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	<updated>2026-04-13T09:08:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Tarnished_silver_spike_(1)&amp;diff=453636</id>
		<title>Item:Tarnished silver spike (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Tarnished_silver_spike_(1)&amp;diff=453636"/>
		<updated>2016-09-20T21:00:09Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: Created page with &amp;quot;{{Item |noun=spike |look=You see nothing unusual. |MTag=silver |type=empath style |uses=1 |weight=5 |appcost=6250 |cost=5000 bloodscrip |sourcetype=- |fname=No }} *{{com|study...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=spike&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|MTag=silver&lt;br /&gt;
|type=empath style&lt;br /&gt;
|uses=1&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=6250&lt;br /&gt;
|cost=5000 bloodscrip&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
*{{com|study}}: &lt;br /&gt;
The spike has an air of great age, but otherwise does not appear unusual.&lt;br /&gt;
&lt;br /&gt;
[This is an item for customizing Empath guardian spirits.  Only an Empath who knows the Guardian Spirit spell can use this.  This item is ready to be redeemed via the MEDITATE verb.]&lt;br /&gt;
&lt;br /&gt;
[VERBS:  Focus, meditate, study.]&lt;br /&gt;
*{{com|focus}}: &lt;br /&gt;
You sense unfamiliar fey magic coursing through the spike, but are unable to make sense of the pattern, if there is one.  For a brief moment, the air seems to grow crisper around you, with a sharp, cool scent of autumn.&lt;br /&gt;
&lt;br /&gt;
*{{com|meditate}}: &lt;br /&gt;
(For an Empath who knows the Guardian Spirit spell and is not perma-shocked...)&lt;br /&gt;
&lt;br /&gt;
[You are about to redeem a Guardian Spirit alteration item.  It is currently set up to have...&lt;br /&gt;
&lt;br /&gt;
NAME:        [random]&lt;br /&gt;
&lt;br /&gt;
SHORT DESC:  a savage alfar warrior&lt;br /&gt;
&lt;br /&gt;
APPEAR:      a savage alfar warrior with its hair shaved into a shaggy [color] crest&lt;br /&gt;
&lt;br /&gt;
DESCRIPTION: Its body corded with muscle, this warrior of the fae is a solid and implacable presence. Scars gougued across its face and neck mar the creature&#039;s softly gleaming silvery skin, lending the alfar the air of a living weapon that has withstood countless battles. Despite its scars, the warrior stands with an air of bored disinterest, its dark, cat-slitted eyes surveying its surroundings from an angular face set in a nearly-expressionless mask. The creature&#039;s [color] hair is snarled in a knotted tangle.&lt;br /&gt;
&lt;br /&gt;
If this is acceptable, please meditate on your spike again within the next minute.]&lt;br /&gt;
&lt;br /&gt;
See also:  http://forums.play.net/forums/DragonRealms/Events%20and%20Happenings%20in%20DragonRealms&#039;%20Elanthia/Paid%20Events%20%60%20Quests/view/8157&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Constanze&amp;diff=437593</id>
		<title>Constanze</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Constanze&amp;diff=437593"/>
		<updated>2016-02-11T21:49:58Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: updated location, again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=Crossing&lt;br /&gt;
|map=1e&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Constanze is the current [[Khalo rae Moda]] of [[Zoluren]], replacing [[Eksharo]] who was forcibly retired by the guild&#039;s leadership due to an ongoing lack of [[empathy]].  Constanze has a fearsome reputation among the Khalaen, [[Salvur]], [[Khalo rae Wen]] of Zoluren calling her the guild&#039;s &amp;quot;hatchet woman.&amp;quot;  Prior to becoming Zoluren&#039;s Moda, Constanze was a travelling [[Khalo rae Aev]], and is rumored to have hunted [[Necromancers]] as well as [[Empaths]] who become serious problems for the guild&#039;s leadership.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Constanze has demonstrated a number of abilities currently unknown to other Empaths, such as the ability to compel those who annoy her to travel far away.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Constanze is responsible for the creation of the [[compel]] spell pattern.  Constanze has no known relatives.&lt;br /&gt;
&lt;br /&gt;
==Appearance the evening Ulf&#039;hara Keep exploded==&lt;br /&gt;
You see Khalo rae Aev Constanze, a Human Empath.&amp;lt;br /&amp;gt;&lt;br /&gt;
Constanze has a heart-shaped face with laugh lines, slightly pointed ears and sparkling brown eyes.  Her grey hair is long and wavy, and is worn tied back.  She has dark brown skin and a wiry figure.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is short for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
She appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a plain silver pendant, a black haversack, a wide-brimmed black hat, a fitted black cambric gown with a high neck and an elaborately ruched bodice, a generous cerulean velvet mantle embroidered with dark green monkshood leaves and some sensible shoes.&lt;br /&gt;
&lt;br /&gt;
==Appearance at the Memorial==&lt;br /&gt;
You see Khalo rae Aev Constanze, a Human Empath.&amp;lt;br /&amp;gt;&lt;br /&gt;
Constanze has a heart-shaped face with laugh lines, slightly pointed ears and sparkling brown eyes.  Her grey hair is long and wavy, and is worn tied back.  She has dark brown skin and a wiry figure.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is short for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
She appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a wide-brimmed black hat, a plain silver pendant, a black haversack, a fitted black cambric gown with a high neck and an elaborately ruched bodice, a generous cerulean velvet mantle embroidered with dark green monkshood leaves and some sensible shoes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Empath Khalo| ]]&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Constanze&amp;diff=437592</id>
		<title>Constanze</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Constanze&amp;diff=437592"/>
		<updated>2016-02-11T21:48:43Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: updated location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=Empaths&#039; Guild, Sitting Room&lt;br /&gt;
|map=1e&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Constanze is the current [[Khalo rae Moda]] of [[Zoluren]], replacing [[Eksharo]] who was forcibly retired by the guild&#039;s leadership due to an ongoing lack of [[empathy]].  Constanze has a fearsome reputation among the Khalaen, [[Salvur]], [[Khalo rae Wen]] of Zoluren calling her the guild&#039;s &amp;quot;hatchet woman.&amp;quot;  Prior to becoming Zoluren&#039;s Moda, Constanze was a travelling [[Khalo rae Aev]], and is rumored to have hunted [[Necromancers]] as well as [[Empaths]] who become serious problems for the guild&#039;s leadership.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Constanze has demonstrated a number of abilities currently unknown to other Empaths, such as the ability to compel those who annoy her to travel far away.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Constanze is responsible for the creation of the [[compel]] spell pattern.  Constanze has no known relatives.&lt;br /&gt;
&lt;br /&gt;
==Appearance the evening Ulf&#039;hara Keep exploded==&lt;br /&gt;
You see Khalo rae Aev Constanze, a Human Empath.&amp;lt;br /&amp;gt;&lt;br /&gt;
Constanze has a heart-shaped face with laugh lines, slightly pointed ears and sparkling brown eyes.  Her grey hair is long and wavy, and is worn tied back.  She has dark brown skin and a wiry figure.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is short for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
She appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a plain silver pendant, a black haversack, a wide-brimmed black hat, a fitted black cambric gown with a high neck and an elaborately ruched bodice, a generous cerulean velvet mantle embroidered with dark green monkshood leaves and some sensible shoes.&lt;br /&gt;
&lt;br /&gt;
==Appearance at the Memorial==&lt;br /&gt;
You see Khalo rae Aev Constanze, a Human Empath.&amp;lt;br /&amp;gt;&lt;br /&gt;
Constanze has a heart-shaped face with laugh lines, slightly pointed ears and sparkling brown eyes.  Her grey hair is long and wavy, and is worn tied back.  She has dark brown skin and a wiry figure.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is short for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
She appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a wide-brimmed black hat, a plain silver pendant, a black haversack, a fitted black cambric gown with a high neck and an elaborately ruched bodice, a generous cerulean velvet mantle embroidered with dark green monkshood leaves and some sensible shoes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Empath Khalo| ]]&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wrayth_on_Linux&amp;diff=400361</id>
		<title>Wrayth on Linux</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wrayth_on_Linux&amp;diff=400361"/>
		<updated>2015-03-15T02:38:05Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Linux Mint 17 Cinnamon 64-bit==&lt;br /&gt;
To use Stormfront on Linux Mint 17 (Cinnamon 64-bit) requires a windows emulator.  These instructions concern the most ubiquitous linux windows emulator, called [https://www.winehq.org/ wine].  Linux Mint is based on and compatible with Ubuntu, so Ubuntu users may (or may not) find these instructions work for them as well.&lt;br /&gt;
&lt;br /&gt;
* Open a terminal.&lt;br /&gt;
* Input sudo apt-get install wine&lt;br /&gt;
* You&#039;ll probably be prompted for a password, input your password.&lt;br /&gt;
* You will probably then be prompted to confirm the install of wine as well as any dependencies, input Y or yes to confirm you wish to install.  After the install completes..&lt;br /&gt;
* Download SF from the [http://www.play.net/dr/play/stormfront-info.asp Simutronics web site].  I think I downloaded the beta version, 1.0.1.26.&lt;br /&gt;
* Find the file you downloaded in a graphical file explorer (like Nemo, analogous to Window&#039;s File Explorer).  Right click on the SF .exe file (in my case, StormFrontBeta1.0.1.26.exe) and choose &amp;quot;Open with Wine Windows Program Loader.&amp;quot;&lt;br /&gt;
* Keep hitting &amp;quot;next&amp;quot; until SF installs.  A dialog box may prompt you to reboot, but this should be handled by wine and shouldn&#039;t require you to reboot your Linux machine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you try to log in to SF using the website, you&#039;ll probably still find that you can&#039;t.&#039;&#039;&#039;  So to get around this, we must also install the Simutronics Game Launcher or SGE.&lt;br /&gt;
&lt;br /&gt;
[https://www.play.net/dr/play/sge-info.asp Download the SGE] (for windows) and install it in the same way we just did for SF.  (That is, find it with your graphical file explorer, right click, choose &amp;quot;Open with Wine Windows Program Loader&amp;quot;, keep hitting next/finish until it installs).&lt;br /&gt;
&lt;br /&gt;
You should then see a &amp;quot;Wine&amp;quot; category when you click the Menu button (analogous to the windows button).  Hovering over the Wine category should reveal a &amp;quot;Simutronics Game Entry&amp;quot; icon.  Clicking this should bring up a window prompting you to input your user name and password.&lt;br /&gt;
&lt;br /&gt;
The rest should be pretty self-explanatory!  This is all best accomplished while drinking a glass of wine, of course.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;I don&#039;t claim these instructions to be entirely complete, the absolute best, or to work in every instance, but they worked for in at least one instance, and perhaps someone else can improve upon them.&amp;lt;/sub&amp;gt;&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wrayth_on_Linux&amp;diff=400353</id>
		<title>Wrayth on Linux</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wrayth_on_Linux&amp;diff=400353"/>
		<updated>2015-03-14T23:24:36Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: /* Linux Mint 17 Cinnamon 64-bit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Linux Mint 17 Cinnamon 64-bit==&lt;br /&gt;
To use Stormfront on Linux Mint 17 (Cinnamon 64-bit) requires a windows emulator.  These instructions concern the most ubiquitous linux windows emulator, called [https://www.winehq.org/ wine].  Linux Mint is based on and compatible with Ubuntu, so Ubuntu users may (or may not) find these instructions work for them as well.&lt;br /&gt;
&lt;br /&gt;
* Open a terminal.&lt;br /&gt;
* Input sudo apt-get install wine&lt;br /&gt;
* You&#039;ll probably be prompted for a password, input your password.&lt;br /&gt;
* You will probably then be prompted to confirm the install of wine as well as any dependencies, input Y or yes to confirm you wish to install.  After the install completes..&lt;br /&gt;
* Download SF from the [http://www.play.net/dr/play/stormfront-info.asp Simutronics web site].  I think I downloaded the beta version, 1.0.1.26.&lt;br /&gt;
* Find the file you downloaded in a graphical file editor (like Nemo, analogous to Window&#039;s File Explorer).  Right click on the SF .exe file (in my case, StormFrontBeta1.0.1.26.exe) and choose &amp;quot;Open with Wine Windows Program Loader.&amp;quot;&lt;br /&gt;
* Keep hitting &amp;quot;next&amp;quot; until SF installs.  A dialog box may prompt you to reboot, but this should be handled by wine and shouldn&#039;t require you to reboot your Linux machine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you try to log in to SF using the website, you&#039;ll probably still find that you can&#039;t.&#039;&#039;&#039;  So to get around this, we must also install the Simutronics Game Launcher or SGE.&lt;br /&gt;
&lt;br /&gt;
[https://www.play.net/dr/play/sge-info.asp Download the SGE] (for windows) and install it in the same way we just did for SF.  (That is, find it with your graphical file explorer, right click, choose &amp;quot;Open with Wine Windows Program Loader&amp;quot;, keep hitting next/finish until it installs).&lt;br /&gt;
&lt;br /&gt;
You should then see a &amp;quot;Wine&amp;quot; category when you click the Menu button (analogous to the windows button).  Hovering over the Wine category should reveal a &amp;quot;Simutronics Game Entry&amp;quot; icon.  Clicking this should bring up a window prompting you to input your user name and password.&lt;br /&gt;
&lt;br /&gt;
The rest should be pretty self-explanatory!  This is all best accomplished while drinking a glass of wine, of course.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;I don&#039;t claim these instructions to be entirely complete, the absolute best, or to work in every instance, but they worked for in at least one instance, and perhaps someone else can improve upon them.&amp;lt;/sub&amp;gt;&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wrayth_on_Linux&amp;diff=400352</id>
		<title>Wrayth on Linux</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wrayth_on_Linux&amp;diff=400352"/>
		<updated>2015-03-14T23:23:22Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: /* Linux Mint 17 Cinnamon 64-bit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Linux Mint 17 Cinnamon 64-bit==&lt;br /&gt;
To use Stormfront on Linux Mint 17 (Cinnamon 64-bit) requires a windows emulator.  These instructions concern the most ubiquitous linux windows emulator, called [https://www.winehq.org/ wine].  Linux Mint is based on and compatible with Ubuntu, so Ubuntu users may (or may not) find these instructions work for them as well.&lt;br /&gt;
&lt;br /&gt;
* Open a terminal.&lt;br /&gt;
* Input sudo apt-get install wine&lt;br /&gt;
* You&#039;ll probably be prompted for a password, input your password.&lt;br /&gt;
* You will probably then be prompted to confirm the install of wine as well as any dependencies, input Y or yes to confirm you wish to install.  After the install completes..&lt;br /&gt;
* Download SF from the [http://www.play.net/dr/play/stormfront-info.asp Simutronics web site].  I think I downloaded the beta version, 1.0.1.26.&lt;br /&gt;
* Find the file you downloaded in a graphical file editor (like Nemo, analogous to Window&#039;s File Explorer).  Right click on the SF .exe file (in my case, StormFrontBeta1.0.1.26.exe) and choose &amp;quot;Open with Wine Windows Program Loader.&amp;quot;&lt;br /&gt;
* Keep hitting &amp;quot;next&amp;quot; until SF installs.  A dialog box may prompt you to reboot, but this should be handled by wine and shouldn&#039;t require you to reboot your Linux machine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you try to log in to SF using the website, you&#039;ll probably still find that you can&#039;t.&#039;&#039;&#039;  So to get around this, we must also install the Simutronics Game Launcher or SGE.&lt;br /&gt;
&lt;br /&gt;
[https://www.play.net/dr/play/sge-info.asp Download the SGE] (for windows) and install it in the same way we just did for SF.  (That is, find it with your graphical file explorer, right click, choose &amp;quot;Open with Wine Windows Program Loader&amp;quot;, keep hitting next/finish until it installs.&lt;br /&gt;
&lt;br /&gt;
You should then see a &amp;quot;Wine&amp;quot; category when you click the Menu button (analogous to the windows button).  Hovering over the Wine category should reveal a &amp;quot;Simutronics Game Entry&amp;quot; icon.  Clicking this should bring up a window prompting you to input your user name and password.&lt;br /&gt;
&lt;br /&gt;
The rest should be pretty self-explanatory!  This is all best accomplished while drinking a glass of wine, of course.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;I don&#039;t claim these instructions to be entirely complete, the absolute best, or to work in every instance, but they worked for in at least one instance, and perhaps someone else can improve upon them.&amp;lt;/sub&amp;gt;&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wrayth_on_Linux&amp;diff=400351</id>
		<title>Wrayth on Linux</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wrayth_on_Linux&amp;diff=400351"/>
		<updated>2015-03-14T23:21:59Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: as requested, instructions on how to install SF on linux using an emulator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Linux Mint 17 Cinnamon 64-bit==&lt;br /&gt;
To use Stormfront on Linux Mint 17 (Cinnamon 64-bit) requires a windows emulator.  These instructions concern the most ubiquitous linux windows emulator, called [https://www.winehq.org/ wine].  Linux Mint is based on and compatible with Ubuntu, so Ubuntu users may (or may not) find these instructions work for them as well.&lt;br /&gt;
&lt;br /&gt;
* Open a terminal.&lt;br /&gt;
* Input sudo apt-get install wine&lt;br /&gt;
* You&#039;ll probably be prompted for a password, input your password.&lt;br /&gt;
* You will probably then be prompted to confirm the install of wine as well as any dependencies, input Y or yes to confirm you wish to install.  After the install completes..&lt;br /&gt;
* Download SF from the [http://www.play.net/dr/play/stormfront-info.asp Simutronics web site].  I think I downloaded the beta version, 1.0.1.26.&lt;br /&gt;
* Find the file you downloaded in a graphical file editor (like Nemo, analogous to Window&#039;s File Explorer).  Right click on the SF .exe file and choose &amp;quot;Open with Wine Windows Program Loader.&amp;quot;&lt;br /&gt;
* Keep hitting &amp;quot;next&amp;quot; until SF installs.  A dialog box may prompt you to reboot, but this should be handled by wine and shouldn&#039;t require you to reboot your Linux machine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you try to log in to SF using the website, you&#039;ll probably still find that you can&#039;t.&#039;&#039;&#039;  So to get around this, we must also install the Simutronics Game Launcher or SGE.&lt;br /&gt;
&lt;br /&gt;
[https://www.play.net/dr/play/sge-info.asp Download the SGE] (for windows) and install it in the same way we just did for SF.  (That is, find it with your graphical file explorer, right click, choose &amp;quot;Open with Wine Windows Program Loader&amp;quot;, keep hitting next/finish until it installs.&lt;br /&gt;
&lt;br /&gt;
You should then see a &amp;quot;Wine&amp;quot; category when you click the Menu button (analogous to the windows button).  Hovering over the Wine category should reveal a &amp;quot;Simutronics Game Entry&amp;quot; icon.  Clicking this should bring up a window prompting you to input your user name and password.&lt;br /&gt;
&lt;br /&gt;
The rest should be pretty self-explanatory!  This is all best accomplished while drinking a glass of wine, of course.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;I don&#039;t claim these instructions to be entirely complete, the absolute best, or to work in every instance, but they worked for in at least one instance, and perhaps someone else can improve upon them.&amp;lt;/sub&amp;gt;&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Melete&amp;diff=392521</id>
		<title>Melete</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Melete&amp;diff=392521"/>
		<updated>2015-01-07T00:08:55Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Staff        | &lt;br /&gt;
      name   = Melete| &lt;br /&gt;
      rank   = AGM | &lt;br /&gt;
      type   = PD | &lt;br /&gt;
      tenure = Present | &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Positions and Contributions==&lt;br /&gt;
* Former Events Team Lead&lt;br /&gt;
* Former Advocates Team Lead&lt;br /&gt;
* Lore Development team&lt;br /&gt;
* Current [[Empath]] Advocate as of 12/08/2010&lt;br /&gt;
* [[S&#039;Kra Mur]] co-champion.&lt;br /&gt;
&lt;br /&gt;
===Appearance on 8/8/2010===&lt;br /&gt;
You see GameMaster Melete, an Elven Ranger.&amp;lt;br /&amp;gt;&lt;br /&gt;
Melete has grey eyes.  Her white hair is long and straight, and is worn tied back.  She has pale skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has transcended time.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has a tattoo of the unbridled rage of the Hunger reaching out to consume the world painted on her right temple.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a chance, a MacGyver multitool, a jaunty red scarf, a rumpled woolen pea-coat festooned with cat hair and unsightly lint, an ill-fitting dress shirt of dingy white cotton, some scratchy wool trousers with unevenly rolled cuffs, a pair of mismatched paisely and argyle dress socks and some scuffed black patent wingtips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance in 2012===&lt;br /&gt;
You notice an odd, almost godly aura about Melete.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You see GameMaster Melete, a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
Melete has grey eyes.  Her white hair is long and straight, and is worn unkempt.  She has pale skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is a bit over average height for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has transcended time.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has a tattoo of the unbridled rage of the Hunger reaching out to consume the world painted on her right temple.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a badge which reads &amp;quot;Night gathers, and now my watch begins...&amp;quot;, a fake beard, a Bertrand Russell hat, a chance, a MacGyver multitool, a jaunty red scarf, a rumpled woolen pea-coat festooned with cat hair and unsightly lint, an ill-fitting dress shirt of dingy white cotton, some scratchy wool trousers with unevenly rolled cuffs, a pair of mismatched paisely and argyle dress socks, some scuffed black patent wingtips and an infinitely differentiable Riemannian manifold (bozhe moi!).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance in 2013, June==&lt;br /&gt;
You notice an odd, almost godly aura about Melete.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You see GameMaster Melete, a Dwarf.&amp;lt;br /&amp;gt;&lt;br /&gt;
Melete has grey eyes.  Her white hair is long and straight, and is worn unkempt.  She has pale skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has transcended time.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has a tattoo of the unbridled rage of the Hunger reaching out to consume the world painted on her right temple.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She has some faint scars along the right arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing [[Hand of Meraud|a stellate orichalcum icosahedron engraved with a complex self-similar pattern]] and a badge which reads &amp;quot;Night gathers, and now my watch begins...&amp;quot;, a fake beard, a Bertrand Russell hat, a chance, a MacGyver multitool, a jaunty red scarf, a rumpled woolen pea-coat festooned with cat hair and unsightly lint, an ill-fitting dress shirt of dingy white cotton, some scratchy wool trousers with unevenly rolled cuffs, a pair of mismatched paisely and argyle dress socks, some scuffed black patent wingtips and an infinitely differentiable Riemannian manifold (bozhe moi!).&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Abasha&amp;diff=365053</id>
		<title>Abasha</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Abasha&amp;diff=365053"/>
		<updated>2014-06-10T11:17:00Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: correcting team&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameMaster | &lt;br /&gt;
      GameMaster Name = Abasha | &lt;br /&gt;
      Rank            = FGM | &lt;br /&gt;
      Type            = DEV | &lt;br /&gt;
      Tenure          = Present | &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMaster]]&lt;br /&gt;
&lt;br /&gt;
==Positions &amp;amp; Contributions==&lt;br /&gt;
* Events&lt;br /&gt;
* [[Necromancer]] Guru&lt;br /&gt;
* [[Elothean]] co-champion (?-present)&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see GameMaster Abasha of Elanthia, an Elf.&amp;lt;Br /&amp;gt;&lt;br /&gt;
Abasha has pointed ears and dark eyes.  Her red hair is very long and wavy, and is worn braided.  She has fair skin.&amp;lt;Br /&amp;gt;&lt;br /&gt;
Abasha has transcended time.&amp;lt;Br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;Br /&amp;gt;&lt;br /&gt;
&amp;lt;Br /&amp;gt;&lt;br /&gt;
She is wearing a ruby teardrop pendant hanging from a simple silver chain, a void-black doomsilk cloak hemmed with animite Elven sigils of pain and suffering, a platinum cake-shaped button that reads &amp;quot;Crazy Cake Lady&amp;quot; in nightfire opals, a single-pointed silver crown set with a single ruby, a sleeveless gown masterfully embroidered with the image of a dragon, a pair of silver bracers, a delicate kelp bracelet, a colorful sack embroidered with bursting pinatas, a fiery red sparkler pouch and a pair of dark red velvet slippers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance 8/22/10===&lt;br /&gt;
&lt;br /&gt;
You see GameMaster Abasha, an Elf. &amp;lt;br&amp;gt;&lt;br /&gt;
Abasha has pointed ears and dark eyes.  Her red hair is very long and wavy, and is worn braided in an elegant wreath held in place by an Elven silver haircomb.  She has fair skin. &amp;lt;br&amp;gt;&lt;br /&gt;
She has transcended time. &amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape. &amp;lt;br&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
She is holding a colorful sack embroidered with bursting pinatas in her left hand. &amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a ruby teardrop pendant hanging from a simple silver chain, a shimmering royal blue ribbon bearing a carved strawberry-shaped ruby charm, a void-black doomsilk cloak hemmed with animite Elven sigils of pain and suffering, a royal red shawl edged with silver ivy stitching, a single-pointed silver crown set with a single ruby, a platinum cake-shaped button that reads &amp;quot;Crazy Cake Lady&amp;quot; in nightfire opals, an exquisite fluff-hiding object crafted to resemble a thing, an enameled zebra wing finch, a sleeveless red gown masterfully embroidered with the silhouette of a dragon, some red dragonwood bangles, an animite hip-chain set with carved ivory tacos, a violet firework&#039;s sack embroidered with double blossomed skyflowers, a violet firework&#039;s sack embroidered with double blossomed skyflowers and some dainty slippers of midnight red silksilk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance 8/28/10 at Aerevan&#039;s wedding===&lt;br /&gt;
&lt;br /&gt;
You notice an odd, almost godly aura about Abasha.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You see GameMaster Abasha, an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
Abasha has pointed ears and dark eyes.  Her red hair is very long and wavy, and is worn braided in an elegant wreath held in place by an Elven silver haircomb.  She has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She has transcended time.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is wearing a ruby teardrop pendant hanging from a simple silver chain, a void-black doomsilk cloak hemmed with animite Elven sigils of pain and suffering, an exquisite fluff-hiding object crafted to resemble a thing, a platinum cake-shaped button that reads &amp;quot;Crazy Cake Lady&amp;quot; in nightfire opals, a single-pointed silver crown set with a single ruby, a royal red shawl edged with silver ivy stitching, an enameled zebra wing finch, a sleeveless red gown masterfully embroidered with the silhouette of a dragon, some red dragonwood bangles, an animite hip-chain set with carved ivory tacos and some dainty slippers of midnight red silksilk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance 11/18/2010===&lt;br /&gt;
You notice an odd, almost godly aura about Abasha.&lt;br /&gt;
&lt;br /&gt;
You see GameMaster Abasha, an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
Abasha has pointed ears and dark eyes.  Her red hair is very long and wavy, and is worn braided in an elegant wreath held in place by an Elven silver haircomb.  She has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She has transcended time.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is wearing a large sack, a fiery red sparkler pouch, some dainty slippers of midnight red silksilk, a colorful sack embroidered with bursting pinatas, a pale silk pouch covered with colorful glass bubbles, a large sack, an animite hip-chain set with carved ivory tacos, some red dragonwood bangles, a sleeveless red gown masterfully embroidered with the silhouette of a dragon, an enameled zebra wing finch, a royal red shawl edged with silver ivy stitching, a single-pointed silver crown set with a single ruby, a platinum cake-shaped button that reads &amp;quot;Crazy Cake Lady&amp;quot; in nightfire opals, an exquisite fluff-hiding object crafted to resemble a thing, a sprig of fragrant catnip, a void-black doomsilk cloak stitched with animite sigils of pain and suffering and a ruby teardrop pendant hanging from a simple silver chain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance 3/2/13, Wedding Team===&lt;br /&gt;
You see GameMaster Abasha, an Elf.&amp;lt;br /&amp;gt;&lt;br /&gt;
Abasha has pointed ears and dark eyes.  Her red hair is very long and wavy, and is worn braided.  She has fair skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has transcended time.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a ruby teardrop pendant hanging from a simple silver chain, a sleeveless dusk-hued longcoat, a platinum cake-shaped button that reads &amp;quot;Crazy Cake Lady&amp;quot; in nightfire opals, a large sack, an exquisite fluff-hiding object crafted to resemble a thing, a sprig of fragrant catnip, a single-pointed silver crown set with a single ruby, an ornate platinum brooch set with an orichalcum icosahedron, an enameled zebra wing finch, a sleeveless red gown masterfully embroidered with the silhouette of a dragon, some red dragonwood bangles, an animite hip-chain set with carved ivory tacos, a colorful sack embroidered with bursting pinatas, a large sack, a pale silk pouch covered with colorful glass bubbles, a fiery red sparkler pouch and some dainty slippers of midnight red silksilk.&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Persida&amp;diff=365052</id>
		<title>Persida</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Persida&amp;diff=365052"/>
		<updated>2014-06-10T11:13:52Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: /* Positions */ links!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameMaster | &lt;br /&gt;
      GameMaster Name = Persida| &lt;br /&gt;
      Rank            = AGM | &lt;br /&gt;
      Type            = CE | &lt;br /&gt;
      Tenure          = Present | &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Positions==&lt;br /&gt;
* Events Team Lead (4/2014-present)&lt;br /&gt;
* Human [[:Category:GameMaster#Race_Champions|Champion]] (8/2013-present)&lt;br /&gt;
* Necromancer Guild [[:Category:GameMaster#Guild_Ally|Ally]] (1/2014-present)&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Announced on 2/14/2013.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You notice an odd, almost godly aura about Persida.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You see GameMaster Persida, a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
Persida has an angular face, red eyes and a classical nose.  Her blue-black hair is long and wavy, and is worn untamed.  She has ebon skin and an athletic figure.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is very tall for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has transcended time.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She is wearing a festering string of PVP Open hearts, some additional sets of arms holding various reports and assists in their clenched fists, a severed typo head, a flame-proof breastplate, a raffle bag and a loincloth fashioned from tattered event hides.&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Melete&amp;diff=331074</id>
		<title>Melete</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Melete&amp;diff=331074"/>
		<updated>2014-05-16T15:24:18Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameMaster | &lt;br /&gt;
      GameMaster Name = Melete| &lt;br /&gt;
      Rank            = ASGM | &lt;br /&gt;
      Type            = CE | &lt;br /&gt;
      Tenure          = Present | &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Positions and Contributions==&lt;br /&gt;
* Former Events Team Lead&lt;br /&gt;
* Advocates Team Lead&lt;br /&gt;
* Lore Development team&lt;br /&gt;
* Current [[Empath]] Advocate as of 12/08/2010&lt;br /&gt;
* [[S&#039;Kra Mur]] co-champion.&lt;br /&gt;
&lt;br /&gt;
===Appearance on 8/8/2010===&lt;br /&gt;
You see GameMaster Melete, an Elven Ranger.&amp;lt;br /&amp;gt;&lt;br /&gt;
Melete has grey eyes.  Her white hair is long and straight, and is worn tied back.  She has pale skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has transcended time.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has a tattoo of the unbridled rage of the Hunger reaching out to consume the world painted on her right temple.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a chance, a MacGyver multitool, a jaunty red scarf, a rumpled woolen pea-coat festooned with cat hair and unsightly lint, an ill-fitting dress shirt of dingy white cotton, some scratchy wool trousers with unevenly rolled cuffs, a pair of mismatched paisely and argyle dress socks and some scuffed black patent wingtips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance in 2012===&lt;br /&gt;
You notice an odd, almost godly aura about Melete.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You see GameMaster Melete, a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
Melete has grey eyes.  Her white hair is long and straight, and is worn unkempt.  She has pale skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is a bit over average height for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has transcended time.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has a tattoo of the unbridled rage of the Hunger reaching out to consume the world painted on her right temple.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a badge which reads &amp;quot;Night gathers, and now my watch begins...&amp;quot;, a fake beard, a Bertrand Russell hat, a chance, a MacGyver multitool, a jaunty red scarf, a rumpled woolen pea-coat festooned with cat hair and unsightly lint, an ill-fitting dress shirt of dingy white cotton, some scratchy wool trousers with unevenly rolled cuffs, a pair of mismatched paisely and argyle dress socks, some scuffed black patent wingtips and an infinitely differentiable Riemannian manifold (bozhe moi!).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance in 2013, June==&lt;br /&gt;
You notice an odd, almost godly aura about Melete.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You see GameMaster Melete, a Dwarf.&amp;lt;br /&amp;gt;&lt;br /&gt;
Melete has grey eyes.  Her white hair is long and straight, and is worn unkempt.  She has pale skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has transcended time.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has a tattoo of the unbridled rage of the Hunger reaching out to consume the world painted on her right temple.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She has some faint scars along the right arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing [[Hand of Meraud|a stellate orichalcum icosahedron engraved with a complex self-similar pattern]] and a badge which reads &amp;quot;Night gathers, and now my watch begins...&amp;quot;, a fake beard, a Bertrand Russell hat, a chance, a MacGyver multitool, a jaunty red scarf, a rumpled woolen pea-coat festooned with cat hair and unsightly lint, an ill-fitting dress shirt of dingy white cotton, some scratchy wool trousers with unevenly rolled cuffs, a pair of mismatched paisely and argyle dress socks, some scuffed black patent wingtips and an infinitely differentiable Riemannian manifold (bozhe moi!).&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Melete&amp;diff=331073</id>
		<title>Melete</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Melete&amp;diff=331073"/>
		<updated>2014-05-16T15:23:58Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameMaster | &lt;br /&gt;
      GameMaster Name = Melete| &lt;br /&gt;
      Rank            = ASGM | &lt;br /&gt;
      Type            = DEV/CE | &lt;br /&gt;
      Tenure          = Present | &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Positions and Contributions==&lt;br /&gt;
* Former Events Team Lead&lt;br /&gt;
* Advocates Team Lead&lt;br /&gt;
* Lore Development team&lt;br /&gt;
* Current [[Empath]] Advocate as of 12/08/2010&lt;br /&gt;
* [[S&#039;Kra Mur]] co-champion.&lt;br /&gt;
&lt;br /&gt;
===Appearance on 8/8/2010===&lt;br /&gt;
You see GameMaster Melete, an Elven Ranger.&amp;lt;br /&amp;gt;&lt;br /&gt;
Melete has grey eyes.  Her white hair is long and straight, and is worn tied back.  She has pale skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has transcended time.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has a tattoo of the unbridled rage of the Hunger reaching out to consume the world painted on her right temple.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a chance, a MacGyver multitool, a jaunty red scarf, a rumpled woolen pea-coat festooned with cat hair and unsightly lint, an ill-fitting dress shirt of dingy white cotton, some scratchy wool trousers with unevenly rolled cuffs, a pair of mismatched paisely and argyle dress socks and some scuffed black patent wingtips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance in 2012===&lt;br /&gt;
You notice an odd, almost godly aura about Melete.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You see GameMaster Melete, a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
Melete has grey eyes.  Her white hair is long and straight, and is worn unkempt.  She has pale skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is a bit over average height for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has transcended time.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has a tattoo of the unbridled rage of the Hunger reaching out to consume the world painted on her right temple.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a badge which reads &amp;quot;Night gathers, and now my watch begins...&amp;quot;, a fake beard, a Bertrand Russell hat, a chance, a MacGyver multitool, a jaunty red scarf, a rumpled woolen pea-coat festooned with cat hair and unsightly lint, an ill-fitting dress shirt of dingy white cotton, some scratchy wool trousers with unevenly rolled cuffs, a pair of mismatched paisely and argyle dress socks, some scuffed black patent wingtips and an infinitely differentiable Riemannian manifold (bozhe moi!).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance in 2013, June==&lt;br /&gt;
You notice an odd, almost godly aura about Melete.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You see GameMaster Melete, a Dwarf.&amp;lt;br /&amp;gt;&lt;br /&gt;
Melete has grey eyes.  Her white hair is long and straight, and is worn unkempt.  She has pale skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has transcended time.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has a tattoo of the unbridled rage of the Hunger reaching out to consume the world painted on her right temple.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She has some faint scars along the right arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing [[Hand of Meraud|a stellate orichalcum icosahedron engraved with a complex self-similar pattern]] and a badge which reads &amp;quot;Night gathers, and now my watch begins...&amp;quot;, a fake beard, a Bertrand Russell hat, a chance, a MacGyver multitool, a jaunty red scarf, a rumpled woolen pea-coat festooned with cat hair and unsightly lint, an ill-fitting dress shirt of dingy white cotton, some scratchy wool trousers with unevenly rolled cuffs, a pair of mismatched paisely and argyle dress socks, some scuffed black patent wingtips and an infinitely differentiable Riemannian manifold (bozhe moi!).&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257195</id>
		<title>Empaths 3.1</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257195"/>
		<updated>2014-03-25T07:28:00Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DragonRealms 3.1 brings many exciting changes to the [[Empath|Empaths&#039; Guild]].  The basic healing system has been completely rewritten with many new and long-desired features!  Two entirely new types of healing have been added, the [[Unity Link|Unity link]] and the [[Hand of Hodierna]] link.  In addition, two new healing-related abilities have been added, [[Wound Redirect|wound redirection]] and a [[Persistent Link|persistent diagnostic link]].  Empaths will also now receive empathy experience from healing [[Empathic Shock|permashocked]] Empaths, as well as dead Empaths.&lt;br /&gt;
&lt;br /&gt;
There have also been quite a few changes to Empath spells.  Some spells are becoming signature while others are being opened to all.  Many spells have had their slot costs recalculated -- many spells have increased slightly in slot cost, but some now cost fewer slots.  An entirely new spell, [[Perseverence of Peri&#039;el]], has also been released.&lt;br /&gt;
&lt;br /&gt;
==Basic Healing System==&lt;br /&gt;
&lt;br /&gt;
===Changes and Updates===&lt;br /&gt;
&lt;br /&gt;
The healing system has been completely rewritten. Everything is brand new. The &amp;quot;normal&amp;quot; healing system has all of the same features that it had previously, with some new ones added in.&lt;br /&gt;
&lt;br /&gt;
Thus, if an Empath is comfortable using it how you always have used it, they can still use it in exactly the same way.&lt;br /&gt;
&lt;br /&gt;
====New take options====&lt;br /&gt;
&lt;br /&gt;
It will now be possible to take large blocks of wounds in one go without having to individually specify each wound. (e.g. TAKE MELETE ALL, TAKE MELETE ALL WOUNDS, TAKE MELETE ALL INTERNALS, etc.)&lt;br /&gt;
&lt;br /&gt;
====Transferred wound reduction====&lt;br /&gt;
&lt;br /&gt;
With increased skill, Empaths will automatically reduce the severity of incoming wounds. Skill-based severity reductions begin at around 450 ranks in Empathy for external fresh wounds. Reducing the severity of other types of wounds takes more skill. Severity reductions are capped at 1/2, though that is subject to tweaking based on your feedback, and it takes a whole bunch of skill to reach that mark.&lt;br /&gt;
&lt;br /&gt;
It is not possible to reduce the severity of wounds transferred from other Empaths unless the other Empath is permashocked.&lt;br /&gt;
&lt;br /&gt;
If the empath for some reason does not wish to reduce the severity of a transferred wound, they can accomplish this by appending the NORMAL flag. (e.g. TAKE MELETE LEFT ARM INT NORMAL).&lt;br /&gt;
&lt;br /&gt;
====Messaging====&lt;br /&gt;
&lt;br /&gt;
The messaging for healing has been consolidated in a way similar to the [[regenerate]] spell, so healing will be a bit less spammy.&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
&lt;br /&gt;
Because the system has been totally rewritten, the experience may have changed slightly. It should be very similar to how it was before, but it may not be exactly the same.&lt;br /&gt;
&lt;br /&gt;
It is also now possible for Empaths to gain experience for healing Empaths – if the other Empath is &#039;&#039;&#039;[[Empathic Shock|permashocked]]&#039;&#039;&#039; or &#039;&#039;&#039;dead&#039;&#039;&#039;. Permashocked Empaths are treated as a non-Empaths for experience purposes.  If people are found to be abusing the ability to gain experience from healing dead empaths, the ability to do so will be entirely removed from the game.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Empaths have the capability of transferring wounds from a patient to themselves.  The following options are available for transferring:&lt;br /&gt;
&lt;br /&gt;
   Wound transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} {body part} [{PART|HALF|MOST}] [{CAREFUL|QUICK}] [ALL] [EXTERNAL|INTERNAL] [WOUND|SCAR]&lt;br /&gt;
&lt;br /&gt;
   Poison &amp;amp; Disease transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} [{CAREFUL|QUICK}] [{body part}] {POISON|DISEASE}&lt;br /&gt;
&lt;br /&gt;
   Shock transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} SHOCK&lt;br /&gt;
&lt;br /&gt;
[{PART|HALF|MOST}] indicate partial transfers.  These transfers may be attempted by an Empath of sufficient experience and reduce the amount of wound transferred at a time.&lt;br /&gt;
&lt;br /&gt;
{body part} can include ALL WOUNDS, ALL SCARS, ALL INTERNALS, ALL EXTERNALS, or EVERYTHING.&lt;br /&gt;
Please note that, for poison and disease transfers, any speed modification must be sent before the words POISON or DISEASE.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Persistent Link==&lt;br /&gt;
The [[Persistent Link|persistent link]] ability allows an Empath to establish a diagnostic link with a patient that does not expire so long as the Empath and the patient remain in the same room. This ability requires 300 ranks of effective Empathy skill to use, and is learned by receiving a persistent link from an Empath who knows the ability.  This ability is taught by guildleaders in the Platinum and Fallen instances.  To learn this ability, you must also first know the basic [[link]] ability.&lt;br /&gt;
&lt;br /&gt;
The persistent link allows an Empath to perceive the health of a patient through it without touching the patient. (Syntax: PERCEIVE HEALTH &amp;lt;Person&amp;gt;). A persistent link is also required for some other abilities to work, such as the [[Hand of Hodierna]] ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; PERSISTENT - Establishes a persistent diagnostic link&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; PERSISTENT CANCEL - Cancels a persistent link only&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wound Redirection==&lt;br /&gt;
&lt;br /&gt;
The [[Wound Redirect|wound redirection]] ability is used by Empaths to modify their Empathic healing abilities to change where a transferred wound will appear. This ability is taught by guildleaders and requires both 60th circle and 320 effective empathy ranks to learn or use (ranks modified by shock).  A redirect will last for five minutes before automatically cancelling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  REDIRECT ALL to {body part} - Redirects all transferred wounds and scars to selected body part.&lt;br /&gt;
  REDIRECT {body part} to {body part} - Chooses a specific body part to redirect.&lt;br /&gt;
  REDIRECT CHECK - Shows your current redirection status.&lt;br /&gt;
  REDIRECT CANCEL - Cancels any current redirection active.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unity Link==&lt;br /&gt;
[[Unity Link|Unity]] is a healing ability. It Allows an Empath to instantly assume every wound on a patient they are capable of transferring, but with no reduction in severity. This brand of healing thus leaves the Empath with every single wound the patient had, but as a new application of Empathy, it leaves the patient with no scarring and it teaches better than &amp;quot;vanilla&amp;quot; healing does.&lt;br /&gt;
&lt;br /&gt;
There is a skill-based cooldown to use this ability, starting at three minutes and possible to work down to one minute.&lt;br /&gt;
&lt;br /&gt;
Unity is taught by guildleaders and requires 70th circle and around 380 effective empathy ranks to learn and use.  It also requires knowledge of the basic [[link]] ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; UNITY - Invokes a manifestation of the Unity link&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hand of Hodierna==&lt;br /&gt;
&lt;br /&gt;
[[Hand of Hodierna]] is a healing ability. This is a higher level ability (80 circle&#039;s worth or around 440 empathy) that is taught by Guildleaders. It is a passive transfer type that transfers wounds from patient to empath without any action from the empath, once they have established the persistent diagnostic link and then invoked the Hand of [[Hodierna]] link.&lt;br /&gt;
&lt;br /&gt;
This is a fairly slow transfer; it starts out a little random, hence a bit more dangerous to the empath than normal healing. For amount healing X on the patient, the empath gets anything between 1X and 3X in wound, so they have to be alert to ensure that their multiple patients and wounds don&#039;t become overwhelming. There is no way to know what was going to come across or exactly how bad it will be. The randomness decreases with skill until the empath consistently gets a 1:1 transfer at around 600 ranks. However, since this is a slow healing ability, the most you will ever get at once is nine points of &amp;quot;wound,&amp;quot; which is about halfway to a bleeder, for reference.&lt;br /&gt;
&lt;br /&gt;
The empath starts with the ability to form two such links at 80th circle/440 ranks, three at around 500 ranks, and four at around 560 ranks. In addition to reducing randomness, additional skill allows an empath to transfer more wound per person, though the total amount still caps out fairly low.&lt;br /&gt;
&lt;br /&gt;
The Hand of Hodierna is meant to teach quite well, though not in such large bursts as vanilla healing or unity, and it mainly aimed at group hunting situations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; HODIERNA - Establishes a manifestation of the Hand of Hodierna link&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; HODIERNA CANCEL - Ends a specific manifestation of the Hand of Hodierna link&lt;br /&gt;
  LINK ALL HODIERNA CANCEL - Ends all manifestations of the Hand of Hodierna&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spell Changes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Spell Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Slot Changes&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Other Changes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gift of Life&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature. Non-Empaths only get a stamina boost.&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Stance&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Aesandry Darlaeth&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Changed to signature.&lt;br /&gt;
|-&lt;br /&gt;
| Lethargy&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Compel&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Innocence&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Circle of Sympathy&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Iron Constitution&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Tranquility&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Minor healing-related flavor added.&lt;br /&gt;
|-&lt;br /&gt;
| Paralysis&lt;br /&gt;
| None&lt;br /&gt;
| Removed undead enrage effect.&lt;br /&gt;
|-&lt;br /&gt;
| Nissa&#039;s Binding&lt;br /&gt;
| None&lt;br /&gt;
| Made signature.  Now a crime to cast in town.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Guardian Spirit===&lt;br /&gt;
&lt;br /&gt;
The Guardian Spirit has undergone a change similar to that of the [[Necromancer]] Zombie -- the calculation used to determine its level (based on your TM skill) has changed. Potency also now has a larger effect on the warrior&#039;s level, so you should have more incentive to cast as close to the cap as you can. There is a bigger detriment to casting low, and a bigger bonus for casting high (though Necromancers still get a bit more bang for their buck.)&lt;br /&gt;
&lt;br /&gt;
The integrity of the spell also now modifies the warrior&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
Anyone can now appraise a guardian spirit, but only the summoner can learn from appraising it -- on a timer.&lt;br /&gt;
&lt;br /&gt;
===Fountain of Creation===&lt;br /&gt;
&lt;br /&gt;
Fixed bugs that nerfed the healing potential of FoC, this should now be more on par to the spell&#039;s power prior to the X3 changes.&lt;br /&gt;
&lt;br /&gt;
===Perseverance of Peri&#039;el===&lt;br /&gt;
&lt;br /&gt;
New spell!  Perseverance of Peri&#039;el is an ablative &#039;&#039;&#039;vitality&#039;&#039;&#039; barrier. It absorbs vitality damage acquired in combat, but not the wounds. Only vitality damage received in combat is affected.  Perseverance of Peri&#039;el is a three slot spell. It&#039;s a ritual spell. It&#039;s an esoteric warding spell. It&#039;s a signature spell. Its prereqs are Tranquility, Iron Constitution and 30th circle.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn Unity?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: ASK [LEADER] ABOUT UNITY, if you have enough skill (380 effective ranks, 70th circle, knowledge of basic [[link]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn persistent link?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: By receiving such a link from another Empath.  In the Platinum and Fallen instances, guildleaders will also teach this ability at the appropriate circles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn wound redirect?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: ASK [LEADER] ABOUT REDIRECT, if you have enough skill (320 effective ranks, 60th circle.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn Hand of Hodierna?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: ASK [LEADER] ABOUT HAND OF HODIERNA, if you have enough skill (440 effective ranks, 80th circle, knowledge of basic [[link]])&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257194</id>
		<title>Empaths 3.1</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257194"/>
		<updated>2014-03-24T12:40:41Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DragonRealms 3.1 brings many exciting changes to the [[Empath]]s&#039; Guild.  The basic healing system has been completely rewritten with many new and long-desired features!  Two entirely new types of healing have been added, the [[Unity Link|Unity link]] and the [[Hand of Hodierna]] link.  In addition, two new healing-related abilities have been added, [[Wound Redirect|wound redirection]] and a [[Persistent Link|persistent diagnostic link]].  Empaths will also new receive empathy experience from healing [[Empathic Shock|permashocked]] Empaths, as well as dead Empaths.&lt;br /&gt;
&lt;br /&gt;
There have also been quite a few changes to Empath spells.  Some spells are becoming signature while others are being opened to all.  Many spells have had their slot costs recalculated -- many spells have increased slightly in slot cost, but some now cost fewer slots.  An entirely new spell, [[Perseverence of Peri&#039;el]], has also been released.&lt;br /&gt;
&lt;br /&gt;
==Basic Healing System==&lt;br /&gt;
&lt;br /&gt;
===Changes and Updates===&lt;br /&gt;
&lt;br /&gt;
The healing system has been completely overhauled. Everything is brand new. The &amp;quot;normal&amp;quot; healing system has all of the same features that it had previously, with some new ones added in.&lt;br /&gt;
&lt;br /&gt;
Thus, if you&#039;re most comfortable using it how you always have used it, you can still use it in exactly the same way. So trusty ol&#039; TAKE MELETE LEFT ARM INT is still there and will work the same way.&lt;br /&gt;
&lt;br /&gt;
====New take options====&lt;br /&gt;
&lt;br /&gt;
It will now be possible to take large blocks of wounds in one go without having to individually specify each wound. (e.g. TAKE MELETE ALL, TAKE MELETE ALL WOUNDS, TAKE MELETE ALL INTERNALS, etc.) Thus, we hope people will not have to rely as much on scripts, and things are generally more user-friendly all around. As I said, these options are in addition to the old reliable ones you know and love, so if you don&#039;t want to, you don&#039;t have to use the new features.&lt;br /&gt;
&lt;br /&gt;
====Transferred wound reduction====&lt;br /&gt;
&lt;br /&gt;
With increased skill, Empaths will also automatically reduce the severity of incoming wounds. You&#039;ll start seeing skill-based severity reductions at around 450 ranks in Empathy for external fresh wounds. Reducing the severity of other types of wounds takes more skill. Severity reductions are capped at 1/2, though that is subject to tweaking based on your feedback, and it takes a whole bunch of skill to reach that mark.&lt;br /&gt;
&lt;br /&gt;
You cannot reduce the severity of wounds transferred from other Empaths unless the other Empath is permashocked.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d prefer not to reduce the severity of a wound for some reason, you can specify this by appending the NORMAL flag. (e.g. TAKE MELETE LEFT ARM INT NORMAL).&lt;br /&gt;
&lt;br /&gt;
====Messaging====&lt;br /&gt;
&lt;br /&gt;
The messaging for healing has been consolidated in a way similar to the [[regenerate]] spell, so healing will hopefully be a bit less spammy.&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
&lt;br /&gt;
Because the system has been totally rewritten, the experience may have changed slightly. I&#039;d like it to be similar to how it was before, but it may not be exactly the same. Your help in testing the EXP is appreciated so I can get us as close to the mark as possible.&lt;br /&gt;
&lt;br /&gt;
You can also now get experience for healing Empaths – if the other Empath is &#039;&#039;&#039;[[Empathic Shock|permashocked]]&#039;&#039;&#039; or &#039;&#039;&#039;dead&#039;&#039;&#039;. Permashocked Empaths are treated as a non-Empaths for experience purposes, since there&#039;s no chance of people trading wounds back and forth for infinite experience in that circumstance.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Empaths have the capability of transferring wounds from a patient to themselves.  The following options are available for transferring:&lt;br /&gt;
&lt;br /&gt;
   Wound transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} {body part} [{PART|HALF|MOST}] [{CAREFUL|QUICK}] [ALL] [EXTERNAL|INTERNAL] [WOUND|SCAR]&lt;br /&gt;
&lt;br /&gt;
   Poison &amp;amp; Disease transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} [{CAREFUL|QUICK}] [{body part}] {POISON|DISEASE}&lt;br /&gt;
&lt;br /&gt;
   Shock transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} SHOCK&lt;br /&gt;
&lt;br /&gt;
[{PART|HALF|MOST}] indicate partial transfers.  These transfers may be attempted by an Empath of sufficient experience and reduce the amount of wound transferred at a time.&lt;br /&gt;
&lt;br /&gt;
{body part} can include ALL WOUNDS, ALL SCARS, ALL INTERNALS, ALL EXTERNALS, or EVERYTHING.&lt;br /&gt;
Please note that, for poison and disease transfers, any speed modification must be sent before the words POISON or DISEASE.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Persistent Link==&lt;br /&gt;
The [[Persistent Link|persistent link]] ability allows an Empath to establish a diagnostic link with a patient that does not expire so long as the Empath and the patient remain in the same room. This ability requires 300 ranks of effective Empathy skill to use, and is learned by receiving a persistent link from an Empath who knows the ability.  This ability is taught by guildleaders in the Platinum and Fallen instances.  To learn this ability, you must also first know the basic [[link]] ability.&lt;br /&gt;
&lt;br /&gt;
The persistent link allows an Empath to perceive the health of a patient through it without touching the patient. (Syntax: PERCEIVE HEALTH &amp;lt;Person&amp;gt;). A persistent link is also required for some other abilities to work, such as the [[Hand of Hodierna]] ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; PERSISTENT - Establishes a persistent diagnostic link&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; PERSISTENT CANCEL - Cancels a persistent link only&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wound Redirection==&lt;br /&gt;
&lt;br /&gt;
The [[Wound Redirect|wound redirection]] ability is used by Empaths to modify their Empathic healing abilities to change where a transferred wound will appear. This ability is taught by guildleaders and requires both 60th circle and 320 effective empathy ranks to learn or use (ranks modified by shock).  A redirect will last for five minutes before automatically cancelling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  REDIRECT ALL to {body part} - Redirects all transferred wounds and scars to selected body part.&lt;br /&gt;
  REDIRECT {body part} to {body part} - Chooses a specific body part to redirect.&lt;br /&gt;
  REDIRECT CHECK - Shows your current redirection status.&lt;br /&gt;
  REDIRECT CANCEL - Cancels any current redirection active.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unity Link==&lt;br /&gt;
[[Unity Link|Unity]] is a healing ability. It Allows an Empath to instantly assume every wound on a patient they are capable of transferring, but with no reduction in severity. This brand of healing thus leaves the Empath with every single wound the patient had, but as a new application of Empathy, it leaves the patient with no scarring and it teaches better than &amp;quot;vanilla&amp;quot; healing does.&lt;br /&gt;
&lt;br /&gt;
There is a skill-based cooldown to use this ability, starting at three minutes and possible to work down to one minute.&lt;br /&gt;
&lt;br /&gt;
Unity is taught by guildleaders and requires 70th circle and around 380 effective empathy ranks to learn and use.  It also requires knowledge of the basic [[link]] ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; UNITY - Invokes a manifestation of the Unity link&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hand of Hodierna==&lt;br /&gt;
&lt;br /&gt;
[[Hand of Hodierna]] is a healing ability. This is a higher level ability (80 circle&#039;s worth or around 440 empathy) that is taught by Guildleaders. It is a passive transfer type that transfers wounds from patient to empath without any action from the empath, once they have established the persistent diagnostic link and then invoked the Hand of [[Hodierna]] link.&lt;br /&gt;
&lt;br /&gt;
This is a fairly slow transfer; it starts out a little random, hence a bit more dangerous to the empath than normal healing. For amount healing X on the patient, the empath gets anything between 1X and 3X in wound, so they have to be alert to ensure that their multiple patients and wounds don&#039;t become overwhelming. There is no way to know what was going to come across or exactly how bad it will be. The randomness decreases with skill until the empath consistently gets a 1:1 transfer at around 600 ranks. However, since this is a slow healing ability, the most you will ever get at once is nine points of &amp;quot;wound,&amp;quot; which is about halfway to a bleeder, for reference.&lt;br /&gt;
&lt;br /&gt;
The empath starts with the ability to form two such links at 80th circle/440 ranks, three at around 500 ranks, and four at around 560 ranks. In addition to reducing randomness, additional skill allows an empath to transfer more wound per person, though the total amount still caps out fairly low.&lt;br /&gt;
&lt;br /&gt;
The Hand of Hodierna is meant to teach quite well, though not in such large bursts as vanilla healing or unity, and it mainly aimed at group hunting situations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; HODIERNA - Establishes a manifestation of the Hand of Hodierna link&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; HODIERNA CANCEL - Ends a specific manifestation of the Hand of Hodierna link&lt;br /&gt;
  LINK ALL HODIERNA CANCEL - Ends all manifestations of the Hand of Hodierna&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spell Changes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Spell Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Slot Changes&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Other Changes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gift of Life&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature. Non-Empaths only get a stamina boost.&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Stance&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Aesandry Darlaeth&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Changed to signature.&lt;br /&gt;
|-&lt;br /&gt;
| Lethargy&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Compel&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Innocence&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Circle of Sympathy&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Iron Constitution&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Tranquility&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Minor healing-related flavor added.&lt;br /&gt;
|-&lt;br /&gt;
| Paralysis&lt;br /&gt;
| None&lt;br /&gt;
| Removed undead enrage effect.&lt;br /&gt;
|-&lt;br /&gt;
| Nissa&#039;s Binding&lt;br /&gt;
| None&lt;br /&gt;
| Made signature.  Now a crime to cast in town.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Guardian Spirit===&lt;br /&gt;
&lt;br /&gt;
The Guardian Spirit has undergone a change similar to that of the [[Necromancer]] Zombie -- the calculation used to determine its level (based on your TM skill) has changed. Potency also now has a larger effect on the warrior&#039;s level, so you should have more incentive to cast as close to the cap as you can. There is a bigger detriment to casting low, and a bigger bonus for casting high (though Necromancers still get a bit more bang for their buck.)&lt;br /&gt;
&lt;br /&gt;
The integrity of the spell also now modifies the warrior&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
Anyone can now appraise a guardian spirit, but only the summoner can learn from appraising it -- on a timer.&lt;br /&gt;
&lt;br /&gt;
===Fountain of Creation===&lt;br /&gt;
&lt;br /&gt;
Fixed bugs that nerfed the healing potential of FoC, this should now be more on par to the spell&#039;s power prior to the X3 changes.&lt;br /&gt;
&lt;br /&gt;
===Perseverance of Peri&#039;el===&lt;br /&gt;
&lt;br /&gt;
New spell!  Perseverance of Peri&#039;el is an ablative &#039;&#039;&#039;vitality&#039;&#039;&#039; barrier. It absorbs vitality damage acquired in combat, but not the wounds. Only vitality damage received in combat is affected.  Perseverance of Peri&#039;el is a three slot spell. It&#039;s a ritual spell. It&#039;s an esoteric warding spell. It&#039;s a signature spell. Its prereqs are Tranquility, Iron Constitution and 30th circle.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn Unity?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: ASK [LEADER] ABOUT UNITY, if you have enough skill (380 effective ranks, 70th circle, knowledge of basic [[link]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn persistent link?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: By receiving such a link from another Empath.  In the Platinum and Fallen instances, guildleaders will also teach this ability at the appropriate circles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn wound redirect?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: ASK [LEADER] ABOUT REDIRECT, if you have enough skill (320 effective ranks, 60th circle.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn Hand of Hodierna?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: ASK [LEADER] ABOUT HAND OF HODIERNA, if you have enough skill (440 effective ranks, 80th circle, knowledge of basic [[link]])&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257193</id>
		<title>Empaths 3.1</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257193"/>
		<updated>2014-03-24T12:38:31Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DragonRealms 3.1 brings many exciting changes to the [[Empath]]s&#039; Guild.  The basic healing system has been completely rewritten with many new and long-desired features!  Two entirely new types of healing have been added, the [[Unity Link|Unity link]] and the [[Hand of Hodierna]] link.  In addition, two new healing-related abilities have been added, [[Wound Redirect|wound redirection]] and a [[Persistent Link|persistent diagnostic link]].  Empaths will also new receive empathy experience from healing [[Empathic Shock|permashocked]] empaths, as well as dead empaths.&lt;br /&gt;
&lt;br /&gt;
There have been numerous spell changes as well.  Some spells are becoming signature while others are being opened to all.  Many spells have had their slot costs recalculated -- many spells have become slightly more expensive, but some have become a little cheaper.  An entirely new spell [[Perseverence of Peri&#039;el]], has also been released.&lt;br /&gt;
&lt;br /&gt;
==Basic Healing System==&lt;br /&gt;
&lt;br /&gt;
===Changes and Updates===&lt;br /&gt;
&lt;br /&gt;
The healing system has been completely overhauled. Everything is brand new. The &amp;quot;normal&amp;quot; healing system has all of the same features that it had previously, with some new ones added in.&lt;br /&gt;
&lt;br /&gt;
Thus, if you&#039;re most comfortable using it how you always have used it, you can still use it in exactly the same way. So trusty ol&#039; TAKE MELETE LEFT ARM INT is still there and will work the same way.&lt;br /&gt;
&lt;br /&gt;
====New take options====&lt;br /&gt;
&lt;br /&gt;
It will now be possible to take large blocks of wounds in one go without having to individually specify each wound. (e.g. TAKE MELETE ALL, TAKE MELETE ALL WOUNDS, TAKE MELETE ALL INTERNALS, etc.) Thus, we hope people will not have to rely as much on scripts, and things are generally more user-friendly all around. As I said, these options are in addition to the old reliable ones you know and love, so if you don&#039;t want to, you don&#039;t have to use the new features.&lt;br /&gt;
&lt;br /&gt;
====Transferred wound reduction====&lt;br /&gt;
&lt;br /&gt;
With increased skill, Empaths will also automatically reduce the severity of incoming wounds. You&#039;ll start seeing skill-based severity reductions at around 450 ranks in Empathy for external fresh wounds. Reducing the severity of other types of wounds takes more skill. Severity reductions are capped at 1/2, though that is subject to tweaking based on your feedback, and it takes a whole bunch of skill to reach that mark.&lt;br /&gt;
&lt;br /&gt;
You cannot reduce the severity of wounds transferred from other Empaths unless the other Empath is permashocked.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d prefer not to reduce the severity of a wound for some reason, you can specify this by appending the NORMAL flag. (e.g. TAKE MELETE LEFT ARM INT NORMAL).&lt;br /&gt;
&lt;br /&gt;
====Messaging====&lt;br /&gt;
&lt;br /&gt;
The messaging for healing has been consolidated in a way similar to the [[regenerate]] spell, so healing will hopefully be a bit less spammy.&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
&lt;br /&gt;
Because the system has been totally rewritten, the experience may have changed slightly. I&#039;d like it to be similar to how it was before, but it may not be exactly the same. Your help in testing the EXP is appreciated so I can get us as close to the mark as possible.&lt;br /&gt;
&lt;br /&gt;
You can also now get experience for healing Empaths – if the other Empath is &#039;&#039;&#039;[[Empathic Shock|permashocked]]&#039;&#039;&#039; or &#039;&#039;&#039;dead&#039;&#039;&#039;. Permashocked Empaths are treated as a non-Empaths for experience purposes, since there&#039;s no chance of people trading wounds back and forth for infinite experience in that circumstance.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Empaths have the capability of transferring wounds from a patient to themselves.  The following options are available for transferring:&lt;br /&gt;
&lt;br /&gt;
   Wound transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} {body part} [{PART|HALF|MOST}] [{CAREFUL|QUICK}] [ALL] [EXTERNAL|INTERNAL] [WOUND|SCAR]&lt;br /&gt;
&lt;br /&gt;
   Poison &amp;amp; Disease transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} [{CAREFUL|QUICK}] [{body part}] {POISON|DISEASE}&lt;br /&gt;
&lt;br /&gt;
   Shock transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} SHOCK&lt;br /&gt;
&lt;br /&gt;
[{PART|HALF|MOST}] indicate partial transfers.  These transfers may be attempted by an Empath of sufficient experience and reduce the amount of wound transferred at a time.&lt;br /&gt;
&lt;br /&gt;
{body part} can include ALL WOUNDS, ALL SCARS, ALL INTERNALS, ALL EXTERNALS, or EVERYTHING.&lt;br /&gt;
Please note that, for poison and disease transfers, any speed modification must be sent before the words POISON or DISEASE.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Persistent Link==&lt;br /&gt;
The [[Persistent Link|persistent link]] ability allows an Empath to establish a diagnostic link with a patient that does not expire so long as the Empath and the patient remain in the same room. This ability requires 300 ranks of effective Empathy skill to use, and is learned by receiving a persistent link from an Empath who knows the ability.  This ability is taught by guildleaders in the Platinum and Fallen instances.  To learn this ability, you must also first know the basic [[link]] ability.&lt;br /&gt;
&lt;br /&gt;
The persistent link allows an Empath to perceive the health of a patient through it without touching the patient. (Syntax: PERCEIVE HEALTH &amp;lt;Person&amp;gt;). A persistent link is also required for some other abilities to work, such as the [[Hand of Hodierna]] ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; PERSISTENT - Establishes a persistent diagnostic link&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; PERSISTENT CANCEL - Cancels a persistent link only&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wound Redirection==&lt;br /&gt;
&lt;br /&gt;
The [[Wound Redirect|wound redirection]] ability is used by Empaths to modify their Empathic healing abilities to change where a transferred wound will appear. This ability is taught by guildleaders and requires both 60th circle and 320 effective empathy ranks to learn or use (ranks modified by shock).  A redirect will last for five minutes before automatically cancelling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  REDIRECT ALL to {body part} - Redirects all transferred wounds and scars to selected body part.&lt;br /&gt;
  REDIRECT {body part} to {body part} - Chooses a specific body part to redirect.&lt;br /&gt;
  REDIRECT CHECK - Shows your current redirection status.&lt;br /&gt;
  REDIRECT CANCEL - Cancels any current redirection active.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unity Link==&lt;br /&gt;
[[Unity Link|Unity]] is a healing ability. It Allows an Empath to instantly assume every wound on a patient they are capable of transferring, but with no reduction in severity. This brand of healing thus leaves the Empath with every single wound the patient had, but as a new application of Empathy, it leaves the patient with no scarring and it teaches better than &amp;quot;vanilla&amp;quot; healing does.&lt;br /&gt;
&lt;br /&gt;
There is a skill-based cooldown to use this ability, starting at three minutes and possible to work down to one minute.&lt;br /&gt;
&lt;br /&gt;
Unity is taught by guildleaders and requires 70th circle and around 380 effective empathy ranks to learn and use.  It also requires knowledge of the basic [[link]] ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; UNITY - Invokes a manifestation of the Unity link&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hand of Hodierna==&lt;br /&gt;
&lt;br /&gt;
[[Hand of Hodierna]] is a healing ability. This is a higher level ability (80 circle&#039;s worth or around 440 empathy) that is taught by Guildleaders. It is a passive transfer type that transfers wounds from patient to empath without any action from the empath, once they have established the persistent diagnostic link and then invoked the Hand of [[Hodierna]] link.&lt;br /&gt;
&lt;br /&gt;
This is a fairly slow transfer; it starts out a little random, hence a bit more dangerous to the empath than normal healing. For amount healing X on the patient, the empath gets anything between 1X and 3X in wound, so they have to be alert to ensure that their multiple patients and wounds don&#039;t become overwhelming. There is no way to know what was going to come across or exactly how bad it will be. The randomness decreases with skill until the empath consistently gets a 1:1 transfer at around 600 ranks. However, since this is a slow healing ability, the most you will ever get at once is nine points of &amp;quot;wound,&amp;quot; which is about halfway to a bleeder, for reference.&lt;br /&gt;
&lt;br /&gt;
The empath starts with the ability to form two such links at 80th circle/440 ranks, three at around 500 ranks, and four at around 560 ranks. In addition to reducing randomness, additional skill allows an empath to transfer more wound per person, though the total amount still caps out fairly low.&lt;br /&gt;
&lt;br /&gt;
The Hand of Hodierna is meant to teach quite well, though not in such large bursts as vanilla healing or unity, and it mainly aimed at group hunting situations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; HODIERNA - Establishes a manifestation of the Hand of Hodierna link&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; HODIERNA CANCEL - Ends a specific manifestation of the Hand of Hodierna link&lt;br /&gt;
  LINK ALL HODIERNA CANCEL - Ends all manifestations of the Hand of Hodierna&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spell Changes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Spell Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Slot Changes&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Other Changes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gift of Life&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature. Non-Empaths only get a stamina boost.&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Stance&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Aesandry Darlaeth&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Changed to signature.&lt;br /&gt;
|-&lt;br /&gt;
| Lethargy&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Compel&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Innocence&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Circle of Sympathy&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Iron Constitution&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Tranquility&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Minor healing-related flavor added.&lt;br /&gt;
|-&lt;br /&gt;
| Paralysis&lt;br /&gt;
| None&lt;br /&gt;
| Removed undead enrage effect.&lt;br /&gt;
|-&lt;br /&gt;
| Nissa&#039;s Binding&lt;br /&gt;
| None&lt;br /&gt;
| Made signature.  Now a crime to cast in town.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Guardian Spirit===&lt;br /&gt;
&lt;br /&gt;
The Guardian Spirit has undergone a change similar to that of the [[Necromancer]] Zombie -- the calculation used to determine its level (based on your TM skill) has changed. Potency also now has a larger effect on the warrior&#039;s level, so you should have more incentive to cast as close to the cap as you can. There is a bigger detriment to casting low, and a bigger bonus for casting high (though Necromancers still get a bit more bang for their buck.)&lt;br /&gt;
&lt;br /&gt;
The integrity of the spell also now modifies the warrior&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
Anyone can now appraise a guardian spirit, but only the summoner can learn from appraising it -- on a timer.&lt;br /&gt;
&lt;br /&gt;
===Fountain of Creation===&lt;br /&gt;
&lt;br /&gt;
Fixed bugs that nerfed the healing potential of FoC, this should now be more on par to the spell&#039;s power prior to the X3 changes.&lt;br /&gt;
&lt;br /&gt;
===Perseverance of Peri&#039;el===&lt;br /&gt;
&lt;br /&gt;
New spell!  Perseverance of Peri&#039;el is an ablative &#039;&#039;&#039;vitality&#039;&#039;&#039; barrier. It absorbs vitality damage acquired in combat, but not the wounds. Only vitality damage received in combat is affected.  Perseverance of Peri&#039;el is a three slot spell. It&#039;s a ritual spell. It&#039;s an esoteric warding spell. It&#039;s a signature spell. Its prereqs are Tranquility, Iron Constitution and 30th circle.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn Unity?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: ASK [LEADER] ABOUT UNITY, if you have enough skill (380 effective ranks, 70th circle, knowledge of basic [[link]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn persistent link?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: By receiving such a link from another Empath.  In the Platinum and Fallen instances, guildleaders will also teach this ability at the appropriate circles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn wound redirect?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: ASK [LEADER] ABOUT REDIRECT, if you have enough skill (320 effective ranks, 60th circle.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn Hand of Hodierna?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: ASK [LEADER] ABOUT HAND OF HODIERNA, if you have enough skill (440 effective ranks, 80th circle, knowledge of basic [[link]])&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257192</id>
		<title>Empaths 3.1</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257192"/>
		<updated>2014-03-24T12:37:20Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DragonRealms 3.1 brings many large changes to the [[Empath]]s&#039; Guild.  The basic healing system has been completely rewritten.  Two new types of healing have been added, the [[Unity Link|Unity link]] and the [[Hand of Hodierna]] link.  In addition, two new healing-related abilities have been added, [[Wound Redirect|wound redirection]] and a [&lt;br /&gt;
[[Persistent Link|persistent diagnostic link]].  Empaths will also new receive empathy experience from healing [[Empathic Shock|permashocked]] empaths, as well as dead empaths.&lt;br /&gt;
&lt;br /&gt;
There have been numerous spell changes as well.  Some spells are becoming signature while others are being opened to all.  Many spells have had their slot costs recalculated -- many spells have become slightly more expensive, but some have become a little cheaper.  An entirely new spell [[Perseverence of Peri&#039;el]], has also been released.&lt;br /&gt;
&lt;br /&gt;
==Basic Healing System==&lt;br /&gt;
&lt;br /&gt;
===Changes and Updates===&lt;br /&gt;
&lt;br /&gt;
The healing system has been completely overhauled. Everything is brand new. The &amp;quot;normal&amp;quot; healing system has all of the same features that it had previously, with some new ones added in.&lt;br /&gt;
&lt;br /&gt;
Thus, if you&#039;re most comfortable using it how you always have used it, you can still use it in exactly the same way. So trusty ol&#039; TAKE MELETE LEFT ARM INT is still there and will work the same way.&lt;br /&gt;
&lt;br /&gt;
====New take options====&lt;br /&gt;
&lt;br /&gt;
It will now be possible to take large blocks of wounds in one go without having to individually specify each wound. (e.g. TAKE MELETE ALL, TAKE MELETE ALL WOUNDS, TAKE MELETE ALL INTERNALS, etc.) Thus, we hope people will not have to rely as much on scripts, and things are generally more user-friendly all around. As I said, these options are in addition to the old reliable ones you know and love, so if you don&#039;t want to, you don&#039;t have to use the new features.&lt;br /&gt;
&lt;br /&gt;
====Transferred wound reduction====&lt;br /&gt;
&lt;br /&gt;
With increased skill, Empaths will also automatically reduce the severity of incoming wounds. You&#039;ll start seeing skill-based severity reductions at around 450 ranks in Empathy for external fresh wounds. Reducing the severity of other types of wounds takes more skill. Severity reductions are capped at 1/2, though that is subject to tweaking based on your feedback, and it takes a whole bunch of skill to reach that mark.&lt;br /&gt;
&lt;br /&gt;
You cannot reduce the severity of wounds transferred from other Empaths unless the other Empath is permashocked.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d prefer not to reduce the severity of a wound for some reason, you can specify this by appending the NORMAL flag. (e.g. TAKE MELETE LEFT ARM INT NORMAL).&lt;br /&gt;
&lt;br /&gt;
====Messaging====&lt;br /&gt;
&lt;br /&gt;
The messaging for healing has been consolidated in a way similar to the [[regenerate]] spell, so healing will hopefully be a bit less spammy.&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
&lt;br /&gt;
Because the system has been totally rewritten, the experience may have changed slightly. I&#039;d like it to be similar to how it was before, but it may not be exactly the same. Your help in testing the EXP is appreciated so I can get us as close to the mark as possible.&lt;br /&gt;
&lt;br /&gt;
You can also now get experience for healing Empaths – if the other Empath is &#039;&#039;&#039;[[Empathic Shock|permashocked]]&#039;&#039;&#039; or &#039;&#039;&#039;dead&#039;&#039;&#039;. Permashocked Empaths are treated as a non-Empaths for experience purposes, since there&#039;s no chance of people trading wounds back and forth for infinite experience in that circumstance.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Empaths have the capability of transferring wounds from a patient to themselves.  The following options are available for transferring:&lt;br /&gt;
&lt;br /&gt;
   Wound transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} {body part} [{PART|HALF|MOST}] [{CAREFUL|QUICK}] [ALL] [EXTERNAL|INTERNAL] [WOUND|SCAR]&lt;br /&gt;
&lt;br /&gt;
   Poison &amp;amp; Disease transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} [{CAREFUL|QUICK}] [{body part}] {POISON|DISEASE}&lt;br /&gt;
&lt;br /&gt;
   Shock transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} SHOCK&lt;br /&gt;
&lt;br /&gt;
[{PART|HALF|MOST}] indicate partial transfers.  These transfers may be attempted by an Empath of sufficient experience and reduce the amount of wound transferred at a time.&lt;br /&gt;
&lt;br /&gt;
{body part} can include ALL WOUNDS, ALL SCARS, ALL INTERNALS, ALL EXTERNALS, or EVERYTHING.&lt;br /&gt;
Please note that, for poison and disease transfers, any speed modification must be sent before the words POISON or DISEASE.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Persistent Link==&lt;br /&gt;
The [[Persistent Link|persistent link]] ability allows an Empath to establish a diagnostic link with a patient that does not expire so long as the Empath and the patient remain in the same room. This ability requires 300 ranks of effective Empathy skill to use, and is learned by receiving a persistent link from an Empath who knows the ability.  This ability is taught by guildleaders in the Platinum and Fallen instances.  To learn this ability, you must also first know the basic [[link]] ability.&lt;br /&gt;
&lt;br /&gt;
The persistent link allows an Empath to perceive the health of a patient through it without touching the patient. (Syntax: PERCEIVE HEALTH &amp;lt;Person&amp;gt;). A persistent link is also required for some other abilities to work, such as the [[Hand of Hodierna]] ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; PERSISTENT - Establishes a persistent diagnostic link&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; PERSISTENT CANCEL - Cancels a persistent link only&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wound Redirection==&lt;br /&gt;
&lt;br /&gt;
The [[Wound Redirect|wound redirection]] ability is used by Empaths to modify their Empathic healing abilities to change where a transferred wound will appear. This ability is taught by guildleaders and requires both 60th circle and 320 effective empathy ranks to learn or use (ranks modified by shock).  A redirect will last for five minutes before automatically cancelling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  REDIRECT ALL to {body part} - Redirects all transferred wounds and scars to selected body part.&lt;br /&gt;
  REDIRECT {body part} to {body part} - Chooses a specific body part to redirect.&lt;br /&gt;
  REDIRECT CHECK - Shows your current redirection status.&lt;br /&gt;
  REDIRECT CANCEL - Cancels any current redirection active.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unity Link==&lt;br /&gt;
[[Unity Link|Unity]] is a healing ability. It Allows an Empath to instantly assume every wound on a patient they are capable of transferring, but with no reduction in severity. This brand of healing thus leaves the Empath with every single wound the patient had, but as a new application of Empathy, it leaves the patient with no scarring and it teaches better than &amp;quot;vanilla&amp;quot; healing does.&lt;br /&gt;
&lt;br /&gt;
There is a skill-based cooldown to use this ability, starting at three minutes and possible to work down to one minute.&lt;br /&gt;
&lt;br /&gt;
Unity is taught by guildleaders and requires 70th circle and around 380 effective empathy ranks to learn and use.  It also requires knowledge of the basic [[link]] ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; UNITY - Invokes a manifestation of the Unity link&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hand of Hodierna==&lt;br /&gt;
&lt;br /&gt;
[[Hand of Hodierna]] is a healing ability. This is a higher level ability (80 circle&#039;s worth or around 440 empathy) that is taught by Guildleaders. It is a passive transfer type that transfers wounds from patient to empath without any action from the empath, once they have established the persistent diagnostic link and then invoked the Hand of [[Hodierna]] link.&lt;br /&gt;
&lt;br /&gt;
This is a fairly slow transfer; it starts out a little random, hence a bit more dangerous to the empath than normal healing. For amount healing X on the patient, the empath gets anything between 1X and 3X in wound, so they have to be alert to ensure that their multiple patients and wounds don&#039;t become overwhelming. There is no way to know what was going to come across or exactly how bad it will be. The randomness decreases with skill until the empath consistently gets a 1:1 transfer at around 600 ranks. However, since this is a slow healing ability, the most you will ever get at once is nine points of &amp;quot;wound,&amp;quot; which is about halfway to a bleeder, for reference.&lt;br /&gt;
&lt;br /&gt;
The empath starts with the ability to form two such links at 80th circle/440 ranks, three at around 500 ranks, and four at around 560 ranks. In addition to reducing randomness, additional skill allows an empath to transfer more wound per person, though the total amount still caps out fairly low.&lt;br /&gt;
&lt;br /&gt;
The Hand of Hodierna is meant to teach quite well, though not in such large bursts as vanilla healing or unity, and it mainly aimed at group hunting situations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; HODIERNA - Establishes a manifestation of the Hand of Hodierna link&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; HODIERNA CANCEL - Ends a specific manifestation of the Hand of Hodierna link&lt;br /&gt;
  LINK ALL HODIERNA CANCEL - Ends all manifestations of the Hand of Hodierna&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spell Changes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Spell Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Slot Changes&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Other Changes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gift of Life&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature. Non-Empaths only get a stamina boost.&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Stance&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Aesandry Darlaeth&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Changed to signature.&lt;br /&gt;
|-&lt;br /&gt;
| Lethargy&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Compel&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Innocence&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Circle of Sympathy&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Iron Constitution&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Tranquility&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Minor healing-related flavor added.&lt;br /&gt;
|-&lt;br /&gt;
| Paralysis&lt;br /&gt;
| None&lt;br /&gt;
| Removed undead enrage effect.&lt;br /&gt;
|-&lt;br /&gt;
| Nissa&#039;s Binding&lt;br /&gt;
| None&lt;br /&gt;
| Made signature.  Now a crime to cast in town.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Guardian Spirit===&lt;br /&gt;
&lt;br /&gt;
The Guardian Spirit has undergone a change similar to that of the [[Necromancer]] Zombie -- the calculation used to determine its level (based on your TM skill) has changed. Potency also now has a larger effect on the warrior&#039;s level, so you should have more incentive to cast as close to the cap as you can. There is a bigger detriment to casting low, and a bigger bonus for casting high (though Necromancers still get a bit more bang for their buck.)&lt;br /&gt;
&lt;br /&gt;
The integrity of the spell also now modifies the warrior&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
Anyone can now appraise a guardian spirit, but only the summoner can learn from appraising it -- on a timer.&lt;br /&gt;
&lt;br /&gt;
===Fountain of Creation===&lt;br /&gt;
&lt;br /&gt;
Fixed bugs that nerfed the healing potential of FoC, this should now be more on par to the spell&#039;s power prior to the X3 changes.&lt;br /&gt;
&lt;br /&gt;
===Perseverance of Peri&#039;el===&lt;br /&gt;
&lt;br /&gt;
New spell!  Perseverance of Peri&#039;el is an ablative &#039;&#039;&#039;vitality&#039;&#039;&#039; barrier. It absorbs vitality damage acquired in combat, but not the wounds. Only vitality damage received in combat is affected.  Perseverance of Peri&#039;el is a three slot spell. It&#039;s a ritual spell. It&#039;s an esoteric warding spell. It&#039;s a signature spell. Its prereqs are Tranquility, Iron Constitution and 30th circle.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn Unity?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: ASK [LEADER] ABOUT UNITY, if you have enough skill (380 effective ranks, 70th circle, knowledge of basic [[link]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn persistent link?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: By receiving such a link from another Empath.  In the Platinum and Fallen instances, guildleaders will also teach this ability at the appropriate circles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn wound redirect?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: ASK [LEADER] ABOUT REDIRECT, if you have enough skill (320 effective ranks, 60th circle.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn Hand of Hodierna?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: ASK [LEADER] ABOUT HAND OF HODIERNA, if you have enough skill (440 effective ranks, 80th circle, knowledge of basic [[link]])&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257191</id>
		<title>Empaths 3.1</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257191"/>
		<updated>2014-03-24T12:34:47Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DragonRealms 3.1 brings many large changes to the [[Empath]]s&#039; Guild.  The basic healing system has been completely rewritten.  Two new types of healing have been added, the [[Unity Ability|Unity link]] and the [[Hand of Hodierna]] link.  In addition, two new healing-related abilities have been added, [[wound redirect|wound redirection]] and a [[persistent link|persistent diagnostic link]].  Empaths will also new receive empathy experience from healing [[Empathic Shock|permashocked]] empaths, as well as dead empaths.&lt;br /&gt;
&lt;br /&gt;
There have been numerous spell changes as well.  Some spells are becoming signature while others are being opened to all.  Many spells have had their slot costs recalculated -- many spells have become slightly more expensive, but some have become a little cheaper.  An entirely new spell [[Perseverence of Peri&#039;el]], has also been released.&lt;br /&gt;
&lt;br /&gt;
==Basic Healing System==&lt;br /&gt;
&lt;br /&gt;
===Changes and Updates===&lt;br /&gt;
&lt;br /&gt;
The healing system has been completely overhauled. Everything is brand new. The &amp;quot;normal&amp;quot; healing system has all of the same features that it had previously, with some new ones added in.&lt;br /&gt;
&lt;br /&gt;
Thus, if you&#039;re most comfortable using it how you always have used it, you can still use it in exactly the same way. So trusty ol&#039; TAKE MELETE LEFT ARM INT is still there and will work the same way.&lt;br /&gt;
&lt;br /&gt;
====New take options====&lt;br /&gt;
&lt;br /&gt;
It will now be possible to take large blocks of wounds in one go without having to individually specify each wound. (e.g. TAKE MELETE ALL, TAKE MELETE ALL WOUNDS, TAKE MELETE ALL INTERNALS, etc.) Thus, we hope people will not have to rely as much on scripts, and things are generally more user-friendly all around. As I said, these options are in addition to the old reliable ones you know and love, so if you don&#039;t want to, you don&#039;t have to use the new features.&lt;br /&gt;
&lt;br /&gt;
====Transferred wound reduction====&lt;br /&gt;
&lt;br /&gt;
With increased skill, Empaths will also automatically reduce the severity of incoming wounds. You&#039;ll start seeing skill-based severity reductions at around 450 ranks in Empathy for external fresh wounds. Reducing the severity of other types of wounds takes more skill. Severity reductions are capped at 1/2, though that is subject to tweaking based on your feedback, and it takes a whole bunch of skill to reach that mark.&lt;br /&gt;
&lt;br /&gt;
You cannot reduce the severity of wounds transferred from other Empaths unless the other Empath is permashocked.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d prefer not to reduce the severity of a wound for some reason, you can specify this by appending the NORMAL flag. (e.g. TAKE MELETE LEFT ARM INT NORMAL).&lt;br /&gt;
&lt;br /&gt;
====Messaging====&lt;br /&gt;
&lt;br /&gt;
The messaging for healing has been consolidated in a way similar to the [[regenerate]] spell, so healing will hopefully be a bit less spammy.&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
&lt;br /&gt;
Because the system has been totally rewritten, the experience may have changed slightly. I&#039;d like it to be similar to how it was before, but it may not be exactly the same. Your help in testing the EXP is appreciated so I can get us as close to the mark as possible.&lt;br /&gt;
&lt;br /&gt;
You can also now get experience for healing Empaths – if the other Empath is &#039;&#039;&#039;[[Empathic Shock|permashocked]]&#039;&#039;&#039; or &#039;&#039;&#039;dead&#039;&#039;&#039;. Permashocked Empaths are treated as a non-Empaths for experience purposes, since there&#039;s no chance of people trading wounds back and forth for infinite experience in that circumstance.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Empaths have the capability of transferring wounds from a patient to themselves.  The following options are available for transferring:&lt;br /&gt;
&lt;br /&gt;
   Wound transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} {body part} [{PART|HALF|MOST}] [{CAREFUL|QUICK}] [ALL] [EXTERNAL|INTERNAL] [WOUND|SCAR]&lt;br /&gt;
&lt;br /&gt;
   Poison &amp;amp; Disease transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} [{CAREFUL|QUICK}] [{body part}] {POISON|DISEASE}&lt;br /&gt;
&lt;br /&gt;
   Shock transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} SHOCK&lt;br /&gt;
&lt;br /&gt;
[{PART|HALF|MOST}] indicate partial transfers.  These transfers may be attempted by an Empath of sufficient experience and reduce the amount of wound transferred at a time.&lt;br /&gt;
&lt;br /&gt;
{body part} can include ALL WOUNDS, ALL SCARS, ALL INTERNALS, ALL EXTERNALS, or EVERYTHING.&lt;br /&gt;
Please note that, for poison and disease transfers, any speed modification must be sent before the words POISON or DISEASE.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Persistent Link==&lt;br /&gt;
The [[Persistent Link|persistent link]] ability allows an Empath to establish a diagnostic link with a patient that does not expire so long as the Empath and the patient remain in the same room. This ability requires 300 ranks of effective Empathy skill to use, and is learned by receiving a persistent link from an Empath who knows the ability.  This ability is taught by guildleaders in the Platinum and Fallen instances.  To learn this ability, you must also first know the basic [[link]] ability.&lt;br /&gt;
&lt;br /&gt;
The persistent link allows an Empath to perceive the health of a patient through it without touching the patient. (Syntax: PERCEIVE HEALTH &amp;lt;Person&amp;gt;). A persistent link is also required for some other abilities to work, such as the [[Hand of Hodierna]] ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; PERSISTENT - Establishes a persistent diagnostic link&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; PERSISTENT CANCEL - Cancels a persistent link only&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wound Redirection==&lt;br /&gt;
&lt;br /&gt;
The [[Wound Redirect|wound redirection]] ability is used by Empaths to modify their Empathic healing abilities to change where a transferred wound will appear. This ability is taught by guildleaders and requires both 60th circle and 320 effective empathy ranks to learn or use (ranks modified by shock).  A redirect will last for five minutes before automatically cancelling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  REDIRECT ALL to {body part} - Redirects all transferred wounds and scars to selected body part.&lt;br /&gt;
  REDIRECT {body part} to {body part} - Chooses a specific body part to redirect.&lt;br /&gt;
  REDIRECT CHECK - Shows your current redirection status.&lt;br /&gt;
  REDIRECT CANCEL - Cancels any current redirection active.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unity Link==&lt;br /&gt;
[[Unity Link|Unity]] is a healing ability. It Allows an Empath to instantly assume every wound on a patient they are capable of transferring, but with no reduction in severity. This brand of healing thus leaves the Empath with every single wound the patient had, but as a new application of Empathy, it leaves the patient with no scarring and it teaches better than &amp;quot;vanilla&amp;quot; healing does.&lt;br /&gt;
&lt;br /&gt;
There is a skill-based cooldown to use this ability, starting at three minutes and possible to work down to one minute.&lt;br /&gt;
&lt;br /&gt;
Unity is taught by guildleaders and requires 70th circle and around 380 effective empathy ranks to learn and use.  It also requires knowledge of the basic [[link]] ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; UNITY - Invokes a manifestation of the Unity link&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hand of Hodierna==&lt;br /&gt;
&lt;br /&gt;
[[Hand of Hodierna]] is a healing ability. This is a higher level ability (80 circle&#039;s worth or around 440 empathy) that is taught by Guildleaders. It is a passive transfer type that transfers wounds from patient to empath without any action from the empath, once they have established the persistent diagnostic link and then invoked the Hand of [[Hodierna]] link.&lt;br /&gt;
&lt;br /&gt;
This is a fairly slow transfer; it starts out a little random, hence a bit more dangerous to the empath than normal healing. For amount healing X on the patient, the empath gets anything between 1X and 3X in wound, so they have to be alert to ensure that their multiple patients and wounds don&#039;t become overwhelming. There is no way to know what was going to come across or exactly how bad it will be. The randomness decreases with skill until the empath consistently gets a 1:1 transfer at around 600 ranks. However, since this is a slow healing ability, the most you will ever get at once is nine points of &amp;quot;wound,&amp;quot; which is about halfway to a bleeder, for reference.&lt;br /&gt;
&lt;br /&gt;
The empath starts with the ability to form two such links at 80th circle/440 ranks, three at around 500 ranks, and four at around 560 ranks. In addition to reducing randomness, additional skill allows an empath to transfer more wound per person, though the total amount still caps out fairly low.&lt;br /&gt;
&lt;br /&gt;
The Hand of Hodierna is meant to teach quite well, though not in such large bursts as vanilla healing or unity, and it mainly aimed at group hunting situations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; HODIERNA - Establishes a manifestation of the Hand of Hodierna link&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; HODIERNA CANCEL - Ends a specific manifestation of the Hand of Hodierna link&lt;br /&gt;
  LINK ALL HODIERNA CANCEL - Ends all manifestations of the Hand of Hodierna&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spell Changes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Spell Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Slot Changes&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Other Changes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gift of Life&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature. Non-Empaths only get a stamina boost.&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Stance&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Aesandry Darlaeth&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Changed to signature.&lt;br /&gt;
|-&lt;br /&gt;
| Lethargy&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Compel&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Innocence&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Circle of Sympathy&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Iron Constitution&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Tranquility&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Minor healing-related flavor added.&lt;br /&gt;
|-&lt;br /&gt;
| Paralysis&lt;br /&gt;
| None&lt;br /&gt;
| Removed undead enrage effect.&lt;br /&gt;
|-&lt;br /&gt;
| Nissa&#039;s Binding&lt;br /&gt;
| None&lt;br /&gt;
| Made signature.  Now a crime to cast in town.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Guardian Spirit===&lt;br /&gt;
&lt;br /&gt;
The Guardian Spirit has undergone a change similar to that of the [[Necromancer]] Zombie -- the calculation used to determine its level (based on your TM skill) has changed. Potency also now has a larger effect on the warrior&#039;s level, so you should have more incentive to cast as close to the cap as you can. There is a bigger detriment to casting low, and a bigger bonus for casting high (though Necromancers still get a bit more bang for their buck.)&lt;br /&gt;
&lt;br /&gt;
The integrity of the spell also now modifies the warrior&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
Anyone can now appraise a guardian spirit, but only the summoner can learn from appraising it -- on a timer.&lt;br /&gt;
&lt;br /&gt;
===Fountain of Creation===&lt;br /&gt;
&lt;br /&gt;
Fixed bugs that nerfed the healing potential of FoC, this should now be more on par to the spell&#039;s power prior to the X3 changes.&lt;br /&gt;
&lt;br /&gt;
===Perseverance of Peri&#039;el===&lt;br /&gt;
&lt;br /&gt;
New spell!  Perseverance of Peri&#039;el is an ablative &#039;&#039;&#039;vitality&#039;&#039;&#039; barrier. It absorbs vitality damage acquired in combat, but not the wounds. Only vitality damage received in combat is affected.  Perseverance of Peri&#039;el is a three slot spell. It&#039;s a ritual spell. It&#039;s an esoteric warding spell. It&#039;s a signature spell. Its prereqs are Tranquility, Iron Constitution and 30th circle.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn Unity?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: ASK [LEADER] ABOUT UNITY, if you have enough skill (380 effective ranks, 70th circle, knowledge of basic [[link]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn persistent link?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: By receiving such a link from another Empath.  In the Platinum and Fallen instances, guildleaders will also teach this ability at the appropriate circles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn wound redirect?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: ASK [LEADER] ABOUT REDIRECT, if you have enough skill (320 effective ranks, 60th circle.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn Hand of Hodierna?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: ASK [LEADER] ABOUT HAND OF HODIERNA, if you have enough skill (440 effective ranks, 80th circle, knowledge of basic [[link]])&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257190</id>
		<title>Empaths 3.1</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257190"/>
		<updated>2014-03-24T12:29:26Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Healing System==&lt;br /&gt;
&lt;br /&gt;
===Changes and Updates===&lt;br /&gt;
&lt;br /&gt;
The healing system has been completely overhauled. Everything is brand new. The &amp;quot;normal&amp;quot; healing system has all of the same features that it had previously, with some new ones added in.&lt;br /&gt;
&lt;br /&gt;
Thus, if you&#039;re most comfortable using it how you always have used it, you can still use it in exactly the same way. So trusty ol&#039; TAKE MELETE LEFT ARM INT is still there and will work the same way.&lt;br /&gt;
&lt;br /&gt;
====New take options====&lt;br /&gt;
&lt;br /&gt;
It will now be possible to take large blocks of wounds in one go without having to individually specify each wound. (e.g. TAKE MELETE ALL, TAKE MELETE ALL WOUNDS, TAKE MELETE ALL INTERNALS, etc.) Thus, we hope people will not have to rely as much on scripts, and things are generally more user-friendly all around. As I said, these options are in addition to the old reliable ones you know and love, so if you don&#039;t want to, you don&#039;t have to use the new features.&lt;br /&gt;
&lt;br /&gt;
====Transferred wound reduction====&lt;br /&gt;
&lt;br /&gt;
With increased skill, Empaths will also automatically reduce the severity of incoming wounds. You&#039;ll start seeing skill-based severity reductions at around 450 ranks in Empathy for external fresh wounds. Reducing the severity of other types of wounds takes more skill. Severity reductions are capped at 1/2, though that is subject to tweaking based on your feedback, and it takes a whole bunch of skill to reach that mark.&lt;br /&gt;
&lt;br /&gt;
You cannot reduce the severity of wounds transferred from other Empaths unless the other Empath is permashocked.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d prefer not to reduce the severity of a wound for some reason, you can specify this by appending the NORMAL flag. (e.g. TAKE MELETE LEFT ARM INT NORMAL).&lt;br /&gt;
&lt;br /&gt;
====Messaging====&lt;br /&gt;
&lt;br /&gt;
The messaging for healing has been consolidated in a way similar to the [[regenerate]] spell, so healing will hopefully be a bit less spammy.&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
&lt;br /&gt;
Because the system has been totally rewritten, the experience may have changed slightly. I&#039;d like it to be similar to how it was before, but it may not be exactly the same. Your help in testing the EXP is appreciated so I can get us as close to the mark as possible.&lt;br /&gt;
&lt;br /&gt;
You can also now get experience for healing Empaths – if the other Empath is &#039;&#039;&#039;[[Empathic Shock|permashocked]]&#039;&#039;&#039; or &#039;&#039;&#039;dead&#039;&#039;&#039;. Permashocked Empaths are treated as a non-Empaths for experience purposes, since there&#039;s no chance of people trading wounds back and forth for infinite experience in that circumstance.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Empaths have the capability of transferring wounds from a patient to themselves.  The following options are available for transferring:&lt;br /&gt;
&lt;br /&gt;
   Wound transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} {body part} [{PART|HALF|MOST}] [{CAREFUL|QUICK}] [ALL] [EXTERNAL|INTERNAL] [WOUND|SCAR]&lt;br /&gt;
&lt;br /&gt;
   Poison &amp;amp; Disease transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} [{CAREFUL|QUICK}] [{body part}] {POISON|DISEASE}&lt;br /&gt;
&lt;br /&gt;
   Shock transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} SHOCK&lt;br /&gt;
&lt;br /&gt;
[{PART|HALF|MOST}] indicate partial transfers.  These transfers may be attempted by an Empath of sufficient experience and reduce the amount of wound transferred at a time.&lt;br /&gt;
&lt;br /&gt;
{body part} can include ALL WOUNDS, ALL SCARS, ALL INTERNALS, ALL EXTERNALS, or EVERYTHING.&lt;br /&gt;
Please note that, for poison and disease transfers, any speed modification must be sent before the words POISON or DISEASE.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Persistent Link==&lt;br /&gt;
The [[Persistent Link|persistent link]] ability allows an Empath to establish a diagnostic link with a patient that does not expire so long as the Empath and the patient remain in the same room. This ability requires 300 ranks of effective Empathy skill to use, and is learned by receiving a persistent link from an Empath who knows the ability.  This ability is taught by guildleaders in the Platinum and Fallen instances.  To learn this ability, you must also first know the basic [[link]] ability.&lt;br /&gt;
&lt;br /&gt;
The persistent link allows an Empath to perceive the health of a patient through it without touching the patient. (Syntax: PERCEIVE HEALTH &amp;lt;Person&amp;gt;). A persistent link is also required for some other abilities to work, such as the [[Hand of Hodierna]] ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; PERSISTENT - Establishes a persistent diagnostic link&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; PERSISTENT CANCEL - Cancels a persistent link only&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wound Redirection==&lt;br /&gt;
&lt;br /&gt;
The [[Wound Redirect|wound redirection]] ability is used by Empaths to modify their Empathic healing abilities to change where a transferred wound will appear. This ability is taught by guildleaders and requires both 60th circle and 320 effective empathy ranks to learn or use (ranks modified by shock).  A redirect will last for five minutes before automatically cancelling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  REDIRECT ALL to {body part} - Redirects all transferred wounds and scars to selected body part.&lt;br /&gt;
  REDIRECT {body part} to {body part} - Chooses a specific body part to redirect.&lt;br /&gt;
  REDIRECT CHECK - Shows your current redirection status.&lt;br /&gt;
  REDIRECT CANCEL - Cancels any current redirection active.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unity Link==&lt;br /&gt;
[[Unity Link|Unity]] is a healing ability. It Allows an Empath to instantly assume every wound on a patient they are capable of transferring, but with no reduction in severity. This brand of healing thus leaves the Empath with every single wound the patient had, but as a new application of Empathy, it leaves the patient with no scarring and it teaches better than &amp;quot;vanilla&amp;quot; healing does.&lt;br /&gt;
&lt;br /&gt;
There is a skill-based cooldown to use this ability, starting at three minutes and possible to work down to one minute.&lt;br /&gt;
&lt;br /&gt;
Unity is taught by guildleaders and requires 70th circle and around 380 effective empathy ranks to learn and use.  It also requires knowledge of the basic [[link]] ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; UNITY - Invokes a manifestation of the Unity link&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hand of Hodierna==&lt;br /&gt;
&lt;br /&gt;
[[Hand of Hodierna]] is a healing ability. This is a higher level ability (80 circle&#039;s worth or around 440 empathy) that is taught by Guildleaders. It is a passive transfer type that transfers wounds from patient to empath without any action from the empath, once they have established the persistent diagnostic link and then invoked the Hand of [[Hodierna]] link.&lt;br /&gt;
&lt;br /&gt;
This is a fairly slow transfer; it starts out a little random, hence a bit more dangerous to the empath than normal healing. For amount healing X on the patient, the empath gets anything between 1X and 3X in wound, so they have to be alert to ensure that their multiple patients and wounds don&#039;t become overwhelming. There is no way to know what was going to come across or exactly how bad it will be. The randomness decreases with skill until the empath consistently gets a 1:1 transfer at around 600 ranks. However, since this is a slow healing ability, the most you will ever get at once is nine points of &amp;quot;wound,&amp;quot; which is about halfway to a bleeder, for reference.&lt;br /&gt;
&lt;br /&gt;
The empath starts with the ability to form two such links at 80th circle/440 ranks, three at around 500 ranks, and four at around 560 ranks. In addition to reducing randomness, additional skill allows an empath to transfer more wound per person, though the total amount still caps out fairly low.&lt;br /&gt;
&lt;br /&gt;
The Hand of Hodierna is meant to teach quite well, though not in such large bursts as vanilla healing or unity, and it mainly aimed at group hunting situations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; HODIERNA - Establishes a manifestation of the Hand of Hodierna link&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; HODIERNA CANCEL - Ends a specific manifestation of the Hand of Hodierna link&lt;br /&gt;
  LINK ALL HODIERNA CANCEL - Ends all manifestations of the Hand of Hodierna&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spell Changes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Spell Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Slot Changes&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Other Changes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gift of Life&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature. Non-Empaths only get a stamina boost.&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Stance&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Aesandry Darlaeth&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Changed to signature.&lt;br /&gt;
|-&lt;br /&gt;
| Lethargy&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Compel&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Innocence&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Circle of Sympathy&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Iron Constitution&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Tranquility&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Minor healing-related flavor added.&lt;br /&gt;
|-&lt;br /&gt;
| Paralysis&lt;br /&gt;
| None&lt;br /&gt;
| Removed undead enrage effect.&lt;br /&gt;
|-&lt;br /&gt;
| Nissa&#039;s Binding&lt;br /&gt;
| None&lt;br /&gt;
| Made signature.  Now a crime to cast in town.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Guardian Spirit===&lt;br /&gt;
&lt;br /&gt;
The Guardian Spirit has undergone a change similar to that of the [[Necromancer]] Zombie -- the calculation used to determine its level (based on your TM skill) has changed. Potency also now has a larger effect on the warrior&#039;s level, so you should have more incentive to cast as close to the cap as you can. There is a bigger detriment to casting low, and a bigger bonus for casting high (though Necromancers still get a bit more bang for their buck.)&lt;br /&gt;
&lt;br /&gt;
The integrity of the spell also now modifies the warrior&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
Anyone can now appraise a guardian spirit, but only the summoner can learn from appraising it -- on a timer.&lt;br /&gt;
&lt;br /&gt;
===Fountain of Creation===&lt;br /&gt;
&lt;br /&gt;
Fixed bugs that nerfed the healing potential of FoC, this should now be more on par to the spell&#039;s power prior to the X3 changes.&lt;br /&gt;
&lt;br /&gt;
===Perseverance of Peri&#039;el===&lt;br /&gt;
&lt;br /&gt;
New spell!  Perseverance of Peri&#039;el is an ablative &#039;&#039;&#039;vitality&#039;&#039;&#039; barrier. It absorbs vitality damage acquired in combat, but not the wounds. Only vitality damage received in combat is affected.  Perseverance of Peri&#039;el is a three slot spell. It&#039;s a ritual spell. It&#039;s an esoteric warding spell. It&#039;s a signature spell. Its prereqs are Tranquility, Iron Constitution and 30th circle.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn Unity?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: ASK [LEADER] ABOUT UNITY, if you have enough skill (380 effective ranks, 70th circle.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn persistent link?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: By receiving such a link from another Empath.  In the Platinum and Fallen instances, guildleaders will also teach this ability at the appropriate circles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn wound redirect?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: ASK [LEADER] ABOUT REDIRECT, if you have enough skill (320 effective ranks, 60th circle.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;: How do I learn Hand of Hodierna?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: ASK [LEADER] ABOUT HAND OF HODIERNA, if you have enough skill (440 effective ranks, 80th circle.)&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257189</id>
		<title>Empaths 3.1</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257189"/>
		<updated>2014-03-24T12:27:32Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: /* Hand of Hodierna */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Healing System==&lt;br /&gt;
&lt;br /&gt;
===Changes and Updates===&lt;br /&gt;
&lt;br /&gt;
The healing system has been completely overhauled. Everything is brand new. The &amp;quot;normal&amp;quot; healing system has all of the same features that it had previously, with some new ones added in.&lt;br /&gt;
&lt;br /&gt;
Thus, if you&#039;re most comfortable using it how you always have used it, you can still use it in exactly the same way. So trusty ol&#039; TAKE MELETE LEFT ARM INT is still there and will work the same way.&lt;br /&gt;
&lt;br /&gt;
====New take options====&lt;br /&gt;
&lt;br /&gt;
It will now be possible to take large blocks of wounds in one go without having to individually specify each wound. (e.g. TAKE MELETE ALL, TAKE MELETE ALL WOUNDS, TAKE MELETE ALL INTERNALS, etc.) Thus, we hope people will not have to rely as much on scripts, and things are generally more user-friendly all around. As I said, these options are in addition to the old reliable ones you know and love, so if you don&#039;t want to, you don&#039;t have to use the new features.&lt;br /&gt;
&lt;br /&gt;
====Transferred wound reduction====&lt;br /&gt;
&lt;br /&gt;
With increased skill, Empaths will also automatically reduce the severity of incoming wounds. You&#039;ll start seeing skill-based severity reductions at around 450 ranks in Empathy for external fresh wounds. Reducing the severity of other types of wounds takes more skill. Severity reductions are capped at 1/2, though that is subject to tweaking based on your feedback, and it takes a whole bunch of skill to reach that mark.&lt;br /&gt;
&lt;br /&gt;
You cannot reduce the severity of wounds transferred from other Empaths unless the other Empath is permashocked.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d prefer not to reduce the severity of a wound for some reason, you can specify this by appending the NORMAL flag. (e.g. TAKE MELETE LEFT ARM INT NORMAL).&lt;br /&gt;
&lt;br /&gt;
====Messaging====&lt;br /&gt;
&lt;br /&gt;
The messaging for healing has been consolidated in a way similar to the [[regenerate]] spell, so healing will hopefully be a bit less spammy.&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
&lt;br /&gt;
Because the system has been totally rewritten, the experience may have changed slightly. I&#039;d like it to be similar to how it was before, but it may not be exactly the same. Your help in testing the EXP is appreciated so I can get us as close to the mark as possible.&lt;br /&gt;
&lt;br /&gt;
You can also now get experience for healing Empaths – if the other Empath is &#039;&#039;&#039;[[Empathic Shock|permashocked]]&#039;&#039;&#039; or &#039;&#039;&#039;dead&#039;&#039;&#039;. Permashocked Empaths are treated as a non-Empaths for experience purposes, since there&#039;s no chance of people trading wounds back and forth for infinite experience in that circumstance.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Empaths have the capability of transferring wounds from a patient to themselves.  The following options are available for transferring:&lt;br /&gt;
&lt;br /&gt;
   Wound transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} {body part} [{PART|HALF|MOST}] [{CAREFUL|QUICK}] [ALL] [EXTERNAL|INTERNAL] [WOUND|SCAR]&lt;br /&gt;
&lt;br /&gt;
   Poison &amp;amp; Disease transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} [{CAREFUL|QUICK}] [{body part}] {POISON|DISEASE}&lt;br /&gt;
&lt;br /&gt;
   Shock transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} SHOCK&lt;br /&gt;
&lt;br /&gt;
[{PART|HALF|MOST}] indicate partial transfers.  These transfers may be attempted by an Empath of sufficient experience and reduce the amount of wound transferred at a time.&lt;br /&gt;
&lt;br /&gt;
{body part} can include ALL WOUNDS, ALL SCARS, ALL INTERNALS, ALL EXTERNALS, or EVERYTHING.&lt;br /&gt;
Please note that, for poison and disease transfers, any speed modification must be sent before the words POISON or DISEASE.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Persistent Link==&lt;br /&gt;
The [[Persistent Link|persistent link]] ability allows an Empath to establish a diagnostic link with a patient that does not expire so long as the Empath and the patient remain in the same room. This ability requires 300 ranks of effective Empathy skill to use, and is learned by receiving a persistent link from an Empath who knows the ability.  This ability is taught by guildleaders in the Platinum and Fallen instances.  To learn this ability, you must also first know the basic [[link]] ability.&lt;br /&gt;
&lt;br /&gt;
The persistent link allows an Empath to perceive the health of a patient through it without touching the patient. (Syntax: PERCEIVE HEALTH &amp;lt;Person&amp;gt;). A persistent link is also required for some other abilities to work, such as the [[Hand of Hodierna]] ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; PERSISTENT - Establishes a persistent diagnostic link&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; PERSISTENT CANCEL - Cancels a persistent link only&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wound Redirection==&lt;br /&gt;
&lt;br /&gt;
The [[Wound Redirect|wound redirection]] ability is used by Empaths to modify their Empathic healing abilities to change where a transferred wound will appear. This ability is taught by guildleaders and requires both 60th circle and 320 effective empathy ranks to learn or use (ranks modified by shock).  A redirect will last for five minutes before automatically cancelling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  REDIRECT ALL to {body part} - Redirects all transferred wounds and scars to selected body part.&lt;br /&gt;
  REDIRECT {body part} to {body part} - Chooses a specific body part to redirect.&lt;br /&gt;
  REDIRECT CHECK - Shows your current redirection status.&lt;br /&gt;
  REDIRECT CANCEL - Cancels any current redirection active.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unity Link==&lt;br /&gt;
[[Unity Link|Unity]] is a healing ability. It Allows an Empath to instantly assume every wound on a patient they are capable of transferring, but with no reduction in severity. This brand of healing thus leaves the Empath with every single wound the patient had, but as a new application of Empathy, it leaves the patient with no scarring and it teaches better than &amp;quot;vanilla&amp;quot; healing does.&lt;br /&gt;
&lt;br /&gt;
There is a skill-based cooldown to use this ability, starting at three minutes and possible to work down to one minute.&lt;br /&gt;
&lt;br /&gt;
Unity is taught by guildleaders and requires 70th circle and around 380 effective empathy ranks to learn and use.  It also requires knowledge of the basic [[link]] ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; UNITY - Invokes a manifestation of the Unity link&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hand of Hodierna==&lt;br /&gt;
&lt;br /&gt;
[[Hand of Hodierna]] is a healing ability. This is a higher level ability (80 circle&#039;s worth or around 440 empathy) that is taught by Guildleaders. It is a passive transfer type that transfers wounds from patient to empath without any action from the empath, once they have established the persistent diagnostic link and then invoked the Hand of [[Hodierna]] link.&lt;br /&gt;
&lt;br /&gt;
This is a fairly slow transfer; it starts out a little random, hence a bit more dangerous to the empath than normal healing. For amount healing X on the patient, the empath gets anything between 1X and 3X in wound, so they have to be alert to ensure that their multiple patients and wounds don&#039;t become overwhelming. There is no way to know what was going to come across or exactly how bad it will be. The randomness decreases with skill until the empath consistently gets a 1:1 transfer at around 600 ranks. However, since this is a slow healing ability, the most you will ever get at once is nine points of &amp;quot;wound,&amp;quot; which is about halfway to a bleeder, for reference.&lt;br /&gt;
&lt;br /&gt;
The empath starts with the ability to form two such links at 80th circle/440 ranks, three at around 500 ranks, and four at around 560 ranks. In addition to reducing randomness, additional skill allows an empath to transfer more wound per person, though the total amount still caps out fairly low.&lt;br /&gt;
&lt;br /&gt;
The Hand of Hodierna is meant to teach quite well, though not in such large bursts as vanilla healing or unity, and it mainly aimed at group hunting situations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; HODIERNA - Establishes a manifestation of the Hand of Hodierna link&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; HODIERNA CANCEL - Ends a specific manifestation of the Hand of Hodierna link&lt;br /&gt;
  LINK ALL HODIERNA CANCEL - Ends all manifestations of the Hand of Hodierna&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spell Changes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Spell Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Slot Changes&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Other Changes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gift of Life&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature. Non-Empaths only get a stamina boost.&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Stance&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Aesandry Darlaeth&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Changed to signature.&lt;br /&gt;
|-&lt;br /&gt;
| Lethargy&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Compel&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Innocence&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Circle of Sympathy&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Iron Constitution&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Tranquility&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Minor healing-related flavor added.&lt;br /&gt;
|-&lt;br /&gt;
| Paralysis&lt;br /&gt;
| None&lt;br /&gt;
| Removed undead enrage effect.&lt;br /&gt;
|-&lt;br /&gt;
| Nissa&#039;s Binding&lt;br /&gt;
| None&lt;br /&gt;
| Made signature.  Now a crime to cast in town.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Guardian Spirit===&lt;br /&gt;
&lt;br /&gt;
The Guardian Spirit has undergone a change similar to that of the [[Necromancer]] Zombie -- the calculation used to determine its level (based on your TM skill) has changed. Potency also now has a larger effect on the warrior&#039;s level, so you should have more incentive to cast as close to the cap as you can. There is a bigger detriment to casting low, and a bigger bonus for casting high (though Necromancers still get a bit more bang for their buck.)&lt;br /&gt;
&lt;br /&gt;
The integrity of the spell also now modifies the warrior&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
Anyone can now appraise a guardian spirit, but only the summoner can learn from appraising it -- on a timer.&lt;br /&gt;
&lt;br /&gt;
===Fountain of Creation===&lt;br /&gt;
&lt;br /&gt;
Fixed bugs that nerfed the healing potential of FoC, this should now be more on par to the spell&#039;s power prior to the X3 changes.&lt;br /&gt;
&lt;br /&gt;
===Perseverance of Peri&#039;el===&lt;br /&gt;
&lt;br /&gt;
New spell!  Perseverance of Peri&#039;el is an ablative &#039;&#039;&#039;vitality&#039;&#039;&#039; barrier. It absorbs vitality damage acquired in combat, but not the wounds. Only vitality damage received in combat is affected.  Perseverance of Peri&#039;el is a three slot spell. It&#039;s a ritual spell. It&#039;s an esoteric warding spell. It&#039;s a signature spell. Its prereqs are Tranquility, Iron Constitution and 30th circle.&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257188</id>
		<title>Empaths 3.1</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257188"/>
		<updated>2014-03-24T11:53:54Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: /* Unity Link */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Healing System==&lt;br /&gt;
&lt;br /&gt;
===Changes and Updates===&lt;br /&gt;
&lt;br /&gt;
The healing system has been completely overhauled. Everything is brand new. The &amp;quot;normal&amp;quot; healing system has all of the same features that it had previously, with some new ones added in.&lt;br /&gt;
&lt;br /&gt;
Thus, if you&#039;re most comfortable using it how you always have used it, you can still use it in exactly the same way. So trusty ol&#039; TAKE MELETE LEFT ARM INT is still there and will work the same way.&lt;br /&gt;
&lt;br /&gt;
====New take options====&lt;br /&gt;
&lt;br /&gt;
It will now be possible to take large blocks of wounds in one go without having to individually specify each wound. (e.g. TAKE MELETE ALL, TAKE MELETE ALL WOUNDS, TAKE MELETE ALL INTERNALS, etc.) Thus, we hope people will not have to rely as much on scripts, and things are generally more user-friendly all around. As I said, these options are in addition to the old reliable ones you know and love, so if you don&#039;t want to, you don&#039;t have to use the new features.&lt;br /&gt;
&lt;br /&gt;
====Transferred wound reduction====&lt;br /&gt;
&lt;br /&gt;
With increased skill, Empaths will also automatically reduce the severity of incoming wounds. You&#039;ll start seeing skill-based severity reductions at around 450 ranks in Empathy for external fresh wounds. Reducing the severity of other types of wounds takes more skill. Severity reductions are capped at 1/2, though that is subject to tweaking based on your feedback, and it takes a whole bunch of skill to reach that mark.&lt;br /&gt;
&lt;br /&gt;
You cannot reduce the severity of wounds transferred from other Empaths unless the other Empath is permashocked.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d prefer not to reduce the severity of a wound for some reason, you can specify this by appending the NORMAL flag. (e.g. TAKE MELETE LEFT ARM INT NORMAL).&lt;br /&gt;
&lt;br /&gt;
====Messaging====&lt;br /&gt;
&lt;br /&gt;
The messaging for healing has been consolidated in a way similar to the [[regenerate]] spell, so healing will hopefully be a bit less spammy.&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
&lt;br /&gt;
Because the system has been totally rewritten, the experience may have changed slightly. I&#039;d like it to be similar to how it was before, but it may not be exactly the same. Your help in testing the EXP is appreciated so I can get us as close to the mark as possible.&lt;br /&gt;
&lt;br /&gt;
You can also now get experience for healing Empaths – if the other Empath is &#039;&#039;&#039;[[Empathic Shock|permashocked]]&#039;&#039;&#039; or &#039;&#039;&#039;dead&#039;&#039;&#039;. Permashocked Empaths are treated as a non-Empaths for experience purposes, since there&#039;s no chance of people trading wounds back and forth for infinite experience in that circumstance.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Empaths have the capability of transferring wounds from a patient to themselves.  The following options are available for transferring:&lt;br /&gt;
&lt;br /&gt;
   Wound transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} {body part} [{PART|HALF|MOST}] [{CAREFUL|QUICK}] [ALL] [EXTERNAL|INTERNAL] [WOUND|SCAR]&lt;br /&gt;
&lt;br /&gt;
   Poison &amp;amp; Disease transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} [{CAREFUL|QUICK}] [{body part}] {POISON|DISEASE}&lt;br /&gt;
&lt;br /&gt;
   Shock transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} SHOCK&lt;br /&gt;
&lt;br /&gt;
[{PART|HALF|MOST}] indicate partial transfers.  These transfers may be attempted by an Empath of sufficient experience and reduce the amount of wound transferred at a time.&lt;br /&gt;
&lt;br /&gt;
{body part} can include ALL WOUNDS, ALL SCARS, ALL INTERNALS, ALL EXTERNALS, or EVERYTHING.&lt;br /&gt;
Please note that, for poison and disease transfers, any speed modification must be sent before the words POISON or DISEASE.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Persistent Link==&lt;br /&gt;
The [[Persistent Link|persistent link]] ability allows an Empath to establish a diagnostic link with a patient that does not expire so long as the Empath and the patient remain in the same room. This ability requires 300 ranks of effective Empathy skill to use, and is learned by receiving a persistent link from an Empath who knows the ability.  This ability is taught by guildleaders in the Platinum and Fallen instances.  To learn this ability, you must also first know the basic [[link]] ability.&lt;br /&gt;
&lt;br /&gt;
The persistent link allows an Empath to perceive the health of a patient through it without touching the patient. (Syntax: PERCEIVE HEALTH &amp;lt;Person&amp;gt;). A persistent link is also required for some other abilities to work, such as the [[Hand of Hodierna]] ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; PERSISTENT - Establishes a persistent diagnostic link&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; PERSISTENT CANCEL - Cancels a persistent link only&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wound Redirection==&lt;br /&gt;
&lt;br /&gt;
The [[Wound Redirect|wound redirection]] ability is used by Empaths to modify their Empathic healing abilities to change where a transferred wound will appear. This ability is taught by guildleaders and requires both 60th circle and 320 effective empathy ranks to learn or use (ranks modified by shock).  A redirect will last for five minutes before automatically cancelling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  REDIRECT ALL to {body part} - Redirects all transferred wounds and scars to selected body part.&lt;br /&gt;
  REDIRECT {body part} to {body part} - Chooses a specific body part to redirect.&lt;br /&gt;
  REDIRECT CHECK - Shows your current redirection status.&lt;br /&gt;
  REDIRECT CANCEL - Cancels any current redirection active.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unity Link==&lt;br /&gt;
[[Unity Link|Unity]] is a healing ability. It Allows an Empath to instantly assume every wound on a patient they are capable of transferring, but with no reduction in severity. This brand of healing thus leaves the Empath with every single wound the patient had, but as a new application of Empathy, it leaves the patient with no scarring and it teaches better than &amp;quot;vanilla&amp;quot; healing does.&lt;br /&gt;
&lt;br /&gt;
There is a skill-based cooldown to use this ability, starting at three minutes and possible to work down to one minute.&lt;br /&gt;
&lt;br /&gt;
Unity is taught by guildleaders and requires 70th circle and around 380 effective empathy ranks to learn and use.  It also requires knowledge of the basic [[link]] ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; UNITY - Invokes a manifestation of the Unity link&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hand of Hodierna==&lt;br /&gt;
&lt;br /&gt;
==Spell Changes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Spell Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Slot Changes&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Other Changes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gift of Life&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature. Non-Empaths only get a stamina boost.&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Stance&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Aesandry Darlaeth&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Changed to signature.&lt;br /&gt;
|-&lt;br /&gt;
| Lethargy&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Compel&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Innocence&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Circle of Sympathy&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Iron Constitution&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Tranquility&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Minor healing-related flavor added.&lt;br /&gt;
|-&lt;br /&gt;
| Paralysis&lt;br /&gt;
| None&lt;br /&gt;
| Removed undead enrage effect.&lt;br /&gt;
|-&lt;br /&gt;
| Nissa&#039;s Binding&lt;br /&gt;
| None&lt;br /&gt;
| Made signature.  Now a crime to cast in town.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Guardian Spirit===&lt;br /&gt;
&lt;br /&gt;
The Guardian Spirit has undergone a change similar to that of the [[Necromancer]] Zombie -- the calculation used to determine its level (based on your TM skill) has changed. Potency also now has a larger effect on the warrior&#039;s level, so you should have more incentive to cast as close to the cap as you can. There is a bigger detriment to casting low, and a bigger bonus for casting high (though Necromancers still get a bit more bang for their buck.)&lt;br /&gt;
&lt;br /&gt;
The integrity of the spell also now modifies the warrior&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
Anyone can now appraise a guardian spirit, but only the summoner can learn from appraising it -- on a timer.&lt;br /&gt;
&lt;br /&gt;
===Fountain of Creation===&lt;br /&gt;
&lt;br /&gt;
Fixed bugs that nerfed the healing potential of FoC, this should now be more on par to the spell&#039;s power prior to the X3 changes.&lt;br /&gt;
&lt;br /&gt;
===Perseverance of Peri&#039;el===&lt;br /&gt;
&lt;br /&gt;
New spell!  Perseverance of Peri&#039;el is an ablative &#039;&#039;&#039;vitality&#039;&#039;&#039; barrier. It absorbs vitality damage acquired in combat, but not the wounds. Only vitality damage received in combat is affected.  Perseverance of Peri&#039;el is a three slot spell. It&#039;s a ritual spell. It&#039;s an esoteric warding spell. It&#039;s a signature spell. Its prereqs are Tranquility, Iron Constitution and 30th circle.&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257187</id>
		<title>Empaths 3.1</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257187"/>
		<updated>2014-03-24T11:52:11Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: /* Persistent Link */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Healing System==&lt;br /&gt;
&lt;br /&gt;
===Changes and Updates===&lt;br /&gt;
&lt;br /&gt;
The healing system has been completely overhauled. Everything is brand new. The &amp;quot;normal&amp;quot; healing system has all of the same features that it had previously, with some new ones added in.&lt;br /&gt;
&lt;br /&gt;
Thus, if you&#039;re most comfortable using it how you always have used it, you can still use it in exactly the same way. So trusty ol&#039; TAKE MELETE LEFT ARM INT is still there and will work the same way.&lt;br /&gt;
&lt;br /&gt;
====New take options====&lt;br /&gt;
&lt;br /&gt;
It will now be possible to take large blocks of wounds in one go without having to individually specify each wound. (e.g. TAKE MELETE ALL, TAKE MELETE ALL WOUNDS, TAKE MELETE ALL INTERNALS, etc.) Thus, we hope people will not have to rely as much on scripts, and things are generally more user-friendly all around. As I said, these options are in addition to the old reliable ones you know and love, so if you don&#039;t want to, you don&#039;t have to use the new features.&lt;br /&gt;
&lt;br /&gt;
====Transferred wound reduction====&lt;br /&gt;
&lt;br /&gt;
With increased skill, Empaths will also automatically reduce the severity of incoming wounds. You&#039;ll start seeing skill-based severity reductions at around 450 ranks in Empathy for external fresh wounds. Reducing the severity of other types of wounds takes more skill. Severity reductions are capped at 1/2, though that is subject to tweaking based on your feedback, and it takes a whole bunch of skill to reach that mark.&lt;br /&gt;
&lt;br /&gt;
You cannot reduce the severity of wounds transferred from other Empaths unless the other Empath is permashocked.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d prefer not to reduce the severity of a wound for some reason, you can specify this by appending the NORMAL flag. (e.g. TAKE MELETE LEFT ARM INT NORMAL).&lt;br /&gt;
&lt;br /&gt;
====Messaging====&lt;br /&gt;
&lt;br /&gt;
The messaging for healing has been consolidated in a way similar to the [[regenerate]] spell, so healing will hopefully be a bit less spammy.&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
&lt;br /&gt;
Because the system has been totally rewritten, the experience may have changed slightly. I&#039;d like it to be similar to how it was before, but it may not be exactly the same. Your help in testing the EXP is appreciated so I can get us as close to the mark as possible.&lt;br /&gt;
&lt;br /&gt;
You can also now get experience for healing Empaths – if the other Empath is &#039;&#039;&#039;[[Empathic Shock|permashocked]]&#039;&#039;&#039; or &#039;&#039;&#039;dead&#039;&#039;&#039;. Permashocked Empaths are treated as a non-Empaths for experience purposes, since there&#039;s no chance of people trading wounds back and forth for infinite experience in that circumstance.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Empaths have the capability of transferring wounds from a patient to themselves.  The following options are available for transferring:&lt;br /&gt;
&lt;br /&gt;
   Wound transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} {body part} [{PART|HALF|MOST}] [{CAREFUL|QUICK}] [ALL] [EXTERNAL|INTERNAL] [WOUND|SCAR]&lt;br /&gt;
&lt;br /&gt;
   Poison &amp;amp; Disease transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} [{CAREFUL|QUICK}] [{body part}] {POISON|DISEASE}&lt;br /&gt;
&lt;br /&gt;
   Shock transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} SHOCK&lt;br /&gt;
&lt;br /&gt;
[{PART|HALF|MOST}] indicate partial transfers.  These transfers may be attempted by an Empath of sufficient experience and reduce the amount of wound transferred at a time.&lt;br /&gt;
&lt;br /&gt;
{body part} can include ALL WOUNDS, ALL SCARS, ALL INTERNALS, ALL EXTERNALS, or EVERYTHING.&lt;br /&gt;
Please note that, for poison and disease transfers, any speed modification must be sent before the words POISON or DISEASE.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Persistent Link==&lt;br /&gt;
The [[Persistent Link|persistent link]] ability allows an Empath to establish a diagnostic link with a patient that does not expire so long as the Empath and the patient remain in the same room. This ability requires 300 ranks of effective Empathy skill to use, and is learned by receiving a persistent link from an Empath who knows the ability.  This ability is taught by guildleaders in the Platinum and Fallen instances.  To learn this ability, you must also first know the basic [[link]] ability.&lt;br /&gt;
&lt;br /&gt;
The persistent link allows an Empath to perceive the health of a patient through it without touching the patient. (Syntax: PERCEIVE HEALTH &amp;lt;Person&amp;gt;). A persistent link is also required for some other abilities to work, such as the [[Hand of Hodierna]] ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; PERSISTENT - Establishes a persistent diagnostic link&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; PERSISTENT CANCEL - Cancels a persistent link only&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wound Redirection==&lt;br /&gt;
&lt;br /&gt;
The [[Wound Redirect|wound redirection]] ability is used by Empaths to modify their Empathic healing abilities to change where a transferred wound will appear. This ability is taught by guildleaders and requires both 60th circle and 320 effective empathy ranks to learn or use (ranks modified by shock).  A redirect will last for five minutes before automatically cancelling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  REDIRECT ALL to {body part} - Redirects all transferred wounds and scars to selected body part.&lt;br /&gt;
  REDIRECT {body part} to {body part} - Chooses a specific body part to redirect.&lt;br /&gt;
  REDIRECT CHECK - Shows your current redirection status.&lt;br /&gt;
  REDIRECT CANCEL - Cancels any current redirection active.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unity Link==&lt;br /&gt;
&lt;br /&gt;
==Hand of Hodierna==&lt;br /&gt;
&lt;br /&gt;
==Spell Changes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Spell Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Slot Changes&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Other Changes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gift of Life&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature. Non-Empaths only get a stamina boost.&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Stance&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Aesandry Darlaeth&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Changed to signature.&lt;br /&gt;
|-&lt;br /&gt;
| Lethargy&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Compel&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Innocence&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Circle of Sympathy&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Iron Constitution&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Tranquility&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Minor healing-related flavor added.&lt;br /&gt;
|-&lt;br /&gt;
| Paralysis&lt;br /&gt;
| None&lt;br /&gt;
| Removed undead enrage effect.&lt;br /&gt;
|-&lt;br /&gt;
| Nissa&#039;s Binding&lt;br /&gt;
| None&lt;br /&gt;
| Made signature.  Now a crime to cast in town.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Guardian Spirit===&lt;br /&gt;
&lt;br /&gt;
The Guardian Spirit has undergone a change similar to that of the [[Necromancer]] Zombie -- the calculation used to determine its level (based on your TM skill) has changed. Potency also now has a larger effect on the warrior&#039;s level, so you should have more incentive to cast as close to the cap as you can. There is a bigger detriment to casting low, and a bigger bonus for casting high (though Necromancers still get a bit more bang for their buck.)&lt;br /&gt;
&lt;br /&gt;
The integrity of the spell also now modifies the warrior&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
Anyone can now appraise a guardian spirit, but only the summoner can learn from appraising it -- on a timer.&lt;br /&gt;
&lt;br /&gt;
===Fountain of Creation===&lt;br /&gt;
&lt;br /&gt;
Fixed bugs that nerfed the healing potential of FoC, this should now be more on par to the spell&#039;s power prior to the X3 changes.&lt;br /&gt;
&lt;br /&gt;
===Perseverance of Peri&#039;el===&lt;br /&gt;
&lt;br /&gt;
New spell!  Perseverance of Peri&#039;el is an ablative &#039;&#039;&#039;vitality&#039;&#039;&#039; barrier. It absorbs vitality damage acquired in combat, but not the wounds. Only vitality damage received in combat is affected.  Perseverance of Peri&#039;el is a three slot spell. It&#039;s a ritual spell. It&#039;s an esoteric warding spell. It&#039;s a signature spell. Its prereqs are Tranquility, Iron Constitution and 30th circle.&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257186</id>
		<title>Empaths 3.1</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257186"/>
		<updated>2014-03-24T11:50:04Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: /* Wound Redirection */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Healing System==&lt;br /&gt;
&lt;br /&gt;
===Changes and Updates===&lt;br /&gt;
&lt;br /&gt;
The healing system has been completely overhauled. Everything is brand new. The &amp;quot;normal&amp;quot; healing system has all of the same features that it had previously, with some new ones added in.&lt;br /&gt;
&lt;br /&gt;
Thus, if you&#039;re most comfortable using it how you always have used it, you can still use it in exactly the same way. So trusty ol&#039; TAKE MELETE LEFT ARM INT is still there and will work the same way.&lt;br /&gt;
&lt;br /&gt;
====New take options====&lt;br /&gt;
&lt;br /&gt;
It will now be possible to take large blocks of wounds in one go without having to individually specify each wound. (e.g. TAKE MELETE ALL, TAKE MELETE ALL WOUNDS, TAKE MELETE ALL INTERNALS, etc.) Thus, we hope people will not have to rely as much on scripts, and things are generally more user-friendly all around. As I said, these options are in addition to the old reliable ones you know and love, so if you don&#039;t want to, you don&#039;t have to use the new features.&lt;br /&gt;
&lt;br /&gt;
====Transferred wound reduction====&lt;br /&gt;
&lt;br /&gt;
With increased skill, Empaths will also automatically reduce the severity of incoming wounds. You&#039;ll start seeing skill-based severity reductions at around 450 ranks in Empathy for external fresh wounds. Reducing the severity of other types of wounds takes more skill. Severity reductions are capped at 1/2, though that is subject to tweaking based on your feedback, and it takes a whole bunch of skill to reach that mark.&lt;br /&gt;
&lt;br /&gt;
You cannot reduce the severity of wounds transferred from other Empaths unless the other Empath is permashocked.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d prefer not to reduce the severity of a wound for some reason, you can specify this by appending the NORMAL flag. (e.g. TAKE MELETE LEFT ARM INT NORMAL).&lt;br /&gt;
&lt;br /&gt;
====Messaging====&lt;br /&gt;
&lt;br /&gt;
The messaging for healing has been consolidated in a way similar to the [[regenerate]] spell, so healing will hopefully be a bit less spammy.&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
&lt;br /&gt;
Because the system has been totally rewritten, the experience may have changed slightly. I&#039;d like it to be similar to how it was before, but it may not be exactly the same. Your help in testing the EXP is appreciated so I can get us as close to the mark as possible.&lt;br /&gt;
&lt;br /&gt;
You can also now get experience for healing Empaths – if the other Empath is &#039;&#039;&#039;[[Empathic Shock|permashocked]]&#039;&#039;&#039; or &#039;&#039;&#039;dead&#039;&#039;&#039;. Permashocked Empaths are treated as a non-Empaths for experience purposes, since there&#039;s no chance of people trading wounds back and forth for infinite experience in that circumstance.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Empaths have the capability of transferring wounds from a patient to themselves.  The following options are available for transferring:&lt;br /&gt;
&lt;br /&gt;
   Wound transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} {body part} [{PART|HALF|MOST}] [{CAREFUL|QUICK}] [ALL] [EXTERNAL|INTERNAL] [WOUND|SCAR]&lt;br /&gt;
&lt;br /&gt;
   Poison &amp;amp; Disease transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} [{CAREFUL|QUICK}] [{body part}] {POISON|DISEASE}&lt;br /&gt;
&lt;br /&gt;
   Shock transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} SHOCK&lt;br /&gt;
&lt;br /&gt;
[{PART|HALF|MOST}] indicate partial transfers.  These transfers may be attempted by an Empath of sufficient experience and reduce the amount of wound transferred at a time.&lt;br /&gt;
&lt;br /&gt;
{body part} can include ALL WOUNDS, ALL SCARS, ALL INTERNALS, ALL EXTERNALS, or EVERYTHING.&lt;br /&gt;
Please note that, for poison and disease transfers, any speed modification must be sent before the words POISON or DISEASE.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Persistent Link==&lt;br /&gt;
The [[Persistent Link|persistent link]] ability allows an Empath to establish a diagnostic [[link]] with a patient that does not expire so long as the Empath and the patient remain in the same room. This ability requires 300 ranks of effective Empathy skill to use, and is learned by receiving a persistent link from an Empath who knows the ability. For testing purposes, any Empath who has sufficient skill in the test instance will be able to use this ability automatically.&lt;br /&gt;
&lt;br /&gt;
The persistent link allows an Empath to perceive the health of a patient through it without touching the patient. (Syntax: PERCEIVE HEALTH &amp;lt;Person&amp;gt;). A persistent link is also required for some other abilities to work, such as the Hand of Hodierna ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; PERSISTENT - Establishes a persistent diagnostic link&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; PERSISTENT CANCEL - Cancels a persistent link only&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wound Redirection==&lt;br /&gt;
&lt;br /&gt;
The [[Wound Redirect|wound redirection]] ability is used by Empaths to modify their Empathic healing abilities to change where a transferred wound will appear. This ability is taught by guildleaders and requires both 60th circle and 320 effective empathy ranks to learn or use (ranks modified by shock).  A redirect will last for five minutes before automatically cancelling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  REDIRECT ALL to {body part} - Redirects all transferred wounds and scars to selected body part.&lt;br /&gt;
  REDIRECT {body part} to {body part} - Chooses a specific body part to redirect.&lt;br /&gt;
  REDIRECT CHECK - Shows your current redirection status.&lt;br /&gt;
  REDIRECT CANCEL - Cancels any current redirection active.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unity Link==&lt;br /&gt;
&lt;br /&gt;
==Hand of Hodierna==&lt;br /&gt;
&lt;br /&gt;
==Spell Changes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Spell Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Slot Changes&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Other Changes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gift of Life&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature. Non-Empaths only get a stamina boost.&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Stance&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Aesandry Darlaeth&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Changed to signature.&lt;br /&gt;
|-&lt;br /&gt;
| Lethargy&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Compel&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Innocence&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Circle of Sympathy&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Iron Constitution&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Tranquility&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Minor healing-related flavor added.&lt;br /&gt;
|-&lt;br /&gt;
| Paralysis&lt;br /&gt;
| None&lt;br /&gt;
| Removed undead enrage effect.&lt;br /&gt;
|-&lt;br /&gt;
| Nissa&#039;s Binding&lt;br /&gt;
| None&lt;br /&gt;
| Made signature.  Now a crime to cast in town.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Guardian Spirit===&lt;br /&gt;
&lt;br /&gt;
The Guardian Spirit has undergone a change similar to that of the [[Necromancer]] Zombie -- the calculation used to determine its level (based on your TM skill) has changed. Potency also now has a larger effect on the warrior&#039;s level, so you should have more incentive to cast as close to the cap as you can. There is a bigger detriment to casting low, and a bigger bonus for casting high (though Necromancers still get a bit more bang for their buck.)&lt;br /&gt;
&lt;br /&gt;
The integrity of the spell also now modifies the warrior&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
Anyone can now appraise a guardian spirit, but only the summoner can learn from appraising it -- on a timer.&lt;br /&gt;
&lt;br /&gt;
===Fountain of Creation===&lt;br /&gt;
&lt;br /&gt;
Fixed bugs that nerfed the healing potential of FoC, this should now be more on par to the spell&#039;s power prior to the X3 changes.&lt;br /&gt;
&lt;br /&gt;
===Perseverance of Peri&#039;el===&lt;br /&gt;
&lt;br /&gt;
New spell!  Perseverance of Peri&#039;el is an ablative &#039;&#039;&#039;vitality&#039;&#039;&#039; barrier. It absorbs vitality damage acquired in combat, but not the wounds. Only vitality damage received in combat is affected.  Perseverance of Peri&#039;el is a three slot spell. It&#039;s a ritual spell. It&#039;s an esoteric warding spell. It&#039;s a signature spell. Its prereqs are Tranquility, Iron Constitution and 30th circle.&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257185</id>
		<title>Empaths 3.1</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257185"/>
		<updated>2014-03-24T11:48:23Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: /* Persistent Link */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Healing System==&lt;br /&gt;
&lt;br /&gt;
===Changes and Updates===&lt;br /&gt;
&lt;br /&gt;
The healing system has been completely overhauled. Everything is brand new. The &amp;quot;normal&amp;quot; healing system has all of the same features that it had previously, with some new ones added in.&lt;br /&gt;
&lt;br /&gt;
Thus, if you&#039;re most comfortable using it how you always have used it, you can still use it in exactly the same way. So trusty ol&#039; TAKE MELETE LEFT ARM INT is still there and will work the same way.&lt;br /&gt;
&lt;br /&gt;
====New take options====&lt;br /&gt;
&lt;br /&gt;
It will now be possible to take large blocks of wounds in one go without having to individually specify each wound. (e.g. TAKE MELETE ALL, TAKE MELETE ALL WOUNDS, TAKE MELETE ALL INTERNALS, etc.) Thus, we hope people will not have to rely as much on scripts, and things are generally more user-friendly all around. As I said, these options are in addition to the old reliable ones you know and love, so if you don&#039;t want to, you don&#039;t have to use the new features.&lt;br /&gt;
&lt;br /&gt;
====Transferred wound reduction====&lt;br /&gt;
&lt;br /&gt;
With increased skill, Empaths will also automatically reduce the severity of incoming wounds. You&#039;ll start seeing skill-based severity reductions at around 450 ranks in Empathy for external fresh wounds. Reducing the severity of other types of wounds takes more skill. Severity reductions are capped at 1/2, though that is subject to tweaking based on your feedback, and it takes a whole bunch of skill to reach that mark.&lt;br /&gt;
&lt;br /&gt;
You cannot reduce the severity of wounds transferred from other Empaths unless the other Empath is permashocked.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d prefer not to reduce the severity of a wound for some reason, you can specify this by appending the NORMAL flag. (e.g. TAKE MELETE LEFT ARM INT NORMAL).&lt;br /&gt;
&lt;br /&gt;
====Messaging====&lt;br /&gt;
&lt;br /&gt;
The messaging for healing has been consolidated in a way similar to the [[regenerate]] spell, so healing will hopefully be a bit less spammy.&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
&lt;br /&gt;
Because the system has been totally rewritten, the experience may have changed slightly. I&#039;d like it to be similar to how it was before, but it may not be exactly the same. Your help in testing the EXP is appreciated so I can get us as close to the mark as possible.&lt;br /&gt;
&lt;br /&gt;
You can also now get experience for healing Empaths – if the other Empath is &#039;&#039;&#039;[[Empathic Shock|permashocked]]&#039;&#039;&#039; or &#039;&#039;&#039;dead&#039;&#039;&#039;. Permashocked Empaths are treated as a non-Empaths for experience purposes, since there&#039;s no chance of people trading wounds back and forth for infinite experience in that circumstance.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Empaths have the capability of transferring wounds from a patient to themselves.  The following options are available for transferring:&lt;br /&gt;
&lt;br /&gt;
   Wound transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} {body part} [{PART|HALF|MOST}] [{CAREFUL|QUICK}] [ALL] [EXTERNAL|INTERNAL] [WOUND|SCAR]&lt;br /&gt;
&lt;br /&gt;
   Poison &amp;amp; Disease transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} [{CAREFUL|QUICK}] [{body part}] {POISON|DISEASE}&lt;br /&gt;
&lt;br /&gt;
   Shock transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} SHOCK&lt;br /&gt;
&lt;br /&gt;
[{PART|HALF|MOST}] indicate partial transfers.  These transfers may be attempted by an Empath of sufficient experience and reduce the amount of wound transferred at a time.&lt;br /&gt;
&lt;br /&gt;
{body part} can include ALL WOUNDS, ALL SCARS, ALL INTERNALS, ALL EXTERNALS, or EVERYTHING.&lt;br /&gt;
Please note that, for poison and disease transfers, any speed modification must be sent before the words POISON or DISEASE.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Persistent Link==&lt;br /&gt;
The [[Persistent Link|persistent link]] ability allows an Empath to establish a diagnostic [[link]] with a patient that does not expire so long as the Empath and the patient remain in the same room. This ability requires 300 ranks of effective Empathy skill to use, and is learned by receiving a persistent link from an Empath who knows the ability. For testing purposes, any Empath who has sufficient skill in the test instance will be able to use this ability automatically.&lt;br /&gt;
&lt;br /&gt;
The persistent link allows an Empath to perceive the health of a patient through it without touching the patient. (Syntax: PERCEIVE HEALTH &amp;lt;Person&amp;gt;). A persistent link is also required for some other abilities to work, such as the Hand of Hodierna ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; PERSISTENT - Establishes a persistent diagnostic link&lt;br /&gt;
  LINK &amp;lt;target&#039;s name&amp;gt; PERSISTENT CANCEL - Cancels a persistent link only&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wound Redirection==&lt;br /&gt;
&lt;br /&gt;
==Unity Link==&lt;br /&gt;
&lt;br /&gt;
==Hand of Hodierna==&lt;br /&gt;
&lt;br /&gt;
==Spell Changes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Spell Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Slot Changes&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Other Changes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gift of Life&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature. Non-Empaths only get a stamina boost.&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Stance&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Aesandry Darlaeth&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Changed to signature.&lt;br /&gt;
|-&lt;br /&gt;
| Lethargy&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Compel&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Innocence&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Circle of Sympathy&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Iron Constitution&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Tranquility&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Minor healing-related flavor added.&lt;br /&gt;
|-&lt;br /&gt;
| Paralysis&lt;br /&gt;
| None&lt;br /&gt;
| Removed undead enrage effect.&lt;br /&gt;
|-&lt;br /&gt;
| Nissa&#039;s Binding&lt;br /&gt;
| None&lt;br /&gt;
| Made signature.  Now a crime to cast in town.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Guardian Spirit===&lt;br /&gt;
&lt;br /&gt;
The Guardian Spirit has undergone a change similar to that of the [[Necromancer]] Zombie -- the calculation used to determine its level (based on your TM skill) has changed. Potency also now has a larger effect on the warrior&#039;s level, so you should have more incentive to cast as close to the cap as you can. There is a bigger detriment to casting low, and a bigger bonus for casting high (though Necromancers still get a bit more bang for their buck.)&lt;br /&gt;
&lt;br /&gt;
The integrity of the spell also now modifies the warrior&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
Anyone can now appraise a guardian spirit, but only the summoner can learn from appraising it -- on a timer.&lt;br /&gt;
&lt;br /&gt;
===Fountain of Creation===&lt;br /&gt;
&lt;br /&gt;
Fixed bugs that nerfed the healing potential of FoC, this should now be more on par to the spell&#039;s power prior to the X3 changes.&lt;br /&gt;
&lt;br /&gt;
===Perseverance of Peri&#039;el===&lt;br /&gt;
&lt;br /&gt;
New spell!  Perseverance of Peri&#039;el is an ablative &#039;&#039;&#039;vitality&#039;&#039;&#039; barrier. It absorbs vitality damage acquired in combat, but not the wounds. Only vitality damage received in combat is affected.  Perseverance of Peri&#039;el is a three slot spell. It&#039;s a ritual spell. It&#039;s an esoteric warding spell. It&#039;s a signature spell. Its prereqs are Tranquility, Iron Constitution and 30th circle.&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257184</id>
		<title>Empaths 3.1</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257184"/>
		<updated>2014-03-24T11:46:13Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Healing System==&lt;br /&gt;
&lt;br /&gt;
===Changes and Updates===&lt;br /&gt;
&lt;br /&gt;
The healing system has been completely overhauled. Everything is brand new. The &amp;quot;normal&amp;quot; healing system has all of the same features that it had previously, with some new ones added in.&lt;br /&gt;
&lt;br /&gt;
Thus, if you&#039;re most comfortable using it how you always have used it, you can still use it in exactly the same way. So trusty ol&#039; TAKE MELETE LEFT ARM INT is still there and will work the same way.&lt;br /&gt;
&lt;br /&gt;
====New take options====&lt;br /&gt;
&lt;br /&gt;
It will now be possible to take large blocks of wounds in one go without having to individually specify each wound. (e.g. TAKE MELETE ALL, TAKE MELETE ALL WOUNDS, TAKE MELETE ALL INTERNALS, etc.) Thus, we hope people will not have to rely as much on scripts, and things are generally more user-friendly all around. As I said, these options are in addition to the old reliable ones you know and love, so if you don&#039;t want to, you don&#039;t have to use the new features.&lt;br /&gt;
&lt;br /&gt;
====Transferred wound reduction====&lt;br /&gt;
&lt;br /&gt;
With increased skill, Empaths will also automatically reduce the severity of incoming wounds. You&#039;ll start seeing skill-based severity reductions at around 450 ranks in Empathy for external fresh wounds. Reducing the severity of other types of wounds takes more skill. Severity reductions are capped at 1/2, though that is subject to tweaking based on your feedback, and it takes a whole bunch of skill to reach that mark.&lt;br /&gt;
&lt;br /&gt;
You cannot reduce the severity of wounds transferred from other Empaths unless the other Empath is permashocked.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d prefer not to reduce the severity of a wound for some reason, you can specify this by appending the NORMAL flag. (e.g. TAKE MELETE LEFT ARM INT NORMAL).&lt;br /&gt;
&lt;br /&gt;
====Messaging====&lt;br /&gt;
&lt;br /&gt;
The messaging for healing has been consolidated in a way similar to the [[regenerate]] spell, so healing will hopefully be a bit less spammy.&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
&lt;br /&gt;
Because the system has been totally rewritten, the experience may have changed slightly. I&#039;d like it to be similar to how it was before, but it may not be exactly the same. Your help in testing the EXP is appreciated so I can get us as close to the mark as possible.&lt;br /&gt;
&lt;br /&gt;
You can also now get experience for healing Empaths – if the other Empath is &#039;&#039;&#039;[[Empathic Shock|permashocked]]&#039;&#039;&#039; or &#039;&#039;&#039;dead&#039;&#039;&#039;. Permashocked Empaths are treated as a non-Empaths for experience purposes, since there&#039;s no chance of people trading wounds back and forth for infinite experience in that circumstance.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Empaths have the capability of transferring wounds from a patient to themselves.  The following options are available for transferring:&lt;br /&gt;
&lt;br /&gt;
   Wound transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} {body part} [{PART|HALF|MOST}] [{CAREFUL|QUICK}] [ALL] [EXTERNAL|INTERNAL] [WOUND|SCAR]&lt;br /&gt;
&lt;br /&gt;
   Poison &amp;amp; Disease transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} [{CAREFUL|QUICK}] [{body part}] {POISON|DISEASE}&lt;br /&gt;
&lt;br /&gt;
   Shock transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} SHOCK&lt;br /&gt;
&lt;br /&gt;
[{PART|HALF|MOST}] indicate partial transfers.  These transfers may be attempted by an Empath of sufficient experience and reduce the amount of wound transferred at a time.&lt;br /&gt;
&lt;br /&gt;
{body part} can include ALL WOUNDS, ALL SCARS, ALL INTERNALS, ALL EXTERNALS, or EVERYTHING.&lt;br /&gt;
Please note that, for poison and disease transfers, any speed modification must be sent before the words POISON or DISEASE.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Persistent Link==&lt;br /&gt;
&lt;br /&gt;
==Wound Redirection==&lt;br /&gt;
&lt;br /&gt;
==Unity Link==&lt;br /&gt;
&lt;br /&gt;
==Hand of Hodierna==&lt;br /&gt;
&lt;br /&gt;
==Spell Changes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Spell Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Slot Changes&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Other Changes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gift of Life&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature. Non-Empaths only get a stamina boost.&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Stance&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Aesandry Darlaeth&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Changed to signature.&lt;br /&gt;
|-&lt;br /&gt;
| Lethargy&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Compel&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Innocence&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Circle of Sympathy&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Iron Constitution&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Tranquility&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Minor healing-related flavor added.&lt;br /&gt;
|-&lt;br /&gt;
| Paralysis&lt;br /&gt;
| None&lt;br /&gt;
| Removed undead enrage effect.&lt;br /&gt;
|-&lt;br /&gt;
| Nissa&#039;s Binding&lt;br /&gt;
| None&lt;br /&gt;
| Made signature.  Now a crime to cast in town.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Guardian Spirit===&lt;br /&gt;
&lt;br /&gt;
The Guardian Spirit has undergone a change similar to that of the [[Necromancer]] Zombie -- the calculation used to determine its level (based on your TM skill) has changed. Potency also now has a larger effect on the warrior&#039;s level, so you should have more incentive to cast as close to the cap as you can. There is a bigger detriment to casting low, and a bigger bonus for casting high (though Necromancers still get a bit more bang for their buck.)&lt;br /&gt;
&lt;br /&gt;
The integrity of the spell also now modifies the warrior&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
Anyone can now appraise a guardian spirit, but only the summoner can learn from appraising it -- on a timer.&lt;br /&gt;
&lt;br /&gt;
===Fountain of Creation===&lt;br /&gt;
&lt;br /&gt;
Fixed bugs that nerfed the healing potential of FoC, this should now be more on par to the spell&#039;s power prior to the X3 changes.&lt;br /&gt;
&lt;br /&gt;
===Perseverance of Peri&#039;el===&lt;br /&gt;
&lt;br /&gt;
New spell!  Perseverance of Peri&#039;el is an ablative &#039;&#039;&#039;vitality&#039;&#039;&#039; barrier. It absorbs vitality damage acquired in combat, but not the wounds. Only vitality damage received in combat is affected.  Perseverance of Peri&#039;el is a three slot spell. It&#039;s a ritual spell. It&#039;s an esoteric warding spell. It&#039;s a signature spell. Its prereqs are Tranquility, Iron Constitution and 30th circle.&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257183</id>
		<title>Empaths 3.1</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257183"/>
		<updated>2014-03-24T11:45:09Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: /* Basic Healing System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Healing System==&lt;br /&gt;
&lt;br /&gt;
===Changes and Updates===&lt;br /&gt;
&lt;br /&gt;
The healing system has been completely overhauled. Everything is brand new. The &amp;quot;normal&amp;quot; healing system has all of the same features that it had previously, with some new ones added in.&lt;br /&gt;
&lt;br /&gt;
Thus, if you&#039;re most comfortable using it how you always have used it, you can still use it in exactly the same way. So trusty ol&#039; TAKE MELETE LEFT ARM INT is still there and will work the same way.&lt;br /&gt;
&lt;br /&gt;
====New take options====&lt;br /&gt;
&lt;br /&gt;
It will now be possible to take large blocks of wounds in one go without having to individually specify each wound. (e.g. TAKE MELETE ALL, TAKE MELETE ALL WOUNDS, TAKE MELETE ALL INTERNALS, etc.) Thus, we hope people will not have to rely as much on scripts, and things are generally more user-friendly all around. As I said, these options are in addition to the old reliable ones you know and love, so if you don&#039;t want to, you don&#039;t have to use the new features.&lt;br /&gt;
&lt;br /&gt;
====Transferred wound reduction====&lt;br /&gt;
&lt;br /&gt;
With increased skill, Empaths will also automatically reduce the severity of incoming wounds. You&#039;ll start seeing skill-based severity reductions at around 450 ranks in Empathy for external fresh wounds. Reducing the severity of other types of wounds takes more skill. Severity reductions are capped at 1/2, though that is subject to tweaking based on your feedback, and it takes a whole bunch of skill to reach that mark.&lt;br /&gt;
&lt;br /&gt;
You cannot reduce the severity of wounds transferred from other Empaths unless the other Empath is permashocked.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d prefer not to reduce the severity of a wound for some reason, you can specify this by appending the NORMAL flag. (e.g. TAKE MELETE LEFT ARM INT NORMAL).&lt;br /&gt;
&lt;br /&gt;
====Messaging====&lt;br /&gt;
&lt;br /&gt;
The messaging for healing has been consolidated in a way similar to the [[regenerate]] spell, so healing will hopefully be a bit less spammy.&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
&lt;br /&gt;
Because the system has been totally rewritten, the experience may have changed slightly. I&#039;d like it to be similar to how it was before, but it may not be exactly the same. Your help in testing the EXP is appreciated so I can get us as close to the mark as possible.&lt;br /&gt;
&lt;br /&gt;
You can also now get experience for healing Empaths – if the other Empath is permashocked. Permashocked Empaths are treated as a non-Empaths for experience purposes, since there&#039;s no chance of people trading wounds back and forth for infinite experience in that circumstance.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Empaths have the capability of transferring wounds from a patient to themselves.  The following options are available for transferring:&lt;br /&gt;
&lt;br /&gt;
   Wound transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} {body part} [{PART|HALF|MOST}] [{CAREFUL|QUICK}] [ALL] [EXTERNAL|INTERNAL] [WOUND|SCAR]&lt;br /&gt;
&lt;br /&gt;
   Poison &amp;amp; Disease transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} [{CAREFUL|QUICK}] [{body part}] {POISON|DISEASE}&lt;br /&gt;
&lt;br /&gt;
   Shock transfers - &lt;br /&gt;
     {TAKE/TRANSFER} {patient} SHOCK&lt;br /&gt;
&lt;br /&gt;
[{PART|HALF|MOST}] indicate partial transfers.  These transfers may be attempted by an Empath of sufficient experience and reduce the amount of wound transferred at a time.&lt;br /&gt;
&lt;br /&gt;
{body part} can include ALL WOUNDS, ALL SCARS, ALL INTERNALS, ALL EXTERNALS, or EVERYTHING.&lt;br /&gt;
Please note that, for poison and disease transfers, any speed modification must be sent before the words POISON or DISEASE.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Persistent Link==&lt;br /&gt;
&lt;br /&gt;
==Wound Redirection==&lt;br /&gt;
&lt;br /&gt;
==Unity Link==&lt;br /&gt;
&lt;br /&gt;
==Hand of Hodierna==&lt;br /&gt;
&lt;br /&gt;
==Spell Changes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Spell Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Slot Changes&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Other Changes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gift of Life&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature. Non-Empaths only get a stamina boost.&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Stance&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Aesandry Darlaeth&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Changed to signature.&lt;br /&gt;
|-&lt;br /&gt;
| Lethargy&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Compel&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Innocence&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Circle of Sympathy&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Iron Constitution&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Tranquility&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Minor healing-related flavor added.&lt;br /&gt;
|-&lt;br /&gt;
| Paralysis&lt;br /&gt;
| None&lt;br /&gt;
| Removed undead enrage effect.&lt;br /&gt;
|-&lt;br /&gt;
| Nissa&#039;s Binding&lt;br /&gt;
| None&lt;br /&gt;
| Made signature.  Now a crime to cast in town.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Guardian Spirit===&lt;br /&gt;
&lt;br /&gt;
The Guardian Spirit has undergone a change similar to that of the [[Necromancer]] Zombie -- the calculation used to determine its level (based on your TM skill) has changed. Potency also now has a larger effect on the warrior&#039;s level, so you should have more incentive to cast as close to the cap as you can. There is a bigger detriment to casting low, and a bigger bonus for casting high (though Necromancers still get a bit more bang for their buck.)&lt;br /&gt;
&lt;br /&gt;
The integrity of the spell also now modifies the warrior&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
Anyone can now appraise a guardian spirit, but only the summoner can learn from appraising it -- on a timer.&lt;br /&gt;
&lt;br /&gt;
===Fountain of Creation===&lt;br /&gt;
&lt;br /&gt;
Fixed bugs that nerfed the healing potential of FoC, this should now be more on par to the spell&#039;s power prior to the X3 changes.&lt;br /&gt;
&lt;br /&gt;
===Perseverance of Peri&#039;el===&lt;br /&gt;
&lt;br /&gt;
New spell!  Perseverance of Peri&#039;el is an ablative &#039;&#039;&#039;vitality&#039;&#039;&#039; barrier. It absorbs vitality damage acquired in combat, but not the wounds. Only vitality damage received in combat is affected.  Perseverance of Peri&#039;el is a three slot spell. It&#039;s a ritual spell. It&#039;s an esoteric warding spell. It&#039;s a signature spell. Its prereqs are Tranquility, Iron Constitution and 30th circle.&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257182</id>
		<title>Empaths 3.1</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257182"/>
		<updated>2014-03-24T11:42:13Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: /* Spell Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Healing System==&lt;br /&gt;
&lt;br /&gt;
===Changes and Updates===&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
&lt;br /&gt;
==Persistent Link==&lt;br /&gt;
&lt;br /&gt;
==Wound Redirection==&lt;br /&gt;
&lt;br /&gt;
==Unity Link==&lt;br /&gt;
&lt;br /&gt;
==Hand of Hodierna==&lt;br /&gt;
&lt;br /&gt;
==Spell Changes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Spell Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Slot Changes&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Other Changes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gift of Life&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature. Non-Empaths only get a stamina boost.&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Stance&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Aesandry Darlaeth&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Changed to signature.&lt;br /&gt;
|-&lt;br /&gt;
| Lethargy&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Compel&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Innocence&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Circle of Sympathy&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Iron Constitution&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Tranquility&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Minor healing-related flavor added.&lt;br /&gt;
|-&lt;br /&gt;
| Paralysis&lt;br /&gt;
| None&lt;br /&gt;
| Removed undead enrage effect.&lt;br /&gt;
|-&lt;br /&gt;
| Nissa&#039;s Binding&lt;br /&gt;
| None&lt;br /&gt;
| Made signature.  Now a crime to cast in town.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Guardian Spirit===&lt;br /&gt;
&lt;br /&gt;
The Guardian Spirit has undergone a change similar to that of the [[Necromancer]] Zombie -- the calculation used to determine its level (based on your TM skill) has changed. Potency also now has a larger effect on the warrior&#039;s level, so you should have more incentive to cast as close to the cap as you can. There is a bigger detriment to casting low, and a bigger bonus for casting high (though Necromancers still get a bit more bang for their buck.)&lt;br /&gt;
&lt;br /&gt;
The integrity of the spell also now modifies the warrior&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
Anyone can now appraise a guardian spirit, but only the summoner can learn from appraising it -- on a timer.&lt;br /&gt;
&lt;br /&gt;
===Fountain of Creation===&lt;br /&gt;
&lt;br /&gt;
Fixed bugs that nerfed the healing potential of FoC, this should now be more on par to the spell&#039;s power prior to the X3 changes.&lt;br /&gt;
&lt;br /&gt;
===Perseverance of Peri&#039;el===&lt;br /&gt;
&lt;br /&gt;
New spell!  Perseverance of Peri&#039;el is an ablative &#039;&#039;&#039;vitality&#039;&#039;&#039; barrier. It absorbs vitality damage acquired in combat, but not the wounds. Only vitality damage received in combat is affected.  Perseverance of Peri&#039;el is a three slot spell. It&#039;s a ritual spell. It&#039;s an esoteric warding spell. It&#039;s a signature spell. Its prereqs are Tranquility, Iron Constitution and 30th circle.&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257181</id>
		<title>Empaths 3.1</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_3.1&amp;diff=257181"/>
		<updated>2014-03-24T11:37:19Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: Created page with &amp;quot;==Basic Healing System==  ===Changes and Updates===  ===Syntax===  ==Persistent Link==  ==Wound Redirection==  ==Unity Link==  ==Hand of Hodierna==  ==Spell Changes==  {| clas...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Healing System==&lt;br /&gt;
&lt;br /&gt;
===Changes and Updates===&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
&lt;br /&gt;
==Persistent Link==&lt;br /&gt;
&lt;br /&gt;
==Wound Redirection==&lt;br /&gt;
&lt;br /&gt;
==Unity Link==&lt;br /&gt;
&lt;br /&gt;
==Hand of Hodierna==&lt;br /&gt;
&lt;br /&gt;
==Spell Changes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Spell Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Slot Changes&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Other Changes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gift of Life&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature. Non-Empaths only get a stamina boost.&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Stance&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Aesandry Darlaeth&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| Changed to signature.&lt;br /&gt;
|-&lt;br /&gt;
| Lethargy&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Compel&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Innocence&lt;br /&gt;
| None&lt;br /&gt;
| No longer signature.&lt;br /&gt;
|-&lt;br /&gt;
| Circle of Sympathy&lt;br /&gt;
| Slots changing from 2 to 1&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Iron Constitution&lt;br /&gt;
| Slots changing from 1 to 2&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Tranquility&lt;br /&gt;
| Slots changing from 2 to 3&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Paralysis&lt;br /&gt;
| None&lt;br /&gt;
| Removed undead enrage effect.&lt;br /&gt;
|-&lt;br /&gt;
| Nissa&#039;s Binding&lt;br /&gt;
| None&lt;br /&gt;
| Made signature.  Now a crime to cast in town.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Persistent_link&amp;diff=257180</id>
		<title>Persistent link</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Persistent_link&amp;diff=257180"/>
		<updated>2014-03-24T09:04:34Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: Created page with &amp;quot;{{GuildAbility |name=Persistent Link |reqs=Approximately 300 ranks of empathy |teacher=Empaths |slots=Not Applicable |cost=Not Applicable |desc=The persistent link ability...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Persistent Link&lt;br /&gt;
|reqs=Approximately 300 ranks of [[empathy]]&lt;br /&gt;
|teacher=Empaths&lt;br /&gt;
|slots=Not Applicable&lt;br /&gt;
|cost=Not Applicable&lt;br /&gt;
|desc=The persistent link ability allows an [[Empath]] to establish a diagnostic link with a patient that does not expire so long as the Empath and the patient remain in the same room. This ability is learned by receiving a persistent link from an Empath who knows the ability.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The persistent link allows an Empath to perceive the health of a patient through it without touching the patient. (Syntax: PERCEIVE HEALTH &amp;lt;Person&amp;gt;). A persistent link is also required for some other abilities to work, such as the [[Hand of Hodierna]] ability.&lt;br /&gt;
|messaging=You reach out to [Patient] with your empathic senses, gradually strengthening the fragile diagnostic link until it is robust enough to persist between you and [Patient] without any concentration on your part.&lt;br /&gt;
|effect=A diagnostic link that persists as long as the empath and patient are in the same room.&lt;br /&gt;
|type=healing&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* To use this you must first establish a diagnostic link with your patient, then deepen this original link into a persistent link.&lt;br /&gt;
* This ability is taught by guildleaders in the Platinum and Fallen instances.&lt;br /&gt;
* Syntax:  LINK PATIENT PERSISTENT&lt;br /&gt;
* This ability is not yet live, but will go live with DR 3.1&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wound_redirect&amp;diff=257179</id>
		<title>Wound redirect</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wound_redirect&amp;diff=257179"/>
		<updated>2014-03-24T09:04:13Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: Created page with &amp;quot;{{GuildAbility |name=Wound Redirect |reqs=Approximately 320 ranks of Empathy |teacher=Khalo rae Wen |slots=Not Applicable |cost=Not Applicable |desc=Salvur&amp;#039;s nostrils flar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Wound Redirect&lt;br /&gt;
|reqs=Approximately 320 ranks of [[Empathy]]&lt;br /&gt;
|teacher=Khalo rae Wen&lt;br /&gt;
|slots=Not Applicable&lt;br /&gt;
|cost=Not Applicable&lt;br /&gt;
|desc=Salvur&#039;s nostrils flare.  &amp;quot;Redirect?  Pah.  I didn&#039;t get into this line to heal [[Prydaen]] tails, but that seems to be the thing most people think the redirect ability is most useful for.  Prydaen tails!  The researchers who discovered it must be -mortified-.  I know I would be.  Redirect simply lets you choose where to transfer an injury.  Prydaen tails.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Salvur rolls his eyes extravagantly and gouges his stick into the turf.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When you do not immediately leave, he narrows his eyes at you.  &amp;quot;Still here?  Not satisfied with Prydaen tails?  Harrumph.  Redirect is really most useful in triage situations, if you -must- know.  Think about it!  Use your brain!  You can transfer a critical chest wound to your arm, leg, eye...anything you can spare more than you can spare your chest.  It really has revolutionized battle triage.  I raise my glass to the researchers.  Metaphorically, of course.&amp;quot;  Salvur frowns sourly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;He closes his eyes and grows still, then looks up at you pensively.  &amp;quot;Hmm.  I suppose you are ready to learn about redirect yourself, aren&#039;t you?  Fine.  Come here.&amp;quot;  Salvur takes your arm roughly, and does -something- that you can only sense with your supernatural empathy.  He repeats the process over and over, then releases your arm with a grumble.  &amp;quot;If you haven&#039;t learned it by now, you&#039;re not going to.  Just go out and try it.  See how you do.&amp;quot;&lt;br /&gt;
|messaging=You are now redirecting wounds and scars to the left hand to your right eye.&lt;br /&gt;
|effect=Changes the destination of transferred wounds for five minutes.&lt;br /&gt;
|type=healing&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* This ability is not yet live, but will be released with DR 3.1&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hand_of_Hodierna&amp;diff=257178</id>
		<title>Hand of Hodierna</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hand_of_Hodierna&amp;diff=257178"/>
		<updated>2014-03-24T09:03:55Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: Created page with &amp;quot;{{GuildAbility |name=Hand of Hodierna |reqs=Approximately 440 ranks of Empathy |teacher=Khalo rae Wen |slots=Not Applicable |cost=Not Applicable |desc=Salvur rolls his...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Hand of Hodierna&lt;br /&gt;
|reqs=Approximately 440 ranks of [[Empathy]]&lt;br /&gt;
|teacher=Khalo rae Wen&lt;br /&gt;
|slots=Not Applicable&lt;br /&gt;
|cost=Not Applicable&lt;br /&gt;
|desc=[[Salvur]] rolls his eyes.  He grumbles, &amp;quot;Do you think the name could be any more twee?  Who comes up with this stuff, anyway?  I should leave you to figure out what it does from the name alone.  It&#039;d serve you right.&amp;quot;  Salvur compresses his lips into a thin line, then continues, &amp;quot;Fine, fine.  It&#039;s a healing ability.  There.  All you need to know.  What?  What??  Not satisfied?  Fine.  It&#039;s a slow, somewhat uncontrolled healing ability that [[Empath]]s can establish with more than one patient.  The bad just seeeeps through the link.  The Empath establishes a persistent link and then just...faugh.  It&#039;s hard to explain.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Salvur tilts his head back, peering down his nose at you.  In clipped tones, he says, &amp;quot;Place yourself on the very edge of establishing a transference link, through a persistent link.  At first you&#039;ll only be able to support two such manifestations, and what you get is rather random.  With skill, you can support up to four such links, and what you get from the patient is much more stable.&amp;quot;  Shaking his head, he mutters, &amp;quot;Telling&#039;s no good for stuff like this... have to -show- you...&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The guildleader peers at you as if inspecting a medical specimen, then roughly takes your forearm.  You sense Salvur deepening the link first established by his touch, placing himself on the verge of establishing a transference link.  You sense a dull, aching pain rising in Salvur and slowly realize that the pain you feel from him is his sense of -your- own pain.  Just as a tingling sensation begins to wash through you, you feel Salvur break the link.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Salvur shudders with distaste and says, &amp;quot;That&#039;s how it&#039;s done.  You should be able to do it.  Go practice.&amp;quot;&lt;br /&gt;
|messaging=You deepen your link with [Patient], placing yourself on the verge of establishing a transference link.  A dull ache rises in your throat as [Patient]&#039;s pain begins to seep through the connection to you.&lt;br /&gt;
|effect=Slowly heals those who share the link with you, as long as they are in the same room.&lt;br /&gt;
|type=healing&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* To use this you must first establish a persistent link with your patient, then establish a Hand of Hodierna link.&lt;br /&gt;
* This ability is not yet live, but will be released with DR 3.1&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Unity_link&amp;diff=257177</id>
		<title>Unity link</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Unity_link&amp;diff=257177"/>
		<updated>2014-03-24T09:03:35Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: Created page with &amp;quot;{{GuildAbility |name=Unity |reqs=Approximately 380 ranks of Empathy |teacher=Khalo rae Wen |slots=Not Applicable |cost=Brief cooldown |desc=K&amp;#039;miriel&amp;#039;s faces lights up,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Unity&lt;br /&gt;
|reqs=Approximately 380 ranks of [[Empathy]]&lt;br /&gt;
|teacher=Khalo rae Wen&lt;br /&gt;
|slots=Not Applicable&lt;br /&gt;
|cost=Brief cooldown&lt;br /&gt;
|desc=[[K&#039;miriel]]&#039;s faces lights up, her lips curving in a smile.  &amp;quot;Oh yes, the unity ability is so exciting, is it not?  It allows an [[Empath]] to powerfully empathize with a patient, to the point that they can instantaneously assume the wounds afflicting him or her.  Isn&#039;t that lovely?  The sensation of togetherness and oneness is quite powerful.  I am told that some patients are a bit put off by it, but I think it&#039;s delightful.  This would could use a bit more togetherness, don&#039;t you think?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;K&#039;miriel continues, &amp;quot;The sensation isn&#039;t anything new to an Empath, of course.  I suppose that may be why some non-Empaths find it so unsettling.  To have some idea of what they have all given up, that must be so difficult for them, poor things.&amp;quot;  Her brow creases with a small, sad frown, before she goes on.  &amp;quot;Unity really shines in triage situations, of course.  It is the fastest way of healing that we know.  Everything really does happen in an instant, and in triage, every instant counts.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The guildleader peers at you then tentatively lays a hand on your forearm.  You sense K&#039;miriel stretching her empathic sense along the link you share.  The boundary between you begins to erode and you slowly realize that you can feel her body as if it were your own.  Abruptly, the boundary between you and K&#039;miriel dissolves completely and for a few dizzying moments you seem to occupy the same flesh.  You can feel K&#039;miriel concentrating, drawing your shared pain and suffering toward herself, attempting to imbue you with some of her holistic well being.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;K&#039;miriel beams at you and exclaims, &amp;quot;I felt you understanding.  Do you see?  You should be able to do it.  Now go practice!&amp;quot;&lt;br /&gt;
|messaging=Stretching your senses along the link with [Patient], you slowly lose the boundary between him and yourself, until you feel his body as if it were your own.  Your empathic senses stretch out, forming a link so intense that your breathing slows almost to a stop.  Abruptly, the boundary between you and [Patient] dissolves completely, and for a few dizzying moments you seem to occupy the same flesh.  You concentrate, drawing your shared pain and suffering toward yourself, attempting to imbue [Patient] with some of your holistic well being.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your nerves sing with pain as you draw [Patient]&#039;s wounds from his body into your own.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The feeling of unity with [Patient] gradually ebbs away.&lt;br /&gt;
|effect=Instantly heals a single patient of all wounds that the empath is physically capable of healing.&lt;br /&gt;
|type=healing&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* To use this you must first establish a diagnostic link with your patient, then LINK [PERSON] UNITY&lt;br /&gt;
* This ability is not yet live, but will be released with DR 3.1&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wyllen&amp;diff=257176</id>
		<title>Wyllen</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wyllen&amp;diff=257176"/>
		<updated>2014-03-24T09:03:16Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Wyllen Westerling&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|race=Halfling&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=Riverhaven&lt;br /&gt;
|map=-&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wyllen, a Halfling Empath, is [[Khalo rae Moda]] of Therengia and currently resides in Riverhaven.  She is an elderly woman who is quick to laugh and very involved in the day-to-day running of Empath affairs in Therengia.  Wyllen is among the least conservative Modien, though she admits to tempering her politics a bit to ensure continuing goodwill toward Empaths from the Therengian government.&lt;br /&gt;
==Appearance== &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You see Khalo rae Moda Wyllen Westerling, a Halfling Empath.&amp;lt;br&amp;gt;&lt;br /&gt;
Wyllen has silver-flecked violet eyes.  Her grey hair is short and wavy, and is worn loose.  She has wrinkled skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
She appears to be archaic.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is holding a smooth ebony staff capped by a knotwork of silver in her right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a kyanite gwethdesuan, a jadeite gwethdesuan, a black shoulder satchel, an oversized tunic in a soft shade of plum, a pair of black silk trousers with slits along the outer ankles and a pair of plum velvet slippers.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Misc Info== &lt;br /&gt;
Wyllen is known as &amp;quot;Tenderheart&amp;quot; amongst the Empath Guild Leadership for her positive attitude and whimsical demeanor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Empath Khalo| ]]&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xonei&amp;diff=257175</id>
		<title>Xonei</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xonei&amp;diff=257175"/>
		<updated>2014-03-24T09:02:57Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|gender=Female&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|location=Ilithi&lt;br /&gt;
|assoc=Alris&lt;br /&gt;
|map=-&lt;br /&gt;
}}&lt;br /&gt;
Sister to Ilithi&#039;s [[Khalo rae Wen]], [[K&#039;miriel]], [[Khalo rae Moda]] Xonei is known for her determined curiosity.  She alone of the Modien of the Empaths&#039; Guild has resisted the guild&#039;s edicts against shifting, which is not a crime in Ilithi.  Ilithi has therefore become a Haven for Empaths who disagree with the guild&#039;s propensity to quash research, and is now home to a burgeoning community of researchers and scientists.  Many recent empathic advancements have come out of Ilithi, most specifically the [[Hand of Hodierna]] and [[Unity Link|unity]] links.  It is K&#039;Xonei&#039;s light hand and deft leadership which has made these discoveries possible.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Xonei is addressed formally at all times, and is therefore almost always known as K&#039;Xonei.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Khalo rae Moda K&#039;Xonei Lystran-Irshar, an Elothean Empath.&amp;lt;br&amp;gt;&lt;br /&gt;
K&#039;Xonei has tilted almond-shaped crystal green eyes. Her golden hair is short and fine, and is worn coiled atop her head in a regal braided coronet. She has pale skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be mature.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is wearing a white leather cowl, a jadeite gwethdesuan, a kyanite gwethdesuan, a golden empath earring that displays glowing hands gently clasping a small ilithi emerald, a cambrinth albatross pendant suspended from a green satin ribbon, a sturdy steel-banded buckler etched with a star-shaped cluster of plovik leaves, a hand-stitched traveler&#039;s pack, a black robe embroidered with the symbol of the Shard Healers&#039; Hall, a gauzy white cotton shirt intricately stitched with nutmeg brown nightingales, some white hunting leathers, some tasseled white leather gloves, a bleached white cotton skirt split down the front trimmed with green fringe and some white doeskin boots with tiny dove-shaped emerald charms.&lt;br /&gt;
&lt;br /&gt;
[[Category:Empath Khalo| ]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Eksharo&amp;diff=257174</id>
		<title>Eksharo</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Eksharo&amp;diff=257174"/>
		<updated>2014-03-24T09:02:33Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=Zoluren&lt;br /&gt;
|relat=Beltina&lt;br /&gt;
|map=-&lt;br /&gt;
}}&lt;br /&gt;
Former [[Khalo_rae_Moda|Khalo Rae Moda]] of Zoluren.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He was responsible for performing an unknown Empath ritual via the Crossing Temple orb that aided in the destruction of [[Lyras]]. As a result of the incident, he lost his empathy and is unable to restore it by normal means ([[Empathic Shock|the shock quest]]). The guild has retired him to the country, where it is rumored that he is in very ill health.  His replacement as Moda is [[Constanze]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&#039;&#039;&#039;Currently:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You see Khalo rae Moda Eksharo Telah&#039;nohr, a Human Empath.&amp;lt;br /&amp;gt;&lt;br /&gt;
Piercing blue-grey eyes gaze from beneath prodigious, bushy eyebrows, his pale face deeply creased with wrinkles.  A few tenacious, snow-white hairs cling to his shiny pate, but he is otherwise bald.  His lips are quite thin, giving him a look of perpetual distaste or dissatisfaction.  His mottled skin hangs off his lean frame, suggesting that he was once a much heavier man.&amp;lt;br /&amp;gt;&lt;br /&gt;
He would be average height for a human if not for a slight stoop.&amp;lt;br /&amp;gt;&lt;br /&gt;
He looks physically healthy, but very, very old.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He is holding an elegant ironwood cane in his right hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a pair of soft-soled shoes, a simple leather belt, a heavy gold signet ring bearing a complex crest, a box-pleated robe of soft undyed ecru wool, a deeply cowled cloak of undyed brown wool lined with fine grey silk, a leather carrier and a pair of gold-rimmed spectacles.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre-Ritual:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You see Khalo rae Moda Eksharo Telah&#039;nohr, a Human Empath.&amp;lt;br /&amp;gt;&lt;br /&gt;
Eksharo has blue-grey eyes.  He has thinning snow-white hair, with rosy skin and a portly build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wizened for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a gold-rimmed monocle, a leather carrier, a grey wool vest, a stark white shirt, a diamond-cut gold fob with an onyx clasp, some crisply pressed pants and a pair of black boots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Empath Khalo| ]]&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Constanze&amp;diff=257173</id>
		<title>Constanze</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Constanze&amp;diff=257173"/>
		<updated>2014-03-24T09:02:11Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=Willow Walk&lt;br /&gt;
|map=1a&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Constanze is the current [[Khalo rae Moda]] of [[Zoluren]], replacing [[Eksharo]] who was forcibly retired by the guild&#039;s leadership due to an ongoing lack of [[empathy]].  Constanze has a fearsome reputation among the Khalaen, [[Salvur]], [[Khalo rae Wen]] of Zoluren calling her the guild&#039;s &amp;quot;hatchet woman.&amp;quot;  Prior to becoming Zoluren&#039;s Moda, Constanze was a travelling [[Khalo rae Aev]], and is rumored to have hunted [[Necromancers]] as well as [[Empaths]] who become serious problems for the guild&#039;s leadership.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Constanze has demonstrated a number of abilities currently unknown to other Empaths, such as the ability to compel those who annoy her to travel far away.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Constanze is responsible for the creation of the [[compel]] spell pattern.  Constanze has no known relatives.&lt;br /&gt;
&lt;br /&gt;
==Appearance the evening Ulf&#039;hara Keep exploded==&lt;br /&gt;
You see Khalo rae Aev Constanze, a Human Empath.&amp;lt;br /&amp;gt;&lt;br /&gt;
Constanze has a heart-shaped face with laugh lines, slightly pointed ears and sparkling brown eyes.  Her grey hair is long and wavy, and is worn tied back.  She has dark brown skin and a wiry figure.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is short for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
She appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a plain silver pendant, a black haversack, a wide-brimmed black hat, a fitted black cambric gown with a high neck and an elaborately ruched bodice, a generous cerulean velvet mantle embroidered with dark green monkshood leaves and some sensible shoes.&lt;br /&gt;
&lt;br /&gt;
==Appearance at the Memorial==&lt;br /&gt;
You see Khalo rae Aev Constanze, a Human Empath.&amp;lt;br /&amp;gt;&lt;br /&gt;
Constanze has a heart-shaped face with laugh lines, slightly pointed ears and sparkling brown eyes.  Her grey hair is long and wavy, and is worn tied back.  She has dark brown skin and a wiry figure.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is short for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
She appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a wide-brimmed black hat, a plain silver pendant, a black haversack, a fitted black cambric gown with a high neck and an elaborately ruched bodice, a generous cerulean velvet mantle embroidered with dark green monkshood leaves and some sensible shoes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Empath Khalo| ]]&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Empath_Khalo&amp;diff=257172</id>
		<title>Category:Empath Khalo</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Empath_Khalo&amp;diff=257172"/>
		<updated>2014-03-24T09:01:50Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains characters that are current or former Khalaen (leaders) of the [[Empath|Empaths&#039; Guild]].&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
&lt;br /&gt;
The leaders of the Empaths&#039; Guild are arranged in a hierarchy of three levels. Their official titles are in [[Gamgweth]].&lt;br /&gt;
&lt;br /&gt;
===Khalo rae Moda===&lt;br /&gt;
&lt;br /&gt;
The top tier of this structure is composed of five members, one for each of the provinces. Their title means &amp;quot;leader of the mouth&amp;quot;; they are the mouthpieces of the guild and hold the most knowledge about the Empath&#039;s Guild history and lore. As such, final decisions regarding guild disputes or guild-wide discussions rest with their leadership. Once an Empath agrees to accept this position, he rarely if ever leaves the province he speaks for.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The selection process for a Moda is unknown outside the circle of Modien, but there are rumors that the tests and tasks required of candidates are difficult, at best. Once chosen, a Moda cannot be removed from office; the position is only relinquished upon death or, in rare circumstances, complete incapacity of the Moda (as in the case of [[Eksharo]]). However, a Moda can opt to retire from the position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The plural is &#039;&#039;Khalo rae Modien&#039;&#039; (originally &#039;&#039;Khalaen rae li Modaen&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Current Modien====&lt;br /&gt;
&lt;br /&gt;
*[[Constanze]]: Zoluren&lt;br /&gt;
*[[Haaltekar]]: Forfedhdar&lt;br /&gt;
*[[Sarhhsna]]: Qi&#039;Reshalia&lt;br /&gt;
*[[Wyllen]]: Therengia&lt;br /&gt;
*[[Xonei]]: Ilithi&lt;br /&gt;
&lt;br /&gt;
===Khalo rae Aev===&lt;br /&gt;
&lt;br /&gt;
The middle tier of the structure does not have a set number of of members. These are the &amp;quot;leaders of the eye.&amp;quot; The Aevaen function as observers of the Empaths&#039; Guild in general and often serve as messengers of confidential guild business between the provinces, because the Modien don&#039;t travel. They are also the guild&#039;s diplomats and are called upon to act as representatives during governmental and other important functions. Upon a Moda&#039;s retirement, a short term as Aev is served, with the option to continue as Aev should he choose after the required term has ended. In addition to retired Modien, the Aev comprise other Empaths who have demonstrated commitment to the positive progress of the Empath&#039;s Guild.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For those chosen for the position, it is difficult to remove an Aev from Office. However, in extreme cases, an Aev can be dismissed from his position if the majority of Modien determine that no other course of action can correct questionable behavior. Given the qualities Aevaen must possess at the time of appointment, dismissal is a rare occurrence and has only happened twice in guild history.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The plural is &#039;&#039;Khalo rae Aevaen&#039;&#039; (originally &#039;&#039;Khalaen rae li Aevaen&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Current Aevaen====&lt;br /&gt;
&lt;br /&gt;
*[[Atladene]]: former Moda for Ilithi&lt;br /&gt;
*[[Edenlaen]]: formerly a member of Ferdahl [[Kukalakai]]&#039;s court; works with [[Xonei]], Moda for Ilithi&lt;br /&gt;
*[[Halfrida]] worked with [[Eksharo]], the former Moda for Zoluren&lt;br /&gt;
*[[Liadiya]]&lt;br /&gt;
*[[Mirinn]]: martyr of Crossing; served as interim Moda after [[Eksharo]]&#039;s resignation.  Was Moda of Zoluren before Eksharo.&lt;br /&gt;
*[[Annael]]: former Wen of Zoluren, resigned amid scandal.  Re-appointed to the Aev after Eksharo&#039;s resignation and Constanze&#039;s confirmation.  Serves in Ilithi.&lt;br /&gt;
* [[Imlan]]:  Explained the [[tranquility]] and [[awaken]] spell patterns upon their release.&lt;br /&gt;
&lt;br /&gt;
===Khalo rae Wen (Guildleaders)===&lt;br /&gt;
&lt;br /&gt;
The lowest tier of the leadership structure is one that most guild members interact with frequently: the Khalo rae Wenaen (&amp;quot;leaders of the young&amp;quot;) or Guildleaders. It is the Wen&#039;s responsibility to guide the training of the guild members, offering recommendations and promotions when they&#039;re appropriate. They also must convey the viewpoints and decisions passed down from the Modien and enforce them when necessary.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Wenaen are appointed to their office by the Moda for the province in which they are located. Their appointments must be approved by the other Modien. However, it is the provincial Moda&#039;s option and responsibility to present appropriate candidates, since they are most familiar with the personalities and needs of the citizens of the province. A Wen can choose to leave the appointment, request to move to a different guildhall when there is an opening, or be replaced or dismissed by their immediate Moda. It is rare for a Wen to be dismissed or replaced. However, it has happened with more frequency than dismissal of an Aev. (Most recently, [[Annael]] was forced to resign from the Crossing post when she refused to disclose the list of people who were present at [[Shift_Debacle#Asrea.2C_Eksharo.2C_and_Annael|Asrea&#039;s meeting]].)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The plural is &#039;&#039;Khalo rae Wenaen&#039;&#039; (originally &#039;&#039;Khalaen rae li Wenaen&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Current Guildleaders====&lt;br /&gt;
&lt;br /&gt;
*[[Alris]]: Ratha and Aesry Surlaenis&#039;a&lt;br /&gt;
*[[Dagreth]]: Hibarnhvidar (formerly Riverhaven)&lt;br /&gt;
*[[Miriel]]: Shard&lt;br /&gt;
*[[Nebela]]: Riverhaven&lt;br /&gt;
*[[Salvur]]: Crossing&lt;br /&gt;
&lt;br /&gt;
==Etiquette==&lt;br /&gt;
&lt;br /&gt;
The correct form of address of a Khalo is using the abbreviation K&#039; before the first name. In writing, the first letter of the name in addition to the K&#039; is capitalized (for example, [[K&#039;Xonei|K&#039;Xonei]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As with any uncertain circumstance, opting for formality is always preferred when addressing any of the Khalo, unless and until given alternate information by the individual Khalo. The use of a Khalo&#039;s given name alone, without the K&#039; prefix, is considered inappropriate unless the Khalo has previously made it understood that doing so is acceptable. It is recommended that one let the Khalo guide the formality level during interactions. They are trained in diplomacy and can offer assistance regarding when formality is best used and when it is safe to discard it.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
*[[Khalo: A Student&#039;s Primer (book)]]&lt;br /&gt;
&lt;br /&gt;
[[guild association is::empath| ]]&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Annael&amp;diff=257171</id>
		<title>Annael</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Annael&amp;diff=257171"/>
		<updated>2014-03-24T09:01:29Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Annael Ebeshalek&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|map=-&lt;br /&gt;
|location=Kaerna Village&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Annael.jpg|200px|right]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Empath guild leader is a mid-height Human woman with long hair the color of a raven&#039;s wing.  Her eyes are a disturbing violet that, despite their humor, hold many years of personal anguish within them.  The lines in her face only stand out when she smiles, which is fairly often.  What you can see of her body is criss-crossed with scars, and her face is woven with a light lattice-work of them.   &lt;br /&gt;
&lt;br /&gt;
Her clothing is all silks of a tasteful pearl gray color, cut in the latest rage of the Crossing.  Her feet are shod with black leather boots, and she has pouches on her body that are stuffed with dried herbs, aloe, and other such tools of her craft.  One little piece of mandrake root, you notice, has been shoved into her sash in much the same way a warrior would thrust his sword quickly into his belt after a hard battle.&lt;br /&gt;
&lt;br /&gt;
Years of fighting unseen battles weigh heavy around this woman, and several times you see the light smile on her face drop, replaced by one of sad seriousness.  Her eyes go distant at those times and she looks toward a window, scanning the streets of the Crossing as if she was searching for someone or something she had lost.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Sorrower Annael Ebeshalek, a Human Empath.&amp;lt;br /&amp;gt;&lt;br /&gt;
Annael has violet eyes.  Her black hair is very long and fine, and is worn coiled in an upswept twist.  She has fair skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is venerable for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing some slim black leather boots, a soft golden pouch, a scratched white gold band, some pearl grey silken robes that float lightly around the body and a golden empath earring that displays glowing hands gently clasping a small night-blue sapphire.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Annael, long ago, shared a love with a young man named [[Ivinnes]]. When a girl came to her, claiming to be Ivinnes&#039; lover and pregnant with his child, Annael believed the girl and turned her back on her love. Ivinnes left the city and Annael behind, and only after did Annael learn that the woman had lied. By then, it was too late. Annael learned that Ivinnes&#039; ship had sunk; with it went her dreams. Though she knows now that Ivinnes survived the storm, and subsequently married and had children, she is emotionally scarred by the years of shame and pain caused by having driven her love away. It is unclear if she still loves him or if she only feels the pain of what might have been, and the shame of what she assumed. The two have not reunited. Despite [[Mirinn]]&#039;s encouragement that she should see him and resolve the past, Annael feels that too much time has passed and that there are some things best left in the shadows.&lt;br /&gt;
&lt;br /&gt;
Because of Annael&#039;s experience as a young woman, she is often very reserved, a trait that many of her students see as coldness or aloofness. Kind and caring to a fault but not always sure how to show it, she loves her guildhall and is so proud of the members and their efforts to heal the sick and the injured. Always, though, always is the memory of how she believed tears over love, of turning her back on someone who trusted her. Perhaps she now mistrusts her own instincts, and fears that if she allows herself to become too close to anyone, she would be capable of doing the same thing again.&lt;br /&gt;
&lt;br /&gt;
So she hangs back. She smiles when a part of her wants to laugh, congratulates promotions warmly when she really wants to hug them. She is resigned to living on the outskirts of life, believing it is a just punishment for the pain that she caused her dearest love.&lt;br /&gt;
&lt;br /&gt;
On 21 Arhat 406 (September 15, 2012), Annael resigned as Wen following a meeting with [[Eksharo]]. [[Salvur]] was appointed as her replacement.&lt;br /&gt;
&lt;br /&gt;
[[Category:Empath Khalo| ]]&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Imlan&amp;diff=257170</id>
		<title>Imlan</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Imlan&amp;diff=257170"/>
		<updated>2014-03-24T09:00:59Z</updated>

		<summary type="html">&lt;p&gt;DR-MELETE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=-&lt;br /&gt;
|map=-&lt;br /&gt;
}}&lt;br /&gt;
Explained and released the knowledge of the [[Tranquility]] and [[Awaken (spell)|Awaken]] spells to [[Annael]].&lt;br /&gt;
==Description==&lt;br /&gt;
You see Khalo rae Aev Imlan Colav, a Human Empath.&amp;lt;br&amp;gt;&lt;br /&gt;
Imlan has a square-jawed face and violet eyes.  He has thinning grey hair, with weathered skin.&amp;lt;br&amp;gt;&lt;br /&gt;
He is wizened for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a jadeite gwethdesuan, a kyanite gwethdesuan, a thick canvas satchel with a blackened iron clasp, a weathered traveling robe edged in steelsilk, a platinum veneered cambrinth ring bearing the crest of the Empath&#039;s Guild and some hobnail boots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Empath]][[Category:Human]][[Category:Alive]][[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>DR-MELETE</name></author>
	</entry>
</feed>