*The polarity is seen in the color of the sigils.&lt;br /&gt;
&lt;br /&gt;
===Skill messaging===&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Sigils&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|light of the Owl and the Wolf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Sigils&lt;br /&gt;
|-&lt;br /&gt;
!Scholarship&lt;br /&gt;
|lgiht of the Wren and the Owl&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defense skills====&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Sigils&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|light of the Phoenix and the Wolverine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Sigils&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|light of the Phoenix and the Scorpion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Sigils&lt;br /&gt;
|-&lt;br /&gt;
!Small Edge&lt;br /&gt;
|light of the Coyote and the Cat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*RP verbs that only work or message differently for Pethians: {{com|DROOL}}, {{com|KISS}}, {{com|PAT}}, and {{com|WINK}}.&lt;br /&gt;
*Bowls require the second hand to be empty to use them.  Furthermore attempting to predict without a free hand will force you to {{com|ALIGN}} again.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[noun is::bowl]][[guild association is::Moon Mage]]|format=table}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>DR-YNAMI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=505872</id>
		<title>Divination bowl</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=505872"/>
		<updated>2019-08-13T14:56:27Z</updated>

		<summary type="html">&lt;p&gt;DR-YNAMI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If memory serves, this bowl is tool used by [[Moon Mage]]s to scry into the future. You remember that bowls carved with such sigils are divination tools used by Moon Mages and preferred by those mages that call themselves the [[Prophets of G&#039;nar-Peth|Prophets of G&#039;Nar Peth]]. Traditionally carved from a single piece of sandstone and etched with the mysterious sigils only Moon Mages seem to understand, scrying bowls are used by mages trained in astrology as a tool for divination. It is said that the first bowls were filled with water from the Garden of G&#039;Nar Peth, though whether that is a legend held by the Prophets themselves or merely a tale told by outsiders is unclear.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Krrish&#039;s Bones|Therenborough]], [[Sandstone Creations|Muspar&#039;i]]&lt;br /&gt;
*Sect Affinity: [[Prophets of G&#039;nar-Peth|Prophets of G&#039;nar Peth]]&lt;br /&gt;
*Must be {{com|FILL}}ed with water to function, which must be replaced after a fumble.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the mage must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the bowl must be {{com|RUB}}bed to bond it to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, and then to {{com|GAZE}} BOWL.  In order to predict on another the seer must {{com|SHOW}} the bowl to the target and then {{com|GAZE}} into it as before.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You gaze into the bowl, your hand moving around its lip until it completes a full circle. You dip your fingers gently into the ice-cold water and raise them above the bowl. As the drops fall from your fingertips, they cause ripples which race across the surface. The water quickly grows still, leaving no trace of the disturbance. As you gaze into the water, it becomes illuminated by the white of the Owl and the Sun as their carvings glow steadily along the bowl&#039;s edge.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the porosity of the sandstone.&lt;br /&gt;
*The stone&#039;s porosity is reminiscent of mistglass.&lt;br /&gt;
*The stone is unbelievably porous.&lt;br /&gt;
*The stone is extremely porous.&lt;br /&gt;
*The stone is very porous.&lt;br /&gt;
*The stone is rather porous.&lt;br /&gt;
*The stone has an above average porosity.&lt;br /&gt;
*The stone is of average porosity.&lt;br /&gt;
*The stone has a below average porosity.&lt;br /&gt;
*The stone is rather nonporous.&lt;br /&gt;
*The stone is very nonporous.&lt;br /&gt;
*The stone is extremely nonporous.&lt;br /&gt;
*The stone is completely nonporous.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage manifests as the smoothness of the bowl&#039;s interior.&lt;br /&gt;
*The interior of the bowl is perfectly rounded, without the slightest bump or crack.&lt;br /&gt;
*The interior of the bowl is perfectly rounded.&lt;br /&gt;
*The interior of the bowl is exceptionally well-rounded and smooth.&lt;br /&gt;
*The interior of the bowl is very well-rounded.&lt;br /&gt;
*The interior of the bowl is well-rounded.&lt;br /&gt;
*The interior of the bowl is rounded.&lt;br /&gt;
*The interior of the bowl is worn in a few spots.&lt;br /&gt;
*The interior of the bowl is no longer round and has a few chips.&lt;br /&gt;
*The interior of the bowl is quite bumpy and uneven.&lt;br /&gt;
*The interior of the bowl has several cracks and chips.&lt;br /&gt;
*The interior of the bowl is marred by cracks and several large chips.&lt;br /&gt;
*The interior of the bowl is horrifically chipped and a large crack runs through the center.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage can be determined by the brightness of the sigils.&lt;br /&gt;
*The six major sigils radiate brightly, the complex network between them is perfectly illuminated.&lt;br /&gt;
*The six major sigils radiate brightly like the sun.&lt;br /&gt;
*The six major sigils glow prominently, not unlike gaethzen.&lt;br /&gt;
*The six major sigils glow steadily like moonlight.&lt;br /&gt;
*The six major sigils twinkle like stars.&lt;br /&gt;
*The six major sigils glisten as parts of the sigils fade in and out.&lt;br /&gt;
*The six major sigils glow faintly as occasional shadows wind through the network.&lt;br /&gt;
*The six major sigils have become quite dim.&lt;br /&gt;
*The six major sigils fade in and out.&lt;br /&gt;
*The six major sigils struggle to remain illuminated.&lt;br /&gt;
*The six major sigils are damaged, giving off only a faint glimmer of light.&lt;br /&gt;
*The six major sigils are in terrible shape, stifled and barely luminescent.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is reflected in the shadows that appear.&lt;br /&gt;
*The inner rim instantly forms a perfect circle of shifting Katamba black.&lt;br /&gt;
*The inner rim is rapidly eclipsed by the shadows.&lt;br /&gt;
*The inner rim rapidly darkens.&lt;br /&gt;
*The inner rim ripples as it transitions to darkness.&lt;br /&gt;
*The inner rim turns a shadowy black.&lt;br /&gt;
*The inner rim fogs over with shadows.&lt;br /&gt;
*The inner rim is obscured by shadows plodding their way around its circumference.&lt;br /&gt;
*The inner rim leisurely darkens as shadows drift over its surface.&lt;br /&gt;
*The inner rim darken with a noticeable delay.&lt;br /&gt;
*The inner rim takes a while before beginning to darken.&lt;br /&gt;
*The inner rim eventually grows dim.&lt;br /&gt;
*The inner rim takes what feels like an eternity to darken.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze the bowl, you will have a vision about a vessel.  This reflects your bond with the bowl.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
How full the vessel is with water.&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The stillness of the water.&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
The clarity of the water.&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Any debris in the water.&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Interpretation ==&lt;br /&gt;
A prediction&#039;s outcome can be interpreted from:&lt;br /&gt;
&lt;br /&gt;
*The potency is reflected in the temperature of the water.&lt;br /&gt;
*The duration is seen in how long the ripples last.&lt;br /&gt;
*The skill is reflected in the primary sigils that illuminate during the prediction (see Skill messaging below)&lt;br /&gt;
*The polarity is seen in the color of the sigils.&lt;br /&gt;
&lt;br /&gt;
===Skill messaging===&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|light of the Owl and the Wolf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Scholarship&lt;br /&gt;
|lgiht of the Wren and the Owl&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defense skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|light of the Phoenix and the Wolverine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|light of the Phoenix and the Scorpion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Small Edge&lt;br /&gt;
|light of the Coyote and the Cat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*RP verbs that only work or message differently for Pethians: {{com|DROOL}}, {{com|KISS}}, {{com|PAT}}, and {{com|WINK}}.&lt;br /&gt;
*Bowls require the second hand to be empty to use them.  Furthermore attempting to predict without a free hand will force you to {{com|ALIGN}} again.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[noun is::bowl]][[guild association is::Moon Mage]]|format=table}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>DR-YNAMI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=505871</id>
		<title>Divination deck</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=505871"/>
		<updated>2019-08-13T14:32:38Z</updated>

		<summary type="html">&lt;p&gt;DR-YNAMI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tokka deck was first introduced as a tool for divination by the Followers of the [[Fortune&#039;s Path]] sect.  The Gypsies&#039; aptitude for this tool might be attributed to their fondness for games of chance.  [[Moon Mage]]s can use these painted cards to predict the future by divining meaning from the placement of each picture.  Avatars, Portents, and Taisialaen, or &amp;quot;sky jewels&amp;quot;, are dealt into predefined positions known as The Thread, The Path, and The Terminus. Tokka decks are often personalized, and it is uncommon that two would be the same.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Tokka Painter&#039;s Hut|Taisgath]].&lt;br /&gt;
*Sect Affinity: [[Fortune&#039;s Path]]&lt;br /&gt;
*More control over the style of prediction done compared to other tools.&lt;br /&gt;
*Time consuming to predict with compared to other tools (depending how many cards you {{com|DEAL}}).&lt;br /&gt;
*Predicting on others is consensual only, since they need to cut the deck to attune the prediction to them.&lt;br /&gt;
*Since the make up of each deck is different each deck is a little more personal.&lt;br /&gt;
*Use in the rain guarantees damage to at least one of the deck&#039;s physical qualities.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the seer must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the cards must be {{com|RUB}}bed to bond them to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, {{com|SHUFFLE}} the cards, {{com|CUT}} the deck and then {{com|DEAL}} Deck 3, 4, 5 or 6.  To predict on someone else {{com|CUT}} the deck at them to allow them to {{com|CUT}} the deck before {{com|DEAL}}ing.  Each card beyond the first three will add a Kismet.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You prepare to deal from your Tokka deck.  Envisioning the layout of the Vibrant Cross in your mind, you briefly rest your hand over the place where each position in the spread will lie.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You pull the first card from your deck with complete confidence, revealing the Spider as a Kismet, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You strongly turn over the next card, revealing the Crypt as the Thread, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You draw the next card, playing the Ways as the Path.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You almost drop the last card, dealing the Joyous Mage of Hearts as the Terminus.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You collect the cards and slide them cautiously back into your Tokka deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
Due to the complexity of Tokka cards, one should read [[A Technical Study of Tokka (book)|A Technical Study of Tokka]] before continuing.&lt;br /&gt;
&lt;br /&gt;
#The way in which each card is dealt indicates the general accuracy of that card.&lt;br /&gt;
#Kismets (If applicable) act as a modifier to the entire prediction, increasing it&#039;s potential but also increasing the risk.  &lt;br /&gt;
#Generally the cards can be divided into positive, neutral, and negative - and their influence in a prediction, particullarly as Kismets, relates to this.&lt;br /&gt;
#The Thread relates to the magnitude of the prediction.  Portents are the most potent here, and Avatars the weakest.&lt;br /&gt;
#The Path relates to the duration of the prediction.  Avatars are the most potent here, and Portents are the weakest.&lt;br /&gt;
#The Terminus relates to the area of influence.  Each card has a one to one relationship to a skill.&lt;br /&gt;
#The glow or shadow indicates the polarity, and is also where attunement messages would occur.&lt;br /&gt;
&lt;br /&gt;
This particular prediction was a {{com|DEAL}} 4 {{com|ALIGN}}ed to Evasion.  The Spider is the strongest negative Taisialaen, however it is inverted making it positive and weak, and as a kismet it will influence the Terminus.  The Crypt is a negative weak Portent, but also inverted, making it overall positive and fairly weak in the Thread.  The Ways is a strong neutral Portent but is weak in the position of the Path.  The Joyous Mage of Hearts indicates an unclear Terminus, however the glow indicates an overall positive prediction.  Overall the prediction was accurate with the exception of a very unclear Terminus.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is represented by the brushwork.&lt;br /&gt;
*The brushwork is awe-inspiring, comprised of perfect strokes.&lt;br /&gt;
*The brushwork rings with striking vibrancy.&lt;br /&gt;
*The brushwork is colorful and vivid.&lt;br /&gt;
*The brushwork is bold and clear.&lt;br /&gt;
*The brushwork is somewhat bright.&lt;br /&gt;
*The brushwork is of average clarity.&lt;br /&gt;
*The brushwork is somewhat dim.&lt;br /&gt;
*The brushwork is quite faded.&lt;br /&gt;
*The brushwork is significantly obscured.&lt;br /&gt;
*The brushwork is severely smudged and degraded.&lt;br /&gt;
*The brushwork can barely be identified.&lt;br /&gt;
*The brushwork is unrecognizable.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage can be determined based on the overall wear on the cards.&lt;br /&gt;
*The cards are perfectly crisp and straight.&lt;br /&gt;
*The cards are like new.&lt;br /&gt;
*The cards are not noticeably damaged.&lt;br /&gt;
*The cards have minor scratches.&lt;br /&gt;
*The cards bow ever-so-slightly from heavy shuffling.&lt;br /&gt;
*The cards bend at the corners.&lt;br /&gt;
*The cards are lightly creased.&lt;br /&gt;
*The cards are worn from frequent use.&lt;br /&gt;
*The cards are creased and smudged.&lt;br /&gt;
*The cards have worn thin.&lt;br /&gt;
*The cards bear deep gouges and vertical folds.&lt;br /&gt;
*The cards are completely covered in a web of creases.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage manifests as the lines within the images on the cards.&lt;br /&gt;
*The lines forming the images seem to leap from of the cards with perfect realism.&lt;br /&gt;
*The lines forming the images are astonishingly pristine and of excellent quality.&lt;br /&gt;
*The lines forming the images are quite lifelike.&lt;br /&gt;
*The lines forming the images are somewhat animated.&lt;br /&gt;
*The lines forming the images are easily recognizable.&lt;br /&gt;
*The lines forming the images are plainly drawn.&lt;br /&gt;
*The lines forming the images are somewhat flat.&lt;br /&gt;
*The lines forming the images are uneven.&lt;br /&gt;
*The lines forming the images seem rather lifeless.&lt;br /&gt;
*The lines forming the images are unattractive.&lt;br /&gt;
*The lines forming the images are difficult to decipher.&lt;br /&gt;
*The lines forming the images only vaguely resemble what they supposedly depict.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is determined based on the edges of the cards.&lt;br /&gt;
*The edges of the cards perfectly align to create a seamless transition.&lt;br /&gt;
*The edges of the cards are sharply defined and clean.&lt;br /&gt;
*The edges of the cards are well-aligned.&lt;br /&gt;
*The edges of the cards are straight.&lt;br /&gt;
*The edges of the cards are warped.&lt;br /&gt;
*The edges of the cards are quite worn.&lt;br /&gt;
*The edges of the cards are marred by notches.&lt;br /&gt;
*The edges of the cards have several torn corners.&lt;br /&gt;
*The edges of the cards have become frayed.&lt;br /&gt;
*The edges of the cards are distorted and ripped.&lt;br /&gt;
*The edges of the cards are severely damaged.&lt;br /&gt;
*The edges of the cards no longer define distinct boundaries beteween the cards.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze a deck, you will see a vision.  What you see reflects your bond with the cards.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
The animation of the images.&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The movement of the images.&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Familiarity with the images.&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Interaction with the Web of Fate.&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Since a card can appear in any position, messages for Tokka Cards are more about context within the deal and trends within sets of cards than specific messages.  Each deck contains 54 cards (Not counting custom cards; decks are limited to 64 cards) and the exact mix varies from deck to deck.  For playability the Terminus (skill card) is the same for all decks.&lt;br /&gt;
&lt;br /&gt;
===Spread (Skill set)===&lt;br /&gt;
Golden Triad: Defense w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Dome of Fate: Defense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Celestial Pillars: Lore w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Scryer&#039;s Arch: Lore w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Circle: Magic w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Fateweaver&#039;s Glass: Magic w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Staff of the Prophetess: Offense w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scythe: Offense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Pyramid of Awareness: Survival w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Vibrant Cross: Survival w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
====Portents====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Gilded Egg || Hourglass || Crypt&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Golden Moon || Summoning || Barrow&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Ivory Shrine || Ways || Falling Star&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Lucky Copper || Window || Fissure of Earth&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Stellar Stairway || World Dragon || Illusion&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Web of Fate || Endless Seas || Locked Door&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Crossroads || Tome of Secrets || Void&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| River of Aether || Keep || Beast&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Evergarden || Branch || Valley of Mist&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| -- || -- || Living Statue&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;These are &#039;&#039;&#039;not&#039;&#039;&#039; currently sorted and does not include all possible Portents.&lt;br /&gt;
&lt;br /&gt;
====Avatars====&lt;br /&gt;
{| width=20% class=wikitable&lt;br /&gt;
! width=40%| Power Rank&lt;br /&gt;
! width=60%| Positive&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Races&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Professionals&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Suited Professionals&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Suits include Hearts, Clubs, Pins and Court.  Inflection is indicated by the mood (if any) of the Avatar.&lt;br /&gt;
&lt;br /&gt;
====Taisialaen====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Nightingale || Wolf || Centaur&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Wolverine || Lion || Weasel&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Magpie || Raven || Viper&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Snake || Unicorn || Shark&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Albatross || Boar || Coyote&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Donkey || Panther || Heron&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Dove || Cobra || Goshawk&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| Phoenix || Ox || Raccoon&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Mongoose || Scorpion || Adder&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| Owl || Wren || Vulture&lt;br /&gt;
|- align=center&lt;br /&gt;
!11&lt;br /&gt;
| Welkin || Cat || Shrew&lt;br /&gt;
|- align=center&lt;br /&gt;
!12&lt;br /&gt;
| Cow || Ram || Shrike&lt;br /&gt;
|- align=center&lt;br /&gt;
!13&lt;br /&gt;
| Jackal || Dolphin || Spider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|the Falling Star&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Appraisal&lt;br /&gt;
|the Jewel of Night&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|the Knight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|the Nimble Dancer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Small Edged&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that these skills do NOT match the [[Fortune&#039;s Path]] cantrip.&lt;br /&gt;
&lt;br /&gt;
== Custom Cards ==&lt;br /&gt;
Unlike other tools Tokka Cards can be customized slightly - Having unique cards introduced to the deck that mimic other cards.  Lohkrian&#039;s demonstrates this:&lt;br /&gt;
&lt;br /&gt;
Before Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see an unpainted Tokka card.&lt;br /&gt;
&lt;br /&gt;
After Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see the Defenestrated Student.&lt;br /&gt;
 &amp;gt;pull card&lt;br /&gt;
 You hold up your Tokka card, revealing the Defenestrated Student for everyone to see.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;combine card with deck&lt;br /&gt;
 You slide the Tokka card into the middle of your deck and then toss a couple of quick strip shuffles by taking small portions off the bottom of the deck and placing them on the top.&lt;br /&gt;
 Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
These cards may then be selected any time the deck looks for a card with the same properties as the card that was added. For that deck, it is now a valid choice to help describe prediction outcome.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{com|STUDY}}ing the deck will show if/what cards have been added to your deck.&lt;br /&gt;
*As a simple magic trick can be performed by members of Fortune&#039;s Path by {{com|WAVE}}ing the deck at a player who then must {{com|PULL}} a card from the deck.  After this {{com|RAISE}} will select the proper card.&lt;br /&gt;
*Tokka can be dealt by non Moon Mages however the results will not be predictive.&lt;br /&gt;
*Unlike most tools, Tokka require the second hand to be empty to use them, and the deck cannot be put away until the deal is finished, however the prediction takes place with the first card dealt.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|tokka deck}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>DR-YNAMI</name></author>
	</entry>
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