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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CRYPTODYNAMIC</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CRYPTODYNAMIC"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/CRYPTODYNAMIC"/>
	<updated>2026-08-13T09:54:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Thick_white_bath_towel_decorated_with_an_embroidered_swan&amp;diff=693845</id>
		<title>Item:Thick white bath towel decorated with an embroidered swan</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Thick_white_bath_towel_decorated_with_an_embroidered_swan&amp;diff=693845"/>
		<updated>2026-08-13T03:28:49Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=towel&lt;br /&gt;
|look=The graceful silhouette in black rests in the center of the towel and is surrounded by a stitched circle of gold.&lt;br /&gt;
|CTag=white, gold, black&lt;br /&gt;
|STag=swan&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=1,625&lt;br /&gt;
|rarity=treasure map&lt;br /&gt;
|lsize=7&lt;br /&gt;
|wsize=4&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* {{com|wave}} (dry): You playfully snap a bath towel about in the air.&lt;br /&gt;
* {{com|wave}} (wet): You wave a damp bath towel about, drying it off in the air.&lt;br /&gt;
* {{com|wring}} (dry): You wring a fluffy bath towel, knotting it into a ball.&lt;br /&gt;
* {{com|wring}} (wet): You squeeze a wet bath towel, wringing out a stream of water.&lt;br /&gt;
* {{com|hug}}: You hug a fluffy bath towel tightly, feeling all warm and cuddly.&lt;br /&gt;
* {{com|kiss}}: You hug and kiss your fluffy bath towel.&lt;br /&gt;
* {{com|rub}}: But you are not wet!&lt;br /&gt;
* {{com|rub}}: You vigorously rub your body with a thick white bath towel decorated with an embroidered swan, drying off as much water as possible.&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Foil&amp;diff=693835</id>
		<title>Foil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foil&amp;diff=693835"/>
		<updated>2026-08-12T02:45:55Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: /* Variations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}{{RTOC}}&lt;br /&gt;
* In DragonRealms, &#039;&#039;&#039;foil&#039;&#039;&#039; may refer to a [[Weapon:Foil (crafted)|small sword]]&amp;lt;ref&amp;gt;http://en.wikipedia.org/wiki/Foil_(fencing)&amp;lt;/ref&amp;gt; which [[page type is::definition|is]] a light one-handed sword designed for thrusting which evolved out of the longer and heavier [[rapier]] of the late Renaissance.  As a rule, the blade of a small sword is comparatively short at around 24 to 33 inches, though some reach over 35 inches. It usually tapers to a sharp point but may lack a cutting edge. It is typically triangular in cross-section, although some of the early examples still have the rhombic and spindle-shaped cross-sections inherited from older weapons, like the rapier. This triangular cross-section may be hollow ground for additional lightness.&amp;lt;ref&amp;gt;http://en.wikipedia.org/wiki/Small-sword&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* It may also refer to a [[Piece of foil|piece of foil]] which is an interactive toy found as a prize across numerous events.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|foil}}&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
* [[rapier]]&lt;br /&gt;
{{Cat|Weapons,Definitions}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Tarnished_steel_parry_stick_affixed_with_dangling_glass_charms&amp;diff=693834</id>
		<title>Weapon:Tarnished steel parry stick affixed with dangling glass charms</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Tarnished_steel_parry_stick_affixed_with_dangling_glass_charms&amp;diff=693834"/>
		<updated>2026-08-12T02:43:12Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: Removing inapplicable damage stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|brawl=yes&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=stick&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=steel, glass&lt;br /&gt;
|type=parry&lt;br /&gt;
|range=-&lt;br /&gt;
|puncture=-&lt;br /&gt;
|puncturetype=No&lt;br /&gt;
|slicetype=No&lt;br /&gt;
|impacttype=No&lt;br /&gt;
|foi=-&lt;br /&gt;
|balance=soundly&lt;br /&gt;
|suitedness=poorly&lt;br /&gt;
|construction=marginally vulnerable&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|weight=35&lt;br /&gt;
|appcost=8,750&lt;br /&gt;
|lsize=10&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Silverwood_battle_bow_with_a_mongoose-carved_riser&amp;diff=693833</id>
		<title>Weapon:Silverwood battle bow with a mongoose-carved riser</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Silverwood_battle_bow_with_a_mongoose-carved_riser&amp;diff=693833"/>
		<updated>2026-08-12T02:42:29Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: Removing inapplicable damage stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=bow&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=Veins of silver glimmer within the wooden core of the laminated limbs, which have been inlaid with anlora-avtoma holy symbols.&lt;br /&gt;
|MTag=silverwood, anlora-avtoma&lt;br /&gt;
|STag=mongoose&lt;br /&gt;
|range=ranged&lt;br /&gt;
|ammo=arrow&lt;br /&gt;
|ammocap=1&lt;br /&gt;
|rangedRT=6&lt;br /&gt;
|drawstrength=very high&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=CB&lt;br /&gt;
|puncture=-&lt;br /&gt;
|foi=very well&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=extremely well&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=45&lt;br /&gt;
|appcost=50000&lt;br /&gt;
|rarity=common&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Polished_gloomwood_jranoki_with_black_nadira_feathers_strung_from_the_risers&amp;diff=693832</id>
		<title>Weapon:Polished gloomwood jranoki with black nadira feathers strung from the risers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Polished_gloomwood_jranoki_with_black_nadira_feathers_strung_from_the_risers&amp;diff=693832"/>
		<updated>2026-08-12T02:41:37Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: Removing inapplicable damage stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=jranoki&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=The bow is unusually wide along the grip, narrowing as it sweeps up to the risers.  The satiny finish of the highlights the deep purple hue of the wood, while the orange gut string is reminiscent of the hue of a sunset.&lt;br /&gt;
|MTag=gloomwood,nadira feather&lt;br /&gt;
|CTag=purple, orange, black&lt;br /&gt;
|STag=feather,nadira&lt;br /&gt;
|range=ranged&lt;br /&gt;
|ammo=arrow&lt;br /&gt;
|ammocap=1&lt;br /&gt;
|rangedRT=5&lt;br /&gt;
|drawstrength=average&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LoB&lt;br /&gt;
|puncture=-&lt;br /&gt;
|foi=well&lt;br /&gt;
|balance=well&lt;br /&gt;
|suitedness=very well&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|weight=30&lt;br /&gt;
|appcost=2,750,000&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=18&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Mistwood_horseman%27s_arbalest_inlaid_with_anlora-avtoma_knotwork&amp;diff=693831</id>
		<title>Weapon:Mistwood horseman&#039;s arbalest inlaid with anlora-avtoma knotwork</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Mistwood_horseman%27s_arbalest_inlaid_with_anlora-avtoma_knotwork&amp;diff=693831"/>
		<updated>2026-08-12T02:40:12Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: Removing inapplicable damage stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=arbalest&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=Subtle grains of green and silver shimmer throughout the dark wood of the stock and lath, complementing the bluish-white inlay.  The weapon is drawn with a rack-and-pinion cranequin, allowing it to be used from horseback.&lt;br /&gt;
|MTag=mistwood, anlora-avtoma&lt;br /&gt;
|CTag=white, bluish-white, green, silver&lt;br /&gt;
|STag=horseman&lt;br /&gt;
|range=ranged&lt;br /&gt;
|ammo=bolt&lt;br /&gt;
|ammocap=1&lt;br /&gt;
|rangedRT=9&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=HX&lt;br /&gt;
|puncture=-&lt;br /&gt;
|foi=soundly&lt;br /&gt;
|balance=inadequately&lt;br /&gt;
|suitedness=very well&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=180&lt;br /&gt;
|appcost=125000&lt;br /&gt;
|rarity=common&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Dark_composite_bow_inlaid_with_blood-red_veins&amp;diff=693830</id>
		<title>Weapon:Dark composite bow inlaid with blood-red veins</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Dark_composite_bow_inlaid_with_blood-red_veins&amp;diff=693830"/>
		<updated>2026-08-12T02:38:48Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: Removing inapplicable damage stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=bow&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|look=A slightly translucent red material has been set into the surface of the dark wood, creating a mesh of veins across the surface.&lt;br /&gt;
|MTag=wood&lt;br /&gt;
|CTag=red, blood-red&lt;br /&gt;
|range=ranged&lt;br /&gt;
|ammo=arrow&lt;br /&gt;
|ammocap=1&lt;br /&gt;
|rangedRT=5&lt;br /&gt;
|drawstrength=average&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=CB&lt;br /&gt;
|puncture=-&lt;br /&gt;
|foi=well&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=reasonably&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|weight=40&lt;br /&gt;
|appcost=6250&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=14&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Calcified_femur&amp;diff=693829</id>
		<title>Weapon:Calcified femur</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Calcified_femur&amp;diff=693829"/>
		<updated>2026-08-12T02:37:45Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: Removing inapplicable damage stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|brawl=yes&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=femur&lt;br /&gt;
|look=Sturdy and durable, the leather straps are strong enough to keep the bone securely held against the arm.&lt;br /&gt;
|MTag=bone,leather&lt;br /&gt;
|type=parry&lt;br /&gt;
|range=melee&lt;br /&gt;
|puncture=-&lt;br /&gt;
|puncturetype=No&lt;br /&gt;
|slicetype=No&lt;br /&gt;
|impacttype=No&lt;br /&gt;
|balance=soundly&lt;br /&gt;
|suitedness=poorly&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|weight=35&lt;br /&gt;
|appcost=5,890&lt;br /&gt;
|lsize=10&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Hollow_Eve_406_gift&amp;diff=693827</id>
		<title>Item:Hollow Eve 406 gift</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Hollow_Eve_406_gift&amp;diff=693827"/>
		<updated>2026-08-11T22:12:38Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
A page for the [[Hollow Eve Festival 406]] gift.[[rare source::true| ]]&lt;br /&gt;
&lt;br /&gt;
Both a lesser and a greater one may be purchased.&lt;br /&gt;
&lt;br /&gt;
==Lesser==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A sign reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Wear these amazing medallions and then defeat Asketi&#039;s minions!  She will love you for it, we promise! - Captain Kurmin&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A smaller script follows: &amp;quot;There are more powerful medallions available inside.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
A much smaller script follows: &amp;quot;No refunds.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the iron table}}&lt;br /&gt;
{{ShopItem|t=j|craggy blue crystal medallion|902}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These could be purchased by anyone, regardless of whether he attended the festival.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When buying: Your spirit chills.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FOCUS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The blue crystal medallion has been imbued with a delicate pattern of Holy magic, which you recognize as the Asketian Spiritgem enchantment.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its design suggests an ability to absorb and channel spiritual energy with certain qualities.&amp;lt;br /&amp;gt;&lt;br /&gt;
This medallion belongs to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
The blue crystal blazes powerfully and will transform fully in fifteen andaen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The more servants of Asketi that the wearer kills, the more &amp;quot;charged&amp;quot; the medallion becomes.  The final line of the FOCUS indicates the degree to which the medallion has been charged.  The blue crystal will blaze powerfully when this medallion is fully charged.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
For more information, see {{sloot|i|Spiritgem}}.&lt;br /&gt;
&lt;br /&gt;
==Greater==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A BIG SIGN reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;These are the upgraded versions of the medallions outside.  They are on rotating stock.  You can only buy ONE, and there will be NO REFUNDS, so choose carefully! - Captain Kurmin&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silver-gilt table}}&lt;br /&gt;
{{ShopItem|t=j|aquamarine-hued crystal medallion flecked with bits of Katamba&#039;s spire|1,353}}&lt;br /&gt;
{{ShopItem|t=j|azure crystal medallion embellished by night diamonds|1,353}}&lt;br /&gt;
{{ShopItem|t=j|Bard-blue crystal medallion dangling a spherical shrike&#039;s eye sapphire|1,353}}&lt;br /&gt;
{{ShopItem|t=j|burnished indigo crystal medallion suspended from a length of bloodlace|1,353}}&lt;br /&gt;
{{ShopItem|t=j|cloudy blue-grey crystal medallion bedecked by haze sapphires|1,353}}&lt;br /&gt;
{{ShopItem|t=j|dark blue crystal medallion speckled with bits of audrualm|1,353}}&lt;br /&gt;
{{ShopItem|t=j|dusky cornflower crystal medallion wreathed with haralun filigree|1,353}}&lt;br /&gt;
{{ShopItem|t=j|ice-blue crystal medallion hanging from a niello chain|1,353}}&lt;br /&gt;
{{ShopItem|t=j|iris-blue crystal medallion wrapped with tyrium wire|1,353}}&lt;br /&gt;
{{ShopItem|t=j|lapis-colored crystal medallion veined with tyrium|1,353}}&lt;br /&gt;
{{ShopItem|t=j|lustrous Xibar-blue crystal medallion suspended from a length of lava samite|1,353}}&lt;br /&gt;
{{ShopItem|t=j|ocean-blue crystal medallion suspended from a heavy gloamstone-link chain|1,353}}&lt;br /&gt;
{{ShopItem|t=j|opaque blue-green crystal medallion hanging from a small ribbon of steelsilk|1,353}}&lt;br /&gt;
{{ShopItem|t=j|ornate blue-black crystal medallion hanging from an orichalcum chain|1,353}}&lt;br /&gt;
{{ShopItem|t=j|periwinkle crystal medallion suspended from an ornate niello chain|1,353}}&lt;br /&gt;
{{ShopItem|t=j|polished cerulean crystal medallion painted with the image of a dusk rose|1,353}}&lt;br /&gt;
{{ShopItem|t=j|royal blue crystal medallion impressed with the image of a darkstone shield|1,353}}&lt;br /&gt;
{{ShopItem|t=j|sapphire-blue crystal medallion framed with many pitch pearls|1,353}}&lt;br /&gt;
{{ShopItem|t=j|sapphirine crystal medallion suspended from a cobwebby tyrium chain|1,353}}&lt;br /&gt;
{{ShopItem|t=j|scuffed celeste crystal medallion hanging from a chain of cloud ruby stars|1,353}}&lt;br /&gt;
{{ShopItem|t=j|sea-blue crystal medallion framed within orichalcum filigree|1,353}}&lt;br /&gt;
{{ShopItem|t=j|silvery blue crystal medallion suspended from a length of eolienne|1,353}}&lt;br /&gt;
{{ShopItem|t=j|sky-blue crystal medallion framed within audrualm filigree|1,353}}&lt;br /&gt;
{{ShopItem|t=j|slate-blue crystal medallion strewn with night diamonds|1,353}}&lt;br /&gt;
{{ShopItem|t=j|smooth cobalt crystal medallion suspended from a length of Elven snowlace|1,353}}&lt;br /&gt;
{{ShopItem|t=j|sparkling midnight-blue crystal medallion flecked with mistglass|1,353}}&lt;br /&gt;
{{ShopItem|t=j|teal crystal medallion suspended from a string of pitch pearls|1,353}}&lt;br /&gt;
{{ShopItem|t=j|turquoise crystal medallion adorned with a darkstone hammer emblem|1,353}}&lt;br /&gt;
{{ShopItem|t=j|twilight-hued crystal medallion impressed with the image of a midwinter&#039;s sickle|1,353}}&lt;br /&gt;
{{ShopItem|t=j|ultramarine crystal medallion encapsulated in gloomwood|1,353}}&lt;br /&gt;
{{ShopItem|t=j|violet-blue crystal medallion suspended from a shadesatin ribbon|1,353}}&lt;br /&gt;
{{ShopItem|t=j|zaffre crystal medallion suspended from a duchess satin ribbon|1,353}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FOCUS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The crystal medallion has been imbued with an intricate pattern of Holy magic, which you recognize as the Spectral Reaper enchantment.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its design suggests an ability to absorb and channel spiritual energy with certain qualities.&amp;lt;br /&amp;gt;&lt;br /&gt;
This medallion belongs to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
The blue crystal is fully energized.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charging==&lt;br /&gt;
&lt;br /&gt;
Users could charge their medallions early by allowing it to absorb Asketian souls (by killing [[Asketi]]&#039;s servants). However, all medallions should be fully charged by now, even if the owner did nothing. Medallions gradually recharge after use.&lt;br /&gt;
&lt;br /&gt;
The final line of the FOCUS indicates the degree to which the medallion has been charged.&lt;br /&gt;
&lt;br /&gt;
Charge Levels To Complete Enchantment:&lt;br /&gt;
#The blue crystal is dun, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal flickers dimly, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal twinkles slightly, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal glows faintly, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal shimmers steadily, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal shines brilliantly, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal blazes powerfully, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal is fully energized.&lt;br /&gt;
&lt;br /&gt;
Final Charge Levels:&lt;br /&gt;
#The blue crystal is depleted but slowly regenerating.&lt;br /&gt;
#The blue crystal has little energy but is slowly regenerating.&lt;br /&gt;
#The blue crystal is partially energized, slowly regenerating.&lt;br /&gt;
#The blue crystal is almost halfway energized, slowly regenerating.&lt;br /&gt;
#The blue crystal is fully energized.&lt;br /&gt;
&lt;br /&gt;
==Using==&lt;br /&gt;
&lt;br /&gt;
{{com|TOUCH}}ing your medallion while wearing it summons a spectral reaper, which is the color of your aura. (Reaper color does not affect its power.) While active, the reaper gradually drains your spirit pool. The reaper can last for a maximum of 14 minutes.&lt;br /&gt;
&lt;br /&gt;
*You lightly touch a smooth cobalt crystal medallion suspended from a length of Elven snowlace.&lt;br /&gt;
Rivulets of cold vapor flow outward from the medallion, extinguishing its blue crystal and knitting together until a dark yellow spectral reaper emerges.&lt;br /&gt;
*A vortex of icy wind suddenly erupts around a dark yellow spectral reaper, erasing it from existence.&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
After being charged by killing [[Asketi]]&#039;s [[Hollow_Eve_Festival_406#Invading_creatures|minions]], allows summoning of a [[spectral reaper]] that behaves similarly to a [[Guardian Spirit]] but cannot be commanded.  The amulet need be charged only once; once the enchantment is activated, the amulet will slowly recharge itself between uses.&lt;br /&gt;
:The reaper&#039;s color matches the summoner&#039;s aura color.&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Hollow_Eve_406_gift&amp;diff=693826</id>
		<title>Item:Hollow Eve 406 gift</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Hollow_Eve_406_gift&amp;diff=693826"/>
		<updated>2026-08-11T22:12:22Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: Reverted edits by CRYPTODYNAMIC (talk) to last revision by CARAAMON&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
A page for the [[Hollow Eve Festival 406]] gift.[[rare source::true| ]]&lt;br /&gt;
&lt;br /&gt;
Both a lesser and a greater one may be purchased.&lt;br /&gt;
&lt;br /&gt;
==Lesser==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A sign reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Wear these amazing medallions and then defeat Asketi&#039;s minions!  She will love you for it, we promise! - Captain Kurmin&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A smaller script follows: &amp;quot;There are more powerful medallions available inside.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
A much smaller script follows: &amp;quot;No refunds.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the iron table}}&lt;br /&gt;
{{ShopItem|t=j|craggy blue crystal medallion|902}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These could be purchased by anyone, regardless of whether he attended the festival.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When buying: Your spirit chills.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FOCUS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The blue crystal medallion has been imbued with a delicate pattern of Holy magic, which you recognize as the Asketian Spiritgem enchantment.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its design suggests an ability to absorb and channel spiritual energy with certain qualities.&amp;lt;br /&amp;gt;&lt;br /&gt;
This medallion belongs to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
The blue crystal blazes powerfully and will transform fully in fifteen andaen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The more servants of Asketi that the wearer kills, the more &amp;quot;charged&amp;quot; the medallion becomes.  The final line of the FOCUS indicates the degree to which the medallion has been charged.  The blue crystal will blaze powerfully when this medallion is fully charged.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
For more information, see {{sloot|i|Spiritgem}}.&lt;br /&gt;
&lt;br /&gt;
==Greater==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A BIG SIGN reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;These are the upgraded versions of the medallions outside.  They are on rotating stock.  You can only buy ONE, and there will be NO REFUNDS, so choose carefully! - Captain Kurmin&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silver-gilt table}}&lt;br /&gt;
{{ShopItem|t=j|aquamarine-hued crystal medallion flecked with bits of Katamba&#039;s spire|1,353}}&lt;br /&gt;
{{ShopItem|t=j|azure crystal medallion embellished by night diamonds|1,353}}&lt;br /&gt;
{{ShopItem|t=j|Bard-blue crystal medallion dangling a spherical shrike&#039;s eye sapphire|1,353}}&lt;br /&gt;
{{ShopItem|t=j|burnished indigo crystal medallion suspended from a length of bloodlace|1,353}}&lt;br /&gt;
{{ShopItem|t=j|cloudy blue-grey crystal medallion bedecked by haze sapphires|1,353}}&lt;br /&gt;
{{ShopItem|t=j|dark blue crystal medallion speckled with bits of audrualm|1,353}}&lt;br /&gt;
{{ShopItem|t=j|dusky cornflower crystal medallion wreathed with haralun filigree|1,353}}&lt;br /&gt;
{{ShopItem|t=j|ice-blue crystal medallion hanging from a niello chain|1,353}}&lt;br /&gt;
{{ShopItem|t=j|iris-blue crystal medallion wrapped with tyrium wire|1,353}}&lt;br /&gt;
{{ShopItem|t=j|lapis-colored crystal medallion veined with tyrium|1,353}}&lt;br /&gt;
{{ShopItem|t=j|lustrous Xibar-blue crystal medallion suspended from a length of lava samite|1,353}}&lt;br /&gt;
{{ShopItem|t=j|ocean-blue crystal medallion suspended from a heavy gloamstone-link chain|1,353}}&lt;br /&gt;
{{ShopItem|t=j|opaque blue-green crystal medallion hanging from a small ribbon of steelsilk|1,353}}&lt;br /&gt;
{{ShopItem|t=j|ornate blue-black crystal medallion hanging from an orichalcum chain|1,353}}&lt;br /&gt;
{{ShopItem|t=j|periwinkle crystal medallion suspended from an ornate niello chain|1,353}}&lt;br /&gt;
{{ShopItem|t=j|polished cerulean crystal medallion painted with the image of a dusk rose|1,353}}&lt;br /&gt;
{{ShopItem|t=j|royal blue crystal medallion impressed with the image of a darkstone shield|1,353}}&lt;br /&gt;
{{ShopItem|t=j|sapphire-blue crystal medallion framed with many pitch pearls|1,353}}&lt;br /&gt;
{{ShopItem|t=j|sapphirine crystal medallion suspended from a cobwebby tyrium chain|1,353}}&lt;br /&gt;
{{ShopItem|t=j|scuffed celeste crystal medallion hanging from a chain of cloud ruby stars|1,353}}&lt;br /&gt;
{{ShopItem|t=j|sea-blue crystal medallion framed within orichalcum filigree|1,353}}&lt;br /&gt;
{{ShopItem|t=j|silvery blue crystal medallion suspended from a length of eolienne|1,353}}&lt;br /&gt;
{{ShopItem|t=j|sky-blue crystal medallion framed within audrualm filigree|1,353}}&lt;br /&gt;
{{ShopItem|t=j|slate-blue crystal medallion strewn with night diamonds|1,353}}&lt;br /&gt;
{{ShopItem|t=j|smooth cobalt crystal medallion suspended from a length of Elven snowlace|1,353}}&lt;br /&gt;
{{ShopItem|t=j|sparkling midnight-blue crystal medallion flecked with mistglass|1,353}}&lt;br /&gt;
{{ShopItem|t=j|teal crystal medallion suspended from a string of pitch pearls|1,353}}&lt;br /&gt;
{{ShopItem|t=j|turquoise crystal medallion adorned with a darkstone hammer emblem|1,353}}&lt;br /&gt;
{{ShopItem|t=j|twilight-hued crystal medallion impressed with the image of a midwinter&#039;s sickle|1,353}}&lt;br /&gt;
{{ShopItem|t=j|ultramarine crystal medallion encapsulated in gloomwood|1,353}}&lt;br /&gt;
{{ShopItem|t=j|violet-blue crystal medallion suspended from a shadesatin ribbon|1,353}}&lt;br /&gt;
{{ShopItem|t=j|zaffre crystal medallion suspended from a duchess satin ribbon|1,353}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FOCUS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The crystal medallion has been imbued with an intricate pattern of Holy magic, which you recognize as the Spectral Reaper enchantment.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its design suggests an ability to absorb and channel spiritual energy with certain qualities.&amp;lt;br /&amp;gt;&lt;br /&gt;
This medallion belongs to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
The blue crystal is fully energized.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charging==&lt;br /&gt;
&lt;br /&gt;
Users could charge their medallions early by allowing it to absorb Asketian souls (by killing [[Asketi]]&#039;s servants). However, all medallions should be fully charged by now, even if the owner did nothing. Medallions gradually recharge after use.&lt;br /&gt;
&lt;br /&gt;
The final line of the FOCUS indicates the degree to which the medallion has been charged.&lt;br /&gt;
&lt;br /&gt;
Charge Levels To Complete Enchantment:&lt;br /&gt;
#The blue crystal is dun, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal flickers dimly, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal twinkles slightly, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal glows faintly, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal shimmers steadily, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal shines brilliantly, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal blazes powerfully, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal is fully energized.&lt;br /&gt;
&lt;br /&gt;
Final Charge Levels:&lt;br /&gt;
#The blue crystal is depleted but slowly regenerating.&lt;br /&gt;
#The blue crystal has little energy but is slowly regenerating.&lt;br /&gt;
#The blue crystal is partially energized, slowly regenerating.&lt;br /&gt;
#The blue crystal is almost halfway energized, slowly regenerating.&lt;br /&gt;
#The blue crystal is fully energized.&lt;br /&gt;
&lt;br /&gt;
==Using==&lt;br /&gt;
&lt;br /&gt;
{{com|TOUCH}}ing your medallion while wearing it summons a spectral reaper, which is the color of your aura. (Reaper color does not affect its power.) While active, the reaper gradually drains your spirit pool. The reaper can last for a maximum of 14 minutes.&lt;br /&gt;
&lt;br /&gt;
*You lightly touch a smooth cobalt crystal medallion suspended from a length of Elven snowlace.&lt;br /&gt;
Rivulets of cold vapor flow outward from the medallion, extinguishing its blue crystal and knitting together until a dark yellow spectral reaper emerges.&lt;br /&gt;
*A vortex of icy wind suddenly erupts around a dark yellow spectral reaper, erasing it from existence.&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
After being charged by killing [[Asketi]]&#039;s [[Hollow_Eve_Festival_406#Invading_creatures|minions]], allows summoning of a [[spectral reaper]] that behaves similarly to a [[Guardian Spirit]] but cannot be commanded.  The amulet need be charged only once; once the enchantment is activated, the amulet will slowly recharge itself between uses.&lt;br /&gt;
:The reaper&#039;s color matches the summoner&#039;s aura color.&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:God_totem&amp;diff=693825</id>
		<title>Item:God totem</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:God_totem&amp;diff=693825"/>
		<updated>2026-08-11T22:11:38Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=&#039;&#039;&amp;lt;material&amp;gt; &amp;lt;animal&amp;gt;&#039;&#039; totem&lt;br /&gt;
|noun=totem&lt;br /&gt;
|look=&#039;&#039;&amp;lt;Varies based on totem&amp;gt;&#039;&#039;&lt;br /&gt;
|STag=-&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=magic&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=0&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
===Unlocking===&lt;br /&gt;
{{com|raise}}: To increase the totem fragment count, RAISE it while holding a {{ilink|i|glowing iron fragment}} in your other hand. The fragment will be returned to the sky. This increases your totem&#039;s &amp;quot;fragment count&amp;quot; by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The totem will evolve after returning 4, 10, 18, 28, and 40 fragments. Each time the totem evolves, it will become more elaborate, and a new bonus will be unlocked. At between 45-55 fragments, the totem will &amp;quot;&#039;&#039;throb and pulse in your hand with latent power yearning to be spent&#039;&#039;.&amp;quot; Additional fragments are needed when one wants to use the bonus RPA ability of the totem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Totems do not work for Forsaken [[Necromancer]]s, even if it was acquired and unlocked prior to becoming Forsaken.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
These verbs can be used, as soon as they are unlocked by sending the corresponding amount of glowing iron fragment to the sky. Invoking one of your totem&#039;s bonuses will consume some of the totem&#039;s charges. See Recharging below.&lt;br /&gt;
{| width=100% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Bonuses&#039;&#039;&#039;&lt;br /&gt;
! width=10%|Bonus&lt;br /&gt;
! width=15%|Unlocked At&lt;br /&gt;
! width=10%|Verb&lt;br /&gt;
! width=10%|Charges Used&lt;br /&gt;
! width=55%|Description&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Light&lt;br /&gt;
| 4 fragments || [[push_command|&amp;lt;tt&amp;gt;PUSH&amp;lt;/tt&amp;gt;]] || 1 || Totem serves as light source.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Bless&lt;br /&gt;
| 10 fragments || [[wave_command|&amp;lt;tt&amp;gt;WAVE&amp;lt;/tt&amp;gt;]] || 2 || Adds 10-30 [[bless|blessed]] strikes to held weapon; also works on another person&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Stat Boost&lt;br /&gt;
| 18 fragments || [[point_command|&amp;lt;tt&amp;gt;POINT&amp;lt;/tt&amp;gt;]] || 3 || Boosts one of three stats by 6-10 points for roughly 14 minutes. The stat chosen depends on which totem you chose; also works on another person.&amp;lt;br&amp;gt;See [[#God List]] for details.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!OF/DF Boost&lt;br /&gt;
| 28 fragments || [[shake_command|&amp;lt;tt&amp;gt;SHAKE&amp;lt;/tt&amp;gt;]] || 5 || Boosts the wielder&#039;s offensive and defensive factor. The nature of the boost depends on the whether your totem&#039;s deity is a primary (neutral), positive, or negative aspect. Positive aspects boost defensive abilities; negative aspects boost offensive abilities; primary aspects provide a more balanced bonus.&amp;lt;br&amp;gt;(These boosts are not applied &#039;&#039;directly&#039;&#039; to skills, so do not show up in {{com|experience|exp}} {{tt|mods}}.)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Favor&lt;br /&gt;
| 40 fragments || [[kiss_command|&amp;lt;tt&amp;gt;KISS&amp;lt;/tt&amp;gt;]] || 10 || Bestows a [[favor]] upon the wielder, so long as the wielder has fewer than 15 favors.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RPA&lt;br /&gt;
| 40+ fragment Bonus || [[raise_command|&amp;lt;tt&amp;gt;RAISE&amp;lt;/tt&amp;gt;]] || All remaining charges. || Is used in conjunction with a glowing iron fragment. Has a 20% chance of bestowing a Level 1 [[RPA]]. When you feel the totem &amp;quot;throb with unused power&amp;quot; &amp;lt;tt&amp;gt;RAISE&amp;lt;/tt&amp;gt; the totem to activate the RPA. If you wait you will have to add more fragments.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recharging===&lt;br /&gt;
Charges (used to invoke a bonus) can only be restored by cleaning a dirty totem. Only dirty totems can be cleaned, and the totem will become dirty after 1 week in real time. The result is that the totem can be recharged at the rate of 10 charges per week.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
In order to clean your totem, you must have an offering that matches what you would use for your god under the alternate favor system. See [[Immortals]] for a partial list of acceptable offerings. With your totem in your right hand and your offering in your left hand, {{tt|CLEAN MY TOTEM}}. This will consume your offering and give you a message indicating that your totem is now clean.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;As you wave your snail shell over the totem, the shell dissolves into tiny particles that drift downward slowly, covering the totem. After a few moments they vanish, absorbed into the totem and leaving it looking much brighter and cleaner than before.&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You may clean your totem anywhere. You do not have to be at an altar of your immortal to do it.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Using fragments on a capped totem will not recharge it. Doing so merely results in a chance of receiving the RPA bonus described above.&lt;br /&gt;
&lt;br /&gt;
==Example of Transformation==&lt;br /&gt;
===0 fragments===&lt;br /&gt;
Tap: &#039;&#039;a weatherbeaten lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;You see nothng unusual.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===4 fragments===&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;You see nothng unusual.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===10 fragments===&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;The lion&#039;s eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===18 fragments===&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;The lion&#039;s eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom. A set of razorlike quartz teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===28 fragments===&lt;br /&gt;
Evolution: &#039;&#039;The lion&#039;s tail flicks through the air with a barely perceptible movement.  Gradually, you become aware that small sharp crystal chips are growing from the surface of the totem, decorating it in a zig-zag pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;The lion&#039;s eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom.  A set of razorlike quartz teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close.  The tail is covered with sharp crystal chips in a zig-zag pattern that seems to shift subtly with every movement.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===40 fragments===&lt;br /&gt;
&#039;&#039;&#039;Evolution:&#039;&#039;&#039; A golden glow surrounds the lion totem, growing in brightness until the totem is merely a sihouette.  Through the glare you notice the lion stretch langorously before freezing into a lifeless totem once more.&lt;br /&gt;
&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;The lion&#039;s eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom.  A set of razorlike quartz teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close.  The tail is covered with sharp crystal chips in a zig-zag pattern that seems to shift subtly with every movement.  The lion appears to be in the middle of a particularly good stretch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RPA bonus===&lt;br /&gt;
Evolution: &#039;&#039;You feel the lion totem throb and pulse in your hand with latent power yearning to be spent.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOTE: Do NOT add another fragment without activating the RPA or the RPA will be lost!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;You notice a soft glowing aura about the lion totem.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Raise: Your vision goes white and a noiseless roar drowns out the ambient noise, leaving you in complete silence.  After what seems like an eternity, your hearing returns and the light recedes amidst purple spots.  Suddenly the world around you sharpens and your mind awakens with heightened clarity!&lt;br /&gt;
&lt;br /&gt;
==God List==&lt;br /&gt;
{|width=100%&lt;br /&gt;
|width=33%|&lt;br /&gt;
{|align=center class=wikitable&lt;br /&gt;
! Neutral&amp;lt;br&amp;gt;Aspects|| colspan=&amp;quot;3&amp;quot; | Stat Bonus Possibilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Chadatru]] || {{stat|Agility}} || {{stat|Discipline}} || {{stat|Intelligence}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Damaris]] || {{stat|Agility}} || {{stat|Discipline}} || {{stat|Intelligence}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Eluned]] || {{stat|Charisma}} || {{stat|Wisdom}} || {{stat|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Everild]] || {{stat|Reflex}} || {{stat|Charisma}} || {{stat|Wisdom}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenella]] || {{stat|Wisdom}} || {{stat|Stamina}} || {{stat|Strength}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Glythtide]] || {{stat|Strength}} || {{stat|Agility}} || {{stat|Discipline}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hav&#039;roth]] || {{stat|Discipline}} || {{stat|Intelligence}} || {{stat|Reflex}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hodierna]] || {{stat|Intelligence}} || {{stat|Reflex}} || {{stat|Charisma}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kertigen]] || {{stat|Strength}} || {{stat|Agility}} || {{stat|Discipline}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Meraud]] || {{stat|Wisdom}} || {{stat|Stamina}} || {{stat|Strength}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tamsine]] || {{stat|Intelligence}} || {{stat|Reflex}} || {{stat|Charisma}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Truffenyi]] || {{stat|Stamina}} || {{stat|Strength}} || {{stat|Agility}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Urrem&#039;tier]] || {{stat|Reflex}} || {{stat|Charisma}} || {{stat|Wisdom}}&lt;br /&gt;
|}&lt;br /&gt;
|width=33%|&lt;br /&gt;
{|align=center class=wikitable&lt;br /&gt;
! Light&amp;lt;br&amp;gt;Aspects|| colspan=&amp;quot;3&amp;quot; | Stat Bonus Possibilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Alamhif]] || {{stat|Strength}} || {{stat|Agility}} || {{stat|Discipline}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Albreda]] || {{stat|Reflex}} || {{stat|Charisma}} || {{stat|Wisdom}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Berengaria]] || {{stat|Reflex}} || {{stat|Charisma}} || {{stat|Wisdom}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Divyaush]] || {{stat|Agility}} || {{stat|Discipline}} || {{stat|Intelligence}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Eylhaar]] || {{stat|Charisma}} || {{stat|Wisdom}} || {{stat|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Firulf]] || {{stat|Stamina}} || {{stat|Strength}} || {{stat|Agility}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuniyo]] || {{stat|Charisma}} || {{stat|Wisdom}} || {{stat|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemicus]] || {{stat|Wisdom}} || {{stat|Stamina}} || {{stat|Strength}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Murrula]] || {{stat|Stamina}} || {{stat|Strength}} || {{stat|Agility}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Peri&#039;el]] || {{stat|Intelligence}} || {{stat|Reflex}} || {{stat|Charisma}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Phelim]] || {{stat|Discipline}} || {{stat|Intelligence}} || {{stat|Reflex}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Rutilor]] || {{stat|Discipline}} || {{stat|Intelligence}} || {{stat|Reflex}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saemaus]] || {{stat|Agility}} || {{stat|Discipline}} || {{stat|Intelligence}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width=33%|&lt;br /&gt;
{|align=center class=wikitable&lt;br /&gt;
! Dark&amp;lt;br&amp;gt;Aspects|| colspan=&amp;quot;3&amp;quot; | Stat Bonus Possibilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Aldauth]] || {{stat|Wisdom}} || {{stat|Stamina}} || {{stat|Strength}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Asketi]] || {{stat|Charisma}} || {{stat|Wisdom}} || {{stat|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Be&#039;ort]] || {{stat|Discipline}} || {{stat|Intelligence}} || {{stat|Reflex}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Botolf]] || {{stat|Intelligence}} || {{stat|Reflex}} || {{stat|Charisma}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dergati]] || {{stat|Intelligence}} || {{stat|Reflex}} || {{stat|Charisma}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Drogor]] || {{stat|Stamina}} || {{stat|Strength}} || {{stat|Agility}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Harawep]] || {{stat|Charisma}} || {{stat|Wisdom}} || {{stat|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Huldah]] || {{stat|Agility}} || {{stat|Discipline}} || {{stat|Intelligence}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Idon]] || {{stat|Strength}} || {{stat|Agility}} || {{stat|Discipline}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kerenhappuch]] || {{stat|Strength}} || {{stat|Agility}} || {{stat|Discipline}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Trothfang]] || {{stat|Wisdom}} || {{stat|Stamina}} || {{stat|Strength}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ushnish]] || {{stat|Reflex}} || {{stat|Charisma}} || {{stat|Wisdom}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zachriedek]] || {{stat|Discipline}} || {{stat|Intelligence}} || {{stat|Reflex}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=30% align=center class=wikitable&lt;br /&gt;
! Racial&amp;lt;br&amp;gt;Gods|| colspan=&amp;quot;3&amp;quot; | Stat Bonus Possibilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Mrod]] || {{stat|Stamina}} || {{stat|Strength}} || {{stat|Agility}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Enelne]] || {{stat|Strength}} || {{stat|Agility}} || {{stat|Discipline}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coshivi]] || {{stat|Agility}} || {{stat|Discipline}} || {{stat|Intelligence}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Eu]] || {{stat|Discipline}} || {{stat|Intelligence}} || {{stat|Reflex}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Demrris]] || {{stat|Intelligence}} || {{stat|Reflex}} || {{stat|Charisma}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tenemlor]] || {{stat|Reflex}} || {{stat|Charisma}} || {{stat|Wisdom}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=y}}&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Animal_skeleton&amp;diff=693824</id>
		<title>Item:Animal skeleton</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Animal_skeleton&amp;diff=693824"/>
		<updated>2026-08-11T22:11:06Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|rev=3&lt;br /&gt;
|name=&#039;&#039;&amp;lt;animal&amp;gt;&#039;&#039; skeleton&lt;br /&gt;
|noun=skeleton&lt;br /&gt;
|look=The &#039;&#039;&amp;lt;animal&amp;gt;&#039;&#039; skeleton seems to be held together with some kind of invisible force.  All of its bones are roughly the same size, but distinctly characteristic of their original owners. &#039;&#039;&amp;lt;animal&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;arms/forelegs/wings&amp;gt;&#039;&#039; have been attached to both arm sockets, and &#039;&#039;&amp;lt;animal&amp;gt;&#039;&#039; legs have been attached to both leg sockets.&lt;br /&gt;
|MTag=bone&lt;br /&gt;
|CTag=-&lt;br /&gt;
|STag=Bear,Beisswurm,Boar,Bobcat,Buffalo,Cat,Cow,Cougar,Coyote,Crocodile,Donkey,Dove,bird,Goblin,Heron,Hyena,Jackal,Kobold,Leucro,Lion,Magpie,Mongoose,Ogre,Orc,Owl,Ox,Panther,Raccoon,Ram,Rat,Raven,S&#039;lai,Shrew,Shrike,Snowbeast,Squirrel,Troll,Velver,Vulture,Weasel,Welkin,Wolf,Wolverine,Wren&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shoulder, belt&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=0&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The pieces were assembled from a variety of creature drops, but the magically powered gem was the [[Hollow Eve Festival 396]] gift.&lt;br /&gt;
&lt;br /&gt;
It is not required that all one creature be used to create the creature.&lt;br /&gt;
&lt;br /&gt;
It is still possible to make the base skeleton, but it is not possible to gain the magically animating gem.&amp;lt;br&amp;gt;&lt;br /&gt;
These items bond to their owner, and should you obtain an unbonded animated one, they will ONLY work if you attended this HE festival.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|STUDY}}: The skeleton is a curiously enchanted item from one of the earliest festivals marking the Hollow Eve.  Rumors say its appetite is both vast and curious, and the enchantment has been known to manifest items, knowledge, boons, and curses alike depending on what it has consumed.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The skeletons are known to bond to their creator.  Depending on circumstances and such a bond, you could perhaps ADJUST, FEED things TO it, HUG, POKE, PULL, REMOVE, RUB, SHAKE, THUMP, TICKLE, WAVE or WEAR the skeleton.&amp;lt;br /&amp;gt;&lt;br /&gt;
[Do NOT feed it anything you would be unhappy to lose!&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{com|feed}}: Will cause the skeleton to consume the item. This is not a container function, but is used to make things.&lt;br /&gt;
*{{com|hug}}: You hug a &amp;lt;animal&amp;gt; skeleton tightly, nearly snapping the bones.&lt;br /&gt;
*{{com|poke}}: You poke a &amp;lt;animal&amp;gt; skeleton, rattling its bones.&lt;br /&gt;
*{{com|rub}}: Will cause all items held within to be removed.&lt;br /&gt;
*{{com|shake}}: You shake a &amp;lt;animal&amp;gt; skeleton vigorously, its limbs flailing in every direction and making a loud clattering noise.&lt;br /&gt;
*{{com|wave}}: You pick up your skeleton&#039;s &amp;lt;animal&amp;gt; foreleg and wave it around.  After you release it, the limb falls limply back to the skeleton&#039;s side.&lt;br /&gt;
*{{com|adjust}}: Will toggle where you wear your skeleton, shoulder or belt.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
See [[Skeleton Recipes]] (&#039;&#039;&#039;spoiler warning&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Bear&lt;br /&gt;
*Beisswurm&lt;br /&gt;
*Boar&lt;br /&gt;
*Bobcat&lt;br /&gt;
*Buffalo&lt;br /&gt;
*Cat&lt;br /&gt;
*Cow&lt;br /&gt;
*Cougar&lt;br /&gt;
*Coyote&lt;br /&gt;
*Crocodile&lt;br /&gt;
*Donkey&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
*Dove&lt;br /&gt;
*Goblin&lt;br /&gt;
*Heron&lt;br /&gt;
*Hyena&lt;br /&gt;
*Jackal&lt;br /&gt;
*Kobold&lt;br /&gt;
*Leucro&lt;br /&gt;
*Lion&lt;br /&gt;
*Magpie&lt;br /&gt;
*Mongoose&lt;br /&gt;
*Ogre&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
*Orc&lt;br /&gt;
*Owl&lt;br /&gt;
*Ox&lt;br /&gt;
*Panther&lt;br /&gt;
*Raccoon&lt;br /&gt;
*Ram&lt;br /&gt;
*Rat&lt;br /&gt;
*Raven&lt;br /&gt;
*S&#039;lai&lt;br /&gt;
*Shrew&lt;br /&gt;
*Shrike&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
*Snowbeast&lt;br /&gt;
*Squirrel&lt;br /&gt;
*Troll&lt;br /&gt;
*Velver&lt;br /&gt;
*Vulture&lt;br /&gt;
*Weasel&lt;br /&gt;
*Welkin&lt;br /&gt;
*Wolf&lt;br /&gt;
*Wolverine&lt;br /&gt;
*Wren&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Hollow_Eve_399_gift&amp;diff=693823</id>
		<title>Item:Hollow Eve 399 gift</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Hollow_Eve_399_gift&amp;diff=693823"/>
		<updated>2026-08-11T22:10:44Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Hollow Eve 399]] festival gift is an amulet, brooch, or ring that staunches the owner&#039;s bleeding wounds and heals the owner&#039;s vitality over time. The gift does not heal wounds or do anything else, and it works the same no matter which artifact, material, gem, or pattern you have.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
{{com|rub}}: invokes the gift&#039;s power&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|stare}}: changes the gift&#039;s pattern (purely aesthetic)&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Possible Appearances==&lt;br /&gt;
&lt;br /&gt;
a [material] [amulet/brooch/ring] [encrusted/inlaid] with [gem] in the pattern of [pattern]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So far, 307 patterns, 85 materials, and 21 gems have been documented. That&#039;s 547,995 possible combinations (not including the choice of amulet, brooch, or ring)!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The pattern can be changed at will by staring at the gift. The pattern is randomly selected, and there is a 10-second roundtime, but you can try as often as you like (even after the festival ends).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The material and gem are randomly selected when you receive your gift. You can change the material and gem by tapping your gift on the brass bell in the [[Dimly-Lit Workshop]]. You cannot choose what you get; the combination is random. You can try as often as you like, but it costs five platinum [[Dokora|Dokoras]] every time. This service was only available during the festival.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are 1,785 possible material/gem combinations. If you never got the same combination twice, it would cost you 8,925 platinum Dokoras (or 12,070 platinum Kronars) to go through them all.&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
{{columns-list|5|&lt;br /&gt;
*[[uses material::acanth]]&lt;br /&gt;
*[[uses material::alder]]&lt;br /&gt;
*[[uses material::ash]]&lt;br /&gt;
*[[uses material::basswood]]&lt;br /&gt;
*[[uses material::birch]]&lt;br /&gt;
*[[uses material::black ironwood]]&lt;br /&gt;
*[[uses material::black walnut]]&lt;br /&gt;
*[[uses material::black willow]]&lt;br /&gt;
*[[uses material::blackwood]]&lt;br /&gt;
*[[uses material::boxwood]]&lt;br /&gt;
*[[uses material::brass]]&lt;br /&gt;
*[[uses material::bronze]]&lt;br /&gt;
*[[uses material::cedar]]&lt;br /&gt;
*[[uses material::cherrywood]]&lt;br /&gt;
*[[uses material::chestnut]]&lt;br /&gt;
*[[uses material::cinnabar]]&lt;br /&gt;
*[[uses material::cocobolo]]&lt;br /&gt;
*[[uses material::copper]]&lt;br /&gt;
*[[uses material::copperwood]]&lt;br /&gt;
*[[uses material::curly birch]]&lt;br /&gt;
*[[uses material::deobar]]&lt;br /&gt;
*[[uses material::dogwood]]&lt;br /&gt;
*[[uses material::ebony]]&lt;br /&gt;
*[[uses material::elder]]&lt;br /&gt;
*[[uses material::electrum]]&lt;br /&gt;
*[[uses material::fir]]&lt;br /&gt;
*[[uses material::fishtail oak]]&lt;br /&gt;
*[[uses material::flamethorn]]&lt;br /&gt;
*[[uses material::flamewood]]&lt;br /&gt;
*[[uses material::fruitwood]]&lt;br /&gt;
*[[uses material::gold]]&lt;br /&gt;
*[[uses material::goldenoak]]&lt;br /&gt;
*[[uses material::halmik]] wood&lt;br /&gt;
*[[uses material::haon]]&lt;br /&gt;
*[[uses material::hickory]]&lt;br /&gt;
*[[uses material::huljik]] wood&lt;br /&gt;
*[[uses material::ilmenite]]&lt;br /&gt;
*[[uses material::iron]]&lt;br /&gt;
*[[uses material::ironwood]]&lt;br /&gt;
*[[uses material::lacewood]]&lt;br /&gt;
*[[uses material::laurel]]&lt;br /&gt;
*[[uses material::lead]]&lt;br /&gt;
*[[uses material::lemonwood]]&lt;br /&gt;
*[[uses material::linden]]&lt;br /&gt;
*[[uses material::linwood]]&lt;br /&gt;
*[[uses material::lunat]]&lt;br /&gt;
*[[uses material::mahogany]]&lt;br /&gt;
*[[uses material::maple]]&lt;br /&gt;
*[[uses material::mistwood]]&lt;br /&gt;
*[[uses material::modwir]]&lt;br /&gt;
*[[uses material::nickel]]&lt;br /&gt;
*[[uses material::oravir]]&lt;br /&gt;
*[[uses material::pale oak]][[uses material::oak| ]]&lt;br /&gt;
*[[uses material::pearwood]]&lt;br /&gt;
*[[uses material::pewter]]&lt;br /&gt;
*[[uses material::pine]]&lt;br /&gt;
*[[uses material::platinum]]&lt;br /&gt;
*[[uses material::pyrite]]&lt;br /&gt;
*[[uses material::rosewood]]&lt;br /&gt;
*[[uses material::rowan]]&lt;br /&gt;
*[[uses material::sana&#039;ati]]&lt;br /&gt;
*[[uses material::sandalwood]]&lt;br /&gt;
*[[uses material::satinwood]]&lt;br /&gt;
*[[uses material::shaal]]&lt;br /&gt;
*[[uses material::silver]]&lt;br /&gt;
*[[uses material::silver maple]][[uses material::maple| ]]&lt;br /&gt;
*[[uses material::silverwillow]]&lt;br /&gt;
*[[uses material::silverwood]]&lt;br /&gt;
*[[uses material::smokewood]]&lt;br /&gt;
*[[uses material::spruce]]&lt;br /&gt;
*[[uses material::steel]]&lt;br /&gt;
*[[uses material::taborwood]]&lt;br /&gt;
*[[uses material::teak]]&lt;br /&gt;
*[[uses material::tin]]&lt;br /&gt;
*[[uses material::walnut]]&lt;br /&gt;
*[[uses material::white ironwood]]&lt;br /&gt;
*[[uses material::whitethorn]]&lt;br /&gt;
*[[uses material::wiirwood]]&lt;br /&gt;
*[[uses material::willow]]&lt;br /&gt;
*[[uses material::witchclaw]]&lt;br /&gt;
*[[uses material::wormwood]]&lt;br /&gt;
*[[uses material::wrought iron]][[uses material::iron| ]]&lt;br /&gt;
*[[uses material::wyndewood]]&lt;br /&gt;
*[[uses material::yew]]&lt;br /&gt;
*[[uses material::zinc]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
*[[uses material::alexandrite]]s&lt;br /&gt;
*[[uses material::amethyst]]s&lt;br /&gt;
*[[uses material::aquamarine]]s&lt;br /&gt;
*[[uses material::chrysoberyl]]s&lt;br /&gt;
*[[uses material::citrine]]s&lt;br /&gt;
*[[uses material::diamond]]s&lt;br /&gt;
*[[uses material::emerald]]s&lt;br /&gt;
*[[uses material::garnet]]s&lt;br /&gt;
*[[uses material::onyx]]es&lt;br /&gt;
*[[uses material::opal]]s&lt;br /&gt;
*[[uses material::pearl]]s&lt;br /&gt;
*[[uses material::peridot]]s&lt;br /&gt;
*[[uses material::ruby|rubies]]&lt;br /&gt;
*[[uses material::sapphire]]s&lt;br /&gt;
*[[uses material::spinel]]s&lt;br /&gt;
*[[uses material::star-stone]]s&lt;br /&gt;
*[[uses material::sunstone]]s&lt;br /&gt;
*[[uses material::tanzanite]]s&lt;br /&gt;
*[[uses material::topaz]]es&lt;br /&gt;
*[[uses material::tourmaline]]s&lt;br /&gt;
*[[uses material::tsavorite]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Patterns===&lt;br /&gt;
{{columns-list|5|&lt;br /&gt;
*[[Asketi|adder]]&lt;br /&gt;
*[[Lemicus|albatross]]&lt;br /&gt;
*amulet&lt;br /&gt;
*anchor&lt;br /&gt;
*angry face&lt;br /&gt;
*ant&lt;br /&gt;
*apple&lt;br /&gt;
*apron&lt;br /&gt;
*[[armadillo]]&lt;br /&gt;
*arrow&lt;br /&gt;
*axe&lt;br /&gt;
*bagpipes&lt;br /&gt;
*balloon&lt;br /&gt;
*bar&lt;br /&gt;
*basket&lt;br /&gt;
*bat&lt;br /&gt;
*bear claw&lt;br /&gt;
*bell&lt;br /&gt;
*berries&lt;br /&gt;
*bird&lt;br /&gt;
*birdhouse&lt;br /&gt;
*[[Harawep|black widow spider]]&lt;br /&gt;
*blooming gladiola&lt;br /&gt;
*book&lt;br /&gt;
*bottle of absinthe&lt;br /&gt;
*bottle of rum&lt;br /&gt;
*boulder&lt;br /&gt;
*bride and groom&lt;br /&gt;
*bridge&lt;br /&gt;
*broadsword&lt;br /&gt;
*broom&lt;br /&gt;
*bumblebee&lt;br /&gt;
*butterfly&lt;br /&gt;
*cake&lt;br /&gt;
*caravan&lt;br /&gt;
*carrot&lt;br /&gt;
*castle&lt;br /&gt;
*[[Healing herbs|cebi root]]&lt;br /&gt;
*[[celpeze]]&lt;br /&gt;
*[[Trothfang|centaur]]&lt;br /&gt;
*chair&lt;br /&gt;
*chalice&lt;br /&gt;
*chess game&lt;br /&gt;
*chess piece&lt;br /&gt;
*chest&lt;br /&gt;
*chicken&lt;br /&gt;
*[[Aesry Surlaenis&#039;a|city of Aesry Surlaenis&#039;a]]&lt;br /&gt;
*[[The Crossing|city of Crossing]]&lt;br /&gt;
*[[Hibarnhvidar|city of Hibarnhvidar]]&lt;br /&gt;
*[[Langenfirth|city of Langenfirth]]&lt;br /&gt;
*[[Ratha|city of Ratha]]&lt;br /&gt;
*[[Shard|city of Shard]]&lt;br /&gt;
*[[Therenborough|city of Therengia]]&lt;br /&gt;
*[[Dokora]]&lt;br /&gt;
*eagle&lt;br /&gt;
*eel&lt;br /&gt;
*egg&lt;br /&gt;
*elephant&lt;br /&gt;
*engagement ring&lt;br /&gt;
*feather&lt;br /&gt;
*fence&lt;br /&gt;
*[[fendryad]]&lt;br /&gt;
*fern&lt;br /&gt;
*ferret&lt;br /&gt;
*firecat&lt;br /&gt;
*fireworks&lt;br /&gt;
*fish&lt;br /&gt;
*fist&lt;br /&gt;
*flame&lt;br /&gt;
*flute&lt;br /&gt;
*forge&lt;br /&gt;
*four-leaf clover&lt;br /&gt;
*frog&lt;br /&gt;
*galleon&lt;br /&gt;
*geared gate&lt;br /&gt;
*gerbil&lt;br /&gt;
*ghost&lt;br /&gt;
*glass of wine&lt;br /&gt;
*[[Catalyst|glaysker bloom]]&lt;br /&gt;
*gleaming sunset&lt;br /&gt;
*[[goblin]]&lt;br /&gt;
*goggles&lt;br /&gt;
*gondola&lt;br /&gt;
*googly eyes&lt;br /&gt;
*[[Botolf|goshawk]]&lt;br /&gt;
*graveyard&lt;br /&gt;
*great helm&lt;br /&gt;
*great tower&lt;br /&gt;
*hammer&lt;br /&gt;
*handprint&lt;br /&gt;
*happy face&lt;br /&gt;
*haunted house&lt;br /&gt;
*hawk&lt;br /&gt;
*heart&lt;br /&gt;
*hedgehog&lt;br /&gt;
*helmet&lt;br /&gt;
*[[Idon|heron]]&lt;br /&gt;
*hippo&lt;br /&gt;
*[[Firulf|horned owl]]&lt;br /&gt;
*horned skull&lt;br /&gt;
*[[horse]]&lt;br /&gt;
*horseshoe&lt;br /&gt;
*house&lt;br /&gt;
*imp&lt;br /&gt;
*[[Eylhaar|jackal]]&lt;br /&gt;
*[[Healing herbs|jadice flower]]&lt;br /&gt;
*jester&lt;br /&gt;
*juggling balls&lt;br /&gt;
*key&lt;br /&gt;
*kimono&lt;br /&gt;
*king&lt;br /&gt;
*knife&lt;br /&gt;
*knitting needles&lt;br /&gt;
*koi fish&lt;br /&gt;
*[[korograth]]&lt;br /&gt;
*[[Kronar]]&lt;br /&gt;
*ladybug&lt;br /&gt;
*lamb&lt;br /&gt;
*lantern&lt;br /&gt;
*large keep&lt;br /&gt;
*lightning bolt&lt;br /&gt;
*[[Chadatru|lion]]&lt;br /&gt;
*[[Lirum]]&lt;br /&gt;
*lockpick&lt;br /&gt;
*longbow&lt;br /&gt;
*longsword&lt;br /&gt;
*lotus blossom&lt;br /&gt;
*lynx&lt;br /&gt;
*lyre&lt;br /&gt;
*[[Alamhif|magpie]]&lt;br /&gt;
*mallet&lt;br /&gt;
*mammoth&lt;br /&gt;
*maple leaf&lt;br /&gt;
*mask&lt;br /&gt;
*mermaid&lt;br /&gt;
*[[Rutilor|mongoose]]&lt;br /&gt;
*monkey&lt;br /&gt;
*moon&lt;br /&gt;
*[[moongate]]&lt;br /&gt;
*mop&lt;br /&gt;
*mountain&lt;br /&gt;
*mountain spring&lt;br /&gt;
*mule&lt;br /&gt;
*mushroom&lt;br /&gt;
*musical notes&lt;br /&gt;
*musical stanza&lt;br /&gt;
*[[Phelim|nightingale]]&lt;br /&gt;
*number eight&lt;br /&gt;
*number five&lt;br /&gt;
*number four&lt;br /&gt;
*number nine&lt;br /&gt;
*number one&lt;br /&gt;
*number seven&lt;br /&gt;
*number six&lt;br /&gt;
*number three&lt;br /&gt;
*number two&lt;br /&gt;
*number zero&lt;br /&gt;
*oak leaf&lt;br /&gt;
*obelisk&lt;br /&gt;
*octopus&lt;br /&gt;
*ogre&lt;br /&gt;
*[[Paladin|olive laurels]]&lt;br /&gt;
*open eye&lt;br /&gt;
*orchid&lt;br /&gt;
*[[orlog]]&lt;br /&gt;
*ornate key&lt;br /&gt;
*[[Forfedhdar|outline of Forfedhdar]]&lt;br /&gt;
*[[Ilithi|outline of Ilithi]]&lt;br /&gt;
*[[Qi&#039;Reshalia|outline of Qi Reshalia]]&lt;br /&gt;
*[[Therengia|outline of Therengia]]&lt;br /&gt;
*[[Zoluren|outline of Zoluren]]&lt;br /&gt;
*[[Truffenyi|ox]]&lt;br /&gt;
*palm tree&lt;br /&gt;
*[[Damaris|panther]]&lt;br /&gt;
*paper fan&lt;br /&gt;
*parrot&lt;br /&gt;
*paw print&lt;br /&gt;
*peacock&lt;br /&gt;
*pear&lt;br /&gt;
*penguin&lt;br /&gt;
*[[Murrula|phoenix]]&lt;br /&gt;
*pie&lt;br /&gt;
*pig&lt;br /&gt;
*pile of gems&lt;br /&gt;
*pipe&lt;br /&gt;
*pirate&lt;br /&gt;
*pitchfork&lt;br /&gt;
*poodle&lt;br /&gt;
*pumpkin&lt;br /&gt;
*purse&lt;br /&gt;
*quiver&lt;br /&gt;
*rabbit&lt;br /&gt;
*[[Zachriedek|raccoon]]&lt;br /&gt;
*rainbow&lt;br /&gt;
*[[Glythtide|ram]]&lt;br /&gt;
*[[Kertigen|raven]]&lt;br /&gt;
*rearing stallion&lt;br /&gt;
*reed&lt;br /&gt;
*ribbon&lt;br /&gt;
*ring&lt;br /&gt;
*roast mutton&lt;br /&gt;
*rocking horse&lt;br /&gt;
*rose&lt;br /&gt;
*ruins&lt;br /&gt;
*sad face&lt;br /&gt;
*sandals&lt;br /&gt;
*sanrisi tree&lt;br /&gt;
*saw&lt;br /&gt;
*scarab&lt;br /&gt;
*scarecrow&lt;br /&gt;
*scimitar&lt;br /&gt;
*scissors&lt;br /&gt;
*[[Urrem&#039;tier|scorpion]]&lt;br /&gt;
*scroll&lt;br /&gt;
*scythe&lt;br /&gt;
*sea turtle&lt;br /&gt;
*seahorse&lt;br /&gt;
*seashell&lt;br /&gt;
*serpent&lt;br /&gt;
*[[Empire of the Seven Pointed Star|seven-pointed star]]&lt;br /&gt;
*[[Drogor|shark]]&lt;br /&gt;
*shark&#039;s tooth&lt;br /&gt;
*shield&lt;br /&gt;
*ship&lt;br /&gt;
*short bow&lt;br /&gt;
*shot of whiskey&lt;br /&gt;
*[[Kerenhappuch|shrew]]&lt;br /&gt;
*[[Dergati|shrike]]&lt;br /&gt;
*skeleton&lt;br /&gt;
*skull&lt;br /&gt;
*skull and crossbones&lt;br /&gt;
*sky giant&lt;br /&gt;
*[[snowbeast]]&lt;br /&gt;
*snowflake&lt;br /&gt;
*snowman&lt;br /&gt;
*spade&lt;br /&gt;
*spear&lt;br /&gt;
*spider web&lt;br /&gt;
*sprig of lavender&lt;br /&gt;
*squirrel&lt;br /&gt;
*star&lt;br /&gt;
*starfish&lt;br /&gt;
*statue&lt;br /&gt;
*storm bull&lt;br /&gt;
*storm cloud&lt;br /&gt;
*stove&lt;br /&gt;
*strawberry&lt;br /&gt;
*strongbox&lt;br /&gt;
*stylized vine&lt;br /&gt;
*sun&lt;br /&gt;
*sundial&lt;br /&gt;
*suur wine&lt;br /&gt;
*swan&lt;br /&gt;
*swirl&lt;br /&gt;
*[[Tamsine|tabby]]&lt;br /&gt;
*taffelberry&lt;br /&gt;
*tankard&lt;br /&gt;
*tart&lt;br /&gt;
*teapot&lt;br /&gt;
*teddy bear&lt;br /&gt;
*telescope&lt;br /&gt;
*temple&lt;br /&gt;
*theatre&lt;br /&gt;
*[[Therengia|Therengian rose]]&lt;br /&gt;
*throne&lt;br /&gt;
*tiger&lt;br /&gt;
*tome&lt;br /&gt;
*torch&lt;br /&gt;
*trident&lt;br /&gt;
*[[triquetra]]&lt;br /&gt;
*troll&lt;br /&gt;
*trophy&lt;br /&gt;
*trumpet&lt;br /&gt;
*tulip&lt;br /&gt;
*tumbling dice&lt;br /&gt;
*turkey&lt;br /&gt;
*turnip&lt;br /&gt;
*turtle&lt;br /&gt;
*umbrella&lt;br /&gt;
*[[Hodierna|unicorn]]&lt;br /&gt;
*[[velver]]&lt;br /&gt;
*[[Poison|vial of poison]]&lt;br /&gt;
*violin&lt;br /&gt;
*[[Ushnish|viper]]&lt;br /&gt;
*volcano&lt;br /&gt;
*[[Aldauth|vulture]]&lt;br /&gt;
*wand&lt;br /&gt;
*watermelon&lt;br /&gt;
*wave&lt;br /&gt;
*[[Huldah|weasel]]&lt;br /&gt;
*wedding dress&lt;br /&gt;
*wedding ring&lt;br /&gt;
*[[Paladin|weighing scales]]&lt;br /&gt;
*[[Divyaush|welkin]]&lt;br /&gt;
*whirlpool&lt;br /&gt;
*wild&lt;br /&gt;
*[[Everild|wild boar]]&lt;br /&gt;
*window&lt;br /&gt;
*wine bottle&lt;br /&gt;
*wings&lt;br /&gt;
*witch&lt;br /&gt;
*[[Meraud|wolf]]&lt;br /&gt;
*[[Kuniyo|wolverine]]&lt;br /&gt;
*wreath&lt;br /&gt;
*[[Faenella|wren]]&lt;br /&gt;
*wyvern&lt;br /&gt;
*yak&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Clockwork_spider&amp;diff=693822</id>
		<title>Item:Clockwork spider</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Clockwork_spider&amp;diff=693822"/>
		<updated>2026-08-11T22:10:04Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=spider&lt;br /&gt;
|look=&#039;&#039;The appearance of this spider is randomly generated.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Deftly crafted from tiny panels of &#039;&#039;&amp;lt;metal1&amp;gt;, the spider is fashioned to resemble a spider of the &#039;&#039;&amp;lt;species&amp;gt;&#039;&#039; species.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The &#039;&#039;&amp;lt;metal1&amp;gt; &amp;lt;species&amp;gt;&#039;&#039; spider has &#039;&#039;&amp;lt;gem1&amp;gt; &amp;lt;body pattern&amp;gt; &amp;lt;location&amp;gt;&#039;&#039;, a cluster of eyes made of tiny chips of &#039;&#039;&amp;lt;gem2&amp;gt;&#039;&#039;, and &#039;&#039;&amp;lt;gem3&amp;gt; &amp;lt;cut&amp;gt; &amp;lt;leg pattern&amp;gt;&#039;&#039;. A pair of &#039;&#039;&amp;lt;size&amp;gt; &amp;lt;metal2&amp;gt;&#039;&#039; fangs jut from the spider&#039;s head and you think you notice what may be a miniscule droplet of &#039;&#039;&amp;lt;silver/bronze/copper&amp;gt;&#039;&#039; venom on each tip.&lt;br /&gt;
|STag=spider&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|type=magic&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=18,750&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
This gift is free to attendees of [[Hollow Eve Festival 403]].  Found in the The Upper Abdomen, Lounge in a small chest bound with glinting silversteel straps.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The clockwork spider begins life as a {{ilink|i|small eggsac}}. To make it hatch, {{com|OPEN}} the eggsac while wearing it.&lt;br /&gt;
&lt;br /&gt;
==Who Can Use It==&lt;br /&gt;
&lt;br /&gt;
Although the spider is not currently bonded, only the original owner can use it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;You do not want to trade your gift with anyone else. If you don&#039;t have the gift that belongs to you, it won&#039;t know who to kil...er...it won&#039;t recognize its owner and will NOT work properly.&amp;quot; --Solomon&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The clockwork spider is a very special creature.  Part clockwork, part living creature, the spider is a companion that any adventurer would desire.  You think you could {{com|TAP}}, {{com|PUSH}}, {{com|TICKLE}}, {{com|RUB}}, {{com|POKE}}, {{com|KISS}}, {{com|TURN}}, {{com|CLOSE}}, {{com|TRACE}}, and {{com|YANK}} the spider.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Your spider will get hungry and being the clockwork type, he likes to eat bits of metal.  The shinier the better.  His particular tastes, however, will change from one feeding to another.  An observant owner will quickly learn how to tell exactly what their spider wants to nibble on.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You also sense that there are more things that the spider can do.  Experiment to find out all ten of its abilities!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;There&#039;s no reason to take it off, drop it, hold it, or do anything other than wear it. There are no verbs that work differently if it&#039;s on the ground or anything silly like that.&amp;quot; --Solomon&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Clockwork spiders have the same abilities regardless of appearance.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
The abilities require the spider to be &amp;quot;charged&amp;quot; by feeding it coins. The syntax for feeding your spider is {{tt|FEED &amp;lt;DENOMINATION&amp;gt; COIN TO MY SPIDER}}.  Spiders stay charged until an ability is used, and each ability removes only the required number of charges from its total.  Charges do not reset to zero after use, or degrade over time.&amp;lt;br /&amp;gt;  &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The spider can be fed once per hour. It is hungry when venom drips from its fangs. The denomination of coin that your spider requires is indicated by the current color of its venom. (Spiders never require platinum coins.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The &amp;quot;Feedings&amp;quot; column indicates how many &amp;quot;charges&amp;quot; each ability requires.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Verb!!Effect!!Feedings!!Messaging&lt;br /&gt;
|-&lt;br /&gt;
!{{com|feed}}&lt;br /&gt;
|charges spider||0||Example Usage: Feed silver kronar to spider &amp;lt;br&amp;gt;Snatching the &#039;&#039;[denomination]&#039;&#039; coin from your fingers, the &#039;&#039;&amp;lt;species&amp;gt;&#039;&#039; spider starts nibbling on it eagerly, making grating sounds of metal being chewed up.  Soon the coin is completely gone.&lt;br /&gt;
|-&lt;br /&gt;
!{{com|clench}}&lt;br /&gt;
|fatigue||11||You clench your &#039;&#039;&amp;lt;species&amp;gt;&#039;&#039; spider&#039;s abdomen lightly in your hand.  As if in warning, it gives you a sharp bite on the back of your index finger.  The pain makes you yelp, but you feel slightly more awake than before.&lt;br /&gt;
|-&lt;br /&gt;
!{{com|lick}}&lt;br /&gt;
|spirit||11||You lick the back of your &#039;&#039;&amp;lt;species&amp;gt;&#039;&#039; spider, and your mouth starts to go numb as it bites you on the lip.  Although you feel woozy for a moment, soon you feel quite a bit more spiritual than you did before.&lt;br /&gt;
|-&lt;br /&gt;
!{{com|raise}}&lt;br /&gt;
|vitality||10||You set the &#039;&#039;&amp;lt;species&amp;gt;&#039;&#039; spider on the back of your hand, then raise your arm above your head.  It&#039;s not long before you feel its &#039;&#039;&amp;lt;material&amp;gt;&#039;&#039; fangs digging into your wrist.  Strangely, you feel a bit healthier now.&lt;br /&gt;
|-&lt;br /&gt;
!{{com|shake}}&lt;br /&gt;
|attunement||?||Throwing caution to the wind, you shake your &#039;&#039;&amp;lt;species&amp;gt;&#039;&#039; spider vigorously!  It latches onto your hand with its &#039;&#039;&amp;lt;material&amp;gt;&#039;&#039; fangs.  As it digs its &#039;&#039;&amp;lt;material&amp;gt;&#039;&#039; fangs deep into your hand you feel strangely attuned to the mana streams.&lt;br /&gt;
|-&lt;br /&gt;
!{{com|stare}}&lt;br /&gt;
|concentration||?||You stare blankly at your &#039;&#039;&amp;lt;species&amp;gt;&#039;&#039; spider, admiring the &#039;&#039;&amp;lt;material&amp;gt;&#039;&#039; patterns on its back.  It gets tired of sitting there and bites your hand sharply, but you manage to concentrate through the pain.  After a bit you feel more focused than before.&lt;br /&gt;
|-&lt;br /&gt;
!{{com|flip}}&lt;br /&gt;
|agility/reflex||?||You take your &#039;&#039;&amp;lt;species&amp;gt;&#039;&#039; spider and flip it back and forth between your hands, then behind your back.  Even though you come away with a few new scratches on your hands, you feel more agile after your little juggling stunt.&lt;br /&gt;
|-&lt;br /&gt;
!{{com|punch}}&lt;br /&gt;
|strength/stamina||15||You raise your &#039;&#039;&amp;lt;species&amp;gt;&#039;&#039; spider by one leg, and shake your fist at it as if to punch it! It makes a weird mechanical squeal and bites you.  Hard.  However, you feel a lot stronger after having threatened your poor defenseless spider.&lt;br /&gt;
|-&lt;br /&gt;
!{{com|punish}}&lt;br /&gt;
|intelligence/wisdom||?||Tired of getting bitten, you seat the &#039;&#039;&amp;lt;species&amp;gt;&#039;&#039; spider on your palm and start sternly lecturing it about not biting you.  Predictably, it promptly bites you on the hand.  You feel a bit foolish, but also like you grew a little smarter and wiser from the experience.&lt;br /&gt;
|-&lt;br /&gt;
!{{com|tilt}}&lt;br /&gt;
|discipline/charisma||15||You tilt your &#039;&#039;&amp;lt;species&amp;gt;&#039;&#039; spider close to your face, staring at it intently.  It soon gets tired of your glaring and leaps forward, biting you on the cheek!  Strangely, though, you feel more attractive and more disciplined than before as its venom courses through your face.&lt;br /&gt;
|-&lt;br /&gt;
!{{com|prod}}&lt;br /&gt;
|item repair||18||&#039;&#039;&#039;Not holding something to repair:&#039;&#039;&#039; You prod the spider lightly and it turns and looks as if it might bite you, but then realizes you don&#039;t have anything to repair, so it turns away and ignores you instead.&amp;lt;br&amp;gt;&#039;&#039;&#039;When holding something to repair:&#039;&#039;&#039; You prod your &#039;&#039;&amp;lt;species&amp;gt;&#039;&#039; spider lightly, and it clacks its fangs in warning.  Unwavered, you persist, and it skitters down to your &#039;&#039;[item]&#039;&#039;.  Slowly it starts to extrude a substance from its spinnerets, covering the &#039;&#039;[item]&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s dents and dings with a shimmering silk.  a few moments pass and the silk melds into the surface of your &#039;&#039;[item]&#039;&#039;.  With a cursory glance, you see it now appears to be in pristine condition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fluff Verbs===&lt;br /&gt;
&lt;br /&gt;
The fluff verbs do not require any feedings to work.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!Verb!!Messaging&lt;br /&gt;
|-&lt;br /&gt;
!{{com|close}}&lt;br /&gt;
|You run your fingers along the underside of your &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;species&amp;gt;&#039;&#039; spider&#039;s abdomen.  It quicky pulls its legs in, turning into a small ball.&lt;br /&gt;
|-&lt;br /&gt;
!{{com|kiss}}&lt;br /&gt;
|The &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;species&amp;gt;&#039;&#039; spider slowly crawls up your chest and neck, padding carefully over your face and brushes its legs along your cheeks as it gently kisses you.&lt;br /&gt;
|-&lt;br /&gt;
!{{com|poke}}&lt;br /&gt;
|You poke at your &#039;&#039;&amp;lt;species&amp;gt;&#039;&#039; spider and right before you make contact it scuttles an inch or two away, turns toward your finger, and raises its &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; forelegs, its &#039;&amp;lt;gem&amp;gt;&#039;&#039; eyes glinting warily.&lt;br /&gt;
|-&lt;br /&gt;
!{{com|push}}&lt;br /&gt;
|You give your clockwork spider a gentle push and it quickly skitters up your chest and over your shoulder, its legs making a *tap-tap-tapping* noise as it moves.  It climbs over your shoulder, its &#039;&amp;lt;gem&amp;gt;&#039;&#039; eyes almost appearing to wink as it scurries by.  You feel the spider making its way across your back before it climbs over your other shoulder, coming to rest on the opposite side of your chest.&lt;br /&gt;
|-&lt;br /&gt;
!{{com|rub}}&lt;br /&gt;
|You brush your finger gently over your &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; spider&#039;s prosoma.  Its legs quiver and undulate in what you assume is a happy response.&lt;br /&gt;
|-&lt;br /&gt;
!{{com|snuggle}}&lt;br /&gt;
|You adjust the fit of your clockwork spider.&lt;br /&gt;
|-&lt;br /&gt;
!{{com|tap}}&lt;br /&gt;
|You gently tap your clockwork spider on the prosoma, causing it to wiggle its &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chelicerae at you.&lt;br /&gt;
|-&lt;br /&gt;
!{{com|tickle}}&lt;br /&gt;
|You gently rub the body of your &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;species&amp;gt;&#039;&#039;, and the spider extends one of its legs to rub your finger in return.&lt;br /&gt;
|-&lt;br /&gt;
!{{com|trace}}&lt;br /&gt;
|You trace a finger around the outside legs of your &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;species&amp;gt;&#039;&#039; spider.  Each leg reaches out and touches your finger as if seeking reassurance.&lt;br /&gt;
|-&lt;br /&gt;
!{{com|turn}}&lt;br /&gt;
|You brush your finger along the side of your &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;species&amp;gt;&#039;&#039; spider&#039;s abdomen.  In response, it slowly turns itself, showing off the &#039;&amp;lt;gem&amp;gt;&#039;&#039; chips around the tips of each leg that fade as they progress toward the body and the &#039;&amp;lt;gem&amp;gt;&#039;&#039; that cover its entire body.  Its plum garnet eyes twinkle and its tiny &#039;&#039;&amp;lt;material&amp;gt;&#039;&#039; fangs tilt a bit, in what could be a spidery smile.&lt;br /&gt;
|-&lt;br /&gt;
!{{com|yank}}&lt;br /&gt;
|You gently pull on one leg of your &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;species&amp;gt;&#039;&#039; spider.  It quickly spins a thread from your finger and dangles from the silken filament briefly before quickly skittering back upwards and onto your chest.&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Hollow_Eve_406_gift&amp;diff=693821</id>
		<title>Item:Hollow Eve 406 gift</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Hollow_Eve_406_gift&amp;diff=693821"/>
		<updated>2026-08-11T22:09:30Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|MTag=-&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
A page for the [[Hollow Eve Festival 406]] gift.[[rare source::true| ]]&lt;br /&gt;
&lt;br /&gt;
Both a lesser and a greater one may be purchased.&lt;br /&gt;
&lt;br /&gt;
==Lesser==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A sign reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Wear these amazing medallions and then defeat Asketi&#039;s minions!  She will love you for it, we promise! - Captain Kurmin&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A smaller script follows: &amp;quot;There are more powerful medallions available inside.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
A much smaller script follows: &amp;quot;No refunds.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the iron table}}&lt;br /&gt;
{{ShopItem|t=j|craggy blue crystal medallion|902}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These could be purchased by anyone, regardless of whether he attended the festival.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When buying: Your spirit chills.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FOCUS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The blue crystal medallion has been imbued with a delicate pattern of Holy magic, which you recognize as the Asketian Spiritgem enchantment.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its design suggests an ability to absorb and channel spiritual energy with certain qualities.&amp;lt;br /&amp;gt;&lt;br /&gt;
This medallion belongs to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
The blue crystal blazes powerfully and will transform fully in fifteen andaen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The more servants of Asketi that the wearer kills, the more &amp;quot;charged&amp;quot; the medallion becomes.  The final line of the FOCUS indicates the degree to which the medallion has been charged.  The blue crystal will blaze powerfully when this medallion is fully charged.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
For more information, see {{sloot|i|Spiritgem}}.&lt;br /&gt;
&lt;br /&gt;
==Greater==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A BIG SIGN reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;These are the upgraded versions of the medallions outside.  They are on rotating stock.  You can only buy ONE, and there will be NO REFUNDS, so choose carefully! - Captain Kurmin&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silver-gilt table}}&lt;br /&gt;
{{ShopItem|t=j|aquamarine-hued crystal medallion flecked with bits of Katamba&#039;s spire|1,353}}&lt;br /&gt;
{{ShopItem|t=j|azure crystal medallion embellished by night diamonds|1,353}}&lt;br /&gt;
{{ShopItem|t=j|Bard-blue crystal medallion dangling a spherical shrike&#039;s eye sapphire|1,353}}&lt;br /&gt;
{{ShopItem|t=j|burnished indigo crystal medallion suspended from a length of bloodlace|1,353}}&lt;br /&gt;
{{ShopItem|t=j|cloudy blue-grey crystal medallion bedecked by haze sapphires|1,353}}&lt;br /&gt;
{{ShopItem|t=j|dark blue crystal medallion speckled with bits of audrualm|1,353}}&lt;br /&gt;
{{ShopItem|t=j|dusky cornflower crystal medallion wreathed with haralun filigree|1,353}}&lt;br /&gt;
{{ShopItem|t=j|ice-blue crystal medallion hanging from a niello chain|1,353}}&lt;br /&gt;
{{ShopItem|t=j|iris-blue crystal medallion wrapped with tyrium wire|1,353}}&lt;br /&gt;
{{ShopItem|t=j|lapis-colored crystal medallion veined with tyrium|1,353}}&lt;br /&gt;
{{ShopItem|t=j|lustrous Xibar-blue crystal medallion suspended from a length of lava samite|1,353}}&lt;br /&gt;
{{ShopItem|t=j|ocean-blue crystal medallion suspended from a heavy gloamstone-link chain|1,353}}&lt;br /&gt;
{{ShopItem|t=j|opaque blue-green crystal medallion hanging from a small ribbon of steelsilk|1,353}}&lt;br /&gt;
{{ShopItem|t=j|ornate blue-black crystal medallion hanging from an orichalcum chain|1,353}}&lt;br /&gt;
{{ShopItem|t=j|periwinkle crystal medallion suspended from an ornate niello chain|1,353}}&lt;br /&gt;
{{ShopItem|t=j|polished cerulean crystal medallion painted with the image of a dusk rose|1,353}}&lt;br /&gt;
{{ShopItem|t=j|royal blue crystal medallion impressed with the image of a darkstone shield|1,353}}&lt;br /&gt;
{{ShopItem|t=j|sapphire-blue crystal medallion framed with many pitch pearls|1,353}}&lt;br /&gt;
{{ShopItem|t=j|sapphirine crystal medallion suspended from a cobwebby tyrium chain|1,353}}&lt;br /&gt;
{{ShopItem|t=j|scuffed celeste crystal medallion hanging from a chain of cloud ruby stars|1,353}}&lt;br /&gt;
{{ShopItem|t=j|sea-blue crystal medallion framed within orichalcum filigree|1,353}}&lt;br /&gt;
{{ShopItem|t=j|silvery blue crystal medallion suspended from a length of eolienne|1,353}}&lt;br /&gt;
{{ShopItem|t=j|sky-blue crystal medallion framed within audrualm filigree|1,353}}&lt;br /&gt;
{{ShopItem|t=j|slate-blue crystal medallion strewn with night diamonds|1,353}}&lt;br /&gt;
{{ShopItem|t=j|smooth cobalt crystal medallion suspended from a length of Elven snowlace|1,353}}&lt;br /&gt;
{{ShopItem|t=j|sparkling midnight-blue crystal medallion flecked with mistglass|1,353}}&lt;br /&gt;
{{ShopItem|t=j|teal crystal medallion suspended from a string of pitch pearls|1,353}}&lt;br /&gt;
{{ShopItem|t=j|turquoise crystal medallion adorned with a darkstone hammer emblem|1,353}}&lt;br /&gt;
{{ShopItem|t=j|twilight-hued crystal medallion impressed with the image of a midwinter&#039;s sickle|1,353}}&lt;br /&gt;
{{ShopItem|t=j|ultramarine crystal medallion encapsulated in gloomwood|1,353}}&lt;br /&gt;
{{ShopItem|t=j|violet-blue crystal medallion suspended from a shadesatin ribbon|1,353}}&lt;br /&gt;
{{ShopItem|t=j|zaffre crystal medallion suspended from a duchess satin ribbon|1,353}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FOCUS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The crystal medallion has been imbued with an intricate pattern of Holy magic, which you recognize as the Spectral Reaper enchantment.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its design suggests an ability to absorb and channel spiritual energy with certain qualities.&amp;lt;br /&amp;gt;&lt;br /&gt;
This medallion belongs to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
The blue crystal is fully energized.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charging==&lt;br /&gt;
&lt;br /&gt;
Users could charge their medallions early by allowing it to absorb Asketian souls (by killing [[Asketi]]&#039;s servants). However, all medallions should be fully charged by now, even if the owner did nothing. Medallions gradually recharge after use.&lt;br /&gt;
&lt;br /&gt;
The final line of the FOCUS indicates the degree to which the medallion has been charged.&lt;br /&gt;
&lt;br /&gt;
Charge Levels To Complete Enchantment:&lt;br /&gt;
#The blue crystal is dun, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal flickers dimly, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal twinkles slightly, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal glows faintly, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal shimmers steadily, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal shines brilliantly, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal blazes powerfully, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal is fully energized.&lt;br /&gt;
&lt;br /&gt;
Final Charge Levels:&lt;br /&gt;
#The blue crystal is depleted but slowly regenerating.&lt;br /&gt;
#The blue crystal has little energy but is slowly regenerating.&lt;br /&gt;
#The blue crystal is partially energized, slowly regenerating.&lt;br /&gt;
#The blue crystal is almost halfway energized, slowly regenerating.&lt;br /&gt;
#The blue crystal is fully energized.&lt;br /&gt;
&lt;br /&gt;
==Using==&lt;br /&gt;
&lt;br /&gt;
{{com|TOUCH}}ing your medallion while wearing it summons a spectral reaper, which is the color of your aura. (Reaper color does not affect its power.) While active, the reaper gradually drains your spirit pool. The reaper can last for a maximum of 14 minutes.&lt;br /&gt;
&lt;br /&gt;
*You lightly touch a smooth cobalt crystal medallion suspended from a length of Elven snowlace.&lt;br /&gt;
Rivulets of cold vapor flow outward from the medallion, extinguishing its blue crystal and knitting together until a dark yellow spectral reaper emerges.&lt;br /&gt;
*A vortex of icy wind suddenly erupts around a dark yellow spectral reaper, erasing it from existence.&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
After being charged by killing [[Asketi]]&#039;s [[Hollow_Eve_Festival_406#Invading_creatures|minions]], allows summoning of a [[spectral reaper]] that behaves similarly to a [[Guardian Spirit]] but cannot be commanded.  The amulet need be charged only once; once the enchantment is activated, the amulet will slowly recharge itself between uses.&lt;br /&gt;
:The reaper&#039;s color matches the summoner&#039;s aura color.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Hollow_Eve_406_gift&amp;diff=693820</id>
		<title>Item:Hollow Eve 406 gift</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Hollow_Eve_406_gift&amp;diff=693820"/>
		<updated>2026-08-11T22:09:06Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
A page for the [[Hollow Eve Festival 406]] gift.[[rare source::true| ]]&lt;br /&gt;
&lt;br /&gt;
Both a lesser and a greater one may be purchased.&lt;br /&gt;
&lt;br /&gt;
==Lesser==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A sign reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Wear these amazing medallions and then defeat Asketi&#039;s minions!  She will love you for it, we promise! - Captain Kurmin&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A smaller script follows: &amp;quot;There are more powerful medallions available inside.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
A much smaller script follows: &amp;quot;No refunds.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the iron table}}&lt;br /&gt;
{{ShopItem|t=j|craggy blue crystal medallion|902}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These could be purchased by anyone, regardless of whether he attended the festival.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When buying: Your spirit chills.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FOCUS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The blue crystal medallion has been imbued with a delicate pattern of Holy magic, which you recognize as the Asketian Spiritgem enchantment.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its design suggests an ability to absorb and channel spiritual energy with certain qualities.&amp;lt;br /&amp;gt;&lt;br /&gt;
This medallion belongs to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
The blue crystal blazes powerfully and will transform fully in fifteen andaen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The more servants of Asketi that the wearer kills, the more &amp;quot;charged&amp;quot; the medallion becomes.  The final line of the FOCUS indicates the degree to which the medallion has been charged.  The blue crystal will blaze powerfully when this medallion is fully charged.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
For more information, see {{sloot|i|Spiritgem}}.&lt;br /&gt;
&lt;br /&gt;
==Greater==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A BIG SIGN reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;These are the upgraded versions of the medallions outside.  They are on rotating stock.  You can only buy ONE, and there will be NO REFUNDS, so choose carefully! - Captain Kurmin&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silver-gilt table}}&lt;br /&gt;
{{ShopItem|t=j|aquamarine-hued crystal medallion flecked with bits of Katamba&#039;s spire|1,353}}&lt;br /&gt;
{{ShopItem|t=j|azure crystal medallion embellished by night diamonds|1,353}}&lt;br /&gt;
{{ShopItem|t=j|Bard-blue crystal medallion dangling a spherical shrike&#039;s eye sapphire|1,353}}&lt;br /&gt;
{{ShopItem|t=j|burnished indigo crystal medallion suspended from a length of bloodlace|1,353}}&lt;br /&gt;
{{ShopItem|t=j|cloudy blue-grey crystal medallion bedecked by haze sapphires|1,353}}&lt;br /&gt;
{{ShopItem|t=j|dark blue crystal medallion speckled with bits of audrualm|1,353}}&lt;br /&gt;
{{ShopItem|t=j|dusky cornflower crystal medallion wreathed with haralun filigree|1,353}}&lt;br /&gt;
{{ShopItem|t=j|ice-blue crystal medallion hanging from a niello chain|1,353}}&lt;br /&gt;
{{ShopItem|t=j|iris-blue crystal medallion wrapped with tyrium wire|1,353}}&lt;br /&gt;
{{ShopItem|t=j|lapis-colored crystal medallion veined with tyrium|1,353}}&lt;br /&gt;
{{ShopItem|t=j|lustrous Xibar-blue crystal medallion suspended from a length of lava samite|1,353}}&lt;br /&gt;
{{ShopItem|t=j|ocean-blue crystal medallion suspended from a heavy gloamstone-link chain|1,353}}&lt;br /&gt;
{{ShopItem|t=j|opaque blue-green crystal medallion hanging from a small ribbon of steelsilk|1,353}}&lt;br /&gt;
{{ShopItem|t=j|ornate blue-black crystal medallion hanging from an orichalcum chain|1,353}}&lt;br /&gt;
{{ShopItem|t=j|periwinkle crystal medallion suspended from an ornate niello chain|1,353}}&lt;br /&gt;
{{ShopItem|t=j|polished cerulean crystal medallion painted with the image of a dusk rose|1,353}}&lt;br /&gt;
{{ShopItem|t=j|royal blue crystal medallion impressed with the image of a darkstone shield|1,353}}&lt;br /&gt;
{{ShopItem|t=j|sapphire-blue crystal medallion framed with many pitch pearls|1,353}}&lt;br /&gt;
{{ShopItem|t=j|sapphirine crystal medallion suspended from a cobwebby tyrium chain|1,353}}&lt;br /&gt;
{{ShopItem|t=j|scuffed celeste crystal medallion hanging from a chain of cloud ruby stars|1,353}}&lt;br /&gt;
{{ShopItem|t=j|sea-blue crystal medallion framed within orichalcum filigree|1,353}}&lt;br /&gt;
{{ShopItem|t=j|silvery blue crystal medallion suspended from a length of eolienne|1,353}}&lt;br /&gt;
{{ShopItem|t=j|sky-blue crystal medallion framed within audrualm filigree|1,353}}&lt;br /&gt;
{{ShopItem|t=j|slate-blue crystal medallion strewn with night diamonds|1,353}}&lt;br /&gt;
{{ShopItem|t=j|smooth cobalt crystal medallion suspended from a length of Elven snowlace|1,353}}&lt;br /&gt;
{{ShopItem|t=j|sparkling midnight-blue crystal medallion flecked with mistglass|1,353}}&lt;br /&gt;
{{ShopItem|t=j|teal crystal medallion suspended from a string of pitch pearls|1,353}}&lt;br /&gt;
{{ShopItem|t=j|turquoise crystal medallion adorned with a darkstone hammer emblem|1,353}}&lt;br /&gt;
{{ShopItem|t=j|twilight-hued crystal medallion impressed with the image of a midwinter&#039;s sickle|1,353}}&lt;br /&gt;
{{ShopItem|t=j|ultramarine crystal medallion encapsulated in gloomwood|1,353}}&lt;br /&gt;
{{ShopItem|t=j|violet-blue crystal medallion suspended from a shadesatin ribbon|1,353}}&lt;br /&gt;
{{ShopItem|t=j|zaffre crystal medallion suspended from a duchess satin ribbon|1,353}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FOCUS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The crystal medallion has been imbued with an intricate pattern of Holy magic, which you recognize as the Spectral Reaper enchantment.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its design suggests an ability to absorb and channel spiritual energy with certain qualities.&amp;lt;br /&amp;gt;&lt;br /&gt;
This medallion belongs to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
The blue crystal is fully energized.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charging==&lt;br /&gt;
&lt;br /&gt;
Users could charge their medallions early by allowing it to absorb Asketian souls (by killing [[Asketi]]&#039;s servants). However, all medallions should be fully charged by now, even if the owner did nothing. Medallions gradually recharge after use.&lt;br /&gt;
&lt;br /&gt;
The final line of the FOCUS indicates the degree to which the medallion has been charged.&lt;br /&gt;
&lt;br /&gt;
Charge Levels To Complete Enchantment:&lt;br /&gt;
#The blue crystal is dun, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal flickers dimly, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal twinkles slightly, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal glows faintly, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal shimmers steadily, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal shines brilliantly, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal blazes powerfully, awaiting more Asketian souls to complete the enchantment.&lt;br /&gt;
#The blue crystal is fully energized.&lt;br /&gt;
&lt;br /&gt;
Final Charge Levels:&lt;br /&gt;
#The blue crystal is depleted but slowly regenerating.&lt;br /&gt;
#The blue crystal has little energy but is slowly regenerating.&lt;br /&gt;
#The blue crystal is partially energized, slowly regenerating.&lt;br /&gt;
#The blue crystal is almost halfway energized, slowly regenerating.&lt;br /&gt;
#The blue crystal is fully energized.&lt;br /&gt;
&lt;br /&gt;
==Using==&lt;br /&gt;
&lt;br /&gt;
{{com|TOUCH}}ing your medallion while wearing it summons a spectral reaper, which is the color of your aura. (Reaper color does not affect its power.) While active, the reaper gradually drains your spirit pool. The reaper can last for a maximum of 14 minutes.&lt;br /&gt;
&lt;br /&gt;
*You lightly touch a smooth cobalt crystal medallion suspended from a length of Elven snowlace.&lt;br /&gt;
Rivulets of cold vapor flow outward from the medallion, extinguishing its blue crystal and knitting together until a dark yellow spectral reaper emerges.&lt;br /&gt;
*A vortex of icy wind suddenly erupts around a dark yellow spectral reaper, erasing it from existence.&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
After being charged by killing [[Asketi]]&#039;s [[Hollow_Eve_Festival_406#Invading_creatures|minions]], allows summoning of a [[spectral reaper]] that behaves similarly to a [[Guardian Spirit]] but cannot be commanded.  The amulet need be charged only once; once the enchantment is activated, the amulet will slowly recharge itself between uses.&lt;br /&gt;
:The reaper&#039;s color matches the summoner&#039;s aura color.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Hollow_Eve_410_gift&amp;diff=693819</id>
		<title>Item:Hollow Eve 410 gift</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Hollow_Eve_410_gift&amp;diff=693819"/>
		<updated>2026-08-11T22:08:28Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|MTag=-&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Once you pick up a shard from the EAST room, return to the WEST room and read the sign for instructions on how to convert it.&lt;br /&gt;
&lt;br /&gt;
Once you have your new item, you can STUDY &amp;lt;shape&amp;gt; for the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
Looking at your &amp;lt;shape&amp;gt;, you feel certain that you could:&amp;lt;br&amp;gt;&lt;br /&gt;
*TOUCH   - to activate it as a light source.&lt;br /&gt;
*RUB     - to improve your spirit regeneration for a time.&lt;br /&gt;
*KISS    - to remove death&#039;s sting from yourself.&lt;br /&gt;
*CLENCH  - to free yourself from engagements and injure those engaged to you. &amp;lt;br&amp;gt;&lt;br /&gt;
**(Per GM [[Melete]], Empaths can use this without shock if they are NOT in brawling mode. In brawling mode, the Empath will receive shock if a non-construct is affected.)&lt;br /&gt;
*FOCUS   - to investigate its magical properties.&lt;br /&gt;
*LOOK    - to see at a glance how charged it is.&lt;br /&gt;
*ADJUST  - to change where it is worn.&lt;br /&gt;
:Options: belt, ankle, tail, upper arm, wrist, neck&lt;br /&gt;
&lt;br /&gt;
You recall that the glass &amp;lt;shape&amp;gt; has been imbued with holy enchantments that passively convert sunlight into energy.  The glass &amp;lt;shape&amp;gt; takes four days to recharge when fully depleted.&lt;br /&gt;
&lt;br /&gt;
==Appearance Options==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;(also while you are still in the festival adjustment room)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A nearby acolyte informs you that while you are in this workshop you may also:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*TURN    it to change the color or texture of the glass.&lt;br /&gt;
*PAT     it to change the shape of the glass.&lt;br /&gt;
*WAVE    it to change how the glass is held by the chain.&lt;br /&gt;
*TILT    it to change the embellishments of the chain.&lt;br /&gt;
*POKE    it to change the material of the chain.&lt;br /&gt;
&lt;br /&gt;
The acolyte smiles and mentions that each change costs five gold Dokoras.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;color or texture&amp;gt; glass &amp;lt;shape&amp;gt; &amp;lt;held by&amp;gt; &amp;lt;embellishment&amp;gt; &amp;lt;material&amp;gt; chain&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
These choices are purely aesthetic. There are 100,200,240 different combinations. If you saw every option (not combination) once, it would cost 99 plats.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Choices are listed in the order they rotate through.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
===Colors/Textures===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*cobalt&lt;br /&gt;
*cerulean&lt;br /&gt;
*azure&lt;br /&gt;
*heliotrope&lt;br /&gt;
*incarnadine&lt;br /&gt;
*jacinthe&lt;br /&gt;
*periwinkle&lt;br /&gt;
*slate-hued&lt;br /&gt;
*muted rainbow&lt;br /&gt;
*mottled&lt;br /&gt;
*sparkling&lt;br /&gt;
*champagne&lt;br /&gt;
*magnolia&lt;br /&gt;
*peach&lt;br /&gt;
*pear&lt;br /&gt;
*salmon&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*sandy&lt;br /&gt;
*xanthic&lt;br /&gt;
*shimmering&lt;br /&gt;
*pallid&lt;br /&gt;
*pale citrine&lt;br /&gt;
*pristine&lt;br /&gt;
*clear&lt;br /&gt;
*polished&lt;br /&gt;
*delicate&lt;br /&gt;
*heavy&lt;br /&gt;
*amber&lt;br /&gt;
*topaz&lt;br /&gt;
*flame-hued&lt;br /&gt;
*carved&lt;br /&gt;
*pale peach&lt;br /&gt;
*brilliant&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*light saffron&lt;br /&gt;
*faceted&lt;br /&gt;
*fiery&lt;br /&gt;
*rough&lt;br /&gt;
*craggy&lt;br /&gt;
*unpolished&lt;br /&gt;
*cracked&lt;br /&gt;
*crackled&lt;br /&gt;
*orange&lt;br /&gt;
*cloudy&lt;br /&gt;
*streaked&lt;br /&gt;
*smooth&lt;br /&gt;
*yellow&lt;br /&gt;
*dull&lt;br /&gt;
*scintillating&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Shapes===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*shard&lt;br /&gt;
*amulet&lt;br /&gt;
*cube&lt;br /&gt;
*prism&lt;br /&gt;
*sphere&lt;br /&gt;
*pendant&lt;br /&gt;
*star&lt;br /&gt;
*sun&lt;br /&gt;
*orb&lt;br /&gt;
*starburst&lt;br /&gt;
*sunburst&lt;br /&gt;
*ovoid&lt;br /&gt;
*torus&lt;br /&gt;
*egg&lt;br /&gt;
*disc&lt;br /&gt;
*claw&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*shell&lt;br /&gt;
*crescent&lt;br /&gt;
*fang&lt;br /&gt;
*talisman&lt;br /&gt;
*bauble&lt;br /&gt;
*pyramid&lt;br /&gt;
*kingsnake&lt;br /&gt;
*dragon&lt;br /&gt;
*circle&lt;br /&gt;
*spiral&lt;br /&gt;
*eye&lt;br /&gt;
*harp&lt;br /&gt;
*[[khurmary]]&lt;br /&gt;
*sitar&lt;br /&gt;
*[[selkie]]&lt;br /&gt;
*[[iroepi]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*[[naga]]&lt;br /&gt;
*orchid&lt;br /&gt;
*[[aganylosh&#039;a]]&lt;br /&gt;
*conch&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Held By===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*on&lt;br /&gt;
*with&lt;br /&gt;
*strung upon&lt;br /&gt;
*upon&lt;br /&gt;
*hung on&lt;br /&gt;
*lashed to&lt;br /&gt;
*fettered by&lt;br /&gt;
*clutched by&lt;br /&gt;
*fastened to&lt;br /&gt;
*hooked upon&lt;br /&gt;
*grasped by&lt;br /&gt;
*tethered to&lt;br /&gt;
*held upon&lt;br /&gt;
*swinging from&lt;br /&gt;
*gracing&lt;br /&gt;
*caught upon&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*clasped upon&lt;br /&gt;
*gripped by&lt;br /&gt;
*clenched by&lt;br /&gt;
*embraced by&lt;br /&gt;
*affixed to&lt;br /&gt;
*leashed by&lt;br /&gt;
*bound to&lt;br /&gt;
*trammelled by&lt;br /&gt;
*suspended from&lt;br /&gt;
*dangling from&lt;br /&gt;
*held by&lt;br /&gt;
*captured by&lt;br /&gt;
|}&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
===Embellishments===&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*simple&lt;br /&gt;
*articulated&lt;br /&gt;
*etched&lt;br /&gt;
*sinuous&lt;br /&gt;
*elongated&lt;br /&gt;
*twisted&lt;br /&gt;
*serpentine&lt;br /&gt;
*loose&lt;br /&gt;
*ornate&lt;br /&gt;
*sard-set&lt;br /&gt;
*sleek&lt;br /&gt;
*coiling&lt;br /&gt;
*fine&lt;br /&gt;
*short&lt;br /&gt;
*byzantine&lt;br /&gt;
*dapped&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*interlocking&lt;br /&gt;
*box-linked&lt;br /&gt;
*curb-linked&lt;br /&gt;
*tiered&lt;br /&gt;
*mariner-linked&lt;br /&gt;
*herringbone&lt;br /&gt;
*swaged&lt;br /&gt;
*pearl-set&lt;br /&gt;
*[[adderstone]]-set&lt;br /&gt;
*tourmaline-set&lt;br /&gt;
*turquoise-set&lt;br /&gt;
*schist-set&lt;br /&gt;
*spinel-set&lt;br /&gt;
*olivine-set&lt;br /&gt;
*morganite-set&lt;br /&gt;
*larimar-set&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*slender&lt;br /&gt;
*multistrand&lt;br /&gt;
*narrow&lt;br /&gt;
*long&lt;br /&gt;
*gem-studded&lt;br /&gt;
*braided&lt;br /&gt;
*twisting&lt;br /&gt;
*twining&lt;br /&gt;
*beaded&lt;br /&gt;
*sunstone-set&lt;br /&gt;
*beryl-set&lt;br /&gt;
*wide&lt;br /&gt;
*thick&lt;br /&gt;
*bulky&lt;br /&gt;
*thin&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
===Chain Materials===&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*abalone&lt;br /&gt;
*[[anlora-avtoma]]&lt;br /&gt;
*[[anloral]]&lt;br /&gt;
*[[audrualm]]&lt;br /&gt;
*brass&lt;br /&gt;
*bronze&lt;br /&gt;
*cloisonne&lt;br /&gt;
*copper&lt;br /&gt;
*coral&lt;br /&gt;
*covellite&lt;br /&gt;
*crystal&lt;br /&gt;
*crystalline&lt;br /&gt;
*electrum&lt;br /&gt;
*[[Elven silver]]&lt;br /&gt;
*enameled&lt;br /&gt;
*flame-darkened&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*gold&lt;br /&gt;
*golden&lt;br /&gt;
*green gold&lt;br /&gt;
*iron&lt;br /&gt;
*limestone&lt;br /&gt;
*[[lumium]]&lt;br /&gt;
*[[mistglass]]&lt;br /&gt;
*nacre&lt;br /&gt;
*nickel&lt;br /&gt;
*[[niniam]]&lt;br /&gt;
*[[oravir]]&lt;br /&gt;
*[[orichalcum]]&lt;br /&gt;
*palladium&lt;br /&gt;
*pewter&lt;br /&gt;
*platinum&lt;br /&gt;
*red gold&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*rose gold&lt;br /&gt;
*sardonyx&lt;br /&gt;
*silver&lt;br /&gt;
*[[silversteel]]&lt;br /&gt;
*silvery&lt;br /&gt;
*steel&lt;br /&gt;
*[[tyrium]]&lt;br /&gt;
*vardite&lt;br /&gt;
*verdigris&lt;br /&gt;
*white gold&lt;br /&gt;
*white silver&lt;br /&gt;
*zinc&lt;br /&gt;
*[[diamondique]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
*[http://www.bigbeadlittlebead.com/guides_and_information/jewellery_chain_glossary.php Jewellery Chain Glossary from A to Z]: illustrated explanation of various chain link styles&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Hollow_Eve_410_gift&amp;diff=693818</id>
		<title>Item:Hollow Eve 410 gift</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Hollow_Eve_410_gift&amp;diff=693818"/>
		<updated>2026-08-11T22:07:58Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Once you pick up a shard from the EAST room, return to the WEST room and read the sign for instructions on how to convert it.&lt;br /&gt;
&lt;br /&gt;
Once you have your new item, you can STUDY &amp;lt;shape&amp;gt; for the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
Looking at your &amp;lt;shape&amp;gt;, you feel certain that you could:&amp;lt;br&amp;gt;&lt;br /&gt;
*TOUCH   - to activate it as a light source.&lt;br /&gt;
*RUB     - to improve your spirit regeneration for a time.&lt;br /&gt;
*KISS    - to remove death&#039;s sting from yourself.&lt;br /&gt;
*CLENCH  - to free yourself from engagements and injure those engaged to you. &amp;lt;br&amp;gt;&lt;br /&gt;
**(Per GM [[Melete]], Empaths can use this without shock if they are NOT in brawling mode. In brawling mode, the Empath will receive shock if a non-construct is affected.)&lt;br /&gt;
*FOCUS   - to investigate its magical properties.&lt;br /&gt;
*LOOK    - to see at a glance how charged it is.&lt;br /&gt;
*ADJUST  - to change where it is worn.&lt;br /&gt;
:Options: belt, ankle, tail, upper arm, wrist, neck&lt;br /&gt;
&lt;br /&gt;
You recall that the glass &amp;lt;shape&amp;gt; has been imbued with holy enchantments that passively convert sunlight into energy.  The glass &amp;lt;shape&amp;gt; takes four days to recharge when fully depleted.&lt;br /&gt;
&lt;br /&gt;
==Appearance Options==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;(also while you are still in the festival adjustment room)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A nearby acolyte informs you that while you are in this workshop you may also:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*TURN    it to change the color or texture of the glass.&lt;br /&gt;
*PAT     it to change the shape of the glass.&lt;br /&gt;
*WAVE    it to change how the glass is held by the chain.&lt;br /&gt;
*TILT    it to change the embellishments of the chain.&lt;br /&gt;
*POKE    it to change the material of the chain.&lt;br /&gt;
&lt;br /&gt;
The acolyte smiles and mentions that each change costs five gold Dokoras.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;color or texture&amp;gt; glass &amp;lt;shape&amp;gt; &amp;lt;held by&amp;gt; &amp;lt;embellishment&amp;gt; &amp;lt;material&amp;gt; chain&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
These choices are purely aesthetic. There are 100,200,240 different combinations. If you saw every option (not combination) once, it would cost 99 plats.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Choices are listed in the order they rotate through.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
===Colors/Textures===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*cobalt&lt;br /&gt;
*cerulean&lt;br /&gt;
*azure&lt;br /&gt;
*heliotrope&lt;br /&gt;
*incarnadine&lt;br /&gt;
*jacinthe&lt;br /&gt;
*periwinkle&lt;br /&gt;
*slate-hued&lt;br /&gt;
*muted rainbow&lt;br /&gt;
*mottled&lt;br /&gt;
*sparkling&lt;br /&gt;
*champagne&lt;br /&gt;
*magnolia&lt;br /&gt;
*peach&lt;br /&gt;
*pear&lt;br /&gt;
*salmon&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*sandy&lt;br /&gt;
*xanthic&lt;br /&gt;
*shimmering&lt;br /&gt;
*pallid&lt;br /&gt;
*pale citrine&lt;br /&gt;
*pristine&lt;br /&gt;
*clear&lt;br /&gt;
*polished&lt;br /&gt;
*delicate&lt;br /&gt;
*heavy&lt;br /&gt;
*amber&lt;br /&gt;
*topaz&lt;br /&gt;
*flame-hued&lt;br /&gt;
*carved&lt;br /&gt;
*pale peach&lt;br /&gt;
*brilliant&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*light saffron&lt;br /&gt;
*faceted&lt;br /&gt;
*fiery&lt;br /&gt;
*rough&lt;br /&gt;
*craggy&lt;br /&gt;
*unpolished&lt;br /&gt;
*cracked&lt;br /&gt;
*crackled&lt;br /&gt;
*orange&lt;br /&gt;
*cloudy&lt;br /&gt;
*streaked&lt;br /&gt;
*smooth&lt;br /&gt;
*yellow&lt;br /&gt;
*dull&lt;br /&gt;
*scintillating&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Shapes===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*shard&lt;br /&gt;
*amulet&lt;br /&gt;
*cube&lt;br /&gt;
*prism&lt;br /&gt;
*sphere&lt;br /&gt;
*pendant&lt;br /&gt;
*star&lt;br /&gt;
*sun&lt;br /&gt;
*orb&lt;br /&gt;
*starburst&lt;br /&gt;
*sunburst&lt;br /&gt;
*ovoid&lt;br /&gt;
*torus&lt;br /&gt;
*egg&lt;br /&gt;
*disc&lt;br /&gt;
*claw&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*shell&lt;br /&gt;
*crescent&lt;br /&gt;
*fang&lt;br /&gt;
*talisman&lt;br /&gt;
*bauble&lt;br /&gt;
*pyramid&lt;br /&gt;
*kingsnake&lt;br /&gt;
*dragon&lt;br /&gt;
*circle&lt;br /&gt;
*spiral&lt;br /&gt;
*eye&lt;br /&gt;
*harp&lt;br /&gt;
*[[khurmary]]&lt;br /&gt;
*sitar&lt;br /&gt;
*[[selkie]]&lt;br /&gt;
*[[iroepi]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*[[naga]]&lt;br /&gt;
*orchid&lt;br /&gt;
*[[aganylosh&#039;a]]&lt;br /&gt;
*conch&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Held By===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*on&lt;br /&gt;
*with&lt;br /&gt;
*strung upon&lt;br /&gt;
*upon&lt;br /&gt;
*hung on&lt;br /&gt;
*lashed to&lt;br /&gt;
*fettered by&lt;br /&gt;
*clutched by&lt;br /&gt;
*fastened to&lt;br /&gt;
*hooked upon&lt;br /&gt;
*grasped by&lt;br /&gt;
*tethered to&lt;br /&gt;
*held upon&lt;br /&gt;
*swinging from&lt;br /&gt;
*gracing&lt;br /&gt;
*caught upon&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*clasped upon&lt;br /&gt;
*gripped by&lt;br /&gt;
*clenched by&lt;br /&gt;
*embraced by&lt;br /&gt;
*affixed to&lt;br /&gt;
*leashed by&lt;br /&gt;
*bound to&lt;br /&gt;
*trammelled by&lt;br /&gt;
*suspended from&lt;br /&gt;
*dangling from&lt;br /&gt;
*held by&lt;br /&gt;
*captured by&lt;br /&gt;
|}&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
===Embellishments===&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*simple&lt;br /&gt;
*articulated&lt;br /&gt;
*etched&lt;br /&gt;
*sinuous&lt;br /&gt;
*elongated&lt;br /&gt;
*twisted&lt;br /&gt;
*serpentine&lt;br /&gt;
*loose&lt;br /&gt;
*ornate&lt;br /&gt;
*sard-set&lt;br /&gt;
*sleek&lt;br /&gt;
*coiling&lt;br /&gt;
*fine&lt;br /&gt;
*short&lt;br /&gt;
*byzantine&lt;br /&gt;
*dapped&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*interlocking&lt;br /&gt;
*box-linked&lt;br /&gt;
*curb-linked&lt;br /&gt;
*tiered&lt;br /&gt;
*mariner-linked&lt;br /&gt;
*herringbone&lt;br /&gt;
*swaged&lt;br /&gt;
*pearl-set&lt;br /&gt;
*[[adderstone]]-set&lt;br /&gt;
*tourmaline-set&lt;br /&gt;
*turquoise-set&lt;br /&gt;
*schist-set&lt;br /&gt;
*spinel-set&lt;br /&gt;
*olivine-set&lt;br /&gt;
*morganite-set&lt;br /&gt;
*larimar-set&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*slender&lt;br /&gt;
*multistrand&lt;br /&gt;
*narrow&lt;br /&gt;
*long&lt;br /&gt;
*gem-studded&lt;br /&gt;
*braided&lt;br /&gt;
*twisting&lt;br /&gt;
*twining&lt;br /&gt;
*beaded&lt;br /&gt;
*sunstone-set&lt;br /&gt;
*beryl-set&lt;br /&gt;
*wide&lt;br /&gt;
*thick&lt;br /&gt;
*bulky&lt;br /&gt;
*thin&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
===Chain Materials===&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*abalone&lt;br /&gt;
*[[anlora-avtoma]]&lt;br /&gt;
*[[anloral]]&lt;br /&gt;
*[[audrualm]]&lt;br /&gt;
*brass&lt;br /&gt;
*bronze&lt;br /&gt;
*cloisonne&lt;br /&gt;
*copper&lt;br /&gt;
*coral&lt;br /&gt;
*covellite&lt;br /&gt;
*crystal&lt;br /&gt;
*crystalline&lt;br /&gt;
*electrum&lt;br /&gt;
*[[Elven silver]]&lt;br /&gt;
*enameled&lt;br /&gt;
*flame-darkened&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*gold&lt;br /&gt;
*golden&lt;br /&gt;
*green gold&lt;br /&gt;
*iron&lt;br /&gt;
*limestone&lt;br /&gt;
*[[lumium]]&lt;br /&gt;
*[[mistglass]]&lt;br /&gt;
*nacre&lt;br /&gt;
*nickel&lt;br /&gt;
*[[niniam]]&lt;br /&gt;
*[[oravir]]&lt;br /&gt;
*[[orichalcum]]&lt;br /&gt;
*palladium&lt;br /&gt;
*pewter&lt;br /&gt;
*platinum&lt;br /&gt;
*red gold&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*rose gold&lt;br /&gt;
*sardonyx&lt;br /&gt;
*silver&lt;br /&gt;
*[[silversteel]]&lt;br /&gt;
*silvery&lt;br /&gt;
*steel&lt;br /&gt;
*[[tyrium]]&lt;br /&gt;
*vardite&lt;br /&gt;
*verdigris&lt;br /&gt;
*white gold&lt;br /&gt;
*white silver&lt;br /&gt;
*zinc&lt;br /&gt;
*[[diamondique]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
*[http://www.bigbeadlittlebead.com/guides_and_information/jewellery_chain_glossary.php Jewellery Chain Glossary from A to Z]: illustrated explanation of various chain link styles&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Small_iron_shark&amp;diff=693817</id>
		<title>Item:Small iron shark</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Small_iron_shark&amp;diff=693817"/>
		<updated>2026-08-11T22:07:41Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=shark&lt;br /&gt;
|look=Roughly the length of two Gnome handspans, the iron is poorly neglected and gone to rust.  The only exception is the teeth of the shark&#039;s gaping jaws, which glisten as though recently cleaned and oiled.  A complex series of geometric figures are engraved along the body.&lt;br /&gt;
|MTag=iron&lt;br /&gt;
|STag=shark,geometric figure&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=125,000&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=6&lt;br /&gt;
|spellcast=Aspect of the Shark&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
===Focus===&lt;br /&gt;
The iron shark has a definite magic pattern, which is apparently a spell.&amp;lt;br&amp;gt;&lt;br /&gt;
You recognize the pattern as a manifestation of [[Life magic]].&amp;lt;br&amp;gt;&lt;br /&gt;
The pattern appears to be the [[Aspect of the Shark]] spell.&amp;lt;br&amp;gt;&lt;br /&gt;
There is a weak point in one of the lines of energy, which will hold for X more uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Buffs agility, reflexes, brawling, and athletics. Allows you to bite at melee without grappling. May have additional effects. Causes vitality loss when outside of combat. Lasts about 5 minutes.&lt;br /&gt;
&lt;br /&gt;
{{verbs}}&lt;br /&gt;
{{verb|study|The geometric pattern upon the shark has the recognizable characteristics of a spell pattern, suggestive of the potential power of this object.  In addition, the teeth of the shark have been cared for meticulously, which suggest that this element of the device is somehow important.|-|-}}&lt;br /&gt;
{{verb|rub|You rub your hand over the engravings, which glow a malevolent crimson in response.&amp;lt;br/&amp;gt;Pain!  Your lower jaw distends forward, bristling with newly grown, serrated teeth.  Your vision narrows and a newfound power propels your limbs... power, and something else.  From the back of your mind comes a desperate need to move, to hunt.|-|}}&lt;br /&gt;
{{verb|poke|You poke your finger on one of the shark&#039;s sharp teeth.&amp;lt;br.&amp;gt;A gut-wrenching sensation hits you!  The heat of your blood seems to flow from you into the shark, leaving you feeling cold and desiccated.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;tt&amp;gt;Causes vitality loss and restores one charge, 24 hour cooldown.&amp;lt;/tt&amp;gt;|-|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Painted_mask&amp;diff=693816</id>
		<title>Item:Painted mask</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Painted_mask&amp;diff=693816"/>
		<updated>2026-08-11T22:07:26Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mask&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=-&lt;br /&gt;
|ptype=clothing&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=head&lt;br /&gt;
|type=magic&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=62500&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==The Mask==&lt;br /&gt;
The painted mask was the [[Hollow Eve 2015]] gift. It is primarily a [[Feature Hider|feature hiding]] and changing mask, with several possible magical effects. These magical effects are applied to the mask by the use of {{ilink||Pigment jar}}s which were also available at the [[Hollow Eve 2015]] Festival. Pigment jars are used by completing a recipe by based on [[guild]], and then applying the pigment to the mask. The magic effect is then good for one use, and the mask has a one day cool down until another magic effect can be used. These masks bond to the first person to get them from the bag, and cannot be traded or given away.&amp;lt;br&amp;gt;&lt;br /&gt;
There are a lot of different diverse possibilities and options for the masks and abilities compared to other magical items out there in the game. Full notes on the masks: &amp;lt;br&amp;gt;&lt;br /&gt;
* The mask covers the wearer&#039;s features and third parties will see a unique message about the person wearing a mask. (See [[Item:Painted_mask#appearance_when_worn|appearance when worn]] for a list.)&lt;br /&gt;
* Unique message changes depending on the pigments (or lack there of) applied to the mask.&lt;br /&gt;
* The mask can be charged with an ability by applying a pigment to it. Once the ability is used, the charge is consumed. The mask does not automatically recharge.&lt;br /&gt;
* The charged ability can be used by {{tt|POINT}}ing the mask at another PLAYER.&lt;br /&gt;
* Masks have a cooldown of one day per {{tt|POINT}} due to all the abilities they have.&lt;br /&gt;
* Masks can be repainted with pigments and {{tt|CLEAN}}ed at will. Once painted, the mask stays painted and charged until {{tt|POINT}} or {{tt|CLEAN}} are used.&lt;br /&gt;
* {{tt|POINT}} does not remove the paint from the mask, so you get to keep whatever guild feature mask for the pigments you used.&lt;br /&gt;
* Bonds on first {{tt|GET}}. Yes, this means you can pick up your gift and leave it in the bag to sell or transfer to another of your characters. ([[GameMaster]]s will not replace masks if you sell or give away yours.)&lt;br /&gt;
* May only be charged with one ability at a time.&lt;br /&gt;
* Must be {{tt|CLEAN}}ed to apply new pigment.&lt;br /&gt;
* Only the mask owner may use the mask.&lt;br /&gt;
* {{tt|STUDY}} will tell you if the mask is charged with an ability.&lt;br /&gt;
&lt;br /&gt;
===Appearance when worn===&lt;br /&gt;
Applying pigments to the masks changes both their TAP and the features of a character that wears them.&lt;br /&gt;
&lt;br /&gt;
*No pigment: a blank mask&lt;br /&gt;
:: &amp;lt;Person&#039;s&amp;gt; face is impassive and blank.&lt;br /&gt;
*[[Bard]]: a stylized mask split-painted with two dramatically contrasting sets of features&lt;br /&gt;
:: &amp;lt;Person&#039;s&amp;gt; face seems to portray the perfect mixture of emotion and composure at all times.  Does he even have a bad side?&lt;br /&gt;
*[[Cleric]]: a tripartite mask utterly covered in painted script&lt;br /&gt;
::Features become: &amp;lt;Person&#039;s&amp;gt; face bears eyes that seem gentle and kind that is contrasted greatly by a cruel, hard cast across his lips.  Just as you think you may be unable to reconcile these disparate pieces, you are struck by the balanced symmetry of his face when taken as a whole.&lt;br /&gt;
*[[Commoner]]: a simple mask painted in a decidedly rustic fashion&lt;br /&gt;
::Features become: &amp;lt;Person&amp;gt; has a look reminiscent of the average peasant.&lt;br /&gt;
*[[Empath]]: a blood-red mask dappled with paint in shades of dark purple and sickly yellow&lt;br /&gt;
::Features become: &amp;lt;Person&amp;gt;&#039;s expressive eyes seem to hold both infinite grace and the pain of millions within their depths, though the rest of his face resembles little more than raw minced meat molded into a rough approximation of features.&lt;br /&gt;
*[[Moon Mage]]: a celestial blue mask adorned by complex mathematical formulae painted in lunar hues&lt;br /&gt;
::Features become: &amp;lt;Person&amp;gt; appears to be bathed in soft moonlight, the shadows it creates lending a slightly foreboding aspect that lingers with you far after you&#039;ve stopped looking.&lt;br /&gt;
*[[Paladin]]: a nearly featureless mask painted with strident white upon gold&lt;br /&gt;
::Features become: &amp;lt;Person&amp;gt;&#039;s face is the picture of neutrality, so steadfast in its measured expression that you simply are left with no clues as to his emotional or mental disposition whatsoever.&lt;br /&gt;
*[[Thief]]: a mask painted with amorphous shapes in dusky shades of grey upon purest black&lt;br /&gt;
::Features become: &amp;lt;Person&amp;gt;&#039;s face somehow manages to remind you of everybody and nobody all at once.  The more you stare, trying to pin down the details of her features, the less you find yourself certain about any of them at all!&lt;br /&gt;
*[[Trader]]: a platinum-hued mask painted with brilliant jewel-toned features&lt;br /&gt;
::Features become: &amp;lt;Person&amp;gt; has a very trustworthy cast to his face, with eyes that seem to reflect nothing but a fair and honest soul and a smile that inspires confidence.&lt;br /&gt;
*[[Warrior Mage]]:&lt;br /&gt;
::Features become: &amp;lt;Person&amp;gt; has the power of the elements clinging to his every feature, from eyes that seem to crackle with energy to the cool majesty of his frost-pale skin.&lt;br /&gt;
&lt;br /&gt;
=={{ilink||Pigment jar}}==&lt;br /&gt;
:&#039;&#039;&#039;For a list of the actual recipes see {{ilink||Pigment jar}}&#039;&#039;&#039;&lt;br /&gt;
* Every gift comes with one jar, and more were for sale.&lt;br /&gt;
* Jars do not bond to users.&lt;br /&gt;
* {{ilink||Pigment jar}}s may be studied to reveal your [[Guild]]&#039;s pigment recipe and how to use the jar.&lt;br /&gt;
* You may only make your Guild&#039;s recipe or a [[Necromancer]] one.&lt;br /&gt;
* You may make endless [[pigment]]s.&lt;br /&gt;
* All users that are smart enough to see how to &amp;quot;unlock&amp;quot; the pigment jars may make Necromancer pigments.&lt;br /&gt;
* ONLY Necromancers are shown their guild&#039;s recipe.&lt;br /&gt;
* Making a Necromancer pigment is not illegal and does not give [[outrage]].&lt;br /&gt;
* {{tt|STUDY}} reveals how to use the jar and your recipe.&lt;br /&gt;
* To provide some balance, Necromancers will find they have access to something else when they {{tt|STUDY}} a pigment jar that is not &amp;quot;unlocked.&amp;quot;&lt;br /&gt;
* [[Thieves]] that have learned certain tricks of disguise will find they can utilize pigment jars in unique ways.&lt;br /&gt;
&lt;br /&gt;
===Pigments===&lt;br /&gt;
* Every pigment will apply a unique ability and a unique feature string to a mask.&lt;br /&gt;
* Pigments have the verb {{tt|STUDY}} and {{tt|APPLY}}.&lt;br /&gt;
* Pigments are not bonded, you may freely sell, trade, or give them away.&lt;br /&gt;
* Pigments decay and become &amp;quot;some useless pigment&amp;quot; after 5 days ([[Prime]]) or 14 days ([[DRF|Fallen]], [[DRX|Platinum]]).&lt;br /&gt;
* {{tt|STUDY}} shows you how long until decay.&lt;br /&gt;
* All guild pigments are discernible by a unique {{tt|TAP}}.&lt;br /&gt;
* An ability may only be used once per application of pigment, but will continue modifying the appearance of the mask until {{tt|CLEAN}}ed.&lt;br /&gt;
&lt;br /&gt;
==Mask Abilities==&lt;br /&gt;
* [[Paladin]] - &#039;&#039;&#039;Aura of Divine Empowerment&#039;&#039;&#039;: Ten charge balance that arcs from a left hand held [[shield]] and disrupts the balance of an engaged [[creature]] or player. Does not work with worn shields or shields held in right hand.&lt;br /&gt;
* [[Barbarian]] - &#039;&#039;&#039;Aura of Intimidation&#039;&#039;&#039;: One charge effect that will drop one non-player target dead in combat. Triggered by health status.&lt;br /&gt;
* [[Ranger]] - &#039;&#039;&#039;Aura of Bees&#039;&#039;&#039;: Aura of bees that auto-attack engaged targets and slowly reduce until gone.&lt;br /&gt;
* [[Cleric]] - &#039;&#039;&#039;Aura of Nomlas-Blessings&#039;&#039;&#039;: Pulsing [[bless]] effect that applies to the target and anyone in the target&#039;s group.&lt;br /&gt;
* [[Empath]] - &#039;&#039;&#039;Violet Aura of Cure Disease&#039;&#039;&#039;: Cures or diminishes a target&#039;s [[disease]]. Applies disease to mask-user at 125% intensity of what was healed.&lt;br /&gt;
* [[Warrior Mage]] - &#039;&#039;&#039;Aura of Familiarity&#039;&#039;&#039;: An air elemental [[familiar]] follows you around for a length of time. If you become stunned, the familiar will drag you away and disperse.&lt;br /&gt;
* [[Thief]] - &#039;&#039;&#039;Aura of Shadow&#039;&#039;&#039;: A ten minute long effect that pulses every thirty seconds. Will attempt to hide the target silently on each pulse.&lt;br /&gt;
* [[Moon Mage]] - &#039;&#039;&#039;Aura of Sight&#039;&#039;&#039;: May gain a full [[locate]] on one target. Normal [[backtrace]] for [[Moon Mage]]s is possible.&lt;br /&gt;
* [[Bard]] - &#039;&#039;&#039;Aura of Sympathy&#039;&#039;&#039;: One hour [[Aura of Tongues|Aura of Tongue]] effect and 90 minute [[Ellie&#039;s Cry]] effect is placed on target. If the target dies while the effect is active, the mask-user becomes immediately aware of where the target is.&lt;br /&gt;
* [[Trader]] - &#039;&#039;&#039;Aura of Gem Prospection&#039;&#039;&#039;: Creates a random [[gem]] worth between 5-7 gold and gives it to the target. Attempts to use hand slots and at feet slots.&lt;br /&gt;
* [[Necromancer]] - &#039;&#039;&#039;Aura of Corruption&#039;&#039;&#039;: Requires consent from the target to accept the magic. Gives [[outrage]] for use. If in [[justice]] area, you risk charges. Provides temporary [[features|feature]] corruption, dark vision, underwater breathing, and an anti-stun.&lt;br /&gt;
* [[Commoner]] - &#039;&#039;&#039;Aura of the Crafter&#039;&#039;&#039;: The next item you complete is embellished with the crest of your [[guild]]. If used on a [[Commoner]], the item is &amp;quot;devoid of decor.&amp;quot; If [[Necromancer]], the crest applied to a finished [[crafting|crafted]] item is randomized.&lt;br /&gt;
&lt;br /&gt;
===Ability Notes===&lt;br /&gt;
* Abilities used do not grant consent unless used to assist someone in an active PvP conflict in which the mask-user was not directly involved. (Same as healing someone during PvP combat.)&lt;br /&gt;
* Abilities used on a target do not give the target consent against the mask-user. (See below for exclusion to this.)&lt;br /&gt;
* Abilities previously placed on a target that harm a third party later on do not grant consent against the mask-user. Harmful abilities require combat engagement, so standard consent rules apply.&lt;br /&gt;
* Abilities used to disrupt or harass others will be handled on case-by-case situation. IE: Using the Trader ability to disrupt other&#039;s scripts will be considered mechanics abuse or disruption.&lt;br /&gt;
* Special target acceptance is required for the Necromancer ability due to the nature of its abilities. (See below.)&lt;br /&gt;
* Abilities can be released via {{tt|RELEASE SPECIAL}}.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
;Q - Can the masks be used on yourself? It sounds like they can&#039;t, which would be disappointing. &lt;br /&gt;
:A - Only the [[Moon Mage]] one has more of a use for the mask-user. All others require a target. Again, this gift is intended to promote interaction and largely based off [[Gemstone]]-style buff/spell/high quality items that work similarly.&lt;br /&gt;
&lt;br /&gt;
;Q - Is the one use per day a limitation of the mask, or the pigment applied?&lt;br /&gt;
:A - One day per {{tt|POINT}}. You can apply pigment as often as you want.&lt;br /&gt;
&lt;br /&gt;
;Q - Do you have to wear it constantly to use it at a certain point?&lt;br /&gt;
:A - You don&#039;t have to wear it to use it. Wearing it enables the [[Feature Hider|feature hiding]], but to use the mask&#039;s ability charge, you just hold it.&lt;br /&gt;
&lt;br /&gt;
;Q - Does this stack with face-worn armor? &lt;br /&gt;
:A - Absolutely. The mask is worn in the non-armor head slot, so you can wear it with your helms, helmets, balaclavas, etc. I get the feeling most people have forgotten that we released a secondary head slot.&lt;br /&gt;
&lt;br /&gt;
;Q - The cleric-painted mask lets her... do what? {{tt|POINT}} her mask at a target, and grants the target and their party members a bless (adore the name, btw)? &lt;br /&gt;
:A - A bless on a pulse, so it continues to fire and hit all members in the group.&lt;br /&gt;
&lt;br /&gt;
;Q - Does the use of the mask with the damaging/killing such as the [[Barbarian]] pigment cause [[Empathic shock]]? &lt;br /&gt;
:A - No to all.&lt;br /&gt;
&lt;br /&gt;
;Q - What kind of [[outrage]] does the Necromancer pigment cause? Since Non-Necromancers don&#039;t really get &amp;quot;actual&amp;quot; outrage, how is that gonna work? &lt;br /&gt;
:A - Social, so [[Social Corruption]] for non-necromancers.&lt;br /&gt;
&lt;br /&gt;
;Q - Can [[Cleric]]s/[[Paladin]]s use or be buffed by the [[Necromancer]] ability without penalties?&lt;br /&gt;
:A - Neither have penalties for Necromancers. Nor does the [[Empath]] one.&lt;br /&gt;
&lt;br /&gt;
;Q - How long doers [[Aura of the Crafter]] last? &lt;br /&gt;
:A - 30 minutes.&lt;br /&gt;
&lt;br /&gt;
;Q - What happens to [[commoner]]s who join a guild? Will they now get the new guild&#039;s pigment or will they keep the commoner unlock?&lt;br /&gt;
:A - It uses current guild (or lack thereof.) If a Commoner joins a Guild, they unlock that Guild and no longer have access to Commoner pigment. They can know the recipe, but the jar won&#039;t make it for them.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Feature hiders, Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Elegant_cloudlake_leather_journal_tooled_with_an_intricate_clockwork_matrix&amp;diff=693815</id>
		<title>Item:Elegant cloudlake leather journal tooled with an intricate clockwork matrix</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Elegant_cloudlake_leather_journal_tooled_with_an_intricate_clockwork_matrix&amp;diff=693815"/>
		<updated>2026-08-11T22:06:34Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=journal&lt;br /&gt;
|look=A complex mechanical assembly is expertly rendered in the thick foggy white cover of the hardbound tome.  The center of several cogs are inset with pale yellow zenith spinel while others are covered in blue gold leaf, giving the impression of a fabricated gearwork sunrise.&lt;br /&gt;
|MTag=cloudlake leather, zenith spinel, blue gold&lt;br /&gt;
|STag=clockwork, sunrise&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=250000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
See [[Item:Epistemic journal]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Hardbound_kau_leather_journal_covered_in_doodles_of_imposing_weapons&amp;diff=693814</id>
		<title>Item:Hardbound kau leather journal covered in doodles of imposing weapons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Hardbound_kau_leather_journal_covered_in_doodles_of_imposing_weapons&amp;diff=693814"/>
		<updated>2026-08-11T22:06:21Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=journal&lt;br /&gt;
|look=The slightly battered binding displays scuffs and nicks while the once crisply tooled edge detailing is worn smooth in places.  Overlapping drawings of large and imposing weapons are inked over every available plane, creating an inscribed tapestry across the matte material.&lt;br /&gt;
|MTag=kau leather&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|type=trainer&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=250000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
See [[Item:Epistemic journal]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Intricate_tyrium_hand_suspended_from_a_cord_of_darkly_glistening_spidersilk&amp;diff=693813</id>
		<title>Item:Intricate tyrium hand suspended from a cord of darkly glistening spidersilk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Intricate_tyrium_hand_suspended_from_a_cord_of_darkly_glistening_spidersilk&amp;diff=693813"/>
		<updated>2026-08-11T22:05:58Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=hand&lt;br /&gt;
|look=Default: The thumb and the index finger bear a shimmering luster.  The other three fingers are matte tyrium.&amp;lt;br/&amp;gt;&lt;br /&gt;
1 upgrade: The thumb, the index finger, and the middle finger bear a shimmering luster.  The remaining two fingers are matte tyrium.&amp;lt;br/&amp;gt;&lt;br /&gt;
2 upgrades: The thumb, the index finger, the middle finger, and the ring finger bear a shimmering luster.  The little finger is matte tyrium.&amp;lt;br/&amp;gt;&lt;br /&gt;
3 upgrades: All five fingers bear a shimmering luster that lights up the whole hand.&lt;br /&gt;
|MTag=tyrium, spidersilk&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|type=magic, stacking&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=1,875&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Study==&lt;br /&gt;
This appears to be a [[Hand of Glory (enchantment)|Hand of Glory]], an enchantment designed to hold multiple magical rings which may otherwise interfere with each other.  You may also INVOKE it to change its appearance once in a while.&lt;br /&gt;
&lt;br /&gt;
==Focus==&lt;br /&gt;
You hold the tyrium hand in your hands and detect the delicate structure of a [[:Category:Divine Intervention spellbook|Divine Intervention]] enchantment.&amp;lt;br/&amp;gt;&lt;br /&gt;
You believe the magic capable of interacting with certain magical rings, as well as of some limited transformation.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
Use of a potency crystal allows the tyrium hand to hold one more ring.&amp;lt;br/&amp;gt;&lt;br /&gt;
The tyrium hand has been upgraded [number] times, and can be upgraded [number] more times.&amp;lt;br/&amp;gt;&lt;br /&gt;
The next unlock will increase the number of rings the tyrium hand can hold to [number].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Maximum number is 5. Starts at 2.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Once per day the hand can be {{com|invoke}}d to change the appearance.&lt;br /&gt;
&lt;br /&gt;
The result will be: a/an &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;material&amp;gt;&#039;&#039; &#039;&#039;&#039;hand&#039;&#039;&#039; &#039;&#039;&amp;lt;accessory&amp;gt;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Adjective&lt;br /&gt;
! Material&lt;br /&gt;
! Accessory&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* blue&lt;br /&gt;
* blue-white&lt;br /&gt;
* clawed&lt;br /&gt;
* contorted&lt;br /&gt;
* gaunt&lt;br /&gt;
* intricate&lt;br /&gt;
* long-nailed&lt;br /&gt;
* manicured&lt;br /&gt;
* solid&lt;br /&gt;
* talismanic&lt;br /&gt;
* taloned&lt;br /&gt;
* unadorned&lt;br /&gt;
* veiny&lt;br /&gt;
* white&lt;br /&gt;
|&lt;br /&gt;
* gold&lt;br /&gt;
* mistglass&lt;br /&gt;
* orichalcum&lt;br /&gt;
* platinum&lt;br /&gt;
* silver&lt;br /&gt;
* tyrium&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* (no/blank accessory)&lt;br /&gt;
* shaped like a grotesque five-legged spider&lt;br /&gt;
* suspended from a cord of darkly glistening spidersilk&lt;br /&gt;
* suspended from a cord of yellowish nightreaver silk&lt;br /&gt;
* suspended from a plait of darkly glistening nightweaver silk&lt;br /&gt;
* suspended from a plait of stark white eolienne&lt;br /&gt;
* suspended from a plait of twisted spidersilk&lt;br /&gt;
* suspended from a rope of pallid nightweaver silk&lt;br /&gt;
* suspended from a rope of stark white nightweaver silk&lt;br /&gt;
* suspended from a rope of twisted eolienne&lt;br /&gt;
* tipped with blood-red stura atulaves&lt;br /&gt;
* tipped with emerald-pierced wraithhearts&lt;br /&gt;
* tipped with grey atulaves&lt;br /&gt;
* tipped with iridescent spectrolites&lt;br /&gt;
* tipped with riftstones&lt;br /&gt;
* tipped with Ulhari prisms&lt;br /&gt;
* webbed with pallid spidersilk&lt;br /&gt;
* webbed with yellowish nightsilk&lt;br /&gt;
* webbed with sticky grey nightsilk&lt;br /&gt;
* with Alshabi stone inlay&lt;br /&gt;
* with blood-red stura atulave inlay&lt;br /&gt;
* with chartreuse-pierced wraithheart inlay&lt;br /&gt;
* with gloamstone inlay&lt;br /&gt;
* with grey atulave inlay&lt;br /&gt;
* with Katamba&#039;s spire inlay&lt;br /&gt;
* with knifelike prongs for fingers&lt;br /&gt;
* with melon-hued stura atulave inlay&lt;br /&gt;
* with merlot ruby inlay &lt;br /&gt;
* with peacock jasper inlay&lt;br /&gt;
* with riftstone inlay&lt;br /&gt;
* wrapped in cobwebs&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
==[[Alteration]]==&lt;br /&gt;
This item cannot be altered.&amp;lt;ref&amp;gt;[[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
When attempting to wear a hand belonging to someone else:  The cord of the tyrium hand suddenly tightens, as if rejecting you.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Epistemic_journal&amp;diff=693812</id>
		<title>Item:Epistemic journal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Epistemic_journal&amp;diff=693812"/>
		<updated>2026-08-11T22:05:22Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=journal&lt;br /&gt;
|look=variable&lt;br /&gt;
|MTag=-&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shoulder, belt, thigh&lt;br /&gt;
|type=trainer&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{EditConsolidation}}{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Found &#039;&#039;&#039;a narrow felwood bookshelf&#039;&#039;&#039; just outside of the First Arachnid Bank in the festival grounds.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
Once every 24 real life hours, you can WRITE in the journal to immediately absorb a portion of your field experience into ranks. The percentage of field exp absorbed per use will slowly increase as you use the journal, until it hits its capped percentage.&lt;br /&gt;
&lt;br /&gt;
The journal also records a little memory each time it&#039;s used, which you can READ back later, has some fun verbs, and is wearable (with a few adjustable worn slot options). The way your journal looks can be altered, if you find a merchant willing to change how a magical book looks.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
* 24 hour cooldown.&lt;br /&gt;
* Initially converts 20% of your field experience to ranks. Percentage will increase by 1% every 20 uses up to a maximum of 33%.&lt;br /&gt;
* Write journal [[Item_talk:Epistemic_Journal|highlights something that took place in your character&#039;s life]] recently.&lt;br /&gt;
* You have to hold your journal to use it&lt;br /&gt;
* No charges (it&#039;ll read as 0 remaining, but it is unlimited use)&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*{{com|study}}: Looking the [noun] over, you believe you could WRITE in it, READ it, FLIP through it, or ADJUST its worn location.  You can also TAP, RUB, WAVE, SHAKE, TURN, CLEAN, PUSH, and PULL it.&lt;br /&gt;
*{{com|clean}}: You gently brush a stray speck of dirt from the [noun]&#039;s cover.&lt;br /&gt;
*{{com|turn}}: You adjust the [material] quill tucked inside the [noun]&#039;s cover.&lt;br /&gt;
*{{com|flip}}: You flip through through your [noun] to a random page and peruse the entry.  Today, you wrote about listening to a class on [skill].  The page contains various notes.&lt;br /&gt;
*{{com|tap}}: You drum your fingers pensively across the cover of an [item name].&lt;br /&gt;
*{{com|wave}}: You idly fan yourself with the [noun].&lt;br /&gt;
*{{com|adjust}}: You adjust the length of the [noun]&#039;s [material] strap so that it can be [worn slung over one shoulder/attached to a belt/attached to the thigh].&lt;br /&gt;
*{{com|read}}: You open your [noun] to a recent entry, and begin to read from there... Today, you wrote about listening to a class on [skill].  The page contains various notes.&lt;br /&gt;
*{{com|shake}}: You heft the [noun] up and down in your hand, weighing its secrets.&lt;br /&gt;
*{{com|pull}}: You tug at the journal&#039;s [material] strap, securing it tighter.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&lt;br /&gt;
These differences are only cosmetic. For your shopping convenience, the looks have been included here.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When getting an item, use the short name (indicated in bold) to ensure that you actually get the item you selected.&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the felwood bookshelf}}&lt;br /&gt;
{{ShopItem|t=i|white velvet-bound traveler&#039;s diary with an aldamdin-plated cover|name=white velvet-bound &#039;&#039;&#039;traveler&#039;s diary&#039;&#039;&#039; with an aldamdin-plated cover|note=Bound in plush snow-white velvet, the diary exhibits flawless construction.  The little aldamin plate affixed to its front cover is perfectly sized for a title inscription, but the metal surface is smooth and unblemished.|0}}&lt;br /&gt;
{{ShopItem|t=i|onyx-hide pocket diary patterned with jagged blue spiderwebs|name=onyx-hide &#039;&#039;&#039;pocket diary&#039;&#039;&#039; patterned with jagged blue spiderwebs|note=Stitched in shimmering metallic blue thread, a complex web design spans both sides of the diary&#039;s atramentous cover.  A spider-shaped tomiek buckle is affixed to the front flap, allowing the leather booklet to be strapped shut while not in use.|0}}&lt;br /&gt;
{{ShopItem|t=i|thick quartz-hide expedition log trimmed with kertig rivets|name=thick quartz-hide &#039;&#039;&#039;expedition log&#039;&#039;&#039; trimmed with kertig rivets|note=Bound in coarse blue-grey leather, the handsome logbook has a compass rose design neatly debossed into its front cover and a row of silvery-black metal rivets running along the length of its spine.|0}}&lt;br /&gt;
{{ShopItem|t=i|smokewood-bound explorer&#039;s log nielloed with roiling storm clouds|name=smokewood-bound &#039;&#039;&#039;explorer&#039;s log&#039;&#039;&#039; nielloed with roiling storm clouds|note=Rendered with dark metal filigree, stylized storm clouds spiral densely across the logbook&#039;s wispy wooden cover.   A little niello latch is affixed to the front, allowing the book to be securely shut while not in use.|0}}&lt;br /&gt;
{{ShopItem|t=i|dingy canvas-bound diary stamped with a skull and crossbones|name=dingy &#039;&#039;&#039;canvas-bound diary&#039;&#039;&#039; stamped with a skull and crossbones|note=Sporting a ragged canvas cover with several spots worn thin along the folded edges, the diary is perilously close to utter disrepair.  A frayed piece of twine winds around the crude booklet&#039;s midsection, allowing it to be tied shut while not in use.|0}}&lt;br /&gt;
{{ShopItem|t=i|pallid ghoul-skin notebook limned with a scarlet eye design|name=pallid &#039;&#039;&#039;ghoul-skin notebook&#039;&#039;&#039; limned with a scarlet eye design|note=Desiccated grey ghoul skin is stretched taut to bind the notebook, its leathery surface marred with various unidentifiable stains.  Tiny yellow finger bones are stitched along the booklet&#039;s spine as macabre decoration, complementing the crude red eyeball symbol painted across the front cover.|0}}&lt;br /&gt;
{{ShopItem|t=i|tawny firecat-skin journal branded with a pair of crossed swords|name=tawny &#039;&#039;&#039;firecat-skin journal&#039;&#039;&#039; branded with a pair of crossed swords|note=Scuffed, scratched, and marred with soot, the journal&#039;s cover shows signs of extensive wear.  Only a few relatively unsullied patches remain as evidence of the leather&#039;s formerly rich golden hue.|0}}&lt;br /&gt;
{{ShopItem|t=i|leather-banded soldier&#039;s journal with a simple ironwood cover|name=leather-banded &#039;&#039;&#039;soldier&#039;s journal&#039;&#039;&#039; with a simple ironwood cover|note=Plain but well-constructed, the journal is held together by a pair of leather strips riveted to the wooden cover.  Oil-rubbed bronze fittings serve as the modest booklet&#039;s only ornamentation.|0}}&lt;br /&gt;
{{ShopItem|t=i|goldwood-bound prayer journal emblazoned with thirteen auric avatars|name=goldwood-bound &#039;&#039;&#039;prayer journal&#039;&#039;&#039; emblazoned with thirteen auric avatars|note=Thirteen golden medallions are arranged in a perfect ring on the journal&#039;s front cover, each wrought with a different creature to represent one of the Immortals.  A little gold latch is also present at the cover&#039;s edge, allowing it to be securely shut when the journal is not in use.|0}}&lt;br /&gt;
{{ShopItem|t=i|motley jadeleaf-bound field journal dotted with tiny silk wildflowers|name=motley jadeleaf-bound &#039;&#039;&#039;field journal&#039;&#039;&#039; dotted with tiny silk wildflowers|note=Dozens of silk waiku blossoms dot the journal&#039;s cover, adorning the plush blue-green surface with a stippling of sunny yellow.  A separate strap allows the booklet to be fastened shut with a lapis button sewn to the front flap.|0}}&lt;br /&gt;
{{ShopItem|t=i|mistwood-bound notebook painted with an idyllic woodland scene|name=&#039;&#039;&#039;mistwood-bound notebook&#039;&#039;&#039; painted with an idyllic woodland scene|note=Applied with masterful brushwork and vibrant colors, a charming depiction of blue-dappled prereni frolicking beneath a canopy of cedar and fir adorns the journal&#039;s smooth front cover.  The unpainted wood of the back features subtle veins of green and silver.|0}}&lt;br /&gt;
{{ShopItem|t=i|animite-trimmed travel diary inlaid with tricolor gemstones|name=animite-trimmed &#039;&#039;&#039;travel diary&#039;&#039;&#039; inlaid with tricolor gemstones|note=Barely visible beneath a layer of baroque animite filigree, the diary&#039;s rich leather cover is tinted royal purple.  Rubies, sapphires, and amethysts are inset into the corners, glimmering softly against their dark metal settings.|0}}&lt;br /&gt;
{{ShopItem|t=i|eventide suede dream journal embroidered with argent constellations|name=eventide suede &#039;&#039;&#039;dream journal&#039;&#039;&#039; embroidered with argent constellations|note=Glittering thread defines countless tiny starbursts picked out across the twilight-blue expanse of the journal&#039;s cover.  Thin lines connect many of the silvery points, aggregating them into the familiar geometric forms of various constellations.|0}}&lt;br /&gt;
{{ShopItem|t=i|bardic blue kidskin notebook embellished with silver musical notes|name=bardic blue &#039;&#039;&#039;kidskin notebook&#039;&#039;&#039; embellished with silver musical notes|note=Debossed into the supple leather, dozens of silver gilt musical notes chase each other across the notebook&#039;s soft blue cover in jaunty consecution.  A little silversteel buckle is affixed to the front flap, allowing the booklet to be strapped shut while not in use.|0}}&lt;br /&gt;
{{ShopItem|t=i|sanrisi-bound journal etched with a hexad of elemental symbols|name=&#039;&#039;&#039;sanrisi-bound journal&#039;&#039;&#039; etched with a hexad of elemental symbols|note=Neatly incised into the dark brown wood of the journal&#039;s cover are abstract symbols representing the six elements, each glyph in the hexad highlighted with a different color of paint along its furrowed lineations.|0}}&lt;br /&gt;
{{ShopItem|t=i|discolored ratskin training journal with patchwork seams|name=discolored ratskin &#039;&#039;&#039;training journal&#039;&#039;&#039; with patchwork seams|note=Sloppy, uneven stitches mar the journal&#039;s thin leather cover, while a misshapen bone button and a short rawhide cord affixed to its front flap serve as a rudimentary closure mechanism.|0}}&lt;br /&gt;
{{ShopItem|t=i|gloomwood-bound diary engraved with nightshade blossoms|name=&#039;&#039;&#039;gloomwood-bound diary&#039;&#039;&#039; engraved with nightshade blossoms|note=Inky lacquer has rendered the already-dark wood of the diary&#039;s cover nearly black, with only a hint of purple tinge visible in the specular highlights of its intricately carved nightshade design.|0}}&lt;br /&gt;
{{ShopItem|t=i|rugged mariner&#039;s log bound in stormy grey sharkskin|name=rugged &#039;&#039;&#039;mariner&#039;s log&#039;&#039;&#039; bound in stormy grey sharkskin|note=Coarsely textured, the logbook&#039;s dark grey cover is tooled with a simple anchor design.  A separate strap allows the booklet to be fastened shut with a tiny silversteel buckle affixed to the front flap.|0}}&lt;br /&gt;
{{ShopItem|t=i|orichalcum-trimmed research journal bound in crimson silk|name=orichalcum-trimmed &#039;&#039;&#039;research journal&#039;&#039;&#039; bound in crimson silk|note=Stamped with baroque scrollwork, a triangular orichalcum cap adorns each of the journal&#039;s outer corners.  The same red-gold metal is employed in a tiny buckle that allows the silk-bound cover to be securely strapped shut.|0}}&lt;br /&gt;
{{ShopItem|t=i|niniam-buckled adventurer&#039;s journal with a greenish punka cover|name=niniam-buckled &#039;&#039;&#039;adventurer&#039;s journal&#039;&#039;&#039; with a greenish punka cover|note=Covered in countless tiny bumps, the journal&#039;s thick leather cover is remarkably soft.  A separate strap of the same material allows the booklet to be fastened shut with a tiny niniam buckle affixed to the front flap.|0}}&lt;br /&gt;
{{ShopItem|t=i|angiswaerd-scale scholar&#039;s journal embossed with golden geometrics|name=angiswaerd-scale &#039;&#039;&#039;scholar&#039;s journal&#039;&#039;&#039; embossed with golden geometrics|note=Manifold triangles, half-circles, and quadrilaterals are embossed upon the journal&#039;s front cover, the various golden shapes arranged to resemble Throne City&#039;s skyline set brightly against the brownish-grey backdrop of scaly leather.|0}}&lt;br /&gt;
{{ShopItem|t=i|rosy bourde pocket diary tied with a blushing pink ribbon|name=rosy bourde &#039;&#039;&#039;pocket diary&#039;&#039;&#039; tied with a blushing pink ribbon|note=Bound in utterly smooth fabric with wafer-thin striping, the cover of the dainty booklet is edged in shireli lace, with silken loops arrayed along its midline to secure the thin satin ribbon that serves as the diary&#039;s closure.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Glass_egg_inlaid_in_rencate_with_a_magnificent_rooster&amp;diff=693811</id>
		<title>Item:Glass egg inlaid in rencate with a magnificent rooster</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Glass_egg_inlaid_in_rencate_with_a_magnificent_rooster&amp;diff=693811"/>
		<updated>2026-08-11T22:04:49Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=egg&lt;br /&gt;
|look=About as large as an adult Human&#039;s fist, the glass egg is decorated with a colorful scene.  Perched on a rustic wooden fence, a large Kaernan rooster crows before the rising sun.  Two distinct wisps of light spiral around each other within the confines of the egg, one red and the other purple.&lt;br /&gt;
|MTag=glass,rencate&lt;br /&gt;
|CTag=red,purple&lt;br /&gt;
|STag=rooster, rising sun&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=187,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
* This item is similar to the gift from the [[Hollow Eve Festival 428]] event.&lt;br /&gt;
* As a self-activating device, this item is safe for [[Necromancer|Necromancers]]. [[Outrage#Divine_Outrage|Divine Outrage]] has no impact on its functionality.&lt;br /&gt;
&lt;br /&gt;
===Study===&lt;br /&gt;
The egg is a Holy magic enchanted device that functions off both principles of divine grace and mortal companionship.  There are two distinct magics in the egg, represented by a red and a purple light.&amp;lt;br/&amp;gt;&lt;br /&gt;
You can INVOKE the egg to release the red light, which will serve to attract any naturally present creatures into the immediate area.  If you are leading a group, this attraction effect will be even stronger.&amp;lt;br/&amp;gt;&lt;br /&gt;
You can also WAVE the egg at a creature to empower it and potentially reap [[egg rewards|greater rewards]] than normal.  You can use this solo, but the time between uses will be greater than if you were leading a group of at least three (including yourself).&amp;lt;br/&amp;gt;&lt;br /&gt;
The red spiral can be &#039;&#039;&amp;lt;summoned now/again a few hours from now&amp;gt;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
The purple spiral can be &#039;&#039;&amp;lt;summoned now/again a few hours from now&amp;gt;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
[F2P characters do not count toward your group totals for this device.  F2P characters can serve as device activator, if they are the owner of the device.]&amp;lt;br/&amp;gt;&lt;br /&gt;
[The glass egg is bonded to you without charges.]&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
The glass egg has a definite magical pattern, which is apparently an enchanted item.&amp;lt;br/&amp;gt;&lt;br /&gt;
You recognize the pattern as a manifestation of Holy magic.&amp;lt;br/&amp;gt;&lt;br /&gt;
It seems to involve Divine Intervention magic and appears to be able to enchant or attract creatures.&amp;lt;br/&amp;gt;&lt;br /&gt;
While an examination of its magical nature is not very informative, you are certain you could study the glass egg with more effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
===Invoke===&lt;br /&gt;
This functions similar to [[Warhorn|warhorns]], but anyone can use this. It adds a temporary boost to the area (single room) you are in. The strength of the boost is tied to how many people are in your group (that you&#039;re leading) at the time it&#039;s used. It lasts roughly 10 minutes and will continue to boost throughout that time. It has a 15 minute cooldown. You do not need to be holding the egg in order to use it. Invoking the egg may be done while it is in an open container such as a backpack.&lt;br /&gt;
:Activation: &#039;&#039;A soft ruddy light envelops the area briefly.  As it fades, a gentle feeling of pressure remains.&#039;&#039;&lt;br /&gt;
:Summoning: &#039;&#039;A soft ruddy light pulses through the area and immediately fades.&#039;&#039;&lt;br /&gt;
:Ending: &#039;&#039;A gentle feeling of pressure subsides.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wave===&lt;br /&gt;
This basically triggers a mechanic similar to the [[Treasure_Creature|treasure goblins]] from [[Taisidon|Taisidon Safari]]. It&#039;s a little different, but the idea is the same. When you &amp;lt;tt&amp;gt;WAVE&amp;lt;/tt&amp;gt; it at the creature, the creature is transformed into a champion type boss. When it dies, it will drop a treasure sack. Those who are in your group at the time of death are eligible to loot it. It uses the creature&#039;s treasure pool to determine what can be pulled out.&lt;br /&gt;
&lt;br /&gt;
* If the creature can drop feeder items, a roll is made to see if you get a feeder item. If so, it then does another roll to determine which feeder level you get. Let me be clear here -- the items from these feeders are (mostly) unique items made by GMs. It&#039;s not standard stuff like yelith roots, waermodi stones, cambrinth rings, rhodonite runestones, etc. These items will be things a GM has taken the time to make, sometimes something saved from the janitor, etc.&lt;br /&gt;
&lt;br /&gt;
* If you don&#039;t get a feeder item, it checks to see if a scroll is possible (if the creature can normally drop scrolls).&lt;br /&gt;
&lt;br /&gt;
* If you didn&#039;t get a scroll and the creature was skinnable, a roll is made to see about getting a mix of skins/parts/bones.&lt;br /&gt;
&lt;br /&gt;
* If you don&#039;t get skins, a roll is made to see about getting coins/gems.&lt;br /&gt;
&lt;br /&gt;
* If you fail all of that, there&#039;s a pity prize category you can fall into.&lt;br /&gt;
&lt;br /&gt;
If you win the roll in any of the categories, but it ends up not making an item for some reason, you&#039;ll get a message about searching again. You search until you get something. Once you get something, you can&#039;t get anything else from that treasure sack.&lt;br /&gt;
&lt;br /&gt;
Be warned, you have a set amount of time to kill the mob otherwise you lose your chance at a treasure sack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;WAVE&amp;lt;/tt&amp;gt; should work on just about any creature in the game. Horses, summoned pets, normal things you can&#039;t &amp;lt;tt&amp;gt;FACE&amp;lt;/tt&amp;gt; should be omitted. Once the treasure sack spawns, you have 10 minutes to loot it before the sack fades away. The sack will give a warning message about a minute before it fades. That should be more than enough time to loot.  Cooldown to use the egg is based on the number of people in your group at the time of the &amp;lt;tt&amp;gt;wave&amp;lt;/tt&amp;gt;:&lt;br /&gt;
* 1 player (user only) or as a member, not leader, of the group: 6 hour cooldown&lt;br /&gt;
* 2 players: 4 hour cooldown&lt;br /&gt;
* 3+ players: 2 hour cooldown&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Glass_egg_framed_with_delicate_strands_of_gold&amp;diff=693810</id>
		<title>Item:Glass egg framed with delicate strands of gold</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Glass_egg_framed_with_delicate_strands_of_gold&amp;diff=693810"/>
		<updated>2026-08-11T22:04:06Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=egg&lt;br /&gt;
|look=About as large as an adult Human&#039;s fist, the glass egg is decorated with a symmetrical pattern of gold strands that run across its entire surface.  Two distinct wisps of light spiral around each other within the confines of the egg, one red and the other purple.&lt;br /&gt;
|MTag=glass, gold&lt;br /&gt;
|CTag=red, purple, gold&lt;br /&gt;
|STag=egg&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=187,500&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
* This item was the gift from the [[Hollow Eve Festival 428]] event.&lt;br /&gt;
**One ability temporarily increases spawn rates in a room&lt;br /&gt;
**Another ability turns a regular mob into a boss-type &amp;quot;champion&amp;quot; version that can drop [[Item:Glass egg framed with delicate strands of gold/prizes|special prizes]].&lt;br /&gt;
* As a self-activating device, this item is safe for [[Necromancer|Necromancers]]. [[Outrage#Divine_Outrage|Divine Outrage]] has no impact on its functionality.&lt;br /&gt;
&lt;br /&gt;
===Study===&lt;br /&gt;
The egg is a Holy magic enchanted device that functions off both principles of divine grace and mortal companionship.  There are two distinct magics in the egg, represented by a red and a purple light.&amp;lt;br/&amp;gt;&lt;br /&gt;
You can INVOKE the egg to release the red light, which will serve to attract any naturally present creatures into the immediate area.  If you are leading a group, this attraction effect will be even stronger.&amp;lt;br/&amp;gt;&lt;br /&gt;
You can also WAVE the egg at a creature to empower it and potentially reap [[egg rewards|greater rewards]] than normal.  You can use this solo, but the time between uses will be greater than if you were leading a group of at least three (including yourself).&amp;lt;br/&amp;gt;&lt;br /&gt;
The red spiral can be &#039;&#039;&amp;lt;summoned now/again a few hours from now&amp;gt;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
The purple spiral can be &#039;&#039;&amp;lt;summoned now/again a few hours from now&amp;gt;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
[F2P characters do not count toward your group totals for this device.  F2P characters can serve as device activator, if they are the owner of the device.]&amp;lt;br/&amp;gt;&lt;br /&gt;
[The glass egg is bonded to you without charges.]&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
The glass egg has a definite magical pattern, which is apparently an enchanted item.&amp;lt;br/&amp;gt;&lt;br /&gt;
You recognize the pattern as a manifestation of Holy magic.&amp;lt;br/&amp;gt;&lt;br /&gt;
It seems to involve Divine Intervention magic and appears to be able to enchant or attract creatures.&amp;lt;br/&amp;gt;&lt;br /&gt;
While an examination of its magical nature is not very informative, you are certain you could study the glass egg with more effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
===Invoke===&lt;br /&gt;
This functions similar to [[Warhorn|warhorns]], but anyone can use this. It adds a temporary boost to the area (single room) you are in. The strength of the boost is tied to how many people are in your group (that you&#039;re leading) at the time it&#039;s used. It lasts roughly 10 minutes and will continue to boost throughout that time. It has a 15 minute cooldown. You do not need to be holding the egg in order to use it. Invoking the egg may be done while it is in an open container such as a backpack.&lt;br /&gt;
:Activation: &#039;&#039;A soft ruddy light envelops the area briefly.  As it fades, a gentle feeling of pressure remains.&#039;&#039;&lt;br /&gt;
:Summoning: &#039;&#039;A soft ruddy light pulses through the area and immediately fades.&#039;&#039;&lt;br /&gt;
:Ending: &#039;&#039;A gentle feeling of pressure subsides.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wave===&lt;br /&gt;
This basically triggers a mechanic similar to the [[Treasure_Creature|treasure goblins]] from [[Taisidon|Taisidon Safari]]. It&#039;s a little different, but the idea is the same. When you &amp;lt;tt&amp;gt;WAVE&amp;lt;/tt&amp;gt; it at the creature, the creature is transformed into a champion type boss. When it dies, it will drop a treasure sack. Those who are in your group at the time of death are eligible to loot it. It uses the creature&#039;s treasure pool to determine what can be pulled out.&lt;br /&gt;
&lt;br /&gt;
* If the creature can drop feeder items, a roll is made to see if you get a feeder item. If so, it then does another roll to determine which feeder level you get. Let me be clear here -- the items from these feeders are (mostly) unique items made by GMs. It&#039;s not standard stuff like yelith roots, waermodi stones, cambrinth rings, rhodonite runestones, etc. These items will be things a GM has taken the time to make, sometimes something saved from the janitor, etc.&lt;br /&gt;
&lt;br /&gt;
* If you don&#039;t get a feeder item, it checks to see if a scroll is possible (if the creature can normally drop scrolls).&lt;br /&gt;
&lt;br /&gt;
* If you didn&#039;t get a scroll and the creature was skinnable, a roll is made to see about getting a mix of skins/parts/bones.&lt;br /&gt;
&lt;br /&gt;
* If you don&#039;t get skins, a roll is made to see about getting coins/gems.&lt;br /&gt;
&lt;br /&gt;
* If you fail all of that, there&#039;s a pity prize category you can fall into.&lt;br /&gt;
&lt;br /&gt;
If you win the roll in any of the categories, but it ends up not making an item for some reason, you&#039;ll get a message about searching again. You search until you get something. Once you get something, you can&#039;t get anything else from that treasure sack.&lt;br /&gt;
&lt;br /&gt;
Be warned, you have a set amount of time to kill the mob otherwise you lose your chance at a treasure sack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;WAVE&amp;lt;/tt&amp;gt; should work on just about any creature in the game. Horses, summoned pets, normal things you can&#039;t &amp;lt;tt&amp;gt;FACE&amp;lt;/tt&amp;gt; should be omitted. Once the treasure sack spawns, you have 10 minutes to loot it before the sack fades away. The sack will give a warning message about a minute before it fades. That should be more than enough time to loot.  Cooldown to use the egg is based on the number of people in your group at the time of the &amp;lt;tt&amp;gt;wave&amp;lt;/tt&amp;gt;:&lt;br /&gt;
* 1 player (user only) or as a member, not leader, of the group: 6 hour cooldown&lt;br /&gt;
* 2 players: 4 hour cooldown&lt;br /&gt;
* 3+ players: 2 hour cooldown&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Ka%27hurst_nightstalker_unyn_with_a_baleful_gaze_of_abyssal_quartz&amp;diff=693809</id>
		<title>Item:Ka&#039;hurst nightstalker unyn with a baleful gaze of abyssal quartz</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Ka%27hurst_nightstalker_unyn_with_a_baleful_gaze_of_abyssal_quartz&amp;diff=693809"/>
		<updated>2026-08-11T22:03:38Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=unyn&lt;br /&gt;
|look=Embodying a sinister elegance, the spider&#039;s tenebrous body has an eldritch sheen that mutes light, making it almost invisible in the dark.  Three streaks of asini run along the esoteric mechanisms in its abdomen, resembling coagulating blood.  Embedded within a mask of tarnished silver, its dusky blue eyes are marred by what look like wet, diseased spots.&lt;br /&gt;
|MTag=ka&#039;hurst, abyssal quartz, asini, silver&lt;br /&gt;
|CTag=blood, dusky blue&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=30&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
See [[Item:Biomechanical tarantula]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Whimsical_diacan_writing_spider_illuminated_by_truegold_markings&amp;diff=693808</id>
		<title>Item:Whimsical diacan writing spider illuminated by truegold markings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Whimsical_diacan_writing_spider_illuminated_by_truegold_markings&amp;diff=693808"/>
		<updated>2026-08-11T22:03:24Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=spider&lt;br /&gt;
|look=Like rivulets of liquid gold, the lustrous inlay bathes the spider&#039;s abdomen in a golden nimbus of gently glowing light, which blends harmoniously with the silvery light radiating from the spider&#039;s starshine carapace.  Eight tiny black opals serve as its eyes, which glimmer with a smattering of spectral iridescence.&lt;br /&gt;
|MTag=diacan, truegold, starshine, black opal&lt;br /&gt;
|CTag=golden, silvery&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=30&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
See [[Item:Biomechanical tarantula]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Vardite_biomechanical_baboon_spider&amp;diff=693807</id>
		<title>Item:Vardite biomechanical baboon spider</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Vardite_biomechanical_baboon_spider&amp;diff=693807"/>
		<updated>2026-08-11T22:03:10Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=spider&lt;br /&gt;
|look=This spider is the size and approximate shape of a large tarantula, though the similarities quickly end there.  The spider&#039;s abdomen, fangs, and two mismatched pair of legs have been replaced with articulated vardite parts.  The abdomen in particular is covered with a profusion of tiny levers, buttons, and dials with no immediately apparent purpose.&lt;br /&gt;
Perhaps owing to the seamless inclusion of mechanical parts, the spider appears largely inert.  It is warm to the touch and heavy for its size, but bears a stronger resemblance to a taxidermy piece than a living being.&lt;br /&gt;
|MTag=vardite&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=30&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
See [[Item:Biomechanical tarantula]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Biomechanical_tarantula&amp;diff=693806</id>
		<title>Item:Biomechanical tarantula</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Biomechanical_tarantula&amp;diff=693806"/>
		<updated>2026-08-11T22:02:31Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=&amp;lt;metal&amp;gt; biomechanical tarantula&lt;br /&gt;
|noun=tarantula&lt;br /&gt;
|look=This spider is the size and approximate shape of a large tarantula, though the similarities quickly end there.  The spider&#039;s abdomen, fangs, and two mismatched pair of legs have been replaced with articulated &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; parts.  The abdomen in particular is covered with a profusion of tiny levers, buttons, and dials with no immediately apparent purpose.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps owing to the seamless inclusion of mechanical parts, the spider appears largely inert.  It is warm to the touch and heavy for its size, but bears a stronger resemblance to a taxidermy piece than a living being.&lt;br /&gt;
|STag=spider,tarantula,parts,lever,button,dial&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=30&lt;br /&gt;
|appcost=125,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
* This item was the gift during the [[Hollow Eve Festival 432]] (2019) event, and was found in &#039;&#039;&#039;a metal-reinforced gift trunk&#039;&#039;&#039; in the center of the &#039;&#039;Baby Spider&#039;&#039; section of the festival.&lt;br /&gt;
* Special appraisal line indicating a soulbond:&lt;br /&gt;
: &#039;&#039;You sense a deep connection with the biomechanical tarantula, as if it will be with you always.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|focus}}:&lt;br /&gt;
: You focus your magical senses on a steel biomechanical tarantula.&lt;br /&gt;
: There is... something there, but it&#039;s hard to put into words.  The tarantula is not magical in the technical sense, but there is a shadow of some psychic force that tingles at your magical senses.&lt;br /&gt;
: While an examination of its magical nature is not very informative, you are certain you could study the biomechanical tarantula with more effectiveness.&lt;br /&gt;
* {{com|study}}:&lt;br /&gt;
: As you examine the biomechanical tarantula, intuitive knowledge of its function and mechanics spring into your short-term memory.  You are unable to capture the great majority of the information, but are able to concentrate on the broad strokes.&lt;br /&gt;
: The biomechanical tarantula is imbued with an unknown psychic power that is concentrated in its venom and can be adjusted by TURNing the various dials and levers along its mechanical abdomen.  RUBing the spider will aggitate it to strike, injecting yourself with its psychic venom.  The exact nature of the venom and its physiological effects are vastly too complex for this transfer of knowledge to encompass, but it will do something to your mind to consume a portion of your memories and transform it into artifical memories that can be applied more broadly to like-skills.&lt;br /&gt;
: In addition to this, you can tell that the tarantula can indulge in metallophagia.  If SHAKEn with forging metal in the other hand, the tarantula will consume it and somehow change its mechanical components to mirror its meal.&lt;br /&gt;
: [The biomechanical tarantula is bonded to you without charges.]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
* {{com|turn}} {{tt|tarantula to &amp;lt;skill&amp;gt;}}:&lt;br /&gt;
: You fiddle with the tiny levers and dials of the tarantula&#039;s mechanical abdomen.  The process is complex, but you feel an intuitive grasp of the mechanism from the moment you touch it.&lt;br /&gt;
: With a *click*, your changes snap into place.  The biomechanical tarantula will now consume &#039;&#039;&amp;lt;skill&amp;gt;&#039;&#039; knowledge.&lt;br /&gt;
* {{com|rub}} {{tt|tarantula}}:&lt;br /&gt;
: The tarantula comes alive in your hand!  It skitters to the top of your spine, moving with far more agility than its metallic heaviness should allow.  A sharp stab of pain erupts at the base of your neck as it injects venom into your nervous system!&lt;br /&gt;
: It is mere moments afterward that you feel an itching, tingling, and crawling sensation all across the inside of your skull.  In a mind-wracking flurry of sensation, you find yourself forgetting your recent progress on &#039;&#039;&amp;lt;skill&amp;gt;&#039;&#039;, but somehow unbidden knowledge into other &#039;&#039;&amp;lt;skillset&amp;gt;&#039;&#039; tasks are mapped into your psyche.&lt;br /&gt;
&lt;br /&gt;
==Bonus Pool Mechanics==&lt;br /&gt;
* When rubbed, this item will remove all field experience from the skill it has been turned to. This [[Experience]] will be converted into bonus pool bits for the skill&#039;s [[Skillset]] [Armor, Weapon, Survival, Magic, and Lore].&lt;br /&gt;
* It is mildly inefficient, insofar as you lose a small number of bits in the transfer process.&lt;br /&gt;
* It can be used once every 10 minutes (subject to tweaking).&lt;br /&gt;
* You cannot use the same skillset twice in a row. You need to vary it up a little bit each time (you can jump back and forth though, so Armor Magic Armor Magic is valid, but Magic Magic isn&#039;t).&lt;br /&gt;
* {{com|exp}} {{tt|bonus}} to check the current levels of your various bonus pools.&lt;br /&gt;
* {{com|exp}} {{tt|bonus toggle}} {{tt|ARMOR}} | {{tt|WEAPON}} | {{tt|SURVIVAL}} | {{tt|MAGIC}} | {{tt|LORE}} will turn your bonus on and off.  You MUST have some bits already in the specific experience bonus pool before you can toggle it off. In addition to messaging you receive when you do a &#039;&#039;toggle&#039;&#039;, if you check your pools again with an {{tt|exp bonus}}, there will be additional messaging at the end of the line(s) if that skill pool is turned off, additionally there is a limit to a single skill you can boost into at once:&lt;br /&gt;
: Your Lore pool could fill one empty skill to &amp;lt;number&amp;gt; ranks.  &#039;&#039;&#039;This pool is currently turned off.&lt;br /&gt;
: Your Survival pool could fill 1 empty skill to 200 ranks and one empty skill to 145 ranks.  This pool is currently turned off.&lt;br /&gt;
* If you do not have any experience in a bonus pool type, it will not display in EXP BONUS.&lt;br /&gt;
&lt;br /&gt;
==Player Customization==&lt;br /&gt;
&lt;br /&gt;
* Players can customize their own tarantulas by feeding them an ingot of any metal that works in the forging system.&lt;br /&gt;
* This is cosmetic only, but it&#039;s neat and should work with any metal present or future.&lt;br /&gt;
* Doing so will consume the entire source of metal, be it 1 volume or 100. Use small ingots.&lt;br /&gt;
* You can recycle some weapons/armors this way, depending on how they&#039;re set up with respect to the metallurgy system. However, items that are bonded, registered, or flagged internally as do-not-delete cannot be eaten this way.&lt;br /&gt;
&lt;br /&gt;
==Alteration Rules==&lt;br /&gt;
&lt;br /&gt;
{{:Alteration/Biomechanical_Tarantula}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Effervescent_eddy_of_honey-hued_light_captured_by_a_sungold_frame&amp;diff=693805</id>
		<title>Item:Effervescent eddy of honey-hued light captured by a sungold frame</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Effervescent_eddy_of_honey-hued_light_captured_by_a_sungold_frame&amp;diff=693805"/>
		<updated>2026-08-11T22:02:06Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=eddy&lt;br /&gt;
|look=Barely visible within the ebullient movement of light, a small portal resides at the center of the eddy.&lt;br /&gt;
|MTag=sungold&lt;br /&gt;
|CTag=honey&lt;br /&gt;
|STag=eddy&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=3,437,500&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=18&lt;br /&gt;
|iwsize=13&lt;br /&gt;
|ihsize=9&lt;br /&gt;
|csize=1700&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
For more information, see {{ilink|i|swirling eddy of incandescent light bound by a gold-striated coralite frame}}.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Swirling_eddy_of_incandescent_light_bound_by_a_gold-striated_coralite_frame&amp;diff=693804</id>
		<title>Item:Swirling eddy of incandescent light bound by a gold-striated coralite frame</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Swirling_eddy_of_incandescent_light_bound_by_a_gold-striated_coralite_frame&amp;diff=693804"/>
		<updated>2026-08-11T22:01:31Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=eddy&lt;br /&gt;
|look=A small pocket is barely visible within the circular movement of light.&lt;br /&gt;
|MTag=gold, coralite&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|type=magic&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=3125000&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=18&lt;br /&gt;
|iwsize=13&lt;br /&gt;
|ihsize=9&lt;br /&gt;
|csize=1700&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Overview==&lt;br /&gt;
* This item was the gift during the [[Hollow Eve Festival 436]] (2020) event.&lt;br /&gt;
* Item will bond to the character and is not transferrable.&lt;br /&gt;
* Yes, it works for [[F2P]] if they buy a ticket.&lt;br /&gt;
* This is a generally worn container the size of a fully [[Embiggening|embiggened]] {{ilink|i|worn grey hitman&#039;s backpack with fraying straps|hitman&#039;s backpack}}. Like the linked containers occasionally sold at auction, the items inside this container magically teleport through a &amp;quot;watery portal&amp;quot; and are stored in the [[Merelew]] vaults.  These aren&#039;t linked to any other bags, but the mechanics are similar.  They&#039;ll hold up to 250 items by default.&amp;lt;ref&amp;gt;See [[Item talk:Swirling eddy of incandescent light bound by a gold-striated coralite frame|talk page]] for the announcement.&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* Essentially, your carry capacity is increased by 250 items, but without additional weight. The items are stored off your person and you&#039;re given a portal to access it. (The vault it stores things in is the same size as the bag.)&lt;br /&gt;
:* Eddies are upgradable, as of [[Droughtman&#039;s Challenge 441|Droughtman&#039;s Challenge 441 (2022)]]. Using a {{ilink|i|coral Merelew gadget}} will add +10 items to its capacity (up to a maximum of 750 items in total) and +35 stones in carrying capacity (up to a maxmimum of 3,450 stones). Fifty (50) total upgrades are required to cap the storage. &lt;br /&gt;
* The items that you put in the container aren&#039;t actually in the container:  They&#039;re magically transported to the Merelew vault. They&#039;re literally not on your character, they don&#039;t count against your inventory count, they don&#039;t count against your encumbrance. They&#039;re not on you.&lt;br /&gt;
:* &amp;lt;s&amp;gt;As such, the command {{tt|inventory list}} does not itemize what&#039;s been put into the container.&amp;lt;/s&amp;gt;&amp;lt;ref&amp;gt;[[Post:HE Gift Eddy versus Containers - 12/15/2020 - 17:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* To see what you&#039;ve put into the container, use either {{tt|inventory my eddy}} or {{tt|look in my portal}} commands.&lt;br /&gt;
:* Warning: Unlike [[vaults]], the items stored within are not be copied over to the [[Test Instance]].&amp;lt;ref&amp;gt;[[Post:Updates to COUNT and INVENTORY - 02/25/2021 - 02:16]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* Warning: Like with [[vaults]], [[Favors#Favor_Orb_Storage|favor orb]]s left in an eddy for too long will shatter, leaving behind some {{ilink|i|shattered glass}}. &amp;lt;ref&amp;gt;[[Post:Eddy destroys Favor Orbs on 05/03/2021 11:09]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Storage Capacity==&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! || Weight || Items&lt;br /&gt;
|-&lt;br /&gt;
| Base || 1,700 stones || 250 items&lt;br /&gt;
|-&lt;br /&gt;
| Per {{ilink|i|Coral Merelew gadget|Expansion}} || +35 stones || +10 items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fully Upgraded&#039;&#039;&#039; || 3,450 stones || 750 items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
===Storing Items===&lt;br /&gt;
* {{com|put}} {{tt|&amp;lt;item&amp;gt; in my portal}}&lt;br /&gt;
* {{tt|put}} {{tt|&amp;lt;item&amp;gt; in my eddy}}&lt;br /&gt;
&lt;br /&gt;
===Retrieving Items===&lt;br /&gt;
* {{com|get}} {{tt|&amp;lt;item&amp;gt; from my portal}}&lt;br /&gt;
&lt;br /&gt;
Note: the {{tt|from}} {{tt|my}} {{tt|eddy}} syntax does not work.&lt;br /&gt;
&lt;br /&gt;
===Listing Items===&lt;br /&gt;
* {{com|inventory}} {{tt|eddy}}:&lt;br /&gt;
:Inside a swirling eddy of incandescent light bound by a gold-striated coralite frame, you see:&lt;br /&gt;
:&lt;br /&gt;
::a gem pouch&lt;br /&gt;
:[Use INVENTORY HELP for more options.]&lt;br /&gt;
&lt;br /&gt;
: Note: the {{tt|inventory}} {{tt|portal}} syntax does not work.&lt;br /&gt;
* {{com|count}} {{tt|eddy}}:&lt;br /&gt;
: You count up the items in your swirling eddy...&lt;br /&gt;
: There are one hundred seventy (170) items inside the eddy.&lt;br /&gt;
&lt;br /&gt;
==Other Verbs==&lt;br /&gt;
* {{com|study}}:&lt;br /&gt;
: On studying the inside and outside of the swirling eddy, you feel that you can {{com|PUT}} items in the eddy that fit within the eddy container&#039;s dimensions, but they seem to fall into a watery portal if you do.  You should be able to {{com|GET}} items from the portal if you have anything in there.  You could also probably {{com|OPEN}}, {{com|CLOSE}}, {{com|GAZE}} and {{com|FOCUS}} the swirling eddy.  The eddy&#039;s item-storing capability appears to be limited by its interior dimensions, weight carrying capacity, and item count.&lt;br /&gt;
&lt;br /&gt;
: The eddy will hold up to 250 items weighing up to 1700 stones.&lt;br /&gt;
: [The swirling eddy is bonded to you without charges.]&lt;br /&gt;
* {{com|look}}:&lt;br /&gt;
:The interior of the swirling eddy seems to funnel downward where it attaches to a watery portal.  You suspect you&#039;ll have to look into the watery portal to view or get any belongings.&lt;br /&gt;
:{{tt|(LOOK IN PORTAL -or LOOK IN WATERY PORTAL)}}&lt;br /&gt;
* {{com|focus}}:&lt;br /&gt;
:You focus your magical senses on a swirling eddy of incandescent light bound by a gold-striated coralite frame.&lt;br /&gt;
:The swirling eddy has a definite magical pattern, which apparently is an enchanted item.&lt;br /&gt;
:You recognize the pattern as a manifestation of Lunar magic.&lt;br /&gt;
:It seems to involve Enlightened Geometry and appears to allow for continual teleportation.&lt;br /&gt;
* {{com|gaze}}:&lt;br /&gt;
:You gaze deeply into the swirling eddy and find your gaze slipping through the watery portal.  Through it, you see...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left: 25px;&amp;gt;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Under the Sea, Secure Vault&lt;br /&gt;
|desc=Richly hued flowstone in reds, greens, and purples ripples in the soft illumination of the expansive cavern.  Stalactites thrust from the ceiling, between which singular points of glistening blue light reside atop dangling clear strands, glowworms slowly moving along the rooftop within their hanging traps. Along the walls are a seemingly endless series of small pockets carved into the stone, paired with a watery portal.&amp;lt;br&amp;gt;Obvious paths: none.&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alteration Rules==&lt;br /&gt;
* Eddies can only be altered by live merchants.  (They&#039;re incompatible with the scroll system.)&lt;br /&gt;
* The noun must remain &amp;quot;eddy.&amp;quot;&lt;br /&gt;
* The eddy must be composed of moving, bright-colored light.&lt;br /&gt;
* The light can&#039;t be divine, holy, shadowy, or dark.&lt;br /&gt;
* The light can&#039;t be sunlight, starlight, or moonlight, but it can resemble such light.&lt;br /&gt;
* The light needs to be constrained/contained in a physical object, and the interior can&#039;t be described beyond the watery portal.&lt;br /&gt;
* The object the light is contained in needs to be something which can be opened and closed.&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
* {{ilink|I|effervescent eddy of honey-hued light captured by a sungold frame}}&lt;br /&gt;
* {{ilink|I|coral Merelew gadget}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Drab_firesilk_bundle_bedecked_with_alshabi_stone_arrows&amp;diff=693803</id>
		<title>Item:Drab firesilk bundle bedecked with alshabi stone arrows</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Drab_firesilk_bundle_bedecked_with_alshabi_stone_arrows&amp;diff=693803"/>
		<updated>2026-08-11T22:01:10Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=bundle&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=firesilk&lt;br /&gt;
|CTag=-&lt;br /&gt;
|STag=-&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|type=-&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=60&lt;br /&gt;
|appcost=625&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=8&lt;br /&gt;
|wsize=5&lt;br /&gt;
|hsize=2&lt;br /&gt;
|ilsize=100&lt;br /&gt;
|iwsize=25&lt;br /&gt;
|ihsize=25&lt;br /&gt;
|csize=2500&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
This bag  is merely a placeholder for one of Tailor Ichea&#039;s expansive bags that allow an additional worn slot. A character may only ever acquire one of these -- whether from their original Hollow Eve appearance or here at Corn Maze. Only the character who purchases it may use the bonus slot mechanic. You can visit Hollow Eve for Ichea to customize it for a platinum fee, like other festival attendee!&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Hollow_Eve_439_gift&amp;diff=693802</id>
		<title>Item:Hollow Eve 439 gift</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Hollow_Eve_439_gift&amp;diff=693802"/>
		<updated>2026-08-11T22:00:50Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=a &amp;lt;style&amp;gt; &amp;lt;fabric&amp;gt; &amp;lt;container&amp;gt; &amp;lt;modifications&amp;gt; &amp;lt;materials&amp;gt; &amp;lt;depictions&amp;gt;&lt;br /&gt;
|noun=container&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=-&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|type=spacious&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=60&lt;br /&gt;
|appcost=62&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=8&lt;br /&gt;
|wsize=5&lt;br /&gt;
|hsize=2&lt;br /&gt;
|ilsize=250&lt;br /&gt;
|iwsize=25&lt;br /&gt;
|ihsize=25&lt;br /&gt;
|csize=9990&lt;br /&gt;
|imax=5&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The gift from [[Hollow Eve Festival 439|Hollow Eve 439 (2021)]] is a special container, but different from the [[Hollow Eve Festival 436|previous festival&#039;s]] {{ilink|i|swirling eddy of incandescent light bound by a gold-striated coralite frame|eddy}}. It has three key draws that make it stand out:&lt;br /&gt;
# It&#039;s general worn, so it won&#039;t compete with precious back/belt/etc slots.&lt;br /&gt;
# It functions like one of the &amp;quot;hold anything&amp;quot; containers, and can hold any 5 items regardless of size/weight.&lt;br /&gt;
# It allows you to gain a (single) BONUS [[Inventory (concept)|inventory slot]] to the location of your choosing, with some restrictions. Need another belt slot? You got it! Oh no, but there&#039;s a fancy ball this weekend and you want to show off ANOTHER fancy ring -- no worries, you can easily swap it over for the event!&lt;br /&gt;
&lt;br /&gt;
The gift is also highly customizable. Return to [[Saidakyp of Andreshlew]] and speak with [[Ichea]] about making cosmetic changes to it.&lt;br /&gt;
&lt;br /&gt;
This gift has also been available in a specific form from MT events, which can later be customized by [[Ichea]]: {{ilink|i|drab firesilk bundle bedecked with alshabi stone arrows}}&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|study}}:&lt;br /&gt;
:The &amp;lt;fabric&amp;gt; &amp;lt;container&amp;gt; is a special gift from the [[Merelew]].  Being a general worn container, it also can hold any 5 items regardless of size or weight.  Additionally, it can grant you a [[Inventory (concept)|single extra wearable slot]] to a location of your choice.  For this:&lt;br /&gt;
&lt;br /&gt;
:: {{tt|WHISPER MY &amp;lt;container&amp;gt; LIST}} to see a valid list of locations you could choose from.&lt;br /&gt;
:: {{tt|WHISPER MY &amp;lt;container&amp;gt; {LOCATION}}} to select the location you want to boost.&lt;br /&gt;
:: {{tt|ADJUST MY &amp;lt;container&amp;gt;}} to activate the bonus inventory slot.  It will show in {{com|inventory|INV}} {{tt|SLOT}}.&lt;br /&gt;
&lt;br /&gt;
: You do not need to be wearing the &amp;lt;fabric&amp;gt; &amp;lt;container&amp;gt; (or keep it on you) to maintain the bonus, but you must have it to remove or change the bonus slot.  To change the slot, you may {{com|ADJUST}} it again to cancel the currently active bonus slot, then {{com|WHISPER}} a new {location} and {{tt|ADJUST}} again.&lt;br /&gt;
: [This can only be changed once every 24 real world hours.  It can be changed now.]&lt;br /&gt;
&lt;br /&gt;
* {{com|whisper}} {{tt|MY &amp;lt;container&amp;gt; LIST}}:&lt;br /&gt;
: Valid locations are body, back, waist, on shoulders, pants, wrist, finger, feet, neck, belt, ear, ears, ankle, thigh, upper arm, left eye, right eye, tied to hair, placed in hair, shirt with armor and head-nonarmor.&lt;br /&gt;
: Note that the syntax can be picky!&lt;br /&gt;
&lt;br /&gt;
* {{tt|whisper MY &amp;lt;container&amp;gt; &amp;lt;slot&amp;gt;}}:&lt;br /&gt;
: You make a subtle change to the &amp;lt;fabric&amp;gt; &amp;lt;container&amp;gt;, indicating a preference for an extra item worn &amp;lt;slot name&amp;gt;.  You must {{tt|ADJUST}} it to activate it.&lt;br /&gt;
&lt;br /&gt;
* {{com|adjust}} {{tt|my &amp;lt;container&amp;gt;}}:&lt;br /&gt;
: You pause to consider the adjustment.&lt;br /&gt;
: [If you wish to gain an additional slot for items worn &amp;lt;slot name&amp;gt;, repeat the command within 15 seconds.  You will be unable to change it for 24 hours.]&lt;br /&gt;
: Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
* {{tt|adjust my &amp;lt;container&amp;gt;}}: (confirmation)&lt;br /&gt;
: You make a subtle adjustment to the &amp;lt;fabric&amp;gt; &amp;lt;container&amp;gt; and feel full of new potential.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The {{com|inventory|INV}} {{tt|SLOTS}} command will mark the slot you have bonused in case you forget! You&#039;ll see &amp;quot;(+)&amp;quot; next to a bonused slot.&lt;br /&gt;
* You cannot bonus armor, weapon, brawling gear or tail slots. Bald folks can&#039;t bonus the two hair slots. If you pick a slot today, but decide you want a different one tomorrow, you can remove the bonused one and swap it to the new one. You can only bonus a single slot at a time from this gift. There is a 24 hour cooldown on this swapping.&lt;br /&gt;
* Since we have different bonding mechs, just to be clear -- the gift bonds in the sense that it will only work for the person who gets it, yes.  You can hand it to someone else, but they can&#039;t use the bonus slot mechs. The container is the only way you can ever change the bonus slot.&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Via Ichea===&lt;br /&gt;
&#039;&#039;a &amp;lt;style&amp;gt; &amp;lt;fabric&amp;gt; &amp;lt;container&amp;gt; &amp;lt;modifications&amp;gt; &amp;lt;materials&amp;gt; &amp;lt;depictions&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You may choose to omit the style, fabric or both, but everything else is mandatory, even if you choose what you currently have.&lt;br /&gt;
&lt;br /&gt;
While nothing is set in stone until it releases, the current plan is for [[Ichea]] (the customization NPC) to remain at / return for future Hollow Eve events, so you&#039;ll be able to re-customize your container in the future. There may be a plat cost to customize them after this year, though, so try out a few styles while it&#039;s free to do so this year!&lt;br /&gt;
&lt;br /&gt;
==== 439 Customizations ====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Customizations&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Styles&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
# (blank)&lt;br /&gt;
# banded&lt;br /&gt;
# beaded&lt;br /&gt;
# beribboned&lt;br /&gt;
# drab&lt;br /&gt;
# dirty&lt;br /&gt;
# discolored&lt;br /&gt;
# elaborate&lt;br /&gt;
# faded&lt;br /&gt;
# feathered&lt;br /&gt;
# filthy&lt;br /&gt;
# flowery&lt;br /&gt;
# frayed&lt;br /&gt;
# glittered&lt;br /&gt;
# heavy&lt;br /&gt;
# ink-stained&lt;br /&gt;
# light&lt;br /&gt;
# modest&lt;br /&gt;
# muddy&lt;br /&gt;
# padded&lt;br /&gt;
# rugged&lt;br /&gt;
# simple&lt;br /&gt;
# soot-covered&lt;br /&gt;
# stained&lt;br /&gt;
# striking&lt;br /&gt;
# striped&lt;br /&gt;
# sturdy&lt;br /&gt;
# threadbare&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fabrics&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
# (blank)&lt;br /&gt;
# [[Uses material::arzumodine]]&lt;br /&gt;
# [[Uses material::bluefire velvet]]&lt;br /&gt;
# [[Uses material::brocade]]&lt;br /&gt;
# [[Uses material::burlap]]&lt;br /&gt;
# [[Uses material::cire]]&lt;br /&gt;
# [[Uses material::dragonar]]&lt;br /&gt;
# [[Uses material::dragonfire brocade]]&lt;br /&gt;
# [[Uses material::duchess satin]]&lt;br /&gt;
# [[Uses material::eolienne]]&lt;br /&gt;
# [[Uses material::firesilk]]&lt;br /&gt;
# [[Uses material::Gemfire velvet]]&lt;br /&gt;
# [[Uses material::icesilk]]&lt;br /&gt;
# [[Uses material::jaalmin]]&lt;br /&gt;
# [[Uses material::jute]]&lt;br /&gt;
# [[Uses material::kelp linen]]&lt;br /&gt;
# [[Uses material::lava samite]]&lt;br /&gt;
# [[Uses material::leather]]&lt;br /&gt;
# [[Uses material::linen]]&lt;br /&gt;
# [[Uses material::madun]]&lt;br /&gt;
# [[Uses material::mistsilk]]&lt;br /&gt;
# [[Uses material::moonsilk]]&lt;br /&gt;
# [[Uses material::oceanmist satin]]&lt;br /&gt;
# [[Uses material::petalette]]&lt;br /&gt;
# plaid&lt;br /&gt;
# [[Uses material::rosecloth]]&lt;br /&gt;
# [[Uses material::sackcloth]]&lt;br /&gt;
# [[Uses material::sailcloth]]&lt;br /&gt;
# [[Uses material::seasilk]]&lt;br /&gt;
# [[Uses material::shadesatin]]&lt;br /&gt;
# [[Uses material::silverweave]]&lt;br /&gt;
# [[Uses material::silveress]]&lt;br /&gt;
# [[Uses material::spidersilk]]&lt;br /&gt;
# [[Uses material::spun glitter]]&lt;br /&gt;
# [[Uses material::starlight velvet]]&lt;br /&gt;
# [[Uses material::thornweave]]&lt;br /&gt;
# [[Uses material::velvet]]&lt;br /&gt;
# [[Uses material::zerarin wool]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Containers&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
# apron&lt;br /&gt;
# backpack&lt;br /&gt;
# bag&lt;br /&gt;
# basket&lt;br /&gt;
# bindle&lt;br /&gt;
# bundle&lt;br /&gt;
# carryall&lt;br /&gt;
# case&lt;br /&gt;
# handbag&lt;br /&gt;
# hamper&lt;br /&gt;
# haversack&lt;br /&gt;
# kit&lt;br /&gt;
# knapsack&lt;br /&gt;
# pack&lt;br /&gt;
# poke&lt;br /&gt;
# pouch&lt;br /&gt;
# rucksack&lt;br /&gt;
# sack&lt;br /&gt;
# satchel&lt;br /&gt;
# tote&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Modifications&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
# accented with&lt;br /&gt;
# adorned with&lt;br /&gt;
# bedecked with&lt;br /&gt;
# bedraggled with&lt;br /&gt;
# covered with&lt;br /&gt;
# dangling&lt;br /&gt;
# embellished with&lt;br /&gt;
# fastened with&lt;br /&gt;
# studded with&lt;br /&gt;
# with a pair of&lt;br /&gt;
# with a trio of&lt;br /&gt;
# with some&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Materials&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
# [[Uses material::aldamdin]]&lt;br /&gt;
# [[Uses material::alerce]]&lt;br /&gt;
# [[Uses material::alshabi stone]]&lt;br /&gt;
# [[Uses material::amethyst]]&lt;br /&gt;
# [[Uses material::amber]]&lt;br /&gt;
# [[Uses material::anjisis]]&lt;br /&gt;
# [[Uses material::asarenjan]]&lt;br /&gt;
# [[Uses material::asini]]&lt;br /&gt;
# [[Uses material::atulave]]&lt;br /&gt;
# [[Uses material::audrualm]]&lt;br /&gt;
# [[Uses material::cloud ruby]]&lt;br /&gt;
# [[Uses material::cloudstone]]&lt;br /&gt;
# [[Uses material::coral]]&lt;br /&gt;
# [[Uses material::coralite]]&lt;br /&gt;
# [[Uses material::covellite]]&lt;br /&gt;
# [[Uses material::darkstone]]&lt;br /&gt;
# [[Uses material::emerald]]&lt;br /&gt;
# [[Uses material::erythraean]]&lt;br /&gt;
# [[Uses material::flame spinel]]&lt;br /&gt;
# [[Uses material::Gemfire ruby]]&lt;br /&gt;
# [[Uses material::gemstone]]&lt;br /&gt;
# [[Uses material::glitvire]]&lt;br /&gt;
# [[Uses material::gloamstone]]&lt;br /&gt;
# [[Uses material::gloomglass]]&lt;br /&gt;
# [[Uses material::gloomwood]]&lt;br /&gt;
# [[Uses material::haralun]]&lt;br /&gt;
# [[Uses material::haze sapphire]]&lt;br /&gt;
# [[Uses material::ice sapphire]]&lt;br /&gt;
# [[Uses material::icesteel]]&lt;br /&gt;
# [[Uses material::iroko]]&lt;br /&gt;
# [[Uses material::ke&#039;nag]]&lt;br /&gt;
# [[Uses material::kelpzyte]]&lt;br /&gt;
# [[Uses material::khor&#039;vela]]&lt;br /&gt;
# [[Uses material::lightning amethyst]]&lt;br /&gt;
# [[Uses material::loimic]]&lt;br /&gt;
# [[Uses material::mistglass]]&lt;br /&gt;
# [[Uses material::niello]]&lt;br /&gt;
# [[Uses material::night diamond]]&lt;br /&gt;
# [[Uses material::orichalcum]]&lt;br /&gt;
# [[Uses material::rainbow sapphire]]&lt;br /&gt;
# [[Uses material::riftstone]]&lt;br /&gt;
# [[Uses material::rivertear]]&lt;br /&gt;
# [[Uses material::sapphire]]&lt;br /&gt;
# [[Uses material::seaglass]]&lt;br /&gt;
# [[Uses material::shadow emerald]]&lt;br /&gt;
# [[Uses material::shrike&#039;s eye sapphire]]&lt;br /&gt;
# [[Uses material::spectrolite]]&lt;br /&gt;
# [[Uses material::starshell]]&lt;br /&gt;
# [[Uses material::star-stone]]&lt;br /&gt;
# [[Uses material::stone]]&lt;br /&gt;
# [[Uses material::stura atulave]]&lt;br /&gt;
# [[Uses material::tamboti]]&lt;br /&gt;
# [[Uses material::tempest sapphire]]&lt;br /&gt;
# [[Uses material::wood|wooden]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Depictions&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
# [[Uses symbol::adder]]s&lt;br /&gt;
# [[Uses symbol::albatross]]es&lt;br /&gt;
# [[Uses symbol::ampule]]s&lt;br /&gt;
# [[Uses symbol::arrow]]s&lt;br /&gt;
# [[Uses symbol::barrel]]s&lt;br /&gt;
# [[Uses symbol::black widow spider]]s&lt;br /&gt;
# [[Uses symbol::blossom]]s&lt;br /&gt;
# [[Uses symbol::bottle]]s&lt;br /&gt;
# [[Uses symbol::candle]]s&lt;br /&gt;
# [[Uses symbol::cauldron]]s&lt;br /&gt;
# [[Uses symbol::censer]]s&lt;br /&gt;
# [[Uses symbol::centaur]]s&lt;br /&gt;
# charms&lt;br /&gt;
# [[Uses symbol::cigar]]s&lt;br /&gt;
# [[Uses symbol::claw]]s&lt;br /&gt;
# [[Uses symbol::cobra]]s&lt;br /&gt;
# coiled [[Uses symbol::rope]]s&lt;br /&gt;
# [[Uses symbol::coin]]s&lt;br /&gt;
# [[Uses symbol::cow]]s&lt;br /&gt;
# [[Uses symbol::coyote]]s&lt;br /&gt;
# [[Uses symbol::crossbow]] charms&lt;br /&gt;
# [[Uses symbol::crossed lance]] charms&lt;br /&gt;
# [[Uses symbol::crown]]s&lt;br /&gt;
# [[Uses symbol::cup]]s&lt;br /&gt;
# [[Uses symbol::dagger]] charms&lt;br /&gt;
# [[Uses symbol::dice]] charms&lt;br /&gt;
# [[Uses symbol::dolphin]]s&lt;br /&gt;
# [[Uses symbol::donkey]]s&lt;br /&gt;
# [[Uses symbol::dove]]s&lt;br /&gt;
# [[Uses symbol::dragonfly|dragonflies]]&lt;br /&gt;
# [[Uses symbol::feather]] charms&lt;br /&gt;
# [[Uses symbol::fish]] charms&lt;br /&gt;
# [[Uses symbol::flower]]s&lt;br /&gt;
# [[Uses symbol::forger&#039;s tongs]]&lt;br /&gt;
# [[Uses symbol::four-leafed clover]]s&lt;br /&gt;
# [[Uses symbol::galleon]]s&lt;br /&gt;
# [[Uses symbol::goshawk]]s&lt;br /&gt;
# [[Uses symbol::hammer]] charms&lt;br /&gt;
# [[Uses symbol::herb]] charms&lt;br /&gt;
# [[Uses symbol::heron]]s&lt;br /&gt;
# [[Uses symbol::honey bee]]s&lt;br /&gt;
# [[Uses symbol::horned owl]]s&lt;br /&gt;
# [[Uses symbol::jackal]]s&lt;br /&gt;
# [[Uses symbol::keg]]s&lt;br /&gt;
# [[Uses symbol::king snake]]s&lt;br /&gt;
# [[Uses symbol::knitting needle]]s&lt;br /&gt;
# [[Uses symbol::kraken]] charms&lt;br /&gt;
# [[Uses symbol::leaves]]&lt;br /&gt;
# [[Uses symbol::lion]]s&lt;br /&gt;
# [[Uses symbol::lockpick]]s&lt;br /&gt;
# [[Uses symbol::magpie]]s&lt;br /&gt;
# [[Uses symbol::mongoose]]s&lt;br /&gt;
# [[Uses symbol::nightingale]]s&lt;br /&gt;
# [[Uses symbol::octopus]] charms&lt;br /&gt;
# [[Uses symbol::orlogs]]&lt;br /&gt;
# [[Uses symbol::ox]]en&lt;br /&gt;
# [[Uses symbol::panther]]s&lt;br /&gt;
# [[Uses symbol::phoenix]]es&lt;br /&gt;
# [[Uses symbol::pickaxe]] charms&lt;br /&gt;
# [[Uses symbol::quill]]s&lt;br /&gt;
# [[Uses symbol::raccoon]]s&lt;br /&gt;
# [[Uses symbol::ram]]s&lt;br /&gt;
# [[Uses symbol::raven]]s&lt;br /&gt;
# [[Uses symbol::rose]]s&lt;br /&gt;
# [[Uses symbol::runestone]] charms&lt;br /&gt;
# [[Uses symbol::scorpion]]s&lt;br /&gt;
# [[Uses symbol::seashell]]s&lt;br /&gt;
# [[Uses symbol::seven-pointed star]]s&lt;br /&gt;
# [[Uses symbol::shark]]s&lt;br /&gt;
# [[Uses symbol::shield]] charms&lt;br /&gt;
# [[Uses symbol::shrew]]s&lt;br /&gt;
# [[Uses symbol::shrike]]s&lt;br /&gt;
# [[Uses symbol::skull]]s&lt;br /&gt;
# [[Uses symbol::spiderweb]]s&lt;br /&gt;
# [[Uses symbol::star]]s&lt;br /&gt;
# [[Uses symbol::tabby cat]]s&lt;br /&gt;
# [[Uses symbol::talon]]s&lt;br /&gt;
# [[Uses symbol::tricorn]]s&lt;br /&gt;
# [[Uses symbol::unicorn]]s&lt;br /&gt;
# [[Uses symbol::viper]]s&lt;br /&gt;
# [[Uses symbol::vulture]]s&lt;br /&gt;
# [[Uses symbol::wand]] charms&lt;br /&gt;
# [[Uses symbol::weasel]]s&lt;br /&gt;
# [[Uses symbol::welkin]]s&lt;br /&gt;
# [[Uses symbol::wild boar]]s&lt;br /&gt;
# [[Uses symbol::wolverine]]s&lt;br /&gt;
# [[Uses symbol::wolf|wolves]]&lt;br /&gt;
# [[Uses symbol::wraith]]s&lt;br /&gt;
# [[Uses symbol::wren]]s&lt;br /&gt;
# [[Uses symbol::wyvern]]s&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== 443 Customizations ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Styles&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
# (blank)&lt;br /&gt;
# ashy&lt;br /&gt;
# achromatic&lt;br /&gt;
# asymmetrical&lt;br /&gt;
# adjustable&lt;br /&gt;
# banded&lt;br /&gt;
# beaded&lt;br /&gt;
# beribboned&lt;br /&gt;
# colorful&lt;br /&gt;
# checkered&lt;br /&gt;
# crisp&lt;br /&gt;
# classic&lt;br /&gt;
# clean&lt;br /&gt;
# cheap&lt;br /&gt;
# drab&lt;br /&gt;
# dirty&lt;br /&gt;
# discolored&lt;br /&gt;
# elaborate&lt;br /&gt;
# eye-catching&lt;br /&gt;
# earthy&lt;br /&gt;
# exquisite&lt;br /&gt;
# elegant&lt;br /&gt;
# faded&lt;br /&gt;
# feathered&lt;br /&gt;
# filthy&lt;br /&gt;
# flowery&lt;br /&gt;
# frayed&lt;br /&gt;
# geometric&lt;br /&gt;
# glamorous&lt;br /&gt;
# glittered&lt;br /&gt;
# glitzy&lt;br /&gt;
# handsome&lt;br /&gt;
# heavy&lt;br /&gt;
# ill-fitting&lt;br /&gt;
# ink-stained&lt;br /&gt;
# jagged&lt;br /&gt;
# jewel-toned&lt;br /&gt;
# knotted&lt;br /&gt;
# large&lt;br /&gt;
# light&lt;br /&gt;
# lightweight&lt;br /&gt;
# lovely&lt;br /&gt;
# majestic&lt;br /&gt;
# masculine&lt;br /&gt;
# minimalistic&lt;br /&gt;
# modest&lt;br /&gt;
# monochromatic&lt;br /&gt;
# muddy&lt;br /&gt;
# multi-hued&lt;br /&gt;
# padded&lt;br /&gt;
# pale&lt;br /&gt;
# plain&lt;br /&gt;
# practical&lt;br /&gt;
# pragmatic&lt;br /&gt;
# pebbled&lt;br /&gt;
# pleated&lt;br /&gt;
# radiant&lt;br /&gt;
# reinforced&lt;br /&gt;
# rigid&lt;br /&gt;
# rugged&lt;br /&gt;
# scratchy&lt;br /&gt;
# showy&lt;br /&gt;
# simple&lt;br /&gt;
# slender&lt;br /&gt;
# sleek&lt;br /&gt;
# soot-covered&lt;br /&gt;
# sophisticated&lt;br /&gt;
# stained&lt;br /&gt;
# striking&lt;br /&gt;
# striped&lt;br /&gt;
# sturdy&lt;br /&gt;
# stylish&lt;br /&gt;
# threadbare&lt;br /&gt;
# trendy&lt;br /&gt;
# tailored&lt;br /&gt;
# textured&lt;br /&gt;
# two-toned&lt;br /&gt;
# traditional&lt;br /&gt;
# uneven&lt;br /&gt;
# unflattering&lt;br /&gt;
# voluminous&lt;br /&gt;
# vibrant&lt;br /&gt;
# vivid&lt;br /&gt;
# versatile&lt;br /&gt;
# waterproof&lt;br /&gt;
# whimsical&lt;br /&gt;
# washed-out&lt;br /&gt;
# waxen&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fabrics&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
# (blank)&lt;br /&gt;
# [[Uses material::angora]]&lt;br /&gt;
# [[Uses material::armure]]&lt;br /&gt;
# [[Uses material::arzumodine]]&lt;br /&gt;
# [[Uses material::bluefire velvet]]&lt;br /&gt;
# [[Uses material::bourde]]&lt;br /&gt;
# [[Uses material::brocade]]&lt;br /&gt;
# [[Uses material::burlap]]&lt;br /&gt;
# [[Uses material::cambric]]&lt;br /&gt;
# [[Uses material::cashmire]]&lt;br /&gt;
# [[Uses material::cire]]&lt;br /&gt;
# [[Uses material::dergatine]]&lt;br /&gt;
# [[Uses material::dragonar]]&lt;br /&gt;
# [[Uses material::dragonfire brocade]]&lt;br /&gt;
# [[Uses material::duchess satin]]&lt;br /&gt;
# [[Uses material::electroweave]]&lt;br /&gt;
# [[Uses material::Elothean silk]]&lt;br /&gt;
# [[Uses material::Elven wool]]&lt;br /&gt;
# [[Uses material::eolienne]]&lt;br /&gt;
# [[Uses material::farandine]]&lt;br /&gt;
# [[Uses material::faille]]&lt;br /&gt;
# [[Uses material::felt]]&lt;br /&gt;
# [[Uses material::firesilk]]&lt;br /&gt;
# [[Uses material::flannel]]&lt;br /&gt;
# [[Uses material::gabardine]]&lt;br /&gt;
# [[Uses material::Gemfire velvet]]&lt;br /&gt;
# [[Uses material::goldweave]]&lt;br /&gt;
# [[Uses material::haircloth]]&lt;br /&gt;
# [[Uses material::hemp]]&lt;br /&gt;
# [[Uses material::icesilk]]&lt;br /&gt;
# [[Uses material::jaalmin]]&lt;br /&gt;
# [[Uses material::jacquard]]&lt;br /&gt;
# [[Uses material::jaspe]]&lt;br /&gt;
# [[Uses material::jute]]&lt;br /&gt;
# [[Uses material::kelp linen]]&lt;br /&gt;
# [[Uses material::khaddar]]&lt;br /&gt;
# [[Uses material::lava samite]]&lt;br /&gt;
# [[Uses material::leather]]&lt;br /&gt;
# [[Uses material::linen]]&lt;br /&gt;
# [[Uses material::lotusweave]]&lt;br /&gt;
# [[Uses material::madun]]&lt;br /&gt;
# [[Uses material::marblesilk]]&lt;br /&gt;
# [[Uses material::mistsilk]]&lt;br /&gt;
# [[Uses material::moonsilk]]&lt;br /&gt;
# [[Uses material::Musparan silk]]&lt;br /&gt;
# [[Uses material::nightsilk]]&lt;br /&gt;
# [[Uses material::nightstalker silk]]&lt;br /&gt;
# [[Uses material::oceanmist satin]]&lt;br /&gt;
# [[Uses material::oilcloth]]&lt;br /&gt;
# [[Uses material::petalette]]&lt;br /&gt;
# [[Uses material::plaid]]&lt;br /&gt;
# [[Uses material::rosecloth]]&lt;br /&gt;
# [[Uses material::sackcloth]]&lt;br /&gt;
# [[Uses material::sailcloth]]&lt;br /&gt;
# [[Uses material::samite]]&lt;br /&gt;
# [[Uses material::scalene]]&lt;br /&gt;
# [[Uses material::seasilk]]&lt;br /&gt;
# [[Uses material::shadesatin]]&lt;br /&gt;
# [[Uses material::silverweave]]&lt;br /&gt;
# [[Uses material::silveress]]&lt;br /&gt;
# [[Uses material::spidersilk]]&lt;br /&gt;
# [[Uses material::spun glitter]]&lt;br /&gt;
# [[Uses material::spun rainbow]]&lt;br /&gt;
# [[Uses material::starlight velvet]]&lt;br /&gt;
# [[Uses material::steelsilk]]&lt;br /&gt;
# [[Uses material::thornweave]]&lt;br /&gt;
# [[Uses material::twill]]&lt;br /&gt;
# [[Uses material::uzil]]&lt;br /&gt;
# [[Uses material::Velakan linen]]&lt;br /&gt;
# [[Uses material::velvet]]&lt;br /&gt;
# [[Uses material::watersilk]]&lt;br /&gt;
# [[Uses material::winterweave]]&lt;br /&gt;
# [[Uses material::wool]]&lt;br /&gt;
# [[Uses material::zerarin wool]]&lt;br /&gt;
# [[Uses material::zibeline]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Containers&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
# apron&lt;br /&gt;
# backpack&lt;br /&gt;
# bag&lt;br /&gt;
# barrel&lt;br /&gt;
# basket&lt;br /&gt;
# bin&lt;br /&gt;
# bindle&lt;br /&gt;
# bundle&lt;br /&gt;
# carpetbag&lt;br /&gt;
# carrier&lt;br /&gt;
# carryall&lt;br /&gt;
# case&lt;br /&gt;
# duffel&lt;br /&gt;
# gamebag&lt;br /&gt;
# handbag&lt;br /&gt;
# hamper&lt;br /&gt;
# haversack&lt;br /&gt;
# kit&lt;br /&gt;
# knapsack&lt;br /&gt;
# moneybag&lt;br /&gt;
# pack&lt;br /&gt;
# pannier&lt;br /&gt;
# poke&lt;br /&gt;
# pouch&lt;br /&gt;
# receptacle&lt;br /&gt;
# rucksack&lt;br /&gt;
# sack&lt;br /&gt;
# saddlebag&lt;br /&gt;
# sailbag&lt;br /&gt;
# satchel&lt;br /&gt;
# tote&lt;br /&gt;
# valise&lt;br /&gt;
# wallet&lt;br /&gt;
# workbag&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Modifications&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
# accented with&lt;br /&gt;
# adorned with&lt;br /&gt;
# arrayed with&lt;br /&gt;
# bearing&lt;br /&gt;
# bedecked with&lt;br /&gt;
# bedraggled with&lt;br /&gt;
# covered with&lt;br /&gt;
# dangling&lt;br /&gt;
# displaying&lt;br /&gt;
# edged with&lt;br /&gt;
# embellished with&lt;br /&gt;
# fastened with&lt;br /&gt;
# featuring&lt;br /&gt;
# festooned with&lt;br /&gt;
# flaunting&lt;br /&gt;
# graced with&lt;br /&gt;
# hung with&lt;br /&gt;
# layered in&lt;br /&gt;
# ornamented by&lt;br /&gt;
# showcasing&lt;br /&gt;
# supporting&lt;br /&gt;
# studded with&lt;br /&gt;
# trimmed with&lt;br /&gt;
# trailing&lt;br /&gt;
# with a pair of&lt;br /&gt;
# with a trio of&lt;br /&gt;
# with some&lt;br /&gt;
# woven with&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Materials&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
# [[Uses material::aldamdin]]&lt;br /&gt;
# [[Uses material::alerce]]&lt;br /&gt;
# [[Uses material::alshabi stone]]&lt;br /&gt;
# [[Uses material::amethyst]]&lt;br /&gt;
# [[Uses material::amber]]&lt;br /&gt;
# [[Uses material::anjisis]]&lt;br /&gt;
# [[Uses material::asarenjan]]&lt;br /&gt;
# [[Uses material::asini]]&lt;br /&gt;
# [[Uses material::atulave]]&lt;br /&gt;
# [[Uses material::audrualm]]&lt;br /&gt;
# [[Uses material::black diamond]]&lt;br /&gt;
# [[Uses material::blood ruby]]&lt;br /&gt;
# [[Uses material::chaos chalcedony]]&lt;br /&gt;
# [[Uses material::cloud ruby]]&lt;br /&gt;
# [[Uses material::cloudstone]]&lt;br /&gt;
# [[Uses material::coral]]&lt;br /&gt;
# [[Uses material::coralite]]&lt;br /&gt;
# [[Uses material::covellite]]&lt;br /&gt;
# [[Uses material::darkstone]]&lt;br /&gt;
# [[Uses material::demonbone]]&lt;br /&gt;
# [[Uses material::diamond]]&lt;br /&gt;
# [[Uses material::draconic opal]]&lt;br /&gt;
# [[Uses material::dusk spinel]]&lt;br /&gt;
# [[Uses material::dwalgim]]&lt;br /&gt;
# [[Uses material::emerald]]&lt;br /&gt;
# [[Uses material::erythraean]]&lt;br /&gt;
# [[Uses material::eventide moonstone]]&lt;br /&gt;
# [[Uses material::felstone]]&lt;br /&gt;
# [[Uses material::flame spinel]]&lt;br /&gt;
# [[Uses material::Gemfire ruby]]&lt;br /&gt;
# [[Uses material::gemstone]]&lt;br /&gt;
# [[Uses material::glitvire]]&lt;br /&gt;
# [[Uses material::gloamstone]]&lt;br /&gt;
# [[Uses material::gloomglass]]&lt;br /&gt;
# [[Uses material::gloomwood]]&lt;br /&gt;
# [[Uses material::haralun]]&lt;br /&gt;
# [[Uses material::haze sapphire]]&lt;br /&gt;
# [[Uses material::heliotrope]]&lt;br /&gt;
# [[Uses material::howlite]]&lt;br /&gt;
# [[Uses material::ice sapphire]]&lt;br /&gt;
# [[Uses material::icesteel]]&lt;br /&gt;
# [[Uses material::iroko]]&lt;br /&gt;
# [[Uses material::jasper]]&lt;br /&gt;
# [[Uses material::jet]]&lt;br /&gt;
# [[Uses material::Katamba jasper]]&lt;br /&gt;
# [[Uses material::ke&#039;nag]]&lt;br /&gt;
# [[Uses material::kelpzyte]]&lt;br /&gt;
# [[Uses material::khor&#039;vela]]&lt;br /&gt;
# [[Uses material::kunzite]]&lt;br /&gt;
# [[Uses material::lazurite]]&lt;br /&gt;
# [[Uses material::lightning amethyst]]&lt;br /&gt;
# [[Uses material::lilac diamond]]&lt;br /&gt;
# [[Uses material::loimic]]&lt;br /&gt;
# [[Uses material::mistglass]]&lt;br /&gt;
# [[Uses material::moonstone]]&lt;br /&gt;
# [[Uses material::moss agate]]&lt;br /&gt;
# [[Uses material::niello]]&lt;br /&gt;
# [[Uses material::night diamond]]&lt;br /&gt;
# [[Uses material::ocean jasper]]&lt;br /&gt;
# [[Uses material::opal]]&lt;br /&gt;
# [[Uses material::orichalcum]]&lt;br /&gt;
# [[Uses material::peacock jasper]]&lt;br /&gt;
# [[Uses material::pitch pearl]]&lt;br /&gt;
# [[Uses material::rainbow sapphire]]&lt;br /&gt;
# [[Uses material::riftstone]]&lt;br /&gt;
# [[Uses material::rivertear]]&lt;br /&gt;
# [[Uses material::sapphire]]&lt;br /&gt;
# [[Uses material::seaglass]]&lt;br /&gt;
# [[Uses material::shadow emerald]]&lt;br /&gt;
# [[Uses material::shrike&#039;s eye sapphire]]&lt;br /&gt;
# [[Uses material::spectrolite]]&lt;br /&gt;
# [[Uses material::starshell]]&lt;br /&gt;
# [[Uses material::star-stone]]&lt;br /&gt;
# [[Uses material::stone]]&lt;br /&gt;
# [[Uses material::stura atulave]]&lt;br /&gt;
# [[Uses material::sunstone]]&lt;br /&gt;
# [[Uses material::tamboti]]&lt;br /&gt;
# [[Uses material::tempest sapphire]]&lt;br /&gt;
# [[Uses material::topaz]]&lt;br /&gt;
# [[Uses material::tourmaline]]&lt;br /&gt;
# [[Uses material::vengeance ruby]]&lt;br /&gt;
# [[Uses material::whiskey quartz]]&lt;br /&gt;
# [[Uses material::wine jasper]]&lt;br /&gt;
# [[Uses material::wood|wooden]]&lt;br /&gt;
# [[Uses material::Wraith bone|wraithbone]]&lt;br /&gt;
# [[Uses material::Xibar topaz]]&lt;br /&gt;
# [[Uses material::zuzaret]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Depictions&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
# [[Uses symbol::adder]]s&lt;br /&gt;
# [[Uses symbol::albatross]]es&lt;br /&gt;
# [[Uses symbol::ampule]]s&lt;br /&gt;
# [[Uses symbol::arrow]]s&lt;br /&gt;
# [[Uses symbol::barrel]]s&lt;br /&gt;
# [[Uses symbol::black widow spider]]s&lt;br /&gt;
# [[Uses symbol::blossom]]s&lt;br /&gt;
# [[Uses symbol::bottle]]s&lt;br /&gt;
# [[Uses symbol::candle]]s&lt;br /&gt;
# [[Uses symbol::cauldron]]s&lt;br /&gt;
# [[Uses symbol::censer]]s&lt;br /&gt;
# [[Uses symbol::centaur]]s&lt;br /&gt;
# [[Uses symbol::charm]]s&lt;br /&gt;
# [[Uses symbol::cigar]]s&lt;br /&gt;
# [[Uses symbol::claw]]s&lt;br /&gt;
# [[Uses symbol::cobra]]s&lt;br /&gt;
# [[Uses symbol::coiled rope]]s&lt;br /&gt;
# [[Uses symbol::coin]]s&lt;br /&gt;
# [[Uses symbol::cow]]s&lt;br /&gt;
# [[Uses symbol::coyote]]s&lt;br /&gt;
# [[Uses symbol::crossbow]] charms&lt;br /&gt;
# [[Uses symbol::crossed lance]] charms&lt;br /&gt;
# [[Uses symbol::crown]]s&lt;br /&gt;
# [[Uses symbol::cup]]s&lt;br /&gt;
# [[Uses symbol::dagger]] charms&lt;br /&gt;
# [[Uses symbol::dice]] charms&lt;br /&gt;
# [[Uses symbol::dolphin]]s&lt;br /&gt;
# [[Uses symbol::donkey]]s&lt;br /&gt;
# [[Uses symbol::dove]]s&lt;br /&gt;
# [[Uses symbol::dragonfly|dragonflies]]&lt;br /&gt;
# [[Uses symbol::eagle]]s&lt;br /&gt;
# [[Uses symbol::eye]]s&lt;br /&gt;
# [[Uses symbol::feather]] charms&lt;br /&gt;
# [[Uses symbol::fish]] charms&lt;br /&gt;
# [[Uses symbol::flower]]s&lt;br /&gt;
# [[Uses symbol::forger&#039;s tong]]s&lt;br /&gt;
# [[Uses symbol::four-leafed clover]]s&lt;br /&gt;
# [[Uses symbol::galleon]]s&lt;br /&gt;
# [[Uses symbol::goshawk]]s&lt;br /&gt;
# [[Uses symbol::hammer]] charms&lt;br /&gt;
# [[Uses symbol::herb]] charms&lt;br /&gt;
# [[Uses symbol::heron]]s&lt;br /&gt;
# [[Uses symbol::honey bee]]s&lt;br /&gt;
# [[Uses symbol::horned owl]]s&lt;br /&gt;
# [[Uses symbol::icicle]]s&lt;br /&gt;
# [[Uses symbol::igloo]]s&lt;br /&gt;
# [[Uses symbol::jackal]]s&lt;br /&gt;
# [[Uses symbol::jellybean]]s&lt;br /&gt;
# [[Uses symbol::jellyfish]]&lt;br /&gt;
# [[Uses symbol::jaguar]]s&lt;br /&gt;
# [[Uses symbol::keg]]s&lt;br /&gt;
# [[Uses symbol::king snake]]s&lt;br /&gt;
# [[Uses symbol::knitting needle]]s&lt;br /&gt;
# [[Uses symbol::kraken]] charms&lt;br /&gt;
# [[Uses symbol::leave]]s&lt;br /&gt;
# [[Uses symbol::lion]]s&lt;br /&gt;
# [[Uses symbol::lockpick]]s&lt;br /&gt;
# [[Uses symbol::magpie]]s&lt;br /&gt;
# [[Uses symbol::mongoose]]s&lt;br /&gt;
# [[Uses symbol::needle]]s&lt;br /&gt;
# [[Uses symbol::nightingale]]s&lt;br /&gt;
# [[Uses symbol::octopus]] charms&lt;br /&gt;
# [[Uses symbol::orlog]]s&lt;br /&gt;
# [[Uses symbol::oxen]]&lt;br /&gt;
# [[Uses symbol::panther]]s&lt;br /&gt;
# [[Uses symbol::phoenix|phoenixes]]&lt;br /&gt;
# [[Uses symbol::pickaxe]] charms&lt;br /&gt;
# [[Uses symbol::quill]]s&lt;br /&gt;
# [[Uses symbol::raccoon]]s&lt;br /&gt;
# [[Uses symbol::ram]]s&lt;br /&gt;
# [[Uses symbol::raven]]s&lt;br /&gt;
# [[Uses symbol::rose]]s&lt;br /&gt;
# [[Uses symbol::runestone]] charms&lt;br /&gt;
# [[Uses symbol::scorpion]]s&lt;br /&gt;
# [[Uses symbol::seashell]]s&lt;br /&gt;
# [[Uses symbol::seven-pointed star]]s&lt;br /&gt;
# [[Uses symbol::shark]]s&lt;br /&gt;
# [[Uses symbol::shield]] charms&lt;br /&gt;
# [[Uses symbol::shrew]]s&lt;br /&gt;
# [[Uses symbol::shrike]]s&lt;br /&gt;
# [[Uses symbol::skull]]s&lt;br /&gt;
# [[Uses symbol::spiderweb]]s&lt;br /&gt;
# [[Uses symbol::star]]s&lt;br /&gt;
# [[Uses symbol::tabby cat]]s&lt;br /&gt;
# [[Uses symbol::talon]]s&lt;br /&gt;
# [[Uses symbol::tricorn]]s&lt;br /&gt;
# [[Uses symbol::unicorn]]s&lt;br /&gt;
# [[Uses symbol::viper]]s&lt;br /&gt;
# [[Uses symbol::vulture]]s&lt;br /&gt;
# [[Uses symbol::wand]] charms&lt;br /&gt;
# [[Uses symbol::weasel]]s&lt;br /&gt;
# [[Uses symbol::welkin]]s&lt;br /&gt;
# [[Uses symbol::wild boar]]s&lt;br /&gt;
# [[Uses symbol::wolverine]]s&lt;br /&gt;
# [[Uses symbol::wolve]]s&lt;br /&gt;
# [[Uses symbol::wraith]]s&lt;br /&gt;
# [[Uses symbol::wren]]s&lt;br /&gt;
# [[Uses symbol::wyvern]]s&lt;br /&gt;
# [[Uses symbol::yak]]s&lt;br /&gt;
# [[Uses symbol::zombie]]s&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Via [[Alteration]]===&lt;br /&gt;
These containers can be altered, but to be explicitly clear: you will be unable to use the Ichea to make changes to it in the future. Should you decide you want to change the design after having it altered, you will need to seek out another live merchant.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Stable_elemental_cube_of_water&amp;diff=693801</id>
		<title>Item:Stable elemental cube of water</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Stable_elemental_cube_of_water&amp;diff=693801"/>
		<updated>2026-08-11T22:00:07Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=cube&lt;br /&gt;
|look=An amalgamation of water states condensed into a well-defined cube that could fit comfortably in an average Human&#039;s palm.  The greatest share of the cube has the appearance of liquid water, though it is currently maintaining its shape like a solid.  Pockets of ice and vapor drift through the cube, occasionally bouncing off its inner wall and wandering another direction. You realize this peculiar item could stand further study.&lt;br /&gt;
|MTag=water&lt;br /&gt;
|STag=cube&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=haste, magic&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=0&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
The gift from [[Hollow Eve Festival 443|Hollow Eve 443 (2022)]] is a cube that can imbue a mundane (plain, non-scripted, non-flared) piece of (any type of) armor, shield, or a parry stick.  It&#039;ll perform three different types of functions: Offensive, defensive, and utility.   You will be able to reverse the enchantment, {{com|invoke}} it to strip it from the piece you applied it to and return it to cube form so that you can apply it to something else. &lt;br /&gt;
&lt;br /&gt;
The functions are three water-themed abilities, designed around state (solid, liquid, vapor) and elemental magic.&lt;br /&gt;
# The first is a pure offensive ability: you can shoot a giant ice spike at what you&#039;re facing in combat.  Short cooldown, uses your highest offensive combat skill to contest.  Can be parried, blocked, or dodged. Teaches Polearms in PVE.&lt;br /&gt;
# The second is a defensive disengagement tool.  [[:Category:Contested abilities|Magic vs. Fortitude SvS ability]] on a moderate cooldown that explodes a sphere of highly pressurized water outward from the user.  Anyone in melee or pole who fails to save against the attack will be pushed out of combat range, particularly bad failures against the contest will result in the person landing on their butt too.&lt;br /&gt;
# The third is a non-combat utility.  Long cooldown, but for five minutes most crafting RTs will be noticeably reduced.  This only applies to actual crafting actions, not gathering or any misc. actions that contest a crafting skill.  It also might not catch everything, but so far in testing it&#039;s worked as it should.&lt;br /&gt;
&lt;br /&gt;
::{|class=wikitable&lt;br /&gt;
!State !! Ability Type !! Ability !! Command !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| Solid || Offensive || Ice Spike attack at {{com|face}}d target (puncture damage) || {{tt|punch}} {{tt|[armor]}} || 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Liquid || Defensive || [[Area of Effect|AoE]] pushback/knockdown versus engaged targets. || {{tt|tap}} {{tt|[armor]}} || 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Vapor || Utility || Five minute reduction of crafting roundtimes. || {{tt|touch}} {{tt|[armor]}} || 15 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* The cube will bond / only be useable by the character that picks it up. It is not customizable or alterable.&lt;br /&gt;
* The cooldowns for each ability are different, but the current cooldown must elapse before you can use the cube again. (If you&#039;ve just used the defensive ability, you must wait 5 minutes -- not 2 minutes -- before using the ice spike.)&lt;br /&gt;
* There is also a global cooldown of 2 anlaen (1 hour) after the last use before you can remove the cube from the piece of armor regardless of which function was used.&lt;br /&gt;
* The ice spike is a deliberate, triggered attack. It is not an automatic function of the armor that you have ostensibly no control over. As such, it follows the normal rules regarding [[Empathic Shock]].&lt;br /&gt;
* The magnitude of the crafting RT reduction is static, but the numbers (from the crafting systems) getting chopped are very non-static. While the enchantment is active it&#039;s chopping a third of the RT off.&lt;br /&gt;
&lt;br /&gt;
==Cube Form==&lt;br /&gt;
{{com|study}}:&lt;br /&gt;
: This is an invention of the [[Merelew]] enchanting tradition.  Unlike the Provinces, the Merelew never had a political reason to strongly separate bardic and summoning strains of elemental magic.  The result, such as this cube, is an amalgamation of function based on elemental themes.&amp;lt;br/&amp;gt;&lt;br /&gt;
: Functionally, this cube can be {{tt|invoke}}d while holding it in one hand and a piece of armor in the other.  This will imbue the cube&#039;s magic into the armor and set its magical properties into place.  Unlike most enchantments, the armor can then itself be invoked to draw the cube back into existence, stripping the enchantment from it.&amp;lt;br/&amp;gt;&lt;br /&gt;
: Due to the mechanism of this durable, broadly applicable enchantment, a few restrictions apply to what it can enchant.  It requires the durability and structural integrity found in armor, and that armor cannot have any competing enchantments.  Particular elaborate pieces may also cause the process to fail, by dent of being too complex for the brute-force enchantment to settle in.&amp;lt;br/&amp;gt;&lt;br /&gt;
: You recognize that the cube is yours and will respond to you.&lt;br /&gt;
&lt;br /&gt;
{{com|Focus}}:&lt;br /&gt;
: The elemental cube has a definite magical matrix, which holds its shape.&amp;lt;br/&amp;gt;&lt;br /&gt;
: You recognize it as a manifestation of [[:Category:Elemental magic|Elemental magic]].&amp;lt;br/&amp;gt;&lt;br /&gt;
: The cube&#039;s matrix has the hallmark of Merelew magical practice, blending different traditions together in ways that are useful but obscure.  While this matrix obviously draws on elemental water, it has strands that echo both the summoning of Warrior Mage practice and the &amp;quot;carrier wave&amp;quot; elemental-emotional theory of [[Bard]] magic.  Studying the device would likely be more beneficial to understanding it.&lt;br /&gt;
&lt;br /&gt;
{{com|invoke}}:&lt;br /&gt;
: Your cube erupts in a geyser of water and mist, each droplet drawn like magnetic attraction to the [armor in your hand]!  The water swirls into a vortex that drains itself into the substance of the armor, vanishing without so much as a hint of moisture.&lt;br /&gt;
&lt;br /&gt;
==On Armor==&lt;br /&gt;
{{com|study}}:&lt;br /&gt;
: This is an [armor] enchanted with elemental magic in the Merelew tradition.  It has four functions, though all four draw from the same reservoir of energy that replenishes over time.&amp;lt;br/&amp;gt;&lt;br /&gt;
: First, if {{com|punch}}ed while in combat a large, icy spike will attempt to impale whoever you are facing.&amp;lt;br/&amp;gt;&lt;br /&gt;
: Second, if {{com|tap}}ped a pressurized sphere of water will burst from your location, drenching anyone in combat range and hopefully pushing them out of combat from you.&amp;lt;br/&amp;gt;&lt;br /&gt;
: Third, if {{com|touch}}ed an emotion-manipulating spell will increase your speed in crafting endeavors.&amp;lt;br/&amp;gt;&lt;br /&gt;
: Finally, the armor can be {{com|invoke}}d if you have a free hand to strip the enchantment away and reform the cube it came from.  This would allow you to move the enchantment to another item without causing any harm to either the [armor] or the magic.&amp;lt;br/&amp;gt;&lt;br /&gt;
: You recognize that the [armor] is yours and will respond to you.&lt;br /&gt;
&lt;br /&gt;
{{verbs}}&lt;br /&gt;
{{verb|punch|Chilled mist circles in front of you for the briefest moment and then darts forward!  A long spike of jagged ice materializes in the air, coalesing toward a ship&#039;s rat!&amp;lt;br/&amp;gt;&lt;br /&gt;
The vicious spike lands an awesome (13/23) strike to a ship&#039;s rat&#039;s left hindleg before shattering into a fine mist!&amp;lt;br/&amp;gt;&lt;br /&gt;
A ship&#039;s rat screams and falls to the ground grasping its mangled left leg!&amp;lt;br/&amp;gt;&lt;br /&gt;
[You&#039;re solidly balanced and in dominating position.]&amp;lt;br/&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.|-| }}&lt;br /&gt;
{{verb|tap|A ribbon of light darts around you, leaving a trail of elemental water in its wake.  It quckly forms a pressurized sphere of water that explodes outward!&amp;lt;br/&amp;gt;&lt;br /&gt;
A ship&#039;s rat is pushed back by the water!&amp;lt;br/&amp;gt;&lt;br /&gt;
A ship&#039;s rat is pushed back by the water!&amp;lt;br/&amp;gt;&lt;br /&gt;
A ship&#039;s rat is pushed back by the water!&amp;lt;br/&amp;gt;&lt;br /&gt;
Roudntime: 4 sec.|-| }}&lt;br /&gt;
{{verb|touch|Warm vapor swirls around your head in a misty halo, dissipating as you breathe it in.  Carried on those vapors, through methods bardic and obscure, is heightened self-confidence in your crafts.|-| }}&lt;br /&gt;
{{verb|invoke|Your [armor] shakes and rattles violently, briefly seeping before erupting from all sides with an explosion of water and mist!  Every last drop is drawn swirling into your hands, where it condenses into a stable elemental cube.|-| }}&lt;br /&gt;
{{verb|invoke|Elemental energies still course through the [armor] from a recent use of the enchantment disenchantment cannot occur until a rest of at least two anlaen after the last use.|-| |cooldown}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pewter_trinket_bearing_a_cogwood_albatross&amp;diff=693800</id>
		<title>Item:Pewter trinket bearing a cogwood albatross</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pewter_trinket_bearing_a_cogwood_albatross&amp;diff=693800"/>
		<updated>2026-08-11T21:59:47Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=trinket&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=pewter&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|metal=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=6,250&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Is the functional equivalent of the {{ilink|i|jewelry pest}} and can be customized by Esteemed Tinker Mishli on the island for Hollow&#039;s Eve&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Jewelry_pest&amp;diff=693799</id>
		<title>Item:Jewelry pest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Jewelry_pest&amp;diff=693799"/>
		<updated>2026-08-11T21:59:32Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=&amp;lt;style&amp;gt; &amp;lt;metal&amp;gt; &amp;lt;jewelry&amp;gt; &amp;lt;accent&amp;gt; a &amp;lt;material&amp;gt; &amp;lt;decoration&amp;gt;&lt;br /&gt;
|noun=varies&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=aldamalm&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=generic, ear, head, nose, neck, upper arm, wrist, finger, ankle&lt;br /&gt;
|type=gives light, magic&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=187,500&lt;br /&gt;
|rarity=gift&lt;br /&gt;
|lsize=-&lt;br /&gt;
|wsize=-&lt;br /&gt;
|hsize=-&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This gift has also been available in a specific form from MT events, which can later be customized by [[Mishli]]: {{ilink|i|pewter trinket bearing a cogwood albatross}}&lt;br /&gt;
&lt;br /&gt;
===Study===&lt;br /&gt;
The &amp;lt;jewelry&amp;gt; possesses an unusual Life magic enchantment that straddles the line between conventional Empath and Ranger magic specialties.  The magically relevant piece of the jewelery is the &amp;lt;material&amp;gt;, which contains the vital energy and essence of a venomous creature.  By invoking the trinket, its owner can magically summon (or construct, the difference in this case borders on academic) the creature to do a limited number of services.&lt;br /&gt;
&lt;br /&gt;
If the trinket is POINTed or WAVEd at someone while the creature is summoned, it will spit up acidic or venomous liquid respectively.  The creature&#039;s capacity to hit a moving target is analogous to its summoner&#039;s general skill at missile weapons.  It can spit up both liquids once each per hour.&lt;br /&gt;
&lt;br /&gt;
However, if the trinket is PUSHed instead the creature will imbue its summoner with a form of vampiric venom.  Similiar in function to weapon enchantments of the same name, this will allow the occasional attack with a weapon (or unarmed attack) to siphon off an additional bit of vital energy from the victim.  This venom remains active for 15 roisaen and can be safely imbued in the summoner once every four hours.&lt;br /&gt;
&lt;br /&gt;
And, of course, the summoner may INVOKE the trinket as often as they like, to summon or dismiss the creature.  While not functionally useful by itself, it may be regarded as cute.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
The &amp;lt;metal&amp;gt; &amp;lt;jewelry&amp;gt; has a definite magical pattern.&amp;lt;br/&amp;gt;&lt;br /&gt;
You recognize it as a manifestation of Life magic.&amp;lt;br/&amp;gt;&lt;br /&gt;
The pattern is rather unusual, somewhat reminiscent of a Lunar summoning spell more than a normal Life enchantment.  It uses the material at the center of the trinket to store the life force of a simple creature, and then reconstitutes or, grimly, deconstructs it on demand.  The ethicalness of the enchantment aside, it neatly sidesteps the absolute prohibition that Life magic cannot create life out of nothing.&amp;lt;br/&amp;gt;&lt;br /&gt;
You believe you would learn more about its exact function by studying it.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
===Invoke===&lt;br /&gt;
A subtle twist of light dances around the &amp;lt;material&amp;gt; &amp;lt;decoration&amp;gt; of your &amp;lt;jewelry&amp;gt;.  From seemingly nowhere, a &amp;lt;style2&amp;gt; &amp;lt;material&amp;gt; &amp;lt;pest&amp;gt; &amp;lt;modification2&amp;gt; around your head and glows excitedly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Shows up in your look, after where a tattoo can go, as &amp;quot;A  &amp;lt;style2&amp;gt; &amp;lt;material&amp;gt; &amp;lt;pest&amp;gt; &amp;lt;modification2&amp;gt; buzzes around your head, glowing with inexhaustible energy.&amp;quot; The pest also works as a light source.&lt;br /&gt;
&lt;br /&gt;
===Point===&lt;br /&gt;
You point a &amp;lt;style&amp;gt; &amp;lt;metal&amp;gt; &amp;lt;jewelry&amp;gt; &amp;lt;modification&amp;gt; &amp;lt;material&amp;gt; &amp;lt;decoration&amp;gt; at a ship&#039;s rat.&amp;lt;br/&amp;gt;&lt;br /&gt;
With a distressed gurgle, a &amp;lt;style2&amp;gt; &amp;lt;material&amp;gt; &amp;lt;pest&amp;gt; &amp;lt;modification2&amp;gt; projects a stream of sticky semi-fluid at a ship&#039;s rat!&amp;lt;br/&amp;gt;&lt;br /&gt;
The spit splashes onto a ship&#039;s rat&#039;s chest!&lt;br /&gt;
&lt;br /&gt;
A ship&#039;s rat twists in agony as acid burns away its chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Hits the target with armor-ignoring acid. Uses [[Missile Mastery skill]] to check if it lands. 1 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
===Wave===&lt;br /&gt;
You wave your &amp;lt;metal&amp;gt; &amp;lt;jewelry&amp;gt; at a ship&#039;s rat.&amp;lt;br/&amp;gt;&lt;br /&gt;
With a loud hiss, a &amp;lt;style2&amp;gt; &amp;lt;material&amp;gt; &amp;lt;pest&amp;gt; &amp;lt;modification2&amp;gt; projects a stream of clear, liquid venom at a ship&#039;s rat!&amp;lt;br/&amp;gt;&lt;br /&gt;
The spit splashes onto a ship&#039;s rat&#039;s back!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Hits the target with internal poison. Uses [[Missile Mastery skill]] to check if it lands. 1 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
===Push===&lt;br /&gt;
A &amp;lt;style2&amp;gt; &amp;lt;material&amp;gt; &amp;lt;pest&amp;gt; &amp;lt;modification2&amp;gt; lands on your shoulder for a moment.  While it perches there, you feel something hot and viscous flowing from it into your body.  The sensation lasts even after the &amp;lt;pest&amp;gt; takes wing again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Adds vampirism effect that is weighted toward vitality but can also steal fatigue to occasional melee and ranged attacks for 15 minutes. 4 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; The feeling of unnatural warmth fades as the vampiric venom leaves your system.&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
*Note, a suggestion list has been started on the Discussion page, feel free to add things there. &lt;br /&gt;
===For Jewelry===&lt;br /&gt;
&#039;&#039;&#039;Bold&#039;&#039;&#039; options are rare materials.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Style1&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
# (blank)&lt;br /&gt;
# achromatic&lt;br /&gt;
# ashy&lt;br /&gt;
# battered&lt;br /&gt;
# beaded&lt;br /&gt;
# beribboned&lt;br /&gt;
# blemished&lt;br /&gt;
# blotched             &lt;br /&gt;
# blotchy&lt;br /&gt;
# cheap&lt;br /&gt;
# chipped&lt;br /&gt;
# classic              &lt;br /&gt;
# colorful&lt;br /&gt;
# dapper&lt;br /&gt;
# dingy&lt;br /&gt;
# dirty                &lt;br /&gt;
# discolored&lt;br /&gt;
# disfigured&lt;br /&gt;
# drab&lt;br /&gt;
# elaborate            &lt;br /&gt;
# elegant&lt;br /&gt;
# exquisite&lt;br /&gt;
# eye-catching&lt;br /&gt;
# feathered            &lt;br /&gt;
# filthy&lt;br /&gt;
# florid &lt;br /&gt;
# gaudy&lt;br /&gt;
# glitter-dusted       &lt;br /&gt;
# grimy&lt;br /&gt;
# intricate&lt;br /&gt;
# lumpy&lt;br /&gt;
# marred               &lt;br /&gt;
# ornate&lt;br /&gt;
# ostentatious&lt;br /&gt;
# prismatic&lt;br /&gt;
# radiant              &lt;br /&gt;
# scratched &lt;br /&gt;
# smudged        &lt;br /&gt;
# somber                &lt;br /&gt;
# speckled             &lt;br /&gt;
# sullied               &lt;br /&gt;
# timeless              &lt;br /&gt;
# uneven                &lt;br /&gt;
# whimsical            &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Metal&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
# (blank)&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::aldamdin]]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::audrualm]]&#039;&#039;&#039;&lt;br /&gt;
# [[Uses material::bronze]]&lt;br /&gt;
# [[Uses material::copper]]&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::coralite]]&#039;&#039;&#039;&lt;br /&gt;
# [[Uses material::covellite]]&lt;br /&gt;
# [[Uses material::gold]]&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::haralun]]&#039;&#039;&#039;&lt;br /&gt;
# [[Uses material::iron]]&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::kelpzyte]]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::kertig]]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::loimic]]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::lumium]]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::mistglass]]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::niello]]&#039;&#039;&#039;&lt;br /&gt;
# [[Uses material::oravir]]&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::orichalcum]]&#039;&#039;&#039;&lt;br /&gt;
# [[Uses material::pewter]]&lt;br /&gt;
# [[Uses material::platinum]]&lt;br /&gt;
# [[Uses material::silver]]&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::silversteel]]&#039;&#039;&#039;&lt;br /&gt;
# [[Uses material::tin]]&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::tomiek]]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::tyrium]]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::windsteel]]&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!jewelry&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|4|   &lt;br /&gt;
# band                   &lt;br /&gt;
# cuff                   &lt;br /&gt;
# bangle                 &lt;br /&gt;
# manacle               &lt;br /&gt;
# bracelet               &lt;br /&gt;
# wristcuff              &lt;br /&gt;
# claw                   &lt;br /&gt;
# ring                   &lt;br /&gt;
# thumbguard            &lt;br /&gt;
# toe-ring              &lt;br /&gt;
# collar                &lt;br /&gt;
# necklace               &lt;br /&gt;
# pendant               &lt;br /&gt;
# medallion             &lt;br /&gt;
# earcuff               &lt;br /&gt;
# hoop                   &lt;br /&gt;
# stud                  &lt;br /&gt;
# earring               &lt;br /&gt;
# ankle-chain           &lt;br /&gt;
# ankle-cuff             &lt;br /&gt;
# anklet                &lt;br /&gt;
# armlet                &lt;br /&gt;
# armband               &lt;br /&gt;
# arm-cuff               &lt;br /&gt;
# nose-spike            &lt;br /&gt;
# nose-stud             &lt;br /&gt;
# nose-ring             &lt;br /&gt;
# circlet                 &lt;br /&gt;
# crown                 &lt;br /&gt;
# diadem                &lt;br /&gt;
# headband              &lt;br /&gt;
# tiara                &lt;br /&gt;
# brooch                &lt;br /&gt;
# trinket  &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!modification&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
# accented with          &lt;br /&gt;
# adorned with           &lt;br /&gt;
# arrayed with           &lt;br /&gt;
# bearing              &lt;br /&gt;
# bedecked with          &lt;br /&gt;
# bedraggled with        &lt;br /&gt;
# covered with           &lt;br /&gt;
# dangling             &lt;br /&gt;
# displaying            &lt;br /&gt;
# edged with            &lt;br /&gt;
# embellished with      &lt;br /&gt;
# fastened with           &lt;br /&gt;
# featuring             &lt;br /&gt;
# festooned with        &lt;br /&gt;
# flaunting             &lt;br /&gt;
# graced with          &lt;br /&gt;
# hung with             &lt;br /&gt;
# layered in            &lt;br /&gt;
# ornamented by         &lt;br /&gt;
# showcasing           &lt;br /&gt;
# supporting            &lt;br /&gt;
# studded with          &lt;br /&gt;
# trimmed with          &lt;br /&gt;
# trailing             &lt;br /&gt;
# with                  &lt;br /&gt;
# woven with    &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!material&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
# [[Uses material::abalone]]&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::aformosia]]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::aldamalm]]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::alerce]]&#039;&#039;&#039;&lt;br /&gt;
# [[Uses material::amber]]&lt;br /&gt;
# [[Uses material::ammolite]] &lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::avodire]]&#039;&#039;&#039;&lt;br /&gt;
# [[Uses material::bamboo]] &lt;br /&gt;
# [[Uses material::ban-minahle]] &lt;br /&gt;
# [[Uses material::black amber]] &lt;br /&gt;
# [[Uses material::blackwood]] &lt;br /&gt;
# [[Uses material::bloodwood]]&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::bocote]]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::bogbirch]]&#039;&#039;&#039;&lt;br /&gt;
# [[Uses material::bone]]&lt;br /&gt;
# [[Uses material::brochai]]&lt;br /&gt;
# [[Uses material::chitin]]&lt;br /&gt;
# [[Uses material::cogwood]] &lt;br /&gt;
# [[Uses material::coral]] &lt;br /&gt;
# [[Uses material::dafora pearl]] &lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::damaryn pearl]]&#039;&#039;&#039;&lt;br /&gt;
# [[Uses material::damilyo pearl]] &lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::darkspine]]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::diamondwood]]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::dragonfire amber]]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::dragonwood]]&#039;&#039;&#039;&lt;br /&gt;
# [[Uses material::fana brochai]]&lt;br /&gt;
# [[Uses material::fang pearl]] &lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::felwood]]&#039;&#039;&#039;&lt;br /&gt;
# [[Uses material::flame maple]] &lt;br /&gt;
# [[Uses material::geshi pearl]] &lt;br /&gt;
# [[Uses material::gocen tuilis]] &lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::goldwood]]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::grimwood]]&#039;&#039;&#039;&lt;br /&gt;
# [[Uses material::haon]]&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::Hav&#039;roth&#039;s ambrosia]]&#039;&#039;&#039;&lt;br /&gt;
# [[Uses material::heartstone]]&lt;br /&gt;
# [[Uses material::hemlock]] &lt;br /&gt;
# [[Uses material::huljik]]&lt;br /&gt;
# [[Uses material::idopun pearl]] &lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::ilomba]]&#039;&#039;&#039;&lt;br /&gt;
# [[Uses material::iniskim]] &lt;br /&gt;
# [[Uses material::ironwood]]&lt;br /&gt;
# [[Uses material::ivory]]&lt;br /&gt;
# [[Uses material::jet]] &lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::kapok]] &#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::Katamba&#039;s spire]] &#039;&#039;&#039;&lt;br /&gt;
# [[Uses material::lelori]] &lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::macawood]]&#039;&#039;&#039;&lt;br /&gt;
# [[Uses material::mahogany]]&lt;br /&gt;
# [[Uses material::mikkhalbamar]]&lt;br /&gt;
# [[Uses material::mistwood]] &lt;br /&gt;
# [[Uses material::modwir]]&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::moon coral]]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::moon pearl]]&#039;&#039;&#039;&lt;br /&gt;
# [[Uses material::moonshell]]&lt;br /&gt;
# [[Uses material::mother-of-pearl]] &lt;br /&gt;
# [[Uses material::nedoren brochai]] &lt;br /&gt;
# [[Uses material::ox-blood coral]]&lt;br /&gt;
# [[Uses material::pearl]]&lt;br /&gt;
# [[Uses material::peregan]] &lt;br /&gt;
# [[Uses material::pine]]&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::pitch pearl]] &#039;&#039;&#039;&lt;br /&gt;
# [[Uses material::purpleheart]]&lt;br /&gt;
# [[Uses material::remeka]]&lt;br /&gt;
# [[Uses material::sand lirum]]&lt;br /&gt;
# [[Uses material::sanrisi]] &lt;br /&gt;
# [[Uses material::seed pearl]] &lt;br /&gt;
# [[Uses material::shaal]] &lt;br /&gt;
# [[Uses material::silverbirch]] &lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::smokewood]] &#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::sun coral]]&#039;&#039;&#039;&lt;br /&gt;
# [[Uses material::sycamore]]&lt;br /&gt;
# [[Uses material::tabor]] &lt;br /&gt;
# [[Uses material::talan pearl]] &lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::tamarak]]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::tamboti]] &#039;&#039;&#039;&lt;br /&gt;
# [[Uses material::vedda]] &lt;br /&gt;
# [[Uses material::witchclaw]] &lt;br /&gt;
# [[Uses material::wooden]] &lt;br /&gt;
# [[Uses material::wyndwood]]&lt;br /&gt;
# &#039;&#039;&#039;[[Uses material::zoetia]]&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!depiction&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
# Adan&#039;f warrior&lt;br /&gt;
# adder &lt;br /&gt;
# albatross &lt;br /&gt;
# arbelog&lt;br /&gt;
# badger&lt;br /&gt;
# banshee &lt;br /&gt;
# basilisk&lt;br /&gt;
# bat&lt;br /&gt;
# bear &lt;br /&gt;
# beaver &lt;br /&gt;
# black widow spider &lt;br /&gt;
# blood drop &lt;br /&gt;
# blood wolf &lt;br /&gt;
# boobrie&lt;br /&gt;
# boar &lt;br /&gt;
# butterfly&lt;br /&gt;
# cat&lt;br /&gt;
# centaur&lt;br /&gt;
# chimera&lt;br /&gt;
# clenched fist&lt;br /&gt;
# cobra&lt;br /&gt;
# cockatrice &lt;br /&gt;
# cow&lt;br /&gt;
# coyote &lt;br /&gt;
# crab &lt;br /&gt;
# crocodile&lt;br /&gt;
# crouching lion &lt;br /&gt;
# crouching mountain lion &lt;br /&gt;
# crouching tiger&lt;br /&gt;
# crow &lt;br /&gt;
# death squirrel &lt;br /&gt;
# dog&lt;br /&gt;
# dolphin&lt;br /&gt;
# donkey &lt;br /&gt;
# dove &lt;br /&gt;
# dragon skull &lt;br /&gt;
# dragonfly&lt;br /&gt;
# dryad&lt;br /&gt;
# eagle&lt;br /&gt;
# ermine &lt;br /&gt;
# ferret &lt;br /&gt;
# firecat&lt;br /&gt;
# flying dragon&lt;br /&gt;
# forager ghoul&lt;br /&gt;
# fox&lt;br /&gt;
# gargoyle &lt;br /&gt;
# ghost&lt;br /&gt;
# ghoul&lt;br /&gt;
# giant&lt;br /&gt;
# goat &lt;br /&gt;
# goblin &lt;br /&gt;
# goldfish &lt;br /&gt;
# goshawk&lt;br /&gt;
# grasshopper&lt;br /&gt;
# gremlin&lt;br /&gt;
# gryphon&lt;br /&gt;
# hawk &lt;br /&gt;
# hedgehog &lt;br /&gt;
# heron&lt;br /&gt;
# honeybee &lt;br /&gt;
# jackal &lt;br /&gt;
# jaguar &lt;br /&gt;
# kelpie &lt;br /&gt;
# kingsnake&lt;br /&gt;
# kraken &lt;br /&gt;
# lava drake &lt;br /&gt;
# leaping fish &lt;br /&gt;
# leopard&lt;br /&gt;
# leucro &lt;br /&gt;
# lion &lt;br /&gt;
# lobster&lt;br /&gt;
# lynx &lt;br /&gt;
# magpie &lt;br /&gt;
# mermaid&lt;br /&gt;
# mongoose &lt;br /&gt;
# monkey &lt;br /&gt;
# mountain lion&lt;br /&gt;
# mummy&lt;br /&gt;
# nightingale&lt;br /&gt;
# nyad &lt;br /&gt;
# octopus&lt;br /&gt;
# ogre &lt;br /&gt;
# orc&lt;br /&gt;
# owl&lt;br /&gt;
# ox &lt;br /&gt;
# paguur &lt;br /&gt;
# panther&lt;br /&gt;
# parrot &lt;br /&gt;
# peacock&lt;br /&gt;
# peccary&lt;br /&gt;
# pelican&lt;br /&gt;
# pheasant &lt;br /&gt;
# phoenix&lt;br /&gt;
# rabbit &lt;br /&gt;
# raccoon&lt;br /&gt;
# ram&lt;br /&gt;
# raven&lt;br /&gt;
# retan dolomar&lt;br /&gt;
# rimewolf&lt;br /&gt;
# roaring lion &lt;br /&gt;
# rooster &lt;br /&gt;
# salamander&lt;br /&gt;
# salmon&lt;br /&gt;
# scorpion &lt;br /&gt;
# seahorse&lt;br /&gt;
# seal&lt;br /&gt;
# shark &lt;br /&gt;
# shrew&lt;br /&gt;
# shrike&lt;br /&gt;
# skeleton&lt;br /&gt;
# skunk &lt;br /&gt;
# snail&lt;br /&gt;
# snarling wolf &lt;br /&gt;
# snowbeast &lt;br /&gt;
# spider&lt;br /&gt;
# sprite &lt;br /&gt;
# squirrel&lt;br /&gt;
# stag&lt;br /&gt;
# stork &lt;br /&gt;
# storm goose&lt;br /&gt;
# sun vulture &lt;br /&gt;
# swallow &lt;br /&gt;
# swamp troll &lt;br /&gt;
# swan &lt;br /&gt;
# terror bird &lt;br /&gt;
# thistle &lt;br /&gt;
# tiger &lt;br /&gt;
# toadstool&lt;br /&gt;
# troll &lt;br /&gt;
# turkey&lt;br /&gt;
# turtle&lt;br /&gt;
# unicorn&lt;br /&gt;
# velver&lt;br /&gt;
# viper &lt;br /&gt;
# vulture &lt;br /&gt;
# weasel &lt;br /&gt;
# welkin&lt;br /&gt;
# whale &lt;br /&gt;
# wight &lt;br /&gt;
# wolf &lt;br /&gt;
# wolverine &lt;br /&gt;
# woodpecker&lt;br /&gt;
# wood troll&lt;br /&gt;
# wraith &lt;br /&gt;
# wren&lt;br /&gt;
# yak &lt;br /&gt;
# yeehar&lt;br /&gt;
# zombie&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style2&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
# (blank)&lt;br /&gt;
# beastly&lt;br /&gt;
# bloated&lt;br /&gt;
# bulky&lt;br /&gt;
# carved&lt;br /&gt;
# charred&lt;br /&gt;
# cracked &lt;br /&gt;
# deformed             &lt;br /&gt;
# dust-covered    &lt;br /&gt;
# elongated       &lt;br /&gt;
# emaciated      &lt;br /&gt;
# enormous     &lt;br /&gt;
# faceted       &lt;br /&gt;
# fractured      &lt;br /&gt;
# glittered     &lt;br /&gt;
# glossy       &lt;br /&gt;
# hulking       &lt;br /&gt;
# lifelike      &lt;br /&gt;
# luminous      &lt;br /&gt;
# mottled    &lt;br /&gt;
# nebulous     &lt;br /&gt;
# nightmarish    &lt;br /&gt;
# oily        &lt;br /&gt;
# oversized  &lt;br /&gt;
# petite      &lt;br /&gt;
# phantasmal     &lt;br /&gt;
# polished      &lt;br /&gt;
# pristine   &lt;br /&gt;
# radiant   &lt;br /&gt;
# scorched  &lt;br /&gt;
# shadow-wrapped    &lt;br /&gt;
# shadowy       &lt;br /&gt;
# sleek         &lt;br /&gt;
# slender        &lt;br /&gt;
# soot-stained  &lt;br /&gt;
# speckled  &lt;br /&gt;
# spotted   &lt;br /&gt;
# swollen      &lt;br /&gt;
# translucent      &lt;br /&gt;
# undersized &lt;br /&gt;
# vaporous       &lt;br /&gt;
# warped  &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!pest&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
# bee&lt;br /&gt;
# beetle&lt;br /&gt;
# cricket&lt;br /&gt;
# damselfly            &lt;br /&gt;
# dragonfly              &lt;br /&gt;
# earwig                 &lt;br /&gt;
# fly                    &lt;br /&gt;
# glowbug              &lt;br /&gt;
# grasshopper           &lt;br /&gt;
# hornet                &lt;br /&gt;
# horsefly              &lt;br /&gt;
# katydid              &lt;br /&gt;
# ladybug               &lt;br /&gt;
# locust                &lt;br /&gt;
# mosquito              &lt;br /&gt;
# moth                 &lt;br /&gt;
# roach                 &lt;br /&gt;
# termite              &lt;br /&gt;
# wasp                  &lt;br /&gt;
# waterbug             &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!modification2&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
# crested with wiry antennae&lt;br /&gt;
# dripping a viscous fluid&lt;br /&gt;
# enshrouded by radiant moonsilver cladding&lt;br /&gt;
# flitting among a glittery mist&lt;br /&gt;
# patterned with hourglass-shaped splotches&lt;br /&gt;
# pulsing with phosphorescent light&lt;br /&gt;
# swirling within a dense fog&lt;br /&gt;
# with a banded thorax&lt;br /&gt;
# with fluttering opalescent wings&lt;br /&gt;
# with monstrously barbed legs&lt;br /&gt;
# with opalescent mesh wings&lt;br /&gt;
# with unnaturally large bared fangs&lt;br /&gt;
# with viciously horned wings&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Referred to as &amp;quot;glowbugs&amp;quot; during development. https://discord.com/channels/619301383451181075/619612817057906688/1169292091097104454&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Weathered_selatila_yiamura_with_crooked_spines_of_tidal_bloodstone&amp;diff=693798</id>
		<title>Item:Weathered selatila yiamura with crooked spines of tidal bloodstone</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Weathered_selatila_yiamura_with_crooked_spines_of_tidal_bloodstone&amp;diff=693798"/>
		<updated>2026-08-11T21:59:12Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=yiamura&lt;br /&gt;
|look=Unevenly spaced protrusions extend from the central body, forming a shape reminiscent of a three-legged starfish.  Each limb consists of mottled mineral studded with deep red inclusions that gleam in scattered light.&lt;br /&gt;
|MTag=selatila, tidal bloodstone&lt;br /&gt;
|CTag=red&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|type=magic&lt;br /&gt;
|rtype=merelew&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=385,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Binds on purchase. For more information, see {{ilink|i|gold-speckled coralite yiamura with sharkstone spines}}.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gold-speckled_coralite_yiamura_with_sharkstone_spines&amp;diff=693797</id>
		<title>Item:Gold-speckled coralite yiamura with sharkstone spines</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gold-speckled_coralite_yiamura_with_sharkstone_spines&amp;diff=693797"/>
		<updated>2026-08-11T21:58:37Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=yiamura&lt;br /&gt;
|look=While similar in size and shape to a starfish, the Merelew charm possesses three arms instead of the typical five, giving it an unusual shape.  Fossilized remains of jagged shark&#039;s teeth pattern the blue-black blunted spines that protrude from the sculpted coral pink yiamura.&lt;br /&gt;
|MTag=coralite, sharkstone&lt;br /&gt;
|CTag=gold, blue, black, pink&lt;br /&gt;
|STag=yiamura&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|type=magic&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=merelew&lt;br /&gt;
|gtype=-&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=3,250,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
===Study===&lt;br /&gt;
You believe you could could interact with a gold-speckled coralite yiamura with sharkstone spines in the following ways:&lt;br /&gt;
:{{com|TURN}} the yiamura to adjust the appearance of the summoned observer.&amp;lt;br/&amp;gt;Current appearance: &amp;quot;a frosty observer manifested as ripples radiating across a watery globe&amp;quot;)&lt;br /&gt;
:{{com|RAISE}} the yiamura to summon an observer that will process your own actions as well as others&#039; to impart new insights and lessons for training.  You must be present with the observer to benefit.  It is stationary and thus will not follow you if you leave.  You may only use this every 2 hours.&lt;br /&gt;
:{{com|OBSERVE}} the yiamura to gain the insights the observer gathered.  You may do this whenever you wish, though your yiamura can only store so much knowledge.&lt;br /&gt;
:{{com|POINT}} the yiamura to summon a multi-armed harvester to gather stone, metal, wood, and/or sigils from your current location.  There must be material for the harvester to manifest.  It will linger for only a few minutes for its task. Any experience is stored in the yiamura in pools separate from the observer function.  You may only use this every 2 hours.&lt;br /&gt;
:{{com|INVOKE}} the yiamura to claim any experience stored from the gathering manifestation.&lt;br /&gt;
:{{com|ANALYZE}} the yiamura for an approximation of the stored exp from both harvesters and observers.&lt;br /&gt;
:{{com|FOCUS}} on the summoned observer or harvester.&lt;br /&gt;
:{{com|WHISTLE}} at the yiamura while at (most) waterside docks to summon a dolphin that can somewhat swiftly transport you to another dock.  You may only use this once per calendar day.  &lt;br /&gt;
:{{com|push}} the yiamura to allow or block your observer from processing Sorcery insights. &lt;br /&gt;
:{{com|pull}} the yiamura to allow or block your observer from processing Stealth insights. &lt;br /&gt;
:{{com|poke}} the yiamura to allow or block your observer from processing Thievery insights.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
*a frosty observer manifested as an array of jagged icicles&lt;br /&gt;
*a frosty observer manifested as an infinitely rolling wave&lt;br /&gt;
*a frosty observer manifested as a perpetually billowing cloud&lt;br /&gt;
*a frosty observer manifested as a persistently roiling whirlpool&lt;br /&gt;
*a frosty observer manifested as ripples radiating across a watery globe&lt;br /&gt;
*a frosty observer manifested as a sequence of ceaselessly falling raindrops&lt;br /&gt;
*a frosty observer manifested as a series of swirling snowflakes&lt;br /&gt;
*a frosty observer manifested as a trio of watery orbs orbiting one another&lt;br /&gt;
*a frosty observer manifested as a twisted ouroboros of frigid air&lt;br /&gt;
*a frosty observer manifested as a vaporous cloud&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
You take a moment to examine the yiamura in detail.  As if sensing your intent, the enchantment imparts that the observer has no new insights for you at this time.&amp;lt;br/&amp;gt;&lt;br /&gt;
[You can RAISE the yiamura whenever you are ready to do so.]&amp;lt;br/&amp;gt;&lt;br /&gt;
Similarly, the enchantment imparts that the harvesters can grant the following insights:&amp;lt;br/&amp;gt;&lt;br /&gt;
[Skills listed here]&amp;lt;br/&amp;gt;&lt;br /&gt;
[You can POINT the yiamura whenever you are ready to do so.]&amp;lt;br/&amp;gt;&lt;br /&gt;
[You can WHISTLE the yiamura whenever you are ready to do so.]&lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
*Guild skills are excluded from observation&lt;br /&gt;
*You can opt into your yiamura processing sorcery, stealth, and thievery (see verbs above for more details).&lt;br /&gt;
*[[Commoner]]s, [[Barbarian]]s, and [[Thief|Thieves]] cannot learn [[attunement]], [[targeted magic]], and [[sorcery]]&lt;br /&gt;
&lt;br /&gt;
===Harvesting===&lt;br /&gt;
====Metal &amp;amp; Stone====&lt;br /&gt;
Will in rapid succession mine the area for stone &amp;amp; metal, leaving it all to pick up.&lt;br /&gt;
* &#039;&#039;You grab the yiamura and direct it towards a nearby rocky structure.  A frigid, vaporous mist seeps out and expands.  At last, &#039;&#039;&#039;a misty octopus-like miner wielding a multitude of coralite pickaxes manifests&#039;&#039;&#039; and begins flailing its limbs.&#039;&#039;&lt;br /&gt;
* (example finding things) &#039;&#039;A misty octopus-like miner wielding a multitude of coralite pickaxes flails its many arms around wildly yet with swift purpose, each swinging a coralite pickaxe that clangs loudly and sends dust and particulate flying.  After some time, a gabbro stone and a medium silver nugget tumble over near you.&#039;&#039;&lt;br /&gt;
* &#039;&#039;A misty octopus-like miner wielding a multitude of coralite pickaxes stills its flailing as it observes the area, seeking another target to strike.&#039;&#039;&lt;br /&gt;
* (&#039;&#039;LOOK ROOM results when done&#039;&#039;): You also see a medium silver nugget, a gabbro pebble, a large gabbro rock, a large silver nugget, a gabbro pebble, a large silver nugget, a medium silver nugget, a gabbro stone, a huge silver nugget, a gabbro pebble, a gabbro pebble, a gabbro stone, a small gabbro rock, a gabbro stone, a small gabbro rock, a gabbro stone, a gabbro stone, a gabbro stone, a gabbro stone and a misty octopus-like miner wielding a multitude of coralite pickaxes.&lt;br /&gt;
* In testing, the room did re-spawn materials and the &#039;&#039;miner&#039;&#039; did harvest the newly spawned material as well.&lt;br /&gt;
&lt;br /&gt;
====Sigil====&lt;br /&gt;
A gold-speckled coralite yiamura with sharkstone spines cools considerably as it expels a vaporous fog that creeps over the area momentarily.  The colors of your surroundings seem to shift, and you perceive the telltale signs of sigils dancing amongst the mist that you hadn&#039;t noticed only a moment before.&amp;lt;br/&amp;gt;&lt;br /&gt;
You have perceived a flawless (Clarity:92) rarefaction sigil comprised of broad strokes (Precision:20) in the area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You still need a burin and scrolls to scribe the sigil discovered. You are not able to improve or adjust the sigil found.&lt;br /&gt;
&lt;br /&gt;
====Wood====&lt;br /&gt;
Will clear the area quickly of the available wood.&lt;br /&gt;
* &#039;&#039;You grab the yiamura and direct it towards a nearby tree.  A frigid, vaporous mist seeps out and expands.  At last, &#039;&#039;&#039;a misty octopus-like lumberjack wielding several battle axes&#039;&#039;&#039; manifests and begins flailing its limbs.&#039;&#039;&lt;br /&gt;
* &#039;&#039;A misty octopus-like lumberjack wielding several battle axes stills its flailing as it observes the area, seeking another target to strike.&#039;&#039;&lt;br /&gt;
* (example of a room once done): &#039;&#039;You also see a moabi branch, a thick moabi log, a moabi log, a moabi branch, a thick moabi log, a moabi branch, a moabi branch, a moabi limb, a moabi stick, a moabi log, a moabi limb, a moabi limb, a moabi limb and a misty octopus-like lumberjack wielding several battle axes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Travel ===&lt;br /&gt;
A scarred dolphin twists its head to one side to retrieve a sealed, waxed tube that it hastily noses into the air for you to catch.  Unsealing it, you unroll the parchment within and read:&lt;br /&gt;
&lt;br /&gt;
     1 ... The Crossing, Landfall Dock&lt;br /&gt;
&lt;br /&gt;
     2 ... The Crossing Docks, South End&lt;br /&gt;
&lt;br /&gt;
     3 ... The Crossing, Alfren&#039;s Ferry&lt;br /&gt;
&lt;br /&gt;
     4 ... Southern Trade Route, Segoltha South Bank&lt;br /&gt;
&lt;br /&gt;
     5 ... Arthe Dale, Busar Saaf&lt;br /&gt;
&lt;br /&gt;
     6 ... Acenamacra Pier&lt;br /&gt;
&lt;br /&gt;
     7 ... Ilaya Taipa, Baso Dock&lt;br /&gt;
&lt;br /&gt;
     8 ... North Road, Ferry&lt;br /&gt;
&lt;br /&gt;
     9 ... Riverhaven, The Pier&lt;br /&gt;
&lt;br /&gt;
    10 ... Salt Yard, Barge Dock&lt;br /&gt;
&lt;br /&gt;
    11 ... Langenfirth, Wharf&lt;br /&gt;
&lt;br /&gt;
    12 ... Stone Docks, Covered Shore&lt;br /&gt;
&lt;br /&gt;
    13 ... Lake Gwenalion, Rossman&#039;s Landing Dock&lt;br /&gt;
&lt;br /&gt;
    14 ... Fang Cove, Dock&lt;br /&gt;
&lt;br /&gt;
    15 ... Harbor Docks, Aesry Surlaenis&#039;a&lt;br /&gt;
&lt;br /&gt;
    16 ... Aesry Surlaenis&#039;a, Shadaer&lt;br /&gt;
&lt;br /&gt;
    17 ... Beach, Hara&#039;jaal&lt;br /&gt;
&lt;br /&gt;
    18 ... Sumilo Dock&lt;br /&gt;
&lt;br /&gt;
    19 ... Wharf End, Mer&#039;Kresh&lt;br /&gt;
&lt;br /&gt;
    20 ... Mer&#039;Kresh, The Galley Dock&lt;br /&gt;
&lt;br /&gt;
    21 ... Belarritaco Bay, The Galley Dock&lt;br /&gt;
&lt;br /&gt;
    22 ... Fever Point, Pier&lt;br /&gt;
&lt;br /&gt;
    23 ... Neh Dock, Port of Ratha&lt;br /&gt;
&lt;br /&gt;
    24 ... Uaro Dock, Port of Ratha&lt;br /&gt;
&lt;br /&gt;
    25 ... Uasin Dock, Port of Ratha&lt;br /&gt;
&lt;br /&gt;
    26 ... Shore Walk, Rocky Path&lt;br /&gt;
&lt;br /&gt;
    27 ... Taisgath Docks, Night Sky Landing&lt;br /&gt;
&lt;br /&gt;
    28 ... Pokekehekepi, Beachhead&lt;br /&gt;
&lt;br /&gt;
    29 ... Ain Ghazal, Ferry Dock&lt;br /&gt;
&lt;br /&gt;
    30 ... Ain Ghazal, East Pier&lt;br /&gt;
&lt;br /&gt;
    31 ... Haalikshal Highway, Ferry Dock&lt;br /&gt;
&lt;br /&gt;
==Alteration Rules==&lt;br /&gt;
* The noun must remain &amp;quot;yiamura&amp;quot;.&lt;br /&gt;
* Must remain a starfish shape, with three arms instead of the typical five arms.&lt;br /&gt;
* Cosmetic aspects outside of noun and shape may be altered.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Heraldic_knackstone&amp;diff=693796</id>
		<title>Item:Heraldic knackstone</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Heraldic_knackstone&amp;diff=693796"/>
		<updated>2026-08-11T21:58:05Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=&amp;lt;type&amp;gt; heraldic knackstone &amp;lt;style&amp;gt; &amp;lt;material&amp;gt;&lt;br /&gt;
|noun=knackstone&lt;br /&gt;
|look=The knackstone is a curious juxtaposition between an enigmatic stone-like component and the distinctly Merelew-manipulated material.  It is hard to tell if this item was created by Merelew craftsmen or discovered in the depths of the ocean.&lt;br /&gt;
|MTag=knackstone&lt;br /&gt;
|STag=knackstone,Merelew&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=3,437,500&lt;br /&gt;
|rarity=gift&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Usage==&lt;br /&gt;
Once activated, the knackstone grants a passive 5% skill boost, 10% bonus exp drain, and prevents experience loss upon death for the skill it has been TURNed to.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;  The knackstone does NOT need to be worn to retain these benefits.  Every cycle the knackstone will also give a boon (like REXP bonus, or increased dropped gem value etc). The boon will be one of three. You can RUB the knackstone to see what the next one could be, out of three possible. You would then WHISPER to the knackstone to add your &amp;quot;vote&amp;quot; to increase the chances of a specific one.&lt;br /&gt;
* {{com|study}}: Checking it over, you believe you could TURN the heraldic knackstone to develop a knack for a certain skill.  You could also RUB the knackstone to sense future boons you could influence, and you could WHISPER to the knackstone to cast your influence towards one of those future boons if you haven&#039;t already done so.&lt;br /&gt;
* {{Com|RUB}}:  As you rub the surface of the heraldic knackstone, you are alarmed by a tenuous connection to the webs of fate that makes your stomach churn.  Cautiously, you believe that a period of bountiful blessings approaches, but you are unable to decipher the exact boon.  As best you can tell, it could be bonus gem value from creatures, bonus coins dropped from creatures, or bonus crafting prestige.  The connection is severed just as quickly as it was forged, leaving you momentarily off balance.  [If you haven&#039;t already, you may WHISPER MY KNACKSTONE {1, 2 or 3} to attempt to influence that particular future boon becoming a reality.  You may only do this once per cycle, so choose carefully!]&lt;br /&gt;
* {{com|turn}} {{tt|knackstone}}:&lt;br /&gt;
: You must select a valid skill to attune your knackstone to.&lt;br /&gt;
: [Usage: TURN KNACKSTONE TO &amp;lt;SKILL&amp;gt;]&lt;br /&gt;
* {{com|turn}} {{tt|knackstone to &amp;lt;skill&amp;gt;}}:&lt;br /&gt;
: You settle your senses upon a heraldic knackstone and feel it subtly resonate with your intent.&lt;br /&gt;
: [Are you sure you want to use the heraldic knackstone to develop a permanent knack for &amp;lt;skill&amp;gt;?  If so, repeat the command within the next 30 seconds.]&lt;br /&gt;
* {{com|analyze}} {{tt|knackstone}}:&lt;br /&gt;
: Unlocks:&lt;br /&gt;
: After a **four-week activation cooldown**, an infuser stone may be applied to reset the heraldic knackstone&#039;s chosen skill knack.  The use of a potency crystal will permanently reduce this activation cooldown duration by one week.&lt;br /&gt;
: The knackstone has been upgraded 0 time(s), and it can be upgraded 3 more times.&lt;br /&gt;
: Recharge Info:&lt;br /&gt;
: An infuser stone can be applied to the heraldic knackstone to reset your skill knack whenever the knackstone is not currently on cooldown.&lt;br /&gt;
: Infuser stones cannot be used on the heraldic knackstone at the Hollow Eve festival grounds.  Instead, you may TURN the knackstone to reset your skill knack once every thirty minutes here.&lt;br /&gt;
: You can&#039;t tell anything else about a smooth heraldic knackstone melded seamlessly with polished nacre-bone shavings.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The appearance of a character&#039;s knackstone is generated based on the character index, with the following options:&lt;br /&gt;
&lt;br /&gt;
===Options for Type===&lt;br /&gt;
* blackened&lt;br /&gt;
* charred&lt;br /&gt;
* contorted&lt;br /&gt;
* heavy&lt;br /&gt;
* pitted&lt;br /&gt;
* rough&lt;br /&gt;
* smooth&lt;br /&gt;
* twisted&lt;br /&gt;
* warped&lt;br /&gt;
* waterlogged&lt;br /&gt;
&lt;br /&gt;
===Options for Style===&lt;br /&gt;
* backed with&lt;br /&gt;
* enclosed by&lt;br /&gt;
* fastened to&lt;br /&gt;
* flecked with&lt;br /&gt;
* framed by&lt;br /&gt;
* melded seamlessly with&lt;br /&gt;
* pierced through&lt;br /&gt;
* resting in&lt;br /&gt;
* set within&lt;br /&gt;
* streaked with&lt;br /&gt;
&lt;br /&gt;
===Options for Material===&lt;br /&gt;
* ayabere splinters&lt;br /&gt;
* brinewood chips&lt;br /&gt;
* coralite bands&lt;br /&gt;
* dull asarenjan motes&lt;br /&gt;
* dull krakenite&lt;br /&gt;
* engraved niello&lt;br /&gt;
* frayed lengths of kelp linen&lt;br /&gt;
* loimic teardrops&lt;br /&gt;
* polished nacre-bone shavings&lt;br /&gt;
* a tomiek lump&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Turning the knackstone to change the skill does not work with &amp;quot;Turn MY knackstone&amp;quot;, just &amp;quot;turn knackstone&amp;quot;&lt;br /&gt;
* Some in-person alterers will customize the cosmetic appearance of the knackstones. &amp;lt;ref&amp;gt;[https://discord.com/channels/619301383451181075/619612851727761428/1520552006115397692 Avaari on discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* 10% bonus exp drain to the chosen skill.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://discord.com/channels/619301383451181075/619612817057906688/1434682543130673294 Lyneya on Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Passive 5% skill bonus stacks with other buffs up to the normal caps. &amp;lt;ref&amp;gt;[https://discord.com/channels/619301383451181075/619612817057906688/1434719409804673275 Duscot on Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Hollow Eve gifts}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Hollow_Eve_gifts&amp;diff=693795</id>
		<title>Category:Hollow Eve gifts</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Hollow_Eve_gifts&amp;diff=693795"/>
		<updated>2026-08-11T21:56:58Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: Created page with &amp;quot;This is a category for items that were distributed as gifts for attending Hollow Eve, as well as equivalent items that have in some cases been made available at MT events.  These items are bound to the original character who receives them, and cannot be traded to others.   {{RefAl|a=y}}  {{Cat|Items,Hollow Eve}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a category for items that were distributed as gifts for attending [[Hollow Eve]], as well as equivalent items that have in some cases been made available at [[MT events]].&lt;br /&gt;
&lt;br /&gt;
These items are bound to the original character who receives them, and cannot be traded to others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Items,Hollow Eve}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=DragonRealms_Updates_(2026)&amp;diff=693790</id>
		<title>DragonRealms Updates (2026)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=DragonRealms_Updates_(2026)&amp;diff=693790"/>
		<updated>2026-08-11T20:19:35Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: /* August 2026 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{DragonRealmsUpdates|2026}}&lt;br /&gt;
Changes to the game during the 2026 calendar year.&lt;br /&gt;
&lt;br /&gt;
==January 2026==&lt;br /&gt;
* [[Fun-Day Fridays]] 73: Release of a new [[Grazhir]] shard for [[Astral Travel]], [[Aevargwem]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Koror - 1/2/2026 - 14:11]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 307: Opening of [[Bewla&#039;s Dye Cases]] in [[Therenborough]], an [[Estate Holder]] shop which sells dye cases.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 1/6/2026 - 19:04]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 74: Release of a new [[House of the Grey Storm (shop)|shop]] in the [[House of the Grey Storm (location)|House of the Grey Storm]] in [[Shard]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Lawlite - 1/9/2026 - 16:41]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Cleric]] spells Minor Physical Protection and Major Physical Protection have been renamed to [[Visage]] and [[Starry Waters]], and received some deity-specific messaging for Clerics.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Grejuva - 1/10/2026 - 5:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Update to [[Trip command|TRIP]] and [[Grapple command|GRAPPLE]] commands, so that a target who is successfully hit with one can no longer be affected by the same action for 10 seconds, regardless of attacker.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Grejuva - 1/11/2026 - 17:17]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 308: Addition of bulk materials sales to the [[Forging Society (Leth Deriel)|Forging Society]] in [[Leth Deriel]].&amp;lt;ref&amp;gt;[[Post:TT308 - Leth Bulk Materials - 01/13/2026 - 07:49]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 75: New furniture options added to [[Stone and Thread]] in [[Fang Cove]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Esora - 1/16/2026 - 21:51]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 309: Release of a new construct creature, the [[ichorous ossein amalgam]] (creature level 10-12), in the [[Forest of Night]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 1/20/2026 - 17:37]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 76: Opening of a new [[Sunfall Hub Lean-To (shop)|shop]] in [[Sunfall Hub]], selling [[Prydaen]] themed clothing, jewelry, and weapons.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 1/23/2026 - 22:27]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 310: [[:Category:Renown scrolls|Guild Renown Scrolls]] have been updated, adding the ability to {{com|whisper}} to them to reveal the criteria being tracked.&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 310 - Guild Renown Scrolls Criteria - 01/27/2026 - 18:24]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 77: Addition of a number of new filter options to the search function of the {{com|inventory}} command.&amp;lt;ref&amp;gt;[[Post:Fun-Day Fridays - 77 - Inventory Search Expansion - 01/30/2026 - 21:12]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==February 2026==&lt;br /&gt;
* [[Tuesday Tidings]] 311: A new undead creature added to the [[Forest of Night]], the [[etes drone]] (creature level 26-28).&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 2/3/2026 - 20:20]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 78: Abilities that boost melee skills based on weapon in hand will now be automatically updated by using the {{com|wield}} command, and apply to weapons in both hands simultaneously, as well as [[Brawling]], if applicable. In addition, [[Oath of the Firstborn]] is no longer signature.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Javac - 2/6/2026 - 20:45]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 312: Opening of an [[Engineering Society (Aesry Surlaenis&#039;a)|Engineering Society]] on [[Aesry]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings 312 - Aesry updates - 02/10/2026 - 08:41]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 79: An expansion to [[Smaragdaus&#039; Joy]] in [[Riverhaven]], with [[:Category:Universal socketed items|universal socketed items]], things to put in them, and a present wrapping attendant.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Winna - 2/13/2026 - 18:25]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* A Valentine&#039;s Day [[Item:Bright red goodie bag with sequined polka-dot donkeys|present]] for subscribers who logged in on February 14th or 15th. &amp;lt;ref&amp;gt;[[Post:Official-announcements - Winna - 2/14/2026 - 1:54]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 313: Opening of a new repair shop in [[Leth Deriel]], [[Crafty Cat|The Crafty Cat]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 2/17/2026 - 16:35]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 80: The Dwarf [[Thrumgrin]] sets up in [[Hibarnhvidar]], offering customized {{ilink|i|ancestral stele|ancestral steles}}.&amp;lt;ref&amp;gt;[[Post:Fun-Day Friday 80 - Customizable Totems - 02/20/2026 - 16:09]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 314: Follow up to the [[Fun-Day Fridays]] release of [[Thrumgrin]]. He now has a shop, [[Weight of Memory|The Weight of Memory]], which sells totems he will customize.&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 314 - Totem Shop - 02/24/2026 - 17:23]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 81: A number of new clothing and accessory items added to [[Brisson&#039;s Haberdashery]] in [[Crossing]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 2/27/2026 - 20:28]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==March 2026==&lt;br /&gt;
* [[Tuesday Tidings]] 315: The [[Taffelberry Faire]] now has a [[festive tailor]] who provides verby {{ilink|i|simple scarecrow|scarecrows}} and will customize them for a fee.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 3/3/2026 - 20:08]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 82: The scepters used by [[:Category:Official orders|Official Orders]] can now summon some additional objects to use during events.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Lyneya - 3/6/2026 - 19:52]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Addition of the {{com|SVS}} verb, to display raw stat-based scores for [[:Category:Contested abilities|contested abilities]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Grejuva - 3/9/2026 - 12:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Abilities that use the [[Warding skill]] will no longer trigger [[SvS]] barriers.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Grejuva - 3/9/2026 - 13:01]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Updates to [[Wyvern Arena]], including a new [[Wrayth]] window for displaying contestant information, and a new flex mode to get set to capped skills.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Grejuva - 3/9/2026 - 13:08]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 316: Some froggy new pets added to [[Zand&#039;s Exotic Pets]] in [[Fang Cove]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings 316 - Hoppy things! - 03/10/2026 - 08:29]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 83: Speakers and Vice Speakers of [[:Category:Official orders|Official Orders]] can now swap out food on summoned tables via an NPC in the Administrator&#039;s Office, rather than coordinating with GMs via email. &amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 3/13/2026 - 19:17]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 317: A refresh of the merchandise available at the [[Celestial Garden Shop]], in the [[Celestial Compact]] sect hall in the [[Crossing]] [[Moon Mage]] guild.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 3/17/2026 - 17:30]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 84: A new critter added to [[Hibarnhvidar]]. [[Cavern bear|Cavern bears]] are creature level 64 and skinnable.&amp;lt;ref&amp;gt;[[Post:Funday Friday 84... rumbles from Hib - 03/20/2026 - 08:52]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 318: A personally crafted totem turned into an {{ilink|i|ancestral stele}} by [[Thrumgrin]] can now be consecrated to act as a wearable {{ilink|i|favor orb}} that can automatically absorb a portion of incoming experience.&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 318 - Ancestral Stele Favor Orb - 03/24/2026 - 13:35]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 85: Many suggestions made using [[Suggest command|SUGGEST MOUNT]] have been reviewed, and a number of portals around the world have been updated to allow passage while riding a mount.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Esora - 3/27/2026 - 15:30]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 319: Release of two new [[Blacksmithing products|templates]] for [[Blacksmithing discipline|Blacksmithing]], the {{ilink|i|thick mixing bowl (crafted)|thick mixing bowl}} and {{ilink|i|sleek mixing bowl (crafted)|sleek mixing bowl}} for use in [[Alchemy]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 3/31/2026 - 20:35]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==April 2026==&lt;br /&gt;
* [[Fun-Day Fridays]] 86: Two new creatures available in [[Fang Cove]]: [[sovamedo cub|juvenile]] and [[adult sovamedo|adult]] sovamedo.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 4/3/2026 - 10:02]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 320: New [[Estate Holder|premium]] hunting rooms added to the [[cavern bear]] hunting area in [[Hibarnhvidar]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings 320 - Premie hunting for Hib - 04/07/2026 - 12:54]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 87: Follow up to FF #78; when a [[Warrior Mage]] SUMMONs or SHAPEs an [[elemental weapon]] it will cause an automatic update for effects that buff weapon skills based on the weapon in hand.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Haros - 4/10/2026 - 8:48]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Tuesday Tidings]] 321: Opening of [[Wildspire Hollow Cottage|Wildspire Hollow]] north of [[Riverhaven]] with some snacks and plant-themed clothing and accessories. &amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 4/14/2026 - 17:40]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 88: Update to [[Homes|home]] exterior options at [[City Statements]], new nouns for freestanding homes added to a number of home customization shops, and a number of new homes added across [[Crossing]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Duscot - 4/17/2026 - 10:55]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 322: New templates added to [[Blacksmithing]], [[Carving]], and [[Shaping]] so that all three disciplines having options for making both rings and bands.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 4/21/2026 - 21:44]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 89: Release of the Undogoz Mountain area on [[M&#039;Riss]], which includes [[Athletics skill|Athletics]] training into the 600s, an art object (petroglyphs), and hunting for [[Haizen drake|haizen]] (clvl 160) and [[Dengizen drake|dengizen]] (clvl 170) drakes.&lt;br /&gt;
* [[Tuesday Tidings]] 323: Several new additions to the cloth decorative wear [[Tailoring products|template]] list for [[Tailoring]]: a [[Item:Caftan (cloth)|caftan]], a [[Item:Gamantang (cloth)|gamantang]], and a [[Item:Shawl (cloth)|shawl]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 4/28/2026 - 11:46]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==May 2026==&lt;br /&gt;
* [[Fun-Day Fridays]] 90: Four new [[Trader]] spells: [[Starforged Regalia]], [[Prosperity in Darkness]], [[Prosperity Everlasting]], and [[Ouroboral Thoughts]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Grejuva - 5/1/2026 - 7:15]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 324: Opening of an [[Alchemy Society (Aesry Surlaenis&#039;a)|Alchemy Society]] on [[Aesry]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Ulerith - 5/5/2026 - 7:35]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The damage of all melee [[combat maneuvers]] has been increased.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Javac - 5/6/2026 - 16:01]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 91: Three new [[Tailoring_products#Knitted_Clothing|knitting templates]] added to extend [[Tailoring#Knitting|knitting]] up to &amp;quot;very difficult&amp;quot; difficulty. &amp;lt;ref&amp;gt;[[Post:Official-announcements - Koror - 5/8/2026 - 8:30]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 325: Opening of a new [[M&#039;Riss Crafting Society Outpost|Crafting Society Outpost]] on [[M&#039;Riss]]. &amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 5/12/2026 - 9:28]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 92: More filter options added to the search function of the {{com|inventory}} command, some additions to existing filter categories, and a few quality of life tweaks.&amp;lt;ref&amp;gt;[[Post:Fun-Day Fridays - 92 - Inventory Search Expansion - 05/15/2026 - 07:21]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 326: Use of {{com|toggle}} to show numeric values for {{com|appraise}} will now also apply to {{com|analyze}} results for [[crafting tools]]. &amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 326 - Analyze Crafting Tools - 05/19/2026 - 13:51]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 93: Opening of a new [[Wild Couture|shop]] in [[Leth Deriel]], selling clothing with new fabrics for [[Estate Holder|Estate Holders]] with 36 months of cumulative Premium subscription or more.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Winna - 5/22/2026 - 14:31]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 327: Some new [[Tinkering discipline|Tinkering]] {{ilink|i|telescope kit instructions|instructions}} added to [[Konezu&#039;s Lenses]] in [[Therenborough]]. These are limited use, require Renowned or better [[prestige]] in [[Tinkering discipline|Tinkering]] to purchase, and can be used to craft a kit for repairing [[telescopes]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 5/26/2026 - 17:06]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 94: Chronicler [[Hraun]] will record details of a character&#039;s {{ilink|i|ancestral stele}} in the [[Hall of Remembrance]] in [[Hibarnhvidar]].&amp;lt;ref&amp;gt;[[Post:Fun-Day Fridays - 94 - Hall of Remembrance - 05/29/2026 - 14:14]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==June 2026==&lt;br /&gt;
* [[Tuesday Tidings]] 328: Additional rooms added to the regular and premium [[storm bull]] hunting grounds near [[Shard]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Ulerith - 6/2/2026 - 8:22]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 95: The {{com|group}} command now has a GROUP RETREAT option, letting a leader have everyone in the group {{com|retreat}} at once.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Javac - 6/5/2026 - 14:20]]&amp;lt;/ref&amp;gt; In addition, attempts to {{com|retreat}} are now only contested by boss creatures and other characters, and normal creatures can be retreated from without a chance of failure. &amp;lt;ref&amp;gt;[[Post:Official-announcements - Javac - 6/5/2026 - 22:51]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 329: Some additional merchandise added to the [[Wildspire Hollow Cottage]], along with the arrival of [[Ivysol]] who can provide access to a hunting ground for the new [[dryanoxie]] creature (cl 85 ± 2). &amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 6/9/2026 - 9:30]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 96: [[Fenwyrthie&#039;s Curio Shop]] updated to add a new room, with some additional selections from past [[Estate Holder gifts]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Tullie - 6/12/2026 - 12:58]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 330: There is a new {{com|toggle}} option to open a window with a countdown bar when you {{com|aim}} a weapon, to see how long you have until full aim. This requires a client that will support opening the new window, such as [[Wrayth]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 330 - Aim Timer Window - 06/16/2026 - 21:11]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 97: Release of a new [[Outfitting Society (Mer&#039;Kresh)|Outfitting society]] on [[Mer&#039;Kresh]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 6/19/2026 - 12:35]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 331: Some updates to handling of crafting materials after you {{com|cut}} them with [[scissors]] to try to automatically stow the excess material, and when emptying a crucible to have the resulting ingot go to your feet instead of dropping if your hands are full.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 6/23/2026 - 22:08]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The {{com|fling}} verb can now be used to throw food and drinks at players and creatures, with varying messaging based on the type of item and combat system checks to see if you can hit your target.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Lyneya - 6/24/2026 - 0:29]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 98: Opening of a new [[House of the Rowan Branch (shop)|shop]] in [[Shard]] for members of the [[House of the Rowan Branch]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Lawlite - 6/26/2026 - 7:50]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 332: Opening of an  [[Alchemy Society (Mer&#039;Kresh)|Alchemy Society]] on [[Mer&#039;Kresh]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Ulerith - 6/30/2026 - 7:13]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==July 2026==&lt;br /&gt;
* [[Fun-Day Fridays]] 99: Coordinator [[Dolaz]] takes up residence outside the [[Crossing]] cemetery for a new team-based PvP experience. Split up into teams and compete for score by seeing which team can best hold certain control points.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 7/3/2026 - 18:49]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 333: A new creature added to [[Wildspire Hollow]], the [[snarlvine fox]] (cl 95 ± 2), which are skinnable and have a poison attack.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 7/7/2026 - 18:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 100: Release of the {{com|contemplate}} roleplay command. &amp;lt;ref&amp;gt;[[Post:Official-announcements - Ynami - 7/10/2026 - 17:49]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Release of the new [[emerald claw troll]] creature (cl 88 ± 3), designed during the [[SimuCon]] live dev panel.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Ulerith - 7/11/2026 - 9:49]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 334: Several QOL updates. Roundtime on {{com|analyze}} of crafting tools decreases with skill, attempting to {{com|load}} a weapon will now prioritize ammo in your hands, then at your feet feet, then in containers containers, and you can now {{com|aim}} an unloaded weapon and the system will automatically attempt to load it.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Paklin - 7/14/2026 - 13:14]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 101: Opening of an [[Enchanting Society (Mer&#039;Kresh)|Enchanting society]] on [[Mer&#039;Kresh]], completing the current drive for getting out a variety of [[crafting halls|crafting societies]] in major cities.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Ulerith - 7/17/2026 - 8:06]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 335: An update to the [[Empath]] ability to [[perceive health]]. Additional information can be sensed, to identify creatures that are cursed, constructs, or different types of undead.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 7/21/2026 - 22:04]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 102: A new room has been added to [[Meek&#039;s Stitchery]] in [[Shard]], with a number of new clothing options to build your outfits with.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Sarhanna - 7/24/2026 - 15:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 336: Opening of [[Therenborough Gardens]] in [[Therenborough]]. A place to pick seasonal [[Picked flora|flowers]] or just relax on a bench and enjoy the scenery.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Ulerith - 7/28/2026 - 7:07]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 103: Opening of a new [[House of the Steel Dove (shop)|shop]] in [[Shard]] for [[Elotheans]] who are members of the [[House of the Steel Dove (group)|House of the Steel Dove]], with merchandise that may be appealing to [[Barbarians]] and [[Paladins]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Lawlite - 7/31/2026 - 6:41]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==August 2026==&lt;br /&gt;
* [[Tuesday Tidings]] 337: A revamp of the items available at [[Zanthron&#039;s Artificer Shop]] in [[Riverhaven]], with more cambrinth options, Analagous Patterns spell scrolls, ritual foci, and talisman chains.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 8/4/2026 - 10:46]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 104: Release of three new spells: [[Fire Lion Reborn]], [[Beshrew]], and [[Puppetmaster]]. These are scroll-only spells, which will only drop from evolved [[ur-maeldryth|ur-maeldryths]]. In addition, there were a few tweaks to [[:Category:Heavy offensive abilities|Heavy Debilitation and TM]]: Heavy Debilitation spells now receive a bonus to their attack score (similar to the existing damage bonus for Heavy TM), and [[Cleric]] [[Cleric_3.0#Alignment|Alignments]] now affect the skill-based cooldown reduction.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Grejuva - 8/6/2026 - 23:06]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 338: Several QoL updates: The {{com|sort}} command works in [[family vault|family vaults]] now, notifications when in a {{com|group}} about people teaching, and some display updates to the {{com|experience}} command, including showing remaining bit penalty after [[death|dying]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 338 - 3 QOL Updates - Sorting, Teaching, Experience - 08/11/2026 - 15:02]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=-|r=y}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tuesday_Tidings&amp;diff=693788</id>
		<title>Tuesday Tidings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tuesday_Tidings&amp;diff=693788"/>
		<updated>2026-08-11T20:19:12Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: /* August 2026 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
A voluntary development strike team composed of [[:Category:GameMasters|GameMasters]] [[Zadraes]], [[Ulerith]], [[Paklin]], and [[Avaari]] (as of August 2025).  Their goal is to push out regular small updates each week, usually on Tuesdays.&lt;br /&gt;
&lt;br /&gt;
GM [[Tullie]] was a founding member of this team, but has stepped back to focus on some other awesome projects for a while. Likewise, [[Koror]], [[Cordulia]], and [[Haros]] are former team members who are focusing on other things now.&lt;br /&gt;
&lt;br /&gt;
{{TuesdayTidingsNav}}&lt;br /&gt;
==Subpages==&lt;br /&gt;
* [[Tuesday Tidings/2020|Tuesday Tidings (2020)]]: #1 - #45&lt;br /&gt;
* [[Tuesday Tidings/2021|Tuesday Tidings (2021)]]: #46 - #97&lt;br /&gt;
* [[Tuesday Tidings/2022|Tuesday Tidings (2022)]]: #98 - #149&lt;br /&gt;
* [[Tuesday Tidings/2023|Tuesday Tidings (2023)]]: #150 - #201&lt;br /&gt;
* [[Tuesday Tidings/2024|Tuesday Tidings (2024)]]: #202 - #254&lt;br /&gt;
* [[Tuesday Tidings/2025|Tuesday Tidings (2025)]]: #255 - #306&lt;br /&gt;
&lt;br /&gt;
==2026==&lt;br /&gt;
===January 2026===&lt;br /&gt;
* Tuesday Tidings 307: Opening of [[Bewla&#039;s Dye Cases]] in [[Therenborough]], an [[Estate Holder]] shop which sells dye cases.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 1/6/2026 - 19:04]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 308: Addition of bulk materials sales to the [[Forging Society (Leth Deriel)|Forging Society]] in [[Leth Deriel]].&amp;lt;ref&amp;gt;[[Post:TT308 - Leth Bulk Materials - 01/13/2026 - 07:49]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 309: Release of a new construct creature, the [[ichorous ossein amalgam]] (creature level 10-12), in the [[Forest of Night]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 1/20/2026 - 17:37]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 310: [[:Category:Renown scrolls|Guild Renown Scrolls]] have been updated, adding the ability to {{com|whisper}} to them to reveal the criteria being tracked.&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 310 - Guild Renown Scrolls Criteria - 01/27/2026 - 18:24]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===February 2026===&lt;br /&gt;
* Tuesday Tidings 311: A new undead creature added to the [[Forest of Night]], the [[etes drone]] (creature level 26-28).&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 2/3/2026 - 20:20]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 312: Opening of an [[Engineering Society (Aesry Surlaenis&#039;a)|Engineering Society]] on [[Aesry]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings 312 - Aesry updates - 02/10/2026 - 08:41]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 313: Opening of a new repair shop in [[Leth Deriel]], [[Crafty Cat|The Crafty Cat]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 2/17/2026 - 16:35]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 314: Follow up to the [[Fun-Day Fridays]] release of [[Thrumgrin]]. He now has a shop, [[Weight of Memory|The Weight of Memory]], which sells totems he will customize.&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 314 - Totem Shop - 02/24/2026 - 17:23]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===March 2026===&lt;br /&gt;
* Tuesday Tidings 315: The [[Taffelberry Faire]] now has a [[festive tailor]] who provides verby {{ilink|i|simple scarecrow|scarecrows}} and will customize them for a fee.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 3/3/2026 - 20:08]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 316: Some froggy new pets added to [[Zand&#039;s Exotic Pets]] in [[Fang Cove]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings 316 - Hoppy things! - 03/10/2026 - 08:29]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 317: A refresh of the merchandise available at the [[Celestial Garden Shop]], in the [[Celestial Compact]] sect hall in the [[Crossing]] [[Moon Mage]] guild.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 3/17/2026 - 17:30]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 318: A personally crafted totem turned into an {{ilink|i|ancestral stele}} by [[Thrumgrin]] can now be consecrated to act as a wearable {{ilink|i|favor orb}} that can automatically absorb a portion of incoming experience.&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 318 - Ancestral Stele Favor Orb - 03/24/2026 - 13:35]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 319: Release of two new [[Blacksmithing products|templates]] for [[Blacksmithing discipline|Blacksmithing]], the {{ilink|i|thick mixing bowl (crafted)|thick mixing bowl}} and {{ilink|i|sleek mixing bowl (crafted)|sleek mixing bowl}} for use in [[Alchemy]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 3/31/2026 - 20:35]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===April 2026===&lt;br /&gt;
* Tuesday Tidings 320: New [[Estate Holder|premium]] hunting rooms added to the [[cavern bear]] hunting area in [[Hibarnhvidar]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings 320 - Premie hunting for Hib - 04/07/2026 - 12:54]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 321: Opening of [[Wildspire Hollow Cottage|Wildspire Hollow]] north of [[Riverhaven]] with some snacks and plant-themed clothing and accessories. &amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 4/14/2026 - 17:40]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 322: New templates added to [[Blacksmithing]], [[Carving]], and [[Shaping]] so that all three disciplines having options for making both rings and bands.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 4/21/2026 - 21:44]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 323: Several new additions to the cloth decorative wear [[Tailoring products|template]] list for [[Tailoring]]: a [[Item:Caftan (cloth)|caftan]], a [[Item:Gamantang (cloth)|gamantang]], and a [[Item:Shawl (cloth)|shawl]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 4/28/2026 - 11:46]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===May 2026===&lt;br /&gt;
* Tuesday Tidings 324: Opening of an [[Alchemy Society (Aesry Surlaenis&#039;a)|Alchemy Society]] on [[Aesry]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Ulerith - 5/5/2026 - 7:35]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 325: Opening of a new [[M&#039;Riss Crafting Society Outpost|Crafting Society Outpost]] on [[M&#039;Riss]]. &amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 5/12/2026 - 9:28]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 326: Use of {{com|toggle}} to show numeric values for {{com|appraise}} will now also apply to {{com|analyze}} results for [[crafting tools]]. &amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 326 - Analyze Crafting Tools - 05/19/2026 - 13:51]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 327: Some new [[Tinkering discipline|Tinkering]] {{ilink|i|telescope kit instructions|instructions}} added to [[Konezu&#039;s Lenses]] in [[Therenborough]]. These are limited use, require Renowned or better [[prestige]] in [[Tinkering discipline|Tinkering]] to purchase, and can be used to craft a kit for repairing [[telescopes]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 5/26/2026 - 17:06]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===June 2026===&lt;br /&gt;
* Tuesday Tidings 328: Additional rooms added to the regular and premium [[storm bull]] hunting grounds near [[Shard]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Ulerith - 6/2/2026 - 8:22]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 329: Some additional merchandise added to the [[Wildspire Hollow Cottage]], along with the arrival of [[Ivysol]] who can provide access to a hunting ground for the new [[dryanoxie]] creature (cl 85 ± 2). &amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 6/9/2026 - 9:30]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 330: There is a new {{com|toggle}} option to open a window with a countdown bar when you {{com|aim}} a weapon, to see how long you have until full aim. This requires a client that will support opening the new window, such as [[Wrayth]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 330 - Aim Timer Window - 06/16/2026 - 21:11]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 331: Some updates to handling of crafting materials after you {{com|cut}} them with [[scissors]] to try to automatically stow the excess material, and when emptying a crucible to have the resulting ingot go to your feet instead of dropping if your hands are full.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 6/23/2026 - 22:08]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 332: Opening of an  [[Alchemy Society (Mer&#039;Kresh)|Alchemy Society]] on [[Mer&#039;Kresh]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Ulerith - 6/30/2026 - 7:13]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===July 2026===&lt;br /&gt;
* Tuesday Tidings 333: A new creature added to [[Wildspire Hollow]], the [[snarlvine fox]] (cl 95 ± 2), which are skinnable and have a poison attack.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 7/7/2026 - 18:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 334: Several QOL updates. Roundtime on {{com|analyze}} of crafting tools decreases with skill, attempting to {{com|load}} a weapon will now prioritize ammo in your hands, then at your feet feet, then in containers containers, and you can now {{com|aim}} an unloaded weapon and the system will automatically attempt to load it.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Paklin - 7/14/2026 - 13:14]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 335: An update to the [[Empath]] ability to [[perceive health]]. Additional information can be sensed, to identify creatures that are cursed, constructs, or different types of undead.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 7/21/2026 - 22:04]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 336: Opening of [[Therenborough Gardens]] in [[Therenborough]]. A place to pick seasonal [[Picked flora|flowers]] or just relax on a bench and enjoy the scenery.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Ulerith - 7/28/2026 - 7:07]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===August 2026===&lt;br /&gt;
* Tuesday Tidings 337: A revamp of the items available at [[Zanthron&#039;s Artificer Shop]] in [[Riverhaven]], with more cambrinth options, Analagous Patterns spell scrolls, ritual foci, and talisman chains.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 8/4/2026 - 10:46]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 338: Several QoL updates: The {{com|sort}} command works in [[family vault|family vaults]] now, notifications when in a {{com|group}} about people teaching, and some display updates to the {{com|experience}} command, including showing remaining bit penalty after [[death|dying]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 338 - 3 QOL Updates - Sorting, Teaching, Experience - 08/11/2026 - 15:02]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Tuesday_Tidings_-_338_-_3_QOL_Updates_-_Sorting,_Teaching,_Experience_-_08/11/2026_-_15:02&amp;diff=693785</id>
		<title>Post:Tuesday Tidings - 338 - 3 QOL Updates - Sorting, Teaching, Experience - 08/11/2026 - 15:02</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Tuesday_Tidings_-_338_-_3_QOL_Updates_-_Sorting,_Teaching,_Experience_-_08/11/2026_-_15:02&amp;diff=693785"/>
		<updated>2026-08-11T20:16:06Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: Created page with &amp;quot;{{Post |a=DR-PAKLIN |t=Tuesday Tidings - 338 - 3 QOL Updates - Sorting, Teaching, Experience |d=08/11/2026 15:02 |n=2214 |f=Discussions with DragonRealms Staff and Players / Game Master and Official Announcements |c=d |p=This week we&amp;#039;re again doing a smattering of QOL updates.    1 - The {{com|SORT}} verb will work in family vaults just as it does in regular vaults.    2 - Adding a person to a group ({{com|GROUP}} &amp;lt;player&amp;gt;) and joining a group ({{com|...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-PAKLIN&lt;br /&gt;
|t=Tuesday Tidings - 338 - 3 QOL Updates - Sorting, Teaching, Experience&lt;br /&gt;
|d=08/11/2026 15:02&lt;br /&gt;
|n=2214&lt;br /&gt;
|f=Discussions with DragonRealms Staff and Players / Game Master and Official Announcements&lt;br /&gt;
|c=d&lt;br /&gt;
|p=This [[Tuesday Tidings|week]] we&#039;re again doing a smattering of QOL updates.&lt;br /&gt;
&lt;br /&gt;
1 - The {{com|SORT}} verb will work in family vaults just as it does in regular vaults.&lt;br /&gt;
&lt;br /&gt;
2 - Adding a person to a group ({{com|GROUP}} &amp;lt;player&amp;gt;) and joining a group ({{com|JOIN}} &amp;lt;player&amp;gt;) will now show the new person a list of anyone in the group that is currently teaching and open. Additionally, when someone within a group starts a class with {{com|TEACH}} OPEN, everyone in the group (who is not currently teaching or listening) will be told that a teaching class has just begun, and will be provided a click-link to {{com|LISTEN}} to that class.&lt;br /&gt;
&lt;br /&gt;
3 - In the {{com|EXPERIENCE}} verb, we have added: COMBAT, DEFENSE, OFFENSE, and CRAFTING to the list of Groups available, as a way to allow a diverse way of displaying different groupings of Experience. The existing SUPERNATURAL group was tweaked, and [[Sorcery skill|Sorcery]] was added to the exclusion list.&lt;br /&gt;
&lt;br /&gt;
4 - In tandem with this, we adjusted the {{com|TELLEXP}} HELP section to actually give the correct syntax that is needed, and also now matches the format of [[Experience command|EXP]] HELP. It also includes the new Groups that were created.&lt;br /&gt;
&lt;br /&gt;
5 - Lastly, the [[Experience command|EXP]] verb has been updated to give an indication of how severe a [[Death|bit penalty]] you&#039;re under after an unprotected {{com|DEPART}}. As a reminder, this is separate from [[death&#039;s sting]] -- curing death sting does not clear out the bit penalty. There is a scale of severity noted in the messaging, but be aware that the top end is uncapped, so the &#039;broken&#039; range can be quite large, particularly if you die repeatedly before paying off a previous death&#039;s penalty.&lt;br /&gt;
&lt;br /&gt;
Thanks to [[Zadraes]] for the ideas and the awesome QC!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers,&lt;br /&gt;
&lt;br /&gt;
BrewMaster [[Paklin]]&lt;br /&gt;
|sub=Tuesday Tidings, Sort command, Group command, Join command, Experience command, Tellexp command&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Eionelthaniel&amp;diff=693780</id>
		<title>Eionelthaniel</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Eionelthaniel&amp;diff=693780"/>
		<updated>2026-08-11T13:52:06Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: Template call fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Eionelthaniel_wiki_portrait.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name=Eionelthaniel Silentheart&lt;br /&gt;
|former_name=Babble&lt;br /&gt;
|race=Elf&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|gender=Male&lt;br /&gt;
|citizenship=Zoluren&lt;br /&gt;
|status=a&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eionelthaniel Silentheart&#039;&#039;&#039;, later widely recognized by the honorific &#039;&#039;&#039;“Bard of Stars,”&#039;&#039;&#039; is an Elven Bard distinguished by the breadth of his repertoire, with works spanning satire, comedy, historical balladry, dirges, and love songs. Rather than adhering to a single musical temperament, he has long been regarded as a performer capable of meeting the emotional needs of a room — whether lifting spirits through humor, preserving memory in solemn verse, or capturing wonder in song.&lt;br /&gt;
&lt;br /&gt;
Known in earlier decades as &#039;&#039;&#039;Babble&#039;&#039;&#039;, the name endures primarily among his oldest companions and the Halfling family who raised him. In later life he reclaimed the birth name unknowingly carried since infancy, restoring a connection to a Bardic lineage nearly erased during the Dragon Priest persecutions.&lt;br /&gt;
&lt;br /&gt;
Though never counted among the Guild’s political voices, Eionelthaniel is often regarded as both performer and chronicler — a bard whose work reflects not only memory, but the full emotional spectrum of Elanthian life.&lt;br /&gt;
&lt;br /&gt;
==Quote==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;“Song is the oldest truth in the world. Even before words — before gods or grief — there was rhythm. I do not cast spells; I remember them. The air already knows how to heal, how to weep, how to burn. A bard’s task is only to remind it.”&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You see Bard of Stars Eionelthaniel Silentheart, Iron Chronicler of Elanthia, an Elf.&lt;br /&gt;
He has a bold slash of a scar crossing diagonally over the nose, pointed ears, observant violet eyes and a crooked nose. Your blue-black hair is short and straight, and is worn loose. He has pale skin and an athletic build.&lt;br /&gt;
He is a bit over average height for an Elf.&lt;br /&gt;
&lt;br /&gt;
He is mature for an elf.&lt;br /&gt;
&lt;br /&gt;
He has a tattoo of a bardic-blue naga spiraling up the arm from hand to shoulder, its scales inked with scattered stars that fade into paler blues along its tail. Musical marks subtly woven between the coils recall a quiet summoning refrain. The naga&#039;s tail circles the wrist, and its poised head rests at the shoulder as if keeping silent vigil over the stars scattered below on your left wrist.&lt;br /&gt;
&lt;br /&gt;
He is holding a ghostspine lute carved to resemble a naga with glittering Gemfire ruby eyes in his left hand.&lt;br /&gt;
&lt;br /&gt;
He is wearing a weathered smoi leather minstrel&#039;s hat adorned with a lute-shaped sapphire, a deep crimson starlight velvet greatcloak that shimmers with constellations of the night sky, a battered cherrywood sheath wrapped elegantly with supple icy blue smoi leather, an onyx-hide back harness with a flame-bladed zweihander strapped to it, a luxurious silverweave shirt ornamented with bands of blackwork embroidery, a bardic blue faelight leather armlet inset with sungold music notes, a tel&#039;athi engagement ring set with a dusky orange thealstone, some dark blue titanese fighting pants and some chitinous beetle-winged boots latticed with bloodfire shell droplets&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Eionelthaniel4_wiki_portrait.png|250px|Eionelthaniel Silentheart]]&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
&lt;br /&gt;
Eionelthaniel was born in &#039;&#039;&#039;285 AV&#039;&#039;&#039;, in the lingering shadow of the Dragon Priest persecutions.&lt;br /&gt;
&lt;br /&gt;
He was left as an infant upon the doorstep of a Halfling Silentheart household in &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039;, wrapped carefully in blankets and accompanied by a note written in both Elven and Common — a plea that the child be loved and protected, warning that his parents would likely not survive the night.&lt;br /&gt;
&lt;br /&gt;
His foster Halfling family named him &#039;&#039;&#039;Babble&#039;&#039;&#039;, raising him with warmth, music, and unwavering devotion. For many decades, he believed this was the entirety of his story.&lt;br /&gt;
&lt;br /&gt;
It was not.&lt;br /&gt;
&lt;br /&gt;
==The Ka’vill Line==&lt;br /&gt;
&lt;br /&gt;
Eionelthaniel is the son of &#039;&#039;&#039;Thaniel of the Ka’vill line&#039;&#039;&#039; and &#039;&#039;&#039;Eionenya&#039;&#039;&#039;, Bards remembered in fragmentary accounts as wielders of unusually potent enchantes. Their combined abilities drew the attention of Dzree’s Dragon Priests during the purge that sought to silence influential Bardic bloodlines.&lt;br /&gt;
&lt;br /&gt;
Marked for eradication, the pair fled with their infant son.&lt;br /&gt;
&lt;br /&gt;
They did not survive.&lt;br /&gt;
&lt;br /&gt;
Their lineage did.&lt;br /&gt;
&lt;br /&gt;
==The Reclaiming of His Name==&lt;br /&gt;
&lt;br /&gt;
The truth of his parentage emerged years later during an encounter in Fayrin’s Rest with the aged Bard &#039;&#039;&#039;Kaeltharion Veylin&#039;&#039;&#039;, once a companion to his parents. Recognizing echoes of both Thaniel and Eionenya in the grown Bard before him, Kaeltharion revealed the significance hidden within the name pinned to the child’s blanket.&lt;br /&gt;
&lt;br /&gt;
Among certain Elven traditions, a child’s name may carry the lineage of both parents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eionel-thaniel — child of Eio and Thaniel.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When he departed Fayrin’s Rest at dawn, it is said he carried not a burden, but an inheritance.&lt;br /&gt;
&lt;br /&gt;
==The Sleep Song==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sleep Song&lt;br /&gt;
&lt;br /&gt;
Rest, little one, the night grows deep,&lt;br /&gt;
&lt;br /&gt;
The stars above their watch still keep.&lt;br /&gt;
&lt;br /&gt;
Though shadows press and dark winds moan,&lt;br /&gt;
&lt;br /&gt;
In song you’ll never be alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dream, little one, the dawn will rise,&lt;br /&gt;
&lt;br /&gt;
With golden fire across the skies&lt;br /&gt;
&lt;br /&gt;
Though blades may hunt and fires consume,&lt;br /&gt;
&lt;br /&gt;
The morning always breaks the gloom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hush, little one, your heart beats true,&lt;br /&gt;
&lt;br /&gt;
Our love will walk each path with you.&lt;br /&gt;
&lt;br /&gt;
So long as verses still take wing,&lt;br /&gt;
&lt;br /&gt;
No hate can silence what we sing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scholars later remarked that no sigil nor blood-mark could have proven his lineage more clearly than the melody he carried unknowingly into adulthood.&lt;br /&gt;
&lt;br /&gt;
==Restoration-Era Bard (349 AV)==&lt;br /&gt;
&lt;br /&gt;
Eionelthaniel is counted among the generation of Bards who emerged in the years surrounding the reopening of the Crossing Guildhall in &#039;&#039;&#039;349 AV&#039;&#039;&#039;, when the Bard Guild formally returned to public life following its near destruction.&lt;br /&gt;
&lt;br /&gt;
Accounts of that pivotal moment — including the death of Siryn Mistbringer on the very day the guildhall opened — are preserved in &#039;&#039;[[Restoration_of_the_Bard&#039;s_Guild_in_Our_Time_(book)|The Restoration of the Bard’s Guild in Our Time]]&#039;&#039;, housed within the Bard Guild Library. Eionelthaniel (Babble) is referenced among those present in the early restoration years, remembered less for prominence than for ensuring that Bardic song did not vanish from Elanthia.&lt;br /&gt;
&lt;br /&gt;
==The Gorbesh War (354 AV)==&lt;br /&gt;
&lt;br /&gt;
Eionelthaniel came of age during the uncertain years following the Guild’s restoration and was among the young Bards present when the Gorbesh War reached Crossing in &#039;&#039;&#039;354 AV&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
During the invasion, he aided in the city’s defense through Bardic magic — lending his voice to healing efforts, strengthening defenders, and standing among those who refused to abandon the provincial capital.&lt;br /&gt;
&lt;br /&gt;
He rarely spoke of the war thereafter, though some scholars believe the experience shaped his enduring conviction that a Bard’s strength lies not only in performance, but in the disciplined shaping of enchantment. In the decades that followed, Eionelthaniel demonstrated a marked affinity for enchanted objects — particularly gyres, wands, and other instruments capable of extending a Bard’s magical reach. He has stated that this affinity is less a collector’s impulse than a craftsman’s desire to better understand the channels through which enchantment flows.&lt;br /&gt;
&lt;br /&gt;
This quiet pursuit is often interpreted as an extension of his enduring belief that song and magic are inseparable disciplines — each strengthening the other when placed in practiced hands.&lt;br /&gt;
&lt;br /&gt;
==The Heralds’ War (450 AV)==&lt;br /&gt;
&lt;br /&gt;
Eionelthaniel was present in Crossing during the opening crises of the Heralds’ War in &#039;&#039;&#039;450 AV&#039;&#039;&#039;, when celestial forces and Immortal designs brought unprecedented peril to the province.&lt;br /&gt;
&lt;br /&gt;
As danger mounted, he was counted among those who gathered at the Temple, lending mana to reinforce its protective wards while the city sought refuge within its walls. When those defenses ultimately failed, he retreated with other survivors into the tunnels below.&lt;br /&gt;
&lt;br /&gt;
In the turmoil that followed, a portal manifested into what later accounts would describe as the &#039;&#039;Celestial Expanse&#039;&#039; — a realm still violently unstable in the wake of divine conflict. Eionelthaniel entered alongside a small company of companions; by their arrival the primary battle had already passed, yet fragments of star-matter continued to fall in deadly silence across the expanse.&lt;br /&gt;
&lt;br /&gt;
There the group encountered a carefully arranged picnic basket, widely attributed in later recollections to Allye. Whether the moment inspired disbelief, gallows humor, or simple distraction remains uncertain, but the pause proved costly. Several, including Eionelthaniel, were struck by falling star shards and suffered mortal wounds before the expanse collapsed, returning the survivors to the Temple where healing could be rendered.&lt;br /&gt;
&lt;br /&gt;
Among Bards, the episode is frequently cited as the likely origin of his composition &#039;&#039;A Picnic in the Stars&#039;&#039;, a work notable for balancing cosmic danger with disarming absurdity.&lt;br /&gt;
&lt;br /&gt;
In later years, some observed that the celestial imagery surrounding Eionelthaniel did not end with the war, but quietly threaded itself into the life he built thereafter.&lt;br /&gt;
&lt;br /&gt;
==The Bard of Stars==&lt;br /&gt;
&lt;br /&gt;
 title &#039;&#039;&#039;“Bard of Stars”&#039;&#039;&#039; entered quiet circulation only after the Heralds’ War and the composition of &#039;&#039;A Picnic in the Stars&#039;&#039;. Initially little more than bardic shorthand, the title appears to have arisen from the convergence of lived experience, artistic response, and the celestial language that increasingly accompanied his work.&lt;br /&gt;
&lt;br /&gt;
Its endurance, however, is often attributed to more than memory alone.&lt;br /&gt;
&lt;br /&gt;
In later life, Eionelthaniel formed a bond with the Trader [[Couri Fearfly]], a practitioner of Munar magic whose craft is tied to lunar influence and distant light. Those familiar with the pair have long noted their shared habit of parting with the phrase, &#039;&#039;“Meet you in the stars,”&#039;&#039; a quiet exchange believed by some to have anchored the title within both private devotion and public perception.&lt;br /&gt;
&lt;br /&gt;
Over time the association deepened, and what began as a passing bardic reference endured with the calm persistence of something that no longer required explanation. Eionelthaniel has never publicly claimed the honorific, yet neither has he discouraged its use.&lt;br /&gt;
&lt;br /&gt;
==Bonding==&lt;br /&gt;
&lt;br /&gt;
Eionelthaniel affirmed his vows before the Immortals with [[Couri Fearfly]] in &#039;&#039;&#039;454 AV&#039;&#039;&#039;. Though the two met only in later years, their companionship is widely regarded as steady and enduring.&lt;br /&gt;
&lt;br /&gt;
Listeners have occasionally observed that compositions written after this period carry a warmer tonal undercurrent.&lt;br /&gt;
&lt;br /&gt;
==Performance Style==&lt;br /&gt;
&lt;br /&gt;
Eionelthaniel is known for maintaining a repertoire suited to nearly any gathering. His performances move comfortably between humor, lament, romance, and historical remembrance, reflecting an older Bardic tradition in which the performer serves the full breadth of communal life rather than a single emotional register.&lt;br /&gt;
&lt;br /&gt;
Fellow Bards have remarked that he seems less a performer of songs than a keeper of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Eionelthaniel2_wiki_portrait.png|250px|Eionelthaniel Silentheart]]&lt;br /&gt;
&lt;br /&gt;
==Notable Works==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Guild Reborn&#039;&#039; — historical ballad  &lt;br /&gt;
* &#039;&#039;A Picnic in the Stars&#039;&#039; — cosmic satire inspired by the Celestial Expanse  &lt;br /&gt;
* &#039;&#039;Just Got Off the Ferry&#039;&#039; — humorous arrival ballad  &lt;br /&gt;
* &#039;&#039;The Bard Who Tried to Summon a Naga&#039;&#039; — comedic cautionary tale  &lt;br /&gt;
* &#039;&#039;The Night the Yaks Broke Free&#039;&#039; — lively performance piece&lt;br /&gt;
* &#039;&#039;Under the Willow Tree&#039;&#039; — romantic remembrance   &lt;br /&gt;
* &#039;&#039;Elanthia Endures&#039;&#039; — epic march ballad&lt;br /&gt;
* &#039;&#039;If the Immortals Try and Stop Us!&#039;&#039; — rousing tavern song&lt;br /&gt;
&lt;br /&gt;
To name just a few...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eionelthaniel, formerly known as Babble, is recorded among the Crossing Guild’s scrolls of renown.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;285 AV&#039;&#039;&#039; — Born to Thaniel and Eionenya  &lt;br /&gt;
* &#039;&#039;&#039;349 AV&#039;&#039;&#039; — Bard Guild reopens  &lt;br /&gt;
* &#039;&#039;&#039;354 AV&#039;&#039;&#039; — Defends Crossing during the Gorbesh War  &lt;br /&gt;
* &#039;&#039;&#039;450 AV&#039;&#039;&#039; — Present during the Heralds’ War; survives the Celestial Expanse  &lt;br /&gt;
* &#039;&#039;&#039;Later years&#039;&#039;&#039; — Reclaims his birth name  &lt;br /&gt;
* &#039;&#039;&#039;454 AV&#039;&#039;&#039; — Affirms vows with Couri Fearfly  &lt;br /&gt;
&lt;br /&gt;
==Historical Interpretation==&lt;br /&gt;
&lt;br /&gt;
Later Bardic commentary has at times placed Eionelthaniel among the &#039;&#039;Restoration Generation&#039;&#039; — those who came of age in the decades following the Dragon Priest persecutions and ensured that Bardic tradition endured not merely in memory, but in practice.&lt;br /&gt;
&lt;br /&gt;
Never counted among the Guild’s political voices or public leaders, he is nonetheless regarded as emblematic of a quieter continuity: a bard shaped less by prominence than by steady presence across multiple defining eras.&lt;br /&gt;
&lt;br /&gt;
Scholars have observed that his body of work resists easy classification, leading some to situate him within an older artistic tradition in which the Bard serves the full breadth of communal life.&lt;br /&gt;
&lt;br /&gt;
His reluctance to speak at length about wartime experiences has drawn modest academic interest, with several historians interpreting the silence as characteristic of restoration-era survivors — those for whom endurance itself was sufficient testimony.&lt;br /&gt;
&lt;br /&gt;
Whether remembered primarily as performer, witness, or keeper of songs, Eionelthaniel is frequently cited as an exemplar of the Bardic belief that endurance, rather than acclaim, allows a voice to carry across generations.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Player Bard]]&lt;br /&gt;
[[Category:Player Elf]]&lt;br /&gt;
[[Category:Zoluren Citizens]]&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Beshrew&amp;diff=693728</id>
		<title>Beshrew</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Beshrew&amp;diff=693728"/>
		<updated>2026-08-10T00:40:05Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=20&lt;br /&gt;
|castcap=66&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|magic=Holy Magic&lt;br /&gt;
|spellbook=Holy Evocations&lt;br /&gt;
|prereqs=[[Huldah&#039;s Pall]], [[Malediction]], [[Curse of Zachriedek]], Circle 100&lt;br /&gt;
|slot=2&lt;br /&gt;
|corrupt=none&lt;br /&gt;
|desc=Amidst the Gardens of Lunacy, where the flame peacocks roamed and the boiling lake purified the spirits of the worthy, there stood a temple of cinnabar and gold-white marble.  Here the priesthood cultivated dark orchids in threefold bloom beneath the shadow of the telamons.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=Offensive Factor, Defensive Factor&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Prevents spellcasting, weakens armor and weapons&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=debilitation, heavy offensive&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
Combines the effects of [[Malediction]], [[Curse of Zachriedek]], and [[Huldah&#039;s Pall]] in a single cast, with a delay.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Heavy offensive abilities|Heavy Debilitation]], with a cooldown shared with [[Time of the Red Spiral]].&lt;br /&gt;
* Preparation time and the delay before the curses kick in are both 16 seconds.&lt;br /&gt;
* 8 second roundtime on cast.&lt;br /&gt;
* You cannot specify offense/defense for [[Malediction]], but Beshrew will always cast the dual version of the curse with no loss of strength.&lt;br /&gt;
* The initial cast is not subject to anti-magic barriers; the curses themselves are.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Scroll only spell, and scrolls can only be found from evolved [[ur-maeldryth|ur-maeldryths]].&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Locksmith_Union&amp;diff=693707</id>
		<title>Locksmith Union</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Locksmith_Union&amp;diff=693707"/>
		<updated>2026-08-09T20:34:48Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: Member confirmed they are still active&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
The stated purpose of &#039;&#039;&#039;The Locksmith Union&#039;&#039;&#039; is to provide locations where locksmiths can practice their trade for their fellow adventurers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; float:right;text-align: left; font-size: 95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: large; text-align:center;&amp;quot; | &#039;&#039;&#039;The Locksmith Union&#039;&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[Image:locksmithavatar.jpg|right|thumb|Locksmith Union Logo designed by Azaal Daak&#039;tor]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 |Officers&lt;br /&gt;
|-&lt;br /&gt;
! Leader:&lt;br /&gt;
|  Darkewolff&lt;br /&gt;
|-&lt;br /&gt;
!2nd in Command:&lt;br /&gt;
|Meeanda&lt;br /&gt;
|-&lt;br /&gt;
! Archivist:&lt;br /&gt;
|Darkewolff&lt;br /&gt;
|-&lt;br /&gt;
! Event Coordinator:&lt;br /&gt;
|  Elore&lt;br /&gt;
|-&lt;br /&gt;
! Treasurer&lt;br /&gt;
|Darkewolff&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== City Representatives ==&lt;br /&gt;
*Crossing: &lt;br /&gt;
*Riverhaven/Rossman&#039;s:&lt;br /&gt;
*Theren, Lang and it&#039;s western territories:&lt;br /&gt;
*Qi: &lt;br /&gt;
*Shard/Forfedhdar:&lt;br /&gt;
&lt;br /&gt;
==Affirmed Members==&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;members&amp;quot; class=&amp;quot;wikitable &lt;br /&gt;
! Member !! Active&lt;br /&gt;
|-&lt;br /&gt;
|Andervol&lt;br /&gt;
|Active&lt;br /&gt;
|-&lt;br /&gt;
|Belzor&lt;br /&gt;
|Active&lt;br /&gt;
|-&lt;br /&gt;
|Couri&lt;br /&gt;
|Active&lt;br /&gt;
|-&lt;br /&gt;
|Crobin || Active&lt;br /&gt;
|-&lt;br /&gt;
| [[Damiza]] || Active&lt;br /&gt;
|-&lt;br /&gt;
| Darkewolff || Active&lt;br /&gt;
|-&lt;br /&gt;
| Dartwin || Active&lt;br /&gt;
|-&lt;br /&gt;
|Drathlar&lt;br /&gt;
|Active&lt;br /&gt;
|-&lt;br /&gt;
|Elore&lt;br /&gt;
|Active&lt;br /&gt;
|-&lt;br /&gt;
|Ezathiel (Ezzy) || Active&lt;br /&gt;
|-&lt;br /&gt;
| Fariden || Active&lt;br /&gt;
|-&lt;br /&gt;
| [[Fiasko]] || Active&lt;br /&gt;
|-&lt;br /&gt;
|Flarenzi&lt;br /&gt;
|Active&lt;br /&gt;
|-&lt;br /&gt;
|Heda&lt;br /&gt;
|Active&lt;br /&gt;
|-&lt;br /&gt;
| Jaerk || Active&lt;br /&gt;
|-&lt;br /&gt;
| [[Kerizon]] || Active&lt;br /&gt;
|-&lt;br /&gt;
|Kkeno&lt;br /&gt;
|Active&lt;br /&gt;
|-&lt;br /&gt;
|Lawthor&lt;br /&gt;
|Active&lt;br /&gt;
|-&lt;br /&gt;
|Levie&lt;br /&gt;
|Active&lt;br /&gt;
|-&lt;br /&gt;
| [[Lexxa]] || Active&lt;br /&gt;
|-&lt;br /&gt;
| Liham || Active&lt;br /&gt;
|-&lt;br /&gt;
| Meeanda || Active&lt;br /&gt;
|-&lt;br /&gt;
|Myrable || Active&lt;br /&gt;
|-&lt;br /&gt;
|Rhysus&lt;br /&gt;
|Active&lt;br /&gt;
|-&lt;br /&gt;
|Roxxana&lt;br /&gt;
|Active&lt;br /&gt;
|-&lt;br /&gt;
|Sheearyn&lt;br /&gt;
|Active&lt;br /&gt;
|-&lt;br /&gt;
| Sok || Active&lt;br /&gt;
|-&lt;br /&gt;
|Thanataar || Active&lt;br /&gt;
|-&lt;br /&gt;
|Whistling || Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Retired &amp;amp; Respected Locksmith Union Members==&lt;br /&gt;
These Members are seen in all respect and light of the Union as their time with our Community was valued and enjoyed.&lt;br /&gt;
;As Listed:&lt;br /&gt;
&lt;br /&gt;
[[Mahone]],&lt;br /&gt;
[[Walcar]],&lt;br /&gt;
[[Shannodoah]],&lt;br /&gt;
[[Dyamond]],&lt;br /&gt;
[[Zamn]],&lt;br /&gt;
[[Korutu]],&lt;br /&gt;
Tyx,&lt;br /&gt;
[[Druesyllia]], Ayrell, Aerivyn, Ezerak.&lt;br /&gt;
&lt;br /&gt;
==Union Rules &amp;amp; Government==&lt;br /&gt;
* Requirements are 150 ranks in Locksmithing and a confirming vote of a minimum of three yeas. Older bylaws required a 100 ranks or to be guilded circle 10.&lt;br /&gt;
* LSU offers a minion-ship for would-be members that do not meet the requirements. They are encouraged to hang around, attending meetings, and attend events.&lt;br /&gt;
* Any position can be questioned and a vote can be called for. A tally will be taken and arrangements will be made, to the result.&lt;br /&gt;
* Sustaining vote to open the meeting and Sustaining vote to close the meeting. &lt;br /&gt;
* This is a Player ran Organization, there in by, laws can be changed and modified. &lt;br /&gt;
* Votes are held in a yea or nay, fashion.&lt;br /&gt;
* Monthly meetings are held on the &#039;&#039;&#039;Third Sunday&#039;&#039;&#039; of every &#039;&#039;&#039;month&#039;&#039;&#039; at &#039;&#039;&#039;8 pm&#039;&#039;&#039; Eastern Time, at the Crossing, Pond.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
* The Locksmith Union was founded on November 16th, 2001 by [[Kraelyst the Hand]], who remained its leader until Jilette succeeded him on March 1, 2008.  The founding was made public through the production of the first ever [[The_Locksmith_Union#Box_Raffle|Box Raffle]] (details below).&lt;br /&gt;
&lt;br /&gt;
* During the summer of 2002 the general public was immersed in a conflict regarding lockpick prices which resulted in blame being misdirected at The Locksmith Union for fixing prices.  The confusion arose because one of the Union&#039;s few rules was that its &#039;&#039;members&#039;&#039; could not sell lockpicks for less than 4 gold per master or 1 platinum per grandmaster.  People hostile to the Union or Thieves or locksmiths in general began intentionally underselling lockpicks by large amounts or giving lockpicks away for free.  Many locksmiths (some in the Union and some not) took retribution on people who continued to purposefully undersell lockpicks.  The Locksmith Union published a statement that it was not involved with enforcing prices on non-members and did not condone nor condemn the independent acts of its members.&lt;br /&gt;
&lt;br /&gt;
* Lockpick prices have continued to remain stable at approximately 4 gold per master and 1 plat per grandmaster despite the pricing conflict and despite the fact that The Locksmith Union dropped minimum lockpick prices from its member rules in 2005.&lt;br /&gt;
&lt;br /&gt;
* In January 2003 The Locksmith Union became the first non-Official player organization to receive a group badge (a gleaming animite key) and an affiliation post-title &amp;quot;of The Locksmith Union.&amp;quot;  This was made possible by Product Manager Solomon and Senior GameMaster Jeremael who transferred the badge mechanics over from The Fallen where they were being used for the warring organizations.&lt;br /&gt;
&lt;br /&gt;
* In May 2003 The Locksmith Union was granted its own Simutronics Forums avatar, which was designed by Union member Azaal Daak&#039;tor.&lt;br /&gt;
&lt;br /&gt;
* In January 2004 the first &amp;quot;City Reps&amp;quot; were named.  These individuals were to coordinate efforts and act as a leader for members in their region.  They included:&lt;br /&gt;
** Crossing Rep: Vaetle Loeion &lt;br /&gt;
** Riverhaven Rep: Mackes Cultellus&lt;br /&gt;
** Langenfirth Rep: Walcar Walcars&lt;br /&gt;
** Shard Rep: Silverfly Wasarbus&lt;br /&gt;
&lt;br /&gt;
* In December 2004 Jilette Darkkwidow was selected as the new box raffle chairman to replace [[Kraelyst]] who had done the previous three raffles.  Jilette organized the 2006 Box Raffle and the 2007 Box Raffle, which was the first to be held in a wedding area so as to be easily accessible from all major cities.&lt;br /&gt;
&lt;br /&gt;
* On March 1, 2008 Kraelyst announced that Jilette Darkkwidow would succeed him has leader of the Locksmith Union.&lt;br /&gt;
&lt;br /&gt;
* In late 2008 Jilette due to Real Life reasons stopped Playing Dragonrealms, leaving a leadership vacuum in the Union, and due to the Union&#039;s rules it cannot induct new members until a new leader is chosen.&lt;br /&gt;
&lt;br /&gt;
* October 2010 The Locksmith Union met with the Orders GM to talk about choosing a new leader. Candidates were asked to email the GM and answer questions, the outcome of which, she would choose a new leader. However, no Leader has been selected as of yet, and the Union still remains in a state of stagnation.&lt;br /&gt;
&lt;br /&gt;
* November 2010 [[Shannodoah]] named new leader of the Union.  [[Shannodoah]] would somewhat soon there after step down from leadership of the Locksmith Union.   Though he would key as his first new member [[Arandrowse]].  [[Druesyllia]]  soon thereafter took over Leadership of the Locksmith Union, including returning the popular Box Raffles!  She stepped down from leadership handing the leadership over to [[Arandrowse]] in May 2016.&lt;br /&gt;
* December 2016  A vote was called for by [[Nebby]] for the removal of [[Arandrowse]] as leader of the Union.  A No-faith in leadership vote was taken and concluded that [[Arandrowse]] was to step down from his role. [[Nideaya]] was voted in as Acting-Leader until an official vote could occur.&lt;br /&gt;
* January 2017  Nideaya was voted in a Leader of the Locksmith Union. Akudyn would be voted in as an Officer representing the Islands. Nebby would be voted in next as Officer representing the Zoluren area. Tallen as Event Coordinator. Linue was also voted in as Treasurer. Aedineus would contribute voted in as Scrolls and Records. &lt;br /&gt;
* January 2018  Pazohn voted in as Officer representing Shard.&lt;br /&gt;
* August 2019   A vote was called for by [[Tathalus]] for the removal of [[Nideaya]] as leader of the Union. A No-Faith vote was taken and it was decided by unanimous vote that [[Nideaya]] (who had been absent from several recent meetings) was to step down. [[Tathalus]] was voted Leader of the Locksmith Union.&lt;br /&gt;
* July 2020  For personal reasons, Tathalus chose to step down from leadership at which time Darkewolff was voted in as the new Leader of the Locksmith Union.&lt;br /&gt;
&lt;br /&gt;
== Box raffle ==&lt;br /&gt;
&lt;br /&gt;
The Box Raffle is an event hosted by The Locksmith Union every year or two years.  Its purpose is to raise awareness and goodwill for The Locksmith Union.  To receive entries into the raffle a person brings boxes to a designated location to be open by members of The Locksmith Union.  Each box opened is worth one entry in the raffle up to a maximum number of entries.  An additional limited number of entries can be obtained by purchasing master or grandmaster lockpicks from Union members at or above the standard price.  The entry phase of the raffle typically lasts for 2 to 3 non-stop days.  Hundreds of items and thousands of platinums are given away as prizes.&lt;br /&gt;
&lt;br /&gt;
== Other events ==&lt;br /&gt;
&lt;br /&gt;
The Locksmith Union has organized and participated in many other events including regular group raids on the [[Throne City Museum]], an exploration of the [[Penal Colony]] on [[M&#039;riss]], and the Locksmith Union&#039;s anniversary party in 2007.  In 2022, the Locksmith Union hosted the first ever Inter-provincial Horse Race, in which participants conducted a sort of scavenger hunt, traveling by horseback to various locations to collect tokens from LSU members, with the first contestant to collect them all and return to the starting point being declared the winner.&lt;br /&gt;
{{Cat|Player organizations,Unofficial organizations,Service organizations,Active organizations}}[[page type is::organization| ]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;How to Join&#039;&#039; ==&lt;br /&gt;
The Locksmith Union is open to anyone of any guild, so long as they meet the minimum requirements as listed under the Union Rules on this page.  It is asked that all interested applicants be aware that membership with the Locksmith Union does require a certain level of involvement, including, but not limited to, attending meetings, assisting with Locksmith Union Events, and being available to help other adventurers with opening their boxes (whenever possible).  Failure to remain involved and active with Locksmith Union duties can place membership in jeopardy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To apply, interested candidates are asked to fill out the application form listed here which will be submitted to the Locksmith Union officers for review:   &#039;&#039;[https://docs.google.com/forms/d/e/1FAIpQLSfwHcutkX2EBIphhTC-wq0bdqJmvJX7MLLcW7bwj9bKKgj7Ng/viewform Application Form]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Inactive Members ==&lt;br /&gt;
{| role=&amp;quot;members&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Member !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Aerivyn || Retired&lt;br /&gt;
|-&lt;br /&gt;
| Ajathaer || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Alesea || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Alisyn || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Amaci || Retired&lt;br /&gt;
|-&lt;br /&gt;
| Annalyse || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Arandrowse]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Arcticdark || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Arianah]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Artdel]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Aspet || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Asterid || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Ayrell || Retired&lt;br /&gt;
|-&lt;br /&gt;
| Azothy || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Baudolino || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Beauris || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Bedlight]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Berouz || Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Caale&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Caehys || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Catelinn || Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Chandeler&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Chozen || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Cilka || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Clamil || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Codiax || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Craetos]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyiarriah]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Danoryiel]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Darkeskye || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Deaglan]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Deassimus || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Deeter || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Derenth || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Deztra || Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Dierik&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Doarte || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Drevid]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Dromma || Retired&lt;br /&gt;
|-&lt;br /&gt;
| Dronic || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Druesyllia || Retired&lt;br /&gt;
|-&lt;br /&gt;
| Dyler || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Eazzy || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Ehrendyl || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Eldrich || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Elizondo || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Emou || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Enrahn || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Enthien || Retired&lt;br /&gt;
|-&lt;br /&gt;
| [[Enwah]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Eonon || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Erixx]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Escent || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Evermore || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Ezerak || Retired&lt;br /&gt;
|-&lt;br /&gt;
| Faehlan || Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Faragin&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Firekiller || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Fizzicle || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Fyrusa || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Gamalon || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Gags]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Gandoft || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Geriscus || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Gidien || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Glynnes || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Govahgn || Retired&lt;br /&gt;
|-&lt;br /&gt;
| Grisela || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Hangren || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Hoger || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Imerald || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Ipkin || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Ishtok || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Izykial || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Jaelles || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Jalika]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Jenealle || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Jilette || Retired&lt;br /&gt;
|-&lt;br /&gt;
| Jiol || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Jobian || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Joehaynus || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Joshuan || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Julenne || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaeta]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Kara || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Kartaan || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Kaxis || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Kekahuna || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Kelyan || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Kharansea || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Khhriv || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Khohan || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Kingdok || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Kionsun || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Kirchov || Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Klausette&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Kraelyst]] || Retired&lt;br /&gt;
|-&lt;br /&gt;
| Kyloin || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Lagury || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Larhea || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Ldeek || Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Loeth&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Lythalar || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Maatrim || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Mahe || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Mahone || Retired&lt;br /&gt;
|-&lt;br /&gt;
| Majorly || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Malgore || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Mallitek || Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Matrinka&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Mattreem || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Meantermel]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Melv || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Mendicant || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Menthu || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Miir || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Mischeif || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Mobyus || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Mujaki || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Myzteke || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Naddja || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Naomee || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Nausikaa || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Nebby || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Nideaya]] || Retired&lt;br /&gt;
|-&lt;br /&gt;
| Nitali || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Nithaven || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Nivak || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Oberom || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Osires || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Pazohn || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Psyanide || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Plix || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Purruna || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Pythea]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Regalorn || Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Reihn&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Rejind || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Repoh || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Reznov || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Rgamato || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Rickman || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Rikimari]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Ritsum || Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Riverlynn&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Roodie || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Rumplefoot || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Saiyana || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Sameesh || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Sandspray]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Sanne || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Schreck || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Schvartzgonif]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Selarr]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Serakk || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Serindifity]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Serse&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Shaydee&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Shifft || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Silvanus || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Sinestar || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Siobhannic || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Sissie]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Slavis]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Slital || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Sneak]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Solleks || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Somnas || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Sorcemar || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Syrreneo || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Taliath || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Tallen || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Talmoon || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Targon || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Taurture || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Teebone || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Tehryn || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Tepht || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Teranavi || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Teyl || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Thady || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Thalamarr || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Thallie || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Theale || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Thyon || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Tishra || Retired&lt;br /&gt;
|-&lt;br /&gt;
| [[Tolena]] || Retired&lt;br /&gt;
|-&lt;br /&gt;
| Tonaktie || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Travisius || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Tyrrus || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Ungara || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Vaila || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Veela]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Vequ || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Vylencia]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Whistling]] || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Wyntia || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Wyspe || Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Xenoseal&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Xinge || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Zhunni || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Zillk || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Zinchaga || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| Zyyn || Inactive&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Miskton/Logs/20260808_Visions&amp;diff=693706</id>
		<title>Miskton/Logs/20260808 Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Miskton/Logs/20260808_Visions&amp;diff=693706"/>
		<updated>2026-08-09T19:09:56Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: Created page with &amp;quot;{{Log   |date=2026-08-08   |gamedate=457-04-01   |eventname=Vision Meeting   |event_instance=DR   |pov=Miskton   |log=You exclaim, &amp;quot;Okay, if everybody can get settled, I think we can get started!&amp;quot;  You say, &amp;quot;Thank you all for joining me here this evening. We&amp;#039;ve got a number of visions to discuss this evening, including several that seem to have some good clues toward identifying their subjects.&amp;quot;  Zehira takes a long drag off of a burning white cigarillo.  Illiya looks at...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log&lt;br /&gt;
  |date=2026-08-08&lt;br /&gt;
  |gamedate=457-04-01&lt;br /&gt;
  |eventname=Vision Meeting&lt;br /&gt;
  |event_instance=DR&lt;br /&gt;
  |pov=Miskton&lt;br /&gt;
  |log=You exclaim, &amp;quot;Okay, if everybody can get settled, I think we can get started!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you all for joining me here this evening. We&#039;ve got a number of visions to discuss this evening, including several that seem to have some good clues toward identifying their subjects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zehira takes a long drag off of a burning white cigarillo.&lt;br /&gt;
&lt;br /&gt;
Illiya looks at you and lets out a hearty cheer on your behalf!&lt;br /&gt;
&lt;br /&gt;
Agostom takes a sip of his wine.&lt;br /&gt;
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Xinphinity takes a sip of his wine.&lt;br /&gt;
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You say, &amp;quot;There was one that I was thinking of leading off with, because it follows on from visions discussed at a few previous meetings... but given some recent events, I think I may start with a different one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You turn a page in your astronomer&#039;s journal.&lt;br /&gt;
&lt;br /&gt;
Zersha raises an eyebrow in your direction.&lt;br /&gt;
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You say, &amp;quot;The air thickened into a choking miasma as reality warped around me. Through the stench of burnt sugar, enormous jade-green eyes glared down from above, scanning but unseeing. In the distance, a massive, stubby-legged centipede ambled across mountain peaks, trailing orange smoke and leaving a wake of shattered glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai quietly says, &amp;quot;Whatever events could you mean...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A sticky sludge pooled around my feet. As the ground began to hiss and burble, I spun around just as an impossibly large horror hurled itself towards me atop a nest of writhing tentacles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha wrinkles her nose.&lt;br /&gt;
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You say, &amp;quot;A sudden lance of golden light streaked past, blinding bright. When I could see again, the monster was nothing more than a smoking ruin. The vision faded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha blinks.&lt;br /&gt;
&lt;br /&gt;
Tirost grins.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I was not present for the recent excitement that apparently started in the Zaulfung, but those eyes and the centipede are strong symbols of Maelshyve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha grins at Rejind, her dimples flashing into view.&lt;br /&gt;
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Zehira nods to you.&lt;br /&gt;
&lt;br /&gt;
Anuril takes a sip of his cocktail.&lt;br /&gt;
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Xinphinity ponders.&lt;br /&gt;
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Kethrai says, &amp;quot;Interesting... As a whole, the vision resembles one from back before magic went wild. Guess it wasn&#039;t tied into the Heralds after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha furrows her brow.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Something indicating activity from her is certainly concerning, though the fact that her eyes apparently were not seeing things might be related to her current state.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha says in a Velakan accent, &amp;quot;She is dying...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn nods at you, obviously agreeing with your views.&lt;br /&gt;
&lt;br /&gt;
Zersha says in a Velakan accent, &amp;quot;Very, very slowly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha gazes upward.&lt;br /&gt;
&lt;br /&gt;
Rejind asks, &amp;quot;To do with the new spells being discovered, possibly?&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The tentacled horror does seem like an ur-maeldryth, though I&#039;m not certain about the lance of golden light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly asks in an ancestral accent, &amp;quot;I thought she is deceased, or at least...dispatched? Could it be Karszen or Maeldryths involvement?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha asks in a Velakan accent, &amp;quot;One of the spells maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha grins at you, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Elizzibiana asks in an archaic accent, &amp;quot;Or those golden knights?&amp;quot;&lt;br /&gt;
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Jaelia takes a sip of her brandy.&lt;br /&gt;
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You say, &amp;quot;It does sound like quite a few of the creatures were destroyed, though, from what I hear. Though not without some cost.&amp;quot;&lt;br /&gt;
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Cherisse says, &amp;quot;I don&#039;t believe the triple curse would qualify as golden light.&amp;quot;&lt;br /&gt;
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Zersha asks Cherisse in a Velakan accent, &amp;quot;Not that one, but one of the others?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zehira formally says to Cherisse in a refined accent, &amp;quot;I don&#039;t think what I can do is a golden light either.&amp;quot;&lt;br /&gt;
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Tirost says to you, &amp;quot;Blessed weapons are strong against ur-maelydryths, though they tend to flash with silvery light for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Someone in golden plate weapon, the lance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The lance of golden light does seem like some things that have been related to the figures in golden plate, though they have usually appeared prominently in any visions which involve them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha says in a Velakan accent, &amp;quot;Not that I&#039;m not a fan of men in plate armor, but I&#039;m not sure they&#039;re related.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha clears her throat.&lt;br /&gt;
&lt;br /&gt;
Zersha grins, revealing her dimples.&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Well dolden mana is holy so that makes sense.&amp;quot;&lt;br /&gt;
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Cherisse says to Zersha, &amp;quot;I don&#039;t think the empowered spittle is very golden-y.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valynn looks at Zersha, obviously trying not to grin.&lt;br /&gt;
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Zersha winks at Valynn.&lt;br /&gt;
&lt;br /&gt;
Jaelia laughs at Zersha.&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Golden mana is holy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaelia grins at Zersha.&lt;br /&gt;
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Xinphinity quietly asks in an ancestral accent, &amp;quot;Has there been any unusual activity amongst her minions?&amp;quot;&lt;br /&gt;
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Kethrai says, &amp;quot;Could it be standing for the Philosopher&#039;s Knot in general? It&#039;s something like a vertical column of light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clematis leans over and scratches Illiya&#039;s back.&lt;br /&gt;
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Tirost says to Xinphinity, &amp;quot;They&#039;ve grown far more dangerous when they evolve.&amp;quot;&lt;br /&gt;
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Agostom takes a sip of his wine.&lt;br /&gt;
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Zersha says to Cherisse in a Velakan accent, &amp;quot;I don&#039;t think I&#039;d ever thought to hear &#039;empowered spittle&#039; used in a sentence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha grins at Cherisse, her dimples flashing into view.&lt;br /&gt;
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Xinphinity nods to Tirost.&lt;br /&gt;
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Cherisse giggles at Zersha.&lt;br /&gt;
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Kethrai says, &amp;quot;But, what&#039;s seen in the vision should be yet to come, not something that&#039;s already happened, I suppose.&amp;quot;&lt;br /&gt;
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Zersha asks in a Velakan accent, &amp;quot;Maybe the vision was recorded before all the swamp fuss?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha grins at Kethrai, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Cherisse says to Zersha, &amp;quot;We can&#039;t let the followers of Gauthus strut unassailed with their envious new knowledge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Given that I hear they are a source of newly discovered spells, I suppose things destroying ur-maeldryths is an activity that will continue to happen in the near future.&amp;quot;&lt;br /&gt;
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You stroke your beard in thoughtful contemplation.&lt;br /&gt;
&lt;br /&gt;
Zersha giggles at Cherisse.&lt;br /&gt;
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Xinphinity quietly asks you in an ancestral accent, &amp;quot;The vision seems to imply her direct involvement which would foretell some remergence perhaps?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiashandra winks at Cherisse.&lt;br /&gt;
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You say, &amp;quot;Holy magic is a possibility for the golden light, but unfortunately I saw no signs of where it originated.&amp;quot;&lt;br /&gt;
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Umptiskrunk takes a sip of his grog.&lt;br /&gt;
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Mistanna takes a sip of her Expanse.&lt;br /&gt;
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Xinphinity takes a sip of his wine.&lt;br /&gt;
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You say to Xinphinity, &amp;quot;I hope that her being unseeing is the more important part there, but the centipede causing destruction is a concern.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agostom takes a sip of his wine.&lt;br /&gt;
&lt;br /&gt;
Dilemma leans back against Ellywen with a loving smile.&lt;br /&gt;
&lt;br /&gt;
Xinphinity slowly empties his lungs.&lt;br /&gt;
&lt;br /&gt;
Xinphinity nods to you.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Still, if people are going to be hunting the ur-maeldryths, I would ask them to keep an eye out for anything... more than usually strange happening in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lasciel says, &amp;quot;It&#039;s very strange in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lasciel nods to you.&lt;br /&gt;
&lt;br /&gt;
Zersha nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Zersha nods at Lasciel, obviously agreeing with her views.&lt;br /&gt;
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Kethrai says, &amp;quot;If any of the demons could continue wreaking havoc after they died, seems like it would be her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vyraka smiles at Dilemma.&lt;br /&gt;
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Zersha grins at Hebion, her dimples flashing into view.&lt;br /&gt;
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Anuril raises an eyebrow in Tirost&#039;s direction.&lt;br /&gt;
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Hebion nods to Zersha.&lt;br /&gt;
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You say, &amp;quot;The next vision I have to discuss appears to be a continuation of some we&#039;ve talked about recently...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You frown.&lt;br /&gt;
&lt;br /&gt;
You turn a page in your astronomer&#039;s journal.&lt;br /&gt;
&lt;br /&gt;
Zersha cocks her head at you.&lt;br /&gt;
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You say, &amp;quot;A scene of ruin and chaos stretched before me, and I watched as a man used blade and shield to fight a pack of monstrous, fire-spitting creatures, weaving protectively around a child and mother. The mother fought fiercely, slicing a small knife with precision, her other arm wrapped around her child. Several burns still sizzled across her shoulders and weapon arm, but still she fought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A particularly bold creature leapt forward, and time seemed to slow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The mother leaned aside, driving her dagger in an upward thrust into the creature&#039;s belly. The man leapt backward and cleaved a wide, blind arc. The creature howled as it died, but the mother&#039;s legs buckled and she began to fall, a fatal wound opening across her neck and chest. A spray of blood spattered across the child&#039;s face. The child went wide-eyed and silent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost gazes at you.&lt;br /&gt;
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You say, &amp;quot;The vision faded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha gasps!&lt;br /&gt;
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Zersha sniffles.&lt;br /&gt;
&lt;br /&gt;
Karthor winces.&lt;br /&gt;
&lt;br /&gt;
Ezerak frowns.&lt;br /&gt;
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Xinphinity ponders.&lt;br /&gt;
&lt;br /&gt;
Zersha says in a Velakan accent, &amp;quot;Poor childling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiashandra gets a thoughtful expression on her face.&lt;br /&gt;
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Mistanna frowns.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I have the feeling that this is still building toward something... but it seems unlikely to be a happy ending.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agostom takes a sip of his wine.&lt;br /&gt;
&lt;br /&gt;
Tirost frowns.&lt;br /&gt;
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Dilemma frowns.&lt;br /&gt;
&lt;br /&gt;
Valynn frowns.&lt;br /&gt;
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Gwenddolyn says, &amp;quot;An orphaned child, fire spitting creatures.&amp;quot;&lt;br /&gt;
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Xinphinity quietly says in an ancestral accent, &amp;quot;Fire spitting...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;That seems to narrow things somewhat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion nods to Zersha.&lt;br /&gt;
&lt;br /&gt;
Anuril takes a sip of his cocktail.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn chuckles.&lt;br /&gt;
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Vyraka huskily asks in a Gorbesh accent, &amp;quot;Fire!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha wipes one of her eyes.&lt;br /&gt;
&lt;br /&gt;
Vyraka huskily asks in a Gorbesh accent, &amp;quot;Like those ur-things?&amp;quot;&lt;br /&gt;
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Xinphinity ponders how many large creatures also spew flames of some sort.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So far, it still seems hard to make much of it other than a specific event, barring some enlightenment on what the creatures might represent if not actual beings.&amp;quot;&lt;br /&gt;
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Vyraka huskily asks in a Gorbesh accent, &amp;quot;Are they fire based?&amp;quot;&lt;br /&gt;
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Tirost quietly says, &amp;quot;The mother fought to protect her child with all she had.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaelia takes a sip of her brandy.&lt;br /&gt;
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Zehira formally says to Vyraka in a refined accent, &amp;quot;They cast other things, not fire at me I don&#039;t think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vyraka nods to Zehira.&lt;br /&gt;
&lt;br /&gt;
Zehira formally says in a refined accent, &amp;quot;And they have tentacles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly asks in an ancestral accent, &amp;quot;They do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zehira nods to Xinphinity.&lt;br /&gt;
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Zehira formally says in a refined accent, &amp;quot;Or things that look like them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha says in a Velakan accent, &amp;quot;I hope the beasties die and the child finds a safe home. That should be the next vision.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha nods to you.&lt;br /&gt;
&lt;br /&gt;
Zehira formally says in a refined accent, &amp;quot;They are nasty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seihjin looks at Amabalis, obviously trying not to grin.&lt;br /&gt;
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Amabalis grins, revealing her dimples.&lt;br /&gt;
&lt;br /&gt;
Tirost takes a sip of his wine.&lt;br /&gt;
&lt;br /&gt;
Cherisse says, &amp;quot;I think its symbolism. The accepted protector not being enough. The sacrifice that must be made to rescue the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zehira formally says in a refined accent, &amp;quot;There is a way to repel them though, I have it in my vault.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Zersha, &amp;quot;I suspect that there may still be more to see... hopefully it will end that way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha nods at you, obviously agreeing with your views.&lt;br /&gt;
&lt;br /&gt;
Zersha smiles at you, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;The time slowing is of interest...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agostom takes a sip of his wine.&lt;br /&gt;
&lt;br /&gt;
Amabalis looks at Seihjin and shrugs.&lt;br /&gt;
&lt;br /&gt;
Kiashandra glances at Cherisse.&lt;br /&gt;
&lt;br /&gt;
Kiashandra jots down some notes.&lt;br /&gt;
&lt;br /&gt;
Amabalis grins at Seihjin, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Anuril takes a sip of his cocktail.&lt;br /&gt;
&lt;br /&gt;
Xinphinity takes a sip of his wine.&lt;br /&gt;
&lt;br /&gt;
Umptiskrunk blinks in confusion for a second.&lt;br /&gt;
&lt;br /&gt;
Zersha gazes at Umptiskrunk.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suppose it is also instructional on the importance of learning to cooperate in combat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Umptiskrunk shows Zersha his &#039;Tog Fist grog.&lt;br /&gt;
&lt;br /&gt;
Umptiskrunk makes a grunting noise.&lt;br /&gt;
&lt;br /&gt;
Zersha giggles at Umptiskrunk.&lt;br /&gt;
&lt;br /&gt;
Zersha pats Umptiskrunk on the back.&lt;br /&gt;
&lt;br /&gt;
Zersha nods at Hebion, obviously agreeing with his views.&lt;br /&gt;
&lt;br /&gt;
Zersha grins at Hebion, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Kethrai nods at you, obviously agreeing with your views.&lt;br /&gt;
&lt;br /&gt;
Amabalis smiles at Seihjin, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Cherisse says, &amp;quot;I didn&#039;t consider that it was the protector who killed the mother.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cherisse ponders.&lt;br /&gt;
&lt;br /&gt;
Zersha raises an eyebrow in Hebion&#039;s direction.&lt;br /&gt;
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Rejind nods to you.&lt;br /&gt;
&lt;br /&gt;
Cherisse jots down some notes.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Since while it was a bit chaotic, my impression is very much that the mother was accidentally struck by the man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Rejind says to Cherisse, &amp;quot;It doesn&#039;t seem clear, but I felt it implied that at least the fatal blow might have been struck by the man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lasciel asks, &amp;quot;Oh what? The monster didn&#039;t kill her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiashandra ponders.&lt;br /&gt;
&lt;br /&gt;
Kiashandra jots down some notes.&lt;br /&gt;
&lt;br /&gt;
Zersha asks Rejind in a Velakan accent, &amp;quot;I can see it both ways, the vision seems unclear on that, doesn&#039;t it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vyraka shakes her head at Lasciel.&lt;br /&gt;
&lt;br /&gt;
Zersha gazes thoughtfully at Rejind.&lt;br /&gt;
&lt;br /&gt;
Rejind nods to Zersha.&lt;br /&gt;
&lt;br /&gt;
Amabalis gives Seihjin a gentle poke in the ribs.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly asks in an ancestral accent, &amp;quot;She killed the monster it appears, and her defender seems to have dealt a killing, albeit accidental blow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seihjin hums to himself.&lt;br /&gt;
&lt;br /&gt;
Cherisse says, &amp;quot;Perhaps then its the establishment striking out in blind rage, when the people stand up and deal with a problem, the establishment is failing to keep down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity gazes at Cherisse.&lt;br /&gt;
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Vyraka huskily asks Anuril in a Gorbesh accent, &amp;quot;Do you have to do that now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Anuril asks Cherisse, &amp;quot;Ah, like necromancers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Tirost says, &amp;quot;I think the man was fighting against the monster to protect the mother and child, but there were likely too many.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha blinks at Anuril.&lt;br /&gt;
&lt;br /&gt;
Anuril takes a sip of his cocktail.&lt;br /&gt;
&lt;br /&gt;
Zehira formally says to Vyraka in a refined accent, &amp;quot;You just have to ignore it, he likes to whip out all his wands for some reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amabalis grins at Seihjin, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Xinphinity takes a sip of his wine.&lt;br /&gt;
&lt;br /&gt;
Vyraka smirks.&lt;br /&gt;
&lt;br /&gt;
Agostom takes a sip of his wine.&lt;br /&gt;
&lt;br /&gt;
Amabalis nods at Seihjin, obviously agreeing with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suppose we shall see if there&#039;s more to come, there. The next vision is less unpleasant, at least.&amp;quot;&lt;br /&gt;
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You turn a page in your astronomer&#039;s journal.&lt;br /&gt;
&lt;br /&gt;
Zersha beams at you! What a warm feeling!&lt;br /&gt;
&lt;br /&gt;
Cherisse asks Anuril, &amp;quot;Consider the fire motif, I don&#039;t think that would be the enemy being portrayed. Perhaps more followers of Gauthus with their freshly enhanced toy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amabalis nods to Seihjin.&lt;br /&gt;
&lt;br /&gt;
Vyraka appears to be listening intently for something.&lt;br /&gt;
&lt;br /&gt;
Zehira grins at Cherisse, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Seihjin rubs his hands together.&lt;br /&gt;
&lt;br /&gt;
Anuril says, &amp;quot;It&#039;s hard to tell when things are metaphor and when they are not, isn&#039;t it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Anuril nods to Cherisse.&lt;br /&gt;
&lt;br /&gt;
Amabalis grins at Kiashandra, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I stood in the midst of a sprawling market place, hearing the shouting of trade and bickering over deals, smelling savory meats and sugary treats, pungent spices and the catch of the day becoming less than fresh. A green-orange crystal sprouted before me, flowing upward like water and solidifying into a curious little pillar. The crystalline pillar tilted slightly, as if addressing me, and my head filled with a catchy chime that no one nearby appeared to hear. I touched the pillar&#039;s crown, sending a ripple of light expanding across the surface in concentric rings. A tidy stack of platinum Kronars drifted upward, passing seamlessly through the crystal&#039;s surface.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiashandra grins at Amabalis.&lt;br /&gt;
&lt;br /&gt;
Illiya closes her eyes and settles into a graceful stance.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As I scooped up the coins, my vision went a little grey and fuzzy. Nearby, another pillar sprouted and faced a curious merchant, and the vision faded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amabalis giggles.&lt;br /&gt;
&lt;br /&gt;
Cherisse nods to Anuril.&lt;br /&gt;
&lt;br /&gt;
Zersha says in a Velakan accent, &amp;quot;How about that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha gazes thoughtfully at you.&lt;br /&gt;
&lt;br /&gt;
Vyraka huskily exclaims in a Gorbesh accent, &amp;quot;Dreams of winning the Zoluren Lottery of course!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That certainly strikes me as something related to Trader magic. Though I&#039;m afraid I don&#039;t recall if that green-orange color corresponds to one of their commonly used crystal types.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amabalis nods emphatically at Kiashandra.&lt;br /&gt;
&lt;br /&gt;
Karthor scratches his head.&lt;br /&gt;
&lt;br /&gt;
Valynn takes a sip of her Expanse.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly asks in an ancestral accent, &amp;quot;Perhaps it speaks to a new type of Tessra?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Perhaps a portable pillar for banking on the run?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rejind says, &amp;quot;It would make sense, but I&#039;m also unaware of Trader crystal colors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amabalis grins at Seihjin, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Cherisse says, &amp;quot;I feel like I need to make friends with a trader if they are going to start creating pillars that spew platinums all about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha says in a Velakan accent, &amp;quot;It was a very polite pillar, giving that little bow and all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I don&#039;t think it matches crauyarin, avtalia, or Trabe crystals, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha giggles at Cherisse.&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;It doesn&#039;t seem like crauyarin or avtalia, at least.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn chuckles at Cherisse.&lt;br /&gt;
&lt;br /&gt;
Zersha nods at Cherisse, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Kethrai nods to you.&lt;br /&gt;
&lt;br /&gt;
Vyraka squints at Anuril.&lt;br /&gt;
&lt;br /&gt;
Jaelia asks Cherisse, &amp;quot;Instead of you just handing lots of plats to them personally?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaelia says to Cherisse, &amp;quot;Maybe we are the pillars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;I know some. I wonder if the Negotiants were an imbalanced contract to make with their guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Anuril praises Tirost.&lt;br /&gt;
&lt;br /&gt;
Tirost chuckles at Anuril.&lt;br /&gt;
&lt;br /&gt;
Kiashandra takes a sip of her Elixir.&lt;br /&gt;
&lt;br /&gt;
Umptiskrunk takes a sip of his grog.&lt;br /&gt;
&lt;br /&gt;
Cherisse says to Anuril, &amp;quot;To be clear, I hold no ill will towards Warrior Mages as a collective.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha smiles at Hebion, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;They have obtained magiks some feel are better suited in our hands, or at least in our hands first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Anuril dryly asks Cherisse, &amp;quot;Just certain ones?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha shifts her weight.&lt;br /&gt;
&lt;br /&gt;
Cherisse gazes at Anuril and rubs her chin in pious contemplation.&lt;br /&gt;
&lt;br /&gt;
Hebion rests his hand on Zersha&#039;s arm with a soft smile.&lt;br /&gt;
&lt;br /&gt;
Anuril chuckles.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tapping a crystal to get money has appeal, though my vision going grey and fuzzy seems to indicate some possible cost there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha beams at Hebion!&lt;br /&gt;
&lt;br /&gt;
Zersha grins at you, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn nods to you.&lt;br /&gt;
&lt;br /&gt;
Tirost nods to you.&lt;br /&gt;
&lt;br /&gt;
Cherisse says to Anuril, &amp;quot;I don&#039;t think so, but you never know who I might be forgetting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vyraka huskily asks Anuril in a Gorbesh accent, &amp;quot;Don&#039;t we all have someone we dislike?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rejind says, &amp;quot;The platinum did seem to be payment for something, though what wasn&#039;t clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says to you in an ancestral accent, &amp;quot;As with the Tessra, the magic is lent under conditions that can be...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Anuril nods to Cherisse.&lt;br /&gt;
&lt;br /&gt;
Seihjin looks at Amabalis, obviously trying not to grin.&lt;br /&gt;
&lt;br /&gt;
Xinphinity ponders.&lt;br /&gt;
&lt;br /&gt;
Tirost raises his rice wine in a toast.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;Questionable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mistanna takes a sip of her Expanse.&lt;br /&gt;
&lt;br /&gt;
Lasciel chuckles at Xinphinity.&lt;br /&gt;
&lt;br /&gt;
Agostom says to Vyraka in an insular accent, &amp;quot;I keep a list, like any perfectly rational person.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vyraka grins at Agostom.&lt;br /&gt;
&lt;br /&gt;
Kiashandra grins at Amabalis.&lt;br /&gt;
&lt;br /&gt;
Dilemma chuckles.&lt;br /&gt;
&lt;br /&gt;
You say to Xinphinity, &amp;quot;I seem to recall that some interactions can also result in a Trader bursting into flames when exposed to bright sunlight. Yes, there does seem to be some risk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity nods at Lasciel, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Zersha grins at Cherisse, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Zersha blinks at you.&lt;br /&gt;
&lt;br /&gt;
Valynn blinks at you.&lt;br /&gt;
&lt;br /&gt;
Anuril takes a sip of his cocktail.&lt;br /&gt;
&lt;br /&gt;
Xinphinity nods to you.&lt;br /&gt;
&lt;br /&gt;
Valynn glances at Zersha.&lt;br /&gt;
&lt;br /&gt;
Tirost takes a sip of his wine.&lt;br /&gt;
&lt;br /&gt;
Zersha softly says to Valynn in a Velakan accent, &amp;quot;Yet another reason I&#039;m glad to be a Ranger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha grins at Valynn, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Zersha giggles.&lt;br /&gt;
&lt;br /&gt;
Agostom takes a sip of his wine.&lt;br /&gt;
&lt;br /&gt;
Cherisse says, &amp;quot;It does feel like there is some sort of cost being extracted by these pillars. I&#039;m stuck in the land of symbolism. Capitalism greying our world, stealing its true beauty, something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valynn grins at Zersha.&lt;br /&gt;
&lt;br /&gt;
Rejind asks, &amp;quot;Spontaneous combustion of Traders eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Illiya takes a bite of some golden brown griddle-fried dumplings stuffed with shrimp and aromatics and chews carefully on it.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;They can apparently take loan of lunar energies with tremendous penalties if those loans remain unpaid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Illiya takes a bite of some golden brown griddle-fried dumplings stuffed with shrimp and aromatics and chews carefully on it.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A heck of a sunburn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lasciel says to you, &amp;quot;Trader Magic is the worst kind of sorcery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cherisse giggles at Zersha.&lt;br /&gt;
&lt;br /&gt;
Ellywen says to Lasciel in a lilting accent, &amp;quot;Says the moon mage..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha looks at Rejind, obviously trying not to grin, but the dimples in her cheeks give her away.&lt;br /&gt;
&lt;br /&gt;
Lasciel nods at Ellywen, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Zersha laughs softly, trying to hide her amusement.&lt;br /&gt;
&lt;br /&gt;
Xinphinity raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Illiya takes a bite of her salmon and a look of hearty satisfaction crosses her face.&lt;br /&gt;
&lt;br /&gt;
Kiashandra takes a sip of her Elixir.&lt;br /&gt;
&lt;br /&gt;
Ellywen pats Illiya on the back.&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Liraxes was a being of Probability that served the Greater Concept of Balance. When it appeared once at the Traders&#039; guild, the Negotiants seemed to defer to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Illiya flashes a quick grin at Ellywen.&lt;br /&gt;
&lt;br /&gt;
Ellywen says to Illiya in a lilting accent, &amp;quot;Careful.. heartburn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ellywen rubs Illiya in a friendly manner.&lt;br /&gt;
&lt;br /&gt;
Tirost glances at Anuril.&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;So, whatever else they might be, I doubt they&#039;re imbalanced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Illiya says to Ellywen, &amp;quot;I should be able to heal it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiashandra nods at Amabalis, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Agostom says to Kethrai in an insular accent, &amp;quot;Moon mages, I&#039;m pretty sure they&#039;re imbalanced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ellywen ponders.&lt;br /&gt;
&lt;br /&gt;
Zersha softly says in a Velakan accent, &amp;quot;Prepare heal heartburn coming up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha chortles softly at some secret joke.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;I think you mean..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cherisse asks Kethrai, &amp;quot;So if the pillar is representative of a greater being, the gift of platinum is balanced by the theft of... something?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;Unbalanced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity appears to be trying hard not to grin.&lt;br /&gt;
&lt;br /&gt;
You say to Agostom, &amp;quot;There&#039;s a fair number of people who might claim that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You grin wryly.&lt;br /&gt;
&lt;br /&gt;
Agostom says to Xinphinity in an insular accent, &amp;quot;You are correct.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rejind says to Cherisse, &amp;quot;Theft or perhaps the being thought the person touching it was consent for whatever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vyraka jots down some notes.&lt;br /&gt;
&lt;br /&gt;
Zersha asks Rejind in a Velakan accent, &amp;quot;Theft or trade then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says to Agostom in an ancestral accent, &amp;quot;Access to the planes and fates are not held without at least some risk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rejind nods to Zersha.&lt;br /&gt;
&lt;br /&gt;
Zersha nods to Rejind.&lt;br /&gt;
&lt;br /&gt;
Tirost smiles at Valynn.&lt;br /&gt;
&lt;br /&gt;
Mistanna takes a sip of her Expanse.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says to Agostom in an ancestral accent, &amp;quot;Tezirah taught us that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity covers his mouth with his hand.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;Whoops.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity gazes upward.&lt;br /&gt;
&lt;br /&gt;
Xinphinity cringes.&lt;br /&gt;
&lt;br /&gt;
Rejind says, &amp;quot;I suppose we&#039;ll have to wait until giant crystals start sprouting in trader plazas, see what&#039;s what.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha peers quizzically at Xinphinity.&lt;br /&gt;
&lt;br /&gt;
Lasciel pats Xinphinity on the back.&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;Standard decor for Shard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mistanna asks, &amp;quot;Could the coins be bait?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agostom says to Xinphinity in an insular accent, &amp;quot;I&#039;m not sure if you&#039;re very brave, or very foolish, for mentioning Tezirah in public. Lucky for me, she isn&#039;t my problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agostom grins at Xinphinity.&lt;br /&gt;
&lt;br /&gt;
Zersha says in a Velakan accent, &amp;quot;A pretty dress would be better bait for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Illiya grins at Zersha, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Cherisse giggles at Zersha.&lt;br /&gt;
&lt;br /&gt;
Cherisse glances at Zersha.&lt;br /&gt;
&lt;br /&gt;
Zersha winks at Cherisse.&lt;br /&gt;
&lt;br /&gt;
Zehira says to Agostom in a refined accent, &amp;quot;The least of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Illiya says, &amp;quot;You can use coins to buy pretty dresses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha chortles softly at some secret joke.&lt;br /&gt;
&lt;br /&gt;
Kiashandra nods at Zersha, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Cherisse jots down some notes.&lt;br /&gt;
&lt;br /&gt;
Umptiskrunk loudly says, &amp;quot;Ump is gypsy. Play with dice, deal cards, talk to Fate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Umptiskrunk hums to himself.&lt;br /&gt;
&lt;br /&gt;
Zersha grins at Umptiskrunk, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Seihjin laughs with delight, his eyes full of merriment.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says to Agostom in an ancestral accent, &amp;quot;Both...in parts...I think. Twas an error indeed. Fortunately my sect maintains a tenuous understanding with hers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiashandra nods to Amabalis.&lt;br /&gt;
&lt;br /&gt;
Illiya takes a tiny bite of a lotus petal-patterned pastry stuffed with nomlas and Therengian river rice and chews daintily on it.&lt;br /&gt;
&lt;br /&gt;
Cherisse says to Umptiskrunk, &amp;quot;Sounds like any common gambler to be honest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amabalis nods to Kiashandra.&lt;br /&gt;
&lt;br /&gt;
Agostom nods to Xinphinity.&lt;br /&gt;
&lt;br /&gt;
Umptiskrunk loudly says to Cherisse, &amp;quot;Sect is known for gambling, yup.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Umptiskrunk nods to Cherisse.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;For the next vision...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
Kiashandra nods to Amabalis.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I think perhaps I should make a disclaimer before discussing this one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You turn a page in your astronomer&#039;s journal.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn chuckles.&lt;br /&gt;
&lt;br /&gt;
Mistanna tilts her head to one side.&lt;br /&gt;
&lt;br /&gt;
Zersha cocks her head at you.&lt;br /&gt;
&lt;br /&gt;
Xinphinity raises an eyebrow in your direction.&lt;br /&gt;
&lt;br /&gt;
Agostom says to Umptiskrunk in an insular accent, &amp;quot;Makes sense, considering the name Fortune&#039;s Path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Umptiskrunk grins at Agostom.&lt;br /&gt;
&lt;br /&gt;
Valynn hums to herself.&lt;br /&gt;
&lt;br /&gt;
Illiya leans over and scratches Valynn&#039;s back.&lt;br /&gt;
&lt;br /&gt;
Umptiskrunk nods at Agostom, obviously agreeing with his views.&lt;br /&gt;
&lt;br /&gt;
Valynn grins at Illiya.&lt;br /&gt;
&lt;br /&gt;
Dilemma shifts her weight.&lt;br /&gt;
&lt;br /&gt;
Anuril takes a sip of his cocktail.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;While they are certainly some implications that can be made from elements seen in the vision, I do not believe there is anything in it that directly reveals anything that some people might want kept secret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You clear your throat.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, that having been said...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Anuril raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Zersha looks about with a puzzled expression on her face.&lt;br /&gt;
&lt;br /&gt;
Xinphinity gazes at you.&lt;br /&gt;
&lt;br /&gt;
Umptiskrunk leans forward.&lt;br /&gt;
&lt;br /&gt;
Umptiskrunk observes you with fascination.&lt;br /&gt;
&lt;br /&gt;
Xinphinity seems to be waiting for something.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Constellations danced under a moonless sky, a bluer-than-blue smudge smearing the light of the constellation of the Panther.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost smiles at Saph.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;An old beggar dressed in rags scanned around a moment before slipping into the shadows and sneaking down the alleyway. The beggar arrived at a narrow drainage grate, and gave it a precise twist and pull, freeing it cleanly from its frame. The beggar then shimmied backwards into the culvert, reset the grate, and vanished down the pipe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amabalis nods at Kiashandra, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After a moment, a young urchin approached the drain, and inexpertly mimicked the motion, giving the grate a pull and twist. After a few clumsy tries, the grate popped free. Looking equal parts startled and satisfied, the urchin replaced the grate and hurried down the alley, looking back frequently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The vision faded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity holds his breath.&lt;br /&gt;
&lt;br /&gt;
Zersha shifts her weight.&lt;br /&gt;
&lt;br /&gt;
Elizzibiana chortles softly at some secret joke.&lt;br /&gt;
&lt;br /&gt;
Zersha quietly asks in a Velakan accent, &amp;quot;Are we allowed to talk?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zehira hugs Ellywen, who wraps her arms around Zehira with a warm smile.&lt;br /&gt;
&lt;br /&gt;
Ellywen grins.&lt;br /&gt;
&lt;br /&gt;
Zehira gently kisses Dilemma on the cheek.&lt;br /&gt;
&lt;br /&gt;
You chuckle.&lt;br /&gt;
&lt;br /&gt;
Zehira kisses Vyraka. And she doesn&#039;t seem to want to stop.&lt;br /&gt;
&lt;br /&gt;
Ellywen hugs Zehira, who wraps her arms around Ellywen with a warm smile.&lt;br /&gt;
&lt;br /&gt;
Zehira gently kisses Cherisse on the cheek.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The constellation of the Panther of course points toward Damaris.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agostom says in an insular accent, &amp;quot;Seems like there is about to be one less urchin in a town.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zehira nods to Dilemma.&lt;br /&gt;
&lt;br /&gt;
Vyraka kisses Zehira. And she doesn&#039;t seem to want to stop.&lt;br /&gt;
&lt;br /&gt;
Cherisse smiles at Zehira, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I don&#039;t... much like the idea of another smudge in the sky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zehira shoves futilely at Agostom.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn nods at Kethrai, obviously agreeing with his views.&lt;br /&gt;
&lt;br /&gt;
Mistanna glances up at the sky.&lt;br /&gt;
&lt;br /&gt;
After a few moments she lowers her gaze.&lt;br /&gt;
&lt;br /&gt;
Valynn says, &amp;quot;Sounds like Ratha and it&#039;s tunnels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dilemma gazes off to the southwest.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;All of this heavily speaks to closely held secrets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That blue smudge is another point of concern, but perhaps not the only point of the vision.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Anuril ponders.&lt;br /&gt;
&lt;br /&gt;
Amabalis nods at Kiashandra, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Seihjin takes a sip of his cider.&lt;br /&gt;
&lt;br /&gt;
Kiashandra grins at Amabalis.&lt;br /&gt;
&lt;br /&gt;
Cherisse asks, &amp;quot;Does the blue smudge or a smudge of any color in the sky hold some historical significance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rejind says, &amp;quot;Not just secrets, but secrets that have been discovered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;Ratha is not the only locale with tunnels, but crossing is the only place with a beggar and urchin of that description I believe...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A good idea to keep an eye on the Panther in the sky, though it may be the case again that something is bleeding into multiple different visions when the heavens are prominently featured.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amabalis giggles.&lt;br /&gt;
&lt;br /&gt;
Lasciel glances up at the sky.&lt;br /&gt;
&lt;br /&gt;
After a few moments she lowers her gaze.&lt;br /&gt;
&lt;br /&gt;
Jaelia takes a sip of her brandy.&lt;br /&gt;
&lt;br /&gt;
Tirost takes a sip of his wine.&lt;br /&gt;
&lt;br /&gt;
Seihjin takes a sip of his cider.&lt;br /&gt;
&lt;br /&gt;
Lasciel says, &amp;quot;It&#039;s not even up there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai closes his eyes and settles into a graceful stance.&lt;br /&gt;
&lt;br /&gt;
You say to Cherisse, &amp;quot;That was what was originally seen of the Involuted Passage, long before its actual arrival here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Anuril glances outside a moment.&lt;br /&gt;
&lt;br /&gt;
Seihjin takes a sip of his cider.&lt;br /&gt;
&lt;br /&gt;
Zersha glances outside a moment.&lt;br /&gt;
&lt;br /&gt;
Anuril glances up at the sky.&lt;br /&gt;
&lt;br /&gt;
After a few moments he lowers his gaze.&lt;br /&gt;
&lt;br /&gt;
Seihjin takes a sip of his cider.&lt;br /&gt;
&lt;br /&gt;
Kiashandra glances at a sleek golden panther with enigmatic violet eyes.&lt;br /&gt;
&lt;br /&gt;
Zersha says in a Velakan accent, &amp;quot;Rain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha sighs.&lt;br /&gt;
&lt;br /&gt;
Hebion rests his hand on Zersha&#039;s arm with a soft smile.&lt;br /&gt;
&lt;br /&gt;
Zersha grins at Hebion, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Valynn quietly asks Xinphinity, &amp;quot;Does Damaris ever appear as a beggar?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aside from the elements in the sky... the rest of the vision seems like it could represent the passing of knowledge to a new generation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cherisse says, &amp;quot;Involuted Passage is something to read about later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;Could be speaking to the when of this. And, bear in mind that the starlight sphere representation is that bluish-purple...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Umptiskrunk loudly says, &amp;quot;Panther can be anything. Is master of disguise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha glances at a sleek golden panther with enigmatic violet eyes.&lt;br /&gt;
&lt;br /&gt;
Rejind says to you, &amp;quot;Didn&#039;t seem intentional though. Seemed more a secret discovered vice a secret given.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valynn nods to Umptiskrunk.&lt;br /&gt;
&lt;br /&gt;
Lasciel nods to Zersha.&lt;br /&gt;
&lt;br /&gt;
Mistanna takes a sip of her Expanse.&lt;br /&gt;
&lt;br /&gt;
Zersha chortles softly at some secret joke.&lt;br /&gt;
&lt;br /&gt;
Lasciel lays her palms against Zersha&#039;s in a quick, yet deliberate movement.&lt;br /&gt;
&lt;br /&gt;
Lasciel says, &amp;quot;Smart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost takes a sip of his wine.&lt;br /&gt;
&lt;br /&gt;
Anuril takes a sip of his cocktail.&lt;br /&gt;
&lt;br /&gt;
Cherisse says, &amp;quot;Unless the teacher did not want to get caught if a guard wandered by while the urchin was breaking into a locked area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;If the trader vision was any hint, perhaps they plan on revealing the arts of a particular guild to the urchin corps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity rolls his eyes.&lt;br /&gt;
&lt;br /&gt;
Isaish smirks at Elizzibiana.&lt;br /&gt;
&lt;br /&gt;
Valynn quietly says to herself, &amp;quot;Just remember, there are many secrets that lay below the streets of all the cities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha nods at Valynn, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Xinphinity nods to Valynn.&lt;br /&gt;
&lt;br /&gt;
Kiashandra nods to Valynn.&lt;br /&gt;
&lt;br /&gt;
Umptiskrunk nods at Valynn, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Illiya smiles at Valynn, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Zersha gazes down at the floor.&lt;br /&gt;
&lt;br /&gt;
Zersha softly says in a Velakan accent, &amp;quot;We are in a tower though, so that&#039;s a long ways down...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha giggles.&lt;br /&gt;
&lt;br /&gt;
Elizzibiana snickers at Isaish.&lt;br /&gt;
&lt;br /&gt;
Umptiskrunk chuckles at Zersha.&lt;br /&gt;
&lt;br /&gt;
Valynn looks at Zersha, obviously trying not to grin.&lt;br /&gt;
&lt;br /&gt;
Jaelia takes a sip of her brandy.&lt;br /&gt;
&lt;br /&gt;
Elizzibiana nods to Isaish.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The urchin&#039;s actions do seem likely to not be entirely authorized, but I&#039;m not going to speculate too much on how such things might be taught.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly asks Valynn in an ancestral accent, &amp;quot;Aesry? M&#039;riss? Merkresh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vyraka huskily asks in a Gorbesh accent, &amp;quot;Did the urchin trap the old beggar in the sewer?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valynn quietly says to Zersha, &amp;quot;I wonder what back door corridors are behind the walls of this tower.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha casually observes the area.&lt;br /&gt;
&lt;br /&gt;
Zersha says to Valynn in a Velakan accent, &amp;quot;And where they go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cherisse says, &amp;quot;Of course it is also a grate, so the teacher could be hidden in the shadows inside, coaching the urchin as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The motions to remove the grate do seem to indicate a particular bit of knowledge that is required for something, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valynn nods to Zersha.&lt;br /&gt;
&lt;br /&gt;
Zersha nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Kethrai nods to Tirost.&lt;br /&gt;
&lt;br /&gt;
Tirost smiles at Kethrai.&lt;br /&gt;
&lt;br /&gt;
Valynn says to Xinphinity, &amp;quot;I have not visited the islands in many years. Their mysteries are lost to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha says to Xinphinity in a Velakan accent, &amp;quot;I don&#039;t know about tunnels, but Kresh is cursed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cherisse frowns at Zersha.&lt;br /&gt;
&lt;br /&gt;
Umptiskrunk loudly says to Valynn, &amp;quot;Is visit Moon Mage island sometime. Is nice place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valynn takes a sip of her Expanse.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says to Valynn in an ancestral accent, &amp;quot;If there are tunnels in those places, I have not charted them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha nods to Cherisse.&lt;br /&gt;
&lt;br /&gt;
Xinphinity taps a cartographer&#039;s eyepiece rimmed in bronze that he is wearing.&lt;br /&gt;
&lt;br /&gt;
Lasciel says, &amp;quot;Ratha is mostly sewer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiashandra takes a sip of her Elixir.&lt;br /&gt;
&lt;br /&gt;
Anuril takes a sip of his cocktail.&lt;br /&gt;
&lt;br /&gt;
Zersha chuckles at Lasciel.&lt;br /&gt;
&lt;br /&gt;
Valynn asks Zersha, &amp;quot;Where can I find the history of &#039;Kresh and its curse?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And then I have one more vision to discuss this evening, which is concerning of itself, but those smudges we&#039;ve seen in other visions lately make it even more so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mistanna takes a sip of her Expanse.&lt;br /&gt;
&lt;br /&gt;
Zersha says to Valynn in a Velakan accent, &amp;quot;On...Kresh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You turn a page in your astronomer&#039;s journal.&lt;br /&gt;
&lt;br /&gt;
Anuril observes you with fascination.&lt;br /&gt;
&lt;br /&gt;
Ellywen says to Valynn in a lilting accent, &amp;quot;There&#039;s a library on Mer&#039;kresh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha grins at Ellywen, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Valynn folds her arms across her chest.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A blazing hot sun beat down as I squinted into the rough surf. Children splashed in the waves, ducking under and riding breaks, their sunbaked bodies shivering in the cold waters. Water coursed around my ankles, dragging fine sand out to sea, and amidst the hissing sea foam, I saw the sands teem with exposed life - tiny clams, whelks, and flat urchins - each struggling to burrow back into cover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha points at Ellywen.&lt;br /&gt;
&lt;br /&gt;
Ellywen says to Valynn in a lilting accent, &amp;quot;They&#039;ve a book or two about it in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valynn squints at Zersha.&lt;br /&gt;
&lt;br /&gt;
Valynn ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I bent down and picked up a shell, marveling at its swirling pattern of red, blue, and black, twinkling with iridescence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amabalis grins at Seihjin, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Kiashandra quietly says, &amp;quot;Book club...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valynn nods to Ellywen.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Something pricked my toe, and I looked down to see a sharp crystal buried in the surf. The shell crumbled to chalky dust in my hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ellywen nods to Kiashandra.&lt;br /&gt;
&lt;br /&gt;
Zersha nods at Kiashandra, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Valynn grins at Kiashandra.&lt;br /&gt;
&lt;br /&gt;
Ellywen grins at Kiashandra.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The vision faded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiashandra grins.&lt;br /&gt;
&lt;br /&gt;
Tirost gazes thoughtfully at you.&lt;br /&gt;
&lt;br /&gt;
Karthor scratches his head.&lt;br /&gt;
&lt;br /&gt;
Zersha says in a Velakan accent, &amp;quot;If only that vision was as nice as it sounds like it should be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mistanna says, &amp;quot;Moon-colored shell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The crystal buried in the surf is the concern there, because we still do not know what has happened with the crystal from the Involuted Passage that ended up in the ocean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha says in a Velakan accent, &amp;quot;But his toe is probably going to turn green and fall off or something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So outside of water it turns to chalky dust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cherisse giggles at Zersha.&lt;br /&gt;
&lt;br /&gt;
Tirost nods to you.&lt;br /&gt;
&lt;br /&gt;
Rejind says, &amp;quot;Hrm, and the giant emerging crystals from the other vision.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I think the destruction of the shell is probably linked to being pricked by the crystal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Saph nods to Rejind.&lt;br /&gt;
&lt;br /&gt;
Cherisse says, &amp;quot;I suppose the color represent the moons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost takes a sip of his wine.&lt;br /&gt;
&lt;br /&gt;
You say to Cherisse, &amp;quot;Most likely, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lasciel says, &amp;quot;I like the beach.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agostom takes a sip of his wine.&lt;br /&gt;
&lt;br /&gt;
Zersha nods at Lasciel, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Elizzibiana says in an archaic accent, &amp;quot;Hmm, wonder if the travel crystals are being awakened again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Anuril dryly says, &amp;quot;If something is going to come out of the sea and try to kill us I wish it would get on with it already.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Elizzibiana, &amp;quot;That would certainly be preferable to what I fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elizzibiana chuckles.&lt;br /&gt;
&lt;br /&gt;
Kethrai jabs an elbow into Anuril&#039;s ribs. The honeymoon must be over.&lt;br /&gt;
&lt;br /&gt;
Karthor chuckles.&lt;br /&gt;
&lt;br /&gt;
Valynn asks Elizzibiana, &amp;quot;The ones moonmages can create or could create?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Anuril coughs.&lt;br /&gt;
&lt;br /&gt;
Clematis peers quizzically at you.&lt;br /&gt;
&lt;br /&gt;
Elizzibiana shakes her head at Valynn.&lt;br /&gt;
&lt;br /&gt;
Illiya asks you, &amp;quot;What do you fear?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I can only assume that the crystal is still down there, and has possibly been growing over time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Anuril nods to you.&lt;br /&gt;
&lt;br /&gt;
Tirost frowns.&lt;br /&gt;
&lt;br /&gt;
Kethrai nods at you, obviously agreeing with your views.&lt;br /&gt;
&lt;br /&gt;
Rejind asks you, &amp;quot;Is there any indication as to which beach that was?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valynn ponders.&lt;br /&gt;
&lt;br /&gt;
Elizzibiana says to Valynn in an archaic accent, &amp;quot;Very long sago crystals were discovered that when rubbed would take you to various cities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Somewhere safe enough for children to play, I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rejind says, &amp;quot;Mmm. Children play on the beach outside Yrisa&#039;s hut, I believe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cherisse says, &amp;quot;Could the shell&#039;s destruction represent a disconnection? The crystal no longer reliant on the Moons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valynn says to Elizzibiana, &amp;quot;That must have been when I was in exile. I am sad to have missed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elizzibiana says to Valynn in an archaic accent, &amp;quot;I found some hidden in m y vault and just trashed them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rejind says, &amp;quot;But I am sure children play on many beaches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well thanks for sharing the visioos misktong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valynn takes a sip of her Expanse.&lt;br /&gt;
&lt;br /&gt;
Anuril takes a sip of his cocktail.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn waves.&lt;br /&gt;
&lt;br /&gt;
Lasciel shakes your hand.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn nods to Tirost.&lt;br /&gt;
&lt;br /&gt;
Elizzibiana stands near Isaish.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn nods to you.&lt;br /&gt;
&lt;br /&gt;
Vyraka waves.&lt;br /&gt;
&lt;br /&gt;
Isaish leans back against Elizzibiana with a loving smile.&lt;br /&gt;
&lt;br /&gt;
Tirost takes a sip of his wine.&lt;br /&gt;
&lt;br /&gt;
Valynn gets a crisp red radish from inside a burnished gold lunchbox painted with an emerald-green dragon.&lt;br /&gt;
&lt;br /&gt;
Valynn takes a bite of the radish.&lt;br /&gt;
&lt;br /&gt;
Illiya grins at Valynn, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Valynn glances at a crisp red radish and grins.&lt;br /&gt;
&lt;br /&gt;
Valynn grins at Illiya.&lt;br /&gt;
&lt;br /&gt;
Valynn takes a bite of the radish.&lt;br /&gt;
&lt;br /&gt;
Vyraka grins.&lt;br /&gt;
&lt;br /&gt;
Xinphinity mumbles a word of general praise.&lt;br /&gt;
&lt;br /&gt;
Illiya takes a tiny bite of a lotus petal-patterned pastry stuffed with nomlas and Therengian river rice and chews daintily on it.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My gut feeling is that the destruction of the shell is a threat to moon mages. Probably not the actual moons. Or at least, not until later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai observes Vyraka with fascination.&lt;br /&gt;
&lt;br /&gt;
Anuril takes a sip of his cocktail.&lt;br /&gt;
&lt;br /&gt;
Mistanna takes a sip of her Expanse.&lt;br /&gt;
&lt;br /&gt;
Xinphinity takes a sip of his wine.&lt;br /&gt;
&lt;br /&gt;
Illiya looks with concern at you.&lt;br /&gt;
&lt;br /&gt;
Kethrai takes a sip of his Expanse.&lt;br /&gt;
&lt;br /&gt;
Xinphinity raises an eyebrow in your direction.&lt;br /&gt;
&lt;br /&gt;
Valynn looks at you and jots down some notes.&lt;br /&gt;
&lt;br /&gt;
Valynn takes a bite of the radish.&lt;br /&gt;
&lt;br /&gt;
Illiya says to you, &amp;quot;That would be very concerning if that is the case.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valynn takes a bite of the radish.&lt;br /&gt;
&lt;br /&gt;
Valynn licks her lips.&lt;br /&gt;
&lt;br /&gt;
Cherisse asks, &amp;quot;Perhaps a new threat that can disconnect the Mage from their lunar power?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Isaish whispers something to Elizzibiana.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly asks you in an ancestral accent, &amp;quot;Care to elaborate on that last statement?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elizzibiana chuckles at Isaish.&lt;br /&gt;
&lt;br /&gt;
Elizzibiana pats Isaish on the back.&lt;br /&gt;
&lt;br /&gt;
Anuril asks you, &amp;quot;Because of the colors of the shell?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elizzibiana shakes her head at Isaish.&lt;br /&gt;
&lt;br /&gt;
Valynn nods to Illiya.&lt;br /&gt;
&lt;br /&gt;
You nod to Anuril.&lt;br /&gt;
&lt;br /&gt;
Anuril nods.&lt;br /&gt;
&lt;br /&gt;
Valynn takes a bite of the radish.&lt;br /&gt;
&lt;br /&gt;
Valynn takes a bite of the radish.&lt;br /&gt;
&lt;br /&gt;
Valynn licks her lips.&lt;br /&gt;
&lt;br /&gt;
Tirost says to you, &amp;quot;The presence of the crystal around children playing on the beach is troubling. It may not do much good, but it might be worth reaching out to Khoheke and others who might hear reports of anything out of the ordinary around the islands. These visions have been presistent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;If it&#039;s related to the Involuted Passage, it seemed like that was aimed at Moon Mages too. Its arrival corresponded with some threatening visions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lasciel says, &amp;quot;There&#039;s never any moons as it is and half the time it&#039;s day time for some reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Anuril observes Lasciel with fascination.&lt;br /&gt;
&lt;br /&gt;
Anuril gazes upward.&lt;br /&gt;
&lt;br /&gt;
Lasciel says, &amp;quot;Well not now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Xinphinity, &amp;quot;If the moons are going to be destroyed by the growth of crystals related to the Involuted Passage... I think it is likely all of Elanthia will suffer first, and that would likely be a very strong element to a vision in itself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valynn glances outside a moment.&lt;br /&gt;
&lt;br /&gt;
Ellywen nods to Dilemma.&lt;br /&gt;
&lt;br /&gt;
Valynn quietly says to Zersha, &amp;quot;I could never be a moon mage. All their dreams confuse me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valynn appears to be trying hard not to grin.&lt;br /&gt;
&lt;br /&gt;
Zersha nods at Valynn, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;They confuse us too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;For reference... although we don&#039;t exactly have a clear plan outline, from things experienced while on the Involuted Passage, the plan did seem to involve crystals growing over the entire planet, something it had done to others in the past.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha grins at Xinphinity, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Valynn grins at Xinphinity.&lt;br /&gt;
&lt;br /&gt;
Umptiskrunk nods at Xinphinity, obviously agreeing with his views.&lt;br /&gt;
&lt;br /&gt;
Xinphinity gasps!&lt;br /&gt;
&lt;br /&gt;
Anuril says to you, &amp;quot;The componennt to cause that could have been present on what fell into the sea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Anuril.&lt;br /&gt;
&lt;br /&gt;
Lasciel asks, &amp;quot;The whole planet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Anuril ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was firing crystal spikes, which seemed like the method to initiate the change. Most of them were destroyed, but some fragments still landed in the ocean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;I have detected a potenial pattern in the appearances of the Nascent Unknown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;It also launched many crystalline attacks before it was brought down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;It is not good news, if accurate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Xinphinity, &amp;quot;What&#039;s that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valynn glances at Xinphinity.&lt;br /&gt;
&lt;br /&gt;
Ellywen nods to Cherisse.&lt;br /&gt;
&lt;br /&gt;
Agostom ponders.&lt;br /&gt;
&lt;br /&gt;
Dilemma shifts her weight.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;Based on the previous appearances, including gaps...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agostom asks in an insular accent, &amp;quot;Has anything good ever come from a Moon Mage vision?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Anuril dryly says, &amp;quot;You would think the merelew would be yelling something fierce if the sea were turning to crystal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ezerak nods at Anuril, obviously agreeing with his views.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;Given the lag in temporal advancement...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rejind asks, &amp;quot;Mm, during the Wild Magic saga Rangers were used to commune with Elanthia itself, to try and feel out wounds. There was some success with it as I recall, would it be worth doing again for this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cherisse says to Anuril, &amp;quot;The crystal got them first...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Anuril winces.&lt;br /&gt;
&lt;br /&gt;
Anuril nods to Cherisse.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;We could be looking at another appearance in...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Illiya says to Agostom, &amp;quot;Puppies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rejind says, &amp;quot;And this time our magic is going wild and dead aroudn us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly asks in an ancestral accent, &amp;quot;37 Moliko the Balance, 455?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agostom chuckles at Illiya.&lt;br /&gt;
&lt;br /&gt;
Rejind says, &amp;quot;Our magic ISN&#039;T doing that, rather.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiashandra takes a sip of her Elixir.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly asks in an ancestral accent, &amp;quot;Perhaps through 1 Skullcleaver the Dwarven Axe, 455?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You stroke your beard in thoughtful contemplation.&lt;br /&gt;
&lt;br /&gt;
Casari asks, &amp;quot;What year do you think it is right now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Anuril laughs!&lt;br /&gt;
&lt;br /&gt;
Valynn says, &amp;quot;That&#039;s a rather specific date.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elizzibiana coughs.&lt;br /&gt;
&lt;br /&gt;
Anuril praises Casari.&lt;br /&gt;
&lt;br /&gt;
Lasciel nods to Casari.&lt;br /&gt;
&lt;br /&gt;
Xinphinity coughs.&lt;br /&gt;
&lt;br /&gt;
Elizzibiana asks in an archaic accent, &amp;quot;Xin you realize we are in 457 now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Illiya grins at Casari, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Elizzibiana chuckles at Kiashandra.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;Sorry 458.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elizzibiana nods to Xinphinity.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;Soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lasciel says, &amp;quot;It&#039;s much easier to predict past events.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lasciel nods to Xinphinity.&lt;br /&gt;
&lt;br /&gt;
Elizzibiana chuckles at Lasciel.&lt;br /&gt;
&lt;br /&gt;
You grin at Lasciel.&lt;br /&gt;
&lt;br /&gt;
Kethrai asks, &amp;quot;Based on... the gap between its previous appearances?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xinphinity grins, revealing his dimples.&lt;br /&gt;
&lt;br /&gt;
Tirost chuckles.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;Aye...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai asks, &amp;quot;...the one of them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Anuril laughs!&lt;br /&gt;
&lt;br /&gt;
Valynn smiles at Xinphinity.&lt;br /&gt;
&lt;br /&gt;
Anuril coughs.&lt;br /&gt;
&lt;br /&gt;
Ellywen says in a lilting accent, &amp;quot;Welp...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ellywen says in a lilting accent, &amp;quot;Bye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lasciel waves.&lt;br /&gt;
&lt;br /&gt;
Anuril looks at you, praising you and supporting you with his approval.&lt;br /&gt;
&lt;br /&gt;
Jaelia nods.&lt;br /&gt;
&lt;br /&gt;
Tirost smiles at Valynn.&lt;br /&gt;
&lt;br /&gt;
Anuril takes a sip of his cocktail.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;The Nascent Unknown has been spotted multiple times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valynn says, &amp;quot;Time to ponder the trees and paths of the forest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha says in a Velakan accent, &amp;quot;I fear I do find myself rather tired. I hope everyone has a safe path home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost says to Valynn, &amp;quot;Take care out there, Ranger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai takes a sip of his Expanse.&lt;br /&gt;
&lt;br /&gt;
Hebion joins Zersha&#039;s group.&lt;br /&gt;
&lt;br /&gt;
Rejind waves to Zersha.&lt;br /&gt;
&lt;br /&gt;
Hebion nods politely.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;Ranging from 445 to..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha says to you in a Velakan accent, &amp;quot;Thank you for sharing your visions as always.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha waves to Rejind.&lt;br /&gt;
&lt;br /&gt;
Casari waves to Valynn.&lt;br /&gt;
&lt;br /&gt;
Zersha just hugged Cherisse.&lt;br /&gt;
&lt;br /&gt;
Zersha hugs Valynn, getting a smile in return.&lt;br /&gt;
&lt;br /&gt;
Valynn says to Tirost, &amp;quot;Thank you for the instruction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zersha hugs Illiya, getting a smile in return.&lt;br /&gt;
&lt;br /&gt;
Zersha curtsies gracefully.&lt;br /&gt;
&lt;br /&gt;
Cherisse says to you, &amp;quot;Thank you for hosting. Its quite fun to make wild guesses at something less clear than the will of the Immortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valynn hoots, sounding remarkably like a real owl.&lt;br /&gt;
&lt;br /&gt;
Xinphinity quietly says in an ancestral accent, &amp;quot;448.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost warmly says to Valynn, &amp;quot;Most welcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clematis waves to Valynn.&lt;br /&gt;
&lt;br /&gt;
Tirost smiles.&lt;br /&gt;
&lt;br /&gt;
You grin at Cherisse.&lt;br /&gt;
&lt;br /&gt;
Saph bows to you.&lt;br /&gt;
&lt;br /&gt;
Kethrai glances at you.&lt;br /&gt;
&lt;br /&gt;
Kethrai takes a sip of his Expanse.&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;And yes, that does conclude the visions I have to discuss this evening. So thank you all for coming!&amp;quot;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Cleric_-_Grejuva_-_8/9/2026_-_12:35&amp;diff=693705</id>
		<title>Post:Cleric - Grejuva - 8/9/2026 - 12:35</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Cleric_-_Grejuva_-_8/9/2026_-_12:35&amp;diff=693705"/>
		<updated>2026-08-09T18:41:16Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: Created page with &amp;quot;{{DiscordPost |a=Grejuva |l=https://discord.com/channels/619301383451181075/619330299817492499/1536065346308546692 |d=8/9/2026 12:35 |s=Official DragonRealms |c=cleric |t=d |p=Beshrew has been updated.  Core function is unchanged.  We&amp;#039;re downtweaking its strength, and making it &amp;#039;heavier&amp;#039; and slower to use.    * Heavy Debilitation bonus to attack score has been reduced.  * Cooldown has been doubled.  * Wisdom scaling has been removed.  * Preparation time and curse del...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DiscordPost&lt;br /&gt;
|a=Grejuva&lt;br /&gt;
|l=https://discord.com/channels/619301383451181075/619330299817492499/1536065346308546692&lt;br /&gt;
|d=8/9/2026 12:35&lt;br /&gt;
|s=Official DragonRealms&lt;br /&gt;
|c=cleric&lt;br /&gt;
|t=d&lt;br /&gt;
|p=[[Beshrew]] has been updated.  Core function is unchanged.  We&#039;re downtweaking its strength, and making it &#039;heavier&#039; and slower to use.&lt;br /&gt;
&lt;br /&gt;
* Heavy Debilitation bonus to attack score has been reduced.&lt;br /&gt;
* Cooldown has been doubled.&lt;br /&gt;
* Wisdom scaling has been removed.&lt;br /&gt;
* Preparation time and curse delay have both been increased to 16 seconds.&lt;br /&gt;
* Cast now has a 8-second roundtime.&lt;br /&gt;
|sub=Beshrew&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Beshrew&amp;diff=693704</id>
		<title>Beshrew</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Beshrew&amp;diff=693704"/>
		<updated>2026-08-09T18:39:06Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=20&lt;br /&gt;
|castcap=66&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|magic=Holy Magic&lt;br /&gt;
|prereqs=[[Huldah&#039;s Pall]], [[Malediction]], [[Curse of Zachriedek]], Circle 100&lt;br /&gt;
|slot=2&lt;br /&gt;
|corrupt=none&lt;br /&gt;
|desc=Amidst the Gardens of Lunacy, where the flame peacocks roamed and the boiling lake purified the spirits of the worthy, there stood a temple of cinnabar and gold-white marble.  Here the priesthood cultivated dark orchids in threefold bloom beneath the shadow of the telamons.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=Offensive Factor, Defensive Factor&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Prevents spellcasting, weakens armor and weapons&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=debilitation, heavy offensive&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
Combines the effects of [[Malediction]], [[Curse of Zachriedek]], and [[Huldah&#039;s Pall]] in a single cast, with a delay.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Heavy offensive abilities|Heavy Debilitation]], with a cooldown shared with [[Time of the Red Spiral]].&lt;br /&gt;
* Preparation time and the delay before the curses kick in are both 16 seconds.&lt;br /&gt;
* 8 second roundtime on cast.&lt;br /&gt;
* You cannot specify offense/defense for [[Malediction]], but Beshrew will always cast the dual version of the curse with no loss of strength.&lt;br /&gt;
* The initial cast is not subject to anti-magic barriers; the curses themselves are.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Scroll only spell, and scrolls can only be found from evolved [[ur-maeldryth|ur-maeldryths]].&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
</feed>