<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DIMINISHEDANGEL</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DIMINISHEDANGEL"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/DIMINISHEDANGEL"/>
	<updated>2026-05-03T20:26:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_455/Raffle&amp;diff=689421</id>
		<title>Drathrok&#039;s Duskruin 455/Raffle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_455/Raffle&amp;diff=689421"/>
		<updated>2026-03-30T09:56:53Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: /* Raffles and Winners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{DispenserRules}}&lt;br /&gt;
&lt;br /&gt;
===Raffle Dispensers===&lt;br /&gt;
{{ShopDescription|roomname=Dispenser Hall&lt;br /&gt;
|desc=Centered in the middle of the floor, a luxurious carpet covers the polished wooden floor underneath a cut-crystal chandelier.  Oak paneling covers the walls while pale ecru plaster coats the spaces between the coffered ceiling.  A few leather armchairs provide seating for those needing time to contemplate their choices.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an IMPORTANT NOTICE placed near the dispensers, a lightning bolt dispenser with a couple of things on it, a fang dispenser with a couple of things on it, a spider dispenser with a couple of things on it, a moon dispenser with a couple of things on it, a phantom dispenser with a couple of things on it, a bucket of viscous gloop and some double doors.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=lightning bolt dispenser (Obsidian Storm Set)}}&lt;br /&gt;
{{ShopItem|t=i|origami raffle ticket|name=origami lightning bolt|note=&lt;br /&gt;
a {{sloot|i|nightfrost linen satchel pinned with a rimestone lightning bolt}} which contained:&lt;br /&gt;
* an {{sloot|w|abyssium-bladed nodachi engulfed in illusory torrents of wind-whipped rain}}&lt;br /&gt;
* a {{sloot|a|pair of sleeved abyssium mesh gloves padded in stormsilk}}&lt;br /&gt;
* an {{sloot|a|enveloping abyssium mesh robe spilling over with stormsilk at the edges}}|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=fang dispenser (Frozen Fang Set)}}&lt;br /&gt;
{{ShopItem|t=i|origami raffle ticket|name=origami fang|note=&lt;br /&gt;
a {{sloot|i|wolfwind leather rucksack pinned with a frozen-bone fang}} which contained:&lt;br /&gt;
* an {{sloot|a|etched hiromin balaclava adorned with jagged frozen-bone fangs}}&lt;br /&gt;
* a {{sloot|a|savage hiromin hauberk plated in dimly luminescent crystalline scales}}&lt;br /&gt;
* a {{sloot|w|blackened icethorn longbow displaying a chilling maelstone fang in a hiromin dragon claw}}&lt;br /&gt;
* a {{sloot|i|chilling maelstone fang}}|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=spider dispenser (Dawnweaver Set)}}&lt;br /&gt;
{{ShopItem|t=i|origami raffle ticket|name=origami spider|note=&lt;br /&gt;
a {{sloot|i|sandskin leather backpack pinned with a sungold spider}} which contained:&lt;br /&gt;
* a {{sloot|i|radiant dawnfire steel outfitter&#039;s toolkit lined in sandy-brown khiynit}}&lt;br /&gt;
* some {{sloot|i|radiant dawnfire steel sewing needles bound in khiynit}}&lt;br /&gt;
* a {{sloot|i|radiant dawnfire steel yardstick etched with images of the rising sun}}&lt;br /&gt;
* some {{sloot|i|radiant dawnfire steel knitting needles tipped with khiynit ribbons}}&lt;br /&gt;
* some {{sloot|i|radiant dawnfire steel scissors with khiynit-padded finger loops}}&lt;br /&gt;
* a {{sloot|i|radiant dawnfire steel awl with a khiynit-wrapped handle}}&lt;br /&gt;
* a {{sloot|i|radiant dawnfire steel hide scraper with a khiynit-wrapped handle}}&lt;br /&gt;
* a {{sloot|a|cloaked sandy-brown khiynit mantle reinforced with dawnfire steel mesh}}|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=moon dispenser (Shattered Sky Set)}}&lt;br /&gt;
{{ShopItem|t=i|origami raffle ticket|name=origami moon|note=&lt;br /&gt;
a {{sloot|i|fractalline pack clasped with a cosmic zircon moon}} which contained:&lt;br /&gt;
* a {{sloot|w|glimmering star-kissed kertig celestial sledgehammer}}&lt;br /&gt;
* a {{sloot|s|craterous star-kissed kertig celestial shield veined in severely cracked white grazhite}}&lt;br /&gt;
* some {{sloot|a|star-kissed kertig celestial plate inlaid with a shattering moon of white grazhite finely webbed with cracks}}|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=phantom dispenser (Phantom Skin Set)}}&lt;br /&gt;
{{ShopItem|t=i|origami raffle ticket|name=origami phantom|note=&lt;br /&gt;
a {{sloot|i|gravecloth bag pinned with a niveium phantom}} which contained:&lt;br /&gt;
* an {{sloot|i|asharsh&#039;dai wand tipped with a midnight diamond}}&lt;br /&gt;
* a {{sloot|i|phantasma gossamer gown showcasing a ghost-white spiritgem blossom among asharsh&#039;dai chains}}&lt;br /&gt;
* a {{sloot|i|ghost-white spiritgem blossom}}&lt;br /&gt;
* a {{sloot|a|shroud of phantom shadowskin}}|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Raffles and Winners====&lt;br /&gt;
The live drawing will occur at approximately 8:30pm (Prime), 8:45pm (Plat), and 9pm (TF) ET on Sunday, March 29th.&lt;br /&gt;
Ticket sales stop at approximately 4:00pm (Prime) ET on Sunday, March 29th.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=40% | Prize&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Prime&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Platinum&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Fallen&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | Obsidian Storm Set&lt;br /&gt;
| [[Imroth]] (286)&lt;br /&gt;
|Miraeven (10)&lt;br /&gt;
| [[Hok]] (10) &lt;br /&gt;
| [[Applecakes]] (3)&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | Frozen Fang Set&lt;br /&gt;
| [[Rivulon]] (275)&lt;br /&gt;
|Morlock (215)&lt;br /&gt;
| [[Hok]] (10)&lt;br /&gt;
| [[Grizek]] (9)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | Dawnweaver Set&lt;br /&gt;
| [[Danoryiel]] (458)&lt;br /&gt;
|Aristrona (416)&lt;br /&gt;
| [[Applecakes]] (25)&lt;br /&gt;
| [[Uzmam]] (2)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | Shattered Sky Set&lt;br /&gt;
| [[Damancer]]  (659)&lt;br /&gt;
|Gavyn (506)&lt;br /&gt;
| [[Rottari]] (5)&lt;br /&gt;
| [[Hok]] (4)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | Phantom Skin Set&lt;br /&gt;
| [[Ragrak]] (435)&lt;br /&gt;
|Xenoseal (207)&lt;br /&gt;
| [[Rottari]] (5)&lt;br /&gt;
| [[Hok]] (4)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Raffle Dispenser Syntax====&lt;br /&gt;
* {{com|Buy}} {{tt|&amp;lt;PrizeName&amp;gt;}}: Purchases a single raffle ticket to the specified item&#039;s drawing.&lt;br /&gt;
&lt;br /&gt;
::A nearby clerk snatches back the origami &amp;lt;PrizeName&amp;gt; and says, &amp;quot;Oh, no need to hang on to that.  We&#039;ll handle all the paperwork.  See here?&amp;quot;  He holds up a ledger for you to see and points at a line with your name.  &amp;quot;We&#039;ve got you covered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::You decide to purchase the &amp;lt;PrizeName&amp;gt;, and pay the sales clerk 200 bloodscrip.&lt;br /&gt;
::The clerk hands you your ticket. &lt;br /&gt;
* {{com|study}} {{tt|ledger}} {{tt|on &amp;lt;PrizeName&amp;gt; dispenser}}:&lt;br /&gt;
::You can {{tt|TURN LEDGER}} to see additional pages.  As a matter of manners for others, you&#039;ll automatically turn back to the beginning upon {{com|READ}}ing the last page with information.&lt;br /&gt;
* {{com|read}} {{tt|ledger}} {{tt|on &amp;lt;PrizeName&amp;gt; dispenser}}:&lt;br /&gt;
::Reads the total raffle ticket purchase history for the specified raffle dispenser.&lt;br /&gt;
* {{com|read}} {{tt|&amp;lt;PrizeName&amp;gt;}} {{tt|dispenser}}:&lt;br /&gt;
::For raffle prize and {{sloot|i|memory orb}} information related below:&lt;br /&gt;
&lt;br /&gt;
To claim your raffle consolation prize memory orb(s):&lt;br /&gt;
*{{com|Claim}} {{tt|Memoryorb}}&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Barbarian_Dances_(2.0)&amp;diff=684185</id>
		<title>Barbarian Dances (2.0)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Barbarian_Dances_(2.0)&amp;diff=684185"/>
		<updated>2025-11-27T01:11:30Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;During the [[DragonRealms 3.0]] updates, Barbarian Dances were renamed and extensively rewritten as [[Barbarian Forms]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Battle dances are [[guild association is::Barbarian]] movement forms that invoke an altered state of mind, and through it, an improved state of body. Once the intial movements are made, the state of mind will continue, thus they are not suppressed by immobilization or stunning.&lt;br /&gt;
&lt;br /&gt;
===Dance Effectiveness===&lt;br /&gt;
Dances are heavily dependent upon the Barbarian&#039;s {{stat|Discipline}} and concentration. Circle no longer plays a role as a characters level has no bearing on his concentration.&lt;br /&gt;
&lt;br /&gt;
The primary determinant of dance length is [[Concentration]], and thus dances are directly dependent upon mental statistics such as Discipline, {{stat|Intelligence}} and {{stat|Stamina}}. These three stats are what make up the current concentration calculation. It should be noted that, though armor hindrance and encumbrance will reduce dance length, they have no effect on the bonuses that the dance bestows.&lt;br /&gt;
&lt;br /&gt;
====Focus Shifting====&lt;br /&gt;
You may receive a message while dancing about feeling your focus shift.  This indicates the Battle Dance time has been shortened, due to an increase in either burden, or armor hindrance.  Battle Dance time is calculated when you first dance, and can only be lessened by an increase in the above mentioned variables.  The time cannot be increased by a reduction of burden or hindrance after the dance has been stated.&lt;br /&gt;
&lt;br /&gt;
===Dances and [[Berserks]]===&lt;br /&gt;
The commonly held wisdom in the Barbarian guild is that, to be most effective, a Barbarian either dances or [[berserks]]. This is based on the inability at currently achievable levels to both dance and berserk at once. Further widening this gap is GM stated fact that if Discipline, a major factor in dancing, is too far above the physical stats, it degrade berserk performance.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* At 80th circle a Barbarian acquires the ability to berserk out of a dance.&lt;br /&gt;
* It has been stated that at 180th circle, it will be possible to both dance and berserk simultaneously, though current circle caps are 150th.&lt;br /&gt;
* Dances can be started in water based on swimming skill.  0 Ranks required for ankle deep.  At [[requires swimming skill::100]], [[requires swimming skill::200]], [[requires swimming skill::400]], and [[requires swimming skill::750]] ranks additional depths and/or current speeds become possible, but it is unclear as to what specifically is possible at each rank.&lt;br /&gt;
&lt;br /&gt;
=== Dance messaging ===&lt;br /&gt;
*&#039;Dance time shortening:&#039; You feel your focus shift.&lt;br /&gt;
*&#039;Dance about to end:&#039; You feel yourself starting to lose focus.&lt;br /&gt;
*&#039;Dance ending:&#039; You feel your inner fire cool, as the adrenaline pumping effect of your battle dance ends.&lt;br /&gt;
*&#039;Dance Stop:&#039; You slowly relax, letting the power of the dance fade from your core.&lt;br /&gt;
&lt;br /&gt;
==List of Dances==&lt;br /&gt;
*[[Swan Dance]] (10th circle): Largest boost to balance and small boosts to evasion and magic resistance. (used to be found in the Leth gymnasium).&lt;br /&gt;
*Flounder Dance (10th circle): Purely an rp dance, would bring you from prone to kneeling while being solidly balanced. Given the same time as Swan Dance.&lt;br /&gt;
*[[Cobra Dance]] (14th circle): Largest boost to melee weapons, small boost to magic resistance. (used to be given outside the gate to Dirge, go path find dark burrow).&lt;br /&gt;
*[[Badger Dance]] (18th circle): Largest boost to evasion, parry and shield, large boost to multi-opponent and mediocre magic resistance. (used to be given in Steelclaw Clan Barbarian guild).&lt;br /&gt;
*[[Eagle Dance]] (22st circle): Largest boost to ranged weapons, moderate boost to perception and magic resistance. (used to be given in Haven Barbarian guild). &lt;br /&gt;
*[[Bear Dance]] (26th circle): Largest boost to strength, moderate boosts to stamina, vitality and magic resistance. (used to be given by Drathrok in his cave).&lt;br /&gt;
*[[Wolverine Dance]] (30th circle): Large boost to magic resistance, moderate boosts to strength, balance, melee weapons and intimidation. (used to be given in Wolf Clan behind the curtain). &lt;br /&gt;
*[[Panther Dance]] (40th circle): Largest boosts to hiding and stalking, large boost to magic resistance, moderate boost to agility, reflex, and intimidation, small boost to ranged weapons.  Provides additional power to the &amp;quot;Slash the Shadows&amp;quot; roar as per GM-Jaedran. *used to be given near Fayrin&#039;s Rest, go west on the road and there&#039;s a break, look at the stone and it&#039;ll tell you what to do.)&lt;br /&gt;
*[[Dragon Dance]] (60th circle): Large boost to magic resistance, large boost to all weapons (melee and ranged), evasion, shield, parry, multi opponent, strength, stamina, agility, reflex, and intimidation. (used to be given from outside the Enclave Northeast Gate on Hara&#039;jaal:  ne, nw, n, n, ne, ne, n, n, n, nw, n, ne, w, w, n, n, ne, ne, n, n, e, climb :slope, n, w, nw, nw, n, n, ne, ne, dance eagle, search, climb trace, dance stop, dance panther, se, e, search, go shadow, go opening, ne, go arch, ask Uthranalak about dance. Area now appears to be inaccessible since climbing the trace requires Eagle Dance, and neither Eagle form or Owl form allow the trace to be searched out.)&lt;br /&gt;
&lt;br /&gt;
It should be noted that some dances do have engagement and/or avoidance bonuses however, due to the current status of the engagement system these bonuses are non-functional.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Tournament&amp;diff=682968</id>
		<title>Hollow Eve Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Tournament&amp;diff=682968"/>
		<updated>2025-11-18T05:42:20Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: /* Bracket */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Hollow Eve Tournament&#039;&#039;&#039; is a 1v1 PvP Tournament that occurs every year around the Hollow Eve event.&lt;br /&gt;
&lt;br /&gt;
The [[Hollow Eve Festival 454|first Hollow Eve Tournament]] will be held in 454.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;&#039;&#039;: A double-elimination 1v1 tournament that anyone and every is invited to participate in, leading to one ultimate winner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Where&#039;&#039;&#039;: The Wyvern Arena, in order to maximize the ability for all interested parties to participate on as even a field as possible. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;When&#039;&#039;&#039;: Monday nights throughout the month of November (11/3, 11/10, 11/17, 11/24), concluding before the HE Plat Auction. The bouts will start at 9:00PM Eastern on these evenings.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Why&#039;&#039;&#039;: For fun, and for platinum!&lt;br /&gt;
&lt;br /&gt;
==What are the prizes?==&lt;br /&gt;
The inagural Hollow Eve Tournament had a series of very generous donors step up and provide platinum for the winners.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Place !! Plat Prize &lt;br /&gt;
|-&lt;br /&gt;
| First Place || 200,000&lt;br /&gt;
|-&lt;br /&gt;
| Second Place || 100,000&lt;br /&gt;
|-&lt;br /&gt;
| Third Place || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==What are the rules?==&lt;br /&gt;
* One contestant per player. No multiple alts.&lt;br /&gt;
* No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
* No in-fight HEALME usage.&lt;br /&gt;
* Wands and gyres are fine.&lt;br /&gt;
&lt;br /&gt;
==How will seeding and matches be setup?==&lt;br /&gt;
Rakkor and Warbrolus will work together to ensure random seeding for the first round matches. From there, each contestant will know their opponent in advance. We will work through the matches as quickly as possible to ensure a conclusion before the HE Auction.&lt;br /&gt;
&lt;br /&gt;
==Fight Logs==&lt;br /&gt;
Round 1&lt;br /&gt;
&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251103 Kalderen vs Saragos|Kalderen vs. Saragos]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251103 Crobin vs Rileos|Crobin vs. Rileos]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251103 Vilhja vs Casari|Vilhja vs. Casari]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251103 Anuril vs Jazrial|Anuril vs. Jazrial]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251103 Golameth vs Coogs|Golameth vs. Coogs]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251103 Avrenka vs Thanator|Avrenka vs. Thanator]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251103 Valynn vs Navesi|Valynn vs. Navesi]]&lt;br /&gt;
Round 2&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251111 Rileos vs Saragos|Rileos vs. Saragos]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251111 Crobin vs Kalderen|Crobin vs. Kalderen]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251111 Casari vs Anuril|Casari vs. Anuril]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251111 Avrenka vs Navesi|Avrenka vs. Navesi]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251111 Warbrolus vs Golameth|Warbrolus vs. Golameth]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251111 Thanator vs Valynn|Thanator vs. Valynn]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251111 Vilhja vs Jazrial|Vilhja vs. Jazrial]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251111 Damoone vs Coogs|Damoone vs. Coogs]]&lt;br /&gt;
Round 3&lt;br /&gt;
* Kalderen vs. Casari&lt;br /&gt;
* Navesi vs. Rileos&lt;br /&gt;
* Golameth vs. Vilhja&lt;br /&gt;
* Anuril vs. Damoone&lt;br /&gt;
* Crobin vs. Thanator&lt;br /&gt;
* Rileos vs. Vilhja&lt;br /&gt;
* Anuril vs. Thanator&lt;br /&gt;
* Warbrolus vs. Avrenka&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
* Anuril&lt;br /&gt;
* Avrenka&lt;br /&gt;
* Casari&lt;br /&gt;
* Coogs&lt;br /&gt;
* Crobin&lt;br /&gt;
* Damoone&lt;br /&gt;
* Golameth&lt;br /&gt;
* Jazrial&lt;br /&gt;
* Kalderen&lt;br /&gt;
* Navesi&lt;br /&gt;
* Rileos&lt;br /&gt;
* Saragos&lt;br /&gt;
* Thanatar&lt;br /&gt;
* Valynn&lt;br /&gt;
* Vilhja&lt;br /&gt;
* Warbrolus&lt;br /&gt;
&lt;br /&gt;
==Bracket==&lt;br /&gt;
[[File:Tournamentfullbracketround4.png|left|thumb|998x998px]]&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Tournamentfullbracketround4.png&amp;diff=682967</id>
		<title>File:Tournamentfullbracketround4.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Tournamentfullbracketround4.png&amp;diff=682967"/>
		<updated>2025-11-18T05:42:00Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;!!&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tenacity&amp;diff=682144</id>
		<title>Tenacity</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tenacity&amp;diff=682144"/>
		<updated>2025-11-13T03:45:21Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=2&lt;br /&gt;
|slots=2&lt;br /&gt;
|diff=basic&lt;br /&gt;
|type=meditation&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=warding&lt;br /&gt;
|path=Horde&lt;br /&gt;
|desc=Mere flesh wounds shall not stall the tenacious Barbarian.  This meditation allows the warrior to shrug off lesser blows.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Physical damage resistance.&lt;br /&gt;
|messaging=&#039;&#039;&#039;Start:&#039;&#039;&#039;&lt;br /&gt;
:Peering into the flame you visualize swords, teeth and worse all rending your flesh.&lt;br /&gt;
:You draw the flames close and bring forth a physical hardening to your body.&lt;br /&gt;
:The flame infuses your flesh, reinforcing it against physical damage!&lt;br /&gt;
}}&lt;br /&gt;
Messaging when activated: Your tenacity allows you to shrug off some of the incoming assault.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Flat 20% damage reduction versus physical attacks.&lt;br /&gt;
* No vitality shield.&lt;br /&gt;
&lt;br /&gt;
[[Category:spells_using_warding_slots]]&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Toad_Form&amp;diff=682143</id>
		<title>Toad Form</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Toad_Form&amp;diff=682143"/>
		<updated>2025-11-13T03:44:36Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=5&lt;br /&gt;
|slots=2&lt;br /&gt;
|diff=expert&lt;br /&gt;
|type=form&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=warding&lt;br /&gt;
|path=Horde&lt;br /&gt;
|desc=Much like the thick skin of a toad repels the harsh elements, so shall the Barbarian practicing this form find minor elemental attacks glance away without causing harm.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Elemental damage resistance.&lt;br /&gt;
|messaging=Start: All sense of heat and cold is lost as your body slips into the resilient Form of the Toad!&lt;br /&gt;
&lt;br /&gt;
Stop: You feel your inner fire cool as you finish practicing the Form of the Toad.&lt;br /&gt;
}}&lt;br /&gt;
Messaging when activated: Hardened like a toad&#039;s skin, you blunt the elemental assault.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Flat 20% damage reduction versus elemental damage.&lt;br /&gt;
* No vitality shield, as Barbarians have ways of restoring vitality with Famine berserk.&lt;br /&gt;
{{disambig2|Toad}}&lt;br /&gt;
[[Category:spells_using_warding_slots]]&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drought_(berserk)&amp;diff=682142</id>
		<title>Drought (berserk)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drought_(berserk)&amp;diff=682142"/>
		<updated>2025-11-13T03:43:28Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=2&lt;br /&gt;
|slots=2&lt;br /&gt;
|diff=basic&lt;br /&gt;
|type=berserk&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=warding&lt;br /&gt;
|path=Flame&lt;br /&gt;
|desc=With a smirk, Agonar replies, &amp;quot;Angered by incoming damage, a barbarian&#039;s blows are empowered by damage.&amp;quot;&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=A portion of incoming damage will be dealt to the next foe struck by the Barbarian.&lt;br /&gt;
|messaging=Your rage at your wounds boils over.&lt;br /&gt;
}}&lt;br /&gt;
A portion of incoming damage will be dealt to the next foe struck by the Barbarian. If the Barbarian is severely wounded, this damage will be increased further. In PvP, only damage dealt by the character being struck will be added to the attack. Fills 1 reactor slot.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Duration of the return-damage effect is 30 seconds.  The Barbarian must land a hit within a 30-second window or any stored damage is lost.  &lt;br /&gt;
* This is on a per-hit basis, i.e. each damage instance stored by Drought has its own 30 second timer.&lt;br /&gt;
* Drought stores and reflects the damage type done, i.e. if the Barbarian is hit with fire damage, it will add fire damage to the next attack.&lt;br /&gt;
* A larger portion of the damage is added if the Barbarian is below 50% vitality.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
[[Category:spells_using_warding_slots]]&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tremor&amp;diff=682141</id>
		<title>Tremor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tremor&amp;diff=682141"/>
		<updated>2025-11-13T03:38:09Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=trem&lt;br /&gt;
|minprep=10&lt;br /&gt;
|castcap=66&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=Creature, Area&lt;br /&gt;
|guild=Warrior Mage&lt;br /&gt;
|magic=Elemental Magic&lt;br /&gt;
|spellbook=Earth Manipulation&lt;br /&gt;
|prereqs=[[Anther&#039;s Call]] or [[Sure Footing]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|illegal=illegal&lt;br /&gt;
|corrupt=none&lt;br /&gt;
|desc=The Tremor spell shakes the very ground, knocking over anyone without the reflexes to remain on their feet.  You can direct it to affect the area around you, or one particular foe depending on your need, though while inside a building or cave it will not expand beyond one foe.  When the power of this spell well overcomes your opponents skill, it will even tumble them backwards away from you as the earth ripples and heaves outward.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Balance damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=possible knock-down or knock-back, pulses&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
The earth beneath your feet begins to shake violently!&amp;lt;br /&amp;gt;&lt;br /&gt;
A black-backed jackal is thrown to the ground by the heaving of the earth!  The ground ripples, as a black-backed jackal tumbles away from you.&amp;lt;br /&amp;gt;&lt;br /&gt;
A black-backed jackal is thrown to the ground by the heaving of the earth!  The ground ripples, as a black-backed jackal tumbles away from you.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
The earth beneath your feet begins to shake violently!&amp;lt;br /&amp;gt;&lt;br /&gt;
A sudden shout of &amp;quot;The man&#039;s dangerous!&amp;quot; heralds a nearby citizen to run for the guards.  It won&#039;t be long before the Crossing authorities will try to bring you in for endangering the public.&amp;lt;br /&amp;gt;&lt;br /&gt;
|offtype=magic&lt;br /&gt;
|deftype=reflexes&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=debilitation, area of effect&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*The single-target option was removed on 2/8/2018.&lt;br /&gt;
*The area effect can only be used outdoors.&lt;br /&gt;
*It doesn&#039;t mention above that you shouldn&#039;t cast this in Justice Zones. Casting in Justice Zones will have you charged with endangering the public.&lt;br /&gt;
*At max cast, duration is 48 seconds, with a pulse timer of 5 seconds.&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_454/End_loot&amp;diff=680924</id>
		<title>Droughtman&#039;s Challenge 454/End loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_454/End_loot&amp;diff=680924"/>
		<updated>2025-11-08T03:33:15Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
=Overview=&lt;br /&gt;
[[File:Droughtmans Maze 454.jpg|600x600px]]&lt;br /&gt;
* &#039;&#039;&#039;Bolded&#039;&#039;&#039; items are &#039;&#039;&#039;new&#039;&#039;&#039; for 2025.&lt;br /&gt;
* The &#039;&#039;&#039;[[End Loot Alteration Suite|Alteration Suite]]&#039;&#039;&#039; (room A) is available for GM-run events.  Free food &amp;amp; drink are available in the room, which is accessible throughout the MT event.&lt;br /&gt;
* There was no access to the &#039;&#039;&#039;Dispenser Hall&#039;&#039;&#039; (room R) this event. &#039;&#039;&#039;(To be confirmed)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Red Portal=&lt;br /&gt;
&lt;br /&gt;
==Coral Hall (04)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Coral Hall&lt;br /&gt;
|desc=Smooth coral-hued plaster walls delineate the spacious room devoted to exhibiting prizes.  Overhead, glass globes suspended from the ceiling provide plenty of light for inspection of the items.&lt;br /&gt;
You also see a painted red archway.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north, east, south.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Blood-red Vault (05)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Blood-red Vault&lt;br /&gt;
|desc=Suspended high above, a gleaming glass globe radiates ample light, casting a luminous glow upon the array of prizes.  Nestled within a snug alcove, the intimate space is enveloped by vibrant blood-toned plastered walls.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a scruffy-looking Dwarf.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Incidental Trade-Ins===&lt;br /&gt;
The [[Scruffy-looking Dwarf]] will exchange [[Droughtman&#039;s Challenge 454/Incidental loot|incidental loot]] you find during your event run for random other incidental items.&lt;br /&gt;
&lt;br /&gt;
==Barn-red Cell (#)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Barn-red Cell&lt;br /&gt;
|desc=This cozy enclave is enclosed by barn-red walls.  Mounted on sconces, several glass globes emit soft illumination, spotlighting the prizes arranged throughout the room for inspection.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a radiant chromatic display with several things on it, a witchy black table with several things on it, a phantom-grey trunk with a few things on it, a miniature cauldron with a quintet of miniature hexwood brooms dangling coisyn jade bottle charms on it and a glittering jewelry tray with a couple of things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the chromatic display}}&lt;br /&gt;
{{ShopItem|t=i|low-heeled boots made of shadowed azureous witchweft|name=&#039;&#039;&#039;low-heeled boots made of shadowed azureous witchweft&#039;&#039;&#039;|25}}&lt;br /&gt;
{{ShopItem|t=i|pair of elegant ankle boots with shadowed incarnadine witchweft panels|name=&#039;&#039;&#039;pair of elegant ankle boots with shadowed incarnadine witchweft panels&#039;&#039;&#039;|25}}&lt;br /&gt;
{{ShopItem|t=i|flowing cloak of night-dark moonspun silk clasped by starshine knotwork|name=&#039;&#039;&#039;flowing cloak of night-dark moonspun silk clasped by starshine knotwork&#039;&#039;&#039;|25}}&lt;br /&gt;
{{ShopItem|t=i|tailored pair of witchweft trousers with venacryst-green pinstripes|name=&#039;&#039;&#039;tailored pair of witchweft trousers with venacryst-green pinstripes&#039;&#039;&#039;|25}}&lt;br /&gt;
{{ShopItem|t=i|high-collared bitterweave longcoat lined with incarnadine nightsilk|name=&#039;&#039;&#039;high-collared bitterweave longcoat lined with incarnadine nightsilk&#039;&#039;&#039;|25}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;These items will all change their color in some way, and have five unique colors not offered to all radiant [[Chromatic enchantment|chromatic enchantments]].&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the black table}}&lt;br /&gt;
{{ShopItem|t=i|hooded witchweft longcoat fastened by a row of midnight onyx|name=&#039;&#039;&#039;hooded witchweft longcoat fastened by a row of midnight onyx&#039;&#039;&#039;|15}}&lt;br /&gt;
{{ShopItem|t=i|deep red witchweft bodice scattered with autumn jasper leaves|name=&#039;&#039;&#039;deep red witchweft bodice scattered with autumn jasper leaves&#039;&#039;&#039;|15}}&lt;br /&gt;
{{ShopItem|t=i|dagged-hem skirt of deep red witchweft traced with gold filigree|name=&#039;&#039;&#039;dagged-hem skirt of deep red witchweft traced with gold filigree&#039;&#039;&#039;|15}}&lt;br /&gt;
{{ShopItem|t=i|dark witchweft jacket fastened with a trio of dragon&#039;s blood crystals|name=&#039;&#039;&#039;dark witchweft jacket fastened with a trio of dragon&#039;s blood crystals&#039;&#039;&#039;|15}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;The longcoat will hide your features, while the other items possess the [[Seamwright&#039;s Fancy]] kind of flair.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the phantom-grey trunk}}&lt;br /&gt;
{{ShopItem|t=i|phantasma brocade coat whorled with streaks of argent smoke|name=&#039;&#039;&#039;phantasma brocade coat whorled with streaks of argent smoke&#039;&#039;&#039;|30}}&lt;br /&gt;
{{ShopItem|t=i|structured bodice of phantasma brocade traced by faint argent swirls|name=&#039;&#039;&#039;structured bodice of phantasma brocade traced by faint argent swirls&#039;&#039;&#039;|30}}&lt;br /&gt;
{{ShopItem|t=i|ephemeral tiered skirt veiled in hazy silver layers of phantasma gossamer|name=&#039;&#039;&#039;ephemeral tiered skirt veiled in hazy silver layers of phantasma gossamer&#039;&#039;&#039;|30}}&lt;br /&gt;
{{ShopFootnote|A note on the trunk reads: &amp;quot;All of these items were woven with [[phantasma fiber|phantasma fibers]] and possess some extra fog-like qualities.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the miniature cauldron}}&lt;br /&gt;
{{ShopItem|t=i|quintet of miniature hexwood brooms dangling coisyn jade bottle charms|name=&#039;&#039;&#039;quintet of miniature hexwood brooms dangling coisyn jade bottle charms&#039;&#039;&#039;|15}}&lt;br /&gt;
{{ShopFootnote|A note on the cauldron reads: &amp;quot;These brooms will float around your person, as no brooms have floated before.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the jewelry tray}}&lt;br /&gt;
{{ShopItem|t=i|shadow-laced araneium circlet|name=&#039;&#039;&#039;shadow-laced araneium circlet&#039;&#039;&#039;|15}}&lt;br /&gt;
{{ShopItem|t=i|sephemeral goldfyre chain woven with bits of verdant ivy|name=&#039;&#039;&#039;ephemeral goldfyre chain woven with bits of verdant ivy&#039;&#039;&#039;|15}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;These lovely items both have sockets and will display small items.  The chain will hold slightly larger items than the circlet.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sanguine Hall (06)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Sanguine Hall&lt;br /&gt;
|desc=Smooth sanguine-hued plaster walls delineate the spacious room devoted to exhibiting prizes.  Overhead, glass globes suspended from the ceiling provide plenty of light for inspection of the items.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a red-striped blue table with several things on it, a jagged ice-white display with a lifesculpted icethorn staff encased in a frosted layer of silvery blue kadepa on it, a green-black bow rack with a couple of things on it, an open weapon trunk with several things on it and a pristine worktable with a few things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north, east, south, west.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the blue table}}&lt;br /&gt;
{{ShopItem|t=w|meteoric iron greatsword flickering with a fracture pattern inlay of burning goldfyre|name=&#039;&#039;&#039;meteoric iron greatsword flickering with a fracture pattern inlay of burning goldfyre&#039;&#039;&#039;|50}}&lt;br /&gt;
{{ShopItem|t=w|double-headed indurium greataxe with phoenix-wing blades|name=&#039;&#039;&#039;double-headed indurium greataxe with phoenix-wing blades&#039;&#039;&#039;|50}}&lt;br /&gt;
{{ShopItem|t=w|scorched military fork forged of forgeheart iron with flame-shaped prongs|name=&#039;&#039;&#039;scorched military fork forged of forgeheart iron with flame-shaped prongs&#039;&#039;&#039;|50}}&lt;br /&gt;
{{ShopItem|t=w|shadow-laced araneium pasabas inlaid with eerily glowing green venacrysts|name=&#039;&#039;&#039;shadow-laced araneium pasabas inlaid with eerily glowing green venacrysts&#039;&#039;&#039;|50}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;The greatsword, greataxe, and fork are all elemental fire weapons, and the pasabas is electric.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ice-white display}}&lt;br /&gt;
{{ShopItem|t=w|lifesculpted icethorn staff encased in a frosted layer of silvery blue kadepa|name=&#039;&#039;&#039;lifesculpted icethorn staff encased in a frosted layer of silvery blue kadepa&#039;&#039;&#039;|75}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;This lifesculpted weapon is also an elemental ice weapon.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the bow rack}}&lt;br /&gt;
{{ShopItem|t=w|repeating siege arbalest with a shadow-laced araneium limbs|name=&#039;&#039;&#039;repeating siege arbalest with a shadow-laced araneium limbs&#039;&#039;&#039;|200}}&lt;br /&gt;
{{ShopItem|t=w|repeating crossbow with Sraxaec&#039;s blood onyx symbols accenting a hexwood stock|name=&#039;&#039;&#039;repeating crossbow with Sraxaec&#039;s blood onyx symbols accenting a hexwood stock&#039;&#039;&#039;|200}}&lt;br /&gt;
{{ShopFootnote|A note on the rack reads: &amp;quot;These repeating crossbows hold 6 bolts each.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the weapon trunk}}&lt;br /&gt;
{{ShopItem|t=w|braided diamondwood quarterstaff topped with a crysalline aquamarine orb|name=&#039;&#039;&#039;braided diamondwood quarterstaff topped with a crysalline aquamarine orb&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopItem|t=w|glittery amethyst sprite-bone handled throwing hammer with a heavy vardite head|name=&#039;&#039;&#039;glittery amethyst sprite-bone handled throwing hammer with a heavy vardite head&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopItem|t=w|wickedly edged thrusting blade dangling a blizzard-white crystalline shard|name=&#039;&#039;&#039;wickedly edged thrusting blade dangling a blizzard-white crystalline shard&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopItem|t=w|ivory-hilted dagger with a cracked flame-red pommel stone|name=&#039;&#039;&#039;ivory-hilted dagger with a cracked flame-red pommel stone&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopFootnote|A note on the trunk reads: &amp;quot;Stab your enemies in fashion!  These items all change color in some way, and have grade three flare.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the pristine worktable}}&lt;br /&gt;
{{ShopItem|t=i|tawny sandskin thigh bag clasped by a gweldgold medallion|name=&#039;&#039;&#039;tawny sandskin thigh bag clasped by a gweldgold medallion&#039;&#039;&#039;|125}}&lt;br /&gt;
{{ShopItem|t=i|reinforced leather weapon belt adorned with fang-tempered silversteel discs|name=&#039;&#039;&#039;reinforced leather weapon belt adorned with fang-tempered silversteel discs&#039;&#039;&#039;|125}}&lt;br /&gt;
{{ShopItem|t=i|cinerous deathfiber pocket fastened with a shadow-laced araneium blade spider|name=&#039;&#039;&#039;cinerous deathfiber pocket fastened with a shadow-laced araneium blade spider&#039;&#039;&#039;|125}}&lt;br /&gt;
{{ShopFootnote|A note on the worktable reads: &amp;quot;These containers all hold 20 items, regardless of size.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cardinal Vault (07)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Cardinal Vault&lt;br /&gt;
|desc=Suspended high above, a gleaming glass globe radiates ample light, casting a luminous glow upon the array of prizes.  Nestled within a snug alcove, the intimate space is enveloped by rich cardinal-toned plastered walls.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a small table with a small notecard on it, a large returns tray with several things on it, a gold display with a luminous blue gold shariza flanked by crescent moonsilver moons on it, a silver display with a couple of things on it, a sparkling crystalline platform with a palm-sized crystalline tower set with a bejeweled golden key on it, an oversized glass orb with several things on it, a shimmering shelf with a bright brass astrolabe on it, a silversteel holder with several things on it and a broad ceramic plinth with a canopic jar with a jackal head on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the returns tray}}&lt;br /&gt;
{{ShopItem|t=i|miniature e&#039;erdream tree replete in faceted forest heart garnet vines|100}}&lt;br /&gt;
{{ShopItem|t=i|delicately cut rainbow sapphire heart|100}}&lt;br /&gt;
{{ShopItem|t=i|tiny raven carved from duskbloom sapphire|100}}&lt;br /&gt;
{{ShopItem|t=i|hefty felwood tome marred by dark pitting mingled with shards of silversteel|100}}&lt;br /&gt;
{{ShopItem|t=i|glowing truegold key with a sprite-bone bow|100}}&lt;br /&gt;
{{ShopItem|t=i|dusty scholar&#039;s tome depicting a lone tower beneath a field of stars|100}}&lt;br /&gt;
{{ShopItem|t=i|frosty icethorn chalice segmented by faceted purple gold inlays|100}}&lt;br /&gt;
{{ShopItem|t=i|weighty fractalline-covered tome embedded with an array of night sky citrine stones|100}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;The items on the tray customize the INVOKE on bonded items that can be invoked!  Please STUDY the items for more detail!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gold display}}&lt;br /&gt;
{{ShopItem|t=i|luminous blue gold shariza flanked by crescent moonsilver moons|875}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;This extraordinarily magical item will raise a user from death under the right conditions.  STUDYing the items on the displays will help explain what they do.  (OOC: The device uses a favor to invoke and will resurrect you if you die while under its effect.  Spell scrolls will not be lost with this type of resurrection.  Resurrection will use up a charge, but the devices can be recharged with infuser stones.)&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silver display}}&lt;br /&gt;
{{ShopItem|t=i|slender Eylhaar statuette of pure white glaes|750}}&lt;br /&gt;
{{ShopItem|t=i|small glossy Enelne figurine of flawless senci|750}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;This extraordinarily magical item will raise a user from death under the right conditions.  STUDYing the items on the displays will help explain what they do.  (OOC: The device uses a favor to invoke and will resurrect you if you die while under its effect.  Spell scrolls will not be lost with this type of resurrection.  Resurrection will use up a charge, but the devices can be recharged with infuser stones.)&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the crystalline platform}}&lt;br /&gt;
{{ShopItem|t=i|palm-sized crystalline tower set with a bejeweled golden key|400}}&lt;br /&gt;
{{ShopFootnote|A note on the platform reads: &amp;quot;The crystalline tower will summon an instant sanctuary tower for forty-five roisaen and comes with one-hundred uses.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glass orb}}&lt;br /&gt;
{{ShopItem|t=i|glittering sun idol of radiant-cut aurora opals strung upon faesilk filaments|65}}&lt;br /&gt;
{{ShopItem|t=i|luminous dreamstone moon idol caught within a frame of pure white spiritwood|65}}&lt;br /&gt;
{{ShopItem|t=i|glistening star idol of brilliant-cut cosmic zircon constellations|65}}&lt;br /&gt;
{{ShopItem|t=i|dusky bloodfire shell idol lashed with smokewhorl ties|65}}&lt;br /&gt;
{{ShopFootnote|A note on the orb reads: &amp;quot;The idols are belt-worn reusable favor orbs with fifty charges that bond to the first person to use them and can&#039;t be unbonded.  One infuser stones will add an additional twenty-five charges and potency crystals can be used to unlock tiers that lower the amount of experience needed for favor sacrificing, up to twenty-five percent.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the shimmering shelf}}&lt;br /&gt;
{{ShopItem|t=i|bright brass astrolabe|name=&#039;&#039;&#039;bright brass astrolabe&#039;&#039;&#039;|112}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;On the shimmering shelf, the bright astrolabe gives a MODERATE luck boost and WILL rebound.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silversteel holder}}&lt;br /&gt;
{{ShopItem|t=i|smokewhorl tobacco case with a polished brass clasp|125}}&lt;br /&gt;
{{ShopItem|t=i|thickly woven stoneskin tweed climbing rope|125}}&lt;br /&gt;
{{ShopItem|t=i|dark green bitterweave climbing rope studded with thorns|125}}&lt;br /&gt;
{{ShopItem|t=i|braided morah vine fiber rope|125}}&lt;br /&gt;
{{ShopFootnote|A note on the holder reads: &amp;quot;The ropes will assist in your climbing practice for an unlimited amount of times and the tobacco case will stack ninety-nine parts of dirt.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ceramic plinth}}&lt;br /&gt;
{{ShopItem|t=i|canopic jar with a jackal head|125}}&lt;br /&gt;
{{ShopFootnote|A note on the plinth reads: &amp;quot;The canopic jar will bind two items together if they are well-suited to being bound.  Hold two similar items in your hands and show one to the jar to see if they&#039;ll bind.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scarlet Cell (08)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Scarlet Cell&lt;br /&gt;
|desc=This cozy enclave is enclosed by scarlet walls.  Mounted on sconces, several glass globes emit soft illumination, spotlighting the prizes arranged throughout the room for inspection.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a scuffed steel table with a few things on it, a long silversteel counter with several things on it, a firestained mantle with a couple of things on it, a wooden wagon painted apple-red with several things on it, a large mahogany skippet with several things on it and a row of silversteel hooks with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the steel table}}&lt;br /&gt;
{{ShopItem|t=i|multi-strapped carryall|140}}&lt;br /&gt;
{{ShopItem|t=i|multi-strapped sandskin container reinforced with titanese panels|140}}&lt;br /&gt;
{{ShopItem|t=i|multi-strapped carryall shaped like a kraken dangling leather tentacles|140}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;These carryalls have many straps and can be adjusted to be worn in different ways, but they CANNOT be embiggened.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silversteel counter}}&lt;br /&gt;
{{ShopItem|t=i|sturdy snow-white icethorn crate banded by blackened diacan|note=wine stacker|175}}&lt;br /&gt;
{{ShopItem|t=i|pale blue faesilk incense bundle clasped by a gilded wren-shaped clasp|note=incense stacker|175}}&lt;br /&gt;
{{ShopItem|t=i|elegant purple gold canister speckled with godsmarked turquoise beads|note=lavender stacker|175}}&lt;br /&gt;
{{ShopItem|t=i|glowing truegold vessel bejeweled with spring emeralds|note=sage stacker|175}}&lt;br /&gt;
{{ShopItem|t=i|gleaming uthamar tin topped by temptress beryl stones|note=chamomile stacker|175}}&lt;br /&gt;
{{ShopFootnote|A note on the counter reads: &amp;quot;The containers on the counter will stack twenty of its set item and make them weightless inside the container.  Please STUDY the containers to see what they will stack.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the firestained mantle}}&lt;br /&gt;
{{ShopItem|t=i|cracked black leather draught holster set with a vivid fire whirl ruby|75}}&lt;br /&gt;
{{ShopItem|t=i|flowing sea-green avia draught bag pinned with a polished dewdrop diopside|75}}&lt;br /&gt;
{{ShopFootnote|A note on the mantle reads: &amp;quot;These containers will stack up to fifteen kirmhiro draughts, regardless of how many sips are left.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wooden wagon}}&lt;br /&gt;
{{ShopItem|t=i|discolored leather scroll ledger with cracked covers|125}}&lt;br /&gt;
{{ShopItem|t=i|battered and string-wrapped parcel|125}}&lt;br /&gt;
{{ShopItem|t=i|colorful scroll carrier covered with embroidered tarts|125}}&lt;br /&gt;
{{ShopItem|t=i|deep russet leather-covered folder with silk ribbon straps|125}}&lt;br /&gt;
{{ShopItem|t=i|leather-bound thick tome stamped with gilt letters|125}}&lt;br /&gt;
{{ShopItem|t=i|tooled leather scroll tube with an enameled clasp|125}}&lt;br /&gt;
{{ShopItem|t=i|weathered tome with felwood covers|125}}&lt;br /&gt;
{{ShopItem|t=i|well-used tome bound with blackened smokewhorl|125}}&lt;br /&gt;
{{ShopItem|t=i|dusty manuscript pieced together with smoi leather and indurium|125}}&lt;br /&gt;
{{ShopItem|t=i|kau leather digest banded with strips of animite|125}}&lt;br /&gt;
{{ShopItem|t=i|substantial helei leather codex with diacan enforced corners|125}}&lt;br /&gt;
{{ShopItem|t=i|sandskin bound tome covered in etched catechisms|125}}&lt;br /&gt;
{{ShopFootnote|A note on the wagon reads: &amp;quot;The items on the wagon will help stack and sort your scrolls.  Each has 40 sections for spells, and each section can maintain 125 copies of its spell.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the mahogany skippet}}&lt;br /&gt;
{{ShopItem|t=i|tooled leather thigh pouch covered with painted sunflowers|125}}&lt;br /&gt;
{{ShopItem|t=i|cloudlake leather scroll tube with blue gold rivets adorning the tail bands|125}}&lt;br /&gt;
{{ShopItem|t=i|gravecloth tail bag fastened by carved umbral-bone vertebra|125}}&lt;br /&gt;
{{ShopItem|t=i|elegant faeweave handbag adorned with a dainty temptress beryl tiara|125}}&lt;br /&gt;
{{ShopItem|t=i|scarlet witchweft purse secured with an inverted hexwood pentagram|125}}&lt;br /&gt;
{{ShopItem|t=i|highwayman&#039;s smokewhorl lootsack secured with a blackwood domino mask|125}}&lt;br /&gt;
{{ShopItem|t=i|morgawr leather workbag with knotted tentacles for shoulder straps|125}}&lt;br /&gt;
{{ShopFootnote|A note on the skippet reads: &amp;quot;These autolooters can hold 100 items.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silversteel hooks}}&lt;br /&gt;
{{ShopItem|t=i|lumpy fractalline gelapod with zoetaen-tipped eyestalks|name=&#039;&#039;&#039;lumpy fractalline gelapod with zoetaen-tipped eyestalks&#039;&#039;&#039;|35}}&lt;br /&gt;
{{ShopItem|t=i|demonsbane leather carryall secured by a series of spiritwood buckles|35}}&lt;br /&gt;
{{ShopItem|t=i|sturdy oilskin gearbag dyed with a greyscale pattern of tessellated leaves|35}}&lt;br /&gt;
{{ShopItem|t=i|sanguine-hued smokewhorl blood wraith|35}}&lt;br /&gt;
{{ShopItem|t=i|blood-red deathfiber teardrinker baring conical teeth in a perpetual grimace|35}}&lt;br /&gt;
{{ShopFootnote|A note on the hooks reads: &amp;quot;These are backpacks with generous dimensions and eligible for use with Gnomish gadgets.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Amaranth Hall (09)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Amaranth Hall&lt;br /&gt;
|desc=Smooth amaranth-hued plaster walls delineate the spacious room devoted to exhibiting prizes.  Overhead, glass globes suspended from the ceiling provide plenty of light for inspection of the items.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a slender bookshelf with several things on it, a dazzling glass case with a couple of things on it, a large golden sundial with a hazy glass gyre prominently inscribed with esoteric runes on it, a glossy two-tiered showcase with several things on it and an emerald gelapod statue with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north, east, south, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the slender bookshelf}}&lt;br /&gt;
{{ShopItem|t=i|hefty omnibus almanac with a sturdy indurium cover|500}}&lt;br /&gt;
{{ShopItem|t=i|hefty demonscale-bound tome entitled &amp;quot;Life Lessons From the Void to You&amp;quot;|500}}&lt;br /&gt;
{{ShopItem|t=i|deluxe sungold-limned edition titled &amp;quot;Living Your Best Life&amp;quot; along the spine|500}}&lt;br /&gt;
{{ShopItem|t=i|dog-eared encyclopedia with a cobwood cover titled &amp;quot;Life Skills&amp;quot;|500}}&lt;br /&gt;
{{ShopItem|t=i|cloudlake leather lexicon embossed with a blue gold shesegri|500}}&lt;br /&gt;
{{ShopItem|t=i|artfully carved hexwood grimoire with glossy black-edged paper|500}}&lt;br /&gt;
{{ShopFootnote|A note on the bookshelf reads: &amp;quot;These books will help you learn a random skill every ten roisaen, including Guild skills.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glass case}}&lt;br /&gt;
{{ShopItem|t=i|burning goldfyre ring seizing a volcano&#039;s heart citrine with flame-like prongs|250}}&lt;br /&gt;
{{ShopItem|t=i|electrified goldfyre band capturing a stormfire topaz within a tension setting|250}}&lt;br /&gt;
{{ShopFootnote|A note on the case reads: &amp;quot;The ring and band will both speed you up for ten minutes.  While active, there&#039;s a 50% chance all actions will take 1 second less.  The ring and band won&#039;t be able to activate again for 40 roisaen, and the user will be unable to be affected by any similar device for the same period of time.  The ring and band are both usable for 180 days, after which infuser stones will add an additional 180 days.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the golden sundial}}&lt;br /&gt;
{{ShopItem|t=i|hazy glass gyre prominently inscribed with esoteric runes|125}}&lt;br /&gt;
{{ShopFootnote|A note on the sundial reads: &amp;quot;The gyre can suspend and absorb non-offensive spells cast upon you by yourself or by another person and release it back to you at a later time.  The gyre can hold up to ten spells per wheel and comes with one wheel.  A secondary wheel can be unlocked through the use of a potency crystal.  The gyre is sold with a hundred charges and infuser stones will each add seventy-five more charges.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the two-tiered showcase}}&lt;br /&gt;
{{ShopItem|t=i|snow-white bitterweave poppet with mismatched button eyes|250}}&lt;br /&gt;
{{ShopItem|t=i|blade-bone skull inset with demon gaze agate eyes|250}}&lt;br /&gt;
{{ShopItem|t=i|amorphous purple blob infused with starry silver crystals|250}}&lt;br /&gt;
{{ShopItem|t=i|dark green lemicule turtle with shimmering cosmic zircon eyes|250}}&lt;br /&gt;
{{ShopItem|t=i|dark cube inlaid with shards of blackwater jet|250}}&lt;br /&gt;
{{ShopFootnote|A note on the showcase reads: &amp;quot;The items on this showcase are a newly discovered magical focus, a Parallel Casting Focus.  It can be used to prepare non-offensive, non-ritual spells in parallel with another spell when held.  [OOC: Parallel casting foci will function for 180 RL days before needing recharged with an infuser stone.]&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gelapod statue}}&lt;br /&gt;
{{ShopItem|t=i|portable silversteel bucket with a flared rim|100}}&lt;br /&gt;
{{ShopItem|t=i|pale electrum bucket disguised as a domesticated gelapod with wobbly eyestalks|100}}&lt;br /&gt;
{{ShopItem|t=i|shadow-black darkstone bucket shaped like a multi-armed devourer|100}}&lt;br /&gt;
{{ShopItem|t=i|inconspicuous bucket of meteoric iron|100}}&lt;br /&gt;
{{ShopFootnote|A note on the statue reads: &amp;quot;The buckets function as portable waste bins.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Maroon Vault (10)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Maroon Vault&lt;br /&gt;
|desc=Suspended high above, a gleaming glass globe radiates ample light, casting a luminous glow upon the array of prizes.  Nestled within a snug alcove, the intimate space is enveloped by deep maroon-toned plastered walls.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a magma-red pedestal with a magma-red wand capped with a fist-sized steel anvil on it, a sparkling uthamar hook with a gleaming Kertigen halo of starlight-white uthamar on it, a large wooden barrel with several things on it, a well-worn ledger with a couple of things on it, a moonsilver treasure goblin statue with a couple of things on it, a dusty counter with a miniature treehouse with a cambrinth-veined trunk on it, a glass table with a Wayerd pyramid with a cambrinth capstone on it and a sturdy onyx worktable with a diamondique large mortar carved with delicate flowers on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the magma-red pedestal}}&lt;br /&gt;
{{ShopItem|t=i|magma-red wand capped with a fist-sized steel anvil|500}}&lt;br /&gt;
{{ShopFootnote|A note on the pedestal reads: &amp;quot;Tired of working on your metal inside?  Work on it outside with this!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the uthamar hook}}&lt;br /&gt;
{{ShopItem|t=i|gleaming Kertigen halo of starlight-white uthamar|175}}&lt;br /&gt;
{{ShopFootnote|A note on the hook reads: &amp;quot;A Kertigen halo is a tool that can potentially store all of your non-consumable crafting tools.  The one sold on the hook will hold up to five tools, but each potency crystal upgrade will add five more tool slots for a maximum of fifty.  Infuser stones will give one-hundred-and-eighty days of being able to TURN the halo to a different tool.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wooden barrel}}&lt;br /&gt;
{{ShopItem|t=i|Adamantia steel carving knife with a polished icethorn hilt|name=&#039;&#039;&#039;Adamantia steel carving knife with a polished icethorn hilt&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopItem|t=i|half-round rasp of Adamantia steel with a banded icethorn stock|name=&#039;&#039;&#039;half-round rasp of Adamantia steel with a banded icethorn stock&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopItem|t=i|curved drawknife made of Adamantia steel and fitted with icethorn handles|name=&#039;&#039;&#039;curved drawknife made of Adamantia steel and fitted with icethorn handles&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopItem|t=i|icethorn-handled bone saw with a sharp Adamantia steel teeth|name=&#039;&#039;&#039;icethorn-handled bone saw with a sharp Adamantia steel teeth&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopItem|t=i|Adamantia steel chisels with jagged rimestones inset in the icethorn grips|name=&#039;&#039;&#039;Adamantia steel chisels with jagged rimestones inset in the icethorn grips&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopItem|t=i|icethorn clamps secured with threaded Adamantia steel rods|name=&#039;&#039;&#039;icethorn clamps secured with threaded Adamantia steel rods&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopItem|t=i|curved rifflers of Adamantia steel with slender icethorn grips|name=&#039;&#039;&#039;curved rifflers of Adamantia steel with slender icethorn grips&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopItem|t=i|Adamantia steel wood shaper with a crystal-infused icethorn handle|name=&#039;&#039;&#039;Adamantia steel wood shaper with a crystal-infused icethorn handle&#039;&#039;&#039;|45}}&lt;br /&gt;
{{ShopFootnote|A note on the barrel reads: &amp;quot;This matched set of engineering tools will help you craft in style!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the well-worn ledger}}&lt;br /&gt;
{{ShopItem|t=i|deed storage proclamation (3)|name=deed storage proclamation|25}}&lt;br /&gt;
{{ShopItem|t=i|tool storage proclamation (3)|name=tool storage proclamation|25}}&lt;br /&gt;
{{ShopFootnote|A note on the ledger reads: &amp;quot;Looks like these a pretty self-explanatory.  You get to carry around more things!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the treasure goblin statue}}&lt;br /&gt;
{{ShopItem|t=i|lootsack instructions|100}}&lt;br /&gt;
{{ShopItem|t=i|stacking pinwheel instructions|100}}&lt;br /&gt;
{{ShopFootnote|A note on the statue reads: &amp;quot;The pinwheel instructions will make stackable light thrown pinwheels and have seven uses in them!  The lootsack instructions have five uses in them! (OOC: The container made will have autoloot functionality.)&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the dusty counter}}&lt;br /&gt;
{{ShopItem|t=i|miniature treehouse with a cambrinth-veined trunk|90}}&lt;br /&gt;
{{ShopFootnote|A note on the counter reads: &amp;quot;The miniature treehouse is used for drying herbs, and is powered by mana rather than the sun.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glass table}}&lt;br /&gt;
{{ShopItem|t=i|Wayerd pyramid with a cambrinth capstone (2)|name=Wayerd pyramid with a cambrinth capstone|375}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;Five times the usual mana in a pyramid!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the onyx worktable}}&lt;br /&gt;
{{ShopItem|t=i|diamondique large mortar carved with delicate flowers|77}}&lt;br /&gt;
{{ShopFootnote|A note on the worktable reads: &amp;quot;The large mortar has twice the normal holding capacity.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strawberry Cell (11)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Strawberry Cell&lt;br /&gt;
|desc=This cozy enclave is enclosed by strawberry-hued walls.  Mounted on sconces, several glass globes emit soft illumination, spotlighting the prizes arranged throughout the room for inspection.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a silver vanity with several things on it, a colorful salver with several things on it, a flame-hued tray with a couple of things on it, a sleek black display with several things on it and an open spellbook with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silver vanity}}&lt;br /&gt;
{{ShopItem|t=i|tangle of scrollwork prayer beads trailing a chaos chalcedony pendant|150}}&lt;br /&gt;
{{ShopItem|t=i|softly glowing truegold censer suspended from a trio of thin chains|150}}&lt;br /&gt;
{{ShopItem|t=i|diacan lavaliere dangling a black widow spider with a blood ruby hourglass inlay|150}}&lt;br /&gt;
{{ShopItem|t=i|gently curved dewdrop diopside salamander hung on a copper chain|150}}&lt;br /&gt;
{{ShopItem|t=i|shimmering honeycomb opal pendant strung on a gold chain|150}}&lt;br /&gt;
{{ShopItem|t=i|brilliant inferno&#039;s heart flame|150}}&lt;br /&gt;
{{ShopFootnote|A note on the vanity reads: &amp;quot;The prayer beads and censer will restore spirit and the rest restore vitality.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the colorful salver}}&lt;br /&gt;
{{ShopItem|t=i|thin Adamantia steel leg iron|150}}&lt;br /&gt;
{{ShopItem|t=i|heartname leather anklecuff tooled with a wandering butterfly vine|150}}&lt;br /&gt;
{{ShopItem|t=i|hinged hexwood wristcuff inscribed with inky black eldritch symbols|150}}&lt;br /&gt;
{{ShopItem|t=i|dark everdusk damite wristcuff inlaid with starshine pentagrams|150}}&lt;br /&gt;
{{ShopItem|t=i|etched frozen-bone wristcuff|150}}&lt;br /&gt;
{{ShopFootnote|A note on the salver reads: &amp;quot;These items restore mana.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the flame-hued tray}}&lt;br /&gt;
{{ShopItem|t=i|kau leather brassard mounted with the splintered remains of a hexwood wand|150}}&lt;br /&gt;
{{ShopItem|t=i|twisted forgeheart iron armband secured by wolf head finials biting a bone ring|150}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;These items restore inner fire.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the black display}}&lt;br /&gt;
{{ShopItem|t=i|fracturing goldfyre skeleton key strung on a gravecloth cord|150}}&lt;br /&gt;
{{ShopItem|t=i|heavy tursa chain dangling a small vial sealed by a scoundrel&#039;s diamond stopper|150}}&lt;br /&gt;
{{ShopItem|t=i|smooth blade-bone halo riddled with silvery splinters|150}}&lt;br /&gt;
{{ShopItem|t=i|sea serpent ouroboros diadem clad in shards of viperscale alexandrite|150}}&lt;br /&gt;
{{ShopItem|t=i|narrow sapphire-blue witchweft headband beaded with stones of blackwater jet|150}}&lt;br /&gt;
{{ShopItem|t=i|pristine white fractalline headband supporting a rainbow-painted unicorn horn|150}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;All of these items restore concentration.  The skeleton key and the tursa chain are worn on the neck, the others are worn on the head.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the open spellbook}}&lt;br /&gt;
{{ShopItem|t=i|clockwork lapel pin of softly luminescent starshine|40}}&lt;br /&gt;
{{ShopItem|t=i|hexwood harpy wing inlaid with flickering symbols of burning scarlet goldfyre|40}}&lt;br /&gt;
{{ShopItem|t=i|grinning leucro medallion wrought of dark steel with wolfsoul amber eyes|40}}&lt;br /&gt;
{{ShopItem|t=i|sprawling winter-bound icethorn tree pin wrapped in a spiral of white diamonds|40}}&lt;br /&gt;
{{ShopItem|t=i|tapered diamondwood wand pin with eldritch midnight onyx inlays|40}}&lt;br /&gt;
{{ShopItem|t=i|intricate athame pin with a sinister black blade attached to a hexwood handle|40}}&lt;br /&gt;
{{ShopItem|t=i|shadowy black umbral-bone dragon pin with blighted gold wings|40}}&lt;br /&gt;
{{ShopFootnote|A note on the spellbook reads: &amp;quot;These universal ritual foci will work for any spell book, with the appropriate feat, and all have custom INVOKE visual effects.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vermilion Hall (12)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Vermilion Hall&lt;br /&gt;
|desc=Smooth vermilion-hued plaster walls delineate the spacious room devoted to exhibiting prizes.  Overhead, glass globes suspended from the ceiling provide plenty of light for inspection of the items.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a copper peg with several things on it, a pewter peg with several things on it, a bronze peg with several things on it, a covellite peg with several things on it, a razaksel peg with several things on it, a rencate peg with several things on it and a tin peg with a couple of things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north, east, south, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the copper peg}}&lt;br /&gt;
{{ShopItem|t=a|violet dreamweave ritualist&#039;s robe lined with a pattern of goldweave eyes|35}}&lt;br /&gt;
{{ShopItem|t=a|firestained scale shirt of forgeheart iron lined with obsidian titanese|35}}&lt;br /&gt;
{{ShopItem|t=a|dark jerkin of supple demonsbane leather|35}}&lt;br /&gt;
{{ShopItem|t=a|light half plate crafted from rivet-patterned windsteel|35}}&lt;br /&gt;
{{ShopItem|t=a|dark damite chain shirt affixed with a ghastly ribcage carved of moradu bone|35}}&lt;br /&gt;
{{ShopFootnote|A note on the peg reads: &amp;quot;The dreamweave and demonsbane leather gear have electric flare, the forgeheart iron has fire, the damite has frost, and the windsteel has glitter.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the pewter peg}}&lt;br /&gt;
{{ShopItem|t=a|tundra shaman&#039;s frozen-bone greaves blanketed in animalistic uthamar icons|15}}&lt;br /&gt;
{{ShopItem|t=a|pair of chain greaves wrought of dark damite displaying moradu bone femurs|15}}&lt;br /&gt;
{{ShopItem|t=a|dark demonsbane leather greaves|15}}&lt;br /&gt;
{{ShopItem|t=a|light plate greaves crafted from rivet-patterned windsteel|15}}&lt;br /&gt;
{{ShopItem|t=a|firestained scale greaves of forgeheart iron lined with obsidian titanese|15}}&lt;br /&gt;
{{ShopFootnote|A note on the peg reads: &amp;quot;The frozen-bone gear has frost flare, the forgeheart iron has fire, the damite has frost, the demonsbane leather has electric, and the windsteel has glitter.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the bronze peg}}&lt;br /&gt;
{{ShopItem|t=a|tundra shaman&#039;s frozen-bone vambraces blanketed in animalistic uthamar icons|15}}&lt;br /&gt;
{{ShopItem|t=a|dreamweave ritualist&#039;s sleeves draping from scarab-shaped spaulders|15}}&lt;br /&gt;
{{ShopItem|t=a|firestained scale vambraces of forgeheart iron lined with obsidian titanese|15}}&lt;br /&gt;
{{ShopItem|t=a|dark demonsbane leather vambraces|15}}&lt;br /&gt;
{{ShopItem|t=a|light plate vambraces crafted from rivet-patterned windsteel|15}}&lt;br /&gt;
{{ShopFootnote|A note on the peg reads: &amp;quot;The dreamweave and demonsbane leather item have electric flare, the forgeheart iron has fire, frozen-bone has frost, and the windsteel has glitter.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the covellite peg}}&lt;br /&gt;
{{ShopItem|t=a|firestained scale helm of forgeheart iron lined with obsidian titanese|22}}&lt;br /&gt;
{{ShopItem|t=a|dark damite chain balaclava superimposed by a hollow-eyed moradu bone skull|22}}&lt;br /&gt;
{{ShopItem|t=a|supple demonsbane leather cowl|22}}&lt;br /&gt;
{{ShopItem|t=a|light plate sallet crafted from rivet-patterned windsteel|22}}&lt;br /&gt;
{{ShopFootnote|A note on the peg reads: &amp;quot;The forgeheart iron item has fire flare, the damite has frost, the demonsbane leather has electric, and the windsteel has glitter.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the razaksel peg}}&lt;br /&gt;
{{ShopItem|t=a|tundra shaman&#039;s frozen-bone gloves trimmed in knarn fur|15}}&lt;br /&gt;
{{ShopItem|t=a|dreamweave ritualist&#039;s gloves with embroidered gold eyes on the palms|15}}&lt;br /&gt;
{{ShopItem|t=a|firestained scale gauntlets of forgeheart iron lined with obsidian titanese|15}}&lt;br /&gt;
{{ShopItem|t=a|dark damite chain gloves arranged with articulated moradu bone phalanges|15}}&lt;br /&gt;
{{ShopItem|t=a|pair of supple demonsbane leather gloves|15}}&lt;br /&gt;
{{ShopItem|t=a|light plate gauntlets crafted from rivet-patterned windsteel|15}}&lt;br /&gt;
{{ShopFootnote|A note on the peg reads: &amp;quot;The dreamweave and demonsbane leather item have electric flare, the forgeheart iron has fire, the damite and frozen-bone have frost, and the windsteel has glitter.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the rencate peg}}&lt;br /&gt;
{{ShopItem|t=a|elaborate tundra shaman&#039;s frozen-bone cap strung with snow owl feathers|10}}&lt;br /&gt;
{{ShopItem|t=a|firestained scale mask of forgeheart iron lined with obsidian titanese|10}}&lt;br /&gt;
{{ShopItem|t=a|supple demonsbane leather mask|10}}&lt;br /&gt;
{{ShopItem|t=a|light plate mask crafted from rivet-patterned windsteel|10}}&lt;br /&gt;
{{ShopItem|t=a|tundra shaman&#039;s frozen-bone aventail trimmed in knarn fur|10}}&lt;br /&gt;
{{ShopFootnote|A note on the peg reads: &amp;quot;The demonsbane leather item has electric flare, the forgeheart iron has fire, the damite and frozen-bone have frost, and the windsteel has glitter.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the tin peg}}&lt;br /&gt;
{{ShopItem|t=s|polished icesteel shield glistening with snowflake-cut frostflare opals|50}}&lt;br /&gt;
{{ShopItem|t=s|dark damite sipar emblazoned with an executioner&#039;s double-headed axe|50}}&lt;br /&gt;
{{ShopFootnote|A note on the peg reads: &amp;quot;Both of these shields are imbued with frost flare.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Currant Vault (13)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Currant Vault&lt;br /&gt;
|desc=Suspended high above, a gleaming glass globe radiates ample light, casting a luminous glow upon the array of prizes.  Nestled within a snug alcove, the intimate space is enveloped by brilliant currant-toned plastered walls.&amp;lt;/br&amp;gt;&lt;br /&gt;
You also see some colorful wire strings with several things on it, a graceful gold-flecked stand with a couple of things on it, a sculpted gold shelf with several things on it, a shimmering gold case with several things on it, a deobar wall of parry sticks with several things on it and a small shoe rack with some demonsbane leather boots with supple black soles on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wire strings}}&lt;br /&gt;
{{ShopItem|t=w|rough-cut sandstone skirmisher&#039;s bow veined in rose gold|500}}&lt;br /&gt;
{{ShopItem|t=w|rough-cut sandstone composite bow veined in white gold|500}}&lt;br /&gt;
{{ShopItem|t=w|rough-cut sandstone longbow veined in purple gold|500}}&lt;br /&gt;
{{ShopItem|t=w|rough-cut sandstone shortbow veined in blue gold|500}}&lt;br /&gt;
{{ShopItem|t=w|rough-cut sandstone farmer&#039;s crossbow veined in purple gold|500}}&lt;br /&gt;
{{ShopItem|t=w|rough-cut sandstone heavy crossbow veined in blue gold|500}}&lt;br /&gt;
{{ShopItem|t=w|rough-cut sandstone arbalest veined in rose gold|500}}&lt;br /&gt;
{{ShopItem|t=w|rough-cut sandstone light crossbow veined in white gold|500}}&lt;br /&gt;
{{ShopFootnote|A note on the strings reads: &amp;quot;These Energy Bow weapons will use the wielder&#039;s concentration, fatigue, mana, or spirit to create ammunition.  They will not work for dual loading.  White gold uses Spirit, rose gold uses Fatigue, blue gold uses Mana, and purple gold uses Concentration.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gold-flecked stand}}&lt;br /&gt;
{{ShopItem|t=i|brilliant copper-tipped feather etched with golden sigils along the quill|75}}&lt;br /&gt;
{{ShopItem|t=i|brilliant bronze-tipped feather etched with golden sigils along the quill|75}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;The feathers will upgrade the ammo created by energy bows and crossbows.  The copper-tipped feather will upgrade energy crossbow bolts to be Tier Four.  The bronze-tipped feather will upgrade energy bow arrows to be Tier Four.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gold shelf}}&lt;br /&gt;
{{ShopItem|t=i|small vial of coruscating red oil flecked with gold|725}}&lt;br /&gt;
{{ShopItem|t=i|small vial of coruscating black oil flecked with gold|725}}&lt;br /&gt;
{{ShopItem|t=i|small vial of coruscating purple oil flecked with gold|725}}&lt;br /&gt;
{{ShopItem|t=i|small vial of coruscating white oil flecked with gold|725}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;The different oils will change an eligible bow or crossbow weapon into an energy bow that takes its user&#039;s energy to create the weapon&#039;s Tier Two ammo.  White uses Spirit, purple uses Concentration, black uses Fatigue, and red uses Mana.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gold case}}&lt;br /&gt;
{{ShopItem|t=i|shimmering white ribbon embossed with golden sigils|35}}&lt;br /&gt;
{{ShopItem|t=i|shimmering purple ribbon embossed with golden sigils|35}}&lt;br /&gt;
{{ShopItem|t=i|shimmering black ribbon embossed with golden sigils|35}}&lt;br /&gt;
{{ShopItem|t=i|shimmering red ribbon embossed with golden sigils|35}}&lt;br /&gt;
{{ShopFootnote|A note on the case reads: &amp;quot;The ribbons will change the type of energy used to create an energy bow or energy crossbow&#039;s ammo.  White uses Spirit, purple uses Concentration, black uses Fatigue, and red uses Mana.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the deobar wall}}&lt;br /&gt;
{{ShopItem|t=w|pugilist&#039;s armguard of layered black steel plates|30}}&lt;br /&gt;
{{ShopItem|t=w|Dwarven iron bracer studded with kertig spikes|30}}&lt;br /&gt;
{{ShopItem|t=w|pair of pale white leather bracers lined with white fox fur|30}}&lt;br /&gt;
{{ShopItem|t=w|snow-white leather armguard inlaid with ice sapphire cabochons|30}}&lt;br /&gt;
{{ShopFootnote|A note on the wall reads: &amp;quot;Did you ever raise your arm up to deflect an incoming blow and get hurt?  These might help!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the shoe rack}}&lt;br /&gt;
{{ShopItem|t=i|demonsbane leather boots with supple black soles|name=&#039;&#039;&#039;demonsbane leather boots with supple black soles&#039;&#039;&#039;|30}}&lt;br /&gt;
{{ShopFootnote|A note on the rack reads: &amp;quot;The demonsbane leather boots can help you recover your balance, if invoked, and come with 20 charges.  Additional charges can be added with infuser stones.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wine Cell (14)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Wine Cell&lt;br /&gt;
|desc=This cozy enclave is enclosed by wine-hued walls.  Mounted on sconces, several glass globes emit soft illumination, spotlighting the prizes arranged throughout the room for inspection.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see an ironrot side table with a few things on it, a fancy sandstone display with a Musparan silk belt sash with a silversteel assassin&#039;s blade hanging from it on it, some lifesculpted branches with several things on it, a sturdy oak tripod with several things on it, a pristine marble altar with a hefty war hammer covered in thirteen diamond-sectioned spikes on it and a tyrium weapon rack with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the side table}}&lt;br /&gt;
{{ShopItem|t=i|dark-scale leather backsheath|name=&#039;&#039;&#039;dark-scale leather backsheath&#039;&#039;&#039;|50}}&lt;br /&gt;
{{ShopItem|t=i|reinforced smokewhorl backsheath|name=&#039;&#039;&#039;reinforced smokewhorl backsheath&#039;&#039;&#039;|50}}&lt;br /&gt;
{{ShopItem|t=i|winter-white misiumosette backsheath|name=&#039;&#039;&#039;winter-white misiumosette backsheath&#039;&#039;&#039;|50}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;These back-worn sheaths will display up to two appropriately sized weapons when worn.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the sandstone display}}&lt;br /&gt;
{{ShopItem|t=i|Musparan silk belt sash with a silversteel assassin&#039;s blade hanging from it|45}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;The silk belt sash will display up to two weapons of the appropriate size, and is sold with the assassin&#039;s blade.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the lifesculpted branches}}&lt;br /&gt;
{{ShopItem|t=w|lifesculpted akabo wrapped in thick verdant vines|65}}&lt;br /&gt;
{{ShopItem|t=w|lifesculpted sledgehammer flourishing with growths of greenery|65}}&lt;br /&gt;
{{ShopItem|t=w|lifesculpted scythe grasping sungold-inlaid stones|65}}&lt;br /&gt;
{{ShopItem|t=w|lifesculpted glaive clutching moonsilver-inlaid stones|65}}&lt;br /&gt;
{{ShopItem|t=w|flame-bladed bastard sword riven by a channel of truegold|65}}&lt;br /&gt;
{{ShopItem|t=w|icesteel awl pike lambent with constellations of starshine|65}}&lt;br /&gt;
{{ShopFootnote|A note on the branches reads: &amp;quot;The lifesculpted weapons all have a nature flare and can be used for showy displays.  The pike and bastard sword are both weapons and food wands, each featuring custom themed beverages.  The pike favors alcohol while the swappable bastard sword prefers coffee.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the oak tripod}}&lt;br /&gt;
{{ShopItem|t=w|square-edged haralun bar mace with a black-grained hexwood handle|38}}&lt;br /&gt;
{{ShopItem|t=w|Adamantia steel splitting maul with a leather-wrapped rockwood handle|38}}&lt;br /&gt;
{{ShopItem|t=w|polished dragonwood staff with elaborate asini inlay|38}}&lt;br /&gt;
{{ShopItem|t=w|spiritwood and indurium military fork covered in spiraling demon gaze agates|38}}&lt;br /&gt;
{{ShopItem|t=w|sharply curved glaes shotel with a twilight-hued crescent moon blade|38}}&lt;br /&gt;
{{ShopItem|t=w|hurlable war hammer with a banded keg-shaped head of smoky agonite|38}}&lt;br /&gt;
{{ShopItem|t=w|felwood recurve longbow resembling a wickedly-fanged maw|38}}&lt;br /&gt;
{{ShopItem|t=w|silversteel forester&#039;s arbalest with a grimwood stock|38}}&lt;br /&gt;
{{ShopItem|t=w|sleek cobwood lockbow inlaid with iridescent black-green ka&#039;hurst scales|38}}&lt;br /&gt;
{{ShopFootnote|A note on the tripod reads: &amp;quot;The swappable bar mace has an electric flare enchantment, the swappable splitting maul and the staff have fire, the fork has razor, and the shotel and war hammer have frost.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the marble altar}}&lt;br /&gt;
{{ShopItem|t=w|hefty war hammer covered in thirteen diamond-sectioned spikes|200}}&lt;br /&gt;
{{ShopFootnote|A note on the altar reads: &amp;quot;The war hammer on the altar has an electric weapon flare and can temporarily change a person&#039;s appearance to something more godly when waved at with the hammer.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the weapon rack}}&lt;br /&gt;
{{ShopItem|t=w|petrified spiritwood wizard&#039;s staff carved with an intricate pattern of open eyes|30}}&lt;br /&gt;
{{ShopItem|t=w|diamondwood nightstick banded with purple gold|30}}&lt;br /&gt;
{{ShopItem|t=w|steel mallet inlaid with green gold on the handle|30}}&lt;br /&gt;
{{ShopItem|t=w|matte finished steel flanged mace with a spike topped pommel|30}}&lt;br /&gt;
{{ShopItem|t=w|silversteel longsword with a black diamond pommel|30}}&lt;br /&gt;
{{ShopFootnote|A note on the rack reads: &amp;quot;The staff has a radiant flare, the nightstick and mace have an electric flare, the mallet has a nature flare, and the longsword has a frost flare.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cerise Hall (15)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Cerise Hall&lt;br /&gt;
|desc=Smooth cerise-hued plaster walls delineate the spacious room devoted to exhibiting prizes.  Overhead, glass globes suspended from the ceiling provide plenty of light for inspection of the items.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a lock-shaped worktable with several things on it, a simple ceramic platter with a coruscant crystal-bone octahedron edged in gold on it, an enormous ceramic brain with a dusty ihean mysanda secured to a crude leather strap on it, an ornate jewelry counter with several things on it and a rose gold tray with a couple of things on it..&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north, east, south, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the lock-shaped worktable}}&lt;br /&gt;
{{ShopItem|t=i|sailor&#039;s kit with an inky black diacan lock|name=&#039;&#039;&#039;sailor&#039;s kit with an inky black diacan lock&#039;&#039;&#039;|125}}&lt;br /&gt;
{{ShopItem|t=i|astrologer&#039;s kit clad in dark amethyst-hued witchweft|name=&#039;&#039;&#039;astrologer&#039;s kit clad in dark amethyst-hued witchweft&#039;&#039;&#039;|125}}&lt;br /&gt;
{{ShopItem|t=i|miniature ironrot cauldron set with a purple gold lock|125}}&lt;br /&gt;
{{ShopItem|t=i|blade-bone skull affixed with a blighted gold medallion|125}}&lt;br /&gt;
{{ShopItem|t=i|icethorn waterfall cascading from an Adamantia steel mountain|125}}&lt;br /&gt;
{{ShopItem|t=i|verdant lirisan locket sculpted with a cascading pattern of overlapping leaves|125}}&lt;br /&gt;
{{ShopItem|t=i|phosphorescent bloodfire shell locket flecked with tiny vengeance rubies|125}}&lt;br /&gt;
{{ShopItem|t=i|diacan puzzle box with a simple-looking mechanism|125}}&lt;br /&gt;
{{ShopItem|t=i|eccentric bogbirch apothecary&#039;s potion kit fit with an agonite lock|125}}&lt;br /&gt;
{{ShopItem|t=i|aromatic chef&#039;s spice kit fastened with a convoluted truegold latch|125}}&lt;br /&gt;
{{ShopItem|t=i|somber grimwood mortician&#039;s kit fit with a complex blighted gold lock|125}}&lt;br /&gt;
{{ShopItem|t=i|ornate diamondwood jeweler&#039;s kit latched with a luminescent starshine lock|125}}&lt;br /&gt;
{{ShopFootnote|A note on the worktable reads: &amp;quot;These lockpick-training devices can be used 105 times per day.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ceramic platter}}&lt;br /&gt;
{{ShopItem|t=i|coruscant crystal-bone octahedron edged in gold|315}}&lt;br /&gt;
{{ShopFootnote|A note on the platter reads: &amp;quot;The octahedron is a Targeted Magic focus that also works with mechanical mice.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ceramic brain}}&lt;br /&gt;
{{ShopItem|t=i|dusty ihean mysanda secured to a crude leather strap|10}}&lt;br /&gt;
{{ShopFootnote|A note on the brain reads: &amp;quot;The ihean mysanda will store a specific skill&#039;s field experience for later use.  You can TURN the mysanda to change the skill it&#039;s attuned to.  However, once you RUB or HUG it to add field experience, it will lock to that specific skill and can&#039;t be changed afterwards.  STUDY the ihean mysanda for more information.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the jewelry counter}}&lt;br /&gt;
{{ShopItem|t=i|ornate niello ring|25}}&lt;br /&gt;
{{ShopItem|t=i|ornate glitvire ring|25}}&lt;br /&gt;
{{ShopItem|t=i|ornate darkstone ring|25}}&lt;br /&gt;
{{ShopItem|t=i|ornate haralun ring|25}}&lt;br /&gt;
{{ShopItem|t=i|ornate iroko ring|25}}&lt;br /&gt;
{{ShopItem|t=i|ornate gloomwood ring|25}}&lt;br /&gt;
{{ShopItem|t=i|ornate audrualm ring|25}}&lt;br /&gt;
{{ShopItem|t=i|ornate alerce ring|25}}&lt;br /&gt;
{{ShopFootnote|A note on the counter reads: &amp;quot;The special rings on the jewelry counter will make a stat better by two.  You can only wear one ring on your own hands, but can wear up to five more with a hand of glory.  Even with your own hands and a hand of glory, you can&#039;t wear more than two of the same type.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gold tray}}&lt;br /&gt;
{{ShopItem|t=i|copperwood wristcuff etched with a flowering bramble|100}}&lt;br /&gt;
{{ShopItem|t=i|bloodwood bangle carved as a ring of overlapping femurs|100}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;The bangle will increase your First Aid knowledge by 100 ranks for a 30 minute duration on a 60 minute cooldown.  The wristcuff does the same for Outdoorsmanship.  Both come with 100 uses and can be recharged with infuser stones.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crimson Vault (16)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Crimson Vault&lt;br /&gt;
|desc=Suspended high above, a gleaming glass globe radiates ample light, casting a luminous glow upon the array of prizes.  Nestled within a snug alcove, the intimate space is enveloped by crimson-toned plastered walls.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see an bow-shaped case with a few things on it, a crossbow-shaped display with a few things on it, a round saucer with a few things on it, a polished satinwood showcase with several things on it and a dusty barrel with a grey envelope on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the bow-shaped case}}&lt;br /&gt;
{{ShopItem|t=w|blunt rencate-tipped arrow|note=x5|50}}&lt;br /&gt;
{{ShopItem|t=w|blunt iron-tipped arrow|note=x5|50}}&lt;br /&gt;
{{ShopItem|t=w|blunt acenite-tipped arrow|note=x5|50}}&lt;br /&gt;
{{ShopFootnote|A note on the case reads: &amp;quot;This blunt unbreakable ammo packs an elemental punch and comes in a stack of five.  The acenite ammunition inflicts cold damage, the iron inflicts fire, and the rencate inflicts electric.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the crossbow-shaped display}}&lt;br /&gt;
{{ShopItem|t=w|blunt rencate-tipped bolt|note=x5|50}}&lt;br /&gt;
{{ShopItem|t=w|blunt iron-tipped bolt|note=x5|50}}&lt;br /&gt;
{{ShopItem|t=w|blunt acenite-tipped bolt|note=x5|50}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;This blunt unbreakable ammo packs an elemental punch and comes in a stack of five.  The acenite ammunition inflicts cold damage, the iron inflicts fire, and the rencate inflicts electric.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the round saucer}}&lt;br /&gt;
{{ShopItem|t=w|striated rencate marble|note=x5|50}}&lt;br /&gt;
{{ShopItem|t=w|scorched iron marble|note=x5|50}}&lt;br /&gt;
{{ShopItem|t=w|ice-white acenite marble|note=x5|50}}&lt;br /&gt;
{{ShopFootnote|A note on the saucer reads: &amp;quot;This blunt unbreakable ammo packs an elemental punch and comes in a stack of five.  The acenite ammunition inflicts cold damage, the iron inflicts fire, and the rencate inflicts electric.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the satinwood showcase}}&lt;br /&gt;
{{ShopItem|t=w|lifesculpted Aesetani applewood staff canopied with cambrinth leaves|100}}&lt;br /&gt;
{{ShopItem|t=w|crooked felwood staff entangled in the embrace of a copperhead viper|100}}&lt;br /&gt;
{{ShopItem|t=w|midnight-black grimwood staff mounted with a cambrinth skull|100}}&lt;br /&gt;
{{ShopItem|t=w|sparkling white diamondwood staff sculpted into a unicorn horn|100}}&lt;br /&gt;
{{ShopFootnote|A note on the showcase reads: &amp;quot;The staves on the showcase have a few fun interactions and contain 200 mana capacity cambrinth.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the dusty barrel}}&lt;br /&gt;
{{ShopItem|t=i|grey envelope|2}}&lt;br /&gt;
{{ShopFootnote|A note on the barrel reads: &amp;quot;The powder in these envelopes might not be what you want, but if you&#039;re looking for hidden people, then again, it might.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ruby Cell (17)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Ruby Cell&lt;br /&gt;
|desc=This cozy enclave is enclosed by ruby-hued walls.  Mounted on sconces, several glass globes emit soft illumination, spotlighting the prizes arranged throughout the room for inspection.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a sculpted golden crest with a couple of things on it, a polished glitvire dresser with several things on it, a pristine glass case with several things on it, a shiny glass counter with several things on it, a smooth satinwood desk with several things on it, a plush velvet bench with several things on it, a stylized eye sculpture with several things on it and a glossy diamondwood vanity with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the golden crest}}&lt;br /&gt;
{{ShopItem|t=i|golden mirror depicting a S&#039;Kra Mur with a sleek head crest|25}}&lt;br /&gt;
{{ShopItem|t=i|icesteel mirror depicting a S&#039;Kra Mur with an icy blue head crest|25}}&lt;br /&gt;
{{ShopFootnote|A note on the crest reads: &amp;quot;The mirrors on the sculpted golden crest will change the appearance of a S&#039;Kra Mur&#039;s crest.  Please LOOK at the mirror of your choice to see more detail.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glitvire dresser}}&lt;br /&gt;
{{ShopItem|t=i|ivory oval mirror reflecting the quirks of a person&#039;s hair|note=with stark white streaks at the temple |25}}&lt;br /&gt;
{{ShopItem|t=i|round scarlet mirror painted with an image of side-swept bangs|note=with side-swept bangs|25}}&lt;br /&gt;
{{ShopItem|t=i|oval cyan mirror painted with ombre-highlighted hair|note=with ombre highlights|25}}&lt;br /&gt;
{{ShopItem|t=i|small purple mirror painted with an image of long hair layers|note=with long layers|25}}&lt;br /&gt;
{{ShopItem|t=i|oval green mirror painted with glitter-highlighted hair|note=with glittery highlights|25}}&lt;br /&gt;
{{ShopItem|t=i|small hyacinth mirror painted with an image of feathered hair layers|note=with feathered layers|25}}&lt;br /&gt;
{{ShopItem|t=i|frameless square mirror reflecting the quirks of a person&#039;s hair|note=with both sides shaved at the temple|25}}&lt;br /&gt;
{{ShopItem|t=i|round vermilion mirror painted with an image of blunt bangs|note=with blunt bangs|25}}&lt;br /&gt;
{{ShopItem|t=i|rhomboid haon mirror reflecting the quirks of a person&#039;s hair|note=with a zig-zagging part line|25}}&lt;br /&gt;
{{ShopItem|t=i|gold tetrahedal mirror reflecting the quirks of a person&#039;s hair|note=showcasing metallic gold dye on the tips of the hair|25}}&lt;br /&gt;
{{ShopItem|t=i|purpleheart mirror depicting a face framed by hair with smoky lilac ends|name=&#039;&#039;&#039;purpleheart mirror depicting a face framed by hair with smoky lilac ends&#039;&#039;&#039;|note=with smoky lilac ends|25}}&lt;br /&gt;
{{ShopFootnote|A note on the dresser reads: &amp;quot;Mirrors on the dresser will change your hair quirk!  Please choose carefully!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glass case}}&lt;br /&gt;
{{ShopItem|t=i|glossy ultramarine mirror painted with an image of bobbed hair|note=cut into a bob|25}}&lt;br /&gt;
{{ShopItem|t=i|glossy pink mirror painted with an image of pixie-cut hair|note=pixie-cut|25}}&lt;br /&gt;
{{ShopItem|t=i|sapphire mirror featuring locks of calf-length hair|note=calf-length|25}}&lt;br /&gt;
{{ShopItem|t=i|ruby mirror featuring locks of hip-length hair|note=hip-length|25}}&lt;br /&gt;
{{ShopFootnote|A note on the case reads: &amp;quot;The mirrors on the glass case will change the length of your hair.  Please LOOK at the mirror of your choice to see more detail.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glass counter}}&lt;br /&gt;
{{ShopItem|t=i|silver mirror engraved with luxurious hair|note=[HairColor] hair is [HairLength] and luxurious|25}}&lt;br /&gt;
{{ShopItem|t=i|ilomba-handled mirror painted with a silky-haired blank face|note=[HairColor] hair is [HairLength] and silky|25}}&lt;br /&gt;
{{ShopItem|t=i|small osage mirror featuring a blank face surrounded by raven hair|note=raven hair is [HairLength]|25}}&lt;br /&gt;
{{ShopItem|t=i|azure goldfyre mirror reflecting a face with ice-silver hair|name=&#039;&#039;&#039;azure goldfyre mirror reflecting a face with ice-silver hair&#039;&#039;&#039;|note=ice-silver hair is [HairLength]|25}}&lt;br /&gt;
{{ShopItem|t=i|pale lacewood mirror reflecting a face with witchclaw-white hair|name=&#039;&#039;&#039;pale lacewood mirror reflecting a face with witchclaw-white hair&#039;&#039;&#039;|note=witchclaw-white hair is [HairLength]|25}}&lt;br /&gt;
{{ShopFootnote|A note on the counter reads: &amp;quot;Mirrors on the counter will change your hair color and hair texture!  Please choose carefully!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the satinwood desk}}&lt;br /&gt;
{{ShopItem|t=i|jade mirror featuring a wrinkled face|note=a vast network of crisscrossing wrinkles across the face - Cannot be used by S&#039;Kra Mur|25}}&lt;br /&gt;
{{ShopItem|t=i|clouded mirror featuring a sagging face|note=a grotesque series of fatty skin flaps sagging from the face - Cannot be used by S&#039;Kra Mur|25}}&lt;br /&gt;
{{ShopItem|t=i|steel mirror reflecting a triangular-shaped face|note=a triangular-shaped face|25}}&lt;br /&gt;
{{ShopItem|t=i|silverbark-handled mirror reflecting a person&#039;s face shape|note=a sculpted diamond-shaped face|25}}&lt;br /&gt;
{{ShopItem|t=i|tarnished silver mirror painted with a round face covered in droopy fatty rolls|note=a layer of fatty rolls drooping from the underside of the face|25}}&lt;br /&gt;
{{ShopItem|t=i|small tursa mirror painted with a bestial face|note=a bestial face|25}}&lt;br /&gt;
{{ShopFootnote|A note on the desk reads: &amp;quot;Mirrors on the desk will change your face shape!  Please choose carefully!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the velvet bench}}&lt;br /&gt;
{{ShopItem|t=i|round mirror decorated with pitch-black eyes|25}}&lt;br /&gt;
{{ShopItem|t=i|dogwood mirror painted with pink eyes|25}}&lt;br /&gt;
{{ShopItem|t=i|osage mirror painted with orange eyes|25}}&lt;br /&gt;
{{ShopItem|t=i|ebonwood mirror painted with obsidian eyes|25}}&lt;br /&gt;
{{ShopItem|t=i|square mirror decorated with midnight-blue eyes|25}}&lt;br /&gt;
{{ShopItem|t=i|round mirror decorated with grass-green eyes|25}}&lt;br /&gt;
{{ShopItem|t=i|larch mirror painted with cobalt eyes|25}}&lt;br /&gt;
{{ShopFootnote|A note on the bench reads: &amp;quot;The mirrors on the velvet bench will change the color of your eyes.  Please LOOK at the mirror of your choice to see more detail.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the eye sculpture}}&lt;br /&gt;
{{ShopItem|t=i|dark mirror painted with wicked eyes|note=wicked [EyeColor] eyes|25}}&lt;br /&gt;
{{ShopItem|t=i|round grey mirror painted with tormented eyes|note=tormented [EyeColor] eyes|25}}&lt;br /&gt;
{{ShopItem|t=i|oval black mirror painted with merciless eyes|note=merciless [EyeColor] eyes|25}}&lt;br /&gt;
{{ShopItem|t=i|triangular blue mirror painted with cold eyes|note=cold [EyeColor] eyes|25}}&lt;br /&gt;
{{ShopFootnote|A note on the sculpture reads: &amp;quot;The mirrors on the eye sculpture will change your eye character!  Please choose carefully!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the diamondwood vanity}}&lt;br /&gt;
{{ShopItem|t=i|onyx-framed mirror reflecting a person&#039;s height|note=one who towers among others for a/an [Race]|25}}&lt;br /&gt;
{{ShopItem|t=i|bamboo mirror reflecting a person&#039;s build|note=well-defined figure/build|25}}&lt;br /&gt;
{{ShopItem|t=i|skeletal white mirror|note=skeletally thin figure/build|25}}&lt;br /&gt;
{{ShopItem|t=i|thin mirror edged in thin strips of ivory|note=gaunt figure/build|25}}&lt;br /&gt;
{{ShopFootnote|A note on the vanity reads: &amp;quot;Mirrors on the vanity will change your height and figure!  Please choose carefully!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cinnabar Hall (18)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Cinnabar Hall&lt;br /&gt;
|desc=Smooth cinnabar-hued plaster walls delineate the spacious room devoted to exhibiting prizes.  Overhead, glass globes suspended from the ceiling provide plenty of light for inspection of the items.&lt;br /&gt;
You also see an inkdrop agate-inlaid hutch with several things on it and a goldwood wand case with a couple of things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north, east, south, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the crooked shelf (which is on an inkdrop agate-inlaid hutch)}}&lt;br /&gt;
{{ShopItem|t=i|polished oak inkpot|note=[[Eagle&#039;s Cry]]|175}}&lt;br /&gt;
{{ShopItem|t=i|ethereal white inkpot painted with a burning candle|note=[[Fists of Faenella]]|175}}&lt;br /&gt;
{{ShopItem|t=i|cylindrical soot-covered inkpot painted with a shriveled hand|note=[[Hand of Tenemlor]]|175}}&lt;br /&gt;
{{ShopItem|t=i|bright orange inkpot|note=[[Ignite]]|175}}&lt;br /&gt;
{{ShopItem|t=i|dusky grey inkpot|note=[[Iron Constitution]]|175}}&lt;br /&gt;
{{ShopItem|t=i|silver inkpot|note=[[Minor Physical Protection]]|175}}&lt;br /&gt;
{{ShopItem|t=i|bright silver inkpot|note=[[Minor Physical Protection]]|175}}&lt;br /&gt;
{{ShopItem|t=i|fractured obsidian inkpot|note=[[Ward Break]]|175}}&lt;br /&gt;
{{ShopItem|t=i|icy-blue inkpot|note=[[Will of Winter]]|175}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;The oak inkpot contains an &amp;quot;Eagle&#039;s Cry&amp;quot; runic tattoo, the white contains &amp;quot;Fists of Faenella&amp;quot;, the soot-covered contains &amp;quot;Hand of Tenemlor&amp;quot;, the orange contains &amp;quot;Ignite&amp;quot;, the grey contains &amp;quot;Iron Constitution&amp;quot;, the silver contains &amp;quot;Major Physical Protection&amp;quot;, the bright silver contains &amp;quot;Minor Physical Protection&amp;quot;, the obsidian contains &amp;quot;Ward Break&amp;quot;, and the icy-blue contains &amp;quot;Will of Winter.&amp;quot;  WARNING: Some of these inkpots looks very similar so shop with care as no refunds will be offered!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the scratched shelf (which is on an inkdrop agate-inlaid hutch)}}&lt;br /&gt;
{{ShopItem|t=i|rippled inkpot|note=[[Resonance]]|150}}&lt;br /&gt;
{{ShopItem|t=i|golden inkpot painted with a lidless eye|note=[[Unleash]]|150}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;The rippled inkpot contains a &amp;quot;Resonance&amp;quot; runic tattoo and the golden contains &amp;quot;Unleash.&amp;quot;  WARNING: Some of these inkpots looks very similar so shop with care as no refunds will be offered!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the warped shelf (which is on an inkdrop agate-inlaid hutch)}}&lt;br /&gt;
{{ShopItem|t=i|spherical inkpot|note=[[Aesandry Darlaeth]]|125}}&lt;br /&gt;
{{ShopItem|t=i|veined inkpot|note=[[Blur]]|125}}&lt;br /&gt;
{{ShopItem|t=i|ghostly-white inkpot|note=[[Chill Spirit]]|125}}&lt;br /&gt;
{{ShopItem|t=i|swirled inkpot|note=[[Fluoresce]]|125}}&lt;br /&gt;
{{ShopItem|t=i|black inkpot|note=[[Shadows]]|125}}&lt;br /&gt;
{{ShopItem|t=i|sharp-edged inkpot|note=[[Shear]]|125}}&lt;br /&gt;
{{ShopItem|t=i|silvery-blue inkpot|note=[[Substratum]]|125}}&lt;br /&gt;
{{ShopItem|t=i|yellow-banded inkpot|note=[[Swarm]]|125}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;The spherical inkpot contains an &amp;quot;Aesandry Darlaeth&amp;quot; runic tatto, the veined contains &amp;quot;Blur&amp;quot;, the ghostly-white contains &amp;quot;Chill Spirit&amp;quot;, the swirled contains &amp;quot;Fluoresce&amp;quot;, the black contains &amp;quot;Shadows&amp;quot;, the sharp-edged contains &amp;quot;Shear&amp;quot;, the silvery-blue contains &amp;quot;Substratum&amp;quot;, and the yellow-banded contains &amp;quot;Swarm.&amp;quot;  WARNING: Some of these inkpots looks very similar so shop with care as no refunds will be offered!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the stained shelf (which is on an inkdrop agate-inlaid hutch)}}&lt;br /&gt;
{{ShopItem|t=i|muddy inkpot|note=[[Curse of the Wilds]]|100}}&lt;br /&gt;
{{ShopItem|t=i|engraved inkpot|note=[[Demrris&#039; Resolve]]|100}}&lt;br /&gt;
{{ShopItem|t=i|white inkpot|note=[[Righteous Wrath]]|100}}&lt;br /&gt;
{{ShopItem|t=i|orange-striped inkpot|note=[[Senses of the Tiger]]|100}}&lt;br /&gt;
{{ShopItem|t=i|owl inkpot|note=[[Tailwind]]|100}}&lt;br /&gt;
{{ShopItem|t=i|pale inkpot|note=[[Tranquility]]|100}}&lt;br /&gt;
{{ShopItem|t=i|fragile blown-glass inkpot|note=[[Turmar Illumination]]|100}}&lt;br /&gt;
{{ShopItem|t=i|sea-green glass inkpot|note=[[Wisdom of the Pack]]|100}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;The muddy inkpot contains a &amp;quot;Curse of the Wilds&amp;quot; runic tattoo, the engraved contains &amp;quot;Demrris&#039; Resolve&amp;quot;, the white contains &amp;quot;Righteous Wrath&amp;quot;, the orange-striped contains &amp;quot;Senses of the Tiger&amp;quot;, the owl contains &amp;quot;Tailwind&amp;quot;, the pale contains &amp;quot;Tranquility&amp;quot;, the blown-glass contains &amp;quot;Turmar Illumination&amp;quot;, and the glass contains &amp;quot;Wisdom of the Pack.&amp;quot;  WARNING: Some of these inkpots looks very similar so shop with care as no refunds will be offered!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wand display (which is on a goldwood wand case)}}&lt;br /&gt;
{{ShopItem|t=i|steelsilk pouch embroidered with the phrase &amp;quot;Rutilor&#039;s Edge&amp;quot;|250}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;The wand in the steelsilk pouch casts &amp;quot;Rutilor&#039;s Edge.&amp;quot;&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wand stand (which is on a goldwood wand case)}}&lt;br /&gt;
{{ShopItem|t=i|polished muracite eyelash viper twined around a bricklebranch stick|note=[[Drums of the Snake]]|150}}&lt;br /&gt;
{{ShopItem|t=i|small platinum statue of Kertigen dressed in flamboyant colors|note=[[Platinum Hands of Kertigen]]|150}}&lt;br /&gt;
{{ShopItem|t=i|stylized eighth note sculpted from gleaming uthamar|note=[[Resonance]]|150}}&lt;br /&gt;
{{ShopItem|t=i|half-eaten crystalline apple|note=[[Turmar Illumination]]|150}}&lt;br /&gt;
{{ShopItem|t=i|cloudy glass paperweight riddled with partial fractures|note=[[Ward Break]]|150}}&lt;br /&gt;
{{ShopItem|t=i|white pouch embroidered with the phrase &amp;quot;Righteous Wrath&amp;quot;|150}}&lt;br /&gt;
{{ShopItem|t=i|songsilk pouch embroidered with the phrase &amp;quot;Rage of the Clans&amp;quot;|150}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;The apple wand casts &amp;quot;Turmar Illumination&amp;quot;, the viper wand casts &amp;quot;Drums of the Snake&amp;quot;, the statue wand casts &amp;quot;Platinum Hands of Kertigen&amp;quot;, the note wand casts &amp;quot;Resonance&amp;quot;, the paperweight wand casts &amp;quot;Ward Break&amp;quot;, the wand in the white pouch casts &amp;quot;Righteous Wrath&amp;quot;, the wand in the songsilk pouch casts &amp;quot;Rage of the Clans&amp;quot;, and the wand in the steelsilk pouch casts &amp;quot;Rutilor&#039;s Edge.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raspberry Vault (19)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Raspberry Vault&lt;br /&gt;
|desc=Suspended high above, a gleaming glass globe radiates ample light, casting a luminous glow upon the array of prizes.  Nestled within a snug alcove, the intimate space is enveloped by raspberry-toned plastered walls.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a copper display with a couple of things on it, a spun glitter pillow with a couple of things on it, a seaglass otter sculpture with a wiirwood otter holt strewn with bits of phosphorescent bloodfire shells on it, a silver display with a couple of things on it and a black contract binder with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the copper display}}&lt;br /&gt;
{{ShopItem|t=i|delicately braided circlet of flooded azure goldfyre|100}}&lt;br /&gt;
{{ShopItem|t=i|dark ka&#039;hurst earcuff inlaid with a svelae mosaic|100}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;These items will allow you to understand all languages for 30 minutes once every 48 hours.  One potency crystal can be used to extend the duration by 30 minutes, up to a total of 120 minutes.  Once the maximum duration is reached, additional crystals can be used to reduce the permanent cooldown in 12 hour increments down to a minimum of 60 minutes.   Infuser stones can be used to remove the current cooldown but will not lower it for the next usage.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glitter pillow}}&lt;br /&gt;
{{ShopItem|t=i|peachy plush sand sprite with flowing golden hair|30}}&lt;br /&gt;
{{ShopItem|t=i|pristine white plush unicorn with a golden horn and rainbow-colored tail|30}}&lt;br /&gt;
{{ShopFootnote|A note on the pillow reads: &amp;quot;These toys can be used to spray ink.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the otter sculpture}}&lt;br /&gt;
{{ShopItem|t=i|a wiirwood otter holt strewn with bits of phosphorescent bloodfire shells|name=&#039;&#039;&#039;a wiirwood otter holt strewn with bits of phosphorescent bloodfire shells&#039;&#039;&#039;|250}}&lt;br /&gt;
{{ShopFootnote|A note on the sculpture reads: &amp;quot;The holt is home to a bright-eyed sea otter. Please do not scare the adorable creature.  Reminder: While otters are pets, they will not follow you around, so please mind them carefully.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silver display}}&lt;br /&gt;
{{ShopItem|t=i|filigree blue gold tiara set with rose-cut duskbloom sapphires|150}}&lt;br /&gt;
{{ShopItem|t=i|sraeth earcuff with intricate icesteel inlay|150}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;These items allow a person to understand all language for 60 minutes on a 60 minute cooldown.  These values can be upgraded with potency crystals  and infuser stones using the same method as described on the copper display.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the contract binder}}&lt;br /&gt;
{{ShopItem|t=i|dapper retention contract|name=&#039;&#039;&#039;dapper retention contract&#039;&#039;&#039;|32}}&lt;br /&gt;
{{ShopItem|t=i|flowery retention contract|name=&#039;&#039;&#039;flowery retention contract&#039;&#039;&#039;|32}}&lt;br /&gt;
{{ShopItem|t=i|wrinkled retention contract|name=&#039;&#039;&#039;wrinkled retention contract&#039;&#039;&#039;|32}}&lt;br /&gt;
{{ShopItem|t=i|lute-shaped retention contract|name=&#039;&#039;&#039;lute-shaped retention contract&#039;&#039;&#039;|32}}&lt;br /&gt;
{{ShopItem|t=i|ale-stained retention contract|name=&#039;&#039;&#039;ale-stained retention contract&#039;&#039;&#039;|32}}&lt;br /&gt;
{{ShopFootnote|A note on the binder reads: &amp;quot;Need to hire a fleet of minions?  Try these contracts, but only if you&#039;re a suitably non-magical and shadowy type of person.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Poppy-red Cell (20)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Poppy-red Cell&lt;br /&gt;
|desc=This cozy enclave is enclosed by poppy-red walls.  Mounted on sconces, several glass globes emit soft illumination, spotlighting the prizes arranged throughout the room for inspection.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a gold shoe rack with a gold-wrapped shoebox on it, a ribbon-stripe furniture display with several things on it, a platinum gemstone showcase with several things on it, a vardite pedestal with several things on it and a makeshift counter with a shimmering outfit on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the shoe rack}}&lt;br /&gt;
{{ShopItem|t=i|gold-wrapped shoebox|25}}&lt;br /&gt;
{{ShopFootnote|A note on the rack reads: &amp;quot;I found an old set of boxes full of boots in a storehouse.  I&#039;m told these boxes have the possibility of some never before seen types of wings, colors, and skins.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the furniture display}}&lt;br /&gt;
{{ShopItem|t=i|rugged zingana wardrobe adorned with two tufts of fluffy black sheepskin|25}}&lt;br /&gt;
{{ShopItem|t=i|compact smokewood wardrobe branded with the clear outline of several pipes|25}}&lt;br /&gt;
{{ShopItem|t=i|olive adderwood wardrobe engraved with a snake coiled around a burlap sack|25}}&lt;br /&gt;
{{ShopItem|t=i|small ironrot wardrobe edged in carved feathers|25}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;These wardrobes will allow you to swap ten items from your ensemble every two hours.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gemstone showcase}}&lt;br /&gt;
{{ShopItem|t=i|fire whirl ruby with a brilliant gold spiraling inclusion|25}}&lt;br /&gt;
{{ShopItem|t=i|fine Sunderstone with golden ripples clutching bands of rust and blue-grey|25}}&lt;br /&gt;
{{ShopItem|t=i|pale iceblink peridot permeated by reflective crystal veins|25}}&lt;br /&gt;
{{ShopItem|t=i|tidal bloodstone displaying blue-tinged sanguine flecks|25}}&lt;br /&gt;
{{ShopItem|t=i|luminous dreamstone swirled with veins of twilight hues|25}}&lt;br /&gt;
{{ShopItem|t=i|polished cosmic zircon encompassing a vivid globular inclusion|25}}&lt;br /&gt;
{{ShopItem|t=i|demon gaze agate with a hauntingly piercing sanguine inclusion|25}}&lt;br /&gt;
{{ShopItem|t=i|elegant geobloom resembling a ghost orchid|25}}&lt;br /&gt;
{{ShopFootnote|A note on the showcase reads: &amp;quot;The gemstones on the showcase are loose gemstones that are pretty and can be used in various socketed gemstone jewelry.  Fair warning, when used in socketed jewelry, only the brief appearance will be shown.  These gems cannot be recovered from a tied gem pouch, so please be careful to PUT these in a safe place and not STOW them into a tied pouch.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the vardite pedestal}}&lt;br /&gt;
{{ShopItem|t=i|wide ironrot band displaying a cracked godsmarked turquoise|note=who is shrouded in a swirling dark green and purple miasma|100}}&lt;br /&gt;
{{ShopItem|t=i|ephemeral goldfyre brooch graced with a spectacular aurora opal|note=figure is gracefully highlighted in a soft aurora of silvery-violet light|100}}&lt;br /&gt;
{{ShopItem|t=i|etched frozen-bone medallion strung on a silver chain|note=camouflaged in a swirling fog of frigid arctic currents|100}}&lt;br /&gt;
{{ShopItem|t=i|stoneskin tweed vest with leather side straps|note=encased by an earthen shroud veined with exotic ores|100}}&lt;br /&gt;
{{ShopItem|t=i|golden butterfly with aurora opal wings|note=engulfed in a kaleidoscope of butterflies|100}}&lt;br /&gt;
{{ShopItem|t=i|iridescent rainbow rose carved out of voilyne|note=enveloped in a cloud of iridescent glitter|100}}&lt;br /&gt;
{{ShopItem|t=i|stalactite-shaped iron trinket set with a dewdrop diopside|note=showered in a gleaming rain of crystalline droplets|100}}&lt;br /&gt;
{{ShopItem|t=i|iridescent dragonfly encased in zoetia|note=swarmed in iridescent green dragonflies|100}}&lt;br /&gt;
{{ShopItem|t=i|wide iron ring grasping a demon gaze agate|note=orbited by an array of unblinking sanguine eyes|100}}&lt;br /&gt;
{{ShopItem|t=i|tiny everdusk damite bat with a faintly glowing outline of lucent starshine|name=&#039;&#039;&#039;tiny everdusk damite bat with a faintly glowing outline of lucent starshine&#039;&#039;&#039;|note=shrouded by a swirling vortex of spectral bats|100}}&lt;br /&gt;
{{ShopItem|t=i|burning goldfyre feather inlaid with crimson sapphire vanes|name=&#039;&#039;&#039;burning goldfyre feather inlaid with crimson sapphire vanes&#039;&#039;&#039;|note=circled by an ephemeral gold firehawk aglow with incarnadine feathers|100}}&lt;br /&gt;
{{ShopItem|t=i|tiny black diamond cat perched atop a ghostspine broomstick|name=&#039;&#039;&#039;tiny black diamond cat perched atop a ghostspine broomstick&#039;&#039;&#039;|note=trailed by an illusory cauldron-black cat perched on a tiny flying boom|100}}&lt;br /&gt;
{{ShopFootnote|A note on the pedestal reads: &amp;quot;There is strong magic on the items on this pedestal.  If someone rubs the item while wearing it, others will see strange and interesting things surrounding you.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the makeshift counter}}&lt;br /&gt;
{{ShopItem|t=i|shimmering outfit|125}}&lt;br /&gt;
{{ShopFootnote|A note on the counter reads: &amp;quot;Do you have things you&#039;re wearing that you don&#039;t want to show, but some things you do?  This is your kind of thing!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Merlot Hall (21)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Merlot Hall&lt;br /&gt;
|desc=Smooth merlot-hued plaster walls delineate the spacious room devoted to exhibiting prizes.  Overhead, glass globes suspended from the ceiling provide plenty of light for inspection of the items.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a flamethorn ring case with several things on it, a miniature quartz temple with a small portable almsbox of pure white spiritwood on it, a low diamondwood altar with a few things on it, a polished mahogany bookstand with a few things on it, a lion-shaped display with a few things on it, a wolf-paw table with a few things on it and a music stand with a few things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: south, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ring case}}&lt;br /&gt;
{{ShopItem|t=i|sigilated azure ring formed of wavy flooded goldfyre|name=&#039;&#039;&#039;sigilated azure ring formed of wavy flooded goldfyre&#039;&#039;&#039;|125}}&lt;br /&gt;
{{ShopItem|t=i|sigilated umber ring hammered from fracturing goldfyre|name=&#039;&#039;&#039;sigilated umber ring hammered from fracturing goldfyre&#039;&#039;&#039;|125}}&lt;br /&gt;
{{ShopItem|t=i|sigilated scarlet ring made of sinuous burning goldfyre|name=&#039;&#039;&#039;sigilated scarlet ring made of sinuous burning goldfyre&#039;&#039;&#039;|125}}&lt;br /&gt;
{{ShopItem|t=i|sigilated ashen ring wrought of sleek wuthering goldfyre|name=&#039;&#039;&#039;sigilated ashen ring wrought of sleek wuthering goldfyre&#039;&#039;&#039;|125}}&lt;br /&gt;
{{ShopItem|t=i|sigilated ivory ring crafted from smooth electrified goldfyre|name=&#039;&#039;&#039;sigilated ivory ring crafted from smooth electrified goldfyre&#039;&#039;&#039;|125}}&lt;br /&gt;
{{ShopItem|t=i|sigilated violet ring twisted from flickering ephemeral goldfyre |name=&#039;&#039;&#039;sigilated violet ring twisted from flickering ephemeral goldfyre &#039;&#039;&#039;|125}}&lt;br /&gt;
{{ShopFootnote|A note on the case reads: &amp;quot;Sigilated rings can only be attuned and used by Warrior Mages.  There is one ring for each element type: agonite for fire, glaes for aether, windsteel for air, uthamar for electricity, tursa for earth, and diacan for water.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the quartz temple}}&lt;br /&gt;
{{ShopItem|t=i|small portable almsbox of pure white spiritwood|25}}&lt;br /&gt;
{{ShopFootnote|A note on the temple reads: &amp;quot;The portable almsbox will allow a person to donate their coins wherever they happen to be in the world.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the diamondwood altar}}&lt;br /&gt;
{{ShopItem|t=i|vardite mongoose icon surrounded by crisscrossing spiritwood blades|37}}&lt;br /&gt;
{{ShopItem|t=i|platinum triquetra icon interlaced with a circle of blue gold|37}}&lt;br /&gt;
{{ShopItem|t=i|aurulent wildling spider icon lambent with moonsilver|37}}&lt;br /&gt;
{{ShopFootnote|A note on the altar reads: &amp;quot;The mongoose icon is a Paladin holy icon dedicated to Rutilor, the triquetra icon is a dedicated to Eu, and the spider icon is dedicated to Harawep.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the mahogany bookstand}}&lt;br /&gt;
{{ShopItem|t=i|spectral-white treatise painted with a set of golden scales|note=a ghostly spectral-white banner emblazoned with a glowing set of golden scales|100}}&lt;br /&gt;
{{ShopItem|t=i|stark black treatise painted with droplets of blood|note=a stark black banner slowly dripping drops of phantasmal blood|100}}&lt;br /&gt;
{{ShopItem|t=i|rainbow-hued treatise painted with glittery unicorns and pink hearts|note=a cheerful rainbow banner of glittery unicorns and glowing pink hearts|100}}&lt;br /&gt;
{{ShopFootnote|A note on the bookstand reads: &amp;quot;The different treatises will customize the appearance of the Banner of Truce spell.  Please STUDY them for more detail.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the lion-shaped display}}&lt;br /&gt;
{{ShopItem|t=i|spiritwood armcuff inlaid with a godsmarked turquoise olive laurel|100}}&lt;br /&gt;
{{ShopItem|t=i|everdusk damite brassard inlaid with a blue gold Paladins&#039; Guild crest|100}}&lt;br /&gt;
{{ShopItem|t=i|coiled sungold armband with faceted lion&#039;s heart topaz finials|100}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;These items will restore a paladin&#039;s soul.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wolf-paw table}}&lt;br /&gt;
{{ShopItem|t=i|sprite bone armlet wrapped in vines of delicate white gold jasmine|100}}&lt;br /&gt;
{{ShopItem|t=i|scarred felwood armcuff inlaid with a pair of bright wolfsoul amber cabochons|100}}&lt;br /&gt;
{{ShopItem|t=i|cogwood armband imbricated with a scale-like pattern of variegated grey leaves|100}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;These items will restore a ranger&#039;s connection to the wilderness.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the music stand}}&lt;br /&gt;
{{ShopItem|t=i|bardic blue faelight leather armlet inset with sungold music notes|100}}&lt;br /&gt;
{{ShopItem|t=i|inky wirework diacan armcuff caging some delicate rikar crystal spires|100}}&lt;br /&gt;
{{ShopItem|t=i|scarlet goldfyre phoenix armband with flickering outstretched wings|100}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;These items will restore bardic mojo.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fuchsia Cell (#)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Fuchsia Cell&lt;br /&gt;
|desc=This cozy enclave is enclosed by fuchsia walls.  Mounted on sconces, several glass globes emit soft illumination, spotlighting the prizes arranged throughout the room for inspection.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a delicate plinth with an effervescent eddy of honey-hued light captured by a sungold frame on it, a container rack with a drab firesilk bundle bedecked with alshabi stone arrows on it, a jewelry tray with a pewter trinket bearing a cogwood albatross on it, a dented platter on rickety legs with a lumpy leather arm pouch with distressed seams on it, a coralite display with a weathered selatila yiamura with crooked spines of tidal bloodstone on it and a grimwood door with a vardite skeleton key on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the delicate plinth}}&lt;br /&gt;
{{ShopItem|t=i|effervescent eddy of honey-hued light captured by a sungold frame|250}}&lt;br /&gt;
{{ShopFootnote|A note on the plinth reads: &amp;quot;The eddy WILL ATTUNE to the BUYER!  The eddy stores up to two-hundred items weightless through its portal, but container size and weight limits still apply.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the container rack}}&lt;br /&gt;
{{ShopItem|t=i|drab firesilk bundle bedecked with alshabi stone arrows|250}}&lt;br /&gt;
{{ShopFootnote|A note on the rack reads: &amp;quot;The bag on this rack is merely a placeholder for one of Tailor Ichea&#039;s expansive bags that allow an additional worn slot.  A character may only ever acquire one of these -- whether from their original Hollow Eve appearance or somewhere else.  Only the character who purchases it may use the bonus slot mechanic.  You can visit Hollow Eve for Ichea to customize it for a platinum fee, like other festival attendees!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the jewelry tray}}&lt;br /&gt;
{{ShopItem|t=i|pewter trinket bearing a cogwood albatross|250}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;This trinket is a sample of Esteemed Tinker Mishli&#039;s wares from Hollow Eve.  The one here is a display model -- you will be handed a personal, unique model upon purchase, and you may visit Mishli on Andreshlew at Hollow Eve if you wish to customize it to suit your tastes.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the dented platter}}&lt;br /&gt;
{{ShopItem|t=i|lumpy leather arm pouch with distressed seams|5}}&lt;br /&gt;
{{ShopFootnote|A note on the platter reads: &amp;quot;A man and woman, both in dark cloaks, delivered these and said we could sell them, cheap.  We take no responsibility for whatever might be in them. -- Management.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the coralite display}}&lt;br /&gt;
{{ShopItem|t=i|weathered selatila yiamura with crooked spines of tidal bloodstone|name=&#039;&#039;&#039;weathered selatila yiamura with crooked spines of tidal bloodstone&#039;&#039;&#039;|250}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the grimwood door}}&lt;br /&gt;
{{ShopItem|t=i|vardite skeleton key|1,250}}&lt;br /&gt;
{{ShopFootnote|A note on the door reads: &amp;quot;Open sez me!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cherry Vault (Necromancer Only)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;To reach this room:&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
From the Cinnabar Hall, &#039;go curtain&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Red Suite, Cherry Vault&lt;br /&gt;
|desc=Suspended high above, a gleaming glass globe radiates ample light, casting a luminous glow upon the array of prizes.  Nestled within a snug alcove, the intimate space is enveloped by cherry-toned plastered walls.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a blighted gold display with a black silk pouch dangling a vial-shaped charm on it, a clothing rack with several things on it, a low shelf with several things on it, a wooden table with a gleaming viper ring with dark ruby chips for eyes on it, a small blood-red platform with a wispy faeweave bandage on it and a green ring tray with a matte green serpent ring of polished muracite on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=clothing rack}}&lt;br /&gt;
{{ShopItem|t=i|black silk pouch dangling a vial-shaped charm|name=&#039;&#039;&#039;black silk pouch dangling a vial-shaped charm&#039;&#039;&#039;|note=contains a &#039;&#039;&#039;{{sloot|i|large blighted gold vial with glass chambers}}&#039;&#039;&#039;|100}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;This pouch contains a refillable salt vial that will bond to the first person to use it.  Please stock up on edible salt or dracon crystals for best results.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=clothing rack}}&lt;br /&gt;
{{ShopItem|t=i|knitted wool cap|50}}&lt;br /&gt;
{{ShopItem|t=i|heavy wool coat|50}}&lt;br /&gt;
{{ShopItem|t=i|dark linen shirt|50}}&lt;br /&gt;
{{ShopItem|t=i|pair of brown pants|50}}&lt;br /&gt;
{{ShopItem|t=i|pair of suede shoes|50}}&lt;br /&gt;
{{ShopFootnote|A note on the rack reads: &amp;quot;This nondescript clothing will help you appear less conspicuous to townsfolks for 45 minutes.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=low shelf}}&lt;br /&gt;
{{ShopItem|t=i|haledroth key embedded with a cabochon twilight sapphire|note=&amp;quot;Ilithi&amp;quot;|15}}&lt;br /&gt;
{{ShopItem|t=i|fulginode key set with a single blood ruby|note=&amp;quot;Zoluren&amp;quot;|15}}&lt;br /&gt;
{{ShopItem|t=i|finivire-handled key tipped in scale-patterned muracite|note=&amp;quot;Forfedhdar?&amp;quot;|15}}&lt;br /&gt;
{{ShopItem|t=i|crystal-bone key traced with vardite accents|note=&amp;quot;Therengia&amp;quot;|15}}&lt;br /&gt;
{{ShopFootnote|A low shelf reads: &amp;quot;A more decorative way to access storage for those items that need it.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=wooden table}}&lt;br /&gt;
{{ShopItem|t=i|gleaming viper ring with dark ruby chips for eyes|65}}&lt;br /&gt;
{{ShopFootnote|A wooden table reads: &amp;quot;If disease has been a bother, this little ring may help.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=blood-red platform}}&lt;br /&gt;
{{ShopItem|t=i|wispy faeweave bandage|150}}&lt;br /&gt;
{{ShopFootnote|A note on the platform reads: &amp;quot;The bandage will help heal a bleeding wound.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=ring tray}}&lt;br /&gt;
{{ShopItem|t=i|matte green serpent ring of polished muracite|250}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;The serpent ring is for healing poison but it may also inflict it, particularly if you had no poison to start with.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blue Suite=&lt;br /&gt;
&lt;br /&gt;
==Royal-Blue Hall (22)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Royal-Blue Hall&lt;br /&gt;
|desc=Plain plastered walls have been painted a deep royal-blue hue and trimmed with narrow white baseboards.  Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a blue-tiled entrance.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: southeast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Novice Binder Isandral===&lt;br /&gt;
Allows for adding and removing weapon and armor [[flares]]. For mechanics, see [[Novice Binder Serdal]].&lt;br /&gt;
&lt;br /&gt;
Adding a flare costs ? points. Removing a flare costs ?.&lt;br /&gt;
&lt;br /&gt;
==Ocean-Blue Hall (23)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Ocean-Blue Hall&lt;br /&gt;
|desc=Plain plastered walls have been painted a pale ocean-blue hue and trimmed with narrow white baseboards.  Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a draconic mannequin studded with shimmering dragon fire opals with several things on it, a gleaming sideboard with a few things on it, an ornate alabaster pedestal with several things on it, a crystal stand with a luminescent starshine signet ring of a rampant dragon on it, a paw-shaped table with a couple of things on it and an armory cabinet with a few things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: southeast, west, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gleaming sideboard}}&lt;br /&gt;
{{ShopItem|t=i|night-black bitterweave rucksack fastened with a complex locking mechanism|1,500}}&lt;br /&gt;
{{ShopItem|t=i|sabre-toothed warcat clad in stoneskin tweed with prominently stitched seams|1,500}}&lt;br /&gt;
{{ShopItem|t=i|miniature sandskin leviathan with truegold eyes and prominently stitched seams|1,500}}&lt;br /&gt;
{{ShopFootnote|A note on the sideboard reads: &amp;quot;The warcat and the leviathan can be skinned and repaired an unlimited number of times per day. The rucksack can be locked and unlocked an unlimited number of times per day.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the alabaster pedestal}}&lt;br /&gt;
{{ShopItem|t=i|scarlet talisman pouch stitched with a flame-patterned scales|5,047}}&lt;br /&gt;
{{ShopItem|t=i|silver talisman pouch stitched with a pair of slitted yellow eyes|5,047}}&lt;br /&gt;
{{ShopItem|t=i|cobalt talisman pouch stitched with a sharp-eyed dragon|5,047}}&lt;br /&gt;
{{ShopItem|t=i|raw silk talisman pouch stitched with a red and gold dragon|5,047}}&lt;br /&gt;
{{ShopFootnote|A note on the pedestal reads: &amp;quot;Dragons?  Well, if you insist.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the crystal stand}}&lt;br /&gt;
{{ShopItem|t=i|luminescent starshine signet ring of a rampant dragon|5,000}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;The signet ring will create a combat enclave that spawns flexing white marble gargoyles upon activation for six hours.  This personal hunting area can only be accessed by the user and can be used once per day.  A single infuser stone will add one-hundred-and-eighty days of usage for the ring.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the scatching post (which is on a paw-shaped table)}}&lt;br /&gt;
{{ShopItem|t=i|catnip snack|150}}&lt;br /&gt;
{{ShopFootnote|A note on the post reads: &amp;quot;These catnip snacks will upgrade a kitten.  Only purchaseable if you have an eligible kitten in your hands.  If you purchase this item, it will only work for you.  You cannot sell/trade to others!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gnawed table (which is on a paw-shaped table)}}&lt;br /&gt;
{{ShopItem|t=i|bone-shaped treat|150}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;These treats will upgrade a puppy.  Only purchaseable if you have an eligible puppy in your hands.  If you purchase this item, it will only work for you.  You cannot sell/trade to others!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the agonite counter (which is on an armory cabinet)}}&lt;br /&gt;
{{ShopItem|t=i|dusky dreamweave backpack clasped with a shimmering dragon fire opal|7,500}}&lt;br /&gt;
{{ShopFootnote|A note on the counter reads: &amp;quot;Look at the stuff on the mannequin.  Really focus on it.  All that stuff is in the backpack.  Really.  I don&#039;t know how it doesn&#039;t just burn right through the backpack, either.  It must be magic!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the mirrored stand (which is on an armory cabinet)}}&lt;br /&gt;
{{ShopItem|t=w|T&#039;Kashi mirror flail|2,500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the weapon rack (which is on an armory cabinet)}}&lt;br /&gt;
{{ShopItem|t=w|massive icesteel-edged greatsword with an intricately engraved crossguard|2,500}}&lt;br /&gt;
{{ShopFootnote|A note on the rack reads: &amp;quot;The icesteel-edged greatsword has a frost flare enchantment.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Indigo Chamber (24)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Indigo Chamber&lt;br /&gt;
|desc=The spacious room has deep indigo-hued walls accented with a white wooden chair rail running across the plaster at waist-height.  The various prizes on offer are in the center of the room and are lit by a large gaethzen sphere suspended from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see an inky black counter with a few things on it, a mirrored vanity with several things on it, a polished glass sundial with an iridescent inkpot-shaped dial etched with esoteric runes on it, an ink-stained desk with several things on it and a tiny stand with a darkened leather hip pouch branded with a rolled scroll on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the black counter}}&lt;br /&gt;
{{ShopItem|t=i|splotched sketchbook depicting a starry night sky|150}}&lt;br /&gt;
{{ShopItem|t=i|dusty smokewhorl sketchbook embellished with a golden seal|150}}&lt;br /&gt;
{{ShopItem|t=i|gold-limned sketchbook bound in luxuriously supple diamond-hide|150}}&lt;br /&gt;
{{ShopFootnote|A note on the counter reads: &amp;quot;The sketchbooks allow you to save the appearance of your tattoo and re-use it, similar to the way feature compacts function.  The sketchbook only works with the cosmetic portion of tattoos and does not touch any magical aspects of a tattoo.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the mirrored vanity}}&lt;br /&gt;
{{ShopItem|t=i|polished smokewood compact featuring a brilliant inferno&#039;s heart flame|150}}&lt;br /&gt;
{{ShopItem|t=i|dainty silversteel compact sprinkled with blackberry miajho tarts|150}}&lt;br /&gt;
{{ShopItem|t=i|burnished green gold compact set with a Saendalen emerald palm tree|150}}&lt;br /&gt;
{{ShopItem|t=i|glossy loveglass compact traced with swirls of temptress beryl dust|150}}&lt;br /&gt;
{{ShopItem|t=i|cerulean sprite bone compact inlaid with a bouquet of tiger lily carnelians|150}}&lt;br /&gt;
{{ShopItem|t=i|everdusk damite makeup compact flaunting a trio of night sky citrines|150}}&lt;br /&gt;
{{ShopItem|t=i|blighted ironrot grooming kit etched with a forest of skeletal trees|150}}&lt;br /&gt;
{{ShopItem|t=i|verdant moonsilver compact luminously swirled with lirisan leaf chasing|150}}&lt;br /&gt;
{{ShopFootnote|A note on the vanity reads: &amp;quot;The compacts and kits on this vanity will store mirrors, as well as allow you to store your current features for later use.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glass sundial}}&lt;br /&gt;
{{ShopItem|t=i|iridescent inkpot-shaped dial etched with esoteric runes|15}}&lt;br /&gt;
{{ShopFootnote|A note on the sundial reads: &amp;quot;The dial will allow you to change the percentage of mana for a runic tattoo or inkpot.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ink-stained desk}}&lt;br /&gt;
{{ShopItem|t=i|plain alabaster inkpot|5}}&lt;br /&gt;
{{ShopItem|t=i|translucent blown-glass inkpot|5}}&lt;br /&gt;
{{ShopItem|t=i|crimson inkpot painted with bleeding heart vines|5}}&lt;br /&gt;
{{ShopItem|t=i|purple inkpot painted with a phofe flower|5}}&lt;br /&gt;
{{ShopItem|t=i|sea-blue inkpot painted with a Saendalen shark|5}}&lt;br /&gt;
{{ShopItem|t=i|blood-red inkpot|note=tattoo of a dark figure with sinister red eyes|5}}&lt;br /&gt;
{{ShopItem|t=i|blue inkpot|note=tattoo of trailing silvery-blue sigils|5}}&lt;br /&gt;
{{ShopItem|t=i|frosted glass inkpot|note=tattoo of a twisted silver-traced stylized flame|5}}&lt;br /&gt;
{{ShopItem|t=i|silvery-black inkpot|note=tattoo of silvery-black chains covered in strange symbols|5}}&lt;br /&gt;
{{ShopItem|t=i|ominous black inkpot|note=tattoo of ominous black symbols|5}}&lt;br /&gt;
{{ShopFootnote|A note on the desk reads: &amp;quot;Do you need a place to store a magical tattoo?  Do you want to pretty up a boring magical tattoo design?  These may be what you&#039;re after since they each hold a new design.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the tiny stand}}&lt;br /&gt;
{{ShopItem|t=i|darkened leather hip pouch branded with a rolled scroll|4}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;I&#039;ve placed a single scroll within this pouch.  It could be some great lost spell from ages past, or it could be Air Bubble.  The only way to find out is to purchase it.  No refunds, returns or exchanges allowed!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turquoise Hall (25)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Turquoise Hall&lt;br /&gt;
|desc=Plain plastered walls have been painted a bright turquoise hue and trimmed with narrow white baseboards.  Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a tall sungold bookshelf with an encyclopedic almanac carefully bound with a shadowleaf cover on it, a gilded side table with a couple of things on it, a narrow bookcase with a couple of things on it, a smooth ivory bookstand with a couple of things on it, a tall worktable with a couple of things on it, a fluted marble pedestal with a couple of things on it, an enormous mother-of-pearl shell with a coral Merelew gadget on it, a multi-tiered stand with a few things on it, a dark diacan stand with a tiny star-spangled abyss contained within a sigil-inscribed indurium cage on it and a filigreed nightstand with a couple of things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: east, southeast, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the sungold bookshelf}}&lt;br /&gt;
{{ShopItem|t=i|encyclopedic almanac carefully bound with a shadowleaf cover|5,000}}&lt;br /&gt;
{{ShopFootnote|A note on the bookshelf reads: &amp;quot;This special almanac will allow you to TURN to a specific chapter for learning purposes.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the side table}}&lt;br /&gt;
{{ShopItem|t=i|bitterweave-bound octavo brushed with panoramic landscapes on its page edges|1,250}}&lt;br /&gt;
{{ShopItem|t=i|rugged morgawr leather almanac with waxed pages|1,250}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;The books on this bookstand teach SURVIVAL skills when studied, but not guild skills.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the narrow bookcase}}&lt;br /&gt;
{{ShopItem|t=i|smokewhorl-bound octavo inked with intimidating weaponry on its page edges|1,250}}&lt;br /&gt;
{{ShopItem|t=i|slender almanac bound between polished kertig plates|1,250}}&lt;br /&gt;
{{ShopFootnote|A note on the bookcase reads: &amp;quot;The books on this bookstand teach WEAPON skills when studied, but not guild skills.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ivory bookstand}}&lt;br /&gt;
{{ShopItem|t=i|fractalline-bound octavo with pages edged in luminous moonsilver|1,500}}&lt;br /&gt;
{{ShopItem|t=i|opulent Taisidon silkcress-bound almanac with diacan edged pages|1,500}}&lt;br /&gt;
{{ShopFootnote|A note on the bookstand reads: &amp;quot;The books on this bookstand teach LORE skills when studied, but not guild skills.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the tall worktable}}&lt;br /&gt;
{{ShopItem|t=i|titanese-bound octavo with steelsilk fiber flocking on its page edges|1,250}}&lt;br /&gt;
{{ShopItem|t=i|reinforced almanac bound with midnight-blue titanese|1,250}}&lt;br /&gt;
{{ShopFootnote|A note on the worktable reads: &amp;quot;The books on this bookstand teach ARMOR skills when studied, but not guild skills.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the marble pedestal}}&lt;br /&gt;
{{ShopItem|t=i|potency crystal|15}}&lt;br /&gt;
{{ShopItem|t=i|infuser stone|15}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the mother-of-pearl shell}}&lt;br /&gt;
{{ShopItem|t=i|coral Merelew gadget|40}}&lt;br /&gt;
{{ShopFootnote|A note on the shell reads: &amp;quot;The Merelew gadget on the shell will increase your eddy item limits by ten.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the small tray (which is on a multi-tiered stand)}}&lt;br /&gt;
{{ShopItem|t=i|copper Gnomish gadget|16}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;The copper gadget will work only ONE time to make bags bigger.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the mid-sized tray (which is on a multi-tiered stand)}}&lt;br /&gt;
{{ShopItem|t=i|silver Gnomish gadget|33}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;The silver gadget will work only TWO times to make bags bigger.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the large tray (which is on a multi-tiered stand)}}&lt;br /&gt;
{{ShopItem|t=i|golden Gnomish gadget|46}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;The golden gadget will work only THREE times to make bags bigger.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the diacan stand}}&lt;br /&gt;
{{ShopItem|t=i|tiny star-spangled abyss contained within a sigil-inscribed indurium cage|2,750}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;Tiny on the outside, but inside there&#039;s room for 1700 stones worth of stuff, and it is a perfect cube of 21 spans.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the filigreed nightstand}}&lt;br /&gt;
{{ShopItem|t=i|stoneskin tweed-bound octavo stamped with twinkling runes on its page edges|1,250}}&lt;br /&gt;
{{ShopItem|t=i|weighty almanac bound in rich purple leather and a golden closed-eye clasp|1,250}}&lt;br /&gt;
{{ShopFootnote|A note on the nightstand reads: &amp;quot;The books on this nightstand teach MAGIC skills when studied, but not guild skills.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cobalt Chamber (26)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Cobalt Chamber&lt;br /&gt;
|desc=The spacious room has rich cobalt-hued walls accented with a white wooden chair rail running across the plaster at waist-height.  The various prizes on offer are in the center of the room and are lit by a large gaethzen sphere suspended from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a tiny model-sized bridge with a pristine stability contract on it, a wicker herb basket with a small serpent totem on it, an ornate silver tray with a couple of things on it, an ornate golden salver with a simple guide contract printed on crisp parchment on it, an oversized canvas map with several things on it, a golden treasure chest with a platinum treasure hunter&#039;s badge on it, an oversized granite brain with a platinum brain boost token on it and a clear glass dollhouse with a mirrored cube on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the golden salver}}&lt;br /&gt;
{{ShopItem|t=i|simple guide contract printed on crisp parchment|30}}&lt;br /&gt;
{{ShopFootnote|A note on the salver reads: &amp;quot;The guide contract authorizes the redeemer to sixty-uses of the URCHIN GUIDES with no expiration date.  Please understand the difference in runners and guides before making a purchase.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the model-sized bridge}}&lt;br /&gt;
{{ShopItem|t=i|pristine stability contract|62}}&lt;br /&gt;
{{ShopFootnote|A note on the bridge reads: &amp;quot;The stability contract can be REDEEMed to gain 25 login bridges for use with the BOOST verb.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silver tray}}&lt;br /&gt;
{{ShopItem|t=i|urchin contract marked with the crest of the Traders&#039; Guild|14}}&lt;br /&gt;
{{ShopItem|t=i|muddied Rundmolen lease matted with bits of forest-green hair|14}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;The Rundmolen lease unlocks access to the family vault and includes thirty days of rent.  The urchin contract authorizes thirty-days worth of URCHIN RUNNERS.  Please understand the difference in runners and guides before making a purchase.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the granite brain}}&lt;br /&gt;
{{ShopItem|t=i|platinum brain boost token|120}}&lt;br /&gt;
{{ShopFootnote|A note on the brain reads: &amp;quot;The brain boost token will grant a F2P player the Brain Boost which will last for 90 days.  WARNING: Subscribers can REDEEM this, but it won&#039;t do anything for them.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the treasure chest}}&lt;br /&gt;
{{ShopItem|t=i|platinum treasure hunter&#039;s badge|47}}&lt;br /&gt;
{{ShopFootnote|A note on the chest reads: &amp;quot;The treasure hunter&#039;s badge will grant a F2P player a Treasure Boost which will last for 90 days.  WARNING: Subscribers can REDEEM this, but it won&#039;t do anything for them.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the herb basket}}&lt;br /&gt;
{{ShopItem|t=i|small serpent totem|12}}&lt;br /&gt;
{{ShopFootnote|A note on the basket reads: &amp;quot;The totem has five uses and will heal you.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the canvas map}}&lt;br /&gt;
{{ShopItem|t=i|crisp parchment passport to Forfedhdar|10}}&lt;br /&gt;
{{ShopItem|t=i|crisp parchment passport to Ilithi|10}}&lt;br /&gt;
{{ShopItem|t=i|crisp parchment passport to Therengia|10}}&lt;br /&gt;
{{ShopItem|t=i|crisp parchment passport to Qi|10}}&lt;br /&gt;
{{ShopFootnote|A note on the map reads: &amp;quot;The passports will allow explorer-class adventurers to travel through their respective provinces for thirty days.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glass dollhouse}}&lt;br /&gt;
{{ShopItem|t=i|mirrored cube|25}}&lt;br /&gt;
{{ShopFootnote|A note on the dollhouse reads: &amp;quot;The mirrored cube will help you appear like an innocent bystander for five uses.  (OOC: It will remove a person&#039;s Breaking &amp;amp; Entering cooldown.)&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Periwinkle Hall (27)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Periwinkle Hall&lt;br /&gt;
|desc=Plain plastered walls have been painted a cheery periwinkle hue and trimmed with narrow white baseboards.  Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a long narrow desk, a potion-stained platter with a couple of things on it, a cracked table with a large crate on it, a wooden counter with several things on it and an overturned bucket with a woven bag on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: southeast, west, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the large drawer (which is on a long narrow desk)}}&lt;br /&gt;
{{ShopItem|t=i|wide canvas bag|27}}&lt;br /&gt;
{{ShopItem|t=i|wide burlap sack|27}}&lt;br /&gt;
{{ShopItem|t=i|leather thigh pouch covered with bright orange silk patches|27}}&lt;br /&gt;
{{ShopItem|t=i|hemlock thigh case covered with sickly green waxed labels|27}}&lt;br /&gt;
{{ShopFootnote|A note on the drawer reads: &amp;quot;The thigh pouch is a stacker container and pre-filled with fifty vials of acid, while the thigh case is a stacker container and pre-filled with fifty vials of poison.  The vials of acid and poison can be thrown.  The canvas bag is a stacker for 50 lightly woven canvas nets and the burlap sack is a stacker for 50 heavily woven burlap nets. They each come fully loaded with a set of 50 nets already included!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the small drawer (which is on a long narrow desk)}}&lt;br /&gt;
{{ShopItem|t=i|vial of bright orange acid|-}}&lt;br /&gt;
{{ShopItem|t=i|vial of sickly green poison|-}}&lt;br /&gt;
{{ShopItem|t=i|heavily woven burlap net|-}}&lt;br /&gt;
{{ShopItem|t=i|lightly woven canvas net|-}}&lt;br /&gt;
{{ShopFootnote|A note on the drawer reads: &amp;quot;The vials of acid and poison can be thrown.  The nets provide a single-use attempt to web your opponent. The canvas nets are light thrown and the burlap nets are heavy thrown!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the potion-stained platter}}&lt;br /&gt;
{{ShopItem|t=i|shining clubmoss liniment instructions|10}}&lt;br /&gt;
{{ShopItem|t=i|marsh woundwort curative instructions|10}}&lt;br /&gt;
{{ShopFootnote|A note on the platter reads: &amp;quot;The instructions on the platter have ten uses each.  The shining clubmoss liniment will heal all scars and the marsh woundwort curative will heal all wounds.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the cracked table}}&lt;br /&gt;
{{ShopItem|t=i|large crate|7}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;Seamstress Zasele says this chest of metal is so heavy, it needs to be over here by itself.  She also mentioned the metal it might contain is generally worth more, so the price must rise.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wooden counter}}&lt;br /&gt;
{{ShopItem|t=i|large canvas sack|5}}&lt;br /&gt;
{{ShopItem|t=i|sturdy backpack|5}}&lt;br /&gt;
{{ShopItem|t=i|traveler&#039;s knapsack|5}}&lt;br /&gt;
{{ShopItem|t=i|small chest|5}}&lt;br /&gt;
{{ShopItem|t=i|leather pouch|5}}&lt;br /&gt;
{{ShopFootnote|A note on the counter reads: &amp;quot;These containers were assembled by Seamstress Zasele and associates.  She did not disclose the contents, though they each contain a random assortment of gems, coins, and materials.  Small chest will contain dyes, the backpack has bone stacks, the pouch is fabrics, the knapsack is leather and the canvas sack will contain some kind of stone.  Choose carefully and good luck!  No refunds or exchanges!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the overturned bucket}}&lt;br /&gt;
{{ShopItem|t=i|woven bag|4}}&lt;br /&gt;
{{ShopFootnote|A note on the bucket reads: &amp;quot;The crafting material inside the woven bag can be anything!  Stone, leather, fabric, metal, bone, or dyes!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the animite plinth}}&lt;br /&gt;
{{ShopItem|t=i|tiny iridescent weevil|150}}&lt;br /&gt;
{{ShopFootnote|A note on the plinth reads: &amp;quot;The weevil will wipe all spell knowledge for non-scroll, non-quest spells, and feats.  Beware, scroll-only spells that are permanently learned, like Adaptive Curing or Beckon the Naga, will also be lost.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blue Suite, Cyan Chamber (28)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Cyan Chamber&lt;br /&gt;
|desc=The spacious room has vibrant cyan-hued walls accented with a white wooden chair rail running across the plaster at waist-height.  The various prizes on offer are in the center of the room and are lit by a large gaethzen sphere suspended from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a cursed tree with a grinning hollow, a tall elderly mage, a mage-shaped sign edged with gold stars and a shop attendant.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Shop Attendant===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A shop attendant is able to assist you with altering your tie items.  To interact with a shop attendant, you must first hold a tie item in your right hand.  You may then:&lt;br /&gt;
&lt;br /&gt;
WHISPER ATTENDANT REMOVE ITEM PACK removes the &amp;quot;pack&amp;quot; option from a tie item for 1 indicium.&lt;br /&gt;
WHISPER ATTENDANT ADD ITEM adds item in your left hand to the list of what the tie item in your right hand holds (up to 20 different items) for 2 indicia.&lt;br /&gt;
&lt;br /&gt;
To see what items your tie item might currently hold, you should STUDY it!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tall Elderly Mage===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A mage-shaped sign reads:&lt;br /&gt;
Ask the mage about TEACHing or ORDER a number from him.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;Aye, I can teach you further in the ways of magic,&amp;quot; the elderly mage says to you, looking uncharacteristically serious for one clothed in rags.  &amp;quot;But be warned, this is not for the faint of heart.  It is difficult to unlearn what one has already learned, so you must be serious before you ask.&amp;quot;  Staring at you appraisingly, he continues, &amp;quot;I can teach you to appear thus when preparing your spell patterns:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
   1) [alternate] You whistle an intricate sequence of notes as you prepare the Summon Death Monkey spell.&lt;br /&gt;
   2) [alternate] A radiant glow wreathes your hands as you weave lines of light into the complicated pattern of the Summon Death Monkey spell.&lt;br /&gt;
   3) [alternate] A strong wind swirls around you as you prepare the Summon Death Monkey spell.&lt;br /&gt;
   4) [alternate] Glowing geometric patterns arc between your upturned palms as you prepare the Summon Death Monkey spell.&lt;br /&gt;
   5) [alternate] Light withdraws from around you as you speak arcane words for the Summon Death Monkey spell.&lt;br /&gt;
   6) [alternate] Calmly reaching out with one hand, a silvery-blue beam of light descends from the sky to fill your upturned palm with radiance as you prepare the Summon Death Monkey spell.&lt;br /&gt;
   7) [alternate] In one fluid motion, you bring your palms close together and a fiery crimson mist begins to burn within them as you prepare the Summon Death Monkey spell.&lt;br /&gt;
   8) [alternate] You start frantically flailing your hands and shouting nonsensical phrases as you prepare the Summon Death Monkey spell.&lt;br /&gt;
   9) [silent] Shadow and light collide wildly around you as you prepare the Summon Death Monkey spell.&lt;br /&gt;
  10) [silent] You gaze skyward and trace the planetary alignments in the air as you prepare the Summon Death Monkey spell.&lt;br /&gt;
  11) [silent] You spin about wildly, whirling around with a feral grace as you prepare the Summon Death Monkey spell.&lt;br /&gt;
  12) [alternate] Throwing your head back, you release a savage roar and growl words for the Summon Death Monkey spell.&lt;br /&gt;
  13) [alternate] You gaze at your hands, touching your thumb to each opposing digit, whilst preparing the Summon Death Monkey spell.&lt;br /&gt;
  14) [alternate] Accompanied with a flash of light, you clap your hands sharply together in preparation of the Summon Death Monkey spell.&lt;br /&gt;
  15) [silent] Droplets of water coalesce around your fingertips as your arms undulate like gracefully flowing river currents to form the pattern of the Summon Death Monkey spell.&lt;br /&gt;
  16) [silent] Turning your head slightly and gazing directly ahead with a calculating stare, tiny sparks of crystalline light flash around your eyes as you prepare the Summon Death Monkey spell.&lt;br /&gt;
  17) [silent] Inhaling deeply, you adopt a cyclical rhythm in your breaths to reflect the ebb and flow of the natural world and steel yourself to prepare the Summon Death Monkey spell.&lt;br /&gt;
  18) [alternate] You clasp your silvery-white flame shrouded hands together prayerfully and release a zealous battle cry as you prepare the Summon Death Monkey spell.&lt;br /&gt;
  19) [silent] Focusing intently, you slice seven straight lines through the air as you invoke the Summon Death Monkey spell.&lt;br /&gt;
  20) [silent] You exhale softly, your breath flowing into a shimmering cloud of iridescent air that coalesces to form the pattern of the Summon Death Monkey spell.&lt;br /&gt;
  21) [silent] You inhale sharply, invoking the Summon Death Monkey spell as transparent waves of building energy distort the color of your surroundings for a moment.&lt;br /&gt;
&lt;br /&gt;
[To learn a new preparation message, ORDER # FROM mage.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; Cost is 125 indicia.&lt;br /&gt;
&lt;br /&gt;
===Cursed Tree===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A cursed tree reads:&lt;br /&gt;
&amp;quot;The magic within this tree will empower your ritual foci for 50 indicia.  [OOC: The focus will receive a 5 seconds Roundtime reduction per empowerment.  10 seconds is the lowest Roundtime that a ritual foci can be empowered down to.]&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; To use the tree, PUT your focus in it.&lt;br /&gt;
&lt;br /&gt;
==Hyacinth Hall (29)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Hyacinth Hall&lt;br /&gt;
|desc=Plain plastered walls have been painted a cheerful hyacinth hue and trimmed with narrow white baseboards.  Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a wing-shaped tray with several things on it, a large furniture display with several things on it, a complex metal tower with a clockwork windsteel ring featuring miniature articulated wings on it, a cherrywood umbrella stand with a few things on it, a kertig repair stand with a tiny kertig raven with smoky dwalgim eyes on it and a tall silver stand with a bogbirch-handled broom with leather-wrapped grips trimmed in rabbit fur on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wing-shaped tray}}&lt;br /&gt;
{{ShopItem|t=i|cloud turquoise ring spiral-set in ivory|1,275}}&lt;br /&gt;
{{ShopItem|t=i|rainbow sapphire ring spiral-set in gold|1,275}}&lt;br /&gt;
{{ShopItem|t=i|frost opal ring spiral-set in silver|1,275}}&lt;br /&gt;
{{ShopItem|t=i|stormfire topaz ring spiral-set in platinum|1,275}}&lt;br /&gt;
{{ShopItem|t=i|white dove feather strung on a faesilk cord|1,275}}&lt;br /&gt;
{{ShopItem|t=i|black raven feather strung on a smokewhorl cord|1,275}}&lt;br /&gt;
{{ShopItem|t=i|brown vulture feather strung on a gravecloth cord|1,275}}&lt;br /&gt;
{{ShopItem|t=i|grey owl feather strung on a kirmiko cord|1,275}}&lt;br /&gt;
{{ShopItem|t=i|red hawk feather strung on a kau leather cord|1,275}}&lt;br /&gt;
{{ShopItem|t=i|golden eagle feather strung on a heartname leather cord|1,275}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;The feathers will summon different types of flying bird mounts.  The rings will summon different types of flying cloud mounts.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the furniture display}}&lt;br /&gt;
{{ShopItem|t=i|pale green Taisidon silkcress carpet strewn with moonstained wildflowers|1,150}}&lt;br /&gt;
{{ShopItem|t=i|exquisite silk carpet dyed in variegated shades of sand and sea|1,150}}&lt;br /&gt;
{{ShopItem|t=i|braided barkcloth rug shaded in earthy tones|1,150}}&lt;br /&gt;
{{ShopItem|t=i|shimmering featherlette rug featuring bright blue and green hues|1,150}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;If a plain and boring flying carpet just isn&#039;t your style, maybe one of these will be?&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the metal tower}}&lt;br /&gt;
{{ShopItem|t=i|clockwork windsteel ring featuring miniature articulated wings|1,375}}&lt;br /&gt;
{{ShopFootnote|A note on the tower reads: &amp;quot;This ring will summon an ornithopter flying mount to call your very own!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the umbrella stand}}&lt;br /&gt;
{{ShopItem|t=i|cloud-white brilliantine parasol sprinkled with rivertear droplets|1,500}}&lt;br /&gt;
{{ShopItem|t=i|tattered gravecloth umbrella atop a femur-shaped grimwood handle|1,500}}&lt;br /&gt;
{{ShopItem|t=i|functional oilcloth umbrella with stout agonite ribbing|1,500}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;The flying umbrellas and parasol have unlimited uses.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the repair stand}}&lt;br /&gt;
{{ShopItem|t=i|tiny kertig raven with smoky dwalgim eyes|1,500}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;The kertig raven will magically repair both armor and weapons every twenty-four hours.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silver stand}}&lt;br /&gt;
{{ShopItem|t=i|bogbirch-handled broom with leather-wrapped grips trimmed in rabbit fur|1,150}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;The broom will fly.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Professional Wanderer [[Elleapoor]]==&lt;br /&gt;
* [[Elleapoor]] wanders the Blue Suite.&lt;br /&gt;
* You&#039;ve overheard others asking Elleapoor about a number of topics, including add, remove, food, drink, and Elleapoor.  Additionally, the numbers ranging from 1 to 15 are sometimes heard.&lt;br /&gt;
* 25 indicia to add an existing food or drink to a [[Food wand|food summoning wand]], 3 to remove one.&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Droughtmans_Maze_454.jpg&amp;diff=680923</id>
		<title>File:Droughtmans Maze 454.jpg</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Droughtmans_Maze_454.jpg&amp;diff=680923"/>
		<updated>2025-11-08T03:32:01Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;new layout&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Tournament&amp;diff=679599</id>
		<title>Hollow Eve Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Tournament&amp;diff=679599"/>
		<updated>2025-11-04T11:24:09Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: /* Bracket */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Hollow Eve Tournament&#039;&#039;&#039; is a 1v1 PvP Tournament that occurs every year around the Hollow Eve event.&lt;br /&gt;
&lt;br /&gt;
The [[Hollow Eve Festival 454|first Hollow Eve Tournament]] will be held in 454.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;&#039;&#039;: A double-elimination 1v1 tournament that anyone and every is invited to participate in, leading to one ultimate winner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Where&#039;&#039;&#039;: The Wyvern Arena, in order to maximize the ability for all interested parties to participate on as even a field as possible. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;When&#039;&#039;&#039;: Monday nights throughout the month of November (11/3, 11/10, 11/17, 11/24), concluding before the HE Plat Auction. The bouts will start at 9:00PM Eastern on these evenings.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Why&#039;&#039;&#039;: For fun, and for platinum!&lt;br /&gt;
&lt;br /&gt;
==What are the prizes?==&lt;br /&gt;
The inagural Hollow Eve Tournament had a series of very generous donors step up and provide platinum for the winners.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Place !! Plat Prize &lt;br /&gt;
|-&lt;br /&gt;
| First Place || 200,000&lt;br /&gt;
|-&lt;br /&gt;
| Second Place || 100,000&lt;br /&gt;
|-&lt;br /&gt;
| Third Place || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==What are the rules?==&lt;br /&gt;
* One contestant per player. No multiple alts.&lt;br /&gt;
* No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
* No in-fight HEALME usage.&lt;br /&gt;
* Wands and gyres are fine.&lt;br /&gt;
&lt;br /&gt;
==How will seeding and matches be setup?==&lt;br /&gt;
Rakkor and Warbrolus will work together to ensure random seeding for the first round matches. From there, each contestant will know their opponent in advance. We will work through the matches as quickly as possible to ensure a conclusion before the HE Auction.&lt;br /&gt;
&lt;br /&gt;
==Fight Logs==&lt;br /&gt;
Round 1&lt;br /&gt;
&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251103 Kalderen vs Saragos|Kalderen vs. Saragos]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251103 Crobin vs Rileos|Crobin vs. Rileos]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251103 Vilhja vs Casari|Vilhja vs. Casari]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251103 Anuril vs Jazrial|Anuril vs. Jazrial]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251103 Golameth vs Coogs|Golameth vs. Coogs]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251103 Avrenka vs Thanator|Avrenka vs. Thanator]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251103 Valynn vs Navesi|Valynn vs. Navesi]]&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
* Anuril&lt;br /&gt;
* Avrenka&lt;br /&gt;
* Casari&lt;br /&gt;
* Coogs&lt;br /&gt;
* Crobin&lt;br /&gt;
* Damoone&lt;br /&gt;
* Golameth&lt;br /&gt;
* Jazrial&lt;br /&gt;
* Kalderen&lt;br /&gt;
* Navesi&lt;br /&gt;
* Rileos&lt;br /&gt;
* Saragos&lt;br /&gt;
* Thanatar&lt;br /&gt;
* Valynn&lt;br /&gt;
* Vilhja&lt;br /&gt;
* Warbrolus&lt;br /&gt;
&lt;br /&gt;
==Bracket==&lt;br /&gt;
[[File:Tournamentfullbracket2.png|left|thumb|999x999px]]&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Tournamentfullbracket2.png&amp;diff=679598</id>
		<title>File:Tournamentfullbracket2.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Tournamentfullbracket2.png&amp;diff=679598"/>
		<updated>2025-11-04T11:20:41Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Revised bracket&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Tournament&amp;diff=678034</id>
		<title>Hollow Eve Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Tournament&amp;diff=678034"/>
		<updated>2025-10-31T14:07:48Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Hollow Eve Tournament&#039;&#039;&#039; is a 1v1 PvP Tournament that occurs every year around the Hollow Eve event.&lt;br /&gt;
&lt;br /&gt;
The [[Hollow Eve Festival 454|first Hollow Eve Tournament]] will be held in 454.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;&#039;&#039;: A double-elimination 1v1 tournament that anyone and every is invited to participate in, leading to one ultimate winner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Where&#039;&#039;&#039;: The Wyvern Arena, in order to maximize the ability for all interested parties to participate on as even a field as possible. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;When&#039;&#039;&#039;: Monday nights throughout the month of November (11/3, 11/10, 11/17, 11/24), concluding before the HE Plat Auction. The bouts will start at 9:00PM Eastern on these evenings.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Why&#039;&#039;&#039;: For fun, and for platinum!&lt;br /&gt;
&lt;br /&gt;
==What are the prizes?==&lt;br /&gt;
The inagural Hollow Eve Tournament had a series of very generous donors step up and provide platinum for the winners.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Place !! Plat Prize &lt;br /&gt;
|-&lt;br /&gt;
| First Place || 200,000&lt;br /&gt;
|-&lt;br /&gt;
| Second Place || 100,000&lt;br /&gt;
|-&lt;br /&gt;
| Third Place || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==What are the rules?==&lt;br /&gt;
* One contestant per player. No multiple alts.&lt;br /&gt;
* No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
* No in-fight HEALME usage.&lt;br /&gt;
* Wands and gyres are fine.&lt;br /&gt;
&lt;br /&gt;
==How will seeding and matches be setup?==&lt;br /&gt;
Rakkor and Warbrolus will work together to ensure random seeding for the first round matches. From there, each contestant will know their opponent in advance. We will work through the matches as quickly as possible to ensure a conclusion before the HE Auction.&lt;br /&gt;
&lt;br /&gt;
==How do I sign up?==&lt;br /&gt;
Direct message Rakkor (thetargonian) on Discord or reach out via gweth to Rakkor Targonian in-game by End of Day on Monday, October 27th.&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
* Anuril&lt;br /&gt;
* Avrenka&lt;br /&gt;
* Casari&lt;br /&gt;
* Coogs&lt;br /&gt;
* Crobin&lt;br /&gt;
* Damoone&lt;br /&gt;
* Golameth&lt;br /&gt;
* Jazrial&lt;br /&gt;
* Navesi&lt;br /&gt;
* Rileos&lt;br /&gt;
* Saragos&lt;br /&gt;
* Thanatar&lt;br /&gt;
* Valynn&lt;br /&gt;
* Vilhja&lt;br /&gt;
* Warbrolus&lt;br /&gt;
&lt;br /&gt;
==Bracket==&lt;br /&gt;
&lt;br /&gt;
[[File:HEtourneybrack.png|thumb|left|1000x1000px]]&lt;br /&gt;
&lt;br /&gt;
==Summary of Winners==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! RL Year !! Start Date !! End Date !! Game Year !! First Place !! Second Place !! Third Place&lt;br /&gt;
|-&lt;br /&gt;
| 2025 || 2025-11-03 || 2025-11-24 || [[Hollow Eve Festival 454|454 AV]] || || || |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Tournament&amp;diff=678033</id>
		<title>Hollow Eve Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Tournament&amp;diff=678033"/>
		<updated>2025-10-31T14:05:38Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: /* Bracket */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Hollow Eve Tournament&#039;&#039;&#039; is a 1v1 PvP Tournament that occurs every year around the Hollow Eve event.&lt;br /&gt;
&lt;br /&gt;
The [[Hollow Eve Festival 454|first Hollow Eve Tournament]] will be held in 454.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;&#039;&#039;: A double-elimination 1v1 tournament that anyone and every is invited to participate in, leading to one ultimate winner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Where&#039;&#039;&#039;: The Wyvern Arena, in order to maximize the ability for all interested parties to participate on as even a field as possible. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;When&#039;&#039;&#039;: Monday nights throughout the month of November (11/3, 11/10, 11/17, 11/24), concluding before the HE Plat Auction. The bouts will start at 9:00PM Eastern on these evenings.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Why&#039;&#039;&#039;: For fun, and for platinum!&lt;br /&gt;
&lt;br /&gt;
==What are the prizes?==&lt;br /&gt;
The inagural Hollow Eve Tournament had a series of very generous donors step up and provide platinum for the winners.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Place !! Plat Prize &lt;br /&gt;
|-&lt;br /&gt;
| First Place || 200,000&lt;br /&gt;
|-&lt;br /&gt;
| Second Place || 100,000&lt;br /&gt;
|-&lt;br /&gt;
| Third Place || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==What are the rules?==&lt;br /&gt;
* One contestant per player. No multiple alts.&lt;br /&gt;
* No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
* No in-fight HEALME usage.&lt;br /&gt;
* Wands and gyres are fine.&lt;br /&gt;
&lt;br /&gt;
==How will seeding and matches be setup?==&lt;br /&gt;
Rakkor and Warbrolus will work together to ensure random seeding for the first round matches. From there, each contestant will know their opponent in advance. We will work through the matches as quickly as possible to ensure a conclusion before the HE Auction.&lt;br /&gt;
&lt;br /&gt;
==How do I sign up?==&lt;br /&gt;
Direct message Rakkor (thetargonian) on Discord or reach out via gweth to Rakkor Targonian in-game by End of Day on Monday, October 27th.&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
* Anuril&lt;br /&gt;
* Avrenka&lt;br /&gt;
* Casari&lt;br /&gt;
* Coogs&lt;br /&gt;
* Crobin&lt;br /&gt;
* Damoone&lt;br /&gt;
* Golameth&lt;br /&gt;
* Jazrial&lt;br /&gt;
* Navesi&lt;br /&gt;
* Rileos&lt;br /&gt;
* Saragos&lt;br /&gt;
* Thanatar&lt;br /&gt;
* Valynn&lt;br /&gt;
* Vilhja&lt;br /&gt;
* Warbrolus&lt;br /&gt;
&lt;br /&gt;
==Bracket==&lt;br /&gt;
&lt;br /&gt;
[[File:HEtourneybrack.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
==Summary of Winners==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! RL Year !! Start Date !! End Date !! Game Year !! First Place !! Second Place !! Third Place&lt;br /&gt;
|-&lt;br /&gt;
| 2025 || 2025-11-03 || 2025-11-24 || [[Hollow Eve Festival 454|454 AV]] || || || |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Tournament&amp;diff=678032</id>
		<title>Hollow Eve Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Tournament&amp;diff=678032"/>
		<updated>2025-10-31T14:04:37Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: /* Bracket */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Hollow Eve Tournament&#039;&#039;&#039; is a 1v1 PvP Tournament that occurs every year around the Hollow Eve event.&lt;br /&gt;
&lt;br /&gt;
The [[Hollow Eve Festival 454|first Hollow Eve Tournament]] will be held in 454.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;&#039;&#039;: A double-elimination 1v1 tournament that anyone and every is invited to participate in, leading to one ultimate winner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Where&#039;&#039;&#039;: The Wyvern Arena, in order to maximize the ability for all interested parties to participate on as even a field as possible. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;When&#039;&#039;&#039;: Monday nights throughout the month of November (11/3, 11/10, 11/17, 11/24), concluding before the HE Plat Auction. The bouts will start at 9:00PM Eastern on these evenings.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Why&#039;&#039;&#039;: For fun, and for platinum!&lt;br /&gt;
&lt;br /&gt;
==What are the prizes?==&lt;br /&gt;
The inagural Hollow Eve Tournament had a series of very generous donors step up and provide platinum for the winners.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Place !! Plat Prize &lt;br /&gt;
|-&lt;br /&gt;
| First Place || 200,000&lt;br /&gt;
|-&lt;br /&gt;
| Second Place || 100,000&lt;br /&gt;
|-&lt;br /&gt;
| Third Place || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==What are the rules?==&lt;br /&gt;
* One contestant per player. No multiple alts.&lt;br /&gt;
* No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
* No in-fight HEALME usage.&lt;br /&gt;
* Wands and gyres are fine.&lt;br /&gt;
&lt;br /&gt;
==How will seeding and matches be setup?==&lt;br /&gt;
Rakkor and Warbrolus will work together to ensure random seeding for the first round matches. From there, each contestant will know their opponent in advance. We will work through the matches as quickly as possible to ensure a conclusion before the HE Auction.&lt;br /&gt;
&lt;br /&gt;
==How do I sign up?==&lt;br /&gt;
Direct message Rakkor (thetargonian) on Discord or reach out via gweth to Rakkor Targonian in-game by End of Day on Monday, October 27th.&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
* Anuril&lt;br /&gt;
* Avrenka&lt;br /&gt;
* Casari&lt;br /&gt;
* Coogs&lt;br /&gt;
* Crobin&lt;br /&gt;
* Damoone&lt;br /&gt;
* Golameth&lt;br /&gt;
* Jazrial&lt;br /&gt;
* Navesi&lt;br /&gt;
* Rileos&lt;br /&gt;
* Saragos&lt;br /&gt;
* Thanatar&lt;br /&gt;
* Valynn&lt;br /&gt;
* Vilhja&lt;br /&gt;
* Warbrolus&lt;br /&gt;
&lt;br /&gt;
==Bracket==&lt;br /&gt;
[[File:tournamentfullbracket.png|frameless|alt=Tournament Bracket]]&lt;br /&gt;
[[File:HEtourneybrack.png|thumb]]&lt;br /&gt;
(To be uploaded after the server is back to working)&lt;br /&gt;
&lt;br /&gt;
==Summary of Winners==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! RL Year !! Start Date !! End Date !! Game Year !! First Place !! Second Place !! Third Place&lt;br /&gt;
|-&lt;br /&gt;
| 2025 || 2025-11-03 || 2025-11-24 || [[Hollow Eve Festival 454|454 AV]] || || || |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:HEtourneybrack.png&amp;diff=678031</id>
		<title>File:HEtourneybrack.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:HEtourneybrack.png&amp;diff=678031"/>
		<updated>2025-10-31T14:04:04Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HEtourneybrack&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:DIMINISHEDANGEL&amp;diff=677833</id>
		<title>User:DIMINISHEDANGEL</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:DIMINISHEDANGEL&amp;diff=677833"/>
		<updated>2025-10-26T14:22:56Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player of Malkien, wielder of 1% vitality damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes go here...&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:DIMINISHEDANGEL&amp;diff=677832</id>
		<title>User:DIMINISHEDANGEL</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:DIMINISHEDANGEL&amp;diff=677832"/>
		<updated>2025-10-26T14:22:40Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: Created page with &amp;quot;Player of Malkien, wielder of 1% vitality damage.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player of Malkien, wielder of 1% vitality damage.&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Language_command&amp;diff=677808</id>
		<title>Language command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Language_command&amp;diff=677808"/>
		<updated>2025-10-26T06:53:57Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Change the language you&#039;re speaking.&lt;br /&gt;
|messaging=&#039;&#039;&#039;LANGUAGE HELP&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Displays the help menu.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Displays a list of languages that you know, and highlights the one you are currently speaking&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE SWITCH {LANGUAGE}&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Switches to speaking in another language if you know it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE FLUENCY {#}&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Change how you speak an acquired language.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE ACCENT {TYPE}&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Change your accent when speaking Common.&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;{{tt|Language}} command&#039;&#039;&#039; is used to display which [[:Category:Languages|languages]] a player character can speak, and switch between them.&lt;br /&gt;
&lt;br /&gt;
In addition to [[Common]], every player character also knows a [[race|racial]] language (see below).&lt;br /&gt;
&lt;br /&gt;
==New Language Slots==&lt;br /&gt;
&lt;br /&gt;
The ability to learn new languages is based on skillset placement of the Lore skillset, as well as Scholarship ranks.  The table below indicates when a new slot becomes available.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ New Language Slots (Scholarship Ranks)&lt;br /&gt;
|-&lt;br /&gt;
! Lore Primary !! Lore Secondary !! Lore Tertiary&lt;br /&gt;
|-&lt;br /&gt;
| 500 ranks || X || X&lt;br /&gt;
|-&lt;br /&gt;
| 1000 ranks || 1000 ranks || 1000 ranks&lt;br /&gt;
|-&lt;br /&gt;
| 1500 ranks || 1500 ranks || X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Valid Tongues==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Language!!Race&lt;br /&gt;
|-&lt;br /&gt;
|[[Asaran]]&lt;br /&gt;
|[[Merelew]] (only available to learn during [[Hollow&#039;s Eve]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Common]]||all&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamgweth]]||[[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gerenshuge]]||[[Elothean]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorbesh#Language|Gorbesh]]||[[Kaldar]] and [[Gnome]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haakish]]||[[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ilithic]]||[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Olvi (language)|Olvi]]||[[Halfling]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Prydaenese]]||[[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rakash (language)|Rakash]]||[[Rakash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;Kra Language|S&#039;Kra]]||[[S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Toggish]]||[[Gor&#039;Tog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sample Messaging==&lt;br /&gt;
&lt;br /&gt;
*{{tt|language switch Ilithic}}&lt;br /&gt;
:You switch to speaking in Ilithic.&lt;br /&gt;
*{{tt|language switch Common}}&lt;br /&gt;
:You switch to speaking in Common.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You say in Ilithic, &amp;quot;Greetings.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Elves see&#039;&#039;&#039;: Isharon says in Ilithic, &amp;quot;Greetings.&amp;quot;&lt;br /&gt;
:&#039;&#039;&#039;Others see&#039;&#039;&#039;: Isharon says something in Ilithic.&lt;br /&gt;
&lt;br /&gt;
==Fluency==&lt;br /&gt;
You can choose from the following fluency options:&lt;br /&gt;
      1. broken&lt;br /&gt;
      2. fragmented&lt;br /&gt;
      3. rudimentary&lt;br /&gt;
      4. basic&lt;br /&gt;
      5. elementary&lt;br /&gt;
      6. simplistic&lt;br /&gt;
      7. conversational&lt;br /&gt;
      8. functional&lt;br /&gt;
      9. passable&lt;br /&gt;
     10. proficient&lt;br /&gt;
     11. clear&lt;br /&gt;
     12. intelligible&lt;br /&gt;
     13. fluent&lt;br /&gt;
     14. nearly perfect&lt;br /&gt;
     15. polished&lt;br /&gt;
     16. [no descriptor]&lt;br /&gt;
     17. effortless&lt;br /&gt;
     18. natural&lt;br /&gt;
     19. perfect&lt;br /&gt;
&lt;br /&gt;
==Accents==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;500px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Accent!!Type!!Requirement&lt;br /&gt;
|-&lt;br /&gt;
|Neutral (No Accent)||neutral||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamgweth]]||racial||[[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gerenshuge]]||racial||[[Elothean]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorbesh#Language|Gorbesh]]||racial||[[Kaldar]] and [[Gnome]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haakish]]||racial||[[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ilithic]]||racial||[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Olvi (language)|Olvi]]||racial||[[Halfling]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Prydaenese]]||racial||[[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rakash (language)|Rakash]]||racial||[[Rakash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;Kra Language|S&#039;Kra]]||racial||[[S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Toggish]]||racial||[[Gor&#039;Tog]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zoluren]]||citizenship||Citizen of [[Zoluren]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Therengia|Therengian]]||citizenship||Citizen of [[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Velaka|Velakan]]||citizenship||Citizen of [[Velaka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Illithi|Ilithian]]||citizenship||Citizen of [[Ilithi]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Qi&#039;Reshalia|Reshalian]]||citizenship||Citizen of [[Qi&#039;Reshalia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratha|Rathan]]||citizenship||Citizen of [[Ratha]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Aesry Surlaenis&#039;a|Surlaenisan]]||citizenship||Citizen of [[Aesry Surlaenis&#039;a]]&lt;br /&gt;
|-&lt;br /&gt;
|[[M&#039;Riss|Rissan]]||citizenship||Citizen of [[M&#039;Riss]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Forfedhdar|Forfedhdarian]]||citizenship||Citizen of [[Forfedhdar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Acenamacra|Acenamacran]]||regional||Citizenship affiliation with [[Acenamacra]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arthe Dale|Arthen]]||regional||Citizenship affiliation with [[Arthe Dale]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crossing]]||regional||Citizenship affiliation with [[The Crossing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dirge]]||regional||Citizenship affiliation with [[Dirge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Silverclaw Hub|Endrus]]||regional||Citizenship affiliation with [[Silverclaw Hub]], [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunfall Hub|High Mountain]]||regional||Citizenship affiliation with [[Sunfall Hub]], [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ilaya Taipa|Harbor]]||regional||Citizenship affiliation with [[Ilaya Taipa]]&lt;br /&gt;
|-&lt;br /&gt;
|Journalai||regional||Citizenship affiliation with Journalai&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaerna|Kaernan]]||regional||Citizenship affiliation with [[Kaerna]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Knife Clan]]||regional||Citizenship affiliation with [[Knife Clan]], [[Gor&#039;Tog]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Leth Deriel|Lethian]]||regional||Citizenship affiliation with [[Leth Deriel]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Middens]]||regional||Citizenship affiliation with [[Middens]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiger Clan|Mycthengelde]]||regional||Citizenship affiliation with [[Tiger Clan]], [[Gor&#039;Tog]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Silverclaw Hub]]||regional||Citizenship affiliation with [[Silverclaw Hub]], [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stone Clan]]||regional||Citizenship affiliation with [[Stone Clan]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunfall Hub]]||regional||Citizenship affiliation with [[Sunfall Hub]], [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiger Clan]]||regional||Citizenship affiliation with [[Tiger Clan]], [[Gor&#039;Tog]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Knife Clan|Wilderness]]||regional||Citizenship affiliation with [[Knife Clan]], [[Gor&#039;Tog]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolf Clan|Wildulf]]||regional||Citizenship affiliation with [[Wolf Clan]], [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolf Clan]]||regional||Citizenship affiliation with [[Wolf Clan]], [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[El&#039;Bain&#039;s Stop|El&#039;Bainish]]||regional||Citizenship affiliation with [[El&#039;Bain&#039;s Stop]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fornsted|Arnshalian]]||regional||Citizenship affiliation with [[Fornsted]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gemfire Mountains|Gemfire]]||regional||Citizenship affiliation with [[Gemfire Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hvaral]]||regional||Citizenship affiliation with [[Hvaral]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ker&#039;Leor|Ker&#039;Leorian]]||regional||Citizenship affiliation with [[Ker&#039;Leor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Langenfirth|Langen]]||regional||Citizenship affiliation with [[Langenfirth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Riverhaven]]||regional||Citizenship affiliation with [[Riverhaven]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rossman&#039;s Landing|Rossgallan]]||regional||Citizenship affiliation with [[Rossman&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Siksraja|Siksrajan]]||regional||Citizenship affiliation with [[Siksraja]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Therenborough|Therenbourian]]||regional||Citizenship affiliation with [[Therenborough]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Throne City|Imperial]]||regional||Citizenship affiliation with [[Throne City]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zaulfung|Zaulfunger]]||regional||Citizenship affiliation with [[Zaulfung]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haizen Cugis]]||regional||Citizenship affiliation with [[Haizen Cugis]], [[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i|Musparan]]||regional||Citizenship affiliation with [[Muspar&#039;i]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haizen Cugis|Velakan]]||regional||Citizenship affiliation with [[Haizen Cugis]], [[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Blackthorn Canyon|Blackthorn]]||regional||Citizenship affiliation with [[Blackthorn Canyon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chyolvea Tayeu&#039;a|Chyolvean]]||regional||Citizenship affiliation with [[Chyolvea Tayeu&#039;a]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fang Cove|Cove]]||regional||Citizenship affiliation with [[Fang Cove]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Spine Mountains|Dragon Spine]]||regional||Citizenship affiliation with [[Dragon Spine Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fayrin&#039;s Rest|Fayrinese]]||regional||Citizenship affiliation with [[Fayrin&#039;s Rest]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zaldi Taipa|Prairie]]||regional||Citizenship affiliation with [[Zaldi Taipa]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow&#039;s Reach]]||regional||Citizenship affiliation with [[Shadow&#039;s Reach]], [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shard|Shardian]]||regional||Citizenship affiliation with [[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelclaw Clan|Steelclaw]]||regional||Citizenship affiliation with [[Steelclaw Clan]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow&#039;s Reach|Stormfell]]||regional||Citizenship affiliation with [[Shadow&#039;s Reach]], [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Undershard]]||regional||Citizenship affiliation with [[Undershard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mer&#039;Kresh|Kreshi]]||regional||Citizenship affiliation with [[Mer&#039;Kresh]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taisgath]]||regional||Citizenship affiliation with [[Taisgath]], [[Moon Mage]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ain Ghazal|Ghazalian]]||regional||Citizenship affiliation with [[Ain Ghazal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Boar Clan|Paasvadhik]]||regional||Citizenship affiliation with [[Boar Clan]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hibarnhvidar|Hibarnhvidarian]]||regional||Citizenship affiliation with [[Hibarnhvidar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Raven&#039;s Point|Himineldaren]]||regional||Citizenship affiliation with [[Raven&#039;s Point]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arid Steppe|Steppe]]||regional||Citizenship affiliation with [[Arid Steppe]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Vela&#039;tohr Valley|Vela&#039;tohr]]||regional||Citizenship affiliation with [[Vela&#039;tohr Valley]]&lt;br /&gt;
|-&lt;br /&gt;
|bucolic||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|clipped||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|coarse||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|coastal||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|cosmopolitan||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|courtly||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|crisp||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|drawling||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|eastern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|formal||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|highland||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|inland||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|lilting||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|lowland||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|melodic||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|midland||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|nasal||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|nautical||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|northeastern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|northern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|northwestern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|plainspoken||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|polished||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|posh||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|proper||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|refined||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|rolling||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|rural||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|rustic||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|southeastern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|southern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|southwestern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|thick||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|unrefined||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|urban||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|urbane||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|western||other||Available to all&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning New Languages==&lt;br /&gt;
[[Polyglot Yulna]] in [[Asemath Academy]] is the scholar of languages and may be able to tutor you.  You can [[Ask command|ASK]] ABOUT LEARNING &amp;lt;LANGUAGE&amp;gt; to learn a new language and you can [[Ask command|ASK]] ABOUT FORGETTING &amp;lt;LANGUAGE&amp;gt; to forget the language you want.  You cannot forget learning Common nor your native language.&lt;br /&gt;
&lt;br /&gt;
You will not be able to learn a new language if you have [[Aura of Tongues]] active.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*The [[Bard|Bardic]] [[:Category:Bard Enchantes|enchante]] [[Aura of Tongues]] allows the Bard, and those grouped with the bard, to understand (but not speak) other spoken languages, depending on how much mana the bard has alloted for the enchante.&lt;br /&gt;
&lt;br /&gt;
*Certain rare artifacts also allow the understanding of all languages for a limited time.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
Some players have reported that their characters can speak the language of another race. This is a bug. {{com|assist}} to have a GM fix it.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Chant command|CHANT]]&lt;br /&gt;
* [[Intone command|INTONE]]&lt;br /&gt;
* [[Lecture command|LECTURE]]&lt;br /&gt;
* [[Recite command|RECITE]]&lt;br /&gt;
* [[Say command|SAY]]&lt;br /&gt;
* [[Sing command|SING]]&lt;br /&gt;
* [[Yell command|YELL]]&lt;br /&gt;
*[[:Category:Languages]]&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Language_command&amp;diff=677807</id>
		<title>Language command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Language_command&amp;diff=677807"/>
		<updated>2025-10-26T06:50:20Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: /* Valid Tongues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Change the language you&#039;re speaking.&lt;br /&gt;
|messaging=&#039;&#039;&#039;LANGUAGE HELP&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Displays the help menu.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Displays a list of languages that you know, and highlights the one you are currently speaking&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE SWITCH {LANGUAGE}&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Switches to speaking in another language if you know it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE FLUENCY {#}&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Change how you speak an acquired language.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE ACCENT {TYPE}&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Change your accent when speaking Common.&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;{{tt|Language}} command&#039;&#039;&#039; is used to display which [[:Category:Languages|languages]] a player character can speak, and switch between them.&lt;br /&gt;
&lt;br /&gt;
In addition to [[Common]], every player character also knows a [[race|racial]] language (see below).&lt;br /&gt;
&lt;br /&gt;
==New Language Slots==&lt;br /&gt;
&lt;br /&gt;
The ability to learn new languages is based on skillset placement of the Lore skillset, as well as Scholarship ranks.  The table below indicates when a new slot becomes available.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ New Language Slots (Scholarship Ranks)&lt;br /&gt;
|-&lt;br /&gt;
! Lore Primary !! Lore Secondary !! Lore Tertiary&lt;br /&gt;
|-&lt;br /&gt;
| 500 ranks || X || X&lt;br /&gt;
|-&lt;br /&gt;
| 1000 ranks || 1000 ranks || 1000 ranks&lt;br /&gt;
|-&lt;br /&gt;
| 1500 ranks || 1500 ranks || X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Valid Tongues==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Language!!Race&lt;br /&gt;
|-&lt;br /&gt;
|Asaran&lt;br /&gt;
|Merelew (only available to learn during Hollow&#039;s Eve)&lt;br /&gt;
|-&lt;br /&gt;
|[[Common]]||all&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamgweth]]||[[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gerenshuge]]||[[Elothean]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorbesh#Language|Gorbesh]]||[[Kaldar]] and [[Gnome]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haakish]]||[[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ilithic]]||[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Olvi (language)|Olvi]]||[[Halfling]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Prydaenese]]||[[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rakash (language)|Rakash]]||[[Rakash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;Kra Language|S&#039;Kra]]||[[S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Toggish]]||[[Gor&#039;Tog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sample Messaging==&lt;br /&gt;
&lt;br /&gt;
*{{tt|language switch Ilithic}}&lt;br /&gt;
:You switch to speaking in Ilithic.&lt;br /&gt;
*{{tt|language switch Common}}&lt;br /&gt;
:You switch to speaking in Common.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You say in Ilithic, &amp;quot;Greetings.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Elves see&#039;&#039;&#039;: Isharon says in Ilithic, &amp;quot;Greetings.&amp;quot;&lt;br /&gt;
:&#039;&#039;&#039;Others see&#039;&#039;&#039;: Isharon says something in Ilithic.&lt;br /&gt;
&lt;br /&gt;
==Fluency==&lt;br /&gt;
You can choose from the following fluency options:&lt;br /&gt;
      1. broken&lt;br /&gt;
      2. fragmented&lt;br /&gt;
      3. rudimentary&lt;br /&gt;
      4. basic&lt;br /&gt;
      5. elementary&lt;br /&gt;
      6. simplistic&lt;br /&gt;
      7. conversational&lt;br /&gt;
      8. functional&lt;br /&gt;
      9. passable&lt;br /&gt;
     10. proficient&lt;br /&gt;
     11. clear&lt;br /&gt;
     12. intelligible&lt;br /&gt;
     13. fluent&lt;br /&gt;
     14. nearly perfect&lt;br /&gt;
     15. polished&lt;br /&gt;
     16. [no descriptor]&lt;br /&gt;
     17. effortless&lt;br /&gt;
     18. natural&lt;br /&gt;
     19. perfect&lt;br /&gt;
&lt;br /&gt;
==Accents==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;500px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Accent!!Type!!Requirement&lt;br /&gt;
|-&lt;br /&gt;
|Neutral (No Accent)||neutral||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamgweth]]||racial||[[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gerenshuge]]||racial||[[Elothean]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorbesh#Language|Gorbesh]]||racial||[[Kaldar]] and [[Gnome]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haakish]]||racial||[[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ilithic]]||racial||[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Olvi (language)|Olvi]]||racial||[[Halfling]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Prydaenese]]||racial||[[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rakash (language)|Rakash]]||racial||[[Rakash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;Kra Language|S&#039;Kra]]||racial||[[S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Toggish]]||racial||[[Gor&#039;Tog]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zoluren]]||citizenship||Citizen of [[Zoluren]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Therengia|Therengian]]||citizenship||Citizen of [[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Velaka|Velakan]]||citizenship||Citizen of [[Velaka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Illithi|Ilithian]]||citizenship||Citizen of [[Ilithi]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Qi&#039;Reshalia|Reshalian]]||citizenship||Citizen of [[Qi&#039;Reshalia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratha|Rathan]]||citizenship||Citizen of [[Ratha]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Aesry Surlaenis&#039;a|Surlaenisan]]||citizenship||Citizen of [[Aesry Surlaenis&#039;a]]&lt;br /&gt;
|-&lt;br /&gt;
|[[M&#039;Riss|Rissan]]||citizenship||Citizen of [[M&#039;Riss]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Forfedhdar|Forfedhdarian]]||citizenship||Citizen of [[Forfedhdar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Acenamacra|Acenamacran]]||regional||Citizenship affiliation with [[Acenamacra]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arthe Dale|Arthen]]||regional||Citizenship affiliation with [[Arthe Dale]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crossing]]||regional||Citizenship affiliation with [[The Crossing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dirge]]||regional||Citizenship affiliation with [[Dirge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Silverclaw Hub|Endrus]]||regional||Citizenship affiliation with [[Silverclaw Hub]], [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunfall Hub|High Mountain]]||regional||Citizenship affiliation with [[Sunfall Hub]], [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ilaya Taipa|Harbor]]||regional||Citizenship affiliation with [[Ilaya Taipa]]&lt;br /&gt;
|-&lt;br /&gt;
|Journalai||regional||Citizenship affiliation with Journalai&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaerna|Kaernan]]||regional||Citizenship affiliation with [[Kaerna]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Knife Clan]]||regional||Citizenship affiliation with [[Knife Clan]], [[Gor&#039;Tog]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Leth Deriel|Lethian]]||regional||Citizenship affiliation with [[Leth Deriel]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Middens]]||regional||Citizenship affiliation with [[Middens]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiger Clan|Mycthengelde]]||regional||Citizenship affiliation with [[Tiger Clan]], [[Gor&#039;Tog]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Silverclaw Hub]]||regional||Citizenship affiliation with [[Silverclaw Hub]], [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stone Clan]]||regional||Citizenship affiliation with [[Stone Clan]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunfall Hub]]||regional||Citizenship affiliation with [[Sunfall Hub]], [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiger Clan]]||regional||Citizenship affiliation with [[Tiger Clan]], [[Gor&#039;Tog]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Knife Clan|Wilderness]]||regional||Citizenship affiliation with [[Knife Clan]], [[Gor&#039;Tog]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolf Clan|Wildulf]]||regional||Citizenship affiliation with [[Wolf Clan]], [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolf Clan]]||regional||Citizenship affiliation with [[Wolf Clan]], [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[El&#039;Bain&#039;s Stop|El&#039;Bainish]]||regional||Citizenship affiliation with [[El&#039;Bain&#039;s Stop]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fornsted|Arnshalian]]||regional||Citizenship affiliation with [[Fornsted]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gemfire Mountains|Gemfire]]||regional||Citizenship affiliation with [[Gemfire Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hvaral]]||regional||Citizenship affiliation with [[Hvaral]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ker&#039;Leor|Ker&#039;Leorian]]||regional||Citizenship affiliation with [[Ker&#039;Leor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Langenfirth|Langen]]||regional||Citizenship affiliation with [[Langenfirth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Riverhaven]]||regional||Citizenship affiliation with [[Riverhaven]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rossman&#039;s Landing|Rossgallan]]||regional||Citizenship affiliation with [[Rossman&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Siksraja|Siksrajan]]||regional||Citizenship affiliation with [[Siksraja]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Therenborough|Therenbourian]]||regional||Citizenship affiliation with [[Therenborough]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Throne City|Imperial]]||regional||Citizenship affiliation with [[Throne City]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zaulfung|Zaulfunger]]||regional||Citizenship affiliation with [[Zaulfung]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haizen Cugis]]||regional||Citizenship affiliation with [[Haizen Cugis]], [[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i|Musparan]]||regional||Citizenship affiliation with [[Muspar&#039;i]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haizen Cugis|Velakan]]||regional||Citizenship affiliation with [[Haizen Cugis]], [[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Blackthorn Canyon|Blackthorn]]||regional||Citizenship affiliation with [[Blackthorn Canyon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chyolvea Tayeu&#039;a|Chyolvean]]||regional||Citizenship affiliation with [[Chyolvea Tayeu&#039;a]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fang Cove|Cove]]||regional||Citizenship affiliation with [[Fang Cove]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Spine Mountains|Dragon Spine]]||regional||Citizenship affiliation with [[Dragon Spine Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fayrin&#039;s Rest|Fayrinese]]||regional||Citizenship affiliation with [[Fayrin&#039;s Rest]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zaldi Taipa|Prairie]]||regional||Citizenship affiliation with [[Zaldi Taipa]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow&#039;s Reach]]||regional||Citizenship affiliation with [[Shadow&#039;s Reach]], [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shard|Shardian]]||regional||Citizenship affiliation with [[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelclaw Clan|Steelclaw]]||regional||Citizenship affiliation with [[Steelclaw Clan]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow&#039;s Reach|Stormfell]]||regional||Citizenship affiliation with [[Shadow&#039;s Reach]], [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Undershard]]||regional||Citizenship affiliation with [[Undershard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mer&#039;Kresh|Kreshi]]||regional||Citizenship affiliation with [[Mer&#039;Kresh]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taisgath]]||regional||Citizenship affiliation with [[Taisgath]], [[Moon Mage]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ain Ghazal|Ghazalian]]||regional||Citizenship affiliation with [[Ain Ghazal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Boar Clan|Paasvadhik]]||regional||Citizenship affiliation with [[Boar Clan]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hibarnhvidar|Hibarnhvidarian]]||regional||Citizenship affiliation with [[Hibarnhvidar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Raven&#039;s Point|Himineldaren]]||regional||Citizenship affiliation with [[Raven&#039;s Point]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arid Steppe|Steppe]]||regional||Citizenship affiliation with [[Arid Steppe]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Vela&#039;tohr Valley|Vela&#039;tohr]]||regional||Citizenship affiliation with [[Vela&#039;tohr Valley]]&lt;br /&gt;
|-&lt;br /&gt;
|bucolic||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|clipped||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|coarse||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|coastal||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|cosmopolitan||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|courtly||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|crisp||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|drawling||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|eastern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|formal||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|highland||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|inland||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|lilting||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|lowland||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|melodic||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|midland||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|nasal||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|nautical||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|northeastern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|northern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|northwestern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|plainspoken||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|polished||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|posh||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|proper||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|refined||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|rolling||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|rural||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|rustic||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|southeastern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|southern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|southwestern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|thick||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|unrefined||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|urban||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|urbane||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|western||other||Available to all&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning New Languages==&lt;br /&gt;
[[Polyglot Yulna]] in [[Asemath Academy]] is the scholar of languages and may be able to tutor you.  You can [[Ask command|ASK]] ABOUT LEARNING &amp;lt;LANGUAGE&amp;gt; to learn a new language and you can [[Ask command|ASK]] ABOUT FORGETTING &amp;lt;LANGUAGE&amp;gt; to forget the language you want.  You cannot forget learning Common nor your native language.&lt;br /&gt;
&lt;br /&gt;
You will not be able to learn a new language if you have [[Aura of Tongues]] active.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*The [[Bard|Bardic]] [[:Category:Bard Enchantes|enchante]] [[Aura of Tongues]] allows the Bard, and those grouped with the bard, to understand (but not speak) other spoken languages, depending on how much mana the bard has alloted for the enchante.&lt;br /&gt;
&lt;br /&gt;
*Certain rare artifacts also allow the understanding of all languages for a limited time.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
Some players have reported that their characters can speak the language of another race. This is a bug. {{com|assist}} to have a GM fix it.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Chant command|CHANT]]&lt;br /&gt;
* [[Intone command|INTONE]]&lt;br /&gt;
* [[Lecture command|LECTURE]]&lt;br /&gt;
* [[Recite command|RECITE]]&lt;br /&gt;
* [[Say command|SAY]]&lt;br /&gt;
* [[Sing command|SING]]&lt;br /&gt;
* [[Yell command|YELL]]&lt;br /&gt;
*[[:Category:Languages]]&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Language_command&amp;diff=677806</id>
		<title>Language command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Language_command&amp;diff=677806"/>
		<updated>2025-10-26T06:31:06Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: /* New Language Slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Change the language you&#039;re speaking.&lt;br /&gt;
|messaging=&#039;&#039;&#039;LANGUAGE HELP&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Displays the help menu.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Displays a list of languages that you know, and highlights the one you are currently speaking&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE SWITCH {LANGUAGE}&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Switches to speaking in another language if you know it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE FLUENCY {#}&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Change how you speak an acquired language.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE ACCENT {TYPE}&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Change your accent when speaking Common.&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;{{tt|Language}} command&#039;&#039;&#039; is used to display which [[:Category:Languages|languages]] a player character can speak, and switch between them.&lt;br /&gt;
&lt;br /&gt;
In addition to [[Common]], every player character also knows a [[race|racial]] language (see below).&lt;br /&gt;
&lt;br /&gt;
==New Language Slots==&lt;br /&gt;
&lt;br /&gt;
The ability to learn new languages is based on skillset placement of the Lore skillset, as well as Scholarship ranks.  The table below indicates when a new slot becomes available.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ New Language Slots (Scholarship Ranks)&lt;br /&gt;
|-&lt;br /&gt;
! Lore Primary !! Lore Secondary !! Lore Tertiary&lt;br /&gt;
|-&lt;br /&gt;
| 500 ranks || X || X&lt;br /&gt;
|-&lt;br /&gt;
| 1000 ranks || 1000 ranks || 1000 ranks&lt;br /&gt;
|-&lt;br /&gt;
| 1500 ranks || 1500 ranks || X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Valid Tongues==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Language!!Race&lt;br /&gt;
|-&lt;br /&gt;
|[[Common]]||all&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamgweth]]||[[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gerenshuge]]||[[Elothean]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorbesh#Language|Gorbesh]]||[[Kaldar]] and [[Gnome]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haakish]]||[[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ilithic]]||[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Olvi (language)|Olvi]]||[[Halfling]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Prydaenese]]||[[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rakash (language)|Rakash]]||[[Rakash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;Kra Language|S&#039;Kra]]||[[S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Toggish]]||[[Gor&#039;Tog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sample Messaging==&lt;br /&gt;
&lt;br /&gt;
*{{tt|language switch Ilithic}}&lt;br /&gt;
:You switch to speaking in Ilithic.&lt;br /&gt;
*{{tt|language switch Common}}&lt;br /&gt;
:You switch to speaking in Common.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You say in Ilithic, &amp;quot;Greetings.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Elves see&#039;&#039;&#039;: Isharon says in Ilithic, &amp;quot;Greetings.&amp;quot;&lt;br /&gt;
:&#039;&#039;&#039;Others see&#039;&#039;&#039;: Isharon says something in Ilithic.&lt;br /&gt;
&lt;br /&gt;
==Fluency==&lt;br /&gt;
You can choose from the following fluency options:&lt;br /&gt;
      1. broken&lt;br /&gt;
      2. fragmented&lt;br /&gt;
      3. rudimentary&lt;br /&gt;
      4. basic&lt;br /&gt;
      5. elementary&lt;br /&gt;
      6. simplistic&lt;br /&gt;
      7. conversational&lt;br /&gt;
      8. functional&lt;br /&gt;
      9. passable&lt;br /&gt;
     10. proficient&lt;br /&gt;
     11. clear&lt;br /&gt;
     12. intelligible&lt;br /&gt;
     13. fluent&lt;br /&gt;
     14. nearly perfect&lt;br /&gt;
     15. polished&lt;br /&gt;
     16. [no descriptor]&lt;br /&gt;
     17. effortless&lt;br /&gt;
     18. natural&lt;br /&gt;
     19. perfect&lt;br /&gt;
&lt;br /&gt;
==Accents==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;500px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Accent!!Type!!Requirement&lt;br /&gt;
|-&lt;br /&gt;
|Neutral (No Accent)||neutral||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamgweth]]||racial||[[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gerenshuge]]||racial||[[Elothean]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorbesh#Language|Gorbesh]]||racial||[[Kaldar]] and [[Gnome]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haakish]]||racial||[[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ilithic]]||racial||[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Olvi (language)|Olvi]]||racial||[[Halfling]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Prydaenese]]||racial||[[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rakash (language)|Rakash]]||racial||[[Rakash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;Kra Language|S&#039;Kra]]||racial||[[S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Toggish]]||racial||[[Gor&#039;Tog]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zoluren]]||citizenship||Citizen of [[Zoluren]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Therengia|Therengian]]||citizenship||Citizen of [[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Velaka|Velakan]]||citizenship||Citizen of [[Velaka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Illithi|Ilithian]]||citizenship||Citizen of [[Ilithi]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Qi&#039;Reshalia|Reshalian]]||citizenship||Citizen of [[Qi&#039;Reshalia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratha|Rathan]]||citizenship||Citizen of [[Ratha]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Aesry Surlaenis&#039;a|Surlaenisan]]||citizenship||Citizen of [[Aesry Surlaenis&#039;a]]&lt;br /&gt;
|-&lt;br /&gt;
|[[M&#039;Riss|Rissan]]||citizenship||Citizen of [[M&#039;Riss]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Forfedhdar|Forfedhdarian]]||citizenship||Citizen of [[Forfedhdar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Acenamacra|Acenamacran]]||regional||Citizenship affiliation with [[Acenamacra]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arthe Dale|Arthen]]||regional||Citizenship affiliation with [[Arthe Dale]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crossing]]||regional||Citizenship affiliation with [[The Crossing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dirge]]||regional||Citizenship affiliation with [[Dirge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Silverclaw Hub|Endrus]]||regional||Citizenship affiliation with [[Silverclaw Hub]], [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunfall Hub|High Mountain]]||regional||Citizenship affiliation with [[Sunfall Hub]], [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ilaya Taipa|Harbor]]||regional||Citizenship affiliation with [[Ilaya Taipa]]&lt;br /&gt;
|-&lt;br /&gt;
|Journalai||regional||Citizenship affiliation with Journalai&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaerna|Kaernan]]||regional||Citizenship affiliation with [[Kaerna]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Knife Clan]]||regional||Citizenship affiliation with [[Knife Clan]], [[Gor&#039;Tog]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Leth Deriel|Lethian]]||regional||Citizenship affiliation with [[Leth Deriel]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Middens]]||regional||Citizenship affiliation with [[Middens]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiger Clan|Mycthengelde]]||regional||Citizenship affiliation with [[Tiger Clan]], [[Gor&#039;Tog]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Silverclaw Hub]]||regional||Citizenship affiliation with [[Silverclaw Hub]], [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stone Clan]]||regional||Citizenship affiliation with [[Stone Clan]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunfall Hub]]||regional||Citizenship affiliation with [[Sunfall Hub]], [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiger Clan]]||regional||Citizenship affiliation with [[Tiger Clan]], [[Gor&#039;Tog]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Knife Clan|Wilderness]]||regional||Citizenship affiliation with [[Knife Clan]], [[Gor&#039;Tog]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolf Clan|Wildulf]]||regional||Citizenship affiliation with [[Wolf Clan]], [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolf Clan]]||regional||Citizenship affiliation with [[Wolf Clan]], [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[El&#039;Bain&#039;s Stop|El&#039;Bainish]]||regional||Citizenship affiliation with [[El&#039;Bain&#039;s Stop]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fornsted|Arnshalian]]||regional||Citizenship affiliation with [[Fornsted]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gemfire Mountains|Gemfire]]||regional||Citizenship affiliation with [[Gemfire Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hvaral]]||regional||Citizenship affiliation with [[Hvaral]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ker&#039;Leor|Ker&#039;Leorian]]||regional||Citizenship affiliation with [[Ker&#039;Leor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Langenfirth|Langen]]||regional||Citizenship affiliation with [[Langenfirth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Riverhaven]]||regional||Citizenship affiliation with [[Riverhaven]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rossman&#039;s Landing|Rossgallan]]||regional||Citizenship affiliation with [[Rossman&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Siksraja|Siksrajan]]||regional||Citizenship affiliation with [[Siksraja]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Therenborough|Therenbourian]]||regional||Citizenship affiliation with [[Therenborough]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Throne City|Imperial]]||regional||Citizenship affiliation with [[Throne City]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zaulfung|Zaulfunger]]||regional||Citizenship affiliation with [[Zaulfung]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haizen Cugis]]||regional||Citizenship affiliation with [[Haizen Cugis]], [[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i|Musparan]]||regional||Citizenship affiliation with [[Muspar&#039;i]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haizen Cugis|Velakan]]||regional||Citizenship affiliation with [[Haizen Cugis]], [[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Blackthorn Canyon|Blackthorn]]||regional||Citizenship affiliation with [[Blackthorn Canyon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chyolvea Tayeu&#039;a|Chyolvean]]||regional||Citizenship affiliation with [[Chyolvea Tayeu&#039;a]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fang Cove|Cove]]||regional||Citizenship affiliation with [[Fang Cove]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Spine Mountains|Dragon Spine]]||regional||Citizenship affiliation with [[Dragon Spine Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fayrin&#039;s Rest|Fayrinese]]||regional||Citizenship affiliation with [[Fayrin&#039;s Rest]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zaldi Taipa|Prairie]]||regional||Citizenship affiliation with [[Zaldi Taipa]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow&#039;s Reach]]||regional||Citizenship affiliation with [[Shadow&#039;s Reach]], [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shard|Shardian]]||regional||Citizenship affiliation with [[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelclaw Clan|Steelclaw]]||regional||Citizenship affiliation with [[Steelclaw Clan]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow&#039;s Reach|Stormfell]]||regional||Citizenship affiliation with [[Shadow&#039;s Reach]], [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Undershard]]||regional||Citizenship affiliation with [[Undershard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mer&#039;Kresh|Kreshi]]||regional||Citizenship affiliation with [[Mer&#039;Kresh]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taisgath]]||regional||Citizenship affiliation with [[Taisgath]], [[Moon Mage]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ain Ghazal|Ghazalian]]||regional||Citizenship affiliation with [[Ain Ghazal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Boar Clan|Paasvadhik]]||regional||Citizenship affiliation with [[Boar Clan]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hibarnhvidar|Hibarnhvidarian]]||regional||Citizenship affiliation with [[Hibarnhvidar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Raven&#039;s Point|Himineldaren]]||regional||Citizenship affiliation with [[Raven&#039;s Point]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arid Steppe|Steppe]]||regional||Citizenship affiliation with [[Arid Steppe]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Vela&#039;tohr Valley|Vela&#039;tohr]]||regional||Citizenship affiliation with [[Vela&#039;tohr Valley]]&lt;br /&gt;
|-&lt;br /&gt;
|bucolic||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|clipped||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|coarse||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|coastal||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|cosmopolitan||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|courtly||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|crisp||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|drawling||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|eastern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|formal||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|highland||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|inland||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|lilting||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|lowland||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|melodic||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|midland||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|nasal||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|nautical||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|northeastern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|northern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|northwestern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|plainspoken||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|polished||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|posh||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|proper||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|refined||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|rolling||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|rural||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|rustic||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|southeastern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|southern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|southwestern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|thick||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|unrefined||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|urban||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|urbane||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|western||other||Available to all&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning New Languages==&lt;br /&gt;
[[Polyglot Yulna]] in [[Asemath Academy]] is the scholar of languages and may be able to tutor you.  You can [[Ask command|ASK]] ABOUT LEARNING &amp;lt;LANGUAGE&amp;gt; to learn a new language and you can [[Ask command|ASK]] ABOUT FORGETTING &amp;lt;LANGUAGE&amp;gt; to forget the language you want.  You cannot forget learning Common nor your native language.&lt;br /&gt;
&lt;br /&gt;
You will not be able to learn a new language if you have [[Aura of Tongues]] active.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*The [[Bard|Bardic]] [[:Category:Bard Enchantes|enchante]] [[Aura of Tongues]] allows the Bard, and those grouped with the bard, to understand (but not speak) other spoken languages, depending on how much mana the bard has alloted for the enchante.&lt;br /&gt;
&lt;br /&gt;
*Certain rare artifacts also allow the understanding of all languages for a limited time.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
Some players have reported that their characters can speak the language of another race. This is a bug. {{com|assist}} to have a GM fix it.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Chant command|CHANT]]&lt;br /&gt;
* [[Intone command|INTONE]]&lt;br /&gt;
* [[Lecture command|LECTURE]]&lt;br /&gt;
* [[Recite command|RECITE]]&lt;br /&gt;
* [[Say command|SAY]]&lt;br /&gt;
* [[Sing command|SING]]&lt;br /&gt;
* [[Yell command|YELL]]&lt;br /&gt;
*[[:Category:Languages]]&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Language_command&amp;diff=677805</id>
		<title>Language command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Language_command&amp;diff=677805"/>
		<updated>2025-10-26T06:29:15Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Change the language you&#039;re speaking.&lt;br /&gt;
|messaging=&#039;&#039;&#039;LANGUAGE HELP&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Displays the help menu.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Displays a list of languages that you know, and highlights the one you are currently speaking&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE SWITCH {LANGUAGE}&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Switches to speaking in another language if you know it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE FLUENCY {#}&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Change how you speak an acquired language.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE ACCENT {TYPE}&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Change your accent when speaking Common.&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;{{tt|Language}} command&#039;&#039;&#039; is used to display which [[:Category:Languages|languages]] a player character can speak, and switch between them.&lt;br /&gt;
&lt;br /&gt;
In addition to [[Common]], every player character also knows a [[race|racial]] language (see below).&lt;br /&gt;
&lt;br /&gt;
==New Language Slots==&lt;br /&gt;
&lt;br /&gt;
The ability to learn new languages is based on skillset placement of the Lore skillset, as well as Scholarship ranks.  The table below indicates when a new slot becomes available.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Valid Tongues==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;300px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Language!!Race&lt;br /&gt;
|-&lt;br /&gt;
|[[Common]]||all&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamgweth]]||[[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gerenshuge]]||[[Elothean]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorbesh#Language|Gorbesh]]||[[Kaldar]] and [[Gnome]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haakish]]||[[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ilithic]]||[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Olvi (language)|Olvi]]||[[Halfling]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Prydaenese]]||[[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rakash (language)|Rakash]]||[[Rakash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;Kra Language|S&#039;Kra]]||[[S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Toggish]]||[[Gor&#039;Tog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sample Messaging==&lt;br /&gt;
&lt;br /&gt;
*{{tt|language switch Ilithic}}&lt;br /&gt;
:You switch to speaking in Ilithic.&lt;br /&gt;
*{{tt|language switch Common}}&lt;br /&gt;
:You switch to speaking in Common.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You say in Ilithic, &amp;quot;Greetings.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Elves see&#039;&#039;&#039;: Isharon says in Ilithic, &amp;quot;Greetings.&amp;quot;&lt;br /&gt;
:&#039;&#039;&#039;Others see&#039;&#039;&#039;: Isharon says something in Ilithic.&lt;br /&gt;
&lt;br /&gt;
==Fluency==&lt;br /&gt;
You can choose from the following fluency options:&lt;br /&gt;
      1. broken&lt;br /&gt;
      2. fragmented&lt;br /&gt;
      3. rudimentary&lt;br /&gt;
      4. basic&lt;br /&gt;
      5. elementary&lt;br /&gt;
      6. simplistic&lt;br /&gt;
      7. conversational&lt;br /&gt;
      8. functional&lt;br /&gt;
      9. passable&lt;br /&gt;
     10. proficient&lt;br /&gt;
     11. clear&lt;br /&gt;
     12. intelligible&lt;br /&gt;
     13. fluent&lt;br /&gt;
     14. nearly perfect&lt;br /&gt;
     15. polished&lt;br /&gt;
     16. [no descriptor]&lt;br /&gt;
     17. effortless&lt;br /&gt;
     18. natural&lt;br /&gt;
     19. perfect&lt;br /&gt;
&lt;br /&gt;
==Accents==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;500px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Accent!!Type!!Requirement&lt;br /&gt;
|-&lt;br /&gt;
|Neutral (No Accent)||neutral||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamgweth]]||racial||[[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gerenshuge]]||racial||[[Elothean]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorbesh#Language|Gorbesh]]||racial||[[Kaldar]] and [[Gnome]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haakish]]||racial||[[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ilithic]]||racial||[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Olvi (language)|Olvi]]||racial||[[Halfling]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Prydaenese]]||racial||[[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rakash (language)|Rakash]]||racial||[[Rakash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;Kra Language|S&#039;Kra]]||racial||[[S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Toggish]]||racial||[[Gor&#039;Tog]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zoluren]]||citizenship||Citizen of [[Zoluren]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Therengia|Therengian]]||citizenship||Citizen of [[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Velaka|Velakan]]||citizenship||Citizen of [[Velaka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Illithi|Ilithian]]||citizenship||Citizen of [[Ilithi]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Qi&#039;Reshalia|Reshalian]]||citizenship||Citizen of [[Qi&#039;Reshalia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratha|Rathan]]||citizenship||Citizen of [[Ratha]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Aesry Surlaenis&#039;a|Surlaenisan]]||citizenship||Citizen of [[Aesry Surlaenis&#039;a]]&lt;br /&gt;
|-&lt;br /&gt;
|[[M&#039;Riss|Rissan]]||citizenship||Citizen of [[M&#039;Riss]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Forfedhdar|Forfedhdarian]]||citizenship||Citizen of [[Forfedhdar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Acenamacra|Acenamacran]]||regional||Citizenship affiliation with [[Acenamacra]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arthe Dale|Arthen]]||regional||Citizenship affiliation with [[Arthe Dale]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crossing]]||regional||Citizenship affiliation with [[The Crossing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dirge]]||regional||Citizenship affiliation with [[Dirge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Silverclaw Hub|Endrus]]||regional||Citizenship affiliation with [[Silverclaw Hub]], [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunfall Hub|High Mountain]]||regional||Citizenship affiliation with [[Sunfall Hub]], [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ilaya Taipa|Harbor]]||regional||Citizenship affiliation with [[Ilaya Taipa]]&lt;br /&gt;
|-&lt;br /&gt;
|Journalai||regional||Citizenship affiliation with Journalai&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaerna|Kaernan]]||regional||Citizenship affiliation with [[Kaerna]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Knife Clan]]||regional||Citizenship affiliation with [[Knife Clan]], [[Gor&#039;Tog]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Leth Deriel|Lethian]]||regional||Citizenship affiliation with [[Leth Deriel]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Middens]]||regional||Citizenship affiliation with [[Middens]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiger Clan|Mycthengelde]]||regional||Citizenship affiliation with [[Tiger Clan]], [[Gor&#039;Tog]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Silverclaw Hub]]||regional||Citizenship affiliation with [[Silverclaw Hub]], [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stone Clan]]||regional||Citizenship affiliation with [[Stone Clan]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunfall Hub]]||regional||Citizenship affiliation with [[Sunfall Hub]], [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiger Clan]]||regional||Citizenship affiliation with [[Tiger Clan]], [[Gor&#039;Tog]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Knife Clan|Wilderness]]||regional||Citizenship affiliation with [[Knife Clan]], [[Gor&#039;Tog]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolf Clan|Wildulf]]||regional||Citizenship affiliation with [[Wolf Clan]], [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolf Clan]]||regional||Citizenship affiliation with [[Wolf Clan]], [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[El&#039;Bain&#039;s Stop|El&#039;Bainish]]||regional||Citizenship affiliation with [[El&#039;Bain&#039;s Stop]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fornsted|Arnshalian]]||regional||Citizenship affiliation with [[Fornsted]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gemfire Mountains|Gemfire]]||regional||Citizenship affiliation with [[Gemfire Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hvaral]]||regional||Citizenship affiliation with [[Hvaral]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ker&#039;Leor|Ker&#039;Leorian]]||regional||Citizenship affiliation with [[Ker&#039;Leor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Langenfirth|Langen]]||regional||Citizenship affiliation with [[Langenfirth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Riverhaven]]||regional||Citizenship affiliation with [[Riverhaven]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rossman&#039;s Landing|Rossgallan]]||regional||Citizenship affiliation with [[Rossman&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Siksraja|Siksrajan]]||regional||Citizenship affiliation with [[Siksraja]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Therenborough|Therenbourian]]||regional||Citizenship affiliation with [[Therenborough]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Throne City|Imperial]]||regional||Citizenship affiliation with [[Throne City]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zaulfung|Zaulfunger]]||regional||Citizenship affiliation with [[Zaulfung]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haizen Cugis]]||regional||Citizenship affiliation with [[Haizen Cugis]], [[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i|Musparan]]||regional||Citizenship affiliation with [[Muspar&#039;i]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haizen Cugis|Velakan]]||regional||Citizenship affiliation with [[Haizen Cugis]], [[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Blackthorn Canyon|Blackthorn]]||regional||Citizenship affiliation with [[Blackthorn Canyon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chyolvea Tayeu&#039;a|Chyolvean]]||regional||Citizenship affiliation with [[Chyolvea Tayeu&#039;a]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fang Cove|Cove]]||regional||Citizenship affiliation with [[Fang Cove]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Spine Mountains|Dragon Spine]]||regional||Citizenship affiliation with [[Dragon Spine Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fayrin&#039;s Rest|Fayrinese]]||regional||Citizenship affiliation with [[Fayrin&#039;s Rest]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zaldi Taipa|Prairie]]||regional||Citizenship affiliation with [[Zaldi Taipa]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow&#039;s Reach]]||regional||Citizenship affiliation with [[Shadow&#039;s Reach]], [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shard|Shardian]]||regional||Citizenship affiliation with [[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelclaw Clan|Steelclaw]]||regional||Citizenship affiliation with [[Steelclaw Clan]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow&#039;s Reach|Stormfell]]||regional||Citizenship affiliation with [[Shadow&#039;s Reach]], [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Undershard]]||regional||Citizenship affiliation with [[Undershard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mer&#039;Kresh|Kreshi]]||regional||Citizenship affiliation with [[Mer&#039;Kresh]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taisgath]]||regional||Citizenship affiliation with [[Taisgath]], [[Moon Mage]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ain Ghazal|Ghazalian]]||regional||Citizenship affiliation with [[Ain Ghazal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Boar Clan|Paasvadhik]]||regional||Citizenship affiliation with [[Boar Clan]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hibarnhvidar|Hibarnhvidarian]]||regional||Citizenship affiliation with [[Hibarnhvidar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Raven&#039;s Point|Himineldaren]]||regional||Citizenship affiliation with [[Raven&#039;s Point]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arid Steppe|Steppe]]||regional||Citizenship affiliation with [[Arid Steppe]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Vela&#039;tohr Valley|Vela&#039;tohr]]||regional||Citizenship affiliation with [[Vela&#039;tohr Valley]]&lt;br /&gt;
|-&lt;br /&gt;
|bucolic||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|clipped||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|coarse||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|coastal||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|cosmopolitan||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|courtly||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|crisp||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|drawling||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|eastern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|formal||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|highland||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|inland||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|lilting||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|lowland||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|melodic||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|midland||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|nasal||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|nautical||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|northeastern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|northern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|northwestern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|plainspoken||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|polished||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|posh||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|proper||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|refined||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|rolling||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|rural||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|rustic||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|southeastern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|southern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|southwestern||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|thick||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|unrefined||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|urban||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|urbane||other||Available to all&lt;br /&gt;
|-&lt;br /&gt;
|western||other||Available to all&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning New Languages==&lt;br /&gt;
[[Polyglot Yulna]] in [[Asemath Academy]] is the scholar of languages and may be able to tutor you.  You can [[Ask command|ASK]] ABOUT LEARNING &amp;lt;LANGUAGE&amp;gt; to learn a new language and you can [[Ask command|ASK]] ABOUT FORGETTING &amp;lt;LANGUAGE&amp;gt; to forget the language you want.  You cannot forget learning Common nor your native language.&lt;br /&gt;
&lt;br /&gt;
You will not be able to learn a new language if you have [[Aura of Tongues]] active.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*The [[Bard|Bardic]] [[:Category:Bard Enchantes|enchante]] [[Aura of Tongues]] allows the Bard, and those grouped with the bard, to understand (but not speak) other spoken languages, depending on how much mana the bard has alloted for the enchante.&lt;br /&gt;
&lt;br /&gt;
*Certain rare artifacts also allow the understanding of all languages for a limited time.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
Some players have reported that their characters can speak the language of another race. This is a bug. {{com|assist}} to have a GM fix it.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Chant command|CHANT]]&lt;br /&gt;
* [[Intone command|INTONE]]&lt;br /&gt;
* [[Lecture command|LECTURE]]&lt;br /&gt;
* [[Recite command|RECITE]]&lt;br /&gt;
* [[Say command|SAY]]&lt;br /&gt;
* [[Sing command|SING]]&lt;br /&gt;
* [[Yell command|YELL]]&lt;br /&gt;
*[[:Category:Languages]]&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Praxium_matchup_guides:_vs_Barbarians&amp;diff=677804</id>
		<title>Praxium matchup guides: vs Barbarians</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Praxium_matchup_guides:_vs_Barbarians&amp;diff=677804"/>
		<updated>2025-10-26T06:22:39Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is this guide for?==&lt;br /&gt;
This guide serves as an attempt to break down the PvP matchup against Barbarians at a thorough, general level, while keeping the majority of tactics on the bottom shelf. It is intentionally guild agnostic, makes no assumptions around MT or other optional includes, and does not attempt to be the end-all-be-all when it comes to strategy against the guild in question.&lt;br /&gt;
&lt;br /&gt;
==Where are Barbarians strong?==&lt;br /&gt;
&lt;br /&gt;
*Great skillset. They come into power early and are a premier benefactor of Wyvern Trial rank flexing.&lt;br /&gt;
**All defenses are secondary or higher, with offensive skills in a primary skillset.&lt;br /&gt;
**Barbarian ability scaling and inner fire function make tertiary magic much less painful for Barbarians than for mage guilds.&lt;br /&gt;
*Sustained, reliable damage (until endgame/near-cap ranks)&lt;br /&gt;
**Capable of buffing all weapon skills natively, as well as weapon perks like dual load, buffing weapon stats, roundtime reductions, etc.&lt;br /&gt;
**Capable of damage at multiple ranges. They particularly excel at melee with Earthquake berserk (pulsing knock-down) and cooldown reductions on [[Advanced Combat Maneuvers]]&lt;br /&gt;
*Powerful wards, particularly against magic-based debilitation&lt;br /&gt;
**SvS reactors cover most debil in the game, particularly magical debil&lt;br /&gt;
**Stacking potency and integrity wards punish ignorance of Barbarian ward functions&lt;br /&gt;
*Robust survivability&lt;br /&gt;
**Auto-stand with pulsing anti-stun/anti-web on Flashflood berserk, balance heal on Monkey form&lt;br /&gt;
**Can natively buff all three defenses.&lt;br /&gt;
**Capable of vitality restoration with Famine berserk and avoiding death blows with Volcano berserk.&lt;br /&gt;
*Limited Opportunity for huge punch-back&lt;br /&gt;
**Drought berserk is capable of huge damage if the opponent plays into it.&lt;br /&gt;
&lt;br /&gt;
==What are their likely builds?==&lt;br /&gt;
&lt;br /&gt;
*Stats&lt;br /&gt;
**Most Barbarians will spec into defensive SvS to a large degree to empower their wards further.  On offense, they have two primary contests: power (strength) and fear (charisma)&lt;br /&gt;
**&#039;&#039;&#039;Power Variant&#039;&#039;&#039;&lt;br /&gt;
***Primary abilities: Kuniyo&#039;s Strike (stun roar), Earthquake berserk (cyclical knock-down)&lt;br /&gt;
***Slash the Shadows is -stealth and possibly pulls from hiding&lt;br /&gt;
***Screech of Madness is -discipline and -reflex, good combo roar that helps with other contests&lt;br /&gt;
***Able to debuff both evasion and shield with Everild&#039;s Rage and Death&#039;s Shriek, respectively&lt;br /&gt;
***No specific ward in the game for this contest outside [[Essence of Yew]]&lt;br /&gt;
**&#039;&#039;&#039;Fear Variant&#039;&#039;&#039;&lt;br /&gt;
***Primary ability: Wail of Torment (immobilize)&lt;br /&gt;
***Serpent&#039;s Hiss can be used to possibly break up enemy groups&lt;br /&gt;
***They have anti-magic roars that can damage attunement and lose prepped spells, but these have long cooldowns and you probably will not see them used.&lt;br /&gt;
**&#039;&#039;&#039;Strong Defensive Stat Allocation&#039;&#039;&#039;&lt;br /&gt;
***As Barbarian damage streams largely rely on melee maneuvers or high-roundtime HURLs, they rely on resisting debilitation in order to achieve damage.&lt;br /&gt;
***Expect a strong emphasis on defensive statting regardless of build, particularly reflex and stamina.&lt;br /&gt;
***Magic-using guilds need to spend some TDP investment into defending against Huldah&#039;s Pall and Rend/Warb Break.  Barbarians abilities are not subject to either, so they are free to spend more on other contests.&lt;br /&gt;
&lt;br /&gt;
==What are they trying to do?==&lt;br /&gt;
&lt;br /&gt;
*Ward Up&lt;br /&gt;
**They will attempt to mitigate debilitation opportunities with stat distribution and ability selection.&lt;br /&gt;
*Instant Debil &lt;br /&gt;
**Barbarian roars are instant-cast debilitation with a couple seconds of roundtime. They will try to open with one or possibly two roars to land a quick debilitation.&lt;br /&gt;
*&amp;quot;Bombo&amp;quot; (Barbarian Combo)&lt;br /&gt;
**Their general alpha gameplan consist of roaring, using [[War Stomp]] to instantly close to melee, and then chaining together multiple Advanced Combat Maneuvers.&lt;br /&gt;
**War Stomp includes a 10-second &amp;quot;melee lock&amp;quot; that prevents basic RETREAT&lt;br /&gt;
**They get reduced cooldown on ACMs like MANEUVER PALMSTRIKE as a guild perk, and Titan mastery has a chance to reset War Stomp&#039;s 2.5 minute cooldown entirely.&lt;br /&gt;
**Expect multiple &amp;quot;Bombo&amp;quot; (close to melee, ACM chain) attempts in a typical spar&lt;br /&gt;
&lt;br /&gt;
* Axis Meditation&lt;br /&gt;
** Axis meditation is a quick-fire offense of highly accurate weapon hits at melee or pole range.  &lt;br /&gt;
&lt;br /&gt;
*Ranged Engagement&lt;br /&gt;
**They are still capable of doing damage at range with MANEUVER POWERSHOT, stick bows, or spamming HURL with a thrown weapon.&lt;br /&gt;
&lt;br /&gt;
==How do you win?==&lt;br /&gt;
Barbarians are a unique match-up for new fighters, particularly magic users.  Their wards frustrate popular debilitation, roars are instant stun/immobilize, and War Stomp has a ten-second melee lock that disables retreat. &lt;br /&gt;
&lt;br /&gt;
The combination of instant debilitation into a no-retreat meat grinder can lead to quick losses if you&#039;re unprepared. Don&#039;t be frustrated, and don&#039;t panic.  Once you learn to handle this opener, the match-up swings in your favor.&lt;br /&gt;
&lt;br /&gt;
*.Countering the Melee Burst (Axis or &amp;quot;Bombo&amp;quot;)&lt;br /&gt;
**Roar(s) -&amp;gt; War Stomp (10 second melee lock) or MANEUVER RUSH -&amp;gt; Advanced Combat Maneuver(s) or quick-fire Axis hits, the basic concept is similar&lt;br /&gt;
**If available, have your anti-engagement tools such as Halo or Khri Vanish ready.&lt;br /&gt;
**Earthquake Berserk is pulsing knock-down, so be sure to stand if you&#039;re tagged.&lt;br /&gt;
**Barbarians have no defending buff, so trying tactical maneuvers like SHOVE or TRIP as soon as they close to melee can be effective.&lt;br /&gt;
**Parry is the best defense against melee maneuvers.  Buffing parry, stancing parry, and keeping high balance while maintaining MAF and a native reactor is effective at mitigating melee weapon damage. Consider scrolling a spell like Sure Footing.&lt;br /&gt;
**Axis can be interrupted by disengaging, knock-down, hiding, or debilitation.  If you&#039;re a stealth guild, a snap-cast of a spell like Earth Meld or Refractive Field will interrupt Axis&#039; attack chain. Stun hiders can also interrupt Axis.  &lt;br /&gt;
&lt;br /&gt;
*Ideal Scroll Selection: Awaken, plus a fear barrier (Nonchalance, Courage, Redeemer&#039;s Pride).&lt;br /&gt;
**Barbs can damage from missile range, but their premier damage stream combo is locking&lt;br /&gt;
**Redeemer&#039;s Pride is a popular choice as this also doubles as a barrier for willpower defense.&lt;br /&gt;
*Roars are susceptible to SvS ward stacking.&lt;br /&gt;
**The instant barrage of debilitation is powerful, but the voice pool mechanic gives successive roars a LONG cooldown.&lt;br /&gt;
**If you are able to resist or mitigate the opening debil, further debil attempts will be limited (outside Earthquake berserk).&lt;br /&gt;
*Know the Wards, Pick Your Contest (particularly if you&#039;re a magic-using guild)&lt;br /&gt;
**Swan form/Serenity meditation is a powerful integrity barrier combo that will stop any capped spell, then goes on cooldown for 15 seconds.&lt;br /&gt;
***This combination can be cheesed, as it contests ALL magic, not just debilitation or TM.&lt;br /&gt;
***An Air Bubble wand (available in Fang Cove) can be used to ablate Swan while your &amp;quot;real&amp;quot; debilitation is being prepared. The same is true for any wand.&lt;br /&gt;
***Lacking a wand, snap-cast your cheapest debilitation spell, and then you have 15 seconds to follow up with a real debil before the integrity ward re-forms.&lt;br /&gt;
***Preload spells such as [[Dragon&#039;s Breath]] or [[Calculated Rage]] are great at ablating the ward cheaply.&lt;br /&gt;
**Focus on gaps in the stats/wards: nonmagical debilitation, AOE magical debil, spirit offense, or things that contest willpower defense.&lt;br /&gt;
***They usually stat into stamina and reflex and can natively buff all physical stats.  However, they cannot buff discipline/intelligence/wisdom.&lt;br /&gt;
****As such, anything that contests willpower is a strong candidate. Standout hard debil include things like Soul Sickness (Badger form does not defend against spirit attacks) or Demriss&#039; Resolve&lt;br /&gt;
***Don&#039;t under-estimate soft debil.&lt;br /&gt;
****Weapon-based offense cannot scale as much as targeted magic, so Barbs are particularly vulnerable to conditions that lower their offensive factor, such as Malediction or Vertigo. This will neuter their offense.&lt;br /&gt;
*Sleep Them, or Immobilize Them.&lt;br /&gt;
**No native answers for unconscious or sleep.&lt;br /&gt;
**They have ZERO answers for immobilize available to them by any means, even gyres or wands.&lt;br /&gt;
**Landing Ice Patch will be difficult, but if you have access to a immobilize and can land it, it is particularly effective (Khri Terrify, Aether Wolves, Halt, Soul Sickness scroll or wand).&lt;br /&gt;
*Keep Your Reactors Up&lt;br /&gt;
**They primarily employ physical damage.  Every guild has a native physical reactor, so stacking it with armor and Manifest Force can lead to significant damage reduction for most guilds.&lt;br /&gt;
**Ensure Manifest Force remains up.  It ablates after six hits, but is incredibly powerful at mitigating their burst.  Disengage and recast when necessary.&lt;br /&gt;
*Stay at Range, Damage Race Them&lt;br /&gt;
**They will close to melee multiple times, but unless there is a large discrepancy in their offense ranks vs. your defensive ranks, most guilds who rely on targeted magic can out-damage them at range due to elemental damage&#039;s various advantages.&lt;br /&gt;
*Do Not Feed Drought Berserk&lt;br /&gt;
**Drought berserk stores huge portions of incoming damage over the last 30 seconds and adds it to the Barbarian&#039;s next attack.&lt;br /&gt;
***It&#039;s a short timer, but the damage scaling is capable of large damage&lt;br /&gt;
***The Barbarian&#039;s opponent controls this dynamic, though, and Drought provides no +accuracy component.&lt;br /&gt;
****Debilitate them, or if you estimate you&#039;ve hit them for huge chunks of vitality, hide/run away for a few seconds to avoid retaliation (it&#039;s a very short window).&lt;br /&gt;
****Alternatively, stay at range and hold your shield. The efficacy of this strategy will depend on your evasion/shield ranks, but Drought provides no accuracy.  If they cannot land a successful hit, Drought does nothing.&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zengstone&amp;diff=677803</id>
		<title>Zengstone</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zengstone&amp;diff=677803"/>
		<updated>2025-10-26T05:57:35Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|description=.&lt;br /&gt;
&lt;br /&gt;
===Colors===&lt;br /&gt;
*&lt;br /&gt;
|type=gems&lt;br /&gt;
|special=none&lt;br /&gt;
|noalt=No&lt;br /&gt;
|crafting=No&lt;br /&gt;
|alchemy=No&lt;br /&gt;
|name=zengtstone}}&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zengstone&amp;diff=677802</id>
		<title>Zengstone</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zengstone&amp;diff=677802"/>
		<updated>2025-10-26T05:56:18Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|description=.&lt;br /&gt;
&lt;br /&gt;
===Colors===&lt;br /&gt;
*&lt;br /&gt;
|type=gems&lt;br /&gt;
|special=none&lt;br /&gt;
|noalt=No&lt;br /&gt;
|crafting=No&lt;br /&gt;
|alchemy=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zengstone&amp;diff=677801</id>
		<title>Zengstone</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zengstone&amp;diff=677801"/>
		<updated>2025-10-26T05:55:39Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: Created page with &amp;quot;{{Material |description=.  ===Colors=== * |type=gems |stype= |rarity= |CTag= |STag= |quality= |special=none |noalt=No |crafting=No |alchemy=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|description=.&lt;br /&gt;
&lt;br /&gt;
===Colors===&lt;br /&gt;
*&lt;br /&gt;
|type=gems&lt;br /&gt;
|stype=&lt;br /&gt;
|rarity=&lt;br /&gt;
|CTag=&lt;br /&gt;
|STag=&lt;br /&gt;
|quality=&lt;br /&gt;
|special=none&lt;br /&gt;
|noalt=No&lt;br /&gt;
|crafting=No&lt;br /&gt;
|alchemy=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bastion&amp;diff=677720</id>
		<title>Bastion</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bastion&amp;diff=677720"/>
		<updated>2025-10-25T03:22:32Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=4&lt;br /&gt;
|slots=2&lt;br /&gt;
|diff=basic&lt;br /&gt;
|type=meditation&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=warding&lt;br /&gt;
|path=Predator&lt;br /&gt;
|desc=You recall that Meditate Bastion is a Basic ability in the Path of the Predator.  This technique will improve your resistance to all contested abilities  using Willpower as their defense.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Strong ablative barrier vs. Willpower attacks.&lt;br /&gt;
|messaging=Starting: Flames consume the images, proving itself the stronger.  With a rush the flames rush over you bolstering your resistance to magics affecting your balance&lt;br /&gt;
&lt;br /&gt;
Falling: Suddenly your bastion of strength slips from your mind, leaving you vulnerable to magic once more.}}&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Malkien&amp;diff=673899</id>
		<title>Malkien</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Malkien&amp;diff=673899"/>
		<updated>2025-09-27T07:38:52Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Malkien Pinav-Sedra&lt;br /&gt;
|Race=Kaldar&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Empath&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Relative=Everild, Trothfang, Kuniyo&lt;br /&gt;
}}&lt;br /&gt;
[[File:Image.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You are Chakrel Heart Malkien Pinav-Sedra, Walking Armory of Therengia, a Kaldaran Barbarian.&lt;br /&gt;
&lt;br /&gt;
You have a series of razor-thin scars along the jawline and electrifying Xibar-blue eyes.  Your silver-gilt-streaked white hair is very long and fine with both sides shaved at the temple, and is worn in a simple, pulled-back style held in place by a knotted length of blackened deathfiber.  You have a ghastly mixture of chalky white bone ash streaked with soot smeared across his pale skin and a pair of stout leather weapon straps with kertig rivets crisscrossing an athletic build.&lt;br /&gt;
&lt;br /&gt;
You are of commanding height for a Kaldar.&lt;br /&gt;
&lt;br /&gt;
You appear to be middle-aged.&lt;br /&gt;
&lt;br /&gt;
Your shoulder has a tattoo of a whirlwinding Kaldar barbarian marauding through a corpse-filled battlefield scarred by magical destruction.  His body is scorched and battered, yet enveloped in a brilliant aura of flames that burns outwards at twice his height.  Stylized depictions of elemental lightning, starlight spheres, holy bolts, and arcane drops of bile-green acid assault him, mostly being deflected by his volcanic aura.&lt;br /&gt;
&lt;br /&gt;
Branded along the corner of your right eye and through your eyebrow is a puckered scar in the shape of a dragon&#039;s tail flail.  Thinner lines create the trio of interlocking chains that crisscross down your cheek.&lt;br /&gt;
&lt;br /&gt;
You are in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a T&#039;Kashi mirror claymore, a T&#039;Kashi mirror halberd, a T&#039;Kashi mirror flail, a shadowbark and abyssium siege arbalest bearing shifting whorls of tidal flows, a T&#039;Kashi mirror maul, a T&#039;Kashi mirror blade, a savage mammoth-bone hauberk barbarically swathed in fleshy tatters of sianedra, a monstrous star-kissed kertig maul, a savage&#039;s savage senci spear savagely studded with savage sanguine serrations, a rune crusher&#039;s tomiek greatsword with a raging chakrel inferno handguard, a terror&#039;s terrible throwing axe tactically tied in tatters of torn titanese and a chakrel teardrinker dual-wielding two icesteel dragon&#039;s tail flails.&lt;br /&gt;
&lt;br /&gt;
==Memberships==&lt;br /&gt;
* 441 - Present: Lieutenant of First Combat Unit of the [[Northern Watch]].&lt;br /&gt;
==History==&lt;br /&gt;
* &#039;&#039;&#039;357-373 (Childhood&#039;s End):&#039;&#039;&#039; Born to a Kaldar migrant family in Dirge.  Malkien grew up in a city steeped in brutality and practical survival needs.  The volcano nearby was more than a childhood fascination; its unpredictable violence became a personal metaphor for his own path — strength rooted in primal fury.  His parents instilled in him traditional Kaldaran values of honor, clan loyalty, and reverence for the 13 gods, but he latched onto Everild, god of Battle, as the truest embodiment of what it meant to live and die with purpose.&lt;br /&gt;
*&lt;br /&gt;
* &#039;&#039;&#039;373–393 (Barbarian&#039;s Oath):&#039;&#039;&#039; Malkien’s traditional Kaldar values direct him to join the Barbarian guild.  A veteran of the Lyras conflict and raised by parents who survived the Sorrow War, he develops an almost religious conviction that mortal dependence on magic - particularly sorcery, and especially necromancy - invites ruin.  Ever pragmatic as his cultural forebears, he accepts the potential benefits of some magic, such as enchanted weapons or gwethdesuans - but those who wielded such power were to be watched closely.&lt;br /&gt;
*&lt;br /&gt;
* &#039;&#039;&#039;393-414 (Conflicted Loyalties):&#039;&#039;&#039; The second Gorbesh invasion shook him. His blood tied him to the Kaldar and Gorbesh peoples, yet his oaths bound him to Therengia and to his guild.This conflict hardened him, tempering his sense of identity: Malkien came to believe that his true loyalty was not simply to a land or a people, but to the defense of all Elanthia against outside invasion or corruption - particularly against threats invited by the hubris of mages and sorcerers meddling with other planes.&lt;br /&gt;
*&lt;br /&gt;
* &#039;&#039;&#039;414 - 441 (Rise to Leadership):&#039;&#039;&#039; Malkien&#039;s diligence leads him to joining the Northern Watch, and in 441, he is appointed Lieutenant of Combat One, the heavy combat wing of Therengia&#039;s unofficial military order.  It was validation that his life of scars and struggles had purpose. He swore an oath to defend Therengia against necromancers, sorcerers, the Ravens, and all threats both domestic and foreign.&lt;br /&gt;
*&lt;br /&gt;
* &#039;&#039;&#039;442:&#039;&#039;&#039; The discovery of [[Ephemera]] lead him to vow to discover their mysteries, and to become Ephemera Kermorian League Champion some day.&lt;br /&gt;
==Noteworthy Deeds==&lt;br /&gt;
*Being voted &#039;Most Handsomest Kaldar&#039; by a panel of himself.&lt;br /&gt;
*Hunting flex westies to extinction and still not having enough money for a boat.&lt;br /&gt;
*Single-handedly repelling a goblin invasion by lining the walls of The Crossing with soap suds.&lt;br /&gt;
*Enslaving [[Kemosiris]] to a life of delicious sandwich-making.&lt;br /&gt;
**After being enslaved for so long, [[Kemosiris]] finally escapes after distracting Malkien by having him look at a bug under a moving caravan.&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Malkien&amp;diff=673897</id>
		<title>Malkien</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Malkien&amp;diff=673897"/>
		<updated>2025-09-27T07:36:23Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Malkien Pinav-Sedra&lt;br /&gt;
|Race=Kaldar&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Empath&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Relative=Everild, Trothfang, Kuniyo&lt;br /&gt;
}}&lt;br /&gt;
[[File:Image.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You are Chakrel Heart Malkien Pinav-Sedra, Walking Armory of Therengia, a Kaldaran Barbarian.&lt;br /&gt;
&lt;br /&gt;
You have a series of razor-thin scars along the jawline and electrifying Xibar-blue eyes.  Your silver-gilt-streaked white hair is very long and fine with both sides shaved at the temple, and is worn in a simple, pulled-back style held in place by a knotted length of blackened deathfiber.  You have a ghastly mixture of chalky white bone ash streaked with soot smeared across his pale skin and a pair of stout leather weapon straps with kertig rivets crisscrossing an athletic build.&lt;br /&gt;
&lt;br /&gt;
You are of commanding height for a Kaldar.&lt;br /&gt;
&lt;br /&gt;
You appear to be middle-aged.&lt;br /&gt;
&lt;br /&gt;
You have some carved wooden togball-shaped beads dangling from a long shaped beard.&lt;br /&gt;
&lt;br /&gt;
Your shoulder has a tattoo of a whirlwinding Kaldar barbarian marauding through a corpse-filled battlefield scarred by magical destruction.  His body is scorched and battered, yet enveloped in a brilliant aura of flames that burns outwards at twice his height.  Stylized depictions of elemental lightning, starlight spheres, holy bolts, and arcane drops of bile-green acid assault him, mostly being deflected by his volcanic aura.&lt;br /&gt;
&lt;br /&gt;
Branded along the corner of your right eye and through your eyebrow is a puckered scar in the shape of a dragon&#039;s tail flail.  Thinner lines create the trio of interlocking chains that crisscross down your cheek.&lt;br /&gt;
&lt;br /&gt;
You are in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a T&#039;Kashi mirror claymore, a T&#039;Kashi mirror halberd, a T&#039;Kashi mirror flail, a shadowbark and abyssium siege arbalest bearing shifting whorls of tidal flows, a T&#039;Kashi mirror maul, a T&#039;Kashi mirror blade, a savage mammoth-bone hauberk barbarically swathed in fleshy tatters of sianedra, a monstrous star-kissed kertig maul, a savage&#039;s savage senci spear savagely studded with savage sanguine serrations, a rune crusher&#039;s tomiek greatsword with a raging chakrel inferno handguard, a terror&#039;s terrible throwing axe tactically tied in tatters of torn titanese and a chakrel teardrinker dual-wielding two icesteel dragon&#039;s tail flails.&lt;br /&gt;
&lt;br /&gt;
==Memberships==&lt;br /&gt;
* 441 - Present: Lieutenant of First Combat Unit of the [[Northern Watch]].&lt;br /&gt;
==History==&lt;br /&gt;
* &#039;&#039;&#039;357-373 (Childhood&#039;s End):&#039;&#039;&#039; Born to a Kaldar migrant family in Dirge.  Malkien grew up in a city steeped in brutality and practical survival needs.  The volcano nearby was more than a childhood fascination; its unpredictable violence became a personal metaphor for his own path — strength rooted in primal fury.  His parents instilled in him traditional Kaldaran values of honor, clan loyalty, and reverence for the 13 gods, but he latched onto Everild, god of Battle, as the truest embodiment of what it meant to live and die with purpose.&lt;br /&gt;
*&lt;br /&gt;
* &#039;&#039;&#039;373–393 (Barbarian&#039;s Oath):&#039;&#039;&#039; Malkien’s traditional Kaldar values direct him to join the Barbarian guild.  A veteran of the Lyras conflict and raised by parents who survived the Sorrow War, he develops an almost religious conviction that mortal dependence on magic - particularly sorcery, and especially necromancy - invites ruin.  Ever pragmatic as his cultural forebears, he accepts the potential benefits of some magic, such as enchanted weapons or gwethdesuans - but those who wielded such power were to be watched closely.&lt;br /&gt;
*&lt;br /&gt;
* &#039;&#039;&#039;393-414 (Conflicted Loyalties):&#039;&#039;&#039; The second Gorbesh invasion shook him. His blood tied him to the Kaldar and Gorbesh peoples, yet his oaths bound him to Therengia and to his guild.This conflict hardened him, tempering his sense of identity: Malkien came to believe that his true loyalty was not simply to a land or a people, but to the defense of all Elanthia against outside invasion or corruption - particularly against threats invited by the hubris of mages and sorcerers meddling with other planes.&lt;br /&gt;
*&lt;br /&gt;
* &#039;&#039;&#039;414 - 441 (Rise to Leadership):&#039;&#039;&#039; Malkien&#039;s diligence leads him to joining the Northern Watch, and in 441, he is appointed Lieutenant of Combat One, the heavy combat wing of Therengia&#039;s unofficial military order.  It was validation that his life of scars and struggles had purpose. He swore an oath to defend Therengia against necromancers, sorcerers, the Ravens, and all threats both domestic and foreign.&lt;br /&gt;
*&lt;br /&gt;
* &#039;&#039;&#039;442:&#039;&#039;&#039; The discovery of [[Ephemera]] lead him to vow to discover their mysteries, and to become Ephemera Kermorian League Champion some day.&lt;br /&gt;
==Noteworthy Deeds==&lt;br /&gt;
*Being voted &#039;Most Handsomest Kaldar&#039; by a panel of himself.&lt;br /&gt;
*Hunting flex westies to extinction and still not having enough money for a boat.&lt;br /&gt;
*Single-handedly repelling a goblin invasion by lining the walls of The Crossing with soap suds.&lt;br /&gt;
*Enslaving [[Kemosiris]] to a life of delicious sandwich-making.&lt;br /&gt;
**After being enslaved for so long, [[Kemosiris]] finally escapes after distracting Malkien by having him look at a bug under a moving caravan.&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Image.png&amp;diff=673896</id>
		<title>File:Image.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Image.png&amp;diff=673896"/>
		<updated>2025-09-27T07:36:04Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malk Keen on Herbs&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Malkien&amp;diff=671174</id>
		<title>Malkien</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Malkien&amp;diff=671174"/>
		<updated>2025-08-22T13:25:43Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Malkien Pinav-Sedra&lt;br /&gt;
|Race=Kaldar&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Empath&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Relative=Everild, Trothfang, Kuniyo&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You are Chakrel Heart Malkien Pinav-Sedra, Walking Armory of Therengia, a Kaldaran Barbarian.&lt;br /&gt;
&lt;br /&gt;
You have a series of razor-thin scars along the jawline and electrifying Xibar-blue eyes.  Your silver-gilt-streaked white hair is very long and fine with both sides shaved at the temple, and is worn in a simple, pulled-back style held in place by a knotted length of blackened deathfiber.  You have a ghastly mixture of chalky white bone ash streaked with soot smeared across his pale skin and a pair of stout leather weapon straps with kertig rivets crisscrossing an athletic build.&lt;br /&gt;
&lt;br /&gt;
You are of commanding height for a Kaldar.&lt;br /&gt;
&lt;br /&gt;
You appear to be middle-aged.&lt;br /&gt;
&lt;br /&gt;
You have some carved wooden togball-shaped beads dangling from a long shaped beard.&lt;br /&gt;
&lt;br /&gt;
Your shoulder has a tattoo of a whirlwinding Kaldar barbarian marauding through a corpse-filled battlefield scarred by magical destruction.  His body is scorched and battered, yet enveloped in a brilliant aura of flames that burns outwards at twice his height.  Stylized depictions of elemental lightning, starlight spheres, holy bolts, and arcane drops of bile-green acid assault him, mostly being deflected by his volcanic aura.&lt;br /&gt;
&lt;br /&gt;
Branded along the corner of your right eye and through your eyebrow is a puckered scar in the shape of a dragon&#039;s tail flail.  Thinner lines create the trio of interlocking chains that crisscross down your cheek.&lt;br /&gt;
&lt;br /&gt;
You are in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a T&#039;Kashi mirror claymore, a T&#039;Kashi mirror halberd, a T&#039;Kashi mirror flail, a shadowbark and abyssium siege arbalest bearing shifting whorls of tidal flows, a T&#039;Kashi mirror maul, a T&#039;Kashi mirror blade, a savage mammoth-bone hauberk barbarically swathed in fleshy tatters of sianedra, a monstrous star-kissed kertig maul, a savage&#039;s savage senci spear savagely studded with savage sanguine serrations, a rune crusher&#039;s tomiek greatsword with a raging chakrel inferno handguard, a terror&#039;s terrible throwing axe tactically tied in tatters of torn titanese and a chakrel teardrinker dual-wielding two icesteel dragon&#039;s tail flails.&lt;br /&gt;
&lt;br /&gt;
==Memberships==&lt;br /&gt;
* 441 - Present: Lieutenant of First Combat Unit of the [[Northern Watch]].&lt;br /&gt;
==History==&lt;br /&gt;
* &#039;&#039;&#039;357-373 (Childhood&#039;s End):&#039;&#039;&#039; Born to a Kaldar migrant family in Dirge.  Malkien grew up in a city steeped in brutality and practical survival needs.  The volcano nearby was more than a childhood fascination; its unpredictable violence became a personal metaphor for his own path — strength rooted in primal fury.  His parents instilled in him traditional Kaldaran values of honor, clan loyalty, and reverence for the 13 gods, but he latched onto Everild, god of Battle, as the truest embodiment of what it meant to live and die with purpose.&lt;br /&gt;
*&lt;br /&gt;
* &#039;&#039;&#039;373–393 (Barbarian&#039;s Oath):&#039;&#039;&#039; Malkien’s traditional Kaldar values direct him to join the Barbarian guild.  A veteran of the Lyras conflict and raised by parents who survived the Sorrow War, he develops an almost religious conviction that mortal dependence on magic - particularly sorcery, and especially necromancy - invites ruin.  Ever pragmatic as his cultural forebears, he accepts the potential benefits of some magic, such as enchanted weapons or gwethdesuans - but those who wielded such power were to be watched closely.&lt;br /&gt;
*&lt;br /&gt;
* &#039;&#039;&#039;393-414 (Conflicted Loyalties):&#039;&#039;&#039; The second Gorbesh invasion shook him. His blood tied him to the Kaldar and Gorbesh peoples, yet his oaths bound him to Therengia and to his guild.This conflict hardened him, tempering his sense of identity: Malkien came to believe that his true loyalty was not simply to a land or a people, but to the defense of all Elanthia against outside invasion or corruption - particularly against threats invited by the hubris of mages and sorcerers meddling with other planes.&lt;br /&gt;
*&lt;br /&gt;
* &#039;&#039;&#039;414 - 441 (Rise to Leadership):&#039;&#039;&#039; Malkien&#039;s diligence leads him to joining the Northern Watch, and in 441, he is appointed Lieutenant of Combat One, the heavy combat wing of Therengia&#039;s unofficial military order.  It was validation that his life of scars and struggles had purpose. He swore an oath to defend Therengia against necromancers, sorcerers, the Ravens, and all threats both domestic and foreign.&lt;br /&gt;
*&lt;br /&gt;
* &#039;&#039;&#039;442:&#039;&#039;&#039; The discovery of [[Ephemera]] lead him to vow to discover their mysteries, and to become Ephemera Kermorian League Champion some day.&lt;br /&gt;
==Noteworthy Deeds==&lt;br /&gt;
*Being voted &#039;Most Handsomest Kaldar&#039; by a panel of himself.&lt;br /&gt;
*Hunting flex westies to extinction and still not having enough money for a boat.&lt;br /&gt;
*Single-handedly repelling a goblin invasion by lining the walls of The Crossing with soap suds.&lt;br /&gt;
*Enslaving [[Kemosiris]] to a life of delicious sandwich-making.&lt;br /&gt;
**After being enslaved for so long, [[Kemosiris]] finally escapes after distracting Malkien by having him look at a bug under a moving caravan.&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Malkien&amp;diff=671173</id>
		<title>Malkien</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Malkien&amp;diff=671173"/>
		<updated>2025-08-22T13:24:35Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Malkien Pinav-Sedra&lt;br /&gt;
|Race=Kaldar&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Empath&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Relative=Everild, Trothfang, Kuniyo&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You are Chakrel Heart Malkien Pinav-Sedra, Walking Armory of Therengia, a Kaldaran Barbarian.&lt;br /&gt;
&lt;br /&gt;
You have a series of razor-thin scars along the jawline and electrifying Xibar-blue eyes.  Your silver-gilt-streaked white hair is very long and fine with both sides shaved at the temple, and is worn in a simple, pulled-back style held in place by a knotted length of blackened deathfiber.  You have a ghastly mixture of chalky white bone ash streaked with soot smeared across his pale skin and a pair of stout leather weapon straps with kertig rivets crisscrossing an athletic build.&lt;br /&gt;
&lt;br /&gt;
You are of commanding height for a Kaldar.&lt;br /&gt;
&lt;br /&gt;
You appear to be middle-aged.&lt;br /&gt;
&lt;br /&gt;
You have some carved wooden togball-shaped beads dangling from a long shaped beard.&lt;br /&gt;
&lt;br /&gt;
Your shoulder has a tattoo of a whirlwinding Kaldar barbarian marauding through a corpse-filled battlefield scarred by magical destruction.  His body is scorched and battered, yet enveloped in a brilliant aura of flames that burns outwards at twice his height.  Stylized depictions of elemental lightning, starlight spheres, holy bolts, and arcane drops of bile-green acid assault him, mostly being deflected by his volcanic aura.&lt;br /&gt;
&lt;br /&gt;
Branded along the corner of your right eye and through your eyebrow is a puckered scar in the shape of a dragon&#039;s tail flail.  Thinner lines create the trio of interlocking chains that crisscross down your cheek.&lt;br /&gt;
&lt;br /&gt;
You are in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a T&#039;Kashi mirror claymore, a T&#039;Kashi mirror halberd, a T&#039;Kashi mirror flail, a shadowbark and abyssium siege arbalest bearing shifting whorls of tidal flows, a T&#039;Kashi mirror maul, a T&#039;Kashi mirror blade, a savage mammoth-bone hauberk barbarically swathed in fleshy tatters of sianedra, a monstrous star-kissed kertig maul, a savage&#039;s savage senci spear savagely studded with savage sanguine serrations, a rune crusher&#039;s tomiek greatsword with a raging chakrel inferno handguard, a terror&#039;s terrible throwing axe tactically tied in tatters of torn titanese and a chakrel teardrinker dual-wielding two icesteel dragon&#039;s tail flails.&lt;br /&gt;
&lt;br /&gt;
==Memberships==&lt;br /&gt;
* 441 - Present: Lieutenant of First Combat Unit of the [[Northern Watch]].&lt;br /&gt;
==History==&lt;br /&gt;
* 357-373 (childhood/teens): Born to a Kaldar migrant family in Dirge.  Malkien grew up in a city steeped in brutality and practical survival needs.  The volcano nearby was more than a childhood fascination; its unpredictable violence became a personal metaphor for his own path — strength rooted in primal fury.  His parents instilled in him traditional Kaldaran values of honor, clan loyalty, and reverence for the 13 gods, but he latched onto Everild, god of Battle, as the truest embodiment of what it meant to live and die with purpose.&lt;br /&gt;
* 373–393 (Barbarian&#039;s Oath): Malkien’s traditional Kaldar values direct him to join the Barbarian guild.  A veteran of the Lyras conflict and raised by parents who survived the Sorrow War, he develops an almost religious conviction that mortal dependence on magic - particularly sorcery, and especially necromancy - invites ruin.  Ever pragmatic as his cultural forebears, he accepts the potential benefits of some magic, such as enchanted weapons or gwethdesuans - but those who wielded such power were to be watched closely.&lt;br /&gt;
* 393-414 (Conflicted Loyalties): The second Gorbesh invasion shook him. His blood tied him to the Kaldar and Gorbesh peoples, yet his oaths bound him to Therengia and to his guild.This conflict hardened him, tempering his sense of identity: Malkien came to believe that his true loyalty was not simply to a land or a people, but to the defense of all Elanthia against outside invasion or corruption - particularly against threats invited by the hubris of mages and sorcerers meddling with other planes.&lt;br /&gt;
* 414 - 441 (Rise to Leadership): Malkien&#039;s diligence leads him to joining the Northern Watch, and in 441, he is appointed Lieutenant of Combat One, the heavy combat wing of Therengia&#039;s unofficial military order.  It was validation that his life of scars and struggles had purpose. He swore an oath to defend Therengia against necromancers, sorcerers, the Ravens, and all threats both domestic and foreign.&lt;br /&gt;
* 442: The discovery of [[Ephemera]] lead him to vow to discover their mysteries, and to become Ephemera Kermorian League Champion some day.&lt;br /&gt;
==Noteworthy Deeds==&lt;br /&gt;
*Being voted &#039;Most Handsomest Kaldar&#039; by a panel of himself.&lt;br /&gt;
*Hunting flex westies to extinction and still not having enough money for a boat.&lt;br /&gt;
*Single-handedly repelling a goblin invasion by lining the walls of The Crossing with soap suds.&lt;br /&gt;
*Enslaving [[Kemosiris]] to a life of delicious sandwich-making.&lt;br /&gt;
**After being enslaved for so long, [[Kemosiris]] finally escapes after distracting Malkien by having him look at a bug under a moving caravan.&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Battle_Praxium&amp;diff=670308</id>
		<title>Battle Praxium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Battle_Praxium&amp;diff=670308"/>
		<updated>2025-07-19T12:05:03Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: /* Versus Series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[File:Praxium 6 small.png|left|200px]]&lt;br /&gt;
=Purpose=&lt;br /&gt;
The Battle Praxium (Praxium) is an independent, unaligned, training organization based in Zoluren. It was founded in Year 442 with the mission to impart combat (read: PvP) knowledge to its participants, as well as the necessary experience to correctly apply that knowledge. &amp;quot;Knowledge by itself is nothing,&amp;quot; Rakkor Solari said upon founding the school. &amp;quot;Instead, we strive for combat knowledge correctly applied.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
=Meaning=&lt;br /&gt;
prax•i•um (noun, form the Greek /praksəs/)&amp;lt;br /&amp;gt;&lt;br /&gt;
an institution where knowledge and/or skills are applied or used in practice, rather than in theory alone.&lt;br /&gt;
&lt;br /&gt;
=Discord=&lt;br /&gt;
The Praxium maintains its own Discord server as a place for open, constructive brainstorming and questions on all aspects of DragonRealms PvP. New users can join with the following link: [https://discord.gg/tweXrjGSPy| Praxium Discord Server].&lt;br /&gt;
&lt;br /&gt;
=Structure=&lt;br /&gt;
There are only three designations within the Praxium. Instructors, those who teach. Students, those who learn. Alumni, those who have achieved the goal of &#039;&#039;&#039;combat knowledge correctly applied&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Instructors===&lt;br /&gt;
* Rakkor Solari&lt;br /&gt;
* Leustyin&lt;br /&gt;
* Kalderen Lunari&lt;br /&gt;
* Madigan De&#039;Mascus&lt;br /&gt;
&lt;br /&gt;
===Students===&lt;br /&gt;
None yet enrolled&lt;br /&gt;
&lt;br /&gt;
===Alumni===&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
=Methodology=&lt;br /&gt;
Each semester consisted of an 8 week course where Praxium students will learn the in&#039;s and out&#039;s of PvP combat. From the most basic of concepts to advanced strategies designed to maximize your guild&#039;s strengths and capitalize on your opponent&#039;s weaknesses, each lesson follows a four-part structure:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attitude&#039;&#039;&#039; - mental/emotional approach to PvP&lt;br /&gt;
* &#039;&#039;&#039;Instruction&#039;&#039;&#039; - accumulating knowledge of mechanics&lt;br /&gt;
* &#039;&#039;&#039;Implementation&#039;&#039;&#039; - practical in-game usage of the learned mechanics&lt;br /&gt;
* &#039;&#039;&#039;Application&#039;&#039;&#039; - you learn to fight by fighting&lt;br /&gt;
&lt;br /&gt;
=Enrolling=&lt;br /&gt;
Each lesson is open to public audit, with the curriculum published in advance for those looking to read ahead. Auditors will be able to participate in every aspect of the training, save the Application component. Application of knowledge is reserved for those who have indicated a willingness to accept the sharpening and encouragement that comes from enrolling as a Student of the Praxium. Enrolling is as simple as signing up with one of the Instructors, and then participating during the weekly lessons. &lt;br /&gt;
&lt;br /&gt;
=Graduating=&lt;br /&gt;
A Student graduates from the Praxium when all 8 lessons (which can take place over multiple semesters as necessary) are completed, and they have returned to Instruct one lesson of their choosing. Upon completion of the instructed lesson, the Student receives the honorary title of Alumni.&lt;br /&gt;
&lt;br /&gt;
=Location=&lt;br /&gt;
The Praxium conducts the majority of its lessons from the (mostly) abandoned Promado Village square. This location ensures passersby aren&#039;t caught inadvertently by stray attacks, while still clinging to a modicum of civilization. Note, the location is non-justice.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:praxiumlocation.png]]&lt;br /&gt;
&lt;br /&gt;
=Curriculum Preview=&lt;br /&gt;
==What are the fundamentals of PvP?==&lt;br /&gt;
===Attitude===&lt;br /&gt;
* There will always be a bigger or more experienced fish in the sea&lt;br /&gt;
* You will not always win&lt;br /&gt;
* There will be times that you will lose...a lot&lt;br /&gt;
* Learn from your losses, laugh them off, and leap back in&lt;br /&gt;
* Attitude is everything&lt;br /&gt;
&lt;br /&gt;
===Knowledge on the mechanics===&lt;br /&gt;
====Core mechanics====&lt;br /&gt;
* How you die&lt;br /&gt;
** Vitality, critical wounds&lt;br /&gt;
* Engagement ranges&lt;br /&gt;
** Time to pole? Time to melee?&lt;br /&gt;
* Stances&lt;br /&gt;
** Shield, parry, evasion...when do I use these?&lt;br /&gt;
* Debilitations&lt;br /&gt;
** Contested abilities&lt;br /&gt;
** Hard-CC&lt;br /&gt;
** Soft-CC&lt;br /&gt;
** Non-CC&lt;br /&gt;
&lt;br /&gt;
====Guild mechanics====&lt;br /&gt;
* Knowing your guild&lt;br /&gt;
** Strengths, weaknesses, counters&lt;br /&gt;
* Knowing other guilds&lt;br /&gt;
** Strengths, weaknesses, counters&lt;br /&gt;
===Application of knowledge===&lt;br /&gt;
* Anatomy of a fight&lt;br /&gt;
** Verbal walkthrough of how the fight will likely progress&lt;br /&gt;
* Solo&lt;br /&gt;
** Prepared vs. unprepared&lt;br /&gt;
** &amp;quot;Punching up&amp;quot;&lt;br /&gt;
* Group&lt;br /&gt;
** Prepared vs. unprepared&lt;br /&gt;
&lt;br /&gt;
Every lesson at the Praxium will focus on attitude, knowledge of mechanics, and an application of that knowledge. The best lessons are learned by hearing, seeing, and doing.&lt;br /&gt;
&lt;br /&gt;
=Semester Schedule=&lt;br /&gt;
==Semester 1==&lt;br /&gt;
All sessions occur at 8PM Central time.&lt;br /&gt;
&lt;br /&gt;
* July 27, Praxium Introductions&lt;br /&gt;
** [https://docs.google.com/document/d/17qioe5qU01okuT--VQk8jilDVrEfCMGq0nh2aYWrblM/edit?usp=sharing| Curriculum Link]&lt;br /&gt;
** [[Battle_Praxium/Logs/20220728_Praxium_Introduction|Log Link]]&lt;br /&gt;
* August 3, Basics of Positional Combat&lt;br /&gt;
** [https://docs.google.com/document/d/1RyPPy84YFWdhGpq8qBcIp8BMfgvz5BlBhimYWgyyYXo/edit?usp=sharing| Curriculum Link]&lt;br /&gt;
** [[Battle_Praxium/Logs/20220803_Praxium_Lesson_1|Log Link]]&lt;br /&gt;
* August 17, Offensive Tools&lt;br /&gt;
** [https://docs.google.com/document/d/1LENTO_Q8-uXcUwGTS_YpWDKr3rCKXBq5OInOQEzlm_I/edit?usp=sharing| Curriculum Link]&lt;br /&gt;
** [[Battle_Praxium/Logs/20220817_Praxium_Lesson_2|Log Link]]&lt;br /&gt;
* August 24, Debilitations&lt;br /&gt;
** [https://docs.google.com/document/d/1RkSUf2y0cCtFpfl_azp1xCtlZW8ZJIwAdU1yd4C6M80/edit?usp=sharing| Curriculum Link]&lt;br /&gt;
** Log coming soon&lt;br /&gt;
* August 31, Know Your Guild&lt;br /&gt;
* September 7, Know Your Opponent Pt. 1&lt;br /&gt;
* September 14, Know Your Opponent Pt. 2&lt;br /&gt;
* September 21, Group Combat&lt;br /&gt;
* September 28, Graduation Day&lt;br /&gt;
&lt;br /&gt;
=Versus Series=&lt;br /&gt;
&amp;lt;p&amp;gt;Especially when you first begin to dip your toes into PvP, fighting against other guilds can be challenge. Below are short guides on how to best understand what another guild is trying to do in a fight, how they are likely spec&#039;d stat wise, what spell scrolls they will probably on hand, and what levers you can pull to maximize your chances at winning.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Praxium matchup guides: vs Rangers|vs. Rangers]]&lt;br /&gt;
* [[Praxium matchup guides: vs Traders|vs. Traders]]&lt;br /&gt;
* [[Praxium matchup guides: vs Warrior Mages|vs. Warrior Mages]]&lt;br /&gt;
* [[Praxium matchup guides: vs Barbarians|vs. Barbarians]]&lt;br /&gt;
&lt;br /&gt;
=Frequently Asked Questions=&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Do I have to join &amp;lt;insert organization here&amp;gt; in order to train at the Praxium?&#039;&#039;&#039; No. The Praxium is intentionally independent of other established organizations. The Praxium is a neutral combat training school, not a &amp;quot;side&amp;quot; in an ongoing conflict. Students are accepted from all &amp;quot;sides&amp;quot;, and from unaligned players wanting to achieve the aim of combat knowledge correctly applied.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Can I participate in the Praxium if I&#039;m already an established PvPer and/or below to &amp;lt;insert organization here&amp;gt;?&#039;&#039;&#039; Of course! As stated above, the Praxium is intentionally independent of other established organizations, but veterans are just as welcome as people still considering hopping into PvP. We certainly hope to have Northern Watch, Ravens, Bardbarians, Team Good, Team Bad, etc... players attend the Praxium. A good PvPer is constantly learning, and &amp;quot;Always be learning&amp;quot; is another core part of our Attitude pillar.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Should I wait until I&#039;m at least Circle &amp;lt;insert number here&amp;gt; before attending the Praxium?&#039;&#039;&#039; No. There is no &amp;quot;right&amp;quot; time to begin learning the foundations of PvP and applying those foundations in real scenarios/real fights. Regardless of how long to wait, there will always be someone bigger or more experienced in PvP, and you can be effective far before you realize it now. If you&#039;re on the fence and weighing your options, the Praxium will help inform those decisions for you.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Will there be PvP? Do I have to fight?&#039;&#039;&#039; The goal of the Praxium is to help each and every adventurer apply combat knowledge correctly. We absolutely believe that the best way to learn to fight is by fighting. Yes, we will equip you with the required head knowledge to PvP correctly, but then you will be asked to put that knowledge into practice...both through planned interactive instruction, but also through live combat. At &#039;&#039;&#039;least&#039;&#039;&#039; two people will fight every meeting. At least two people will then be encouraged and sharpened. We learn by doing, and this will be a safe place to succeed and to fail.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Do I have to attend all 8 sessions?&#039;&#039;&#039; No. Real life comes first, and we&#039;re kicking off over the summer. I expect people to miss several sessions. We will be running subsequent semesters where you can fill in the gaps live, but also publishing the curriculum online (in outline form) for others to make use of. You &#039;&#039;&#039;do&#039;&#039;&#039; have to attend all 8 sessions to be recorded on the rolls as &amp;quot;Praxium Alumni,&amp;quot; but those 8 sessions can be spread out over multiple semesters.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Can I attend without becoming a Student?&#039;&#039;&#039; Absolutely. Anyone can audit the lessons. Auditors can be involved in all but the &#039;&#039;&#039;Application&#039;&#039;&#039; portion of the lessons. Feel free to attend and see what the Praxium is about before &amp;quot;committing&amp;quot; to being a Student.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Will there be logs posted from the lessons?&#039;&#039;&#039; The logs and curriculum outline of each session will be posted to the Praxium page of the elanthipedia (here). We want as many people to have access to these resources as possible. However, be reminded that there is a difference between head knowledge and application of that knowledge. You learn to fight by fighting. Consider the logs and curriculum as roughly 20-30% of the overall benefit that a Praxium Student receives.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Will there be a break between Semesters?&#039;&#039;&#039; Yes. We are looking at roughly a 4 week break between Semesters to give the current batch of Instructors a break, train up new Instructors, revise the existing curriculum, and make other necessary adjustments.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{cat|Organizations,Player organizations,Unofficial organizations,Active organizations,Teaching organizations}}&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Praxium_matchup_guides:_vs_Barbarians&amp;diff=670307</id>
		<title>Praxium matchup guides: vs Barbarians</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Praxium_matchup_guides:_vs_Barbarians&amp;diff=670307"/>
		<updated>2025-07-19T11:45:27Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is this guide for?==&lt;br /&gt;
This guide serves as an attempt to break down the PvP matchup against Barbarians at a thorough, general level, while keeping the majority of tactics on the bottom shelf. It is intentionally guild agnostic, makes no assumptions around MT or other optional includes, and does not attempt to be the end-all-be-all when it comes to strategy against the guild in question.&lt;br /&gt;
&lt;br /&gt;
==Where are Barbarians strong?==&lt;br /&gt;
&lt;br /&gt;
*Great skillset. They come into power early and are a premier benefactor of Wyvern Trial rank flexing.&lt;br /&gt;
**All defenses are secondary or higher, with offensive skills in a primary skillset.&lt;br /&gt;
**Barbarian ability scaling and inner fire function make tertiary magic much less painful for Barbarians than for mage guilds.&lt;br /&gt;
*Sustained, reliable damage (until endgame/near-cap ranks)&lt;br /&gt;
**Capable of buffing all weapon skills natively, as well as weapon perks like dual load, buffing weapon stats, roundtime reductions, etc.&lt;br /&gt;
**Capable of damage at multiple ranges. They particularly excel at melee with Earthquake berserk (pulsing knock-down) and cooldown reductions on [[Advanced Combat Maneuvers]]&lt;br /&gt;
*Powerful wards, particularly against magic-based debilitation&lt;br /&gt;
**SvS reactors cover most debil in the game, particularly magical debil&lt;br /&gt;
**Stacking potency and integrity wards punish ignorance of Barbarian ward functions&lt;br /&gt;
*Robust survivability&lt;br /&gt;
**Auto-stand with pulsing anti-stun/anti-web on Flashflood berserk, balance heal on Monkey form&lt;br /&gt;
**Can natively buff all three defenses.&lt;br /&gt;
**Capable of vitality restoration with Famine berserk and avoiding death blows with Volcano berserk.&lt;br /&gt;
*Limited Opportunity for huge punch-back&lt;br /&gt;
**Drought berserk is capable of huge damage if the opponent plays into it.&lt;br /&gt;
&lt;br /&gt;
==What are their likely builds?==&lt;br /&gt;
&lt;br /&gt;
*Stats&lt;br /&gt;
**Most Barbarians will spec into defensive SvS to a large degree to empower their wards further.  On offense, they have two primary contests: power (strength) and fear (charisma)&lt;br /&gt;
**&#039;&#039;&#039;Power Variant&#039;&#039;&#039;&lt;br /&gt;
***Primary abilities: Kuniyo&#039;s Strike (stun roar), Earthquake berserk (cyclical knock-down)&lt;br /&gt;
***Slash the Shadows is -stealth and possibly pulls from hiding&lt;br /&gt;
***Screech of Madness is -discipline and -reflex, good combo roar that helps with other contests&lt;br /&gt;
***Able to debuff both evasion and shield with Everild&#039;s Rage and Death&#039;s Shriek, respectively&lt;br /&gt;
***No specific ward in the game for this contest outside [[Essence of Yew]]&lt;br /&gt;
**&#039;&#039;&#039;Fear Variant&#039;&#039;&#039;&lt;br /&gt;
***Primary ability: Wail of Torment (immobilize)&lt;br /&gt;
***Serpent&#039;s Hiss can be used to possibly break up enemy groups&lt;br /&gt;
***They have anti-magic roars that can damage attunement and lose prepped spells, but these have long cooldowns and you probably will not see them used.&lt;br /&gt;
**&#039;&#039;&#039;Strong Defensive Stat Allocation&#039;&#039;&#039;&lt;br /&gt;
***As Barbarian damage streams largely rely on melee maneuvers or high-roundtime HURLs, they rely on resisting debilitation in order to achieve damage.&lt;br /&gt;
***Expect a strong emphasis on defensive statting regardless of build, particularly reflex and stamina.&lt;br /&gt;
***Magic-using guilds need to spend some TDP investment into defending against Huldah&#039;s Pall and Rend/Warb Break.  Barbarians abilities are not subject to either, so they are free to spend more on other contests.&lt;br /&gt;
&lt;br /&gt;
==What are they trying to do?==&lt;br /&gt;
&lt;br /&gt;
*Ward Up&lt;br /&gt;
**They will attempt to mitigate debilitation opportunities with stat distribution and ability selection.&lt;br /&gt;
*Instant Debil &lt;br /&gt;
**Barbarian roars are instant-cast debilitation with a couple seconds of roundtime. They will try to open with one or possibly two roars to land a quick debilitation.&lt;br /&gt;
*&amp;quot;Bombo&amp;quot; (Barbarian Combo)&lt;br /&gt;
**Their general alpha gameplan consist of roaring, using [[War Stomp]] to instantly close to melee, and then chaining together multiple Advanced Combat Maneuvers.&lt;br /&gt;
**War Stomp includes a 10-second &amp;quot;melee lock&amp;quot; that prevents basic RETREAT&lt;br /&gt;
**They get reduced cooldown on ACMs like MANEUVER PALMSTRIKE as a guild perk, and Titan mastery has a chance to reset War Stomp&#039;s 2.5 minute cooldown entirely.&lt;br /&gt;
**Expect multiple &amp;quot;Bombo&amp;quot; (close to melee, ACM chain) attempts in a typical spar&lt;br /&gt;
*Ranged Engagement&lt;br /&gt;
**They are still capable of doing damage at range with MANEUVER POWERSHOT, stick bows, or spamming HURL with a thrown weapon.&lt;br /&gt;
&lt;br /&gt;
==How do you win?==&lt;br /&gt;
&lt;br /&gt;
*Ideal Scroll Selection: Awaken, plus a fear barrier (Nonchalance, Courage, Redeemer&#039;s Pride).  &lt;br /&gt;
**Redeemer&#039;s Pride is a popular choice as this also doubles as a barrier for willpower defense. &lt;br /&gt;
*Roars are susceptible to SvS ward stacking.&lt;br /&gt;
**The instant barrage of debilitation is powerful, but the voice pool mechanic gives successive roars a LONG cooldown.&lt;br /&gt;
**If you are able to resist or mitigate the opening debil, further debil attempts will be limited (outside Earthquake berserk). &lt;br /&gt;
*Don&#039;t Panic over the War Stomp alpha burst.&lt;br /&gt;
**Being Unable to retreat for 10 seconds and then getting hit with MANEUVER PALMSTRIKE into MANEUVER IMPALE can be intimidating.&lt;br /&gt;
**SHOVE is an effective tool at disengaging them immediately, as they have no Defending buff.&lt;br /&gt;
**If you cannot land a successful SHOVE, be prepared with your engagement control abilities.  Most guilds have a tool for handling engagement, such as Halo or Whole Displacement.&lt;br /&gt;
*Know the Wards, Pick Your Contest (particularly if you&#039;re a magic-using guild)&lt;br /&gt;
**Swan form/Serenity meditation is a powerful integrity barrier combo that will stop any capped spell, then goes on cooldown for 15 seconds.&lt;br /&gt;
***This combination can be cheesed, as it contests ALL magic, not just debilitation or TM.&lt;br /&gt;
***An Air Bubble wand (available in Fang Cove) can be used to ablate Swan while your &amp;quot;real&amp;quot; debilitation is being prepared. The same is true for any wand.&lt;br /&gt;
***Lacking a wand, snap-cast your cheapest debilitation spell, and then you have 15 seconds to follow up with a real debil before the integrity ward re-forms.&lt;br /&gt;
***Preload spells such as [[Dragon&#039;s Breath]] or [[Calculated Rage]] are great at ablating the ward cheaply.&lt;br /&gt;
**Focus on gaps in the stats/wards: nonmagical debilitation, AOE magical debil, spirit offense, or things that contest willpower defense.&lt;br /&gt;
***They usually stat into stamina and reflex and can natively buff all physical stats.  However, they cannot buff discipline/intelligence/wisdom.&lt;br /&gt;
****As such, anything that contests willpower is a strong candidate. Standout hard debil include things like Soul Sickness (Badger form does not defend against spirit attacks) or Demriss&#039; Resolve&lt;br /&gt;
***Don&#039;t under-estimate soft debil.&lt;br /&gt;
****Weapon-based offense cannot scale as much as targeted magic, so Barbs are particularly vulnerable to conditions that lower their offensive factor, such as Malediction or Vertigo. This will neuter their offense.&lt;br /&gt;
*Sleep Them, or Immobilize Them.&lt;br /&gt;
**No native answers for unconscious or sleep.&lt;br /&gt;
**They have ZERO answers for immobilize available to them by any means, even gyres or wands.  &lt;br /&gt;
**Landing Ice Patch will be difficult, but if you have access to a immobilize and can land it, it is particularly effective (Khri Terrify, Aether Wolves, Halt, Soul Sickness scroll or wand).&lt;br /&gt;
*Keep Your Reactors Up&lt;br /&gt;
**They primarily employ physical damage.  Every guild has a native physical reactor, so stacking it with armor and Manifest Force can lead to significant damage reduction for most guilds.&lt;br /&gt;
**Ensure Manifest Force remains up.  It ablates after six hits, but is incredibly powerful at mitigating their burst.  Disengage and recast when necessary.&lt;br /&gt;
*Stay at Range, Damage Race Them&lt;br /&gt;
**They will close to melee multiple times, but unless there is a large discrepancy in their offense ranks vs. your defensive ranks, most guilds who rely on targeted magic can out-damage them at range due to elemental damage&#039;s various advantages.&lt;br /&gt;
*Do Not Feed Drought Berserk&lt;br /&gt;
**Drought berserk stores huge portions of incoming damage over the last 30 seconds and adds it to the Barbarian&#039;s next attack.&lt;br /&gt;
***It&#039;s a short timer, but the damage scaling is capable of large damage&lt;br /&gt;
***The Barbarian&#039;s opponent controls this dynamic, though, and Drought provides no +accuracy component.&lt;br /&gt;
****Debilitate them, or if you estimate you&#039;ve hit them for huge chunks of vitality, hide/run away for a few seconds to avoid retaliation (it&#039;s a very short window).&lt;br /&gt;
****Alternatively, stay at range and hold your shield. The efficacy of this strategy will depend on your evasion/shield ranks, but Drought provides no accuracy.  If they cannot land a successful hit, Drought does nothing.&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Praxium_matchup_guides:_vs_Barbarians&amp;diff=670187</id>
		<title>Praxium matchup guides: vs Barbarians</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Praxium_matchup_guides:_vs_Barbarians&amp;diff=670187"/>
		<updated>2025-07-18T08:05:07Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: /* How do you win? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is this guide for?==&lt;br /&gt;
This guide serves as an attempt to break down the PvP matchup against Barbarians at a thorough, general level, while keeping the majority of tactics on the bottom shelf. It is intentionally guild agnostic, makes no assumptions around MT or other optional includes, and does not attempt to be the end-all-be-all when it comes to strategy against the guild in question.&lt;br /&gt;
&lt;br /&gt;
==Where are Barbarians strong?==&lt;br /&gt;
&lt;br /&gt;
*Great skillset. They come into power early and are a premier benefactor of Wyvern Trial rank flexing.&lt;br /&gt;
**All defenses are secondary or higher, with offensive skills in a primary skillset.&lt;br /&gt;
**Barbarian ability scaling and inner fire function make tertiary magic much less painful for Barbarians than for mage guilds.&lt;br /&gt;
*Sustained, reliable damage (until endgame/near-cap ranks)&lt;br /&gt;
**Capable of buffing all weapon skills natively, as well as weapon perks like dual load, buffing weapon stats, roundtime reductions, etc.&lt;br /&gt;
**Capable of damage at multiple ranges. They particularly excel at melee with Earthquake berserk (pulsing knock-down) and cooldown reductions on [[Advanced Combat Maneuvers]]&lt;br /&gt;
*Powerful wards, particularly against magic-based debilitation&lt;br /&gt;
**SvS reactors cover most debil in the game, particularly magical debil&lt;br /&gt;
**Stacking potency and integrity wards punish ignorance of Barbarian ward functions&lt;br /&gt;
*Robust survivability&lt;br /&gt;
**Auto-stand with pulsing anti-stun/anti-web on Flashflood berserk, balance heal on Monkey form&lt;br /&gt;
**Can natively buff all three defenses.&lt;br /&gt;
**Capable of vitality restoration with Famine berserk and avoiding death blows with Volcano berserk.&lt;br /&gt;
*Limited Opportunity for huge punch-back&lt;br /&gt;
**Drought berserk is capable of huge damage, even one-shotting people, if the opponent plays into it.&lt;br /&gt;
&lt;br /&gt;
==What are their likely builds?==&lt;br /&gt;
&lt;br /&gt;
*Stats&lt;br /&gt;
**Most Barbarians will spec into defensive SvS to a large degree to empower their wards further.  On offense, they have two primary contests: power (strength) and fear (charisma)&lt;br /&gt;
**&#039;&#039;&#039;Power Variant&#039;&#039;&#039;&lt;br /&gt;
***Primary abilities: Kuniyo&#039;s Strike (stun roar), Earthquake berserk (cyclical knock-down)&lt;br /&gt;
***Slash the Shadows is -stealth and possibly pulls from hiding&lt;br /&gt;
***Screech of Madness is -discipline and -reflex, good combo roar that helps with other contests&lt;br /&gt;
***Able to debuff both evasion and shield with Everild&#039;s Rage and Death&#039;s Shriek, respectively&lt;br /&gt;
***No specific ward in the game for this contest outside [[Essence of Yew]]&lt;br /&gt;
**&#039;&#039;&#039;Fear Variant&#039;&#039;&#039;&lt;br /&gt;
***Primary ability: Wail of Torment (immobilize)&lt;br /&gt;
***Serpent&#039;s Hiss can be used to possibly break up enemy groups&lt;br /&gt;
***They have anti-magic roars that can damage attunement and lose prepped spells, but these have long cooldowns and you probably will not see them used.&lt;br /&gt;
**&#039;&#039;&#039;Strong Defensive Stat Allocation&#039;&#039;&#039;&lt;br /&gt;
***As Barbarian damage streams largely rely on melee maneuvers or high-roundtime HURLs, they rely on resisting debilitation in order to achieve damage.&lt;br /&gt;
***Expect a strong emphasis on defensive statting regardless of build, particularly reflex and stamina.&lt;br /&gt;
***As their abilities are not subject to dispel and they do not care about [[Huldah&#039;s Pall]], investment into mental stats will usually be limited to 120-140 discipline, with no intelligence or wisdom.&lt;br /&gt;
&lt;br /&gt;
==What are they trying to do?==&lt;br /&gt;
&lt;br /&gt;
*Ward Up&lt;br /&gt;
**They will attempt to mitigate debilitation opportunities with stat distribution and ability selection.&lt;br /&gt;
*Instant Debil &lt;br /&gt;
**Barbarian roars are instant-cast debilitation with a couple seconds of roundtime. They will try to open with one or possibly two roars to land a quick debilitation.&lt;br /&gt;
*&amp;quot;Bombo&amp;quot; (Barbarian Combo)&lt;br /&gt;
**Their general alpha gameplan consist of roaring, using [[War Stomp]] to instantly close to melee, and then chaining together multiple Advanced Combat Maneuvers.&lt;br /&gt;
**War Stomp includes a 10-second &amp;quot;melee lock&amp;quot; that prevents basic RETREAT&lt;br /&gt;
**They get reduced cooldown on ACMs like MANEUVER PALMSTRIKE as a guild perk, and Titan mastery has a chance to reset War Stomp&#039;s 2.5 minute cooldown entirely.&lt;br /&gt;
**Expect multiple &amp;quot;Bombo&amp;quot; (close to melee, ACM chain) attempts in a typical spar&lt;br /&gt;
*Ranged Engagement&lt;br /&gt;
**They are still capable of doing damage at range with MANEUVER POWERSHOT, stick bows, or spamming HURL with a thrown weapon.&lt;br /&gt;
&lt;br /&gt;
==How do you win?==&lt;br /&gt;
&lt;br /&gt;
*Ideal Scroll Selection: Awaken, plus a fear barrier (Nonchalance, Courage, Redeemer&#039;s Pride).  &lt;br /&gt;
**Redeemer&#039;s Pride is a popular choice as this also doubles as a barrier for willpower defense. &lt;br /&gt;
*Roars are susceptible to SvS ward stacking.&lt;br /&gt;
**The instant barrage of debilitation is powerful, but the voice pool mechanic gives successive roars a LONG cooldown.&lt;br /&gt;
**If you are able to resist or mitigate the opening debil, further debil attempts will be limited (outside Earthquake berserk). &lt;br /&gt;
*Don&#039;t Panic over the War Stomp alpha burst.&lt;br /&gt;
**Being Unable to retreat for 10 seconds and then getting hit with MANEUVER PALMSTRIKE into MANEUVER IMPALE can be intimidating.&lt;br /&gt;
**SHOVE is an effective tool at disengaging them immediately, as they have no Defending buff.&lt;br /&gt;
**If you cannot land a successful SHOVE, be prepared with your engagement control abilities.  Most guilds have a tool for handling engagement, such as Halo or Whole Displacement.&lt;br /&gt;
*Know the Wards, Pick Your Contest (particularly if you&#039;re a magic-using guild)&lt;br /&gt;
**Swan form/Serenity meditation is a powerful integrity barrier combo that will stop any capped spell, then goes on cooldown for 15 seconds.&lt;br /&gt;
***This combination can be cheesed, as it contests ALL magic, not just debilitation or TM.&lt;br /&gt;
***An Air Bubble wand (available in Fang Cove) can be used to ablate Swan while your &amp;quot;real&amp;quot; debilitation is being prepared. The same is true for any wand.&lt;br /&gt;
***Lacking a wand, snap-cast your cheapest debilitation spell, and then you have 15 seconds to follow up with a real debil before the integrity ward re-forms.&lt;br /&gt;
***Preload spells such as [[Dragon&#039;s Breath]] or [[Calculated Rage]] are great at ablating the ward cheaply.&lt;br /&gt;
**Focus on gaps in the stats/wards: nonmagical debilitation, AOE magical debil, spirit offense, or things that contest willpower defense.&lt;br /&gt;
***They usually stat into stamina and reflex and can natively buff all physical stats.  However, they cannot buff discipline/intelligence/wisdom.&lt;br /&gt;
****As such, anything that contests willpower is a strong candidate. Standout hard debil include things like Soul Sickness (Badger form does not defend against spirit attacks) or Demriss&#039; Resolve&lt;br /&gt;
***Don&#039;t under-estimate soft debil.&lt;br /&gt;
****Weapon-based offense cannot scale as much as targeted magic, so Barbs are particularly vulnerable to conditions that lower their offensive factor, such as Malediction or Vertigo. This will neuter their offense.&lt;br /&gt;
*Sleep Them, or Immobilize Them.&lt;br /&gt;
**No native answers for unconscious or sleep.&lt;br /&gt;
**They have ZERO answers for immobilize available to them by any means, even gyres or wands.  &lt;br /&gt;
**Landing Ice Patch will be difficult, but if you have access to a immobilize and can land it, it is particularly effective (Khri Terrify, Aether Wolves, Halt, Soul Sickness scroll or wand).&lt;br /&gt;
*Keep Your Reactors Up&lt;br /&gt;
**They primarily employ physical damage.  Every guild has a native physical reactor, so stacking it with armor and Manifest Force can lead to significant damage reduction for most guilds.&lt;br /&gt;
**Ensure Manifest Force remains up.  It ablates after six hits, but is incredibly powerful at mitigating their burst.  Disengage and recast when necessary.&lt;br /&gt;
*Stay at Range, Damage Race Them&lt;br /&gt;
**They will close to melee multiple times, but unless there is a large discrepancy in their offense ranks vs. your defensive ranks, most guilds who rely on targeted magic can out-damage them at range due to elemental damage&#039;s various advantages.&lt;br /&gt;
*Do Not Feed Drought Berserk&lt;br /&gt;
**Drought berserk stores huge portions of incoming damage over the last 30 seconds and adds it to the Barbarian&#039;s next attack.&lt;br /&gt;
***It&#039;s a short timer, but the damage scaling is capable of huge chunks of vitality damage, up-to and including one-shot potential&lt;br /&gt;
***The Barbarian&#039;s opponent controls this dynamic, though, and Drought provides no +accuracy component.&lt;br /&gt;
****Debilitate them, or if you estimate you&#039;ve hit them for huge chunks of vitality, hide/run away for a few seconds to avoid retaliation (it&#039;s a very short window).&lt;br /&gt;
****Alternatively, stay at range and hold your shield. The efficacy of this strategy will depend on your evasion/shield ranks, but Drought provides no accuracy.  If they cannot land a successful hit, Drought does nothing.&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Praxium_matchup_guides:_vs_Barbarians&amp;diff=670186</id>
		<title>Praxium matchup guides: vs Barbarians</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Praxium_matchup_guides:_vs_Barbarians&amp;diff=670186"/>
		<updated>2025-07-18T08:03:24Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: /* What are they trying to do? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is this guide for?==&lt;br /&gt;
This guide serves as an attempt to break down the PvP matchup against Barbarians at a thorough, general level, while keeping the majority of tactics on the bottom shelf. It is intentionally guild agnostic, makes no assumptions around MT or other optional includes, and does not attempt to be the end-all-be-all when it comes to strategy against the guild in question.&lt;br /&gt;
&lt;br /&gt;
==Where are Barbarians strong?==&lt;br /&gt;
&lt;br /&gt;
*Great skillset. They come into power early and are a premier benefactor of Wyvern Trial rank flexing.&lt;br /&gt;
**All defenses are secondary or higher, with offensive skills in a primary skillset.&lt;br /&gt;
**Barbarian ability scaling and inner fire function make tertiary magic much less painful for Barbarians than for mage guilds.&lt;br /&gt;
*Sustained, reliable damage (until endgame/near-cap ranks)&lt;br /&gt;
**Capable of buffing all weapon skills natively, as well as weapon perks like dual load, buffing weapon stats, roundtime reductions, etc.&lt;br /&gt;
**Capable of damage at multiple ranges. They particularly excel at melee with Earthquake berserk (pulsing knock-down) and cooldown reductions on [[Advanced Combat Maneuvers]]&lt;br /&gt;
*Powerful wards, particularly against magic-based debilitation&lt;br /&gt;
**SvS reactors cover most debil in the game, particularly magical debil&lt;br /&gt;
**Stacking potency and integrity wards punish ignorance of Barbarian ward functions&lt;br /&gt;
*Robust survivability&lt;br /&gt;
**Auto-stand with pulsing anti-stun/anti-web on Flashflood berserk, balance heal on Monkey form&lt;br /&gt;
**Can natively buff all three defenses.&lt;br /&gt;
**Capable of vitality restoration with Famine berserk and avoiding death blows with Volcano berserk.&lt;br /&gt;
*Limited Opportunity for huge punch-back&lt;br /&gt;
**Drought berserk is capable of huge damage, even one-shotting people, if the opponent plays into it.&lt;br /&gt;
&lt;br /&gt;
==What are their likely builds?==&lt;br /&gt;
&lt;br /&gt;
*Stats&lt;br /&gt;
**Most Barbarians will spec into defensive SvS to a large degree to empower their wards further.  On offense, they have two primary contests: power (strength) and fear (charisma)&lt;br /&gt;
**&#039;&#039;&#039;Power Variant&#039;&#039;&#039;&lt;br /&gt;
***Primary abilities: Kuniyo&#039;s Strike (stun roar), Earthquake berserk (cyclical knock-down)&lt;br /&gt;
***Slash the Shadows is -stealth and possibly pulls from hiding&lt;br /&gt;
***Screech of Madness is -discipline and -reflex, good combo roar that helps with other contests&lt;br /&gt;
***Able to debuff both evasion and shield with Everild&#039;s Rage and Death&#039;s Shriek, respectively&lt;br /&gt;
***No specific ward in the game for this contest outside [[Essence of Yew]]&lt;br /&gt;
**&#039;&#039;&#039;Fear Variant&#039;&#039;&#039;&lt;br /&gt;
***Primary ability: Wail of Torment (immobilize)&lt;br /&gt;
***Serpent&#039;s Hiss can be used to possibly break up enemy groups&lt;br /&gt;
***They have anti-magic roars that can damage attunement and lose prepped spells, but these have long cooldowns and you probably will not see them used.&lt;br /&gt;
**&#039;&#039;&#039;Strong Defensive Stat Allocation&#039;&#039;&#039;&lt;br /&gt;
***As Barbarian damage streams largely rely on melee maneuvers or high-roundtime HURLs, they rely on resisting debilitation in order to achieve damage.&lt;br /&gt;
***Expect a strong emphasis on defensive statting regardless of build, particularly reflex and stamina.&lt;br /&gt;
***As their abilities are not subject to dispel and they do not care about [[Huldah&#039;s Pall]], investment into mental stats will usually be limited to 120-140 discipline, with no intelligence or wisdom.&lt;br /&gt;
&lt;br /&gt;
==What are they trying to do?==&lt;br /&gt;
&lt;br /&gt;
*Ward Up&lt;br /&gt;
**They will attempt to mitigate debilitation opportunities with stat distribution and ability selection.&lt;br /&gt;
*Instant Debil &lt;br /&gt;
**Barbarian roars are instant-cast debilitation with a couple seconds of roundtime. They will try to open with one or possibly two roars to land a quick debilitation.&lt;br /&gt;
*&amp;quot;Bombo&amp;quot; (Barbarian Combo)&lt;br /&gt;
**Their general alpha gameplan consist of roaring, using [[War Stomp]] to instantly close to melee, and then chaining together multiple Advanced Combat Maneuvers.&lt;br /&gt;
**War Stomp includes a 10-second &amp;quot;melee lock&amp;quot; that prevents basic RETREAT&lt;br /&gt;
**They get reduced cooldown on ACMs like MANEUVER PALMSTRIKE as a guild perk, and Titan mastery has a chance to reset War Stomp&#039;s 2.5 minute cooldown entirely.&lt;br /&gt;
**Expect multiple &amp;quot;Bombo&amp;quot; (close to melee, ACM chain) attempts in a typical spar&lt;br /&gt;
*Ranged Engagement&lt;br /&gt;
**They are still capable of doing damage at range with MANEUVER POWERSHOT, stick bows, or spamming HURL with a thrown weapon.&lt;br /&gt;
&lt;br /&gt;
==How do you win?==&lt;br /&gt;
&lt;br /&gt;
*Ideal Scroll Selection: Awaken, plus a fear barrier (Nonchalance, Courage, Redeemer&#039;s Pride).  &lt;br /&gt;
**Redeemer&#039;s Pride is a popular choice as this also doubles as a barrier for willpower defense.  &lt;br /&gt;
*Don&#039;t Panic over the War Stomp alpha burst.&lt;br /&gt;
**Being Unable to retreat for 10 seconds and then getting hit with MANEUVER PALMSTRIKE into MANEUVER IMPALE can be intimidating.&lt;br /&gt;
**SHOVE is an effective tool at disengaging them immediately, as they have no Defending buff.&lt;br /&gt;
**If you cannot land a successful SHOVE, be prepared with your engagement control abilities.  Most guilds have a tool for handling engagement, such as Halo or Whole Displacement.&lt;br /&gt;
*Know the Wards, Pick Your Contest (particularly if you&#039;re a magic-using guild)&lt;br /&gt;
**Swan form/Serenity meditation is a powerful integrity barrier combo that will stop any capped spell, then goes on cooldown for 15 seconds.&lt;br /&gt;
***This combination can be cheesed, as it contests ALL magic, not just debilitation or TM.&lt;br /&gt;
***An Air Bubble wand (available in Fang Cove) can be used to ablate Swan while your &amp;quot;real&amp;quot; debilitation is being prepared. The same is true for any wand.&lt;br /&gt;
***Lacking a wand, snap-cast your cheapest debilitation spell, and then you have 15 seconds to follow up with a real debil before the integrity ward re-forms.&lt;br /&gt;
***Preload spells such as [[Dragon&#039;s Breath]] or [[Calculated Rage]] are great at ablating the ward cheaply.&lt;br /&gt;
**Focus on gaps in the stats/wards: nonmagical debilitation, AOE magical debil, spirit offense, or things that contest willpower defense.&lt;br /&gt;
***They usually stat into stamina and reflex and can natively buff all physical stats.  However, they cannot buff discipline/intelligence/wisdom.&lt;br /&gt;
****As such, anything that contests willpower is a strong candidate. Standout hard debil include things like Soul Sickness (Badger form does not defend against spirit attacks) or Demriss&#039; Resolve&lt;br /&gt;
***Don&#039;t under-estimate soft debil.&lt;br /&gt;
****Weapon-based offense cannot scale as much as targeted magic, so Barbs are particularly vulnerable to conditions that lower their offensive factor, such as Malediction or Vertigo. This will neuter their offense.&lt;br /&gt;
*Sleep Them, or Immobilize Them.&lt;br /&gt;
**No native answers for unconscious or sleep.&lt;br /&gt;
**They have ZERO answers for immobilize available to them by any means, even gyres or wands.  &lt;br /&gt;
**Landing Ice Patch will be difficult, but if you have access to a immobilize and can land it, it is particularly effective (Khri Terrify, Aether Wolves, Halt, Soul Sickness scroll or wand).&lt;br /&gt;
*Keep Your Reactors Up&lt;br /&gt;
**They primarily employ physical damage.  Every guild has a native physical reactor, so stacking it with armor and Manifest Force can lead to significant damage reduction for most guilds.&lt;br /&gt;
**Ensure Manifest Force remains up.  It ablates after six hits, but is incredibly powerful at mitigating their burst.  Disengage and recast when necessary.&lt;br /&gt;
*Stay at Range, Damage Race Them&lt;br /&gt;
**They will close to melee multiple times, but unless there is a large discrepancy in their offense ranks vs. your defensive ranks, most guilds who rely on targeted magic can out-damage them at range due to elemental damage&#039;s various advantages.&lt;br /&gt;
*Do Not Feed Drought Berserk&lt;br /&gt;
**Drought berserk stores huge portions of incoming damage over the last 30 seconds and adds it to the Barbarian&#039;s next attack.&lt;br /&gt;
***It&#039;s a short timer, but the damage scaling is capable of huge chunks of vitality damage, up-to and including one-shot potential&lt;br /&gt;
***The Barbarian&#039;s opponent controls this dynamic, though, and Drought provides no +accuracy component.&lt;br /&gt;
****Debilitate them, or if you estimate you&#039;ve hit them for huge chunks of vitality, hide/run away for a few seconds to avoid retaliation (it&#039;s a very short window).&lt;br /&gt;
****Alternatively, stay at range and hold your shield. The efficacy of this strategy will depend on your evasion/shield ranks, but Drought provides no accuracy.  If they cannot land a successful hit, Drought does nothing.&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Praxium_matchup_guides:_vs_Barbarians&amp;diff=670185</id>
		<title>Praxium matchup guides: vs Barbarians</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Praxium_matchup_guides:_vs_Barbarians&amp;diff=670185"/>
		<updated>2025-07-18T07:59:06Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: /* Where are Barbarians strong? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is this guide for?==&lt;br /&gt;
This guide serves as an attempt to break down the PvP matchup against Barbarians at a thorough, general level, while keeping the majority of tactics on the bottom shelf. It is intentionally guild agnostic, makes no assumptions around MT or other optional includes, and does not attempt to be the end-all-be-all when it comes to strategy against the guild in question.&lt;br /&gt;
&lt;br /&gt;
==Where are Barbarians strong?==&lt;br /&gt;
&lt;br /&gt;
*Great skillset. They come into power early and are a premier benefactor of Wyvern Trial rank flexing.&lt;br /&gt;
**All defenses are secondary or higher, with offensive skills in a primary skillset.&lt;br /&gt;
**Barbarian ability scaling and inner fire function make tertiary magic much less painful for Barbarians than for mage guilds.&lt;br /&gt;
*Sustained, reliable damage (until endgame/near-cap ranks)&lt;br /&gt;
**Capable of buffing all weapon skills natively, as well as weapon perks like dual load, buffing weapon stats, roundtime reductions, etc.&lt;br /&gt;
**Capable of damage at multiple ranges. They particularly excel at melee with Earthquake berserk (pulsing knock-down) and cooldown reductions on [[Advanced Combat Maneuvers]]&lt;br /&gt;
*Powerful wards, particularly against magic-based debilitation&lt;br /&gt;
**SvS reactors cover most debil in the game, particularly magical debil&lt;br /&gt;
**Stacking potency and integrity wards punish ignorance of Barbarian ward functions&lt;br /&gt;
*Robust survivability&lt;br /&gt;
**Auto-stand with pulsing anti-stun/anti-web on Flashflood berserk, balance heal on Monkey form&lt;br /&gt;
**Can natively buff all three defenses.&lt;br /&gt;
**Capable of vitality restoration with Famine berserk and avoiding death blows with Volcano berserk.&lt;br /&gt;
*Limited Opportunity for huge punch-back&lt;br /&gt;
**Drought berserk is capable of huge damage, even one-shotting people, if the opponent plays into it.&lt;br /&gt;
&lt;br /&gt;
==What are their likely builds?==&lt;br /&gt;
&lt;br /&gt;
*Stats&lt;br /&gt;
**Most Barbarians will spec into defensive SvS to a large degree to empower their wards further.  On offense, they have two primary contests: power (strength) and fear (charisma)&lt;br /&gt;
**&#039;&#039;&#039;Power Variant&#039;&#039;&#039;&lt;br /&gt;
***Primary abilities: Kuniyo&#039;s Strike (stun roar), Earthquake berserk (cyclical knock-down)&lt;br /&gt;
***Slash the Shadows is -stealth and possibly pulls from hiding&lt;br /&gt;
***Screech of Madness is -discipline and -reflex, good combo roar that helps with other contests&lt;br /&gt;
***Able to debuff both evasion and shield with Everild&#039;s Rage and Death&#039;s Shriek, respectively&lt;br /&gt;
***No specific ward in the game for this contest outside [[Essence of Yew]]&lt;br /&gt;
**&#039;&#039;&#039;Fear Variant&#039;&#039;&#039;&lt;br /&gt;
***Primary ability: Wail of Torment (immobilize)&lt;br /&gt;
***Serpent&#039;s Hiss can be used to possibly break up enemy groups&lt;br /&gt;
***They have anti-magic roars that can damage attunement and lose prepped spells, but these have long cooldowns and you probably will not see them used.&lt;br /&gt;
**&#039;&#039;&#039;Strong Defensive Stat Allocation&#039;&#039;&#039;&lt;br /&gt;
***As Barbarian damage streams largely rely on melee maneuvers or high-roundtime HURLs, they rely on resisting debilitation in order to achieve damage.&lt;br /&gt;
***Expect a strong emphasis on defensive statting regardless of build, particularly reflex and stamina.&lt;br /&gt;
***As their abilities are not subject to dispel and they do not care about [[Huldah&#039;s Pall]], investment into mental stats will usually be limited to 120-140 discipline, with no intelligence or wisdom.&lt;br /&gt;
&lt;br /&gt;
==What are they trying to do?==&lt;br /&gt;
&lt;br /&gt;
*Ward Up&lt;br /&gt;
**They will attempt to mitigate debilitation opportunities with stat distribution and ability selection.&lt;br /&gt;
*&amp;quot;Bombo&amp;quot; (Barbarian Combo)&lt;br /&gt;
**Their general alpha gameplan consist of roaring, using [[War Stomp]] to instantly close to melee, and then chaining together multiple Advanced Combat Maneuvers.&lt;br /&gt;
**War Stomp includes a 10-second &amp;quot;melee lock&amp;quot; that prevents basic RETREAT&lt;br /&gt;
**They get reduced cooldown on ACMs like MANEUVER PALMSTRIKE as a guild perk, and Titan mastery has a chance to reset War Stomp&#039;s 2.5 minute cooldown entirely.&lt;br /&gt;
**Expect multiple &amp;quot;Bombo&amp;quot; (close to melee, ACM chain) attempts in a typical spar&lt;br /&gt;
*Ranged Engagement&lt;br /&gt;
**They are still capable of doing damage at range with MANEUVER POWERSHOT, stick bows, or spamming HURL with a thrown weapon.&lt;br /&gt;
&lt;br /&gt;
==How do you win?==&lt;br /&gt;
&lt;br /&gt;
*Ideal Scroll Selection: Awaken, plus a fear barrier (Nonchalance, Courage, Redeemer&#039;s Pride).  &lt;br /&gt;
**Redeemer&#039;s Pride is a popular choice as this also doubles as a barrier for willpower defense.  &lt;br /&gt;
*Don&#039;t Panic over the War Stomp alpha burst.&lt;br /&gt;
**Being Unable to retreat for 10 seconds and then getting hit with MANEUVER PALMSTRIKE into MANEUVER IMPALE can be intimidating.&lt;br /&gt;
**SHOVE is an effective tool at disengaging them immediately, as they have no Defending buff.&lt;br /&gt;
**If you cannot land a successful SHOVE, be prepared with your engagement control abilities.  Most guilds have a tool for handling engagement, such as Halo or Whole Displacement.&lt;br /&gt;
*Know the Wards, Pick Your Contest (particularly if you&#039;re a magic-using guild)&lt;br /&gt;
**Swan form/Serenity meditation is a powerful integrity barrier combo that will stop any capped spell, then goes on cooldown for 15 seconds.&lt;br /&gt;
***This combination can be cheesed, as it contests ALL magic, not just debilitation or TM.&lt;br /&gt;
***An Air Bubble wand (available in Fang Cove) can be used to ablate Swan while your &amp;quot;real&amp;quot; debilitation is being prepared. The same is true for any wand.&lt;br /&gt;
***Lacking a wand, snap-cast your cheapest debilitation spell, and then you have 15 seconds to follow up with a real debil before the integrity ward re-forms.&lt;br /&gt;
***Preload spells such as [[Dragon&#039;s Breath]] or [[Calculated Rage]] are great at ablating the ward cheaply.&lt;br /&gt;
**Focus on gaps in the stats/wards: nonmagical debilitation, AOE magical debil, spirit offense, or things that contest willpower defense.&lt;br /&gt;
***They usually stat into stamina and reflex and can natively buff all physical stats.  However, they cannot buff discipline/intelligence/wisdom.&lt;br /&gt;
****As such, anything that contests willpower is a strong candidate. Standout hard debil include things like Soul Sickness (Badger form does not defend against spirit attacks) or Demriss&#039; Resolve&lt;br /&gt;
***Don&#039;t under-estimate soft debil.&lt;br /&gt;
****Weapon-based offense cannot scale as much as targeted magic, so Barbs are particularly vulnerable to conditions that lower their offensive factor, such as Malediction or Vertigo. This will neuter their offense.&lt;br /&gt;
*Sleep Them, or Immobilize Them.&lt;br /&gt;
**No native answers for unconscious or sleep.&lt;br /&gt;
**They have ZERO answers for immobilize available to them by any means, even gyres or wands.  &lt;br /&gt;
**Landing Ice Patch will be difficult, but if you have access to a immobilize and can land it, it is particularly effective (Khri Terrify, Aether Wolves, Halt, Soul Sickness scroll or wand).&lt;br /&gt;
*Keep Your Reactors Up&lt;br /&gt;
**They primarily employ physical damage.  Every guild has a native physical reactor, so stacking it with armor and Manifest Force can lead to significant damage reduction for most guilds.&lt;br /&gt;
**Ensure Manifest Force remains up.  It ablates after six hits, but is incredibly powerful at mitigating their burst.  Disengage and recast when necessary.&lt;br /&gt;
*Stay at Range, Damage Race Them&lt;br /&gt;
**They will close to melee multiple times, but unless there is a large discrepancy in their offense ranks vs. your defensive ranks, most guilds who rely on targeted magic can out-damage them at range due to elemental damage&#039;s various advantages.&lt;br /&gt;
*Do Not Feed Drought Berserk&lt;br /&gt;
**Drought berserk stores huge portions of incoming damage over the last 30 seconds and adds it to the Barbarian&#039;s next attack.&lt;br /&gt;
***It&#039;s a short timer, but the damage scaling is capable of huge chunks of vitality damage, up-to and including one-shot potential&lt;br /&gt;
***The Barbarian&#039;s opponent controls this dynamic, though, and Drought provides no +accuracy component.&lt;br /&gt;
****Debilitate them, or if you estimate you&#039;ve hit them for huge chunks of vitality, hide/run away for a few seconds to avoid retaliation (it&#039;s a very short window).&lt;br /&gt;
****Alternatively, stay at range and hold your shield. The efficacy of this strategy will depend on your evasion/shield ranks, but Drought provides no accuracy.  If they cannot land a successful hit, Drought does nothing.&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Praxium_matchup_guides:_vs_Barbarians&amp;diff=670184</id>
		<title>Praxium matchup guides: vs Barbarians</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Praxium_matchup_guides:_vs_Barbarians&amp;diff=670184"/>
		<updated>2025-07-18T07:51:19Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is this guide for?==&lt;br /&gt;
This guide serves as an attempt to break down the PvP matchup against Barbarians at a thorough, general level, while keeping the majority of tactics on the bottom shelf. It is intentionally guild agnostic, makes no assumptions around MT or other optional includes, and does not attempt to be the end-all-be-all when it comes to strategy against the guild in question.&lt;br /&gt;
&lt;br /&gt;
==Where are Barbarians strong?==&lt;br /&gt;
&lt;br /&gt;
*Great skillset. They come into power early and are a premier benefactor of Wyvern Trial rank flexing.&lt;br /&gt;
**All defenses are secondary or higher, with offensive skills in a primary skillset.&lt;br /&gt;
**Barbarian ability scaling and inner fire function make tertiary magic much less painful for Barbarians than for mage guilds.&lt;br /&gt;
*Sustained, reliable damage (until endgame/near-cap ranks)&lt;br /&gt;
**Capable of buffing all weapon skills natively, as well as weapon perks like dual load, buffing weapon stats, roundtime reductions, etc.&lt;br /&gt;
**Capable of damage at multiple ranges. They particularly excel at melee with Earthquake berserk (pulsing knock-down) and cooldown reductions on [[Advanced Combat Maneuver]]s&lt;br /&gt;
*Powerful wards, particularly against magic-based debilitation&lt;br /&gt;
**SvS reactors cover most debil in the game, particularly magical debil&lt;br /&gt;
**Stacking potency and integrity wards punish ignorance of Barbarian ward functions&lt;br /&gt;
*Robust survivability&lt;br /&gt;
**Auto-stand with pulsing anti-stun/anti-web on Flashflood berserk, balance heal on Monkey form&lt;br /&gt;
**Can natively buff all three defenses.&lt;br /&gt;
**Capable of vitality restoration with Famine berserk and avoiding death blows with Volcano berserk.&lt;br /&gt;
*Limited Opportunity for huge punch-back&lt;br /&gt;
**Drought berserk is capable of huge damage, even one-shotting people, if the opponent plays into it.&lt;br /&gt;
&lt;br /&gt;
==What are their likely builds?==&lt;br /&gt;
&lt;br /&gt;
*Stats&lt;br /&gt;
**Most Barbarians will spec into defensive SvS to a large degree to empower their wards further.  On offense, they have two primary contests: power (strength) and fear (charisma)&lt;br /&gt;
**&#039;&#039;&#039;Power Variant&#039;&#039;&#039;&lt;br /&gt;
***Primary abilities: Kuniyo&#039;s Strike (stun roar), Earthquake berserk (cyclical knock-down)&lt;br /&gt;
***Slash the Shadows is -stealth and possibly pulls from hiding&lt;br /&gt;
***Screech of Madness is -discipline and -reflex, good combo roar that helps with other contests&lt;br /&gt;
***Able to debuff both evasion and shield with Everild&#039;s Rage and Death&#039;s Shriek, respectively&lt;br /&gt;
***No specific ward in the game for this contest outside [[Essence of Yew]]&lt;br /&gt;
**&#039;&#039;&#039;Fear Variant&#039;&#039;&#039;&lt;br /&gt;
***Primary ability: Wail of Torment (immobilize)&lt;br /&gt;
***Serpent&#039;s Hiss can be used to possibly break up enemy groups&lt;br /&gt;
***They have anti-magic roars that can damage attunement and lose prepped spells, but these have long cooldowns and you probably will not see them used.&lt;br /&gt;
**&#039;&#039;&#039;Strong Defensive Stat Allocation&#039;&#039;&#039;&lt;br /&gt;
***As Barbarian damage streams largely rely on melee maneuvers or high-roundtime HURLs, they rely on resisting debilitation in order to achieve damage.&lt;br /&gt;
***Expect a strong emphasis on defensive statting regardless of build, particularly reflex and stamina.&lt;br /&gt;
***As their abilities are not subject to dispel and they do not care about [[Huldah&#039;s Pall]], investment into mental stats will usually be limited to 120-140 discipline, with no intelligence or wisdom.&lt;br /&gt;
&lt;br /&gt;
==What are they trying to do?==&lt;br /&gt;
&lt;br /&gt;
*Ward Up&lt;br /&gt;
**They will attempt to mitigate debilitation opportunities with stat distribution and ability selection.&lt;br /&gt;
*&amp;quot;Bombo&amp;quot; (Barbarian Combo)&lt;br /&gt;
**Their general alpha gameplan consist of roaring, using [[War Stomp]] to instantly close to melee, and then chaining together multiple Advanced Combat Maneuvers.&lt;br /&gt;
**War Stomp includes a 10-second &amp;quot;melee lock&amp;quot; that prevents basic RETREAT&lt;br /&gt;
**They get reduced cooldown on ACMs like MANEUVER PALMSTRIKE as a guild perk, and Titan mastery has a chance to reset War Stomp&#039;s 2.5 minute cooldown entirely.&lt;br /&gt;
**Expect multiple &amp;quot;Bombo&amp;quot; (close to melee, ACM chain) attempts in a typical spar&lt;br /&gt;
*Ranged Engagement&lt;br /&gt;
**They are still capable of doing damage at range with MANEUVER POWERSHOT, stick bows, or spamming HURL with a thrown weapon.&lt;br /&gt;
&lt;br /&gt;
==How do you win?==&lt;br /&gt;
&lt;br /&gt;
*Ideal Scroll Selection: Awaken, plus a fear barrier (Nonchalance, Courage, Redeemer&#039;s Pride).  &lt;br /&gt;
**Redeemer&#039;s Pride is a popular choice as this also doubles as a barrier for willpower defense.  &lt;br /&gt;
*Don&#039;t Panic over the War Stomp alpha burst.&lt;br /&gt;
**Being Unable to retreat for 10 seconds and then getting hit with MANEUVER PALMSTRIKE into MANEUVER IMPALE can be intimidating.&lt;br /&gt;
**SHOVE is an effective tool at disengaging them immediately, as they have no Defending buff.&lt;br /&gt;
**If you cannot land a successful SHOVE, be prepared with your engagement control abilities.  Most guilds have a tool for handling engagement, such as Halo or Whole Displacement.&lt;br /&gt;
*Know the Wards, Pick Your Contest (particularly if you&#039;re a magic-using guild)&lt;br /&gt;
**Swan form/Serenity meditation is a powerful integrity barrier combo that will stop any capped spell, then goes on cooldown for 15 seconds.&lt;br /&gt;
***This combination can be cheesed, as it contests ALL magic, not just debilitation or TM.&lt;br /&gt;
***An Air Bubble wand (available in Fang Cove) can be used to ablate Swan while your &amp;quot;real&amp;quot; debilitation is being prepared. The same is true for any wand.&lt;br /&gt;
***Lacking a wand, snap-cast your cheapest debilitation spell, and then you have 15 seconds to follow up with a real debil before the integrity ward re-forms.&lt;br /&gt;
***Preload spells such as [[Dragon&#039;s Breath]] or [[Calculated Rage]] are great at ablating the ward cheaply.&lt;br /&gt;
**Focus on gaps in the stats/wards: nonmagical debilitation, AOE magical debil, spirit offense, or things that contest willpower defense.&lt;br /&gt;
***They usually stat into stamina and reflex and can natively buff all physical stats.  However, they cannot buff discipline/intelligence/wisdom.&lt;br /&gt;
****As such, anything that contests willpower is a strong candidate. Standout hard debil include things like Soul Sickness (Badger form does not defend against spirit attacks) or Demriss&#039; Resolve&lt;br /&gt;
***Don&#039;t under-estimate soft debil.&lt;br /&gt;
****Weapon-based offense cannot scale as much as targeted magic, so Barbs are particularly vulnerable to conditions that lower their offensive factor, such as Malediction or Vertigo. This will neuter their offense.&lt;br /&gt;
*Sleep Them, or Immobilize Them.&lt;br /&gt;
**No native answers for unconscious or sleep.&lt;br /&gt;
**They have ZERO answers for immobilize available to them by any means, even gyres or wands.  &lt;br /&gt;
**Landing Ice Patch will be difficult, but if you have access to a immobilize and can land it, it is particularly effective (Khri Terrify, Aether Wolves, Halt, Soul Sickness scroll or wand).&lt;br /&gt;
*Keep Your Reactors Up&lt;br /&gt;
**They primarily employ physical damage.  Every guild has a native physical reactor, so stacking it with armor and Manifest Force can lead to significant damage reduction for most guilds.&lt;br /&gt;
**Ensure Manifest Force remains up.  It ablates after six hits, but is incredibly powerful at mitigating their burst.  Disengage and recast when necessary.&lt;br /&gt;
*Stay at Range, Damage Race Them&lt;br /&gt;
**They will close to melee multiple times, but unless there is a large discrepancy in their offense ranks vs. your defensive ranks, most guilds who rely on targeted magic can out-damage them at range due to elemental damage&#039;s various advantages.&lt;br /&gt;
*Do Not Feed Drought Berserk&lt;br /&gt;
**Drought berserk stores huge portions of incoming damage over the last 30 seconds and adds it to the Barbarian&#039;s next attack.&lt;br /&gt;
***It&#039;s a short timer, but the damage scaling is capable of huge chunks of vitality damage, up-to and including one-shot potential&lt;br /&gt;
***The Barbarian&#039;s opponent controls this dynamic, though, and Drought provides no +accuracy component.&lt;br /&gt;
****Debilitate them, or if you estimate you&#039;ve hit them for huge chunks of vitality, hide/run away for a few seconds to avoid retaliation (it&#039;s a very short window).&lt;br /&gt;
****Alternatively, stay at range and hold your shield. The efficacy of this strategy will depend on your evasion/shield ranks, but Drought provides no accuracy.  If they cannot land a successful hit, Drought does nothing.&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Praxium_matchup_guides:_vs_Barbarians&amp;diff=670183</id>
		<title>Praxium matchup guides: vs Barbarians</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Praxium_matchup_guides:_vs_Barbarians&amp;diff=670183"/>
		<updated>2025-07-18T07:47:38Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: /* What are their likely builds? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is this guide for?==&lt;br /&gt;
This guide serves as an attempt to break down the PvP matchup against Barbarians at a thorough, general level, while keeping the majority of tactics on the bottom shelf. It is intentionally guild agnostic, makes no assumptions around MT or other optional includes, and does not attempt to be the end-all-be-all when it comes to strategy against the guild in question.&lt;br /&gt;
&lt;br /&gt;
==Where are Barbarians strong?==&lt;br /&gt;
&lt;br /&gt;
*Great skillset. They come into power early and are a premier benefactor of Wyvern Trial rank flexing.&lt;br /&gt;
**All defenses are secondary or higher, with offensive skills in a primary skillset.&lt;br /&gt;
**Barbarian ability scaling and inner fire function make tertiary magic much less painful for Barbarians than for mage guilds.&lt;br /&gt;
*Sustained, reliable damage (until endgame/near-cap ranks)&lt;br /&gt;
**Capable of buffing all weapon skills natively, as well as weapon perks like dual load, buffing weapon stats, roundtime reductions, etc.&lt;br /&gt;
**Capable of damage at multiple ranges. They particularly excel at melee with Earthquake berserk (pulsing knock-down) and cooldown reductions on [[Advanced Combat Maneuver]]s&lt;br /&gt;
*Powerful wards, particularly against magic-based debilitation&lt;br /&gt;
**SvS reactors cover most debil in the game, particularly magical debil&lt;br /&gt;
**Stacking potency and integrity wards punish ignorance of Barbarian ward functions&lt;br /&gt;
*Robust survivability&lt;br /&gt;
**Auto-stand with pulsing anti-stun/anti-web on Flashflood berserk, balance heal on Monkey form&lt;br /&gt;
**Can natively buff all three defenses.&lt;br /&gt;
**Capable of vitality restoration with Famine berserk and avoiding death blows with Volcano berserk.&lt;br /&gt;
*Limited Opportunity for huge punch-back&lt;br /&gt;
**Drought berserk is capable of huge damage, even one-shotting people, if the opponent plays into it.&lt;br /&gt;
&lt;br /&gt;
==What are their likely builds?==&lt;br /&gt;
&lt;br /&gt;
*Stats&lt;br /&gt;
**Most Barbarians will spec into defensive SvS to a large degree to empower their wards further.  On offense, they have two primary contests: power (strength) and fear (charisma)&lt;br /&gt;
**&#039;&#039;&#039;Power Variant&#039;&#039;&#039;&lt;br /&gt;
***Primary abilities: Kuniyo&#039;s Strike (stun roar), Earthquake berserk (cyclical knock-down)&lt;br /&gt;
***Slash the Shadows is -stealth and possibly pulls from hiding&lt;br /&gt;
***Screech of Madness is -discipline and -reflex, good combo roar that helps with other contests&lt;br /&gt;
***Able to debuff both evasion and shield with Everild&#039;s Rage and Death&#039;s Shriek, respectively&lt;br /&gt;
***No specific ward in the game for this contest outside [[Essence of Yew]]&lt;br /&gt;
**&#039;&#039;&#039;Fear Variant&#039;&#039;&#039;&lt;br /&gt;
***Primary ability: Wail of Torment (immobilize)&lt;br /&gt;
***Serpent&#039;s Hiss can be used to possibly break up enemy groups&lt;br /&gt;
***They have anti-magic roars that can damage attunement and lose prepped spells, but these have long cooldowns and you probably will not see them used.&lt;br /&gt;
**&#039;&#039;&#039;Strong Defensive Stat Allocation&#039;&#039;&#039;&lt;br /&gt;
***As Barbarian damage streams largely rely on melee maneuvers or high-roundtime HURLs, they rely on resisting debilitation in order to achieve damage.&lt;br /&gt;
***Expect a strong emphasis on defensive statting regardless of build, particularly reflex and stamina.&lt;br /&gt;
***As their abilities are not subject to dispel and they do not care about [[Huldah&#039;s Pall]], investment into mental stats will usually be limited to 120-140 discipline, with no intelligence or wisdom.&lt;br /&gt;
&lt;br /&gt;
==What are they trying to do?==&lt;br /&gt;
&lt;br /&gt;
*Ward Up&lt;br /&gt;
**They will attempt to mitigate debilitation opportunities with stat distribution and ability selection.&lt;br /&gt;
*&amp;quot;Bombo&amp;quot; (Barbarian Combo)&lt;br /&gt;
**Their general alpha gameplan consist of roaring, using [[War Stomp]] to instantly close to melee, and then chaining together multiple Advanced Combat Maneuvers.&lt;br /&gt;
**War Stomp includes a 10-second &amp;quot;melee lock&amp;quot; that prevents basic RETREAT&lt;br /&gt;
**They get reduced cooldown on ACMs like MANEUVER PALMSTRIKE as a guild perk, and Titan mastery has a chance to reset War Stomp&#039;s 2.5 minute cooldown entirely.&lt;br /&gt;
**Expect multiple &amp;quot;Bombo&amp;quot; (close to melee, ACM chain) attempts in a typical spar&lt;br /&gt;
*Ranged Engagement&lt;br /&gt;
**They are still capable of doing damage at range with MANEUVER POWERSHOT, stick bows, or spamming HURL with a thrown weapon.&lt;br /&gt;
&lt;br /&gt;
==How do you win?==&lt;br /&gt;
&lt;br /&gt;
*Ideal Scroll Selection: Awaken, plus a fear barrier (Nonchalance, Courage, Redeemer&#039;s Pride).  Redeemer&#039;s Pride is a popular choice as this also doubles as a barrier for willpower defense.  &lt;br /&gt;
*Immobilize Them.&lt;br /&gt;
*Don&#039;t Panic over the War Stomp alpha burst.&lt;br /&gt;
**Being Unable to retreat for 10 seconds and then getting hit with MANEUVER PALMSTRIKE into MANEUVER IMPALE can be intimidating.&lt;br /&gt;
**SHOVE is an effective tool at disengaging them immediately, as they have no Defending buff.&lt;br /&gt;
**If you cannot land a successful SHOVE, be prepared with your engagement control abilities.  Most guilds have a tool for handling engagement, such as Halo or Whole Displacement.&lt;br /&gt;
*Know the Wards, Pick Your Contest (particularly if you&#039;re a magic-using guild)&lt;br /&gt;
**Swan form/Serenity meditation is a powerful integrity barrier combo that will stop any capped spell, then goes on cooldown for 15 seconds.&lt;br /&gt;
***This combination can be cheesed, as it contests ALL magic, not just debilitation or TM.&lt;br /&gt;
***An Air Bubble wand (available in Fang Cove) can be used to ablate Swan while your &amp;quot;real&amp;quot; debilitation is being prepared. The same is true for any wand.&lt;br /&gt;
***Lacking a wand, snap-cast your cheapest debilitation spell, and then you have 15 seconds to follow up with a real debil before the integrity ward re-forms.&lt;br /&gt;
***Preload spells such as [[Dragon&#039;s Breath]] or [[Calculated Rage]] are great at ablating the ward cheaply.&lt;br /&gt;
**Focus on gaps in the stats/wards: nonmagical debilitation, AOE magical debil, spirit offense, or things that contest willpower defense.&lt;br /&gt;
***They usually stat into stamina and reflex and can natively buff all physical stats.  However, they cannot buff discipline/intelligence/wisdom.&lt;br /&gt;
****As such, anything that contests willpower is a strong candidate. Standout hard debil include things like Soul Sickness (Badger form does not defend against spirit attacks) or Demriss&#039; Resolve&lt;br /&gt;
***Don&#039;t under-estimate soft debil.&lt;br /&gt;
****Weapon-based offense cannot scale as much as targeted magic, so Barbs are particularly vulnerable to conditions that lower their offensive factor, such as Malediction or Vertigo. This will neuter their offense.&lt;br /&gt;
*Keep Your Reactors Up&lt;br /&gt;
**They primarily employ physical damage.  Every guild has a native physical reactor, so stacking it with armor and Manifest Force can lead to significant damage reduction for most guilds.&lt;br /&gt;
**Ensure Manifest Force remains up.  It ablates after six hits, but is incredibly powerful at mitigating their burst.  Disengage and recast when necessary.&lt;br /&gt;
*Stay at Range, Damage Race Them&lt;br /&gt;
**They will close to melee multiple times, but unless there is a large discrepancy in their offense ranks vs. your defensive ranks, most guilds who rely on targeted magic can out-damage them at range due to elemental damage&#039;s various advantages.&lt;br /&gt;
*Do Not Feed Drought Berserk&lt;br /&gt;
**Drought berserk stores huge portions of incoming damage over the last 30 seconds and adds it to the Barbarian&#039;s next attack.&lt;br /&gt;
***It&#039;s a short timer, but the damage scaling is capable of huge chunks of vitality damage, up-to and including one-shot potential&lt;br /&gt;
***The Barbarian&#039;s opponent controls this dynamic, though, and Drought provides no +accuracy component.&lt;br /&gt;
****Debilitate them, or if you estimate you&#039;ve hit them for huge chunks of vitality, hide/run away for a few seconds to avoid retaliation (it&#039;s a very short window).&lt;br /&gt;
****Alternatively, stay at range and hold your shield. The efficacy of this strategy will depend on your evasion/shield ranks, but Drought provides no accuracy.  If they cannot land a successful hit, Drought does nothing.&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Praxium_matchup_guides:_vs_Barbarians&amp;diff=670182</id>
		<title>Praxium matchup guides: vs Barbarians</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Praxium_matchup_guides:_vs_Barbarians&amp;diff=670182"/>
		<updated>2025-07-18T07:41:04Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: Created page with &amp;quot;==What is this guide for?== This guide serves as an attempt to break down the PvP matchup against Barbarians at a thorough, general level, while keeping the majority of tactics on the bottom shelf. It is intentionally guild agnostic, makes no assumptions around MT or other optional includes, and does not attempt to be the end-all-be-all when it comes to strategy against the guild in question.  ==Where are Barbarians strong?==  *Great skillset. They come into power early...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is this guide for?==&lt;br /&gt;
This guide serves as an attempt to break down the PvP matchup against Barbarians at a thorough, general level, while keeping the majority of tactics on the bottom shelf. It is intentionally guild agnostic, makes no assumptions around MT or other optional includes, and does not attempt to be the end-all-be-all when it comes to strategy against the guild in question.&lt;br /&gt;
&lt;br /&gt;
==Where are Barbarians strong?==&lt;br /&gt;
&lt;br /&gt;
*Great skillset. They come into power early and are a premier benefactor of Wyvern Trial rank flexing.&lt;br /&gt;
**All defenses are secondary or higher, with offensive skills in a primary skillset.&lt;br /&gt;
**Barbarian ability scaling and inner fire function make tertiary magic much less painful for Barbarians than for mage guilds.&lt;br /&gt;
*Sustained, reliable damage (until endgame/near-cap ranks)&lt;br /&gt;
**Capable of buffing all weapon skills natively, as well as weapon perks like dual load, buffing weapon stats, roundtime reductions, etc.&lt;br /&gt;
**Capable of damage at multiple ranges. They particularly excel at melee with Earthquake berserk (pulsing knock-down) and cooldown reductions on [[Advanced Combat Maneuver]]s&lt;br /&gt;
*Powerful wards, particularly against magic-based debilitation&lt;br /&gt;
**SvS reactors cover most debil in the game, particularly magical debil&lt;br /&gt;
**Stacking potency and integrity wards punish ignorance of Barbarian ward functions&lt;br /&gt;
*Robust survivability&lt;br /&gt;
**Auto-stand with pulsing anti-stun/anti-web on Flashflood berserk, balance heal on Monkey form&lt;br /&gt;
**Capable of vitality restoration with Famine berserk and avoiding death blows with Volcano berserk.&lt;br /&gt;
*Limited Opportunity for huge punch-back&lt;br /&gt;
**Drought berserk is capable of huge damage, even one-shotting people, if the opponent plays into it.&lt;br /&gt;
&lt;br /&gt;
==What are their likely builds?==&lt;br /&gt;
&lt;br /&gt;
*Stats&lt;br /&gt;
**Most Barbarians will spec into defensive SvS to a large degree to empower their wards further.  On offense, they have two primary contests: power (strength) and fear (charisma)&lt;br /&gt;
**&#039;&#039;&#039;Power Variant&#039;&#039;&#039;&lt;br /&gt;
***Primary abilities: Kuniyo&#039;s Strike (stun roar), Earthquake berserk (cyclical knock-down)&lt;br /&gt;
***Slash the Shadows is is -stealth and possibly pulls from hiding&lt;br /&gt;
***Screech of Madness is -discipline and -reflex, good combo roar that helps with other contests&lt;br /&gt;
***Able to debuff both evasion and shield with Everild&#039;s Rage and Death&#039;s Shriek, respectively&lt;br /&gt;
***No specific ward in the game for this contest outside [[Essence of Yew]]&lt;br /&gt;
**&#039;&#039;&#039;Fear Variant&#039;&#039;&#039;&lt;br /&gt;
***Primary ability: Wail of Torment (immobilize)&lt;br /&gt;
***Serpent&#039;s Hiss can be used to possibly break up enemy groups&lt;br /&gt;
***They have anti-magic roars that can damage attunement and lose prepped spells, but these have long cooldowns and you probably will not see them used.&lt;br /&gt;
**Strong Defensive Statting&lt;br /&gt;
***As Barbarian damage streams largely rely on melee maneuvers or high-roundtime HURLs, they rely on resisting debilitation in order to achieve damage.&lt;br /&gt;
***Expect a strong emphasis on defensive statting regardless of build, particularly reflex and stamina.&lt;br /&gt;
***As their abilities are not subject to dispel and they do not care about [[Huldah&#039;s Pall]], investment into mental stats will usually be limited to 120-140 discipline, with no intelligence or wisdom.&lt;br /&gt;
&lt;br /&gt;
==What are they trying to do?==&lt;br /&gt;
&lt;br /&gt;
*Ward Up&lt;br /&gt;
**They will attempt to mitigate debilitation opportunities with stat distribution and ability selection.&lt;br /&gt;
*&amp;quot;Bombo&amp;quot; (Barbarian Combo)&lt;br /&gt;
**Their general alpha gameplan consist of roaring, using [[War Stomp]] to instantly close to melee, and then chaining together multiple Advanced Combat Maneuvers.&lt;br /&gt;
**War Stomp includes a 10-second &amp;quot;melee lock&amp;quot; that prevents basic RETREAT&lt;br /&gt;
**They get reduced cooldown on ACMs like MANEUVER PALMSTRIKE as a guild perk, and Titan mastery has a chance to reset War Stomp&#039;s 2.5 minute cooldown entirely.&lt;br /&gt;
**Expect multiple &amp;quot;Bombo&amp;quot; (close to melee, ACM chain) attempts in a typical spar&lt;br /&gt;
*Ranged Engagement&lt;br /&gt;
**They are still capable of doing damage at range with MANEUVER POWERSHOT, stick bows, or spamming HURL with a thrown weapon.&lt;br /&gt;
&lt;br /&gt;
==How do you win?==&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t Panic over the War Stomp alpha burst.&lt;br /&gt;
**Being Unable to retreat for 10 seconds and then getting hit with MANEUVER PALMSTRIKE into MANEUVER IMPALE can be intimidating.&lt;br /&gt;
**SHOVE is an effective tool at disengaging them immediately, as they have no Defending buff.&lt;br /&gt;
**If you cannot land a successful SHOVE, be prepared with your engagement control abilities.  Most guilds have a tool for handling engagement, such as Halo or Whole Displacement.&lt;br /&gt;
*Know the Wards, Pick Your Contest (particularly if you&#039;re a magic-using guild)&lt;br /&gt;
**Swan form/Serenity meditation is a powerful integrity barrier combo that will stop any capped spell, then goes on cooldown for 15 seconds.&lt;br /&gt;
***This combination can be cheesed, as it contests ALL magic, not just debilitation or TM.&lt;br /&gt;
***An Air Bubble wand (available in Fang Cove) can be used to ablate Swan while your &amp;quot;real&amp;quot; debilitation is being prepared. The same is true for any wand.&lt;br /&gt;
***Lacking a wand, snap-cast your cheapest debilitation spell, and then you have 15 seconds to follow up with a real debil before the integrity ward re-forms.&lt;br /&gt;
***Preload spells such as [[Dragon&#039;s Breath]] or [[Calculated Rage]] are great at ablating the ward cheaply.&lt;br /&gt;
**Focus on gaps in the stats/wards: nonmagical debilitation, AOE magical debil, spirit offense, or things that contest willpower defense.&lt;br /&gt;
***They usually stat into stamina and reflex and can natively buff all physical stats.  However, they cannot buff discipline/intelligence/wisdom.&lt;br /&gt;
****As such, anything that contests willpower is a strong candidate. Standout hard debil include things like Soul Sickness (Badger form does not defend against spirit attacks) or Demriss&#039; Resolve&lt;br /&gt;
***Don&#039;t under-estimate soft debil.&lt;br /&gt;
****Weapon-based offense cannot scale as much as targeted magic, so Barbs are particularly vulnerable to conditions that lower their offensive factor, such as Malediction or Vertigo. This will neuter their offense.&lt;br /&gt;
*Keep Your Reactors Up&lt;br /&gt;
**They primarily employ physical damage.  Every guild has a native physical reactor, so stacking it with armor and Manifest Force can lead to significant damage reduction for most guilds.&lt;br /&gt;
**Ensure Manifest Force remains up.  It ablates after six hits, but is incredibly powerful at mitigating their burst.  Disengage and recast when necessary.&lt;br /&gt;
*Stay at Range, Damage Race Them&lt;br /&gt;
**They will close to melee multiple times, but unless there is a large discrepancy in their offense ranks vs. your defensive ranks, most guilds who rely on targeted magic can out-damage them at range due to elemental damage&#039;s various advantages.&lt;br /&gt;
*Do Not Feed Drought Berserk&lt;br /&gt;
**Drought berserk stores huge portions of incoming damage over the last 30 seconds and adds it to the Barbarian&#039;s next attack.&lt;br /&gt;
***It&#039;s a short timer, but the damage scaling is capable of huge chunks of vitality damage, up-to and including one-shot potential&lt;br /&gt;
***The Barbarian&#039;s opponent controls this dynamic, though, and Drought provides no +accuracy component.&lt;br /&gt;
****Debilitate them, or if you estimate you&#039;ve hit them for huge chunks of vitality, hide/run away for a few seconds to avoid retaliation (it&#039;s a very short window).&lt;br /&gt;
****Alternatively, stay at range and hold your shield. The efficacy of this strategy will depend on your evasion/shield ranks, but Drought provides no accuracy.  If they cannot land a successful hit, Drought does nothing.&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Veil_of_Ice&amp;diff=669758</id>
		<title>Veil of Ice</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Veil_of_Ice&amp;diff=669758"/>
		<updated>2025-07-02T03:34:26Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=voi&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Warrior Mage&lt;br /&gt;
|magic=Elemental Magic&lt;br /&gt;
|spellbook=Water Manipulation&lt;br /&gt;
|prereqs=[[Ice Patch]] or [[Frostbite]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Veil of Ice spell interferes with targeted magic in ways that aren&#039;t truly understood.  Many believe the spell, through the act of maintaining its frosty shape, works at odds with the matrices needed for targeted magic.  In any case, the spell is safe, and is fairly effective.  It will weaken each time a targeted attack is cast at you, but does not interfere with your own spells being cast successfully.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Ablative TM barrier.&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
A veil of ice forms around you.&lt;br /&gt;
&lt;br /&gt;
A red-bristled gremlin gestures rudely at you. &amp;lt;br/&amp;gt;&lt;br /&gt;
The veil of ice surrounding your face swirls and twinkles as it absorbs the spell pattern.&lt;br /&gt;
&lt;br /&gt;
The veil of ice suddenly shatters and melts from around you.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Does not work against [[USOL]], [[Fire Rain]], [[Ring of Spears]], and [[Rimefang]] per [[Grejuva]] and [[Koror]] in [[Discord]]. &amp;quot;Veil of Ice is a barrier specifically against {{tt|TARGET}}able spells.&amp;quot; This may also extend to [[PYRE]] and [[ABAN]] - it seems to specifically exclude AOE Cyclic TM. &amp;lt;br/&amp;gt;&lt;br /&gt;
*Per same discussion, is an integrity ward that is of above average strength for not having self-interference. &amp;lt;br/&amp;gt;&lt;br /&gt;
*Conceals features:  &#039;&#039;A veil of ice covers your face and obscures your features. &amp;lt;br/&amp;gt;&lt;br /&gt;
*Customizable with the [[Pattern Hues]] [[Cantrips#Warrior_Mage_cantrips|cantrip]]:  &#039;&#039;A veil of &#039;&#039;&#039;crystalline blizzard blue-white&#039;&#039;&#039; ice forms around you.&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
::While active, automatically shifts to assume the same color pattern as your aura. The veil will match your most recent Pattern Hues cast. &amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor_and_shield_player_guide&amp;diff=669395</id>
		<title>Armor and shield player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor_and_shield_player_guide&amp;diff=669395"/>
		<updated>2025-06-26T12:44:10Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: /* Skillset Placement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide is designed to help new and experienced players understand how armor works and how to create mixed armor setups.&lt;br /&gt;
&lt;br /&gt;
==Skillset Placement==&lt;br /&gt;
&lt;br /&gt;
Your guild can be armor-primary, armor-secondary, or armor-tertiary.  The main consequence of your guild&#039;s armor skillset placement is to determine how quickly you learn armor skills.  The better your skillset placement, the more field experience you can hold, and the more efficiently that field experience is converted into actual ranks.  See [[Experience]] for a more detailed discussion.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, your skillset placement determines your access to skillset-based perks.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!!!Primary!!Secondary!!Tertiary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guilds&#039;&#039;&#039;||[[Paladin]]||[[Barbarian]], [[Ranger]], [[Trader]]||all others&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|arm-worn shields||all sizes&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||medium&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or small||small&lt;br /&gt;
|-&lt;br /&gt;
|ability to work down hindrance||best||average||worst&lt;br /&gt;
|-&lt;br /&gt;
|armor mixing penalty||none&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;||average||worst&lt;br /&gt;
|-&lt;br /&gt;
|can avoid penalty to aiming/loading bows while wearing||medium or small shields||small shields&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;||no shield&lt;br /&gt;
|-&lt;br /&gt;
|extra stance points from the {{Skill|Defending}}||every 50 ranks||every 60 ranks||every 70 ranks&lt;br /&gt;
|-&lt;br /&gt;
|more nuanced [[Appraisal_skill#Shield_protection|shield appraisal]]||automatic||requires shield ranks||requires shield ranks&lt;br /&gt;
|}&lt;br /&gt;
#Although Commoners are treated as having all secondary skillsets for experience drain purposes, they lack the other perks of secondary skillset placements.&lt;br /&gt;
#You must be at least 4th circle to take advantage of the ability to wear medium or large shields.&lt;br /&gt;
#Every 10 circles, Paladins gain the ability to negate the mixing penalty for one armor type, so that by 30th circle, they can wear all four armors without a mixing penalty.&lt;br /&gt;
#Barbarians and Rangers can avoid the penalty by arm-wearing a small shield.  Traders cannot avoid this penalty.&lt;br /&gt;
&lt;br /&gt;
==Stats That Apply to Both==&lt;br /&gt;
&lt;br /&gt;
===Hindrance===&lt;br /&gt;
&lt;br /&gt;
Wearing armor makes it more difficult for you to move in combat.  Hindrance comes in two types:&lt;br /&gt;
*&#039;&#039;&#039;maneuvering hindrance&#039;&#039;&#039;: penalizes all defenses, with evasion being most affected and shield being least affected&lt;br /&gt;
*&#039;&#039;&#039;stealth hindrance&#039;&#039;&#039;: makes it more difficult to engage in stealthy actions such as hiding&lt;br /&gt;
Armor has separate maneuvering and stealth hindrance ratings, while shields impose equal maneuvering and stealth hindrance.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As you gain ranks in armor skills, you will experience less hindrance in that type of armor.  How much hindrance you can work off depends on your skillset placement and the type of armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When you appraise a piece of armor you are wearing, you will see:&lt;br /&gt;
*the base maneuvering and stealth hindrance for that piece&lt;br /&gt;
:&#039;&#039;You feel certain that a heavy vardite plate cuirass with a reinforced design appears to impose noticeable (8/15) maneuvering hindrance and significant (10/15) stealth hindrance&#039;&#039;&lt;br /&gt;
*how much maneuvering and stealth hindrance you are actually experiencing from it (usually lower than the base hindrance due to your skill)&lt;br /&gt;
:&#039;&#039;If you were only wearing a heavy vardite plate cuirass with a reinforced design, your maneuvering would be barely hindered (1/14), and your stealth would be fairly hindered (5/14).&#039;&#039;&lt;br /&gt;
*the total amount of maneuvering and stealth hindrance you are currently experiencing from all of the armor you&#039;re wearing.&lt;br /&gt;
:&#039;&#039;But considering all the armor and shields you are wearing or carrying, you are currently fairly hindered (5/14), and your stealth is highly hindered (10/14).&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Hindrance Levels, From Best to Worst&#039;&#039;&#039;:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Base Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||no&lt;br /&gt;
|-&lt;br /&gt;
|1||insignificant&lt;br /&gt;
|-&lt;br /&gt;
|2||trivial&lt;br /&gt;
|-&lt;br /&gt;
|3||light&lt;br /&gt;
|-&lt;br /&gt;
|4||minor&lt;br /&gt;
|-&lt;br /&gt;
|5||fair&lt;br /&gt;
|-&lt;br /&gt;
|6||mild&lt;br /&gt;
|-&lt;br /&gt;
|7||moderate&lt;br /&gt;
|-&lt;br /&gt;
|8||noticeable&lt;br /&gt;
|-&lt;br /&gt;
|9||high&lt;br /&gt;
|-&lt;br /&gt;
|10||significant&lt;br /&gt;
|-&lt;br /&gt;
|11||great&lt;br /&gt;
|-&lt;br /&gt;
|12||extreme&lt;br /&gt;
|-&lt;br /&gt;
|13||debilitating&lt;br /&gt;
|-&lt;br /&gt;
|14||overwhelming&lt;br /&gt;
|-&lt;br /&gt;
|15||insane&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current Hindrance Levels, From Best to Worst&#039;&#039;&#039;:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Current Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||unhindered&lt;br /&gt;
|-&lt;br /&gt;
|1||barely hindered&lt;br /&gt;
|-&lt;br /&gt;
|2||minimally hindered&lt;br /&gt;
|-&lt;br /&gt;
|3||insignificantly hindered&lt;br /&gt;
|-&lt;br /&gt;
|4||lightly hindered&lt;br /&gt;
|-&lt;br /&gt;
|5||fairly hindered&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat hindered&lt;br /&gt;
|-&lt;br /&gt;
|7||moderately hindered&lt;br /&gt;
|-&lt;br /&gt;
|8||rather hindered&lt;br /&gt;
|-&lt;br /&gt;
|9||very hindered&lt;br /&gt;
|-&lt;br /&gt;
|10||highly hindered&lt;br /&gt;
|-&lt;br /&gt;
|11||greatly hindered&lt;br /&gt;
|-&lt;br /&gt;
|12||extremely hindered&lt;br /&gt;
|-&lt;br /&gt;
|13||overwhelmingly hindered&lt;br /&gt;
|-&lt;br /&gt;
|14||insanely hindered&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Construction/Durability and Condition===&lt;br /&gt;
&lt;br /&gt;
After the protection and hindrance stats, you will see a line like this:&lt;br /&gt;
:&#039;&#039;You are certain that the plate cuirass is nearly impervious to damage (17/18)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; and is in pristine condition (100%)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shields and armor become damaged during use.  Though they cannot be permanently destroyed or weakened, you will need to periodically repair your equipment to experience peak performance.  The first part of that appraisal tells you how durable the armor is.  The more durable it is, the longer it takes for the armor to become damaged and need repairs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Construction Levels, From Worst to Best&#039;&#039;&#039;:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Construction&lt;br /&gt;
|-&lt;br /&gt;
|1||extremely weak and easily damaged&lt;br /&gt;
|-&lt;br /&gt;
|2||very delicate and easily damaged&lt;br /&gt;
|-&lt;br /&gt;
|3||quite fragile and easily damaged&lt;br /&gt;
|-&lt;br /&gt;
|4||rather flimsy and easily damaged&lt;br /&gt;
|-&lt;br /&gt;
|5||particularly weak against damage&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat unsound against damage&lt;br /&gt;
|-&lt;br /&gt;
|7||appreciably susceptible to damage&lt;br /&gt;
|-&lt;br /&gt;
|8||marginally vulnerable to damage&lt;br /&gt;
|-&lt;br /&gt;
|9||of average construction&lt;br /&gt;
|-&lt;br /&gt;
|10||a bit safeguarded against damage&lt;br /&gt;
|-&lt;br /&gt;
|11||rather reinforced against damage&lt;br /&gt;
|-&lt;br /&gt;
|12||quite guarded against damage&lt;br /&gt;
|-&lt;br /&gt;
|13||highly protected against damage&lt;br /&gt;
|-&lt;br /&gt;
|14||very strong against damage&lt;br /&gt;
|-&lt;br /&gt;
|15||extremely resistant to damage&lt;br /&gt;
|-&lt;br /&gt;
|16||unusually resilient to damage&lt;br /&gt;
|-&lt;br /&gt;
|17||nearly impervious to damage&lt;br /&gt;
|-&lt;br /&gt;
|18||practically invulnerable to damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second part of that line tells you how much damage the armor has taken.  When it gets below 80%, you will start to experience diminished performance:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment Damage Levels, From Best to Worst&#039;&#039;&#039;:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Health!!Description&lt;br /&gt;
|-&lt;br /&gt;
|100%||in pristine condition&lt;br /&gt;
|-&lt;br /&gt;
|91-99%||practically in mint condition&lt;br /&gt;
|-&lt;br /&gt;
|81-90%||in good condition&lt;br /&gt;
|-&lt;br /&gt;
|71-80%||rather scuffed up&lt;br /&gt;
|-&lt;br /&gt;
|61-70%||some minor scratches&lt;br /&gt;
|-&lt;br /&gt;
|51-60%||a few dents and dings&lt;br /&gt;
|-&lt;br /&gt;
|41-50%||several unsightly notches&lt;br /&gt;
|-&lt;br /&gt;
|31-40%||heavily scratched and notched&lt;br /&gt;
|-&lt;br /&gt;
|21-30%||badly damaged&lt;br /&gt;
|-&lt;br /&gt;
|0-20%||battered and practically destroyed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
&lt;br /&gt;
Shields come in three sizes: small, medium, and large.  In general, larger shields offer more protection but at the expense of greater weight and hindrance.  (All shields have equal maneuvering and stealth hindrance.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, not all sizes are equally suited for all attacks.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Size!!Melee!!Missile&lt;br /&gt;
|-&lt;br /&gt;
|small||100%||80%&lt;br /&gt;
|-&lt;br /&gt;
|medium||98%||90%&lt;br /&gt;
|-&lt;br /&gt;
|large||96%||100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield Protection===&lt;br /&gt;
&lt;br /&gt;
When you appraise a shield, you will see a line like this:&lt;br /&gt;
:&#039;&#039;You are certain that the shield offers good (12/26)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; to incredible (23/26)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; protection.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The first value is the &amp;quot;&#039;&#039;&#039;basic defense&#039;&#039;&#039;&amp;quot; (or minimum defense or low-end protection).  This is a guaranteed minimum level of protection afforded to all adventurers, regardless of how skilled they are in using shields.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second value is the &amp;quot;&#039;&#039;&#039;full defense&#039;&#039;&#039;&amp;quot; (or maximum defense or high-end protection).  In order to take advantage of the shield&#039;s full defense, you need to have skill in shield usage.  The higher the full defense rating, the more ranks are required to take full advantage of it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shield Protection Levels, From Worst to Best&#039;&#039;&#039; (&amp;quot;expanded scale&amp;quot; only visible to Paladins and skilled users):&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Expanded&amp;lt;br&amp;gt;Scale!!Order!!Standard&amp;lt;br&amp;gt;Scale&lt;br /&gt;
|-&lt;br /&gt;
|0||no||0||no&lt;br /&gt;
|-&lt;br /&gt;
|1||extremely terrible||1||extremely terrible&lt;br /&gt;
|-&lt;br /&gt;
|2||terrible||||&lt;br /&gt;
|-&lt;br /&gt;
|3||dismal||2||dismal&lt;br /&gt;
|-&lt;br /&gt;
|4||very poor||||&lt;br /&gt;
|-&lt;br /&gt;
|5||poor||3||poor&lt;br /&gt;
|-&lt;br /&gt;
|6||rather low||||&lt;br /&gt;
|-&lt;br /&gt;
|7||low||4||low&lt;br /&gt;
|-&lt;br /&gt;
|8||fair||5||fair&lt;br /&gt;
|-&lt;br /&gt;
|9||better than fair||||&lt;br /&gt;
|-&lt;br /&gt;
|10||moderate||6||moderate&lt;br /&gt;
|-&lt;br /&gt;
|11||moderately good||||&lt;br /&gt;
|-&lt;br /&gt;
|12||good||7||good&lt;br /&gt;
|-&lt;br /&gt;
|13||very good||||&lt;br /&gt;
|-&lt;br /&gt;
|14||high||8||high&lt;br /&gt;
|-&lt;br /&gt;
|15||very high||||&lt;br /&gt;
|-&lt;br /&gt;
|16||great||9||great&lt;br /&gt;
|-&lt;br /&gt;
|17||very great||||&lt;br /&gt;
|-&lt;br /&gt;
|18||exceptional||10||exceptional&lt;br /&gt;
|-&lt;br /&gt;
|19||very exceptional||||&lt;br /&gt;
|-&lt;br /&gt;
|20||impressive||11||impressive&lt;br /&gt;
|-&lt;br /&gt;
|21||very impressive||||&lt;br /&gt;
|-&lt;br /&gt;
|22||amazing||12||amazing&lt;br /&gt;
|-&lt;br /&gt;
|23||incredible||||&lt;br /&gt;
|-&lt;br /&gt;
|24||tremendous||13||tremendous&lt;br /&gt;
|-&lt;br /&gt;
|25||unbelievable||||&lt;br /&gt;
|-&lt;br /&gt;
|26||god-like||14||god-like&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wearing Shields===&lt;br /&gt;
&lt;br /&gt;
Depending on your guild and the size of the shield (see [[Armor_and_shield_player_guide#Skillset_Placement|above]]), you may not actually need to hold it in the hand in order to use it.  You may be able to {{com|adjust}} it so that it&#039;s worn on the arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advantages of Arm-worn Shields&#039;&#039;&#039;&lt;br /&gt;
*frees up the hands to allow use of two-handed weapons, including crossbows and bows&lt;br /&gt;
*As long as you&#039;re in shield stance, you are ready to block any surprise attack.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drawbacks of Arm-worn Shields&#039;&#039;&#039;&lt;br /&gt;
*20% decrease in protection (as opposed to holding it)&lt;br /&gt;
*offensive and defensive penalty while using two-handed melee weapons with worn shields&lt;br /&gt;
*penalty to aiming and loading bows (see [[Armor_and_shield_player_guide#Skillset_Placement|above]] for exceptions)&lt;br /&gt;
&lt;br /&gt;
===Choosing a Shield===&lt;br /&gt;
&lt;br /&gt;
You should begin your training with a small shield.  Depending on your budget, you will be able to choose from among a store-bought shield, a crafted leather shield, or a crafted metal shield.  Player-made crafted shields will cost at least several platinum coins, so if you are just starting out pick up a reinforced cougar-hide targe from [[Bukor&#039;s Leatherworks]] (Knife Clan) until you can afford to upgrade.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At lower skill levels, try to maximize worn basic defense while minimizing hindrance.  Most of the time you will be wearing a shield on your arm, so it&#039;s a good idea to compare the worn defense (not the higher held defense) between shields.  Crafted metal small shields tend to offer higher basic defense at the cost of higher hindrance when compared to crafted leather small shields.  If stealth matters, look for a lower hindrance leather shield.  For those on a tight budget, consider acquiring boar-skin leather from [[Wild_Boar|wild boars]] or covellite from [[Mining|mining]] and finding a tailor or armorsmith to create your shield for a small fee.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At higher skill levels, most players favor crafted leather small shields because they offer similar or greater worn full defense to metal shields while having lower hindrance and weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a skilled Paladin (150+ ranks of shield), a large metal shield is the most popular option (although some high-level Paladins say that a small diamond-hide shield outperforms a large {{ilink|s|triple-reinforced vardite pavise shield|vardite pavise shield}} at melee).  Most other guilds prefer small leather shields, even those that are capable of wearing medium shields.  Characters that rely heavily on stealth and evasion tend to prefer the smallest, least hindering shields.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Why don&#039;t more people use small metal shields?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Although small metal shields often have a good basic defense rating, they tend to be more hindering than their leather counterparts.  However, there are some exceptions, such as the metal sipar, which can get down to 1/15 hindrance in lumium.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Why don&#039;t more people use medium shields?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Medium shields are not a popular choice.  This is because most people either want to minimize hindrance, so they go with small shields, or they want to maximize protection, so they go with large shields.  (Additionally, most guilds are only capable of wearing small shields.)  Medium shields fall between the two, a niche for which there isn&#039;t much demand.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Why don&#039;t more people use large leather shields?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:While large leather shields may be lighter and less hindering than their metal counterparts, they tend to have lower full defense ratings.  Most people who use large shields are Paladins who want to maximize protection.  Hindrance is less of an issue to them, because they rely on defenses (namely shield) that aren&#039;t as sensitive to hindrance.  They don&#039;t usually want to reduce hindrance at the expense of protection.&lt;br /&gt;
&lt;br /&gt;
===Player-Made Shield Templates===&lt;br /&gt;
&lt;br /&gt;
When considering which type of player-made shield you want, the larger templates offer more protection but are usually more hindering and heavier.  You can get an idea of the relative size of different templates by looking at the volume of material required to make them.&lt;br /&gt;
&lt;br /&gt;
====[[Tailoring_products#Shield|Leather Shields (Tailoring)]]====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Size!!Template!!Volume||Standard* Weight||Standard* Hindrance||Worn Basic||Worn Full&lt;br /&gt;
|-&lt;br /&gt;
|small||[[Shield:Ordinary shield (leather)|ordinary shield]]||8||32||03-light||02-terrible||07-low&lt;br /&gt;
|-&lt;br /&gt;
|small||[[Shield:Small shield (crafted)|small shield]]||8||32||02-trivial||02-terrible||07-low&lt;br /&gt;
|-&lt;br /&gt;
|small||[[Shield:Targe (leather)|targe]]||10||40||04-minor||02-terrible||08-fair&lt;br /&gt;
|-&lt;br /&gt;
|small||[[Shield:Target shield (crafted)|target shield]]||12||48||02-trivial||01-e.terrible||07-low&lt;br /&gt;
|-&lt;br /&gt;
|medium||[[Shield:Buckler (crafted)|buckler]]||12||48||??||??||??&lt;br /&gt;
|-&lt;br /&gt;
|medium||[[Shield:Medium shield (leather)|medium shield]]||16||64||??||??||??&lt;br /&gt;
|-&lt;br /&gt;
|medium||[[Shield:Oval shield (leather)|oval shield]]||20||80||??||??||??&lt;br /&gt;
|-&lt;br /&gt;
|large||[[Shield:Kite shield (leather)|kite shield]]||24||96||??||??||??&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;* Note:&#039;&#039;&#039; Standard leather refers to goblin-skin leather with no modifications&lt;br /&gt;
&lt;br /&gt;
====[[Armorsmithing_products#Shield_Design|Metal Shields (Armorsmithing)]]====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Size!!Template!!Volume!!Standard* Weight!!Standard* Hindrance||Worn Basic||Worn Full&lt;br /&gt;
|-&lt;br /&gt;
|small||[[Shield:Target shield (metal)|target shield/round sipar/triangular sipar]]||14||70||02-trivial||04-v.poor||08-fair&lt;br /&gt;
|-&lt;br /&gt;
|small||[[Shield:Ordinary shield (metal)|ordinary shield/targe/ceremonial shield]]||16||80||04-minor||05-poor||09-b.t.fair&lt;br /&gt;
|-&lt;br /&gt;
|medium||[[Shield:Medium shield (metal)|medium shield]]||20||100||05-fair||??||??&lt;br /&gt;
|-&lt;br /&gt;
|medium||[[Shield:Medium buckler (crafted)|medium buckler/circular buckler/curved shield]]||20||100||??||??||??&lt;br /&gt;
|-&lt;br /&gt;
|medium||[[Shield:Oval shield (metal)|oval shield/skirmisher&#039;s shield/jousting shield]]||25||125||06-mild||??||??&lt;br /&gt;
|-&lt;br /&gt;
|large||[[Shield:Aegis (crafted)|kite shield/warrior&#039;s shield/aegis]]||30||150||08-noticeable||??||??&lt;br /&gt;
|-&lt;br /&gt;
|large||[[Shield:Tower shield (crafted)|tower shield/battle shield/heater shield/war shield]]||40||200||10-significant||??||??&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;* Note:&#039;&#039;&#039; Standard metal refers to 100% high-carbon steel with no modifications&lt;br /&gt;
&lt;br /&gt;
==Body Armor==&lt;br /&gt;
&lt;br /&gt;
DragonRealms differs from many other games in that any guild can wear any type of armor.  As mentioned above, your guild&#039;s skillset placement simply determines how quickly you learn armor skills and how effectively you can reduce hindrance by training armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Body armor comes in four types: light, chain, brigandine, and plate.  Modern light armor is less hindering than chain, which is less hindering than brigandine, which is less hindering than plate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Light armor&#039;&#039;&#039; consists of cloth, leather, and bone armor.  (Bone is a catch-all for any light armor that is not made of cloth or leather.)  This is the lightest, least hindering armor.  Light armor offers lower protection than the other types of armor, but it&#039;s also lighter and less hindering.  This is one of the most popular armor types, especially among characters that rely heavily on stealth and evasion.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chain armor&#039;&#039;&#039; or mail is made of small metal rings linked together to form a mesh.  Most armor-tertiary guilds who don&#039;t opt for light armor use chain armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brigandine&#039;&#039;&#039; is made of overlapping metal scales, bands, or small plates.  It is not commonly used as a primary armor for the same reason that medium shields are not popular: that most people either want to minimize hindrance, so they go with light or chain armor, or they want to maximize protection, so they go with plate armor.  Brigandine falls between the two, a niche for which there isn&#039;t much demand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plate armor&#039;&#039;&#039; is made of articulated metal plates.  The heaviest and most hindering armor, plate is the primary armor of choice for Paladins.  Plate is not a popular choice for armor-tertiary guilds due to its extreme hindrance.&lt;br /&gt;
&lt;br /&gt;
===Armor Protection and Absorption===&lt;br /&gt;
&lt;br /&gt;
Armor protects against six different types of damage:&lt;br /&gt;
*&#039;&#039;&#039;Physical&#039;&#039;&#039;: puncture, slice, impact&lt;br /&gt;
*&#039;&#039;&#039;Elemental&#039;&#039;&#039;: fire, cold, electrical&lt;br /&gt;
&lt;br /&gt;
For each type of damage, there are two defense ratings:&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;: An armor&#039;s protection reduces incoming damage by a flat amount, making it ideal for dealing with light hits.  While it may not reduce damage by as much as absorption (the other stat), protection tends to be the stat that reduces damage to 0.&lt;br /&gt;
::Protection is heavily modified by a skill contest of your armor factor versus the attacker&#039;s offensive factor.  (Armor factor is armor skill and a few other modifiers.  Offensive factor is weapon skill and some other modifiers.)  With low armor skill (compared to the attacker), your armor loses all of its protection.&lt;br /&gt;
*&#039;&#039;&#039;Absorption&#039;&#039;&#039;: An armor&#039;s absorption reduces damage by a percentage, making it ideal for mitigating large hits.  However, absorption generally won&#039;t reduce damage to 0.  (That&#039;s what protection does.)  In player-made armor, absorption generally correlates with the density of the material used.&lt;br /&gt;
::Unlike protection, absorption is not severely penalized by lack of armor skill.  It is only modified slightly by a skill contest of your armor factor versus the attacker&#039;s offensive factor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Protection Levels, From Worst to Best&#039;&#039;&#039;:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Protection&lt;br /&gt;
|-&lt;br /&gt;
|0||no&lt;br /&gt;
|-&lt;br /&gt;
|1||poor&lt;br /&gt;
|-&lt;br /&gt;
|2||low&lt;br /&gt;
|-&lt;br /&gt;
|3||fair&lt;br /&gt;
|-&lt;br /&gt;
|4||moderate&lt;br /&gt;
|-&lt;br /&gt;
|5||good&lt;br /&gt;
|-&lt;br /&gt;
|6||very good&lt;br /&gt;
|-&lt;br /&gt;
|7||high&lt;br /&gt;
|-&lt;br /&gt;
|8||very high&lt;br /&gt;
|-&lt;br /&gt;
|9||great&lt;br /&gt;
|-&lt;br /&gt;
|10||very great&lt;br /&gt;
|-&lt;br /&gt;
|11||extreme&lt;br /&gt;
|-&lt;br /&gt;
|12||exceptional&lt;br /&gt;
|-&lt;br /&gt;
|13||incredible&lt;br /&gt;
|-&lt;br /&gt;
|14||amazing&lt;br /&gt;
|-&lt;br /&gt;
|15||unbelievable&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Absorption Levels, From Worst to Best&#039;&#039;&#039;:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Absorption&lt;br /&gt;
|-&lt;br /&gt;
|0||no&lt;br /&gt;
|-&lt;br /&gt;
|1||very poor&lt;br /&gt;
|-&lt;br /&gt;
|2||poor&lt;br /&gt;
|-&lt;br /&gt;
|3||low&lt;br /&gt;
|-&lt;br /&gt;
|4||somewhat fair&lt;br /&gt;
|-&lt;br /&gt;
|5||fair&lt;br /&gt;
|-&lt;br /&gt;
|6||moderate&lt;br /&gt;
|-&lt;br /&gt;
|7||good&lt;br /&gt;
|-&lt;br /&gt;
|8||very good&lt;br /&gt;
|-&lt;br /&gt;
|9||high&lt;br /&gt;
|-&lt;br /&gt;
|10||very high&lt;br /&gt;
|-&lt;br /&gt;
|11||great&lt;br /&gt;
|-&lt;br /&gt;
|12||very great&lt;br /&gt;
|-&lt;br /&gt;
|13||extreme&lt;br /&gt;
|-&lt;br /&gt;
|14||exceptional&lt;br /&gt;
|-&lt;br /&gt;
|15||incredible&lt;br /&gt;
|-&lt;br /&gt;
|16||amazing&lt;br /&gt;
|-&lt;br /&gt;
|17||unbelievable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Choosing Body Armor===&lt;br /&gt;
&lt;br /&gt;
Although strictly speaking, you will get the best performance by choosing one type of armor and sticking with it, the majority of players prefer to train multiple armors to earn extra [[Time Development Points|TDPs]] for raising stats.  At low levels, the TDPs gained from ranks is quite small, but it grows substantially over time.  An additional advantage of training multiple armors is the added flexibility you have down the road.  If you manage to come across a really good piece of armor for a skill you don&#039;t train, it could take a very long time to back train the ranks to use it at level.&lt;br /&gt;
&lt;br /&gt;
All other things being equal, the armor experience gained per attack defended is split is solely based on % area covered and is not affected by the individual hindrance of the piece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TDPs From Armor Ranks&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Ranks!!1 Armor!!2 Armors!!3 Armors!!4 Armors&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;||6||12||18||24&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;100&#039;&#039;&#039;||25||50||75||100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;150&#039;&#039;&#039;||56||112||168||224&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;200&#039;&#039;&#039;||100||200||300||400&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;250&#039;&#039;&#039;||156||312||468||624&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;500&#039;&#039;&#039;||626||1,252||1,878||2,504&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;750&#039;&#039;&#039;||1,408||2,816||4,224||5,632&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1,000&#039;&#039;&#039;||2,502||5,004||7,506||10,008&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1,250&#039;&#039;&#039;||3,909||7,818||11,727||15,636&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1,500&#039;&#039;&#039;||5,628||11,256||16,884||22,512&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1,750&#039;&#039;&#039;||7,660||15,320||22,980||30,640&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks of Mixing Armor&#039;&#039;&#039;&lt;br /&gt;
*Mixed armor penalty to hindrance for every additional armor type worn at the same time.  (In other words, your total hindrance will be greater than the sum of the hindrance from each piece of armor.)&lt;br /&gt;
::As mentioned earlier, every 10 circles Paladins gain the ability to negate the mixing penalty for one armor type so that by 30th circle they can wear all four armors without a mixing penalty.&lt;br /&gt;
*Even without the mixing penalty, the more of your body that is covered by heavier armors the more hindered you will be.  This is felt most keenly by armor-tertiary guilds and those who rely heavily on stealth and evasion.&lt;br /&gt;
*Paladins who prefer to wear plate are sacrificing protection for parts of the body covered by the lighter armors.&lt;br /&gt;
&lt;br /&gt;
====Coverage Areas====&lt;br /&gt;
&lt;br /&gt;
When wearing armor, the experience that you get -- and the hindrance that you experience -- is based on the amount of the body covered by that armor.  For example, if you were wearing full plate with brigandine accessories, 79% of your armor experience would go to plate armor, and the remaining 21% of your armor experience would go to brigandine.  Moreover, 79% of your total hindrance would be attributed to your plate armor, whereas 21% of your hindrance would be attributed to your brigandine armor.  (You can check your total hindrance by {{com|appraise|appraising}} a piece of armor you are wearing.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The experience/hindrance percentages were initially calculated by the player of [[User:Codiax|Codiax]]&amp;lt;ref&amp;gt;[[Post:Chain Armor testing/templates - 03/25/2014 - 07:27]]&amp;lt;/ref&amp;gt;.   [[Ataelos]] derived the values below through extensive research.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Area!!Exp/Hind!!Cloth!!Leather!!Bone!!Chain!!Brigandine!!Plate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;head/eyes/neck&#039;&#039;&#039;||15%||||cowl||cowl||balaclava||balaclava||sallet/armet/great helm&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;head/eyes&#039;&#039;&#039;||10%||||||||||||bascinet/visored helm/closed helm&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;head/neck&#039;&#039;&#039;||13%||hood||helm||helm||helm||helm||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;head&#039;&#039;&#039;||8%||cap||cap||cap||cap||cap||dome helm/morion/barbute&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;eyes&#039;&#039;&#039;||2%||mask||mask||mask||mask||mask||mask&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;neck/chest/back&#039;&#039;&#039;||35%||mantle||mantle||mantle||mantle||mantle||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;neck&#039;&#039;&#039;||5%||aventail||aventail||aventail||aventail||aventail||aventail&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;torso/arms/legs&#039;&#039;&#039;||79%||hauberk||leathers||hauberk||hauberk||hauberk||full plate/fluted plate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;torso/arms&#039;&#039;&#039;||53%||shirt||coat||coat||shirt||shirt||half plate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;torso/legs&#039;&#039;&#039;||65%||robe||robe||robe||robe||robe||field plate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;torso&#039;&#039;&#039;||39%||tabard||jerkin||tabard||lorica||lorica||cuirass&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;chest/back&#039;&#039;&#039;||30%||vest||vest||vest||vest||vest||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;chest&#039;&#039;&#039;||15%||||||||||||breastplate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;abdomen&#039;&#039;&#039;||9%||tasset||tasset||tasset||tasset||tasset||fauld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;back&#039;&#039;&#039;||15%||||||||||||backplate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;arms/hands&#039;&#039;&#039;||20%||sleeves||sleeves||sleeves||sleeves||sleeves||sleeves&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;arms&#039;&#039;&#039;||14%||vambraces||vambraces||vambraces||vambraces||vambraces||vambraces&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;hands&#039;&#039;&#039;||6%||gloves||gloves||gloves||gloves||gloves||gauntlets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;legs&#039;&#039;&#039;||26%||pants||greaves||greaves||greaves||greaves||greaves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can use this chart to created mixed armor setups that divide experience as evenly as possible.  For example, if you wanted to train chain armor and light armor, you might try a chain robe (torso/legs), and a leather cowl (head/eyes/neck) and sleeves (arms/hands).  When choosing where to put which types of armor, it is often advisable to put the most protection on your vital areas (head, neck, chest, abdomen, and back).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For those who are considering whether to buy one large piece of armor or several small pieces of the same type (for example, a ring hauberk versus a ring lorica + ring vambraces + ring greaves), it takes the same amount of material.  Here are the advantages of each approach:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advantages of Larger Pieces of Armor&#039;&#039;&#039;&lt;br /&gt;
*reduced item count (as few as three for a full suit of armor)&lt;br /&gt;
*reduced time required to repair your armor (fewer pieces)&lt;br /&gt;
*reduced roundtime for removing all armor in combat (since you are reducing the number of pieces to remove)&lt;br /&gt;
*If you are trying to alter a complete suit of armor, it requires fewer sessions (as well as sometimes being easier to design).&lt;br /&gt;
*When looking at your worn items, your description will not be as cluttered (assuming you don&#039;t have any items that conceal armor).&lt;br /&gt;
*Combining coverage areas means you are less likely to take up limited inventory slots used by other types of items.  (For example, aventails use a neck slot, which is commonly used by items with special mechanics.  Masks use the only nose slot.  Backplates use a shirt with armor slot.  Tassets and faulds use a waist slot.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advantages of Smaller Pieces of Armor&#039;&#039;&#039;&lt;br /&gt;
*reduced weight&lt;br /&gt;
*reduced hindrance&lt;br /&gt;
*Smaller pieces of armor are easier to craft, requiring less skill to get the most out of rare materials.&lt;br /&gt;
*If you later decide to mix armor, it is less expensive to have a few accessories made than to pay for a whole new setup.&lt;br /&gt;
&lt;br /&gt;
===Player-Made Armor Templates===&lt;br /&gt;
&lt;br /&gt;
As with shields, you will eventually want to upgrade to player-made armor when you can afford it.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
&lt;br /&gt;
Player-made light armor comes in three material types, which each have three different styles.  Each style requires the same amount of material to make and (all other things being equal) will be pretty similar in total stats.  Light armor styles differ in which kinds of damage they favor (offer better protection against) or disfavor (offer less protection against).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tailoring_products#Armor|Cloth Armor (Tailoring)]]&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Style!!Favors!!Disfavors&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quilted&#039;&#039;&#039;||puncture||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Padded&#039;&#039;&#039;||slice||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insulated&#039;&#039;&#039;||impact||puncture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tailoring_products#Armor_2|Leather Armor (Tailoring)]]&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Style!!Favors!!Disfavors&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rugged&#039;&#039;&#039;||puncture||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thick&#039;&#039;&#039;||impact||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Coarse&#039;&#039;&#039;||slice||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Carving_products#Bone_Carved_Armor|Bone Armor (Carving)]]&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Style!!Favors!!Disfavors&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Segmented&#039;&#039;&#039;||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Notched&#039;&#039;&#039;||slice||impact&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ribbed&#039;&#039;&#039;||impact||puncture/slice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Metal Armor====&lt;br /&gt;
Player-made metal armor comes in three types, which each have three different styles.  Unlike light armor, the three styles of each metal armor are effectively three tiers of protection.  For each type of armor, there is a light, a medium, and a heavy style.&lt;br /&gt;
&lt;br /&gt;
Heavier styles:&lt;br /&gt;
*offer superior protection (absorption is based on metal density and unchanged across styles)&lt;br /&gt;
*are more hindering&lt;br /&gt;
*weigh more&lt;br /&gt;
*require more metal to make&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metal Armor (Armorsmithing)&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type!!Light!!Medium!!Heavy&lt;br /&gt;
|-&lt;br /&gt;
|[[Armorsmithing_products#Chain_Armor_Design|Chain]]||ring||chain||mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Armorsmithing_products#Brigandine_Armor_Design|Brigandine]]||scale||brigandine||lamellar&lt;br /&gt;
|-&lt;br /&gt;
|[[Armorsmithing_products#Plate_Armor_Design|Plate]]||light plate||plate||heavy plate&lt;br /&gt;
|-&lt;br /&gt;
|[[Armorsmithing_products#Plate_Armor_Design|Plate]] (head)||dome helm||morion||barbute&lt;br /&gt;
|-&lt;br /&gt;
|[[Armorsmithing_products#Plate_Armor_Design|Plate]] (head/eyes)||bascinet||visored helm||closed helm&lt;br /&gt;
|-&lt;br /&gt;
|[[Armorsmithing_products#Plate_Armor_Design|Plate]] (head/eyes/neck)||sallet||armet||great helm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armor-tertiary and armor-secondary&#039;&#039;&#039; guilds usually prefer the light styles of metal armor, especially if they rely heavily on evasion.&lt;br /&gt;
*&#039;&#039;&#039;Paladins&#039;&#039;&#039; (armor-primary) prefer the heavy styles, although sometimes you see novices with low strength and stamina using the light styles.&lt;br /&gt;
&lt;br /&gt;
=====Commonly Used Materials=====&lt;br /&gt;
Metal armor material cliff notes:&lt;br /&gt;
* If you want cheap and light, buy covellite.&lt;br /&gt;
* If you want minimum hindrance, buy minimum density lumium.&lt;br /&gt;
* If you want great all-around protection, buy maximum density high carbon steel.&lt;br /&gt;
* If you want better physical protection than steel, buy maximum density damite.&lt;br /&gt;
* If you have a fortune to blow, consult with an armorsmith about the rarest metals.&lt;br /&gt;
&lt;br /&gt;
For a direct comparison of metal qualities, see [[:Category:Crafting_materials#Forging_materials|forging materials]].&lt;br /&gt;
&lt;br /&gt;
*[[Steel (HCS)|Steel]]: This is the standard material for metal armor.  It is a significant improvement over storebought armor.  Affordable.&lt;br /&gt;
*[[Covellite]]: Slightly less protection than steel, but significantly lighter, less hindering and much better durability.  Affordable.&lt;br /&gt;
*[[Lumium]]: Almost the protection of steel, but can be made lighter and less hindering because it has lower density.  Pretty affordable, about twice as expensive as steel, has twice the durability of steel, with better elemental and thermal protection.&lt;br /&gt;
*[[Damite]]: Superior to steel in protection, but heavier and more hindering.  Expensive, about fifty times more expensive than lumium.&lt;br /&gt;
*[[Kadepa]]: Similar to damite (though with slightly less absorption, and better cold/fire defense).  About twice as expensive as damite.&lt;br /&gt;
*[[Audrualm]]: Higher absorption and better cold/fire defense at the same weight and hindrance as lumium.  Three to five times the cost of damite.&lt;br /&gt;
*[[Silversteel]]: Slightly lower elemental, but the same physical protection as audrualm.  Practically invulnerable to damage.  Six to eight times the cost of damite.&lt;br /&gt;
*[[Icesteel]]: Highest elemental protection, but the physical protection is slightly less than steel.  Hard to find in large quantities, and about ten times the cost of damite.&lt;br /&gt;
*[[Vardite]]: Same physical protection as tyrium, with higher electrical defense and slightly less cold/fire defense.  It is pretty hard to find in large quantities.  About ten times the cost of damite.&lt;br /&gt;
*[[Tyrium]]: Makes very rounded metal armor with the best physical and consistent elemental protection.  Finding it in quantities needed for armor is practically impossible; it is almost always used for weapons instead.  At least thirty times the cost of damite.&lt;br /&gt;
&lt;br /&gt;
====Armor Enhancements====&lt;br /&gt;
Player-made shields and armor (except bone armor) can also be enhanced in the following ways:&lt;br /&gt;
*&#039;&#039;&#039;tempering/sealing&#039;&#039;&#039;: improves construction/durability (this should always be done)&lt;br /&gt;
*&#039;&#039;&#039;lightening/trimming&#039;&#039;&#039;: decreases weight by 10% (without affecting protection or hindrance)&lt;br /&gt;
*&#039;&#039;&#039;reinforcing&#039;&#039;&#039;: increases protection, hindrance, and weight&lt;br /&gt;
:There may be a bug with reinforcing shields.  No one I know has ever seen the shield&#039;s protection increase, but the weight and hindrance still increase.  So at this time, I would not recommend reinforcing your shield.  --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 17:12, 4 September 2015 (CDT)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You can reinforce or lighten but not both, as they are mutually exclusive processes.&#039;&#039;&#039; These enhancements are permanent, so choose wisely.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When looking at player-made armor, enhancements may show up in the following ways.  (You can also {{com|rub}} the armor with a {{ilink|i|cleaning cloth}} to see which enhancements have been done.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Enhancements&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type!!Tempering!!Lightening!!Reinforcing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leather Shield&#039;&#039;&#039;||sealed/sealed with protective wax||lightened/with fitted seams||reinforced/with a reinforced design&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metal Shield&#039;&#039;&#039;||tempered/with a tempered face||lightened/with a trimmed face||reinforced/with a reinforced design&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cloth Armor&#039;&#039;&#039;||sealed/sealed with protective wax||lightened/with fitted seams||reinforced/with a reinforced design&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leather Armor&#039;&#039;&#039;||sealed/sealed with protective wax||lightened/with fitted seams||reinforced/with a reinforced design&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bone Armor&#039;&#039;&#039;||N/A||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chain Armor&#039;&#039;&#039;||tempered/crafted from tempered links||lightened/with trimmed links||reinforced/with a reinforced design&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brigandine&#039;&#039;&#039;||tempered/crafted from tempered scales/bands||lightened/with trimmed scales/bands||reinforced/with a reinforced design&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plate Armor&#039;&#039;&#039;||tempered/crafted from tempered plates||lightened/with trimmed plates||reinforced/with a reinforced design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shopping Guide==&lt;br /&gt;
&lt;br /&gt;
===Storebought===&lt;br /&gt;
&lt;br /&gt;
You can either [[:Category:Shops_by_town|browse Elanthipedia&#039;s shops]], or you can use the query pages to find something more specific.  The query pages allow you to specify types, minimum or maximum stats, etc.  When using the queries, you may want to exclude festival, quest, and auction merchandise by scrolling down to where it says &amp;quot;Rare?&amp;quot;  and choosing &amp;quot;only not.&amp;quot;  (Be aware that the queries may not retrieve items that were added to Elanthipedia after the server move of May 2014.)&lt;br /&gt;
&lt;br /&gt;
*[[Special:RunQuery/ShieldQuery|Shield Query]]&lt;br /&gt;
*[[Special:RunQuery/ArmorQuery|Armor Query]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Remember, Crossing&#039;s [[Grizzled old war veteran|grizzled old war veteran]] will also trade you for [[Character_Manager#Starting_Gear|your starter armor]] if you don&#039;t desire leather.&lt;br /&gt;
&lt;br /&gt;
===Player-Made===&lt;br /&gt;
&lt;br /&gt;
You can either go directly to the crafter and order something to your specifications, or you can browse the [[Player_owned_shop#List_of_current_shops|player-owned shops]] in the market plazas.&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Player Armorsmiths|Player Armorsmiths]]: for metal armor&lt;br /&gt;
*[[:Category:Player_Tailors|Player Tailors]]: for cloth and leather armor&lt;br /&gt;
*[[:Category:Player_Carvers|Player Carvers]]: for bone armor&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://drservice.info/Plaza/ Etherian&#039;s Plaza Shop Browser]: a sortable, searchable list of the inventory and prices of all player-owned shops&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://www.elanthia.org/Charts/ItemStats.xls Isharon&#039;s Item Stat spreadsheet]: stats for weapons, shields, and armor (does not include every item in the game)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player guides}}&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Malkien&amp;diff=657750</id>
		<title>Malkien</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Malkien&amp;diff=657750"/>
		<updated>2024-12-04T02:07:25Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Malkien Pinav-Sedra&lt;br /&gt;
|Race=Kaldar&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Empath&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Relative=Everild, Trothfang, Kuniyo&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You are Chakrel Heart Malkien Pinav-Sedra, Walking Armory of Therengia, a Kaldaran Barbarian.&lt;br /&gt;
&lt;br /&gt;
You have a series of razor-thin scars along the jawline and electrifying Xibar-blue eyes.  Your silver-gilt-streaked white hair is very long and fine with both sides shaved at the temple, and is worn in a simple, pulled-back style held in place by a knotted length of blackened deathfiber.  You have a ghastly mixture of chalky white bone ash streaked with soot smeared across his pale skin and a pair of stout leather weapon straps with kertig rivets crisscrossing an athletic build.&lt;br /&gt;
&lt;br /&gt;
You are of commanding height for a Kaldar.&lt;br /&gt;
&lt;br /&gt;
You appear to be middle-aged.&lt;br /&gt;
&lt;br /&gt;
You have some carved wooden togball-shaped beads dangling from a long shaped beard.&lt;br /&gt;
&lt;br /&gt;
Your shoulder has a tattoo of a whirlwinding Kaldar barbarian marauding through a corpse-filled battlefield scarred by magical destruction.  His body is scorched and battered, yet enveloped in a brilliant aura of flames that burns outwards at twice his height.  Stylized depictions of elemental lightning, starlight spheres, holy bolts, and arcane drops of bile-green acid assault him, mostly being deflected by his volcanic aura.&lt;br /&gt;
&lt;br /&gt;
Branded along the corner of your right eye and through your eyebrow is a puckered scar in the shape of a dragon&#039;s tail flail.  Thinner lines create the trio of interlocking chains that crisscross down your cheek.&lt;br /&gt;
&lt;br /&gt;
You are in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a T&#039;Kashi mirror claymore, a T&#039;Kashi mirror halberd, a T&#039;Kashi mirror flail, a shadowbark and abyssium siege arbalest bearing shifting whorls of tidal flows, a T&#039;Kashi mirror maul, a T&#039;Kashi mirror blade, a savage mammoth-bone hauberk barbarically swathed in fleshy tatters of sianedra, a monstrous star-kissed kertig maul, a savage&#039;s savage senci spear savagely studded with savage sanguine serrations, a rune crusher&#039;s tomiek greatsword with a raging chakrel inferno handguard, a terror&#039;s terrible throwing axe tactically tied in tatters of torn titanese and a chakrel teardrinker dual-wielding two icesteel dragon&#039;s tail flails.&lt;br /&gt;
&lt;br /&gt;
==Memberships==&lt;br /&gt;
* 441 - Present: Lieutenant of First Combat Unit of the [[Northern Watch]].&lt;br /&gt;
==History==&lt;br /&gt;
* 357: Born to a Kaldar migrant family in Dirge.  The power and fury of the volcano fascinate him from a young age.&lt;br /&gt;
* 373: Raised with traditional Kaldar values (and following the Kaldaran pantheon of the 13), he joins the [[Barbarian]] guild and chooses [[Everild]] as his personal deity.&lt;br /&gt;
* 393: Lyras&#039; invasion strengthens his distaste of sorcery, necromancy in particular.  He recognizes (and even uses) the practicality of more traditional magic and magical devices, but he develops a deep mistrust of necromancy and high sorcery, believing many of the realm&#039;s major problems (such as Lyras and Lord Sorrow) to be the result of mages meddling with powers beyond their understanding. &lt;br /&gt;
* 414: A second invasion by the [[Gorbesh]] creates conflict for him, as he is loathe to fight other Gorbesh or Kaldar.&lt;br /&gt;
* 441: Appointed Lieutenant of the Northern Watch, and vows to help defend Therengia against Necromancers and Ravens.&lt;br /&gt;
* 442: The discovery of [[Ephemera]] lead him to vow to discover their mysteries, and to become Ephemera Kermorian League Champion some day.&lt;br /&gt;
==Noteworthy Deeds==&lt;br /&gt;
*Being voted &#039;Most Handsomest Kaldar&#039; by a panel of himself.&lt;br /&gt;
*Hunting flex westies to extinction and still not having enough money for a boat.&lt;br /&gt;
*Single-handedly repelling a goblin invasion by lining the walls of The Crossing with soap suds.&lt;br /&gt;
*Enslaving [[Kemosiris]] to a life of delicious sandwich-making.&lt;br /&gt;
**After being enslaved for so long, [[Kemosiris]] finally escapes after distracting Malkien by having him look at a bug under a moving caravan.&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Shadowy_blade-bone_assassin%27s_club&amp;diff=656664</id>
		<title>Weapon:Shadowy blade-bone assassin&#039;s club</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Shadowy_blade-bone_assassin%27s_club&amp;diff=656664"/>
		<updated>2024-11-27T16:28:21Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: Created page with &amp;quot;{{Weapon |noun=club |newapp2=Yes |look=Wickedly conceived in its construction and design, jagged metallic slivers are visible within the translucent bone, occasionally piercing the surface in a threatening layer of spines.  A thin inlay of flush-set maelstone runs between the spikes, drinking in ambient light and casting an obscuring aura of shadow across the sinister weapon. |range=melee |adraw=No |type=MB |puncture=no |slice=poor |impact=very heavy |fire=no |cold=no |e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=club&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=Wickedly conceived in its construction and design, jagged metallic slivers are visible within the translucent bone, occasionally piercing the surface in a threatening layer of spines.  A thin inlay of flush-set maelstone runs between the spikes, drinking in ambient light and casting an obscuring aura of shadow across the sinister weapon.&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=MB&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=poor&lt;br /&gt;
|impact=very heavy&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=well&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=well&lt;br /&gt;
|construction=practically invulnerable&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=30&lt;br /&gt;
|appcost=10000000&lt;br /&gt;
|rarity=auction&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Lava-formed_throwing_hammer_bearing_a_fulginode_head_inset_with_a_molten-core_diamond&amp;diff=656663</id>
		<title>Weapon:Lava-formed throwing hammer bearing a fulginode head inset with a molten-core diamond</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Lava-formed_throwing_hammer_bearing_a_fulginode_head_inset_with_a_molten-core_diamond&amp;diff=656663"/>
		<updated>2024-11-27T16:26:02Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: Created page with &amp;quot;{{Weapon |noun=hammer |newapp2=Yes |look=This throwing hammer is shaped from a solid piece of igneous rock.  Intersecting plates of glassy obsidian form a smooth grip along its haft that extends to the jagged chunk of solidified rock that forms the head.  The fulginode that serves as the heft of the weapon, drawn from the heart of a volcano, bears a multitude of striated layers of red and black that forms around a fist-sized molten core diamond that still has a tiny pool...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=hammer&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=This throwing hammer is shaped from a solid piece of igneous rock.  Intersecting plates of glassy obsidian form a smooth grip along its haft that extends to the jagged chunk of solidified rock that forms the head.  The fulginode that serves as the heft of the weapon, drawn from the heart of a volcano, bears a multitude of striated layers of red and black that forms around a fist-sized molten core diamond that still has a tiny pool of molten lava inside.&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=HB&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=fair&lt;br /&gt;
|impact=mighty&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=excellently&lt;br /&gt;
|balance=dismally&lt;br /&gt;
|suitedness=extremely well&lt;br /&gt;
|type2=HT&lt;br /&gt;
|construction=practically invulnerable&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=75&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
90% fire conversion, 1 minute activation 6 minute cooldown&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Eerily_glowing_stormtouched_hexwood_longbow_embedded_with_golden_katambite_scorpions&amp;diff=656659</id>
		<title>Weapon:Eerily glowing stormtouched hexwood longbow embedded with golden katambite scorpions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Eerily_glowing_stormtouched_hexwood_longbow_embedded_with_golden_katambite_scorpions&amp;diff=656659"/>
		<updated>2024-11-27T16:21:54Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=longbow&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=Slender threads of blackened moonsilver trace the outlines of scorched dendritic patterns blasted through the already darkened grain of the ashen grey wood, enhancing its shadowy aesthetic to a nightmarish degree.  Scorpions blanket the wood as if consuming the weapon in a suffocating swarm, each one captured in exquisite detail with pincers and stingers poised in a variety of menacing postures.&lt;br /&gt;
|MTag=hexwood&lt;br /&gt;
|STag=scorpion&lt;br /&gt;
|range=ranged&lt;br /&gt;
|ammo=arrow&lt;br /&gt;
|ammocap=1&lt;br /&gt;
|rangedRT=5&lt;br /&gt;
|drawstrength=very high&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LoB&lt;br /&gt;
|puncture=-&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=incredibly&lt;br /&gt;
|balance=reasonably&lt;br /&gt;
|suitedness=incredibly&lt;br /&gt;
|construction=practically invulnerable&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Eerily_glowing_stormtouched_hexwood_longbow_embedded_with_golden_katambite_scorpions&amp;diff=656658</id>
		<title>Weapon:Eerily glowing stormtouched hexwood longbow embedded with golden katambite scorpions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Eerily_glowing_stormtouched_hexwood_longbow_embedded_with_golden_katambite_scorpions&amp;diff=656658"/>
		<updated>2024-11-27T16:12:25Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=longbow&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=Slender threads of blackened moonsilver trace the outlines of scorched dendritic patterns blasted through the already darkened grain of the ashen grey wood, enhancing its shadowy aesthetic to a nightmarish degree.  Scorpions blanket the wood as if consuming the weapon in a suffocating swarm, each one captured in exquisite detail with pincers and stingers poised in a variety of menacing postures.&lt;br /&gt;
&lt;br /&gt;
A stormtouched hexwood longbow reads:&lt;br /&gt;
scorpions&lt;br /&gt;
|MTag=hexwood&lt;br /&gt;
|STag=scorpion&lt;br /&gt;
|range=ranged&lt;br /&gt;
|ammo=arrow&lt;br /&gt;
|ammocap=1&lt;br /&gt;
|rangedRT=5&lt;br /&gt;
|drawstrength=very high&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LoB&lt;br /&gt;
|puncture=-&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=incredibly&lt;br /&gt;
|balance=reasonably&lt;br /&gt;
|suitedness=incredibly&lt;br /&gt;
|construction=practically invulnerable&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Eerily_glowing_stormtouched_hexwood_longbow_embedded_with_golden_katambite_scorpions&amp;diff=656657</id>
		<title>Weapon:Eerily glowing stormtouched hexwood longbow embedded with golden katambite scorpions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Eerily_glowing_stormtouched_hexwood_longbow_embedded_with_golden_katambite_scorpions&amp;diff=656657"/>
		<updated>2024-11-27T16:12:04Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=longbow&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=Slender threads of blackened moonsilver trace the outlines of scorched dendritic patterns blasted through the already darkened grain of the ashen grey wood, enhancing its shadowy aesthetic to a nightmarish degree.  Scorpions blanket the wood as if consuming the weapon in a suffocating swarm, each one captured in exquisite detail with pincers and stingers poised in a variety of menacing postures.&lt;br /&gt;
&lt;br /&gt;
A stormtouched hexwood longbow reads:&lt;br /&gt;
scorpions&lt;br /&gt;
|MTag=hexwood&lt;br /&gt;
|STag=scorpion&lt;br /&gt;
|range=ranged&lt;br /&gt;
|ammo=arrow&lt;br /&gt;
|ammocap=1&lt;br /&gt;
|rangedRT=5&lt;br /&gt;
|drawstrength=very high&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LoB&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=incredibly&lt;br /&gt;
|balance=reasonably&lt;br /&gt;
|suitedness=incredibly&lt;br /&gt;
|construction=practically invulnerable&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Eerily_glowing_stormtouched_hexwood_longbow_embedded_with_golden_katambite_scorpions&amp;diff=656656</id>
		<title>Weapon:Eerily glowing stormtouched hexwood longbow embedded with golden katambite scorpions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Eerily_glowing_stormtouched_hexwood_longbow_embedded_with_golden_katambite_scorpions&amp;diff=656656"/>
		<updated>2024-11-27T16:11:49Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: Created page with &amp;quot;{{Weapon |noun=longbow |newapp2=Yes |look=Slender threads of blackened moonsilver trace the outlines of scorched dendritic patterns blasted through the already darkened grain of the ashen grey wood, enhancing its shadowy aesthetic to a nightmarish degree.  Scorpions blanket the wood as if consuming the weapon in a suffocating swarm, each one captured in exquisite detail with pincers and stingers poised in a variety of menacing postures.    A stormtouched hexwood longbow...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=longbow&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=Slender threads of blackened moonsilver trace the outlines of scorched dendritic patterns blasted through the already darkened grain of the ashen grey wood, enhancing its shadowy aesthetic to a nightmarish degree.  Scorpions blanket the wood as if consuming the weapon in a suffocating swarm, each one captured in exquisite detail with pincers and stingers poised in a variety of menacing postures.&lt;br /&gt;
&lt;br /&gt;
A stormtouched hexwood longbow reads:&lt;br /&gt;
scorpions&lt;br /&gt;
|MTag=hexwood&lt;br /&gt;
|STag=scorpion&lt;br /&gt;
|range=ranged&lt;br /&gt;
|ammo=arrow&lt;br /&gt;
|rangedRT=5&lt;br /&gt;
|drawstrength=very high&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LoB&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=incredibly&lt;br /&gt;
|balance=reasonably&lt;br /&gt;
|suitedness=incredibly&lt;br /&gt;
|construction=practically invulnerable&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Gently_curved_abyssium_masamune_with_shifting_whorls_of_blooming_lotus_flowers&amp;diff=656655</id>
		<title>Weapon:Gently curved abyssium masamune with shifting whorls of blooming lotus flowers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Gently_curved_abyssium_masamune_with_shifting_whorls_of_blooming_lotus_flowers&amp;diff=656655"/>
		<updated>2024-11-27T16:08:49Z</updated>

		<summary type="html">&lt;p&gt;DIMINISHEDANGEL: Created page with &amp;quot;{{Weapon |noun=masamune |newapp2=Yes |look=The dark, matte-black metal holds a masterful edge, so finely-honed and whisper-thin that it seems capable to cut even the air around it.  Thin grey lines trace a hypnotic course along the full length of the blade, constantly swirling and moving to display the recurring life cycles of the ever-shifting blossoms.  A lotus flower sapphire phrase inlaid into the black jade handle offers the weapon&amp;#039;s sole hint of color, its salmon h...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=masamune&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=The dark, matte-black metal holds a masterful edge, so finely-honed and whisper-thin that it seems capable to cut even the air around it.  Thin grey lines trace a hypnotic course along the full length of the blade, constantly swirling and moving to display the recurring life cycles of the ever-shifting blossoms.  A lotus flower sapphire phrase inlaid into the black jade handle offers the weapon&#039;s sole hint of color, its salmon hue refracting glimmers of soft pink that belie a deeply lethal potential.&lt;br /&gt;
&lt;br /&gt;
An abyssium masamune reads:&lt;br /&gt;
&amp;quot;~Black Edge of the Marching Lotus~&amp;quot;&lt;br /&gt;
|MTag=abyssium&lt;br /&gt;
|range=pole&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=2HE&lt;br /&gt;
|puncture=somewhat fair&lt;br /&gt;
|slice=annihilating&lt;br /&gt;
|impact=very mighty&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=well&lt;br /&gt;
|balance=reasonably&lt;br /&gt;
|suitedness=well&lt;br /&gt;
|construction=unbelievably strong&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=105&lt;br /&gt;
|appcost=312500012&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|flare=Razor&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DIMINISHEDANGEL</name></author>
	</entry>
</feed>