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	<updated>2026-05-04T01:19:55Z</updated>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Guardian_Spirit&amp;diff=643612</id>
		<title>Guardian Spirit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Guardian_Spirit&amp;diff=643612"/>
		<updated>2024-04-07T02:34:07Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: Added an altered Warrior (my own)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=gs&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=25&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=999&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Protection&lt;br /&gt;
|prereqs=Circle 20, [[Innocence]], and [[Compel]] or [[Paralysis]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|pulse=10&lt;br /&gt;
|illegal=no&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=The Guardian Spirit spell summons a warrior of the [[:Category:Fae|Fae]] -- an [[alfar]] -- to keep you safe from hostility and be your champion in combat.  In some ways, the creature mirrors the caster, as Empaths with greater skill at targeting magic summon more powerful warriors.  This spell requires constant upkeep and vigilance on the part of the caster.  An Empath who fails to maintain the pattern will lose his hold on this creature of Fae, and it will abandon him to return whence it came.&lt;br /&gt;
&lt;br /&gt;
[Can be cast CUSTOM if you wish to establish a special relationship with a specific Fae or simply CAST to get a random alfar.]&lt;br /&gt;
&lt;br /&gt;
While this spell is available to Empaths 20th circle and above, the majority will find that they must be magical adepts before they can successfully form the pattern.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=summons combat &amp;quot;pet&amp;quot;&lt;br /&gt;
|messaging=Your heart skips a beat as your spell sends a subtle jingling call outward from you in all directions.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
==Casting==&lt;br /&gt;
* Successfully cast with 150 utility, +20 buff from SAP, +30 PM buff from link, and a level 1 astrolabe (+1 luck).&lt;br /&gt;
* Successfully cast with 182 utility and utility mastery spell feat.  Had two failures then succeeded.&lt;br /&gt;
* Cannot be cast when completely insensitive to empathy (&amp;quot;perma-[[Empathic_Shock|shock]]&amp;quot;), but if it is case before complete insensitivity is reached, the spell can be maintained.  As with other Empathy-dependent spells, shock increases the difficulty of casting.&lt;br /&gt;
* It is highly recommended that Empaths learn the [[Magical feats|magical feat]] of Raw Channeling (allows the powering of cyclic spells from raw attunement) and Efficient Channeling (mana cost of channeling cyclic spells is reduced). These feats are recommended for anyone who routinely uses cyclic spells.&lt;br /&gt;
* Guardian Spirit does train the [[Targeted Magic skill]]. However, the creature being fought must be of appropriate level to otherwise teach the Empath TM. TM will not go up out of combat. TM will train a small amount with each hit, and a larger amount if the warrior kills creatures or uses special attacks (throwing star).&lt;br /&gt;
* {{com|Look}} or {{com|describe}} will tell you who summoned a Guardian Spirit.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
* The strength of the Guardian varies with the amount of mana used per cyclic pulse (what you prep the spell at). The warrior&#039;s defensive skills can be between 110-125% Empath&#039;s TM and its offense 95-105%.&lt;br /&gt;
* It is possible to give &amp;quot;mundane&amp;quot; (non-verby, non-gore, non-swappable, non-bonded) one-handed edged weapons (light, medium, or heavy) to a warrior (see commands below). A common reason for doing this is to give the warrior a blessed weapon for hunting undead. Precious weapons should not be given to a warrior as item loss may occur when a warrior despawns or is killed and it drops the weapon.&lt;br /&gt;
* Special attack (stun) - &#039;&#039;A(n) &amp;lt;adjective&amp;gt; alfar warrior reaches into a small pouch at its belt, drawing forth a small, light-drinking star of unusual design.  Pirouetting balletically, it throws the star with astonishing force directly at &amp;lt;target&amp;gt;!&#039;&#039;&lt;br /&gt;
* It&#039;s advised that you set your Guardian to defensive or passive stance while in crowded areas or in town, as they will attack other players, Guardian Spirits, etc. (Note that attacking another player&#039;s summoned or owned creature may grant them consent on you.)&lt;br /&gt;
* Having a Guardian Spirit set to aggressive behavior will cause it to attack any creature in the room, including other warriors, and enable a special attack.&lt;br /&gt;
* Guardians are considered holy beings. However, their attacks do not deal holy damage. They will perform their special attack (throwing star for stun), but do not other attacks against an Undead creature until/unless you give them a blessed weapon.&lt;br /&gt;
* Guardian Spirit now leave bodies or drop ammo and lodged items, whereas as in 2.0 any lodged items could disappear with them.&lt;br /&gt;
* You cannot heal a Guardian Spirit, but if you release and then recast they will return with full health.&lt;br /&gt;
* The Guardian Spirits taunt ability is a charm vs. will contest. It does not move them directly to melee, but moves them to pole and sets them to be advancing on the spirit. If they are sitting or standing, it will make them stand up. If they are hiding/invis it will bring them out of hiding/invis (assuming the Empath can see them).&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Bards can use [[recall]] to see the following information:&lt;br /&gt;
&lt;br /&gt;
Fair and pale, the alfar are tall and willowy creatures that greatly resemble nyads and dryads.  The alfar can be mischevious as the rest of the fae, and alternately aid and hurt mortals, as pleases their current mood.  A few alfar are servants to the gods, although these are few and far between.  Some alfar are willing to aid Empaths these individuals tend to be more serious and warlike, protecting their charges with single-minded ferocity.&lt;br /&gt;
&lt;br /&gt;
Alfar have long been associated with Empaths, though the exact relationship between the guild and the fae remains murky.  Whatever their reasons, alfar continue to heed the call, serving Empaths as guardians in times of peril and avengers when all else seems lost.  Some stories say that long ago a great Empath rendered the fae a service that could never be repaid.  Though time seems to have forgotten the tale, the fae apparently have not.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
* {{com|command}} {{tt|warrior to name}}: The Warrior will whisper you it&#039;s name and make a statement about the weather. Names are always tied to the adjective of the Guardian that is summoned.&lt;br /&gt;
* {{com|command}} {{tt|warrior to stance}} &amp;lt;defense/balanced/offense&amp;gt;: Change the Warriors combat stance.&lt;br /&gt;
* {{com|command}} {{tt|warrior to behavior}} &amp;lt;defensive/passive/aggressive&amp;gt;: Change the Warriors behavior. By default, they are summoned in passive mode and will not attack anyone or anything unless told to.&lt;br /&gt;
* {{com|command}} {{tt|warrior to attack}} &amp;lt;creature/name/stop&amp;gt;: Direct your warrior to attack something or someone specifically, or to stop combat completely.&lt;br /&gt;
* {{com|command}} {{tt|warrior to taunt}} &amp;lt;creature&amp;gt;: An opposed ability that forces something engaged with you to turn to instead face your Guardian. This can be resisted. If you do not specify a creature, it will target everything facing you.&lt;br /&gt;
* {{com|command}} {{tt|warrior to}} &amp;lt;take/drop&amp;gt;: Command your Guardian to take a weapon from your left hand, or drop a weapon they are holding.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
Some of the RP verbs have an &amp;quot;Easter Egg&amp;quot; version where they do something other than what is listed here. These have a very small chance of occurring on any use of the verbs that have the &amp;quot;Easter Eggs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*{{com|Bow}}: The &amp;lt;adjective&amp;gt; alfar warrior gravely returns your gesture with a respectful bow of equal depth.&lt;br /&gt;
*{{com|Curtsy}}: The &amp;lt;adjective&amp;gt; alfar warrior gravely returns your gesture with a respectful bow of equal depth.&lt;br /&gt;
*{{com|Dance}}: A &amp;lt;adjective&amp;gt; alfar warrior frees its hands for a moment, grasping yours with the tips of its long, slender fingers. Nodding solemnly at you, the &amp;lt;adjective&amp;gt; alfar warrior takes you through a few sedate turns of a stately waltz. The warrior smiles gravely, then bows over your hand, taking up a guard position at your side once more.&lt;br /&gt;
*{{com|Describe}} (third parties see who summoned it): An &amp;lt;adjective&amp;gt; alfar warrior is tall and fair of face, with clear eyes and white skin that gleams like ceramic.  Its features are all sharp angles, with oblique cat-slitted eyes that survey its surroundings with an untouchable serenity.  Its pointed ears sweep upward, accentuating the eagle-like hauteur of its mien.  Its lips are tinted blue, the color of a bruise, and are set in a grim line.  Flat black clasps gather its colorless hair, binding it into a severe, warlike queue that brushes its waist.  Thin and attenuated, though with a wiry strength, this warrior of the alfar is not obviously male or female.&lt;br /&gt;
:The warrior hovers near you protectively, smiling briefly at you when it notices you looking its way.&lt;br /&gt;
*{{com|Hug}}: The warrior returns your hug gingerly, being careful not to hurt you with its weapons or armor.&lt;br /&gt;
*{{com|Kiss}}: As you move toward a &amp;lt;adjective&amp;gt; alfar warrior, it gathers you close, crushing you uncomfortably against its lacquered armor. It grins at you fiercely, then taking your hands firmly, dips you low to the ground and hoists you high into the air in an exhilarating whirling lift. The world spins around you, then it lowers you carefully to the ground, adjusting its armor nonchalantly as if nothing had happened.&lt;br /&gt;
*{{com|Lick}}: A &amp;lt;adjective&amp;gt; alfar warrior frees its hands for a moment, grasping yours with the tips of its long, slender fingers.  It steps through a few spritely turns of an exuberant gavotte, giving you a fey smile before releasing your hand and taking up a guard position at your side once more.&lt;br /&gt;
*{{com|Smooch}}: As you move toward a &amp;lt;adjective&amp;gt; alfar warrior, it gravely takes you by the hand and leads you through a few turns of a delicate minuet. As you dance, the air seems to grow crisper around you, with a sharp, cool scent of autumn. The warrior smiles at you as it releases your hand, the tips of its ears coloring slightly.&lt;br /&gt;
*{{com|Touch}}: You reach out and lay your hand on the &amp;lt;adjective&amp;gt; alfar warrior&#039;s arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
:You sense a successful empathic link has been forged between you and a &amp;lt;adjective&amp;gt; alfar warrior.&amp;lt;br /&amp;gt;&lt;br /&gt;
:You feel the burning fire of pain and suffering slowly building as you begin to draw out the truth of the warrior&#039;s injuries.&amp;lt;br&amp;gt;&lt;br /&gt;
:The creature&#039;s life force is alien to you.  Though you can empathize with a &amp;lt;adjective&amp;gt; alfar warrior in a sense, peculiar sensations begin to overwhelm you and you feel your control of the empathic link slip away.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
The quality of equipment is determined by the caster&#039;s skill (which seems to be purely [[Targeted Magic]]) and the amount of mana channeled into the spell. Here are some possibilities:&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*{{sloot|w|unusual black blade}} (medium edged weapon)&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
*{{sloot|s|spiked black shield}} (large shield)&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor!!Type!!Effective TM Requirement*&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|lacquered black leathers}}||light armor||minimum casting skill&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|lacquered black chainmail}}||chain armor||300 ranks&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|lacquered black light plate}}||brigandine||500 ranks&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|lacquered black heavy plate}}||plate armor||600 ranks&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Effective TM means your spell stance and spell mana will influence your results.&lt;br /&gt;
&lt;br /&gt;
==List of Possible Warriors==&lt;br /&gt;
Prior to 3.0 there were several types of fae that could be summoned (avengers, colepexies, dirnels, guardians, narmobreths, and woodwisps). However, only warriors can be summoned now.&lt;br /&gt;
&lt;br /&gt;
Casting the spell normally will summon a random warrior from the list below. If you CAST CUSTOM, you will summon the same warrior every time. The IC justification for this is that the Empath has established a special relationship with a particular warrior.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Adjective!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Al||gracile||&lt;br /&gt;
|-&lt;br /&gt;
|Amyigi||ethereal||&lt;br /&gt;
|-&lt;br /&gt;
|Apreekdin||tall||&lt;br /&gt;
|-&lt;br /&gt;
|Arnalde||lean||&lt;br /&gt;
|-&lt;br /&gt;
|Arturae||slim||&lt;br /&gt;
|-&lt;br /&gt;
|Blink||graceful||&lt;br /&gt;
|-&lt;br /&gt;
|Bluemoon||trim||&lt;br /&gt;
|-&lt;br /&gt;
|Cordy||alert||&lt;br /&gt;
|-&lt;br /&gt;
|Dillka||serene||&lt;br /&gt;
|-&lt;br /&gt;
|Fred||delicate||&lt;br /&gt;
|-&lt;br /&gt;
|Furle||trim||&lt;br /&gt;
|-&lt;br /&gt;
|Grimley||slender||&lt;br /&gt;
|-&lt;br /&gt;
|Hornet||stoic||&lt;br /&gt;
|-&lt;br /&gt;
|Igley||athletic||&lt;br /&gt;
|-&lt;br /&gt;
|Kar||lithe||&lt;br /&gt;
|-&lt;br /&gt;
|Lecibre, Anthari||lissome||&lt;br /&gt;
|-&lt;br /&gt;
|Paloorna||solemn||&lt;br /&gt;
|-&lt;br /&gt;
|Rolth||sedate||&lt;br /&gt;
|-&lt;br /&gt;
|Soone||tranquil||&lt;br /&gt;
|-&lt;br /&gt;
|Yovzaz||wiry||&lt;br /&gt;
|-&lt;br /&gt;
|ZerraZap||svelte||&lt;br /&gt;
|-&lt;br /&gt;
|Genvi||imposing||only gets chosen if an error happens&lt;br /&gt;
|-&lt;br /&gt;
|Ashpool||savage||from {{ilink|i|tarnished silver spike (1)}}&lt;br /&gt;
|-&lt;br /&gt;
|Cayce||savage||from {{ilink|i|tarnished silver spike (1)}}&lt;br /&gt;
|-&lt;br /&gt;
|Ell-Lee||savage||from {{ilink|i|tarnished silver spike (1)}}&lt;br /&gt;
|-&lt;br /&gt;
|Kolodny||savage||from {{ilink|i|tarnished silver spike (1)}}&lt;br /&gt;
|-&lt;br /&gt;
|Rivett||savage||from {{ilink|i|tarnished silver spike (1)}}&lt;br /&gt;
|-&lt;br /&gt;
|Steppen||savage||from {{ilink|i|tarnished silver spike (1)}}&lt;br /&gt;
|-&lt;br /&gt;
|Steppen||savage||from {{ilink|i|tarnished silver spike (1)}}&lt;br /&gt;
|-&lt;br /&gt;
|Unknown||rugged||from {{ilink|i|tarnished silver spike (2)}}&lt;br /&gt;
|-&lt;br /&gt;
|Vingussi||vigilant||from {{ilink|i|tarnished gold badge}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Altered Warriors===&lt;br /&gt;
&lt;br /&gt;
The following Empaths have established special relationships with these warriors (aka, they have custom altered descriptions). Guidelines for altering your warrior can be found [[Alteration/Guardian Spirit|here]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Empath&#039;s Name!!Warrior&#039;s Name!!Appearance&lt;br /&gt;
|-&lt;br /&gt;
|[[Dianelle]]||Bannin||imposing alfar warrior with a stern countenance&lt;br /&gt;
|-&lt;br /&gt;
|[[Sukidesu]]||Ivarichi||immense alfar warrior wearing a blue sapphire icesilk cloak&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaelie]]||Cathaoir||athletic alfar warrior with an aloof gaze&lt;br /&gt;
|-&lt;br /&gt;
|[[Morvetan]]||Lucifer||imposing alfar warrior with a tenebrous aura&lt;br /&gt;
|-&lt;br /&gt;
|[[Sarkranis]]||Muffet||spindly alfar warrior with tenebrous eyes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zamara]]||R&#039;lyeh||macabre alfar warrior with fierce crimson eyes&lt;br /&gt;
|-&lt;br /&gt;
|[[Rebecka]]||Hiro||majestic alfar warrior with strange sparkling patterns covering its skin &lt;br /&gt;
|-&lt;br /&gt;
|[[Kalinandra]]||Charone||cranky alfar warrior with blood-red glittering symbols traced up both forearms&lt;br /&gt;
|-&lt;br /&gt;
|[[Dantia]]||Ahven||towering alfar warrior with a small pink dahlia tucked behind one ear&lt;br /&gt;
|-&lt;br /&gt;
|[[Medikaus]]|| Sanguinus || muscular alfar warrior with merciless eyes&lt;br /&gt;
|-&lt;br /&gt;
|[[Allye]]|| Arna || hulking alfar warrior sporting smears of glittery amethyst war paint&lt;br /&gt;
|-&lt;br /&gt;
|[[Aislynn]]|| Albriel || childlike alfar warrior with an awe-struck expression&lt;br /&gt;
|-&lt;br /&gt;
|[[Cote]]|| Ipomoea || harried-looking alfar warrior covered in flowering vines&lt;br /&gt;
|-&lt;br /&gt;
|[[Nemy]]|| Nilakadi || tenacious alfar warrior with dramatic icesteel piercings&lt;br /&gt;
|-&lt;br /&gt;
|[[Melindrha]]|| Ismat || imperious alfar warrior overrun with intricate tattoos&lt;br /&gt;
|-&lt;br /&gt;
|[[Kethrai]]|| Pilaila || spritely alfar warrior wearing a jaunty thornweave scarf&lt;br /&gt;
|-&lt;br /&gt;
|[[Ameline]]|| Zendil || serene alfar warrior with an imposing demeanor&lt;br /&gt;
|-&lt;br /&gt;
|[[Seltzer]]|| Agustee || muscular alfar warrior wearing a wreath of Healing Heart orchids&lt;br /&gt;
|-&lt;br /&gt;
|[[Rizzoli]]|| Glimmersteel || barbaric alfar warrior wearing a pleated war-kilt of ice-veined leather&lt;br /&gt;
|-&lt;br /&gt;
|Salubrie&lt;br /&gt;
|Sylens&lt;br /&gt;
|malefic alfar warrior wearing a frame of electrified goldfyre and electroweave&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Vivid_Imperial_weave_handbag_enwreathed_in_burning_goldfyre&amp;diff=633974</id>
		<title>Item:Vivid Imperial weave handbag enwreathed in burning goldfyre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Vivid_Imperial_weave_handbag_enwreathed_in_burning_goldfyre&amp;diff=633974"/>
		<updated>2023-11-25T13:24:18Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=handbag&lt;br /&gt;
|look=Swagged links, draped from every corner of this elegant yellow bag, cast energetic scarlet pulses to create a dynamically active inferno effect upon the gold-tinged metal.&lt;br /&gt;
|MTag=Imperial weave,burning goldfyre,goldfyre&lt;br /&gt;
|CTag=yellow,red,gold&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=wrist&lt;br /&gt;
|type=spacious&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=10&lt;br /&gt;
|rarity=auction&lt;br /&gt;
|imax=50&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Vivid_Imperial_weave_gown_consumed_in_burning_goldfyre&amp;diff=633973</id>
		<title>Item:Vivid Imperial weave gown consumed in burning goldfyre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Vivid_Imperial_weave_gown_consumed_in_burning_goldfyre&amp;diff=633973"/>
		<updated>2023-11-25T13:23:58Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=gown&lt;br /&gt;
|look=A brilliant yellow hue upon the weave offers a radiant backdrop for the application of vast, swirling filigree decoration adorning the bodice and continuing to sweep like a raging fire across the skirts. Energetic scarlet pulses cast from the gold-tinged metal create a dynamically active inferno effect atop the fabric. As if fueling the beating heart of the blaze, the top half of the tracery condenses in tighter and tighter spirals around a setting at the center of the wearer&#039;s chest. An empty gem setting mars the gown&#039;s appearance slightly.&lt;br /&gt;
|MTag=Imperial weave,burning goldfyre,goldfyre&lt;br /&gt;
|CTag=red,gold,yellow&lt;br /&gt;
|ptype=clothing&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shirt (with armor)&lt;br /&gt;
|type=-&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|rarity=auction&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
With gem inset: a vivid Imperial weave gown consumed in burning goldfyre surrounding a &amp;lt;gem&amp;gt;&lt;br /&gt;
{{VERBSGemSetting|Imperial weave|gown}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sindon_bag_pinned_with_a_burning_goldfyre_flame&amp;diff=633972</id>
		<title>Item:Sindon bag pinned with a burning goldfyre flame</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sindon_bag_pinned_with_a_burning_goldfyre_flame&amp;diff=633972"/>
		<updated>2023-11-25T13:23:22Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=bag&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=sindon,burning goldfyre,goldfyre&lt;br /&gt;
|STag=flame&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|metal=no&lt;br /&gt;
|rarity=auction&lt;br /&gt;
|ilsize=9&lt;br /&gt;
|iwsize=6&lt;br /&gt;
|ihsize=6&lt;br /&gt;
|csize=350&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Contained:&lt;br /&gt;
*a {{sloot|i|vivid Imperial weave gown consumed in burning goldfyre}}&lt;br /&gt;
*a {{sloot|n|red diamond|faceted red diamond flame}}&lt;br /&gt;
*a {{sloot|n|Fire Maiden topaz|gleaming Fire Maiden topaz}}&lt;br /&gt;
*a {{sloot|i|vivid Imperial weave handbag enwreathed in burning goldfyre}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Burning_goldfyre_ring_seizing_a_volcano%27s_heart_citrine_with_flame-like_prongs&amp;diff=633971</id>
		<title>Item:Burning goldfyre ring seizing a volcano&#039;s heart citrine with flame-like prongs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Burning_goldfyre_ring_seizing_a_volcano%27s_heart_citrine_with_flame-like_prongs&amp;diff=633971"/>
		<updated>2023-11-25T13:23:01Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=Imbued with the essence of fire, energetic scarlet pulses create a dynamically active inferno effect upon the gold-tinged metal.  The shimmering dark orange gem with its pale yellow center resembles a drop of incandescent lava championed by accompanying wildfire.&lt;br /&gt;
|MTag=goldfyre, burning goldfyre, citrine, volcano&#039;s heart citrine&lt;br /&gt;
|CTag=scarlet,gold,orange,yellow&lt;br /&gt;
|STag=flame,lava&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|type=haste, magic&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=5&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* You believe you could INVOKE a burning goldfyre ring seizing a volcano&#039;s heart citrine with flame-like prongs to magically enhance your speed for 10 roisaen, however you and a burning goldfyre ring seizing a volcano&#039;s heart citrine with flame-like prongs will require 40 roisaen to recover.&lt;br /&gt;
* From the surface notes when purchasing: &#039;&#039;The ring and band are both usable for 180 days, after which infuser stones will add an additional 180 days.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Ephemeral_goldfyre_mirror_reflecting_a_blank_face_with_dilated_eyes&amp;diff=633970</id>
		<title>Item:Ephemeral goldfyre mirror reflecting a blank face with dilated eyes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Ephemeral_goldfyre_mirror_reflecting_a_blank_face_with_dilated_eyes&amp;diff=633970"/>
		<updated>2023-11-25T13:10:04Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=&#039;&#039;Your current full feature look updated with dilated eyes.&#039;&#039;&lt;br /&gt;
|MTag=goldfyre,ephemeral goldfyre&lt;br /&gt;
|CTag=-&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=125,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=eye shape&lt;br /&gt;
|feature_decoration=dilated eyes&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* {{com|study}}:&lt;br /&gt;
: You believe that this is a magical mirror designed to permanently alter the appearance of your eye shape.&lt;br /&gt;
: This mirror can be used by anybody.&lt;br /&gt;
: You believe you can:&lt;br /&gt;
: GAZE at the mirror to see what you will look like with your new eye shape.&lt;br /&gt;
: KISS the mirror to make the change permanent.  Note that this will destroy the mirror.&lt;br /&gt;
* {{com|kiss}} &#039;&#039;1st time&#039;&#039;: You think you can KISS the mirror again to make the change permanent.  In doing so, you will lose the mirror.&lt;br /&gt;
: *&#039;&#039;note: the above will also show your features along with the updated eye shape&#039;&#039;&lt;br /&gt;
* {{com|kiss}} &#039;&#039;2nd time&#039;&#039;: You place your lips to the mirror, and you feel your body change.  The mirror vanishes in a wisp of smoke.&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Wuthering_goldfyre_mirror_reflecting_a_blank_face_with_clouded_eyes&amp;diff=633969</id>
		<title>Item:Wuthering goldfyre mirror reflecting a blank face with clouded eyes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Wuthering_goldfyre_mirror_reflecting_a_blank_face_with_clouded_eyes&amp;diff=633969"/>
		<updated>2023-11-25T13:09:44Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=&#039;&#039;Your current full feature look updated with clouded eyes.&#039;&#039;&lt;br /&gt;
|MTag=goldfyre,wuthering goldfyre&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=125,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=eye shape&lt;br /&gt;
|feature_decoration=clouded eyes&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* {{com|study}}:&lt;br /&gt;
: You believe that this is a magical mirror designed to permanently alter the appearance of your eye shape.&lt;br /&gt;
: This mirror can be used by anybody.&lt;br /&gt;
: You believe you can:&lt;br /&gt;
: GAZE at the mirror to see what you will look like with your new eye shape.&lt;br /&gt;
: KISS the mirror to make the change permanent.  Note that this will destroy the mirror.&lt;br /&gt;
* {{com|kiss}} &#039;&#039;1st time&#039;&#039;: You think you can KISS the mirror again to make the change permanent.  In doing so, you will lose the mirror.&lt;br /&gt;
: *&#039;&#039;note: the above will also show your features along with the updated eye shape&#039;&#039;&lt;br /&gt;
* {{com|kiss}} &#039;&#039;2nd time&#039;&#039;: You place your lips to the mirror, and you feel your body change.  The mirror vanishes in a wisp of smoke.&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Flooded_goldfyre_mirror_reflecting_a_blank_face_with_hollow_eyes&amp;diff=633968</id>
		<title>Item:Flooded goldfyre mirror reflecting a blank face with hollow eyes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Flooded_goldfyre_mirror_reflecting_a_blank_face_with_hollow_eyes&amp;diff=633968"/>
		<updated>2023-11-25T13:09:22Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=&#039;&#039;Your current full feature look updated with hollow eyes.&#039;&#039;&lt;br /&gt;
|MTag=goldfyre,flooded goldfyre&lt;br /&gt;
|CTag=-&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=125,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=eye shape&lt;br /&gt;
|feature_decoration=hollow eyes&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* {{com|study}}:&lt;br /&gt;
: You believe that this is a magical mirror designed to permanently alter the appearance of your eye shape.&lt;br /&gt;
: This mirror can be used by anybody.&lt;br /&gt;
: You believe you can:&lt;br /&gt;
: GAZE at the mirror to see what you will look like with your new eye shape.&lt;br /&gt;
: KISS the mirror to make the change permanent.  Note that this will destroy the mirror.&lt;br /&gt;
* {{com|kiss}} &#039;&#039;1st time&#039;&#039;: You think you can KISS the mirror again to make the change permanent.  In doing so, you will lose the mirror.&lt;br /&gt;
: *&#039;&#039;note: the above will also show your features along with the updated eye shape&#039;&#039;&lt;br /&gt;
* {{com|kiss}} &#039;&#039;2nd time&#039;&#039;: You place your lips to the mirror, and you feel your body change.  The mirror vanishes in a wisp of smoke.&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Ephemeral_goldfyre_brooch_graced_with_a_spectacular_aurora_opal&amp;diff=633967</id>
		<title>Item:Ephemeral goldfyre brooch graced with a spectacular aurora opal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Ephemeral_goldfyre_brooch_graced_with_a_spectacular_aurora_opal&amp;diff=633967"/>
		<updated>2023-11-25T13:08:38Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=brooch&lt;br /&gt;
|look=Swirls of white, pink, azure, red, and orange speckled with flecks of white and green upon the stone complement the energetic violet pulses of the band, which create an effect like an active aurora.&lt;br /&gt;
|MTag=goldfyre,opal,ephemeral goldfyre&lt;br /&gt;
|CTag=white,pink,azure,red,orange,white,green&lt;br /&gt;
|STag=-&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|type=magic&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=5,937,500&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{com|study}}&lt;br /&gt;
: You think you can RUB your goldfyre brooch to activate its magic.&lt;br /&gt;
: [OOC: Your post room string will be set to whose figure is gracefully highlighted in a soft aurora of silvery-violet light.]&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Sinuous_agonite-bladed_fan_styled_with_burning_goldfyre_flames&amp;diff=633966</id>
		<title>Weapon:Sinuous agonite-bladed fan styled with burning goldfyre flames</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Sinuous_agonite-bladed_fan_styled_with_burning_goldfyre_flames&amp;diff=633966"/>
		<updated>2023-11-25T13:07:47Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=fan&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=Forged into the shape of undulating snakes, the leaves of the fan are rippled with decorative flames.  The gold-tinged metal inlay is imbued with the essence of fire, pulsing with an energetic scarlet light that creates a dynamically active inferno effect.&lt;br /&gt;
|MTag=agonite,goldfyre,burning goldfyre&lt;br /&gt;
|CTag=gold,scarlet&lt;br /&gt;
|STag=snake,flame,fire&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=SS&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=poor&lt;br /&gt;
|impact=somewhat moderate&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=inadequately&lt;br /&gt;
|balance=soundly&lt;br /&gt;
|suitedness=soundly&lt;br /&gt;
|type2=LE&lt;br /&gt;
|puncture2=somewhat moderate&lt;br /&gt;
|slice2=somewhat moderate&lt;br /&gt;
|impact2=low&lt;br /&gt;
|fire2=no&lt;br /&gt;
|cold2=no&lt;br /&gt;
|electric2=no&lt;br /&gt;
|foi2=dismally&lt;br /&gt;
|balance2=soundly&lt;br /&gt;
|suitedness2=fairly&lt;br /&gt;
|construction=practically invulnerable&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|special=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=20&lt;br /&gt;
|appcost=7,500,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=magnitude&lt;br /&gt;
|flare=Fire&lt;br /&gt;
|fdecoration=scarlet&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Windsteel-bladed_fan_tessellated_with_electrified_goldfyre_lightning_bolts&amp;diff=633965</id>
		<title>Weapon:Windsteel-bladed fan tessellated with electrified goldfyre lightning bolts</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Windsteel-bladed_fan_tessellated_with_electrified_goldfyre_lightning_bolts&amp;diff=633965"/>
		<updated>2023-11-25T13:07:26Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=fan&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=Imbued with the essence of electricity, energetic silvery pulses create a dynamically active lightning effect upon the gold-tinged jagged strips of metal.  The decorative lightning bolts zigzag down the leaves of the fan, illuminating the windsteel weapon&#039;s hallmark whorling whirlwind pattern.&lt;br /&gt;
|MTag=windsteel,goldfyre,electrified goldfyre&lt;br /&gt;
|CTag=silver,gold&lt;br /&gt;
|STag=lightning,electricity&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=MB&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=somewhat fair&lt;br /&gt;
|impact=heavy&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=reasonably&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=soundly&lt;br /&gt;
|type2=ME&lt;br /&gt;
|puncture2=moderate&lt;br /&gt;
|slice2=moderate&lt;br /&gt;
|impact2=somewhat fair&lt;br /&gt;
|fire2=no&lt;br /&gt;
|cold2=no&lt;br /&gt;
|electric2=no&lt;br /&gt;
|foi2=dismally&lt;br /&gt;
|balance2=reasonably&lt;br /&gt;
|suitedness2=decently&lt;br /&gt;
|construction=practically invulnerable&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|special=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=30&lt;br /&gt;
|appcost=3,750,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=magnitude&lt;br /&gt;
|flare=Electric&lt;br /&gt;
|fdecoration=silver-colored&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Dark_diacan_meteor_hammer_affixed_with_a_pair_of_flooded_goldfyre_sea_serpents&amp;diff=633964</id>
		<title>Weapon:Dark diacan meteor hammer affixed with a pair of flooded goldfyre sea serpents</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Dark_diacan_meteor_hammer_affixed_with_a_pair_of_flooded_goldfyre_sea_serpents&amp;diff=633964"/>
		<updated>2023-11-25T13:06:31Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=hammer&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=Resting on either end of an inky black metal chain are fist-sized balls formed out of the serpent&#039;s coiled bodies.  Energetic azure pulses ripple outwards from the goldfyre to create an effect like an active deluge down the length of this deadly weapon.&lt;br /&gt;
|MTag=diacan,goldfyre,flooded goldfyre&lt;br /&gt;
|CTag=inky black,black,azure&lt;br /&gt;
|STag=sea serpent&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=HT&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=fair&lt;br /&gt;
|impact=very extreme&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=excellently&lt;br /&gt;
|balance=dismally&lt;br /&gt;
|suitedness=extremely well&lt;br /&gt;
|type2=HB&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=75&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=whip&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{WhipNote|heavy}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Twisted_ka%27hurst_meteor_hammer_secured_between_ephemeral_goldfyre_crescent_moons&amp;diff=633963</id>
		<title>Weapon:Twisted ka&#039;hurst meteor hammer secured between ephemeral goldfyre crescent moons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Twisted_ka%27hurst_meteor_hammer_secured_between_ephemeral_goldfyre_crescent_moons&amp;diff=633963"/>
		<updated>2023-11-25T13:06:11Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=hammer&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=Energetic violet pulses are cast down the length of twisted chain strung between the goldfyre-plated orbs, creating an effect like an active aurora down the shadowy black metal.&lt;br /&gt;
|MTag=ka&#039;hurst,goldfyre,ephemeral goldfyre&lt;br /&gt;
|CTag=violet,shadowy black,black&lt;br /&gt;
|STag=crescent moon,moon,aurora&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=HT&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=fair&lt;br /&gt;
|impact=very extreme&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=excellently&lt;br /&gt;
|balance=dismally&lt;br /&gt;
|suitedness=extremely well&lt;br /&gt;
|type2=HB&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=75&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=whip&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{WhipNote|heavy}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Blazing_indurium_meteor_hammer_tied_with_a_pair_of_burning_goldfyre_dragon_fists&amp;diff=633962</id>
		<title>Weapon:Blazing indurium meteor hammer tied with a pair of burning goldfyre dragon fists</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Blazing_indurium_meteor_hammer_tied_with_a_pair_of_burning_goldfyre_dragon_fists&amp;diff=633962"/>
		<updated>2023-11-25T13:05:50Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=hammer&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=Imbricated scales of goldfyre cover the clenched fist capping either side of the bright red metal chain, casting scarlet pulses that glimmer like an active inferno down its length.&lt;br /&gt;
|MTag=indurium,goldfyre,burning goldfyre&lt;br /&gt;
|CTag=red,scarlet&lt;br /&gt;
|STag=dragon,fist,inferno&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=HT&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=fair&lt;br /&gt;
|impact=very extreme&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=excellently&lt;br /&gt;
|balance=dismally&lt;br /&gt;
|suitedness=extremely well&lt;br /&gt;
|type2=HB&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=75&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=whip&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{WhipNote|heavy}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Fierce_forgeheart_iron_meteor_hammer_stretched_between_wuthering_goldfyre_clouds&amp;diff=633961</id>
		<title>Weapon:Fierce forgeheart iron meteor hammer stretched between wuthering goldfyre clouds</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Fierce_forgeheart_iron_meteor_hammer_stretched_between_wuthering_goldfyre_clouds&amp;diff=633961"/>
		<updated>2023-11-25T13:05:30Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=hammer&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=The goldfyre-plated balls attached to either end of the reddish-orange chakrel-dusted chain cast off energetic ashen pulses that create the impression of an active tornado.&lt;br /&gt;
|MTag=forgeheart iron,goldfyre,chakrel,wuthering goldfyre&lt;br /&gt;
|CTag=reddish-orange,red,orange&lt;br /&gt;
|STag=cloud,tornado&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=HT&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=fair&lt;br /&gt;
|impact=very extreme&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=excellently&lt;br /&gt;
|balance=dismally&lt;br /&gt;
|suitedness=extremely well&lt;br /&gt;
|type2=HB&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=75&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=whip&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{WhipNote|heavy}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Blazing_indurium_meteor_hammer_tied_with_a_pair_of_burning_goldfyre_dragon_fists&amp;diff=633960</id>
		<title>Weapon:Blazing indurium meteor hammer tied with a pair of burning goldfyre dragon fists</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Blazing_indurium_meteor_hammer_tied_with_a_pair_of_burning_goldfyre_dragon_fists&amp;diff=633960"/>
		<updated>2023-11-25T13:05:02Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=hammer&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=Imbricated scales of goldfyre cover the clenched fist capping either side of the bright red metal chain, casting scarlet pulses that glimmer like an active inferno down its length.&lt;br /&gt;
|MTag=indurium,goldfyre,fracturing goldfyre&lt;br /&gt;
|CTag=red,scarlet&lt;br /&gt;
|STag=dragon,fist,inferno&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=HT&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=fair&lt;br /&gt;
|impact=very extreme&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=excellently&lt;br /&gt;
|balance=dismally&lt;br /&gt;
|suitedness=extremely well&lt;br /&gt;
|type2=HB&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=75&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=whip&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{WhipNote|heavy}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Vardite_vambraces_interspersed_with_links_of_fracturing_goldfyre&amp;diff=633959</id>
		<title>Armor:Vardite vambraces interspersed with links of fracturing goldfyre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Vardite_vambraces_interspersed_with_links_of_fracturing_goldfyre&amp;diff=633959"/>
		<updated>2023-11-25T13:04:23Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=vambraces&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=Energetic umber pulses create a dynamically active earthquake effect upon clusters of gold-tinged metal links applied artistically between swathes of dull chain, forming an aesthetic like the setting sun casting a burnt orange shade upon desert sands stretched between perilous canyon fissures.&lt;br /&gt;
|MTag=vardite,goldfyre,fracturing goldfyre&lt;br /&gt;
|CTag=umber, gold, burnt orange&lt;br /&gt;
|type=chain armor&lt;br /&gt;
|area=arms&lt;br /&gt;
|hindrance=minor&lt;br /&gt;
|stealth=trivial&lt;br /&gt;
|puncture=high&lt;br /&gt;
|punctureab=extreme&lt;br /&gt;
|slice=high&lt;br /&gt;
|sliceab=extreme&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=extreme&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=very good&lt;br /&gt;
|cold=moderate&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=moderate&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|special=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=165&lt;br /&gt;
|appcost=-&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Living&lt;br /&gt;
|fdecoration=sunset-orange electrified sand&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Vardite_greaves_interspersed_with_links_of_fracturing_goldfyre&amp;diff=633958</id>
		<title>Armor:Vardite greaves interspersed with links of fracturing goldfyre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Vardite_greaves_interspersed_with_links_of_fracturing_goldfyre&amp;diff=633958"/>
		<updated>2023-11-25T13:04:08Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=greaves&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=Energetic umber pulses create a dynamically active earthquake effect upon clusters of gold-tinged metal links applied artistically between swathes of dull chain, forming an aesthetic like the setting sun casting a burnt orange shade upon desert sands stretched between perilous canyon fissures.&lt;br /&gt;
|MTag=vardite,goldfyre,fracturing goldfyre&lt;br /&gt;
|CTag=umber, gold, burnt orange&lt;br /&gt;
|type=chain armor&lt;br /&gt;
|area=legs&lt;br /&gt;
|hindrance=minor&lt;br /&gt;
|stealth=light&lt;br /&gt;
|puncture=high&lt;br /&gt;
|punctureab=extreme&lt;br /&gt;
|slice=high&lt;br /&gt;
|sliceab=extreme&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=extreme&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=very good&lt;br /&gt;
|cold=moderate&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=moderate&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|special=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=129&lt;br /&gt;
|appcost=-&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Living&lt;br /&gt;
|fdecoration=sunset-orange electrified sand&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Vardite_gloves_interspersed_with_links_of_fracturing_goldfyre&amp;diff=633957</id>
		<title>Armor:Vardite gloves interspersed with links of fracturing goldfyre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Vardite_gloves_interspersed_with_links_of_fracturing_goldfyre&amp;diff=633957"/>
		<updated>2023-11-25T13:03:54Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=gloves&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=Energetic umber pulses create a dynamically active earthquake effect upon clusters of gold-tinged metal links applied artistically between swathes of dull chain, forming an aesthetic like the setting sun casting a burnt orange shade upon desert sands stretched between perilous canyon fissures.&lt;br /&gt;
|MTag=vardite,goldfyre,fracturing goldfyre&lt;br /&gt;
|CTag=umber, gold, burnt orange&lt;br /&gt;
|type=chain armor&lt;br /&gt;
|area=hands&lt;br /&gt;
|hindrance=trivial&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|puncture=high&lt;br /&gt;
|punctureab=exceptional&lt;br /&gt;
|slice=high&lt;br /&gt;
|sliceab=exceptional&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=exceptional&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=very good&lt;br /&gt;
|cold=moderate&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=fair&lt;br /&gt;
|electricab=moderate&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|special=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=72&lt;br /&gt;
|appcost=9,374,993&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Living&lt;br /&gt;
|fdecoration=sunset-orange electrified sand&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Vardite_vest_interspersed_with_links_of_fracturing_goldfyre&amp;diff=633956</id>
		<title>Armor:Vardite vest interspersed with links of fracturing goldfyre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Vardite_vest_interspersed_with_links_of_fracturing_goldfyre&amp;diff=633956"/>
		<updated>2023-11-25T13:03:36Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=vest&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=Energetic umber pulses create a dynamically active earthquake effect upon clusters of gold-tinged metal links applied artistically between swathes of dull chain, forming an aesthetic like the setting sun casting a burnt orange shade upon desert sands stretched between perilous canyon fissures.&lt;br /&gt;
|MTag=vardite,goldfyre,fracturing goldfyre&lt;br /&gt;
|CTag=umber, gold, burnt orange&lt;br /&gt;
|STag=sun, desert, canyon&lt;br /&gt;
|type=chain armor&lt;br /&gt;
|area=chest, back&lt;br /&gt;
|hindrance=minor&lt;br /&gt;
|stealth=light&lt;br /&gt;
|puncture=high&lt;br /&gt;
|punctureab=extreme&lt;br /&gt;
|slice=high&lt;br /&gt;
|sliceab=extreme&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=extreme&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=very good&lt;br /&gt;
|cold=moderate&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=moderate&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|special=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=158&lt;br /&gt;
|appcost=19,687,512&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=8&lt;br /&gt;
|wsize=7&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Living&lt;br /&gt;
|fdecoration=sunset-orange electrified sand&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Vardite_tasset_interspersed_with_links_of_fracturing_goldfyre&amp;diff=633955</id>
		<title>Armor:Vardite tasset interspersed with links of fracturing goldfyre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Vardite_tasset_interspersed_with_links_of_fracturing_goldfyre&amp;diff=633955"/>
		<updated>2023-11-25T13:03:08Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=tasset&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=Energetic umber pulses create a dynamically active earthquake effect upon clusters of gold-tinged metal links applied artistically between swathes of dull chain, forming an aesthetic like the setting sun casting a burnt orange shade upon desert sands stretched between perilous canyon fissures.&lt;br /&gt;
|MTag=vardite,goldfyre,fracturing goldfyre&lt;br /&gt;
|CTag=umber,burnt orange,gold-tinged,dull&lt;br /&gt;
|type=chain armor&lt;br /&gt;
|area=abdomen&lt;br /&gt;
|hindrance=light&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|puncture=high&lt;br /&gt;
|punctureab=extreme&lt;br /&gt;
|slice=high&lt;br /&gt;
|sliceab=extreme&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=extreme&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=very good&lt;br /&gt;
|cold=moderate&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=moderate&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|special=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=86&lt;br /&gt;
|appcost=11,250,006&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=7&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Living&lt;br /&gt;
|fdecoration=sunset-orange electrified sand&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Vardite_mask_interspersed_with_links_of_fracturing_goldfyre&amp;diff=633954</id>
		<title>Armor:Vardite mask interspersed with links of fracturing goldfyre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Vardite_mask_interspersed_with_links_of_fracturing_goldfyre&amp;diff=633954"/>
		<updated>2023-11-25T13:02:30Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=mask&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=Energetic umber pulses create a dynamically active earthquake effect upon clusters of gold-tinged metal links applied artistically between swathes of dull chain, forming an aesthetic like the setting sun casting a burnt orange shade upon desert sands stretched between perilous canyon fissures.&lt;br /&gt;
|MTag=vardite,goldfyre,fracturing goldfyre&lt;br /&gt;
|CTag=umber,burnt orange,gold-tinged,dull&lt;br /&gt;
|type=chain armor&lt;br /&gt;
|area=eyes&lt;br /&gt;
|hindrance=insignificant&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|puncture=high&lt;br /&gt;
|punctureab=exceptional&lt;br /&gt;
|slice=high&lt;br /&gt;
|sliceab=exceptional&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=exceptional&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=very good&lt;br /&gt;
|cold=moderate&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=fair&lt;br /&gt;
|electricab=moderate&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|special=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=36&lt;br /&gt;
|appcost=4,062,500&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Living&lt;br /&gt;
|fdecoration=sunset-orange electrified sand&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Vardite_cap_interspersed_with_links_of_fracturing_goldfyre&amp;diff=633953</id>
		<title>Armor:Vardite cap interspersed with links of fracturing goldfyre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Vardite_cap_interspersed_with_links_of_fracturing_goldfyre&amp;diff=633953"/>
		<updated>2023-11-25T13:02:10Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=cap&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=Energetic umber pulses create a dynamically active earthquake effect upon clusters of gold-tinged metal links applied artistically between swathes of dull chain, forming an aesthetic like the setting sun casting a burnt orange shade upon desert sands stretched between perilous canyon fissures.&lt;br /&gt;
|MTag=vardite,goldfyre,fracturing goldfyre&lt;br /&gt;
|CTag=umber,burnt orange,gold-tinged,dull&lt;br /&gt;
|type=chain armor&lt;br /&gt;
|area=head&lt;br /&gt;
|hindrance=insignificant&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|puncture=high&lt;br /&gt;
|punctureab=extreme&lt;br /&gt;
|slice=high&lt;br /&gt;
|sliceab=extreme&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=extreme&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=very good&lt;br /&gt;
|cold=moderate&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=moderate&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|special=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=86&lt;br /&gt;
|appcost=10,312,481&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Living&lt;br /&gt;
|fdecoration=sunset-orange electrified sand&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Vardite_aventail_interspersed_with_links_of_fracturing_goldfyre&amp;diff=633952</id>
		<title>Armor:Vardite aventail interspersed with links of fracturing goldfyre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Vardite_aventail_interspersed_with_links_of_fracturing_goldfyre&amp;diff=633952"/>
		<updated>2023-11-25T13:01:57Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=aventail&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=Energetic umber pulses create a dynamically active earthquake effect upon clusters of gold-tinged metal links applied artistically between swathes of dull chain, forming an aesthetic like the setting sun casting a burnt orange shade upon desert sands stretched between perilous canyon fissures.&lt;br /&gt;
|MTag=vardite,goldfyre,fracturing goldfyre&lt;br /&gt;
|CTag=umber,burnt orange,gold-tinged,dull&lt;br /&gt;
|type=chain armor&lt;br /&gt;
|area=neck&lt;br /&gt;
|hindrance=insignificant&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|puncture=high&lt;br /&gt;
|punctureab=extreme&lt;br /&gt;
|slice=high&lt;br /&gt;
|sliceab=extreme&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=extreme&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=very good&lt;br /&gt;
|cold=moderate&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=moderate&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|special=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=50&lt;br /&gt;
|appcost=6,562,500&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Living&lt;br /&gt;
|fdecoration=sunset-orange electrified sand&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Windsteel_vambraces_inlaid_with_curved_blades_of_electrified_ivory_goldfyre&amp;diff=633951</id>
		<title>Armor:Windsteel vambraces inlaid with curved blades of electrified ivory goldfyre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Windsteel_vambraces_inlaid_with_curved_blades_of_electrified_ivory_goldfyre&amp;diff=633951"/>
		<updated>2023-11-25T13:01:20Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=vambraces&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=Dyed a light shade of sandy brown, characteristic whorling whirlwinds across the metal appear like dust devils menacing a vast expanse of desert. Energetic ivory pulses create a dynamically active lightning storm effect upon the gold-tinged swords set between the myriad vortexes.&lt;br /&gt;
|MTag=windsteel,goldfyre,electrified goldfyre&lt;br /&gt;
|CTag=sandy brown, ivory, gold&lt;br /&gt;
|type=plate armor&lt;br /&gt;
|area=arms&lt;br /&gt;
|hindrance=mild&lt;br /&gt;
|stealth=fair&lt;br /&gt;
|puncture=very great&lt;br /&gt;
|punctureab=amazing&lt;br /&gt;
|slice=very great&lt;br /&gt;
|sliceab=amazing&lt;br /&gt;
|impact=great&lt;br /&gt;
|impactab=amazing&lt;br /&gt;
|fire=very good&lt;br /&gt;
|fireab=very high&lt;br /&gt;
|cold=very good&lt;br /&gt;
|coldab=very high&lt;br /&gt;
|electric=moderate&lt;br /&gt;
|electricab=good&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|special=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=255&lt;br /&gt;
|appcost=20,624,975&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Living&lt;br /&gt;
|fdecoration=white electrified sand&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Windsteel_greaves_inlaid_with_curved_blades_of_electrified_ivory_goldfyre&amp;diff=633950</id>
		<title>Armor:Windsteel greaves inlaid with curved blades of electrified ivory goldfyre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Windsteel_greaves_inlaid_with_curved_blades_of_electrified_ivory_goldfyre&amp;diff=633950"/>
		<updated>2023-11-25T13:01:04Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=greaves&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=Dyed a light shade of sandy brown, characteristic whorling whirlwinds across the metal appear like dust devils menacing a vast expanse of desert. Energetic ivory pulses create a dynamically active lightning storm effect upon the gold-tinged swords set between the myriad vortexes.&lt;br /&gt;
|MTag=windsteel,goldfyre,electrified goldfyre&lt;br /&gt;
|CTag=sandy brown, ivory, gold&lt;br /&gt;
|type=plate armor&lt;br /&gt;
|area=legs&lt;br /&gt;
|hindrance=fair&lt;br /&gt;
|stealth=moderate&lt;br /&gt;
|puncture=great&lt;br /&gt;
|punctureab=amazing&lt;br /&gt;
|slice=very great&lt;br /&gt;
|sliceab=amazing&lt;br /&gt;
|impact=very high&lt;br /&gt;
|impactab=amazing&lt;br /&gt;
|fire=very good&lt;br /&gt;
|fireab=very high&lt;br /&gt;
|cold=very good&lt;br /&gt;
|coldab=very high&lt;br /&gt;
|electric=moderate&lt;br /&gt;
|electricab=good&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|special=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=187&lt;br /&gt;
|appcost=11,875,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Living&lt;br /&gt;
|fdecoration=white electrified sand&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Windsteel_gauntlets_inlaid_with_curved_blades_of_electrified_ivory_goldfyre&amp;diff=633949</id>
		<title>Armor:Windsteel gauntlets inlaid with curved blades of electrified ivory goldfyre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Windsteel_gauntlets_inlaid_with_curved_blades_of_electrified_ivory_goldfyre&amp;diff=633949"/>
		<updated>2023-11-25T13:00:48Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=gauntlets&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=Dyed a light shade of sandy brown, characteristic whorling whirlwinds across the metal appear like dust devils menacing a vast expanse of desert. Energetic ivory pulses create a dynamically active lightning storm effect upon the gold-tinged swords set between the myriad vortexes.&lt;br /&gt;
|MTag=windsteel,goldfyre,electrified goldfyre&lt;br /&gt;
|CTag=sandy brown, ivory, gold&lt;br /&gt;
|type=plate armor&lt;br /&gt;
|area=hands&lt;br /&gt;
|hindrance=minor&lt;br /&gt;
|stealth=light&lt;br /&gt;
|puncture=very great&lt;br /&gt;
|punctureab=amazing&lt;br /&gt;
|slice=very great&lt;br /&gt;
|sliceab=amazing&lt;br /&gt;
|impact=great&lt;br /&gt;
|impactab=amazing&lt;br /&gt;
|fire=very good&lt;br /&gt;
|fireab=very high&lt;br /&gt;
|cold=very good&lt;br /&gt;
|coldab=very high&lt;br /&gt;
|electric=moderate&lt;br /&gt;
|electricab=good&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|special=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=127&lt;br /&gt;
|appcost=10,312,475&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Living&lt;br /&gt;
|fdecoration=white electrified sand&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Windsteel_breastplate_inlaid_with_curved_blades_of_electrified_ivory_goldfyre&amp;diff=633948</id>
		<title>Armor:Windsteel breastplate inlaid with curved blades of electrified ivory goldfyre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Windsteel_breastplate_inlaid_with_curved_blades_of_electrified_ivory_goldfyre&amp;diff=633948"/>
		<updated>2023-11-25T12:59:56Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=breastplate&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=Dyed a light shade of sandy brown, characteristic whorling whirlwinds across the metal appear like dust devils menacing a vast expanse of desert. Energetic ivory pulses create a dynamically active lightning storm effect upon the gold-tinged swords set between the myriad vortexes.&lt;br /&gt;
|MTag=windsteel,goldfyre,electrified goldfyre&lt;br /&gt;
|CTag=sandy brown,ivory, gold&lt;br /&gt;
|type=plate armor&lt;br /&gt;
|area=chest&lt;br /&gt;
|hindrance=minor&lt;br /&gt;
|stealth=fair&lt;br /&gt;
|puncture=very great&lt;br /&gt;
|punctureab=amazing&lt;br /&gt;
|slice=very great&lt;br /&gt;
|sliceab=amazing&lt;br /&gt;
|impact=great&lt;br /&gt;
|impactab=amazing&lt;br /&gt;
|fire=very good&lt;br /&gt;
|fireab=very high&lt;br /&gt;
|cold=very good&lt;br /&gt;
|coldab=very high&lt;br /&gt;
|electric=moderate&lt;br /&gt;
|electricab=good&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=150&lt;br /&gt;
|appcost=10,937,501&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=5&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Living&lt;br /&gt;
|fdecoration=white electrified sand&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Windsteel_backplate_inlaid_with_curved_blades_of_electrified_ivory_goldfyre&amp;diff=633947</id>
		<title>Armor:Windsteel backplate inlaid with curved blades of electrified ivory goldfyre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Windsteel_backplate_inlaid_with_curved_blades_of_electrified_ivory_goldfyre&amp;diff=633947"/>
		<updated>2023-11-25T12:59:41Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=backplate&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=Dyed a light shade of sandy brown, characteristic whorling whirlwinds across the metal appear like dust devils menacing a vast expanse of desert. Energetic ivory pulses create a dynamically active lightning storm effect upon the gold-tinged swords set between the myriad vortexes.&lt;br /&gt;
|MTag=windsteel,goldfyre,electrified goldfyre&lt;br /&gt;
|CTag=sandy brown,ivory, gold&lt;br /&gt;
|type=plate armor&lt;br /&gt;
|area=back&lt;br /&gt;
|hindrance=light&lt;br /&gt;
|stealth=fair&lt;br /&gt;
|puncture=very great&lt;br /&gt;
|punctureab=amazing&lt;br /&gt;
|slice=very great&lt;br /&gt;
|sliceab=amazing&lt;br /&gt;
|impact=great&lt;br /&gt;
|impactab=amazing&lt;br /&gt;
|fire=very good&lt;br /&gt;
|fireab=very high&lt;br /&gt;
|cold=very good&lt;br /&gt;
|coldab=very high&lt;br /&gt;
|electric=moderate&lt;br /&gt;
|electricab=good&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=105&lt;br /&gt;
|appcost=9,062,500&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=5&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Living&lt;br /&gt;
|fdecoration=white electrified sand&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Windsteel_fauld_inlaid_with_curved_blades_of_electrified_ivory_goldfyre&amp;diff=633946</id>
		<title>Armor:Windsteel fauld inlaid with curved blades of electrified ivory goldfyre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Windsteel_fauld_inlaid_with_curved_blades_of_electrified_ivory_goldfyre&amp;diff=633946"/>
		<updated>2023-11-25T12:59:24Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=fauld&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=Dyed a light shade of sandy brown, characteristic whorling whirlwinds across the metal appear like dust devils menacing a vast expanse of desert. Energetic ivory pulses create a dynamically active lightning storm effect upon the gold-tinged swords set between the myriad vortexes.&lt;br /&gt;
|MTag=windsteel,goldfyre,electrified goldfyre&lt;br /&gt;
|CTag=sandy brown,ivory, gold&lt;br /&gt;
|type=plate armor&lt;br /&gt;
|area=abdomen&lt;br /&gt;
|hindrance=minor&lt;br /&gt;
|stealth=light&lt;br /&gt;
|puncture=very great&lt;br /&gt;
|punctureab=amazing&lt;br /&gt;
|slice=very great&lt;br /&gt;
|sliceab=amazing&lt;br /&gt;
|impact=great&lt;br /&gt;
|impactab=amazing&lt;br /&gt;
|fire=very good&lt;br /&gt;
|fireab=very high&lt;br /&gt;
|cold=very good&lt;br /&gt;
|coldab=very high&lt;br /&gt;
|electric=moderate&lt;br /&gt;
|electricab=good&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=127&lt;br /&gt;
|appcost=10,312,510&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Living&lt;br /&gt;
|fdecoration=white electrified sand&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Windsteel_mask_inlaid_with_curved_blades_of_electrified_ivory_goldfyre&amp;diff=633945</id>
		<title>Armor:Windsteel mask inlaid with curved blades of electrified ivory goldfyre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Windsteel_mask_inlaid_with_curved_blades_of_electrified_ivory_goldfyre&amp;diff=633945"/>
		<updated>2023-11-25T12:58:58Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=mask&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=Dyed a light shade of sandy brown, characteristic whorling whirlwinds across the metal appear like dust devils menacing a vast expanse of desert. Energetic ivory pulses create a dynamically active lightning storm effect upon the gold-tinged swords set between the myriad vortexes.&lt;br /&gt;
|MTag=windsteel,goldfyre,electrified goldfyre&lt;br /&gt;
|CTag=sandy brown,ivory, gold&lt;br /&gt;
|type=plate armor&lt;br /&gt;
|area=eyes&lt;br /&gt;
|hindrance=light&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|puncture=very great&lt;br /&gt;
|punctureab=amazing&lt;br /&gt;
|slice=very great&lt;br /&gt;
|sliceab=amazing&lt;br /&gt;
|impact=great&lt;br /&gt;
|impactab=amazing&lt;br /&gt;
|fire=very good&lt;br /&gt;
|fireab=very high&lt;br /&gt;
|cold=very good&lt;br /&gt;
|coldab=very high&lt;br /&gt;
|electric=moderate&lt;br /&gt;
|electricab=good&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=67&lt;br /&gt;
|appcost=5,000,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Living&lt;br /&gt;
|fdecoration=white electrified sand&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Windsteel_barbute_inlaid_with_curved_blades_of_electrified_ivory_goldfyre&amp;diff=633944</id>
		<title>Armor:Windsteel barbute inlaid with curved blades of electrified ivory goldfyre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Windsteel_barbute_inlaid_with_curved_blades_of_electrified_ivory_goldfyre&amp;diff=633944"/>
		<updated>2023-11-25T12:57:48Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=barbute&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=Dyed a light shade of sandy brown, characteristic whorling whirlwinds across the metal appear like dust devils menacing a vast expanse of desert.  Energetic ivory pulses create a dynamically active lightning storm effect upon the gold-tinged swords set between the myriad vortexes.&lt;br /&gt;
|MTag=windsteel,goldfyre,electrified goldfyre&lt;br /&gt;
|CTag=sandy brown,ivory, gold&lt;br /&gt;
|type=plate armor&lt;br /&gt;
|area=head&lt;br /&gt;
|hindrance=light&lt;br /&gt;
|stealth=light&lt;br /&gt;
|puncture=great&lt;br /&gt;
|punctureab=amazing&lt;br /&gt;
|slice=very great&lt;br /&gt;
|sliceab=amazing&lt;br /&gt;
|impact=very high&lt;br /&gt;
|impactab=amazing&lt;br /&gt;
|fire=very good&lt;br /&gt;
|fireab=very high&lt;br /&gt;
|cold=very good&lt;br /&gt;
|coldab=very high&lt;br /&gt;
|electric=moderate&lt;br /&gt;
|electricab=good&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=150&lt;br /&gt;
|appcost=10,937,506&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Living&lt;br /&gt;
|fdecoration=white electrified sand&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Windsteel_aventail_inlaid_with_curved_blades_of_electrified_ivory_goldfyre&amp;diff=633943</id>
		<title>Armor:Windsteel aventail inlaid with curved blades of electrified ivory goldfyre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Windsteel_aventail_inlaid_with_curved_blades_of_electrified_ivory_goldfyre&amp;diff=633943"/>
		<updated>2023-11-25T12:55:52Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=aventail&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=Dyed a light shade of sandy brown, characteristic whorling whirlwinds across the metal appear like dust devils menacing a vast expanse of desert.  Energetic ivory pulses create a dynamically active lightning storm effect upon the gold-tinged swords set between the myriad vortexes.&lt;br /&gt;
|MTag=windsteel,goldfyre,electrified goldfyre&lt;br /&gt;
|CTag=sandy brown,ivory, gold&lt;br /&gt;
|type=plate armor&lt;br /&gt;
|area=neck&lt;br /&gt;
|hindrance=light&lt;br /&gt;
|stealth=light&lt;br /&gt;
|puncture=very great&lt;br /&gt;
|punctureab=amazing&lt;br /&gt;
|slice=very great&lt;br /&gt;
|sliceab=amazing&lt;br /&gt;
|impact=great&lt;br /&gt;
|impactab=amazing&lt;br /&gt;
|fire=very good&lt;br /&gt;
|fireab=very high&lt;br /&gt;
|cold=very good&lt;br /&gt;
|coldab=very high&lt;br /&gt;
|electric=moderate&lt;br /&gt;
|electricab=good&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=120&lt;br /&gt;
|appcost=10,312,518&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Living&lt;br /&gt;
|fdecoration=white electrified sand&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Turtleplait_thigh_bag_clasped_with_a_polished_seaglass_button&amp;diff=629173</id>
		<title>Item:Turtleplait thigh bag clasped with a polished seaglass button</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Turtleplait_thigh_bag_clasped_with_a_polished_seaglass_button&amp;diff=629173"/>
		<updated>2023-11-15T03:46:31Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: Created page with &amp;quot;{{Item |noun=bag |look=The mottled-brown fabric is intricately beaded on the flap with the image of a sea turtle. |MTag=turtleplait |CTag=brown |ptype=container |verby=No |pcr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=bag&lt;br /&gt;
|look=The mottled-brown fabric is intricately beaded on the flap with the image of a sea turtle.&lt;br /&gt;
|MTag=turtleplait&lt;br /&gt;
|CTag=brown&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=thigh&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=50000&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=2&lt;br /&gt;
|iwsize=2&lt;br /&gt;
|ihsize=2&lt;br /&gt;
|csize=150&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|source=Drogor Shrine, Hollow Eve Festival 447&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_447/Alteration_sessions&amp;diff=625768</id>
		<title>Hollow Eve Festival 447/Alteration sessions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_447/Alteration_sessions&amp;diff=625768"/>
		<updated>2023-11-08T00:45:12Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: /* Prime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Overview==&lt;br /&gt;
An extensive overview of the alteration process, along with guidelines and lists of rare materials required for alteration additions can be found on the [[Alteration]]s page.&lt;br /&gt;
* [[Premium]] subscribers are &#039;&#039;&#039;allowed 3 alterations&#039;&#039;&#039; per [[Hollow Eve]] festival.&lt;br /&gt;
* [[Free accounts]] and standard subscribers are &#039;&#039;&#039;allowed 2 alterations&#039;&#039;&#039; per festival.&lt;br /&gt;
* These limits are &#039;&#039;&#039;per account&#039;&#039;&#039;, not per character.&lt;br /&gt;
&lt;br /&gt;
This limit pertains only to alterations done by merchants within the festival grounds.  Alterations gained from scrolls, such as those found in the [[:Category:Sleeping Dragon Corn Maze|Sleeping Dragon Corn Maze]], do not count towards this limit. Staff reserves the right to lift these limits when and if the majority of ticket holders have received their allotment of alterations before the end of the festival.&lt;br /&gt;
&lt;br /&gt;
===Where===&lt;br /&gt;
Merchants sessions are held in [[Saidakyp of Andreshlew]].&lt;br /&gt;
&lt;br /&gt;
===When===&lt;br /&gt;
* Keep an eye on Discord ([https://discord.com/channels/619301383451181075/619364477053304832]) and the calendar for merchant appearances!&lt;br /&gt;
* Live merchants and alterers could show up unannounced at any time!  Be vigilant!&lt;br /&gt;
* A schedule of &#039;&#039;some&#039;&#039; pre-announced sessions is available via the {{com|festival}} {{tt|alterations}} command.&lt;br /&gt;
&lt;br /&gt;
==Session List==&lt;br /&gt;
The &amp;quot;Alterations Done&amp;quot; column should contain the number of alterations done during the session (if known). The &amp;quot;Items&amp;quot; column should contain a very brief description of the types of items that were done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;All future sessions&#039;&#039; that appear here based on the schedule listed in {{com|festival|festival alterations}} or via announcements made in the [[Discord|official discord server]]. As such, they are subject to change. For those would like to see the times in their local time zones, click the links and enter your time zone to see how that translates to your local time.&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Date!!Day!!Time (EST)!!Merchant!!Alterations&amp;lt;br&amp;gt;Done!!Items&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-02 || Thursday || [[https://savvytime.com/converter/est/nov-2-2023/11pm 11:00pm]] || [[Tansae]] || 10 || General alterations and item stackers&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-02 || Thursday || [[https://savvytime.com/converter/est/nov-2-2023/11pm 11:00pm]] || [[Maishi]] || 6 ||  Clothing and jewelry items &lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-03 || Friday || [[https://savvytime.com/converter/est/nov-3-2023/12pm 12:00pm]] || [[Sindah]] || 15 || Clothing, bags and shoes&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-03 || Friday || [[https://savvytime.com/converter/est/nov-3-2023/9pm 9:00pm]] || [[Megaya]] || 19 || General session with some complex items (magical stuff, atmo changes, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-04 || Saturday || [[https://savvytime.com/converter/est/nov-3-2023/7am 7:00am]] || [[Urdesas]] || 5 || Clothing, jewelry and everyday items &lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-05 || Sunday || [[https://savvytime.com/converter/est/nov-3-2023/2pm 2:00pm]] || [[Megaya]] || 29 || General session with some complex items (magical stuff, atmo changes, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-05 || Sunday || [[https://savvytime.com/converter/est/nov-5-2023/8pm 8:00pm]] || [[Tompkins]] || 7 || Furniture (All furniture must be in voucher form.)&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-05 || Sunday || [[https://savvytime.com/converter/est/nov-5-2023/11pm 11:00pm]] || [[Korelene]] || 10 || [[vanity pet]] and pet sack alterations&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-08 || Wednesday || [[https://savvytime.com/converter/est/nov-8-2023/11pm 11:00pm]] || [[Eludia]] ||  || Shadowlings, Cambrinth&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-11 || Saturday || [[https://savvytime.com/converter/est/nov-11-2023/2pm 2:00pm]] || [[Nedrina]] ||  || Tattoos&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-11 || Saturday || [[https://savvytime.com/converter/est/nov-11-2023/4pm 4:00pm]] || [[Hhsuna]] ||  || [[Alteration/Feature|Features]]&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-12 || Sunday || [[https://savvytime.com/converter/est/nov-12-2023/8pm 8:00pm]] || [[Soovie]] ||  || Food&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-12 || Sunday || [[https://savvytime.com/converter/est/nov-12-2023/9pm 9:00pm]] || [[Hhsuna]] ||  || S&#039;Kra Head Crest&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-13 || Monday || [[https://savvytime.com/converter/est/nov-13-2023/9pm 9:00pm]] || [[Maishi]] ||  || Clothing and jewelry&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-14 || Tuesday || [[https://savvytime.com/converter/est/nov-14-2023/9pm 9:00pm]] || [[Hrinagri ]] ||  || [[holy icon]]s, [[soulstone]]s, [[holy weapon]]s, and [[pilgrim&#039;s badge]]s&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-14 || Tuesday || [[https://savvytime.com/converter/est/nov-14-2023/10pm 10:00pm]] || [[Tidworth]] ||  || Mechanical things, adding clockwork to mundane items.  [[Premium_command#What_is_an_EZAtmo.27d_item.3F|EZAtmo]] Items&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-15 || Wednesday || [[https://savvytime.com/converter/est/nov-15-2023/11pm 11:00pm]] || [[Eludia]] ||  || Cambrinth, Shadow Servants&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-16 || Thursday || [[https://savvytime.com/converter/est/nov-16-2023/8pm 8:00pm]] || [[Hashal]] ||  || Clothing&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-16 || Thursday || [[https://savvytime.com/converter/est/nov-16-2023/10pm 10:00pm]] || [[Pobea]] ||  || Prediction tools, telescopes, and [[planetary gem]]s&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-18 || Saturday || [[https://savvytime.com/converter/est/nov-18-2023/6pm 6:00pm]] || [[Phinara]] ||  || Simple and complex items&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-18 || Saturday || [[https://savvytime.com/converter/est/nov-18-2023/10pm 10:00pm]] || [[Endalar ]] ||  || [[Alteration/Guardian Spirit|Guardian Spirit]]s&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-21 || Tuesday || [[https://savvytime.com/converter/est/nov-21-2023/9pm 9:00pm]] || [[Svedwel]] ||  || Maker&#039;s Marks (requires a HE alteration slot and not having had a maker&#039;s mark session previously)&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-21 || Tuesday || [[https://savvytime.com/converter/est/nov-21-2023/11pm 11:00pm]] || [[Sestiva]] ||  || Adds food to magical cookware&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-22 || Wednesday || [[https://savvytime.com/converter/est/nov-22-2023/9pm 9:00pm]] || [[Sigzil ]] ||  || Foci and Cambrinth&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-24 || Friday || [[https://savvytime.com/converter/est/nov-24-2023/8pm 8:00pm]] || [[Phinara]] ||  || [[Premium_command#What_is_an_EZAtmo.27d_item.3F|EzAtmo]] + [[planetary gem]]s&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-24 || Friday || [[https://savvytime.com/converter/est/nov-24-2023/10pm 10:00pm]] || [[The Spidersworn]] ||  || [[Wildlace]]/Alteration of living spider cloaks&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-25 || Saturday || [[https://savvytime.com/converter/est/nov-25-2023/4pm 4:00pm]] || [[Endalar ]] ||  || [[Alteration/Embrace of the Vela&#039;tohr|Embrace of the Vela&#039;tohr]]/[[Alteration/Circle of Sympathy|Circle of Sympathy]] plants&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-26 || Sunday || [[https://savvytime.com/converter/est/nov-26-2023/4pm 4:00pm]] || [[Hvelga ]] ||  || Armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Platinum===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Date!!Day!!Time (EST)!!Merchant!!Alterations&amp;lt;br&amp;gt;Done!!Items&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-05 || Sunday || [[https://savvytime.com/converter/est/nov-3-2023/5pm 5:00pm]] || [[Urdesas]] || 4 || General session &lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-06 || Monday || [[https://savvytime.com/converter/est/nov-6-2023/9pm 9:00pm]] || [[Phinara]] || 3 || Simple and complex items&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-10 || Friday || [[https://savvytime.com/converter/est/nov-10-2023/11pm 11:00pm]] || [[Tansae]] ||  || General alterations&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-19 || Sunday || [[https://savvytime.com/converter/est/nov-19-2023/9pm 9:00pm]] || [[Maishi]] ||  || Clothing and jewelry&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-20 || Monday || [[https://savvytime.com/converter/est/nov-19-2023/8pm 8:00pm]] || [[Tidworth]] ||  || Mechanical items&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-25 || Saturday || [[https://savvytime.com/converter/est/nov-25-2023/2pm 2:00pm]] || [[Nedrina]] ||  || Tattoos&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-27 || Monday || [[https://savvytime.com/converter/est/nov-27-2023/9pm 9:00pm]] || [[Soovie]] ||  || Food&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-28 || Tuesday || [[https://savvytime.com/converter/est/nov-28-2023/9pm 9:00pm]] || [[Eludia]] ||  || Cambrinth, Shadow Servants, and Shadowlings&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-28 || Tuesday || [[https://savvytime.com/converter/est/nov-28-2023/9pm 9:00pm]] || [[Svedwel]] ||  || Maker&#039;s Marks&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-29 || Wednesday || [[https://savvytime.com/converter/est/nov-29-2023/9pm 9:00pm]] || [[Pobea]] ||  || Prediction tools, telescopes, and planetary gems&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-29 || Wednesday || [[https://savvytime.com/converter/est/nov-29-2023/10pm 10:00pm]] || [[Sestiva]] ||  || Adds food to magical cookware&lt;br /&gt;
|-&lt;br /&gt;
| 2023-12-01 || Friday || [[https://savvytime.com/converter/est/dec-1-2023/9pm 9:00pm]] || [[Tompkins]] ||  || Furniture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Fallen===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Date!!Day!!Time (EST)!!Merchant!!Alterations&amp;lt;br&amp;gt;Done!!Items&lt;br /&gt;
|-&lt;br /&gt;
| Date || DayOfWeek  || Time || MerchantName || ### || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Total Merchant Alterations===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Instance !! Alterations&lt;br /&gt;
|-&lt;br /&gt;
|Prime || 101  &lt;br /&gt;
|-&lt;br /&gt;
|Platinum ||  &lt;br /&gt;
|-&lt;br /&gt;
|TF || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_447/Alteration_sessions&amp;diff=625767</id>
		<title>Hollow Eve Festival 447/Alteration sessions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_447/Alteration_sessions&amp;diff=625767"/>
		<updated>2023-11-08T00:35:59Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: /* Prime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Overview==&lt;br /&gt;
An extensive overview of the alteration process, along with guidelines and lists of rare materials required for alteration additions can be found on the [[Alteration]]s page.&lt;br /&gt;
* [[Premium]] subscribers are &#039;&#039;&#039;allowed 3 alterations&#039;&#039;&#039; per [[Hollow Eve]] festival.&lt;br /&gt;
* [[Free accounts]] and standard subscribers are &#039;&#039;&#039;allowed 2 alterations&#039;&#039;&#039; per festival.&lt;br /&gt;
* These limits are &#039;&#039;&#039;per account&#039;&#039;&#039;, not per character.&lt;br /&gt;
&lt;br /&gt;
This limit pertains only to alterations done by merchants within the festival grounds.  Alterations gained from scrolls, such as those found in the [[:Category:Sleeping Dragon Corn Maze|Sleeping Dragon Corn Maze]], do not count towards this limit. Staff reserves the right to lift these limits when and if the majority of ticket holders have received their allotment of alterations before the end of the festival.&lt;br /&gt;
&lt;br /&gt;
===Where===&lt;br /&gt;
Merchants sessions are held in [[Saidakyp of Andreshlew]].&lt;br /&gt;
&lt;br /&gt;
===When===&lt;br /&gt;
* Keep an eye on Discord ([https://discord.com/channels/619301383451181075/619364477053304832]) and the calendar for merchant appearances!&lt;br /&gt;
* Live merchants and alterers could show up unannounced at any time!  Be vigilant!&lt;br /&gt;
* A schedule of &#039;&#039;some&#039;&#039; pre-announced sessions is available via the {{com|festival}} {{tt|alterations}} command.&lt;br /&gt;
&lt;br /&gt;
==Session List==&lt;br /&gt;
The &amp;quot;Alterations Done&amp;quot; column should contain the number of alterations done during the session (if known). The &amp;quot;Items&amp;quot; column should contain a very brief description of the types of items that were done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;All future sessions&#039;&#039; that appear here based on the schedule listed in {{com|festival|festival alterations}} or via announcements made in the [[Discord|official discord server]]. As such, they are subject to change. For those would like to see the times in their local time zones, click the links and enter your time zone to see how that translates to your local time.&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Date!!Day!!Time (EST)!!Merchant!!Alterations&amp;lt;br&amp;gt;Done!!Items&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-02 || Thursday || [[https://savvytime.com/converter/est/nov-2-2023/11pm 11:00pm]] || [[Tansae]] || 10 || General alterations and item stackers&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-02 || Thursday || [[https://savvytime.com/converter/est/nov-2-2023/11pm 11:00pm]] || [[Maishi]] || 6 ||  Clothing and jewelry items &lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-03 || Friday || [[https://savvytime.com/converter/est/nov-3-2023/12pm 12:00pm]] || [[Sindah]] || 15 || Clothing, bags and shoes&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-03 || Friday || [[https://savvytime.com/converter/est/nov-3-2023/9pm 9:00pm]] || [[Megaya]] || 19 || General session with some complex items (magical stuff, atmo changes, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-04 || Saturday || [[https://savvytime.com/converter/est/nov-3-2023/7am 7:00am]] || [[Urdesas]] || 5 || Clothing, jewelry and everyday items &lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-05 || Sunday || [[https://savvytime.com/converter/est/nov-3-2023/2pm 2:00pm]] || [[Megaya]] || 29 || General session with some complex items (magical stuff, atmo changes, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-05 || Sunday || [[https://savvytime.com/converter/est/nov-5-2023/8pm 8:00pm]] || [[Tompkins]] || 7 || Furniture (All furniture must be in voucher form.)&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-05 || Sunday || [[https://savvytime.com/converter/est/nov-5-2023/11pm 11:00pm]] || [[Korelene]] || 10 || [[vanity pet]] and pet sack alterations&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-08 || Wednesday || [[https://savvytime.com/converter/est/nov-8-2023/11pm 11:00pm]] || [[Eludia]] ||  || Shadowlings, Cambrinth&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-11 || Saturday || [[https://savvytime.com/converter/est/nov-11-2023/2pm 2:00pm]] || [[Nedrina]] ||  || Tattoos&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-12 || Sunday || [[https://savvytime.com/converter/est/nov-11-2023/4pm 4:00pm]] || [[Hhsuna]] ||  || [[Alteration/Feature|Features]]&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-12 || Sunday || [[https://savvytime.com/converter/est/nov-12-2023/8pm 8:00pm]] || [[Soovie]] ||  || Food&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-12 || Sunday || [[https://savvytime.com/converter/est/nov-12-2023/9pm 9:00pm]] || [[Hhsuna]] ||  || S&#039;Kra Head Crest&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-13 || Monday || [[https://savvytime.com/converter/est/nov-13-2023/9pm 9:00pm]] || [[Maishi]] ||  || Clothing and jewelry&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-14 || Tuesday || [[https://savvytime.com/converter/est/nov-14-2023/9pm 9:00pm]] || [[Hrinagri ]] ||  || [[holy icon]]s, [[soulstone]]s, [[holy weapon]]s, and [[pilgrim&#039;s badge]]s&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-14 || Tuesday || [[https://savvytime.com/converter/est/nov-14-2023/10pm 10:00pm]] || [[Tidworth]] ||  || Mechanical things, adding clockwork to mundane items.  [[Premium_command#What_is_an_EZAtmo.27d_item.3F|EZAtmo]] Items&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-15 || Wednesday || [[https://savvytime.com/converter/est/nov-15-2023/11pm 11:00pm]] || [[Eludia]] ||  || Cambrinth, Shadow Servants&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-16 || Thursday || [[https://savvytime.com/converter/est/nov-16-2023/8pm 8:00pm]] || [[Hashal]] ||  || Clothing&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-16 || Thursday || [[https://savvytime.com/converter/est/nov-16-2023/10pm 10:00pm]] || [[Pobea]] ||  || Prediction tools, telescopes, and [[planetary gem]]s&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-18 || Saturday || [[https://savvytime.com/converter/est/nov-18-2023/6pm 6:00pm]] || [[Phinara]] ||  || Simple and complex items&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-18 || Saturday || [[https://savvytime.com/converter/est/nov-18-2023/10pm 10:00pm]] || [[Endalar ]] ||  || [[Alteration/Guardian Spirit|Guardian Spirit]]s&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-21 || Tuesday || [[https://savvytime.com/converter/est/nov-21-2023/9pm 9:00pm]] || [[Svedwel]] ||  || Maker&#039;s Marks (requires a HE alteration slot and not having had a maker&#039;s mark session previously)&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-21 || Tuesday || [[https://savvytime.com/converter/est/nov-21-2023/11pm 11:00pm]] || [[Sestiva]] ||  || Adds food to magical cookware&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-22 || Wednesday || [[https://savvytime.com/converter/est/nov-22-2023/9pm 9:00pm]] || [[Sigzil ]] ||  || Foci and Cambrinth&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-24 || Friday || [[https://savvytime.com/converter/est/nov-24-2023/8pm 8:00pm]] || [[Phinara]] ||  || [[Premium_command#What_is_an_EZAtmo.27d_item.3F|EzAtmo]] + [[planetary gem]]s&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-24 || Friday || [[https://savvytime.com/converter/est/nov-24-2023/10pm 10:00pm]] || [[The Spidersworn]] ||  || [[Wildlace]]/Alteration of living spider cloaks&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-25 || Saturday || [[https://savvytime.com/converter/est/nov-25-2023/4pm 4:00pm]] || [[Endalar ]] ||  || [[Alteration/Embrace of the Vela&#039;tohr|Embrace of the Vela&#039;tohr]]/[[Alteration/Circle of Sympathy|Circle of Sympathy]] plants&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-26 || Sunday || [[https://savvytime.com/converter/est/nov-26-2023/4pm 4:00pm]] || [[Hvelga ]] ||  || Armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Platinum===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Date!!Day!!Time (EST)!!Merchant!!Alterations&amp;lt;br&amp;gt;Done!!Items&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-05 || Sunday || [[https://savvytime.com/converter/est/nov-3-2023/5pm 5:00pm]] || [[Urdesas]] || 4 || General session &lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-06 || Monday || [[https://savvytime.com/converter/est/nov-6-2023/9pm 9:00pm]] || [[Phinara]] || 3 || Simple and complex items&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-10 || Friday || [[https://savvytime.com/converter/est/nov-10-2023/11pm 11:00pm]] || [[Tansae]] ||  || General alterations&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-19 || Sunday || [[https://savvytime.com/converter/est/nov-19-2023/9pm 9:00pm]] || [[Maishi]] ||  || Clothing and jewelry&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-20 || Monday || [[https://savvytime.com/converter/est/nov-19-2023/8pm 8:00pm]] || [[Tidworth]] ||  || Mechanical items&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-25 || Saturday || [[https://savvytime.com/converter/est/nov-25-2023/2pm 2:00pm]] || [[Nedrina]] ||  || Tattoos&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-27 || Monday || [[https://savvytime.com/converter/est/nov-27-2023/9pm 9:00pm]] || [[Soovie]] ||  || Food&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-28 || Tuesday || [[https://savvytime.com/converter/est/nov-28-2023/9pm 9:00pm]] || [[Eludia]] ||  || Cambrinth, Shadow Servants, and Shadowlings&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-28 || Tuesday || [[https://savvytime.com/converter/est/nov-28-2023/9pm 9:00pm]] || [[Svedwel]] ||  || Maker&#039;s Marks&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-29 || Wednesday || [[https://savvytime.com/converter/est/nov-29-2023/9pm 9:00pm]] || [[Pobea]] ||  || Prediction tools, telescopes, and planetary gems&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-29 || Wednesday || [[https://savvytime.com/converter/est/nov-29-2023/10pm 10:00pm]] || [[Sestiva]] ||  || Adds food to magical cookware&lt;br /&gt;
|-&lt;br /&gt;
| 2023-12-01 || Friday || [[https://savvytime.com/converter/est/dec-1-2023/9pm 9:00pm]] || [[Tompkins]] ||  || Furniture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Fallen===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Date!!Day!!Time (EST)!!Merchant!!Alterations&amp;lt;br&amp;gt;Done!!Items&lt;br /&gt;
|-&lt;br /&gt;
| Date || DayOfWeek  || Time || MerchantName || ### || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Total Merchant Alterations===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Instance !! Alterations&lt;br /&gt;
|-&lt;br /&gt;
|Prime || 101  &lt;br /&gt;
|-&lt;br /&gt;
|Platinum ||  &lt;br /&gt;
|-&lt;br /&gt;
|TF || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_447/Alteration_sessions&amp;diff=625766</id>
		<title>Hollow Eve Festival 447/Alteration sessions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_447/Alteration_sessions&amp;diff=625766"/>
		<updated>2023-11-08T00:29:12Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Overview==&lt;br /&gt;
An extensive overview of the alteration process, along with guidelines and lists of rare materials required for alteration additions can be found on the [[Alteration]]s page.&lt;br /&gt;
* [[Premium]] subscribers are &#039;&#039;&#039;allowed 3 alterations&#039;&#039;&#039; per [[Hollow Eve]] festival.&lt;br /&gt;
* [[Free accounts]] and standard subscribers are &#039;&#039;&#039;allowed 2 alterations&#039;&#039;&#039; per festival.&lt;br /&gt;
* These limits are &#039;&#039;&#039;per account&#039;&#039;&#039;, not per character.&lt;br /&gt;
&lt;br /&gt;
This limit pertains only to alterations done by merchants within the festival grounds.  Alterations gained from scrolls, such as those found in the [[:Category:Sleeping Dragon Corn Maze|Sleeping Dragon Corn Maze]], do not count towards this limit. Staff reserves the right to lift these limits when and if the majority of ticket holders have received their allotment of alterations before the end of the festival.&lt;br /&gt;
&lt;br /&gt;
===Where===&lt;br /&gt;
Merchants sessions are held in [[Saidakyp of Andreshlew]].&lt;br /&gt;
&lt;br /&gt;
===When===&lt;br /&gt;
* Keep an eye on Discord ([https://discord.com/channels/619301383451181075/619364477053304832]) and the calendar for merchant appearances!&lt;br /&gt;
* Live merchants and alterers could show up unannounced at any time!  Be vigilant!&lt;br /&gt;
* A schedule of &#039;&#039;some&#039;&#039; pre-announced sessions is available via the {{com|festival}} {{tt|alterations}} command.&lt;br /&gt;
&lt;br /&gt;
==Session List==&lt;br /&gt;
The &amp;quot;Alterations Done&amp;quot; column should contain the number of alterations done during the session (if known). The &amp;quot;Items&amp;quot; column should contain a very brief description of the types of items that were done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;All future sessions&#039;&#039; that appear here based on the schedule listed in {{com|festival|festival alterations}} or via announcements made in the [[Discord|official discord server]]. As such, they are subject to change. For those would like to see the times in their local time zones, click the links and enter your time zone to see how that translates to your local time.&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Date!!Day!!Time (EST)!!Merchant!!Alterations&amp;lt;br&amp;gt;Done!!Items&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-02 || Thursday || [[https://savvytime.com/converter/est/nov-2-2023/11pm 11:00pm]] || [[Tansae]] || 10 || General alterations and item stackers&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-02 || Thursday || [[https://savvytime.com/converter/est/nov-2-2023/11pm 11:00pm]] || [[Maishi]] || 6 ||  Clothing and jewelry items &lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-03 || Friday || [[https://savvytime.com/converter/est/nov-3-2023/12pm 12:00pm]] || [[Sindah]] || 15 || Clothing, bags and shoes&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-03 || Friday || [[https://savvytime.com/converter/est/nov-3-2023/9pm 9:00pm]] || [[Megaya]] || 19 || General session with some complex items (magical stuff, atmo changes, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-04 || Saturday || [[https://savvytime.com/converter/est/nov-3-2023/7am 7:00am]] || [[Urdesas]] || 5 || Clothing, jewelry and everyday items &lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-05 || Sunday || [[https://savvytime.com/converter/est/nov-3-2023/2pm 2:00pm]] || [[Megaya]] || 29 || General session with some complex items (magical stuff, atmo changes, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-05 || Sunday || [[https://savvytime.com/converter/est/nov-5-2023/8pm 8:00pm]] || [[Tompkins]] || 7 || Furniture (All furniture must be in voucher form.)&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-05 || Sunday || [[https://savvytime.com/converter/est/nov-5-2023/11pm 11:00pm]] || [[Korelene]] || 10 || [[vanity pet]] and pet sack alterations&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-08 || Wednesday || [[https://savvytime.com/converter/est/nov-8-2023/11pm 11:00pm]] || [[Eludia]] ||  || Shadowlings, Cambrinth&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-11 || Saturday || [[https://savvytime.com/converter/est/nov-11-2023/2pm 2:00pm]] || [[Nedrina]] ||  || Tattoos&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-12 || Sunday || [[https://savvytime.com/converter/est/nov-11-2023/4pm 4:00pm]] || [[Hhsuna]] ||  || [[Alteration/Feature|Features]]&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-12 || Sunday || [[https://savvytime.com/converter/est/nov-12-2023/8pm 8:00pm]] || [[Soovie]] ||  || Food&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-12 || Sunday || [[https://savvytime.com/converter/est/nov-12-2023/9pm 9:00pm]] || [[Hhsuna]] ||  || S&#039;Kra Head Crest&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-13 || Monday || [[https://savvytime.com/converter/est/nov-13-2023/9pm 9:00pm]] || [[Maishi]] ||  || Clothing and jewelry&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-14 || Tuesday || [[https://savvytime.com/converter/est/nov-14-2023/9pm 9:00pm]] || [[Hrinagri ]] ||  || [[holy icon]]s, [[soulstone]]s, [[holy weapon]]s, and [[pilgrim&#039;s badge]]s&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-14 || Tuesday || [[https://savvytime.com/converter/est/nov-14-2023/10pm 10:00pm]] || [[Tidworth]] ||  || Mechanical things, adding clockwork to mundane items.  [[Premium_command#What_is_an_EZAtmo.27d_item.3F|EZAtmo]] Items&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-15 || Wednesday || [[https://savvytime.com/converter/est/nov-15-2023/11pm 11:00pm]] || [[Eludia]] ||  || Cambrinth, Shadow Servants&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-16 || Thursday || [[https://savvytime.com/converter/est/nov-16-2023/8pm 8:00pm]] || [[Hashal]] ||  || Clothing&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-16 || Thursday || [[https://savvytime.com/converter/est/nov-16-2023/10pm 10:00pm]] || [[Pobea]] ||  || Prediction tools, telescopes, and [[planetary gem]]s&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-18 || Saturday || [[https://savvytime.com/converter/est/nov-18-2023/6pm 6:00pm]] || [[Phinara]] ||  || Simple and complex items&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-18 || Saturday || [[https://savvytime.com/converter/est/nov-18-2023/10pm 10:00pm]] || [[Endalar ]] ||  || [[Alteration/Guardian Spirit|Guardian Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-21 || Tuesday || [[https://savvytime.com/converter/est/nov-21-2023/9pm 9:00pm]] || [[Svedwel]] ||  || Maker&#039;s Marks (requires a HE alteration slot and not having had a maker&#039;s mark session previously)&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-21 || Tuesday || [[https://savvytime.com/converter/est/nov-21-2023/11pm 11:00pm]] || [[Sestiva]] ||  || Adds food to magical cookware&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-22 || Wednesday || [[https://savvytime.com/converter/est/nov-22-2023/9pm 9:00pm]] || [[Sigzil ]] ||  || Foci and Cambrinth&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-24 || Friday || [[https://savvytime.com/converter/est/nov-24-2023/8pm 8:00pm]] || [[Phinara]] ||  || [[Premium_command#What_is_an_EZAtmo.27d_item.3F|EzAtmo]] + [[planetary gem]]s&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-24 || Friday || [[https://savvytime.com/converter/est/nov-24-2023/10pm 10:00pm]] || [[The Spidersworn]] ||  || [[Wildlace]]/Alteration of living spider cloaks&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-25 || Saturday || [[https://savvytime.com/converter/est/nov-25-2023/4pm 4:00pm]] || [[Endalar ]] ||  || [[Alteration/Embrace of the Vela&#039;tohr|Embrace of the Vela&#039;tohr]]/[[Alteration/Circle of Sympathy|Circle of Sympathy]]&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-26 || Sunday || [[https://savvytime.com/converter/est/nov-26-2023/4pm 4:00pm]] || [[Hvelga ]] ||  || Armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Platinum===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Date!!Day!!Time (EST)!!Merchant!!Alterations&amp;lt;br&amp;gt;Done!!Items&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-05 || Sunday || [[https://savvytime.com/converter/est/nov-3-2023/5pm 5:00pm]] || [[Urdesas]] || 4 || General session &lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-06 || Monday || [[https://savvytime.com/converter/est/nov-6-2023/9pm 9:00pm]] || [[Phinara]] || 3 || Simple and complex items&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-10 || Friday || [[https://savvytime.com/converter/est/nov-10-2023/11pm 11:00pm]] || [[Tansae]] ||  || General alterations&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-19 || Sunday || [[https://savvytime.com/converter/est/nov-19-2023/9pm 9:00pm]] || [[Maishi]] ||  || Clothing and jewelry&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-20 || Monday || [[https://savvytime.com/converter/est/nov-19-2023/8pm 8:00pm]] || [[Tidworth]] ||  || Mechanical items&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-25 || Saturday || [[https://savvytime.com/converter/est/nov-25-2023/2pm 2:00pm]] || [[Nedrina]] ||  || Tattoos&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-27 || Monday || [[https://savvytime.com/converter/est/nov-27-2023/9pm 9:00pm]] || [[Soovie]] ||  || Food&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-28 || Tuesday || [[https://savvytime.com/converter/est/nov-28-2023/9pm 9:00pm]] || [[Eludia]] ||  || Cambrinth, Shadow Servants, and Shadowlings&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-28 || Tuesday || [[https://savvytime.com/converter/est/nov-28-2023/9pm 9:00pm]] || [[Svedwel]] ||  || Maker&#039;s Marks&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-29 || Wednesday || [[https://savvytime.com/converter/est/nov-29-2023/9pm 9:00pm]] || [[Pobea]] ||  || Prediction tools, telescopes, and planetary gems&lt;br /&gt;
|-&lt;br /&gt;
| 2023-11-29 || Wednesday || [[https://savvytime.com/converter/est/nov-29-2023/10pm 10:00pm]] || [[Sestiva]] ||  || Adds food to magical cookware&lt;br /&gt;
|-&lt;br /&gt;
| 2023-12-01 || Friday || [[https://savvytime.com/converter/est/dec-1-2023/9pm 9:00pm]] || [[Tompkins]] ||  || Furniture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Fallen===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Date!!Day!!Time (EST)!!Merchant!!Alterations&amp;lt;br&amp;gt;Done!!Items&lt;br /&gt;
|-&lt;br /&gt;
| Date || DayOfWeek  || Time || MerchantName || ### || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Total Merchant Alterations===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Instance !! Alterations&lt;br /&gt;
|-&lt;br /&gt;
|Prime || 101  &lt;br /&gt;
|-&lt;br /&gt;
|Platinum ||  &lt;br /&gt;
|-&lt;br /&gt;
|TF || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Instrument_recall&amp;diff=609681</id>
		<title>Instrument recall</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Instrument_recall&amp;diff=609681"/>
		<updated>2023-02-01T01:53:15Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table lists the various {{com|recall}} information for various [[:Category:Instruments|musical instruments]] found in Elanthia.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Instrument ||Type||Racial Association || Recall &lt;br /&gt;
|-&lt;br /&gt;
|Angle Harp||String || ||The harp is a form of very simple harp formed of a hollow resonator and a single, obtusely curving arm that sports a small array of strings. It is normally played by holding the resonator against the body or ground while the strings are plucked. &lt;br /&gt;
|-&lt;br /&gt;
|Bagpipes||Wind || ||Bagpipes generally consist of a set of drones attached to an inflatable bag. A blowpipe is used to inflate the bag, which in turn is used to force a steady stream of air through the drones. Another pipe, often called a chanter or melody pipe, is used to play the melody. &lt;br /&gt;
|-&lt;br /&gt;
|Crumhorn|| String|| Gor&#039;Tog ||With a three-sided body, the balalaika is often considered a quintessential [[Gor&#039;Tog|Toggish]] instrument as it can be considered unwieldy. While Togs themselves introduced the low resonating bass and contrabass balalaika to society, which could explain why other races found this instrument hard to manage -- other pitches have been adapted and intermingled into Elanthia culture including a piccolo, popular among gnomes. The balalaika in Toggish culture was often made use of during festive occasions because of the lively tones it can produce. A balalaika requires a pick or plectrum to play. &lt;br /&gt;
|-&lt;br /&gt;
|Bandoura||String || || 	&lt;br /&gt;
|-&lt;br /&gt;
|Banjo||String || ||The banjo is four or five stringed instrument consisting of a wooden or metal rim with a drumskin stretched across it. A neck is mounted on the side of the rim, with a bridge between the neck and the tailpiece. &lt;br /&gt;
|-&lt;br /&gt;
|Bass viol||String || ||The bass viol, or double bass, is the largest and lowest-pitched bowed string instrument of the viol family. When playing the bass viol, the bassist either stands or sits on a high stool while leaning the instrument against their body with the bass viol turned slightly inwards for more accessibility to the strings. Because of this stance, the body of the bass viol has distinct sloped shoulders. &lt;br /&gt;
|-&lt;br /&gt;
|Bassoon||Wind || || The bassoon is a woodwind instrument that typically plays music in the bass and tenor clefs, and occasionally in the treble. Larger than an oboe, a bassoon consists of the bell, which is the uppermost piece, the bass joint which connects the bell and the boot, which culminates in the bocal that holds the instruments two reed that produce the bassoon&#039;s signature low, dark and reedy timbre. &lt;br /&gt;
|-&lt;br /&gt;
|Bird-bone flutes||Wind || || Small bird bones, each one carefully cleaned and hollowed out, have been drilled with an array of holes and strung upon a rawhide thong for wearing around the neck.&lt;br /&gt;
|-&lt;br /&gt;
|Bodhran||Percussion || || The bodhran has a round frame covered with a stretched skin head that is beaten with a tipper when played. A pair of crossbars inside the frame provide a handhold while the player is standing or walking, or rest on the knees when the player is seated. &lt;br /&gt;
|-&lt;br /&gt;
|Bones||Percussion || || The bones are a pair of flat, rectangular-shaped pieces of bone or wood, about an inch wide and long as a hand from base to fingertips.  They are meant to be slotted between the fingers of the hand one, two, or three fingers apart, and clapped together by the motion of the wrist.&lt;br /&gt;
|-&lt;br /&gt;
|Bongos|| Percussion || || Popularized by shipfarers and pirates as signal communication from long distances, the bongos produce a relatively high-pitched sound compared to other drums. The bongos are meant to be held behind the knees, with the slightly larger drum on the right when the musician is right-handed. While the in the past some signals were conveyed using a hammer, musically the bongos are played by striking the edge of the drumheads with the fingers and palms, and the glissando is caused by rubbing the third finger supported by the thumb across the head of the drum. Bongos are most often made with wood, but can be made with shell or metal.&lt;br /&gt;
|-&lt;br /&gt;
|Box fiddle||String || || &lt;br /&gt;
|-&lt;br /&gt;
|Cane flute||Wind || || The cane flute is a form of end-blown flute that has been drilled with a series of holes down its front.  Often crafted from river cane or bamboo, this flute is popular with nomadic and semi-nomadic tribes.&lt;br /&gt;
|-&lt;br /&gt;
|Carnyx||Wind || || The carnyx curves sharply upward, meant to be held high above the head when played. Its end is often crafted to resemble the forward-facing heads of creatures with open, laughing mouths. &lt;br /&gt;
|-&lt;br /&gt;
|Castanets||Percussion || || The castanets are made from pairs of slightly hollowed disks, one set for each hand, that are clapped together.  One hand plays the basic beat, while the other hand taps out more intricate rhythms.  Their small size makes them a favorite of dancers who can easily play complex beats to enhance their performance.&lt;br /&gt;
|-&lt;br /&gt;
|Celestina Harp||String ||Elves || An instrument from [[elves|Elven]] culture, the celestina harp is particularly favored by Celestial Elves. Reaching only about waist high to an Elf, with thirty-six metal strings, it has a sloping soundboard with a curved back, a slightly convex pillar. The celestina harp has a bright tone and a resonant quality that carries through the deeper instruments in an orchestra, which has endeared itself to many a musician. &lt;br /&gt;
|-&lt;br /&gt;
|Cello||String || || &lt;br /&gt;
|-		&lt;br /&gt;
|Chalumeaux||Wind||Elves  || An instrument from [[elves|Elven]] culture, the chalumeaux is favored particularly by River Elves.  The chalmeaux is a single-reed woodwind instrument, with a cylindrical bore featuring eight tone holes -- seven in front and one in back for the thumb.  The mouthpiece is wide by design and the reed is held in place by a metal ring.  Chalumeaux are traditionally made of wood, however pieces made entirely of metal are not unknown to the River Elves as they tend to carry sound better over the roar of rushing water.&lt;br /&gt;
|-&lt;br /&gt;
|Cistre||String || || The cistre is a pear-shaped instrument similar to the lute, but fitted with a drone in addition to the normal six courses of strings, giving it a subtly echoing tone when played.&lt;br /&gt;
|-	&lt;br /&gt;
|Cittern||String || || The pear-shaped cittern has a flat back and very long, fretted neck ending in a scrollwork pegbox.  Often crafted in a variety of shapes, the cittern also often bears an ornamentally carved sound hole placed beneath courses of six strings and a short, shallow bridge placed halfway between the sound hole and the instrument&#039;s lower edge.&lt;br /&gt;
|-		&lt;br /&gt;
|Clarin	||Wind || || 	&lt;br /&gt;
|-&lt;br /&gt;
|Clarinet||Wind || || The clarinet is a woodwind instrument played with a single reed. The instrument consists of a cylindrical tube that flares out into a modest bell. The upper and lower joint of the clarinet are equipped with numerous tone holes, some of which are left open to be covered by the finger and others which are operated by utilizing metal keys on the instrument. The clarinet is often made of wood, but can also be constructed of other materials. Because of the amount of tone holes and keys on the instrument, ornate work is not usually found on these instruments.&lt;br /&gt;
|-&lt;br /&gt;
|Claves	||Percussion|| || Claves are a percussion instrument, consisting of a pair of short, thick dowels. Claves are almost always made of wood, typically rosewood, ebony or blackwood. When struck claves produce a bright clicking noise, and are sometimes hollow and carved in the middle to amplify the sound. The usual technique is to hold one lightly with the thumb and fingertips of the non-dominant hand, with the palm up. This forms the hand into a resonating chamber for the clave. &lt;br /&gt;
|-&lt;br /&gt;
|Clay whistle||Wind || || The small clay whistle is crafted from ingeniously shaped clay, pottery, or ceramics often found in fanciful shapes or to resemble creatures. An array of small holes run across the front, allowing one to adjust the tones of the whistle while covering or uncovering them. &lt;br /&gt;
|-&lt;br /&gt;
|Concertina||Wind || || You imagine it&#039;s used to play music but otherwise can&#039;t seem to recall anything of note.&lt;br /&gt;
|-&lt;br /&gt;
|Conch shell||Wind || || The shell is crafted from a large shell once inhabited by a sea creature. It is played by placing one&#039;s fingers upon a variety of small holes in one side and blowing through the end, directing the air through the spiral inside. &lt;br /&gt;
|-&lt;br /&gt;
|Cornemuse||Wind ||Elves || An instrument from [[elves|Elven]] culture, the cornemuse is favored particularly by Sand Elves and musical historians trace the instrument back to the Sand Elf tribes near Muspar&#039;i.  Similar to bagpipes, the cornemuse consists of only a single reed, closed at one end and slotted.  The height of the reed can vary for the type of sound range one wishes to convey, although all cornemuses fall into the contra-alto to tenor range.  Chanters on this instrument are normally made of bone, but wood is often used, while the bag is almost always traditionally made of leather, although a heavy fabric can be used.&lt;br /&gt;
|-&lt;br /&gt;
|Cornet	||Wind || || The cornet is a complex instrument, most often crafted from silver or a copper alloy. It is formed from a long tube that loops back upon itself, leaving a flared mouthpiece ta one end and an even larger flaring bell at the other. Three keys are placed upright through the cornet&#039;s center, directing the air flowing through it through different tubes to vary the tones it produces. &lt;br /&gt;
|-&lt;br /&gt;
|Cowbell||Percussion || || The simple cowbell is a member of the percussion family and composed out of metal that has been shaped into a narrow vessel that expands into a wide opening at its base.  A small strap affixed to the apex of the cowbell allows the percussion instrument to be worn on the wrist, allowing the metal clapper on its inside to be shaken with ease.  The unpretentious instrument has come a long ways from its origins as a farmer&#039;s tool.&lt;br /&gt;
|-&lt;br /&gt;
|Crumhorn|| Wind|| Gor&#039;Tog ||Historically associated by [[Gor&#039;Tog|Toggish]] clans with war or battle, warriors were rallied to arms in the defense of their villages by the low, humming nasal drone of these enclosed double reed instruments with an upward-curving end. Now, the instrument is generally used by clans in rites of age, or when an older warrior passes on -- but each clan still practices and knows their specific war and battle calls. &lt;br /&gt;
|-&lt;br /&gt;
|Cymbals|| Percussion|| || You imagine it&#039;s used to play music but otherwise can&#039;t seem to recall anything of note.&lt;br /&gt;
|-&lt;br /&gt;
|Damaru||Percussion || || The damaru are normally crafted from two skulls, lashed together with often decorative cords, and played by beating the top of the skull with each hand.  Though in modern times they are more a curiosity for those interested in ritualistic items, they were once commonly used by various barbarian tribes.&lt;br /&gt;
|-&lt;br /&gt;
|Darje||Percussion ||S&#039;Kra Mur || The darje has a round frame covered on one side with a drum skin for beating out a rhythm.  The frame is also set with several pairs of metal discs, which hang loosely in evenly spaced openings to add a bit of jingle to the instrument&#039;s sound.  Its size and versatile playing style makes it popular with dancers and gypsies.&lt;br /&gt;
|-&lt;br /&gt;
|Didjeridu||Wind || || The didjeridu is a long wood or bamboo horn with a separate mouthpiece generally sealed on by wax.  Usually made of termite-hollowed ironwood or gumwood, the didjeridu produces a deep, resonating tone.&lt;br /&gt;
|-&lt;br /&gt;
|Doumbec||Percussion || || The doumbec is a small, hour-glass shaped drum found most commonly in barbarian cultures.  Its top side is fitted with the hide of a local creature, held in place either with sharp metal pegs or lengths of rawhide.&lt;br /&gt;
|-&lt;br /&gt;
|Drum||Percussion || || &lt;br /&gt;
|-&lt;br /&gt;
|Dulcimer||String ||Elves || An instrument from [[Elves|Elven]] culture, the frost dulcimer is favored particularly by Snow Elves.  The frost dulcimer is typically strung with three to four strings, and the body of the instrument can be designed in several arrays, hourglass being the most popular, but teardrop and trapezoidal being highly favored as well.  The frost dulcimer is generally played across the lap, with the right hand manipulating the strings, while fretting with the left. Frost dulcimers are always made of wood, but can be elaborately decorated with carving or other adornments.&lt;br /&gt;
|-&lt;br /&gt;
|Elaja Irava||String||Kaldar||Roughly translated from Gorbesh as &amp;quot;sharp song&amp;quot; the Elaja Irava was a traditional Gorbesh war instrument, that doubled as a weapon.  The Kaldar, making their own adjustments, adapted it for life in Kermoria as an instrument only.  It comes to a slanted sharp pointed top, and slopes downward to house 24 strings.  Elaja Irava are always made of metal, with metal strings that are designed to withstand forceful plucking of the fingers, and are often, worn at the thigh.&lt;br /&gt;
|-&lt;br /&gt;
|Elkabongador||String||Gor&#039;Tog  ||The Elkabongador is a large viol-shaped instrument with a lead bottom and a heavy oaken neck. Traditionally, a [[Gor&#039;Tog]] troubador would strum it while courting his lady love, and when, invariably, someone would complain at the din, he&#039;d use it to bash the music critic into senselessness and continue his serenade.  &lt;br /&gt;
|-&lt;br /&gt;
|Faenellica||String ||Elves || The faenellica is stringed instrument of [[elves|Elven]] design. It has a long neck and a delicate pear-shaped body, with four strings that run down its length, stopping just after the sound hole. The neck is topped with a small pegboard, one knob for each string, to aid the tuning process. &lt;br /&gt;
|-&lt;br /&gt;
|Fiddle	||String || || The fiddle is a simpler version of the stringed violin, often crafted in fanciful shapes and sizes depending upon what region it is found.  It has a flat back and short, unfretted neck that supports a set of four strings secured at one end by an elaborate pegbox.  Using a bow, this instrument may be either held against the shoulder or in the lap to be played.&lt;br /&gt;
|-&lt;br /&gt;
|Fife||Wind || || The silver fife is a simplistic form of side-blown flute most often crafted from wood or metal. A large blow hole sits at one capped end while a series of six holes grace the upper edge of the far end, allowing one to vary the tones of the instrument by covering or uncovering them. &lt;br /&gt;
|-&lt;br /&gt;
|Flute||Wind || || The flute is a slender wind instrument commonly crafted from a variety of materials. Formed from a straight tube easily as long as a grown Halfling&#039;s arm, the flute has a small blow hole at its capped end and an array of smaller finger holes gracing its other end. A simplistic network of four keys covers the two holes closest to the open end, allowing the player more control than would be available with the flute&#039;s more rustic cousin, the fife. &lt;br /&gt;
|-&lt;br /&gt;
|Frottoir||Percussion || || Generally carved from hard wood with corrugated tin or copper covering the front, the frottoir produces its distinctive sound when sticks are scraped along the ridges. The instrument is shaped so that it can be worn and played on the chest. &lt;br /&gt;
|-&lt;br /&gt;
|Gansa-gambang||Percussion || || The gansa-gambang is a large example of a metallophone that bears no less than seven curving metal bars placed upon a cradle-shaped body. Gansa-gambang&#039;s are often ornamentally carved to resemble dragons or other mythical beasts, with the head and tail rising to either end of the instrument while the belly forms its body. It is most often played with a wooden hammer or beater, and is of a size to make it more suited for homes and guildhouses than travel on the road. &lt;br /&gt;
|-&lt;br /&gt;
|Gemshorn||Wind || || The gemshorn is crafted from a long piece of animal&#039;s horn, often carved with elaborate scrollwork or in such a manner that it resembles a unicorn&#039;s horn. Rarely, it is said that gemshorns can be found that so closely remember those horns of the creature of legend that one can scarcely tell that they are not real.&lt;br /&gt;
|-&lt;br /&gt;
|Gittern||String||  || The gittern is shaped much in the manner of an elongated teardrop with a flat-faced, curving belly and a long, gently bending fretted neck. A set of twelve strings courses over a short bridge and decorative sound hole to a curving peg-box carved with an elaborate scroll. &lt;br /&gt;
|-&lt;br /&gt;
|Gremlik Magkwon||Wind||Dwarven|| A semi-conical valved brass instrument, the Gremlik Magkwon is almost always made of metal. The instrument should be worn over the shoulder when played, and features a large bell that situates above the tubist&#039;s head, projecting forward. The three piston valves are located directly in front of the musician slightly above waist-height. A gooseneck holds the mouthpiece, allowing for finer adjustment. The instrument is named Gremlik Magkwon or &amp;quot;Angry Mother-in-Law&amp;quot; due to the deep tonal pitch that the instrument provides, and for its historical use in Dwarven culture as a warning horn during battle.&lt;br /&gt;
|-&lt;br /&gt;
|Guiro||Percussion || || The guiro is a wooden friction instrument generally carved to resemble a gourd with a series of ridges along one side. A scraping stick attached to the guiro by a leather cord produces the distinctive clacking sound by rubbing it across the ridges. &lt;br /&gt;
|-&lt;br /&gt;
|Guti&#039;adar||String || || The guti&#039;adar has an elegant, triangular shape across which run its many strings.  The long slender body has inconspicuous sound holes on either side of its many strings that run from the base to the gracefully curved upper arm that holds the tuning pins.  It is just small enough to be played from the lap or against the chest.&lt;br /&gt;
|-&lt;br /&gt;
|Harp||String || || The harp, designed to be portable, features a long, slender hollow base that rests against the chest when played. A riser extends from the bottom of the base to support a gracefully curved upper arm that completes the triangular shape of the instrument. The twenty-four strings of differing lengths are anchored along the center of the base and stretch upward to connect to the upper arm with small pins that allow the musician to keep the delicate instrument in tune. &lt;br /&gt;
|-&lt;br /&gt;
|Hautbois||Wind || ||The hautbois is a tube crafted from wood that tapers slightly to a flared end. A series of six or seven holes are drilled upon the front, in-between the often decoratively banded segments, with a small set of two keys placed upon the lower holes to allow a wide range of tones. A slender double reed is placed in the top of the mouthpiece, giving the hautbois its characteristic reedy tone.  &lt;br /&gt;
|-&lt;br /&gt;
|Hichiriki||Wind ||Elothean || The hichiriki are in fact slender tubes, similar to that of a simplistic flute, with finger holes carved at regular intervals down its length. Traditionally crafted from bamboo, wood, or a slender reed, this [[Elothean]] instrument is one often found played by both children and adults alike due to its mellow, sweet tones and ease of play. &lt;br /&gt;
|-&lt;br /&gt;
|Horn||Wind || || The horn is crafted from a short, curving length of horn that has been reinforced with bands of metal along the rim and tip.  It is played by directing air through the smaller end.&lt;br /&gt;
|-&lt;br /&gt;
|Jug||Wind || || While there can be little doubt the jug once held some form of strong liquor, it is unfortunately empty now. More&#039;s the pity. 	&lt;br /&gt;
|-&lt;br /&gt;
|kalungu|| Percussion|| Gor&#039;Tog ||Also referred to as a &#039;talking drum&#039;, the kalungu is an hourglass-shaped drum with one side smaller -- the Kokau Waai or Little Brother and the other larger, called Itukwana Ami or Big Sister. A uniquely [[Gor&#039;Tog|Toggish]] invention, the tensioning ropes along the drum provide a modulation of pitch when squeezed. Used historically to communicate between clans and villages, the drum is often used presently in storytelling and rituals important to Toggish clans now that present day has made travel easier. &lt;br /&gt;
|-&lt;br /&gt;
|Khurmary||String || || The khurmary has an elegant, triangular shape across which run its many strings.  The long slender body has inconspicuous sound holes on either side of its many strings that run from the base to the gracefully curved upper arm that holds the tuning pins.  It is just small enough to be played from the lap or against the chest.&lt;br /&gt;
|-&lt;br /&gt;
|Kithara||String||  || The kithara is larger, though similar, to a lyre. Looking somewhat reminiscent of an ox head, the squared sound box &amp;quot;head&amp;quot; forms the base from which stretch upward in a fan-shaped array to be anchored by pegs attached to the crossbar connecting the curved &amp;quot;horns&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Lap Harp||String || || The harp has an elegant, triangular shape across which run its many strings. The long slender body has inconspicuous sound holes on either side of its many strings that run from the base to the gracefully curved upper arm that holds the tuning pins. It is just small enough to be played from the lap or against the chest. &lt;br /&gt;
|-&lt;br /&gt;
|Large Harp||String || || The harp, designed to be portable, features a long, slender hollow base that rests against the chest when played. A riser extends from the bottom of the base to support a gracefully curved upper arm that completes the triangular shape of the instrument. The twenty-four strings of differing lengths are anchored along the center of the base and stretch upward to connect to the upper arm with small pins that allow the musician to keep the delicate instrument in tune. &lt;br /&gt;
|-&lt;br /&gt;
|Lute||String || || The lute has a tear-shaped body with deeply curved sides and back and a short neck. The six courses of strings run across a central sound hole down the fretted fingerboard to the tuning pegs affixed to a head that is bent back in a near ninety-degree angle. Its soft sound makes it an excellent accompaniment for the voice. &lt;br /&gt;
|-&lt;br /&gt;
|Lyra viol||String||Elves  || An instrument from [[elves|Elven]] culture, the lyra viol is favored particularly by Mountain Elves. Resembling a cross between a violin and a lute, the lyra viol has a large body with a sharply concave waist to allow the player to brace it over his thigh, and a narrow neck with gut frets. While the musician holds it as one would a lute, the lyra viol is played with a bow rather than a pick. It is considered a sophisticated instrument, and is associated in literature with the court of Queen [[Morganae]] Sunderstone.&lt;br /&gt;
|- &lt;br /&gt;
|Lyre||String || || The simply constructed lyre consists of a U-shaped body connected at the top with a slender crossbar. The four strings run from the crossbar to the bottom of the body across an open hand hole. It is played with one hand in front to strum the strings, and the other in the back to dampen the notes. &lt;br /&gt;
|-&lt;br /&gt;
|Mandolin||String || || The pear-shaped mandolin has a round sound box of equal length with its slightly curving neck and is fitted with courses of four strings. A round sound hole, often decorated with elaborate scrollwork, is placed central in the face of the sound box just above a long bridge. &lt;br /&gt;
|-&lt;br /&gt;
|Maracas||Percussion || || Made from hollowed gourds filled with dried seeds, these instruments make a distinctive rattling sound when shaken.  While they come in many varieties, the most common and perhaps best known are the maracas.&lt;br /&gt;
|-&lt;br /&gt;
|Marimba||Percussion || || The marimba consists of a number of wooden plates of varying size and thickness underneath which are placed resonators made from gourds. It is played with felt-headed mallets, and creates a range of tonal effects that allows for a skilled musician to display significant variety in the resultant music. Thought to be one of the oldest examples of a Human instrument made, legend also tells of larger versions of the marimba that required up to as many as five musicians playing in tandem -- however no such examples have yet to be unearthed in any archaeological excavations.&lt;br /&gt;
|-&lt;br /&gt;
|Minjayrah||Wind || || The pale minjayrah is a simple form of flute fashioned from a length of bamboo or reed. In more civilized cultures it is often decorated with bands of minerals or gemstones between the finger holes or notched blow hole at the end, but it is not uncommon to see a fresh minjayrah cut from a freshwater reed in more rustic locales. &lt;br /&gt;
|-&lt;br /&gt;
|Mirliton||Wind || || The mirliton is an odd little instrument often crafted from thin wood or paper, with rice paper over the ends.  When played, it produces a high, nasal sound as the paper is vibrated by air channeled over the instrument&#039;s blow hole.&lt;br /&gt;
|-&lt;br /&gt;
|Mitbiq	||Wind || || The mitbiq is a double-chambered wind instrument fashioned from two tubes of wood, reed, or bone that have each been lashed together and fitted with a small, slit reed. An array of finger holes have been placed down each of the tubes, allowing the player to evoke a wide range of reedy tones from it.&lt;br /&gt;
|-&lt;br /&gt;
|Moon shell horn||Wind || || The horn is crafted from a large shell once inhabited by a sea creature.  It is played by placing one&#039;s fingers upon a variety of small holes in one side and blowing through the end, directing the air through the spiral inside.&lt;br /&gt;
|-&lt;br /&gt;
|Naqqara|| || || The naqqara is a pair of deep, bowl-shaped drums tightly lashed together so that they can be played in tandem.  The drums can be tuned by adjusting the tension of the thongs laced through the skin covering the bases.&lt;br /&gt;
|-&lt;br /&gt;
|Nehpar&#039;i||String ||S&#039;Kra Mur || The pear-shaped nehpar&#039;i has a round sound box of equal length with its slightly curving neck and is fitted with courses of four strings.  A round sound hole, often decorated with elaborate scrollwork, is placed central in the face of the sound box just above a long bridge.&lt;br /&gt;
|-&lt;br /&gt;
|Nguru	||Wind || Prydaen|| The nguru is a small wind instrument native to [[Prydaen]] culture that is traditionally made out of the large tooth of an animal but can be made out of carved wood and bone, or molded clay and is shaped like a tooth with a tapering curved end. The nguru consists of a large round opening where one exhales and a smaller opening at the curved end of the instrument, and has between two to four finger holes and is often intricately carved. &lt;br /&gt;
|-&lt;br /&gt;
|Oboe||Wind || || The oboe is a tube crafted from wood that tapers slightly to a flared end. A series of six or seven holes are drilled upon the front, in-between the often decoratively banded segments, with a small set of two keys placed upon the lower holes to allow a wide range of tones. A slender double reed is placed in the top of the mouthpiece, giving the oboe its characteristic reedy tone. &lt;br /&gt;
|-&lt;br /&gt;
|Ocarina||Wind || || Small and round, the ocarina bears four finger holes, while air is forced through a beveled blowhole to a sound hole just below the tip. The outer shell of the ocarina can be shaped into various whimsical designs, most often animals or foods. &lt;br /&gt;
|-&lt;br /&gt;
|Pan-pipes||Wind||Elves  || An instrument from [[elves|Elven]] culture, the pan-pipes are favored particularly by Forest Elves.  Consisting of five or more pipes or tubes of gradually increasing length, and occasionally girth, the pan-pipes are also similar to the syrinx.  Unlike the syrinx, pan-pipes are traditionally set in a curved array, enabling the musician to reach all notes by a simple turn of the head.  Pan-pipes are normally made of reeds, with the kokona reed and bamboo being the two most popular, however a lightweight wood can be used as well.&lt;br /&gt;
|-&lt;br /&gt;
|Physalis||Wind || || The bladder pipe&#039;s unusual sound is due to the inability of the performer to control the reed directly.  A large animal bladder, usually pig, forms a wind resevoir that forces air through the reed and down the wooden pipe.  A series of six or seven holes drilled in the pipe allow the musician to produce a variety of loud, reedy tones.  On some bladder pipes, a second drone pipe is added to produce a steady tone, but these are rare.&lt;br /&gt;
|-&lt;br /&gt;
|Piccolo||Wind || ||The piccolo is a half-size flute, and contains most of the same fingerings as a standard size flute but is a full octave higher on the register. Due to this, the piccolo is renown for adding spark and brilliance to any piece it lends itself to. The piccolo is often made of wood, but can also be made out of metal, glass, crystal, or ivory. &lt;br /&gt;
|-&lt;br /&gt;
|Pi sitar||String||  || The sitar has an extremely long, flat, fretted neck that joins at one end with a large, gourd-based sound box. Five strings course down the neck along finely-carved frets to an ornamental gourd resonator, meant to keep the sitar level when placed upon the ground. &lt;br /&gt;
|-&lt;br /&gt;
|Pi tambura||String||  || &lt;br /&gt;
|-&lt;br /&gt;
|Plains flute||Wind||  || You imagine it&#039;s used to play music but otherwise can&#039;t seem to recall anything of note.&lt;br /&gt;
|-&lt;br /&gt;
|Priest&#039;s rattle||Percussion|| || Made from hollowed gourds filled with dried seeds, these instruments make a distinctive rattling sound when shaken.  While they come in many varieties, the most common and perhaps best known are the maracas.&lt;br /&gt;
|-&lt;br /&gt;
|Psaltery||String || || The psaltery is a formed from a large, shallow box upon which courses of twenty-four strings have been strung width-wise over a pair of ornamentally carved sound holes.  Bridges placed at seemingly irregular intervals allow one to achieve a wide variety of tones by plucking the strings to either side of them.&lt;br /&gt;
|-&lt;br /&gt;
|Pyi-pya||String||  || The tall, elongated, lute-like pyi-pya is usually crafted of wood or a similarly soft material.  It is fitted with four large pegs, frets along the belly and neck, and bears courses of four silk strings.&lt;br /&gt;
|-&lt;br /&gt;
|Ramkie||String ||Prydaen || The ramkie is a traditional [[Prydaen]] string instrument made out of a very long piece of wood or bone that serves as the neck connected to a front facing hollowed out square made out of a lightweight, durable wood. Often strung with between three to four strings, some more elaborate pieces have up to six. &lt;br /&gt;
|-&lt;br /&gt;
|Rebec	||String|| || The pear-shaped rebec has a small, shallow body that tapers seamlessly into its long neck. The four strings run from the tailpiece affixed to the body to the pegbox atop the neck. It has a reputation as a rustic instrument, with a strident, slightly nasal sound, yet is deceptively difficult to master. &lt;br /&gt;
|-&lt;br /&gt;
|Recorder||Wind||  || The recorder is a long, flared tube with seven finger holes and a single thumb hole. A slit for a blowhole at the tip directs the flow of air through a block just inside the top of the tube. Notes are produced by covering various holes with the fingers. &lt;br /&gt;
|-&lt;br /&gt;
|Ritual drum||Percussion || || The drum has a shallow body with a tightly stretched skin head and a pair of strips attached to the front side to provide a handhold while playing.  Colorful beads and feathers can be attached to the edge of the frame as simple decorations.&lt;br /&gt;
|-&lt;br /&gt;
|Sackbut||Wind || || The sackbut is a wind instrument characterized by a telescopic slide with which the player varies the length of the tube to change pitches, allowing chromaticism as well as easy and accurate doubling of voices as well as a bell from which the sound emanates. The sackbut is always made of metal, but can be embellished with gems and other ornate work. &lt;br /&gt;
|-&lt;br /&gt;
|Sarangi||String ||S&#039;Kra Mur || The sarangi is a small, box-shaped instrument often crafted to resemble a variety of shapes and designs.  Three gut strings run up the sarangi&#039;s length, across a bridge that is supported upon a length of stretched hide to the top where it is secured by long tuning dowels bearing knobs on either side.&lt;br /&gt;
|-&lt;br /&gt;
|Serpent||Wind || || The serpent is a bass wind instrument with a cup shaped mouthpiece like a brass instrument, but also with side holes similar to a woodwind. So named because of the long cone is bent into a snakelike &#039;S&#039; shape, the serpent is generally made of wood with walnut wood being the most popular choice, and then often being covered in leather. The serpent is known for its firm yet mellow timbre. &lt;br /&gt;
|-&lt;br /&gt;
|Shakuhachi||Wind || || The shakuhachi is a simple form of flute fashioned from a length of bamboo or reed. In more civilized cultures it is often decorated with bands of minerals or gemstones between the finger holes or notched blow hole at the end, but it is not uncommon to see a fresh shakuhachi cut from a freshwater reed in more rustic locales. &lt;br /&gt;
|-&lt;br /&gt;
|Shaman&#039;s Drum||Percussion || || About the size of a bodhran, the shaman&#039;s drum is a shallow wooden cylinder with cross-braces on the back, allowing the user to hold it while playing, and padded with bearskin along the sides. &lt;br /&gt;
|-&lt;br /&gt;
|Shawm||Wind || || With a wide conical bore, the bass shawm is a wooden single-reed instrument noted for the rough nasal quality of its sound. &lt;br /&gt;
|-&lt;br /&gt;
|Shekere||Percussion || || The shekere consists of a dried gourd with beads woven into a net covering the gourd. The shape of the gourd determines the sound of the instrument, and bead work is added, as well as color. The shekere may be twisted, shaken or slapped producing a subtle variety of effects. &lt;br /&gt;
|-&lt;br /&gt;
|Shintu	||Wind || || You recall little of the shintu, beyond the fact that it is supposed to have odd properties when used in water. Though, you&#039;re not quite sure if there is more rumor to that than truth. &lt;br /&gt;
|-&lt;br /&gt;
|Sistrum||Percussion || Elves || An instrument that encompasses all [[Elves|Elven]] cultures and clans, the sistrum consists of a handle and U-shaped metal frame, usually made of brass or bronze as these produce the best sound conduction, but any metal is acceptable. When shaken, small rings or loops of thin metal on moveable crossbars produce a sound that ranges from a soft clank to a loud jangling. The effect produced by the sistrum in music -- when shaken in short, sharp, rhythmic pulses -- is to arouse movement and activity. Therefore, the sistrum has been traditionally used in celebration dances and other high-energy activities.&lt;br /&gt;
|-&lt;br /&gt;
|Sitar||String || || The sitar has an extremely long, flat, fretted neck that joins at one end with a large, gourd-based sound box.  Five strings course down the neck along finely-carved frets to an ornamental gourd resonator, meant to keep the sitar level when placed upon the ground.&lt;br /&gt;
|-&lt;br /&gt;
|Sonajero||Percussion || Prydaen|| The sonajero is native to [[Prydaen]] culture, and almost exclusively made of wood. The sonajero consists of a handle and a partially enclosed box container several small cymbals, much like those found on a tambourine. Most sonajeros are single, meaning they only house one section of cymbals but pieces that are more elaborate are known to contain up to four. &lt;br /&gt;
|-&lt;br /&gt;
|Spoons||Percussion || || This instrument is, in fact, a pair of spoons (or stylized, spoon-shaped pieces) made of wood or metal. Often affixed together at their bases so that the backs of their heads are almost touching, the spoons are meant to be held in the hand and slapped against another surface to produce a steady rhythm. &lt;br /&gt;
|-&lt;br /&gt;
|Sra&#039;ajhh||String ||S&#039;Kra Mur || The sra&#039;ajhh has an elongated, oval-shaped body that curves slightly inward at the sides.  An equally long, unfretted neck supports a set of four strings, framed by curving C-shaped sound holes, that run over a shallowly curving bridge to a short, scrollwork pegbox.  Somewhat similar to the violin in design, this very much more slender cousin is also played with a curving bow, and often held against the chest while played.&lt;br /&gt;
|-&lt;br /&gt;
|Stamping stick||Percussion || || The stamping stick consists of a spindled pole, often iron or copper, with loose rings that slide along the stick to produce sound. &lt;br /&gt;
|-&lt;br /&gt;
|Syrinx	||Wind || || The syrinx is formed from a row of hollow tubes, often crafted from wood or bone, that have been lashed together similarly to a log raft.  Each of the tubes are of a different length, allowing the player to evoke a wide range of tones when air is blown over one end.&lt;br /&gt;
|-&lt;br /&gt;
|Tabla||Percussion || || &lt;br /&gt;
|-&lt;br /&gt;
|Tabor||Percussion || || The tabor has a cylindrical shell which is always made of wood and two skin heads tightened by rope tension. It is played by striking stick against the head. The tabor is often, but not always, suspended by a strap worn on the forearm.&lt;br /&gt;
|-&lt;br /&gt;
|Tambourine||Percussion || || The tambourine has a round frame covered on one side with a drum skin for beating out a rhythm. The frame is also set with several pairs of metal discs, which hang loosely in evenly spaced openings to add a bit of jingle to the instrument&#039;s sound. Its size and versatile playing style makes it popular with dancers and gypsies. &lt;br /&gt;
|-&lt;br /&gt;
|Tapani	||Percussion || || The tapani is a double-sided drum often fashioned from strips of laminated wood. Slender, oversized frames supporting stretched hides adorn each end, held in place with cords or rawhide thongs. Those who play the tapani can adjust the tension (and in doing so, the tone) of the instrument by tightening their hands upon those cords. &lt;br /&gt;
|-&lt;br /&gt;
|Temple Drum	||Percussion || || The drum has a shallow body with a tightly stretched skin head and a pair of strips attached to the front side to provide a handhold while playing.  Colorful beads and feathers can be attached to the edge of the frame as simple decorations.&lt;br /&gt;
|-&lt;br /&gt;
|Tenor steelpan||Percussion || || The tenor steelpan is a chromatically pitched percussion instrument made from steel that has been stretched into a bowl shape, and then the note pattern is marked onto the surface, with notes of different shapes and sizes being used to create the pitch of the specific steelpan as well as the notes it produces. The steelpan is then played by being struck using a pair of hammers. &lt;br /&gt;
|-&lt;br /&gt;
|Treble viol||String || || &lt;br /&gt;
|-&lt;br /&gt;
|Triangle||Percussion || || The triangle is a bar of metal, most commonly steel, bent into a triangle shape. Held by a loop at the top, one corner of the angles is always left open which causes the instrument to have its trademark indeterminate pitch. One of the ends of the open angles is always left slightly hooked, allowing the wand with which the triangle is played to be attached by some form of fabric -- never metal. &lt;br /&gt;
|-&lt;br /&gt;
|Txistu	||Wind || || The txistu is a small and slender flute-like whistle that sports three holes on its upper side and one on its bottom. Its high-pitched sound has a delicate, haunting quality that combined with its convenient one-handed playability make it a very popular woodwind.&lt;br /&gt;
|-&lt;br /&gt;
|Viola||String || || The viola is a bowed four-string instrument, slightly larger than a violin in size and with a much deeper sound. The viola&#039;s stately and dark timbre contrasts sharply with that of the violin, placing it in the middle of the viol family, as it is lower than the violin but pitched much higher than a violincello. &lt;br /&gt;
|-&lt;br /&gt;
|Violin||String || || The violin is a small, oval-shaped stringed instrument made of wood with a slightly bowed back and front.  Each side curves sharply inward, accented by elegant F-shaped soundboard holes to either side of a sharply curved bridge supporting four strings.&lt;br /&gt;
|-&lt;br /&gt;
|Violincello||String || || The violincello, or cello, is a medium-sized stringed instrument made of wood with sloping shoulders and S-shaped soundboard holes. Like its cousin the Lyra Viol, it is also most commonly meant to be played with a bow from a seated position, but the skilled performer may also play it while standing. &lt;br /&gt;
|-&lt;br /&gt;
|Walking stick flute||Wind || ||The walking stick flute is formed from a length of sturdy wood that has been carved to somewhat resemble a simple side-blown flute.  Metal bands can often be found on these to reinforce its length, allowing it to support the weight of a grown Gor&#039;Tog despite its hollow length and many finger holes, as well as metal caps upon the end. &lt;br /&gt;
|-&lt;br /&gt;
|Washboard||Percussion || ||Generally carved from hard wood with corrugated tin or copper covering the front, the washboard produces its distinctive sound when sticks are scraped along the ridges.  The instrument is shaped so that it can be worn and played on the chest.&lt;br /&gt;
|-&lt;br /&gt;
|Web Lyre||String||Elothean||Born from the Eloth predilection for complexity and web-like designs, the Elothean web lyre has a rounder frame than traditional lyres and is significantly more difficult to master.  Three sets of eight silk strings are strung across the instrument&#039;s body at varying angles and inclines, forming a delicate weave capable of producing sublimely intricate melodies.  An Elothean web lyre requires two hands to play.&lt;br /&gt;
|-&lt;br /&gt;
|Whistle||Wind || || The whistle is composed of a thin tube with six equidistant holes drilled down its length, topped with a carved mouthpiece. &lt;br /&gt;
|-&lt;br /&gt;
|Xylophone||Percussion || ||The small xylophone is defined by having between five and twelve bars made of either wood or metal, with each material type producing its own distinct timbre and pitch.  The xylophone is a transposing instrument: its parts are written one octave below the sounding notes. Xylophones should be played with very hard mallets or hammers. Lighter tones can be created on xylophones by using wooden-headed mallets made from rosewood, ebony, birch, or other hard woods. The xylophone&#039;s frames are made of wood or steel tubing. &lt;br /&gt;
|-&lt;br /&gt;
|Yarghul||Wind || || &lt;br /&gt;
|-&lt;br /&gt;
|Zills||Percussion || ||  The zills consist of paired metal discs attached to the thumb and middle finger of each hand. They produce a bell-like tone when tapped together and are often played by dancers while they perform. &lt;br /&gt;
|-&lt;br /&gt;
|Zither||String || || &lt;br /&gt;
|-&lt;br /&gt;
|Zuceira ||Percussion || Merelew || The zuceira is a form of membranophonic drum that is made by filling the a sealed drum chamber with water through a small hole, then slapping ones hands over the membranic skin that has been stretched over the barrel of the instrument. The level of water within the chamber creates a tonal sound that resonates throughout the instrument. Traditional zuceira are made of clay, wood, bone or coral but can be made of any suitable material.  Zuceira are prized by the Merelew.&lt;br /&gt;
|-&lt;br /&gt;
|Zurna	||Wind || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Biomechanical_tarantula&amp;diff=571581</id>
		<title>Item:Biomechanical tarantula</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Biomechanical_tarantula&amp;diff=571581"/>
		<updated>2021-11-06T18:02:22Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=&amp;lt;metal&amp;gt; biomechanical tarantula&lt;br /&gt;
|noun=tarantula&lt;br /&gt;
|look=This spider is the size and approximate shape of a large tarantula, though the similarities quickly end there.  The spider&#039;s abdomen, fangs, and two mismatched pair of legs have been replaced with articulated &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; parts.  The abdomen in particular is covered with a profusion of tiny levers, buttons, and dials with no immediately apparent purpose.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps owing to the seamless inclusion of mechanical parts, the spider appears largely inert.  It is warm to the touch and heavy for its size, but bears a stronger resemblance to a taxidermy piece than a living being.&lt;br /&gt;
|STag=spider,tarantula,parts,lever,button,dial&lt;br /&gt;
|type=jewelry, magic, verby&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|weight=30&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
* This item was the gift during the [[Hollow Eve Festival 432]] (2019) event, and was found in &#039;&#039;&#039;a metal-reinforced gift trunk&#039;&#039;&#039; in the center of the &#039;&#039;Baby Spider&#039;&#039; section of the festival.&lt;br /&gt;
* Special appraisal line indicating a soulbond:&lt;br /&gt;
: &#039;&#039;You sense a deep connection with the biomechanical tarantula, as if it will be with you always.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|focus}}:&lt;br /&gt;
: You focus your magical senses on a steel biomechanical tarantula.&lt;br /&gt;
: There is... something there, but it&#039;s hard to put into words.  The tarantula is not magical in the technical sense, but there is a shadow of some psychic force that tingles at your magical senses.&lt;br /&gt;
: While an examination of its magical nature is not very informative, you are certain you could study the biomechanical tarantula with more effectiveness.&lt;br /&gt;
* {{com|study}}:&lt;br /&gt;
: As you examine the biomechanical tarantula, intuitive knowledge of its function and mechanics spring into your short-term memory.  You are unable to capture the great majority of the information, but are able to concentrate on the broad strokes.&lt;br /&gt;
: The biomechanical tarantula is imbued with an unknown psychic power that is concentrated in its venom and can be adjusted by TURNing the various dials and levers along its mechanical abdomen.  RUBing the spider will aggitate it to strike, injecting yourself with its psychic venom.  The exact nature of the venom and its physiological effects are vastly too complex for this transfer of knowledge to encompass, but it will do something to your mind to consume a portion of your memories and transform it into artifical memories that can be applied more broadly to like-skills.&lt;br /&gt;
: In addition to this, you can tell that the tarantula can indulge in metallophagia.  If SHAKEn with forging metal in the other hand, the tarantula will consume it and somehow change its mechanical components to mirror its meal.&lt;br /&gt;
: [The biomechanical tarantula is bonded to you without charges.]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
* {{com|turn}} {{tt|tarantula to &amp;lt;skill&amp;gt;}}:&lt;br /&gt;
: You fiddle with the tiny levers and dials of the tarantula&#039;s mechanical abdomen.  The process is complex, but you feel an intuitive grasp of the mechanism from the moment you touch it.&lt;br /&gt;
: With a *click*, your changes snap into place.  The biomechanical tarantula will now consume &#039;&#039;&amp;lt;skill&amp;gt;&#039;&#039; knowledge.&lt;br /&gt;
* {{com|rub}} {{tt|tarantula}}:&lt;br /&gt;
: The tarantula comes alive in your hand!  It skitters to the top of your spine, moving with far more agility than its metallic heaviness should allow.  A sharp stab of pain erupts at the base of your neck as it injects venom into your nervous system!&lt;br /&gt;
: It is mere moments afterward that you feel an itching, tingling, and crawling sensation all across the inside of your skull.  In a mind-wracking flurry of sensation, you find yourself forgetting your recent progress on &#039;&#039;&amp;lt;skill&amp;gt;&#039;&#039;, but somehow unbidden knowledge into other &#039;&#039;&amp;lt;skillset&amp;gt;&#039;&#039; tasks are mapped into your psyche.&lt;br /&gt;
&lt;br /&gt;
==Bonus Pool Mechanics==&lt;br /&gt;
* When rubbed, this item will remove all field experience from the skill it has been turned to. This [[Experience]] will be converted into bonus pool bits for the skill&#039;s [[Skillset]] [Armor, Weapon, Survival, Magic, and Lore].&lt;br /&gt;
* It is mildly inefficient, insofar as you lose a small number of bits in the transfer process.&lt;br /&gt;
* It can be used once every 10 minutes (subject to tweaking).&lt;br /&gt;
* You cannot use the same skillset twice in a row. You need to vary it up a little bit each time (you can jump back and forth though, so Armor Magic Armor Magic is valid, but Magic Magic isn&#039;t).&lt;br /&gt;
* {{com|exp}} {{tt|bonus}} to check the current levels of your various bonus pools.&lt;br /&gt;
* {{com|exp}} {{tt|bonus toggle}} {{tt|ARMOR}} | {{tt|WEAPON}} | {{tt|SURVIVAL}} | {{tt|MAGIC}} | {{tt|LORE}} will turn your bonus on and off.  You MUST have some bits already in the specific experience bonus pool before you can toggle it off. In addition to messaging you receive when you do a &#039;&#039;toggle&#039;&#039;, if you check your pools again with an {{tt|exp bonus}}, there will be additional messaging at the end of the line(s) if that skill pool is turned off, additionally there is a limit to a single skill you can boost into at once:&lt;br /&gt;
: Your Lore pool could fill one empty skill to &amp;lt;number&amp;gt; ranks.  &#039;&#039;&#039;This pool is currently turned off.&lt;br /&gt;
: Your Survival pool could fill 1 empty skill to 200 ranks and one empty skill to 145 ranks.  This pool is currently turned off.&lt;br /&gt;
* If you do not have any experience in a bonus pool type, it will not display in EXP BONUS.&lt;br /&gt;
&lt;br /&gt;
==Appearance Alteration==&lt;br /&gt;
* If you have something that&#039;s a valid metal for the forging system, you can feed it to your tarantula to change its metallic components.&lt;br /&gt;
* This is cosmetic only, but it&#039;s neat and should work with any metal present or future.&lt;br /&gt;
* Doing so will consume the entire source of metal, be it 1 volume or 100. Use small ingots.&lt;br /&gt;
* You can recycle some weapons/armors this way, depending on how they&#039;re set up with respect to our metallurgy system. However, items that are bonded, registered, or flagged internally as do-not-delete cannot be eaten this way.&lt;br /&gt;
* Tarantula [[Alteration|alterations]]:  The item must remain a type of spider, but noun changes are totally ok within that limitation.   It also must remain largely constructed of metal, but may have other materials added as embellishments.  Once altered, it will no longer eat metals to change its appearance.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Greenheart_battle_bow_adorned_with_golden_feathers&amp;diff=540122</id>
		<title>Weapon:Greenheart battle bow adorned with golden feathers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Greenheart_battle_bow_adorned_with_golden_feathers&amp;diff=540122"/>
		<updated>2020-11-27T17:35:53Z</updated>

		<summary type="html">&lt;p&gt;DARKSFALLEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=bow&lt;br /&gt;
|look=The wavy grain of the green-black wood gives the battle bow the hue of a lush forest which is complemented by the silvery glow of the moonsilver inlay.  Flawless golden gryphon feathers adorn the tips, themselves bearing thin tendrils of the softly glowing silvery metal as further decoration.&lt;br /&gt;
|MTag=greenheart, wood, feather, moonsilver&lt;br /&gt;
|CTag=gold, yellow, green-black, green, black, forest, silver, grey&lt;br /&gt;
|STag=-&lt;br /&gt;
|range=ranged&lt;br /&gt;
|ammo=arrow&lt;br /&gt;
|ammocap=1&lt;br /&gt;
|rangedRT=6&lt;br /&gt;
|drawstrength=exceptionally high&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=CB&lt;br /&gt;
|puncture=-&lt;br /&gt;
|foi=superbly&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=amazingly&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=37&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|lsize=14&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=42,500,000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|special=magic&lt;br /&gt;
|itype=battle bow&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Verbs==&lt;br /&gt;
*RUB the bow for a +20% bow skill buff. Does NOT stack with other +bow buffs.&lt;br /&gt;
*{{com|ANALYZE}}: Recharge Info:&lt;br /&gt;
:Using an {{ilink|i|infuser stone}} on the battle bow will add 25 additional uses per stone, up to a maximum of 900.&lt;br /&gt;
:An {{ilink|i|infuser stone}} would be ineffective, because the battle bow has too many charges already.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*{{com|FOCUS}}: You focus your magical senses on a greenheart battle bow adorned with golden feathers.&lt;br /&gt;
:You sense very strong, unidentifiable magic coursing through the bow.&lt;/div&gt;</summary>
		<author><name>DARKSFALLEN</name></author>
	</entry>
</feed>