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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CRYPTODYNAMIC</id>
	<title>Elanthipedia - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/CRYPTODYNAMIC"/>
	<updated>2026-05-14T13:17:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Indaris&amp;diff=690547</id>
		<title>Indaris</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Indaris&amp;diff=690547"/>
		<updated>2026-05-13T20:13:46Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: Created page with &amp;quot;{{NPC |name=Indaris |status=d |gender=Female |race= |guild= |assoc=Fenvol |location=- |map=- }}  Associate of Fenvol during his early adulthood. Died and walked the Starry Road following a boating accident.  {{RefAl|a=y}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Indaris&lt;br /&gt;
|status=d&lt;br /&gt;
|gender=Female&lt;br /&gt;
|race=&lt;br /&gt;
|guild=&lt;br /&gt;
|assoc=Fenvol&lt;br /&gt;
|location=-&lt;br /&gt;
|map=-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Associate of [[Fenvol]] during his early adulthood. Died and walked the [[Starry Road]] following a boating accident.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fenvol&amp;diff=690546</id>
		<title>Fenvol</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fenvol&amp;diff=690546"/>
		<updated>2026-05-13T20:10:08Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Fenvol Ferris&lt;br /&gt;
|status=a&lt;br /&gt;
|gender=Male&lt;br /&gt;
|race=Human&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|assoc=Indaris&lt;br /&gt;
|location=-&lt;br /&gt;
|map=-&lt;br /&gt;
}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
[[File:FenvolsFolly2026.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Fenvol Ferris learned silence early, finding in written words a steadier company than conversation.  That quiet preference deepened into devotion, furthering his studies with the Moon Mage guild and granting him rising status in the Heritage House, where reverence for books matched his own.  As his skill grew, his world narrowed to ink, margin, and meaning, and even in adulthood, his affection was measured in shared reading rather than speech.&lt;br /&gt;
&lt;br /&gt;
Fenvol met Indaris in early adulthood, when his world was still small and carefully kept.  Where he was reserved, she was effortlessly bright, quick to speak, quicker to laugh, and unafraid to draw him outward.  She loved his stories as deeply as he did, but where he consumed them, she shared them, pressing books into his hands and pulling him into conversations he never would have sought on his own.  With her, the world felt wider, less daunting, something to be explored rather than avoided.&lt;br /&gt;
&lt;br /&gt;
Following a boating accident, Indaris walked the Starry Road, and her loss shattered Fenvol&#039;s fragile world.  He withdrew entirely, sealing himself within his personal collection.  Years passed in dim light and careful study, his grief transmuting into determination.  He began experimenting, not to command magic, but to preserve presence.  He sought a way to give his stories a permanence akin to life.&lt;br /&gt;
&lt;br /&gt;
Fenvol&#039;s early explorations into illusion magic were delicate things: faintly animated bindings, whispering margins, crude figures shaped from layered scrolls and lacquered covers.  They were meant to linger, to fill the hollow quiet.  But intention and outcome drifted apart.  The enchanted objects took too strongly to their purpose.  They did not merely accompany; they guarded.&lt;br /&gt;
&lt;br /&gt;
Over time, the library grew and adapted. Stacks shifted, bookcases moved, and passages formed, randomly connecting different sections of Fenvol&#039;s vast collection.  The constructs created to be companions and pets grew more willful, less precise reflections of their intended design, shaped as much by their creator&#039;s solitude as by his craft.  They became territorial, restless, and fiercely protective of every volume, every shelf, every corner of their home.&lt;br /&gt;
&lt;br /&gt;
A decade later, Fenvol is prepared to step back into the world.  Time has worn away the sharpest edges of his grief, leaving something quieter in its wake: maybe not acceptance, but a certain willingness to see and be seen once more.  He has decided to throw wide the doors of his home, inviting strangers into the private world he crafted in isolation and offering them a glimpse of his creations.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
See also: [[Fenvol&#039;s Folly]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fenvol&#039;s Folly]]&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=M%27Riss_Crafting_Society_Outpost&amp;diff=690542</id>
		<title>M&#039;Riss Crafting Society Outpost</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=M%27Riss_Crafting_Society_Outpost&amp;diff=690542"/>
		<updated>2026-05-13T02:38:51Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: Created page with &amp;quot;{{Store At A Glance |Store Name       = M&amp;#039;Riss Crafting Society Outpost |Province         = Qi&amp;#039;Reshalia |Town             = M&amp;#039;Riss |MapNumber        = 108 |RoomID           = 1037921 |Owner            = - |NumRooms         = 5 |Justice          = city |Store Type       = Crafting,Engineering,Outfitting,Alchemy,Enchanting }} {{RTOC}} &amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: This location only offers consumable crafting materials and deed retrieval services. It does not sell tools or provide any craft...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name       = M&#039;Riss Crafting Society Outpost&lt;br /&gt;
|Province         = Qi&#039;Reshalia&lt;br /&gt;
|Town             = M&#039;Riss&lt;br /&gt;
|MapNumber        = 108&lt;br /&gt;
|RoomID           = 1037921&lt;br /&gt;
|Owner            = -&lt;br /&gt;
|NumRooms         = 5&lt;br /&gt;
|Justice          = city&lt;br /&gt;
|Store Type       = Crafting,Engineering,Outfitting,Alchemy,Enchanting&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: This location only offers consumable crafting materials and deed retrieval services. It does not sell tools or provide any crafting facilities.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
===Entrance===&lt;br /&gt;
{{ShopDescription|roomname=M&#039;Riss Crafting Society Outpost, Entrance&lt;br /&gt;
|desc=Carefully fitted timber planks line the narrow entryway beneath an open-beam ceiling, where a framed skylight spans the center of the roof between exposed rafters.  Two large windows interrupt the otherwise unadorned walls, while tightly laid cobblestones cover the floor in uneven rows.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a square-framed doorway and a large sign.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  You may ORDER merchandise at any time.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|cleaning cloth|name=1).  a cleaning cloth|400|note=Used to clean and bring out new appearances of crafted items.}}&lt;br /&gt;
{{ShopItem|t=i|jar of surface polish|name=2).  a jar of surface polish|500|note=Useful for fixing blemishes on carved bone and stone.}}&lt;br /&gt;
{{ShopItem|t=i|bleaching solution|name=3).  some bleaching solution|200|note=Used to clean and bleach bones for use with bone carving.}}&lt;br /&gt;
{{ShopItem|t=i|wood glue|name=4).  some wood glue|350|note=Applied to wood crafts to hold them together}}&lt;br /&gt;
{{ShopItem|t=i|wood stain|name=5).  some wood stain|300|note=Used to finish and protect wood crafts.}}&lt;br /&gt;
{{ShopItem|t=i|dogfish sandpaper|name=6).  some dogfish sandpaper|200|note=Useful for cleaning and repairing wooden crafts.}}&lt;br /&gt;
{{ShopItem|t=i|blank scrolls|name=7).  blank scrolls|100|note=Blank scrolls upon which sigils may be scribed.}}&lt;br /&gt;
{{ShopItem|t=i|rough fragile mana fount|name=8).  a rough fragile mana fount|250|note=Used during enchanting as a focusing tool.  Designed for common materials and for reduced difficulty.}}&lt;br /&gt;
{{ShopItem|t=i|straight iron pins|name=9).  some straight iron pins|100|note=Useful for pinning back fabrics when the material just won&#039;t cooperate.}}&lt;br /&gt;
{{ShopItem|t=i|tanning lotion|name=10).  some tanning lotion|note=Tanning salts for use on cleaned hides, pelts and skins.|500}}&lt;br /&gt;
{{ShopItem|t=i|sealing wax|name=11).  some sealing wax|note=A waxy substance used to seal various crafted items.|200}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alchemy Annex===&lt;br /&gt;
{{ShopDescription|roomname=M&#039;Riss Crafting Society Outpost, Alchemy Annex&lt;br /&gt;
|desc=Untreated plank walls and an open-rafter ceiling enclose a narrow section of the building, where thick bundles of drying herbs hang from exposed beams beneath a broad skylight.  Planter boxes crowd the windows with layered greenery, while stained worktables hold mortars, jars, and clipped cuttings amid the sharp, earthy fragrance of crushed leaves and roots.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a large sign and a dry press.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: east, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  We specialize in selling Alchemy supplies.  You may ORDER merchandise at any time!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|water (alchemy)|name=1).  10 splashes of water|50}}&lt;br /&gt;
{{ShopItem|t=i|grain alcohol|name=2).  10 splashes of grain alcohol|65}}&lt;br /&gt;
{{ShopItem|t=i|nemoih root|name=3).  (25 pieces) dried nemoih|200}}&lt;br /&gt;
{{ShopItem|t=i|plovik leaf|name=4).  (25 pieces) dried plovik|250}}&lt;br /&gt;
{{ShopItem|t=i|jadice flower|name=5).  (25 pieces) dried jadice|300}}&lt;br /&gt;
{{ShopItem|t=i|nilos|name=6).  (25 pieces) dried nilos|350}}&lt;br /&gt;
{{ShopItem|t=i|georin|name=7).  (25 pieces) dried georin|350}}&lt;br /&gt;
{{ShopItem|t=i|riolur leaf|name=8).  (25 pieces) crushed riolur|450}}&lt;br /&gt;
{{ShopItem|t=i|junliar stem|name=9).  (25 pieces) crushed junliar|425}}&lt;br /&gt;
{{ShopItem|t=i|aevaes|name=10).  (25 pieces) crushed aevaes|430}}&lt;br /&gt;
{{ShopItem|t=i|genich stem|name=11).  (25 pieces) dried genich stem|520}}&lt;br /&gt;
{{ShopItem|t=i|ojhenik|name=12).  (25 pieces) crushed ojhenik|800}}&lt;br /&gt;
{{ShopItem|t=i|red flower|name=13).  (25 pieces) dried red flowers|275}}&lt;br /&gt;
{{ShopItem|t=i|ithor|name=14).  (4 pieces) ithor root|80}}&lt;br /&gt;
{{ShopItem|t=i|qun pollen|name=15).  (4 pieces) qun pollen|85}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Crafting Equipment====&lt;br /&gt;
{{CraftEquipment|Equipment List}}&lt;br /&gt;
{{CraftEqItem|dry press|well-crafted (7/12)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enchanting Emporium===&lt;br /&gt;
{{ShopDescription|roomname=M&#039;Riss Crafting Society Outpost, Enchanting Emporium&lt;br /&gt;
|desc=The intense lack of decorations gives the small section of the shed a stark, utilitarian feel, softened only by the careful arrangement of its contents.  Scroll tubes, bundled sigil-sheets, and clothbound tomes occupy shallow shelves in tightly ordered gradients of size and muted color.  At the center of the room, a compact desk bears squared stacks of parchment beside straight-edged rulers, capped ink jars, and trays dusted with faint chalk residue.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a large sign and a steel crate.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: east, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  We specialize in selling all manner of Enchanting supplies.  You may ORDER merchandise at any time, or BUY it from the crate!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|Order}}}}&lt;br /&gt;
{{ShopItem|t=n|induction sigil|name=1).  an intricate induction sigil-scroll|500}}&lt;br /&gt;
{{ShopItem|t=n|abolition sigil|name=2).  an intricate abolition sigil-scroll|500}}&lt;br /&gt;
{{ShopItem|t=n|congruence sigil|name=3).  an intricate congruence sigil-scroll|250}}&lt;br /&gt;
{{ShopItem|t=n|permutation sigil|name=4).  an intricate permutation sigil-scroll|500}}&lt;br /&gt;
{{ShopItem|t=n|rarefaction sigil|name=5).  an intricate rarefaction sigil-scroll|1,200}}&lt;br /&gt;
{{ShopItem|t=n|nurture sigil|name=6).  an intricate nurture sigil-scroll|940}}&lt;br /&gt;
{{ShopItem|t=n|metamorphosis sigil|name=7).  an intricate metamorphosis sigil-scroll|1,260}}&lt;br /&gt;
{{ShopItem|t=n|evolution sigil|name=8).  an intricate evolution sigil-scroll|2,120}}&lt;br /&gt;
{{ShopItem|t=n|paradox sigil|name=9).  an intricate paradox sigil-scroll|940}}&lt;br /&gt;
{{ShopItem|t=n|decay sigil|name=10).  an intricate decay sigil-scroll|1,260}}&lt;br /&gt;
{{ShopItem|t=n|ascension sigil|name=11).  an intricate ascension sigil-scroll|2,120}}&lt;br /&gt;
{{ShopItem|t=n|integration sigil|name=12).  an intricate integration sigil-scroll|940}}&lt;br /&gt;
{{ShopItem|t=n|unity sigil|name=13).  an intricate unity sigil-scroll|1,320}}&lt;br /&gt;
{{ShopItem|t=n|clarification sigil|name=14).  an intricate clarification sigil-scroll|2,120}}&lt;br /&gt;
{{ShopItem|t=n|antipode sigil|name=15).  an intricate antipode sigil-scroll|1,260}}&lt;br /&gt;
{{ShopItem|t=i|bone totem|name=16).  a bone totem|100}}&lt;br /&gt;
{{ShopFootnote|You may purchase items from the shopkeeper with ORDER #}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|In the steel crate}}&lt;br /&gt;
{{ShopItem|t=i|basic basalt runestone|150}}&lt;br /&gt;
{{ShopItem|t=i|basalt bobcat rod|250}}&lt;br /&gt;
{{ShopItem|t=i|large leather backing|250}}&lt;br /&gt;
{{ShopItem|t=i|redwood wand|100}}&lt;br /&gt;
{{ShopItem|t=i|basalt heron bead|150}}&lt;br /&gt;
{{ShopItem|t=i|pine small sphere|120}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Engineering Enclave===&lt;br /&gt;
{{ShopDescription|roomname=M&#039;Riss Crafting Society Outpost, Engineering Enclave&lt;br /&gt;
|desc=Fresh pine scents cling to the workshop, where curled wood shavings scatter across the plank floor beneath a low stool, tucked into the corner beside the only window in the cramped space.  Unlike the other areas of the building with no decor, the wood paneling in this room is intricately carved with a mural of a giant clockwork mechanism, making it appear like the inside of a fabricated cube.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a large sign and a steel crate.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: east, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  Stone materials are sold here, and you may ORDER merchandise at any time.  Please TAP your deed and an attendant will deliver the specified resource to you.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=n|alabaster|name=1).  an alabaster rock deed|note=Contains {{sloot|n|alabaster|small alabaster rock}}|175}}&lt;br /&gt;
{{ShopItem|t=n|alabaster|name=2).  an alabaster boulder deed|note=Contains {{sloot|n|alabaster|alabaster boulder}}|1,000}}&lt;br /&gt;
{{ShopItem|t=n|granite|name=3).  a granite rock deed|note=Contains {{sloot|n|granite|small granite rock}}|250}}&lt;br /&gt;
{{ShopItem|t=n|granite|name=4).  a granite boulder deed|note=Contains {{sloot|n|granite|granite boulder}}|1,400}}&lt;br /&gt;
{{ShopItem|t=n|marble|name=5).  a marble rock deed|note=Contains {{sloot|n|marble|small marble rock}}|500}}&lt;br /&gt;
{{ShopItem|t=n|marble|name=6).  a marble boulder deed|note=Contains {{sloot|n|marble|marble boulder}}|2,000}}&lt;br /&gt;
{{ShopItem|t=n|deer bone|name=7).  stack of 10 deer bones|note=|100}}&lt;br /&gt;
{{ShopItem|t=n|wolf bone|name=8).  stack of 10 wolf bones|note=|160}}&lt;br /&gt;
{{ShopItem|t=n|pine|name=9). 5 pieces of pine lumber|300}}&lt;br /&gt;
{{ShopItem|t=n|maple|name=10). 5 pieces of maple lumber|400}}&lt;br /&gt;
{{ShopItem|t=n|balsa|name=11). 10 pieces of balsa lumber|450}}&lt;br /&gt;
{{ShopItem|t=i|straight arrow flight|name=12).  1 batch of straight arrow flights|50}}&lt;br /&gt;
{{ShopItem|t=i|straight bolt flight|name=13).  1 batch of straight bolt flights|50}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|In the steel crate}}&lt;br /&gt;
{{ShopItem|t=i|lenses|1,000}}&lt;br /&gt;
{{ShopItem|t=i|bone backer|80}}&lt;br /&gt;
{{ShopItem|t=i|short leather cord|120}}&lt;br /&gt;
{{ShopItem|t=i|long leather cord|120}}&lt;br /&gt;
{{ShopItem|t=i|short oak pole|80}}&lt;br /&gt;
{{ShopItem|t=i|long oak pole|250}}&lt;br /&gt;
{{ShopItem|t=i|bow string|120}}&lt;br /&gt;
{{ShopItem|t=i|leather strips|500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Outfitting Outlet===&lt;br /&gt;
{{ShopDescription|roomname=M&#039;Riss Crafting Society Outpost, Outfitting Outlet&lt;br /&gt;
|desc=Whitewashed plank walls and exposed rafers give the room a crisp, orderly appearance beneath a rounded skylight set into the roof.  Folded bolts of fabric occupy tiered shelving, while additional lengths of cloth are stacked on a cutting table positioned beneath the windows.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a large sign.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  You may ORDER merchandise at any time.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=n|silk|name=1).  30 yards of silk fiber|150}}&lt;br /&gt;
{{ShopItem|t=n|cotton|name=2).  50 yards of cotton fiber|148}}&lt;br /&gt;
{{ShopItem|t=n|linen|name=3).  50 yards of flax fiber|134}}&lt;br /&gt;
{{ShopItem|t=n|wool|name=4).  50 yards of wool fiber|107}}&lt;br /&gt;
{{ShopItem|t=n|jute|name=5).  100 yards of jute fiber|161}}&lt;br /&gt;
{{ShopItem|t=n|cotton|name=6).  100 yards of cotton thread|777}}&lt;br /&gt;
{{ShopItem|t=n|linen|name=7).  10 yards of linen cloth|600}}&lt;br /&gt;
{{ShopItem|t=n|burlap|name=8).  10 yards of burlap cloth|350}}&lt;br /&gt;
{{ShopItem|t=n|wool|name=9).  10 yards of wool cloth|525}}&lt;br /&gt;
{{ShopItem|t=n|silk|name=10).  10 yards of silk cloth|900}}&lt;br /&gt;
{{ShopItem|t=i|cloth small padding|name=11).  some cloth small padding|50}}&lt;br /&gt;
{{ShopItem|t=i|large cloth padding|name=12).  some large cloth padding|120}}&lt;br /&gt;
{{ShopItem|t=n|wool|name=13).  10 yards of wool yarn|500}}&lt;br /&gt;
{{ShopItem|t=n|rat-pelt leather|name=14).  10 yards of rat-pelt leather|100}}&lt;br /&gt;
{{ShopItem|t=n|cougar pelt|name=15).  10 yards of cougar-pelt leather|700}}&lt;br /&gt;
{{ShopItem|t=i|leather shield handle|name=16).  a leather shield handle|100}}&lt;br /&gt;
{{ShopItem|t=i|long leather cord|name=17).  a long leather cord|100}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=DragonRealms_Updates_(2026)&amp;diff=690541</id>
		<title>DragonRealms Updates (2026)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=DragonRealms_Updates_(2026)&amp;diff=690541"/>
		<updated>2026-05-13T02:22:00Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: /* May 2026 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{DragonRealmsUpdates|2026}}&lt;br /&gt;
Changes to the game during the 2026 calendar year.&lt;br /&gt;
&lt;br /&gt;
==January 2026==&lt;br /&gt;
* [[Fun-Day Fridays]] 73: Release of a new [[Grazhir]] shard for [[Astral Travel]], [[Aevargwem]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Koror - 1/2/2026 - 14:11]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 307: Opening of [[Bewla&#039;s Dye Cases]] in [[Therenborough]], an [[Estate Holder]] shop which sells dye cases.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 1/6/2026 - 19:04]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 74: Release of a new [[House of the Grey Storm (shop)|shop]] in the [[House of the Grey Storm (location)|House of the Grey Storm]] in [[Shard]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Lawlite - 1/9/2026 - 16:41]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Cleric]] spells Minor Physical Protection and Major Physical Protection have been renamed to [[Visage]] and [[Starry Waters]], and received some deity-specific messaging for Clerics.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Grejuva - 1/10/2026 - 5:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Update to [[Trip command|TRIP]] and [[Grapple command|GRAPPLE]] commands, so that a target who is successfully hit with one can no longer be affected by the same action for 10 seconds, regardless of attacker.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Grejuva - 1/11/2026 - 17:17]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 308: Addition of bulk materials sales to the [[Forging Society (Leth Deriel)|Forging Society]] in [[Leth Deriel]].&amp;lt;ref&amp;gt;[[Post:TT308 - Leth Bulk Materials - 01/13/2026 - 07:49]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 75: New furniture options added to [[Stone and Thread]] in [[Fang Cove]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Esora - 1/16/2026 - 21:51]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 309: Release of a new construct creature, the [[ichorous ossein amalgam]] (creature level 10-12), in the [[Forest of Night]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 1/20/2026 - 17:37]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 76: Opening of a new [[Sunfall Hub Lean-To (shop)|shop]] in [[Sunfall Hub]], selling [[Prydaen]] themed clothing, jewelry, and weapons.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 1/23/2026 - 22:27]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 310: [[:Category:Renown scrolls|Guild Renown Scrolls]] have been updated, adding the ability to {{com|whisper}} to them to reveal the criteria being tracked.&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 310 - Guild Renown Scrolls Criteria - 01/27/2026 - 18:24]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 77: Addition of a number of new filter options to the search function of the {{com|inventory}} command.&amp;lt;ref&amp;gt;[[Post:Fun-Day Fridays - 77 - Inventory Search Expansion - 01/30/2026 - 21:12]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==February 2026==&lt;br /&gt;
* [[Tuesday Tidings]] 311: A new undead creature added to the [[Forest of Night]], the [[etes drone]] (creature level 26-28).&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 2/3/2026 - 20:20]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 78: Abilities that boost melee skills based on weapon in hand will now be automatically updated by using the {{com|wield}} command, and apply to weapons in both hands simultaneously, as well as [[Brawling]], if applicable. In addition, [[Oath of the Firstborn]] is no longer signature.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Javac - 2/6/2026 - 20:45]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 312: Opening of an [[Engineering Society (Aesry Surlaenis&#039;a)|Engineering Society]] on [[Aesry]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings 312 - Aesry updates - 02/10/2026 - 08:41]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 79: An expansion to [[Smaragdaus&#039; Joy]] in [[Riverhaven]], with [[:Category:Universal socketed items|universal socketed items]], things to put in them, and a present wrapping attendant.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Winna - 2/13/2026 - 18:25]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* A Valentine&#039;s Day [[Item:Bright red goodie bag with sequined polka-dot donkeys|present]] for subscribers who logged in on February 14th or 15th. &amp;lt;ref&amp;gt;[[Post:Official-announcements - Winna - 2/14/2026 - 1:54]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 313: Opening of a new repair shop in [[Leth Deriel]], [[Crafty Cat|The Crafty Cat]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 2/17/2026 - 16:35]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 80: The Dwarf [[Thrumgrin]] sets up in [[Hibarnhvidar]], offering customized {{ilink|i|ancestral stele|ancestral steles}}.&amp;lt;ref&amp;gt;[[Post:Fun-Day Friday 80 - Customizable Totems - 02/20/2026 - 16:09]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 314: Follow up to the [[Fun-Day Fridays]] release of [[Thrumgrin]]. He now has a shop, [[Weight of Memory|The Weight of Memory]], which sells totems he will customize.&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 314 - Totem Shop - 02/24/2026 - 17:23]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 81: A number of new clothing and accessory items added to [[Brisson&#039;s Haberdashery]] in [[Crossing]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 2/27/2026 - 20:28]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==March 2026==&lt;br /&gt;
* [[Tuesday Tidings]] 315: The [[Taffelberry Faire]] now has a [[festive tailor]] who provides verby {{ilink|i|simple scarecrow|scarecrows}} and will customize them for a fee.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 3/3/2026 - 20:08]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 82: The scepters used by [[:Category:Official orders|Official Orders]] can now summon some additional objects to use during events.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Lyneya - 3/6/2026 - 19:52]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Addition of the {{com|SVS}} verb, to display raw stat-based scores for [[:Category:Contested abilities|contested abilities]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Grejuva - 3/9/2026 - 12:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Abilities that use the [[Warding skill]] will no longer trigger [[SvS]] barriers.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Grejuva - 3/9/2026 - 13:01]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Updates to [[Wyvern Arena]], including a new [[Wrayth]] window for displaying contestant information, and a new flex mode to get set to capped skills.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Grejuva - 3/9/2026 - 13:08]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 316: Some froggy new pets added to [[Zand&#039;s Exotic Pets]] in [[Fang Cove]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings 316 - Hoppy things! - 03/10/2026 - 08:29]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 83: Speakers and Vice Speakers of [[:Category:Official orders|Official Orders]] can now swap out food on summoned tables via an NPC in the Administrator&#039;s Office, rather than coordinating with GMs via email. &amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 3/13/2026 - 19:17]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 317: A refresh of the merchandise available at the [[Celestial Garden Shop]], in the [[Celestial Compact]] sect hall in the [[Crossing]] [[Moon Mage]] guild.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 3/17/2026 - 17:30]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 84: A new critter added to [[Hibarnhvidar]]. [[Cavern bear|Cavern bears]] are creature level 64 and skinnable.&amp;lt;ref&amp;gt;[[Post:Funday Friday 84... rumbles from Hib - 03/20/2026 - 08:52]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 318: A personally crafted totem turned into an {{ilink|i|ancestral stele}} by [[Thrumgrin]] can now be consecrated to act as a wearable {{ilink|i|favor orb}} that can automatically absorb a portion of incoming experience.&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 318 - Ancestral Stele Favor Orb - 03/24/2026 - 13:35]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 85: Many suggestions made using [[Suggest command|SUGGEST MOUNT]] have been reviewed, and a number of portals around the world have been updated to allow passage while riding a mount.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Esora - 3/27/2026 - 15:30]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 319: Release of two new [[Blacksmithing products|templates]] for [[Blacksmithing discipline|Blacksmithing]], the {{ilink|i|thick mixing bowl (crafted)|thick mixing bowl}} and {{ilink|i|sleek mixing bowl (crafted)|sleek mixing bowl}} for use in [[Alchemy]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 3/31/2026 - 20:35]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==April 2026==&lt;br /&gt;
* [[Fun-Day Fridays]] 86: Two new creatures available in [[Fang Cove]]: [[sovamedo cub|juvenile]] and [[adult sovamedo|adult]] sovamedo.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 4/3/2026 - 10:02]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 320: New [[Estate Holder|premium]] hunting rooms added to the [[cavern bear]] hunting area in [[Hibarnhvidar]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings 320 - Premie hunting for Hib - 04/07/2026 - 12:54]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 87: Follow up to FF #78; when a [[Warrior Mage]] SUMMONs or SHAPEs an [[elemental weapon]] it will cause an automatic update for effects that buff weapon skills based on the weapon in hand.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Haros - 4/10/2026 - 8:48]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Tuesday Tidings]] 321: Opening of [[Wildspire Hollow Cottage|Wildspire Hollow]] north of [[Riverhaven]] with some snacks and plant-themed clothing and accessories. &amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 4/14/2026 - 17:40]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 88: Update to [[Homes|home]] exterior options at [[City Statements]], new nouns for freestanding homes added to a number of home customization shops, and a number of new homes added across [[Crossing]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Duscot - 4/17/2026 - 10:55]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 322: New templates added to [[Blacksmithing]], [[Carving]], and [[Shaping]] so that all three disciplines having options for making both rings and bands.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 4/21/2026 - 21:44]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 89: Release of the Undogoz Mountain area on [[M&#039;Riss]], which includes [[Athletics skill|Athletics]] training into the 600s, an art object (petroglyphs), and hunting for [[Haizen drake|haizen]] (clvl 160) and [[Dengizen drake|dengizen]] (clvl 170) drakes.&lt;br /&gt;
* [[Tuesday Tidings]] 323: Several new additions to the cloth decorative wear [[Tailoring products|template]] list for [[Tailoring]]: a [[Item:Caftan (cloth)|caftan]], a [[Item:Gamantang (cloth)|gamantang]], and a [[Item:Shawl (cloth)|shawl]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 4/28/2026 - 11:46]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==May 2026==&lt;br /&gt;
* [[Fun-Day Fridays]] 90: Four new [[Trader]] spells: [[Starforged Regalia]], [[Prosperity in Darkness]], [[Prosperity Everlasting]], and [[Ouroboral Thoughts]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Grejuva - 5/1/2026 - 7:15]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 324: Opening of an [[Alchemy Society (Aesry Surlaenis&#039;a)|Alchemy Society]] on [[Aesry]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Ulerith - 5/5/2026 - 7:35]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The damage of all melee [[combat maneuvers]] has been increased.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Javac - 5/6/2026 - 16:01]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Fun-Day Fridays]] 91: Three new [[Tailoring_products#Knitted_Clothing|knitting templates]] added to extend [[Tailoring#Knitting|knitting]] up to &amp;quot;very difficult&amp;quot; difficulty. &amp;lt;ref&amp;gt;[[Post:Official-announcements - Koror - 5/8/2026 - 8:30]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 325: Opening of a new [[M&#039;Riss Crafting Society Outpost|Crafting Society Outpost]] on [[M&#039;Riss]]. &amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 5/12/2026 - 9:28]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=-|r=y}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tuesday_Tidings&amp;diff=690540</id>
		<title>Tuesday Tidings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tuesday_Tidings&amp;diff=690540"/>
		<updated>2026-05-13T02:21:22Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: /* May 2026 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
A voluntary development strike team composed of [[:Category:GameMasters|GameMasters]] [[Zadraes]], [[Ulerith]], [[Paklin]], and [[Avaari]] (as of August 2025).  Their goal is to push out regular small updates each week, usually on Tuesdays.&lt;br /&gt;
&lt;br /&gt;
GM [[Tullie]] was a founding member of this team, but has stepped back to focus on some other awesome projects for a while. Likewise, [[Koror]], [[Cordulia]], and [[Haros]] are former team members who are focusing on other things now.&lt;br /&gt;
&lt;br /&gt;
{{TuesdayTidingsNav}}&lt;br /&gt;
==Subpages==&lt;br /&gt;
* [[Tuesday Tidings/2020|Tuesday Tidings (2020)]]: #1 - #45&lt;br /&gt;
* [[Tuesday Tidings/2021|Tuesday Tidings (2021)]]: #46 - #97&lt;br /&gt;
* [[Tuesday Tidings/2022|Tuesday Tidings (2022)]]: #98 - #149&lt;br /&gt;
* [[Tuesday Tidings/2023|Tuesday Tidings (2023)]]: #150 - #201&lt;br /&gt;
* [[Tuesday Tidings/2024|Tuesday Tidings (2024)]]: #202 - #254&lt;br /&gt;
* [[Tuesday Tidings/2025|Tuesday Tidings (2025)]]: #255 - #306&lt;br /&gt;
&lt;br /&gt;
==2026==&lt;br /&gt;
===January 2026===&lt;br /&gt;
* Tuesday Tidings 307: Opening of [[Bewla&#039;s Dye Cases]] in [[Therenborough]], an [[Estate Holder]] shop which sells dye cases.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 1/6/2026 - 19:04]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 308: Addition of bulk materials sales to the [[Forging Society (Leth Deriel)|Forging Society]] in [[Leth Deriel]].&amp;lt;ref&amp;gt;[[Post:TT308 - Leth Bulk Materials - 01/13/2026 - 07:49]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 309: Release of a new construct creature, the [[ichorous ossein amalgam]] (creature level 10-12), in the [[Forest of Night]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 1/20/2026 - 17:37]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 310: [[:Category:Renown scrolls|Guild Renown Scrolls]] have been updated, adding the ability to {{com|whisper}} to them to reveal the criteria being tracked.&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 310 - Guild Renown Scrolls Criteria - 01/27/2026 - 18:24]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===February 2026===&lt;br /&gt;
* Tuesday Tidings 311: A new undead creature added to the [[Forest of Night]], the [[etes drone]] (creature level 26-28).&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 2/3/2026 - 20:20]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 312: Opening of an [[Engineering Society (Aesry Surlaenis&#039;a)|Engineering Society]] on [[Aesry]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings 312 - Aesry updates - 02/10/2026 - 08:41]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 313: Opening of a new repair shop in [[Leth Deriel]], [[Crafty Cat|The Crafty Cat]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 2/17/2026 - 16:35]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 314: Follow up to the [[Fun-Day Fridays]] release of [[Thrumgrin]]. He now has a shop, [[Weight of Memory|The Weight of Memory]], which sells totems he will customize.&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 314 - Totem Shop - 02/24/2026 - 17:23]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===March 2026===&lt;br /&gt;
* Tuesday Tidings 315: The [[Taffelberry Faire]] now has a [[festive tailor]] who provides verby {{ilink|i|simple scarecrow|scarecrows}} and will customize them for a fee.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 3/3/2026 - 20:08]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 316: Some froggy new pets added to [[Zand&#039;s Exotic Pets]] in [[Fang Cove]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings 316 - Hoppy things! - 03/10/2026 - 08:29]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 317: A refresh of the merchandise available at the [[Celestial Garden Shop]], in the [[Celestial Compact]] sect hall in the [[Crossing]] [[Moon Mage]] guild.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 3/17/2026 - 17:30]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 318: A personally crafted totem turned into an {{ilink|i|ancestral stele}} by [[Thrumgrin]] can now be consecrated to act as a wearable {{ilink|i|favor orb}} that can automatically absorb a portion of incoming experience.&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 318 - Ancestral Stele Favor Orb - 03/24/2026 - 13:35]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 319: Release of two new [[Blacksmithing products|templates]] for [[Blacksmithing discipline|Blacksmithing]], the {{ilink|i|thick mixing bowl (crafted)|thick mixing bowl}} and {{ilink|i|sleek mixing bowl (crafted)|sleek mixing bowl}} for use in [[Alchemy]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 3/31/2026 - 20:35]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===April 2026===&lt;br /&gt;
* Tuesday Tidings 320: New [[Estate Holder|premium]] hunting rooms added to the [[cavern bear]] hunting area in [[Hibarnhvidar]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings 320 - Premie hunting for Hib - 04/07/2026 - 12:54]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 321: Opening of [[Wildspire Hollow Cottage|Wildspire Hollow]] north of [[Riverhaven]] with some snacks and plant-themed clothing and accessories. &amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 4/14/2026 - 17:40]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 322: New templates added to [[Blacksmithing]], [[Carving]], and [[Shaping]] so that all three disciplines having options for making both rings and bands.&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 4/21/2026 - 21:44]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 323: Several new additions to the cloth decorative wear [[Tailoring products|template]] list for [[Tailoring]]: a [[Item:Caftan (cloth)|caftan]], a [[Item:Gamantang (cloth)|gamantang]], and a [[Item:Shawl (cloth)|shawl]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Zadraes - 4/28/2026 - 11:46]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===May 2026===&lt;br /&gt;
* Tuesday Tidings 324: Opening of an [[Alchemy Society (Aesry Surlaenis&#039;a)|Alchemy Society]] on [[Aesry]].&amp;lt;ref&amp;gt;[[Post:Official-announcements - Ulerith - 5/5/2026 - 7:35]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 325: Opening of a new [[M&#039;Riss Crafting Society Outpost|Crafting Society Outpost]] on [[M&#039;Riss]]. &amp;lt;ref&amp;gt;[[Post:Official-announcements - Avaari - 5/12/2026 - 9:28]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Official-announcements_-_Avaari_-_5/12/2026_-_9:28&amp;diff=690539</id>
		<title>Post:Official-announcements - Avaari - 5/12/2026 - 9:28</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Official-announcements_-_Avaari_-_5/12/2026_-_9:28&amp;diff=690539"/>
		<updated>2026-05-13T02:20:10Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: Created page with &amp;quot;{{DiscordPost |a=Avaari |l=https://discord.com/channels/619301383451181075/619326268113944576/1503765738278621315 |d=5/12/2026 9:28 |s=Official DragonRealms |c=official-announcements |t=d |p=&amp;lt;b&amp;gt;Tuesday Tidings #325: Crafting Supplies on M&amp;#039;Riss&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;  Adventurers visiting M&amp;#039;Riss, perhaps to catch a glimpse of the new drakes, may be pleased to learn that a new Crafting Society Outpost has...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DiscordPost&lt;br /&gt;
|a=Avaari&lt;br /&gt;
|l=https://discord.com/channels/619301383451181075/619326268113944576/1503765738278621315&lt;br /&gt;
|d=5/12/2026 9:28&lt;br /&gt;
|s=Official DragonRealms&lt;br /&gt;
|c=official-announcements&lt;br /&gt;
|t=d&lt;br /&gt;
|p=&amp;lt;b&amp;gt;[[Tuesday Tidings]] #325: Crafting Supplies on [[M&#039;Riss]]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Adventurers visiting [[M&#039;Riss]], perhaps to catch a glimpse of the [[Dengizen drake|new]] [[Haizen drake|drakes]], may be pleased to learn that a new [[M&#039;Riss Crafting Society Outpost|Crafting Society Outpost]] has opened nearby! Just off the Old Trail near the [[Old Trail Stable|Stables]], an oversized tool shed has been constructed, stocked with sales goods, and outfitted with an herb press for patron use.&lt;br /&gt;
&lt;br /&gt;
Thanks to [[Zadraes]] for the QC!&lt;br /&gt;
|sub=Tuesday Tidings, M&#039;Riss, M&#039;Riss Crafting Society Outpost&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fenvol%27s_Folly&amp;diff=690538</id>
		<title>Fenvol&#039;s Folly</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fenvol%27s_Folly&amp;diff=690538"/>
		<updated>2026-05-13T00:23:18Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: Redirected page to Category:Fenvol&amp;#039;s Folly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[:Category:Fenvol&#039;s Folly]]&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Fenvol%27s_Folly&amp;diff=690537</id>
		<title>Category:Fenvol&#039;s Folly</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Fenvol%27s_Folly&amp;diff=690537"/>
		<updated>2026-05-13T00:22:26Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: Created page with &amp;quot;Variations of the &amp;#039;&amp;#039;&amp;#039;Fenvol&amp;#039;s Folly&amp;#039;&amp;#039;&amp;#039; periodic event.   {{RTOC}} ==About==  {|class=&amp;quot;wikitable sortable&amp;quot; ! RL Year !! Dates !! Game Year |- | 2026 || May 22 - May 31 || 456 AV |- |}  ==Map==  ===Entry=== Check {{tt|NEWS 4 1}} for portal locations.  ==Currency== Put something about the currency here once we know what it is!  ==Puzzle== One way to earn currency is some sort of puzzle. Details to come!  ===How To=== How to solve the puzzle goes here....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Variations of the &#039;&#039;&#039;Fenvol&#039;s Folly&#039;&#039;&#039; periodic event. &lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==About==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! RL Year !! Dates !! Game Year&lt;br /&gt;
|-&lt;br /&gt;
| 2026 || May 22 - May 31 || [[Fenvol&#039;s Folly 456|456 AV]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
===Entry===&lt;br /&gt;
Check {{tt|NEWS 4 1}} for portal locations.&lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
Put something about the currency here once we know what it is!&lt;br /&gt;
&lt;br /&gt;
==Puzzle==&lt;br /&gt;
One way to earn currency is some sort of puzzle. Details to come!&lt;br /&gt;
&lt;br /&gt;
===How To===&lt;br /&gt;
How to solve the puzzle goes here.&lt;br /&gt;
&lt;br /&gt;
==Guardians==&lt;br /&gt;
Something about poking guards is another way to earn currency!&lt;br /&gt;
&lt;br /&gt;
===How To===&lt;br /&gt;
How to go about doing that goes here.&lt;br /&gt;
&lt;br /&gt;
==Pull the Rope==&lt;br /&gt;
There&#039;s something you can do to just quickly exchange your ticket for currency.&lt;br /&gt;
&lt;br /&gt;
===How To===&lt;br /&gt;
Where to find it, how to interact with it, what exactly do you get?&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Microtrans events}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fenvol&amp;diff=690536</id>
		<title>Fenvol</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fenvol&amp;diff=690536"/>
		<updated>2026-05-13T00:13:14Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: Created page with &amp;quot;{{NPC |name=Fenvol Ferris |status=a |gender=Male |race=Human |guild=Moon Mage |location=- |map=- }} ==Appearance== 600px  ==Background== Fenvol Ferris learned silence early, finding in written words a steadier company than conversation.  That quiet preference deepened into devotion, furthering his studies with the Moon Mage guild and granting him rising status in the Heritage House, where reverence for books matched his own.  As his skill gr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Fenvol Ferris&lt;br /&gt;
|status=a&lt;br /&gt;
|gender=Male&lt;br /&gt;
|race=Human&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|location=-&lt;br /&gt;
|map=-&lt;br /&gt;
}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
[[File:FenvolsFolly2026.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Fenvol Ferris learned silence early, finding in written words a steadier company than conversation.  That quiet preference deepened into devotion, furthering his studies with the Moon Mage guild and granting him rising status in the Heritage House, where reverence for books matched his own.  As his skill grew, his world narrowed to ink, margin, and meaning, and even in adulthood, his affection was measured in shared reading rather than speech.&lt;br /&gt;
&lt;br /&gt;
Fenvol met Indaris in early adulthood, when his world was still small and carefully kept.  Where he was reserved, she was effortlessly bright, quick to speak, quicker to laugh, and unafraid to draw him outward.  She loved his stories as deeply as he did, but where he consumed them, she shared them, pressing books into his hands and pulling him into conversations he never would have sought on his own.  With her, the world felt wider, less daunting, something to be explored rather than avoided.&lt;br /&gt;
&lt;br /&gt;
Following a boating accident, Indaris walked the Starry Road, and her loss shattered Fenvol&#039;s fragile world.  He withdrew entirely, sealing himself within his personal collection.  Years passed in dim light and careful study, his grief transmuting into determination.  He began experimenting, not to command magic, but to preserve presence.  He sought a way to give his stories a permanence akin to life.&lt;br /&gt;
&lt;br /&gt;
Fenvol&#039;s early explorations into illusion magic were delicate things: faintly animated bindings, whispering margins, crude figures shaped from layered scrolls and lacquered covers.  They were meant to linger, to fill the hollow quiet.  But intention and outcome drifted apart.  The enchanted objects took too strongly to their purpose.  They did not merely accompany; they guarded.&lt;br /&gt;
&lt;br /&gt;
Over time, the library grew and adapted. Stacks shifted, bookcases moved, and passages formed, randomly connecting different sections of Fenvol&#039;s vast collection.  The constructs created to be companions and pets grew more willful, less precise reflections of their intended design, shaped as much by their creator&#039;s solitude as by his craft.  They became territorial, restless, and fiercely protective of every volume, every shelf, every corner of their home.&lt;br /&gt;
&lt;br /&gt;
A decade later, Fenvol is prepared to step back into the world.  Time has worn away the sharpest edges of his grief, leaving something quieter in its wake: maybe not acceptance, but a certain willingness to see and be seen once more.  He has decided to throw wide the doors of his home, inviting strangers into the private world he crafted in isolation and offering them a glimpse of his creations.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
See also: [[Fenvol&#039;s Folly]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fenvol&#039;s Folly]]&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Fenvols-folly_-_Avaari_-_5/8/2026_-_16:04&amp;diff=690535</id>
		<title>Post:Fenvols-folly - Avaari - 5/8/2026 - 16:04</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Fenvols-folly_-_Avaari_-_5/8/2026_-_16:04&amp;diff=690535"/>
		<updated>2026-05-13T00:11:43Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: Created page with &amp;quot;{{DiscordPost |a=Avaari |l=https://discord.com/channels/619301383451181075/1488957738355658923/1502416036937465897 |d=5/8/2026 16:04 |s=Official DragonRealms |c=fenvols-folly |t=r |p=I suppose I could be nice, since it&amp;#039;s already prepared and stuff.&amp;lt;br&amp;gt; -&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;A new chapter begins...&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; A decade later, Fenvol is prepared to step back into the world.  Time has worn away the sharpest edges of his grief, leaving something quieter in its wake: maybe not acceptance,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DiscordPost&lt;br /&gt;
|a=Avaari&lt;br /&gt;
|l=https://discord.com/channels/619301383451181075/1488957738355658923/1502416036937465897&lt;br /&gt;
|d=5/8/2026 16:04&lt;br /&gt;
|s=Official DragonRealms&lt;br /&gt;
|c=fenvols-folly&lt;br /&gt;
|t=r&lt;br /&gt;
|p=I suppose I could be nice, since it&#039;s already prepared and stuff.&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;A new chapter begins...&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A decade later, [[Fenvol]] is prepared to step back into the world.  Time has worn away the sharpest edges of his grief, leaving something quieter in its wake: maybe not acceptance, but a certain willingness to see and be seen once more.  He has decided to throw wide the doors of his home, inviting strangers into the private world he crafted in isolation and offering them a glimpse of his creations. &lt;br /&gt;
|sub=Fenvol&#039;s Folly, Fenvol&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Fenvols-folly_-_Avaari_-_5/1/2026_-_13:35&amp;diff=690534</id>
		<title>Post:Fenvols-folly - Avaari - 5/1/2026 - 13:35</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Fenvols-folly_-_Avaari_-_5/1/2026_-_13:35&amp;diff=690534"/>
		<updated>2026-05-13T00:09:47Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: Created page with &amp;quot;{{DiscordPost |a=Avaari |l=https://discord.com/channels/619301383451181075/1488957738355658923/1499841602653262014 |d=5/1/2026 13:35 |s=Official DragonRealms |c=fenvols-folly |t=r |p=&amp;lt;b&amp;gt;Previously on Fenvol&amp;#039;s Folly...&amp;lt;/b&amp;gt;    Fenvol Ferris learned silence early, finding in written words a steadier company than conversation.  That quiet preference deepened into devotion, furthering his studies with the Moon Mage guild and granting him rising status in the Heritage Hous...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DiscordPost&lt;br /&gt;
|a=Avaari&lt;br /&gt;
|l=https://discord.com/channels/619301383451181075/1488957738355658923/1499841602653262014&lt;br /&gt;
|d=5/1/2026 13:35&lt;br /&gt;
|s=Official DragonRealms&lt;br /&gt;
|c=fenvols-folly&lt;br /&gt;
|t=r&lt;br /&gt;
|p=&amp;lt;b&amp;gt;Previously on Fenvol&#039;s Folly...&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Fenvol]] Ferris learned silence early, finding in written words a steadier company than conversation.  That quiet preference deepened into devotion, furthering his studies with the Moon Mage guild and granting him rising status in the Heritage House, where reverence for books matched his own.  As his skill grew, his world narrowed to ink, margin, and meaning, and even in adulthood, his affection was measured in shared reading rather than speech.&lt;br /&gt;
&lt;br /&gt;
[[Fenvol]] met [[Indaris]] in early adulthood, when his world was still small and carefully kept.  Where he was reserved, she was effortlessly bright, quick to speak, quicker to laugh, and unafraid to draw him outward.  She loved his stories as deeply as he did, but where he consumed them, she shared them, pressing books into his hands and pulling him into conversations he never would have sought on his own.  With her, the world felt wider, less daunting, something to be explored rather than avoided.&lt;br /&gt;
&lt;br /&gt;
Following a boating accident, [[Indaris]] walked the Starry Road, and her loss shattered [[Fenvol]]&#039;s fragile world.  He withdrew entirely, sealing himself within his personal collection.  Years passed in dim light and careful study, his grief transmuting into determination.  He began experimenting, not to command magic, but to preserve presence.  He sought a way to give his stories a permanence akin to life.&lt;br /&gt;
&lt;br /&gt;
[[Fenvol]]&#039;s early explorations into illusion magic were delicate things: faintly animated bindings, whispering margins, crude figures shaped from layered scrolls and lacquered covers.  They were meant to linger, to fill the hollow quiet.  But intention and outcome drifted apart.  The enchanted objects took too strongly to their purpose.  They did not merely accompany; they guarded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;For Today...&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over time, the library grew and adapted. Stacks shifted, bookcases moved, and passages formed, randomly connecting different sections of [[Fenvol]]&#039;s vast collection.  The constructs created to be companions and pets grew more willful, less precise reflections of their intended design, shaped as much by their creator&#039;s solitude as by his craft.  They became territorial, restless, and fiercely protective of every volume, every shelf, every corner of their home.&lt;br /&gt;
|sub=Fenvol&#039;s Folly, Fenvol, Indaris&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fenvol%27s_Folly_456&amp;diff=690533</id>
		<title>Fenvol&#039;s Folly 456</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fenvol%27s_Folly_456&amp;diff=690533"/>
		<updated>2026-05-12T20:53:45Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: Created page with &amp;quot;&amp;lt;small&amp;gt;&amp;lt; Fenvol&amp;#039;s Folly&amp;lt;/small&amp;gt; {{RTOC}} 600px  ==Opening and Closing Dates== {|class=&amp;quot;wikitable&amp;quot; |- !Instance!!Event Opens!!Ticket Sales End!!Event Closes |- |&amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039;||Friday May 22, 2026|| ||  |- |&amp;#039;&amp;#039;&amp;#039;Plat&amp;#039;&amp;#039;&amp;#039;||Friday May 22, 2026|| ||  |- |&amp;#039;&amp;#039;&amp;#039;Fallen&amp;#039;&amp;#039;&amp;#039;||Friday May 22, 2026|| ||  |}  ==Subpages== {{Special:Prefixindex|prefix=Fenvol&amp;#039;s Folly 456/|hideredirects=1|stripprefix=1}}  ==Overview== TBD!  ==Map==   ==L...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;[[:Category:Fenvol&#039;s Folly|&amp;lt; Fenvol&#039;s Folly]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
[[File:FenvolsFolly2026.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
==Opening and Closing Dates==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Instance!!Event Opens!!Ticket Sales End!!Event Closes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prime&#039;&#039;&#039;||Friday May 22, 2026|| || &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plat&#039;&#039;&#039;||Friday May 22, 2026|| || &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fallen&#039;&#039;&#039;||Friday May 22, 2026|| || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:Prefixindex|prefix=Fenvol&#039;s Folly 456/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
TBD!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===End Loot===&lt;br /&gt;
See [[{{FULLPAGENAME}}/End_Loot]] for prizes and prices.&lt;br /&gt;
&lt;br /&gt;
===Incidental Loot===&lt;br /&gt;
See [[{{FULLPAGENAME}}/Incidental_Loot]] for incidental rewards.&lt;br /&gt;
&lt;br /&gt;
==How to Participate==&lt;br /&gt;
{{HowToParticipateMTX}}&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Fenvol]]&lt;br /&gt;
{{cat|Fenvol&#039;s Folly}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Microtrans_events&amp;diff=690532</id>
		<title>Category:Microtrans events</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Microtrans_events&amp;diff=690532"/>
		<updated>2026-05-12T20:50:21Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These events are held in March, May, September, and November and require a ticket (purchased with [[SimuCoins]]) to participate.&lt;br /&gt;
&lt;br /&gt;
Microtrans quests are generally of a short duration (one hour or less), have lower ticket prices ($1-15), and are generally intended to be run multiple times in order to get the marquee prizes.&lt;br /&gt;
&lt;br /&gt;
==How to Participate==&lt;br /&gt;
#Log into the Simutronics [https://store.play.net/store/purchase/dr online store].&lt;br /&gt;
#Purchase a [[SimuCoins|SimuCoin]] package. (Near the bottom of the page)&lt;br /&gt;
#Using your SimuCoin balance, purchase the appropriate pass (the exact item varies by event).&lt;br /&gt;
#Log into your preferred DragonRealms game instance with the character you wish to participate with.&lt;br /&gt;
#Using the {{com|Simucoin}} command, type {{tt|Simucoin deliver}} (to assign your passes to your character).&lt;br /&gt;
#Go directly to the event area or, if not possible, to one of the in-game [[Meeting portal|meeting portals]].&lt;br /&gt;
#Use the {{com|Redeem}} command to redeem your passes.&lt;br /&gt;
#Talk the appropriate [[NPC]] to gain access.&lt;br /&gt;
#: Generally, {{tt|ask npcname for access}} or {{tt|join npcname}}&lt;br /&gt;
#: (During some events you can also {{tt|ask npcname about treasure}} to be taken to the prize area. Note:  Once inside the Droughtman&#039;s area, go portal for the prize area.)&lt;br /&gt;
&lt;br /&gt;
==Amenities==&lt;br /&gt;
From the lobby of the End Loot portals, you can access an [[End Loot Alteration Suite|Alteration Suite]] via an &#039;&#039;&#039;opening&#039;&#039;&#039; that has some free food and drink.&lt;br /&gt;
==Events==&lt;br /&gt;
&#039;&#039;Future events are listed based on a &#039;&#039;&#039;tentative&#039;&#039;&#039; schedule, and are subject to change.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name!!Start&amp;amp;nbsp;Date!!Ticket Cost&amp;lt;br&amp;gt;(SimuCoins)!!Currency!!Ticket!!Avg Currency&amp;lt;br&amp;gt;per Run&lt;br /&gt;
|-&lt;br /&gt;
|[[Aesthene&#039;s Close 458]]||2025-11-06||100||chronocoins||{{ilink|i|time slip}}||100&lt;br /&gt;
|-&lt;br /&gt;
|[[Taisidon Mystery 457]]||2026-09-18||100||Mystery Cruise points||{{ilink|i|boarding pass}}||100&lt;br /&gt;
|-&lt;br /&gt;
|[[Droughtman&#039;s Challenge 457]]||2026-07-24||100||indicia||{{ilink|i|maze runner&#039;s pass}}||5 or 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Fenvol&#039;s Folly 456]]||2026-05-22||???||???||???||???&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 455]]||2026-03-20||100||bloodscrip||{{ilink|i|dueling slip}}||125-250 or 200&lt;br /&gt;
|-&lt;br /&gt;
|[[Droughtman&#039;s Challenge 454]]||2025-11-07||100||indicia||{{ilink|i|maze runner&#039;s pass}}||5 or 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Temporal Pocket]]||perpetual||1,000||nexus moments||{{ilink|i|swirling silver orb with a shadowy hourglass at its center}}||1,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Fate&#039;s Fortune&#039;s Games]]||perpetual||300 (1h), 575 (2h), 850 (3h)||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Taisidon Mystery 454]]||2025-09-19||100||Mystery Cruise points||{{ilink|i|boarding pass}}||100&lt;br /&gt;
|-&lt;br /&gt;
|[[Aesthene&#039;s Close 452|Aesthene&#039;s Close (452)]]||2025-05-16||100||chronocoins||{{ilink|i|time slip}}||100&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 452]]||2025-03-21||100||bloodscrip||{{ilink|i|dueling slip}}||125-250 or 200&lt;br /&gt;
|-&lt;br /&gt;
|[[Droughtman&#039;s Challenge 450]]||2024-11-08||100||indicia||{{ilink|i|maze runner&#039;s pass}}||5 or 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Taisidon Mystery 450]]||2024-09-20||100||Mystery Cruise points||{{ilink|i|boarding pass}}||100&lt;br /&gt;
|-&lt;br /&gt;
|[[Aesthene&#039;s Close 449|Aesthene&#039;s Close: Frozen in Time (449)]]||2024-05-17||100||chronocoins||{{ilink|i|time slip}}||100&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 448]]||2024-03-22||100||bloodscrip||{{ilink|i|dueling slip}}||125-250 or 200&lt;br /&gt;
|-&lt;br /&gt;
|[[Week of Wonders]]||2023-11-23||various||various||various||various&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 447]]||2023-11-03||1,000 or 100||kernels||{{ilink|i|corn maze pass}}||100 - 120&lt;br /&gt;
|-&lt;br /&gt;
|[[Taisidon Mystery 446]]||2023-09-15||100||Mystery Cruise points||{{ilink|i|boarding pass}}||100&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 446]]||2023-07-21||100||bloodscrip||{{ilink|i|dueling slip}}||125-250 or 200&lt;br /&gt;
|-&lt;br /&gt;
|[[Aesthene&#039;s Close 445|Aesthene&#039;s Close: Bloodlines (445)]]||2023-05-19||100||chronocoins||{{ilink|i|time slip}}||100&lt;br /&gt;
|-&lt;br /&gt;
|[[Droughtman&#039;s Challenge 444]]||2023-03-17||100||indicia||{{ilink|i|maze runner&#039;s pass}}||5 or 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Su Helmas: Make Haste! 444]]||2023-01-20||100||Fame||{{ilink|i|Su Helmas contract}}||10-11&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 443]]||2022-11-04||1,000 or 100||kernels||{{ilink|i|corn maze pass}}||100 - 120&lt;br /&gt;
|-&lt;br /&gt;
|[[Taisidon Mystery 443]]||2022-09-16||100||Mystery Cruise points||{{ilink|i|boarding pass}}||100&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 442]]||2022-07-22||100||bloodscrip||{{ilink|i|dueling slip}} (arena) or {{ilink|i|golden rat token}} (labyrinth)||125-250 or 200&lt;br /&gt;
|-&lt;br /&gt;
|[[Aesthene&#039;s Close 441|Aesthene&#039;s Close: The Timekeeper&#039;s Broken Device (441)]]||2022-05-20||100||chronocoins||{{ilink|i|time slip}}||100&lt;br /&gt;
|-&lt;br /&gt;
|[[Droughtman&#039;s Challenge 441]]||2022-03-18||100||indicia||{{ilink|i|maze runner&#039;s pass}}||5 or 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Su Helmas: Entrapped 440]]||2022-01-21||100||Fame||{{ilink|i|Su Helmas contract}}||10-11&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 439]]||2021-11-05||1,000 or 100||kernels||{{ilink|i|corn maze pass}}||100 - 120&lt;br /&gt;
|-&lt;br /&gt;
|[[Taisidon Mystery 439]]||2021-09-17||100||Mystery Cruise points||{{ilink|i|boarding pass}}||100&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 438]]||2021-07-16||100||bloodscrip||{{ilink|i|dueling slip}} (arena) &amp;lt;s&amp;gt;or {{ilink|i|golden rat token}} (labyrinth)&amp;lt;/s&amp;gt;||125-250 or 200&lt;br /&gt;
|-&lt;br /&gt;
|[[Su Helmas: The Forbidden Temple 438]]||2021-05-21||100||Fame||{{ilink|i|Su Helmas contract}}||10-11&lt;br /&gt;
|-&lt;br /&gt;
|[[Droughtman&#039;s Challenge 437]]||2021-03-19||100||indicia||{{ilink|i|maze runner&#039;s pass}}||5 or 8&lt;br /&gt;
|-&lt;br /&gt;
|[[House of the Revenant Fang 437]]||2021-01-22||200||merits||{{ilink|i|furtive summons}}||10 - 12&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 436]]||2020-11-06||1,000 or 100||kernels||{{ilink|i|corn maze pass}}||100 - 120&lt;br /&gt;
|-&lt;br /&gt;
|[[Taisidon Mystery 435]]||2020-09-18||100||Mystery Cruise points||{{ilink|i|boarding pass}}||100&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 435]]||2020-07-17||100||bloodscrip||{{ilink|i|dueling slip}} (arena) or {{ilink|i|golden rat token}} (labyrinth)||125-250 or 200&lt;br /&gt;
|-&lt;br /&gt;
|[[Su Helmas: The Forbidden Temple 434]]||2020-05-22||100||Fame||{{ilink|i|Su Helmas contract}}||10-11&lt;br /&gt;
|-&lt;br /&gt;
|[[Droughtman&#039;s Challenge 433]]||2020-03-20||100||indicia||{{ilink|i|maze runner&#039;s pass}}||5 or 7&lt;br /&gt;
|-&lt;br /&gt;
|[[House of the Revenant Fang 433]]||2020-01-17||200||merits||{{ilink|i|furtive summons}}||10 - 12&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 432]]||2019-11-08||1,000 or 100||kernels||{{ilink|i|corn maze pass}}||100 - 120&lt;br /&gt;
|-&lt;br /&gt;
|[[Su Helmas: Seeds of Entropy]]||2019-09-13||100||Fame||{{ilink|i|Su Helmas contract}}||10-11&lt;br /&gt;
|-&lt;br /&gt;
|[[Return to the Keep 431]]||2019-07-19||1,500||credits||{{ilink|i|Ulf&#039;Hara summons}}||20-30&lt;br /&gt;
|-&lt;br /&gt;
|[[Droughtman&#039;s Challenge 430]]||2019-05-10||100||indicia||{{ilink|i|maze runner&#039;s pass}}||5 or 7&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 430]]||2019-03-15||100||bloodscrip||{{ilink|i|dueling slip}} (arena) or {{ilink|i|golden rat token}} (labyrinth)||125-250 or 200&lt;br /&gt;
|-&lt;br /&gt;
|[[House of the Revenant Fang 429]]||2019-01-18||200||merits||{{ilink|i|furtive summons}}||10 - 12&lt;br /&gt;
|-&lt;br /&gt;
|[[Pig Maze 429]]||2018-12-28||100||coins||{{ilink|i|Grooba coin}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 428]]||2018-11-01||1,000||kernels||{{ilink|i|corn maze pass}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 426]]||2018-03-23||100||bloodscrip||{{ilink|i|dueling slip}} (arena) or {{ilink|i|golden rat token}} (labyrinth)||&lt;br /&gt;
|-&lt;br /&gt;
|[[Droughtman&#039;s Challenge 426]]||2018-01-19||100||indicia||{{ilink|i|maze runner&#039;s pass}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 425]]||2017-11-01||1,000||kernels||{{ilink|i|corn maze pass}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Su Helmas: The Forbidden Temple 424]]||2017-09-22||100||Fame||{{ilink|i|Su Helmas contract}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Return to the Keep 423]]||2017-07-21||1,500||credits||{{ilink|i|Ulf&#039;Hara summons}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[House of the Revenant Fang 423]]||2017-05-19||200||merits||{{ilink|i|furtive summons}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 422]]||2017-03-17||100||bloodscrip||{{ilink|i|dueling slip}} (arena) or {{ilink|i|golden rat token}} (labyrinth)||&lt;br /&gt;
|-&lt;br /&gt;
|[[Su Helmas: Revealed!]]||2017-01-20||100||Fame||{{ilink|i|Su Helmas contract}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 421]]||2016-11-04||1,000||kernels||{{ilink|i|corn maze pass}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 421]]||2016-08-16||100||bloodscrip||{{ilink|i|dueling slip}} (arena) or {{ilink|i|golden rat token}} (labyrinth)||&lt;br /&gt;
|-&lt;br /&gt;
|[[Taisidon Safari 420]]||2016-07-29||200||seastars||{{ilink|i|Taisidon Safari invitation}} (1 hour), {{ilink|i|embossed Safari invitation}} (12 hours)||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bacon Man&#039;s Birthday Bash 419]]||2016-05-13||100||coins||{{ilink|i|Estate Holder authorization}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruins of Ulf&#039;Hara]]||2016-03-23||1,500||credits||{{ilink|i|Ulf&#039;Hara summons}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 419]]||2016-01-22||100||bloodscrip||{{ilink|i|dueling slip}} (arena) or {{ilink|i|golden rat token}} (labyrinth)||&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Paid events}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:FenvolsFolly2026.jpg&amp;diff=690531</id>
		<title>File:FenvolsFolly2026.jpg</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:FenvolsFolly2026.jpg&amp;diff=690531"/>
		<updated>2026-05-12T20:48:46Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: {{Simu Image}} {{Simu Event}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Simu Image}} {{Simu Event}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zenzic&amp;diff=690511</id>
		<title>Zenzic</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zenzic&amp;diff=690511"/>
		<updated>2026-05-12T02:03:42Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Zenzic&lt;br /&gt;
|Image File=zenzic_gif.gif&lt;br /&gt;
|flex=No&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|Boxes=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
At first glance, the zenzic looks like a tufted caterpillar or a tinsel streamer.  Countless glass filaments connect to a single central cord, rippling in brisk unison.  The creature has no other discernible features.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Native to the [[Plane of Probability]], the zenzic and zenzizenzic are lesser incarnations of mathematics. Like most interlopers from that plane, their usual method of interaction is violent and inexplicably hostile. You have heard of such creatures occasionally keeping company with [[Traders]] and [[Moon Mages]]. Despite its expected hostility, this particular zenzic&#039;s maddened behavior is quite extraordinary, almost... Elanthian in a way. You think it may be susceptible to forbidden [[Teleologic Sorcery]].&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[casts spell::Telekinetic Throw]] and [[casts spell::Arbiter&#039;s Stylus]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* &#039;Maddened&#039; zenzics must be [[Uncurse|uncursed]] before mundane weapons or spells will work against them. High sorcery spells will still be effective, even against the maddened.&lt;br /&gt;
&lt;br /&gt;
* They&#039;re currently considered constructs for empaths using mundane weapons, but this is a bug that will be fixed. &lt;br /&gt;
&lt;br /&gt;
* Empaths can manipulate them, but they will not attack each other. &lt;br /&gt;
&lt;br /&gt;
* Unsure if they flex. If they don&#039;t below are the Apps. &lt;br /&gt;
&lt;br /&gt;
rather weaker @30 strength&lt;br /&gt;
&lt;br /&gt;
quite a bit less agile than you are @40 agility&lt;br /&gt;
&lt;br /&gt;
definitely less disciplined @50 disc&lt;br /&gt;
&lt;br /&gt;
significantly less quick to react than you are @50 reflex&lt;br /&gt;
&lt;br /&gt;
somewhat less conditioned than you are @25 stamina&lt;br /&gt;
&lt;br /&gt;
simple opponent @280 shield, 250 parry, 270 evasion&lt;br /&gt;
&lt;br /&gt;
and attacking with your fists, you are certain that the zenzic is a harmless opponent @165 brawling&lt;br /&gt;
&lt;br /&gt;
* Only drops ores as bars and nuggets&lt;br /&gt;
&lt;br /&gt;
* Special attack that will sever limbs, including Guardian Spirit limbs.  This can be blocked and dodged. &lt;br /&gt;
&lt;br /&gt;
* Will madden, which makes them immune to all attacks except some high sorcery spells. Must be uncursed to be attackable again. &lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
A large maddened zenzic subjects you to preternatural calculation and scrutiny. The open spaces around you stutter, disjoint, then shift over one another like panes of glass.  Your left arm is caught where these improbabilities intersect, scissored off so fast that you fail to register the amputation pain until after the blood comes gushing out.  The severed limb is nowhere to be seen. The world clicks back unto wholeness.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wood_troll_(2)&amp;diff=690510</id>
		<title>Wood troll (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wood_troll_(2)&amp;diff=690510"/>
		<updated>2026-05-12T01:59:37Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=wood [[:Category:Troll|troll]]&lt;br /&gt;
|Image File=woodtroll.jpg&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Ker&#039;Leor&lt;br /&gt;
|MapList=*{{rmap|43 | Ker&#039;Leor (43)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=145&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|BodyType2=humanoid&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Uses Weapons=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|lcap=&amp;gt;350&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The wood [[:Category:Troll|troll]] stands between seven and eight feet in height.  Its skin is a tough, bark-like texture, covered haphazardly with patches of a mossy grey fur.  It looks at you with beady black eyes, staring down a long nose that protrudes from his face like a twisted root.&lt;br /&gt;
&lt;br /&gt;
==Area Information==&lt;br /&gt;
* The [[RanikMap43|Ker&#039;Leor]] environment prevents [[Anther&#039;s Call]] from working on the [[wood troll (2)|wood troll]]s, [[meandering mountain marauder]]s, [[ferocious foothill fighter]]s, [[wary whispering warrior]]s, [[seething summit sunderer]]s, [[morah vine]]s, and [[morah creeper]]s found there:  &#039;&#039;You gesture at a wood troll.  The wood underfoot creaks slightly, but nothing else happens.&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
There are two different difficulties of [[wood troll]]:  this [[wood troll (2)|level 18 wood troll]], sometimes referred to as a super wood troll, and a [[wood troll (1)|level 7 wood troll]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
*[[Locksmithing skill|Locksmithing]]: With skill at 350 and exclusively using {{com|disarm}} / {{com|pick}} {{tt|blind}}, learning rate reaches &#039;&#039;attentive (10/34)&#039;&#039; after opening 9 boxes. See Equipment/Loot section below for further details. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. However, see area info. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;It is wearing a {{ilink|a|leather helm}}, a {{cloot|a|leather breastplate}}.&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;It is carrying a {{cloot|w|maul (1)|maul}}.&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
Possible {{com|loot}}:  [[currency|coins]], [[gems]], [[Locksmithing_skill#Boxes|boxes]].&lt;br /&gt;
&lt;br /&gt;
{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} [[Locksmithing skill#Trap and lock difficulty|difficulty]] ranges:&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Locksmithing skill|Locksmithing]]!![[Perception skill|Perception]]!![[Agility (stat)|Agility]]!!Min!!Max&lt;br /&gt;
|-&lt;br /&gt;
|350||470||50||(1) &#039;&#039;grandmother could defeat&#039;&#039;||(1) &#039;&#039;grandmother could defeat&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The troll cannot be skinned, so you can&#039;t arrange it either.&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A troll just arrived!&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
*Entrance:  &#039;&#039;A wood troll stalks into view, hissing menacingly.&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
*Exit:      &#039;&#039;A wood troll stalks &amp;lt;direction&amp;gt;.&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
*Death:     &#039;&#039;A wood troll moans and topples over, quickly taking on a stiff, wooden appearance.&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
*Decay:     &#039;&#039;A wood troll decays away.&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Recall command|Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a wood troll... which is apparently nothing.&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in [[Locksmithing_skill#Boxes|locked boxes]].&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[https://www.play.net/dr/info/bestiary/creature.asp?creature=257  Play.net Field Guide to Beasts &amp;amp; Wildlife : Wood Troll]&lt;br /&gt;
{{Cat|Troll}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Windbag_(2)&amp;diff=690509</id>
		<title>Windbag (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Windbag_(2)&amp;diff=690509"/>
		<updated>2026-05-12T01:58:13Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=&amp;lt;description&amp;gt; &amp;lt;fabric&amp;gt; windbag&lt;br /&gt;
|Image File=Windbag.png&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fayrin&#039;s Rest&lt;br /&gt;
|MapList=*{{rmap|64e|Kiora&#039;ylen Storehouse (64e)}}&lt;br /&gt;
|simulevel=50&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=210&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Premium=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=tattered cloth remnant&lt;br /&gt;
|Skin Weight=4&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Windbag}}&lt;br /&gt;
Introduced as [[Tuesday Tidings]] 109.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The windbag is a whirling mass of shredded moonsilk and other textiles, held perpetually aloft on unseen air currents.  Although at times it appears as nothing more than a tangle of airborne cloth, it generally maintains some notable features: a tightly-coiled head hunched low on a churning globular body, a pair of malevolently glowing eyes, and two ribbony appendages with ends that have been torn to wicked claw-like tatters.  It floats restlessly about the area, stirring up bits of debris in its blustery path.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
The moonsilk windbag is the product of the esoteric Ilduyeno Enchantment, which employs Elemental magic to animate violent fabric constructs with the power of Air.  The same enchantment that animates these constructs also causes great damage to the fabric when the moonsilk windbag is destroyed.  Still, those sufficiently proficient in skinning techniques may salvage enough threads to be of interest to craftsmen who deal in scraps.  According to the rumors, the enchantment was originally designed as an act of trade sabotage by an especially competitive player of the Elothean textile industry.&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[casts spell::Air Lash]] and [[casts spell::Paeldryth&#039;s Wrath]].&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Windbag_(1)&amp;diff=690508</id>
		<title>Windbag (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Windbag_(1)&amp;diff=690508"/>
		<updated>2026-05-12T01:57:56Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=&amp;lt;description&amp;gt; &amp;lt;fabric&amp;gt; windbag&lt;br /&gt;
|Image File=Windbag.png&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fayrin&#039;s Rest&lt;br /&gt;
|MapList=*{{rmap|64e|Kiora&#039;ylen Storehouse (64e)}}&lt;br /&gt;
|simulevel=42&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=tattered cloth remnant&lt;br /&gt;
|Skin Weight=4&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Windbag}}&lt;br /&gt;
Introduced as [[Tuesday Tidings]] 109.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The windbag is a whirling mass of shredded moonsilk and other textiles, held perpetually aloft on unseen air currents.  Although at times it appears as nothing more than a tangle of airborne cloth, it generally maintains some notable features: a tightly-coiled head hunched low on a churning globular body, a pair of malevolently glowing eyes, and two ribbony appendages with ends that have been torn to wicked claw-like tatters.  It floats restlessly about the area, stirring up bits of debris in its blustery path.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
The moonsilk windbag is the product of the esoteric Ilduyeno Enchantment, which employs Elemental magic to animate violent fabric constructs with the power of Air.  The same enchantment that animates these constructs also causes great damage to the fabric when the moonsilk windbag is destroyed.  Still, those sufficiently proficient in skinning techniques may salvage enough threads to be of interest to craftsmen who deal in scraps.  According to the rumors, the enchantment was originally designed as an act of trade sabotage by an especially competitive player of the Elothean textile industry.&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[casts spell::Air Lash]] and [[casts spell::Paeldryth&#039;s Wrath]].&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wee_teardrinker&amp;diff=690507</id>
		<title>Wee teardrinker</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wee_teardrinker&amp;diff=690507"/>
		<updated>2026-05-12T01:57:39Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: /* Recall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Image File=WeeTeardrinker.jpg&lt;br /&gt;
|City=i&lt;br /&gt;
|flex=No&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The teardrinker appears to be little more than an ambulatory, fully open rose with slight humanoid limbs.  Framed by petals, there are approximate facial features in its front-looking middle: oddly swollen cheeks and a perpetual grimace that bares conical pink teeth.  This flowery fiend expels copious amounts of pollen with every peevish snort, a thin purple fog suffusing the air around it.&lt;br /&gt;
&lt;br /&gt;
The teardrinkers are know to utter phrases, including:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;quot;Thy fun isan affront against Be&#039;ort,       &lt;br /&gt;
::And so we shallcut your life short!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following song was also shared on Discord for the teardrinkers:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::Roses are red, violets are blue&lt;br /&gt;
::Flowers that drink tears, oh how strange they grew&lt;br /&gt;
::Tears of sorrow, tears of pain&lt;br /&gt;
::Drinking them in, never to wane&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::Petals soft, yet strong in might&lt;br /&gt;
::Drinking tears day and night&lt;br /&gt;
::From broken hearts, they heal and mend&lt;br /&gt;
::A beauty that will never end&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::With each tear, a new bud blooms&lt;br /&gt;
::Bringing hope and banishing glooms&lt;br /&gt;
::A symbol of love, in its purest form&lt;br /&gt;
::A flower that keeps us warm&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::So let the flowers drink your tears&lt;br /&gt;
::For in their embrace, you&#039;ll find no fears&lt;br /&gt;
::For with each drop, a new life starts&lt;br /&gt;
::And a new chapter, in your heart.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
Appears in the form &amp;quot;a wee teardrinker with &amp;lt;color&amp;gt; petals&amp;quot;.&lt;br /&gt;
Known colors:&lt;br /&gt;
* cream-colored&lt;br /&gt;
* ginger-orange&lt;br /&gt;
* icy blue&lt;br /&gt;
* periwinkle&lt;br /&gt;
* silvery&lt;br /&gt;
* umber&lt;br /&gt;
* zombie-grey&lt;br /&gt;
&lt;br /&gt;
==Special Drops==&lt;br /&gt;
The following items are also randomly received during hunting or looting the creatures:&lt;br /&gt;
* {{sloot|i|rose petals (2)|rose petals}}&lt;br /&gt;
* {{sloot|w|rose thorn}}&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Teardrinkers are of Be&#039;ort.  When a ritually sanctified rose soaks up influences arising out of divine pique, sometimes it is given life and agency to bring misery upon mortalkind.  Much like their creator, teardrinkers have been known to bear truly venomous grudges.&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[casts spell::Benediction]], [[casts spell::Soul Sickness]], and [[casts spell::Harm Evil]].&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
When receiving a killing blow, rather than simply dying the teardrinkers explode:&lt;br /&gt;
&lt;br /&gt;
As if the wee teardrinker had been a thing of pressurized air, its fragile body decompresses explosively and spectacularly before your eyes!  A hailstorm of remnants -- rose petals and pollen, black sap and crystal thorns -- erupts in all directions.&lt;br /&gt;
The detonation knocks you flat to the ground, and the hand you raised in defense becomes filled with petals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;(Leaves you with petals in hand, but having trouble finding the specific item from logs.)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or:&lt;br /&gt;
&lt;br /&gt;
As if the wee teardrinker had been a thing of pressurized air, its fragile body decompresses explosively and spectacularly before your eyes!  A hailstorm of remnants -- rose petals and pollen, black sap and crystal thorns -- erupts in all directions.&lt;br /&gt;
The detonation drenches you in sap, ruining your &amp;lt;worn item&amp;gt; with its stickiness!&lt;br /&gt;
As the sap dries a little, it remarkably changes color.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
First appeared during the leadup to [[Hollow Eve Festival 428]].&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ur-maeldryth&amp;diff=690506</id>
		<title>Ur-maeldryth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ur-maeldryth&amp;diff=690506"/>
		<updated>2026-05-12T01:57:07Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=ur-maeldryth&lt;br /&gt;
|Province=Extra-Provincial&lt;br /&gt;
|City=Soul of Maelshyve&lt;br /&gt;
|MapList=*{{rmap|31n|Soul of Maelshyve (31n)}}&lt;br /&gt;
|simulevel=200&lt;br /&gt;
|naturallevel=200&lt;br /&gt;
|weaponlevel=200&lt;br /&gt;
|defenselevel=200&lt;br /&gt;
|level=200&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1600&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=midnight-blue demonscale&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=demonbone&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Inexplicably connected to its surroundings, the gigantic ur-maeldryth appears utterly at home.  Dozens of fleshy, clawed tentacles plated with large midnight-blue scales snake outward from a nexus of chalky black bone.  With a tremendously long reach, they thrash about feverishly, the triple-tined claws snapping in every direction.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Part of what passes for the demon [[Maelshyve]]&#039;s metaphysical immune system, the ur-maeldryths are only found where her very self has been made vulnerable.  The overlapping laws of our [[Plane of Abiding]] and the demonic [[Plane of Exile]] allow, or perhaps force, these creatures to be fully manifest, in contrast to the wraithlike [[maeldryth]]s.  Much about them remains a mystery, but there is one certainty: Every time an ur-maeldryth dies, so does Maelshyve, bit by bit.&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[casts spell::Viscous Solution]], [[casts spell::Heighten Pain]], [[casts spell::Soul Bonding]], and [[casts spell::Hand of Tenemlor]].&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
They will adapt to your attacks and spells so you have to keep rotating attack types and spells that you use.&amp;lt;br&amp;gt;&lt;br /&gt;
AOE Spells do not have this issue.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Will occasionally drop a {{sloot|i|purple-speckled dusky blue phenocryst}}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;Suppurating detritus and splashes of ichor break away from the surroundings, congealing into an ur-maeldryth.&lt;br /&gt;
*Entrance:  &#039;&#039;An ur-maeldryth drifts into view, its tentacles undulating hypnotically.&lt;br /&gt;
*Exit:      &#039;&#039;TBD&lt;br /&gt;
*Death:     &#039;&#039;With an ur-maeldryth&#039;s death, the vicinity looks less substantial.&lt;br /&gt;
*Decay:     &#039;&#039;An ur-maeldryth fades, and everything around you fuzzes a little.&lt;br /&gt;
*Other:     &#039;&#039;An ur-maeldryth hovers silently, a nightmarish guardian biding its time before laying waste to the invaders.&lt;br /&gt;
*Other:     &#039;&#039;Impossibly wide emerald eyes open in an ur-maeldryth&#039;s nexus as its dark maw gapes in a gleeful howl.  The glowing green orbs vanish, swallowed once more behind the tentacular mass.&lt;br /&gt;
&lt;br /&gt;
==Evolving==&lt;br /&gt;
When you see these messages in monsterbold color, it will be listed as an evolving ur-maeldryth.&amp;lt;br&amp;gt;&lt;br /&gt;
After the 3rd message, it will be an evolved ur-maeldryth.  They are &amp;lt;b&amp;gt;significantly&amp;lt;/b&amp;gt; harder.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;New tentacles begin to sprout from the ur-maeldryth&#039;s nexus explosively!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;More tentacles sprout from the ur-maeldryth&#039;s nexus in a frightening burst of growth!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Still more tentacles sprout from the ur-maeldryth&#039;s nexus, swarming outward in overwhelming numbers!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sylph_(2)&amp;diff=690505</id>
		<title>Sylph (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sylph_(2)&amp;diff=690505"/>
		<updated>2026-05-12T01:56:19Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=&amp;lt;descriptor&amp;gt; &amp;lt;fabric&amp;gt; sylph&lt;br /&gt;
|Image File=Sylph.png&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fayrin&#039;s Rest&lt;br /&gt;
|MapList=*{{rmap|64e|Kiora&#039;ylen Storehouse (64e)}}&lt;br /&gt;
|simulevel=42&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=150&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|Part Name=tattered cloth remnant|Part Weight=4}}&lt;br /&gt;
{{disambig2|sylph}}&lt;br /&gt;
Introduced as [[Tuesday Tidings]] 109.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
The moonsilk sylph is the product of the esoteric Ilduyeno Enchantment, which employs Elemental magic to animate violent fabric constructs with the power of Air.  The same enchantment that animates these constructs also causes great damage to the fabric when the moonsilk sylph is destroyed.  Still, those sufficiently proficient in skinning techniques may salvage enough threads to be of interest to craftsmen who deal in scraps.  According to the rumors, the enchantment was originally designed as an act of trade sabotage by an especially competitive player of the Elothean textile industry.&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[casts spell::Swirling Winds]] and [[casts spell::Vertigo]].&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sylph_(1)&amp;diff=690504</id>
		<title>Sylph (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sylph_(1)&amp;diff=690504"/>
		<updated>2026-05-12T01:55:52Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=&amp;lt;descriptor&amp;gt; &amp;lt;fabric&amp;gt; sylph&lt;br /&gt;
|Image File=Sylph.png&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fayrin&#039;s Rest&lt;br /&gt;
|MapList=*{{rmap|64e|Kiora&#039;ylen Storehouse (64e)}}&lt;br /&gt;
|simulevel=27&lt;br /&gt;
|levelvariancedown=1&lt;br /&gt;
|levelvarianceup=1&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=175&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=tattered cloth remnant&lt;br /&gt;
|Skin Weight=4&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|sylph}}&lt;br /&gt;
Introduced as [[Tuesday Tidings]] 109.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The sylph is a whirling mass of shredded silk and other textiles, held perpetually aloft on unseen air currents.  Although at times it appears as nothing more than a tangle of airborne cloth, it generally maintains a lithe humanoid form, complete with malevolently glowing eyes and razor-sharp tatters for claws.  It swirls about the area with rambunctious abandon, apparently looking for trouble to cause.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
The moonsilk sylph is the product of the esoteric Ilduyeno Enchantment, which employs Elemental magic to animate violent fabric constructs with the power of Air.  The same enchantment that animates these constructs also causes great damage to the fabric when the moonsilk sylph is destroyed.  Still, those sufficiently proficient in skinning techniques may salvage enough threads to be of interest to craftsmen who deal in scraps.  According to the rumors, the enchantment was originally designed as an act of trade sabotage by an especially competitive player of the Elothean textile industry.&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[casts spell::Swirling Winds]] and [[casts spell::Vertigo]].&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Weapons and Defenses soft cap just before 165 (March 5, 2023)&lt;br /&gt;
&lt;br /&gt;
Could not land hits with weapons until ~115 ranks. (June, 2023)&lt;br /&gt;
&lt;br /&gt;
Tactics Hard Capped at 192 (July 26, 2023)&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Starcrasher&amp;diff=690503</id>
		<title>Starcrasher</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Starcrasher&amp;diff=690503"/>
		<updated>2026-05-12T01:54:07Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Starcrasher&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The starcrasher resembles an unfortunate cross between a ten-legged arachnid and a colorful starfish, though it moves like neither.  Its integument looks fibrous and prismatic, coaxing your eyes to slide off every time they try to get a fix.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Native to the [[Plane of Probability]], the starcrashers and [[Starlight harbinger|starlight harbingers]] are lesser incarnations of physics. Like most interlopers from that plane, their usual method of interaction is violent and inexplicably hostile. You have heard of such creatures occasionally keeping company with [[Traders]] and [[Moon Mages]]. Despite its expected hostility, this particular starcrasher&#039;s maddened behavior is quite extraordinary, almost... Elanthian in a way. You think it may be susceptible to forbidden [[Teleologic Sorcery]].&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[casts spell::Telekinetic Storm]], [[casts spell::Moongate]], and [[casts spell::Starcrash]]. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* &#039;Maddened&#039; starcrashers must be [[Uncurse|uncursed]] before mundane weapons or spells will work against them. High sorcery spells will still be effective, even against the maddened.&lt;br /&gt;
&lt;br /&gt;
* They&#039;re currently considered constructs for empaths using mundane weapons, but this is a bug that will be fixed. &lt;br /&gt;
&lt;br /&gt;
* Empaths can manipulate them, but they will not attack each other. &lt;br /&gt;
&lt;br /&gt;
* Only drops ores as nuggets or bars&lt;br /&gt;
&lt;br /&gt;
* Will madden, which makes them immune to all attacks except some high sorcery spells. Must be uncursed to be attackable again. &lt;br /&gt;
&lt;br /&gt;
* Will spawn invisible.  No problem seeing them with 270 perception. &lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
* A tiny starcrasher spins violently, swinging its legs from side to side!&lt;br /&gt;
&lt;br /&gt;
* A tiny starcrasher bends its legs into an angular, arcane gesture.&lt;br /&gt;
* Bright points with luminous tails are strewn across the evening sky, falling.&lt;br /&gt;
&lt;br /&gt;
* Bruised probability about a tiny maddened starcrasher causes your spell pattern to cease being a pattern, devoid of meaning and power.&lt;br /&gt;
&lt;br /&gt;
* Your sorcery exploits the bruised probability and threads every corner of the maddened starcrasher&#039;s being with your iron will.&lt;br /&gt;
&lt;br /&gt;
* A tiny starcrasher decomposes into indistinct contours that become part of the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shadowfrost_moth&amp;diff=690502</id>
		<title>Shadowfrost moth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shadowfrost_moth&amp;diff=690502"/>
		<updated>2026-05-12T01:53:36Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Shadowfrost Moth&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|136| Hraagkaal, Overlook (136)}}&lt;br /&gt;
|simulevel=195&lt;br /&gt;
|levelvarianceup=3&lt;br /&gt;
|naturallevel=195&lt;br /&gt;
|weaponlevel=195&lt;br /&gt;
|defenselevel=195&lt;br /&gt;
|level=195&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1450&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|BodyType=insect&lt;br /&gt;
|Attack Range=All&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=1200&lt;br /&gt;
|MaxVal=1750,&lt;br /&gt;
|MaxArrangedVal=1750,&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=1200&lt;br /&gt;
|mskill2=1750&lt;br /&gt;
|mcap=1750&lt;br /&gt;
}}&lt;br /&gt;
The moths start at an estimated 195 creature level, and like the other moths recently added, they&#039;ll flex up to +3, so 195-198 range. [[Shadowfrost moth]]s cast [[casts spell::Malediction]] and [[casts spell::Breath of Storms]], they&#039;re weak to fire, and they are immune to cold attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: With effective STAM 144 / STR 132 / DISC 120 Malediction (Spirit vs Fortitude) spell hits every time.&lt;br /&gt;
&lt;br /&gt;
NOTE: With effective STAM 156 / STR 117 / DISC 126 Malediction (Spirit vs Fortitude) spell is resisted every time.&lt;br /&gt;
==Recall==&lt;br /&gt;
The shadowfrost moth is a creature made from an amalgamation of mundane flesh and shadow stuff, known to feed on the terror of sentient beings.  Unusually, the cruel influences of the goddesses Dergati and Asketi have converged in what was once an umbral moth.  Its nest&#039;s proximity to the Temple of the North Wind, presumably as well as the vela&#039;tohr blight, has changed the moth and painted its wings with phantasmal streaks of rime and vapor.&lt;br /&gt;
&lt;br /&gt;
--Estate Holder Only--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malediction:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flickering shadows tear away from the shadowfrost moth, shuddering through the air toward you!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resisted:&#039;&#039;&#039; The shadows rapidly dissipate as they draw near you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not resisted:&#039;&#039;&#039; A feeling of shock washes through your veins like ice water as a swarm of shadowy tendrils coalesce around you, intertwining into a constricting cage.  You feel less able to defend against your opponents, hindered by the strange curse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breath of Storms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The air around a shadowfrost moth stirs in response as snowflakes and hail form around it.  The wind whips the wintery slurry into a spiral focused at you!&lt;br /&gt;
&lt;br /&gt;
Your tenacity allows you to shrug off some of the incoming assault.&lt;br /&gt;
&lt;br /&gt;
Your small shield is knocked aside by the frozen slurry!&lt;br /&gt;
&lt;br /&gt;
The slurry splatters about your left eye, blurring your vision as you blink away frozen tears as the surrounding flesh is left reddened and raw.&lt;br /&gt;
&lt;br /&gt;
You are stunned!&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=S%27sugi_malchata&amp;diff=690501</id>
		<title>S&#039;sugi malchata</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=S%27sugi_malchata&amp;diff=690501"/>
		<updated>2026-05-12T01:53:12Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=S&#039;Sugi Malchata&lt;br /&gt;
|Image File=malchata.jpg&lt;br /&gt;
|Province=Ilithi, Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha, Shard&lt;br /&gt;
|MapList=*{{rmap|66b| Shard Remcli Amarcen (66b)}}&lt;br /&gt;
|MapList2=*{{rmap|97a| Ratha Korgi (97a)}}&lt;br /&gt;
|simulevel=104&lt;br /&gt;
|naturallevel=104&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=105&lt;br /&gt;
|level=104&lt;br /&gt;
|MinCap=500&lt;br /&gt;
|MaxCap=700&lt;br /&gt;
|BodyType=insect&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a malchata rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=400&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=rib&lt;br /&gt;
|Weight=10 stones&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Alien in appearance, the s&#039;sugi malchata could be mistaken for a humanoid at a great distance.  However, up close there&#039;s no room for uncertainty.  An insect-like head and slitted yellow eyes cap a sinuous three part body.  Long, segmented appendages protrude out of the creature&#039;s back, hooked around its torso like an extra set of ribs.  Short, jagged claws cap its humanoid-hands, and wavering antennae probe the air.  Oddly, the s&#039;sugi malchata&#039;s multi-jointed legs don&#039;t make contact with the ground, it appears to hover above the sand on an invisible cushion.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Spawn message&lt;br /&gt;
&amp;quot;The sands shift and slide until a dark hole opens and a s&#039;sugi malchata climbs to the surface.&amp;quot;&lt;br /&gt;
===Special Attack===&lt;br /&gt;
* Sandstorm: Creates a sandstorm that pulls people from hiding and stuns them. Also has possibility of throwing into another room and causing injury.&lt;br /&gt;
* Sand webs: Immobilizes for 1-3 seconds.&lt;br /&gt;
* Sandstorms can improve the balance of all the malchata in the room.&lt;br /&gt;
* Casts [[casts spell::Fire Ball]]&lt;br /&gt;
===Special Defense===&lt;br /&gt;
*S&#039;sgui malchata cannot be knocked over.&lt;br /&gt;
** Frostbite will make them fall over 8-29-2019&lt;br /&gt;
** Has a ranged attack where they thrust their hands into the sands and the sands swirl at your feet, you can dodge this&lt;br /&gt;
***A s&#039;sugi malchata drifts down and traces images in the sand, studying the area carefully...&lt;br /&gt;
***A s&#039;sugi malchata plunges one of its clawed hands into the sand, clucking and chattering wildly.  The sand about your feet begins to swirl until it&lt;br /&gt;
***rises up around you, holding you fast in place!&lt;br /&gt;
***Roundtime: 4 sec.&lt;br /&gt;
***[You&#039;re bruised, solidly balanced and in strong position.]&lt;br /&gt;
** Sandstorms can damage armor worn&lt;br /&gt;
** Retan also are in this hunting ground&lt;br /&gt;
** Have the ability to do damage to your overall skin&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{cat|Bugged creatures}}&lt;br /&gt;
*&amp;quot;[T]heir fireballs are much stronger, such that they even kill themselves with the splash damage&amp;quot;&lt;br /&gt;
*&amp;quot;Went from no wounds to bleeding skin and less than 30% vitality. I have 99 stamina. Using plate/brigandine armor. Have 600 ranks in each. Have 75 mana Sure Footing, Swirling Winds and YS up. Have Etheral Shield up also at 70 mana. have defending at near 700ranks. Shield, evasion parry all nearining 700 ranks.&amp;quot;&lt;br /&gt;
*&amp;quot;Untouchable with 725 evasion, 650 armors/shield/parry, 70 reflex. Fireballs blocked, but still hitting other Malchata&amp;quot; 1/6/2016&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magma_cobra&amp;diff=690500</id>
		<title>Magma cobra</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magma_cobra&amp;diff=690500"/>
		<updated>2026-05-12T01:51:55Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Image File=MagmaCobra.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|93|Reshalia Trade Road (93)}}&lt;br /&gt;
|simulevel=190&lt;br /&gt;
|levelvariancedown=3&lt;br /&gt;
|levelvarianceup=3&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1450&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|BodyType=worm&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=magma cobra skin&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Introduced as [[Tuesday Tidings#May_2022|Tuesday Tidings 116]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Once little more than myth, recent excavations into the [[Pivilho Volcano]] revealed these creations beneath the heat and pressure-tortured stone.  Said to be shaped by [[Hav&#039;roth]] and imbued with the fury of [[Ushnish]], the magma cobras are ferocious protectors of their domain, moving through solid and molten rock with equal ease.  Their scales and hoods bear mesmerizing patterns that resemble those found in ancient [[S&#039;Kra Mur]] architecture and decoration.&lt;br /&gt;
 &lt;br /&gt;
Their very presence tortures the air and earth, and their highly adaptive nature makes them dangerous for the careless adventurer.  Many have been caught unaware by the magma cobra&#039;s quick response to an onslaught and only too late realized the importance of a varied assault.&lt;br /&gt;
 &lt;br /&gt;
Little is known of their life cycles or desires, but the magma cobra have only been observed within the Pivilho volcano.  Whether they are meant to guard something deeper or simply thriving in their niche environment remains unknown, but what is clear is that these creatures posses none of [[Peri&#039;el]]&#039;s gentle disposition.&lt;br /&gt;
 &lt;br /&gt;
The magma cobras are known to cast the [[casts spell::Mark of Arhat]] and [[casts spell::Fire of Ushnish]] spells.&lt;br /&gt;
&lt;br /&gt;
You recall covering yourself in the crushed crystal debris, affording you some protection from their fire aura.  It will fade in approximately 4 roisaen.  You feel slightly protected.&lt;br /&gt;
&lt;br /&gt;
You recall covering yourself in the crushed crystal debris, affording you some protection from their earth aura.  It will fade in approximately 4 roisaen.  You feel slightly protected.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
* Importantly, there is an aura effect in the room that if not managed will make surviving virtually impossible. Slice and Puncture damage affect the direction of the aura. The cobras drop a gemstone that comes in two flavors, and can help mitigate up to 50% of the aura.&lt;br /&gt;
* Absorbs fire damage and appear to use it to heal themselves.&lt;br /&gt;
* They start as &amp;quot;magma cobra glowing with internal heat&amp;quot; and change to &amp;quot;magma cobra with a congealing shell of rocky scales&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Updated as part of [[Tuesday Tidings#May_2023|Tuesday Tidings 171]] to have a chance at special loot drops including items made from magma cobra parts, as well as [[memory orb|memory orbs]].&lt;br /&gt;
 &lt;br /&gt;
* {{sloot|i|flecked brown crystal}} - &#039;&#039;Gem and used for tasks&#039;&#039;&lt;br /&gt;
* {{sloot|i|fiery orange crystal}} - &#039;&#039;Gem and used for tasks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{sloot|i|cobra tongue bundling rope}}&lt;br /&gt;
* {{sloot|i|dull red cobra eye with a narrow slit pupil}} -&#039;&#039;Random skill memory orb&#039;&#039;&lt;br /&gt;
* {{sloot|i|gold-rimmed keeled scale medallion adorned with ornate carvings}}&lt;br /&gt;
* {{sloot|i|knife shaped from a serrated aglyphous tooth}} - &#039;&#039;Skinning knife&#039;&#039;&lt;br /&gt;
* {{sloot|w|length of blackened bone wrapped in charred sinew}} - &#039;&#039;Parry stick&#039;&#039;&lt;br /&gt;
* {{sloot|a|segmented hauberk formed of blackened bones and matte scutes}}&lt;br /&gt;
* {{sloot|s|small shield composed of a single blackened cobra scale}}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
A magma cobra with a congealing shell of rocky scales tosses her head back and lets out a ground-shaking growl, shimmering waves of heat radiating from her body!&lt;br /&gt;
&lt;br /&gt;
As the magma cobra slithers about, the ground beneath her continues to flow like water, making it difficult to focus on overcoming her defenses.&lt;br /&gt;
&lt;br /&gt;
A spiderweb of cracks splits across the magma cobra&#039;s molten scales as he begins to glow white-hot!&lt;br /&gt;
&lt;br /&gt;
A magma cobra glowing with internal heat&#039;s scales bristle, drawing the attack&#039;s heat within!  The magma cobra looks revitalized!&lt;br /&gt;
&lt;br /&gt;
The rocky residue keeping your skin cool falls away, leaving you exposed to the elements.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lesser_voltaic_custodian&amp;diff=690499</id>
		<title>Lesser voltaic custodian</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lesser_voltaic_custodian&amp;diff=690499"/>
		<updated>2026-05-12T01:51:28Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Image File=VoltaicCustodian.jpg&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Zengmodaleth&lt;br /&gt;
|simulevel=85&lt;br /&gt;
|naturallevel=85&lt;br /&gt;
|weaponlevel=85&lt;br /&gt;
|defenselevel=85&lt;br /&gt;
|flex=No&lt;br /&gt;
|BodyType=unknown&lt;br /&gt;
|Attack Range=All&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=static fibers&lt;br /&gt;
|Part Weight=3&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|MaxArrangedVal=~750 Lirums&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|Boxes=no&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Walking on jagged stilts of electricity, the voltaic custodian is an intricately constructed orichalcum coil suspended inside a beryl-hued ball lightning.  What pass for limbs appear to be fluidly defined: transient arcs continuously sprout or blow away.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Reports from Warrior Mages studying these constructs using [[Othersight]] has led scholars to conclude that the voltaic custodians&#039; creation occurred long before the first Lord of the Void discovered the Plane of Electricity.  Their activities and behaviors suggest that the custodians will service the unfathomable structure for as long as it generates power.&lt;br /&gt;
&lt;br /&gt;
Their form somewhat fluid, the custodians generate limbs at will, displaying no preference between scuttling on dozens of arcs, bipedal, or hovering atop a diffuse haze of electrical discharge.  From the way this creature seems to observe its surroundings, an innate sense of curiosity is evident.&lt;br /&gt;
&lt;br /&gt;
Though distinctly manufactured, the custodians appear to be capable of repairing one another and making yet more of their kind.  How this self-perpetuation is possible -- and what it means -- is a matter of scholarly debate, and though it is unclear as to why a small population of the constructs appear to be malfunctioning and viewing Elanthians as a threat, their intent is unmistakable.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Drops {{sloot|i|slagged ilmenite core}}s, which function as gems.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Carries nothing&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Casts [[casts spell::Tingle]], and [[casts spell::Gar Zeng]].&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
A lesser voltaic custodian&#039;s electric aura winks out.  The orichalcum coil that was its heart falls down mangled.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Jeol_moradu&amp;diff=690498</id>
		<title>Jeol moradu</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Jeol_moradu&amp;diff=690498"/>
		<updated>2026-05-12T01:50:59Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Jeol Moradu&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|127|Near Ravens Point (127)}}&lt;br /&gt;
|simulevel=175&lt;br /&gt;
|levelvariancedown=3&lt;br /&gt;
|levelvarianceup=3&lt;br /&gt;
|naturallevel=175&lt;br /&gt;
|weaponlevel=175&lt;br /&gt;
|defenselevel=175&lt;br /&gt;
|level=175&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1200&lt;br /&gt;
|MaxCap=1500&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The jeol moradu stands well over five times the height of a large human with pale skin and white hair.  His beard looks like giant icicles hanging halfway down his broad chest.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Inventory===&lt;br /&gt;
*an {{cloot|w|ice-edged sword}}&lt;br /&gt;
===Notes===&lt;br /&gt;
* Jeol Moradu means Ice Giant in [[Gamgweth]].&lt;br /&gt;
* They will spawn in the 172-178 creature level range.&lt;br /&gt;
* They come equipped with high-tier armor and weapon with an cold/frost leaning. Their gear self-deletes, no stealing, sorry.&lt;br /&gt;
* They cast [[casts spell::Swirling Winds]] and [[casts spell::Frost Scythe]] primarily, [[casts spell::Ice Patch]] occasionally.&lt;br /&gt;
* They are immune to cold damage, poisons, and stuns.&lt;br /&gt;
* Shake the ground when falling over or dropping dead (as they are giants).&lt;br /&gt;
: Previously this was an unbalancing gimmick.  This has been converted to use the [[:Category:Contested_abilities|contested abilities]] mechanics as a Power vs Reflex attack -- it&#039;s also a potential special attack.&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hurricane_drake&amp;diff=690497</id>
		<title>Hurricane drake</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hurricane_drake&amp;diff=690497"/>
		<updated>2026-05-12T01:50:19Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=* {{rmap|93|Pivilho volcano (93)}}&lt;br /&gt;
|simulevel=175&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1200&lt;br /&gt;
|MaxCap=1600&lt;br /&gt;
|Attack Range=All&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Has Other=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=storm scale&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=jagged drake talon&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Tuesday_Tidings#April_2022|Tuesday Tidings 111]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Small but thick scaled plates cover the drake from head to claws while thicker, angular plates descend along the creature&#039;s back.  His tail swishes from side to side, leaving flickering sparks of electricity in its wake.  With a mouth full of razor-sharp teeth and quill-like barbs protruding menacingly from the tip of his tail, the drake is built for survival -- either by overpowering his foes or enduring and outlasting their attacks.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Long feared by sailors that ply the eastern oceans, the crackling hiss and yowl of the hurricane drake&#039;s flight means certain death for all but the most prepared or evasive of seafarers.  These creatures of the sky are ferocious predators, and rumors of ever larger marine life being carried away in their claws remains one of the few agreed upon, not exaggerated observations claimed by seafarers.&lt;br /&gt;
 &lt;br /&gt;
Charged with wind and lightning and willing to fight for any meal or infringement of their territory, the drakes are thought to be distant relatives of mountain-dwelling wyverns.  They spend much of their time aloft, coasting on thermals and soaring within and between the clouds.  Migrating with the seasonal monsoons, the drakes have been observed dancing and diving around waterspouts and the edges of typhoons.&lt;br /&gt;
 &lt;br /&gt;
Though recently settling on the Pivilho volcano, the drakes have largely left the islanders alone, seemingly preferring to hunt over water.  However, repeatedly corroborated claims of seeing drakes flying while carrying fully grown oxen suggest that they are more than able to hunt terrestrial prey.&lt;br /&gt;
 &lt;br /&gt;
The hurricane drakes are known to cast the [[casts spell::Swirling Winds]], [[casts spell::Vertigo]], [[casts spell::Mark of Arhat]], [[casts spell::Lightning Bolt]], and [[casts spell::Chain Lightning]] spells.&lt;br /&gt;
 &lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
* Will cast [[Chain Lightning]] when two or more people are in the room, else casts [[Lightning Bolt]].&lt;br /&gt;
* Capable of using [[war stomp]].&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     The hurricane drake crashes down from above, arresting her descent with a powerful flap of her wings which she quickly furls to her sides.&lt;br /&gt;
*Entrance:  The hurricane drake swiftly bounds in, energy crackling along his tail&lt;br /&gt;
*Exit:      &#039;&#039;&lt;br /&gt;
*Death1:    The powerful currents swirling about the hurricane drake cease as her lifeforce fades.&lt;br /&gt;
*Death2:    The arcing electricity along the hurricane drake&#039;s tail ceases.&lt;br /&gt;
*Decay:     A gentle breeze cradles the hurricane drake a moment before it decays and fades from view.&lt;br /&gt;
*Searching: &#039;&#039;&lt;br /&gt;
*Random     &#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Greater_water_sprite&amp;diff=690496</id>
		<title>Greater water sprite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Greater_water_sprite&amp;diff=690496"/>
		<updated>2026-05-12T01:49:56Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Greater water sprite&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|7a|Baearholt&#039;s Farm}}&lt;br /&gt;
|simulevel=20&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|level=20&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=130&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|levelvariance=2&lt;br /&gt;
|simulevelmax=22&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Introduced in [[Tuesday_Tidings#May_2021|Tuesday Tidings 66]]. Premie Only&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Reflecting on the water sprite, you recall from your studies that they dwell near all sorts of water.  They are known for their love of dancing as well as water.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* [[casts spell::Geyser]]&lt;br /&gt;
&lt;br /&gt;
The water sprite grins triumphantly as she completes her song, revealing a set of wickedly sharp teeth.&amp;lt;br&amp;gt;&lt;br /&gt;
A greater water sprite gestures at you.&amp;lt;br&amp;gt;&lt;br /&gt;
A torrent of steam erupts from below the surface of the water.  The blast of superheated water and steam suddenly diverts in midair, charging toward you!&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* fine &amp;lt;metal&amp;gt; chain (example: fine bronze chain)&lt;br /&gt;
* &amp;lt;color&amp;gt; slippers (example: moss-green slippers)&lt;br /&gt;
* flowing &amp;lt;color&amp;gt; robe (example: flowing misty grey robe)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A snappy breeze blows up and a greater water sprite appears from a stinging cloud of fog, her form blurred as she laughs and whirls in a dizzying dance!&lt;br /&gt;
*Entrance:  &#039;&#039;The water sprite suddenly spins into view, moving toward you in an inviting manner.&lt;br /&gt;
*Exit:      &#039;&#039;&lt;br /&gt;
*Death1:    &#039;&#039;The water sprite screams and collapses, her dance stilled at last.&lt;br /&gt;
*Death2:    &#039;&#039;&lt;br /&gt;
*Decay:     &#039;&#039;The water sprite disintegrates before your eyes.&lt;br /&gt;
*Searching: &#039;&#039;The water sprite searches around for a moment.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gold-taloned_elder_forest_gryphon&amp;diff=690495</id>
		<title>Gold-taloned elder forest gryphon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gold-taloned_elder_forest_gryphon&amp;diff=690495"/>
		<updated>2026-05-12T01:49:21Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Gold-taloned Elder Forest Gryphon&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34d | Forest Gryphons (34d)}}&lt;br /&gt;
|simulevel=90&lt;br /&gt;
|naturallevel=90&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=90&lt;br /&gt;
|level=90&lt;br /&gt;
|MinCap=380&lt;br /&gt;
|MaxCap=600&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=small&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a tawny gold gryphon pelt&lt;br /&gt;
|Skin Weight=5&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=14&lt;br /&gt;
|Premium=no}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Smaller than a standard gryphon, the forest gryphon has the body of a bobcat with its fluffy bobbed tail and plush tawny fur, while soft brown and white feathers cover the forequarters and wings.  The creature&#039;s cat-slitted orange eyes are flecked with crimson veins around the pupil.  The golden talons on its forefeet mark it as an elder among the forest gryphons.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*Cannot be knocked down.&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
*Flying creature.&lt;br /&gt;
*Uses [[casts spell::Thunderclap]]. &lt;br /&gt;
*:A gold-taloned elder forest gryphon falls back to the ground, folding its wings with a loud *CRACK*.&lt;br /&gt;
*: An overwhelming clap of thunder booms through the area, rattling the teeth in your jaw.&lt;br /&gt;
*: The noise rocks your body, shaking your chest and head with its force!&lt;br /&gt;
*: You are stunned!&lt;br /&gt;
&lt;br /&gt;
*Uses an unnamed knockdown ability.&lt;br /&gt;
*:A gold-taloned elder forest gryphon rears itself on its haunches and flaps its wings.  Heavy gusts of wind buffet and swirl around you.&lt;br /&gt;
*:Failing to leap in time, you get twisted about in the winds, losing your balance and falling to the ground!&lt;br /&gt;
&lt;br /&gt;
*Uses [[casts spell::Vertigo]]. &lt;br /&gt;
*:A gold-taloned elder forest gryphon eyes swirl hypnotically as it gives a commanding cry.&lt;br /&gt;
*:Your ears suddenly pop, and a wave of dizziness floods over you.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Baby Forest Gryphon]]&lt;br /&gt;
*[[Fledgling Forest Gryphon]]&lt;br /&gt;
*[[Young Forest Gryphon]]&lt;br /&gt;
*[[Ruby-crested Adult Forest Gryphon]]&lt;br /&gt;
*[[Silver-tipped Mature Forest Gryphon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{cat|Bugged creatures}}&lt;br /&gt;
*&amp;quot;These creatures, despite appraising harder than warklins train my defenses infinitely worse than them. This is with 4 on me attempting to let them do their thing. The reason why is they are spending more time deciding on if they want to fly or not, so at any point I really only have 1 or 2 on me.&amp;quot;&lt;br /&gt;
{{Cat|Gryphons}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Glazed_clay_slayer&amp;diff=690494</id>
		<title>Glazed clay slayer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Glazed_clay_slayer&amp;diff=690494"/>
		<updated>2026-05-12T01:48:43Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=glazed clay slayer&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Siksraja&lt;br /&gt;
|MapList=*{{rmap|147|Noladet Ala (147)}}&lt;br /&gt;
|simulevel=150&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=750&lt;br /&gt;
|MaxCap=1200&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Uses Weapons=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a clay strip&lt;br /&gt;
|Skin Weight=4&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|clay slayer}}&lt;br /&gt;
Introduced as [[Tuesday Tidings]] 146.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Mass-crafted from a set of molds, the clay slayer has been expertly cast, fired, assembled, and imbued with purpose.  Unlike its more simple brethren, the clay slayer is capable of advanced planning and task execution, methodically working either alone or as a group to ensure the completion of its task.  Many have foolishly underestimated the constructions&#039; capabilities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though its creation has been long lost to history, the armor design and embellishments bear similarities to certain elements of the Empire of the Seven Pointed Star.  Furthermore, the outmoded invocation of the Anther&#039;s Call spell is reminiscent of those early mages&#039; forays into the old pattern.  The result of the spell is identical to the modern version, and the clay slayer is certainly capable of taking advantage of the effect on its opponents.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[casts spell::Anther&#039;s Call]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
== In Depth ==&lt;br /&gt;
&#039;&#039;&#039;Special Attacks:&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;An orange clay slayer leans forward and claps its arms together, shattering part of its ceramic armor into a thousand pieces that go flying!  The clay along its arms flows like water and reforms a moment later!&#039;&#039;&#039;&amp;lt;br&amp;gt;Sends clay fragments flying through the area, can be dodged or blocked with enough skill. Failure to block or dodge results in fragments being logged. Fragments need to be tended to remove otherwise will continue to create/worsen wounds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The painted eyes of the clay slayer suddenly flare with ruby brilliance as a sustained, fiery lance blasts out!  The clay slayer smoothly pivots its gaze across the area!&#039;&#039;&#039;&amp;lt;br&amp;gt; attacks with a energy beam that seems to be fire elemental by design&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The clay slayer rolls its shoulders, its articulated arms flowing sinuously, and with a shiver, its upper torso *clicks* apart from its legs!  The clay slayer suddenly begins to spin like a top, a frenzy of whirling death that smoothly steps around the area, lashing out with a ceramic battle axe!&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The clay slayer rushes at you, spinning like a cyclone with its weapon flashing as a swift blur!&#039;&#039;&#039; &amp;lt;br&amp;gt; multi-hit attack that can be blocked/dodged/parried.&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gale_drake&amp;diff=690492</id>
		<title>Gale drake</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gale_drake&amp;diff=690492"/>
		<updated>2026-05-12T01:48:26Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Gale Drake&lt;br /&gt;
|Image File=GaleDrake.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|93|Reshalia Trade Road}}&lt;br /&gt;
|simulevel=160&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1000&lt;br /&gt;
|MaxCap=1300&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=storm scale&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=1100&lt;br /&gt;
|MaxVal=2650&lt;br /&gt;
|MaxArrangedVal=3000&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Tuesday_Tidings#March_2022|Tuesday Tidings 106]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Small but thick scaled plates cover the drake from head to claws while thicker, angular plates descend along the creature&#039;s back.  His tail swishes from side to side, leaving flickering sparks of electricity in its wake.  With a mouth full of razor-sharp teeth and quill-like barbs protruding menacingly from the tip of his tail, the drake is built for survival -- either by overpowering his foes or enduring and outlasting their attacks.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Long feared by sailors that ply the eastern oceans, the crackling hiss and yowl of the gale drake&#039;s flight means certain death for all but the most prepared or evasive of seafarers.  These creatures of the sky are ferocious predators, and rumors of ever larger marine life being carried away in their claws remains one of the few agreed upon, not exaggerated observations claimed by seafarers.&lt;br /&gt;
&lt;br /&gt;
Charged with wind and lightning and willing to fight for any meal or infringement of their territory, the drakes are thought to be distant relatives of mountain-dwelling wyverns.  They spend much of their time aloft, coasting on thermals and soaring within and between the clouds.  Migrating with the seasonal monsoons, the drakes have been observed dancing and diving around waterspouts and the edges of typhoons.&lt;br /&gt;
&lt;br /&gt;
Though recently settling on the Pivilho volcano, the drakes have largely left the islanders alone, seemingly preferring to hunt over water.  However, repeatedly corroborated claims of seeing drakes flying while carrying fully grown oxen suggest that they are more than able to hunt terrestrial prey.&lt;br /&gt;
&lt;br /&gt;
The gale drakes are known to cast the [[casts spell::Swirling Winds]], [[casts spell::Vertigo]], [[casts spell::Mark of Arhat]], [[casts spell::Lightning Bolt]], and [[casts spell::Chain Lightning]] spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
* Will cast [[Chain Lightning]] when two or more people are in the room, else casts [[Lightning Bolt]].&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;The gale drake crashes down from above, arresting his descent with a powerful flap of his wings which he quickly furls to his sides.&lt;br /&gt;
*Entrance:  &#039;&#039;The gale drake swiftly bounds in, energy crackling along her tail.&lt;br /&gt;
*Exit:      &#039;&#039;&lt;br /&gt;
*Death1:    &#039;&#039;The powerful currents swirling about the gale drake cease as his lifeforce fades.&lt;br /&gt;
*Death2:    &#039;&#039;The arcing electricity along the gale drake&#039;s tail ceases.&lt;br /&gt;
*Decay:     &#039;&#039;A gentle breeze cradles the gale drake a moment before it decays and fades from view.&lt;br /&gt;
*Searching: &#039;&#039;The gale drake searches around for a moment.&lt;br /&gt;
*Random     &#039;&#039;Grimacing suddenly, the gale drake begins to retch, and with a dramatic hork, coughs up a half-digested leg of some hooved creature.  Licking her chops with her forked tongue, the gale drake considers the leg a moment before scooping it up and swallowing it again.&lt;br /&gt;
*Random     &#039;&#039;The gale drake inhales sharply, her throat expanding and her scales crackling with electricity, and she lets out a series of agressive hoots and trills!&lt;br /&gt;
*Random     &#039;&#039;The gale drake spots something nearby, and with a short hop, she pounces!  Carefully opening her clawed paws, the gale drake studies her catch, momentarily surprised to discover nothing was captured.  The gale drake glances around as if embarrassed.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Frostcrone&amp;diff=690491</id>
		<title>Frostcrone</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Frostcrone&amp;diff=690491"/>
		<updated>2026-05-12T01:47:53Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=shambling frostcrone&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|66d|Abandoned Farmhouse}}&lt;br /&gt;
|simulevel=44&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=340&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Uses Weapons=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
Introduced as [[Tuesday Tidings]] 101.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The shambling frostcrone was once a slender faerie woman.  Her hair is caked with mud, and her eyes are clouded and unseeing.  Still, the frosty being is preserved and animated through some unnatural force so that she can continue to serve someone or something&#039;s purpose.  Cursed in life, she remains doubly so in undeath.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a shambling frostcrone... which is apparently nothing.&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[casts spell::Ethereal Shield]], [[casts spell::Frostbite]], and [[casts spell::Ice Patch]].&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&lt;br /&gt;
==Equipment/Loot==&lt;br /&gt;
a {{cloot|c|tattered blue robe}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|shimmering rime ice blade (2)|shimmering rime ice blade}}.  The ice blades will melt away when they are picked up.&lt;br /&gt;
&lt;br /&gt;
Typically drops 1 to 9 silver/bronze/copper, primarily in Dokoras, tiny to huge gems, tiny to massive nuggets, and tiny to massive bars, plus fodder drops.&lt;br /&gt;
&lt;br /&gt;
Mid to low box drop rate. Boxes typically drop tiny to huge gems, tiny to massive nuggets, and 1 to 9 gold/silver/bronze/copper, plus fodder drops.&lt;br /&gt;
&lt;br /&gt;
==Post 3.1==&lt;br /&gt;
02/26/22: &lt;br /&gt;
&#039;&#039;&#039;Survival primary&#039;&#039;&#039;. Came here for backtraining and boxes, wound up locking weapons.  Weapons: Locking at 339. Lowest armor at 348 not moving. Locks @ 250 &amp;quot;precisely at your skill level&amp;quot;&lt;br /&gt;
&lt;br /&gt;
11/4/24: Empath. Frostcrones have the ability to summon up to two Snowbeasts, so watch your targeting to avoid getting Shock. Compel works wonders.&lt;br /&gt;
&lt;br /&gt;
11/12/24: Tactics stops teaching at 351.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Forest_bandit&amp;diff=690490</id>
		<title>Forest bandit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Forest_bandit&amp;diff=690490"/>
		<updated>2026-05-12T01:47:06Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Forest Bandit&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Ilaya Taipa&lt;br /&gt;
|MapList=*{{rmap|112|Ilaya Taipa (112)}}&lt;br /&gt;
|simulevel=40&lt;br /&gt;
|levelvariancedown=4&lt;br /&gt;
|levelvarianceup=4&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=210&lt;br /&gt;
|MaxCap=240&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|BodyType2=humanoid&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Ranged/Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Uses Weapons=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The forest bandit is a short Elothean man with long, tangled hair that falls in oily dreadlocks around his face.  Pinched with hunger, he is gaunt and feral in appearance beneath the dirt that obscures his features.  Altogether, a desperate villain indeed!&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment===&lt;br /&gt;
Wears a {{sloot|i|hip pouch}} and a {{sloot|a|leather breastplate}}. Wields a {{sloot|w|hand axe}}.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Casts [[casts spell::Grizzly Claws]], [[casts spell::Swarm]] and [[casts spell::Carrion Call]].&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Forest Bandits were removed from the game years ago, because they weren&#039;t updated for the new magic with [[DragonRealms 3.0|DR3 changes]]. They have be re-released as part of the [[Post:Tuesday Tidings - 43 - Forest Bandits - 12/16/2020 - 00:32|Tuesday Tidings]] initiative. Back as of 12/15/2020.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fibrous_clay_slayer&amp;diff=690489</id>
		<title>Fibrous clay slayer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fibrous_clay_slayer&amp;diff=690489"/>
		<updated>2026-05-12T01:45:20Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=clay slayer&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Siksraja&lt;br /&gt;
|MapList=*{{rmap|147|Noladet Ala (147)}}&lt;br /&gt;
|simulevel=100&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=515&lt;br /&gt;
|MaxCap=725&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Uses Weapons=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a clay strip&lt;br /&gt;
|Skin Weight=4&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|clay slayer}}&lt;br /&gt;
Introduced as [[Tuesday Tidings]] 141.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Mass-crafted from a set of molds, the clay slayer has been expertly cast, fired, assembled, and imbued with purpose.  Unlike its more simple brethren, the clay slayer is capable of advanced planning and task execution, methodically working either alone or as a group to ensure the completion of its task.  Many have foolishly underestimated the constructions&#039; capabilities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though its creation has been long lost to history, the armor design and embellishments bear similarities to certain elements of the Empire of the Seven Pointed Star.  Furthermore, the outmoded invocation of the Anther&#039;s Call spell is reminiscent of those early mages&#039; forays into the old pattern.  The result of the spell is identical to the modern version, and the clay slayer is certainly capable of taking advantage of the effect on its opponents.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[casts spell::Anther&#039;s Call]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
== In Depth ==&lt;br /&gt;
&#039;&#039;&#039;Special Attacks:&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;An orange clay slayer leans forward and claps its arms together, shattering part of its ceramic armor into a thousand pieces that go flying!  The clay along its arms flows like water and reforms a moment later!&#039;&#039;&#039;&amp;lt;br&amp;gt;Sends clay fragments flying through the area, can be dodged or blocked with enough skill. Failure to block or dodge results in fragments being logged. Fragments need to be tended to remove otherwise will continue to create/worsen wounds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The painted eyes of the clay slayer suddenly flare with ruby brilliance as a sustained, fiery lance blasts out!  The clay slayer smoothly pivots its gaze across the area!&#039;&#039;&#039;&amp;lt;br&amp;gt; attacks with a energy beam that seems to be fire elemental by design&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The clay slayer rolls its shoulders, its articulated arms flowing sinuously, and with a shiver, its upper torso *clicks* apart from its legs!  The clay slayer suddenly begins to spin like a top, a frenzy of whirling death that smoothly steps around the area, lashing out with a ceramic battle axe!&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The clay slayer rushes at you, spinning like a cyclone with its weapon flashing as a swift blur!&#039;&#039;&#039; &amp;lt;br&amp;gt; multi-hit attack that can be blocked/dodged/parried.&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elder_storm_geese&amp;diff=690488</id>
		<title>Elder storm geese</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elder_storm_geese&amp;diff=690488"/>
		<updated>2026-05-12T01:44:37Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Elder storm geese&lt;br /&gt;
|Image File=StormGoose_Gander.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|7a|Baearholt&#039;s Farm}}&lt;br /&gt;
|simulevel=30&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|level=30&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=180&lt;br /&gt;
|BodyType=avian&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Has Other=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill2=235&lt;br /&gt;
|levelvariance=2&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Introduced in [[Tuesday_Tidings#May_2021|Tuesday Tidings 66]].&amp;lt;br&amp;gt;&lt;br /&gt;
Premium Only&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Reflecting on the storm gander, you remember hearing that although these creatures cannot fly, they make up for it in sheer meanness and pure dumb ferocity.&lt;br /&gt;
Further thought brings forth another memory of learning that some of the bigger versions can cast spells.  Some scholars have speculated that they are a product of a mad warrior mage attempting to make their familiar into a guard animal.  Whether they succeeded is not quite clear.&lt;br /&gt;
More reflection dredges up the fact that unlike normal geese, these have a habit of swallowing shiny and interesting things. Maybe this was something their creator added to their nature to help keep the guarded area clear, but no one has been able to ascertain whether this is the truth.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* [[casts spell::Dispel]]&lt;br /&gt;
* [[casts spell::Paeldryth&#039;s Wrath]]&lt;br /&gt;
&lt;br /&gt;
The storm gander lets out a loud hiss and lets his spell fly.&lt;br /&gt;
An ecru, phlegm-like blob leaps from the storm gander&#039;s hand toward you, sloshing halfway through the air before abruptly disappearing.  You wobble as an uncomfortable feeling sets in.&lt;br /&gt;
&lt;br /&gt;
The storm goose lets out a loud hiss and lets her spell fly.&lt;br /&gt;
You feel a solid blast of wind blow past as you manage to get out of the way!&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A faint honking sound slowly becomes louder and louder until suddenly, an elder storm goose swoops in!&lt;br /&gt;
*Entrance:  &#039;&#039;The storm gander waddles into view, honking loudly.&lt;br /&gt;
*Exit:      &#039;&#039;&lt;br /&gt;
*Death1:    &#039;&#039;The storm goose falls to the ground, letting out one last &amp;quot;HONK hhhhiiiissss hhhhiiiissss!&amp;quot; before going still.&lt;br /&gt;
*Death2:    &#039;&#039;The storm goose falls to the ground, letting out one last &amp;quot;hhhhiiiissss hooooooooonk hiss!&amp;quot; before going still.&lt;br /&gt;
*Decay:     &#039;&#039;In a flurry of billowing feathers, the storm goose decays away.&lt;br /&gt;
*Searching: &#039;&#039;The storm gander searches around for a moment.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elder_Adan%27f_sorcerer&amp;diff=690487</id>
		<title>Elder Adan&#039;f sorcerer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elder_Adan%27f_sorcerer&amp;diff=690487"/>
		<updated>2026-05-12T01:44:18Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Elder Adan&#039;f sorcerer&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|69 | Whistling Woods (69)}}&lt;br /&gt;
|simulevel=190&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|naturallevel=190&lt;br /&gt;
|weaponlevel=190&lt;br /&gt;
|defenselevel=190&lt;br /&gt;
|level=190&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1500&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a large reddish-black scale&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|levelvariance=2&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Introduced in [[Tuesday_Tidings#April_2020|Tuesday Tidings 9]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like all of the Adan&#039;f race, the sorcerer vaguely resembles a large lizard, complete with reddish-black scales and forked tongue.  Slitted golden eyes are set deeply into its narrow skull, over triple rows of gleaming pointed teeth.  A long, sinuous neck leads down to a slender, almost frail, body.  Its muscular tail is tipped with one gleaming, hook-shaped talon that&#039;s stained with gory remnants.  The sorcerer wears a long hooded cloak of deep black cloth, its surface lumpy with concealed items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cast many more spells than their [[Adan&#039;f shadow mage|younger mage]] counterparts and they&#039;re quite stealthy.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
They are rumored to cast [[casts spell::Ethereal Shield]], [[casts spell::Psychic Shield]], [[casts spell::Sure Footing]], [[casts spell::Arc Light]], [[casts spell::Tremor]], [[casts spell::Mental Blast]], [[casts spell::Tezirah&#039;s Veil]], [[casts spell::Dinazen Olkar]], [[casts spell::Gar Zeng]], [[casts spell::Fire Ball]] and [[casts spell::Burn]].&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|i|black cloak (1)|black cloak}}&lt;br /&gt;
* {{cloot|a|rusty chain hauberk}}&lt;br /&gt;
* {{cloot|w|glowing skull-tipped staff}}&lt;br /&gt;
: The staff cannot be picked up.&lt;br /&gt;
&lt;br /&gt;
Will occasionally drop a {{sloot|i|fetid antelope vellum}}, containing the [[Shadow Web]] spell.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A shadow nearby swells, writhing tendrils of lightning intermixed with trails of flame.  An elder Adan&#039;f sorcerer emerges, unfazed by the elements.&lt;br /&gt;
*Entrance:  &#039;&#039;You notice an elder Adan&#039;f sorcerer trying to edge quietly past you.&lt;br /&gt;
*Entrance:  &#039;&#039;TBD&lt;br /&gt;
*Exit:      &#039;&#039;TBD&lt;br /&gt;
*Death:     &#039;&#039;The Adan&#039;f sorcerer sinks to the ground in a rustle of cloth and covers its face with the hood of its cloak.  Slowly the movements of the cloaked creature stop.&lt;br /&gt;
*Decay:     &#039;&#039;An elder Adan&#039;f sorcerer decays away.&lt;br /&gt;
*Other:     &#039;&#039;TBD&lt;br /&gt;
&lt;br /&gt;
{{cat|Adan&#039;f}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dinnsehencha&amp;diff=690486</id>
		<title>Dinnsehencha</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dinnsehencha&amp;diff=690486"/>
		<updated>2026-05-12T01:42:27Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=&amp;lt;variant&amp;gt; dinnsehencha&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Hibarnhvidar&lt;br /&gt;
|MapList=*{{rmap|118|Upper Hibarnhvidar (118)}}&lt;br /&gt;
|simulevel=150&lt;br /&gt;
|levelvariancedown=3&lt;br /&gt;
|levelvarianceup=3&lt;br /&gt;
|level=150&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=800&lt;br /&gt;
|MaxCap=1300&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Premium=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|lskill1=800&lt;br /&gt;
|lskill2=950&lt;br /&gt;
|levelvariance=3&lt;br /&gt;
|simulevelmax=153&lt;br /&gt;
}}&lt;br /&gt;
Introduced in [[Tuesday_Tidings#June_2021|Tuesday Tidings 71]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A first glance, a flaming dinnsehencha appears to be an ordinary horse, but a second look reveals flickering flames in place of the mane and tail.  A brilliant red coat compliments the ruby-red hooves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Three Varieties&lt;br /&gt;
&lt;br /&gt;
* Burning&lt;br /&gt;
* Flaming&lt;br /&gt;
* Blazing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Judging from initial reaction, I do not believe these are much above 750 in natural attacking, but their magic abilities seem to exceed that abit. -- Dullen&lt;br /&gt;
&lt;br /&gt;
* Entrance is the arch east of the door to firecats in upper Hib. The passageway goes to the premium ara. (note will remove when maps are updated)&lt;br /&gt;
&lt;br /&gt;
* Seem to be glitchy in the fact that they can not attack, or cast magic while laying down (Barbarian Earth Quake in this case).&lt;br /&gt;
&lt;br /&gt;
* Good Perception, unable to hide even at missle at 750 ranks of Stealth buffed to around 900.&lt;br /&gt;
&lt;br /&gt;
* Boxes appraise at 6/17 at 880. Survival primary.&lt;br /&gt;
* Boxes appraise at 5-8/17 at 910 Survival secondary.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You remember from your reading that dinnsehenchas are a type of fae, associated with fire and horses.  Generally they appear as small horses with flaming manes and tails, but revert to their true form when they die.&lt;br /&gt;
&lt;br /&gt;
Tales are told of how larger dinnsehenchas that can shift at will between their horse form and their humanoid form.  Thus far, such stories have never been confirmed by scholars, though.&lt;br /&gt;
&lt;br /&gt;
They are known to primarily cast [[casts spell::Ethereal Shield]] and [[casts spell::Fire Ball]].  Some particularly skilled dinnsehenchas may also cast [[casts spell::Lay Ward]].&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A flaming dinnsehencha shakes her head vigorously, causing her fiery mane to whip about wildly.  Each toss sends a ripple of flames blasting out, but the fae&#039;s elemental grasp snatches the fiery outburst and molds it into a series of lashes that speeds towards you!&lt;br /&gt;
A flaming tentacle lashes at you!&lt;br /&gt;
With practiced ease, you position a small puffy-white shield to take the fiery blast.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;IF THESE TOUCH YOU, YOU HAVE TO LIE DOWN AND ROLL TO PUT THE FIRE OUT, also damages armor greatly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The fiery missile slams into you, landing a light hit to your chestthat knocks you off balance and continues to burn!&lt;br /&gt;
You thrash around on the ground as the flames consume your right arm!&lt;br /&gt;
You roll around on the ground, completely extinguishing the flames&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
You are certain that the black leathers are extremely resistant to damage (15/18) and have a few dents and dings (51-60%).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The flames of the flaming dinnsehencha&#039;s mane and tail flare as she begins preparing a spell!&lt;br /&gt;
* A burning dinnsehencha rears up on her hind legs and strikes powerfully at you with her front hooves!&lt;br /&gt;
You expertly duck the flaming hooves but can&#039;t help to feel the heat as they fly by.&lt;br /&gt;
&lt;br /&gt;
A burning dinnsehencha stamps the ground, her fiery mane flaring as a ball of flame forms!.&lt;br /&gt;
Surrounded by a nimbus of scarlet-orange light, a tiny ball of flame flies at you!&lt;br /&gt;
You manage to avoid the raging ball of fire, as it explodes behind you!&lt;br /&gt;
A volley of fiery shards explode outward toward a blazing dinnsehencha!&lt;br /&gt;
a blazing dinnsehencha blocks one of the shards of fire with her fae-enchanted hide.&lt;br /&gt;
A volley of fiery shards explode outward toward a burning dinnsehencha!&lt;br /&gt;
The shard of fire glances off a burning dinnsehencha&#039;s fae-enchanted hide.  The fire shard glances off her chest, singeing it a little.&lt;br /&gt;
A volley of fiery shards explode outward toward a flaming dinnsehencha!&lt;br /&gt;
The shard of fire glances off a flaming dinnsehencha&#039;s fae-enchanted hide.  Her muzzle is singed a bit by the fire shard.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Apparently they kill each other with friendly fire.&lt;br /&gt;
* Some seem to appear at Pole ranged instead of Missle.&lt;br /&gt;
&lt;br /&gt;
==Special Defenses==&lt;br /&gt;
* They should be immune to fire. ( note they are NOT immune to fire flares)&lt;br /&gt;
* Cast a fiery Etheral Shield.&lt;br /&gt;
* Some will cast lay ward.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039; flaming dinnsehencha&#039;s mane glints with flickering flames as it begins to prepare a spell!&#039;&#039;&lt;br /&gt;
A glowing amber mist briefly appears around a flaming dinnsehencha.&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crauyarin_scuttler&amp;diff=690485</id>
		<title>Crauyarin scuttler</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crauyarin_scuttler&amp;diff=690485"/>
		<updated>2026-05-12T01:40:59Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Crauyarin Scuttler&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList={{rmap|62|Southern Trade Route (62)}}&lt;br /&gt;
|simulevel=100&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|naturallevel=100&lt;br /&gt;
|weaponlevel=100&lt;br /&gt;
|defenselevel=100&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=515&lt;br /&gt;
|MaxCap=725&lt;br /&gt;
|Attack Range=Ranged/Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=dull red carapace&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=500&lt;br /&gt;
}}&lt;br /&gt;
Introduced as [[Tuesday Tidings]] 126.&lt;br /&gt;
&lt;br /&gt;
Created by an unknown probabilistic entity of coordination, crauyarin scuttlers are constructs that could approximately be characterized as a cross between a millipede and a geometry lecture.  The pulses along their bodies may be what passes for simple communication processes.&lt;br /&gt;
&lt;br /&gt;
The scuttlers are well adapted to various threats, being more than capable of defending themselves.  Though highly aggressive, it is unclear if they can derive sustenance from organic matter, and it has been theorized that their behavior may be better described as territoriality.  Diligently reshaping the topology of their incursion by carving and stacking rock and stone, the scuttlers labor as a group towards a common goal -- though what that goal is remains unclear.&lt;br /&gt;
&lt;br /&gt;
Certain Lunar equipment, such as [[Moonblade]] and [[Regalia]], have proven useful in dealing with these creatures.&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[casts spell::Trabe Chalice]], and [[casts spell::Crystal Dart]].&lt;br /&gt;
&lt;br /&gt;
These creatures are constructs created in the Plane of Abiding, and are not planar life.&lt;br /&gt;
&lt;br /&gt;
They use use CRD and TRC, and when there are three or more of them in the same room, they will gain the effect of [[Enrichment]]. Enrichment grants a large damage bonus to the next Crystal Dart cast, after which the bonus will recharge over a minute as long as Enrichment is up.&lt;br /&gt;
&lt;br /&gt;
Additionally, the scuttlers have unique interactions with Moonblades and Regalia. For now, we&#039;ll let intrepid lunar magicians experiment.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
With a central body composed of conjoined geometric shapes and layered angular plating of milky red crystal, the scuttler quickly races along on its multitude of segmented, pointed limbs.  Its every movement sounds faintly of shattering glass, and it appears comfortable moving in either forward or backward directions, each end terminating in the same cluster of darker material and spear-like protrusion.  Internal energies pulse along the creature&#039;s body and limbs, and it moves with deadly grace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Interaction with Spells===&lt;br /&gt;
Using [[Moonblade]] seems to counteract the [[Crystal Dart]] spell cast by the scuttlers.  The moonblade absorbs the dart and turns crystalline red.&lt;br /&gt;
     For some reason, an enriched crauyarin scuttler seems inordinately fixated on your black moonblade.&amp;lt;br&amp;gt;&lt;br /&gt;
     The crauyarin scuttler molds a glassy red dart from shimmering light and flings it at your moonblade!&amp;lt;br&amp;gt;&lt;br /&gt;
     The dart explodes into a cloud of crystal dust which is absorbed into the moonblade, tinting it bloody.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
(100 in Int/Disc/Wis)&amp;lt;br&amp;gt;&lt;br /&gt;
Debil soft capped at 715 ranks&amp;lt;br&amp;gt;&lt;br /&gt;
TM still ML at 751 ranks&amp;lt;br&amp;gt;&lt;br /&gt;
evasion won&#039;t move past dabbling at 770 ranks&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Clay_slayer_(creature)&amp;diff=690484</id>
		<title>Clay slayer (creature)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Clay_slayer_(creature)&amp;diff=690484"/>
		<updated>2026-05-12T01:39:43Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=clay slayer&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Siksraja&lt;br /&gt;
|MapList=*{{rmap|147|Noladet Ala (147)}}&lt;br /&gt;
|simulevel=125&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=625&lt;br /&gt;
|MaxCap=925&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Uses Weapons=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a clay strip&lt;br /&gt;
|Skin Weight=4&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|clay slayer}}&lt;br /&gt;
Introduced as [[Tuesday Tidings]] 136.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Mass-crafted from a set of molds, the clay slayer has been expertly cast, fired, assembled, and imbued with purpose.  Unlike its more simple brethren, the clay slayer is capable of advanced planning and task execution, methodically working either alone or as a group to ensure the completion of its task.  Many have foolishly underestimated the constructions&#039; capabilities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though its creation has been long lost to history, the armor design and embellishments bear similarities to certain elements of the Empire of the Seven Pointed Star.  Furthermore, the outmoded invocation of the Anther&#039;s Call spell is reminiscent of those early mages&#039; forays into the old pattern.  The result of the spell is identical to the modern version, and the clay slayer is certainly capable of taking advantage of the effect on its opponents.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[casts spell::Anther&#039;s Call]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
== In Depth ==&lt;br /&gt;
&#039;&#039;&#039;Special Attacks:&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;An orange clay slayer leans forward and claps its arms together, shattering part of its ceramic armor into a thousand pieces that go flying!  The clay along its arms flows like water and reforms a moment later!&#039;&#039;&#039;&amp;lt;br&amp;gt;Sends clay fragments flying through the area, can be dodged or blocked with enough skill. Failure to block or dodge results in fragments being logged. Fragments need to be tended to remove otherwise will continue to create/worsen wounds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The painted eyes of the clay slayer suddenly flare with ruby brilliance as a sustained, fiery lance blasts out!  The clay slayer smoothly pivots its gaze across the area!&#039;&#039;&#039;&amp;lt;br&amp;gt; attacks with a energy beam that seems to be fire elemental by design&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The clay slayer rolls its shoulders, its articulated arms flowing sinuously, and with a shiver, its upper torso *clicks* apart from its legs!  The clay slayer suddenly begins to spin like a top, a frenzy of whirling death that smoothly steps around the area, lashing out with a ceramic battle axe!&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The clay slayer rushes at you, spinning like a cyclone with its weapon flashing as a swift blur!&#039;&#039;&#039; &amp;lt;br&amp;gt; multi-hit attack that can be blocked/dodged/parried.&lt;br /&gt;
== Notes ==&lt;br /&gt;
At 730 locksmithing ranks boxes appraise at 6/17 difficulty  &lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bone_wyvern&amp;diff=690483</id>
		<title>Bone wyvern</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bone_wyvern&amp;diff=690483"/>
		<updated>2026-05-12T01:39:04Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|70b|Shard}}&lt;br /&gt;
|simulevel=195&lt;br /&gt;
|naturallevel=195&lt;br /&gt;
|weaponlevel=195&lt;br /&gt;
|defenselevel=195&lt;br /&gt;
|level=195&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1450&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hunched forward on two immense legs, the ancient bone wyvern towers at a height of over twenty feet, rotting foreclaws drawn and ready to lash outwards at a moment&#039;s notice. Its massive dragon-like skull is partially visable beneath a cloak of rotting flesh that precariously clings to its enormous skeletal body, covered in an array of jagged cracks and scratches. Twin tongues of deep purple flame rest in the hollows of its eye sockets, churning in a tempest of unfocused hatred. Gigantic skeletal wings arc outward from its spine-lined back to shadow its rotting form, and both wings are partially draped in a shifting cloak of rotting flesh.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
A unique type of undead, bone wyverns are formed from the corpses of wyverns that are possessed by some sort of evil necromantic magic. Still capable of flight despite their wings being mostly useless, bone wyverns haunt the higher reaches of Wyvern Mountain.&lt;br /&gt;
&lt;br /&gt;
Though bone wyverns lack the hunger that drives normal wyverns, they retain some of their former traits. Notable is their extreme territorialism, which drives them to attack other living creatures that wander into their domain.&lt;br /&gt;
&lt;br /&gt;
It is well known that wyverns will eat anything that moves, including unlucky adventurers. While bone wyverns are skeletal and thus do not eat prey, they will still vengefully rip apart their victims after killing them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In Depth===&lt;br /&gt;
Cast very powerful Necromantic spells. Magic goes straight through high rank Barbarian wards. These are very difficult critters... good luck!&lt;br /&gt;
&lt;br /&gt;
This was a one-two combo which put me down in a couple shots after:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[casts spell::Siphon Vitality]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
A bone wyvern&#039;s eyes flare an intense lurid purple as it discharges its necromantic energy.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense a spell weaken as it penetrates your protective barrier of inner fire!&amp;lt;br /&amp;gt;&lt;br /&gt;
You feel disheartened as a spell penetrates your nimble barrier of inner fire!&amp;lt;br /&amp;gt;&lt;br /&gt;
Leaping from a bone wyvern, an oozing tendril of reddish-black energy snakes towards you!&amp;lt;br /&amp;gt;&lt;br /&gt;
The tendril bends around your targe and latches onto your chest!&amp;lt;br /&amp;gt;&lt;br /&gt;
Your chest withers slightly as reddish-black energy crackles from underneath the skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are lightly stunned!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[casts spell::Blood Burst]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
A bone wyvern&#039;s eyes flare an intense lurid purple as it discharges its necromantic energy.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense a spell weaken as it penetrates your protective barrier of inner fire!&amp;lt;br /&amp;gt;&lt;br /&gt;
Blood suddenly forms up upon the bone wyvern&#039;s fingers.&amp;lt;br /&amp;gt;&lt;br /&gt;
The blood on a bone wyvern&#039;s hand seems to burble and shift before it flicks its wrist to send the incarnadine droplets hurtling towards you!&amp;lt;br /&amp;gt;&lt;br /&gt;
You manage to intercept some of the droplets with your shield.&amp;lt;br /&amp;gt;&lt;br /&gt;
The droplets explode prematurely into a massive swell of writhing incarnadine flame which then slams full-force into your chest.  After the violent cloud passes through, your chest has been seared down to the appearance of a candle far too long lit.&amp;lt;br /&amp;gt;&lt;br /&gt;
The force of the vile explosives knocks you off your feet!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Naphtha Breath, Poisoned Tails, Aerial Grapple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Coins and Gems.&lt;br /&gt;
&lt;br /&gt;
===Notes (Recently Updated)===&lt;br /&gt;
These are definitely harder than Void Moths, and their magic further increases the difficulty. If you don&#039;t have some type of magic avoidance, I think you&#039;re going to have a rough time. &lt;br /&gt;
&lt;br /&gt;
As a &#039;Tog Barb, my defenses and weapons are nearing cap and this is the comparison:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void-Black Moth:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;appr moth quick&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is not quite as strong as you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as agile as you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You&#039;re not sure how disciplined it is.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is not quite as quick to react as you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You guess that it is about as conditioned as you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a targe and a greatsword, you are certain that the void-black moth is definitely less skilled. (-3)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a greatsword, you are certain that the void-black moth is a simple opponent. (-6)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bone Wyvern:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;appr wyvern quick&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is not quite as strong as you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as agile as you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are confident that it is not nearly as disciplined as you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is not quite as quick to react as you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You&#039;re not sure how conditioned it is.&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a targe and a greatsword, you are certain that the bone wyvern is a less skilled opponent. (-2)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a greatsword, you are certain that the bone wyvern is a simple opponent. (-6)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bogfen_golem&amp;diff=690482</id>
		<title>Bogfen golem</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bogfen_golem&amp;diff=690482"/>
		<updated>2026-05-12T01:38:09Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|City=q&lt;br /&gt;
|simulevel=0&lt;br /&gt;
|flex=Yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Has Other=yes&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=mica-flecked fingernail&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
Introduced with [[Taisidon Mystery 454]].&lt;br /&gt;
&lt;br /&gt;
Appear as &#039;&#039;a &amp;lt;b&amp;gt;&amp;lt;adjective&amp;gt;&amp;lt;/b&amp;gt; bogfen golem&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Confirmed variants:&lt;br /&gt;
* clay-caked&lt;br /&gt;
* craggy&lt;br /&gt;
* hulking&lt;br /&gt;
* mossbound&lt;br /&gt;
* muddy&lt;br /&gt;
* silt-stained&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The bulky frame of the bogfen golem is sculpted from packed mud and clay, its block-like limbs crudely formed yet solid.  Bald and unremarkable save for cloudy stone eyes, its heavy head rests on a thick neckless torso.  Fingers and toes end in mica-streaked nails that catch faint glimmers when light strikes, despite heavy grime.  Moss clings in patches across its hardened surface, and cracks in its hide reveal darker soil beneath.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Shaped from clay and sodden earth, bogfen golems linger where swamp and mire are dark and dense.  Their hulking forms rise from the muck, given armor by the density of soil, stone, and water packed together.  Tales claim they were first molded as guardians, though now they roam aimlessly, their blocky silhouettes partially obscured by vine and moss, as much a part of the Gravevine Mire as the trees themselves.&lt;br /&gt;
&lt;br /&gt;
The bogfen golem are known to cast the [[casts spell::Iron Constitution]], [[casts spell::Tremor]], [[casts spell::Stone Strike]], and [[casts spell::Rising Mists|Rising Mist]] spells.&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
==Equipment/Loot==&lt;br /&gt;
They wear some {{sloot|a|clay plate armor}}, but it cannot be interacted with:&amp;lt;br&amp;gt;&lt;br /&gt;
Some clay plate armor dissipates into the shadows from whence it came.&lt;br /&gt;
&lt;br /&gt;
Occasionally when killed the golems will drop a lump of clay. Similar to the sacks dropped by [[Item:Glass egg framed with delicate strands of gold|egg champion]] mobs or [[Treasure Creature|treasure creatures]], anyone who participated in combat against that specific golem will be able to search them and receive a crafting material drop from [[Taisidon]]. When this happens, there will be a special message immediately after the golem&#039;s death:&lt;br /&gt;
&amp;lt;pre&amp;gt;As parts of a muddy bogfen golem begin to settle, a lump of insect-speckled clay breaks loose from the body and tumbles to the side!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The clay can appear in different variations, with different adjectives that can be used to interact with them:&lt;br /&gt;
* damp clay&lt;br /&gt;
* moss-covered clay&lt;br /&gt;
* insect-speckled clay&lt;br /&gt;
* pebble-riddled clay&lt;br /&gt;
* silt-streaked clay&lt;br /&gt;
* slimy clay&lt;br /&gt;
* twig-spiked clay&lt;br /&gt;
&lt;br /&gt;
There is roundtime to search the clay, even if you have already looted it.&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
The golems have an attack that is similar to [[Ambush Screen]], and will also lodge a projectile in your eye.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The bloodhawk beetle burrowed into a silt-stained bogfen golem&#039;s chest suddenly takes flight, diving at your face, its iridescent wings little more than a blur as it expels a large plume of fine silt!&lt;br /&gt;
The cloud of dirt sailing towards your face takes you completely by surprise.&lt;br /&gt;
Dust flies into your eyes and clumps up, seriously hindering your vision!&lt;br /&gt;
The scarlet insect, with its needle-like carapace, maintains its alarming momentum and spears your left eye, lodging shallowly with a glancing strike.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On a hit, will result in a lodged projectile:&lt;br /&gt;
&amp;lt;pre&amp;gt;You have a needle-nosed bloodhawk beetle lodged shallowly into your right eye.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will cause occasional bursts of [[roundtime]], even with the beetle tended:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The clumps of dirt stinging your eyes cause your vision to go spotty and black!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition they have another special attack which is reported to cause a debuff of some sort:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 With surprising agility for such an unwieldy form, a mossbound bogfen golem suddenly makes a shoving gesture with one hand as a tough black gravevine unfurls from around its forearm to lash forward in a blur of dark leaves.&lt;br /&gt;
The vine winds its death-hued foliage around your torso with a powerful, python-like embrace that steals your breath and causes a wave of weakness to wash over you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Defenses==&lt;br /&gt;
Immune to fire, puncture, and electricity damage.&lt;br /&gt;
&lt;br /&gt;
Even without [[Iron Constitution]] active the golems appear to have damage caps in place similar to champion monsters.&lt;br /&gt;
&lt;br /&gt;
Will heal wounds over time.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;Mist roils for a moment as a hulking bogfen golem materializes from the haze, silent and solid.&lt;br /&gt;
*Entrance:  &#039;&#039;A ripple of muck sloshes underfoot as a silt-stained bogfen golem steps into the area, its movements unhurried and weighty.&lt;br /&gt;
*Exit:      &#039;&#039;&lt;br /&gt;
*Death1:    &#039;&#039;With a slurping sound, a clay-caked bogfen golem stiffens, then crumbles into a body-shaped pile of silt and twigs as the force animating it leaks away.&lt;br /&gt;
*Death2:    &#039;&#039;With a slurping sound, a muddy bogfen golem stiffens, then crumbles into an irregular heap of dirt and leaves as its source of animation is abruptly severed.&lt;br /&gt;
*Decay:     &#039;&#039;The remnants of the golem shift subtly, a wisp of black mist rising from the soggy detritus as it disintegrates back into the ground.&lt;br /&gt;
*Searching: &#039;&#039;&lt;br /&gt;
*SpellPrep: &#039;&#039;&lt;br /&gt;
*SpellCast: &#039;&#039;A hulking bogfen golem thrusts one arm forward in a stiff, jarring motion, causing small pebbles to crack loose from its hand as it points ominously at its foe. ([[Stone Strike]])&lt;br /&gt;
*SpellCast: &#039;&#039;A muddy bogfen golem presses both hands to its chest, then slowly drags them outward across its torso, leaving faint trails of mud. ([[Iron Constitution]])&lt;br /&gt;
*SpellCast: &#039;&#039;A hulking bogfen golem stomps one ponderous foot, mud and muck splashing everywhere. ([[Tremor]])&lt;br /&gt;
*Webbed:    &#039;&#039;Bound into stillness, a muddy bogfen golem&#039;s beady onyx eyes flash ominously beneath heavy lids.&lt;br /&gt;
*Random:    &#039;&#039;&lt;br /&gt;
*Random:    &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{cat|Taisidon Safari creatures}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Avtalia_scuttler&amp;diff=690481</id>
		<title>Avtalia scuttler</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Avtalia_scuttler&amp;diff=690481"/>
		<updated>2026-05-12T01:36:46Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Avtalia Scuttler&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList={{rmap|62|Southern Trade Route (62)}}&lt;br /&gt;
|simulevel=184&lt;br /&gt;
|levelvariancedown=1&lt;br /&gt;
|levelvarianceup=1&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1,450&lt;br /&gt;
|MaxCap=1,750&lt;br /&gt;
|Attack Range=Ranged/Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=white carapace&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
Introduced as [[Tuesday Tidings]] 166.&lt;br /&gt;
&lt;br /&gt;
Though identical in form to their crauyarin brethren, the avtalia variant is easily identifiable by the hue of its crystalline form -- milky white, whorled and pulsing with nearly clear, translucent banding.  While incredible that the scuttlers are able to sustain avtalia, why precisely they have been constructed of this material remains a mystery.  Scholars have observed that the arrangement of the ever-shifting patterns along the scuttlers&#039; tough carapace resembles focusing lenses, and are adamant that the creatures are storing and releasing starlight energies in staggering amounts.  Multiple observation teams have been lost when the scuttlers take note of the intrusion, leaving behind nothing more than scorched earth.  Only the toughest of combat medics have been able to sustain engagements with these constructions, though none interviewed were willing to describe the conflict.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
Certain Lunar equipment, such as [[Moonblade]] and [[Regalia]], have proven useful in dealing with these creatures.&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[casts spell::Trabe Chalice]], and [[casts spell::Crystal Dart]].&lt;br /&gt;
&lt;br /&gt;
These creatures are constructs created in the Plane of Abiding, and are not planar life.&lt;br /&gt;
&lt;br /&gt;
They use use CRD and TRC, and when there are three or more of them in the same room, they will gain the effect of [[Enrichment]]. Enrichment grants a large damage bonus to the next Crystal Dart cast, after which the bonus will recharge over a minute as long as Enrichment is up.&lt;br /&gt;
&lt;br /&gt;
Additionally, the scuttlers have unique interactions with Moonblades and Regalia. For now, we&#039;ll let intrepid lunar magicians experiment.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
==In Depth==&lt;br /&gt;
==Interaction with Spells==&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Arthelun_cabalist&amp;diff=690480</id>
		<title>Arthelun cabalist</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Arthelun_cabalist&amp;diff=690480"/>
		<updated>2026-05-12T01:36:25Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|MapList={{rmap|13|Dirge &amp;amp; NTR 13}}&lt;br /&gt;
|simulevel=164&lt;br /&gt;
|naturallevel=162&lt;br /&gt;
|weaponlevel=163&lt;br /&gt;
|defenselevel=165&lt;br /&gt;
|level=164&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1100&lt;br /&gt;
|MaxCap=1600&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Literal flames dance in place of his eyes and curls of smoke seep from the Rakash&#039;s fissured flesh.  He moves with a sinuous grace and seems utterly at ease with the raging inferno that shrouds him.&amp;lt;br /&amp;gt;&lt;br /&gt;
(can be a variety of races)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You see an arthelun cabalist.&amp;lt;br /&amp;gt;&lt;br /&gt;
The arthelun cabalist is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is wearing a {{cloot|a|shroud of flames}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|longsword crafted from pure flame}}, a {{cloot|s|blazing shield}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Are stronger than [[Dragon Priest Intercessors]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Casts [[casts spell::Ethereal Shield]], [[casts spell::Sure Footing]], [[casts spell::Swirling Winds]], [[casts spell::Mark of Arhat]], [[casts spell::Fire Shards]], [[casts spell::Air Lash]], [[casts spell::Fire Ball]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soft capping Parry at 1385 ranks.&amp;lt;br /&amp;gt;&lt;br /&gt;
Can easily pick boxes as a Barbarian using Focus meditation at 830 in skill and an effective Ref/agi 120.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
An arthelun cabalist&#039;s eyes flare one last time before snuffing out forever.  The flames reluctantly withdraw from their host forming an ephemeral wisp that rapidly flees.&amp;lt;br /&amp;gt;&lt;br /&gt;
The shimmering ethereal shield fades from around a charred husk.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
An arthelun cabalist gestures summoning wisps of flame to circle the area and bring light to darkness.&amp;lt;br /&amp;gt;&lt;br /&gt;
Wisps of flame suddenly dart towards you, forcing you to flee your hiding place!&lt;br /&gt;
&lt;br /&gt;
Has an [[Evoke#Arthelun_Cabalist | evoke]].&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akul%27tiz_shadow_matriarch&amp;diff=690479</id>
		<title>Akul&#039;tiz shadow matriarch</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akul%27tiz_shadow_matriarch&amp;diff=690479"/>
		<updated>2026-05-12T01:35:18Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Akul&#039;tiz shadow matriarch&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|City=i&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Akul&#039;tiz is a short, plump humanoid swathed in a blue robe, with hairless grey skin that hangs flaccidly from its frame.  It goes barefoot, which may help account for the creature&#039;s remarkable speed and agility.  Tipping its grub-like fingers are long, sharpened nails painted a bright malachite-green.  Its rattish face wears a fixed smile on jaws too wide, teeth too white.&lt;br /&gt;
This shadow matriarch has been heavily tattooed head-to-toe to the point that it appears solid black, leaving only the eyelids to betray its natural complexion.&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Spells: [[casts spell::Dinazen Olkar]], [[casts spell::Spite of Dergati]], [[casts spell::Soul Attrition]], other cleric spells&amp;lt;br&amp;gt;&lt;br /&gt;
==Messaging==&lt;br /&gt;
An Akul&#039;tiz shadow matriarch feints high. It shouts, &amp;quot;The fox bites!&amp;quot; and chops decisively at Mazrian.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sann... yanon sann,&amp;quot; mutters an Akul&#039;tiz shadow matriarch. It shakes its hairless grey head rapidly as though to clear it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Svar kweld!&amp;quot; exclaims an Akul&#039;tiz shadow matriarch. It rakes green fingernails down Solvar&#039;s face and shouts in delight!&amp;lt;br /&amp;gt;&lt;br /&gt;
Though the accent is off, you understand that as: &amp;quot;Eat death!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
The matriarch hisses in vexation as Solvar manages to avoid the clawing.&lt;br /&gt;
&lt;br /&gt;
An Akul&#039;tiz shadow matriarch spits on the ground. &amp;quot;Narodel rae gelfur,&amp;quot; it hisses loudly through oversized teeth,&amp;quot;Pranaz temanra!&amp;quot; It slices wildly at thin air.&amp;lt;br /&amp;gt;&lt;br /&gt;
Though the accent is off, you understand that as: &amp;quot;Sister of a skunk, show yourself!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
An Akul&#039;tiz shadow matriarch exclaims, &amp;quot;Heyo, shosuger seordarker!&amp;quot; It grins wolfishly.&amp;lt;br /&amp;gt;&lt;br /&gt;
Though the accent is off, you understand that as: &amp;quot;Hello, hidden baby!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
The shadow matriarch discovers Coulin, ruining his hiding place!&lt;br /&gt;
&lt;br /&gt;
An Akul&#039;tiz shadow matriarch narrows its livid pink eyes and cocks its head. It glances about shrewdly.&amp;lt;br /&amp;gt;&lt;br /&gt;
An Akul&#039;tiz shadow matriarch exclaims, &amp;quot;Heyo, shosuger seordarker!&amp;quot; It grins wolfishly.&amp;lt;br /&amp;gt;&lt;br /&gt;
Though the accent is off, you understand that as: &amp;quot;Hello, hidden baby!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
The shadow matriarch discovers Mathrium, ruining his hiding place!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Akul&#039;tiz]]&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cloud_rat&amp;diff=690475</id>
		<title>Cloud rat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cloud_rat&amp;diff=690475"/>
		<updated>2026-05-11T18:55:13Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Silver-grey cloud rat&lt;br /&gt;
|Image File=CloudRats.jpg&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|70|Shard favor path}}&lt;br /&gt;
|simulevel=65&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=420&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=Pelt&lt;br /&gt;
|Skin Weight=6 stones&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=rat tail&lt;br /&gt;
|Part Weight=4 stones&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|MaxVal=950,&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=~599&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Introduced as a non-invasion creature in [[Tuesday_Tidings#September_2021|Tuesday Tidings 81]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The cloud rat is a lithe, agile creature with ash-grey fur and a thin tail. Glittering black eyes gleam through the light mist that surrounds a slate-grey cloud rat.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Reflecting on the cloud rat, you remember hearing that these creatures got their name from the ability some varieties have to use clouds and mist to aid their defenses.&lt;br /&gt;
&lt;br /&gt;
Rumor speaks of even larger varieties that not only use mists but can use the fogs surrounding them to freeze the hearts of hunters.&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[casts spell::Rising Mists]], [[casts spell::Frostbite]].&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Empathy from manipulating appeared to slow down around 580.&lt;br /&gt;
14 Feb 2022 - Empathy stops locking at 590, won&#039;t move past 2/34 at 599.&lt;br /&gt;
*Evasion slowed down around 410.&lt;br /&gt;
&lt;br /&gt;
*Teaches weapons well in the 340-370 range. &lt;br /&gt;
*At Evasion: 396, Parry: 413, Shield: 390, and Agil and Reflexes at 50 &amp;amp; 50, I&#039;m taking almost no hits. Parry moves slower at 413 but Evasion and Shield stay locked. &lt;br /&gt;
*Skinning at 377 is easily locked and occasionally gets sterling pelts with no arrange. &lt;br /&gt;
&lt;br /&gt;
*Went here with 280s defenses, 320s weapons, 50 reflex, Warrior Mage, buffed i can dance with four with occasional light hits. &lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cinderwing_harpy&amp;diff=690464</id>
		<title>Cinderwing harpy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cinderwing_harpy&amp;diff=690464"/>
		<updated>2026-05-11T02:49:30Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|93|Reshalia Trade Road}}&lt;br /&gt;
|simulevel=185&lt;br /&gt;
|levelvariancedown=3&lt;br /&gt;
|levelvarianceup=3&lt;br /&gt;
|naturallevel=185&lt;br /&gt;
|weaponlevel=185&lt;br /&gt;
|defenselevel=185&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1450&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Uses Weapons=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Fun-Day_Fridays#October_2024|Fun-Day Fridays 11]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Harpies are often drawn to regions of strong elemental energy, adapting traits that mirror their environment.  The cinderwing harpies of Pivilho Volcano have embraced both wind and fire, building their colony along the rugged volcanic slopes.  Though small in stature, these harpies exhibit remarkable cunning and magical prowess -- enough to hold their own against the fiercely territorial drakes inhabiting the neighboring slope.&lt;br /&gt;
&lt;br /&gt;
Sightings by locals produce reports of the feathered folk stealing meat from the drakes or plummeting from the sky to snatch fish from the sea and whisking their prize back to the Ember Aerie, as their home is known to those brave enough to venture near.&lt;br /&gt;
&lt;br /&gt;
Many harpies possess mercurial tempers or a magpie-like tendency to steal small, shiny objects that catch their eye.  They have been observed divebombing unsuspecting prey then shrieking with laughter as they fly away, leaving their victims startled but unharmed.  Though it is often used with awkward syntax and harsh tones, harpies are known to speak Common when the mood strikes.&lt;br /&gt;
&lt;br /&gt;
The cinderwing harpys are known to cast the [[casts spell::Fire Shards]], [[casts spell::Flame Shockwave]], [[casts spell::Vertigo]], and [[casts spell::Thunderclap]] spells.&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment/Loot==&lt;br /&gt;
* {{sloot|w|curved obsidian talon knife with a kelp-wrapped handle}}&lt;br /&gt;
* {{sloot|a|supple leather sleeves adorned with puka shells}}&lt;br /&gt;
* {{sloot|a|supple leather cowl with puka shells trimming the hood}}&lt;br /&gt;
* {{sloot|i|long tunic improvised from cloth scraps and layered seaweed}}&lt;br /&gt;
* {{sloot|a|supple leather greaves plated with sea turtle scutes}}&lt;br /&gt;
* {{sloot|a|supple leather jerkin armored with pieces of sea turtle shell}}&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Giggling softly, a cinderwing harpy snaps her fingers and extends a hand toward the sky.  With a piercing shriek, a spectral firehawk dives at you!&lt;br /&gt;
The blazing avian raptor rips at your neck, landing a hard (6/23) hit as its fiery plumage flashes and flares brilliantly before the scarlet bird turns abruptly white and explodes in a shower of cinders.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;Strolling quietly into the area, a cinderwing harpy assesses his surroundings with an unblinking yellow gaze.&lt;br /&gt;
*Entrance:  &#039;&#039;With a faint stirring of wind, a cinderwing harpy skids into the area with her scarlet-tipped black wings mantled to slow her momentum.&lt;br /&gt;
*Exit:      &#039;&#039;Cackling madly, a cinderwing harpy skips out of the area, her speed bolstered by powerful downstrokes of her scarlet-tipped black wings.&lt;br /&gt;
*Death1:    &#039;&#039;&lt;br /&gt;
*Death2:    &#039;&#039;&lt;br /&gt;
*Decay:     &#039;&#039;&lt;br /&gt;
*Searching: &#039;&#039;&lt;br /&gt;
*SpellPrep  &#039;&#039;Opening one hand palm up, a cinderwing harpy summons a tiny scarlet flame and is momentarily mesmerized by the dancing colors.&lt;br /&gt;
*SpellPrep  &#039;&#039;The cinderwing harpy makes a subtle twirling gesture with one hand to shape a fiery cyclone of ruby and gold sparks that flickers briefly before fading away.&lt;br /&gt;
*SpellCast  &#039;&#039;A cinderwing harpy makes a flicking motion, launching the small firedrop in her hand.&lt;br /&gt;
*SpellCast  &#039;&#039;A cinderwing harpy raises both arms and brings them down with a sharp slash, sending a vortex of smoldering embers swirling out from her.&lt;br /&gt;
*Random     &#039;&#039;Standing perfectly still, the cinderwing harpy stares off into the distance with her eerie yellow eyes unblinking.  After a moment, the focus is lost and the harpy gives herself a little shake, adjusting her feathers and appearing alert once again.&lt;br /&gt;
*Random     &#039;&#039;With a look of disgust, a cinderwing harpy flicks tiny embers at a small spiderweb and gleefully hisses, &amp;quot;Burn with fire,&amp;quot; as the wispy threads melt away into nothingness.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shadewing_harpy&amp;diff=690463</id>
		<title>Shadewing harpy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shadewing_harpy&amp;diff=690463"/>
		<updated>2026-05-11T02:48:59Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=shadewing harpy&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Acenamacra&lt;br /&gt;
|MapList=*{{rmap|61b|Acenamacra Road}}&lt;br /&gt;
|simulevel=120&lt;br /&gt;
|levelvariancedown=3&lt;br /&gt;
|levelvarianceup=3&lt;br /&gt;
|level=120&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=700&lt;br /&gt;
|MaxCap=900&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Has Other=yes&lt;br /&gt;
|Uses Weapons=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=charred pinion feather&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|MaxVal=1336&lt;br /&gt;
|MaxArrangedVal=1656&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
Introduced in [[Tuesday_Tidings#November_2025|Tuesday Tidings 301]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The harpy has a hawkish, Human-like face with sharply angular features and piercing yellow eyes.  Her iridescent jet-black feathers are tipped in cobalt, resembling blue fire against a night sky.  The harpy&#039;s feathered body is clad in a makeshift tunic, patched together from scavenged cloth and leaves.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
&lt;br /&gt;
Reflecting the landscapes they inhabit, the shadewing harpies of [[Blue Fire Cove]] have adapted to the eternal ebb and flow of sand and sea.  Their colony occupies the narrow shelves and tide-carved hollows beneath the Acenamacra Cliffs, where overhangs shield their roosts from the open shoreline.&lt;br /&gt;
&lt;br /&gt;
Slightly taller than many of their volcano-loving kin, shadewing harpies are lean, long-limbed creatures whose dark, iridescent plumage lets them blend seamlessly with cliff and water.  Locals report brief, haunting sightings of shadows gliding low over the lagoon or slipping into crevices before a watcher can fully focus.&lt;br /&gt;
&lt;br /&gt;
The shadewing harpy is known to cast the [[casts spell::Fire Shards]], [[casts spell::Flame Shockwave]], [[casts spell::Vertigo]], and [[casts spell::Thunderclap]] spells.&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
&lt;br /&gt;
[[Lay Ward]] doesn&#039;t seem to be able to stop their spells on its own.&lt;br /&gt;
&lt;br /&gt;
Does a special attack that targets your neck, eyes and head -- with a preference for the neck.&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Frost_troll&amp;diff=690462</id>
		<title>Frost troll</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Frost_troll&amp;diff=690462"/>
		<updated>2026-05-11T02:47:36Z</updated>

		<summary type="html">&lt;p&gt;CRYPTODYNAMIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=frost troll&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|126|Seord Kerwaith (126)}}&lt;br /&gt;
|simulevel=180&lt;br /&gt;
|levelvariancedown=3&lt;br /&gt;
|levelvarianceup=3&lt;br /&gt;
|naturallevel=180&lt;br /&gt;
|weaponlevel=180&lt;br /&gt;
|defenselevel=180&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1400&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Fun-Day_Fridays/2025#September_2025|Fun-Day Fridays 57]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A towering humanoid figure, the frost troll is covered in a layer of icy snow and armored with jagged plates of frost-laden ice.  Its angular features and piercing, soulless eyes give it a menacing appearance, while its frosty breath swirls about its head.  The troll&#039;s build is surprisingly lithe, hinting at formidable combat prowess.  It moves with a predatory grace, as if always ready to strike.  At any moment, the troll could disperse into a whirling funnel of ice and snow, only to reform elsewhere in the area.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
The trolls proudly claim allegiance to a &amp;quot;master&amp;quot;, but none of the rumors to who or what that is have proven credible yet.  Other rumors insist they were imbued with shapeshifting magics as otherwise mundane-appearing snowdrifts frequently come to life as one of these vicious monsters!&lt;br /&gt;
&lt;br /&gt;
The frost trolls are known to cast the [[casts spell::Veil of Ice]], [[casts spell::Frostbite]], [[casts spell::Ice Patch]], and [[casts spell::Devitalize]] spells.&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
If not killed quickly enough, the trolls can shatter into shards of ice:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A frost troll begins to whirl around with ever increasing speed.  A small vortex begins to form within its chest.  Suddenly, its body completely breaks apart!  Snow sprays into the air, while razor-sharp shards of ice are hurled through the air in all directions!&lt;br /&gt;
You easily evade the razor-sharp ice shards hurtling towards you!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The troll will turn into &#039;&#039;&#039;some shattered shards&#039;&#039;&#039; in the room, and after a time will transform back into a fully healed troll:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Shattered shards of ice begin to slide toward one another as if alive.&lt;br /&gt;
Hundreds of ice shards are swept together into a whirling funnel of wind and snow and ice that coalesces into a frost troll!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seems to have some sort of special stealth ability:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A frost troll sinks into the ground and vanishes from sight.&lt;br /&gt;
&lt;br /&gt;
The ground rumbles as something moves beneath the snow and closes rapidly on you!&lt;br /&gt;
&lt;br /&gt;
The ground rumbles as something moves beneath the snow, arriving from the southwest and heading towards you.&lt;br /&gt;
&lt;br /&gt;
The ground rumbles as something moves beneath the snow, circling around you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Defenses==&lt;br /&gt;
Immune to Cold damage and all poisons.&lt;br /&gt;
&lt;br /&gt;
According to the release post, they can be healed by cold magic.&lt;br /&gt;
&lt;br /&gt;
Immediately escape webs:&lt;br /&gt;
&amp;lt;pre&amp;gt;A frost troll disperses and reforms, free from the webs that held it a moment before!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;Ice shards and crystals come flying into the area before forming into a roaring frost troll!&lt;br /&gt;
*Spawn:     &#039;&#039;A giant ball of ice and snow comes rolling into the area before coming to a stop and coalescing into a frost troll!&lt;br /&gt;
*Entrance:  &#039;&#039;A whirling funnel of ice and snow sweeps in, and coalesces into a frost troll!&lt;br /&gt;
*Exit:      &#039;&#039;A frost troll whirls into a funnel of ice and snow and sweeps &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A frost troll bursts into a cloud of ice crystals, leaving behind only a drift of snow.&lt;br /&gt;
*Death2:    &#039;&#039;&lt;br /&gt;
*Decay:     &#039;&#039;&lt;br /&gt;
*Searching: &#039;&#039;&lt;br /&gt;
*SpellPrep  &#039;&#039;The troll shrieks an incantation in a harsh, ancient tongue and reaches down into the snow. ([[Ice Patch]])&lt;br /&gt;
*SpellPrep  &#039;&#039;A frost troll raises its arms and bellows like the howling of a winter&#039;s gale!&lt;br /&gt;
*SpellCast  &#039;&#039;The frost troll makes swirling patterns with its arms, while momentarily closing its eyes. ([[Veil of Ice]])&lt;br /&gt;
*SpellCast  &#039;&#039;The frost troll lets lose with a loud roar as it slows down, gesturing with its claws! ([[Frostbite]]))&lt;br /&gt;
*SpellCast  &#039;&#039;The frost troll draws forth a hidden object from the snow and directs it towards your feet! ([[Ice Patch]])&lt;br /&gt;
*SpellCast  &#039;&#039;The frost troll claps its massive claws together, then holds them still as it yells a guttural incantation towards you! ([[Devitalize]])&lt;br /&gt;
*Random     &#039;&#039;A frost troll&#039;s eyes glow with a blue and green inner light as it heeds the call of its masters.  The frost troll draws forth an icy talisman and stares into its depths, calling upon its foreign power.&lt;br /&gt;
*Random     &#039;&#039;A frost troll scrapes its icy claws across one another, honing razor-sharp edges.&lt;br /&gt;
*Random     &#039;&#039;A frost troll chuckles at you and says, &amp;quot;Struggle not, and I shall make your demise quick and painless.&amp;quot;&lt;br /&gt;
*Random     &#039;&#039;A frost troll snorts, blowing a puff of ice crystals from its long nose.&lt;br /&gt;
*Random     &#039;&#039;A frost troll leers at you, flexing its icy claws.&lt;br /&gt;
*Random     &#039;&#039;With multiple trolls:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The frost trolls chant in unison:&lt;br /&gt;
&lt;br /&gt;
            To this mountain my soul is bound,&lt;br /&gt;
            Stolid sentry of sacred ground.&lt;br /&gt;
            An ancient spell the mages wrought,&lt;br /&gt;
            Guards the realms that time forgot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
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