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	<updated>2026-05-05T05:25:43Z</updated>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pig&amp;diff=444459</id>
		<title>Item:Pig</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pig&amp;diff=444459"/>
		<updated>2016-05-23T16:59:23Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: One more typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=&amp;lt;adjective 1&amp;gt; &amp;lt;adjective 2&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
|noun=rat&lt;br /&gt;
|look=It isn&#039;t wearing anything special.&lt;br /&gt;
|MTag=-&lt;br /&gt;
|type=toy, verby&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=-&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{incomplete|Adjective list may not be complete. Need Verbs and Tricks sections to be completed.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pigs are pets that could be found in the maze during [[Bacon Man&#039;s Birthday Bash 419]].&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Descriptions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Adjective 1&lt;br /&gt;
! Adjective 2&lt;br /&gt;
! Noun&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*burly&lt;br /&gt;
*curly tailed&lt;br /&gt;
*emaciated&lt;br /&gt;
*foul-smelling&lt;br /&gt;
*greasy&lt;br /&gt;
*happily muddy&lt;br /&gt;
*lean&lt;br /&gt;
*mud-caked&lt;br /&gt;
*muddy&lt;br /&gt;
*oily&lt;br /&gt;
*overfed&lt;br /&gt;
*plump&lt;br /&gt;
*porky&lt;br /&gt;
*rotund&lt;br /&gt;
*scrawny &lt;br /&gt;
*short-tailed&lt;br /&gt;
*sickly&lt;br /&gt;
*silly&lt;br /&gt;
*spotted&lt;br /&gt;
*squash-nosed&lt;br /&gt;
*streaked&lt;br /&gt;
*tiny&lt;br /&gt;
*tiny-legged&lt;br /&gt;
|&lt;br /&gt;
*Arthe Dale&lt;br /&gt;
*black&lt;br /&gt;
*boarlike&lt;br /&gt;
*farm&lt;br /&gt;
*field&lt;br /&gt;
*Kaernan &lt;br /&gt;
*pink&lt;br /&gt;
*saddleback&lt;br /&gt;
*snaggletoothed&lt;br /&gt;
*soft pink&lt;br /&gt;
*tanned&lt;br /&gt;
*warty*&lt;br /&gt;
*white&lt;br /&gt;
|&lt;br /&gt;
*boar&lt;br /&gt;
*hog&lt;br /&gt;
*peccary&lt;br /&gt;
*pig&lt;br /&gt;
*piglet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
The [[Item:pig|pig]] can be upgraded with [[potency crystal]]s, up to four times. Each tier unlocks additional tricks, verbs, and/or worn items.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;analyze peccary&lt;br /&gt;
 The saddleback peccary is an upgradable pet.&lt;br /&gt;
 Tier 1 - 1 Trick, 3 verbs.    (UNLOCKED!)&lt;br /&gt;
 Tier 2 - 2 Tricks, 6 verbs, can wear 1 item.   (LOCKED)&lt;br /&gt;
 Tier 3 - 3 Tricks, 9 verbs, can wear 2 items.   (LOCKED)&lt;br /&gt;
 Tier 4 - 5 Tricks, 12 verbs, can wear 3 items.   (LOCKED)&lt;br /&gt;
 Tier 5 - 5 Tricks, 12 verbs, can wear 3 items, can be RUBed to magically change appearance.   (LOCKED)&lt;br /&gt;
&lt;br /&gt;
==Study==&lt;br /&gt;
===Initial===&lt;br /&gt;
 &amp;gt;study peccary&lt;br /&gt;
 You can do any of the following with your peccary:&lt;br /&gt;
 COMMAND peccary to (TRICK)&lt;br /&gt;
             Trick Options: Die, Roll, Dance, Hunt, Kick.&lt;br /&gt;
 Other verbs: PET, GET, PUT, SNUGGLE, POKE.&lt;br /&gt;
 Your peccary can learn a total of 1 tricks and has learned 0.&lt;br /&gt;
&lt;br /&gt;
===Fully Unlocked===&lt;br /&gt;
 &amp;gt;study piglet&lt;br /&gt;
 You can do any of the following with your piglet:&lt;br /&gt;
 RUB piglet - Change the article, adjective, and noun.  This can be done once a week.&lt;br /&gt;
 GIVE piglet - Dress your piglet up with something.&lt;br /&gt;
             You can GET the item to remove it from the piglet.&lt;br /&gt;
             You can dress your piglet with 3 items.&lt;br /&gt;
 COMMAND piglet to (TRICK)&lt;br /&gt;
             Trick Options: Die, Roll, Dance, Hunt, Kick.&lt;br /&gt;
 Other verbs: PET, GET, PUT SNUGGLE, POKE, KICK, KISS/SMOOCH, NUDGE, TICKLE, PINCH, PROD, PUNCH, TILT, and EAT.&lt;br /&gt;
 Your piglet can learn a total of 5 tricks and has learned 0.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*{{com|PET}}:You give an &amp;lt;adjective 1&amp;gt; &amp;lt;adjective 2&amp;gt; &amp;lt;noun&amp;gt; a friendly pet between its ears.  It squeals happily and nuzzles your hand in return.&lt;br /&gt;
*{{com|GET}}: You pluck an &amp;lt;adjective 1&amp;gt; &amp;lt;adjective 2&amp;gt; &amp;lt;noun&amp;gt; from a soft woven sack with a golden piglet charm, the creature snorting as you wake it up.&lt;br /&gt;
*{{com|PUT}}: You tuck your &amp;lt;adjective 2&amp;gt; &amp;lt;noun&amp;gt; into its snug woven sack and it curls up to go to sleep, snorting softly.&lt;br /&gt;
*{{com|SNUGGLE}}:&lt;br /&gt;
*{{com|POKE}}:&lt;br /&gt;
*{{com|KICK}} (tier 2):You pull your leg back as if to kick a &amp;lt;adjective 1&amp;gt; &amp;lt;adjective 2&amp;gt; &amp;lt;noun&amp;gt;, and noticing your movement, it suddenly darts out of the way and tackles your lifted leg, sending you sprawling to the ground.  It trots up to your face and oinks loudly at you. / You hold the &amp;lt;noun&amp;gt; out and prepare to drop-kick it.  It suddenly squirms and bites down hard on your hand!&lt;br /&gt;
*{{com|KISS}}/{{com|SMOOCH}} (tier 2):You blow a kiss at the &amp;lt;noun&amp;gt;.  It leaps towards you, squealing excitedly and stamping its small hooves as if demanding to be picked up. / You plant a kiss onto the &amp;lt;noun&amp;gt;&#039;s head.  It oinks happily at you.&lt;br /&gt;
*{{com|NUDGE}} (tier 2):You edge closer to a &amp;lt;adjective 1&amp;gt; &amp;lt;adjective 2&amp;gt; &amp;lt;noun&amp;gt;.  It eyes you suspiciously briefly. / You give your &amp;lt;noun&amp;gt; a playful nudge, lightly tickling it and causing it to squirm about in your arms.&lt;br /&gt;
*{{com|TICKLE}} (tier 3): Lightly, you tickle the &amp;lt;noun&amp;gt;&#039;s sides, making it squeal excitedly and run around in circles. / Lightly, you tickle the &amp;lt;noun&amp;gt;&#039;s sides, making it squeal excitedly and squirm in your arms.&lt;br /&gt;
*{{com|PINCH}} (tier 3): You reach down and lightly pinch the &amp;lt;noun&amp;gt;&#039;s side, as if checking to see how fat it is.&lt;br /&gt;
*{{com|PROD}} (tier 3): You give a(n) &amp;lt;adjective 1&amp;gt; &amp;lt;adjective 2&amp;gt; &amp;lt;noun&amp;gt; a light prod on its snout and quietly say, &amp;quot;Boop.&amp;quot;&lt;br /&gt;
*{{com|PUNCH}} (tier 4):&lt;br /&gt;
*{{com|TILT}} (tier 4):&lt;br /&gt;
*{{com|EAT}} (tier 4):&lt;br /&gt;
*{{com|RUB}} (tier 5):&lt;br /&gt;
&lt;br /&gt;
==Tricks==&lt;br /&gt;
*{{com|command}} {{tt|boar to dance}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Unknown messaging&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{com|command}} {{tt|boar to die}}&lt;br /&gt;
&lt;br /&gt;
Signalling your boar, you command it to play dead.&lt;br /&gt;
A long-legged saddleback boar limps about the area, dragging one of its hind legs behind it.  It squeals mournfully and then flumps onto the ground with a groan.  Rather dramatically, it thrashes briefly before letting its tongue flop out the side of its mouth as it grows still as death.&lt;br /&gt;
&lt;br /&gt;
*{{com|command}} {{tt|pig to hunt}}&lt;br /&gt;
&lt;br /&gt;
An emaciated boarlike pig quickly trots off, snout to the ground.  After a few moments, it returns and deposits something in front of you.&lt;br /&gt;
&lt;br /&gt;
*{{com|command}} {{tt|boar to kick}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Unknown messaging&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{com|command}} {{tt|boar to roll}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Unknown messaging&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
Your pig can learn a number of tricks depending on their tier. To begin teaching your pig, {{com|command}} {{tt|pig to &amp;lt;trick&amp;gt;}}. After your pig has begun to learn, once a day (24 hours RL) you can {{com|command}} {{tt|pig to train}} until it masters the trick. For the average adventurer it will take approximately 10 training sessions to learn a trick.&lt;br /&gt;
&lt;br /&gt;
Once you have begun training a particular trick, you must complete the training before working on another trick that your pig does not know.&lt;br /&gt;
&lt;br /&gt;
====Information on training from [[Hlee]]====&lt;br /&gt;
[[Hlee]] is able to both teach tricks to your pig, and to help your pig forget tricks they have already learned or have started learning.&lt;br /&gt;
&lt;br /&gt;
Hlee whispers to your group, &amp;quot;Training can be done once a day normally, but I&#039;m able to speed that up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hlee whispers to your group, &amp;quot;It takes about ten sessions to fully teach a single trick for the average person.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Worn Items==&lt;br /&gt;
Pigs can wear up the 3 items with unlocks. To have a your pig wear an item simply have the item in your right hand and {{com|give}} {{tt|&amp;lt;pig&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
Pigs can wear mundane items (items without pockets, verbs, magic, etc) that are 30 stones or less.&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
See [[Hlee#Piglets|Hlee&#039;s rules]] for altering your pig.&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pig&amp;diff=444457</id>
		<title>Item:Pig</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pig&amp;diff=444457"/>
		<updated>2016-05-23T16:58:17Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=&amp;lt;adjective 1&amp;gt; &amp;lt;adjective 2&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
|noun=rat&lt;br /&gt;
|look=It isn&#039;t wearing anything special.&lt;br /&gt;
|MTag=-&lt;br /&gt;
|type=toy, verby&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=-&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{incomplete|Adjective list may not be complete. Need Verbs and Tricks sections to be completed.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pigs are pets that could be found in the maze during [[Bacon Man&#039;s Birthday Bash 419]].&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Descriptions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Adjective 1&lt;br /&gt;
! Adjective 2&lt;br /&gt;
! Noun&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*burly&lt;br /&gt;
*curly tailed&lt;br /&gt;
*emaciated&lt;br /&gt;
*foul-smelling&lt;br /&gt;
*greasy&lt;br /&gt;
*happily muddy&lt;br /&gt;
*lean&lt;br /&gt;
*mud-caked&lt;br /&gt;
*muddy&lt;br /&gt;
*oily&lt;br /&gt;
*overfed&lt;br /&gt;
*plump&lt;br /&gt;
*porky&lt;br /&gt;
*rotund&lt;br /&gt;
*scrawny &lt;br /&gt;
*short-tailed&lt;br /&gt;
*sickly&lt;br /&gt;
*silly&lt;br /&gt;
*spotted&lt;br /&gt;
*squash-nosed&lt;br /&gt;
*streaked&lt;br /&gt;
*tiny&lt;br /&gt;
*tiny-legged&lt;br /&gt;
|&lt;br /&gt;
*Arthe Dale&lt;br /&gt;
*black&lt;br /&gt;
*boarlike&lt;br /&gt;
*farm&lt;br /&gt;
*field&lt;br /&gt;
*Kaernan &lt;br /&gt;
*pink&lt;br /&gt;
*saddleback&lt;br /&gt;
*snaggletoothed&lt;br /&gt;
*soft pink&lt;br /&gt;
*tanned&lt;br /&gt;
*warty*&lt;br /&gt;
*white&lt;br /&gt;
|&lt;br /&gt;
*boar&lt;br /&gt;
*hog&lt;br /&gt;
*peccary&lt;br /&gt;
*pig&lt;br /&gt;
*piglet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
The [[Item:pig|pig]] can be upgraded with [[potency crystal]]s, up to four times. Each tier unlocks additional tricks, verbs, and/or worn items.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;analyze peccary&lt;br /&gt;
 The saddleback peccary is an upgradable pet.&lt;br /&gt;
 Tier 1 - 1 Trick, 3 verbs.    (UNLOCKED!)&lt;br /&gt;
 Tier 2 - 2 Tricks, 6 verbs, can wear 1 item.   (LOCKED)&lt;br /&gt;
 Tier 3 - 2 Tricks, 9 verbs, can wear 2 items.   (LOCKED)&lt;br /&gt;
 Tier 4 - 5 Tricks, 12 verbs, can wear 3 items.   (LOCKED)&lt;br /&gt;
 Tier 5 - 5 Tricks, 12 verbs, can wear 3 items, can be RUBed to magically change appearance.   (LOCKED)&lt;br /&gt;
&lt;br /&gt;
==Study==&lt;br /&gt;
===Initial===&lt;br /&gt;
 &amp;gt;study peccary&lt;br /&gt;
 You can do any of the following with your peccary:&lt;br /&gt;
 COMMAND peccary to (TRICK)&lt;br /&gt;
             Trick Options: Die, Roll, Dance, Hunt, Kick.&lt;br /&gt;
 Other verbs: PET, GET, PUT, SNUGGLE, POKE.&lt;br /&gt;
 Your peccary can learn a total of 1 tricks and has learned 0.&lt;br /&gt;
&lt;br /&gt;
===Fully Unlocked===&lt;br /&gt;
 &amp;gt;study piglet&lt;br /&gt;
 You can do any of the following with your piglet:&lt;br /&gt;
 RUB piglet - Change the article, adjective, and noun.  This can be done once a week.&lt;br /&gt;
 GIVE piglet - Dress your piglet up with something.&lt;br /&gt;
             You can GET the item to remove it from the piglet.&lt;br /&gt;
             You can dress your piglet with 3 items.&lt;br /&gt;
 COMMAND piglet to (TRICK)&lt;br /&gt;
             Trick Options: Die, Roll, Dance, Hunt, Kick.&lt;br /&gt;
 Other verbs: PET, GET, PUT SNUGGLE, POKE, KICK, KISS/SMOOCH, NUDGE, TICKLE, PINCH, PROD, PUNCH, TILT, and EAT.&lt;br /&gt;
 Your piglet can learn a total of 5 tricks and has learned 0.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*{{com|PET}}:You give an &amp;lt;adjective 1&amp;gt; &amp;lt;adjective 2&amp;gt; &amp;lt;noun&amp;gt; a friendly pet between its ears.  It squeals happily and nuzzles your hand in return.&lt;br /&gt;
*{{com|GET}}: You pluck an &amp;lt;adjective 1&amp;gt; &amp;lt;adjective 2&amp;gt; &amp;lt;noun&amp;gt; from a soft woven sack with a golden piglet charm, the creature snorting as you wake it up.&lt;br /&gt;
*{{com|PUT}}: You tuck your &amp;lt;adjective 2&amp;gt; &amp;lt;noun&amp;gt; into its snug woven sack and it curls up to go to sleep, snorting softly.&lt;br /&gt;
*{{com|SNUGGLE}}:&lt;br /&gt;
*{{com|POKE}}:&lt;br /&gt;
*{{com|KICK}} (tier 2):You pull your leg back as if to kick a &amp;lt;adjective 1&amp;gt; &amp;lt;adjective 2&amp;gt; &amp;lt;noun&amp;gt;, and noticing your movement, it suddenly darts out of the way and tackles your lifted leg, sending you sprawling to the ground.  It trots up to your face and oinks loudly at you. / You hold the &amp;lt;noun&amp;gt; out and prepare to drop-kick it.  It suddenly squirms and bites down hard on your hand!&lt;br /&gt;
*{{com|KISS}}/{{com|SMOOCH}} (tier 2):You blow a kiss at the &amp;lt;noun&amp;gt;.  It leaps towards you, squealing excitedly and stamping its small hooves as if demanding to be picked up. / You plant a kiss onto the &amp;lt;noun&amp;gt;&#039;s head.  It oinks happily at you.&lt;br /&gt;
*{{com|NUDGE}} (tier 2):You edge closer to a &amp;lt;adjective 1&amp;gt; &amp;lt;adjective 2&amp;gt; &amp;lt;noun&amp;gt;.  It eyes you suspiciously briefly. / You give your &amp;lt;noun&amp;gt; a playful nudge, lightly tickling it and causing it to squirm about in your arms.&lt;br /&gt;
*{{com|TICKLE}} (tier 3): Lightly, you tickle the &amp;lt;noun&amp;gt;&#039;s sides, making it squeal excitedly and run around in circles. / Lightly, you tickle the &amp;lt;noun&amp;gt;&#039;s sides, making it squeal excitedly and squirm in your arms.&lt;br /&gt;
*{{com|PINCH}} (tier 3): You reach down and lightly pinch the &amp;lt;noun&amp;gt;&#039;s side, as if checking to see how fat it is.&lt;br /&gt;
*{{com|PROD}} (tier 3): You give a(n) &amp;lt;adjective 1&amp;gt; &amp;lt;adjective 2&amp;gt; &amp;lt;noun&amp;gt; a light prod on its snout and quietly say, &amp;quot;Boop.&amp;quot;&lt;br /&gt;
*{{com|PUNCH}} (tier 4):&lt;br /&gt;
*{{com|TILT}} (tier 4):&lt;br /&gt;
*{{com|EAT}} (tier 4):&lt;br /&gt;
*{{com|RUB}} (tier 5):&lt;br /&gt;
&lt;br /&gt;
==Tricks==&lt;br /&gt;
*{{com|command}} {{tt|boar to dance}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Unknown messaging&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{com|command}} {{tt|boar to die}}&lt;br /&gt;
&lt;br /&gt;
Signalling your boar, you command it to play dead.&lt;br /&gt;
A long-legged saddleback boar limps about the area, dragging one of its hind legs behind it.  It squeals mournfully and then flumps onto the ground with a groan.  Rather dramatically, it thrashes briefly before letting its tongue flop out the side of its mouth as it grows still as death.&lt;br /&gt;
&lt;br /&gt;
*{{com|command}} {{tt|pig to hunt}}&lt;br /&gt;
&lt;br /&gt;
An emaciated boarlike pig quickly trots off, snout to the ground.  After a few moments, it returns and deposits something in front of you.&lt;br /&gt;
&lt;br /&gt;
*{{com|command}} {{tt|boar to kick}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Unknown messaging&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{com|command}} {{tt|boar to roll}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Unknown messaging&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
Your pig can learn a number of tricks depending on their tier. To begin teaching your pig, {{com|command}} {{tt|pig to &amp;lt;trick&amp;gt;}}. After your pig has begun to learn, once a day (24 hours RL) you can {{com|command}} {{tt|pig to train}} until it masters the trick. For the average adventurer it will take approximately 10 training sessions to learn a trick.&lt;br /&gt;
&lt;br /&gt;
Once you have begun training a particular trick, you must complete the training before working on another trick that your pig does not know.&lt;br /&gt;
&lt;br /&gt;
====Information on training from [[Hlee]]====&lt;br /&gt;
[[Hlee]] is able to both teach tricks to your pig, and to help your pig forget tricks they have already learned or have started learning.&lt;br /&gt;
&lt;br /&gt;
Hlee whispers to your group, &amp;quot;Training can be done once a day normally, but I&#039;m able to speed that up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hlee whispers to your group, &amp;quot;It takes about ten sessions to fully teach a single trick for the average person.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Worn Items==&lt;br /&gt;
Pigs can wear up the 3 items with unlocks. To have a your pig wear an item simply have the item in your right hand and {{com|give}} {{tt|&amp;lt;pig&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
Pigs can wear mundane items (items without pockets, verbs, magic, etc) that are 30 stones or less.&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
See [[Hlee#Piglets|Hlee&#039;s rules]] for altering your pig.&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hlee&amp;diff=443594</id>
		<title>Hlee</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hlee&amp;diff=443594"/>
		<updated>2016-05-18T20:47:15Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Kaldar&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
|assoc=Rebecho&lt;br /&gt;
}}&lt;br /&gt;
You see Dauntless Hlee, a Kaldar.&amp;lt;br /&amp;gt;&lt;br /&gt;
Hlee has a softly angular face with elegant arched eyebrows, piercing blue-grey eyes, an aquiline nose and dimples.  Her silver-gilt hair is very long and curly, and is worn in a tousled mass of locks that tumbles over her shoulders.  She has pale skin and a wiry figure.&lt;br /&gt;
She is a bit over average height for a Kaldar.&amp;lt;br /&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a carved wooden amulet displaying an intricate circular pantheon, a rough blackened steel-clasped bag with black and white ironwood beading, a front-laced thigh-length white linen tunic richly embroidered with juniper trees, some black leather leggings and some hide moccasins edged with pure white fur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alteration Rules==&lt;br /&gt;
* Works on kittens, rats, piglets, and their carrying sacks.&lt;br /&gt;
* Tends to offer an alteration on BOTH animal and sack at the cost of one alteration.&lt;br /&gt;
* Flat fee of 20 platinum per person.&lt;br /&gt;
* Uses Happy Hlee Helpers during large sessions.&lt;br /&gt;
* Will teach a piglet one trick to completion for an additional 20 platinum.  Piglet must have an available trick slot or be learning the trick.&lt;br /&gt;
* Will help a piglet FORGET about a trick it began learning for an additional 5 platinum.  This enables you to teach your piglet something else instead.&lt;br /&gt;
&lt;br /&gt;
=== Kittens ===&lt;br /&gt;
* The noun must remain &amp;quot;kitten&amp;quot;&lt;br /&gt;
* The kitten isn&#039;t deformed or mutilated&lt;br /&gt;
* The kitten remains a domesticated type of cat.  No snowcat kittens, panther kittens, snow leopard, jaguar, lion etc.&lt;br /&gt;
* You may use the coloration of large cats (tiger-striped, jaguar-spotted) and the kittens may be described as &amp;quot;lion-esque&amp;quot; but otherwise it must be clear that they are domesticated (as much as any kitten can be) kittens.&lt;br /&gt;
* No constant expressions.  Kittens have changing moods! &lt;br /&gt;
* The kitten LOOK should not include any *constant* action such as kneading, biting, clawing.  Describing curiosity or &amp;quot;sleepy eyes&amp;quot; is fine.&lt;br /&gt;
* All colors must be colors that exist in Elanthia.&lt;br /&gt;
* Keep in mind that if you want a READ for a name tag, you will have to READ KITTEN to see it.  Consider including any nametag information on a LOOK.&lt;br /&gt;
&lt;br /&gt;
=== Rats ===&lt;br /&gt;
* The noun must remain &amp;quot;rat&amp;quot;&lt;br /&gt;
* The rat may not be mutilated but &amp;quot;normal&amp;quot; deformities such as blindness, tattered ears, etc are acceptable.&lt;br /&gt;
* Describing the rat as being from a certain area is fine, but keep in mind that many areas do not have defined lore for the rat-types and if your request seems like it might potentially conflict with any lore released later, your request may be rejected.&lt;br /&gt;
* No constant expressions or constant actions.  Rats are very active!&lt;br /&gt;
* All colors must be colors that exist in Elanthia.&lt;br /&gt;
* May not be hairless or  &amp;quot;naked mole rat&amp;quot;, but may be patchy.  The messaging makes use of the word &amp;quot;fur&amp;quot; in at least 25 places.&lt;br /&gt;
* Keep in mind that if you want a READ for a name tag, you will have to READ RAT to see it.  Consider including any nametag information on a LOOK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Piglets ===&lt;br /&gt;
* The noun must be some kind of swine.  Approved nouns:  piglet, swine, pig, hog, boar, peccary, warthog, babirusa, bushpig.&lt;br /&gt;
* May not have a TAP.  Only SHORTs are allowed.  This means the article, adjective, and noun may only be 15 characters each.&lt;br /&gt;
:article - May be several words.  May only be 15 characters.  Example:  &amp;quot;a happily muddy&amp;quot;&lt;br /&gt;
:adjective - May be several words.  May only be 15 characters.  Example:  &amp;quot;brown-spotted&amp;quot;&lt;br /&gt;
:noun - May only be one word.  See above for approved nouns.&lt;br /&gt;
* All location-based adjectives are contingent on the area having terrain appropriate for swine.  Kaernan, Arthe Dale, Langenfirth, Leth Deriel, are some examples.  Major cities are not allowed.&lt;br /&gt;
* Descriptions may be freely used, but may not include any clothing or items, since piglets can be dressed at higher tiers.&lt;br /&gt;
* No constant expressions or constant actions.&lt;br /&gt;
* All colors must be colors that exist in Elanthia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sacks ===&lt;br /&gt;
* Containers should remain soft-sided and meshy, not hard containers like boxes, crates, etc.&lt;br /&gt;
* Examples of approved noun changes:  pannier, basket, tote, poke, sack, satchel, bag, pouch, carrier.&lt;br /&gt;
* Should not be made of wood but wood can be used in the design.&lt;br /&gt;
* Wicker and woven woods used for the sack alteration must adhere to the &amp;quot;soft-sided&amp;quot; rule.  If they do not, you may be asked to change the design.&lt;br /&gt;
* A firm bottom on the container is fine, but the rest of it must be soft-sided.&lt;br /&gt;
* Kittens need to breathe, keep in mind your container should be meshy or have air-holes.&lt;br /&gt;
* Including other &amp;quot;items&amp;quot; inside the sack in the LOOK is fine, as long as you understand they are not actually being added and it is impossible for you to place such items in the kitten carrier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Hlee will change where the creature-carrier sacks are worn.&lt;br /&gt;
  ---------------------&lt;br /&gt;
  Price - - - Location&lt;br /&gt;
  ---------------------&lt;br /&gt;
   20p.........Back&lt;br /&gt;
   50p.........Shoulder&lt;br /&gt;
   210p........Thigh&lt;br /&gt;
   220p........Upperarm&lt;br /&gt;
   1000p.......General Worn&lt;br /&gt;
  ---------------------&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hlee&amp;diff=443525</id>
		<title>Hlee</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hlee&amp;diff=443525"/>
		<updated>2016-05-17T15:18:24Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Kaldar&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
|assoc=Rebecho&lt;br /&gt;
}}&lt;br /&gt;
You see Dauntless Hlee, a Kaldar.&amp;lt;br /&amp;gt;&lt;br /&gt;
Hlee has a softly angular face with elegant arched eyebrows, piercing blue-grey eyes, an aquiline nose and dimples.  Her silver-gilt hair is very long and curly, and is worn in a tousled mass of locks that tumbles over her shoulders.  She has pale skin and a wiry figure.&lt;br /&gt;
She is a bit over average height for a Kaldar.&amp;lt;br /&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a carved wooden amulet displaying an intricate circular pantheon, a rough blackened steel-clasped bag with black and white ironwood beading, a front-laced thigh-length white linen tunic richly embroidered with juniper trees, some black leather leggings and some hide moccasins edged with pure white fur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alteration Rules==&lt;br /&gt;
* Works on kittens, rats, piglets, and their carrying sacks.&lt;br /&gt;
* Tends to offer an alteration on BOTH animal and sack at the cost of one alteration.&lt;br /&gt;
* Flat fee of 20 platinum per person.&lt;br /&gt;
* Uses Happy Hlee Helpers during large sessions.&lt;br /&gt;
* Will teach a piglet one trick to completion for an additional 20 platinum.  Piglet must have an available trick slot or be learning the trick.&lt;br /&gt;
* Will help a piglet FORGET about a trick it began learning for an additional 5 platinum.  This enables you to teach your piglet something else instead.&lt;br /&gt;
&lt;br /&gt;
=== Kittens ===&lt;br /&gt;
* The noun must remain &amp;quot;kitten&amp;quot;&lt;br /&gt;
* The kitten isn&#039;t deformed or mutilated&lt;br /&gt;
* The kitten remains a domesticated type of cat.  No snowcat kittens, panther kittens, snow leopard, jaguar, lion etc.&lt;br /&gt;
* You may use the coloration of large cats (tiger-striped, jaguar-spotted) and the kittens may be described as &amp;quot;lion-esque&amp;quot; but otherwise it must be clear that they are domesticated (as much as any kitten can be) kittens.&lt;br /&gt;
* No constant expressions.  Kittens have changing moods! &lt;br /&gt;
* The kitten LOOK should not include any *constant* action such as kneading, biting, clawing.  Describing curiosity or &amp;quot;sleepy eyes&amp;quot; is fine.&lt;br /&gt;
* All colors must be colors that exist in Elanthia.&lt;br /&gt;
* Keep in mind that if you want a READ for a name tag, you will have to READ KITTEN to see it.  Consider including any nametag information on a LOOK.&lt;br /&gt;
&lt;br /&gt;
=== Rats ===&lt;br /&gt;
* The noun must remain &amp;quot;rat&amp;quot;&lt;br /&gt;
* The rat may not be mutilated but &amp;quot;normal&amp;quot; deformities such as blindness, tattered ears, etc are acceptable.&lt;br /&gt;
* Describing the rat as being from a certain area is fine, but keep in mind that many areas do not have defined lore for the rat-types and if your request seems like it might potentially conflict with any lore released later, your request may be rejected.&lt;br /&gt;
* No constant expressions or constant actions.  Rats are very active!&lt;br /&gt;
* All colors must be colors that exist in Elanthia.&lt;br /&gt;
* May not be hairless or  &amp;quot;naked mole rat&amp;quot;, but may be patchy.  The messaging makes use of the word &amp;quot;fur&amp;quot; in at least 25 places.&lt;br /&gt;
* Keep in mind that if you want a READ for a name tag, you will have to READ RAT to see it.  Consider including any nametag information on a LOOK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Piglets ===&lt;br /&gt;
* The noun must be some kind of swine.  Approved nouns:  piglet, swine, pig, hog, boar, peccary.&lt;br /&gt;
* May not have a TAP.  Only SHORTs are allowed.  This means the article, adjective, and noun may only be 15 characters each.&lt;br /&gt;
:article - May be several words.  May only be 15 characters.  Example:  &amp;quot;a happily muddy&amp;quot;&lt;br /&gt;
:adjective - May be several words.  May only be 15 characters.  Example:  &amp;quot;brown-spotted&amp;quot;&lt;br /&gt;
:noun - May only be one word.  See above for approved nouns.&lt;br /&gt;
* All location-based adjectives are contingent on the area having terrain appropriate for swine.  Kaernan, Arthe Dale, Langenfirth, Leth Deriel, are some examples.  Major cities are not allowed.&lt;br /&gt;
* Descriptions may be freely used, but may not include any clothing or items, since piglets can be dressed at higher tiers.&lt;br /&gt;
* No constant expressions or constant actions.&lt;br /&gt;
* All colors must be colors that exist in Elanthia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sacks ===&lt;br /&gt;
* Containers should remain soft-sided and meshy, not hard containers like boxes, crates, etc.&lt;br /&gt;
* Examples of approved noun changes:  pannier, basket, tote, poke, sack, satchel, bag, pouch, carrier.&lt;br /&gt;
* Should not be made of wood but wood can be used in the design.&lt;br /&gt;
* Wicker and woven woods used for the sack alteration must adhere to the &amp;quot;soft-sided&amp;quot; rule.  If they do not, you may be asked to change the design.&lt;br /&gt;
* A firm bottom on the container is fine, but the rest of it must be soft-sided.&lt;br /&gt;
* Kittens need to breathe, keep in mind your container should be meshy or have air-holes.&lt;br /&gt;
* Including other &amp;quot;items&amp;quot; inside the sack in the LOOK is fine, as long as you understand they are not actually being added and it is impossible for you to place such items in the kitten carrier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Hlee will change where the creature-carrier sacks are worn.&lt;br /&gt;
  ---------------------&lt;br /&gt;
  Price - - - Location&lt;br /&gt;
  ---------------------&lt;br /&gt;
   20p.........Back&lt;br /&gt;
   50p.........Shoulder&lt;br /&gt;
   210p........Thigh&lt;br /&gt;
   220p........Upperarm&lt;br /&gt;
   1000p.......General Worn&lt;br /&gt;
  ---------------------&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=442408</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=442408"/>
		<updated>2016-05-08T23:43:17Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: Cleanup.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is roleplaying?==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&lt;br /&gt;
&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.&lt;br /&gt;
&lt;br /&gt;
See [[Out of Character]] and [[OOC Euphemisms]] for behavior that may be considered objectionable among role-players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How do I find others to roleplay with?==&lt;br /&gt;
There are a number of [[Popular Gathering Places|popular gathering places]] throughout Elanthia where characters regularly socialize. Some are more permanent fixtures or more highly trafficked than others.&lt;br /&gt;
&lt;br /&gt;
You can also talk to other characters ICly over long distances via:&lt;br /&gt;
* [[Gwethdesuan]]s, known popularly as &amp;quot;gweths&amp;quot;. Gweths can be purchased from other PCs.&lt;br /&gt;
* [[Item:Albredine crystal ring|Albredine crystal rings]], often simply called crystal rings. These can be purchased from static shops in the game.&lt;br /&gt;
* [[Item:Colorless albredine ring|Various colored albredine rings]], which will allow group talk between anyone who has a ring attuned to the same color.  These are sometimes dropped by creatures, and can be purchased in static shops in game.&lt;br /&gt;
* The [[Thoughtcast]] spell. This spell allows the caster to send a message directly to another and communicate with the target using {{tt|think to}} for a very short time.&lt;br /&gt;
* A warrior mage&#039;s [[Familiar|familiar]], which can relay messages from its master.&lt;br /&gt;
* Some other special items, such as [[Gwererest shell|gwererest shells]] and [[:Category:Whisper_charms|whisper charms]] (also called &amp;quot;bird charms&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Characters actively involved in roleplay==&lt;br /&gt;
*Only add &#039;&#039;your own characters&#039;&#039;&#039; or the characters of players who have specifically asked to be added here.&lt;br /&gt;
*Limit each character to &#039;&#039;&#039;no more than 10&#039;&#039;&#039; focuses or affiliations. If you need to elaborate further, feel free to do so on your character&#039;s personal page.&lt;br /&gt;
*The [[Genie roleplayer highlights]] can be useful for identifying those willing to RP in game.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!First!!Last!!Primary Location!![[Item:Albredine crystal ring|Crystal Ring]]?!!Normal Times (Eastern)!!Focus or Affiliation&lt;br /&gt;
|-&lt;br /&gt;
|[[Ahneya]]|| ||Zoluren/Ilithi||no||evening/weekends||General RP, [[Elf|Elven]] RP, Fighting scurvy&lt;br /&gt;
|-&lt;br /&gt;
|[[Aislynn]]||Ranloa||Zoluren||yes||whenever||[[S&#039;Kra Mur]], [[Order of the Apostles]], [[Siegery]], [[Empath]]s, [[Alchemy]], [[Zoluren]], [[Elpalzi]], Triage, Smoking, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Anabasis]]||Flamewalker||Qi||no||weekends||[[S&#039;Kra Mur]], [[Warrior Mage]]s, history&lt;br /&gt;
|-&lt;br /&gt;
|[[Basteht]]||Swiftstrike||Shard||yes||varies||[[Order of the Black Fox]], [[Empath]]s, [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bellicia]]||Silver-Seord||Crossing||yes||evenings and weekends||General RP, Theater, Performing, [[General_new_player_guide|Newcomers]], [[Forging]] (weapons)&lt;br /&gt;
|-&lt;br /&gt;
|[[Briaen]]||Huns||Wanders||yes||evenings||[[Trading]], rum, fashion, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Broichan]]||Leshyahen||Crossing/Shard||yes||evenings||[[Bard]]s, [[Engineering]], [[Kaldar|Kaldaran]] Culture&lt;br /&gt;
|-&lt;br /&gt;
|[[Ceindrech]]|| ||Zoluren/Therengia||yes||all day||[[Empath]], defense healing, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciressa]]|| ||Riverhaven||yes||random||[[Trader]]s, [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciroce]]||Eiram||Zoluren||yes||varies||[[Paladin]]s, General Shenanigans&lt;br /&gt;
|-&lt;br /&gt;
|[[Dartellum]]||Waddle||Zoluren/Therengia||yes||all day||[[Warrior Mage]]s, history, defending, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Damoza]]||Silvermist||Riverhaven/Crossing||yes||6pm-11pm||General RP, [[House Silvermist]], [[Empath]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Derhael]]||Rudel||Zoluren/Therengia||yes||varies||[[Order of the White Rose]], [[Paladin]]s, [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destren]]||Sara&#039;Thai||Wanders||yes||evenings||General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Dianelle]]|| ||Wanders||yes||random||[[Inquisition]] and [[Crystal Vanguard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Drexella]]|| ||Riverhaven||yes||random||Therengian lore, [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Emyrose]]||Dane||Shard/Crossing||yes||varies||General RP, Theater, Aerial, [[Dane Family]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwenddolyn]]||MacAlhaismorien-Odarien||Therengia, Rossman&#039;s, Dirge||yes||evenings, random||[[Paladin]], [[Elf|Elven]] RP, Gods, General RP, Crusades, [[Horses]], [[Therengia Cavalry]], [[House Trigomas]] Champion, [[Forging]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Haileyann]]||Duvaindis||Crossing||yes||evenings and weekends||General RP, [[Order of the Apostles]], [[Empaths]], Teaching, Triage, [[General_new_player_guide|Newcomers]], [[Tailoring]], [[Alchemy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazelnut]]||Noce||Crossing||no||varies||[[Gnome]]s, General RP, Food, Books, Fashion, [[Trader]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianhanse]]||Ironclaw||Crossing||yes||9:45 p.m. - 10:00 p.m.||[[Bard]]s, [[S&#039;Kra Mur]], Alterations&lt;br /&gt;
|-&lt;br /&gt;
|[[Ishadi]]|| ||Crossing||no||random||[[Empath]], [[Qi&#039;Reshalia]], [[S&#039;Kra Mur]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Isharon]]||Anloraes||Zoluren/Ilithi||yes||evenings, late nights||Paladins, [[Order of the White Rose]], [[Inquisition]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jessalyne]]||Anlorma||Wanders||yes||evenings (Pacific)||Misc. Criminal Element, Botanist, Gustatory Enthusiast, [[Order of the White Rose]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaelie]]||Rudeone-Daemondred||Crossing||yes||all day||[[Order of the Black Fox]], [[Empath]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Karissa]]|| ||Crossing||yes||Any Time||[[Elf]], [[Ranger]], [[Shopping]], [[Fashion]], [[Design]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kenamer]]||Maylan||Therengia||yes||evenings (6 p.m. - 3 a.m.)||[[Paladin]] and [[Therengia|Therengian]] Lore, [[General_new_player_guide|Newcomers]], [[Theren Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kheldas]]||Anlorma||Wanders||yes||evenings (Pacific)||[[Kaldar]], [[Cleric]], Gustatory Enthusiast, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Khaelyn]]|| ||Crossing||yes||evenings||General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kintalia]]||Silvermist||Crossing||no||varies||General RP, [[House Silvermist]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Klines]]||Silvermist||Crossing||yes||varies||General RP, [[House Silvermist]], Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
|[[Komeri]]|| ||Ilithi||yes||random||[[Prydaen]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Lilustra]]||Destial||wanders||yes||random||General RP, [[Alchemy]], novice apothecary&lt;br /&gt;
|-&lt;br /&gt;
|[[Liurilias]]||Grath&#039;Vael||Crossing/Theren||yes||evenings||[[Therengia]], [[Cleric]]s, [[Prydaen]], [[Inquisition]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lomelinde]]|| ||Zoluren/Muspar&#039;i||no||evenings/weekends||General RP, [[Elf|Elven]] RP, [[Outcast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Maiyra]]|| ||Crossing||yes||random||[[Barbarian]], [[Kaldar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Maklor]]||Byrthrone||Riverhaven||yes||1am EST, weekends||General RP, Exploration, Adventuring&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandalynn]]|| ||Riverhaven||yes||random||[[Paladin]], [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Marcul]]||McRee||Shard||yes||varies||[[Order of the Black Fox]], [[House of the Silver Star]], History, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsin]]||Anlorma||Wanders||yes||varies||Scholar/Researcher of history and arcane lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Mazrian]]||Daemondred-Rudeone||Crossing||yes||5 p.m. - 10 p.m.||[[Order of the Black Fox]], [[Warrior Mage]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Miskton]]||Ramahk||Ilithi/Zoluren||yes||varies||[[Ilithi]], [[Moon Mage]], [[vision list|Visions]], Research, Drinking&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistanna]]||Redivas||Crossing/Shard||yes||varies||[[Crystal Vanguard]], [[Moon Mage]], General RP, [[General_new_player_guide|Newcomers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Munchausen]]||Vigganbaskan||Crossing/Forfedhar||yes||evenings||[[Order of the Apostles]], Technomancy, private investigation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Navesi]]||Daerthon||Crossing||yes||Evenings, some afternoons||[[The First Land Herald]] (Zoluren events), [[Bard]]s, [[Kaldar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nahvani]]|| ||Illithi/Wanders||yes||Evenings, some days||[[Mountain Elf]] RP, Magical Theory RP, General RP, [[Necromancy]] RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Padhg]]||Silver-Seord||Crossing||yes||evenings||[[Clerics]], [[:Concept:Dwarves|Dwarves]], [[Forging]], [[General_new_player_guide|Newcomers]], [[:Category:Private_ships|Sailing]], [[:Category:Siegery|Siegery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Perune]]||Nocarrain||Crossing||yes||7 p.m. - midnight||[[Warrior Mage]]s, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Rafano]]|| ||Crossing/Siksraja||yes||evenings/weekends||[[Rakash]] Culture, [[Inquisition]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Rairken]]||Maylan||Therengia||yes||evenings (Random)||[[Empath]]y, [[General_new_player_guide|Newcomers]], [[Theren Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Razhak]]|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Saragos]]||Daerthon||Crossing||yes||Evenings, some afternoons||[[Warrior Mage]]s, [[The First Land Herald]] ([[Zoluren]] events)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sarkranis]]||Murhhthi||Velaka/Ilithi/Forfedhdar||yes||evenings, late nights||[[Empath]]s, [[S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sebestyen]]||Kuliniac||Riverhaven||yes||random||[[Paladin]]s, [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sendithu]]||Shima&#039;ionare-Remlane||Shard||yes||varies||[[Mountain Elf]], Politics, Anti-[[Necromancer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaidval]]||Lo&#039;pahael||Boar Clan||yes||2 p.m. - 10 p.m.||[[Prydaen]], [[Clerics]], [[Necromancer]]s,&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideron]]|| ||Zoluren||yes|| ||[[Moon Mage]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Sijan]]||Renyan&#039;ache||Wanders||yes||random||[[Prydaen]], [[Necromancer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Soonuh]]|| ||Crossing||yes||Night||[[Warrior Mage]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sulic]]||Fyon||Riverhaven||yes||late nights, weekends||Searching out fine liquors, Holy deeds&lt;br /&gt;
|-&lt;br /&gt;
|[[Temmel]]|| ||Crossing||no||random||[[Empath]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaniotte]]||Widdershins||Crossing/wanders||yes||random||General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Voyle]]||Oracelya||Zoluren||yes||random||General RP, [[Warrior Mage]], Magical Theory&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiteburn]]|| ||Theren/Qi||yes||evenings to early mornings||[[Drogor]], Dark Gods, [[Inquisition]], [[Cleric]]s, [[S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xionara]]||Swiftstrike||Shard||yes||varies||[[Order of the Black Fox]], [[Warrior Mage]], Magical Theory, [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xzean]]||Faelrlyn||Shard/Zoluren/Hib||yes||Evenings||[[Necromancer]], [[Elf|Elven]] RP, General RP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=442390</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=442390"/>
		<updated>2016-05-08T15:11:31Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: Cleaned up.  Please keep RP Focus/Affiliation to 10 topics.  :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is roleplaying?==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&lt;br /&gt;
&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.&lt;br /&gt;
&lt;br /&gt;
See [[Out of Character]] and [[OOC Euphemisms]] for behavior that may be considered objectionable among role-players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How do I find others to roleplay with?==&lt;br /&gt;
There are a number of [[Popular Gathering Places|popular gathering places]] throughout Elanthia where characters regularly socialize. Some are more permanent fixtures or more highly trafficked than others.&lt;br /&gt;
&lt;br /&gt;
You can also talk to other characters ICly over long distances via:&lt;br /&gt;
* [[Gwethdesuan]]s, known popularly as &amp;quot;gweths&amp;quot;. Gweths can be purchased from other PCs.&lt;br /&gt;
* [[Item:Albredine crystal ring|Albredine crystal rings]], often simply called crystal rings. These can be purchased from static shops in the game.&lt;br /&gt;
* [[Item:Colorless albredine ring|Various colored albredine rings]], which will allow group talk between anyone who has a ring attuned to the same color.  These are sometimes dropped by creatures, and can be purchased in static shops in game.&lt;br /&gt;
* The [[Thoughtcast]] spell. This spell allows the caster to send a message directly to another and communicate with the target using {{tt|think to}} for a very short time.&lt;br /&gt;
* A warrior mage&#039;s [[Familiar|familiar]], which can relay messages from its master.&lt;br /&gt;
* Some other special items, such as [[Gwererest shell|gwererest shells]] and [[:Category:Whisper_charms|whisper charms]] (also called &amp;quot;bird charms&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Characters actively involved in roleplay==&lt;br /&gt;
*Only add &#039;&#039;your own characters&#039;&#039;&#039; or the characters of players who have specifically asked to be added here.&lt;br /&gt;
*Limit each character to &#039;&#039;&#039;no more than 10&#039;&#039;&#039; focuses or affiliations. If you need to elaborate further, feel free to do so on your character&#039;s personal page.&lt;br /&gt;
*The [[Genie roleplayer highlights]] can be useful for identifying those willing to RP in game.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!First!!Last!!Primary Location!![[Item:Albredine crystal ring|Crystal Ring]]?!!Normal Times (Eastern)!!Focus or Affiliation&lt;br /&gt;
|-&lt;br /&gt;
|[[Ahneya]]||||Zoluren/Ilithi||no||evening/weekends||General RP, [[Elf|Elven]] RP, Fighting scurvy&lt;br /&gt;
|-&lt;br /&gt;
|[[Aislynn]]||Ranloa||Zoluren||yes||whenever||[[S&#039;Kra Mur]], [[Order of the Apostles]], [[Siegery]], [[Empath]]s, [[Alchemy]], [[Zoluren]], [[Elpalzi]], Triage, Smoking, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Anabasis]]||Flamewalker||Qi||no||weekends||[[S&#039;Kra Mur]], [[Warrior Mage]]s, history&lt;br /&gt;
|-&lt;br /&gt;
|[[Basteht]]||Swiftstrike||Shard||yes||varies||[[Order of the Black Fox]], [[Empath]]s, [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bellicia]]||Silver-Seord||Crossing||yes||evenings and weekends||General RP, Theater, Performing, Newcomers, [[Forging]] (weapons)&lt;br /&gt;
|-&lt;br /&gt;
|[[Briaen]]||Huns||Wanders||yes||evenings||[[Trading]], rum, fashion, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Broichan]]||Leshyahen||Crossing/Shard||yes||evenings||[[Bard]]s, [[Engineering]], [[Kaldar|Kaldaran]] Culture&lt;br /&gt;
|-&lt;br /&gt;
|[[Ceindrech]]||||Zoluren/Therengia||yes||all day||[[Empath]], defense healing, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciressa]]||||Riverhaven||yes||random||[[Trader]]s, [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciroce]]||Eiram||Zoluren||yes||varies||[[Paladin]]s, General Shenanigans&lt;br /&gt;
|-&lt;br /&gt;
|[[Dartellum]]||Waddle||Zoluren/Therengia||yes||all day||[[Warrior Mage]]s, history, defending, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Damoza]]||Silvermist||Riverhaven/Crossing||yes||6pm-11pm||General RP, [[House Silvermist]], [[Empath]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Derhael]]||Rudel||Zoluren/Therengia||yes||varies||[[Order of the White Rose]], [[Paladin]]s, [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destren]]||Sara&#039;Thai||Wanders||yes||evenings||General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Dianelle]]||||Wanders||yes||random||[[Inquisition]] and [[Crystal Vanguard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Drexella]]||||Riverhaven||yes||random||Therengian lore, [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Emyrose]]||Dane||Shard/Crossing||yes||varies||General RP, Theater, Aerial, [[Dane Family]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwenddolyn]]||MacAlhaismorien-Odarien||Therengia, Rossman&#039;s, Dirge||yes||evenings, random||[[Paladin]], [[Elf|Elven]] RP, Gods, General RP, Crusades, [[Horses]], [[Therengia Cavalry]], [[House Trigomas]] Champion, [[Forging]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Haileyann]]||Duvaindis||Crossing||yes||evenings and weekends||General RP, [[Order of the Apostles]], [[Empaths]], Teaching, Triage, Newcomers, [[Tailoring]], [[Alchemy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazelnut]]||Noce||Crossing||no||varies||[[Gnome]]s, General RP, Food, Books, Fashion, [[Trader]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianhanse]]||Ironclaw||Crossing||yes||9:45 p.m. - 10:00 p.m.||[[Bard]]s, [[S&#039;Kra Mur]], Alterations&lt;br /&gt;
|-&lt;br /&gt;
|[[Ishadi]]||||Crossing||no||random||[[Empath]], [[Qi&#039;Reshalia]], [[S&#039;Kra Mur]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Isharon]]||Anloraes||Zoluren/Ilithi||yes||evenings, late nights||Paladins, [[Order of the White Rose]], [[Inquisition]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jessalyne]]||Anlorma||Wanders||yes||evenings (Pacific)||Misc. Criminal Element, Botanist, Gustatory Enthusiast, [[Order of the White Rose]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaelie]]||Rudeone-Daemondred||Crossing||yes||all day||[[Order of the Black Fox]], [[Empath]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Kenamer]]||Maylan||Therengia||yes||evenings (6 p.m. - 3 a.m.)||[[Paladin]] and [[Therengia|Therengian]] Lore, Assisting Adventurers, [[Theren Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kheldas]]||Anlorma||Wanders||yes||evenings (Pacific)||[[Kaldar]], [[Cleric]], Gustatory Enthusiast, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Rairken]]||Maylan||Therengia||yes||evenings (Random)||[[Empath]]y, Helping out new adventurers, [[Theren Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Khaelyn]]||||Crossing||yes||evenings||General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kintalia]]||Silvermist||Crossing||no||varies||General RP, [[House Silvermist]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Klines]]||Silvermist||Crossing||yes||varies||General RP, [[House Silvermist]], Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
|[[Komeri]]||||Ilithi||yes||random||[[Prydaen]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Lilustra]]||Destial||wanders||yes||random||General RP, [[Alchemy]], novice apothecary&lt;br /&gt;
|-&lt;br /&gt;
|[[Liurilias]]||Grath&#039;Vael||Crossing/Theren||yes||evenings||[[Therengia]], [[Cleric]]s, [[Prydaen]], [[Inquisition]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lomelinde]]||||Zoluren/Muspar&#039;i||no||evenings/weekends||General RP, [[Elf|Elven]] RP, [[Outcast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Maiyra]]||||Crossing||yes||random||[[Barbarian]], [[Kaldar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Maklor]]||Byrthrone||Riverhaven||yes||1am EST, weekends||General RP, Exploration, Adventuring&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandalynn]]||||Riverhaven||yes||random||[[Paladin]], [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Marcul]]||McRee||Shard||yes||varies||[[Order of the Black Fox]], [[House of the Silver Star]], History, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsin]]||Anlorma||Wanders||yes||varies||Scholar/Researcher of history and arcane lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Mazrian]]||Daemondred-Rudeone||Crossing||yes||5 p.m. - 10 p.m.||[[Order of the Black Fox]], [[Warrior Mage]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Miskton]]||Ramahk||Ilithi/Zoluren||yes||varies||[[Ilithi]], [[Moon Mage]], [[vision list|Visions]], Research, Drinking&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistanna]]||Redivas||Crossing/Shard||yes||varies||[[Crystal Vanguard]], [[Moon Mage]], General RP, newcomers&lt;br /&gt;
|-&lt;br /&gt;
|[[Munchausen]]||Vigganbaskan||Crossing/Forfedhar||yes||evenings||[[Order of the Apostles]], Technomancy, private investigation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Navesi]]||Daerthon||Crossing||yes||Evenings, some afternoons||[[The First Land Herald]] (Zoluren events), [[Bard]]s, [[Kaldar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nahvani]]||||Illithi/Wanders||yes||Evenings, some days||[[Mountain Elf]] RP, Magical Theory RP, General RP, [[Necromancy]] RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Padhg]]||Silver-Seord||Crossing||yes||evenings||[[Clerics]], [[:Concept:Dwarves|Dwarves]], [[Forging]], [[General_new_player_guide|Newcomers]], [[:Category:Private_ships|Sailing]], [[:Category:Siegery|Siegery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Perune]]||Nocarrain||Crossing||yes||7 p.m. - midnight||[[Warrior Mage]]s, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Razhak]]||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Saragos]]||Daerthon||Crossing||yes||Evenings, some afternoons||[[Warrior Mage]]s, [[The First Land Herald]] ([[Zoluren]] events)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sarkranis]]||Murhhthi||Velaka/Ilithi/Forfedhdar||yes||evenings, late nights||[[Empath]]s, [[S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sebestyen]]||Kuliniac||Riverhaven||yes||random||[[Paladin]]s, [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sendithu]]||Shima&#039;ionare-Remlane||Shard||yes||varies||[[Mountain Elf]], Politics, Anti-[[Necromancer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaidval]]||Lo&#039;pahael||Boar Clan||yes||2 p.m. - 10 p.m.||[[Prydaen]], [[Clerics]], [[Necromancer]]s,&lt;br /&gt;
|-&lt;br /&gt;
||[[Sideron]]||||Zoluren||yes||||[[Moon Mage]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Sijan]]||Renyan&#039;ache||Wanders||yes||random||[[Prydaen]], [[Necromancer]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Soonuh]]||||Crossing||yes||Night||[[Warrior Mage]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sulic]]||Fyon||Riverhaven||yes||late nights, weekends||Searching out fine liquors, Holy deeds&lt;br /&gt;
|-&lt;br /&gt;
||[[Temmel]]||||Crossing||no||random||[[Empath]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaniotte]]||Widdershins||Crossing/wanders||yes||random||General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Voyle]]||Oracelya||Zoluren||yes||random||General RP, [[Warrior Mage]], Magical Theory&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiteburn]]||||Theren/Qi||yes||evenings to early mornings||[[Drogor]], Dark Gods, [[Inquisition]], [[Cleric]]s, [[S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xionara]]||Swiftstrike||Shard||yes||varies||[[Order of the Black Fox]], [[Warrior Mage]], Magical Theory, [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xzean]]||Faelrlyn||Shard/Zoluren/Hib||yes||Evenings||[[Necromancer]], [[Elf|Elven]] RP, General RP&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=442104</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=442104"/>
		<updated>2016-05-03T15:32:34Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: /* Characters Actively Involved in RP */ Cleanup and links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Role-playing in General==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
See [[Out of Character]] and [[OOC Euphemisms]] for behavior that may be considered objectionable among role-players.&lt;br /&gt;
&lt;br /&gt;
==Characters Actively Involved in RP==&lt;br /&gt;
:&#039;&#039;Please only add your own characters or the characters of players who have specifically asked to be added here.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Please try to limit each character to no more than 10 focuses or affiliations.&#039;&#039;&#039; If you need to elaborate further, please feel free to do so on your character&#039;s personal page.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!First!!Last!!Primary Location!![[Item:Albredine crystal ring|Crystal Ring]]?!!Normal Times (in EST)!!Focus or Affiliation&lt;br /&gt;
|-&lt;br /&gt;
|[[Ahneya]]||||Zoluren/Ilithi||no||evening/weekends||General RP, [[Elf|Elven]] RP, Fighting scurvy&lt;br /&gt;
|-&lt;br /&gt;
|[[Anabasis]]||Flamewalker||Qi||no||weekends||[[S&#039;Kra Mur]], [[Warrior Mage]]s, history&lt;br /&gt;
|-&lt;br /&gt;
|[[Basteht]]||Swiftstrike||Shard||yes||varies||[[Order of the Black Fox]], [[Empath]]s, [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Briaen]]||Huns||Wanders||yes||evenings||[[Trading]], rum, fashion, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Broichan]]||Leshyahen||Crossing/Shard||yes||evenings||[[Bard]]s, [[Engineering]], [[Kaldar|Kaldaran]] Culture&lt;br /&gt;
|-&lt;br /&gt;
|[[Ceindrech]]||||Zoluren/Therengia||yes||all day||[[Empath]], defence healing, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciressa]]||||Riverhaven||yes||random||[[Trader]]s, [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciroce]]||Eiram||Zoluren||yes||varies||[[Paladin]]s, General Shenanigans&lt;br /&gt;
|-&lt;br /&gt;
|[[Dartellum]]||Waddle||Zoluren/Therengia||yes||all day||[[Warrior Mage]]s, history, defending, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Damoza]]||Silvermist||Riverhaven/Crossing||yes||6pm-11pm||General RP, [[House Silvermist]], [[Empath]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Derhael]]||Rudel||Zoluren/Therengia||yes||varies||[[Order of the White Rose]], [[Paladin]]s, [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destren]]||Sara&#039;Thai||Wanders||yes||evenings||General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Dianelle]]||||Wanders||yes||random||[[Inquisition]] and [[Crystal Vanguard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Drexella]]||||Riverhaven||yes||random||Therengian lore, [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Emyrose]]||Dane||Shard/Crossing||yes||varies||General RP, Theater, Aerial&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwenddolyn]]||MacAlhaismorien-Odarien||Therengia, Rossman&#039;s, Dirge||yes||evenings, random||[[Paladin]], [[Elf|Elven]] RP, Gods, General RP, Crusades, [[Horses]], [[Therengia Cavalry]], [[House Trigomas]] Champion, [[Forging]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazelnut]]||Noce||Crossing||no||varies||[[Gnome]]s, General RP, Food, Books, Fashion, [[Trader]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianhanse]]||Ironclaw||Crossing||yes||9:45 p.m. - 10:00 p.m.||[[Bard]]s, [[S&#039;Kra Mur]], Alterations&lt;br /&gt;
|-&lt;br /&gt;
|[[Ishadi]]||||Crossing||no||random||[[Empath]], [[Qi&#039;Reshalia]], [[S&#039;Kra Mur]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Isharon]]||Anloraes||Zoluren/Ilithi||yes||evenings, late nights||Paladins, [[Order of the White Rose]], [[Inquisition]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jessalyne]]||Anlorma||Wanders||yes||evenings (PST)||Misc. Criminal Element, Botanist, Gustatory Enthusiast, [[Order of the White Rose]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaelie]]||Rudeone-Daemondred||Crossing||yes||all day||[[Order of the Black Fox]], [[Empath]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Kenamer]]||Maylan||Therengia||yes||evenings (6 p.m. - 3 a.m.)||[[Paladin]] and [[Therengia|Therengian]] Lore, Assisting Adventurers, [[Theren Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kheldas]]||Anlorma||Wanders||yes||evenings (PST)||[[Kaldar]], [[Cleric]], Gustatory Enthusiast, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Rairken]]||Maylan||Therengia||yes||evenings (Random)||[[Empath]]y, Helping out new adventurers, [[Theren Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Khaelyn]]||||Crossing||yes||evenings||General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kintalia]]||Silvermist||Crossing||no||varies||General RP, [[House Silvermist]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Klines]]||Silvermist||Crossing||yes||varies||General RP, [[House Silvermist]], Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
|[[Komeri]]||||Ilithi||yes||random||[[Prydaen]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Lilustra]]||Destial||wanders||yes||random||General RP, [[Alchemy]], novice apothecary&lt;br /&gt;
|-&lt;br /&gt;
|[[Liurilias]]||Grath&#039;Vael||Crossing/Theren||yes||evenings||[[Therengia]], [[Cleric]]s, [[Prydaen]], [[Inquisition]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lomelinde]]||||Zoluren/Muspar&#039;i||no||evenings/weekends||General RP, [[Elf|Elven]] RP, [[Outcast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Maiyra]]||||Crossing||yes||random||[[Barbarian]], [[Kaldar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandalynn]]||||Riverhaven||yes||random||[[Paladin]], [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Marcul]]||McRee||Shard||yes||varies||[[Order of the Black Fox]], [[House of the Silver Star]], History, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsin]]||Anlorma||Wanders||yes||varies||Scholar/Researcher of history and arcane lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Mazrian]]||Daemondred-Rudeone||Crossing||yes||5 p.m. - 10 p.m.||[[Order of the Black Fox]], [[Warrior Mage]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistanna]]||Redivas||Crossing/Shard||yes||varies||[[Crystal Vanguard]], [[Moon Mage]], General RP, newcomers&lt;br /&gt;
|-&lt;br /&gt;
|[[Munchausen]]||Vigganbaskan||Crossing/Forfedhar||yes||evenings||[[Order of the Apostles]], Technomancy, private investigation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Navesi]]||Daerthon||Crossing||yes||Evenings, some afternoons||[[The First Land Herald]] (Zoluren events), [[Bard]]s, [[Kaldar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nahvani]]||||Illithi/Wanders||yes||Evenings, some days||Mountain [[Elf]] RP, Magical Theory RP, General RP, [[Necromancy]] RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Perune]]||Nocarrain||Crossing||yes||7 p.m. - midnight||[[Warrior Mage]]s, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Razhak]]||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Saragos]]||Daerthon||Crossing||yes||Evenings, some afternoons||[[Warrior Mage]]s, [[The First Land Herald]] ([[Zoluren]] events)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sarkranis]]||Murhhthi||Velaka/Ilithi/Forfedhdar||yes||evenings, late nights||[[Empath]]s, [[S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sebestyen]]||Kuliniac||Riverhaven||yes||random||[[Paladin]]s, [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sendithu]]||Shima&#039;ionare-Remlane||Shard||yes||varies||Mountain [[Elf]], Politics, Anti-[[Necromancer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaidval]]||Lo&#039;pahael||Boar Clan||yes||2 p.m. - 10 p.m.||[[Prydaen]] lore, [[Clerics]], [[Necromancer]]s,&lt;br /&gt;
|-&lt;br /&gt;
|[[Sijan]]||Renyan&#039;ache||Wanders||yes||random||[[Prydaen]], [[Necromancer]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Soonuh]]||||Crossing||yes||Night EST||[[Warrior Mage]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Temmel]]||||Crossing||no||random||[[Empath]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaniotte]]||Widdershins||Crossing/wanders||yes||random||General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Voyle]]||Oracelya||Zoluren||yes||random||General RP, [[Warrior Mage]], Magical Theory&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiteburn]]||||Theren/Qi||yes||evenings to early mornings||[[Drogor]], Dark Gods, [[Inquisition]], [[Cleric]]s, [[S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xionara]]||Swiftstrike||Shard||yes||varies||[[Order of the Black Fox]], [[Warrior Mage]], Magical Theory, [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xzean]]||Faelrlyn ||Shard/Zoluren/Hib||yes||Evenings||[[Necromancer]], [[Elf|Elven]] RP, General RP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Where to Find Other People to RP With==&lt;br /&gt;
&lt;br /&gt;
Characters gather in various [[Popular Gathering Places|places]] throughout the game to socialize, though some are more permanent fixtures or more highly trafficked than others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also talk to other characters ICly over long distances via:&lt;br /&gt;
* [[Gwethdesuan|gwethdesuans]], known popularly as gweths.  Gweths can be purchased from other PCs.&lt;br /&gt;
* [[Item:Albredine crystal ring|albredine crystal rings]], often simply called crystal rings.  These can be purchased from static shops in the game.&lt;br /&gt;
* [[Item:Colorless albredine ring|various colored albredine rings]], which will allow group talk between anyone who has a ring attuned to the same color.  These are sometimes dropped by creatures, and can be purchased in static shops in game.&lt;br /&gt;
* The [[Thoughtcast]] spell.  This spell allows the caster to send a message directly to another.&lt;br /&gt;
* a warrior mage&#039;s [[Familiar|familiar]], which can relay messages from its master.&lt;br /&gt;
* some other special items, such as [[Gwererest shell|gwererest shells]] and various types of [[Item:Dull grey raven charm|bird charms]].&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Glittery_spidersilk_twine_with_black_beads&amp;diff=441999</id>
		<title>Glittery spidersilk twine with black beads</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Glittery_spidersilk_twine_with_black_beads&amp;diff=441999"/>
		<updated>2016-05-01T23:43:22Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: Created page with &amp;quot;There are 40 different designs that can be made.  Successfully completing them awards experience.  There are four &amp;quot;levels&amp;quot; and ten designs for each. :-[[User:DR-NAOHHI|Naohhi]...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 40 different designs that can be made.  Successfully completing them awards experience.  There are four &amp;quot;levels&amp;quot; and ten designs for each.&lt;br /&gt;
:-[[User:DR-NAOHHI|Naohhi]] 1242 01MAY16 UTC&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration/Feature&amp;diff=441343</id>
		<title>Alteration/Feature</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration/Feature&amp;diff=441343"/>
		<updated>2016-04-26T15:44:19Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: /* Partial Customization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feature alteration is generally only available via a voucher from an event. Currently, there is only 1 known alterer that performs the service, [[Beezell]], outside of the system-available options that [[Empath]]s can perform via [[Shift_ability|Shift]].&lt;br /&gt;
&lt;br /&gt;
Below are the rules for feature alterations as approved by staff and made available to all for the purpose of aiding in the case of a voucher being offered.&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
&lt;br /&gt;
While this article is intended to be as accurate as possible, there may be additional rules that are not yet included here. (Just because the article does not expressly prohibit your request does not mean that it is guaranteed to be approved.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*All colors must be colors that exist in Elanthia.&lt;br /&gt;
*You cannot imply motion or sound.&lt;br /&gt;
:*Avoid active sounding descriptions; stay closer to physical descriptions.&lt;br /&gt;
*You cannot give yourself a constant/active expression or otherwise imply a static mood or emotion.&lt;br /&gt;
*You cannot dictate the feelings or reactions of others.&lt;br /&gt;
*You cannot include features that are vulgar or sexually suggestive.&lt;br /&gt;
*Scars, burns, and brands are permitted, but you cannot add or alter tattoos, as that is a separate process.&lt;br /&gt;
*You cannot fundamentally alter how your race looks (nothing that would require you to receive permanent social outrage).&lt;br /&gt;
:*No extra body parts.&lt;br /&gt;
:*Skin must remain skin; scales must remain scales; fur must remain fur.&lt;br /&gt;
*You cannot incorporate items, non-biological matter (such as metal), or non-living biological matter.&lt;br /&gt;
*You cannot give yourself magical properties, such as emitting light.&lt;br /&gt;
*&#039;&#039;&#039;The GM running the merchant or handling your voucher is the final arbiter of whether your request is a permissible alteration.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Warning: If you get shifted after getting your features altered, you will NOT be able to get your altered feature back.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Race-specific Rules==&lt;br /&gt;
&lt;br /&gt;
===Gor&#039;Tog===&lt;br /&gt;
&lt;br /&gt;
*Eyelashes are permitted, but Gor&#039;Togs cannot have any other hair.&lt;br /&gt;
&lt;br /&gt;
===S&#039;Kra Mur===&lt;br /&gt;
&lt;br /&gt;
See [[S&#039;Kra Mur Physiology]] for general guidelines.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*By request of Team S&#039;Kra, head crests cannot currently be altered due to the lack of available lore on what constitutes an acceptable variation.&lt;br /&gt;
*Tail barbs are permitted.&lt;br /&gt;
&lt;br /&gt;
===Prydaen===&lt;br /&gt;
&lt;br /&gt;
See [[Anatomy of the Prydaen]] for general guidelines.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Tortoiseshell and calico coats cannot have additional markings.&lt;br /&gt;
*Glittered coats cannot have any markings.&lt;br /&gt;
*Prydaen with secondary markings must have &#039;&#039;both&#039;&#039; color &#039;&#039;and&#039;&#039; pattern set.&lt;br /&gt;
*Markings and secondary markings cannot be the same color as the coat.&lt;br /&gt;
&lt;br /&gt;
===Rakash===&lt;br /&gt;
&lt;br /&gt;
*Agouti, brindled, tricolor, and piebald coats cannot have additional markings or masks.&lt;br /&gt;
*Secondary markings cannot be the same color as the coat.&lt;br /&gt;
*If the character has no secondary markings, the mask cannot be the same color as the coat.&lt;br /&gt;
:*If there are secondary markings, the mask can be any color.&lt;br /&gt;
&lt;br /&gt;
==Formatting of Features==&lt;br /&gt;
&lt;br /&gt;
*Wording order must stay the same as the templates below.&lt;br /&gt;
*Unbracketed text on the templates below cannot be changed. Please consider it when writing your features.&lt;br /&gt;
:*Females have a &amp;quot;figure,&amp;quot; and males have a &amp;quot;build.&amp;quot; This cannot be changed except by changing the character&#039;s gender.&lt;br /&gt;
*Each text slot may be 30-50 characters, including spaces.&lt;br /&gt;
*The entire feature line may only be 512 characters total, including spaces.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Human/Dwarf/Elf/Halfling/Elothean/Gnome/Kaldar===&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [optional EarCharacter], [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose. His/Her [optional color]-streaked [HairColor] hair is [HairLength] and [HairBaseStyle]. He/She has [SkinColor] skin and a/an [WeightCharacter] build/figure.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gor&#039;Tog===&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose. He/She has [SkinColor] skin and a/an [WeightCharacter] build/figure.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Gor&#039;Tog.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===S&#039;Kra Mur===&lt;br /&gt;
He/She has a/an [FaceShape] face with [optional head crest]&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;, [DistinguishMark], [optional EyeCharacter] slitted [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] snout, [text4] scales with [Underbelly (free text allowed)], a/an [TailCharacter] tail, and a/an [WeightCharacter] build/figure.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a S&#039;Kra Mur.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;S&#039;Kra head crests cannot be altered at this time due to the lack of available lore on what is an acceptable variation at the request of Team S&#039;Kra Mur.&lt;br /&gt;
&lt;br /&gt;
===Prydaen===&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [EarCharacter] ears, cat-slitted [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose. His/Her [optional color]-streaked [HairColor] mane is [HairLength] and [HairBaseStyle]. He/She has [SkinColor] fur with [optional freetext] and [optional freetext] [optional freetext ], a/an [TailCharacter] tail and a/an [WeightCharacter] build/figure.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rakash===&lt;br /&gt;
*Animal Form&lt;br /&gt;
He/She has a/an [AnimalFaceShape] face with [DistinguishMark], [EarCharacter] ears, [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] muzzle. He/She has [SkinColor] and [optional freetext] coat with [optional freetext] masking, a/an [TailCharacter] tail and a/an [WeightCharacter] build/figure.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Non-Animal Form&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose. His/Her [optional color]-streaked [HairColor] hair is [HairLength] and [HairBaseStyle]. He/She has [SkinColor] skin and a/an [WeightCharacter] build/figure.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
*Please note that all options carry over to both forms except FaceShape, EyeCharacter EyeColors, and NoseCharacter.&lt;br /&gt;
&lt;br /&gt;
==Examples of Approved Features==&lt;br /&gt;
&lt;br /&gt;
===Full Customization===&lt;br /&gt;
Molk has a broad face with gaunt cheekbones, squinty purple eyes and a mole-covered nose. His mud-brown hair is waist-length and ragged with dead bugs and dirt on it, and is worn tied back. He has oily skin and an obese build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is laughably short for a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Molk has a pudgy face, slitted brown-edged eyes, one azure and one marigold and a speckled snout, lavender scales with brilliant purple stripes, a regal tail and a muscular build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is far above average height for a S&#039;Kra Mur.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Partial Customization===&lt;br /&gt;
Are you stuck or wondering what could possibly be approved? Here are some examples of past alterations that have been approved.&lt;br /&gt;
&lt;br /&gt;
;Eyes - EyeCharacter and EyeColor is included&lt;br /&gt;
* EyeCharacters that have been rejected: bewitching, mesmerizing, enchanting, hypnotizing, spellbinding, beguiling, entrancing, enthralling, and breathtaking.&lt;br /&gt;
:sparkling orange-flecked green eyes&lt;br /&gt;
:piercing fiery red eyes&lt;br /&gt;
:cat-slitted icy blue eyes&lt;br /&gt;
:crimson haloed and boundless abyssal-black eyes&lt;br /&gt;
:captivating arboreal green eyes&lt;br /&gt;
&lt;br /&gt;
;DistinguishMark&lt;br /&gt;
* Please note this feature slot appears immediately after FaceShape, or appears first if there is no FaceShape present.  For S&#039;Kra Mur, this appears AFTER the HeadCrest slot.&lt;br /&gt;
:gracefully arched eyebrows&lt;br /&gt;
:shiny and round roly-poly cheeks&lt;br /&gt;
:a small birthmark on the left temple&lt;br /&gt;
&lt;br /&gt;
;SkinColor&lt;br /&gt;
:a splotchy, crimson birthmark under the chin and tanned skin&lt;br /&gt;
:a sanguine-hued shesegri pattern scarred along the right shoulder and back that mars pale skin&lt;br /&gt;
:a layer of translucent downy fur with exotic dark stripes&lt;br /&gt;
&lt;br /&gt;
;Dimples&lt;br /&gt;
:full upturned lips framed by tiny dimples&lt;br /&gt;
&lt;br /&gt;
;ChinCharacter&lt;br /&gt;
:a rounded, weak chin&lt;br /&gt;
:a narrow, pointed chin&lt;br /&gt;
&lt;br /&gt;
;FaceShape&lt;br /&gt;
* Please note that any words that appear after &#039;&#039;&#039;face&#039;&#039;&#039; are a different slot (DistinguishMark.)&lt;br /&gt;
:finely featured&lt;br /&gt;
:disturbingly-wide mouth set within an angular&lt;br /&gt;
:rakish and charismatic&lt;br /&gt;
&lt;br /&gt;
;WeightCharacter&lt;br /&gt;
:muscular and athletic&lt;br /&gt;
:remarkably short&lt;br /&gt;
&lt;br /&gt;
;Hair - HairColor, HairLength, HairBaseStyle included&lt;br /&gt;
:flavescent-streaked honeyed hair is waist-length and silky&lt;br /&gt;
:lightly peppered smoke-black hair that is waist-length and thick&lt;br /&gt;
:red-streaked bone white hair that is cropped with shaved sides and has rakishly spiked tips&lt;br /&gt;
&lt;br /&gt;
==Links/References==&lt;br /&gt;
:*https://sites.google.com/site/dragonrealmsweddings/Home/kings-wedding-features-worksheet-and-information&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kuanika&amp;diff=440393</id>
		<title>Kuanika</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kuanika&amp;diff=440393"/>
		<updated>2016-04-12T17:12:15Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: Upcoming merchant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Kuanika&lt;br /&gt;
|status=y&lt;br /&gt;
|pstatus=y&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|race=Gor&#039;tog&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|map=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
}}&lt;br /&gt;
Kuanika is a private contractor that works on housing exteriors, Trader Owned Caravan exteriors, and Trader shop exteriors.&lt;br /&gt;
&lt;br /&gt;
Caravan and shop exteriors will be special sessions only.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Tradesman Kuanika, a Gor&#039;Tog.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a softly angular face, crinkled amber eyes and an upturned nose.  She has jade skin and a brawny figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is very tall for a Gor&#039;Tog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a sturdy canvas contractor&#039;s workbag, a loose cotton work shirt with small stone buttons, a thick toolbelt of darkened leather, some deep blue trousers with a thick leather belt and some sturdy work boots.&lt;br /&gt;
&lt;br /&gt;
== Alteration Rules ==&lt;br /&gt;
=== Housing Exteriors ===&lt;br /&gt;
* Colors must exist in Elanthia.&lt;br /&gt;
* Rares must be provided.  Expect to provide a LOT if you ask for rares.&lt;br /&gt;
* article must be 15 characters or less, including spaces.&lt;br /&gt;
:Example - &#039;&#039;&#039;a cozy white&#039;&#039;&#039;&lt;br /&gt;
* Adjective must be 15 characters or less, including spaces.&lt;br /&gt;
:Example - &#039;&#039;&#039;oak framed&#039;&#039;&#039;&lt;br /&gt;
* Nouns must be 15 characters or less, including spaces and may only be one word.&lt;br /&gt;
* Nouns for freestanding must be one of the approved nouns for your home&#039;s level and area. (See below.)&lt;br /&gt;
* Knolls may not have their noun changed.&lt;br /&gt;
* Tree-type homes may become tree or treehouse.&lt;br /&gt;
&lt;br /&gt;
=== Approved Housing Nouns ===&lt;br /&gt;
====Free standing homes.====&lt;br /&gt;
; City&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=400&lt;br /&gt;
|-&lt;br /&gt;
!Upper City!!Mid City!!Lower City&lt;br /&gt;
|-&lt;br /&gt;
| home || home || hovel&lt;br /&gt;
|-&lt;br /&gt;
| manor || abode || hut&lt;br /&gt;
|-&lt;br /&gt;
| domicile || dwelling || shed&lt;br /&gt;
|-&lt;br /&gt;
| hall || house || shanty&lt;br /&gt;
|-&lt;br /&gt;
| residence || cottage || house&lt;br /&gt;
|-&lt;br /&gt;
| house || ranch || shack&lt;br /&gt;
|-&lt;br /&gt;
| manor || split-level || lean-to&lt;br /&gt;
|-&lt;br /&gt;
| estate || residence || grating&lt;br /&gt;
|-&lt;br /&gt;
| manse || domicile || hatch&lt;br /&gt;
|-&lt;br /&gt;
| mansion || habitation || tenement&lt;br /&gt;
|-&lt;br /&gt;
| edifice || bungalow || &lt;br /&gt;
|-&lt;br /&gt;
| townhome || townhome || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Rural&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=400&lt;br /&gt;
|-&lt;br /&gt;
!Upper Rural!!Mid Rural!!Lower Rural&lt;br /&gt;
|-&lt;br /&gt;
| villa || home || hut&lt;br /&gt;
|-&lt;br /&gt;
| chataeu || cabin || hutch&lt;br /&gt;
|-&lt;br /&gt;
| domicile || dwelling || shed&lt;br /&gt;
|-&lt;br /&gt;
| cabin || house || bothy&lt;br /&gt;
|-&lt;br /&gt;
| lodge || cottage || lean-to&lt;br /&gt;
|-&lt;br /&gt;
| retreat || farm || shelter&lt;br /&gt;
|-&lt;br /&gt;
| ranch || ranch || shack&lt;br /&gt;
|-&lt;br /&gt;
| estate || homestead || yurt&lt;br /&gt;
|-&lt;br /&gt;
| || bungalow || longhouse&lt;br /&gt;
|-&lt;br /&gt;
| || barn || den&lt;br /&gt;
|-&lt;br /&gt;
| || grange || outhouse&lt;br /&gt;
|-&lt;br /&gt;
| || a-fram || pigsty&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Door-Type Homes ====&lt;br /&gt;
This section is pending SGM approval.&lt;br /&gt;
&lt;br /&gt;
=== Housing Exterior Decor ===&lt;br /&gt;
* Special support exists for birdhouses, windchimes, and bells.&lt;br /&gt;
* Must match the template of &amp;quot;a home/door/tree/knoll&amp;quot; (words).&lt;br /&gt;
:Example - A cozy white cottage &#039;&#039;&#039;decorated with glowing tzgaa orbs&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Facial_Hair&amp;diff=440313</id>
		<title>Talk:Facial Hair</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Facial_Hair&amp;diff=440313"/>
		<updated>2016-04-09T19:01:24Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stubble==&lt;br /&gt;
&lt;br /&gt;
Stubble is hard to research and I don&#039;t know why i care. MEH:&lt;br /&gt;
&lt;br /&gt;
Observed:&lt;br /&gt;
Light stubbble (first stubble stage?)&lt;br /&gt;
You have a scruffy growth of stubble on your face. (Second stubble stage? eloth)&lt;br /&gt;
&lt;br /&gt;
==what&#039;s that on your face?==&lt;br /&gt;
While I geuss data is nice, I&#039;m not sure how valuable a full list of beard/mustache/goatee tables will be.&lt;br /&gt;
&lt;br /&gt;
THere is some variation between race (Kaldar, Dwarves appear to have the same beards; Elotheans look different) but I&#039;m not sure how much variation or how many tables that ends up being. Within each race grouping, there&#039;s trimmend and untrimmed beards, mustaches, and goatees of 8 lenghts (4-6 for goatees), and then the BRAIDed appearance. That is a lot of tables! It&#039;s starting to look like a targeted magic spell!&lt;br /&gt;
&lt;br /&gt;
IN the end I think it may be better to just list general theme of each race grouping.--[[User:FAMEBRIGHT|FAMEBRIGHT]] ([[User talk:FAMEBRIGHT|talk]]) 01:24, 14 February 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
== Here&#039;s your list ==&lt;br /&gt;
==Elothean==&lt;br /&gt;
*You have a scruffy growth of stubble on your face.&lt;br /&gt;
*You have a short thin mustache on your upper lip and a sparse beard.&lt;br /&gt;
*You have a long narrow mustache that droops to either side of the mouth on your upper lip and a long thin beard.&lt;br /&gt;
&lt;br /&gt;
==Dwarf==&lt;br /&gt;
*You have a short thin mustache on your upper lip and a thin patchy beard.&lt;br /&gt;
*You have a long thick mustache on your upper lip and a short stringy beard.&lt;br /&gt;
*You have a thick bushy mustache that droops heavily on your upper lip and a long shaggy beard.&lt;br /&gt;
&lt;br /&gt;
==Kaldar, Human, Gnome, Rakash==&lt;br /&gt;
*You have a scruffy growth of stubble on your face.&lt;br /&gt;
*You have a short thin mustache on your upper lip and a sparse beard.&lt;br /&gt;
*You have a short scruffy mustache on your upper lip and a short rough beard.&lt;br /&gt;
*You have a short thick mustache on your upper lip and a short shaggy beard.&lt;br /&gt;
*You have a thick bushy mustache that droops heavily on your upper lip and a long shaggy beard.&lt;br /&gt;
&lt;br /&gt;
==Halfling==&lt;br /&gt;
*You have a scruffy growth of stubble on your face.&lt;br /&gt;
*You have a short thin mustache on your upper lip and a sparse beard.&lt;br /&gt;
*You have a short scruffy mustache on your upper lip and a short rough beard.&lt;br /&gt;
*You have a bushy, drooping mustache on your upper lip and a long tangled beard.&lt;br /&gt;
&lt;br /&gt;
==Elf==&lt;br /&gt;
*You have a scruffy growth of stubble on your face.&lt;br /&gt;
*You have a short thin mustache on your upper lip and a sparse beard.&lt;br /&gt;
*You have a long bristly mustache on your upper lip and a fuzzy beard.&lt;br /&gt;
*You have a large, thick, bristling mustache on your upper lip and a long fuzzy beard.&lt;br /&gt;
&lt;br /&gt;
Enjoy.&lt;br /&gt;
--[[User:DR-NAOHHI|Naohhi]] 09APR16 1900 (UTC)&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration/Feature&amp;diff=439814</id>
		<title>Alteration/Feature</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration/Feature&amp;diff=439814"/>
		<updated>2016-03-30T15:59:33Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feature alteration is generally only available via a voucher from an event.  Currently, there is only 1 known alterer that performs the service, [[Beezell]], outside of the system-available options that [[Empath]]s can perform via [[Shift_ability|Shift]].&lt;br /&gt;
&lt;br /&gt;
Below are the rules for feature alterations as approved by staff and made available to all for the purpose of aiding in the case of a voucher being offered.&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
* All colors must be colors that exist in Elanthia.&lt;br /&gt;
* May not imply constant motion, inflict feelings or actions on others, or be suggestive/vulgar.&lt;br /&gt;
* You may not give yourself a constant/active expression or in any other way imply a static mood.&lt;br /&gt;
* May not give yourself extra body parts or any other way fundamentally alter how your race looks.&lt;br /&gt;
* May not give yourself any title or affiliation you do not already have.&lt;br /&gt;
* Wording order must stay the same as the templates below.&lt;br /&gt;
* Each text slot may be 30-50 characters, including spaces.&lt;br /&gt;
* The entire feature line may only be 512 characters total, including spaces.&lt;br /&gt;
* Skin may not become scales, scales may not become fur, etc.&lt;br /&gt;
* Avoid active sounding descriptions and instead stay closer to physical descriptions.&lt;br /&gt;
* Unmarked [text] on the templates below may not be changed.  Please consider it when writing your features.&lt;br /&gt;
* If you get shifted after getting your features altered, you will NOT be able to get your altered feature back.&lt;br /&gt;
&lt;br /&gt;
===Additional Rules for [[Prydaen]] and [[Rakash]]===&lt;br /&gt;
;Prydaen&lt;br /&gt;
:1) Tortoiseshell and calico coats should not have markings.&lt;br /&gt;
:2) Glittered coats should not have any additional markings.&lt;br /&gt;
:3) Prydaen with secondary markings must have BOTH color AND pattern set.&lt;br /&gt;
:4) Markings and secondary markings should not be the same color as the coat.&lt;br /&gt;
&lt;br /&gt;
;Rakash&lt;br /&gt;
:1) Agouti, brindled, tricolor and piebald coats shouldn&#039;t have any additional markings or masks.&lt;br /&gt;
:2) Secondary markings should not be the same color as the coat.&lt;br /&gt;
:3) If the player has no secondary markings, the mask should not be the same color as the coat (if they have secondary markings, it can be any color)&lt;br /&gt;
&lt;br /&gt;
;Supplemental information&lt;br /&gt;
:https://sites.google.com/site/dragonrealmsweddings/Home/kings-wedding-features-worksheet-and-information&lt;br /&gt;
&lt;br /&gt;
==Formatting of Features==&lt;br /&gt;
&lt;br /&gt;
===[[Human]]/[[Dwarf]]/[[Elf]]/[[Halfling]]/[[Elothean]]/[[Gnome]]/[[Kaldar]]===&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [optional EarCharacter], [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose.  His/Her [optional color]-streaked [HairColor] hair is [HairLength] and [HairBaseStyle].  He/She has [SkinColor] skin and a/an [WeightCharacter] build/figure.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Gor&#039;Tog]]===&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose.  He/She has [SkinColor] skin and a/an [WeightCharacter] build.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Gor&#039;Tog.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[S&#039;kra_mur|S&#039;Kra Mur]]===&lt;br /&gt;
He/She has a/an [FaceShape] face with [optional head crest]&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;, [DistinguishMark], [optional EyeCharacter] slitted [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] snout, [text4] scales with [Underbelly (free text allowed)], a/an [TailCharacter] tail, and a/an [WeightCharacter] build/figure.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a S&#039;Kra Mur.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;S&#039;Kra head crests cannot be altered at this time due to the lack of available lore on what is an acceptable variation at the request of Team S&#039;Kra Mur.&lt;br /&gt;
&lt;br /&gt;
===[[Prydaen]]===&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [EarCharacter] ears, cat-slitted [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose.  His/Her [optional color]-streaked [HairColor] mane is [HairLength] and [HairBaseStyle].  He/She has [SkinColor] fur with [optional freetext] and [optional freetext] [optional freetext ], a/an [TailCharacter] tail and a/an [WeightCharacter] build/figure.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Rakash]]===&lt;br /&gt;
* Animal Form&lt;br /&gt;
He/She has a/an [AnimalFaceShape] face with [DistinguishMark], [EarCharacter] ears, [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] muzzle.  He/She has [SkinColor] and [optional freetext] coat with [optional freetext] masking, a/an [TailCharacter] tail and a/an [WeightCharacter] build.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Non-Animal Form&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose.  His/Her [optional color]-streaked [HairColor] hair is [HairLength] and [HairBaseStyle].  He/She has [SkinColor] skin and a/an [WeightCharacter] build.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
* Please note that all options carry over to both forms except FaceShape, EyeCharacter EyeColors, and NoseCharacter.&lt;br /&gt;
&lt;br /&gt;
==Examples of Full Custom==&lt;br /&gt;
Molk has a broad face with gaunt cheekbones, squinty purple eyes and a mole-covered nose.  His mud-brown hair is waist-length and ragged with dead bugs and dirt on it, and is worn tied back.  He has oily skin and an obese build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is laughably short for a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Molk has a pudgy face, slitted brown-edged eyes, one azure and one marigold and a speckled snout, lavender scales with brilliant purple stripes, a regal tail and a muscular build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is far above average height for a S&#039;Kra Mur.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples of Approved Partial Features ==&lt;br /&gt;
Are you stuck or wondering what could possibly be approved?  Here are some examples of past alterations that have been approved.&lt;br /&gt;
&lt;br /&gt;
;Eyes - EyeCharacter and EyeColor is included&lt;br /&gt;
:sparkling orange-flecked green eyes&lt;br /&gt;
:piercing fiery red eyes&lt;br /&gt;
:cat-slitted icy blue eyes&lt;br /&gt;
:crimson haloed and boundless abyssal-black eyes&lt;br /&gt;
:captivating arboreal green eyes&lt;br /&gt;
&lt;br /&gt;
;DistinguishMark&lt;br /&gt;
:gracefully arched eyebrows&lt;br /&gt;
:shiny and round roly-poly cheeks&lt;br /&gt;
:a small birthmark on the left temple&lt;br /&gt;
&lt;br /&gt;
;SkinColor&lt;br /&gt;
:a splotchy, crimson birthmark under the chin and tanned skin&lt;br /&gt;
:a sanguine-hued shesegri pattern scarred along the right shoulder and back that mars pale skin&lt;br /&gt;
:a layer of translucent downy fur with exotic dark stripes&lt;br /&gt;
&lt;br /&gt;
;Dimples&lt;br /&gt;
:full upturned lips framed by tiny dimples&lt;br /&gt;
&lt;br /&gt;
;ChinCharacter&lt;br /&gt;
:a rounded, weak chin&lt;br /&gt;
:a narrow, pointed chin&lt;br /&gt;
&lt;br /&gt;
;FaceShape&lt;br /&gt;
:finely featured&lt;br /&gt;
:disturbingly-wide mouth set within an angular face&lt;br /&gt;
:rakish and charismatic&lt;br /&gt;
&lt;br /&gt;
;WeightCharacter&lt;br /&gt;
Please note that females get &amp;quot;figure&amp;quot; and males get &amp;quot;build&amp;quot; and this is not changeable without a gender change.&lt;br /&gt;
:muscular and athletic&lt;br /&gt;
:daintily graceful and toned&lt;br /&gt;
:monstrous&lt;br /&gt;
&lt;br /&gt;
;Hair - HairColor, HairLength, HairBaseStyle included&lt;br /&gt;
:flavescent-streaked honeyed hair is waist-length and silky&lt;br /&gt;
:lightly peppered smoke-black hair that is waist-length and thick&lt;br /&gt;
:red-streaked bone white hair that is cropped with shaved sides and has rakishly spiked tips&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Delicate_platinum_armband_hung_with_a_constellation_of_tiny_stars&amp;diff=439724</id>
		<title>Item:Delicate platinum armband hung with a constellation of tiny stars</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Delicate_platinum_armband_hung_with_a_constellation_of_tiny_stars&amp;diff=439724"/>
		<updated>2016-03-28T18:52:52Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: The look has been adjusted to fix confusion with moonsilver.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=armband&lt;br /&gt;
|look=The armband is shaped from a solid piece of metal and wraps sinuously with tapered points at both ends.  Tiny links of varying length drop down from many places along the edges, each holding at its end a delicate crystal star.  The stars are positioned perfectly to form the image of the Wolf.&lt;br /&gt;
|MTag=platinum&lt;br /&gt;
|CTag=silver-blue&lt;br /&gt;
|STag=stars&lt;br /&gt;
|type=jewelry, moon mage style&lt;br /&gt;
|wearloc=upper arm&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=312,500&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Study==&lt;br /&gt;
After critically examining the platinum armband, you are certain that the dangling stars would perform in a pleasing manner if you pull, rub, tap, or turn it.&lt;br /&gt;
You also notice that there the delicate chains on which the stars rest are adjustable.  You could attempt to shape the platinum armband into the form of a different constellation.&lt;br /&gt;
[SHAPE &amp;lt;OBJECT&amp;gt; to &amp;lt;CONSTELLATION&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; Despite the similar adjustable jewelry functions, this item is not a [[luckstone]].&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration/Feature&amp;diff=439719</id>
		<title>Alteration/Feature</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration/Feature&amp;diff=439719"/>
		<updated>2016-03-28T16:36:06Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: /* Examples of Approved Partial Features */  Minor fixes, sorry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feature alteration is generally only available via a voucher from an event.  Currently, there is only 1 known alterer that performs the service, [[Beezell]], outside of the system-available options that [[Empath]]s can perform via [[Shift_ability|Shift]].&lt;br /&gt;
&lt;br /&gt;
Below are the rules for feature alterations as approved by staff and made available to all for the purpose of aiding in the case of a voucher being offered.&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
* All colors must be colors that exist in Elanthia.&lt;br /&gt;
* May not imply constant motion, inflict feelings or actions on others, or be suggestive/vulgar.&lt;br /&gt;
* You may not give yourself a constant/active expression or in any other way imply a static mood.&lt;br /&gt;
* May not give yourself extra body parts or any other way fundamentally alter how your race looks.&lt;br /&gt;
* May not give yourself any title or affiliation you do not already have.&lt;br /&gt;
* Wording order must stay the same as the templates below.&lt;br /&gt;
* Each text slot may be 30-50 characters, including spaces.&lt;br /&gt;
* The entire feature line may only be 512 characters total, including spaces.&lt;br /&gt;
* Skin may not become scales, scales may not become fur, et al.&lt;br /&gt;
* Avoid active sounding descriptions and instead stay closer to physical descriptions.&lt;br /&gt;
* Unmarked [text] on the templates below may not be changed.  Please consider it when writing your features.&lt;br /&gt;
* If you get shifted after getting your features altered, you will NOT be able to get your altered feature back.&lt;br /&gt;
&lt;br /&gt;
===Additional Rules for [[Prydaen]] and [[Rakash]]===&lt;br /&gt;
;Prydaen&lt;br /&gt;
:1) Tortoiseshell and calico coats should not have markings.&lt;br /&gt;
:2) Glittered coats should not have any additional markings.&lt;br /&gt;
:3) Prydaens with secondary markings must have BOTH color AND pattern set.&lt;br /&gt;
:4) Markings and secondary markings should not be the same color as the coat.&lt;br /&gt;
&lt;br /&gt;
;Rakash&lt;br /&gt;
:1) Agouti, brindled, tricolor and piebald coats shouldn&#039;t have any additional markings or masks.&lt;br /&gt;
:2) Secondary markings should not be the same color as the coat.&lt;br /&gt;
:3) If the player has no secondary markings, the mask should not be the same color as the coat (if they have secondary markings, it can be any color)&lt;br /&gt;
&lt;br /&gt;
;Supplemental information&lt;br /&gt;
:https://sites.google.com/site/dragonrealmsweddings/Home/kings-wedding-features-worksheet-and-information&lt;br /&gt;
&lt;br /&gt;
==Formatting for Features== &lt;br /&gt;
;[[Kaldar]]/[[Human]]/[[Halfling]]/[[Elf]]/[[Dwarf]]/[[Gnome]]/[[Elothean]]&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [optional EarCharacter], [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose.  His/Her [optional color]-streaked [HairColor] hair is [HairLength] and [HairBaseStyle].  He/She has [SkinColor] skin and a/an [WeightCharacter] build/figure.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[S&#039;kra_mur|S&#039;Kra Mur]]&lt;br /&gt;
He/She has a/an [FaceShape] face with [optional Crest], [DistinguishMark], [optional EyeCharacter] slitted [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] snout, [text4] scales with [Underbelly (free text allowed)], a/an [TailCharacter] tail, and a/an [WeightCharacter] build/figure.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] height for a S&#039;Kra Mur.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Prydaen]]&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [EarCharacter] ears, cat-slitted [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose.  His/Her [optional color]-streaked [HairColor] mane is [HairLength] and [HairBaseStyle].  He/She has [SkinColor] fur with [optional freetext] and [optional freetext] [optional freetext ], a/an [TailCharacter] tail and a/an [WeightCharacter] build/figure.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] height for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Rakash]]&lt;br /&gt;
* Animal Form&lt;br /&gt;
He/She has a/an [AnimalFaceShape] face with [DistinguishMark], [EarCharacter] ears, [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] muzzle.  He/She has [SkinColor] and [optional freetext] coat with [optional freetext] masking, a/an [TailCharacter] tail and a/an [WeightCharacter] build.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Non-Animal Form&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose. His/Her [optional color]-streaked [HairColor] hair is [HairLength] and [HairBaseStyle].  He/She has [SkinColor] skin and a/an [WeightCharacter] build.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Gor&#039;Tog]]&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose.  He/She has [SkinColor] skin and a/an [WeightCharacter] build.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Gor&#039;Tog.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples of Full Custom==&lt;br /&gt;
Molk has a broad face with gaunt cheekbones, squinty purple eyes and a mole-covered nose.  His mud-brown hair is waist-length and ragged with dead bugs and dirt on it, and is worn tied back.  He has oily skin and an obese build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is laughably short for a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Molk has a pudgy face, slitted brown-edged eyes, one azure and one marigold and a speckled snout, lavender scales with brilliant purple stripes, a regal tail and a muscular build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is far above average height for a S&#039;Kra Mur.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples of Approved Partial Features ==&lt;br /&gt;
Are you stuck or wondering what could possibly be approved?  Here are some examples of past alterations that have been approved.&lt;br /&gt;
&lt;br /&gt;
;Eyes - EyeCharacter and EyeColor is included&lt;br /&gt;
:sparkling orange-flecked green eyes&lt;br /&gt;
:piercing fiery red eyes&lt;br /&gt;
:cat-slitted icy blue eyes&lt;br /&gt;
:crimson haloed and boundless abyssal-black eyes&lt;br /&gt;
:captivating arboreal green eyes&lt;br /&gt;
&lt;br /&gt;
;DistinguishMark&lt;br /&gt;
:gracefully arched eyebrows&lt;br /&gt;
:shiny and round roly-poly cheeks&lt;br /&gt;
:a small birthmark on the left temple&lt;br /&gt;
&lt;br /&gt;
;SkinColor&lt;br /&gt;
:a splotchy, crimson birthmark under the chin and tanned skin&lt;br /&gt;
:a sanguine-hued shesegri pattern scarred along the right shoulder and back that mars pale skin&lt;br /&gt;
:a layer of translucent downy fur with exotic dark stripes&lt;br /&gt;
&lt;br /&gt;
;Dimples&lt;br /&gt;
:full upturned lips framed by tiny dimples&lt;br /&gt;
&lt;br /&gt;
;ChinCharacter&lt;br /&gt;
:a rounded, weak chin&lt;br /&gt;
:a narrow, pointed chin&lt;br /&gt;
&lt;br /&gt;
;FaceShape&lt;br /&gt;
:finely featured&lt;br /&gt;
:disturbingly-wide mouth set within an angular face&lt;br /&gt;
:rakish and charismatic&lt;br /&gt;
&lt;br /&gt;
;WeightCharacter&lt;br /&gt;
Please note that females get &amp;quot;figure&amp;quot; and males get &amp;quot;build&amp;quot; and this is not changeable without a gender change.&lt;br /&gt;
:muscular and athletic&lt;br /&gt;
:daintily graceful and toned&lt;br /&gt;
:monstrous&lt;br /&gt;
&lt;br /&gt;
;Hair - HairColor, HairLength, HairBaseStyle included&lt;br /&gt;
:flavescent-streaked honeyed hair is waist-length and silky&lt;br /&gt;
:lightly peppered smoke-black hair that is waist-length and thick&lt;br /&gt;
:red-streaked bone white hair that is cropped with shaved sides and has rakishly spiked tips&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration/Feature&amp;diff=439718</id>
		<title>Alteration/Feature</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration/Feature&amp;diff=439718"/>
		<updated>2016-03-28T16:35:28Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feature alteration is generally only available via a voucher from an event.  Currently, there is only 1 known alterer that performs the service, [[Beezell]], outside of the system-available options that [[Empath]]s can perform via [[Shift_ability|Shift]].&lt;br /&gt;
&lt;br /&gt;
Below are the rules for feature alterations as approved by staff and made available to all for the purpose of aiding in the case of a voucher being offered.&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
* All colors must be colors that exist in Elanthia.&lt;br /&gt;
* May not imply constant motion, inflict feelings or actions on others, or be suggestive/vulgar.&lt;br /&gt;
* You may not give yourself a constant/active expression or in any other way imply a static mood.&lt;br /&gt;
* May not give yourself extra body parts or any other way fundamentally alter how your race looks.&lt;br /&gt;
* May not give yourself any title or affiliation you do not already have.&lt;br /&gt;
* Wording order must stay the same as the templates below.&lt;br /&gt;
* Each text slot may be 30-50 characters, including spaces.&lt;br /&gt;
* The entire feature line may only be 512 characters total, including spaces.&lt;br /&gt;
* Skin may not become scales, scales may not become fur, et al.&lt;br /&gt;
* Avoid active sounding descriptions and instead stay closer to physical descriptions.&lt;br /&gt;
* Unmarked [text] on the templates below may not be changed.  Please consider it when writing your features.&lt;br /&gt;
* If you get shifted after getting your features altered, you will NOT be able to get your altered feature back.&lt;br /&gt;
&lt;br /&gt;
===Additional Rules for [[Prydaen]] and [[Rakash]]===&lt;br /&gt;
;Prydaen&lt;br /&gt;
:1) Tortoiseshell and calico coats should not have markings.&lt;br /&gt;
:2) Glittered coats should not have any additional markings.&lt;br /&gt;
:3) Prydaens with secondary markings must have BOTH color AND pattern set.&lt;br /&gt;
:4) Markings and secondary markings should not be the same color as the coat.&lt;br /&gt;
&lt;br /&gt;
;Rakash&lt;br /&gt;
:1) Agouti, brindled, tricolor and piebald coats shouldn&#039;t have any additional markings or masks.&lt;br /&gt;
:2) Secondary markings should not be the same color as the coat.&lt;br /&gt;
:3) If the player has no secondary markings, the mask should not be the same color as the coat (if they have secondary markings, it can be any color)&lt;br /&gt;
&lt;br /&gt;
;Supplemental information&lt;br /&gt;
:https://sites.google.com/site/dragonrealmsweddings/Home/kings-wedding-features-worksheet-and-information&lt;br /&gt;
&lt;br /&gt;
==Formatting for Features== &lt;br /&gt;
;[[Kaldar]]/[[Human]]/[[Halfling]]/[[Elf]]/[[Dwarf]]/[[Gnome]]/[[Elothean]]&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [optional EarCharacter], [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose.  His/Her [optional color]-streaked [HairColor] hair is [HairLength] and [HairBaseStyle].  He/She has [SkinColor] skin and a/an [WeightCharacter] build/figure.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[S&#039;kra_mur|S&#039;Kra Mur]]&lt;br /&gt;
He/She has a/an [FaceShape] face with [optional Crest], [DistinguishMark], [optional EyeCharacter] slitted [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] snout, [text4] scales with [Underbelly (free text allowed)], a/an [TailCharacter] tail, and a/an [WeightCharacter] build/figure.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] height for a S&#039;Kra Mur.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Prydaen]]&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [EarCharacter] ears, cat-slitted [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose.  His/Her [optional color]-streaked [HairColor] mane is [HairLength] and [HairBaseStyle].  He/She has [SkinColor] fur with [optional freetext] and [optional freetext] [optional freetext ], a/an [TailCharacter] tail and a/an [WeightCharacter] build/figure.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] height for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Rakash]]&lt;br /&gt;
* Animal Form&lt;br /&gt;
He/She has a/an [AnimalFaceShape] face with [DistinguishMark], [EarCharacter] ears, [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] muzzle.  He/She has [SkinColor] and [optional freetext] coat with [optional freetext] masking, a/an [TailCharacter] tail and a/an [WeightCharacter] build.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Non-Animal Form&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose. His/Her [optional color]-streaked [HairColor] hair is [HairLength] and [HairBaseStyle].  He/She has [SkinColor] skin and a/an [WeightCharacter] build.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Gor&#039;Tog]]&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose.  He/She has [SkinColor] skin and a/an [WeightCharacter] build.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Gor&#039;Tog.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples of Full Custom==&lt;br /&gt;
Molk has a broad face with gaunt cheekbones, squinty purple eyes and a mole-covered nose.  His mud-brown hair is waist-length and ragged with dead bugs and dirt on it, and is worn tied back.  He has oily skin and an obese build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is laughably short for a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Molk has a pudgy face, slitted brown-edged eyes, one azure and one marigold and a speckled snout, lavender scales with brilliant purple stripes, a regal tail and a muscular build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is far above average height for a S&#039;Kra Mur.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples of Approved Partial Features ==&lt;br /&gt;
Are you stuck or wondering what could possibly be approved?  Here are some examples of past alterations that have been approved.&lt;br /&gt;
&lt;br /&gt;
;Eyes - EyeCharacter and EyeColor is included&lt;br /&gt;
:sparkling orange-flecked green eyes&lt;br /&gt;
:piercing fiery red eyes&lt;br /&gt;
:cat-slitted icy blue eyes&lt;br /&gt;
:crimson haloed and boundless abyssal-black eyes&lt;br /&gt;
:captivating arboreal green eyes&lt;br /&gt;
&lt;br /&gt;
;DistinguishMark&lt;br /&gt;
:gracefully arched eyebrows&lt;br /&gt;
:shiny and round roly-poly cheeks&lt;br /&gt;
:a small birthmark on the left temple&lt;br /&gt;
&lt;br /&gt;
;SkinColor&lt;br /&gt;
:a splotchy, crimson birthmark under the chin and tanned skin&lt;br /&gt;
:a sanguine-hued shesegri pattern scarred along the right shoulder and back that mars pale skin&lt;br /&gt;
:a layer of translucent downy fur with exotic dark stripes&lt;br /&gt;
&lt;br /&gt;
;Dimples&lt;br /&gt;
:full upturned lips framed by tiny dimples&lt;br /&gt;
&lt;br /&gt;
;ChinCharacter&lt;br /&gt;
;a rounded, weak chin&lt;br /&gt;
;a narrow, pointed chin&lt;br /&gt;
&lt;br /&gt;
;FaceShape&lt;br /&gt;
:finely featured&lt;br /&gt;
:disturbingly-wide mouth set within an angular face&lt;br /&gt;
;rakish and charismatic&lt;br /&gt;
&lt;br /&gt;
;WeightCharacter&lt;br /&gt;
Please note that females get &amp;quot;figure&amp;quot; and males get &amp;quot;build&amp;quot; and this is not changeable without a gender change.&lt;br /&gt;
:muscular and athletic&lt;br /&gt;
:daintily graceful and toned&lt;br /&gt;
:monstrous&lt;br /&gt;
&lt;br /&gt;
;Hair - HairColor, HairLength, HairBaseStyle included&lt;br /&gt;
:flavescent-streaked honeyed hair is waist-length and silky&lt;br /&gt;
:lightly peppered smoke-black hair that is waist-length and thick&lt;br /&gt;
:red-streaked bone white hair that is cropped with shaved sides and has rakishly spiked tips&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration/Feature&amp;diff=439659</id>
		<title>Alteration/Feature</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration/Feature&amp;diff=439659"/>
		<updated>2016-03-26T17:46:58Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feature alteration is generally only available via a voucher from an event.  Currently, there is only 1 known alterer that performs the service, [[Beezell]], outside of the system-available options that [[Empath]]s can perform via [[Shift_ability|Shift]].&lt;br /&gt;
&lt;br /&gt;
Below are the rules for feature alterations as approved by staff and made available to all for the purpose of aiding in the case of a voucher being offered.&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
* All colors must be colors that exist in Elanthia.&lt;br /&gt;
* May not imply constant motion, inflict feelings or actions on others, or be suggestive/vulgar.&lt;br /&gt;
* You may not give yourself a constant/active expression or in any other way imply a static mood.&lt;br /&gt;
* May not give yourself extra body parts or any other way fundamentally alter how your race looks.&lt;br /&gt;
* May not give yourself any title or affiliation you do not already have.&lt;br /&gt;
* Wording order must stay the same as the templates below.&lt;br /&gt;
* Each text slot may be 30-50 characters, including spaces.&lt;br /&gt;
* The entire feature line may only be 512 characters total, including spaces.&lt;br /&gt;
* Skin may not become scales, scales may not become fur, et al.&lt;br /&gt;
* Avoid active sounding descriptions and instead stay closer to physical descriptions.&lt;br /&gt;
* Unmarked [text] on the templates below may not be changed.  Please consider it when writing your features.&lt;br /&gt;
* If you get shifted after getting your features altered, you will NOT be able to get your altered feature back.&lt;br /&gt;
&lt;br /&gt;
===Additional Rules for [[Prydaen]] and [[Rakash]]===&lt;br /&gt;
;Prydaen&lt;br /&gt;
:1) Tortoiseshell and calico coats should not have markings.&lt;br /&gt;
:2) Glittered coats should not have any additional markings.&lt;br /&gt;
:3) Prydaens with secondary markings must have BOTH color AND pattern set.&lt;br /&gt;
:4) Markings and secondary markings should not be the same color as the coat.&lt;br /&gt;
&lt;br /&gt;
;Rakash&lt;br /&gt;
:1) Agouti, brindled, tricolor and piebald coats shouldn&#039;t have any additional markings or masks.&lt;br /&gt;
:2) Secondary markings should not be the same color as the coat.&lt;br /&gt;
:3) If the player has no secondary markings, the mask should not be the same color as the coat (if they have secondary markings, it can be any color)&lt;br /&gt;
&lt;br /&gt;
;Supplemental information&lt;br /&gt;
:https://sites.google.com/site/dragonrealmsweddings/Home/kings-wedding-features-worksheet-and-information&lt;br /&gt;
&lt;br /&gt;
==Formatting for Features== &lt;br /&gt;
;[[Kaldar]]/[[Human]]/[[Halfling]]/[[Elf]]/[[Dwarf]]/[[Gnome]]/[[Elothean]]&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [optional EarCharacter], [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose.  His/Her [optional color]-streaked [HairColor] hair is [HairLength] and [HairBaseStyle].  He/She has [SkinColor] skin and a/an [WeightCharacter] build/figure.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[S&#039;kra_mur|S&#039;Kra Mur]]&lt;br /&gt;
He/She has a/an [FaceShape] face with [optional Crest], [DistinguishMark], slitted [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] snout, [text4] scales with [Underbelly (free text allowed)], a/an [TailCharacter] tail, and a/an [WeightCharacter] build/figure.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] height for a S&#039;Kra Mur.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Prydaen]]&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [EarCharacter] ears, cat-slitted [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose.  His/Her [optional color]-streaked [HairColor] mane is [HairLength] and [HairBaseStyle].  He/She has [SkinColor] fur with [optional freetext] and [optional freetext] [optional freetext ], a/an [TailCharacter] tail and a/an [WeightCharacter] build/figure.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] height for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Rakash]]&lt;br /&gt;
* Animal Form&lt;br /&gt;
He/She has a/an [AnimalFaceShape] face with [DistinguishMark], [EarCharacter] ears, [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] muzzle.  He/She has [SkinColor] and [optional freetext] coat with [optional freetext] masking, a/an [TailCharacter] tail and a/an [WeightCharacter] build.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Non-Animal Form&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose. His/Her [optional color]-streaked [HairColor] hair is [HairLength] and [HairBaseStyle].  He/She has [SkinColor] skin and a/an [WeightCharacter] build.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Gor&#039;Tog]]&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose.  He/She has [SkinColor] skin and a/an [WeightCharacter] build.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Gor&#039;Tog.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples of Full Custom==&lt;br /&gt;
Molk has a broad face with gaunt cheekbones, squinty purple eyes and a mole-covered nose.  His mud-brown hair is waist-length and ragged with dead bugs and dirt on it, and is worn tied back.  He has oily skin and an obese build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is laughably short for a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Molk has a pudgy face, slitted brown-edged eyes, one azure and one marigold and a speckled snout, lavender scales with brilliant purple stripes, a regal tail and a muscular build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is far above average height for a S&#039;Kra Mur.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples of Approved Partial Features ==&lt;br /&gt;
Are you stuck or wondering what could possibly be approved?  Here are some examples of past alterations that have been approved.&lt;br /&gt;
&lt;br /&gt;
;Eyes - EyeCharacter and EyeColor is included&lt;br /&gt;
:sparkling orange-flecked green eyes&lt;br /&gt;
:piercing fiery red eyes&lt;br /&gt;
:cat-slitted icy blue eyes&lt;br /&gt;
:crimson haloed and boundless abyssal-black eyes&lt;br /&gt;
:captivating arboreal green eyes&lt;br /&gt;
&lt;br /&gt;
;DistinguishMark&lt;br /&gt;
:gracefully arched eyebrows&lt;br /&gt;
:shiny and round roly-poly cheeks&lt;br /&gt;
:a small birthmark on the left temple&lt;br /&gt;
&lt;br /&gt;
;SkinColor&lt;br /&gt;
:a splotchy, crimson birthmark under the chin and tanned skin&lt;br /&gt;
:a sanguine-hued shesegri pattern scarred along the right shoulder and back that mars pale skin&lt;br /&gt;
:a layer of translucent downy fur with exotic dark stripes&lt;br /&gt;
&lt;br /&gt;
;Dimples&lt;br /&gt;
:full upturned lips framed by tiny dimples&lt;br /&gt;
&lt;br /&gt;
;FaceShape&lt;br /&gt;
:finely featured&lt;br /&gt;
:disturbingly-wide mouth set within an angular face&lt;br /&gt;
&lt;br /&gt;
;WeightCharacter&lt;br /&gt;
:muscular and athletic build&lt;br /&gt;
:daintily graceful and toned figure&lt;br /&gt;
:monstrous&lt;br /&gt;
&lt;br /&gt;
;Hair - HairColor, HairLength, HairBaseStyle included&lt;br /&gt;
:lustrous raven black hair that is waist-length and thick&lt;br /&gt;
:lightly peppered smoke-black hair that is waist-length and thick&lt;br /&gt;
:raven black hair that is waist-length and a mass of misbehaving curls&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration/Feature&amp;diff=439658</id>
		<title>Alteration/Feature</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration/Feature&amp;diff=439658"/>
		<updated>2016-03-26T17:38:32Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: /* Formatting for Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feature alteration is generally only available via a voucher from an event.  Currently, there is only 1 known alterer that performs the service, [[Beezell]], outside of the system-available options that [[Empath]]s can perform via [[Shift_ability|Shift]].&lt;br /&gt;
&lt;br /&gt;
Below are the rules for feature alterations as approved by staff and made available to all for the purpose of aiding in the case of a voucher being offered.&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
* All colors must be colors that exist in Elanthia.&lt;br /&gt;
* May not imply constant motion, inflict feelings or actions on others, or be suggestive/vulgar.&lt;br /&gt;
* You may not give yourself a constant/active expression or in any other way imply a static mood.&lt;br /&gt;
* May not give yourself extra body parts or any other way fundamentally alter how your race looks.&lt;br /&gt;
* May not give yourself any title or affiliation you do not already have.&lt;br /&gt;
* Wording order must stay the same as the templates below.&lt;br /&gt;
* Each text slot may be 30-50 characters, including spaces.&lt;br /&gt;
* The entire feature line may only be 512 characters total, including spaces.&lt;br /&gt;
* Skin may not become scales, scales may not become fur, et al.&lt;br /&gt;
* Avoid active sounding descriptions and instead stay closer to physical descriptions.&lt;br /&gt;
* Unmarked [text] on the templates below may not be changed.  Please consider it when writing your features.&lt;br /&gt;
* If you get shifted after getting your features altered, you will NOT be able to get your altered feature back.&lt;br /&gt;
&lt;br /&gt;
===Additional Rules for [[Prydaen]] and [[Rakash]]===&lt;br /&gt;
;Prydaen&lt;br /&gt;
:1) Tortoiseshell and calico coats should not have markings.&lt;br /&gt;
:2) Glittered coats should not have any additional markings.&lt;br /&gt;
:3) Prydaens with secondary markings must have BOTH color AND pattern set.&lt;br /&gt;
:4) Markings and secondary markings should not be the same color as the coat.&lt;br /&gt;
&lt;br /&gt;
;Rakash&lt;br /&gt;
:1) Agouti, brindled, tricolor and piebald coats shouldn&#039;t have any additional markings or masks.&lt;br /&gt;
:2) Secondary markings should not be the same color as the coat.&lt;br /&gt;
:3) If the player has no secondary markings, the mask should not be the same color as the coat (if they have secondary markings, it can be any color)&lt;br /&gt;
&lt;br /&gt;
;Supplemental information&lt;br /&gt;
:https://sites.google.com/site/dragonrealmsweddings/Home/kings-wedding-features-worksheet-and-information&lt;br /&gt;
&lt;br /&gt;
==Formatting for Features== &lt;br /&gt;
;[[Kaldar]]/[[Human]]/[[Halfling]]/[[Elf]]/[[Dwarf]]/[[Gnome]]/[[Elothean]]&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [optional EarCharacter], [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose.  His/Her [optional color]-streaked [HairColor] hair is [HairLength] and [HairBaseStyle].  He/She has [SkinColor] skin and a/an [WeightCharacter] build/figure.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[S&#039;kra_mur|S&#039;Kra Mur]]&lt;br /&gt;
He/She has a/an [FaceShape] face with [optional Crest], [DistinguishMark], slitted [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] snout, [text4] scales with [Underbelly (free text allowed)], a/an [TailCharacter] tail, and a/an [WeightCharacter] build/figure.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] height for a S&#039;Kra Mur.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Prydaen]]&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [EarCharacter] ears, cat-slitted [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose.  His/Her [optional color]-streaked [HairColor] mane is [HairLength] and [HairBaseStyle].  He/She has [SkinColor] fur with [optional freetext] and [optional freetext] [optional freetext ], a/an [TailCharacter] tail and a/an [WeightCharacter] build/figure.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] height for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Rakash]]&lt;br /&gt;
* Animal Form&lt;br /&gt;
He/She has a/an [AnimalFaceShape] face with [DistinguishMark], [EarCharacter] ears, [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] muzzle.  He/She has [SkinColor] and [optional freetext] coat with [optional freetext] masking, a/an [TailCharacter] tail and a/an [WeightCharacter] build.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Non-Animal Form&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose. His/Her [optional color]-streaked [HairColor] hair is [HairLength] and [HairBaseStyle].  He/She has [SkinColor] skin and a/an [WeightCharacter] build.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Gor&#039;Tog]]&lt;br /&gt;
He/She has a/an [FaceShape] face with [DistinguishMark], [optional EyeCharacter] [RightEyeColor and LeftEyeColor] eyes and a/an [NoseCharacter] nose.  He/She has [SkinColor] skin and a/an [WeightCharacter] build.&amp;lt;br&amp;gt;&lt;br /&gt;
He/She is [HeightCharacter] for a Gor&#039;Tog.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
Molk has a broad face with gaunt cheekbones, squinty purple eyes and a mole-covered nose.  His mud-brown hair is waist-length and ragged with dead bugs and dirt on it, and is worn tied back.  He has oily skin and an obese build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is laughably short for a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Molk has a pudgy face, slitted brown-edged eyes, one azure and one marigold and a speckled snout, lavender scales with brilliant purple stripes, a regal tail and a muscular build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is far above average height for a S&#039;Kra Mur.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Vatari_voucher&amp;diff=439537</id>
		<title>Item:Vatari voucher</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Vatari_voucher&amp;diff=439537"/>
		<updated>2016-03-24T16:21:46Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: Created page with &amp;quot;{{Item |name=Vatari voucher |noun=voucher |look=Perhaps you should read it. |MTag=paper |type=misc |wearloc=- |weight=5 |lsize=1 |wsize=1 |hsize=1 |sourcetype=- |fname=No }} =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Vatari voucher&lt;br /&gt;
|noun=voucher&lt;br /&gt;
|look=Perhaps you should read it.&lt;br /&gt;
|MTag=paper&lt;br /&gt;
|type=misc&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
== Ruins of Ulf&#039;Hara ==&lt;br /&gt;
READ: This voucher entitles you to one PERMANENT UNIVERSAL focus item.  You must provide the base item.  This is not an alteration voucher.  Must submit request before void date to dr-naohhi@play.net&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Rebecho_voucher&amp;diff=439536</id>
		<title>Item:Rebecho voucher</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Rebecho_voucher&amp;diff=439536"/>
		<updated>2016-03-24T16:13:50Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Rebecho voucher&lt;br /&gt;
|noun=voucher&lt;br /&gt;
|look=Perhaps you should read it.&lt;br /&gt;
|MTag=paper&lt;br /&gt;
|type=misc&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Normal==&lt;br /&gt;
&amp;quot;This voucher is good for one altering session with Rebecho, free of charge.  Please visit  https://elanthipedia.play.net/mediawiki/index.php/Rebecho  for rules, stipulations, and FAQ.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To schedule an appointment to claim this Rebecho voucher, please email DR-EVENTS@PLAY.NET with a subject line of: &amp;quot;Rebecho voucher - Alteration Redemption&amp;quot;  The body of the email should include the item design for your alteration so that the merchant may prepare.&lt;br /&gt;
&lt;br /&gt;
Please bear in mind the general alteration guidelines, which can be found at http://www.play.net/dr/info/alteration.asp.&lt;br /&gt;
&lt;br /&gt;
THIS ITEM IS NOT TRANSFERRABLE.&lt;br /&gt;
&lt;br /&gt;
You have until 6/29/2015 20:57:05 CDT to claim the Rebecho voucher.  After this date, the Rebecho voucher will no longer be valid!&lt;br /&gt;
&lt;br /&gt;
==Ruins of Ulf&#039;Hara==&lt;br /&gt;
This voucher entitles you to one session with Rebecho to upgrade up to 4 tie-items.  Must be claimed all at once.  Must submit request before void date to dr-naohhi@play.net&lt;br /&gt;
&lt;br /&gt;
That means you have a total of..&lt;br /&gt;
* 4 sets of ties (to allow an additional item to be tied)&lt;br /&gt;
* 20 nouns/adjustments (to allow a new noun to be tied)&lt;br /&gt;
* 4 upgrades (to change inventory slot via TURN)&lt;br /&gt;
&lt;br /&gt;
;Special Notes concerning limitations and special allowances&lt;br /&gt;
*For this voucher, upgrades can be stacked onto one item if you choose.&lt;br /&gt;
* For this voucher, ties can be stacked onto one item if you choose, but the limit of 10 ties for any ONE tie-item still stands.&lt;br /&gt;
* For this voucher, the limit of 20 nouns on any ONE tie-item stands.&lt;br /&gt;
&lt;br /&gt;
If any of the 4 are not CURRENT tie-items, you may use &amp;quot;a starter kit&amp;quot; which gives you 1 set of ties and 3 nouns/adjustments.  Ontop of that, you still get the option to add from the above list.&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xenomite&amp;diff=439433</id>
		<title>Xenomite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xenomite&amp;diff=439433"/>
		<updated>2016-03-23T01:01:59Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
This material must be provided for [[alterations]].[[provided for alterations::true| ]]&lt;br /&gt;
==Description==&lt;br /&gt;
Xenomite is a glossy black stone that glitters with purple notes when struck by light.  It is a highly enchantable material dropped by mimics in Taisidon Safari.&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
{{CraftProp|t=s|50|45|15|||Taisidon Safari|r=vr}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{MSearch}}&lt;br /&gt;
{{Cat|Materials,Stone}}&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xenomite&amp;diff=439432</id>
		<title>Xenomite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xenomite&amp;diff=439432"/>
		<updated>2016-03-23T01:01:45Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
This material must be provided for [[alterations]].[[provided for alterations::true| ]]&lt;br /&gt;
==Description==&lt;br /&gt;
chatt Xenomite is a glossy black stone that glitters with purple notes when struck by light.  It is a highly enchantable material dropped by mimics in Taisidon Safari.&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
{{CraftProp|t=s|50|45|15|||Taisidon Safari|r=vr}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{MSearch}}&lt;br /&gt;
{{Cat|Materials,Stone}}&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Naohhi&amp;diff=439400</id>
		<title>Naohhi</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Naohhi&amp;diff=439400"/>
		<updated>2016-03-22T15:00:28Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Staff        | &lt;br /&gt;
      name   = Naohhi | &lt;br /&gt;
      rank   = FGM | &lt;br /&gt;
      type   = DEV | &lt;br /&gt;
      tenure = Present | &lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Prime 2014===&lt;br /&gt;
You see GameMaster Naohhi Ihhoan, a Prydaen.&amp;lt;br /&amp;gt;&lt;br /&gt;
Naohhi has tufted pointed ears, cat-slitted gold eyes and a narrow nose.  She has a cropped golden brown mane, with sepia fur, a kinked tail and a lean figure.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is tiny for a Prydaen.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has transcended time.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has a pair of bone rings carved into graceful spirals attached to either side of her bottom lip.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is holding a bag of bug reports in her left.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a bag of Monthly Premium Gifts, a smiling decrepit chihuahua, no pants, a comical green floatie in the shape of a green dinosaur with an oversized red tongue, your grandpa&#039;s big coat from the thrift shop down the road, an AGM hoodie, a baconsilk &amp;lt;3, a floating orb, very GM.  much power.  such aweing.  wow., my big fat lyre and a kayuut snek.&lt;br /&gt;
&lt;br /&gt;
===Prime 2013===&lt;br /&gt;
You see GameMaster Naohhi Ihhoan, an elite Dinosaur.&amp;lt;br /&amp;gt;&lt;br /&gt;
Naohhi has slitted soul-crushing iridescent eyes and an animatronic snout, a frill of sharpened horns, reflective scales, a wickedly-barbed tail and a some folded wings, and a stubby t-rex armed figure.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has transcended time.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;    &lt;br /&gt;
She is wearing a tarnished silver pin that reads &amp;quot;Hello, my name is Walter!&amp;quot;, a smiling platinum albatross, a baconsilk &amp;lt;3, an AGM hoodie, your grandpa&#039;s big coat from the thrift shop down the road, a comical green floatie in the shape of a green dinosaur with an oversized red tongue and no pants.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prime 2012===&lt;br /&gt;
You notice an odd, almost godly aura about Naohhi.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You see GameMaster Naohhi, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
Naohhi has slitted gold-flecked viridian eyes and a narrow snout, mottled scales, a long tail and a lissome figure.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is short for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has transcended time.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing no pants, a comical green floatie in the shape of a green dinosaur with an oversized red tongue, a GMA hoodie, a &amp;lt;3, a tarnished silver pin that reads &amp;quot;Hello, my name is Walter!&amp;quot;, a crying beanbag homunculus, a small dead puppy and an easy button hanging from a chain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SPECIAL TF EDITION===&lt;br /&gt;
You see GameMaster Naohhi, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
Naohhi has an elongated face, slitted gold-flecked viridian eyes and a narrow snout, mottled scales, a long tail and a lissome figure.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is tiny for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has transcended time.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is holding a pair of giant red balls in her right hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a smiling sockpuppet, a tacosilk &amp;lt;3, a skimpy linen gamantang cut short at the thighs and some strappy sandals with dinosaur-shaped buttons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Announced on 1/22/2013.&lt;br /&gt;
&lt;br /&gt;
==Jobs==&lt;br /&gt;
* Culture Team.&lt;br /&gt;
* Prydaen champion (08/27/2013-present)&lt;br /&gt;
* Assists with Premium scrolls, gifts, token raffles, events.&lt;br /&gt;
* Ranger Guild Ally (Dev and events)&lt;br /&gt;
* Thief Guild Ally (Dev and events)&lt;br /&gt;
* Culture Faires&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Random Info==&lt;br /&gt;
* Created the {{com|Highfive}} command.&lt;br /&gt;
* Created the {{com|Facepalm}} command.&lt;br /&gt;
* Often leaves teasers on the wiki and Twitter (@Naohhi)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Naohhi&#039;s Boneyard==&lt;br /&gt;
[[Naohhi&#039;s Boneyard]]&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:S%27Kra_Mur&amp;diff=439390</id>
		<title>Concept:S&#039;Kra Mur</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:S%27Kra_Mur&amp;diff=439390"/>
		<updated>2016-03-21T16:38:24Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: /* Points of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::s&#039;kra mur||skra mur]]}}&lt;br /&gt;
{{RTOC}}[[Image:skramur.gif|200px|left|Male and Female S&#039;Kra Mur]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}The reigning theory of the origins of the S&#039;Kra Mur is that [[Hav&#039;roth]], in all his forms, created them and imbued them with sentience -- a hypothesis no more and no less valid than [[Elothean]] creation myths.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever their origins, no one denies they are formidable in physical combat, combining the swiftness of a striking cobra and the strength of a bearhug from an enraged boa constrictor. While their scaly exterior may throw off those with warmer blood, S&#039;Kra Mur hardly care what those races may think of them. In S&#039;Kra Mur society, honor is measured by the length of one&#039;s tail -- and the opinions of those without simply aren&#039;t worth considering.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
The S&#039;Kra Mur figurine opens hooded eyes and gazes at you. A sibilant voice issues forth: &amp;quot;I am of the S&#039;Kra Mur. We are the ssserpent folk. While we have two arms, two legs, a torso, and a head like any of the other races, our smile is the serpent&#039;s smile, our scales the serpent&#039;s scales, and our eyes the serpent&#039;s eyes. We strike like the snake with its agility and grace, and calculate our moves with the cold method that resides in our very blood. We are dangerous to encounter, and even more dangerous to cross.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The S&#039;Kra Mur stands tall and lithe, cold skin glistening with a faint tracery of scales. Slitted pupils slash its eyes down the middle and a short tail curls restlessly behind it. A chill presence lurks within its gaze, at once vaguely repulsive and strangely hypnotic.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| | [[Strength]] || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Reflex]] || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Charisma]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Discipline]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]] || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]] || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|- &lt;br /&gt;
| [[Stamina]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Characteristics==&lt;br /&gt;
==Age==&lt;br /&gt;
{|&lt;br /&gt;
|? || ?&lt;br /&gt;
|}&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.25 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.75 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.25 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 75 years&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 100 years&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 8 Elanthian months&lt;br /&gt;
&lt;br /&gt;
S&#039;Kra Mur can only conceive with their own kind, and give birth to live children.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* [[S&#039;Kra Mur Physiology]]: S&#039;Kra Mur do not have mammalian features, such as hair and breasts. They are neither cold-blooded nor venomous.&lt;br /&gt;
* [[S&#039;Kra Mur Verbs]]: Odd noises, trilling, tail movements and what they signify.&lt;br /&gt;
&lt;br /&gt;
;Language&lt;br /&gt;
* [[S&#039;Kra Mur Language]]: Poetic in form, S&#039;Kra Mur is very fluid and phrases often contain double or even triple meanings.&lt;br /&gt;
* [[S&#039;Kra Mur Naming Conventions]]&lt;br /&gt;
* [[S&#039;Kra Lexicon|S&#039;Kra Mur Lexicon]]:  Sortable dictionary of known words.&lt;br /&gt;
&lt;br /&gt;
; Society&lt;br /&gt;
* [[S&#039;Kra Mur Attire]]: Both males and females tend to clothe themselves from head to toe. Traditional S&#039;Kra Mur prefer loose, flowing garments and lots of jewelry. S&#039;Kra use intricate, asymmetrical ornamentation on their clothing and jewelry.&lt;br /&gt;
* [[S&#039;Kra Mur Sraans|S&#039;Kra Mur Sraans (Clans)]]:  Information on locations, brief histories and what each Clan (Sraan) is known for.&lt;br /&gt;
* [[S&#039;Kra Mur Houses|S&#039;Kra Mur Gamants (Houses)]]: Information on [[Ratha|Rathan]] and [[Muspar&#039;i|Musparan]] houses.&lt;br /&gt;
&lt;br /&gt;
;History and Traditions&lt;br /&gt;
* [[Lanahh&#039;zhra|The Lanahh&#039;zhra]]:  The elite assassins told of in the history of the S&#039;Kra Mur.&lt;br /&gt;
* [[Sarhhtha|Sarhhtha, Traditional S&#039;Kra Mur Dancing]]:  Fluid and verbose in movement, this style of dancing is held in high regard in S&#039;Kra Mur culture.&lt;br /&gt;
* [[S&#039;Kra Mur Wedding]]: Traditional weddings are full of symbolism and piety.&lt;br /&gt;
* [[Smozh]]:  The unmentionables of S&#039;Kra Mur society and their unimportant histories.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Races}}&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Gnomes&amp;diff=439389</id>
		<title>Concept:Gnomes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Gnomes&amp;diff=439389"/>
		<updated>2016-03-21T16:28:10Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: /* Points of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::gnome||gnomes]]}}&lt;br /&gt;
{{RTOC}}[[Image:gnomes.gif|200px|left|Male and Female Gnomes]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}A famous Gnomic saying goes, &amp;quot;If you want to undo a knot by hacking it to death, get a [[Gor&#039;Tog]]. If you want it unraveled, get a Gnome.&amp;quot; This simple truth is a cornerstone in understanding Gnomes. Though smaller in stature and physically weaker than even the [[Halfling|Halflings]], Gnomes are wily, quick on their feet, and excellent at solving problems.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Originally, Gnomes eked out a desperate, savage subsistence at the bottom of the food chain. At some undisclosed point in history they formed an alliance with the [[Gorbesh]] Empire. In exchange for safety from predators, they provided the war-like race with clever inventions and served as advisors. Nearly all the Gnomes in the Dragon&#039;s Realms were among, or descended from, those who defected with the [[Kaldar]] to journey north. Gorbesh Gnomes are almost never seen outside the Empire cities, as they are guarded over as jealously as treasure.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
The figure speaks in a clear, light voice: &amp;quot;I am a Gnome, perhaps one of the smallest of all that the gods ever created, but definitely the fastest, lightest, and the most nimble. Invention is my genius, but it is not my only skill. Let the others bash their heads against the world trying to make it do what it wants -- we know the truth. Gnomes manipulate rather than force, persuade instead of pummel. If you want to undo a knot by hacking it to death, get a &#039;Tog. If you want it unraveled, get a Gnome.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You regard the small Gnome. Tiny in comparison to a [[Human]] or [[Kaldar]], it is a shade shorter than the [[Halfling]] with an exuberance similar to that race, except that in the place of overbearing bubbliness is a razor-keen wit. The Gnome&#039;s ears are slightly pointed, and its fingers are constantly twitching, as if it were eager to be doing something.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| | [[Strength]] || align=&amp;quot;center&amp;quot; | 4 || align=&amp;quot;center&amp;quot; | +3&lt;br /&gt;
|-&lt;br /&gt;
| | [[Reflex]] || align=&amp;quot;center&amp;quot; | 14 || align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]] || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Charisma]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Discipline]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]] || align=&amp;quot;center&amp;quot; | 14 || align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|- &lt;br /&gt;
| [[Stamina]] || align=&amp;quot;center&amp;quot; | 6 || align=&amp;quot;center&amp;quot; | +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
[[Gnome|Gnomes]] are another long-lived race, sometimes living to 200 years. Like Elotheans, Gnomish longevity drags out senescence without substantially deviating from the Human norm.&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|+&#039;&#039;&#039;Gnomes&#039;&#039;&#039;&lt;br /&gt;
!Normal||Longevity||People See&lt;br /&gt;
|-&lt;br /&gt;
|0 to 14||0 to 14||a child&lt;br /&gt;
|-&lt;br /&gt;
|15 to 30||15 to 30||young&lt;br /&gt;
|-&lt;br /&gt;
|31 to 59||31 to 89||an adult&lt;br /&gt;
|-&lt;br /&gt;
|60 to 88||90 to 148||mature&lt;br /&gt;
|-&lt;br /&gt;
|89 to 116||149 to 186||patronly/matronly&lt;br /&gt;
|-&lt;br /&gt;
|117 to 144||187 to 224||distinguished&lt;br /&gt;
|-&lt;br /&gt;
|145 to 172||225 to 262||ancient&lt;br /&gt;
|-&lt;br /&gt;
|173 to 200||263 to 300||an elder&lt;br /&gt;
|-&lt;br /&gt;
|201+||301+||archaic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.75 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.5 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.75 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.5 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 4 Elanthian months&lt;br /&gt;
&lt;br /&gt;
Gnomes can conceive children with the following races:&lt;br /&gt;
*[[Dwarf]] - difficult&lt;br /&gt;
*[[Gnome]]&lt;br /&gt;
*[[Halfling]] - difficult&lt;br /&gt;
*[[Human]] - difficult&lt;br /&gt;
*[[Kaldar]] - difficult&lt;br /&gt;
*[[Rakash]] - difficult&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
* [[Albaria]]:  Home of the Gorbesh, their wicked cool gods, and some other races.&lt;br /&gt;
* [[Gorbesh]]:  Informational page on the Gorbesh, the beginnings of the Kaldar, and tidbits of religious lore.&lt;br /&gt;
* [[Gorbesh Verbs]]: Verbs utilized by Kaldar and Gnomes.&lt;br /&gt;
* [[Gorbesh Calendar (book)|Gorbesh Calendar]]: Information regarding the Calendar system used by the Gorbesh.&lt;br /&gt;
* [[Remembrance (book)]]: A First Person Definition of the Gorbesh by Elder [[Duveus]]&lt;br /&gt;
&lt;br /&gt;
;Religion Information&lt;br /&gt;
* [[Religion in Gorbesh Society (book)| Religion in Gorbesh Society]]:  All about the gods of Albaria.&lt;br /&gt;
* [[Ilaehl|Ilaehl and the Meumos Prophecies]]: A time of bleakness foretold to the Gorbesh.&lt;br /&gt;
* [[Book:MarRGS|Alaudian Pantheon]]:  A set of gods sometimes worshiped by Gorbesh Gnomes.&lt;br /&gt;
* [[Gizzbolf]], [[Spangklud]], and [[Krigglin]]:  Gnomish gods.&lt;br /&gt;
&lt;br /&gt;
;Traditions&lt;br /&gt;
* [[Firestaining]]:  A tradition carried over from ancient times.&lt;br /&gt;
&lt;br /&gt;
;Language Information&lt;br /&gt;
* [[Gorbesh Dictionary, Common to Gorbesh (book)|Gorbesh Language]]: Common to  Gorbesh Translations by  [[Casimont]] Nalbiro&lt;br /&gt;
* [[Gorbesh Dictionary, Gorbesh to Common (book)|Gorbesh Language]]: Gorbesh to Common Translations.&lt;br /&gt;
* [[Gorbesh Grammar (book)|Gorbesh Grammar]]: By [[Casimont]] Nalbiro.&lt;br /&gt;
&lt;br /&gt;
==Related Books==&lt;br /&gt;
{{#ask: [[page type is::book]][[race association is::gnome||gnomes]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|default=There appears to be some problems, please contact an moderator.&lt;br /&gt;
|limit=10&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Races}}&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Prydaen&amp;diff=439388</id>
		<title>Concept:Prydaen</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Prydaen&amp;diff=439388"/>
		<updated>2016-03-21T16:23:20Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::prydaen||prydaens]]}}&lt;br /&gt;
{{RTOC}}[[Image:prydaen.gif|left|200px|Male and Female Prydaen]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}Prydaen society is described in their own words as being &amp;quot;Wheel-Shaped&amp;quot;, with the clan&#039;s leader as the hub and its members the wheel&#039;s spokes. Unlike the pack-loving [[Rakash]], typical Prydaen are never happier than when they&#039;re alone. However, as their social structure was shattered along with their ancestral homes in the West by the undead legions of [[Lyras]], refugees and their children in the Dragon&#039;s Realms are not &amp;quot;typical Prydaen.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Their insuppressible self-confidence and self-reliance can make them insufferable to other races -- not that the Prydaen give a flip, mind you. Because of their &amp;quot;do what you will&amp;quot; nature, however, Prydaen have very little discipline and are easily distracted by their latest obsession or whim. Because they very rarely ever listen to the opinions of others, they often make poor decisions and are prone to reacting rather than responding. While solitary, they do not lack charm and grace -- though the Prydaen are ever mindful that they are supremely gorgeous, they don&#039;t need to flaunt what they know they&#039;ve got. If others aren&#039;t aware of it -- well, that&#039;s their loss.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
With a yawn, the figure stretches and rolls its head fluidly to the left to regard you. It purrs out, &amp;quot;Prydaen am I, the proudest and most graceful of all. Unwavering and fearless, I fight for what is mine...which is, of course, everything. My reflexes are by far the best of all the races, and I am certainly the most beautiful. Not brutishly strong, but then, what&#039;s strength if you can&#039;t hit anything? Magic is within my grasp, though I excel at the fighting arts. I hunt and stalk in the darkness, my footfalls soft and sure. When alone, I am the happiest.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Prydaen is about the same height as a [[Human]] with short, smooth fur covering its body that you at first mistake for skin. Bright, inquisitive slitted eyes peer out at you, and the Prydaen&#039;s pointed and tufted ears are always twitching, as is its long tail. The glint of claws draws your eyes to its hands, but not for long. Raising your head to meet the Prydaen&#039;s gaze, you find it hard to hold, and eventually look away, the Prydaen&#039;s fixed smile silently laughing at you.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| | [[Strength]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| | [[Reflex]] || align=&amp;quot;center&amp;quot; | 14 || align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Charisma]] || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Discipline]] || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]] || align=&amp;quot;center&amp;quot; | 6 || align=&amp;quot;center&amp;quot; | +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Stamina]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Characteristics==&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
{|wikitable&lt;br /&gt;
!Age/Years!!Description&lt;br /&gt;
|-&lt;br /&gt;
|0 - 15||Tail-Chaser&lt;br /&gt;
|-&lt;br /&gt;
|16 - 20||Mouse-Catcher&lt;br /&gt;
|-&lt;br /&gt;
|21 - 34||Moth-Stalker&lt;br /&gt;
|-&lt;br /&gt;
|35 - 44||Bird-Hunter&lt;br /&gt;
|-&lt;br /&gt;
|45 - 54||Hyena-Stalker&lt;br /&gt;
|-&lt;br /&gt;
|55 - 64||Wind-Catcher&lt;br /&gt;
|-&lt;br /&gt;
|65 - 74||Shadow-Prowler&lt;br /&gt;
|-&lt;br /&gt;
|75 - 84||Sun-Lounger&lt;br /&gt;
|-&lt;br /&gt;
|85 - 94||Scar-Bearer&lt;br /&gt;
|-&lt;br /&gt;
|95 - 104||Dream-Stalker&lt;br /&gt;
|-&lt;br /&gt;
|105 - 114||Ancient&lt;br /&gt;
|-&lt;br /&gt;
|115 +||Archaic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.25 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.75 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.5 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 75 years&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 100 years&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 7 Elanthian months&lt;br /&gt;
&lt;br /&gt;
Prydaen can &#039;&#039;&#039;only&#039;&#039;&#039; conceive offspring with other Prydaen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* [[Prydaenese]]:  Grammar and sentence structure&lt;br /&gt;
:[[Prydaenese Lexicon]]:  Sortable list of Prydaenese words.&lt;br /&gt;
* [[Cizayu]]:  The Western coming of age tradition. &lt;br /&gt;
* [[Prydaen Claws]]:  All about the Prydaen Claws.&lt;br /&gt;
* [[Prydaen Hubs]]: Information about known Hubs and the hierarchy of Prydaen society.&lt;br /&gt;
* [[Prydaen Gods]]:  Mostly non-character information concerning lore on the Triquetra.&lt;br /&gt;
:[[Prydaen Favors|Favors from the Triquetra]]:  Information regarding favors from the three Prydaen gods. &lt;br /&gt;
:[[Wheel Song]]:  Song sung over fallen Prydaen.&lt;br /&gt;
* [[Prydaen Life Bond]]: Information regarding life pairing of Prydaen.&lt;br /&gt;
* [[Prydaen Terminology]]:  Commonly used words, phrases, or references. &lt;br /&gt;
* [[Prydaen Titles]]: Racial titles and their requirements&lt;br /&gt;
:[[Munan Title Quest]]: Information on the Munan/Elder title.&lt;br /&gt;
* [[Prydaen Verbs]]: Trills, Ears, Tails, and other things! &lt;br /&gt;
===Regional Descriptions===&lt;br /&gt;
;Mountain Prydaen&lt;br /&gt;
:Kin who dwell in mountainous regions tend toward short, thick fur ranging in coloration from browns to shades of grey and silver, with the occasional reddish variants or the rare albino. Often seen are black points, or silver or grey stripes. Of note is the dominant characteristic of smaller, rounded ears and in stature are often a bit stockier than those of other regions. Those of the mountains tend to use the natural caves formations found throughout the area as living places.&lt;br /&gt;
&lt;br /&gt;
;Forest Prydaen&lt;br /&gt;
:The fur of forest kin often mimics their surroundings with darker earthy colors such as brown or black, or the sometimes ghostly blue-grey. Also seen is varicolored fur, such as calico and tortoiseshell, which in the more skilled of hunters can render a Prydaen virtually invisible in autumn, even standing in plain sight. Markings of black are not uncommon, especially as spots or rosettes marking the fur. While all Prydaen are excellent natural climbers and swimmers, it is important to note that forest Prydaen excel at swimming, and often feast on fish caught from mid- stream or river, and sometimes from within the waters of the numerous sheltered lakes. It is common enough for kin to fashion dwellings above the ground, using the trees as a different kind of walkway above the loamy forest floors, and as a basis for sneak attacks on whatever prey is the current object of interest.&lt;br /&gt;
&lt;br /&gt;
;Plains/Grassland Prydaen&lt;br /&gt;
:The Prydaen of the plains regions cover the spectrum of fur coloration and markings, though paler colors dominate, and small black spots on their cheeks, forehead, neck and limbs are very common. Stature varies as much as coloration, ranging from heavier set with very short, dense fur to slimmer figures with fine, silky fur and manes. Though albinos are very rare, they occur most commonly among the plains dwellers, as does the less rare white fur without markings of any kind. The plains are lush with sweet grasses and grains, populated with the occasional grove of trees or clumps of bushes. Natural formations suitable for dwellings are uncommon at best, and the people have become adept at devising spacious enough shelters. Smaller, flexible trees are often trained into dome- like skeletons and covered with tanned hides. As the trees grow, they are released from their duty and others take their place. The intent is not to harm, or even destroy, but to borrow of the bounty of Eu.&lt;br /&gt;
&lt;br /&gt;
;Desert Prydaen&lt;br /&gt;
:The desert regions abound with smaller, leaner Prydaen in shades that blend with the harsh environment&#039;s oceans of sand. Thick, medium length fur acts as insulation against the extremes of temperature, especially the biting cold of night, and ranges from sandy shades through golden, with not a few kin being rust in coloration. Markings are very limited, but do occur, and tend toward marbling or stripes. Longer hair covers the desert Prydaen&#039;s feet, lending extra support for moving across the soft, shifting sands, as well as additional protection from the heat. It should also be noted that desert Prydaen obtain all the fluids they require from their prey, and do not need to drink water to survive. Dwellings are as varied as the life present in the desert, ranging from tents made with the tanned hides of large enough prey, to caves found or carved in the few naturally occurring sandstone tors. The unforgiving surroundings tend to place domiciles near whatever patches of greenery there are, and rare sources of water.&lt;br /&gt;
&lt;br /&gt;
==Related Books==&lt;br /&gt;
{{#ask: [[page type is::book]][[race association is::prydaen]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|default=There appears to be some problems, please contact [[user:Caraamon]].&lt;br /&gt;
|limit=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timeline Information&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
;357 AV&lt;br /&gt;
:The Prydaen homeland in the West was ravaged by [[Lyras]] and they, along with refugees of the [[Rakash]], fled to Kermoria in an event known as the [[Great Migration]], arriving in [[the Crossing]].&lt;br /&gt;
&lt;br /&gt;
;357 AV&lt;br /&gt;
:[[Dawnvale Hub]] established.&lt;br /&gt;
:[[Sunfall Hub]] established by [[Darkensi]].  Land given by [[Sorrow]].&lt;br /&gt;
&lt;br /&gt;
;360 AV&lt;br /&gt;
:[[Silverclaw Hub]] established in Forest of Night.&lt;br /&gt;
:[[Dawngrove Hub]] established.&lt;br /&gt;
&lt;br /&gt;
;393 AV&lt;br /&gt;
;[[Great Barrier]] falls, bringing the death of all Elders that were connected to it.&lt;br /&gt;
&lt;br /&gt;
;397 AV&lt;br /&gt;
:[[Lyras]] killed.&lt;br /&gt;
&lt;br /&gt;
;399 AV&lt;br /&gt;
:Quest for [[Beyond_the_Barrier:_The_Devastation_of_Lyras|Beyond the Barrier]] opens, allowing outsiders into [[Sunfell Hub]] to help kill remnants of Lyras.&lt;br /&gt;
&lt;br /&gt;
;412 AV&lt;br /&gt;
:[[Rayureko|Ra&#039;yureko]] becomes known and delivers confirming news of the death of many known members of Claws.&lt;br /&gt;
:[[Darkensi]] of Sunfall dies.  [[Darkali]] takes over.&lt;br /&gt;
&lt;br /&gt;
;414 AV&lt;br /&gt;
:Sunfall Hub allows outsiders in.&lt;br /&gt;
&lt;br /&gt;
;416 AV&lt;br /&gt;
:Silverclaw Hub allows outsiders in and provides Prydaen-only housing.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Races}}&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Munan_Title_Quest&amp;diff=439123</id>
		<title>Munan Title Quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Munan_Title_Quest&amp;diff=439123"/>
		<updated>2016-03-16T00:42:39Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Munan title is a [[Prydaen]] Racial [[Prydaen Titles|title]] that means &amp;quot;Elder&amp;quot; in Prydaenese.&lt;br /&gt;
&lt;br /&gt;
==PreRequisites==&lt;br /&gt;
*Must be [[Prydaen]]&lt;br /&gt;
*May not be [[Necromancer]]&lt;br /&gt;
*Must be at least Age 50&lt;br /&gt;
*Must not have an active warrant&lt;br /&gt;
&lt;br /&gt;
==Quest Giver==&lt;br /&gt;
;Name: [[Rayureko|Ra Yureko]]&lt;br /&gt;
;Temporary location:  Thatched Hut near the Prydaen altar in Zoluren.&lt;br /&gt;
;Location:  [[Dawnvale Hub]] in [[Tref Bain]].&lt;br /&gt;
&lt;br /&gt;
==Quest Synopsis==&lt;br /&gt;
*Quest must be completed in -- time.&lt;br /&gt;
*Quest has three stages.&lt;br /&gt;
:1 - [[Demrris]] specific&lt;br /&gt;
:2 - [[Tenemlor]] specific&lt;br /&gt;
:3 - [[Eu]] specific&lt;br /&gt;
&lt;br /&gt;
==Special Notes==&lt;br /&gt;
;It is possible to lose the title in the following ways:&lt;br /&gt;
*Become a [[Necromancer]]&lt;br /&gt;
*Gain Social [[Outrage]]&lt;br /&gt;
*Gain a warrant for a crime (see [[Justice]])&lt;br /&gt;
*A [[GameMaster]] bans/blocks/removes the title from you.&lt;br /&gt;
&lt;br /&gt;
;It is possible to regain the title if lost except when a GameMaster has blocked/banned you from it.&lt;br /&gt;
&lt;br /&gt;
;If you gain a warrant or outrage during the title quest, you automatically fail the quest and may not try again for -- time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Prydaen,Titles}}&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kaldar_Marriage&amp;diff=438695</id>
		<title>Kaldar Marriage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kaldar_Marriage&amp;diff=438695"/>
		<updated>2016-03-06T02:30:22Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: /* The Ceremony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ancient Tribal Marriage Traditions ==&lt;br /&gt;
In short, marriages were largely arranged for women.  Courtship, in which two partners would evaluate their comparability, was not practiced.  All evaluations concerning in which love could blossom was a sink or swim mentality that was practiced only within the bounds of wedlock.&lt;br /&gt;
&lt;br /&gt;
As love was not an expected prerequisite to marriage, there was little to no fuss over families or the Gorbesh in question consenting to a union.  While tribal law did not require a man or woman to consent to marriages, gaining the individual&#039;s approval was a common practice and it was generally the father&#039;s duty to consult their daughters before betrothing them.&lt;br /&gt;
&lt;br /&gt;
For the very small percentage of matches that were done without the approval of the female, it was not uncommon for one of the female to maim, kill, or divorce the unwanted partner.  If a marriage ended in divorce, the woman held the absolute right to choose a husband.  For this reason, among the larger tribes, it became law that a woman had the absolute right to choose a husband and held the final say on if a marriage were to happen from the beginning, but it was still the father&#039;s responsibility to make the arrangements.  In the case of a father being unavailable, a female&#039;s brothers or closest male relative could step in and accept a suit or pursue one, even against her wishes in smaller tribes.&lt;br /&gt;
&lt;br /&gt;
While love was very often not the reason matches were arranged or agreed upon, the Gorbesh were and are very much a passionate people, though outwardly reserved.&lt;br /&gt;
&lt;br /&gt;
== Arranging the Marriage ==&lt;br /&gt;
As females within a family typically moved to live with their husband, it was felt that the value of the female must be compensated to the family, so a bride price was expected to be offered as a suit to the father or stand in.  This price was exacted in tasks, gifts, and promises that were meant to ensure the suitor would not mistreat the prospective bride.&lt;br /&gt;
&lt;br /&gt;
By the time Xin&#039;Alaudas brought the tribes together into a united Empire, this practice of acquiring a bride price had begun to change into the practices held today and is the direct result of many traditions from all of the tribes blending.&lt;br /&gt;
&lt;br /&gt;
== Current Practices Among the Kaldar==&lt;br /&gt;
In current times, the discussions between suitor and father are largely symbolic, as the entire power over accepting a suit resides firmly in a bride&#039;s control.  The bride may decide on tasks, gifts, and promises that the father will demand of a suitor.  If the results are satisfying, it is expected for the bride to accept the suit and the marriage.&lt;br /&gt;
&lt;br /&gt;
In the situations where a father, brothers, or another male family member is not able to play this role, a bride may choose another intermediary or perform the discussions of the bride price herself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Clothing ==&lt;br /&gt;
;Bride&lt;br /&gt;
* Loose hair&lt;br /&gt;
: The hair is left unbraided or tied and without any other adornments save the circlet.&lt;br /&gt;
* Dress&lt;br /&gt;
: There is no special clothing worn by the bride, though more modern weddings have seen tunic-style dresses and overdresses adorned with simple, bold embroidery and trimming.&lt;br /&gt;
&lt;br /&gt;
;Groom&lt;br /&gt;
* Dress&lt;br /&gt;
: There is no special clothing worn by the broom, though more modern weddings typically see natural fiber outfits and heavy use of furs.&lt;br /&gt;
&lt;br /&gt;
== Pre-Wedding Rite of Passage ==&lt;br /&gt;
Largely unchanged throughout the years, the ceremony has been largely similar among the various tribes, but may vary in certain regions.&lt;br /&gt;
&lt;br /&gt;
If a suit is accepted and marriage has been arranged, a date is set and the marriage -- seen as a rite of passage marking the change in status from two individuals to a social unit -- process begins with the individuals separating themselves from larger social groups, destroying and removing all forms of their previous social identity, and creating a new identity via ritual and/or instruction.&lt;br /&gt;
&lt;br /&gt;
Females are sequestered with their mother, sisters, or any other female family members of their choosing, and are marked with a undecorated metal circlet to denote the ending of their maiden status.  This circlet is worn until the day of the wedding.  During this separation time, a female is instructed on how to properly honor her suitor in marriage, and how to ensure she is treated properly.&lt;br /&gt;
&lt;br /&gt;
Males are sequestered with their father, brothers, or any male family members of their choosing and are required to obtain an ancestral weapon belonging to a forebear for use later in the wedding ceremony.  This sometimes involves locating the graves of past family members in a quest that could very well place the man within mortal harm.  In truth, not all returned from such quests in ancient times, but in recent days, the quest has become highly ritualized, and friends and family will dress up as specters and place a weapon somewhere for the male to recover.&lt;br /&gt;
&lt;br /&gt;
The encounter is utilized to remind the male of his responsibilities to family, history, and heritage.  During this separation time, a male is instructed on how to properly honor a bride in marriage.&lt;br /&gt;
&lt;br /&gt;
Once the new identity was constructed, the individual would reintegrate themselves into the larger social group of their community and take on any new social roles that came with their transformation.&lt;br /&gt;
&lt;br /&gt;
== The Ceremony ==&lt;br /&gt;
Once the two individuals are fully prepared and dressed, the ceremony begins by invoking the attention of the gods and in tribal times, included the public sacrifice of an animal that was to be used in the feast.  This practice was disbanded at the formation of the Alaudian Empire and the sacrifices is now done privately.&lt;br /&gt;
&lt;br /&gt;
Next, the family of the bride exchanges the simple circlet with an elaborate bridal crown.  Often woven from straw, wheat, reeds, or other natural substances, the crown was meant to symbolize promised wealth of health.  It was often decorated with fresh flowers.&lt;br /&gt;
&lt;br /&gt;
Following this, the suitor offers the newly acquired weapon to the bride, who is charged with holding it in trust for a son, or first born if a son is never born.  In exchange, the bride gives her own sword, or a sword made for the occasion, to the suitor.  This exchange is followed with the exchange of rings worn either on the finger.&lt;br /&gt;
&lt;br /&gt;
After this, a feast was held for one night.  On the following day, if the couple still wished to remain in their marriage, they visited a temple and exchanged their finger-worn rings for arm-worn rings upon which they swear oaths to consecrate and keep their marriage.  The couple then exchanges the rings by placing them on the hilt of their swords and offering them to each other.  At this time, the female is considered fully wed and may choose to wear a traditional woven brocade headband to signify her new status.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Kaldar,Gorbesh}}&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Kaldar&amp;diff=438694</id>
		<title>Concept:Kaldar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Kaldar&amp;diff=438694"/>
		<updated>2016-03-06T02:12:32Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: /* Points of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::kaldar||kaldars]]}}&lt;br /&gt;
{{incomplete|Age chart missing}}{{RTOC}}[[Image:kaldar.gif|200px|left|Male and Female Kaldar]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}Physically identical to the [[Gorbesh]], the Kaldar are as much a political party as a race. Desiring a purer and more natural way of life where individual heroism and honor can be valued -- as opposed to the regimented army-camp existence of the Gorbesh Empire -- they followed the Gnomic prophet [[Trimbolt]] in a mass migration to the Dragon&#039;s Realms.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Terrible to behold in a melée, the Kaldar laugh at the storm and sneer at those who would shiver behind civilized walls during the winter. Within the Kaldar society the path of magic is frowned upon since, to their minds, it is better to go the path the gods intended for their naturally tall, strong peoples.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Kaldar take offense to the proposal that they are little more than glorified [[Human|Humans]]. Kaldar consider Humans to be over-civilized and under-exercised -- in a word, &amp;quot;soft&amp;quot;. The Kaldar society co-existed peacefully with the [[Gnome|Gnomes]], the stronger, taller species acting as much-needed defenders and protectors. Kaldar like the cold, and enjoy taking icy-cold baths in the middle of winter.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
The figure chuckles as you gaze at it. &amp;quot;I am a Kaldar, though some consider me little more than a glorified [[Human]]. Obviously the originator of such thought was probably him- or herself a Human who was jealous of my strength and stamina. Humans may be diverse, but in combat they cannot hope to best a Kaldar. We are terrible to behold in battle, having been weaned on it since childhood. Cities cannot hold us -- we laugh at the storm and sneer at those who would shiver behind walls during the winter. If you want to be raised soft or waggle your fingers at every shadow that makes you whimper, be born a Human or an [[Elf]]. If you want strength and determination, choose me!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
An aura of mystery surrounds this tall, limber figure. While at first glance it seems little more than Human on a grand scale, the Kaldar is endowed with a stalwart spirit that reminds you more of the [[Dwarf|Dwarves]]. Sardonic humor lurks in its eyes, coupled with a sense of determination and unfaltering will.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Strength}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Reflex}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Agility}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Charisma}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Discipline}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Wisdom}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Intelligence}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|- &lt;br /&gt;
| {{stat|Stamina}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
[ Age Chart Needed ]&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 100 years&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 135 years&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 10 Elanthian months&lt;br /&gt;
&lt;br /&gt;
Kaldar can conceive children with the following races:&lt;br /&gt;
*[[Dwarf]]&lt;br /&gt;
*[[Elf]] - difficult&lt;br /&gt;
*[[Elothean]] - difficult&lt;br /&gt;
*[[Gnome]] - difficult&lt;br /&gt;
*[[Halfling]]&lt;br /&gt;
*[[Human]]&lt;br /&gt;
*[[Kaldar]]&lt;br /&gt;
*[[Rakash]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* [[Albaria]]:  Home of the Gorbesh, their wicked cool gods, and some other races.&lt;br /&gt;
* [[Gorbesh]]:  Informational page on the Gorbesh, the beginnings of the Kaldar, and tidbits of religious lore.&lt;br /&gt;
* [[Gorbesh Verbs]]: Verbs utilized by Kaldar and Gnomes.&lt;br /&gt;
* [[Symbol of the Kaldar]]: Long ago, a symbol was created by players to represent the Kaldar.&lt;br /&gt;
* [[Gorbesh Calendar (book)|Gorbesh Calendar]]: Information regarding the Calendar system used by the Gorbesh.&lt;br /&gt;
* [[Remembrance (book)]]: A First Person Definition of the Gorbesh by Elder [[Duveus]]&lt;br /&gt;
&lt;br /&gt;
;Traditions&lt;br /&gt;
:A look at ancient Gorbesh traditions kept alive by the Kaldar (and [[Gnomes]]).&lt;br /&gt;
* [[Kaldar Attire]]: Clothing typically worn by Kaldar.&lt;br /&gt;
* [[Firestaining]]:  A decoration tradition carried over from ancient times.&lt;br /&gt;
* [[Kaldar Rites]]:  In progress.&lt;br /&gt;
* [[Kaldar Marriage]]:  Rite of Passage, ceremony, and historical information.&lt;br /&gt;
&lt;br /&gt;
;Language Information&lt;br /&gt;
* [[Gorbesh Dictionary, Common to Gorbesh (book)|Gorbesh Language]]: Common to  Gorbesh Translations by  [[Casimont]] Nalbiro&lt;br /&gt;
* [[Gorbesh Dictionary, Gorbesh to Common (book)|Gorbesh Language]]: Gorbesh to Common Translations.&lt;br /&gt;
* [[Gorbesh Grammar (book)|Gorbesh Grammar]]: By [[Casimont]] Nalbiro.&lt;br /&gt;
&lt;br /&gt;
;Religion Information&lt;br /&gt;
* [[Religion in Gorbesh Society (book)| Religion in Gorbesh Society]]:  All about the gods of Albaria.&lt;br /&gt;
* [[Ilaehl|Ilaehl and the Meumos Prophecies]]: A time of bleakness foretold to the Gorbesh.&lt;br /&gt;
* [[Kaldar Reference Script]]: A Genie or StormFront reference script for all of the gods and their symbols.&lt;br /&gt;
* [[Post:Kaldar_and_the_Thirteen_-_10/18/2011_-_06:36|Kaldaran Worship of the Thirteen]]: The unique interpretation of the Thirteen held by Kaldar who have adopted Kermoria&#039;s gods.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Races}}&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kaldar_Marriage&amp;diff=438693</id>
		<title>Kaldar Marriage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kaldar_Marriage&amp;diff=438693"/>
		<updated>2016-03-06T02:11:32Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ancient Tribal Marriage Traditions ==&lt;br /&gt;
In short, marriages were largely arranged for women.  Courtship, in which two partners would evaluate their comparability, was not practiced.  All evaluations concerning in which love could blossom was a sink or swim mentality that was practiced only within the bounds of wedlock.&lt;br /&gt;
&lt;br /&gt;
As love was not an expected prerequisite to marriage, there was little to no fuss over families or the Gorbesh in question consenting to a union.  While tribal law did not require a man or woman to consent to marriages, gaining the individual&#039;s approval was a common practice and it was generally the father&#039;s duty to consult their daughters before betrothing them.&lt;br /&gt;
&lt;br /&gt;
For the very small percentage of matches that were done without the approval of the female, it was not uncommon for one of the female to maim, kill, or divorce the unwanted partner.  If a marriage ended in divorce, the woman held the absolute right to choose a husband.  For this reason, among the larger tribes, it became law that a woman had the absolute right to choose a husband and held the final say on if a marriage were to happen from the beginning, but it was still the father&#039;s responsibility to make the arrangements.  In the case of a father being unavailable, a female&#039;s brothers or closest male relative could step in and accept a suit or pursue one, even against her wishes in smaller tribes.&lt;br /&gt;
&lt;br /&gt;
While love was very often not the reason matches were arranged or agreed upon, the Gorbesh were and are very much a passionate people, though outwardly reserved.&lt;br /&gt;
&lt;br /&gt;
== Arranging the Marriage ==&lt;br /&gt;
As females within a family typically moved to live with their husband, it was felt that the value of the female must be compensated to the family, so a bride price was expected to be offered as a suit to the father or stand in.  This price was exacted in tasks, gifts, and promises that were meant to ensure the suitor would not mistreat the prospective bride.&lt;br /&gt;
&lt;br /&gt;
By the time Xin&#039;Alaudas brought the tribes together into a united Empire, this practice of acquiring a bride price had begun to change into the practices held today and is the direct result of many traditions from all of the tribes blending.&lt;br /&gt;
&lt;br /&gt;
== Current Practices Among the Kaldar==&lt;br /&gt;
In current times, the discussions between suitor and father are largely symbolic, as the entire power over accepting a suit resides firmly in a bride&#039;s control.  The bride may decide on tasks, gifts, and promises that the father will demand of a suitor.  If the results are satisfying, it is expected for the bride to accept the suit and the marriage.&lt;br /&gt;
&lt;br /&gt;
In the situations where a father, brothers, or another male family member is not able to play this role, a bride may choose another intermediary or perform the discussions of the bride price herself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Clothing ==&lt;br /&gt;
;Bride&lt;br /&gt;
* Loose hair&lt;br /&gt;
: The hair is left unbraided or tied and without any other adornments save the circlet.&lt;br /&gt;
* Dress&lt;br /&gt;
: There is no special clothing worn by the bride, though more modern weddings have seen tunic-style dresses and overdresses adorned with simple, bold embroidery and trimming.&lt;br /&gt;
&lt;br /&gt;
;Groom&lt;br /&gt;
* Dress&lt;br /&gt;
: There is no special clothing worn by the broom, though more modern weddings typically see natural fiber outfits and heavy use of furs.&lt;br /&gt;
&lt;br /&gt;
== Pre-Wedding Rite of Passage ==&lt;br /&gt;
Largely unchanged throughout the years, the ceremony has been largely similar among the various tribes, but may vary in certain regions.&lt;br /&gt;
&lt;br /&gt;
If a suit is accepted and marriage has been arranged, a date is set and the marriage -- seen as a rite of passage marking the change in status from two individuals to a social unit -- process begins with the individuals separating themselves from larger social groups, destroying and removing all forms of their previous social identity, and creating a new identity via ritual and/or instruction.&lt;br /&gt;
&lt;br /&gt;
Females are sequestered with their mother, sisters, or any other female family members of their choosing, and are marked with a undecorated metal circlet to denote the ending of their maiden status.  This circlet is worn until the day of the wedding.  During this separation time, a female is instructed on how to properly honor her suitor in marriage, and how to ensure she is treated properly.&lt;br /&gt;
&lt;br /&gt;
Males are sequestered with their father, brothers, or any male family members of their choosing and are required to obtain an ancestral weapon belonging to a forebear for use later in the wedding ceremony.  This sometimes involves locating the graves of past family members in a quest that could very well place the man within mortal harm.  In truth, not all returned from such quests in ancient times, but in recent days, the quest has become highly ritualized, and friends and family will dress up as specters and place a weapon somewhere for the male to recover.&lt;br /&gt;
&lt;br /&gt;
The encounter is utilized to remind the male of his responsibilities to family, history, and heritage.  During this separation time, a male is instructed on how to properly honor a bride in marriage.&lt;br /&gt;
&lt;br /&gt;
Once the new identity was constructed, the individual would reintegrate themselves into the larger social group of their community and take on any new social roles that came with their transformation.&lt;br /&gt;
&lt;br /&gt;
== The Ceremony ==&lt;br /&gt;
Once the two individuals are fully prepared and dressed, the ceremony begins by invoking the attention of the gods and in tribal times, included the public sacrifice of an animal that was to be used in the feast.  This practice was disbanded at the formation of the Alaudian Empire and the sacrifices is now done privately.&lt;br /&gt;
&lt;br /&gt;
Next, the family of the bride exchanges the simple circlet with an elaborate bridal crown.  Often woven from straw, wheat, reeds, or other natural substances, the crown was meant to symbolize promised wealth of health.  It was often decorated with fresh flowers.&lt;br /&gt;
&lt;br /&gt;
Following this, the suitor offers the newly acquired sword to the bride, who is charged with holding it in trust for a son, or first born if a son is never born.  In exchange, the bride gives her own sword, or a sword made for the occasion, to the suitor.  This exchange is followed with the exchange of rings worn either on the finger.&lt;br /&gt;
&lt;br /&gt;
After this, a feast was held for one night.  On the following day, if the couple still wished to remain in their marriage, they visited a temple and exchanged their finger-worn rings for arm-worn rings upon which they swear oaths to consecrate and keep their marriage.  The couple then exchanges the rings by placing them on the hilt of their swords and offering them to each other.  At this time, the female is considered fully wed and may choose to wear a traditional woven brocade headband to signify her new status.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Kaldar,Gorbesh}}&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kaldar_Marriage&amp;diff=438692</id>
		<title>Kaldar Marriage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kaldar_Marriage&amp;diff=438692"/>
		<updated>2016-03-06T02:11:20Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{incomplete}&lt;br /&gt;
&lt;br /&gt;
== Ancient Tribal Marriage Traditions ==&lt;br /&gt;
In short, marriages were largely arranged for women.  Courtship, in which two partners would evaluate their comparability, was not practiced.  All evaluations concerning in which love could blossom was a sink or swim mentality that was practiced only within the bounds of wedlock.&lt;br /&gt;
&lt;br /&gt;
As love was not an expected prerequisite to marriage, there was little to no fuss over families or the Gorbesh in question consenting to a union.  While tribal law did not require a man or woman to consent to marriages, gaining the individual&#039;s approval was a common practice and it was generally the father&#039;s duty to consult their daughters before betrothing them.&lt;br /&gt;
&lt;br /&gt;
For the very small percentage of matches that were done without the approval of the female, it was not uncommon for one of the female to maim, kill, or divorce the unwanted partner.  If a marriage ended in divorce, the woman held the absolute right to choose a husband.  For this reason, among the larger tribes, it became law that a woman had the absolute right to choose a husband and held the final say on if a marriage were to happen from the beginning, but it was still the father&#039;s responsibility to make the arrangements.  In the case of a father being unavailable, a female&#039;s brothers or closest male relative could step in and accept a suit or pursue one, even against her wishes in smaller tribes.&lt;br /&gt;
&lt;br /&gt;
While love was very often not the reason matches were arranged or agreed upon, the Gorbesh were and are very much a passionate people, though outwardly reserved.&lt;br /&gt;
&lt;br /&gt;
== Arranging the Marriage ==&lt;br /&gt;
As females within a family typically moved to live with their husband, it was felt that the value of the female must be compensated to the family, so a bride price was expected to be offered as a suit to the father or stand in.  This price was exacted in tasks, gifts, and promises that were meant to ensure the suitor would not mistreat the prospective bride.&lt;br /&gt;
&lt;br /&gt;
By the time Xin&#039;Alaudas brought the tribes together into a united Empire, this practice of acquiring a bride price had begun to change into the practices held today and is the direct result of many traditions from all of the tribes blending.&lt;br /&gt;
&lt;br /&gt;
== Current Practices Among the Kaldar==&lt;br /&gt;
In current times, the discussions between suitor and father are largely symbolic, as the entire power over accepting a suit resides firmly in a bride&#039;s control.  The bride may decide on tasks, gifts, and promises that the father will demand of a suitor.  If the results are satisfying, it is expected for the bride to accept the suit and the marriage.&lt;br /&gt;
&lt;br /&gt;
In the situations where a father, brothers, or another male family member is not able to play this role, a bride may choose another intermediary or perform the discussions of the bride price herself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Clothing ==&lt;br /&gt;
;Bride&lt;br /&gt;
* Loose hair&lt;br /&gt;
: The hair is left unbraided or tied and without any other adornments save the circlet.&lt;br /&gt;
* Dress&lt;br /&gt;
: There is no special clothing worn by the bride, though more modern weddings have seen tunic-style dresses and overdresses adorned with simple, bold embroidery and trimming.&lt;br /&gt;
&lt;br /&gt;
;Groom&lt;br /&gt;
* Dress&lt;br /&gt;
: There is no special clothing worn by the broom, though more modern weddings typically see natural fiber outfits and heavy use of furs.&lt;br /&gt;
&lt;br /&gt;
== Pre-Wedding Rite of Passage ==&lt;br /&gt;
Largely unchanged throughout the years, the ceremony has been largely similar among the various tribes, but may vary in certain regions.&lt;br /&gt;
&lt;br /&gt;
If a suit is accepted and marriage has been arranged, a date is set and the marriage -- seen as a rite of passage marking the change in status from two individuals to a social unit -- process begins with the individuals separating themselves from larger social groups, destroying and removing all forms of their previous social identity, and creating a new identity via ritual and/or instruction.&lt;br /&gt;
&lt;br /&gt;
Females are sequestered with their mother, sisters, or any other female family members of their choosing, and are marked with a undecorated metal circlet to denote the ending of their maiden status.  This circlet is worn until the day of the wedding.  During this separation time, a female is instructed on how to properly honor her suitor in marriage, and how to ensure she is treated properly.&lt;br /&gt;
&lt;br /&gt;
Males are sequestered with their father, brothers, or any male family members of their choosing and are required to obtain an ancestral weapon belonging to a forebear for use later in the wedding ceremony.  This sometimes involves locating the graves of past family members in a quest that could very well place the man within mortal harm.  In truth, not all returned from such quests in ancient times, but in recent days, the quest has become highly ritualized, and friends and family will dress up as specters and place a weapon somewhere for the male to recover.&lt;br /&gt;
&lt;br /&gt;
The encounter is utilized to remind the male of his responsibilities to family, history, and heritage.  During this separation time, a male is instructed on how to properly honor a bride in marriage.&lt;br /&gt;
&lt;br /&gt;
Once the new identity was constructed, the individual would reintegrate themselves into the larger social group of their community and take on any new social roles that came with their transformation.&lt;br /&gt;
&lt;br /&gt;
== The Ceremony ==&lt;br /&gt;
Once the two individuals are fully prepared and dressed, the ceremony begins by invoking the attention of the gods and in tribal times, included the public sacrifice of an animal that was to be used in the feast.  This practice was disbanded at the formation of the Alaudian Empire and the sacrifices is now done privately.&lt;br /&gt;
&lt;br /&gt;
Next, the family of the bride exchanges the simple circlet with an elaborate bridal crown.  Often woven from straw, wheat, reeds, or other natural substances, the crown was meant to symbolize promised wealth of health.  It was often decorated with fresh flowers.&lt;br /&gt;
&lt;br /&gt;
Following this, the suitor offers the newly acquired sword to the bride, who is charged with holding it in trust for a son, or first born if a son is never born.  In exchange, the bride gives her own sword, or a sword made for the occasion, to the suitor.  This exchange is followed with the exchange of rings worn either on the finger.&lt;br /&gt;
&lt;br /&gt;
After this, a feast was held for one night.  On the following day, if the couple still wished to remain in their marriage, they visited a temple and exchanged their finger-worn rings for arm-worn rings upon which they swear oaths to consecrate and keep their marriage.  The couple then exchanges the rings by placing them on the hilt of their swords and offering them to each other.  At this time, the female is considered fully wed and may choose to wear a traditional woven brocade headband to signify her new status.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Kaldar,Gorbesh}}&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Jico&amp;diff=438503</id>
		<title>Jico</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Jico&amp;diff=438503"/>
		<updated>2016-03-01T15:23:58Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: Created page with &amp;quot;{{NPC |status=y |guild=Trader |race=Elf |gender=Male |location=Fang Cove |map=150 }} Jico runs Premium Token Raffles for Estate Holders and may run other token raffles...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=Fang Cove&lt;br /&gt;
|map=150&lt;br /&gt;
}}&lt;br /&gt;
Jico runs [[Premium Token Raffles]] for [[Estate Holder]]s and may run other token raffles for non-Premium subscribers.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Peddler of Curiosities Jico, an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
Jico has an oval face, pointed ears, blue-grey eyes and a classical nose.  His silver hair is short and thick, and is worn in a simple, loose style.  He has copper skin and a lean build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is average height for an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
He is young for an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He are wearing a leather necklace dangling with tiny bones and colorful beads, a shoulder-slung ebony leather haversack, a finely tailored ivory silk shirt with billowing sleeves, a pair of forest-green cropped pants of lightweight wool and some polished brown dress shoes.&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Premium_token_raffles&amp;diff=438502</id>
		<title>Premium token raffles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Premium_token_raffles&amp;diff=438502"/>
		<updated>2016-03-01T15:20:46Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: Created page with &amp;quot;Premium Token Raffles are raffles that take place in Fang Cove&amp;#039;s sky-blue tent, and are inherently different to other raffles held by Jisi and other GMPC/NPCs.  Any Premiu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Premium Token Raffles are raffles that take place in Fang Cove&#039;s sky-blue tent, and are inherently different to other raffles held by [[Jisi]] and other GMPC/NPCs.  Any Premium subscriber may participate in the raffles by visiting the tent and choosing to purchase a token from the raffle counter.&lt;br /&gt;
&lt;br /&gt;
== Raffle Controller ==&lt;br /&gt;
The raffle controller is a GMPC known as Peddler of Curiosities [[Jico]].  Jico is present in the tent during every name pulling and remains there until the new item goes into the display.  Jico is responsive and will answer questions if able.&lt;br /&gt;
&lt;br /&gt;
== Tokens ==&lt;br /&gt;
Tokens are located for sale on a &#039;&#039;&#039;raffle sales counter&#039;&#039;&#039; in the &#039;&#039;&#039;sky-blue tent&#039;&#039;&#039; in Fang Cove, just by the portal.  Tokens are responsive to the SHOP command.&lt;br /&gt;
* Tokens will always be priced at 5 platinum Dokora for Premium token raffles.&lt;br /&gt;
* Token purchase are limited to 1 per account.&lt;br /&gt;
* Tokens may be purchased right up until the drawing begins. Jico will close sales and reopen once the new item is set up.&lt;br /&gt;
* You do not need to keep your token.  The system will remember your purchase each month.&lt;br /&gt;
&lt;br /&gt;
== The Raffle Drawing ==&lt;br /&gt;
Raffles last one month and conclude around the first of the month, when [[Estate Holder gifts]] are refreshed.  When gifts get shifted over, Jico will be IN GAME to draw the name. This is an event and you are welcome to attend or not.&lt;br /&gt;
&lt;br /&gt;
* The item being raffled vary each month and may be more than one item. Informational cards may be displayed ON the raffle display at times.&lt;br /&gt;
* You can win even if you are not present.&lt;br /&gt;
* If you win and are not present, your winnings will be delivered to you on your next login. If for some reason we cannot utilize this delivery method, a GM will contact you in game.&lt;br /&gt;
* Winning one month does not mean you cannot participate next month.&lt;br /&gt;
&lt;br /&gt;
== Past Raffles ==&lt;br /&gt;
; March 2016&lt;br /&gt;
:a custom challenger&#039;s drink voucher&lt;br /&gt;
:This voucher is good for one custom ENDLESS challenger&#039;s beverage.  Wielder may select the SHORT, TAP, LOOK, and flavor. Design should be submitted before the void date.&lt;br /&gt;
:*For similar items, refer to the challenger&#039;s drinks in [[Dwarven Deals]].&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Estate_Holder&amp;diff=438501</id>
		<title>Estate Holder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Estate_Holder&amp;diff=438501"/>
		<updated>2016-03-01T15:10:57Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
:: &#039;&#039;&amp;quot;Know ye, they guard forever.&amp;quot;&#039;&#039;&lt;br /&gt;
:: -Estate Holder motto&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Estate Holder&#039;&#039;&#039; is the approved in-game term for people who hold a premium subscription to [[DragonRealms]].  A premium subscription is currently $25 above the basic price of $14.95, for a total of $39.95 a month.  Being an Estate Holder gives you many different benefits.&lt;br /&gt;
&lt;br /&gt;
=Benefits=&lt;br /&gt;
===Your Own Home===&lt;br /&gt;
When you have been a premium member for 90 consecutive days, you are eligible to own a private home.  Private homes exist all over [[Elanthia]]. In your own home, you can buy your own furniture, hang your belongings on the walls, and even have a pet to keep you company. Each character on the account can own a home. For more information about the home system, click [[Homes|here]].&lt;br /&gt;
&lt;br /&gt;
===Extra Characters===&lt;br /&gt;
Premium members get 15 additional character slots. Only one of these characters can be logged in at a time. Each character on your account has access to all of the premium benefits.&lt;br /&gt;
&lt;br /&gt;
===Larger Vaults===&lt;br /&gt;
The vault capacity for all characters is increased by 50 items. In addition, your vault now has drawers and shelves that you can use to help organize your items. Also, your vault space grows as you retain your premium membership, up to 5 years. You get 175 items total after one year of premium, 200 items after the second year, 225 items after the third year, 275 items after the fourth year, and 325 items after the fifth year. Perfect for packrats.&lt;br /&gt;
&lt;br /&gt;
===Bank and Vault Books===&lt;br /&gt;
As an Estate Holder, you are entitled to both a [[bank book]] and a [[vault book]]. These items can be kept on your person, and at any time you can review them. A bank book tells you your balance at all banks in Elanthia, anywhere you do have a balance. A vault book will tell you every item that is currently stored in your vault.&lt;br /&gt;
&lt;br /&gt;
===Multiple Type-Ahead Lines===&lt;br /&gt;
You get an additional type-ahead line, enabling you to type more commands into the buffer. You&#039;ll never see &amp;quot;You can only have 1 type ahead line&amp;quot; again. (Now it&#039;s 2!)  Note:  These are per character and if you ever drop to basic, you retain the type-ahead line, unlike many other acquired benefits.&lt;br /&gt;
&lt;br /&gt;
===Private Areas===&lt;br /&gt;
Members have access to a special clubhouse in each of DragonRealms&#039; major cities - great for roleplay or relaxing away from the common throng. In addition, you have access to special hunting areas, resource gathering areas, and shops.  Some of these may allow non-Estate Holders to be led in.&lt;br /&gt;
*[[RanikMap1b|Crossing Community Center(Veranda)]] - Located on the Strand.  Contains bank books, vault books, and the bank for withdrawl and exchange from any bank in Elanthia.  &lt;br /&gt;
*[[Fang Cove]] - Located in [[Ratha]], can be accessed through the portal.  [[RanikMap150|Map.]]  Contains [[Squat Bungalow]] that allows for buying things with LTB points.&lt;br /&gt;
*Other shops:  [[:Category:Estate Holder Shops|Estate Holder Shops]].&lt;br /&gt;
* [[Estate Holder Only Areas]]&lt;br /&gt;
&lt;br /&gt;
===Special Events===&lt;br /&gt;
Some events are offered only to premium members, such as some auctions, raffles, alterations by [[Gamemasters]], and roleplaying events. Each quarter, there is a meeting held just for premium subscribers to air any suggestions or complaints. At these meetings, you also get a free gift.  Platinum subscribers get a monthly meeting.&lt;br /&gt;
&lt;br /&gt;
In addition, premium members are offered first dibs anytime a new quest or event is made available for U.S. dollars. They also get 10% off any quests or merchandise they purchase through the DragonRealms website, including the Simucoin store.&lt;br /&gt;
&lt;br /&gt;
===Customer Service===&lt;br /&gt;
You gain access to faster assistance lines to reach a GameHost and faster referral lines to speak to a GameMaster. Basically, you&#039;re first in line if you need to speak with a Gamehost or Gamemaster about an issue.&lt;br /&gt;
&lt;br /&gt;
===Long Term Benefits===&lt;br /&gt;
For each month that you maintain your premium subscription, you earn 100 points (200 if you&#039;re platinum, as well) that you can use towards some very special items. Some of the things you can purchase are alteration scrolls, unbreakable gweths, and old quest items.  Custom Titles, special personal and item-related verbs, and an additional type-ahead line are some of the newly-added benefits.  Cumulative (total) time paid as a premium subscriber counts towards your points total, though some benefits can and will be reserved for those with certain amounts of consecutive (uninterrupted) time.  At this time, no further such benefits have been released.&lt;br /&gt;
&lt;br /&gt;
A [[Squat Bungalow]] contains items that can be purchased with these accrued LTB points.&lt;br /&gt;
* Currently under review to be updated.&lt;br /&gt;
&lt;br /&gt;
===Discount===&lt;br /&gt;
Estate Holders get a discount on most real life money items, such as quests and the Simucoin store.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
* Premium banks with lower exchange fees.&lt;br /&gt;
* Premium gem sellers who pay more.&lt;br /&gt;
* Periodic offering of [[Estate Holder gift|free gifts]], usually one per character.  Often set out around Estate Holder meeting events, raffles, etc.&lt;br /&gt;
* Access to participate in monthly token raffles.  Please see [[Premium Token Raffles]] for more information and any limitations.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Definitions,organizations}}[[page type is::organization| ]][[page type is::definition| ]]&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Dwarven_iron_toothpick_worked_into_a_spiral&amp;diff=438456</id>
		<title>Item:Dwarven iron toothpick worked into a spiral</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Dwarven_iron_toothpick_worked_into_a_spiral&amp;diff=438456"/>
		<updated>2016-02-28T22:35:08Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: Messaging should fix on next login.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Dwarven iron toothpick worked into a spiral&lt;br /&gt;
|noun=toothpick&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=-&lt;br /&gt;
|CTag=-&lt;br /&gt;
|STag=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=6,250&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*{{com|study}}: As you study the toothpick, you think you could probably turn, nibble, lick, toss and clean it.&lt;br /&gt;
*{{com|turn}}: Chewing on your toothpick a moment, you casually pick your teeth.&lt;br /&gt;
*{{com|nibble}}: You nibble on an end of your iron toothpick thoughtfully.&lt;br /&gt;
*{{com|lick}}: You lick your iron toothpick and discovering it has a faint, minty flavor, you grin.&lt;br /&gt;
*{{com|toss}}: You casually toss your iron toothpick in the air, flicking it upward sharply.  Waiting for just the right moment, you brazenly shift towards it as it falls and catch it in your teeth!&amp;lt;br/&amp;gt;Grinning triumphantly, you spit it back into your hand.&lt;br /&gt;
*{{com|clean}}: Nonchalantly, you flick a bit of something from your iron toothpick.&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Simple_teak_toothpick&amp;diff=438455</id>
		<title>Item:Simple teak toothpick</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Simple_teak_toothpick&amp;diff=438455"/>
		<updated>2016-02-28T22:34:41Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: Messaging should fix on next login.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=toothpick&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=teak&lt;br /&gt;
|type=verby&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=625&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|study}}: you think you could probably turn, nibble, lick, toss and clean it.&lt;br /&gt;
* {{com|turn}}: Chewing on your toothpick a moment, you casually pick your teeth.&lt;br /&gt;
* {{com|nibble}}: You nibble on an end of your teak toothpick thoughtfully.&lt;br /&gt;
* {{com|lick}}: You lick your teak toothpick and discovering it has a faint, minty flavor, you grin.&lt;br /&gt;
* {{com|toss}}: You casually toss your teak toothpick in the air, flicking it upward sharply.  Waiting for just the right moment, you brazenly shift towards it as it falls and catch it in your teeth!&lt;br /&gt;
Grinning triumphantly, you spit it back into your &lt;br /&gt;
* {{com|clean}}: Nonchalantly, you flick a bit of something from your teak toothpick.&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Slender_ivory_spiritwood_toothpick&amp;diff=438454</id>
		<title>Item:Slender ivory spiritwood toothpick</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Slender_ivory_spiritwood_toothpick&amp;diff=438454"/>
		<updated>2016-02-28T22:34:10Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: Messaging should fix on next login.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=toothpick&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=spiritwood&lt;br /&gt;
|CTag=ivory&lt;br /&gt;
|type=verby&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=87,500&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Verbs==&lt;br /&gt;
*{{com|study}}: As you study the toothpick, you think you could probably turn, nibble, lick, toss and clean it.&lt;br /&gt;
*{{com|turn}}: Chewing on your toothpick a moment, you casually pick your teeth.&lt;br /&gt;
*{{com|nibble}}: You nibble on an end of your spiritwood toothpick thoughtfully.&lt;br /&gt;
*{{com|lick}}: You lick your spiritwood toothpick and discovering it has a faint, minty flavor, you grin.&lt;br /&gt;
*{{com|toss}}: You casually toss your spiritwood toothpick in the air, flicking it upward sharply.  Waiting for just the right moment, you brazenly shift towards it as it falls and catch it in your teeth!&amp;lt;br/&amp;gt;Grinning triumphantly, you spit it back into your hand.&lt;br /&gt;
*{{com|clean}}: Nonchalantly, you flick a bit of something from your spiritwood toothpick.&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ties_for_Things_(3)&amp;diff=438212</id>
		<title>Ties for Things (3)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ties_for_Things_(3)&amp;diff=438212"/>
		<updated>2016-02-26T05:15:40Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: Fixed notice in game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Ties for Things}}&lt;br /&gt;
&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Store Name =Ties for Things&lt;br /&gt;
|Owner =Rebecho&lt;br /&gt;
|NumRooms =4&lt;br /&gt;
|Store Type =Kaldar, Container, Crafting&lt;br /&gt;
|Fest =Dwarven Culture Faire 419&lt;br /&gt;
|Coin =Dokoras&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Singles==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Ties for Things, Singles&lt;br /&gt;
|desc=Supported by wide arches, the interior of the tent appears to be broken into several rooms. A thin rug covers the floor, providing an uneven footing. Several of the sales surfaces appear to be propped by bits of thin wood to keep them level.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a pine table with several things on it, a pine shelf with several things on it and a tent flap.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: southwest, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the pine table}}&lt;br /&gt;
{{ShopItem|t=i|leather chest harness beaded with cocobolo|note=scutum, carapace|18,040}}&lt;br /&gt;
{{ShopItem|t=i|deep blue harness studded with star diopsides|note=sipar, buckler|10,824}}&lt;br /&gt;
{{ShopItem|t=i|iron-plated harness emblazoned with a lion|note=aegis, targe|11,726}}&lt;br /&gt;
{{ShopItem|t=i|woven harness with soft fleece padding|note=shield, lid|9,020}}&lt;br /&gt;
{{ShopFootnote|These hold one of the above nouns.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the pine shelf}}&lt;br /&gt;
{{ShopItem|t=i|thick toolstrap with soft fleece padding|note=halberd, partisan, glaive|9,922}}&lt;br /&gt;
{{ShopItem|t=i|burnished toolstrap with bronze plating and leather ties|note=bow|902}}&lt;br /&gt;
{{ShopItem|t=i|braided toolstrap with steelsilk ties|note=crossbow|902}}&lt;br /&gt;
{{ShopItem|t=i|wide leather toolstrap with braided cord ties|note=staff, quarterstaff, cane, nightstick|9,020}}&lt;br /&gt;
{{ShopItem|t=i|studded toolstrap with black jasper beading|note=spear, skefne, pike, spetum, ranseur|11,906}}&lt;br /&gt;
{{ShopItem|t=i|willowy blackened leather toolstrap with onyx skull-shaped beads|note=scythe, bardiche, guisarme|11,906}}&lt;br /&gt;
{{ShopFootnote|These hold one of the above nouns.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Doubles==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Ties for Things, Doubles&lt;br /&gt;
|desc=Supported by wide arches, the interior of the tent appears to be broken into several rooms. A thin rug covers the floor, providing an uneven footing. Several of the sales surfaces appear to be propped by bits of thin wood to keep them level.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a scruffy black rat, an oak table with several things on it and an oak shelf with several things on it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: east, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the oak table}}&lt;br /&gt;
{{ShopItem|t=i|bandolier adorned with heavy white ironwood beadwork|note=mallet|43,296}}&lt;br /&gt;
{{ShopItem|t=i|rugged bandolier accented with bone beading|note=club|39,688}}&lt;br /&gt;
{{ShopItem|t=i|steel-plated bandolier painted with a sunset|note=axe|37,884}}&lt;br /&gt;
{{ShopItem|t=i|leather bandolier painted with a striking copperhead viper|note=hhr&#039;ata|38,786}}&lt;br /&gt;
{{ShopItem|t=i|hide bandolier stamped with a red scorpion|note=hammer|37,884}}&lt;br /&gt;
{{ShopFootnote|These hold two of the above nouns.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the oak shelf}}&lt;br /&gt;
{{ShopItem|t=i|rich thigh straps wrapped in golden silk|note=sabre, scimitar|37,884}}&lt;br /&gt;
{{ShopItem|t=i|pair of black tactical thigh straps reinforced with thick leather|note=axe, broadsword|9,020}}&lt;br /&gt;
{{ShopItem|t=i|pair of reinforced straps on a platinum-studded belt|note=sword, blade|38,786}}&lt;br /&gt;
{{ShopItem|t=i|sturdy straps stained to a shadowy black|note=adze, gladius|43,296}}&lt;br /&gt;
{{ShopItem|t=i|pair of rugged straps accented with bone beading|note=greataxe, flamberge|39,688}}&lt;br /&gt;
{{ShopFootnote|These hold one of the above nouns.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specialty==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Ties for Things, Specialty&lt;br /&gt;
|desc=Supported by wide arches, the interior of the tent appears to be broken into several rooms. A thin rug covers the floor, providing an uneven footing. Several of the sales surfaces appear to be propped by bits of thin wood to keep them level.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a dragonwood shelf with several things on it and a dragonwood table with several things on it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: east, southeast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the dragonwood shelf}}&lt;br /&gt;
{{ShopItem|t=i|bourde alchemist&#039;s belt badly stained with black dye|note=bowl, sieve, stick, mortar, pestle|185,812}}&lt;br /&gt;
{{ShopItem|t=i|bourde seamstress&#039; belt embroidered with elegant flowers|note=needles, yardstick, scissors, awl, scraper|183,106}}&lt;br /&gt;
{{ShopItem|t=i|rugged forger&#039;s belt wrapped with fraying grey bourde|note=hammer, tongs, rod, bellows, shovel|151,536}}&lt;br /&gt;
{{ShopItem|t=i|white bourde carpenter&#039;s belt|note=saw, rasp, shaper, knife, drawknife|183,106}}&lt;br /&gt;
{{ShopFootnote|These only hold five of the above tools.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the dragonwood table}}&lt;br /&gt;
{{ShopItem|t=i|silver studded divinator&#039;s belt of deep blue bourde|note=bowl, bones, charts, deck, mirror, prism|184,008}}&lt;br /&gt;
{{ShopItem|t=i|engineer&#039;s belt of garnet-colored bourde|note=saw, rasp, chisels, pliers, rifflers|184,008}}&lt;br /&gt;
{{ShopItem|t=i|tailor&#039;s belt of mocha brown bourde|note=needles, yardstick, scissors, awl, scraper|183,106}}&lt;br /&gt;
{{ShopItem|t=i|outfitter&#039;s belt crafted from olive green bourde|note=needles, yardstick, scissors, awl, scraper|183,106}}&lt;br /&gt;
{{ShopFootnote|These only hold five of the above tools.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kaldaran Specialties==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Ties for Things, Kaldaran Specialties&lt;br /&gt;
|desc=Supported by wide arches, the interior of the tent appears to be broken into several rooms. A thin rug covers the floor, providing an uneven footing. Several of the sales surfaces appear to be propped by bits of thin wood to keep them level.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a white ironwood barrel, a white ironwood table with several things on it, a white ironwood shelf with several things on it, a wood bin and a materials notice.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: northeast, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;~~~~~~~~~~~~~~&lt;br /&gt;
Spiritwood and Windsteel&lt;br /&gt;
~~~~~~~~~~~~~~&lt;br /&gt;
Volume -  Items&lt;br /&gt;
  1      Pebble, Tiny Plank, &amp;amp; Twig&lt;br /&gt;
  5      Nugget, Short Plank, &amp;amp; Stick&lt;br /&gt;
 10     Clump, Long Plank, &amp;amp; Limb&lt;br /&gt;
 20     Boulder, Massive Plank, &amp;amp; Branch&lt;br /&gt;
~~~~~~~~~~~~~~&lt;br /&gt;
*These are not craftable.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the ironwood barrel}}&lt;br /&gt;
{{ShopItem|t=i|windsteel pebble|45,100}}&lt;br /&gt;
{{ShopItem|t=i|windsteel nugget|225,500}}&lt;br /&gt;
{{ShopItem|t=i|windsteel clump|451,000}}&lt;br /&gt;
{{ShopItem|t=i|windsteel boulder|902,000}}&lt;br /&gt;
{{ShopItem|t=i|tiny plank of pure white spiritwood|180,400}}&lt;br /&gt;
{{ShopItem|t=i|short plank of pure white spiritwood|902,000}}&lt;br /&gt;
{{ShopItem|t=i|long plank of pure white spiritwood|1,804,000}}&lt;br /&gt;
{{ShopItem|t=i|massive plank of pure white spiritwood|3,608,000}}&lt;br /&gt;
{{ShopFootnote|not for crafting!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ironwood table}}&lt;br /&gt;
{{ShopItem|t=w|windsteel greatsword flecked with firestaining|270,600}}&lt;br /&gt;
{{ShopItem|t=w|polished windsteel adze with firestained mountain ranges|135,300}}&lt;br /&gt;
{{ShopItem|t=w|windsteel broadsword with a leather-wrapped hilt|225,500}}&lt;br /&gt;
{{ShopItem|t=w|short sword of dark windsteel with a fur-wrapped hilt|135,300}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ironwood shelf}}&lt;br /&gt;
{{ShopItem|t=w|windsteel greathammer with a pure white spiritwood haft|676,500}}&lt;br /&gt;
{{ShopItem|t=w|windsteel maul with a speckled spiritwood haft|153,340}}&lt;br /&gt;
{{ShopItem|t=w|war club carved from pure white spiritwood|721,600}}&lt;br /&gt;
{{ShopItem|t=w|pure white spiritwood cudgel with windsteel spikes|766,700}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the wood bin}}&lt;br /&gt;
{{ShopItem|t=i|bone white spiritwood twig|63,140}}&lt;br /&gt;
{{ShopItem|t=i|cream white spiritwood stick|315,700}}&lt;br /&gt;
{{ShopItem|t=i|pearl white spiritwood limb|631,400}}&lt;br /&gt;
{{ShopItem|t=i|frost white spiritwood branch|1,262,800}}&lt;br /&gt;
{{ShopFootnote|not for crafting!}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dwarven_iron_bird_cage&amp;diff=438210</id>
		<title>Dwarven iron bird cage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dwarven_iron_bird_cage&amp;diff=438210"/>
		<updated>2016-02-26T05:12:55Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Type=Game&lt;br /&gt;
|Fest=Dwarven Culture Faire 419&lt;br /&gt;
|Coin=-&lt;br /&gt;
|Owner            = -&lt;br /&gt;
|NumRooms=1&lt;br /&gt;
}}&lt;br /&gt;
Catch the caged Ravens! Just like with the other games similar to [[Asketi_Shrine|Asketi&#039;s Shrine]], here you&#039;ll help round up ravens of various plumage.  &amp;lt;br /&amp;gt;&lt;br /&gt;
This game is similar to other [[Capture the Critter]] games.&lt;br /&gt;
&lt;br /&gt;
=Rules=&lt;br /&gt;
*When you see a raven, try to GET it when both hands are empty. You might miss, or grab just a black raven feather, or get stunned, or actually catch it!&lt;br /&gt;
*Ravens might escape your grip every ~10 seconds, so run fast!&lt;br /&gt;
*When in the room with the Dwarven iron bird cage, PUT the raven in the cage or a prize!&lt;br /&gt;
&lt;br /&gt;
=Prizes=&lt;br /&gt;
&lt;br /&gt;
*{{sloot|i|black linen carryall with an raven-shaped iron buckle}}&lt;br /&gt;
*{{sloot|i|onyx raven statuette}}&lt;br /&gt;
*{{sloot|i|sleek raven-shaped charm}}&lt;br /&gt;
*{{sloot|i|taffelberry raven-shaped lollipop}}&lt;br /&gt;
*{{sloot|i|blackened silver raven anklet}}&lt;br /&gt;
*{{sloot|i|hooded black linen cloak shadow embroidered with stylized ravens}}&lt;br /&gt;
*{{sloot|i|onyx raven bracelet}}&lt;br /&gt;
*{{sloot|i|slender blackened steel choker suspending an onyx raven charm}}&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hlee&amp;diff=437584</id>
		<title>Hlee</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hlee&amp;diff=437584"/>
		<updated>2016-02-11T16:28:28Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Kaldar&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
|assoc=Rebecho&lt;br /&gt;
}}&lt;br /&gt;
You see Dauntless Hlee, a Kaldar.&amp;lt;br /&amp;gt;&lt;br /&gt;
Hlee has a softly angular face with elegant arched eyebrows, piercing blue-grey eyes, an aquiline nose and dimples.  Her silver-gilt hair is very long and curly, and is worn in a tousled mass of locks that tumbles over her shoulders.  She has pale skin and a wiry figure.&lt;br /&gt;
She is a bit over average height for a Kaldar.&amp;lt;br /&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a carved wooden amulet displaying an intricate circular pantheon, a rough blackened steel-clasped bag with black and white ironwood beading, a front-laced thigh-length white linen tunic richly embroidered with juniper trees, some black leather leggings and some hide moccasins edged with pure white fur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alteration Rules==&lt;br /&gt;
* Works on kittens, rats, and their carrying sacks.&lt;br /&gt;
* Tends to offer an alteration on BOTH animal and sack at the cost of one alteration.&lt;br /&gt;
* Flat fee of 20 platinum per person.&lt;br /&gt;
* Uses Happy Hlee Helpers during large sessions.&lt;br /&gt;
&lt;br /&gt;
=== Kittens ===&lt;br /&gt;
* The noun must remain &amp;quot;kitten&amp;quot;&lt;br /&gt;
* The kitten isn&#039;t deformed or mutilated&lt;br /&gt;
* The kitten remains a domesticated type of cat.  No snowcat kittens, panther kittens, snow leopard, jaguar, lion etc.&lt;br /&gt;
* You may use the coloration of large cats (tiger-striped, jaguar-spotted) and the kittens may be described as &amp;quot;lion-esque&amp;quot; but otherwise it must be clear that they are domesticated (as much as any kitten can be) kittens.&lt;br /&gt;
* No constant expressions.  Kittens have changing moods! &lt;br /&gt;
* The kitten LOOK should not include any *constant* action such as kneading, biting, clawing.  Describing curiosity or &amp;quot;sleepy eyes&amp;quot; is fine.&lt;br /&gt;
* All colors must be colors that exist in Elanthia.&lt;br /&gt;
* Keep in mind that if you want a READ for a name tag, you will have to READ KITTEN to see it.  Consider including any nametag information on a LOOK.&lt;br /&gt;
&lt;br /&gt;
=== Rats ===&lt;br /&gt;
* The noun must remain &amp;quot;rat&amp;quot;&lt;br /&gt;
* The rat may not be mutilated but &amp;quot;normal&amp;quot; deformities such as blindness, tattered ears, etc are acceptable.&lt;br /&gt;
* Describing the rat as being from a certain area is fine, but keep in mind that many areas do not have defined lore for the rat-types and if your request seems like it might potentially conflict with any lore released later, your request may be rejected.&lt;br /&gt;
* No constant expressions or constant actions.  Rats are very active!&lt;br /&gt;
* All colors must be colors that exist in Elanthia.&lt;br /&gt;
* May not be hairless or  &amp;quot;naked mole rat&amp;quot;, but may be patchy.  The messaging makes use of the word &amp;quot;fur&amp;quot; in at least 25 places.&lt;br /&gt;
* Keep in mind that if you want a READ for a name tag, you will have to READ RAT to see it.  Consider including any nametag information on a LOOK.&lt;br /&gt;
&lt;br /&gt;
=== Sacks ===&lt;br /&gt;
* Containers should remain soft-sided and meshy, not hard containers like boxes, crates, etc.&lt;br /&gt;
* Examples of approved noun changes:  pannier, basket, tote, poke, sack, satchel, bag, pouch, carrier.&lt;br /&gt;
* Should not be made of wood but wood can be used in the design.&lt;br /&gt;
* Wicker and woven woods used for the sack alteration must adhere to the &amp;quot;soft-sided&amp;quot; rule.  If they do not, you may be asked to change the design.&lt;br /&gt;
* A firm bottom on the container is fine, but the rest of it must be soft-sided.&lt;br /&gt;
* Kittens need to breathe, keep in mind your container should be meshy or have air-holes.&lt;br /&gt;
* Including other &amp;quot;items&amp;quot; inside the sack in the LOOK is fine, as long as you understand they are not actually being added and it is impossible for you to place such items in the kitten carrier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Hlee will change where the creature-carrier sacks are worn.&lt;br /&gt;
  ---------------------&lt;br /&gt;
  Price - - - Location&lt;br /&gt;
  ---------------------&lt;br /&gt;
   20p.........Back&lt;br /&gt;
   50p.........Shoulder&lt;br /&gt;
   210p........Thigh&lt;br /&gt;
   220p........Upperarm&lt;br /&gt;
   1000p.......General Worn&lt;br /&gt;
  ---------------------&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gorbesh_War&amp;diff=437554</id>
		<title>Gorbesh War</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gorbesh_War&amp;diff=437554"/>
		<updated>2016-02-10T22:23:08Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Beginning as early as raids in the year 435 Before Lanival, the Gorbesh began attacking the Seven Star Imperial Fleet, which is defeated.  In 418, the Gorbesh overtake the Imperial city of [[Darkstone]] and hold it until the year 411, when Gnomish Prophets predict the turn of the [[Bloodworm Comet]] and Admiral Xireshi is ordered back to Albaria, where war turns instead against the Shaerek.  This marks the pseudo end of the first Gorbesh-Kemorian War.&lt;br /&gt;
&lt;br /&gt;
The Second Gorbesh-Kermorian War that is more often the one referenced by the term &#039;&#039;&#039;Gorbesh War&#039;&#039;&#039;, softly began for the Gorbesh in the year 300 After Lanival(A.L.), when Emperor Faek declares war on Kermoria in an attempt to unite the Alaudian Empire under one cause. The war does not see true action until around 347 A.L. when the Gorbesh arrive in Kermoria undetected and begin taking up flanking positions around cities.  &lt;br /&gt;
&lt;br /&gt;
354 A.L. marks the actual beginnings of the Second Gorbesh-Kermorian War with invasions on the [[Five Provinces]].  During the course of the same year, [[Gorbesh]] demanded that the Bard [[Wren Windflower|Wren]] be turned over to them.  Also during this war the original [[The Crossing|Crossing]] Temple was destroyed and the new temple would not be built for many years.  Before the end of 355 A.L., Emperor Giesa recalls the Gorbesh invasion force back to Albaria, ending the war.  One year later, Kaldar and Gnomic refugees began preparations for the migration that happened one year later.&lt;br /&gt;
&lt;br /&gt;
The majority of information concerning the Gorbesh War can be found on the [[Albarian_Timeline_(Gorbesh_Imperial_Age)|Albarian Timeline]] that includes the Gorbesh Imperial Age.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wars]]&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alaudian_Empire&amp;diff=437551</id>
		<title>Alaudian Empire</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alaudian_Empire&amp;diff=437551"/>
		<updated>2016-02-10T22:09:41Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is full of simplified entries from the timelines.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Alaudian Empire of Albaria was initially formed by the Hero [[Xin&#039;Alaudas]], who united the three major Tribes of [[Lakixeq]], [[Beuven]], and [[Ilat]] by taking control of the first and uniting the other two.  All remaining tribes excepting one followed suit at the time.&lt;br /&gt;
&lt;br /&gt;
==[[Albarian_Timeline|Timeline]]==&lt;br /&gt;
; Entries without dates do not have a known date.&lt;br /&gt;
&lt;br /&gt;
* Xin&#039;Alaudas, born to an unknown Gorbesh tribe, was set into the [[Lakiidas Sea]] and returns many years later to the Albarian mainland, alone in a massive ship. &lt;br /&gt;
* Gorbesh prophets claim Xin&#039;Alaudas is a hero, fulfilling ancient prophecies.&lt;br /&gt;
* Xin&#039;Alaudas takes control ov the Lakixeq tribe with the support of the Prophets.&lt;br /&gt;
* The Beuven and Ilat tribes are unified under Xin&#039;Alaudas &lt;br /&gt;
* The Gorbesh, dwelling in the forests of central-eastern Albaria, begin constructing cities.&lt;br /&gt;
* Leaders of the Gorbesh meet with the leaders of the [[Iyqaromos]] [[Gnome]]s in the Gorbesh city [[Eimitek]], resulting in the signing of a new treaty &lt;br /&gt;
* The Iyqaromos Gnomes migrate to the Gorbesh cities, integrating themselves into its society; the Iyqaromos land becomes Gorbesh land.&lt;br /&gt;
* The Gorbesh begin expanding their territory.&lt;br /&gt;
* The [[Luethras]] and Gorbesh have a few minor skirmishes.&lt;br /&gt;
* The Luethra-Gorbesh War begins.&lt;br /&gt;
* The Gorbesh and Luethra battle near New [[Albbabridlaen]].&lt;br /&gt;
* The [[Azhjam]] is slain by Xin&#039;Alaudas while attempting to flee the field.&lt;br /&gt;
* New Albbabridlaen falls to the Gorbesh.&lt;br /&gt;
* 1385 BL - Last remnants of Endian Nation are defeated by the Gorbesh.&lt;br /&gt;
&lt;br /&gt;
===[[Albarian_Timeline_(Gorbesh_Imperial_Age)|Gorbesh Imperial Age]]===&lt;br /&gt;
* 1384-1355 - The Gorbesh spread into the Leuthra lands and construct monuments and rename cities.&lt;br /&gt;
* 1354-1340 - The Gorbesh engage in multiple battles against the Ocular.  Gnomes discover existence of northern islands and scouts attempt to locate them.&lt;br /&gt;
&lt;br /&gt;
===The beginnings of the Kaldar===&lt;br /&gt;
* 95-90 - Gorbesh Emperor Gotiez grows suspicious of Kaldar and accuses them of supporting the Ocular.&lt;br /&gt;
* 87 - Gotiez dies.&lt;br /&gt;
* 80 - The [[Great_Schism|Great Schism]] occurs and many Gorbesh flea to join the Kaldar.&lt;br /&gt;
* 60 - [[Akrian]] Dein arrives in Albaria.&lt;br /&gt;
&lt;br /&gt;
=== The Kaldaran Migration ===&lt;br /&gt;
* 304 - Outriders along with several Kaldaran Elders are sent into the [[Dark Hand]] to ascertain if it is crossable.&lt;br /&gt;
* 305 - The Outriders and Elders return confirming a dangerous, but manageable passage through the Dark Hand.&lt;br /&gt;
* 315-355 - The Gorbesh invade north through the Dark Hand and the Reshalia Sea.&lt;br /&gt;
* 356 - Kaldaran Elders return to their people in the West with knowledge of how to pass the Dark Hand.&lt;br /&gt;
* 357 - The Kaldar and Gnomic refugees arrive in the Five Provinces.&lt;br /&gt;
&lt;br /&gt;
==Related Posts==&lt;br /&gt;
:[[Post:Alaudian_Empire_-_04/24/2012_-_01:32|Alaudian Empire 4/24/12]]&lt;br /&gt;
:[[Post:Alaudian_Empire_-_04/25/2012_-_21:00|Alaudian Empire 4/25/12]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Gorbesh,Kaldar,Gnome}}&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alaudian_Empire&amp;diff=437549</id>
		<title>Alaudian Empire</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alaudian_Empire&amp;diff=437549"/>
		<updated>2016-02-10T20:15:32Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: Created page with &amp;quot;This page is full of simplified entries from the timelines.  ==History== The Alaudian Empire of Albaria was initially formed by the Hero Xin&amp;#039;Alaudas, who united the three ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is full of simplified entries from the timelines.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Alaudian Empire of Albaria was initially formed by the Hero [[Xin&#039;Alaudas]], who united the three major Tribes of [[Lakixeq]], [[Beuven]], and [[Ilat]] by taking control of the first and uniting the other two.  All remaining tribes excepting one followed suit at the time.&lt;br /&gt;
&lt;br /&gt;
==[[Albarian_Timeline|Timeline]]==&lt;br /&gt;
; Entries without dates do not have a known date.&lt;br /&gt;
&lt;br /&gt;
* Xin&#039;Alaudas, born to an unknown Gorbesh tribe, was set into the [[Lakiidas Sea]] and returns many years later to the Albarian mainland, alone in a massive ship. &lt;br /&gt;
* Gorbesh prophets claim Xin&#039;Alaudas is a hero, fulfilling ancient prophecies.&lt;br /&gt;
* Xin&#039;Alaudas takes control ov the Lakixeq tribe with the support of the Prophets.&lt;br /&gt;
* The Beuven and Ilat tribes are unified under Xin&#039;Alaudas &lt;br /&gt;
* The Gorbesh, dwelling in the forests of central-eastern Albaria, begin constructing cities.&lt;br /&gt;
* Leaders of the Gorbesh meet with the leaders of the [[Iyqaromos]] [[Gnome]]s in the Gorbesh city [[Eimitek]], resulting in the signing of a new treaty &lt;br /&gt;
* The Iyqaromos Gnomes migrate to the Gorbesh cities, integrating themselves into its society; the Iyqaromos land becomes Gorbesh land.&lt;br /&gt;
* The Gorbesh begin expanding their territory.&lt;br /&gt;
* The [[Luethras]] and Gorbesh have a few minor skirmishes.&lt;br /&gt;
* The Luethra-Gorbesh War begins.&lt;br /&gt;
* The Gorbesh and Luethra battle near New [[Albbabridlaen]].&lt;br /&gt;
* The [[Azhjam]] is slain by Xin&#039;Alaudas while attempting to flee the field.&lt;br /&gt;
* New Albbabridlaen falls to the Gorbesh.&lt;br /&gt;
* 1385 BL - Last remnants of Endian Nation are defeated by the Gorbesh.&lt;br /&gt;
&lt;br /&gt;
===[[Albarian_Timeline_(Gorbesh_Imperial_Age)|Gorbesh Imperial Age]]===&lt;br /&gt;
* 1384-1355 - The Gorbesh spread into the Leuthra lands and construct monuments and rename cities.&lt;br /&gt;
* 1354-1340 - The Gorbesh engage in multiple battles against the Ocular.  Gnomes discover existence of northern islands and scouts attempt to locate them.&lt;br /&gt;
&lt;br /&gt;
===The beginnings of the Kaldar===&lt;br /&gt;
* 95-90 - Gorbesh Emperor Gotiez grows suspicious of Kaldar and accuses them of supporting the Ocular.&lt;br /&gt;
* 87 - Gotiez dies.&lt;br /&gt;
* 80 - The [[Great_Schism|Great Schism]] occurs and many Gorbesh flea to join the Kaldar.&lt;br /&gt;
* 60 - [[Akrian]] Dein arrives in Albaria.&lt;br /&gt;
&lt;br /&gt;
=== The Kaldaran Migration ===&lt;br /&gt;
* 304 - Outriders along with several Kaldaran Elders are sent into the [[Dark Hand]] to ascertain if it is crossable.&lt;br /&gt;
* 305 - The Outriders and Elders return confirming a dangerous, but manageable passage through the Dark Hand.&lt;br /&gt;
* 315-355 - The Gorbesh invade north through the Dark Hand and the Reshalia Sea.&lt;br /&gt;
* 356 - Kaldaran Elders return to their people in the West with knowledge of how to pass the Dark Hand.&lt;br /&gt;
* 357 - The Kaldar and Gnomic refugees arrive in the Five Provinces.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Gorbesh,Kaldar,Gnome}}&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kaldar_Rites&amp;diff=437548</id>
		<title>Kaldar Rites</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kaldar_Rites&amp;diff=437548"/>
		<updated>2016-02-10T19:51:15Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: Created page with &amp;quot;{incomplete}  =Ancient Rites= Ancient Rites are those that were performed during the time of the Tribes, before they were united by Xin&amp;#039;Alaudus and became the [[Alaudian E...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{incomplete}&lt;br /&gt;
&lt;br /&gt;
=Ancient Rites=&lt;br /&gt;
Ancient Rites are those that were performed during the time of the Tribes, before they were united by [[Xin&#039;Alaudus]] and became the [[Alaudian Empire]].  These rites are no longer practiced, but hints of the linger in those practiced today.  The major tribes where the [[Beuven]], the [[Ilat]], and the [[Lakixeq]].  All others were considered too minor to note into history.&lt;br /&gt;
&lt;br /&gt;
;More expansion planned here.&lt;br /&gt;
&lt;br /&gt;
=Gorbesh Rites=&lt;br /&gt;
;More expansion planned here.&lt;br /&gt;
&lt;br /&gt;
=Kaldar Rites=&lt;br /&gt;
;More expansion planned here.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Kaldar,Gorbesh}}&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kaldar_Marriage&amp;diff=437547</id>
		<title>Kaldar Marriage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kaldar_Marriage&amp;diff=437547"/>
		<updated>2016-02-10T19:43:40Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: Created page with &amp;quot;{incomplete}  ==Albarian and Modern Gorbesh Traditions==  ===Clothing=== ===Ceremony===  ==Kaldar Traditions== ===Clothing=== ===Ceremony===  {{Cat|Kaldar,Gorbesh}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{incomplete}&lt;br /&gt;
&lt;br /&gt;
==Albarian and Modern Gorbesh Traditions==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
===Ceremony===&lt;br /&gt;
&lt;br /&gt;
==Kaldar Traditions==&lt;br /&gt;
===Clothing===&lt;br /&gt;
===Ceremony===&lt;br /&gt;
&lt;br /&gt;
{{Cat|Kaldar,Gorbesh}}&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Kaldar&amp;diff=437546</id>
		<title>Concept:Kaldar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Kaldar&amp;diff=437546"/>
		<updated>2016-02-10T19:40:49Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: /* Points of Interest */ Setting up for future development.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::kaldar||kaldars]]}}&lt;br /&gt;
{{incomplete|Age chart missing}}{{RTOC}}[[Image:kaldar.gif|200px|left|Male and Female Kaldar]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}Physically identical to the [[Gorbesh]], the Kaldar are as much a political party as a race. Desiring a purer and more natural way of life where individual heroism and honor can be valued -- as opposed to the regimented army-camp existence of the Gorbesh Empire -- they followed the Gnomic prophet [[Trimbolt]] in a mass migration to the Dragon&#039;s Realms.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Terrible to behold in a melée, the Kaldar laugh at the storm and sneer at those who would shiver behind civilized walls during the winter. Within the Kaldar society the path of magic is frowned upon since, to their minds, it is better to go the path the gods intended for their naturally tall, strong peoples.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Kaldar take offense to the proposal that they are little more than glorified [[Human|Humans]]. Kaldar consider Humans to be over-civilized and under-exercised -- in a word, &amp;quot;soft&amp;quot;. The Kaldar society co-existed peacefully with the [[Gnome|Gnomes]], the stronger, taller species acting as much-needed defenders and protectors. Kaldar like the cold, and enjoy taking icy-cold baths in the middle of winter.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
The figure chuckles as you gaze at it. &amp;quot;I am a Kaldar, though some consider me little more than a glorified [[Human]]. Obviously the originator of such thought was probably him- or herself a Human who was jealous of my strength and stamina. Humans may be diverse, but in combat they cannot hope to best a Kaldar. We are terrible to behold in battle, having been weaned on it since childhood. Cities cannot hold us -- we laugh at the storm and sneer at those who would shiver behind walls during the winter. If you want to be raised soft or waggle your fingers at every shadow that makes you whimper, be born a Human or an [[Elf]]. If you want strength and determination, choose me!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
An aura of mystery surrounds this tall, limber figure. While at first glance it seems little more than Human on a grand scale, the Kaldar is endowed with a stalwart spirit that reminds you more of the [[Dwarf|Dwarves]]. Sardonic humor lurks in its eyes, coupled with a sense of determination and unfaltering will.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Strength}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Reflex}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Agility}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Charisma}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Discipline}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Wisdom}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Intelligence}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|- &lt;br /&gt;
| {{stat|Stamina}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
[ Age Chart Needed ]&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 100 years&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 135 years&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 10 Elanthian months&lt;br /&gt;
&lt;br /&gt;
Kaldar can conceive children with the following races:&lt;br /&gt;
*[[Dwarf]]&lt;br /&gt;
*[[Elf]] - difficult&lt;br /&gt;
*[[Elothean]] - difficult&lt;br /&gt;
*[[Gnome]] - difficult&lt;br /&gt;
*[[Halfling]]&lt;br /&gt;
*[[Human]]&lt;br /&gt;
*[[Kaldar]]&lt;br /&gt;
*[[Rakash]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* [[Albaria]]:  Home of the Gorbesh, their wicked cool gods, and some other races.&lt;br /&gt;
* [[Gorbesh]]:  Informational page on the Gorbesh, the beginnings of the Kaldar, and tidbits of religious lore.&lt;br /&gt;
* [[Gorbesh Verbs]]: Verbs utilized by Kaldar and Gnomes.&lt;br /&gt;
* [[Symbol of the Kaldar]]: Long ago, a symbol was created by players to represent the Kaldar.&lt;br /&gt;
* [[Gorbesh Calendar (book)|Gorbesh Calendar]]: Information regarding the Calendar system used by the Gorbesh.&lt;br /&gt;
* [[Remembrance (book)]]: A First Person Definition of the Gorbesh by Elder [[Duveus]]&lt;br /&gt;
&lt;br /&gt;
;Traditions&lt;br /&gt;
:A look at ancient Gorbesh traditions kept alive by the Kaldar (and [[Gnomes]]).&lt;br /&gt;
* [[Kaldar Attire]]: Clothing typically worn by Kaldar.&lt;br /&gt;
* [[Firestaining]]:  A decoration tradition carried over from ancient times.&lt;br /&gt;
* [[Kaldar Rites]]:  In progress.&lt;br /&gt;
* [[Kaldar Marriage]]:  In progress.&lt;br /&gt;
&lt;br /&gt;
;Language Information&lt;br /&gt;
* [[Gorbesh Dictionary, Common to Gorbesh (book)|Gorbesh Language]]: Common to  Gorbesh Translations by  [[Casimont]] Nalbiro&lt;br /&gt;
* [[Gorbesh Dictionary, Gorbesh to Common (book)|Gorbesh Language]]: Gorbesh to Common Translations.&lt;br /&gt;
* [[Gorbesh Grammar (book)|Gorbesh Grammar]]: By [[Casimont]] Nalbiro.&lt;br /&gt;
&lt;br /&gt;
;Religion Information&lt;br /&gt;
* [[Religion in Gorbesh Society (book)| Religion in Gorbesh Society]]:  All about the gods of Albaria&lt;br /&gt;
* [[Ilaehl|Ilaehl and the Meumos Prophecies]]: A time of bleakness foretold to the Gorbesh.&lt;br /&gt;
* [[Kaldar Reference Script]]: A Genie or StormFront reference script for all of the gods and their symbols.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Races}}&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dwarven_Kingdom_of_Adamantia_(book)&amp;diff=437545</id>
		<title>Dwarven Kingdom of Adamantia (book)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dwarven_Kingdom_of_Adamantia_(book)&amp;diff=437545"/>
		<updated>2016-02-10T18:32:52Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Dwarven Kingdom of [[Adamantia]]=&lt;br /&gt;
By [[Kraggur]] Kveldcharn&lt;br /&gt;
&lt;br /&gt;
Authors Note: &#039;&#039;This history has been assembled from fragments recovered from the Adamantian Kingdom.  While the tone itself is more antagonistic than one I would take, I have attempted to keep to the original recordings.  - KK&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Age of Myths (? until 3200 BL)==&lt;br /&gt;
Between our ancient wars with the Elves were the first encounters with the people calling themselves &amp;quot;[[Luethra]]&amp;quot; from the southern continent of [[Kermoria]].  We were distrustful of them, rightful so, given their similar appearance to our Elven enemies.  At first there was trade between Kermoria and [[Albaria]], but when the Leuthra failed to halt trading with our enemies when war broke out again, we sealed the passes.  For many centuries this proved effective, until colonies were established on [[M&#039;Riss]], again allowing the Luethra to conduct trade with the Elves.&lt;br /&gt;
&lt;br /&gt;
It is worth noting, that our sealing of the passes did not result in conflict, aside from an occasional skirmish, with the Luethra.  They left us to defending our lands from Elven incursion without interference, aside from their attempts to maintain trade.&lt;br /&gt;
&lt;br /&gt;
When the wars against the Elves returned to uneasy peace, we reopened the southern passes, but to our surprise found little trade waiting, and instead received impassioned pleas for assistance against some sort of withering sickness known as the &amp;quot;[[Rasman Plague]]&amp;quot;.  Though both Dwarven and Elven healers went south, our arts were unable to prevail, even though the healers apparently did not catch this plague.  Soon almost all trade died with the southlands, and the Luethra passed from our knowledge save for occasional traders and warnings of civil war, outbreaks of plague, and legends of shape shifters called the &amp;quot;[[Ocular]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Coming of the Gorbesh (3200 BL until 670BL)==&lt;br /&gt;
Over the course of the next centuries, Dwarven might grew in the mountains to the north and west, with the establishment of the [[Iron Kingdom]] in the [[Dragonspine Mountains]], [[Kwarlog]] in the [[Himineldar Shel|Himineldar]] and [[Arncharn Shel]], and in the [[Journelai Shel]] the Kingdom of [[Rendstaan]].  However, not all went well in our expansion, and the Iron Kingdom fell in a last great act of Elven treachery where Dwarven friendship was turned against us.  [[Garnedhren]] fell, and is to this day known as Elamiri, land of the [[Mountain Elves]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile to the south came words of a new race claiming the unified legacy of the Luethra as their own.  Carrying steel and unshakable in their astrological predictions, they called themselves the &amp;quot;[[Gorbesh]]&amp;quot;.  Our settlements on the southern side of the [[Hiimarhand Shel]] were attacked with increasing pressure starting in 1168 BL.  Though we repelled the attackers, continuing pressure, along with declining trade caused King [[Dougan Stonecleft]] to evacuate the settlements and seal the land bridge once again between Kermoria and Albaria.  For ten years the land bridge held firm, but eventually our cordon was broken and High Hold itself besieged for the first time in its history.&lt;br /&gt;
&lt;br /&gt;
While Kermoria quivered in fear for rumors of Gorbesh boots, army after army was summoned from the south to break our walls. For half a century [[High Hold]] was besieged, but King Stonecleft would not ask our northern kinsmen for aid.  However, this would change when he was slain, in 1111BL, and [[Calcine Hammerfell]] assumed the throne.  Dispatches were sent to the other Kingdoms, and in 1101 BL, King Hammerfell determined the time was right to send the Gorbesh back to their wintery lands.&lt;br /&gt;
&lt;br /&gt;
The gathered might of the Dwarven race charged from High Hold to the sound of Dwarven drums.  The valleys filled with the dead as the siege was broken and the Gorbesh armies removed entirely from the Adamantian lands.  Our victory was so complete, despite grave losses, that the Gorbesh would not come within a day&#039;s journey of Adamantia&#039;s border for generations.&lt;br /&gt;
&lt;br /&gt;
This would mark the greatest victory of the Dwarves and our pinnacle of achievement.  Over the next centuries, we suffered defeat and won victories, [[Berdna]] and Rendstaan fell, [[Hvaral]] was established, and we would fight our last war against the Elves and emerge victorious.  Then came the human betrayal.&lt;br /&gt;
&lt;br /&gt;
==The Seven-Star Empire (670BL until 200BL)==&lt;br /&gt;
In 661BL, the so-called [[Empire of the Seven Pointed Star|Empire of the Seven-Star]] invaded Adamantia.  Though we resisted, our lands were slowly occupied, until High Hold itself was besieged in 654BL.  However, this posed little difficulty to us, since we simply locked the gates and let the army enjoy the weather and foraging for food.  In 634BL, the siege was lifted and the occupying army disbanded and went home.&lt;br /&gt;
&lt;br /&gt;
Relations amongst the Kingdoms with the Empire remained rocky as Dwarven rights were slowly eroded, attempts made to collect &amp;quot;unpaid taxes&amp;quot; despite the original charter stating the Dwarven Kingdoms were exempt, and other attempts to steal our sovereignty.  Attacks and sieges would occur off and on until the collapse of the Seven-Star Empire.  Not surprisingly, we endured where the humans and Elves had failed.&lt;br /&gt;
&lt;br /&gt;
==The Dragon Priests (200BL until 1AV)== &lt;br /&gt;
The Dragon Priests succeeded where the Elves, Gorbesh, and other empires failed.  In 203BL, attacks from these fanatics began against Adamantia, and as had become our policy, we retreated into unbreakable High Hold.  We watched from the heights as word reached us of the destruction of the [[Greystar Commune]]&#039;s fall, saw the fires as [[Shard]] itself burned, and repelled the [[Dragon Priests]] as they assaulted our walls.  Then, in 195BL was our doom created, when the Dragon Priests created the Dark Hand, isolating us from the north.  Slowly, the rest of Kermoria fell under their heel, except for resistance from the [[Gemfire Dwarves]], where we heard Hvaral remained as the last outpost of freedom in Kermoria.&lt;br /&gt;
&lt;br /&gt;
Though we fought against the encroaching swamp, even Dwarven might failed where it had not before.  Gorbesh scouts were spotted crossing the land bridge when a thousand years before they had not dared set foot on Dwarven lands.  Strange creatures arose from the swamp and killed Dwarves without remorse.  Finally, in 156BL, after resisting this assault for decades, King [[Rurrid Gemcrusher]] ordered the mines sealed and the Kingdom abandoned.&lt;br /&gt;
&lt;br /&gt;
Although we attempted to retire in good order, an assault from the Dark Hand forced some Dwarves over the land bridge into Albaria.  The rest of us, eventually fighting our way clear split to join the other Kingdoms still remaining.&lt;br /&gt;
&lt;br /&gt;
The Dragon Priests celebrated for weeks with this victory, while we awaited word if any returned from Adamantia.  None did.&lt;br /&gt;
&lt;br /&gt;
Authors Note:&lt;br /&gt;
&#039;&#039;At this point, the record of High Hold came to an end, until I happened to make the acquaintance of several [[Kaldar|Kaldaran]] and [[Gnome|Gnomic]] refugees in the aftermath of the Second [[Gorbesh War]]; this portion is recounted from their perspective.  -KK&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Adamantian Dwarves in Albaria==&lt;br /&gt;
For over five hundred years, the &amp;quot;slovin azukula&amp;quot; (honored servants) have been guests within the [[Alaudian Empire]].  The oldest records indicate strife between us and the Zodi (Dwarves) in the early days of the Empire.  They are fierce warriors but even finer craftsmen with a dedication and ability beyond our wildest dreams.  When they first came south, along with scouts reporting some sort of necromantic blight coming from Kermoria, their fierce pride was evident, and they even laughed and called our marvelous aqueducts &amp;quot;engineering fit for Elves&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At first we attempted to enslave the Zodi, but they made worthless slaves, being stubborn and inured to hardships both mental and physical, and tended towards rowdiness and argument.   In exasperation, we finally packed them off to the forested west where we figured they could fight the Ocular, and if nothing else let those disaffected souls in the west feed them (the Kaldar).  There, in the west, we finally learned that their skills could be tapped in the form of exceptional  artisans working in stone, metal, and gem.  They were swift to take up their weapons in defense, but no order we could give them forced them into battle against the mists.&lt;br /&gt;
&lt;br /&gt;
Uneasy peace settled between the Kaldar, whom the Zodi viewed as little better than the Gorbesh, and the Zodi whom the Kaldar had difficulty understanding.  The Dwarves we cannot say thrived in this environment, but they did not suffer unduly.  Later, when [[Akrian Dein]] came, they ignored his teachings even though they seemed familiar with the gods he espoused.  When the call came for war against the north, scouts having discovered passage through the Dark Hand, the Zodi did not volunteer themselves, but we believe listened closely and attempted to find how they could return north.  The oldest amongst them we believe had been alive when the Dark Hand spread south forcing them to flee.&lt;br /&gt;
&lt;br /&gt;
Authors Note: &#039;&#039;I am heartened to hear that some Adamantian Dwarves may still live south of the Hiimarhand Shel, but the refugees were unable to provide any more information about the Dwarves.  It is possible that the Gorbesh suspected them when the Kaldar and Gnomes fled, or that they eventually tried to cross the Dark Hand in the wake of the refugees but failed.  -KK&#039;&#039;&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Kaldar_and_the_Thirteen_-_10/18/2011_-_06:36&amp;diff=437526</id>
		<title>Post:Kaldar and the Thirteen - 10/18/2011 - 06:36</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Kaldar_and_the_Thirteen_-_10/18/2011_-_06:36&amp;diff=437526"/>
		<updated>2016-02-10T16:01:12Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: Fixing typo of Akrian&amp;#039;s name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-RAESH&lt;br /&gt;
|t=Kaldar and the Thirteen&lt;br /&gt;
|d=10/18/2011 07:36 AM EDT&lt;br /&gt;
|n=1177&lt;br /&gt;
|f=The Races of DragonRealms \ Kaldar - The Korner&lt;br /&gt;
|c=r&lt;br /&gt;
|p=While this lore will eventually (I avoid using the s-word) find its way into the game properly, I figured I&#039;d give you guys a little teaser here. Please let me know if you like this sort of thing being introduced through the forums, or if you would like me to sit on background lore until I can find a proper way to introduce it into the game.&lt;br /&gt;
&lt;br /&gt;
While worship of the Thirteen has been growing among the [[Kaldar]] for over 300 years, since [[Akrian Dein]] first introduced them, Kaldaran worship differs significantly from Kermorian traditions. Although some of these differences date from the initial lessons taught by [[Akrian Dein]], sculpted to appeal to Kaldaran life, most of them arose in the nearly 200 years that elapsed between his death and the migration to Kermoria. The most striking deviation is that the Kaldar tend to view all three faces of an Immortal as the same being, without reference to light or dark aspects. Though they recognize the other names, they are rarely used within Kaldaran worship.&lt;br /&gt;
&lt;br /&gt;
The Thirteen (as according to the Kaldar):&lt;br /&gt;
&lt;br /&gt;
[[Kertigen]] - The god of craftsmen, commerce and merchants. He is a pacifist and inspires greed, criticism and covetous behavior. Worship of Kertigen is sparse, as those who follow him tend to be viewed as weak and flawed. Accusing a warrior of following Kertigen is considered a grave insult. His symbol is a trio of coins; platinum, gold and silver.&lt;br /&gt;
&lt;br /&gt;
[[Hodierna]] - The goddess of life, trial and tribulations. She freely grants life, so that she might steal it away again from the undeserving. Endurance of her machinations proves one worthy of the life she grants, while death by her hand is considered proof that one did not deserve her gift. Her favored tools are mishap, malady and murder. Her symbol is a fanged serpent.&lt;br /&gt;
&lt;br /&gt;
[[Meraud]] - The god of magic, passion and unrestrained destruction. Much as he is the source of volatility within magic, he is the also the source of love, desire, and adultery. While considered a fearless warrior he is known for his unpredictable rages in which he will lash out at friend and foe alike with storm and lightning. His symbol is a forked bolt of lightning.&lt;br /&gt;
&lt;br /&gt;
[[Damaris]] - The god of night, duplicity and vengeance. He is the paramour of Hodierna, and is frequently a conspirator in her schemes, if not the actually perpetrator. Only the most despicable of Kaldar will openly admit to his worship, though many more pledge secret allegiance. His symbol is a pair of parallel daggers.&lt;br /&gt;
&lt;br /&gt;
[[Everild]] - The god of warriors, battle and strength. It is he who gives the Kaldar strength to survive Hodierna&#039;s trials, and he who guides the blades of the worthy. Everild favors those who prove themselves exceptionally proficient in battle, granting them immortal life in his personal legion should they fall in combat. Worship of him is quite common, particularly among the young. His symbol is a dragon&#039;s tail flail (a two-handed flail with a concave tetrahedral head).&lt;br /&gt;
&lt;br /&gt;
[[Truffenyi]] - The god of parentage, civilization, and morality. A stern, fatherly figure, it is Truffenyi who taught the Kaldar of civilization and honor, and he who warned them away from the [[Gorbesh]]&#039;s empire building. While highly respected by the Kaldar, his worship has waned since exposure to Kermorian beliefs, as he has become tainted by his strong association with weaker races. His symbol is a pine tree.&lt;br /&gt;
&lt;br /&gt;
[[Hav&#039;roth]] - The god of earth, flame and smiths. He is the guardian of the Kaldar; he who warms them through the winter, he who defends against the Ocular, and he who guides the hammer of the smith. Weapons and armor that do not bear his blessing are not to be trusted, and even common tools are traditionally forged in his name. His symbol is a hammer wreathed in flames. (Like all the Gods, he is traditionally depicted as a Kaldar.)&lt;br /&gt;
&lt;br /&gt;
[[Eluned]] - The goddess of the ocean, frost, and ruin. While Meraud&#039;s destruction rages unrestrained, sudden and violent, many find it preferable to suffering under Eluned&#039;s hand; for she will not be content until her victims are ruined in all things. Her symbol is an iceberg.&lt;br /&gt;
&lt;br /&gt;
[[Glythtide]] - The god of madness, depravity, and regret. While few blame Glythtide for planting the seeds of failure, it is he who makes them flourish. Worship of Glythtide is almost entirely limited to those who have already felt his touch, and have naught left to live for but to spread his misery. His symbol is a bunch of grapes.&lt;br /&gt;
&lt;br /&gt;
[[Tamsine]] - The goddess of peace, family, and healing. Consort to Truffenyi, it is she who enforces peace between the Kaldar and the [[Gorbesh]], and she who shelters warriors on the field of battle so that they may return to their spouses and children. Her symbol is a kite shield.&lt;br /&gt;
&lt;br /&gt;
[[Faenella]] - The goddess of creativity, revelry, and pride. It is she who drives Kaldar to excel in all things, to do the impossible and prove themselves superior to all those who have come before. Celebrations are frequently thrown in her name and the greatest among Kaldar will be tempered by her flames, forever more free from chill and melancholy. Her symbol is a golden circlet.&lt;br /&gt;
&lt;br /&gt;
[[Chadatru]] - The god of courage, honor and law. The blinded enforcer of law and the truth, he imposes the laws as worded and trusts to Truffenyi to keep them just. He will hunt criminals and the honorless to the furthest reaches of the realms, striking them down unerringly with his great spear. His symbol is a great spear.&lt;br /&gt;
&lt;br /&gt;
[[Urrem&#039;tier]] - The god of death, mercy and the afterlife. It is to him that the spirits of the dead are entrusted. While all eventually find death, only the best find it at Urrem&#039;tier&#039;s hands -- escaping Hodierna&#039;s trickery. Few worship Urrem&#039;tier, instead he seeks those worthy of his attention, taking them in battle or quietly after a long life well lived. His symbol is a cloven great helm.&lt;br /&gt;
|sub=Kaldar,Immortals,Chadatru,Damaris,Eluned,Everild,Faenella,Glythtide,Hav&#039;roth,Hodierna,Kertigen,Meraud,Tamsine,Truffenyi,Urrem&#039;tier&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akrian&amp;diff=437525</id>
		<title>Akrian</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akrian&amp;diff=437525"/>
		<updated>2016-02-10T16:00:21Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: Raesh insisted that Akiran is a typo of Akrian.  Fixing all mentions that I can find.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Akrian Dein&lt;br /&gt;
|status=h&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Male&lt;br /&gt;
|type=author&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
Akrian Dein was an [[Elf|Elven]] missionary who traveled to [[Albaria]] in 60AV.  The missionaries were captured and brought before Emperor [[Alaurek]], and all were executed except for Dein, who was imprisoned for a decade. In 70 AV he was again brought before the Emperor, and this time was released, but banished to western Albaria.  There he wandered until 73 AV, when Elder [[Tleirek]] took him in as a tutor for his children.  From there he wrote the book, &amp;quot;Legacy of Lanival&amp;quot; and also brought knowledge of the [[Gods|Thirteen]] to the [[Kaldar]].  However, by 159 AV his teachings caused the Emperor [[Caedus]]&#039;s daughter to convert to the Thirteen.  The Emperor sends an army to the West to apprehend Dein, who surrenders in order to protect the Kaldar.  He is then sacrificed in [[died::161]] AV to [[Xosiurion]] after the Gnomic Prophets and High Priest declare him a heretic.  In the years after his death, the [[Gorbesh]] began removing all traces of his existence and teachings.&lt;br /&gt;
&lt;br /&gt;
By 208 AV, hostilities rose to the point where Empreror [[Tarion]] declares war on the Kaldar.  While full-scale war does not come to pass, as the Council of High Priests reminds the Emperor of [[Sievox&#039;s Decree]], a hundred years of heightened tensions ensues.  In 300 AV, as border conflicts were rising between the Kaldar and Gorbesh, word at last reached Albaria of the fall of the [[Seven-Star Empire]].  Hostilities declined at this point as efforts became focused on invading the [[Kermoria|Kermorian]] provinces.&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
Akrian Dein is known to be the original missionary that attempted to bring worship of the [[Gods|Kermorian Thirteen]] to [[Albaria]] and the [[Gorbesh]].  His teachings have largely been morphed since his original concepts were introduced and an indeterminate percentage of Kaldar that remain within Albaria now follow his teachings despite the initial attempts to wipe out his teaching.  A much larger number of [[Kaldar]] in Kermoria simply follow the Kermorian Pantheon and view Akrian&#039;s teachings to be pointless and redundant while living in Kermoria.  The Gorbesh do not follow Akrian&#039;s teachings at all.  &lt;br /&gt;
&lt;br /&gt;
==Akrian&#039;s Teachings==&lt;br /&gt;
The original concepts introduced by Akrian can be found [[Post:Kaldar_and_the_Thirteen_-_10/18/2011_-_06:36|here.]]&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akiran&amp;diff=437524</id>
		<title>Akiran</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akiran&amp;diff=437524"/>
		<updated>2016-02-10T16:00:17Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: Raesh insisted that Akiran is a typo of Akrian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Akrian Dein]]&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gorbesh&amp;diff=437522</id>
		<title>Gorbesh</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gorbesh&amp;diff=437522"/>
		<updated>2016-02-10T15:56:11Z</updated>

		<summary type="html">&lt;p&gt;DR-NAOHHI: /* Kaldar:  The Splinter Group */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Early Ages of the Gorbesh =&lt;br /&gt;
==The Tribes==&lt;br /&gt;
Prior to the arrival of [[Xin&#039;Alaudas]], the Gorbesh were a tribal people with their first mention in the [[Albarian Timeline|Luethra records]] of the Fourth Age.  The three major tribes were the [[Beuven]], [[Ilat]], and [[Lakixeq]].  It was only in the period after Xin&#039;Alaudas unified the tribes that they began to build cities.  As they gained power, they allied with the [[Iyqaromos]] Gnomes, who joined them in the major city of [[Eimitek]], where the gnomes became fully integrated and ceded their lands to the Gorbesh.  From this point onward, the Gorbesh became a threat to the [[race association is::Luethra]], eventually capturing [[New Albabriddlaen]], and by 1385BL, they had destroyed the [[Endian Nation]].&lt;br /&gt;
&lt;br /&gt;
=Formation of the Alaudian Empire=&lt;br /&gt;
The Gorbesh are the primary inhabitants of [[Albaria]], having formed the [[Alaudian Empire]] in 1383 BL, under the strong arm and guidance of Xin&#039;Alaudas.  Originating in the forests of central-eastern Albaria, they rose to overthrow the Endian Nation.  In this they took up the mantle of the Luethra, however unlike their predecessors, they moved to exterminate most of the other [[Albarian Races]].  They are an extremely religious race, with a high reliance upon astrology and prophecy.  However, in the last century BL, a splinter group called the [[race association is::Kaldar]] formed in opposition to increasing urbanism with a desire to return to the purer, natural lives lived by the Gorbesh in earlier ages.  In appearance the Gorbesh (and Kaldar) are tall, bulky, and powerful.  They are expert warriors, boat-builders, sailors, and are a militaristic and conquering race.   &lt;br /&gt;
&lt;br /&gt;
==Threats to the Alaudian Empire==&lt;br /&gt;
The Alaudian Empire faces continual threat from the [[Ocular]] in the misty southwestern reaches of Albaria.  In the north they fought against the [[Adamantia|Adamantian Dwarves]] for centuries, launched attacks against the [[S&#039;Kra Mur]] [[Ratha|Rathan Kings]], invaded the [[Seven Star Empire]], and more recently forced a bridge-head across the [[Dark Hand]] and invaded [[Kermoria]] from the south.  This latter time was known as the [[Red Winter]].  The invading Gorbesh army built forts and temporary encampments throughout [[Ilithi]], [[Zoluren]], and [[Therengia]]. Their army included Gorbesh [[Gorbesh Outrider|Outriders]], [[Gorbesh Scout|Scouts]], [[Gorbesh Line Soldier|Line Soldiers]], [[Gorbesh Soldier|Soldiers]], [[Catapult]]s, [[Gorbesh Enchanter|Enchanters]], [[Gorbesh Mage|Mages]], [[Battle Sphere]]s, [[Gorbesh Captain|Captains]], [[Gorbesh Commander|Commanders]], and the rare [[Gorbesh General|General]].&lt;br /&gt;
&lt;br /&gt;
== Gorbesh and Religion ==&lt;br /&gt;
In Albaria, religious beliefs are largely in favor of the [[Religion_in_Gorbesh_Society_(book)|Alaudian Pantheon]] - The Old Gods.  Kaldar that remain in Albaria are split by an indeterminate percentage on their worship of the Alaudian Pantheon and  [[Post:Kaldar_and_the_Thirteen_-_10/18/2011_-_06:36|Thirteen]].  This version of the Thirteen was first given by [[Akrian Dein]].  The worship of the Thirteen by the Gorbesh deviates slightly from the original teachings -- as much as several hundred years would cause.&lt;br /&gt;
&lt;br /&gt;
= Kaldar:  The Splinter Group =&lt;br /&gt;
Disbanding the racial term Gorbesh, the Kaldar renamed themselves at first in a political gesture that has now become a defining reality so stark that the two groups consider each other enemies.  While the Gorbesh society moved towards more urban culture, the Kaldar preferred to turn back to the old ways.  Despite this shift to the old ways, most Kaldar do not follow the [[Religion_in_Gorbesh_Society_(book)|Alaudian Pantheon]], but they do continue put great stock into astrology and prophecy.  [[Moon Mage]]s among the Kaldar are often revered just as strongly as [[Cleric]]s.&lt;br /&gt;
&lt;br /&gt;
== Kaldar and Religion ==&lt;br /&gt;
The Kaldar of Kermoria largely adhere to the [[Gods|Kermorian Pantheon]] or the Kermorian Thirteen / Thirty-Nine.  Belief in the Akrian teachings is considered to be largely pointless in Kermoria, since it doesn&#039;t radically differ from traditional Kermorian worship.  Worship of the Alaudian Pantheon is primarily only seen in pockets of rural or unblended areas but is incredibly rare among cultured Kaldar and the adventuring class.  Those that continue to follow the old ways tend to spurn the gaining of [[Favor]]s from any god, while the rest of Kaldaran society freely make use of Favors.&lt;br /&gt;
&lt;br /&gt;
== Kaldar and Gnomes ==&lt;br /&gt;
The Kaldar still consider Gnomes to be highly respectable and even if a Gnome is not from the same background, the Kaldar typically hail them with the same honor they bestow upon each other, considering them brethren in arms.&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
Gorbesh also refers to the language of the Alaudian Empire, spoken primarily by the Gorbesh, Kaldar, and the [[Gnomes]].&lt;br /&gt;
&lt;br /&gt;
=Relevant Books and References=&lt;br /&gt;
* [[Gorbesh Calendar, The (book)|The Gorbesh Calendar]]&lt;br /&gt;
* [[Religion in Gorbesh Society (book)|Religion in Gorbesh Society]]&lt;br /&gt;
* [[The Gorbesh Language (book)|A Dictionary of Gorbesh]]&lt;br /&gt;
* [[A Gorbesh Grammar (book)|A Gorbesh Grammar]]&lt;br /&gt;
* [[Albarian Timeline (Gorbesh Imperial Age)|Timeline of the Gorbesh Imperial Age]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Languages]]&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Gnome]]&lt;br /&gt;
[[Category:Kaldar]]&lt;/div&gt;</summary>
		<author><name>DR-NAOHHI</name></author>
	</entry>
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