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	<updated>2026-05-16T14:33:32Z</updated>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Truffenyi%27s_commune_walkthrough&amp;diff=502073</id>
		<title>Truffenyi&#039;s commune walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Truffenyi%27s_commune_walkthrough&amp;diff=502073"/>
		<updated>2019-04-16T17:42:44Z</updated>

		<summary type="html">&lt;p&gt;DEARMANK: Put my name back in there so I at least get a little credit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
You have to complete this quest to circle past 60. If you&#039;re already 150 go to a guild leader and ask about quest.&lt;br /&gt;
&lt;br /&gt;
If you are a [[Free accounts]] player you will also need to stop by the Town Hall citizenship office and {{com|ASK}} the clerk about VISA or TRAVEL for a temporary travel visa.&lt;br /&gt;
&lt;br /&gt;
The quest starts off with your guild leader giving you a Miniature altar and giving you the clue of having to gain the attention of a Deity from each Alignment. Your altar itself is the clue for which Deities you need to gain the attention of. The front is in the form of a Neutral deity&#039;s animal interacting with the symbol of a Light Aspect. The back will depict the Dark Aspect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look altar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A carving along the front of the miniature altar depicts a raven perched on a scythe.  On the back, another carving depicts a small desert village ravaged by a sand storm, the well in the center almost completely covered over.  Inside, three round indentations are carved along the bottom of the altar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral deity&#039;s animal:&#039;&#039;&#039; raven&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Aspect Symbol&#039;&#039;&#039;: scythe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Aspect&#039;&#039;&#039;: Dergati&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below are the some of the known Clues and Gods they align to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Altar Description====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Neutral&lt;br /&gt;
!Clue&lt;br /&gt;
|-&lt;br /&gt;
|Kertigen||Raven&lt;br /&gt;
|-&lt;br /&gt;
|Hodierna||Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Meraud||Wolf&lt;br /&gt;
|-&lt;br /&gt;
|Damaris||Panther&lt;br /&gt;
|-&lt;br /&gt;
|Everild||Boar&lt;br /&gt;
|-&lt;br /&gt;
|Truffenyi||Ox&lt;br /&gt;
|-&lt;br /&gt;
|Hav&#039;roth||Cobra&lt;br /&gt;
|-&lt;br /&gt;
|Eluned||Dolphin&lt;br /&gt;
|-&lt;br /&gt;
|Glythtide||Ram&lt;br /&gt;
|-&lt;br /&gt;
|Tamsine||Cat&lt;br /&gt;
|-&lt;br /&gt;
|Faenella||Wren&lt;br /&gt;
|-&lt;br /&gt;
|Chadatru||Lion&lt;br /&gt;
|-&lt;br /&gt;
|Urrem&#039;tier||Scorpion&lt;br /&gt;
|}&lt;br /&gt;
	&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Light&lt;br /&gt;
!Clue&lt;br /&gt;
|-&lt;br /&gt;
|Divyaush||wrapped gift&lt;br /&gt;
|-&lt;br /&gt;
|Berengaria||sheath of grain&lt;br /&gt;
|-&lt;br /&gt;
|Firulf||black staff&lt;br /&gt;
|-&lt;br /&gt;
|Phelim||batch of feathers&lt;br /&gt;
|-&lt;br /&gt;
|Kuniyo||carrying a bundle of pelts&lt;br /&gt;
|-&lt;br /&gt;
|Alamhif||toy bridge(?)&lt;br /&gt;
|-&lt;br /&gt;
|Peri&#039;el||Seashell&lt;br /&gt;
|-&lt;br /&gt;
|Lemicus||lodestone&lt;br /&gt;
|-&lt;br /&gt;
|Saemaus||wedding ring&lt;br /&gt;
|-&lt;br /&gt;
|Albreda||olive laurel&lt;br /&gt;
|-&lt;br /&gt;
|Murrula||silver flute&lt;br /&gt;
|-&lt;br /&gt;
|Rutilor||intricate sword&lt;br /&gt;
|-&lt;br /&gt;
|Eylhaar||scythe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Dark&lt;br /&gt;
!Clue&lt;br /&gt;
|-&lt;br /&gt;
|Zachriedek||an overloaded wagon travelling toward a wooden bridge.  The supports look rotten and cracked.&lt;br /&gt;
|-&lt;br /&gt;
|Asketi||a long row of dismembered bodies leading toward a broken altar.&lt;br /&gt;
|-&lt;br /&gt;
|Kerenhappuch||a disheveled man weeping behind two women who are locked in combat.&lt;br /&gt;
|-&lt;br /&gt;
|Dergati||a small desert village ravaged by a sand storm, the well in the center almost completely covered over&lt;br /&gt;
|-&lt;br /&gt;
|Trothfang||a riotous party. Wine sloshes out of full cups held by people around the table, while other figures are slumped over in their chairs, dark pools around their feet.&lt;br /&gt;
|-&lt;br /&gt;
|Huldah||a tithe box sitting outside of a small chapel, the tail of a snake disappearing into the slot. 	&lt;br /&gt;
|-&lt;br /&gt;
|Ushnish||a scene of wilted crops interspersed with livestock lying supine a rough texture to the carving is noticeable above each animal.&lt;br /&gt;
|-&lt;br /&gt;
|Drogor||a simply dressed mage sleeping underneath an elm tree during a downpour. A spellbook sits open on a nearby picnic table.&lt;br /&gt;
|-&lt;br /&gt;
|Be&#039;ort||a haggard looking Gnome lying on his side and clutching his knees in his arms. A crooked smile stretches across his face as he stares at a roach crawling in front of him.&lt;br /&gt;
|-&lt;br /&gt;
|Harawep||the outskirts of a small village the trees skirting the border are fully engulfed in flames.&lt;br /&gt;
|-&lt;br /&gt;
|Idon||young woman walking away from an orphanage.&lt;br /&gt;
|-&lt;br /&gt;
|Botolf||a man walking down the aisle of a courtroom.  On either side of the man, a group of figures raise their fists toward him, while a woman sits near the front of the group weeping.&lt;br /&gt;
|-&lt;br /&gt;
|Aldauth||a long beach after a horrific battle. A few figures seem to be crawling away from the tide.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Get favor orbs of the three gods that your altar depicts and put them in your altar. Close it then PRAY ALTAR. The altar should burst into flame (giving you light hand bleeders in the process) if you have all 3 correct. If only 1 is correct there will be a slight whine from the altar. If you have two correct orbs you will receive a message about profound emptiness washing over you. Your burning altar will turn into a vial on the ground. Pick it up.&lt;br /&gt;
&lt;br /&gt;
Before starting the next part make sure you have at least 2 hours to spend. Try to drink the vial and you&#039;ll be get a message like this&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You tilt the vial back, but the liquid doesn&#039;t pour out. Seemingly repelled by your attempt to drink it, the murky substance pools at the back of the vial. A cacophony of voices rises in your ears, composed of disjointed whispers, foul phrases and lyrical singing that blend together until they speak in unison, &amp;quot;We see you, child, your bodily shell like clay unfinished in form even when your soul shines like the stars. You hold in your hand a remedy for that condition, though peril awaits should you falter. Drink and begin to cleanse if you are ready, but let nothing else pass your lips until you are done with your task. While you fast you will be tested, so remember two things. Leave temptation behind, and aid will be given if you know who to ask.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Drink again to start the next part. During this part I&#039;m pretty sure you can&#039;t eat or drink anything or you get poison and die. This is a really long part with a lot of waiting. You can do other stuff during this part but don&#039;t miss the visions. Food will appear in your hand from time to time but get rid of it as soon as possible. You&#039;ll also get visions, when you get these you&#039;ll have to pray to a Light aspect that correlates with the vision. If you&#039;re not sure just pray to all the Dark/Neutral/Light Gods (whichever your last favor was with). You should have enough time to get them all.&lt;br /&gt;
&lt;br /&gt;
Eventually you&#039;ll get a message like this (it took me a little over 2 hours):&lt;br /&gt;
&lt;br /&gt;
A stern voice surrounds you, &amp;quot;Rishlu, you have my attention, though really you are never far from my sight. I know you have sacrificed, and you have been devout. If you could see yourself through my eyes, you&#039;d know how you shine in a sea of greys. Search out my shrine on the streets of Therenborough, as only the pure may find where it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Fasting Visions====&lt;br /&gt;
Note: With the last favor from Dergati (Dark Aspect), for each vision I pray to the dark aspect of that god and it works just fine.&lt;br /&gt;
&lt;br /&gt;
=====Neutral Aspects=====&lt;br /&gt;
&lt;br /&gt;
=====Light Aspects=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Immortal&lt;br /&gt;
!Vision&lt;br /&gt;
|-&lt;br /&gt;
|Divyaush||Your vision fades and you suddenly see yourself working in front of a glowing forge. You strike down with your hammer over a broken piece of armor, but each well-intentioned blow just adds to the disrepair. You know that your increasing hunger is the cause of your poor workmanship, but your work must get finished before you can stop to eat.&lt;br /&gt;
|-&lt;br /&gt;
|Berengaria||Your vision fades and you see yourself toiling in a dusty field. Each withered crop you toss aside accompanies a sad rumbling in your belly. You continue up the slope, knowing full well each plant you uproot will be the same, but you must carry on -- others depend on you.&lt;br /&gt;
|-&lt;br /&gt;
|Kuniyo||Your vision fades and you see yourself huddled in front of a fire in an icy cavern, the frozen form of your companion a few feet away. Dizzy and weak with hunger, you stare at the remains of your friend. In your mind, you know they will find you soon, but the only thing that separates you being found alive or dead is if you eat.&lt;br /&gt;
|-&lt;br /&gt;
|Peri&#039;el||Your vision fades and you see yourself surrounded by occupied cots. The air is still and silent now that the last patient has passed, another painless surrender to the affliction that has consumed everyone around you. Had you not been working so tirelessly to save them, you might have been one of the many who drank from the tainted well. Now with no one left to save, you feel your thirst renew. One final drink and you&#039;re back with those you love, quickly and peacefully. Otherwise, you will suffer on alone, tormented by the pasty husks around you, until thirst takes you.&lt;br /&gt;
|-&lt;br /&gt;
|Lemicus||Your vision fades and you see yourself alone on a raft, calm seas in all directions. The cloudless sky above lends you no respite from the burning rays of sunlight cast down, your thirst already compelling you toward your final act. You reach down and scoop a handful of salty water to drink. Though your mind tells you that death will follow quickly from drinking, your body can&#039;t much longer resist the urge to let slide that cool wet liquid across your lips.&lt;br /&gt;
|-&lt;br /&gt;
|Albreda||Your vision fades and you see yourself as a young child sitting in the corner. You watch your parents eating at the table quietly, casting disapproving looks at you each time your stomach growls. The fire that burnt down the barn wasn&#039;t your doing, but they blamed you anyways, and your discontent burns more fiercely than your hunger.&lt;br /&gt;
|-&lt;br /&gt;
|Murrula||Your vision fades and you find yourself travelling the desert. It&#039;s been two days since the bandits made off with your supplies, and your body is nearing exhaustion. You&#039;ve been smart to sleep during the day, but even travelling at night the dry air slowly sucks the life from you. At least you know where you are, but unfortunately it&#039;s far too long a trip in any direction to find water.&lt;br /&gt;
|-&lt;br /&gt;
|Rutilor||Your vision fades and you see yourself tired and sore after a long day of harvesting crops. You walk alongside a team of oxen that haul your goods as you wind your way back home. As you round the final bend you spy the local tax collector surrounded by a contingent of armed men standing between you and your home. You knew they would come, but you did not expect them this soon. There wasn&#039;t even enough time to hide away sufficient food to keep your family fed through the winter. Already you feel the pangs of hunger suffered last year as your mind screams, &amp;quot;They take too much! How will we survive?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Saemaus||Your vision fades and you see yourself sitting on a bar stool. The bartender stands off to the side wiping out a mug with a smudged cloth. Sunlight beams in through the window showing no other patrons, and you&#039;re relieved to have the place to yourself. You trace a finger over the lip of the shot glass in front of you the warm brown liquid heaven inside will let you forget. The door creaks a protest as it opens and two men walk in, their conversation stopping as they enter. In your mind you know they were talking about you, as they all have been, and you grip the shot glass tightly and rage on alone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Dark Aspects=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Immortal&lt;br /&gt;
!Vision&lt;br /&gt;
|-&lt;br /&gt;
|Asketi||Your vision fades and you see yourself walking through one of your grain fields. On the eastern side of the field a line of fruit trees speckled with color cast long shadows from the rising sun behind them. Children climb up and down the trees, then chase each other until they tire. Occasionally they snatch up a ripened fruit from a nearby branch and take a few bites before tossing the rest aside. They don&#039;t know how much damage they do, but the losses from their playing have taken its toll on your pantry. You don&#039;t want to spend the energy chasing them off again; they&#039;ll just come right back anyways. Sighing silently, you continue to watch the children play. &lt;br /&gt;
|-&lt;br /&gt;
|Be&#039;ort||Your vision fades and you see yourself sitting amongst a group gathered at an outdoor wedding. The couple stands at the front facing each other while a preacher continues to speak the marriage rites. These formal ceremonies take a long time, and this one is lasting particularly long. Off to the side you see the food set up for the reception. Table after table laden with spiced meats, expensive wines, and cheeses taunt your vision as you squirm in your chair ready to feast. &lt;br /&gt;
|-&lt;br /&gt;
|Dergati||Your vision fades and you see yourself sitting on a grassy hilltop. Staring up a the night sky you watch stars twinkle merrily as a cool breeze passes around you. A cluster of stars to the west catches your attention, and you suddenly can&#039;t stop thinking that they resemble a cupcake coated with raw sugar glistening from an unseen light. To the east, Yavash slowly rises. Your stomach ties up in knots as you notice how much the red moon resembles a giant hhyssk&#039;et berry pie. &lt;br /&gt;
|-&lt;br /&gt;
|Drogor||Your vision fades and you see yourself facing a crackling fire next to the shore of a lake.  Lined up along the edge of the peaceful shallows, dark-skinned Elves dance rhythmically in ankle-deep water.  A humpbacked chub breaks the surface of the lake, leaping toward one of the dancers.  She deftly catches the fish, drives a sharpened stick through it, and sets it over the nearby fire.  The smell of cooking meat tempts your senses, but whenever you begin to move forward, the Elf standing over the fire stares at you shaking her head. &lt;br /&gt;
|-&lt;br /&gt;
|Idon||Your vision fades and you see yourself seated in the front row of a concert hall. The lights on the stage center on a beautiful young woman who is standing alone, singing the most entrancing music you&#039;ve ever heard. Tears stream down the faces of nearby listeners, but you can&#039;t maintain your attention any longer as your hunger has reached a ravenous point. Three encores is already enough, but judging from the reaction of the crowd, you&#039;re sure there will be more. If you leave before the singer is finished you&#039;ll draw the scorn of the other concert goers, so you continue to sit and hope your hunger will subside on its own. &lt;br /&gt;
|-&lt;br /&gt;
|Kerenhappuch||Your vision fades and you see yourself entertaining a neighboring farmer at your house. His crops for years have outperformed yours -- so much so that you&#039;ve been going hungry from the meager prices you fetch at market. You both drink your wine, a luxury you wouldn&#039;t normally afford, but learning his secret farming techniques will be worth the cost. The neighbor speaks proudly of what he&#039;s learned but drops no hints to what the secret is, his tales of success almost drowned out by the rumbling in your belly. &lt;br /&gt;
|-&lt;br /&gt;
|Trothfang||Your vision fades and you see yourself battling a small peccary. Wielding a sword, you deftly parry and dodge the peccary&#039;s charges, waiting for just the right moment to strike. Seizing an opportunity as the peccary passes, you land a massive slice along the peccary&#039;s back and follow through with a sweep to the right leg. The peccary collapses, and the intoxicating scent of cooked meat overtakes your senses. Confused you pick up the severed leg and notice a distinct hickory-smoked aroma from it, and the tenderloin looks to have a pineapple glaze. You want to eat, but something just doesn&#039;t seem right. &lt;br /&gt;
|-&lt;br /&gt;
|Zachriedek||Your vision fades and you see yourself standing in the snow peering into the window of a rival blacksmith&#039;s house. Inside, the warm glow from the fireplace illuminates a center table lined with succulent foods and ornate gifts. Around the table, your competitor and his employees drink deeply from tankards and goblets. He does good work, no better or worse than yours, but somehow he has managed to acquire much more business than you have. Your stomach draws up in knots as you continue to watch the group noshing and revelling.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Head to Therenborough and {{tt|search}} around. The location is not static, it has been found at Claymore Court, a couple rooms west of Claymore Court and past the arch near the cleric shop. Once you find the shrine, {{tt|Pray Truffenyi}} and you&#039;ll fall sleep and wake in a forest clearing. {{tt|Go Gap}} and you&#039;ll confront a magpie, follow it to the east and there&#039;ll be a weasel holding a stick. {{tt|Jump weasel}} until it&#039;s on the edge of the branch then {{tt|whistle magpie}}. Immediately after {{tt|jump weasel}} again and you&#039;ll fall into the pit.&lt;br /&gt;
&lt;br /&gt;
In the pit you need to pull the ox until it stands, revealing a rock. Pick up the rock, and the magpie will come drop some twine. Tie twine to stick then get the rock and tie rock to stick and you&#039;ll have a shovel. Then start digging and keep going until you get a message that you&#039;ve finished the ramp. This takes quite a bit of digging. Push the ox to get it up the ramp. Follow him up the ramp and he&#039;ll start talking to you. After he&#039;s done you&#039;ll go unconscious again and wake up in the shrine in Theren. You now have the commune.&lt;br /&gt;
&lt;br /&gt;
*Note: Should your Stamina drop and you can no longer jump or dig simply drop to one knee to catch your breath. You will regain stamina quickly and be able to get back to the task at hand.&lt;/div&gt;</summary>
		<author><name>DEARMANK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Inventory_command&amp;diff=499551</id>
		<title>Inventory command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Inventory_command&amp;diff=499551"/>
		<updated>2019-01-18T17:23:16Z</updated>

		<summary type="html">&lt;p&gt;DEARMANK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Needs expansion on the various command options}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{tt|INVENTORY}} command&#039;&#039;&#039; is used to display information about your character&#039;s [[inventory]].&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
*&amp;lt;tt&amp;gt;INV&amp;lt;/tt&amp;gt;: Shows a description of all of the items you are currently wearing&lt;br /&gt;
*&amp;lt;tt&amp;gt;INV CHECK&amp;lt;/tt&amp;gt;: Get a rough estimation of how many items are in your inventory.&lt;br /&gt;
*&amp;lt;tt&amp;gt;INV LIST&amp;lt;/tt&amp;gt;: List ALL items in your inventory, similar to reading a vault book.&lt;br /&gt;
*&amp;lt;tt&amp;gt;INV SHOW&amp;lt;/tt&amp;gt;: Does the same thing as INVENTORY by itself.&lt;br /&gt;
*&amp;lt;tt&amp;gt;INV SLOTS&amp;lt;/tt&amp;gt;: Gives a summary of your inventory slots, showing how many items you&#039;re wearing in each.&lt;br /&gt;
*&amp;lt;tt&amp;gt;INV SLOTS LIST&amp;lt;/tt&amp;gt;: Lists the names of your inventory slots.&lt;br /&gt;
*&amp;lt;tt&amp;gt;INV [SLOT]&amp;lt;/tt&amp;gt;: Shows you which items you are wearing that match this slot.&lt;br /&gt;
*&amp;lt;tt&amp;gt;INV SEARCH [WORD]&amp;lt;/tt&amp;gt;: Searches all of your inventory for items that have the word present.&lt;br /&gt;
*&amp;lt;tt&amp;gt;INV [ARMOR | WEAPON | FLUFF | CONTAINER | COMBAT]&amp;lt;/tt&amp;gt;: Shows you the items of this type that you&#039;re wearing.&lt;br /&gt;
*&amp;lt;tt&amp;gt;INV HANDS&amp;lt;/tt&amp;gt;: Shows you what you have in your hands.&lt;br /&gt;
*&amp;lt;tt&amp;gt;INV [&amp;lt;/tt&amp;gt;container&amp;lt;tt&amp;gt;]&amp;lt;/tt&amp;gt;: Lists what is in a given container.&lt;br /&gt;
*&amp;lt;tt&amp;gt;INVFIX&amp;lt;/tt&amp;gt;: Moves &#039;stuck&#039; items in your inventory to your hands&lt;br /&gt;
&lt;br /&gt;
{{cat|Commands}}&lt;br /&gt;
[[page type is::command| ]]&lt;/div&gt;</summary>
		<author><name>DEARMANK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Infusion_ability&amp;diff=499083</id>
		<title>Infusion ability</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Infusion_ability&amp;diff=499083"/>
		<updated>2019-01-05T21:50:52Z</updated>

		<summary type="html">&lt;p&gt;DEARMANK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[guild association is::Cleric]]s, aside from being holy scholars and servants of the [[Immortals]], are also masters of the magical arts.  The [[page type is::ability]] to [[Attunement_skill|harness]] mana is a focal point of their training regimen, and is manifested prominently in the [[:Category:Cleric Spells|spells]] they employ.  Through this training, they have honed the ability to infuse harnessed mana into the active patterns of cyclic spell patterns.  This offers greater control over these typically passive enchantments, allowing more predictable effects.  It also serves as a suitable way to feed extremely large spell patterns such as that required to invoke a Resurrection.&lt;br /&gt;
&lt;br /&gt;
This ability is learned at the end of a perilous quest available at circle 25 with at least 125 Attunement skill.  A walkthrough for the quest, &#039;&#039;&#039;with spoilers&#039;&#039;&#039;, is available [[Infusion Quest|here]].&lt;br /&gt;
&lt;br /&gt;
==Practices of harness infusion==&lt;br /&gt;
The art of Mana Infusion consists of the harnessing of mana into streams around you, and then attempting to force that mana into the active pattern of a receptive spell.&lt;br /&gt;
&lt;br /&gt;
If the spell is receptive and you are successful, the mana that is infused into a pattern may cause it to react immediately.  Many cyclic patterns can become more subject to your fancy with this technique, conferring their benefits when you choose, rather than be subjected to the arcane whims of the mana streams.&lt;br /&gt;
&lt;br /&gt;
Mana infusion also allows the creation of very large spell patterns that require massive amounts of mana to mature - more than one can hope to channel with a simple casting, and certainly more mana than one can hope to keep harnessed at any given time.  Some patterns, or even complex matrices, may require that a spell be cast to invoke the blueprint for its future effect, and then great amounts of mana must be infused to fill in the holes and bring the spell to true maturity.&lt;br /&gt;
&lt;br /&gt;
Infusion is much like casting a simple spell pattern all over again.  Your abilities will be tested in the process of funneling mana into patterns.  It is more difficult to successfully push mana into more complex patterns and matrices.  As with casting any spell, attempting to push in more mana than you are able will result in the mana backfiring and the spell pattern collapsing under its own unpowered weight.  In certain cases, with certain complex spell patterns, even more dire effects of this backlash have been documented.&lt;br /&gt;
&lt;br /&gt;
With sufficient [[Attunement skill]], spells may be infused without harnessing mana first. Using [[Persistence of Mana]] along with high devotion, a cleric can begin to infuse spells without harnessing mana at 541 Attunement. At 600 Attunement it is no longer necessary to have Persistence of Mana active to skip the mana harnessing step. This does add a slight amount of difficulty. At 1400 attunement I was able to infuse 5 mana more into a spell by harnessing first.&lt;br /&gt;
&lt;br /&gt;
==Receptive spells==&lt;br /&gt;
&lt;br /&gt;
;[[Halo]]&lt;br /&gt;
:Infusing this spell triggers a pulse.&lt;br /&gt;
&lt;br /&gt;
;[[Hydra Hex]]&lt;br /&gt;
:Infusing this spell triggers a pulse that will affect all in the area.&lt;br /&gt;
&lt;br /&gt;
;[[Osrel Meraud]]&lt;br /&gt;
:Infusing this spell refills the orb.&lt;br /&gt;
&lt;br /&gt;
;[[Rejuvenation]]&lt;br /&gt;
:{{com|infuse}} {{tt|memory &amp;lt;amount of spirit&amp;gt;}} while dead allows a fallen cleric to preserve their own memories using their spirit.&lt;br /&gt;
&lt;br /&gt;
;[[Resurrection]]&lt;br /&gt;
:This spell relies on infused mana to function normally.&lt;br /&gt;
&lt;br /&gt;
;[[Sanyu Lyba]]&lt;br /&gt;
:Infusing this spell withdraws the spirit creature from the target it&#039;s haunting..&lt;br /&gt;
&lt;br /&gt;
;[[Shield of Light]]&lt;br /&gt;
:Infusing this spell is only possible with certain relics.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
See {{com|infuse}}.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Cleric abilities}}&lt;/div&gt;</summary>
		<author><name>DEARMANK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Resurrection&amp;diff=499081</id>
		<title>Resurrection</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Resurrection&amp;diff=499081"/>
		<updated>2019-01-05T21:47:36Z</updated>

		<summary type="html">&lt;p&gt;DEARMANK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=rezz&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=50&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|validtarget=PC&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|magic=Holy magic&lt;br /&gt;
|spellbook=Divine Intervention&lt;br /&gt;
|prereqs=Circle 30, [[Soul Bonding]], [[Vigil]], Quest, and the [[Infusion ability]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|pulse=18&lt;br /&gt;
|desc=The Resurrection spell is but one of the greatest gifts the Immortals may grant a Cleric.  Once a soul is bonded to its body, this spell will return the body to life.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Brings a dead player back to life.&lt;br /&gt;
|messaging=A pale blue nimbus explodes outward, enshrouding your body like a ghostly blanket. Slender tendrils of silver vapor slowly arise from the cloud and reach for your eyes like long spectral fingers.&amp;lt;br /&amp;gt; &lt;br /&gt;
The last of the silvery vapors enter your eyes, tinting your vision with a pale blue light.  Adjusting to your new sight, you begin to see the faint spirits of all living beings around you.  You prepare to look for the lost spirits of the dead.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The supernatural sight granted to you fades, returning your vision to normal.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=quest&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
*This spell is learned through completion of a quest ([[Resurrection Quest|spoiler]]).&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The basic steps to raising a corpse:&lt;br /&gt;
&lt;br /&gt;
# {{com|perceive}} {{tt|&amp;lt;body&amp;gt;}}&lt;br /&gt;
#* Make sure they have at least one [[Favor]].&lt;br /&gt;
#* If they are going to be forced to depart soon (a few minutes or less), cast [[Vigil]] on them.&lt;br /&gt;
# Prepare the body by casting [[Rejuvenation]] until they are surrounded by a silver nimbus.&lt;br /&gt;
# {{com|prepare}} {{tt|rezz}} and {{com|cast}} it.&lt;br /&gt;
# {{com|harness}} {{tt|&amp;lt;amount of mana&amp;gt;}} (the amount must be less than or equal to the amount of mana you cast Resurrection at)&lt;br /&gt;
#* Clerics with at least 541 [[Attunement skill|Attunement]] and [[Persistence of Mana]] active can skip the {{com|harness}} step. Without POM active, the cleric will need 600 Attunement. See [[Infusion_ability#Practices_of_harness_infusion|harness infusion]] for more detail.&lt;br /&gt;
# {{com|infuse}} {{tt|rezz &amp;lt;amount of mana&amp;gt;}}&lt;br /&gt;
# Repeat steps 4 and 5 until you can see the spirit in the Void.&lt;br /&gt;
# Cast [[Soul Bonding]] on the body. This can be snap cast at minimum mana.&lt;br /&gt;
# Do one more infusion at this point to ensure the body has silver memories, if not, cast Rejuvenation again.&lt;br /&gt;
# {{com|gesture}} {{tt|&amp;lt;body&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* If the body died from a spirit death (loss of spirit), you will be unable to find their depleted spirit in the Void.&lt;br /&gt;
* Using Resurrection requires a [[devotion]] level of at least slightly above &amp;quot;After a moment, you sense that your efforts have not gone unnoticed.&amp;quot;&lt;br /&gt;
* You must continuously infuse mana into this spell. After a short period of time the infused amount will begin to drop rapidly, though it will not go back to 0. You will have enough time to cast a fully prepared Rejuvenation without losing infused mana, but not much more.&lt;br /&gt;
* When raised by this spell, the target has a chance to keep a memorized spell scroll and will retain some field experience. The chance of retaining and amount of field experience kept is based on the target&#039;s favors.&lt;br /&gt;
* It is very helpful to have both the Raw Channeling and Dedicated Cambrinth Use [[Magical feats|feats]]. This is so that you can {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; cyclic}} to power the cyclic portion of Resurrection while the [[Infusion ability|infusion]] will draw from your Attunement. The Raw Channeling will keep you from taking nerve damage from holding having to hold mana for the cyclic and from losing the infusion if you run out of mana held in the cambrinth.&lt;br /&gt;
* The amount of mana needed to be infused before you find a corpse is based on the target&#039;s circle and number of favors. This will range from about 60 to over 1000 mana.&lt;br /&gt;
* A small amount of infusion now happens passively on each cyclic pulse, although it will speed things up greatly to continue manually infusing as before. This is simply an aid for overcoming any attunement issues that might arise.&lt;br /&gt;
* The roundtime on Harnessing and Infusing is reduced by your [[Attunement skill]], to a minimum of 2 seconds.&lt;br /&gt;
* Max infusion is directly related to the amount of mana that the spell is cast at. If you cast the spell at cap the most you can infuse is 50 regardless of skill.&lt;br /&gt;
&lt;br /&gt;
==Decay Messaging==&lt;br /&gt;
===On perceive===&lt;br /&gt;
* His body will decay in about a half hour.&lt;br /&gt;
* His body will decay in less than a half hour.&lt;br /&gt;
* His body will decay in several minutes.&lt;br /&gt;
* His body will decay in a few minutes!&lt;br /&gt;
* His body will decay in about a minute!&lt;br /&gt;
&lt;br /&gt;
===Visible to room===&lt;br /&gt;
* Person&#039;s body grows paler as the blood drains away from the skin.&lt;br /&gt;
* Person&#039;s body grows paler as the last of its blood pools within.&lt;br /&gt;
* Person&#039;s body seems to shrivel slightly.&lt;br /&gt;
* Person&#039;s body appears to grow rigid.&lt;br /&gt;
* Person&#039;s body appears to dim, like a candle growing weaker.&lt;br /&gt;
* Person&#039;s body&#039;s appearance takes on a strikingly dark look.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DEARMANK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category_talk:Barbarian_abilities&amp;diff=497880</id>
		<title>Category talk:Barbarian abilities</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category_talk:Barbarian_abilities&amp;diff=497880"/>
		<updated>2018-12-08T18:01:07Z</updated>

		<summary type="html">&lt;p&gt;DEARMANK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Yogi Mastery ==&lt;br /&gt;
I recommend changing the &amp;quot;Effect&amp;quot;, based on my experience, from: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allows meditating while standing and engaged at range, reduces RT and cost of meditating.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
to: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allows meditating while standing and while in combat. Reduces the inner fire cost of starting meditations.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
1.) You can be at melee, pole, ranged, or out of combat and start a meditation &lt;br /&gt;
&lt;br /&gt;
2.) I saw no reduction in start up round time with any meditation after acquiring Yogi. &lt;br /&gt;
&lt;br /&gt;
3.) Kodius posted the effects of all masteries and did not include reduced RT for Yogi in his description &lt;br /&gt;
Rhadyn&lt;br /&gt;
&lt;br /&gt;
== Titan Mastery ==&lt;br /&gt;
Titan mastery used to also include a bonus to augmentation. I know Kodius didn&#039;t state this in his last description of masteries but did this bonus go away or never really exist?&lt;br /&gt;
Rhadyn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Dervish is live, added it to Predator abilities. Mana Torment costs 3 slots. Updated that. Will have to find someone to update the images.~&lt;br /&gt;
-- So apparently Dervish doesn&#039;t do anything. I thought it was live because it&#039;s available from Pit masters so I&#039;ve reverted those pages.&lt;/div&gt;</summary>
		<author><name>DEARMANK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dervish&amp;diff=497879</id>
		<title>Dervish</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dervish&amp;diff=497879"/>
		<updated>2018-12-08T17:59:18Z</updated>

		<summary type="html">&lt;p&gt;DEARMANK: Undo revision 497871 by DEARMANK (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=mastery&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=-&lt;br /&gt;
|path=Predator&lt;br /&gt;
|desc=Whirling blades of death and destruction favor the skilled fighting style of the Dervish.&lt;br /&gt;
|effect=Improves Whirlwind&lt;br /&gt;
|messaging=-&lt;br /&gt;
}}&lt;br /&gt;
Dervish is a planned Barbarian ability.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DEARMANK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dervish&amp;diff=497878</id>
		<title>Dervish</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dervish&amp;diff=497878"/>
		<updated>2018-12-08T17:59:06Z</updated>

		<summary type="html">&lt;p&gt;DEARMANK: Undo revision 497872 by DEARMANK (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=mastery&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=-&lt;br /&gt;
|path=Predator&lt;br /&gt;
|desc=Whirling blades of death and destruction favor the skilled fighting style of the Dervish.&lt;br /&gt;
|buffs=No buffs,&lt;br /&gt;
|debuffs=No debuffs,&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Improves Whirlwind&lt;br /&gt;
|messaging=-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DEARMANK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dervish&amp;diff=497877</id>
		<title>Dervish</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dervish&amp;diff=497877"/>
		<updated>2018-12-08T17:58:51Z</updated>

		<summary type="html">&lt;p&gt;DEARMANK: Undo revision 497873 by DEARMANK (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=9&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=mastery&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=-&lt;br /&gt;
|path=Predator&lt;br /&gt;
|desc=Whirling blades of death and destruction favor the skilled fighting style of the Dervish.&lt;br /&gt;
|buffs=No buffs,&lt;br /&gt;
|debuffs=No debuffs,&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Improves Whirlwind&lt;br /&gt;
|messaging=-&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DEARMANK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category_talk:Barbarian_abilities&amp;diff=497875</id>
		<title>Category talk:Barbarian abilities</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category_talk:Barbarian_abilities&amp;diff=497875"/>
		<updated>2018-12-08T13:39:55Z</updated>

		<summary type="html">&lt;p&gt;DEARMANK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Yogi Mastery ==&lt;br /&gt;
I recommend changing the &amp;quot;Effect&amp;quot;, based on my experience, from: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allows meditating while standing and engaged at range, reduces RT and cost of meditating.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
to: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allows meditating while standing and while in combat. Reduces the inner fire cost of starting meditations.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
1.) You can be at melee, pole, ranged, or out of combat and start a meditation &lt;br /&gt;
&lt;br /&gt;
2.) I saw no reduction in start up round time with any meditation after acquiring Yogi. &lt;br /&gt;
&lt;br /&gt;
3.) Kodius posted the effects of all masteries and did not include reduced RT for Yogi in his description &lt;br /&gt;
Rhadyn&lt;br /&gt;
&lt;br /&gt;
== Titan Mastery ==&lt;br /&gt;
Titan mastery used to also include a bonus to augmentation. I know Kodius didn&#039;t state this in his last description of masteries but did this bonus go away or never really exist?&lt;br /&gt;
Rhadyn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Dervish is live, added it to Predator abilities. Mana Torment costs 3 slots. Updated that. Will have to find someone to update the images.~&lt;/div&gt;</summary>
		<author><name>DEARMANK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mana_Torment&amp;diff=497874</id>
		<title>Mana Torment</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mana_Torment&amp;diff=497874"/>
		<updated>2018-12-08T13:38:02Z</updated>

		<summary type="html">&lt;p&gt;DEARMANK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=8&lt;br /&gt;
|slots=3&lt;br /&gt;
|diff=expert&lt;br /&gt;
|type=roar&lt;br /&gt;
|contest1=fear&lt;br /&gt;
|contest2=willpower&lt;br /&gt;
|skill=debilitation&lt;br /&gt;
|path=Flame&lt;br /&gt;
|desc=A wrack of pain sears the mage who hears this call, sapping them of magical focus.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=Attunement pool&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|messaging=You wrestle control of your mental focus and envision a brilliant flame burning and tormenting those daring to meddle with the mysteries of the arcane.  Unleashing a bellowing roar you call to task any who dare attune themselves in such manners!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fail: An elder desert armadillo is unaffected by the intimidation.&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DEARMANK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dervish&amp;diff=497873</id>
		<title>Dervish</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dervish&amp;diff=497873"/>
		<updated>2018-12-08T13:36:13Z</updated>

		<summary type="html">&lt;p&gt;DEARMANK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=8&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=mastery&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=-&lt;br /&gt;
|path=Predator&lt;br /&gt;
|desc=Whirling blades of death and destruction favor the skilled fighting style of the Dervish.&lt;br /&gt;
|buffs=No buffs,&lt;br /&gt;
|debuffs=No debuffs,&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Improves Whirlwind&lt;br /&gt;
|messaging=-&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DEARMANK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dervish&amp;diff=497872</id>
		<title>Dervish</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dervish&amp;diff=497872"/>
		<updated>2018-12-08T13:33:07Z</updated>

		<summary type="html">&lt;p&gt;DEARMANK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=9&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=mastery&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=-&lt;br /&gt;
|path=Predator&lt;br /&gt;
|desc=Whirling blades of death and destruction favor the skilled fighting style of the Dervish.&lt;br /&gt;
|buffs=No buffs,&lt;br /&gt;
|debuffs=No debuffs,&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Improves Whirlwind&lt;br /&gt;
|messaging=-&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DEARMANK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dervish&amp;diff=497871</id>
		<title>Dervish</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dervish&amp;diff=497871"/>
		<updated>2018-12-08T13:32:42Z</updated>

		<summary type="html">&lt;p&gt;DEARMANK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=mastery&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=-&lt;br /&gt;
|path=Predator&lt;br /&gt;
|desc=Whirling blades of death and destruction favor the skilled fighting style of the Dervish.&lt;br /&gt;
|buffs=No buffs,&lt;br /&gt;
|debuffs=No debuffs,&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Improves Whirlwind&lt;br /&gt;
|messaging=-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DEARMANK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Estate_Holder&amp;diff=496755</id>
		<title>Estate Holder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Estate_Holder&amp;diff=496755"/>
		<updated>2018-11-22T19:25:29Z</updated>

		<summary type="html">&lt;p&gt;DEARMANK: /* Multiple Type-Ahead Lines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
:: &#039;&#039;&amp;quot;Know ye, they guard forever.&amp;quot;&#039;&#039;&lt;br /&gt;
:: -Estate Holder motto&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Estate Holder&#039;&#039;&#039; is the approved in-game term for people who hold a premium subscription to [[DragonRealms]].  A premium subscription is currently $25 above the basic price of $14.95, for a total of $39.95 a month.  Being an Estate Holder gives you many different benefits.&lt;br /&gt;
&lt;br /&gt;
=Benefits=&lt;br /&gt;
&lt;br /&gt;
===Additional Personal Inventory Slots===&lt;br /&gt;
Premium members get 15 more [[Inventory_(concept)|inventory slots]] (16 extra if you have a tail!) for worn items than regular subscribers.&lt;br /&gt;
&lt;br /&gt;
===Your Own Home===&lt;br /&gt;
Premium members are eligible to own a private home without needing to purchase any additional deeds from the Simucoin Store.  Private homes exist all over [[Elanthia]]. In your own home, you can buy your own furniture, hang your belongings on the walls, and even have a pet to keep you company. Each character on the account can own a home. For more information about the home system, click [[Homes|here]].&lt;br /&gt;
&lt;br /&gt;
===Extra Characters===&lt;br /&gt;
Premium members get 15 additional character slots. Only one of these characters can be logged in at a time. Each character on your account has access to all of the premium benefits.&lt;br /&gt;
&lt;br /&gt;
===Larger Vaults===&lt;br /&gt;
The vault capacity for all characters is increased by 50 items to 200 to start, and increase each year of subscription time. You can see the number of months you have subscribed with {{com|PREMIUM}} {{tt|10}}. In addition to your base slots, you can also purchse [[SimuCoin]] [[Item:Simple_parchment|vault expansions]] which will add +25 slots per month. These expansions will cap out at 750 items.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Months subscribed!!Capacity&lt;br /&gt;
|-&lt;br /&gt;
|0 (starting)||200&lt;br /&gt;
|-&lt;br /&gt;
|12 (1 year)||233&lt;br /&gt;
|-&lt;br /&gt;
|24 (2 years)||266&lt;br /&gt;
|-&lt;br /&gt;
|36 (3 years)||300&lt;br /&gt;
|-&lt;br /&gt;
|48 (4 years)||333&lt;br /&gt;
|-&lt;br /&gt;
|60 (5 years)||366&lt;br /&gt;
|-&lt;br /&gt;
|72 (6 years)||400&lt;br /&gt;
|-&lt;br /&gt;
|84 (7 years)||433&lt;br /&gt;
|-&lt;br /&gt;
|96 (8 years)||466&lt;br /&gt;
|-&lt;br /&gt;
|108 (9 years)||500&lt;br /&gt;
|-&lt;br /&gt;
|120 (10 years)||533&lt;br /&gt;
|-&lt;br /&gt;
|132 (11 years)||566&lt;br /&gt;
|-&lt;br /&gt;
|144 (12 years)||600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bank and Vault Books===&lt;br /&gt;
As an Estate Holder, you are entitled to both a [[bank book]] and a [[vault book]]. These items can be kept on your person, and at any time you can review them. A bank book tells you your balance at all banks in Elanthia, anywhere you do have a balance. A vault book will tell you every item that is currently stored in your vault.&lt;br /&gt;
&lt;br /&gt;
===Multiple Type-Ahead Lines===&lt;br /&gt;
You get an additional type-ahead line, enabling you to type more commands into the buffer. You&#039;ll never see &amp;quot;Sorry, you may only type ahead 1 command&amp;quot; again. (Now it&#039;s 2!)  &lt;br /&gt;
&lt;br /&gt;
Additional account-wide type ahead lines can also be purchased using LTB points at the [[Squat Bungalow]]. These lines are added to all characters on your account as well.&lt;br /&gt;
&lt;br /&gt;
===Private Areas===&lt;br /&gt;
Members have access to a special clubhouse in each of DragonRealms&#039; major cities - great for roleplay or relaxing away from the common throng. In addition, you have access to special hunting areas, resource gathering areas, and shops.  Some of these may allow non-Estate Holders to be led in.&lt;br /&gt;
*[[RanikMap1b|Crossing Community Center (Veranda)]] - Located on the Strand. Contains bank books, vault books, [[Fenwyrthie&#039;s Curio Shop]], and the bank for withdrawl and exchange from any bank in Elanthia.  &lt;br /&gt;
*[[Fang Cove]] ([[RanikMap150|map]]) - Located on a remote portion of the Ilithian cost. Contains the [[Squat Bungalow]], [[Fang Cove#Shops|rotating shops]], banking services, hunting areas, mining, and housing.&lt;br /&gt;
*Other shops:  [[:Category:Estate Holder Shops|Estate Holder Shops]].&lt;br /&gt;
* [[Estate Holder Only Areas]]&lt;br /&gt;
&lt;br /&gt;
===Special Events===&lt;br /&gt;
Some events are offered only to premium members, such as some auctions, raffles, alterations by [[Gamemasters]], and roleplaying events. Each quarter, there is a meeting held just for premium subscribers to air any suggestions or complaints. At these meetings, you also get a free gift.  Platinum subscribers get a monthly meeting.&lt;br /&gt;
&lt;br /&gt;
In addition, premium members are offered first dibs anytime a new quest or event is made available for U.S. dollars. They also get 10% off any quests or merchandise they purchase through the DragonRealms website, including the Simucoin store.&lt;br /&gt;
&lt;br /&gt;
===Customer Service===&lt;br /&gt;
You gain access to faster assistance lines to reach a GameHost and faster referral lines to speak to a GameMaster. Basically, you&#039;re first in line if you need to speak with a Gamehost or Gamemaster about an issue.&lt;br /&gt;
&lt;br /&gt;
===Long Term Benefits===&lt;br /&gt;
For each month that you maintain your premium subscription, you earn 100 points (200 if you&#039;re platinum, as well) that you can use towards some very special items. Some of the things you can purchase are alteration scrolls, unbreakable gweths, and old quest items.  Custom Titles, special personal and item-related verbs, and an additional type-ahead line are some of the newly-added benefits.  Cumulative (total) time paid as a premium subscriber counts towards your points total, though some benefits can and will be reserved for those with certain amounts of consecutive (uninterrupted) time.&lt;br /&gt;
&lt;br /&gt;
The [[Squat Bungalow]] and [[Oak Hut]] contain items that can be purchased with these accrued LTB points.&lt;br /&gt;
* The items in the Squat Bungalow are currently under review for updates/changes. Some details of the upcoming changes can be found [https://docs.google.com/spreadsheets/d/1CXjPw5xQgSeLIjnSmOZr9QGlzH2tlvY5frqlVG59t7M here] (link to Google spreadsheet).&lt;br /&gt;
&lt;br /&gt;
Estate Holders with 6 years (72 months) of consecutive time as a Premium subscriber are able to enter [[Dragon&#039;s Horde|The Dragon&#039;s Horde]], a shop on the Crossing amusement pier.&lt;br /&gt;
&lt;br /&gt;
===Discount===&lt;br /&gt;
Estate Holders get a discount on most real life money items, such as quests and the Simucoin store.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
* Premium banks with lower exchange fees.&lt;br /&gt;
* Premium gem sellers who pay more.&lt;br /&gt;
* [[Estate Holder rings]] that allow you to teleport to and from [[Fang Cove]].&lt;br /&gt;
* Free [[Estate Holder gift|monthly gifts]].&lt;br /&gt;
* Alteration sessions at the cabana on Fang Cove (refer to the [http://forums.play.net/calendar?game=dragonrealms Event Calendar] for times). After being picked from the list, that character must wait 4 months to enter the cabana again. This means that after receiving an alteration, you must wait 4 months to enter the cabana to join the list again. You can check the date of your last Premium alteration using {{com|PREMIUM}} {{tt|10}}.&lt;br /&gt;
* Access to participate in monthly token raffles. Please see [[Premium token raffles]] for more information and any limitations.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Definitions,organizations}}[[page type is::organization| ]][[page type is::definition| ]]&lt;/div&gt;</summary>
		<author><name>DEARMANK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Black_ape&amp;diff=490913</id>
		<title>Black ape</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Black_ape&amp;diff=490913"/>
		<updated>2018-09-16T22:19:04Z</updated>

		<summary type="html">&lt;p&gt;DEARMANK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=490&lt;br /&gt;
|MaxCap=750&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|130 | Paasvadh Forest near Boar Clan (130)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a thick black pelt&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=390&lt;br /&gt;
|MaxArrangedVal=2,325 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=1000&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=Pelt&lt;br /&gt;
|Weight=4 stones&lt;br /&gt;
|Tannable=yes&lt;br /&gt;
|NumPieces=4&lt;br /&gt;
|Crushable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standing at seven feet in height, the ape seems to be composed entirely of muscle.  The ape&#039;s black fur is weathered with its eyes vigilant for intruders of its domain. There is silver fur running across the ape&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&#039;&#039;&#039;WARNING:&#039;&#039;&#039; Black Ape area is full of mud.  If you don&#039;t have good athletics you may be permanently stuck until someone helps you out!   Apes also throw bones as a ranged attack that are very damaging to shields.&lt;br /&gt;
I found that if you get stuck and cant dig your way out, you can make a kill and then move along with no rt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will occasionally dig up an {{cloot|w|old bone}} that it can use as a weapon.  Note that the bone cannot be picked up.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A black ape digs into the earth for a moment before letting out a happy grunt upon finding an old bone!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This creature is immune to electricity.&lt;br /&gt;
&lt;br /&gt;
~ in DR 3.1 all apes will pick up an old bone moments after locating an adventurer&lt;br /&gt;
110th Ranger with 70 agil + reflex, 600 evasion, 550+ in all defensive skills i can dance with 4.&lt;br /&gt;
Stealth of 580, 460 bow and 440 xbow kill apes fine&lt;br /&gt;
Edged are all 440-450 and i struggle to kill apes because of their parry. (including ambushing)&lt;br /&gt;
&lt;br /&gt;
~ 7/31/2016&amp;lt;br /&amp;gt;&lt;br /&gt;
Ideal training range seems to be from 500 to 700.&amp;lt;br /&amp;gt;&lt;br /&gt;
Backstab still locking at 660.&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth still locks at 700 by sniping at melee, but rather slowly.&lt;br /&gt;
500 shield, 590 parry, 650 evasion they barely touch me.&lt;br /&gt;
&lt;br /&gt;
Still teaches evasion at 846 but does not move off dabbling. Does not teach Parry at 914&lt;/div&gt;</summary>
		<author><name>DEARMANK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Damaska_boar&amp;diff=490912</id>
		<title>Damaska boar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Damaska_boar&amp;diff=490912"/>
		<updated>2018-09-16T22:14:55Z</updated>

		<summary type="html">&lt;p&gt;DEARMANK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MaxCap=400&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|128|Hunter&#039;s Glade near Boar Clan (128)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a damaska boar hide&lt;br /&gt;
|Skin Weight=16&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=450&lt;br /&gt;
|MaxArrangedVal=1,400 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=hide&lt;br /&gt;
|Weight=22&lt;br /&gt;
|Tannable=Yes&lt;br /&gt;
|NumPieces=5&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A [[Black Goblin]] sits atop a damaska boar, mounted in a crudely stitched saddle and holding reins threaded through holes in the boar&#039;s enormous yellow tusks.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
{{Cat|Boars}}&lt;/div&gt;</summary>
		<author><name>DEARMANK</name></author>
	</entry>
</feed>