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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DOORKEEPERSSON</id>
	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-04-27T14:29:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Starlight_Aura&amp;diff=687099</id>
		<title>Starlight Aura</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Starlight_Aura&amp;diff=687099"/>
		<updated>2026-01-05T19:52:31Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Added in depth details about SLA mechanics and costs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Trader]] [[Magical_theory#Confounds|confound]] is the Starlight Aura; the ability to siphon the supernatural energies of the stars through their minds and around them for later use. This is done automatically under the correct conditions, but may be augmented by the [[Noumena]] and [[Stellar Collector]] spells. Many [[:Category:Trader_spells|Trader spells]] have environmental requirements which Starlight Aura can substitute for.&lt;br /&gt;
&lt;br /&gt;
==Environmental Requirements==&lt;br /&gt;
Trader spells can require unobscured starlight, starlight aura, or moons in order to be able to cast. [[Noumena]] will make it so clouds do not obscure starlight.&lt;br /&gt;
*Can be cast freely: {{#ask:[[Trader spell requirement is::none]]| format=list | default= | order=asc }}&lt;br /&gt;
*Must have access to unobscured ambient starlight or starlight aura: {{#ask:[[Trader spell requirement is::starlightaura]]| format=list | default= | order=asc }}&lt;br /&gt;
*Must have access to ambient starlight. Starlight aura will not work: {{#ask:[[Trader spell requirement is::starlight]]| format=list | default= | order=asc }}&lt;br /&gt;
*Must have access to starlight aura. Ambient starlight will not work: {{#ask:[[Trader spell requirement is::aura]]| format=list | default= | order=asc }}&lt;br /&gt;
*Must have access to unobscured ambient starlight, starlight aura, or the light of Xibar/Yavash: {{#ask:[[Trader spell requirement is::starlightaurabrightmoon]][[Page type is::spell]] | format=list | default= | order=asc }}&lt;br /&gt;
*Must have access to starlight aura or any moon. Ambient starlight will not work: {{#ask:[[Trader spell requirement is::auramoon]][[Page type is::spell]] | format=list | default= | order=asc }}&lt;br /&gt;
&lt;br /&gt;
==Regeneration Overview==&lt;br /&gt;
Without [[Noumena]] in place, there are three conditions necessary for natural aura growth:&lt;br /&gt;
&lt;br /&gt;
*It must not be overcast. Mild cloud cover doesn&#039;t hinder you.&lt;br /&gt;
&lt;br /&gt;
*It must be night time.&lt;br /&gt;
&lt;br /&gt;
*You must be out under the open sky.&lt;br /&gt;
&lt;br /&gt;
Having [[Noumena]] active may remove the first two restrictions if it was cast with enough mana. More mana is required to remove the night time restriction than the cloud cover restriction. Regeneration will be slower if one of these restrictions is bypassed by Noumena. The more mana put into Noumena the smaller this regeneration penalty will be.&lt;br /&gt;
&lt;br /&gt;
You can also make a deal with the Negotiants via your [[tessera]] to take out a starlight aura loan or greatly increase your natural aura regeneration, but these both come with lethal consequences if not managed properly.&lt;br /&gt;
&lt;br /&gt;
Three things to note about the aura.&lt;br /&gt;
&lt;br /&gt;
*Its capacity is directly related to your Lunar Magic and scales pretty high. The floor of the system is at 20 ranks of Lunar Magic (below that you&#039;re just given the value of 20 ranks as a courtesy). Your aura will have double its original capacity by 40 ranks, and it will continue to grow until you hit 1000 ranks.&lt;br /&gt;
&lt;br /&gt;
*Its regen is directly related to your Wisdom and each and every point in Wisdom contributes to the size of your regen pulse. It will double from its default (assuming a 0-mod race) at around 40 Wisdom and continue to grow in perpetuity (though there&#039;s a practical limit to how much you&#039;ll want to invest into Wisdom).&lt;br /&gt;
&lt;br /&gt;
*Most aura costs are related to the mana you&#039;re putting into the spell. It costs more aura to power a 4-mana spell than a 2-mana spell.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re drawing on your aura in the early stages of your magic you want to be careful about how much mana you put in. Bearing in mind that early in a Trader&#039;s life they have free access to [[:Category:Analogous_Patterns_spellbook|Analogous Patterns spells]] that cover every skill except Utility, which can be covered by Noumena at 2nd circle.&lt;br /&gt;
&lt;br /&gt;
As your skills and stats increase, the aura&#039;s limits loosen up considerably and casting more powerfully and repeatedly under adverse conditions will become possible. By the time you lose access to the AP spells you should have enough Lunar Magic to notice a substantial improvement over Noobler&#039;s First Aura.&lt;br /&gt;
&lt;br /&gt;
==Perceiving Your Aura==&lt;br /&gt;
*{{tt|PERCEIVE AURA}}: Will give a few lines of information:&lt;br /&gt;
&lt;br /&gt;
You close your eyes and take a measure of your aura. &amp;lt;br&amp;gt;&lt;br /&gt;
Starlight dances vividly across the confines of your aura. &amp;lt;br&amp;gt;&lt;br /&gt;
Your aura contains as much starlight as you can safely handle. &amp;lt;br&amp;gt;&lt;br /&gt;
Local conditions are hindering the growth of your aura. &amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
The first line is just messaging, but the next three each convey a separate piece of information:&lt;br /&gt;
* {{tt|Starlight dances vividly across the confines of your aura}}: &lt;br /&gt;
:This is like your aura inventory. It&#039;s just telling you how much you currently have stored up. It corresponds to the list of levels given below. So I&#039;m currently at a 6 on that list.&lt;br /&gt;
* {{tt|Your aura contains as much starlight as you can safely handle}}:&lt;br /&gt;
:This tells you that you can&#039;t fit any more Starlight. You&#039;ve charged as much as you can. If this is not true then this line will not appear at all.&lt;br /&gt;
* {{tt|Local conditions are hindering the growth of your aura}}:&lt;br /&gt;
:This is telling you the rate of change of your aura inventory. So how fast you are charging. &lt;br /&gt;
:There are three variations here: &lt;br /&gt;
::*&amp;quot;prohibiting&amp;quot;: you&#039;re not charging at all, which means one of three conditions listed above is not met&lt;br /&gt;
::*&amp;quot;hindering&amp;quot;: you are charging your Aura, but charging it slowly -- you are probably using Noumena to bypass one of the conditions above&lt;br /&gt;
::*&amp;quot;optimal&amp;quot;: you are meeting all three of the conditions above, and your Aura is charging as fast as it can&lt;br /&gt;
&lt;br /&gt;
==Starlight Aura Levels==&lt;br /&gt;
Levels:&lt;br /&gt;
#The smallest hint of starlight flickers within your aura.&lt;br /&gt;
#A bare flicker of starlight plays within your aura.&lt;br /&gt;
#A faint amount of starlight illuminates your aura.&lt;br /&gt;
#Your aura pulses slowly with starlight.&lt;br /&gt;
#A steady pulse of starlight runs through your aura.&lt;br /&gt;
#Starlight dances vividly across the confines of your aura.&lt;br /&gt;
#Strong pulses of starlight flare within your aura.&lt;br /&gt;
#Your aura seethes with brilliant starlight.&lt;br /&gt;
#Your aura is blinding!&lt;br /&gt;
#The power contained in your aura defies visual metaphor.&lt;br /&gt;
&lt;br /&gt;
== Regeneration Mechanics ==&lt;br /&gt;
[[File:Sla_regen.png|SLA Regeneration times based on Wisdom and conditions]]&lt;br /&gt;
&lt;br /&gt;
Regen pulses come every 100 seconds.&lt;br /&gt;
&lt;br /&gt;
There are a few different regen rates that determine your pulse size, which add different %s to your SLA pool. As noted above, PERC AURA will tell you if you have &amp;quot;optimal&amp;quot; or &amp;quot;hindered&amp;quot; conditions. But there are different levels of hindered even after maximum potency Noumena cast, depending on time of day and weather. The most common hindered rates seem to be 75% (referred to here as minimally hindered), 50% (middle hindered - the thick red line in the chart), and 33% (max hindered) of optimal.&lt;br /&gt;
&lt;br /&gt;
The optimal SLA regen rate stops improving at 80 Wisdom, with a fully optimal 0-100% regen taking 60 minutes. But while the optimal regen rate maxes out at 80 Wisdom, your hindered regen rates continue improving, until they also hit 60 minutes.  So past 80 Wisdom, that 50% middle hindered regen rate grows to 100% relative to your capped optimal rate, until it too eventually hits 60 minutes.&lt;br /&gt;
&lt;br /&gt;
There are a few breakpoints:&lt;br /&gt;
* 80 Wisdom: Optimal regen caps at 60 minutes&lt;br /&gt;
* 110 Wisdom: Minimally hindered regen caps at 60 minutes&lt;br /&gt;
* 180 Wisdom: Middle hindered regen caps at 60 minutes&lt;br /&gt;
* 240 Wisdom: Max hindered regen would cap at 60 minutes&lt;br /&gt;
&lt;br /&gt;
Each point of Wisdom increases your regen pulse size by the same absolute amount. With very little Wisdom, that modest amount is really noticeable. But even at very high Wisdom, extra Wisdom ranks still have a decent impact. Assuming a 50/50 split of optimal and middle hindered conditions, going from 170 to 180 Wisdom should lower average regen time by 3% (62 minutes -&amp;gt; 60 minutes). Assuming worse weather would be an even bigger improvement.&lt;br /&gt;
&lt;br /&gt;
The [[Item:Clear_tessera|EXPOSURE deal]] doubles the regen rate and ignores caps. So a fully optimal regen under EXPOSURE will take 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Discipline has no effect.&lt;br /&gt;
&lt;br /&gt;
SLA regeneration is improved by Wisdom buffs.  Similarly, your overall SLA pool size is improved by Primary Magic buffs (SYMBIOSIS CAST).&lt;br /&gt;
&lt;br /&gt;
== Spell SLA Cost Estimates ==&lt;br /&gt;
Although many SLA-based spells won&#039;t always consume SLA depending on conditions (such as the moons), it is possible to infer precisely how much of your SLA pool is consumed when SLA is required. The lowest SLA-consuming spell is minimum mana CRD, which is defined as 1 &amp;quot;SLA bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With 700 Lunar Magic, one&#039;s SLA pool is approximately 1,700 bits, meaning you could cast 1,700 2 mana CRDs without residue indoors before running out of SLA.&lt;br /&gt;
&lt;br /&gt;
Most spells to increase their SLA costs pretty close to 1:1 with mana. So a 100 mana BLUR uses roughly 20x SLA as a 5 mana BLUR. The main exception seems to be Regalia, which is always 15 SLA bits regardless of mana. FLU and AVA also have more generous SLA costs than expected at higher mana levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Sla_chart.png|Estimated SLA bits per cast]]&lt;br /&gt;
&lt;br /&gt;
Elison&#039;s SLA is per attack avoided, not per cast. The amount of SLA used depends on how thoroughly you win the contest. So more difficult enemies probably have higher SLA costs.&lt;br /&gt;
&lt;br /&gt;
==Glowing Iron Fragments==&lt;br /&gt;
Can {{com|invoke}} a {{ilink|i|glowing iron fragment}} while holding it to refill your entire starlight aura pool:&lt;br /&gt;
* {{tt|With an instinctive, sharp inhalation, you draw the entirety of the fragment&#039;s power into your starlight aura!  Its glow dies, leaving mere iron in your hand.}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sshoi-sson_Palace&amp;diff=685130</id>
		<title>Sshoi-sson Palace</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sshoi-sson_Palace&amp;diff=685130"/>
		<updated>2025-12-04T01:43:40Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Added fine art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Built during the reign of [[Sarkhhl]], the &#039;&#039;&#039;[[page type is::place|Sshoi-sson Palace]]&#039;&#039;&#039; is the center of the government on [[found in::Ratha]].  It serves as the town hall for the city. It is located on the 3rd Tier of the city along the southern-most road.&lt;br /&gt;
&lt;br /&gt;
Included within the building are:&lt;br /&gt;
* a [[Sshoi-sson Palace, Public Library|library]]&lt;br /&gt;
* a bank with a private room for [[Estate Holders]]&lt;br /&gt;
* a debt office&lt;br /&gt;
* a citizenship office&lt;br /&gt;
* a [[Genealogy Office]]&lt;br /&gt;
* an [[Item Registration]] office&lt;br /&gt;
&lt;br /&gt;
There is also a desk in the Office of the Exchequer that acts as a [[Donation racks|donation rack]].&lt;br /&gt;
&lt;br /&gt;
{{cat|Landmarks, Town Halls}}&lt;br /&gt;
&lt;br /&gt;
=== [[Fine_art_appraisal|Fine Art Pieces]] ===&lt;br /&gt;
* &#039;&#039;Monument&#039;&#039; [Ratha, Monument Square]:&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;The marble statue is expertly faceted and sculpted to depict a regal S&#039;Kra Mur standing firm upon a base carved to resemble Reshalia Island.  His features are rendered with a master hand, showing a powerful S&#039;Kra Mur figure with his gaze directed toward a distant horizon and a lengthy tail.  A section of the base is carved to resemble a chaotic tangle of broken spears, symbolizing the end of clan conflict.  At the front, the base flows seamlessly into a relief map of Ratha as it was being built.  Raised letters on a bronze plaque affixed to the statue read, &amp;quot;King Sarkhhl Smo&#039;neh, Unifier of Qi Reshalia.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Topiaries&#039;&#039; [Sshoi-sson Palace, Grand Approach]:&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;Framing the border between the path and the lawn, clean lines of large boxwoods have been meticulously sculpted into a hedgerow as if they were one solid plant.  Circular hedges punctuate the line at even intervals and create framing for a pedestal upon which an assortment of sculpted sea monsters and coral formations stand tall above the path.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Statue&#039;&#039; [Sshoi-sson Palace, Avenue of the Heroes]:&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;Detailed marble statues line the carriageway, the striations in the rock accenting elegantly carved features of heroes of history and myth.  Each statue stands roughly twice the height of the figure depicted above a pedestal, and nearly every single figure is a S&#039;Kra Mur.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Statue&#039;&#039; [Sshoi-sson Palace, Concourse]:&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;The cool white marble is sculpted in exquisite detail, capturing the fearsome creature&#039;s dozens of flippers and the gentle curvature of its immense body.  The draconic head is crowned with elaborate, upward-sweeping horns.  Its numerous blank eyes stare outward, giving the sense of vast ocean depth.  Veins of grey form striations within the material.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Chandelier&#039;&#039; [Sshoi-sson Palace, Grand Foyer]:&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;This enormous faceted glass work hangs delicately from polished brass descending from the ceiling.  The crystals are shaped like fanciful sea-creatures, including a kraken, a leviathan, and a sea dragon.  Each pane of glass is expertly cut and glistens in the light of the chamber.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Mosaic&#039;&#039; [Sshoi-sson Palace, Grand Foyer]:&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A vast web of polished tile covers the entire floor.  It features numerous geometric pieces of light green minerals placed next to nearly white pieces.  These shapes create the optical trick of infinite lines of ocean swells cresting and rolling.  Mirror-like obsidian shards appear embedded within the patterns, suggesting vessels sailing across the moving water surrounding slate pieces cut in the shape of the islands of Qi Reshalia.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Lamps&#039;&#039; [Sshoi-sson Palace, Provincial Bank Foyer]:&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;The lamps stand tall, their size dominating the surrounding space in the foyer.  Each shade is made of hundreds of hand-cut, iridescent glass pieces soldered together in the form of an inverted lotus blossom.  The glass, predominantly in shade&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Carpet&#039;&#039; [Sshoi-sson Palace, Grand Provincial Bank, Bursarium]:&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;The vast carpet covers the floor with exceptional thickness and depth, its colors remarkably vibrant for the level of wear present in the bank.  Its intricate central medallion features a repeating geometric pattern in deep crimson and gold.  The edges show a rich border of stylized animals and flora in jewel tones.  The dense, expertly dyed fibers feel plush beneath every step.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Paneling&#039;&#039; [Sshoi-sson Palace, Grand Provincial Bank, Bursarium]:&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;The silverwood paneling covers a wide section of the wall, showcasing an extraordinarily rare grain pattern that resembles dancing sheets of flame.  The light, silvery-grey wood has deep, swirling crimson and gold streaks that give the fireflame effect, contrasting the veins of fine silver that permeate the wood.  Properly cut and polished, the wood and silver form a harmonious blend of colors and textures.  The surface is flawlessly polished to a reflective sheen.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fine_art_appraisal&amp;diff=685129</id>
		<title>Fine art appraisal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fine_art_appraisal&amp;diff=685129"/>
		<updated>2025-12-04T01:31:38Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adventurers have the ability to analyze one-of-a-kind stationary artifacts and receive more details than just your standard {{com|LOOK}}. The [[Raven&#039;s Court]] was the inaugural area with this system, with more pieces now found in locations around Elanthia. One must {{com|STUDY}} a piece in order to learn. STUDYing will teach [[appraisal]] and [[scholarship]]. There are a few levels of success. Everyone should be able to learn no matter what information they see. Naturally, with the highest level of success, the most information will be displayed. Bards and Traders have a bonus, so they should effectively be able to learn better and see more information earlier on.&lt;br /&gt;
&lt;br /&gt;
On some pieces, you will be able to determine if it is a Fine Art piece by the {{tt|LOOK}}, which may return something like:&lt;br /&gt;
: &#039;&#039;To fully appreciate this fine piece of artwork, it would probably be best to STUDY it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current locations include:&lt;br /&gt;
* [[Raven%27s_Court#Art|Raven&#039;s Court]]&lt;br /&gt;
* [[Theren Guard Headquarters]]&lt;br /&gt;
* [[Sshoi-sson Palace]]&lt;br /&gt;
{{RefAl|a=y}}&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=681769</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=681769"/>
		<updated>2025-11-10T21:18:50Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Added tome&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/elanthia-online/dr-scripts https://github.com/elanthia-online/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
== Setup and Installation ==&lt;br /&gt;
[https://github.com/elanthia-online/lich-5/wiki/Documentation-for-Installing-and-Upgrading-Lich Lich install instructions]&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/uxZWxuX Come to the Lich Discord #install channel if you need help]&lt;br /&gt;
&lt;br /&gt;
For script-specific documentation, see the appropriate section, below. For YAML documentation, see [https://github.com/elanthia-online/dr-scripts/wiki#yamls-and-guides GitHub&#039;s YAML and Guides].&lt;br /&gt;
&lt;br /&gt;
For any bugs, please see us on GitHub [https://github.com/elanthia-online/dr-scripts/issues open an issue on GitHub]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
= Introduction to Character Settings = &lt;br /&gt;
Character settings are read from a YAML file.&lt;br /&gt;
&lt;br /&gt;
== What is YAML? == &lt;br /&gt;
YAML is a human-friendly file format that we use to store settings. It stands for YAML Ain&#039;t Markup Language (the name references itself as a kind of computer science joke). It&#039;s got a website and everything (http://yaml.org/), but there are only a few things you actually need to know:&lt;br /&gt;
&lt;br /&gt;
Indentation matters. Use two spaces for each level of indentation.&lt;br /&gt;
&lt;br /&gt;
If you see a line like &amp;lt;code&amp;gt;train_with_spells: true&amp;lt;/code&amp;gt;, that means that the &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; setting is being assigned a value of &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. This may also be referred to as a hash in which &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; is mapped to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. Values can be true/false, numbers, text, hashes, or lists (see below).&lt;br /&gt;
&lt;br /&gt;
A list (or array) is a series of values. For example, this creates a list named &amp;lt;code&amp;gt;loot_additions&amp;lt;/code&amp;gt; of item nouns that you want to loot:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
loot_additions:&lt;br /&gt;
- card&lt;br /&gt;
- dira&lt;br /&gt;
- bolt&lt;br /&gt;
- arrow&lt;br /&gt;
- stone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comment is any line that starts with a &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;. They are ignored when our scripts read your settings file. Comments are entirely for your own benefit (e.g. to leave yourself a note).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, it&#039;ll make more sense if you go look at a YAML file. Try taking a look at [https://github.com/elanthia-online/dr-scripts/tree/master/profiles some of these.]&lt;br /&gt;
&lt;br /&gt;
== Loading YAML Files ==&lt;br /&gt;
YAML files are loaded in a predefined order. &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; is loaded first, then &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt;. If any arguments are given to a script (for example, &amp;lt;code&amp;gt;;combat-trainer BacktrainWeapons&amp;lt;/code&amp;gt;), then &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt; will be loaded last.&lt;br /&gt;
&lt;br /&gt;
If the same setting occurs in multiple YAML files, then the last version of that setting is used. For example, you could define &amp;lt;code&amp;gt;dance_threshold&amp;lt;/code&amp;gt; to be 1 in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; and then redefine it to be 0 in &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; provides defaults for many (but not all) of the settings. You should never modify &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; directly; instead override settings in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;YourCharacterName-SomethingElse.yaml&amp;lt;/code&amp;gt;. If you think something should be changed in &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt;, please contact us in-game or open a [https://github.com/elanthia-online/dr-scripts/pulls pull request]. We welcome all feedback and suggestions.&lt;br /&gt;
&lt;br /&gt;
== Debugging YAML files ==&lt;br /&gt;
Its helpful to use a YAML parser for diagnosing issues.&lt;br /&gt;
http://yaml-online-parser.appspot.com/&lt;br /&gt;
&lt;br /&gt;
= Autostart =&lt;br /&gt;
Many users prefer to have certain scripts automatically start every time their character loads.  To do that, use the below commands to designate scripts to start for every character or character-specific.&lt;br /&gt;
== Add an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e autostart(&#039;script-name&#039;) will start the script called &#039;script-name&#039; for all of your characters&lt;br /&gt;
;e autostart(&#039;script-name&#039;, false) will start the script for only this character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List autostart scripts ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e echo list_autostarts will show you the files being autostarted on a given character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remove an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e stop_autostart(&#039;script-name&#039;) will remove an autostarted file from the list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The &#039;&#039;other&#039;&#039; autostart ==&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; autostart scripts. The above commands are for normal use.  Advanced options found below under [[Lich_script_repository#autostart_2|autostart]] script details.&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}^{{Lich setting|name=buy|desc=Pay for the pouch out of your own money and keep it.}}^{{Lich setting|name=dump|desc=Dump item after sale.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== almanac ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses an almanac every 10 minutes. Pauses all other scripts, stows your left hand, studies it, then unpauses everything.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill by appraising your gear, zills, bundles, gem pouches, and studying the art in the Crossing art gallery. Use the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; setting to specify a training regimen.&lt;br /&gt;
|usage=Define the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; list in your settings file. It will train in the order listed.&lt;br /&gt;
* Example Settings&lt;br /&gt;
&amp;lt;pre&amp;gt;appraisal_training:&lt;br /&gt;
- gear&lt;br /&gt;
- zills&lt;br /&gt;
- art&lt;br /&gt;
- bundle&lt;br /&gt;
- pouches&lt;br /&gt;
full_pouch_container: backpack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; setting appraises everything listed in &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; (where your armor and weapons are listed). &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt; setting appraises zills up to 250 appraisal ranks; after that you will get a warning to remove zills from your training list. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt; setting runs the study-art script which appraises art in the Crossing art gallery. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt; setting appraises a worn bundle quick.&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt; setting appraises gem pouches stored in the container you list as &amp;lt;code&amp;gt;full_pouch_container&amp;lt;/code&amp;gt;. Up to eleven gem pouches can be appraised. This has been updated to also appraise your worn gem pouch if &amp;lt;code&amp;gt;gem_pouch_adjective&amp;lt;/code&amp;gt; is defined, making the total pouches appraised twelve.&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=appraisal_training|desc=List of training options. Valid options are &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt;}}^{{Lich setting|name=full_gem_pouch_container|desc=The container where you store gem pouches for appraisal. This should not be the same container where you store empty ones}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=study-art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== arrows ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, arrowheads, and arrows all in one script. &lt;br /&gt;
|usage=Syntax: ;arrows type lumber tools&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;arrows drake-fang maple&lt;br /&gt;
 ;arrows drake-fang balsa yes&lt;br /&gt;
 ;arrows continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
astrology_training:&lt;br /&gt;
- ways&lt;br /&gt;
- observe&lt;br /&gt;
- rtr&lt;br /&gt;
- weather&lt;br /&gt;
- events&lt;br /&gt;
- attunement&lt;br /&gt;
astral_plane_training:&lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&lt;br /&gt;
#Choose one, container or tie&lt;br /&gt;
telescope_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container, tied, or worn&lt;br /&gt;
divination_tool:&lt;br /&gt;
  name:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
  worn:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container or tied&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
NOTE: DO NOT INCLUDE THE STUFF UNDER divination_tool or divination_bones_storage IF NOT USING!!&lt;br /&gt;
&lt;br /&gt;
EXAMPLE YAML IF NOT USING:&lt;br /&gt;
divination_tool:&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=astrology_training|desc=A list of training options. The possible options are ways, observe, rtr, weather, events, and moons. Things will be trained in the order they are listed}}^{{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== athletics ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Athletics training script&lt;br /&gt;
|args={{Lich setting|name=wyvern|desc=Climb wyverns instead of undergondola.}}^{{Lich setting|name=undergondola|desc=Climb undergondola.}}^{{Lich setting|name=xalas|desc=Climb in xalas}}&lt;br /&gt;
|settings={{Lich setting|name=have_climbing_rope|desc=Set this to true to use a magic climbing rope for training. This currently requires zills.}}^{{Lich setting|name=held_athletics_items|desc=A list of 1-2 items held while doing athletics to increase the difficulty. Each item adds difficulty. Uses get/stow, and the items don&#039;t need to be weapons.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== attunement ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains [[attunement]] via power walking or perceiving in a single room. Empaths can optionally train [[empathy]] via health walking.&lt;br /&gt;
|usage=&lt;br /&gt;
* attunement - &#039;&#039;run with no arguments to power walk&#039;&#039;&lt;br /&gt;
* attunement health - &#039;&#039;run with &#039;health&#039; argument to health walk&#039;&#039; (Empaths only)&lt;br /&gt;
* attunement 15 - &#039;&#039;Will try to gain 15 mind states before ending&#039;&#039;&lt;br /&gt;
* attunement rooms=3 - &#039;&#039;Will only do the skill action (perc, perc sigil, perc health) in 3 rooms max&#039;&#039;&lt;br /&gt;
* attunement reset - &#039;&#039;Will start from the start of your room list again.&#039;&#039;&lt;br /&gt;
|args=&lt;br /&gt;
&#039;&#039;Optional&#039;&#039;&lt;br /&gt;
* health - As an Empath, specify this argument to perform a health walk to train empathy and attunement&lt;br /&gt;
|settings=&lt;br /&gt;
&#039;&#039;Example Config&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Town to train attunement in.&lt;br /&gt;
# Most towns have a pre-defined list of rooms in base-towns.yaml.&lt;br /&gt;
hometown: Crossing&lt;br /&gt;
&lt;br /&gt;
# Town to train attunement in if NOT using hometown as your training town.&lt;br /&gt;
# This variable is used in other scripts for the same purpose.&lt;br /&gt;
# Useful if using Fang Cove as your hometown, since many scripts don&#039;t work with that setting.&lt;br /&gt;
fang_cove_override_town: Crossing&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where magic users will visit to&lt;br /&gt;
# train attunement via &#039;perceive&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is ignored for lunar mages and instead they train in their current room.&lt;br /&gt;
# This is useful for power walking near your safe room, such as&lt;br /&gt;
# non-justice areas, which may be preferrable to Necromancers&lt;br /&gt;
# or if your hometown does not have any room data yet.&lt;br /&gt;
attunement_rooms:&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where Empaths will visit to&lt;br /&gt;
# train empathy via &#039;perceive health&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is useful if your hometown does not have any room data yet.&lt;br /&gt;
perceive_health_rooms:&lt;br /&gt;
- 100&lt;br /&gt;
- 200&lt;br /&gt;
- 300&lt;br /&gt;
&lt;br /&gt;
# If true then you will perform the perceive commands&lt;br /&gt;
# in your current room rather than walk to different rooms.&lt;br /&gt;
# This setting is ignored for Lunar mages (Traders and Moon Mages)&lt;br /&gt;
# and is treated as if it were set to true.&lt;br /&gt;
crossing_training_stationary_skills_only: true|false&lt;br /&gt;
&lt;br /&gt;
# The max learning rate of attunement (power walking) or empathy (health walking)&lt;br /&gt;
# at which point the script will exit.&lt;br /&gt;
crossing_training_max_threshold: 30 &lt;br /&gt;
&lt;br /&gt;
# The desired number of mind states to increase by.&lt;br /&gt;
# Respects crossing_training_max_threshold as an upper threshold.&lt;br /&gt;
attunement_target_increment: 17&lt;br /&gt;
&lt;br /&gt;
# The script will cast the spells listed in the &#039;attunement&#039; waggle&lt;br /&gt;
# at the beginning of training.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  attunement:&lt;br /&gt;
    Aura Sight:&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autocontingency ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Moon Mages only.  It can be run two different ways. First, by providing two arguments for a contingency target (anchor), and the room number that anchor will be in. Your character will run to the room in question, and cast both SEER and Contingency on the anchor. i.e. &amp;lt;code&amp;gt;autocontingency Eteu 798&amp;lt;/code&amp;gt;. Contingency established, you can then go about your business. &lt;br /&gt;
&lt;br /&gt;
The other method is &amp;lt;code&amp;gt;autocontingency invoke&amp;lt;/code&amp;gt;. When run in this manner, typically after a hunt or a long athletics trip to the far side of Elanthia, the script will invoke the Contingency to bring you back to your point of origin.&lt;br /&gt;
|usage= Ensure that a waggle titled `contingency` is present in your YAML. Example below:&lt;br /&gt;
   contingency:&lt;br /&gt;
    Seer&#039;s Sense:&lt;br /&gt;
      abbrev: SEER&lt;br /&gt;
      recast: 2&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
    Contingency:&lt;br /&gt;
      abbrev: CONTINGENCY&lt;br /&gt;
      recast: 1&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 7&lt;br /&gt;
      - 7&lt;br /&gt;
&lt;br /&gt;
The waggle does not have to include both spell entries, but SEER should only not be included if you are casting that by hand (or in another script) on your anchor target before the Contingency cast. Best practice, include both.&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as a &amp;lt;code&amp;gt;before&amp;lt;/code&amp;gt; in a hunt:&lt;br /&gt;
   hunting_info:&lt;br /&gt;
   - :zone:&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     :duration: 30&lt;br /&gt;
     args:&lt;br /&gt;
       - d0&lt;br /&gt;
       - combat&lt;br /&gt;
     before:&lt;br /&gt;
     - go2 798&lt;br /&gt;
     - autocontingency Etreu&lt;br /&gt;
     after:&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     stop_on:&lt;br /&gt;
     - Large Blunt&lt;br /&gt;
     - Large Edged&lt;br /&gt;
     - Small Edged&lt;br /&gt;
     - Staves&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as part of T2&#039;s &amp;lt;code&amp;gt;training_list&amp;lt;/code&amp;gt;:&lt;br /&gt;
   training_list:&lt;br /&gt;
   - skill: &lt;br /&gt;
     - Targeted Magic&lt;br /&gt;
     start: 4&lt;br /&gt;
     scripts:&lt;br /&gt;
     - autocontingency Etreu 798&lt;br /&gt;
     - buff main&lt;br /&gt;
     - hunting-buddy&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     - safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autostart ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Advanced core lich autostart option - Please be sure you have read the earlier [[Lich_script_repository#Autostart|Autostart]] section explaining the different autostart options before reading this.&lt;br /&gt;
|usage=Often called &#039;&#039;other&#039;&#039; autostart, this script allows users to change to the way lich itself is loaded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS IS NOT A TRAINING SCRIPT.  EXTREMELY ADVANCED USERS ONLY!!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT USE THESE COMMANDS UNLESS YOU INTEND TO EDIT THE VERY FABRIC OF LICH BEHAVIOR.  BREAKAGE LIKELY!!  &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To autoload training scripts on startup such as roomnumbers or sanowret-crystal, please see the correct [[Lich_script_repository#autostart|autostart]] instructions at the top of this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;autostart&amp;lt;/code&amp;gt; is part of core &#039;&#039;&#039;lich&#039;&#039;&#039;.  It should only be used for scripts that are also a part of core lich.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;e autostart&amp;lt;/code&amp;gt; is part of &#039;&#039;&#039;dependency&#039;&#039;&#039;, a lich script, which manages the start up process for scripts that make use of the dr-scripts github repository and common functions defined there. &lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;dependency&#039;&#039; autostart (the second one) for any script on this page. This means you should use &amp;lt;code&amp;gt;;e autostart &#039;scriptname&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;e autostart(&#039;scriptname&#039;)&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;;autostart add scriptname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If any of the scripts on this page are in &amp;lt;code&amp;gt;;autostart list&amp;lt;/code&amp;gt;, you should remove them. Try the command &amp;lt;code&amp;gt;;autostart help&amp;lt;/code&amp;gt; if you need help.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== avtalia ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Traders only.  When run, it watches cambrinth defined in avtalia_array:.  It maintains a running list of how much mana is in those cambrinth and allows it to be pulled by scripts like combat-trainer when mana is low.&lt;br /&gt;
|usage= Define a list of cambrinth as below:&lt;br /&gt;
  avtalia_array:&lt;br /&gt;
  - name: cambrinth bracer&lt;br /&gt;
    cap: 32&lt;br /&gt;
  - name: watersilk bag&lt;br /&gt;
    cap: 108&lt;br /&gt;
  - name: cambrinth anklet&lt;br /&gt;
    cap: 12&lt;br /&gt;
  - name: tattered robe&lt;br /&gt;
    cap: 50&lt;br /&gt;
  - name: cambrinth chains&lt;br /&gt;
    cap: 50&lt;br /&gt;
&lt;br /&gt;
Each entry must be unique, all cambrinth must be worn, you must have sufficient Arcana to charge and invoke accurately while worn, and you must not use your primary casting cambrinth you use for other spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=avtalia_array: defines the array of worn cambrinth.&lt;br /&gt;
|uservars=avtalia&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bankbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Have a character act as a banker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;citizenship&#039;&#039;: Set citizenship to &#039;Zoluren&#039; to skip a money check. Set to &#039;Ilithi&#039; to use the north, west, south gates of Shard&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bolts ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, boltheads, and bolts all in one script. &lt;br /&gt;
Syntax: ;bolts type lumber yes&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;bolts drake-fang maple&lt;br /&gt;
 ;bolts drake-fang balsa yes&lt;br /&gt;
 ;bolts continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== buff ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts waggle sets defined in your yaml. Casts the default: waggle set if no args are given.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://github.com/elanthia-online/dr-scripts/wiki/Waggle-Sets&lt;br /&gt;
&lt;br /&gt;
== burgle ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=[[Breaking and Entering]] - Used to train Thievery, Stealth, and depending on entry method, 1 of Athletics (rope) / Locksmithing(lockpick).   &#039;&#039;&#039;Extremely high fines if you are caught.  Be sure to read the [[Breaking and Entering]] page to understand how the system works prior to using this script.&#039;&#039;&#039;&lt;br /&gt;
|usage=Script can be started anywhere that can path the room you set in the settings.&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Turn on Burgle inside crossing_training. Attempts to use ;burgle during Athletics, Locksmithing, Thievery, or Stealth&lt;br /&gt;
# Uses burgle_settings for entry method then continues to alternate methods such as climbing, picking shop stealing, etc.&lt;br /&gt;
train_with_burgle: true&lt;br /&gt;
&lt;br /&gt;
#Plead guilty for lower fines if caught in normal justice.&lt;br /&gt;
guilty_plea: guilty&lt;br /&gt;
&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  room: nnn                                 # pick your own room, you should pick a room that no guard will &#039;&#039;ever&#039;&#039; enter.  Picking rooms guards can come to is a failure on setup, not the script.&lt;br /&gt;
  entry_type: lockpick                      # lockpick | rope | cycle | prioritylockpick | priorityrope&lt;br /&gt;
  max_priority_mindstate: 26                # only used if priority setting for entry_type is used.  Sets max mindstate value before switchover to other entry_method. Default: 26&lt;br /&gt;
  use_lockpick_ring: true                   # if you use a worn lockpick stacker&lt;br /&gt;
  lockpick_container: lockpick ring         # name of your lockpick stacker&lt;br /&gt;
  max_search_count: 2                       # max number of total searches to do including retries&lt;br /&gt;
  retry: false                              # retry if you don&#039;t find loot.  default: false&lt;br /&gt;
  loot: keep                                # drop | keep | bin | pawn   default: keep &lt;br /&gt;
  loot_container: duffel bag                # container to keep loot in while burglering&lt;br /&gt;
  safe_mode: true                           # stop searching and try to get out as quickly as possible when hearing footsteps.  Default: true&lt;br /&gt;
  room_blacklist:                           # array of rooms to ignore. Case sensitive.&lt;br /&gt;
  item_whitelist:     # array of **full item names** (adj + noun) of items to keep no matter what.  Case Sensitive.  Default: empty list&lt;br /&gt;
    - blunt-tipped arrows   # armory - non-lodging ammo&lt;br /&gt;
    - blunt-tipped bolts    # armory - non-lodging ammo&lt;br /&gt;
    - blunt stones          # armory - non-lodging ammo&lt;br /&gt;
    - keepsake box          # bedroom - limited use (35) locksmithing trainer&lt;br /&gt;
    # - mixing bowl           # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mixing stick          # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic mortar         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic pestle         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mesh sieve            # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - butcher&#039;s knife       # kitchen - wrist worn &#039;belt&#039; knife&lt;br /&gt;
    - worn book             # library - scroll stacker (15 page, 10 copies per page)&lt;br /&gt;
    # - contract case         # library - Trader Jewelry&lt;br /&gt;
    # - dainty cowbell        # library - wrist worn weatherproof instrument&lt;br /&gt;
    # - writing quill         # library - writing instrument (ledgers, etc)&lt;br /&gt;
    # - thumb ring            # library - Trader Jewelry&lt;br /&gt;
    # - glass lens            # sanctum - minion identifier&lt;br /&gt;
    # - letter opener         # sanctum - belt worn belt knife&lt;br /&gt;
    - memory orb            # sanctum - random skill absorber&lt;br /&gt;
    # - crystal prism         # sanctum - divination tool&lt;br /&gt;
    # - celestial charts      # sanctum - divination tool&lt;br /&gt;
    # - tool case             # work room - belt worn lockspick stacker - 25 ct&lt;br /&gt;
    # - stirring rod          # work room - forging tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - carving knife         # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - wood shaper           # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - metal rasp            # work room - shaping/carving tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - imbuement rod         # work room - enchanting tool&lt;br /&gt;
    # - !ruby/regexp &#039;/\S+ fabric/&#039;  # Bedroom - illustrates REGEX syntax for items&lt;br /&gt;
  before:                                   # array of scripts to run, similar to hunting-buddy, before the burgle (will be called right before buffing)&lt;br /&gt;
    - yourscripthere with args here&lt;br /&gt;
  after:                                    # array of scripts to run, similar to hunting-buddy, after the burgle, (will be called right before script ends)&lt;br /&gt;
    - anotherscript here&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  burgle:&lt;br /&gt;
    - Silence&lt;br /&gt;
    - Hasten&lt;br /&gt;
    - Plunder&lt;br /&gt;
    - Slight&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=start|desc=Required to run the script.  Protects against accidental starting/typos.}}^{{Lich setting|name=entry|desc=Optional.  Override yaml setting for entry_type. Valid options are: lockpick, rope, cycle, prioritylockpick, priorityrope.}}^{{Lich setting|name=roomid|desc=Optional.  Override yaml setting for room to burgle from.}}^{{Lich setting|name=loot_type|desc=Optional.  Override yaml setting what to do with loot.  Items in your item_whitelist are always kept.  Valid options: drop, keep, pawn bin.}}^{{Lich setting|name=hometown|desc=Optional.  Override yaml hometown setting when using pawn or bin options.}}^{{Lich setting|name=follow|desc=Optional.  Puts brugle into group follow mode.  To be used when you&#039;ve already joined someone to do a group burglary.  This will buff, then hide if needed and then wait for the leader to burgle.  Will attempt to leave the group if you are following once in, to prevent getting lost.}}&lt;br /&gt;
|settings={{Lich setting|name=burgle_settings|desc=Hash of all the burgle settings}}^{{Lich setting|name=burgle_settings:room|desc=The Room id that burgle should be done in.  Guards should never come to this room, so pick carefully}}^{{Lich setting|name=burgle_settings:entry_type|desc=The type of entry - &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;  You must have a heavy rope if using &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have a lockpick, or a worn lockpick stacker with lockpicks on it if using &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have both if you are using the &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; settings.  the priority settings will use that entry method unless your mindstate is above the max value.}}^{{Lich setting|name=burgle_settings:max_priority_mindstate|desc=Tha maximum mindstate to use when using one of the priority entry settings, before switching to the other entry method.}}^{{Lich setting|name=burgle_settings:use_lockpick_ring|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;Check for a lockpick ring/stacker if using lockpick as entry_type. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:lockpick_container|desc=The name of your lockpick ring/stacker.}}^{{Lich setting|name=burgle_settings:max_search_count|desc=Limits the number of searches you do. Setting this too high will result in arrest, and large fine.  Start low and increase as needed.)}}^{{Lich setting|name=burgle_settings:retry|desc=Retry searches if you don&#039;t find loot.  &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:loot|desc=What to do with loot.  Supported options: &amp;lt;code&amp;gt;drop&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keep&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pawn&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt;.  Note that you will always attempt to store loot while in the house, to avoid problems inside with items with custom drop scripts.  &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt; is only supported for thieves.}}^{{Lich setting|name=burgle_settings:loot_container|desc=Where to put loot while in the house.  This is required as the script will not attempt to drop loot in the house.}}^{{Lich setting|name=burgle_settings:safe_mode|desc=Stop searching and try to get out as quickly as possible when hearing footsteps. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:room_blacklist|desc=List of room types (using Sentence Case) that you don&#039;t want to search for loot in.}}^{{Lich setting|name=burgle_settings:item_whitelist|desc=List of full item names (adj + noun) that you want to keep regardless of any other setting.}}^{{Lich setting|name=burgle_settings:before|desc=List of scripts you want to run before burglary.  This is run right before the waggle set.}}^{{Lich setting|name=burgle_settings:after|desc=List of scripts you want to run after burglary.  This is run right after the burglary before processing the loot.}}^{{Lich setting|name=waggle_sets[&#039;burgle&#039;]|desc=Optional. A waggle set called &#039;burgle&#039; to cast right before burglary.}}&lt;br /&gt;
|children=jail-buddy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-bead ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Automates the creation of a prayer bead, either from a held block or foraged and crafted block.&lt;br /&gt;
|usage= Run the script to create a prayer bead based on config information. If started while holding a block, will use that block, otherwise forages and creates one. Will use primer if configured, but not buy you one.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Optional. Forces script into debug mode}}^{{Lich setting|name=primer|desc=Optional.  Override yaml setting for primer use.}}^{{Lich setting|name=aspect|desc=Optional.  Override yaml setting for animal to carve.}}^{{Lich setting|name=help|desc=Optional. Displays usage information and exits}}&lt;br /&gt;
|settings={{Lich setting|name=carve-bead|desc=Main setting block which holds the other settings.}}^{{Lich setting|name=carve-bead:debug|desc=Turns on debug logging}}^{{Lich setting|name=carve-bead:primer|desc=True/False for if a primer should be used. Defaults to false.}}^{{Lich setting|name=carve-bead:knife-adjective|desc=Optional. Adjective for the knife to use for carving, if not &#039;carving&#039;.}}^{{Lich setting|name=theurgy_supply_container|desc=}}^{{Lich setting|name=immortal_aspect|desc=}}^{{Lich setting|name=crafting_container|desc=}}^{{Lich setting|name=crafting_items_in_container|desc=}}^{{Lich setting|name=engineering_belt|desc=}}^{{Lich setting|name=water_holder|desc=}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-lockpicks ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Carves lockpicks from keyblanks on your person, then puts those lockpicks on rings.&lt;br /&gt;
|usage= Store the keyblank pockets in any open container. Designate via yaml settings below a bag for your grandmaster&#039;s picks, master&#039;s picks, and anything less than master&#039;s (professional, ordinary, etc). Place rings for each type(master/grandmaster) in the same bag you designate for the completed picks.&lt;br /&gt;
|args= &amp;lt;code&amp;gt;;carve-lockpicks ring&amp;lt;/code&amp;gt;&lt;br /&gt;
*Put completed batches of lockpicks on rings, need rings in the same bag as the lockpicks (grands rings in grands bag). Not necessary if you have the yaml setting true below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_last&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays most recent percentage of grandmaster to master picks carved from last run&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_all&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays overall percentage of grandmaster to master picks carved from all runs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_reset&amp;lt;/code&amp;gt;&lt;br /&gt;
*Delete all past recorded carving projects data&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks help&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays the above messages&lt;br /&gt;
|settings=&lt;br /&gt;
^Settings below are required to use the script, defaults are NOT in base:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
lockpick_carve_settings:&lt;br /&gt;
      grand_container: #bag for complete grandmaster&#039;s lockpicks&lt;br /&gt;
      master_container: #bag for completed master&#039;s lockpicks&lt;br /&gt;
      trash_container: #bag for anything less than master/grandmaster&lt;br /&gt;
      initial_grand: #true/false as to whether to initial your grandmasters&#039; lockpicks&lt;br /&gt;
      full_rings_container: #bag for full rings, can&#039;t be either grand/master bag&lt;br /&gt;
      ring_picks: #true/false as a default to put carved picks on rings&lt;br /&gt;
      carve_past_ring_capacity: #true/false to continue carving after you&#039;ve run out of lockpick rings&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=UserVars.grands_ratio|desc=Stores ratio of grandmaster&#039;s picks carved to master&#039;s picks for parsing.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cast ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automates command line casting.&lt;br /&gt;
|usage=Review lich code.  User guide and extensive documentation in header comments.  Methods to run script; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;cast abbrev [total_mana] [target] [-charge=??] [-prep_time=??] [-runestone=??] [-symbiosis] [-force] [-wait] [-MODE] [-debug]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=abbrev|desc=Spell name, abbreviation, or alias to cast}}^{{Lich setting|name=target|desc=What target to CAST at}}^{{Lich setting|name=-charge=??|desc=Number of charges OR budget in seconds for charging}}^{{Lich setting|name=-prep_time=??|desc=How many seconds to prep before casting}}^{{Lich setting|name=-runestone=??|desc=Invoke this runestone (or similar item) to prep}}^{{Lich setting|name=-symbiosis|desc=Prepare (or not) with your currently studied symbiosis}}^{{Lich setting|name=-force|desc=Force the cast even if checks should prevent it }}^{{Lich setting|name=-wait|desc=If below attune/conc/fatigue thresholds, wait to cast}}^{{Lich setting|name=-MODE|desc=Options: -save[=??], -test, -clear, -yaml (see documentation)}}^{{Lich setting|name=-debug|desc=Output debug messages}}&lt;br /&gt;
|settings={{Lich setting|name=ritual_focus|desc=Focus to use for ritual spells. Won&#039;t cast rituals without.}}^{{Lich setting|name=prep_scaling_factor|desc=Number from 0-1 to multiply by discerned max prep.}}^{{Lich setting|name=cambrinth_num_charges|desc=Default number of camb charges if not specified.}}^{{Lich setting|name= cast_attunement_threshold|desc=Don&#039;t cast unless attunement is above this}}^{{Lich setting|name=cast_concentration_threshold|desc=Don&#039;t cast unless concentration is above this}}^{{Lich setting|name=cast_fatigue_threshold|desc=Don&#039;t cast unless fatigue is above this}}^{{Lich setting|name=cast_threshold_delay|desc=How many seconds between checks when waiting}}^{{Lich setting|name=cambrinth_items|desc=An array of cambrinth items, each with:}}^{{Lich setting|name=cambrinth_items.name|desc=Adjective + noun of the item}}^{{Lich setting|name=cambrinth_items.cap|desc=Mana capacity&lt;br /&gt;
}}^{{Lich setting|name=cambrinth_items.stored|desc=True: must be held, false: worn}}^{{Lich setting|name=cambrinth|desc=Adjective + noun of single camb item}}^{{Lich setting|name=cambrinth_cap|desc=Mana capacity}}^{{Lich setting&lt;br /&gt;
|name=stored_cambrinth|desc=True: must be held, false: worn}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== charge-holy-weapon ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Charges holy weapon if below 200 estimated remaining uses. Usable in Crossing or Shard Chadatru temples, or in a player-specified room using a holy icon. There is a large cooldown, and if too low circle &amp;amp; charisma, this could be bad. Best used independently on lower circle Paladins.&lt;br /&gt;
|usage= Run it as a before or after within training manager, as a normal part of T2&#039;s system, or as an independent script.&lt;br /&gt;
|settings={{Lich setting|name=holy_weapon|desc=Main setting which holds the other settings.}}^{{Lich setting|name=holy_weapon:weapon_name|desc=Name of the holy weapon, MUST match gear setting entry exactly.}}^{{Lich setting|name=holy_weapon:icon_name|desc=Name of the icon to use for the ritual.}}^{{Lich setting|name=holy_weapon:icon_container|desc=Name of the container which holds the icon, optional.}}^{{Lich setting|name=holy_weapon:icon_room|desc=Room number to use for the icon ritual.}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== chop-wood ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Chops trees in a room while watching for danger&lt;br /&gt;
|usage= Watches and chops out your current room, stowing or deeding anything in your tree list. Will run to a healer if injured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cleric-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatically does cleric quests you are eligible for. Currently does tamsine, eluned, eluned2, kertigen, hodiera, meraud, and glythtide commune quests if you are the right level.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== coordinator ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Training manager script&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=aiming_trainables|desc=Lets you train weapons in the offhand while aiming crossbows, slings, and bows. The weapon must be usable in the offhand for attacking/throwing, swappables are supported. Large weapons require weapons prime, and other conditions need to be met, etc. It works in conjunction with the settings attack_overrides (hurl/invoke supported) and using_light_crossbow.}}^{{Lich setting|name=using_light_crossbow|desc=Lets you designate that your Crossbow is light, this enables swinging attack options with aiming_trainables.}}^{{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_trainer_action_count|desc=Cycles to next weapon after specified number of actions (generally offensive actions).}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:skip_repair|desc=true if you want to skip repairing this item.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=ambush_location|desc=Set the ambush target for better backstab training for thieves.}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=buff_nonspells:barb_buffs|desc=Specific subsection for barbarian buffs. These require no timer, instead they trigger off of expiration and activation messaging. List by buff name, i.e. &amp;quot;Python&amp;quot;, capitalization required.}}^{{Lich setting|name=buff_nonspells:khri|desc=Specfic sub section for Thief Khri. These require no timer. List skill by name. Capitalization not required.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:tattoo_tm|desc=Will tell the system to target the invoked tattoo spell, if it&#039;s Targeted Magic.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Locks|desc=Train locksmithing by picking pet boxes in combat.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Analyze|desc=Train tactics by analyzing your opponent.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Meraud|desc=Maintains the Meraud Commune.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Ret Stealth|desc=Retreat before stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Teach|desc=Teach hunting_buddies if there are any in the room on this timer.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=training_abilities:Berserk Avalanche|desc=Trains Utility with Berserk Avalanche.}}^{{Lich setting|name=training_abilities:Berserk Landslide|desc=Trains Warding with Berserk Landslide.}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}^{{Lich setting|name=cycle_armors|desc=List of armor types and corresponding items from gear to rotate for training purposes}}^{{Lich setting|name=whirlwind_trainables|desc=Barb specific section for telling the combat-trainer which weapon skills you want to train with whirlwind. It requires one-handed templates, doesn&#039;t support two handed weapons, and will use the weapon listed under weapon_training.}}^{{Lich setting|name=barb_famine_healing|desc=Barb specific section for automatic usage of Berserk Famine when low health. Has two settings listed below as well as knowledge of Berserk Famine as requirements.}}^{{Lich setting|name=barb_famine_healing:health_threshold:|desc=Famine will be used when below this threshold.}}^{{Lich setting|name=barb_famine_healing:inner_fire_threshold|desc=Will not use Berserk Famine unless above this threshold.}}^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=hide_type|desc=Value of &amp;quot;stalk&amp;quot; changes hide type to &amp;quot;slip stalk&amp;quot;. This will perform the command &amp;quot;stalk&amp;quot; instead of &amp;quot;hide&amp;quot; which activates &amp;quot;slip stalk&amp;quot;. &amp;quot;Slip stalk&amp;quot; is only available for a number of professions and must be learned. Default value: hide. Uses hide as normal.}}^{{Lich setting|name=force_unhide|desc=Value of true will always unhide after hiding via Stealth timer under training_abilities:.}}^{{Lich setting|name=dont_stalk|desc=Value of true prevents stalk usage after hiding when hiding via Stealth timer under training_abilities:. Default value is false.}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== corn-maze ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs the Hollow Eve corn maze.&lt;br /&gt;
|usage=Run inside the large-form corn maze, anywhere in the starting &#039;labyrinth&#039; or entrance area. This does NOT work with the single-task versions. The script will finish any pre-existing corn-maze task, then search the maze for incidental loot.  Make sure to allow ten minutes between runs for the loot to respawn. &lt;br /&gt;
|args={{Lich setting|name=noloot|desc=Run as normal, but only pick up free corn maze passes from the incidentals.}}^{{Lich setting|name=restart|desc=Run as normal, but skip incidental looting entirely. Useful if you already looted this run and needed to restart the script for some reason.}}^{{Lich setting|name=manual|desc=Replaces loot-corn-maze.lic.  Control your run manually. Pick up and complete tasks on your own. This will sit in the background, and search and loot any incidental objects you come across automatically.}}^{{Lich setting|name=short|desc=Runs the fast 10-task challenge for the harried Halfling.}}&lt;br /&gt;
|settings={{Lich setting|name=maze_junk|desc=What to throw away during incidental looting. See defaults in base.yaml, and copy to your setup yaml to change them. }}^{{Lich setting|name=cornmaze_containers|desc=A list of bags to try and put incidental loot into, top ones first. If all of them are full it&#039;ll try and STOW the item, and if that fails it&#039;ll drop it. By default, no bags listed. &lt;br /&gt;
&lt;br /&gt;
 cornmaze_containers:&lt;br /&gt;
   - backpack&lt;br /&gt;
   - rucksack&lt;br /&gt;
   - satchel&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== craft ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts one item.&lt;br /&gt;
|args={{Lich setting|name=outfitting|desc=Knit.}}^{{Lich setting|name=forging|desc=Forge a Blacksmithing item.}}^{{Lich setting|name=engineering|desc=Shape one item.}}&lt;br /&gt;
|settings={{Lich setting|name=yarn_quantity|desc=How much yarn to keep on hand for knitting, defaults to 100.}}^{{Lich setting|name=craft_max_mindstate|desc=What mindstate to make running the script a noop. Defaults to 31}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=Originally intended to be used in [[RanikMap1|The Crossing]]. The script now works outside [[RanikMap1|The Crossing]] with hometown set to: [[RanikMap30|Riverhaven]], [[RanikMap42|Therenborough]], [[RanikMap67|Shard]], [[RanikMap99|Aesry]], [[RanikMap107|Mer&#039;Kresh]], [[RanikMap117|Hibarnhvidar]], [[RanikMap121|Boar Clan]], [[RanikMap150|Fang Cove]], [[RanikMap47|Muspar&#039;i]], [[RanikMap106|Hara&#039;jaal]], [[RanikMap61|Leth Deriel]], [[RanikMap34a|Rossman&#039;s Landing]], [[RanikMap40|Langenfirth]], or [[RanikMap90|Ratha]]&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=train_with_burgle|desc=Set true to turn on burgle for locksmithing, thievery, stealth, and/or athletics. Needs burgle_settings:.}}^{{Lich setting|name=classes_to_teach|desc=List of subjects to teach people in your safe room}}^{{Lich setting|name=climbing_target|desc=Object to practice climbing on. Setting this causes you to climb practice during athletics training. Look in base-athletics for a list of climbing targets.}}^{{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}} ^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=attunement, pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crowns ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game dice/crowns.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dice_bet_amount|desc=Put this in your yaml and set to some whole number, like dice_bet_amount: 10.}}^{{Lich setting|name=dice_money_on_hand|desc=How much money to withdraw from the bank.}}^{{Lich setting|name=dice_withdraw|desc=Withdraw money from the bank setting.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== dusk-labyrinth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Searches for pets, bloodscrip, and loot in [[Drathrok%27s_Duskruin#Labyrinth|Duskruin Labyrinth]].&lt;br /&gt;
|usage=Configure your settings, enter the labyrinth, then start the script. The script will wait for messaging about a critter scurrying about and either try to catch it or move to another room. If no pet has been found by the 5 minute warning then it begins to search each room to collect bloodscrip and incidentals.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|settings={{Lich setting|name=duskruin:labyrinth:pet_noun|desc=(required) Kind of pet searching for, such as &#039;&#039;&#039;monkey&#039;&#039;&#039; or &#039;&#039;&#039;rat&#039;&#039;&#039;.}}^{{Lich setting|name=duskruin:labyrinth:loot_container|desc=(optional) Which container to put the bloodscrip and items you find when searching. If not specified then relies on {{com|STOW}} left/right.}}^{{Lich setting|name=duskruin:labyrinth:redeem_scrip|desc=(optional) Set to &#039;&#039;&#039;true&#039;&#039;&#039; to auto redeem any found bloodscrip. Default is &#039;&#039;false&#039;&#039;.}}&lt;br /&gt;
|uservars={{Lich setting|name=dusk_labyrinth_debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== empathylink ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Will link to your hunting_buddies while in combat running combat-trainer. Will attempt to link with Hodierna, if known, or Unity if not.&lt;br /&gt;
|usage=Start the script in your autostarts or manually start with ;empathylink when you want to use. Script is meant to run in the background.&lt;br /&gt;
&lt;br /&gt;
In your yaml put the following to never heal these people (replace the example names with yours):&lt;br /&gt;
 &lt;br /&gt;
 noheal_empathylink:&lt;br /&gt;
  - Bob&lt;br /&gt;
  - Joe&lt;br /&gt;
  - Jill&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=has_hodierna|desc=Set to true in your yaml to use Hodierna link.}}^{{Lich setting|name=noheal_empathylink|desc=List of names you never want to heal even if in hunting_buddies list. This setting is in this script.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Wrayth. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faux-atmo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Bring your verby items to life! Turn toys and items with fun verbs into [[Atmospheric_item|atmospherics]] by periodically performing a random verb on a random item based on your settings.&lt;br /&gt;
|usage=Configure which items and verbs you want to periodically do then start the script. It runs in the background.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Enable debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Number of minutes to wait between performing a verb on an item.&lt;br /&gt;
faux_atmo_interval: 15&lt;br /&gt;
&lt;br /&gt;
# Set to true to randomly select an item and verb to perform.&lt;br /&gt;
# Set to false to round-robin select items and verbs to perform.&lt;br /&gt;
faux_atmo_random: true&lt;br /&gt;
&lt;br /&gt;
# Items that don&#039;t have an inherent atmo effect&lt;br /&gt;
# but whose verbs if done periodically would.&lt;br /&gt;
faux_atmo_items:&lt;br /&gt;
  - name: blue basilisk&lt;br /&gt;
    verbs:&lt;br /&gt;
    - pet&lt;br /&gt;
    - pinch&lt;br /&gt;
    - poke&lt;br /&gt;
  - name: hooded cloak&lt;br /&gt;
    verbs:&lt;br /&gt;
    - rub&lt;br /&gt;
    - pat&lt;br /&gt;
    - wave&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if these scripts are running.&lt;br /&gt;
faux_atmo_no_use_scripts:&lt;br /&gt;
- combat-trainer&lt;br /&gt;
- go2&lt;br /&gt;
- get2&lt;br /&gt;
- bescort&lt;br /&gt;
- steal&lt;br /&gt;
- burgle&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if in these rooms.&lt;br /&gt;
faux_atmo_no_use_rooms:&lt;br /&gt;
- Carousel Chamber     # Room with vault&lt;br /&gt;
- Carousel Booth       # Room just before vault&lt;br /&gt;
- 1900                 # You can specify room ids, too&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=faux_atmo_debug|desc=Enable debug mode.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== fill-dirt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Fills a dirt stacker with dirt.&lt;br /&gt;
|usage=Run the script in any room where dirt is forageable.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dirt_stacker|desc=Name of dirt stacker to fill. Must be worn.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find-darkbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds and plays the Hollow Eve&#039;s game Darkbox.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=override|desc=Optional arg. Passes override to heal-remedy to use remedies instead of herbs if you already have herbs setup in your yaml.}}&lt;br /&gt;
|settings={{Lich setting|name=he_use_herbs_remedies|desc=Put this as true in your yaml if you want to use heal-remedy.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks  More in-depth look at first-aid.lic: https://github.com/elanthia-online/dr-scripts/wiki/First-Aid-Strategy&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}^{{Lich setting|name=compendium_type|desc=Will default to compendium but also supports burgled manuals and guides.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faskinner ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill with training items such as a small blue-belly crocodile with prominently stitched seams or a small fuzzy caracal with tufted ears and double-stitched seams.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Trainer noun should match exactly, such as crocodile or caracal&lt;br /&gt;
fa_skinning_trainer: &lt;br /&gt;
&lt;br /&gt;
# Container where you store your trainer, if it&#039;s not worn.&lt;br /&gt;
fa_skinning_trainer_container: &lt;br /&gt;
&lt;br /&gt;
# If you don&#039;t wear a skinning knife, this is the&lt;br /&gt;
# bladed weapon you want to use to skin with, such as a dagger.&lt;br /&gt;
fa_skinning_knife: &lt;br /&gt;
&lt;br /&gt;
# If you specify &#039;fa_skinning_knife:&#039; then this is&lt;br /&gt;
# the container where that bladed weapon is stored.&lt;br /&gt;
fa_skinning_knife_container: &lt;br /&gt;
&lt;br /&gt;
# Options:  First Aid, Skinning, Both or leave blank for whichever happens first&lt;br /&gt;
fa_skinning_priority: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== feed-cloak ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Feeds [[living vine cloaks]] that you are wearing so that they stay refreshed and healthy.&lt;br /&gt;
|usage=Run on demand or part of a training routine to feed your cloak regularly. Does not run in the background.&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# If your cloak can&#039;t feed in your current room&lt;br /&gt;
# then feed-cloak will move to this specified room id.&lt;br /&gt;
# If not specified, or if the cloak can&#039;t feed here either,&lt;br /&gt;
# then the script will move to your `safe_room`.&lt;br /&gt;
feed_cloak_room: 992 # Crossing, [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== glyph-of-mana ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script that will keep glyph of mana up always.&lt;br /&gt;
|usage=Meant to be used as a during: in combat but can be used anywhere.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example usage:&lt;br /&gt;
hunting_info:&lt;br /&gt;
- :zone: cinder_beasts&lt;br /&gt;
  args:&lt;br /&gt;
  - d1&lt;br /&gt;
  stop_on:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  :duration: 55&lt;br /&gt;
  before:&lt;br /&gt;
  - go2 12345&lt;br /&gt;
  - mech-lore&lt;br /&gt;
  - athletics&lt;br /&gt;
  during:&lt;br /&gt;
  - glyph-of-mana&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=Start the script while you and the other player are standing at a bank teller.&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== heal-remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses crafted remedies for healing&lt;br /&gt;
|usage=This script will cycle through the remedies, from base-remedies.yaml, from the most potent to least potent. The script will pause a little bit, letting the remedies work to make scars, then apply scar remedies. Will need one hand free to use.&lt;br /&gt;
|args={{Lich setting|name=override|desc=Override setting to force using remedies instead of herbs if herbs are already defined in your yaml.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths.&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses the &#039;healing&#039; waggle set to configure how to cast your spells. Backwards compatible with &#039;empath_healing&#039; setting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;YAML Configuration&amp;lt;/b&amp;gt; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# healme script specific settings for empaths.&lt;br /&gt;
# Highly recommend that you define a &#039;healing&#039; waggle set&lt;br /&gt;
# for maximum control over how you cast your healing spells.&lt;br /&gt;
# If no &#039;healing&#039; waggle set is defined then healme script&lt;br /&gt;
# will use &#039;empath_healing:&#039; settings as backup.&lt;br /&gt;
healme:&lt;br /&gt;
  # Toggle debug mode. Can also use `debug` script argument.&lt;br /&gt;
  # Default is false.&lt;br /&gt;
  debug: false&lt;br /&gt;
  # Wound severities below this threshold will be ignored.&lt;br /&gt;
  # Range is 0 to 13 based on &#039;perceive health self&#039;.&lt;br /&gt;
  # If you have HEAL or REGENERATE, then you may choose&lt;br /&gt;
  # to set a low threshold (1 or 2) since those can be healed over time&lt;br /&gt;
  # rather than waiting for the script to heal them all in one sitting.&lt;br /&gt;
  # Default is 0.&lt;br /&gt;
  severity_threshold: 1&lt;br /&gt;
  # When waiting for a spell to be prepared and if you have wounds to tend,&lt;br /&gt;
  # such as bleeders or lodged ammo or parasites, then this is the max&lt;br /&gt;
  # number of those wounds to tend before casting to be efficient.&lt;br /&gt;
  # Even if you set this to 0, healme script will tend wounds just not&lt;br /&gt;
  # between preparing and casting a spell.&lt;br /&gt;
  # Default is 1.&lt;br /&gt;
  max_wounds_to_tend_while_prep_spells: 1&lt;br /&gt;
&lt;br /&gt;
# This is a sample &#039;healing&#039; waggle set for the healme script.&lt;br /&gt;
# You can configure which spells you want to use and how to cast them.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  # Used by the &#039;healme&#039; script&lt;br /&gt;
  # Spells are cast as needed, but as you define them here&lt;br /&gt;
  healing:&lt;br /&gt;
    # Required spells&lt;br /&gt;
    Heal Wounds:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    Heal Scars:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    # Important spells (optional)&lt;br /&gt;
    Blood Staunching:       # cast if bleeding&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Vitality Healing:       # cast if low on vitality&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Niche spells (optional)&lt;br /&gt;
    Flush Poisons:          # cast if poisoned&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Cure Disease:           # cast if diseased&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Helpful spells (optional)&lt;br /&gt;
    Heal:                   # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Regenerate:             # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Script Usage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Heal yourself using default settings.&lt;br /&gt;
;healme&lt;br /&gt;
&lt;br /&gt;
# Heal all wounds EXCEPT external wounds of&lt;br /&gt;
# the listed body parts to preserve pet bleeders.&lt;br /&gt;
;healme &amp;quot;chest, left arm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
# Heal wounds whose severity is greater than 2.&lt;br /&gt;
# Overrides the healme.severity_threshold setting.&lt;br /&gt;
;healme 2&lt;br /&gt;
&lt;br /&gt;
# Echo debug information.&lt;br /&gt;
;healme debug&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== herb-stock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Restocks herbs for healing with herbs in combat&lt;br /&gt;
|usage=This script will restock either default herbs or herbs defined in the user&#039;s yaml&lt;br /&gt;
|args={{Lich setting|name=town|desc=Override your character&#039;s hometown with a different town to use for stocking herbs.}}&lt;br /&gt;
|settings={{Lich setting|name=herbs|desc=Set this to true to restock default herbs based on your character&#039;s hometown. Alternatively, define a list of herbs to add to or override the default list.}}^{{Lich setting|name=herbs_override_herbstock|desc=Set this to true to ONLY use the herbs defined in the herbs setting.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== horse-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Teaches all skills to a horse.&lt;br /&gt;
|usage=This script will go through the list of skills and try to teach a horse. The order teaches is leadrope, saddle, animal, joust, kneel, prance, beg, spin, jump, combat, magic, war. You must be a Ranger to run this.&lt;br /&gt;
|args=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:full_waiting_room|desc=Room to wait in while the zones are full, defaults to safe_room number if not present.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_info:boxes|desc=Sets the hunt as a box priority hunt, will stop or skip if you have box_loot_limit number of boxes if set to true}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=hunting_nemesis|desc=List of PC&#039;s you do not want to hunt with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}^{{Lich setting|name=prehunt_buffing_room|desc=Room number where you can cast buffs before beginning hunt.  List buffs under waggle_sets: with heading prehunt_buffs:.}}^{{Lich setting|name=hunting_room_min_mana|desc=Minimum mana level of an acceptable hunting room.}}^{{Lich setting|name=hunting_room_strict_mana|desc=If false, it will find any empty room in the event that no empty rooms are found above the minimum mana level.}}^uservars=&lt;br /&gt;
|children=combat-trainer, buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== inventory-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Stores current &amp;quot;inv list&amp;quot; data in a YAML file for searching from any character... works across multiple accounts.&lt;br /&gt;
|usage= Store and access any character&#039;s &amp;quot;inventory list&amp;quot;. Prints a list of character names stored, prints individual inventory, and searches all inventory for any keyword(s).&lt;br /&gt;
|args={{Lich setting|name=save|desc=Executes game command &amp;quot;inv list&amp;quot; and saves all items to database labeled as either worn or in container.}}^{{Lich setting|name=search|desc=Searches database for text provided. Requires an item for which to search.}}^{{Lich setting|name=list|desc=Shows all character(s) names stored within the database. Optional input of a character&#039;s name to list their inventory.}}^{{Lich setting|name=remove|desc=Removes character and associated data from database, requires a name.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== invoke-rune ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Use to cast spells from runestones. The runestones are the ones purchased from Sierack&#039;s Reagents, https://elanthipedia.play.net/Sierack%27s_Reagents, in Shard. Can add more from Enchanting or other places.&lt;br /&gt;
|usage= ;invoke-rune &amp;quot;&amp;lt;spell name&amp;gt;&amp;quot; example: ;invoke-rune &amp;quot;Clear Vision&amp;quot; &lt;br /&gt;
|args={{Lich setting|name=spell|desc=Name of the spells: &amp;quot;Arc Light&amp;quot; Althleticism Bless Calm &amp;quot;Clear Vision&amp;quot; Compost &amp;quot;Eagle&#039;s Cry&amp;quot; &amp;quot;Fire Shards&amp;quot; &amp;quot;Glythtide&#039;s Gift&amp;quot; Geyser &amp;quot;Protection from Evil&amp;quot; Refresh Shadows Zephyr. Use double quotes for spells with two or more words.}}^{{Lich setting|name=debug|desc=Puts script in debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== join-thieves ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Joins the thieves guild in Crossing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== journal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to use an epistemic journal. Best used as an after:&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;journal_noun&#039;&#039;: Set the noun of your journal, defaults to journal&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== lamprey ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game lamprey. Can only play this game once every 10 minutes if you get a lamprey or prize.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== levelup ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks to your guild leader and levels up as many times as you can.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;levelup&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== locksmithing ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains locksmithing independently or with crossing-training.  Can use unlimited training boxes, daily charge training boxes, or limited use disposable training items such as corn maze pouches, liquor cabinets, or burgled keepsake boxes. Also trains [[Lich_script_repository#performance|performance]] while picking.&lt;br /&gt;
|usage=Can be used independently or by listing Locksmithing under crossing_training.  If used with crossing_training additional feature &amp;lt;code&amp;gt;train_with_burgle: true&amp;lt;/code&amp;gt; is available.  The [[Lich_script_repository#burgle|burgle_settings: loot_container]] is a shared feature for ease of use with keepsake boxes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Settings:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Do you use a worn lockpick ring for picking?&lt;br /&gt;
# If true then specify the name of your lockpick ring as the container.&lt;br /&gt;
use_lockpick_ring: true&lt;br /&gt;
lockpick_container: lockpick ring&lt;br /&gt;
&lt;br /&gt;
# If false then the script will get a loose lockpick from the container.&lt;br /&gt;
#use_lockpick_ring: false&lt;br /&gt;
#lockpick_container: backpack&lt;br /&gt;
&lt;br /&gt;
# When done picking boxes that contains coins, gems, and such,&lt;br /&gt;
# do you want to run the ;sell-loot script?&lt;br /&gt;
sell_loot: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick looted boxes from critters and such?&lt;br /&gt;
# If true then the ;pick script is ran using its settings.&lt;br /&gt;
# Refer to that script for how to set up those settings.&lt;br /&gt;
pick_live_boxes: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick a daily use lockbox trainer like a training box or harvest bag?&lt;br /&gt;
# If true then specify your trainer&#039;s name and whether it&#039;s worn or not.&lt;br /&gt;
have_training_box: false&lt;br /&gt;
picking_lockbox: training box&lt;br /&gt;
picking_worn_lockbox: false&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick consumable boxes such as limited use trainers from burgling or incidentals?&lt;br /&gt;
# If true then list the names of those discardable consumables here.&lt;br /&gt;
# IMPORTANT! Consumable boxes will be pulled from your burgle_settings: loot_container.&lt;br /&gt;
# IMPORTANT! Consumable boxes should be kept separate from live boxes so as not to cause issues with ;pick script.&lt;br /&gt;
# IMPORTANT! THESE BOXES WILL BE DROPPED. MAKE CERTAIN YOU ONLY LIST THROW-AWAY TRAINERS.&lt;br /&gt;
consumable_lockboxes:&lt;br /&gt;
  - keepsake box&lt;br /&gt;
  - box puzzle&lt;br /&gt;
  - jewelry box&lt;br /&gt;
&lt;br /&gt;
# If you use a daily use lockpick trainer,&lt;br /&gt;
# be sure to add it to your gear: config.&lt;br /&gt;
gear:&lt;br /&gt;
- :adjective: training&lt;br /&gt;
  :name: box&lt;br /&gt;
  :skip_repair: true&lt;br /&gt;
  :container: backpack&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
At the beginning of the script it will check for deed packets and buy more if it finds less than 2&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mm ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A general purpose moon mage utility script&lt;br /&gt;
|usage= Run the script without any arguments to see usage&lt;br /&gt;
|args= {{Lich setting|name=locate &amp;lt;name&amp;gt;|desc=Locates the given name and reports the room number if the locate was successful}}^{{Lich setting|name=rift &amp;lt;name&amp;gt;|desc=Locates and rifts the given name to your current room. Checks if the moons are up. Uses the same settings as &amp;lt;code&amp;gt;;mm locate&amp;lt;/code&amp;gt;}}&lt;br /&gt;
|settings= {{Lich setting|name=waggle_sets[&#039;locate&#039;]|desc=Optional. A waggle set called &#039;locate&#039; with only the locate spell in it. Uses the data in DISCERN locate otherwise.}}^{{Lich setting|name=waggle_sets[&#039;rs&#039;]|desc=Optional. A waggle set called &#039;rs&#039; with only the locate Riftal Summons spell in it. Uses the data in DISCERN RS otherwise.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== multi ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts multiple times.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2,sit,kneel,stand&lt;br /&gt;
&lt;br /&gt;
# This toggles autosneak flag before/after burgling.&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - multi 1,flag autosneak off&lt;br /&gt;
  after:&lt;br /&gt;
  - multi 1,flag autosneak on&lt;br /&gt;
  ...&lt;br /&gt;
&lt;br /&gt;
# This example combines doing actions and running scripts.&lt;br /&gt;
# To run a script, prefix its name with a colon.&lt;br /&gt;
# It also passes arguments to the script (each argument separated by a space).&lt;br /&gt;
;multi 5,get sword from my backpack,:myForgingScript sword,put sword in my carryall&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== newbie-gear ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts a set of gear for a new character.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=storage|desc=The container in which to store finished items}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== offload-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Offloads all items from one source container to a destination container. Differs from transfer-items, because you can change the preposition. (I.e. on, in, under, behind, etc.)  It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
* Offloads all items from &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items backpack on rack&lt;br /&gt;
&lt;br /&gt;
* Offloads only items that respond to &amp;lt;noun&amp;gt; from &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt; [noun]&lt;br /&gt;
  ;offload-items backpack on rack arrows&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}^{{Lich setting|name=preposition|desc=Preposition to use with the destination [in, on, under, behind]}}^{{Lich setting|name=destination|desc=Destination container.}}^{{Lich setting|name=noun|desc=Optional item, if specified only items with this noun will be transferred.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== oshu_manor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Navigates you through the Oshu Manor. Used to hunt [[Seordhevor kartais]]. Note there is an underscore in this script&#039;s name, not a dash.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== paladin-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes the paladin Glyph quests for you.&lt;br /&gt;
|args={{Lich setting|name=warding|desc=Complete the Glyph of Warding Quest.}}{{Lich setting|name=bonding|desc=Complete the Glyph of Bonding Quest.}}{{Lich setting|name=light|desc=Complete the Glyph of Light Quest.}}{{Lich setting|name=mana|desc=Complete the Glyph of Mana Quest.}}{{Lich setting|name=ease|desc=Complete the Glyph of Ease Quest.}}{{Lich setting|name=renewal|desc=Complete the Glyph of Renewal Quest.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pattern-hues ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts Warrior Mage Pattern Hues cantrip at set intervals.&lt;br /&gt;
|usage= The script will cast pattern hues cantrip based on settings in yaml. If no custom settings set, will cast a random color. Examples: ;pattern-hues now will cast now and exit. ;pattern-hues in you before, after, t2, manually, or in a personal startup script will change cast the cantrip on your interval and with settings. Leave pattern and hue empty if you want to pick from all the available options. Put what you only want the color to go to for random. Custom is for those lucky enough to have their own color (Dartellum has a custom color). Or, put the exact color you want in gesture, such as bright emerald.&lt;br /&gt;
|args= {{Lich setting|name=now|desc=Cast now.}}{{Lich setting|name=debug|desc=Output variable values.}}&lt;br /&gt;
|settings={{Lich setting|name=Pattern Hues yaml settings: gesture is either random, custom, or a specific setting.}}&lt;br /&gt;
  pattern_hues:&lt;br /&gt;
    duration: 600&lt;br /&gt;
    gesture: custom&lt;br /&gt;
    pattern_hues_styles:&lt;br /&gt;
      pattern:&lt;br /&gt;
      - bright&lt;br /&gt;
      - hazy&lt;br /&gt;
      - gleaming&lt;br /&gt;
      - lucent&lt;br /&gt;
      hue:&lt;br /&gt;
      - soot black&lt;br /&gt;
      - emerald&lt;br /&gt;
      - bone white&lt;br /&gt;
      - snowflake white&lt;br /&gt;
      - yellow&lt;br /&gt;
      - charcoal black&lt;br /&gt;
      - sky blue&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Script to train performance.  Defaults to worn instrument but accepts an instrument setting&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=instrument|desc=Optional. The instrument you would like to use.  Defaults to worn instrument if none selected}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, unlocks, and loots monster boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  # Assuming YAML config matches your goals&lt;br /&gt;
  ;pick&lt;br /&gt;
&lt;br /&gt;
  # Pick boxes in different bag, ignoring exp mind state, skipping identify&lt;br /&gt;
  ;pick source=backpack all careful&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &#039;Simple&#039; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  tend_own_wounds: true&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - encompassing.shadows&lt;br /&gt;
  - lootsack&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  - reaper&lt;br /&gt;
  - concussion&lt;br /&gt;
  blacklist_container:&lt;br /&gt;
  too_hard_container:&lt;br /&gt;
&lt;br /&gt;
lockpick_type: stout iron&lt;br /&gt;
lockpick_dismantle: pray&lt;br /&gt;
stop_pick_on_mindlock: false&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &amp;quot;Higher Risk&amp;quot; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  disarm_quick_threshold: 0&lt;br /&gt;
  disarm_normal_threshold: 2&lt;br /&gt;
  disarm_careful_threshold: 5&lt;br /&gt;
  disarm_too_hard_threshold: 12&lt;br /&gt;
  pick_quick_threshold: 0&lt;br /&gt;
  pick_normal_threshold: 4&lt;br /&gt;
  pick_careful_threshold: 8&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - chef&#039;s bag&lt;br /&gt;
  - arm pouch&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=debug|desc=Turns on debug output}}^&lt;br /&gt;
{{Lich setting|name=refill|desc=Refill your lockpick ring}}^&lt;br /&gt;
{{Lich setting|name=source|desc=The container to get boxes from. Overrides &#039;pick.picking_box_sources&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=all|desc=Keep picking after mindlock. Overrides &#039;stop_pick_on_mindlock&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=assume|desc=Skips identification and assumes a given difficulty (i.e. ;pick careful will always do disarm/pick carefully)}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=pick.debug|desc=Turns on debug output. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=pick.use_glance|desc=Set this to false to disable glance if you&#039;re a thief.}}^&lt;br /&gt;
{{Lich setting|name=pick.trash_empty_boxes|desc=Disposes of empty boxes in trash containers (or drops them) instead of dismantling; will use global worn_trashcan settings if set.}}^&lt;br /&gt;
{{Lich setting|name=pick.assumed_difficulty|desc=Skips identification step and uses this &#039;speed&#039; for disarm and pick. NOTE: Using this will disable blacklist functionality.}}^&lt;br /&gt;
{{Lich setting|name=pick.picking_box_sources|desc=The list of bags that unopened boxes are stored in.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_quick_threshold|desc=Difficulty rating to switch to &#039;pick quick&#039;. Ratings below this will use &#039;pick blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_normal_threshold|desc=Difficulty rating to switch to &#039;pick&#039;. Ratings below this will use &#039;pick quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_careful_threshold|desc=Difficulty rating to switch to &#039;pick careful&#039;. Ratings below this will use &#039;pick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_quick_threshold|desc=Difficulty rating to switch to &#039;disarm quick&#039;. Ratings below this will use &#039;disarm blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_normal_threshold|desc=Difficulty rating to switch to &#039;disarm&#039;. Ratings below this will use &#039;disarm quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_careful_threshold|desc=Difficulty rating to switch to &#039;disarm careful&#039;. Ratings below this will use &#039;disarm&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_too_hard_threshold|desc=Difficulty rating to discard/store the box in the pick.too_hard_container.}}^&lt;br /&gt;
{{Lich setting|name=pick.too_hard_container|desc=The bag to put boxes into that are too difficult to disarm; discards too hard boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist|desc=List of trap types to not auto disarm}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist_container|desc=Container to store blacklisted boxes in; discards blacklisted boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.tend_own_wounds|desc=Decides to run tendme.lic after a box pops before heading to your saferoom. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^&lt;br /&gt;
{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^&lt;br /&gt;
{{Lich setting|name=skip_lockpick_ring_refill|desc=Set this to TRUE in order to skip buying lockpicks after mind-locked. This is important if you have crafted lockpicks on the ring, since you can&#039;t use lockpicks of differing qualities on the same ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^&lt;br /&gt;
{{Lich setting|name=waggle_sets.pick|desc=waggle set of buffs to use while picking}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== release_cyclic ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Releases all cyclic spells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== ranger-companion ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Summons a companion and feeds it milk or corn if it&#039;s a baby, handles raising a baby pet to young age. Meant to be used as a during: in combat but works anywhere as long as you are stationary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== researcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Does research on a single subject.&lt;br /&gt;
|usage=Specify the subject as an argument, e.g. ;researcher augmentation&lt;br /&gt;
|args=missing&lt;br /&gt;
|settings=missing&lt;br /&gt;
|uservars=missing&lt;br /&gt;
|children=missing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== register ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for searching your deed register.&lt;br /&gt;
|usage=The script will search your deed register for the specified crafting material.&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;code&amp;gt;;register damite&amp;lt;/code&amp;gt;&lt;br /&gt;
    --- Lich: register active.&lt;br /&gt;
;Output of reading register not shown here to save space.&lt;br /&gt;
       Results:&lt;br /&gt;
        45 -- a deed for a damite ingot (48V 91Q - pure Damite --Binu)&lt;br /&gt;
        46 -- a deed for a damite ingot (10V 86Q - pure Damite --Binu)&lt;br /&gt;
    [register]&amp;gt;stow right&lt;br /&gt;
    You put your register in your hunting pack.&lt;br /&gt;
    --- Lich: register has exited.&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=query|desc=The material you want to search for.  Can also be information you entered in the deed note.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=The name of the container where you store your deed register.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for crafting remedies using alchemy.&lt;br /&gt;
|usage = See examples:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; &amp;quot;red flower&amp;quot; nemoih bar mortar cream&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; nemoih &amp;quot;not used&amp;quot; bar mortar cream  - for when only herb is required&lt;br /&gt;
 remedy &amp;lt;book type&amp;gt; &amp;lt;chapter&amp;gt; &amp;lt;recipe name&amp;gt; &amp;lt;herb1&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 Book type:    What alchemy type is this item. [remedies]&lt;br /&gt;
 Chapter: containing the item. &lt;br /&gt;
 Recipe name:  Name of the recipe, wrap in double quotes if this is multiple words. &lt;br /&gt;
 Herb1:        Prepared herb, wrap in double quotes if this is multiple words.. &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
 remedy &amp;lt;continue&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 continue      &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Overrides for foraging (all setting in base):&lt;br /&gt;
 # container used to hold herbs for remedy.lic (optional) Not optional if overriding&lt;br /&gt;
 herb_container:&lt;br /&gt;
 # Following settings, including herb_container:, are required to override workorders for remedies&lt;br /&gt;
 # container used for raw herbs foraged - used by alchemy.lic script&lt;br /&gt;
 alchemy_herb_storage:&lt;br /&gt;
 # quantity of gathered herbs, recall a workorder requires 25 herbs per finished product&lt;br /&gt;
 # Set to your workorder_max_items: setting times 4. Example, if workorder_max_items: 4,&lt;br /&gt;
 # set this setting to 100.&lt;br /&gt;
 alchemy_herb_quantity:&lt;br /&gt;
 # How many prepared herbs you want:&lt;br /&gt;
 alchemy_prep_quantity:&lt;br /&gt;
 # if you want to forage careful&lt;br /&gt;
 alchemy_forage_type:&lt;br /&gt;
 # Set an override for foraging if Outdoorsmanship is high enough to find the herb anywhere&lt;br /&gt;
 forage_override_room:&lt;br /&gt;
 # Set an override for town&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 # Set this to true if you want to always forage for your herbs for workorders&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
&lt;br /&gt;
 workorder_recipes:&lt;br /&gt;
   remedies:&lt;br /&gt;
   - some skin ungent&lt;br /&gt;
   #- some skin tonic&lt;br /&gt;
&lt;br /&gt;
 My guy&#039;s example:&lt;br /&gt;
 # Used by alchemy script #####&lt;br /&gt;
 alchemy_herb_storage: *back&lt;br /&gt;
 alchemy_herb_quantity: 25&lt;br /&gt;
 herb_container: *back&lt;br /&gt;
 alchemy_prep_quantity: 25&lt;br /&gt;
 #alchemy_forage_type:&lt;br /&gt;
 forage_override_room: 909 #8860&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
 ##############################&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== repeat ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for repeating a sequence of up to 10 commands. Does not take scripts.&lt;br /&gt;
|usage=&amp;gt;;repeat &amp;quot;get my rock&amp;quot; &amp;quot;drop my rock&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== restock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for restocking your supply of stackable and nonstackable items.&lt;br /&gt;
|usage= Will parse your YAML for a restock set and make the appropriate purchases to maintain your desired quantity. This is called at the start of hunting-buddy as the preferred mechanism to maintain ammunition counts.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=restock|desc=list of item names or hashes. A name will be searched in base-consumables based on your hometown setting. It will go and purchase the appropriate version of that item found in that hometown. For example, lising &amp;quot;arrow&amp;quot; will purchase boar-tusk arrows in Crossing, but if your in Shard will purchase long arrows. Any of the values pulled from base-consumables can be overridden by providing by appropriate key-value-pair under the item name within your YAML. Not all cities have every type of item (for example only the Crossing sells rocks or sling/ammo). As such, you can explicitly define your own items within the YAML by setting the item name, with the following key-value-pairs: name, room, price, size (how many obtained in a single purchase transaction), stackable (t/f), and quantity (how many you want to maintain on hand at a given time). Here are some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will purchase arrows from your hometown using all defaults; including quantity (which is 30)&lt;br /&gt;
restock:&lt;br /&gt;
  arrow&lt;br /&gt;
&lt;br /&gt;
# This is the same as above, but with a custom quantity&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 45&lt;br /&gt;
&lt;br /&gt;
# this is a completely custom item not contained in base-consumables. It will not change based on hometown. &lt;br /&gt;
restock:&lt;br /&gt;
  super_cool_thing:&lt;br /&gt;
     name: cool thing&lt;br /&gt;
     room: 1337&lt;br /&gt;
     price: 10&lt;br /&gt;
     size: 3&lt;br /&gt;
     stackable: true&lt;br /&gt;
     quantity: 4&lt;br /&gt;
&lt;br /&gt;
# Here are a list of generic items in base-consumables:&lt;br /&gt;
arrow&lt;br /&gt;
bolt&lt;br /&gt;
tk_ammo&lt;br /&gt;
rock&lt;br /&gt;
&lt;br /&gt;
# Restock now supports custom Hometowns. This will be super useful if you use Shard as a hometown and need rocks from Hib. You can have as many as you want, but be reminded that we must support the hometown in base-towns.yaml. The hometowns will be visited in order from first to last, listed top to bottom.&lt;br /&gt;
&lt;br /&gt;
hometown: Shard&lt;br /&gt;
&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 50&lt;br /&gt;
  bolt:&lt;br /&gt;
    quantity: 50    &lt;br /&gt;
  rock:&lt;br /&gt;
    hometown: Hibarnhvidar&lt;br /&gt;
    name: smooth rocks&lt;br /&gt;
    room: 12172&lt;br /&gt;
    price: 45&lt;br /&gt;
    size: 30&lt;br /&gt;
    stackable: true&lt;br /&gt;
    quantity: 50&lt;br /&gt;
&lt;br /&gt;
# restock can probably handle items with &amp;quot;charges&amp;quot; (i.e ritual foci) if they disappear/consumed once all charges are gone.&lt;br /&gt;
&amp;lt;/pre&amp;gt;}} &lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rezz ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to rezz corpses&lt;br /&gt;
|usage=The script will either raise the person you specify, or if you don&#039;t specify someone it will raise all of the corpses in the room.  You should add a rezz: waggle set so that it doesn&#039;t use default values for rejuv and rezz.&lt;br /&gt;
|args={{Lich setting|name=player|desc=The person you want to raise.  Optional argument}}&lt;br /&gt;
|settings={{Lich setting|name=osrel_no_harness|desc=true to infuse directly, false to harness first.}}&lt;br /&gt;
&lt;br /&gt;
Waggle set to add.  Customize the mana and cambrinth values to your skill level:&lt;br /&gt;
&lt;br /&gt;
 waggle_sets:&lt;br /&gt;
   rezz:&lt;br /&gt;
     Resurrection:&lt;br /&gt;
       abbrev: rezz&lt;br /&gt;
       mana: 17&lt;br /&gt;
     Rejuvenation:&lt;br /&gt;
       abbrev: rejuv&lt;br /&gt;
       mana: 10&lt;br /&gt;
       cambrinth:&lt;br /&gt;
       - 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look.&lt;br /&gt;
|usage=&lt;br /&gt;
Example: &lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rummage ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Standalone script that reformats the contents of a container as a table.&lt;br /&gt;
|usage=;rummage &amp;lt;container&amp;gt;&lt;br /&gt;
|args= container - Provide the name of the container you want to rummage in&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific set of rooms and wait for 45 seconds for a player empath to heal you. You can list several PC empaths. The script will go to the nearest one from your current location. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to determine your health threshold&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wound severities are based on a 1-8 numeric scale according to https://elanthipedia.play.net/Damage&lt;br /&gt;
&lt;br /&gt;
1. insignificant&amp;lt;br&amp;gt;&lt;br /&gt;
2. negligible&amp;lt;br&amp;gt;&lt;br /&gt;
3. minor&amp;lt;br&amp;gt;&lt;br /&gt;
4. harmful (bleeding wounds)&amp;lt;br&amp;gt;&lt;br /&gt;
5. damaging&amp;lt;br&amp;gt;&lt;br /&gt;
6. severe&amp;lt;br&amp;gt;&lt;br /&gt;
7. devastating&amp;lt;br&amp;gt;&lt;br /&gt;
8. useless&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The script uses an equation to tally up all your wound severities to see if your total damage exceeds your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; yaml setting.&lt;br /&gt;
If yes, it gets you healed.&lt;br /&gt;
If no, it skips healing.&lt;br /&gt;
&lt;br /&gt;
The equation groups your wounds based on that numerical scale above so it knows the quantity of wounds at each severity. To know what severity your wound is you have to look at the wounds by body part table at https://elanthipedia.play.net/Damage#Wounds. For example, &amp;quot;some minor abrasions to the head&amp;quot; are considered &#039;&#039;insignificant&#039;&#039; and &amp;quot;cuts and bruises about the head&amp;quot; are considered &#039;&#039;minor&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Knowing the severities and having the wounds grouped, the equation computes a number for each group by squaring the severity and multiplying by the number of wounds in that group.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
 You have some minor abrasions to the head, some minor abrasions to the left arm, some cuts and bruises about the right arm, some tiny scratches to the left leg, some cuts and bruises about the right leg, some minor abrasions to the right hand.&lt;br /&gt;
&lt;br /&gt;
would be grouped out to be:&lt;br /&gt;
&lt;br /&gt;
 1. insignificant x 3 wounds {minor abrasions to the head, left arm, and right hand} = (1^2 x 3) = 3&lt;br /&gt;
 2. negligible x 1 wounds {tiny scratches to the left leg} = (2^2 x 1) = 4&lt;br /&gt;
 3. minor x 2 wounds {cuts and bruises about the right arm and right leg} = (3^2 x 2) = 18&lt;br /&gt;
 4. harmful x 0 = 0&lt;br /&gt;
 5. damaging x 0 = 0&lt;br /&gt;
 6. severe x 0 = 0&lt;br /&gt;
 7. devastating x 0 = 0&lt;br /&gt;
 8. useless x 0 = 0&lt;br /&gt;
&lt;br /&gt;
The grand total of all those groupings is compared to your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; setting. In this example, the grand total is 3 + 4 + 18 = 25.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=saferoom_health_threshold|desc=Skips saferoom healing unless the &#039;force&#039; argument is used. This is a number that represents your wound severity. The calculation of your wound score is Sum(wound level^2 * number of wounds at that level).}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_empaths|desc=A list of PC empaths with their name and room ID}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}}^{{Lich setting|name=force_healer_town|desc=Override your hometown: setting to use an auto empath in a different town.}}^{{Lich setting|name=heal_with_divine_charm|desc=true/false - Attempt to use a divine charm that new characters start with to heal, instead of an auto-path.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sanowret-crystal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background, gazing or exhaling your sanowret crystal to train [[Arcana]]. Checks for concentration and current mindstate to run only when necessary. Supports worn crystals or stored in a container.&lt;br /&gt;
|usage=This script can be run in passive mode or on-demand, and is well suited as part of your autostarts.&lt;br /&gt;
&lt;br /&gt;
Run once on-demand: &amp;lt;code&amp;gt;;sanowret-crystal run=true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run in the background: &amp;lt;code&amp;gt;;sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auto start: &amp;lt;code&amp;gt;;autostart add sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=run|desc=If present, only run the script once (instead of in passive mode).}}&lt;br /&gt;
|settings=In your YAML, configure the adjective of your sanowret crystal and list any scripts or rooms where you don&#039;t want the script to run, such as when burgling or in a room that prevents magical device usage.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sanowret_adjective: sanowret&lt;br /&gt;
    sanowret_no_use_scripts: # Don&#039;t try to use crystal while these scripts are active.&lt;br /&gt;
    - sew&lt;br /&gt;
    - carve&lt;br /&gt;
    - tinker&lt;br /&gt;
    - forge&lt;br /&gt;
    - remedy&lt;br /&gt;
    - shape&lt;br /&gt;
    - enchant&lt;br /&gt;
    - outdoorsmanship&lt;br /&gt;
    - combat-trainer&lt;br /&gt;
    - buff&lt;br /&gt;
    - burgle&lt;br /&gt;
    - go2&lt;br /&gt;
    sanowret_no_use_rooms: # Don&#039;t try to use crystal while in these rooms.&lt;br /&gt;
    - Carousel Chamber     # Room with vault&lt;br /&gt;
    - Carousel Booth       # Room just before vault&lt;br /&gt;
    - 1900                 # You can specify room ids, too (Crossing bank window)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== schedule ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts (via &#039;&#039;&#039;multi&#039;&#039;&#039; script) if at least N minutes have elapsed since the last time they were done.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2. Whatever you can do with &#039;&#039;&#039;multi&#039;&#039;&#039;, you can do with &#039;&#039;&#039;schedule&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syntax:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;schedule [timer-label], [timer-interval], [arguments for multi script]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This does the same as the above example but only if 5 minutes have elapsed since the last time this ran.&lt;br /&gt;
;schedule aerobics, 5, 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This configures crossing-repair to not run more often than every 2 hours&lt;br /&gt;
training_list:&lt;br /&gt;
- skill:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  ...&lt;br /&gt;
  start: 10&lt;br /&gt;
  scripts:&lt;br /&gt;
  - schedule repairs, 120, 1, :crossing-repair&lt;br /&gt;
  ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=sell_loot_metals_and_stones|desc=Set to true to sell nuggets and bars (e.g. zinc nuggets and bronze bars).}}^{{Lich setting|name=sell_loot_metals_and_stones_container|desc=The container that has the nuggets and bars (e.g. zinc nugget and bronze bar) to sell.}}^{{Lich setting|name=sell_loot_ignored_metals_and_stones|desc=List of metal or stone nuggets and bars NOT to sell.}}^{{Lich setting|name=sell_loot_traps|desc=Sell harvested traps from boxes that are in your &#039;component_container&#039;.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=sell_loot_skip_exchange|desc=If true, skip currency exchange.}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-pouches ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Sell gem pouches for trading experience&lt;br /&gt;
|usage=This script is called by crossing-training when you have &#039;Trading&#039; listed as a training skill and &#039;sell_pouches_for_trading&#039; set to true. You can also call it to sell a pouch.&lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=Your hometown. This is used to determine which gemshop you will sell your pouches to}}^{{Lich setting|name=sale_pouches_container|desc=Container where your pouches for sale are stored}}^{{Lich setting|name=waggle_set named &#039;sell-pouches&#039;|desc=Casts these spells before selling a pouch. This is where you would include spell data for casting Finesse}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adds a useful selection of aliases to the global list:&lt;br /&gt;
|usage=&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;cc&amp;lt;/code&amp;gt; - runs ;circlecheck to show your leveling status. it can take args, like cc 200&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lfr&amp;lt;/code&amp;gt; - echos the full data of the room a remote room number, pass the number to it&lt;br /&gt;
* &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt; - shows all items in the current room you are in that are stealable that are not in base-stealing&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
* &amp;lt;code&amp;gt;hz&amp;lt;/code&amp;gt; - list all hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;ez&amp;lt;/code&amp;gt; - list all escort hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;fz&amp;lt;/code&amp;gt; - search hunting zones and get room numbers, e.g. &amp;lt;code&amp;gt;fz wark&amp;lt;/code&amp;gt; returns a list of room numbers for warklins&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sigilharvest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Script for sigil harvesting&lt;br /&gt;
|usage= Harvests sigils based on parameters passed in as arguments. Can be used to target specific sigils or harvest sigils at random. Automatically detects the current season and reads base-sigils.yaml for rooms containing the desired sigil.&lt;br /&gt;
|args= {{Lich setting|name=&amp;lt;code&amp;gt;;sigilharvest shard congruence 70 10 debug&amp;lt;/code&amp;gt;}}^{{Lich setting|name=city|desc=Full name of city in the vicinity of which to harvest sigils Supported cities are Crossing, Riverhaven, and Shard}}^{{Lich setting|name=sigil|desc=Name of sigil to target or &#039;random&#039; to target a random sigil every loop}}^{{Lich setting|name=precision|desc=Target precision 1 to 100. The script will harvest any sigils that meet or exceed this number. Use &#039;101&#039; to never harvest. Using very low precisions could result in a high number of items in your bags.}}^{{Lich setting|name=roomcap|desc=Optional. Maximum number of rooms to search.}}^{{Lich setting|name=debug|desc=Optional. USe &#039;debug&#039; as final arg to generate additional debug messaging about what the script is doing.}}&lt;br /&gt;
|settings=YAML settings are optional. By default the script avoids most rooms which contain enemies and will maintain a stock of at least 25 scrolls.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sigil_harvest_settings:&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;danger_rooms: [5713, 656] #Array. Avoid these rooms even if they&#039;re listed in base-sigils.yaml&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;blank_scrolls: 50 #Integer. Minimum number of blank scrolls to keep on hand.}}&lt;br /&gt;
&lt;br /&gt;
== sigilrecorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You will currently not receive any notification on setup.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to a Slack team.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smash-pumpkins ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Travel to the pumpkin vat, buy one, go one room away to smash and repeat until too injured. Then return to the safe room.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible. Smelt refine, to refine metals.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smoke ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automates smoking pipes, cigars, and cigarillos.  &lt;br /&gt;
|usage=Ensure you have the required smoking accessories (pipe, lighter, blade, etc.) equipped or stored in your inventory and properly configured in the YAML settings for optimal functionality.  The script supports dynamic updates to smoke images and customizable timings for enhanced roleplay and teaching.  Execute this command &amp;lt;code&amp;gt;;smoke&amp;lt;/code&amp;gt; to see how the script structures arguments to execute script.  Methods to run script; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;smoke [utensil]&lt;br /&gt;
;smoke [utensil] [image] [repeat] until_out&lt;br /&gt;
;smoke smoke light_only&lt;br /&gt;
;smoke reset_known&lt;br /&gt;
;smoke teach [utensil] [player] [image]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=[utensil]|desc=Item to be smoked. e.g. pipe or cigar or cigarillo}}^&lt;br /&gt;
{{Lich setting|name=[image]|desc=Option to select a particular image out of your known images. e.g. dear}}^&lt;br /&gt;
{{Lich setting|name=[repeat]|desc=Smoke this number of pieces of tobacco to smoke. e.g. 1}}^&lt;br /&gt;
{{Lich setting|name=until_out|desc=Smoke until out of tobacco in your container.}}^{{Lich setting|name=light_only|desc=Lights the provided smoke utensil.}}^&lt;br /&gt;
{{Lich setting|name=reset_known|desc=Reset stored variables of known smoke images to be used after learning one or more new images.}}^&lt;br /&gt;
{{Lich setting|name=teach|desc=Teaches or learn smoke images with other character.}}^&lt;br /&gt;
{{Lich setting|name=player|desc=Character to teach of learn the image.  Images use []}}&lt;br /&gt;
&lt;br /&gt;
|settings={{Lich setting|name=container|desc=The container where smoking accessories are stored.}}^&lt;br /&gt;
{{Lich setting|name=pipe|desc=Specifies the type of pipe to use.}}^&lt;br /&gt;
{{Lich setting|name=lighter|desc=Specifies the type of lighter to use.}}^&lt;br /&gt;
{{Lich setting|name=blade|desc=Specifies the blade to light with flint smoking material. Be sure to have flint stored in your container as well.}}^&lt;br /&gt;
{{Lich setting|name=time_between_exhales|desc=Time interval (in seconds) between exhales. Default: 3 seconds.}}^&lt;br /&gt;
{{Lich setting|name=clean_list_of_mastered|desc=Boolean setting to clear the list of mastered smoke images. Default: true.}}^&lt;br /&gt;
{{Lich setting|name=smoke_room|desc=Will take you to a specific room to smoke images.}}^&lt;br /&gt;
{{Lich setting|name=smoke_images|desc=List of available smoke images.}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YAML Setup Example:&lt;br /&gt;
&lt;br /&gt;
  smoke:&lt;br /&gt;
    container: tobacco pouch&lt;br /&gt;
    pipe: cherrywood pipe&lt;br /&gt;
    lighter: lava drake&lt;br /&gt;
    blade: throwing dagger&lt;br /&gt;
    time_between_exhales: 45&lt;br /&gt;
    clean_list_of_mastered: true&lt;br /&gt;
    smoke_room: xxxx&lt;br /&gt;
    smoke_images:&lt;br /&gt;
      -  deer    &lt;br /&gt;
      -  dragon  &lt;br /&gt;
      -  horse   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|uservars={{Lich setting|name=smoke_images_known|desc=}}^{{Lich setting|name=smoke_images_mastered|desc=}}&lt;br /&gt;
&lt;br /&gt;
|children=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorcery ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sort-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This is an alternative to stack-scrolls. This script uses all scroll stackers of the same noun, labeled with the guild.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without any arguments, it will search your default_container for scrolls and put the in the correct cases.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls [container]&amp;lt;/code&amp;gt; Script will search container specified for scrolls.^&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls find [spell]&amp;lt;/code&amp;gt; Script will try to find a scroll matching the spell specified and remove a copy if one exists.  You can search for partial names, but if it matches more than 1 spell (fire rain, fire shards, etc), it will pick the first one alphabetically.&lt;br /&gt;
&lt;br /&gt;
You need 10 scroll stackers all with the same noun, and you have to put a wax label on each of them and label them with guild names.&lt;br /&gt;
They should look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Bard&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Cleric&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Empath&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Moon Mage&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Necromancer&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Paladin&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Ranger&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Trader&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Warrior Mage&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Extras&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Extras&amp;quot; case is for overflow if any of the other cases get full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;scroll_sorter:&lt;br /&gt;
    stacker: scroll folio&lt;br /&gt;
    stacker_container: haversack&lt;br /&gt;
    scroll_nouns: [&#039;cerulean scroll&#039;, &#039;glittery-pink scroll&#039;, &#039;silver-stippled scroll&#039;, &#039;gold-stippled scroll&#039;]&lt;br /&gt;
    close_container: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stacker|desc=The noun or adjective and noun of the case type you&#039;re using.}}^&lt;br /&gt;
{{Lich setting|name=stacker_container|desc=Where you have your cases stored.  The script will put them back there as well. If you don&#039;t specify this setting, it will use default_container: instead.}}^&lt;br /&gt;
{{Lich setting|name=scroll_nouns|desc=Specify any custom scroll types that come from different cases and also from custom papers you can use.}}^&lt;br /&gt;
{{Lich setting|name=close_container|desc=Closes the stacker container when the script ends if this is true.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorter ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background and reformats the contents when you look in/on/behind/under items.&lt;br /&gt;
|usage=Run it and leave it. ;sorter &amp;lt;optional table arg&amp;gt;&lt;br /&gt;
|args=table (outputs a table format)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stabbity ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Stabbity is designed for thieves, and relies on backstab and thrown weapons to kill things quickly. It&#039;s useful in invasions and events.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without a mode specified  (e.g. &amp;lt;code&amp;gt;;stabbity&amp;lt;/code&amp;gt;), stabbity will wield your weapon and hide, killing any mob in the room. If no mobs are present, it will wait in hiding for one to arrive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;stabbity:&lt;br /&gt;
  eliminate: true&lt;br /&gt;
  weapons:&lt;br /&gt;
    preferred: glaes pasabas&lt;br /&gt;
    alternate: judge&#039;s gavel&lt;br /&gt;
    thrown: throwing club&lt;br /&gt;
  use_alternate_on:&lt;br /&gt;
    - archer&lt;br /&gt;
    - soldier&lt;br /&gt;
    - dryad&lt;br /&gt;
    - oshu&lt;br /&gt;
    - frostweaver&lt;br /&gt;
    - guardian&lt;br /&gt;
  use_thrown_on:&lt;br /&gt;
    - hawk&lt;br /&gt;
    - gryphon&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=mode|desc=Optional, can be one of:^&lt;br /&gt;
* &#039;&#039;equip&#039;&#039;: Wields your preferred weapon.^&lt;br /&gt;
* &#039;&#039;cleanup&#039;&#039;: Sheathes your preferred weapon.^&lt;br /&gt;
* &#039;&#039;single&#039;&#039;: Kills all mobs in the current room and exits. Does not wait for mob to arrive.^&lt;br /&gt;
* &#039;&#039;arena&#039;&#039;: Used to run the Dusk Ruin arena.}}^&lt;br /&gt;
{{Lich setting|name=noloot|desc=Do not loot mobs when killed.}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stabbity:eliminate|desc=True/False.  Only used during arena.  Will use krhi eliminate at the beginning of rounds 5/10/15/20/25. &#039;&#039;&#039;Only include if you are a thief with khri eliminate.&#039;&#039;&#039;}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:preferred|desc=The name of the weapon you wish to backstab with.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:alternate|desc=The name of the weapon you wish to use for mobs defined in use_alternate_on.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:thrown|desc=The name of the weapon you wish to use for mobs defined in use_thrown_on.  If this is left off, then it will never try thrown (useful for characters with passive abilities that can force flying thins to land - ex khri terrify).}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_alternate_on|desc=List of mobs on which to use your alternate weapon.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_thrown_on|desc=List of mobs on which to use your thrown weapon.}}&lt;br /&gt;
|uservars={{Lich setting|name=stabbity_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stack-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Scroll stacker manager script that stores and retrieves scrolls using stackers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=hide_to_steal|desc=set to false if you do not wish to hide to steal.}}^{{Lich setting|name=bin_stolen|desc=set to true for Thieves who wish to bin stolen goods.}}^{{Lich setting|name=stealing_bag|desc=storage bag for stolen goods if bin_stolen: true}}^{{Lich setting|name=slow_bin_speed|desc=set to true to bin items slower.  Resolves type-ahead issue for Genie users.}}^{{Lich setting|name=steal_past_mindlock|desc=set to true if you wish to continue stealing after Thievery is locked.}}^{{Lich setting|name=dont_steal_list|desc=list items by id# identified in &#039;&#039;&#039;base-stealing.yaml&#039;&#039;&#039; to skip these items when stealing.}}^{{Lich setting|name=stealing_buffs|desc=list of buffs to use before starting stealing run.}}^{{Lich setting|name=stealing_high_acceptable_count|desc=.}}^{{Lich setting|name=stealing_low_acceptable_count|desc=.}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== study-art ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks through the Crossing art gallery and appraises each piece on display. Trains scholarship and appraisal.&lt;br /&gt;
|usage=Just run it. e.g. &amp;lt;code&amp;gt;;study-art&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== su-helmas ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs catacombs tasks (empath) until you&#039;re out of tickets or out of room in your bag&lt;br /&gt;
|usage=Just run it&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=loot_container|desc=Bag to store your loot}}^&lt;br /&gt;
{{Lich setting|name=redeem_contract|desc=true will redeem a contract if you don&#039;t have one redeemed, and continue to do so until you&#039;re out. False only runs if you&#039;ve redeemed a contract}}^&lt;br /&gt;
{{Lich setting|name=contract_container|desc=container where your contracts are stored.}}^&lt;br /&gt;
{{Lich setting|name=weapon|desc=weapon to use for the tasks. Any melee weapon will do}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
suhelmas:&lt;br /&gt;
  catacombs:&lt;br /&gt;
    loot_container: backpack&lt;br /&gt;
    redeem_contract: true&lt;br /&gt;
    contract_container: haversack&lt;br /&gt;
    weapon: scimitar&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== summoning ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains summoning via summoning and breaking a magical weapon. Summons admittance to build up charges to summon a weapon. [[Warrior Mages]] must have already {{com|align}}ed to an element.&lt;br /&gt;
|settings={{Lich setting|name=summoning_target_increment|desc=The desired number of mind states to increase by. Respects crossing_training_max_threshold as an upper threshold.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== t2 ==&lt;br /&gt;
{{Lich script &lt;br /&gt;
|description=An alternative trainer script that runs sub-scripts to train skills based on thresholds and conditions.  Supplemental information: https://github.com/elanthia-online/dr-scripts/wiki/T2-Tutorial&lt;br /&gt;
|usage=Run the script, optionally with the nodelay argument to skip startup delays. &lt;br /&gt;
|args={{Lich setting&lt;br /&gt;
|name=nodelay|desc=Optional argument to bypass t2_startup_delay.}} &lt;br /&gt;
|settings=^{{Lich setting&lt;br /&gt;
|name=t2_startup_delay|desc=Delay (in seconds) before starting training.}}^ {{Lich setting&lt;br /&gt;
|name=t2_skip_awaken|desc=If true, skips the awaken command at startup.}}^ {{Lich setting&lt;br /&gt;
|name=t2_avoids|desc=Configures avoid settings.}}^ {{Lich setting&lt;br /&gt;
|name=t2_burgle_every_block|desc=If true, runs the burgle script at every training cycle.}}^ {{Lich setting&lt;br /&gt;
|name=t2_before_startup|desc=Array of scripts or actions to execute before training begins.}}^ {{Lich setting&lt;br /&gt;
|name=t2_after_shutdown|desc=Array of scripts or actions to execute during controlled shutdown.}}^ {{Lich setting&lt;br /&gt;
|name=training_list|desc=Array of training tasks with thresholds, scripts, and conditions.}}^ {{Lich setting&lt;br /&gt;
|name=exp_timers|desc=Hash defining cooldowns for skills.}}&lt;br /&gt;
&amp;lt;pre&amp;gt;t2: t2_startup_delay: 30 t2_skip_awaken: false t2_avoids: - type: join state: on - type: hold state: on - type: drag state: on t2_burgle_every_block: true t2_before_startup: - preparation_script t2_after_shutdown: - cleanup_script training_list: - skill: arcana start: 20 name: Magic Training scripts: - magic-practice-script - skill: hunting start: 15 scripts: - hunt-script exp_timers: arcana: 60 hunting: 120 &amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== task-forage ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes foraging tasks given by Mags in the Crossing, and the flower peddler in Shard, in order to train Trading.&lt;br /&gt;
|usage= Start the script. If using T2 and especially while in Shard, consider setting never_wait = true and using a 30 second T2 timer for Trading (to avoid sitting around on cooldown too often, waiting for the right task type).&lt;br /&gt;
|args= &amp;quot;Crossing&amp;quot; or &amp;quot;Shard&amp;quot; to force tasks in a specific area.&lt;br /&gt;
|settings={{Lich setting|name=container|desc=Optional.  Where to temporarily store gathered task items. Default is &amp;lt;code&amp;gt;backpack&amp;lt;/code&amp;gt;}}^{{Lich setting|name=task_boosts|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional.  Whether or not to use BOOST TASK in order to reduce task cooldowns.}}^{{Lich setting|name=collect|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Use COLLECT for large tasks instead of FORAGE (only use if you know you can COLLECT reliably for all tasks.}}^{{Lich setting|name=trading_limit|desc=Optional. Target Trading mindstates before the script will exit.}}^{{Lich setting|name=never_wait|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Exit as soon as a task cooldown is encountered.}}^{{Lich setting|name=wait_in_place|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. If waiting for a cooldown, do it by collecting rocks at the task giver. If false, the script will run outdoorsmanship.lic at your outdoors_room or safe_room.}}^{{Lich setting|name=debug|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Show verbose debug messaging}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  task_forage_settings:&lt;br /&gt;
    container: backpack&lt;br /&gt;
    task_boosts: false&lt;br /&gt;
    collect: false&lt;br /&gt;
    trading_limit: 30&lt;br /&gt;
    never_wait: false&lt;br /&gt;
    wait_in_place: true&lt;br /&gt;
    # Show verbose debug messaging&lt;br /&gt;
    debug: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars= {{Lich setting|name=task_forage|desc=Tracks wandering task givers&#039; last known locations, and if you have recently failed collecting an item. Ex: &amp;lt;code&amp;gt;task_forage:  &amp;quot;item_failures&amp;quot;=&amp;gt;&amp;quot;&amp;quot;, &amp;quot;npcs&amp;quot;=&amp;gt; &amp;quot;peddler&amp;quot;=&amp;gt;2567&amp;lt;/code&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tarantula ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Manages the automated usage of the biomechanical tarantula, a gift handed out for patrons of Hollow Eve 432.&lt;br /&gt;
|usage=Run &amp;lt;code&amp;gt;;tarantula&amp;lt;/code&amp;gt; after adjusting YAML settings as desired.  Can be added to startup.  The script watches for skills near max-mindstate to sacrifice for their bonus, with different behavior depending on if you&#039;re in combat or not.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=tarantula_startup_delay|desc=Number of seconds to wait after first starting before it will eat skills.  Useful when tarantula is added to autostarts, so that it doesn&#039;t eat skills on first login, before login drain.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_noun|desc=Change if you&#039;ve had a tarantula alteration or if you bought the harvester spider at 2020 Corn Maze. Use both the adjective and noun.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_debug|desc=Set true if you wish to see debug messages}}^&lt;br /&gt;
{{Lich setting|name=tarantula_excluded_skills|desc=A list of skills never to sacrifice to the tarantula.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_no_use_scripts|desc=A list of scripts defined by you, during which the tarantula will not activate.}}^&lt;br /&gt;
{{Lich setting|name=tarantula|desc=A list of skills, organized by skillset and by whether you want them sacrificed in and/or out of combat as defined by whether combat-trainer is running.  These are the prioritized choices, however ;tarantula will choose other full skills in that sphere if none of its prioritized skills are available, unless they are listed in &amp;lt;code&amp;gt;tarantula_excluded_skills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tarantula:&lt;br /&gt;
  Armor:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Chain Armor&lt;br /&gt;
    - Brigandine&lt;br /&gt;
    - Plate Armor&lt;br /&gt;
    - Light Armor&lt;br /&gt;
    - Defending&lt;br /&gt;
  Weapon:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Melee Mastery&lt;br /&gt;
    - Missile Mastery&lt;br /&gt;
  Magic:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Utility&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Lunar Magic&lt;br /&gt;
    - Warding&lt;br /&gt;
    - Augmentation&lt;br /&gt;
    - Utility&lt;br /&gt;
  Survival:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Evasion&lt;br /&gt;
    - Skinning&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Outdoorsmanship&lt;br /&gt;
  Lore:&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Appraisal&lt;br /&gt;
    - Performance&lt;br /&gt;
    - Scholarship&lt;br /&gt;
&lt;br /&gt;
An example of exclusions added to a yaml:&lt;br /&gt;
&lt;br /&gt;
tarantula_excluded_skills:&lt;br /&gt;
  - Large Edged&lt;br /&gt;
  - Brawling&lt;br /&gt;
  - Evasion&lt;br /&gt;
  - Parry&lt;br /&gt;
  - Shield&lt;br /&gt;
  - Athletics&lt;br /&gt;
  - Crossbow&lt;br /&gt;
  - Slings&lt;br /&gt;
  - Light Thrown&lt;br /&gt;
  - Bow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}^&lt;br /&gt;
|uservars={{Lich setting|name=tarantula_last_use|desc=The last time the tarantula was sacrificed to.}}^{{Lich setting|name=tarantula_last_skillset|desc=The last sphere sacrificed to, since the tarantula can&#039;t be used on the same sphere twice in a row.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tessera ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses the Tessera item every 6 minutes, 15 second (default). Runs in the background and handles safe pausing and unpausing running scripts.&lt;br /&gt;
|usage= Will attempt to ask retrieve the character&#039;s Tessera by asking it about invest. The script manages the handling of the item to and from storage container and pauses/unpauses scripts.&lt;br /&gt;
|args= None&lt;br /&gt;
|settings={{Lich setting|name=tessera_noun|desc=Item noun. (Default = Tessera).}}^{{Lich setting|name=tessera_retry_interval|desc=Interval in seconds to retry asking the Tessera about invest. (Default = 375).}}^{{Lich setting|name=tessera_startup_delay|desc=Startup delay in seconds Tessera script. Purpose is to avoid other startup conflicts. (Default = 15).}}^{{Lich setting|name=tessera_no_use_scripts|desc=List of scripts that when running delay or pause the processing of the Character&#039;s Tessera attempt.}}^{{Lich setting|name=tessera_no_use_rooms|desc=Add room title to the regex to avoid using the Tessera if in a particular room.}}^{{Lich setting|name=tessera_mindstates|desc=The Trading mindstate threshold below which (or equal to) you will use your tessera. Like a T2 start #, you will only use your tessera if your Trading mindstate is less than this number. (Default=3)}}&lt;br /&gt;
|uservars= {{Lich setting|name=tessera_last_use|desc=Keeps track of the last time asking the Tessera about invest was attempted. Ex: tessera_last_use:  2022-03-21 22:48:29 -0700.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}^{{Lich setting|name=theurgy_prayer_mat_room|desc=Room in which to use your prayer mat.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
theurgy_prayer_mat_room: 1234&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== titlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks for new titles since the last time you ran the script.&lt;br /&gt;
|usage=Run the script and provide a set of titles to check (e.g. ;titlecheck moonmage). On the first run for that title set, all titles will be reported as new. Running the script afterwards will report only new titles.&lt;br /&gt;
|args=title_set&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=titles&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tome ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses scholarship tomes (such as those sold at Tomes of Lore) to train scholarship.&lt;br /&gt;
|usage= The script has two modes: active and passive. Active will focus on studying until your scholarship mindstate goal is reached. Passive will run continuously in the background. With passive mode, tome will only get your book and study it when another primary whitelisted script is running (such as attunement sigil), to maximize scholarship training. You can add more passive-whitelisted scripts in your YAML, but you should only add scripts that will have at least one hand free to hold the book.&lt;br /&gt;
|args= &amp;quot;active&amp;quot; to pull out your tome and study it to completion.&lt;br /&gt;
|settings=|settings={{Lich setting|name=tome_name|desc=Name of the tome to study. Books with more pages tend to be better for passive training.}}^{{Lich setting|name=second_to_last_page|desc=Excerpt from the second-to-last page. Required for newer books that lack predefined data. Example: “But, she is a great warrior with the fury of a mother.”}}^{{Lich setting|name=quit_early|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Whether to stow the tome before finishing the last page, avoiding a 50% concentration hit.}}^{{Lich setting|name=scholarship_limit|desc=Optional. Target scholarship mindstate to train to before stopping. Example: &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt;.}}^{{Lich setting|name=passive|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. If true, runs in the background and trains passively until conditions are met. If false, focuses actively until scholarship goal is reached, then exits.}}^{{Lich setting|name=passive_scripts|desc=List of scripts that are safe to study while running (require at least one free hand). Example: &amp;lt;code&amp;gt;appraisal, attunement, first-aid, outdoorsmanship, crossing-repair, task-forage&amp;lt;/code&amp;gt;.}}^{{Lich setting|name=debug|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Enables verbose debug output.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tome_settings:&lt;br /&gt;
  tome_name: kuwinite codex # Books with more pages tend to be better for passive training. &lt;br /&gt;
  second_to_last_page: But, she is a great warrior with the fury of a mother # Although some books have this data pre-defined, if you&#039;re using a relatively new book you will need to specify an excerpt of text from the second-to-last page.&lt;br /&gt;
  # Try to stow the tome before finishing the last page, which comes with a 50% concentration hit and not much scholarship at higher ranks&lt;br /&gt;
  quit_early: true&lt;br /&gt;
  # Target mindstates to train to&lt;br /&gt;
  scholarship_limit: 30&lt;br /&gt;
  # If true, the script will remain running in the background until specific conditions are met that allow for training&lt;br /&gt;
  # If false, the script will run actively, focusing on studying until you hit your scholarship goal, and exit.&lt;br /&gt;
  passive: true&lt;br /&gt;
  # A list of scripts that are safe to get a tome out and study while running. Only include scripts where you&#039;ll have at least 1 hand free&lt;br /&gt;
  passive_scripts:&lt;br /&gt;
  - appraisal&lt;br /&gt;
  - attunement&lt;br /&gt;
  - first-aid&lt;br /&gt;
  - outdoorsmanship&lt;br /&gt;
  - crossing-repair&lt;br /&gt;
  - task-forage&lt;br /&gt;
  debug: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== trade ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Do caravan trading in Zoluren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;|usage=&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade closeup &amp;lt;/code&amp;gt; &lt;br /&gt;
will deliver all remaining crates, then return your caravan to avoid fees.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade hunt &amp;lt;/code&amp;gt; &lt;br /&gt;
will occasionally run a hunt defined in your charactername-caravanhunt.yaml file (see Quillith-caravanhunt.yaml) whenever you stop in your hometown and your Trading exp is high enough.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade duration &amp;lt;/code&amp;gt; &lt;br /&gt;
will run for X minutes before locking down new contracts and closing up.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade roomid &amp;lt;/code&amp;gt; &lt;br /&gt;
will take your caravan to a particular room.&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=training_manager_town_duration|desc=Number of minutes to limit town training to before going hunting. This works when hunting priority is true or false}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}^{{Lich setting|name=repair_timer|desc=Time in seconds between each run of crossing-repair. Default is 10 minutes, or 600 seconds.}}^{{Lich setting|name=repair_withdrawal_amount|desc=Amount of currency to withdrawal for each repair. Default amount is 10,000.}}^{{Lich setting|name=skip_repair|desc=True/false setting. Use true to skip all crossing-repair functionality. Default is false.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== transfer-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Transfers all items from one container to another. It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
* Transfer all items from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items backpack haversack&lt;br /&gt;
&lt;br /&gt;
* Transfer only items that respond to &amp;lt;noun&amp;gt; from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
  ;transfer-items backpack quiver arrows&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}^{{Lich setting|name=destination|desc=Destination container.}}^{{Lich setting|name=noun|desc=If specified, only items with this noun will be transferred.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== truffenyi-commune-quest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to do all actions required during the truffenyi commune quest, praying to the gods presented in the visions and dropping any food items that appear in your hands. This should be run somewhere safe, without other scripts running because they can interfere. Start after drinking the vial created from your mini altar twice.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== vanity-pet ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Some [[vanity pet|vanity pets]], like hogs and monkeys, can be set on the ground to follow you. At times, these pets need to be stowed away for safe keeping, such as before [[Breaking_and_Entering|burgling]] so that they aren&#039;t lost when a room unloads. When stowing, the script will wait for pet to arrive in your room (sometimes the pet may lag behind, especially if you move fast and far).&lt;br /&gt;
|usage=Run to stow your pet before burgling or entering combat. Drop your pet at other times when you want it to follow you. &lt;br /&gt;
|args=&lt;br /&gt;
&lt;br /&gt;
* Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  vanity-pet pet_action pet_name pet_container [debug]&lt;br /&gt;
&lt;br /&gt;
   pet_action     STOW or DROP to either stow your pet in their container or drop them to the ground. &lt;br /&gt;
&lt;br /&gt;
   pet_name       Name of your pet. &lt;br /&gt;
&lt;br /&gt;
   pet_container  Container for your pet. &lt;br /&gt;
&lt;br /&gt;
   debug          Enable debug output &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Drop Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog from my woven.sack&lt;br /&gt;
&lt;br /&gt;
You pluck a lazy farm hog from a soft woven sack with a golden piglet charm, the creature snorting as you wake it up.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;drop my farm.hog&lt;br /&gt;
&lt;br /&gt;
You set the farm hog on the ground.  It trots around you in a circle, happily oinking.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stow Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet stow farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog&lt;br /&gt;
&lt;br /&gt;
You scoop the farm hog up.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;put my farm.hog in my woven.sack&lt;br /&gt;
&lt;br /&gt;
You tuck your farm hog into its snug woven sack and it curls up to go to sleep, snorting softly.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
&lt;br /&gt;
Hook into hunting-buddy:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
hunting_info:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hook into burgle:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wait ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Designed for use with the &#039;&#039;&#039;multi&#039;&#039;&#039; script to pause N seconds between commands.&lt;br /&gt;
|usage=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example: Runs &#039;somescript&#039; 20 times with a 100 second interval between each run.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 20,:wait 100,:somescript&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Example: Coughs, waits 5 seconds, sneezes, waits 5 seconds, then hiccups.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 1,cough,:wait 5,sneeze,:wait 5,hiccup&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== walkingastro ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs as a background script whose aim is to keep your prediction pools filling and the Astrology Skill moving.&lt;br /&gt;
|usage=On a 215 second timer, while not in combat (or while a series of other scripts are running), it will grab your telescope and if day observe the Sun, if night observe the Heart constellation. If your survival prediction pool fills, the script will instead align and predict against a survival skill. The aim of the script is to keep Astrology moving while you are out and about with your character, without having to rely on the ;astrology script.&lt;br /&gt;
&lt;br /&gt;
Note, walkingastro will wait and not fire while the following scripts are running: &#039;steal&#039;, &#039;combat-trainer&#039;, &#039;pick&#039;, &#039;craft&#039;, &#039;shape&#039;, &#039;sew&#039;,&#039;bescort&#039;, &#039;remedy&#039;, &#039;forge&#039;, &#039;carve&#039;, &#039;performance&#039;, &#039;theurgy&#039;, &#039;hlctheurgy&#039;, &#039;astrology&#039;, &#039;astrology2&#039;, &#039;study-art&#039;, &#039;mech-lore&#039;, &#039;first-aid&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, this script assumes that you have a telescope (see Astrology for telescope support settings) and that Piercing Gaze is up. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you add PG to your list of in/out of combat buff spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wand-watcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Activates wands automatically based on cooldown timer&lt;br /&gt;
|usage=Best added to character autostart.&lt;br /&gt;
&lt;br /&gt;
You need to be intelligent about how cooldown / count interact.  If you only have 1 and the cooldown is 60 minutes, don&#039;t set a value less than 60 minutes.&lt;br /&gt;
&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
wands:&lt;br /&gt;
  # magic wand:                     #Adj + Noun of the wand.  Must be unique  [Mandatory]&lt;br /&gt;
  #   activation message: Foo Bar   #Spell activation message                 [Mandatory]&lt;br /&gt;
  #   activate verb: tap            #Verb used to activate the wand           [Optional - defaults to &#039;tap&#039;]&lt;br /&gt;
  #   container: backpack           #Container where the wand(s) are stored   [Mandatory]&lt;br /&gt;
  #   cooldown: 32                  #minutes between activation attempts      [Optional - defaults to 30]&lt;br /&gt;
  #   count: 2                      #number of wands you have                 [Optional - defaults to 2]&lt;br /&gt;
  #   spell: FooBaz                 # Name of spell wand casts                [Optional - disables buff check if absent]&lt;br /&gt;
  #   min duration: 2               # Min buff time before it will recast     [Optional - defaults to 1]&lt;br /&gt;
&lt;br /&gt;
  bloodwood branch:&lt;br /&gt;
    activation message: The world around you seems to slow as the spell grips your mind.&lt;br /&gt;
    activate verb: tap&lt;br /&gt;
    container: rucksack&lt;br /&gt;
    cooldown: 32&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Mental Focus&lt;br /&gt;
    min duration: 3&lt;br /&gt;
  ironwood wand:&lt;br /&gt;
    activation message: A glistening net of coiling tendrils interlaces itself across your muscles&lt;br /&gt;
    activate verb: rub&lt;br /&gt;
    container: haversack&lt;br /&gt;
    cooldown: 34&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Heroic Strength&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while these scripts are running.&lt;br /&gt;
wand_watcher_no_use_scripts:&lt;br /&gt;
  - burgle&lt;br /&gt;
  - go2&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while in these rooms (generally anti-magic rooms), can use roomnumber, title or regex that matches the title.&lt;br /&gt;
wand_watcher_no_use_rooms:&lt;br /&gt;
  - 1900                                          # Crossing bank teller - included with regex below but shown for example&lt;br /&gt;
  - Knife Clan, Triage                            # Dokt - silenced room&lt;br /&gt;
  - !ruby/regexp &#039;/^(?:First )?Provincial Bank,/&#039; # Crossing Bank - mapped, but 1 regex- -&amp;gt; 3 rooms&lt;br /&gt;
  - !ruby/regexp &#039;/Carousel (?:Booth|r)$/&#039;        # Vaults - unmapped silenced / nomagic&lt;br /&gt;
&lt;br /&gt;
# Wait n seconds on startup before doing anything [Optional - defaults to 10 s]&lt;br /&gt;
wand_watcher_startup_delay: 10  &lt;br /&gt;
# Wait n seconds between checks for reusing wands [Optional - defaults to 60 s]&lt;br /&gt;
wand_watcher_passive_delay: 60  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=See example for explanation.&lt;br /&gt;
|uservars={{Lich setting|name=wand_watcher_timers|desc=Persistent storage for next use time for all wands.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline.  Supplemental information: https://github.com/elanthia-online/dr-scripts/wiki/Crafting-Setup&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}^{{Lich setting|name=workorder_min_items|desc=Minimum number of items in the workorder required to accept.}}^{{Lich setting|name=workorder_max_items|desc=Maximum number of items in the workorder required to accept. Set to 5 or below or run the risk of not having enough material, which will cause the script to endlessly loop.}}^{{Lich setting|name=workorders_repair|desc= Whether you want to repair your crafting tools after completing workorders or not. For those with tools setup under gear, set to false in your yaml.}}&lt;br /&gt;
workorders_repair: true&lt;br /&gt;
&lt;br /&gt;
#CARAVAN SETTINGS&lt;br /&gt;
# container holding caravan contracts for ;trade&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Player_owned_shop&amp;diff=681706</id>
		<title>Player owned shop</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Player_owned_shop&amp;diff=681706"/>
		<updated>2025-11-10T16:22:23Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: /* Repairs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shop Hours==&lt;br /&gt;
{{RTOC}}[[guild association is::Trader]]s who have reached at least circle 30 are allowed to rent their own shops in the [[Shop Plazas]] of [[Market Plaza|Crossing]], [[Knight&#039;s Hall|Riverhaven]] and [[Crystal Plaza|Shard]].  Circle/10; rounded down, is the number of hours you can have the shop open regardless if you&#039;re there or not. For example, 3 open hours at 30th, 15 hours at 150th, and higher, presumably 20 hours at 200th.&lt;br /&gt;
&lt;br /&gt;
==Renting a shop==&lt;br /&gt;
There are a limited number of shops available at each Market Plaza. A good time to start looking for a shop to rent is the day that rent is due as there are usually one or two shops available due to the previous tenant being evicted. You can read the plaza board in the market plaza to see when when will be due next.&lt;br /&gt;
&lt;br /&gt;
For starters, visit the clerk in the main office of the plaza where you are seeking a shop and ASK CLERK about RENT. They will inform you if you are ready for a shop, then you can find a vacant shop in the market and {{com|RENT}} it. Make sure your debt is cleared before you attempt to rent your shop.&lt;br /&gt;
&lt;br /&gt;
==Commands and help==&lt;br /&gt;
&lt;br /&gt;
After renting your shop, head into it (after {{com|OPEN}} &amp;lt;&#039;&#039;shop entrance name&#039;&#039; - entrance, door, arch, etc&amp;gt;), and take a while to familiarize yourself with the {{com|SHOP}} command and {{com|HELP}}.&lt;br /&gt;
&lt;br /&gt;
==={{com|SHOP}}===&lt;br /&gt;
The SHOP verb is the way that you interact with the various settings of your shop.  The following options are available:&lt;br /&gt;
&lt;br /&gt;
* SHOP PRICE - Set the price for an item in your shop. Sometimes this doesnt work so try SELL my &amp;lt;item&amp;gt; for &amp;lt;price&amp;gt; on &amp;lt;surface&amp;gt;&lt;br /&gt;
* SHOP RESERVE - Reserve an item for a certain person to buy.&lt;br /&gt;
* SHOP CUSTOMER - Shows you what your customers would see if they used the SHOP verb.&lt;br /&gt;
* SHOP REMOVE - Removes an item from your table or a player from your shop&lt;br /&gt;
* SHOP BLACKLIST - You can ban a person from your shop permanently.&lt;br /&gt;
* SHOP SCHEDULE - Schedule times for your shop to be open when you&#039;re not there.&lt;br /&gt;
* SHOP TIMERS - Change the timers for shop-related things, like blacklisting.&lt;br /&gt;
* SHOP WIDTH - Modify the width of your ledger.&lt;br /&gt;
* SHOP NAME - Change the name of your shop.&lt;br /&gt;
* SHOP STATUS - Find out how your shop is doing.&lt;br /&gt;
* SHOP CATEGORIES - Update the categories of items that your shop sells..&lt;br /&gt;
&lt;br /&gt;
You can enter these commands by themselves for more information about how to use them.&lt;br /&gt;
&lt;br /&gt;
See the {{com|SHOP}} page for more detail.&lt;br /&gt;
&lt;br /&gt;
==={{com|HELP}}===&lt;br /&gt;
Shops are the pinnacle of achievement for any trader.  While a shop might start small, its success (and influence!) can quickly become something of great renown.  This help file is designed to help you navigate your shop and learn the different ways that it can be used.  To access information on a specific topic, use the syntax HELP [TOPIC].&lt;br /&gt;
&lt;br /&gt;
The available topics are:&lt;br /&gt;
&lt;br /&gt;
* BASICS - Get basic information about how a shop is run.&lt;br /&gt;
* OPENING - Learn about opening your shop and keeping it open while you&#039;re away.&lt;br /&gt;
* SURFACES - Learn about sales surfaces, and how you can acquire more and different ones.&lt;br /&gt;
* MERCHANDISE - How to interact with your merchandise.&lt;br /&gt;
* PEOPLE - Find out the unique capabilities of your shop when dealing with people.&lt;br /&gt;
* BACKROOM - Find out more about what the back room is for, and what you can do with it.&lt;br /&gt;
* EXPENSES - Learn about the different ways you can incur expenses for your shop.&lt;br /&gt;
* EVENTS - What kind of random events can occur, and what you can do about them.&lt;br /&gt;
* FURNITURE - How and where to get new furniture for your shop.&lt;br /&gt;
* EVICTION - What you need to do to avoid being evicted if your shop goes into the red.&lt;br /&gt;
* CLOSING - How to close your shop and what effects that has.&lt;br /&gt;
&lt;br /&gt;
See the {{com|HELP}} page for more detail.&lt;br /&gt;
&lt;br /&gt;
==Rent==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Keep in mind you are running a business. If you mismanage it for an extended period of time, expenses can quickly spiral out of control.&lt;br /&gt;
 &lt;br /&gt;
The base cost of rent per month is 30 plat per month. The base cost is increased by the number of surfaces that you have as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!# surfaces&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3 plat&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|6.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|12 plat&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|18.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|21.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|24.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|27.75 plat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the total is calculated, the rent is scaled by location (Crossing is charged full price): Riverhaven: 50% Shard: 25%&lt;br /&gt;
&lt;br /&gt;
This amount is then charged at the end of a pay period.&lt;br /&gt;
&lt;br /&gt;
Pay periods are 80 Elanthian days, [or 20 RL days]. This is exactly two Elanthian months, and occurs at beginning of the first, third, fifth, seventh, and ninth months of every Elanthian year. When a pay period ends, several things happen:&lt;br /&gt;
&lt;br /&gt;
:- Your expenses are charged to your store&#039;s bank account.&lt;br /&gt;
:- Your rent is also charged to your store&#039;s bank account.&lt;br /&gt;
:- Your earnings are added to your store&#039;s bank account.&lt;br /&gt;
:- Your expenses and earnings are reset in anticipation of the next pay period.&lt;br /&gt;
&lt;br /&gt;
If your shop&#039;s balance of sales to rent is negative for too long, you may be evicted by the plaza owners. You may {{com|deposit}} any amount of money into your shop&#039;s bank account (while in back room) at any time, and may {{com|withdraw}} any positive amount of money in the bank account as well. When you perform a withdrawal, the money is transferred directly into your local bank by a secured courier - No need to worry about thieves! You can also {{com|WITHDRAW}} #### POCKET to keep the money on your person.&lt;br /&gt;
&lt;br /&gt;
Protections against [[Currency#Bank_Balance_Maximums|rollover issues]] are in place, and will prevent transactions (deposits and sales) that would push your shop&#039;s bank account into an overflow situation.&amp;lt;ref&amp;gt;[[Talk:Player owned shop#Rollover Protections|Rollover protections]], outlined by [[Zadraes]] on the official [[Discord]] server.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your shop&#039;s currency is the same as its local province - Kronars for Zoluren, Lirums for Therengia, etc.&lt;br /&gt;
&lt;br /&gt;
==Eviction==&lt;br /&gt;
When you get evicted, a Plaza official will approach you with a similar message:&lt;br /&gt;
:A Plaza official approaches you and says, &amp;quot;Your shop in &amp;lt;Town&amp;gt; has been in debt for too long, and your tenancy there has been forcibly ended. Your belongings will be stored in a Guild warehouse so that you can claim them later. Because of the tardiness of payment, you have been assessed a fee of &amp;lt;Price&amp;gt; &amp;lt;Currency&amp;gt;, plus an additional &amp;lt;Price&amp;gt; &amp;lt;Currency&amp;gt; in administrative fees. Good day, &amp;lt;Madam|Sir&amp;gt;.&amp;quot; With that, the official takes his leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Retrieving your Belongings&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Zoluren&amp;lt;/b&amp;gt;&lt;br /&gt;
:Head over to the Administration Office at the Plaza entrance.&lt;br /&gt;
::ask clerk for goods&lt;br /&gt;
&lt;br /&gt;
==Surfaces==&lt;br /&gt;
At 30th circle, you will be limited to a single surface on which to place your wares. As you gain circles, you will be able to place more surfaces on your sales floor:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Circle&lt;br /&gt;
!Surfaces on Sales Floor&lt;br /&gt;
!Total Surfaces&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can PUSH a surface to have it moved between the sales floor and the backroom. To exchange or replace a surface, it must be in the backroom and empty of all items, then simply SELL SURFACE (table, rack, etc) and it will require you to repeat that to confirm. Once sold, a replacement can be purchased from a trader furniture shop, such as Clerk&#039;s Collections, Krobble&#039;s Karavan or the Furniture Warehouse in Crossing Market Plaza.&amp;lt;br /&amp;gt;&lt;br /&gt;
Surfaces can be {{com|ADJUST|adjusted}} in the back room to change the noun used to identify it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Purchased Item&lt;br /&gt;
! Adjust 1&lt;br /&gt;
! Adjust 2&lt;br /&gt;
! Adjust 3&lt;br /&gt;
! Adjust 4&lt;br /&gt;
! Adjust 5&lt;br /&gt;
! Adjust 6&lt;br /&gt;
! Adjust 7&lt;br /&gt;
! Adjust 8&lt;br /&gt;
! Adjust 9&lt;br /&gt;
! Adjust 10&lt;br /&gt;
! Adjust 11&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;cabinet&#039;&#039;&lt;br /&gt;
| armoir&lt;br /&gt;
| bureau&lt;br /&gt;
| dresser&lt;br /&gt;
| endtable&lt;br /&gt;
| sideboard&lt;br /&gt;
| breakfront&lt;br /&gt;
| highboy&lt;br /&gt;
| vanity&lt;br /&gt;
| locker&lt;br /&gt;
| cupboard&lt;br /&gt;
| bar&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;rack&#039;&#039;&lt;br /&gt;
| shelf&lt;br /&gt;
| shelves&lt;br /&gt;
| mantle&lt;br /&gt;
| mantle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;table&#039;&#039;&lt;br /&gt;
| worktable&lt;br /&gt;
| desk&lt;br /&gt;
| workbench&lt;br /&gt;
| stand&lt;br /&gt;
| cart&lt;br /&gt;
| buffet&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;trunk&#039;&#039;&lt;br /&gt;
| chest&lt;br /&gt;
| case&lt;br /&gt;
| crate&lt;br /&gt;
| footlocker&lt;br /&gt;
| lowboy&lt;br /&gt;
| bin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Repairs==&lt;br /&gt;
&lt;br /&gt;
Your shop may incur damage over time which can be repaired. This damage is purely cosmetic and will not affect the functionality of your shop. Use the {{com|REPAIR}} command while inside your shop to check for, and repair any damage.&lt;br /&gt;
&lt;br /&gt;
Repair costs are taken from your shop&#039;s balance. You do not need the coin on hand. The actual prices are random and may vary from the table below.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You take a moment to glance around your shop and look for damage...&lt;br /&gt;
&lt;br /&gt;
+--------------------------+--------+&lt;br /&gt;
|         Issue            |  Cost  |&lt;br /&gt;
+--------------------------+--------+&lt;br /&gt;
| some dripping leaks      |  10000 |&lt;br /&gt;
| a dented wall panel      |   5000 |&lt;br /&gt;
| some small puddles       |   1250 |&lt;br /&gt;
| some shattered glass     |   1000 |&lt;br /&gt;
| a food spill             |   1000 |&lt;br /&gt;
| a swarm of flies         |   1000 |&lt;br /&gt;
| a swarm of gnats         |   1000 |&lt;br /&gt;
| some heavy grime         |    750 |&lt;br /&gt;
| some useless clutter     |    500 |&lt;br /&gt;
| a spilled drink          |    500 |&lt;br /&gt;
| some splintered wood     |    500 |&lt;br /&gt;
| some light dust          |    500 |&lt;br /&gt;
| some muddy tracks        |    500 |&lt;br /&gt;
| some white cobwebs       |    250 |&lt;br /&gt;
| a large horsefly         |    250 |&lt;br /&gt;
| a noxious odor           |    250 |&lt;br /&gt;
+--------------------------+--------+&lt;br /&gt;
 You can REPAIR any of these issues,&lt;br /&gt;
 and for some of them, you can use a&lt;br /&gt;
 broom to SWEEP the problem away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of current shops==&lt;br /&gt;
&lt;br /&gt;
Store hours are in Eastern time.&lt;br /&gt;
&lt;br /&gt;
===Crossing&#039;s Market Plaza===&lt;br /&gt;
Last Updated: 4 Uthmor 450 (09/18/2024) &lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|Teh Black Market||[[Pucktin]]||3am||11pm||Sun Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Cloudberry||[[Choni]]||2pm||12am||Sun Room||a marble entryway&lt;br /&gt;
|-&lt;br /&gt;
|Osija Ameshi Kashik||Tibsley||9pm||7am||Sun Room||an azure entrance&lt;br /&gt;
|-&lt;br /&gt;
|On A Whim||[[Rajara]]||2pm||12am||Sun Room||some bright double doors&lt;br /&gt;
|-&lt;br /&gt;
|Northern Watch Tower||[[Parkons]]||3pm||4am||Sun Room||a silverwood drawbridge extending from a recessed alcove&lt;br /&gt;
|-&lt;br /&gt;
|My Two Kronars!||[[Annandale]]||9pm||11am||Water Room||a honey-colored goldenoak doorway carved with a pair of coins&lt;br /&gt;
|-&lt;br /&gt;
|Buy The Way||[[Klausette|Akharis]]||unkown||unknown||Water Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tipsy Taboo||[[Kalyssia]]||11am||2am||Water Room||an ornately engraved arch &lt;br /&gt;
|-&lt;br /&gt;
|Two Pinches Of Pipeweed||[[Narresun]]||9am||12am||Grass Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Just Scrolls||[[Nituki|Ealaine]]||unknown||unknown||Grass Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Faldesu||[[Eledion]]||12pm||3am||Grass Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Alizee Shoppe||[[Alizee]]||9pm||12am||Solarium||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|Boots And Bows Boutique||[[Kattressa]]||1pm||11pm||Solarium||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|River&#039;s Bounty Trading Co.||Valdendir||5pm||11pm||Solarium||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Crossing Connection||[[Hirem]]||2pm||2am||Forest Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Rhudee&#039;s Emporium||[[Rhudee]]||5pm||8pm||Forest Room||a vine-shrouded arch&lt;br /&gt;
|-&lt;br /&gt;
|Erzo&#039;s Illicit Imports||[[Tibsley|Erzo]]||1pm||10pm||Forest Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tezler&#039;s Shop||[[Tezler]]||12pm||8am||Dimly-Lit Storage||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|Joolie&#039;s Jingling Pockets||[[Joolie]]||5am||12am||Dimly-Lit Storage||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Sleepless Knights||[[Vhern]]||4pm||11pm||Dimly-Lit Storage||a low metal entrance&lt;br /&gt;
|-&lt;br /&gt;
|Rolling Caravan Collective||[[Arizona]]||6pm||10am||Meeting Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Cache||[[Endrath]]||1pm||11pm||Meeting Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Another Man&#039;s Treasure||[[Emirld]]||5pm||12am||Meeting Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tsuchikage&#039;s Place||[[Tsuchikage]]||5pm||12am||Moon Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|From Here to Antiquity||[[Maybeth]]||5pm||11pm||Moon Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Depot||[[Juggo]]||3pm||1am||Moon Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Mister Purr&#039;s Purrfect Paw-nshop||[[Zowpurr]]||8am||2am||Armor Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Guilty Treasures||[[Avaritia]]||9am||12am||Armor Room||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|South End Exchange||[[Dobi]]||11am||11pm||Armor Room||a silver-plated ornate entrance&lt;br /&gt;
|-&lt;br /&gt;
|Scroll On Down!||[[Lelliana]]||4pm||12am||Lodge Room||a dimly-lit recessed arch&lt;br /&gt;
|-&lt;br /&gt;
|Anglers Daily Catch||[[Schieffelin]]||1pm||10pm||Lodge Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Treasures||[[Selasious]]||5pm||3am||Lodge Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Plix&#039;s Treasure Trove||[[Gashler]]||12pm||3am||Gladiolus Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Amberwynn&#039;s Fluff And Stuff||[[Amberwynn]]||7pm||10pm||Gladiolus Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Starkeeper Alley||[[Bradlie|Linvala]]||11am||2am||Gladiolus Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Family Kronar||[[Ulgok]]||3pm||1am||Fire Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Kythe And Cauldron||[[Rexal|Kahrl]]||3pm||11pm||Fire Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Banisad&#039;s Quest N Fest Rares||[[Banisad]]||1pm||10pm||Fire Room||a fiery red entrance&lt;br /&gt;
|-&lt;br /&gt;
|Old World Antiques||[[Toleana]]||3pm||4am||Library||a dark entrance almost hidden by old bookshelves&lt;br /&gt;
|-&lt;br /&gt;
|Kiyora&#039;s Starlight Selections||[[Kiyora]]||7pm||3am||Library||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|Apodu Hekemhhg||Bovi||9am||3am||Library||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Pack And Pryde||[[Teavira]]||12pm||8pm||Library||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Stravaig&#039;s Shop||[[Pretti|Stravaig]]||3pm||1am||Savannah Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Home Of The Famous Value Ape||[[Rombel]]||4pm||12am||Savannah Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Dancing Swan Catering Company||[[Dewblossom]]||6pm||1am||Savannah Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Shop Siobe&#039;s Shenanigans||[[Arkial|Siobe]]||3pm||10pm||Jungle Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Malk Akom||[[Shakhra]]||12pm||9pm||Jungle Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Bare Necessities||[[Ellis]]||6am||12am||Jungle Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Hoarder&#039;s Corner||[[Liham]]||2pm||11pm||Tundra Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Savage Steel Company||[[Vinari]]||12pm||1am||Tundra Room||a stone-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Prison Maze Paraphernalia||[[Nuxes]]||4pm||11pm||Tundra Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Vanadesse&#039;s||[[Kikilakita|Vanadesse]]||12pm||6am||Palm Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Help! Allye Made Me Sell Stuff||[[Hannana]]||6pm||12am||Palm Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Subi&#039;s Stuff||[[Subiboshi]]||6pm||11pm||Palm Room||a paneled palmwood door&lt;br /&gt;
|-&lt;br /&gt;
|Deame&#039;s Dreams And Follies||[[Deame]]||6pm||2am||River Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Blowout Sale!||[[Utred]]||2pm||1am||River Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Jennye&#039;s Jubilee||[[Jennye]]||6pm||12am||River Room||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|Free Range Goods!||[[Ellysia]]||5pm||2am||Desert Room||a sandstone framed door&lt;br /&gt;
|-&lt;br /&gt;
|LADY LOURETTE&#039;S BOUTIQUE||[[Lourette]]||8pm||2am||Desert Room||a sandstone framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Beaver and Fox||[[Smavandree]]||4pm||112am||Desert Room||am ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Quest, Fest, and Crafted||[[Acronyx]]||3am||11pm||Ocean Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Trindin&#039;s Lost And Found||[[Trindin]]||2pm||12am||Ocean Room||a cypress-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|About It! Always In Style||[[Secretia]]||9am||1am||Ocean Room||a paneled cypress door&lt;br /&gt;
|-&lt;br /&gt;
|METAL Skin Cloth Bone And TOOLS||[[Jerde]]||12pm||2am||Volcano Room||an obsidian arch&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Treats||[[Hazelnut]]||6pm||1am||Volcano Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Krazy Karakhan&#039;s Kombat Krafts||[[Karakhan]]||3pm||1am||Volcano Room||an obsidian-inlaid door&lt;br /&gt;
|-&lt;br /&gt;
|Tayria&#039;s Trader Tables||[[Tayria]]||7pm||5am||Tasting Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Vault of Wonder||[[Dheese]]||1pm||10pm||Tasting Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Whimsical Whimsies And Whatnot||[[Triesti]]||6pm||4am||Tasting Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Aro&#039;s Assorted Oddities||[[Arohuko]]||4pm||3am||Barrel Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Diamonds||[[Spyra]]||3pm||4am||Barrel Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Shale&#039;s Crafting Tools And More!||[[Shalendrya]]||3pm||1am||Barrel Room||an aged oak door&lt;br /&gt;
|-&lt;br /&gt;
|Jelayna From The Block||[[Jelayna]]||5pm||8pm||Bottle Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Kotu&#039;s Shop||[[Bovi|Kotu]]||6pm||9pm||Bottle Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|RKM Curios||[[Remigius]]||9am||12am||Bottle Room||a solid oak-paneled door&lt;br /&gt;
|-&lt;br /&gt;
|Armory And Things By Loshant||[[Loshant]]||5pm||3am||Stomping Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Muleie&#039;s Mercantile||[[Muleie]]||2pm||5am||Stomping Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Martyka&#039;s Secret Room||[[Martyka]]||5pm||3am||Stomping Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tiddy&#039;s Titillating Timeout||[[Tiddeggur]]||8pm||2pm||Cooper Room||an antique oak-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Wicked Witch||[[Lycette]]||10am||2am||Cooper Room||a smooth mammoth tusk archway&lt;br /&gt;
|-&lt;br /&gt;
|Tidal Brokerage||[[Menela|Theobault]]||2pm||2am||Cooper Room||an antique oak-paneled door&lt;br /&gt;
|-&lt;br /&gt;
|Ravens Repo||[[Ishcah]]||8am||2am||Fermentation Room||a deep-set door&lt;br /&gt;
|-&lt;br /&gt;
|Gray Market||[[Gray]]||7pm||2am||Fermentation Room||a deep-set limestone arch&lt;br /&gt;
|-&lt;br /&gt;
|Drackyn&#039;s Distinguished Doodads||[[Sunete|Drackyn]]||7am||12pm||Fermentation Room||a stooped granite entrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Riverhaven&#039;s Knight&#039;s Hall===&lt;br /&gt;
&lt;br /&gt;
Last Updated: 4 Uthmor 450 (09/18/2024)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|The Cramus Collection||Cramus||7pm||11pm||Keep Room||a mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Raven&#039;s Repo North||Alyanah||8pm||3am||Keep Room||a heavy steel door&lt;br /&gt;
|-&lt;br /&gt;
|Affordable Treasures||[[Malbog]]||11am||6pm||Keep Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|AAA AAATRADING: Gwen&#039;s Mercantile||[[Gwenhwyfach]]||2pm||3am||Rose Room||an aged barn door etched with a herd of wild horses&lt;br /&gt;
|-&lt;br /&gt;
|Organized Chaos||Tranon||2pm||2am||Rose Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|T.O.A.S.T.||Quiddy||6pm||11pm||Rose Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Awesome Rare Gifts||Hallbera||5pm||8pm||Theatre Room||a silk-bannered entrance&lt;br /&gt;
|-&lt;br /&gt;
|JAK&#039;S Treasures||Jarxaxle||9am||12am||Theatre Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Gnometastic||Gnilli||1pm||11pm||Theatre Room||a smooth mammoth tusk archway&lt;br /&gt;
|-&lt;br /&gt;
|Practical Provisions||[[Urbaj]]||9am||4am||World Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Trader Arievlyn Shoppe||Arievlyn||3pm||6pm||World Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Shakim&#039;s Splendiferous Solutions||Shakim||12pm||8pm||World Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Pop Shop ~ A FizzCo Subsidiary||Fizzlepop||6pm||1am||Warrior Room||a mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Lasaia&#039;s Ferda Sea Fashions||[[Lasaia]]||11am||12am||Warrior Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Liriums or Bust||Jayte||4pm||3am||Warrior Room||an elegant stained glass door depicting a setting sun*&lt;br /&gt;
|-&lt;br /&gt;
|BABY GOT YAK||[[Dokorum]]||11am||12am||Food Plaza||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Itsky Jelly Shop||Itsky||3pm||6pm||Food Plaza||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|Aethenri&#039;s Outlet||Aethenri||11am||12am||Food Plaza||a granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Dream Vision||Eygor||2pm||11pm||Dungeon Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|East Kermoria Trading Company||Jinzhi||7pm||11pm||Dungeon Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Budget Arms, Armor And Misc||[[Vallaron]]||3pm||8pm||Dungeon Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Nyken&#039;s Metals And Instruments||Nyken||8am||4pm||Storage Area||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Tears of the World Dragon||Monne||12pm||3am||Storage Area||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Caveat Emptorium||Cauchy||1pm||10pm||Storage Area||an oak door&lt;br /&gt;
|-&lt;br /&gt;
|Sawnacehs||Sfolstikena||8pm||3am||Children&#039;s Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|All-Mart By Ralfey||Ralfey||8am||4am||Children&#039;s Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Khauskho&#039;s Wholesale||Khauskho||3pm||3am||Children&#039;s Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Keshko And Co.||[[Keshko]]||1pm||3am||The Back Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Gnara&#039;s Tiny Shop||Gnara||1pm||11pm||The Back Room||an elegant stained glass door depicting a setting sun*&lt;br /&gt;
|-&lt;br /&gt;
|New World Treasures||Refractal||6pm||11pm||The Back Room||a dark entrance&lt;br /&gt;
|-&lt;br /&gt;
|Alkavan&#039;s Assortments||Alkavan||8am||11pm||Tower Room||a tall and narrow screen&lt;br /&gt;
|-&lt;br /&gt;
|Galune&#039;s Gadgets||Galune||8am||12am||Tower Room||a dimly lit entrance&lt;br /&gt;
|-&lt;br /&gt;
|Scarlet&#039;s Oils Herbs And Spices||Alakantar||11am||2am||Tower Room||a pitch-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Ardor Acquisitions||Sanzia||11am||2am||Tower Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Things And Stuff||Licsidio||unknown||unknown||The Shieldery||a painted lion-shaped screen&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerous Patterns||Balistrade||5am||11pm||The Shieldery||a curtained entrance&lt;br /&gt;
|-&lt;br /&gt;
|House Of Goods And Antiquities||Milaar||11am||2am||The Shieldery||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Kerpal&#039;s Mart Of Marvels||Kerpal||9am||1am||The Shieldery||a hammered metal door&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf Brothers Trading Emporium||Derkyn||6am||11pm||Skyward Atrium||a painted snowflake screen&lt;br /&gt;
|-&lt;br /&gt;
|Francium&#039;s Shop||??||12pm||3am||Skyward Atrium||a cloud-canopied entrance&lt;br /&gt;
|-&lt;br /&gt;
|Everything Ever||Eada||10am||2am||Skyward Atrium||a glitter-dusted arch&lt;br /&gt;
|-&lt;br /&gt;
|Rolly&#039;s Warehouse||Rollonrow||9am||12am||Skyward Atrium||a rainbow-striped door&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*the command to enter a shop with a &#039;glass door&#039; is to &#039;go door&#039;&lt;br /&gt;
&lt;br /&gt;
===Shard&#039;s Crystal Plaza===&lt;br /&gt;
&lt;br /&gt;
Last Updated: 4 Uthmor 450 (09/18/2024)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|Lacee&#039;s Leather and Lockpicks||[[Lacee]]||4pm||1am||Luminous Room||a gleaming white entrance&lt;br /&gt;
|-&lt;br /&gt;
|General Dokora||[[Genshun]]||3pm||6pm||Luminous Room||a heavy iron door &lt;br /&gt;
|-&lt;br /&gt;
|Rasgrim&#039;s Shop||Rasgrim||2pm||12am||Luminous Room||a crystalline arch&lt;br /&gt;
|-&lt;br /&gt;
|Jep&#039;s Jems||Jep||12pm||4am||Oak Room||an engraved oak entrance&lt;br /&gt;
|-&lt;br /&gt;
|Busy Bee&#039;s Bodega||Buisen||2pm||12am||Oak Room||a stately carved marble door with a gilt frame &lt;br /&gt;
|-&lt;br /&gt;
|Inver Brass||Jondac||6pm||3am||Oak Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Miss Gnomer&#039;s||Tinkery||5pm||10pm||Prism Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Myya&#039;s Miscellany||[[Myya]]||12pm||3am||Prism Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Nyr And Far||Nyrhin||12pm||3am||Prism Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Inabelle&#039;s Exotics||Inabelle||7pm||10pm||Play Yard||an embossed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Anvils Ablaze By Slixy Stars||[[Slixy]]||3pm||1am||Play Yard||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Function over Fashion||Tellel||12pm||3am||Play Yard||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Silvyandril&#039;s Shop||Silvyandril||2pm||1am||The Sea||a crab entrance&lt;br /&gt;
|-&lt;br /&gt;
|Krazeil&#039;s Troop Supply And Arms||Krazeil||3pm||11pm||The Sea||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Bits And Pieces||Aycius||1pm||8pm||The Sea||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Ciarelle&#039;s Parlor||Ciarelle||5pm||1am||Food Court||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|AAA AAAOutpost: Nineve&#039;s Nook||[[Nineve]]||5pm||12am||Food Court||a red-framed door&lt;br /&gt;
|-&lt;br /&gt;
|Fish Habitat||[[Notocar]]||6pm||12am||Food Court||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Junk And Disorderly||Greyhallow||8am||11pm||Storage||a simple entrance&lt;br /&gt;
|-&lt;br /&gt;
|Fertin Store||Fertin||10am||6am||Storage||a hidden door&lt;br /&gt;
|-&lt;br /&gt;
|Ravens Repo, South||Zayreal||8am||9pm||Storage||an obscured arch&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stormshine Room&lt;br /&gt;
|a gull-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|Southern Goods and Treasures&lt;br /&gt;
|Tabrett&lt;br /&gt;
|11am&lt;br /&gt;
|2pm&lt;br /&gt;
|Stormshine Room&lt;br /&gt;
|a cloud-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stormshine Room&lt;br /&gt;
|a bolt-shaped entry&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Observatory Room&lt;br /&gt;
|a raven-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Observatory Room&lt;br /&gt;
|a wren-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|Dashing Rabbit&lt;br /&gt;
|Monedero&lt;br /&gt;
|10pm&lt;br /&gt;
|10am&lt;br /&gt;
|Observatory Room&lt;br /&gt;
|a wolf-shaped entry&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|River Room&lt;br /&gt;
|a raven-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|River Room&lt;br /&gt;
|a pail-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|River Room&lt;br /&gt;
|a teardrop-shaped entry&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Treehouse Room&lt;br /&gt;
|a leaf-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Treehouse Room&lt;br /&gt;
|a flower-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Treehouse Room&lt;br /&gt;
|a branch-shaped entry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
&lt;br /&gt;
*[http://drservice.info/Plaza/ Plaza Shop Browser]: [[User:GALLAHAN|Etherian]]&#039;s website listing of searchable shop data.&lt;br /&gt;
*[https://dr-scripts.firebaseapp.com/ Searchable Shop Listings]: [[User:SEPED|Seped]]&#039;s website listing of searchable shop data.&lt;br /&gt;
*[[Trader Shop Inventory Logger (script)]]: Isharon&#039;s set of scripts and triggers that runs through every Trader-owned shop in the market plazas and logs inventory.&lt;br /&gt;
*[[ShopCrossing_(script)|Crossing market plaza shopping script]]: A StormFront script that runs your character through every open shop in the Crossing Market Plaza searching for the item noun you input via the SHOP command.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Trader abilities}}&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_454/End_loot&amp;diff=681001</id>
		<title>Droughtman&#039;s Challenge 454/End loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_454/End_loot&amp;diff=681001"/>
		<updated>2025-11-08T15:39:11Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: MPP -&amp;gt; MAPP for tattoos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
=Overview=&lt;br /&gt;
[[File:Droughtmans Maze 454.jpg|600x600px]]&lt;br /&gt;
* &#039;&#039;&#039;Bolded&#039;&#039;&#039; items are &#039;&#039;&#039;new&#039;&#039;&#039; for 2025.&lt;br /&gt;
* The &#039;&#039;&#039;[[End Loot Alteration Suite|Alteration Suite]]&#039;&#039;&#039; (room A) is available for GM-run events.  Free food &amp;amp; drink are available in the room, which is accessible throughout the MT event.&lt;br /&gt;
* There was no access to the &#039;&#039;&#039;Dispenser Hall&#039;&#039;&#039; (room R) this event. &#039;&#039;&#039;(To be confirmed)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Red Portal=&lt;br /&gt;
&lt;br /&gt;
==Coral Hall (01)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Coral Hall&lt;br /&gt;
|desc=Smooth coral-hued plaster walls delineate the spacious room devoted to exhibiting prizes.  Overhead, glass globes suspended from the ceiling provide plenty of light for inspection of the items.&lt;br /&gt;
You also see a painted red archway.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north, east, south.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Blood-red Vault (02)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Blood-red Vault&lt;br /&gt;
|desc=Suspended high above, a gleaming glass globe radiates ample light, casting a luminous glow upon the array of prizes.  Nestled within a snug alcove, the intimate space is enveloped by vibrant blood-toned plastered walls.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a scruffy-looking Dwarf.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Incidental Trade-Ins===&lt;br /&gt;
The [[Scruffy-looking Dwarf]] will exchange [[Droughtman&#039;s Challenge 454/Incidental loot|incidental loot]] you find during your event run for random other incidental items.&lt;br /&gt;
&lt;br /&gt;
==Barn-red Cell (03)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Barn-red Cell&lt;br /&gt;
|desc=This cozy enclave is enclosed by barn-red walls.  Mounted on sconces, several glass globes emit soft illumination, spotlighting the prizes arranged throughout the room for inspection.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a radiant chromatic display with several things on it, a witchy black table with several things on it, a phantom-grey trunk with a few things on it, a miniature cauldron with a quintet of miniature hexwood brooms dangling coisyn jade bottle charms on it and a glittering jewelry tray with a couple of things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the chromatic display}}&lt;br /&gt;
{{ShopItem|t=i|low-heeled boots made of shadowed azureous witchweft|name=&#039;&#039;&#039;low-heeled boots made of shadowed azureous witchweft&#039;&#039;&#039;|25}}&lt;br /&gt;
{{ShopItem|t=i|pair of elegant ankle boots with shadowed incarnadine witchweft panels|name=&#039;&#039;&#039;pair of elegant ankle boots with shadowed incarnadine witchweft panels&#039;&#039;&#039;|25}}&lt;br /&gt;
{{ShopItem|t=i|flowing cloak of night-dark moonspun silk clasped by starshine knotwork|name=&#039;&#039;&#039;flowing cloak of night-dark moonspun silk clasped by starshine knotwork&#039;&#039;&#039;|25}}&lt;br /&gt;
{{ShopItem|t=i|tailored pair of witchweft trousers with venacryst-green pinstripes|name=&#039;&#039;&#039;tailored pair of witchweft trousers with venacryst-green pinstripes&#039;&#039;&#039;|25}}&lt;br /&gt;
{{ShopItem|t=i|high-collared bitterweave longcoat lined with incarnadine nightsilk|name=&#039;&#039;&#039;high-collared bitterweave longcoat lined with incarnadine nightsilk&#039;&#039;&#039;|25}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;These items will all change their color in some way, and have five unique colors not offered to all radiant [[Chromatic enchantment|chromatic enchantments]].&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the black table}}&lt;br /&gt;
{{ShopItem|t=i|hooded witchweft longcoat fastened by a row of midnight onyx|name=&#039;&#039;&#039;hooded witchweft longcoat fastened by a row of midnight onyx&#039;&#039;&#039;|15}}&lt;br /&gt;
{{ShopItem|t=i|deep red witchweft bodice scattered with autumn jasper leaves|name=&#039;&#039;&#039;deep red witchweft bodice scattered with autumn jasper leaves&#039;&#039;&#039;|15}}&lt;br /&gt;
{{ShopItem|t=i|dagged-hem skirt of deep red witchweft traced with gold filigree|name=&#039;&#039;&#039;dagged-hem skirt of deep red witchweft traced with gold filigree&#039;&#039;&#039;|15}}&lt;br /&gt;
{{ShopItem|t=i|dark witchweft jacket fastened with a trio of dragon&#039;s blood crystals|name=&#039;&#039;&#039;dark witchweft jacket fastened with a trio of dragon&#039;s blood crystals&#039;&#039;&#039;|15}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;The longcoat will hide your features, while the other items possess the [[Seamwright&#039;s Fancy]] kind of flair.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the phantom-grey trunk}}&lt;br /&gt;
{{ShopItem|t=i|phantasma brocade coat whorled with streaks of argent smoke|name=&#039;&#039;&#039;phantasma brocade coat whorled with streaks of argent smoke&#039;&#039;&#039;|30}}&lt;br /&gt;
{{ShopItem|t=i|structured bodice of phantasma brocade traced by faint argent swirls|name=&#039;&#039;&#039;structured bodice of phantasma brocade traced by faint argent swirls&#039;&#039;&#039;|30}}&lt;br /&gt;
{{ShopItem|t=i|ephemeral tiered skirt veiled in hazy silver layers of phantasma gossamer|name=&#039;&#039;&#039;ephemeral tiered skirt veiled in hazy silver layers of phantasma gossamer&#039;&#039;&#039;|30}}&lt;br /&gt;
{{ShopFootnote|A note on the trunk reads: &amp;quot;All of these items were woven with [[phantasma fiber|phantasma fibers]] and possess some extra fog-like qualities.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the miniature cauldron}}&lt;br /&gt;
{{ShopItem|t=i|quintet of miniature hexwood brooms dangling coisyn jade bottle charms|name=&#039;&#039;&#039;quintet of miniature hexwood brooms dangling coisyn jade bottle charms&#039;&#039;&#039;|15}}&lt;br /&gt;
{{ShopFootnote|A note on the cauldron reads: &amp;quot;These brooms will float around your person, as no brooms have floated before.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the jewelry tray}}&lt;br /&gt;
{{ShopItem|t=i|shadow-laced araneium circlet|name=&#039;&#039;&#039;shadow-laced araneium circlet&#039;&#039;&#039;|15}}&lt;br /&gt;
{{ShopItem|t=i|sephemeral goldfyre chain woven with bits of verdant ivy|name=&#039;&#039;&#039;ephemeral goldfyre chain woven with bits of verdant ivy&#039;&#039;&#039;|15}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;These lovely items both have sockets and will display small items.  The chain will hold slightly larger items than the circlet.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sanguine Hall (04)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Sanguine Hall&lt;br /&gt;
|desc=Smooth sanguine-hued plaster walls delineate the spacious room devoted to exhibiting prizes.  Overhead, glass globes suspended from the ceiling provide plenty of light for inspection of the items.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a red-striped blue table with several things on it, a jagged ice-white display with a lifesculpted icethorn staff encased in a frosted layer of silvery blue kadepa on it, a green-black bow rack with a couple of things on it, an open weapon trunk with several things on it and a pristine worktable with a few things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north, east, south, west.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the blue table}}&lt;br /&gt;
{{ShopItem|t=w|meteoric iron greatsword flickering with a fracture pattern inlay of burning goldfyre|name=&#039;&#039;&#039;meteoric iron greatsword flickering with a fracture pattern inlay of burning goldfyre&#039;&#039;&#039;|50}}&lt;br /&gt;
{{ShopItem|t=w|double-headed indurium greataxe with phoenix-wing blades|name=&#039;&#039;&#039;double-headed indurium greataxe with phoenix-wing blades&#039;&#039;&#039;|50}}&lt;br /&gt;
{{ShopItem|t=w|scorched military fork forged of forgeheart iron with flame-shaped prongs|name=&#039;&#039;&#039;scorched military fork forged of forgeheart iron with flame-shaped prongs&#039;&#039;&#039;|50}}&lt;br /&gt;
{{ShopItem|t=w|shadow-laced araneium pasabas inlaid with eerily glowing green venacrysts|name=&#039;&#039;&#039;shadow-laced araneium pasabas inlaid with eerily glowing green venacrysts&#039;&#039;&#039;|50}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;The greatsword, greataxe, and fork are all elemental fire weapons, and the pasabas is electric.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ice-white display}}&lt;br /&gt;
{{ShopItem|t=w|lifesculpted icethorn staff encased in a frosted layer of silvery blue kadepa|name=&#039;&#039;&#039;lifesculpted icethorn staff encased in a frosted layer of silvery blue kadepa&#039;&#039;&#039;|75}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;This lifesculpted weapon is also an elemental ice weapon.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the bow rack}}&lt;br /&gt;
{{ShopItem|t=w|repeating siege arbalest with a shadow-laced araneium limbs|name=&#039;&#039;&#039;repeating siege arbalest with a shadow-laced araneium limbs&#039;&#039;&#039;|200}}&lt;br /&gt;
{{ShopItem|t=w|repeating crossbow with Sraxaec&#039;s blood onyx symbols accenting a hexwood stock|name=&#039;&#039;&#039;repeating crossbow with Sraxaec&#039;s blood onyx symbols accenting a hexwood stock&#039;&#039;&#039;|200}}&lt;br /&gt;
{{ShopFootnote|A note on the rack reads: &amp;quot;These repeating crossbows hold 6 bolts each.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the weapon trunk}}&lt;br /&gt;
{{ShopItem|t=w|braided diamondwood quarterstaff topped with a crysalline aquamarine orb|name=&#039;&#039;&#039;braided diamondwood quarterstaff topped with a crysalline aquamarine orb&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopItem|t=w|glittery amethyst sprite-bone handled throwing hammer with a heavy vardite head|name=&#039;&#039;&#039;glittery amethyst sprite-bone handled throwing hammer with a heavy vardite head&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopItem|t=w|wickedly edged thrusting blade dangling a blizzard-white crystalline shard|name=&#039;&#039;&#039;wickedly edged thrusting blade dangling a blizzard-white crystalline shard&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopItem|t=w|ivory-hilted dagger with a cracked flame-red pommel stone|name=&#039;&#039;&#039;ivory-hilted dagger with a cracked flame-red pommel stone&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopFootnote|A note on the trunk reads: &amp;quot;Stab your enemies in fashion!  These items all change color in some way, and have grade three flare.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the pristine worktable}}&lt;br /&gt;
{{ShopItem|t=i|tawny sandskin thigh bag clasped by a gweldgold medallion|name=&#039;&#039;&#039;tawny sandskin thigh bag clasped by a gweldgold medallion&#039;&#039;&#039;|125}}&lt;br /&gt;
{{ShopItem|t=i|reinforced leather weapon belt adorned with fang-tempered silversteel discs|name=&#039;&#039;&#039;reinforced leather weapon belt adorned with fang-tempered silversteel discs&#039;&#039;&#039;|125}}&lt;br /&gt;
{{ShopItem|t=i|cinerous deathfiber pocket fastened with a shadow-laced araneium blade spider|name=&#039;&#039;&#039;cinerous deathfiber pocket fastened with a shadow-laced araneium blade spider&#039;&#039;&#039;|125}}&lt;br /&gt;
{{ShopFootnote|A note on the worktable reads: &amp;quot;These containers all hold 20 items, regardless of size.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cardinal Vault (05)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Cardinal Vault&lt;br /&gt;
|desc=Suspended high above, a gleaming glass globe radiates ample light, casting a luminous glow upon the array of prizes.  Nestled within a snug alcove, the intimate space is enveloped by rich cardinal-toned plastered walls.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a small table with a small notecard on it, a large returns tray with several things on it, a gold display with a luminous blue gold shariza flanked by crescent moonsilver moons on it, a silver display with a couple of things on it, a sparkling crystalline platform with a palm-sized crystalline tower set with a bejeweled golden key on it, an oversized glass orb with several things on it, a shimmering shelf with a bright brass astrolabe on it, a silversteel holder with several things on it and a broad ceramic plinth with a canopic jar with a jackal head on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the returns tray}}&lt;br /&gt;
{{ShopItem|t=i|miniature e&#039;erdream tree replete in faceted forest heart garnet vines|100}}&lt;br /&gt;
{{ShopItem|t=i|delicately cut rainbow sapphire heart|100}}&lt;br /&gt;
{{ShopItem|t=i|tiny raven carved from duskbloom sapphire|100}}&lt;br /&gt;
{{ShopItem|t=i|hefty felwood tome marred by dark pitting mingled with shards of silversteel|100}}&lt;br /&gt;
{{ShopItem|t=i|glowing truegold key with a sprite-bone bow|100}}&lt;br /&gt;
{{ShopItem|t=i|dusty scholar&#039;s tome depicting a lone tower beneath a field of stars|100}}&lt;br /&gt;
{{ShopItem|t=i|frosty icethorn chalice segmented by faceted purple gold inlays|100}}&lt;br /&gt;
{{ShopItem|t=i|weighty fractalline-covered tome embedded with an array of night sky citrine stones|100}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;The items on the tray customize the INVOKE on bonded items that can be invoked!  Please STUDY the items for more detail!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gold display}}&lt;br /&gt;
{{ShopItem|t=i|luminous blue gold shariza flanked by crescent moonsilver moons|875}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;This extraordinarily magical item will raise a user from death under the right conditions.  STUDYing the items on the displays will help explain what they do.  (OOC: The device uses a favor to invoke and will resurrect you if you die while under its effect.  Spell scrolls will not be lost with this type of resurrection.  Resurrection will use up a charge, but the devices can be recharged with infuser stones.)&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silver display}}&lt;br /&gt;
{{ShopItem|t=i|slender Eylhaar statuette of pure white glaes|750}}&lt;br /&gt;
{{ShopItem|t=i|small glossy Enelne figurine of flawless senci|750}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;This extraordinarily magical item will raise a user from death under the right conditions.  STUDYing the items on the displays will help explain what they do.  (OOC: The device uses a favor to invoke and will resurrect you if you die while under its effect.  Spell scrolls will not be lost with this type of resurrection.  Resurrection will use up a charge, but the devices can be recharged with infuser stones.)&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the crystalline platform}}&lt;br /&gt;
{{ShopItem|t=i|palm-sized crystalline tower set with a bejeweled golden key|400}}&lt;br /&gt;
{{ShopFootnote|A note on the platform reads: &amp;quot;The crystalline tower will summon an instant sanctuary tower for forty-five roisaen and comes with one-hundred uses.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glass orb}}&lt;br /&gt;
{{ShopItem|t=i|glittering sun idol of radiant-cut aurora opals strung upon faesilk filaments|65}}&lt;br /&gt;
{{ShopItem|t=i|luminous dreamstone moon idol caught within a frame of pure white spiritwood|65}}&lt;br /&gt;
{{ShopItem|t=i|glistening star idol of brilliant-cut cosmic zircon constellations|65}}&lt;br /&gt;
{{ShopItem|t=i|dusky bloodfire shell idol lashed with smokewhorl ties|65}}&lt;br /&gt;
{{ShopFootnote|A note on the orb reads: &amp;quot;The idols are belt-worn reusable favor orbs with fifty charges that bond to the first person to use them and can&#039;t be unbonded.  One infuser stones will add an additional twenty-five charges and potency crystals can be used to unlock tiers that lower the amount of experience needed for favor sacrificing, up to twenty-five percent.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the shimmering shelf}}&lt;br /&gt;
{{ShopItem|t=i|bright brass astrolabe|name=&#039;&#039;&#039;bright brass astrolabe&#039;&#039;&#039;|112}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;On the shimmering shelf, the bright astrolabe gives a MODERATE luck boost and WILL rebound.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silversteel holder}}&lt;br /&gt;
{{ShopItem|t=i|smokewhorl tobacco case with a polished brass clasp|125}}&lt;br /&gt;
{{ShopItem|t=i|thickly woven stoneskin tweed climbing rope|125}}&lt;br /&gt;
{{ShopItem|t=i|dark green bitterweave climbing rope studded with thorns|125}}&lt;br /&gt;
{{ShopItem|t=i|braided morah vine fiber rope|125}}&lt;br /&gt;
{{ShopFootnote|A note on the holder reads: &amp;quot;The ropes will assist in your climbing practice for an unlimited amount of times and the tobacco case will stack ninety-nine parts of dirt.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ceramic plinth}}&lt;br /&gt;
{{ShopItem|t=i|canopic jar with a jackal head|125}}&lt;br /&gt;
{{ShopFootnote|A note on the plinth reads: &amp;quot;The canopic jar will bind two items together if they are well-suited to being bound.  Hold two similar items in your hands and show one to the jar to see if they&#039;ll bind.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scarlet Cell (06)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Scarlet Cell&lt;br /&gt;
|desc=This cozy enclave is enclosed by scarlet walls.  Mounted on sconces, several glass globes emit soft illumination, spotlighting the prizes arranged throughout the room for inspection.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a scuffed steel table with a few things on it, a long silversteel counter with several things on it, a firestained mantle with a couple of things on it, a wooden wagon painted apple-red with several things on it, a large mahogany skippet with several things on it and a row of silversteel hooks with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the steel table}}&lt;br /&gt;
{{ShopItem|t=i|multi-strapped carryall|140}}&lt;br /&gt;
{{ShopItem|t=i|multi-strapped sandskin container reinforced with titanese panels|140}}&lt;br /&gt;
{{ShopItem|t=i|multi-strapped carryall shaped like a kraken dangling leather tentacles|140}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;These carryalls have many straps and can be adjusted to be worn in different ways, but they CANNOT be embiggened.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silversteel counter}}&lt;br /&gt;
{{ShopItem|t=i|sturdy snow-white icethorn crate banded by blackened diacan|note=wine stacker|175}}&lt;br /&gt;
{{ShopItem|t=i|pale blue faesilk incense bundle clasped by a gilded wren-shaped clasp|note=incense stacker|175}}&lt;br /&gt;
{{ShopItem|t=i|elegant purple gold canister speckled with godsmarked turquoise beads|note=lavender stacker|175}}&lt;br /&gt;
{{ShopItem|t=i|glowing truegold vessel bejeweled with spring emeralds|note=sage stacker|175}}&lt;br /&gt;
{{ShopItem|t=i|gleaming uthamar tin topped by temptress beryl stones|note=chamomile stacker|175}}&lt;br /&gt;
{{ShopFootnote|A note on the counter reads: &amp;quot;The containers on the counter will stack twenty of its set item and make them weightless inside the container.  Please STUDY the containers to see what they will stack.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the firestained mantle}}&lt;br /&gt;
{{ShopItem|t=i|cracked black leather draught holster set with a vivid fire whirl ruby|75}}&lt;br /&gt;
{{ShopItem|t=i|flowing sea-green avia draught bag pinned with a polished dewdrop diopside|75}}&lt;br /&gt;
{{ShopFootnote|A note on the mantle reads: &amp;quot;These containers will stack up to fifteen kirmhiro draughts, regardless of how many sips are left.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wooden wagon}}&lt;br /&gt;
{{ShopItem|t=i|discolored leather scroll ledger with cracked covers|125}}&lt;br /&gt;
{{ShopItem|t=i|battered and string-wrapped parcel|125}}&lt;br /&gt;
{{ShopItem|t=i|colorful scroll carrier covered with embroidered tarts|125}}&lt;br /&gt;
{{ShopItem|t=i|deep russet leather-covered folder with silk ribbon straps|125}}&lt;br /&gt;
{{ShopItem|t=i|leather-bound thick tome stamped with gilt letters|125}}&lt;br /&gt;
{{ShopItem|t=i|tooled leather scroll tube with an enameled clasp|125}}&lt;br /&gt;
{{ShopItem|t=i|weathered tome with felwood covers|125}}&lt;br /&gt;
{{ShopItem|t=i|well-used tome bound with blackened smokewhorl|125}}&lt;br /&gt;
{{ShopItem|t=i|dusty manuscript pieced together with smoi leather and indurium|125}}&lt;br /&gt;
{{ShopItem|t=i|kau leather digest banded with strips of animite|125}}&lt;br /&gt;
{{ShopItem|t=i|substantial helei leather codex with diacan enforced corners|125}}&lt;br /&gt;
{{ShopItem|t=i|sandskin bound tome covered in etched catechisms|125}}&lt;br /&gt;
{{ShopFootnote|A note on the wagon reads: &amp;quot;The items on the wagon will help stack and sort your scrolls.  Each has 40 sections for spells, and each section can maintain 125 copies of its spell.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the mahogany skippet}}&lt;br /&gt;
{{ShopItem|t=i|tooled leather thigh pouch covered with painted sunflowers|125}}&lt;br /&gt;
{{ShopItem|t=i|cloudlake leather scroll tube with blue gold rivets adorning the tail bands|125}}&lt;br /&gt;
{{ShopItem|t=i|gravecloth tail bag fastened by carved umbral-bone vertebra|125}}&lt;br /&gt;
{{ShopItem|t=i|elegant faeweave handbag adorned with a dainty temptress beryl tiara|125}}&lt;br /&gt;
{{ShopItem|t=i|scarlet witchweft purse secured with an inverted hexwood pentagram|125}}&lt;br /&gt;
{{ShopItem|t=i|highwayman&#039;s smokewhorl lootsack secured with a blackwood domino mask|125}}&lt;br /&gt;
{{ShopItem|t=i|morgawr leather workbag with knotted tentacles for shoulder straps|125}}&lt;br /&gt;
{{ShopFootnote|A note on the skippet reads: &amp;quot;These autolooters can hold 100 items.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silversteel hooks}}&lt;br /&gt;
{{ShopItem|t=i|lumpy fractalline gelapod with zoetaen-tipped eyestalks|name=&#039;&#039;&#039;lumpy fractalline gelapod with zoetaen-tipped eyestalks&#039;&#039;&#039;|35}}&lt;br /&gt;
{{ShopItem|t=i|demonsbane leather carryall secured by a series of spiritwood buckles|35}}&lt;br /&gt;
{{ShopItem|t=i|sturdy oilskin gearbag dyed with a greyscale pattern of tessellated leaves|35}}&lt;br /&gt;
{{ShopItem|t=i|sanguine-hued smokewhorl blood wraith|35}}&lt;br /&gt;
{{ShopItem|t=i|blood-red deathfiber teardrinker baring conical teeth in a perpetual grimace|35}}&lt;br /&gt;
{{ShopFootnote|A note on the hooks reads: &amp;quot;These are backpacks with generous dimensions and eligible for use with Gnomish gadgets.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Amaranth Hall (07)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Amaranth Hall&lt;br /&gt;
|desc=Smooth amaranth-hued plaster walls delineate the spacious room devoted to exhibiting prizes.  Overhead, glass globes suspended from the ceiling provide plenty of light for inspection of the items.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a slender bookshelf with several things on it, a dazzling glass case with a couple of things on it, a large golden sundial with a hazy glass gyre prominently inscribed with esoteric runes on it, a glossy two-tiered showcase with several things on it and an emerald gelapod statue with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north, east, south, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the slender bookshelf}}&lt;br /&gt;
{{ShopItem|t=i|hefty omnibus almanac with a sturdy indurium cover|500}}&lt;br /&gt;
{{ShopItem|t=i|hefty demonscale-bound tome entitled &amp;quot;Life Lessons From the Void to You&amp;quot;|500}}&lt;br /&gt;
{{ShopItem|t=i|deluxe sungold-limned edition titled &amp;quot;Living Your Best Life&amp;quot; along the spine|500}}&lt;br /&gt;
{{ShopItem|t=i|dog-eared encyclopedia with a cobwood cover titled &amp;quot;Life Skills&amp;quot;|500}}&lt;br /&gt;
{{ShopItem|t=i|cloudlake leather lexicon embossed with a blue gold shesegri|500}}&lt;br /&gt;
{{ShopItem|t=i|artfully carved hexwood grimoire with glossy black-edged paper|500}}&lt;br /&gt;
{{ShopFootnote|A note on the bookshelf reads: &amp;quot;These books will help you learn a random skill every ten roisaen, including Guild skills.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glass case}}&lt;br /&gt;
{{ShopItem|t=i|burning goldfyre ring seizing a volcano&#039;s heart citrine with flame-like prongs|250}}&lt;br /&gt;
{{ShopItem|t=i|electrified goldfyre band capturing a stormfire topaz within a tension setting|250}}&lt;br /&gt;
{{ShopFootnote|A note on the case reads: &amp;quot;The ring and band will both speed you up for ten minutes.  While active, there&#039;s a 50% chance all actions will take 1 second less.  The ring and band won&#039;t be able to activate again for 40 roisaen, and the user will be unable to be affected by any similar device for the same period of time.  The ring and band are both usable for 180 days, after which infuser stones will add an additional 180 days.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the golden sundial}}&lt;br /&gt;
{{ShopItem|t=i|hazy glass gyre prominently inscribed with esoteric runes|125}}&lt;br /&gt;
{{ShopFootnote|A note on the sundial reads: &amp;quot;The gyre can suspend and absorb non-offensive spells cast upon you by yourself or by another person and release it back to you at a later time.  The gyre can hold up to ten spells per wheel and comes with one wheel.  A secondary wheel can be unlocked through the use of a potency crystal.  The gyre is sold with a hundred charges and infuser stones will each add seventy-five more charges.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the two-tiered showcase}}&lt;br /&gt;
{{ShopItem|t=i|snow-white bitterweave poppet with mismatched button eyes|250}}&lt;br /&gt;
{{ShopItem|t=i|blade-bone skull inset with demon gaze agate eyes|250}}&lt;br /&gt;
{{ShopItem|t=i|amorphous purple blob infused with starry silver crystals|250}}&lt;br /&gt;
{{ShopItem|t=i|dark green lemicule turtle with shimmering cosmic zircon eyes|250}}&lt;br /&gt;
{{ShopItem|t=i|dark cube inlaid with shards of blackwater jet|250}}&lt;br /&gt;
{{ShopFootnote|A note on the showcase reads: &amp;quot;The items on this showcase are a newly discovered magical focus, a Parallel Casting Focus.  It can be used to prepare non-offensive, non-ritual spells in parallel with another spell when held.  [OOC: Parallel casting foci will function for 180 RL days before needing recharged with an infuser stone.]&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gelapod statue}}&lt;br /&gt;
{{ShopItem|t=i|portable silversteel bucket with a flared rim|100}}&lt;br /&gt;
{{ShopItem|t=i|pale electrum bucket disguised as a domesticated gelapod with wobbly eyestalks|100}}&lt;br /&gt;
{{ShopItem|t=i|shadow-black darkstone bucket shaped like a multi-armed devourer|100}}&lt;br /&gt;
{{ShopItem|t=i|inconspicuous bucket of meteoric iron|100}}&lt;br /&gt;
{{ShopFootnote|A note on the statue reads: &amp;quot;The buckets function as portable waste bins.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Maroon Vault (08)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Maroon Vault&lt;br /&gt;
|desc=Suspended high above, a gleaming glass globe radiates ample light, casting a luminous glow upon the array of prizes.  Nestled within a snug alcove, the intimate space is enveloped by deep maroon-toned plastered walls.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a magma-red pedestal with a magma-red wand capped with a fist-sized steel anvil on it, a sparkling uthamar hook with a gleaming Kertigen halo of starlight-white uthamar on it, a large wooden barrel with several things on it, a well-worn ledger with a couple of things on it, a moonsilver treasure goblin statue with a couple of things on it, a dusty counter with a miniature treehouse with a cambrinth-veined trunk on it, a glass table with a Wayerd pyramid with a cambrinth capstone on it and a sturdy onyx worktable with a diamondique large mortar carved with delicate flowers on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the magma-red pedestal}}&lt;br /&gt;
{{ShopItem|t=i|magma-red wand capped with a fist-sized steel anvil|500}}&lt;br /&gt;
{{ShopFootnote|A note on the pedestal reads: &amp;quot;Tired of working on your metal inside?  Work on it outside with this!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the uthamar hook}}&lt;br /&gt;
{{ShopItem|t=i|gleaming Kertigen halo of starlight-white uthamar|175}}&lt;br /&gt;
{{ShopFootnote|A note on the hook reads: &amp;quot;A Kertigen halo is a tool that can potentially store all of your non-consumable crafting tools.  The one sold on the hook will hold up to five tools, but each potency crystal upgrade will add five more tool slots for a maximum of fifty.  Infuser stones will give one-hundred-and-eighty days of being able to TURN the halo to a different tool.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wooden barrel}}&lt;br /&gt;
{{ShopItem|t=i|Adamantia steel carving knife with a polished icethorn hilt|name=&#039;&#039;&#039;Adamantia steel carving knife with a polished icethorn hilt&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopItem|t=i|half-round rasp of Adamantia steel with a banded icethorn stock|name=&#039;&#039;&#039;half-round rasp of Adamantia steel with a banded icethorn stock&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopItem|t=i|curved drawknife made of Adamantia steel and fitted with icethorn handles|name=&#039;&#039;&#039;curved drawknife made of Adamantia steel and fitted with icethorn handles&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopItem|t=i|icethorn-handled bone saw with a sharp Adamantia steel teeth|name=&#039;&#039;&#039;icethorn-handled bone saw with a sharp Adamantia steel teeth&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopItem|t=i|Adamantia steel chisels with jagged rimestones inset in the icethorn grips|name=&#039;&#039;&#039;Adamantia steel chisels with jagged rimestones inset in the icethorn grips&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopItem|t=i|icethorn clamps secured with threaded Adamantia steel rods|name=&#039;&#039;&#039;icethorn clamps secured with threaded Adamantia steel rods&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopItem|t=i|curved rifflers of Adamantia steel with slender icethorn grips|name=&#039;&#039;&#039;curved rifflers of Adamantia steel with slender icethorn grips&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopItem|t=i|Adamantia steel wood shaper with a crystal-infused icethorn handle|name=&#039;&#039;&#039;Adamantia steel wood shaper with a crystal-infused icethorn handle&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopFootnote|A note on the barrel reads: &amp;quot;This matched set of engineering tools will help you craft in style!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the well-worn ledger}}&lt;br /&gt;
{{ShopItem|t=i|deed storage proclamation (3)|name=deed storage proclamation|25}}&lt;br /&gt;
{{ShopItem|t=i|tool storage proclamation (3)|name=tool storage proclamation|25}}&lt;br /&gt;
{{ShopFootnote|A note on the ledger reads: &amp;quot;Looks like these a pretty self-explanatory.  You get to carry around more things!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the treasure goblin statue}}&lt;br /&gt;
{{ShopItem|t=i|lootsack instructions|100}}&lt;br /&gt;
{{ShopItem|t=i|stacking pinwheel instructions|100}}&lt;br /&gt;
{{ShopFootnote|A note on the statue reads: &amp;quot;The pinwheel instructions will make stackable light thrown pinwheels and have seven uses in them!  The lootsack instructions have five uses in them! (OOC: The container made will have autoloot functionality.)&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the dusty counter}}&lt;br /&gt;
{{ShopItem|t=i|miniature treehouse with a cambrinth-veined trunk|90}}&lt;br /&gt;
{{ShopFootnote|A note on the counter reads: &amp;quot;The miniature treehouse is used for drying herbs, and is powered by mana rather than the sun.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glass table}}&lt;br /&gt;
{{ShopItem|t=i|Wayerd pyramid with a cambrinth capstone (2)|name=Wayerd pyramid with a cambrinth capstone|375}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;Five times the usual mana in a pyramid!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the onyx worktable}}&lt;br /&gt;
{{ShopItem|t=i|diamondique large mortar carved with delicate flowers|77}}&lt;br /&gt;
{{ShopFootnote|A note on the worktable reads: &amp;quot;The large mortar has twice the normal holding capacity.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strawberry Cell (09)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Strawberry Cell&lt;br /&gt;
|desc=This cozy enclave is enclosed by strawberry-hued walls.  Mounted on sconces, several glass globes emit soft illumination, spotlighting the prizes arranged throughout the room for inspection.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a silver vanity with several things on it, a colorful salver with several things on it, a flame-hued tray with a couple of things on it, a sleek black display with several things on it and an open spellbook with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silver vanity}}&lt;br /&gt;
{{ShopItem|t=i|tangle of scrollwork prayer beads trailing a chaos chalcedony pendant|150}}&lt;br /&gt;
{{ShopItem|t=i|softly glowing truegold censer suspended from a trio of thin chains|150}}&lt;br /&gt;
{{ShopItem|t=i|diacan lavaliere dangling a black widow spider with a blood ruby hourglass inlay|150}}&lt;br /&gt;
{{ShopItem|t=i|gently curved dewdrop diopside salamander hung on a copper chain|150}}&lt;br /&gt;
{{ShopItem|t=i|shimmering honeycomb opal pendant strung on a gold chain|150}}&lt;br /&gt;
{{ShopItem|t=i|brilliant inferno&#039;s heart flame|150}}&lt;br /&gt;
{{ShopFootnote|A note on the vanity reads: &amp;quot;The prayer beads and censer will restore spirit and the rest restore vitality.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the colorful salver}}&lt;br /&gt;
{{ShopItem|t=i|thin Adamantia steel leg iron|150}}&lt;br /&gt;
{{ShopItem|t=i|heartname leather anklecuff tooled with a wandering butterfly vine|150}}&lt;br /&gt;
{{ShopItem|t=i|hinged hexwood wristcuff inscribed with inky black eldritch symbols|150}}&lt;br /&gt;
{{ShopItem|t=i|dark everdusk damite wristcuff inlaid with starshine pentagrams|150}}&lt;br /&gt;
{{ShopItem|t=i|etched frozen-bone wristcuff|150}}&lt;br /&gt;
{{ShopFootnote|A note on the salver reads: &amp;quot;These items restore mana.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the flame-hued tray}}&lt;br /&gt;
{{ShopItem|t=i|kau leather brassard mounted with the splintered remains of a hexwood wand|150}}&lt;br /&gt;
{{ShopItem|t=i|twisted forgeheart iron armband secured by wolf head finials biting a bone ring|150}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;These items restore inner fire.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the black display}}&lt;br /&gt;
{{ShopItem|t=i|fracturing goldfyre skeleton key strung on a gravecloth cord|150}}&lt;br /&gt;
{{ShopItem|t=i|heavy tursa chain dangling a small vial sealed by a scoundrel&#039;s diamond stopper|150}}&lt;br /&gt;
{{ShopItem|t=i|smooth blade-bone halo riddled with silvery splinters|150}}&lt;br /&gt;
{{ShopItem|t=i|sea serpent ouroboros diadem clad in shards of viperscale alexandrite|150}}&lt;br /&gt;
{{ShopItem|t=i|narrow sapphire-blue witchweft headband beaded with stones of blackwater jet|150}}&lt;br /&gt;
{{ShopItem|t=i|pristine white fractalline headband supporting a rainbow-painted unicorn horn|150}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;All of these items restore concentration.  The skeleton key and the tursa chain are worn on the neck, the others are worn on the head.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the open spellbook}}&lt;br /&gt;
{{ShopItem|t=i|clockwork lapel pin of softly luminescent starshine|40}}&lt;br /&gt;
{{ShopItem|t=i|hexwood harpy wing inlaid with flickering symbols of burning scarlet goldfyre|40}}&lt;br /&gt;
{{ShopItem|t=i|grinning leucro medallion wrought of dark steel with wolfsoul amber eyes|40}}&lt;br /&gt;
{{ShopItem|t=i|sprawling winter-bound icethorn tree pin wrapped in a spiral of white diamonds|40}}&lt;br /&gt;
{{ShopItem|t=i|tapered diamondwood wand pin with eldritch midnight onyx inlays|40}}&lt;br /&gt;
{{ShopItem|t=i|intricate athame pin with a sinister black blade attached to a hexwood handle|40}}&lt;br /&gt;
{{ShopItem|t=i|shadowy black umbral-bone dragon pin with blighted gold wings|40}}&lt;br /&gt;
{{ShopFootnote|A note on the spellbook reads: &amp;quot;These universal ritual foci will work for any spell book, with the appropriate feat, and all have custom INVOKE visual effects.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vermilion Hall (10)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Vermilion Hall&lt;br /&gt;
|desc=Smooth vermilion-hued plaster walls delineate the spacious room devoted to exhibiting prizes.  Overhead, glass globes suspended from the ceiling provide plenty of light for inspection of the items.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a copper peg with several things on it, a pewter peg with several things on it, a bronze peg with several things on it, a covellite peg with several things on it, a razaksel peg with several things on it, a rencate peg with several things on it and a tin peg with a couple of things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north, east, south, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the copper peg}}&lt;br /&gt;
{{ShopItem|t=a|violet dreamweave ritualist&#039;s robe lined with a pattern of goldweave eyes|35}}&lt;br /&gt;
{{ShopItem|t=a|firestained scale shirt of forgeheart iron lined with obsidian titanese|35}}&lt;br /&gt;
{{ShopItem|t=a|dark jerkin of supple demonsbane leather|35}}&lt;br /&gt;
{{ShopItem|t=a|light half plate crafted from rivet-patterned windsteel|35}}&lt;br /&gt;
{{ShopItem|t=a|dark damite chain shirt affixed with a ghastly ribcage carved of moradu bone|35}}&lt;br /&gt;
{{ShopFootnote|A note on the peg reads: &amp;quot;The dreamweave and demonsbane leather gear have electric flare, the forgeheart iron has fire, the damite has frost, and the windsteel has glitter.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the pewter peg}}&lt;br /&gt;
{{ShopItem|t=a|tundra shaman&#039;s frozen-bone greaves blanketed in animalistic uthamar icons|15}}&lt;br /&gt;
{{ShopItem|t=a|pair of chain greaves wrought of dark damite displaying moradu bone femurs|15}}&lt;br /&gt;
{{ShopItem|t=a|dark demonsbane leather greaves|15}}&lt;br /&gt;
{{ShopItem|t=a|light plate greaves crafted from rivet-patterned windsteel|15}}&lt;br /&gt;
{{ShopItem|t=a|firestained scale greaves of forgeheart iron lined with obsidian titanese|15}}&lt;br /&gt;
{{ShopFootnote|A note on the peg reads: &amp;quot;The frozen-bone gear has frost flare, the forgeheart iron has fire, the damite has frost, the demonsbane leather has electric, and the windsteel has glitter.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the bronze peg}}&lt;br /&gt;
{{ShopItem|t=a|tundra shaman&#039;s frozen-bone vambraces blanketed in animalistic uthamar icons|15}}&lt;br /&gt;
{{ShopItem|t=a|dreamweave ritualist&#039;s sleeves draping from scarab-shaped spaulders|15}}&lt;br /&gt;
{{ShopItem|t=a|firestained scale vambraces of forgeheart iron lined with obsidian titanese|15}}&lt;br /&gt;
{{ShopItem|t=a|dark demonsbane leather vambraces|15}}&lt;br /&gt;
{{ShopItem|t=a|light plate vambraces crafted from rivet-patterned windsteel|15}}&lt;br /&gt;
{{ShopFootnote|A note on the peg reads: &amp;quot;The dreamweave and demonsbane leather item have electric flare, the forgeheart iron has fire, frozen-bone has frost, and the windsteel has glitter.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the covellite peg}}&lt;br /&gt;
{{ShopItem|t=a|firestained scale helm of forgeheart iron lined with obsidian titanese|22}}&lt;br /&gt;
{{ShopItem|t=a|dark damite chain balaclava superimposed by a hollow-eyed moradu bone skull|22}}&lt;br /&gt;
{{ShopItem|t=a|supple demonsbane leather cowl|22}}&lt;br /&gt;
{{ShopItem|t=a|light plate sallet crafted from rivet-patterned windsteel|22}}&lt;br /&gt;
{{ShopFootnote|A note on the peg reads: &amp;quot;The forgeheart iron item has fire flare, the damite has frost, the demonsbane leather has electric, and the windsteel has glitter.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the razaksel peg}}&lt;br /&gt;
{{ShopItem|t=a|tundra shaman&#039;s frozen-bone gloves trimmed in knarn fur|15}}&lt;br /&gt;
{{ShopItem|t=a|dreamweave ritualist&#039;s gloves with embroidered gold eyes on the palms|15}}&lt;br /&gt;
{{ShopItem|t=a|firestained scale gauntlets of forgeheart iron lined with obsidian titanese|15}}&lt;br /&gt;
{{ShopItem|t=a|dark damite chain gloves arranged with articulated moradu bone phalanges|15}}&lt;br /&gt;
{{ShopItem|t=a|pair of supple demonsbane leather gloves|15}}&lt;br /&gt;
{{ShopItem|t=a|light plate gauntlets crafted from rivet-patterned windsteel|15}}&lt;br /&gt;
{{ShopFootnote|A note on the peg reads: &amp;quot;The dreamweave and demonsbane leather item have electric flare, the forgeheart iron has fire, the damite and frozen-bone have frost, and the windsteel has glitter.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the rencate peg}}&lt;br /&gt;
{{ShopItem|t=a|elaborate tundra shaman&#039;s frozen-bone cap strung with snow owl feathers|10}}&lt;br /&gt;
{{ShopItem|t=a|firestained scale mask of forgeheart iron lined with obsidian titanese|10}}&lt;br /&gt;
{{ShopItem|t=a|supple demonsbane leather mask|10}}&lt;br /&gt;
{{ShopItem|t=a|light plate mask crafted from rivet-patterned windsteel|10}}&lt;br /&gt;
{{ShopItem|t=a|tundra shaman&#039;s frozen-bone aventail trimmed in knarn fur|10}}&lt;br /&gt;
{{ShopFootnote|A note on the peg reads: &amp;quot;The demonsbane leather item has electric flare, the forgeheart iron has fire, the damite and frozen-bone have frost, and the windsteel has glitter.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the tin peg}}&lt;br /&gt;
{{ShopItem|t=s|polished icesteel shield glistening with snowflake-cut frostflare opals|50}}&lt;br /&gt;
{{ShopItem|t=s|dark damite sipar emblazoned with an executioner&#039;s double-headed axe|50}}&lt;br /&gt;
{{ShopFootnote|A note on the peg reads: &amp;quot;Both of these shields are imbued with frost flare.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Currant Vault (11)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Currant Vault&lt;br /&gt;
|desc=Suspended high above, a gleaming glass globe radiates ample light, casting a luminous glow upon the array of prizes.  Nestled within a snug alcove, the intimate space is enveloped by brilliant currant-toned plastered walls.&amp;lt;/br&amp;gt;&lt;br /&gt;
You also see some colorful wire strings with several things on it, a graceful gold-flecked stand with a couple of things on it, a sculpted gold shelf with several things on it, a shimmering gold case with several things on it, a deobar wall of parry sticks with several things on it and a small shoe rack with some demonsbane leather boots with supple black soles on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wire strings}}&lt;br /&gt;
{{ShopItem|t=w|rough-cut sandstone skirmisher&#039;s bow veined in rose gold|500}}&lt;br /&gt;
{{ShopItem|t=w|rough-cut sandstone composite bow veined in white gold|500}}&lt;br /&gt;
{{ShopItem|t=w|rough-cut sandstone longbow veined in purple gold|500}}&lt;br /&gt;
{{ShopItem|t=w|rough-cut sandstone shortbow veined in blue gold|500}}&lt;br /&gt;
{{ShopItem|t=w|rough-cut sandstone farmer&#039;s crossbow veined in purple gold|500}}&lt;br /&gt;
{{ShopItem|t=w|rough-cut sandstone heavy crossbow veined in blue gold|500}}&lt;br /&gt;
{{ShopItem|t=w|rough-cut sandstone arbalest veined in rose gold|500}}&lt;br /&gt;
{{ShopItem|t=w|rough-cut sandstone light crossbow veined in white gold|500}}&lt;br /&gt;
{{ShopFootnote|A note on the strings reads: &amp;quot;These Energy Bow weapons will use the wielder&#039;s concentration, fatigue, mana, or spirit to create ammunition.  They will not work for dual loading.  White gold uses Spirit, rose gold uses Fatigue, blue gold uses Mana, and purple gold uses Concentration.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gold-flecked stand}}&lt;br /&gt;
{{ShopItem|t=i|brilliant copper-tipped feather etched with golden sigils along the quill|75}}&lt;br /&gt;
{{ShopItem|t=i|brilliant bronze-tipped feather etched with golden sigils along the quill|75}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;The feathers will upgrade the ammo created by energy bows and crossbows.  The copper-tipped feather will upgrade energy crossbow bolts to be Tier Four.  The bronze-tipped feather will upgrade energy bow arrows to be Tier Four.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gold shelf}}&lt;br /&gt;
{{ShopItem|t=i|small vial of coruscating red oil flecked with gold|725}}&lt;br /&gt;
{{ShopItem|t=i|small vial of coruscating black oil flecked with gold|725}}&lt;br /&gt;
{{ShopItem|t=i|small vial of coruscating purple oil flecked with gold|725}}&lt;br /&gt;
{{ShopItem|t=i|small vial of coruscating white oil flecked with gold|725}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;The different oils will change an eligible bow or crossbow weapon into an energy bow that takes its user&#039;s energy to create the weapon&#039;s Tier Two ammo.  White uses Spirit, purple uses Concentration, black uses Fatigue, and red uses Mana.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gold case}}&lt;br /&gt;
{{ShopItem|t=i|shimmering white ribbon embossed with golden sigils|35}}&lt;br /&gt;
{{ShopItem|t=i|shimmering purple ribbon embossed with golden sigils|35}}&lt;br /&gt;
{{ShopItem|t=i|shimmering black ribbon embossed with golden sigils|35}}&lt;br /&gt;
{{ShopItem|t=i|shimmering red ribbon embossed with golden sigils|35}}&lt;br /&gt;
{{ShopFootnote|A note on the case reads: &amp;quot;The ribbons will change the type of energy used to create an energy bow or energy crossbow&#039;s ammo.  White uses Spirit, purple uses Concentration, black uses Fatigue, and red uses Mana.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the deobar wall}}&lt;br /&gt;
{{ShopItem|t=w|pugilist&#039;s armguard of layered black steel plates|30}}&lt;br /&gt;
{{ShopItem|t=w|Dwarven iron bracer studded with kertig spikes|30}}&lt;br /&gt;
{{ShopItem|t=w|pair of pale white leather bracers lined with white fox fur|30}}&lt;br /&gt;
{{ShopItem|t=w|snow-white leather armguard inlaid with ice sapphire cabochons|30}}&lt;br /&gt;
{{ShopFootnote|A note on the wall reads: &amp;quot;Did you ever raise your arm up to deflect an incoming blow and get hurt?  These might help!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the shoe rack}}&lt;br /&gt;
{{ShopItem|t=i|demonsbane leather boots with supple black soles|name=&#039;&#039;&#039;demonsbane leather boots with supple black soles&#039;&#039;&#039;|30}}&lt;br /&gt;
{{ShopFootnote|A note on the rack reads: &amp;quot;The demonsbane leather boots can help you recover your balance, if invoked, and come with 20 charges.  Additional charges can be added with infuser stones.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wine Cell (12)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Wine Cell&lt;br /&gt;
|desc=This cozy enclave is enclosed by wine-hued walls.  Mounted on sconces, several glass globes emit soft illumination, spotlighting the prizes arranged throughout the room for inspection.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see an ironrot side table with a few things on it, a fancy sandstone display with a Musparan silk belt sash with a silversteel assassin&#039;s blade hanging from it on it, some lifesculpted branches with several things on it, a sturdy oak tripod with several things on it, a pristine marble altar with a hefty war hammer covered in thirteen diamond-sectioned spikes on it and a tyrium weapon rack with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the side table}}&lt;br /&gt;
{{ShopItem|t=i|dark-scale leather backsheath|name=&#039;&#039;&#039;dark-scale leather backsheath&#039;&#039;&#039;|50}}&lt;br /&gt;
{{ShopItem|t=i|reinforced smokewhorl backsheath|name=&#039;&#039;&#039;reinforced smokewhorl backsheath&#039;&#039;&#039;|50}}&lt;br /&gt;
{{ShopItem|t=i|winter-white misiumosette backsheath|name=&#039;&#039;&#039;winter-white misiumosette backsheath&#039;&#039;&#039;|50}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;These back-worn sheaths will display up to two appropriately sized weapons when worn.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the sandstone display}}&lt;br /&gt;
{{ShopItem|t=i|Musparan silk belt sash with a silversteel assassin&#039;s blade hanging from it|45}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;The silk belt sash will display up to two weapons of the appropriate size, and is sold with the assassin&#039;s blade.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the lifesculpted branches}}&lt;br /&gt;
{{ShopItem|t=w|lifesculpted akabo wrapped in thick verdant vines|65}}&lt;br /&gt;
{{ShopItem|t=w|lifesculpted sledgehammer flourishing with growths of greenery|65}}&lt;br /&gt;
{{ShopItem|t=w|lifesculpted scythe grasping sungold-inlaid stones|65}}&lt;br /&gt;
{{ShopItem|t=w|lifesculpted glaive clutching moonsilver-inlaid stones|65}}&lt;br /&gt;
{{ShopItem|t=w|flame-bladed bastard sword riven by a channel of truegold|65}}&lt;br /&gt;
{{ShopItem|t=w|icesteel awl pike lambent with constellations of starshine|65}}&lt;br /&gt;
{{ShopFootnote|A note on the branches reads: &amp;quot;The lifesculpted weapons all have a nature flare and can be used for showy displays.  The pike and bastard sword are both weapons and food wands, each featuring custom themed beverages.  The pike favors alcohol while the swappable bastard sword prefers coffee.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the oak tripod}}&lt;br /&gt;
{{ShopItem|t=w|square-edged haralun bar mace with a black-grained hexwood handle|38}}&lt;br /&gt;
{{ShopItem|t=w|Adamantia steel splitting maul with a leather-wrapped rockwood handle|38}}&lt;br /&gt;
{{ShopItem|t=w|polished dragonwood staff with elaborate asini inlay|38}}&lt;br /&gt;
{{ShopItem|t=w|spiritwood and indurium military fork covered in spiraling demon gaze agates|38}}&lt;br /&gt;
{{ShopItem|t=w|sharply curved glaes shotel with a twilight-hued crescent moon blade|38}}&lt;br /&gt;
{{ShopItem|t=w|hurlable war hammer with a banded keg-shaped head of smoky agonite|38}}&lt;br /&gt;
{{ShopItem|t=w|felwood recurve longbow resembling a wickedly-fanged maw|38}}&lt;br /&gt;
{{ShopItem|t=w|silversteel forester&#039;s arbalest with a grimwood stock|38}}&lt;br /&gt;
{{ShopItem|t=w|sleek cobwood lockbow inlaid with iridescent black-green ka&#039;hurst scales|38}}&lt;br /&gt;
{{ShopFootnote|A note on the tripod reads: &amp;quot;The swappable bar mace has an electric flare enchantment, the swappable splitting maul and the staff have fire, the fork has razor, and the shotel and war hammer have frost.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the marble altar}}&lt;br /&gt;
{{ShopItem|t=w|hefty war hammer covered in thirteen diamond-sectioned spikes|200}}&lt;br /&gt;
{{ShopFootnote|A note on the altar reads: &amp;quot;The war hammer on the altar has an electric weapon flare and can temporarily change a person&#039;s appearance to something more godly when waved at with the hammer.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the weapon rack}}&lt;br /&gt;
{{ShopItem|t=w|petrified spiritwood wizard&#039;s staff carved with an intricate pattern of open eyes|30}}&lt;br /&gt;
{{ShopItem|t=w|diamondwood nightstick banded with purple gold|30}}&lt;br /&gt;
{{ShopItem|t=w|steel mallet inlaid with green gold on the handle|30}}&lt;br /&gt;
{{ShopItem|t=w|matte finished steel flanged mace with a spike topped pommel|30}}&lt;br /&gt;
{{ShopItem|t=w|silversteel longsword with a black diamond pommel|30}}&lt;br /&gt;
{{ShopFootnote|A note on the rack reads: &amp;quot;The staff has a radiant flare, the nightstick and mace have an electric flare, the mallet has a nature flare, and the longsword has a frost flare.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cerise Hall (13)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Cerise Hall&lt;br /&gt;
|desc=Smooth cerise-hued plaster walls delineate the spacious room devoted to exhibiting prizes.  Overhead, glass globes suspended from the ceiling provide plenty of light for inspection of the items.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a lock-shaped worktable with several things on it, a simple ceramic platter with a coruscant crystal-bone octahedron edged in gold on it, an enormous ceramic brain with a dusty ihean mysanda secured to a crude leather strap on it, an ornate jewelry counter with several things on it and a rose gold tray with a couple of things on it..&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north, east, south, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the lock-shaped worktable}}&lt;br /&gt;
{{ShopItem|t=i|sailor&#039;s kit with an inky black diacan lock|name=&#039;&#039;&#039;sailor&#039;s kit with an inky black diacan lock&#039;&#039;&#039;|125}}&lt;br /&gt;
{{ShopItem|t=i|astrologer&#039;s kit clad in dark amethyst-hued witchweft|name=&#039;&#039;&#039;astrologer&#039;s kit clad in dark amethyst-hued witchweft&#039;&#039;&#039;|125}}&lt;br /&gt;
{{ShopItem|t=i|miniature ironrot cauldron set with a purple gold lock|125}}&lt;br /&gt;
{{ShopItem|t=i|blade-bone skull affixed with a blighted gold medallion|125}}&lt;br /&gt;
{{ShopItem|t=i|icethorn waterfall cascading from an Adamantia steel mountain|125}}&lt;br /&gt;
{{ShopItem|t=i|verdant lirisan locket sculpted with a cascading pattern of overlapping leaves|125}}&lt;br /&gt;
{{ShopItem|t=i|phosphorescent bloodfire shell locket flecked with tiny vengeance rubies|125}}&lt;br /&gt;
{{ShopItem|t=i|diacan puzzle box with a simple-looking mechanism|125}}&lt;br /&gt;
{{ShopItem|t=i|eccentric bogbirch apothecary&#039;s potion kit fit with an agonite lock|125}}&lt;br /&gt;
{{ShopItem|t=i|aromatic chef&#039;s spice kit fastened with a convoluted truegold latch|125}}&lt;br /&gt;
{{ShopItem|t=i|somber grimwood mortician&#039;s kit fit with a complex blighted gold lock|125}}&lt;br /&gt;
{{ShopItem|t=i|ornate diamondwood jeweler&#039;s kit latched with a luminescent starshine lock|125}}&lt;br /&gt;
{{ShopFootnote|A note on the worktable reads: &amp;quot;These lockpick-training devices can be used 105 times per day.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ceramic platter}}&lt;br /&gt;
{{ShopItem|t=i|coruscant crystal-bone octahedron edged in gold|315}}&lt;br /&gt;
{{ShopFootnote|A note on the platter reads: &amp;quot;The octahedron is a Targeted Magic focus that also works with mechanical mice.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ceramic brain}}&lt;br /&gt;
{{ShopItem|t=i|dusty ihean mysanda secured to a crude leather strap|10}}&lt;br /&gt;
{{ShopFootnote|A note on the brain reads: &amp;quot;The ihean mysanda will store a specific skill&#039;s field experience for later use.  You can TURN the mysanda to change the skill it&#039;s attuned to.  However, once you RUB or HUG it to add field experience, it will lock to that specific skill and can&#039;t be changed afterwards.  STUDY the ihean mysanda for more information.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the jewelry counter}}&lt;br /&gt;
{{ShopItem|t=i|ornate niello ring|25}}&lt;br /&gt;
{{ShopItem|t=i|ornate glitvire ring|25}}&lt;br /&gt;
{{ShopItem|t=i|ornate darkstone ring|25}}&lt;br /&gt;
{{ShopItem|t=i|ornate haralun ring|25}}&lt;br /&gt;
{{ShopItem|t=i|ornate iroko ring|25}}&lt;br /&gt;
{{ShopItem|t=i|ornate gloomwood ring|25}}&lt;br /&gt;
{{ShopItem|t=i|ornate audrualm ring|25}}&lt;br /&gt;
{{ShopItem|t=i|ornate alerce ring|25}}&lt;br /&gt;
{{ShopFootnote|A note on the counter reads: &amp;quot;The special rings on the jewelry counter will make a stat better by two.  You can only wear one ring on your own hands, but can wear up to five more with a hand of glory.  Even with your own hands and a hand of glory, you can&#039;t wear more than two of the same type.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gold tray}}&lt;br /&gt;
{{ShopItem|t=i|copperwood wristcuff etched with a flowering bramble|100}}&lt;br /&gt;
{{ShopItem|t=i|bloodwood bangle carved as a ring of overlapping femurs|100}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;The bangle will increase your First Aid knowledge by 100 ranks for a 30 minute duration on a 60 minute cooldown.  The wristcuff does the same for Outdoorsmanship.  Both come with 100 uses and can be recharged with infuser stones.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crimson Vault (14)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Crimson Vault&lt;br /&gt;
|desc=Suspended high above, a gleaming glass globe radiates ample light, casting a luminous glow upon the array of prizes.  Nestled within a snug alcove, the intimate space is enveloped by crimson-toned plastered walls.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see an bow-shaped case with a few things on it, a crossbow-shaped display with a few things on it, a round saucer with a few things on it, a polished satinwood showcase with several things on it and a dusty barrel with a grey envelope on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the bow-shaped case}}&lt;br /&gt;
{{ShopItem|t=w|blunt rencate-tipped arrow|note=x5|50}}&lt;br /&gt;
{{ShopItem|t=w|blunt iron-tipped arrow|note=x5|50}}&lt;br /&gt;
{{ShopItem|t=w|blunt acenite-tipped arrow|note=x5|50}}&lt;br /&gt;
{{ShopFootnote|A note on the case reads: &amp;quot;This blunt unbreakable ammo packs an elemental punch and comes in a stack of five.  The acenite ammunition inflicts cold damage, the iron inflicts fire, and the rencate inflicts electric.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the crossbow-shaped display}}&lt;br /&gt;
{{ShopItem|t=w|blunt rencate-tipped bolt|note=x5|50}}&lt;br /&gt;
{{ShopItem|t=w|blunt iron-tipped bolt|note=x5|50}}&lt;br /&gt;
{{ShopItem|t=w|blunt acenite-tipped bolt|note=x5|50}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;This blunt unbreakable ammo packs an elemental punch and comes in a stack of five.  The acenite ammunition inflicts cold damage, the iron inflicts fire, and the rencate inflicts electric.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the round saucer}}&lt;br /&gt;
{{ShopItem|t=w|striated rencate marble|note=x5|50}}&lt;br /&gt;
{{ShopItem|t=w|scorched iron marble|note=x5|50}}&lt;br /&gt;
{{ShopItem|t=w|ice-white acenite marble|note=x5|50}}&lt;br /&gt;
{{ShopFootnote|A note on the saucer reads: &amp;quot;This blunt unbreakable ammo packs an elemental punch and comes in a stack of five.  The acenite ammunition inflicts cold damage, the iron inflicts fire, and the rencate inflicts electric.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the satinwood showcase}}&lt;br /&gt;
{{ShopItem|t=w|lifesculpted Aesetani applewood staff canopied with cambrinth leaves|100}}&lt;br /&gt;
{{ShopItem|t=w|crooked felwood staff entangled in the embrace of a copperhead viper|100}}&lt;br /&gt;
{{ShopItem|t=w|midnight-black grimwood staff mounted with a cambrinth skull|100}}&lt;br /&gt;
{{ShopItem|t=w|sparkling white diamondwood staff sculpted into a unicorn horn|100}}&lt;br /&gt;
{{ShopFootnote|A note on the showcase reads: &amp;quot;The staves on the showcase have a few fun interactions and contain 200 mana capacity cambrinth.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the dusty barrel}}&lt;br /&gt;
{{ShopItem|t=i|grey envelope|2}}&lt;br /&gt;
{{ShopFootnote|A note on the barrel reads: &amp;quot;The powder in these envelopes might not be what you want, but if you&#039;re looking for hidden people, then again, it might.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ruby Cell (15)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Ruby Cell&lt;br /&gt;
|desc=This cozy enclave is enclosed by ruby-hued walls.  Mounted on sconces, several glass globes emit soft illumination, spotlighting the prizes arranged throughout the room for inspection.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a sculpted golden crest with a couple of things on it, a polished glitvire dresser with several things on it, a pristine glass case with several things on it, a shiny glass counter with several things on it, a smooth satinwood desk with several things on it, a plush velvet bench with several things on it, a stylized eye sculpture with several things on it and a glossy diamondwood vanity with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the golden crest}}&lt;br /&gt;
{{ShopItem|t=i|golden mirror depicting a S&#039;Kra Mur with a sleek head crest|25}}&lt;br /&gt;
{{ShopItem|t=i|icesteel mirror depicting a S&#039;Kra Mur with an icy blue head crest|25}}&lt;br /&gt;
{{ShopFootnote|A note on the crest reads: &amp;quot;The mirrors on the sculpted golden crest will change the appearance of a S&#039;Kra Mur&#039;s crest.  Please LOOK at the mirror of your choice to see more detail.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glitvire dresser}}&lt;br /&gt;
{{ShopItem|t=i|ivory oval mirror reflecting the quirks of a person&#039;s hair|note=with stark white streaks at the temple |25}}&lt;br /&gt;
{{ShopItem|t=i|round scarlet mirror painted with an image of side-swept bangs|note=with side-swept bangs|25}}&lt;br /&gt;
{{ShopItem|t=i|oval cyan mirror painted with ombre-highlighted hair|note=with ombre highlights|25}}&lt;br /&gt;
{{ShopItem|t=i|small purple mirror painted with an image of long hair layers|note=with long layers|25}}&lt;br /&gt;
{{ShopItem|t=i|oval green mirror painted with glitter-highlighted hair|note=with glittery highlights|25}}&lt;br /&gt;
{{ShopItem|t=i|small hyacinth mirror painted with an image of feathered hair layers|note=with feathered layers|25}}&lt;br /&gt;
{{ShopItem|t=i|frameless square mirror reflecting the quirks of a person&#039;s hair|note=with both sides shaved at the temple|25}}&lt;br /&gt;
{{ShopItem|t=i|round vermilion mirror painted with an image of blunt bangs|note=with blunt bangs|25}}&lt;br /&gt;
{{ShopItem|t=i|rhomboid haon mirror reflecting the quirks of a person&#039;s hair|note=with a zig-zagging part line|25}}&lt;br /&gt;
{{ShopItem|t=i|gold tetrahedal mirror reflecting the quirks of a person&#039;s hair|note=showcasing metallic gold dye on the tips of the hair|25}}&lt;br /&gt;
{{ShopItem|t=i|purpleheart mirror depicting a face framed by hair with smoky lilac ends|name=&#039;&#039;&#039;purpleheart mirror depicting a face framed by hair with smoky lilac ends&#039;&#039;&#039;|note=with smoky lilac ends|25}}&lt;br /&gt;
{{ShopFootnote|A note on the dresser reads: &amp;quot;Mirrors on the dresser will change your hair quirk!  Please choose carefully!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glass case}}&lt;br /&gt;
{{ShopItem|t=i|glossy ultramarine mirror painted with an image of bobbed hair|note=cut into a bob|25}}&lt;br /&gt;
{{ShopItem|t=i|glossy pink mirror painted with an image of pixie-cut hair|note=pixie-cut|25}}&lt;br /&gt;
{{ShopItem|t=i|sapphire mirror featuring locks of calf-length hair|note=calf-length|25}}&lt;br /&gt;
{{ShopItem|t=i|ruby mirror featuring locks of hip-length hair|note=hip-length|25}}&lt;br /&gt;
{{ShopFootnote|A note on the case reads: &amp;quot;The mirrors on the glass case will change the length of your hair.  Please LOOK at the mirror of your choice to see more detail.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glass counter}}&lt;br /&gt;
{{ShopItem|t=i|silver mirror engraved with luxurious hair|note=[HairColor] hair is [HairLength] and luxurious|25}}&lt;br /&gt;
{{ShopItem|t=i|ilomba-handled mirror painted with a silky-haired blank face|note=[HairColor] hair is [HairLength] and silky|25}}&lt;br /&gt;
{{ShopItem|t=i|small osage mirror featuring a blank face surrounded by raven hair|note=raven hair is [HairLength]|25}}&lt;br /&gt;
{{ShopItem|t=i|azure goldfyre mirror reflecting a face with ice-silver hair|name=&#039;&#039;&#039;azure goldfyre mirror reflecting a face with ice-silver hair&#039;&#039;&#039;|note=ice-silver hair is [HairLength]|25}}&lt;br /&gt;
{{ShopItem|t=i|pale lacewood mirror reflecting a face with witchclaw-white hair|name=&#039;&#039;&#039;pale lacewood mirror reflecting a face with witchclaw-white hair&#039;&#039;&#039;|note=witchclaw-white hair is [HairLength]|25}}&lt;br /&gt;
{{ShopFootnote|A note on the counter reads: &amp;quot;Mirrors on the counter will change your hair color and hair texture!  Please choose carefully!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the satinwood desk}}&lt;br /&gt;
{{ShopItem|t=i|jade mirror featuring a wrinkled face|note=a vast network of crisscrossing wrinkles across the face - Cannot be used by S&#039;Kra Mur|25}}&lt;br /&gt;
{{ShopItem|t=i|clouded mirror featuring a sagging face|note=a grotesque series of fatty skin flaps sagging from the face - Cannot be used by S&#039;Kra Mur|25}}&lt;br /&gt;
{{ShopItem|t=i|steel mirror reflecting a triangular-shaped face|note=a triangular-shaped face|25}}&lt;br /&gt;
{{ShopItem|t=i|silverbark-handled mirror reflecting a person&#039;s face shape|note=a sculpted diamond-shaped face|25}}&lt;br /&gt;
{{ShopItem|t=i|tarnished silver mirror painted with a round face covered in droopy fatty rolls|note=a layer of fatty rolls drooping from the underside of the face|25}}&lt;br /&gt;
{{ShopItem|t=i|small tursa mirror painted with a bestial face|note=a bestial face|25}}&lt;br /&gt;
{{ShopFootnote|A note on the desk reads: &amp;quot;Mirrors on the desk will change your face shape!  Please choose carefully!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the velvet bench}}&lt;br /&gt;
{{ShopItem|t=i|round mirror decorated with pitch-black eyes|25}}&lt;br /&gt;
{{ShopItem|t=i|dogwood mirror painted with pink eyes|25}}&lt;br /&gt;
{{ShopItem|t=i|osage mirror painted with orange eyes|25}}&lt;br /&gt;
{{ShopItem|t=i|ebonwood mirror painted with obsidian eyes|25}}&lt;br /&gt;
{{ShopItem|t=i|square mirror decorated with midnight-blue eyes|25}}&lt;br /&gt;
{{ShopItem|t=i|round mirror decorated with grass-green eyes|25}}&lt;br /&gt;
{{ShopItem|t=i|larch mirror painted with cobalt eyes|25}}&lt;br /&gt;
{{ShopFootnote|A note on the bench reads: &amp;quot;The mirrors on the velvet bench will change the color of your eyes.  Please LOOK at the mirror of your choice to see more detail.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the eye sculpture}}&lt;br /&gt;
{{ShopItem|t=i|dark mirror painted with wicked eyes|note=wicked [EyeColor] eyes|25}}&lt;br /&gt;
{{ShopItem|t=i|round grey mirror painted with tormented eyes|note=tormented [EyeColor] eyes|25}}&lt;br /&gt;
{{ShopItem|t=i|oval black mirror painted with merciless eyes|note=merciless [EyeColor] eyes|25}}&lt;br /&gt;
{{ShopItem|t=i|triangular blue mirror painted with cold eyes|note=cold [EyeColor] eyes|25}}&lt;br /&gt;
{{ShopFootnote|A note on the sculpture reads: &amp;quot;The mirrors on the eye sculpture will change your eye character!  Please choose carefully!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the diamondwood vanity}}&lt;br /&gt;
{{ShopItem|t=i|onyx-framed mirror reflecting a person&#039;s height|note=one who towers among others for a/an [Race]|25}}&lt;br /&gt;
{{ShopItem|t=i|bamboo mirror reflecting a person&#039;s build|note=well-defined figure/build|25}}&lt;br /&gt;
{{ShopItem|t=i|skeletal white mirror|note=skeletally thin figure/build|25}}&lt;br /&gt;
{{ShopItem|t=i|thin mirror edged in thin strips of ivory|note=gaunt figure/build|25}}&lt;br /&gt;
{{ShopFootnote|A note on the vanity reads: &amp;quot;Mirrors on the vanity will change your height and figure!  Please choose carefully!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cinnabar Hall (16)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Cinnabar Hall&lt;br /&gt;
|desc=Smooth cinnabar-hued plaster walls delineate the spacious room devoted to exhibiting prizes.  Overhead, glass globes suspended from the ceiling provide plenty of light for inspection of the items.&lt;br /&gt;
You also see an inkdrop agate-inlaid hutch with several things on it and a goldwood wand case with a couple of things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north, east, south, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the crooked shelf (which is on an inkdrop agate-inlaid hutch)}}&lt;br /&gt;
{{ShopItem|t=i|polished oak inkpot|note=[[Eagle&#039;s Cry]]|175}}&lt;br /&gt;
{{ShopItem|t=i|ethereal white inkpot painted with a burning candle|note=[[Fists of Faenella]]|175}}&lt;br /&gt;
{{ShopItem|t=i|cylindrical soot-covered inkpot painted with a shriveled hand|note=[[Hand of Tenemlor]]|175}}&lt;br /&gt;
{{ShopItem|t=i|bright orange inkpot|note=[[Ignite]]|175}}&lt;br /&gt;
{{ShopItem|t=i|dusky grey inkpot|note=[[Iron Constitution]]|175}}&lt;br /&gt;
{{ShopItem|t=i|silver inkpot|note=[[Major Physical Protection]]|175}}&lt;br /&gt;
{{ShopItem|t=i|bright silver inkpot|note=[[Minor Physical Protection]]|175}}&lt;br /&gt;
{{ShopItem|t=i|fractured obsidian inkpot|note=[[Ward Break]]|175}}&lt;br /&gt;
{{ShopItem|t=i|icy-blue inkpot|note=[[Will of Winter]]|175}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;The oak inkpot contains an &amp;quot;Eagle&#039;s Cry&amp;quot; runic tattoo, the white contains &amp;quot;Fists of Faenella&amp;quot;, the soot-covered contains &amp;quot;Hand of Tenemlor&amp;quot;, the orange contains &amp;quot;Ignite&amp;quot;, the grey contains &amp;quot;Iron Constitution&amp;quot;, the silver contains &amp;quot;Major Physical Protection&amp;quot;, the bright silver contains &amp;quot;Minor Physical Protection&amp;quot;, the obsidian contains &amp;quot;Ward Break&amp;quot;, and the icy-blue contains &amp;quot;Will of Winter.&amp;quot;  WARNING: Some of these inkpots looks very similar so shop with care as no refunds will be offered!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the scratched shelf (which is on an inkdrop agate-inlaid hutch)}}&lt;br /&gt;
{{ShopItem|t=i|rippled inkpot|note=[[Resonance]]|150}}&lt;br /&gt;
{{ShopItem|t=i|golden inkpot painted with a lidless eye|note=[[Unleash]]|150}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;The rippled inkpot contains a &amp;quot;Resonance&amp;quot; runic tattoo and the golden contains &amp;quot;Unleash.&amp;quot;  WARNING: Some of these inkpots looks very similar so shop with care as no refunds will be offered!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the warped shelf (which is on an inkdrop agate-inlaid hutch)}}&lt;br /&gt;
{{ShopItem|t=i|spherical inkpot|note=[[Aesandry Darlaeth]]|125}}&lt;br /&gt;
{{ShopItem|t=i|veined inkpot|note=[[Blur]]|125}}&lt;br /&gt;
{{ShopItem|t=i|ghostly-white inkpot|note=[[Chill Spirit]]|125}}&lt;br /&gt;
{{ShopItem|t=i|swirled inkpot|note=[[Fluoresce]]|125}}&lt;br /&gt;
{{ShopItem|t=i|black inkpot|note=[[Shadows]]|125}}&lt;br /&gt;
{{ShopItem|t=i|sharp-edged inkpot|note=[[Shear]]|125}}&lt;br /&gt;
{{ShopItem|t=i|silvery-blue inkpot|note=[[Substratum]]|125}}&lt;br /&gt;
{{ShopItem|t=i|yellow-banded inkpot|note=[[Swarm]]|125}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;The spherical inkpot contains an &amp;quot;Aesandry Darlaeth&amp;quot; runic tatto, the veined contains &amp;quot;Blur&amp;quot;, the ghostly-white contains &amp;quot;Chill Spirit&amp;quot;, the swirled contains &amp;quot;Fluoresce&amp;quot;, the black contains &amp;quot;Shadows&amp;quot;, the sharp-edged contains &amp;quot;Shear&amp;quot;, the silvery-blue contains &amp;quot;Substratum&amp;quot;, and the yellow-banded contains &amp;quot;Swarm.&amp;quot;  WARNING: Some of these inkpots looks very similar so shop with care as no refunds will be offered!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the stained shelf (which is on an inkdrop agate-inlaid hutch)}}&lt;br /&gt;
{{ShopItem|t=i|muddy inkpot|note=[[Curse of the Wilds]]|100}}&lt;br /&gt;
{{ShopItem|t=i|engraved inkpot|note=[[Demrris&#039; Resolve]]|100}}&lt;br /&gt;
{{ShopItem|t=i|white inkpot|note=[[Righteous Wrath]]|100}}&lt;br /&gt;
{{ShopItem|t=i|orange-striped inkpot|note=[[Senses of the Tiger]]|100}}&lt;br /&gt;
{{ShopItem|t=i|owl inkpot|note=[[Tailwind]]|100}}&lt;br /&gt;
{{ShopItem|t=i|pale inkpot|note=[[Tranquility]]|100}}&lt;br /&gt;
{{ShopItem|t=i|fragile blown-glass inkpot|note=[[Turmar Illumination]]|100}}&lt;br /&gt;
{{ShopItem|t=i|sea-green glass inkpot|note=[[Wisdom of the Pack]]|100}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;The muddy inkpot contains a &amp;quot;Curse of the Wilds&amp;quot; runic tattoo, the engraved contains &amp;quot;Demrris&#039; Resolve&amp;quot;, the white contains &amp;quot;Righteous Wrath&amp;quot;, the orange-striped contains &amp;quot;Senses of the Tiger&amp;quot;, the owl contains &amp;quot;Tailwind&amp;quot;, the pale contains &amp;quot;Tranquility&amp;quot;, the blown-glass contains &amp;quot;Turmar Illumination&amp;quot;, and the glass contains &amp;quot;Wisdom of the Pack.&amp;quot;  WARNING: Some of these inkpots looks very similar so shop with care as no refunds will be offered!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wand display (which is on a goldwood wand case)}}&lt;br /&gt;
{{ShopItem|t=i|steelsilk pouch embroidered with the phrase &amp;quot;Rutilor&#039;s Edge&amp;quot;|250}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;The wand in the steelsilk pouch casts &amp;quot;Rutilor&#039;s Edge.&amp;quot;&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wand stand (which is on a goldwood wand case)}}&lt;br /&gt;
{{ShopItem|t=i|polished muracite eyelash viper twined around a bricklebranch stick|note=[[Drums of the Snake]]|150}}&lt;br /&gt;
{{ShopItem|t=i|small platinum statue of Kertigen dressed in flamboyant colors|note=[[Platinum Hands of Kertigen]]|150}}&lt;br /&gt;
{{ShopItem|t=i|stylized eighth note sculpted from gleaming uthamar|note=[[Resonance]]|150}}&lt;br /&gt;
{{ShopItem|t=i|half-eaten crystalline apple|note=[[Turmar Illumination]]|150}}&lt;br /&gt;
{{ShopItem|t=i|cloudy glass paperweight riddled with partial fractures|note=[[Ward Break]]|150}}&lt;br /&gt;
{{ShopItem|t=i|white pouch embroidered with the phrase &amp;quot;Righteous Wrath&amp;quot;|150}}&lt;br /&gt;
{{ShopItem|t=i|songsilk pouch embroidered with the phrase &amp;quot;Rage of the Clans&amp;quot;|150}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;The apple wand casts &amp;quot;Turmar Illumination&amp;quot;, the viper wand casts &amp;quot;Drums of the Snake&amp;quot;, the statue wand casts &amp;quot;Platinum Hands of Kertigen&amp;quot;, the note wand casts &amp;quot;Resonance&amp;quot;, the paperweight wand casts &amp;quot;Ward Break&amp;quot;, the wand in the white pouch casts &amp;quot;Righteous Wrath&amp;quot;, the wand in the songsilk pouch casts &amp;quot;Rage of the Clans&amp;quot;, and the wand in the steelsilk pouch casts &amp;quot;Rutilor&#039;s Edge.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raspberry Vault (17)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Raspberry Vault&lt;br /&gt;
|desc=Suspended high above, a gleaming glass globe radiates ample light, casting a luminous glow upon the array of prizes.  Nestled within a snug alcove, the intimate space is enveloped by raspberry-toned plastered walls.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a copper display with a couple of things on it, a spun glitter pillow with a couple of things on it, a seaglass otter sculpture with a wiirwood otter holt strewn with bits of phosphorescent bloodfire shells on it, a silver display with a couple of things on it and a black contract binder with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the copper display}}&lt;br /&gt;
{{ShopItem|t=i|delicately braided circlet of flooded azure goldfyre|100}}&lt;br /&gt;
{{ShopItem|t=i|dark ka&#039;hurst earcuff inlaid with a svelae mosaic|100}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;These items will allow you to understand all languages for 30 minutes once every 48 hours.  One potency crystal can be used to extend the duration by 30 minutes, up to a total of 120 minutes.  Once the maximum duration is reached, additional crystals can be used to reduce the permanent cooldown in 12 hour increments down to a minimum of 60 minutes.   Infuser stones can be used to remove the current cooldown but will not lower it for the next usage.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glitter pillow}}&lt;br /&gt;
{{ShopItem|t=i|peachy plush sand sprite with flowing golden hair|30}}&lt;br /&gt;
{{ShopItem|t=i|pristine white plush unicorn with a golden horn and rainbow-colored tail|30}}&lt;br /&gt;
{{ShopFootnote|A note on the pillow reads: &amp;quot;These toys can be used to spray ink.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the otter sculpture}}&lt;br /&gt;
{{ShopItem|t=i|a wiirwood otter holt strewn with bits of phosphorescent bloodfire shells|name=&#039;&#039;&#039;a wiirwood otter holt strewn with bits of phosphorescent bloodfire shells&#039;&#039;&#039;|250}}&lt;br /&gt;
{{ShopFootnote|A note on the sculpture reads: &amp;quot;The holt is home to a bright-eyed sea otter. Please do not scare the adorable creature.  Reminder: While otters are pets, they will not follow you around, so please mind them carefully.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silver display}}&lt;br /&gt;
{{ShopItem|t=i|filigree blue gold tiara set with rose-cut duskbloom sapphires|150}}&lt;br /&gt;
{{ShopItem|t=i|sraeth earcuff with intricate icesteel inlay|150}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;These items allow a person to understand all language for 60 minutes on a 60 minute cooldown.  These values can be upgraded with potency crystals  and infuser stones using the same method as described on the copper display.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the contract binder}}&lt;br /&gt;
{{ShopItem|t=i|dapper retention contract|name=&#039;&#039;&#039;dapper retention contract&#039;&#039;&#039;|32}}&lt;br /&gt;
{{ShopItem|t=i|flowery retention contract|name=&#039;&#039;&#039;flowery retention contract&#039;&#039;&#039;|32}}&lt;br /&gt;
{{ShopItem|t=i|wrinkled retention contract|name=&#039;&#039;&#039;wrinkled retention contract&#039;&#039;&#039;|32}}&lt;br /&gt;
{{ShopItem|t=i|lute-shaped retention contract|name=&#039;&#039;&#039;lute-shaped retention contract&#039;&#039;&#039;|32}}&lt;br /&gt;
{{ShopItem|t=i|ale-stained retention contract|name=&#039;&#039;&#039;ale-stained retention contract&#039;&#039;&#039;|32}}&lt;br /&gt;
{{ShopFootnote|A note on the binder reads: &amp;quot;Need to hire a fleet of minions?  Try these contracts, but only if you&#039;re a suitably non-magical and shadowy type of person.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Poppy-red Cell (18)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Poppy-red Cell&lt;br /&gt;
|desc=This cozy enclave is enclosed by poppy-red walls.  Mounted on sconces, several glass globes emit soft illumination, spotlighting the prizes arranged throughout the room for inspection.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a gold shoe rack with a gold-wrapped shoebox on it, a ribbon-stripe furniture display with several things on it, a platinum gemstone showcase with several things on it, a vardite pedestal with several things on it and a makeshift counter with a shimmering outfit on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the shoe rack}}&lt;br /&gt;
{{ShopItem|t=i|gold-wrapped shoebox|25}}&lt;br /&gt;
{{ShopFootnote|A note on the rack reads: &amp;quot;I found an old set of boxes full of boots in a storehouse.  I&#039;m told these boxes have the possibility of some never before seen types of wings, colors, and skins.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the furniture display}}&lt;br /&gt;
{{ShopItem|t=i|rugged zingana wardrobe adorned with two tufts of fluffy black sheepskin|25}}&lt;br /&gt;
{{ShopItem|t=i|compact smokewood wardrobe branded with the clear outline of several pipes|25}}&lt;br /&gt;
{{ShopItem|t=i|olive adderwood wardrobe engraved with a snake coiled around a burlap sack|25}}&lt;br /&gt;
{{ShopItem|t=i|small ironrot wardrobe edged in carved feathers|25}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;These wardrobes will allow you to swap ten items from your ensemble every two hours.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gemstone showcase}}&lt;br /&gt;
{{ShopItem|t=i|fire whirl ruby with a brilliant gold spiraling inclusion|25}}&lt;br /&gt;
{{ShopItem|t=i|fine Sunderstone with golden ripples clutching bands of rust and blue-grey|25}}&lt;br /&gt;
{{ShopItem|t=i|pale iceblink peridot permeated by reflective crystal veins|25}}&lt;br /&gt;
{{ShopItem|t=i|tidal bloodstone displaying blue-tinged sanguine flecks|25}}&lt;br /&gt;
{{ShopItem|t=i|luminous dreamstone swirled with veins of twilight hues|25}}&lt;br /&gt;
{{ShopItem|t=i|polished cosmic zircon encompassing a vivid globular inclusion|25}}&lt;br /&gt;
{{ShopItem|t=i|demon gaze agate with a hauntingly piercing sanguine inclusion|25}}&lt;br /&gt;
{{ShopItem|t=i|elegant geobloom resembling a ghost orchid|25}}&lt;br /&gt;
{{ShopFootnote|A note on the showcase reads: &amp;quot;The gemstones on the showcase are loose gemstones that are pretty and can be used in various socketed gemstone jewelry.  Fair warning, when used in socketed jewelry, only the brief appearance will be shown.  These gems cannot be recovered from a tied gem pouch, so please be careful to PUT these in a safe place and not STOW them into a tied pouch.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the vardite pedestal}}&lt;br /&gt;
{{ShopItem|t=i|wide ironrot band displaying a cracked godsmarked turquoise|note=who is shrouded in a swirling dark green and purple miasma|100}}&lt;br /&gt;
{{ShopItem|t=i|ephemeral goldfyre brooch graced with a spectacular aurora opal|note=figure is gracefully highlighted in a soft aurora of silvery-violet light|100}}&lt;br /&gt;
{{ShopItem|t=i|etched frozen-bone medallion strung on a silver chain|note=camouflaged in a swirling fog of frigid arctic currents|100}}&lt;br /&gt;
{{ShopItem|t=i|stoneskin tweed vest with leather side straps|note=encased by an earthen shroud veined with exotic ores|100}}&lt;br /&gt;
{{ShopItem|t=i|golden butterfly with aurora opal wings|note=engulfed in a kaleidoscope of butterflies|100}}&lt;br /&gt;
{{ShopItem|t=i|iridescent rainbow rose carved out of voilyne|note=enveloped in a cloud of iridescent glitter|100}}&lt;br /&gt;
{{ShopItem|t=i|stalactite-shaped iron trinket set with a dewdrop diopside|note=showered in a gleaming rain of crystalline droplets|100}}&lt;br /&gt;
{{ShopItem|t=i|iridescent dragonfly encased in zoetia|note=swarmed in iridescent green dragonflies|100}}&lt;br /&gt;
{{ShopItem|t=i|wide iron ring grasping a demon gaze agate|note=orbited by an array of unblinking sanguine eyes|100}}&lt;br /&gt;
{{ShopItem|t=i|tiny everdusk damite bat with a faintly glowing outline of lucent starshine|name=&#039;&#039;&#039;tiny everdusk damite bat with a faintly glowing outline of lucent starshine&#039;&#039;&#039;|note=shrouded by a swirling vortex of spectral bats|100}}&lt;br /&gt;
{{ShopItem|t=i|burning goldfyre feather inlaid with crimson sapphire vanes|name=&#039;&#039;&#039;burning goldfyre feather inlaid with crimson sapphire vanes&#039;&#039;&#039;|note=circled by an ephemeral gold firehawk aglow with incarnadine feathers|100}}&lt;br /&gt;
{{ShopItem|t=i|tiny black diamond cat perched atop a ghostspine broomstick|name=&#039;&#039;&#039;tiny black diamond cat perched atop a ghostspine broomstick&#039;&#039;&#039;|note=trailed by an illusory cauldron-black cat perched on a tiny flying boom|100}}&lt;br /&gt;
{{ShopFootnote|A note on the pedestal reads: &amp;quot;There is strong magic on the items on this pedestal.  If someone rubs the item while wearing it, others will see strange and interesting things surrounding you.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the makeshift counter}}&lt;br /&gt;
{{ShopItem|t=i|shimmering outfit|125}}&lt;br /&gt;
{{ShopFootnote|A note on the counter reads: &amp;quot;Do you have things you&#039;re wearing that you don&#039;t want to show, but some things you do?  This is your kind of thing!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Merlot Hall (19)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Merlot Hall&lt;br /&gt;
|desc=Smooth merlot-hued plaster walls delineate the spacious room devoted to exhibiting prizes.  Overhead, glass globes suspended from the ceiling provide plenty of light for inspection of the items.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a flamethorn ring case with several things on it, a miniature quartz temple with a small portable almsbox of pure white spiritwood on it, a low diamondwood altar with a few things on it, a polished mahogany bookstand with a few things on it, a lion-shaped display with a few things on it, a wolf-paw table with a few things on it and a music stand with a few things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: south, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ring case}}&lt;br /&gt;
{{ShopItem|t=i|sigilated azure ring formed of wavy flooded goldfyre|name=&#039;&#039;&#039;sigilated azure ring formed of wavy flooded goldfyre&#039;&#039;&#039;|125}}&lt;br /&gt;
{{ShopItem|t=i|sigilated umber ring hammered from fracturing goldfyre|name=&#039;&#039;&#039;sigilated umber ring hammered from fracturing goldfyre&#039;&#039;&#039;|125}}&lt;br /&gt;
{{ShopItem|t=i|sigilated scarlet ring made of sinuous burning goldfyre|name=&#039;&#039;&#039;sigilated scarlet ring made of sinuous burning goldfyre&#039;&#039;&#039;|125}}&lt;br /&gt;
{{ShopItem|t=i|sigilated ashen ring wrought of sleek wuthering goldfyre|name=&#039;&#039;&#039;sigilated ashen ring wrought of sleek wuthering goldfyre&#039;&#039;&#039;|125}}&lt;br /&gt;
{{ShopItem|t=i|sigilated ivory ring crafted from smooth electrified goldfyre|name=&#039;&#039;&#039;sigilated ivory ring crafted from smooth electrified goldfyre&#039;&#039;&#039;|125}}&lt;br /&gt;
{{ShopItem|t=i|sigilated violet ring twisted from flickering ephemeral goldfyre |name=&#039;&#039;&#039;sigilated violet ring twisted from flickering ephemeral goldfyre &#039;&#039;&#039;|125}}&lt;br /&gt;
{{ShopFootnote|A note on the case reads: &amp;quot;Sigilated rings can only be attuned and used by Warrior Mages.  There is one ring for each element type: agonite for fire, glaes for aether, windsteel for air, uthamar for electricity, tursa for earth, and diacan for water.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the quartz temple}}&lt;br /&gt;
{{ShopItem|t=i|small portable almsbox of pure white spiritwood|25}}&lt;br /&gt;
{{ShopFootnote|A note on the temple reads: &amp;quot;The portable almsbox will allow a person to donate their coins wherever they happen to be in the world.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the diamondwood altar}}&lt;br /&gt;
{{ShopItem|t=i|vardite mongoose icon surrounded by crisscrossing spiritwood blades|37}}&lt;br /&gt;
{{ShopItem|t=i|platinum triquetra icon interlaced with a circle of blue gold|37}}&lt;br /&gt;
{{ShopItem|t=i|aurulent wildling spider icon lambent with moonsilver|37}}&lt;br /&gt;
{{ShopFootnote|A note on the altar reads: &amp;quot;The mongoose icon is a Paladin holy icon dedicated to Rutilor, the triquetra icon is a dedicated to Eu, and the spider icon is dedicated to Harawep.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the mahogany bookstand}}&lt;br /&gt;
{{ShopItem|t=i|spectral-white treatise painted with a set of golden scales|note=a ghostly spectral-white banner emblazoned with a glowing set of golden scales|100}}&lt;br /&gt;
{{ShopItem|t=i|stark black treatise painted with droplets of blood|note=a stark black banner slowly dripping drops of phantasmal blood|100}}&lt;br /&gt;
{{ShopItem|t=i|rainbow-hued treatise painted with glittery unicorns and pink hearts|note=a cheerful rainbow banner of glittery unicorns and glowing pink hearts|100}}&lt;br /&gt;
{{ShopFootnote|A note on the bookstand reads: &amp;quot;The different treatises will customize the appearance of the Banner of Truce spell.  Please STUDY them for more detail.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the lion-shaped display}}&lt;br /&gt;
{{ShopItem|t=i|spiritwood armcuff inlaid with a godsmarked turquoise olive laurel|100}}&lt;br /&gt;
{{ShopItem|t=i|everdusk damite brassard inlaid with a blue gold Paladins&#039; Guild crest|100}}&lt;br /&gt;
{{ShopItem|t=i|coiled sungold armband with faceted lion&#039;s heart topaz finials|100}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;These items will restore a paladin&#039;s soul.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wolf-paw table}}&lt;br /&gt;
{{ShopItem|t=i|sprite bone armlet wrapped in vines of delicate white gold jasmine|100}}&lt;br /&gt;
{{ShopItem|t=i|scarred felwood armcuff inlaid with a pair of bright wolfsoul amber cabochons|100}}&lt;br /&gt;
{{ShopItem|t=i|cogwood armband imbricated with a scale-like pattern of variegated grey leaves|100}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;These items will restore a ranger&#039;s connection to the wilderness.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the music stand}}&lt;br /&gt;
{{ShopItem|t=i|bardic blue faelight leather armlet inset with sungold music notes|100}}&lt;br /&gt;
{{ShopItem|t=i|inky wirework diacan armcuff caging some delicate rikar crystal spires|100}}&lt;br /&gt;
{{ShopItem|t=i|scarlet goldfyre phoenix armband with flickering outstretched wings|100}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;These items will restore bardic mojo.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fuchsia Cell (20)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Fuchsia Cell&lt;br /&gt;
|desc=This cozy enclave is enclosed by fuchsia walls.  Mounted on sconces, several glass globes emit soft illumination, spotlighting the prizes arranged throughout the room for inspection.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a delicate plinth with an effervescent eddy of honey-hued light captured by a sungold frame on it, a container rack with a drab firesilk bundle bedecked with alshabi stone arrows on it, a jewelry tray with a pewter trinket bearing a cogwood albatross on it, a dented platter on rickety legs with a lumpy leather arm pouch with distressed seams on it, a coralite display with a weathered selatila yiamura with crooked spines of tidal bloodstone on it and a grimwood door with a vardite skeleton key on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the delicate plinth}}&lt;br /&gt;
{{ShopItem|t=i|effervescent eddy of honey-hued light captured by a sungold frame|250}}&lt;br /&gt;
{{ShopFootnote|A note on the plinth reads: &amp;quot;The eddy WILL ATTUNE to the BUYER!  The eddy stores up to two-hundred items weightless through its portal, but container size and weight limits still apply.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the container rack}}&lt;br /&gt;
{{ShopItem|t=i|drab firesilk bundle bedecked with alshabi stone arrows|250}}&lt;br /&gt;
{{ShopFootnote|A note on the rack reads: &amp;quot;The bag on this rack is merely a placeholder for one of Tailor Ichea&#039;s expansive bags that allow an additional worn slot.  A character may only ever acquire one of these -- whether from their original Hollow Eve appearance or somewhere else.  Only the character who purchases it may use the bonus slot mechanic.  You can visit Hollow Eve for Ichea to customize it for a platinum fee, like other festival attendees!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the jewelry tray}}&lt;br /&gt;
{{ShopItem|t=i|pewter trinket bearing a cogwood albatross|250}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;This trinket is a sample of Esteemed Tinker Mishli&#039;s wares from Hollow Eve.  The one here is a display model -- you will be handed a personal, unique model upon purchase, and you may visit Mishli on Andreshlew at Hollow Eve if you wish to customize it to suit your tastes.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the dented platter}}&lt;br /&gt;
{{ShopItem|t=i|lumpy leather arm pouch with distressed seams|5}}&lt;br /&gt;
{{ShopFootnote|A note on the platter reads: &amp;quot;A man and woman, both in dark cloaks, delivered these and said we could sell them, cheap.  We take no responsibility for whatever might be in them. -- Management.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the coralite display}}&lt;br /&gt;
{{ShopItem|t=i|weathered selatila yiamura with crooked spines of tidal bloodstone|name=&#039;&#039;&#039;weathered selatila yiamura with crooked spines of tidal bloodstone&#039;&#039;&#039;|250}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the grimwood door}}&lt;br /&gt;
{{ShopItem|t=i|vardite skeleton key|1,250}}&lt;br /&gt;
{{ShopFootnote|A note on the door reads: &amp;quot;Open sez me!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cherry Vault (Necromancer Only)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;To reach this room:&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
From the Cinnabar Hall, &#039;go curtain&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Cherry Vault&lt;br /&gt;
|desc=Suspended high above, a gleaming glass globe radiates ample light, casting a luminous glow upon the array of prizes.  Nestled within a snug alcove, the intimate space is enveloped by cherry-toned plastered walls.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a blighted gold display with a black silk pouch dangling a vial-shaped charm on it, a clothing rack with several things on it, a low shelf with several things on it, a wooden table with a gleaming viper ring with dark ruby chips for eyes on it, a small blood-red platform with a wispy faeweave bandage on it and a green ring tray with a matte green serpent ring of polished muracite on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=clothing rack}}&lt;br /&gt;
{{ShopItem|t=i|black silk pouch dangling a vial-shaped charm|name=&#039;&#039;&#039;black silk pouch dangling a vial-shaped charm&#039;&#039;&#039;|note=contains a &#039;&#039;&#039;{{sloot|i|large blighted gold vial with glass chambers}}&#039;&#039;&#039;|100}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;This pouch contains a refillable salt vial that will bond to the first person to use it.  Please stock up on edible salt or dracon crystals for best results.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=clothing rack}}&lt;br /&gt;
{{ShopItem|t=i|knitted wool cap|50}}&lt;br /&gt;
{{ShopItem|t=i|heavy wool coat|50}}&lt;br /&gt;
{{ShopItem|t=i|dark linen shirt|50}}&lt;br /&gt;
{{ShopItem|t=i|pair of brown pants|50}}&lt;br /&gt;
{{ShopItem|t=i|pair of suede shoes|50}}&lt;br /&gt;
{{ShopFootnote|A note on the rack reads: &amp;quot;This nondescript clothing will help you appear less conspicuous to townsfolks for 45 minutes.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=low shelf}}&lt;br /&gt;
{{ShopItem|t=i|haledroth key embedded with a cabochon twilight sapphire|note=&amp;quot;Ilithi&amp;quot;|15}}&lt;br /&gt;
{{ShopItem|t=i|fulginode key set with a single blood ruby|note=&amp;quot;Zoluren&amp;quot;|15}}&lt;br /&gt;
{{ShopItem|t=i|finivire-handled key tipped in scale-patterned muracite|note=&amp;quot;Forfedhdar?&amp;quot;|15}}&lt;br /&gt;
{{ShopItem|t=i|crystal-bone key traced with vardite accents|note=&amp;quot;Therengia&amp;quot;|15}}&lt;br /&gt;
{{ShopFootnote|A low shelf reads: &amp;quot;A more decorative way to access storage for those items that need it.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=wooden table}}&lt;br /&gt;
{{ShopItem|t=i|gleaming viper ring with dark ruby chips for eyes|65}}&lt;br /&gt;
{{ShopFootnote|A wooden table reads: &amp;quot;If disease has been a bother, this little ring may help.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=blood-red platform}}&lt;br /&gt;
{{ShopItem|t=i|wispy faeweave bandage|150}}&lt;br /&gt;
{{ShopFootnote|A note on the platform reads: &amp;quot;The bandage will help heal a bleeding wound.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=ring tray}}&lt;br /&gt;
{{ShopItem|t=i|matte green serpent ring of polished muracite|250}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;The serpent ring is for healing poison but it may also inflict it, particularly if you had no poison to start with.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blue Suite=&lt;br /&gt;
&lt;br /&gt;
==Royal-Blue Hall (21)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Royal-Blue Hall&lt;br /&gt;
|desc=Plain plastered walls have been painted a deep royal-blue hue and trimmed with narrow white baseboards.  Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a blue-tiled entrance.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: southeast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Novice Binder Isandral===&lt;br /&gt;
Allows for adding and removing weapon and armor [[flares]]. For mechanics, see [[Novice Binder Serdal]].&lt;br /&gt;
&lt;br /&gt;
Adding a flare costs ? points. Removing a flare costs ?.&lt;br /&gt;
&lt;br /&gt;
==Ocean-Blue Hall (22)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Ocean-Blue Hall&lt;br /&gt;
|desc=Plain plastered walls have been painted a pale ocean-blue hue and trimmed with narrow white baseboards.  Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a draconic mannequin studded with shimmering dragon fire opals with several things on it, a gleaming sideboard with a few things on it, an ornate alabaster pedestal with several things on it, a crystal stand with a luminescent starshine signet ring of a rampant dragon on it, a paw-shaped table with a couple of things on it and an armory cabinet with a few things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: southeast, west, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gleaming sideboard}}&lt;br /&gt;
{{ShopItem|t=i|night-black bitterweave rucksack fastened with a complex locking mechanism|1,500}}&lt;br /&gt;
{{ShopItem|t=i|sabre-toothed warcat clad in stoneskin tweed with prominently stitched seams|1,500}}&lt;br /&gt;
{{ShopItem|t=i|miniature sandskin leviathan with truegold eyes and prominently stitched seams|1,500}}&lt;br /&gt;
{{ShopFootnote|A note on the sideboard reads: &amp;quot;The warcat and the leviathan can be skinned and repaired an unlimited number of times per day. The rucksack can be locked and unlocked an unlimited number of times per day.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the alabaster pedestal}}&lt;br /&gt;
{{ShopItem|t=i|scarlet talisman pouch stitched with a flame-patterned scales|5,047}}&lt;br /&gt;
{{ShopItem|t=i|silver talisman pouch stitched with a pair of slitted yellow eyes|5,047}}&lt;br /&gt;
{{ShopItem|t=i|cobalt talisman pouch stitched with a sharp-eyed dragon|5,047}}&lt;br /&gt;
{{ShopItem|t=i|raw silk talisman pouch stitched with a red and gold dragon|5,047}}&lt;br /&gt;
{{ShopFootnote|A note on the pedestal reads: &amp;quot;Dragons?  Well, if you insist.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the crystal stand}}&lt;br /&gt;
{{ShopItem|t=i|luminescent starshine signet ring of a rampant dragon|5,000}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;The signet ring will create a combat enclave that spawns flexing white marble gargoyles upon activation for six hours.  This personal hunting area can only be accessed by the user and can be used once per day.  A single infuser stone will add one-hundred-and-eighty days of usage for the ring.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the scatching post (which is on a paw-shaped table)}}&lt;br /&gt;
{{ShopItem|t=i|catnip snack|150}}&lt;br /&gt;
{{ShopFootnote|A note on the post reads: &amp;quot;These catnip snacks will upgrade a kitten.  Only purchaseable if you have an eligible kitten in your hands.  If you purchase this item, it will only work for you.  You cannot sell/trade to others!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gnawed table (which is on a paw-shaped table)}}&lt;br /&gt;
{{ShopItem|t=i|bone-shaped treat|150}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;These treats will upgrade a puppy.  Only purchaseable if you have an eligible puppy in your hands.  If you purchase this item, it will only work for you.  You cannot sell/trade to others!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the agonite counter (which is on an armory cabinet)}}&lt;br /&gt;
{{ShopItem|t=i|dusky dreamweave backpack clasped with a shimmering dragon fire opal|7,500}}&lt;br /&gt;
{{ShopFootnote|A note on the counter reads: &amp;quot;Look at the stuff on the mannequin.  Really focus on it.  All that stuff is in the backpack.  Really.  I don&#039;t know how it doesn&#039;t just burn right through the backpack, either.  It must be magic!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the mirrored stand (which is on an armory cabinet)}}&lt;br /&gt;
{{ShopItem|t=w|T&#039;Kashi mirror flail|2,500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the weapon rack (which is on an armory cabinet)}}&lt;br /&gt;
{{ShopItem|t=w|massive icesteel-edged greatsword with an intricately engraved crossguard|2,500}}&lt;br /&gt;
{{ShopFootnote|A note on the rack reads: &amp;quot;The icesteel-edged greatsword has a frost flare enchantment.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Indigo Chamber (23)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Indigo Chamber&lt;br /&gt;
|desc=The spacious room has deep indigo-hued walls accented with a white wooden chair rail running across the plaster at waist-height.  The various prizes on offer are in the center of the room and are lit by a large gaethzen sphere suspended from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see an inky black counter with a few things on it, a mirrored vanity with several things on it, a polished glass sundial with an iridescent inkpot-shaped dial etched with esoteric runes on it, an ink-stained desk with several things on it and a tiny stand with a darkened leather hip pouch branded with a rolled scroll on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the black counter}}&lt;br /&gt;
{{ShopItem|t=i|splotched sketchbook depicting a starry night sky|150}}&lt;br /&gt;
{{ShopItem|t=i|dusty smokewhorl sketchbook embellished with a golden seal|150}}&lt;br /&gt;
{{ShopItem|t=i|gold-limned sketchbook bound in luxuriously supple diamond-hide|150}}&lt;br /&gt;
{{ShopFootnote|A note on the counter reads: &amp;quot;The sketchbooks allow you to save the appearance of your tattoo and re-use it, similar to the way feature compacts function.  The sketchbook only works with the cosmetic portion of tattoos and does not touch any magical aspects of a tattoo.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the mirrored vanity}}&lt;br /&gt;
{{ShopItem|t=i|polished smokewood compact featuring a brilliant inferno&#039;s heart flame|150}}&lt;br /&gt;
{{ShopItem|t=i|dainty silversteel compact sprinkled with blackberry miajho tarts|150}}&lt;br /&gt;
{{ShopItem|t=i|burnished green gold compact set with a Saendalen emerald palm tree|150}}&lt;br /&gt;
{{ShopItem|t=i|glossy loveglass compact traced with swirls of temptress beryl dust|150}}&lt;br /&gt;
{{ShopItem|t=i|cerulean sprite bone compact inlaid with a bouquet of tiger lily carnelians|150}}&lt;br /&gt;
{{ShopItem|t=i|everdusk damite makeup compact flaunting a trio of night sky citrines|150}}&lt;br /&gt;
{{ShopItem|t=i|blighted ironrot grooming kit etched with a forest of skeletal trees|150}}&lt;br /&gt;
{{ShopItem|t=i|verdant moonsilver compact luminously swirled with lirisan leaf chasing|150}}&lt;br /&gt;
{{ShopFootnote|A note on the vanity reads: &amp;quot;The compacts and kits on this vanity will store mirrors, as well as allow you to store your current features for later use.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glass sundial}}&lt;br /&gt;
{{ShopItem|t=i|iridescent inkpot-shaped dial etched with esoteric runes|15}}&lt;br /&gt;
{{ShopFootnote|A note on the sundial reads: &amp;quot;The dial will allow you to change the percentage of mana for a runic tattoo or inkpot.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ink-stained desk}}&lt;br /&gt;
{{ShopItem|t=i|plain alabaster inkpot|5}}&lt;br /&gt;
{{ShopItem|t=i|translucent blown-glass inkpot|5}}&lt;br /&gt;
{{ShopItem|t=i|crimson inkpot painted with bleeding heart vines|5}}&lt;br /&gt;
{{ShopItem|t=i|purple inkpot painted with a phofe flower|5}}&lt;br /&gt;
{{ShopItem|t=i|sea-blue inkpot painted with a Saendalen shark|5}}&lt;br /&gt;
{{ShopItem|t=i|blood-red inkpot|note=tattoo of a dark figure with sinister red eyes|5}}&lt;br /&gt;
{{ShopItem|t=i|blue inkpot|note=tattoo of trailing silvery-blue sigils|5}}&lt;br /&gt;
{{ShopItem|t=i|frosted glass inkpot|note=tattoo of a twisted silver-traced stylized flame|5}}&lt;br /&gt;
{{ShopItem|t=i|silvery-black inkpot|note=tattoo of silvery-black chains covered in strange symbols|5}}&lt;br /&gt;
{{ShopItem|t=i|ominous black inkpot|note=tattoo of ominous black symbols|5}}&lt;br /&gt;
{{ShopFootnote|A note on the desk reads: &amp;quot;Do you need a place to store a magical tattoo?  Do you want to pretty up a boring magical tattoo design?  These may be what you&#039;re after since they each hold a new design.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the tiny stand}}&lt;br /&gt;
{{ShopItem|t=i|darkened leather hip pouch branded with a rolled scroll|4}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;I&#039;ve placed a single scroll within this pouch.  It could be some great lost spell from ages past, or it could be Air Bubble.  The only way to find out is to purchase it.  No refunds, returns or exchanges allowed!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turquoise Hall (24)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Turquoise Hall&lt;br /&gt;
|desc=Plain plastered walls have been painted a bright turquoise hue and trimmed with narrow white baseboards.  Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a tall sungold bookshelf with an encyclopedic almanac carefully bound with a shadowleaf cover on it, a gilded side table with a couple of things on it, a narrow bookcase with a couple of things on it, a smooth ivory bookstand with a couple of things on it, a tall worktable with a couple of things on it, a fluted marble pedestal with a couple of things on it, an enormous mother-of-pearl shell with a coral Merelew gadget on it, a multi-tiered stand with a few things on it, a dark diacan stand with a tiny star-spangled abyss contained within a sigil-inscribed indurium cage on it and a filigreed nightstand with a couple of things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: east, southeast, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the sungold bookshelf}}&lt;br /&gt;
{{ShopItem|t=i|encyclopedic almanac carefully bound with a shadowleaf cover|5,000}}&lt;br /&gt;
{{ShopFootnote|A note on the bookshelf reads: &amp;quot;This special almanac will allow you to TURN to a specific chapter for learning purposes.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the side table}}&lt;br /&gt;
{{ShopItem|t=i|bitterweave-bound octavo brushed with panoramic landscapes on its page edges|1,250}}&lt;br /&gt;
{{ShopItem|t=i|rugged morgawr leather almanac with waxed pages|1,250}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;The books on this bookstand teach SURVIVAL skills when studied, but not guild skills.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the narrow bookcase}}&lt;br /&gt;
{{ShopItem|t=i|smokewhorl-bound octavo inked with intimidating weaponry on its page edges|1,250}}&lt;br /&gt;
{{ShopItem|t=i|slender almanac bound between polished kertig plates|1,250}}&lt;br /&gt;
{{ShopFootnote|A note on the bookcase reads: &amp;quot;The books on this bookstand teach WEAPON skills when studied, but not guild skills.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ivory bookstand}}&lt;br /&gt;
{{ShopItem|t=i|fractalline-bound octavo with pages edged in luminous moonsilver|1,500}}&lt;br /&gt;
{{ShopItem|t=i|opulent Taisidon silkcress-bound almanac with diacan edged pages|1,500}}&lt;br /&gt;
{{ShopFootnote|A note on the bookstand reads: &amp;quot;The books on this bookstand teach LORE skills when studied, but not guild skills.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the tall worktable}}&lt;br /&gt;
{{ShopItem|t=i|titanese-bound octavo with steelsilk fiber flocking on its page edges|1,250}}&lt;br /&gt;
{{ShopItem|t=i|reinforced almanac bound with midnight-blue titanese|1,250}}&lt;br /&gt;
{{ShopFootnote|A note on the worktable reads: &amp;quot;The books on this bookstand teach ARMOR skills when studied, but not guild skills.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the marble pedestal}}&lt;br /&gt;
{{ShopItem|t=i|potency crystal|15}}&lt;br /&gt;
{{ShopItem|t=i|infuser stone|15}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the mother-of-pearl shell}}&lt;br /&gt;
{{ShopItem|t=i|coral Merelew gadget|40}}&lt;br /&gt;
{{ShopFootnote|A note on the shell reads: &amp;quot;The Merelew gadget on the shell will increase your eddy item limits by ten.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the small tray (which is on a multi-tiered stand)}}&lt;br /&gt;
{{ShopItem|t=i|copper Gnomish gadget|16}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;The copper gadget will work only ONE time to make bags bigger.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the mid-sized tray (which is on a multi-tiered stand)}}&lt;br /&gt;
{{ShopItem|t=i|silver Gnomish gadget|33}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;The silver gadget will work only TWO times to make bags bigger.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the large tray (which is on a multi-tiered stand)}}&lt;br /&gt;
{{ShopItem|t=i|golden Gnomish gadget|46}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;The golden gadget will work only THREE times to make bags bigger.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the diacan stand}}&lt;br /&gt;
{{ShopItem|t=i|tiny star-spangled abyss contained within a sigil-inscribed indurium cage|2,750}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;Tiny on the outside, but inside there&#039;s room for 1700 stones worth of stuff, and it is a perfect cube of 21 spans.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the filigreed nightstand}}&lt;br /&gt;
{{ShopItem|t=i|stoneskin tweed-bound octavo stamped with twinkling runes on its page edges|1,250}}&lt;br /&gt;
{{ShopItem|t=i|weighty almanac bound in rich purple leather and a golden closed-eye clasp|1,250}}&lt;br /&gt;
{{ShopFootnote|A note on the nightstand reads: &amp;quot;The books on this nightstand teach MAGIC skills when studied, but not guild skills.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cobalt Chamber (25)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Cobalt Chamber&lt;br /&gt;
|desc=The spacious room has rich cobalt-hued walls accented with a white wooden chair rail running across the plaster at waist-height.  The various prizes on offer are in the center of the room and are lit by a large gaethzen sphere suspended from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a tiny model-sized bridge with a pristine stability contract on it, a wicker herb basket with a small serpent totem on it, an ornate silver tray with a couple of things on it, an ornate golden salver with a simple guide contract printed on crisp parchment on it, an oversized canvas map with several things on it, a golden treasure chest with a platinum treasure hunter&#039;s badge on it, an oversized granite brain with a platinum brain boost token on it and a clear glass dollhouse with a mirrored cube on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the golden salver}}&lt;br /&gt;
{{ShopItem|t=i|simple guide contract printed on crisp parchment|30}}&lt;br /&gt;
{{ShopFootnote|A note on the salver reads: &amp;quot;The guide contract authorizes the redeemer to sixty-uses of the URCHIN GUIDES with no expiration date.  Please understand the difference in runners and guides before making a purchase.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the model-sized bridge}}&lt;br /&gt;
{{ShopItem|t=i|pristine stability contract|62}}&lt;br /&gt;
{{ShopFootnote|A note on the bridge reads: &amp;quot;The stability contract can be REDEEMed to gain 25 login bridges for use with the BOOST verb.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silver tray}}&lt;br /&gt;
{{ShopItem|t=i|urchin contract marked with the crest of the Traders&#039; Guild|14}}&lt;br /&gt;
{{ShopItem|t=i|muddied Rundmolen lease matted with bits of forest-green hair|14}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;The Rundmolen lease unlocks access to the family vault and includes thirty days of rent.  The urchin contract authorizes thirty-days worth of URCHIN RUNNERS.  Please understand the difference in runners and guides before making a purchase.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the granite brain}}&lt;br /&gt;
{{ShopItem|t=i|platinum brain boost token|120}}&lt;br /&gt;
{{ShopFootnote|A note on the brain reads: &amp;quot;The brain boost token will grant a F2P player the Brain Boost which will last for 90 days.  WARNING: Subscribers can REDEEM this, but it won&#039;t do anything for them.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the treasure chest}}&lt;br /&gt;
{{ShopItem|t=i|platinum treasure hunter&#039;s badge|47}}&lt;br /&gt;
{{ShopFootnote|A note on the chest reads: &amp;quot;The treasure hunter&#039;s badge will grant a F2P player a Treasure Boost which will last for 90 days.  WARNING: Subscribers can REDEEM this, but it won&#039;t do anything for them.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the herb basket}}&lt;br /&gt;
{{ShopItem|t=i|small serpent totem|12}}&lt;br /&gt;
{{ShopFootnote|A note on the basket reads: &amp;quot;The totem has five uses and will heal you.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the canvas map}}&lt;br /&gt;
{{ShopItem|t=i|crisp parchment passport to Forfedhdar|10}}&lt;br /&gt;
{{ShopItem|t=i|crisp parchment passport to Ilithi|10}}&lt;br /&gt;
{{ShopItem|t=i|crisp parchment passport to Therengia|10}}&lt;br /&gt;
{{ShopItem|t=i|crisp parchment passport to Qi|10}}&lt;br /&gt;
{{ShopFootnote|A note on the map reads: &amp;quot;The passports will allow explorer-class adventurers to travel through their respective provinces for thirty days.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glass dollhouse}}&lt;br /&gt;
{{ShopItem|t=i|mirrored cube|25}}&lt;br /&gt;
{{ShopFootnote|A note on the dollhouse reads: &amp;quot;The mirrored cube will help you appear like an innocent bystander for five uses.  (OOC: It will remove a person&#039;s Breaking &amp;amp; Entering cooldown.)&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Periwinkle Hall (26)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Periwinkle Hall&lt;br /&gt;
|desc=Plain plastered walls have been painted a cheery periwinkle hue and trimmed with narrow white baseboards.  Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a long narrow desk, a potion-stained platter with a couple of things on it, a cracked table with a large crate on it, a wooden counter with several things on it and an overturned bucket with a woven bag on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: southeast, west, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the large drawer (which is on a long narrow desk)}}&lt;br /&gt;
{{ShopItem|t=i|wide canvas bag|27}}&lt;br /&gt;
{{ShopItem|t=i|wide burlap sack|27}}&lt;br /&gt;
{{ShopItem|t=i|leather thigh pouch covered with bright orange silk patches|27}}&lt;br /&gt;
{{ShopItem|t=i|hemlock thigh case covered with sickly green waxed labels|27}}&lt;br /&gt;
{{ShopFootnote|A note on the drawer reads: &amp;quot;The thigh pouch is a stacker container and pre-filled with fifty vials of acid, while the thigh case is a stacker container and pre-filled with fifty vials of poison.  The vials of acid and poison can be thrown.  The canvas bag is a stacker for 50 lightly woven canvas nets and the burlap sack is a stacker for 50 heavily woven burlap nets. They each come fully loaded with a set of 50 nets already included!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the small drawer (which is on a long narrow desk)}}&lt;br /&gt;
{{ShopItem|t=i|vial of bright orange acid|-}}&lt;br /&gt;
{{ShopItem|t=i|vial of sickly green poison|-}}&lt;br /&gt;
{{ShopItem|t=i|heavily woven burlap net|-}}&lt;br /&gt;
{{ShopItem|t=i|lightly woven canvas net|-}}&lt;br /&gt;
{{ShopFootnote|A note on the drawer reads: &amp;quot;The vials of acid and poison can be thrown.  The nets provide a single-use attempt to web your opponent. The canvas nets are light thrown and the burlap nets are heavy thrown!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the potion-stained platter}}&lt;br /&gt;
{{ShopItem|t=i|shining clubmoss liniment instructions|10}}&lt;br /&gt;
{{ShopItem|t=i|marsh woundwort curative instructions|10}}&lt;br /&gt;
{{ShopFootnote|A note on the platter reads: &amp;quot;The instructions on the platter have ten uses each.  The shining clubmoss liniment will heal all scars and the marsh woundwort curative will heal all wounds.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the cracked table}}&lt;br /&gt;
{{ShopItem|t=i|large crate|7}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;Seamstress Zasele says this chest of metal is so heavy, it needs to be over here by itself.  She also mentioned the metal it might contain is generally worth more, so the price must rise.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wooden counter}}&lt;br /&gt;
{{ShopItem|t=i|large canvas sack|5}}&lt;br /&gt;
{{ShopItem|t=i|sturdy backpack|5}}&lt;br /&gt;
{{ShopItem|t=i|traveler&#039;s knapsack|5}}&lt;br /&gt;
{{ShopItem|t=i|small chest|5}}&lt;br /&gt;
{{ShopItem|t=i|leather pouch|5}}&lt;br /&gt;
{{ShopFootnote|A note on the counter reads: &amp;quot;These containers were assembled by Seamstress Zasele and associates.  She did not disclose the contents, though they each contain a random assortment of gems, coins, and materials.  Small chest will contain dyes, the backpack has bone stacks, the pouch is fabrics, the knapsack is leather and the canvas sack will contain some kind of stone.  Choose carefully and good luck!  No refunds or exchanges!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the overturned bucket}}&lt;br /&gt;
{{ShopItem|t=i|woven bag|4}}&lt;br /&gt;
{{ShopFootnote|A note on the bucket reads: &amp;quot;The crafting material inside the woven bag can be anything!  Stone, leather, fabric, metal, bone, or dyes!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the animite plinth}}&lt;br /&gt;
{{ShopItem|t=i|tiny iridescent weevil|150}}&lt;br /&gt;
{{ShopFootnote|A note on the plinth reads: &amp;quot;The weevil will wipe all spell knowledge for non-scroll, non-quest spells, and feats.  Beware, scroll-only spells that are permanently learned, like Adaptive Curing or Beckon the Naga, will also be lost.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blue Suite, Cyan Chamber (27)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Cyan Chamber&lt;br /&gt;
|desc=The spacious room has vibrant cyan-hued walls accented with a white wooden chair rail running across the plaster at waist-height.  The various prizes on offer are in the center of the room and are lit by a large gaethzen sphere suspended from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a cursed tree with a grinning hollow, a tall elderly mage, a mage-shaped sign edged with gold stars and a shop attendant.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Shop Attendant===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A shop attendant is able to assist you with altering your tie items.  To interact with a shop attendant, you must first hold a tie item in your right hand.  You may then:&lt;br /&gt;
&lt;br /&gt;
WHISPER ATTENDANT REMOVE ITEM PACK removes the &amp;quot;pack&amp;quot; option from a tie item for 1 indicium.&lt;br /&gt;
WHISPER ATTENDANT ADD ITEM adds item in your left hand to the list of what the tie item in your right hand holds (up to 20 different items) for 2 indicia.&lt;br /&gt;
&lt;br /&gt;
To see what items your tie item might currently hold, you should STUDY it!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tall Elderly Mage===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A mage-shaped sign reads:&lt;br /&gt;
Ask the mage about TEACHing or ORDER a number from him.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;Aye, I can teach you further in the ways of magic,&amp;quot; the elderly mage says to you, looking uncharacteristically serious for one clothed in rags.  &amp;quot;But be warned, this is not for the faint of heart.  It is difficult to unlearn what one has already learned, so you must be serious before you ask.&amp;quot;  Staring at you appraisingly, he continues, &amp;quot;I can teach you to appear thus when preparing your spell patterns:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
   1) [alternate] You whistle an intricate sequence of notes as you prepare the Summon Death Monkey spell.&lt;br /&gt;
   2) [alternate] A radiant glow wreathes your hands as you weave lines of light into the complicated pattern of the Summon Death Monkey spell.&lt;br /&gt;
   3) [alternate] A strong wind swirls around you as you prepare the Summon Death Monkey spell.&lt;br /&gt;
   4) [alternate] Glowing geometric patterns arc between your upturned palms as you prepare the Summon Death Monkey spell.&lt;br /&gt;
   5) [alternate] Light withdraws from around you as you speak arcane words for the Summon Death Monkey spell.&lt;br /&gt;
   6) [alternate] Calmly reaching out with one hand, a silvery-blue beam of light descends from the sky to fill your upturned palm with radiance as you prepare the Summon Death Monkey spell.&lt;br /&gt;
   7) [alternate] In one fluid motion, you bring your palms close together and a fiery crimson mist begins to burn within them as you prepare the Summon Death Monkey spell.&lt;br /&gt;
   8) [alternate] You start frantically flailing your hands and shouting nonsensical phrases as you prepare the Summon Death Monkey spell.&lt;br /&gt;
   9) [silent] Shadow and light collide wildly around you as you prepare the Summon Death Monkey spell.&lt;br /&gt;
  10) [silent] You gaze skyward and trace the planetary alignments in the air as you prepare the Summon Death Monkey spell.&lt;br /&gt;
  11) [silent] You spin about wildly, whirling around with a feral grace as you prepare the Summon Death Monkey spell.&lt;br /&gt;
  12) [alternate] Throwing your head back, you release a savage roar and growl words for the Summon Death Monkey spell.&lt;br /&gt;
  13) [alternate] You gaze at your hands, touching your thumb to each opposing digit, whilst preparing the Summon Death Monkey spell.&lt;br /&gt;
  14) [alternate] Accompanied with a flash of light, you clap your hands sharply together in preparation of the Summon Death Monkey spell.&lt;br /&gt;
  15) [silent] Droplets of water coalesce around your fingertips as your arms undulate like gracefully flowing river currents to form the pattern of the Summon Death Monkey spell.&lt;br /&gt;
  16) [silent] Turning your head slightly and gazing directly ahead with a calculating stare, tiny sparks of crystalline light flash around your eyes as you prepare the Summon Death Monkey spell.&lt;br /&gt;
  17) [silent] Inhaling deeply, you adopt a cyclical rhythm in your breaths to reflect the ebb and flow of the natural world and steel yourself to prepare the Summon Death Monkey spell.&lt;br /&gt;
  18) [alternate] You clasp your silvery-white flame shrouded hands together prayerfully and release a zealous battle cry as you prepare the Summon Death Monkey spell.&lt;br /&gt;
  19) [silent] Focusing intently, you slice seven straight lines through the air as you invoke the Summon Death Monkey spell.&lt;br /&gt;
  20) [silent] You exhale softly, your breath flowing into a shimmering cloud of iridescent air that coalesces to form the pattern of the Summon Death Monkey spell.&lt;br /&gt;
  21) [silent] You inhale sharply, invoking the Summon Death Monkey spell as transparent waves of building energy distort the color of your surroundings for a moment.&lt;br /&gt;
&lt;br /&gt;
[To learn a new preparation message, ORDER # FROM mage.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; Cost is 125 indicia.&lt;br /&gt;
&lt;br /&gt;
===Cursed Tree===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A cursed tree reads:&lt;br /&gt;
&amp;quot;The magic within this tree will empower your ritual foci for 50 indicia.  [OOC: The focus will receive a 5 seconds Roundtime reduction per empowerment.  10 seconds is the lowest Roundtime that a ritual foci can be empowered down to.]&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; To use the tree, PUT your focus in it.&lt;br /&gt;
&lt;br /&gt;
==Hyacinth Hall (28)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Hyacinth Hall&lt;br /&gt;
|desc=Plain plastered walls have been painted a cheerful hyacinth hue and trimmed with narrow white baseboards.  Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a wing-shaped tray with several things on it, a large furniture display with several things on it, a complex metal tower with a clockwork windsteel ring featuring miniature articulated wings on it, a cherrywood umbrella stand with a few things on it, a kertig repair stand with a tiny kertig raven with smoky dwalgim eyes on it and a tall silver stand with a bogbirch-handled broom with leather-wrapped grips trimmed in rabbit fur on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wing-shaped tray}}&lt;br /&gt;
{{ShopItem|t=i|cloud turquoise ring spiral-set in ivory|1,275}}&lt;br /&gt;
{{ShopItem|t=i|rainbow sapphire ring spiral-set in gold|1,275}}&lt;br /&gt;
{{ShopItem|t=i|frost opal ring spiral-set in silver|1,275}}&lt;br /&gt;
{{ShopItem|t=i|stormfire topaz ring spiral-set in platinum|1,275}}&lt;br /&gt;
{{ShopItem|t=i|white dove feather strung on a faesilk cord|1,275}}&lt;br /&gt;
{{ShopItem|t=i|black raven feather strung on a smokewhorl cord|1,275}}&lt;br /&gt;
{{ShopItem|t=i|brown vulture feather strung on a gravecloth cord|1,275}}&lt;br /&gt;
{{ShopItem|t=i|grey owl feather strung on a kirmiko cord|1,275}}&lt;br /&gt;
{{ShopItem|t=i|red hawk feather strung on a kau leather cord|1,275}}&lt;br /&gt;
{{ShopItem|t=i|golden eagle feather strung on a heartname leather cord|1,275}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;The feathers will summon different types of flying bird mounts.  The rings will summon different types of flying cloud mounts.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the furniture display}}&lt;br /&gt;
{{ShopItem|t=i|pale green Taisidon silkcress carpet strewn with moonstained wildflowers|1,150}}&lt;br /&gt;
{{ShopItem|t=i|exquisite silk carpet dyed in variegated shades of sand and sea|1,150}}&lt;br /&gt;
{{ShopItem|t=i|braided barkcloth rug shaded in earthy tones|1,150}}&lt;br /&gt;
{{ShopItem|t=i|shimmering featherlette rug featuring bright blue and green hues|1,150}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;If a plain and boring flying carpet just isn&#039;t your style, maybe one of these will be?&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the metal tower}}&lt;br /&gt;
{{ShopItem|t=i|clockwork windsteel ring featuring miniature articulated wings|1,375}}&lt;br /&gt;
{{ShopFootnote|A note on the tower reads: &amp;quot;This ring will summon an ornithopter flying mount to call your very own!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the umbrella stand}}&lt;br /&gt;
{{ShopItem|t=i|cloud-white brilliantine parasol sprinkled with rivertear droplets|1,500}}&lt;br /&gt;
{{ShopItem|t=i|tattered gravecloth umbrella atop a femur-shaped grimwood handle|1,500}}&lt;br /&gt;
{{ShopItem|t=i|functional oilcloth umbrella with stout agonite ribbing|1,500}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;The flying umbrellas and parasol have unlimited uses.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the repair stand}}&lt;br /&gt;
{{ShopItem|t=i|tiny kertig raven with smoky dwalgim eyes|1,500}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;The kertig raven will magically repair both armor and weapons every twenty-four hours.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silver stand}}&lt;br /&gt;
{{ShopItem|t=i|bogbirch-handled broom with leather-wrapped grips trimmed in rabbit fur|1,150}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;The broom will fly.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Professional Wanderer [[Elleapoor]]==&lt;br /&gt;
* [[Elleapoor]] wanders the Blue Suite.&lt;br /&gt;
* You&#039;ve overheard others asking Elleapoor about a number of topics, including add, remove, food, drink, and Elleapoor.  Additionally, the numbers ranging from 1 to 15 are sometimes heard.&lt;br /&gt;
* 25 indicia to add an existing food or drink to a [[Food wand|food summoning wand]], 3 to remove one.&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Essence_of_Yew&amp;diff=670689</id>
		<title>Essence of Yew</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Essence_of_Yew&amp;diff=670689"/>
		<updated>2025-07-31T23:25:19Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Update to maximum skill: &amp;quot;Basic&amp;quot; spells run 10-600 ranks, confirmed for this spell by DISCERN&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Essence of Yew&lt;br /&gt;
|abbrev=ey&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Wilderness Survival&lt;br /&gt;
|prereqs=[[Athleticism]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The yew tree has long been known for its flexibility, strength, and resilience to rot and blight.  These properties are the basis for the Essence of Yew spell, which provides some protection from the debilitating effects of harmful magics.  The benefits of this spell will degrade each time it protects its target, as even the heartiest of trees cannot weather a storm of prolonged duration.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=ablative magic barrier&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
You feel the strength and structure of the Essence of Yew spell build inside you.&lt;br /&gt;
&lt;br /&gt;
The robust feeling provided by Essence of Yew fades away.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
Essence of Yew is a ward against [[:Category:Debilitation_abilities|debilitation]].&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Rencate_wood_shaper_with_an_emerald-inlaid_handle&amp;diff=668937</id>
		<title>Item:Rencate wood shaper with an emerald-inlaid handle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Rencate_wood_shaper_with_an_emerald-inlaid_handle&amp;diff=668937"/>
		<updated>2025-06-22T17:24:08Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=shaper&lt;br /&gt;
|look=Carefully polished to a mirror-like shine, the blue, green and yellow bands in the smooth metal compliment the long faceted gem set into the middle of the sturdy handle.&lt;br /&gt;
|MTag=rencate, emerald&lt;br /&gt;
|CTag=blue, green, yellow, emerald green&lt;br /&gt;
|STag=unknown&lt;br /&gt;
|ptype=crafting tool&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=engineering&lt;br /&gt;
|weight=20&lt;br /&gt;
|appcost=7,500&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|ttype=wood shaper&lt;br /&gt;
|tquality=masterfully-crafted&lt;br /&gt;
|tdurability=marginally vulnerable&lt;br /&gt;
|tspeed=rather effective&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[wood shaper]]&lt;br /&gt;
{{Cat|Crafting tools}}&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Palladium_wood_shaper_bordered_in_small_raven_feathers&amp;diff=668936</id>
		<title>Item:Palladium wood shaper bordered in small raven feathers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Palladium_wood_shaper_bordered_in_small_raven_feathers&amp;diff=668936"/>
		<updated>2025-06-22T17:23:20Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=shaper&lt;br /&gt;
|look=Painted black feathers stand out against the honed silvery-white metal.&lt;br /&gt;
|MTag=palladium, feather&lt;br /&gt;
|CTag=silvery-white, black&lt;br /&gt;
|STag=raven&lt;br /&gt;
|ptype=crafting tool&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=engineering&lt;br /&gt;
|appcost=5,000&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|ttype=wood shaper&lt;br /&gt;
|tquality=masterfully-crafted&lt;br /&gt;
|tdurability=marginally vulnerable&lt;br /&gt;
|tspeed=rather effective&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trading_skill&amp;diff=668508</id>
		<title>Trading skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trading_skill&amp;diff=668508"/>
		<updated>2025-06-20T22:18:00Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trading is the special [[page type is::skill]] of the [[guild association is::Trader]] guild.  It allows Traders to get better deals from merchants, better contract deals, and many other Trader-specific benefits.  The amount that you earn upon completion of the following acts is determined in part by the value of the transaction that is taking place and what kind of transaction it is, all with consideration to your current level.  As such, the greater your [[charisma]], the greater amount that you receive financially per transaction, and thus, potentially, the greater the experience rewarded as well.&lt;br /&gt;
&lt;br /&gt;
Non-traditional ways to train Trading:&lt;br /&gt;
* selling branches to [[Mags]]&lt;br /&gt;
* selling items at the pawn shop&lt;br /&gt;
* completing foraging and skinning [[Tasks]]&lt;br /&gt;
** Foraging tasks give 1-5 mindstates of Trading per completion, depending on how many items are requested.&lt;br /&gt;
** 5 item tasks give 1 mindstate, 6-8 give 2, 9-11 give 3, 12-14 give 4, and 15 give 5.&lt;br /&gt;
** Each request size has an equal chance of being offered, resulting in an average of 3 mindstates per completed task.&lt;br /&gt;
* asking your [[tessera]] about the INVEST deal&lt;br /&gt;
&lt;br /&gt;
Traditional ways to train Trading:&lt;br /&gt;
* moving contracts for the guild&lt;br /&gt;
** Complete [[Task#Trading|Trading tasks]] for an additional bonus&lt;br /&gt;
* selling commodities&lt;br /&gt;
* completing [[work orders]]. The amount of EXP granted is based on the number of items included in and difficulty of the work order (quality of materials have no effect).&lt;br /&gt;
* selling bundles, gems, and gem pouches&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Selling bundles and gems is potentially lucrative for both parties due to the [[Trader gem selling bonus]]. Selling individual gems does not teach any Trading, only gem pouches themselves.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Trading==&lt;br /&gt;
{{#ask:[[Boosts::Trading skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Trading==&lt;br /&gt;
{{#ask:[[Debuffs::Trading skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Guild skills,Lore skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Task&amp;diff=668507</id>
		<title>Task</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Task&amp;diff=668507"/>
		<updated>2025-06-20T22:16:39Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: /* Task Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Needs new task givers added}}&lt;br /&gt;
{{RTOC}}The &#039;&#039;&#039;Task&#039;&#039;&#039; System is a method of earning coins through performing tasks for [[NPC]]s, though the system may later be expanded to reward experience, favors, items, titles, [[Roleplaying Award]]s, or more.  The system was released in July 2007, created largely by [[GameMaster]] [[Obseden]].&lt;br /&gt;
&lt;br /&gt;
The process is begun by {{com|ask}} &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; {{tt|for task}}. Depending on the person, you may receive a variety of tasks. You may choose to {{com|accept}} or {{com|decline}} the task, but there is a 10 minute waiting period before you can ask again.  Once the task has been accepted, you may also abandon it with ASK &amp;lt;person&amp;gt; FOR TASK CANCEL, but the same cooldown period also applies.&lt;br /&gt;
&lt;br /&gt;
==Task Types==&lt;br /&gt;
&lt;br /&gt;
===Boss===&lt;br /&gt;
The task giver will name a boss-variant of some commonly hunted creature.  For example, Ijna the wind hound.  They will also tell you a hunting area.  You need to go to that area and kill that sort of critter; eventually the boss will spawn, and you&#039;ll need to kill that to complete the task.&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
Usually only given by special NPCs during festivals, this task involves making a certain number of crafted items. In return, the payment is in festival tickets, gems, coins, and possibly rare crafting materials.&lt;br /&gt;
&lt;br /&gt;
The items in question must be of high quality and made by the person turning them in.&lt;br /&gt;
&lt;br /&gt;
===Delivery===&lt;br /&gt;
This task involves taking an item from one person and delivering to another. The recipient may either be close by or in another province entirely.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re having trouble giving the item to the recipient, make sure you&#039;re using the syntax &amp;quot;give &amp;lt;item&amp;gt; to &amp;lt;person&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Foraging===&lt;br /&gt;
This task involves foraging up the requested item and delivering it back to the task giver.  The items requested can be any of the items a player can forage within the game (see: [[Foraging Compendium]]).&lt;br /&gt;
&lt;br /&gt;
===Item Recovery===&lt;br /&gt;
This task involves finding an item for the task giver.  The task giver will name a location and a sort of creatures, and you must kill that creature at that location until eventually one of them drops the desired item as it dies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re having trouble returning the item to the task giver, make sure you&#039;re using the syntax &amp;quot;give &amp;lt;item&amp;gt; to &amp;lt;person&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kill===&lt;br /&gt;
The task giver gives a creature and a location, and a certain number which must be killed.&lt;br /&gt;
&lt;br /&gt;
Once they are killed, return to the original task giver for reward.&lt;br /&gt;
&lt;br /&gt;
===Searching===&lt;br /&gt;
This task involves finding an item for the task giver. This may involve going to a certain area, and {{com|KNEEL}}ing and then {{com|SEARCH}}ing. Usually this version has an area in which it may be found, and it may take a great many searches to find.  When you search, you should see &#039;&#039;you search for a bit, but do not find the item you are looking for&#039;&#039;. If you instead see &#039;&#039;you don&#039;t find anything of interest here&#039;&#039;, it means you&#039;re in the wrong area.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re having trouble returning the item to the task giver, make sure you&#039;re using the syntax &amp;quot;give &amp;lt;item&amp;gt; to &amp;lt;person&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Skinning===&lt;br /&gt;
The task giver will ask for a skin from a particular type of creature, which must be brought to them.&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
Trading tasks are available for Traders only. They are issued by clerks at trading outposts. Completing a specified number of contracts within the allowed time will grant a bonus payment as well as 17 mindstates of Trading experience.&lt;br /&gt;
&lt;br /&gt;
==Task Givers==&lt;br /&gt;
Most of the following list was posted by [[GameMaster]] Obseden in the [http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=4&amp;amp;topic=42&amp;amp;message=58 Simutronics Forums 8/5/2007]. All delivery tasks will be to other task givers, which can identify new undocumented task givers.&lt;br /&gt;
&lt;br /&gt;
Skinning and foraging tasks also teach [[trains::Trading skill]] to Traders.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Task Giver !! Location !! Task Types&lt;br /&gt;
|-&lt;br /&gt;
|[[Cormyn]] || The Crossing, Cormyn&#039;s House of Heirlooms || delivery, searching, item recovery&lt;br /&gt;
|-&lt;br /&gt;
|An [[old blind beggar]] ||The Crossing, wandering the streets || kill, delivery, item recovery, skinning, searching&lt;br /&gt;
|-&lt;br /&gt;
|a [[street urchin]] || The Crossing, Town Green Southwest || kill, delivery, searching &lt;br /&gt;
|-&lt;br /&gt;
|firewood peddler [[Mags]] || The Crossing, bazaar || foraging &lt;br /&gt;
|-&lt;br /&gt;
|[[Amfitro]] || The Crossing, [[Viper&#039;s Nest Inn]] || delivery, foraging, searching&lt;br /&gt;
|-&lt;br /&gt;
|a [[barkeep]] || The Crossing, [[Sand Spit Tavern]] || delivery, foraging, skinning, searching&lt;br /&gt;
|-&lt;br /&gt;
|[[wandering minstrel]] || The Crossing, wandering the streets || delivery, foraging, searching &lt;br /&gt;
|-&lt;br /&gt;
|Guildmaster [[Gauthus]] || The Crossing, Warrior Mage Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Salvur]] Siksa || The Crossing, Empath Guild || foraging&lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Kalika]] || The Crossing, Ranger Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Silvyrfrost]] || The Crossing, Bard Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Kssarh]] || The Crossing, Moon Mage Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Agonar]] || The Crossing, Barbarian Guild || kill, delivery &lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Esuin]] || The Crossing, Cleric Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Ansprahv]] || The Crossing, Trader Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Verika]] || The Crossing, Paladin Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;[[Kalag]] the Black&amp;lt;/s&amp;gt;|| Zoluren, Thief Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
| Secretary Melger || Crossing, Carousel Desk || forage, searching&lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan trade minister || Tiger Clan, Trader&#039;s Guild Outpost || forage, skinning&lt;br /&gt;
|-&lt;br /&gt;
| Stone Clan trade minister || Stone Clan, Trader&#039;s Guild Outpost || forage, skinning&lt;br /&gt;
|-&lt;br /&gt;
| Dirge trade minister || Dirge, Darkstone Inn || forage, skinning&lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel trade minister || Leth Deriel, Eshar&#039;s Trading Post || forage, skinning&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan trade minister ||Wolf Clan, Trader Outpost || kill, forage, skinning&lt;br /&gt;
|-&lt;br /&gt;
|Daralaendra || Riverhaven, Warehouse Office || skinning, item recovery, delivery, searching&lt;br /&gt;
|-&lt;br /&gt;
|[[old Maisie]] || Riverhaven, wandering the streets || delivery, foraging, searching&lt;br /&gt;
|-&lt;br /&gt;
|[[Halfling sailor]] || Riverhaven, wandering the streets || delivery, searching&lt;br /&gt;
|-&lt;br /&gt;
|[[Anthelorm]] || Riverhaven, gem shop || boss &lt;br /&gt;
|-&lt;br /&gt;
|[[Fara]] || Riverhaven, [[Fara&#039;s Furs]] || kill, boss, delivery, item recovery, searching, skinning &lt;br /&gt;
|-&lt;br /&gt;
|[[Ioun]] || Riverhaven, [[Ioun&#039;s Pawn]] || delivery, item recovery, searching&lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Mo]] || Riverhaven, Barbarian Guild || kill, delivery &lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Jelna]] Sarik || Riverhaven, Cleric Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Nebela]] Mentrade || Riverhaven, Empath Guild || delivery, foraging, searching&lt;br /&gt;
|-&lt;br /&gt;
|Representative [[Remen]] || Riverhaven, Paladin Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Journeywoman [[Ievia]] || Riverhaven, Ranger Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Willowbrook]] || Riverhaven, Trader Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Guildmistress [[Karazhil]] || Riverhaven, Warrior Mage Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Fade || Throne City|| unknown&lt;br /&gt;
|-&lt;br /&gt;
|Saeru || Throne City|| unknown&lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Crow (person)|Crow]] || Therengia, Thief Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Pawnmonger [[Aelik]] || Shard, [[Aelik&#039;s Pawn]] || delivery, searching&lt;br /&gt;
|-&lt;br /&gt;
|Bored-looking clerk || Shard, [[Derleth&#039;s Teahouse]] || delivery, foraging, searching&lt;br /&gt;
|-&lt;br /&gt;
|Flower peddler || Shard || delivery, foraging&lt;br /&gt;
|-&lt;br /&gt;
|Juggler || Shard || delivery, foraging, searching, skinning&lt;br /&gt;
|-&lt;br /&gt;
|Ishh || Aesry || delivery, searching&lt;br /&gt;
|-&lt;br /&gt;
|Peg-legged sailor || Ratha || skinning, delivery, searching&lt;br /&gt;
|-&lt;br /&gt;
|Kretsky || Ratha || skinning, delivery, searching&lt;br /&gt;
|-&lt;br /&gt;
|Raif || Ratha, First Tier || delivery, hunting, item recovery, searching&lt;br /&gt;
|-&lt;br /&gt;
|Chabalu || Ratha, Chabalu&#039;s Exotics || item recovery, delivery, searching&lt;br /&gt;
|-&lt;br /&gt;
|Paedraig || Ratha, Paedraig&#039;s Pawn || item recovery, delivery, searching &lt;br /&gt;
|-&lt;br /&gt;
|proprietor || Hara&#039;Jaal, Driftwood Tavern, Bar || skinning, delivery, kill, item recovery, foraging, searching&lt;br /&gt;
|-&lt;br /&gt;
|Dumi Sh&#039;aar || Hara&#039;Jaal, Sh&#039;aar&#039;s Trove || delivery, searching, item recovery&lt;br /&gt;
|-&lt;br /&gt;
|Oweede || Mer&#039;Kresh|| delivery, searching, recovery&lt;br /&gt;
|-&lt;br /&gt;
|Haldram || Hibarnhvidar, The Thirteenth Passage || skinning, foraging, delivery, item recovery&lt;br /&gt;
|-&lt;br /&gt;
|Sephina || Ain Ghazal, Sephina&#039;s Lockbane || delivery, boss, item recovery, kill&lt;br /&gt;
|-&lt;br /&gt;
|an Estate Holder representative || Fang Cove || skinning&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*{{com|task}} command&lt;br /&gt;
*[[Thief#Reputation|Thief Reputation]]&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Wolf-shaped_tablet&amp;diff=662692</id>
		<title>Item:Wolf-shaped tablet</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Wolf-shaped_tablet&amp;diff=662692"/>
		<updated>2025-03-27T00:53:53Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Dusk Ruin incidental SOL customization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=tablet&lt;br /&gt;
|look=There appears to be something written on it.&lt;br /&gt;
|MTag=None&lt;br /&gt;
|CTag=&lt;br /&gt;
|STag=&lt;br /&gt;
|type=magic, cleric style&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=100,000&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You determine that by STUDYing this tablet, you will learn how to form a [[Shield of Light]] matrix which will appear as: a glowing ordinary shield shimmering with the image of howling wolf.&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Round_hoodwinger&amp;diff=652543</id>
		<title>Item:Round hoodwinger</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Round_hoodwinger&amp;diff=652543"/>
		<updated>2024-10-11T22:32:53Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Created page with &amp;quot;{{Item |noun=loach |look=You see nothing unusual. |source=Fishing |sourcetype=- }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=loach&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|source=Fishing&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fishing&amp;diff=652542</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fishing&amp;diff=652542"/>
		<updated>2024-10-11T22:32:43Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: /* Fish List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|Needs revision to reflect skill changes}}&lt;br /&gt;
{{incomplete|missing fish listing}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Fishing is an alternate way to learn [[Outdoorsmanship]], some [[Mechanical Lore skill|Mechanical Lore]], and [[Skinning skill|Skinning]].  There are no requirements to fish other than possessing the proper gear, however fishing will cause [[Empathic Shock]].&lt;br /&gt;
&lt;br /&gt;
Fishing will also teach a minor amount of [[Engineering]] when untangling a tangled line.&lt;br /&gt;
To change bait, cast out &amp;amp; leave the area, it will tangle the line &amp;amp; then you can untangle.  [is there a better way?]&lt;br /&gt;
== Gear ==&lt;br /&gt;
Required&lt;br /&gt;
*fishing pole (comes with line and hook)&lt;br /&gt;
*bait&lt;br /&gt;
&lt;br /&gt;
Optional&lt;br /&gt;
*hook and string&lt;br /&gt;
*line&lt;br /&gt;
*hook&lt;br /&gt;
*hide scraper&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Fishing_Supply_shops|fishing shop listings]] for places to buy gear.&lt;br /&gt;
&lt;br /&gt;
== How to Fish ==&lt;br /&gt;
===Finding the fish===&lt;br /&gt;
If you want to fish, you have to find a fishable body of water where fish live.  Though you might find it tempting to try, there are no fish living on dry land or in most of the decorative fountains and horse troughs you might come across in life.  The fish that do appear in these water bins can&#039;t be enticed to bite, either, if some sort of guard isn&#039;t coming around to drive you away in the first place.&lt;br /&gt;
&lt;br /&gt;
So where are the fish?  Most of the time it&#039;s fairly obvious, large rivers such as the Segoltha and Faldesu and lakes such as Lake Gwenalion in Therengia or Tethloren Lake in Aesry are teeming with the beasts.  Some of the more friendly fisherfolk have strung their fishing-hole knowledge together (see table above), but many tend to keep such things to themselves (no sense in giving away the one that got away, right?).&lt;br /&gt;
&lt;br /&gt;
Regardless of who does or doesn&#039;t know about it, if you get this message then you can&#039;t fish there no matter how well-told the fish story was.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;You can&#039;t cast the fishing pole here.  Try finding a body of water.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Getting your pole into the water===&lt;br /&gt;
Ok, you finally found a good spot, now what?  Well, first, you need a pole.  There are a few fishing holes that someone has thoughtfully set up barrels of poles, extra line, extra hooks, and extra bait for us to use.  Other places require you to bring all your own stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Be sure to use the&#039;&#039; &amp;lt;tt&amp;gt;MY&amp;lt;/tt&amp;gt; &#039;&#039;keyword or otherwise specify the container in your inventory if you are working with storebought gear and supplies in places where the free stuff is available, otherwise these commands will attempt to use those things&#039;&#039;&lt;br /&gt;
# GET POLE -- gets a pole from the barrel of free poles, or a storebought pole from whichever container you stowed it in (free poles and storeboughts you haven&#039;t used yet are already baited)&lt;br /&gt;
# OPEN POLE -- used to expand a storebought pole (that&#039;s collapsible, some aren&#039;t) so that you can fish with it&lt;br /&gt;
# LOOK POLE -- lets you see information about your pole, such as what type of line, hook, and bait are on the pole as well as how much (if any) line is in the water&lt;br /&gt;
# GET LINE -- adds line to your pole&lt;br /&gt;
# GET HOOK -- gets a hook and ties it to your line&lt;br /&gt;
# GET BAIT -- gets some bait and attempts to put it on your hook (it might take awhile to do, so stock up on patience)&lt;br /&gt;
# CAST POLE -- lets you rear back and let fly, you can almost see the fish drool&lt;br /&gt;
&lt;br /&gt;
===How to get bites===&lt;br /&gt;
Like all fishermen, each swears by different methods they are sure will catch more fish than any other way.  Most are just superstitious, others might know a thing or two about what they&#039;re claiming.  Here are some popular ones I&#039;ve heard:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Let it drown&#039;&#039;&#039; -- cast your pole, get comfortable, and wait for something to happen (it will, too).  Very easy on the scroll, at least until you catch something.&lt;br /&gt;
# &#039;&#039;&#039;Snag, your it!&#039;&#039;&#039; -- cast your pole, then PULL POLE until something bites or you draw the line all the way in.&lt;br /&gt;
# &#039;&#039;&#039;Dance for me (err, the fish)&#039;&#039;&#039; -- cast your pole, then use some combination of PULL POLE, PUSH POLE (puts more line in the water), WAVE POLE, and YANK POLE to cause fish to bite more.  Doesn&#039;t really seem to work, and you may want to avoid doing so if you aren&#039;t the only one fishing there.&lt;br /&gt;
# &#039;&#039;&#039;Beseech the Fishin&#039; Gods&#039;&#039;&#039; -- cast your pole, then perform some sort of ritual with it involving DANCE POLE and SHAKE POLE.  Not sure this does any good, but, hey, we can call upon the gods to make us better whatevers so why not?&lt;br /&gt;
&lt;br /&gt;
===Hey, I got a bite!===&lt;br /&gt;
While the pole is in the water, you will get two types of messages.&lt;br /&gt;
&lt;br /&gt;
The first message is about some sort of slight tremor.  This is a fish testing out the bait it found, but it&#039;s not on the hook just yet.  You can attempt to do things like above to entice a bite, but it&#039;s not clear this works.&lt;br /&gt;
&lt;br /&gt;
The second message is about some sort of tug on the line.  This is either a fish on your hook, or you&#039;ve snagged some sort of junk (right now, the only thing it can be is seaweed).  The way to tell is that a fish will start fighting, causing your pole to jerk around and your line to move around; seaweed doesn&#039;t do anything.  Depending on the type of fish and what kind of gear you&#039;ve got or what sort of life you&#039;ve lived (ie, stats), it may eventually wear itself out or will do something bad to your pole--snatch it out of your hands, break it in half, break the line, etc.  Sometimes it will just slip the hook on you.&lt;br /&gt;
&lt;br /&gt;
To land the fish, just PULL POLE until you grab hold of the fish and remove the hook.  Once landed, it&#039;s back to baiting the hook.&lt;br /&gt;
&lt;br /&gt;
===Things to know about===&lt;br /&gt;
*Either not paying attention (skill-related failure when you have a bite) or moving around with the pole in the water will cause your line to tangle up.  You have to UNTANGLE MY POLE before you can do anything else.&lt;br /&gt;
&lt;br /&gt;
*There&#039;s a chance of breaking your pole if you PULL POLE when there&#039;s no line in the water.&lt;br /&gt;
*You have to wait 10 full minutes before grabbing another free pole, if for some reason you dropped or lost your previous one (this timer is started the moment you grab a pole, not when you lose it).&lt;br /&gt;
*You can&#039;t climb things with a pole in hand; without a container to put them in, this means the free poles can&#039;t be taken to every single nook and cranny where it&#039;s possible to fish.&lt;br /&gt;
*Look before you leap, a few fishing holes are in places where dangerous creatures can wander in on you and fishing poles are very terrible weapons to kill things with (note: they are literally not coded as weapons).&lt;br /&gt;
*Bait that has &amp;quot;never been alive&amp;quot; requires much less mechanichal lore skill to use than bait that is currently, or was previously, alive.  Examples of easier baits:  handmade flies and metal lures both sold on Ratha, and handmade worms sold in Langenfirth.  This bait is suitable for novices or those with little mechanical lore skill.&lt;br /&gt;
&lt;br /&gt;
==What to Do with Your Catch ==&lt;br /&gt;
&lt;br /&gt;
After you have caught a fish you can do several things with it, depending on what sort of fisherman you want to be.&lt;br /&gt;
# &#039;&#039;&#039;Catch and release&#039;&#039;&#039; -- simply THROW FISH and you&#039;ll toss it as far away as you can manage&lt;br /&gt;
# &#039;&#039;&#039;Keep it for later&#039;&#039;&#039; -- simply STOW FISH and you won&#039;t have to worry about putting down the pole&lt;br /&gt;
# &#039;&#039;&#039;Stringing the fish&#039;&#039;&#039; -- Hooks and strings can be freely obtained from the fish buyer(ask buyer for string).  They are wearable, and hold somewhere around a couple hundred stones.  To string a fish, just PUT (fish) ON STRING.  Strung fish are unable to be removed, so make sure you really want to do this before trying.&lt;br /&gt;
# &#039;&#039;&#039;Gut the fish&#039;&#039;&#039; -- using a Light Edged weapon (size doesn&#039;t matter, so long as it fits this category), you can SKIN FISH to harvest parts from the fish.  Possible choices are [[Moon Mage Enchanting|fish bones]], fish eggs, (fish) giblets, and (fish) guts.  The eggs, giblets, and guts are all edible.  Fish can be gutted this way up to at least 4-5 times before the fish is completely consumed.&lt;br /&gt;
# &#039;&#039;&#039;Scraping the fish&#039;&#039;&#039; -- You can SCRAPE FISH for skinning experience.  It&#039;s the same process as for pelts and skins, but you&#039;re unable to eat, throw, or sell the fish.&lt;br /&gt;
#&#039;&#039;&#039;Sell the fish&#039;&#039;&#039; -- GIVE &amp;lt;fish name&amp;gt; TO &amp;lt;fish buyer name&amp;gt;, and he&#039;ll give you a few coins for it.  He pays by weight, but don&#039;t expect more than a few bronze (depending on fish size).  The buyer will also take strung fish.&lt;br /&gt;
#&#039;&#039;&#039;Weigh the fish&#039;&#039;&#039; -- if you have access to a leaderboard scale, you can put your fish on the scale to see if you have a champion or not.  If you do, your name goes up on the leaderboard and the buyer will pay you more for it.&lt;br /&gt;
&lt;br /&gt;
==Fish buyer locations==&lt;br /&gt;
*[[Ratha]] - first tier near the docks&lt;br /&gt;
*[[Crossing]] - Amusement pier (Estate Holder only)&lt;br /&gt;
*[[Riverhaven]] - roaming&lt;br /&gt;
*[[Langenfirth]]&lt;br /&gt;
*[[Aesry]] - near Docks/Trader Guild&lt;br /&gt;
*[[Ilaya Taipa]]&lt;br /&gt;
*[[Fang Cove]] - Estate Holder only&lt;br /&gt;
&lt;br /&gt;
== Know Thy Enemy, Fisherman! ==&lt;br /&gt;
=== Fishing Locations ===&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;ZOLUREN&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Acenamacra || [[RanikMap61b|Acenamacra Pier, Bay of Nemethyo]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Arthe Dale || [[RanikMap7b|Arthe Dale, Busar Saaf]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Arthe Dale || [[RanikMap7b|Arthe Dale, Greensward]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Arthe Dale || [[RanikMap7b|Arthe Dale, Swimming Hole]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Arthe Dale || [[RanikMap7b|Arthe Dale, Willow Pond Pier]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Brynn Rill || [[RanikMap61a|Stream Bed (north of Leth near Moss Meys)]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Chelsea Overlook || [[RanikMap60a|Blacksilt Beach]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Crossing Docks, South End]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Crossing, Landfall Dock]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Crossing, Oxenwaithe Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|Riverfront Portage, Dock]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1c|Crossing, Fisherman&#039;s Corner, Este Lane (Estate Holders only)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1c|Crossing, Fisherman&#039;s Corner, Wilde Lane (Estate Holders only)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1b|Crossing, The Strand, Seardaz Cove (Estate Holders only)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Strand, Crystalline Beach]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Strand, Old Pier]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap4|Woodland Brook]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap6|Northwall Trail, River&#039;s Edge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Kaerna Village || [[RanikMap9a|Rock Trolls, A Clear Pool]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Kaerna Village || [[RanikMap9|Lower Kaerna, Village Pond (pond off Village Green)]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Knife Clan || [[RanikMap5a|Wilderness, River&#039;s Edge]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap11|On the Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap11|Stream Bank]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap11|Northern Trade Road, River&#039;s Bank]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap11|Silvery Pool, Waterfall]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Segoltha River || [[RanikMap1|Hodierna&#039;s Ferry, Ferry]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Segoltha River || [[RanikMap1|Kertigen&#039;s Honor, Ferry]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Segoltha River || [[RanikMap60b|South Bank]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Sorrow&#039;s Reach || [[RanikMap9b|Foothills, River]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Southern Trade Route || [[RanikMap60|Segoltha South Bank]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Tiger Clan || [[RanikMap4a|Manor House, Waterfront]] || River 3 &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;THERENGIA&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|El&#039; Bains Stop || [[RanikMap41|Elbain&#039;s Stop, Stream]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|El&#039; Bains Stop || [[RanikMap41|Wooodlands, Forest Stream]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Faldesu River || [[RanikMap30|Her Opulence - Ferry]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Lake Gwenalion || [[RanikMap40|Theren&#039;s Star]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40b|Langenfirth, Falban Seord&#039;telgi]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40b|Langenfirth, Daelfa Seord&#039;telgi]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Jalgelvjegu]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Lake Edge]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Lake Gwenalion]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Lake Shore]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40b|Langenfirth, Seord&#039;telgi teorn]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Waldroth&#039;s Landing]] || River 2 or River 3 dependent on room&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40a|Gwenalion Fens, In the Water]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Muspar&#039;i || [[RanikMap46|Heke&#039;mhhg River, Under the Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Muspar&#039;i || [[RanikMap46|Lake Ratamipak (not the shoreline or in the shallows)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|North Road|| [[RanikMap41|North Road, River&#039;s Edge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|North Road|| [[RanikMap41|North Road, Stone Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap14|North Road, Plains]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap14|The Marsh, Stone Road]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap32|Gwenalion Lake, East]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap30|Gwenalion Marina, Lubasa Dock]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap32|Sylvan Glade (Dam, Creek Inlet, Lily Pads, Mud Flats, Pond)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap30a|Riverhaven West Wilds, Lake Shore]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap32|Riverhaven West Wilds, North Creek Bank]] || River 1 or River 3 dependent on room&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap32|Riverhaven West Wilds, South Creek Bank]] || River 1, 2, or River 3 dependent on room&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap31|Riverhaven, Stone Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap30|Riverhaven, The Pier]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Rossman&#039;s Landing || [[RanikMap34|Butternut Creek, In the Water]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Rossman&#039;s Landing || [[RanikMap34|Jantspyre River, In the Water]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Rossman&#039;s Landing || [[RanikMap34a|Lake Gwenalion, Rossman&#039;s Landing Dock]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Rossman&#039;s Landing || [[RanikMap34a|Rossman&#039;s Landing, River&#039;s Edge]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;ILITHI&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Gilen Osto Steppes || [[RanikMap71|Julge Dolen Zaldeni, Diving Rock]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Gilen Osto Steppes || [[RanikMap71|Julge Dolen Zaldeni, Stream]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Shadow&#039;s Reach || [[RanikMap68a|Shadow&#039;s Reach, Stone Basin]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Shard || [[RanikMap66|Nothern Lake Shore, East Gate Road]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Shard || [[RanikMap66|Eastern Fields, Ash Spring]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Shard || [[RanikMap67|Shard - Gates]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Shard || [[RanikMap64|Shard - Jademist River]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Under Gondola || [[RanikMap64|Dragon&#039;s Spine, River Camp]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Under Gondola || [[RanikMap65|Dark Woodlands, Bulen Ond Alcas]] || River 2&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;FORFEDHDAR&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Abandoned Mine || [[RanikMap124|Underground Lake]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Ain Ghazal || [[RanikMap115|Haalikshal Highway, Ferry Dock]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Hawstkaal Road || [[RanikMap119|Hawstkaal Road, Archer&#039;s Ford]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Hrendh Skogar || [[RanikMap143|Hrendh Skogar, Trench]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Glade || [[RanikMap128|Hunter&#039;s Glade, Riverside]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Ilaya Taipa || [[RanikMap112|Ilaya Taipa, Shore Road]] || Ocean&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;QI&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Aesry || [[RanikMap98|Harbor Docks, Aesry]] || Aesry &lt;br /&gt;
|-&lt;br /&gt;
|Aesry || [[RanikMap99|Aesry Surlaenis&#039;a, Falachui Ikeme]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Aesry || [[RanikMap99|Pier, Southwest Shore of Cha&#039;walkas]] || Aesry&lt;br /&gt;
|-&lt;br /&gt;
|M&#039;Riss || [[RanikMap107|Wharf End, Mer&#039;Kresh]] || Ocean &lt;br /&gt;
|-&lt;br /&gt;
|Ratha || [[RanikMap90|Ratha, all dock areas]] || Ratha &lt;br /&gt;
|-&lt;br /&gt;
|Ratha || [[RanikMap90a|Ratha, Rocky Shore (by Sand Sprites)]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Ratha || [[RanikMap90a|Ratha, Rocky Shallows (by Sand Sprites)]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Ratha || [[RanikMap90a|Ratha, Wreck of the Seerah (in front of the shipwreck)]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Taisgath || [[RanikMap90d|Taisgath Docks, Night Sky Landing]] || Ocean &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;FANG COVE&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Fang Cove || [[RanikMap150|Fang Cove, Dock]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Fang Cove || [[RanikMap150|Fang Cove, Shoreline]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Fang Cove || [[RanikMap150|Fang&#039;s Rise, Pool]] || River&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;NOTE: Fang Cove is limited to Estate Holders only!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Fish List ===&lt;br /&gt;
{| &lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;RIVER 1&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|cross-eyed gudgeon}}&lt;br /&gt;
:* {{sloot|i|starry trout}}&lt;br /&gt;
:* {{sloot|i|swordspine snook}}*&lt;br /&gt;
:* {{sloot|i|three-striped bream}}&lt;br /&gt;
:* {{sloot|i|whistling pickerel}}&lt;br /&gt;
:* {{sloot|i|yellow-bellied chavener}}&lt;br /&gt;
:* {{sloot|i|yellowtail grayling}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;RIVER 2&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|blue-bellied chavener}}&lt;br /&gt;
:* {{sloot|i|flathead pardfish}}&lt;br /&gt;
:* {{sloot|i|freshwater eel}}&lt;br /&gt;
:* {{sloot|i|largetooth carp}}&lt;br /&gt;
:* {{sloot|i|longeared sunfish}}&lt;br /&gt;
:* {{sloot|i|spiny-backed gar}}&lt;br /&gt;
:* {{sloot|i|unicorn bream}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;RIVER 3&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|crocodile gar}}&lt;br /&gt;
:* {{sloot|i|fanged pike}}&lt;br /&gt;
:* {{sloot|i|ghost-white frenadier}}&lt;br /&gt;
:* {{sloot|i|hardscale carp}}&lt;br /&gt;
:* {{sloot|i|humpbacked char}}&lt;br /&gt;
:* {{sloot|i|humpbacked chub}}*&lt;br /&gt;
:* {{sloot|i|long-nosed viperfish}}&lt;br /&gt;
:* {{sloot|i|razorbacked cobia}}&lt;br /&gt;
:* {{sloot|i|river pardfish}}&lt;br /&gt;
:* {{sloot|i|round hoodwinger}}&lt;br /&gt;
:* {{sloot|i|roundmouth eel}}&lt;br /&gt;
:* {{sloot|i|royal sturgeon}}&lt;br /&gt;
:* {{sloot|i|silver samlet}}&lt;br /&gt;
:* {{sloot|i|spiny loach}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;OCEAN&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|blue muskalundge}}&lt;br /&gt;
:* {{sloot|i|flat-eyed creppoo}}&lt;br /&gt;
:* {{sloot|i|orange grek}}&lt;br /&gt;
:* {{sloot|i|red nomlas}}&lt;br /&gt;
:* {{sloot|i|small turtle}}&lt;br /&gt;
|-&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;AESRY&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|blue garamor}}&lt;br /&gt;
:* {{sloot|i|blue gillie}}&lt;br /&gt;
:* {{sloot|i|lough char}}&lt;br /&gt;
:* {{sloot|i|pile perch}}&lt;br /&gt;
:* {{sloot|i|starry flounder}}&lt;br /&gt;
:* {{sloot|i|striped seaperch}}&lt;br /&gt;
:* {{sloot|i|surlae trout}}&lt;br /&gt;
:* {{sloot|i|wrymouth eel}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;RATHA&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|bigmouth monkfish}}&lt;br /&gt;
:* {{sloot|i|black scorpionfish}}&lt;br /&gt;
:* {{sloot|i|blue gillie}}&lt;br /&gt;
:* {{sloot|i|Rathan salmon}}&lt;br /&gt;
:* {{sloot|i|red-ringed octopus}}&lt;br /&gt;
:* {{sloot|i|spottail bluefish}}&lt;br /&gt;
:* {{sloot|i|striped needlefish}}&lt;br /&gt;
:* {{sloot|i|wrymouth eel}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;CORIK&#039;S QUEST&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|chelmor cod}}&lt;br /&gt;
:* {{sloot|i|coldwater redfish}}&lt;br /&gt;
:* {{sloot|i|pink salmon}}&lt;br /&gt;
:* {{sloot|i|silver-gilled sculpin}}&lt;br /&gt;
:* {{sloot|i|talan herring}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;TAISIDON SAFARI&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|butterfly fish}}&lt;br /&gt;
:* {{sloot|i|dragon eel}}&lt;br /&gt;
:* {{sloot|i|jester fish}}&lt;br /&gt;
:* {{sloot|i|large alfarfish}}&lt;br /&gt;
:* {{sloot|i|painted frogfish}}&lt;br /&gt;
:* {{sloot|i|panther flounder}}&lt;br /&gt;
:* {{sloot|i|pot-bellied snapper}}&lt;br /&gt;
:* {{sloot|i|sharpnose shark}}&lt;br /&gt;
:* {{sloot|i|spotted dogfish}}&lt;br /&gt;
:* {{sloot|i|spotted knifejaw}}&lt;br /&gt;
:* {{sloot|i|sting ray}}&lt;br /&gt;
:* {{sloot|i|striped chub}}&lt;br /&gt;
:* {{sloot|i|Taisidonian grouper}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Long-nosed_viperfish&amp;diff=652541</id>
		<title>Item:Long-nosed viperfish</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Long-nosed_viperfish&amp;diff=652541"/>
		<updated>2024-10-11T22:28:20Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Created page with &amp;quot;{{Item |noun=loach |look=You see nothing unusual. |source=Fishing |sourcetype=- }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=loach&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|source=Fishing&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fishing&amp;diff=652540</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fishing&amp;diff=652540"/>
		<updated>2024-10-11T22:28:06Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: /* Fish List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|Needs revision to reflect skill changes}}&lt;br /&gt;
{{incomplete|missing fish listing}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Fishing is an alternate way to learn [[Outdoorsmanship]], some [[Mechanical Lore skill|Mechanical Lore]], and [[Skinning skill|Skinning]].  There are no requirements to fish other than possessing the proper gear, however fishing will cause [[Empathic Shock]].&lt;br /&gt;
&lt;br /&gt;
Fishing will also teach a minor amount of [[Engineering]] when untangling a tangled line.&lt;br /&gt;
To change bait, cast out &amp;amp; leave the area, it will tangle the line &amp;amp; then you can untangle.  [is there a better way?]&lt;br /&gt;
== Gear ==&lt;br /&gt;
Required&lt;br /&gt;
*fishing pole (comes with line and hook)&lt;br /&gt;
*bait&lt;br /&gt;
&lt;br /&gt;
Optional&lt;br /&gt;
*hook and string&lt;br /&gt;
*line&lt;br /&gt;
*hook&lt;br /&gt;
*hide scraper&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Fishing_Supply_shops|fishing shop listings]] for places to buy gear.&lt;br /&gt;
&lt;br /&gt;
== How to Fish ==&lt;br /&gt;
===Finding the fish===&lt;br /&gt;
If you want to fish, you have to find a fishable body of water where fish live.  Though you might find it tempting to try, there are no fish living on dry land or in most of the decorative fountains and horse troughs you might come across in life.  The fish that do appear in these water bins can&#039;t be enticed to bite, either, if some sort of guard isn&#039;t coming around to drive you away in the first place.&lt;br /&gt;
&lt;br /&gt;
So where are the fish?  Most of the time it&#039;s fairly obvious, large rivers such as the Segoltha and Faldesu and lakes such as Lake Gwenalion in Therengia or Tethloren Lake in Aesry are teeming with the beasts.  Some of the more friendly fisherfolk have strung their fishing-hole knowledge together (see table above), but many tend to keep such things to themselves (no sense in giving away the one that got away, right?).&lt;br /&gt;
&lt;br /&gt;
Regardless of who does or doesn&#039;t know about it, if you get this message then you can&#039;t fish there no matter how well-told the fish story was.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;You can&#039;t cast the fishing pole here.  Try finding a body of water.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Getting your pole into the water===&lt;br /&gt;
Ok, you finally found a good spot, now what?  Well, first, you need a pole.  There are a few fishing holes that someone has thoughtfully set up barrels of poles, extra line, extra hooks, and extra bait for us to use.  Other places require you to bring all your own stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Be sure to use the&#039;&#039; &amp;lt;tt&amp;gt;MY&amp;lt;/tt&amp;gt; &#039;&#039;keyword or otherwise specify the container in your inventory if you are working with storebought gear and supplies in places where the free stuff is available, otherwise these commands will attempt to use those things&#039;&#039;&lt;br /&gt;
# GET POLE -- gets a pole from the barrel of free poles, or a storebought pole from whichever container you stowed it in (free poles and storeboughts you haven&#039;t used yet are already baited)&lt;br /&gt;
# OPEN POLE -- used to expand a storebought pole (that&#039;s collapsible, some aren&#039;t) so that you can fish with it&lt;br /&gt;
# LOOK POLE -- lets you see information about your pole, such as what type of line, hook, and bait are on the pole as well as how much (if any) line is in the water&lt;br /&gt;
# GET LINE -- adds line to your pole&lt;br /&gt;
# GET HOOK -- gets a hook and ties it to your line&lt;br /&gt;
# GET BAIT -- gets some bait and attempts to put it on your hook (it might take awhile to do, so stock up on patience)&lt;br /&gt;
# CAST POLE -- lets you rear back and let fly, you can almost see the fish drool&lt;br /&gt;
&lt;br /&gt;
===How to get bites===&lt;br /&gt;
Like all fishermen, each swears by different methods they are sure will catch more fish than any other way.  Most are just superstitious, others might know a thing or two about what they&#039;re claiming.  Here are some popular ones I&#039;ve heard:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Let it drown&#039;&#039;&#039; -- cast your pole, get comfortable, and wait for something to happen (it will, too).  Very easy on the scroll, at least until you catch something.&lt;br /&gt;
# &#039;&#039;&#039;Snag, your it!&#039;&#039;&#039; -- cast your pole, then PULL POLE until something bites or you draw the line all the way in.&lt;br /&gt;
# &#039;&#039;&#039;Dance for me (err, the fish)&#039;&#039;&#039; -- cast your pole, then use some combination of PULL POLE, PUSH POLE (puts more line in the water), WAVE POLE, and YANK POLE to cause fish to bite more.  Doesn&#039;t really seem to work, and you may want to avoid doing so if you aren&#039;t the only one fishing there.&lt;br /&gt;
# &#039;&#039;&#039;Beseech the Fishin&#039; Gods&#039;&#039;&#039; -- cast your pole, then perform some sort of ritual with it involving DANCE POLE and SHAKE POLE.  Not sure this does any good, but, hey, we can call upon the gods to make us better whatevers so why not?&lt;br /&gt;
&lt;br /&gt;
===Hey, I got a bite!===&lt;br /&gt;
While the pole is in the water, you will get two types of messages.&lt;br /&gt;
&lt;br /&gt;
The first message is about some sort of slight tremor.  This is a fish testing out the bait it found, but it&#039;s not on the hook just yet.  You can attempt to do things like above to entice a bite, but it&#039;s not clear this works.&lt;br /&gt;
&lt;br /&gt;
The second message is about some sort of tug on the line.  This is either a fish on your hook, or you&#039;ve snagged some sort of junk (right now, the only thing it can be is seaweed).  The way to tell is that a fish will start fighting, causing your pole to jerk around and your line to move around; seaweed doesn&#039;t do anything.  Depending on the type of fish and what kind of gear you&#039;ve got or what sort of life you&#039;ve lived (ie, stats), it may eventually wear itself out or will do something bad to your pole--snatch it out of your hands, break it in half, break the line, etc.  Sometimes it will just slip the hook on you.&lt;br /&gt;
&lt;br /&gt;
To land the fish, just PULL POLE until you grab hold of the fish and remove the hook.  Once landed, it&#039;s back to baiting the hook.&lt;br /&gt;
&lt;br /&gt;
===Things to know about===&lt;br /&gt;
*Either not paying attention (skill-related failure when you have a bite) or moving around with the pole in the water will cause your line to tangle up.  You have to UNTANGLE MY POLE before you can do anything else.&lt;br /&gt;
&lt;br /&gt;
*There&#039;s a chance of breaking your pole if you PULL POLE when there&#039;s no line in the water.&lt;br /&gt;
*You have to wait 10 full minutes before grabbing another free pole, if for some reason you dropped or lost your previous one (this timer is started the moment you grab a pole, not when you lose it).&lt;br /&gt;
*You can&#039;t climb things with a pole in hand; without a container to put them in, this means the free poles can&#039;t be taken to every single nook and cranny where it&#039;s possible to fish.&lt;br /&gt;
*Look before you leap, a few fishing holes are in places where dangerous creatures can wander in on you and fishing poles are very terrible weapons to kill things with (note: they are literally not coded as weapons).&lt;br /&gt;
*Bait that has &amp;quot;never been alive&amp;quot; requires much less mechanichal lore skill to use than bait that is currently, or was previously, alive.  Examples of easier baits:  handmade flies and metal lures both sold on Ratha, and handmade worms sold in Langenfirth.  This bait is suitable for novices or those with little mechanical lore skill.&lt;br /&gt;
&lt;br /&gt;
==What to Do with Your Catch ==&lt;br /&gt;
&lt;br /&gt;
After you have caught a fish you can do several things with it, depending on what sort of fisherman you want to be.&lt;br /&gt;
# &#039;&#039;&#039;Catch and release&#039;&#039;&#039; -- simply THROW FISH and you&#039;ll toss it as far away as you can manage&lt;br /&gt;
# &#039;&#039;&#039;Keep it for later&#039;&#039;&#039; -- simply STOW FISH and you won&#039;t have to worry about putting down the pole&lt;br /&gt;
# &#039;&#039;&#039;Stringing the fish&#039;&#039;&#039; -- Hooks and strings can be freely obtained from the fish buyer(ask buyer for string).  They are wearable, and hold somewhere around a couple hundred stones.  To string a fish, just PUT (fish) ON STRING.  Strung fish are unable to be removed, so make sure you really want to do this before trying.&lt;br /&gt;
# &#039;&#039;&#039;Gut the fish&#039;&#039;&#039; -- using a Light Edged weapon (size doesn&#039;t matter, so long as it fits this category), you can SKIN FISH to harvest parts from the fish.  Possible choices are [[Moon Mage Enchanting|fish bones]], fish eggs, (fish) giblets, and (fish) guts.  The eggs, giblets, and guts are all edible.  Fish can be gutted this way up to at least 4-5 times before the fish is completely consumed.&lt;br /&gt;
# &#039;&#039;&#039;Scraping the fish&#039;&#039;&#039; -- You can SCRAPE FISH for skinning experience.  It&#039;s the same process as for pelts and skins, but you&#039;re unable to eat, throw, or sell the fish.&lt;br /&gt;
#&#039;&#039;&#039;Sell the fish&#039;&#039;&#039; -- GIVE &amp;lt;fish name&amp;gt; TO &amp;lt;fish buyer name&amp;gt;, and he&#039;ll give you a few coins for it.  He pays by weight, but don&#039;t expect more than a few bronze (depending on fish size).  The buyer will also take strung fish.&lt;br /&gt;
#&#039;&#039;&#039;Weigh the fish&#039;&#039;&#039; -- if you have access to a leaderboard scale, you can put your fish on the scale to see if you have a champion or not.  If you do, your name goes up on the leaderboard and the buyer will pay you more for it.&lt;br /&gt;
&lt;br /&gt;
==Fish buyer locations==&lt;br /&gt;
*[[Ratha]] - first tier near the docks&lt;br /&gt;
*[[Crossing]] - Amusement pier (Estate Holder only)&lt;br /&gt;
*[[Riverhaven]] - roaming&lt;br /&gt;
*[[Langenfirth]]&lt;br /&gt;
*[[Aesry]] - near Docks/Trader Guild&lt;br /&gt;
*[[Ilaya Taipa]]&lt;br /&gt;
*[[Fang Cove]] - Estate Holder only&lt;br /&gt;
&lt;br /&gt;
== Know Thy Enemy, Fisherman! ==&lt;br /&gt;
=== Fishing Locations ===&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;ZOLUREN&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Acenamacra || [[RanikMap61b|Acenamacra Pier, Bay of Nemethyo]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Arthe Dale || [[RanikMap7b|Arthe Dale, Busar Saaf]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Arthe Dale || [[RanikMap7b|Arthe Dale, Greensward]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Arthe Dale || [[RanikMap7b|Arthe Dale, Swimming Hole]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Arthe Dale || [[RanikMap7b|Arthe Dale, Willow Pond Pier]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Brynn Rill || [[RanikMap61a|Stream Bed (north of Leth near Moss Meys)]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Chelsea Overlook || [[RanikMap60a|Blacksilt Beach]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Crossing Docks, South End]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Crossing, Landfall Dock]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Crossing, Oxenwaithe Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|Riverfront Portage, Dock]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1c|Crossing, Fisherman&#039;s Corner, Este Lane (Estate Holders only)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1c|Crossing, Fisherman&#039;s Corner, Wilde Lane (Estate Holders only)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1b|Crossing, The Strand, Seardaz Cove (Estate Holders only)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Strand, Crystalline Beach]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Strand, Old Pier]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap4|Woodland Brook]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap6|Northwall Trail, River&#039;s Edge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Kaerna Village || [[RanikMap9a|Rock Trolls, A Clear Pool]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Kaerna Village || [[RanikMap9|Lower Kaerna, Village Pond (pond off Village Green)]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Knife Clan || [[RanikMap5a|Wilderness, River&#039;s Edge]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap11|On the Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap11|Stream Bank]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap11|Northern Trade Road, River&#039;s Bank]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap11|Silvery Pool, Waterfall]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Segoltha River || [[RanikMap1|Hodierna&#039;s Ferry, Ferry]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Segoltha River || [[RanikMap1|Kertigen&#039;s Honor, Ferry]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Segoltha River || [[RanikMap60b|South Bank]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Sorrow&#039;s Reach || [[RanikMap9b|Foothills, River]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Southern Trade Route || [[RanikMap60|Segoltha South Bank]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Tiger Clan || [[RanikMap4a|Manor House, Waterfront]] || River 3 &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;THERENGIA&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|El&#039; Bains Stop || [[RanikMap41|Elbain&#039;s Stop, Stream]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|El&#039; Bains Stop || [[RanikMap41|Wooodlands, Forest Stream]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Faldesu River || [[RanikMap30|Her Opulence - Ferry]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Lake Gwenalion || [[RanikMap40|Theren&#039;s Star]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40b|Langenfirth, Falban Seord&#039;telgi]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40b|Langenfirth, Daelfa Seord&#039;telgi]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Jalgelvjegu]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Lake Edge]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Lake Gwenalion]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Lake Shore]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40b|Langenfirth, Seord&#039;telgi teorn]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Waldroth&#039;s Landing]] || River 2 or River 3 dependent on room&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40a|Gwenalion Fens, In the Water]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Muspar&#039;i || [[RanikMap46|Heke&#039;mhhg River, Under the Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Muspar&#039;i || [[RanikMap46|Lake Ratamipak (not the shoreline or in the shallows)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|North Road|| [[RanikMap41|North Road, River&#039;s Edge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|North Road|| [[RanikMap41|North Road, Stone Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap14|North Road, Plains]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap14|The Marsh, Stone Road]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap32|Gwenalion Lake, East]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap30|Gwenalion Marina, Lubasa Dock]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap32|Sylvan Glade (Dam, Creek Inlet, Lily Pads, Mud Flats, Pond)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap30a|Riverhaven West Wilds, Lake Shore]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap32|Riverhaven West Wilds, North Creek Bank]] || River 1 or River 3 dependent on room&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap32|Riverhaven West Wilds, South Creek Bank]] || River 1, 2, or River 3 dependent on room&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap31|Riverhaven, Stone Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap30|Riverhaven, The Pier]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Rossman&#039;s Landing || [[RanikMap34|Butternut Creek, In the Water]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Rossman&#039;s Landing || [[RanikMap34|Jantspyre River, In the Water]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Rossman&#039;s Landing || [[RanikMap34a|Lake Gwenalion, Rossman&#039;s Landing Dock]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Rossman&#039;s Landing || [[RanikMap34a|Rossman&#039;s Landing, River&#039;s Edge]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;ILITHI&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Gilen Osto Steppes || [[RanikMap71|Julge Dolen Zaldeni, Diving Rock]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Gilen Osto Steppes || [[RanikMap71|Julge Dolen Zaldeni, Stream]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Shadow&#039;s Reach || [[RanikMap68a|Shadow&#039;s Reach, Stone Basin]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Shard || [[RanikMap66|Nothern Lake Shore, East Gate Road]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Shard || [[RanikMap66|Eastern Fields, Ash Spring]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Shard || [[RanikMap67|Shard - Gates]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Shard || [[RanikMap64|Shard - Jademist River]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Under Gondola || [[RanikMap64|Dragon&#039;s Spine, River Camp]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Under Gondola || [[RanikMap65|Dark Woodlands, Bulen Ond Alcas]] || River 2&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;FORFEDHDAR&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Abandoned Mine || [[RanikMap124|Underground Lake]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Ain Ghazal || [[RanikMap115|Haalikshal Highway, Ferry Dock]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Hawstkaal Road || [[RanikMap119|Hawstkaal Road, Archer&#039;s Ford]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Hrendh Skogar || [[RanikMap143|Hrendh Skogar, Trench]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Glade || [[RanikMap128|Hunter&#039;s Glade, Riverside]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Ilaya Taipa || [[RanikMap112|Ilaya Taipa, Shore Road]] || Ocean&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;QI&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Aesry || [[RanikMap98|Harbor Docks, Aesry]] || Aesry &lt;br /&gt;
|-&lt;br /&gt;
|Aesry || [[RanikMap99|Aesry Surlaenis&#039;a, Falachui Ikeme]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Aesry || [[RanikMap99|Pier, Southwest Shore of Cha&#039;walkas]] || Aesry&lt;br /&gt;
|-&lt;br /&gt;
|M&#039;Riss || [[RanikMap107|Wharf End, Mer&#039;Kresh]] || Ocean &lt;br /&gt;
|-&lt;br /&gt;
|Ratha || [[RanikMap90|Ratha, all dock areas]] || Ratha &lt;br /&gt;
|-&lt;br /&gt;
|Ratha || [[RanikMap90a|Ratha, Rocky Shore (by Sand Sprites)]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Ratha || [[RanikMap90a|Ratha, Rocky Shallows (by Sand Sprites)]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Ratha || [[RanikMap90a|Ratha, Wreck of the Seerah (in front of the shipwreck)]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Taisgath || [[RanikMap90d|Taisgath Docks, Night Sky Landing]] || Ocean &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;FANG COVE&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Fang Cove || [[RanikMap150|Fang Cove, Dock]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Fang Cove || [[RanikMap150|Fang Cove, Shoreline]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Fang Cove || [[RanikMap150|Fang&#039;s Rise, Pool]] || River&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;NOTE: Fang Cove is limited to Estate Holders only!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Fish List ===&lt;br /&gt;
{| &lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;RIVER 1&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|cross-eyed gudgeon}}&lt;br /&gt;
:* {{sloot|i|starry trout}}&lt;br /&gt;
:* {{sloot|i|swordspine snook}}*&lt;br /&gt;
:* {{sloot|i|three-striped bream}}&lt;br /&gt;
:* {{sloot|i|whistling pickerel}}&lt;br /&gt;
:* {{sloot|i|yellow-bellied chavener}}&lt;br /&gt;
:* {{sloot|i|yellowtail grayling}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;RIVER 2&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|blue-bellied chavener}}&lt;br /&gt;
:* {{sloot|i|flathead pardfish}}&lt;br /&gt;
:* {{sloot|i|freshwater eel}}&lt;br /&gt;
:* {{sloot|i|largetooth carp}}&lt;br /&gt;
:* {{sloot|i|longeared sunfish}}&lt;br /&gt;
:* {{sloot|i|spiny-backed gar}}&lt;br /&gt;
:* {{sloot|i|unicorn bream}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;RIVER 3&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|crocodile gar}}&lt;br /&gt;
:* {{sloot|i|fanged pike}}&lt;br /&gt;
:* {{sloot|i|ghost-white frenadier}}&lt;br /&gt;
:* {{sloot|i|hardscale carp}}&lt;br /&gt;
:* {{sloot|i|humpbacked char}}&lt;br /&gt;
:* {{sloot|i|humpbacked chub}}*&lt;br /&gt;
:* {{sloot|i|long-nosed viperfish}}&lt;br /&gt;
:* {{sloot|i|razorbacked cobia}}&lt;br /&gt;
:* {{sloot|i|river pardfish}}&lt;br /&gt;
:* {{sloot|i|roundmouth eel}}&lt;br /&gt;
:* {{sloot|i|royal sturgeon}}&lt;br /&gt;
:* {{sloot|i|silver samlet}}&lt;br /&gt;
:* {{sloot|i|spiny loach}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;OCEAN&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|blue muskalundge}}&lt;br /&gt;
:* {{sloot|i|flat-eyed creppoo}}&lt;br /&gt;
:* {{sloot|i|orange grek}}&lt;br /&gt;
:* {{sloot|i|red nomlas}}&lt;br /&gt;
:* {{sloot|i|small turtle}}&lt;br /&gt;
|-&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;AESRY&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|blue garamor}}&lt;br /&gt;
:* {{sloot|i|blue gillie}}&lt;br /&gt;
:* {{sloot|i|lough char}}&lt;br /&gt;
:* {{sloot|i|pile perch}}&lt;br /&gt;
:* {{sloot|i|starry flounder}}&lt;br /&gt;
:* {{sloot|i|striped seaperch}}&lt;br /&gt;
:* {{sloot|i|surlae trout}}&lt;br /&gt;
:* {{sloot|i|wrymouth eel}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;RATHA&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|bigmouth monkfish}}&lt;br /&gt;
:* {{sloot|i|black scorpionfish}}&lt;br /&gt;
:* {{sloot|i|blue gillie}}&lt;br /&gt;
:* {{sloot|i|Rathan salmon}}&lt;br /&gt;
:* {{sloot|i|red-ringed octopus}}&lt;br /&gt;
:* {{sloot|i|spottail bluefish}}&lt;br /&gt;
:* {{sloot|i|striped needlefish}}&lt;br /&gt;
:* {{sloot|i|wrymouth eel}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;CORIK&#039;S QUEST&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|chelmor cod}}&lt;br /&gt;
:* {{sloot|i|coldwater redfish}}&lt;br /&gt;
:* {{sloot|i|pink salmon}}&lt;br /&gt;
:* {{sloot|i|silver-gilled sculpin}}&lt;br /&gt;
:* {{sloot|i|talan herring}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;TAISIDON SAFARI&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|butterfly fish}}&lt;br /&gt;
:* {{sloot|i|dragon eel}}&lt;br /&gt;
:* {{sloot|i|jester fish}}&lt;br /&gt;
:* {{sloot|i|large alfarfish}}&lt;br /&gt;
:* {{sloot|i|painted frogfish}}&lt;br /&gt;
:* {{sloot|i|panther flounder}}&lt;br /&gt;
:* {{sloot|i|pot-bellied snapper}}&lt;br /&gt;
:* {{sloot|i|sharpnose shark}}&lt;br /&gt;
:* {{sloot|i|spotted dogfish}}&lt;br /&gt;
:* {{sloot|i|spotted knifejaw}}&lt;br /&gt;
:* {{sloot|i|sting ray}}&lt;br /&gt;
:* {{sloot|i|striped chub}}&lt;br /&gt;
:* {{sloot|i|Taisidonian grouper}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fishing&amp;diff=652539</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fishing&amp;diff=652539"/>
		<updated>2024-10-11T22:27:52Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: /* Fish List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|Needs revision to reflect skill changes}}&lt;br /&gt;
{{incomplete|missing fish listing}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Fishing is an alternate way to learn [[Outdoorsmanship]], some [[Mechanical Lore skill|Mechanical Lore]], and [[Skinning skill|Skinning]].  There are no requirements to fish other than possessing the proper gear, however fishing will cause [[Empathic Shock]].&lt;br /&gt;
&lt;br /&gt;
Fishing will also teach a minor amount of [[Engineering]] when untangling a tangled line.&lt;br /&gt;
To change bait, cast out &amp;amp; leave the area, it will tangle the line &amp;amp; then you can untangle.  [is there a better way?]&lt;br /&gt;
== Gear ==&lt;br /&gt;
Required&lt;br /&gt;
*fishing pole (comes with line and hook)&lt;br /&gt;
*bait&lt;br /&gt;
&lt;br /&gt;
Optional&lt;br /&gt;
*hook and string&lt;br /&gt;
*line&lt;br /&gt;
*hook&lt;br /&gt;
*hide scraper&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Fishing_Supply_shops|fishing shop listings]] for places to buy gear.&lt;br /&gt;
&lt;br /&gt;
== How to Fish ==&lt;br /&gt;
===Finding the fish===&lt;br /&gt;
If you want to fish, you have to find a fishable body of water where fish live.  Though you might find it tempting to try, there are no fish living on dry land or in most of the decorative fountains and horse troughs you might come across in life.  The fish that do appear in these water bins can&#039;t be enticed to bite, either, if some sort of guard isn&#039;t coming around to drive you away in the first place.&lt;br /&gt;
&lt;br /&gt;
So where are the fish?  Most of the time it&#039;s fairly obvious, large rivers such as the Segoltha and Faldesu and lakes such as Lake Gwenalion in Therengia or Tethloren Lake in Aesry are teeming with the beasts.  Some of the more friendly fisherfolk have strung their fishing-hole knowledge together (see table above), but many tend to keep such things to themselves (no sense in giving away the one that got away, right?).&lt;br /&gt;
&lt;br /&gt;
Regardless of who does or doesn&#039;t know about it, if you get this message then you can&#039;t fish there no matter how well-told the fish story was.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;You can&#039;t cast the fishing pole here.  Try finding a body of water.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Getting your pole into the water===&lt;br /&gt;
Ok, you finally found a good spot, now what?  Well, first, you need a pole.  There are a few fishing holes that someone has thoughtfully set up barrels of poles, extra line, extra hooks, and extra bait for us to use.  Other places require you to bring all your own stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Be sure to use the&#039;&#039; &amp;lt;tt&amp;gt;MY&amp;lt;/tt&amp;gt; &#039;&#039;keyword or otherwise specify the container in your inventory if you are working with storebought gear and supplies in places where the free stuff is available, otherwise these commands will attempt to use those things&#039;&#039;&lt;br /&gt;
# GET POLE -- gets a pole from the barrel of free poles, or a storebought pole from whichever container you stowed it in (free poles and storeboughts you haven&#039;t used yet are already baited)&lt;br /&gt;
# OPEN POLE -- used to expand a storebought pole (that&#039;s collapsible, some aren&#039;t) so that you can fish with it&lt;br /&gt;
# LOOK POLE -- lets you see information about your pole, such as what type of line, hook, and bait are on the pole as well as how much (if any) line is in the water&lt;br /&gt;
# GET LINE -- adds line to your pole&lt;br /&gt;
# GET HOOK -- gets a hook and ties it to your line&lt;br /&gt;
# GET BAIT -- gets some bait and attempts to put it on your hook (it might take awhile to do, so stock up on patience)&lt;br /&gt;
# CAST POLE -- lets you rear back and let fly, you can almost see the fish drool&lt;br /&gt;
&lt;br /&gt;
===How to get bites===&lt;br /&gt;
Like all fishermen, each swears by different methods they are sure will catch more fish than any other way.  Most are just superstitious, others might know a thing or two about what they&#039;re claiming.  Here are some popular ones I&#039;ve heard:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Let it drown&#039;&#039;&#039; -- cast your pole, get comfortable, and wait for something to happen (it will, too).  Very easy on the scroll, at least until you catch something.&lt;br /&gt;
# &#039;&#039;&#039;Snag, your it!&#039;&#039;&#039; -- cast your pole, then PULL POLE until something bites or you draw the line all the way in.&lt;br /&gt;
# &#039;&#039;&#039;Dance for me (err, the fish)&#039;&#039;&#039; -- cast your pole, then use some combination of PULL POLE, PUSH POLE (puts more line in the water), WAVE POLE, and YANK POLE to cause fish to bite more.  Doesn&#039;t really seem to work, and you may want to avoid doing so if you aren&#039;t the only one fishing there.&lt;br /&gt;
# &#039;&#039;&#039;Beseech the Fishin&#039; Gods&#039;&#039;&#039; -- cast your pole, then perform some sort of ritual with it involving DANCE POLE and SHAKE POLE.  Not sure this does any good, but, hey, we can call upon the gods to make us better whatevers so why not?&lt;br /&gt;
&lt;br /&gt;
===Hey, I got a bite!===&lt;br /&gt;
While the pole is in the water, you will get two types of messages.&lt;br /&gt;
&lt;br /&gt;
The first message is about some sort of slight tremor.  This is a fish testing out the bait it found, but it&#039;s not on the hook just yet.  You can attempt to do things like above to entice a bite, but it&#039;s not clear this works.&lt;br /&gt;
&lt;br /&gt;
The second message is about some sort of tug on the line.  This is either a fish on your hook, or you&#039;ve snagged some sort of junk (right now, the only thing it can be is seaweed).  The way to tell is that a fish will start fighting, causing your pole to jerk around and your line to move around; seaweed doesn&#039;t do anything.  Depending on the type of fish and what kind of gear you&#039;ve got or what sort of life you&#039;ve lived (ie, stats), it may eventually wear itself out or will do something bad to your pole--snatch it out of your hands, break it in half, break the line, etc.  Sometimes it will just slip the hook on you.&lt;br /&gt;
&lt;br /&gt;
To land the fish, just PULL POLE until you grab hold of the fish and remove the hook.  Once landed, it&#039;s back to baiting the hook.&lt;br /&gt;
&lt;br /&gt;
===Things to know about===&lt;br /&gt;
*Either not paying attention (skill-related failure when you have a bite) or moving around with the pole in the water will cause your line to tangle up.  You have to UNTANGLE MY POLE before you can do anything else.&lt;br /&gt;
&lt;br /&gt;
*There&#039;s a chance of breaking your pole if you PULL POLE when there&#039;s no line in the water.&lt;br /&gt;
*You have to wait 10 full minutes before grabbing another free pole, if for some reason you dropped or lost your previous one (this timer is started the moment you grab a pole, not when you lose it).&lt;br /&gt;
*You can&#039;t climb things with a pole in hand; without a container to put them in, this means the free poles can&#039;t be taken to every single nook and cranny where it&#039;s possible to fish.&lt;br /&gt;
*Look before you leap, a few fishing holes are in places where dangerous creatures can wander in on you and fishing poles are very terrible weapons to kill things with (note: they are literally not coded as weapons).&lt;br /&gt;
*Bait that has &amp;quot;never been alive&amp;quot; requires much less mechanichal lore skill to use than bait that is currently, or was previously, alive.  Examples of easier baits:  handmade flies and metal lures both sold on Ratha, and handmade worms sold in Langenfirth.  This bait is suitable for novices or those with little mechanical lore skill.&lt;br /&gt;
&lt;br /&gt;
==What to Do with Your Catch ==&lt;br /&gt;
&lt;br /&gt;
After you have caught a fish you can do several things with it, depending on what sort of fisherman you want to be.&lt;br /&gt;
# &#039;&#039;&#039;Catch and release&#039;&#039;&#039; -- simply THROW FISH and you&#039;ll toss it as far away as you can manage&lt;br /&gt;
# &#039;&#039;&#039;Keep it for later&#039;&#039;&#039; -- simply STOW FISH and you won&#039;t have to worry about putting down the pole&lt;br /&gt;
# &#039;&#039;&#039;Stringing the fish&#039;&#039;&#039; -- Hooks and strings can be freely obtained from the fish buyer(ask buyer for string).  They are wearable, and hold somewhere around a couple hundred stones.  To string a fish, just PUT (fish) ON STRING.  Strung fish are unable to be removed, so make sure you really want to do this before trying.&lt;br /&gt;
# &#039;&#039;&#039;Gut the fish&#039;&#039;&#039; -- using a Light Edged weapon (size doesn&#039;t matter, so long as it fits this category), you can SKIN FISH to harvest parts from the fish.  Possible choices are [[Moon Mage Enchanting|fish bones]], fish eggs, (fish) giblets, and (fish) guts.  The eggs, giblets, and guts are all edible.  Fish can be gutted this way up to at least 4-5 times before the fish is completely consumed.&lt;br /&gt;
# &#039;&#039;&#039;Scraping the fish&#039;&#039;&#039; -- You can SCRAPE FISH for skinning experience.  It&#039;s the same process as for pelts and skins, but you&#039;re unable to eat, throw, or sell the fish.&lt;br /&gt;
#&#039;&#039;&#039;Sell the fish&#039;&#039;&#039; -- GIVE &amp;lt;fish name&amp;gt; TO &amp;lt;fish buyer name&amp;gt;, and he&#039;ll give you a few coins for it.  He pays by weight, but don&#039;t expect more than a few bronze (depending on fish size).  The buyer will also take strung fish.&lt;br /&gt;
#&#039;&#039;&#039;Weigh the fish&#039;&#039;&#039; -- if you have access to a leaderboard scale, you can put your fish on the scale to see if you have a champion or not.  If you do, your name goes up on the leaderboard and the buyer will pay you more for it.&lt;br /&gt;
&lt;br /&gt;
==Fish buyer locations==&lt;br /&gt;
*[[Ratha]] - first tier near the docks&lt;br /&gt;
*[[Crossing]] - Amusement pier (Estate Holder only)&lt;br /&gt;
*[[Riverhaven]] - roaming&lt;br /&gt;
*[[Langenfirth]]&lt;br /&gt;
*[[Aesry]] - near Docks/Trader Guild&lt;br /&gt;
*[[Ilaya Taipa]]&lt;br /&gt;
*[[Fang Cove]] - Estate Holder only&lt;br /&gt;
&lt;br /&gt;
== Know Thy Enemy, Fisherman! ==&lt;br /&gt;
=== Fishing Locations ===&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;ZOLUREN&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Acenamacra || [[RanikMap61b|Acenamacra Pier, Bay of Nemethyo]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Arthe Dale || [[RanikMap7b|Arthe Dale, Busar Saaf]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Arthe Dale || [[RanikMap7b|Arthe Dale, Greensward]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Arthe Dale || [[RanikMap7b|Arthe Dale, Swimming Hole]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Arthe Dale || [[RanikMap7b|Arthe Dale, Willow Pond Pier]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Brynn Rill || [[RanikMap61a|Stream Bed (north of Leth near Moss Meys)]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Chelsea Overlook || [[RanikMap60a|Blacksilt Beach]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Crossing Docks, South End]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Crossing, Landfall Dock]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Crossing, Oxenwaithe Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|Riverfront Portage, Dock]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1c|Crossing, Fisherman&#039;s Corner, Este Lane (Estate Holders only)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1c|Crossing, Fisherman&#039;s Corner, Wilde Lane (Estate Holders only)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1b|Crossing, The Strand, Seardaz Cove (Estate Holders only)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Strand, Crystalline Beach]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Strand, Old Pier]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap4|Woodland Brook]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap6|Northwall Trail, River&#039;s Edge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Kaerna Village || [[RanikMap9a|Rock Trolls, A Clear Pool]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Kaerna Village || [[RanikMap9|Lower Kaerna, Village Pond (pond off Village Green)]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Knife Clan || [[RanikMap5a|Wilderness, River&#039;s Edge]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap11|On the Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap11|Stream Bank]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap11|Northern Trade Road, River&#039;s Bank]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap11|Silvery Pool, Waterfall]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Segoltha River || [[RanikMap1|Hodierna&#039;s Ferry, Ferry]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Segoltha River || [[RanikMap1|Kertigen&#039;s Honor, Ferry]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Segoltha River || [[RanikMap60b|South Bank]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Sorrow&#039;s Reach || [[RanikMap9b|Foothills, River]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Southern Trade Route || [[RanikMap60|Segoltha South Bank]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Tiger Clan || [[RanikMap4a|Manor House, Waterfront]] || River 3 &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;THERENGIA&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|El&#039; Bains Stop || [[RanikMap41|Elbain&#039;s Stop, Stream]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|El&#039; Bains Stop || [[RanikMap41|Wooodlands, Forest Stream]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Faldesu River || [[RanikMap30|Her Opulence - Ferry]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Lake Gwenalion || [[RanikMap40|Theren&#039;s Star]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40b|Langenfirth, Falban Seord&#039;telgi]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40b|Langenfirth, Daelfa Seord&#039;telgi]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Jalgelvjegu]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Lake Edge]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Lake Gwenalion]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Lake Shore]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40b|Langenfirth, Seord&#039;telgi teorn]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Waldroth&#039;s Landing]] || River 2 or River 3 dependent on room&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40a|Gwenalion Fens, In the Water]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Muspar&#039;i || [[RanikMap46|Heke&#039;mhhg River, Under the Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Muspar&#039;i || [[RanikMap46|Lake Ratamipak (not the shoreline or in the shallows)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|North Road|| [[RanikMap41|North Road, River&#039;s Edge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|North Road|| [[RanikMap41|North Road, Stone Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap14|North Road, Plains]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap14|The Marsh, Stone Road]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap32|Gwenalion Lake, East]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap30|Gwenalion Marina, Lubasa Dock]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap32|Sylvan Glade (Dam, Creek Inlet, Lily Pads, Mud Flats, Pond)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap30a|Riverhaven West Wilds, Lake Shore]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap32|Riverhaven West Wilds, North Creek Bank]] || River 1 or River 3 dependent on room&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap32|Riverhaven West Wilds, South Creek Bank]] || River 1, 2, or River 3 dependent on room&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap31|Riverhaven, Stone Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap30|Riverhaven, The Pier]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Rossman&#039;s Landing || [[RanikMap34|Butternut Creek, In the Water]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Rossman&#039;s Landing || [[RanikMap34|Jantspyre River, In the Water]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Rossman&#039;s Landing || [[RanikMap34a|Lake Gwenalion, Rossman&#039;s Landing Dock]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Rossman&#039;s Landing || [[RanikMap34a|Rossman&#039;s Landing, River&#039;s Edge]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;ILITHI&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Gilen Osto Steppes || [[RanikMap71|Julge Dolen Zaldeni, Diving Rock]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Gilen Osto Steppes || [[RanikMap71|Julge Dolen Zaldeni, Stream]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Shadow&#039;s Reach || [[RanikMap68a|Shadow&#039;s Reach, Stone Basin]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Shard || [[RanikMap66|Nothern Lake Shore, East Gate Road]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Shard || [[RanikMap66|Eastern Fields, Ash Spring]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Shard || [[RanikMap67|Shard - Gates]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Shard || [[RanikMap64|Shard - Jademist River]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Under Gondola || [[RanikMap64|Dragon&#039;s Spine, River Camp]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Under Gondola || [[RanikMap65|Dark Woodlands, Bulen Ond Alcas]] || River 2&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;FORFEDHDAR&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Abandoned Mine || [[RanikMap124|Underground Lake]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Ain Ghazal || [[RanikMap115|Haalikshal Highway, Ferry Dock]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Hawstkaal Road || [[RanikMap119|Hawstkaal Road, Archer&#039;s Ford]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Hrendh Skogar || [[RanikMap143|Hrendh Skogar, Trench]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Glade || [[RanikMap128|Hunter&#039;s Glade, Riverside]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Ilaya Taipa || [[RanikMap112|Ilaya Taipa, Shore Road]] || Ocean&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;QI&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Aesry || [[RanikMap98|Harbor Docks, Aesry]] || Aesry &lt;br /&gt;
|-&lt;br /&gt;
|Aesry || [[RanikMap99|Aesry Surlaenis&#039;a, Falachui Ikeme]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Aesry || [[RanikMap99|Pier, Southwest Shore of Cha&#039;walkas]] || Aesry&lt;br /&gt;
|-&lt;br /&gt;
|M&#039;Riss || [[RanikMap107|Wharf End, Mer&#039;Kresh]] || Ocean &lt;br /&gt;
|-&lt;br /&gt;
|Ratha || [[RanikMap90|Ratha, all dock areas]] || Ratha &lt;br /&gt;
|-&lt;br /&gt;
|Ratha || [[RanikMap90a|Ratha, Rocky Shore (by Sand Sprites)]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Ratha || [[RanikMap90a|Ratha, Rocky Shallows (by Sand Sprites)]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Ratha || [[RanikMap90a|Ratha, Wreck of the Seerah (in front of the shipwreck)]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Taisgath || [[RanikMap90d|Taisgath Docks, Night Sky Landing]] || Ocean &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;FANG COVE&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Fang Cove || [[RanikMap150|Fang Cove, Dock]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Fang Cove || [[RanikMap150|Fang Cove, Shoreline]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Fang Cove || [[RanikMap150|Fang&#039;s Rise, Pool]] || River&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;NOTE: Fang Cove is limited to Estate Holders only!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Fish List ===&lt;br /&gt;
{| &lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;RIVER 1&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|cross-eyed gudgeon}}&lt;br /&gt;
:* {{sloot|i|starry trout}}&lt;br /&gt;
:* {{sloot|i|swordspine snook}}*&lt;br /&gt;
:* {{sloot|i|three-striped bream}}&lt;br /&gt;
:* {{sloot|i|whistling pickerel}}&lt;br /&gt;
:* {{sloot|i|yellow-bellied chavener}}&lt;br /&gt;
:* {{sloot|i|yellowtail grayling}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;RIVER 2&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|blue-bellied chavener}}&lt;br /&gt;
:* {{sloot|i|flathead pardfish}}&lt;br /&gt;
:* {{sloot|i|freshwater eel}}&lt;br /&gt;
:* {{sloot|i|largetooth carp}}&lt;br /&gt;
:* {{sloot|i|longeared sunfish}}&lt;br /&gt;
:* {{sloot|i|spiny-backed gar}}&lt;br /&gt;
:* {{sloot|i|unicorn bream}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;RIVER 3&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|crocodile gar}}&lt;br /&gt;
:* {{sloot|i|fanged pike}}&lt;br /&gt;
:* {{sloot|i|ghost-white frenadier}}&lt;br /&gt;
:* {{sloot|i|hardscale carp}}&lt;br /&gt;
:* {{sloot|i|humpbacked char}}&lt;br /&gt;
:* {{sloot|i|humpbacked chub}}*&lt;br /&gt;
:* {{sloot|i|long-nosed viperfish}}*&lt;br /&gt;
:* {{sloot|i|razorbacked cobia}}&lt;br /&gt;
:* {{sloot|i|river pardfish}}&lt;br /&gt;
:* {{sloot|i|roundmouth eel}}&lt;br /&gt;
:* {{sloot|i|royal sturgeon}}&lt;br /&gt;
:* {{sloot|i|silver samlet}}&lt;br /&gt;
:* {{sloot|i|spiny loach}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;OCEAN&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|blue muskalundge}}&lt;br /&gt;
:* {{sloot|i|flat-eyed creppoo}}&lt;br /&gt;
:* {{sloot|i|orange grek}}&lt;br /&gt;
:* {{sloot|i|red nomlas}}&lt;br /&gt;
:* {{sloot|i|small turtle}}&lt;br /&gt;
|-&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;AESRY&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|blue garamor}}&lt;br /&gt;
:* {{sloot|i|blue gillie}}&lt;br /&gt;
:* {{sloot|i|lough char}}&lt;br /&gt;
:* {{sloot|i|pile perch}}&lt;br /&gt;
:* {{sloot|i|starry flounder}}&lt;br /&gt;
:* {{sloot|i|striped seaperch}}&lt;br /&gt;
:* {{sloot|i|surlae trout}}&lt;br /&gt;
:* {{sloot|i|wrymouth eel}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;RATHA&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|bigmouth monkfish}}&lt;br /&gt;
:* {{sloot|i|black scorpionfish}}&lt;br /&gt;
:* {{sloot|i|blue gillie}}&lt;br /&gt;
:* {{sloot|i|Rathan salmon}}&lt;br /&gt;
:* {{sloot|i|red-ringed octopus}}&lt;br /&gt;
:* {{sloot|i|spottail bluefish}}&lt;br /&gt;
:* {{sloot|i|striped needlefish}}&lt;br /&gt;
:* {{sloot|i|wrymouth eel}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;CORIK&#039;S QUEST&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|chelmor cod}}&lt;br /&gt;
:* {{sloot|i|coldwater redfish}}&lt;br /&gt;
:* {{sloot|i|pink salmon}}&lt;br /&gt;
:* {{sloot|i|silver-gilled sculpin}}&lt;br /&gt;
:* {{sloot|i|talan herring}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;TAISIDON SAFARI&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|butterfly fish}}&lt;br /&gt;
:* {{sloot|i|dragon eel}}&lt;br /&gt;
:* {{sloot|i|jester fish}}&lt;br /&gt;
:* {{sloot|i|large alfarfish}}&lt;br /&gt;
:* {{sloot|i|painted frogfish}}&lt;br /&gt;
:* {{sloot|i|panther flounder}}&lt;br /&gt;
:* {{sloot|i|pot-bellied snapper}}&lt;br /&gt;
:* {{sloot|i|sharpnose shark}}&lt;br /&gt;
:* {{sloot|i|spotted dogfish}}&lt;br /&gt;
:* {{sloot|i|spotted knifejaw}}&lt;br /&gt;
:* {{sloot|i|sting ray}}&lt;br /&gt;
:* {{sloot|i|striped chub}}&lt;br /&gt;
:* {{sloot|i|Taisidonian grouper}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Razorbacked_cobia&amp;diff=652538</id>
		<title>Item:Razorbacked cobia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Razorbacked_cobia&amp;diff=652538"/>
		<updated>2024-10-11T22:19:21Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Created page with &amp;quot;{{Item |noun=loach |look=You see nothing unusual. |source=Fishing |sourcetype=- }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=loach&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|source=Fishing&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fishing&amp;diff=652537</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fishing&amp;diff=652537"/>
		<updated>2024-10-11T22:19:01Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: /* Fish List */ Some new Fun-Day Friday fish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|Needs revision to reflect skill changes}}&lt;br /&gt;
{{incomplete|missing fish listing}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Fishing is an alternate way to learn [[Outdoorsmanship]], some [[Mechanical Lore skill|Mechanical Lore]], and [[Skinning skill|Skinning]].  There are no requirements to fish other than possessing the proper gear, however fishing will cause [[Empathic Shock]].&lt;br /&gt;
&lt;br /&gt;
Fishing will also teach a minor amount of [[Engineering]] when untangling a tangled line.&lt;br /&gt;
To change bait, cast out &amp;amp; leave the area, it will tangle the line &amp;amp; then you can untangle.  [is there a better way?]&lt;br /&gt;
== Gear ==&lt;br /&gt;
Required&lt;br /&gt;
*fishing pole (comes with line and hook)&lt;br /&gt;
*bait&lt;br /&gt;
&lt;br /&gt;
Optional&lt;br /&gt;
*hook and string&lt;br /&gt;
*line&lt;br /&gt;
*hook&lt;br /&gt;
*hide scraper&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Fishing_Supply_shops|fishing shop listings]] for places to buy gear.&lt;br /&gt;
&lt;br /&gt;
== How to Fish ==&lt;br /&gt;
===Finding the fish===&lt;br /&gt;
If you want to fish, you have to find a fishable body of water where fish live.  Though you might find it tempting to try, there are no fish living on dry land or in most of the decorative fountains and horse troughs you might come across in life.  The fish that do appear in these water bins can&#039;t be enticed to bite, either, if some sort of guard isn&#039;t coming around to drive you away in the first place.&lt;br /&gt;
&lt;br /&gt;
So where are the fish?  Most of the time it&#039;s fairly obvious, large rivers such as the Segoltha and Faldesu and lakes such as Lake Gwenalion in Therengia or Tethloren Lake in Aesry are teeming with the beasts.  Some of the more friendly fisherfolk have strung their fishing-hole knowledge together (see table above), but many tend to keep such things to themselves (no sense in giving away the one that got away, right?).&lt;br /&gt;
&lt;br /&gt;
Regardless of who does or doesn&#039;t know about it, if you get this message then you can&#039;t fish there no matter how well-told the fish story was.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;You can&#039;t cast the fishing pole here.  Try finding a body of water.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Getting your pole into the water===&lt;br /&gt;
Ok, you finally found a good spot, now what?  Well, first, you need a pole.  There are a few fishing holes that someone has thoughtfully set up barrels of poles, extra line, extra hooks, and extra bait for us to use.  Other places require you to bring all your own stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Be sure to use the&#039;&#039; &amp;lt;tt&amp;gt;MY&amp;lt;/tt&amp;gt; &#039;&#039;keyword or otherwise specify the container in your inventory if you are working with storebought gear and supplies in places where the free stuff is available, otherwise these commands will attempt to use those things&#039;&#039;&lt;br /&gt;
# GET POLE -- gets a pole from the barrel of free poles, or a storebought pole from whichever container you stowed it in (free poles and storeboughts you haven&#039;t used yet are already baited)&lt;br /&gt;
# OPEN POLE -- used to expand a storebought pole (that&#039;s collapsible, some aren&#039;t) so that you can fish with it&lt;br /&gt;
# LOOK POLE -- lets you see information about your pole, such as what type of line, hook, and bait are on the pole as well as how much (if any) line is in the water&lt;br /&gt;
# GET LINE -- adds line to your pole&lt;br /&gt;
# GET HOOK -- gets a hook and ties it to your line&lt;br /&gt;
# GET BAIT -- gets some bait and attempts to put it on your hook (it might take awhile to do, so stock up on patience)&lt;br /&gt;
# CAST POLE -- lets you rear back and let fly, you can almost see the fish drool&lt;br /&gt;
&lt;br /&gt;
===How to get bites===&lt;br /&gt;
Like all fishermen, each swears by different methods they are sure will catch more fish than any other way.  Most are just superstitious, others might know a thing or two about what they&#039;re claiming.  Here are some popular ones I&#039;ve heard:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Let it drown&#039;&#039;&#039; -- cast your pole, get comfortable, and wait for something to happen (it will, too).  Very easy on the scroll, at least until you catch something.&lt;br /&gt;
# &#039;&#039;&#039;Snag, your it!&#039;&#039;&#039; -- cast your pole, then PULL POLE until something bites or you draw the line all the way in.&lt;br /&gt;
# &#039;&#039;&#039;Dance for me (err, the fish)&#039;&#039;&#039; -- cast your pole, then use some combination of PULL POLE, PUSH POLE (puts more line in the water), WAVE POLE, and YANK POLE to cause fish to bite more.  Doesn&#039;t really seem to work, and you may want to avoid doing so if you aren&#039;t the only one fishing there.&lt;br /&gt;
# &#039;&#039;&#039;Beseech the Fishin&#039; Gods&#039;&#039;&#039; -- cast your pole, then perform some sort of ritual with it involving DANCE POLE and SHAKE POLE.  Not sure this does any good, but, hey, we can call upon the gods to make us better whatevers so why not?&lt;br /&gt;
&lt;br /&gt;
===Hey, I got a bite!===&lt;br /&gt;
While the pole is in the water, you will get two types of messages.&lt;br /&gt;
&lt;br /&gt;
The first message is about some sort of slight tremor.  This is a fish testing out the bait it found, but it&#039;s not on the hook just yet.  You can attempt to do things like above to entice a bite, but it&#039;s not clear this works.&lt;br /&gt;
&lt;br /&gt;
The second message is about some sort of tug on the line.  This is either a fish on your hook, or you&#039;ve snagged some sort of junk (right now, the only thing it can be is seaweed).  The way to tell is that a fish will start fighting, causing your pole to jerk around and your line to move around; seaweed doesn&#039;t do anything.  Depending on the type of fish and what kind of gear you&#039;ve got or what sort of life you&#039;ve lived (ie, stats), it may eventually wear itself out or will do something bad to your pole--snatch it out of your hands, break it in half, break the line, etc.  Sometimes it will just slip the hook on you.&lt;br /&gt;
&lt;br /&gt;
To land the fish, just PULL POLE until you grab hold of the fish and remove the hook.  Once landed, it&#039;s back to baiting the hook.&lt;br /&gt;
&lt;br /&gt;
===Things to know about===&lt;br /&gt;
*Either not paying attention (skill-related failure when you have a bite) or moving around with the pole in the water will cause your line to tangle up.  You have to UNTANGLE MY POLE before you can do anything else.&lt;br /&gt;
&lt;br /&gt;
*There&#039;s a chance of breaking your pole if you PULL POLE when there&#039;s no line in the water.&lt;br /&gt;
*You have to wait 10 full minutes before grabbing another free pole, if for some reason you dropped or lost your previous one (this timer is started the moment you grab a pole, not when you lose it).&lt;br /&gt;
*You can&#039;t climb things with a pole in hand; without a container to put them in, this means the free poles can&#039;t be taken to every single nook and cranny where it&#039;s possible to fish.&lt;br /&gt;
*Look before you leap, a few fishing holes are in places where dangerous creatures can wander in on you and fishing poles are very terrible weapons to kill things with (note: they are literally not coded as weapons).&lt;br /&gt;
*Bait that has &amp;quot;never been alive&amp;quot; requires much less mechanichal lore skill to use than bait that is currently, or was previously, alive.  Examples of easier baits:  handmade flies and metal lures both sold on Ratha, and handmade worms sold in Langenfirth.  This bait is suitable for novices or those with little mechanical lore skill.&lt;br /&gt;
&lt;br /&gt;
==What to Do with Your Catch ==&lt;br /&gt;
&lt;br /&gt;
After you have caught a fish you can do several things with it, depending on what sort of fisherman you want to be.&lt;br /&gt;
# &#039;&#039;&#039;Catch and release&#039;&#039;&#039; -- simply THROW FISH and you&#039;ll toss it as far away as you can manage&lt;br /&gt;
# &#039;&#039;&#039;Keep it for later&#039;&#039;&#039; -- simply STOW FISH and you won&#039;t have to worry about putting down the pole&lt;br /&gt;
# &#039;&#039;&#039;Stringing the fish&#039;&#039;&#039; -- Hooks and strings can be freely obtained from the fish buyer(ask buyer for string).  They are wearable, and hold somewhere around a couple hundred stones.  To string a fish, just PUT (fish) ON STRING.  Strung fish are unable to be removed, so make sure you really want to do this before trying.&lt;br /&gt;
# &#039;&#039;&#039;Gut the fish&#039;&#039;&#039; -- using a Light Edged weapon (size doesn&#039;t matter, so long as it fits this category), you can SKIN FISH to harvest parts from the fish.  Possible choices are [[Moon Mage Enchanting|fish bones]], fish eggs, (fish) giblets, and (fish) guts.  The eggs, giblets, and guts are all edible.  Fish can be gutted this way up to at least 4-5 times before the fish is completely consumed.&lt;br /&gt;
# &#039;&#039;&#039;Scraping the fish&#039;&#039;&#039; -- You can SCRAPE FISH for skinning experience.  It&#039;s the same process as for pelts and skins, but you&#039;re unable to eat, throw, or sell the fish.&lt;br /&gt;
#&#039;&#039;&#039;Sell the fish&#039;&#039;&#039; -- GIVE &amp;lt;fish name&amp;gt; TO &amp;lt;fish buyer name&amp;gt;, and he&#039;ll give you a few coins for it.  He pays by weight, but don&#039;t expect more than a few bronze (depending on fish size).  The buyer will also take strung fish.&lt;br /&gt;
#&#039;&#039;&#039;Weigh the fish&#039;&#039;&#039; -- if you have access to a leaderboard scale, you can put your fish on the scale to see if you have a champion or not.  If you do, your name goes up on the leaderboard and the buyer will pay you more for it.&lt;br /&gt;
&lt;br /&gt;
==Fish buyer locations==&lt;br /&gt;
*[[Ratha]] - first tier near the docks&lt;br /&gt;
*[[Crossing]] - Amusement pier (Estate Holder only)&lt;br /&gt;
*[[Riverhaven]] - roaming&lt;br /&gt;
*[[Langenfirth]]&lt;br /&gt;
*[[Aesry]] - near Docks/Trader Guild&lt;br /&gt;
*[[Ilaya Taipa]]&lt;br /&gt;
*[[Fang Cove]] - Estate Holder only&lt;br /&gt;
&lt;br /&gt;
== Know Thy Enemy, Fisherman! ==&lt;br /&gt;
=== Fishing Locations ===&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;ZOLUREN&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Acenamacra || [[RanikMap61b|Acenamacra Pier, Bay of Nemethyo]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Arthe Dale || [[RanikMap7b|Arthe Dale, Busar Saaf]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Arthe Dale || [[RanikMap7b|Arthe Dale, Greensward]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Arthe Dale || [[RanikMap7b|Arthe Dale, Swimming Hole]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Arthe Dale || [[RanikMap7b|Arthe Dale, Willow Pond Pier]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Brynn Rill || [[RanikMap61a|Stream Bed (north of Leth near Moss Meys)]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Chelsea Overlook || [[RanikMap60a|Blacksilt Beach]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Crossing Docks, South End]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Crossing, Landfall Dock]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Crossing, Oxenwaithe Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|Riverfront Portage, Dock]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1c|Crossing, Fisherman&#039;s Corner, Este Lane (Estate Holders only)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1c|Crossing, Fisherman&#039;s Corner, Wilde Lane (Estate Holders only)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1b|Crossing, The Strand, Seardaz Cove (Estate Holders only)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Strand, Crystalline Beach]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Strand, Old Pier]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap4|Woodland Brook]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap6|Northwall Trail, River&#039;s Edge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Kaerna Village || [[RanikMap9a|Rock Trolls, A Clear Pool]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Kaerna Village || [[RanikMap9|Lower Kaerna, Village Pond (pond off Village Green)]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Knife Clan || [[RanikMap5a|Wilderness, River&#039;s Edge]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap11|On the Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap11|Stream Bank]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap11|Northern Trade Road, River&#039;s Bank]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap11|Silvery Pool, Waterfall]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Segoltha River || [[RanikMap1|Hodierna&#039;s Ferry, Ferry]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Segoltha River || [[RanikMap1|Kertigen&#039;s Honor, Ferry]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Segoltha River || [[RanikMap60b|South Bank]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Sorrow&#039;s Reach || [[RanikMap9b|Foothills, River]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Southern Trade Route || [[RanikMap60|Segoltha South Bank]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Tiger Clan || [[RanikMap4a|Manor House, Waterfront]] || River 3 &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;THERENGIA&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|El&#039; Bains Stop || [[RanikMap41|Elbain&#039;s Stop, Stream]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|El&#039; Bains Stop || [[RanikMap41|Wooodlands, Forest Stream]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Faldesu River || [[RanikMap30|Her Opulence - Ferry]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Lake Gwenalion || [[RanikMap40|Theren&#039;s Star]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40b|Langenfirth, Falban Seord&#039;telgi]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40b|Langenfirth, Daelfa Seord&#039;telgi]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Jalgelvjegu]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Lake Edge]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Lake Gwenalion]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Lake Shore]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40b|Langenfirth, Seord&#039;telgi teorn]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Waldroth&#039;s Landing]] || River 2 or River 3 dependent on room&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40a|Gwenalion Fens, In the Water]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Muspar&#039;i || [[RanikMap46|Heke&#039;mhhg River, Under the Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Muspar&#039;i || [[RanikMap46|Lake Ratamipak (not the shoreline or in the shallows)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|North Road|| [[RanikMap41|North Road, River&#039;s Edge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|North Road|| [[RanikMap41|North Road, Stone Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap14|North Road, Plains]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap14|The Marsh, Stone Road]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap32|Gwenalion Lake, East]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap30|Gwenalion Marina, Lubasa Dock]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap32|Sylvan Glade (Dam, Creek Inlet, Lily Pads, Mud Flats, Pond)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap30a|Riverhaven West Wilds, Lake Shore]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap32|Riverhaven West Wilds, North Creek Bank]] || River 1 or River 3 dependent on room&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap32|Riverhaven West Wilds, South Creek Bank]] || River 1, 2, or River 3 dependent on room&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap31|Riverhaven, Stone Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap30|Riverhaven, The Pier]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Rossman&#039;s Landing || [[RanikMap34|Butternut Creek, In the Water]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Rossman&#039;s Landing || [[RanikMap34|Jantspyre River, In the Water]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Rossman&#039;s Landing || [[RanikMap34a|Lake Gwenalion, Rossman&#039;s Landing Dock]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Rossman&#039;s Landing || [[RanikMap34a|Rossman&#039;s Landing, River&#039;s Edge]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;ILITHI&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Gilen Osto Steppes || [[RanikMap71|Julge Dolen Zaldeni, Diving Rock]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Gilen Osto Steppes || [[RanikMap71|Julge Dolen Zaldeni, Stream]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Shadow&#039;s Reach || [[RanikMap68a|Shadow&#039;s Reach, Stone Basin]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Shard || [[RanikMap66|Nothern Lake Shore, East Gate Road]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Shard || [[RanikMap66|Eastern Fields, Ash Spring]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Shard || [[RanikMap67|Shard - Gates]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Shard || [[RanikMap64|Shard - Jademist River]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Under Gondola || [[RanikMap64|Dragon&#039;s Spine, River Camp]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Under Gondola || [[RanikMap65|Dark Woodlands, Bulen Ond Alcas]] || River 2&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;FORFEDHDAR&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Abandoned Mine || [[RanikMap124|Underground Lake]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Ain Ghazal || [[RanikMap115|Haalikshal Highway, Ferry Dock]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Hawstkaal Road || [[RanikMap119|Hawstkaal Road, Archer&#039;s Ford]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Hrendh Skogar || [[RanikMap143|Hrendh Skogar, Trench]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Glade || [[RanikMap128|Hunter&#039;s Glade, Riverside]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Ilaya Taipa || [[RanikMap112|Ilaya Taipa, Shore Road]] || Ocean&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;QI&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Aesry || [[RanikMap98|Harbor Docks, Aesry]] || Aesry &lt;br /&gt;
|-&lt;br /&gt;
|Aesry || [[RanikMap99|Aesry Surlaenis&#039;a, Falachui Ikeme]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Aesry || [[RanikMap99|Pier, Southwest Shore of Cha&#039;walkas]] || Aesry&lt;br /&gt;
|-&lt;br /&gt;
|M&#039;Riss || [[RanikMap107|Wharf End, Mer&#039;Kresh]] || Ocean &lt;br /&gt;
|-&lt;br /&gt;
|Ratha || [[RanikMap90|Ratha, all dock areas]] || Ratha &lt;br /&gt;
|-&lt;br /&gt;
|Ratha || [[RanikMap90a|Ratha, Rocky Shore (by Sand Sprites)]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Ratha || [[RanikMap90a|Ratha, Rocky Shallows (by Sand Sprites)]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Ratha || [[RanikMap90a|Ratha, Wreck of the Seerah (in front of the shipwreck)]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Taisgath || [[RanikMap90d|Taisgath Docks, Night Sky Landing]] || Ocean &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;FANG COVE&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Fang Cove || [[RanikMap150|Fang Cove, Dock]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Fang Cove || [[RanikMap150|Fang Cove, Shoreline]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Fang Cove || [[RanikMap150|Fang&#039;s Rise, Pool]] || River&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;NOTE: Fang Cove is limited to Estate Holders only!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Fish List ===&lt;br /&gt;
{| &lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;RIVER 1&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|cross-eyed gudgeon}}&lt;br /&gt;
:* {{sloot|i|starry trout}}&lt;br /&gt;
:* {{sloot|i|swordspine snook}}*&lt;br /&gt;
:* {{sloot|i|three-striped bream}}&lt;br /&gt;
:* {{sloot|i|whistling pickerel}}&lt;br /&gt;
:* {{sloot|i|yellow-bellied chavener}}&lt;br /&gt;
:* {{sloot|i|yellowtail grayling}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;RIVER 2&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|blue-bellied chavener}}&lt;br /&gt;
:* {{sloot|i|flathead pardfish}}&lt;br /&gt;
:* {{sloot|i|freshwater eel}}&lt;br /&gt;
:* {{sloot|i|largetooth carp}}&lt;br /&gt;
:* {{sloot|i|longeared sunfish}}&lt;br /&gt;
:* {{sloot|i|spiny-backed gar}}&lt;br /&gt;
:* {{sloot|i|unicorn bream}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;RIVER 3&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|crocodile gar}}&lt;br /&gt;
:* {{sloot|i|fanged pike}}&lt;br /&gt;
:* {{sloot|i|ghost-white frenadier}}&lt;br /&gt;
:* {{sloot|i|hardscale carp}}&lt;br /&gt;
:* {{sloot|i|humpbacked char}}&lt;br /&gt;
:* {{sloot|i|humpbacked chub}}*&lt;br /&gt;
:* {{sloot|i|razorbacked cobia}}&lt;br /&gt;
:* {{sloot|i|river pardfish}}&lt;br /&gt;
:* {{sloot|i|roundmouth eel}}&lt;br /&gt;
:* {{sloot|i|royal sturgeon}}&lt;br /&gt;
:* {{sloot|i|silver samlet}}&lt;br /&gt;
:* {{sloot|i|spiny loach}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;OCEAN&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|blue muskalundge}}&lt;br /&gt;
:* {{sloot|i|flat-eyed creppoo}}&lt;br /&gt;
:* {{sloot|i|orange grek}}&lt;br /&gt;
:* {{sloot|i|red nomlas}}&lt;br /&gt;
:* {{sloot|i|small turtle}}&lt;br /&gt;
|-&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;AESRY&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|blue garamor}}&lt;br /&gt;
:* {{sloot|i|blue gillie}}&lt;br /&gt;
:* {{sloot|i|lough char}}&lt;br /&gt;
:* {{sloot|i|pile perch}}&lt;br /&gt;
:* {{sloot|i|starry flounder}}&lt;br /&gt;
:* {{sloot|i|striped seaperch}}&lt;br /&gt;
:* {{sloot|i|surlae trout}}&lt;br /&gt;
:* {{sloot|i|wrymouth eel}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;RATHA&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|bigmouth monkfish}}&lt;br /&gt;
:* {{sloot|i|black scorpionfish}}&lt;br /&gt;
:* {{sloot|i|blue gillie}}&lt;br /&gt;
:* {{sloot|i|Rathan salmon}}&lt;br /&gt;
:* {{sloot|i|red-ringed octopus}}&lt;br /&gt;
:* {{sloot|i|spottail bluefish}}&lt;br /&gt;
:* {{sloot|i|striped needlefish}}&lt;br /&gt;
:* {{sloot|i|wrymouth eel}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;CORIK&#039;S QUEST&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|chelmor cod}}&lt;br /&gt;
:* {{sloot|i|coldwater redfish}}&lt;br /&gt;
:* {{sloot|i|pink salmon}}&lt;br /&gt;
:* {{sloot|i|silver-gilled sculpin}}&lt;br /&gt;
:* {{sloot|i|talan herring}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;TAISIDON SAFARI&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|butterfly fish}}&lt;br /&gt;
:* {{sloot|i|dragon eel}}&lt;br /&gt;
:* {{sloot|i|jester fish}}&lt;br /&gt;
:* {{sloot|i|large alfarfish}}&lt;br /&gt;
:* {{sloot|i|painted frogfish}}&lt;br /&gt;
:* {{sloot|i|panther flounder}}&lt;br /&gt;
:* {{sloot|i|pot-bellied snapper}}&lt;br /&gt;
:* {{sloot|i|sharpnose shark}}&lt;br /&gt;
:* {{sloot|i|spotted dogfish}}&lt;br /&gt;
:* {{sloot|i|spotted knifejaw}}&lt;br /&gt;
:* {{sloot|i|sting ray}}&lt;br /&gt;
:* {{sloot|i|striped chub}}&lt;br /&gt;
:* {{sloot|i|Taisidonian grouper}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Ghost-white_frenadier&amp;diff=652536</id>
		<title>Item:Ghost-white frenadier</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Ghost-white_frenadier&amp;diff=652536"/>
		<updated>2024-10-11T22:14:18Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Created page with &amp;quot;{{Item |noun=loach |look=You see nothing unusual. |source=Fishing |sourcetype=- }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=loach&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|source=Fishing&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fishing&amp;diff=652535</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fishing&amp;diff=652535"/>
		<updated>2024-10-11T22:13:56Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: /* Fish List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|Needs revision to reflect skill changes}}&lt;br /&gt;
{{incomplete|missing fish listing}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Fishing is an alternate way to learn [[Outdoorsmanship]], some [[Mechanical Lore skill|Mechanical Lore]], and [[Skinning skill|Skinning]].  There are no requirements to fish other than possessing the proper gear, however fishing will cause [[Empathic Shock]].&lt;br /&gt;
&lt;br /&gt;
Fishing will also teach a minor amount of [[Engineering]] when untangling a tangled line.&lt;br /&gt;
To change bait, cast out &amp;amp; leave the area, it will tangle the line &amp;amp; then you can untangle.  [is there a better way?]&lt;br /&gt;
== Gear ==&lt;br /&gt;
Required&lt;br /&gt;
*fishing pole (comes with line and hook)&lt;br /&gt;
*bait&lt;br /&gt;
&lt;br /&gt;
Optional&lt;br /&gt;
*hook and string&lt;br /&gt;
*line&lt;br /&gt;
*hook&lt;br /&gt;
*hide scraper&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Fishing_Supply_shops|fishing shop listings]] for places to buy gear.&lt;br /&gt;
&lt;br /&gt;
== How to Fish ==&lt;br /&gt;
===Finding the fish===&lt;br /&gt;
If you want to fish, you have to find a fishable body of water where fish live.  Though you might find it tempting to try, there are no fish living on dry land or in most of the decorative fountains and horse troughs you might come across in life.  The fish that do appear in these water bins can&#039;t be enticed to bite, either, if some sort of guard isn&#039;t coming around to drive you away in the first place.&lt;br /&gt;
&lt;br /&gt;
So where are the fish?  Most of the time it&#039;s fairly obvious, large rivers such as the Segoltha and Faldesu and lakes such as Lake Gwenalion in Therengia or Tethloren Lake in Aesry are teeming with the beasts.  Some of the more friendly fisherfolk have strung their fishing-hole knowledge together (see table above), but many tend to keep such things to themselves (no sense in giving away the one that got away, right?).&lt;br /&gt;
&lt;br /&gt;
Regardless of who does or doesn&#039;t know about it, if you get this message then you can&#039;t fish there no matter how well-told the fish story was.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;You can&#039;t cast the fishing pole here.  Try finding a body of water.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Getting your pole into the water===&lt;br /&gt;
Ok, you finally found a good spot, now what?  Well, first, you need a pole.  There are a few fishing holes that someone has thoughtfully set up barrels of poles, extra line, extra hooks, and extra bait for us to use.  Other places require you to bring all your own stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Be sure to use the&#039;&#039; &amp;lt;tt&amp;gt;MY&amp;lt;/tt&amp;gt; &#039;&#039;keyword or otherwise specify the container in your inventory if you are working with storebought gear and supplies in places where the free stuff is available, otherwise these commands will attempt to use those things&#039;&#039;&lt;br /&gt;
# GET POLE -- gets a pole from the barrel of free poles, or a storebought pole from whichever container you stowed it in (free poles and storeboughts you haven&#039;t used yet are already baited)&lt;br /&gt;
# OPEN POLE -- used to expand a storebought pole (that&#039;s collapsible, some aren&#039;t) so that you can fish with it&lt;br /&gt;
# LOOK POLE -- lets you see information about your pole, such as what type of line, hook, and bait are on the pole as well as how much (if any) line is in the water&lt;br /&gt;
# GET LINE -- adds line to your pole&lt;br /&gt;
# GET HOOK -- gets a hook and ties it to your line&lt;br /&gt;
# GET BAIT -- gets some bait and attempts to put it on your hook (it might take awhile to do, so stock up on patience)&lt;br /&gt;
# CAST POLE -- lets you rear back and let fly, you can almost see the fish drool&lt;br /&gt;
&lt;br /&gt;
===How to get bites===&lt;br /&gt;
Like all fishermen, each swears by different methods they are sure will catch more fish than any other way.  Most are just superstitious, others might know a thing or two about what they&#039;re claiming.  Here are some popular ones I&#039;ve heard:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Let it drown&#039;&#039;&#039; -- cast your pole, get comfortable, and wait for something to happen (it will, too).  Very easy on the scroll, at least until you catch something.&lt;br /&gt;
# &#039;&#039;&#039;Snag, your it!&#039;&#039;&#039; -- cast your pole, then PULL POLE until something bites or you draw the line all the way in.&lt;br /&gt;
# &#039;&#039;&#039;Dance for me (err, the fish)&#039;&#039;&#039; -- cast your pole, then use some combination of PULL POLE, PUSH POLE (puts more line in the water), WAVE POLE, and YANK POLE to cause fish to bite more.  Doesn&#039;t really seem to work, and you may want to avoid doing so if you aren&#039;t the only one fishing there.&lt;br /&gt;
# &#039;&#039;&#039;Beseech the Fishin&#039; Gods&#039;&#039;&#039; -- cast your pole, then perform some sort of ritual with it involving DANCE POLE and SHAKE POLE.  Not sure this does any good, but, hey, we can call upon the gods to make us better whatevers so why not?&lt;br /&gt;
&lt;br /&gt;
===Hey, I got a bite!===&lt;br /&gt;
While the pole is in the water, you will get two types of messages.&lt;br /&gt;
&lt;br /&gt;
The first message is about some sort of slight tremor.  This is a fish testing out the bait it found, but it&#039;s not on the hook just yet.  You can attempt to do things like above to entice a bite, but it&#039;s not clear this works.&lt;br /&gt;
&lt;br /&gt;
The second message is about some sort of tug on the line.  This is either a fish on your hook, or you&#039;ve snagged some sort of junk (right now, the only thing it can be is seaweed).  The way to tell is that a fish will start fighting, causing your pole to jerk around and your line to move around; seaweed doesn&#039;t do anything.  Depending on the type of fish and what kind of gear you&#039;ve got or what sort of life you&#039;ve lived (ie, stats), it may eventually wear itself out or will do something bad to your pole--snatch it out of your hands, break it in half, break the line, etc.  Sometimes it will just slip the hook on you.&lt;br /&gt;
&lt;br /&gt;
To land the fish, just PULL POLE until you grab hold of the fish and remove the hook.  Once landed, it&#039;s back to baiting the hook.&lt;br /&gt;
&lt;br /&gt;
===Things to know about===&lt;br /&gt;
*Either not paying attention (skill-related failure when you have a bite) or moving around with the pole in the water will cause your line to tangle up.  You have to UNTANGLE MY POLE before you can do anything else.&lt;br /&gt;
&lt;br /&gt;
*There&#039;s a chance of breaking your pole if you PULL POLE when there&#039;s no line in the water.&lt;br /&gt;
*You have to wait 10 full minutes before grabbing another free pole, if for some reason you dropped or lost your previous one (this timer is started the moment you grab a pole, not when you lose it).&lt;br /&gt;
*You can&#039;t climb things with a pole in hand; without a container to put them in, this means the free poles can&#039;t be taken to every single nook and cranny where it&#039;s possible to fish.&lt;br /&gt;
*Look before you leap, a few fishing holes are in places where dangerous creatures can wander in on you and fishing poles are very terrible weapons to kill things with (note: they are literally not coded as weapons).&lt;br /&gt;
*Bait that has &amp;quot;never been alive&amp;quot; requires much less mechanichal lore skill to use than bait that is currently, or was previously, alive.  Examples of easier baits:  handmade flies and metal lures both sold on Ratha, and handmade worms sold in Langenfirth.  This bait is suitable for novices or those with little mechanical lore skill.&lt;br /&gt;
&lt;br /&gt;
==What to Do with Your Catch ==&lt;br /&gt;
&lt;br /&gt;
After you have caught a fish you can do several things with it, depending on what sort of fisherman you want to be.&lt;br /&gt;
# &#039;&#039;&#039;Catch and release&#039;&#039;&#039; -- simply THROW FISH and you&#039;ll toss it as far away as you can manage&lt;br /&gt;
# &#039;&#039;&#039;Keep it for later&#039;&#039;&#039; -- simply STOW FISH and you won&#039;t have to worry about putting down the pole&lt;br /&gt;
# &#039;&#039;&#039;Stringing the fish&#039;&#039;&#039; -- Hooks and strings can be freely obtained from the fish buyer(ask buyer for string).  They are wearable, and hold somewhere around a couple hundred stones.  To string a fish, just PUT (fish) ON STRING.  Strung fish are unable to be removed, so make sure you really want to do this before trying.&lt;br /&gt;
# &#039;&#039;&#039;Gut the fish&#039;&#039;&#039; -- using a Light Edged weapon (size doesn&#039;t matter, so long as it fits this category), you can SKIN FISH to harvest parts from the fish.  Possible choices are [[Moon Mage Enchanting|fish bones]], fish eggs, (fish) giblets, and (fish) guts.  The eggs, giblets, and guts are all edible.  Fish can be gutted this way up to at least 4-5 times before the fish is completely consumed.&lt;br /&gt;
# &#039;&#039;&#039;Scraping the fish&#039;&#039;&#039; -- You can SCRAPE FISH for skinning experience.  It&#039;s the same process as for pelts and skins, but you&#039;re unable to eat, throw, or sell the fish.&lt;br /&gt;
#&#039;&#039;&#039;Sell the fish&#039;&#039;&#039; -- GIVE &amp;lt;fish name&amp;gt; TO &amp;lt;fish buyer name&amp;gt;, and he&#039;ll give you a few coins for it.  He pays by weight, but don&#039;t expect more than a few bronze (depending on fish size).  The buyer will also take strung fish.&lt;br /&gt;
#&#039;&#039;&#039;Weigh the fish&#039;&#039;&#039; -- if you have access to a leaderboard scale, you can put your fish on the scale to see if you have a champion or not.  If you do, your name goes up on the leaderboard and the buyer will pay you more for it.&lt;br /&gt;
&lt;br /&gt;
==Fish buyer locations==&lt;br /&gt;
*[[Ratha]] - first tier near the docks&lt;br /&gt;
*[[Crossing]] - Amusement pier (Estate Holder only)&lt;br /&gt;
*[[Riverhaven]] - roaming&lt;br /&gt;
*[[Langenfirth]]&lt;br /&gt;
*[[Aesry]] - near Docks/Trader Guild&lt;br /&gt;
*[[Ilaya Taipa]]&lt;br /&gt;
*[[Fang Cove]] - Estate Holder only&lt;br /&gt;
&lt;br /&gt;
== Know Thy Enemy, Fisherman! ==&lt;br /&gt;
=== Fishing Locations ===&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;ZOLUREN&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Acenamacra || [[RanikMap61b|Acenamacra Pier, Bay of Nemethyo]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Arthe Dale || [[RanikMap7b|Arthe Dale, Busar Saaf]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Arthe Dale || [[RanikMap7b|Arthe Dale, Greensward]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Arthe Dale || [[RanikMap7b|Arthe Dale, Swimming Hole]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Arthe Dale || [[RanikMap7b|Arthe Dale, Willow Pond Pier]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Brynn Rill || [[RanikMap61a|Stream Bed (north of Leth near Moss Meys)]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Chelsea Overlook || [[RanikMap60a|Blacksilt Beach]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Crossing Docks, South End]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Crossing, Landfall Dock]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Crossing, Oxenwaithe Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|Riverfront Portage, Dock]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1c|Crossing, Fisherman&#039;s Corner, Este Lane (Estate Holders only)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1c|Crossing, Fisherman&#039;s Corner, Wilde Lane (Estate Holders only)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1b|Crossing, The Strand, Seardaz Cove (Estate Holders only)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Strand, Crystalline Beach]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap1|The Strand, Old Pier]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap4|Woodland Brook]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Crossing || [[RanikMap6|Northwall Trail, River&#039;s Edge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Kaerna Village || [[RanikMap9a|Rock Trolls, A Clear Pool]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Kaerna Village || [[RanikMap9|Lower Kaerna, Village Pond (pond off Village Green)]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Knife Clan || [[RanikMap5a|Wilderness, River&#039;s Edge]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap11|On the Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap11|Stream Bank]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap11|Northern Trade Road, River&#039;s Bank]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap11|Silvery Pool, Waterfall]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Segoltha River || [[RanikMap1|Hodierna&#039;s Ferry, Ferry]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Segoltha River || [[RanikMap1|Kertigen&#039;s Honor, Ferry]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Segoltha River || [[RanikMap60b|South Bank]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Sorrow&#039;s Reach || [[RanikMap9b|Foothills, River]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Southern Trade Route || [[RanikMap60|Segoltha South Bank]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Tiger Clan || [[RanikMap4a|Manor House, Waterfront]] || River 3 &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;THERENGIA&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|El&#039; Bains Stop || [[RanikMap41|Elbain&#039;s Stop, Stream]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|El&#039; Bains Stop || [[RanikMap41|Wooodlands, Forest Stream]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Faldesu River || [[RanikMap30|Her Opulence - Ferry]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Lake Gwenalion || [[RanikMap40|Theren&#039;s Star]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40b|Langenfirth, Falban Seord&#039;telgi]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40b|Langenfirth, Daelfa Seord&#039;telgi]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Jalgelvjegu]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Lake Edge]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Lake Gwenalion]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Lake Shore]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40b|Langenfirth, Seord&#039;telgi teorn]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40|Langenfirth, Waldroth&#039;s Landing]] || River 2 or River 3 dependent on room&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth || [[RanikMap40a|Gwenalion Fens, In the Water]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Muspar&#039;i || [[RanikMap46|Heke&#039;mhhg River, Under the Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Muspar&#039;i || [[RanikMap46|Lake Ratamipak (not the shoreline or in the shallows)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|North Road|| [[RanikMap41|North Road, River&#039;s Edge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|North Road|| [[RanikMap41|North Road, Stone Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap14|North Road, Plains]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Northern Trade Route || [[RanikMap14|The Marsh, Stone Road]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap32|Gwenalion Lake, East]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap30|Gwenalion Marina, Lubasa Dock]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap32|Sylvan Glade (Dam, Creek Inlet, Lily Pads, Mud Flats, Pond)]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap30a|Riverhaven West Wilds, Lake Shore]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap32|Riverhaven West Wilds, North Creek Bank]] || River 1 or River 3 dependent on room&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap32|Riverhaven West Wilds, South Creek Bank]] || River 1, 2, or River 3 dependent on room&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap31|Riverhaven, Stone Bridge]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven || [[RanikMap30|Riverhaven, The Pier]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Rossman&#039;s Landing || [[RanikMap34|Butternut Creek, In the Water]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Rossman&#039;s Landing || [[RanikMap34|Jantspyre River, In the Water]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Rossman&#039;s Landing || [[RanikMap34a|Lake Gwenalion, Rossman&#039;s Landing Dock]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Rossman&#039;s Landing || [[RanikMap34a|Rossman&#039;s Landing, River&#039;s Edge]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;ILITHI&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Gilen Osto Steppes || [[RanikMap71|Julge Dolen Zaldeni, Diving Rock]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Gilen Osto Steppes || [[RanikMap71|Julge Dolen Zaldeni, Stream]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Shadow&#039;s Reach || [[RanikMap68a|Shadow&#039;s Reach, Stone Basin]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Shard || [[RanikMap66|Nothern Lake Shore, East Gate Road]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Shard || [[RanikMap66|Eastern Fields, Ash Spring]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Shard || [[RanikMap67|Shard - Gates]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Shard || [[RanikMap64|Shard - Jademist River]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Under Gondola || [[RanikMap64|Dragon&#039;s Spine, River Camp]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Under Gondola || [[RanikMap65|Dark Woodlands, Bulen Ond Alcas]] || River 2&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;FORFEDHDAR&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Abandoned Mine || [[RanikMap124|Underground Lake]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Ain Ghazal || [[RanikMap115|Haalikshal Highway, Ferry Dock]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Hawstkaal Road || [[RanikMap119|Hawstkaal Road, Archer&#039;s Ford]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Hrendh Skogar || [[RanikMap143|Hrendh Skogar, Trench]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Glade || [[RanikMap128|Hunter&#039;s Glade, Riverside]] || River 3&lt;br /&gt;
|-&lt;br /&gt;
|Ilaya Taipa || [[RanikMap112|Ilaya Taipa, Shore Road]] || Ocean&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;QI&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Aesry || [[RanikMap98|Harbor Docks, Aesry]] || Aesry &lt;br /&gt;
|-&lt;br /&gt;
|Aesry || [[RanikMap99|Aesry Surlaenis&#039;a, Falachui Ikeme]] || River 1&lt;br /&gt;
|-&lt;br /&gt;
|Aesry || [[RanikMap99|Pier, Southwest Shore of Cha&#039;walkas]] || Aesry&lt;br /&gt;
|-&lt;br /&gt;
|M&#039;Riss || [[RanikMap107|Wharf End, Mer&#039;Kresh]] || Ocean &lt;br /&gt;
|-&lt;br /&gt;
|Ratha || [[RanikMap90|Ratha, all dock areas]] || Ratha &lt;br /&gt;
|-&lt;br /&gt;
|Ratha || [[RanikMap90a|Ratha, Rocky Shore (by Sand Sprites)]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Ratha || [[RanikMap90a|Ratha, Rocky Shallows (by Sand Sprites)]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Ratha || [[RanikMap90a|Ratha, Wreck of the Seerah (in front of the shipwreck)]] || River 2&lt;br /&gt;
|-&lt;br /&gt;
|Taisgath || [[RanikMap90d|Taisgath Docks, Night Sky Landing]] || Ocean &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;FANG COVE&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Description !! Fish Group&lt;br /&gt;
|-&lt;br /&gt;
|Fang Cove || [[RanikMap150|Fang Cove, Dock]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Fang Cove || [[RanikMap150|Fang Cove, Shoreline]] || Ocean&lt;br /&gt;
|-&lt;br /&gt;
|Fang Cove || [[RanikMap150|Fang&#039;s Rise, Pool]] || River&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;NOTE: Fang Cove is limited to Estate Holders only!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Fish List ===&lt;br /&gt;
{| &lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;RIVER 1&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|cross-eyed gudgeon}}&lt;br /&gt;
:* {{sloot|i|starry trout}}&lt;br /&gt;
:* {{sloot|i|swordspine snook}}*&lt;br /&gt;
:* {{sloot|i|three-striped bream}}&lt;br /&gt;
:* {{sloot|i|whistling pickerel}}&lt;br /&gt;
:* {{sloot|i|yellow-bellied chavener}}&lt;br /&gt;
:* {{sloot|i|yellowtail grayling}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;RIVER 2&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|blue-bellied chavener}}&lt;br /&gt;
:* {{sloot|i|flathead pardfish}}&lt;br /&gt;
:* {{sloot|i|freshwater eel}}&lt;br /&gt;
:* {{sloot|i|largetooth carp}}&lt;br /&gt;
:* {{sloot|i|longeared sunfish}}&lt;br /&gt;
:* {{sloot|i|spiny-backed gar}}&lt;br /&gt;
:* {{sloot|i|unicorn bream}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;RIVER 3&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|crocodile gar}}&lt;br /&gt;
:* {{sloot|i|fanged pike}}&lt;br /&gt;
:* {{sloot|i|ghost-white frenadier}}&lt;br /&gt;
:* {{sloot|i|hardscale carp}}&lt;br /&gt;
:* {{sloot|i|humpbacked char}}&lt;br /&gt;
:* {{sloot|i|humpbacked chub}}*&lt;br /&gt;
:* {{sloot|i|river pardfish}}&lt;br /&gt;
:* {{sloot|i|roundmouth eel}}&lt;br /&gt;
:* {{sloot|i|royal sturgeon}}&lt;br /&gt;
:* {{sloot|i|silver samlet}}&lt;br /&gt;
:* {{sloot|i|spiny loach}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;OCEAN&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|blue muskalundge}}&lt;br /&gt;
:* {{sloot|i|flat-eyed creppoo}}&lt;br /&gt;
:* {{sloot|i|orange grek}}&lt;br /&gt;
:* {{sloot|i|red nomlas}}&lt;br /&gt;
:* {{sloot|i|small turtle}}&lt;br /&gt;
|-&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;AESRY&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|blue garamor}}&lt;br /&gt;
:* {{sloot|i|blue gillie}}&lt;br /&gt;
:* {{sloot|i|lough char}}&lt;br /&gt;
:* {{sloot|i|pile perch}}&lt;br /&gt;
:* {{sloot|i|starry flounder}}&lt;br /&gt;
:* {{sloot|i|striped seaperch}}&lt;br /&gt;
:* {{sloot|i|surlae trout}}&lt;br /&gt;
:* {{sloot|i|wrymouth eel}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;RATHA&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|bigmouth monkfish}}&lt;br /&gt;
:* {{sloot|i|black scorpionfish}}&lt;br /&gt;
:* {{sloot|i|blue gillie}}&lt;br /&gt;
:* {{sloot|i|Rathan salmon}}&lt;br /&gt;
:* {{sloot|i|red-ringed octopus}}&lt;br /&gt;
:* {{sloot|i|spottail bluefish}}&lt;br /&gt;
:* {{sloot|i|striped needlefish}}&lt;br /&gt;
:* {{sloot|i|wrymouth eel}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;CORIK&#039;S QUEST&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|chelmor cod}}&lt;br /&gt;
:* {{sloot|i|coldwater redfish}}&lt;br /&gt;
:* {{sloot|i|pink salmon}}&lt;br /&gt;
:* {{sloot|i|silver-gilled sculpin}}&lt;br /&gt;
:* {{sloot|i|talan herring}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;| &amp;lt;u&amp;gt;TAISIDON SAFARI&amp;lt;/u&amp;gt;&lt;br /&gt;
:* {{sloot|i|butterfly fish}}&lt;br /&gt;
:* {{sloot|i|dragon eel}}&lt;br /&gt;
:* {{sloot|i|jester fish}}&lt;br /&gt;
:* {{sloot|i|large alfarfish}}&lt;br /&gt;
:* {{sloot|i|painted frogfish}}&lt;br /&gt;
:* {{sloot|i|panther flounder}}&lt;br /&gt;
:* {{sloot|i|pot-bellied snapper}}&lt;br /&gt;
:* {{sloot|i|sharpnose shark}}&lt;br /&gt;
:* {{sloot|i|spotted dogfish}}&lt;br /&gt;
:* {{sloot|i|spotted knifejaw}}&lt;br /&gt;
:* {{sloot|i|sting ray}}&lt;br /&gt;
:* {{sloot|i|striped chub}}&lt;br /&gt;
:* {{sloot|i|Taisidonian grouper}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=652525</id>
		<title>Urbaj</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=652525"/>
		<updated>2024-10-10T02:09:40Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: /* Avtalia Arrays */ Cambrinth decay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Urbaj&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Cost Estimates ==&lt;br /&gt;
I&#039;ve been trying to quantify SLA cost for spells. From my testing, the lowest SLA-consuming spell is min-cast CRD. I&#039;m defining the SLA used by a minimum mana CRD as 1 &amp;quot;SLA bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With 700 Lunar Magic, my SLA pool is approximately 1,700 bits (meaning I could cast 1,700 2 mana CRDs without residue indoors before running out of SLA). &lt;br /&gt;
&lt;br /&gt;
Most spells seem to ramp up their SLA costs pretty close to 1:1 with mana. So a 100 mana BLUR is roughly 20x SLA as a 5 mana BLUR.  (The main exception seems to be Regalia, which is always 15 SLA bits regardless of mana. FLU and AVA also have more generous SLA costs than expected at higher mana levels.)&lt;br /&gt;
&lt;br /&gt;
[[File:Sla_chart.png|Estimated SLA bits per cast]]&lt;br /&gt;
&lt;br /&gt;
Elison&#039;s SLA is per attack avoided, not per cast. Elanthipedia also says that amount of SLA depends on how thoroughly you win the contest. And while the creature I tested on did cause SLA drain every time, they were a tier below my normal hunting. So more difficult enemies probably have higher SLA costs.&lt;br /&gt;
&lt;br /&gt;
Remember that these are just rough estimates. Measurements were made with different Lunar Magic levels (680-720), which isn&#039;t ideal. There&#039;s probably some user error lurking in the measurements and calculations somewhere along the line too!&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Regeneration ==&lt;br /&gt;
[[File:Sla_regen.png|SLA Regeneration times based on Wisdom and conditions]]&lt;br /&gt;
&lt;br /&gt;
Regen pulses come every 100 seconds.&lt;br /&gt;
&lt;br /&gt;
There are a few different regen rates that determine your pulse size, which add different %s to your SLA pool. PERC AURA will tell you if you have &amp;quot;optimal&amp;quot; or &amp;quot;hindered&amp;quot; conditions. But there are different levels of hindered even after maximum mana NOU, depending on time of day and weather. The most common hindered rates seem to be 75% (which I&#039;m calling minimally hindered), 50% (middle hindered - the red line in the chart), and 33% (max hindered) of optimal.&lt;br /&gt;
&lt;br /&gt;
The optimal SLA regen rate stops improving at 80 Wisdom, with a fully optimal 0-100% regen taking 60 minutes. But while the optimal regen rate maxes out at 80 Wis, your hindered regen rates continue improving, I believe until they also hit 60 minutes.  (So past 80 Wisdom, that 50% middle hindered regen rate grows to 100% relative to your capped optimal rate, until it too eventually hits 60 minutes.)&lt;br /&gt;
&lt;br /&gt;
I think there are a few breakpoints:&lt;br /&gt;
* 80 Wisdom: Optimal regen caps at 60 minutes&lt;br /&gt;
* 110 Wisdom: Minimally hindered regen caps at 60 minutes&lt;br /&gt;
* 180 Wisdom: Middle hindered regen caps at 60 minutes&lt;br /&gt;
* 240 Wisdom: Max hindered regen caps at 60 minutes&lt;br /&gt;
&lt;br /&gt;
Each point of Wisdom increases your regen pulse size by the same absolute amount. With very little Wisdom that modest amount is really noticeable. But even at very high Wisdom, extra Wis ranks still have a decent impact. Assuming a 50/50 split of optimal and middle hindered conditions, going from 170 to 180 Wisdom should lower average regen time by 3% (62 minutes -&amp;gt; 60 minutes). Assuming worse weather would be an even bigger improvement.&lt;br /&gt;
&lt;br /&gt;
The EXPOSURE deal doubles the regen rate and ignores caps: so a fully optimal regen under EXPOSURE will take 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Discipline has no effect.&lt;br /&gt;
&lt;br /&gt;
SLA regen is improved by Wisdom buffs.  Similarly, your overall SLA pool size is improved by Primary Magic buffs (SYMBIOSIS CAST).&lt;br /&gt;
&lt;br /&gt;
(Some caveats: It&#039;s really difficult to figure out which hindered state you&#039;re in - there are multiple variables, they change at the drop of a hat, and some are a bit rare. The focus of my testing was on optimal and middle-hindered regen rates. Also, even with a full respec, I couldn&#039;t test past base 138 Wis. So while the trends seemed pretty consistent, there is a lot of extrapolation being done here, and take it all with a grain of salt.)&lt;br /&gt;
&lt;br /&gt;
== Avtalia Arrays and Cambrinth ==&lt;br /&gt;
The mana pulses come every 100 seconds. Each cambrinth item will receive a pulse of mana from a random range. The size of the pulse is a function of day vs night status and Wisdom. (I&#039;m not certain if weather plays an effect.) Peak regeneration during the night happens at 80 Wisdom, and during the day at 180.&lt;br /&gt;
&lt;br /&gt;
Additionally, for all cambrinth (regardless of guild), the stored mana in cambrinth will decay every 500 seconds, losing 1/8 of that stored mana.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:avtalia_mana_regen.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wisdom !! Day Min !! Day Max !! Night Min !! Night Max&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2 || 3 || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 3 || 4 || 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 3 || 4 || 6 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 4 || 5 || 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 5 || 7 || 9 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 5 || 7 || 10 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 5 || 8 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 5 || 8 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 6 || 9 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 7 || 10 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 7 || 10 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 8 || 11 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 9 || 12 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 9 || 13 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 9 || 14 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 170 || 10 || 14 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 180 || 10 || 15 || 10 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Charisma and Caravan Trading ==&lt;br /&gt;
I don&#039;t think that Charisma has &#039;&#039;any&#039;&#039; effect on contract prices (and presumably also Trading EXP).&lt;br /&gt;
&lt;br /&gt;
Here&#039;s average contract price for Ilithi trading routes, holding Trading ranks constant, with different extreme levels of Charisma. Number of contracts tested are in parentheses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Trading Route&lt;br /&gt;
! 12 Charisma&lt;br /&gt;
! 138 Charisma&lt;br /&gt;
! Price % Diff&lt;br /&gt;
|-&lt;br /&gt;
| Fayrin&#039;s Rest - Darkling Wood&lt;br /&gt;
| 25,145 (36)&lt;br /&gt;
| 26,015 (27)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Darkling Wood&lt;br /&gt;
| 22,198 (27)&lt;br /&gt;
| 22,921 (26)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Darkling Wood&lt;br /&gt;
| 21,041 (49)&lt;br /&gt;
| 22,808 (35)&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Fayrin&#039;s Rest&lt;br /&gt;
| 9,426 (37)&lt;br /&gt;
| 9,276 (29)&lt;br /&gt;
| -2%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Shard&lt;br /&gt;
| 5,821 (53)&lt;br /&gt;
| 5,375 (42)&lt;br /&gt;
| -8%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Fayrin&#039;s Rest&lt;br /&gt;
| 4,627 (44)&lt;br /&gt;
| 4,672 (30)&lt;br /&gt;
| +1%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;AVERAGE:&#039;&#039;&#039;&lt;br /&gt;
| +1%&lt;br /&gt;
|}&lt;br /&gt;
I wanted to test more to eliminate some of the noise, but a Test server resync threw a wrench in that (because Trading ranks definitely do matter). Regardless, I&#039;m pretty sure that if Charisma had an effect, it would&#039;ve been obvious with 12 vs 138 CHA even with this amount of testing.&lt;br /&gt;
&lt;br /&gt;
It&#039;s theoretically possible that Charisma has some reasonable impact at lower Trading ranks (this testing done around 1,000 Trading).&lt;br /&gt;
&lt;br /&gt;
==Agility and Hit %==&lt;br /&gt;
[https://discord.com/channels/619301383451181075/619330237418831917/1198474473913987153 Initial tests and context]&lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/619301383451181075/619330237418831917/1199147403987652628 Results and conversation]&lt;br /&gt;
&lt;br /&gt;
I did some testing on Hit %s, but I didn&#039;t simulate anything even remotely close to a real PVP scenario. I just used some mismatched F2Ps stanced down jabbing with a Milgrym weapon. My goal was only to see where Hit % stopped improving, with all variables other than attacker&#039;s Agility remaining constant. But I did a LOT of testing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit % stopped increasing past 100 ranks of Agility.&#039;&#039;&#039; After that, it essentially remained constant. I won&#039;t rule out incredibly small improvements past 100, but if so they are very small. Additionally, other people&#039;s testing has suggested that the ability to target and hit specific body parts &#039;&#039;is&#039;&#039; improved past 100 ranks.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Agi&lt;br /&gt;
! Attacks&lt;br /&gt;
! Hit&lt;br /&gt;
! Hit %&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 2,000&lt;br /&gt;
| 995&lt;br /&gt;
| 49.8%&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,005&lt;br /&gt;
| 50.3%&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,046&lt;br /&gt;
| 52.3%&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 5,000&lt;br /&gt;
| 2,766&lt;br /&gt;
| 55.3%&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 7,750&lt;br /&gt;
| 4,427&lt;br /&gt;
| 57.1%&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 6,000&lt;br /&gt;
| 3,534&lt;br /&gt;
| 58.9%&lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| 7,000&lt;br /&gt;
| 4,182&lt;br /&gt;
| 59.7%&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| 10,000&lt;br /&gt;
| 5,879&lt;br /&gt;
| 58.8%&lt;br /&gt;
|}[[File:Agi.png|Agility&#039;s impact on Hit %]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I was also curious if 100 as the stopping but was because the defender&#039;s Reflex was 100. So I dropped defender&#039;s Reflex to 50, but the attacker&#039;s Hit % still improved until 100 Agil, where it again flattened out. Also, with these characters I couldn&#039;t go higher than 120 Agility.&lt;br /&gt;
&lt;br /&gt;
==Weird Mana==&lt;br /&gt;
Since at least 2021, a small portion of spell casts has resulted in &amp;quot;weird magic&amp;quot; messages about mana streams, often involving unexpected synesthesia. The weird fluctuations seem to be present across all types of spellcasting. All guilds see these sorts of messages at similar rates. The type of magic (augmentation, warding, sorcery, etc.) does not have an effect.&lt;br /&gt;
&lt;br /&gt;
At first, roughly 1 in 5,000 of casts. The initial batch of messages included:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Alarmingly,  the familiar streams of mana seem shift entirely away from you for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|You smell lush vegetation, the  scent heady and intoxicating.  Your  nose itches, and you sneeze.&lt;br /&gt;
|-&lt;br /&gt;
|Strangely, the familiar  streams of mana seem to jitter out of your control for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams intertwine  oddly, forming a curious knot.  The  tangle relaxes.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel suddenly out of breath, and your heart begins to race.  After a moment, the feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The familiar task is disrupted  by a moment of synesthesia.  You hear  the streams of mana come together as you complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel like you are falling, and gasp in surprise.  The feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams buckle oddly  for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|Something feels off.&lt;br /&gt;
|}&lt;br /&gt;
Around December 10, 2023, these sorts of messages began appearing more frequently, reaching 0.9% by December 31, 2023 (a 40X increase). New messages also began appearing around this time:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|For a  brief moment, the mana responds with an unexpected surge, tingling through  your fingertips like an electric current.&lt;br /&gt;
|-&lt;br /&gt;
|As you weave the mana streams  together, a scream not unlike the scraping of metal on metal resounds, only  to warp and be replaced with... laughter?&lt;br /&gt;
|-&lt;br /&gt;
|A momentary distortion in the  mana reveals fleeting glimpses of distant landscapes, each branching and  vanishing in an instant.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature drops  noticeably as you manipulate the streams of mana, causing a shiver to run  down your spine.&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an  iridescent glow, growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana, an  unexpected taste fills your mouth, reminiscent of bitter herbs.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature rises  sharply as you weave the mana, a sudden wave of warmth enveloping you and  making beads of sweat form on your forehead.&lt;br /&gt;
|}&lt;br /&gt;
On January 5, 2024, a new batch of messages began appearing:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|You smell the verdant  scent of fresh grass.&lt;br /&gt;
|-&lt;br /&gt;
|Frighteningly, the mana streams suddenly  disappear!  You blink in surprise, only  to find they have returned.  Did it  even happen?&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an iridescent glow,  growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams stretch and droop  languidly like ropes of elongated taffy, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams take on a sudden  brittleness, snapping and crumbling under your manipulations.  After a moment, they return to normal, and  you are able to complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|You are suddenly shocked with the bitter  flavor of too-strong coffee in your mouth.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams twist and ripple  suddenly like ribbons of seaweed underwater, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|You hear a sound like cracking ice, and  are struck with a sense of uneasiness.&lt;br /&gt;
|-&lt;br /&gt;
|Sounds suddenly mute themselves, until  you find yourself completely deaf!   Your heart pounds for several seconds, then, with a small *pop*, the  auditory world returns.&lt;br /&gt;
|-&lt;br /&gt;
|You taste a myriad of fruity flavors in  quick succession -strawberry, orange, lemon, lime, blueberry, grape, and  taffelberry stick out to you among the chaotic jumble of sensations.&lt;br /&gt;
|-&lt;br /&gt;
|You suddenly taste an intensely sweet  flavor, like too much icing on a cupcake.&lt;br /&gt;
|-&lt;br /&gt;
|Out of the corner of your eye, you sense  a shifting in the mana streams, a languorous movement like that of coiling  snakes.  When you turn to look,  everything appears normal.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana streams, color  seems to drain from your surroundings, momentarily leaving everything in  shades of grey.&lt;br /&gt;
|-&lt;br /&gt;
|You smell the warmth of baking bread, the  coziness of cinnamon and cloves settling around you.&lt;br /&gt;
|-&lt;br /&gt;
|The streams of mana before you suddenly  appear to become shards of light, a profusion of crystallized growth blooming  in clusters around them.  After several  seconds, the crystals melt away and the streams appear as they always do.&lt;br /&gt;
|-&lt;br /&gt;
|Your nostrils are filled with the scent of the ocean, a mysterious depth to the smell that sinks into dark notes of salty chocolate.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams suddenly appear thin and threadlike, like the filaments of a spiderweb.  They twitch slightly before returning to normal.&lt;br /&gt;
|-&lt;br /&gt;
|Your mouth goes dry with the taste of something cool and freshly alcoholic.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana streams, they rub against one another oddly, like a bow on the strings of an instrument.  You hear a drawn out, discordant note.&lt;br /&gt;
|}&lt;br /&gt;
On March 9, 2024, all of the previous messages were replaced with more aggressive and violent ones:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| The mana seethes with violent intent, thirsting for destruction and chaos.&lt;br /&gt;
|-&lt;br /&gt;
| The mana coils around you like a violent storm, ready to unleash its fury upon the world.&lt;br /&gt;
|-&lt;br /&gt;
| As you weave the mana, a violent sense of dread washes over you, chilling you to the bone.&lt;br /&gt;
|-&lt;br /&gt;
| As you manipulate the mana, a violent surge of pain shoots through your body, threatening to overwhelm your senses.&lt;br /&gt;
|-&lt;br /&gt;
| Your senses are assaulted by a violent onslaught of visions, each more disturbing than the last.&lt;br /&gt;
|-&lt;br /&gt;
| The mana pulses with violent energy, threatening to overwhelm you with its sheer intensity.&lt;br /&gt;
|-&lt;br /&gt;
| A surge of violent energy courses through your veins, causing your muscles to tense involuntarily.&lt;br /&gt;
|-&lt;br /&gt;
| Violent surges of mana erupt uncontrollably, crackling like lightning in your mind.&lt;br /&gt;
|-&lt;br /&gt;
| The mana pulses with raw, unbridled rage, eager to unleash its fury upon the world.&lt;br /&gt;
|-&lt;br /&gt;
| The mana streams twist and writhe violently, as if resisting your commands.&lt;br /&gt;
|-&lt;br /&gt;
| Your vision blurs as violent images flash before your eyes, disorienting you as you attempt to cast your spell.&lt;br /&gt;
|-&lt;br /&gt;
| As you manipulate the mana, you feel a sudden, violent pressure building within your mind, threatening to consume your thoughts.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges violently, pulsating with dark, ominous energy that threatens to consume you.&lt;br /&gt;
|-&lt;br /&gt;
| As you channel the mana, a violent surge of rage overwhelms your senses, driving you to unleash your magic with reckless abandon.&lt;br /&gt;
|-&lt;br /&gt;
| As you channel the mana, a violent sense of rage washes over you, fueling your magic with unchecked fury.&lt;br /&gt;
|-&lt;br /&gt;
| Your senses are assaulted by a violent cacophony of screams and wails as you manipulate the mana.&lt;br /&gt;
|-&lt;br /&gt;
| As you channel the mana, a violent sense of foreboding washes over you, warning of imminent danger.&lt;br /&gt;
|-&lt;br /&gt;
| A violent surge of power courses through your veins, leaving you feeling invincible and unstoppable.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with violent intent, seeking to wreak havoc upon your enemies.&lt;br /&gt;
|-&lt;br /&gt;
| The mana crackles with violent energy, making you pause for a moment.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with violent force, threatening to consume everything in its path.&lt;br /&gt;
|-&lt;br /&gt;
| The mana swirls around you in a violent maelstrom, threatening to tear you apart with its sheer force.&lt;br /&gt;
|-&lt;br /&gt;
| The mana twists and contorts in violent, unpredictable patterns, defying your attempts to control it.&lt;br /&gt;
|-&lt;br /&gt;
| The mana twists and contorts in violent patterns, defying your attempts to control it.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with savage intensity, seeking to crush anything that dares to oppose it.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with violent intent, seeking to annihilate anything that stands in its way.&lt;br /&gt;
|-&lt;br /&gt;
| With a violent roar, the mana streams surge forward, threatening to overwhelm you with their raw power.&lt;br /&gt;
|-&lt;br /&gt;
| As you weave the mana, you feel a sudden, violent pressure building within you, threatening to burst forth.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward like a crashing tide, slamming against the shore with relentless force.&lt;br /&gt;
|-&lt;br /&gt;
| As you manipulate the mana, a violent surge of anger courses through you, fueling your magic with raw emotion.&lt;br /&gt;
|-&lt;br /&gt;
|The mana coils around you like a violent serpent, ready to strike at a moment&#039;s notice.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
On June 13th, the frequency of the messages surged massively, occurring with roughly 50% of casts.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Owner of the plaza shop Practical Provisions in Riverhaven (World Room [Lich #7869], go entrance). &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=652524</id>
		<title>Urbaj</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=652524"/>
		<updated>2024-10-10T02:05:04Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Added avtalia regen info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Urbaj&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Cost Estimates ==&lt;br /&gt;
I&#039;ve been trying to quantify SLA cost for spells. From my testing, the lowest SLA-consuming spell is min-cast CRD. I&#039;m defining the SLA used by a minimum mana CRD as 1 &amp;quot;SLA bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With 700 Lunar Magic, my SLA pool is approximately 1,700 bits (meaning I could cast 1,700 2 mana CRDs without residue indoors before running out of SLA). &lt;br /&gt;
&lt;br /&gt;
Most spells seem to ramp up their SLA costs pretty close to 1:1 with mana. So a 100 mana BLUR is roughly 20x SLA as a 5 mana BLUR.  (The main exception seems to be Regalia, which is always 15 SLA bits regardless of mana. FLU and AVA also have more generous SLA costs than expected at higher mana levels.)&lt;br /&gt;
&lt;br /&gt;
[[File:Sla_chart.png|Estimated SLA bits per cast]]&lt;br /&gt;
&lt;br /&gt;
Elison&#039;s SLA is per attack avoided, not per cast. Elanthipedia also says that amount of SLA depends on how thoroughly you win the contest. And while the creature I tested on did cause SLA drain every time, they were a tier below my normal hunting. So more difficult enemies probably have higher SLA costs.&lt;br /&gt;
&lt;br /&gt;
Remember that these are just rough estimates. Measurements were made with different Lunar Magic levels (680-720), which isn&#039;t ideal. There&#039;s probably some user error lurking in the measurements and calculations somewhere along the line too!&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Regeneration ==&lt;br /&gt;
[[File:Sla_regen.png|SLA Regeneration times based on Wisdom and conditions]]&lt;br /&gt;
&lt;br /&gt;
Regen pulses come every 100 seconds.&lt;br /&gt;
&lt;br /&gt;
There are a few different regen rates that determine your pulse size, which add different %s to your SLA pool. PERC AURA will tell you if you have &amp;quot;optimal&amp;quot; or &amp;quot;hindered&amp;quot; conditions. But there are different levels of hindered even after maximum mana NOU, depending on time of day and weather. The most common hindered rates seem to be 75% (which I&#039;m calling minimally hindered), 50% (middle hindered - the red line in the chart), and 33% (max hindered) of optimal.&lt;br /&gt;
&lt;br /&gt;
The optimal SLA regen rate stops improving at 80 Wisdom, with a fully optimal 0-100% regen taking 60 minutes. But while the optimal regen rate maxes out at 80 Wis, your hindered regen rates continue improving, I believe until they also hit 60 minutes.  (So past 80 Wisdom, that 50% middle hindered regen rate grows to 100% relative to your capped optimal rate, until it too eventually hits 60 minutes.)&lt;br /&gt;
&lt;br /&gt;
I think there are a few breakpoints:&lt;br /&gt;
* 80 Wisdom: Optimal regen caps at 60 minutes&lt;br /&gt;
* 110 Wisdom: Minimally hindered regen caps at 60 minutes&lt;br /&gt;
* 180 Wisdom: Middle hindered regen caps at 60 minutes&lt;br /&gt;
* 240 Wisdom: Max hindered regen caps at 60 minutes&lt;br /&gt;
&lt;br /&gt;
Each point of Wisdom increases your regen pulse size by the same absolute amount. With very little Wisdom that modest amount is really noticeable. But even at very high Wisdom, extra Wis ranks still have a decent impact. Assuming a 50/50 split of optimal and middle hindered conditions, going from 170 to 180 Wisdom should lower average regen time by 3% (62 minutes -&amp;gt; 60 minutes). Assuming worse weather would be an even bigger improvement.&lt;br /&gt;
&lt;br /&gt;
The EXPOSURE deal doubles the regen rate and ignores caps: so a fully optimal regen under EXPOSURE will take 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Discipline has no effect.&lt;br /&gt;
&lt;br /&gt;
SLA regen is improved by Wisdom buffs.  Similarly, your overall SLA pool size is improved by Primary Magic buffs (SYMBIOSIS CAST).&lt;br /&gt;
&lt;br /&gt;
(Some caveats: It&#039;s really difficult to figure out which hindered state you&#039;re in - there are multiple variables, they change at the drop of a hat, and some are a bit rare. The focus of my testing was on optimal and middle-hindered regen rates. Also, even with a full respec, I couldn&#039;t test past base 138 Wis. So while the trends seemed pretty consistent, there is a lot of extrapolation being done here, and take it all with a grain of salt.)&lt;br /&gt;
&lt;br /&gt;
== Avtalia Arrays ==&lt;br /&gt;
The mana pulses come every 100 seconds. Each cambrinth item will receive a pulse of mana from a random range. The size of the pulse is a function of day vs night status and Wisdom. (I&#039;m not certain if weather plays an effect.) Peak regeneration during the night happens at 80 Wisdom, and during the day at 180.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:avtalia_mana_regen.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wisdom !! Day Min !! Day Max !! Night Min !! Night Max&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2 || 3 || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 3 || 4 || 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 3 || 4 || 6 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 4 || 5 || 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 5 || 7 || 9 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 5 || 7 || 10 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 5 || 8 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 5 || 8 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 6 || 9 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 7 || 10 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 7 || 10 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 8 || 11 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 9 || 12 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 9 || 13 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 9 || 14 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 170 || 10 || 14 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 180 || 10 || 15 || 10 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Charisma and Caravan Trading ==&lt;br /&gt;
I don&#039;t think that Charisma has &#039;&#039;any&#039;&#039; effect on contract prices (and presumably also Trading EXP).&lt;br /&gt;
&lt;br /&gt;
Here&#039;s average contract price for Ilithi trading routes, holding Trading ranks constant, with different extreme levels of Charisma. Number of contracts tested are in parentheses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Trading Route&lt;br /&gt;
! 12 Charisma&lt;br /&gt;
! 138 Charisma&lt;br /&gt;
! Price % Diff&lt;br /&gt;
|-&lt;br /&gt;
| Fayrin&#039;s Rest - Darkling Wood&lt;br /&gt;
| 25,145 (36)&lt;br /&gt;
| 26,015 (27)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Darkling Wood&lt;br /&gt;
| 22,198 (27)&lt;br /&gt;
| 22,921 (26)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Darkling Wood&lt;br /&gt;
| 21,041 (49)&lt;br /&gt;
| 22,808 (35)&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Fayrin&#039;s Rest&lt;br /&gt;
| 9,426 (37)&lt;br /&gt;
| 9,276 (29)&lt;br /&gt;
| -2%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Shard&lt;br /&gt;
| 5,821 (53)&lt;br /&gt;
| 5,375 (42)&lt;br /&gt;
| -8%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Fayrin&#039;s Rest&lt;br /&gt;
| 4,627 (44)&lt;br /&gt;
| 4,672 (30)&lt;br /&gt;
| +1%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;AVERAGE:&#039;&#039;&#039;&lt;br /&gt;
| +1%&lt;br /&gt;
|}&lt;br /&gt;
I wanted to test more to eliminate some of the noise, but a Test server resync threw a wrench in that (because Trading ranks definitely do matter). Regardless, I&#039;m pretty sure that if Charisma had an effect, it would&#039;ve been obvious with 12 vs 138 CHA even with this amount of testing.&lt;br /&gt;
&lt;br /&gt;
It&#039;s theoretically possible that Charisma has some reasonable impact at lower Trading ranks (this testing done around 1,000 Trading).&lt;br /&gt;
&lt;br /&gt;
==Agility and Hit %==&lt;br /&gt;
[https://discord.com/channels/619301383451181075/619330237418831917/1198474473913987153 Initial tests and context]&lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/619301383451181075/619330237418831917/1199147403987652628 Results and conversation]&lt;br /&gt;
&lt;br /&gt;
I did some testing on Hit %s, but I didn&#039;t simulate anything even remotely close to a real PVP scenario. I just used some mismatched F2Ps stanced down jabbing with a Milgrym weapon. My goal was only to see where Hit % stopped improving, with all variables other than attacker&#039;s Agility remaining constant. But I did a LOT of testing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit % stopped increasing past 100 ranks of Agility.&#039;&#039;&#039; After that, it essentially remained constant. I won&#039;t rule out incredibly small improvements past 100, but if so they are very small. Additionally, other people&#039;s testing has suggested that the ability to target and hit specific body parts &#039;&#039;is&#039;&#039; improved past 100 ranks.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Agi&lt;br /&gt;
! Attacks&lt;br /&gt;
! Hit&lt;br /&gt;
! Hit %&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 2,000&lt;br /&gt;
| 995&lt;br /&gt;
| 49.8%&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,005&lt;br /&gt;
| 50.3%&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,046&lt;br /&gt;
| 52.3%&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 5,000&lt;br /&gt;
| 2,766&lt;br /&gt;
| 55.3%&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 7,750&lt;br /&gt;
| 4,427&lt;br /&gt;
| 57.1%&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 6,000&lt;br /&gt;
| 3,534&lt;br /&gt;
| 58.9%&lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| 7,000&lt;br /&gt;
| 4,182&lt;br /&gt;
| 59.7%&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| 10,000&lt;br /&gt;
| 5,879&lt;br /&gt;
| 58.8%&lt;br /&gt;
|}[[File:Agi.png|Agility&#039;s impact on Hit %]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I was also curious if 100 as the stopping but was because the defender&#039;s Reflex was 100. So I dropped defender&#039;s Reflex to 50, but the attacker&#039;s Hit % still improved until 100 Agil, where it again flattened out. Also, with these characters I couldn&#039;t go higher than 120 Agility.&lt;br /&gt;
&lt;br /&gt;
==Weird Mana==&lt;br /&gt;
Since at least 2021, a small portion of spell casts has resulted in &amp;quot;weird magic&amp;quot; messages about mana streams, often involving unexpected synesthesia. The weird fluctuations seem to be present across all types of spellcasting. All guilds see these sorts of messages at similar rates. The type of magic (augmentation, warding, sorcery, etc.) does not have an effect.&lt;br /&gt;
&lt;br /&gt;
At first, roughly 1 in 5,000 of casts. The initial batch of messages included:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Alarmingly,  the familiar streams of mana seem shift entirely away from you for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|You smell lush vegetation, the  scent heady and intoxicating.  Your  nose itches, and you sneeze.&lt;br /&gt;
|-&lt;br /&gt;
|Strangely, the familiar  streams of mana seem to jitter out of your control for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams intertwine  oddly, forming a curious knot.  The  tangle relaxes.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel suddenly out of breath, and your heart begins to race.  After a moment, the feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The familiar task is disrupted  by a moment of synesthesia.  You hear  the streams of mana come together as you complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel like you are falling, and gasp in surprise.  The feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams buckle oddly  for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|Something feels off.&lt;br /&gt;
|}&lt;br /&gt;
Around December 10, 2023, these sorts of messages began appearing more frequently, reaching 0.9% by December 31, 2023 (a 40X increase). New messages also began appearing around this time:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|For a  brief moment, the mana responds with an unexpected surge, tingling through  your fingertips like an electric current.&lt;br /&gt;
|-&lt;br /&gt;
|As you weave the mana streams  together, a scream not unlike the scraping of metal on metal resounds, only  to warp and be replaced with... laughter?&lt;br /&gt;
|-&lt;br /&gt;
|A momentary distortion in the  mana reveals fleeting glimpses of distant landscapes, each branching and  vanishing in an instant.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature drops  noticeably as you manipulate the streams of mana, causing a shiver to run  down your spine.&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an  iridescent glow, growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana, an  unexpected taste fills your mouth, reminiscent of bitter herbs.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature rises  sharply as you weave the mana, a sudden wave of warmth enveloping you and  making beads of sweat form on your forehead.&lt;br /&gt;
|}&lt;br /&gt;
On January 5, 2024, a new batch of messages began appearing:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|You smell the verdant  scent of fresh grass.&lt;br /&gt;
|-&lt;br /&gt;
|Frighteningly, the mana streams suddenly  disappear!  You blink in surprise, only  to find they have returned.  Did it  even happen?&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an iridescent glow,  growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams stretch and droop  languidly like ropes of elongated taffy, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams take on a sudden  brittleness, snapping and crumbling under your manipulations.  After a moment, they return to normal, and  you are able to complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|You are suddenly shocked with the bitter  flavor of too-strong coffee in your mouth.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams twist and ripple  suddenly like ribbons of seaweed underwater, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|You hear a sound like cracking ice, and  are struck with a sense of uneasiness.&lt;br /&gt;
|-&lt;br /&gt;
|Sounds suddenly mute themselves, until  you find yourself completely deaf!   Your heart pounds for several seconds, then, with a small *pop*, the  auditory world returns.&lt;br /&gt;
|-&lt;br /&gt;
|You taste a myriad of fruity flavors in  quick succession -strawberry, orange, lemon, lime, blueberry, grape, and  taffelberry stick out to you among the chaotic jumble of sensations.&lt;br /&gt;
|-&lt;br /&gt;
|You suddenly taste an intensely sweet  flavor, like too much icing on a cupcake.&lt;br /&gt;
|-&lt;br /&gt;
|Out of the corner of your eye, you sense  a shifting in the mana streams, a languorous movement like that of coiling  snakes.  When you turn to look,  everything appears normal.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana streams, color  seems to drain from your surroundings, momentarily leaving everything in  shades of grey.&lt;br /&gt;
|-&lt;br /&gt;
|You smell the warmth of baking bread, the  coziness of cinnamon and cloves settling around you.&lt;br /&gt;
|-&lt;br /&gt;
|The streams of mana before you suddenly  appear to become shards of light, a profusion of crystallized growth blooming  in clusters around them.  After several  seconds, the crystals melt away and the streams appear as they always do.&lt;br /&gt;
|-&lt;br /&gt;
|Your nostrils are filled with the scent of the ocean, a mysterious depth to the smell that sinks into dark notes of salty chocolate.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams suddenly appear thin and threadlike, like the filaments of a spiderweb.  They twitch slightly before returning to normal.&lt;br /&gt;
|-&lt;br /&gt;
|Your mouth goes dry with the taste of something cool and freshly alcoholic.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana streams, they rub against one another oddly, like a bow on the strings of an instrument.  You hear a drawn out, discordant note.&lt;br /&gt;
|}&lt;br /&gt;
On March 9, 2024, all of the previous messages were replaced with more aggressive and violent ones:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| The mana seethes with violent intent, thirsting for destruction and chaos.&lt;br /&gt;
|-&lt;br /&gt;
| The mana coils around you like a violent storm, ready to unleash its fury upon the world.&lt;br /&gt;
|-&lt;br /&gt;
| As you weave the mana, a violent sense of dread washes over you, chilling you to the bone.&lt;br /&gt;
|-&lt;br /&gt;
| As you manipulate the mana, a violent surge of pain shoots through your body, threatening to overwhelm your senses.&lt;br /&gt;
|-&lt;br /&gt;
| Your senses are assaulted by a violent onslaught of visions, each more disturbing than the last.&lt;br /&gt;
|-&lt;br /&gt;
| The mana pulses with violent energy, threatening to overwhelm you with its sheer intensity.&lt;br /&gt;
|-&lt;br /&gt;
| A surge of violent energy courses through your veins, causing your muscles to tense involuntarily.&lt;br /&gt;
|-&lt;br /&gt;
| Violent surges of mana erupt uncontrollably, crackling like lightning in your mind.&lt;br /&gt;
|-&lt;br /&gt;
| The mana pulses with raw, unbridled rage, eager to unleash its fury upon the world.&lt;br /&gt;
|-&lt;br /&gt;
| The mana streams twist and writhe violently, as if resisting your commands.&lt;br /&gt;
|-&lt;br /&gt;
| Your vision blurs as violent images flash before your eyes, disorienting you as you attempt to cast your spell.&lt;br /&gt;
|-&lt;br /&gt;
| As you manipulate the mana, you feel a sudden, violent pressure building within your mind, threatening to consume your thoughts.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges violently, pulsating with dark, ominous energy that threatens to consume you.&lt;br /&gt;
|-&lt;br /&gt;
| As you channel the mana, a violent surge of rage overwhelms your senses, driving you to unleash your magic with reckless abandon.&lt;br /&gt;
|-&lt;br /&gt;
| As you channel the mana, a violent sense of rage washes over you, fueling your magic with unchecked fury.&lt;br /&gt;
|-&lt;br /&gt;
| Your senses are assaulted by a violent cacophony of screams and wails as you manipulate the mana.&lt;br /&gt;
|-&lt;br /&gt;
| As you channel the mana, a violent sense of foreboding washes over you, warning of imminent danger.&lt;br /&gt;
|-&lt;br /&gt;
| A violent surge of power courses through your veins, leaving you feeling invincible and unstoppable.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with violent intent, seeking to wreak havoc upon your enemies.&lt;br /&gt;
|-&lt;br /&gt;
| The mana crackles with violent energy, making you pause for a moment.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with violent force, threatening to consume everything in its path.&lt;br /&gt;
|-&lt;br /&gt;
| The mana swirls around you in a violent maelstrom, threatening to tear you apart with its sheer force.&lt;br /&gt;
|-&lt;br /&gt;
| The mana twists and contorts in violent, unpredictable patterns, defying your attempts to control it.&lt;br /&gt;
|-&lt;br /&gt;
| The mana twists and contorts in violent patterns, defying your attempts to control it.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with savage intensity, seeking to crush anything that dares to oppose it.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with violent intent, seeking to annihilate anything that stands in its way.&lt;br /&gt;
|-&lt;br /&gt;
| With a violent roar, the mana streams surge forward, threatening to overwhelm you with their raw power.&lt;br /&gt;
|-&lt;br /&gt;
| As you weave the mana, you feel a sudden, violent pressure building within you, threatening to burst forth.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward like a crashing tide, slamming against the shore with relentless force.&lt;br /&gt;
|-&lt;br /&gt;
| As you manipulate the mana, a violent surge of anger courses through you, fueling your magic with raw emotion.&lt;br /&gt;
|-&lt;br /&gt;
|The mana coils around you like a violent serpent, ready to strike at a moment&#039;s notice.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
On June 13th, the frequency of the messages surged massively, occurring with roughly 50% of casts.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Owner of the plaza shop Practical Provisions in Riverhaven (World Room [Lich #7869], go entrance). &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Avtalia_mana_regen.png&amp;diff=652523</id>
		<title>File:Avtalia mana regen.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Avtalia_mana_regen.png&amp;diff=652523"/>
		<updated>2024-10-10T02:02:53Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Measured mana charges to Trader Avtalia Array cambrinth.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Measured mana charges to Trader Avtalia Array cambrinth.&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Clear_tessera&amp;diff=651962</id>
		<title>Item:Clear tessera</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Clear_tessera&amp;diff=651962"/>
		<updated>2024-09-26T16:08:30Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Updated deals information to reflect changes released on 11/29/22, and had IG text updated on 9/26/2024&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=tessera&lt;br /&gt;
|look=The tiny cube is almost perfectly transparent to the point of ephemerality, like crystallized thought rather than anything natural.  Upon closer inspection, you difficultly notice its surfaces engraved with even tinier script, some you know to be numerals.&lt;br /&gt;
|CTag=clear&lt;br /&gt;
|STag=script,numeral&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=-&lt;br /&gt;
|appcost=-&lt;br /&gt;
|lsize=-&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* Your [[Starlight Aura]] &#039;&#039;&#039;must&#039;&#039;&#039; be full to be able to get one from the [[Negotiants]].  &#039;&#039;Notes: Able to retrieve one at circle 1 with a full aura as of 06/2022&#039;&#039;&lt;br /&gt;
: When checking your [[Starlight Aura]] you must get the message &#039;&#039;Your aura contains as much starlight as you can safely handle.&#039;&#039; or you will get the below message:&lt;br /&gt;
: You sense the Negotiants&#039; incurious recognition at your touch.  Your starlight aura is drawn, measured, then dismissed.&lt;br /&gt;
&lt;br /&gt;
* To get one you can stand before the [[Negotiants]] in the Crossing Trader Hall and GET NEGOTIANT:&lt;br /&gt;
: You sense the Negotiants&#039; incurious recognition at your touch.  Their delicate machinery reconfigures itself, spun glass limbs and spines opening in an embrace, and you are telekinetically pulled into the midst of the flurrying crystals!&lt;br /&gt;
&lt;br /&gt;
: Inside the airless, dark coldness that is the center, your ability to think falters into stasis.  Your starlight aura is drawn, measured, then shunted internally and processed with swift efficiency.&lt;br /&gt;
&lt;br /&gt;
: The Negotiants release you after several moments, a clear tessera now in your hand.&lt;br /&gt;
&lt;br /&gt;
* {{com|study}}: You recall the [[Negotiants]]; the impersonal benefactors and jailers, the great cornucopia and burden of the [[Trader Guild]].  They are the manifestation of the deal struck between [[House Turmar]] and the extraplanar entity known as [[Arbiter in Darkness]] -- magical power for never touching the [[Plane of Probability]].  Their name, or &#039;Tutors&#039; as some call them, is a polite term for what they truly are: ruthless guarantors poised to take away the boon as quickly as it was granted.&lt;br /&gt;
&lt;br /&gt;
: Although there have been other enchantments that emulate a thinking mind, nothing you know of comes close to the capabilities of the Negotiants.  Indisputably, the device can teach spells as well as any guildleader of magicians.  Theories abound, especially among [[Moon Mages]], about the source of such consummate spell knowledge.  Did it come preloaded?  Is it getting all that from the Arbiter?  Still more alarmingly, could it have been devising the spells it teaches?&lt;br /&gt;
&lt;br /&gt;
: This particular device is a piece of the Negotiants, allowing you to learn spells anywhere should you ask the tessera about magic.  Additionally, you can ask the tessera about DEALS for additional functionality.  Whether such a piece works by itself or communicates with the greater whole is impossible to say.&lt;br /&gt;
&lt;br /&gt;
* {{com|invoke}}: You send your clear tessera a wordless thought of acquiescence.&lt;br /&gt;
: The clear tessera instantly frosts over.  Your starlight aura is drawn and concentrated to a geometric point inside the crystal.  As the point becomes a bright white bolus, you begin to feel the psychic thrum of the Negotiant&#039;s activation.&lt;br /&gt;
:* &#039;&#039;&#039;note: after the invoke, you can:&lt;br /&gt;
::*  {{com|ask}} {{tt|tessera about magic}} to find out which spells you can learn.&lt;br /&gt;
::*  {{com|ask}} {{tt|tessera about &amp;lt;spell name&amp;gt; spell}} to learn about a spell.&lt;br /&gt;
::*  {{com|choose}} {{tt|&amp;lt;spell name&amp;gt; spell}} to acquire a spell if you have enough slots. &lt;br /&gt;
::Note: You don&#039;t need to being holding the tessera to ask it something, but you must be holding it to invoke it or choose a spell.&lt;br /&gt;
::Invoking the tessera will drain your starlight aura and teach a moderate amount of {{skill|Trading}} and {{skill|Arcana}}.&lt;br /&gt;
* When you circle and get a new spell slot, your tessera will signal you:&lt;br /&gt;
: Your clear tessera chimes softly inside your thigh quiver.&lt;br /&gt;
&lt;br /&gt;
*  {{com|ask}} {{tt|tessera about deals}} &lt;br /&gt;
:Your head fills with the psychic backlash of the Negotiants&#039; chatter, &amp;quot;... STANCHION QUERY-CLARIFICATION TOPIC PRIME PROTOCOLS SUBHEADING DEALS REALIGN COMMUNICATION-PARADIGM...&amp;quot;, cut short when the tesserae swiftly rearrange in a series of involutions, and a silvery-voiced message ringing of glass and order echoes in your mind, &amp;quot;Additional valuations-opportunities have been arranged-brokered.&amp;quot;&lt;br /&gt;
:&amp;quot;We are authorized to provide a short term loan-future-infusion of starlight, repayable within four anlaen at the rate of one and one-half the proffered principal.  Please note, collections-consequence-remuneration for late collection of dues will result in death-exsanguination-trepanation.  Ask us about LOAN again to agree-bind to these terms.  Repayment(s) may be made via asking us about LOAN again.&amp;quot; [This means full death if you cannot repay the aura. Use with caution.]&lt;br /&gt;
:&amp;quot;We are also authorized to retune-logic resection-amplify your Avtalia Array to supercharge-harvest-absorb more starlight.  Increased exposure-liability in stellar emissions will amplify returns.  However, understand-disclaimer, nearby star shine will result in non-allocated dividends, which may cause saccadic flesh charring or logic rebound-repeal.  This effect will last eight anlaen.  Ask us about EXPOSURE to agree-bind to these terms.&amp;quot;&lt;br /&gt;
:&amp;quot;Additionally, we are accepting investment-reinforcement of a portion of your accrued Starlight Aura not to exceed greater than a fourth parts of your current capital in exchange for dividend-understanding of the nature of protocols-negotiations-trading.  The frequency of the availability of this deal is proportional to the amount exchanged.  Ask us about INVEST to agree-bind to these terms.&amp;quot;&lt;br /&gt;
:&amp;quot;Finally, as per the agreement, we may discuss Lunar magic with you at any time.  Ask us about MAGIC to learn more.&amp;quot;&lt;br /&gt;
:Roundtime: 2 sec.&lt;br /&gt;
&lt;br /&gt;
*  {{com|ask}} {{tt|tessera about invest}}: Transfers Your Starlight Aura To The Tessera.  Teaches {{skill|Trading}} and {{skill|Arcana}}.&lt;br /&gt;
:You send your clear tessera a wordless thought of acquiescence.&lt;br /&gt;
:Your head fills with the psychic backlash of the Negotiants&#039; chatter, &amp;quot;... STANCHION-INVESTMENT-EXCHANGE ACCEPTED REVEALING UNDISCLOSED INSIGHT-SECRET-TOOLS, PROPORTIONING ASSET CLASS...&amp;quot;, before you are unable to continue focusing and find the cacophony losing coherence and fading into whispers.&lt;br /&gt;
:The clear tessera instantly frosts over.  Your starlight aura is drawn and concentrated to a geometric point inside the crystal.  As the point becomes a bright white bolus, you begin to feel the psychic thrum of the Negotiant&#039;s activation.&lt;br /&gt;
:Roundtime: 15 sec.&lt;br /&gt;
:: Seems To Only Last A Few Minutes Until This Message&lt;br /&gt;
:: You sense that your clear tessera has run out of starlight.&lt;br /&gt;
&lt;br /&gt;
* Eating the tessera will cause it to disappear.&lt;br /&gt;
: A frosty tessera flickers and vanishes.&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Guilds_kit_at_a_glance&amp;diff=651358</id>
		<title>Guilds kit at a glance</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Guilds_kit_at_a_glance&amp;diff=651358"/>
		<updated>2024-09-18T00:41:58Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: /* Utility */ Added trader abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
This page is a collection of similar features and abilities from each guild. Hopefully, this page will be useful to players searching for specific effects or for new players trying to decide what guild to join.&lt;br /&gt;
&lt;br /&gt;
Please keep in mind that this page only covers guild similarities and not everything that a guild can do. For example, an Empath&#039;s ability to transfer wounds or the Trader&#039;s ability to own shops are not covered here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keys:&#039;&#039;&#039;&lt;br /&gt;
* All &#039;&#039;&#039;[[Signature_spells|signature spells and abilities]]&#039;&#039;&#039; are &#039;&#039;&#039;bolded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Area of Effect (AOE)&#039;&#039;&#039; - The ability can be used against multiple targets at once.&lt;br /&gt;
* &#039;&#039;&#039;[[Cyclic_spells|Cyclic Spell]] (C)&#039;&#039;&#039; - Cyclic spells last indefinitely but require additional mana from [[Harness]], a [[Cambrinth]] with Dedicated Cambrinth User [[Magical Feats|feat]], or [[Attunement]] with Raw Channeling [[Magical Feats|feat]]. Only one cyclic spell can be active at a time. Bards can [[Segue_ability|Segue]] from one cyclic spell to another.&lt;br /&gt;
* &#039;&#039;&#039;Group (G)&#039;&#039;&#039; - Player&#039;s entire group gains the benefits of the ability.&lt;br /&gt;
* &#039;&#039;&#039;Pulse (P)&#039;&#039;&#039; - Periodically trigger again after use. Usually lasts for a limited time or is a cyclic spell.&lt;br /&gt;
* &#039;&#039;&#039;[[Ritual_spells|Ritual Spell]] (R)&#039;&#039;&#039; - Has a high mana cost and usually requires a [[Ritual Focus]].&lt;br /&gt;
* Abilities with a (&#039;&#039;&#039;*&#039;&#039;&#039;) have notes at the bottom of the table with additional information.&lt;br /&gt;
&lt;br /&gt;
= [[Attributes|Stats]] =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stat Buffs ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!![[Agility_(stat)|+Agility]]!![[Charisma_(stat)|+Charisma]]!![[Discipline_(stat)|+Discipline]]!![[Intelligence_(stat)|+Intelligence]]!![[Reflex_(stat)|+Reflex]]!![[Stamina_(stat)|+Stamina]]!![[Strength_(stat)|+Strength]]!![[Wisdom_(stat)|+Wisdom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magical Research|Symbiosis]]*|| Spring || Impress || Resolve || Remember || Avoid || Endure || Strengthen || Discern &lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| &#039;&#039;&#039;[[Wildfire]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Cyclone_(berserk)|Cyclone]]&#039;&#039;&#039; || || || &#039;&#039;&#039;[[Monkey Form]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[Tornado_(berserk)|Tornado]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Bear Form]]&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| [[Drums of the Snake]] (G, P) || &#039;&#039;&#039;[[Bluff#Amaze|Bluff - Amaze]]&#039;&#039;&#039;, [[Soul Ablaze]]* (R), [[Bluff#Amaze|Bluff Amaze]]* || [[Will of Winter]]* (R) || [[Echoes of Aether]]* (R) || &#039;&#039;&#039;[[Harmony]]&#039;&#039;&#039; || || || [[Words of the Wind]]* (R) &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| &#039;&#039;&#039;[[Benediction]]&#039;&#039;&#039; || [[Auspice]] || || || &#039;&#039;&#039;[[Benediction]]&#039;&#039;&#039; || || &#039;&#039;&#039;[[Benediction]]&#039;&#039;&#039; || [[Glythtide&#039;s Gift]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| [[Vigor]] || || [[Tranquility]] || [[Mental Focus]] || [[Aesandry Darlaeth]] (C) || [[Gift of Life]] || [[Vigor]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| &#039;&#039;&#039;[[Invocation of Spheres]]&#039;&#039;&#039;* (R) || &#039;&#039;&#039;[[Invocation of Spheres]]&#039;&#039;&#039;* (R) || &#039;&#039;&#039;[[Invocation of Spheres]]&#039;&#039;&#039;* (R) || &#039;&#039;&#039;[[Invocation of Spheres]]&#039;&#039;&#039;* (R) || &#039;&#039;&#039;[[Invocation of Spheres]]&#039;&#039;&#039;* (R) || || || &#039;&#039;&#039;[[Invocation of Spheres]]&#039;&#039;&#039;* (R) &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || ||  || [[Researcher&#039;s Insight]] || &#039;&#039;&#039;[[Philosopher&#039;s Preservation]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Calcified Hide]]&#039;&#039;&#039; || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || || &#039;&#039;&#039;[[Marshal Order ]]&#039;&#039;&#039; || [[Clarity]] || &#039;&#039;&#039;[[Veteran Insight]]&#039;&#039;&#039;* || [[Heroic Strength]] || [[Heroic Strength]] || [[Divine Guidance]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| &#039;&#039;&#039;[[Cheetah Swiftness]]&#039;&#039;&#039; (C) || || || || [[Senses of the Tiger]] || &#039;&#039;&#039;[[Bear Strength]]&#039;&#039;&#039; (C) || &#039;&#039;&#039;[[Bear Strength]]&#039;&#039;&#039; (C) || [[Wisdom of the Pack ]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| &#039;&#039;&#039;[[Khri_Focus|Focus]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Khri_Cunning|Cunning]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Khri_Plunder|Plunder]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Khri_Fright|Fright]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Khri_Avoidance|Avoidance]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Khri_Endure|Endure]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Khri_Harrier|Harrier]]&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Traders]]|| [[Finesse]] || [[Finesse]] || || [[Turmar Illumination]] || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| &#039;&#039;&#039;[[Mantle of Flame]]&#039;&#039;&#039;* (R) || || || || [[Swirling Winds]] || &#039;&#039;&#039;[[Aegis of Granite]]&#039;&#039;&#039;* (R) || &#039;&#039;&#039;[[Aegis of Granite]]&#039;&#039;&#039;* (R)|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Symbiosis: All magical guilds have access to Symbiosis through [[Magical Research]]&lt;br /&gt;
# Bard rituals: Only one of the ritual spells (R) can be active at a time.&lt;br /&gt;
# Bluff Amaze: Also debuffs the Bard&#039;s discipline by an equal amount.&lt;br /&gt;
# Invocation of Spheres: Buffs two specific stats selected from these pairings: Discipline/Intelligence, Charisma/Wisdom, or Agility/Reflex&lt;br /&gt;
# Veteran Insight: The +Reflex bonus is a metamagic effect applied to [[Sentinel&#039;s Resolve]]&lt;br /&gt;
# Aegis of Granite and Mantle of Flame: Cannot be used at the same time&lt;br /&gt;
&lt;br /&gt;
== Stat Debuffs ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!![[Agility_(stat)|-Agility]]!![[Charisma_(stat)|-Charisma]]!![[Discipline_(stat)|-Discipline]]!![[Intelligence_(stat)|-Intelligence]]!![[Reflex_(stat)|-Reflex]]!![[Stamina_(stat)|-Stamina]]!![[Strength_(stat)|-Strength]]!![[Wisdom_(stat)|-Wisdom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Analogous Patterns spellbook|Analogous Patterns]]|| || || || || || || [[Burden]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| || ||| &#039;&#039;&#039;[[Screech of Madness]]&#039;&#039;&#039; (AOE) || || &#039;&#039;&#039;[[Screech of Madness]]&#039;&#039;&#039; (AOE) || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| &#039;&#039;&#039;[[Damaris&#039; Lullaby]]&#039;&#039;&#039; (AOE, C) || || &#039;&#039;&#039;[[Bluff#Amaze|Bluff - Amaze]]&#039;&#039;&#039;*, &#039;&#039;&#039;[[Desert&#039;s Maelstrom]]&#039;&#039;&#039; (AOE, C) || || &#039;&#039;&#039;[[Damaris&#039; Lullaby]]&#039;&#039;&#039; (AOE, C) || || &#039;&#039;&#039;[[Damaris&#039; Lullaby]]&#039;&#039;&#039; (AOE, C) || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || ||| ||| ||| || | || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| [[Lethargy]] || ||| ||| ||| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]||  || ||| &#039;&#039;&#039;[[Sovereign Destiny]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Sovereign Destiny]]&#039;&#039;&#039; || || || || &#039;&#039;&#039;[[Sovereign Destiny]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || ||| ||| ||| || || || [[Visions of Darkness]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || ||| ||| ||| || | || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| &#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;* || &#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;* || &#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;* || &#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;* || &#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;* || &#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;* || &#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;* || &#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;* &lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || || || || &#039;&#039;&#039;[[Khri_Prowess|Prowess]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Ambush_Choke|Ambush Choke]]&#039;&#039;&#039; || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || ||| ||| ||| || | || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| [[Tingle]] || ||  || || [[Tingle]] || [[Frostbite]] (AOE) || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Bluff - Amaze: Debuffs the user&lt;br /&gt;
# Devolve: Only affects the top two stats&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Skillsets|Skillset Placement]] ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!![[:Category:Armor skillset|Armor]]!![[:Category:Weapon skillset|Weapon]]!![[:Category:Supernatural skillset|Magic]]!![[:Category:Survival skillset|Survival]]!![[:Category:Lore skillset|Lore]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| Secondary || &#039;&#039;&#039;Primary&#039;&#039;&#039; || Tertiary || Secondary || Tertiary&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| Tertiary || Secondary || Secondary || Tertiary || &#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| Tertiary || Secondary || &#039;&#039;&#039;Primary&#039;&#039;&#039; || Tertiary || Secondary &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| Tertiary || Tertiary || Secondary || Secondary || &#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| Tertiary || Tertiary || &#039;&#039;&#039;Primary&#039;&#039;&#039; || Secondary || Secondary &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| Tertiary || Tertiary || Secondary || &#039;&#039;&#039;Primary&#039;&#039;&#039; || Secondary &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| &#039;&#039;&#039;Primary&#039;&#039;&#039; || Secondary || Tertiary || Tertiary || Secondary &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| Secondary || Secondary || Tertiary || &#039;&#039;&#039;Primary&#039;&#039;&#039; || Tertiary &lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| Tertiary || Secondary || Tertiary || &#039;&#039;&#039;Primary&#039;&#039;&#039; || Secondary &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| Secondary || Tertiary || Tertiary || Secondary || &#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| Tertiary || Secondary || &#039;&#039;&#039;Primary&#039;&#039;&#039; || Tertiary || Secondary &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Skillsets|Skillset Perks]] ==&lt;br /&gt;
All guilds receive additional bonuses depending on their Primary and Secondary skillsets.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Armor Hindrance Bonus!! [[Defending]] ranks needed for an additional [[stance]] point !!Arm-Worn [[Shield|Shields]]!!Bow &amp;amp; Arm-Worn [[Shield]]!![[Dual Wield]]!!Careers!!Hobbies!![[Foraging]]!![[Hunt]] Distance!![[Snipe]]!![[Slip|Slips]]!![[Magic#Slot_Progression|Max Spell Slots]] (F2P/Sub)&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| -1 || 60 || Medium shields, Small shields || Small shields || Heavy or lighter || 1 || 1 || Careful || 4 rooms || || || 68 / 70&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| || 70  || Small shields ||  || Medium or lighter || 2 || 1 || || 3 rooms || || 1 || 77 / 79&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || 70 || &#039;&#039;&#039;[[Shield of Light]]&#039;&#039;&#039;, Small shields || || Medium or lighter || 1 || 2 || || 3 rooms || || || 92 / 94&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || 70 || Small shields || || Medium or lighter || 2 || 1 || Careful, Precise || 4 rooms || || || -- / 79&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| || 70  || Small shields || || Medium or lighter || 1 || 2 || Careful || 4 rooms || || || 92 / 94&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || 70|| Small shields || || Medium or lighter || 1 || 2 || Careful, Precise || 5 rooms || &#039;&#039;&#039;[[Vivisection]]&#039;&#039;&#039; || 5 || -- / 79&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| -2 || 50 || All Shields || All Shields || Medium or lighter || 1 || 2 || || 3 rooms || || || 68 / 70 &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| -1 || 60 || Medium shields, Small shields || Medium shields, Small shields || Medium or lighter || 1 || 1 || Careful, Precise || 6 rooms || Bow, Crossbow, Sling || 5 || 68 / 70&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || 70|| Small shields || || Medium or Small || 1 || 2 || Careful, Precise || 5 rooms || Bow, Crossbow, Sling || 8 || 68 / 70&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| -1 || 60 || Medium shields, Small shields || || Medium or lighter || 2 || 1 || Careful || 5 rooms || || || -- / 70&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| || 70 || &#039;&#039;&#039;[[Aegis of Granite]]&#039;&#039;&#039;, Small shields || || Medium or lighter || 1 || 2 || || 4 rooms || || || 92 / 94&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill Buffs ==&lt;br /&gt;
&lt;br /&gt;
# Moon Mage&#039;s &#039;&#039;&#039;[[Fortune]]&#039;&#039;&#039;: Gives a small 5 minute bonus to 1 of 12 skills, randomly. &lt;br /&gt;
# Paladin&#039;s &#039;&#039;&#039;[[Lead]]&#039;&#039;&#039;: Requires a group to use. Boosts all offensive and defensive skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Armor]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!![[Shield Usage|+Shield Usage]]!![[Defending|+Defending]]!!+Light Armor!!+Chain Armor!!+Brigandine!!+Plate Armor!!Protection!!Absorption!!Stealth Hinderance&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| &#039;&#039;&#039;[[Tornado_(berserk)|Tornado]]&#039;&#039;&#039; || || &#039;&#039;&#039;[[Contemplation]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Contemplation]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Contemplation]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Contemplation]]&#039;&#039;&#039; || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| &#039;&#039;&#039;[[Shield of Light]]&#039;&#039;&#039; || [[Major Physical Protection]] || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| [[Sentinel&#039;s Resolve]] || [[Sentinel&#039;s Resolve]] || || || || || &#039;&#039;&#039;[[Divine Armor]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Divine Armor]]&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||  || || &#039;&#039;&#039;[[Skein of Shadows]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Skein of Shadows]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Skein of Shadows]]&#039;&#039;&#039; || || || || &#039;&#039;&#039;[[Skein of Shadows]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || || || || || || ||  || &#039;&#039;&#039;[[Khri_Dampen|Dampen]]&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| [[Last Gift of Vithwok IV]] || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| &#039;&#039;&#039;[[Aegis of Granite]]&#039;&#039;&#039; (R) || || [[Y&#039;ntrel Sechra]] || [[Y&#039;ntrel Sechra]]  ||  [[Y&#039;ntrel Sechra]]  ||  [[Y&#039;ntrel Sechra]]  || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Lore]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!![[Alchemy|+Alchemy]]!![[Appraisal|+Appraisal]]!![[Enchanting|+Enchanting]]!![[Engineering|+Engineering]]!![[Forging|+Forging]]!![[Outfitting|+Outfitting]]!![[Performance|+Performance]]!![[Scholarship|+Scholarship]]!![[Tactics|+Tactics]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magical Research|Symbiosis]]*|| || Examine || || || || || Perform || Learn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| [[Whispers of the Muse]]* || || [[Whispers of the Muse]]* || [[Whispers of the Muse]]* || [[Whispers of the Muse]]* || [[Whispers of the Muse]]* || [[Eillie&#039;s Cry]], &#039;&#039;&#039;[[Practice_command|Practicing]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Faenella&#039;s Grace]]&#039;&#039;&#039;* (AOE, C) || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|||| || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| || ||[[Artificer&#039;s Eye]] || [[Machinist&#039;s Touch]] || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| [[Researcher&#039;s Insight]] || || || || || || ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || || || || || || || || &#039;&#039;&#039;[[Crusader&#039;s Challenge]]&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || || || || || ||  || || [[Wisdom of the Pack]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| &#039;&#039;&#039;[[Khri_Muse|Muse]]&#039;&#039;&#039;|| || || &#039;&#039;&#039;[[Khri_Muse|Muse]]&#039;&#039;&#039; || || || || || &#039;&#039;&#039;[[Khri_Cunning|Cunning]]&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || || [[Platinum Hands of Kertigen]] || [[Platinum Hands of Kertigen]] || [[Platinum Hands of Kertigen]] || || || [[Blur]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Symbiosis: All magical guilds have access to Symbiosis through [[Magical Research]]&lt;br /&gt;
# Whispers of the Muse: Buffs your highest crafting skill only&lt;br /&gt;
# Faenella&#039;s Grace: Also decreases the time between teaching pulses&lt;br /&gt;
&lt;br /&gt;
=== [[Magic]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!![[Arcana|+Arcana]]!![[Attunement|+Attunement]]!![[Augmentation|+Augmentation]]!![[Debilitation|+Debilitation]]!![[Primary Magic|+Primary Magic]]!![[Sorcery|+Sorcery]]!![[Targeted Magic|+Targeted Magic]]!![[Utility|+Utility]]!![[Warding|+Warding]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magical Research|Symbiosis]]*|| Activate || || Harness || || Cast || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| || || &#039;&#039;&#039;[[Contemplation]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Tribalist]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Powermonger]]&#039;&#039;&#039; || || ||  || &#039;&#039;&#039;[[Bear Form]]&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| || [[Echoes of Aether]]* (R)||[[Soul Ablaze]]* (R) || [[Soul Ablaze]]* (R) || || [[Echoes of Aether]]* (R) || [[Will of Winter]]* (R) || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || &#039;&#039;&#039;[[Persistence of Mana]]&#039;&#039;&#039; (R) || &#039;&#039;&#039;[[Cleric_3.0#Alignment|Align]]&#039;&#039;&#039;*, &#039;&#039;&#039;[[Aspects of the All-God]]&#039;&#039;&#039;* (R), [[Sanctify Pattern]]*  || &#039;&#039;&#039;[[Cleric_3.0#Alignment|Align]]&#039;&#039;&#039;*, &#039;&#039;&#039;[[Aspects of the All-God]]&#039;&#039;&#039;* (R), [[Sanctify Pattern]]* || &#039;&#039;&#039;[[Aspects of the All-God]]&#039;&#039;&#039;* (R)  || &#039;&#039;&#039;[[Cleric_3.0#Alignment|Align]]&#039;&#039;&#039;*, &#039;&#039;&#039;[[Aspects of the All-God]]&#039;&#039;&#039;* (R) || &#039;&#039;&#039;[[Cleric_3.0#Alignment|Align]]&#039;&#039;&#039;*, &#039;&#039;&#039;[[Aspects of the All-God]]&#039;&#039;&#039;* (R), &#039;&#039;&#039;[[Tamsine&#039;s Commune]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Cleric_3.0#Alignment|Align]]&#039;&#039;&#039;*, &#039;&#039;&#039;[[Aspects of the All-God]]&#039;&#039;&#039;* (R) [[Sanctify Pattern]]* || &#039;&#039;&#039;[[Cleric_3.0#Alignment|Align]]&#039;&#039;&#039;*, &#039;&#039;&#039;[[Aspects of the All-God]]&#039;&#039;&#039;* (R) [[Sanctify Pattern]]*&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| [[Artificer&#039;s Eye]] || [[Aura Sight]] || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| [[Researcher&#039;s Insight]] || &#039;&#039;&#039;[[Kura-Silma]]&#039;&#039;&#039; || || || || || &#039;&#039;&#039;[[Ivory Mask]]&#039;&#039;&#039; || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || || || &#039;&#039;&#039;[[Khri_Fright|Fright]]&#039;&#039;&#039; || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| || || || || || || [[Substratum]] || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Symbiosis: All magical guilds have access to Symbiosis through [[Magical Research]]&lt;br /&gt;
# Bard rituals: Only one of the ritual spells (R) can be active at a time.&lt;br /&gt;
# Align: Penalizes some magic skills to buff others.  Stacks(?) with normal buffs, but some alignments are only achievable through Sorcery&lt;br /&gt;
# Sanctify Pattern: Only boost one skill at a time&lt;br /&gt;
# Tamsine&#039;s Commune: Gives a TM bonus vs Undead only&lt;br /&gt;
# Aspects of the All-God: Buffs and debuffs to the caster [[Cleric_3.0#Others|vary greatly]]&lt;br /&gt;
&lt;br /&gt;
=== [[Survival]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!![[Athletics|+Athletics]]!![[Evasion|+Evasion]]!![[First Aid|+First Aid]]!![[Locksmithing|+Locksmithing]]!![[Outdoorsmanship|+Outdoorsmanship]]!![[Perception|+Perception]]!![[Skinning|+Skinning]]!![[Stealth|+Stealth]]!![[Thievery|+Thievery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magical Research|Symbiosis]]*|| Explore || || Heal || || || Watch || Harvest || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| &#039;&#039;&#039;[[Unyielding]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Piranha Form]]&#039;&#039;&#039; || || &#039;&#039;&#039;[[Focus_(meditation)|Focus]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Seek]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Owl Form]]&#039;&#039;&#039; || || &#039;&#039;&#039;[[Panther Form]]&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| || &#039;&#039;&#039;[[Harmony]]&#039;&#039;&#039; || ||[[Drums of the Snake]] (G, P) || || &#039;&#039;&#039;[[Eye of Kertigen]]&#039;&#039;&#039; (C) || || [[Misdirection]], [[Bluff#Distract|Bluff - Distract]]* ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| &#039;&#039;&#039;[[Eluned&#039;s_commune_(2)|Eluned&#039;s Commune]]&#039;&#039;&#039; || [[Major Physical Protection]] || || || || &#039;&#039;&#039;[[Revelation]]&#039;&#039;&#039; (C) || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || [[Aggressive Stance]] || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| || &#039;&#039;&#039;[[Seer&#039;s Sense]]&#039;&#039;&#039; || || [[Machinist&#039;s Touch]] || [[Tenebrous Sense]] || [[Clear Vision]] || ||[[Shadows]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| ||&#039;&#039;&#039;[[Philosopher&#039;s Preservation]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Emuin&#039;s Candlelight]]&#039;&#039;&#039;|| || || ||&#039;&#039;&#039;[[Kura-Silma]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Butcher&#039;s Eye]]&#039;&#039;&#039;||[[Obfuscation]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || || || || || &#039;&#039;&#039;[[Glyph of Light]]&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]*|| [[Athleticism]], &#039;&#039;&#039;[[Beseech the Water to Solidify]]&#039;&#039;&#039;*, &#039;&#039;&#039;[[Wilderness Bonus]]&#039;&#039;&#039; || [[Instinct]] || &#039;&#039;&#039;[[Wilderness Bonus]]&#039;&#039;&#039; || [[Hands of Lirisa]], &#039;&#039;&#039;[[Wilderness Bonus]]&#039;&#039;&#039; || [[Wolf Scent]], &#039;&#039;&#039;[[Wilderness Bonus]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Beseech the Dark to Sing]]&#039;&#039;&#039;*, [[Senses of the Tiger]], &#039;&#039;&#039;[[Wilderness Bonus]]&#039;&#039;&#039; || [[Hands of Lirisa]], &#039;&#039;&#039;[[Wilderness Bonus]]&#039;&#039;&#039; || [[Earth Meld]], &#039;&#039;&#039;[[Wilderness Bonus]]&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]*|| &#039;&#039;&#039;[[Khri_Flight|Flight]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Thief#Urban_Bonus|Confidence &amp;amp; Urban Bonus]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Khri_Elusion|Elusion]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Thief#Urban_Bonus|Confidence &amp;amp; Urban Bonus]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Khri_Insight|Insight]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Thief#Urban_Bonus|Confidence &amp;amp; Urban Bonus]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Khri_Safe|Safe]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Thief#Urban_Bonus|Confidence &amp;amp; Urban Bonus]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Khri_Insight|Insight]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Khri_Sight|Sight]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Thief#Urban_Bonus|Confidence &amp;amp; Urban Bonus]]&#039;&#039;&#039; || || &#039;&#039;&#039;[[Khri_Darken|Darken]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Thief#Urban_Bonus|Confidence &amp;amp; Urban Bonus]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Khri_Plunder|Plunder]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Thief#Urban_Bonus|Confidence &amp;amp; Urban Bonus]]&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || [[Blur]] || || || [[Membrach&#039;s Greed]] || [[Turmar Illumination]] || [[Membrach&#039;s Greed]] || [[Avren Aevareae]]* || [[Avren Aevareae]]* &lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| || [[Swirling Winds]] || || || || || || [[Rising Mists]] (AOE) ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Symbiosis: All magical guilds have access to Symbiosis through [[Magical Research]]&lt;br /&gt;
# Bluff - Distract: One-time bonus on the check for a [[Hiding skill|HIDE]] verb substitute with obvious messaging.&lt;br /&gt;
# Avren Array: Room-based and moon based (cast katamba for + stealth/thievery on that room or cast xibar/yavash for -thievery/stealth)&lt;br /&gt;
# Wilderness Bonus: Amount of bonus is tied to wilderness level&lt;br /&gt;
# Beseech the Water to Solidify: Allows bypassing Athletics check for swimming &lt;br /&gt;
# Beseech the Dark to Sing:  Causes a stun to self when effect ends&lt;br /&gt;
# Confidence: Amount of bonus is tied to [[Confidence|confidence level]]&lt;br /&gt;
# Rising Mists: Room-based and stacks with personal +Stealth buffs&lt;br /&gt;
# Thieves have mark and slight which greatly reduce the risk of thievery.  Not listed here as they aren&#039;t bonuses to the skill.&lt;br /&gt;
&lt;br /&gt;
=== [[Weapons]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!![[Parry|+Parry]]!![[Brawling|+Brawling]]!![[Weapons#Missile Weaponry|+Missile]]!![[Weapons#Melee_Weaponry|+Melee]]!![[Weapons#Thrown_Weapons|+Thrown]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| &#039;&#039;&#039;[[Python Form]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Dragon Form]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Eagle Form]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Dragon Form]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Eagle Form]]&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| &#039;&#039;&#039;[[Harmony]]&#039;&#039;&#039; || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || [[Aggressive Stance]] || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || || || &#039;&#039;&#039;[[Chirurgia]]&#039;&#039;&#039;* || &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| &#039;&#039;&#039;[[Glyph of Dueling]]&#039;&#039;&#039;* || [[Righteous Wrath]] || || [[Righteous Wrath]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || &#039;&#039;&#039;[[Claws of the Cougar]]&#039;&#039;&#039; || &#039;&#039;&#039;[[See the Wind]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Oath of the Firstborn]]&#039;&#039;&#039;* || &#039;&#039;&#039;[[See the Wind]]&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || &#039;&#039;&#039;[[Khri_Elusion|Elusion]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Khri_Steady|Steady]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Khri_Strike|Strike]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Khri_Steady|Steady]]&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| [[Sure Footing]] || &#039;&#039;&#039;[[Mantle of Flame]]&#039;&#039;&#039; (R) || [[Tailwind]] || &#039;&#039;&#039;[[Mantle of Flame]]&#039;&#039;&#039; (R)|| [[Tailwind]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Glyph of Dueling: Allows parrying of TM spells&lt;br /&gt;
# Chirugia: Adds a Small Edged buff to &#039;&#039;&#039;[[Butcher&#039;s Eye]]&#039;&#039;&#039;&lt;br /&gt;
# Oath of the Firstborn: Only buffs 2 skills at a time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Guild Skills]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!![[Astrology|+Astrology]]!![[Backstab|+Backstab]]!![[Bardic Lore|+Bardic Lore]]!![[Conviction|+Conviction]]!![[Empathy|+Empathy]]!![[Expertise|+Expertise]]!![[Instinct skill|+Instinct]]!![[Summoning|+Summoning]]!![[Theurgy|+Theurgy]]!![[Thanatology|+Thanatology]]!![[Trading|+Trading]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| || || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| || || [[Words of the Wind]] || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || || || || [[Gift of Life]] || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| [[Aura Sight]] || || || || || || || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || || || || || || || || || &#039;&#039;&#039;[[Butcher&#039;s Eye]]&#039;&#039;&#039; ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || || || || || || [[Wolf Scent]] || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || &#039;&#039;&#039;[[Khri Strike]]&#039;&#039;&#039; || || || || || || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| || || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill Debuffs ==&lt;br /&gt;
&lt;br /&gt;
# Moon mages have the ability to buff or debuff all skills in the game thanks to predictions.  Potency and success vary based on skill, preparation, and some luck.&lt;br /&gt;
&lt;br /&gt;
=== [[Armor]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!![[Shield Usage|-Shield Usage]]!![[Defending|-Defending]]!!-Light Armor!!-Chain Armor!!-Brigandine!!-Plate Armor&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| &#039;&#039;&#039;[[Death&#039;s Shriek]]&#039;&#039;&#039; (AOE) || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| [[Shatter]] || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]||[[Tingle]]* || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Drops held weapon/shield.&lt;br /&gt;
&lt;br /&gt;
=== [[Lore]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!![[Alchemy|-Alchemy]]!![[Appraisal|-Appraisal]]!![[Enchanting|-Enchanting]]!![[Engineering|-Engineering]]!![[Forging|-Forging]]!![[Outfitting|-Outfitting]]!![[Performance|-Performance]]!![[Scholarship|-Scholarship]]!![[Tactics|-Tactics]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || || || || || || || || &#039;&#039;&#039;[[Khri_Guile|Guile]]*&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Guile: -Tactics in PvP only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Magic]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!![[Arcana|-Arcana]]!![[Attunement|-Attunement]]!![[Augmentation|-Augmentation]]!![[Debilitation|-Debilitation]]!![[Primary Magic|-Primary Magic]]!![[Sorcery|-Sorcery]]!![[Targeted Magic|-Targeted Magic]]!![[Utility|-Utility]]!![[Warding|-Warding]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| || &#039;&#039;&#039;[[Mana Torment]]&#039;&#039;&#039; (AOE) || || || &#039;&#039;&#039;[[Mage&#039;s Lash]]&#039;&#039;&#039; (AOE) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| || &#039;&#039;&#039;[[Aether Wolves]]&#039;&#039;&#039; (C) || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]||  || || &#039;&#039;&#039;[[Aspects of the All-God]]&#039;&#039;&#039;* (R) || &#039;&#039;&#039;[[Aspects of the All-God]]&#039;&#039;&#039;* (R) || &#039;&#039;&#039;[[Aspects of the All-God]]&#039;&#039;&#039;* (R) || &#039;&#039;&#039;[[Aspects of the All-God]]&#039;&#039;&#039;* (R) || &#039;&#039;&#039;[[Aspects of the All-God]]&#039;&#039;&#039;* (R) || &#039;&#039;&#039;[[Aspects of the All-God]]&#039;&#039;&#039;* (R) || &#039;&#039;&#039;[[Aspects of the All-God]]&#039;&#039;&#039;* (R)&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Aspects of the All-God: Buffs and debuffs to the caster [[Cleric_3.0#Others|vary greatly]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Survival]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!![[Athletics|-Athletics]]!![[Evasion|-Evasion]]!![[First Aid|-First Aid]]!![[Locksmithing|-Locksmithing]]!![[Outdoorsmanship|-Outdoorsmanship]]!![[Perception|-Perception]]!![[Skinning|-Skinning]]!![[Stealth|-Stealth]]!![[Thievery|-Thievery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| || &#039;&#039;&#039;[[Everild&#039;s Rage]]&#039;&#039;&#039; (AOE) || || || || || || &#039;&#039;&#039;[[Slash the Shadows]]&#039;&#039;&#039; (AOE) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| || || || || || [[Misdirection]] (AOE) || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || || || || || &amp;lt;s&amp;gt;[[Visions of Darkness]]&amp;lt;/s&amp;gt;* || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || || || || || [[Swarm]] || || [[Swarm]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || &#039;&#039;&#039;[[Khri_Guile|Guile]]&#039;&#039;&#039; || || || || &#039;&#039;&#039;[[Ambush_Screen|Ambush Screen]]&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || || || || || || [[Avren Aevareae]]* || [[Avren Aevareae]]*&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| || [[Anther&#039;s Call]] || || || || || || &#039;&#039;&#039;[[Mantle of Flame]]&#039;&#039;&#039; (R) ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Avren Array: Room-based and moon based (cast katamba for + stealth/thievery on that room or cast xibar/yavash for -thievery/stealth)&lt;br /&gt;
# Visions of Darkness: Spell is currently broken and does not debuff Perception (at least in PVP scenarios)&lt;br /&gt;
&lt;br /&gt;
=== [[Weapons]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!![[Parry|-Parry]]!![[Brawling|-Brawling]]!![[Weapons#Missile Weaponry|-Missile]]!![[Weapons#Melee_Weaponry|-Melee]]!![[Weapons#Thrown_Weapons|-Thrown]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Guild Skills]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!![[Astrology|-Astrology]]!![[Backstab|-Backstab]]!![[Bardic Lore|-Bardic Lore]]!![[Conviction|-Conviction]]!![[Empathy|-Empathy]]!![[Expertise|-Expertise]]!![[Instinct skill|-Instinct]]!![[Summoning|-Summoning]]!![[Theurgy|-Theurgy]]!![[Thanatology|-Thanatology]]!![[Trading|-Trading]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| || || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| || || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || || || || &#039;&#039;&#039;[[Absolution]]&#039;&#039;&#039;* || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| || || || || || || || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || || || || || || || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || || || || || || || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| || || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Absolution: The caster receives the debuff&lt;br /&gt;
&lt;br /&gt;
= Combat =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spells/Abilities by Damage Type ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Impact!!Slice!!Piercing!!Fire!!Ice!!Electric&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Analogous Patterns spellbook|Analogous Patterns]]|| || || S || || || S&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||A**||A**||A**|| S* || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]||A*, H, M, P|| ||S, M, P||A*||A*, S*||S&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]***||A(U),S||S*, SD(U)||S||S, D(U), APD(U)||S*, APD(U)||A(U)&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || S****|| || ||S**** || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]||S,P*,AM,I,M ||AM ||AM,I,D ||AM, SD ||S,P* || &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||S,A*||S,A*||S,A*||S,A*||S,A*||S,A*&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||S,M,AM||S,AM||S||M|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||S,SM||S||S||S,SM||S|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| S*,D* ||S*,D*  || S*,D* || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]||A*,P* || S*,P*||S* || ||A*,P* || &lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]||A,AP*,AM*,C,S,M,Z||A,AP*,S,I,Z||A,AP*,S,M,P,Z||A,AM*,C,D,S,M,Z||A,AP*,I,S(U),Z||A,D,S(U),M&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Many guilds have multiple ways to deal this damage type.  To keep the list readable, I&#039;m using the following Key to show what is and is not possible. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* A = AOE Option, spells and abilities&lt;br /&gt;
&lt;br /&gt;
* C = Collateral Damage (Single target spell, which deals lesser damage to nearby targets)&lt;br /&gt;
&lt;br /&gt;
* D = DFA&lt;br /&gt;
&lt;br /&gt;
* H = Heavy TM option available&lt;br /&gt;
&lt;br /&gt;
* I = Armor Piercing&lt;br /&gt;
&lt;br /&gt;
* M = Multi-strike option available&lt;br /&gt;
&lt;br /&gt;
* P = Pulses, non-cyclical option available&lt;br /&gt;
&lt;br /&gt;
* R = Reactive damage (Shield - on hit of the target)&lt;br /&gt;
&lt;br /&gt;
* S = Single Target option available&lt;br /&gt;
&lt;br /&gt;
* Z = Charged shot (prep and then fire when you&#039;re ready like dragon breath)&lt;br /&gt;
&lt;br /&gt;
* (U) = Non-corporeal/evil/Undead Only (or any subset of the same)&lt;br /&gt;
&lt;br /&gt;
For the modifiers (like armor piercing) assume single target unless modified with A(ie: AM for AOE M for Single Target)&lt;br /&gt;
&lt;br /&gt;
Bolds for signature abilities or spells. &lt;br /&gt;
&lt;br /&gt;
# * Cyclic, transformation, limited, etc...&lt;br /&gt;
&lt;br /&gt;
# ** Technically Barbarians have Whirlwind, but it&#039;s mostly a training tool. &lt;br /&gt;
&lt;br /&gt;
# *** Between backstab, ambushes, and eliminate, thieves have magic-like abilities for all damage types based on weapon&lt;br /&gt;
&lt;br /&gt;
# **** Requires the Empath to shock themselves - Shock dramatically changes playstyle and limits several abilities.&lt;br /&gt;
&lt;br /&gt;
== Attack Effectiveness ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Damage Enhancer!!+Melee Accuracy!!+Ranged Accuracy!!-Melee Accuracy!!-Ranged Accuracy!!-Offensive Factor!!-Defensive Factor&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| &#039;&#039;&#039;[[Expertise_skill#Barbarian_combat_maneuvers|BCM - Damage]]&#039;&#039;&#039;* || &#039;&#039;&#039;[[Expertise_skill#Barbarian_combat_maneuvers|BCM - Accuracy]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Expertise_skill#Barbarian_combat_maneuvers|BCM - Accuracy]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Death&#039;s Embrace]]&#039;&#039;&#039; (AOE) || &#039;&#039;&#039;[[Death&#039;s Embrace]]&#039;&#039;&#039; (AOE) || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| || [[Rage of the Clans]] (AOE, P) || [[Rage of the Clans]] (AOE, P) || &#039;&#039;&#039;[[Bluff#Dodge|Bluff - Dodge]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Bluff#Dodge|Bluff - Dodge]]&#039;&#039;&#039; || [[Bluff#Dodge|Bluff Dodge]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| [[Divine Radiance]]* || || || || || [[Malediction]] || [[Malediction]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| [[Heighten Pain]] || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || || || || || &#039;&#039;&#039;[[Plague of Scavengers]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Plague of Scavengers]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || || || || || &#039;&#039;&#039;[[Khri Prowess|Prowess]]&#039;&#039;&#039;* ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| [[Fluoresce]] || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| || || || || || [[Vertigo]] (P) ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Barbarian Combat Maneuver - Damage: Increases damage from the Barbarian only&lt;br /&gt;
# Divine Radiance: Only applies to hits from blessed weapons&lt;br /&gt;
# Prowess: -OF is PvE only&lt;br /&gt;
&lt;br /&gt;
== Weapon and Armor Effects ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!![[DFA|Weapon/Defense Ignoring/Degrading]]!!Weapon Balance!!Bless Effect!!Bonding!![[Dual Load]]!!Elemental Damage!!Magical Creation!!Physical Damage!!Spell Battery!!Suitedness!!Weapon Speed&lt;br /&gt;
|- &lt;br /&gt;
|[[Barbarian]]|| || &#039;&#039;&#039;[[Tsunami_(berserk)|Tsunami]]&#039;&#039;&#039; || || || &#039;&#039;&#039;[[Eagle Form]]&#039;&#039;&#039; || || || &#039;&#039;&#039;[[Tsunami_(berserk)|Tsunami]]*&#039;&#039;&#039; || || || &#039;&#039;&#039;[[Wildfire]]&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| [[Failure of the Forge]] || || || || || || || [[Resonance]]* || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| [[Curse of Zachriedek]], &#039;&#039;&#039;[[Harm Horde]]&#039;&#039;&#039; (AOE, P), [[Harm Evil]], &#039;&#039;&#039;[[Soul Attrition]]&#039;&#039;&#039; (C) || || [[Bless]], &#039;&#039;&#039;[[Kertigen&#039;s Commune]]&#039;&#039;&#039; || || || || &#039;&#039;&#039;[[Shield of Light]]&#039;&#039;&#039; || [[Bless]]* || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| [[Burn]], [[Partial Displacement]] || || || || || || &#039;&#039;&#039;[[Moonblade]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Shape Moonblade]]&#039;&#039;&#039; || || &#039;&#039;&#039;[[Empower Moonblade]]&#039;&#039;&#039; || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || || || || || || || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || [[Rutilor&#039;s Edge]] || &#039;&#039;&#039;[[Holy Warrior (spell)|Holy Warrior]]&#039;&#039;&#039;, [[Shatter]] || &#039;&#039;&#039;[[Bond Armaments]]&#039;&#039;&#039; || || || || [[Rutilor&#039;s Edge|Rutilor&#039;s Edge]]*, &#039;&#039;&#039;[[Smite]]&#039;&#039;&#039; || ||[[Rutilor&#039;s Edge]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| &#039;&#039;&#039;[[Plague of Scavengers]]&#039;&#039;&#039; || || || || &#039;&#039;&#039;[[See the Wind]]&#039;&#039;&#039; || || &#039;&#039;&#039;[[Claws of the Cougar]]&#039;&#039;&#039; || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| &#039;&#039;&#039;[[Ambush Ignite]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Backstab]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Blindside]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Khri_Eliminate|Eliminate]]&#039;&#039;&#039; || || || ||&#039;&#039;&#039;[[Khri_Steady|Steady]]&#039;&#039;&#039;|| || || &#039;&#039;&#039;[[Khri_Eliminate|Eliminate]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Backstab]]&#039;&#039;&#039; || || &#039;&#039;&#039;[[Khri_Hasten|Hasten]]&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|||||||||||||| &#039;&#039;&#039;[[Regalia]]&#039;&#039;&#039; || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| [[Frost Scythe]], [[Lightning Bolt]] || &#039;&#039;&#039;[[Quick Infusions]]&#039;&#039;&#039; || || || || [[Ignite]], &#039;&#039;&#039;[[Icy Infusions]], [[Shocking Infusions]], [[Fiery Infusions]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Elemental_weapon|Elemental Weapon]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Expansive Infusions]]&#039;&#039;&#039;, ||&#039;&#039;&#039;[[Quick Infusions]]&#039;&#039;&#039; || || &#039;&#039;&#039;[[Quick Infusions]]&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Tsunami: Only applies to the top 2 stats on the weapon&lt;br /&gt;
# Resonance: Only applies to the top 2 stats on the weapon&lt;br /&gt;
# Bless: Extra physical damage only applies to Undead&lt;br /&gt;
# Rutilor&#039;s Edge: Only applies to the top stat on the weapon&lt;br /&gt;
# Eliminate and Backstab are limited to light weapons, are DFA, and alpha strikes.  Eliminate also removes the target&#039;s armor and shield for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Barriers and Damage Resistance ==&lt;br /&gt;
Barriers come in a few different types.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ablative (A)&#039;&#039;&#039; - Barrier lasts for a certain number of uses and will no longer function afterwards. This is independent of the barrier&#039;s duration.&lt;br /&gt;
* &#039;&#039;&#039;Non-ablative (NA)&#039;&#039;&#039; - Barrier has unlimited uses until its duration runs out.&lt;br /&gt;
* &#039;&#039;&#039;Integrity (I)&#039;&#039;&#039; - Barrier reduces the effectiveness of an attack instead of blocking it.&lt;br /&gt;
* &#039;&#039;&#039;Potency (PO)&#039;&#039;&#039; - Barrier completely blocks the attack.&lt;br /&gt;
* &#039;&#039;&#039;[[Damage reactor|Ward Slot]] (WS)&#039;&#039;&#039; Ability consumes 1 barrier slot while in effect. Unmarked abilties require 0 barrier slots. If the ability is not from your guild or an AP spell, it costs an additional +1 barrier slot. Players have 2 barrier slots.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Physical!!Elemental!!Spirit!!Vitality!!Spells&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Analogous Patterns spellbook|Analogous Patterns]]||[[Manifest Force]] (A)|| || || || [[Lay Ward]] (PO) &lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| &#039;&#039;&#039;[[Drought]]&#039;&#039;&#039;* (WS), &#039;&#039;&#039;[[Tenacity]]&#039;&#039;&#039; (WS) || &#039;&#039;&#039;[[Toad Form]]&#039;&#039;&#039; (WS) || || || &#039;&#039;&#039;[[Swan Form]]&#039;&#039;&#039; (I), &#039;&#039;&#039;[[Turtle Form]]&#039;&#039;&#039; (P), &#039;&#039;&#039;[[Serenity (meditation)|Serenity]]&#039;&#039;&#039; (I)&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| &#039;&#039;&#039;[[Naming of Tears]]&#039;&#039;&#039;* (NA, G), &#039;&#039;&#039;[[Bardic_scream#Defiance|Bardic Scream - Defiance]]&#039;&#039;&#039; (NA) || &#039;&#039;&#039;[[Naming of Tears]]&#039;&#039;&#039;* (NA, G), &#039;&#039;&#039;[[Bardic_scream#Defiance|Bardic Scream - Defiance]]&#039;&#039;&#039; (NA) || || || &#039;&#039;&#039;[[Glythtide&#039;s Joy]]&#039;&#039;&#039;* (AOE, C, I)&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| [[Minor Physical Protection]], [[Protection from Evil]]* (PO) || [[Ghost Shroud]]* (C), [[Protection from Evil]]* (PO) || [[Soul Shield]] || || [[Protection from Evil]]* (PO)&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| [[Iron Constitution]], &#039;&#039;&#039;[[Perseverance of Peri&#039;el]]&#039;&#039;&#039; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| [[Cage of Light]] (PO), [[Telekinetic Shield]] (PO) || [[Cage of Light]] (PO) || || || [[Shear]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| &#039;&#039;&#039;[[Calcified Hide]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Emuin&#039;s Candlelight]]&#039;&#039;&#039;*, &#039;&#039;&#039;[[Ghoulflesh]]&#039;&#039;&#039;*, &#039;&#039;&#039;[[Solace]]&#039;&#039;&#039;* (PO), &#039;&#039;&#039;[[Ebon Blood of the Scorpion]]&#039;&#039;&#039;* (NA, WS) || &#039;&#039;&#039;[[Calcified Hide]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Ghoulflesh]]&#039;&#039;&#039;*, &#039;&#039;&#039;[[Solace]]&#039;&#039;&#039;* (PO) || || || &#039;&#039;&#039;[[Ghoulflesh]]&#039;&#039;&#039;*, &#039;&#039;&#039;[[Solace]]&#039;&#039;&#039;* (PO), &#039;&#039;&#039;[[Worm&#039;s Mist]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| [[Aspirant&#039;s Aegis]]*, &#039;&#039;&#039;[[Tamsine&#039;s Kiss]]&#039;&#039;&#039;* (PO) || &#039;&#039;&#039;[[Tamsine&#039;s Kiss]]&#039;&#039;&#039;* (PO) || || || [[Soldier&#039;s Prayer]], &#039;&#039;&#039;[[Tamsine&#039;s Kiss]]&#039;&#039;&#039;* (PO) &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| &#039;&#039;&#039;[[Beseech Elanthia to Petrify]]&#039;&#039;&#039;*, [[Embed the Cycle]] (WS) ||[[Embed the Cycle]] (WS) || || [[River in the Sky]] || [[Essence of Yew]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| &#039;&#039;&#039;[[Khri Adaptation|Adaptation]]&#039;&#039;&#039;* (WS), &#039;&#039;&#039;[[Khri Evanescence|Evanescence]]&#039;&#039;&#039;* (WS), &#039;&#039;&#039;[[Khri Sagacity|Sagacity]]&#039;&#039;&#039; (A, WS) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| [[Trabe Chalice]]* (A) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| [[Gam Irnan]] (A, PO)* || [[Ethereal Shield]] (NA), &#039;&#039;&#039;[[Grounding Field]]&#039;&#039;&#039;* || || || &#039;&#039;&#039;[[Aether Cloak]]&#039;&#039;&#039;*, &#039;&#039;&#039;[[Veil of Ice]]&#039;&#039;&#039; (A)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Drought: A portion of incoming damage will be dealt to the next foe struck by the Barbarian. &lt;br /&gt;
# Naming of Tears: Does NOT cost a ward slot for group members&lt;br /&gt;
# Glythtide&#039;s Joy: This also affects the Bard&#039;s spells as well&lt;br /&gt;
# Protection from Evil: Only works against Undead&lt;br /&gt;
# Emuin&#039;s Candlelight: staggers incoming damage over time&lt;br /&gt;
# Ebon Blood of the Scorpion: Changes Siphon Vitality&#039;s effect into a vitality shield and requires a ward slot&lt;br /&gt;
# Ghoulflesh: Transfers half wounds received to Call from Beyond Zombie or Risen&lt;br /&gt;
# Solace: Only works against Holy&lt;br /&gt;
# Aspirant&#039;s Aegis: does not stack with Minor Physical Protection&lt;br /&gt;
# Beseech Elanthia to Petrify: Enhance stats of leather armor at cost of hinderance &lt;br /&gt;
# Tamsine&#039;s Kiss: Chance to convert incoming wound into a scar&lt;br /&gt;
# Khri Adaptation: Reduces damage from multiple strikes in a short period of time&lt;br /&gt;
# Khri Evanescence: Invisibility on receiving a damaging strike &lt;br /&gt;
# Trabe Chalice: Slowly repairs itself as long as it is not completely broken&lt;br /&gt;
# Gam Irnan: Ablative until body part is hit then Potency for body part for a short time before returning to ablative&lt;br /&gt;
# Grounding Field: Blocks damage from attuned element but amplifies damage from other elements&lt;br /&gt;
# Aether Cloak: Will reflect TM back at the caster&lt;br /&gt;
&lt;br /&gt;
== Status Conditions == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Defense Abilities===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Stun!!Immobilize!!Webbed!!Calm!!Sleep!!Knockdown!!Defensive Dispel&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| &#039;&#039;&#039;[[Flashflood]]&#039;&#039;&#039; (P), &#039;&#039;&#039;[[Prediction (meditation)|Prediction]]&#039;&#039;&#039;* || &#039;&#039;&#039;[[Prediction (meditation)|Prediction]]&#039;&#039;&#039;* || &#039;&#039;&#039;[[Flashflood]]&#039;&#039;&#039; (P), &#039;&#039;&#039;[[Prediction (meditation)|Prediction]]&#039;&#039;&#039;*, &#039;&#039;&#039;[[Whirlwind]]&#039;&#039;&#039; || || || &#039;&#039;&#039;[[Flashflood]]&#039;&#039;&#039; (P), &#039;&#039;&#039;[[Prediction (meditation)|Prediction]]&#039;&#039;&#039;* || &#039;&#039;&#039;[[Dispel (meditation)|Dispel]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| &#039;&#039;&#039;[[Bardic_scream|Bardic Scream - Defiance]]&#039;&#039;&#039;* (P) || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || || || || || || [[Hand of Tenemlor]], [[Uncurse]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| [[Awaken (spell)|Awaken]] || [[Aesandry Darlaeth]] (C) || [[Aesandry Darlaeth]] (C) || || [[Awaken (spell)|Awaken]] || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| || || || || || || [[Rend]]*&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| [[Anti-Stun]] || || || || || || &#039;&#039;&#039;[[Truffenyi&#039;s Rally]]&#039;&#039;&#039; (AOE, C, P)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || || || || || &#039;&#039;&#039;[[Cheetah Swiftness]]&#039;&#039;&#039; (C) || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || &#039;&#039;&#039;[[Khri Cunning|Cunning]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Khri Cunning|Cunning]]&#039;&#039;&#039; || || || || &#039;&#039;&#039;[[Khri Calm|Calm]]&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Prediction: When disabled, you will dive-roll out of the room&lt;br /&gt;
# Scream Defiance: Can also be used while stunned to attempt to break the stun. Failure blocks the scream from taking effect.&lt;br /&gt;
# Rend: Removes 2 spells&lt;br /&gt;
# Khri Calm: Indiscriminate self dispel&lt;br /&gt;
&lt;br /&gt;
=== Offense Abilities===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Stun!!Immobilize!!Webbed!!Calm!!Sleep!!Knockdown!!Offensive Dispel!!Spell Integrity&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| &#039;&#039;&#039;[[Kuniyo&#039;s Strike]]&#039;&#039;&#039; (AOE) || &#039;&#039;&#039;[[Wail of Torment]]&#039;&#039;&#039; (AOE) ||  || || || &#039;&#039;&#039;[[Death&#039;s Shriek]]&#039;&#039;&#039; (AOE), &#039;&#039;&#039;[[Earthquake]]&#039;&#039;&#039; (AOE, P) || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| [[Demrris&#039; Resolve]] (AOE) || &#039;&#039;&#039;[[Aether Wolves]]&#039;&#039;&#039; (C) || || &#039;&#039;&#039;[[Albreda&#039;s Balm]]&#039;&#039;&#039; (AOE, C) || &#039;&#039;&#039;[[Damaris&#039; Lullaby]]&#039;&#039;&#039; (AOE*, C) || [[Demrris&#039; Resolve]] (AOE), &#039;&#039;&#039;[[Bardic_scream|Bardic Scream - Havoc]]&#039;&#039;&#039; ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| &#039;&#039;&#039;[[Halo]]&#039;&#039;&#039;, [[Phelim&#039;s Sanction]]* (AOE) || [[Soul Sickness]] || || || || [[Divine Radiance]], [[Soul Sickness]] || &#039;&#039;&#039;[[Meraud&#039;s Cry]]&#039;&#039;&#039; (AOE) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || [[Paralysis]] || || || &#039;&#039;&#039;[[Nissa&#039;s Binding]]&#039;&#039;&#039; || [[Paralysis]] ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| [[Dazzle]], &#039;&#039;&#039;[[Mental Blast]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Mind Shout]]&#039;&#039;&#039; (AOE) || &#039;&#039;&#039;[[Sever Thread]]&#039;&#039;&#039; ||&#039;&#039;&#039;[[Shadow Web]]&#039;&#039;&#039; (AOE, C) || [[Calm]] || &#039;&#039;&#039;[[Mental Blast]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Mind Shout]]&#039;&#039;&#039; (AOE) || [[Hypnotize]]* || [[Rend]]* ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || [[Petrifying Visions]], [[Viscous Solution ]] (AOE) || || || || ||  || &#039;&#039;&#039;[[Rite of Forbearance]]&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| &#039;&#039;&#039;[[Holy Warrior (spell)|Holy Warrior]]&#039;&#039;&#039;*, [[Stun Foe]] || [[Halt]] || || || || [[Rebuke]] ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| [[Deadfall]] || || [[Harawep&#039;s Bonds]] || [[Forestwalker&#039;s Boon]]* (AOE, P) || [[Deadfall]] || [[Grizzly Claws]] (AOE) || &#039;&#039;&#039;[[Plague of Scavengers]]&#039;&#039;&#039;* ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| &#039;&#039;&#039;[[Ambush Stun]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Khri Terrify|Terrify]]&#039;&#039;&#039; || || &#039;&#039;&#039;[[Khri Credence|Credence]]&#039;&#039;&#039;|| || &#039;&#039;&#039;[[Ambush Slash]]&#039;&#039;&#039; ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| &#039;&#039;&#039;[[Speculate_command#Speculate_Coin|Speculate Coin]]&#039;&#039;&#039; || || || || || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| [[Arc Light]], [[Thunderclap]] (AOE) || [[Ice Patch]] || || || || [[Ice Patch]], [[Tremor]] (AOE), [[Vertigo]] (P) || [[Ward Break]]* ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Damaris&#039; Lullaby: The sleep effect normally only applies to the target you are facing. It will affect all targets, however, if you are not facing anything.&lt;br /&gt;
# Phelim&#039;s Sanction: Only works on Undead/Cursed enemies&lt;br /&gt;
# Hypnotize: Requires a calmed target&lt;br /&gt;
# Rend: Removes 2 spells&lt;br /&gt;
# Holy Warrior: Stun triggers on weapon attacks&lt;br /&gt;
# Forestwalker&#039;s Boon: Only works on Animals&lt;br /&gt;
# Plague of Scavengers: Requires &#039;&#039;&#039;[[Awaken Forest]]&#039;&#039;&#039; to be active&lt;br /&gt;
# Ward Break: Only works on &amp;quot;Spell&amp;quot; Barriers ([[Shear]], [[Soldier&#039;s Prayer]], etc.)&lt;br /&gt;
# Rite of Forbearance: Increases the integrity of outgoing offensive spells for barrier piercing purposes, beyond the normal cap, potentially allowing you to pierce any integrity barrier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat Engagement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Engagement and Positioning - Enemy ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!-Balance!!-Concentration!!-Fatigue!!Force Disengage!!Force Flee!!Prevent Advance!!Prevent Disengage!!Prevent Flee!!Knockback!!Pull!!Reveal Hidden!!Prevent Stealth!!Alter Spawn&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| &#039;&#039;&#039;[[Anger the Earth]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Earthquake]]&#039;&#039;&#039; (AOE, P) || || || || &#039;&#039;&#039;[[Serpent&#039;s Hiss]]&#039;&#039;&#039; || || &#039;&#039;&#039;[[Expertise_skill#Barbarian_combat_maneuvers| BCM - Intimidation]]&#039;&#039;&#039; || || || || &#039;&#039;&#039;[[Slash the Shadows]]&#039;&#039;&#039; (AOE) || || [[Warhorn]]*&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| &#039;&#039;&#039;[[Desert&#039;s Maelstrom]]&#039;&#039;&#039; (AOE), &#039;&#039;&#039;[[Bardic_scream#Havoc|Bardic Scream - Havoc]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Abandoned Heart]]&#039;&#039;&#039; (AOE, C) || || &#039;&#039;&#039;[[Bluff#Dead|Bluff - Dead]]&#039;&#039;&#039;, [[Whistle command#Bard_Syntax|Whistle Piercing]]* (AoE)|| || || || || &#039;&#039;&#039;[[Bardic_scream#Havoc|Bardic Scream - Havoc]]&#039;&#039;&#039; || || [[Eye of Kertigen]]* (C) || [[Sanctuary]] (C) || [[Sanctuary]]* (C), [[Warhorn]]*&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| [[Divine Radiance]] || || || || || &#039;&#039;&#039;[[Soul Bonding]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Soul Bonding]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Soul Bonding]]&#039;&#039;&#039; ||  &#039;&#039;&#039;[[Halo]]&#039;&#039;&#039; || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || || || [[Innocence]]*,  &#039;&#039;&#039;[[Manipulate_ability|Manipulate]]&#039;&#039;&#039;* || [[Compel]]*,  &#039;&#039;&#039;[[Manipulate_ability|Manipulate]]&#039;&#039;&#039;* || [[Innocence]]* || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| || || || [[Hypnotize]]* || [[Hypnotize]]* || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| [[Blood Burst]] || || || || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || || || || || || &#039;&#039;&#039;[[Crusader&#039;s Challenge]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Crusader&#039;s Challenge]]&#039;&#039;&#039; || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || || || || || || || || &#039;&#039;&#039;[[Grizzly Claws]]&#039;&#039;&#039; (AOE) || || [[Swarm]] (AOE) || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || &#039;&#039;&#039;[[Ambush Clout]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Ambush Choke]]&#039;&#039;&#039; || || &#039;&#039;&#039;[[Khri Intimidate|Intimidate]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Ambush Slash]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Khri Intimidate|Intimidate]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Ambush Slash]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Ambush Slash]]&#039;&#039;&#039; || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || || || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| [[Tremor]] (AOE), [[Vertigo]] (P) || || [[Frostbite]] (AOE) || || [[Shockwave]] (AOE, P) || ||  || || [[Paeldryth&#039;s Wrath]], [[Shockwave]] (AOE, P), [[Tremor]] (AOE) || [[Paeldryth&#039;s Wrath]] || &#039;&#039;&#039;[[Electrostatic Eddy]]&#039;&#039;&#039; (AOE, C) || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Whistle Piercing: All creatures in the area except those engaged with the Bard retreat one engagement range. Gives 10 seconds of roundtime to all creatures including those engaged with the Bard. Does not affect players.&lt;br /&gt;
# Sanctuary: Prevents creatures from entering room.&lt;br /&gt;
# Warhorn: Barbarians will increase spawn rate when using a warhorn. Bards will decrease it.&lt;br /&gt;
# Eye of Kertigen: Automatically searches the room on each pulse but does not reveal.&lt;br /&gt;
# Compel, Innocence, Manipulate: Does not work on Constructs or Undead and may enrage Undead.  Manipulate only works on creatures.  &lt;br /&gt;
# Innocence, Intimidate: passive effect on all mobs, broken by playing an instrument and ignored by some special mechanics such as creature spells.&lt;br /&gt;
# Hypnotize: Requires a calmed target&lt;br /&gt;
&lt;br /&gt;
=== Engagement and Positioning - Self ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!+Balance!!Balance Heal!!+Fatigue!!Fatigue Heal!!Faster Advance!!Faster Disengage!!Auto-Hide!!Invisibility&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| &#039;&#039;&#039;[[Expertise_skill#Barbarian_combat_maneuvers|BCM - Balance]]&#039;&#039;&#039;* || &#039;&#039;&#039;[[Monkey Form]]&#039;&#039;&#039; (P) || || &#039;&#039;&#039;[[Expertise_skill#Barbarian_combat_maneuvers|BCM - Fatigue]]&#039;&#039;&#039;* || &#039;&#039;&#039;[[Wolverine Form]]&#039;&#039;&#039;, &#039;&#039;&#039;[[War Stomp]]&#039;&#039;&#039; || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| &#039;&#039;&#039;[[Bardic_scream#Defiance|Bardic Scream - Defiance]]&#039;&#039;&#039;* (P) || || || &#039;&#039;&#039;[[Hodierna&#039;s Lilt]]&#039;&#039;&#039; (C) || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || [[Centering]] || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || [[Aesandry Darlaeth]] (C) || [[Refresh]] || [[Refresh]] || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| &#039;&#039;&#039;[[Way of the Disciplined Step]]&#039;&#039;&#039;* || || || || || || || &#039;&#039;&#039;[[Steps of Vuan]]&#039;&#039;&#039; (C, G, P)&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || || || || || || || &#039;&#039;&#039;[[Eyes of the Blind]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || &#039;&#039;&#039;[[Truffenyi&#039;s Rally]]&#039;&#039;&#039; (AOE, G, P) || || &#039;&#039;&#039;[[Glyph of Ease]]&#039;&#039;&#039; || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| &#039;&#039;&#039;[[Cheetah Swiftness]]&#039;&#039;&#039; (C) || &#039;&#039;&#039;[[Cheetah Swiftness]]&#039;&#039;&#039; (C) || || || || || [[Earth Meld]] || &#039;&#039;&#039;[[Blend]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || &#039;&#039;&#039;[[Khri Flight|Flight]]&#039;&#039;&#039; || || ||&#039;&#039;&#039;[[Khri Shadowstep|Shadowstep]]&#039;&#039;&#039;|| &#039;&#039;&#039;[[Khri Vanish|Vanish]]&#039;&#039;&#039; || || &#039;&#039;&#039;[[khri Silence|Silence]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Khri Vanish|Vanish]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Khri Evanescence|Evanescence]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| || [[Sure Footing]] || [[Zephyr]] (AOE) || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Barbarian Combat Maneuver - Balance: Reduces Balance lost from combat&lt;br /&gt;
# Barbarian Combat Maneuver - Fatigue: Reduces the amount of fatigue lost from attacking &lt;br /&gt;
# Bardic Scream - Defiance: Helps the Bard maintain a minimum of solid balance if not completely prone in combat.&lt;br /&gt;
# Way of the Disciplined Step: Must be a member of the Monks of the Crystal Hand [[Category:Cantrips#Syntax|sect]]&lt;br /&gt;
&lt;br /&gt;
== [[Contested abilities|Stat vs Stat]] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive Stat Guide:&#039;&#039;&#039;&lt;br /&gt;
* Mind = Intelligence, Wisdom, Discipline&lt;br /&gt;
* Magic = Wisdom, Intelligence, Discipline&lt;br /&gt;
* Spirit = Wisdom, Charisma, Intelligence&lt;br /&gt;
* Charm = Charisma, Discipline, Intelligence&lt;br /&gt;
* Fear = Charisma, Strength, Discipline&lt;br /&gt;
* Power = Strength, Discipline, Stamina&lt;br /&gt;
* Finesse = Agility, Reflex, Intelligence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Stat Guide:&#039;&#039;&#039;&lt;br /&gt;
* (R)eflex = Reflex, Agility, Intelligence&lt;br /&gt;
* (F)ortitude = Stamina, Discipline, Strength&lt;br /&gt;
* (W)illpower = Discipline, Wisdom, Intelligence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Contested abilities|SvS]] Offensive Abilities ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Mind!!Magic!!Spirit!!Charm!!Fear!!Power!!Finesse&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| || || || || &#039;&#039;&#039;[[Mage&#039;s Lash]]&#039;&#039;&#039; (F), &#039;&#039;&#039;[[Mana Torment]]&#039;&#039;&#039; (W), &#039;&#039;&#039;[[Serpent&#039;s Hiss]]&#039;&#039;&#039; (W), &#039;&#039;&#039;[[Death&#039;s Embrace]]&#039;&#039;&#039; (F), &#039;&#039;&#039;[[Anger the Earth]]&#039;&#039;&#039; (R), &#039;&#039;&#039;[[Wail of Torment]]&#039;&#039;&#039; (F)||&#039;&#039;&#039;[[Screech of Madness]]&#039;&#039;&#039; (F), &#039;&#039;&#039;[[Death&#039;s Shriek]]&#039;&#039;&#039; (W), &#039;&#039;&#039;[[Everild&#039;s Rage]]&#039;&#039;&#039; (W), &#039;&#039;&#039;[[Kuniyo&#039;s Strike]]&#039;&#039;&#039; (R), &#039;&#039;&#039;[[Slash the Shadows]]&#039;&#039;&#039; (R, AOE), &#039;&#039;&#039;[[Earthquake]]&#039;&#039;&#039; (R, AOE, P) || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]||[[Demrris&#039; Resolve]] (W, AOE) || &#039;&#039;&#039;[[Desert&#039;s Maelstrom]]&#039;&#039;&#039; (R, AOE, C) || || &#039;&#039;&#039;[[Aether Wolves]]&#039;&#039;&#039; (F, C), &#039;&#039;&#039;[[Damaris&#039; Lullaby]]&#039;&#039;&#039; (W, AOE, C), &#039;&#039;&#039;[[Albreda&#039;s Balm]]&#039;&#039;&#039; (W, AOE, C)|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| [[Huldah&#039;s Pall]] (W), &#039;&#039;&#039;[[Idon&#039;s Theft]]&#039;&#039;&#039; (W), [[Spite of Dergati]] (W, AOE) || [[Phelim&#039;s Sanction]] (W, AOE), &#039;&#039;&#039;[[Halo]]&#039;&#039;&#039; (R)|| [[Curse of Zachriedek]] (F), [[Malediction]] (F), &#039;&#039;&#039;[[Hydra Hex]]&#039;&#039;&#039; (F, AOE), &#039;&#039;&#039;[[Meraud&#039;s Cry]]&#039;&#039;&#039; (W), &#039;&#039;&#039;[[Soul Bonding]]&#039;&#039;&#039; (F), [[Soul Sickness]] (W), &#039;&#039;&#039;[[Sanyu Lyba]]&#039;&#039;&#039; (W) || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| &#039;&#039;&#039;[[Nissa&#039;s Binding]]&#039;&#039;&#039; (F, AOE) || [[Lethargy]] (F) || || [[Compel]] (W), [[Innocence]] (W) || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| &#039;&#039;&#039;[[Mental Blast]]&#039;&#039;&#039; (W), [[Sleep]] (W), &#039;&#039;&#039;[[Mind Shout]]&#039;&#039;&#039; (W, AOE), [[Rend]] (W) || [[Dazzle]] (F) || &#039;&#039;&#039;[[Tezirah&#039;s Veil]]&#039;&#039;&#039; (W), &#039;&#039;&#039;[[Sovereign Destiny]]&#039;&#039;&#039; (W) || [[Calm]] (W) || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| [[Petrifying Visions]] (W), [[Visions of Darkness]] (W) || [[Viscous Solution]] (F, AOE) || [[Heighten Pain]] (F) || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| [[Halt]] (W), &#039;&#039;&#039;[[Banner of Truce]]&#039;&#039;&#039; (W, AOE) || [[Stun Foe]] (F) || [[Shatter]] (F) || &#039;&#039;&#039;[[Crusader&#039;s Challenge]]&#039;&#039;&#039; (W) || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || [[Curse of the Wilds]] (F), [[Deadfall]] (R), &#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039; (F), [[Harawep&#039;s Bonds]] (R), [[Swarm]] (F, AOE) || [[Grizzly Claws]] (F, AOE) || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || || || &#039;&#039;&#039;[[Khri Credence|Credence]]&#039;&#039;&#039; (W), &#039;&#039;&#039;[[Khri Prowess|Prowess]]*&#039;&#039;&#039; (W)||&#039;&#039;&#039;[[Khri Terrify|Terrify]]&#039;&#039;&#039; (W), &#039;&#039;&#039;[[Khri Intimidate|Intimidate]]&#039;&#039;&#039; (W), &#039;&#039;&#039;[[Khri Prowess|Prowess]]*&#039;&#039;&#039; (W) || &#039;&#039;&#039;[[Ambush Stun]]&#039;&#039;&#039; (F) || &#039;&#039;&#039;[[Ambush Choke]]&#039;&#039;&#039; (F), &#039;&#039;&#039;[[Ambush Screen]]&#039;&#039;&#039; (R), &#039;&#039;&#039;[[Ambush Slash]]&#039;&#039;&#039; (R), &#039;&#039;&#039;[[Ambush Clout]]&#039;&#039;&#039; (W), &#039;&#039;&#039;[[Ambush Ignite]]&#039;&#039;&#039; (R), &#039;&#039;&#039;[[Khri Eliminate|Eliminate]]&#039;&#039;&#039; (R), &#039;&#039;&#039;[[Khri Guile|Guile]]&#039;&#039;&#039;(W)&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || [[Avren Aevareae]] (F, AOE) || [[Fluoresce]] (R) || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| [[Vertigo]] (W), [[Ward Break]] (W) || [[Anther&#039;s Call]] (F), [[Arc Light]] (F), [[Ice Patch]] (R), [[Tingle]] (F), &#039;&#039;&#039;[[Electrostatic Eddy]]&#039;&#039;&#039; (F, AOE, C), [[Frostbite]] (F, AOE), [[Thunderclap]] (F, AOE), [[Tremor]] (F, AOE) || &#039;&#039;&#039;[[Mark of Arhat]]&#039;&#039;&#039; (W) || || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Khri Prowess: The attacker uses a Fear contest while hidden, and a Charm contest when not hidden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Contested abilities|SvS]] Specific Defense ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Mind!!Magic!!Spirit!!Charm!!Fear!!Power!!Finesse&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| &#039;&#039;&#039;[[Badger Form]]&#039;&#039;&#039; (NA) || &#039;&#039;&#039;[[Badger Form]]&#039;&#039;&#039; (NA) || || &#039;&#039;&#039;[[Badger Form]]&#039;&#039;&#039; (NA) || &#039;&#039;&#039;[[Badger Form]]&#039;&#039;&#039; (NA) || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| || || || || [[Redeemer&#039;s Pride]] (G, P) || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || || [[Soul Shield]] || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| [[Psychic Shield]] || || || [[Psychic Shield]] || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || || [[Courage]] || || [[Courage]] || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || || [[Nonchalance]] || [[Nonchalance]] || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Contested abilities|SvS]] General Defense ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Reflexes!!Fortitude!!Willpower&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| &#039;&#039;&#039;[[Landslide]]&#039;&#039;&#039; || || &#039;&#039;&#039;[[Bastion]]&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| || || [[Redeemer&#039;s Pride]] (G, P)&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || [[Tranquility]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| || || [[Psychic Shield]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || || &#039;&#039;&#039;[[Khri Serenity|Serenity]]&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Other Benefits =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bonus Crafting [[Techniques|Technique]] Slots ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Bonus #1!!Bonus #2!!Bonus #3&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||Weaponsmithing||Weaponsmithing||Weaponsmithing&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]||Tinkering||Shaping||Carving&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]||Remedies||Remedies||Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||Reactants||Reactants||Carving&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||Armorsmithing||Armorsmithing||Armorsmithing&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||Carving||Tailoring||Tailoring&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||Carving||Carving||Reactants&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]||Blacksmithing||Blacksmithing||Artistry&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bonus [[Magical Feats]] ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Magical Feats&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| Raw Channeling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| Augmentation Mastery, Efficient Channeling&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| Injured Casting&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| Basic Preparation Recognition, Utility Mastery&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| Alternate Preparation&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| Faster Targeting, Targeted Mastery&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Healing and Death Mitigation ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Vitality Heal!!Mana Regeneration!!Spirit Heal/Regeneration!!Concentration Heal!!Wounds!!Bleeding,&amp;lt;br&amp;gt;Disease,&amp;lt;br&amp;gt;Poison!!Raise!!Prevent Death Penalties&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| &#039;&#039;&#039;[[Famine]]&#039;&#039;&#039; (P), &#039;&#039;&#039;[[Expertise_skill#Barbarian_combat_maneuvers| BCM - Vitality]]&#039;&#039;&#039; || || || || || &#039;&#039;&#039;[[Staunch]]&#039;&#039;&#039; || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| &#039;&#039;&#039;[[Hodierna&#039;s Lilt]]&#039;&#039;&#039; (C) || &#039;&#039;&#039;[[Blessing of the Fae]]&#039;&#039;&#039; (AOE), [[Nexus (spell)|Nexus]]* (AOE) || &#039;&#039;&#039;[[Hodierna&#039;s Lilt]]&#039;&#039;&#039; (C) || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| &#039;&#039;&#039;[[Eylhaar&#039;s Feast]]&#039;&#039;&#039;* || &#039;&#039;&#039;[[Eylhaar&#039;s Feast]]&#039;&#039;&#039;*, &#039;&#039;&#039;[[Persistence of Mana]]&#039;&#039;&#039; (R), &#039;&#039;&#039;[[Meraud&#039;s Commune]]*&#039;&#039;&#039; || [[Auspice]], [[Vigil]]* || || || &#039;&#039;&#039;[[Hodierna&#039;s Commune]] || &#039;&#039;&#039;[[Murrula&#039;s Flames]]&#039;&#039;&#039; (R), &#039;&#039;&#039;[[Resurrection]]&#039;&#039;&#039; (C) || &#039;&#039;&#039;[[Mass Rejuvenation ]]&#039;&#039;&#039; (AOE), &#039;&#039;&#039;[[Rejuvenation]]&#039;&#039;&#039;, [[Uncurse]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| &#039;&#039;&#039;[[Heart Link]]&#039;&#039;&#039;*, &#039;&#039;&#039;[[Vitality Healing]]&#039;&#039;&#039; || [[Raise Power]]* (AOE) || || [[Mental Focus]] || &#039;&#039;&#039;[[Heal]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Heal Scars]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Heal Wounds]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Regenerate]]&#039;&#039;&#039; (C) || [[Blood Staunching]], &#039;&#039;&#039;[[Cure Disease]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Flush Poisons]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Heart Link]]&#039;&#039;&#039; || || &#039;&#039;&#039;[[Adaptive Curing]]&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| || &#039;&#039;&#039;[[Gift of the Stars]]&#039;&#039;&#039;*, &#039;&#039;&#039;[[Shadowling]]&#039;&#039;&#039; || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| &#039;&#039;&#039;[[Risen]]&#039;&#039;&#039;*, [[Siphon Vitality]] || &#039;&#039;&#039;[[Risen]]&#039;&#039;&#039;*. &#039;&#039;&#039;[[Rite of Forbearance]]&#039;&#039;&#039;* || &#039;&#039;&#039;[[Risen]]&#039;&#039;&#039;* || || &#039;&#039;&#039;[[Consume Flesh]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Devour]]&#039;&#039;&#039;*, &#039;&#039;&#039;[[Necrotic Reconstruction]]&#039;&#039;&#039;* || || &#039;&#039;&#039;[[Spiteful Rebirth]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Spiteful Rebirth]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Covetous Rebirth]]&#039;&#039;&#039;*, &#039;&#039;&#039;[[Devour]]&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| &#039;&#039;&#039;[[Vessel of Salvation]]&#039;&#039;&#039;* || &#039;&#039;&#039;[[Glyph of Mana]]&#039;&#039;&#039; || || || || || || &#039;&#039;&#039;[[Alamhif&#039;s Gift]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Auto-Glyph]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Glyph of Bonding]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Glyph of Warding]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Sacred Insight]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| &#039;&#039;&#039;[[Beseech the Wind to Refresh]]&#039;&#039;&#039; || || || || &#039;&#039;&#039;[[Bloodthorns]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Beseech Elanthia to Cradle]]&#039;&#039;&#039; || || &#039;&#039;&#039;[[Beseech Elanthia to Seal]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || || || || || &#039;&#039;&#039;[[Poison Resistance]]&#039;&#039;&#039;* || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || || || || || || &#039;&#039;&#039;[[Resumption]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| || &#039;&#039;&#039;[[Ethereal Fissure]]&#039;&#039;&#039;* (AOE) || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Eylhaar&#039;s Feast: Heals either Vitality, Mana, or Fatigue at the cost of Spirit &lt;br /&gt;
# Heart Link: Equalizes the Vitality between 2 PCs&lt;br /&gt;
# Vigil: Equalizes the Spirit between 2 PCs&lt;br /&gt;
# Gift of the Stars: Restores 25 mana at night&lt;br /&gt;
# Risen: Must use Bleed Command&lt;br /&gt;
# Necrotic Reconstruction: Only works on corpses, Constructs, or Zombies&lt;br /&gt;
# Covetous Rebirth: Allows coins and items to be kept when departing and departs to a guildhall instead of a ressurection altar&lt;br /&gt;
# Vessel of Salvation: Creates a Vitality &amp;quot;battery&amp;quot;&lt;br /&gt;
# Raise Power (Life), Nexus (Elemental), Ethereal Fissure (Elemental), and Meraud&#039;s commune (Holy) does not restore mana.  it only raises the mana levels for that room. Each has their own price. RP tanks fatigue.  Nexus power is determined by the number of people in the room.  ETF slowly degrades during the cast time.  Meraud&#039;s requires devotion, eased by having a dead body in the room.&lt;br /&gt;
# Rite of Forbearance: Reduced attunement when casting, freezes attunement regen&lt;br /&gt;
# Adaptive Curing: Allows Heal to be pre-cast before death and will continue healing the empath&#039;s corpse after death.&lt;br /&gt;
# Devour: If pre-cast before death it will continue to heal the necromancer&#039;s corpse after death.&lt;br /&gt;
# Poison Resistance: Gives a chance to flush a poison from the Thief&#039;s system. Requires repeated exposure to the [[Poison|specific type of poison]] to build up resistance.&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Combat (Offense)!!Combat (Defense/Support)!!Carry Coins!!Carry Items!!Locate&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| &#039;&#039;&#039;[[Beckon the Naga]]&#039;&#039;&#039;* || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || &#039;&#039;&#039;[[Sanyu Lyba]]&#039;&#039;&#039; || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| &#039;&#039;&#039;[[Guardian Spirit]]&#039;&#039;&#039; || || || &#039;&#039;&#039;[[Guardian Spirit]]&#039;&#039;&#039;* || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| &#039;&#039;&#039;[[Starlight Sphere]]&#039;&#039;&#039;* (C)|| &#039;&#039;&#039;[[Shadowling]]&#039;&#039;&#039; || || &#039;&#039;&#039;[[Shadow Servant]]&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| &#039;&#039;&#039;[[Call from Beyond]]&#039;&#039;&#039;,  &#039;&#039;&#039;[[Risen]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Quicken the Earth]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Risen]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Risen]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Risen]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Risen]]&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||&#039;&#039;&#039;[[Awaken Forest]]&#039;&#039;&#039;|| || || &#039;&#039;&#039;[[Ranger companion|Ranger Companion]]&#039;&#039;&#039;* || &#039;&#039;&#039;[[Ranger companion|Ranger Companion]]&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| &#039;&#039;&#039;[[Magnetic Ballista]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Familiar]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Familiar]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Familiar]]&#039;&#039;&#039;* || &#039;&#039;&#039;[[Familiar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Beckon the Naga: Can turn against the caster if it runs out of targets before the summon duration runs out&lt;br /&gt;
* Guardian Spirit: The spirit&#039;s weapon can be swapped for another mundane, one-handed edge weapon but it cannot carry any other items&lt;br /&gt;
* Starlight Sphere: Only available at night.&lt;br /&gt;
* Ranger Companion: Wolf companions can hold items (not weapons) up to 70 stones when fully grown&lt;br /&gt;
* Familiar: The Bear familiar is capable of holding one item, including a filled container, of up to 1500 stones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Minor Benefits ===&lt;br /&gt;
These abilities are &amp;quot;just for fun&amp;quot; and have little to no impact on gameplay. Some abilities might more useful effects or are stronger when combine with other abilities.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Creation!!Dry Off!!Fluff Effects!!Roleplay Verbs!!Other&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| || || || &#039;&#039;&#039;[[Barbarian commands]]&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| || &#039;&#039;&#039;[[Caress of the Sun]]&#039;&#039;&#039; (C) || || [[Play]], &#039;&#039;&#039;[[Playact ability|Playact]]&#039;&#039;&#039;, [[Recall]], [[Ventriloquism]]* || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| &#039;&#039;&#039;[[Eluned&#039;s commune (1)|Eluned&#039;s commune (water)]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Glythtide&#039;s commune]]&#039;&#039;&#039;, [[Glythtide&#039;s Gift]] || || || [[Recall]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || || || &#039;&#039;&#039;[[Guardian Spirit]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Shift ability|Shift]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| &#039;&#039;&#039;[[Tiv&#039;s Mantle]]&#039;&#039;&#039; || || &#039;&#039;&#039;[[Cantrips#Moon_Mage_cantrips|Cantrips]]&#039;&#039;&#039; || || [[Piercing Gaze]], &#039;&#039;&#039;[[Sect spell affinity|Moon Mage sect]]&#039;&#039;&#039;,  &#039;&#039;&#039;[[Time Sense]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || || || [[Recall]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || &#039;&#039;&#039;[[Beseech the Sun to Dry]]&#039;&#039;&#039; || || &#039;&#039;&#039;[[Ranger commands]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Beseech the Wind to Preserve]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Ranger companion|Ranger Companion]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || || || [[Ventriloquism]]* ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| &#039;&#039;&#039;[[Cantrips#Warrior_Mage_cantrips|Cantrips]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Fortress of Ice]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Air Blast]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Cantrips#Warrior_Mage_cantrips|Cantrips]]&#039;&#039;&#039; || || &#039;&#039;&#039;[[Familiars]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Ventriloquism: Naturally learned by Bards. Thieves must be taught by a Bard&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Breathe Underwater!!Communication!!Darkvision!!Encumbrance!!Light!!Locate!!Luck!!Prevent Locate!!Remote Viewing!!Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Analogous Patterns spellbook|Analogous Patterns]]|| || || || [[Ease Burden]] || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| || || || &#039;&#039;&#039;[[Buffalo Form]]&#039;&#039;&#039; ||  || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| || [[Aura of Tongues]]* || &#039;&#039;&#039;[[Eye of Kertigen]]&#039;&#039;&#039; (C) || || || [[Eillie&#039;s Cry]]* || || &#039;&#039;&#039;[[Sanctuary]]&#039;&#039;&#039; (AOE, C) || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || || || || [[Divine Radiance]] || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| || [[Thoughtcast]] || [[Tenebrous Sense]] || || || &#039;&#039;&#039;[[Backtrace]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Locate]]&#039;&#039;&#039; || || || &#039;&#039;&#039;[[Distant Gaze]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Shadewatch Mirror]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Astral_travel|Astral Travel]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Contingency]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Moongate]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Riftal Summons]]&#039;&#039;&#039;*, &#039;&#039;&#039;[[Ripplegate Theory]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Teleport]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || || || || || &#039;&#039;&#039;[[Risen]]&#039;&#039;&#039; || || || &#039;&#039;&#039;[[Risen]]&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || || || || &#039;&#039;&#039;[[Glyph of Light]]&#039;&#039;&#039; || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || &#039;&#039;&#039;[[Beseech the Wind to Echo]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Beseech the Dark to Sing]]&#039;&#039;&#039; || || || &#039;&#039;&#039;[[Ranger_companion|Ranger Companion]]&#039;&#039;&#039; || || || || &#039;&#039;&#039;[[Ranger_trail_system|Ranger Trails]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || &#039;&#039;&#039;[[Contact command|Contact]]*&#039;&#039;&#039;, &#039;&#039;&#039;[[Thief#Sign_Language|Sign Language]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Khri Sight|Sight]]&#039;&#039;&#039;|| || || &#039;&#039;&#039;[[Contact command|Contact]]*&#039;&#039;&#039;|| || &#039;&#039;&#039;[[Khri Dampen|Dampen]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Khri Sensing|Sensing]]&#039;&#039;&#039; || &#039;&#039;&#039;[[Thief#Passages|Thief Guild Passages]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || [[Hireling#Messenger|&#039;&#039;&#039;Hireling (Messenger)&#039;&#039;&#039;]]|| || || [[Avren Aevareae]]|| [[Hireling#Locate|&#039;&#039;&#039;Hireling (Locate)&#039;&#039;&#039;]]|| &#039;&#039;&#039;[[Speculate_command#Speculate_Luck|Speculate Luck]]&#039;&#039;&#039; || || || &#039;&#039;&#039;[[Caravan#Player-owned_caravans|Caravan]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| [[Air Bubble]] || || || || &#039;&#039;&#039;[[Mantle of Flame]]&#039;&#039;&#039; (R) || &#039;&#039;&#039;[[Familiar]]&#039;&#039;&#039; || || || &#039;&#039;&#039;[[Familiar]]&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Aura of Tongues: Can understand but not speak other languages&lt;br /&gt;
# Eillie&#039;s Cry: Caster will receive a locate if the target dies&lt;br /&gt;
# Riftal Summons: Teleports a PC to the caster&#039;s location&lt;br /&gt;
# Contact: User and target must be in an urban area. First level, target must be within your current urban zone and at later levels can reach target in all urban zones&lt;br /&gt;
&lt;br /&gt;
= Why to play or avoid this class =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Why is it special!!What are the hassles&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]] || Very wide toolkit.  Climbs the creature ladder very fast, possibly tied with rangers.  Whirlwind is a great weapon trainer.  Killing gives you &amp;quot;mana&amp;quot; (inner fire), and Arcana is basically a free skill.  Can spend 100% of time in combat and easily progress.   || Limited number of abilities able to be run at any one time.  No access to the magic system&#039;s perks (feats, tattoos, scroll slots).  Slow ability progression.  Magic abilities require combat to keep up well.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]] ||  Very strong combination of AOE debilitation and damage options.  High number of unique utility abilities.  Limited but very potent guild abilities.  Access to one of the most powerful RP skills, playact.  || Crafting and the lore skillset is underwhelming. Utility is unique but not often sought after.  Evasion and Armor tertiary makes it a slower ladder climber.  High number of cyclic abilities limits the number of concurrent abilities the guild can run. Limited defensive toolkit and you won&#039;t use most of your spells outside of training. &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| Only class able to resurrect another player.  Strong debilitation options.  Strong AOE damage options (strongest AOE damage option against undead).   Very strong offensive and defensive capabilities while hunting undead, potentially at the limits of what a player will be allowed to do, ever. Very wide toolkit. Very strong defensive spells.  Highest number of stat buffs. Potentially the best PvP class. Virtually unlimited mana. Self-res. Restore your own memories if you die. Natively able to hunt all creatures in the game.|| Guild skill requires a lot of baby sitting.   Evasion and armor tertiary, so slower ladder progression. &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| Only class that can heal others, best at self-healing, and can choose between full combat or full utility.  Interesting choice of offensive (Guardian Spirit) or defensive stances (Regeneration).  Only class capable of curing their own diseases.  Fully buffed, they&#039;re as defensive as paladins.  Taunting pet.  Possible to ignore combat entirely.|| Best combat spell and hunting living creatures will reduce the healing kit and remove the ability to heal others. Crafting and the lore skillset is underwhelming.  Empathy can be a limiting factor for circling.  No AOE damage options.  Pet can be hit by group&#039;s AOE spells, causing it to attack friends.  Pet is clunky to use. &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| Extremely useful guild skill (buff any skill in the game).  Very high lore and RP customization. Possible to level to cap without ever touching combat. Strong utility with summons and teleports. Capable of very fast travel almost anywhere in the game (at some personal risk).  Strong debilitation spell, if a one-trick pony.  Very strong mana regeneration. || Many skills require moons to function.  Lowest damage options of the three magic guilds. Weapons and Armor tertiary, so it will progress up the critter ladder more slowly.  Very strong combatants on the upper end, but it takes much longer to get there. &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| The only class other than empaths which can Self-heal.  Incredibly strong offensive spells, AOE and single target. Strong combat pets.  Moderately useful utility pet.  Self-res. || Lower breadth of RP options, and punishment if you&#039;re in town too long. Your spells will kill at least once.  You will be arrested or killed if not careful.  Guild development is slow and generally unfinished.  The theme is heavily into death and decay type messaging. Solitary life outside of the necro community or out of game communication. &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| Strongest natural defensive suite in the game, potentially tied with empaths for damage mitigation.  Can wear plate armor with the same hindrance as chain for other classes. Moderate offensive capabilities. Some unique buffs, if rarely used (see glyphs and vessel of salvation).  Protect is very strong when multi-boxing or group hunting. Can pacify an entire room.  Capable of blessing your own weapons to allow hunting non-corporeal undead.  Taunting spell.|| Weak AOE options.  Evasion tertiary which slows down ladder climbing for a martial class. Very low development.  Generally considered an underdeveloped guild.  The anti-thief spells are mostly irrelevant now, and group hunting is a rarity outside of multiboxers. &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| Fastest guild at climbing the critter latter.  Strong stealth suite, especially outside of town. Strong survivals while outside of town.  Archer theme, with snipe (shoot and stay hiding) and dual-load (shoot two arrows at once).  || Poor AOE damage options. Companion system is more of a hassle than a benefit.  Game pushes the ranger to stay outside of town, with some minor options to limit the impact.  Generally considered an underdeveloped class.  Scouting as a guild skill is kind of useless. &lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| Spells are instant cast. Faster Breaking and Entering.  Interesting systems, such as robbing a Museum or a secret communication channel (signing). Thievery is much easier to train than it used to be.  Backstab is the strongest alpha strike (bonus damage modifier) in the game.  Strong stealth setup, such as auto-hiding when hit or 0 RT or able to easily train stealth early on in very hindering gear. Very strong survival buff while in town. Only class other than empaths capable of curing their own poison. Class has seen recent improvements. || No AOE damage options.  Concentration fuels magic, which limits the number of abilities they can have on at once.  Slow ability progression. &amp;quot;one-trick pony&amp;quot; (if someone can see through you&#039;re stealth then you&#039;ll have a hard time beating them.  No &amp;quot;dump stats&amp;quot;, so slower stat progression. Gains spells (Khri) more slowly than most guilds.  Armor tertiary, so a well-rounded character will progress more slowly (but you don&#039;t have to if you only play in PvE - still recommended but not required).  No access to the magic system&#039;s perks (feats, tattoos, scroll slots)&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| Up to 60% increased currency when selling your own pouches and bundles.  Allows running of your own shop. Lunar mana, so not tied to specific rooms.  Buffs the most crafting skills. Shield and Evasion secondary.  Strong defensive toolkit.  Strong debilitation in speculate coin.  Caravan is an extra vault. || In game currency is monopoly money and mostly useless outside of very new characters and very, very high-level auctions.  Trading is the most annoying skill in the game. Crafting and the lore skill set is underwhelming. Generally weak offensive toolkit.  Some spells require &amp;quot;starlight&amp;quot; which can be limiting, especially early on.  Weak cyclic options.  Small toolkit, and half the spells will not be used. Luck is incomplete. Slow ability progression.  Armor summoning is mostly an RP tool. &lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| Very strong offensive toolkit, possibly most damaging spells in the game.  Earliest access to AOE damaging spells.  Buffs evasion and shield of party members. Very strong cyclics, with the choice of dealing paralysis or damage. Spells capable of targeting almost every weakness.  Easiest guild skill to train.  Familiars for RP and minor functional benefits.  Summoning domains to change room mana types to be more favorable.  Very fast ability progression. Pathways are useful in managing spells.  Strongest burst damage with skill (character) and preparation.  Potentially the most number of native concurrent buffs.   || Little to no utility, especially out of combat.  Evasion and Shield tertiary, so they climb the creature ladder more slowly. A lot of redundancy in the toolkit. Familiars and elemental weapons are mostly RP tools since you&#039;ll have better tools available (discord for communication, easily available weapons).  Targeted magic will hold you back until high levels.  You&#039;ll end up using only a limited number of damaging spells, based on the creature you&#039;re fighting.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Cylics&amp;quot; in this context represent mostly passive, always on spells.  Limit 1, except for barbarians. &lt;br /&gt;
&lt;br /&gt;
* Ability progression is how fast they gain new abilities and spells - See spell slots&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=651072</id>
		<title>Urbaj</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=651072"/>
		<updated>2024-09-14T05:38:12Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: /* Agility and Hit % */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Urbaj&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Cost Estimates ==&lt;br /&gt;
I&#039;ve been trying to quantify SLA cost for spells. From my testing, the lowest SLA-consuming spell is min-cast CRD. I&#039;m defining the SLA used by a minimum mana CRD as 1 &amp;quot;SLA bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With 700 Lunar Magic, my SLA pool is approximately 1,700 bits (meaning I could cast 1,700 2 mana CRDs without residue indoors before running out of SLA). &lt;br /&gt;
&lt;br /&gt;
Most spells seem to ramp up their SLA costs pretty close to 1:1 with mana. So a 100 mana BLUR is roughly 20x SLA as a 5 mana BLUR.  (The main exception seems to be Regalia, which is always 15 SLA bits regardless of mana. FLU and AVA also have more generous SLA costs than expected at higher mana levels.)&lt;br /&gt;
&lt;br /&gt;
[[File:Sla_chart.png|Estimated SLA bits per cast]]&lt;br /&gt;
&lt;br /&gt;
Elison&#039;s SLA is per attack avoided, not per cast. Elanthipedia also says that amount of SLA depends on how thoroughly you win the contest. And while the creature I tested on did cause SLA drain every time, they were a tier below my normal hunting. So more difficult enemies probably have higher SLA costs.&lt;br /&gt;
&lt;br /&gt;
Remember that these are just rough estimates. Measurements were made with different Lunar Magic levels (680-720), which isn&#039;t ideal. There&#039;s probably some user error lurking in the measurements and calculations somewhere along the line too!&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Regeneration ==&lt;br /&gt;
[[File:Sla_regen.png|SLA Regeneration times based on Wisdom and conditions]]&lt;br /&gt;
&lt;br /&gt;
Regen pulses come every 100 seconds.&lt;br /&gt;
&lt;br /&gt;
There are a few different regen rates that determine your pulse size, which add different %s to your SLA pool. PERC AURA will tell you if you have &amp;quot;optimal&amp;quot; or &amp;quot;hindered&amp;quot; conditions. But there are different levels of hindered even after maximum mana NOU, depending on time of day and weather. The most common hindered rates seem to be 75% (which I&#039;m calling minimally hindered), 50% (middle hindered - the red line in the chart), and 33% (max hindered) of optimal.&lt;br /&gt;
&lt;br /&gt;
The optimal SLA regen rate stops improving at 80 Wisdom, with a fully optimal 0-100% regen taking 60 minutes. But while the optimal regen rate maxes out at 80 Wis, your hindered regen rates continue improving, I believe until they also hit 60 minutes.  (So past 80 Wisdom, that 50% middle hindered regen rate grows to 100% relative to your capped optimal rate, until it too eventually hits 60 minutes.)&lt;br /&gt;
&lt;br /&gt;
I think there are a few breakpoints:&lt;br /&gt;
* 80 Wisdom: Optimal regen caps at 60 minutes&lt;br /&gt;
* 110 Wisdom: Minimally hindered regen caps at 60 minutes&lt;br /&gt;
* 180 Wisdom: Middle hindered regen caps at 60 minutes&lt;br /&gt;
* 240 Wisdom: Max hindered regen caps at 60 minutes&lt;br /&gt;
&lt;br /&gt;
Each point of Wisdom increases your regen pulse size by the same absolute amount. With very little Wisdom that modest amount is really noticeable. But even at very high Wisdom, extra Wis ranks still have a decent impact. Assuming a 50/50 split of optimal and middle hindered conditions, going from 170 to 180 Wisdom should lower average regen time by 3% (62 minutes -&amp;gt; 60 minutes). Assuming worse weather would be an even bigger improvement.&lt;br /&gt;
&lt;br /&gt;
The EXPOSURE deal doubles the regen rate and ignores caps: so a fully optimal regen under EXPOSURE will take 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Discipline has no effect.&lt;br /&gt;
&lt;br /&gt;
SLA regen is improved by Wisdom buffs.  Similarly, your overall SLA pool size is improved by Primary Magic buffs (SYMBIOSIS CAST).&lt;br /&gt;
&lt;br /&gt;
(Some caveats: It&#039;s really difficult to figure out which hindered state you&#039;re in - there are multiple variables, they change at the drop of a hat, and some are a bit rare. The focus of my testing was on optimal and middle-hindered regen rates. Also, even with a full respec, I couldn&#039;t test past base 138 Wis. So while the trends seemed pretty consistent, there is a lot of extrapolation being done here, and take it all with a grain of salt.)&lt;br /&gt;
&lt;br /&gt;
== Charisma and Caravan Trading ==&lt;br /&gt;
I don&#039;t think that Charisma has &#039;&#039;any&#039;&#039; effect on contract prices (and presumably also Trading EXP).&lt;br /&gt;
&lt;br /&gt;
Here&#039;s average contract price for Ilithi trading routes, holding Trading ranks constant, with different extreme levels of Charisma. Number of contracts tested are in parentheses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Trading Route&lt;br /&gt;
! 12 Charisma&lt;br /&gt;
! 138 Charisma&lt;br /&gt;
! Price % Diff&lt;br /&gt;
|-&lt;br /&gt;
| Fayrin&#039;s Rest - Darkling Wood&lt;br /&gt;
| 25,145 (36)&lt;br /&gt;
| 26,015 (27)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Darkling Wood&lt;br /&gt;
| 22,198 (27)&lt;br /&gt;
| 22,921 (26)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Darkling Wood&lt;br /&gt;
| 21,041 (49)&lt;br /&gt;
| 22,808 (35)&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Fayrin&#039;s Rest&lt;br /&gt;
| 9,426 (37)&lt;br /&gt;
| 9,276 (29)&lt;br /&gt;
| -2%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Shard&lt;br /&gt;
| 5,821 (53)&lt;br /&gt;
| 5,375 (42)&lt;br /&gt;
| -8%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Fayrin&#039;s Rest&lt;br /&gt;
| 4,627 (44)&lt;br /&gt;
| 4,672 (30)&lt;br /&gt;
| +1%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;AVERAGE:&#039;&#039;&#039;&lt;br /&gt;
| +1%&lt;br /&gt;
|}&lt;br /&gt;
I wanted to test more to eliminate some of the noise, but a Test server resync threw a wrench in that (because Trading ranks definitely do matter). Regardless, I&#039;m pretty sure that if Charisma had an effect, it would&#039;ve been obvious with 12 vs 138 CHA even with this amount of testing.&lt;br /&gt;
&lt;br /&gt;
It&#039;s theoretically possible that Charisma has some reasonable impact at lower Trading ranks (this testing done around 1,000 Trading).&lt;br /&gt;
&lt;br /&gt;
==Agility and Hit %==&lt;br /&gt;
[https://discord.com/channels/619301383451181075/619330237418831917/1198474473913987153 Initial tests and context]&lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/619301383451181075/619330237418831917/1199147403987652628 Results and conversation]&lt;br /&gt;
&lt;br /&gt;
I did some testing on Hit %s, but I didn&#039;t simulate anything even remotely close to a real PVP scenario. I just used some mismatched F2Ps stanced down jabbing with a Milgrym weapon. My goal was only to see where Hit % stopped improving, with all variables other than attacker&#039;s Agility remaining constant. But I did a LOT of testing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit % stopped increasing past 100 ranks of Agility.&#039;&#039;&#039; After that, it essentially remained constant. I won&#039;t rule out incredibly small improvements past 100, but if so they are very small. Additionally, other people&#039;s testing has suggested that the ability to target and hit specific body parts &#039;&#039;is&#039;&#039; improved past 100 ranks.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Agi&lt;br /&gt;
! Attacks&lt;br /&gt;
! Hit&lt;br /&gt;
! Hit %&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 2,000&lt;br /&gt;
| 995&lt;br /&gt;
| 49.8%&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,005&lt;br /&gt;
| 50.3%&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,046&lt;br /&gt;
| 52.3%&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 5,000&lt;br /&gt;
| 2,766&lt;br /&gt;
| 55.3%&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 7,750&lt;br /&gt;
| 4,427&lt;br /&gt;
| 57.1%&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 6,000&lt;br /&gt;
| 3,534&lt;br /&gt;
| 58.9%&lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| 7,000&lt;br /&gt;
| 4,182&lt;br /&gt;
| 59.7%&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| 10,000&lt;br /&gt;
| 5,879&lt;br /&gt;
| 58.8%&lt;br /&gt;
|}[[File:Agi.png|Agility&#039;s impact on Hit %]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I was also curious if 100 as the stopping but was because the defender&#039;s Reflex was 100. So I dropped defender&#039;s Reflex to 50, but the attacker&#039;s Hit % still improved until 100 Agil, where it again flattened out. Also, with these characters I couldn&#039;t go higher than 120 Agility.&lt;br /&gt;
&lt;br /&gt;
==Weird Mana==&lt;br /&gt;
Since at least 2021, a small portion of spell casts has resulted in &amp;quot;weird magic&amp;quot; messages about mana streams, often involving unexpected synesthesia. The weird fluctuations seem to be present across all types of spellcasting. All guilds see these sorts of messages at similar rates. The type of magic (augmentation, warding, sorcery, etc.) does not have an effect.&lt;br /&gt;
&lt;br /&gt;
At first, roughly 1 in 5,000 of casts. The initial batch of messages included:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Alarmingly,  the familiar streams of mana seem shift entirely away from you for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|You smell lush vegetation, the  scent heady and intoxicating.  Your  nose itches, and you sneeze.&lt;br /&gt;
|-&lt;br /&gt;
|Strangely, the familiar  streams of mana seem to jitter out of your control for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams intertwine  oddly, forming a curious knot.  The  tangle relaxes.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel suddenly out of breath, and your heart begins to race.  After a moment, the feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The familiar task is disrupted  by a moment of synesthesia.  You hear  the streams of mana come together as you complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel like you are falling, and gasp in surprise.  The feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams buckle oddly  for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|Something feels off.&lt;br /&gt;
|}&lt;br /&gt;
Around December 10, 2023, these sorts of messages began appearing more frequently, reaching 0.9% by December 31, 2023 (a 40X increase). New messages also began appearing around this time:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|For a  brief moment, the mana responds with an unexpected surge, tingling through  your fingertips like an electric current.&lt;br /&gt;
|-&lt;br /&gt;
|As you weave the mana streams  together, a scream not unlike the scraping of metal on metal resounds, only  to warp and be replaced with... laughter?&lt;br /&gt;
|-&lt;br /&gt;
|A momentary distortion in the  mana reveals fleeting glimpses of distant landscapes, each branching and  vanishing in an instant.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature drops  noticeably as you manipulate the streams of mana, causing a shiver to run  down your spine.&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an  iridescent glow, growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana, an  unexpected taste fills your mouth, reminiscent of bitter herbs.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature rises  sharply as you weave the mana, a sudden wave of warmth enveloping you and  making beads of sweat form on your forehead.&lt;br /&gt;
|}&lt;br /&gt;
On January 5, 2024, a new batch of messages began appearing:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|You smell the verdant  scent of fresh grass.&lt;br /&gt;
|-&lt;br /&gt;
|Frighteningly, the mana streams suddenly  disappear!  You blink in surprise, only  to find they have returned.  Did it  even happen?&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an iridescent glow,  growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams stretch and droop  languidly like ropes of elongated taffy, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams take on a sudden  brittleness, snapping and crumbling under your manipulations.  After a moment, they return to normal, and  you are able to complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|You are suddenly shocked with the bitter  flavor of too-strong coffee in your mouth.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams twist and ripple  suddenly like ribbons of seaweed underwater, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|You hear a sound like cracking ice, and  are struck with a sense of uneasiness.&lt;br /&gt;
|-&lt;br /&gt;
|Sounds suddenly mute themselves, until  you find yourself completely deaf!   Your heart pounds for several seconds, then, with a small *pop*, the  auditory world returns.&lt;br /&gt;
|-&lt;br /&gt;
|You taste a myriad of fruity flavors in  quick succession -strawberry, orange, lemon, lime, blueberry, grape, and  taffelberry stick out to you among the chaotic jumble of sensations.&lt;br /&gt;
|-&lt;br /&gt;
|You suddenly taste an intensely sweet  flavor, like too much icing on a cupcake.&lt;br /&gt;
|-&lt;br /&gt;
|Out of the corner of your eye, you sense  a shifting in the mana streams, a languorous movement like that of coiling  snakes.  When you turn to look,  everything appears normal.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana streams, color  seems to drain from your surroundings, momentarily leaving everything in  shades of grey.&lt;br /&gt;
|-&lt;br /&gt;
|You smell the warmth of baking bread, the  coziness of cinnamon and cloves settling around you.&lt;br /&gt;
|-&lt;br /&gt;
|The streams of mana before you suddenly  appear to become shards of light, a profusion of crystallized growth blooming  in clusters around them.  After several  seconds, the crystals melt away and the streams appear as they always do.&lt;br /&gt;
|-&lt;br /&gt;
|Your nostrils are filled with the scent of the ocean, a mysterious depth to the smell that sinks into dark notes of salty chocolate.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams suddenly appear thin and threadlike, like the filaments of a spiderweb.  They twitch slightly before returning to normal.&lt;br /&gt;
|-&lt;br /&gt;
|Your mouth goes dry with the taste of something cool and freshly alcoholic.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana streams, they rub against one another oddly, like a bow on the strings of an instrument.  You hear a drawn out, discordant note.&lt;br /&gt;
|}&lt;br /&gt;
On March 9, 2024, all of the previous messages were replaced with more aggressive and violent ones:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| The mana seethes with violent intent, thirsting for destruction and chaos.&lt;br /&gt;
|-&lt;br /&gt;
| The mana coils around you like a violent storm, ready to unleash its fury upon the world.&lt;br /&gt;
|-&lt;br /&gt;
| As you weave the mana, a violent sense of dread washes over you, chilling you to the bone.&lt;br /&gt;
|-&lt;br /&gt;
| As you manipulate the mana, a violent surge of pain shoots through your body, threatening to overwhelm your senses.&lt;br /&gt;
|-&lt;br /&gt;
| Your senses are assaulted by a violent onslaught of visions, each more disturbing than the last.&lt;br /&gt;
|-&lt;br /&gt;
| The mana pulses with violent energy, threatening to overwhelm you with its sheer intensity.&lt;br /&gt;
|-&lt;br /&gt;
| A surge of violent energy courses through your veins, causing your muscles to tense involuntarily.&lt;br /&gt;
|-&lt;br /&gt;
| Violent surges of mana erupt uncontrollably, crackling like lightning in your mind.&lt;br /&gt;
|-&lt;br /&gt;
| The mana pulses with raw, unbridled rage, eager to unleash its fury upon the world.&lt;br /&gt;
|-&lt;br /&gt;
| The mana streams twist and writhe violently, as if resisting your commands.&lt;br /&gt;
|-&lt;br /&gt;
| Your vision blurs as violent images flash before your eyes, disorienting you as you attempt to cast your spell.&lt;br /&gt;
|-&lt;br /&gt;
| As you manipulate the mana, you feel a sudden, violent pressure building within your mind, threatening to consume your thoughts.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges violently, pulsating with dark, ominous energy that threatens to consume you.&lt;br /&gt;
|-&lt;br /&gt;
| As you channel the mana, a violent surge of rage overwhelms your senses, driving you to unleash your magic with reckless abandon.&lt;br /&gt;
|-&lt;br /&gt;
| As you channel the mana, a violent sense of rage washes over you, fueling your magic with unchecked fury.&lt;br /&gt;
|-&lt;br /&gt;
| Your senses are assaulted by a violent cacophony of screams and wails as you manipulate the mana.&lt;br /&gt;
|-&lt;br /&gt;
| As you channel the mana, a violent sense of foreboding washes over you, warning of imminent danger.&lt;br /&gt;
|-&lt;br /&gt;
| A violent surge of power courses through your veins, leaving you feeling invincible and unstoppable.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with violent intent, seeking to wreak havoc upon your enemies.&lt;br /&gt;
|-&lt;br /&gt;
| The mana crackles with violent energy, making you pause for a moment.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with violent force, threatening to consume everything in its path.&lt;br /&gt;
|-&lt;br /&gt;
| The mana swirls around you in a violent maelstrom, threatening to tear you apart with its sheer force.&lt;br /&gt;
|-&lt;br /&gt;
| The mana twists and contorts in violent, unpredictable patterns, defying your attempts to control it.&lt;br /&gt;
|-&lt;br /&gt;
| The mana twists and contorts in violent patterns, defying your attempts to control it.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with savage intensity, seeking to crush anything that dares to oppose it.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with violent intent, seeking to annihilate anything that stands in its way.&lt;br /&gt;
|-&lt;br /&gt;
| With a violent roar, the mana streams surge forward, threatening to overwhelm you with their raw power.&lt;br /&gt;
|-&lt;br /&gt;
| As you weave the mana, you feel a sudden, violent pressure building within you, threatening to burst forth.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward like a crashing tide, slamming against the shore with relentless force.&lt;br /&gt;
|-&lt;br /&gt;
| As you manipulate the mana, a violent surge of anger courses through you, fueling your magic with raw emotion.&lt;br /&gt;
|-&lt;br /&gt;
|The mana coils around you like a violent serpent, ready to strike at a moment&#039;s notice.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
On June 13th, the frequency of the messages surged massively, occurring with roughly 50% of casts.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Owner of the plaza shop Practical Provisions in Riverhaven (World Room [Lich #7869], go entrance). &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Urbaj/Logs/20240826_Liraxes_at_Eik_Wood&amp;diff=650399</id>
		<title>Urbaj/Logs/20240826 Liraxes at Eik Wood</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Urbaj/Logs/20240826_Liraxes_at_Eik_Wood&amp;diff=650399"/>
		<updated>2024-08-28T04:09:28Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Created page with &amp;quot;{{Log   |eventname=Liraxes at Eik Wood   |event_instance=DR   |date=8/26/2024   |gamedate=450-72   |pov=Urbaj   |log= 2024-08-26 19:02:32 -0400: * Steward of Recursion Liraxes joins the adventure.&amp;lt;br&amp;gt; [General][Liraxes] &amp;quot;Liraxes has identified another location for optimal placement for sorcerous activity, in the vicinity of the locale known as Leth Deriel.&amp;quot;&amp;lt;br&amp;gt; [Trade][Kerennya] &amp;quot;Can you be more specific, Liraxes?&amp;quot;&amp;lt;br&amp;gt; [General][Liraxes] &amp;quot;North of the city, there is a gr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log&lt;br /&gt;
  |eventname=Liraxes at Eik Wood&lt;br /&gt;
  |event_instance=DR&lt;br /&gt;
  |date=8/26/2024&lt;br /&gt;
  |gamedate=450-72&lt;br /&gt;
  |pov=Urbaj&lt;br /&gt;
  |log=&lt;br /&gt;
2024-08-26 19:02:32 -0400: * Steward of Recursion Liraxes joins the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
[General][Liraxes] &amp;quot;Liraxes has identified another location for optimal placement for sorcerous activity, in the vicinity of the locale known as Leth Deriel.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
[Trade][Kerennya] &amp;quot;Can you be more specific, Liraxes?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
[General][Liraxes] &amp;quot;North of the city, there is a granite outcropping before one would proceed deeper into the woods.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
[Eik Wood, Granite Outcroppings]&amp;lt;br&amp;gt;&lt;br /&gt;
A smooth, sloping granite outcropping, like a monolith fallen and half buried, stands as a gate between familiar ground and the forest beyond.  With the momentum of a trot it is an easy climb up and over to the forest trail.  &amp;lt;br&amp;gt;&lt;br /&gt;
Also here: Steward of Recursion Liraxes.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: southwest.&amp;lt;br&amp;gt;&lt;br /&gt;
Room Number: 1973&amp;lt;br&amp;gt;&lt;br /&gt;
Room Exits: climb monolith&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes slowly moves its head in something like a nod.&amp;lt;br&amp;gt;&lt;br /&gt;
You nod.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;l liraxes&amp;lt;br&amp;gt;&lt;br /&gt;
You see Steward of Recursion Liraxes, Warden of Adaptation, a being of pure probability.&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes is composed of fractal blue crystal that twists and arcs in lattices into a form vaguely resembling a male humanoid.  Impossible geometry forms in only vaguely symmetrical patterns across the body of this being, extruding into a jagged network of fragmented spines.  A translucent face approximates what one would expect of a Human, only without a clear definition; it adjusts between varying expression of approximation of emotion, appearing noticeably similar but entirely alien.&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes is of indeterminate age.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a raiment of fractal crystals.&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says, &amp;quot;Events seem to be currently moving along an acceptable trajectory.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
You say, &amp;quot;Excellent. I was worried that actions taken by others recently would have disrupted that trajectory.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says, &amp;quot;Liraxes is aware of the recent sorcerous activities which took place. Although not an optimal location, the effect was still an improvement toward Balance in the long term.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
[General][Liraxes] &amp;quot;The supplied materials have been more sufficient than anticipated for the original task. Construction is ongoing, though final placement is still to be determined.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
A moss mey steps daintily from the mist!&amp;lt;br&amp;gt;&lt;br /&gt;
A moss mey steps daintily from the mist!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;whip&amp;lt;br&amp;gt;&lt;br /&gt;
You whip your smokewhorl whip at a moss mey.  The smokewhorl whip lands an awesome strike to a moss mey&#039;s right leg.&amp;lt;br&amp;gt;&lt;br /&gt;
[You&#039;re winded, mighty, solidly balanced and in dominating position.]&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;whip&amp;lt;br&amp;gt;&lt;br /&gt;
You whip your smokewhorl whip at a moss mey.  The smokewhorl whip lands an awesome strike to a moss mey&#039;s left leg.&amp;lt;br&amp;gt;&lt;br /&gt;
The mey desperately claws at the air, but falls to the ground without a sound.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;whip&amp;lt;br&amp;gt;&lt;br /&gt;
You turn to face a moss mey.&amp;lt;br&amp;gt;&lt;br /&gt;
You whip your smokewhorl whip at a moss mey.  The smokewhorl whip lands a spine-rattling strike to a moss mey&#039;s neck.&amp;lt;br&amp;gt;&lt;br /&gt;
The mey desperately claws at the air, but falls to the ground without a sound.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says, &amp;quot;The presence or absence of those hostile entities should not impact the overall suitability of this location, but their removal is helpful.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
[Dozens of moss meys continue to arrive over the course of the meeting and are quickly eliminated.]&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says, &amp;quot;As stated previously, sorcerous activity is a long term goal, so Liraxes does not expect repeat performances on the scale of what was recently undertaken.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says, &amp;quot;Construction is still ongoing, so there is still use for additional materials.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says, &amp;quot;However, current monitoring indicates that sorcerous activity thus far is having an effect. Recent activity related to the wild magic phenomenon has decreased significantly in the wake of the recent sorcerous gathering.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Aerilia says, &amp;quot;Ah, that&#039;s reassuring to hear.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says, &amp;quot;However, this is calculated to be a temporary change, rather than an immediate reversion to a state of Balance.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
You ask Liraxes, &amp;quot;What activities will bring less temporary changes?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says, &amp;quot;Continued use of sorcery will help to achieve a long term balance.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Casari asks, &amp;quot;Balance between what and what?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Kerennya says to Casari, &amp;quot;Liraxes means balance more in the sense of homeostasis.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says, &amp;quot;A stable system of magical energy, available to be used for spellcasting purposes but not running out of control.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Casari says, &amp;quot;I think my question has an answer, and that&#039;s not it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says, &amp;quot;A balance between sorcerous and non-sorcerous casting.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
You ask Liraxes, &amp;quot;Is there a surplus of non-sorcerous casting occurring somewhere?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Casari asks, &amp;quot;That&#039;s on the cover of the book.  What&#039;s in the heart of it?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says to you, &amp;quot;Over a very long period of time, yes. But not limited to a specific location.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says to Casari, &amp;quot;Liraxes does not comprehend what you are asking.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Casari asks, &amp;quot;Fine, I&#039;ll try something else.  How did this place become special?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Kerennya asks Liraxes, &amp;quot;Are there any other things you are trying to accomplish in addition to achieving balance?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Kerennya asks, &amp;quot;Perhaps some kind of secondary benefit?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says, &amp;quot;It was calculated that the effects of sorcerous casting in this location have a larger impact on the probability of an outcome favorable to Balance. This location is not required, just optimal.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Casari asks, &amp;quot;But how did it get into the state that it would have more impact?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says, &amp;quot;Liraxes does not consider that to be of relevance.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
You ask Liraxes, &amp;quot;Should we be concerned that entities may have a negative reaction to today&#039;s sorcery, similar to the drakes that came recently?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says to Kerennya, &amp;quot;The only concern which Liraxes has is to restore and maintain Balance.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Kerennya asks you, &amp;quot;Where/when did that happen?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Trajan asks Liraxes, &amp;quot;&#039;Just for clarification, what is your definition of &#039;balance&#039;?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says to you, &amp;quot;That is a possibility. Calculations indicate that there will be further responses along those lines.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Couri says, &amp;quot;So Liraxes as well as the other visitors cares nae fore us.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Leilanie says to Kerennya, &amp;quot;Only yesterday in Crossing.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Casari asks Liraxes, &amp;quot;Is Liraxes capable of sorcery?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says to Trajan, &amp;quot;A system in homeostasis, able to function and fluctuate without running out of control and destroying itself.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says to Couri, &amp;quot;At present calculations indicate that the outcome with the highest probability of success is one in which your kind remains alive.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Leilanie asks, &amp;quot;Your kind?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says, &amp;quot;Local intelligent life.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Trajan asks Liraxes, &amp;quot;&#039;Are you capable of pondering the consequences, or ramifications of the actions you&#039;re performing?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Couri says, &amp;quot;So us stayin alive works out best, but if&#039;n folks do sorcery, they are destined fer death.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Aerilia asks, &amp;quot;I&#039;ve lost my arms.  Any healers present?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says to Trajan, &amp;quot;Liraxes is capable of calculating the probability of outcomes, and compare how helpful they are to maintaining Balance.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Vendelt exclaims, &amp;quot;No!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Aerilia says, &amp;quot;Thank you.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Vendelt flails his arms about.&amp;lt;br&amp;gt;&lt;br /&gt;
Vendelt says, &amp;quot;No no no no no.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Ezathiel pleasantly says to Aerilia, &amp;quot;Let me take your vitals in a sec.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Vendelt exclaims, &amp;quot;You people get people blown up and my family is here! Please stop!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
You say to Vendelt, &amp;quot;It&#039;s necessary for the continued existence of this plane.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Couri says, &amp;quot;We are not all fer doin sorcery.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Vendelt exclaims, &amp;quot;Find a different spot, got back to the spider&#039;s house!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Vendelt asks Liraxes, &amp;quot;This isn&#039;t the only spot, is it?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says, &amp;quot;In the wake of recent sorcerous activities, there is currently a lull in wild magic effects, however this is at present only temporary. Liraxes calculates that there will be swings in activity, and also that the entities taking advantage of the current state of things will take actions to prevent the restoration of Balance.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Trajan asks Liraxes, &amp;quot;&#039;And who was it that set you about this task, again?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says to Vendelt, &amp;quot;This specific location is not a requirement, but it has been calculated to be one of the optimal locations.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says to Trajan, &amp;quot;Balance.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Vendelt exclaims, &amp;quot;Then let&#039;s find another!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Aerilia asks Liraxes, &amp;quot;Do these locations stay optimal, or do they.. even out over time?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says to Aerilia, &amp;quot;There is a possibility that optimal locations may change over time. Liraxes continues to monitor.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Aerilia asks, &amp;quot;For instance, is the location west of crossing that you previously identified still optimal?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says, &amp;quot;At present, yes.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Vendelt says, &amp;quot;Go. back. there.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Lexxa asks Liraxes, &amp;quot;Why is sorcery neccessary to restore the balance and not other magic types?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says to Lexxa, &amp;quot;An excess of non-sorcerous casting is the source of the imbalance.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Trajan asks, &amp;quot;How can there be an excess of nothing?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says, &amp;quot;Liraxes must return to monitoring and calculations. Summarization of report: Sorcerous activities appear to be having desired effect, currently resulting in a lull in wild magic effects. This is temporary, however, and they will return before Balance can be achieved. Expect interferance from entities wishing to prevent the restoration of Balance.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Trajan asks, &amp;quot;There weren&#039;t always people in Elanthia. How was the balance maintained then?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Vendelt hopelessly asks Liraxes, &amp;quot;What&#039;s the point of saving existance if everything good about it is distroyed in the process?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Trajan says to Vendelt, &amp;quot;&#039;Please refrain from physically accosting the construct of unknown origin.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says to Trajan, &amp;quot;Mana not being manipulated at all, in that scenario.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Kerennya says to Trajan, &amp;quot;Liraxes is from the Plane of Probability.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Casari says, &amp;quot;Maybe no magic is the way to go.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says, &amp;quot;If interference from local residents causes issues with this location, the previously identified location west of The Crossing remains another optimal location.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Lexxa says, &amp;quot;I&#039;m not giving up my magic.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Trajan says to Kerennya, &amp;quot;&#039;Yes, but we don&#039;t know who &#039;made&#039; him.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Vendelt exclaims, &amp;quot;Yes!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
You say to Liraxes, &amp;quot;We should use the most optimal location.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Aerilia says, &amp;quot;Good to know.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Ezathiel softly says to himself, &amp;quot;Some say excess sorcery is the cause of imbalance, Liraxes says excess non-sorcerous casting is the cause...whom are we to believe.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Vendelt exclaims, &amp;quot;The Moss Mey will constantly interfere!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Vendelt exclaims, &amp;quot;That&#039;s what they do!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Vendelt exclaims, &amp;quot;Go away!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Kerennya asks Liraxes, &amp;quot;What effect would no casting at all have on the balance?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
You say, &amp;quot;I&#039;m glad that my sorcerous casting of the bless spell is able to protect us from the moss meys.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Zehira says, &amp;quot;Then kill them. Kill anything in the way.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says to Kerennya, &amp;quot;At this point it would likely slow down the problem, but not be able to stop it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Liraxes tonelessly says, &amp;quot;Liraxes will resume monitoring and calculations. Further details will be forthcoming as calculations are refined and construction on the monitoring device continues.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
The air around Liraxes shimmers and distorts, and its crystalline form seems to recede into the distance without actually moving.  In just a moment it has taken the appearance of a tiny dot, at which point the distortion of the air vanishes with a faint pop.&amp;lt;br&amp;gt;&lt;br /&gt;
Vendelt says, &amp;quot;Sorcery has caused something to assault ...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Casari says, &amp;quot;No drakes, at least.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Ezathiel pleasantly says, &amp;quot;And we are dismissed.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Aerilia says, &amp;quot;Not necessarily.  This spot remains optimal without Liraxes&#039; presence.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Aerilia says, &amp;quot;If you want to contribute, contribute.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Vendelt quietly says, &amp;quot;Dammit.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
You say, &amp;quot;Not so dangerous after all. When the Heralds&#039; spies aren&#039;t around to throw a tantrum.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Lexxa says, &amp;quot;Not enough people here to cause a drake attack.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Couri says, &amp;quot;It doesn&#039;t hae any sort of knowledge of dismissal.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Lexxa says, &amp;quot;And not a lot casting sorcery.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Zehira says, &amp;quot;Without sorcery I wouldn&#039;t be here.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Kerennya says, &amp;quot;So maybe in terms of avoiding things like drake attacks, smaller groups casting sorcery are better and still help the balance.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Vendelt quietly says, &amp;quot;Just do the sorcery away from Leth... please.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Aerilia says to Vendelt, &amp;quot;I&#039;m married to this spot.  Since Liraxes said the previous spot is still fine, I&#039;ll go there.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Vendelt quietly says, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Minstrel%27s_hooded_cloak_of_whiskey-brown_steelsilk_clasped_by_an_ashwood_cigar&amp;diff=648574</id>
		<title>Item:Minstrel&#039;s hooded cloak of whiskey-brown steelsilk clasped by an ashwood cigar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Minstrel%27s_hooded_cloak_of_whiskey-brown_steelsilk_clasped_by_an_ashwood_cigar&amp;diff=648574"/>
		<updated>2024-07-07T21:51:10Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=cloak&lt;br /&gt;
|look=A wispy spiraling pattern of charcoal grey filigree covers the garment from edge to edge, complemented by a rich caramel lining.  The thick cigar clasp is inlaid with a pale grey depicting a stylized curl of smoke and capped by a small fire opal.&lt;br /&gt;
|CTag=grey,caramel&lt;br /&gt;
|STag=cigar&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shoulders&lt;br /&gt;
|hidetype=features&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=50&lt;br /&gt;
|appcost=250,000&lt;br /&gt;
|rarity=treasure map&lt;br /&gt;
|lsize=12&lt;br /&gt;
|wsize=8&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
*{{com|rub}}: You brush your hand against your hooded cloak.&lt;br /&gt;
*{{com|shake}}: You adjust your hooded cloak.&lt;br /&gt;
*{{com|pull}}: You draw your hooded cloak away from your hips.&lt;br /&gt;
*{{com|roll}}: You wring your hooded cloak between your hands.&lt;br /&gt;
*{{com|wave}}: You flap your hooded cloak about.&lt;br /&gt;
*{{com|hug}}: You pull your hooded cloak around yourself.&lt;br /&gt;
*{{com|throw}}: You flip your hooded cloak over your shoulders.&lt;br /&gt;
*{{com|kiss}}: You wipe your mouth on the hem of your hooded cloak.&lt;br /&gt;
*{{com|nudge}}: You rearrange the folds of your hooded cloak.&lt;br /&gt;
*{{com|punch}}: You smack a hand sharply against your hooded cloak.&lt;br /&gt;
*{{com|turn}}: You pull your cloak&#039;s hood up to conceal your features.&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Minstrel%27s_hooded_cloak_of_whiskey-brown_steelsilk_clasped_by_an_ashwood_cigar&amp;diff=648573</id>
		<title>Item:Minstrel&#039;s hooded cloak of whiskey-brown steelsilk clasped by an ashwood cigar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Minstrel%27s_hooded_cloak_of_whiskey-brown_steelsilk_clasped_by_an_ashwood_cigar&amp;diff=648573"/>
		<updated>2024-07-07T21:50:43Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=cloak&lt;br /&gt;
|look=A wispy spiraling pattern of charcoal grey filigree covers the garment from edge to edge, complemented by a rich caramel lining.  The thick cigar clasp is inlaid with a pale grey depicting a stylized curl of smoke and capped by a small fire opal.&lt;br /&gt;
|CTag=grey,caramel&lt;br /&gt;
|STag=cigar&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shoulders&lt;br /&gt;
|hidetype=features&lt;br /&gt;
|weight=50&lt;br /&gt;
|appcost=250,000&lt;br /&gt;
|rarity=treasure map&lt;br /&gt;
|lsize=12&lt;br /&gt;
|wsize=8&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
*{{com|rub}}: You brush your hand against your hooded cloak.&lt;br /&gt;
*{{com|shake}}: You adjust your hooded cloak.&lt;br /&gt;
*{{com|pull}}: You draw your hooded cloak away from your hips.&lt;br /&gt;
*{{com|roll}}: You wring your hooded cloak between your hands.&lt;br /&gt;
*{{com|wave}}: You flap your hooded cloak about.&lt;br /&gt;
*{{com|hug}}: You pull your hooded cloak around yourself.&lt;br /&gt;
*{{com|throw}}: You flip your hooded cloak over your shoulders.&lt;br /&gt;
*{{com|kiss}}: You wipe your mouth on the hem of your hooded cloak.&lt;br /&gt;
*{{com|nudge}}: You rearrange the folds of your hooded cloak.&lt;br /&gt;
*{{com|punch}}: You smack a hand sharply against your hooded cloak.&lt;br /&gt;
*{{com|turn}}: You pull your cloak&#039;s hood up to conceal your features.&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Minstrel%27s_hooded_cloak_of_whiskey-brown_steelsilk_clasped_by_an_ashwood_cigar&amp;diff=648572</id>
		<title>Item:Minstrel&#039;s hooded cloak of whiskey-brown steelsilk clasped by an ashwood cigar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Minstrel%27s_hooded_cloak_of_whiskey-brown_steelsilk_clasped_by_an_ashwood_cigar&amp;diff=648572"/>
		<updated>2024-07-07T21:50:26Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Created page with &amp;quot;{{Item |noun=cloak |look=A wispy spiraling pattern of charcoal grey filigree covers the garment from edge to edge, complemented by a rich caramel lining.  The thick cigar clasp is inlaid with a pale grey depicting a stylized curl of smoke and capped by a small fire opal. |CTag=grey,caramel |STag=cigar |type=clothing, verby |wearloc=shoulders |weight=50 |appcost=250,000 |lsize=12 |wsize=8 |hsize=1 |sourcetype=- |rarity=treasure map |fname=No }} *{{com|rub}}: You brush you...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=cloak&lt;br /&gt;
|look=A wispy spiraling pattern of charcoal grey filigree covers the garment from edge to edge, complemented by a rich caramel lining.  The thick cigar clasp is inlaid with a pale grey depicting a stylized curl of smoke and capped by a small fire opal.&lt;br /&gt;
|CTag=grey,caramel&lt;br /&gt;
|STag=cigar&lt;br /&gt;
|type=clothing, verby&lt;br /&gt;
|wearloc=shoulders&lt;br /&gt;
|weight=50&lt;br /&gt;
|appcost=250,000&lt;br /&gt;
|lsize=12&lt;br /&gt;
|wsize=8&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|rarity=treasure map&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
*{{com|rub}}: You brush your hand against your hooded cloak.&lt;br /&gt;
*{{com|shake}}: You adjust your hooded cloak.&lt;br /&gt;
*{{com|pull}}: You draw your hooded cloak away from your hips.&lt;br /&gt;
*{{com|roll}}: You wring your hooded cloak between your hands.&lt;br /&gt;
*{{com|wave}}: You flap your hooded cloak about.&lt;br /&gt;
*{{com|hug}}: You pull your hooded cloak around yourself.&lt;br /&gt;
*{{com|throw}}: You flip your hooded cloak over your shoulders.&lt;br /&gt;
*{{com|kiss}}: You wipe your mouth on the hem of your hooded cloak.&lt;br /&gt;
*{{com|nudge}}: You rearrange the folds of your hooded cloak.&lt;br /&gt;
*{{com|punch}}: You smack a hand sharply against your hooded cloak.&lt;br /&gt;
*{{com|turn}}: You pull your cloak&#039;s hood up to conceal your features.&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pale-blue_floral_circlet_adorned_with_tiny_green_leaves&amp;diff=647975</id>
		<title>Item:Pale-blue floral circlet adorned with tiny green leaves</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pale-blue_floral_circlet_adorned_with_tiny_green_leaves&amp;diff=647975"/>
		<updated>2024-07-02T20:36:19Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Created page with &amp;quot;{{Item |noun=circlet |look=Seven leaves are layered between two rows of pale-blue flowers.  |MTag=flowers |ptype=jewelry |verby=No |pcrystal=No |atmos=No |istone=No |wearloc=hair (placed) |metal=no |weight=5 |appcost=3,221 |rarity=treasure map |lsize=2 |wsize=1 |hsize=1 |enchanted=No |feature-change=No |generator=No |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=circlet&lt;br /&gt;
|look=Seven leaves are layered between two rows of pale-blue flowers. &lt;br /&gt;
|MTag=flowers&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=hair (placed)&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=3,221&lt;br /&gt;
|rarity=treasure map&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Plush_green_cotton_dream_pillow_shaped_like_a_cube&amp;diff=647812</id>
		<title>Item:Plush green cotton dream pillow shaped like a cube</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Plush_green_cotton_dream_pillow_shaped_like_a_cube&amp;diff=647812"/>
		<updated>2024-06-29T00:08:05Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=pillow&lt;br /&gt;
|look=Lush green hues transition from dark to light, creating an ombre effect on the six sides of this uniquely shaped pillow&lt;br /&gt;
|MTag=cotton&lt;br /&gt;
|CTag=green&lt;br /&gt;
|STag=&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=15&lt;br /&gt;
|appcost=1,800&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=4&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|hug}}: You bury your face in a plush green cotton dream pillow shaped like a cube, inhaling a fresh, sun-drenched fragrance.&lt;br /&gt;
* {{com|touch}}: You thumb your dream pillow.&lt;br /&gt;
* {{com|wave}} at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;: You wind up and swing at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; with a plush green cotton dream pillow shaped like a cube, hitting him on the [shoulder|ribs|back|leg|arm|head|tummy]!&lt;br /&gt;
* {{com|poke}}: You poke at a plush green cotton dream pillow shaped like a cube, inhaling a fresh, sun-drenched fragrance as you fluff it.&lt;br /&gt;
* {{com|throw}} at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;: You fling your dream pillow at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;! &lt;br /&gt;
:A direct hit! &lt;br /&gt;
:&#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; is stunned!&lt;br /&gt;
* {{com|exhale}}: You blow gently on the pillow.&lt;br /&gt;
* {{com|pinch}}: You idly pick at a plush green cotton dream pillow shaped like a cube.&lt;br /&gt;
* {{com|lie}}: You lie down and make yourself comfortable, snuggling up to a plush green cotton dream pillow shaped like a cube with a contented sigh.&lt;br /&gt;
* {{com|smell}}: You sniff at a plush green cotton dream pillow shaped like a cube.  It has a fresh, sun-drenched scent.&lt;br /&gt;
* {{com|snuggle}}: You snuggle up to a plush green cotton dream pillow shaped like a cube with a drowsy smile.  Nap time!&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Plush_green_cotton_dream_pillow_shaped_like_a_cube&amp;diff=647811</id>
		<title>Item:Plush green cotton dream pillow shaped like a cube</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Plush_green_cotton_dream_pillow_shaped_like_a_cube&amp;diff=647811"/>
		<updated>2024-06-29T00:07:22Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Created page with &amp;quot;{{Item |noun=pillow |look=Lush green hues transition from dark to light, creating an ombre effect on the six sides of this uniquely shaped pillow |MTag=cotton |CTag=green |STag= |ptype=other |verby=Yes |pcrystal=No |atmos=No |istone=No |metal=no |weight=15 |appcost=1,800 |lsize=6 |wsize=4 |hsize=2 |enchanted=No |feature-change=No |generator=No |sourcetype=- |fname=No }} ==Verbs== * {{com|hug}}: You bury your face in a plush green cotton dream pillow shaped like a cube, i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=pillow&lt;br /&gt;
|look=Lush green hues transition from dark to light, creating an ombre effect on the six sides of this uniquely shaped pillow&lt;br /&gt;
|MTag=cotton&lt;br /&gt;
|CTag=green&lt;br /&gt;
|STag=&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=15&lt;br /&gt;
|appcost=1,800&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=4&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|hug}}: You bury your face in a plush green cotton dream pillow shaped like a cube, inhaling a fresh, sun-drenched fragrance.&lt;br /&gt;
* {{com|touch}}: You thumb your dream pillow.&lt;br /&gt;
* {{com|wave}} at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;: You wind up and swing at Jape with a plush green cotton dream pillow shaped like a cube, hitting him on the [shoulder|ribs|back|leg|arm|head|tummy]!&lt;br /&gt;
* {{com|poke}}: You poke at a plush green cotton dream pillow shaped like a cube, inhaling a fresh, sun-drenched fragrance as you fluff it.&lt;br /&gt;
* {{com|throw}} at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;: You fling your dream pillow at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;! &lt;br /&gt;
:A direct hit! &lt;br /&gt;
:&#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; is stunned!&lt;br /&gt;
* {{com|exhale}}: You blow gently on the pillow.&lt;br /&gt;
* {{com|pinch}}: You idly pick at a plush green cotton dream pillow shaped like a cube.&lt;br /&gt;
* {{com|lie}}: You lie down and make yourself comfortable, snuggling up to a plush green cotton dream pillow shaped like a cube with a contented sigh.&lt;br /&gt;
* {{com|smell}}: You sniff at a plush green cotton dream pillow shaped like a cube.  It has a fresh, sun-drenched scent.&lt;br /&gt;
* {{com|snuggle}}: You snuggle up to a plush green cotton dream pillow shaped like a cube with a drowsy smile.  Nap time!&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=647682</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=647682"/>
		<updated>2024-06-25T14:49:06Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: /* tessera */ tessera_mindstates yaml description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
== Setup and Installation ==&lt;br /&gt;
[https://github.com/rpherbig/dr-scripts/wiki/First-Time-Setup Lich install instructions]&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/AXhcahpdnN Come to the Lich Discord #install channel if you need help]&lt;br /&gt;
&lt;br /&gt;
For script-specific documentation, see the appropriate section, below. For YAML documentation, see [https://github.com/rpherbig/dr-scripts/wiki/Introduction-to-Character-Settings Introduction-to-Character-Settings].&lt;br /&gt;
&lt;br /&gt;
For any bugs, please see us on GitHub [https://github.com/rpherbig/dr-scripts/issues open an issue on GitHub]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
= Introduction to Character Settings = &lt;br /&gt;
Character settings are read from a YAML file.&lt;br /&gt;
&lt;br /&gt;
== What is YAML? == &lt;br /&gt;
YAML is a human-friendly file format that we use to store settings. It stands for YAML Ain&#039;t Markup Language (the name references itself as a kind of computer science joke). It&#039;s got a website and everything (http://yaml.org/), but there are only a few things you actually need to know:&lt;br /&gt;
&lt;br /&gt;
Indentation matters. Use two spaces for each level of indentation.&lt;br /&gt;
&lt;br /&gt;
If you see a line like &amp;lt;code&amp;gt;train_with_spells: true&amp;lt;/code&amp;gt;, that means that the &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; setting is being assigned a value of &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. This may also be referred to as a hash in which &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; is mapped to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. Values can be true/false, numbers, text, hashes, or lists (see below).&lt;br /&gt;
&lt;br /&gt;
A list (or array) is a series of values. For example, this creates a list named &amp;lt;code&amp;gt;loot_additions&amp;lt;/code&amp;gt; of item nouns that you want to loot:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
loot_additions:&lt;br /&gt;
- card&lt;br /&gt;
- dira&lt;br /&gt;
- bolt&lt;br /&gt;
- arrow&lt;br /&gt;
- stone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comment is any line that starts with a &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;. They are ignored when our scripts read your settings file. Comments are entirely for your own benefit (e.g. to leave yourself a note).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, it&#039;ll make more sense if you go look at a YAML file. Try taking a look at [https://github.com/rpherbig/dr-scripts/tree/master/profiles some of these.]&lt;br /&gt;
&lt;br /&gt;
== Loading YAML Files ==&lt;br /&gt;
YAML files are loaded in a predefined order. &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; is loaded first, then &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt;. If any arguments are given to a script (for example, &amp;lt;code&amp;gt;;combat-trainer BacktrainWeapons&amp;lt;/code&amp;gt;), then &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt; will be loaded last.&lt;br /&gt;
&lt;br /&gt;
If the same setting occurs in multiple YAML files, then the last version of that setting is used. For example, you could define &amp;lt;code&amp;gt;dance_threshold&amp;lt;/code&amp;gt; to be 1 in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; and then redefine it to be 0 in &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; provides defaults for many (but not all) of the settings. You should never modify &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; directly; instead override settings in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;YourCharacterName-SomethingElse.yaml&amp;lt;/code&amp;gt;. If you think something should be changed in &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt;, please contact us in-game or open a [https://github.com/rpherbig/dr-scripts/pulls pull request]. We welcome all feedback and suggestions.&lt;br /&gt;
&lt;br /&gt;
== Debugging YAML files ==&lt;br /&gt;
Its helpful to use a YAML parser for diagnosing issues.&lt;br /&gt;
http://yaml-online-parser.appspot.com/&lt;br /&gt;
&lt;br /&gt;
= Autostart =&lt;br /&gt;
Many users prefer to have certain scripts automatically start every time their character loads.  To do that, use the below commands to designate scripts to start for every character or character-specific.&lt;br /&gt;
== Add an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e autostart(&#039;script-name&#039;) will start the script called &#039;script-name&#039; for all of your characters&lt;br /&gt;
;e autostart(&#039;script-name&#039;, false) will start the script for only this character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List autostart scripts ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e echo list_autostarts will show you the files being autostarted on a given character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remove an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e stop_autostart(&#039;script-name&#039;) will remove an autostarted file from the list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The &#039;&#039;other&#039;&#039; autostart ==&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; autostart scripts. The above commands are for normal use.  Advanced options found below under [[Lich_script_repository#autostart_2|autostart]] script details.&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}^{{Lich setting|name=buy|desc=Pay for the pouch out of your own money and keep it.}}^{{Lich setting|name=dump|desc=Dump item after sale.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== almanac ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses an almanac every 10 minutes. Pauses all other scripts, stows your left hand, studies it, then unpauses everything.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill by appraising your gear, zills, bundles, gem pouches, and studying the art in the Crossing art gallery. Use the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; setting to specify a training regimen.&lt;br /&gt;
|usage=Define the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; list in your settings file. It will train in the order listed.&lt;br /&gt;
* Example Settings&lt;br /&gt;
&amp;lt;pre&amp;gt;appraisal_training:&lt;br /&gt;
- gear&lt;br /&gt;
- zills&lt;br /&gt;
- art&lt;br /&gt;
- bundle&lt;br /&gt;
- pouches&lt;br /&gt;
full_pouch_container: backpack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; setting appraises everything listed in &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; (where your armor and weapons are listed). &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt; setting appraises zills up to 250 appraisal ranks; after that you will get a warning to remove zills from your training list. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt; setting runs the study-art script which appraises art in the Crossing art gallery. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt; setting appraises a worn bundle quick.&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt; setting appraises gem pouches stored in the container you list as &amp;lt;code&amp;gt;full_pouch_container&amp;lt;/code&amp;gt;. Up to eleven gem pouches can be appraised. This has been updated to also appraise your worn gem pouch if &amp;lt;code&amp;gt;gem_pouch_adjective&amp;lt;/code&amp;gt; is defined, making the total pouches appraised twelve.&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=appraisal_training|desc=List of training options. Valid options are &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt;}}^{{Lich setting|name=full_gem_pouch_container|desc=The container where you store gem pouches for appraisal. This should not be the same container where you store empty ones}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=study-art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== arrows ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, arrowheads, and arrows all in one script. &lt;br /&gt;
|usage=Syntax: ;arrows type lumber tools&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;arrows drake-fang maple&lt;br /&gt;
 ;arrows drake-fang balsa yes&lt;br /&gt;
 ;arrows continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
astrology_training:&lt;br /&gt;
- ways&lt;br /&gt;
- observe&lt;br /&gt;
- rtr&lt;br /&gt;
- weather&lt;br /&gt;
- events&lt;br /&gt;
- moons&lt;br /&gt;
astral_plane_training:&lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&lt;br /&gt;
#Choose one, container or tie&lt;br /&gt;
telescope_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container, tied, or worn&lt;br /&gt;
divination_tool:&lt;br /&gt;
  name:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
  worn:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container or tied&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
NOTE: DO NOT INCLUDE THE STUFF UNDER divination_tool or divination_bones_storage IF NOT USING!!&lt;br /&gt;
&lt;br /&gt;
EXAMPLE YAML IF NOT USING:&lt;br /&gt;
divination_tool:&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=astrology_training|desc=A list of training options. The possible options are ways, observe, rtr, weather, events, and moons. Things will be trained in the order they are listed}}^{{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== athletics ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Athletics training script&lt;br /&gt;
|args={{Lich setting|name=wyvern|desc=Climb wyverns instead of undergondola.}}^{{Lich setting|name=undergondola|desc=Climb undergondola.}}^{{Lich setting|name=xalas|desc=Climb in xalas}}&lt;br /&gt;
|settings={{Lich setting|name=have_climbing_rope|desc=Set this to true to use a magic climbing rope for training. This currently requires zills.}}^{{Lich setting|name=held_athletics_items|desc=A list of 1-2 items held while doing athletics to increase the difficulty. Each item adds difficulty. Uses get/stow, and the items don&#039;t need to be weapons.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== attunement ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains [[attunement]] via power walking or perceiving in a single room. Empaths can optionally train [[empathy]] via health walking.&lt;br /&gt;
|usage=&lt;br /&gt;
* attunement - &#039;&#039;run with no arguments to power walk&#039;&#039;&lt;br /&gt;
* attunement health - &#039;&#039;run with &#039;health&#039; argument to health walk&#039;&#039; (Empaths only)&lt;br /&gt;
|args=&lt;br /&gt;
&#039;&#039;Optional&#039;&#039;&lt;br /&gt;
* health - As an Empath, specify this argument to perform a health walk to train empathy and attunement&lt;br /&gt;
|settings=&lt;br /&gt;
&#039;&#039;Example Config&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Town to train attunement in.&lt;br /&gt;
# Most towns have a pre-defined list of rooms in base-towns.yaml.&lt;br /&gt;
hometown: Crossing&lt;br /&gt;
&lt;br /&gt;
# Town to train attunement in if NOT using hometown as your training town.&lt;br /&gt;
# This variable is used in other scripts for the same purpose.&lt;br /&gt;
# Useful if using Fang Cove as your hometown, since many scripts don&#039;t work with that setting.&lt;br /&gt;
fang_cove_override_town: Crossing&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where magic users will visit to&lt;br /&gt;
# train attunement via &#039;perceive&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is ignored for lunar mages and instead they train in their current room.&lt;br /&gt;
# This is useful for power walking near your safe room, such as&lt;br /&gt;
# non-justice areas, which may be preferrable to Necromancers&lt;br /&gt;
# or if your hometown does not have any room data yet.&lt;br /&gt;
attunement_rooms:&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where Empaths will visit to&lt;br /&gt;
# train empathy via &#039;perceive health&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is useful if your hometown does not have any room data yet.&lt;br /&gt;
perceive_health_rooms:&lt;br /&gt;
- 100&lt;br /&gt;
- 200&lt;br /&gt;
- 300&lt;br /&gt;
&lt;br /&gt;
# If true then you will perform the perceive commands&lt;br /&gt;
# in your current room rather than walk to different rooms.&lt;br /&gt;
# This setting is ignored for Lunar mages (Traders and Moon Mages)&lt;br /&gt;
# and is treated as if it were set to true.&lt;br /&gt;
crossing_training_stationary_skills_only: true|false&lt;br /&gt;
&lt;br /&gt;
# The max learning rate of attunement (power walking) or empathy (health walking)&lt;br /&gt;
# at which point the script will exit.&lt;br /&gt;
crossing_training_max_threshold: 30 &lt;br /&gt;
&lt;br /&gt;
# The desired number of mind states to increase by.&lt;br /&gt;
# Respects crossing_training_max_threshold as an upper threshold.&lt;br /&gt;
attunement_target_increment: 17&lt;br /&gt;
&lt;br /&gt;
# The script will cast the spells listed in the &#039;attunement&#039; waggle&lt;br /&gt;
# at the beginning of training.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  attunement:&lt;br /&gt;
    Aura Sight:&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autocontingency ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Moon Mages only.  It can be run two different ways. First, by providing two arguments for a contingency target (anchor), and the room number that anchor will be in. Your character will run to the room in question, and cast both SEER and Contingency on the anchor. i.e. &amp;lt;code&amp;gt;autocontingency Eteu 798&amp;lt;/code&amp;gt;. Contingency established, you can then go about your business. &lt;br /&gt;
&lt;br /&gt;
The other method is &amp;lt;code&amp;gt;autocontingency invoke&amp;lt;/code&amp;gt;. When run in this manner, typically after a hunt or a long athletics trip to the far side of Elanthia, the script will invoke the Contingency to bring you back to your point of origin.&lt;br /&gt;
|usage= Ensure that a waggle titled `contingency` is present in your YAML. Example below:&lt;br /&gt;
   contingency:&lt;br /&gt;
    Seer&#039;s Sense:&lt;br /&gt;
      abbrev: SEER&lt;br /&gt;
      recast: 2&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
    Contingency:&lt;br /&gt;
      abbrev: CONTINGENCY&lt;br /&gt;
      recast: 1&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 7&lt;br /&gt;
      - 7&lt;br /&gt;
&lt;br /&gt;
The waggle does not have to include both spell entries, but SEER should only not be included if you are casting that by hand (or in another script) on your anchor target before the Contingency cast. Best practice, include both.&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as a &amp;lt;code&amp;gt;before&amp;lt;/code&amp;gt; in a hunt:&lt;br /&gt;
   hunting_info:&lt;br /&gt;
   - :zone:&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     :duration: 30&lt;br /&gt;
     args:&lt;br /&gt;
       - d0&lt;br /&gt;
       - combat&lt;br /&gt;
     before:&lt;br /&gt;
     - go2 798&lt;br /&gt;
     - autocontingency Etreu&lt;br /&gt;
     after:&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     stop_on:&lt;br /&gt;
     - Large Blunt&lt;br /&gt;
     - Large Edged&lt;br /&gt;
     - Small Edged&lt;br /&gt;
     - Staves&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as part of T2&#039;s &amp;lt;code&amp;gt;training_list&amp;lt;/code&amp;gt;:&lt;br /&gt;
   training_list:&lt;br /&gt;
   - skill: &lt;br /&gt;
     - Targeted Magic&lt;br /&gt;
     start: 4&lt;br /&gt;
     scripts:&lt;br /&gt;
     - autocontingency Etreu 798&lt;br /&gt;
     - buff main&lt;br /&gt;
     - hunting-buddy&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     - safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autostart ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Advanced core lich autostart option - Please be sure you have read the earlier [[Lich_script_repository#Autostart|Autostart]] section explaining the different autostart options before reading this.&lt;br /&gt;
|usage=Often called &#039;&#039;other&#039;&#039; autostart, this script allows users to change to the way lich itself is loaded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS IS NOT A TRAINING SCRIPT.  EXTREMELY ADVANCED USERS ONLY!!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT USE THESE COMMANDS UNLESS YOU INTEND TO EDIT THE VERY FABRIC OF LICH BEHAVIOR.  BREAKAGE LIKELY!!  &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To autoload training scripts on startup such as roomnumbers or sanowret-crystal, please see the correct [[Lich_script_repository#autostart|autostart]] instructions at the top of this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;autostart&amp;lt;/code&amp;gt; is part of core &#039;&#039;&#039;lich&#039;&#039;&#039;.  It should only be used for scripts that are also a part of core lich.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;e autostart&amp;lt;/code&amp;gt; is part of &#039;&#039;&#039;dependency&#039;&#039;&#039;, a lich script, which manages the start up process for scripts that make use of the dr-scripts github repository and common functions defined there. &lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;dependency&#039;&#039; autostart (the second one) for any script on this page. This means you should use &amp;lt;code&amp;gt;;e autostart &#039;scriptname&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;e autostart(&#039;scriptname&#039;)&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;;autostart add scriptname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If any of the scripts on this page are in &amp;lt;code&amp;gt;;autostart list&amp;lt;/code&amp;gt;, you should remove them. Try the command &amp;lt;code&amp;gt;;autostart help&amp;lt;/code&amp;gt; if you need help.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== avtalia ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Traders only.  When run, it watches cambrinth defined in avtalia_array:.  It maintains a running list of how much mana is in those cambrinth and allows it to be pulled by scripts like combat-trainer when mana is low.&lt;br /&gt;
|usage= Define a list of cambrinth as below:&lt;br /&gt;
  avtalia_array:&lt;br /&gt;
  - name: cambrinth bracer&lt;br /&gt;
    cap: 32&lt;br /&gt;
  - name: watersilk bag&lt;br /&gt;
    cap: 108&lt;br /&gt;
  - name: cambrinth anklet&lt;br /&gt;
    cap: 12&lt;br /&gt;
  - name: tattered robe&lt;br /&gt;
    cap: 50&lt;br /&gt;
  - name: cambrinth chains&lt;br /&gt;
    cap: 50&lt;br /&gt;
&lt;br /&gt;
Each entry must be unique, all cambrinth must be worn, you must have sufficient Arcana to charge and invoke accurately while worn, and you must not use your primary casting cambrinth you use for other spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=avtalia_array: defines the array of worn cambrinth.&lt;br /&gt;
|uservars=avtalia&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bankbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Have a character act as a banker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;citizenship&#039;&#039;: Set citizenship to &#039;Zoluren&#039; to skip a money check. Set to &#039;Ilithi&#039; to use the north, west, south gates of Shard&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bolts ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, boltheads, and bolts all in one script. &lt;br /&gt;
Syntax: ;bolts type lumber yes&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;bolts drake-fang maple&lt;br /&gt;
 ;bolts drake-fang balsa yes&lt;br /&gt;
 ;bolts continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== buff ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts waggle sets defined in your yaml. Casts the default: waggle set if no args are given.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://github.com/rpherbig/dr-scripts/wiki/Waggle-Sets&lt;br /&gt;
&lt;br /&gt;
== burgle ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=[[Breaking and Entering]] - Used to train Thievery, Stealth, and depending on entry method, 1 of Athletics (rope) / Locksmithing(lockpick).   &#039;&#039;&#039;Extremely high fines if you are caught.  Be sure to read the [[Breaking and Entering]] page to understand how the system works prior to using this script.&#039;&#039;&#039;&lt;br /&gt;
|usage=Script can be started anywhere that can path the room you set in the settings.&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Turn on Burgle inside crossing_training. Attempts to use ;burgle during Athletics, Locksmithing, Thievery, or Stealth&lt;br /&gt;
# Uses burgle_settings for entry method then continues to alternate methods such as climbing, picking shop stealing, etc.&lt;br /&gt;
train_with_burgle: true&lt;br /&gt;
&lt;br /&gt;
#Plead guilty for lower fines if caught in normal justice.&lt;br /&gt;
guilty_plea: guilty&lt;br /&gt;
&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  room: nnn                                 # pick your own room, you should pick a room that no guard will &#039;&#039;ever&#039;&#039; enter.  Picking rooms guards can come to is a failure on setup, not the script.&lt;br /&gt;
  entry_type: lockpick                      # lockpick | rope | cycle | prioritylockpick | priorityrope&lt;br /&gt;
  max_priority_mindstate: 26                # only used if priority setting for entry_type is used.  Sets max mindstate value before switchover to other entry_method. Default: 26&lt;br /&gt;
  use_lockpick_ring: true                   # if you use a worn lockpick stacker&lt;br /&gt;
  lockpick_container: lockpick ring         # name of your lockpick stacker&lt;br /&gt;
  max_search_count: 2                       # max number of total searches to do including retries&lt;br /&gt;
  retry: false                              # retry if you don&#039;t find loot.  default: false&lt;br /&gt;
  loot: keep                                # drop | keep | bin | pawn   default: keep &lt;br /&gt;
  loot_container: duffel bag                # container to keep loot in while burglering&lt;br /&gt;
  safe_mode: true                           # stop searching and try to get out as quickly as possible when hearing footsteps.  Default: true&lt;br /&gt;
  room_blacklist:                           # array of rooms to ignore. Case sensitive.&lt;br /&gt;
  item_whitelist:     # array of **full item names** (adj + noun) of items to keep no matter what.  Case Sensitive.  Default: empty list&lt;br /&gt;
    - blunt-tipped arrows   # armory - non-lodging ammo&lt;br /&gt;
    - blunt-tipped bolts    # armory - non-lodging ammo&lt;br /&gt;
    - blunt stones          # armory - non-lodging ammo&lt;br /&gt;
    - keepsake box          # bedroom - limited use (35) locksmithing trainer&lt;br /&gt;
    # - mixing bowl           # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mixing stick          # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic mortar         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic pestle         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mesh sieve            # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - butcher&#039;s knife       # kitchen - wrist worn &#039;belt&#039; knife&lt;br /&gt;
    - worn book             # library - scroll stacker (15 page, 10 copies per page)&lt;br /&gt;
    # - contract case         # library - Trader Jewelry&lt;br /&gt;
    # - dainty cowbell        # library - wrist worn weatherproof instrument&lt;br /&gt;
    # - writing quill         # library - writing instrument (ledgers, etc)&lt;br /&gt;
    # - thumb ring            # library - Trader Jewelry&lt;br /&gt;
    # - glass lens            # sanctum - minion identifier&lt;br /&gt;
    # - letter opener         # sanctum - belt worn belt knife&lt;br /&gt;
    - memory orb            # sanctum - random skill absorber&lt;br /&gt;
    # - crystal prism         # sanctum - divination tool&lt;br /&gt;
    # - celestial charts      # sanctum - divination tool&lt;br /&gt;
    # - tool case             # work room - belt worn lockspick stacker - 25 ct&lt;br /&gt;
    # - stirring rod          # work room - forging tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - carving knife         # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - wood shaper           # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - metal rasp            # work room - shaping/carving tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - imbuement rod         # work room - enchanting tool&lt;br /&gt;
    # - !ruby/regexp &#039;/\S+ fabric/&#039;  # Bedroom - illustrates REGEX syntax for items&lt;br /&gt;
  before:                                   # array of scripts to run, similar to hunting-buddy, before the burgle (will be called right before buffing)&lt;br /&gt;
    - yourscripthere with args here&lt;br /&gt;
  after:                                    # array of scripts to run, similar to hunting-buddy, after the burgle, (will be called right before script ends)&lt;br /&gt;
    - anotherscript here&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  burgle:&lt;br /&gt;
    - Silence&lt;br /&gt;
    - Hasten&lt;br /&gt;
    - Plunder&lt;br /&gt;
    - Slight&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=start|desc=Required to run the script.  Protects against accidental starting/typos.}}^{{Lich setting|name=entry|desc=Optional.  Override yaml setting for entry_type. Valid options are: lockpick, rope, cycle, prioritylockpick, priorityrope.}}^{{Lich setting|name=roomid|desc=Optional.  Override yaml setting for room to burgle from.}}^{{Lich setting|name=loot_type|desc=Optional.  Override yaml setting what to do with loot.  Items in your item_whitelist are always kept.  Valid options: drop, keep, pawn bin.}}^{{Lich setting|name=hometown|desc=Optional.  Override yaml hometown setting when using pawn or bin options.}}^{{Lich setting|name=follow|desc=Optional.  Puts brugle into group follow mode.  To be used when you&#039;ve already joined someone to do a group burglary.  This will buff, then hide if needed and then wait for the leader to burgle.  Will attempt to leave the group if you are following once in, to prevent getting lost.}}&lt;br /&gt;
|settings={{Lich setting|name=burgle_settings|desc=Hash of all the burgle settings}}^{{Lich setting|name=burgle_settings:room|desc=The Room id that burgle should be done in.  Guards should never come to this room, so pick carefully}}^{{Lich setting|name=burgle_settings:entry_type|desc=The type of entry - &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;  You must have a heavy rope if using &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have a lockpick, or a worn lockpick stacker with lockpicks on it if using &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have both if you are using the &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; settings.  the priority settings will use that entry method unless your mindstate is above the max value.}}^{{Lich setting|name=burgle_settings:max_priority_mindstate|desc=Tha maximum mindstate to use when using one of the priority entry settings, before switching to the other entry method.}}^{{Lich setting|name=burgle_settings:use_lockpick_ring|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;Check for a lockpick ring/stacker if using lockpick as entry_type. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:lockpick_container|desc=The name of your lockpick ring/stacker.}}^{{Lich setting|name=burgle_settings:max_search_count|desc=Limits the number of searches you do. Setting this too high will result in arrest, and large fine.  Start low and increase as needed.)}}^{{Lich setting|name=burgle_settings:retry|desc=Retry searches if you don&#039;t find loot.  &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:loot|desc=What to do with loot.  Supported options: &amp;lt;code&amp;gt;drop&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keep&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pawn&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt;.  Note that you will always attempt to store loot while in the house, to avoid problems inside with items with custom drop scripts.  &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt; is only supported for thieves.}}^{{Lich setting|name=burgle_settings:loot_container|desc=Where to put loot while in the house.  This is required as the script will not attempt to drop loot in the house.}}^{{Lich setting|name=burgle_settings:safe_mode|desc=Stop searching and try to get out as quickly as possible when hearing footsteps. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:room_blacklist|desc=List of room types (using Sentence Case) that you don&#039;t want to search for loot in.}}^{{Lich setting|name=burgle_settings:item_whitelist|desc=List of full item names (adj + noun) that you want to keep regardless of any other setting.}}^{{Lich setting|name=burgle_settings:before|desc=List of scripts you want to run before burglary.  This is run right before the waggle set.}}^{{Lich setting|name=burgle_settings:after|desc=List of scripts you want to run after burglary.  This is run right after the burglary before processing the loot.}}^{{Lich setting|name=waggle_sets[&#039;burgle&#039;]|desc=Optional. A waggle set called &#039;burgle&#039; to cast right before burglary.}}&lt;br /&gt;
|children=jail-buddy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-bead ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Automates the creation of a prayer bead, either from a held block or foraged and crafted block.&lt;br /&gt;
|usage= Run the script to create a prayer bead based on config information. If started while holding a block, will use that block, otherwise forages and creates one. Will use primer if configured, but not buy you one.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Optional. Forces script into debug mode}}^{{Lich setting|name=primer|desc=Optional.  Override yaml setting for primer use.}}^{{Lich setting|name=aspect|desc=Optional.  Override yaml setting for animal to carve.}}^{{Lich setting|name=help|desc=Optional. Displays usage information and exits}}&lt;br /&gt;
|settings={{Lich setting|name=carve-bead|desc=Main setting block which holds the other settings.}}^{{Lich setting|name=carve-bead:debug|desc=Turns on debug logging}}^{{Lich setting|name=carve-bead:primer|desc=True/False for if a primer should be used. Defaults to false.}}^{{Lich setting|name=carve-bead:knife-adjective|desc=Optional. Adjective for the knife to use for carving, if not &#039;carving&#039;.}}^{{Lich setting|name=theurgy_supply_container|desc=}}^{{Lich setting|name=immortal_aspect|desc=}}^{{Lich setting|name=crafting_container|desc=}}^{{Lich setting|name=crafting_items_in_container|desc=}}^{{Lich setting|name=engineering_belt|desc=}}^{{Lich setting|name=water_holder|desc=}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-lockpicks ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Carves lockpicks from keyblanks on your person, then puts those lockpicks on rings.&lt;br /&gt;
|usage= Store the keyblank pockets in any open container. Designate via yaml settings below a bag for your grandmaster&#039;s picks, master&#039;s picks, and anything less than master&#039;s (professional, ordinary, etc). Place rings for each type(master/grandmaster) in the same bag you designate for the completed picks.&lt;br /&gt;
|args= &amp;lt;code&amp;gt;;carve-lockpicks ring&amp;lt;/code&amp;gt;&lt;br /&gt;
*Put completed batches of lockpicks on rings, need rings in the same bag as the lockpicks (grands rings in grands bag). Not necessary if you have the yaml setting true below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_last&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays most recent percentage of grandmaster to master picks carved from last run&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_all&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays overall percentage of grandmaster to master picks carved from all runs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_reset&amp;lt;/code&amp;gt;&lt;br /&gt;
*Delete all past recorded carving projects data&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks help&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays the above messages&lt;br /&gt;
|settings=&lt;br /&gt;
^Settings below are required to use the script, defaults are NOT in base:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
lockpick_carve_settings:&lt;br /&gt;
      grand_container: #bag for complete grandmaster&#039;s lockpicks&lt;br /&gt;
      master_container: #bag for completed master&#039;s lockpicks&lt;br /&gt;
      trash_container: #bag for anything less than master/grandmaster&lt;br /&gt;
      initial_grand: #true/false as to whether to initial your grandmasters&#039; lockpicks&lt;br /&gt;
      full_rings_container: #bag for full rings, can&#039;t be either grand/master bag&lt;br /&gt;
      ring_picks: #true/false as a default to put carved picks on rings&lt;br /&gt;
      carve_past_ring_capacity: #true/false to continue carving after you&#039;ve run out of lockpick rings&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=UserVars.grands_ratio|desc=Stores ratio of grandmaster&#039;s picks carved to master&#039;s picks for parsing.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== charge-holy-weapon ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Charges holy weapon if below 200 estimated remaining uses. Usable in Crossing or Shard Chadatru temples, or in a player-specified room using a holy icon. There is a large cooldown, and if too low circle &amp;amp; charisma, this could be bad. Best used independently on lower circle Paladins.&lt;br /&gt;
|usage= Run it as a before or after within training manager, as a normal part of T2&#039;s system, or as an independent script.&lt;br /&gt;
|settings={{Lich setting|name=holy_weapon|desc=Main setting which holds the other settings.}}^{{Lich setting|name=holy_weapon:weapon_name|desc=Name of the holy weapon, MUST match gear setting entry exactly.}}^{{Lich setting|name=holy_weapon:icon_name|desc=Name of the icon to use for the ritual.}}^{{Lich setting|name=holy_weapon:icon_container|desc=Name of the container which holds the icon, optional.}}^{{Lich setting|name=holy_weapon:icon_room|desc=Room number to use for the icon ritual.}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== chop-wood ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Chops trees in a room while watching for danger&lt;br /&gt;
|usage= Watches and chops out your current room, stowing or deeding anything in your tree list. Will run to a healer if injured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cleric-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatically does cleric quests you are eligible for. Currently does tamsine, eluned, eluned2, kertigen, hodiera, meraud, and glythtide commune quests if you are the right level.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== coordinator ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Training manager script&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=aiming_trainables|desc=Lets you train weapons in the offhand while aiming crossbows, slings, and bows. The weapon must be usable in the offhand for attacking/throwing, swappables are supported. Large weapons require weapons prime, and other conditions need to be met, etc. It works in conjunction with the settings attack_overrides (hurl/invoke supported) and using_light_crossbow.}}^{{Lich setting|name=using_light_crossbow|desc=Lets you designate that your Crossbow is light, this enables swinging attack options with aiming_trainables.}}^{{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_trainer_action_count|desc=Cycles to next weapon after specified number of actions (generally offensive actions).}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:skip_repair|desc=true if you want to skip repairing this item.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=ambush_location|desc=Set the ambush target for better backstab training for thieves.}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=buff_nonspells:barb_buffs|desc=Specific subsection for barbarian buffs. These require no timer, instead they trigger off of expiration and activation messaging. List by buff name, i.e. &amp;quot;Python&amp;quot;, capitalization required.}}^{{Lich setting|name=buff_nonspells:khri|desc=Specfic sub section for Thief Khri. These require no timer. List skill by name. Capitalization not required.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:tattoo_tm|desc=Will tell the system to target the invoked tattoo spell, if it&#039;s Targeted Magic.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Locks|desc=Train locksmithing by picking pet boxes in combat.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Analyze|desc=Train tactics by analyzing your opponent.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Meraud|desc=Maintains the Meraud Commune.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Ret Stealth|desc=Retreat before stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Teach|desc=Teach hunting_buddies if there are any in the room on this timer.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=training_abilities:Berserk Avalanche|desc=Trains Utility with Berserk Avalanche.}}^{{Lich setting|name=training_abilities:Berserk Landslide|desc=Trains Warding with Berserk Landslide.}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}^{{Lich setting|name=cycle_armors|desc=List of armor types and corresponding items from gear to rotate for training purposes}}^{{Lich setting|name=whirlwind_trainables|desc=Barb specific section for telling the combat-trainer which weapon skills you want to train with whirlwind. It requires one-handed templates, doesn&#039;t support two handed weapons, and will use the weapon listed under weapon_training.}}^{{Lich setting|name=barb_famine_healing|desc=Barb specific section for automatic usage of Berserk Famine when low health. Has two settings listed below as well as knowledge of Berserk Famine as requirements.}}^{{Lich setting|name=barb_famine_healing:health_threshold:|desc=Famine will be used when below this threshold.}}^{{Lich setting|name=barb_famine_healing:inner_fire_threshold|desc=Will not use Berserk Famine unless above this threshold.}}^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=hide_type|desc=Value of &amp;quot;stalk&amp;quot; changes hide type to &amp;quot;slip stalk&amp;quot;. This will perform the command &amp;quot;stalk&amp;quot; instead of &amp;quot;hide&amp;quot; which activates &amp;quot;slip stalk&amp;quot;. &amp;quot;Slip stalk&amp;quot; is only available for a number of professions and must be learned. Default value: hide. Uses hide as normal.}}^{{Lich setting|name=force_unhide|desc=Value of true will always unhide after hiding via Stealth timer under training_abilities:.}}^{{Lich setting|name=dont_stalk|desc=Value of true prevents stalk usage after hiding when hiding via Stealth timer under training_abilities:. Default value is false.}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== corn-maze ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs the Hollow Eve corn maze.&lt;br /&gt;
|usage=Run inside the large-form corn maze, anywhere in the starting &#039;labyrinth&#039; or entrance area. This does NOT work with the single-task versions. The script will finish any pre-existing corn-maze task, then search the maze for incidental loot.  Make sure to allow ten minutes between runs for the loot to respawn. &lt;br /&gt;
|args={{Lich setting|name=noloot|desc=Run as normal, but only pick up free corn maze passes from the incidentals.}}^{{Lich setting|name=restart|desc=Run as normal, but skip incidental looting entirely. Useful if you already looted this run and needed to restart the script for some reason.}}^{{Lich setting|name=manual|desc=Replaces loot-corn-maze.lic.  Control your run manually. Pick up and complete tasks on your own. This will sit in the background, and search and loot any incidental objects you come across automatically.}}^{{Lich setting|name=short|desc=Runs the fast 10-task challenge for the harried Halfling.}}&lt;br /&gt;
|settings={{Lich setting|name=maze_junk|desc=What to throw away during incidental looting. See defaults in base.yaml, and copy to your setup yaml to change them. }}^{{Lich setting|name=cornmaze_containers|desc=A list of bags to try and put incidental loot into, top ones first. If all of them are full it&#039;ll try and STOW the item, and if that fails it&#039;ll drop it. By default, no bags listed. &lt;br /&gt;
&lt;br /&gt;
 cornmaze_containers:&lt;br /&gt;
   - backpack&lt;br /&gt;
   - rucksack&lt;br /&gt;
   - satchel&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== craft ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts one item.&lt;br /&gt;
|args={{Lich setting|name=outfitting|desc=Knit.}}^{{Lich setting|name=forging|desc=Forge a Blacksmithing item.}}^{{Lich setting|name=engineering|desc=Shape one item.}}&lt;br /&gt;
|settings={{Lich setting|name=yarn_quantity|desc=How much yarn to keep on hand for knitting, defaults to 100.}}^{{Lich setting|name=craft_max_mindstate|desc=What mindstate to make running the script a noop. Defaults to 31}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=Originally intended to be used in [[RanikMap1|The Crossing]]. The script now works outside [[RanikMap1|The Crossing]] with hometown set to: [[RanikMap30|Riverhaven]], [[RanikMap42|Therenborough]], [[RanikMap67|Shard]], [[RanikMap99|Aesry]], [[RanikMap107|Mer&#039;Kresh]], [[RanikMap117|Hibarnhvidar]], [[RanikMap121|Boar Clan]], [[RanikMap150|Fang Cove]], [[RanikMap47|Muspar&#039;i]], [[RanikMap106|Hara&#039;jaal]], [[RanikMap61|Leth Deriel]], [[RanikMap34a|Rossman&#039;s Landing]], [[RanikMap40|Langenfirth]], or [[RanikMap90|Ratha]]&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=train_with_burgle|desc=Set true to turn on burgle for locksmithing, thievery, stealth, and/or athletics. Needs burgle_settings:.}}^{{Lich setting|name=classes_to_teach|desc=List of subjects to teach people in your safe room}}^{{Lich setting|name=climbing_target|desc=Object to practice climbing on. Setting this causes you to climb practice during athletics training. Look in base-athletics for a list of climbing targets.}}^{{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}} ^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=attunement, pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crowns ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game dice/crowns.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dice_bet_amount|desc=Put this in your yaml and set to some whole number, like dice_bet_amount: 10.}}^{{Lich setting|name=dice_money_on_hand|desc=How much money to withdraw from the bank.}}^{{Lich setting|name=dice_withdraw|desc=Withdraw money from the bank setting.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== dusk-labyrinth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Searches for pets, bloodscrip, and loot in [[Drathrok%27s_Duskruin#Labyrinth|Duskruin Labyrinth]].&lt;br /&gt;
|usage=Configure your settings, enter the labyrinth, then start the script. The script will wait for messaging about a critter scurrying about and either try to catch it or move to another room. If no pet has been found by the 5 minute warning then it begins to search each room to collect bloodscrip and incidentals.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|settings={{Lich setting|name=duskruin:labyrinth:pet_noun|desc=(required) Kind of pet searching for, such as &#039;&#039;&#039;monkey&#039;&#039;&#039; or &#039;&#039;&#039;rat&#039;&#039;&#039;.}}^{{Lich setting|name=duskruin:labyrinth:loot_container|desc=(optional) Which container to put the bloodscrip and items you find when searching. If not specified then relies on {{com|STOW}} left/right.}}^{{Lich setting|name=duskruin:labyrinth:redeem_scrip|desc=(optional) Set to &#039;&#039;&#039;true&#039;&#039;&#039; to auto redeem any found bloodscrip. Default is &#039;&#039;false&#039;&#039;.}}&lt;br /&gt;
|uservars={{Lich setting|name=dusk_labyrinth_debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== empathylink ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Will link to your hunting_buddies while in combat running combat-trainer. Will attempt to link with Hodierna, if known, or Unity if not.&lt;br /&gt;
|usage=Start the script in your autostarts or manually start with ;empathylink when you want to use. Script is meant to run in the background.&lt;br /&gt;
&lt;br /&gt;
In your yaml put the following to never heal these people (replace the example names with yours):&lt;br /&gt;
 &lt;br /&gt;
 noheal_empathylink:&lt;br /&gt;
  - Bob&lt;br /&gt;
  - Joe&lt;br /&gt;
  - Jill&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=has_hodierna|desc=Set to true in your yaml to use Hodierna link.}}^{{Lich setting|name=noheal_empathylink|desc=List of names you never want to heal even if in hunting_buddies list. This setting is in this script.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Wrayth. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faux-atmo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Bring your verby items to life! Turn toys and items with fun verbs into [[Atmospheric_item|atmospherics]] by periodically performing a random verb on a random item based on your settings.&lt;br /&gt;
|usage=Configure which items and verbs you want to periodically do then start the script. It runs in the background.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Enable debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Number of minutes to wait between performing a verb on an item.&lt;br /&gt;
faux_atmo_interval: 15&lt;br /&gt;
&lt;br /&gt;
# Set to true to randomly select an item and verb to perform.&lt;br /&gt;
# Set to false to round-robin select items and verbs to perform.&lt;br /&gt;
faux_atmo_random: true&lt;br /&gt;
&lt;br /&gt;
# Items that don&#039;t have an inherent atmo effect&lt;br /&gt;
# but whose verbs if done periodically would.&lt;br /&gt;
faux_atmo_items:&lt;br /&gt;
  - name: blue basilisk&lt;br /&gt;
    verbs:&lt;br /&gt;
    - pet&lt;br /&gt;
    - pinch&lt;br /&gt;
    - poke&lt;br /&gt;
  - name: hooded cloak&lt;br /&gt;
    verbs:&lt;br /&gt;
    - rub&lt;br /&gt;
    - pat&lt;br /&gt;
    - wave&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if these scripts are running.&lt;br /&gt;
faux_atmo_no_use_scripts:&lt;br /&gt;
- combat-trainer&lt;br /&gt;
- go2&lt;br /&gt;
- get2&lt;br /&gt;
- bescort&lt;br /&gt;
- steal&lt;br /&gt;
- burgle&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if in these rooms.&lt;br /&gt;
faux_atmo_no_use_rooms:&lt;br /&gt;
- Carousel Chamber     # Room with vault&lt;br /&gt;
- Carousel Booth       # Room just before vault&lt;br /&gt;
- 1900                 # You can specify room ids, too&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=faux_atmo_debug|desc=Enable debug mode.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== fill-dirt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Fills a dirt stacker with dirt.&lt;br /&gt;
|usage=Run the script in any room where dirt is forageable.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dirt_stacker|desc=Name of dirt stacker to fill. Must be worn.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find-darkbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds and plays the Hollow Eve&#039;s game Darkbox.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=override|desc=Optional arg. Passes override to heal-remedy to use remedies instead of herbs if you already have herbs setup in your yaml.}}&lt;br /&gt;
|settings={{Lich setting|name=he_use_herbs_remedies|desc=Put this as true in your yaml if you want to use heal-remedy.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks  More in-depth look at first-aid.lic: https://github.com/rpherbig/dr-scripts/wiki/First-Aid-Strategy&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}^{{Lich setting|name=compendium_type|desc=Will default to compendium but also supports burgled manuals and guides.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faskinner ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill with training items such as a small blue-belly crocodile with prominently stitched seams or a small fuzzy caracal with tufted ears and double-stitched seams.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Trainer noun should match exactly, such as crocodile or caracal&lt;br /&gt;
fa_skinning_trainer: &lt;br /&gt;
&lt;br /&gt;
# Container where you store your trainer, if it&#039;s not worn.&lt;br /&gt;
fa_skinning_trainer_container: &lt;br /&gt;
&lt;br /&gt;
# If you don&#039;t wear a skinning knife, this is the&lt;br /&gt;
# bladed weapon you want to use to skin with, such as a dagger.&lt;br /&gt;
fa_skinning_knife: &lt;br /&gt;
&lt;br /&gt;
# If you specify &#039;fa_skinning_knife:&#039; then this is&lt;br /&gt;
# the container where that bladed weapon is stored.&lt;br /&gt;
fa_skinning_knife_container: &lt;br /&gt;
&lt;br /&gt;
# Options:  First Aid, Skinning, Both or leave blank for whichever happens first&lt;br /&gt;
fa_skinning_priority: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== feed-cloak ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Feeds [[living vine cloaks]] that you are wearing so that they stay refreshed and healthy.&lt;br /&gt;
|usage=Run on demand or part of a training routine to feed your cloak regularly. Does not run in the background.&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# If your cloak can&#039;t feed in your current room&lt;br /&gt;
# then feed-cloak will move to this specified room id.&lt;br /&gt;
# If not specified, or if the cloak can&#039;t feed here either,&lt;br /&gt;
# then the script will move to your `safe_room`.&lt;br /&gt;
feed_cloak_room: 992 # Crossing, [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== glyph-of-mana ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script that will keep glyph of mana up always.&lt;br /&gt;
|usage=Meant to be used as a during: in combat but can be used anywhere.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example usage:&lt;br /&gt;
hunting_info:&lt;br /&gt;
- :zone: cinder_beasts&lt;br /&gt;
  args:&lt;br /&gt;
  - d1&lt;br /&gt;
  stop_on:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  :duration: 55&lt;br /&gt;
  before:&lt;br /&gt;
  - go2 12345&lt;br /&gt;
  - mech-lore&lt;br /&gt;
  - athletics&lt;br /&gt;
  during:&lt;br /&gt;
  - glyph-of-mana&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=Start the script while you and the other player are standing at a bank teller.&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== heal-remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses crafted remedies for healing&lt;br /&gt;
|usage=This script will cycle through the remedies, from base-remedies.yaml, from the most potent to least potent. The script will pause a little bit, letting the remedies work to make scars, then apply scar remedies. Will need one hand free to use.&lt;br /&gt;
|args={{Lich setting|name=override|desc=Override setting to force using remedies instead of herbs if herbs are already defined in your yaml.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths.&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses the &#039;healing&#039; waggle set to configure how to cast your spells. Backwards compatible with &#039;empath_healing&#039; setting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;YAML Configuration&amp;lt;/b&amp;gt; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# healme script specific settings for empaths.&lt;br /&gt;
# Highly recommend that you define a &#039;healing&#039; waggle set&lt;br /&gt;
# for maximum control over how you cast your healing spells.&lt;br /&gt;
# If no &#039;healing&#039; waggle set is defined then healme script&lt;br /&gt;
# will use &#039;empath_healing:&#039; settings as backup.&lt;br /&gt;
healme:&lt;br /&gt;
  # Toggle debug mode. Can also use `debug` script argument.&lt;br /&gt;
  # Default is false.&lt;br /&gt;
  debug: false&lt;br /&gt;
  # Wound severities below this threshold will be ignored.&lt;br /&gt;
  # Range is 0 to 13 based on &#039;perceive health self&#039;.&lt;br /&gt;
  # If you have HEAL or REGENERATE, then you may choose&lt;br /&gt;
  # to set a low threshold (1 or 2) since those can be healed over time&lt;br /&gt;
  # rather than waiting for the script to heal them all in one sitting.&lt;br /&gt;
  # Default is 0.&lt;br /&gt;
  severity_threshold: 1&lt;br /&gt;
  # When waiting for a spell to be prepared and if you have wounds to tend,&lt;br /&gt;
  # such as bleeders or lodged ammo or parasites, then this is the max&lt;br /&gt;
  # number of those wounds to tend before casting to be efficient.&lt;br /&gt;
  # Even if you set this to 0, healme script will tend wounds just not&lt;br /&gt;
  # between preparing and casting a spell.&lt;br /&gt;
  # Default is 1.&lt;br /&gt;
  max_wounds_to_tend_while_prep_spells: 1&lt;br /&gt;
&lt;br /&gt;
# This is a sample &#039;healing&#039; waggle set for the healme script.&lt;br /&gt;
# You can configure which spells you want to use and how to cast them.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  # Used by the &#039;healme&#039; script&lt;br /&gt;
  # Spells are cast as needed, but as you define them here&lt;br /&gt;
  healing:&lt;br /&gt;
    # Required spells&lt;br /&gt;
    Heal Wounds:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    Heal Scars:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    # Important spells (optional)&lt;br /&gt;
    Blood Staunching:       # cast if bleeding&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Vitality Healing:       # cast if low on vitality&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Niche spells (optional)&lt;br /&gt;
    Flush Poisons:          # cast if poisoned&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Cure Disease:           # cast if diseased&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Helpful spells (optional)&lt;br /&gt;
    Heal:                   # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Regenerate:             # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Script Usage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Heal yourself using default settings.&lt;br /&gt;
;healme&lt;br /&gt;
&lt;br /&gt;
# Heal all wounds EXCEPT external wounds of&lt;br /&gt;
# the listed body parts to preserve pet bleeders.&lt;br /&gt;
;healme &amp;quot;chest, left arm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
# Heal wounds whose severity is greater than 2.&lt;br /&gt;
# Overrides the healme.severity_threshold setting.&lt;br /&gt;
;healme 2&lt;br /&gt;
&lt;br /&gt;
# Echo debug information.&lt;br /&gt;
;healme debug&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== herb-stock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Restocks herbs for healing with herbs in combat&lt;br /&gt;
|usage=This script will restock either default herbs or herbs defined in the user&#039;s yaml&lt;br /&gt;
|args={{Lich setting|name=town|desc=Override your character&#039;s hometown with a different town to use for stocking herbs.}}&lt;br /&gt;
|settings={{Lich setting|name=herbs|desc=Set this to true to restock default herbs based on your character&#039;s hometown. Alternatively, define a list of herbs to add to or override the default list.}}^{{Lich setting|name=herbs_override_herbstock|desc=Set this to true to ONLY use the herbs defined in the herbs setting.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== horse-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Teaches all skills to a horse.&lt;br /&gt;
|usage=This script will go through the list of skills and try to teach a horse. The order teaches is leadrope, saddle, animal, joust, kneel, prance, beg, spin, jump, combat, magic, war. You must be a Ranger to run this.&lt;br /&gt;
|args=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:full_waiting_room|desc=Room to wait in while the zones are full, defaults to safe_room number if not present.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_info:boxes|desc=Sets the hunt as a box priority hunt, will stop or skip if you have box_loot_limit number of boxes if set to true}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=hunting_nemesis|desc=List of PC&#039;s you do not want to hunt with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}^{{Lich setting|name=prehunt_buffing_room|desc=Room number where you can cast buffs before beginning hunt.  List buffs under waggle_sets: with heading prehunt_buffs:.}}^{{Lich setting|name=hunting_room_min_mana|desc=Minimum mana level of an acceptable hunting room.}}^{{Lich setting|name=hunting_room_strict_mana|desc=If false, it will find any empty room in the event that no empty rooms are found above the minimum mana level.}}^uservars=&lt;br /&gt;
|children=combat-trainer, buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== inventory-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Stores current &amp;quot;inv list&amp;quot; data in a YAML file for searching from any character... works across multiple accounts.&lt;br /&gt;
|usage= Store and access any character&#039;s &amp;quot;inventory list&amp;quot;. Prints a list of character names stored, prints individual inventory, and searches all inventory for any keyword(s).&lt;br /&gt;
|args={{Lich setting|name=save|desc=Executes game command &amp;quot;inv list&amp;quot; and saves all items to database labeled as either worn or in container.}}^{{Lich setting|name=search|desc=Searches database for text provided. Requires an item for which to search.}}^{{Lich setting|name=list|desc=Shows all character(s) names stored within the database. Optional input of a character&#039;s name to list their inventory.}}^{{Lich setting|name=remove|desc=Removes character and associated data from database, requires a name.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== invoke-rune ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Use to cast spells from runestones. The runestones are the ones purchased from Sierack&#039;s Reagents, https://elanthipedia.play.net/Sierack%27s_Reagents, in Shard. Can add more from Enchanting or other places.&lt;br /&gt;
|usage= ;invoke-rune &amp;quot;&amp;lt;spell name&amp;gt;&amp;quot; example: ;invoke-rune &amp;quot;Clear Vision&amp;quot; &lt;br /&gt;
|args={{Lich setting|name=spell|desc=Name of the spells: &amp;quot;Arc Light&amp;quot; Althleticism Bless Calm &amp;quot;Clear Vision&amp;quot; Compost &amp;quot;Eagle&#039;s Cry&amp;quot; &amp;quot;Fire Shards&amp;quot; &amp;quot;Glythtide&#039;s Gift&amp;quot; Geyser &amp;quot;Protection from Evil&amp;quot; Refresh Shadows Zephyr. Use double quotes for spells with two or more words.}}^{{Lich setting|name=debug|desc=Puts script in debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== join-thieves ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Joins the thieves guild in Crossing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== journal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to use an epistemic journal. Best used as an after:&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;journal_noun&#039;&#039;: Set the noun of your journal, defaults to journal&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== lamprey ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game lamprey. Can only play this game once every 10 minutes if you get a lamprey or prize.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== levelup ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks to your guild leader and levels up as many times as you can.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;levelup&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== locksmithing ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains locksmithing independently or with crossing-training.  Can use unlimited training boxes, daily charge training boxes, or limited use disposable training items such as corn maze pouches, liquor cabinets, or burgled keepsake boxes. Also trains [[Lich_script_repository#performance|performance]] while picking.&lt;br /&gt;
|usage=Can be used independently or by listing Locksmithing under crossing_training.  If used with crossing_training additional feature &amp;lt;code&amp;gt;train_with_burgle: true&amp;lt;/code&amp;gt; is available.  The [[Lich_script_repository#burgle|burgle_settings: loot_container]] is a shared feature for ease of use with keepsake boxes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Settings:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Do you use a worn lockpick ring for picking?&lt;br /&gt;
# If true then specify the name of your lockpick ring as the container.&lt;br /&gt;
use_lockpick_ring: true&lt;br /&gt;
lockpick_container: lockpick ring&lt;br /&gt;
&lt;br /&gt;
# If false then the script will get a loose lockpick from the container.&lt;br /&gt;
#use_lockpick_ring: false&lt;br /&gt;
#lockpick_container: backpack&lt;br /&gt;
&lt;br /&gt;
# When done picking boxes that contains coins, gems, and such,&lt;br /&gt;
# do you want to run the ;sell-loot script?&lt;br /&gt;
sell_loot: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick looted boxes from critters and such?&lt;br /&gt;
# If true then the ;pick script is ran using its settings.&lt;br /&gt;
# Refer to that script for how to set up those settings.&lt;br /&gt;
pick_live_boxes: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick a daily use lockbox trainer like a training box or harvest bag?&lt;br /&gt;
# If true then specify your trainer&#039;s name and whether it&#039;s worn or not.&lt;br /&gt;
have_training_box: false&lt;br /&gt;
picking_lockbox: training box&lt;br /&gt;
picking_worn_lockbox: false&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick consumable boxes such as limited use trainers from burgling or incidentals?&lt;br /&gt;
# If true then list the names of those discardable consumables here.&lt;br /&gt;
# IMPORTANT! Consumable boxes will be pulled from your burgle_settings: loot_container.&lt;br /&gt;
# IMPORTANT! Consumable boxes should be kept separate from live boxes so as not to cause issues with ;pick script.&lt;br /&gt;
# IMPORTANT! THESE BOXES WILL BE DROPPED. MAKE CERTAIN YOU ONLY LIST THROW-AWAY TRAINERS.&lt;br /&gt;
consumable_lockboxes:&lt;br /&gt;
  - keepsake box&lt;br /&gt;
  - box puzzle&lt;br /&gt;
  - jewelry box&lt;br /&gt;
&lt;br /&gt;
# If you use a daily use lockpick trainer,&lt;br /&gt;
# be sure to add it to your gear: config.&lt;br /&gt;
gear:&lt;br /&gt;
- :adjective: training&lt;br /&gt;
  :name: box&lt;br /&gt;
  :skip_repair: true&lt;br /&gt;
  :container: backpack&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
At the beginning of the script it will check for deed packets and buy more if it finds less than 2&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mm ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A general purpose moon mage utility script&lt;br /&gt;
|usage= Run the script without any arguments to see usage&lt;br /&gt;
|args= {{Lich setting|name=locate &amp;lt;name&amp;gt;|desc=Locates the given name and reports the room number if the locate was successful}}^{{Lich setting|name=rift &amp;lt;name&amp;gt;|desc=Locates and rifts the given name to your current room. Checks if the moons are up. Uses the same settings as &amp;lt;code&amp;gt;;mm locate&amp;lt;/code&amp;gt;}}&lt;br /&gt;
|settings= {{Lich setting|name=waggle_sets[&#039;locate&#039;]|desc=Optional. A waggle set called &#039;locate&#039; with only the locate spell in it. Uses the data in DISCERN locate otherwise.}}^{{Lich setting|name=waggle_sets[&#039;rs&#039;]|desc=Optional. A waggle set called &#039;rs&#039; with only the locate Riftal Summons spell in it. Uses the data in DISCERN RS otherwise.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== multi ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts multiple times.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2,sit,kneel,stand&lt;br /&gt;
&lt;br /&gt;
# This toggles autosneak flag before/after burgling.&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - multi 1,flag autosneak off&lt;br /&gt;
  after:&lt;br /&gt;
  - multi 1,flag autosneak on&lt;br /&gt;
  ...&lt;br /&gt;
&lt;br /&gt;
# This example combines doing actions and running scripts.&lt;br /&gt;
# To run a script, prefix its name with a colon.&lt;br /&gt;
# It also passes arguments to the script (each argument separated by a space).&lt;br /&gt;
;multi 5,get sword from my backpack,:myForgingScript sword,put sword in my carryall&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== newbie-gear ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts a set of gear for a new character.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=storage|desc=The container in which to store finished items}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== oshu_manor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Navigates you through the Oshu Manor. Used to hunt [[Seordhevor kartais]]. Note there is an underscore in this script&#039;s name, not a dash.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== paladin-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes the paladin Glyph quests for you.&lt;br /&gt;
|args={{Lich setting|name=warding|desc=Complete the Glyph of Warding Quest.}}{{Lich setting|name=bonding|desc=Complete the Glyph of Bonding Quest.}}{{Lich setting|name=light|desc=Complete the Glyph of Light Quest.}}{{Lich setting|name=mana|desc=Complete the Glyph of Mana Quest.}}{{Lich setting|name=ease|desc=Complete the Glyph of Ease Quest.}}{{Lich setting|name=renewal|desc=Complete the Glyph of Renewal Quest.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pattern-hues ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts Warrior Mage Pattern Hues cantrip at set intervals.&lt;br /&gt;
|usage= The script will cast pattern hues cantrip based on settings in yaml. If no custom settings set, will cast a random color. Examples: ;pattern-hues now will cast now and exit. ;pattern-hues in you before, after, t2, manually, or in a personal startup script will change cast the cantrip on your interval and with settings. Leave pattern and hue empty if you want to pick from all the available options. Put what you only want the color to go to for random. Custom is for those lucky enough to have their own color (Dartellum has a custom color). Or, put the exact color you want in gesture, such as bright emerald.&lt;br /&gt;
|args= {{Lich setting|name=now|desc=Cast now.}}{{Lich setting|name=debug|desc=Output variable values.}}&lt;br /&gt;
|settings={{Lich setting|name=Pattern Hues yaml settings: gesture is either random, custom, or a specific setting.}}&lt;br /&gt;
  pattern_hues:&lt;br /&gt;
    duration: 600&lt;br /&gt;
    gesture: custom&lt;br /&gt;
    pattern_hues_styles:&lt;br /&gt;
      pattern:&lt;br /&gt;
      - bright&lt;br /&gt;
      - hazy&lt;br /&gt;
      - gleaming&lt;br /&gt;
      - lucent&lt;br /&gt;
      hue:&lt;br /&gt;
      - soot black&lt;br /&gt;
      - emerald&lt;br /&gt;
      - bone white&lt;br /&gt;
      - snowflake white&lt;br /&gt;
      - yellow&lt;br /&gt;
      - charcoal black&lt;br /&gt;
      - sky blue&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Script to train performance.  Defaults to worn instrument but accepts an instrument setting&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=instrument|desc=Optional. The instrument you would like to use.  Defaults to worn instrument if none selected}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, unlocks, and loots monster boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  # Assuming YAML config matches your goals&lt;br /&gt;
  ;pick&lt;br /&gt;
&lt;br /&gt;
  # Pick boxes in different bag, ignoring exp mind state, skipping identify&lt;br /&gt;
  ;pick source=backpack all careful&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &#039;Simple&#039; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  tend_own_wounds: true&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - encompassing.shadows&lt;br /&gt;
  - lootsack&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  - reaper&lt;br /&gt;
  - concussion&lt;br /&gt;
  blacklist_container:&lt;br /&gt;
  too_hard_container:&lt;br /&gt;
&lt;br /&gt;
lockpick_type: stout iron&lt;br /&gt;
lockpick_dismantle: pray&lt;br /&gt;
stop_pick_on_mindlock: false&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &amp;quot;Higher Risk&amp;quot; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  disarm_quick_threshold: 0&lt;br /&gt;
  disarm_normal_threshold: 2&lt;br /&gt;
  disarm_careful_threshold: 5&lt;br /&gt;
  disarm_too_hard_threshold: 12&lt;br /&gt;
  pick_quick_threshold: 0&lt;br /&gt;
  pick_normal_threshold: 4&lt;br /&gt;
  pick_careful_threshold: 8&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - chef&#039;s bag&lt;br /&gt;
  - arm pouch&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=debug|desc=Turns on debug output}}^&lt;br /&gt;
{{Lich setting|name=refill|desc=Refill your lockpick ring}}^&lt;br /&gt;
{{Lich setting|name=source|desc=The container to get boxes from. Overrides &#039;pick.picking_box_sources&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=all|desc=Keep picking after mindlock. Overrides &#039;stop_pick_on_mindlock&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=assume|desc=Skips identification and assumes a given difficulty (i.e. ;pick careful will always do disarm/pick carefully)}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=pick.debug|desc=Turns on debug output. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=pick.use_glance|desc=Set this to false to disable glance if you&#039;re a thief.}}^&lt;br /&gt;
{{Lich setting|name=pick.trash_empty_boxes|desc=Disposes of empty boxes in trash containers (or drops them) instead of dismantling; will use global worn_trashcan settings if set.}}^&lt;br /&gt;
{{Lich setting|name=pick.assumed_difficulty|desc=Skips identification step and uses this &#039;speed&#039; for disarm and pick. NOTE: Using this will disable blacklist functionality.}}^&lt;br /&gt;
{{Lich setting|name=pick.picking_box_sources|desc=The list of bags that unopened boxes are stored in.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_quick_threshold|desc=Difficulty rating to switch to &#039;pick quick&#039;. Ratings below this will use &#039;pick blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_normal_threshold|desc=Difficulty rating to switch to &#039;pick&#039;. Ratings below this will use &#039;pick quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_careful_threshold|desc=Difficulty rating to switch to &#039;pick careful&#039;. Ratings below this will use &#039;pick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_quick_threshold|desc=Difficulty rating to switch to &#039;disarm quick&#039;. Ratings below this will use &#039;disarm blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_normal_threshold|desc=Difficulty rating to switch to &#039;disarm&#039;. Ratings below this will use &#039;disarm quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_careful_threshold|desc=Difficulty rating to switch to &#039;disarm careful&#039;. Ratings below this will use &#039;disarm&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_too_hard_threshold|desc=Difficulty rating to discard/store the box in the pick.too_hard_container.}}^&lt;br /&gt;
{{Lich setting|name=pick.too_hard_container|desc=The bag to put boxes into that are too difficult to disarm; discards too hard boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist|desc=List of trap types to not auto disarm}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist_container|desc=Container to store blacklisted boxes in; discards blacklisted boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.tend_own_wounds|desc=Decides to run tendme.lic after a box pops before heading to your saferoom. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^&lt;br /&gt;
{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^&lt;br /&gt;
{{Lich setting|name=skip_lockpick_ring_refill|desc=Set this to TRUE in order to skip buying lockpicks after mind-locked. This is important if you have crafted lockpicks on the ring, since you can&#039;t use lockpicks of differing qualities on the same ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^&lt;br /&gt;
{{Lich setting|name=waggle_sets.pick|desc=waggle set of buffs to use while picking}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== release_cyclic ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Releases all cyclic spells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== ranger-companion ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Summons a companion and feeds it milk or corn if it&#039;s a baby, handles raising a baby pet to young age. Meant to be used as a during: in combat but works anywhere as long as you are stationary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== researcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Does research on a single subject.&lt;br /&gt;
|usage=Specify the subject as an argument, e.g. ;researcher augmentation&lt;br /&gt;
|args=missing&lt;br /&gt;
|settings=missing&lt;br /&gt;
|uservars=missing&lt;br /&gt;
|children=missing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== register ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for searching your deed register.&lt;br /&gt;
|usage=The script will search your deed register for the specified crafting material.&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;code&amp;gt;;register damite&amp;lt;/code&amp;gt;&lt;br /&gt;
    --- Lich: register active.&lt;br /&gt;
;Output of reading register not shown here to save space.&lt;br /&gt;
       Results:&lt;br /&gt;
        45 -- a deed for a damite ingot (48V 91Q - pure Damite --Binu)&lt;br /&gt;
        46 -- a deed for a damite ingot (10V 86Q - pure Damite --Binu)&lt;br /&gt;
    [register]&amp;gt;stow right&lt;br /&gt;
    You put your register in your hunting pack.&lt;br /&gt;
    --- Lich: register has exited.&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=query|desc=The material you want to search for.  Can also be information you entered in the deed note.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=The name of the container where you store your deed register.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for crafting remedies using alchemy.&lt;br /&gt;
|usage = See examples:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; &amp;quot;red flower&amp;quot; nemoih bar mortar cream&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; nemoih &amp;quot;not used&amp;quot; bar mortar cream  - for when only herb is required&lt;br /&gt;
 remedy &amp;lt;book type&amp;gt; &amp;lt;chapter&amp;gt; &amp;lt;recipe name&amp;gt; &amp;lt;herb1&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 Book type:    What alchemy type is this item. [remedies]&lt;br /&gt;
 Chapter: containing the item. &lt;br /&gt;
 Recipe name:  Name of the recipe, wrap in double quotes if this is multiple words. &lt;br /&gt;
 Herb1:        Prepared herb, wrap in double quotes if this is multiple words.. &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
 remedy &amp;lt;continue&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 continue      &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Overrides for foraging (all setting in base):&lt;br /&gt;
 # container used to hold herbs for remedy.lic (optional) Not optional if overriding&lt;br /&gt;
 herb_container:&lt;br /&gt;
 # Following settings, including herb_container:, are required to override workorders for remedies&lt;br /&gt;
 # container used for raw herbs foraged - used by alchemy.lic script&lt;br /&gt;
 alchemy_herb_storage:&lt;br /&gt;
 # quantity of gathered herbs, recall a workorder requires 25 herbs per finished product&lt;br /&gt;
 # Set to your workorder_max_items: setting times 4. Example, if workorder_max_items: 4,&lt;br /&gt;
 # set this setting to 100.&lt;br /&gt;
 alchemy_herb_quantity:&lt;br /&gt;
 # How many prepared herbs you want:&lt;br /&gt;
 alchemy_prep_quantity:&lt;br /&gt;
 # if you want to forage careful&lt;br /&gt;
 alchemy_forage_type:&lt;br /&gt;
 # Set an override for foraging if Outdoorsmanship is high enough to find the herb anywhere&lt;br /&gt;
 forage_override_room:&lt;br /&gt;
 # Set an override for town&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 # Set this to true if you want to always forage for your herbs for workorders&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
&lt;br /&gt;
 workorder_recipes:&lt;br /&gt;
   remedies:&lt;br /&gt;
   - some skin ungent&lt;br /&gt;
   #- some skin tonic&lt;br /&gt;
&lt;br /&gt;
 My guy&#039;s example:&lt;br /&gt;
 # Used by alchemy script #####&lt;br /&gt;
 alchemy_herb_storage: *back&lt;br /&gt;
 alchemy_herb_quantity: 25&lt;br /&gt;
 herb_container: *back&lt;br /&gt;
 alchemy_prep_quantity: 25&lt;br /&gt;
 #alchemy_forage_type:&lt;br /&gt;
 forage_override_room: 909 #8860&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
 ##############################&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== repeat ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for repeating a sequence of up to 10 commands. Does not take scripts.&lt;br /&gt;
|usage=&amp;gt;;repeat &amp;quot;get my rock&amp;quot; &amp;quot;drop my rock&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== restock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for restocking your supply of stackable and nonstackable items.&lt;br /&gt;
|usage= Will parse your YAML for a restock set and make the appropriate purchases to maintain your desired quantity. This is called at the start of hunting-buddy as the preferred mechanism to maintain ammunition counts.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=restock|desc=list of item names or hashes. A name will be searched in base-consumables based on your hometown setting. It will go and purchase the appropriate version of that item found in that hometown. For example, lising &amp;quot;arrow&amp;quot; will purchase boar-tusk arrows in Crossing, but if your in Shard will purchase long arrows. Any of the values pulled from base-consumables can be overridden by providing by appropriate key-value-pair under the item name within your YAML. Not all cities have every type of item (for example only the Crossing sells rocks or sling/ammo). As such, you can explicitly define your own items within the YAML by setting the item name, with the following key-value-pairs: name, room, price, size (how many obtained in a single purchase transaction), stackable (t/f), and quantity (how many you want to maintain on hand at a given time). Here are some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will purchase arrows from your hometown using all defaults; including quantity (which is 30)&lt;br /&gt;
restock:&lt;br /&gt;
  arrow&lt;br /&gt;
&lt;br /&gt;
# This is the same as above, but with a custom quantity&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 45&lt;br /&gt;
&lt;br /&gt;
# this is a completely custom item not contained in base-consumables. It will not change based on hometown. &lt;br /&gt;
restock:&lt;br /&gt;
  super_cool_thing:&lt;br /&gt;
     name: cool thing&lt;br /&gt;
     room: 1337&lt;br /&gt;
     price: 10&lt;br /&gt;
     size: 3&lt;br /&gt;
     stackable: true&lt;br /&gt;
     quantity: 4&lt;br /&gt;
&lt;br /&gt;
# Here are a list of generic items in base-consumables:&lt;br /&gt;
arrow&lt;br /&gt;
bolt&lt;br /&gt;
tk_ammo&lt;br /&gt;
rock&lt;br /&gt;
&lt;br /&gt;
# Restock now supports custom Hometowns. This will be super useful if you use Shard as a hometown and need rocks from Hib. You can have as many as you want, but be reminded that we must support the hometown in base-towns.yaml. The hometowns will be visited in order from first to last, listed top to bottom.&lt;br /&gt;
&lt;br /&gt;
hometown: Shard&lt;br /&gt;
&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 50&lt;br /&gt;
  bolt:&lt;br /&gt;
    quantity: 50    &lt;br /&gt;
  rock:&lt;br /&gt;
    hometown: Hibarnhvidar&lt;br /&gt;
    name: smooth rocks&lt;br /&gt;
    room: 12172&lt;br /&gt;
    price: 45&lt;br /&gt;
    size: 30&lt;br /&gt;
    stackable: true&lt;br /&gt;
    quantity: 50&lt;br /&gt;
&lt;br /&gt;
# restock can probably handle items with &amp;quot;charges&amp;quot; (i.e ritual foci) if they disappear/consumed once all charges are gone.&lt;br /&gt;
&amp;lt;/pre&amp;gt;}} &lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rezz ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to rezz corpses&lt;br /&gt;
|usage=The script will either raise the person you specify, or if you don&#039;t specify someone it will raise all of the corpses in the room.  You should add a rezz: waggle set so that it doesn&#039;t use default values for rejuv and rezz.&lt;br /&gt;
|args={{Lich setting|name=player|desc=The person you want to raise.  Optional argument}}&lt;br /&gt;
|settings={{Lich setting|name=osrel_no_harness|desc=true to infuse directly, false to harness first.}}&lt;br /&gt;
&lt;br /&gt;
Waggle set to add.  Customize the mana and cambrinth values to your skill level:&lt;br /&gt;
&lt;br /&gt;
 waggle_sets:&lt;br /&gt;
   rezz:&lt;br /&gt;
     Resurrection:&lt;br /&gt;
       abbrev: rezz&lt;br /&gt;
       mana: 17&lt;br /&gt;
     Rejuvenation:&lt;br /&gt;
       abbrev: rejuv&lt;br /&gt;
       mana: 10&lt;br /&gt;
       cambrinth:&lt;br /&gt;
       - 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look.&lt;br /&gt;
|usage=&lt;br /&gt;
Example: &lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific set of rooms and wait for 45 seconds for a player empath to heal you. You can list several PC empaths. The script will go to the nearest one from your current location. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to determine your health threshold&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wound severities are based on a 1-8 numeric scale according to https://elanthipedia.play.net/Damage&lt;br /&gt;
&lt;br /&gt;
1. insignificant&amp;lt;br&amp;gt;&lt;br /&gt;
2. negligible&amp;lt;br&amp;gt;&lt;br /&gt;
3. minor&amp;lt;br&amp;gt;&lt;br /&gt;
4. harmful (bleeding wounds)&amp;lt;br&amp;gt;&lt;br /&gt;
5. damaging&amp;lt;br&amp;gt;&lt;br /&gt;
6. severe&amp;lt;br&amp;gt;&lt;br /&gt;
7. devastating&amp;lt;br&amp;gt;&lt;br /&gt;
8. useless&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The script uses an equation to tally up all your wound severities to see if your total damage exceeds your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; yaml setting.&lt;br /&gt;
If yes, it gets you healed.&lt;br /&gt;
If no, it skips healing.&lt;br /&gt;
&lt;br /&gt;
The equation groups your wounds based on that numerical scale above so it knows the quantity of wounds at each severity. To know what severity your wound is you have to look at the wounds by body part table at https://elanthipedia.play.net/Damage#Wounds. For example, &amp;quot;some minor abrasions to the head&amp;quot; are considered &#039;&#039;insignificant&#039;&#039; and &amp;quot;cuts and bruises about the head&amp;quot; are considered &#039;&#039;minor&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Knowing the severities and having the wounds grouped, the equation computes a number for each group by squaring the severity and multiplying by the number of wounds in that group.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
 You have some minor abrasions to the head, some minor abrasions to the left arm, some cuts and bruises about the right arm, some tiny scratches to the left leg, some cuts and bruises about the right leg, some minor abrasions to the right hand.&lt;br /&gt;
&lt;br /&gt;
would be grouped out to be:&lt;br /&gt;
&lt;br /&gt;
 1. insignificant x 3 wounds {minor abrasions to the head, left arm, and right hand} = (1^2 x 3) = 3&lt;br /&gt;
 2. negligible x 1 wounds {tiny scratches to the left leg} = (2^2 x 1) = 4&lt;br /&gt;
 3. minor x 2 wounds {cuts and bruises about the right arm and right leg} = (3^2 x 2) = 18&lt;br /&gt;
 4. harmful x 0 = 0&lt;br /&gt;
 5. damaging x 0 = 0&lt;br /&gt;
 6. severe x 0 = 0&lt;br /&gt;
 7. devastating x 0 = 0&lt;br /&gt;
 8. useless x 0 = 0&lt;br /&gt;
&lt;br /&gt;
The grand total of all those groupings is compared to your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; setting. In this example, the grand total is 3 + 4 + 18 = 25.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=saferoom_health_threshold|desc=Skips saferoom healing unless the &#039;force&#039; argument is used. This is a number that represents your wound severity. The calculation of your wound score is Sum(wound level^2 * number of wounds at that level).}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_empaths|desc=A list of PC empaths with their name and room ID}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}}^{{Lich setting|name=force_healer_town|desc=Override your hometown: setting to use an auto empath in a different town.}}^{{Lich setting|name=heal_with_divine_charm|desc=true/false - Attempt to use a divine charm that new characters start with to heal, instead of an auto-path.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sanowret-crystal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background, gazing or exhaling your sanowret crystal to train [[Arcana]]. Checks for concentration and current mindstate to run only when necessary. Supports worn crystals or stored in a container.&lt;br /&gt;
|usage=This script can be run in passive mode or on-demand, and is well suited as part of your autostarts.&lt;br /&gt;
&lt;br /&gt;
Run once on-demand: &amp;lt;code&amp;gt;;sanowret-crystal run=true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run in the background: &amp;lt;code&amp;gt;;sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auto start: &amp;lt;code&amp;gt;;autostart add sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=run|desc=If present, only run the script once (instead of in passive mode).}}&lt;br /&gt;
|settings=In your YAML, configure the adjective of your sanowret crystal and list any scripts or rooms where you don&#039;t want the script to run, such as when burgling or in a room that prevents magical device usage.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sanowret_adjective: sanowret&lt;br /&gt;
    sanowret_no_use_scripts: # Don&#039;t try to use crystal while these scripts are active.&lt;br /&gt;
    - sew&lt;br /&gt;
    - carve&lt;br /&gt;
    - tinker&lt;br /&gt;
    - forge&lt;br /&gt;
    - remedy&lt;br /&gt;
    - shape&lt;br /&gt;
    - enchant&lt;br /&gt;
    - outdoorsmanship&lt;br /&gt;
    - combat-trainer&lt;br /&gt;
    - buff&lt;br /&gt;
    - burgle&lt;br /&gt;
    - go2&lt;br /&gt;
    sanowret_no_use_rooms: # Don&#039;t try to use crystal while in these rooms.&lt;br /&gt;
    - Carousel Chamber     # Room with vault&lt;br /&gt;
    - Carousel Booth       # Room just before vault&lt;br /&gt;
    - 1900                 # You can specify room ids, too (Crossing bank window)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== schedule ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts (via &#039;&#039;&#039;multi&#039;&#039;&#039; script) if at least N minutes have elapsed since the last time they were done.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2. Whatever you can do with &#039;&#039;&#039;multi&#039;&#039;&#039;, you can do with &#039;&#039;&#039;schedule&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syntax:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;schedule [timer-label], [timer-interval], [arguments for multi script]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This does the same as the above example but only if 5 minutes have elapsed since the last time this ran.&lt;br /&gt;
;schedule aerobics, 5, 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This configures crossing-repair to not run more often than every 2 hours&lt;br /&gt;
training_list:&lt;br /&gt;
- skill:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  ...&lt;br /&gt;
  start: 10&lt;br /&gt;
  scripts:&lt;br /&gt;
  - schedule repairs, 120, 1, :crossing-repair&lt;br /&gt;
  ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=sell_loot_metals_and_stones|desc=Set to true to sell nuggets and bars (e.g. zinc nuggets and bronze bars).}}^{{Lich setting|name=sell_loot_metals_and_stones_container|desc=The container that has the nuggets and bars (e.g. zinc nugget and bronze bar) to sell.}}^{{Lich setting|name=sell_loot_ignored_metals_and_stones|desc=List of metal or stone nuggets and bars NOT to sell.}}^{{Lich setting|name=sell_loot_traps|desc=Sell harvested traps from boxes that are in your &#039;component_container&#039;.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=sell_loot_skip_exchange|desc=If true, skip currency exchange.}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-pouches ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Sell gem pouches for trading experience&lt;br /&gt;
|usage=This script is called by crossing-training when you have &#039;Trading&#039; listed as a training skill and &#039;sell_pouches_for_trading&#039; set to true. You can also call it to sell a pouch.&lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=Your hometown. This is used to determine which gemshop you will sell your pouches to}}^{{Lich setting|name=sale_pouches_container|desc=Container where your pouches for sale are stored}}^{{Lich setting|name=waggle_set named &#039;sell-pouches&#039;|desc=Casts these spells before selling a pouch. This is where you would include spell data for casting Finesse}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adds a useful selection of aliases to the global list:&lt;br /&gt;
|usage=&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;cc&amp;lt;/code&amp;gt; - runs ;circlecheck to show your leveling status. it can take args, like cc 200&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lfr&amp;lt;/code&amp;gt; - echos the full data of the room a remote room number, pass the number to it&lt;br /&gt;
* &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt; - shows all items in the current room you are in that are stealable that are not in base-stealing&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
* &amp;lt;code&amp;gt;hz&amp;lt;/code&amp;gt; - list all hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;ez&amp;lt;/code&amp;gt; - list all escort hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;fz&amp;lt;/code&amp;gt; - search hunting zones and get room numbers, e.g. &amp;lt;code&amp;gt;fz wark&amp;lt;/code&amp;gt; returns a list of room numbers for warklins&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sigilharvest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Script for sigil harvesting&lt;br /&gt;
|usage= Harvests sigils based on parameters passed in as arguments. Can be used to target specific sigils or harvest sigils at random. Automatically detects the current season and reads base-sigils.yaml for rooms containing the desired sigil.&lt;br /&gt;
|args= {{Lich setting|name=&amp;lt;code&amp;gt;;sigilharvest shard congruence 70 10 debug&amp;lt;/code&amp;gt;}}^{{Lich setting|name=city|desc=Full name of city in the vicinity of which to harvest sigils Supported cities are Crossing, Riverhaven, and Shard}}^{{Lich setting|name=sigil|desc=Name of sigil to target or &#039;random&#039; to target a random sigil every loop}}^{{Lich setting|name=precision|desc=Target precision 1 to 100. The script will harvest any sigils that meet or exceed this number. Use &#039;101&#039; to never harvest. Using very low precisions could result in a high number of items in your bags.}}^{{Lich setting|name=roomcap|desc=Optional. Maximum number of rooms to search.}}^{{Lich setting|name=debug|desc=Optional. USe &#039;debug&#039; as final arg to generate additional debug messaging about what the script is doing.}}&lt;br /&gt;
|settings=YAML settings are optional. By default the script avoids most rooms which contain enemies and will maintain a stock of at least 25 scrolls.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sigil_harvest_settings:&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;danger_rooms: [5713, 656] #Array. Avoid these rooms even if they&#039;re listed in base-sigils.yaml&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;blank_scrolls: 50 #Integer. Minimum number of blank scrolls to keep on hand.}}&lt;br /&gt;
&lt;br /&gt;
== sigilrecorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You will currently not receive any notification on setup.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to a Slack team.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smash-pumpkins ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Travel to the pumpkin vat, buy one, go one room away to smash and repeat until too injured. Then return to the safe room.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible. Smelt refine, to refine metals.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smoke ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=smokes an item&lt;br /&gt;
|usage=&lt;br /&gt;
You can run the script two ways, one from command line and the other from a YAML.&lt;br /&gt;
&lt;br /&gt;
Command line: &lt;br /&gt;
&lt;br /&gt;
  ;smoke &amp;lt;image&amp;gt; &amp;lt;cigar noun&amp;gt; &amp;lt;container things are in&amp;gt; &amp;lt;lighter&#039;s noun (MUST be a lighter)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also run it from a YAML setting:&lt;br /&gt;
&lt;br /&gt;
  ;smoke &amp;lt;cigar noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args=Command Line:&lt;br /&gt;
  &lt;br /&gt;
 &amp;lt;image&amp;gt; &amp;lt;cigar noun&amp;gt; &amp;lt;container things are in&amp;gt; &amp;lt;lighter&#039;s noun (MUST be a lighter)&amp;gt; &lt;br /&gt;
&lt;br /&gt;
YAML:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;cigar noun&amp;gt; (When running from YAML)&lt;br /&gt;
&lt;br /&gt;
|settings=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  smoke:&lt;br /&gt;
    cigar_container: humidor&lt;br /&gt;
    smoke_image:&lt;br /&gt;
    lighter:&lt;br /&gt;
      type: flint&lt;br /&gt;
      container: humidor&lt;br /&gt;
      blade: dagger&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorcery ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sort-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This is an alternative to stack-scrolls. This script uses all scroll stackers of the same noun, labeled with the guild.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without any arguments, it will search your default_container for scrolls and put the in the correct cases.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls [container]&amp;lt;/code&amp;gt; Script will search container specified for scrolls.^&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls find [spell]&amp;lt;/code&amp;gt; Script will try to find a scroll matching the spell specified and remove a copy if one exists.  You can search for partial names, but if it matches more than 1 spell (fire rain, fire shards, etc), it will pick the first one alphabetically.&lt;br /&gt;
&lt;br /&gt;
You need 10 scroll stackers all with the same noun, and you have to put a wax label on each of them and label them with guild names.&lt;br /&gt;
They should look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Bard&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Cleric&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Empath&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Moon Mage&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Necromancer&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Paladin&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Ranger&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Trader&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Warrior Mage&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Extras&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Extras&amp;quot; case is for overflow if any of the other cases get full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;scroll_sorter:&lt;br /&gt;
    stacker: scroll folio&lt;br /&gt;
    stacker_container: haversack&lt;br /&gt;
    scroll_nouns: [&#039;cerulean scroll&#039;, &#039;glittery-pink scroll&#039;, &#039;silver-stippled scroll&#039;, &#039;gold-stippled scroll&#039;]&lt;br /&gt;
    close_container: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stacker|desc=The noun or adjective and noun of the case type you&#039;re using.}}^&lt;br /&gt;
{{Lich setting|name=stacker_container|desc=Where you have your cases stored.  The script will put them back there as well. If you don&#039;t specify this setting, it will use default_container: instead.}}^&lt;br /&gt;
{{Lich setting|name=scroll_nouns|desc=Specify any custom scroll types that come from different cases and also from custom papers you can use.}}^&lt;br /&gt;
{{Lich setting|name=close_container|desc=Closes the stacker container when the script ends if this is true.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stabbity ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Stabbity is designed for thieves, and relies on backstab and thrown weapons to kill things quickly. It&#039;s useful in invasions and events.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without a mode specified  (e.g. &amp;lt;code&amp;gt;;stabbity&amp;lt;/code&amp;gt;), stabbity will wield your weapon and hide, killing any mob in the room. If no mobs are present, it will wait in hiding for one to arrive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;stabbity:&lt;br /&gt;
  eliminate: true&lt;br /&gt;
  weapons:&lt;br /&gt;
    preferred: glaes pasabas&lt;br /&gt;
    alternate: judge&#039;s gavel&lt;br /&gt;
    thrown: throwing club&lt;br /&gt;
  use_alternate_on:&lt;br /&gt;
    - archer&lt;br /&gt;
    - soldier&lt;br /&gt;
    - dryad&lt;br /&gt;
    - oshu&lt;br /&gt;
    - frostweaver&lt;br /&gt;
    - guardian&lt;br /&gt;
  use_thrown_on:&lt;br /&gt;
    - hawk&lt;br /&gt;
    - gryphon&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=mode|desc=Optional, can be one of:^&lt;br /&gt;
* &#039;&#039;equip&#039;&#039;: Wields your preferred weapon.^&lt;br /&gt;
* &#039;&#039;cleanup&#039;&#039;: Sheathes your preferred weapon.^&lt;br /&gt;
* &#039;&#039;single&#039;&#039;: Kills all mobs in the current room and exits. Does not wait for mob to arrive.^&lt;br /&gt;
* &#039;&#039;arena&#039;&#039;: Used to run the Dusk Ruin arena.}}^&lt;br /&gt;
{{Lich setting|name=noloot|desc=Do not loot mobs when killed.}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stabbity:eliminate|desc=True/False.  Only used during arena.  Will use krhi eliminate at the beginning of rounds 5/10/15/20/25. &#039;&#039;&#039;Only include if you are a thief with khri eliminate.&#039;&#039;&#039;}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:preferred|desc=The name of the weapon you wish to backstab with.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:alternate|desc=The name of the weapon you wish to use for mobs defined in use_alternate_on.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:thrown|desc=The name of the weapon you wish to use for mobs defined in use_thrown_on.  If this is left off, then it will never try thrown (useful for characters with passive abilities that can force flying thins to land - ex khri terrify).}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_alternate_on|desc=List of mobs on which to use your alternate weapon.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_thrown_on|desc=List of mobs on which to use your thrown weapon.}}&lt;br /&gt;
|uservars={{Lich setting|name=stabbity_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stack-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Scroll stacker manager script that stores and retrieves scrolls using stackers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=hide_to_steal|desc=set to false if you do not wish to hide to steal.}}^{{Lich setting|name=bin_stolen|desc=set to true for Thieves who wish to bin stolen goods.}}^{{Lich setting|name=stealing_bag|desc=storage bag for stolen goods if bin_stolen: true}}^{{Lich setting|name=slow_bin_speed|desc=set to true to bin items slower.  Resolves type-ahead issue for Genie users.}}^{{Lich setting|name=steal_past_mindlock|desc=set to true if you wish to continue stealing after Thievery is locked.}}^{{Lich setting|name=dont_steal_list|desc=list items by id# identified in &#039;&#039;&#039;base-stealing.yaml&#039;&#039;&#039; to skip these items when stealing.}}^{{Lich setting|name=stealing_buffs|desc=list of buffs to use before starting stealing run.}}^{{Lich setting|name=stealing_high_acceptable_count|desc=.}}^{{Lich setting|name=stealing_low_acceptable_count|desc=.}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== study-art ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks through the Crossing art gallery and appraises each piece on display. Trains scholarship and appraisal.&lt;br /&gt;
|usage=Just run it. e.g. &amp;lt;code&amp;gt;;study-art&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== su-helmas ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs catacombs tasks (empath) until you&#039;re out of tickets or out of room in your bag&lt;br /&gt;
|usage=Just run it&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=loot_container|desc=Bag to store your loot}}^&lt;br /&gt;
{{Lich setting|name=redeem_contract|desc=true will redeem a contract if you don&#039;t have one redeemed, and continue to do so until you&#039;re out. False only runs if you&#039;ve redeemed a contract}}^&lt;br /&gt;
{{Lich setting|name=contract_container|desc=container where your contracts are stored.}}^&lt;br /&gt;
{{Lich setting|name=weapon|desc=weapon to use for the tasks. Any melee weapon will do}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
suhelmas:&lt;br /&gt;
  catacombs:&lt;br /&gt;
    loot_container: backpack&lt;br /&gt;
    redeem_contract: true&lt;br /&gt;
    contract_container: haversack&lt;br /&gt;
    weapon: scimitar&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== summoning ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains summoning via summoning and breaking a magical weapon. Summons admittance to build up charges to summon a weapon. [[Warrior Mages]] must have already {{com|align}}ed to an element.&lt;br /&gt;
|settings={{Lich setting|name=summoning_target_increment|desc=The desired number of mind states to increase by. Respects crossing_training_max_threshold as an upper threshold.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== task-forage ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes foraging tasks given by Mags in the Crossing, and the flower peddler in Shard, in order to train Trading.&lt;br /&gt;
|usage= Start the script. If using T2 and especially while in Shard, consider setting never_wait = true and using a 30 second T2 timer for Trading (to avoid sitting around on cooldown too often, waiting for the right task type).&lt;br /&gt;
|args= &amp;quot;Crossing&amp;quot; or &amp;quot;Shard&amp;quot; to force tasks in a specific area.&lt;br /&gt;
|settings={{Lich setting|name=container|desc=Optional.  Where to temporarily store gathered task items. Default is &amp;lt;code&amp;gt;backpack&amp;lt;/code&amp;gt;}}^{{Lich setting|name=task_boosts|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional.  Whether or not to use BOOST TASK in order to reduce task cooldowns.}}^{{Lich setting|name=collect|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Use COLLECT for large tasks instead of FORAGE (only use if you know you can COLLECT reliably for all tasks.}}^{{Lich setting|name=trading_limit|desc=Optional. Target Trading mindstates before the script will exit.}}^{{Lich setting|name=never_wait|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Exit as soon as a task cooldown is encountered.}}^{{Lich setting|name=wait_in_place|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. If waiting for a cooldown, do it by collecting rocks at the task giver. If false, the script will run outdoorsmanship.lic at your outdoors_room or safe_room.}}^{{Lich setting|name=debug|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Show verbose debug messaging}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  task_forage_settings:&lt;br /&gt;
    container: backpack&lt;br /&gt;
    task_boosts: false&lt;br /&gt;
    collect: false&lt;br /&gt;
    trading_limit: 30&lt;br /&gt;
    never_wait: false&lt;br /&gt;
    wait_in_place: true&lt;br /&gt;
    # Show verbose debug messaging&lt;br /&gt;
    debug: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars= {{Lich setting|name=task_forage|desc=Tracks wandering task givers&#039; last known locations, and if you have recently failed collecting an item. Ex: &amp;lt;code&amp;gt;task_forage:  &amp;quot;item_failures&amp;quot;=&amp;gt;&amp;quot;&amp;quot;, &amp;quot;npcs&amp;quot;=&amp;gt; &amp;quot;peddler&amp;quot;=&amp;gt;2567&amp;lt;/code&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tarantula ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Manages the automated usage of the biomechanical tarantula, a gift handed out for patrons of Hollow Eve 432.&lt;br /&gt;
|usage=Run &amp;lt;code&amp;gt;;tarantula&amp;lt;/code&amp;gt; after adjusting YAML settings as desired.  Can be added to startup.  The script watches for skills near max-mindstate to sacrifice for their bonus, with different behavior depending on if you&#039;re in combat or not.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=tarantula_startup_delay|desc=Number of seconds to wait after first starting before it will eat skills.  Useful when tarantula is added to autostarts, so that it doesn&#039;t eat skills on first login, before login drain.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_noun|desc=Change if you&#039;ve had a tarantula alteration or if you bought the harvester spider at 2020 Corn Maze. Use both the adjective and noun.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_debug|desc=Set true if you wish to see debug messages}}^&lt;br /&gt;
{{Lich setting|name=tarantula_excluded_skills|desc=A list of skills never to sacrifice to the tarantula.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_no_use_scripts|desc=A list of scripts defined by you, during which the tarantula will not activate.}}^&lt;br /&gt;
{{Lich setting|name=tarantula|desc=A list of skills, organized by skillset and by whether you want them sacrificed in and/or out of combat as defined by whether combat-trainer is running.  These are the prioritized choices, however ;tarantula will choose other full skills in that sphere if none of its prioritized skills are available, unless they are listed in &amp;lt;code&amp;gt;tarantula_excluded_skills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tarantula:&lt;br /&gt;
  Armor:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Chain Armor&lt;br /&gt;
    - Brigandine&lt;br /&gt;
    - Plate Armor&lt;br /&gt;
    - Light Armor&lt;br /&gt;
    - Defending&lt;br /&gt;
  Weapon:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Melee Mastery&lt;br /&gt;
    - Missile Mastery&lt;br /&gt;
  Magic:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Utility&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Lunar Magic&lt;br /&gt;
    - Warding&lt;br /&gt;
    - Augmentation&lt;br /&gt;
    - Utility&lt;br /&gt;
  Survival:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Evasion&lt;br /&gt;
    - Skinning&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Outdoorsmanship&lt;br /&gt;
  Lore:&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Appraisal&lt;br /&gt;
    - Performance&lt;br /&gt;
    - Scholarship&lt;br /&gt;
&lt;br /&gt;
An example of exclusions added to a yaml:&lt;br /&gt;
&lt;br /&gt;
tarantula_excluded_skills:&lt;br /&gt;
  - Large Edged&lt;br /&gt;
  - Brawling&lt;br /&gt;
  - Evasion&lt;br /&gt;
  - Parry&lt;br /&gt;
  - Shield&lt;br /&gt;
  - Athletics&lt;br /&gt;
  - Crossbow&lt;br /&gt;
  - Slings&lt;br /&gt;
  - Light Thrown&lt;br /&gt;
  - Bow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}^&lt;br /&gt;
|uservars={{Lich setting|name=tarantula_last_use|desc=The last time the tarantula was sacrificed to.}}^{{Lich setting|name=tarantula_last_skillset|desc=The last sphere sacrificed to, since the tarantula can&#039;t be used on the same sphere twice in a row.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tessera ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses the Tessera item every 6 minutes, 15 second (default). Runs in the background and handles safe pausing and unpausing running scripts.&lt;br /&gt;
|usage= Will attempt to ask retrieve the character&#039;s Tessera by asking it about invest. The script manages the handling of the item to and from storage container and pauses/unpauses scripts.&lt;br /&gt;
|args= None&lt;br /&gt;
|settings={{Lich setting|name=tessera_noun|desc=Item noun. (Default = Tessera).}}^{{Lich setting|name=tessera_retry_interval|desc=Interval in seconds to retry asking the Tessera about invest. (Default = 375).}}^{{Lich setting|name=tessera_startup_delay|desc=Startup delay in seconds Tessera script. Purpose is to avoid other startup conflicts. (Default = 15).}}^{{Lich setting|name=tessera_no_use_scripts|desc=List of scripts that when running delay or pause the processing of the Character&#039;s Tessera attempt.}}^{{Lich setting|name=tessera_no_use_rooms|desc=Add room title to the regex to avoid using the Tessera if in a particular room.}}^{{Lich setting|name=tessera_mindstates|desc=The Trading mindstate threshold below which (or equal to) you will use your tessera. Like a T2 start #, you will only use your tessera if your Trading mindstate is less than this number. (Default=3)}}&lt;br /&gt;
|uservars= {{Lich setting|name=tessera_last_use|desc=Keeps track of the last time asking the Tessera about invest was attempted. Ex: tessera_last_use:  2022-03-21 22:48:29 -0700.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}^{{Lich setting|name=theurgy_prayer_mat_room|desc=Room in which to use your prayer mat.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
theurgy_prayer_mat_room: 1234&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== titlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks for new titles since the last time you ran the script.&lt;br /&gt;
|usage=Run the script and provide a set of titles to check (e.g. ;titlecheck moonmage). On the first run for that title set, all titles will be reported as new. Running the script afterwards will report only new titles.&lt;br /&gt;
|args=title_set&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=titles&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== trade ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Do caravan trading in Zoluren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;|usage=&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade closeup &amp;lt;/code&amp;gt; &lt;br /&gt;
will deliver all remaining crates, then return your caravan to avoid fees.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade hunt &amp;lt;/code&amp;gt; &lt;br /&gt;
will occasionally run a hunt defined in your charactername-caravanhunt.yaml file (see Quillith-caravanhunt.yaml) whenever you stop in your hometown and your Trading exp is high enough.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade duration &amp;lt;/code&amp;gt; &lt;br /&gt;
will run for X minutes before locking down new contracts and closing up.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade roomid &amp;lt;/code&amp;gt; &lt;br /&gt;
will take your caravan to a particular room.&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=training_manager_town_duration|desc=Number of minutes to limit town training to before going hunting. This works when hunting priority is true or false}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}^{{Lich setting|name=repair_timer|desc=Time in seconds between each run of crossing-repair. Default is 10 minutes, or 600 seconds.}}^{{Lich setting|name=repair_withdrawal_amount|desc=Amount of currency to withdrawal for each repair. Default amount is 10,000.}}^{{Lich setting|name=skip_repair|desc=True/false setting. Use true to skip all crossing-repair functionality. Default is false.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== transfer-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Transfers all items from one container to another. It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
* Transfer all items from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items backpack haversack&lt;br /&gt;
&lt;br /&gt;
* Transfer only items that respond to &amp;lt;noun&amp;gt; from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
  ;transfer-items backpack quiver arrows&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}^{{Lich setting|name=destination|desc=Destination container.}}^{{Lich setting|name=noun|desc=If specified, only items with this noun will be transferred.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== truffenyi-commune-quest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to do all actions required during the truffenyi commune quest, praying to the gods presented in the visions and dropping any food items that appear in your hands. This should be run somewhere safe, without other scripts running because they can interfere. Start after drinking the vial created from your mini altar twice.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== vanity-pet ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Some [[vanity pet|vanity pets]], like hogs and monkeys, can be set on the ground to follow you. At times, these pets need to be stowed away for safe keeping, such as before [[Breaking_and_Entering|burgling]] so that they aren&#039;t lost when a room unloads. When stowing, the script will wait for pet to arrive in your room (sometimes the pet may lag behind, especially if you move fast and far).&lt;br /&gt;
|usage=Run to stow your pet before burgling or entering combat. Drop your pet at other times when you want it to follow you. &lt;br /&gt;
|args=&lt;br /&gt;
&lt;br /&gt;
* Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  vanity-pet pet_action pet_name pet_container [debug]&lt;br /&gt;
&lt;br /&gt;
   pet_action     STOW or DROP to either stow your pet in their container or drop them to the ground. &lt;br /&gt;
&lt;br /&gt;
   pet_name       Name of your pet. &lt;br /&gt;
&lt;br /&gt;
   pet_container  Container for your pet. &lt;br /&gt;
&lt;br /&gt;
   debug          Enable debug output &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Drop Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog from my woven.sack&lt;br /&gt;
&lt;br /&gt;
You pluck a lazy farm hog from a soft woven sack with a golden piglet charm, the creature snorting as you wake it up.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;drop my farm.hog&lt;br /&gt;
&lt;br /&gt;
You set the farm hog on the ground.  It trots around you in a circle, happily oinking.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stow Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet stow farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog&lt;br /&gt;
&lt;br /&gt;
You scoop the farm hog up.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;put my farm.hog in my woven.sack&lt;br /&gt;
&lt;br /&gt;
You tuck your farm hog into its snug woven sack and it curls up to go to sleep, snorting softly.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
&lt;br /&gt;
Hook into hunting-buddy:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
hunting_info:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hook into burgle:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wait ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Designed for use with the &#039;&#039;&#039;multi&#039;&#039;&#039; script to pause N seconds between commands.&lt;br /&gt;
|usage=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example: Runs &#039;somescript&#039; 20 times with a 100 second interval between each run.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 20,:wait 100,:somescript&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Example: Coughs, waits 5 seconds, sneezes, waits 5 seconds, then hiccups.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 1,cough,:wait 5,sneeze,:wait 5,hiccup&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== walkingastro ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs as a background script whose aim is to keep your prediction pools filling and the Astrology Skill moving.&lt;br /&gt;
|usage=On a 215 second timer, while not in combat (or while a series of other scripts are running), it will grab your telescope and if day observe the Sun, if night observe the Heart constellation. If your survival prediction pool fills, the script will instead align and predict against a survival skill. The aim of the script is to keep Astrology moving while you are out and about with your character, without having to rely on the ;astrology script.&lt;br /&gt;
&lt;br /&gt;
Note, walkingastro will wait and not fire while the following scripts are running: &#039;steal&#039;, &#039;combat-trainer&#039;, &#039;pick&#039;, &#039;craft&#039;, &#039;shape&#039;, &#039;sew&#039;,&#039;bescort&#039;, &#039;remedy&#039;, &#039;forge&#039;, &#039;carve&#039;, &#039;performance&#039;, &#039;theurgy&#039;, &#039;hlctheurgy&#039;, &#039;astrology&#039;, &#039;astrology2&#039;, &#039;study-art&#039;, &#039;mech-lore&#039;, &#039;first-aid&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, this script assumes that you have a telescope (see Astrology for telescope support settings) and that Piercing Gaze is up. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you add PG to your list of in/out of combat buff spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wand-watcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Activates wands automatically based on cooldown timer&lt;br /&gt;
|usage=Best added to character autostart.&lt;br /&gt;
&lt;br /&gt;
You need to be intelligent about how cooldown / count interact.  If you only have 1 and the cooldown is 60 minutes, don&#039;t set a value less than 60 minutes.&lt;br /&gt;
&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
wands:&lt;br /&gt;
  # magic wand:                     #Adj + Noun of the wand.  Must be unique  [Mandatory]&lt;br /&gt;
  #   activation message: Foo Bar   #Spell activation message                 [Mandatory]&lt;br /&gt;
  #   activate verb: tap            #Verb used to activate the wand           [Optional - defaults to &#039;tap&#039;]&lt;br /&gt;
  #   container: backpack           #Container where the wand(s) are stored   [Mandatory]&lt;br /&gt;
  #   cooldown: 32                  #minutes between activation attempts      [Optional - defaults to 30]&lt;br /&gt;
  #   count: 2                      #number of wands you have                 [Optional - defaults to 2]&lt;br /&gt;
  #   spell: FooBaz                 # Name of spell wand casts                [Optional - disables buff check if absent]&lt;br /&gt;
  #   min duration: 2               # Min buff time before it will recast     [Optional - defaults to 1]&lt;br /&gt;
&lt;br /&gt;
  bloodwood branch:&lt;br /&gt;
    activation message: The world around you seems to slow as the spell grips your mind.&lt;br /&gt;
    activate verb: tap&lt;br /&gt;
    container: rucksack&lt;br /&gt;
    cooldown: 32&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Mental Focus&lt;br /&gt;
    min duration: 3&lt;br /&gt;
  ironwood wand:&lt;br /&gt;
    activation message: A glistening net of coiling tendrils interlaces itself across your muscles&lt;br /&gt;
    activate verb: rub&lt;br /&gt;
    container: haversack&lt;br /&gt;
    cooldown: 34&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Heroic Strength&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while these scripts are running.&lt;br /&gt;
wand_watcher_no_use_scripts:&lt;br /&gt;
  - burgle&lt;br /&gt;
  - go2&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while in these rooms (generally anti-magic rooms), can use roomnumber, title or regex that matches the title.&lt;br /&gt;
wand_watcher_no_use_rooms:&lt;br /&gt;
  - 1900                                          # Crossing bank teller - included with regex below but shown for example&lt;br /&gt;
  - Knife Clan, Triage                            # Dokt - silenced room&lt;br /&gt;
  - !ruby/regexp &#039;/^(?:First )?Provincial Bank,/&#039; # Crossing Bank - mapped, but 1 regex- -&amp;gt; 3 rooms&lt;br /&gt;
  - !ruby/regexp &#039;/Carousel (?:Booth|r)$/&#039;        # Vaults - unmapped silenced / nomagic&lt;br /&gt;
&lt;br /&gt;
# Wait n seconds on startup before doing anything [Optional - defaults to 10 s]&lt;br /&gt;
wand_watcher_startup_delay: 10  &lt;br /&gt;
# Wait n seconds between checks for reusing wands [Optional - defaults to 60 s]&lt;br /&gt;
wand_watcher_passive_delay: 60  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=See example for explanation.&lt;br /&gt;
|uservars={{Lich setting|name=wand_watcher_timers|desc=Persistent storage for next use time for all wands.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline.  Supplemental information: https://github.com/rpherbig/dr-scripts/wiki/Crafting-Setup&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}^{{Lich setting|name=workorder_min_items|desc=Minimum number of items in the workorder required to accept.}}^{{Lich setting|name=workorder_max_items|desc=Maximum number of items in the workorder required to accept. Set to 5 or below or run the risk of not having enough material, which will cause the script to endlessly loop.}}^{{Lich setting|name=workorders_repair|desc= Whether you want to repair your crafting tools after completing workorders or not. For those with tools setup under gear, set to false in your yaml.}}&lt;br /&gt;
workorders_repair: true&lt;br /&gt;
&lt;br /&gt;
#CARAVAN SETTINGS&lt;br /&gt;
# container holding caravan contracts for ;trade&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=645641</id>
		<title>Urbaj</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=645641"/>
		<updated>2024-06-14T17:42:19Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Urbaj&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Cost Estimates ==&lt;br /&gt;
I&#039;ve been trying to quantify SLA cost for spells. From my testing, the lowest SLA-consuming spell is min-cast CRD. I&#039;m defining the SLA used by a minimum mana CRD as 1 &amp;quot;SLA bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With 700 Lunar Magic, my SLA pool is approximately 1,700 bits (meaning I could cast 1,700 2 mana CRDs without residue indoors before running out of SLA). &lt;br /&gt;
&lt;br /&gt;
Most spells seem to ramp up their SLA costs pretty close to 1:1 with mana. So a 100 mana BLUR is roughly 20x SLA as a 5 mana BLUR.  (The main exception seems to be Regalia, which is always 15 SLA bits regardless of mana. FLU and AVA also have more generous SLA costs than expected at higher mana levels.)&lt;br /&gt;
&lt;br /&gt;
[[File:Sla_chart.png|Estimated SLA bits per cast]]&lt;br /&gt;
&lt;br /&gt;
Elison&#039;s SLA is per attack avoided, not per cast. Elanthipedia also says that amount of SLA depends on how thoroughly you win the contest. And while the creature I tested on did cause SLA drain every time, they were a tier below my normal hunting. So more difficult enemies probably have higher SLA costs.&lt;br /&gt;
&lt;br /&gt;
Remember that these are just rough estimates. Measurements were made with different Lunar Magic levels (680-720), which isn&#039;t ideal. There&#039;s probably some user error lurking in the measurements and calculations somewhere along the line too!&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Regeneration ==&lt;br /&gt;
[[File:Sla_regen.png|SLA Regeneration times based on Wisdom and conditions]]&lt;br /&gt;
&lt;br /&gt;
Regen pulses come every 100 seconds.&lt;br /&gt;
&lt;br /&gt;
There are a few different regen rates that determine your pulse size, which add different %s to your SLA pool. PERC AURA will tell you if you have &amp;quot;optimal&amp;quot; or &amp;quot;hindered&amp;quot; conditions. But there are different levels of hindered even after maximum mana NOU, depending on time of day and weather. The most common hindered rates seem to be 75% (which I&#039;m calling minimally hindered), 50% (middle hindered - the red line in the chart), and 33% (max hindered) of optimal.&lt;br /&gt;
&lt;br /&gt;
The optimal SLA regen rate stops improving at 80 Wisdom, with a fully optimal 0-100% regen taking 60 minutes. But while the optimal regen rate maxes out at 80 Wis, your hindered regen rates continue improving, I believe until they also hit 60 minutes.  (So past 80 Wisdom, that 50% middle hindered regen rate grows to 100% relative to your capped optimal rate, until it too eventually hits 60 minutes.)&lt;br /&gt;
&lt;br /&gt;
I think there are a few breakpoints:&lt;br /&gt;
* 80 Wisdom: Optimal regen caps at 60 minutes&lt;br /&gt;
* 110 Wisdom: Minimally hindered regen caps at 60 minutes&lt;br /&gt;
* 180 Wisdom: Middle hindered regen caps at 60 minutes&lt;br /&gt;
* 240 Wisdom: Max hindered regen caps at 60 minutes&lt;br /&gt;
&lt;br /&gt;
Each point of Wisdom increases your regen pulse size by the same absolute amount. With very little Wisdom that modest amount is really noticeable. But even at very high Wisdom, extra Wis ranks still have a decent impact. Assuming a 50/50 split of optimal and middle hindered conditions, going from 170 to 180 Wisdom should lower average regen time by 3% (62 minutes -&amp;gt; 60 minutes). Assuming worse weather would be an even bigger improvement.&lt;br /&gt;
&lt;br /&gt;
The EXPOSURE deal doubles the regen rate and ignores caps: so a fully optimal regen under EXPOSURE will take 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Discipline has no effect.&lt;br /&gt;
&lt;br /&gt;
SLA regen is improved by Wisdom buffs.  Similarly, your overall SLA pool size is improved by Primary Magic buffs (SYMBIOSIS CAST).&lt;br /&gt;
&lt;br /&gt;
(Some caveats: It&#039;s really difficult to figure out which hindered state you&#039;re in - there are multiple variables, they change at the drop of a hat, and some are a bit rare. The focus of my testing was on optimal and middle-hindered regen rates. Also, even with a full respec, I couldn&#039;t test past base 138 Wis. So while the trends seemed pretty consistent, there is a lot of extrapolation being done here, and take it all with a grain of salt.)&lt;br /&gt;
&lt;br /&gt;
== Charisma and Caravan Trading ==&lt;br /&gt;
I don&#039;t think that Charisma has &#039;&#039;any&#039;&#039; effect on contract prices (and presumably also Trading EXP).&lt;br /&gt;
&lt;br /&gt;
Here&#039;s average contract price for Ilithi trading routes, holding Trading ranks constant, with different extreme levels of Charisma. Number of contracts tested are in parentheses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Trading Route&lt;br /&gt;
! 12 Charisma&lt;br /&gt;
! 138 Charisma&lt;br /&gt;
! Price % Diff&lt;br /&gt;
|-&lt;br /&gt;
| Fayrin&#039;s Rest - Darkling Wood&lt;br /&gt;
| 25,145 (36)&lt;br /&gt;
| 26,015 (27)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Darkling Wood&lt;br /&gt;
| 22,198 (27)&lt;br /&gt;
| 22,921 (26)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Darkling Wood&lt;br /&gt;
| 21,041 (49)&lt;br /&gt;
| 22,808 (35)&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Fayrin&#039;s Rest&lt;br /&gt;
| 9,426 (37)&lt;br /&gt;
| 9,276 (29)&lt;br /&gt;
| -2%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Shard&lt;br /&gt;
| 5,821 (53)&lt;br /&gt;
| 5,375 (42)&lt;br /&gt;
| -8%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Fayrin&#039;s Rest&lt;br /&gt;
| 4,627 (44)&lt;br /&gt;
| 4,672 (30)&lt;br /&gt;
| +1%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;AVERAGE:&#039;&#039;&#039;&lt;br /&gt;
| +1%&lt;br /&gt;
|}&lt;br /&gt;
I wanted to test more to eliminate some of the noise, but a Test server resync threw a wrench in that (because Trading ranks definitely do matter). Regardless, I&#039;m pretty sure that if Charisma had an effect, it would&#039;ve been obvious with 12 vs 138 CHA even with this amount of testing.&lt;br /&gt;
&lt;br /&gt;
It&#039;s theoretically possible that Charisma has some reasonable impact at lower Trading ranks (this testing done around 1,000 Trading).&lt;br /&gt;
&lt;br /&gt;
==Agility and Hit %==&lt;br /&gt;
[https://discord.com/channels/619301383451181075/619330237418831917/1198474473913987153 Initial tests and context]&lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/619301383451181075/619330237418831917/1199147403987652628 Results and conversation]&lt;br /&gt;
&lt;br /&gt;
I did some testing on Hit %s, but I didn&#039;t simulate anything even remotely close to a real PVP scenario. I just used some mismatched F2Ps stanced down jabbing with a Milgrym weapon. My goal was only to see where Hit % stopped improving, with all variables other than attacker&#039;s Agility remaining constant. But I did a LOT of testing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit % stopped increasing past 100 ranks of Agility.&#039;&#039;&#039; After that, it essentially remained constant. I won&#039;t rule out incredibly small improvements past 100, but if so they are very small.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Agi&lt;br /&gt;
! Attacks&lt;br /&gt;
! Hit&lt;br /&gt;
! Hit %&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 2,000&lt;br /&gt;
| 995&lt;br /&gt;
| 49.8%&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,005&lt;br /&gt;
| 50.3%&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,046&lt;br /&gt;
| 52.3%&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 5,000&lt;br /&gt;
| 2,766&lt;br /&gt;
| 55.3%&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 7,750&lt;br /&gt;
| 4,427&lt;br /&gt;
| 57.1%&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 6,000&lt;br /&gt;
| 3,534&lt;br /&gt;
| 58.9%&lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| 7,000&lt;br /&gt;
| 4,182&lt;br /&gt;
| 59.7%&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| 10,000&lt;br /&gt;
| 5,879&lt;br /&gt;
| 58.8%&lt;br /&gt;
|}[[File:Agi.png|Agility&#039;s impact on Hit %]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I was also curious if 100 as the stopping but was because the defender&#039;s Reflex was 100. So I dropped defender&#039;s Reflex to 50, but the attacker&#039;s Hit % still improved until 100 Agil, where it again flattened out. Also, with these characters I couldn&#039;t go higher than 120 Agility.&lt;br /&gt;
&lt;br /&gt;
==Weird Mana==&lt;br /&gt;
Since at least 2021, a small portion of spell casts has resulted in &amp;quot;weird magic&amp;quot; messages about mana streams, often involving unexpected synesthesia. The weird fluctuations seem to be present across all types of spellcasting. All guilds see these sorts of messages at similar rates. The type of magic (augmentation, warding, sorcery, etc.) does not have an effect.&lt;br /&gt;
&lt;br /&gt;
At first, roughly 1 in 5,000 of casts. The initial batch of messages included:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Alarmingly,  the familiar streams of mana seem shift entirely away from you for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|You smell lush vegetation, the  scent heady and intoxicating.  Your  nose itches, and you sneeze.&lt;br /&gt;
|-&lt;br /&gt;
|Strangely, the familiar  streams of mana seem to jitter out of your control for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams intertwine  oddly, forming a curious knot.  The  tangle relaxes.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel suddenly out of breath, and your heart begins to race.  After a moment, the feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The familiar task is disrupted  by a moment of synesthesia.  You hear  the streams of mana come together as you complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel like you are falling, and gasp in surprise.  The feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams buckle oddly  for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|Something feels off.&lt;br /&gt;
|}&lt;br /&gt;
Around December 10, 2023, these sorts of messages began appearing more frequently, reaching 0.9% by December 31, 2023 (a 40X increase). New messages also began appearing around this time:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|For a  brief moment, the mana responds with an unexpected surge, tingling through  your fingertips like an electric current.&lt;br /&gt;
|-&lt;br /&gt;
|As you weave the mana streams  together, a scream not unlike the scraping of metal on metal resounds, only  to warp and be replaced with... laughter?&lt;br /&gt;
|-&lt;br /&gt;
|A momentary distortion in the  mana reveals fleeting glimpses of distant landscapes, each branching and  vanishing in an instant.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature drops  noticeably as you manipulate the streams of mana, causing a shiver to run  down your spine.&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an  iridescent glow, growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana, an  unexpected taste fills your mouth, reminiscent of bitter herbs.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature rises  sharply as you weave the mana, a sudden wave of warmth enveloping you and  making beads of sweat form on your forehead.&lt;br /&gt;
|}&lt;br /&gt;
On January 5, 2024, a new batch of messages began appearing:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|You smell the verdant  scent of fresh grass.&lt;br /&gt;
|-&lt;br /&gt;
|Frighteningly, the mana streams suddenly  disappear!  You blink in surprise, only  to find they have returned.  Did it  even happen?&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an iridescent glow,  growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams stretch and droop  languidly like ropes of elongated taffy, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams take on a sudden  brittleness, snapping and crumbling under your manipulations.  After a moment, they return to normal, and  you are able to complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|You are suddenly shocked with the bitter  flavor of too-strong coffee in your mouth.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams twist and ripple  suddenly like ribbons of seaweed underwater, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|You hear a sound like cracking ice, and  are struck with a sense of uneasiness.&lt;br /&gt;
|-&lt;br /&gt;
|Sounds suddenly mute themselves, until  you find yourself completely deaf!   Your heart pounds for several seconds, then, with a small *pop*, the  auditory world returns.&lt;br /&gt;
|-&lt;br /&gt;
|You taste a myriad of fruity flavors in  quick succession -strawberry, orange, lemon, lime, blueberry, grape, and  taffelberry stick out to you among the chaotic jumble of sensations.&lt;br /&gt;
|-&lt;br /&gt;
|You suddenly taste an intensely sweet  flavor, like too much icing on a cupcake.&lt;br /&gt;
|-&lt;br /&gt;
|Out of the corner of your eye, you sense  a shifting in the mana streams, a languorous movement like that of coiling  snakes.  When you turn to look,  everything appears normal.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana streams, color  seems to drain from your surroundings, momentarily leaving everything in  shades of grey.&lt;br /&gt;
|-&lt;br /&gt;
|You smell the warmth of baking bread, the  coziness of cinnamon and cloves settling around you.&lt;br /&gt;
|-&lt;br /&gt;
|The streams of mana before you suddenly  appear to become shards of light, a profusion of crystallized growth blooming  in clusters around them.  After several  seconds, the crystals melt away and the streams appear as they always do.&lt;br /&gt;
|-&lt;br /&gt;
|Your nostrils are filled with the scent of the ocean, a mysterious depth to the smell that sinks into dark notes of salty chocolate.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams suddenly appear thin and threadlike, like the filaments of a spiderweb.  They twitch slightly before returning to normal.&lt;br /&gt;
|-&lt;br /&gt;
|Your mouth goes dry with the taste of something cool and freshly alcoholic.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana streams, they rub against one another oddly, like a bow on the strings of an instrument.  You hear a drawn out, discordant note.&lt;br /&gt;
|}&lt;br /&gt;
On March 9, 2024, all of the previous messages were replaced with more aggressive and violent ones:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| The mana seethes with violent intent, thirsting for destruction and chaos.&lt;br /&gt;
|-&lt;br /&gt;
| The mana coils around you like a violent storm, ready to unleash its fury upon the world.&lt;br /&gt;
|-&lt;br /&gt;
| As you weave the mana, a violent sense of dread washes over you, chilling you to the bone.&lt;br /&gt;
|-&lt;br /&gt;
| As you manipulate the mana, a violent surge of pain shoots through your body, threatening to overwhelm your senses.&lt;br /&gt;
|-&lt;br /&gt;
| Your senses are assaulted by a violent onslaught of visions, each more disturbing than the last.&lt;br /&gt;
|-&lt;br /&gt;
| The mana pulses with violent energy, threatening to overwhelm you with its sheer intensity.&lt;br /&gt;
|-&lt;br /&gt;
| A surge of violent energy courses through your veins, causing your muscles to tense involuntarily.&lt;br /&gt;
|-&lt;br /&gt;
| Violent surges of mana erupt uncontrollably, crackling like lightning in your mind.&lt;br /&gt;
|-&lt;br /&gt;
| The mana pulses with raw, unbridled rage, eager to unleash its fury upon the world.&lt;br /&gt;
|-&lt;br /&gt;
| The mana streams twist and writhe violently, as if resisting your commands.&lt;br /&gt;
|-&lt;br /&gt;
| Your vision blurs as violent images flash before your eyes, disorienting you as you attempt to cast your spell.&lt;br /&gt;
|-&lt;br /&gt;
| As you manipulate the mana, you feel a sudden, violent pressure building within your mind, threatening to consume your thoughts.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges violently, pulsating with dark, ominous energy that threatens to consume you.&lt;br /&gt;
|-&lt;br /&gt;
| As you channel the mana, a violent surge of rage overwhelms your senses, driving you to unleash your magic with reckless abandon.&lt;br /&gt;
|-&lt;br /&gt;
| As you channel the mana, a violent sense of rage washes over you, fueling your magic with unchecked fury.&lt;br /&gt;
|-&lt;br /&gt;
| Your senses are assaulted by a violent cacophony of screams and wails as you manipulate the mana.&lt;br /&gt;
|-&lt;br /&gt;
| As you channel the mana, a violent sense of foreboding washes over you, warning of imminent danger.&lt;br /&gt;
|-&lt;br /&gt;
| A violent surge of power courses through your veins, leaving you feeling invincible and unstoppable.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with violent intent, seeking to wreak havoc upon your enemies.&lt;br /&gt;
|-&lt;br /&gt;
| The mana crackles with violent energy, making you pause for a moment.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with violent force, threatening to consume everything in its path.&lt;br /&gt;
|-&lt;br /&gt;
| The mana swirls around you in a violent maelstrom, threatening to tear you apart with its sheer force.&lt;br /&gt;
|-&lt;br /&gt;
| The mana twists and contorts in violent, unpredictable patterns, defying your attempts to control it.&lt;br /&gt;
|-&lt;br /&gt;
| The mana twists and contorts in violent patterns, defying your attempts to control it.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with savage intensity, seeking to crush anything that dares to oppose it.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with violent intent, seeking to annihilate anything that stands in its way.&lt;br /&gt;
|-&lt;br /&gt;
| With a violent roar, the mana streams surge forward, threatening to overwhelm you with their raw power.&lt;br /&gt;
|-&lt;br /&gt;
| As you weave the mana, you feel a sudden, violent pressure building within you, threatening to burst forth.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward like a crashing tide, slamming against the shore with relentless force.&lt;br /&gt;
|-&lt;br /&gt;
| As you manipulate the mana, a violent surge of anger courses through you, fueling your magic with raw emotion.&lt;br /&gt;
|-&lt;br /&gt;
|The mana coils around you like a violent serpent, ready to strike at a moment&#039;s notice.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
On June 13th, the frequency of the messages surged massively, occurring with roughly 50% of casts.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Owner of the plaza shop Practical Provisions in Riverhaven (World Room [Lich #7869], go entrance). &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Accounts&amp;diff=645030</id>
		<title>Accounts</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Accounts&amp;diff=645030"/>
		<updated>2024-05-27T19:07:13Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Updating inventory limits to match the system changes made on 5/25/2024&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[DragonRealms]] currently has three account types.&lt;br /&gt;
# [[Free accounts|Free to Play]] accounts. (Also known as F2P, and referred to as &amp;quot;explorers&amp;quot; in character.)&lt;br /&gt;
# Standard accounts.&lt;br /&gt;
# [[Premium]] accounts. (Also known as [[Estate Holder]]s in character.)&lt;br /&gt;
==Account Comparison Table==&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature!![[Free accounts|Free To Play]]!!Basic Subscription!![[Premium|Premium Subscription]]!![[Platinum|Platinum Subscription]]!![[The Fallen|Fallen Subscription]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|monthly price||free||$14.95||$39.95||$49.95||$19.95&lt;br /&gt;
|-&lt;br /&gt;
|characters per account||1||1||16||25&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;||1&lt;br /&gt;
|-&lt;br /&gt;
|guild restrictions||[[Empath]], [[Trader]], [[Necromancer]]||no||no||no||no&lt;br /&gt;
|-&lt;br /&gt;
|additional spell/ability slots||0||2&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;||2||2||0&lt;br /&gt;
|-&lt;br /&gt;
|additional khri slots||0||1&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;||1||1||0&lt;br /&gt;
|-&lt;br /&gt;
|travel restrictions||[[Zoluren]] only&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||no||no||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Inventory_(concept)#Worn_Slots|inventory slots]]||47||100||126||126||100&lt;br /&gt;
|-&lt;br /&gt;
|[[Inventory_(concept)#Maximum_Inventory|inventory limit]]||100&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||650||650||650||650&lt;br /&gt;
|-&lt;br /&gt;
|vault limit||0&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||150&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||200+&amp;lt;sup&amp;gt;2, 3&amp;lt;/sup&amp;gt;||200+&amp;lt;sup&amp;gt;2, 3&amp;lt;/sup&amp;gt;||100&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|vault fees||normal||normal||normal||waived&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;||normal&lt;br /&gt;
|-&lt;br /&gt;
|bank account restrictions||10 platinum&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||no||no||no||no&lt;br /&gt;
|-&lt;br /&gt;
|vault/bank books||no&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||no&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||yes||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|free {{com|bank}} commands||account&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;||account||account/debt||account/debt||account&lt;br /&gt;
|-&lt;br /&gt;
|Box Office discount&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;||no||no||10%||50%||no&lt;br /&gt;
|-&lt;br /&gt;
|monthly [[SimuCoin]] bonus&amp;lt;sup&amp;gt;13&amp;lt;/sup&amp;gt;||no||150||525||750||150&lt;br /&gt;
|-&lt;br /&gt;
|[[SimuCoin]] purchase bonus&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;||no||no||additional 10%||additional 10%||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickets_command#Types_of_Alternative_Currency|Alternative currency]] shop discounts||no||no||no||25%&amp;lt;sup&amp;gt;7+8&amp;lt;/sup&amp;gt;||no&lt;br /&gt;
|-&lt;br /&gt;
|Standard coin discounts||no||no||no||25%&amp;lt;sup&amp;gt;7+8&amp;lt;/sup&amp;gt;||no&lt;br /&gt;
|-&lt;br /&gt;
|experience absorption||throttled&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||full||full||full||full&lt;br /&gt;
|-&lt;br /&gt;
|offline experience drain||no&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||yes||yes||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|daily [[REXP]]||no (2 hours with {{ilink|i|brain boost token}})||4 hours||6 hours||8 hours&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;||4 hours&lt;br /&gt;
|-&lt;br /&gt;
|home ownership||no&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||no&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||yes||yes||no&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|monthly [[Estate_Holder#Long_Term_Benefits|Long Term Benefits]]||no||no||100||200||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Estate_Holder#Private_Areas|private areas]] including additional hunting areas||no||no||yes||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Fang Cove]] access||no||no||yes||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|monthly [[Estate_Holder_gifts|gift]] and [[Premium_token_raffles|raffle]]||no||no||yes||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|GM meeting||no||no||quarterly||quarterly||no&lt;br /&gt;
|-&lt;br /&gt;
|Cross-world portals||no||no||no||after 6 months||no&lt;br /&gt;
|-&lt;br /&gt;
|Type ahead lines||??||1||2 (can purchase a third)||2||1&lt;br /&gt;
|-&lt;br /&gt;
|{{com|CONVERT}} Mechanical Lore||no||yes||yes||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Discord]] access||F2P channel only||yes||yes&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;||yes&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;||yes&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;It is NOT possible to downgrade to Free to Play.&#039;&#039;&#039;&lt;br /&gt;
*Platinum subscribers receive all Premium benefits in both the DR Prime and Fallen instances.&lt;br /&gt;
&lt;br /&gt;
#DragonRealms Fallen requires the basic subscription, and an additional $5.00 a month.&lt;br /&gt;
#:Premium perks do work in DR Fallen if you are paying for a Premium Account type.&lt;br /&gt;
#:Platinum accounts receive access to DR Fallen as part of their subscription.&lt;br /&gt;
#Additional access to this feature can be unlocked via the SIMUCOIN store.&lt;br /&gt;
#Premium and Platinum accounts receive additional vault space as a long term benefit. See the [[Estate Holder#Larger Vaults|Estate Holder page]] for details.&lt;br /&gt;
#Subscribed accounts get 1 additional slot, and earn a second at 500 ranks in their primary/inner magic. Premium accounts get 2 additional slots immediately.&lt;br /&gt;
#Subscribed accounts earn 1 additional khri slot at 500 IM.&lt;br /&gt;
#Unlike the 10% discount for box office purchases; the SimuCoin purchase bonus results in an additional 10% amount of SimuCoins added to your purchase.&lt;br /&gt;
#Platinum instance only, in Prime benefits default to what Premium gets&lt;br /&gt;
#Some items/shops may not apply&lt;br /&gt;
#Currently unavailable. How this benefit works when Box Office/Group Quests are brought back TBD.&lt;br /&gt;
#Monthly family vault fee not included&lt;br /&gt;
#Unlocking urchins for transferring, depositing, withdrawing and paying debt is reserved for paid accounts.&lt;br /&gt;
#There are exclusive channels for Premium, Platinum, and Fallen subscribers.&lt;br /&gt;
#In order to claim your bonus SimuCoins each month you must log into the [https://store.play.net/store/purchase/dr online store] each month and click the &amp;quot;Claim Reward&amp;quot; button above the list of items&lt;br /&gt;
&lt;br /&gt;
==Extras==&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Price&lt;br /&gt;
|-&lt;br /&gt;
| Extra character || $2.50/character&lt;br /&gt;
|-&lt;br /&gt;
| Character transfer || $20&lt;br /&gt;
|-&lt;br /&gt;
| Character restoral || $250&lt;br /&gt;
|-&lt;br /&gt;
| Quests / Festivals || Varies&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Private quest || Varies&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
#The cost of each quest is set individually. Premium and Platinum subscribers receive a 10% discount on quest tickets.&lt;br /&gt;
#Private quest runs requiring a password can be requested by contacting Customer Support a week in advance. The cost of each quest ticket is the same as scheduled public runs, however, a $5.00 service charge per transaction may apply.[http://www.play.net/dr/quests/transfer_gl.asp]&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Opisekh&amp;diff=643455</id>
		<title>Opisekh</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Opisekh&amp;diff=643455"/>
		<updated>2024-04-01T20:44:47Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Added a missing word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chepiso was the former leader of the Hounds of Rutilor. In year 448, he went on several rampages killing anyone he deemed as being in league with necromancers. He also killed numerous clerics and empaths for merely disagreeing with him. &lt;br /&gt;
&lt;br /&gt;
{{NPC&lt;br /&gt;
|name=Chepiso&lt;br /&gt;
|status=y&lt;br /&gt;
|pstatus=u&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|type=-&lt;br /&gt;
|location=-&lt;br /&gt;
}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Warrior Zealot Chepiso, Hound of Rutilor, a Human Paladin.&amp;lt;br /&amp;gt;&lt;br /&gt;
Chepiso has a triangular face with laugh lines, beady blue-violet eyes and a straight, angular nose.  He has cropped light brown-streaked mouse brown hair, with dark brown skin and a generous build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be archaic.&amp;lt;br /&amp;gt;&lt;br /&gt;
Chepiso has unnaturally dark tiger stripes criss-crossing his skin.&amp;lt;br /.&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He is holding a lengthy throwing blade with a hefty pommel in his right hand and a honed steel sunblade with a hilt in the shape of a chalice in his left.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an austere grey cassock clasped at the shoulder with a Hounds of Rutilor pin, a darkened leather buckler adorned with a brass hound&#039;s head, a leather hunter&#039;s bracer stamped with a compass and some black leather boots.&lt;br /&gt;
&lt;br /&gt;
== Removal from the Hounds of Rutilor ==&lt;br /&gt;
As a result of his rampant killings while he led the Hounds of Rutilor, the Zoluren High Council issued a statement renouncing his aggressive tactics and revoking his leadership of the Hounds of Rutilor. He was smote by Rutilor.&lt;br /&gt;
 By order of the Zoluren High Council:&lt;br /&gt;
 Whereas murder based solely on slander will not stand in a lawful society.&lt;br /&gt;
 Mob rule and execution by the masses for religious zealotry has no place in Zoluren.&lt;br /&gt;
 &lt;br /&gt;
 Whereas: Chepiso has incited the Hounds of Rutilor to execute citizens in the streets with arbitrary and unfound judgment.&lt;br /&gt;
 And where Chepiso has incited the mob to murder solely based on questioning these acts.&lt;br /&gt;
 And where the Hounds of Rutilor have been complicit in his crimes.&lt;br /&gt;
 &lt;br /&gt;
 Hereby: Chepiso will be exiled from Zoluren for crimes against the state.&lt;br /&gt;
 As his actions have drawn shame to the Hounds of Rutilor, the Hounds of Rutilor must abide by consequences of his acts.&lt;br /&gt;
 Zoluren hereby remands Chepiso to the custody of the Hounds of Rutilor.&lt;br /&gt;
 &lt;br /&gt;
 The Hounds of Rutilor will no longer execute individuals suspected of Necromancy in the street.&lt;br /&gt;
 The Hounds will be permitted to operate only when actual Necromancy has been observed.&lt;br /&gt;
 &lt;br /&gt;
 This agreement has been ratified by the Zoluren High Council&lt;br /&gt;
 Grandmaster Taramaine Ennis-Braun&lt;br /&gt;
 The Hounds of Rutilor&lt;br /&gt;
 and High Priestess Tallis Elarial.&lt;br /&gt;
 &lt;br /&gt;
 Per order of Grandmaster Taramaine, this edict will be distributed by Goldcaps for other provinces to sign.&lt;br /&gt;
 [https://discord.com/channels/619301383451181075/619330471637286942/1199899693187092512 &amp;lt;nowiki&amp;gt;[source]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
Out of character, this justified the [https://discord.com/channels/619301383451181075/619330471637286942/1199892521006940160 relaxation of in-town Suspicion mechanics for Necromancers.]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Mahogany_puzzle_box_with_cleverly_carved_joinery_masking_a_simple_looking_lock&amp;diff=643237</id>
		<title>Item:Mahogany puzzle box with cleverly carved joinery masking a simple looking lock</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Mahogany_puzzle_box_with_cleverly_carved_joinery_masking_a_simple_looking_lock&amp;diff=643237"/>
		<updated>2024-03-26T20:07:17Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Created page with &amp;quot;{{Item |noun=box |look=You see nothing unusual. |MTag=mahogany |verby=No |pcrystal=No |atmos=No |istone=No |wearloc=belt |type=trainer |metal=- |weight=15 |appcost=187,500 |rarity=incidental |lsize=3 |wsize=3 |hsize=3 |uses=350 |enchanted=No |feature-change=No |generator=No |sourcetype=- |fname=No }} ==Verbs==  * {{com|study}}:  : You&amp;#039;re certain you can LOCK, PICK a mahogany puzzle box with cleverly carved joinery masking a simple looking lock.  : You believe the puzzle...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=box&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|MTag=mahogany&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|type=trainer&lt;br /&gt;
|metal=-&lt;br /&gt;
|weight=15&lt;br /&gt;
|appcost=187,500&lt;br /&gt;
|rarity=incidental&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|uses=350&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|study}}:&lt;br /&gt;
: You&#039;re certain you can LOCK, PICK a mahogany puzzle box with cleverly carved joinery masking a simple looking lock.&lt;br /&gt;
: You believe the puzzle box could be picked 350 more times before the wear would risk breaking the lock.&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=643127</id>
		<title>Urbaj</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=643127"/>
		<updated>2024-03-24T18:41:46Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: /* Weird Mana */ One more I had overlooked from Kethrai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Urbaj&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Cost Estimates ==&lt;br /&gt;
I&#039;ve been trying to quantify SLA cost for spells. From my testing, the lowest SLA-consuming spell is min-cast CRD. I&#039;m defining the SLA used by a minimum mana CRD as 1 &amp;quot;SLA bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With 700 Lunar Magic, my SLA pool is approximately 1,700 bits (meaning I could cast 1,700 2 mana CRDs without residue indoors before running out of SLA). &lt;br /&gt;
&lt;br /&gt;
Most spells seem to ramp up their SLA costs pretty close to 1:1 with mana. So a 100 mana BLUR is roughly 20x SLA as a 5 mana BLUR.  (The main exception seems to be Regalia, which is always 15 SLA bits regardless of mana. FLU and AVA also have more generous SLA costs than expected at higher mana levels.)&lt;br /&gt;
&lt;br /&gt;
[[File:Sla_chart.png|Estimated SLA bits per cast]]&lt;br /&gt;
&lt;br /&gt;
Elison&#039;s SLA is per attack avoided, not per cast. Elanthipedia also says that amount of SLA depends on how thoroughly you win the contest. And while the creature I tested on did cause SLA drain every time, they were a tier below my normal hunting. So more difficult enemies probably have higher SLA costs.&lt;br /&gt;
&lt;br /&gt;
Remember that these are just rough estimates. Measurements were made with different Lunar Magic levels (680-720), which isn&#039;t ideal. There&#039;s probably some user error lurking in the measurements and calculations somewhere along the line too!&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Regeneration ==&lt;br /&gt;
[[File:Sla_regen.png|SLA Regeneration times based on Wisdom and conditions]]&lt;br /&gt;
&lt;br /&gt;
Regen pulses come every 100 seconds.&lt;br /&gt;
&lt;br /&gt;
There are a few different regen rates that determine your pulse size, which add different %s to your SLA pool. PERC AURA will tell you if you have &amp;quot;optimal&amp;quot; or &amp;quot;hindered&amp;quot; conditions. But there are different levels of hindered even after maximum mana NOU, depending on time of day and weather. The most common hindered rates seem to be 75% (which I&#039;m calling minimally hindered), 50% (middle hindered - the red line in the chart), and 33% (max hindered) of optimal.&lt;br /&gt;
&lt;br /&gt;
The optimal SLA regen rate stops improving at 80 Wisdom, with a fully optimal 0-100% regen taking 60 minutes. But while the optimal regen rate maxes out at 80 Wis, your hindered regen rates continue improving, I believe until they also hit 60 minutes.  (So past 80 Wisdom, that 50% middle hindered regen rate grows to 100% relative to your capped optimal rate, until it too eventually hits 60 minutes.)&lt;br /&gt;
&lt;br /&gt;
I think there are a few breakpoints:&lt;br /&gt;
* 80 Wisdom: Optimal regen caps at 60 minutes&lt;br /&gt;
* 110 Wisdom: Minimally hindered regen caps at 60 minutes&lt;br /&gt;
* 180 Wisdom: Middle hindered regen caps at 60 minutes&lt;br /&gt;
* 240 Wisdom: Max hindered regen caps at 60 minutes&lt;br /&gt;
&lt;br /&gt;
Each point of Wisdom increases your regen pulse size by the same absolute amount. With very little Wisdom that modest amount is really noticeable. But even at very high Wisdom, extra Wis ranks still have a decent impact. Assuming a 50/50 split of optimal and middle hindered conditions, going from 170 to 180 Wisdom should lower average regen time by 3% (62 minutes -&amp;gt; 60 minutes). Assuming worse weather would be an even bigger improvement.&lt;br /&gt;
&lt;br /&gt;
The EXPOSURE deal doubles the regen rate and ignores caps: so a fully optimal regen under EXPOSURE will take 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Discipline has no effect.&lt;br /&gt;
&lt;br /&gt;
SLA regen is improved by Wisdom buffs.  Similarly, your overall SLA pool size is improved by Primary Magic buffs (SYMBIOSIS CAST).&lt;br /&gt;
&lt;br /&gt;
(Some caveats: It&#039;s really difficult to figure out which hindered state you&#039;re in - there are multiple variables, they change at the drop of a hat, and some are a bit rare. The focus of my testing was on optimal and middle-hindered regen rates. Also, even with a full respec, I couldn&#039;t test past base 138 Wis. So while the trends seemed pretty consistent, there is a lot of extrapolation being done here, and take it all with a grain of salt.)&lt;br /&gt;
&lt;br /&gt;
== Charisma and Caravan Trading ==&lt;br /&gt;
I don&#039;t think that Charisma has &#039;&#039;any&#039;&#039; effect on contract prices (and presumably also Trading EXP).&lt;br /&gt;
&lt;br /&gt;
Here&#039;s average contract price for Ilithi trading routes, holding Trading ranks constant, with different extreme levels of Charisma. Number of contracts tested are in parentheses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Trading Route&lt;br /&gt;
! 12 Charisma&lt;br /&gt;
! 138 Charisma&lt;br /&gt;
! Price % Diff&lt;br /&gt;
|-&lt;br /&gt;
| Fayrin&#039;s Rest - Darkling Wood&lt;br /&gt;
| 25,145 (36)&lt;br /&gt;
| 26,015 (27)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Darkling Wood&lt;br /&gt;
| 22,198 (27)&lt;br /&gt;
| 22,921 (26)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Darkling Wood&lt;br /&gt;
| 21,041 (49)&lt;br /&gt;
| 22,808 (35)&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Fayrin&#039;s Rest&lt;br /&gt;
| 9,426 (37)&lt;br /&gt;
| 9,276 (29)&lt;br /&gt;
| -2%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Shard&lt;br /&gt;
| 5,821 (53)&lt;br /&gt;
| 5,375 (42)&lt;br /&gt;
| -8%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Fayrin&#039;s Rest&lt;br /&gt;
| 4,627 (44)&lt;br /&gt;
| 4,672 (30)&lt;br /&gt;
| +1%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;AVERAGE:&#039;&#039;&#039;&lt;br /&gt;
| +1%&lt;br /&gt;
|}&lt;br /&gt;
I wanted to test more to eliminate some of the noise, but a Test server resync threw a wrench in that (because Trading ranks definitely do matter). Regardless, I&#039;m pretty sure that if Charisma had an effect, it would&#039;ve been obvious with 12 vs 138 CHA even with this amount of testing.&lt;br /&gt;
&lt;br /&gt;
It&#039;s theoretically possible that Charisma has some reasonable impact at lower Trading ranks (this testing done around 1,000 Trading).&lt;br /&gt;
&lt;br /&gt;
==Agility and Hit %==&lt;br /&gt;
[https://discord.com/channels/619301383451181075/619330237418831917/1198474473913987153 Initial tests and context]&lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/619301383451181075/619330237418831917/1199147403987652628 Results and conversation]&lt;br /&gt;
&lt;br /&gt;
I did some testing on Hit %s, but I didn&#039;t simulate anything even remotely close to a real PVP scenario. I just used some mismatched F2Ps stanced down jabbing with a Milgrym weapon. My goal was only to see where Hit % stopped improving, with all variables other than attacker&#039;s Agility remaining constant. But I did a LOT of testing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit % stopped increasing past 100 ranks of Agility.&#039;&#039;&#039; After that, it essentially remained constant. I won&#039;t rule out incredibly small improvements past 100, but if so they are very small.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Agi&lt;br /&gt;
! Attacks&lt;br /&gt;
! Hit&lt;br /&gt;
! Hit %&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 2,000&lt;br /&gt;
| 995&lt;br /&gt;
| 49.8%&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,005&lt;br /&gt;
| 50.3%&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,046&lt;br /&gt;
| 52.3%&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 5,000&lt;br /&gt;
| 2,766&lt;br /&gt;
| 55.3%&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 7,750&lt;br /&gt;
| 4,427&lt;br /&gt;
| 57.1%&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 6,000&lt;br /&gt;
| 3,534&lt;br /&gt;
| 58.9%&lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| 7,000&lt;br /&gt;
| 4,182&lt;br /&gt;
| 59.7%&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| 10,000&lt;br /&gt;
| 5,879&lt;br /&gt;
| 58.8%&lt;br /&gt;
|}[[File:Agi.png|Agility&#039;s impact on Hit %]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I was also curious if 100 as the stopping but was because the defender&#039;s Reflex was 100. So I dropped defender&#039;s Reflex to 50, but the attacker&#039;s Hit % still improved until 100 Agil, where it again flattened out. Also, with these characters I couldn&#039;t go higher than 120 Agility.&lt;br /&gt;
&lt;br /&gt;
==Weird Mana==&lt;br /&gt;
Since at least 2021, a small portion of spell casts has resulted in &amp;quot;weird magic&amp;quot; messages about mana streams, often involving unexpected synesthesia. The weird fluctuations seem to be present across all types of spellcasting. All guilds see these sorts of messages at similar rates. The type of magic (augmentation, warding, sorcery, etc.) does not have an effect.&lt;br /&gt;
&lt;br /&gt;
At first, roughly 1 in 5,000 of casts. The initial batch of messages included:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Alarmingly,  the familiar streams of mana seem shift entirely away from you for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|You smell lush vegetation, the  scent heady and intoxicating.  Your  nose itches, and you sneeze.&lt;br /&gt;
|-&lt;br /&gt;
|Strangely, the familiar  streams of mana seem to jitter out of your control for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams intertwine  oddly, forming a curious knot.  The  tangle relaxes.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel suddenly out of breath, and your heart begins to race.  After a moment, the feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The familiar task is disrupted  by a moment of synesthesia.  You hear  the streams of mana come together as you complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel like you are falling, and gasp in surprise.  The feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams buckle oddly  for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|Something feels off.&lt;br /&gt;
|}&lt;br /&gt;
Around December 10, 2023, these sorts of messages began appearing more frequently, reaching 0.9% by December 31, 2023 (a 40X increase). New messages also began appearing around this time:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|For a  brief moment, the mana responds with an unexpected surge, tingling through  your fingertips like an electric current.&lt;br /&gt;
|-&lt;br /&gt;
|As you weave the mana streams  together, a scream not unlike the scraping of metal on metal resounds, only  to warp and be replaced with... laughter?&lt;br /&gt;
|-&lt;br /&gt;
|A momentary distortion in the  mana reveals fleeting glimpses of distant landscapes, each branching and  vanishing in an instant.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature drops  noticeably as you manipulate the streams of mana, causing a shiver to run  down your spine.&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an  iridescent glow, growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana, an  unexpected taste fills your mouth, reminiscent of bitter herbs.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature rises  sharply as you weave the mana, a sudden wave of warmth enveloping you and  making beads of sweat form on your forehead.&lt;br /&gt;
|}&lt;br /&gt;
On January 5, 2024, a new batch of messages began appearing:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|You smell the verdant  scent of fresh grass.&lt;br /&gt;
|-&lt;br /&gt;
|Frighteningly, the mana streams suddenly  disappear!  You blink in surprise, only  to find they have returned.  Did it  even happen?&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an iridescent glow,  growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams stretch and droop  languidly like ropes of elongated taffy, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams take on a sudden  brittleness, snapping and crumbling under your manipulations.  After a moment, they return to normal, and  you are able to complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|You are suddenly shocked with the bitter  flavor of too-strong coffee in your mouth.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams twist and ripple  suddenly like ribbons of seaweed underwater, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|You hear a sound like cracking ice, and  are struck with a sense of uneasiness.&lt;br /&gt;
|-&lt;br /&gt;
|Sounds suddenly mute themselves, until  you find yourself completely deaf!   Your heart pounds for several seconds, then, with a small *pop*, the  auditory world returns.&lt;br /&gt;
|-&lt;br /&gt;
|You taste a myriad of fruity flavors in  quick succession -strawberry, orange, lemon, lime, blueberry, grape, and  taffelberry stick out to you among the chaotic jumble of sensations.&lt;br /&gt;
|-&lt;br /&gt;
|You suddenly taste an intensely sweet  flavor, like too much icing on a cupcake.&lt;br /&gt;
|-&lt;br /&gt;
|Out of the corner of your eye, you sense  a shifting in the mana streams, a languorous movement like that of coiling  snakes.  When you turn to look,  everything appears normal.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana streams, color  seems to drain from your surroundings, momentarily leaving everything in  shades of grey.&lt;br /&gt;
|-&lt;br /&gt;
|You smell the warmth of baking bread, the  coziness of cinnamon and cloves settling around you.&lt;br /&gt;
|-&lt;br /&gt;
|The streams of mana before you suddenly  appear to become shards of light, a profusion of crystallized growth blooming  in clusters around them.  After several  seconds, the crystals melt away and the streams appear as they always do.&lt;br /&gt;
|-&lt;br /&gt;
|Your nostrils are filled with the scent of the ocean, a mysterious depth to the smell that sinks into dark notes of salty chocolate.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams suddenly appear thin and threadlike, like the filaments of a spiderweb.  They twitch slightly before returning to normal.&lt;br /&gt;
|-&lt;br /&gt;
|Your mouth goes dry with the taste of something cool and freshly alcoholic.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana streams, they rub against one another oddly, like a bow on the strings of an instrument.  You hear a drawn out, discordant note.&lt;br /&gt;
|}&lt;br /&gt;
On March 9, 2024, all of the previous messages were replaced with more aggressive and violent ones:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| The mana seethes with violent intent, thirsting for destruction and chaos.&lt;br /&gt;
|-&lt;br /&gt;
| The mana coils around you like a violent storm, ready to unleash its fury upon the world.&lt;br /&gt;
|-&lt;br /&gt;
| As you weave the mana, a violent sense of dread washes over you, chilling you to the bone.&lt;br /&gt;
|-&lt;br /&gt;
| As you manipulate the mana, a violent surge of pain shoots through your body, threatening to overwhelm your senses.&lt;br /&gt;
|-&lt;br /&gt;
| Your senses are assaulted by a violent onslaught of visions, each more disturbing than the last.&lt;br /&gt;
|-&lt;br /&gt;
| The mana pulses with violent energy, threatening to overwhelm you with its sheer intensity.&lt;br /&gt;
|-&lt;br /&gt;
| A surge of violent energy courses through your veins, causing your muscles to tense involuntarily.&lt;br /&gt;
|-&lt;br /&gt;
| Violent surges of mana erupt uncontrollably, crackling like lightning in your mind.&lt;br /&gt;
|-&lt;br /&gt;
| The mana pulses with raw, unbridled rage, eager to unleash its fury upon the world.&lt;br /&gt;
|-&lt;br /&gt;
| The mana streams twist and writhe violently, as if resisting your commands.&lt;br /&gt;
|-&lt;br /&gt;
| Your vision blurs as violent images flash before your eyes, disorienting you as you attempt to cast your spell.&lt;br /&gt;
|-&lt;br /&gt;
| As you manipulate the mana, you feel a sudden, violent pressure building within your mind, threatening to consume your thoughts.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges violently, pulsating with dark, ominous energy that threatens to consume you.&lt;br /&gt;
|-&lt;br /&gt;
| As you channel the mana, a violent surge of rage overwhelms your senses, driving you to unleash your magic with reckless abandon.&lt;br /&gt;
|-&lt;br /&gt;
| As you channel the mana, a violent sense of rage washes over you, fueling your magic with unchecked fury.&lt;br /&gt;
|-&lt;br /&gt;
| Your senses are assaulted by a violent cacophony of screams and wails as you manipulate the mana.&lt;br /&gt;
|-&lt;br /&gt;
| As you channel the mana, a violent sense of foreboding washes over you, warning of imminent danger.&lt;br /&gt;
|-&lt;br /&gt;
| A violent surge of power courses through your veins, leaving you feeling invincible and unstoppable.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with violent intent, seeking to wreak havoc upon your enemies.&lt;br /&gt;
|-&lt;br /&gt;
| The mana crackles with violent energy, making you pause for a moment.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with violent force, threatening to consume everything in its path.&lt;br /&gt;
|-&lt;br /&gt;
| The mana swirls around you in a violent maelstrom, threatening to tear you apart with its sheer force.&lt;br /&gt;
|-&lt;br /&gt;
| The mana twists and contorts in violent, unpredictable patterns, defying your attempts to control it.&lt;br /&gt;
|-&lt;br /&gt;
| The mana twists and contorts in violent patterns, defying your attempts to control it.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with savage intensity, seeking to crush anything that dares to oppose it.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with violent intent, seeking to annihilate anything that stands in its way.&lt;br /&gt;
|-&lt;br /&gt;
| With a violent roar, the mana streams surge forward, threatening to overwhelm you with their raw power.&lt;br /&gt;
|-&lt;br /&gt;
| As you weave the mana, you feel a sudden, violent pressure building within you, threatening to burst forth.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward like a crashing tide, slamming against the shore with relentless force.&lt;br /&gt;
|-&lt;br /&gt;
| As you manipulate the mana, a violent surge of anger courses through you, fueling your magic with raw emotion.&lt;br /&gt;
|-&lt;br /&gt;
|The mana coils around you like a violent serpent, ready to strike at a moment&#039;s notice.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Owner of the plaza shop Practical Provisions in Riverhaven (World Room [Lich #7869], go entrance). &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=643126</id>
		<title>Urbaj</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=643126"/>
		<updated>2024-03-24T18:34:00Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: /* Weird Mana */ Added messages noted by Kethrai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Urbaj&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Cost Estimates ==&lt;br /&gt;
I&#039;ve been trying to quantify SLA cost for spells. From my testing, the lowest SLA-consuming spell is min-cast CRD. I&#039;m defining the SLA used by a minimum mana CRD as 1 &amp;quot;SLA bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With 700 Lunar Magic, my SLA pool is approximately 1,700 bits (meaning I could cast 1,700 2 mana CRDs without residue indoors before running out of SLA). &lt;br /&gt;
&lt;br /&gt;
Most spells seem to ramp up their SLA costs pretty close to 1:1 with mana. So a 100 mana BLUR is roughly 20x SLA as a 5 mana BLUR.  (The main exception seems to be Regalia, which is always 15 SLA bits regardless of mana. FLU and AVA also have more generous SLA costs than expected at higher mana levels.)&lt;br /&gt;
&lt;br /&gt;
[[File:Sla_chart.png|Estimated SLA bits per cast]]&lt;br /&gt;
&lt;br /&gt;
Elison&#039;s SLA is per attack avoided, not per cast. Elanthipedia also says that amount of SLA depends on how thoroughly you win the contest. And while the creature I tested on did cause SLA drain every time, they were a tier below my normal hunting. So more difficult enemies probably have higher SLA costs.&lt;br /&gt;
&lt;br /&gt;
Remember that these are just rough estimates. Measurements were made with different Lunar Magic levels (680-720), which isn&#039;t ideal. There&#039;s probably some user error lurking in the measurements and calculations somewhere along the line too!&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Regeneration ==&lt;br /&gt;
[[File:Sla_regen.png|SLA Regeneration times based on Wisdom and conditions]]&lt;br /&gt;
&lt;br /&gt;
Regen pulses come every 100 seconds.&lt;br /&gt;
&lt;br /&gt;
There are a few different regen rates that determine your pulse size, which add different %s to your SLA pool. PERC AURA will tell you if you have &amp;quot;optimal&amp;quot; or &amp;quot;hindered&amp;quot; conditions. But there are different levels of hindered even after maximum mana NOU, depending on time of day and weather. The most common hindered rates seem to be 75% (which I&#039;m calling minimally hindered), 50% (middle hindered - the red line in the chart), and 33% (max hindered) of optimal.&lt;br /&gt;
&lt;br /&gt;
The optimal SLA regen rate stops improving at 80 Wisdom, with a fully optimal 0-100% regen taking 60 minutes. But while the optimal regen rate maxes out at 80 Wis, your hindered regen rates continue improving, I believe until they also hit 60 minutes.  (So past 80 Wisdom, that 50% middle hindered regen rate grows to 100% relative to your capped optimal rate, until it too eventually hits 60 minutes.)&lt;br /&gt;
&lt;br /&gt;
I think there are a few breakpoints:&lt;br /&gt;
* 80 Wisdom: Optimal regen caps at 60 minutes&lt;br /&gt;
* 110 Wisdom: Minimally hindered regen caps at 60 minutes&lt;br /&gt;
* 180 Wisdom: Middle hindered regen caps at 60 minutes&lt;br /&gt;
* 240 Wisdom: Max hindered regen caps at 60 minutes&lt;br /&gt;
&lt;br /&gt;
Each point of Wisdom increases your regen pulse size by the same absolute amount. With very little Wisdom that modest amount is really noticeable. But even at very high Wisdom, extra Wis ranks still have a decent impact. Assuming a 50/50 split of optimal and middle hindered conditions, going from 170 to 180 Wisdom should lower average regen time by 3% (62 minutes -&amp;gt; 60 minutes). Assuming worse weather would be an even bigger improvement.&lt;br /&gt;
&lt;br /&gt;
The EXPOSURE deal doubles the regen rate and ignores caps: so a fully optimal regen under EXPOSURE will take 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Discipline has no effect.&lt;br /&gt;
&lt;br /&gt;
SLA regen is improved by Wisdom buffs.  Similarly, your overall SLA pool size is improved by Primary Magic buffs (SYMBIOSIS CAST).&lt;br /&gt;
&lt;br /&gt;
(Some caveats: It&#039;s really difficult to figure out which hindered state you&#039;re in - there are multiple variables, they change at the drop of a hat, and some are a bit rare. The focus of my testing was on optimal and middle-hindered regen rates. Also, even with a full respec, I couldn&#039;t test past base 138 Wis. So while the trends seemed pretty consistent, there is a lot of extrapolation being done here, and take it all with a grain of salt.)&lt;br /&gt;
&lt;br /&gt;
== Charisma and Caravan Trading ==&lt;br /&gt;
I don&#039;t think that Charisma has &#039;&#039;any&#039;&#039; effect on contract prices (and presumably also Trading EXP).&lt;br /&gt;
&lt;br /&gt;
Here&#039;s average contract price for Ilithi trading routes, holding Trading ranks constant, with different extreme levels of Charisma. Number of contracts tested are in parentheses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Trading Route&lt;br /&gt;
! 12 Charisma&lt;br /&gt;
! 138 Charisma&lt;br /&gt;
! Price % Diff&lt;br /&gt;
|-&lt;br /&gt;
| Fayrin&#039;s Rest - Darkling Wood&lt;br /&gt;
| 25,145 (36)&lt;br /&gt;
| 26,015 (27)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Darkling Wood&lt;br /&gt;
| 22,198 (27)&lt;br /&gt;
| 22,921 (26)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Darkling Wood&lt;br /&gt;
| 21,041 (49)&lt;br /&gt;
| 22,808 (35)&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Fayrin&#039;s Rest&lt;br /&gt;
| 9,426 (37)&lt;br /&gt;
| 9,276 (29)&lt;br /&gt;
| -2%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Shard&lt;br /&gt;
| 5,821 (53)&lt;br /&gt;
| 5,375 (42)&lt;br /&gt;
| -8%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Fayrin&#039;s Rest&lt;br /&gt;
| 4,627 (44)&lt;br /&gt;
| 4,672 (30)&lt;br /&gt;
| +1%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;AVERAGE:&#039;&#039;&#039;&lt;br /&gt;
| +1%&lt;br /&gt;
|}&lt;br /&gt;
I wanted to test more to eliminate some of the noise, but a Test server resync threw a wrench in that (because Trading ranks definitely do matter). Regardless, I&#039;m pretty sure that if Charisma had an effect, it would&#039;ve been obvious with 12 vs 138 CHA even with this amount of testing.&lt;br /&gt;
&lt;br /&gt;
It&#039;s theoretically possible that Charisma has some reasonable impact at lower Trading ranks (this testing done around 1,000 Trading).&lt;br /&gt;
&lt;br /&gt;
==Agility and Hit %==&lt;br /&gt;
[https://discord.com/channels/619301383451181075/619330237418831917/1198474473913987153 Initial tests and context]&lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/619301383451181075/619330237418831917/1199147403987652628 Results and conversation]&lt;br /&gt;
&lt;br /&gt;
I did some testing on Hit %s, but I didn&#039;t simulate anything even remotely close to a real PVP scenario. I just used some mismatched F2Ps stanced down jabbing with a Milgrym weapon. My goal was only to see where Hit % stopped improving, with all variables other than attacker&#039;s Agility remaining constant. But I did a LOT of testing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit % stopped increasing past 100 ranks of Agility.&#039;&#039;&#039; After that, it essentially remained constant. I won&#039;t rule out incredibly small improvements past 100, but if so they are very small.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Agi&lt;br /&gt;
! Attacks&lt;br /&gt;
! Hit&lt;br /&gt;
! Hit %&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 2,000&lt;br /&gt;
| 995&lt;br /&gt;
| 49.8%&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,005&lt;br /&gt;
| 50.3%&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,046&lt;br /&gt;
| 52.3%&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 5,000&lt;br /&gt;
| 2,766&lt;br /&gt;
| 55.3%&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 7,750&lt;br /&gt;
| 4,427&lt;br /&gt;
| 57.1%&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 6,000&lt;br /&gt;
| 3,534&lt;br /&gt;
| 58.9%&lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| 7,000&lt;br /&gt;
| 4,182&lt;br /&gt;
| 59.7%&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| 10,000&lt;br /&gt;
| 5,879&lt;br /&gt;
| 58.8%&lt;br /&gt;
|}[[File:Agi.png|Agility&#039;s impact on Hit %]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I was also curious if 100 as the stopping but was because the defender&#039;s Reflex was 100. So I dropped defender&#039;s Reflex to 50, but the attacker&#039;s Hit % still improved until 100 Agil, where it again flattened out. Also, with these characters I couldn&#039;t go higher than 120 Agility.&lt;br /&gt;
&lt;br /&gt;
==Weird Mana==&lt;br /&gt;
Since at least 2021, a small portion of spell casts has resulted in &amp;quot;weird magic&amp;quot; messages about mana streams, often involving unexpected synesthesia. The weird fluctuations seem to be present across all types of spellcasting. All guilds see these sorts of messages at similar rates. The type of magic (augmentation, warding, sorcery, etc.) does not have an effect.&lt;br /&gt;
&lt;br /&gt;
At first, roughly 1 in 5,000 of casts. The initial batch of messages included:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Alarmingly,  the familiar streams of mana seem shift entirely away from you for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|You smell lush vegetation, the  scent heady and intoxicating.  Your  nose itches, and you sneeze.&lt;br /&gt;
|-&lt;br /&gt;
|Strangely, the familiar  streams of mana seem to jitter out of your control for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams intertwine  oddly, forming a curious knot.  The  tangle relaxes.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel suddenly out of breath, and your heart begins to race.  After a moment, the feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The familiar task is disrupted  by a moment of synesthesia.  You hear  the streams of mana come together as you complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel like you are falling, and gasp in surprise.  The feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams buckle oddly  for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|Something feels off.&lt;br /&gt;
|}&lt;br /&gt;
Around December 10, 2023, these sorts of messages began appearing more frequently, reaching 0.9% by December 31, 2023 (a 40X increase). New messages also began appearing around this time:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|For a  brief moment, the mana responds with an unexpected surge, tingling through  your fingertips like an electric current.&lt;br /&gt;
|-&lt;br /&gt;
|As you weave the mana streams  together, a scream not unlike the scraping of metal on metal resounds, only  to warp and be replaced with... laughter?&lt;br /&gt;
|-&lt;br /&gt;
|A momentary distortion in the  mana reveals fleeting glimpses of distant landscapes, each branching and  vanishing in an instant.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature drops  noticeably as you manipulate the streams of mana, causing a shiver to run  down your spine.&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an  iridescent glow, growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana, an  unexpected taste fills your mouth, reminiscent of bitter herbs.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature rises  sharply as you weave the mana, a sudden wave of warmth enveloping you and  making beads of sweat form on your forehead.&lt;br /&gt;
|}&lt;br /&gt;
On January 5, 2024, a new batch of messages began appearing:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|You smell the verdant  scent of fresh grass.&lt;br /&gt;
|-&lt;br /&gt;
|Frighteningly, the mana streams suddenly  disappear!  You blink in surprise, only  to find they have returned.  Did it  even happen?&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an iridescent glow,  growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams stretch and droop  languidly like ropes of elongated taffy, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams take on a sudden  brittleness, snapping and crumbling under your manipulations.  After a moment, they return to normal, and  you are able to complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|You are suddenly shocked with the bitter  flavor of too-strong coffee in your mouth.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams twist and ripple  suddenly like ribbons of seaweed underwater, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|You hear a sound like cracking ice, and  are struck with a sense of uneasiness.&lt;br /&gt;
|-&lt;br /&gt;
|Sounds suddenly mute themselves, until  you find yourself completely deaf!   Your heart pounds for several seconds, then, with a small *pop*, the  auditory world returns.&lt;br /&gt;
|-&lt;br /&gt;
|You taste a myriad of fruity flavors in  quick succession -strawberry, orange, lemon, lime, blueberry, grape, and  taffelberry stick out to you among the chaotic jumble of sensations.&lt;br /&gt;
|-&lt;br /&gt;
|You suddenly taste an intensely sweet  flavor, like too much icing on a cupcake.&lt;br /&gt;
|-&lt;br /&gt;
|Out of the corner of your eye, you sense  a shifting in the mana streams, a languorous movement like that of coiling  snakes.  When you turn to look,  everything appears normal.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana streams, color  seems to drain from your surroundings, momentarily leaving everything in  shades of grey.&lt;br /&gt;
|-&lt;br /&gt;
|You smell the warmth of baking bread, the  coziness of cinnamon and cloves settling around you.&lt;br /&gt;
|-&lt;br /&gt;
|The streams of mana before you suddenly  appear to become shards of light, a profusion of crystallized growth blooming  in clusters around them.  After several  seconds, the crystals melt away and the streams appear as they always do.&lt;br /&gt;
|-&lt;br /&gt;
|Your nostrils are filled with the scent of the ocean, a mysterious depth to the smell that sinks into dark notes of salty chocolate.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams suddenly appear thin and threadlike, like the filaments of a spiderweb.  They twitch slightly before returning to normal.&lt;br /&gt;
|-&lt;br /&gt;
|Your mouth goes dry with the taste of something cool and freshly alcoholic.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana streams, they rub against one another oddly, like a bow on the strings of an instrument.  You hear a drawn out, discordant note.&lt;br /&gt;
|}&lt;br /&gt;
On March 9, 2024, all of the previous messages were replaced with more aggressive and violent ones:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| The mana seethes with violent intent, thirsting for destruction and chaos.&lt;br /&gt;
|-&lt;br /&gt;
| The mana coils around you like a violent storm, ready to unleash its fury upon the world.&lt;br /&gt;
|-&lt;br /&gt;
| As you weave the mana, a violent sense of dread washes over you, chilling you to the bone.&lt;br /&gt;
|-&lt;br /&gt;
| As you manipulate the mana, a violent surge of pain shoots through your body, threatening to overwhelm your senses.&lt;br /&gt;
|-&lt;br /&gt;
| Your senses are assaulted by a violent onslaught of visions, each more disturbing than the last.&lt;br /&gt;
|-&lt;br /&gt;
| The mana pulses with violent energy, threatening to overwhelm you with its sheer intensity.&lt;br /&gt;
|-&lt;br /&gt;
| A surge of violent energy courses through your veins, causing your muscles to tense involuntarily.&lt;br /&gt;
|-&lt;br /&gt;
| Violent surges of mana erupt uncontrollably, crackling like lightning in your mind.&lt;br /&gt;
|-&lt;br /&gt;
| The mana pulses with raw, unbridled rage, eager to unleash its fury upon the world.&lt;br /&gt;
|-&lt;br /&gt;
| The mana streams twist and writhe violently, as if resisting your commands.&lt;br /&gt;
|-&lt;br /&gt;
| Your vision blurs as violent images flash before your eyes, disorienting you as you attempt to cast your spell.&lt;br /&gt;
|-&lt;br /&gt;
| As you manipulate the mana, you feel a sudden, violent pressure building within your mind, threatening to consume your thoughts.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges violently, pulsating with dark, ominous energy that threatens to consume you.&lt;br /&gt;
|-&lt;br /&gt;
| As you channel the mana, a violent surge of rage overwhelms your senses, driving you to unleash your magic with reckless abandon.&lt;br /&gt;
|-&lt;br /&gt;
| As you channel the mana, a violent sense of rage washes over you, fueling your magic with unchecked fury.&lt;br /&gt;
|-&lt;br /&gt;
| Your senses are assaulted by a violent cacophony of screams and wails as you manipulate the mana.&lt;br /&gt;
|-&lt;br /&gt;
| As you channel the mana, a violent sense of foreboding washes over you, warning of imminent danger.&lt;br /&gt;
|-&lt;br /&gt;
| A violent surge of power courses through your veins, leaving you feeling invincible and unstoppable.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with violent intent, seeking to wreak havoc upon your enemies.&lt;br /&gt;
|-&lt;br /&gt;
| The mana crackles with violent energy, making you pause for a moment.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with violent force, threatening to consume everything in its path.&lt;br /&gt;
|-&lt;br /&gt;
| The mana swirls around you in a violent maelstrom, threatening to tear you apart with its sheer force.&lt;br /&gt;
|-&lt;br /&gt;
| The mana twists and contorts in violent, unpredictable patterns, defying your attempts to control it.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with savage intensity, seeking to crush anything that dares to oppose it.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with violent intent, seeking to annihilate anything that stands in its way.&lt;br /&gt;
|-&lt;br /&gt;
| With a violent roar, the mana streams surge forward, threatening to overwhelm you with their raw power.&lt;br /&gt;
|-&lt;br /&gt;
| As you weave the mana, you feel a sudden, violent pressure building within you, threatening to burst forth.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward like a crashing tide, slamming against the shore with relentless force.&lt;br /&gt;
|-&lt;br /&gt;
| As you manipulate the mana, a violent surge of anger courses through you, fueling your magic with raw emotion.&lt;br /&gt;
|-&lt;br /&gt;
|The mana coils around you like a violent serpent, ready to strike at a moment&#039;s notice.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Owner of the plaza shop Practical Provisions in Riverhaven (World Room [Lich #7869], go entrance). &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=642033</id>
		<title>Urbaj</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=642033"/>
		<updated>2024-03-11T02:58:56Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: /* Weird Mana */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Urbaj&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Cost Estimates ==&lt;br /&gt;
I&#039;ve been trying to quantify SLA cost for spells. From my testing, the lowest SLA-consuming spell is min-cast CRD. I&#039;m defining the SLA used by a minimum mana CRD as 1 &amp;quot;SLA bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With 700 Lunar Magic, my SLA pool is approximately 1,700 bits (meaning I could cast 1,700 2 mana CRDs without residue indoors before running out of SLA). &lt;br /&gt;
&lt;br /&gt;
Most spells seem to ramp up their SLA costs pretty close to 1:1 with mana. So a 100 mana BLUR is roughly 20x SLA as a 5 mana BLUR.  (The main exception seems to be Regalia, which is always 15 SLA bits regardless of mana. FLU and AVA also have more generous SLA costs than expected at higher mana levels.)&lt;br /&gt;
&lt;br /&gt;
[[File:Sla_chart.png|Estimated SLA bits per cast]]&lt;br /&gt;
&lt;br /&gt;
Elison&#039;s SLA is per attack avoided, not per cast. Elanthipedia also says that amount of SLA depends on how thoroughly you win the contest. And while the creature I tested on did cause SLA drain every time, they were a tier below my normal hunting. So more difficult enemies probably have higher SLA costs.&lt;br /&gt;
&lt;br /&gt;
Remember that these are just rough estimates. Measurements were made with different Lunar Magic levels (680-720), which isn&#039;t ideal. There&#039;s probably some user error lurking in the measurements and calculations somewhere along the line too!&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Regeneration ==&lt;br /&gt;
[[File:Sla_regen.png|SLA Regeneration times based on Wisdom and conditions]]&lt;br /&gt;
&lt;br /&gt;
Regen pulses come every 100 seconds.&lt;br /&gt;
&lt;br /&gt;
There are a few different regen rates that determine your pulse size, which add different %s to your SLA pool. PERC AURA will tell you if you have &amp;quot;optimal&amp;quot; or &amp;quot;hindered&amp;quot; conditions. But there are different levels of hindered even after maximum mana NOU, depending on time of day and weather. The most common hindered rates seem to be 75% (which I&#039;m calling minimally hindered), 50% (middle hindered - the red line in the chart), and 33% (max hindered) of optimal.&lt;br /&gt;
&lt;br /&gt;
The optimal SLA regen rate stops improving at 80 Wisdom, with a fully optimal 0-100% regen taking 60 minutes. But while the optimal regen rate maxes out at 80 Wis, your hindered regen rates continue improving, I believe until they also hit 60 minutes.  (So past 80 Wisdom, that 50% middle hindered regen rate grows to 100% relative to your capped optimal rate, until it too eventually hits 60 minutes.)&lt;br /&gt;
&lt;br /&gt;
I think there are a few breakpoints:&lt;br /&gt;
* 80 Wisdom: Optimal regen caps at 60 minutes&lt;br /&gt;
* 110 Wisdom: Minimally hindered regen caps at 60 minutes&lt;br /&gt;
* 180 Wisdom: Middle hindered regen caps at 60 minutes&lt;br /&gt;
* 240 Wisdom: Max hindered regen caps at 60 minutes&lt;br /&gt;
&lt;br /&gt;
Each point of Wisdom increases your regen pulse size by the same absolute amount. With very little Wisdom that modest amount is really noticeable. But even at very high Wisdom, extra Wis ranks still have a decent impact. Assuming a 50/50 split of optimal and middle hindered conditions, going from 170 to 180 Wisdom should lower average regen time by 3% (62 minutes -&amp;gt; 60 minutes). Assuming worse weather would be an even bigger improvement.&lt;br /&gt;
&lt;br /&gt;
The EXPOSURE deal doubles the regen rate and ignores caps: so a fully optimal regen under EXPOSURE will take 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Discipline has no effect.&lt;br /&gt;
&lt;br /&gt;
SLA regen is improved by Wisdom buffs.  Similarly, your overall SLA pool size is improved by Primary Magic buffs (SYMBIOSIS CAST).&lt;br /&gt;
&lt;br /&gt;
(Some caveats: It&#039;s really difficult to figure out which hindered state you&#039;re in - there are multiple variables, they change at the drop of a hat, and some are a bit rare. The focus of my testing was on optimal and middle-hindered regen rates. Also, even with a full respec, I couldn&#039;t test past base 138 Wis. So while the trends seemed pretty consistent, there is a lot of extrapolation being done here, and take it all with a grain of salt.)&lt;br /&gt;
&lt;br /&gt;
== Charisma and Caravan Trading ==&lt;br /&gt;
I don&#039;t think that Charisma has &#039;&#039;any&#039;&#039; effect on contract prices (and presumably also Trading EXP).&lt;br /&gt;
&lt;br /&gt;
Here&#039;s average contract price for Ilithi trading routes, holding Trading ranks constant, with different extreme levels of Charisma. Number of contracts tested are in parentheses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Trading Route&lt;br /&gt;
! 12 Charisma&lt;br /&gt;
! 138 Charisma&lt;br /&gt;
! Price % Diff&lt;br /&gt;
|-&lt;br /&gt;
| Fayrin&#039;s Rest - Darkling Wood&lt;br /&gt;
| 25,145 (36)&lt;br /&gt;
| 26,015 (27)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Darkling Wood&lt;br /&gt;
| 22,198 (27)&lt;br /&gt;
| 22,921 (26)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Darkling Wood&lt;br /&gt;
| 21,041 (49)&lt;br /&gt;
| 22,808 (35)&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Fayrin&#039;s Rest&lt;br /&gt;
| 9,426 (37)&lt;br /&gt;
| 9,276 (29)&lt;br /&gt;
| -2%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Shard&lt;br /&gt;
| 5,821 (53)&lt;br /&gt;
| 5,375 (42)&lt;br /&gt;
| -8%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Fayrin&#039;s Rest&lt;br /&gt;
| 4,627 (44)&lt;br /&gt;
| 4,672 (30)&lt;br /&gt;
| +1%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;AVERAGE:&#039;&#039;&#039;&lt;br /&gt;
| +1%&lt;br /&gt;
|}&lt;br /&gt;
I wanted to test more to eliminate some of the noise, but a Test server resync threw a wrench in that (because Trading ranks definitely do matter). Regardless, I&#039;m pretty sure that if Charisma had an effect, it would&#039;ve been obvious with 12 vs 138 CHA even with this amount of testing.&lt;br /&gt;
&lt;br /&gt;
It&#039;s theoretically possible that Charisma has some reasonable impact at lower Trading ranks (this testing done around 1,000 Trading).&lt;br /&gt;
&lt;br /&gt;
==Agility and Hit %==&lt;br /&gt;
[https://discord.com/channels/619301383451181075/619330237418831917/1198474473913987153 Initial tests and context]&lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/619301383451181075/619330237418831917/1199147403987652628 Results and conversation]&lt;br /&gt;
&lt;br /&gt;
I did some testing on Hit %s, but I didn&#039;t simulate anything even remotely close to a real PVP scenario. I just used some mismatched F2Ps stanced down jabbing with a Milgrym weapon. My goal was only to see where Hit % stopped improving, with all variables other than attacker&#039;s Agility remaining constant. But I did a LOT of testing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit % stopped increasing past 100 ranks of Agility.&#039;&#039;&#039; After that, it essentially remained constant. I won&#039;t rule out incredibly small improvements past 100, but if so they are very small.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Agi&lt;br /&gt;
! Attacks&lt;br /&gt;
! Hit&lt;br /&gt;
! Hit %&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 2,000&lt;br /&gt;
| 995&lt;br /&gt;
| 49.8%&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,005&lt;br /&gt;
| 50.3%&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,046&lt;br /&gt;
| 52.3%&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 5,000&lt;br /&gt;
| 2,766&lt;br /&gt;
| 55.3%&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 7,750&lt;br /&gt;
| 4,427&lt;br /&gt;
| 57.1%&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 6,000&lt;br /&gt;
| 3,534&lt;br /&gt;
| 58.9%&lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| 7,000&lt;br /&gt;
| 4,182&lt;br /&gt;
| 59.7%&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| 10,000&lt;br /&gt;
| 5,879&lt;br /&gt;
| 58.8%&lt;br /&gt;
|}[[File:Agi.png|Agility&#039;s impact on Hit %]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I was also curious if 100 as the stopping but was because the defender&#039;s Reflex was 100. So I dropped defender&#039;s Reflex to 50, but the attacker&#039;s Hit % still improved until 100 Agil, where it again flattened out. Also, with these characters I couldn&#039;t go higher than 120 Agility.&lt;br /&gt;
&lt;br /&gt;
==Weird Mana==&lt;br /&gt;
Since at least 2021, a small portion of spell casts has resulted in &amp;quot;weird magic&amp;quot; messages about mana streams, often involving unexpected synesthesia. The weird fluctuations seem to be present across all types of spellcasting. All guilds see these sorts of messages at similar rates. The type of magic (augmentation, warding, sorcery, etc.) does not have an effect.&lt;br /&gt;
&lt;br /&gt;
At first, roughly 1 in 5,000 of casts. The initial batch of messages included:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Alarmingly,  the familiar streams of mana seem shift entirely away from you for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|You smell lush vegetation, the  scent heady and intoxicating.  Your  nose itches, and you sneeze.&lt;br /&gt;
|-&lt;br /&gt;
|Strangely, the familiar  streams of mana seem to jitter out of your control for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams intertwine  oddly, forming a curious knot.  The  tangle relaxes.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel suddenly out of breath, and your heart begins to race.  After a moment, the feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The familiar task is disrupted  by a moment of synesthesia.  You hear  the streams of mana come together as you complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel like you are falling, and gasp in surprise.  The feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams buckle oddly  for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|Something feels off.&lt;br /&gt;
|}&lt;br /&gt;
Around December 10, 2023, these sorts of messages began appearing more frequently, reaching 0.9% by December 31, 2023 (a 40X increase). New messages also began appearing around this time:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|For a  brief moment, the mana responds with an unexpected surge, tingling through  your fingertips like an electric current.&lt;br /&gt;
|-&lt;br /&gt;
|As you weave the mana streams  together, a scream not unlike the scraping of metal on metal resounds, only  to warp and be replaced with... laughter?&lt;br /&gt;
|-&lt;br /&gt;
|A momentary distortion in the  mana reveals fleeting glimpses of distant landscapes, each branching and  vanishing in an instant.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature drops  noticeably as you manipulate the streams of mana, causing a shiver to run  down your spine.&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an  iridescent glow, growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana, an  unexpected taste fills your mouth, reminiscent of bitter herbs.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature rises  sharply as you weave the mana, a sudden wave of warmth enveloping you and  making beads of sweat form on your forehead.&lt;br /&gt;
|}&lt;br /&gt;
On January 5, 2024, a new batch of messages began appearing:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|You smell the verdant  scent of fresh grass.&lt;br /&gt;
|-&lt;br /&gt;
|Frighteningly, the mana streams suddenly  disappear!  You blink in surprise, only  to find they have returned.  Did it  even happen?&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an iridescent glow,  growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams stretch and droop  languidly like ropes of elongated taffy, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams take on a sudden  brittleness, snapping and crumbling under your manipulations.  After a moment, they return to normal, and  you are able to complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|You are suddenly shocked with the bitter  flavor of too-strong coffee in your mouth.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams twist and ripple  suddenly like ribbons of seaweed underwater, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|You hear a sound like cracking ice, and  are struck with a sense of uneasiness.&lt;br /&gt;
|-&lt;br /&gt;
|Sounds suddenly mute themselves, until  you find yourself completely deaf!   Your heart pounds for several seconds, then, with a small *pop*, the  auditory world returns.&lt;br /&gt;
|-&lt;br /&gt;
|You taste a myriad of fruity flavors in  quick succession -strawberry, orange, lemon, lime, blueberry, grape, and  taffelberry stick out to you among the chaotic jumble of sensations.&lt;br /&gt;
|-&lt;br /&gt;
|You suddenly taste an intensely sweet  flavor, like too much icing on a cupcake.&lt;br /&gt;
|-&lt;br /&gt;
|Out of the corner of your eye, you sense  a shifting in the mana streams, a languorous movement like that of coiling  snakes.  When you turn to look,  everything appears normal.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana streams, color  seems to drain from your surroundings, momentarily leaving everything in  shades of grey.&lt;br /&gt;
|-&lt;br /&gt;
|You smell the warmth of baking bread, the  coziness of cinnamon and cloves settling around you.&lt;br /&gt;
|-&lt;br /&gt;
|The streams of mana before you suddenly  appear to become shards of light, a profusion of crystallized growth blooming  in clusters around them.  After several  seconds, the crystals melt away and the streams appear as they always do.&lt;br /&gt;
|-&lt;br /&gt;
|Your nostrils are filled with the scent of the ocean, a mysterious depth to the smell that sinks into dark notes of salty chocolate.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams suddenly appear thin and threadlike, like the filaments of a spiderweb.  They twitch slightly before returning to normal.&lt;br /&gt;
|-&lt;br /&gt;
|Your mouth goes dry with the taste of something cool and freshly alcoholic.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana streams, they rub against one another oddly, like a bow on the strings of an instrument.  You hear a drawn out, discordant note.&lt;br /&gt;
|}&lt;br /&gt;
On March 9, 2024, all of the previous messages were replaced with more aggressive and violent ones:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| The mana seethes with violent intent, thirsting for destruction and chaos.&lt;br /&gt;
|-&lt;br /&gt;
| The mana coils around you like a violent storm, ready to unleash its fury upon the world.&lt;br /&gt;
|-&lt;br /&gt;
| As you weave the mana, a violent sense of dread washes over you, chilling you to the bone.&lt;br /&gt;
|-&lt;br /&gt;
| As you manipulate the mana, a violent surge of pain shoots through your body, threatening to overwhelm your senses.&lt;br /&gt;
|-&lt;br /&gt;
| Your senses are assaulted by a violent onslaught of visions, each more disturbing than the last.&lt;br /&gt;
|-&lt;br /&gt;
| The mana pulses with violent energy, threatening to overwhelm you with its sheer intensity.&lt;br /&gt;
|-&lt;br /&gt;
| A surge of violent energy courses through your veins, causing your muscles to tense involuntarily.&lt;br /&gt;
|-&lt;br /&gt;
| Violent surges of mana erupt uncontrollably, crackling like lightning in your mind.&lt;br /&gt;
|-&lt;br /&gt;
| The mana pulses with raw, unbridled rage, eager to unleash its fury upon the world.&lt;br /&gt;
|-&lt;br /&gt;
| The mana streams twist and writhe violently, as if resisting your commands.&lt;br /&gt;
|-&lt;br /&gt;
| Your vision blurs as violent images flash before your eyes, disorienting you as you attempt to cast your spell.&lt;br /&gt;
|-&lt;br /&gt;
| As you manipulate the mana, you feel a sudden, violent pressure building within your mind, threatening to consume your thoughts.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges violently, pulsating with dark, ominous energy that threatens to consume you.&lt;br /&gt;
|-&lt;br /&gt;
| As you channel the mana, a violent surge of rage overwhelms your senses, driving you to unleash your magic with reckless abandon.&lt;br /&gt;
|-&lt;br /&gt;
| As you channel the mana, a violent sense of rage washes over you, fueling your magic with unchecked fury.&lt;br /&gt;
|-&lt;br /&gt;
| Your senses are assaulted by a violent cacophony of screams and wails as you manipulate the mana.&lt;br /&gt;
|-&lt;br /&gt;
| As you channel the mana, a violent sense of foreboding washes over you, warning of imminent danger.&lt;br /&gt;
|-&lt;br /&gt;
| A violent surge of power courses through your veins, leaving you feeling invincible and unstoppable.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with violent intent, seeking to wreak havoc upon your enemies.&lt;br /&gt;
|-&lt;br /&gt;
| The mana crackles with violent energy, making you pause for a moment.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with violent force, threatening to consume everything in its path.&lt;br /&gt;
|-&lt;br /&gt;
| The mana swirls around you in a violent maelstrom, threatening to tear you apart with its sheer force.&lt;br /&gt;
|-&lt;br /&gt;
| The mana twists and contorts in violent, unpredictable patterns, defying your attempts to control it.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with savage intensity, seeking to crush anything that dares to oppose it.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward with violent intent, seeking to annihilate anything that stands in its way.&lt;br /&gt;
|-&lt;br /&gt;
| With a violent roar, the mana streams surge forward, threatening to overwhelm you with their raw power.&lt;br /&gt;
|-&lt;br /&gt;
| As you weave the mana, you feel a sudden violent pressure building up within you, threatening to burst forth.&lt;br /&gt;
|-&lt;br /&gt;
| The mana surges forward like a crashing tide, slamming against the shore with relentless force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Owner of the plaza shop Practical Provisions in Riverhaven (World Room [Lich #7869], go entrance). &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Opisekh&amp;diff=640757</id>
		<title>Opisekh</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Opisekh&amp;diff=640757"/>
		<updated>2024-01-25T16:46:13Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Explained Chepiso&amp;#039;s fall and removal from Hounds of Rutilor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chepiso was the former of the Hounds of Rutilor. In year 448, he went on several rampages killing anyone he deemed as being in league with necromancers. He also killed numerous clerics and empaths for merely disagreeing with him. &lt;br /&gt;
&lt;br /&gt;
{{NPC&lt;br /&gt;
|name=Chepiso&lt;br /&gt;
|status=y&lt;br /&gt;
|pstatus=u&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|type=-&lt;br /&gt;
|location=-&lt;br /&gt;
}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Warrior Zealot Chepiso, Hound of Rutilor, a Human Paladin.&amp;lt;br /&amp;gt;&lt;br /&gt;
Chepiso has a triangular face with laugh lines, beady blue-violet eyes and a straight, angular nose.  He has cropped light brown-streaked mouse brown hair, with dark brown skin and a generous build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be archaic.&amp;lt;br /&amp;gt;&lt;br /&gt;
Chepiso has unnaturally dark tiger stripes criss-crossing his skin.&amp;lt;br /.&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He is holding a lengthy throwing blade with a hefty pommel in his right hand and a honed steel sunblade with a hilt in the shape of a chalice in his left.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an austere grey cassock clasped at the shoulder with a Hounds of Rutilor pin, a darkened leather buckler adorned with a brass hound&#039;s head, a leather hunter&#039;s bracer stamped with a compass and some black leather boots.&lt;br /&gt;
&lt;br /&gt;
== Removal from the Hounds of Rutilor ==&lt;br /&gt;
As a result of his rampant killings while he led the Hounds of Rutilor, the Zoluren High Council issued a statement renouncing his aggressive tactics and revoking his leadership of the Hounds of Rutilor. He was smote by Rutilor.&lt;br /&gt;
 By order of the Zoluren High Council:&lt;br /&gt;
 Whereas murder based solely on slander will not stand in a lawful society.&lt;br /&gt;
 Mob rule and execution by the masses for religious zealotry has no place in Zoluren.&lt;br /&gt;
 &lt;br /&gt;
 Whereas: Chepiso has incited the Hounds of Rutilor to execute citizens in the streets with arbitrary and unfound judgment.&lt;br /&gt;
 And where Chepiso has incited the mob to murder solely based on questioning these acts.&lt;br /&gt;
 And where the Hounds of Rutilor have been complicit in his crimes.&lt;br /&gt;
 &lt;br /&gt;
 Hereby: Chepiso will be exiled from Zoluren for crimes against the state.&lt;br /&gt;
 As his actions have drawn shame to the Hounds of Rutilor, the Hounds of Rutilor must abide by consequences of his acts.&lt;br /&gt;
 Zoluren hereby remands Chepiso to the custody of the Hounds of Rutilor.&lt;br /&gt;
 &lt;br /&gt;
 The Hounds of Rutilor will no longer execute individuals suspected of Necromancy in the street.&lt;br /&gt;
 The Hounds will be permitted to operate only when actual Necromancy has been observed.&lt;br /&gt;
 &lt;br /&gt;
 This agreement has been ratified by the Zoluren High Council&lt;br /&gt;
 Grandmaster Taramaine Ennis-Braun&lt;br /&gt;
 The Hounds of Rutilor&lt;br /&gt;
 and High Priestess Tallis Elarial.&lt;br /&gt;
 &lt;br /&gt;
 Per order of Grandmaster Taramaine, this edict will be distributed by Goldcaps for other provinces to sign.&lt;br /&gt;
 [https://discord.com/channels/619301383451181075/619330471637286942/1199899693187092512 &amp;lt;nowiki&amp;gt;[source]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
Out of character, this justified the [https://discord.com/channels/619301383451181075/619330471637286942/1199892521006940160 relaxation of in-town Suspicion mechanics for Necromancers.]&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=640668</id>
		<title>Urbaj</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=640668"/>
		<updated>2024-01-24T00:54:10Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Agility tests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Urbaj&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Cost Estimates ==&lt;br /&gt;
I&#039;ve been trying to quantify SLA cost for spells. From my testing, the lowest SLA-consuming spell is min-cast CRD. I&#039;m defining the SLA used by a minimum mana CRD as 1 &amp;quot;SLA bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With 700 Lunar Magic, my SLA pool is approximately 1,700 bits (meaning I could cast 1,700 2 mana CRDs without residue indoors before running out of SLA). &lt;br /&gt;
&lt;br /&gt;
Most spells seem to ramp up their SLA costs pretty close to 1:1 with mana. So a 100 mana BLUR is roughly 20x SLA as a 5 mana BLUR.  (The main exception seems to be Regalia, which is always 15 SLA bits regardless of mana. FLU and AVA also have more generous SLA costs than expected at higher mana levels.)&lt;br /&gt;
&lt;br /&gt;
[[File:Sla_chart.png|Estimated SLA bits per cast]]&lt;br /&gt;
&lt;br /&gt;
Elison&#039;s SLA is per attack avoided, not per cast. Elanthipedia also says that amount of SLA depends on how thoroughly you win the contest. And while the creature I tested on did cause SLA drain every time, they were a tier below my normal hunting. So more difficult enemies probably have higher SLA costs.&lt;br /&gt;
&lt;br /&gt;
Remember that these are just rough estimates. Measurements were made with different Lunar Magic levels (680-720), which isn&#039;t ideal. There&#039;s probably some user error lurking in the measurements and calculations somewhere along the line too!&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Regeneration ==&lt;br /&gt;
[[File:Sla_regen.png|SLA Regeneration times based on Wisdom and conditions]]&lt;br /&gt;
&lt;br /&gt;
Regen pulses come every 100 seconds.&lt;br /&gt;
&lt;br /&gt;
There are a few different regen rates that determine your pulse size, which add different %s to your SLA pool. PERC AURA will tell you if you have &amp;quot;optimal&amp;quot; or &amp;quot;hindered&amp;quot; conditions. But there are different levels of hindered even after maximum mana NOU, depending on time of day and weather. The most common hindered rates seem to be 75% (which I&#039;m calling minimally hindered), 50% (middle hindered - the red line in the chart), and 33% (max hindered) of optimal.&lt;br /&gt;
&lt;br /&gt;
The optimal SLA regen rate stops improving at 80 Wisdom, with a fully optimal 0-100% regen taking 60 minutes. But while the optimal regen rate maxes out at 80 Wis, your hindered regen rates continue improving, I believe until they also hit 60 minutes.  (So past 80 Wisdom, that 50% middle hindered regen rate grows to 100% relative to your capped optimal rate, until it too eventually hits 60 minutes.)&lt;br /&gt;
&lt;br /&gt;
I think there are a few breakpoints:&lt;br /&gt;
* 80 Wisdom: Optimal regen caps at 60 minutes&lt;br /&gt;
* 110 Wisdom: Minimally hindered regen caps at 60 minutes&lt;br /&gt;
* 180 Wisdom: Middle hindered regen caps at 60 minutes&lt;br /&gt;
* 240 Wisdom: Max hindered regen caps at 60 minutes&lt;br /&gt;
&lt;br /&gt;
Each point of Wisdom increases your regen pulse size by the same absolute amount. With very little Wisdom that modest amount is really noticeable. But even at very high Wisdom, extra Wis ranks still have a decent impact. Assuming a 50/50 split of optimal and middle hindered conditions, going from 170 to 180 Wisdom should lower average regen time by 3% (62 minutes -&amp;gt; 60 minutes). Assuming worse weather would be an even bigger improvement.&lt;br /&gt;
&lt;br /&gt;
The EXPOSURE deal doubles the regen rate and ignores caps: so a fully optimal regen under EXPOSURE will take 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Discipline has no effect.&lt;br /&gt;
&lt;br /&gt;
SLA regen is improved by Wisdom buffs.  Similarly, your overall SLA pool size is improved by Primary Magic buffs (SYMBIOSIS CAST).&lt;br /&gt;
&lt;br /&gt;
(Some caveats: It&#039;s really difficult to figure out which hindered state you&#039;re in - there are multiple variables, they change at the drop of a hat, and some are a bit rare. The focus of my testing was on optimal and middle-hindered regen rates. Also, even with a full respec, I couldn&#039;t test past base 138 Wis. So while the trends seemed pretty consistent, there is a lot of extrapolation being done here, and take it all with a grain of salt.)&lt;br /&gt;
&lt;br /&gt;
== Charisma and Caravan Trading ==&lt;br /&gt;
I don&#039;t think that Charisma has &#039;&#039;any&#039;&#039; effect on contract prices (and presumably also Trading EXP).&lt;br /&gt;
&lt;br /&gt;
Here&#039;s average contract price for Ilithi trading routes, holding Trading ranks constant, with different extreme levels of Charisma. Number of contracts tested are in parentheses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Trading Route&lt;br /&gt;
! 12 Charisma&lt;br /&gt;
! 138 Charisma&lt;br /&gt;
! Price % Diff&lt;br /&gt;
|-&lt;br /&gt;
| Fayrin&#039;s Rest - Darkling Wood&lt;br /&gt;
| 25,145 (36)&lt;br /&gt;
| 26,015 (27)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Darkling Wood&lt;br /&gt;
| 22,198 (27)&lt;br /&gt;
| 22,921 (26)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Darkling Wood&lt;br /&gt;
| 21,041 (49)&lt;br /&gt;
| 22,808 (35)&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Fayrin&#039;s Rest&lt;br /&gt;
| 9,426 (37)&lt;br /&gt;
| 9,276 (29)&lt;br /&gt;
| -2%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Shard&lt;br /&gt;
| 5,821 (53)&lt;br /&gt;
| 5,375 (42)&lt;br /&gt;
| -8%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Fayrin&#039;s Rest&lt;br /&gt;
| 4,627 (44)&lt;br /&gt;
| 4,672 (30)&lt;br /&gt;
| +1%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;AVERAGE:&#039;&#039;&#039;&lt;br /&gt;
| +1%&lt;br /&gt;
|}&lt;br /&gt;
I wanted to test more to eliminate some of the noise, but a Test server resync threw a wrench in that (because Trading ranks definitely do matter). Regardless, I&#039;m pretty sure that if Charisma had an effect, it would&#039;ve been obvious with 12 vs 138 CHA even with this amount of testing.&lt;br /&gt;
&lt;br /&gt;
It&#039;s theoretically possible that Charisma has some reasonable impact at lower Trading ranks (this testing done around 1,000 Trading).&lt;br /&gt;
&lt;br /&gt;
==Agility and Hit %==&lt;br /&gt;
[https://discord.com/channels/619301383451181075/619330237418831917/1198474473913987153 Initial tests and context]&lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/619301383451181075/619330237418831917/1199147403987652628 Results and conversation]&lt;br /&gt;
&lt;br /&gt;
I did some testing on Hit %s, but I didn&#039;t simulate anything even remotely close to a real PVP scenario. I just used some mismatched F2Ps stanced down jabbing with a Milgrym weapon. My goal was only to see where Hit % stopped improving, with all variables other than attacker&#039;s Agility remaining constant. But I did a LOT of testing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit % stopped increasing past 100 ranks of Agility.&#039;&#039;&#039; After that, it essentially remained constant. I won&#039;t rule out incredibly small improvements past 100, but if so they are very small.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Agi&lt;br /&gt;
! Attacks&lt;br /&gt;
! Hit&lt;br /&gt;
! Hit %&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 2,000&lt;br /&gt;
| 995&lt;br /&gt;
| 49.8%&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,005&lt;br /&gt;
| 50.3%&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,046&lt;br /&gt;
| 52.3%&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 5,000&lt;br /&gt;
| 2,766&lt;br /&gt;
| 55.3%&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [didn&#039;t bother testing]&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 7,750&lt;br /&gt;
| 4,427&lt;br /&gt;
| 57.1%&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 6,000&lt;br /&gt;
| 3,534&lt;br /&gt;
| 58.9%&lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| 7,000&lt;br /&gt;
| 4,182&lt;br /&gt;
| 59.7%&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| 10,000&lt;br /&gt;
| 5,879&lt;br /&gt;
| 58.8%&lt;br /&gt;
|}[[File:Agi.png|Agility&#039;s impact on Hit %]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I was also curious if 100 as the stopping but was because the defender&#039;s Reflex was 100. So I dropped defender&#039;s Reflex to 50, but the attacker&#039;s Hit % still improved until 100 Agil, where it again flattened out. Also, with these characters I couldn&#039;t go higher than 120 Agility.&lt;br /&gt;
&lt;br /&gt;
==Weird Mana==&lt;br /&gt;
Since at least 2021, a small portion of spell casts has resulted in &amp;quot;weird magic&amp;quot; messages about mana streams, often involving unexpected synesthesia. The weird fluctuations seem to be present across all types of spellcasting. All guilds see these sorts of messages at similar rates. The type of magic (augmentation, warding, sorcery, etc.) does not have an effect.&lt;br /&gt;
&lt;br /&gt;
At first, roughly 1 in 5,000 of casts. The initial batch of messages included:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Alarmingly,  the familiar streams of mana seem shift entirely away from you for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|You smell lush vegetation, the  scent heady and intoxicating.  Your  nose itches, and you sneeze.&lt;br /&gt;
|-&lt;br /&gt;
|Strangely, the familiar  streams of mana seem to jitter out of your control for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams intertwine  oddly, forming a curious knot.  The  tangle relaxes.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel suddenly out of breath, and your heart begins to race.  After a moment, the feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The familiar task is disrupted  by a moment of synesthesia.  You hear  the streams of mana come together as you complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel like you are falling, and gasp in surprise.  The feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams buckle oddly  for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|Something feels off.&lt;br /&gt;
|}&lt;br /&gt;
Around December 10, 2023, these sorts of messages began appearing more frequently, reaching 0.9% by December 31, 2023 (a 40X increase). New messages also began appearing around this time:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|For a  brief moment, the mana responds with an unexpected surge, tingling through  your fingertips like an electric current.&lt;br /&gt;
|-&lt;br /&gt;
|As you weave the mana streams  together, a scream not unlike the scraping of metal on metal resounds, only  to warp and be replaced with... laughter?&lt;br /&gt;
|-&lt;br /&gt;
|A momentary distortion in the  mana reveals fleeting glimpses of distant landscapes, each branching and  vanishing in an instant.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature drops  noticeably as you manipulate the streams of mana, causing a shiver to run  down your spine.&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an  iridescent glow, growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana, an  unexpected taste fills your mouth, reminiscent of bitter herbs.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature rises  sharply as you weave the mana, a sudden wave of warmth enveloping you and  making beads of sweat form on your forehead.&lt;br /&gt;
|}&lt;br /&gt;
On January 5, 2024, a new batch of messages began appearing:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|You smell the verdant  scent of fresh grass.&lt;br /&gt;
|-&lt;br /&gt;
|Frighteningly, the mana streams suddenly  disappear!  You blink in surprise, only  to find they have returned.  Did it  even happen?&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an iridescent glow,  growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams stretch and droop  languidly like ropes of elongated taffy, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams take on a sudden  brittleness, snapping and crumbling under your manipulations.  After a moment, they return to normal, and  you are able to complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|You are suddenly shocked with the bitter  flavor of too-strong coffee in your mouth.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams twist and ripple  suddenly like ribbons of seaweed underwater, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|You hear a sound like cracking ice, and  are struck with a sense of uneasiness.&lt;br /&gt;
|-&lt;br /&gt;
|Sounds suddenly mute themselves, until  you find yourself completely deaf!   Your heart pounds for several seconds, then, with a small *pop*, the  auditory world returns.&lt;br /&gt;
|-&lt;br /&gt;
|You taste a myriad of fruity flavors in  quick succession -strawberry, orange, lemon, lime, blueberry, grape, and  taffelberry stick out to you among the chaotic jumble of sensations.&lt;br /&gt;
|-&lt;br /&gt;
|You suddenly taste an intensely sweet  flavor, like too much icing on a cupcake.&lt;br /&gt;
|-&lt;br /&gt;
|Out of the corner of your eye, you sense  a shifting in the mana streams, a languorous movement like that of coiling  snakes.  When you turn to look,  everything appears normal.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana streams, color  seems to drain from your surroundings, momentarily leaving everything in  shades of grey.&lt;br /&gt;
|-&lt;br /&gt;
|You smell the warmth of baking bread, the  coziness of cinnamon and cloves settling around you.&lt;br /&gt;
|-&lt;br /&gt;
|The streams of mana before you suddenly  appear to become shards of light, a profusion of crystallized growth blooming  in clusters around them.  After several  seconds, the crystals melt away and the streams appear as they always do.&lt;br /&gt;
|-&lt;br /&gt;
|Your nostrils are filled with the scent of the ocean, a mysterious depth to the smell that sinks into dark notes of salty chocolate.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams suddenly appear thin and threadlike, like the filaments of a spiderweb.  They twitch slightly before returning to normal.&lt;br /&gt;
|-&lt;br /&gt;
|Your mouth goes dry with the taste of something cool and freshly alcoholic.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana streams, they rub against one another oddly, like a bow on the strings of an instrument.  You hear a drawn out, discordant note.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Owner of the plaza shop Practical Provisions in Riverhaven (World Room [Lich #7869], go entrance). &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Agi.png&amp;diff=640667</id>
		<title>File:Agi.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Agi.png&amp;diff=640667"/>
		<updated>2024-01-24T00:43:22Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Urbaj&amp;#039;s Hit % Agility testing results&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Urbaj&#039;s Hit % Agility testing results&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=640056</id>
		<title>Urbaj</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=640056"/>
		<updated>2024-01-17T04:09:25Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: /* Weird Mana */ Added 1 overlooked message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Urbaj&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Cost Estimates ==&lt;br /&gt;
I&#039;ve been trying to quantify SLA cost for spells. From my testing, the lowest SLA-consuming spell is min-cast CRD. I&#039;m defining the SLA used by a minimum mana CRD as 1 &amp;quot;SLA bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With 700 Lunar Magic, my SLA pool is approximately 1,700 bits (meaning I could cast 1,700 2 mana CRDs without residue indoors before running out of SLA). &lt;br /&gt;
&lt;br /&gt;
Most spells seem to ramp up their SLA costs pretty close to 1:1 with mana. So a 100 mana BLUR is roughly 20x SLA as a 5 mana BLUR.  (The main exception seems to be Regalia, which is always 15 SLA bits regardless of mana. FLU and AVA also have more generous SLA costs than expected at higher mana levels.)&lt;br /&gt;
&lt;br /&gt;
[[File:Sla_chart.png|Estimated SLA bits per cast]]&lt;br /&gt;
&lt;br /&gt;
Elison&#039;s SLA is per attack avoided, not per cast. Elanthipedia also says that amount of SLA depends on how thoroughly you win the contest. And while the creature I tested on did cause SLA drain every time, they were a tier below my normal hunting. So more difficult enemies probably have higher SLA costs.&lt;br /&gt;
&lt;br /&gt;
Remember that these are just rough estimates. Measurements were made with different Lunar Magic levels (680-720), which isn&#039;t ideal. There&#039;s probably some user error lurking in the measurements and calculations somewhere along the line too!&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Regeneration ==&lt;br /&gt;
[[File:Sla_regen.png|SLA Regeneration times based on Wisdom and conditions]]&lt;br /&gt;
&lt;br /&gt;
Regen pulses come every 100 seconds.&lt;br /&gt;
&lt;br /&gt;
There are a few different regen rates that determine your pulse size, which add different %s to your SLA pool. PERC AURA will tell you if you have &amp;quot;optimal&amp;quot; or &amp;quot;hindered&amp;quot; conditions. But there are different levels of hindered even after maximum mana NOU, depending on time of day and weather. The most common hindered rates seem to be 75% (which I&#039;m calling minimally hindered), 50% (middle hindered - the red line in the chart), and 33% (max hindered) of optimal.&lt;br /&gt;
&lt;br /&gt;
The optimal SLA regen rate stops improving at 80 Wisdom, with a fully optimal 0-100% regen taking 60 minutes. But while the optimal regen rate maxes out at 80 Wis, your hindered regen rates continue improving, I believe until they also hit 60 minutes.  (So past 80 Wisdom, that 50% middle hindered regen rate grows to 100% relative to your capped optimal rate, until it too eventually hits 60 minutes.)&lt;br /&gt;
&lt;br /&gt;
I think there are a few breakpoints:&lt;br /&gt;
* 80 Wisdom: Optimal regen caps at 60 minutes&lt;br /&gt;
* 110 Wisdom: Minimally hindered regen caps at 60 minutes&lt;br /&gt;
* 180 Wisdom: Middle hindered regen caps at 60 minutes&lt;br /&gt;
* 240 Wisdom: Max hindered regen caps at 60 minutes&lt;br /&gt;
&lt;br /&gt;
Each point of Wisdom increases your regen pulse size by the same absolute amount. With very little Wisdom that modest amount is really noticeable. But even at very high Wisdom, extra Wis ranks still have a decent impact. Assuming a 50/50 split of optimal and middle hindered conditions, going from 170 to 180 Wisdom should lower average regen time by 3% (62 minutes -&amp;gt; 60 minutes). Assuming worse weather would be an even bigger improvement.&lt;br /&gt;
&lt;br /&gt;
The EXPOSURE deal doubles the regen rate and ignores caps: so a fully optimal regen under EXPOSURE will take 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Discipline has no effect.&lt;br /&gt;
&lt;br /&gt;
SLA regen is improved by Wisdom buffs.  Similarly, your overall SLA pool size is improved by Primary Magic buffs (SYMBIOSIS CAST).&lt;br /&gt;
&lt;br /&gt;
(Some caveats: It&#039;s really difficult to figure out which hindered state you&#039;re in - there are multiple variables, they change at the drop of a hat, and some are a bit rare. The focus of my testing was on optimal and middle-hindered regen rates. Also, even with a full respec, I couldn&#039;t test past base 138 Wis. So while the trends seemed pretty consistent, there is a lot of extrapolation being done here, and take it all with a grain of salt.)&lt;br /&gt;
&lt;br /&gt;
== Charisma and Caravan Trading ==&lt;br /&gt;
I don&#039;t think that Charisma has &#039;&#039;any&#039;&#039; effect on contract prices (and presumably also Trading EXP).&lt;br /&gt;
&lt;br /&gt;
Here&#039;s average contract price for Ilithi trading routes, holding Trading ranks constant, with different extreme levels of Charisma. Number of contracts tested are in parentheses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Trading Route&lt;br /&gt;
! 12 Charisma&lt;br /&gt;
! 138 Charisma&lt;br /&gt;
! Price % Diff&lt;br /&gt;
|-&lt;br /&gt;
| Fayrin&#039;s Rest - Darkling Wood&lt;br /&gt;
| 25,145 (36)&lt;br /&gt;
| 26,015 (27)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Darkling Wood&lt;br /&gt;
| 22,198 (27)&lt;br /&gt;
| 22,921 (26)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Darkling Wood&lt;br /&gt;
| 21,041 (49)&lt;br /&gt;
| 22,808 (35)&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Fayrin&#039;s Rest&lt;br /&gt;
| 9,426 (37)&lt;br /&gt;
| 9,276 (29)&lt;br /&gt;
| -2%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Shard&lt;br /&gt;
| 5,821 (53)&lt;br /&gt;
| 5,375 (42)&lt;br /&gt;
| -8%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Fayrin&#039;s Rest&lt;br /&gt;
| 4,627 (44)&lt;br /&gt;
| 4,672 (30)&lt;br /&gt;
| +1%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;AVERAGE:&#039;&#039;&#039;&lt;br /&gt;
| +1%&lt;br /&gt;
|}&lt;br /&gt;
I wanted to test more to eliminate some of the noise, but a Test server resync threw a wrench in that (because Trading ranks definitely do matter). Regardless, I&#039;m pretty sure that if Charisma had an effect, it would&#039;ve been obvious with 12 vs 138 CHA even with this amount of testing.&lt;br /&gt;
&lt;br /&gt;
It&#039;s theoretically possible that Charisma has some reasonable impact at lower Trading ranks (this testing done around 1,000 Trading).&lt;br /&gt;
&lt;br /&gt;
==Weird Mana==&lt;br /&gt;
Since at least 2021, a small portion of spell casts has resulted in &amp;quot;weird magic&amp;quot; messages about mana streams, often involving unexpected synesthesia. The weird fluctuations seem to be present across all types of spellcasting. All guilds see these sorts of messages at similar rates. The type of magic (augmentation, warding, sorcery, etc.) does not have an effect.&lt;br /&gt;
&lt;br /&gt;
At first, roughly 1 in 5,000 of casts. The initial batch of messages included:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Alarmingly,  the familiar streams of mana seem shift entirely away from you for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|You smell lush vegetation, the  scent heady and intoxicating.  Your  nose itches, and you sneeze.&lt;br /&gt;
|-&lt;br /&gt;
|Strangely, the familiar  streams of mana seem to jitter out of your control for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams intertwine  oddly, forming a curious knot.  The  tangle relaxes.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel suddenly out of breath, and your heart begins to race.  After a moment, the feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The familiar task is disrupted  by a moment of synesthesia.  You hear  the streams of mana come together as you complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel like you are falling, and gasp in surprise.  The feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams buckle oddly  for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|Something feels off.&lt;br /&gt;
|}&lt;br /&gt;
Around December 10, 2023, these sorts of messages began appearing more frequently, reaching 0.9% by December 31, 2023 (a 40X increase). New messages also began appearing around this time:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|For a  brief moment, the mana responds with an unexpected surge, tingling through  your fingertips like an electric current.&lt;br /&gt;
|-&lt;br /&gt;
|As you weave the mana streams  together, a scream not unlike the scraping of metal on metal resounds, only  to warp and be replaced with... laughter?&lt;br /&gt;
|-&lt;br /&gt;
|A momentary distortion in the  mana reveals fleeting glimpses of distant landscapes, each branching and  vanishing in an instant.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature drops  noticeably as you manipulate the streams of mana, causing a shiver to run  down your spine.&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an  iridescent glow, growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana, an  unexpected taste fills your mouth, reminiscent of bitter herbs.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature rises  sharply as you weave the mana, a sudden wave of warmth enveloping you and  making beads of sweat form on your forehead.&lt;br /&gt;
|}&lt;br /&gt;
On January 5, 2024, a new batch of messages began appearing:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|You smell the verdant  scent of fresh grass.&lt;br /&gt;
|-&lt;br /&gt;
|Frighteningly, the mana streams suddenly  disappear!  You blink in surprise, only  to find they have returned.  Did it  even happen?&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an iridescent glow,  growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams stretch and droop  languidly like ropes of elongated taffy, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams take on a sudden  brittleness, snapping and crumbling under your manipulations.  After a moment, they return to normal, and  you are able to complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|You are suddenly shocked with the bitter  flavor of too-strong coffee in your mouth.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams twist and ripple  suddenly like ribbons of seaweed underwater, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|You hear a sound like cracking ice, and  are struck with a sense of uneasiness.&lt;br /&gt;
|-&lt;br /&gt;
|Sounds suddenly mute themselves, until  you find yourself completely deaf!   Your heart pounds for several seconds, then, with a small *pop*, the  auditory world returns.&lt;br /&gt;
|-&lt;br /&gt;
|You taste a myriad of fruity flavors in  quick succession -strawberry, orange, lemon, lime, blueberry, grape, and  taffelberry stick out to you among the chaotic jumble of sensations.&lt;br /&gt;
|-&lt;br /&gt;
|You suddenly taste an intensely sweet  flavor, like too much icing on a cupcake.&lt;br /&gt;
|-&lt;br /&gt;
|Out of the corner of your eye, you sense  a shifting in the mana streams, a languorous movement like that of coiling  snakes.  When you turn to look,  everything appears normal.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana streams, color  seems to drain from your surroundings, momentarily leaving everything in  shades of grey.&lt;br /&gt;
|-&lt;br /&gt;
|You smell the warmth of baking bread, the  coziness of cinnamon and cloves settling around you.&lt;br /&gt;
|-&lt;br /&gt;
|The streams of mana before you suddenly  appear to become shards of light, a profusion of crystallized growth blooming  in clusters around them.  After several  seconds, the crystals melt away and the streams appear as they always do.&lt;br /&gt;
|-&lt;br /&gt;
|Your nostrils are filled with the scent of the ocean, a mysterious depth to the smell that sinks into dark notes of salty chocolate.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams suddenly appear thin and threadlike, like the filaments of a spiderweb.  They twitch slightly before returning to normal.&lt;br /&gt;
|-&lt;br /&gt;
|Your mouth goes dry with the taste of something cool and freshly alcoholic.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana streams, they rub against one another oddly, like a bow on the strings of an instrument.  You hear a drawn out, discordant note.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Owner of the plaza shop Practical Provisions in Riverhaven (World Room [Lich #7869], go entrance). &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=638818</id>
		<title>Urbaj</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=638818"/>
		<updated>2024-01-08T15:34:56Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Personal page clean-up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Urbaj&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Cost Estimates ==&lt;br /&gt;
I&#039;ve been trying to quantify SLA cost for spells. From my testing, the lowest SLA-consuming spell is min-cast CRD. I&#039;m defining the SLA used by a minimum mana CRD as 1 &amp;quot;SLA bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With 700 Lunar Magic, my SLA pool is approximately 1,700 bits (meaning I could cast 1,700 2 mana CRDs without residue indoors before running out of SLA). &lt;br /&gt;
&lt;br /&gt;
Most spells seem to ramp up their SLA costs pretty close to 1:1 with mana. So a 100 mana BLUR is roughly 20x SLA as a 5 mana BLUR.  (The main exception seems to be Regalia, which is always 15 SLA bits regardless of mana. FLU and AVA also have more generous SLA costs than expected at higher mana levels.)&lt;br /&gt;
&lt;br /&gt;
[[File:Sla_chart.png|Estimated SLA bits per cast]]&lt;br /&gt;
&lt;br /&gt;
Elison&#039;s SLA is per attack avoided, not per cast. Elanthipedia also says that amount of SLA depends on how thoroughly you win the contest. And while the creature I tested on did cause SLA drain every time, they were a tier below my normal hunting. So more difficult enemies probably have higher SLA costs.&lt;br /&gt;
&lt;br /&gt;
Remember that these are just rough estimates. Measurements were made with different Lunar Magic levels (680-720), which isn&#039;t ideal. There&#039;s probably some user error lurking in the measurements and calculations somewhere along the line too!&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Regeneration ==&lt;br /&gt;
[[File:Sla_regen.png|SLA Regeneration times based on Wisdom and conditions]]&lt;br /&gt;
&lt;br /&gt;
Regen pulses come every 100 seconds.&lt;br /&gt;
&lt;br /&gt;
There are a few different regen rates that determine your pulse size, which add different %s to your SLA pool. PERC AURA will tell you if you have &amp;quot;optimal&amp;quot; or &amp;quot;hindered&amp;quot; conditions. But there are different levels of hindered even after maximum mana NOU, depending on time of day and weather. The most common hindered rates seem to be 75% (which I&#039;m calling minimally hindered), 50% (middle hindered - the red line in the chart), and 33% (max hindered) of optimal.&lt;br /&gt;
&lt;br /&gt;
The optimal SLA regen rate stops improving at 80 Wisdom, with a fully optimal 0-100% regen taking 60 minutes. But while the optimal regen rate maxes out at 80 Wis, your hindered regen rates continue improving, I believe until they also hit 60 minutes.  (So past 80 Wisdom, that 50% middle hindered regen rate grows to 100% relative to your capped optimal rate, until it too eventually hits 60 minutes.)&lt;br /&gt;
&lt;br /&gt;
I think there are a few breakpoints:&lt;br /&gt;
* 80 Wisdom: Optimal regen caps at 60 minutes&lt;br /&gt;
* 110 Wisdom: Minimally hindered regen caps at 60 minutes&lt;br /&gt;
* 180 Wisdom: Middle hindered regen caps at 60 minutes&lt;br /&gt;
* 240 Wisdom: Max hindered regen caps at 60 minutes&lt;br /&gt;
&lt;br /&gt;
Each point of Wisdom increases your regen pulse size by the same absolute amount. With very little Wisdom that modest amount is really noticeable. But even at very high Wisdom, extra Wis ranks still have a decent impact. Assuming a 50/50 split of optimal and middle hindered conditions, going from 170 to 180 Wisdom should lower average regen time by 3% (62 minutes -&amp;gt; 60 minutes). Assuming worse weather would be an even bigger improvement.&lt;br /&gt;
&lt;br /&gt;
The EXPOSURE deal doubles the regen rate and ignores caps: so a fully optimal regen under EXPOSURE will take 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Discipline has no effect.&lt;br /&gt;
&lt;br /&gt;
SLA regen is improved by Wisdom buffs.  Similarly, your overall SLA pool size is improved by Primary Magic buffs (SYMBIOSIS CAST).&lt;br /&gt;
&lt;br /&gt;
(Some caveats: It&#039;s really difficult to figure out which hindered state you&#039;re in - there are multiple variables, they change at the drop of a hat, and some are a bit rare. The focus of my testing was on optimal and middle-hindered regen rates. Also, even with a full respec, I couldn&#039;t test past base 138 Wis. So while the trends seemed pretty consistent, there is a lot of extrapolation being done here, and take it all with a grain of salt.)&lt;br /&gt;
&lt;br /&gt;
== Charisma and Caravan Trading ==&lt;br /&gt;
I don&#039;t think that Charisma has &#039;&#039;any&#039;&#039; effect on contract prices (and presumably also Trading EXP).&lt;br /&gt;
&lt;br /&gt;
Here&#039;s average contract price for Ilithi trading routes, holding Trading ranks constant, with different extreme levels of Charisma. Number of contracts tested are in parentheses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Trading Route&lt;br /&gt;
! 12 Charisma&lt;br /&gt;
! 138 Charisma&lt;br /&gt;
! Price % Diff&lt;br /&gt;
|-&lt;br /&gt;
| Fayrin&#039;s Rest - Darkling Wood&lt;br /&gt;
| 25,145 (36)&lt;br /&gt;
| 26,015 (27)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Darkling Wood&lt;br /&gt;
| 22,198 (27)&lt;br /&gt;
| 22,921 (26)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Darkling Wood&lt;br /&gt;
| 21,041 (49)&lt;br /&gt;
| 22,808 (35)&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Fayrin&#039;s Rest&lt;br /&gt;
| 9,426 (37)&lt;br /&gt;
| 9,276 (29)&lt;br /&gt;
| -2%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Shard&lt;br /&gt;
| 5,821 (53)&lt;br /&gt;
| 5,375 (42)&lt;br /&gt;
| -8%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Fayrin&#039;s Rest&lt;br /&gt;
| 4,627 (44)&lt;br /&gt;
| 4,672 (30)&lt;br /&gt;
| +1%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;AVERAGE:&#039;&#039;&#039;&lt;br /&gt;
| +1%&lt;br /&gt;
|}&lt;br /&gt;
I wanted to test more to eliminate some of the noise, but a Test server resync threw a wrench in that (because Trading ranks definitely do matter). Regardless, I&#039;m pretty sure that if Charisma had an effect, it would&#039;ve been obvious with 12 vs 138 CHA even with this amount of testing.&lt;br /&gt;
&lt;br /&gt;
It&#039;s theoretically possible that Charisma has some reasonable impact at lower Trading ranks (this testing done around 1,000 Trading).&lt;br /&gt;
&lt;br /&gt;
==Weird Mana==&lt;br /&gt;
Since at least 2021, a small portion of spell casts has resulted in &amp;quot;weird magic&amp;quot; messages about mana streams, often involving unexpected synesthesia. The weird fluctuations seem to be present across all types of spellcasting. All guilds see these sorts of messages at similar rates. The type of magic (augmentation, warding, sorcery, etc.) does not have an effect.&lt;br /&gt;
&lt;br /&gt;
At first, roughly 1 in 5,000 of casts. The initial batch of messages included:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Alarmingly,  the familiar streams of mana seem shift entirely away from you for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|You smell lush vegetation, the  scent heady and intoxicating.  Your  nose itches, and you sneeze.&lt;br /&gt;
|-&lt;br /&gt;
|Strangely, the familiar  streams of mana seem to jitter out of your control for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams intertwine  oddly, forming a curious knot.  The  tangle relaxes.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel suddenly out of breath, and your heart begins to race.  After a moment, the feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The familiar task is disrupted  by a moment of synesthesia.  You hear  the streams of mana come together as you complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel like you are falling, and gasp in surprise.  The feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams buckle oddly  for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|Something feels off.&lt;br /&gt;
|}&lt;br /&gt;
Around December 10, 2023, these sorts of messages began appearing more frequently, reaching 0.9% by December 31, 2023 (a 40X increase). New messages also began appearing around this time:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|For a  brief moment, the mana responds with an unexpected surge, tingling through  your fingertips like an electric current.&lt;br /&gt;
|-&lt;br /&gt;
|As you weave the mana streams  together, a scream not unlike the scraping of metal on metal resounds, only  to warp and be replaced with... laughter?&lt;br /&gt;
|-&lt;br /&gt;
|A momentary distortion in the  mana reveals fleeting glimpses of distant landscapes, each branching and  vanishing in an instant.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature drops  noticeably as you manipulate the streams of mana, causing a shiver to run  down your spine.&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an  iridescent glow, growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana, an  unexpected taste fills your mouth, reminiscent of bitter herbs.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature rises  sharply as you weave the mana, a sudden wave of warmth enveloping you and  making beads of sweat form on your forehead.&lt;br /&gt;
|}&lt;br /&gt;
On January 5, 2024, a new batch of messages began appearing:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|You smell the verdant  scent of fresh grass.&lt;br /&gt;
|-&lt;br /&gt;
|Frighteningly, the mana streams suddenly  disappear!  You blink in surprise, only  to find they have returned.  Did it  even happen?&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an iridescent glow,  growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams stretch and droop  languidly like ropes of elongated taffy, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams take on a sudden  brittleness, snapping and crumbling under your manipulations.  After a moment, they return to normal, and  you are able to complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|You are suddenly shocked with the bitter  flavor of too-strong coffee in your mouth.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams twist and ripple  suddenly like ribbons of seaweed underwater, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|You hear a sound like cracking ice, and  are struck with a sense of uneasiness.&lt;br /&gt;
|-&lt;br /&gt;
|Sounds suddenly mute themselves, until  you find yourself completely deaf!   Your heart pounds for several seconds, then, with a small *pop*, the  auditory world returns.&lt;br /&gt;
|-&lt;br /&gt;
|You taste a myriad of fruity flavors in  quick succession -strawberry, orange, lemon, lime, blueberry, grape, and  taffelberry stick out to you among the chaotic jumble of sensations.&lt;br /&gt;
|-&lt;br /&gt;
|You suddenly taste an intensely sweet  flavor, like too much icing on a cupcake.&lt;br /&gt;
|-&lt;br /&gt;
|Out of the corner of your eye, you sense  a shifting in the mana streams, a languorous movement like that of coiling  snakes.  When you turn to look,  everything appears normal.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana streams, color  seems to drain from your surroundings, momentarily leaving everything in  shades of grey.&lt;br /&gt;
|-&lt;br /&gt;
|You smell the warmth of baking bread, the  coziness of cinnamon and cloves settling around you.&lt;br /&gt;
|-&lt;br /&gt;
|The streams of mana before you suddenly  appear to become shards of light, a profusion of crystallized growth blooming  in clusters around them.  After several  seconds, the crystals melt away and the streams appear as they always do.&lt;br /&gt;
|-&lt;br /&gt;
|Your nostrils are filled with the scent of the ocean, a mysterious depth to the smell that sinks into dark notes of salty chocolate.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams suddenly appear thin and threadlike, like the filaments of a spiderweb.  They twitch slightly before returning to normal.&lt;br /&gt;
|-&lt;br /&gt;
|Your mouth goes dry with the taste of something cool and freshly alcoholic.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Owner of the plaza shop Practical Provisions in Riverhaven (World Room [Lich #7869], go entrance). &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=638563</id>
		<title>Urbaj</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=638563"/>
		<updated>2024-01-05T23:03:26Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: /* Weird Mana */ Date typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Urbaj&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Cost Estimates ==&lt;br /&gt;
I&#039;ve been trying to quantify SLA cost for spells. From my testing, the lowest SLA-consuming spell is min-cast CRD. I&#039;m defining the SLA used by a minimum mana CRD as 1 &amp;quot;SLA bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With 700 Lunar Magic, my SLA pool is approximately 1,700 bits (meaning I could cast 1,700 2 mana CRDs without residue indoors before running out of SLA). &lt;br /&gt;
&lt;br /&gt;
Most spells seem to ramp up their SLA costs pretty close to 1:1 with mana. So a 100 mana BLUR is roughly 20x SLA as a 5 mana BLUR.  (The main exception seems to be Regalia, which is always 15 SLA bits regardless of mana. FLU and AVA also have more generous SLA costs than expected at higher mana levels.)&lt;br /&gt;
&lt;br /&gt;
[[File:Sla_chart.png|Estimated SLA bits per cast]]&lt;br /&gt;
&lt;br /&gt;
Elison&#039;s SLA is per attack avoided, not per cast. Elanthipedia also says that amount of SLA depends on how thoroughly you win the contest. And while the creature I tested on did cause SLA drain every time, they were a tier below my normal hunting. So more difficult enemies probably have higher SLA costs.&lt;br /&gt;
&lt;br /&gt;
Remember that these are just rough estimates. Measurements were made with different Lunar Magic levels (680-720), which isn&#039;t ideal. There&#039;s probably some user error lurking in the measurements and calculations somewhere along the line too!&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Regeneration ==&lt;br /&gt;
[[File:Sla_regen.png|SLA Regeneration times based on Wisdom and conditions]]&lt;br /&gt;
&lt;br /&gt;
Regen pulses come every 100 seconds.&lt;br /&gt;
&lt;br /&gt;
There are a few different regen rates that determine your pulse size, which add different %s to your SLA pool. PERC AURA will tell you if you have &amp;quot;optimal&amp;quot; or &amp;quot;hindered&amp;quot; conditions. But there are different levels of hindered even after maximum mana NOU, depending on time of day and weather. The most common hindered rates seem to be 75% (which I&#039;m calling minimally hindered), 50% (middle hindered - the red line in the chart), and 33% (max hindered) of optimal.&lt;br /&gt;
&lt;br /&gt;
The optimal SLA regen rate stops improving at 80 Wisdom, with a fully optimal 0-100% regen taking 60 minutes. But while the optimal regen rate maxes out at 80 Wis, your hindered regen rates continue improving, I believe until they also hit 60 minutes.  (So past 80 Wisdom, that 50% middle hindered regen rate grows to 100% relative to your capped optimal rate, until it too eventually hits 60 minutes.)&lt;br /&gt;
&lt;br /&gt;
I think there are a few breakpoints:&lt;br /&gt;
* 80 Wisdom: Optimal regen caps at 60 minutes&lt;br /&gt;
* 110 Wisdom: Minimally hindered regen caps at 60 minutes&lt;br /&gt;
* 180 Wisdom: Middle hindered regen caps at 60 minutes&lt;br /&gt;
* 240 Wisdom: Max hindered regen caps at 60 minutes&lt;br /&gt;
&lt;br /&gt;
Each point of Wisdom increases your regen pulse size by the same absolute amount. With very little Wisdom that modest amount is really noticeable. But even at very high Wisdom, extra Wis ranks still have a decent impact. Assuming a 50/50 split of optimal and middle hindered conditions, going from 170 to 180 Wisdom should lower average regen time by 3% (62 minutes -&amp;gt; 60 minutes). Assuming worse weather would be an even bigger improvement.&lt;br /&gt;
&lt;br /&gt;
The EXPOSURE deal doubles the regen rate and ignores caps: so a fully optimal regen under EXPOSURE will take 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Discipline has no effect.&lt;br /&gt;
&lt;br /&gt;
SLA regen is improved by Wisdom buffs.  Similarly, your overall SLA pool size is improved by Primary Magic buffs (SYMBIOSIS CAST).&lt;br /&gt;
&lt;br /&gt;
(Some caveats: It&#039;s really difficult to figure out which hindered state you&#039;re in - there are multiple variables, they change at the drop of a hat, and some are a bit rare. The focus of my testing was on optimal and middle-hindered regen rates. Also, even with a full respec, I couldn&#039;t test past base 138 Wis. So while the trends seemed pretty consistent, there is a lot of extrapolation being done here, and take it all with a grain of salt.)&lt;br /&gt;
&lt;br /&gt;
== Charisma and Caravan Trading ==&lt;br /&gt;
I don&#039;t think that Charisma has &#039;&#039;any&#039;&#039; effect on contract prices (and presumably also Trading EXP).&lt;br /&gt;
&lt;br /&gt;
Here&#039;s average contract price for Ilithi trading routes, holding Trading ranks constant, with different extreme levels of Charisma. Number of contracts tested are in parentheses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Trading Route&lt;br /&gt;
! 12 Charisma&lt;br /&gt;
! 138 Charisma&lt;br /&gt;
! Price % Diff&lt;br /&gt;
|-&lt;br /&gt;
| Fayrin&#039;s Rest - Darkling Wood&lt;br /&gt;
| 25,145 (36)&lt;br /&gt;
| 26,015 (27)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Darkling Wood&lt;br /&gt;
| 22,198 (27)&lt;br /&gt;
| 22,921 (26)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Darkling Wood&lt;br /&gt;
| 21,041 (49)&lt;br /&gt;
| 22,808 (35)&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Fayrin&#039;s Rest&lt;br /&gt;
| 9,426 (37)&lt;br /&gt;
| 9,276 (29)&lt;br /&gt;
| -2%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Shard&lt;br /&gt;
| 5,821 (53)&lt;br /&gt;
| 5,375 (42)&lt;br /&gt;
| -8%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Fayrin&#039;s Rest&lt;br /&gt;
| 4,627 (44)&lt;br /&gt;
| 4,672 (30)&lt;br /&gt;
| +1%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;AVERAGE:&#039;&#039;&#039;&lt;br /&gt;
| +1%&lt;br /&gt;
|}&lt;br /&gt;
I wanted to test more to eliminate some of the noise, but a Test server resync threw a wrench in that (because Trading ranks definitely do matter). Regardless, I&#039;m pretty sure that if Charisma had an effect, it would&#039;ve been obvious with 12 vs 138 CHA even with this amount of testing.&lt;br /&gt;
&lt;br /&gt;
It&#039;s theoretically possible that Charisma has some reasonable impact at lower Trading ranks (this testing done around 1,000 Trading).&lt;br /&gt;
&lt;br /&gt;
==Weird Mana==&lt;br /&gt;
Since at least 2021, a small portion of spell casts has resulted in &amp;quot;weird magic&amp;quot; messages about mana streams, often involving unexpected synesthesia. The weird fluctuations seem to be present across all types of spellcasting. All guilds see these sorts of messages at similar rates. The type of magic (augmentation, warding, sorcery, etc.) does not have an effect.&lt;br /&gt;
&lt;br /&gt;
At first, roughly 1 in 5,000 of casts. The initial batch of messages included:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Alarmingly,  the familiar streams of mana seem shift entirely away from you for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|You smell lush vegetation, the  scent heady and intoxicating.  Your  nose itches, and you sneeze.&lt;br /&gt;
|-&lt;br /&gt;
|Strangely, the familiar  streams of mana seem to jitter out of your control for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams intertwine  oddly, forming a curious knot.  The  tangle relaxes.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel suddenly out of breath, and your heart begins to race.  After a moment, the feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The familiar task is disrupted  by a moment of synesthesia.  You hear  the streams of mana come together as you complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel like you are falling, and gasp in surprise.  The feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams buckle oddly  for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|Something feels off.&lt;br /&gt;
|}&lt;br /&gt;
Around December 10, 2023, these sorts of messages began appearing more frequently, reaching 0.9% by December 31, 2023 (a 40X increase). New messages also began appearing around this time:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|For a  brief moment, the mana responds with an unexpected surge, tingling through  your fingertips like an electric current.&lt;br /&gt;
|-&lt;br /&gt;
|As you weave the mana streams  together, a scream not unlike the scraping of metal on metal resounds, only  to warp and be replaced with... laughter?&lt;br /&gt;
|-&lt;br /&gt;
|A momentary distortion in the  mana reveals fleeting glimpses of distant landscapes, each branching and  vanishing in an instant.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature drops  noticeably as you manipulate the streams of mana, causing a shiver to run  down your spine.&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an  iridescent glow, growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana, an  unexpected taste fills your mouth, reminiscent of bitter herbs.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature rises  sharply as you weave the mana, a sudden wave of warmth enveloping you and  making beads of sweat form on your forehead.&lt;br /&gt;
|}&lt;br /&gt;
On January 5, 2024, a new batch of messages began appearing:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|You smell the verdant  scent of fresh grass.&lt;br /&gt;
|-&lt;br /&gt;
|Frighteningly, the mana streams suddenly  disappear!  You blink in surprise, only  to find they have returned.  Did it  even happen?&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an iridescent glow,  growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams stretch and droop  languidly like ropes of elongated taffy, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams take on a sudden  brittleness, snapping and crumbling under your manipulations.  After a moment, they return to normal, and  you are able to complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|You are suddenly shocked with the bitter  flavor of too-strong coffee in your mouth.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams twist and ripple  suddenly like ribbons of seaweed underwater, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|You hear a sound like cracking ice, and  are struck with a sense of uneasiness.&lt;br /&gt;
|-&lt;br /&gt;
|Sounds suddenly mute themselves, until  you find yourself completely deaf!   Your heart pounds for several seconds, then, with a small *pop*, the  auditory world returns.&lt;br /&gt;
|-&lt;br /&gt;
|You taste a myriad of fruity flavors in  quick succession -strawberry, orange, lemon, lime, blueberry, grape, and  taffelberry stick out to you among the chaotic jumble of sensations.&lt;br /&gt;
|-&lt;br /&gt;
|You suddenly taste an intensely sweet  flavor, like too much icing on a cupcake.&lt;br /&gt;
|-&lt;br /&gt;
|Out of the corner of your eye, you sense  a shifting in the mana streams, a languorous movement like that of coiling  snakes.  When you turn to look,  everything appears normal.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana streams, color  seems to drain from your surroundings, momentarily leaving everything in  shades of grey.&lt;br /&gt;
|-&lt;br /&gt;
|You smell the warmth of baking bread, the  coziness of cinnamon and cloves settling around you.&lt;br /&gt;
|-&lt;br /&gt;
|The streams of mana before you suddenly  appear to become shards of light, a profusion of crystallized growth blooming  in clusters around them.  After several  seconds, the crystals melt away and the streams appear as they always do.&lt;br /&gt;
|-&lt;br /&gt;
|Your nostrils are filled with the scent of the ocean, a mysterious depth to the smell that sinks into dark notes of salty chocolate.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams suddenly appear thin and threadlike, like the filaments of a spiderweb.  They twitch slightly before returning to normal.&lt;br /&gt;
|-&lt;br /&gt;
|Your mouth goes dry with the taste of something cool and freshly alcoholic.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Owner of the plaza shop Practical Provisions in Riverhaven (World Room [Lich #7869], go entrance). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Stellar Statistician Urbaj, Caravaner, an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
Urbaj&#039;s visage is shrouded by a spectral form of velvety white with wisps of grey lines surrounding vacant, blackened eye sockets.  A brilliant, blue-green stone laced in bands of glittering silver forming a thirteen rayed star limned in gold offers a singular focal point of vibrancy centered upon his forehead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a perfectly crisp storm-grey silk tie, a grey wool blazer with pewter buttons, a full-sleeved white shirt with silver banded cuffs, a crimson wool gem packet with two leather arm straps, a pair of carefully tailored trousers in a subdued brocade and a pair of expertly shined black leather boots.&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:DOORKEEPERSSON&amp;diff=638562</id>
		<title>User:DOORKEEPERSSON</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:DOORKEEPERSSON&amp;diff=638562"/>
		<updated>2024-01-05T22:59:37Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: Replaced content with &amp;quot;Research on SLA and other topics can now be found here.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Research on SLA and other topics can now be found [[Urbaj|here]].&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=638561</id>
		<title>Urbaj</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Urbaj&amp;diff=638561"/>
		<updated>2024-01-05T22:53:06Z</updated>

		<summary type="html">&lt;p&gt;DOORKEEPERSSON: /* Weird Mana */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Urbaj&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Cost Estimates ==&lt;br /&gt;
I&#039;ve been trying to quantify SLA cost for spells. From my testing, the lowest SLA-consuming spell is min-cast CRD. I&#039;m defining the SLA used by a minimum mana CRD as 1 &amp;quot;SLA bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With 700 Lunar Magic, my SLA pool is approximately 1,700 bits (meaning I could cast 1,700 2 mana CRDs without residue indoors before running out of SLA). &lt;br /&gt;
&lt;br /&gt;
Most spells seem to ramp up their SLA costs pretty close to 1:1 with mana. So a 100 mana BLUR is roughly 20x SLA as a 5 mana BLUR.  (The main exception seems to be Regalia, which is always 15 SLA bits regardless of mana. FLU and AVA also have more generous SLA costs than expected at higher mana levels.)&lt;br /&gt;
&lt;br /&gt;
[[File:Sla_chart.png|Estimated SLA bits per cast]]&lt;br /&gt;
&lt;br /&gt;
Elison&#039;s SLA is per attack avoided, not per cast. Elanthipedia also says that amount of SLA depends on how thoroughly you win the contest. And while the creature I tested on did cause SLA drain every time, they were a tier below my normal hunting. So more difficult enemies probably have higher SLA costs.&lt;br /&gt;
&lt;br /&gt;
Remember that these are just rough estimates. Measurements were made with different Lunar Magic levels (680-720), which isn&#039;t ideal. There&#039;s probably some user error lurking in the measurements and calculations somewhere along the line too!&lt;br /&gt;
&lt;br /&gt;
== Starlight Aura Regeneration ==&lt;br /&gt;
[[File:Sla_regen.png|SLA Regeneration times based on Wisdom and conditions]]&lt;br /&gt;
&lt;br /&gt;
Regen pulses come every 100 seconds.&lt;br /&gt;
&lt;br /&gt;
There are a few different regen rates that determine your pulse size, which add different %s to your SLA pool. PERC AURA will tell you if you have &amp;quot;optimal&amp;quot; or &amp;quot;hindered&amp;quot; conditions. But there are different levels of hindered even after maximum mana NOU, depending on time of day and weather. The most common hindered rates seem to be 75% (which I&#039;m calling minimally hindered), 50% (middle hindered - the red line in the chart), and 33% (max hindered) of optimal.&lt;br /&gt;
&lt;br /&gt;
The optimal SLA regen rate stops improving at 80 Wisdom, with a fully optimal 0-100% regen taking 60 minutes. But while the optimal regen rate maxes out at 80 Wis, your hindered regen rates continue improving, I believe until they also hit 60 minutes.  (So past 80 Wisdom, that 50% middle hindered regen rate grows to 100% relative to your capped optimal rate, until it too eventually hits 60 minutes.)&lt;br /&gt;
&lt;br /&gt;
I think there are a few breakpoints:&lt;br /&gt;
* 80 Wisdom: Optimal regen caps at 60 minutes&lt;br /&gt;
* 110 Wisdom: Minimally hindered regen caps at 60 minutes&lt;br /&gt;
* 180 Wisdom: Middle hindered regen caps at 60 minutes&lt;br /&gt;
* 240 Wisdom: Max hindered regen caps at 60 minutes&lt;br /&gt;
&lt;br /&gt;
Each point of Wisdom increases your regen pulse size by the same absolute amount. With very little Wisdom that modest amount is really noticeable. But even at very high Wisdom, extra Wis ranks still have a decent impact. Assuming a 50/50 split of optimal and middle hindered conditions, going from 170 to 180 Wisdom should lower average regen time by 3% (62 minutes -&amp;gt; 60 minutes). Assuming worse weather would be an even bigger improvement.&lt;br /&gt;
&lt;br /&gt;
The EXPOSURE deal doubles the regen rate and ignores caps: so a fully optimal regen under EXPOSURE will take 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Discipline has no effect.&lt;br /&gt;
&lt;br /&gt;
SLA regen is improved by Wisdom buffs.  Similarly, your overall SLA pool size is improved by Primary Magic buffs (SYMBIOSIS CAST).&lt;br /&gt;
&lt;br /&gt;
(Some caveats: It&#039;s really difficult to figure out which hindered state you&#039;re in - there are multiple variables, they change at the drop of a hat, and some are a bit rare. The focus of my testing was on optimal and middle-hindered regen rates. Also, even with a full respec, I couldn&#039;t test past base 138 Wis. So while the trends seemed pretty consistent, there is a lot of extrapolation being done here, and take it all with a grain of salt.)&lt;br /&gt;
&lt;br /&gt;
== Charisma and Caravan Trading ==&lt;br /&gt;
I don&#039;t think that Charisma has &#039;&#039;any&#039;&#039; effect on contract prices (and presumably also Trading EXP).&lt;br /&gt;
&lt;br /&gt;
Here&#039;s average contract price for Ilithi trading routes, holding Trading ranks constant, with different extreme levels of Charisma. Number of contracts tested are in parentheses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Trading Route&lt;br /&gt;
! 12 Charisma&lt;br /&gt;
! 138 Charisma&lt;br /&gt;
! Price % Diff&lt;br /&gt;
|-&lt;br /&gt;
| Fayrin&#039;s Rest - Darkling Wood&lt;br /&gt;
| 25,145 (36)&lt;br /&gt;
| 26,015 (27)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Darkling Wood&lt;br /&gt;
| 22,198 (27)&lt;br /&gt;
| 22,921 (26)&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Darkling Wood&lt;br /&gt;
| 21,041 (49)&lt;br /&gt;
| 22,808 (35)&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| Shard - Fayrin&#039;s Rest&lt;br /&gt;
| 9,426 (37)&lt;br /&gt;
| 9,276 (29)&lt;br /&gt;
| -2%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Shard&lt;br /&gt;
| 5,821 (53)&lt;br /&gt;
| 5,375 (42)&lt;br /&gt;
| -8%&lt;br /&gt;
|-&lt;br /&gt;
| Steelclaw Clan - Fayrin&#039;s Rest&lt;br /&gt;
| 4,627 (44)&lt;br /&gt;
| 4,672 (30)&lt;br /&gt;
| +1%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;AVERAGE:&#039;&#039;&#039;&lt;br /&gt;
| +1%&lt;br /&gt;
|}&lt;br /&gt;
I wanted to test more to eliminate some of the noise, but a Test server resync threw a wrench in that (because Trading ranks definitely do matter). Regardless, I&#039;m pretty sure that if Charisma had an effect, it would&#039;ve been obvious with 12 vs 138 CHA even with this amount of testing.&lt;br /&gt;
&lt;br /&gt;
It&#039;s theoretically possible that Charisma has some reasonable impact at lower Trading ranks (this testing done around 1,000 Trading).&lt;br /&gt;
&lt;br /&gt;
==Weird Mana==&lt;br /&gt;
Since at least 2021, a small portion of spell casts has resulted in &amp;quot;weird magic&amp;quot; messages about mana streams, often involving unexpected synesthesia. The weird fluctuations seem to be present across all types of spellcasting. All guilds see these sorts of messages at similar rates. The type of magic (augmentation, warding, sorcery, etc.) does not have an effect.&lt;br /&gt;
&lt;br /&gt;
At first, roughly 1 in 5,000 of casts. The initial batch of messages included:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Alarmingly,  the familiar streams of mana seem shift entirely away from you for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|You smell lush vegetation, the  scent heady and intoxicating.  Your  nose itches, and you sneeze.&lt;br /&gt;
|-&lt;br /&gt;
|Strangely, the familiar  streams of mana seem to jitter out of your control for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams intertwine  oddly, forming a curious knot.  The  tangle relaxes.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel suddenly out of breath, and your heart begins to race.  After a moment, the feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The familiar task is disrupted  by a moment of synesthesia.  You hear  the streams of mana come together as you complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana  streams, you feel like you are falling, and gasp in surprise.  The feeling passes.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams buckle oddly  for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|Something feels off.&lt;br /&gt;
|}&lt;br /&gt;
Around December 10, 2023, these sorts of messages began appearing more frequently, reaching 0.9% by December 31, 2023 (a 40X increase). New messages also began appearing around this time:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|For a  brief moment, the mana responds with an unexpected surge, tingling through  your fingertips like an electric current.&lt;br /&gt;
|-&lt;br /&gt;
|As you weave the mana streams  together, a scream not unlike the scraping of metal on metal resounds, only  to warp and be replaced with... laughter?&lt;br /&gt;
|-&lt;br /&gt;
|A momentary distortion in the  mana reveals fleeting glimpses of distant landscapes, each branching and  vanishing in an instant.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature drops  noticeably as you manipulate the streams of mana, causing a shiver to run  down your spine.&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an  iridescent glow, growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana, an  unexpected taste fills your mouth, reminiscent of bitter herbs.&lt;br /&gt;
|-&lt;br /&gt;
|The ambient temperature rises  sharply as you weave the mana, a sudden wave of warmth enveloping you and  making beads of sweat form on your forehead.&lt;br /&gt;
|}&lt;br /&gt;
On January 25, 2024, a new batch of messages began appearing:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|You smell the verdant  scent of fresh grass.&lt;br /&gt;
|-&lt;br /&gt;
|Frighteningly, the mana streams suddenly  disappear!  You blink in surprise, only  to find they have returned.  Did it  even happen?&lt;br /&gt;
|-&lt;br /&gt;
|The mana takes on an iridescent glow,  growing in brightness until you are forced to blink.  Then, the glow is gone.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams stretch and droop  languidly like ropes of elongated taffy, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams take on a sudden  brittleness, snapping and crumbling under your manipulations.  After a moment, they return to normal, and  you are able to complete your casting.&lt;br /&gt;
|-&lt;br /&gt;
|You are suddenly shocked with the bitter  flavor of too-strong coffee in your mouth.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams twist and ripple  suddenly like ribbons of seaweed underwater, then snap back to normal.&lt;br /&gt;
|-&lt;br /&gt;
|You hear a sound like cracking ice, and  are struck with a sense of uneasiness.&lt;br /&gt;
|-&lt;br /&gt;
|Sounds suddenly mute themselves, until  you find yourself completely deaf!   Your heart pounds for several seconds, then, with a small *pop*, the  auditory world returns.&lt;br /&gt;
|-&lt;br /&gt;
|You taste a myriad of fruity flavors in  quick succession -strawberry, orange, lemon, lime, blueberry, grape, and  taffelberry stick out to you among the chaotic jumble of sensations.&lt;br /&gt;
|-&lt;br /&gt;
|You suddenly taste an intensely sweet  flavor, like too much icing on a cupcake.&lt;br /&gt;
|-&lt;br /&gt;
|Out of the corner of your eye, you sense  a shifting in the mana streams, a languorous movement like that of coiling  snakes.  When you turn to look,  everything appears normal.&lt;br /&gt;
|-&lt;br /&gt;
|As you manipulate the mana streams, color  seems to drain from your surroundings, momentarily leaving everything in  shades of grey.&lt;br /&gt;
|-&lt;br /&gt;
|You smell the warmth of baking bread, the  coziness of cinnamon and cloves settling around you.&lt;br /&gt;
|-&lt;br /&gt;
|The streams of mana before you suddenly  appear to become shards of light, a profusion of crystallized growth blooming  in clusters around them.  After several  seconds, the crystals melt away and the streams appear as they always do.&lt;br /&gt;
|-&lt;br /&gt;
|Your nostrils are filled with the scent of the ocean, a mysterious depth to the smell that sinks into dark notes of salty chocolate.&lt;br /&gt;
|-&lt;br /&gt;
|The mana streams suddenly appear thin and threadlike, like the filaments of a spiderweb.  They twitch slightly before returning to normal.&lt;br /&gt;
|-&lt;br /&gt;
|Your mouth goes dry with the taste of something cool and freshly alcoholic.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Owner of the plaza shop Practical Provisions in Riverhaven (World Room [Lich #7869], go entrance). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Stellar Statistician Urbaj, Caravaner, an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
Urbaj&#039;s visage is shrouded by a spectral form of velvety white with wisps of grey lines surrounding vacant, blackened eye sockets.  A brilliant, blue-green stone laced in bands of glittering silver forming a thirteen rayed star limned in gold offers a singular focal point of vibrancy centered upon his forehead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a perfectly crisp storm-grey silk tie, a grey wool blazer with pewter buttons, a full-sleeved white shirt with silver banded cuffs, a crimson wool gem packet with two leather arm straps, a pair of carefully tailored trousers in a subdued brocade and a pair of expertly shined black leather boots.&lt;/div&gt;</summary>
		<author><name>DOORKEEPERSSON</name></author>
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