<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CUTHALION</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CUTHALION"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/CUTHALION"/>
	<updated>2026-05-03T09:28:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Supple_firecat&amp;diff=546902</id>
		<title>Supple firecat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Supple_firecat&amp;diff=546902"/>
		<updated>2021-03-15T16:21:59Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: /* In Depth */ added a note about the premium restriction for the p5 area&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Supple Firecat&lt;br /&gt;
|Image File=Firecat.gif&lt;br /&gt;
|Province=Forfedhdar, Therengia, Zoluren&lt;br /&gt;
|City=Greater Fist, Hibarnhvidar&lt;br /&gt;
|MapList=*{{rmap|14a|Gate of Souls, The Fangs of Ushnish (14a)}}&lt;br /&gt;
|MapList2=*{{rmap|118e|Hibarnhvidar Firecats (118e)}}&lt;br /&gt;
|simulevel=61&lt;br /&gt;
|naturallevel=63&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=60&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=430&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=flint-tipped claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;300&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The supple firecat is a large cat of sleek build with powerful leaping muscles that ripple beneath its thick black coat.  Flames flicker above its tufted ears, and its eyes shift from red to gold to blue as it watches, waiting for the perfect opportunity to pounce.&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
*Supple Firecats can enter a room hidden.&lt;br /&gt;
*Supple Firecats can jump to melee in a single bound.&lt;br /&gt;
&lt;br /&gt;
==Special Defences==&lt;br /&gt;
* Immune to fire.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*Supple Firecats live in the Fangs of Ushnish, a rugged area behind Temple of Ushnish.  They share this area alongside the [[Atik&#039;et]] and [[Muscular Firecat]]s.&lt;br /&gt;
*The Cavern of Fire (Hibarnhvidar) is a restricted estate-holder area.&lt;br /&gt;
{{Cat|Firecats}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
9/21/2020 - Supple Firecats in the Cavern of Fire (Hibarnhvidar) are a bit easier, they evaluate as - 46 46 46 46&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;3/22/19 Skill range (300-450) is incorrect.  I have 380-440 in all defensive skills and all are hard capped.&amp;lt;br&amp;gt;&lt;br /&gt;
4/21/20 Evasion of 344 is dabbling so far with 2 attacking. This is with the Hib specific supple firecats so there may be a difference.&amp;lt;br&amp;gt;&lt;br /&gt;
5/24/20 Tested with warmage. 4 of these were getting hits without buffs (385 shield/404 chain/404 evasion/391 defend) and locking these skills. Also able to move weapon at 427, but not TM beyond 1/34 at 445. Adjusting cap to 430 for this and all other mobs beyond the cliff.&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adult_wyvern&amp;diff=545594</id>
		<title>Adult wyvern</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adult_wyvern&amp;diff=545594"/>
		<updated>2021-02-11T16:14:28Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: Added a note and link to the post about the change to the grapple attack that was released as a Tuesday Tidings in Nov 2020&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|70b|Shard}}&lt;br /&gt;
|simulevel=160&lt;br /&gt;
|naturallevel=160&lt;br /&gt;
|weaponlevel=160&lt;br /&gt;
|defenselevel=160&lt;br /&gt;
|level=160&lt;br /&gt;
|MinCap=1000&lt;br /&gt;
|MaxCap=1350&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=wyvern hide&lt;br /&gt;
|Skin Weight=12&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=wyvern claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=1000&lt;br /&gt;
|MaxVal=1330,&lt;br /&gt;
|MaxArrangedVal=1330,&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
One of the legendary predators that skulk the face of Elanthia, the wyvern embodies the perfect combination of raw killing strength and razor-keen intelligence.  Hunched forward on two immense legs, the wyvern towers at nearly twenty feet tall, ready to lash outwards at a moment&#039;s notice.  Sharp serpentine features grace its enormous triangular skull, occasionally curling its maw with a rumbling snarl to display the scimitar-sized serrated fangs, perfect for tearing flesh from bone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Hatching from eggs, wyverns take a fairly long time to mature, and are usually born in clutches of eighteen to twenty eggs that can weigh nearly a hundred pounds each.  Adult wyverns are fully capable of flight and can grow to massive sizes.&lt;br /&gt;
&lt;br /&gt;
Adult wyverns are massive, intelligent, and well known to prey on lesser-skilled adventurers, enjoying the challenge of hunting them.  In addition, they can inflict a lethal dose of poison to their victims, and are fully capable of burning them to a crisp.&lt;br /&gt;
&lt;br /&gt;
It is well known that wyverns will eat anything that moves, including unlucky adventurers.  Thus, their stomachs are often a treasure trove of coins and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In Depth===&lt;br /&gt;
Will take bites out of corpses upon death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Naphtha Breath, Poisoned Tails, Aerial Grapple&lt;br /&gt;
&lt;br /&gt;
note: Mechanics for the aerial grapple attack were adjusted on 11/17/2020 - https://elanthipedia.play.net/Post:Tuesday_Tidings_-_39_-_Wyvern_Update_-_11/17/2020_-_20:45&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Coins and Gems.&lt;br /&gt;
&lt;br /&gt;
===Caps===&lt;br /&gt;
Soft Cap at 1350&lt;br /&gt;
Hard Cap over 1450&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lava_drake&amp;diff=545581</id>
		<title>Lava drake</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lava_drake&amp;diff=545581"/>
		<updated>2021-02-10T16:21:09Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: /* Special Defenses */  Added a mention of their natural-style shield, which makes their defense much more effective than other &amp;quot;animal&amp;quot; type creatures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Lava Drake&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|MapList=*{{rmap|13|Dirge}}&lt;br /&gt;
|MapList2=*[http://www.kythsjournal.com/maps/map21.htm Kythryn&#039;s Journal: Dirge]&lt;br /&gt;
|simulevel=155&lt;br /&gt;
|naturallevel=155&lt;br /&gt;
|weaponlevel=155&lt;br /&gt;
|defenselevel=155&lt;br /&gt;
|level=155&lt;br /&gt;
|MinCap=900&lt;br /&gt;
|MaxCap=1300&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a lava drake hide&lt;br /&gt;
|Skin Weight=12&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a razor-sharp drake fang&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some lava drake bones&lt;br /&gt;
|Bone Weight=14&lt;br /&gt;
|RequiredRanks=800&lt;br /&gt;
|MaxArrangedVal=3070 Kronars, 3245 Kronars,&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The lava drake is a creature of raw incandescence drawn straight from the molten heart of Elanthia. Resembling a small angiswaerd, the construct is the length of a full-grown Gor&#039;Tog and is protected by a multitude volcanic rock scales that cover its molten body from snout to tail. The creature is constantly changing and reforming, its form as fluid as its substance, but it tends to have a sinuous, low-slung body supported by four sturdy legs. Its fiery maw is crowded with razor-sharp teeth, and its eyes are pits of white-hot fire. Shrouded in a mantle of shifting flames, the lava drake leaves smoldering footprints wherever it goes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*Immune to fire.&lt;br /&gt;
*Can heal by burrowing.&lt;br /&gt;
*Equipped with a natural shield (like armadillos), which makes them harder to hit with weapons than most natural creatures. Adult wyverns (level 160) are actually easier to hit.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*Bursts out of the ground to ambush.&lt;br /&gt;
*Successful special attacks give varying roundtimes for a short duration.&lt;br /&gt;
:&#039;&#039;A lava drake rears back and opens its fiery maw, unleashing a gout of scorching air and dust directly into your eyes!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;Dust flies into your eyes and clumps up, seriously hindering your vision!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evade:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;As the cloud of dirt sails towards you, you manage to sidestep out of the way!&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;The dirt cloud sails on further, dissipating into tiny brown specks which glide back down to the ground.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Drake fangs can be {{com|shape|shaped}} into [[Shaping_products#Fletching|arrowheads]] or [[Tinkering_products#Boltmaking|boltheads]].&lt;br /&gt;
:1400+ ranks of skinning for perfect.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Experience&amp;diff=545113</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Experience&amp;diff=545113"/>
		<updated>2021-01-28T19:43:20Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: Backstab does not actually share a field exp group with skinning - any thief can watch their pulses and confirm this. I&amp;#039;d bet Bardic Lore is also in group 10 with the other guild skills, but someone would have to check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
:&#039;&#039;For the game command, see {{com|experience}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Experience]], often abbreviated &#039;&#039;&#039;exp&#039;&#039;&#039;, is the general term for all of the [[skill]] learning your character has attained.  &lt;br /&gt;
&lt;br /&gt;
In [[DragonRealms]], your ranks in a skill are increased by using it. This is called training. The amount of experience gained from any action is scaled to the difficulty of that action for your character at that time, and how successful your character is in performing it. It is common for a task that has become very simple or unchallenging to grant zero experience.&lt;br /&gt;
&lt;br /&gt;
Experience can potentially be lost as a consequence of character [[death]], although this can be easily avoided through [[favors]].&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Gained [[experience]] is measured as whole-number increments called &amp;quot;ranks.&amp;quot; As your experience drains from your experience pool for a particular [[:Category:Skills|skill]], your learning is converted into ranks. Your ability in a skill is measured by the number of ranks you have attained in that skill. Additionally, there are skill requirements for advancing in circle (or character level) within a guild. Finally, gaining ranks in skills grants [[Time Development Points|TDPs]], which can be used to raise your stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; It is generally considered OOC to engage in explicit discussions of numerical stats or skills. (Role-players may also object to the term &amp;quot;ranks.&amp;quot;) When discussing skill via IC channels, the most conservative approach is to use the [[Experience#RP_messaging|RP messaging]], reserving numerical discussions for whispers and private messages. See [[Out of Character]] for additional information.&lt;br /&gt;
&lt;br /&gt;
The amount of effort required to move up one rank in a skill can be measured in bits. Through analysis of the output of the {{com|CONVERT}} command it was possible to reverse engineer this relationship between ranks. Your next rank in a skill will be reached after you have gained 200 + n bits, where n is the current rank. This means to go from rank 0 to rank 1 in a skill you will need 200 bits, to go from rank 1 to rank 2, you will need 201 bits, and so on. By summing up the number of ranks you can determine how many bits it will take to reach a current level.&lt;br /&gt;
&lt;br /&gt;
The graph and table below show the total number of bits needed to reach a specific rank from 0. This graphic demonstrates the relative difficulty to climb ranks. For example, to go from 300 to 400 ranks takes roughly the same number of bits as going from 0 to 200 ranks. Going from rank 1,000 to 1,500 requires approximately twice the number of bits as going from 0 to 1,000.&lt;br /&gt;
&lt;br /&gt;
[[File:TotalBitsNeededToReachRank.png|left|500px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Total bits needed&lt;br /&gt;
|-&lt;br /&gt;
| 1||200&lt;br /&gt;
|-&lt;br /&gt;
| 25||5,300&lt;br /&gt;
|-&lt;br /&gt;
| 50||11,225&lt;br /&gt;
|-&lt;br /&gt;
| 75||18,050&lt;br /&gt;
|-&lt;br /&gt;
| 100||24,950&lt;br /&gt;
|-&lt;br /&gt;
| 150||41,175&lt;br /&gt;
|-&lt;br /&gt;
| 200||59,900&lt;br /&gt;
|-&lt;br /&gt;
| 250||81,125&lt;br /&gt;
|-&lt;br /&gt;
| 300||104,850&lt;br /&gt;
|-&lt;br /&gt;
| 400||159,800&lt;br /&gt;
|-&lt;br /&gt;
| 500||224,750&lt;br /&gt;
|-&lt;br /&gt;
| 750||430,875&lt;br /&gt;
|-&lt;br /&gt;
|1,000||699,500&lt;br /&gt;
|-&lt;br /&gt;
|1,250||1,030,625&lt;br /&gt;
|-&lt;br /&gt;
|1,500||1,424,250&lt;br /&gt;
|-&lt;br /&gt;
|1,750||1,880,375&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maximum rank===&lt;br /&gt;
Ranks are capped at 1750. Once you hit 1750 ranks, you no longer gain experience into your experience pool for that skill and draining experience has no effect. It is possible to have effective ranks higher than 1750 through buffs such as abilities or spells. Self-cast skill buffs are capped at 20%. Third party casts from guild abilities bonusing the same skill with a different ability can extend the buff to 30%&amp;lt;ref&amp;gt;[[Post:Buff_Limit_Expansion_-_04/20/2019_-_12:45]]&amp;lt;/ref&amp;gt;. You can see your current buffs using {{com|EXPERIENCE}} {{tt|MODS}}.&lt;br /&gt;
&lt;br /&gt;
===Calculations for Ranks and Bits===&lt;br /&gt;
The relationship between bits and ranks can be defined algebraically. In the formulas below &#039;&#039;r&#039;&#039; refers to ranks and &#039;&#039;b&#039;&#039; refers to bits.&amp;lt;ref&amp;gt;[[Talk:Convert_command]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bits_from_ranks_formula.png]] yields the bits needed to reach a specific rank.&lt;br /&gt;
&lt;br /&gt;
[[File:Ranks_from_bits_formula.png]] yields the rank a number of bits would reach.&lt;br /&gt;
&lt;br /&gt;
==Experience pools and pulses==&lt;br /&gt;
===Experience pools===&lt;br /&gt;
Every skill has its own individual pool, which fills with field experience as you obtain it. The current amount of field experience in your pool ranges from clear (empty) to mind lock (full).&lt;br /&gt;
&lt;br /&gt;
Factors that determine maximum pool size (in descending order of importance):&lt;br /&gt;
#whether the skill is in your primary, secondary, or tertiary skillset&lt;br /&gt;
#the number of ranks you have in the skill&lt;br /&gt;
#{{stat|Intelligence}} (Note: Break points can be found at 30 and 60 Intelligence, see charts below for more info)&lt;br /&gt;
#{{stat|Discipline}} (Notes:  Break points can be found at 30 and 60 Discipline, see charts below for more info. Additionally: It was planned for 3.0 to remove discipline from the experience pool effects, but as posted by Socharis on 1/18/13, &amp;quot;...So I looked into this, and Discipline was never taken out - It&#039;s not as significant as intelligence, but it definitely increases your &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;experience&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; pool size.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Experience Pool Size==&lt;br /&gt;
The amount of bits that can be held in a particular skill can be determined by using the following method:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Base pool size===&lt;br /&gt;
1. Find the size of the base bank pool for the skill, where total ranks is x&lt;br /&gt;
[[File:Baserankpool.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skillset placement!!Formula&lt;br /&gt;
|-&lt;br /&gt;
|Primary skills||y=(15000*X/(X+900))+1000&lt;br /&gt;
|-&lt;br /&gt;
|Secondary skills||y=(12750*X/(X+900))+850&lt;br /&gt;
|-&lt;br /&gt;
|Tertiary skills||y=(10500*X/(X+900))+700&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/gn8gjlwegm&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Intelligence Score===&lt;br /&gt;
2. Determine the effective Intelligence score bonus to apply to step 4, where x is Intelligence&lt;br /&gt;
[[File:Intscore.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Int value!!Formula&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; 30||y=((x-10)*60)/10&lt;br /&gt;
|-&lt;br /&gt;
|30-60||y=(((x-30)*30)+1200)/10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt;60||y=(((x-60)*15)+2100)/10&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/fhy7bwvtn7&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Discipline Score===&lt;br /&gt;
3. Determine the effective Discipline score bonus to apply to step 4, where x is Discipline&lt;br /&gt;
[[File:Discscore.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Disc value!!Formula&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; 30||y=((x-10)*20)/10&lt;br /&gt;
|-&lt;br /&gt;
|30-60||y=(((x-30)*10)+400)/10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt;60||y=(((x-60)*5)+700)/10&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/srwbrdzhv6&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Total Base pool===&lt;br /&gt;
4. Using the values determined in steps 1-3, determine the stat modified size of the pool, where i is the Intelligence score from step 2, d is the Discipline score from step 3, and x is the base rank pool from step 1&lt;br /&gt;
[[File:Totalbasepool.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Formula&lt;br /&gt;
|-&lt;br /&gt;
|y=((1000+i+d)/1000)*x&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/nvukewhbb1&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mindstates===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Amount Learning&lt;br /&gt;
!Mindstate Fraction&lt;br /&gt;
!Amount Learning&lt;br /&gt;
!Mindstate Fraction&lt;br /&gt;
|-&lt;br /&gt;
|clear||0/34||analyzing||18/34&lt;br /&gt;
|-&lt;br /&gt;
|dabbling||1/34||studious||19/34&lt;br /&gt;
|-&lt;br /&gt;
|perusing||2/34||focused||20/34&lt;br /&gt;
|-&lt;br /&gt;
|learning||3/34||very focused||21/34&lt;br /&gt;
|-&lt;br /&gt;
|thoughtful||4/34||engaged||22/34&lt;br /&gt;
|-&lt;br /&gt;
|thinking||5/34||very engaged||23/34&lt;br /&gt;
|-&lt;br /&gt;
|considering||6/34||cogitating||24/34&lt;br /&gt;
|-&lt;br /&gt;
|pondering||7/34||fascinated||25/34&lt;br /&gt;
|-&lt;br /&gt;
|ruminating||8/34||captivated||26/34&lt;br /&gt;
|-&lt;br /&gt;
|concentrating||9/34||engrossed||27/34&lt;br /&gt;
|-&lt;br /&gt;
|attentive||10/34||riveted||28/34&lt;br /&gt;
|-&lt;br /&gt;
|deliberative||11/34||very riveted||29/34&lt;br /&gt;
|-&lt;br /&gt;
|interested||12/34||rapt||30/34&lt;br /&gt;
|-&lt;br /&gt;
|examining||13/34||very rapt||31/34&lt;br /&gt;
|-&lt;br /&gt;
|understanding||14/34||enthralled||32/34&lt;br /&gt;
|-&lt;br /&gt;
|absorbing||15/34||nearly locked||33/34&lt;br /&gt;
|-&lt;br /&gt;
|intrigued||16/34||mind lock||34/34&lt;br /&gt;
|-&lt;br /&gt;
|scrutinizing||17/34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Experience pulses===&lt;br /&gt;
This field experience is gradually converted into actual ranks. When field experience is converted to ranks, it is called a pulse.  The size of the pulse is calculated as a fraction of your total pool size.  The primary factor affecting this fraction is whether the skill is primary, secondary, or tertiary; higher Wisdom also increases this fraction. However, secondary skills under 50 ranks will drain like primary skills&amp;lt;ref&amp;gt;[[Post:Low_level_ranks,_EXP,_and_you!_-_7/11/2008_-_8:58:48]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Minor_exp_change_-_02/05/2015_-_20:51]]&amp;lt;/ref&amp;gt;, and tertiary skills under 25 ranks will drain like secondary skills.&amp;lt;ref&amp;gt;[[Post:Minor_exp_change_-_02/06/2015_-_10:57]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Skillset&lt;br /&gt;
!Time to Pulse From Mind Lock to Clear&lt;br /&gt;
|-&lt;br /&gt;
|Primary||40-60 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Secondary||50-80 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Tertiary||70-100 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill Groups===&lt;br /&gt;
Skills pulse in groups every 200 seconds, with each group being offset from the previous one by 20 seconds.  These skill groupings are arranged by skillset in the order they appear in the experience list in game, with the exception of certain guild-only skills which are located with their historical group.  The order and timing of the pulses is fixed, meaning the pulses happen at the exact same time for the same skills for every single player in the game.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Relative Time Offset&lt;br /&gt;
!Skill Group&lt;br /&gt;
|-&lt;br /&gt;
|0 sec.||Shield Usage, Light Armor, Chain Armor, Brigandine, Plate Armor, Defending&lt;br /&gt;
|-&lt;br /&gt;
|20 sec.||Parry Ability, Small Edged, Large Edged, Twohanded Edged&lt;br /&gt;
|-&lt;br /&gt;
|40 sec.||Small Blunt, Large Blunt, Twohanded Blunt, Slings, Bow, Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|60 sec.||Staves, Polearms, Light Thrown, Heavy Thrown, Brawling, Offhand Weapon, Melee Mastery&lt;br /&gt;
|-&lt;br /&gt;
|80 sec.||Missile Mastery, Primary Magic, Attunement, Arcana, Targeted Magic, Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|100 sec.||Debilitation, Utility, Warding, Sorcery, Evasion, Athletics, Perception&lt;br /&gt;
|-&lt;br /&gt;
|120 sec.||Stealth, Locksmithing, Thievery, First Aid, Outdoorsmanship&lt;br /&gt;
|-&lt;br /&gt;
|140 sec.||Skinning&lt;br /&gt;
|-&lt;br /&gt;
|160 sec.||Forging, Engineering, Outfitting, Alchemy, Enchanting, Scholarship, Mechanical Lore, Appraisal, &#039;&#039;Bardic Lore&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|180 sec.||Performance, Tactics, &#039;&#039;Astrology&#039;&#039;, &#039;&#039;Empathy&#039;&#039;, &#039;&#039;Thanatology&#039;&#039;, &#039;&#039;Expertise&#039;&#039;, &#039;&#039;Summoning&#039;&#039;, &#039;&#039;Theurgy&#039;&#039;, &#039;&#039;Conviction&#039;&#039;, &#039;&#039;Trading&#039;&#039;, &#039;&#039;Scouting&#039;&#039;, &#039;&#039;Backstab&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats and learning==&lt;br /&gt;
Mental statistics have a significant effect on the experience system. Intelligence and Wisdom affect all skills equally and have diminishing returns that are not logarithmically diminishing. (Every TDP spent on these stats provides a benefit.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Intelligence}}&#039;&#039;&#039;: Maximum size of experience pools&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Wisdom}}&#039;&#039;&#039;: Pulse size&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Discipline}}&#039;&#039;&#039;: Experience pool size (10% efficiency)&lt;br /&gt;
&lt;br /&gt;
The effect of Intelligence and Wisdom is a percentage and not dependent on how many ranks you have in the skill. The effects of these stats can&#039;t be &amp;quot;tested&amp;quot; in an hour. This is something that assists you over the course of your entire career.&lt;br /&gt;
&lt;br /&gt;
On 12/10/2015, GM [[Armifer]] shared some hard numbers on how intelligence and wisdom affect learning.&amp;lt;ref&amp;gt;[[Post:Experience Pool Size - Bug Fix - 12/10/2015 - 19:03]]&amp;lt;/ref&amp;gt; Using 10 as the baseline (100%), here is the magnitude of the effect of training those stats:&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Stat!!Value!!Effect (Compared to 10)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||30||112%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||60||121%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||90||125%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||120||130%&lt;br /&gt;
|}&lt;br /&gt;
&amp;quot;Discipline also increases pool size, at 10% efficacy, thus continuing its trend of doing just a little bit of everything.&amp;quot; --GM [[Armifer]]&lt;br /&gt;
&lt;br /&gt;
==Rested Experience System==&lt;br /&gt;
Regular Subscribers, Premium Subscribers, and F2P accounts (with a unlock purchased with [[SimuCoins]]) can utilize the Rested Experience System (REXP).&amp;lt;ref&amp;gt;[[Post:Rested Experience System is LIVE! - 02/02/2019 - 14:48]]&amp;lt;/ref&amp;gt; When active, this system provides a bonus when field experience is converted to ranks. The actual EXP pools are unchanged, but when you drain experience from the pools it will simply be worth more actual ranks by a factor of 3.  &lt;br /&gt;
&lt;br /&gt;
===Summary for Casual Players===&lt;br /&gt;
When you type {{com|EXP}} you will see three numbers at the bottom of the screen. An example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Rested EXP Stored: 2:25 hours  Usable This Cycle: 2 hours  Cycle Refreshes: 13:14 hours&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s what they mean:&lt;br /&gt;
* First number: How much REXP you have banked.&lt;br /&gt;
* Second number: How much of the banked REXP you can use before the cycle resets.  This can be larger or smaller than you have banked.&lt;br /&gt;
* Third number: How long until the second number resets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;By design, you don&#039;t need to manage anything.&#039;&#039;&#039; If the first and second numbers are populated you are &#039;&#039;automatically&#039;&#039; using REXP and your experience pools are draining at the accelerated rate. If you have REXP available the system will use it. More technical information is available in the next section, for those who want to try and optimize their REXP or just want to understand more. For the casual player: just play like you normally do.&lt;br /&gt;
&lt;br /&gt;
The first number, the amount of banked REXP, regenerates automatically when you&#039;re logged out or if you&#039;re in a state of deep sleep (by typing {{com|sleep}} twice).&lt;br /&gt;
&lt;br /&gt;
The max capacity of the first and second numbers are determined by your subscription type:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subscription !! REXP Capacity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| F2P || None || &lt;br /&gt;
|-&lt;br /&gt;
| F2P || 2 hours || With the purchase of a Brain Boost from the SimuCoin Store.&lt;br /&gt;
|-&lt;br /&gt;
| Standard || 4 hours || &lt;br /&gt;
|-&lt;br /&gt;
| Premium || 6 hours || &lt;br /&gt;
|-&lt;br /&gt;
| Platinum || 8 hours || 8 hours in the Platinum instance only. 6 hours in Prime/TF.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical Information===&lt;br /&gt;
There are three mechanical components to the system: pool cap, usage cap and cycle.  Information about these features is available in the EXP command.&lt;br /&gt;
&lt;br /&gt;
*The pool cap is how much rested exp you can have banked on your character at any time. Simple enough. At this time, the pool cap depends upon your subscription type. Standard accounts will be able to bank up to 4 hours of REXP. Premium accounts will store up to 6 hours, and in the Platinum instance the pool can hold 8 hours.  This time will accumulate after 5 consecutive minutes of not draining experience. This is whether offline, online without any EXP in your pools, or with the help of deep sleep.  The rested experience pool is filled at a rate of 2:1 (for every 2 minutes of not draining experience, 1 minute of rested experience is earned).&lt;br /&gt;
&lt;br /&gt;
*The usage cap is how much rested exp you can use. For now, regardless of how frequently you fill the storage cap, you can only use up to 4/6/8 rested experience during one cycle (dependent upon account type).&lt;br /&gt;
&lt;br /&gt;
*The cycle is how long it takes for the usage cap to reset. After 23:30 hours your usage cap will refresh and you can spend additional rested exp. The timing of the cycle is personal rather than universal: it starts when you, personally, do something with the rested exp system and then runs its course.&lt;br /&gt;
&lt;br /&gt;
In addition to changes to how experience is converted under REXP, a modification to the sleep verb was provided.  In &amp;quot;Light Sleep&amp;quot; you will stop gaining new experience but continue to drain experience from your pools. You will use REXP in this state. In &amp;quot;Deep Sleep&amp;quot; you will not gain experience NOR will you drain experience. Your REXP is not used, and you will start to accumulate time in your rested experience pool again.&lt;br /&gt;
&lt;br /&gt;
Each time one of the 10 skill groups drain that has experience in it for any single, or multiple skills, 20 seconds is removed from your REXP time. If a skill group pulses and there isn&#039;t any experience in any of the skills for that group the 20 seconds remains. This makes it possible to focus on specific skill groups and stretch out the REXP time for any targeted skills in them. For Example, if you are only training skills in 5 of the 10 skill groups, your REXP time would take twice the amount of time to be used up. 4 hours could be 8 hours of focused training, or 6 hours could be 12.&lt;br /&gt;
&lt;br /&gt;
A final note: [[RPA command|Roleplaying awards]] are multiplicative, and stack with REXP drain. For optimum gains, use any RPAs during your REXP time.&lt;br /&gt;
&lt;br /&gt;
==Experience drain at login==&lt;br /&gt;
Experience drain at login is based on when you last logged out of the game. Starting at 30 minutes, you will drain a percentage of your experience equal to the number of minutes that you have been logged out divided by 360 (or 480 if you received a warning within the last six months).&lt;br /&gt;
&lt;br /&gt;
When you&#039;re logged out, experience drains at a static rate, regardless of skillset placement, ranks, or stats. Technically, the experience doesn&#039;t actually pulse until you log back in. Previously, if one were to log in then log out before the pulse it would reset the timer. With the addition of Rested EXP, this is no longer true.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Time Logged Out&lt;br /&gt;
!%Pulsed (Clean)&lt;br /&gt;
!%Pulsed (Warning)&lt;br /&gt;
|-&lt;br /&gt;
|30 minutes||8.33%||6.25%&lt;br /&gt;
|-&lt;br /&gt;
|1 hour||16.67%||12.5%&lt;br /&gt;
|-&lt;br /&gt;
|2 hours||33.33%||25%&lt;br /&gt;
|-&lt;br /&gt;
|3 hours||50%||37.5%&lt;br /&gt;
|-&lt;br /&gt;
|4 hours||66.67%||50%&lt;br /&gt;
|-&lt;br /&gt;
|5 hours||83.33%||62.5%&lt;br /&gt;
|-&lt;br /&gt;
|6 hours||100%||75%&lt;br /&gt;
|-&lt;br /&gt;
|7 hours||100%||87.5%&lt;br /&gt;
|-&lt;br /&gt;
|8 hours||100%||100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note: [[Free to play]] players do not receive offline drain without a pass from the [[Simucoin]] store. See [[Idle experience drain]] for more details.&#039;&#039;&#039;&lt;br /&gt;
*As of 03/12/2015, players who have received a warning within the last six months drain over eight hours instead of not being able to drain experience at login.&amp;lt;ref&amp;gt;[[Post:Login Experience Drain - 03/12/2015 - 21:32]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RP messaging==&lt;br /&gt;
Ranks in each skill are numerical. However, there is also a role-playing system of nomenclature set up for skills, to make it easier to integrate into game-play.&lt;br /&gt;
&lt;br /&gt;
;Ranks 1-49 / Novice&lt;br /&gt;
&#039;&#039;Within the above range:&#039;&#039;&lt;br /&gt;
*+ 0-09 = Lowly&lt;br /&gt;
*+ 10-19 = Promising&lt;br /&gt;
*+ 20-29 = Able&lt;br /&gt;
*+ 30-39 = Trained&lt;br /&gt;
*+ 40-49 = Full&lt;br /&gt;
&lt;br /&gt;
;Ranks 50-99 / Practitioner&lt;br /&gt;
&lt;br /&gt;
;Ranks 100-149 / Dilettante&lt;br /&gt;
&lt;br /&gt;
;Ranks 150-199 / Aficionado&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 0-09 = Beginning&lt;br /&gt;
*+ 10-19 = Competent&lt;br /&gt;
*+ 20-29 = Proficient&lt;br /&gt;
*+ 30-39 = Experienced&lt;br /&gt;
*+ 40-49 = Skilled&lt;br /&gt;
&lt;br /&gt;
;Ranks 200-299 / Adept&lt;br /&gt;
&lt;br /&gt;
;Ranks 300-399 / Expert&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*Rated by degrees 0-99&lt;br /&gt;
&lt;br /&gt;
;Ranks 400-499 / Professional&lt;br /&gt;
&lt;br /&gt;
;Ranks 500-599 / Authority&lt;br /&gt;
&lt;br /&gt;
;Ranks 600-699 / Genius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 20-39 = Exceptional&lt;br /&gt;
*+ 40-59 = Outstanding&lt;br /&gt;
*+ 60-79 = Renowned&lt;br /&gt;
*+ 80-99 = True&lt;br /&gt;
&lt;br /&gt;
;Ranks 700-799 / Savant&lt;br /&gt;
&lt;br /&gt;
;Ranks 800-899 / Master&lt;br /&gt;
&lt;br /&gt;
;Ranks 900-999 / Grand Master&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 20-39 = Distinguished&lt;br /&gt;
*+ 40-59 = Venerated&lt;br /&gt;
*+ 60-79 = Exalted&lt;br /&gt;
*+ 80-99 = Transcendent&lt;br /&gt;
&lt;br /&gt;
;Ranks 1000-1249 / Guru&lt;br /&gt;
&lt;br /&gt;
;Ranks 1250+ / Legend&lt;br /&gt;
&lt;br /&gt;
==Bonus experience pools==&lt;br /&gt;
During [[experience 3.0]], when skills were combined, the &amp;quot;lost&amp;quot; experience bits were moved into the bonus pools, one for each skillset. When experience is absorbed through the normal method, an equal amount is removed from the appropriate bonus pool and added to permanent experience. This effectively doubles learning rates in the skillset so long as experience remains in the bonus pools.&lt;br /&gt;
&lt;br /&gt;
The metric used is an arbitrary unit, a multiple of the amount of bits that it takes to move a skill from 0 to 200 (60,300 bits) plus the number of ranks any remaining bits would teach. As an example:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;Your Lore pool could fill 14 empty skills to 200 ranks and one empty skill to 57 ranks.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
To view how much experience is left use {{com|experience}} {{tt|bonus}}. When there is no longer any experience left, you will receive the message &amp;quot;You do not have any experience in your bonus pools.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To toggle absorption, use {{tt|experience bonus toggle}} &#039;&#039;&amp;lt;skillset&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
*[http://www.elanthia.org/Learning/ Demystifying the Experience System]: [[User:Isharon|Isharon]]&#039;s explanation of the experience system (a good link to share with new players)&lt;br /&gt;
*[[Experience (obsolete)]] has information on the obsolete experience system prior to the 3.0 release.&lt;br /&gt;
*[[:Category:Skills]] has a listing of all skills in game.&lt;br /&gt;
*[[Skillsets]] for how skills are grouped in game.&lt;br /&gt;
*[[Time Development Points]] are calculated based on earned ranks in a skill.&lt;br /&gt;
&lt;br /&gt;
{{cat|Skills|*}}[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Experience&amp;diff=544192</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Experience&amp;diff=544192"/>
		<updated>2021-01-15T22:39:14Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: The Scouting skill is in field exp group 10 with the other guild skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
:&#039;&#039;For the game command, see {{com|experience}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Experience]], often abbreviated &#039;&#039;&#039;exp&#039;&#039;&#039;, is the general term for all of the [[skill]] learning your character has attained.  &lt;br /&gt;
&lt;br /&gt;
In [[DragonRealms]], your ranks in a skill are increased by using it. This is called training. The amount of experience gained from any action is scaled to the difficulty of that action for your character at that time, and how successful your character is in performing it. It is common for a task that has become very simple or unchallenging to grant zero experience.&lt;br /&gt;
&lt;br /&gt;
Experience can potentially be lost as a consequence of character [[death]], although this can be easily avoided through [[favors]].&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Gained [[experience]] is measured as whole-number increments called &amp;quot;ranks.&amp;quot; As your experience drains from your experience pool for a particular [[:Category:Skills|skill]], your learning is converted into ranks. Your ability in a skill is measured by the number of ranks you have attained in that skill. Additionally, there are skill requirements for advancing in circle (or character level) within a guild. Finally, gaining ranks in skills grants [[Time Development Points|TDPs]], which can be used to raise your stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; It is generally considered OOC to engage in explicit discussions of numerical stats or skills. (Role-players may also object to the term &amp;quot;ranks.&amp;quot;) When discussing skill via IC channels, the most conservative approach is to use the [[Experience#RP_messaging|RP messaging]], reserving numerical discussions for whispers and private messages. See [[Out of Character]] for additional information.&lt;br /&gt;
&lt;br /&gt;
The amount of effort required to move up one rank in a skill can be measured in bits. Through analysis of the output of the {{com|CONVERT}} command it was possible to reverse engineer this relationship between ranks. Your next rank in a skill will be reached after you have gained 200 + n bits, where n is the current rank. This means to go from rank 0 to rank 1 in a skill you will need 200 bits, to go from rank 1 to rank 2, you will need 201 bits, and so on. By summing up the number of ranks you can determine how many bits it will take to reach a current level.&lt;br /&gt;
&lt;br /&gt;
The graph and table below show the total number of bits needed to reach a specific rank from 0. This graphic demonstrates the relative difficulty to climb ranks. For example, to go from 300 to 400 ranks takes roughly the same number of bits as going from 0 to 200 ranks. Going from rank 1,000 to 1,500 requires approximately twice the number of bits as going from 0 to 1,000.&lt;br /&gt;
&lt;br /&gt;
[[File:TotalBitsNeededToReachRank.png|left|500px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Total bits needed&lt;br /&gt;
|-&lt;br /&gt;
| 1||200&lt;br /&gt;
|-&lt;br /&gt;
| 25||5,300&lt;br /&gt;
|-&lt;br /&gt;
| 50||11,225&lt;br /&gt;
|-&lt;br /&gt;
| 75||18,050&lt;br /&gt;
|-&lt;br /&gt;
| 100||24,950&lt;br /&gt;
|-&lt;br /&gt;
| 150||41,175&lt;br /&gt;
|-&lt;br /&gt;
| 200||59,900&lt;br /&gt;
|-&lt;br /&gt;
| 250||81,125&lt;br /&gt;
|-&lt;br /&gt;
| 300||104,850&lt;br /&gt;
|-&lt;br /&gt;
| 400||159,800&lt;br /&gt;
|-&lt;br /&gt;
| 500||224,750&lt;br /&gt;
|-&lt;br /&gt;
| 750||430,875&lt;br /&gt;
|-&lt;br /&gt;
|1,000||699,500&lt;br /&gt;
|-&lt;br /&gt;
|1,250||1,030,625&lt;br /&gt;
|-&lt;br /&gt;
|1,500||1,424,250&lt;br /&gt;
|-&lt;br /&gt;
|1,750||1,880,375&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maximum rank===&lt;br /&gt;
Ranks are capped at 1750. Once you hit 1750 ranks, you no longer gain experience into your experience pool for that skill and draining experience has no effect. It is possible to have effective ranks higher than 1750 through buffs such as abilities or spells. Self-cast skill buffs are capped at 20%. Third party casts from guild abilities bonusing the same skill with a different ability can extend the buff to 30%&amp;lt;ref&amp;gt;[[Post:Buff_Limit_Expansion_-_04/20/2019_-_12:45]]&amp;lt;/ref&amp;gt;. You can see your current buffs using {{com|EXPERIENCE}} {{tt|MODS}}.&lt;br /&gt;
&lt;br /&gt;
===Calculations for Ranks and Bits===&lt;br /&gt;
The relationship between bits and ranks can be defined algebraically. In the formulas below &#039;&#039;r&#039;&#039; refers to ranks and &#039;&#039;b&#039;&#039; refers to bits.&amp;lt;ref&amp;gt;[[Talk:Convert_command]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bits_from_ranks_formula.png]] yields the bits needed to reach a specific rank.&lt;br /&gt;
&lt;br /&gt;
[[File:Ranks_from_bits_formula.png]] yields the rank a number of bits would reach.&lt;br /&gt;
&lt;br /&gt;
==Experience pools and pulses==&lt;br /&gt;
===Experience pools===&lt;br /&gt;
Every skill has its own individual pool, which fills with field experience as you obtain it. The current amount of field experience in your pool ranges from clear (empty) to mind lock (full).&lt;br /&gt;
&lt;br /&gt;
Factors that determine maximum pool size (in descending order of importance):&lt;br /&gt;
#whether the skill is in your primary, secondary, or tertiary skillset&lt;br /&gt;
#the number of ranks you have in the skill&lt;br /&gt;
#{{stat|Intelligence}} (Note: Break points can be found at 30 and 60 Intelligence, see charts below for more info)&lt;br /&gt;
#{{stat|Discipline}} (Notes:  Break points can be found at 30 and 60 Discipline, see charts below for more info. Additionally: It was planned for 3.0 to remove discipline from the experience pool effects, but as posted by Socharis on 1/18/13, &amp;quot;...So I looked into this, and Discipline was never taken out - It&#039;s not as significant as intelligence, but it definitely increases your &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;experience&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; pool size.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Experience Pool Size==&lt;br /&gt;
The amount of bits that can be held in a particular skill can be determined by using the following method:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Base pool size===&lt;br /&gt;
1. Find the size of the base bank pool for the skill, where total ranks is x&lt;br /&gt;
[[File:Baserankpool.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skillset placement!!Formula&lt;br /&gt;
|-&lt;br /&gt;
|Primary skills||y=(15000*X/(X+900))+1000&lt;br /&gt;
|-&lt;br /&gt;
|Secondary skills||y=(12750*X/(X+900))+850&lt;br /&gt;
|-&lt;br /&gt;
|Tertiary skills||y=(10500*X/(X+900))+700&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/gn8gjlwegm&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Intelligence Score===&lt;br /&gt;
2. Determine the effective Intelligence score bonus to apply to step 4, where x is Intelligence&lt;br /&gt;
[[File:Intscore.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Int value!!Formula&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; 30||y=((x-10)*60)/10&lt;br /&gt;
|-&lt;br /&gt;
|30-60||y=(((x-30)*30)+1200)/10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt;60||y=(((x-60)*15)+2100)/10&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/fhy7bwvtn7&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Discipline Score===&lt;br /&gt;
3. Determine the effective Discipline score bonus to apply to step 4, where x is Discipline&lt;br /&gt;
[[File:Discscore.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Disc value!!Formula&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; 30||y=((x-10)*20)/10&lt;br /&gt;
|-&lt;br /&gt;
|30-60||y=(((x-30)*10)+400)/10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt;60||y=(((x-60)*5)+700)/10&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/srwbrdzhv6&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Total Base pool===&lt;br /&gt;
4. Using the values determined in steps 1-3, determine the stat modified size of the pool, where i is the Intelligence score from step 2, d is the Discipline score from step 3, and x is the base rank pool from step 1&lt;br /&gt;
[[File:Totalbasepool.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Formula&lt;br /&gt;
|-&lt;br /&gt;
|y=((1000+i+d)/1000)*x&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/nvukewhbb1&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mindstates===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Amount Learning&lt;br /&gt;
!Mindstate Fraction&lt;br /&gt;
!Amount Learning&lt;br /&gt;
!Mindstate Fraction&lt;br /&gt;
|-&lt;br /&gt;
|clear||0/34||analyzing||18/34&lt;br /&gt;
|-&lt;br /&gt;
|dabbling||1/34||studious||19/34&lt;br /&gt;
|-&lt;br /&gt;
|perusing||2/34||focused||20/34&lt;br /&gt;
|-&lt;br /&gt;
|learning||3/34||very focused||21/34&lt;br /&gt;
|-&lt;br /&gt;
|thoughtful||4/34||engaged||22/34&lt;br /&gt;
|-&lt;br /&gt;
|thinking||5/34||very engaged||23/34&lt;br /&gt;
|-&lt;br /&gt;
|considering||6/34||cogitating||24/34&lt;br /&gt;
|-&lt;br /&gt;
|pondering||7/34||fascinated||25/34&lt;br /&gt;
|-&lt;br /&gt;
|ruminating||8/34||captivated||26/34&lt;br /&gt;
|-&lt;br /&gt;
|concentrating||9/34||engrossed||27/34&lt;br /&gt;
|-&lt;br /&gt;
|attentive||10/34||riveted||28/34&lt;br /&gt;
|-&lt;br /&gt;
|deliberative||11/34||very riveted||29/34&lt;br /&gt;
|-&lt;br /&gt;
|interested||12/34||rapt||30/34&lt;br /&gt;
|-&lt;br /&gt;
|examining||13/34||very rapt||31/34&lt;br /&gt;
|-&lt;br /&gt;
|understanding||14/34||enthralled||32/34&lt;br /&gt;
|-&lt;br /&gt;
|absorbing||15/34||nearly locked||33/34&lt;br /&gt;
|-&lt;br /&gt;
|intrigued||16/34||mind lock||34/34&lt;br /&gt;
|-&lt;br /&gt;
|scrutinizing||17/34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Experience pulses===&lt;br /&gt;
This field experience is gradually converted into actual ranks. When field experience is converted to ranks, it is called a pulse.  The size of the pulse is calculated as a fraction of your total pool size.  The primary factor affecting this fraction is whether the skill is primary, secondary, or tertiary; higher Wisdom also increases this fraction. However, secondary skills under 50 ranks will drain like primary skills&amp;lt;ref&amp;gt;[[Post:Low_level_ranks,_EXP,_and_you!_-_7/11/2008_-_8:58:48]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Minor_exp_change_-_02/05/2015_-_20:51]]&amp;lt;/ref&amp;gt;, and tertiary skills under 25 ranks will drain like secondary skills.&amp;lt;ref&amp;gt;[[Post:Minor_exp_change_-_02/06/2015_-_10:57]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Skillset&lt;br /&gt;
!Time to Pulse From Mind Lock to Clear&lt;br /&gt;
|-&lt;br /&gt;
|Primary||40-60 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Secondary||50-80 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Tertiary||70-100 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill Groups===&lt;br /&gt;
Skills pulse in groups every 200 seconds, with each group being offset from the previous one by 20 seconds.  These skill groupings are arranged by skillset in the order they appear in the experience list in game, with the exception of certain guild-only skills which are located with their historical group.  The order and timing of the pulses is fixed, meaning the pulses happen at the exact same time for the same skills for every single player in the game.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Relative Time Offset&lt;br /&gt;
!Skill Group&lt;br /&gt;
|-&lt;br /&gt;
|0 sec.||Shield Usage, Light Armor, Chain Armor, Brigandine, Plate Armor, Defending&lt;br /&gt;
|-&lt;br /&gt;
|20 sec.||Parry Ability, Small Edged, Large Edged, Twohanded Edged&lt;br /&gt;
|-&lt;br /&gt;
|40 sec.||Small Blunt, Large Blunt, Twohanded Blunt, Slings, Bow, Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|60 sec.||Staves, Polearms, Light Thrown, Heavy Thrown, Brawling, Offhand Weapon, Melee Mastery&lt;br /&gt;
|-&lt;br /&gt;
|80 sec.||Missile Mastery, Primary Magic, Attunement, Arcana, Targeted Magic, Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|100 sec.||Debilitation, Utility, Warding, Sorcery, Evasion, Athletics, Perception&lt;br /&gt;
|-&lt;br /&gt;
|120 sec.||Stealth, Locksmithing, Thievery, First Aid, Outdoorsmanship&lt;br /&gt;
|-&lt;br /&gt;
|140 sec.||Skinning, &#039;&#039;Backstab&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|160 sec.||Forging, Engineering, Outfitting, Alchemy, Enchanting, Scholarship, Mechanical Lore, Appraisal, &#039;&#039;Bardic Lore&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|180 sec.||Performance, Tactics, &#039;&#039;Astrology&#039;&#039;, &#039;&#039;Empathy&#039;&#039;, &#039;&#039;Thanatology&#039;&#039;, &#039;&#039;Expertise&#039;&#039;, &#039;&#039;Summoning&#039;&#039;, &#039;&#039;Theurgy&#039;&#039;, &#039;&#039;Conviction&#039;&#039;, &#039;&#039;Trading&#039;&#039;, &#039;&#039;Scouting&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats and learning==&lt;br /&gt;
Mental statistics have a significant effect on the experience system. Intelligence and Wisdom affect all skills equally and have diminishing returns that are not logarithmically diminishing. (Every TDP spent on these stats provides a benefit.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Intelligence}}&#039;&#039;&#039;: Maximum size of experience pools&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Wisdom}}&#039;&#039;&#039;: Pulse size&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Discipline}}&#039;&#039;&#039;: Experience pool size (10% efficiency)&lt;br /&gt;
&lt;br /&gt;
The effect of Intelligence and Wisdom is a percentage and not dependent on how many ranks you have in the skill. The effects of these stats can&#039;t be &amp;quot;tested&amp;quot; in an hour. This is something that assists you over the course of your entire career.&lt;br /&gt;
&lt;br /&gt;
On 12/10/2015, GM [[Armifer]] shared some hard numbers on how intelligence and wisdom affect learning.&amp;lt;ref&amp;gt;[[Post:Experience Pool Size - Bug Fix - 12/10/2015 - 19:03]]&amp;lt;/ref&amp;gt; Using 10 as the baseline (100%), here is the magnitude of the effect of training those stats:&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Stat!!Value!!Effect (Compared to 10)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||30||112%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||60||121%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||90||125%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||120||130%&lt;br /&gt;
|}&lt;br /&gt;
&amp;quot;Discipline also increases pool size, at 10% efficacy, thus continuing its trend of doing just a little bit of everything.&amp;quot; --GM [[Armifer]]&lt;br /&gt;
&lt;br /&gt;
==Rested Experience System==&lt;br /&gt;
Regular Subscribers, Premium Subscribers, and F2P accounts (with a unlock purchased with [[SimuCoins]]) can utilize the Rested Experience System (REXP).&amp;lt;ref&amp;gt;[[Post:Rested Experience System is LIVE! - 02/02/2019 - 14:48]]&amp;lt;/ref&amp;gt; When active, this system provides a bonus when field experience is converted to ranks. The actual EXP pools are unchanged, but when you drain experience from the pools it will simply be worth more actual ranks by a factor of 3.  &lt;br /&gt;
&lt;br /&gt;
===Summary for Casual Players===&lt;br /&gt;
When you type {{com|EXP}} you will see three numbers at the bottom of the screen. An example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Rested EXP Stored: 2:25 hours  Usable This Cycle: 2 hours  Cycle Refreshes: 13:14 hours&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s what they mean:&lt;br /&gt;
* First number: How much REXP you have banked.&lt;br /&gt;
* Second number: How much of the banked REXP you can use before the cycle resets.  This can be larger or smaller than you have banked.&lt;br /&gt;
* Third number: How long until the second number resets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;By design, you don&#039;t need to manage anything.&#039;&#039;&#039; If the first and second numbers are populated you are &#039;&#039;automatically&#039;&#039; using REXP and your experience pools are draining at the accelerated rate. If you have REXP available the system will use it. More technical information is available in the next section, for those who want to try and optimize their REXP or just want to understand more. For the casual player: just play like you normally do.&lt;br /&gt;
&lt;br /&gt;
The first number, the amount of banked REXP, regenerates automatically when you&#039;re logged out or if you&#039;re in a state of deep sleep (by typing {{com|sleep}} twice).&lt;br /&gt;
&lt;br /&gt;
The max capacity of the first and second numbers are determined by your subscription type:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subscription !! REXP Capacity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| F2P || None || &lt;br /&gt;
|-&lt;br /&gt;
| F2P || 2 hours || With the purchase of a Brain Boost from the SimuCoin Store.&lt;br /&gt;
|-&lt;br /&gt;
| Standard || 4 hours || &lt;br /&gt;
|-&lt;br /&gt;
| Premium || 6 hours || &lt;br /&gt;
|-&lt;br /&gt;
| Platinum || 8 hours || 8 hours in the Platinum instance only. 6 hours in Prime/TF.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical Information===&lt;br /&gt;
There are three mechanical components to the system: pool cap, usage cap and cycle.  Information about these features is available in the EXP command.&lt;br /&gt;
&lt;br /&gt;
*The pool cap is how much rested exp you can have banked on your character at any time. Simple enough. At this time, the pool cap depends upon your subscription type. Standard accounts will be able to bank up to 4 hours of REXP. Premium accounts will store up to 6 hours, and in the Platinum instance the pool can hold 8 hours.  This time will accumulate after 5 consecutive minutes of not draining experience. This is whether offline, online without any EXP in your pools, or with the help of deep sleep.  The rested experience pool is filled at a rate of 2:1 (for every 2 minutes of not draining experience, 1 minute of rested experience is earned).&lt;br /&gt;
&lt;br /&gt;
*The usage cap is how much rested exp you can use. For now, regardless of how frequently you fill the storage cap, you can only use up to 4/6/8 rested experience during one cycle (dependent upon account type).&lt;br /&gt;
&lt;br /&gt;
*The cycle is how long it takes for the usage cap to reset. After 23:30 hours your usage cap will refresh and you can spend additional rested exp. The timing of the cycle is personal rather than universal: it starts when you, personally, do something with the rested exp system and then runs its course.&lt;br /&gt;
&lt;br /&gt;
In addition to changes to how experience is converted under REXP, a modification to the sleep verb was provided.  In &amp;quot;Light Sleep&amp;quot; you will stop gaining new experience but continue to drain experience from your pools. You will use REXP in this state. In &amp;quot;Deep Sleep&amp;quot; you will not gain experience NOR will you drain experience. Your REXP is not used, and you will start to accumulate time in your rested experience pool again.&lt;br /&gt;
&lt;br /&gt;
Each time one of the 10 skill groups drain that has experience in it for any single, or multiple skills, 20 seconds is removed from your REXP time. If a skill group pulses and there isn&#039;t any experience in any of the skills for that group the 20 seconds remains. This makes it possible to focus on specific skill groups and stretch out the REXP time for any targeted skills in them. For Example, if you are only training skills in 5 of the 10 skill groups, your REXP time would take twice the amount of time to be used up. 4 hours could be 8 hours of focused training, or 6 hours could be 12.&lt;br /&gt;
&lt;br /&gt;
A final note: [[RPA command|Roleplaying awards]] are multiplicative, and stack with REXP drain. For optimum gains, use any RPAs during your REXP time.&lt;br /&gt;
&lt;br /&gt;
==Experience drain at login==&lt;br /&gt;
Experience drain at login is based on when you last logged out of the game. Starting at 30 minutes, you will drain a percentage of your experience equal to the number of minutes that you have been logged out divided by 360 (or 480 if you received a warning within the last six months).&lt;br /&gt;
&lt;br /&gt;
When you&#039;re logged out, experience drains at a static rate, regardless of skillset placement, ranks, or stats. Technically, the experience doesn&#039;t actually pulse until you log back in. Previously, if one were to log in then log out before the pulse it would reset the timer. With the addition of Rested EXP, this is no longer true.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Time Logged Out&lt;br /&gt;
!%Pulsed (Clean)&lt;br /&gt;
!%Pulsed (Warning)&lt;br /&gt;
|-&lt;br /&gt;
|30 minutes||8.33%||6.25%&lt;br /&gt;
|-&lt;br /&gt;
|1 hour||16.67%||12.5%&lt;br /&gt;
|-&lt;br /&gt;
|2 hours||33.33%||25%&lt;br /&gt;
|-&lt;br /&gt;
|3 hours||50%||37.5%&lt;br /&gt;
|-&lt;br /&gt;
|4 hours||66.67%||50%&lt;br /&gt;
|-&lt;br /&gt;
|5 hours||83.33%||62.5%&lt;br /&gt;
|-&lt;br /&gt;
|6 hours||100%||75%&lt;br /&gt;
|-&lt;br /&gt;
|7 hours||100%||87.5%&lt;br /&gt;
|-&lt;br /&gt;
|8 hours||100%||100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note: [[Free to play]] players do not receive offline drain without a pass from the [[Simucoin]] store. See [[Idle experience drain]] for more details.&#039;&#039;&#039;&lt;br /&gt;
*As of 03/12/2015, players who have received a warning within the last six months drain over eight hours instead of not being able to drain experience at login.&amp;lt;ref&amp;gt;[[Post:Login Experience Drain - 03/12/2015 - 21:32]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RP messaging==&lt;br /&gt;
Ranks in each skill are numerical. However, there is also a role-playing system of nomenclature set up for skills, to make it easier to integrate into game-play.&lt;br /&gt;
&lt;br /&gt;
;Ranks 1-49 / Novice&lt;br /&gt;
&#039;&#039;Within the above range:&#039;&#039;&lt;br /&gt;
*+ 0-09 = Lowly&lt;br /&gt;
*+ 10-19 = Promising&lt;br /&gt;
*+ 20-29 = Able&lt;br /&gt;
*+ 30-39 = Trained&lt;br /&gt;
*+ 40-49 = Full&lt;br /&gt;
&lt;br /&gt;
;Ranks 50-99 / Practitioner&lt;br /&gt;
&lt;br /&gt;
;Ranks 100-149 / Dilettante&lt;br /&gt;
&lt;br /&gt;
;Ranks 150-199 / Aficionado&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 0-09 = Beginning&lt;br /&gt;
*+ 10-19 = Competent&lt;br /&gt;
*+ 20-29 = Proficient&lt;br /&gt;
*+ 30-39 = Experienced&lt;br /&gt;
*+ 40-49 = Skilled&lt;br /&gt;
&lt;br /&gt;
;Ranks 200-299 / Adept&lt;br /&gt;
&lt;br /&gt;
;Ranks 300-399 / Expert&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*Rated by degrees 0-99&lt;br /&gt;
&lt;br /&gt;
;Ranks 400-499 / Professional&lt;br /&gt;
&lt;br /&gt;
;Ranks 500-599 / Authority&lt;br /&gt;
&lt;br /&gt;
;Ranks 600-699 / Genius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 20-39 = Exceptional&lt;br /&gt;
*+ 40-59 = Outstanding&lt;br /&gt;
*+ 60-79 = Renowned&lt;br /&gt;
*+ 80-99 = True&lt;br /&gt;
&lt;br /&gt;
;Ranks 700-799 / Savant&lt;br /&gt;
&lt;br /&gt;
;Ranks 800-899 / Master&lt;br /&gt;
&lt;br /&gt;
;Ranks 900-999 / Grand Master&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 20-39 = Distinguished&lt;br /&gt;
*+ 40-59 = Venerated&lt;br /&gt;
*+ 60-79 = Exalted&lt;br /&gt;
*+ 80-99 = Transcendent&lt;br /&gt;
&lt;br /&gt;
;Ranks 1000-1249 / Guru&lt;br /&gt;
&lt;br /&gt;
;Ranks 1250+ / Legend&lt;br /&gt;
&lt;br /&gt;
==Bonus experience pools==&lt;br /&gt;
During [[experience 3.0]], when skills were combined, the &amp;quot;lost&amp;quot; experience bits were moved into the bonus pools, one for each skillset. When experience is absorbed through the normal method, an equal amount is removed from the appropriate bonus pool and added to permanent experience. This effectively doubles learning rates in the skillset so long as experience remains in the bonus pools.&lt;br /&gt;
&lt;br /&gt;
The metric used is an arbitrary unit, a multiple of the amount of bits that it takes to move a skill from 0 to 200 (60,300 bits) plus the number of ranks any remaining bits would teach. As an example:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;Your Lore pool could fill 14 empty skills to 200 ranks and one empty skill to 57 ranks.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
To view how much experience is left use {{com|experience}} {{tt|bonus}}. When there is no longer any experience left, you will receive the message &amp;quot;You do not have any experience in your bonus pools.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To toggle absorption, use {{tt|experience bonus toggle}} &#039;&#039;&amp;lt;skillset&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
*[http://www.elanthia.org/Learning/ Demystifying the Experience System]: [[User:Isharon|Isharon]]&#039;s explanation of the experience system (a good link to share with new players)&lt;br /&gt;
*[[Experience (obsolete)]] has information on the obsolete experience system prior to the 3.0 release.&lt;br /&gt;
*[[:Category:Skills]] has a listing of all skills in game.&lt;br /&gt;
*[[Skillsets]] for how skills are grouped in game.&lt;br /&gt;
*[[Time Development Points]] are calculated based on earned ranks in a skill.&lt;br /&gt;
&lt;br /&gt;
{{cat|Skills|*}}[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Onyx_gargoyle&amp;diff=543920</id>
		<title>Onyx gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Onyx_gargoyle&amp;diff=543920"/>
		<updated>2021-01-04T16:35:39Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Kaerna, Crossing&lt;br /&gt;
|MapList=*{{rmap|9a|Journalai Route (9a)}}&lt;br /&gt;
|simulevel=61&lt;br /&gt;
|simulevelmax=65&lt;br /&gt;
|level=63&lt;br /&gt;
|MinCap=320&lt;br /&gt;
|MaxCap=400&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=onyx hide&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|name=Onyx gargoyle&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Introduced in [[Tuesday_Tidings#July_2020|Tuesday Tidings 25]].&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Reflecting on the onyx gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.&lt;br /&gt;
&lt;br /&gt;
Rumor speaks of gargoyles made of differing substances, including jasper, onyx and even alabaster.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Empath with 75 Ref/Agi can hit these easily with 300&#039;s weapons and 400 mastery. Rarely if ever hit with 375+ in clown suit. Locking all armors quickly.&lt;br /&gt;
&lt;br /&gt;
Hunting became viable as a ranger in a 4-armor setup with 60+7 reflex, 390+45 evasion, and ~340 in armor, shield usage, and parry ability.&lt;br /&gt;
&lt;br /&gt;
Evasion (primary) slowed significantly at 430 ranks.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A loud stomping sound fills the air as an onyx gargoyle comes clomping in.&lt;br /&gt;
*Entrance:  &#039;&#039;Muttering fills the air as an onyx gargoyle stomps in.&lt;br /&gt;
*Exit:      &#039;&#039;An onyx gargoyle stomps (direction), muttering to itself.&lt;br /&gt;
*Death1:    &#039;&#039;An onyx gargoyle grumbles and falls over with a *THUD*.&lt;br /&gt;
*Death2:    &#039;&#039;An onyx gargoyle grumbles and goes still.&lt;br /&gt;
*Decay:     &#039;&#039;An onyx gargoyle&#039;s statuesque form turns to dust and fades away.&lt;br /&gt;
*Searching: &#039;&#039;An onyx gargoyle grumbles and stomps about, looking for something.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Gargoyle}}&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Onyx_gargoyle&amp;diff=543160</id>
		<title>Onyx gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Onyx_gargoyle&amp;diff=543160"/>
		<updated>2020-12-26T15:17:06Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Kaerna, Crossing&lt;br /&gt;
|MapList=*{{rmap|9a|Journalai Route (9a)}}&lt;br /&gt;
|simulevel=61&lt;br /&gt;
|simulevelmax=65&lt;br /&gt;
|level=63&lt;br /&gt;
|MinCap=320&lt;br /&gt;
|MaxCap=400&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=onyx hide&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|name=Onyx gargoyle&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Introduced in [[Tuesday_Tidings#July_2020|Tuesday Tidings 25]].&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Reflecting on the onyx gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.&lt;br /&gt;
&lt;br /&gt;
Rumor speaks of gargoyles made of differing substances, including jasper, onyx and even alabaster.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Empath with 75 Ref/Agi can hit these easily with 300&#039;s weapons and 400 mastery. Rarely if ever hit with 375+ in clown suit. Locking all armors quickly.&lt;br /&gt;
&lt;br /&gt;
Hunting became viable as a ranger in a 4-armor setup with 60+7 reflex, 390+45 evasion, and ~340 in armor, shield usage, and parry ability. (12/20)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A loud stomping sound fills the air as an onyx gargoyle comes clomping in.&lt;br /&gt;
*Entrance:  &#039;&#039;Muttering fills the air as an onyx gargoyle stomps in.&lt;br /&gt;
*Exit:      &#039;&#039;An onyx gargoyle stomps (direction), muttering to itself.&lt;br /&gt;
*Death1:    &#039;&#039;An onyx gargoyle grumbles and falls over with a *THUD*.&lt;br /&gt;
*Death2:    &#039;&#039;An onyx gargoyle grumbles and goes still.&lt;br /&gt;
*Decay:     &#039;&#039;An onyx gargoyle&#039;s statuesque form turns to dust and fades away.&lt;br /&gt;
*Searching: &#039;&#039;An onyx gargoyle grumbles and stomps about, looking for something.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Gargoyle}}&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sinister_Maelshyvean_hierophant&amp;diff=523652</id>
		<title>Sinister Maelshyvean hierophant</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sinister_Maelshyvean_hierophant&amp;diff=523652"/>
		<updated>2020-07-09T12:52:42Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: added missing creature level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Maelshyvean Hierophant&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31d|Maelshyve&#039;s Fortress (31d)}}&lt;br /&gt;
|simulevel=101&lt;br /&gt;
|naturallevel=101&lt;br /&gt;
|weaponlevel=101&lt;br /&gt;
|defenselevel=101&lt;br /&gt;
|level=101&lt;br /&gt;
|MinCap=575&lt;br /&gt;
|MaxCap=700&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=barbed ebony tentacle&lt;br /&gt;
|Skin Weight=4&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=430&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=350&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=350&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The hierophant is nothing more than the befouled remains of a fallen priest, corrupted and turned to do the bidding of a false deity.  The creature is entirely shrouded in tattered black robes, concealing all about it but its vague shape.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attack===&lt;br /&gt;
A sinister Maelshyvean hierophant surges with a bloody crimson aura as a writhing ebony tentacle lashes out of its robes and strikes out at you!&lt;br /&gt;
&lt;br /&gt;
The barbed tentacle coils viciously around your left arm, crushing bone and ripping flesh with a good strike!&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*[[casts spell::Venom (spell)|Venom]]&lt;br /&gt;
*[[casts spell::Strange Arrow]]&lt;br /&gt;
*[[casts spell::Huldah&#039;s Pall]]&lt;br /&gt;
*[[casts spell::Shadow Web]]&lt;br /&gt;
&lt;br /&gt;
===Items Carried===&lt;br /&gt;
*some {{cloot|i|tattered black robes}}&lt;br /&gt;
*a {{cloot|w|bloodwood staff capped with an upturned claw of obsidian}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cap Summary===&lt;br /&gt;
&lt;br /&gt;
Simple summary: This creature caps at about 650-700. Detailed summary caps are below:&lt;br /&gt;
&lt;br /&gt;
Evasion basically stops at 700-720&lt;br /&gt;
&lt;br /&gt;
Shield/armor still exp slows at 720&lt;br /&gt;
&lt;br /&gt;
Stealth exp slows at 700 and stops at around 720.&lt;br /&gt;
&lt;br /&gt;
Weapons slow at around 625 and stop at 700.&lt;br /&gt;
&lt;br /&gt;
You can hit them with 350-400 in TM and Debilitation magic, but you have to raise your &#039;spell integrity&#039; high due to their natural immunity to spells (evil).&lt;br /&gt;
&lt;br /&gt;
A good suggestion is to have all mental stats to at least 60. Their spells will kill you quickly if they hit you and usually will result in a stun.&lt;br /&gt;
&lt;br /&gt;
Compared to other creatures of similar difficulty, these creatures have high parry ability, making it more difficult to hit with melee weaponry.&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Enraged_tusky&amp;diff=523651</id>
		<title>Enraged tusky</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Enraged_tusky&amp;diff=523651"/>
		<updated>2020-07-09T12:52:15Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: added missing creature levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Enraged Tusky&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|121|Boar Clan (121)}}&lt;br /&gt;
|simulevel=107&lt;br /&gt;
|naturallevel=107&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=107&lt;br /&gt;
|level=107&lt;br /&gt;
|MinCap=500&lt;br /&gt;
|MaxCap=750&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=huge noisome tusk&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=warped vertebra&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=500&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=tusk&lt;br /&gt;
|Tannable=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Only the biggest, baddest boars are chosen to serve as the official mascot of the Gor&#039;Tog clan that takes its name from the ferocious creature.  This specimen is no exception, and it looks especially nasty now that it has returned from the dead to wreak havoc upon all who tread across its sacred home field.  About the size of a grizzly bear and just as hairy, the smelly swine tosses its meaty head around in a battle gesture to fully display its two humongous tusks.  Foam drips from the beast&#039;s mouth at the mere thought of impaling the next oblivious trespasser.&lt;br /&gt;
&lt;br /&gt;
===Special Attack===&lt;br /&gt;
An enraged tusky bellows a battle squeal, plunging its massive tusks into the earth and spraying dirt everywhere!  The possessed beast rises up onto its haunches, pounds the air with its front feet and thunders back onto all fours with rabid determination.  The tremendous force of its hooves colliding with the ground shakes you to your very core!&amp;lt;br /&amp;gt;&lt;br /&gt;
You manage to stay on your feet, unfazed by the tremor.&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Orc_clan-chief&amp;diff=523650</id>
		<title>Orc clan-chief</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Orc_clan-chief&amp;diff=523650"/>
		<updated>2020-07-09T12:51:15Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: added missing creature levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34|Mistwood Forest near Rossman&#039;s (34)}}&lt;br /&gt;
|simulevel=74&lt;br /&gt;
|naturallevel=74&lt;br /&gt;
|weaponlevel=74&lt;br /&gt;
|defenselevel=74&lt;br /&gt;
|level=74&lt;br /&gt;
|MinCap=400&lt;br /&gt;
|MaxCap=500&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;[[race is::orc|Orc]] Clan Chief&#039;&#039;&#039; is a leader amongst the orcs, who have occupied a section of the [[Mistwood Forest]] outside [[Rossman&#039;s Landing]].  Orc Clan Chiefs only show up rarely in the area, perhaps once an hour or so and are much more challenging than the other Orcs typically found, [[Orc Raider]]s and [[Orc Reiver]]s.  &lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Small, thankfully unidentifiable black creatures crawl around in the orc clan-chief&#039;s greasy grey hair.  With fastidious personal habits of a [[peccary]] in a mud-pit, the clan-chief stops from time to time to pick one of the insects off his scalp and pop it into his mouth, smacking his lips greedily as he chews.  Standing no more than a hand&#039;s width higher than the average [[human]], the clan-chief&#039;s musculature is considerably more dense, with thick bones and an almost ape-like curve to its skull.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Using its greatsword, the Orc Clan-Chief attacks from &#039;&#039;&#039;pole range&#039;&#039;&#039; as well as melee.&lt;br /&gt;
*Body Type: Biped&lt;br /&gt;
*Attacks: Claws, Pounds and Weapons&lt;br /&gt;
*Weapon Caps: 425 ranks to ??? ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The Orc Clan-Chief can appear on any of the three levels of the Manor House in the Orc area. Using a Warhorn to LURE in the manor results in an extremely heightened spawn rate of Clan-Chiefs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
* {{cloot|w|Notched steel greatsword}}&lt;br /&gt;
* {{cloot|i|crudely-sewn hide sack}}&lt;br /&gt;
* {{cloot|i|oiled leather sack}}&lt;br /&gt;
* {{cloot|a|Rust-streaked chain shirt}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Red Bear Clan|clan-chief}}&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gold-taloned_elder_forest_gryphon&amp;diff=523649</id>
		<title>Gold-taloned elder forest gryphon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gold-taloned_elder_forest_gryphon&amp;diff=523649"/>
		<updated>2020-07-09T12:50:53Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: added missing creature levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Gold-taloned Elder Forest Gryphon&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34d | Forest Gryphons (34d)}}&lt;br /&gt;
|simulevel=90&lt;br /&gt;
|naturallevel=90&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=90&lt;br /&gt;
|level=90&lt;br /&gt;
|MinCap=380&lt;br /&gt;
|MaxCap=600&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a tawny gold gryphon pelt&lt;br /&gt;
|Skin Weight=5&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=14&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Smaller than a standard gryphon, the forest gryphon has the body of a bobcat with its fluffy bobbed tail and plush tawny fur, while soft brown and white feathers cover the forequarters and wings.  The creature&#039;s cat-slitted orange eyes are flecked with crimson veins around the pupil.  The golden talons on its forefeet mark it as an elder among the forest gryphons.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*Cannot be knocked down.&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
*Flying creature.&lt;br /&gt;
*Uses [[Thunderclap]]. &lt;br /&gt;
*:A gold-taloned elder forest gryphon falls back to the ground, folding its wings with a loud *CRACK*.&lt;br /&gt;
*: An overwhelming clap of thunder booms through the area, rattling the teeth in your jaw.&lt;br /&gt;
*: The noise rocks your body, shaking your chest and head with its force!&lt;br /&gt;
*: You are stunned!&lt;br /&gt;
&lt;br /&gt;
*Uses an unnamed knockdown ability.&lt;br /&gt;
*:A gold-taloned elder forest gryphon rears itself on its haunches and flaps its wings.  Heavy gusts of wind buffet and swirl around you.&lt;br /&gt;
*:Failing to leap in time, you get twisted about in the winds, losing your balance and falling to the ground!&lt;br /&gt;
&lt;br /&gt;
*Uses [[Vertigo]]. &lt;br /&gt;
*:A gold-taloned elder forest gryphon eyes swirl hypnotically as it gives a commanding cry.&lt;br /&gt;
*:Your ears suddenly pop, and a wave of dizziness floods over you.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Baby Forest Gryphon]]&lt;br /&gt;
*[[Fledgling Forest Gryphon]]&lt;br /&gt;
*[[Young Forest Gryphon]]&lt;br /&gt;
*[[Ruby-crested Adult Forest Gryphon]]&lt;br /&gt;
*[[Silver-tipped Mature Forest Gryphon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{cat|Bugged creatures}}&lt;br /&gt;
*&amp;quot;These creatures, despite appraising harder than warklins train my defenses infinitely worse than them. This is with 4 on me attempting to let them do their thing. The reason why is they are spending more time deciding on if they want to fly or not, so at any point I really only have 1 or 2 on me.&amp;quot;&lt;br /&gt;
{{Cat|Gryphons}}&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Orc_raider&amp;diff=523648</id>
		<title>Orc raider</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Orc_raider&amp;diff=523648"/>
		<updated>2020-07-09T12:50:22Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: added missing creature levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34 | Ruined Village (34)}}&lt;br /&gt;
|simulevel=65&lt;br /&gt;
|naturallevel=65&lt;br /&gt;
|weaponlevel=65&lt;br /&gt;
|defenselevel=65&lt;br /&gt;
|level=65&lt;br /&gt;
|MinCap=380&lt;br /&gt;
|MaxCap=450&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Small, thankfully unidentifiable black creatures crawl around in the orc raider&#039;s greasy grey hair.  With fastidious personal habits of a peccary in a mud-pit, the raider stops from time to time to pick one of the insects off his scalp and pop it into his mouth, smacking his lips greedily as he chews.  Standing no more than a hand&#039;s width higher than the average human, the raider&#039;s musculature is considerably more dense, with thick bones and an almost ape-like curve to its skull.&lt;br /&gt;
&lt;br /&gt;
A red bear paw has been tattooed on his shoulder, identifying him as a member of the [[member of::red bear clan]] of [[race is::orc]]s.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
First Floor:&lt;br /&gt;
* {{cloot|a|leather reinforced helm}}&lt;br /&gt;
* {{cloot|a|full double leather}}&lt;br /&gt;
* {{cloot|w|rusty steel broadsword}}&lt;br /&gt;
* {{cloot|i|crudely-sewn hide sack}}&lt;br /&gt;
* {{cloot|i|shabby leather sack}}&lt;br /&gt;
&lt;br /&gt;
Second and Third Floor:&lt;br /&gt;
* {{cloot|a|crude ring mail}}&lt;br /&gt;
* {{cloot|a|chain greaves}}&lt;br /&gt;
* {{cloot|w|pitted steel broadsword (2)|pitted steel broadsword}}&lt;br /&gt;
* {{cloot|i|crudely-sewn hide sack}}&lt;br /&gt;
* {{cloot|i|pale hide sack}}&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Body Type: Biped&lt;br /&gt;
*Attacks: Claws, Pounds and Bites if Disarmed, Uses Heavy Edged Weapons Typically&lt;br /&gt;
*Weapon Caps: 365 ranks to 445+ ranks&lt;br /&gt;
*Weapon learning slows down greatly at about 425 to 430 ranks.&lt;br /&gt;
*About the Area: The manor is broken into 2 separate zones.  The first floor has leather wearing raiders and chain wearing reivers.  The second and third floor are a separate area, containing only orc raiders wearing chain.  The first floor is easier than the second floor, and second floor raiders award more experience.  Clan-chiefs spawn throughout the manor, in an extremely rare instance, and seem to show up far more frequently when they&#039;re the first creature to spawn/you&#039;re walking in to the manor with nobody inside currently.  They don&#039;t appear to be much harder than the raiders, and also wear chain.&lt;br /&gt;
*Raiders spawn 3/hunter in the area and the second and third floors are considered the same area.&lt;br /&gt;
*Tier 1 Raiders are much easier than stated here.  I hunted these and Young Gryphons at the same time and left for Misshapen Germish&#039;din at about 380 defenses. These are a nice step up from the Orc Reivers found outside the manor. 12/10/2016&lt;br /&gt;
*Noticed Stealth slows considerably at 480. 04/14/17&lt;br /&gt;
*2/22/2018 — Went to these after Evasion/Stealth/Skinning (survival prime) capped in Bristle-back Peccs (on M&#039;riss) at 369.  Survivals locking, but taking a few good hits every now and then.  40 stam, 60 reflex, 40 50 agil.&lt;br /&gt;
&lt;br /&gt;
===Box Information===&lt;br /&gt;
Pre locks 3.0: Very poor boxes when compared to [[Adan&#039;f]] [[Adan&#039;f Shadow Mage|mage]]/[[Adan&#039;f Blood Warrior|warrior]] boxes. You could start to pop raider box with as little as 240 {{skill|lockpicking}} and 250 {{skill|disarm}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
Can start popping these instead of bandit boxes at around 280 locksmithing.&lt;br /&gt;
Barbarian with 230 locksmithing, and focus meditation, disarming very slowly.&lt;br /&gt;
12/11/19 &lt;br /&gt;
Agility 36+7,  Locksmithing 231+32 picking is even difficulty&lt;br /&gt;
&lt;br /&gt;
{{Cat|Red Bear Clan|raider}}&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Maelshyvean_cinder_beast&amp;diff=523647</id>
		<title>Maelshyvean cinder beast</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Maelshyvean_cinder_beast&amp;diff=523647"/>
		<updated>2020-07-09T12:49:04Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: added missing creature level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Maelshyvean Cinder Beast&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31d|Maelshyve&#039;s Fortress (31d)}}&lt;br /&gt;
|simulevel=79&lt;br /&gt;
|naturallevel=83&lt;br /&gt;
|weaponlevel=83&lt;br /&gt;
|defenselevel=75&lt;br /&gt;
|level=79&lt;br /&gt;
|MinCap=350&lt;br /&gt;
|MaxCap=570&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a metallic-red scaled hide&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=310&lt;br /&gt;
|MaxVal=530 Kronars&lt;br /&gt;
|MaxArrangedVal=790 Lirums&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=250&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=250&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Part of a collective legion that functions as the sword-arm of corrupt demigoddess [[Maelshyve]], the cinder beast is a hulking beast in the vague form of a man with unnaturally frightening musculature and covered in glistening metallic-red scales.  Stout ebon spines run down its neck, back, and arms.  Sizable tusks jut from beneath its fearsome maw.  It towers a few feet above even the tallest Gor&#039;Tog, dwarfing you further with a pair of talon-tipped black wings that spire skyward from behind its back.  Gruesome ebon claws adorn its thick arms and legs, each tined with three individual spikes.&lt;br /&gt;
A radiant green glow burns furiously within its deep-set eyesockets, illuminating its slavering blood-drenched maw.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
* Soft cap at 550 (Very slow)&lt;br /&gt;
* Hard cap at 625 (Stand Still)&lt;br /&gt;
* High perception: Backstab at 350 is ineffectual most of the time with 400 hiding/stalking&lt;br /&gt;
* Able to learn skinning at 240 ranks and start get occasional skins at 250 ranks. &lt;br /&gt;
* TM slows considerably after 500 ranks.&lt;br /&gt;
* Debilitation &amp;amp; Tactics still effectively learning after 550.&lt;br /&gt;
* Able to open their boxes with effective agility 78, with 250 ranks locksmithing.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
WARNING: The Cinder Beasts&#039; equipment is cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|a|black visored helm}}, some {{cloot|a|black steel gauntlets}}, some {{cloot|a|black steel full plate}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|w|gruesome black steel greatsword}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|w|massive black steel maul}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|w|heavy black steel morning star}}, a {{cloot|s|battle-worn black steel tower shield}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|w|heavy black steel broadsword}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|w|gruesome black steel pike}}&lt;br /&gt;
&lt;br /&gt;
===Special Attack===&lt;br /&gt;
They may explode upon death. [[Protection from Evil]] and [[Ethereal Shield]] spells ward off the explosion.&lt;br /&gt;
&lt;br /&gt;
Uses a special attack in order to get out of any type of stun. This occurs almost immediately upon being stunned, however, they retain their off-balanced state. If the beast is knocked prone, it will return to a standing position as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Maelshyvean cinder beast releases a violent roar as a blood-red cinder sparks within the green glow suffusing its eyes.  Flames rapidly wash outward, consuming its platemail-like scales and leathery wings like brittle parchment.  Its now-skeletal figure drops to its knees as its bellowing grows to an unbearable, cacophonous din.&lt;br /&gt;
&lt;br /&gt;
The beast raises its claw to the sky in a final gesture of supplication to its mistress Maelshyve as the flames erupt in a whirling dance around it!&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Maelshyvean_shadow_beast&amp;diff=523646</id>
		<title>Maelshyvean shadow beast</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Maelshyvean_shadow_beast&amp;diff=523646"/>
		<updated>2020-07-09T12:48:52Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: added missing creature level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Maelshyvean Shadow Beast&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31d|Maelshyve&#039;s Fortress (31d)}}&lt;br /&gt;
|simulevel=79&lt;br /&gt;
|naturallevel=83&lt;br /&gt;
|weaponlevel=83&lt;br /&gt;
|defenselevel=75&lt;br /&gt;
|level=79&lt;br /&gt;
|MinCap=320&lt;br /&gt;
|MaxCap=650&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a midnight-blue scaled hide&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=300&lt;br /&gt;
|MaxVal=300 Lirums&lt;br /&gt;
|MaxArrangedVal=870 Lirums&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=hide&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=Yes&lt;br /&gt;
|NumPieces=5&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
An elite soldier in [[Maelshyve]]&#039;s army, the shadow beast is no more the height of an [[Olvi]], yet by virtue of sheer musculature is as powerful as any [[Gor&#039;Tog]].  Its body is nearly completely covered in a swirling mass of pure darkness, and its broad head and oversized pointed ears combine with lips and fangs bent into a permanent horrifying smile to give the shadow beast a cruel demeanor.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Evasion hard caps at 680.&lt;br /&gt;
8/2019&lt;br /&gt;
seems to cast self buff&lt;br /&gt;
*The shadows surrounding a Maelshyvean shadow beast swirl quickly and darken.&lt;br /&gt;
**A Maelshyvean shadow beast sighs in pleasure and appears to strengthen.&lt;br /&gt;
seems to cast a buff then retreat&lt;br /&gt;
*A Maelshyvean shadow beast&#039;s body blurs rapidly as it moves in a frenzy of color.&lt;br /&gt;
**The shadow beast retreats from you.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing some {{cloot|a|riveted steel chain}}, a {{cloot|a|chain balaclava (1)}}, some {{cloot|a|mail gloves}}.&lt;br /&gt;
*It is carrying an {{cloot|w|ivory-hilted jambiya}}, a {{cloot|s|leather bound targe}}.&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lesser_dusky-scaled_basilisk&amp;diff=523645</id>
		<title>Lesser dusky-scaled basilisk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lesser_dusky-scaled_basilisk&amp;diff=523645"/>
		<updated>2020-07-09T12:47:34Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: added the missing creature level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Lesser Dusky-Scaled Basilisk&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31d|Maelshyve&#039;s Fortress (31d)}}&lt;br /&gt;
|simulevel=72&lt;br /&gt;
|naturallevel=76&lt;br /&gt;
|weaponlevel=76&lt;br /&gt;
|defenselevel=69&lt;br /&gt;
|level=72&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=520&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a stone-grey basilisk fang&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=250&lt;br /&gt;
|MaxVal=425 Lirums&lt;br /&gt;
|MaxArrangedVal=753 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The basilisk is a great, fearsome lizard with dusky midnight-blue scales.  Four powerful legs ending in brutal hooked claws keep it perched low to the ground, making it fast despite its large size.  A thick, muscular tail barbed with sharp stiletto-like spines protrudes behind it, lashing back and forth menacingly.&lt;br /&gt;
&lt;br /&gt;
Foreboding coils of smoke rise from its nostrils, snaking off into the air.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Cold Stare:&#039;&#039;&#039;  Freezes its opponent in place&lt;br /&gt;
:  A lesser dusky-scaled basilisk fixes its gaze coldly upon you, its scaly mane flaring angrily!&lt;br /&gt;
:  &#039;&#039;Avoided:&#039;&#039; A faint numbness flickers through your body briefly, but you easily stave it off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flame Spit:&#039;&#039;&#039;&lt;br /&gt;
:  A lesser dusky-scaled basilisk spews a roiling bolt of flame at you!&lt;br /&gt;
:  &#039;&#039;Avoided:&#039;&#039; You manage to dodge the blazing spittle!&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
slice, claw, bite, lunge, tail whip&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The lesser dusky-scaled basilisk lives in murky caverns beneath the [[Zaulfung]].  The entire area is full of water and requires swimming.  It is also a maze with directions going to unexpected rooms, but the maze is stable and not changing.  The basilisk shares parts of this area with [[Maelshyvean Shadow Beast]]s.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Basilisk fangs can be {{com|shape|shaped}} into [[Shaping_products#Fletching|arrowheads]] or [[Tinkering_products#Boltmaking|boltheads]].&lt;br /&gt;
&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
===Teaching Cap===&lt;br /&gt;
Hard cap is somewhere between 553 and 592 ranks.  Soft cap is reached before 531.&lt;br /&gt;
&lt;br /&gt;
Tactics capped at 567.&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Swamp_troll_(2)&amp;diff=523378</id>
		<title>Swamp troll (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Swamp_troll_(2)&amp;diff=523378"/>
		<updated>2020-07-07T16:23:37Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Swamp Troll&lt;br /&gt;
|Image File=Swamp troll.jpg&lt;br /&gt;
|MinCap=140&lt;br /&gt;
|MaxCap=235&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Langenfirth&lt;br /&gt;
|MapList=*{{rmap|40a | Gwenalion Fens (40a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|Skin Type=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Tannable=&lt;br /&gt;
|NumPieces=&lt;br /&gt;
|Crushable=&lt;br /&gt;
|InitCost=90&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The swamp troll is a tall, ungainly humanoid-shaped conglomeration of branches, leaves, mud, and foulness... or at least that&#039;s all that&#039;s visible.  Rumor has it there is flesh and bone beneath the plant matter, but if so, it&#039;s probably even uglier than the crud that covers it.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Spells===&lt;br /&gt;
Swamp trolls can cast:&lt;br /&gt;
* [[casts spell::Arc Light]]&lt;br /&gt;
* [[casts spell::Ethereal Shield]]&lt;br /&gt;
* [[casts spell::Sure Footing]]&lt;br /&gt;
&lt;br /&gt;
===Special defense===&lt;br /&gt;
*Immune to stunning.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*a {{cloot|w|maul}}.&lt;br /&gt;
&lt;br /&gt;
High parry. Barb with 150 2hb, 24 agil, dancing Wolverine only gets through their parry maybe 1/4 of the time.&lt;br /&gt;
&lt;br /&gt;
As of 8-16-2015 You can comfortably fight 4 of them with around 200-205 in defenses depending on guild and abilities.  Their hits are not very strong, but when mixed with their spell abilities can be frequent at lower skill levels.  Mixed with Small Peccaries which are slightly more skilled and hit harder.&lt;br /&gt;
&lt;br /&gt;
8-11-2018:  Appears to cap evasion at 240.  With 2 trolls at melee, evasion sits at 0/34.&lt;br /&gt;
&lt;br /&gt;
7-7-2020:  Could not resist the arc light stuns with 25 in Stamina, Discipline, and Strength. Raised Stamina to 30 and Discipline to 28 and now resisting every time.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
There are three different difficulties of Swamp trolls&lt;br /&gt;
*[[Swamp Troll (1)]]&lt;br /&gt;
*[[Swamp Troll (3)]]&lt;br /&gt;
{{Cat|Troll}}&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Piruati_serpent&amp;diff=523287</id>
		<title>Piruati serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Piruati_serpent&amp;diff=523287"/>
		<updated>2020-07-05T14:26:07Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: added missing creature levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Piruati Serpent&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|simulevel=25&lt;br /&gt;
|naturallevel=25&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=25&lt;br /&gt;
|level=25&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a serpent skin&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some serpent bones&lt;br /&gt;
|Bone Weight=6&lt;br /&gt;
|RequiredRanks=65&lt;br /&gt;
|MaxVal=125 Lirums&lt;br /&gt;
|MaxArrangedVal=314 Lirums&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a rather large snake, which looks ready to supplement its diet with a large serving of YOU!&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Attack vipers and each other as much or more as adventurers.&amp;lt;br /&amp;gt;&lt;br /&gt;
Cannot use the HUNT verb in either area.&lt;br /&gt;
&lt;br /&gt;
===Skill Notes===&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
Learning rate slows at about 140 and drops to dabbling around 150 ranks but still teaches up to at least 181.&lt;br /&gt;
&lt;br /&gt;
Lots of light hits in the low 100&#039;s but evens out to occasional by the time 120 ranks of defense is reached.&lt;br /&gt;
&lt;br /&gt;
Hard to hit before 100 weapon ranks but train well once 110 or so is reached.&lt;br /&gt;
&lt;br /&gt;
115 skinning will destroy most skins with arrange all.&amp;lt;br&amp;gt; &lt;br /&gt;
144 skinning will net superior/nearly flawless skins with arrange all.&amp;lt;br&amp;gt;&lt;br /&gt;
152 skinning will give perfect skins with arrange all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Conviction trains well until 180 when it completely stops.&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is less than 35 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is close to 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is less than 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is close to 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is less than 32 &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grave_worm&amp;diff=523286</id>
		<title>Grave worm</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grave_worm&amp;diff=523286"/>
		<updated>2020-07-05T14:24:27Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: added creature levels from test eval&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Grave Worm&lt;br /&gt;
|Image File=graveworm.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|63 | Oshu&#039;ehhrsk Manor grounds (63)}}&lt;br /&gt;
|simulevel=21&lt;br /&gt;
|naturallevel=21&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=22&lt;br /&gt;
|level=21&lt;br /&gt;
|MinCap=90&lt;br /&gt;
|MaxCap=130&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a grey carapace sliver&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=70&lt;br /&gt;
|MaxVal=425 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Covered in wrinkled grey flesh, the grave worm resembles a large slug.  It is only a superficial similarity, however, since slugs lack the ringed mouth of sharpened teeth as well as the exoskeleton-encased hind quarters and vestigial limbs that this monstrosity has.  A foul stench rises from the worm, the source no doubt the disgusting dripping mess that runs off its form.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Grave Worm carapace slivers may be used to create Moon Mage Enchanters Burins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3.1==&lt;br /&gt;
&lt;br /&gt;
Armor softcaps at 135&lt;br /&gt;
&lt;br /&gt;
Stealth softcaps around 140, hardcaps at 157.  Evasion softcaps around 147-150.   Weapons soft-cap at 132.&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blood_wolf_(2)&amp;diff=523285</id>
		<title>Blood wolf (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blood_wolf_(2)&amp;diff=523285"/>
		<updated>2020-07-05T14:21:58Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: added creature levels from test eval&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Image File=Bloodwolf.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia, Therengia&lt;br /&gt;
|City=El&#039;Bain&#039;s, Aesry&lt;br /&gt;
|MapList=*{{rmap|41 | &#039;Neer&#039;s Hummock (41)}}&lt;br /&gt;
|MapList2=*{{rmap|41a| Tumulus near El&#039;Bain (41a)}}&lt;br /&gt;
|MapList3=*{{rmap|98b | Faluchui Ikeme (98b)}}&lt;br /&gt;
|simulevel=14&lt;br /&gt;
|naturallevel=14&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=15&lt;br /&gt;
|level=14&lt;br /&gt;
|MinCap=75&lt;br /&gt;
|MaxCap=90&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a blood wolf pelt&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a blood wolf paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Weight=0&lt;br /&gt;
|RequiredRanks=57&lt;br /&gt;
|MaxVal=221 Lirums&lt;br /&gt;
|MaxArrangedVal=376 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=3&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Blood wolf}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A beautiful red coat, flecked with gray, does not totally conceal the powerful form which lies beneath the wolf&#039;s exterior.  A toothy &amp;quot;smile&amp;quot; accompanied by a low growl gives fair warning to those who pass by this carnivorous beast.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
==3.0==&lt;br /&gt;
A full 200 &amp;quot;pelt&amp;quot; bundle, all arranged for skin 5 times, yields 4-5 plat lirums.  Haven&#039;t tested for paws, though it might be better for combat purposes as they weigh much less.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3.1 ===&lt;br /&gt;
Defensive Soft Cap: 89&amp;lt;br&amp;gt;&lt;br /&gt;
Skinning still learning at 130 (survival primary)&amp;lt;br&amp;gt;&lt;br /&gt;
Tactics hard cap: 108&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3.2 ===&lt;br /&gt;
Defensive Soft Cap: 94&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Hard Cap: 104&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons Soft Cap: 90&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons Hard Cap: 97&amp;lt;br&amp;gt;&lt;br /&gt;
TM Hard Cap: 108&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons Minimum: 72 (1 hit out of 2 attempts)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons Bare Minimum: 65 (1 hit out of 5 attempts)&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
Most races will need to kneel to get inside the [[RanikMap41a|Wolf Den]].&amp;lt;br&amp;gt;&lt;br /&gt;
Being in the Wolf Den will periodically inflict nerve damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The blood wolf area near El&#039;bains [[RanikMap41|&#039;Neer&#039;s Hummock (41)]] was expanded to include extra hunting rooms and 9 climbable trees of various difficulties.  Wolves spawn 5 per hunter and can be extremely swarmy in the center rooms.  The trees will train well up to 120 ranks.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Entrance: The blood wolf slowly enters, evaluating the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Exit: The blood wolf moves east.&amp;lt;br&amp;gt;&lt;br /&gt;
Death: A blood wolf whines briefly before closing its eyes forever.&amp;lt;br&amp;gt;&lt;br /&gt;
Decay: A blood wolf decays away.&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Morah_creeper&amp;diff=523284</id>
		<title>Morah creeper</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Morah_creeper&amp;diff=523284"/>
		<updated>2020-07-05T14:18:57Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: added creature levels from test eval&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Morah Creeper&lt;br /&gt;
|Image File=vine.jpg&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Therenborough,Ker&#039;Leor&lt;br /&gt;
|MapList=*{{rmap|43 | Ker&#039;Leor (43)}}&lt;br /&gt;
|simulevel=17&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=17&lt;br /&gt;
|level=17&lt;br /&gt;
|MinCap=70&lt;br /&gt;
|MaxCap=140&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=4&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
From a species of flesh-eating plant known to inhabit some of Elanthia&#039;s less-explored forests, the morah creeper resembles a thorn vine, with its tapering body and razor-like leaves which cover it like plate armor.  The reddish tip of each leaf should have indicated to you that this was a dangerous plant, but now that you are close enough to look at it, may the gods preserve you in your attempt to get away with your life.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
[[Morah Vine]]s summon Morah Creepers.  They do this often. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;The morah vine shivers a peculiar cadence along its length, and is answered almost immediately from the nearby vegetation. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A morah creeper slinks out of the foliage to join in the hunt! &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Hard capped Stealth at 131 - Empath dancing with 4 at melee&lt;br /&gt;
&lt;br /&gt;
Hard capped Debilitation and TM at 127&lt;br /&gt;
&lt;br /&gt;
Hard capped defenses at 136&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Morah Creepers can coil about your body, causing wounds but dealing very minor damage to your vitality. This attack is difficult to avoid, expect to become very scratched up if you begin hunting here without high protection armor or damage reduction abilities.&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. However, see area information. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The [[RanikMap43|Ker&#039;Leor]] environment prevents [[Anther&#039;s Call]] from working on the Morah Creepers, [[Morah Vine]]s, [[Gypsy Marauder]]s, and [[Wood Troll (2)|Wood Troll]]s found there: &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You gesture at a morah creeper. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The wood underfoot creaks slightly, but nothing else happens. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body Parts N/A===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The creeper cannot be skinned, so you can&#039;t arrange it either.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A morah creeper slinks out of the foliage to join in the hunt!&lt;br /&gt;
*Entrance:  &#039;&#039;The morah creeper suddenly swings into view!&lt;br /&gt;
*Exit:      &#039;&#039;The morah creeper slithers &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death:     &#039;&#039;The creeper is cleanly sliced in two.&lt;br /&gt;
*Decay:     &#039;&#039;A morah creeper decays away.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a morah creeper... which is apparently nothing. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes. &amp;lt;br /&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dusk_ogre&amp;diff=523283</id>
		<title>Dusk ogre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dusk_ogre&amp;diff=523283"/>
		<updated>2020-07-05T14:12:40Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: added creature levels from test eval&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Dusk Ogre&lt;br /&gt;
|Image File=Duskogre.jpg&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|32a| West Wilds Tunnels (32a)}}&lt;br /&gt;
|simulevel=10&lt;br /&gt;
|naturallevel=11&lt;br /&gt;
|weaponlevel=11&lt;br /&gt;
|defenselevel=10&lt;br /&gt;
|level=10&lt;br /&gt;
|MinCap=60&lt;br /&gt;
|MaxCap=75&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|InitCost=47&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Slightly smaller than a troll, this dusk ogre looks like it has been covered in a skin of hardened lava.  Its face is a twisted mask of hatred, its eyes large and glowing red as hot coals.  Its hands flex open, flex closed slowly, continuously, as though fed by the memory of some fond dismemberment.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
*With 73 ranks in Light Edged, able to kill them easily, but learning state did not move from clear.&lt;br /&gt;
&lt;br /&gt;
*Soft cap appears to be 65 ranks (4/14/2015)&lt;br /&gt;
&lt;br /&gt;
*It stops teaching hiding at about 80 ranks.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
Some rooms are filled with roots that will catch you and put you in roundtime, up to 30 seconds. {{skill|Escaping}} will reduce the roundtime by 1 second for each rank of escaping. 30 ranks in escaping is enough to avoid them completely.&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*Boxes require about 40 ranks of Lockpicking &amp;amp; Disarm&lt;br /&gt;
&#039;&#039;&#039;North of Passage:&#039;&#039;&#039;&lt;br /&gt;
*It is wearing a {{cloot|a|Studded leather coat (2)|studded leather coat}}.&lt;br /&gt;
*It is carrying an {{cloot|s|oval shield}}, a {{cloot|w|mace}}.&lt;br /&gt;
&#039;&#039;&#039;South of Passage:&#039;&#039;&#039;&lt;br /&gt;
*It is wearing a studded leather coat.&lt;br /&gt;
*It is carrying an oval shield, a {{cloot|w|cudgel}}.&lt;br /&gt;
{{Cat|Ogre}}&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bone_wolf&amp;diff=523282</id>
		<title>Bone wolf</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bone_wolf&amp;diff=523282"/>
		<updated>2020-07-05T14:10:43Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: added creature levels from test eval&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Image File=bonewolf.jpg&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=El&#039;Bain&#039;s, Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|41a| Tumulus near El&#039;Bain(41a)}}&lt;br /&gt;
|MapList2=*{{rmap|63 | Oshu&#039;ehhrsk Manor grounds (63)}}&lt;br /&gt;
|simulevel=10&lt;br /&gt;
|naturallevel=10&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=11&lt;br /&gt;
|level=10&lt;br /&gt;
|MinCap=55&lt;br /&gt;
|MaxCap=73&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a wolf pelt&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a bone wolf tail&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some wolf bones&lt;br /&gt;
|Bone Weight=6&lt;br /&gt;
|RequiredRanks=&amp;lt;38&lt;br /&gt;
|MaxVal=42 Kronars&lt;br /&gt;
|MaxArrangedVal=286 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=3&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Small, thin, and ill-tempered as displayed by a warning growl, the beast is an ugly cousin of the other wolves of Elanthia.  Its thick hide offers great protection but is an unsightly dull gray marked by intermittent splotches of coarse fur.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Area Information===&lt;br /&gt;
Most races will need to kneel to get inside the Wolf Den.&amp;lt;br&amp;gt;&lt;br /&gt;
Being in the Wolf Den will periodically inflict nerve damage.&lt;br /&gt;
&lt;br /&gt;
Soft cap is 70 in 3.1.&lt;br /&gt;
&lt;br /&gt;
Hard Shield Cap at 86 ranks&lt;br /&gt;
&lt;br /&gt;
The Wolves in Oshu&#039; (and zombies) seem to only come out at night.&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Copperhead_viper&amp;diff=523281</id>
		<title>Copperhead viper</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Copperhead_viper&amp;diff=523281"/>
		<updated>2020-07-05T14:08:09Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: added missing creature levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Copperhead Viper&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Sunfall Hub&lt;br /&gt;
|MapList=*{{rmap|9c | High Mountains &amp;amp; Sunfall Hub (9c)}}&lt;br /&gt;
|simulevel=11&lt;br /&gt;
|naturallevel=11&lt;br /&gt;
|weaponlevel=11&lt;br /&gt;
|defenselevel=11&lt;br /&gt;
|level=11&lt;br /&gt;
|MinCap=55&lt;br /&gt;
|MaxCap=70&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a viper skin&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=0&lt;br /&gt;
|MaxVal=&amp;gt;213&lt;br /&gt;
|MaxArrangedVal=&amp;gt;205&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Nearly as wide as a full-grown Human, the copperhead viper is also much longer and often measures fifteen feet in length.  Fierce, deadly and the foe of all who meet it, it seems at times to express almost sentient qualities.  Some legends suggest that the viper was indeed among the races of our kind but was enchanted into the poisonous, hateful thing you now see.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Barely trained tactics at 87. Does not move tactics off clear at 89.&amp;lt;br&amp;gt;&lt;br /&gt;
Not training shield at 70, parry at 72, evasion at 70; barely moving weapons at 65. - Swoosie&lt;br /&gt;
&lt;br /&gt;
hard cap for weapons and armor tert seems to be 67 ranks 4/24/17 Jakooka&lt;br /&gt;
&lt;br /&gt;
==Specific Locations==&lt;br /&gt;
Sunfall Hub -seven rooms. &amp;lt;br&amp;gt;&lt;br /&gt;
Center room with food is safe.&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Copperhead vipers spit venom as a ranged attack. If it hits, it will do nerve damage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
While these creatures drop no loot, the viper skin gained from skinning them can be used to obtain an [[Ushnish]] [[Favors|Favor Orb]].&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sand_sprite&amp;diff=523280</id>
		<title>Sand sprite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sand_sprite&amp;diff=523280"/>
		<updated>2020-07-05T14:06:39Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: added missing creature levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Sand Sprite&lt;br /&gt;
|Image File=sand_sprite.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|90a | Wreck of the Seerah (90a)}}&lt;br /&gt;
|simulevel=11&lt;br /&gt;
|naturallevel=10&lt;br /&gt;
|weaponlevel=12&lt;br /&gt;
|defenselevel=11&lt;br /&gt;
|level=11&lt;br /&gt;
|MinCap=50&lt;br /&gt;
|MaxCap=73&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The sand sprite is a lithe, agile creature with pinkish skin and long, fine golden hair.  Her wild, sea-green eyes flash mischievously as she tries to wreak havok on all that cross her path. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Skill Levels===&lt;br /&gt;
Need 50 defensive average to start hunting. Rather safe at 60.&amp;lt;br /&amp;gt;&lt;br /&gt;
Need 50 overall ranks in melee weapon to hit.&amp;lt;br /&amp;gt;&lt;br /&gt;
Offensive soft caps at 70.&amp;lt;br /&amp;gt;&lt;br /&gt;
Targeted Magic hard caps at 86.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evasion soft caps around 73.&amp;lt;br /&amp;gt;&lt;br /&gt;
Hiding soft caps around 75.&amp;lt;br /&amp;gt;&lt;br /&gt;
Locksmithing trains well into 90&#039;s.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&#039;&#039;&#039;Room Movement Messaging:&#039;&#039;&#039; &#039;&#039;A sand sprite skips west, sea-green eyes flashing as she glares in your direction.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Messaging:&#039;&#039;&#039; &#039;&#039;A sand sprite slowly falls to the ground, moaning in despair, shuddering in pain before taking her last breath.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sand sprites will advance on you extremely quickly (skipping pole range).&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Casts [[casts spell::Tingle]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The sand sprite grabs a handful of sand and gestures at it, charging it with electrical energy!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Giggling childishly the sand sprite throws the sparkling sand towards you!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: This is easily resisted if you are fighting them at-circle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
Sand Sprites are excellent for learning combat skills and [[Locksmithing skill|Locksmithing]], making them a popular rung on the training ladder. In addition, they are found just two rooms away from a city ([[Ratha]]) and they have a phenomenal spawn rate.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
a {{cloot|i|kelp dress}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|coral knife}}&lt;br /&gt;
*Boxes require a minimum of roughly 40 ranks of Locksmithing (with a lot of patience and struggle), with 65 considered &amp;quot;at level.&amp;quot;  Expect an average of 1,500 lirum per box, with rare jackpot boxes possible. Example:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;In the driftwood strongbox you see a large clear diamond, a huge yellow diamond, some copper coins, some bronze coins, a silver coin, some gold coins, some platinum coins, a huge russet sapphire, a huge lilac opal, a huge smoky clear star-stone, a huge moss-green emerald, and a huge yellow-green alexandrite.&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Total net worth was 5 plat in coin and 35 plat in gems.&lt;br /&gt;
the rate that a box with more than a few gold will drop is close to 1 in 500 boxes took months of farming to get a jackpot box &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*40 rank &amp;quot;minimum&amp;quot; in locksmithing means that, while success is possible, you will still frequently fail to disarm these boxes, and encounter difficulty in opening them.  45 + buffs recommended to start.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Sprites,Fae}}&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Malodorous_bucca&amp;diff=523279</id>
		<title>Malodorous bucca</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Malodorous_bucca&amp;diff=523279"/>
		<updated>2020-07-05T14:01:57Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: added missing creature levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Malodorous Bucca&lt;br /&gt;
|Province=Forfedhdar, Zoluren&lt;br /&gt;
|City=Sunfall Hub, Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|9c | High Mountains &amp;amp; Sunfall Hub (9c)}}&lt;br /&gt;
|MapList2=*{{rmap|124 | Abandoned Mines (124)}}&lt;br /&gt;
|simulevel=11&lt;br /&gt;
|naturallevel=10&lt;br /&gt;
|weaponlevel=12&lt;br /&gt;
|defenselevel=12&lt;br /&gt;
|level=12&lt;br /&gt;
|MinCap=50&lt;br /&gt;
|MaxCap=65&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Appearing to be the curious cross-breed of a [[goblin]] and a [[kobold]], the malodorous bucca hops about with an untamed maniacal glint in its eyes.  About three feet tall and slight of build, the malodorous buccas are most noted for their yellow teeth, foul disposition and above all their horrendous stench.  A wild mane of black air drapes its body like a thick coat, partially wrapped in the tattered remains of clothing that dangle from its shoulders and waist.  The malodorous bucca is well known for its trickery in the mines they tend to call home, causing sometime tragic accidents when their desire to cause mayhem and chaos get the better of them.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Malodorous Buccas used to be known as Malodorous Tommyknockers.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Occasionally, when they are killed they will explode.  This does no damage, but will cover people in the room with slime that will periodically drip off them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Boxes are slightly more difficult than [[Faenrae Reaver]]s; as survival tertiary, they require about 45 ranks.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They still teach tactics at 89 ranks. Does not move off clear at 91. Defending (64) and Parry (65) do not move past dabbling. Maybe creatures have a defense skill cap and an offense skill cap?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Warrior Mage: Parry soft cap 66, TM soft cap 75 [3/30/2016]&lt;br /&gt;
Warrior Mage, as well: Confirm above. Locked LE after 30-45m through 60&#039;s.&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bobcat&amp;diff=523278</id>
		<title>Bobcat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bobcat&amp;diff=523278"/>
		<updated>2020-07-05T13:56:01Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: added creature levels from test eval&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Image File=bobcat.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Aesry, Crossing&lt;br /&gt;
|MapList=*{{rmap|98b | Faluchui Ikeme (98b)}}&lt;br /&gt;
|MapList2=*{{rmap|3|Siergelde Cliffs (3)}}&lt;br /&gt;
|simulevel=10&lt;br /&gt;
|naturallevel=10&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=10&lt;br /&gt;
|level=10&lt;br /&gt;
|MinCap=45&lt;br /&gt;
|MaxCap=65&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=bobcat pelt&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=curved claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some bobcat bones&lt;br /&gt;
|Bone Weight=6&lt;br /&gt;
|RequiredRanks=30&lt;br /&gt;
|MaxVal=196 Kronars&lt;br /&gt;
|MaxArrangedVal=206 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The bobcat is poised, graceful, and appears to be at ease yet ready to spring.  It fixes its golden eyes on you, and you are mesmerized for a moment, yet your instincts scream to submit as you look away first.  Finally the bobcat turns his attention elsewhere, looking bored by the encounter.  Yet you are certain it will mark your every move with a wariness it does not show.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|bobcat anatomy chart|Anatomy Chart}}===&lt;br /&gt;
About two feet high at the shoulders, this tawny, spotted cat is drawn standing with its back arched and one paw lifted. Ruffs of hair beneath its tufted black-tipped ears give the creature&#039;s face a wide appearance. A note at the bottom of the chart cautions that the felines have been known to take prey eight times their own weight, which they cache to feed on at their leisure.&lt;br /&gt;
&lt;br /&gt;
==3.0 Skill Caps==&lt;br /&gt;
Can defend against one with 45 ranks.  More than two is dangerous until 50+ defenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Learning slows greatly at 62-63 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
Offensive and defensive skill caps hit at 65 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Spawn: A bobcat saunters in.&amp;lt;br&amp;gt;&lt;br /&gt;
Death1: The bobcat falls to the ground and lies still.&amp;lt;br&amp;gt;&lt;br /&gt;
Death2: The bobcat screams one last time and lies still.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Small_boggle&amp;diff=523277</id>
		<title>Small boggle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Small_boggle&amp;diff=523277"/>
		<updated>2020-07-05T13:53:28Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: added missing estimated creature level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Boggle&lt;br /&gt;
|Image File=boggle.jpg&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|66| Road to Shard (66)}}&lt;br /&gt;
|simulevel=5&lt;br /&gt;
|naturallevel=4&lt;br /&gt;
|weaponlevel=5&lt;br /&gt;
|defenselevel=5&lt;br /&gt;
|level=5&lt;br /&gt;
|MinCap=39&lt;br /&gt;
|MaxCap=49&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thin and dark black in color, the small boggle is a member of the Fae, its body composed seemingly of sticks and stones, its head round and bulbous and quite out of proportion with the rest of it. Perhaps the imagery that comes to mind when you gaze upon the foul mischief-maker is that of a rotten gourd ready to burst stuck onto the top of a beanpole with stick-like arms and legs and joints of pebbles. Known for its malicious tendencies -- including leading children or sheep into wells or spoiling milk before it has left the cow&#039;s udders -- the boggle is notorious for practical jokes that leave the victim confused, frustrated, and frequently dead.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Created by [[Idon]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Skill range: can handle 2 with average 35 in shield/evasion. Weapons won&#039;t go past dabbling at 50.  Hard cap TM &amp;lt;51&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*Boxes are easy at 30 ranks of Lockpicking &amp;amp; Disarm. Had almost no difficulty with boxes at 25 ranks. &lt;br /&gt;
&lt;br /&gt;
*A great bridge between goblin boxes and sand sprites.  Boggles and Kobolds spawn rapidly together and both drop boxes frequently.  Much easier to farm than wood trolls or grendels.&lt;br /&gt;
{{Cat|Fae}}&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=S%27lai_scout&amp;diff=523276</id>
		<title>S&#039;lai scout</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=S%27lai_scout&amp;diff=523276"/>
		<updated>2020-07-05T13:52:32Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: added creature levels from test eval&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=[[race is::S&#039;lai]] Scout&lt;br /&gt;
|Image File=screamer.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|9b | Sorrow’s Reach (9b)}}&lt;br /&gt;
|simulevel=5&lt;br /&gt;
|naturallevel=5&lt;br /&gt;
|weaponlevel=6&lt;br /&gt;
|defenselevel=5&lt;br /&gt;
|level=5&lt;br /&gt;
|MinCap=36&lt;br /&gt;
|MaxCap=49&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=S&#039;lai toenail&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=38&lt;br /&gt;
|MaxVal=20 Kronars&lt;br /&gt;
|MaxArrangedVal=70 Kronars,&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Looking like nothing so much as a ill-bred cross between a bat and some sort of diminutive lizard-man, the S&#039;lai are a vicious breed of nocturnal cave-dwellers.  The Scout&#039;s furry, reptilian head sits atop a dark, scaly torso which in turn is covered with a slight coat of dark hair.  Two stubby legs, lizard-like in appearance, end in a pair of wide feet, each equipped with four long, bony toes.  Its arms are more humanoid-looking, covered in a dense layer of dark fur from its shoulders down to its monkey-like paws.  Perhaps the oddest aspect of this S&#039;lai&#039;s appearance is its vestigal pair of webbed, bat-like wings which protrude from its shoulders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
Armor/Shield/Evasion/Parry hard cap at &amp;gt;56  ((struggling to mind lock at 40 ranks))&amp;lt;br /&amp;gt;&lt;br /&gt;
Defending hard caps at &amp;lt; 54 with 4 at melee &amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons hard cap at &amp;gt;51.&amp;lt;br /&amp;gt;&lt;br /&gt;
TM hard caps at 62&amp;lt;br /&amp;gt;&lt;br /&gt;
Skinning hard caps at &amp;gt;95&amp;lt;br /&amp;gt;&lt;br /&gt;
Hiding/stalking hard cap at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
Escape hard caps at ?&lt;br /&gt;
&lt;br /&gt;
==Equipment/Loot==&lt;br /&gt;
*It is carrying a {{cloot|w|quarter staff}}.&lt;br /&gt;
*Recommended 30 ranks of Lockpicking &amp;amp; Disarm for boxes. &lt;br /&gt;
&#039;&#039;-- Ranger with 16 agility, 45/40 disarm/lockpick, 90 perception has a 98% chance of disarming safely and 100% chance of picking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-- Warrior Mage with 10 Agility 25 Locksmithing and 42 perception, can pick them effectively and have not set off any traps after several dozen boxes. - Adherent 10/05/16&lt;br /&gt;
{{Cat|S&#039;lai}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Origami_creature&amp;diff=523275</id>
		<title>Origami creature</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Origami_creature&amp;diff=523275"/>
		<updated>2020-07-05T13:49:59Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: added overall estimated creature level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=&#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; Origami &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|MapList=*{{rmap|13|Paper Mill (13)}}&lt;br /&gt;
|simulevel=4&lt;br /&gt;
|naturallevel=5&lt;br /&gt;
|weaponlevel=5&lt;br /&gt;
|defenselevel=2&lt;br /&gt;
|level=3&lt;br /&gt;
|MinCap=20&lt;br /&gt;
|MaxCap=55&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=2&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Once likely someone&#039;s art hobby, this origami &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; is animated by an unknown, magical force.  It looks surprisingly hostile, and its drawn-on eyes peer forward with what may be a superimposed intelligence.  Although made from paper, the origami &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; looks like it&#039;s been hardened by the magic, making it much stronger and more durable than if it were simple paper.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Origami creatures are the first shock-free huntable creature for Empaths. New empaths that have future plans for combat should train their skills to about 15 on an introduction critter (e.g. rats or louts) BEFORE joining the Empath guild. Afterwards, they can hunt origami creatures without shock.&lt;br /&gt;
&lt;br /&gt;
Instead of becoming cut and bruised, they become torn and crumpled.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Defense soft cap around 55 Hard cap for armor is right at 70 - Weapons slow in the 30 to 40 range&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth trains to 60+&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pretty much harmless to anything in armor.&amp;lt;br /&amp;gt;&lt;br /&gt;
The ones outside the swarm area are now easier than the ones in the window.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Note: In order to use brawling maneuvers, Empaths (and only Empaths) must type BRAWL to turn off the deterrent. Typing BRAWL again will turn the brawling deterrent back on.&lt;br /&gt;
&lt;br /&gt;
== Hunting Area ==&lt;br /&gt;
The paper mill appears to have distinct regions with their own spawn mechanics. The rooms closest to the entrance (Northern Trade Road) have the slowest spawn. Spawn rate appears to increase deeper into the mill, with the last two rooms through the window being the swarm rooms.&lt;br /&gt;
&lt;br /&gt;
== Empath Weapon Mastery Overtraining ==&lt;br /&gt;
Because of the significant gap until the next huntable construct, and because of the difficulty of casting Absolution for new empaths, origami creatures are a great candidate for Weapon Mastery overtraining. This involves training as many weapons as possible in the hunting grounds, but leaving as soon as [[Melee Mastery]] and [[Missile Mastery]] are mind locked. Return to origami creatures only when the weapon mastery skills are reasonably drained. &lt;br /&gt;
&lt;br /&gt;
As long weapons skills are below 30, a character will continue to learn weapon mastery skills even if the weapon mastery skills are beyond the skill cap for the creature. However, if all weapon skills are at the creature cap, then no more mastery can be milked from origami creatures. Thus the need to &amp;quot;conserve&amp;quot; learning and leave as soon as weapon mastery skills are mind locked.&lt;br /&gt;
&lt;br /&gt;
An empath can continue to train origami for quite some time for mastery skills through this method, and bypass the lack of viable hunting options. The next target creature after origami for empaths would be [[Endrus serpent]]s near Leth Deriel. The serpents require about 70 defensive ranks to hunt safely, which means your weapon mastery skill will need to be a bit above that to hit them with your low weapon skills coming out of origami. Training earlier on [[faenrae reaver]]s is also possible, but difficult because [[wind hound]]s are not considered undead, and will cause empathic shock. At early ranks, without an avenger, the room quickly becomes unbalanced as the reavers are killed off and the hounds remain.&lt;br /&gt;
&lt;br /&gt;
In the meantime, Empaths can train defenses and empathy (via manipulate) past origami creature cap on the following nearby creatures: [[grass eel]], [[beisswurm]], and [[blood wolf]].&lt;br /&gt;
&lt;br /&gt;
There are several creatures BEFORE zombie kobolds and origami creatures that empaths with Absolution may hunt. See the [[Empath_hunting_ladder]] page for more information.&lt;br /&gt;
&lt;br /&gt;
== Variations ==&lt;br /&gt;
Colors: Black, Grey, Green, Orange, Pink, Purple, Red, Silver, Striped or White&amp;lt;br /&amp;gt;&lt;br /&gt;
Shapes: Bird, Cow, Dragon, Duck, Goblin, Grasshopper, Hat, Mouse, Sprite, or Yak&lt;br /&gt;
&lt;br /&gt;
== Recall ==&lt;br /&gt;
Coming in many different colors and sizes, these strange creatures are simply folded origami projects that have been animated by an outside source.  They are typically found in old shops, paper mills and occasionally gathering spots where completed projects are discarded.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once attributed to be creations of the mad toy merchant [[Hobglup]], this theory has since been discredited by his death.  These are sometimes rumored to be fueled by anger at being abandoned by their maker, although more practical theories say that they are animated by a mage of some sort.&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=River_sprite&amp;diff=523274</id>
		<title>River sprite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=River_sprite&amp;diff=523274"/>
		<updated>2020-07-05T13:48:41Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: added creature levels from test eval&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=River Sprite&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60b|Segoltha River (60b)}}&lt;br /&gt;
|simulevel=31&lt;br /&gt;
|naturallevel=31&lt;br /&gt;
|weaponlevel=31&lt;br /&gt;
|defenselevel=31&lt;br /&gt;
|level=31&lt;br /&gt;
|MinCap=140&lt;br /&gt;
|MaxCap=175&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
A river sprite is a lithe, agile creature with pale green skin and flowing green hair. Her blue-green eyes flash with mischief as she dances about in a ceaseless blur of motion. Her alluring body is clothed in a seaweed skirt.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Casts [[casts spell::Rising Mists]], and occasionally [[casts spell::Geyser]].&lt;br /&gt;
&lt;br /&gt;
A river sprite begins to sing an aimless melody as she dances around the area!&amp;lt;br&amp;gt;&lt;br /&gt;
A river sprite grins triumphantly as it completes its song, revealing a set of wickedly sharp teeth.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* some {{cloot|i|ordinary slippers}}&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
&lt;br /&gt;
{{Cat|Sprites,Fae}}&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Origami_creature&amp;diff=521025</id>
		<title>Origami creature</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Origami_creature&amp;diff=521025"/>
		<updated>2020-06-12T19:33:25Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: creature level added - note: origami creatures in the two outdoor rooms through the window are level 6 (8/8/4/6 instead of 5/5/2/3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=&#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; Origami &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|MapList=*{{rmap|13|Paper Mill (13)}}&lt;br /&gt;
|naturallevel=5&lt;br /&gt;
|weaponlevel=5&lt;br /&gt;
|defenselevel=2&lt;br /&gt;
|level=3&lt;br /&gt;
|MinCap=20&lt;br /&gt;
|MaxCap=55&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=2&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Once likely someone&#039;s art hobby, this origami &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; is animated by an unknown, magical force.  It looks surprisingly hostile, and its drawn-on eyes peer forward with what may be a superimposed intelligence.  Although made from paper, the origami &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; looks like it&#039;s been hardened by the magic, making it much stronger and more durable than if it were simple paper.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Origami creatures are the first shock-free huntable creature for Empaths. New empaths that have future plans for combat should train their skills to about 15 on an introduction critter (e.g. rats or louts) BEFORE joining the Empath guild. Afterwards, they can hunt origami creatures without shock.&lt;br /&gt;
&lt;br /&gt;
Instead of becoming cut and bruised, they become torn and crumpled.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Defense soft cap around 55 Hard cap for armor is right at 70 - Weapons slow in the 30 to 40 range&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth trains to 60+&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pretty much harmless to anything in armor.&amp;lt;br /&amp;gt;&lt;br /&gt;
The ones outside the swarm area are now easier than the ones in the window.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Note: In order to use brawling maneuvers, Empaths (and only Empaths) must type BRAWL to turn off the deterrent. Typing BRAWL again will turn the brawling deterrent back on.&lt;br /&gt;
&lt;br /&gt;
== Hunting Area ==&lt;br /&gt;
The paper mill appears to have distinct regions with their own spawn mechanics. The rooms closest to the entrance (Northern Trade Road) have the slowest spawn. Spawn rate appears to increase deeper into the mill, with the last two rooms through the window being the swarm rooms.&lt;br /&gt;
&lt;br /&gt;
== Empath Weapon Mastery Overtraining ==&lt;br /&gt;
Because of the significant gap until the next huntable construct, and because of the difficulty of casting Absolution for new empaths, origami creatures are a great candidate for Weapon Mastery overtraining. This involves training as many weapons as possible in the hunting grounds, but leaving as soon as [[Melee Mastery]] and [[Missile Mastery]] are mind locked. Return to origami creatures only when the weapon mastery skills are reasonably drained. &lt;br /&gt;
&lt;br /&gt;
As long weapons skills are below 30, a character will continue to learn weapon mastery skills even if the weapon mastery skills are beyond the skill cap for the creature. However, if all weapon skills are at the creature cap, then no more mastery can be milked from origami creatures. Thus the need to &amp;quot;conserve&amp;quot; learning and leave as soon as weapon mastery skills are mind locked.&lt;br /&gt;
&lt;br /&gt;
An empath can continue to train origami for quite some time for mastery skills through this method, and bypass the lack of viable hunting options. The next target creature after origami for empaths would be [[Endrus serpent]]s near Leth Deriel. The serpents require about 70 defensive ranks to hunt safely, which means your weapon mastery skill will need to be a bit above that to hit them with your low weapon skills coming out of origami. Training earlier on [[faenrae reaver]]s is also possible, but difficult because [[wind hound]]s are not considered undead, and will cause empathic shock. At early ranks, without an avenger, the room quickly becomes unbalanced as the reavers are killed off and the hounds remain.&lt;br /&gt;
&lt;br /&gt;
In the meantime, Empaths can train defenses and empathy (via manipulate) past origami creature cap on the following nearby creatures: [[grass eel]], [[beisswurm]], and [[blood wolf]].&lt;br /&gt;
&lt;br /&gt;
There are several creatures BEFORE zombie kobolds and origami creatures that empaths with Absolution may hunt. See the [[Empath_hunting_ladder]] page for more information.&lt;br /&gt;
&lt;br /&gt;
== Variations ==&lt;br /&gt;
Colors: Black, Grey, Green, Orange, Pink, Purple, Red, Silver, Striped or White&amp;lt;br /&amp;gt;&lt;br /&gt;
Shapes: Bird, Cow, Dragon, Duck, Goblin, Grasshopper, Hat, Mouse, Sprite, or Yak&lt;br /&gt;
&lt;br /&gt;
== Recall ==&lt;br /&gt;
Coming in many different colors and sizes, these strange creatures are simply folded origami projects that have been animated by an outside source.  They are typically found in old shops, paper mills and occasionally gathering spots where completed projects are discarded.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once attributed to be creations of the mad toy merchant [[Hobglup]], this theory has since been discredited by his death.  These are sometimes rumored to be fueled by anger at being abandoned by their maker, although more practical theories say that they are animated by a mage of some sort.&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sinister_Maelshyvean_hierophant&amp;diff=521024</id>
		<title>Sinister Maelshyvean hierophant</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sinister_Maelshyvean_hierophant&amp;diff=521024"/>
		<updated>2020-06-12T19:25:22Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: updated creature level with tool - seem to range from 98-104, average 101&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Maelshyvean Hierophant&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31d|Maelshyve&#039;s Fortress (31d)}}&lt;br /&gt;
|naturallevel=101&lt;br /&gt;
|weaponlevel=101&lt;br /&gt;
|defenselevel=101&lt;br /&gt;
|level=101&lt;br /&gt;
|MinCap=575&lt;br /&gt;
|MaxCap=700&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=barbed ebony tentacle&lt;br /&gt;
|Skin Weight=4&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=430&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=350&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=350&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The hierophant is nothing more than the befouled remains of a fallen priest, corrupted and turned to do the bidding of a false deity.  The creature is entirely shrouded in tattered black robes, concealing all about it but its vague shape.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attack===&lt;br /&gt;
A sinister Maelshyvean hierophant surges with a bloody crimson aura as a writhing ebony tentacle lashes out of its robes and strikes out at you!&lt;br /&gt;
&lt;br /&gt;
The barbed tentacle coils viciously around your left arm, crushing bone and ripping flesh with a good strike!&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*[[casts spell::Venom (spell)|Venom]]&lt;br /&gt;
*[[casts spell::Strange Arrow]]&lt;br /&gt;
*[[casts spell::Huldah&#039;s Pall]]&lt;br /&gt;
*[[casts spell::Shadow Web]]&lt;br /&gt;
&lt;br /&gt;
===Items Carried===&lt;br /&gt;
*some {{cloot|i|tattered black robes}}&lt;br /&gt;
*a {{cloot|w|bloodwood staff capped with an upturned claw of obsidian}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cap Summary===&lt;br /&gt;
&lt;br /&gt;
Simple summary: This creature caps at about 650-700. Detailed summary caps are below:&lt;br /&gt;
&lt;br /&gt;
Evasion basically stops at 700-720&lt;br /&gt;
&lt;br /&gt;
Shield/armor still exp slows at 720&lt;br /&gt;
&lt;br /&gt;
Stealth exp slows at 700 and stops at around 720.&lt;br /&gt;
&lt;br /&gt;
Weapons slow at around 625 and stop at 700.&lt;br /&gt;
&lt;br /&gt;
You can hit them with 350-400 in TM and Debilitation magic, but you have to raise your &#039;spell integrity&#039; high due to their natural immunity to spells (evil).&lt;br /&gt;
&lt;br /&gt;
A good suggestion is to have all mental stats to at least 60. Their spells will kill you quickly if they hit you and usually will result in a stun.&lt;br /&gt;
&lt;br /&gt;
Compared to other creatures of similar difficulty, these creatures have high parry ability, making it more difficult to hit with melee weaponry.&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Maelshyvean_cinder_beast&amp;diff=520954</id>
		<title>Maelshyvean cinder beast</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Maelshyvean_cinder_beast&amp;diff=520954"/>
		<updated>2020-06-12T13:43:48Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: creature level, updated with tool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Maelshyvean Cinder Beast&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31d|Maelshyve&#039;s Fortress (31d)}}&lt;br /&gt;
|naturallevel=83&lt;br /&gt;
|weaponlevel=83&lt;br /&gt;
|defenselevel=75&lt;br /&gt;
|level=79&lt;br /&gt;
|MinCap=350&lt;br /&gt;
|MaxCap=570&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a metallic-red scaled hide&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=310&lt;br /&gt;
|MaxVal=530 Kronars&lt;br /&gt;
|MaxArrangedVal=790 Lirums&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=250&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=250&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Part of a collective legion that functions as the sword-arm of corrupt demigoddess [[Maelshyve]], the cinder beast is a hulking beast in the vague form of a man with unnaturally frightening musculature and covered in glistening metallic-red scales.  Stout ebon spines run down its neck, back, and arms.  Sizable tusks jut from beneath its fearsome maw.  It towers a few feet above even the tallest Gor&#039;Tog, dwarfing you further with a pair of talon-tipped black wings that spire skyward from behind its back.  Gruesome ebon claws adorn its thick arms and legs, each tined with three individual spikes.&lt;br /&gt;
A radiant green glow burns furiously within its deep-set eyesockets, illuminating its slavering blood-drenched maw.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
* Soft cap at 550 (Very slow)&lt;br /&gt;
* Hard cap at 625 (Stand Still)&lt;br /&gt;
* High perception: Backstab at 350 is ineffectual most of the time with 400 hiding/stalking&lt;br /&gt;
* Able to learn skinning at 240 ranks and start get occasional skins at 250 ranks. &lt;br /&gt;
* TM slows considerably after 500 ranks.&lt;br /&gt;
* Debilitation &amp;amp; Tactics still effectively learning after 550.&lt;br /&gt;
* Able to open their boxes with effective agility 78, with 250 ranks locksmithing.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
WARNING: The Cinder Beasts&#039; equipment is cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|a|black visored helm}}, some {{cloot|a|black steel gauntlets}}, some {{cloot|a|black steel full plate}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|w|gruesome black steel greatsword}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|w|massive black steel maul}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|w|heavy black steel morning star}}, a {{cloot|s|battle-worn black steel tower shield}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|w|heavy black steel broadsword}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|w|gruesome black steel pike}}&lt;br /&gt;
&lt;br /&gt;
===Special Attack===&lt;br /&gt;
They may explode upon death. [[Protection from Evil]] and [[Ethereal Shield]] spells ward off the explosion.&lt;br /&gt;
&lt;br /&gt;
Uses a special attack in order to get out of any type of stun. This occurs almost immediately upon being stunned, however, they retain their off-balanced state. If the beast is knocked prone, it will return to a standing position as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Maelshyvean cinder beast releases a violent roar as a blood-red cinder sparks within the green glow suffusing its eyes.  Flames rapidly wash outward, consuming its platemail-like scales and leathery wings like brittle parchment.  Its now-skeletal figure drops to its knees as its bellowing grows to an unbearable, cacophonous din.&lt;br /&gt;
&lt;br /&gt;
The beast raises its claw to the sky in a final gesture of supplication to its mistress Maelshyve as the flames erupt in a whirling dance around it!&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lesser_dusky-scaled_basilisk&amp;diff=520953</id>
		<title>Lesser dusky-scaled basilisk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lesser_dusky-scaled_basilisk&amp;diff=520953"/>
		<updated>2020-06-12T13:42:03Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: creature level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Lesser Dusky-Scaled Basilisk&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31d|Maelshyve&#039;s Fortress (31d)}}&lt;br /&gt;
|naturallevel=76&lt;br /&gt;
|weaponlevel=76&lt;br /&gt;
|defenselevel=69&lt;br /&gt;
|level=72&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=520&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a stone-grey basilisk fang&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=250&lt;br /&gt;
|MaxVal=425 Lirums&lt;br /&gt;
|MaxArrangedVal=753 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The basilisk is a great, fearsome lizard with dusky midnight-blue scales.  Four powerful legs ending in brutal hooked claws keep it perched low to the ground, making it fast despite its large size.  A thick, muscular tail barbed with sharp stiletto-like spines protrudes behind it, lashing back and forth menacingly.&lt;br /&gt;
&lt;br /&gt;
Foreboding coils of smoke rise from its nostrils, snaking off into the air.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Cold Stare:&#039;&#039;&#039;  Freezes its opponent in place&lt;br /&gt;
:  A lesser dusky-scaled basilisk fixes its gaze coldly upon you, its scaly mane flaring angrily!&lt;br /&gt;
:  &#039;&#039;Avoided:&#039;&#039; A faint numbness flickers through your body briefly, but you easily stave it off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flame Spit:&#039;&#039;&#039;&lt;br /&gt;
:  A lesser dusky-scaled basilisk spews a roiling bolt of flame at you!&lt;br /&gt;
:  &#039;&#039;Avoided:&#039;&#039; You manage to dodge the blazing spittle!&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
slice, claw, bite, lunge, tail whip&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The lesser dusky-scaled basilisk lives in murky caverns beneath the [[Zaulfung]].  The entire area is full of water and requires swimming.  It is also a maze with directions going to unexpected rooms, but the maze is stable and not changing.  The basilisk shares parts of this area with [[Maelshyvean Shadow Beast]]s.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Basilisk fangs can be {{com|shape|shaped}} into [[Shaping_products#Fletching|arrowheads]] or [[Tinkering_products#Boltmaking|boltheads]].&lt;br /&gt;
&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
===Teaching Cap===&lt;br /&gt;
Hard cap is somewhere between 553 and 592 ranks.  Soft cap is reached before 531.&lt;br /&gt;
&lt;br /&gt;
Tactics capped at 567.&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Maelshyvean_shadow_beast&amp;diff=520952</id>
		<title>Maelshyvean shadow beast</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Maelshyvean_shadow_beast&amp;diff=520952"/>
		<updated>2020-06-12T13:39:11Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: updated creature level with tool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Maelshyvean Shadow Beast&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31d|Maelshyve&#039;s Fortress (31d)}}&lt;br /&gt;
|naturallevel=83&lt;br /&gt;
|weaponlevel=83&lt;br /&gt;
|defenselevel=75&lt;br /&gt;
|level=79&lt;br /&gt;
|MinCap=320&lt;br /&gt;
|MaxCap=650&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a midnight-blue scaled hide&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=300&lt;br /&gt;
|MaxVal=300 Lirums&lt;br /&gt;
|MaxArrangedVal=870 Lirums&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=hide&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=Yes&lt;br /&gt;
|NumPieces=5&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
An elite soldier in [[Maelshyve]]&#039;s army, the shadow beast is no more the height of an [[Olvi]], yet by virtue of sheer musculature is as powerful as any [[Gor&#039;Tog]].  Its body is nearly completely covered in a swirling mass of pure darkness, and its broad head and oversized pointed ears combine with lips and fangs bent into a permanent horrifying smile to give the shadow beast a cruel demeanor.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Evasion hard caps at 680.&lt;br /&gt;
8/2019&lt;br /&gt;
seems to cast self buff&lt;br /&gt;
*The shadows surrounding a Maelshyvean shadow beast swirl quickly and darken.&lt;br /&gt;
**A Maelshyvean shadow beast sighs in pleasure and appears to strengthen.&lt;br /&gt;
seems to cast a buff then retreat&lt;br /&gt;
*A Maelshyvean shadow beast&#039;s body blurs rapidly as it moves in a frenzy of color.&lt;br /&gt;
**The shadow beast retreats from you.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing some {{cloot|a|riveted steel chain}}, a {{cloot|a|chain balaclava (1)}}, some {{cloot|a|mail gloves}}.&lt;br /&gt;
*It is carrying an {{cloot|w|ivory-hilted jambiya}}, a {{cloot|s|leather bound targe}}.&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Greater_sluagh&amp;diff=520951</id>
		<title>Greater sluagh</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Greater_sluagh&amp;diff=520951"/>
		<updated>2020-06-12T13:35:21Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: creature level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Greater Sluagh&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31a | Zaulfung (31a)}}&lt;br /&gt;
|naturallevel=61&lt;br /&gt;
|weaponlevel=62&lt;br /&gt;
|defenselevel=59&lt;br /&gt;
|level=60&lt;br /&gt;
|MinCap=280&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a wicked sluagh claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=180&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The greater sluagh is a foul-smelling, foul-tempered, foul-looking beast that makes a mother-in-law seem positively angelic.  Seven feet tall, musclebound, and wearing some kind of ragged, odiferous hide over its own none too lovely grey skin, it stares with bloodshot eyes and an evil leer.  It is a living creature rather than an undead one, though you can&#039;t imagine it being any uglier or meaner were it undead.&lt;br /&gt;
It seems much more intelligent than the [[Lesser Sluagh|lesser]] variety, looming with a greater strength, and moving deftly about with agile precision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Greater Sluaghs may have one of the following weapons:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{cloot|w|bent bone-hilted axe}}&lt;br /&gt;
| {{cloot|w|bent bone-hilted broadsword}}&lt;br /&gt;
| {{cloot|w|bent bone-hilted longsword}}&lt;br /&gt;
|-&lt;br /&gt;
| {{cloot|w|bent bone-hilted scimitar}}&lt;br /&gt;
| {{cloot|w|cracked bone-hilted broadsword}}&lt;br /&gt;
| {{cloot|w|cracked bone-hilted claymore}}&lt;br /&gt;
|-&lt;br /&gt;
| {{cloot|w|cracked bone-hilted greatsword}}&lt;br /&gt;
| {{cloot|w|cracked bone-hilted longsword}}&lt;br /&gt;
| {{cloot|w|cracked bone-hilted scimitar}}&lt;br /&gt;
|-&lt;br /&gt;
| {{cloot|w|cracked bone-hilted sword}}&lt;br /&gt;
| {{cloot|w|stained bone-hilted scimitar}}&lt;br /&gt;
| {{cloot|w|rusty bone-hilted axe}}&lt;br /&gt;
|-&lt;br /&gt;
| {{cloot|w|rusty bone-hilted broadsword}}&lt;br /&gt;
| {{cloot|w|rusty bone-hilted claymore}}&lt;br /&gt;
| {{cloot|w|rusty bone-hilted longsword}}&lt;br /&gt;
|-&lt;br /&gt;
| {{cloot|w|rusty bone-hilted scimitar}}&lt;br /&gt;
| {{cloot|w|rusty bone-hilted sword}}&lt;br /&gt;
| {{cloot|w|sling (1)|sling}} and some {{cloot|w|smooth rock}}s&lt;br /&gt;
|-&lt;br /&gt;
| {{cloot|w|stained bone-hilted broadsword}}&lt;br /&gt;
| {{cloot|w|stained bone-hilted claymore}}&lt;br /&gt;
| {{cloot|w|stained bone-hilted scimitar}}&lt;br /&gt;
|-&lt;br /&gt;
| {{cloot|w|warped bone-hilted axe}}&lt;br /&gt;
| {{cloot|w|warped bone-hilted broadsword}}&lt;br /&gt;
| {{cloot|w|warped bone-hilted greatsword}}&lt;br /&gt;
|-&lt;br /&gt;
| {{cloot|w|warped bone-hilted longsword}}&lt;br /&gt;
| {{cloot|w|warped bone-hilted scimitar}}&lt;br /&gt;
| {{cloot|w|warped bone-hilted sword}}&lt;br /&gt;
|}&lt;br /&gt;
===Area Info===&lt;br /&gt;
The entire area is swamp so you will get wading roundtimes while moving - stalking is impossible. A [[Giant Skeletal Claw]] sometimes appears and will attempt to grab and crush you. [[Protection from Evil]] will protect against the claw&lt;br /&gt;
&lt;br /&gt;
Occasionally, a looming shadowy cloud released by a [[Greater Shadow Hound]] will drift into the area and inflict [[Damage#Disease|fleshrot]] on anyone not protected by Protection from Evil.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
A greater sluagh looks around, mumbling &amp;quot;I smell somethin&#039; here and for once it ain&#039;t me.&amp;quot;&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Greater_shadow_hound&amp;diff=520950</id>
		<title>Greater shadow hound</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Greater_shadow_hound&amp;diff=520950"/>
		<updated>2020-06-12T13:34:45Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: more detailed creature levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Greater Shadow Hound&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31a | Zaulfung (31a)}}&lt;br /&gt;
|naturallevel=70&lt;br /&gt;
|weaponlevel=70&lt;br /&gt;
|defenselevel=64&lt;br /&gt;
|level=67&lt;br /&gt;
|MinCap=270&lt;br /&gt;
|MaxCap=380&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a shadowy hound pelt&lt;br /&gt;
|Skin Weight=5&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=240&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A feral being of pure shadow essence, this beast vaguely resembles a canine with greatly exaggerated features.  Its massive maw bears several tusk-size fangs that hook downward, gleaming with unadulterated malice.  Its eyes blaze with an unearthly silver flame, casting a pale glow upon the area and highlighting its sinuous, muscular body.  Tendrils of inky black mist trail behind it as it moves, dancing lazily from its nostrils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Will rarely drop a {{cloot|w|curved pristine silver fang}} when killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A greater shadow hound whispers its last raspy yelp as its stark silver eyes wink out of existence amidst its cloak of shadows.  One of the hound&#039;s huge silver fangs snaps off as the beast crashes to the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Special Attack===&lt;br /&gt;
Will occasionally release a looming shadowy cloud that will inflict [[Damage#Disease|Fleshrot]] on anyone in the room not shielded by [[Protection from Evil]].  The fog can drift to other rooms.&lt;br /&gt;
&lt;br /&gt;
===Area Info===&lt;br /&gt;
The entire area is swamp so you will get wading roundtimes while moving - stalking is impossible. A [[Giant Skeletal Claw]] sometimes appears and will attempt to grab and crush you. Protection from Evil will protect against the claw.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Lesser Shadow Hound]]&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Greater_shadow_hound&amp;diff=520949</id>
		<title>Greater shadow hound</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Greater_shadow_hound&amp;diff=520949"/>
		<updated>2020-06-12T13:34:05Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: creature level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Greater Shadow Hound&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31a | Zaulfung (31a)}}&lt;br /&gt;
|level=67&lt;br /&gt;
|MinCap=270&lt;br /&gt;
|MaxCap=380&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a shadowy hound pelt&lt;br /&gt;
|Skin Weight=5&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=240&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A feral being of pure shadow essence, this beast vaguely resembles a canine with greatly exaggerated features.  Its massive maw bears several tusk-size fangs that hook downward, gleaming with unadulterated malice.  Its eyes blaze with an unearthly silver flame, casting a pale glow upon the area and highlighting its sinuous, muscular body.  Tendrils of inky black mist trail behind it as it moves, dancing lazily from its nostrils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Will rarely drop a {{cloot|w|curved pristine silver fang}} when killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A greater shadow hound whispers its last raspy yelp as its stark silver eyes wink out of existence amidst its cloak of shadows.  One of the hound&#039;s huge silver fangs snaps off as the beast crashes to the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Special Attack===&lt;br /&gt;
Will occasionally release a looming shadowy cloud that will inflict [[Damage#Disease|Fleshrot]] on anyone in the room not shielded by [[Protection from Evil]].  The fog can drift to other rooms.&lt;br /&gt;
&lt;br /&gt;
===Area Info===&lt;br /&gt;
The entire area is swamp so you will get wading roundtimes while moving - stalking is impossible. A [[Giant Skeletal Claw]] sometimes appears and will attempt to grab and crush you. Protection from Evil will protect against the claw.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Lesser Shadow Hound]]&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lesser_shadow_hound&amp;diff=520948</id>
		<title>Lesser shadow hound</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lesser_shadow_hound&amp;diff=520948"/>
		<updated>2020-06-12T13:33:02Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: creature level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Lesser Shadow Hound&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31a|Zaulfung (31a)}}&lt;br /&gt;
|level=33&lt;br /&gt;
|MinCap=160&lt;br /&gt;
|MaxCap=210&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a matted hound pelt&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=110&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=pelt&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=Yes&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Alive===&lt;br /&gt;
Starlike silver eyes twinkle amidst a cloak of shadows so dark that the creature before you seems to be made of the essence of night itself.  The lithe beast resembles something canine in nature, although it appears more nimble than strong.  Slender sabre-like silver fangs protrude from its maw, and tendrils of inky black mist exude from its nostrils as it breathes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dead===&lt;br /&gt;
When it is killed it reverts to its natural state of being &amp;quot;a wild marsh hound&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A lesser shadow hound whispers its last raspy yelp as its stark silver eyes wink out of existence amidst its cloak of shadows.  Soon the cloak itself rapidly unfurls, leaving nothing but the broken body of a mundane wild marsh hound behind.&lt;br /&gt;
&lt;br /&gt;
The wild marsh hound lies still on the ground, beaten beyond recognition.  The proud canine is now but a mere shattered husk of its former glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Attacks===&lt;br /&gt;
*Claw: a lesser shadow hound rips its vicious scythe-like shadowy claws at you.&lt;br /&gt;
*Bite: a lesser shadow hound leaps in rage, its gleaming silver fangs barred at you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
&#039;&#039;&#039;Shadowy Cloud:&#039;&#039;&#039; Cloud hangs in room and causes anyone in the area to develop [[Damage#Disease|Fleshrot]] (potentially contagious infection).&lt;br /&gt;
:  &#039;&#039;&#039;Messaging&#039;&#039;&#039;&lt;br /&gt;
::     &amp;gt;A lesser shadow hound growls low barring its vicious fangs, a looming fog of shadows billowing from its twisted maw.&amp;lt;br&amp;gt;&lt;br /&gt;
::     &amp;gt;The shadowy cloud churns outward, exuding billowing curtain of sickly black mist that drifts outward toward you...&amp;lt;br&amp;gt;&lt;br /&gt;
::     &amp;gt;A thin layer of black mist blankets you, coating your skin with a sticky black grime.  A cold sweat breaks upon your forehead as an icy chill races through your veins.&amp;lt;br&amp;gt;&lt;br /&gt;
::     &amp;gt;LOOK: You also see a looming shadowy cloud.&amp;lt;br&amp;gt;&lt;br /&gt;
::     &amp;gt;The shadowy tendrils churning outward from a looming shadowy cloud fall limp to the ground, dispersing in a final skiff of sickly ebon mist.&lt;br /&gt;
::     &amp;gt;HEALTH: Your body is covered in open oozing sores.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cloud can be rebuffed (potentially only partially) by [[Protection from Evil]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unknown:&#039;&#039;&#039;  A lesser shadow hound tosses its head back and howls a discordant dirge!&amp;lt;br&amp;gt;&lt;br /&gt;
:  &amp;gt;The shadows making up the lesser shadow hound begin to churn and swirl, making it harder to pinpoint its location accurately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The [[Zaulfung]] is an ever-changing low water area where you have to wade through every room.  Look for a &amp;quot;curving path&amp;quot; to return to [[Riverhaven]] or look for a &amp;quot;sickly tree&amp;quot; to climb [[RanikMap31a|further into the swamp]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
None&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lesser_sluagh_(3)&amp;diff=520947</id>
		<title>Lesser sluagh (3)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lesser_sluagh_(3)&amp;diff=520947"/>
		<updated>2020-06-12T13:31:53Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: creature level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Lesser Sluagh&lt;br /&gt;
|Image File=lesssluagh.jpg&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31a|Zaulfung (31a)}}&lt;br /&gt;
|level=34&lt;br /&gt;
|MinCap=150&lt;br /&gt;
|MaxCap=200&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a sluagh hide&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some sluagh bones&lt;br /&gt;
|Bone Weight=5&lt;br /&gt;
|MaxVal=21 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=hide&lt;br /&gt;
|Weight=60&lt;br /&gt;
|Tannable=Yes&lt;br /&gt;
|NumPieces=4&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The lesser sluagh is a foul-smelling, foul-tempered, foul-looking beast that makes a mother-in-law seem positively angelic.  Seven feet tall, musclebound, and wearing some kind of ragged, odiferous hide over its own none too lovely grey skin, it stares with bloodshot eyes and an evil leer.  It is a living creature rather than an undead one, though you can&#039;t imagine it being any uglier or meaner were it undead.&amp;lt;br /&amp;gt;&lt;br /&gt;
Kind of makes you wonder about the [[Greater Sluagh |greater ones]], doesn&#039;t it?&lt;br /&gt;
==In Depth==&lt;br /&gt;
Only spawns at night.&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying some {{cloot|w|large rock}}s, a {{cloot|w|sling (1)|sling}}.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
There are 3 different difficulties of Lesser Sluaghs.&lt;br /&gt;
*[[Lesser Sluagh (1)]]&lt;br /&gt;
*[[Lesser Sluagh (2)]]&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spiny_dyrachis&amp;diff=520946</id>
		<title>Spiny dyrachis</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spiny_dyrachis&amp;diff=520946"/>
		<updated>2020-06-12T13:30:31Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: updated creature level with tool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Spiny Dyrachis&lt;br /&gt;
|Image File=Spinydyrac.jpg&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31| Northeast Wilds and Zaulfung (31)}}&lt;br /&gt;
|level=34&lt;br /&gt;
|MinCap=140&lt;br /&gt;
|MaxCap=200&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Poachable=Yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The dyrachis is a six-legged burrowing beast about the size of a yak.  When it feels threatened, it can inflate air sacs beneath its skin to display its long sharp quills glistening with poison -- and then use that air to fire the quills with great force.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|dyrachis anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The spiny dyrachis is a six-legged beast about the size of a yak.  The creature&#039;s feet are wide, each of its three toes splayed, and it stands on the page in a stubborn, immovable posture.  The dyrachis&#039; head resembles a cross between a bull and a sheep, though its mien is mulish and cantankerous.  The author notes that when it feels threatened, the dyrachis can inflate air sacs beneath its skin to raise its long, sharp, poisoned quills -- and then use that air to fire the quills at its foes with great force.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Dyrachis are large, porcupine-like animals. Rarely hunted, they are prized for their quills, which make fantastic ammunition for [[Telekinetic Throw]]. Dyrachis do not engage, and remain passively at range. If one Dyrachis is threatened (or simply FACEd), all Dyrachis in the room will fire quills at the attacker. You can safely hunt Sluagh&#039;s amongst the Dyrachis as long as you do not pester them.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing nothing!&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
Produces {{sloot|w|dyrachis quill}}s.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
A spiny dyrachis bristles menacingly, puffing itself up to enormous size.&lt;br /&gt;
&lt;br /&gt;
A spiny dyrachis grunts, sending a sharp quill hurtling through the air at you!&amp;lt;br /&amp;gt;&lt;br /&gt;
The dyrachis quill whistles through the air, completely missing you!&lt;br /&gt;
&lt;br /&gt;
On death (If inflated)&lt;br /&gt;
A spiny dyrachis bursts in a messy explosion of blood, poisoned quills, and gobbets of flesh!&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Piruati_serpent&amp;diff=520945</id>
		<title>Piruati serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Piruati_serpent&amp;diff=520945"/>
		<updated>2020-06-12T13:27:24Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: creature level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Piruati Serpent&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|level=25&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a serpent skin&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some serpent bones&lt;br /&gt;
|Bone Weight=6&lt;br /&gt;
|RequiredRanks=65&lt;br /&gt;
|MaxVal=125 Lirums&lt;br /&gt;
|MaxArrangedVal=314 Lirums&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a rather large snake, which looks ready to supplement its diet with a large serving of YOU!&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Attack vipers and each other as much or more as adventurers.&amp;lt;br /&amp;gt;&lt;br /&gt;
Cannot use the HUNT verb in either area.&lt;br /&gt;
&lt;br /&gt;
===Skill Notes===&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
Learning rate slows at about 140 and drops to dabbling around 150 ranks but still teaches up to at least 181.&lt;br /&gt;
&lt;br /&gt;
Lots of light hits in the low 100&#039;s but evens out to occasional by the time 120 ranks of defense is reached.&lt;br /&gt;
&lt;br /&gt;
Hard to hit before 100 weapon ranks but train well once 110 or so is reached.&lt;br /&gt;
&lt;br /&gt;
115 skinning will destroy most skins with arrange all.&amp;lt;br&amp;gt; &lt;br /&gt;
144 skinning will net superior/nearly flawless skins with arrange all.&amp;lt;br&amp;gt;&lt;br /&gt;
152 skinning will give perfect skins with arrange all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Conviction trains well until 180 when it completely stops.&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is less than 35 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is close to 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is less than 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is close to 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is less than 32 &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nightstalker_unyn&amp;diff=520944</id>
		<title>Nightstalker unyn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nightstalker_unyn&amp;diff=520944"/>
		<updated>2020-06-12T13:24:24Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: creature level, 60-61&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Nightstalker Unyn&lt;br /&gt;
|Province=Qi&#039;Reshalia, Therengia&lt;br /&gt;
|City=Riverhaven, Aesry&lt;br /&gt;
|MapList=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|MapList2=*{{rmap|98a | Aesry, Sea Caves (98a)}}&lt;br /&gt;
|level=60&lt;br /&gt;
|MinCap=280&lt;br /&gt;
|MaxCap=350&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a nightstalker spinneret&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;gt;225&amp;lt;377&lt;br /&gt;
|MaxVal=756 lirum,&lt;br /&gt;
|MaxArrangedVal=953 lirum,&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Located outside the east gate of Riverhaven in the Pejek Bog. They are in a &#039;Estate Holder&#039;s Only&#039; area.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Unyns can web their enemies from any range.&lt;br /&gt;
&lt;br /&gt;
Unable to get TM past dabbling (1/34) at 354 &amp;lt;br /&amp;gt;&lt;br /&gt;
Large Edge moves slowly at 325&amp;lt;br /&amp;gt;&lt;br /&gt;
Full arrange perfect Spinner with 377 still locks 10-2019&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2019-12-30&#039;&#039;&#039; Aesry Sea Caves location.&amp;lt;br /&amp;gt;&lt;br /&gt;
Lock Skinning at 443&amp;lt;br /&amp;gt;&lt;br /&gt;
Lock TM at 324&amp;lt;br /&amp;gt;&lt;br /&gt;
Unable to get Evasion above dabbling  at 324 &amp;lt;br /&amp;gt;&lt;br /&gt;
Believe soft cap is 350 in lieu of 400 previously listed.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Nightreaver Unyn]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Nightweaver Unyn]]&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Orc_reiver&amp;diff=520943</id>
		<title>Orc reiver</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Orc_reiver&amp;diff=520943"/>
		<updated>2020-06-12T13:14:48Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: creature level, 53-54 outside the house, 57 inside&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34 | Ruined Village (34)}}&lt;br /&gt;
|level=54&lt;br /&gt;
|MinCap=280&lt;br /&gt;
|MaxCap=350&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Small, thankfully unidentifiable black creatures crawl around in the orc reiver&#039;s greasy grey hair.  With fastidious personal habits of a peccary in a mud-pit, the reiver stops from time to time to pick one of the insects off her scalp and pop it into her mouth, smacking her lips greedily as she chews.  Standing no more than a hand&#039;s width higher than the average human, the reiver&#039;s musculature is considerably more dense, with thick bones and an almost ape-like curve to its skull.&lt;br /&gt;
&lt;br /&gt;
A red bear paw has been tattooed on her shoulder, identifying her as a member of the [[member of::red bear clan]] of [[race is::orc]]s.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|w|rusty steel battle-axe}}&lt;br /&gt;
* {{cloot|a|rusty iron ring mail}}&lt;br /&gt;
* {{cloot|i|fraying cloth bag}}&lt;br /&gt;
* {{cloot|i|crudely-sewn hide sack}}&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Body Type: Biped&lt;br /&gt;
*Attacks: Claws, Pounds and Weapons&lt;br /&gt;
*Weapon Caps: 295 ranks to 365+ ranks&lt;br /&gt;
&lt;br /&gt;
===Box Information===&lt;br /&gt;
Very poor boxes when compared to [[Adan&#039;f]] [[Adan&#039;f Shadow Mage|mage]]/[[Adan&#039;f Blood Warrior|warrior]] boxes. You can pop most of the reiver boxes with 240 {{skill|lockpicking}} and 250 {{skill|disarm}}. These are easier boxes than Orc Raider boxes.&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
&lt;br /&gt;
Hunted here semi-easily at 300 evasion and 280 shield without buffs. &lt;br /&gt;
315 Shield, 300 parry, 280 evasion only occasional light hits.&lt;br /&gt;
&lt;br /&gt;
Box difficulty ranges from &amp;quot;At level&amp;quot; to &amp;quot;Have an edge on you&amp;quot; @ 250 + locksmithing bonus&lt;br /&gt;
Boxes pickable but dangerous in the 200-220 range, occasionally setting them off but not frequently with &#039;careful&#039;&lt;br /&gt;
&lt;br /&gt;
7/17/16 - Stealth slowing down significantly at 384. Not soft capped but close. (survival prime)&lt;br /&gt;
&lt;br /&gt;
Secondary armor stopped at exactly 350 ranks &lt;br /&gt;
&lt;br /&gt;
Shield Hard Capped At 355 -- Paladin 9/30/18.&lt;br /&gt;
Plate Hard Capped at 365 .&lt;br /&gt;
Light armor/Heavy Armor/ Defending Soft Capped 330.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is less than 45 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is slightly less than 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is slightly less than 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is slightly less than 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is slightly less than 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Cat|Red Bear Clan|skirmisher}}&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Orc_clan-chief&amp;diff=520942</id>
		<title>Orc clan-chief</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Orc_clan-chief&amp;diff=520942"/>
		<updated>2020-06-12T13:12:37Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: creature level, not sure if it flexes in a range like other orcs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34|Mistwood Forest near Rossman&#039;s (34)}}&lt;br /&gt;
|level=74&lt;br /&gt;
|MinCap=400&lt;br /&gt;
|MaxCap=500&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;[[race is::orc|Orc]] Clan Chief&#039;&#039;&#039; is a leader amongst the orcs, who have occupied a section of the [[Mistwood Forest]] outside [[Rossman&#039;s Landing]].  Orc Clan Chiefs only show up rarely in the area, perhaps once an hour or so and are much more challenging than the other Orcs typically found, [[Orc Raider]]s and [[Orc Reiver]]s.  &lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Small, thankfully unidentifiable black creatures crawl around in the orc clan-chief&#039;s greasy grey hair.  With fastidious personal habits of a [[peccary]] in a mud-pit, the clan-chief stops from time to time to pick one of the insects off his scalp and pop it into his mouth, smacking his lips greedily as he chews.  Standing no more than a hand&#039;s width higher than the average [[human]], the clan-chief&#039;s musculature is considerably more dense, with thick bones and an almost ape-like curve to its skull.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Using its greatsword, the Orc Clan-Chief attacks from &#039;&#039;&#039;pole range&#039;&#039;&#039; as well as melee.&lt;br /&gt;
*Body Type: Biped&lt;br /&gt;
*Attacks: Claws, Pounds and Weapons&lt;br /&gt;
*Weapon Caps: 425 ranks to ??? ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The Orc Clan-Chief can appear on any of the three levels of the Manor House in the Orc area. Using a Warhorn to LURE in the manor results in an extremely heightened spawn rate of Clan-Chiefs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
* {{cloot|w|Notched steel greatsword}}&lt;br /&gt;
* {{cloot|i|crudely-sewn hide sack}}&lt;br /&gt;
* {{cloot|i|oiled leather sack}}&lt;br /&gt;
* {{cloot|a|Rust-streaked chain shirt}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Red Bear Clan|clan-chief}}&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sabre-toothed_warcat&amp;diff=520941</id>
		<title>Sabre-toothed warcat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sabre-toothed_warcat&amp;diff=520941"/>
		<updated>2020-06-12T13:11:06Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: creature level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Sabre-toothed Warcat&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34 | Ruined Village (34)}}&lt;br /&gt;
|level=51&lt;br /&gt;
|MinCap=280&lt;br /&gt;
|MaxCap=350&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a sabre-length ivory fang&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=250&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A sabre-toothed warcat is covered in pale tawny fur with darker orange flecks.  Its shoulders rise almost to your chin, surmounted by a broad flat face and a fluffy tail.  Its wide mouth is closed, but long, sabre-like incisors extend about halfway to its chest.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
The Sabre-toothed Warcat can cast [[casts spell::Hypnotize]].&lt;br /&gt;
With 40 in Disc/Int/Wis, Hypnotize will affect you sometimes but quite infrequently.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing an {{ilink|j|iron-spiked leather collar}}.  &lt;br /&gt;
&lt;br /&gt;
Ivory Fangs can be {{com|shape|shaped}} into [[Shaping_products#Fletching|arrowheads]] or [[Tinkering_products#Boltmaking|boltheads]].&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
&lt;br /&gt;
Trains well with defenses around 300, some small light hits. &lt;br /&gt;
Shield Hard Cap 355 -- Paladin 9/30/18&lt;br /&gt;
&lt;br /&gt;
Trains skinning well in the low 300&#039;s. Full arranges will result in a destroyed skin most of the time at 305 skinning.&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is less than 45 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is slightly less than 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is slightly less than 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is slightly less than 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is slightly less than 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[Long-fanged Warcat]]&lt;br /&gt;
* [[Vicious Warcat]]&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bristle-backed_peccary&amp;diff=520940</id>
		<title>Bristle-backed peccary</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bristle-backed_peccary&amp;diff=520940"/>
		<updated>2020-06-12T13:09:22Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: creature level, 58-59&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=BristleBack Peccary&lt;br /&gt;
|Image File=bristlebackedpeccary.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia, Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing, M&#039;Riss&lt;br /&gt;
|MapList=*{{rmap|34a | Rossman&#039;s Landing (34a)}}&lt;br /&gt;
|MapList2=*{{rmap|109|M&#039;Riss Mountain Trail (109)}}&lt;br /&gt;
|level=58&lt;br /&gt;
|MinCap=280&lt;br /&gt;
|MaxCap=400&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a curved tusk&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;gt;219&lt;br /&gt;
|MaxVal=1052 Lirums&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
At first glance, you think boar but when you see the peccary in full you realize this is a different animal entirely. However like the common boar the tiny eyes and massive snout are caged behind two mean-looking curved tusks. Its startlingly white lips contrast sharply with its dark grey almost black hide.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Extra Dangers: Charge attack from pole range.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: The Mriss Mountain Trail area spawns 3 bristle-backed peccaries per hunter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Still dabbling in evasion at 390. Highly recommended as a gap trainer after genis if you&#039;re having trouble handling Orc Raiders. Also, Empath Manipulation will train empathy WELL into the 400s, so this is also a highly recommended creature for empaths to hunt.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
UPDATE: 2/6/2016 - Evasion STILL dabbling at 404. Will share the hard cap when it happens. So far... one of my favorite creatures to hunt. Ever.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;2/21/2018 — Survival prime (Ranger): Evasion, Stealth, Skinning all hard capped on Dabbling (1/34) at 370 ranks. Hunting M&#039;riss bristle-backed peccs.&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;10/8/18 Apprasial via app quick soft capped at 320 ranks&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1/16/2019 Armor Primary softcaps at 375&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
03/22/19 Armor (tertiary) 395 54% mind lock (34/34) - slowed substantially around 375, accessories not clearing (1/34)&amp;lt;br&amp;gt;&lt;br /&gt;
03/22/19 Evasion (primary) 440 98% dabbling (1/34) - Soft capped at 394 ranks&amp;lt;br&amp;gt;&lt;br /&gt;
03/22/19 Skinning (primary) 522 25% mind lock (34/34) - via arrange all&amp;lt;br&amp;gt;&lt;br /&gt;
03/22/19 Stealth (primary) 467 82% dabbling (1/34) - Soft capped at 445 ranks&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- Some of these caps are drastically off and recently updated.  Please be sure you&#039;re updating the correct critter. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[Small Peccary]]&lt;br /&gt;
* [[Peccary]]&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gold-taloned_elder_forest_gryphon&amp;diff=520939</id>
		<title>Gold-taloned elder forest gryphon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gold-taloned_elder_forest_gryphon&amp;diff=520939"/>
		<updated>2020-06-12T13:05:39Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: creature level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Gold-taloned Elder Forest Gryphon&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34d | Forest Gryphons (34d)}}&lt;br /&gt;
|level=90&lt;br /&gt;
|MinCap=380&lt;br /&gt;
|MaxCap=600&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a tawny gold gryphon pelt&lt;br /&gt;
|Skin Weight=5&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=14&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Smaller than a standard gryphon, the forest gryphon has the body of a bobcat with its fluffy bobbed tail and plush tawny fur, while soft brown and white feathers cover the forequarters and wings.  The creature&#039;s cat-slitted orange eyes are flecked with crimson veins around the pupil.  The golden talons on its forefeet mark it as an elder among the forest gryphons.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*Cannot be knocked down.&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
*Flying creature.&lt;br /&gt;
*Uses [[Thunderclap]]. &lt;br /&gt;
*:A gold-taloned elder forest gryphon falls back to the ground, folding its wings with a loud *CRACK*.&lt;br /&gt;
*: An overwhelming clap of thunder booms through the area, rattling the teeth in your jaw.&lt;br /&gt;
*: The noise rocks your body, shaking your chest and head with its force!&lt;br /&gt;
*: You are stunned!&lt;br /&gt;
&lt;br /&gt;
*Uses an unnamed knockdown ability.&lt;br /&gt;
*:A gold-taloned elder forest gryphon rears itself on its haunches and flaps its wings.  Heavy gusts of wind buffet and swirl around you.&lt;br /&gt;
*:Failing to leap in time, you get twisted about in the winds, losing your balance and falling to the ground!&lt;br /&gt;
&lt;br /&gt;
*Uses [[Vertigo]]. &lt;br /&gt;
*:A gold-taloned elder forest gryphon eyes swirl hypnotically as it gives a commanding cry.&lt;br /&gt;
*:Your ears suddenly pop, and a wave of dizziness floods over you.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Baby Forest Gryphon]]&lt;br /&gt;
*[[Fledgling Forest Gryphon]]&lt;br /&gt;
*[[Young Forest Gryphon]]&lt;br /&gt;
*[[Ruby-crested Adult Forest Gryphon]]&lt;br /&gt;
*[[Silver-tipped Mature Forest Gryphon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{cat|Bugged creatures}}&lt;br /&gt;
*&amp;quot;These creatures, despite appraising harder than warklins train my defenses infinitely worse than them. This is with 4 on me attempting to let them do their thing. The reason why is they are spending more time deciding on if they want to fly or not, so at any point I really only have 1 or 2 on me.&amp;quot;&lt;br /&gt;
{{Cat|Gryphons}}&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ruby-crested_adult_forest_gryphon&amp;diff=520938</id>
		<title>Ruby-crested adult forest gryphon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ruby-crested_adult_forest_gryphon&amp;diff=520938"/>
		<updated>2020-06-12T13:04:40Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: creature level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Ruby-crested Adult Forest Gryphon&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34d | Forest Gryphons (34d)}}&lt;br /&gt;
|level=89&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=550&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a tawny gold gryphon pelt&lt;br /&gt;
|Skin Weight=5&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=14&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Smaller than a standard gryphon, the forest gryphon has the body of a bobcat with its fluffy bobbed tail and plush tawny fur, while soft brown and white feathers cover the forequarters and wings.  The creature&#039;s cat-slitted orange eyes are flecked with crimson veins around the pupil.  A mane of ruby crest feathers frames the beast&#039;s falcon-like head, ruffled by each passing breeze.&lt;br /&gt;
&lt;br /&gt;
==In depth==&lt;br /&gt;
*Cannot be knocked down.&amp;lt;br /&amp;gt;&lt;br /&gt;
Still teaching Skinning at 700 ranks.&amp;lt;br /&amp;gt;&lt;br /&gt;
Still teaching Appraisal at 650 ranks.&amp;lt;br /&amp;gt;&lt;br /&gt;
Still teaching Perception at 750 ranks using HUNT.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
*Flying creature.&lt;br /&gt;
&lt;br /&gt;
*Uses an unnamed knockdown ability.&lt;br /&gt;
*:A ruby-crested adult forest gryphon rears itself on its haunches and flaps its wings.  Heavy gusts of wind buffet and swirl around you.&lt;br /&gt;
*:Failing to leap in time, you get twisted about in the winds, losing your balance and falling to the ground!&lt;br /&gt;
&lt;br /&gt;
*Uses [[casts spell::Thunderclap]].&lt;br /&gt;
:A ruby-crested adult forest gryphon gestures.&lt;br /&gt;
:A ruby-crested adult forest gryphon eyes swirl hypnotically as it gives a commanding cry.&lt;br /&gt;
:A great clap of thunder booms through the area, rattling the teeth in your jaw.&lt;br /&gt;
:Though the noise is loud and jarring, you are unaffected.&lt;br /&gt;
&lt;br /&gt;
100% immune to this effect at 60 stamina.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Baby Forest Gryphon]]&lt;br /&gt;
*[[Fledgling Forest Gryphon]]&lt;br /&gt;
*[[Young Forest Gryphon]]&lt;br /&gt;
*[[Silver-tipped Mature Forest Gryphon]]&lt;br /&gt;
*[[Gold-taloned Elder Forest Gryphon]]&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{cat|Bugged creatures}}&lt;br /&gt;
*&amp;quot;These creatures, despite appraising harder than warklins train my defenses infinitely worse than them. This is with 4 on me attempting to let them do their thing. The reason why is they are spending more time deciding on if they want to fly or not, so at any point I really only have 1 or 2 on me.&amp;quot;&lt;br /&gt;
{{Cat|Gryphons}}&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Silver-tipped_mature_forest_gryphon&amp;diff=520937</id>
		<title>Silver-tipped mature forest gryphon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Silver-tipped_mature_forest_gryphon&amp;diff=520937"/>
		<updated>2020-06-12T13:03:22Z</updated>

		<summary type="html">&lt;p&gt;CUTHALION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Silver-tipped Mature Forest Gryphon&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34d | Forest Gryphons (34d)}}&lt;br /&gt;
|level=70&lt;br /&gt;
|MinCap=315&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=twisted gryphon catgut&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Smaller than a standard gryphon, the forest gryphon has the body of a bobcat with its fluffy bobbed tail and plush tawny fur, while soft brown and white feathers cover the forequarters and wings.  The creature&#039;s cat-slitted orange eyes are flecked with crimson veins around the pupil.  The dark brown wing feathers have a silvery sheen to their quills for a graceful sparkling effect.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*Cannot be knocked down.&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
These gryphons have a knock-down attack which they can use at any range.&lt;br /&gt;
&lt;br /&gt;
These gryphons can cast [[casts spell::Swirling Winds]].&lt;br /&gt;
&lt;br /&gt;
These gryphons are flying creatures.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Baby Forest Gryphon]]&lt;br /&gt;
*[[Fledgling Forest Gryphon]]&lt;br /&gt;
*[[Young Forest Gryphon]]&lt;br /&gt;
*[[Ruby-crested Adult Forest Gryphon]]&lt;br /&gt;
*[[Gold-taloned Elder Forest Gryphon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{cat|Bugged creatures}}&lt;br /&gt;
*&amp;quot;These creatures, despite appraising harder than warklins train my defenses infinitely worse than them. This is with 4 on me attempting to let them do their thing. The reason why is they are spending more time deciding on if they want to fly or not, so at any point I really only have 1 or 2 on me.&amp;quot;&lt;br /&gt;
{{Cat|Gryphons}}&lt;/div&gt;</summary>
		<author><name>CUTHALION</name></author>
	</entry>
</feed>