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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DANDIN</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DANDIN"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/DANDIN"/>
	<updated>2026-05-11T22:23:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:Dandin&amp;diff=169534</id>
		<title>User:Dandin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:Dandin&amp;diff=169534"/>
		<updated>2011-07-29T10:04:41Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I know why you&#039;re here.  I know what you&#039;ve been doing.  I know why you hardly sleep, why you live alone, and why night after night, you sit at your computer.  You&#039;re playing DR.  I know because I was once playing the same.  And when I finally circled, Kalika told me the same thing she told me before.  That I should be working on my general survival requirements.  It&#039;s the grind that drives us.  It&#039;s the grind that brought you here.  You know the grind, just as I did.&lt;br /&gt;
&lt;br /&gt;
- Dandin&lt;br /&gt;
&lt;br /&gt;
== Articles ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Dandin/Companion_Commands]]&lt;br /&gt;
&lt;br /&gt;
== Analyses ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Dandin/Expending_TDPs_on_Attributes]]&lt;br /&gt;
&lt;br /&gt;
== Projects I work on ==&lt;br /&gt;
&lt;br /&gt;
When I&#039;m not doing my day job (which is unfortunately now a 24x7 job).  I&#039;m fiddling around with game mechanisms.  I would put a list here right now, but it&#039;s 3:02 local time, and sleep calls.&lt;br /&gt;
&lt;br /&gt;
== Formulas I&#039;m maintaining ==&lt;br /&gt;
&lt;br /&gt;
Since we don&#039;t have LaTeX installed, the math tags don&#039;t work here on Elanthipedia.  Fortunately, I&#039;m crazy, and I DO have a wiki installation with LaTeX math rendering enabled.  Here&#039;s the formulas I&#039;ve uploaded (and am willing to change if you&#039;ve got a good idea).&lt;br /&gt;
&lt;br /&gt;
=== TDP Related ===&lt;br /&gt;
&lt;br /&gt;
[[Image:TDP_concise.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDP_sum_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_single_skill_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_all_skill_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDP_single_precise_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_all_levels_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Attribute_initial_state.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Attribute_total_TDP_cost_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Statistic Related ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Attunement_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fatigue_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fatigue_recovery_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Spirit_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Concentration_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Encumbrance_formula.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Forge Factor Related ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_original_formula.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_generalized_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_2he_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_armor_formula.png]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Formulas ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Khri_cost_formula.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Effective_Strength_formula.png]]&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:Dandin&amp;diff=169533</id>
		<title>User:Dandin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:Dandin&amp;diff=169533"/>
		<updated>2011-07-29T10:03:58Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I know why you&#039;re here.  I know what you&#039;ve been doing.  I know why you hardly sleep, why you live alone, and why night after night, you sit at your computer.  You&#039;re playing DR.  I know because I was once playing the same.  And when I finally circled, Kalika told me the same thing she told me before.  That I should be working on my general survival requirements.  It&#039;s the grind that drives us.  It&#039;s the grind that brought you here.&lt;br /&gt;
&lt;br /&gt;
- Dandin&lt;br /&gt;
&lt;br /&gt;
== Articles ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Dandin/Companion_Commands]]&lt;br /&gt;
&lt;br /&gt;
== Analyses ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Dandin/Expending_TDPs_on_Attributes]]&lt;br /&gt;
&lt;br /&gt;
== Projects I work on ==&lt;br /&gt;
&lt;br /&gt;
When I&#039;m not doing my day job (which is unfortunately now a 24x7 job).  I&#039;m fiddling around with game mechanisms.  I would put a list here right now, but it&#039;s 3:02 local time, and sleep calls.&lt;br /&gt;
&lt;br /&gt;
== Formulas I&#039;m maintaining ==&lt;br /&gt;
&lt;br /&gt;
Since we don&#039;t have LaTeX installed, the math tags don&#039;t work here on Elanthipedia.  Fortunately, I&#039;m crazy, and I DO have a wiki installation with LaTeX math rendering enabled.  Here&#039;s the formulas I&#039;ve uploaded (and am willing to change if you&#039;ve got a good idea).&lt;br /&gt;
&lt;br /&gt;
=== TDP Related ===&lt;br /&gt;
&lt;br /&gt;
[[Image:TDP_concise.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDP_sum_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_single_skill_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_all_skill_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDP_single_precise_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_all_levels_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Attribute_initial_state.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Attribute_total_TDP_cost_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Statistic Related ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Attunement_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fatigue_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fatigue_recovery_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Spirit_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Concentration_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Encumbrance_formula.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Forge Factor Related ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_original_formula.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_generalized_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_2he_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_armor_formula.png]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Formulas ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Khri_cost_formula.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Effective_Strength_formula.png]]&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:Dandin&amp;diff=169532</id>
		<title>User:Dandin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:Dandin&amp;diff=169532"/>
		<updated>2011-07-29T10:03:07Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I know why you&#039;re here.  I know what you&#039;ve been doing.  I know why you hardly sleep, why you live alone, and why night after night, you sit at your computer.  You&#039;re playing DR.  I know because I was once playing the same.  And when I finally circled, Kalika told me the same thing he told me before.  That I should be working on my general survival requirements, AGAIN.  It&#039;s the grind that drives us.  It&#039;s the grind that brought you here.&lt;br /&gt;
&lt;br /&gt;
- Dandin&lt;br /&gt;
&lt;br /&gt;
== Articles ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Dandin/Companion_Commands]]&lt;br /&gt;
&lt;br /&gt;
== Analyses ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Dandin/Expending_TDPs_on_Attributes]]&lt;br /&gt;
&lt;br /&gt;
== Projects I work on ==&lt;br /&gt;
&lt;br /&gt;
When I&#039;m not doing my day job (which is unfortunately now a 24x7 job).  I&#039;m fiddling around with game mechanisms.  I would put a list here right now, but it&#039;s 3:02 local time, and sleep calls.&lt;br /&gt;
&lt;br /&gt;
== Formulas I&#039;m maintaining ==&lt;br /&gt;
&lt;br /&gt;
Since we don&#039;t have LaTeX installed, the math tags don&#039;t work here on Elanthipedia.  Fortunately, I&#039;m crazy, and I DO have a wiki installation with LaTeX math rendering enabled.  Here&#039;s the formulas I&#039;ve uploaded (and am willing to change if you&#039;ve got a good idea).&lt;br /&gt;
&lt;br /&gt;
=== TDP Related ===&lt;br /&gt;
&lt;br /&gt;
[[Image:TDP_concise.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDP_sum_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_single_skill_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_all_skill_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDP_single_precise_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_all_levels_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Attribute_initial_state.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Attribute_total_TDP_cost_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Statistic Related ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Attunement_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fatigue_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fatigue_recovery_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Spirit_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Concentration_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Encumbrance_formula.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Forge Factor Related ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_original_formula.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_generalized_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_2he_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_armor_formula.png]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Formulas ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Khri_cost_formula.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Effective_Strength_formula.png]]&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:Dandin&amp;diff=169531</id>
		<title>User:Dandin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:Dandin&amp;diff=169531"/>
		<updated>2011-07-29T10:01:43Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: Added a quote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I know why you&#039;re here.  I know what you&#039;ve been doing.  I know why you hardly sleep, why you live alone, and why night after night, you sit at your computer.  You&#039;re playing DR.  I know because I was once playing the same.  And when I finally circled, Kalika told me the same thing he told me before.  That I should be working on my general survival requirements, AGAIN.  It&#039;s the grind that drives us.  It&#039;s the grind that brought you here.&lt;br /&gt;
&lt;br /&gt;
- Dandin&lt;br /&gt;
&lt;br /&gt;
== Articles ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Dandin/Companion_Commands]]&lt;br /&gt;
&lt;br /&gt;
== Analyses ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Dandin/Expending_TDPs_on_Attributes]]&lt;br /&gt;
&lt;br /&gt;
== Formulas I&#039;m maintaining ==&lt;br /&gt;
&lt;br /&gt;
Since we don&#039;t have LaTeX installed, the math tags don&#039;t work here on Elanthipedia.  Fortunately, I&#039;m crazy, and I DO have a wiki installation with LaTeX math rendering enabled.  Here&#039;s the formulas I&#039;ve uploaded (and am willing to change if you&#039;ve got a good idea).&lt;br /&gt;
&lt;br /&gt;
=== TDP Related ===&lt;br /&gt;
&lt;br /&gt;
[[Image:TDP_concise.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDP_sum_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_single_skill_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_all_skill_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDP_single_precise_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_all_levels_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Attribute_initial_state.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Attribute_total_TDP_cost_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Statistic Related ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Attunement_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fatigue_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fatigue_recovery_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Spirit_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Concentration_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Encumbrance_formula.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Forge Factor Related ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_original_formula.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_generalized_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_2he_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_armor_formula.png]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Formulas ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Khri_cost_formula.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Effective_Strength_formula.png]]&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:Dandin&amp;diff=169530</id>
		<title>User:Dandin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:Dandin&amp;diff=169530"/>
		<updated>2011-07-21T01:58:17Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Articles ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Dandin/Companion_Commands]]&lt;br /&gt;
&lt;br /&gt;
== Analyses ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Dandin/Expending_TDPs_on_Attributes]]&lt;br /&gt;
&lt;br /&gt;
== Formulas I&#039;m maintaining ==&lt;br /&gt;
&lt;br /&gt;
Since we don&#039;t have LaTeX installed, the math tags don&#039;t work here on Elanthipedia.  Fortunately, I&#039;m crazy, and I DO have a wiki installation with LaTeX math rendering enabled.  Here&#039;s the formulas I&#039;ve uploaded (and am willing to change if you&#039;ve got a good idea).&lt;br /&gt;
&lt;br /&gt;
=== TDP Related ===&lt;br /&gt;
&lt;br /&gt;
[[Image:TDP_concise.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDP_sum_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_single_skill_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_all_skill_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDP_single_precise_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_all_levels_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Attribute_initial_state.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Attribute_total_TDP_cost_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Statistic Related ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Attunement_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fatigue_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fatigue_recovery_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Spirit_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Concentration_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Encumbrance_formula.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Forge Factor Related ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_original_formula.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_generalized_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_2he_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_armor_formula.png]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Formulas ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Khri_cost_formula.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Effective_Strength_formula.png]]&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fletching&amp;diff=18033</id>
		<title>Fletching</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fletching&amp;diff=18033"/>
		<updated>2011-07-04T02:02:29Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: /* Arrows are different */ Added a graph.  Visualizations are awesome afterall.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fletching is the process of creating an arrow for use in archery. It commonly associated with making bows. A Fletcher is one who makes arrows, while a bowyer is one who makes bows. &lt;br /&gt;
&lt;br /&gt;
== Bow Making ==&lt;br /&gt;
&lt;br /&gt;
See also [[Fletching_Caps]]&lt;br /&gt;
&lt;br /&gt;
Tools needed to make a bow:&amp;lt;br /&amp;gt;&lt;br /&gt;
Knife ({{ilink|w|Skinning knife|skinning}} or {{ilink|w|Carving knife|carving}} will do) – to make detailed cuts and shaping&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ilink|i|Wood shaper}} – to shape the wood&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Steps to make a bow:&amp;lt;br /&amp;gt;&lt;br /&gt;
1.	{{com|Forage}} a limb for making the bow from – Limbs must be from one of the wood types listed below (if making a short bow you will need a stick, not a limb)&amp;lt;br /&amp;gt;&lt;br /&gt;
2.	With the wood shaper {{com|SHAPE}} &amp;lt;tt&amp;gt;LONGBOW FROM LIMB&amp;lt;/tt&amp;gt; (if making a short bow, replace LONGBOW with SHORT and LIMB with STICK)&amp;lt;br /&amp;gt;&lt;br /&gt;
3.	Continue to &amp;lt;tt&amp;gt;SHAPE LONG FROM LIMB&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
4.	When prompted switch to the knife and continue with &amp;lt;tt&amp;gt;SHAPE LONG FROM LIMB&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
5.	Continue to switch back and forth between the wood shaper and the knife until the bow is completed.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arrow Making ==&lt;br /&gt;
&lt;br /&gt;
Tools needed to make arrows&amp;lt;br /&amp;gt;&lt;br /&gt;
Knife (skinning or carving will do) – to make detailed cuts and shaping&amp;lt;br /&amp;gt;&lt;br /&gt;
Wood Shaper – to shape the wood&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ilink|i|Feather Flights}} – to stabilize the arrow in flight&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ilink|i|Flight Shears}} – to shape the feathers for maximum flight and accuracy&amp;lt;br /&amp;gt;&lt;br /&gt;
{{ilink|i|Flight Glue}} – to adhere the flights to the shaft&amp;lt;br /&amp;gt;&lt;br /&gt;
Arrowhead – the striking point of the arrow (different types inflict different damage)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Steps to make an arrow:&amp;lt;br /&amp;gt;&lt;br /&gt;
1.	Forage a stick for making the arrow from – Limbs must be from one of the wood types listed below &amp;lt;br /&amp;gt;&lt;br /&gt;
2.	With the stick in left hand and knife in right &amp;lt;tt&amp;gt;SHAPE SHAFT FROM STICK&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
3.	&amp;lt;tt&amp;gt;SHAPE SHAFT FROM STICK&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
4.	Put knife aside, take your wood shaper &amp;lt;br /&amp;gt;&lt;br /&gt;
5.	&amp;lt;tt&amp;gt;SHAPE SHAFT&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
6.	Put shaper aside, take knife&amp;lt;br /&amp;gt;&lt;br /&gt;
7.	{{com|NOTCH}} &amp;lt;tt&amp;gt;MY SHAFT WITH MY KNIFE&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
8.	&amp;lt;tt&amp;gt;NOTCH MY SHAFT WITH MY KNIFE&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
9.	{{com|FLETCH}} &amp;lt;tt&amp;gt;MY SHAFT&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
10.	Put knife aside, take flights &amp;lt;br /&amp;gt;&lt;br /&gt;
11.	&amp;lt;tt&amp;gt;FLETCH MY SHAFT&amp;lt;/tt&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
12.	Take glue&amp;lt;br /&amp;gt;&lt;br /&gt;
13.	&amp;lt;tt&amp;gt;FLETCH MY SHAFT&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt; &lt;br /&gt;
14.	Put glue aside, take shears &amp;lt;br /&amp;gt;&lt;br /&gt;
15.	&amp;lt;tt&amp;gt;FLETCH MY SHAFT&amp;lt;/tt&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
16.	Put shears aside, take arrowhead &amp;lt;br /&amp;gt;&lt;br /&gt;
17.	{{com|Affix}} &amp;lt;tt&amp;gt;my arrowhead&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arrowhead Making ==&lt;br /&gt;
&lt;br /&gt;
Tools needed to make an arrowhead&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapon – to pound the shape of the arrowhead&amp;lt;br /&amp;gt;&lt;br /&gt;
Tusk/Tooth/Fang – object to create arrowhead from&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Steps to make an arrowhead:&amp;lt;br /&amp;gt;&lt;br /&gt;
1.	With the weapon in your right hand and the Tusk/Fang/Tooth in the left {{com|POUND}} &amp;lt;tt&amp;gt;MY &amp;lt;item&amp;gt; INTO ARROWHEAD&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
2.	&amp;lt;tt&amp;gt;POUND MY ARROWHEAD INTO ARROWHEAD&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
3.	Repeat #2 until complete.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Added Information ==&lt;br /&gt;
&lt;br /&gt;
At current there are different types of flights in shops around Elanthia. At this time there is nothing out there that says any one of these flights is better for the arrow’s overall performance&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
At current there are different types of flight glues in shops around Elanthia. At this time there is nothing out there that says any one of these glues is better for the arrow’s overall performance as flights have not been known to fall off an arrow.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Not all teeth can be made into arrowheads. Currently the only ones that can be pounded into an arrowhead are the [[Wild Boar]], [[Sinuous Ice Adder]], [[Sinuous Elsralael]], [[Sleek Hele&#039;la]] and the [[Lesser Dusky-Scaled Basilisk]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Your {{skill|Mechanical Lore}} plays into your success of making the bow or arrow, if you see the words &amp;lt;tt&amp;gt;&amp;quot;You fear&amp;quot;&amp;lt;/tt&amp;gt; during a step the bow (or arrow) has been ruined.(CURRENTLY UNCONFIRMED, Fletching 2.0 may have removed the fact it&#039;s ruined but may not have removed the messaging)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
In general to be able to &amp;quot;cap&amp;quot; a basilisk arrowhead you would need to have 300 in your overall bow skill and a perfectly arranged 100 part fang or 50+ parts with 600 combined bow ranks.  Pounds need to be no more than 5 seconds to get a perfect arrowhead. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To cap arrows or a particular bow you will need to use Copperwood, Silverwood or Bloodwood sticks/limbs and need 640 ranks in a single bow particular to the bow you are making (or either bow if you are making arrows).&amp;lt;br /&amp;gt;&lt;br /&gt;
- Capped arrows appraise at 1000 Kronars.  Capped Bows appraise at 6000 Kronars. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Hunters Longbows can only be made by [[Ranger]]s who have achieved their 100th Circle and have over 300 mech lore.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For Player made bow caps see [[Fletching_Caps]]&lt;br /&gt;
&lt;br /&gt;
== Wood Type List ==&lt;br /&gt;
&lt;br /&gt;
Wood types that can made into bows or arrows: (in order of difficulty easiest to hardest)&amp;lt;br /&amp;gt;&lt;br /&gt;
Pine&amp;lt;br /&amp;gt;&lt;br /&gt;
Spruce&amp;lt;br /&amp;gt;&lt;br /&gt;
Apple&amp;lt;br /&amp;gt;&lt;br /&gt;
Alder&amp;lt;br /&amp;gt;&lt;br /&gt;
Ash&amp;lt;br /&amp;gt;&lt;br /&gt;
Birch&amp;lt;br /&amp;gt;&lt;br /&gt;
Fir&amp;lt;br /&amp;gt;&lt;br /&gt;
Cherry&amp;lt;br /&amp;gt;&lt;br /&gt;
Hickory&amp;lt;br /&amp;gt;&lt;br /&gt;
Cedar&amp;lt;br /&amp;gt;&lt;br /&gt;
Ebony&amp;lt;br /&amp;gt;&lt;br /&gt;
Elm&amp;lt;br /&amp;gt;&lt;br /&gt;
Mahogany&amp;lt;br /&amp;gt;&lt;br /&gt;
Maple&amp;lt;br /&amp;gt;&lt;br /&gt;
Oak&amp;lt;br /&amp;gt;&lt;br /&gt;
Rosewood&amp;lt;br /&amp;gt;&lt;br /&gt;
Teak&amp;lt;br /&amp;gt;&lt;br /&gt;
Walnut&amp;lt;br /&amp;gt;&lt;br /&gt;
Willow&amp;lt;br /&amp;gt;&lt;br /&gt;
Redwood&amp;lt;br /&amp;gt;&lt;br /&gt;
Yew&amp;lt;br /&amp;gt;&lt;br /&gt;
Mistwood&amp;lt;br /&amp;gt;&lt;br /&gt;
Osage&amp;lt;br /&amp;gt;&lt;br /&gt;
Bloodwood&amp;lt;br /&amp;gt;&lt;br /&gt;
Copperwood&amp;lt;br /&amp;gt;&lt;br /&gt;
Silverwood&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arrowhead Appraisal List ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Arrow Type&lt;br /&gt;
! Puncture&lt;br /&gt;
! Slice&lt;br /&gt;
! Impact&lt;br /&gt;
! Location&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Broad-Barbed&lt;br /&gt;
| Fair&lt;br /&gt;
| Low&lt;br /&gt;
| Moderate&lt;br /&gt;
| Shard Survival Shop&lt;br /&gt;
| Sold as arrowheads and premade arrows&lt;br /&gt;
|-&lt;br /&gt;
| Silver-Tipped&lt;br /&gt;
| Heavy&lt;br /&gt;
| Poor&lt;br /&gt;
| Poor&lt;br /&gt;
| Shard Survival Shop&lt;br /&gt;
| Sold as arrowheads and premade arrows&lt;br /&gt;
|-&lt;br /&gt;
| Serrated-Bodkin&lt;br /&gt;
| Fair&lt;br /&gt;
| Low&lt;br /&gt;
| Low&lt;br /&gt;
| Shard Survival Shop&lt;br /&gt;
| Sold as arrowheads and premade arrows&lt;br /&gt;
|-&lt;br /&gt;
| Stone-Tipped&lt;br /&gt;
| Poor&lt;br /&gt;
| Poor&lt;br /&gt;
| Moderate&lt;br /&gt;
| Shard Survival Shop&lt;br /&gt;
| Sold as arrowheads and premade arrows&lt;br /&gt;
|-&lt;br /&gt;
| Razor-Edged&lt;br /&gt;
| Low&lt;br /&gt;
| Moderate&lt;br /&gt;
| Poor&lt;br /&gt;
| Shard Survival Shop&lt;br /&gt;
| Sold as arrowheads and premade arrows&lt;br /&gt;
|-&lt;br /&gt;
| Razor-Tipped&lt;br /&gt;
| Moderate&lt;br /&gt;
| Low&lt;br /&gt;
| Poor&lt;br /&gt;
| Shard Survival Shop&lt;br /&gt;
| Sold as arrowheads and premade arrows&lt;br /&gt;
|-&lt;br /&gt;
| Needle-Bodkin&lt;br /&gt;
| Moderate&lt;br /&gt;
| None&lt;br /&gt;
| Poor&lt;br /&gt;
| Aesry Halfling Burrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Fluted&lt;br /&gt;
| Fair&lt;br /&gt;
| Fair&lt;br /&gt;
| Poor&lt;br /&gt;
| Aesry Halfling Burrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Broadhead&lt;br /&gt;
| Fair&lt;br /&gt;
| Poor&lt;br /&gt;
| Poor&lt;br /&gt;
| Aesry Halfling Burrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Blunt Flint-Tip&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| Fair&lt;br /&gt;
| Aesry Halfling Burrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Long Arrows&lt;br /&gt;
| Fair&lt;br /&gt;
| Poor&lt;br /&gt;
| Poor&lt;br /&gt;
| Leth Bowyer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Barbed&lt;br /&gt;
| Fair&lt;br /&gt;
| Fair&lt;br /&gt;
| Poor&lt;br /&gt;
| Leth Bowyer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arrows (just plain arrows)&lt;br /&gt;
| Moderate&lt;br /&gt;
| Poor&lt;br /&gt;
| Poor&lt;br /&gt;
| Leth Bowyer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Warhead &lt;br /&gt;
| Moderate&lt;br /&gt;
| Poor&lt;br /&gt;
| Poor&lt;br /&gt;
| Leth Bowyer&lt;br /&gt;
| Arrowheads Only&lt;br /&gt;
|-&lt;br /&gt;
| Broad-Tip&lt;br /&gt;
| Poor&lt;br /&gt;
| Low&lt;br /&gt;
| Moderate&lt;br /&gt;
| Leth Bowyer&lt;br /&gt;
| Arrowheads Only&lt;br /&gt;
|-&lt;br /&gt;
| Bishop&lt;br /&gt;
| Fair&lt;br /&gt;
| Low&lt;br /&gt;
| Poor&lt;br /&gt;
| Leth Bowyer&lt;br /&gt;
| Arrowheads Only&lt;br /&gt;
|-&lt;br /&gt;
| Basilisk Head&lt;br /&gt;
| Heavy&lt;br /&gt;
| Fair&lt;br /&gt;
| Moderate&lt;br /&gt;
| Made Only&lt;br /&gt;
| Arrowhead made from [[Lesser Dusky-Scaled Basilisk|Basilisk Fang]]&lt;br /&gt;
|-&lt;br /&gt;
| Hele&#039;la Head&lt;br /&gt;
| Heavy&lt;br /&gt;
| Fair&lt;br /&gt;
| Moderate&lt;br /&gt;
| Made Only&lt;br /&gt;
| Arrowhead Made from [[Sleek Hele&#039;la|Hele&#039;la Tooth]]&lt;br /&gt;
|-&lt;br /&gt;
| Elsralael Head&lt;br /&gt;
| Moderate&lt;br /&gt;
| Low&lt;br /&gt;
| Fair&lt;br /&gt;
| Made Only&lt;br /&gt;
| Arrowhead Made from an [[Sinuous Elsralael|Elsralael Tusk]]&lt;br /&gt;
|-&lt;br /&gt;
| Adder Head&lt;br /&gt;
| Moderate&lt;br /&gt;
| Low&lt;br /&gt;
| Fair&lt;br /&gt;
| Made Only&lt;br /&gt;
| Arrowhead Made from an [[Sinuous Ice Adder|Ice Adder Fang]]&lt;br /&gt;
|-&lt;br /&gt;
| Angiswaerd Head&lt;br /&gt;
| Moderate&lt;br /&gt;
| Low&lt;br /&gt;
| Fair&lt;br /&gt;
| Made Only&lt;br /&gt;
| Arrowhead Made from an [[Marbled Angiswaerd|Angiswaerd Tooth]]&lt;br /&gt;
|-&lt;br /&gt;
| Sabretooth Head&lt;br /&gt;
| Moderate&lt;br /&gt;
| Low&lt;br /&gt;
| Fair&lt;br /&gt;
| Made Only&lt;br /&gt;
| Arrowhead Made from a [[Sabre-toothed Warcat|Sabre-length Ivory Fang ]]&lt;br /&gt;
|-&lt;br /&gt;
| Boar Head&lt;br /&gt;
| Fair&lt;br /&gt;
| Low&lt;br /&gt;
| Low&lt;br /&gt;
| Made Only&lt;br /&gt;
| Arrowhead Made from a [[Wild Boar|Boar Tusk]]&lt;br /&gt;
|-&lt;br /&gt;
| Tempest head&lt;br /&gt;
| Low&lt;br /&gt;
| Low&lt;br /&gt;
| Moderate&lt;br /&gt;
| Merchant&lt;br /&gt;
| Tent of Bowmaster [[Renshear]], Arrowheads Only&lt;br /&gt;
|-&lt;br /&gt;
| Black Shar head&lt;br /&gt;
| Moderate&lt;br /&gt;
| Low&lt;br /&gt;
| Poor&lt;br /&gt;
| Merchant&lt;br /&gt;
| Tent of Bowmaster [[Renshear]], Arrowheads Only&lt;br /&gt;
|-&lt;br /&gt;
| War Bodkin head&lt;br /&gt;
| Heavy&lt;br /&gt;
| Poor&lt;br /&gt;
| Poor&lt;br /&gt;
| Merchant&lt;br /&gt;
| Tent of Bowmaster [[Renshear]], Arrowheads Only&lt;br /&gt;
|-&lt;br /&gt;
| Flint head&lt;br /&gt;
| Low&lt;br /&gt;
| Low&lt;br /&gt;
| Low&lt;br /&gt;
| Merchant&lt;br /&gt;
| Tent of Bowmaster [[Renshear]], Arrowheads Only&lt;br /&gt;
|-&lt;br /&gt;
| Ironwing head&lt;br /&gt;
| Moderate&lt;br /&gt;
| Fair&lt;br /&gt;
| Poor&lt;br /&gt;
| Merchant&lt;br /&gt;
| Tent of Bowmaster [[Renshear]], Arrowheads Only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Longbow Appraisal List ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Balance&lt;br /&gt;
! Suitedness&lt;br /&gt;
! Price&lt;br /&gt;
! Location&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| a willow longbow branded with the Ranger guild crest&lt;br /&gt;
| Reasonably&lt;br /&gt;
| Fairly&lt;br /&gt;
| 61020 Dok&lt;br /&gt;
| Shard Survival Shop&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| an ebony longbow inlaid with jade wolves&lt;br /&gt;
| Fairly&lt;br /&gt;
| Fairly&lt;br /&gt;
| 51865 Dok&lt;br /&gt;
| Shard Survival Shop&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a balanced competition longbow&lt;br /&gt;
| Reasonably&lt;br /&gt;
| Fairly&lt;br /&gt;
| 139810 Dok&lt;br /&gt;
| Shard Survival Shop&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a forester&#039;s bow&lt;br /&gt;
| Reasonably&lt;br /&gt;
| Reasonably&lt;br /&gt;
| 25005 Dok&lt;br /&gt;
| Shard Survival Shop&lt;br /&gt;
| Load time reduced by 1 second&lt;br /&gt;
|-&lt;br /&gt;
| a hunter&#039;s longbow with an ivory grip shaped like a wolf&#039;s head &lt;br /&gt;
| Fairly&lt;br /&gt;
| Fairly&lt;br /&gt;
| 18411 Dok&lt;br /&gt;
| Shard Survival Shop&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| an ebony longbow inlaid with silver wolves&lt;br /&gt;
| Fairly&lt;br /&gt;
| Fairly&lt;br /&gt;
| 51865 Dok&lt;br /&gt;
| Shard Survival Shop&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a lemon-backed hickory longbow&lt;br /&gt;
| Fairly&lt;br /&gt;
| Fairly&lt;br /&gt;
| 2730 Dok&lt;br /&gt;
| Aesry Halfling Burrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| an ash longbow&lt;br /&gt;
| Reasonably&lt;br /&gt;
| Reasonably&lt;br /&gt;
| 175 Kro&lt;br /&gt;
| Leth Bowyer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Composite Bow Appraisals ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Balance&lt;br /&gt;
! Suitedness&lt;br /&gt;
! Price&lt;br /&gt;
! Location&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| a hunter&#039;s reflex bow with a jade grip carved into the shape of a raccoon  &lt;br /&gt;
| Fairly&lt;br /&gt;
| Reasonably&lt;br /&gt;
| 31349 Dok&lt;br /&gt;
| Shard Survival Shop&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| an osage orange flat bow with a rough hemp grip &lt;br /&gt;
| Fairly&lt;br /&gt;
| Reasonably&lt;br /&gt;
| 21828 Dok&lt;br /&gt;
| Shard Survival Shop&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a tamarisk plains bow with flowing strands of white owl feathers and agate beads  &lt;br /&gt;
| Fairly&lt;br /&gt;
| Reasonably&lt;br /&gt;
| 17617 Dok&lt;br /&gt;
| Horse Clan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a tamarisk plains bow with a cascade of silvery goshawk feathers and cinnabar beads dangling from the grip &lt;br /&gt;
| Fairly&lt;br /&gt;
| Reasonably&lt;br /&gt;
| 15845 Dok&lt;br /&gt;
| Horse Clan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a silverbirch plains bow tipped with switches of jet-beaded chestnut horsehair &lt;br /&gt;
| Fairly&lt;br /&gt;
| Reasonably&lt;br /&gt;
| 15004 Dok&lt;br /&gt;
| Horse Clan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a white oak plains bow wrapped with chestnut horsehair twined through bone beads &lt;br /&gt;
| Fairly&lt;br /&gt;
| Reasonably&lt;br /&gt;
| 15347 Dok&lt;br /&gt;
| Horse Clan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a silverbirch savannah bow wrapped in leather thongs suspending two lapis-beaded bird skulls&lt;br /&gt;
| Fairly&lt;br /&gt;
| Reasonably&lt;br /&gt;
| 20430 Dok&lt;br /&gt;
| Horse Clan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| juniper savannah bow with a cascade of russet hawk feathers and jet beads dangling from the grip&lt;br /&gt;
| Fairly&lt;br /&gt;
| Reasonably&lt;br /&gt;
| 15347 Dok&lt;br /&gt;
| Horse Clan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Short Bow Appraisals ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Balance&lt;br /&gt;
! Suitedness&lt;br /&gt;
! Price&lt;br /&gt;
! Location&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| sniper&#039;s short bow dyed a deep forest green&lt;br /&gt;
| Reasonably &lt;br /&gt;
| Fairly&lt;br /&gt;
| 10824 Dok&lt;br /&gt;
| Shard Survival Shop&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a black oak steppe bow wrapped with grey horsehair twined through polished vertebrae &lt;br /&gt;
| Reasonably &lt;br /&gt;
| Fairly&lt;br /&gt;
| 5298 Dok&lt;br /&gt;
| Horse Clan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a juniper steppe bow with a silver-beaded black horsehair grip&lt;br /&gt;
| Reasonably &lt;br /&gt;
| Fairly&lt;br /&gt;
| 5398 Dok&lt;br /&gt;
| Horse Clan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a silverbirch saddle bow wrapped with flaxen horsehair braided through carved cinnabar beads&lt;br /&gt;
| Reasonably &lt;br /&gt;
| Fairly&lt;br /&gt;
| 5298 Dok&lt;br /&gt;
| Horse Clan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a white oak steppe bow with an agate-beaded bird skull set at each tip &lt;br /&gt;
| Reasonably &lt;br /&gt;
| Fairly&lt;br /&gt;
| 8965 Dok&lt;br /&gt;
| Horse Clan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a tamarisk saddle bow with a braided plumegrass grip  &lt;br /&gt;
| Reasonably &lt;br /&gt;
| Fairly&lt;br /&gt;
| 4822 Dok&lt;br /&gt;
| Horse Clan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| an osage heartwood saddle bow inlaid with linked circles of dark horn and pale bone&lt;br /&gt;
| Reasonably &lt;br /&gt;
| Fairly&lt;br /&gt;
| 8537 Dok&lt;br /&gt;
| Horse Clan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Fletched Short Bows==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wood&lt;br /&gt;
! Max Price (lirums)&lt;br /&gt;
! Hunter Max Price (lirums)&lt;br /&gt;
! Rank Cap&lt;br /&gt;
|-&lt;br /&gt;
| pine wood&lt;br /&gt;
| 200&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maple wood&lt;br /&gt;
| 400&lt;br /&gt;
| 300&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spruce wood&lt;br /&gt;
| 400&lt;br /&gt;
| 300&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| birch wood&lt;br /&gt;
| 500&lt;br /&gt;
| 400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fir wood&lt;br /&gt;
| 700&lt;br /&gt;
| 600&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mahogany wood&lt;br /&gt;
| 700&lt;br /&gt;
| 600&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| willow wood&lt;br /&gt;
| 700&lt;br /&gt;
| 600&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| alder wood&lt;br /&gt;
| 900&lt;br /&gt;
| 800&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ash wood&lt;br /&gt;
| 900&lt;br /&gt;
| 800&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| elm wood&lt;br /&gt;
| 1000&lt;br /&gt;
| 900&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hickory wood&lt;br /&gt;
| 1000&lt;br /&gt;
| 900&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| redwood wood&lt;br /&gt;
| 1000&lt;br /&gt;
| 900&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| walnut wood&lt;br /&gt;
| 1000&lt;br /&gt;
| 900&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| oak wood&lt;br /&gt;
| 1100&lt;br /&gt;
| 1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cherry wood&lt;br /&gt;
| 1200&lt;br /&gt;
| 1100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rosewood wood&lt;br /&gt;
| 1200&lt;br /&gt;
| 1100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| teak wood&lt;br /&gt;
| 1200&lt;br /&gt;
| 1100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cedar wood&lt;br /&gt;
| 1500&lt;br /&gt;
| 1400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ebony wood&lt;br /&gt;
| 1500&lt;br /&gt;
| 1400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| yew wood&lt;br /&gt;
| 1500&lt;br /&gt;
| 1400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| apple wood&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bloodwood wood&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| copperwood wood&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mistwood wood&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| osage wood&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| silverwood wood&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arrows are different==&lt;br /&gt;
&#039;&#039;&#039;The following was provided by MIZOSHIRI1 dated 7/6/2007 5:48:14 PM (in this authors opinion extremely good, non-biased work)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alright, here&#039;s some preliminary data. Preliminary because I didn&#039;t set up variables to record the body part hit, or total number of kills.&lt;br /&gt;
&lt;br /&gt;
Sample size for each arrow is 305. (large enough to show a trend hopefully, small enough to not drive me crazy.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Arrows appraisals:&lt;br /&gt;
Mistwood:&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
heavy puncture damage&lt;br /&gt;
fair slice damage&lt;br /&gt;
moderate impact damage&lt;br /&gt;
You are certain that the basilisk head arrows are extremely weak, and are in pristine condition.&lt;br /&gt;
You are certain that the basilisk head arrows weighs exactly 3 stones.&lt;br /&gt;
You are certain that the basilisk head arrows are worth exactly 625 lirums.&lt;br /&gt;
&lt;br /&gt;
Pine:&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
heavy puncture damage&lt;br /&gt;
fair slice damage&lt;br /&gt;
moderate impact damage&lt;br /&gt;
You are certain that the basilisk head arrows are extremely weak, and are in pristine condition.&lt;br /&gt;
You are certain that the basilisk head arrows weighs exactly 3 stones.&lt;br /&gt;
You are certain that the basilisk head arrows are worth exactly 50 lirums.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
[[File:Pine_vs_Mistwood_chart.png|center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Test results: Total shots: 305&#039;&#039;&#039;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|Hit type||# of hits (mistwood)||% of total shots||# of hits (pine)||% of total shots&lt;br /&gt;
|-&lt;br /&gt;
|Misses||2||0.66%||5||1.64% &lt;br /&gt;
|-&lt;br /&gt;
|Grazing/glancing etc||5||1.64%||4||1.31% &lt;br /&gt;
|-&lt;br /&gt;
|Light||1||0.33%||6||1.97% &lt;br /&gt;
|-&lt;br /&gt;
|Good||2||0.66%||17||5.57% &lt;br /&gt;
|-&lt;br /&gt;
|Solid||3||0.98%||6||1.97% &lt;br /&gt;
|-&lt;br /&gt;
|Hard||3||0.98%||11||3.61% &lt;br /&gt;
|-&lt;br /&gt;
|Strong||5||1.64%||17||5.57% &lt;br /&gt;
|-&lt;br /&gt;
|Heavy||6||1.97%||25||8.20% &lt;br /&gt;
|-&lt;br /&gt;
|Very Heavy||15||4.92%||27||8.85% &lt;br /&gt;
|-&lt;br /&gt;
|Extremely Heavy||28||9.80%||36||11.80% &lt;br /&gt;
|-&lt;br /&gt;
|Powerful||24||7.87%||25||8.20% &lt;br /&gt;
|-&lt;br /&gt;
|Massive||129||42.30%||80||26.23% &lt;br /&gt;
|-&lt;br /&gt;
|Awesome||9||2.95%||6||1.97% &lt;br /&gt;
|-&lt;br /&gt;
|Vicious||5||1.64%||7||2.30% &lt;br /&gt;
|-&lt;br /&gt;
|Earth-shaking||8||2.62%||3||0.98% &lt;br /&gt;
|-&lt;br /&gt;
|Demolishing||11||3.61%||7||2.30% &lt;br /&gt;
|-&lt;br /&gt;
|Spine-rattling||6||1.97%||3||0.98% &lt;br /&gt;
|-&lt;br /&gt;
|Devastating||12||3.93%||2||0.66% &lt;br /&gt;
|-&lt;br /&gt;
|Overwhelming||4||1.31%||4||1.31% &lt;br /&gt;
|-&lt;br /&gt;
|Obliterating||6||1.97%||3||0.98% &lt;br /&gt;
|-&lt;br /&gt;
|Annihilating||1||0.33%||1||0.33% &lt;br /&gt;
|-&lt;br /&gt;
|Cataclysmic||2||0.66%||1||0.33% &lt;br /&gt;
|-&lt;br /&gt;
|Apocalyptic||22||7.21%||12||3.93% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*All percentages rounded to nearest hundredth.&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t record number of kills, but I did notice a significant number of 1-shot kills with the mistwood arrows and while there were none with the pine arrows.&lt;br /&gt;
&lt;br /&gt;
Make up your own mind. This data is not spun in any way. If you don&#039;t like the results, go make your own.&lt;br /&gt;
&lt;br /&gt;
-Gavyn&lt;br /&gt;
&lt;br /&gt;
--[[User:DekeFantle|Deke]] 23:32, 1 July 2008 (CDT)--[[User:DekeFantle|Deke]] 16:16, 9 September 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A note on &amp;quot;Capping&amp;quot; by Ssra ==&lt;br /&gt;
&lt;br /&gt;
(Please note that Ssra is explaining why the cap for fletched arrows was implemented--this is not an explanation on why to cap your arrows)&lt;br /&gt;
&lt;br /&gt;
- Why cap? I will best try to explain by stating how arrow capability is modified by the combat system. When you fire an arrow at a target, the damage properties of the arrow are modified based on a multiplier. The multiplier is based solely the type of bow you&#039;re using. For example, a fletched ebony longbow has a higher multiplier than an ebony short bow. Taking into consideration the extremes -- fletched bow + fletched arrow -- this puts the capability of bows outside intended bounds. The damage properties you appraise are actually a minimum -- not the normal or maximum. The &amp;quot;great slice&amp;quot; arrow you fire can actually be a &amp;quot;bone-crushing slice&amp;quot; arrow based on the bow you&#039;re using. Collectively, considering all ranged combat modifiers, it&#039;s simply out of balance and must be fixed. --Ssra&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation Systems}}&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Pine_vs_Mistwood_chart.png&amp;diff=186942</id>
		<title>File:Pine vs Mistwood chart.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Pine_vs_Mistwood_chart.png&amp;diff=186942"/>
		<updated>2011-07-04T01:58:12Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: A chart showing the hit rates of a capped pinewood arrow vs a capped mistwood arrow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A chart showing the hit rates of a capped pinewood arrow vs a capped mistwood arrow.&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Stealth_skill&amp;diff=169632</id>
		<title>Stealth skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Stealth_skill&amp;diff=169632"/>
		<updated>2011-01-30T23:13:47Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: Stealth is a combination of Hiding and Stalking, not Stealth and Stalking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
New skill for the combination of Hiding and Stalking&lt;br /&gt;
&lt;br /&gt;
==References / Also See==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
{{Cat|Survival Skillset,Skills}}&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Katamba&amp;diff=27218</id>
		<title>Katamba</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Katamba&amp;diff=27218"/>
		<updated>2011-01-24T17:49:46Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Katambanight.gif|left|Katamba]]&lt;br /&gt;
&lt;br /&gt;
Katamba is the largest of the three moons and figures most prominently in the mythology of the provinces. Historians say that Katamba shone with golden light in ancient times, but that it was burnt by the breath of the [[World Dragon]]. Katamba&#039;s surface -- black as soot and encircled by a faint, miasmatic atmosphere -- lends credence to the tale. Due to its mass, Katamba dominates the tides of [[Elanthia]]. While [[Xibar]] and [[Yavash]] also influence the movement of the oceans, sailors the world over have learned to look to Katamba first.&lt;br /&gt;
&lt;br /&gt;
Moon Mages ascribe to Katamba dominance over [[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]] magic as well as influence over [[:Category:Perception Spellbook|Perception]] and [[:Category:Transduction Spellbook|Transduction magic]]. Astrologers also claim that Katamba is not merely a dark moon, but that it emits shadows in the same way that the other moons emit light.&lt;br /&gt;
&lt;br /&gt;
== Technical Details ==&lt;br /&gt;
&lt;br /&gt;
;Orbital Period: The interval of time between Katamba rise and Katamba rise alternates between the following times:&lt;br /&gt;
:* 11 anlas, 21 roisan (5 hours, 51 minutes)&lt;br /&gt;
:* 11 anlas, 22 roisan (5 hours, 52 minutes)&lt;br /&gt;
;Setting Offset: The interval of time between Katamba rise and Katamba set (the time it&#039;s visible) fluctuates between the following times:&lt;br /&gt;
:* 5 anlas, 26 roisan (2 hours, 56 minutes)&lt;br /&gt;
:* 5 anlas, 27 roisan (2 hours, 57 minutes) (usually)&lt;br /&gt;
;Rising Offset: The interval of time between Katamba set and Katamba rise (the time it&#039;s below the horizon) fluctuates between the following times:&lt;br /&gt;
:* 5 anlas, 24 roisan (2 hours 54 minutes)&lt;br /&gt;
:* 5 anlas, 25 roisan (2 hours 55 minutes)&lt;br /&gt;
;Phase Period: The interval of time between new moons&lt;br /&gt;
: not available&lt;br /&gt;
&lt;br /&gt;
{{Constellation&lt;br /&gt;
|dstart=0&lt;br /&gt;
|dend=399&lt;br /&gt;
|tstart=Varies&lt;br /&gt;
|tend=Varies&lt;br /&gt;
|skill=Armor&lt;br /&gt;
|circle=1&lt;br /&gt;
|sls=-&lt;br /&gt;
|telescope=no&lt;br /&gt;
|type=m&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yavash&amp;diff=27203</id>
		<title>Yavash</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yavash&amp;diff=27203"/>
		<updated>2011-01-24T17:24:22Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: Added my notes on periodical Yavash events (moons rising and setting, as well as moon phase, which will be a few more days)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Yavashnight.gif|left]]&lt;br /&gt;
&lt;br /&gt;
Though Yavash is the most distant of the three moons, it is impossible to miss day or night due to its vivid color. Yavash is encircled by a thick and rapidly moving atmosphere that glows with ruby and crimson hues, though rare breaks in the clouds reveal dark grey rock beneath it. Some Moon Mage spells tap into the violence of Yavash&#039;s atmosphere, producing a magical energy called celestial fire.&lt;br /&gt;
&lt;br /&gt;
Moon Mages ascribe to Yavash dominance over [[:Category:Perception Spellbook|Perception]] magic as well as influence over [[:Category:Psychic Projection Spellbook|Psychic Projection]] and [[:Category:Transduction Spellbook|Transduction]] magic.&lt;br /&gt;
&lt;br /&gt;
== Technical Details ==&lt;br /&gt;
&lt;br /&gt;
;Orbital Period: The interval of time between Yavash rise and Yavash rise fluctuates between the following times:&lt;br /&gt;
:* 11 anlas, 22 roisan (5 hours, 52 minutes)&lt;br /&gt;
:* 11 anlas, 23 roisan (5 hours, 53 minutes)&lt;br /&gt;
;Setting Offset: The interval of time between Yavash rise and Yavash set (the time it&#039;s visible) fluctuates between the following times:&lt;br /&gt;
:* 5 anlas, 27 roisan (2 hours, 57 minutes)&lt;br /&gt;
:* 5 anlas, 28 roisan (2 hours, 58 minutes) (seen once)&lt;br /&gt;
;Rising Offset: The interval of time between Yavash set and Yavash rise (the time it&#039;s below the horizon) fluctuates between the following times:&lt;br /&gt;
:* 5 anlas, 25 roisan (2 hours 55 minutes)&lt;br /&gt;
:* 5 anlas, 26 roisan (2 hours 56 minutes)&lt;br /&gt;
;Phase Period: The interval of time between new moons&lt;br /&gt;
: not available&lt;br /&gt;
&lt;br /&gt;
{{Constellation&lt;br /&gt;
|dstart=0&lt;br /&gt;
|dend=399&lt;br /&gt;
|tstart=Varies&lt;br /&gt;
|tend=Varies&lt;br /&gt;
|skill=Survival, Magic&lt;br /&gt;
|circle=1&lt;br /&gt;
|sls=-&lt;br /&gt;
|type=m&lt;br /&gt;
|telescope=no&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xibar&amp;diff=27235</id>
		<title>Xibar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xibar&amp;diff=27235"/>
		<updated>2011-01-24T17:22:22Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: /* Technical Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Xibarnight.gif|left]]&lt;br /&gt;
&lt;br /&gt;
Xibar is both the closest and the smallest of the three moons. Unlike the other two, it lacks any sort of atmosphere, which leads some historians to speculate it was burnt off in the same cataclysm that charred [[Katamba]]. Xibar is covered by myriad shades of blue, but the silvery-blue glow of its vast and pristine ice fields dominate the moon.&lt;br /&gt;
&lt;br /&gt;
Moon Mages ascribe to Xibar dominance over [[:Category:Psychic Projection Spellbook|Psychic Projection]] magic as well as influence over [[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]] and [[:Category:Transduction Spellbook|Transduction]] magic.&lt;br /&gt;
&lt;br /&gt;
== Technical Details ==&lt;br /&gt;
&lt;br /&gt;
;Orbital Period: The interval of time between Xibar rise and Xibar rise alternates between the following times:&lt;br /&gt;
:* 11 anlas, 17 roisan (5 hours, 47 minutes)&lt;br /&gt;
:* 11 anlas, 18 roisan (5 hours, 48 minutes)&lt;br /&gt;
;Setting Offset: The interval of time between Xibar rise and Xibar set (the time it&#039;s visible) fluctuates between the following times:&lt;br /&gt;
:* 5 anlas, 24 roisan (2 hours, 54 minutes)&lt;br /&gt;
:* 5 anlas, 25 roisan (2 hours, 55 minutes)&lt;br /&gt;
;Rising Offset: The interval of time between Xibar set and Xibar rise (the time it&#039;s below the horizon) fluctuates between the following times:&lt;br /&gt;
:* 5 anlas, 22 roisan (2 hours 52 minutes)&lt;br /&gt;
:* 5 anlas, 23 roisan (2 hours 53 minutes)&lt;br /&gt;
;Phase Period: The interval of time between new moons&lt;br /&gt;
:* Approximately 26 days (6 days, 12 hours)&lt;br /&gt;
&lt;br /&gt;
{{Constellation&lt;br /&gt;
|dstart=0&lt;br /&gt;
|dend=399&lt;br /&gt;
|tstart=Varies&lt;br /&gt;
|tend=Varies&lt;br /&gt;
|skill=Lore&lt;br /&gt;
|circle=1&lt;br /&gt;
|telescope=no&lt;br /&gt;
|sls=-&lt;br /&gt;
|type=m&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xibar&amp;diff=27234</id>
		<title>Xibar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xibar&amp;diff=27234"/>
		<updated>2011-01-24T09:42:28Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: added my calculated rotational period&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Xibarnight.gif|left]]&lt;br /&gt;
&lt;br /&gt;
Xibar is both the closest and the smallest of the three moons. Unlike the other two, it lacks any sort of atmosphere, which leads some historians to speculate it was burnt off in the same cataclysm that charred [[Katamba]]. Xibar is covered by myriad shades of blue, but the silvery-blue glow of its vast and pristine ice fields dominate the moon.&lt;br /&gt;
&lt;br /&gt;
Moon Mages ascribe to Xibar dominance over [[:Category:Psychic Projection Spellbook|Psychic Projection]] magic as well as influence over [[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]] and [[:Category:Transduction Spellbook|Transduction]] magic.&lt;br /&gt;
&lt;br /&gt;
== Technical Details ==&lt;br /&gt;
&lt;br /&gt;
;Orbital Period: The interval of time between Xibar rise and Xibar rise alternates between the following times:&lt;br /&gt;
:* 11 anlas, 17 roisan (5 hours, 47 minutes)&lt;br /&gt;
:* 11 anlas, 18 roisan (5 hours, 48 minutes)&lt;br /&gt;
;Setting Offset: The interval of time between Xibar rise and Xibar set (the time it&#039;s visible) fluctuates between the following times:&lt;br /&gt;
:* 5 anlas, 24 roisan (2 hours, 54 minutes)&lt;br /&gt;
:* 5 anlas, 25 roisan (2 hours, 55 minutes)&lt;br /&gt;
;Rising Offset: The interval of time between Xibar set and Xibar rise (the time it&#039;s below the horizon) fluctuates between the following times:&lt;br /&gt;
:* 5 anlas, 22 roisan (2 hours 52 minutes)&lt;br /&gt;
:* 5 anlas, 23 roisan (2 hours 53 minutes)&lt;br /&gt;
;Rotational Period: The interval of time between new moons&lt;br /&gt;
:* Approximately 26 days (6 days, 12 hours)&lt;br /&gt;
&lt;br /&gt;
{{Constellation&lt;br /&gt;
|dstart=0&lt;br /&gt;
|dend=399&lt;br /&gt;
|tstart=Varies&lt;br /&gt;
|tend=Varies&lt;br /&gt;
|skill=Lore&lt;br /&gt;
|circle=1&lt;br /&gt;
|telescope=no&lt;br /&gt;
|sls=-&lt;br /&gt;
|type=m&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xibar&amp;diff=27233</id>
		<title>Xibar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xibar&amp;diff=27233"/>
		<updated>2011-01-24T06:14:27Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Xibarnight.gif|left]]&lt;br /&gt;
&lt;br /&gt;
Xibar is both the closest and the smallest of the three moons. Unlike the other two, it lacks any sort of atmosphere, which leads some historians to speculate it was burnt off in the same cataclysm that charred [[Katamba]]. Xibar is covered by myriad shades of blue, but the silvery-blue glow of its vast and pristine ice fields dominate the moon.&lt;br /&gt;
&lt;br /&gt;
Moon Mages ascribe to Xibar dominance over [[:Category:Psychic Projection Spellbook|Psychic Projection]] magic as well as influence over [[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]] and [[:Category:Transduction Spellbook|Transduction]] magic.&lt;br /&gt;
&lt;br /&gt;
== Technical Details ==&lt;br /&gt;
&lt;br /&gt;
;Orbital Period: The interval of time between Xibar rise and Xibar rise alternates between the following times:&lt;br /&gt;
:* 11 anlas, 17 roisan (5 hours, 47 minutes)&lt;br /&gt;
:* 11 anlas, 18 roisan (5 hours, 48 minutes)&lt;br /&gt;
;Setting Offset: The interval of time between Xibar rise and Xibar set (the time it&#039;s visible) fluctuates between the following times:&lt;br /&gt;
:* 5 anlas, 24 roisan (2 hours, 54 minutes)&lt;br /&gt;
:* 5 anlas, 25 roisan (2 hours, 55 minutes)&lt;br /&gt;
;Rising Offset: The interval of time between Xibar set and Xibar rise (the time it&#039;s below the horizon) fluctuates between the following times:&lt;br /&gt;
:* 5 anlas, 22 roisan (2 hours 52 minutes)&lt;br /&gt;
:* 5 anlas, 23 roisan (2 hours 53 minutes)&lt;br /&gt;
;Rotational Period: The interval of time between new moons (no information)&lt;br /&gt;
&lt;br /&gt;
{{Constellation&lt;br /&gt;
|dstart=0&lt;br /&gt;
|dend=399&lt;br /&gt;
|tstart=Varies&lt;br /&gt;
|tend=Varies&lt;br /&gt;
|skill=Lore&lt;br /&gt;
|circle=1&lt;br /&gt;
|telescope=no&lt;br /&gt;
|sls=-&lt;br /&gt;
|type=m&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xibar&amp;diff=27232</id>
		<title>Xibar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xibar&amp;diff=27232"/>
		<updated>2011-01-24T06:10:12Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Xibarnight.gif|left]]&lt;br /&gt;
&lt;br /&gt;
Xibar is both the closest and the smallest of the three moons. Unlike the other two, it lacks any sort of atmosphere, which leads some historians to speculate it was burnt off in the same cataclysm that charred [[Katamba]]. Xibar is covered by myriad shades of blue, but the silvery-blue glow of its vast and pristine ice fields dominate the moon.&lt;br /&gt;
&lt;br /&gt;
Moon Mages ascribe to Xibar dominance over [[:Category:Psychic Projection Spellbook|Psychic Projection]] magic as well as influence over [[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]] and [[:Category:Transduction Spellbook|Transduction]] magic.&lt;br /&gt;
&lt;br /&gt;
== Technical Details ==&lt;br /&gt;
&lt;br /&gt;
;Orbital Period: The duration between Xibar rise and Xibar rise alternates between the following times:&lt;br /&gt;
:* 11 anlas, 17 roisan (5 hours, 47 minutes)&lt;br /&gt;
:* 11 anlas, 18 roisan (5 hours, 48 minutes)&lt;br /&gt;
;Setting Offset: The duration between Xibar rise and Xibar set (the time it&#039;s visible) fluctuates between the following times:&lt;br /&gt;
:* 5 anlas, 24 roisan (2 hours, 54 minutes)&lt;br /&gt;
:* 5 anlas, 25 roisan (2 hours, 55 minutes)&lt;br /&gt;
;Rising Offset: The duration between Xibar set and Xibar rise (the time it&#039;s below the horizon) fluctuates between the following times:&lt;br /&gt;
:* 5 anlas, 22 roisan (2 hours 52 minutes)&lt;br /&gt;
:* 5 anlas, 23 roisan (2 hours 53 minutes)&lt;br /&gt;
;Rotational Period: The duration between new moons (no information)&lt;br /&gt;
&lt;br /&gt;
{{Constellation&lt;br /&gt;
|dstart=0&lt;br /&gt;
|dend=399&lt;br /&gt;
|tstart=Varies&lt;br /&gt;
|tend=Varies&lt;br /&gt;
|skill=Lore&lt;br /&gt;
|circle=1&lt;br /&gt;
|telescope=no&lt;br /&gt;
|sls=-&lt;br /&gt;
|type=m&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Elanthian_time&amp;diff=18637</id>
		<title>Talk:Elanthian time</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Elanthian_time&amp;diff=18637"/>
		<updated>2010-12-22T09:28:14Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: /* Sun Rise/Set Formula */ sexier formulas make for better conversation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Units of Time==&lt;br /&gt;
&lt;br /&gt;
===Hours/Minutes; Systems That Use Earth Time===&lt;br /&gt;
&lt;br /&gt;
Removed by Ysselt: Some old systems (such as repair shops) use Earth time, but this is [[Out of Character|out of character]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some systems clearly use OOC time. (The mere fact that it says &amp;quot;hour&amp;quot; or &amp;quot;minute&amp;quot; does not make it OOC, but you can tell whether it&#039;s meant to be OOC or IC by the length of time.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I think that this comment should stand, but I moved it to another section, since it never really belonged in the anlas section.&lt;br /&gt;
:[[User:Isharon|Isharon]] 01:18, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t think you can say an hour is ooc but a minute isn&#039;t. We were told those uses weren&#039;t OOC - we have to call it something else, in my opinion, not OOC. RL Time pershaps, but not OOC. Also in every instance of the use &amp;quot;minute&amp;quot; or &amp;quot;hour&amp;quot; in game, it&#039;s RL time duration. Why isn&#039;t it so difficult to say the definition of a IG minute and an IG roisaen aren&#039;t the same, but different measurements of length of time but both are equally accepted as being IC. Just don&#039;t think you can have it both ways saying minute isn&#039;t OOC and then later calling hour OOC when we just had a post saying it wasn&#039;t. --[[User:Ysselt|Ysselt]] 10:57, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::As I said before, the mere use of the term &amp;quot;hour&amp;quot; doesn&#039;t make it OOC. &amp;quot;Hour&amp;quot; can be IC or OOC depending on how it is used. There is an Elanthian unit called the hour, which is defined as 15 minutes, and some people also refer to anlaen as &amp;quot;hours&amp;quot; (though this usage is ambiguous.) &amp;quot;Hour&amp;quot; is OOC when it is used to mean 60 minutes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::However, the issue of the term &amp;quot;hour&amp;quot; is separate from the fact that Earth time is still used in some systems. (That&#039;s why I moved it to a more general section and omitted any reference to &amp;quot;hours.&amp;quot;) Most of these are old systems that may have been released before the time system. In other cases, Earth time was chosen for the convenience of the player. --[[User:Isharon|Isharon]] 17:58, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I personally disagree with the assessment of terms like &#039;minute&#039; and &#039;hour&#039; being strictly out of character. They are simply Common/informal terms for concepts more &amp;quot;properly&amp;quot; or formally expressed in Gamgweth. I don&#039;t want to edit the article to reflect this without trying to provoke a little discussion first, though. [[User:Reene|Reene]] 04:44, 6 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
I agree that minutes and hours can&#039;t strictly be considered OOC or else every new player would be forced to be OOC simply because of ignorance.  --[[User:Kraelyst|Kraelyst]] 06:40, 6 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
===Andu vs. Day===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rangergls&#039;s Revision to the Elanthia -&amp;gt; Earth Conversion Chart&#039;&#039;&#039;: Despite the literal meaning of &amp;quot;andu,&amp;quot; an andu is not one day long. The Elanthian andu or week spans four Elanthian days (or one Earth day). See [[Elanthian Calendar, The (book)|The Elanthian Calendar]]. --[[User:Isharon|Isharon]] 21:26, 7 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Each of the months is, as was pointed out above, divided into 10 &amp;quot;weeks&amp;quot; of 4 days each. These groups of 4 days are each named after one of the great divinities of Elanthia. . . . The word &amp;quot;andu&amp;quot; (pl. andaen) literally means &amp;quot;day&amp;quot; in High [[Gamgweth]] but since each of the &amp;quot;days&amp;quot; here is actually four days long, &amp;quot;weeks&amp;quot; is the more common translation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Time Begins==&lt;br /&gt;
Simple, but it&#039;s something.  Just took the in game help text and wikified it.  There&#039;s room to expand the article; needs names of years, and names of months. [[User:Farman|Farman]] 15:34, 24 March 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
According to my original calculations, the DR Epoch (0 years and 0 days since the Victory of Lanival the Redeemer) occurred on 1901-05-26 19:45:00 UTC, or 2,164,853,700 seconds before the UNIX Epoch (1970-01-01 00:00:00 UTC) --[[User:Dandin|Dandin]] 02:49, 13 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sun Rise/Set Formula==&lt;br /&gt;
The following is a copy from a post on the boards(I forget by who) on how to calculate the rise/set time of the sun based on the day in game.  I&#039;m adding it here for safe keeping, just in case someone wants to wikify the information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
In an effort to replicate the time portion of the time/weather window in e-scape on Avalon, Delvan had gathered a great deal of data concerning the rinsing and setting of the Sun and moons. I took a look at his sun data and ended up with this.&lt;br /&gt;
X-post from Avalon/YASSE forums&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Got it! Rise/set times follow a sine function. An event (rise/set) will occur every 3 hours modified by the sine function. The difference between the rise modifier and the set modifier is a phase shift of pi. The correlation to the IG date is day*(pi/400). The frequency of the changes is 2, the amplitude is the (maximum time shift - minimum time shift)/2, the vertical shift is the average time shift.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Sunrise shift formula.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Sunrise formula.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Sunset formula.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
f(day) = 0:30 * sin(2(day*pi/400)+X*pi/2) + 1:15&lt;br /&gt;
X = 1 for rise time&lt;br /&gt;
X= 3 for set time&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The R^2 value (a measure of how well the formula predicts actual data) is 4 seconds when compared on Delvan&#039;s data points. A plot of the residuals is statistically random.&lt;br /&gt;
So there you have it, you too can calculate when the next sun event will occur, just by having the IG date. Don&#039;t forget to convert the sine function to minutes before multiplying and adding. Data points were gathered under PST.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
--[[User:Georgiepoo|Foresee]] 22:54, 12 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Elanthia can&#039;t be flat ==&lt;br /&gt;
&lt;br /&gt;
From a room description on the Southern Trade Route, between the Crossing and Leth (one room south of the skunk):&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Along the north, the trees and shrubs are fairly homogeneous, much the same as other wild growth at the same latitude and altitude anywhere in this &#039;&#039;&#039;hemisphere&#039;&#039;&#039; of Elanthia.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By definition, you can&#039;t have a hemisphere without a spherical planet.&lt;br /&gt;
--[[User:Aracin|Aracin]] 09:44, 24 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Time Calculator==&lt;br /&gt;
&lt;br /&gt;
The time calculator linked here is currently down and has been for a few days.  I&#039;m currently writing a Genie script to do the conversions for me, but if I change it to a PHP script as well would Elanthipedia be willing to host the page? --[[User:Maje|Maje]] 01:43, 15 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is there any interest in the enhancement of the before mentioned time calculator to include solar and lunar events (sunrises, sunsets, and lunar cycles)? --[[User:Dandin|Dandin]] 02:40, 13 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Sunset_formula.png&amp;diff=170191</id>
		<title>File:Sunset formula.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Sunset_formula.png&amp;diff=170191"/>
		<updated>2010-12-22T09:27:20Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Sunrise_formula.png&amp;diff=170189</id>
		<title>File:Sunrise formula.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Sunrise_formula.png&amp;diff=170189"/>
		<updated>2010-12-22T09:27:12Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Sunrise_shift_formula.png&amp;diff=170187</id>
		<title>File:Sunrise shift formula.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Sunrise_shift_formula.png&amp;diff=170187"/>
		<updated>2010-12-22T09:26:59Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roundtime&amp;diff=42485</id>
		<title>Roundtime</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roundtime&amp;diff=42485"/>
		<updated>2010-12-18T08:19:21Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: /* Weapon Roundtime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roundtime&#039;&#039;&#039; is the in-game term for the activity lockout timer that is incurred when certain actions are performed.  Some actions will always incur a roundtime, such as swinging a weapon in combat or perceiving mana streams; some actions will never incur a roundtime (roleplaying verbs etc) and others may or may not incur roundtime depending on the player&#039;s skill and success in performing the action (climbing, tending wounds etc).  Additionally, some actions may only be taken when the player is not under roundtime and others may be taken whether in roundtime or not.&lt;br /&gt;
&lt;br /&gt;
During roundtime an adventurer is vulnerable to attack since he or she can not properly retaliate or escape until the roundtime has elapsed.&lt;br /&gt;
&lt;br /&gt;
Frequently abbreviated as &#039;&#039;&#039;RT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Weapon Roundtime ==&lt;br /&gt;
&lt;br /&gt;
Weapon Roundtime, or Weapon Swing Roundtime is effected by five factors:&lt;br /&gt;
* The weight, suitability, and balance of the wielded weapon&lt;br /&gt;
* The [[Strength]] and [[Agility]] of the wielding character&lt;br /&gt;
&lt;br /&gt;
Most tables which track weapon roundtimes use an &amp;quot;effective strength&amp;quot; derived from these factors, described with the following formula:&lt;br /&gt;
&lt;br /&gt;
[[Image:Effective_Strength_formula.png]]&lt;br /&gt;
&lt;br /&gt;
Each weapon weight group and swing pair have a &amp;quot;weight modifier&amp;quot;, effectively changing the difficulty to swing a weapon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 300px;&amp;quot;&lt;br /&gt;
  ! Weapon Weight&lt;br /&gt;
  ! RT&lt;br /&gt;
  ! Modifier&lt;br /&gt;
|-&lt;br /&gt;
| LE, LT, LB || 4/6 || -15&lt;br /&gt;
|-&lt;br /&gt;
| LE, LT, LB || 4/4 || -5&lt;br /&gt;
|-&lt;br /&gt;
| LE, LT, LB || 3/4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| LE, LT, LB || 1/3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| LE, LT, LB || 1/2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| ME, MB || 4/6 || -10&lt;br /&gt;
|-&lt;br /&gt;
| ME, MB || 4/4 || -5&lt;br /&gt;
|-&lt;br /&gt;
| ME, MB || 3/4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| ME, MB || 1/3 || 10&lt;br /&gt;
|-&lt;br /&gt;
| ME, MB || 1/2 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Other || 7/9 || -10&lt;br /&gt;
|-&lt;br /&gt;
| Other || 6/7 || -5&lt;br /&gt;
|-&lt;br /&gt;
| Other || 4/6 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Other || 3/4 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Other || 1/3 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example, lets say a character is getting 3/4 swing times on a 57 stone Heavy Edged Weapon with 38 Strength and 44 Agility.  The modifier is 10, the formula is applied as follows:&lt;br /&gt;
&lt;br /&gt;
Effective Strength = 10 + ceiling( 57/2 ) = ( suitedness x strength + balance x agility ) / ( suitedness + balance )&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the specific values for suitedness and balance are not made known to players, however, they could be derived using the above formula to reverse them from known roundtime pairs.&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Effective_Strength_formula.png&amp;diff=169783</id>
		<title>File:Effective Strength formula.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Effective_Strength_formula.png&amp;diff=169783"/>
		<updated>2010-12-18T08:14:49Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: uploaded a new version of &amp;quot;File:Effective Strength formula.png&amp;quot;:&amp;amp;#32;Oops, should have been a ceiling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The effective strength formula, useful when determining weapon swing round times.&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Effective_Strength_formula.png&amp;diff=169782</id>
		<title>File:Effective Strength formula.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Effective_Strength_formula.png&amp;diff=169782"/>
		<updated>2010-12-18T07:54:50Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: uploaded a new version of &amp;quot;File:Effective Strength formula.png&amp;quot;:&amp;amp;#32;Included the table bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The effective strength formula, useful when determining weapon swing round times.&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roundtime&amp;diff=42484</id>
		<title>Roundtime</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roundtime&amp;diff=42484"/>
		<updated>2010-12-17T10:31:16Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: incomplete edit, but then it was beforehand too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roundtime&#039;&#039;&#039; is the in-game term for the activity lockout timer that is incurred when certain actions are performed.  Some actions will always incur a roundtime, such as swinging a weapon in combat or perceiving mana streams; some actions will never incur a roundtime (roleplaying verbs etc) and others may or may not incur roundtime depending on the player&#039;s skill and success in performing the action (climbing, tending wounds etc).  Additionally, some actions may only be taken when the player is not under roundtime and others may be taken whether in roundtime or not.&lt;br /&gt;
&lt;br /&gt;
During roundtime an adventurer is vulnerable to attack since he or she can not properly retaliate or escape until the roundtime has elapsed.&lt;br /&gt;
&lt;br /&gt;
Frequently abbreviated as &#039;&#039;&#039;RT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Weapon Roundtime ==&lt;br /&gt;
&lt;br /&gt;
Weapon Roundtime, or Weapon Swing Roundtime is effected by five factors:&lt;br /&gt;
* The weight, suitability, and balance of the wielded weapon&lt;br /&gt;
* The [[Strength]] and [[Agility]] of the wielding character&lt;br /&gt;
&lt;br /&gt;
Most tables which track weapon roundtimes use an &amp;quot;effective strength&amp;quot; derived from these factors, described with the following formula:&lt;br /&gt;
&lt;br /&gt;
[[Image:Effective_Strength_formula.png]]&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:Dandin&amp;diff=169529</id>
		<title>User:Dandin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:Dandin&amp;diff=169529"/>
		<updated>2010-12-17T10:00:59Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: /* Miscellaneous Formulas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Analyses ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Dandin/Expending_TDPs_on_Attributes]]&lt;br /&gt;
&lt;br /&gt;
== Formulas I&#039;m maintaining ==&lt;br /&gt;
&lt;br /&gt;
Since we don&#039;t have LaTeX installed, the math tags don&#039;t work here on Elanthipedia.  Fortunately, I&#039;m crazy, and I DO have a wiki installation with LaTeX math rendering enabled.  Here&#039;s the formulas I&#039;ve uploaded (and am willing to change if you&#039;ve got a good idea).&lt;br /&gt;
&lt;br /&gt;
=== TDP Related ===&lt;br /&gt;
&lt;br /&gt;
[[Image:TDP_concise.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDP_sum_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_single_skill_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_all_skill_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDP_single_precise_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_all_levels_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Attribute_initial_state.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Attribute_total_TDP_cost_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Statistic Related ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Attunement_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fatigue_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fatigue_recovery_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Spirit_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Concentration_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Encumbrance_formula.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Forge Factor Related ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_original_formula.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_generalized_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_2he_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_armor_formula.png]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Formulas ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Khri_cost_formula.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Effective_Strength_formula.png]]&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Effective_Strength_formula.png&amp;diff=169781</id>
		<title>File:Effective Strength formula.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Effective_Strength_formula.png&amp;diff=169781"/>
		<updated>2010-12-17T09:59:59Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: The effective strength formula, useful when determining weapon swing round times.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The effective strength formula, useful when determining weapon swing round times.&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:Dandin&amp;diff=169528</id>
		<title>User:Dandin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:Dandin&amp;diff=169528"/>
		<updated>2010-12-17T09:38:11Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Analyses ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Dandin/Expending_TDPs_on_Attributes]]&lt;br /&gt;
&lt;br /&gt;
== Formulas I&#039;m maintaining ==&lt;br /&gt;
&lt;br /&gt;
Since we don&#039;t have LaTeX installed, the math tags don&#039;t work here on Elanthipedia.  Fortunately, I&#039;m crazy, and I DO have a wiki installation with LaTeX math rendering enabled.  Here&#039;s the formulas I&#039;ve uploaded (and am willing to change if you&#039;ve got a good idea).&lt;br /&gt;
&lt;br /&gt;
=== TDP Related ===&lt;br /&gt;
&lt;br /&gt;
[[Image:TDP_concise.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDP_sum_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_single_skill_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_all_skill_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDP_single_precise_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_all_levels_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Attribute_initial_state.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Attribute_total_TDP_cost_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Statistic Related ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Attunement_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fatigue_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fatigue_recovery_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Spirit_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Concentration_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Encumbrance_formula.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Forge Factor Related ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_original_formula.png‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_generalized_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_2he_formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge_factor_armor_formula.png]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Formulas ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Khri_cost_formula.png]]&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Forging_Factor&amp;diff=143881</id>
		<title>Forging Factor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Forging_Factor&amp;diff=143881"/>
		<updated>2010-12-17T08:17:58Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: /* Formulae */ Nice big shiny formulas you can do in your head&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Needs armor formula}}&lt;br /&gt;
&#039;&#039;&#039;Forging Factor&#039;&#039;&#039; is a player-created [[page type is::definition|term]] to describe one&#039;s aptitude for forging metal weapons and armor.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
The generalized forging factor formula for weapons is:&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge factor generalized formula.png]]&lt;br /&gt;
(Assuming F is a set representing the other weapons in the family)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An example using [[Twohanded Edged skill]] as the weapon being forged:&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge factor 2he formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Example calculation for 2HE:&lt;br /&gt;
::(6*2HE + HE + ME + LE + ML)/10&lt;br /&gt;
::(6*250 + 212 + 161 + 161 + 176)/10 = 221&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The generalized forging factor formula for armor is:&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge factor armor formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Sample calculation for HP:&lt;br /&gt;
::(6*HP + 3*LP + ML)/10&lt;br /&gt;
::(6*312 + 3*233 + 176)/10 = 274.7&lt;br /&gt;
&lt;br /&gt;
==Skill Families==&lt;br /&gt;
&lt;br /&gt;
The weapon families are:&lt;br /&gt;
* [[Light Edged skill|Light Edged]], [[Medium Edged skill|Medium Edged]], [[Twohanded Edged skill|Heavy Edged]], [[Twohanded Edged skill|Twohanded Edged]]&lt;br /&gt;
* [[Light Blunt skill|Light Blunt]], [[Medium Blunt skill|Medium Blunt]], [[Heavy Blunt skill|Heavy Blunt]], [[Twohanded Blunt skill|Twohanded Blunt]]&lt;br /&gt;
* [[Short Staff skill|Short Staff]], [[Quarter Staff skill|Quarter Staff]], [[Pikes skill|Pikes]], [[Halberds skill|Halberds]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The armor families are:&lt;br /&gt;
* [[Light Chain skill|Light Chain]] and [[Heavy Chain skill|Heavy Chain]]&lt;br /&gt;
* [[Light Plate skill|Light Plate]] and [[Heavy Plate skill|Heavy Plate]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [http://dr.six-something.org/ff.php Forging Factor Calculator]: Web-based utility&lt;br /&gt;
* [[Forging Factor (script)]]: Genie3 script that calculates your forging factors for metal armor, edged weapons, blunt weapons, and staff weapons&lt;br /&gt;
&lt;br /&gt;
{{Cat|Definitions}}&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Forge_factor_armor_formula.png&amp;diff=169779</id>
		<title>File:Forge factor armor formula.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Forge_factor_armor_formula.png&amp;diff=169779"/>
		<updated>2010-12-17T08:13:53Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: Generalized forge factor armor formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Generalized forge factor armor formula&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon_mixes&amp;diff=131687</id>
		<title>Weapon mixes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon_mixes&amp;diff=131687"/>
		<updated>2010-12-17T08:02:54Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: /* Forging Factor Formula */ Took an HX to forging factor.  It looks nicer this way&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Mixes==&lt;br /&gt;
;Katar/Short sword&lt;br /&gt;
&lt;br /&gt;
*23 stone Short sword/39 stone Katar &lt;br /&gt;
:1 Iron Bar 1 Zinc Slug MIX &lt;br /&gt;
:1 Zinc Slug MIX &lt;br /&gt;
:1 Zinc Slug MIX &lt;br /&gt;
:1 Nickel Slug MIX &lt;br /&gt;
:1 Nickel Slug MIX &lt;br /&gt;
:1 Dust MIX&lt;br /&gt;
&lt;br /&gt;
*18 stone Short sword&lt;br /&gt;
:1 Tin slug MIX &lt;br /&gt;
:3 Iron slug MIX &lt;br /&gt;
:1/2 Dust MIX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Sabre/scimitar&lt;br /&gt;
&lt;br /&gt;
*26 Stone Heavy slice Scimitar/Heavy puncture Sabre&lt;br /&gt;
:1 Nickel Slug 4 Dust MIX MIX &lt;br /&gt;
:1 Iron Bar MIX &lt;br /&gt;
:1 Dust MIX&lt;br /&gt;
*Requires 6 successful grinds to edge/point for desired results&lt;br /&gt;
&lt;br /&gt;
*18 stone &lt;br /&gt;
:2 Nickel Slug MIX &lt;br /&gt;
:2 Dust MIX &lt;br /&gt;
:4 Dust MIX MIX &lt;br /&gt;
:1 Iron Bar MIX &lt;br /&gt;
:1 Dust MIX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Broadswords&lt;br /&gt;
&lt;br /&gt;
*40 stone Great slice Broadsword&lt;br /&gt;
:1 Zinc slug 4 Nickel slug MIX MIX         &lt;br /&gt;
:1 Iron bar MIX&lt;br /&gt;
:4 Dust MIX&lt;br /&gt;
:3 Dust MIX MIX&lt;br /&gt;
*Requires 8 successful grinds to edge, plus 3 successful grinds to balance&lt;br /&gt;
:to come out Low/Great/Low  Fairly/Fairly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Bastard swords&lt;br /&gt;
&lt;br /&gt;
*28 stone G/S &lt;br /&gt;
:1 Tin Slug 1 Copper Slug MIX &lt;br /&gt;
:2.5 Dust MIX MIX &lt;br /&gt;
:4 Dust MIX MIX &lt;br /&gt;
:1 Iron Bar MIX &lt;br /&gt;
:4 Dust MIX &lt;br /&gt;
:3 Dust MIX &lt;br /&gt;
:1 Dust MIX&lt;br /&gt;
&lt;br /&gt;
*28 stone H/S &lt;br /&gt;
:2 Nickel Slug 4 Dust MIX MIX &lt;br /&gt;
:2 Dust MIX &lt;br /&gt;
:1 Iron Bar MIX &lt;br /&gt;
:4 Dust MIX &lt;br /&gt;
:3 Dust MIX &lt;br /&gt;
:3 Dust MIX MIX&lt;br /&gt;
&lt;br /&gt;
*21 stone Broadsword/ 18 stone Scimitar/Sabre / 36 stone Claymore&lt;br /&gt;
&lt;br /&gt;
: 2 Tin Slug MIX&lt;br /&gt;
: 3 Dust MIX MIX&lt;br /&gt;
: 4 Dust MIX MIX&lt;br /&gt;
: 1 Iron Bar MIX&lt;br /&gt;
: 1 Dust MIX&lt;br /&gt;
&lt;br /&gt;
== General Info ==&lt;br /&gt;
There have been several changes to Forging since I originally put this info up.  Please correct anything that is wrong&lt;br /&gt;
&lt;br /&gt;
*&amp;lt; [weight(#) of slug] * 2 &amp;gt; - 2 = weight(#) of dust you gotta put in to not make it charcoal &lt;br /&gt;
*you can&#039;t grind *anything* for weight currently. Impact is totally dependent on the weight of the ingot. Grinding something for edge or point will decrease the impact value. &lt;br /&gt;
*GM-Fial stated that the cap was somewhere between 1/2 and 3/4 of the store bought weapon, not just 1/2. :) &lt;br /&gt;
*Grinding for balance/power can also effect weapon durability. I can&#039;t confirm that both do yet, but at least one of them can. I&#039;ve taken a moderately strong weapon to average strength during balance/power grinding. Grinding can also lower impact damage. &lt;br /&gt;
*lava forge dust and Rathan Barbarian Guild dust is one half of Crossing. Crossing is breakable, while the lava forge cannot be broken down. &lt;br /&gt;
*Edge grinds can definitely affect impact damage. With a 49 stone battle axe a bit ago the third edge grind took it from m,m slice/impact to h,f. My last one (after some skill improvements) the 3rd grind took it from m,m to h,m. And the fourth one took it from h,m to h,f. So I made one that was h,m after three grinds and started doing the balance/power grinds and never hurt the impact. So it looks like edge grinds can/do hurt impact damage. And that balance/power grinds either don&#039;t or do a lot less. (Puncture probably works similarly for pokey weapons.)&lt;br /&gt;
*Power grinds can hurt balance. (Balance grinds can bring it back.) As near as I can tell, balance grinds don&#039;t hurt power. But one or both can hurt durability.&lt;br /&gt;
*The lower the strength, pound towards the upper end of heat and experiment down with higher strength and pound BRITTLE appraised ingots in upper glowing faintly to low amber (still haven&#039;t pounded out a brittle blade yet though) and Flexible (not sure on term) at real high white hot.  &lt;br /&gt;
*First to lighten a mix for a weapon cast it the first time as armor then pound it into gauntlets then when it is finished lighten it. Don&#039;t do this step if your making armor because it lessens the stats making the armor worth less.  with armor always fit to finish never lighten or try to adjust the hindrance  After you have very light weight gauntlets go back to the foundry part of the forge and remelt it then cast it as an ingot and pound out the weapon you want. This will give you a weapon that is lighter then normal but is still based on the mix you used.  Other then that you can try to mix with zinc which is lighter the most other metals. use only bars which add to the mass/quantity and not slugs which add to the density/ weight without adding mass. 150 mech is what I would recommend to forge with, at this level you&#039;ll complete more work then break it, thought it is possible to forge at lower mech levels.  getting good ranks in all of a weapon class like edge weapons 2HE HE ME LE will help a lot with getting good results&lt;br /&gt;
*Also helps with fatigue recovery and lower RTs to be dancing bear while mixing and pounding.&lt;br /&gt;
*Do not &amp;quot;sleep&amp;quot; while pounding weapons, this will increase fatigue recovery time&lt;br /&gt;
&lt;br /&gt;
==Mass and weight of Slugs and Bars==&lt;br /&gt;
*This is a list of slugs and bars of metal, their weights, and mass value.&lt;br /&gt;
*Mass is measured in slugs. All slugs have a mass of 1 slug except coal dust which is 2 slugs for a whole, and 1 slug for a half dust. All bars have a mass of 10 slugs.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border 1&lt;br /&gt;
!|Name &lt;br /&gt;
!|Weight&lt;br /&gt;
!|Mass&lt;br /&gt;
!|Stone per slug&lt;br /&gt;
!|Cost&lt;br /&gt;
|-&lt;br /&gt;
|Nickel slug&lt;br /&gt;
|6 stones&lt;br /&gt;
|1 slug&lt;br /&gt;
|6 stone per slug&lt;br /&gt;
|168 copper kronars&lt;br /&gt;
|-&lt;br /&gt;
|Copper slug&lt;br /&gt;
|6 stones&lt;br /&gt;
|1 slug&lt;br /&gt;
|6 stone per slug&lt;br /&gt;
|87 copper kronars&lt;br /&gt;
|-&lt;br /&gt;
|Lead slug&lt;br /&gt;
|8 stones&lt;br /&gt;
|1 slug&lt;br /&gt;
|8 stone per slug&lt;br /&gt;
|100 copper kronars&lt;br /&gt;
|-&lt;br /&gt;
|Tin slug&lt;br /&gt;
|7 stones&lt;br /&gt;
|1 slug&lt;br /&gt;
|7 stone per slug&lt;br /&gt;
|118 copper kronars&lt;br /&gt;
|-&lt;br /&gt;
|Zinc slug&lt;br /&gt;
|5 stones&lt;br /&gt;
|1 slug&lt;br /&gt;
|5 stone per slug&lt;br /&gt;
|137 copper kronars&lt;br /&gt;
|-&lt;br /&gt;
|Iron slug&lt;br /&gt;
|5 stones&lt;br /&gt;
|1 slug&lt;br /&gt;
|5 stone per slug&lt;br /&gt;
|125 copper kronars&lt;br /&gt;
|-&lt;br /&gt;
|Dust&lt;br /&gt;
|2 stones&lt;br /&gt;
|2 slug&lt;br /&gt;
|1 stone per slug&lt;br /&gt;
|7  copper kronars&lt;br /&gt;
|-&lt;br /&gt;
|Iron bar&lt;br /&gt;
|51 stones&lt;br /&gt;
|10 slugs&lt;br /&gt;
|5.1 stones per slug&lt;br /&gt;
|1250 copper kronars&lt;br /&gt;
|-&lt;br /&gt;
|Copper bar&lt;br /&gt;
|62 stones&lt;br /&gt;
|10 slugs&lt;br /&gt;
|6.2 stones per slug&lt;br /&gt;
|875 copper kronars&lt;br /&gt;
|-&lt;br /&gt;
|Lead bar&lt;br /&gt;
|78 stones&lt;br /&gt;
|10 slugs&lt;br /&gt;
|7.8 stones per slug&lt;br /&gt;
|1000 copper kronars&lt;br /&gt;
|-&lt;br /&gt;
|Zinc bar&lt;br /&gt;
|48 stones&lt;br /&gt;
|10 slugs&lt;br /&gt;
|4.8 stones per slug&lt;br /&gt;
|1375 copper kronars&lt;br /&gt;
|-&lt;br /&gt;
|Tin bar&lt;br /&gt;
|71 stones&lt;br /&gt;
|10 slugs&lt;br /&gt;
|7.1 stones per slug&lt;br /&gt;
|1187 copper kronars&lt;br /&gt;
|-&lt;br /&gt;
|Nickel bar&lt;br /&gt;
|61 stones&lt;br /&gt;
|10 slugs&lt;br /&gt;
|6.1 stones per slug&lt;br /&gt;
|1687 copper kronars&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
All weapons and armor have a minimal mass or amount of slugs needed to complete the object. The minimal mass/slugs are listed below from lowest to highest amounts of material needed for weapons, and categorized for armors by piece.&lt;br /&gt;
 &lt;br /&gt;
===WEAPONS===&lt;br /&gt;
;1 Slug:Dart&lt;br /&gt;
;2 slugs:Dagger, Throwing Dagger, Carving Knife, Stiletto&lt;br /&gt;
;3 slugs:Short Sword, Rapier, Foil, Baselard, Misericorde, Kris&lt;br /&gt;
;5 slugs:Katar, Cutlass, Falcata&lt;br /&gt;
;6 slugs:Sabre, Scimitar &lt;br /&gt;
;7 slugs:Broadsword, Longsword, Javelin&lt;br /&gt;
;8 slugs:Hand axe, Hunting Sword, Lance&lt;br /&gt;
;9 slugs:Bastard Sword, Battle Axe, Mace, War Hammer&lt;br /&gt;
;10 slugs:Morning Star, Spear, Flanged Mace&lt;br /&gt;
;11 slugs:Flail&lt;br /&gt;
;12 slugs:Claymore, Two-handed Sword, Halberd&lt;br /&gt;
;14 slugs:War Mattock &lt;br /&gt;
;15 slugs:War Club&lt;br /&gt;
;18 slugs:Maul&lt;br /&gt;
;19 slugs:Pike&lt;br /&gt;
;20 slugs:Greatsword&lt;br /&gt;
 &lt;br /&gt;
===ARMOR===&lt;br /&gt;
Note... LC&amp;lt;30&amp;gt;HC means  a weight lower than 30 stones would be LC armor, Higher than 20 would be HC armor. Same with LP and HP.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border 1&lt;br /&gt;
!|Armor&lt;br /&gt;
!|Volume&lt;br /&gt;
!|L&amp;lt;Universal&amp;gt;H&lt;br /&gt;
|-&lt;br /&gt;
|chain greaves&lt;br /&gt;
|0.6 bars (6 slugs)&lt;br /&gt;
|LC&amp;lt;30&amp;gt;HC&lt;br /&gt;
|-&lt;br /&gt;
|plate greaves&lt;br /&gt;
|2.0 bars (20 slugs)&lt;br /&gt;
|LP&amp;lt;100&amp;gt;HP&lt;br /&gt;
|-&lt;br /&gt;
|mail gloves&lt;br /&gt;
|0.9 bars (9 slugs)&lt;br /&gt;
|LC&amp;lt;45&amp;gt;HC&lt;br /&gt;
|-&lt;br /&gt;
|gauntlets&lt;br /&gt;
|1.0 bars (10 slugs)&lt;br /&gt;
|LP&amp;lt;50&amp;gt;HP&lt;br /&gt;
|-&lt;br /&gt;
|scale vambraces&lt;br /&gt;
|1.8 bars (18 slugs)&lt;br /&gt;
|LP&amp;lt;90&lt;br /&gt;
|-&lt;br /&gt;
|chain vambraces&lt;br /&gt;
|2.0 bars (20 slugs)&lt;br /&gt;
|LC&amp;lt;100&amp;gt;HC&lt;br /&gt;
|-&lt;br /&gt;
|plate vambraces&lt;br /&gt;
|2.0 bars (20 slugs)&lt;br /&gt;
|100&amp;gt;HP&lt;br /&gt;
|-&lt;br /&gt;
|scale aventail&lt;br /&gt;
|1.8 bars (18 slugs)&lt;br /&gt;
|LP&amp;lt;90&lt;br /&gt;
|-&lt;br /&gt;
|chain aventail&lt;br /&gt;
|2.0 bars (20 slugs)&lt;br /&gt;
|LC&amp;lt;100&amp;gt;HC&lt;br /&gt;
|-&lt;br /&gt;
|plate aventail&lt;br /&gt;
|2.2 bars (22 slugs)&lt;br /&gt;
|110&amp;gt;HP&lt;br /&gt;
|-&lt;br /&gt;
|full chain helm&lt;br /&gt;
|2.0 bars (20 slugs)&lt;br /&gt;
|LC&amp;lt;100&amp;gt;HC&lt;br /&gt;
|-&lt;br /&gt;
|chain helm&lt;br /&gt;
|2.0 bars (20 slugs)&lt;br /&gt;
|LC&amp;lt;100&amp;gt;HC&lt;br /&gt;
|-&lt;br /&gt;
|armet helm&lt;br /&gt;
|3.0 bars (30 slugs)&lt;br /&gt;
|150&amp;gt;HP&lt;br /&gt;
|-&lt;br /&gt;
|visored helm&lt;br /&gt;
|3.4 bars (34 slugs)&lt;br /&gt;
|LP&amp;lt;170&lt;br /&gt;
|-&lt;br /&gt;
|bascinet helm&lt;br /&gt;
|3.4 bars (34 slugs)&lt;br /&gt;
|LP&amp;lt;170&amp;gt;HP&lt;br /&gt;
|-&lt;br /&gt;
|great helm&lt;br /&gt;
|4.0 bars (40 slugs)&lt;br /&gt;
|200&amp;gt;HP&lt;br /&gt;
|-&lt;br /&gt;
|chain tasset&lt;br /&gt;
|3.0 bars (30 slugs)&lt;br /&gt;
|LC&amp;lt;150&amp;gt;HC&lt;br /&gt;
|-&lt;br /&gt;
|plate tasset&lt;br /&gt;
|3.0 bars (30 slugs)&lt;br /&gt;
|LP&amp;lt;150&amp;gt;HP&lt;br /&gt;
|-&lt;br /&gt;
|chain shirt&lt;br /&gt;
|5.0 bars (50 slugs)&lt;br /&gt;
|LC&amp;lt;250&amp;gt;HC&lt;br /&gt;
|-&lt;br /&gt;
|chain lorica&lt;br /&gt;
|5.0 bars (50 slugs)&lt;br /&gt;
|LC&amp;lt;250&amp;gt;HC&lt;br /&gt;
|-&lt;br /&gt;
|metal breastplate&lt;br /&gt;
|6.0 bars (60 slugs)&lt;br /&gt;
|LP&amp;lt;300&lt;br /&gt;
|-&lt;br /&gt;
|full chain shirt&lt;br /&gt;
|7.0 bars (70 slugs)&lt;br /&gt;
|LC&amp;lt;350&amp;gt;HC&lt;br /&gt;
|-&lt;br /&gt;
|half plate&lt;br /&gt;
|10.0 bars (100 slugs)&lt;br /&gt;
|500&amp;gt;HP&lt;br /&gt;
|-&lt;br /&gt;
|chain hauberk&lt;br /&gt;
|8.0 bars (80 slugs)&lt;br /&gt;
|LC&amp;lt;380&amp;gt;LC&lt;br /&gt;
|-&lt;br /&gt;
|augmented hauberk&lt;br /&gt;
|10.0 bars (100 slugs)&lt;br /&gt;
|LC&amp;lt;500&amp;gt;HC&lt;br /&gt;
|-&lt;br /&gt;
|field plate armor&lt;br /&gt;
|10.0 bars (100 slugs)&lt;br /&gt;
|500&amp;gt;HP&lt;br /&gt;
|-&lt;br /&gt;
|full plate armor&lt;br /&gt;
|14.0 bars (140 slugs)&lt;br /&gt;
|700&amp;gt;HP&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
Many Thanks to Gavinne who has spent years helping others learn this system and provide them with forging information.&lt;br /&gt;
&lt;br /&gt;
== Forging Factor Formula ==&lt;br /&gt;
&lt;br /&gt;
The [[Forging Factor]] formula was developed by players to express a character&#039;s ability to forge weapons.  In it&#039;s original, example form, it is as follows:&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge factor original formula.png]]&lt;br /&gt;
&lt;br /&gt;
If a Barbarian has 100 Mechlore, 150 LE, 200 ME, 250 HE and 300 2HE then his forging factor is 250: 0.6*300 + 0.3*( 150 + 200 + 250 )/3 + 0.1*100 = 180 + 60 + 10 = 250&lt;br /&gt;
&lt;br /&gt;
The clean, generalized form is as follows:&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge factor generalized formula.png]]&lt;br /&gt;
&lt;br /&gt;
An example of this generalized form in use to describe weapon forging, following the original:&lt;br /&gt;
&lt;br /&gt;
[[Image:Forge factor 2he formula.png]]&lt;br /&gt;
&lt;br /&gt;
Examining that previous Barbarian, (6*300 + 150 + 200 + 250 + 100)/10 = 2500/10 = 250&lt;br /&gt;
&lt;br /&gt;
[[Category:Creation Systems]]&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Forge_factor_2he_formula.png&amp;diff=169777</id>
		<title>File:Forge factor 2he formula.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Forge_factor_2he_formula.png&amp;diff=169777"/>
		<updated>2010-12-17T07:59:35Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: Reduced version of the original forging factor formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reduced version of the original forging factor formula&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Forge_factor_generalized_formula.png&amp;diff=169775</id>
		<title>File:Forge factor generalized formula.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Forge_factor_generalized_formula.png&amp;diff=169775"/>
		<updated>2010-12-17T07:54:04Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: Generalized forge factor formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Generalized forge factor formula&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Forge_factor_original_formula.png&amp;diff=169773</id>
		<title>File:Forge factor original formula.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Forge_factor_original_formula.png&amp;diff=169773"/>
		<updated>2010-12-17T07:52:04Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: The original forge factor formula (from Forging_Factor)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The original forge factor formula (from Forging_Factor)&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Encumbrance&amp;diff=41911</id>
		<title>Encumbrance</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Encumbrance&amp;diff=41911"/>
		<updated>2010-12-17T06:19:22Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: I was just going to add a formula, I ended up totally re-writing it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Encumbrance is how the weight of a character&#039;s on-person possessions affect their (or others&#039;) ability to perform actions.  Having a higher Encumbrance is normally considered a disadvantage, as many important skills such as [[Climbing]], [[Evasion]], and [[Swimming]] are penalized, as well as being less able to stand after being knocked off your feet.  It is however, helpful to have a higher encumbrance if you would like it to be difficult for other people to pull you to your feet, or drag you around.&lt;br /&gt;
&lt;br /&gt;
== Encumbrance Levels ==&lt;br /&gt;
&lt;br /&gt;
Burden from lightest to greatest:&lt;br /&gt;
*None&lt;br /&gt;
*Light Burden&lt;br /&gt;
*Somewhat Burdened&lt;br /&gt;
*Burdened&lt;br /&gt;
*Heavy Burden&lt;br /&gt;
*Very Heavy Burden&lt;br /&gt;
*Overburdened&lt;br /&gt;
*Very Overburdened&lt;br /&gt;
*Extremely Overburdened&lt;br /&gt;
*Tottering Under Burden&lt;br /&gt;
*Are you even able to move?&lt;br /&gt;
*It&#039;s amazing you aren&#039;t squashed!&lt;br /&gt;
&lt;br /&gt;
== Armor Anomaly ==&lt;br /&gt;
&lt;br /&gt;
Many players experience a situation where their characters have little or no encumbrance when wearing their armor, and a greater encumbrance when they&#039;re carrying it in a container on their person.  This can be explained when you consider that encumbrance &#039;&#039;&#039;is not&#039;&#039;&#039; weight.  It is caused by weight.&lt;br /&gt;
&lt;br /&gt;
Armor is heavy.  It is designed to be worn in such a way that it&#039;s center of mass correlates to the center of mass of it&#039;s wearer&#039;s body.  Well-designed armor worn properly causes a minimal increase in angular momentum.  If it&#039;s not being warn properly, instead sitting off to one side all jumbled up (like in a backpack.)  It will be causing much greater angular momentum upon the supporting body.&lt;br /&gt;
&lt;br /&gt;
== Reducing Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
There are several approaches to reducing Encumbrance.&lt;br /&gt;
&lt;br /&gt;
;Increasing Capacity: A character&#039;s [[Strength]] and [[Stamina]] determines the number of stones they can carry before their encumbrance increases.  Training these attributes is an effective way to reduce encumbrance, however the cost to train an attribute increases, while the benefit per training stays the same, making this less helpful as a character progresses.  Additionally, many survival and magic primary guilds emphasize speed and intelligence over brute strength, making this a viable early strategy for members of these guilds, but not later.&lt;br /&gt;
&lt;br /&gt;
;Decreasing Weight: It is common for characters to get heavier as they progress.  Interesting things end up slipping into pockets and being forgotten as the next interesting thing is picked up.  Periodically, most characters &amp;quot;defluff&amp;quot;, or audit their own inventories, removing non-essential things for the sake of dropping encumbrance (or being easier to look at).&lt;br /&gt;
&lt;br /&gt;
;Augmenting Capacity: There are spells and abilities which can temporarily increase a character&#039;s carrying capacity, and reduce their encumbrance.  [[Ease Burden]] is the direct one.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
For the following formulas, lets assign numerical values to each encumbrance level: 1 for none, in order, up to 12 for squashed.&lt;br /&gt;
&lt;br /&gt;
Use the following formula to determine the maximum number of stones your character can carry with a given encumbrance:&lt;br /&gt;
&lt;br /&gt;
[[Image:Encumbrance formula.png]]&lt;br /&gt;
&lt;br /&gt;
For example, a character with 10 strength and 10 stamina could carry 480 stones of weight with no encumbrance: 10 x ceiling( 0.4 x (1+5) x (10+10) ) = 480 stones.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Notes ==&lt;br /&gt;
&lt;br /&gt;
* A coin of any type weighs 0.2 stones (5 coins weigh 1 stone).&lt;br /&gt;
* Beards and mustaches do add your burden level&lt;br /&gt;
* Encumbrance causes a penalty to evasion starting at Light Burden.&amp;lt;ref&amp;gt;[[Post:Encumbrance and Evasion - 4/15/2009 - 2:41:11]]&amp;lt;/ref&amp;gt; Previously, the penalty started at one point of burden.&lt;br /&gt;
* There are no racial bonuses or penalties anymore.&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
* Formula figured out by Hilbert.&lt;br /&gt;
* Simplification by Evran&lt;br /&gt;
* Complicated by Dandin&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{cat|Combat,Statistics,Game Mechanics,Definitions}}[[page type is::definition| ]]&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Encumbrance_formula.png&amp;diff=169771</id>
		<title>File:Encumbrance formula.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Encumbrance_formula.png&amp;diff=169771"/>
		<updated>2010-12-17T06:15:13Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: uploaded a new version of &amp;quot;File:Encumbrance formula.png&amp;quot;:&amp;amp;#32;Simplified the equation a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maximum number of stones a character can carry with a given encumbrance.&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Encumbrance_formula.png&amp;diff=169770</id>
		<title>File:Encumbrance formula.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Encumbrance_formula.png&amp;diff=169770"/>
		<updated>2010-12-17T06:09:03Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: Maximum number of stones a character can carry with a given encumbrance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maximum number of stones a character can carry with a given encumbrance.&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climbing_skill&amp;diff=19528</id>
		<title>Climbing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climbing_skill&amp;diff=19528"/>
		<updated>2010-12-17T05:18:37Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: /* Things that Hinder Climbing */ added encumbrance link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Climbing skill&#039;&#039;&#039; is both used and learned by climbing obstacles.  A wide variety of such obstacles exist, from the easiest stairs, steps, and ramps to the hardest sheer cliff walls and barricades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uses/Learning==&lt;br /&gt;
*Not every example of simple obstacles such as steps or stairs may be climbed.  If it can&#039;t be climbed, just {{tt|GO}} as you would through a door or gate.&lt;br /&gt;
*Learning for climbing is on a 60 second (1 minute) timer.  Which means you can only learn from one climb of any particular obstacle once every 60 seconds.  If an obstacle is climbable from two directions, each direction is considered a separate obstacle that can be learned from.  The timer was tested by Zihnj using a favor orb.  An obstacle was climbed, exp was granted, and a stop watch was started.  A favor orb was rubbed until climbing was clear.  Zihnj then climbed back and forth until climbing got exp again.  The timer was confirmed on 3 different climbing spots.&lt;br /&gt;
*Failing to climb an obstacle teaches just as well or better than successfully climbing an obstacle, so an ideal training strategy is to &#039;&#039;attempt&#039;&#039; to climb many obstacles in a 60 second time, then repeat the loop if not mindlocked. &lt;br /&gt;
*Holding a weapon in one or both hands while climbing increases the amount of experience gained from the climb. (This was true under climbing 2.0, but has not been confirmed for climbing 3.0)&lt;br /&gt;
*You may now also use CLIMB PRACTICE &amp;lt;obstacle&amp;gt; and STOP CLIMB to practice climbing on reasonably challenging obstacles.  Note that practicing will not actually move you, nor will it invoke the experience timers. You would need at least 8 climbs (4 going both ways assuming both ways are roughly equal) in an area that teach you for a climbing script to be as efficient as practice.&amp;lt;ref&amp;gt;[[Post:PRACTICE: Forage? - 1/3/2009 - 11:48:48]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*You now have the option to CLIMB &amp;lt;obstacle&amp;gt; WITH &amp;lt;tool&amp;gt;. If you have an appropriate tool (currently the coiled ropes like those sold at the Crossing General Store are the only ones supported) you will gain a bonus to your climb attempt. However, this comes at the cost of a reduction in experience gained.&lt;br /&gt;
&lt;br /&gt;
==Things that Hinder Climbing==&lt;br /&gt;
*The biggest hindrance to climbing is injuries. Climbs more difficult than stairs/steps will now also check all limb wounds, not just legs like before.&lt;br /&gt;
* [[Encumbrance]] hinders climbing&lt;br /&gt;
*Fatigue hinders climbing. The more difficult the climb, the greater the fatigue cost. The better your success (where applicable) the lower the cost.&lt;br /&gt;
*You may now attempt climbs with items in your hands (any type), but there will be a penalty involved based on the size of the item, and an additional penalty if both hands are filled. Note: climbing tools (see above) are exempt and will not incur a penalty in and of themselves, although the penalty for having both hands filled will be applied if you have something in the other hand as well.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Spells that Boost Climbing==&lt;br /&gt;
*Appraising an obstacle before attempting the climb helps based on your success at appraising.  Note that appraisal difficulties are currently inaccurate, but will still help with the climbing attempt.&lt;br /&gt;
*Being led by a superior climber increases climbing ability. Being led by a superior climbing &#039;&#039;Ranger&#039;&#039; increases it even more.&lt;br /&gt;
*Ranger [[Spider Climb]]&lt;br /&gt;
*Ranger wilderness bonus&lt;br /&gt;
*Warrior Mage [[Sure Footing]] spell&lt;br /&gt;
*Bard [[Drums of the Snake]]&lt;br /&gt;
*Thief - Thief confidence and Urban bonus both include Climbing, per GM-Risek, post #7425 in The Den, A place to talk, squeal, &amp;quot;You can definitely boost your escaping skill with khri. You can boost it by a great deal. You don&#039;t have a specific ability to boost you climbing, but it is covered under your Urban Bonus and in Confidence.&amp;quot; &lt;br /&gt;
*The role of stats in climbing has been increased. Both agility and strength will aid in climbing, so any other ability that boosts agility and/or strength helps as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What to Climb==&lt;br /&gt;
Thanks to Simu and Elanthipedia accountholder [[User:Nikpack|Nikpack]] for the list (Oh The Places You Will Go).&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to climb in Zoluren}}&lt;br /&gt;
{{ListItem|climbing|Rockslide|NTR near Dirge (canyon where you get knocked down)|0?|&amp;gt;77||can just GO TRAIL if you can&#039;t CLIMB ROCKSLIDE}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap0|Jadewater trellis]]|Jadewater Mansion|0|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap5|Ancient Tower stairs/steps]]|Zoluren, Ancient Tower, Stairwell|0|N/A||incidental feature}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap2|Temple stairs and ladders]]|Crossing Temple|0|||incidental feature}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap5a|Felled tree]]|on way to Knife Clan|0||&amp;gt;19|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap4|Vreeland Pear tree]]|Crossing, Grassland Road, Meadow|0||80|between west gate and eels}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7b|Arthe Dale tree]]|Arthe Dale, Greensward, Swimming Hole|5|30|140|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap1|Apple tree]]|Midton Circle|10|||Housing area near TGNE}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap3a|Quarry Chute and Cliff]]|Crossing, Temple Hill||||}}&lt;br /&gt;
{{ListItem|climbing|Linden Tree|Crossing, Willow Walk||||1 north from the center of the area}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7a|Vineyards Terraced Hills]]|Crossing, 3 climbs||||}}&lt;br /&gt;
{{ListItem|climbing|Manure Pit Wall|Crossing Paladin Guild||||you smell like manure, can&#039;t climb up the wall)}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap1e|Empath Pole]]|Crossing Empath Guild||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap8|Crossing Moon Mage Guild stairs]]|Middens|20?|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7b|Arthe Dale Oak Tree]]|Arthe Dale,Berry Knolls||||center of the housng area}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap6|Willow Tree]]|Northwall Trail, Birch Copse|15?|||It is a willow tree in a Birch Copse}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap3|Siergelde Cliffs (By favors, beware bobcats)]]|Siergelde Cliffs|20?|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap61a|Monolith]]|entrance to Leth Moss Meys|45|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap61a|Stream bank in Moss Meys]]|Leth Moss Mey area|45?|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap12|Mine shaft]]|Silverwater Mines|&amp;lt;60|||UP and DOWN also teach}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap12|Ladder on Ledge]]|Silverwater Mine shaft|&amp;gt;250|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap10|Ladder/Creeper/Rope to Beisswurms]]|Abandoned Mine|30|||high skill to drag bodies up}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap5|Cliff and Trail to Crossing Ogres]]|Rocky OutCrop|65|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7|Crossing NE gate walls]]|Crossing|150?|200?|350?|2 walls}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7|Crossing NE gate crenellations]]|Crossing|150?|200?|350?|1 crenellation}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7|Crossing NE gate embrasures]]|Crossing|110|200?|350?|1 embrasure}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap3|Crossing W gate walls]]|Crossing|150?|200?|350?|3 walls}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap3|Crossing W gate crenellations]]|Crossing|150?|200?|350?|1 crenellation}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap3|Crossing W gate embrasures]]|Crossing|150?|200?|350?|3 embrasures}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap8|Crossing E gate walls]]|Crossing|200?|225?|350?|3 walls}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap8|Crossing E gate crenellations]]|Crossing|225?|200?|350?|1 crenellation}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap8|Crossing E gate embrasures]]|Crossing|85?|225?|350?|2 embrasures}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap11a|Geni Oak Tree]]|Geni Wilderness|180|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap11a|Geni Branch]]|Geni Wilderness|220|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap11a|Geni Bough]]|Geni Wilderness|250|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap11a|Geni Limb]]|Geni Wilderness|250|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap63|Fireplace in Germish&#039;din]]|Oshu&#039;Ehhrsk Manor Grounds, Catacombs|220|||climb mound one way, climb hole other, 350? to climb out}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap63|Vine into Kartais]]|Oshu&#039;Ehhrsk Manor|&amp;gt;250|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap63|Mason in Kartais]]|Oshu&#039;Ehhrsk Manor||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap63|Tree in Germish&#039;din]]|Oshu&#039;Ehhrsk Manor Grounds||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap63|Sinkhole to Germish&#039;din]]|Oshu&#039;Ehhrsk Manor Grounds||||}}&lt;br /&gt;
{{ListItem|climbing|Ice Cave in The Gash|The Gash, in the cave past the crevice|||285|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to climb in Therengia}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap30|Salt Yard ladder]]|Riverhaven Salt Yard|0|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap30|Salt mound]]|Riverhaven Salt Yard|20?|||Beware of rats/crabs, four sides to climb}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap30|East Gate rope]]|Riverhaven, East Gate guardhouse 3rd floor|0|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap30|Slippery ladder]]|Riverhaven, underwharf|10|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap30|Riverhaven city towers]]|Riverhaven, gates|10||90|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap31c|Tree in Pejek Bog]]|Pejek Bog|0|||in heggi frog area}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap31c|Stream bank in Pejek Bog]]|Pejek Bog|10?|||watch for vipers and serpents}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap32|Stream bank in West Meadows]]|Riverhaven West Wilds|10?|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap32|Boulder in West Wilds]]|Riverhaven West Wilds|75?|||west, south, and southeast faces}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap35a|Large tree]]|Faldesu Inlet|&amp;gt;250|||between boas and crocs}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap35a|Pit Trap]]|Faldesu Inlet by the tree|||350?|between boas and crocs, search out pit and climb pit/climb wall}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap35|Ponthilas Observatory]]|Observatory Ladders|45?||200?|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap35|Medical Pavilion]]|Medical Pavilion Trellis|75?||200?|outside building to roof}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap35|Colosseum Ruins]]|Alley Thug hunting area|100?|||multiple items to climb (vine, walls, stairs &amp;amp; ladder)}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap41|Logs]]|between Langenfirth and El Bain&#039;s|60?|110|140|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap40|Oak Tree]]|Langenfirth, Blufe Path|60&amp;lt;|||by deer trail to Gwenalion fens}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap40|Birch Tree]]|Langenfirth, Blufe Path|60|||by deer trail to Gwenalion fens}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap40|Pine Tree]]|Langenfirth, Blufe Path|145|||by deer trail to Gwenalion fens}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap40|Fir Tree]]|Langenfirth, Blufe Path|250?|||by deer trail to Gwenalion fens}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap33|Oak tree in Barghests]]|Cecline&#039;s Meadow|70||320|three levels of climbing}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap33|Footholds on Mistwood Road]]|near Barghests/Unyns|100|||need about 100 perc to search for them}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap40b|Deobar Tree]]|Langenfirth, Blufe Path|120|||near housing area stream}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap44|Cliffs/Walls south of Fornsted]]|Ker&#039;Leor|200|250|&amp;gt;300|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap34a|Ladder in Rossman&#039;s]]|Ladder to Rossman&#039;s Landing Pier||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap34b|Ladders in Rossgallan Keep]]|Rossman&#039;s Landing||||multiple ladders around the wall}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap34a|Tree in Peccaries]]|Rossman&#039;s Landing peccary hunting||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap34d|Chimney to Gryphons]]|Rossman&#039;s Landing gryphon hunting||||multiple climbs, various difficulties?}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap46a|Slope into Spiders]]|Muspar&#039;i Sand Spider hunting||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap46|Vine out of the Sandpit]]|Muspar&#039;i leech sandpit|||325|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap47|Hav&#039;roth Temple]]|Muspar&#039;i Hav&#039;roth Temple stairs and ladder|0|||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to climb in Ilithi}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap67|Shard Gate ladders]]|Inside N, S, E, and W Gates|10?|40?||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap67|Embrasures]]|Atop N, S, E, and W gate battlements|110?|&amp;lt;180|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap67|City Walls]]|N, S, E, and W Bridges|225|||350?|}}&lt;br /&gt;
{{ListItem|climbing|Empath housing tree|Shard, Whitehall Commons in Stormwill Tower|25?|||}}&lt;br /&gt;
{{ListItem|climbing|Silver Star tree|Shard, House of the Silver Star grounds|25?|||}}&lt;br /&gt;
{{ListItem|climbing|Gilded Longleaf deadfall|Shard, House of the Gilded Longleaf grounds|45?|||along road outside Shard east gate}}&lt;br /&gt;
{{ListItem|climbing|Undershard spire|Undershard|150?|||one way from 3rd tier Spire area into warrens}}&lt;br /&gt;
{{ListItem|climbing|West Road tree|Shard, Wyvern Wood|25?|||tree on road from Shard to Horse Clan}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap71|Tall stone]]|Diving rock near eels|&amp;lt;40?|||top of the map}}&lt;br /&gt;
{{ListItem|climbing|Ranger Guild tree|Gilen Otso Steppes, Game Trail|45?|||tree in Ranger Guild outside Shard}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap71|Track/Trail to Dragon Priests]]|Gilen Otso Steppes|80?|||Near Horse Clan}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap71|Wall in DPs]]|Gilen Otso Steppes||||Near Horse Clan, wall type of object}}&lt;br /&gt;
{{ListItem|climbing|Horse Clan tree|Zaldi Taipa|25?|||tree outside Horse Clan tanner}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap69a|Ice Cave walls]]|Whistling Wood, Ice Caves|70?|||beware water current in pool}}&lt;br /&gt;
{{ListItem|climbing|Ironwood and Pine Trees|Darkling Woods|100?|||trees on road from Shard to Corik&#039;s Wall}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap68a|Talus Trail]]|near Corik&#039;s Wall|80|125||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap68a|Corik&#039;s Wall]]|Corik&#039;s Wall|525|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap65|Undergondola Red Leucros Cliffs]]|Shard, Undergondola|110?|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap65|Log and Embankment]]|Red Leucro area|~140|&amp;lt;183|225+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap65|La&#039;tami Cliffs]]|Undergondola|~140?|&amp;lt;183|225+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap65|Deep Pit]]|La&#039;tami Cliff area|&amp;gt;202|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap65|Branch to Undergondola]]|Undergondola|530|570|&amp;gt;700|Successfully climbed @ 465 Climbing w/ 52 Str + Rope + Khri Focus Prowess}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to climb in Ratha}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Fences]]|1st Tier near clinic, 2nd Tier at Meadow Park|0|5|45&amp;lt;&amp;gt;85|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Retaining Wall]]|2nd Tier by cliffs to 1st Tier|0|5|60ish|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Sandy Embankment]]|2nd Tier Meadow Park near cliffs|5|10|85ish|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90b|Ladder/Rung]]|Sewers between 3rd and 4th tier|5|25|90|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Sana&#039;ati Tree and Limb]]|2nd Tier Meadow Park near cliffs|8|25|75|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Steep Bank]]|2nd Tier Meadow Park near cliffs|&amp;lt;10|10&amp;lt;&amp;gt;28|&amp;lt;185|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90a|Foremast]]|La&#039;heke in Ratha|&amp;lt;11|&amp;lt;11|65|need about 130 to drag down}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap94|Paths]]|Egress Bluffs to Merrows|10-15|25-35|110&amp;lt;&amp;gt;185|8 paths to climb down/up, paths get slightly harder towards the bottom.}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap91|Drainpipe]]|3rd Tier Hota&#039;grathi Theater|15|35|85&amp;lt;&amp;gt;185|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Oak Tree]]|Reshalia Trade Road near turnoff to Merrows|25|35|80|Bees sting you at top of tree and cause vitality loss, climbing down is slightly harder than climbing up.}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Rope Swing]]|2nd Tier Meadow Park near cliffs|27|45|&amp;lt;185|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Sana&#039;ati Tree Rope]]|2nd Tier Meadow Park near cliffs|27|45|85&amp;lt;&amp;gt;185|With 74 in climbing, both hands holding weapons, get the messaging that climb is too easy when climb practicing}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap92|Rough Handholds]]|Deadman&#039;s Confide path to undead beach|&amp;lt;185|&amp;lt;185|&amp;lt;185|Must &amp;lt;tt&amp;gt;LOOK CLIFF&amp;lt;/tt&amp;gt; to find handholds}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap92|Narrow Path]]|Deadman&#039;s Confide path to undead|30|40|185+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap95|Gorge/Trail]]|Reshalion Coastal Road to Pokekehekepi Beach|45|85|185+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Basalt Slabs]]|Near Hermit&#039;s Shack on 1st Tier|45|85|185+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Cliff/Narrow Ledge]]|Between 1st and 2nd tiers|65|80|185+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap92|Slide/Washout/Rockface/Slope]]|Deadman&#039;s Confide path to undead|100&amp;lt;&amp;gt;110|&amp;lt;110|185+|This area has 7-20 second RTs.}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap95|Immense Boulder]]|Reshalion Coastal Road to Pokekehepi Beach|130|&amp;lt;185|185+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap94|Deep Crack]]|Old Field Road to Merrows|180|&amp;gt;185|&amp;lt;645|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap94a|Sea Vine]]|From the Crack into Merrows|240|&amp;lt;600|&amp;lt;645|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to Climb in Aesry}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap98|Aesry Stairs]]|Jama and around Aesry Surlaenis&#039;a|0 |N/A|unlimited|incidental feature; climb time decreases with skill, with time change being noticable at 200 ranks; experience timer. }}&lt;br /&gt;
{{ListItem|climbing|Fissure|Aesry|30?|||where am I?}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap99b|La&#039;tami Cliffs]]|Aesry|80?||250|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap98a|Fireplace]]|Aesry, Sea Caves|240?||500?|in with nightstalker unyns}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to Climb in M&#039;Riss}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap109|Trees in Caracals]]|M&#039;Riss|||141|}}&lt;br /&gt;
{{ListItem|climbing|Piling|M&#039;Riss|240|||}}&lt;br /&gt;
{{ListItem|climbing|Crossbrace|M&#039;Riss|310|||}}&lt;br /&gt;
{{ListItem|climbing|Pier|M&#039;Riss|&amp;gt;300|||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to Climb in Mer&#039;Kresh}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap107|Barricades]]|Mer&#039;Kresh|||&amp;gt;159|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to climb in Hara&#039;jaal}}&lt;br /&gt;
{{ListItem|climbing|Cliff into Moradu|Hara&#039;jaal|140|||}}&lt;br /&gt;
{{ListItem|climbing|Lava shaft|hara&#039;jaal|350&amp;lt; &amp;gt;635|||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to climb in Forfedhdar}}&lt;br /&gt;
{{ListItem|climbing|Bridge Rubble|Hrendh Skogar|&amp;gt;80|||}}&lt;br /&gt;
{{ListItem|climbing|Tree, Slopes, Boulder, and Barricade|Hrendh Skogar|&amp;lt;80|||}}&lt;br /&gt;
{{ListItem|climbing|Stones out of Hav&#039;roth Altar|Hawkstaal Road|80|||REALLY hard to pull off at 80}}&lt;br /&gt;
{{ListItem|climbing|Peregan Tree|Boar Clan|&amp;lt;80||&amp;gt;190|}}&lt;br /&gt;
{{ListItem|climbing|Barb Guild Chain|Outer Hibarnhvidar|||&amp;gt;80|wall type of climb}}&lt;br /&gt;
{{ListItem|climbing|Various precipices, escarpments, cliffs, and slopes|Ain Ghazal|&amp;gt;80|||}}&lt;br /&gt;
{{ListItem|climbing|Sinkhole into Cave Trolls|Ain Ghazal|&amp;lt;80|||slight difficulties at 80}}&lt;br /&gt;
{{ListItem|climbing|Ridge, Trails, Slopes, Ladders, Ropes and Path into the Vela&#039;Tohr Overlook|Vela&#039;Tohr Overlook|&amp;lt;80-150||220+|They are all over and vary in difficulty}}&lt;br /&gt;
{{ListItem|climbing|Mountain into Marble Gargoyles|Vela&#039;Tohr Overlook|~170|||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to climb on Vehicles and in Special Places}}&lt;br /&gt;
{{ListItem|climbing|Ladders and stairs|various ships|0|||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Items===     &lt;br /&gt;
*Forlorn Hope Cave&lt;br /&gt;
&lt;br /&gt;
==Climbing Scripts==&lt;br /&gt;
*[[Scripts#Survival_Skills|Crossing Climbing Script]]&lt;br /&gt;
*[[Scripts#Survival_Skills|Shard Climbing Script]]&lt;br /&gt;
*[[Scripts#Survival_Skills|Ratha Climbing Script]]&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*See [[Climbing Titles]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Survival Skillset,Skills}}&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Khri&amp;diff=46350</id>
		<title>Khri</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Khri&amp;diff=46350"/>
		<updated>2010-12-17T04:48:17Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: /* Multiple Khri Cost */ Added a formula to describe the costs of using multiple Khris simultaneously&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[has default form::Form:GuildAbility| ]]&lt;br /&gt;
Khri (pronounced &#039;Kree&#039;) is a group of [[Thief]] Abilities that entail heightened concentration to increase awareness and body control.&lt;br /&gt;
&lt;br /&gt;
*Khri is considered an in-game secret, but recent changes to Simutronics Forum policies allow it to be discussed openly on the Forums.&lt;br /&gt;
&lt;br /&gt;
*Khri has previously been referred to as &amp;quot;cookies&amp;quot; to disguise the existance or naming of Khri.&lt;br /&gt;
&lt;br /&gt;
*Each Tree is taught by an individual guild leader. Subtlety is taught by [[Crow]]. Finesse is taught by [[Ivitha]]. Potency is taught by [[Varsyth]].&lt;br /&gt;
&lt;br /&gt;
*The term &amp;quot;Khri&amp;quot; is used for both singular and plural.&lt;br /&gt;
&lt;br /&gt;
*Khri will cost portions of your concentration to use. All normal khri will &#039;tie up&#039; this portion of your concentration while it&#039;s up. So if your khri takes 30 concentration and you have 250, you will now have 220 and will be prevented from regenerating back that 30 until the khri drops. Though there is a seperate downtime as well, it is generally short and the primary downtime from using multiple khri is the need to regain the concentration used in activating them.&lt;br /&gt;
&lt;br /&gt;
*Special khri (denoted by an [S]) do not tie up concentration, you may regain their cost immediately, but instead have long downtimes.&lt;br /&gt;
&lt;br /&gt;
*All khri can be stacked with each other. Two khri together cost more than each one would by itself. Three khri cost more still, etc.&lt;br /&gt;
&lt;br /&gt;
*4 khri is intended to be about the same general level of power as most khri under the old system. This is why using 7 khri is meant to be nearly impossible, for the most skilled thieves, because you will be considerably better off than you used to be if you can pull it off.&lt;br /&gt;
&lt;br /&gt;
*Special khri do not stack the same way with other khri, but cost the same no matter what. Their cost however is much higher than normal khri by themselves.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
*To start a Khri, type &amp;lt;tt&amp;gt;KHRI START {khri1} {khri2} {khri3} {khri4} {khri5} {khri6} {khri7}&amp;lt;/tt&amp;gt;.&lt;br /&gt;
*To stop a Khri before it expires, type &amp;lt;tt&amp;gt;KHRI STOP {khri1} {khri2}&amp;lt;/tt&amp;gt;.  This will stop the active, stoppable Khri.&lt;br /&gt;
*Typing &amp;lt;tt&amp;gt;KHRI STOP&amp;lt;/tt&amp;gt; by itself will end all active, stoppable Khri.&lt;br /&gt;
*To see a list of all Khri known to the character, type &amp;lt;tt&amp;gt;KHRI&amp;lt;/tt&amp;gt;.&lt;br /&gt;
*To see a list of active Khri, type KHRI check&lt;br /&gt;
&lt;br /&gt;
==Khri Abilities==&lt;br /&gt;
&lt;br /&gt;
 - Subtlety:&lt;br /&gt;
 &lt;br /&gt;
    [[Khri Darken|Darken]]&lt;br /&gt;
      |-- [[Khri Dampen|Dampen]] &lt;br /&gt;
      |      |-- [[Khri Shadowstep|Shadowstep]] &lt;br /&gt;
      |      |-- [[Khri Sensing|Sensing]] &lt;br /&gt;
      | &lt;br /&gt;
      |-- [[Khri Strike|Strike]] &lt;br /&gt;
      | &lt;br /&gt;
      |-- [[Khri Silence|Silence]] &lt;br /&gt;
             |-- [[Khri Vanish|Vanish]] [S]&lt;br /&gt;
 &lt;br /&gt;
 - Finesse:&lt;br /&gt;
 &lt;br /&gt;
    [[Khri Hasten|Hasten]]&lt;br /&gt;
      |-- [[Khri Safe|Safe]] &lt;br /&gt;
      | &lt;br /&gt;
      |-- [[Khri Avoidance|Avoidance]] &lt;br /&gt;
      |      |-- [[Khri Flight|Flight]] &lt;br /&gt;
      |             |-- [[Khri Liberation|Liberation]] [S]&lt;br /&gt;
      |             |-- [[Khri Elusion|Elusion]]&lt;br /&gt;
      | &lt;br /&gt;
      |-- [[Khri Plunder|Plunder]] &lt;br /&gt;
             |-- [[Khri Guile|Guile]] &lt;br /&gt;
 &lt;br /&gt;
 - Potence:&lt;br /&gt;
 &lt;br /&gt;
    [[Khri Focus|Focus]]&lt;br /&gt;
      |-- [[Khri Sight|Sight]] &lt;br /&gt;
      | &lt;br /&gt;
      |-- [[Khri Prowess|Prowess]] &lt;br /&gt;
      |      |-- [[Khri Steady|Steady]] &lt;br /&gt;
      |      |-- [[Khri Eliminate|Eliminate]] [S]&lt;br /&gt;
      | &lt;br /&gt;
      |-- [[Khri Calm|Calm]] &lt;br /&gt;
             |-- [[Khri Serenity|Serenity]] [S]&lt;br /&gt;
                    |-- [[Khri Sagacity|Sagacity]] [S]&lt;br /&gt;
&lt;br /&gt;
==Khri Combinations==&lt;br /&gt;
&lt;br /&gt;
;[[Khri Secure|Secure]] &lt;br /&gt;
- Used to activate: [[Khri Safe|Safe]], [[Khri Sight|Sight]], [[Khri Hasten|Hasten]]&amp;lt;br&amp;gt;&lt;br /&gt;
- Additional Effects: Under the effect of security, traps and locks become even easier for the Thief to handle, and something about the Thief&#039;s unwavering concentration and extremely enhanced eyesight allows them to occasionally avoid a fatal error in trap handling.&lt;br /&gt;
&lt;br /&gt;
;[[Khri Speed|Speed]] &lt;br /&gt;
- Used to activate: [[Khri Prowess|Prowess]], [[Khri Flight|Flight]], [[Khri Elusion|Elusion]], [[Khri Avoidance|Avoidance]]&amp;lt;br&amp;gt;&lt;br /&gt;
- Additional Effects: For the Thieves that thought the [[Khri Elusion|Elusion]] meditation was great, wrapping the package into Speed is just all that and a little bit more. Further competency in nearly every method of defense and faster motions in battle are the reward for being able to mentally focus well enough to manage these four meditations at once.&lt;br /&gt;
&lt;br /&gt;
;[[Khri Spar|Spar]] &lt;br /&gt;
- Used to activate: [[Khri Focus|Focus]], [[Khri Prowess|Prowess]], [[Khri Steady|Steady]], [[Khri Strike|Strike]]&amp;lt;br&amp;gt;&lt;br /&gt;
- Additional Effects: A solid package even without the added benefit of the Spar combination, Spar further improves offensive capability with all weapons to a small degree.&lt;br /&gt;
&lt;br /&gt;
;[[Khri Skulk|Skulk]] &lt;br /&gt;
- Used to activate: [[Khri Darken|Darken]], [[Khri Dampen|Dampen]], [[Khri Shadowstep|Shadowstep]], [[Khri Plunder|Plunder]]&amp;lt;br&amp;gt;&lt;br /&gt;
- Additional Effects: Further improving the Thief&#039;s abilities, the Skulk combination also allows the Thief to sneak in any urban location as quickly as they would move unhidden. Sneaking in rural areas has been known to occasionally improve, but is not as reliable.&lt;br /&gt;
&lt;br /&gt;
;[[Khri Prescience|Prescience]] &lt;br /&gt;
- Used to Activate: [[Khri Sight|Sight]], [[Khri Calm|Calm]], [[Khri Sensing|Sensing]]&amp;lt;br&amp;gt;&lt;br /&gt;
- Additional Effects: Through ultimate awareness of their surroundings and a mind which blocks out disturbances, the Thief notices out of place things quicker, can instantly notice the presence of hidden or invisible intruders, and can even do so where they are [[Khri Sensing|Sensing]]. Lastly, the Thief who discovered this combination noticed that they seemed particularly adept at avoiding those pesky guards that day.&lt;br /&gt;
&lt;br /&gt;
;[[Khri Cunning|Cunning]] &lt;br /&gt;
- Used to Activate: [[Khri Focus|Focus]], [[Khri Calm|Calm]], [[Khri Guile|Guile]]&amp;lt;br&amp;gt;&lt;br /&gt;
- Additional Effects: A Cunning Thief has much less to fear from those who would try to intimidate or attack the mind. It has been found to also further help with intellectual pursuits and sweet talking others.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
Each Khri has a base cost of [[concentration]] that is held until the Khri drops. Special Khri have a one time concentration cost and your concentration will pulse back up once it is paid to activate the Khri.&lt;br /&gt;
&lt;br /&gt;
===Multiple Khri Cost===&lt;br /&gt;
&lt;br /&gt;
The cost to use multiple Khri&#039;s is not simply the sum of the Khri costs.  A coefficient derived from the number of active Khris is applied to the sum of active Khri costs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Khri cost formula.png]]&lt;br /&gt;
&lt;br /&gt;
As the number of simultaneous Khri&#039;s increase, this factor grows as follows:  2=1.3, 3=1.6, 4=1.9, 5=2.2, 6=2.5, 7=2.8&lt;br /&gt;
&lt;br /&gt;
[[Category:Thief Abilities]]&lt;br /&gt;
[[Category:Khri]]&lt;br /&gt;
&lt;br /&gt;
*The cost for the SKULK combo is &amp;lt;157.7&amp;gt; (157 will pull it)&lt;br /&gt;
*The cost for the SECURE combo is &amp;lt;105.6&amp;gt; (105 will pull it)&lt;br /&gt;
*The cost for the SPEED combo is &amp;lt;165.3&amp;gt; (165 will pull it)&lt;br /&gt;
*The cost for the SPAR combo is &amp;lt;171&amp;gt;&lt;br /&gt;
*The cost for the PRESCIENCE combo is &amp;lt;96&amp;gt;&lt;br /&gt;
*The cost for the CUNNING combo is &amp;lt;76.8&amp;gt; (76 will pull it)&lt;br /&gt;
&lt;br /&gt;
~~I hope this helps those frustrated by trying to reach their needed CONC levels and if you don&#039;t know it the CONC formula is [[Image:Concentration formula.png]]&lt;br /&gt;
&lt;br /&gt;
~~ On 4/23/2010 [[Khri Subsume]] was rewritten and is now obsolete. [http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=33&amp;amp;topic=1&amp;amp;message=240]&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Khri_cost_formula.png&amp;diff=169767</id>
		<title>File:Khri cost formula.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Khri_cost_formula.png&amp;diff=169767"/>
		<updated>2010-12-17T04:47:43Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: uploaded a new version of &amp;quot;File:Khri cost formula.png&amp;quot;:&amp;amp;#32;Added a floor (seeing as the cost rounds down)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Generalized Khri cost formula.  KHRI is the set of active Khris.  cost(k) provides the cost of Khri k.&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File_talk:Khri_cost_formula.png&amp;diff=169769</id>
		<title>File talk:Khri cost formula.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File_talk:Khri_cost_formula.png&amp;diff=169769"/>
		<updated>2010-12-17T04:44:43Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: a little clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since KHRI is a set, the vertical bars denote Cardinality, instead of absolute value.  That is, the number of items in the set.--[[User:Dandin|Dandin]] 04:44, 17 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Khri_cost_formula.png&amp;diff=169766</id>
		<title>File:Khri cost formula.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Khri_cost_formula.png&amp;diff=169766"/>
		<updated>2010-12-17T04:42:47Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: Generalized Khri cost formula.  KHRI is the set of active Khris.  cost(k) provides the cost of Khri k.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Generalized Khri cost formula.  KHRI is the set of active Khris.  cost(k) provides the cost of Khri k.&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Concentration_formula.png&amp;diff=169764</id>
		<title>File:Concentration formula.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Concentration_formula.png&amp;diff=169764"/>
		<updated>2010-12-17T03:46:53Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concentration&amp;diff=41837</id>
		<title>Concentration</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concentration&amp;diff=41837"/>
		<updated>2010-12-17T03:46:37Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: Replaced Image:ConcFormula.gif with Image:Concentration formula.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Concentration&#039;&#039;&#039; is your character&#039;s ability to stay focused despite all distractions. A character&#039;s maximum concentration is determined using the following formula: &lt;br /&gt;
&lt;br /&gt;
[[Image:Concentration formula.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Concentration is used in:&lt;br /&gt;
*[[Spell]] casting&lt;br /&gt;
*Thief [[Khri]]&lt;br /&gt;
*[[Barbarian Dances]]&lt;br /&gt;
*[[Empath Healing]], [[Link ability|Link]] and [[Manipulate ability|Manipulation]]&lt;br /&gt;
*[[Astral Travel]]&lt;br /&gt;
*Controlling [[Familiars]] with [[Talisman]]s&lt;br /&gt;
*Thought projection with [[gwethdesuan]]s&lt;br /&gt;
*Trader Speculates&lt;br /&gt;
==Notes==&lt;br /&gt;
*Concentration can be regained at an increased rate by sitting.&lt;br /&gt;
[[Category:Statistics]]&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spirit_Health&amp;diff=45337</id>
		<title>Spirit Health</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spirit_Health&amp;diff=45337"/>
		<updated>2010-12-17T03:43:32Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: /* Formula */ Replaced the old gif with a proper formula Image:Spirit formula.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spirit health&#039;&#039;&#039; is the strength of the animating force that sustains a mortal&#039;s body. It regenerates 4 percent of the full pool every minute. While the [[Vigil]] spell is &#039;&#039;the&#039;&#039; spirit health and regeneration booster, any spell or ability that boosts [[Charisma]], [[Discipline]], [[Wisdom]] or [[Intelligence]] will also indirectly boost spirit health while [[play]]ing a minuet or a harder song flawlessly on an instrument will provide a minuscule boost to regeneration.  Spirit health is directly related to the decaying (auto-[[depart]]) times of dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
[[Image:Spirit formula.png]]&lt;br /&gt;
&lt;br /&gt;
==Spirit Health Levels==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Percentage&lt;br /&gt;
! Combat Message&lt;br /&gt;
! {{com|HEALTH}} Message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;100%&lt;br /&gt;
| mighty&lt;br /&gt;
| mighty and unconquerable&lt;br /&gt;
|-&lt;br /&gt;
| 100%&lt;br /&gt;
| none&lt;br /&gt;
| full of life&lt;br /&gt;
|-&lt;br /&gt;
| 99%-90%&lt;br /&gt;
| shaky&lt;br /&gt;
| very strong&lt;br /&gt;
|-&lt;br /&gt;
| 89%-80%&lt;br /&gt;
| very shaky&lt;br /&gt;
| strong&lt;br /&gt;
|-&lt;br /&gt;
| 79%-70%&lt;br /&gt;
| weak&lt;br /&gt;
| wavering slightly&lt;br /&gt;
|-&lt;br /&gt;
| 69%-60%&lt;br /&gt;
| very weak&lt;br /&gt;
| rather shaky&lt;br /&gt;
|-&lt;br /&gt;
| 59%-50%&lt;br /&gt;
| drained&lt;br /&gt;
| weak&lt;br /&gt;
|-&lt;br /&gt;
| 49%-40%&lt;br /&gt;
| very drained&lt;br /&gt;
| very weak&lt;br /&gt;
|-&lt;br /&gt;
| 39%-30%&lt;br /&gt;
| cold&lt;br /&gt;
| extremely weak&lt;br /&gt;
|-&lt;br /&gt;
| 29%-20%&lt;br /&gt;
| very cold&lt;br /&gt;
| cold&lt;br /&gt;
|-&lt;br /&gt;
| 19%-10%&lt;br /&gt;
| empty&lt;br /&gt;
| empty&lt;br /&gt;
|-&lt;br /&gt;
| 9%-1%&lt;br /&gt;
| desolate&lt;br /&gt;
| lifeless&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;1%&lt;br /&gt;
| nonexistent&lt;br /&gt;
| dead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|Statistics,Definitions}}[[page type is::definition| ]]&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File_talk:SpiritFormula.gif&amp;diff=169763</id>
		<title>File talk:SpiritFormula.gif</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File_talk:SpiritFormula.gif&amp;diff=169763"/>
		<updated>2010-12-17T03:43:00Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: Created page with &amp;#039;This image has been obsoleted by:  Image:Spirit formula.png  --~~~~&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This image has been obsoleted by:&lt;br /&gt;
&lt;br /&gt;
[[Image:Spirit formula.png]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Dandin|Dandin]] 03:43, 17 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Spirit_formula.png&amp;diff=169761</id>
		<title>File:Spirit formula.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Spirit_formula.png&amp;diff=169761"/>
		<updated>2010-12-17T03:40:38Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fatigue&amp;diff=92963</id>
		<title>Fatigue</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fatigue&amp;diff=92963"/>
		<updated>2010-12-17T03:35:50Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: /* Formulas */ more pretty formulas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Fatigue]] affects how often your character can perform a strenuous action.  Many actions can cause fatigue including, but not limited to, casting [[spells]], attacking with a weapon, [[Swimming skill|swimming]], [[climbing]] and running [[RTS|Ranger trails]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Formulas==&lt;br /&gt;
&lt;br /&gt;
A characters fatigue pool is determined by their [[Stamina]] and [[Discipline]], as follows:&lt;br /&gt;
&lt;br /&gt;
[[Image:Fatigue formula.png]]&lt;br /&gt;
&lt;br /&gt;
Fatigue recovery (per pulse) is just determined by a characters [[Stamina]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Fatigue recovery formula.png]]&lt;br /&gt;
&lt;br /&gt;
==Fatigue Levels==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Percentage&lt;br /&gt;
! Combat Message&lt;br /&gt;
! {{com|HEALTH}} Message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;100%&lt;br /&gt;
| energetic&lt;br /&gt;
| strangely full of extra energy&lt;br /&gt;
|-&lt;br /&gt;
| 100%&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| 99%-90%&lt;br /&gt;
| none&lt;br /&gt;
| slightly fatigued&lt;br /&gt;
|-&lt;br /&gt;
| 89%-80%&lt;br /&gt;
| winded&lt;br /&gt;
| somewhat tired&lt;br /&gt;
|-&lt;br /&gt;
| 79%-70%&lt;br /&gt;
| tired&lt;br /&gt;
| tired&lt;br /&gt;
|-&lt;br /&gt;
| 69%-60%&lt;br /&gt;
| tired&lt;br /&gt;
| fatigued&lt;br /&gt;
|-&lt;br /&gt;
| 59%-50%&lt;br /&gt;
| fatigued&lt;br /&gt;
| very tired&lt;br /&gt;
|-&lt;br /&gt;
| 49%-40%&lt;br /&gt;
| fatigued&lt;br /&gt;
| very fatigued&lt;br /&gt;
|-&lt;br /&gt;
| 39%-30%&lt;br /&gt;
| worn-out&lt;br /&gt;
| extremely tired&lt;br /&gt;
|-&lt;br /&gt;
| 29%-20%&lt;br /&gt;
| beat&lt;br /&gt;
| extremely fatigued&lt;br /&gt;
|-&lt;br /&gt;
| 19%-10%&lt;br /&gt;
| exhausted&lt;br /&gt;
| on the verge of complete exhaustion&lt;br /&gt;
|-&lt;br /&gt;
| 9%-1%&lt;br /&gt;
| exhausted&lt;br /&gt;
| completely exhausted&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;1%&lt;br /&gt;
| exhausted&lt;br /&gt;
| exhausted beyond reason&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Statistics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Statistics,Definitions}}[[page type is::definition| ]]&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Fatigue_recovery_formula.png&amp;diff=169759</id>
		<title>File:Fatigue recovery formula.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Fatigue_recovery_formula.png&amp;diff=169759"/>
		<updated>2010-12-17T03:35:16Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: Fatigue recovered per pulse = Stamina / 5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fatigue recovered per pulse = Stamina / 5&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Fatigue_formula.png&amp;diff=169757</id>
		<title>File:Fatigue formula.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Fatigue_formula.png&amp;diff=169757"/>
		<updated>2010-12-17T03:34:48Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: Fatigue = (2 x Stamina) + Discipline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fatigue = (2 x Stamina) + Discipline&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Harness_Ability_skill&amp;diff=19334</id>
		<title>Harness Ability skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Harness_Ability_skill&amp;diff=19334"/>
		<updated>2010-12-17T03:24:16Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: /* Attunement */ Changed ASCII formula to latex&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Harness Ability skill&#039;&#039;&#039; represents a magician&#039;s skill at tapping into the mana streams of [[Elanthia]].&lt;br /&gt;
=About Harness=&lt;br /&gt;
Streams of raw [[mana]] flow all over Elanthia in various forms, and this mana can be tapped into by a mage and used to fuel his [[spells]].  In fact, most [[magic]] &#039;&#039;must&#039;&#039; be fueled by mana, or it simply won&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Your &#039;&#039;&#039;Harness&#039;&#039;&#039; skill represents your ability at manipulating this raw mana, which can often involve some tricky maneuvering by the harnessing mage.  Harnessing is just that; the mage taps into these flowing lines of mana and attempts to use their power for his own means.  Obviously, you can not actually remove the mana from the streams, or surely [[Elanthia]] would be barren of mana by now -- all you can really do is try to keep a regular flow of it channeling through your system for as long as your skill allows.&lt;br /&gt;
&lt;br /&gt;
As such, your &amp;lt;tt&amp;gt;HARNESS&amp;lt;/tt&amp;gt; (or &amp;lt;tt&amp;gt;MANA&amp;lt;/tt&amp;gt;) represents your current connection to these mana streams.  Harnessing mana is a demanding and strenuous process, and requires that the mage attune himself to the mana he has been trained to use.  Casting too many spells or harnessing too much mana weakens this attunement, making it harder and harder for the mage to channel more mana without pausing to let his attunement [[Harness Regeneration|restore itself]].&lt;br /&gt;
&lt;br /&gt;
It may be easier to think of this as your &#039;current mana sensitivity,&#039; though that is not an entirely accurate way of looking at this process.  It would be more accurate to think of Harness as your current ability to plug yourself into those flowing streams of mana.&lt;br /&gt;
&lt;br /&gt;
Wait -- If mana can&#039;t be held, then what&#039;s going on in group harnessing?&lt;br /&gt;
&lt;br /&gt;
When others in the caster&#039;s group harness mana, it does help the caster but does not actually contribute that mana to the spell.  The group&#039;s mana helps by reducing the natural resistance mana has to being harnessed -- a single mage harnessing mana will have a more difficult time than if his comrades are &#039;softening&#039; the surrounding streams with their own efforts.&lt;br /&gt;
&lt;br /&gt;
Upon casting, that helpful group energy dissipates, making the caster&#039;s own use of mana as efficient as if he&#039;d harnessed more than he really did.  However, since mana types are not truly compatible, this is also why like-mana is more efficient than mismatched mana in group harnessing efforts.&lt;br /&gt;
&lt;br /&gt;
It is assumed that &amp;lt;tt&amp;gt;HARNESS SHARE OFF/ON&amp;lt;/tt&amp;gt; simulates &#039;proximity&#039; to the casting mage -- someone standing away from him would not be contributing to the effort of reducing natural mana resistance nor helping efficiency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harness Ability&#039;&#039;&#039; is the primary sphere of influence for [[:Category:Cleric Spells|Clerical magic]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harness Verbose==&lt;br /&gt;
This is a toggle that, with enough skill in [[Power Perceive]], allows you to see how the much of your currently available mana will be effected by whatever spell you prepare.&lt;br /&gt;
:USAGE -  HARNESS VERB ON&lt;br /&gt;
:&#039;&#039;&#039;NOTE&#039;&#039;&#039; HARNESS QUIET will toggle this back off.&lt;br /&gt;
&lt;br /&gt;
===The Use of Harness Verbose===&lt;br /&gt;
You allow yourself to be more aware of your mana use and sensitivity. &amp;lt;br&amp;gt;&lt;br /&gt;
[...If your Power Perception skill is high enough.]&lt;br /&gt;
:That will disrupt less than a quarter of your current attunement.&lt;br /&gt;
:You&#039;re pretty sure that will disrupt less than half your current attunement.&lt;br /&gt;
:You feel as if that will disrupt about half your current attunement.&lt;br /&gt;
:You&#039;re pretty sure that will disrupt a large part of your current attunement.&lt;br /&gt;
:That will disrupt most of your current attunement.&lt;br /&gt;
&lt;br /&gt;
==Attunement==&lt;br /&gt;
Attunement is your total mana pool and functions like magical [[fatigue]]. The formula is:&lt;br /&gt;
&lt;br /&gt;
[[Image:Attunement_formula.png]]&lt;br /&gt;
&lt;br /&gt;
For more information see the [[Harness_Regeneration|attunment regen table]].&lt;br /&gt;
&lt;br /&gt;
===Harness Warn===&lt;br /&gt;
This is a toggle that displays an ASCII graph when you use the command MANA.  It displays your mana in relation to how much is available and how much is not.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
::You have a significantly intact attunement to the mana flowing through this area.&lt;br /&gt;
::You are currently harnessing a moderate amount of mana into a localized line around you.&lt;br /&gt;
::Attunement: [0%&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;50%&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;|_________100%] &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;NOTE&#039;&#039;&#039; HARNESS QUIET will toggle this back off.&lt;br /&gt;
&lt;br /&gt;
=Harnessed Mana Levels=&lt;br /&gt;
{|width=50% class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Messaging!!Num. of Streams&lt;br /&gt;
|-&lt;br /&gt;
| tiny amount of mana&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| little amount of mana&lt;br /&gt;
| 2&lt;br /&gt;
|- &lt;br /&gt;
| small amount of mana&lt;br /&gt;
| 3&lt;br /&gt;
|- &lt;br /&gt;
| meager amount of mana&lt;br /&gt;
| 4&lt;br /&gt;
|- &lt;br /&gt;
| minor amount of mana&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| modest amount of mana&lt;br /&gt;
| 6&lt;br /&gt;
|- &lt;br /&gt;
| average amount of mana&lt;br /&gt;
| 7- 8&lt;br /&gt;
|- &lt;br /&gt;
| moderate amount of mana&lt;br /&gt;
| 9-10&lt;br /&gt;
|- &lt;br /&gt;
| good amount of mana&lt;br /&gt;
| 11-12&lt;br /&gt;
|- &lt;br /&gt;
| substantial amount of mana&lt;br /&gt;
| 13-14&lt;br /&gt;
|- &lt;br /&gt;
| significant amount of mana&lt;br /&gt;
| 15-16&lt;br /&gt;
|- &lt;br /&gt;
| generous amount of mana&lt;br /&gt;
| 17-20&lt;br /&gt;
|- &lt;br /&gt;
| appreciable amount of mana&lt;br /&gt;
| 21-25&lt;br /&gt;
|- &lt;br /&gt;
| large amount of mana&lt;br /&gt;
| 26-31&lt;br /&gt;
|- &lt;br /&gt;
| huge amount of mana&lt;br /&gt;
| 32-35&lt;br /&gt;
|- &lt;br /&gt;
| great amount of mana&lt;br /&gt;
| 36-40&lt;br /&gt;
|- &lt;br /&gt;
| massive amount of mana&lt;br /&gt;
| 41-50&lt;br /&gt;
|- &lt;br /&gt;
| vast amount of mana&lt;br /&gt;
| 46-55&lt;br /&gt;
|- &lt;br /&gt;
| impressive amount of mana&lt;br /&gt;
| 56-65&lt;br /&gt;
|- &lt;br /&gt;
| extreme amount of mana&lt;br /&gt;
| 66-75&lt;br /&gt;
|- &lt;br /&gt;
| immense amount of mana&lt;br /&gt;
| 76-90&lt;br /&gt;
|- &lt;br /&gt;
| tremendous amount of mana&lt;br /&gt;
| 91-120&lt;br /&gt;
|- &lt;br /&gt;
| unbelievable amount of mana&lt;br /&gt;
| 121-200&lt;br /&gt;
|- &lt;br /&gt;
| insane amount of mana&lt;br /&gt;
| 201-285&lt;br /&gt;
|- &lt;br /&gt;
| godlike amount of mana&lt;br /&gt;
| 286-???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Training=&lt;br /&gt;
In general, the Harness skill is best learned by casting spells with large amounts of mana and a full preparation. &lt;br /&gt;
*Repeated spell casting with small amounts harnessed will provide a moderate effect.&lt;br /&gt;
*Raw harnessing and charging [[cambrinth]] provides a modest experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic Skillset]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Attunement_formula.png&amp;diff=169755</id>
		<title>File:Attunement formula.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Attunement_formula.png&amp;diff=169755"/>
		<updated>2010-12-17T03:23:31Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: Attunement = 100 + Harness Ability/10, with flooring added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attunement = 100 + Harness Ability/10, with flooring added&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:Dandin/Expending_TDPs_on_Attributes&amp;diff=169545</id>
		<title>User:Dandin/Expending TDPs on Attributes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:Dandin/Expending_TDPs_on_Attributes&amp;diff=169545"/>
		<updated>2010-12-15T17:48:10Z</updated>

		<summary type="html">&lt;p&gt;DANDIN: /* Comparing Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The primary and most effective way to better your character with TDPs is to spend them training character stats.  Due to the incremental nature of this sort of training, it is rarely observed from a wide perspective.  In this article, I will attempt to examine the total TDP costs of optimizing character attributes.&lt;br /&gt;
&lt;br /&gt;
== Initial State ==&lt;br /&gt;
&lt;br /&gt;
Despite any complexity introduced by species, all attributes initialize in one of 5 possible states, each a function of the stat&#039;s racial modifier: (-3, -2, -1, 0, +1, ,+2, +3).  Each of these racial modifiers determines the stat&#039;s initial state (all -3 modifiers start at 16 ranks, etc) This is described by the following formula:&lt;br /&gt;
&lt;br /&gt;
[[Image:Attribute_initial_state.png]]&lt;br /&gt;
&lt;br /&gt;
== TDP costs ==&lt;br /&gt;
&lt;br /&gt;
Attribute progression is an incremental process, with the number of TDPs required to raise an attribute by a value of one increasing by 3, scaled by the racial modifier for that attribute.  This is expressed with the following formula:&lt;br /&gt;
&lt;br /&gt;
[[Image:TDP_concise.png]]&lt;br /&gt;
&lt;br /&gt;
However, since we&#039;ll be interested in total TDP costs for a stat, actually want to use this formula:&lt;br /&gt;
&lt;br /&gt;
[[Image:TDP_sum_formula.png]]&lt;br /&gt;
&lt;br /&gt;
In the general case, there are 3 variables to this formula (target, current and racial), however, since we would like to consider the total cost of raising the attribute, our target will be set at 99 (the current stat cap), and our current will be set to our initial state, which is dependent upon the racial modifier, therefore, there is only one independent variable.  The formula is thus reduced to the following polynomial form:&lt;br /&gt;
&lt;br /&gt;
[[Image:Attribute_total_TDP_cost_formula.png]]&lt;br /&gt;
&lt;br /&gt;
Since there are only 7 racial modifiers, it would make sense for us to make a table at this point:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: enter;&amp;quot; width=200&lt;br /&gt;
|-&lt;br /&gt;
  ! Racial Modifier&lt;br /&gt;
  ! Total Cost&lt;br /&gt;
|-&lt;br /&gt;
  ! -3&lt;br /&gt;
  | 7096.5&lt;br /&gt;
|-&lt;br /&gt;
  ! -2&lt;br /&gt;
  | 9520&lt;br /&gt;
|-&lt;br /&gt;
  ! -1&lt;br /&gt;
  | 11962.5&lt;br /&gt;
|-&lt;br /&gt;
  ! 0&lt;br /&gt;
  | 14418&lt;br /&gt;
|-&lt;br /&gt;
  ! +1&lt;br /&gt;
  | 16880.5&lt;br /&gt;
|-&lt;br /&gt;
  ! +2&lt;br /&gt;
  | 19344&lt;br /&gt;
|-&lt;br /&gt;
  ! +3&lt;br /&gt;
  | 21802.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Conclusions at this point ===&lt;br /&gt;
&lt;br /&gt;
The differences between racial modifiers are significant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right;&amp;quot; width=400&lt;br /&gt;
|-&lt;br /&gt;
  ! Racial Modifier Magnitude&lt;br /&gt;
  ! 1&lt;br /&gt;
  ! 2&lt;br /&gt;
  ! 3&lt;br /&gt;
|-&lt;br /&gt;
  ! Difference between + and 0&lt;br /&gt;
  | 2462.5&lt;br /&gt;
  | 4926&lt;br /&gt;
  | 7384.5&lt;br /&gt;
|-&lt;br /&gt;
  ! Difference between 0 and -&lt;br /&gt;
  | 2455.5&lt;br /&gt;
  | 4898&lt;br /&gt;
  | 7321.5&lt;br /&gt;
|-&lt;br /&gt;
  ! Difference between + and -&lt;br /&gt;
  | 4918&lt;br /&gt;
  | 9824&lt;br /&gt;
  | 14706&lt;br /&gt;
|-&lt;br /&gt;
  ! Normalized difference (+-diff/magnitude)&lt;br /&gt;
  | 4918&lt;br /&gt;
  | 4912&lt;br /&gt;
  | 4902&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The difference between a 0 and a -1 modifier is a cost of just under 2500 TDPs, which strikes me as very significant.  That difference gets even more extreme with a -2 or -3 modifier, to just under 4900 and just under 7400 TDPs each.  &#039;&#039;&#039;There is a significant cost benefit to training attributes your race has an affinity for.&#039;&#039;&#039;  The increased costs of a +1, +2, and +3 modifier do a great job of counter-balancing with the discounts on the negative side.  &#039;&#039;&#039;There is a significant cost penalty to training attributes your race doesn&#039;t have an affinity for.&#039;&#039;&#039;  They are however, slightly more expensive than the negatives are cheap.  I will investigate this more in the next section.&lt;br /&gt;
&lt;br /&gt;
== Comparing Races ==&lt;br /&gt;
&lt;br /&gt;
Using the above table, we can determine the total costs for each attribute of each race:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right;&amp;quot; width=800&lt;br /&gt;
|-&lt;br /&gt;
  ! Race&lt;br /&gt;
  ! Strength&lt;br /&gt;
  ! Reflex&lt;br /&gt;
  ! Agility&lt;br /&gt;
  ! Charisma&lt;br /&gt;
  ! Discipline&lt;br /&gt;
  ! Wisdom&lt;br /&gt;
  ! Intelligence&lt;br /&gt;
  ! Stamina&lt;br /&gt;
  ! Total Cost&lt;br /&gt;
|-&lt;br /&gt;
  | Dwarf&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 16880.5&lt;br /&gt;
  | 16880.5&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 11962.5&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 11962.5&lt;br /&gt;
  | 115358&lt;br /&gt;
|-&lt;br /&gt;
  | Elf&lt;br /&gt;
  | 16880.5&lt;br /&gt;
  | 11962.5&lt;br /&gt;
  | 11962.5&lt;br /&gt;
  | 11962.5&lt;br /&gt;
  | 16880.5&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 16880.5&lt;br /&gt;
  | 115365&lt;br /&gt;
|-&lt;br /&gt;
  | Elothean&lt;br /&gt;
  | 16880.5&lt;br /&gt;
  | 11962.5&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 11962.5&lt;br /&gt;
  | 11962.5&lt;br /&gt;
  | 19344&lt;br /&gt;
  | 115366&lt;br /&gt;
|-&lt;br /&gt;
  | Gor&#039;Tog&lt;br /&gt;
  | 7096.5&lt;br /&gt;
  | 16880.5&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 19344&lt;br /&gt;
  | 19344&lt;br /&gt;
  | 9520&lt;br /&gt;
  | 115439&lt;br /&gt;
|-&lt;br /&gt;
  | Gnome&lt;br /&gt;
  | 21802.5&lt;br /&gt;
  | 9520&lt;br /&gt;
  | 11962.5&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 9520&lt;br /&gt;
  | 19344&lt;br /&gt;
  | 115403&lt;br /&gt;
|-&lt;br /&gt;
  | Halfling&lt;br /&gt;
  | 19344&lt;br /&gt;
  | 11962.5&lt;br /&gt;
  | 9520&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 16880.5&lt;br /&gt;
  | 16880.5&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 11962.5&lt;br /&gt;
  | 115386&lt;br /&gt;
|-&lt;br /&gt;
  | Human&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 115344&lt;br /&gt;
|-&lt;br /&gt;
  | Kaldar&lt;br /&gt;
  | 11962.5&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 11962.5&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 16880.5&lt;br /&gt;
  | 16880.5&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 115358&lt;br /&gt;
|-&lt;br /&gt;
  | Prydaen&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 9520&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 11962.5&lt;br /&gt;
  | 16880.5&lt;br /&gt;
  | 19344&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 115379&lt;br /&gt;
|-&lt;br /&gt;
  | Rakash&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 11962.5&lt;br /&gt;
  | 16880.5&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 11962.5&lt;br /&gt;
  | 16880.5&lt;br /&gt;
  | 19344&lt;br /&gt;
  | 9520&lt;br /&gt;
  | 115386&lt;br /&gt;
|-&lt;br /&gt;
  | S&#039;Kra Mur&lt;br /&gt;
  | 11962.5&lt;br /&gt;
  | 11962.5&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 16880.5&lt;br /&gt;
  | 16880.5&lt;br /&gt;
  | 14418&lt;br /&gt;
  | 115358&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Conclusions at this point ===&lt;br /&gt;
&lt;br /&gt;
Since all races have a 0 sum for their species modifiers, the TDP costs are all relatively close, but since there is a difference (greater cost than there should be) on attributes with a higher racial affinity.  Races with more specialized affinities have greater costs associated.  The most efficient race overall is Human, with a total cost of &#039;&#039;&#039;115344&#039;&#039;&#039;, the least efficient race is Gor&#039;Tog, with a total cost of &#039;&#039;&#039;115439&#039;&#039;&#039;.  The difference is 95 TDPs.  Insignificant.&lt;/div&gt;</summary>
		<author><name>DANDIN</name></author>
	</entry>
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