<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CROWNEDCRONKING</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CROWNEDCRONKING"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/CROWNEDCRONKING"/>
	<updated>2026-04-20T03:14:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nightstalker_unyn&amp;diff=504646</id>
		<title>Nightstalker unyn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nightstalker_unyn&amp;diff=504646"/>
		<updated>2019-07-07T13:50:02Z</updated>

		<summary type="html">&lt;p&gt;CROWNEDCRONKING: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Nightstalker Unyn&lt;br /&gt;
|MinCap=280&lt;br /&gt;
|MaxCap=400&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia, Therengia&lt;br /&gt;
|City=Riverhaven, Aesry&lt;br /&gt;
|MapList=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|MapList2=*{{rmap|98a | Aesry, Sea Caves (98a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a nightstalker spinneret&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;gt;225&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Located outside the east gate of Riverhaven in the Pejek Bog. They are in a &#039;Estate Holder&#039;s Only&#039; area.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Unyns can web their enemies from any range.&lt;br /&gt;
&lt;br /&gt;
Unable to get TM past dabbling (1/34) at 354 &amp;lt;br /&amp;gt;&lt;br /&gt;
Large Edge moves slowly at 325&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Nightreaver Unyn]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Nightweaver Unyn]]&lt;/div&gt;</summary>
		<author><name>CROWNEDCRONKING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=500769</id>
		<title>Moon Mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=500769"/>
		<updated>2019-03-05T21:33:41Z</updated>

		<summary type="html">&lt;p&gt;CROWNEDCRONKING: /* Spell Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Moon Mage new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Moon Mage|image=Small_moonie_300.jpg&lt;br /&gt;
|skill1=Magic|skill2a=Lore|skill2b=Survival|skill3a=Weapon|skill3b=Armor&lt;br /&gt;
|abilities= Lunar Magic, Prediction,&amp;lt;br&amp;gt;Enchanting&lt;br /&gt;
|mana=Lunar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moon Mages&#039;&#039;&#039; are an esoteric collective of magicians, scholars and soothsayers from several different sects. Known for the versatile and powerful magic that flows from their fingertips and their ability to foretell the future, Moon Mages are among the most potent spellcasters on [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Their abilities are tied closely to the rising and setting of the three moons [[Xibar]], [[Yavash]] and [[Katamba]], as well as the motions of other heavenly bodies. Thus when the skies smile down upon a Moon Mage, his powers are strong; yet when all the moons have set, he is considerably weaker.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:MoonMageCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; Six towers on a field of stars encircled by the three Elanthian moons]]Information courtesy of [http://www.play.net/dr/info/guilds/mm.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: In a massive observatory outside the city proper, [[Kssarh|Celestian Kssarh T&#039;Kinnirii]] teaches new students with a passion that most would dub abusive. (You can type DIR MOON MAGE for directions.)&lt;br /&gt;
; [[Taisgath]]&lt;br /&gt;
: Housed inside the tremendous shell of some unknown sea beast, the Moon Mage Guild on Taisgath is overseen by [[Lomtaun|Fateweaver Lomtaun Nedorath]] of the [[Fortune&#039;s Path|Gypsies]].&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: [[Mortom|Tezirite Mortom Saist]], respected Guildleader and politician, welcomes all Moon Mages in the Great Tower of Shard... despite his quirks.&lt;br /&gt;
; Lesser Fist (south of [[Riverhaven]]) &#039;&#039;(Now closed due to the volcano erupting &amp;amp; Tiv becoming disabled)&#039;&#039;&lt;br /&gt;
: Within a remarkable guildhall inside a volcano believed to be dormant, [[Tiv|Guildleader Tiv]] trained students in the ways of the [[Monks of the Crystal Hand]]. With the eruption of the Lesser Fist of Heaven, the Crystal Hand Fortress housing the guildhall was subsequently destroyed.&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: [[Gylwyn|Guildleader Gylwyn]], after a meteoric rise and equally dramatic stint with exile, has returned to the graces of the Moon Mage Guild and teaches Theren students in her spire north of Riverhaven.&lt;br /&gt;
; [[Hibarnhvidar]]&lt;br /&gt;
: [[Cherulisa|Guildleader Cherulisa D&#039;Shari&#039;sendal]], resides in The Spire on the Trabe Plateau.&lt;br /&gt;
&lt;br /&gt;
Another renowned guild leader, about whom little is publicly known but their name and sect affiliation, is [[Estrille|Prophet Estrille Ardwens]].&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Moon Mage&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Magic}}.  {{catskill|Lore}} and {{catskill|Survival}} are secondary skillsets, with {{catskill|Weapon}} and {{catskill|Armor}} bringing up the rear as tertiary skills.&lt;br /&gt;
&lt;br /&gt;
Moon Mages break down into the following races.&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 38%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded moon mages receive one free technique slot in the Artificing discipline of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
===[[:Category:Lunar Magic|Lunar Magic]]===&lt;br /&gt;
Moon Mages draw Lunar mana from Celestial bodies for their spells.  They have access to the [[:Category:Stellar Magic Spellbook|Stellar]], [[:Category:Perception Spellbook|Perception]], [[:Category:Enlightened Geometry Spellbook|Enlightened Geometry]], [[:Category:Psychic Projection Spellbook|Psychic Projection]], [[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]], and [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]] spellbooks.&lt;br /&gt;
*[[Moon Mage Cantrips|Cantrip]]: Minor magic with some flashy and useful effects. Most are based off the [[sects|sect]] you join, there are some general ones for those not affiliated with a particular sect.&lt;br /&gt;
&lt;br /&gt;
====[[Magical Feat|Magical Feats]]====&lt;br /&gt;
As a magic prime guild Moon mages are given the following two magical feats for free at second circle:&lt;br /&gt;
*Basic Preparation Recognition - This allows the mage the chance to see basic/intro spells being prepped by others, even other guilds.&lt;br /&gt;
*Utility Mastery - This gives the mage a skill bonus to casting any [[Utility skill|Utility]] based spells.&lt;br /&gt;
&lt;br /&gt;
====[[Spell slot progressions|Moon Mage Spell Slot Progression]]====&lt;br /&gt;
As a magic prime guild Moon Mages gain spell slots in the following way.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-50&lt;br /&gt;
|Every Circle&lt;br /&gt;
|-&lt;br /&gt;
|50-100&lt;br /&gt;
|Every 2 Circles&lt;br /&gt;
|-&lt;br /&gt;
|101-150&lt;br /&gt;
|Every 3 Circles&lt;br /&gt;
|-&lt;br /&gt;
|151-200&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spell Tree====&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Moon_Mage_Spells.png|frameless|upright=4&lt;br /&gt;
rect 0 25 250 75 [[Sever Thread|Sever Thread (Debilitation)]] &lt;br /&gt;
rect 0 125 250 175 [[Tangled Fate|Tangled Fate (Debilitationm, Utility)]]  &lt;br /&gt;
rect 0 225 250 275 [[Shadows|Shadows (Augmentation)]]   &lt;br /&gt;
rect 0 525 250 575 [[Partial Displacement|Partial Displacement (Targeted Magic)]]  &lt;br /&gt;
rect 0 625 250 675 [[Whole Displacement|Whole Displacement (Warding)]]  &lt;br /&gt;
rect 0 925 250 975 [[Clear Vision|Clear Vision (Augmentation)]]  &lt;br /&gt;
rect 0 1225 250 1275 [[Telekinetic Throw|Telekinetic Throw (Targeted Magic)]]  &lt;br /&gt;
rect 0 1475 250 1525 [[Calm|Calm (Debilitation)]]    &lt;br /&gt;
rect 300 25 550 75 [[Sovereign Destiny|Sovereign Destiny (Debilitation)]]  &lt;br /&gt;
rect 300 125 550 175 [[Tezirah&#039;s Veil|Tezirah&#039;s Veil (Augmentation)]]  &lt;br /&gt;
rect 300 225 550 275 [[Dazzle|Dazzle (Debilitation)]]   &lt;br /&gt;
rect 300 425 550 475 [[Dinazen Olkar|Dinazen Olkar (Targeted Magic)]]  &lt;br /&gt;
rect 300 675 550 725 [[Focus Moonbeam|Focus Moonbeam (Utility)]]  &lt;br /&gt;
rect 300 825 550 875 [[Artificer&#039;s Eye|Artificer&#039;s Eye (Augmentation)]]  &lt;br /&gt;
rect 300 925 550 975 [[Piercing Gaze|Piercing Gaze (Utility)]]  &lt;br /&gt;
rect 300 1025 550 1075 [[Aura Sight|Aura Sight (Augmentation)]] &lt;br /&gt;
rect 300 1175 550 1225 [[Telekinetic Storm|Telekinetic Storm (Targeted Magic)]]  &lt;br /&gt;
rect 300 1275 550 1325 [[Rend|Rend (Debilitation, Utility)]]   &lt;br /&gt;
rect 300 1375 550 1425 [[Psychic Shield|Psychic Shield (Warding)]]  &lt;br /&gt;
rect 300 1475 550 1525 [[Sleep|Sleep (Debilitation)]]   &lt;br /&gt;
rect 300 1575 550 1625 [[Hypnotize|Hypnotize (Debilitation)]]   &lt;br /&gt;
rect 600 75 850 125 [[Moonblade|Moonblade (Utility)]]   &lt;br /&gt;
rect 600 225 850 275 [[Refractive Field|Refractive Field (Utility)]]  &lt;br /&gt;
rect 600 325 850 375 [[Burn|Burn (Targeted Magic)]]   &lt;br /&gt;
rect 600 575 850 625 [[Teleport|Teleport (Utility)]]   &lt;br /&gt;
rect 600 725 850 775 [[Locate|Locate (Utility)]]&lt;br /&gt;
rect 600 825 850 875 [[Distant Gaze|Distant Gaze (Utility)]] &lt;br /&gt;
rect 600 925 850 975 [[Tenebrous Sense|Tenebrous Sense (Augmentation)]]  &lt;br /&gt;
rect 600 1025 850 1075 [[Seer&#039;s Sense|Seer&#039;s Sense (Augmentation, Utility)]]   &lt;br /&gt;
rect 600 1125 850 1175 [[Destiny Cipher|Destiny Cipher (Utility)]]   &lt;br /&gt;
rect 600 1225 850 1275 [[Unleash|Unleash (Utility)]] &lt;br /&gt;
rect 600 1325 850 1375 [[Shear|Shear (Warding)]]   &lt;br /&gt;
rect 600 1425 850 1475 [[Thoughtcast|Thoughtcast (Utility)]]   &lt;br /&gt;
rect 900 25 1150 75 [[Empower Moonblade|Empower Moonblade (Utility)]]  &lt;br /&gt;
rect 900 125 1150 175 [[Shape Moonblade|Shape Moonblade (Utility)]]  &lt;br /&gt;
rect 900 225 1150 275 [[Steps of Vuan|Steps of Vuan (Utility)]] &lt;br /&gt;
rect 900 325 1150 375 [[Cage of Light|Cage of Light (Warding)]] &lt;br /&gt;
rect 900 425 1150 475 [[Starlight Sphere|Starlight Sphere (Targeted Magic]]  &lt;br /&gt;
rect 900 525 1150 575 [[Moongate|Moongate (Utility)]] &lt;br /&gt;
rect 900 625 1150 675 [[Contingency|Contingency (Utility)]]   &lt;br /&gt;
rect 900 725 1150 775 [[Shift Moonbeam|Shift Moonbeam (Utility)]]  &lt;br /&gt;
rect 900 825 1150 875 [[Shadewatch Mirror|Shadewatch Mirror (Utility)]]  &lt;br /&gt;
rect 900 925 1150 975 [[Machinist&#039;s Touch|Machinist&#039;s Touch (Augmentation)]]&lt;br /&gt;
rect 900 1025 1150 1075 [[Read the Ripples|Read the Ripples (Utility)]]&lt;br /&gt;
rect 900 1375 1150 1425 [[Mental Blast|Mental Blast (Debilitation)]]  &lt;br /&gt;
rect 1200 425 1450 475[[Invocation of the Spheres|Invocation of the Spheres (Augmentation)]]&lt;br /&gt;
rect 1200 525 1450 575 [[Shadow Servant|Shadow Servant (Utility)]]  &lt;br /&gt;
rect 1200 625 1450 675 [[Shadowling|Shadowling (Utility)]]   &lt;br /&gt;
rect 1200 725 1450 775 [[Braun&#039;s Conjecture|Braun&#039;s Conjecture (Utility)]]   &lt;br /&gt;
rect 1200 825 1450 875 [[Riftal Summons|Riftal Summons (Utility)]] &lt;br /&gt;
rect 1200 1375 1450 1425 [[Mind Shout|Mind Shout (Debiliation)]] &lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Moon mage spells]]&lt;br /&gt;
&lt;br /&gt;
====Guild [[Sorcery]]====&lt;br /&gt;
Moon Mages as a magic prime guild have access to a guild specific sorcery called [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]]. These spells are a mixture of Lunar and either Holy or Elemental mana. The common theme of their effects is the manipulation of Fate in ways that most Moon Mages would deem fundamentally wrong. As these are sorcery spells, the Moon Mage guild does not endorse nor teach their use thus requiring any mage wishing to learn their secrets to seek them on spell scrolls.&lt;br /&gt;
&lt;br /&gt;
The casting of these spells carries several possible consequences.&lt;br /&gt;
*The possibility of [[Sorcery#Backlash_Effects|volatile backlash]] that can happen when mixing mana types.&lt;br /&gt;
*Accusation and arrest for Forbidden Practices which will also give [[Outrage#Social Corruption|Social Corruption]].&lt;br /&gt;
*Small amounts of [[Teleologic Corruption]]. This is a corrupting factor on a Moon Mage&#039;s link to the Plane of Probability and will affect the mage&#039;s ability to predict the future.&lt;br /&gt;
&lt;br /&gt;
=== [[Moon Mage Attunement]] ===&lt;br /&gt;
Moon Mages have a [[Moon Mage Attunement|unique]] variation on [[Attunement skill|perceiving power]] that goes beyond what most other guilds can do. While most magic users find the number of mana streams to be location-dependent, the mana streams for Lunar Magic are time-dependent, reflecting the conditions of the moon and stars.&lt;br /&gt;
&lt;br /&gt;
As such, Moon Mages may [[Perceive command|perceive]]:&lt;br /&gt;
*The moons of Elanthia, either individually or all at once&lt;br /&gt;
*The available mana for each Moon Mage spellbook, either individually or all at once&lt;br /&gt;
*The source of a Locate spell&lt;br /&gt;
*A rough estimate of the current time, even underground&lt;br /&gt;
*The magical status of other characters or creatures&lt;br /&gt;
*The distance to nearby planets&lt;br /&gt;
&lt;br /&gt;
=== [[Prediction]] ===&lt;br /&gt;
The ability to foresee a character&#039;s future.  This ability will either provide a temporary bonus or penalty to the recipient&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
Several tools may be of use in performing predictions:&lt;br /&gt;
&lt;br /&gt;
*See the [[Star Chart]] for information on constellations&lt;br /&gt;
*[[Celestial Charts]], favored by the [[Celestial Compact]].&lt;br /&gt;
*[[Divination Bones]], favored by the [[Nomads of the Arid Steppe]].&lt;br /&gt;
*[[Divination Mirrors|Ornate Mirror]], favored by the [[Progeny of Tezirah]].&lt;br /&gt;
*[[Divination Bowls|Sandstone Bowl]], favored by the [[Prophets of G&#039;Nar Peth]]. (Divination bowls are not currently implemented)&lt;br /&gt;
*[[Sapphire Prisms|Sapphire Prism]], favored by the [[Monks of the Crystal Hand]].&lt;br /&gt;
*[[Tokka Cards]], favored by the [[:Category:Fortune&#039;s Path|Followers of Fortune&#039;s Path]]. (Tokka Cards are not currently implemented)&lt;br /&gt;
&lt;br /&gt;
=== [[Moon Mage Enchanting|Enchanting]] ===&lt;br /&gt;
The ability to imbue spell-like effects onto items.&lt;br /&gt;
&lt;br /&gt;
=== [[Astral Travel|Astral Travel]] ===&lt;br /&gt;
Astral Travel is an ability that allows [[Moon Mage]]s to enter and navigate the [[Astral Plane]], allowing them to bridge massive distances on the [[Plane of Abiding]] in almost no time. The ability is dangerous and often fatal and was only recently made possible by the invention of the [[Naming Ritual]], which is used on Grazhir shards to imprint them with a magical pattern of its name which allows a mage to use it as an anchor.&lt;br /&gt;
&lt;br /&gt;
===Recall Heavens===&lt;br /&gt;
Moon Mages have the ability to use the {{com|Recall}} command to aid in deciphering the heavens.&lt;br /&gt;
*{{tt|RECALL HEAVENS}} will give information regarding the individual constellations and what skillsets they give prediction information on.&lt;br /&gt;
*{{tt|RECALL HEAVENS GRAZHIR}} will remind the mage which [[Grazhir]] shards they have memorized. &lt;br /&gt;
&lt;br /&gt;
===100th Circle Ability===&lt;br /&gt;
Upon being promoted to 99th circle the Moon Mage Guildleaders will task the mage with a quest for better understanding of the cosmos. This quest must be completed in order to advance to 100th circle and beyond. After completion the mage is granted the ability to tap into the [[Astral Plane]] from anywhere in the land by teleporting or moongating to [[Grazhir]] rather than the three other moons. This ability also provides security to teleporting to a moon that is no longer in the sky by automatically shunting the mage to the nearest Grazhir shard rather than the typical messy outcome.&lt;br /&gt;
&lt;br /&gt;
==Lesser Guild Abilities==&lt;br /&gt;
=== [[Time Sense]] ===&lt;br /&gt;
The ability for a Moon Mage to tell the time of day even when they cannot see the sky due to affinity to the moons and celestial bodies.&lt;br /&gt;
=== [[Backtrace]] ===&lt;br /&gt;
The ability to trace a [[Locate]] back to the caster and his/her location.&lt;br /&gt;
=== [[Align(Moon Mage)|Align]] ===&lt;br /&gt;
Align is an ability learned by Moon Mages and has several effects.&lt;br /&gt;
*When the mage is aligned to one of the moons, spells that require a moon will default to the aligned moon.&lt;br /&gt;
*When the mage is aligned to Grazhir and has completed the 100th circle ability quest, any rogue teleports or moongates will send the mage to the nearest Astral Plane conduit.&lt;br /&gt;
*When using the prediction system or the Tangled Fate spell the mage must align to the skillset or individual skill they wish to predict upon.&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Scholarship|Scholarship}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Astrology|Astrology}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |7||style=&amp;quot;background: #FFF2FF;&amp;quot; |18&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |6th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |5||style=&amp;quot;background: #F2FFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |0||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; (&#039;&#039;&#039;{{Skill|Scholarship|Scholarship}}&#039;&#039;&#039;, &#039;&#039;&#039;{{Skill|Astrology|Astrology}}&#039;&#039;&#039;) are listed in bold. These skills cannot count toward Nth skills, such as 1st Magic or 1st Lore.&lt;br /&gt;
&lt;br /&gt;
:Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Primary Magic|Lunar Magic}}. For Moon Mages, {{Skill|Thievery|Thievery}} also does not count towards Nth skill requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039;: {{Skill|Attunement|Attunement}}, {{Skill|Arcana|Arcana}}, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}}, {{Skill|Utility|Utility}}, {{Skill|Warding|Warding}}, and {{Skill|Sorcery|Sorcery}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, {{Skill|Skinning|Skinning}}, and {{Skill|Evasion|Evasion}}&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Scholarship|Scholarship}}||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |210||style=&amp;quot;background: #FFFFF2;&amp;quot; |330||style=&amp;quot;background: #FFFFF2;&amp;quot; |530||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,030&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |80||style=&amp;quot;background: #FFFFF2;&amp;quot; |200||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |570||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,220&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |60||style=&amp;quot;background: #FFFFF2;&amp;quot; |180||style=&amp;quot;background: #FFFFF2;&amp;quot; |270||style=&amp;quot;background: #FFFFF2;&amp;quot; |470||style=&amp;quot;background: #FFFFF2;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |10||style=&amp;quot;background: #FFFFF2;&amp;quot; |50||style=&amp;quot;background: #FFFFF2;&amp;quot; |130||style=&amp;quot;background: #FFFFF2;&amp;quot; |220||style=&amp;quot;background: #FFFFF2;&amp;quot; |370||style=&amp;quot;background: #FFFFF2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;80&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;280&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;720&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,140&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,940&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;3,990&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Astrology|Astrology}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |30||style=&amp;quot;background: #FFF2FF;&amp;quot; |110||style=&amp;quot;background: #FFF2FF;&amp;quot; |270||style=&amp;quot;background: #FFF2FF;&amp;quot; |420||style=&amp;quot;background: #FFF2FF;&amp;quot; |720||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,470&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |40||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |320||style=&amp;quot;background: #FFF2FF;&amp;quot; |500||style=&amp;quot;background: #FFF2FF;&amp;quot; |850||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,750&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |40||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |280||style=&amp;quot;background: #FFF2FF;&amp;quot; |430||style=&amp;quot;background: #FFF2FF;&amp;quot; |730||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |30||style=&amp;quot;background: #FFF2FF;&amp;quot; |110||style=&amp;quot;background: #FFF2FF;&amp;quot; |270||style=&amp;quot;background: #FFF2FF;&amp;quot; |420||style=&amp;quot;background: #FFF2FF;&amp;quot; |670||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,320&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |20||style=&amp;quot;background: #FFF2FF;&amp;quot; |80||style=&amp;quot;background: #FFF2FF;&amp;quot; |240||style=&amp;quot;background: #FFF2FF;&amp;quot; |390||style=&amp;quot;background: #FFF2FF;&amp;quot; |640||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,290&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |60||style=&amp;quot;background: #FFF2FF;&amp;quot; |180||style=&amp;quot;background: #FFF2FF;&amp;quot; |300||style=&amp;quot;background: #FFF2FF;&amp;quot; |550||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |6th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |60||style=&amp;quot;background: #FFF2FF;&amp;quot; |180||style=&amp;quot;background: #FFF2FF;&amp;quot; |300||style=&amp;quot;background: #FFF2FF;&amp;quot; |550||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;Total Magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;160&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;660&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;1,740&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;2,760&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;4,710&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;9,710&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |570||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,220&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |520||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |60||style=&amp;quot;background: #F2FFF2;&amp;quot; |180||style=&amp;quot;background: #F2FFF2;&amp;quot; |270||style=&amp;quot;background: #F2FFF2;&amp;quot; |470||style=&amp;quot;background: #F2FFF2;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |60||style=&amp;quot;background: #F2FFF2;&amp;quot; |140||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |380||style=&amp;quot;background: #F2FFF2;&amp;quot; |780&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |0||style=&amp;quot;background: #F2FFF2;&amp;quot; |40||style=&amp;quot;background: #F2FFF2;&amp;quot; |120||style=&amp;quot;background: #F2FFF2;&amp;quot; |210||style=&amp;quot;background: #F2FFF2;&amp;quot; |360||style=&amp;quot;background: #F2FFF2;&amp;quot; |760&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;80&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;320&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;840&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,350&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;3,300&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;4,750&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;320&#039;&#039;&#039;||&#039;&#039;&#039;1,260&#039;&#039;&#039;||&#039;&#039;&#039;3,300&#039;&#039;&#039;||&#039;&#039;&#039;5,250&#039;&#039;&#039;||&#039;&#039;&#039;9,950&#039;&#039;&#039;||&#039;&#039;&#039;18,450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Soft Requirements are not counted towards cumulative totals.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Moon Mage [http://www.olwydd.org/guilds/moonmage/calc.php Circle Calculator]&lt;br /&gt;
*[http://members.cox.net/eldrad/Enchantments.html Enchanting]&lt;br /&gt;
*[http://members.cox.net/eldrad/Starchart.html Starchart]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>CROWNEDCRONKING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Khri_Flight&amp;diff=498136</id>
		<title>Khri Flight</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Khri_Flight&amp;diff=498136"/>
		<updated>2018-12-21T12:21:09Z</updated>

		<summary type="html">&lt;p&gt;CROWNEDCRONKING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Flight&lt;br /&gt;
|guild=thief&lt;br /&gt;
|prereqs=Elusion&lt;br /&gt;
|slots=3&lt;br /&gt;
|diff=Tier 3&lt;br /&gt;
|type=khri&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Augmentation, Warding&lt;br /&gt;
|path=Finesse&lt;br /&gt;
|cost=16 [[Concentration]] on startup + 4 Concentration per pulse&lt;br /&gt;
|costs=16 + 4/pulse&lt;br /&gt;
|desc=Ivitha sighs before saying, &amp;quot;When all else fails, sometimes it&#039;s time to cut your losses and run.  There&#039;s a way to focus the mind so that every avenue of escape is clearly visible, augmenting the chance you&#039;ll be able to get to it, and keeping you on your toes long enough to get through it.  Hopefully it will serve you as well as it has me.&amp;quot;&lt;br /&gt;
|buffs=Athletics&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=Balance heal&lt;br /&gt;
|effect=chance to catch and return throw a weapon thrown at you&lt;br /&gt;
|messaging=Knowing that a dose of paranoia is healthy for any aspiring Thief, your mind fixates on every possible avenue of escape available to you.&lt;br /&gt;
|teacher=Ivitha&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CROWNEDCRONKING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Warrior_Mage&amp;diff=493657</id>
		<title>Warrior Mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Warrior_Mage&amp;diff=493657"/>
		<updated>2018-11-01T20:37:04Z</updated>

		<summary type="html">&lt;p&gt;CROWNEDCRONKING: /* Spell Slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Warrior Mage new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Warrior Mage|image=Small_warmie_300.jpg&lt;br /&gt;
|skill1=Magic|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Survival&lt;br /&gt;
|abilities=[[Familiars]], [[Aethereal Pathways]]&lt;br /&gt;
|mana=Elemental}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wielding both blade and arcane evocation, &#039;&#039;&#039;Warrior Mages&#039;&#039;&#039; are masters of combat wizardry whose origins are shrouded in the mists of an ancient past. The &amp;quot;Guild of Elemental Mages&amp;quot; traces its roots to the Age of Myths.&lt;br /&gt;
&lt;br /&gt;
Despite the severe temperament often attributed to practitioners of elemental magic, down through the ages Warrior Mages have stood guard over [[Elanthia]], protecting her towns and cities from the scourge of invaders and the forces of darkness. From this noble tradition rose perhaps the greatest hero of these realms: [[Lanival|Lanival the Redeemer]], whose roguish youth was marked by apparent impertinence that ultimately gave way to a grave and selfless sense of duty.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:WarriorMageCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A wolf&#039;s head shrouded by an aura of flame over twin crossed swords]]Information courtesy of [http://www.play.net/dr/info/guilds/wm.asp Dragonrealms Website].&lt;br /&gt;
===Guild Hall Locations===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: The largest of the Warrior Mage Guild halls is presided by the stern [[Gauthus|Guildleader Gauthus]], who oversees the training of young mages as they take the first steps along the Path of Duty. (You can type DIR WARRIOR MAGE  for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: In this historic trading town stands another of the Guild&#039;s halls, where [[Karazhil|Guildmistress Karazhil]] keeps constant vigil.&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: From atop the battlements of Stormwill Tower, [[Melear|Guildmistress Melear]] holds at bay the unceasing tempest conjured long ago by the nefarious Mage of Storms.&lt;br /&gt;
; [[Chyolvea Tayeu&#039;a]]&lt;br /&gt;
: This long-abandoned fortress in the Dragon Spine Mountains, the seat of an early predecessor of the Guild, has been recently reoccupied and its secrets mined by [[Augrym|Guildmaster Augrym.]]&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: [[Tyrsan|Guildmaster Tyrsan]] leads the Reshalia Guild contingent with an iron grip, overseeing its contributions to defense of the island.&lt;br /&gt;
; [[Hibarnhvidar]]&lt;br /&gt;
: [[Jorent|Guildmaster Jorent]] handles [[Hibarnhvidar Warrior Mage Guildhall|Guild]] affairs in Forfedhdar.&lt;br /&gt;
; [[Mer&#039;Kresh]]&lt;br /&gt;
: [[Margathe|Guildmistress Margathe]] provides her progressive views from her small island [[Mer&#039;kresh Warrior Mage Guildhall|Guild hall]].&lt;br /&gt;
;[[Muspar&#039;i]]&lt;br /&gt;
:[[Jharlan|Guildmaster Jharlan]] leads the wonderous Guild Hall of Musrap&#039;i.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Warrior Mage&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Magic}}. {{catskill|Lore}} and {{catskill|Weapon}} are secondary skillsets. Finally, the {{catskill|Survival}} and {{catskill|Armor}} skillsets are tertiary.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Warrior Mages tend to be:&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elf]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 7%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Kaldar|Kaldar]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dwarf|Dwarven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 3%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Rakash|Rakash]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Halfling|Halfling]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gor&#039;Tog|Gor&#039;Tog]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| &amp;lt;1%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gnome|Gnomish]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| &amp;lt;1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded warrior mages receive one free technique slot in the Artificing discipline of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Warrior Mage Abilities|Guild Abilities]]==&lt;br /&gt;
===[[Summoning skill|Summoning]]===&lt;br /&gt;
Warrior Mages can {{com|align}} themselves to an element. When spells of that element are cast, Elemental Charge is gained, and if opposing elemental spells are cast, charge is lost. Prior to roughly 500 ranks of Summoning, users will be tied to the typical element oppositions such as fire/water, air/earth. Afterward, warrior mages can freely pair.&lt;br /&gt;
&lt;br /&gt;
{{com|summon}} {{tt|admittance}} can be used to add Elemental Charge, and {{tt|summon impedance}} can be used to reduce it.&lt;br /&gt;
&lt;br /&gt;
{{com|summon}} {{tt|weapon}} can be used to create an elemental weapon (default: Earth) of the Warrior Mage&#039;s highest weapon skill. The weapon can be altered to different elements, different skills, or made stronger with the proper metaspells.&lt;br /&gt;
&lt;br /&gt;
===[[Aethereal Pathways]]===&lt;br /&gt;
Warrior Mages can utilize mystical pathways of aether to aid their [[Targeted Magic skill|Targeted Magic]].  Aethereal Pathways consume Elemental Charge. Each pathway is aligned with an element, and those that match the current charge have their costs halved, and opposing ones have cost doubled.&lt;br /&gt;
&lt;br /&gt;
===[[Familiars]]===&lt;br /&gt;
As Warrior Mages grow in skill and prowess, they learn to create [[talisman]]s which are employed to summon aether spirits. These summoned spirits are called familiars, and they take the forms of animals.  By commanding the familiar with its talisman, a Warrior Mage can see through the familiar&#039;s eyes, send a familiar to find someone, speak through the familiar, move the familiar around the area it is in, pick up items, and do other things.  Each familiar has its own talisman.&lt;br /&gt;
&lt;br /&gt;
There are four levels of familiar:  Small familiars, Large familiars, Dark familiars, and Fir familiars.  Each level contains a different set of animals, and the type of talisman created determines the level of familiar created.&lt;br /&gt;
&lt;br /&gt;
Summoning familiars costs Elemental Charge and is considered to be aligned with Aether element. More powerful familiars cost more charge. &lt;br /&gt;
&lt;br /&gt;
===[[:Category:Elemental Magic|Elemental Magic]]===&lt;br /&gt;
Warrior Mages channel Elemental mana streams to fuel their [[:Category:Warrior Mage Spells|spells]].  They have access to spells from the [[:Category:Aether Manipulation Spellbook|Aether]], [[:Category:Air Manipulation Spellbook|Air]], [[:Category:Earth Manipulation Spellbook|Earth]], [[:Category:Electricity Manipulation Spellbook|Electricity]], [[:Category:Fire Manipulation Spellbook|Fire]], and [[:Category:Water Manipulation Spellbook|Water]] spellbooks.&lt;br /&gt;
: Planned [[Hylomorphic Sorcery Spellbook]]: Sun Lance, [[Incinerate]], and Dark Heart of Disintegration.&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Warrior_Mage_Spells.png|frameless|upright=4&lt;br /&gt;
rect 0 250 250 300 [[Air Lash|Air Lash (Targeted Magic)]] &lt;br /&gt;
rect 0 700 250 750 [[Geyser|Geyser (Targeted Magic)]]  &lt;br /&gt;
rect 0 1000 250 1050 [[Stone Strike|Stone Strike (Targeted Magic)]] &lt;br /&gt;
rect 0 1200 250 1250 [[Gar Zeng|Gar Zeng (Targeted Magic)]] &lt;br /&gt;
rect 0 1600 250 1650  [[Fire Shards|Fire Shards (Targeted Magic)]] &lt;br /&gt;
rect 300 1350 550 1400 [[Ethereal Shield|Ethereal Shield (Warding)]] &lt;br /&gt;
rect 300 1500 550 1550 [[Elementalism|Elementalism (Utility)]]  &lt;br /&gt;
rect 600 50 850 100 [[Zephyr|Zephyr (Utility)]]  &lt;br /&gt;
rect 600 150 850 200[[Tailwind|Tailwind (Augmentation)]]  &lt;br /&gt;
rect 600 350 850 400 [[Paeldryth&#039;s Wrath|Paeldryth&#039;s Wrath (Targeted)]] &lt;br /&gt;
rect 600 650 850 700 [[Frostbite|Frostbite (Debilitation)]]  &lt;br /&gt;
rect 600 750 850 800 [[Ice Patch|Ice Patch (Debilitation)]] &lt;br /&gt;
rect 600 950 850 1000 [[Sure Footing|Sure Footing (Augmentation)]] &lt;br /&gt;
rect 600 1050 850 1100 [[Anther&#039;s Call|Anther&#039;s Call (Debilitation)]] &lt;br /&gt;
rect 600 1150 850 1200 [[Arc Light|Arc Light (Debilitation)]] &lt;br /&gt;
rect 600 1250 850 1300 [[Tingle|Tingle (Debilitation)]]  &lt;br /&gt;
rect 600 1350 850 1400 [[Substratum|Substratum (Augmentation)]]  &lt;br /&gt;
rect 600 1450 850 1500 [[Ward Break|Ward Break (Debilitation)]] &lt;br /&gt;
rect 600 1550 850 1600 [[Ignite|Ignite (Utility)]]  &lt;br /&gt;
rect 600 1650 850 1700 [[Fire Ball|Fire Ball (Targeted Magic)]] &lt;br /&gt;
rect 900 0 1150 50 [[Air Bubble|Air Bubble (Utility)]] &lt;br /&gt;
rect 900 100 1150 150 [[Swirling Winds|Swirling Winds (Augmentation)]] &lt;br /&gt;
rect 900 200 1150 250 [[Y&#039;ntrel Sechra|Y&#039;ntrel Sechra (Augmentation)]] &lt;br /&gt;
rect 900 300 1150 350 [[Vertigo|Vertigo (Debilitation)]]  &lt;br /&gt;
rect 900 400 1150 450 [[Thunderclap|Thunderclap (Debilitation)]]  &lt;br /&gt;
rect 900 500 1150 550 [[Rising Mists|Rising Mists (Utility)]] &lt;br /&gt;
rect 900 600 1150 650 [[Veil of Ice|Veil of Ice (Warding)]]&lt;br /&gt;
rect 900 700 1150 750 [[Fortress of Ice|Fortress of Ice (Utility)]]&lt;br /&gt;
rect 900 800 1150 850 [[Frost Scythe|Frost Scythe (Targeted Magic)]]&lt;br /&gt;
rect 900 900 1150 950 [[Rimefang (spell)|Rimefang (Targeted Magic)]]  &lt;br /&gt;
rect 900 1000 1150 1050 [[Tremor|Tremor (Debilitation)]]&lt;br /&gt;
rect 900 1150 1150 1200 [[Electrostatic Eddy|Electrostatic Eddy (Debilitation)]]  &lt;br /&gt;
rect 900 1250 1150 1300 [[Lightning Bolt|Lightning Bolt (Targeted Magic)]] &lt;br /&gt;
rect 900 1400 1150 1450 [[Ethereal Fissure|Ethereal Fissure (Utility)]] &lt;br /&gt;
rect 900 1600 1150 1650 [[Mark of Arhat|Mark of Arhat (Debilitation)]]&lt;br /&gt;
rect 1200 250 1450 300  [[Blufmor Garaen|Blufmor Garaen (Targeted Magic)]] &lt;br /&gt;
rect 1200 400 1450 450 [[Shockwave|Shockwave (Targeted Magic)]]  &lt;br /&gt;
rect 1200 1050 1450 1100 [[Magnetic Ballista|Magnetic Ballista (Targeted Magic)]] &lt;br /&gt;
rect 1200 1200 1450 1250 [[Chain Lightning|Chain Lightning (Targeted Magic)]] &lt;br /&gt;
rect 1200 1300 1450 1350[[Grounding Field|Grounding Field (Warding)]] &lt;br /&gt;
rect 1200 1400 1450 1450 [[Aether Cloak|Aether Cloak (Warding)]] &lt;br /&gt;
rect 1200 1650 1450 1700 [[Dragon&#039;s Breath|Dragon&#039;s Breath (Targeted Magic)]] &lt;br /&gt;
rect 1500 400 1750 450 [[Flame Shockwave|Flame Shockwave (Targeted Magic)]] &lt;br /&gt;
rect 1500 1000 1750 1050 [[Ring of Spears|Ring of Spears (Targeted Magic)]]&lt;br /&gt;
rect 1500 1100 1750 1150 [[Aegis of Granite|Aegis of Granite (Augmentation)]]&lt;br /&gt;
rect 1500 1550 1750 1600 [[Mantle of Flame|Mantle of Flame (Augmentation)]]&lt;br /&gt;
rect 1800 800 2050 850 [[Quick Infusions|Quick Infusions (Utility)]]&lt;br /&gt;
rect 1800 900 2050 950 [[Icy Infusions|Icy Infusions (Utility)]]&lt;br /&gt;
rect 1800 1000 2050 1050 [[Reinforced Infusions|Reinforced Infusions (Utility)]]&lt;br /&gt;
rect 1800 1100 2050 1150 [[Shocking Infusions|Shocking Infusions (Utility)]]&lt;br /&gt;
rect 1800 1200 2050 1250 [[Expansive Infusions|Expansive Infusions (Utility)]]&lt;br /&gt;
rect 1800 1300 2050 1350 [[Fiery Infusions|Fiery Infusions (Utility)]]&lt;br /&gt;
rect 1800 1600 2050 1650 [[Fire Rain|Fire Rain (Targeted Magic)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
[[:Category:Warrior Mage spells|Warrior Mage spells]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spell Slots====&lt;br /&gt;
[[Spell slot progressions]]&lt;br /&gt;
&lt;br /&gt;
The Warrior Mage spell tree requires 89 spell slots to master. Warrior Mages earn 91 spell slots at 150.  [[Magic Technique]]s or [[Analogous Patterns]] spells also have their own spell slot costs. &#039;&#039;&#039;All magic guilds get a free magical feat at circle 2 Magic primary guilds receive two, and Warrior Mages get Faster Targeting and Targeted Mastery as theirs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Summoning|Summoning}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |{{Skill|Targeted Magic|Targeted Magic}}||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |{{Skill|Parry Ability|Parry Ability}}||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2nd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |3rd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |{{Skill|Scholarship|Scholarship}}||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |{{Skill|Defending|Defending}}||style=&amp;quot;background: #F2F2FF;&amp;quot; |1||style=&amp;quot;background: #F2F2FF;&amp;quot; |1||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; &#039;&#039;&#039;{{Skill|Summoning|Summoning}}&#039;&#039;&#039; is listed in bold. This skill cannot count toward a magic Nth skills.&lt;br /&gt;
&lt;br /&gt;
Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Primary Magic|Elemental Magic}}. For Warrior Mages, {{Skill|Sorcery|Sorcery}} and {{Skill|Thievery|Thievery}} do not count towards Nth skill requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039;: {{Skill|Attunement|Attunement}}, {{Skill|Arcana|Arcana}}, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}}, {{Skill|Utility|Utility}}, and {{Skill|Warding|Warding}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}}&lt;br /&gt;
&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Summoning|Summoning}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |30||style=&amp;quot;background: #FFF2FF;&amp;quot; |110||style=&amp;quot;background: #FFF2FF;&amp;quot; |310||style=&amp;quot;background: #FFF2FF;&amp;quot; |460||style=&amp;quot;background: #FFF2FF;&amp;quot; |710||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,360&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Targeted Magic|Targeted Magic}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |40||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |280||style=&amp;quot;background: #FFF2FF;&amp;quot; |430||style=&amp;quot;background: #FFF2FF;&amp;quot; |730||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |40||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |320||style=&amp;quot;background: #FFF2FF;&amp;quot; |470||style=&amp;quot;background: #FFF2FF;&amp;quot; |770||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,520&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |40||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |280||style=&amp;quot;background: #FFF2FF;&amp;quot; |430||style=&amp;quot;background: #FFF2FF;&amp;quot; |730||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |30||style=&amp;quot;background: #FFF2FF;&amp;quot; |90||style=&amp;quot;background: #FFF2FF;&amp;quot; |250||style=&amp;quot;background: #FFF2FF;&amp;quot; |370||style=&amp;quot;background: #FFF2FF;&amp;quot; |620||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |60||style=&amp;quot;background: #FFF2FF;&amp;quot; |180||style=&amp;quot;background: #FFF2FF;&amp;quot; |300||style=&amp;quot;background: #FFF2FF;&amp;quot; |550||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |240||style=&amp;quot;background: #FFF2FF;&amp;quot; |490||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,140&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;Total Magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;180&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;620&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;1,740&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;2,700&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;4,600&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;9,450&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;{{Skill|Parry Ability|Parry Ability}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |20||style=&amp;quot;background: #FFF2F2;&amp;quot; |80||style=&amp;quot;background: #FFF2F2;&amp;quot; |200||style=&amp;quot;background: #FFF2F2;&amp;quot; |320||style=&amp;quot;background: #FFF2F2;&amp;quot; |520||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |30||style=&amp;quot;background: #FFF2F2;&amp;quot; |110||style=&amp;quot;background: #FFF2F2;&amp;quot; |270||style=&amp;quot;background: #FFF2F2;&amp;quot; |420||style=&amp;quot;background: #FFF2F2;&amp;quot; |670||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,320&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2nd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |60||style=&amp;quot;background: #FFF2F2;&amp;quot; |180||style=&amp;quot;background: #FFF2F2;&amp;quot; |300||style=&amp;quot;background: #FFF2F2;&amp;quot; |500||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |3rd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |80||style=&amp;quot;background: #FFF2F2;&amp;quot; |170||style=&amp;quot;background: #FFF2F2;&amp;quot; |370||style=&amp;quot;background: #FFF2F2;&amp;quot; |870&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;Total Weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;50&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;250&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;730&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;1,210&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;2,060&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;4,210&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |{{Skill|Scholarship|Scholarship}}||style=&amp;quot;background: #FFFFF2;&amp;quot; |10||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |110||style=&amp;quot;background: #FFFFF2;&amp;quot; |170||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |60||style=&amp;quot;background: #FFFFF2;&amp;quot; |180||style=&amp;quot;background: #FFFFF2;&amp;quot; |270||style=&amp;quot;background: #FFFFF2;&amp;quot; |470||style=&amp;quot;background: #FFFFF2;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |60||style=&amp;quot;background: #FFFFF2;&amp;quot; |140||style=&amp;quot;background: #FFFFF2;&amp;quot; |230||style=&amp;quot;background: #FFFFF2;&amp;quot; |380||style=&amp;quot;background: #FFFFF2;&amp;quot; |780&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |10||style=&amp;quot;background: #FFFFF2;&amp;quot; |50||style=&amp;quot;background: #FFFFF2;&amp;quot; |130||style=&amp;quot;background: #FFFFF2;&amp;quot; |220||style=&amp;quot;background: #FFFFF2;&amp;quot; |370||style=&amp;quot;background: #FFFFF2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;60&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;200&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;560&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;890&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,540&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;3,240&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |{{Skill|Defending|Defending}}||style=&amp;quot;background: #F2F2FF;&amp;quot; |10||style=&amp;quot;background: #F2F2FF;&amp;quot; |30||style=&amp;quot;background: #F2F2FF;&amp;quot; |110||style=&amp;quot;background: #F2F2FF;&amp;quot; |170||style=&amp;quot;background: #F2F2FF;&amp;quot; |320||style=&amp;quot;background: #F2F2FF;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |20||style=&amp;quot;background: #F2F2FF;&amp;quot; |60||style=&amp;quot;background: #F2F2FF;&amp;quot; |180||style=&amp;quot;background: #F2F2FF;&amp;quot; |270||style=&amp;quot;background: #F2F2FF;&amp;quot; |470||style=&amp;quot;background: #F2F2FF;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;Total Armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;30&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;90&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;290&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;440&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;790&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;1,690&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |110||style=&amp;quot;background: #F2FFF2;&amp;quot; |170||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |110||style=&amp;quot;background: #F2FFF2;&amp;quot; |170||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;40&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;120&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;360&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;600&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,100&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;2,400&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;360&#039;&#039;&#039;||&#039;&#039;&#039;1,280&#039;&#039;&#039;||&#039;&#039;&#039;3,680&#039;&#039;&#039;||&#039;&#039;&#039;5,840&#039;&#039;&#039;||&#039;&#039;&#039;10,090&#039;&#039;&#039;||&#039;&#039;&#039;20,990&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warrior Mage Lore==&lt;br /&gt;
* [[Warrior Mage Books|Warrior Mage Books and Articles]]&lt;br /&gt;
* [[Warrior Mage Timeline]]&lt;br /&gt;
* [[Warrior Mage Lore Posts]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Information==&lt;br /&gt;
*[[Warrior Mage Newbie Guide]]&lt;br /&gt;
*[[Warrior Mage Titles]]&lt;br /&gt;
*[[Warrior Mage Guild Shop]]&lt;br /&gt;
*[[Warrior Mage Cantrips#Warrior_Mage_cantrips|Warrior Mage Cantrips]]&lt;br /&gt;
*[[Warrior Mages of Renown]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>CROWNEDCRONKING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Prydaen_Favors&amp;diff=493408</id>
		<title>Prydaen Favors</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Prydaen_Favors&amp;diff=493408"/>
		<updated>2018-10-29T20:13:49Z</updated>

		<summary type="html">&lt;p&gt;CROWNEDCRONKING: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Prydaen can now obtain the favor of the Three ([[Eu]]-[[Demrris]]-[[Tenemlor]]).&lt;br /&gt;
&lt;br /&gt;
= Location =&lt;br /&gt;
The location of the Altar is in [[RanikMap9b|Sorrow&#039;s Reach]] just before the river.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[Wildflower Meadow, Before the Gods]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Wildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Obvious paths: north.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
= Obtaining =&lt;br /&gt;
To obtain a favor, one must pray to the boulder that serves as the Altar of the Three.  Upon doing so, one of three things will occur.&lt;br /&gt;
* A bud will sprout indicating [[Demrris]] is paying attention.&lt;br /&gt;
* A twig will wither and die indicating that [[Tenemlor]] is paying attention.&lt;br /&gt;
* A trillium blossom will grow and fall indicating that [[Eu]] is paying attention.&lt;br /&gt;
&lt;br /&gt;
Once the above occurs, you may place a sacrifice on the boulder. The sacrifice used should be for which ever of the Three is paying attention at that time. Sacrifices for one of the other three may be placed on the boulder but this will require additional experience to be absorbed into the symbol to fill it as a favor. The blossom that indicated Eu&#039;s presence can be used for the sacrifice to Eu. Undead pelts and skins are offerings to Tenemlor.  Pelts and skins from once living creatures are offerings to Demrris.&lt;br /&gt;
&lt;br /&gt;
Place one item on the boulder, and the symbol or token of that aspect of the Three will appear.  Take it, as it will be what you sacrifice to obtain favor.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;[[Tenemlor]]:  It takes a moment to notice, but one of the twigs on a nearby bush has begun to rapidly die before your eyes.  What was a perfectly healthy portion of the plant a minute ago is now completely dead and brown.&lt;br /&gt;
&lt;br /&gt;
You reverently place a (undead &amp;lt;skin/pelt/hide&amp;gt;) on the boulder and watch as it changes before your eyes into a shariza symbol.&lt;br /&gt;
&lt;br /&gt;
;[[Demrris]]:  No reaction is immediately visible but before you give up, a nearby bush sprouts a new twig complete with leaves in a matter of seconds.&lt;br /&gt;
&lt;br /&gt;
You reverently place a (&amp;lt;pelt/hide/skin&amp;gt; from a non-undead creature) on the boulder and watch as it changes before your eyes into an iladza symbol.&lt;br /&gt;
&lt;br /&gt;
;[[Eu]]:  You notice a plant quickly begin to sprout and extend upwards.  When it has extended itself a little over a hand&#039;s span up, the tip rapidly blooms into a heartsblood trillium blossom which falls to the ground while the plant that it fell from withers as rapidly as it grew.  Within seconds the blossom is the only proof that anything actually changed.&lt;br /&gt;
&lt;br /&gt;
As you place the blossom onto the boulder you suddenly begin to feel weaker as if the life were being drained from you and you lose consciousness.  (NOTE:  you DO fall unconscious at this point, and you lose 90% of your current vitality.)&lt;br /&gt;
&lt;br /&gt;
A resonate voice comes out of the darkness of your dream to state:&lt;br /&gt;
  &amp;quot;Demrris told us before he left&lt;br /&gt;
   A promise of a life beyond our deaths&lt;br /&gt;
   The Great Old One must have known&lt;br /&gt;
   That the world is too wide for one life alone&amp;quot;&lt;br /&gt;
A second voice joins the first as they state:&lt;br /&gt;
  &amp;quot;So though this soul goes to Tenemlor&lt;br /&gt;
   Soon it shall return to us once more&lt;br /&gt;
   Passing from her blessed home&lt;br /&gt;
   Back to the plains with us it will roam&amp;quot;&lt;br /&gt;
More voices join the others, and together they say:&lt;br /&gt;
  &amp;quot;And wander the forests and drink down the wind&lt;br /&gt;
   And sing this song with us again.&lt;br /&gt;
   And when the wheel has turned once more,&lt;br /&gt;
   It will hear this song, as it did before.&amp;quot;&lt;br /&gt;
Even more voices join in, as if all the souls in Tenemlor&#039;s Realm were reciting in unison:&lt;br /&gt;
  &amp;quot;Hear us, hear us, hurry along,&lt;br /&gt;
   Take your rest, but don&#039;t stay long.&lt;br /&gt;
   For leaves fall to ground and nourish the tree&lt;br /&gt;
   The leaves come back, and so shall we!&amp;quot;&lt;br /&gt;
As the voices fade from your hearing and thoughts, you feel your senses returning to the real world.&lt;br /&gt;
&lt;br /&gt;
==Symbols==&lt;br /&gt;
;[[Eu]]: &#039;&#039;&#039;a [[faiyka]] symbol&#039;&#039;&#039; - {{tt|LOOK}} &#039;&#039;A small stone disc colored white which bears three narrow rays in bas relief.&#039;&#039;&lt;br /&gt;
::Experience from all skillsets is drained upon invoking.&lt;br /&gt;
;[[Tenemlor]]: &#039;&#039;&#039;a [[shariza]] symbol&#039;&#039;&#039; - {{tt|LOOK}} &#039;&#039;A small stone disc colored blue bearing a pair of crescent moons in bas relief.&#039;&#039;&lt;br /&gt;
::Experience from [[:Category:Magic Skillset|Magic]] and [[:Category:Lore Skillset|Lore]] skillsets is drained upon invoking.&lt;br /&gt;
;[[Demrris]]: &#039;&#039;&#039;an [[iladza]] symbol&#039;&#039;&#039; - {{tt|LOOK}} &#039;&#039;A small stone disc colored yellow which bears a multi-rayed sun in bas relief.&#039;&#039;&lt;br /&gt;
::Experience from [[:Category:Weapon Skillset|Weapon]], and [[:Category:Survival Skillset|Survival]] skillsets is drained upon invoking.&lt;br /&gt;
&lt;br /&gt;
=Verbs=&lt;br /&gt;
==Invoking==&lt;br /&gt;
&lt;br /&gt;
Invoking the item granted by the Three will drain field experience.  You must hold the item to invoke.  Once it is filled, it will disappear, and you will have been granted another Favor. You do not need to remain at the altar to receive the Favor.&lt;br /&gt;
&lt;br /&gt;
;Filling messaging:&#039;&#039;invoke symbol&amp;lt;br /&amp;gt;You invoke a faiyka symbol, offering yourself to the Triquetra and feel a part of yourself flow into the faiyka symbol. The experience is curiously painless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Completed messaging:&#039;&#039;invoke symb&amp;lt;br /&amp;gt;You invoke a faiyka symbol, offering yourself to the Triquetra and feel a part of yourself flow into the faiyka symbol. The experience is curiously painless.&amp;lt;br /&amp;gt;With a flash your faiyka symbol vanishes, though you feel more complete than you did a moment ago.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Studying==&lt;br /&gt;
&lt;br /&gt;
To see how full the symbol is you can study it.&lt;br /&gt;
&lt;br /&gt;
;Messaging:&#039;&#039;study symbol&amp;lt;br /&amp;gt;You peer into the heart of your faiyka symbol, mentally asking Eu-Demrris-Tenemlor to show how worthy your gift is.  In response, the faiyka symbol glows faintly.&lt;br /&gt;
&lt;br /&gt;
=Resurrection=&lt;br /&gt;
A Prydaen [[cleric]] who has gained their last favor in this manner will show the following message when resurrecting someone:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As PrydaenCleric murmurs a quiet prayer to the Gods, his hands begin to glow faintly silver.  He extends a glowing hand towards your body.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Prydaen]]&lt;/div&gt;</summary>
		<author><name>CROWNEDCRONKING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Prydaen_Favors&amp;diff=493407</id>
		<title>Prydaen Favors</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Prydaen_Favors&amp;diff=493407"/>
		<updated>2018-10-29T20:12:12Z</updated>

		<summary type="html">&lt;p&gt;CROWNEDCRONKING: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Prydaen can now obtain the favor of the Three ([[Eu]]-[[Demrris]]-[[Tenemlor]]).&lt;br /&gt;
&lt;br /&gt;
= Location =&lt;br /&gt;
The location of the Altar is in [[RanikMap9b|Sorrow&#039;s Reach]] just before the river.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[Wildflower Meadow, Before the Gods]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Wildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Obvious paths: north.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
= Obtaining =&lt;br /&gt;
To obtain a favor, one must pray to the boulder that serves as the Altar of the Three.  Upon doing so, one of three things will occur.&lt;br /&gt;
* A bud will sprout indicating [[Demrris]] is paying attention.&lt;br /&gt;
* A twig will wither and die indicating that [[Tenemlor]] is paying attention.&lt;br /&gt;
* A trillium blossom will grow and fall indicating that [[Eu]] is paying attention.&lt;br /&gt;
&lt;br /&gt;
Once the above occurs, you may place a sacrifice on the boulder. The sacrifice used should be for which ever of the Three is paying attention at that time. Sacrifices for one of the other three may be placed on the boulder but this will require additional experience to be absorbed into the symbol to fill it as a favor. The blossom that indicated Eu&#039;s presence can be used for the sacrifice to Eu. Undead pelts and skins are offerings to Tenemlor.  Pelts and skins from once living creatures are offerings to Demrris.&lt;br /&gt;
&lt;br /&gt;
Place one item on the boulder, and the symbol or token of that aspect of the Three will appear.  Take it, as it will be what you sacrifice to obtain favor.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;[[Tenemlor]]:  It takes a moment to notice, but one of the twigs on a nearby bush has begun to rapidly die before your eyes.  What was a perfectly healthy portion of the plant a minute ago is now completely dead and brown.&lt;br /&gt;
&lt;br /&gt;
You reverently place an undead (skin/pelt/hide) on the boulder and watch as it changes before your eyes into a shariza symbol.&lt;br /&gt;
&lt;br /&gt;
;[[Demrris]]:  No reaction is immediately visible but before you give up, a nearby bush sprouts a new twig complete with leaves in a matter of seconds.&lt;br /&gt;
&lt;br /&gt;
You reverently place a (pelt/hide/skin) from a non-undead creature on the boulder and watch as it changes before your eyes into an iladza symbol.&lt;br /&gt;
&lt;br /&gt;
;[[Eu]]:  You notice a plant quickly begin to sprout and extend upwards.  When it has extended itself a little over a hand&#039;s span up, the tip rapidly blooms into a heartsblood trillium blossom which falls to the ground while the plant that it fell from withers as rapidly as it grew.  Within seconds the blossom is the only proof that anything actually changed.&lt;br /&gt;
&lt;br /&gt;
As you place the blossom onto the boulder you suddenly begin to feel weaker as if the life were being drained from you and you lose consciousness.  (NOTE:  you DO fall unconscious at this point, and you lose 90% of your current vitality.)&lt;br /&gt;
&lt;br /&gt;
A resonate voice comes out of the darkness of your dream to state:&lt;br /&gt;
  &amp;quot;Demrris told us before he left&lt;br /&gt;
   A promise of a life beyond our deaths&lt;br /&gt;
   The Great Old One must have known&lt;br /&gt;
   That the world is too wide for one life alone&amp;quot;&lt;br /&gt;
A second voice joins the first as they state:&lt;br /&gt;
  &amp;quot;So though this soul goes to Tenemlor&lt;br /&gt;
   Soon it shall return to us once more&lt;br /&gt;
   Passing from her blessed home&lt;br /&gt;
   Back to the plains with us it will roam&amp;quot;&lt;br /&gt;
More voices join the others, and together they say:&lt;br /&gt;
  &amp;quot;And wander the forests and drink down the wind&lt;br /&gt;
   And sing this song with us again.&lt;br /&gt;
   And when the wheel has turned once more,&lt;br /&gt;
   It will hear this song, as it did before.&amp;quot;&lt;br /&gt;
Even more voices join in, as if all the souls in Tenemlor&#039;s Realm were reciting in unison:&lt;br /&gt;
  &amp;quot;Hear us, hear us, hurry along,&lt;br /&gt;
   Take your rest, but don&#039;t stay long.&lt;br /&gt;
   For leaves fall to ground and nourish the tree&lt;br /&gt;
   The leaves come back, and so shall we!&amp;quot;&lt;br /&gt;
As the voices fade from your hearing and thoughts, you feel your senses returning to the real world.&lt;br /&gt;
&lt;br /&gt;
==Symbols==&lt;br /&gt;
;[[Eu]]: &#039;&#039;&#039;a [[faiyka]] symbol&#039;&#039;&#039; - {{tt|LOOK}} &#039;&#039;A small stone disc colored white which bears three narrow rays in bas relief.&#039;&#039;&lt;br /&gt;
::Experience from all skillsets is drained upon invoking.&lt;br /&gt;
;[[Tenemlor]]: &#039;&#039;&#039;a [[shariza]] symbol&#039;&#039;&#039; - {{tt|LOOK}} &#039;&#039;A small stone disc colored blue bearing a pair of crescent moons in bas relief.&#039;&#039;&lt;br /&gt;
::Experience from [[:Category:Magic Skillset|Magic]] and [[:Category:Lore Skillset|Lore]] skillsets is drained upon invoking.&lt;br /&gt;
;[[Demrris]]: &#039;&#039;&#039;an [[iladza]] symbol&#039;&#039;&#039; - {{tt|LOOK}} &#039;&#039;A small stone disc colored yellow which bears a multi-rayed sun in bas relief.&#039;&#039;&lt;br /&gt;
::Experience from [[:Category:Weapon Skillset|Weapon]], and [[:Category:Survival Skillset|Survival]] skillsets is drained upon invoking.&lt;br /&gt;
&lt;br /&gt;
=Verbs=&lt;br /&gt;
==Invoking==&lt;br /&gt;
&lt;br /&gt;
Invoking the item granted by the Three will drain field experience.  You must hold the item to invoke.  Once it is filled, it will disappear, and you will have been granted another Favor. You do not need to remain at the altar to receive the Favor.&lt;br /&gt;
&lt;br /&gt;
;Filling messaging:&#039;&#039;invoke symbol&amp;lt;br /&amp;gt;You invoke a faiyka symbol, offering yourself to the Triquetra and feel a part of yourself flow into the faiyka symbol. The experience is curiously painless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Completed messaging:&#039;&#039;invoke symb&amp;lt;br /&amp;gt;You invoke a faiyka symbol, offering yourself to the Triquetra and feel a part of yourself flow into the faiyka symbol. The experience is curiously painless.&amp;lt;br /&amp;gt;With a flash your faiyka symbol vanishes, though you feel more complete than you did a moment ago.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Studying==&lt;br /&gt;
&lt;br /&gt;
To see how full the symbol is you can study it.&lt;br /&gt;
&lt;br /&gt;
;Messaging:&#039;&#039;study symbol&amp;lt;br /&amp;gt;You peer into the heart of your faiyka symbol, mentally asking Eu-Demrris-Tenemlor to show how worthy your gift is.  In response, the faiyka symbol glows faintly.&lt;br /&gt;
&lt;br /&gt;
=Resurrection=&lt;br /&gt;
A Prydaen [[cleric]] who has gained their last favor in this manner will show the following message when resurrecting someone:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As PrydaenCleric murmurs a quiet prayer to the Gods, his hands begin to glow faintly silver.  He extends a glowing hand towards your body.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Prydaen]]&lt;/div&gt;</summary>
		<author><name>CROWNEDCRONKING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Favors&amp;diff=493406</id>
		<title>Favors</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Favors&amp;diff=493406"/>
		<updated>2018-10-29T20:07:06Z</updated>

		<summary type="html">&lt;p&gt;CROWNEDCRONKING: /* General Altars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Favors&#039;&#039;&#039; of the Immortals are awarded to adventurers as a blessing for showing devotion through offerings and sacrifice. They are mostly used to avoid some of the consequences of [[death]] and allow a player to be resurrected by a cleric.&lt;br /&gt;
&lt;br /&gt;
To gain a Favor you must first obtain a Favor Orb bearing the name of one of the [[:Category:Immortals|Immortals]]. Once you have obtained an orb, you&#039;re told that you must find a suitable sacrifice to fill the orb.  All orbs use the same sacrifice: your unabsorbed [[experience]] pool. The more favors or circles you have, the more experience is needed to fill them. In fact, one circle is the same as having one extra favor.&lt;br /&gt;
&lt;br /&gt;
The [[Favor command]] will tell you how many favors you have obtained, and which Immortal your last favor was with. Having a sufficient number of favors will also unlock specific [[:Category:Religion Titles|Religion titles]].&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*A player must have at least one favor to be [[Resurrection|resurrected]] by a cleric. Having more favors makes this process easier/quicker.&lt;br /&gt;
:One favor is not the recommendation, it&#039;s the absolute mechanical minimum to be resurrected. The recommendation is a minimum of 15 favors.&lt;br /&gt;
*A favor is consumed whenever an adventurer {{com|depart}}s, or when a cleric is resurrected using [[Murrula&#039;s Flames]].&lt;br /&gt;
*Having sufficient favor allows a player to {{com|depart}} {{tt|coins}}, {{com|depart}} {{tt|items}}, or {{com|depart}} {{tt|full}}.&lt;br /&gt;
*Being [[Sacrifice command|sacrificed]] by a cleric will instantly drain all favors from a player and prevent them from being resurrected.&lt;br /&gt;
&lt;br /&gt;
==Favor Orbs==&lt;br /&gt;
A favor orb is an &amp;quot;orb of light&amp;quot; which shines different colors depending on the guild the person who received it is of.&amp;lt;br /&amp;gt;&lt;br /&gt;
It also shines different levels of brightness depending on how much you have sacrificed to the orb.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once the orb is filled completely you may place it on the proper alter to obtain your favor.&lt;br /&gt;
&lt;br /&gt;
Favor orbs can be attained by praying at a [[Favors#General Altars|general altar]], making a sacrifice to a chosen [[:Category:Immortals|Immortal]] at an [[Favors#Specific Altars|aligned altar]], or can be provided by [[Cleric]]s via [[Truffenyi&#039;s commune]].&lt;br /&gt;
&lt;br /&gt;
A player may obtain multiple favor orbs at the same time, but may only fill two of them. The third one and up will lose all capability of holding a favor, so its recommended to only obtain only two orbs to fill at a time. &lt;br /&gt;
&lt;br /&gt;
===How to Fill===&lt;br /&gt;
When it comes to filling the orb there are two methods available to you, you can either {{com|rub}} the orb to take a small amount of experience from your active pools or you can {{com|hug}} the orb to give up all experience that has not been drained. You may rub a favor orb inside of a container, but must hold the orb to hug it.&lt;br /&gt;
&lt;br /&gt;
===Filled Levels===&lt;br /&gt;
# glows faintly and wavers slightly&lt;br /&gt;
# glows faintly&lt;br /&gt;
# glows a pale (color), wavering slightly&lt;br /&gt;
# glows a steady pale (color)&lt;br /&gt;
# glows strong (color), wavering slightly &lt;br /&gt;
# glows a strong and steady (color)&lt;br /&gt;
# (no response when overfilled)&lt;br /&gt;
&lt;br /&gt;
===Orb Colors===&lt;br /&gt;
Orb Colors vary by guild.  There have been some cases of people claiming their orb does not match the prescribed color.  These have been called &amp;quot;rogue orbs&amp;quot; by [[Sorenne]], and they do not appear to be a common occurrence.&lt;br /&gt;
&lt;br /&gt;
Favors have different descriptors the more experience you put into them, starting off with no color, then becoming pale, steady and finally strong before being properly prepared for sacrifice. If an orb is overfilled, such as by filling them and dying before redeeming them, looking at them will produce no reaction at all.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Color&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Guild(s)&lt;br /&gt;
|-&lt;br /&gt;
|black||Ranger&lt;br /&gt;
|-&lt;br /&gt;
|blue||Paladin&lt;br /&gt;
|-&lt;br /&gt;
|brown||Bard&lt;br /&gt;
|-&lt;br /&gt;
|green||Empath&lt;br /&gt;
|-&lt;br /&gt;
|gold||Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
|orange||Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
|red||Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|violet||Thief&lt;br /&gt;
|-&lt;br /&gt;
|white||Commoner, Necromancer, Trader&lt;br /&gt;
|-&lt;br /&gt;
|yellow||Cleric&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Altars===&lt;br /&gt;
These altars are dedicated to all 13 of the Immortals. There are 3 General Altars in the Realms, [[RanikMap3|Outside The Crossing&#039;s West Gate]], [[RanikMap31|Out Riverhaven&#039;s East Gate]] and [[RanikMap70|Out Shard&#039;s West Gate]]. To get an orb:&lt;br /&gt;
&lt;br /&gt;
 {{com|pray}} at the altar three times&lt;br /&gt;
 {{com|say}} the name of one of [[:Category:Immortals#The Kermorian Pantheon|the Thirteen]] neutral aspects&lt;br /&gt;
 {{com|stand}} and  {{com|get}} the favor orb.&lt;br /&gt;
Upon getting the orb, an arch or trees will open up for you to proceed. In order to exit the favor area, you must solve a series of puzzles (the puzzles through the trees are generally the more difficult of the two). The puzzles vary, and typically require you to perform some task before you can leave the room. For example, you might need to open the window for a smothering plant, light candles, or clean the altar. After you have solved enough puzzles, you will return to the altar. The number of puzzles you must solve increases with the number of Favors you already posses.&lt;br /&gt;
&lt;br /&gt;
===Specific Altars===&lt;br /&gt;
There are a lot of altars strewn about the Realms that are dedicated to specific Immortals and several of them may be used to get an orb from that specific Immortal. Altars for the Thirteen and their light and dark aspects can be found in the [[RanikMap2a|Eyes of the Thirteen]] in the Crossing Temple.&lt;br /&gt;
&lt;br /&gt;
Unlike the General Altars, the task to get a favor requires the sacrifice of a physical object; what object is acceptable is dependent on which Immortal that altar is dedicated to. For example, the [[Hodierna]] altar on the third tier of [[Ratha]] will take any of the proper offerings for Hodierna: healing herbs, unicorn beads, parchment unicorn primers, or Immortal Hodierna Cards.&lt;br /&gt;
&lt;br /&gt;
You must put the sacrifice on the altar and {{com|pray}}. After about a minute the sacrifice will be replaced with a favor orb.&lt;br /&gt;
&lt;br /&gt;
To use an aspect specific altar dedicated to a neutral or dark aspect, it usually must first be cleaned with {{ilink|i|holy water}}. Anyone with {{ilink|i|holy water}} may clean an altar. Necromancers are not encouraged to clean altars. A list of altars can be found [[Altar_List|here]].&lt;br /&gt;
&lt;br /&gt;
You may return full favor orbs from any of the 39 to any general altar but Immortal-specific altars only accept their own Immortal&#039;s orbs.&lt;br /&gt;
 &lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot; style=&amp;quot;width:700px; overflow:auto;&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Crossing Temple, Truffenyi Altar, Starting inside the Temple after climbing the stairs &lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
: GO WIDDERSHINS (which is a counter clockwise direction) twice will take you to the stairs that leads to the Eyes of the Thirteen Chamber hallway which houses the individual Immortals and their aspects personal shrines.&lt;br /&gt;
: GO STAIRS will take you down there.&lt;br /&gt;
: GO CLOCKWISE three times will take you outside the Immortal Truffenyi&#039;s shrine.&lt;br /&gt;
: GO ARCH to enter the Shrine&lt;br /&gt;
: GO Platform to go to the Truffenyi section of this shrine&lt;br /&gt;
: At this step you will probably have to {{com|Clean}} the altar if it hasn&#039;t been done so recently. It requires {{ilink|i|holy water}} which can be put in a container, with this example using a chalice filled with holy water, with the container open.&lt;br /&gt;
: {{com|clean}} altar with {{ilink|i|holy water}}&lt;br /&gt;
: {{com|Get}} wood chip (or other acceptable offering based on your Immortal), {{com|put}} wood chip on altar.&lt;br /&gt;
: {{com|Kneel}}, {{com|Pray}}, wait.&lt;br /&gt;
: &amp;lt;Strong&amp;gt;An overwhelming sense of contentment fills you as your offering is consumed in a blinding flash of light.  When your vision clears, a glowing Truffenyi orb rests in its place upon the altar.&amp;lt;/Strong&amp;gt;&lt;br /&gt;
: {{com|Get}} Orb, and {{com|Hug}} my Orb to give it all the experience you can, or {{com|Rub}} my Orb to fill it a bit at a time, until full. You may not have enough experience to fill the orb, so you may put it in your container for safe keeping. &amp;lt;Strong&amp;gt;Favor Orbs Can Break, Handle With Care.&amp;lt;/Strong&amp;gt;&lt;br /&gt;
: Eventually you will get the message &amp;lt;Strong&amp;gt;You sense that your sacrifice is properly prepared&amp;lt;/Strong&amp;gt; when you try to {{com|Rub}} or {{com|Hug}} the orb, meaning you can put the orb on the altar for a Favor.&lt;br /&gt;
: {{com|Put}} orb on altar.&lt;br /&gt;
| Steps&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
: As you start to place your Truffenyi orb on the altar it leaps from your hand and suddenly glows brightly, hovering just above the altar before it bursts into a flash of excruciatingly beautiful light which instead of dissipating, streaks around the area as tendrils of light representing every color of the rainbow.&lt;br /&gt;
&lt;br /&gt;
:Then, an instant later, the multicolored lights gather around you and mix together, forming a white mass of brightness which completely obscures your vision.  Slowly, the light fades and you feel somehow changed.&lt;br /&gt;
| End Result&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rakash Favors==&lt;br /&gt;
[[race association is::Rakash]] can obtain favors in the [[Awksa Dzilvawta Ala]] outside of [[Siksraja]]. No experience sacrifice is required, though favors are capped at a maximum of five.&lt;br /&gt;
&lt;br /&gt;
==Prydaen Favors==&lt;br /&gt;
[[race association is::Prydaen]] can now obtain the favor of Eu-Demrris-Tenemlor.  Information can be obtained under [[Prydaen Favors]].&lt;br /&gt;
&lt;br /&gt;
Unlike favor orbs, it is possible to carry as many symbols as you wish. The symbols only drain specific experience pools and do not need to be returned to an altar; they automatically convert to favors when full.&lt;br /&gt;
&lt;br /&gt;
==The Orb Myth==&lt;br /&gt;
There is a prevalent myth about experience leaking from a favor. This most likely originated in the confusion with cambrinth orbs that leak mana.&lt;br /&gt;
&lt;br /&gt;
Favors will never ever lose experience that has been placed inside it. The perception of &amp;quot;leakage&amp;quot; comes from when multiple orbs are filled simultaneously. The orb size is based solely on the number of favors and circles you have at the time of rubbing it.&lt;br /&gt;
&lt;br /&gt;
If you have two orbs both at maximum experience and place one on an altar, the second orb will expand and need more experience since you now have more favors.&lt;br /&gt;
&lt;br /&gt;
The same is true with departing. If you have an orb that is partially filled (based on the look) and die and depart, losing one or more favors, it can potentially be full when next rubbed.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Statistics}}&lt;br /&gt;
&lt;br /&gt;
[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>CROWNEDCRONKING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Favors&amp;diff=493405</id>
		<title>Favors</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Favors&amp;diff=493405"/>
		<updated>2018-10-29T20:03:08Z</updated>

		<summary type="html">&lt;p&gt;CROWNEDCRONKING: /* Favor Orbs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Favors&#039;&#039;&#039; of the Immortals are awarded to adventurers as a blessing for showing devotion through offerings and sacrifice. They are mostly used to avoid some of the consequences of [[death]] and allow a player to be resurrected by a cleric.&lt;br /&gt;
&lt;br /&gt;
To gain a Favor you must first obtain a Favor Orb bearing the name of one of the [[:Category:Immortals|Immortals]]. Once you have obtained an orb, you&#039;re told that you must find a suitable sacrifice to fill the orb.  All orbs use the same sacrifice: your unabsorbed [[experience]] pool. The more favors or circles you have, the more experience is needed to fill them. In fact, one circle is the same as having one extra favor.&lt;br /&gt;
&lt;br /&gt;
The [[Favor command]] will tell you how many favors you have obtained, and which Immortal your last favor was with. Having a sufficient number of favors will also unlock specific [[:Category:Religion Titles|Religion titles]].&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*A player must have at least one favor to be [[Resurrection|resurrected]] by a cleric. Having more favors makes this process easier/quicker.&lt;br /&gt;
:One favor is not the recommendation, it&#039;s the absolute mechanical minimum to be resurrected. The recommendation is a minimum of 15 favors.&lt;br /&gt;
*A favor is consumed whenever an adventurer {{com|depart}}s, or when a cleric is resurrected using [[Murrula&#039;s Flames]].&lt;br /&gt;
*Having sufficient favor allows a player to {{com|depart}} {{tt|coins}}, {{com|depart}} {{tt|items}}, or {{com|depart}} {{tt|full}}.&lt;br /&gt;
*Being [[Sacrifice command|sacrificed]] by a cleric will instantly drain all favors from a player and prevent them from being resurrected.&lt;br /&gt;
&lt;br /&gt;
==Favor Orbs==&lt;br /&gt;
A favor orb is an &amp;quot;orb of light&amp;quot; which shines different colors depending on the guild the person who received it is of.&amp;lt;br /&amp;gt;&lt;br /&gt;
It also shines different levels of brightness depending on how much you have sacrificed to the orb.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once the orb is filled completely you may place it on the proper alter to obtain your favor.&lt;br /&gt;
&lt;br /&gt;
Favor orbs can be attained by praying at a [[Favors#General Altars|general altar]], making a sacrifice to a chosen [[:Category:Immortals|Immortal]] at an [[Favors#Specific Altars|aligned altar]], or can be provided by [[Cleric]]s via [[Truffenyi&#039;s commune]].&lt;br /&gt;
&lt;br /&gt;
A player may obtain multiple favor orbs at the same time, but may only fill two of them. The third one and up will lose all capability of holding a favor, so its recommended to only obtain only two orbs to fill at a time. &lt;br /&gt;
&lt;br /&gt;
===How to Fill===&lt;br /&gt;
When it comes to filling the orb there are two methods available to you, you can either {{com|rub}} the orb to take a small amount of experience from your active pools or you can {{com|hug}} the orb to give up all experience that has not been drained. You may rub a favor orb inside of a container, but must hold the orb to hug it.&lt;br /&gt;
&lt;br /&gt;
===Filled Levels===&lt;br /&gt;
# glows faintly and wavers slightly&lt;br /&gt;
# glows faintly&lt;br /&gt;
# glows a pale (color), wavering slightly&lt;br /&gt;
# glows a steady pale (color)&lt;br /&gt;
# glows strong (color), wavering slightly &lt;br /&gt;
# glows a strong and steady (color)&lt;br /&gt;
# (no response when overfilled)&lt;br /&gt;
&lt;br /&gt;
===Orb Colors===&lt;br /&gt;
Orb Colors vary by guild.  There have been some cases of people claiming their orb does not match the prescribed color.  These have been called &amp;quot;rogue orbs&amp;quot; by [[Sorenne]], and they do not appear to be a common occurrence.&lt;br /&gt;
&lt;br /&gt;
Favors have different descriptors the more experience you put into them, starting off with no color, then becoming pale, steady and finally strong before being properly prepared for sacrifice. If an orb is overfilled, such as by filling them and dying before redeeming them, looking at them will produce no reaction at all.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Color&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Guild(s)&lt;br /&gt;
|-&lt;br /&gt;
|black||Ranger&lt;br /&gt;
|-&lt;br /&gt;
|blue||Paladin&lt;br /&gt;
|-&lt;br /&gt;
|brown||Bard&lt;br /&gt;
|-&lt;br /&gt;
|green||Empath&lt;br /&gt;
|-&lt;br /&gt;
|gold||Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
|orange||Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
|red||Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|violet||Thief&lt;br /&gt;
|-&lt;br /&gt;
|white||Commoner, Necromancer, Trader&lt;br /&gt;
|-&lt;br /&gt;
|yellow||Cleric&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Altars===&lt;br /&gt;
These altars are dedicated to all 13 of the Immortals. There are 3 General Altars in the Realms, [[RanikMap3|Outside The Crossing&#039;s West Gate]], [[RanikMap31|Out Riverhaven&#039;s East Gate]] and [[RanikMap70|Out Shard&#039;s West Gate]]. To get an orb:&lt;br /&gt;
&lt;br /&gt;
# {{com|pray}} at the altar three times&lt;br /&gt;
# {{com|say}} the name of one of [[:Category:Immortals#The Kermorian Pantheon|the Thirteen]] neutral aspects&lt;br /&gt;
# {{com|stand}} and  {{com|get}} the favor orb.&lt;br /&gt;
#:Upon getting the orb, an arch or trees will open up for you to proceed. In order to exit the favor area, you must solve a series of puzzles (the puzzles through the trees are generally the more difficult of the two). The puzzles vary, and typically require you to perform some task before you can leave the room. For example, you might need to open the window for a smothering plant, light candles, or clean the altar. After you have solved enough puzzles, you will return to the altar. The number of puzzles you must solve increases with the number of Favors you already posses.&lt;br /&gt;
&lt;br /&gt;
===Specific Altars===&lt;br /&gt;
There are a lot of altars strewn about the Realms that are dedicated to specific Immortals and several of them may be used to get an orb from that specific Immortal. Altars for the Thirteen and their light and dark aspects can be found in the [[RanikMap2a|Eyes of the Thirteen]] in the Crossing Temple.&lt;br /&gt;
&lt;br /&gt;
Unlike the General Altars, the task to get a favor requires the sacrifice of a physical object; what object is acceptable is dependent on which Immortal that altar is dedicated to. For example, the [[Hodierna]] altar on the third tier of [[Ratha]] will take any of the proper offerings for Hodierna: healing herbs, unicorn beads, parchment unicorn primers, or Immortal Hodierna Cards.&lt;br /&gt;
&lt;br /&gt;
You must put the sacrifice on the altar and {{com|pray}}. After about a minute the sacrifice will be replaced with a favor orb.&lt;br /&gt;
&lt;br /&gt;
To use an aspect specific altar dedicated to a neutral or dark aspect, it usually must first be cleaned with {{ilink|i|holy water}}. Anyone with {{ilink|i|holy water}} may clean an altar. Necromancers are not encouraged to clean altars. A list of altars can be found [[Altar_List|here]].&lt;br /&gt;
&lt;br /&gt;
You may return full favor orbs from any of the 39 to any general altar but Immortal-specific altars only accept their own Immortal&#039;s orbs.&lt;br /&gt;
 &lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot; style=&amp;quot;width:700px; overflow:auto;&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Crossing Temple, Truffenyi Altar, Starting inside the Temple after climbing the stairs &lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
: GO WIDDERSHINS (which is a counter clockwise direction) twice will take you to the stairs that leads to the Eyes of the Thirteen Chamber hallway which houses the individual Immortals and their aspects personal shrines.&lt;br /&gt;
: GO STAIRS will take you down there.&lt;br /&gt;
: GO CLOCKWISE three times will take you outside the Immortal Truffenyi&#039;s shrine.&lt;br /&gt;
: GO ARCH to enter the Shrine&lt;br /&gt;
: GO Platform to go to the Truffenyi section of this shrine&lt;br /&gt;
: At this step you will probably have to {{com|Clean}} the altar if it hasn&#039;t been done so recently. It requires {{ilink|i|holy water}} which can be put in a container, with this example using a chalice filled with holy water, with the container open.&lt;br /&gt;
: {{com|clean}} altar with {{ilink|i|holy water}}&lt;br /&gt;
: {{com|Get}} wood chip (or other acceptable offering based on your Immortal), {{com|put}} wood chip on altar.&lt;br /&gt;
: {{com|Kneel}}, {{com|Pray}}, wait.&lt;br /&gt;
: &amp;lt;Strong&amp;gt;An overwhelming sense of contentment fills you as your offering is consumed in a blinding flash of light.  When your vision clears, a glowing Truffenyi orb rests in its place upon the altar.&amp;lt;/Strong&amp;gt;&lt;br /&gt;
: {{com|Get}} Orb, and {{com|Hug}} my Orb to give it all the experience you can, or {{com|Rub}} my Orb to fill it a bit at a time, until full. You may not have enough experience to fill the orb, so you may put it in your container for safe keeping. &amp;lt;Strong&amp;gt;Favor Orbs Can Break, Handle With Care.&amp;lt;/Strong&amp;gt;&lt;br /&gt;
: Eventually you will get the message &amp;lt;Strong&amp;gt;You sense that your sacrifice is properly prepared&amp;lt;/Strong&amp;gt; when you try to {{com|Rub}} or {{com|Hug}} the orb, meaning you can put the orb on the altar for a Favor.&lt;br /&gt;
: {{com|Put}} orb on altar.&lt;br /&gt;
| Steps&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
: As you start to place your Truffenyi orb on the altar it leaps from your hand and suddenly glows brightly, hovering just above the altar before it bursts into a flash of excruciatingly beautiful light which instead of dissipating, streaks around the area as tendrils of light representing every color of the rainbow.&lt;br /&gt;
&lt;br /&gt;
:Then, an instant later, the multicolored lights gather around you and mix together, forming a white mass of brightness which completely obscures your vision.  Slowly, the light fades and you feel somehow changed.&lt;br /&gt;
| End Result&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rakash Favors==&lt;br /&gt;
[[race association is::Rakash]] can obtain favors in the [[Awksa Dzilvawta Ala]] outside of [[Siksraja]]. No experience sacrifice is required, though favors are capped at a maximum of five.&lt;br /&gt;
&lt;br /&gt;
==Prydaen Favors==&lt;br /&gt;
[[race association is::Prydaen]] can now obtain the favor of Eu-Demrris-Tenemlor.  Information can be obtained under [[Prydaen Favors]].&lt;br /&gt;
&lt;br /&gt;
Unlike favor orbs, it is possible to carry as many symbols as you wish. The symbols only drain specific experience pools and do not need to be returned to an altar; they automatically convert to favors when full.&lt;br /&gt;
&lt;br /&gt;
==The Orb Myth==&lt;br /&gt;
There is a prevalent myth about experience leaking from a favor. This most likely originated in the confusion with cambrinth orbs that leak mana.&lt;br /&gt;
&lt;br /&gt;
Favors will never ever lose experience that has been placed inside it. The perception of &amp;quot;leakage&amp;quot; comes from when multiple orbs are filled simultaneously. The orb size is based solely on the number of favors and circles you have at the time of rubbing it.&lt;br /&gt;
&lt;br /&gt;
If you have two orbs both at maximum experience and place one on an altar, the second orb will expand and need more experience since you now have more favors.&lt;br /&gt;
&lt;br /&gt;
The same is true with departing. If you have an orb that is partially filled (based on the look) and die and depart, losing one or more favors, it can potentially be full when next rubbed.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Statistics}}&lt;br /&gt;
&lt;br /&gt;
[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>CROWNEDCRONKING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Favors&amp;diff=493404</id>
		<title>Favors</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Favors&amp;diff=493404"/>
		<updated>2018-10-29T20:02:27Z</updated>

		<summary type="html">&lt;p&gt;CROWNEDCRONKING: /* Favor Orbs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Favors&#039;&#039;&#039; of the Immortals are awarded to adventurers as a blessing for showing devotion through offerings and sacrifice. They are mostly used to avoid some of the consequences of [[death]] and allow a player to be resurrected by a cleric.&lt;br /&gt;
&lt;br /&gt;
To gain a Favor you must first obtain a Favor Orb bearing the name of one of the [[:Category:Immortals|Immortals]]. Once you have obtained an orb, you&#039;re told that you must find a suitable sacrifice to fill the orb.  All orbs use the same sacrifice: your unabsorbed [[experience]] pool. The more favors or circles you have, the more experience is needed to fill them. In fact, one circle is the same as having one extra favor.&lt;br /&gt;
&lt;br /&gt;
The [[Favor command]] will tell you how many favors you have obtained, and which Immortal your last favor was with. Having a sufficient number of favors will also unlock specific [[:Category:Religion Titles|Religion titles]].&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*A player must have at least one favor to be [[Resurrection|resurrected]] by a cleric. Having more favors makes this process easier/quicker.&lt;br /&gt;
:One favor is not the recommendation, it&#039;s the absolute mechanical minimum to be resurrected. The recommendation is a minimum of 15 favors.&lt;br /&gt;
*A favor is consumed whenever an adventurer {{com|depart}}s, or when a cleric is resurrected using [[Murrula&#039;s Flames]].&lt;br /&gt;
*Having sufficient favor allows a player to {{com|depart}} {{tt|coins}}, {{com|depart}} {{tt|items}}, or {{com|depart}} {{tt|full}}.&lt;br /&gt;
*Being [[Sacrifice command|sacrificed]] by a cleric will instantly drain all favors from a player and prevent them from being resurrected.&lt;br /&gt;
&lt;br /&gt;
==Favor Orbs==&lt;br /&gt;
A favor orb is an &amp;quot;orb of light&amp;quot; which shines different colors depending on the guild the person who received is of.&amp;lt;br /&amp;gt;&lt;br /&gt;
It also shines different levels of brightness depending on how much you have sacrificed to the orb.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once the orb is filled completely you may place it on the proper alter to obtain your favor.&lt;br /&gt;
&lt;br /&gt;
Favor orbs can be attained by praying at a [[Favors#General Altars|general altar]], making a sacrifice to a chosen [[:Category:Immortals|Immortal]] at an [[Favors#Specific Altars|aligned altar]], or can be provided by [[Cleric]]s via [[Truffenyi&#039;s commune]].&lt;br /&gt;
&lt;br /&gt;
A player may obtain multiple favor orbs at the same time, but may only fill two of them. The third one and up will lose all capability of holding a favor, so its recommended to only obtain only two orbs to fill at a time. &lt;br /&gt;
&lt;br /&gt;
===How to Fill===&lt;br /&gt;
When it comes to filling the orb there are two methods available to you, you can either {{com|rub}} the orb to take a small amount of experience from your active pools or you can {{com|hug}} the orb to give up all experience that has not been drained. You may rub a favor orb inside of a container, but must hold the orb to hug it.&lt;br /&gt;
&lt;br /&gt;
===Filled Levels===&lt;br /&gt;
# glows faintly and wavers slightly&lt;br /&gt;
# glows faintly&lt;br /&gt;
# glows a pale (color), wavering slightly&lt;br /&gt;
# glows a steady pale (color)&lt;br /&gt;
# glows strong (color), wavering slightly &lt;br /&gt;
# glows a strong and steady (color)&lt;br /&gt;
# (no response when overfilled)&lt;br /&gt;
&lt;br /&gt;
===Orb Colors===&lt;br /&gt;
Orb Colors vary by guild.  There have been some cases of people claiming their orb does not match the prescribed color.  These have been called &amp;quot;rogue orbs&amp;quot; by [[Sorenne]], and they do not appear to be a common occurrence.&lt;br /&gt;
&lt;br /&gt;
Favors have different descriptors the more experience you put into them, starting off with no color, then becoming pale, steady and finally strong before being properly prepared for sacrifice. If an orb is overfilled, such as by filling them and dying before redeeming them, looking at them will produce no reaction at all.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Color&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Guild(s)&lt;br /&gt;
|-&lt;br /&gt;
|black||Ranger&lt;br /&gt;
|-&lt;br /&gt;
|blue||Paladin&lt;br /&gt;
|-&lt;br /&gt;
|brown||Bard&lt;br /&gt;
|-&lt;br /&gt;
|green||Empath&lt;br /&gt;
|-&lt;br /&gt;
|gold||Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
|orange||Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
|red||Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|violet||Thief&lt;br /&gt;
|-&lt;br /&gt;
|white||Commoner, Necromancer, Trader&lt;br /&gt;
|-&lt;br /&gt;
|yellow||Cleric&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Altars===&lt;br /&gt;
These altars are dedicated to all 13 of the Immortals. There are 3 General Altars in the Realms, [[RanikMap3|Outside The Crossing&#039;s West Gate]], [[RanikMap31|Out Riverhaven&#039;s East Gate]] and [[RanikMap70|Out Shard&#039;s West Gate]]. To get an orb:&lt;br /&gt;
&lt;br /&gt;
# {{com|pray}} at the altar three times&lt;br /&gt;
# {{com|say}} the name of one of [[:Category:Immortals#The Kermorian Pantheon|the Thirteen]] neutral aspects&lt;br /&gt;
# {{com|stand}} and  {{com|get}} the favor orb.&lt;br /&gt;
#:Upon getting the orb, an arch or trees will open up for you to proceed. In order to exit the favor area, you must solve a series of puzzles (the puzzles through the trees are generally the more difficult of the two). The puzzles vary, and typically require you to perform some task before you can leave the room. For example, you might need to open the window for a smothering plant, light candles, or clean the altar. After you have solved enough puzzles, you will return to the altar. The number of puzzles you must solve increases with the number of Favors you already posses.&lt;br /&gt;
&lt;br /&gt;
===Specific Altars===&lt;br /&gt;
There are a lot of altars strewn about the Realms that are dedicated to specific Immortals and several of them may be used to get an orb from that specific Immortal. Altars for the Thirteen and their light and dark aspects can be found in the [[RanikMap2a|Eyes of the Thirteen]] in the Crossing Temple.&lt;br /&gt;
&lt;br /&gt;
Unlike the General Altars, the task to get a favor requires the sacrifice of a physical object; what object is acceptable is dependent on which Immortal that altar is dedicated to. For example, the [[Hodierna]] altar on the third tier of [[Ratha]] will take any of the proper offerings for Hodierna: healing herbs, unicorn beads, parchment unicorn primers, or Immortal Hodierna Cards.&lt;br /&gt;
&lt;br /&gt;
You must put the sacrifice on the altar and {{com|pray}}. After about a minute the sacrifice will be replaced with a favor orb.&lt;br /&gt;
&lt;br /&gt;
To use an aspect specific altar dedicated to a neutral or dark aspect, it usually must first be cleaned with {{ilink|i|holy water}}. Anyone with {{ilink|i|holy water}} may clean an altar. Necromancers are not encouraged to clean altars. A list of altars can be found [[Altar_List|here]].&lt;br /&gt;
&lt;br /&gt;
You may return full favor orbs from any of the 39 to any general altar but Immortal-specific altars only accept their own Immortal&#039;s orbs.&lt;br /&gt;
 &lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot; style=&amp;quot;width:700px; overflow:auto;&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Crossing Temple, Truffenyi Altar, Starting inside the Temple after climbing the stairs &lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
: GO WIDDERSHINS (which is a counter clockwise direction) twice will take you to the stairs that leads to the Eyes of the Thirteen Chamber hallway which houses the individual Immortals and their aspects personal shrines.&lt;br /&gt;
: GO STAIRS will take you down there.&lt;br /&gt;
: GO CLOCKWISE three times will take you outside the Immortal Truffenyi&#039;s shrine.&lt;br /&gt;
: GO ARCH to enter the Shrine&lt;br /&gt;
: GO Platform to go to the Truffenyi section of this shrine&lt;br /&gt;
: At this step you will probably have to {{com|Clean}} the altar if it hasn&#039;t been done so recently. It requires {{ilink|i|holy water}} which can be put in a container, with this example using a chalice filled with holy water, with the container open.&lt;br /&gt;
: {{com|clean}} altar with {{ilink|i|holy water}}&lt;br /&gt;
: {{com|Get}} wood chip (or other acceptable offering based on your Immortal), {{com|put}} wood chip on altar.&lt;br /&gt;
: {{com|Kneel}}, {{com|Pray}}, wait.&lt;br /&gt;
: &amp;lt;Strong&amp;gt;An overwhelming sense of contentment fills you as your offering is consumed in a blinding flash of light.  When your vision clears, a glowing Truffenyi orb rests in its place upon the altar.&amp;lt;/Strong&amp;gt;&lt;br /&gt;
: {{com|Get}} Orb, and {{com|Hug}} my Orb to give it all the experience you can, or {{com|Rub}} my Orb to fill it a bit at a time, until full. You may not have enough experience to fill the orb, so you may put it in your container for safe keeping. &amp;lt;Strong&amp;gt;Favor Orbs Can Break, Handle With Care.&amp;lt;/Strong&amp;gt;&lt;br /&gt;
: Eventually you will get the message &amp;lt;Strong&amp;gt;You sense that your sacrifice is properly prepared&amp;lt;/Strong&amp;gt; when you try to {{com|Rub}} or {{com|Hug}} the orb, meaning you can put the orb on the altar for a Favor.&lt;br /&gt;
: {{com|Put}} orb on altar.&lt;br /&gt;
| Steps&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
: As you start to place your Truffenyi orb on the altar it leaps from your hand and suddenly glows brightly, hovering just above the altar before it bursts into a flash of excruciatingly beautiful light which instead of dissipating, streaks around the area as tendrils of light representing every color of the rainbow.&lt;br /&gt;
&lt;br /&gt;
:Then, an instant later, the multicolored lights gather around you and mix together, forming a white mass of brightness which completely obscures your vision.  Slowly, the light fades and you feel somehow changed.&lt;br /&gt;
| End Result&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rakash Favors==&lt;br /&gt;
[[race association is::Rakash]] can obtain favors in the [[Awksa Dzilvawta Ala]] outside of [[Siksraja]]. No experience sacrifice is required, though favors are capped at a maximum of five.&lt;br /&gt;
&lt;br /&gt;
==Prydaen Favors==&lt;br /&gt;
[[race association is::Prydaen]] can now obtain the favor of Eu-Demrris-Tenemlor.  Information can be obtained under [[Prydaen Favors]].&lt;br /&gt;
&lt;br /&gt;
Unlike favor orbs, it is possible to carry as many symbols as you wish. The symbols only drain specific experience pools and do not need to be returned to an altar; they automatically convert to favors when full.&lt;br /&gt;
&lt;br /&gt;
==The Orb Myth==&lt;br /&gt;
There is a prevalent myth about experience leaking from a favor. This most likely originated in the confusion with cambrinth orbs that leak mana.&lt;br /&gt;
&lt;br /&gt;
Favors will never ever lose experience that has been placed inside it. The perception of &amp;quot;leakage&amp;quot; comes from when multiple orbs are filled simultaneously. The orb size is based solely on the number of favors and circles you have at the time of rubbing it.&lt;br /&gt;
&lt;br /&gt;
If you have two orbs both at maximum experience and place one on an altar, the second orb will expand and need more experience since you now have more favors.&lt;br /&gt;
&lt;br /&gt;
The same is true with departing. If you have an orb that is partially filled (based on the look) and die and depart, losing one or more favors, it can potentially be full when next rubbed.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Statistics}}&lt;br /&gt;
&lt;br /&gt;
[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>CROWNEDCRONKING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader&amp;diff=492530</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader&amp;diff=492530"/>
		<updated>2018-10-14T05:48:57Z</updated>

		<summary type="html">&lt;p&gt;CROWNEDCRONKING: /* Circle Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Trader new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Trader|image=Small_trader_300.jpg&lt;br /&gt;
|skill1=Lore|skill2a=Survival|skill2b=Armor|skill3a=Weapon|skill3b=Magic&lt;br /&gt;
|abilities=Caravans, Trading,&amp;lt;br&amp;gt;Market Advantages&lt;br /&gt;
|mana=Lunar}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traders&#039;&#039;&#039; are all about making money, pure and simple. The Guild rules the transportation business with an iron fist, and through contract work and playing the commodities markets, a Trader earns (or loses) his fortune.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most (in)famous figure among Traders was [[Arnile|Arnile Hanskwin]], Syndic of the Trader&#039;s Guild. He was known for his desire to come up with more and more devious ways to combat the efforts of those who would steal from a trader. He was especially inventive when it came to designing new trap varieties.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:TraderCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A shield divided by a diagonal line. One half bears the stylized image of a man leading a donkey burdened with sacks of golden coins, the other, a picture of a sailing ship cresting a wave, its sail bearing the image of a large diamond]]Information courtesy of [http://www.play.net/dr/info/guilds/trader.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
:The distinguished Trader Guildleader [[Ansprahv]] advises young entrepreneurs from this prosperous guild hall. (You can type DIR TRADER for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
:Inside Riverhaven&#039;s large guild hall, the noble Guild Leader [[Willowbrook]] instructs her students in commerce and finance.&lt;br /&gt;
; [[Muspar&#039;i]]&lt;br /&gt;
:A grand guildhall set in the Desert City.  The Guild Leader [[Kworlin]] oversees commerce in the northern most part of Elanthia.&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
:Guild Leader [[Cialen]] administrates guild business from his office in opulent Brickwell Tower.&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: Guild Leader [[Imaar]] presides over the guildhall here.&lt;br /&gt;
; [[Aesry|Aesry Surlaenis&#039;a]]&lt;br /&gt;
:The capable Guild Leader [[Seranda]] oversees sea trade at the Surlaenis exchange.&lt;br /&gt;
; [[Hibarnhvidar|Outer Hibarnhvidar]]&lt;br /&gt;
:The shrewd Guild Leader [[Raelem]] took advantage of a recent career opportunity and now operates out of the Guild offices in Forfedhdar.&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A [[Trader]]&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Lore}}.  {{Catskill|Survival}} and {{catskill|Armor}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Weapon}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Traders tend to be:&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 22%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 16%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded traders receive two free technique slot in the [[Blacksmithing discipline]] of the [[Forging skill]] and one free technique slot in the [[Artistry discipline]] of the [[Outfitting skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
NOTE: Reading a contract and/or commodity board sends the output to the Familiar Window. If you do not see any information within the game, check that window. If you would like it sent to the Story window, make sure to close the Familiar Window.&lt;br /&gt;
&lt;br /&gt;
===What You Should Know===&lt;br /&gt;
Becoming a successful trader takes patience and perseverance; regardless of what you do you probably won&#039;t be rich for quite some time.  There are a lot of steps that should be taken and a lot of training one must do before he will attain a large sum of wealth.&lt;br /&gt;
&lt;br /&gt;
In my opinion, Traders are the bravest people in all the provinces.  It doesn&#039;t take much courage to be all armored up and weapons gleaming, hurling spells, knowing you can take out anything that crosses your path.  But it takes nerve to stand there calmly while an enemy that you *know* can kill you in one hit advances on you as you wait for your caravan to move on or your pack animal to catch up&lt;br /&gt;
&lt;br /&gt;
===Tips and Methods===&lt;br /&gt;
&lt;br /&gt;
For the early circles I would recommend foraging branches and selling them to [[Mags]] at the Mongers&#039; Bazaar in Crossing.  This will lock your trading and make you a little coin at the same time.  She should buy up to around 5 golds&#039; worth, but it varies.  Using caravans is a terrible idea for a newcomer.  The transportation fees alone will be more than you&#039;re making.  It will take some time before you can use them at a profit and even longer to make the profit seem worthwhile.&lt;br /&gt;
&lt;br /&gt;
===Advancing in the Guild===&lt;br /&gt;
&lt;br /&gt;
After your initial training there are a few different methods that you could use in order to train.  Even though hunting isn&#039;t a strong point of a trader be sure that you still have a healthy dose of it as you will need it to advance in the armor requirements of the guild.  On top of that, you will have your survival training; this and lore can be done in a number of ways.  One way utilized by many traders is to train while following your caravan to different locations.  Though its not a constant, it will allow you to gain experience in these fields while gaining the trading ranks that we all love!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Contract Trading&#039;&#039;&#039;-  This is a form of trading that will not reap good benefits for quite some time, however if done on a constant basis it can provide a good and steady flow of experience in the trading field.  If you&#039;re going to start contract trading at an early circle it is recommended you use the pack animals rather than caravans.  This is inconvenient since you can&#039;t have them lead you, but a caravan will be too expensive to afford.  The longer you do this the more you will be capable of making.  When you feel that you are at a sufficient amount then you can switch to caravans.  Transportation fees are charged for each shipment so be sure you can afford to pay it!  It takes a while but eventually you will notice more and more money building up, however don&#039;t get too excited because you wont ever reach a state where you have an unlimited flow of money.  It&#039;s a fatal mistake to think that huge traders have unlimited amounts of money and is also the reason many traders quit after a period of time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Commodity Trading&#039;&#039;&#039;- This form of trading can be used at a younger age with significantly less risk.  This is also another great way to lock trading, buying goods from certain outpost and selling them at another.  However, the entire risk is on you when you use this method.  To trade commodities just go into the Crossing, Arthe Dale or Leth Deriel trader outpost and read the commodity boards.  They will list the items they have and their prices.  Beside the item will be a word such as &amp;quot;surplus&amp;quot;.  This refers to the amount they have on hand currently.  Be sure to be careful what you buy because if an outpost has a surplus then they will not take any more of that product.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Pawnshop&#039;&#039;&#039;- Selling off items to any pawnshop will grant considerable trading experience at low ranks.  More experience is granted for higher value items, and there appears to be no limit to how many times you can gain field experience this way.  The trick to training with this method is to find a reliable source of items with a high enough value to teach for your ranks.  If your trader is training stealing you can simply sell off the stolen goods.  Also, many creatures drop weapons, armor, or fluff items that can be pawned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Crafting Society Workorders&#039;&#039;&#039;- Traders now gain experience in Trading when they turn in completed workorders at any crafting society.  The experience granted depends on the difficulty of the items you made for the workorder.  This can be an effective way to train trading and other lores, such as mech lore and appraisal.  Also, the crafting books used in this process can be studied for scholarship experience as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Other Methods&#039;&#039;&#039;- Most of the following methods usually can&#039;t be used as consistent modes of training, but can be useful if you find someone in need of the service.  Selling pouches is actually a very quick way to lock the trading of any trader.  However, this is dependent upon people needing pouches sold.  If you get the chance, however, it&#039;s a good way to train.  Your charisma and trading skill will determine the amount you are capable of receiving for your pouches.  Most traders gain this ability around circle 12. Selling bundles is also another way to train.  This isn&#039;t as effective as pouches and generally isn&#039;t as common, but it can still work.  Also, with the new teaching system, if you can find a trader in the market tents who will be around a while to teach, a class can also benefit you greatly.  You can also train up certain lore and survival skills while sitting and listening, so take advantage and utilize your time to its fullest extent.  Obviously this will not yield you any profit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Low Level Methods&#039;&#039;&#039;- The best way to learn trading for the first few circles is to forage sticks or branches and sell them to Mags in the Crossing. This works until you have sold 5-6 gold worth of wood. Be sure to stop selling when trading is locked or you will miss out on potential exp. Once you can kill goblins out the west gate of the Crossing, use the loot all option and sell equipment - shields, weapons, and metal body armor sell the best. Finally, completing some type of tasks rewards trading experience. Foraging tasks from Mags are a great way to supplement the experience from other sources.&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities and Breakdowns==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Lunar Magic|Lunar Magic]]===&lt;br /&gt;
Released on December 25, 2017, Traders can have access to [[:Category:Trader_spells|spells]] in the [[:Category:Fabrication spellbook|Fabrication]], [[:Category:Illusion spellbook|Illusion]], and [[:Category:Noematics spellbook|Noematics]] spellbooks.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Trader spells|Trader spells]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Trader_Spells2.png|frameless|upright=4&lt;br /&gt;
rect 0 20 120 80 [[Fluoresce|Fluoresce(Debilitation)]]&lt;br /&gt;
rect 160 20 280 80 [[Blur|Blur (Augmentation)]]&lt;br /&gt;
rect 320 20 440 80 [[Avren Aevareae|Avren Aevareae (Augmentation, Debilitation)]]&lt;br /&gt;
rect 480 20 600 80 [[Mask of the Moons|Mask of the Moons(Warding)]]&lt;br /&gt;
rect 640 20 760 80 [[Elision|Elision (Warding)]]&lt;br /&gt;
rect 320 150 440 210 [[Regalia|Regalia (Utility)]]&lt;br /&gt;
rect 480 150 600 210 [[Bespoke Regalia|Bespoke Regalia (Metamagic)]]&lt;br /&gt;
rect 0 250 120 310 [[Trabe Chalice|Trabe Chalice (Warding)]]&lt;br /&gt;
rect 160 250 280 310 [[Crystal Dart|Crystal Dart (Targeted Magic)]]&lt;br /&gt;
rect 320 250 440 310 [[Arbiter&#039;s Stylus|Arbiter&#039;s Stylus (Targeted Magic)]]&lt;br /&gt;
rect 480 250 600 310 [[Starcrash|Starcrash (Targeted Magic)]]&lt;br /&gt;
rect 705 250 825 310 [[Enrichment|Enrichment(Augmentation)]]&lt;br /&gt;
rect 480 350 600 410 [[Avtalia Array|Avtalia Array (Metamagic)]]&lt;br /&gt;
rect 640 350 760 410 [[Stellar Collector|Stellar Collector (Utility)]]&lt;br /&gt;
rect 1 470 120 530 [[Noumena|Noumena (Utility)]]&lt;br /&gt;
rect 160 470 280 530 [[Finesse|Finesse (Augmentation)]]&lt;br /&gt;
rect 320 470 440 530 [[Nonchalance|Nonchalance (Warding)]]&lt;br /&gt;
rect 160 570 280 630 [[Membrach&#039;s Greed|Membrach&#039;s Greed (Augmentation)]]&lt;br /&gt;
rect 480 570 600 630 [[Resumption|Resumption (Metamagic)]]&lt;br /&gt;
rect 160 570 280 730 [[Last Gift of Vithwok IV|Last Gift of Vithwok IV (Augmentation)]]&lt;br /&gt;
rect 320 670 440 730 [[Platinum Hands of Kertigen|Platinum Hands of Kertigen (Augmentation)]]&lt;br /&gt;
rect 160 770 280 830 [[Turmar Illumination|Turmar Illumination (Augmentation)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rentable Pack Animals and Caravans===&lt;br /&gt;
Traders can rent pack animals or caravans to transport goods between guild outposts, the staple activity of the Trader Guild.  To rent a caravan simply go to the room with the clerk and RENT CARAVAN.  The initial cost is 400 kronars at any Zoluren outpost.  If you accidentally start a contract or shipment without a caravan you will automatically be defaulted to a pack animal.  You may upgrade this by simply asking to rent a caravan.  A storage box is included with every caravan rental once a Trader achieves 35th circle, and can be used like a mobile vault.  If the caravan starves to death with items in its storage box, the items will be transferred to the next caravan that is rented. Trading contracts cannot be canceled, but they can expire. If your contract expires before you can deliver the goods you can still give it to the shipping clerk of the intended destination to have the crates removed from your caravan (though you will not be paid for the delivery). If for some reason you lose the contract and you just have crates piled up on your caravan that you want to remove you can PUSH CRATE ON CARAVAN so the one you want to get rid of is listed first when you look at the caravan. Then you can PULL CRATE ON CARAVAN to dump it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trade Route Justice&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:When a trader catches anyone stealing from them on a trade route they can run to the nearest outpost and accuse the culprit of stealing.  This will allow the guild to send out thugs who will basically beat your thief to near death and leave him there.  Be careful though because this ability cannot be used if they are not caught on a trade route.  Meaning if you are in the grasslands out past the west gate or in town traveling to the NRT then you won&#039;t be able to accuse.  &lt;br /&gt;
::Syntax: [[Accuse_command|ACCUSE]] &amp;lt;person&amp;gt; - see the list of current [[Trade Route|Outpost Locations]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Drivers&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:One of the more often used abilities of a [[caravan]] is to use it to lead you places.  When doing this you will automatically follow the caravan and stay with it even during round time.  While the caravan is leading you may engage in actions that give a roundtime while still moving with the caravan, making it possible to train other skills at the same time.  You have to be on a trade route for this to work however, the current places you can get led to are as follows: Leth Deriel (Will lead you from the ferry to the Bower Gate, Crossing (will lead to the northeast gate, or to the ferry from Bower Gate), stone clan (will lead to the trail in Beisswurms), Dirge (will lead to the path directly on the trail to the town gate of Dirge).&lt;br /&gt;
::Syntax: [[Tell_command|TELL]] &amp;lt;caravan&amp;gt; TO LEAD TO &amp;lt;location&amp;gt; - see the list of current [[Trade Route]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Corpse Hauling&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Caravans and pack animals can also be used to tie deaders to, this is especially helpful in the fact that it can drag people out of places that people can&#039;t drag out of by hand.  Normally this is the case at the barricade in rocktrolls and the trail in beisswurms. &lt;br /&gt;
&lt;br /&gt;
::This ability is learned from Guild Leader [[Cialen]] in [[Shard]]. (Ask Cialen about corpse)&lt;br /&gt;
&lt;br /&gt;
::Syntax: [[Tie_command|TIE]] &amp;lt;caravan/animal&amp;gt; TO &amp;lt;player&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Loss and Recovery&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:At the current moment and time there is some talk about traders being able to purchase a caravan for their own personal use but nothing is confirmed as of late.  When looking for a caravan go to the stable closest to the area the caravan was originally lost in.  Locations are in leth, stone clan, dirge, and crossing.  They will not be the normal stables used to keep horses in.  When a caravan is dead your guild will give you a very harsh lecture then you will be charged an additional amount to all your contracts for a very long time.  So be careful and take care of those caravans!&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;RECALL CARAVAN&#039;&#039;&#039; in an attempt to remember where they parked. The results can vary based on both the recall ability of the trader and the distance from the caravan. &lt;br /&gt;
&lt;br /&gt;
::Recall Caravan is simply a tool for traders who may have left a caravan briefly to attend other matters and forgot where they left it. This ability does work if the caravan is stabled somewhere; it only works if the caravan is sitting out in a room. To find a stabled caravan, one can either go searching the various stables for it or TRANSFER it to the closest stable.  &lt;br /&gt;
&lt;br /&gt;
::NOTE:  It is not part of the main Recall system, and does not award experience as a result, nor is it likely to. The verb recall was used simply because it made the most sense.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Spook&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Caravans and Pack Animals have the ability to drag you from combat.  There is a small potential to be hurt from the attempt.&lt;br /&gt;
::Syntax: [[Tell_command|TELL]] &amp;lt;pack animal/caravan&amp;gt; SPOOK&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;[[kregkeirel|Kregkeirels]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Found only on the island of [[Aesry]], these stalwart pack animals are there to assist island Traders with carrying their wares, similar to the storage packing crates found on mainland caravans.  They are rentable at two locations on Aesry by Traders of at least 35th circle. One stable is near the Trader guild hall by the docks, and the other is near the city.&lt;br /&gt;
&lt;br /&gt;
===Player Owned Caravans===&lt;br /&gt;
[[Caravan#Player-owned caravans|Player-owned cavavans]] are custom caravans owned by Traders that can start being built at 25th circle.&lt;br /&gt;
&lt;br /&gt;
===Commodity Trading===&lt;br /&gt;
Only Traders have access to the commodities market, allowing them to speculate on price fluctuations between cities and provinces.  Currently there are only three working commodity pits in Elanthia: [[Crossing]], [[Arthe Dale]], and [[Leth Deriel]].&lt;br /&gt;
&lt;br /&gt;
Table of Commodies [[Commodity Trading]]&lt;br /&gt;
&lt;br /&gt;
===Market Advantages===&lt;br /&gt;
Traders receive a better price when purchasing from shops with shopowners and when selling items to a pawnshop, gem buyer, or tanner.  Increased [[Charisma]] also increases profit.&lt;br /&gt;
&lt;br /&gt;
===Trader Markets===&lt;br /&gt;
Traders of at least 20th circle may rent market tables located in [[The Crossing]], [[Riverhaven]], [[Shard]], [[Muspar&#039;i]], [[Aesry]] and the first tier of [[Ratha]]. Traders of at least 30th circle can rent their own [[Trader Owned Shops|Shops]] in the plazas located in [[The Crossing]], [[Riverhaven]] and [[Shard]].  As of the release of the Trader Shops, stalls, which are currently only located in [[The Crossing]], have been closed.&lt;br /&gt;
&lt;br /&gt;
To remove a disruptive adventurer from a market place, two Traders of at least 20th circle or a single Trader at least 10 circles higher than the target must &amp;lt;tt&amp;gt;ASK GUARD FOR THE REMOVAL OF (person)&amp;lt;/tt&amp;gt;.  This will also work on fellow Traders if they do not have a table rented in the building.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tables&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:The cost per table is a couple gold for four hours of rental. Each table can hold up to twenty items. Traders can purchase one rental ticket per hour, therefore it takes three hours to claim all four tables in a room. To rent a table, &amp;lt;tt&amp;gt;ASK MONGER FOR TICKET&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PUT&amp;lt;/tt&amp;gt; the ticket on an empty table.  If left unattended for even a couple minutes, rented tables are covered by a tarp courtesy a market attendant.  Goods should be removed from the table before the rental ticket expires, or else there is a storage fee of several gold. &amp;lt;tt&amp;gt;ASK MONGER FOR GOODS&amp;lt;/tt&amp;gt; within 48 hours to recover your items.&lt;br /&gt;
:For more information see [[Trader Market Tables]].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stalls&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:With the introduction of Trader Owned Shops, the stalls have been closed, possibly permanently.  The price for a stall is 10 platinum Kronars for 10 days of rental.  Stalls contain three tables, each holding up to twenty items.  All tables may be used immediately upon rental.  To rent a stall, &amp;lt;tt&amp;gt;ASK MONGER FOR STALL&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PUT&amp;lt;/tt&amp;gt; the ticket on an empty stall.  Unlike regular tables, stall tables can be left unattended and will not be covered until someone attempts to price or buy an item.  To remove an unwelcome guest, &amp;lt;tt&amp;gt;ASK GUARD FOR THE REMOVAL OF (person)&amp;lt;/tt&amp;gt;.  You can also &amp;lt;tt&amp;gt;OPEN&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;CLOSE&amp;lt;/tt&amp;gt; a stall while standing outside of it.  Once your rental expires, you must wait 10 days before renting another stall.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trader Owned Shops&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:For more information see [[Player owned shop]].&lt;br /&gt;
&lt;br /&gt;
===Auction Halls===&lt;br /&gt;
Traders of at least 30th circle are able to use the auction halls located in [[The Crossing]], [[Riverhaven]] and the guildhall in [[Ratha]].&lt;br /&gt;
:For more information see [[Trader Auction Halls]].&lt;br /&gt;
&lt;br /&gt;
===Horse Trading===&lt;br /&gt;
Traders of sufficient skill and circle (25) can buy and sell horses with other adventurers.  This ability is most frequently used to facilitate transfer of a horse from one person to another.  Traders also have an [[Horses#Teaching_Adventurers_and_Horses|Instruction Technique]], Advanced Riding, to teach.&lt;br /&gt;
:For more information see [[Trader Horse Brokering]].&lt;br /&gt;
&lt;br /&gt;
===Gem Pouches &amp;amp; Shops===&lt;br /&gt;
Traders of appropriate skill and circle (20 Charisma and 105 total between Trading+Appraisal, generally around 12th-15th Circle) have the unique ability to sell gems in bulk via gem pouches.  In addition to selling the gems in bulk Traders also receive a higher profit on their sales than the typical adventurer, up to 60% for a high-level, high-charisma Trader using Speculate Finesse.  This [[Trader_gem_selling_bonus|gem selling bonus]] is based on charisma, trading skill, and appraisal skill.  Traders are also able to [[Untie_command|UNTIE]] POUCH in order to split the contents of one pouch into another and [[Combine_command|COMBINE]] POUCH WITH SECOND POUCH to merge 2 tied pouches together. Note that untie does not actually untie a pouch so you can get or see individual gems.  &lt;br /&gt;
&lt;br /&gt;
Traders also have the ability to [[Gather_command|GATHER]] gems to move them from one container to another.  This verb will move all gems of a particular type into a separate gem pouch, which must be in your other hand. For example, GATHER RUBY IN MY POUCH would take all rubies from your first pouch, and move them into your second pouch.&lt;br /&gt;
&lt;br /&gt;
Traders of sufficient skill can also finance gem shops.&lt;br /&gt;
:For more information see [[Trader Shop Financing]].&lt;br /&gt;
&lt;br /&gt;
===Fur Shops===&lt;br /&gt;
Traders are also able to sell bundles at a higher profit than the typical adventurer as with the gem pouches.  To facilitate this, [[item:fur packing crate|fur packing crates]] are available for purchase at the [[Stone Clan]] and [[Fayrin&#039;s Rest]] outposts and will hold 100 skinned items each.&lt;br /&gt;
&lt;br /&gt;
Traders of sufficient skill can also finance fur shops.&lt;br /&gt;
:For more information see [[Trader Shop Financing]].&lt;br /&gt;
&lt;br /&gt;
===Shardstar Shipping===&lt;br /&gt;
In order to promote trade between the islands and the mainland, [[Shardstar Shipping]] allows Traders to ship items from one of their locations to another for a small fee.  Currently, there are shipping locations in [[The Crossing]], [[Riverhaven]], [[Aesry Surlaenis&#039;a]] and [[Ratha]].&lt;br /&gt;
&lt;br /&gt;
===Speculate===&lt;br /&gt;
Traders have a series of [[Speculate_command|Speculate]] abilities that are taught by various guild leaders:&lt;br /&gt;
Syntax: ASK (GUILDLEADER) ABOUT SKILL&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Speculate!!Circle!!Guild!!Details&lt;br /&gt;
|-&lt;br /&gt;
|Coin||12||Muspar&#039;i||Allows you to throw a random coin you are carrying and possibly stun your target.  CAUTION - You lose the coin!&lt;br /&gt;
|-&lt;br /&gt;
|Chaffer||45||Ratha||Allows you to publicly announce the sale on an object.  The messaging differs based on the type of object as well as the target character.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hirelings and Criers===&lt;br /&gt;
Hirelings are a new thing to the guild, you have to be in a town where their services are offered to hire one.  What hireling you get depends much on your circle, but there&#039;s still a random factor in for which one you&#039;ll get.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
HIRE &amp;lt;TYPE&amp;gt; (where TYPE is one of the following)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
ATTENDANT&amp;lt;BR&amp;gt;&lt;br /&gt;
LOCATE (Attained at 8th Circle)&amp;lt;BR&amp;gt;&lt;br /&gt;
CRIER&amp;lt;BR&amp;gt;&lt;br /&gt;
MESSENGER&amp;lt;BR&amp;gt;&lt;br /&gt;
DELIVERY&lt;br /&gt;
&lt;br /&gt;
Here are the basic commands:&lt;br /&gt;
&lt;br /&gt;
ATTENDANT: groom, dry, perfume, cologne, rope, pouch, pack, goods, follow, stay, leave, dismiss, and cost.&lt;br /&gt;
&lt;br /&gt;
Please be aware some services incur a onetime cost for each use. For a list of prices for services, ask the hireling about cost.&lt;br /&gt;
&lt;br /&gt;
LOCATE: Ask the hireling about HELP and he or she will give you instructions and cost to find someone.&lt;br /&gt;
&lt;br /&gt;
CRIER: Criers can be used in order to let the city know that you have a shop open for business, you are holding an auction or you are available to offer gem/skin selling services.  There is a charge for this service though, the criers have two forms of usage.  First is they can alert all people in the city that your stall or table is open.  In order to do this you must HIRE CRIER TOWN CONFIRM.  This service will cost you 2500 kronars.  The second service they offer is to not only alert the town of your presence but to go into neighboring hunting areas and send out messages there to.  The actual range of this isnt yet confirmed, to use this feature just use HIRE CRIER HUNT CONFIRM, there is a charge of 5000 kronars for this service.&lt;br /&gt;
&lt;br /&gt;
MESSENGER: Ask the hireling about HELP and he or she will give you instructions and cost to send a message to someone (within city limits).&lt;br /&gt;
&lt;br /&gt;
DELIVERY:  A dapper servant steps forward and says, &amp;quot;I will use our guild&#039;s resources to deliver to a person of your choosing in any of the known provinces for only 3000 Kronars, less if you have recently located, messaged or delivered to your target.  First, you will need to hold the item you want delivered in your right hand.  Then ask me to weigh the item that you want delivered to make sure it doesn&#039;t exceed limitations.  If the item is acceptable, you will need to give me the name of the person you want the item delivered.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
(To have an item weighed, put it in your right hand and type ASK servant FOR WEIGHT)&amp;lt;br /&amp;gt;&lt;br /&gt;
(To send the item, keep it in your right hand and type ASK servant for DELIVER &amp;lt;person&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |7||style=&amp;quot;background: #FFFFF2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |5||style=&amp;quot;background: #F2FFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |6th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; (&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;, &#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;) are listed in bold. These skills cannot count toward Nth skills, such as 1st or 2nd Lore.&lt;br /&gt;
&lt;br /&gt;
:Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, and {{Skill|Missile Mastery|Missile Mastery}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}}&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |20||style=&amp;quot;background: #F2F2FF;&amp;quot; |80||style=&amp;quot;background: #F2F2FF;&amp;quot; |200||style=&amp;quot;background: #F2F2FF;&amp;quot; |290||style=&amp;quot;background: #F2F2FF;&amp;quot; |490||style=&amp;quot;background: #F2F2FF;&amp;quot; |990&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |10||style=&amp;quot;background: #F2F2FF;&amp;quot; |50||style=&amp;quot;background: #F2F2FF;&amp;quot; |130||style=&amp;quot;background: #F2F2FF;&amp;quot; |250||style=&amp;quot;background: #F2F2FF;&amp;quot; |400||style=&amp;quot;background: #F2F2FF;&amp;quot; |800&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;Total Armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;30&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;130&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;330&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;540&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;890&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;1,790&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |10||style=&amp;quot;background: #FFF2F2;&amp;quot; |50||style=&amp;quot;background: #FFF2F2;&amp;quot; |130||style=&amp;quot;background: #FFF2F2;&amp;quot; |220||style=&amp;quot;background: #FFF2F2;&amp;quot; |370||style=&amp;quot;background: #FFF2F2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;Total Weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;10&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;50&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;130&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;220&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;370&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |40||style=&amp;quot;background: #FFFFF2;&amp;quot; |140||style=&amp;quot;background: #FFFFF2;&amp;quot; |380||style=&amp;quot;background: #FFFFF2;&amp;quot; |560||style=&amp;quot;background: #FFFFF2;&amp;quot; |910||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,660&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |250||style=&amp;quot;background: #FFFFF2;&amp;quot; |400||style=&amp;quot;background: #FFFFF2;&amp;quot; |700||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,450&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |250||style=&amp;quot;background: #FFFFF2;&amp;quot; |370||style=&amp;quot;background: #FFFFF2;&amp;quot; |620||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |80||style=&amp;quot;background: #FFFFF2;&amp;quot; |200||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |520||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |60||style=&amp;quot;background: #FFFFF2;&amp;quot; |180||style=&amp;quot;background: #FFFFF2;&amp;quot; |300||style=&amp;quot;background: #FFFFF2;&amp;quot; |500||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;140&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;460&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,260&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,950&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;3,250&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;6,400&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |90||style=&amp;quot;background: #F2FFF2;&amp;quot; |250||style=&amp;quot;background: #F2FFF2;&amp;quot; |370||style=&amp;quot;background: #F2FFF2;&amp;quot; |620||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |520||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |520||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |50||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |220||style=&amp;quot;background: #F2FFF2;&amp;quot; |420||style=&amp;quot;background: #F2FFF2;&amp;quot; |920&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |50||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |220||style=&amp;quot;background: #F2FFF2;&amp;quot; |370||style=&amp;quot;background: #F2FFF2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |6th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;100&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;380&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;980&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,580&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;2,680&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;5,480&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;280&#039;&#039;&#039;||&#039;&#039;&#039;1,020&#039;&#039;&#039;||&#039;&#039;&#039;2,700&#039;&#039;&#039;||&#039;&#039;&#039;4,290&#039;&#039;&#039;||&#039;&#039;&#039;7,190&#039;&#039;&#039;||&#039;&#039;&#039;14,440&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Soft Requirements are not counted towards cumulative totals.&lt;br /&gt;
&lt;br /&gt;
==[[Rumor System]]==&lt;br /&gt;
The rumor system allows you to gossip with certain NPCs throughout the realms.  &amp;lt;tt&amp;gt;ASK (NPC) ABOUT/FOR RUMOR&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;WHISPER (NPC) (your rumor)&amp;lt;/tt&amp;gt; to have your rumor reviewed by a [[GameMaster]] and possibly added to the system one day!&lt;br /&gt;
&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
Traders have a number of role play and functional items in game available to them.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[abacus|The Abacus]] - items that allow all Traders to quickly calculate the conversion between the 3 currencies.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[handbill|Handbills]] - sold at [[Chispin&#039;s Handbills]] in [[RanikMap42|Therenborough]], these are pre-printed items to hand out to your customers.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[ledger|Ledgers]] - a vital tool given to each Trader upon entering the guild, these work similar to [[spellbook|spellbooks]] with chapters and pages covering many facets of the Trader&#039;s business.  [[Read_command|Reading]] will provide the basic information on each page, and [[Study_command|studying]] each page will teach a very small amount of [[Scholarship_skill|scholarship]] and [[Appraisal_skill|appraisal]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Embroidery]] - while open to all guilds, Traders receive a large bonus to the quality of the stitch, as well as the ability to use a number of Trader-only patterns.  See also [[:Category:Embroidery_Shops|Embroidery Shops]] for patterns and supplies.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Trader Jewelry]] - while wearable and usable by all guilds, when a Trader [[Appraise_command|appraises]] these uncommon pieces of jewelry and decorative items, they see a large amount of information on the gems, metals and craftsmanship of the components.  Due to the large amount of information given per piece, these items teach [[Appraisal_skill|appraisal]] higher than basic items.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Banquet Halls]] - while a Trader will get no experience for renting one, these locations can be rented by a Trader for parties, public gatherings, etc.  Banquet Halls also include a gambling room with a fully functional craps table.  Currently there is a Hall in the [[Riverhaven]] Trader Guild.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Trader Titles]]&lt;br /&gt;
*[[Trader Abilities Chart]]&lt;br /&gt;
*[[:Category:Trader_Shops|Trader-only Shops]]&lt;br /&gt;
*[[Traders of Renown]]&lt;br /&gt;
*[[Post:Trader_Magic_-_03/03/2014_-_22:52|Glimpse of Trader Magic]] &lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>CROWNEDCRONKING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader&amp;diff=492512</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader&amp;diff=492512"/>
		<updated>2018-10-13T22:06:40Z</updated>

		<summary type="html">&lt;p&gt;CROWNEDCRONKING: /* Lunar Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Trader new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Trader|image=Small_trader_300.jpg&lt;br /&gt;
|skill1=Lore|skill2a=Survival|skill2b=Armor|skill3a=Weapon|skill3b=Magic&lt;br /&gt;
|abilities=Caravans, Trading,&amp;lt;br&amp;gt;Market Advantages&lt;br /&gt;
|mana=Lunar}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traders&#039;&#039;&#039; are all about making money, pure and simple. The Guild rules the transportation business with an iron fist, and through contract work and playing the commodities markets, a Trader earns (or loses) his fortune.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most (in)famous figure among Traders was [[Arnile|Arnile Hanskwin]], Syndic of the Trader&#039;s Guild. He was known for his desire to come up with more and more devious ways to combat the efforts of those who would steal from a trader. He was especially inventive when it came to designing new trap varieties.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:TraderCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A shield divided by a diagonal line. One half bears the stylized image of a man leading a donkey burdened with sacks of golden coins, the other, a picture of a sailing ship cresting a wave, its sail bearing the image of a large diamond]]Information courtesy of [http://www.play.net/dr/info/guilds/trader.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
:The distinguished Trader Guildleader [[Ansprahv]] advises young entrepreneurs from this prosperous guild hall. (You can type DIR TRADER for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
:Inside Riverhaven&#039;s large guild hall, the noble Guild Leader [[Willowbrook]] instructs her students in commerce and finance.&lt;br /&gt;
; [[Muspar&#039;i]]&lt;br /&gt;
:A grand guildhall set in the Desert City.  The Guild Leader [[Kworlin]] oversees commerce in the northern most part of Elanthia.&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
:Guild Leader [[Cialen]] administrates guild business from his office in opulent Brickwell Tower.&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: Guild Leader [[Imaar]] presides over the guildhall here.&lt;br /&gt;
; [[Aesry|Aesry Surlaenis&#039;a]]&lt;br /&gt;
:The capable Guild Leader [[Seranda]] oversees sea trade at the Surlaenis exchange.&lt;br /&gt;
; [[Hibarnhvidar|Outer Hibarnhvidar]]&lt;br /&gt;
:The shrewd Guild Leader [[Raelem]] took advantage of a recent career opportunity and now operates out of the Guild offices in Forfedhdar.&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A [[Trader]]&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Lore}}.  {{Catskill|Survival}} and {{catskill|Armor}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Weapon}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Traders tend to be:&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 22%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 16%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded traders receive two free technique slot in the [[Blacksmithing discipline]] of the [[Forging skill]] and one free technique slot in the [[Artistry discipline]] of the [[Outfitting skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
NOTE: Reading a contract and/or commodity board sends the output to the Familiar Window. If you do not see any information within the game, check that window. If you would like it sent to the Story window, make sure to close the Familiar Window.&lt;br /&gt;
&lt;br /&gt;
===What You Should Know===&lt;br /&gt;
Becoming a successful trader takes patience and perseverance; regardless of what you do you probably won&#039;t be rich for quite some time.  There are a lot of steps that should be taken and a lot of training one must do before he will attain a large sum of wealth.&lt;br /&gt;
&lt;br /&gt;
In my opinion, Traders are the bravest people in all the provinces.  It doesn&#039;t take much courage to be all armored up and weapons gleaming, hurling spells, knowing you can take out anything that crosses your path.  But it takes nerve to stand there calmly while an enemy that you *know* can kill you in one hit advances on you as you wait for your caravan to move on or your pack animal to catch up&lt;br /&gt;
&lt;br /&gt;
===Tips and Methods===&lt;br /&gt;
&lt;br /&gt;
For the early circles I would recommend foraging branches and selling them to [[Mags]] at the Mongers&#039; Bazaar in Crossing.  This will lock your trading and make you a little coin at the same time.  She should buy up to around 5 golds&#039; worth, but it varies.  Using caravans is a terrible idea for a newcomer.  The transportation fees alone will be more than you&#039;re making.  It will take some time before you can use them at a profit and even longer to make the profit seem worthwhile.&lt;br /&gt;
&lt;br /&gt;
===Advancing in the Guild===&lt;br /&gt;
&lt;br /&gt;
After your initial training there are a few different methods that you could use in order to train.  Even though hunting isn&#039;t a strong point of a trader be sure that you still have a healthy dose of it as you will need it to advance in the armor requirements of the guild.  On top of that, you will have your survival training; this and lore can be done in a number of ways.  One way utilized by many traders is to train while following your caravan to different locations.  Though its not a constant, it will allow you to gain experience in these fields while gaining the trading ranks that we all love!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Contract Trading&#039;&#039;&#039;-  This is a form of trading that will not reap good benefits for quite some time, however if done on a constant basis it can provide a good and steady flow of experience in the trading field.  If you&#039;re going to start contract trading at an early circle it is recommended you use the pack animals rather than caravans.  This is inconvenient since you can&#039;t have them lead you, but a caravan will be too expensive to afford.  The longer you do this the more you will be capable of making.  When you feel that you are at a sufficient amount then you can switch to caravans.  Transportation fees are charged for each shipment so be sure you can afford to pay it!  It takes a while but eventually you will notice more and more money building up, however don&#039;t get too excited because you wont ever reach a state where you have an unlimited flow of money.  It&#039;s a fatal mistake to think that huge traders have unlimited amounts of money and is also the reason many traders quit after a period of time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Commodity Trading&#039;&#039;&#039;- This form of trading can be used at a younger age with significantly less risk.  This is also another great way to lock trading, buying goods from certain outpost and selling them at another.  However, the entire risk is on you when you use this method.  To trade commodities just go into the Crossing, Arthe Dale or Leth Deriel trader outpost and read the commodity boards.  They will list the items they have and their prices.  Beside the item will be a word such as &amp;quot;surplus&amp;quot;.  This refers to the amount they have on hand currently.  Be sure to be careful what you buy because if an outpost has a surplus then they will not take any more of that product.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Pawnshop&#039;&#039;&#039;- Selling off items to any pawnshop will grant considerable trading experience at low ranks.  More experience is granted for higher value items, and there appears to be no limit to how many times you can gain field experience this way.  The trick to training with this method is to find a reliable source of items with a high enough value to teach for your ranks.  If your trader is training stealing you can simply sell off the stolen goods.  Also, many creatures drop weapons, armor, or fluff items that can be pawned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Crafting Society Workorders&#039;&#039;&#039;- Traders now gain experience in Trading when they turn in completed workorders at any crafting society.  The experience granted depends on the difficulty of the items you made for the workorder.  This can be an effective way to train trading and other lores, such as mech lore and appraisal.  Also, the crafting books used in this process can be studied for scholarship experience as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Other Methods&#039;&#039;&#039;- Most of the following methods usually can&#039;t be used as consistent modes of training, but can be useful if you find someone in need of the service.  Selling pouches is actually a very quick way to lock the trading of any trader.  However, this is dependent upon people needing pouches sold.  If you get the chance, however, it&#039;s a good way to train.  Your charisma and trading skill will determine the amount you are capable of receiving for your pouches.  Most traders gain this ability around circle 12. Selling bundles is also another way to train.  This isn&#039;t as effective as pouches and generally isn&#039;t as common, but it can still work.  Also, with the new teaching system, if you can find a trader in the market tents who will be around a while to teach, a class can also benefit you greatly.  You can also train up certain lore and survival skills while sitting and listening, so take advantage and utilize your time to its fullest extent.  Obviously this will not yield you any profit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Low Level Methods&#039;&#039;&#039;- The best way to learn trading for the first few circles is to forage sticks or branches and sell them to Mags in the Crossing. This works until you have sold 5-6 gold worth of wood. Be sure to stop selling when trading is locked or you will miss out on potential exp. Once you can kill goblins out the west gate of the Crossing, use the loot all option and sell equipment - shields, weapons, and metal body armor sell the best. Finally, completing some type of tasks rewards trading experience. Foraging tasks from Mags are a great way to supplement the experience from other sources.&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities and Breakdowns==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Lunar Magic|Lunar Magic]]===&lt;br /&gt;
Released on December 25, 2017, Traders can have access to [[:Category:Trader_spells|spells]] in the [[:Category:Fabrication spellbook|Fabrication]], [[:Category:Illusion spellbook|Illusion]], and [[:Category:Noematics spellbook|Noematics]] spellbooks.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Trader spells|Trader spells]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Trader_Spells2.png|frameless|upright=4&lt;br /&gt;
rect 0 20 120 80 [[Fluoresce|Fluoresce(Debilitation)]]&lt;br /&gt;
rect 160 20 280 80 [[Blur|Blur (Augmentation)]]&lt;br /&gt;
rect 320 20 440 80 [[Avren Aevareae|Avren Aevareae (Augmentation, Debilitation)]]&lt;br /&gt;
rect 480 20 600 80 [[Mask of the Moons|Mask of the Moons(Warding)]]&lt;br /&gt;
rect 640 20 760 80 [[Elision|Elision (Warding)]]&lt;br /&gt;
rect 320 150 440 210 [[Regalia|Regalia (Utility)]]&lt;br /&gt;
rect 480 150 600 210 [[Bespoke Regalia|Bespoke Regalia (Metamagic)]]&lt;br /&gt;
rect 0 250 120 310 [[Trabe Chalice|Trabe Chalice (Warding)]]&lt;br /&gt;
rect 160 250 280 310 [[Crystal Dart|Crystal Dart (Targeted Magic)]]&lt;br /&gt;
rect 320 250 440 310 [[Arbiter&#039;s Stylus|Arbiter&#039;s Stylus (Targeted Magic)]]&lt;br /&gt;
rect 480 250 600 310 [[Starcrash|Starcrash (Targeted Magic)]]&lt;br /&gt;
rect 705 250 825 310 [[Enrichment|Enrichment(Augmentation)]]&lt;br /&gt;
rect 480 350 600 410 [[Avtalia Array|Avtalia Array (Metamagic)]]&lt;br /&gt;
rect 640 350 760 410 [[Stellar Collector|Stellar Collector (Utility)]]&lt;br /&gt;
rect 1 470 120 530 [[Noumena|Noumena (Utility)]]&lt;br /&gt;
rect 160 470 280 530 [[Finesse|Finesse (Augmentation)]]&lt;br /&gt;
rect 320 470 440 530 [[Nonchalance|Nonchalance (Warding)]]&lt;br /&gt;
rect 160 570 280 630 [[Membrach&#039;s Greed|Membrach&#039;s Greed (Augmentation)]]&lt;br /&gt;
rect 480 570 600 630 [[Resumption|Resumption (Metamagic)]]&lt;br /&gt;
rect 160 570 280 730 [[Last Gift of Vithwok IV|Last Gift of Vithwok IV (Augmentation)]]&lt;br /&gt;
rect 320 670 440 730 [[Platinum Hands of Kertigen|Platinum Hands of Kertigen (Augmentation)]]&lt;br /&gt;
rect 160 770 280 830 [[Turmar Illumination|Turmar Illumination (Augmentation)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rentable Pack Animals and Caravans===&lt;br /&gt;
Traders can rent pack animals or caravans to transport goods between guild outposts, the staple activity of the Trader Guild.  To rent a caravan simply go to the room with the clerk and RENT CARAVAN.  The initial cost is 400 kronars at any Zoluren outpost.  If you accidentally start a contract or shipment without a caravan you will automatically be defaulted to a pack animal.  You may upgrade this by simply asking to rent a caravan.  A storage box is included with every caravan rental once a Trader achieves 35th circle, and can be used like a mobile vault.  If the caravan starves to death with items in its storage box, the items will be transferred to the next caravan that is rented. Trading contracts cannot be canceled, but they can expire. If your contract expires before you can deliver the goods you can still give it to the shipping clerk of the intended destination to have the crates removed from your caravan (though you will not be paid for the delivery). If for some reason you lose the contract and you just have crates piled up on your caravan that you want to remove you can PUSH CRATE ON CARAVAN so the one you want to get rid of is listed first when you look at the caravan. Then you can PULL CRATE ON CARAVAN to dump it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trade Route Justice&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:When a trader catches anyone stealing from them on a trade route they can run to the nearest outpost and accuse the culprit of stealing.  This will allow the guild to send out thugs who will basically beat your thief to near death and leave him there.  Be careful though because this ability cannot be used if they are not caught on a trade route.  Meaning if you are in the grasslands out past the west gate or in town traveling to the NRT then you won&#039;t be able to accuse.  &lt;br /&gt;
::Syntax: [[Accuse_command|ACCUSE]] &amp;lt;person&amp;gt; - see the list of current [[Trade Route|Outpost Locations]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Drivers&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:One of the more often used abilities of a [[caravan]] is to use it to lead you places.  When doing this you will automatically follow the caravan and stay with it even during round time.  While the caravan is leading you may engage in actions that give a roundtime while still moving with the caravan, making it possible to train other skills at the same time.  You have to be on a trade route for this to work however, the current places you can get led to are as follows: Leth Deriel (Will lead you from the ferry to the Bower Gate, Crossing (will lead to the northeast gate, or to the ferry from Bower Gate), stone clan (will lead to the trail in Beisswurms), Dirge (will lead to the path directly on the trail to the town gate of Dirge).&lt;br /&gt;
::Syntax: [[Tell_command|TELL]] &amp;lt;caravan&amp;gt; TO LEAD TO &amp;lt;location&amp;gt; - see the list of current [[Trade Route]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Corpse Hauling&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Caravans and pack animals can also be used to tie deaders to, this is especially helpful in the fact that it can drag people out of places that people can&#039;t drag out of by hand.  Normally this is the case at the barricade in rocktrolls and the trail in beisswurms. &lt;br /&gt;
&lt;br /&gt;
::This ability is learned from Guild Leader [[Cialen]] in [[Shard]]. (Ask Cialen about corpse)&lt;br /&gt;
&lt;br /&gt;
::Syntax: [[Tie_command|TIE]] &amp;lt;caravan/animal&amp;gt; TO &amp;lt;player&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Loss and Recovery&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:At the current moment and time there is some talk about traders being able to purchase a caravan for their own personal use but nothing is confirmed as of late.  When looking for a caravan go to the stable closest to the area the caravan was originally lost in.  Locations are in leth, stone clan, dirge, and crossing.  They will not be the normal stables used to keep horses in.  When a caravan is dead your guild will give you a very harsh lecture then you will be charged an additional amount to all your contracts for a very long time.  So be careful and take care of those caravans!&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;RECALL CARAVAN&#039;&#039;&#039; in an attempt to remember where they parked. The results can vary based on both the recall ability of the trader and the distance from the caravan. &lt;br /&gt;
&lt;br /&gt;
::Recall Caravan is simply a tool for traders who may have left a caravan briefly to attend other matters and forgot where they left it. This ability does work if the caravan is stabled somewhere; it only works if the caravan is sitting out in a room. To find a stabled caravan, one can either go searching the various stables for it or TRANSFER it to the closest stable.  &lt;br /&gt;
&lt;br /&gt;
::NOTE:  It is not part of the main Recall system, and does not award experience as a result, nor is it likely to. The verb recall was used simply because it made the most sense.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Spook&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Caravans and Pack Animals have the ability to drag you from combat.  There is a small potential to be hurt from the attempt.&lt;br /&gt;
::Syntax: [[Tell_command|TELL]] &amp;lt;pack animal/caravan&amp;gt; SPOOK&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;[[kregkeirel|Kregkeirels]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Found only on the island of [[Aesry]], these stalwart pack animals are there to assist island Traders with carrying their wares, similar to the storage packing crates found on mainland caravans.  They are rentable at two locations on Aesry by Traders of at least 35th circle. One stable is near the Trader guild hall by the docks, and the other is near the city.&lt;br /&gt;
&lt;br /&gt;
===Player Owned Caravans===&lt;br /&gt;
[[Caravan#Player-owned caravans|Player-owned cavavans]] are custom caravans owned by Traders that can start being built at 25th circle.&lt;br /&gt;
&lt;br /&gt;
===Commodity Trading===&lt;br /&gt;
Only Traders have access to the commodities market, allowing them to speculate on price fluctuations between cities and provinces.  Currently there are only three working commodity pits in Elanthia: [[Crossing]], [[Arthe Dale]], and [[Leth Deriel]].&lt;br /&gt;
&lt;br /&gt;
Table of Commodies [[Commodity Trading]]&lt;br /&gt;
&lt;br /&gt;
===Market Advantages===&lt;br /&gt;
Traders receive a better price when purchasing from shops with shopowners and when selling items to a pawnshop, gem buyer, or tanner.  Increased [[Charisma]] also increases profit.&lt;br /&gt;
&lt;br /&gt;
===Trader Markets===&lt;br /&gt;
Traders of at least 20th circle may rent market tables located in [[The Crossing]], [[Riverhaven]], [[Shard]], [[Muspar&#039;i]], [[Aesry]] and the first tier of [[Ratha]]. Traders of at least 30th circle can rent their own [[Trader Owned Shops|Shops]] in the plazas located in [[The Crossing]], [[Riverhaven]] and [[Shard]].  As of the release of the Trader Shops, stalls, which are currently only located in [[The Crossing]], have been closed.&lt;br /&gt;
&lt;br /&gt;
To remove a disruptive adventurer from a market place, two Traders of at least 20th circle or a single Trader at least 10 circles higher than the target must &amp;lt;tt&amp;gt;ASK GUARD FOR THE REMOVAL OF (person)&amp;lt;/tt&amp;gt;.  This will also work on fellow Traders if they do not have a table rented in the building.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tables&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:The cost per table is a couple gold for four hours of rental. Each table can hold up to twenty items. Traders can purchase one rental ticket per hour, therefore it takes three hours to claim all four tables in a room. To rent a table, &amp;lt;tt&amp;gt;ASK MONGER FOR TICKET&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PUT&amp;lt;/tt&amp;gt; the ticket on an empty table.  If left unattended for even a couple minutes, rented tables are covered by a tarp courtesy a market attendant.  Goods should be removed from the table before the rental ticket expires, or else there is a storage fee of several gold. &amp;lt;tt&amp;gt;ASK MONGER FOR GOODS&amp;lt;/tt&amp;gt; within 48 hours to recover your items.&lt;br /&gt;
:For more information see [[Trader Market Tables]].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stalls&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:With the introduction of Trader Owned Shops, the stalls have been closed, possibly permanently.  The price for a stall is 10 platinum Kronars for 10 days of rental.  Stalls contain three tables, each holding up to twenty items.  All tables may be used immediately upon rental.  To rent a stall, &amp;lt;tt&amp;gt;ASK MONGER FOR STALL&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PUT&amp;lt;/tt&amp;gt; the ticket on an empty stall.  Unlike regular tables, stall tables can be left unattended and will not be covered until someone attempts to price or buy an item.  To remove an unwelcome guest, &amp;lt;tt&amp;gt;ASK GUARD FOR THE REMOVAL OF (person)&amp;lt;/tt&amp;gt;.  You can also &amp;lt;tt&amp;gt;OPEN&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;CLOSE&amp;lt;/tt&amp;gt; a stall while standing outside of it.  Once your rental expires, you must wait 10 days before renting another stall.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trader Owned Shops&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:For more information see [[Player owned shop]].&lt;br /&gt;
&lt;br /&gt;
===Auction Halls===&lt;br /&gt;
Traders of at least 30th circle are able to use the auction halls located in [[The Crossing]], [[Riverhaven]] and the guildhall in [[Ratha]].&lt;br /&gt;
:For more information see [[Trader Auction Halls]].&lt;br /&gt;
&lt;br /&gt;
===Horse Trading===&lt;br /&gt;
Traders of sufficient skill and circle (25) can buy and sell horses with other adventurers.  This ability is most frequently used to facilitate transfer of a horse from one person to another.  Traders also have an [[Horses#Teaching_Adventurers_and_Horses|Instruction Technique]], Advanced Riding, to teach.&lt;br /&gt;
:For more information see [[Trader Horse Brokering]].&lt;br /&gt;
&lt;br /&gt;
===Gem Pouches &amp;amp; Shops===&lt;br /&gt;
Traders of appropriate skill and circle (20 Charisma and 105 total between Trading+Appraisal, generally around 12th-15th Circle) have the unique ability to sell gems in bulk via gem pouches.  In addition to selling the gems in bulk Traders also receive a higher profit on their sales than the typical adventurer, up to 60% for a high-level, high-charisma Trader using Speculate Finesse.  This [[Trader_gem_selling_bonus|gem selling bonus]] is based on charisma, trading skill, and appraisal skill.  Traders are also able to [[Untie_command|UNTIE]] POUCH in order to split the contents of one pouch into another and [[Combine_command|COMBINE]] POUCH WITH SECOND POUCH to merge 2 tied pouches together. Note that untie does not actually untie a pouch so you can get or see individual gems.  &lt;br /&gt;
&lt;br /&gt;
Traders also have the ability to [[Gather_command|GATHER]] gems to move them from one container to another.  This verb will move all gems of a particular type into a separate gem pouch, which must be in your other hand. For example, GATHER RUBY IN MY POUCH would take all rubies from your first pouch, and move them into your second pouch.&lt;br /&gt;
&lt;br /&gt;
Traders of sufficient skill can also finance gem shops.&lt;br /&gt;
:For more information see [[Trader Shop Financing]].&lt;br /&gt;
&lt;br /&gt;
===Fur Shops===&lt;br /&gt;
Traders are also able to sell bundles at a higher profit than the typical adventurer as with the gem pouches.  To facilitate this, [[item:fur packing crate|fur packing crates]] are available for purchase at the [[Stone Clan]] and [[Fayrin&#039;s Rest]] outposts and will hold 100 skinned items each.&lt;br /&gt;
&lt;br /&gt;
Traders of sufficient skill can also finance fur shops.&lt;br /&gt;
:For more information see [[Trader Shop Financing]].&lt;br /&gt;
&lt;br /&gt;
===Shardstar Shipping===&lt;br /&gt;
In order to promote trade between the islands and the mainland, [[Shardstar Shipping]] allows Traders to ship items from one of their locations to another for a small fee.  Currently, there are shipping locations in [[The Crossing]], [[Riverhaven]], [[Aesry Surlaenis&#039;a]] and [[Ratha]].&lt;br /&gt;
&lt;br /&gt;
===Speculate===&lt;br /&gt;
Traders have a series of [[Speculate_command|Speculate]] abilities that are taught by various guild leaders:&lt;br /&gt;
Syntax: ASK (GUILDLEADER) ABOUT SKILL&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Speculate!!Circle!!Guild!!Details&lt;br /&gt;
|-&lt;br /&gt;
|Coin||12||Muspar&#039;i||Allows you to throw a random coin you are carrying and possibly stun your target.  CAUTION - You lose the coin!&lt;br /&gt;
|-&lt;br /&gt;
|Chaffer||45||Ratha||Allows you to publicly announce the sale on an object.  The messaging differs based on the type of object as well as the target character.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hirelings and Criers===&lt;br /&gt;
Hirelings are a new thing to the guild, you have to be in a town where their services are offered to hire one.  What hireling you get depends much on your circle, but there&#039;s still a random factor in for which one you&#039;ll get.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
HIRE &amp;lt;TYPE&amp;gt; (where TYPE is one of the following)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
ATTENDANT&amp;lt;BR&amp;gt;&lt;br /&gt;
LOCATE (Attained at 8th Circle)&amp;lt;BR&amp;gt;&lt;br /&gt;
CRIER&amp;lt;BR&amp;gt;&lt;br /&gt;
MESSENGER&amp;lt;BR&amp;gt;&lt;br /&gt;
DELIVERY&lt;br /&gt;
&lt;br /&gt;
Here are the basic commands:&lt;br /&gt;
&lt;br /&gt;
ATTENDANT: groom, dry, perfume, cologne, rope, pouch, pack, goods, follow, stay, leave, dismiss, and cost.&lt;br /&gt;
&lt;br /&gt;
Please be aware some services incur a onetime cost for each use. For a list of prices for services, ask the hireling about cost.&lt;br /&gt;
&lt;br /&gt;
LOCATE: Ask the hireling about HELP and he or she will give you instructions and cost to find someone.&lt;br /&gt;
&lt;br /&gt;
CRIER: Criers can be used in order to let the city know that you have a shop open for business, you are holding an auction or you are available to offer gem/skin selling services.  There is a charge for this service though, the criers have two forms of usage.  First is they can alert all people in the city that your stall or table is open.  In order to do this you must HIRE CRIER TOWN CONFIRM.  This service will cost you 2500 kronars.  The second service they offer is to not only alert the town of your presence but to go into neighboring hunting areas and send out messages there to.  The actual range of this isnt yet confirmed, to use this feature just use HIRE CRIER HUNT CONFIRM, there is a charge of 5000 kronars for this service.&lt;br /&gt;
&lt;br /&gt;
MESSENGER: Ask the hireling about HELP and he or she will give you instructions and cost to send a message to someone (within city limits).&lt;br /&gt;
&lt;br /&gt;
DELIVERY:  A dapper servant steps forward and says, &amp;quot;I will use our guild&#039;s resources to deliver to a person of your choosing in any of the known provinces for only 3000 Kronars, less if you have recently located, messaged or delivered to your target.  First, you will need to hold the item you want delivered in your right hand.  Then ask me to weigh the item that you want delivered to make sure it doesn&#039;t exceed limitations.  If the item is acceptable, you will need to give me the name of the person you want the item delivered.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
(To have an item weighed, put it in your right hand and type ASK servant FOR WEIGHT)&amp;lt;br /&amp;gt;&lt;br /&gt;
(To send the item, keep it in your right hand and type ASK servant for DELIVER &amp;lt;person&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2F2;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |7||style=&amp;quot;background: #FFFFF2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |5||style=&amp;quot;background: #F2FFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |6th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; (&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;, &#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;) are listed in bold. These skills cannot count toward Nth skills, such as 1st or 2nd Lore.&lt;br /&gt;
&lt;br /&gt;
:Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, and {{Skill|Missile Mastery|Missile Mastery}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}}&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |20||style=&amp;quot;background: #F2F2FF;&amp;quot; |80||style=&amp;quot;background: #F2F2FF;&amp;quot; |200||style=&amp;quot;background: #F2F2FF;&amp;quot; |290||style=&amp;quot;background: #F2F2FF;&amp;quot; |490||style=&amp;quot;background: #F2F2FF;&amp;quot; |990&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |10||style=&amp;quot;background: #F2F2FF;&amp;quot; |50||style=&amp;quot;background: #F2F2FF;&amp;quot; |130||style=&amp;quot;background: #F2F2FF;&amp;quot; |250||style=&amp;quot;background: #F2F2FF;&amp;quot; |400||style=&amp;quot;background: #F2F2FF;&amp;quot; |800&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;Total Armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;30&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;130&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;330&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;540&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;890&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;1,790&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |10||style=&amp;quot;background: #FFF2F2;&amp;quot; |50||style=&amp;quot;background: #FFF2F2;&amp;quot; |130||style=&amp;quot;background: #FFF2F2;&amp;quot; |220||style=&amp;quot;background: #FFF2F2;&amp;quot; |370||style=&amp;quot;background: #FFF2F2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;Total Weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;10&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;50&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;130&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;220&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;370&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |40||style=&amp;quot;background: #FFFFF2;&amp;quot; |140||style=&amp;quot;background: #FFFFF2;&amp;quot; |380||style=&amp;quot;background: #FFFFF2;&amp;quot; |560||style=&amp;quot;background: #FFFFF2;&amp;quot; |910||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,660&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |250||style=&amp;quot;background: #FFFFF2;&amp;quot; |400||style=&amp;quot;background: #FFFFF2;&amp;quot; |700||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,450&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |250||style=&amp;quot;background: #FFFFF2;&amp;quot; |370||style=&amp;quot;background: #FFFFF2;&amp;quot; |620||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |80||style=&amp;quot;background: #FFFFF2;&amp;quot; |200||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |520||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |60||style=&amp;quot;background: #FFFFF2;&amp;quot; |180||style=&amp;quot;background: #FFFFF2;&amp;quot; |300||style=&amp;quot;background: #FFFFF2;&amp;quot; |500||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;140&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;460&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,260&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,950&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;3,250&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;6,400&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |90||style=&amp;quot;background: #F2FFF2;&amp;quot; |250||style=&amp;quot;background: #F2FFF2;&amp;quot; |370||style=&amp;quot;background: #F2FFF2;&amp;quot; |620||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |520||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |520||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |50||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |220||style=&amp;quot;background: #F2FFF2;&amp;quot; |420||style=&amp;quot;background: #F2FFF2;&amp;quot; |920&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |50||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |220||style=&amp;quot;background: #F2FFF2;&amp;quot; |370||style=&amp;quot;background: #F2FFF2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |6th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;100&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;380&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;980&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,580&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;2,680&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;5,480&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;280&#039;&#039;&#039;||&#039;&#039;&#039;1,020&#039;&#039;&#039;||&#039;&#039;&#039;2,700&#039;&#039;&#039;||&#039;&#039;&#039;4,290&#039;&#039;&#039;||&#039;&#039;&#039;7,190&#039;&#039;&#039;||&#039;&#039;&#039;14,440&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Soft Requirements are not counted towards cumulative totals.&lt;br /&gt;
&lt;br /&gt;
==[[Rumor System]]==&lt;br /&gt;
The rumor system allows you to gossip with certain NPCs throughout the realms.  &amp;lt;tt&amp;gt;ASK (NPC) ABOUT/FOR RUMOR&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;WHISPER (NPC) (your rumor)&amp;lt;/tt&amp;gt; to have your rumor reviewed by a [[GameMaster]] and possibly added to the system one day!&lt;br /&gt;
&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
Traders have a number of role play and functional items in game available to them.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[abacus|The Abacus]] - items that allow all Traders to quickly calculate the conversion between the 3 currencies.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[handbill|Handbills]] - sold at [[Chispin&#039;s Handbills]] in [[RanikMap42|Therenborough]], these are pre-printed items to hand out to your customers.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[ledger|Ledgers]] - a vital tool given to each Trader upon entering the guild, these work similar to [[spellbook|spellbooks]] with chapters and pages covering many facets of the Trader&#039;s business.  [[Read_command|Reading]] will provide the basic information on each page, and [[Study_command|studying]] each page will teach a very small amount of [[Scholarship_skill|scholarship]] and [[Appraisal_skill|appraisal]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Embroidery]] - while open to all guilds, Traders receive a large bonus to the quality of the stitch, as well as the ability to use a number of Trader-only patterns.  See also [[:Category:Embroidery_Shops|Embroidery Shops]] for patterns and supplies.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Trader Jewelry]] - while wearable and usable by all guilds, when a Trader [[Appraise_command|appraises]] these uncommon pieces of jewelry and decorative items, they see a large amount of information on the gems, metals and craftsmanship of the components.  Due to the large amount of information given per piece, these items teach [[Appraisal_skill|appraisal]] higher than basic items.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Banquet Halls]] - while a Trader will get no experience for renting one, these locations can be rented by a Trader for parties, public gatherings, etc.  Banquet Halls also include a gambling room with a fully functional craps table.  Currently there is a Hall in the [[Riverhaven]] Trader Guild.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Trader Titles]]&lt;br /&gt;
*[[Trader Abilities Chart]]&lt;br /&gt;
*[[:Category:Trader_Shops|Trader-only Shops]]&lt;br /&gt;
*[[Traders of Renown]]&lt;br /&gt;
*[[Post:Trader_Magic_-_03/03/2014_-_22:52|Glimpse of Trader Magic]] &lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>CROWNEDCRONKING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Warrior_Mage&amp;diff=492511</id>
		<title>Warrior Mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Warrior_Mage&amp;diff=492511"/>
		<updated>2018-10-13T20:45:31Z</updated>

		<summary type="html">&lt;p&gt;CROWNEDCRONKING: /* Circle Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Warrior Mage new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Warrior Mage|image=Small_warmie_300.jpg&lt;br /&gt;
|skill1=Magic|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Survival&lt;br /&gt;
|abilities=[[Familiars]], [[Aethereal Pathways]]&lt;br /&gt;
|mana=Elemental}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wielding both blade and arcane evocation, &#039;&#039;&#039;Warrior Mages&#039;&#039;&#039; are masters of combat wizardry whose origins are shrouded in the mists of an ancient past. The &amp;quot;Guild of Elemental Mages&amp;quot; traces its roots to the Age of Myths.&lt;br /&gt;
&lt;br /&gt;
Despite the severe temperament often attributed to practitioners of elemental magic, down through the ages Warrior Mages have stood guard over [[Elanthia]], protecting her towns and cities from the scourge of invaders and the forces of darkness. From this noble tradition rose perhaps the greatest hero of these realms: [[Lanival|Lanival the Redeemer]], whose roguish youth was marked by apparent impertinence that ultimately gave way to a grave and selfless sense of duty.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:WarriorMageCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A wolf&#039;s head shrouded by an aura of flame over twin crossed swords]]Information courtesy of [http://www.play.net/dr/info/guilds/wm.asp Dragonrealms Website].&lt;br /&gt;
===Guild Hall Locations===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: The largest of the Warrior Mage Guild halls is presided by the stern [[Gauthus|Guildleader Gauthus]], who oversees the training of young mages as they take the first steps along the Path of Duty. (You can type DIR WARRIOR MAGE  for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: In this historic trading town stands another of the Guild&#039;s halls, where [[Karazhil|Guildmistress Karazhil]] keeps constant vigil.&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: From atop the battlements of Stormwill Tower, [[Melear|Guildmistress Melear]] holds at bay the unceasing tempest conjured long ago by the nefarious Mage of Storms.&lt;br /&gt;
; [[Chyolvea Tayeu&#039;a]]&lt;br /&gt;
: This long-abandoned fortress in the Dragon Spine Mountains, the seat of an early predecessor of the Guild, has been recently reoccupied and its secrets mined by [[Augrym|Guildmaster Augrym.]]&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: [[Tyrsan|Guildmaster Tyrsan]] leads the Reshalia Guild contingent with an iron grip, overseeing its contributions to defense of the island.&lt;br /&gt;
; [[Hibarnhvidar]]&lt;br /&gt;
: [[Jorent|Guildmaster Jorent]] handles [[Hibarnhvidar Warrior Mage Guildhall|Guild]] affairs in Forfedhdar.&lt;br /&gt;
; [[Mer&#039;Kresh]]&lt;br /&gt;
: [[Margathe|Guildmistress Margathe]] provides her progressive views from her small island [[Mer&#039;kresh Warrior Mage Guildhall|Guild hall]].&lt;br /&gt;
;[[Muspar&#039;i]]&lt;br /&gt;
:[[Jharlan|Guildmaster Jharlan]] leads the wonderous Guild Hall of Musrap&#039;i.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Warrior Mage&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Magic}}. {{catskill|Lore}} and {{catskill|Weapon}} are secondary skillsets. Finally, the {{catskill|Survival}} and {{catskill|Armor}} skillsets are tertiary.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Warrior Mages tend to be:&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elf]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 7%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Kaldar|Kaldar]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dwarf|Dwarven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 3%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Rakash|Rakash]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Halfling|Halfling]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gor&#039;Tog|Gor&#039;Tog]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| &amp;lt;1%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gnome|Gnomish]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| &amp;lt;1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded warrior mages receive one free technique slot in the Artificing discipline of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Warrior Mage Abilities|Guild Abilities]]==&lt;br /&gt;
===[[Summoning skill|Summoning]]===&lt;br /&gt;
Warrior Mages can {{com|align}} themselves to an element. When spells of that element are cast, Elemental Charge is gained, and if opposing elemental spells are cast, charge is lost. Prior to roughly 500 ranks of Summoning, users will be tied to the typical element oppositions such as fire/water, air/earth. Afterward, warrior mages can freely pair.&lt;br /&gt;
&lt;br /&gt;
{{com|summon}} {{tt|admittance}} can be used to add Elemental Charge, and {{tt|summon impedance}} can be used to reduce it.&lt;br /&gt;
&lt;br /&gt;
{{com|summon}} {{tt|weapon}} can be used to create an elemental weapon (default: Earth) of the Warrior Mage&#039;s highest weapon skill. The weapon can be altered to different elements, different skills, or made stronger with the proper metaspells.&lt;br /&gt;
&lt;br /&gt;
===[[Aethereal Pathways]]===&lt;br /&gt;
Warrior Mages can utilize mystical pathways of aether to aid their [[Targeted Magic skill|Targeted Magic]].  Aethereal Pathways consume Elemental Charge. Each pathway is aligned with an element, and those that match the current charge have their costs halved, and opposing ones have cost doubled.&lt;br /&gt;
&lt;br /&gt;
===[[Familiars]]===&lt;br /&gt;
As Warrior Mages grow in skill and prowess, they learn to create [[talisman]]s which are employed to summon aether spirits. These summoned spirits are called familiars, and they take the forms of animals.  By commanding the familiar with its talisman, a Warrior Mage can see through the familiar&#039;s eyes, send a familiar to find someone, speak through the familiar, move the familiar around the area it is in, pick up items, and do other things.  Each familiar has its own talisman.&lt;br /&gt;
&lt;br /&gt;
There are four levels of familiar:  Small familiars, Large familiars, Dark familiars, and Fir familiars.  Each level contains a different set of animals, and the type of talisman created determines the level of familiar created.&lt;br /&gt;
&lt;br /&gt;
Summoning familiars costs Elemental Charge and is considered to be aligned with Aether element. More powerful familiars cost more charge. &lt;br /&gt;
&lt;br /&gt;
===[[:Category:Elemental Magic|Elemental Magic]]===&lt;br /&gt;
Warrior Mages channel Elemental mana streams to fuel their [[:Category:Warrior Mage Spells|spells]].  They have access to spells from the [[:Category:Aether Manipulation Spellbook|Aether]], [[:Category:Air Manipulation Spellbook|Air]], [[:Category:Earth Manipulation Spellbook|Earth]], [[:Category:Electricity Manipulation Spellbook|Electricity]], [[:Category:Fire Manipulation Spellbook|Fire]], and [[:Category:Water Manipulation Spellbook|Water]] spellbooks.&lt;br /&gt;
: Planned [[Hylomorphic Sorcery Spellbook]]: Sun Lance, [[Incinerate]], and Dark Heart of Disintegration.&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Warrior_Mage_Spells.png|frameless|upright=4&lt;br /&gt;
rect 0 250 250 300 [[Air Lash|Air Lash (Targeted Magic)]] &lt;br /&gt;
rect 0 700 250 750 [[Geyser|Geyser (Targeted Magic)]]  &lt;br /&gt;
rect 0 1000 250 1050 [[Stone Strike|Stone Strike (Targeted Magic)]] &lt;br /&gt;
rect 0 1200 250 1250 [[Gar Zeng|Gar Zeng (Targeted Magic)]] &lt;br /&gt;
rect 0 1600 250 1650  [[Fire Shards|Fire Shards (Targeted Magic)]] &lt;br /&gt;
rect 300 1350 550 1400 [[Ethereal Shield|Ethereal Shield (Warding)]] &lt;br /&gt;
rect 300 1500 550 1550 [[Elementalism|Elementalism (Utility)]]  &lt;br /&gt;
rect 600 50 850 100 [[Zephyr|Zephyr (Utility)]]  &lt;br /&gt;
rect 600 150 850 200[[Tailwind|Tailwind (Augmentation)]]  &lt;br /&gt;
rect 600 350 850 400 [[Paeldryth&#039;s Wrath|Paeldryth&#039;s Wrath (Targeted)]] &lt;br /&gt;
rect 600 650 850 700 [[Frostbite|Frostbite (Debilitation)]]  &lt;br /&gt;
rect 600 750 850 800 [[Ice Patch|Ice Patch (Debilitation)]] &lt;br /&gt;
rect 600 950 850 1000 [[Sure Footing|Sure Footing (Augmentation)]] &lt;br /&gt;
rect 600 1050 850 1100 [[Anther&#039;s Call|Anther&#039;s Call (Debilitation)]] &lt;br /&gt;
rect 600 1150 850 1200 [[Arc Light|Arc Light (Debilitation)]] &lt;br /&gt;
rect 600 1250 850 1300 [[Tingle|Tingle (Debilitation)]]  &lt;br /&gt;
rect 600 1350 850 1400 [[Substratum|Substratum (Augmentation)]]  &lt;br /&gt;
rect 600 1450 850 1500 [[Ward Break|Ward Break (Debilitation)]] &lt;br /&gt;
rect 600 1550 850 1600 [[Ignite|Ignite (Utility)]]  &lt;br /&gt;
rect 600 1650 850 1700 [[Fire Ball|Fire Ball (Targeted Magic)]] &lt;br /&gt;
rect 900 0 1150 50 [[Air Bubble|Air Bubble (Utility)]] &lt;br /&gt;
rect 900 100 1150 150 [[Swirling Winds|Swirling Winds (Augmentation)]] &lt;br /&gt;
rect 900 200 1150 250 [[Y&#039;ntrel Sechra|Y&#039;ntrel Sechra (Augmentation)]] &lt;br /&gt;
rect 900 300 1150 350 [[Vertigo|Vertigo (Debilitation)]]  &lt;br /&gt;
rect 900 400 1150 450 [[Thunderclap|Thunderclap (Debilitation)]]  &lt;br /&gt;
rect 900 500 1150 550 [[Rising Mists|Rising Mists (Utility)]] &lt;br /&gt;
rect 900 600 1150 650 [[Veil of Ice|Veil of Ice (Warding)]]&lt;br /&gt;
rect 900 700 1150 750 [[Fortress of Ice|Fortress of Ice (Utility)]]&lt;br /&gt;
rect 900 800 1150 850 [[Frost Scythe|Frost Scythe (Targeted Magic)]]&lt;br /&gt;
rect 900 900 1150 950 [[Rimefang (spell)|Rimefang (Targeted Magic)]]  &lt;br /&gt;
rect 900 1000 1150 1050 [[Tremor|Tremor (Debilitation)]]&lt;br /&gt;
rect 900 1150 1150 1200 [[Electrostatic Eddy|Electrostatic Eddy (Debilitation)]]  &lt;br /&gt;
rect 900 1250 1150 1300 [[Lightning Bolt|Lightning Bolt (Targeted Magic)]] &lt;br /&gt;
rect 900 1400 1150 1450 [[Ethereal Fissure|Ethereal Fissure (Utility)]] &lt;br /&gt;
rect 900 1600 1150 1650 [[Mark of Arhat|Mark of Arhat (Debilitation)]]&lt;br /&gt;
rect 1200 250 1450 300  [[Blufmor Garaen|Blufmor Garaen (Targeted Magic)]] &lt;br /&gt;
rect 1200 400 1450 450 [[Shockwave|Shockwave (Targeted Magic)]]  &lt;br /&gt;
rect 1200 1050 1450 1100 [[Magnetic Ballista|Magnetic Ballista (Targeted Magic)]] &lt;br /&gt;
rect 1200 1200 1450 1250 [[Chain Lightning|Chain Lightning (Targeted Magic)]] &lt;br /&gt;
rect 1200 1300 1450 1350[[Grounding Field|Grounding Field (Warding)]] &lt;br /&gt;
rect 1200 1400 1450 1450 [[Aether Cloak|Aether Cloak (Warding)]] &lt;br /&gt;
rect 1200 1650 1450 1700 [[Dragon&#039;s Breath|Dragon&#039;s Breath (Targeted Magic)]] &lt;br /&gt;
rect 1500 400 1750 450 [[Flame Shockwave|Flame Shockwave (Targeted Magic)]] &lt;br /&gt;
rect 1500 1000 1750 1050 [[Ring of Spears|Ring of Spears (Targeted Magic)]]&lt;br /&gt;
rect 1500 1100 1750 1150 [[Aegis of Granite|Aegis of Granite (Augmentation)]]&lt;br /&gt;
rect 1500 1550 1750 1600 [[Mantle of Flame|Mantle of Flame (Augmentation)]]&lt;br /&gt;
rect 1800 800 2050 850 [[Quick Infusions|Quick Infusions (Utility)]]&lt;br /&gt;
rect 1800 900 2050 950 [[Icy Infusions|Icy Infusions (Utility)]]&lt;br /&gt;
rect 1800 1000 2050 1050 [[Reinforced Infusions|Reinforced Infusions (Utility)]]&lt;br /&gt;
rect 1800 1100 2050 1150 [[Shocking Infusions|Shocking Infusions (Utility)]]&lt;br /&gt;
rect 1800 1200 2050 1250 [[Expansive Infusions|Expansive Infusions (Utility)]]&lt;br /&gt;
rect 1800 1300 2050 1350 [[Fiery Infusions|Fiery Infusions (Utility)]]&lt;br /&gt;
rect 1800 1600 2050 1650 [[Fire Rain|Fire Rain (Targeted Magic)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
[[:Category:Warrior Mage spells|Warrior Mage spells]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spell Slots====&lt;br /&gt;
[[Spell slot progressions]]&lt;br /&gt;
&lt;br /&gt;
The Warrior Mage spell tree requires 89 spell slots to master. Warrior Mages earn 91 spell slots at 150.  [[Magic Technique]]s or [[Analogous Patterns]] spells also have their own spell slot costs. &#039;&#039;&#039;All magic guilds get a free magical feat at circle 2, and Warrior Mages get Faster Targeting and Targeted Mastery as theirs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Summoning|Summoning}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |{{Skill|Targeted Magic|Targeted Magic}}||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |{{Skill|Parry Ability|Parry Ability}}||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2nd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |3rd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |{{Skill|Scholarship|Scholarship}}||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |{{Skill|Defending|Defending}}||style=&amp;quot;background: #F2F2FF;&amp;quot; |1||style=&amp;quot;background: #F2F2FF;&amp;quot; |1||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; &#039;&#039;&#039;{{Skill|Summoning|Summoning}}&#039;&#039;&#039; is listed in bold. This skill cannot count toward a magic Nth skills.&lt;br /&gt;
&lt;br /&gt;
Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Primary Magic|Elemental Magic}}. For Warrior Mages, {{Skill|Sorcery|Sorcery}} and {{Skill|Thievery|Thievery}} do not count towards Nth skill requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039;: {{Skill|Attunement|Attunement}}, {{Skill|Arcana|Arcana}}, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}}, {{Skill|Utility|Utility}}, and {{Skill|Warding|Warding}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}}&lt;br /&gt;
&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Summoning|Summoning}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |30||style=&amp;quot;background: #FFF2FF;&amp;quot; |110||style=&amp;quot;background: #FFF2FF;&amp;quot; |310||style=&amp;quot;background: #FFF2FF;&amp;quot; |460||style=&amp;quot;background: #FFF2FF;&amp;quot; |710||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,360&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Targeted Magic|Targeted Magic}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |40||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |280||style=&amp;quot;background: #FFF2FF;&amp;quot; |430||style=&amp;quot;background: #FFF2FF;&amp;quot; |730||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |40||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |320||style=&amp;quot;background: #FFF2FF;&amp;quot; |470||style=&amp;quot;background: #FFF2FF;&amp;quot; |770||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,520&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |40||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |280||style=&amp;quot;background: #FFF2FF;&amp;quot; |430||style=&amp;quot;background: #FFF2FF;&amp;quot; |730||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |30||style=&amp;quot;background: #FFF2FF;&amp;quot; |90||style=&amp;quot;background: #FFF2FF;&amp;quot; |250||style=&amp;quot;background: #FFF2FF;&amp;quot; |370||style=&amp;quot;background: #FFF2FF;&amp;quot; |620||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |60||style=&amp;quot;background: #FFF2FF;&amp;quot; |180||style=&amp;quot;background: #FFF2FF;&amp;quot; |300||style=&amp;quot;background: #FFF2FF;&amp;quot; |550||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |240||style=&amp;quot;background: #FFF2FF;&amp;quot; |490||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,140&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;Total Magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;180&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;620&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;1,740&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;2,700&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;4,600&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;9,450&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;{{Skill|Parry Ability|Parry Ability}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |20||style=&amp;quot;background: #FFF2F2;&amp;quot; |80||style=&amp;quot;background: #FFF2F2;&amp;quot; |200||style=&amp;quot;background: #FFF2F2;&amp;quot; |320||style=&amp;quot;background: #FFF2F2;&amp;quot; |520||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |30||style=&amp;quot;background: #FFF2F2;&amp;quot; |110||style=&amp;quot;background: #FFF2F2;&amp;quot; |270||style=&amp;quot;background: #FFF2F2;&amp;quot; |420||style=&amp;quot;background: #FFF2F2;&amp;quot; |670||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,320&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2nd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |60||style=&amp;quot;background: #FFF2F2;&amp;quot; |180||style=&amp;quot;background: #FFF2F2;&amp;quot; |300||style=&amp;quot;background: #FFF2F2;&amp;quot; |500||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |3rd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |80||style=&amp;quot;background: #FFF2F2;&amp;quot; |170||style=&amp;quot;background: #FFF2F2;&amp;quot; |370||style=&amp;quot;background: #FFF2F2;&amp;quot; |870&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;Total Weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;50&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;250&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;730&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;1,210&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;2,060&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;4,210&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |{{Skill|Scholarship|Scholarship}}||style=&amp;quot;background: #FFFFF2;&amp;quot; |10||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |110||style=&amp;quot;background: #FFFFF2;&amp;quot; |170||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |60||style=&amp;quot;background: #FFFFF2;&amp;quot; |180||style=&amp;quot;background: #FFFFF2;&amp;quot; |270||style=&amp;quot;background: #FFFFF2;&amp;quot; |470||style=&amp;quot;background: #FFFFF2;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |60||style=&amp;quot;background: #FFFFF2;&amp;quot; |140||style=&amp;quot;background: #FFFFF2;&amp;quot; |230||style=&amp;quot;background: #FFFFF2;&amp;quot; |380||style=&amp;quot;background: #FFFFF2;&amp;quot; |780&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |10||style=&amp;quot;background: #FFFFF2;&amp;quot; |50||style=&amp;quot;background: #FFFFF2;&amp;quot; |130||style=&amp;quot;background: #FFFFF2;&amp;quot; |220||style=&amp;quot;background: #FFFFF2;&amp;quot; |370||style=&amp;quot;background: #FFFFF2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;60&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;200&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;560&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;890&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,540&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;3,240&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |{{Skill|Defending|Defending}}||style=&amp;quot;background: #F2F2FF;&amp;quot; |10||style=&amp;quot;background: #F2F2FF;&amp;quot; |30||style=&amp;quot;background: #F2F2FF;&amp;quot; |110||style=&amp;quot;background: #F2F2FF;&amp;quot; |170||style=&amp;quot;background: #F2F2FF;&amp;quot; |320||style=&amp;quot;background: #F2F2FF;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |20||style=&amp;quot;background: #F2F2FF;&amp;quot; |60||style=&amp;quot;background: #F2F2FF;&amp;quot; |180||style=&amp;quot;background: #F2F2FF;&amp;quot; |270||style=&amp;quot;background: #F2F2FF;&amp;quot; |470||style=&amp;quot;background: #F2F2FF;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;Total Armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;30&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;90&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;290&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;440&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;790&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;1,690&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |110||style=&amp;quot;background: #F2FFF2;&amp;quot; |170||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |110||style=&amp;quot;background: #F2FFF2;&amp;quot; |170||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;40&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;120&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;360&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;600&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,100&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;2,400&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;360&#039;&#039;&#039;||&#039;&#039;&#039;1,280&#039;&#039;&#039;||&#039;&#039;&#039;3,680&#039;&#039;&#039;||&#039;&#039;&#039;5,840&#039;&#039;&#039;||&#039;&#039;&#039;10,090&#039;&#039;&#039;||&#039;&#039;&#039;20,990&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warrior Mage Lore==&lt;br /&gt;
* [[Warrior Mage Books|Warrior Mage Books and Articles]]&lt;br /&gt;
* [[Warrior Mage Timeline]]&lt;br /&gt;
* [[Warrior Mage Lore Posts]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Information==&lt;br /&gt;
*[[Warrior Mage Newbie Guide]]&lt;br /&gt;
*[[Warrior Mage Titles]]&lt;br /&gt;
*[[Warrior Mage Guild Shop]]&lt;br /&gt;
*[[Warrior Mage Cantrips#Warrior_Mage_cantrips|Warrior Mage Cantrips]]&lt;br /&gt;
*[[Warrior Mages of Renown]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>CROWNEDCRONKING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Warrior_Mage&amp;diff=492509</id>
		<title>Warrior Mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Warrior_Mage&amp;diff=492509"/>
		<updated>2018-10-13T19:42:33Z</updated>

		<summary type="html">&lt;p&gt;CROWNEDCRONKING: /* Circle Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Warrior Mage new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Warrior Mage|image=Small_warmie_300.jpg&lt;br /&gt;
|skill1=Magic|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Survival&lt;br /&gt;
|abilities=[[Familiars]], [[Aethereal Pathways]]&lt;br /&gt;
|mana=Elemental}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wielding both blade and arcane evocation, &#039;&#039;&#039;Warrior Mages&#039;&#039;&#039; are masters of combat wizardry whose origins are shrouded in the mists of an ancient past. The &amp;quot;Guild of Elemental Mages&amp;quot; traces its roots to the Age of Myths.&lt;br /&gt;
&lt;br /&gt;
Despite the severe temperament often attributed to practitioners of elemental magic, down through the ages Warrior Mages have stood guard over [[Elanthia]], protecting her towns and cities from the scourge of invaders and the forces of darkness. From this noble tradition rose perhaps the greatest hero of these realms: [[Lanival|Lanival the Redeemer]], whose roguish youth was marked by apparent impertinence that ultimately gave way to a grave and selfless sense of duty.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:WarriorMageCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A wolf&#039;s head shrouded by an aura of flame over twin crossed swords]]Information courtesy of [http://www.play.net/dr/info/guilds/wm.asp Dragonrealms Website].&lt;br /&gt;
===Guild Hall Locations===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: The largest of the Warrior Mage Guild halls is presided by the stern [[Gauthus|Guildleader Gauthus]], who oversees the training of young mages as they take the first steps along the Path of Duty. (You can type DIR WARRIOR MAGE  for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: In this historic trading town stands another of the Guild&#039;s halls, where [[Karazhil|Guildmistress Karazhil]] keeps constant vigil.&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: From atop the battlements of Stormwill Tower, [[Melear|Guildmistress Melear]] holds at bay the unceasing tempest conjured long ago by the nefarious Mage of Storms.&lt;br /&gt;
; [[Chyolvea Tayeu&#039;a]]&lt;br /&gt;
: This long-abandoned fortress in the Dragon Spine Mountains, the seat of an early predecessor of the Guild, has been recently reoccupied and its secrets mined by [[Augrym|Guildmaster Augrym.]]&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: [[Tyrsan|Guildmaster Tyrsan]] leads the Reshalia Guild contingent with an iron grip, overseeing its contributions to defense of the island.&lt;br /&gt;
; [[Hibarnhvidar]]&lt;br /&gt;
: [[Jorent|Guildmaster Jorent]] handles [[Hibarnhvidar Warrior Mage Guildhall|Guild]] affairs in Forfedhdar.&lt;br /&gt;
; [[Mer&#039;Kresh]]&lt;br /&gt;
: [[Margathe|Guildmistress Margathe]] provides her progressive views from her small island [[Mer&#039;kresh Warrior Mage Guildhall|Guild hall]].&lt;br /&gt;
;[[Muspar&#039;i]]&lt;br /&gt;
:[[Jharlan|Guildmaster Jharlan]] leads the wonderous Guild Hall of Musrap&#039;i.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Warrior Mage&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Magic}}. {{catskill|Lore}} and {{catskill|Weapon}} are secondary skillsets. Finally, the {{catskill|Survival}} and {{catskill|Armor}} skillsets are tertiary.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Warrior Mages tend to be:&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elf]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 7%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Kaldar|Kaldar]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dwarf|Dwarven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 3%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Rakash|Rakash]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Halfling|Halfling]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gor&#039;Tog|Gor&#039;Tog]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| &amp;lt;1%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gnome|Gnomish]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| &amp;lt;1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded warrior mages receive one free technique slot in the Artificing discipline of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Warrior Mage Abilities|Guild Abilities]]==&lt;br /&gt;
===[[Summoning skill|Summoning]]===&lt;br /&gt;
Warrior Mages can {{com|align}} themselves to an element. When spells of that element are cast, Elemental Charge is gained, and if opposing elemental spells are cast, charge is lost. Prior to roughly 500 ranks of Summoning, users will be tied to the typical element oppositions such as fire/water, air/earth. Afterward, warrior mages can freely pair.&lt;br /&gt;
&lt;br /&gt;
{{com|summon}} {{tt|admittance}} can be used to add Elemental Charge, and {{tt|summon impedance}} can be used to reduce it.&lt;br /&gt;
&lt;br /&gt;
{{com|summon}} {{tt|weapon}} can be used to create an elemental weapon (default: Earth) of the Warrior Mage&#039;s highest weapon skill. The weapon can be altered to different elements, different skills, or made stronger with the proper metaspells.&lt;br /&gt;
&lt;br /&gt;
===[[Aethereal Pathways]]===&lt;br /&gt;
Warrior Mages can utilize mystical pathways of aether to aid their [[Targeted Magic skill|Targeted Magic]].  Aethereal Pathways consume Elemental Charge. Each pathway is aligned with an element, and those that match the current charge have their costs halved, and opposing ones have cost doubled.&lt;br /&gt;
&lt;br /&gt;
===[[Familiars]]===&lt;br /&gt;
As Warrior Mages grow in skill and prowess, they learn to create [[talisman]]s which are employed to summon aether spirits. These summoned spirits are called familiars, and they take the forms of animals.  By commanding the familiar with its talisman, a Warrior Mage can see through the familiar&#039;s eyes, send a familiar to find someone, speak through the familiar, move the familiar around the area it is in, pick up items, and do other things.  Each familiar has its own talisman.&lt;br /&gt;
&lt;br /&gt;
There are four levels of familiar:  Small familiars, Large familiars, Dark familiars, and Fir familiars.  Each level contains a different set of animals, and the type of talisman created determines the level of familiar created.&lt;br /&gt;
&lt;br /&gt;
Summoning familiars costs Elemental Charge and is considered to be aligned with Aether element. More powerful familiars cost more charge. &lt;br /&gt;
&lt;br /&gt;
===[[:Category:Elemental Magic|Elemental Magic]]===&lt;br /&gt;
Warrior Mages channel Elemental mana streams to fuel their [[:Category:Warrior Mage Spells|spells]].  They have access to spells from the [[:Category:Aether Manipulation Spellbook|Aether]], [[:Category:Air Manipulation Spellbook|Air]], [[:Category:Earth Manipulation Spellbook|Earth]], [[:Category:Electricity Manipulation Spellbook|Electricity]], [[:Category:Fire Manipulation Spellbook|Fire]], and [[:Category:Water Manipulation Spellbook|Water]] spellbooks.&lt;br /&gt;
: Planned [[Hylomorphic Sorcery Spellbook]]: Sun Lance, [[Incinerate]], and Dark Heart of Disintegration.&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Warrior_Mage_Spells.png|frameless|upright=4&lt;br /&gt;
rect 0 250 250 300 [[Air Lash|Air Lash (Targeted Magic)]] &lt;br /&gt;
rect 0 700 250 750 [[Geyser|Geyser (Targeted Magic)]]  &lt;br /&gt;
rect 0 1000 250 1050 [[Stone Strike|Stone Strike (Targeted Magic)]] &lt;br /&gt;
rect 0 1200 250 1250 [[Gar Zeng|Gar Zeng (Targeted Magic)]] &lt;br /&gt;
rect 0 1600 250 1650  [[Fire Shards|Fire Shards (Targeted Magic)]] &lt;br /&gt;
rect 300 1350 550 1400 [[Ethereal Shield|Ethereal Shield (Warding)]] &lt;br /&gt;
rect 300 1500 550 1550 [[Elementalism|Elementalism (Utility)]]  &lt;br /&gt;
rect 600 50 850 100 [[Zephyr|Zephyr (Utility)]]  &lt;br /&gt;
rect 600 150 850 200[[Tailwind|Tailwind (Augmentation)]]  &lt;br /&gt;
rect 600 350 850 400 [[Paeldryth&#039;s Wrath|Paeldryth&#039;s Wrath (Targeted)]] &lt;br /&gt;
rect 600 650 850 700 [[Frostbite|Frostbite (Debilitation)]]  &lt;br /&gt;
rect 600 750 850 800 [[Ice Patch|Ice Patch (Debilitation)]] &lt;br /&gt;
rect 600 950 850 1000 [[Sure Footing|Sure Footing (Augmentation)]] &lt;br /&gt;
rect 600 1050 850 1100 [[Anther&#039;s Call|Anther&#039;s Call (Debilitation)]] &lt;br /&gt;
rect 600 1150 850 1200 [[Arc Light|Arc Light (Debilitation)]] &lt;br /&gt;
rect 600 1250 850 1300 [[Tingle|Tingle (Debilitation)]]  &lt;br /&gt;
rect 600 1350 850 1400 [[Substratum|Substratum (Augmentation)]]  &lt;br /&gt;
rect 600 1450 850 1500 [[Ward Break|Ward Break (Debilitation)]] &lt;br /&gt;
rect 600 1550 850 1600 [[Ignite|Ignite (Utility)]]  &lt;br /&gt;
rect 600 1650 850 1700 [[Fire Ball|Fire Ball (Targeted Magic)]] &lt;br /&gt;
rect 900 0 1150 50 [[Air Bubble|Air Bubble (Utility)]] &lt;br /&gt;
rect 900 100 1150 150 [[Swirling Winds|Swirling Winds (Augmentation)]] &lt;br /&gt;
rect 900 200 1150 250 [[Y&#039;ntrel Sechra|Y&#039;ntrel Sechra (Augmentation)]] &lt;br /&gt;
rect 900 300 1150 350 [[Vertigo|Vertigo (Debilitation)]]  &lt;br /&gt;
rect 900 400 1150 450 [[Thunderclap|Thunderclap (Debilitation)]]  &lt;br /&gt;
rect 900 500 1150 550 [[Rising Mists|Rising Mists (Utility)]] &lt;br /&gt;
rect 900 600 1150 650 [[Veil of Ice|Veil of Ice (Warding)]]&lt;br /&gt;
rect 900 700 1150 750 [[Fortress of Ice|Fortress of Ice (Utility)]]&lt;br /&gt;
rect 900 800 1150 850 [[Frost Scythe|Frost Scythe (Targeted Magic)]]&lt;br /&gt;
rect 900 900 1150 950 [[Rimefang (spell)|Rimefang (Targeted Magic)]]  &lt;br /&gt;
rect 900 1000 1150 1050 [[Tremor|Tremor (Debilitation)]]&lt;br /&gt;
rect 900 1150 1150 1200 [[Electrostatic Eddy|Electrostatic Eddy (Debilitation)]]  &lt;br /&gt;
rect 900 1250 1150 1300 [[Lightning Bolt|Lightning Bolt (Targeted Magic)]] &lt;br /&gt;
rect 900 1400 1150 1450 [[Ethereal Fissure|Ethereal Fissure (Utility)]] &lt;br /&gt;
rect 900 1600 1150 1650 [[Mark of Arhat|Mark of Arhat (Debilitation)]]&lt;br /&gt;
rect 1200 250 1450 300  [[Blufmor Garaen|Blufmor Garaen (Targeted Magic)]] &lt;br /&gt;
rect 1200 400 1450 450 [[Shockwave|Shockwave (Targeted Magic)]]  &lt;br /&gt;
rect 1200 1050 1450 1100 [[Magnetic Ballista|Magnetic Ballista (Targeted Magic)]] &lt;br /&gt;
rect 1200 1200 1450 1250 [[Chain Lightning|Chain Lightning (Targeted Magic)]] &lt;br /&gt;
rect 1200 1300 1450 1350[[Grounding Field|Grounding Field (Warding)]] &lt;br /&gt;
rect 1200 1400 1450 1450 [[Aether Cloak|Aether Cloak (Warding)]] &lt;br /&gt;
rect 1200 1650 1450 1700 [[Dragon&#039;s Breath|Dragon&#039;s Breath (Targeted Magic)]] &lt;br /&gt;
rect 1500 400 1750 450 [[Flame Shockwave|Flame Shockwave (Targeted Magic)]] &lt;br /&gt;
rect 1500 1000 1750 1050 [[Ring of Spears|Ring of Spears (Targeted Magic)]]&lt;br /&gt;
rect 1500 1100 1750 1150 [[Aegis of Granite|Aegis of Granite (Augmentation)]]&lt;br /&gt;
rect 1500 1550 1750 1600 [[Mantle of Flame|Mantle of Flame (Augmentation)]]&lt;br /&gt;
rect 1800 800 2050 850 [[Quick Infusions|Quick Infusions (Utility)]]&lt;br /&gt;
rect 1800 900 2050 950 [[Icy Infusions|Icy Infusions (Utility)]]&lt;br /&gt;
rect 1800 1000 2050 1050 [[Reinforced Infusions|Reinforced Infusions (Utility)]]&lt;br /&gt;
rect 1800 1100 2050 1150 [[Shocking Infusions|Shocking Infusions (Utility)]]&lt;br /&gt;
rect 1800 1200 2050 1250 [[Expansive Infusions|Expansive Infusions (Utility)]]&lt;br /&gt;
rect 1800 1300 2050 1350 [[Fiery Infusions|Fiery Infusions (Utility)]]&lt;br /&gt;
rect 1800 1600 2050 1650 [[Fire Rain|Fire Rain (Targeted Magic)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
[[:Category:Warrior Mage spells|Warrior Mage spells]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spell Slots====&lt;br /&gt;
[[Spell slot progressions]]&lt;br /&gt;
&lt;br /&gt;
The Warrior Mage spell tree requires 89 spell slots to master. Warrior Mages earn 91 spell slots at 150.  [[Magic Technique]]s or [[Analogous Patterns]] spells also have their own spell slot costs. &#039;&#039;&#039;All magic guilds get a free magical feat at circle 2, and Warrior Mages get Faster Targeting and Targeted Mastery as theirs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Summoning|Summoning}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |{{Skill|Targeted Magic|Targeted Magic}}||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |{{Skill|Parry Ability|Parry Ability}}||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2nd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |3rd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |{{Skill|Scholarship|Scholarship}}||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |{{Skill|Defending|Defending}}||style=&amp;quot;background: #F2F2FF;&amp;quot; |1||style=&amp;quot;background: #F2F2FF;&amp;quot; |1||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; &#039;&#039;&#039;{{Skill|Summoning|Summoning}}&#039;&#039;&#039; listed in bold. This skills cannot count toward a magic Nth skills.&lt;br /&gt;
&lt;br /&gt;
Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Primary Magic|Elemental Magic}}. For Warrior Mages, {{Skill|Sorcery|Sorcery}} and {{Skill|Thievery|Thievery}} do not count towards Nth skill requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039;: {{Skill|Attunement|Attunement}}, {{Skill|Arcana|Arcana}}, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}}, {{Skill|Utility|Utility}}, and {{Skill|Warding|Warding}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}}&lt;br /&gt;
&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Summoning|Summoning}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |30||style=&amp;quot;background: #FFF2FF;&amp;quot; |110||style=&amp;quot;background: #FFF2FF;&amp;quot; |310||style=&amp;quot;background: #FFF2FF;&amp;quot; |460||style=&amp;quot;background: #FFF2FF;&amp;quot; |710||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,360&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Targeted Magic|Targeted Magic}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |40||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |280||style=&amp;quot;background: #FFF2FF;&amp;quot; |430||style=&amp;quot;background: #FFF2FF;&amp;quot; |730||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |40||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |320||style=&amp;quot;background: #FFF2FF;&amp;quot; |470||style=&amp;quot;background: #FFF2FF;&amp;quot; |770||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,520&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |40||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |280||style=&amp;quot;background: #FFF2FF;&amp;quot; |430||style=&amp;quot;background: #FFF2FF;&amp;quot; |730||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |30||style=&amp;quot;background: #FFF2FF;&amp;quot; |90||style=&amp;quot;background: #FFF2FF;&amp;quot; |250||style=&amp;quot;background: #FFF2FF;&amp;quot; |370||style=&amp;quot;background: #FFF2FF;&amp;quot; |620||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |60||style=&amp;quot;background: #FFF2FF;&amp;quot; |180||style=&amp;quot;background: #FFF2FF;&amp;quot; |300||style=&amp;quot;background: #FFF2FF;&amp;quot; |550||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |240||style=&amp;quot;background: #FFF2FF;&amp;quot; |490||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,140&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;Total Magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;180&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;620&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;1,740&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;2,700&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;4,600&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;9,450&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;{{Skill|Parry Ability|Parry Ability}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |20||style=&amp;quot;background: #FFF2F2;&amp;quot; |80||style=&amp;quot;background: #FFF2F2;&amp;quot; |200||style=&amp;quot;background: #FFF2F2;&amp;quot; |320||style=&amp;quot;background: #FFF2F2;&amp;quot; |520||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |30||style=&amp;quot;background: #FFF2F2;&amp;quot; |110||style=&amp;quot;background: #FFF2F2;&amp;quot; |270||style=&amp;quot;background: #FFF2F2;&amp;quot; |420||style=&amp;quot;background: #FFF2F2;&amp;quot; |670||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,320&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2nd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |60||style=&amp;quot;background: #FFF2F2;&amp;quot; |180||style=&amp;quot;background: #FFF2F2;&amp;quot; |300||style=&amp;quot;background: #FFF2F2;&amp;quot; |500||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |3rd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |80||style=&amp;quot;background: #FFF2F2;&amp;quot; |170||style=&amp;quot;background: #FFF2F2;&amp;quot; |370||style=&amp;quot;background: #FFF2F2;&amp;quot; |870&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;Total Weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;50&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;250&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;730&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;1,210&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;2,060&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;4,210&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |{{Skill|Scholarship|Scholarship}}||style=&amp;quot;background: #FFFFF2;&amp;quot; |10||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |110||style=&amp;quot;background: #FFFFF2;&amp;quot; |170||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |60||style=&amp;quot;background: #FFFFF2;&amp;quot; |180||style=&amp;quot;background: #FFFFF2;&amp;quot; |270||style=&amp;quot;background: #FFFFF2;&amp;quot; |470||style=&amp;quot;background: #FFFFF2;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |60||style=&amp;quot;background: #FFFFF2;&amp;quot; |140||style=&amp;quot;background: #FFFFF2;&amp;quot; |230||style=&amp;quot;background: #FFFFF2;&amp;quot; |380||style=&amp;quot;background: #FFFFF2;&amp;quot; |780&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |10||style=&amp;quot;background: #FFFFF2;&amp;quot; |50||style=&amp;quot;background: #FFFFF2;&amp;quot; |130||style=&amp;quot;background: #FFFFF2;&amp;quot; |220||style=&amp;quot;background: #FFFFF2;&amp;quot; |370||style=&amp;quot;background: #FFFFF2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;60&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;200&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;560&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;890&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,540&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;3,240&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |{{Skill|Defending|Defending}}||style=&amp;quot;background: #F2F2FF;&amp;quot; |10||style=&amp;quot;background: #F2F2FF;&amp;quot; |30||style=&amp;quot;background: #F2F2FF;&amp;quot; |110||style=&amp;quot;background: #F2F2FF;&amp;quot; |170||style=&amp;quot;background: #F2F2FF;&amp;quot; |320||style=&amp;quot;background: #F2F2FF;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |20||style=&amp;quot;background: #F2F2FF;&amp;quot; |60||style=&amp;quot;background: #F2F2FF;&amp;quot; |180||style=&amp;quot;background: #F2F2FF;&amp;quot; |270||style=&amp;quot;background: #F2F2FF;&amp;quot; |470||style=&amp;quot;background: #F2F2FF;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;Total Armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;30&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;90&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;290&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;440&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;790&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;1,690&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |110||style=&amp;quot;background: #F2FFF2;&amp;quot; |170||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |110||style=&amp;quot;background: #F2FFF2;&amp;quot; |170||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;40&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;120&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;360&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;600&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,100&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;2,400&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;360&#039;&#039;&#039;||&#039;&#039;&#039;1,280&#039;&#039;&#039;||&#039;&#039;&#039;3,680&#039;&#039;&#039;||&#039;&#039;&#039;5,840&#039;&#039;&#039;||&#039;&#039;&#039;10,090&#039;&#039;&#039;||&#039;&#039;&#039;20,990&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warrior Mage Lore==&lt;br /&gt;
* [[Warrior Mage Books|Warrior Mage Books and Articles]]&lt;br /&gt;
* [[Warrior Mage Timeline]]&lt;br /&gt;
* [[Warrior Mage Lore Posts]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Information==&lt;br /&gt;
*[[Warrior Mage Newbie Guide]]&lt;br /&gt;
*[[Warrior Mage Titles]]&lt;br /&gt;
*[[Warrior Mage Guild Shop]]&lt;br /&gt;
*[[Warrior Mage Cantrips#Warrior_Mage_cantrips|Warrior Mage Cantrips]]&lt;br /&gt;
*[[Warrior Mages of Renown]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>CROWNEDCRONKING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cleric&amp;diff=492457</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cleric&amp;diff=492457"/>
		<updated>2018-10-13T03:51:05Z</updated>

		<summary type="html">&lt;p&gt;CROWNEDCRONKING: /* Cumulative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Cleric new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Cleric|image=Small_cleric_300.jpg&lt;br /&gt;
|skill1=Magic|skill2a=Lore|skill2b=Weapon|skill3a=Survival|skill3b=Armor&lt;br /&gt;
|abilities=[[Communes]], [[Resurrection]],&amp;lt;br&amp;gt;[[Infusion ability|Infusion]] &lt;br /&gt;
|mana=Holy}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Clerics&#039;&#039;&#039; of [[Elanthia]] are a vastly diverse group, as different in their beliefs as there are combinations of the dozens of [[Immortals]] that manifest in everyday life. Clerics span the spectrum from the benevolent worshipers of the Light gods to the malevolent minions of the Dark gods, as well as the Keepers of Balance in between.&lt;br /&gt;
&lt;br /&gt;
We are the Priests of War and the Patrons of Peace. We are the menders of the soul and the force that shears it like fresh meat. We are the most feared opponent of the Undead and the summoners of ancient spirits. All are accepted, for in the Cleric guild, there is but one solid doctrine -- You may worship any gods that you wish, as long as your devotion is genuine.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:ClericCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A pair of hands, one light and one dark, cradling a bridge that spans the two palms]]Information courtesy of [http://www.play.net/dr/info/guilds/cleric.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: Presided over by the pious Guildleader [[Esuin]]. (You can type &amp;lt;tt&amp;gt;DIR CLERIC&amp;lt;/tt&amp;gt; for directions.)&lt;br /&gt;
&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: Guided by the venerable Guildmistress [[Jelna|Jelna Sarik]]. (You can type &amp;lt;tt&amp;gt;DIR CLERIC&amp;lt;/tt&amp;gt; for directions.)&lt;br /&gt;
&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: Under the tutelage of the wise Elothean Guildmistress [[Sothavi]].&lt;br /&gt;
&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: Led by the powerful but patient S&#039;Kra Guildmaster [[Kor&#039;yvyn]].&lt;br /&gt;
&lt;br /&gt;
; [[Aesry|Aesry Surlaenis&#039;a]]&lt;br /&gt;
: Under the stern guidance of Guildmistress [[Innu]].&lt;br /&gt;
&lt;br /&gt;
; [[Mer&#039;Kresh]]&lt;br /&gt;
: Supervised by Guildmistress [[Eydtha]], Grace of Eluned.&lt;br /&gt;
&lt;br /&gt;
; [[Forfedhdar]]&lt;br /&gt;
: Nestled within the Vela&#039;tohr Valley and overseen by Guildleader [[Vecuto]].&lt;br /&gt;
&lt;br /&gt;
; [[Muspar&#039;i]]&lt;br /&gt;
: Located on the Street of Priests and run by the Sand Elf Guildmaster [[Anctarcarim]].&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A cleric&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Magic}}.  {{catskill|Lore}} and {{catskill|Weapon}} are secondary skillsets, with {{catskill|Survival}} and {{catskill|Armor}} as tertiary skills.&lt;br /&gt;
&lt;br /&gt;
Clerics break down into the following races:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 32%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dwarf|Dwarven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 13%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded clerics receive one free technique slot in the Artificing discipline of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Cleric Abilities|Guild Abilities]]==&lt;br /&gt;
===[[Devotion]]===&lt;br /&gt;
Clerics are the primary conduit between mortals and the gods. A true Cleric must always be conscious to show respect and devotion to the deities of their choice. A Cleric in high favor with his or her gods will find that their magical abilities are enhanced. Likewise, a Cleric who shirks their duties and ignores the gods may find their abilities fading. There are dozens of [[Cleric Rituals|ritual]] sequences and puzzles to choose from that allow a Cleric to show their devotion. These methods are as unique and varied as the gods themselves.&lt;br /&gt;
&lt;br /&gt;
===[[Communes]]===&lt;br /&gt;
Clerics have the unique ability to &amp;lt;tt&amp;gt;COMMUNE&amp;lt;/tt&amp;gt; with the gods in their time of need, calling upon the favor they have earned through their dutiful devotions. Utilizing these abilities will strain the Cleric&#039;s favor with their gods, so a wise Priest will continue to show their devotion through rituals, in turn allowing them to commune with the gods more often and for greater benefit.&lt;br /&gt;
&lt;br /&gt;
A list of devotional rites is available for your reference in the Cleric Guild halls, but you will not be able to decipher any rite which you have not yet earned through the completion of holy quests.&lt;br /&gt;
&lt;br /&gt;
===[[Align]]===&lt;br /&gt;
Clerics can align themselves to one of the 39 [[Category:Immortals|Immortals]] to receive a bonus to two of the five magic skills (Augmentation, Debilitation, Targeted, Utility, Warding) while receiving a penalty to the other three. See [[Cleric_3.0#Alignment]] for a full list.&lt;br /&gt;
&lt;br /&gt;
===[[Infusion_ability|Infusion]]===&lt;br /&gt;
After completing the appropriate requirements, a cleric can use their attunement skill to INFUSE mana into their learned magical matrices and spells, yielding greater effects, increased integrity or prolonged durations that were impossible before. Infusion is also necessary to complete the ritual of [[Resurrection]], providing a means to find a lost soul of a fallen adventurer.&lt;br /&gt;
&lt;br /&gt;
==Cleric spells==&lt;br /&gt;
Clerics have access to [[Mana#Holy_Mana|Holy mana]]. [[Spell slot progressions|Cleric spell slots]]. [[:Category:Cleric_spells|Cleric spells]].&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Cleric_Spells.png|frameless|upright=4&lt;br /&gt;
rect 0 125 250 175 [[Revelation|Revelation (Utility)]]&lt;br /&gt;
rect 0 225 250 275 [[Centering|Centering (Augmentation)]]&lt;br /&gt;
rect 0 575 250 625 [[Glythtide&#039;s Gift|Glythtide&#039;s Gift (Augmentation)]]&lt;br /&gt;
rect 0 775 250 825 [[Minor Physical Protection|Minor Physical Protection (Warding)]]&lt;br /&gt;
rect 0 1325 250 1375 [[Bless|Bless (Utility)]]&lt;br /&gt;
rect 300 125 550 175 [[Auspice|Auspice (Augmentation)]]&lt;br /&gt;
rect 300 225 550 275 [[Soul Sickness|Soul Sickness (Debilitation)]]&lt;br /&gt;
rect 300 425 550 475 [[Rejuvenation|Rejuvenation (Utility)]]&lt;br /&gt;
rect 300 675 550 725 [[Protection from Evil|Protection from Evil (Warding)]]&lt;br /&gt;
rect 300 775 550 825 [[Sanyu Lyba|Sanyu Lyba (Warding)]]&lt;br /&gt;
rect 300 875 550 925 [[Major Physical Protection|Major Physical Protection (Augmentation)]]&lt;br /&gt;
rect 300 975 550 1025 [[Divine Radiance|Divine Radiance (Utility)]]&lt;br /&gt;
rect 300 1075 550 1125 [[Hand of Tenemlor|Hand of Tenemlor (Targeted Magic)]]&lt;br /&gt;
rect 300 1175 550 1225 [[Horn of the Black Unicorn|Horn of the Black Unicorn (Targeted Magic)]]&lt;br /&gt;
rect 300 1275 550 1325 [[Fists of Faenella|Fists of Faenella (Targeted Magic)]]&lt;br /&gt;
rect 300 1475 550 1525 [[Uncurse|Uncurse (Utility)]]&lt;br /&gt;
rect 300 1725 550 1775 [[Sanctify Pattern|Sanctify Pattern (Augmentation)]]&lt;br /&gt;
rect 600 25 850 75 [[Aesrela Everild|Aesrela Everild (Targeted Magic)]]&lt;br /&gt;
rect 600 125 850 175 [[Eylhaar&#039;s Feast|Eylhaar&#039;s Feast (Utility)]]&lt;br /&gt;
rect 600 275 850 325 [[Chill Spirit|Chill Spirit (Targeted Magic)]]&lt;br /&gt;
rect 600 375 850 425 [[Vigil|Vigil (Utility)]]&lt;br /&gt;
rect 600 475 850 525 [[Mass Rejuvenation|Mass Rejuvenation (Utility)]]&lt;br /&gt;
rect 600 575 850 625 [[Soul Shield|Soul Shield (Warding)]]&lt;br /&gt;
rect 600 675 850 725 [[Ghost Shroud|Ghost Shroud (Warding)]]&lt;br /&gt;
rect 600 775 850 825 [[Benediction|Benediction (Augmentation)]]&lt;br /&gt;
rect 600 875 850 925 [[Halo|Halo (Debilitation, Warding)]]&lt;br /&gt;
rect 600 975 850 1025 [[Shield of Light|Shield of Light (Augmentation, Utility)]]&lt;br /&gt;
rect 600 1075 850 1125 [[Harm Evil|Harm Evil (Targeted Magic)]]&lt;br /&gt;
rect 600 1175 850 1225 [[Phelim&#039;s Sanction|Phelim&#039;s Sanction (Debilitation)]]&lt;br /&gt;
rect 600 1275 850 1325 [[Fire of Ushnish|Fire of Ushnish (Targeted Magic)]]&lt;br /&gt;
rect 600 1375 850 1425 [[Malediction|Malediction (Debilitation)]]&lt;br /&gt;
rect 600 1475 850 1525 [[Curse of Zachriedek|Curse of Zachriedek (Debilitation)]]&lt;br /&gt;
rect 600 1625 850 1675[[Huldah&#039;s Pall|Huldah&#039;s Pall (Debiliation)]]&lt;br /&gt;
rect 600 1725 850 1775 [[Persistence of Mana|Persistence of Mana (Augmentation)]]&lt;br /&gt;
rect 600 1825 850 1875 [[Osrel Meraud|Osrel Meraud (Utility)]]&lt;br /&gt;
rect 900 25 1150 75 [[Heavenly Fires|Heavenly Fires (Targeted Magic)]]&lt;br /&gt;
rect 900 125 1150 175 [[Bitter Feast|Bitter Feast (Utility)]]&lt;br /&gt;
rect 900 225 1150 275 [[Soul Attrition|Soul Attrition (Targeted Magic)]]&lt;br /&gt;
rect 900 375 1150 425 [[Soul Bonding|Soul Bonding (Debilitation)]]&lt;br /&gt;
rect 900 1025 1150 1075 [[Harm Horde|Harm Horde (Targeted Magic)]]&lt;br /&gt;
rect 900 1125 1150 1175 [[Time of the Red Spiral|Time of the Red Spiral (Targeted Magic)]]&lt;br /&gt;
rect 900 1425 1150 1475 [[Hydra Hex|Hydra Hex (Debilitation)]]&lt;br /&gt;
rect 900 1525 1150 1575 [[Idon&#039;s Theft|Idon&#039;s Theft (Debilitation, Utility)]]&lt;br /&gt;
rect 900 1625 1150 1675 [[Meraud&#039;s Cry|Meraud&#039;s Cry (Debilitation)]]&lt;br /&gt;
rect 900 1725 1150 1775 [[Spite of Dergati|Spite of Dergati (Debilitation, Warding)]]&lt;br /&gt;
rect 1200 375 1450 425 [[Resurrection|Resurrection (Utility)]]&lt;br /&gt;
rect 1500 375 1750 425 [[Murrula&#039;s Flames|Murrula&#039;s Flames (Utility)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Shield Usage|Shield Usage}}&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |1||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;{{Skill|Parry Ability|Parry Ability}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2nd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |4th Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |0||style=&amp;quot;background: #FFFFF2;&amp;quot; |0||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Theurgy|Theurgy}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |{{Skill|Augmentation|Augmentation}}||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; (&#039;&#039;&#039;{{Skill|Theurgy|Theurgy}}&#039;&#039;&#039;, &#039;&#039;&#039;{{Skill|Parry Ability|Parry Ability}}&#039;&#039;&#039;, &#039;&#039;&#039;{{Skill|Shield Usage|Shield Usage}}&#039;&#039;&#039;) are listed in bold. These skills cannot count toward Nth skills, such as 1st Magic or 1st Weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soft skill requirements&#039;&#039;&#039; ({{Skill|Augmentation|Augmentation}}) can count toward your Nth skills.&lt;br /&gt;
:Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Primary Magic|Holy Magic}}. For Clerics, {{Skill|Sorcery|Sorcery}} and {{Skill|Thievery|Thievery}} also do not count towards Nth skill requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039;: {{Skill|Attunement|Attunement}}, {{Skill|Arcana|Arcana}}, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}}, {{Skill|Utility|Utility}}, and {{Skill|Warding|Warding}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}}&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Shield Usage|Shield Usage}}&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |10||style=&amp;quot;background: #F2F2FF;&amp;quot; |50||style=&amp;quot;background: #F2F2FF;&amp;quot; |130||style=&amp;quot;background: #F2F2FF;&amp;quot; |220||style=&amp;quot;background: #F2F2FF;&amp;quot; |420||style=&amp;quot;background: #F2F2FF;&amp;quot; |920&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |20||style=&amp;quot;background: #F2F2FF;&amp;quot; |60||style=&amp;quot;background: #F2F2FF;&amp;quot; |180||style=&amp;quot;background: #F2F2FF;&amp;quot; |270||style=&amp;quot;background: #F2F2FF;&amp;quot; |470||style=&amp;quot;background: #F2F2FF;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;Total Armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;30&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;110&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;310&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;490&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;890&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;1,890&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;{{Skill|Parry Ability|Parry Ability}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |20||style=&amp;quot;background: #FFF2F2;&amp;quot; |80||style=&amp;quot;background: #FFF2F2;&amp;quot; |200||style=&amp;quot;background: #FFF2F2;&amp;quot; |290||style=&amp;quot;background: #FFF2F2;&amp;quot; |490||style=&amp;quot;background: #FFF2F2;&amp;quot; |990&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |30||style=&amp;quot;background: #FFF2F2;&amp;quot; |90||style=&amp;quot;background: #FFF2F2;&amp;quot; |250||style=&amp;quot;background: #FFF2F2;&amp;quot; |370||style=&amp;quot;background: #FFF2F2;&amp;quot; |620||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2nd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |80||style=&amp;quot;background: #FFF2F2;&amp;quot; |140||style=&amp;quot;background: #FFF2F2;&amp;quot; |290||style=&amp;quot;background: #FFF2F2;&amp;quot; |690&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;Total Weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;50&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;170&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;530&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;800&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;1,400&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;2,950&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |80||style=&amp;quot;background: #FFFFF2;&amp;quot; |200||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |570||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,220&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |60||style=&amp;quot;background: #FFFFF2;&amp;quot; |180||style=&amp;quot;background: #FFFFF2;&amp;quot; |270||style=&amp;quot;background: #FFFFF2;&amp;quot; |470||style=&amp;quot;background: #FFFFF2;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |10||style=&amp;quot;background: #FFFFF2;&amp;quot; |50||style=&amp;quot;background: #FFFFF2;&amp;quot; |130||style=&amp;quot;background: #FFFFF2;&amp;quot; |220||style=&amp;quot;background: #FFFFF2;&amp;quot; |370||style=&amp;quot;background: #FFFFF2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |4th Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |0||style=&amp;quot;background: #FFFFF2;&amp;quot; |0||style=&amp;quot;background: #FFFFF2;&amp;quot; |80||style=&amp;quot;background: #FFFFF2;&amp;quot; |170||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;50&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;190&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;590&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;980&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,730&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;3,680&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Theurgy|Theurgy}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |30||style=&amp;quot;background: #FFF2FF;&amp;quot; |110||style=&amp;quot;background: #FFF2FF;&amp;quot; |270||style=&amp;quot;background: #FFF2FF;&amp;quot; |420||style=&amp;quot;background: #FFF2FF;&amp;quot; |720||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,470&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |{{Skill|Augmentation|Augmentation}}||style=&amp;quot;background: #FFF2FF;&amp;quot; |20||style=&amp;quot;background: #FFF2FF;&amp;quot; |60||style=&amp;quot;background: #FFF2FF;&amp;quot; |180||style=&amp;quot;background: #FFF2FF;&amp;quot; |270||style=&amp;quot;background: #FFF2FF;&amp;quot; |470||style=&amp;quot;background: #FFF2FF;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |40||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |320||style=&amp;quot;background: #FFF2FF;&amp;quot; |470||style=&amp;quot;background: #FFF2FF;&amp;quot; |770||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,520&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |40||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |280||style=&amp;quot;background: #FFF2FF;&amp;quot; |430||style=&amp;quot;background: #FFF2FF;&amp;quot; |730||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |30||style=&amp;quot;background: #FFF2FF;&amp;quot; |90||style=&amp;quot;background: #FFF2FF;&amp;quot; |210||style=&amp;quot;background: #FFF2FF;&amp;quot; |330||style=&amp;quot;background: #FFF2FF;&amp;quot; |580||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,230&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |60||style=&amp;quot;background: #FFF2FF;&amp;quot; |180||style=&amp;quot;background: #FFF2FF;&amp;quot; |300||style=&amp;quot;background: #FFF2FF;&amp;quot; |550||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |240||style=&amp;quot;background: #FFF2FF;&amp;quot; |490||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,140&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;Total Magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;140&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;500&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;1,380&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;2,190&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;3,840&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;8,040&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |50||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |220||style=&amp;quot;background: #F2FFF2;&amp;quot; |370||style=&amp;quot;background: #F2FFF2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |110||style=&amp;quot;background: #F2FFF2;&amp;quot; |170||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;40&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;140&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;380&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;650&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,150&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;2,450&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;310&#039;&#039;&#039;||&#039;&#039;&#039;1,110&#039;&#039;&#039;||&#039;&#039;&#039;3,190&#039;&#039;&#039;||&#039;&#039;&#039;5,110&#039;&#039;&#039;||&#039;&#039;&#039;9,010&#039;&#039;&#039;||&#039;&#039;&#039;19,010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Soft Requirements are not counted towards cumulative totals.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
A list of Cleric holy visions can be found [[Cleric_vision_list|here]].&lt;br /&gt;
&lt;br /&gt;
The monk outside the Crossing Cleric&#039;s Guild gives a different message to people entering depending on whether they are a Cleric, and what circle Cleric they are if so.&lt;br /&gt;
&lt;br /&gt;
Non-Cleric (Including Empaths):  The monk glances over to you and nods in greeting as you enter the guildhall.&lt;br /&gt;
&lt;br /&gt;
1st:  The monk eyes you for a moment before waving you onward to the guild with the words, &amp;quot;Welcome, [Pre-Title] SoandSo, I trust you have not been slacking in your studies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
10th:  The monk nods in greeting and says, &amp;quot;Good day [Pretitle] SoandSo, how are your studies progressing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
20th:  The monk smiles in greeting and says, &amp;quot;It&#039;s good to see you&#039;re taking your duties to [YourImmortal] seriously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
30th:  The monk greets you with a pat on the back and a friendly smile, &amp;quot;You are becoming quite devoted, [Pre-Title] SoandSo.  I am sure [YourImmortal] would be quite pleased!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
50th:  The monk makes a sweeping gesture with his hand, ushering you toward the guildhall with the words, &amp;quot;Welcome, [Pre-Title] SoandSo!  It is good to see you visit us still, even as you grow in the eyes of [YourImmortal].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
70th:  The monk&#039;s eyes grow wide as he sees you approach.  He ushers you inside with a bow and a hearty greeting.  &amp;quot;By the gods!  It is wonderful to see the elders pass through our humble halls still.  Make yourself at home, [Pre-Title] SoandSo.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
90th:  The monk smiles nervously as you approach and he stammers, &amp;quot;Welcome to our humble guildhall, [Pre-Title] SoandSo.  We are honored to be graced by the gift of your visit.  May [YourImmortal] bless this occasion!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
106th+:  The monk bows humbly with a sweeping gesture toward the guildhall and says, &amp;quot;A High Priest(ess) (Pre-title?) of YourImmortal!  It is indeed a marvelous honor to be in your presence, m&#039;[Lord/Lady] SoandSo.  Please proceed with the welcome of our entire city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Clerics of Renown]]&lt;br /&gt;
* [[Cleric Titles]]&lt;br /&gt;
* [[Cleric guide]]&lt;br /&gt;
* [[Cleric Rituals]]&lt;br /&gt;
* [[Infusion ability|Infusion]]&lt;br /&gt;
* [[Altar_List|A list of altars around Elanthia]]&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>CROWNEDCRONKING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Barbarian&amp;diff=492456</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Barbarian&amp;diff=492456"/>
		<updated>2018-10-13T03:46:45Z</updated>

		<summary type="html">&lt;p&gt;CROWNEDCRONKING: /* Circle Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Barbarian new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Barbarian|image=small barbwar2_300.jpg&lt;br /&gt;
|skill1=Weapon|skill2a=Survival|skill2b=Armor|skill3a=Lore|skill3b=Magic&lt;br /&gt;
|abilities= [[Form]], [[Berserks]],  bonus [[Stance command|Stance]] points, [[Choke command|Choke]], [[Dual Load]], [[Barbarian Magic Resistance|Magic Resistance]], [[Roars]], [[Meditations]], [[War Stomp]], [[Whirlwind (Ability)|Whirlwind]]&lt;br /&gt;
|mana=None}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Barbarian&amp;lt;/b&amp;gt;&#039;s life is a simple one, but not an easy one. The field of combat is our crib; the blood of foes is mother&#039;s milk to us. Stand with us, and flesh your sleepless sword in training in the field. Live with us, and steel your mind against the taint of Magic&#039;s aid. Die with us, and drive your body to a warrior&#039;s dogged end while those of lesser mettle cower at inglorious range!&lt;br /&gt;
&lt;br /&gt;
[[Inner Fire]] is the measure both of rage and of control, and the substance of Barbarian heart and guts; in purity, it fuels the bloodlust of the battle-hardened and stills the mind of the meditator. But be wary - the taint of magic will disrupt this fragile balance of body and soul, so leave the mana-meddling to those who lean on magic as a crutch!&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:BarbarianCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A bloodied sword raised high in a clenched fist]]Information courtesy of [http://www.play.net/dr/info/guilds/barb.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: Led by Guild Leader [[Agonar|Agonar Dokona]], the steel-eyed Human warrior. (You can type DIR BARBARIAN for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: Led by Guildmaster [[Mo| Mo Glawroak]], the massive Gor&#039;Tog axe wielder.(You can type DIR BARBARIAN for directions while in haven)&lt;br /&gt;
; [[Steelclaw Clan|Steelclaw Clan]]&lt;br /&gt;
: Led by Guildmistress [[T&#039;Kiel]], the legendary Elven swordswoman.&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: Led by Guildmistress [[Anhh&#039;shre]], the lightning-quick S&#039;Kra Mur knife fighter.&lt;br /&gt;
; [[Hibarnhvidar|Outer Hibarnhvidar]]&lt;br /&gt;
: Led by Guildmistress [[Stumara]], and her trusty tankard.&lt;br /&gt;
; [[Mer&#039;Kresh]]&lt;br /&gt;
: Led by Guildmaster [[Tusfaov]], human warrior and scholar.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A [[Barbarian|barbarian]]&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Weapon}}.  {{Catskill|Survival}} and {{catskill|Armor}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Lore}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, barbarians tend to be:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Gor&#039;Tog|Gor&#039;Tog]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 29%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 17%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dwarf|Dwarven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded barbarians receive three free technique slots in the Weaponsmithing discipline of the [[Forging skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Barbarian Abilities|Inner Fire Abilities]]==&lt;br /&gt;
[[Inner Fire]] is the driving force in every Barbarian - that which is alive in all, but strong in few. A Barbarian&#039;s Inner Fire is the source of his/her tremendous courage and strength. For training, this skill occupies a space analogous to Primary magic.&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Barbarian_Abilities.png|frameless|upright=4&lt;br /&gt;
rect 182 134 482 210 [[Buffalo Form|Buffalo (Augmentation)]]&lt;br /&gt;
rect 182 234 486 314 [[Flame]]&lt;br /&gt;
rect 182 562 486 642 [[Avalanche_(berserk)|Avalanche (Augmentation)]]&lt;br /&gt;
rect 186 666 486 746 [[Anger the Earth|Anger the Earth (Debilitation)]]&lt;br /&gt;
rect 182 994 482 1074 [[Seek|Seek (Augmentation)]]&lt;br /&gt;
rect 178 1094 486 1178 [[Everild&#039;s Rage|Everild&#039;s Rage (Debilitation)]]&lt;br /&gt;
rect 542 130 846 210 [[Famine|Famine (Warding)]]&lt;br /&gt;
rect 546 238 850 318 [[Power_(meditation)|Power]]&lt;br /&gt;
rect 546 562 846 646 [[Dragon Form|Dragon (Augmentation)]]&lt;br /&gt;
rect 546 666 846 746 [[Focus_(meditation)|Focus (Augmentation)]]&lt;br /&gt;
rect 546 766 850 850 [[Death&#039;s Embrace|Death&#039;s Embrace (Debilitation)]]&lt;br /&gt;
rect 546 994 846 1074 [[Landslide|Landslide (Warding)]]&lt;br /&gt;
rect 546 1098 846 1178 [[Tornado_(berserk)|Tornado (Augmentation)]]&lt;br /&gt;
rect 550 1202 850 1282 [[Eagle Form|Eagle (Augmentation)]]&lt;br /&gt;
rect 902 134 1202 206 [[Monkey Form|Monkey (Augmentation)]]&lt;br /&gt;
rect 902 238 1202 314 [[Contemplation|Contemplation (Augmentation)]]&lt;br /&gt;
rect 906 566 1202 646 [[Python Form|Python (Augmentation)]]&lt;br /&gt;
rect 902 666 1206 746 [[Tenacity|Tenacity (Warding)]]&lt;br /&gt;
rect 898 766 1202 846 [[Unyielding|Unyielding (Augmentation)]]&lt;br /&gt;
rect 1262 134 1562 210 [[Cyclone_(berserk)|Cyclone (Augmentation)]]&lt;br /&gt;
rect 1262 234 1562 314 [[Dispel_(meditation)|Dispel (Warding)]]&lt;br /&gt;
rect 1258 338 1554 414 [[Screech of Madness|Screech of Madness (Debilitation)]]&lt;br /&gt;
rect 1258 562 1554 642 [[Wildfire|Wildfire (Augmentation)]]&lt;br /&gt;
rect 1258 994 1558 1070 [[Flashflood|Flashflood (Warding)]]&lt;br /&gt;
rect 1254 1094 1562 1174 [[Wolverine Form|Wolverine (Augmentation)]]&lt;br /&gt;
rect 1614 134 1910 210 [[Swan Form|Swan (Warding)]]&lt;br /&gt;
rect 1614 994 1910 1070 [[Piranha Form|Piranha (Augmentation)]]&lt;br /&gt;
rect 1606 1094 1910 1170 [[Bastion|Bastion (Warding)]]&lt;br /&gt;
rect 1606 1202 1914 1282 [[Kuniyo&#039;s Strike|Kuniyo&#039;s Strike (Debilitation)]]&lt;br /&gt;
rect 1970 130 2274 214 [[Bear Form|Bear (Augmentation)]]&lt;br /&gt;
rect 1970 558 2270 642 [[Toad Form|Toad (Augmentation)]]&lt;br /&gt;
rect 1974 666 2270 746 [[Serpent&#039;s Hiss|Serpent&#039;s Hiss (Debilitation)]]&lt;br /&gt;
rect 1966 998 2262 1078 [[Owl Form|Owl (Augmentation)]]&lt;br /&gt;
rect 1962 1098 2266 1174 [[Staunch|Staunch (Augmentation)]]&lt;br /&gt;
rect 1962 1198 2266 1278 [[Prediction_(meditation)|Prediction (Augmentation)]]&lt;br /&gt;
rect 2326 130 2630 210 [[Tsunami_(berserk)|Tsunami (Augmentation)]]&lt;br /&gt;
rect 2326 238 2634 318 [[Serenity_(meditation)|Serenity (Warding)]]&lt;br /&gt;
rect 2330 346 2630 418 [[Mage&#039;s Lash|Mage&#039;s Lash (Debilitation)]]&lt;br /&gt;
rect 2322 562 2630 642 [[Volcano_(berserk)|Volcano (Augmentation)]]&lt;br /&gt;
rect 2326 666 2626 750 [[Earthquake|Earthquake (Debilitation)]]&lt;br /&gt;
rect 2322 994 2618 1062 [[Panther Form|Panther (Augmentation)]]&lt;br /&gt;
rect 2686 130 2982 210 [[Turtle Form|Turtle (Warding)]]&lt;br /&gt;
rect 2682 230 2990 318 [[Death&#039;s Shriek|Death&#039;s Shriek (Debilitation)]]&lt;br /&gt;
rect 2682 562 2986 642 [[Badger Form|Badger (Warding)]]&lt;br /&gt;
rect 2686 670 2990 750 [[Wail of Torment|Wail of Torment (Debilitation)]]&lt;br /&gt;
rect 2682 990 2978 1074 [[Slash the Shadows|Slash the Shadows (Debilitation)]]&lt;br /&gt;
rect 3038 130 3338 214 [[Mana Torment|Mana Torment (Debilitation)]]&lt;br /&gt;
rect 3038 566 3342 642 [[Titan]]&lt;br /&gt;
rect 3038 662 3338 746 [[Strategos]]&lt;br /&gt;
rect 3042 766 3346 850 [[Juggernaut]]&lt;br /&gt;
rect 3030 990 3338 1074 [[Duelist]]&lt;br /&gt;
rect 3030 1098 3334 1178 [[Tribalist]]&lt;br /&gt;
rect 3394 134 3698 206 [[Powermonger]]&lt;br /&gt;
rect 3398 238 3698 314 [[Yogi]]&lt;br /&gt;
rect 3398 338 3702 422 [[Templar]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
*Barbarians gain new ability slots at the [[:Category:Magic#Slot_Progression|tertiary rate]]: 1 at first circle followed by 1 every even level until 100th circle then followed by 1 every level that is a multiple of 3 until 150th for a total of 68 skill slots.&lt;br /&gt;
*Each ability also requires a certain number of previous abilities in the same path to be known before it can be selected.&lt;br /&gt;
===[[:Category:Berserks|Berserks]]===&lt;br /&gt;
Berserks are short duration abilities offering a wide variety of offensive buffs primarily to combat related things, such as stats, skills, weapon augmentation, anti-stun and other bonuses. Will train Inner Fire, and then either Augmentation or Warding. Berserks have a moderate IF startup cost and a small pulsing cost.&lt;br /&gt;
&lt;br /&gt;
You can have a maximum of five (5) running at the same time. NOTE: This appears to have changed as I currently have all seven berserks I know running at the same time. ~Rhadyn&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Forms|Forms]]===&lt;br /&gt;
Forms are long duration abilities offering a wide variety of buffs primarily to combat related things, such as stats, burden, offensive factor and warding.  Will train [[Inner Fire]], and then either [[Augmentation]] or [[Warding]]. Forms have no IF startup cost and a moderate pulsing cost. Forms also reduce your passive IF regeneration limit.&lt;br /&gt;
&lt;br /&gt;
You can have a maximum of five (5) running at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Meditations|Meditations]]===&lt;br /&gt;
Meditations are moderate duration buffs which cover a wide territory, including damage reduction, such as [[Tenacity Meditation]], or skill boosts such as the [[Focus Meditation]]. Meditations have a large IF startup cost and no pulsing cost.&lt;br /&gt;
&lt;br /&gt;
Without the Yogi Mastery, the player cannot be in combat, and must be sitting or kneeling, to start a meditation.&lt;br /&gt;
&lt;br /&gt;
You can have a maximum of three (3) running at the same time. However, Dispel and Staunch do not count towards this limit and can be used any time.&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Roars|Roars]]===&lt;br /&gt;
Barbarian roars are strictly debilitators. They can unbalance foes, knock them out of hiding, or reduce the power of a mage. They train the [[Debilitation]] skill. Roars use a separate Voice Pool to power their effect. The pool size does not change over the life of a Barbarian.&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Barbarian Masteries|Masteries]]===&lt;br /&gt;
Masteries are passive traits that require a significant number of points invested in a path in order to unlock. Once known, the mastery is always in effect. Masteries can count towards pre-requisite skills allowing you to forget earlier abilities if you have more than one Mastery in a path.&lt;br /&gt;
&lt;br /&gt;
===Forgetting Inner Fire Abilities===&lt;br /&gt;
You may forget one learned Inner Fire ability every 30 real life days; assuming the ability is not a (pre)requirement for another ability you already know.&lt;br /&gt;
&lt;br /&gt;
*{{com|Ask}} Agonar about forgetting &amp;lt;{{tt|ability}}&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Other Barbarian Abilities==&lt;br /&gt;
&lt;br /&gt;
===Bonus [[Stance command|Stance]] Points===&lt;br /&gt;
Barbarians gain an additional stance point for every 60 ranks in the [[Defending]] skill, like all armor secondary guilds.&lt;br /&gt;
&lt;br /&gt;
===[[Dual Load]]===&lt;br /&gt;
Allows two arrows to be loaded and fired from a bow. Requires 201 Bows, 30 Agility, 30 Reflex and Eagle Form active.&lt;br /&gt;
&lt;br /&gt;
===[[Barbarian Magic Resistance|Magic Resistance]]===&lt;br /&gt;
Because of both [[Inner Fire]] and their disdain for the magical, Barbarians are much more difficult to affect with magic than any other guild. This takes the form of premier anti-magic abilities. For example, [[Serenity (meditation)|Serenity meditation]], [[Dispel (meditation)|Dispel meditation]], and [[Mage&#039;s Lash Roar]].&lt;br /&gt;
&lt;br /&gt;
===[[War Stomp]]===&lt;br /&gt;
At 100th level, Barbarians learn how to shiver the ground with their rage, knocking opponents off balance. (Currently not available)&lt;br /&gt;
&lt;br /&gt;
===[[Whirlwind (Ability)|Whirlwind]]===&lt;br /&gt;
The Barbarian-only ability to rotate in place, making an attack on everything within your weapons range.  It also can be used to free oneself from webbing.  The attack version of this requires 350 in the weapon being used and 30 agility and reflexes.&lt;br /&gt;
&lt;br /&gt;
===[[Warpaint]]===&lt;br /&gt;
Far from the simple facepaint of carnivals and elves, warpainting is the art of adding a screaming exclamation point to a Barbarian&#039;s visage.&lt;br /&gt;
&lt;br /&gt;
===[[Barbarian Verbs]]===&lt;br /&gt;
Barbarians have a number of verbs that they do differently:&lt;br /&gt;
* [[Belch command|&amp;lt;tt&amp;gt;BELCH&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
* [[Shake command#Barbarian Hand Shake|&amp;lt;tt&amp;gt;SHAKE HAND&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
=={{skill|Expertise}}==&lt;br /&gt;
This skill represents a Barbarian&#039;s Mastery with weapons and combat-related tasks.&lt;br /&gt;
&lt;br /&gt;
* Expertise can be trained by performing [[Combat Maneuvers#Charged Maneuvers|Charged Combat Maneuvers]] and succeeding an Expertise Check.&lt;br /&gt;
* Expertise can be trained by completing [[Expertise#Barbarian combat maneuvers|Barbarian Combos]].  &lt;br /&gt;
&lt;br /&gt;
===Barbarian Combos===&lt;br /&gt;
Barbarians have a [[Expertise#Barbarian combat maneuvers|unique form of tactical combat]] that uses [[Expertise skill|Expertise]] instead of the Tactics skill.  These combos are self-only, cannot be refreshed and give a selective bonus when finished.  Each form of ANALYZE unlocks with more Expertise skill.&lt;br /&gt;
&lt;br /&gt;
:{{com|ANALYZE}} &amp;lt;type&amp;gt;&lt;br /&gt;
:Barbarians can use ANALYZE to begin a [[Expertise#Barbarian combat maneuvers|Barbarian combo]].  These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged.  Self combos do not have a strength, and subsequent ANALYZE attempts will be wasted.  The possible combos are: FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;{{Skill|Expertise|Expertise}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |Primary Mastery||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |{{Skill|Parry Ability|Parry Ability}}||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2nd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |3rd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |4th Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |5||style=&amp;quot;background: #F2F2FF;&amp;quot; |6||style=&amp;quot;background: #F2F2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Evasion|Evasion}}&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |5||style=&amp;quot;background: #F2FFF2;&amp;quot; |6||style=&amp;quot;background: #F2FFF2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Tactics|Tactics}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Inner Fire|Inner Fire}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |1||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Supernatural||style=&amp;quot;background: #FFF2FF;&amp;quot; |1||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Supernatural||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; (&#039;&#039;&#039;{{Skill|Evasion|Evasion}}&#039;&#039;&#039; and &#039;&#039;&#039;{{Skill|Tactics|Tactics}}&#039;&#039;&#039; are listed in bold. These skills cannot count toward Nth skills, such as 1st Survival or 1st Lore.&lt;br /&gt;
&lt;br /&gt;
:Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Inner Fire|Inner Fire}}. For Barbarians, {{Skill|Utility|Utility}}, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Sorcery|Sorcery}} and {{Skill|Thievery|Thievery}} also do not count towards Nth skill requirements.&lt;br /&gt;
Note: {{Skill|Arcana|Arcana}} is not restricted but it has been noted that there will be penalties for learning.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Supernatural&#039;&#039;&#039;: {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}} and {{Skill|Warding|Warding}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}}&lt;br /&gt;
&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;{{Skill|Expertise|Expertise}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |40||style=&amp;quot;background: #FFF2F2;&amp;quot; |140||style=&amp;quot;background: #FFF2F2;&amp;quot; |340||style=&amp;quot;background: #FFF2F2;&amp;quot; |440||style=&amp;quot;background: #FFF2F2;&amp;quot; |740||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,490&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |Primary Mastery||style=&amp;quot;background: #FFF2F2;&amp;quot; |40||style=&amp;quot;background: #FFF2F2;&amp;quot; |140||style=&amp;quot;background: #FFF2F2;&amp;quot; |380||style=&amp;quot;background: #FFF2F2;&amp;quot; |560||style=&amp;quot;background: #FFF2F2;&amp;quot; |860||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,610&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;{{Skill|Parry Ability|Parry Ability}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |40||style=&amp;quot;background: #FFF2F2;&amp;quot; |120||style=&amp;quot;background: #FFF2F2;&amp;quot; |280||style=&amp;quot;background: #FFF2F2;&amp;quot; |400||style=&amp;quot;background: #FFF2F2;&amp;quot; |650||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,300&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |40||style=&amp;quot;background: #FFF2F2;&amp;quot; |140||style=&amp;quot;background: #FFF2F2;&amp;quot; |380||style=&amp;quot;background: #FFF2F2;&amp;quot; |560||style=&amp;quot;background: #FFF2F2;&amp;quot; |860||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,610&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2nd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |40||style=&amp;quot;background: #FFF2F2;&amp;quot; |140||style=&amp;quot;background: #FFF2F2;&amp;quot; |380||style=&amp;quot;background: #FFF2F2;&amp;quot; |560||style=&amp;quot;background: #FFF2F2;&amp;quot; |860||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,610&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |3rd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |20||style=&amp;quot;background: #FFF2F2;&amp;quot; |80||style=&amp;quot;background: #FFF2F2;&amp;quot; |200||style=&amp;quot;background: #FFF2F2;&amp;quot; |320||style=&amp;quot;background: #FFF2F2;&amp;quot; |570||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,220&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |4th Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |10||style=&amp;quot;background: #FFF2F2;&amp;quot; |50||style=&amp;quot;background: #FFF2F2;&amp;quot; |130||style=&amp;quot;background: #FFF2F2;&amp;quot; |220||style=&amp;quot;background: #FFF2F2;&amp;quot; |420||style=&amp;quot;background: #FFF2F2;&amp;quot; |920&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;Total Weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;230&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;810&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;2,090&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;3,060&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;4,960&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;9,760&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |30||style=&amp;quot;background: #F2F2FF;&amp;quot; |110||style=&amp;quot;background: #F2F2FF;&amp;quot; |270||style=&amp;quot;background: #F2F2FF;&amp;quot; |420||style=&amp;quot;background: #F2F2FF;&amp;quot; |720||style=&amp;quot;background: #F2F2FF;&amp;quot; |1,370&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |10||style=&amp;quot;background: #F2F2FF;&amp;quot; |30||style=&amp;quot;background: #F2F2FF;&amp;quot; |110||style=&amp;quot;background: #F2F2FF;&amp;quot; |200||style=&amp;quot;background: #F2F2FF;&amp;quot; |400||style=&amp;quot;background: #F2F2FF;&amp;quot; |900&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;Total Armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;40&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;140&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;380&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;620&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;1,120&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;2,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Evasion|Evasion}}&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |110||style=&amp;quot;background: #F2FFF2;&amp;quot; |270||style=&amp;quot;background: #F2FFF2;&amp;quot; |420||style=&amp;quot;background: #F2FFF2;&amp;quot; |720||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,470&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |60||style=&amp;quot;background: #F2FFF2;&amp;quot; |180||style=&amp;quot;background: #F2FFF2;&amp;quot; |270||style=&amp;quot;background: #F2FFF2;&amp;quot; |420||style=&amp;quot;background: #F2FFF2;&amp;quot; |820&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |60||style=&amp;quot;background: #F2FFF2;&amp;quot; |180||style=&amp;quot;background: #F2FFF2;&amp;quot; |270||style=&amp;quot;background: #F2FFF2;&amp;quot; |420||style=&amp;quot;background: #F2FFF2;&amp;quot; |820&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |60||style=&amp;quot;background: #F2FFF2;&amp;quot; |120||style=&amp;quot;background: #F2FFF2;&amp;quot; |210||style=&amp;quot;background: #F2FFF2;&amp;quot; |360||style=&amp;quot;background: #F2FFF2;&amp;quot; |760&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |90||style=&amp;quot;background: #F2FFF2;&amp;quot; |150||style=&amp;quot;background: #F2FFF2;&amp;quot; |250||style=&amp;quot;background: #F2FFF2;&amp;quot; |500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;100&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;320&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;840&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,320&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;2,170&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;4,370&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Tactics|Tactics}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |10||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |110||style=&amp;quot;background: #FFFFF2;&amp;quot; |170||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |10||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |110||style=&amp;quot;background: #FFFFF2;&amp;quot; |170||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;20&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;60&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;220&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;340&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;640&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,440&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Inner Fire|Inner Fire}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |10||style=&amp;quot;background: #FFF2FF;&amp;quot; |50||style=&amp;quot;background: #FFF2FF;&amp;quot; |170||style=&amp;quot;background: #FFF2FF;&amp;quot; |260||style=&amp;quot;background: #FFF2FF;&amp;quot; |410||style=&amp;quot;background: #FFF2FF;&amp;quot; |810&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Supernatural||style=&amp;quot;background: #FFF2FF;&amp;quot; |10||style=&amp;quot;background: #FFF2FF;&amp;quot; |50||style=&amp;quot;background: #FFF2FF;&amp;quot; |130||style=&amp;quot;background: #FFF2FF;&amp;quot; |220||style=&amp;quot;background: #FFF2FF;&amp;quot; |370||style=&amp;quot;background: #FFF2FF;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Supernatural||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |80||style=&amp;quot;background: #FFF2FF;&amp;quot; |140||style=&amp;quot;background: #FFF2FF;&amp;quot; |290||style=&amp;quot;background: #FFF2FF;&amp;quot; |690&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;Total Magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;20&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;90&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;330&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;450&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;810&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;1,860&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;410&#039;&#039;&#039;||&#039;&#039;&#039;1,420&#039;&#039;&#039;||&#039;&#039;&#039;3,860&#039;&#039;&#039;||&#039;&#039;&#039;5,790&#039;&#039;&#039;||&#039;&#039;&#039;9,700&#039;&#039;&#039;||&#039;&#039;&#039;19,700&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Information==&lt;br /&gt;
*Guildhall Crests:&lt;br /&gt;
**Crossing guildhall crest is a snarling crimson-eyed ebon wolf.&lt;br /&gt;
**Riverhaven guildhall crest is an open hand above a clenched gauntlet.&lt;br /&gt;
**Steelclaw Clan guildhall crest is a dragon soaring above a worn mountain range.&lt;br /&gt;
**Ratha guildhall crest is an eyeball skewered by a thin dagger.&lt;br /&gt;
**Mer&#039;Kresh guildhall crest is a hooded figure holding aloft a large bowl.&lt;br /&gt;
**Hibarnhvidar guildhall crest is an open air room carved into the face of a mountainside.&lt;br /&gt;
*There are a few [[Barbarian Items|Barbarian oriented items]] in the game.&lt;br /&gt;
*There are various Barbarian registers throughout the world...&lt;br /&gt;
** [[Barbarian Registers|Crossing Register]] - Overall weapon ranks&lt;br /&gt;
** [[Barbarian Registers|Riverhaven Register]] - Blunt ranks&lt;br /&gt;
** [[Barbarian Registers|Steelclaw Clan Register]] - Edge ranks&lt;br /&gt;
** [[Barbarian Registers|Mer&#039;Kresh Register]] - Overall defense ranks&lt;br /&gt;
** [[Barbarian Registers|Ratha Register]] - Ranged weapon ranks&lt;br /&gt;
** [[Barbarian Registers|Hibarnhvidar Register]] - Ranks &amp;quot;surviving and weapons of opportunity&amp;quot;&lt;br /&gt;
*[[Barbarian Guide]]&lt;br /&gt;
*[[Barbarian Titles]]&lt;br /&gt;
*[[Barbarians of Renown]]&lt;br /&gt;
&lt;br /&gt;
==Guild Suggestions==&lt;br /&gt;
Do you have suggestions to make the Barbarian guild the best guild in the Realms? Be sure to post in the Play.net forums and also put your ideas in the Barbarian Guild Suggestions Google document located here: https://docs.google.com/spreadsheets/d/1h4L5hAxR1-VLDegDNZBIhGdo5bMgnCtm84Icm2E0utU/edit#gid=0&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>CROWNEDCRONKING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cleric&amp;diff=492449</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cleric&amp;diff=492449"/>
		<updated>2018-10-12T19:17:16Z</updated>

		<summary type="html">&lt;p&gt;CROWNEDCRONKING: /* Circle Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Cleric new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Cleric|image=Small_cleric_300.jpg&lt;br /&gt;
|skill1=Magic|skill2a=Lore|skill2b=Weapon|skill3a=Survival|skill3b=Armor&lt;br /&gt;
|abilities=[[Communes]], [[Resurrection]],&amp;lt;br&amp;gt;[[Infusion ability|Infusion]] &lt;br /&gt;
|mana=Holy}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Clerics&#039;&#039;&#039; of [[Elanthia]] are a vastly diverse group, as different in their beliefs as there are combinations of the dozens of [[Immortals]] that manifest in everyday life. Clerics span the spectrum from the benevolent worshipers of the Light gods to the malevolent minions of the Dark gods, as well as the Keepers of Balance in between.&lt;br /&gt;
&lt;br /&gt;
We are the Priests of War and the Patrons of Peace. We are the menders of the soul and the force that shears it like fresh meat. We are the most feared opponent of the Undead and the summoners of ancient spirits. All are accepted, for in the Cleric guild, there is but one solid doctrine -- You may worship any gods that you wish, as long as your devotion is genuine.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:ClericCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A pair of hands, one light and one dark, cradling a bridge that spans the two palms]]Information courtesy of [http://www.play.net/dr/info/guilds/cleric.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: Presided over by the pious Guildleader [[Esuin]]. (You can type &amp;lt;tt&amp;gt;DIR CLERIC&amp;lt;/tt&amp;gt; for directions.)&lt;br /&gt;
&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: Guided by the venerable Guildmistress [[Jelna|Jelna Sarik]]. (You can type &amp;lt;tt&amp;gt;DIR CLERIC&amp;lt;/tt&amp;gt; for directions.)&lt;br /&gt;
&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: Under the tutelage of the wise Elothean Guildmistress [[Sothavi]].&lt;br /&gt;
&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: Led by the powerful but patient S&#039;Kra Guildmaster [[Kor&#039;yvyn]].&lt;br /&gt;
&lt;br /&gt;
; [[Aesry|Aesry Surlaenis&#039;a]]&lt;br /&gt;
: Under the stern guidance of Guildmistress [[Innu]].&lt;br /&gt;
&lt;br /&gt;
; [[Mer&#039;Kresh]]&lt;br /&gt;
: Supervised by Guildmistress [[Eydtha]], Grace of Eluned.&lt;br /&gt;
&lt;br /&gt;
; [[Forfedhdar]]&lt;br /&gt;
: Nestled within the Vela&#039;tohr Valley and overseen by Guildleader [[Vecuto]].&lt;br /&gt;
&lt;br /&gt;
; [[Muspar&#039;i]]&lt;br /&gt;
: Located on the Street of Priests and run by the Sand Elf Guildmaster [[Anctarcarim]].&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A cleric&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Magic}}.  {{catskill|Lore}} and {{catskill|Weapon}} are secondary skillsets, with {{catskill|Survival}} and {{catskill|Armor}} as tertiary skills.&lt;br /&gt;
&lt;br /&gt;
Clerics break down into the following races:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 32%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dwarf|Dwarven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 13%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded clerics receive one free technique slot in the Artificing discipline of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Cleric Abilities|Guild Abilities]]==&lt;br /&gt;
===[[Devotion]]===&lt;br /&gt;
Clerics are the primary conduit between mortals and the gods. A true Cleric must always be conscious to show respect and devotion to the deities of their choice. A Cleric in high favor with his or her gods will find that their magical abilities are enhanced. Likewise, a Cleric who shirks their duties and ignores the gods may find their abilities fading. There are dozens of [[Cleric Rituals|ritual]] sequences and puzzles to choose from that allow a Cleric to show their devotion. These methods are as unique and varied as the gods themselves.&lt;br /&gt;
&lt;br /&gt;
===[[Communes]]===&lt;br /&gt;
Clerics have the unique ability to &amp;lt;tt&amp;gt;COMMUNE&amp;lt;/tt&amp;gt; with the gods in their time of need, calling upon the favor they have earned through their dutiful devotions. Utilizing these abilities will strain the Cleric&#039;s favor with their gods, so a wise Priest will continue to show their devotion through rituals, in turn allowing them to commune with the gods more often and for greater benefit.&lt;br /&gt;
&lt;br /&gt;
A list of devotional rites is available for your reference in the Cleric Guild halls, but you will not be able to decipher any rite which you have not yet earned through the completion of holy quests.&lt;br /&gt;
&lt;br /&gt;
===[[Align]]===&lt;br /&gt;
Clerics can align themselves to one of the 39 [[Category:Immortals|Immortals]] to receive a bonus to two of the five magic skills (Augmentation, Debilitation, Targeted, Utility, Warding) while receiving a penalty to the other three. See [[Cleric_3.0#Alignment]] for a full list.&lt;br /&gt;
&lt;br /&gt;
===[[Infusion_ability|Infusion]]===&lt;br /&gt;
After completing the appropriate requirements, a cleric can use their attunement skill to INFUSE mana into their learned magical matrices and spells, yielding greater effects, increased integrity or prolonged durations that were impossible before. Infusion is also necessary to complete the ritual of [[Resurrection]], providing a means to find a lost soul of a fallen adventurer.&lt;br /&gt;
&lt;br /&gt;
==Cleric spells==&lt;br /&gt;
Clerics have access to [[Mana#Holy_Mana|Holy mana]]. [[Spell slot progressions|Cleric spell slots]]. [[:Category:Cleric_spells|Cleric spells]].&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Cleric_Spells.png|frameless|upright=4&lt;br /&gt;
rect 0 125 250 175 [[Revelation|Revelation (Utility)]]&lt;br /&gt;
rect 0 225 250 275 [[Centering|Centering (Augmentation)]]&lt;br /&gt;
rect 0 575 250 625 [[Glythtide&#039;s Gift|Glythtide&#039;s Gift (Augmentation)]]&lt;br /&gt;
rect 0 775 250 825 [[Minor Physical Protection|Minor Physical Protection (Warding)]]&lt;br /&gt;
rect 0 1325 250 1375 [[Bless|Bless (Utility)]]&lt;br /&gt;
rect 300 125 550 175 [[Auspice|Auspice (Augmentation)]]&lt;br /&gt;
rect 300 225 550 275 [[Soul Sickness|Soul Sickness (Debilitation)]]&lt;br /&gt;
rect 300 425 550 475 [[Rejuvenation|Rejuvenation (Utility)]]&lt;br /&gt;
rect 300 675 550 725 [[Protection from Evil|Protection from Evil (Warding)]]&lt;br /&gt;
rect 300 775 550 825 [[Sanyu Lyba|Sanyu Lyba (Warding)]]&lt;br /&gt;
rect 300 875 550 925 [[Major Physical Protection|Major Physical Protection (Augmentation)]]&lt;br /&gt;
rect 300 975 550 1025 [[Divine Radiance|Divine Radiance (Utility)]]&lt;br /&gt;
rect 300 1075 550 1125 [[Hand of Tenemlor|Hand of Tenemlor (Targeted Magic)]]&lt;br /&gt;
rect 300 1175 550 1225 [[Horn of the Black Unicorn|Horn of the Black Unicorn (Targeted Magic)]]&lt;br /&gt;
rect 300 1275 550 1325 [[Fists of Faenella|Fists of Faenella (Targeted Magic)]]&lt;br /&gt;
rect 300 1475 550 1525 [[Uncurse|Uncurse (Utility)]]&lt;br /&gt;
rect 300 1725 550 1775 [[Sanctify Pattern|Sanctify Pattern (Augmentation)]]&lt;br /&gt;
rect 600 25 850 75 [[Aesrela Everild|Aesrela Everild (Targeted Magic)]]&lt;br /&gt;
rect 600 125 850 175 [[Eylhaar&#039;s Feast|Eylhaar&#039;s Feast (Utility)]]&lt;br /&gt;
rect 600 275 850 325 [[Chill Spirit|Chill Spirit (Targeted Magic)]]&lt;br /&gt;
rect 600 375 850 425 [[Vigil|Vigil (Utility)]]&lt;br /&gt;
rect 600 475 850 525 [[Mass Rejuvenation|Mass Rejuvenation (Utility)]]&lt;br /&gt;
rect 600 575 850 625 [[Soul Shield|Soul Shield (Warding)]]&lt;br /&gt;
rect 600 675 850 725 [[Ghost Shroud|Ghost Shroud (Warding)]]&lt;br /&gt;
rect 600 775 850 825 [[Benediction|Benediction (Augmentation)]]&lt;br /&gt;
rect 600 875 850 925 [[Halo|Halo (Debilitation, Warding)]]&lt;br /&gt;
rect 600 975 850 1025 [[Shield of Light|Shield of Light (Augmentation, Utility)]]&lt;br /&gt;
rect 600 1075 850 1125 [[Harm Evil|Harm Evil (Targeted Magic)]]&lt;br /&gt;
rect 600 1175 850 1225 [[Phelim&#039;s Sanction|Phelim&#039;s Sanction (Debilitation)]]&lt;br /&gt;
rect 600 1275 850 1325 [[Fire of Ushnish|Fire of Ushnish (Targeted Magic)]]&lt;br /&gt;
rect 600 1375 850 1425 [[Malediction|Malediction (Debilitation)]]&lt;br /&gt;
rect 600 1475 850 1525 [[Curse of Zachriedek|Curse of Zachriedek (Debilitation)]]&lt;br /&gt;
rect 600 1625 850 1675[[Huldah&#039;s Pall|Huldah&#039;s Pall (Debiliation)]]&lt;br /&gt;
rect 600 1725 850 1775 [[Persistence of Mana|Persistence of Mana (Augmentation)]]&lt;br /&gt;
rect 600 1825 850 1875 [[Osrel Meraud|Osrel Meraud (Utility)]]&lt;br /&gt;
rect 900 25 1150 75 [[Heavenly Fires|Heavenly Fires (Targeted Magic)]]&lt;br /&gt;
rect 900 125 1150 175 [[Bitter Feast|Bitter Feast (Utility)]]&lt;br /&gt;
rect 900 225 1150 275 [[Soul Attrition|Soul Attrition (Targeted Magic)]]&lt;br /&gt;
rect 900 375 1150 425 [[Soul Bonding|Soul Bonding (Debilitation)]]&lt;br /&gt;
rect 900 1025 1150 1075 [[Harm Horde|Harm Horde (Targeted Magic)]]&lt;br /&gt;
rect 900 1125 1150 1175 [[Time of the Red Spiral|Time of the Red Spiral (Targeted Magic)]]&lt;br /&gt;
rect 900 1425 1150 1475 [[Hydra Hex|Hydra Hex (Debilitation)]]&lt;br /&gt;
rect 900 1525 1150 1575 [[Idon&#039;s Theft|Idon&#039;s Theft (Debilitation, Utility)]]&lt;br /&gt;
rect 900 1625 1150 1675 [[Meraud&#039;s Cry|Meraud&#039;s Cry (Debilitation)]]&lt;br /&gt;
rect 900 1725 1150 1775 [[Spite of Dergati|Spite of Dergati (Debilitation, Warding)]]&lt;br /&gt;
rect 1200 375 1450 425 [[Resurrection|Resurrection (Utility)]]&lt;br /&gt;
rect 1500 375 1750 425 [[Murrula&#039;s Flames|Murrula&#039;s Flames (Utility)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Shield Usage|Shield Usage}}&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |1||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;{{Skill|Parry Ability|Parry Ability}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2nd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |4th Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |0||style=&amp;quot;background: #FFFFF2;&amp;quot; |0||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Theurgy|Theurgy}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |{{Skill|Augmentation|Augmentation}}||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; (&#039;&#039;&#039;{{Skill|Theurgy|Theurgy}}&#039;&#039;&#039;, &#039;&#039;&#039;{{Skill|Parry Ability|Parry Ability}}&#039;&#039;&#039;, &#039;&#039;&#039;{{Skill|Shield Usage|Shield Usage}}&#039;&#039;&#039;) are listed in bold. These skills cannot count toward Nth skills, such as 1st Magic or 1st Weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soft skill requirements&#039;&#039;&#039; ({{Skill|Augmentation|Augmentation}}) can count toward your Nth skills.&lt;br /&gt;
:Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Primary Magic|Holy Magic}}. For Clerics, {{Skill|Sorcery|Sorcery}} and {{Skill|Thievery|Thievery}} also do not count towards Nth skill requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039;: {{Skill|Attunement|Attunement}}, {{Skill|Arcana|Arcana}}, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}}, {{Skill|Utility|Utility}}, and {{Skill|Warding|Warding}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}}&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Shield Usage|Shield Usage}}&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |10||style=&amp;quot;background: #F2F2FF;&amp;quot; |50||style=&amp;quot;background: #F2F2FF;&amp;quot; |130||style=&amp;quot;background: #F2F2FF;&amp;quot; |220||style=&amp;quot;background: #F2F2FF;&amp;quot; |420||style=&amp;quot;background: #F2F2FF;&amp;quot; |920&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |20||style=&amp;quot;background: #F2F2FF;&amp;quot; |60||style=&amp;quot;background: #F2F2FF;&amp;quot; |180||style=&amp;quot;background: #F2F2FF;&amp;quot; |270||style=&amp;quot;background: #F2F2FF;&amp;quot; |470||style=&amp;quot;background: #F2F2FF;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;Total Armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;30&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;110&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;310&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;490&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;890&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;1,890&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;{{Skill|Parry Ability|Parry Ability}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |20||style=&amp;quot;background: #FFF2F2;&amp;quot; |80||style=&amp;quot;background: #FFF2F2;&amp;quot; |200||style=&amp;quot;background: #FFF2F2;&amp;quot; |290||style=&amp;quot;background: #FFF2F2;&amp;quot; |490||style=&amp;quot;background: #FFF2F2;&amp;quot; |990&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |30||style=&amp;quot;background: #FFF2F2;&amp;quot; |90||style=&amp;quot;background: #FFF2F2;&amp;quot; |250||style=&amp;quot;background: #FFF2F2;&amp;quot; |370||style=&amp;quot;background: #FFF2F2;&amp;quot; |620||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2nd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |80||style=&amp;quot;background: #FFF2F2;&amp;quot; |140||style=&amp;quot;background: #FFF2F2;&amp;quot; |290||style=&amp;quot;background: #FFF2F2;&amp;quot; |690&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;Total Weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;50&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;170&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;530&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;800&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;1,400&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;2,950&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |80||style=&amp;quot;background: #FFFFF2;&amp;quot; |200||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |570||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,220&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |60||style=&amp;quot;background: #FFFFF2;&amp;quot; |180||style=&amp;quot;background: #FFFFF2;&amp;quot; |270||style=&amp;quot;background: #FFFFF2;&amp;quot; |470||style=&amp;quot;background: #FFFFF2;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |10||style=&amp;quot;background: #FFFFF2;&amp;quot; |50||style=&amp;quot;background: #FFFFF2;&amp;quot; |130||style=&amp;quot;background: #FFFFF2;&amp;quot; |220||style=&amp;quot;background: #FFFFF2;&amp;quot; |370||style=&amp;quot;background: #FFFFF2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |4th Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |0||style=&amp;quot;background: #FFFFF2;&amp;quot; |0||style=&amp;quot;background: #FFFFF2;&amp;quot; |80||style=&amp;quot;background: #FFFFF2;&amp;quot; |170||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;50&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;190&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;590&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;980&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,730&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;3,680&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |magic||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;{{Skill|Theurgy|Theurgy}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |30||style=&amp;quot;background: #FFF2F2;&amp;quot; |110||style=&amp;quot;background: #FFF2F2;&amp;quot; |270||style=&amp;quot;background: #FFF2F2;&amp;quot; |420||style=&amp;quot;background: #FFF2F2;&amp;quot; |720||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,470&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |magic||style=&amp;quot;background: #FFF2F2;&amp;quot; |{{Skill|Augmentation|Augmentation}}||style=&amp;quot;background: #FFF2F2;&amp;quot; |20||style=&amp;quot;background: #FFF2F2;&amp;quot; |60||style=&amp;quot;background: #FFF2F2;&amp;quot; |180||style=&amp;quot;background: #FFF2F2;&amp;quot; |270||style=&amp;quot;background: #FFF2F2;&amp;quot; |470||style=&amp;quot;background: #FFF2F2;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |40||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |320||style=&amp;quot;background: #FFF2FF;&amp;quot; |470||style=&amp;quot;background: #FFF2FF;&amp;quot; |770||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,520&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |40||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |280||style=&amp;quot;background: #FFF2FF;&amp;quot; |430||style=&amp;quot;background: #FFF2FF;&amp;quot; |730||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |30||style=&amp;quot;background: #FFF2FF;&amp;quot; |90||style=&amp;quot;background: #FFF2FF;&amp;quot; |210||style=&amp;quot;background: #FFF2FF;&amp;quot; |330||style=&amp;quot;background: #FFF2FF;&amp;quot; |580||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,230&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |60||style=&amp;quot;background: #FFF2FF;&amp;quot; |180||style=&amp;quot;background: #FFF2FF;&amp;quot; |300||style=&amp;quot;background: #FFF2FF;&amp;quot; |550||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |240||style=&amp;quot;background: #FFF2FF;&amp;quot; |490||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,140&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;Total Magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;140&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;500&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;1,380&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;2,190&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;3,840&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;8,040&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |50||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |220||style=&amp;quot;background: #F2FFF2;&amp;quot; |370||style=&amp;quot;background: #F2FFF2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |110||style=&amp;quot;background: #F2FFF2;&amp;quot; |170||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;40&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;140&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;380&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;650&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,150&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;2,450&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;310&#039;&#039;&#039;||&#039;&#039;&#039;1,110&#039;&#039;&#039;||&#039;&#039;&#039;3,190&#039;&#039;&#039;||&#039;&#039;&#039;5,110&#039;&#039;&#039;||&#039;&#039;&#039;9,010&#039;&#039;&#039;||&#039;&#039;&#039;19,010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Soft Requirements are not counted towards cumulative totals.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
A list of Cleric holy visions can be found [[Cleric_vision_list|here]].&lt;br /&gt;
&lt;br /&gt;
The monk outside the Crossing Cleric&#039;s Guild gives a different message to people entering depending on whether they are a Cleric, and what circle Cleric they are if so.&lt;br /&gt;
&lt;br /&gt;
Non-Cleric (Including Empaths):  The monk glances over to you and nods in greeting as you enter the guildhall.&lt;br /&gt;
&lt;br /&gt;
1st:  The monk eyes you for a moment before waving you onward to the guild with the words, &amp;quot;Welcome, [Pre-Title] SoandSo, I trust you have not been slacking in your studies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
10th:  The monk nods in greeting and says, &amp;quot;Good day [Pretitle] SoandSo, how are your studies progressing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
20th:  The monk smiles in greeting and says, &amp;quot;It&#039;s good to see you&#039;re taking your duties to [YourImmortal] seriously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
30th:  The monk greets you with a pat on the back and a friendly smile, &amp;quot;You are becoming quite devoted, [Pre-Title] SoandSo.  I am sure [YourImmortal] would be quite pleased!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
50th:  The monk makes a sweeping gesture with his hand, ushering you toward the guildhall with the words, &amp;quot;Welcome, [Pre-Title] SoandSo!  It is good to see you visit us still, even as you grow in the eyes of [YourImmortal].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
70th:  The monk&#039;s eyes grow wide as he sees you approach.  He ushers you inside with a bow and a hearty greeting.  &amp;quot;By the gods!  It is wonderful to see the elders pass through our humble halls still.  Make yourself at home, [Pre-Title] SoandSo.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
90th:  The monk smiles nervously as you approach and he stammers, &amp;quot;Welcome to our humble guildhall, [Pre-Title] SoandSo.  We are honored to be graced by the gift of your visit.  May [YourImmortal] bless this occasion!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
106th+:  The monk bows humbly with a sweeping gesture toward the guildhall and says, &amp;quot;A High Priest(ess) (Pre-title?) of YourImmortal!  It is indeed a marvelous honor to be in your presence, m&#039;[Lord/Lady] SoandSo.  Please proceed with the welcome of our entire city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Clerics of Renown]]&lt;br /&gt;
* [[Cleric Titles]]&lt;br /&gt;
* [[Cleric guide]]&lt;br /&gt;
* [[Cleric Rituals]]&lt;br /&gt;
* [[Infusion ability|Infusion]]&lt;br /&gt;
* [[Altar_List|A list of altars around Elanthia]]&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>CROWNEDCRONKING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Versahja&amp;diff=374925</id>
		<title>Versahja</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Versahja&amp;diff=374925"/>
		<updated>2014-09-01T19:44:53Z</updated>

		<summary type="html">&lt;p&gt;CROWNEDCRONKING: Created page with &amp;quot;{{Player character |Player Name=Versahja |Status=a |Race=Prydaen |Gender=Male |Guild=Empath }}  {{PCSkills |Circle=71 |GuildSkill=Empathy |GuildSkill2=416 |Strength=20 |Agilit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Versahja&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Prydaen&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Empath&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Circle=71&lt;br /&gt;
|GuildSkill=Empathy&lt;br /&gt;
|GuildSkill2=416&lt;br /&gt;
|Strength=20&lt;br /&gt;
|Agility=15&lt;br /&gt;
|Intelligence=50&lt;br /&gt;
|Wisdom=40&lt;br /&gt;
|Stamina=46&lt;br /&gt;
|Reflex=40&lt;br /&gt;
|Discipline=35&lt;br /&gt;
|Charisma=25&lt;br /&gt;
|ShieldUsage=146&lt;br /&gt;
|LightArmor=153&lt;br /&gt;
|ChainArmor=0&lt;br /&gt;
|Brigandine=0&lt;br /&gt;
|PlateArmor=0&lt;br /&gt;
|Defending=150&lt;br /&gt;
|ParryAbility=143&lt;br /&gt;
|SmallEdged=13&lt;br /&gt;
|LargeEdged=3&lt;br /&gt;
|TwohandedEdged=0&lt;br /&gt;
|SmallBlunt=0&lt;br /&gt;
|LargeBlunt=0&lt;br /&gt;
|TwohandedBlunt=0&lt;br /&gt;
|Slings=0&lt;br /&gt;
|Bows=2&lt;br /&gt;
|Crossbows=0&lt;br /&gt;
|Staves=0&lt;br /&gt;
|Polearms=44&lt;br /&gt;
|LightThrown=0&lt;br /&gt;
|HeavyThrown=0&lt;br /&gt;
|Brawling=134&lt;br /&gt;
|OffhandWeapon=0&lt;br /&gt;
|MeleeMastery=61&lt;br /&gt;
|MissileMastery=0&lt;br /&gt;
|PrimaryMagic=361&lt;br /&gt;
|Attunement=391&lt;br /&gt;
|Arcana=352&lt;br /&gt;
|TargetedMagic=62&lt;br /&gt;
|Augmentation=325&lt;br /&gt;
|Debilitation=202&lt;br /&gt;
|Utility=244&lt;br /&gt;
|Warding=274&lt;br /&gt;
|Sorcery=37&lt;br /&gt;
|Evasion=158&lt;br /&gt;
|Athletics=202&lt;br /&gt;
|Perception=305&lt;br /&gt;
|Stealth=110&lt;br /&gt;
|Locksmithing=40&lt;br /&gt;
|Thievery=0&lt;br /&gt;
|FirstAid=349&lt;br /&gt;
|Outdoorsmanship=319&lt;br /&gt;
|Skinning=45&lt;br /&gt;
|Scholarship=393&lt;br /&gt;
|Appraisal=411&lt;br /&gt;
|Tactics=205&lt;br /&gt;
|Enchanting=0&lt;br /&gt;
|Outfitting=13&lt;br /&gt;
|Forging=6&lt;br /&gt;
|Engineering=0&lt;br /&gt;
|Alchemy=188&lt;br /&gt;
|Performance=63&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CROWNEDCRONKING</name></author>
	</entry>
</feed>