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		<title>Vanxa</title>
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		<summary type="html">&lt;p&gt;COLDLIGHT: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vanxa Shar&#039;vala&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Dark Seeress Vanxa Shar&#039;vala, Chaomancer of the Prophets, an Elven Moon Mage.&amp;lt;br&amp;gt;&lt;br /&gt;
Vanxa has pointed ears and green eyes.  Her black hair is long and thick, and is worn in a tousled mass of locks that tumbles over her shoulders.  She has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a roaring lion with its claws seeming to rip through the skin on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a moonstone crown, a darkstone pole axe, a pure black swan feather, a blue-grey hawk feather, a white gold nose ring, a black leather collar studded with alternating platinum spikes and deep red rubies, a white gold black widow spider amulet suspended from a heavy chain, a steel-boned black leather corset back-laced with black spidersilk cords, a darkstone black widow inlaid with a scarlet ruby hourglass, a soft black leather haversack, a soft black leather backpack, a shifting eddy of pearlescent silvery-white light within a twisted darkstone frame, a soft black leather duffel bag, a white gold barbed-wire armband, a serpentine armband, some black velvet long gloves, a labyrinthine white gold wristcuff set with platinum spikes, a luminous lockpick wristcuff of braided moonsilver strands, a platinum and ruby ring, an exquisite platinum claw bearing a black amber spider, a deep ebony cougar-hide belt, a supple viper-hide whip, a moon coral warhorn, a black firecat-skin sack clasped with a curved pristine platinum fang, a cocoon woven from shimmering pearlescent spider web strands, a short black leather skirt with daring slits up both sides, a white gold anklet and some soft black leather thigh-boots.&lt;br /&gt;
&lt;br /&gt;
==Raiders From Snow Clan==&lt;br /&gt;
&lt;br /&gt;
One hard winter long ago, a [[Snow Elf]] raiding party swept out of the northern Dragonspine Mountains to pillage and plunder the [[Wind Elf]] settlements of the Gilen Otso Steppes. The plains-dwellers resisted, but Snow Elves were ferocious fighters and greatly feared for their courage in battle. Their children had more weapons than toys and learned to use them while they could barely hold them. As adults, this life-long training gave them unsurpassed combat prowess. Although outnumbering the invaders, the Wind Elves were hard-pressed to fend off such a strong enemy.&lt;br /&gt;
&lt;br /&gt;
On the first day of the raids, a small Wind Elf village on the steppes borderland lay in the path of the raiders. The advance was swift, and immediately upon reaching the village, the Snow Elves fanned out and attacked.&lt;br /&gt;
&lt;br /&gt;
One of the first cabins broken into belonged to a young Wind Elf couple. The husband bravely leapt to defend his home and wife, but his one weapon against many was hopeless. Seriously wounded, he fell, his wife kneeling beside him. Fearing for his life, she pleaded for the raiders to spare him.&lt;br /&gt;
&lt;br /&gt;
The Snow Elves agreed to show mercy, but as payment one warrior said she would become his mate. The husband protested, but his wife reluctantly accepted, knowing there was no other answer. She would protect her husband even if it meant they would never see each other again.&lt;br /&gt;
&lt;br /&gt;
After great plunder, the Snow Elves eventually withdrew with their spoils from the Gilen Otso Steppes and returned to the frozen, windswept peaks of the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
A few years later, a baby girl was born to the Wind Elf slave bride and her Snow Elf captor, now her new husband. The child was named Vanxa, which means &amp;quot;She Who Sees Far&amp;quot; after an evil empress who eventually gains redemption in a Snow Elf fairy tale. She was given the last name Shar&#039;vala, her tribe&#039;s stylized form of &amp;quot;Daughter of Barbarians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rise Of A Warrioress==&lt;br /&gt;
&lt;br /&gt;
The young Vanxa inherited her father&#039;s fair complexion and cold-hardiness and her mother&#039;s sultry green eyes and thick, black hair. In time, she came to show her mother&#039;s kindness and scholarly intelligence as well as her father&#039;s cunning and indomitable force of will. These traits were to serve her well during her rigorous upbringing in the dangerous, snowy uplands of the Dragonspine Mountains. Her father was a high officer in the Snow Elf Guard, which was charged with protecting both their villages and their chief. He made sure Vanxa went through the same rigorous weapon training he himself had done as a boy.&lt;br /&gt;
&lt;br /&gt;
Vanxa&#039;s mother never truly adapted to the frigid climate of the mountains. One harsh winter she fell ill and died, her body lying in state until the frozen ground had thawed the following spring. She was buried in a quiet ceremony among a small cluster of mountain lilies. Vanxa and her father were greatly grieved, knowing life would never be the same. In remembrance, Vanxa adopted her mother&#039;s habit of accessorizing feathers in her hair, as is the style of the Wind Elves. Her father never fell in love or married again.&lt;br /&gt;
&lt;br /&gt;
The years passed, and Vanxa became a celebrated weapon master and fighter. She rose quickly in the Guard, becoming a Commander of forces. Then disaster struck. Hostile tribes of humanoids as well as horrid monsters, many of which were unknown to the outside world, roamed the forbidding slopes of the Dragonspine Mountains. During one blizzard, a grey-banded elur&#039;sushu, one of the dreaded snow serpents of the far north, attacked their village. The Guard was marshaled, and the ensuing battle was fierce. The monster was killed, which was cause for great celebration and feasting, but the victory came at great cost to Vanxa: along with a few other warriors, her father had been slain.&lt;br /&gt;
&lt;br /&gt;
She had stood silently for some moments looking down at his fallen body, deeply feeling the loss of her parents. Finally, she had knelt and removed his warhorn from his belt. After her mother&#039;s death, her father had remembered his wife by having a clan artisan fashion the warhorn from some moon coral she had kept tucked away. A mysterious shadowy black traced with faint silvery white and bluish marbling, the chunk of moon coral had been a prized family heirloom handed down from mother to daughter for many generations. He had kept the moon coral warhorn at his side during life; now, with his passing, and with both parents departed from her, Vanxa would keep it to remember and honor them both.&lt;br /&gt;
&lt;br /&gt;
Drawing a deep breath, she raised the warhorn and sent its mournful wail coursing through the mountains as a tribute to the passing of a great warrior and beloved father. Other guard members stood silently nearby listening, also heavy of heart, as the warhorn&#039;s sound swelled toward the distant peaks. Finally, the echoes began ebbing until fading to nothingness. Vanxa, a tear in her eye, clipped the warhorn to her belt. Never again would its call be heard in the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
Snow Clan was the only home she had ever known, and she would always consider herself a Snow Elf. But she remembered her mother&#039;s stories of the Wind Elves on the far-distant steppes. She felt a call in her spirit to discover more about her mother&#039;s life before Snow Clan. After her father&#039;s death, that call became a restlessness. She had other family and friends in the mountain villages, along with an important position in the Guard, but with her parents gone, she found Snow Clan no longer provided her the old comfort. Not long after her father&#039;s death, she collected her things and left the snowy mountains.&lt;br /&gt;
&lt;br /&gt;
==Reflections==&lt;br /&gt;
&lt;br /&gt;
However, during her long journey she had plenty of time to think, and she gradually grew cautious. To the Wind Elves she would be a stranger. What reception would she receive? Snow Elves had raided the steppes for centuries. How would the plains dwellers welcome a Snow Elf? They were only thought to be marauders and bandits. Vanxa knew that was only partially true, but there was still a risk in going to [[Horse Clan]].&lt;br /&gt;
&lt;br /&gt;
She wanted to learn more about her mother&#039;s long-lost family, but she became reluctant to go when she might conflict with them. Even if they weren&#039;t hostile, would she be ready to settle down anywhere? Especially a place where she knew no one? In particular, she was wary of any relationship that someone might want to take beyond friendship into romance. Her father had always treated her mother well, but she knew her mother had been forced to abandon her home and go as a prisoner into the Dragonspine Mountains. She swore no man would ever do anything remotely like that to her. Any mate she ever had would live strictly on her terms. Her heart grew heavy. There were just too many questions.&lt;br /&gt;
&lt;br /&gt;
She decided to act first on another of her mother&#039;s stories. Her maternal grandmother was said to be descended from a long line of enchanters or witches, always through the female branch. The grandmother lived alone far into the wilderness west of the Gilen Otso Steppes in uncharted lands. The thought of magic had always piqued Vanxa&#039;s curiosity. After all, if the stories were true, it meant she as well as her mother were also in the family line of female spellcasters. Was it possible she had unsuspected magic powers? Surely her grandmother would know. Vanxa decided to bypass Horse Clan for the time being and travel deeper into the wilderness.&lt;br /&gt;
&lt;br /&gt;
She journeyed many days along a fast-flowing river far into a land inhabited by some kind of robed lizard people fanatics. They called themselves priests and priestesses of the World Dragon. Vanxa wasn&#039;t sure what that meant, but she did know the lizard people didn&#039;t take kindly to her passing through their realms. There were many fights along the way, and before she finally reached her grandmother&#039;s cabin, lizard people heads hung in the tree limbs from one end of the World Dragon lands to the other.&lt;br /&gt;
&lt;br /&gt;
==The Secret In The Cabin==&lt;br /&gt;
&lt;br /&gt;
She found the cabin in ruins. It had obviously been attacked, but it wasn&#039;t clear who the attackers had been. However, it wasn&#039;t too hard for Vanxa to suspect the robed lizard people fanatics. Warily, she entered and explored. The roof and walls were still intact, but what few items remained had been vandalized and scattered. Of her grandmother, there was no sign.&lt;br /&gt;
&lt;br /&gt;
Disheartened, Vanxa intended staying the night and heading to Horse Clan the following morning. She put down her bedroll and was preparing to lie down when she detected a false sound under her foot. Kneeling, she pried up a floorboard and found a great assortment of strange items and tools and arcane books. It was all puzzling, but it had to be her grandmother&#039;s magical items.&lt;br /&gt;
&lt;br /&gt;
There was a magnificent weapon wrapped in a grey felt cover: a greatsword with a maple hilt and the image of an elaborate dragon engraved down the blade. It brought to mind what the lizard people had shouted about worshipping a World Dragon.&lt;br /&gt;
&lt;br /&gt;
She lit a candle and began reading her grandmother&#039;s journal. It said the weapon had belonged to a Dragon Priest general who had led an attack against her cabin. She had slain the attackers with her magic and retrieved the sword. But it was not the only attack over the years. The lizard people were hard to discourage, and each defeat only made them more determined. Vanxa hoped not, but it seemed likely there had come one final attack her grandmother had not been able to turn back.&lt;br /&gt;
&lt;br /&gt;
The journal said her grandmother had been a member of something called a [[Moon Mage]] guild and had been a follower of an even more mysterious group: the [[Prophets of G&#039;Nar Peth]]. Vanxa was fascinated. She had never heard anything like what she was reading, but it was obviously the source of her grandmother&#039;s magic.&lt;br /&gt;
&lt;br /&gt;
Opening a translucent amber spellbook case embedded with several captive black widows, she found an old and worn spellbook carefully bound in wax-stained tanned leather. The tome’s cover was painted with a sleek black widow weaving a web of crackling lightning, and the title—&amp;lt;i&amp;gt;An Arcanum of the Web of Fate&amp;lt;/i&amp;gt;—was inlaid across the front in simple copper leaf. Beading of onyx black widow spiders inset with ruby hourglasses were the only embellishment. Inside, some of the vellum pages bore traces of blood amid the gracefully flowing script. Whose blood it was Vanxa had no idea, but the bloodstains were old and dried. They might have been there for centuries. There was a cryptic prayer to a goddess named [[Harawep]] inside the front cover, but the name was unknown to Vanxa.&lt;br /&gt;
&lt;br /&gt;
She unwrapped a bundle of faded black velvet and found the most exquisite object she had ever seen: a heliotrope telescope inlaid with palladium and anlora-avtoma lunar symbols. Each section of the telescope&#039;s barrel had been cut from a transparent heliotrope gemstone tinged with purplish-pink undertones. The intricate faceting of the gems gave the telescope a high reflectivity, almost making it seem to glow from within. Cryptic lunar symbols of inlaid silvery-white palladium and bluish-white anlora-avtoma spiraled around the length of the instrument in arcane mathematical patterns.&lt;br /&gt;
&lt;br /&gt;
The telescope was in excellent repair, without chip or scratch or scuff. Gazing through it at the distant trees, she found the instrument capable of adjustment to unbelievably high power. It must have been among her grandmother&#039;s most treasured possessions. Vanxa carefully rewrapped it in its black velvet and placed it in a special compartment in her soft black leather haversack.&lt;br /&gt;
&lt;br /&gt;
She lingered in her grandmother&#039;s cabin many days, studying about lunar magic and the Moon Mage guild. She learned about an amazing world beyond the natural, something called the [[Astral Plane]], where time and space meant very little and allowed one to travel great distances across the physical world nearly instantly. She learned about how the stars and moons and planets could reveal hidden messages and secrets as well as alter probabilities of things yet to come. She looked out the cabin window at the passing night sky, pondering the wonders of [[astrology]]. It became her favorite topic in the books about the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==Destiny&#039;s Call==&lt;br /&gt;
&lt;br /&gt;
She was astonished to learn her mother had also been a Moon Mage, although she had only joined the guild shortly before being captured by the Snow Elves. Vanxa stayed up all night, finding in her grandmother&#039;s writings the procedures used in testing a person&#039;s magic potential. They were the same tests Vanxa&#039;s mother had taken.&lt;br /&gt;
&lt;br /&gt;
Vanxa took the tests herself and found she had an enormous capacity for lunar magic and prediction and the manipulation of light and shadow, far more than her mother and even her grandmother. She was breathless, having not expected anything but a long journey to her mother&#039;s homeland among the Wind Elves.&lt;br /&gt;
&lt;br /&gt;
Instead, she had found her true path. She would follow in their footsteps as a Moon Mage and later travel farther north to Therengia to find the sect of G&#039;nar Peth, as her grandmother had once done. She knew there would be much to learn but also much to offer. Her weapon and armor mastery as well as extensive strategic and tactical prowess should prove of great value to the scholarly but melee-challenged mages.&lt;br /&gt;
&lt;br /&gt;
The journal told of a man named [[Mortom]] who led the guild of the Moon Mages in a distant land called Ilithi. In pursuit of her family&#039;s maternal line of lunar magic study, she left the cabin at dawn and traveled to the great city of Shard. Although she learned much insight from guildleader Mortom, he directed her farther north to the land of Zoluren and the central Moon Mage guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
The guildleader there was a peculiar man named [[Kssarh]] who didn&#039;t seem to think she would advance far in the guild. That amused her. Knowing nothing about her determination, he had no idea what he was talking about. But he would learn.&lt;br /&gt;
&lt;br /&gt;
She joined the guild that day and under Kssarh&#039;s tutelage began her journey as a Moon Mage and toward fulfilling her desire of becoming the greatest astrologer of all time.&lt;br /&gt;
&lt;br /&gt;
==The Enchantress==&lt;br /&gt;
&lt;br /&gt;
Vanxa had always found lunar enchanting an interesting concept, but it was limited in scope and easily mastered. However, when she heard rumors that shifts in the cosmos were revealing vast amounts of previously unknown enchanting arcana, her interest was rekindled. Advanced enchanting proved a much deeper and more complex subject than had the earlier lunar form, so she set aside all of her other projects to pursue this fascinating new field of study.&lt;br /&gt;
&lt;br /&gt;
It was no secret that the most extreme enchanting processes could be neither understood nor carried out successfully unless the mage had a full grasp of the relevant support skills. So once her Enchanting studies had been completed, Vanxa finished learning the magics required to create and utilize fully any enchanted magical device, regardless of difficulty level.&lt;br /&gt;
&lt;br /&gt;
She journeyed south to Shard to visit the first Moon Mage guild leader she had met following the long trek from her Snow Elf homeland in the Dragonspine Mountains: Mortom Saist. He congratulated her accomplishment and declared a celebratory banquet in honor of the first Enchantress Maximus of the Moon Mage guild. She thanked him for all of the advice and wisdom he had given her when she had first arrived in Shard so long ago. Without his help, she told him that she would never have gotten as far as she had.&lt;br /&gt;
&lt;br /&gt;
With great humor, Mortom confided in Vanxa that Kssarh had grumbled many times how he had been wrong about her when he had predicted so many years ago that she wouldn&#039;t go far in the Moon Mage guild. The Crossing guild leader still had no clue how he had been so mistaken. However, Mortom assured her with a wink that she had earned Kssarh&#039;s great respect and admiration, albeit grudging and whether or not he ever showed it, for her accomplishments and contributions in the fields of both Astrology and Enchanting.&lt;br /&gt;
&lt;br /&gt;
She only smiled, knowing there were still many surprises awaiting all the guild leaders of the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==The Ascendancy==&lt;br /&gt;
&lt;br /&gt;
The search for deeper occult lore had taken G&#039;nar Pethians down many curious paths, but no truth seekers were so mysterious or awe-inspiring as the blind prophets. Believing the physical senses, especially sight, inferior and greatly disruptive of vision potency, these prophets gouged out their eyes to remove distractions that would otherwise hinder their search for the more arcane secrets of G&#039;nar Peth.&lt;br /&gt;
&lt;br /&gt;
While the blind prophets were revered for their dedication and knowledge, Vanxa believed a better way existed. If one&#039;s mind wasn&#039;t strong enough to block out distractions, she reasoned, the answer was to strengthen the mind--not destroy the eyes. Gouging them out seemed an outdated idea--a relic from a past age. It was not something she would ever do.&lt;br /&gt;
&lt;br /&gt;
After explaining this to a few trusted friends in G&#039;nar Peth, they formed a secret inner circle calling itself The Ascendancy with Vanxa as their leader. They dedicated themselves to developing and perfecting a collection of mental disciplines that would allow one to enter a mind state beyond autohypnosis and trances, something by which the physical world would cease to exist in a metaphysical sense. At such a time, they believed there would remain only the truth seeker and the secrets of G&#039;nar Peth, which would flow freely toward each other, becoming one without the need for self-mutilation. It would be the same quest for knowledge, with the same time and effort expended, but from a different perspective.&lt;br /&gt;
&lt;br /&gt;
The main divination tool artisan in G&#039;nar Peth joined The Ascendancy and for founding this new enlightened path, he prepared for Vanxa the finest bowl that could be made. He used both rare and mundane materials to create a bowl of unsurpassed divination and predictive powers, something only the leader of a main order was worthy to receive.&lt;br /&gt;
&lt;br /&gt;
It was a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils, and at the sight of it Vanxa was overcome. It was more than a divination bowl; it was an exquisite piece of art, one she had not expected. The asymmetrical layers of dark blue starstone possessed a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingled with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
She told the artisan how grateful she was for the wonderful gift of such a unique and precious divination bowl and thanked her fellow prophets for allowing her to lead them.&lt;br /&gt;
&lt;br /&gt;
Memories came drifting back to her of that lonely day long ago when she had departed the Dragonspine Mountains on her great journey into the unknown. She thought of all that had happened during the intervening years because of that decision. Her eyes grew misty, hoping her mother and grandmother were pleased with her attempts to remain faithful to their traditions by following in their footsteps.&lt;br /&gt;
&lt;br /&gt;
==Vanxa&#039;s Divination Tool Alterations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The IC version:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Switching from Snow Elf warrioress to joining the Moon Mage guild was a stark change for Vanxa. Swords and shields were replaced with spells and books, and the violent battlefield gave way to dusty libraries and the tower observatory. She was insatiable to learn about her new life and world and thus immersed herself in the scholarly pursuits of all things Moon Mage, becoming quite the bookworm. This eventually led to the study of the various sects and in particular their divination tools, a topic that came to interest her greatly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The OOC version:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There was once a discussion on the Moon Mage forums regarding Raesh&#039;s improvements to divination tools, prompting someone to mention the idea of trying to cap all six sect tools. I added it would be fun to not just cap the tools but also get them altered. It was really just an offhand comment at the time, but the more I thought about it, the more I liked the idea. So I put Vanxa to work.&lt;br /&gt;
&lt;br /&gt;
It was an interesting project since I knew little about most of the tools beforehand. A big thanks here to Raesh for Destiny Cipher and eliminating tool breakage. The former is merely a convenience, although a big one; without the latter, I wouldn&#039;t have bothered working any tools at all, even my own G&#039;nar Peth&#039;s bowl.&lt;br /&gt;
&lt;br /&gt;
Capping the six tools was the first part; the second part was the alterations. The main issue was festivals being so few and far between meant there was no avoiding the time it would take. But at Hollow Eve Festival 447 (01-26 Nov 2023) I&#039;m delighted (relieved actually!) that Vanxa finally completed her divination tool collection. The process from start to finish took seven years and left Vanxa&#039;s bank account 50k+ plats lighter, but I&#039;m not sure what else plats are good for.&lt;br /&gt;
&lt;br /&gt;
Vanxa is not a dark or gloomy character by any means, but her alterations do reflect certain aspects of her life, namely the ones involving the shadowy nature of the Moon Mage guild, the eerie nuances of worshipping Harawep, and her years of rigorous martial training growing up. So her alterations do have a certain &#039;&#039;edge&#039;&#039; to them. Below, I&#039;ll display the divination tools&#039; alterations along with a few others that demonstrate her Moon Mage and Harawep influences.&lt;br /&gt;
&lt;br /&gt;
It was definitely a fun journey, and I hope others enjoy pursuing their guild goals as much as I have mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CELESTIAL CHARTS&#039;&#039;&#039; (&#039;&#039;Celestial Compact&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- some black firecat-skin celestial charts edged with ornamental darkstone foil&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The blackness of the firecat-skin leather and darkstone foil combine into a representation of the night sky, with the planets, moons, and constellations all meticulously depicted using brightly colored inks. The name along with exhaustive information for each heavenly body is written in graceful calligraphy here and there around the midnight-black vellum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOKKA DECK&#039;&#039;&#039; (&#039;&#039;Followers of Fortune&#039;s Path&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a night-black Tokka deck depicting the Elanthian moons entangled in webbing&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The stiff cards are edged with pearlescent, silvery-white foil and inked with crimson, silvery-blue, and soot-black hues. The deck bears the striking image of Yavash, Xibar, and Katamba entrapped within a vast web stretching deep into space, erratic and tangled, as though spun by some gigantic spider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRISM&#039;&#039;&#039; (&#039;&#039;Monks of the Crystal Hand&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a night diamond prism trapped within a web-like darkstone cage&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Hanging from a chain of jagged darkstone links, an enclosure of the same metal entangles the prism as though a beautiful butterfly were hopelessly caught in black spider webbing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BONES&#039;&#039;&#039; (&#039;&#039;Nomads of the Arid Steppe&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- some fire-blackened lava drake bones deeply notched with occult symbols&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The four bones show the telltale scorch marks typical of exposure to blistering heat. The Krr-tich and Sek-rith are long and slender with rune-like carvings arranged in asymmetrical patterns. One side of the Sun Disk is darkened with soot while the other has been scratched clean to reveal the grey bone beneath. Small pieces of skull have been connected into the orb-like Moon Sphere with each facet depicting a mysterious lunar symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIRROR&#039;&#039;&#039; (&#039;&#039;Progeny of Tezirah&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a moonstone divination mirror within a twisted darkstone frame resembling webbing&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The polished Xibar-blue moonstone reflects your surroundings in an oddly distorted manner. Some objects appear more or less familiar, but others appear greatly altered somehow, often unrecognizably so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOWL&#039;&#039;&#039; (&#039;&#039;Prophets of G&#039;nar Peth&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Asymmetrical layers of dark blue starstone possess a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingle with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DOOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an arched blackwood door banded with ornately wrought darkstone&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The thick planks of smoothly polished blackwood are securely held by three large, sculpted straps of studded darkstone engraved with the likeness of tangled spider webbing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLOOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a parquet blackwood floor embedded with darkstone celestial symbols&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The midnight-black planks of seemingly interwoven floor are inlaid with the planets, moons, and constellations wrought in darkstone so that walking across the room creates the impression of traveling the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WALL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a wainscotted blackwood slat wall adorned with darkstone crown molding&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The ornamental dark mahogany wainscotting contrasts with narrower vertical blackwood slatting that reaches to the darkstone crown molding along the ceiling edge.  The molding is elaborately wrought to depict an endless tangled web encircling the ceiling, sprinkled here and there with the forms of lurking black widow spiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIREPLACE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a huge black marble fireplace with a snarling dragon&#039;s maw-shaped opening&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Framed with irregular stonework, the fireplace opening is protected by a darkstone screen patterned after dragon wings.  The darkstone mantel is elaborately engraved to resemble dragon scales, each end supported by a twisted floor column.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARMOR STAND&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a polished mahogany armor stand with a wrought darkstone base&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The heavy darkstone has been forged to resemble a dense cluster of many types of small and large spiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAPON RACK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a polished mahogany weapon rack lashed together with twisted darkstone chains&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Tightened black chains snake through the mahogany slats and poles, reinforcing the rack&#039;s frame so it can bear the weight of any weapon.  Additional darkstone prongs are mounted to hold small weapons such as daggers, while larger weapons can be leaned against polished mahogany dividers.  Holes drilled into end boards are set to hold the hafts of upright polearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TABLE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a long polished mahogany table with sculpted darkstone legs&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Elaborate designs are carved into the blackish metal of the table&#039;s legs, each revealing detailed images of tangled and intertwining strands of webbing.  Residing within the complex network are spiders of differing types and sizes, some seemingly at rest and others appearing amid the intricate task of web creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THRONE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an ornately carved blackwood throne padded with plush crimson velvet&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The midnight wood is carved with many different species of large spiders, legs interlocked as though holding the throne together.  The crimson velvet contrasts with the sleek black of the polished wood, reminiscent of the colors of a black widow spider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CANOPY BED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a tall blackwood canopy bed elegantly draped in flowing dark silk&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The towering posts and hefty supports sit atop a base of crimson-veined black marble, each intricately carved with intertwining spiderwebs.  Dark curtains envelop the massive blackwood bed in a canopy of silk, with the excess fabric draping over the sides and gathered at the corners with braided crimson spidersilk cords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TREASURE CHEST&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a sturdy blackwood treasure chest secured with a heavy darkstone lock&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Darkstone straps and bindings reinforce the blackwood chest&#039;s body, while curved panels give the lid an arched top for increased storage capacity.  A darkstone handle riveted to either end provides for easy lifting and transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAKER&#039;S MARK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an ornately engraved darkstone stamp fixed with a white gold chain&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - a black widow spider crawling up a telescope centered on the name &amp;quot;Vanxa&amp;quot; written gracefully in a field of stars&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BIOMECHANICAL TARANTULA&#039;&#039;&#039; (Hollow Eve Festival 432 Gift)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a darkstone black widow inlaid with a scarlet ruby hourglass&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - Like stars scattered amid a dark expanse of metal, a constellation of tiny blue moonstone eyes glimmer with a Xibar-hued schiller.  Eight sharp legs are arrayed around its carapace, allowing it to bond with the wearer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUCKSACK&#039;&#039;&#039; (Hollow Eve Festival 439 Gift) unaltered&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a moonsilk rucksack adorned with darkstone black widow spiders&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - You see nothing unusual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KITTEN&#039;&#039;&#039; (Hollow Eve Festival 450)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a green-eyed black kitten wearing an ornate white gold amulet&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - With fur as black as the midnight sky, the kitten appears almost like a living shadow surveying the world through its pale green eyes.  Contrasting vividly with the sleek dark fur, a flat chain collar of sparkling white gold dangles a matching amulet that is engraved with the name &amp;quot;Tigress&amp;quot; in elegant script.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDDY&#039;&#039;&#039; (Hollow Eve Festival 454)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a shifting eddy of pearlescent silvery-white light within a twisted darkstone frame&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - The ornamental darkstone frame is elaborately wrought to depict an endless tangled web, sprinkled here and there with the forms of lurking black widow spiders with inlaid ruby hourglass markings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Snow Elf]]&lt;br /&gt;
[[Category:Player Prophets of G&#039;nar Peth]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=680935</id>
		<title>Vanxa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=680935"/>
		<updated>2025-11-08T05:52:59Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vanxa Shar&#039;vala&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Dark Seeress Vanxa Shar&#039;vala, Chaomancer of the Prophets, an Elven Moon Mage.&amp;lt;br&amp;gt;&lt;br /&gt;
Vanxa has pointed ears and green eyes.  Her black hair is very long and thick, and is worn braided.  She has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a roaring lion with its claws seeming to rip through the skin on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a moonstone crown, a darkstone pole axe, a pure black swan feather, a blue-grey hawk feather, a white gold nose ring, a black leather collar studded with alternating platinum spikes and deep red rubies, a white gold black widow spider amulet suspended from a heavy chain, a steel-boned black leather corset back-laced with black spidersilk cords, a darkstone black widow inlaid with a scarlet ruby hourglass, a soft black leather haversack, a soft black leather backpack, a shifting eddy of pearlescent silvery-white light within a twisted darkstone frame, a soft black leather duffel bag, a white gold barbed-wire armband, a serpentine armband, some black velvet long gloves, a labyrinthine white gold wristcuff set with platinum spikes, a luminous lockpick wristcuff of braided moonsilver strands, a platinum and ruby ring, an exquisite platinum claw bearing a black amber spider, a deep ebony cougar-hide belt, a supple viper-hide whip, a moon coral warhorn, a black firecat-skin sack clasped with a curved pristine platinum fang, a cocoon woven from shimmering pearlescent spider web strands, a short black leather skirt with daring slits up both sides, a white gold anklet and some soft black leather thigh-boots.&lt;br /&gt;
&lt;br /&gt;
==Raiders From Snow Clan==&lt;br /&gt;
&lt;br /&gt;
One hard winter long ago, a [[Snow Elf]] raiding party swept out of the northern Dragonspine Mountains to pillage and plunder the [[Wind Elf]] settlements of the Gilen Otso Steppes. The plains-dwellers resisted, but Snow Elves were ferocious fighters and greatly feared for their courage in battle. Their children had more weapons than toys and learned to use them while they could barely hold them. As adults, this life-long training gave them unsurpassed combat prowess. Although outnumbering the invaders, the Wind Elves were hard-pressed to fend off such a strong enemy.&lt;br /&gt;
&lt;br /&gt;
On the first day of the raids, a small Wind Elf village on the steppes borderland lay in the path of the raiders. The advance was swift, and immediately upon reaching the village, the Snow Elves fanned out and attacked.&lt;br /&gt;
&lt;br /&gt;
One of the first cabins broken into belonged to a young Wind Elf couple. The husband bravely leapt to defend his home and wife, but his one weapon against many was hopeless. Seriously wounded, he fell, his wife kneeling beside him. Fearing for his life, she pleaded for the raiders to spare him.&lt;br /&gt;
&lt;br /&gt;
The Snow Elves agreed to show mercy, but as payment one warrior said she would become his mate. The husband protested, but his wife reluctantly accepted, knowing there was no other answer. She would protect her husband even if it meant they would never see each other again.&lt;br /&gt;
&lt;br /&gt;
After great plunder, the Snow Elves eventually withdrew with their spoils from the Gilen Otso Steppes and returned to the frozen, windswept peaks of the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
A few years later, a baby girl was born to the Wind Elf slave bride and her Snow Elf captor, now her new husband. The child was named Vanxa, which means &amp;quot;She Who Sees Far&amp;quot; after an evil empress who eventually gains redemption in a Snow Elf fairy tale. She was given the last name Shar&#039;vala, her tribe&#039;s stylized form of &amp;quot;Daughter of Barbarians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rise Of A Warrioress==&lt;br /&gt;
&lt;br /&gt;
The young Vanxa inherited her father&#039;s fair complexion and cold-hardiness and her mother&#039;s sultry green eyes and thick, black hair. In time, she came to show her mother&#039;s kindness and scholarly intelligence as well as her father&#039;s cunning and indomitable force of will. These traits were to serve her well during her rigorous upbringing in the dangerous, snowy uplands of the Dragonspine Mountains. Her father was a high officer in the Snow Elf Guard, which was charged with protecting both their villages and their chief. He made sure Vanxa went through the same rigorous weapon training he himself had done as a boy.&lt;br /&gt;
&lt;br /&gt;
Vanxa&#039;s mother never truly adapted to the frigid climate of the mountains. One harsh winter she fell ill and died, her body lying in state until the frozen ground had thawed the following spring. She was buried in a quiet ceremony among a small cluster of mountain lilies. Vanxa and her father were greatly grieved, knowing life would never be the same. In remembrance, Vanxa adopted her mother&#039;s habit of accessorizing feathers in her hair, as is the style of the Wind Elves. Her father never fell in love or married again.&lt;br /&gt;
&lt;br /&gt;
The years passed, and Vanxa became a celebrated weapon master and fighter. She rose quickly in the Guard, becoming a Commander of forces. Then disaster struck. Hostile tribes of humanoids as well as horrid monsters, many of which were unknown to the outside world, roamed the forbidding slopes of the Dragonspine Mountains. During one blizzard, a grey-banded elur&#039;sushu, one of the dreaded snow serpents of the far north, attacked their village. The Guard was marshaled, and the ensuing battle was fierce. The monster was killed, which was cause for great celebration and feasting, but the victory came at great cost to Vanxa: along with a few other warriors, her father had been slain.&lt;br /&gt;
&lt;br /&gt;
She had stood silently for some moments looking down at his fallen body, deeply feeling the loss of her parents. Finally, she had knelt and removed his warhorn from his belt. After her mother&#039;s death, her father had remembered his wife by having a clan artisan fashion the warhorn from some moon coral she had kept tucked away. A mysterious shadowy black traced with faint silvery white and bluish marbling, the chunk of moon coral had been a prized family heirloom handed down from mother to daughter for many generations. He had kept the moon coral warhorn at his side during life; now, with his passing, and with both parents departed from her, Vanxa would keep it to remember and honor them both.&lt;br /&gt;
&lt;br /&gt;
Drawing a deep breath, she raised the warhorn and sent its mournful wail coursing through the mountains as a tribute to the passing of a great warrior and beloved father. Other guard members stood silently nearby listening, also heavy of heart, as the warhorn&#039;s sound swelled toward the distant peaks. Finally, the echoes began ebbing until fading to nothingness. Vanxa, a tear in her eye, clipped the warhorn to her belt. Never again would its call be heard in the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
Snow Clan was the only home she had ever known, and she would always consider herself a Snow Elf. But she remembered her mother&#039;s stories of the Wind Elves on the far-distant steppes. She felt a call in her spirit to discover more about her mother&#039;s life before Snow Clan. After her father&#039;s death, that call became a restlessness. She had other family and friends in the mountain villages, along with an important position in the Guard, but with her parents gone, she found Snow Clan no longer provided her the old comfort. Not long after her father&#039;s death, she collected her things and left the snowy mountains.&lt;br /&gt;
&lt;br /&gt;
==Reflections==&lt;br /&gt;
&lt;br /&gt;
However, during her long journey she had plenty of time to think, and she gradually grew cautious. To the Wind Elves she would be a stranger. What reception would she receive? Snow Elves had raided the steppes for centuries. How would the plains dwellers welcome a Snow Elf? They were only thought to be marauders and bandits. Vanxa knew that was only partially true, but there was still a risk in going to [[Horse Clan]].&lt;br /&gt;
&lt;br /&gt;
She wanted to learn more about her mother&#039;s long-lost family, but she became reluctant to go when she might conflict with them. Even if they weren&#039;t hostile, would she be ready to settle down anywhere? Especially a place where she knew no one? In particular, she was wary of any relationship that someone might want to take beyond friendship into romance. Her father had always treated her mother well, but she knew her mother had been forced to abandon her home and go as a prisoner into the Dragonspine Mountains. She swore no man would ever do anything remotely like that to her. Any mate she ever had would live strictly on her terms. Her heart grew heavy. There were just too many questions.&lt;br /&gt;
&lt;br /&gt;
She decided to act first on another of her mother&#039;s stories. Her maternal grandmother was said to be descended from a long line of enchanters or witches, always through the female branch. The grandmother lived alone far into the wilderness west of the Gilen Otso Steppes in uncharted lands. The thought of magic had always piqued Vanxa&#039;s curiosity. After all, if the stories were true, it meant she as well as her mother were also in the family line of female spellcasters. Was it possible she had unsuspected magic powers? Surely her grandmother would know. Vanxa decided to bypass Horse Clan for the time being and travel deeper into the wilderness.&lt;br /&gt;
&lt;br /&gt;
She journeyed many days along a fast-flowing river far into a land inhabited by some kind of robed lizard people fanatics. They called themselves priests and priestesses of the World Dragon. Vanxa wasn&#039;t sure what that meant, but she did know the lizard people didn&#039;t take kindly to her passing through their realms. There were many fights along the way, and before she finally reached her grandmother&#039;s cabin, lizard people heads hung in the tree limbs from one end of the World Dragon lands to the other.&lt;br /&gt;
&lt;br /&gt;
==The Secret In The Cabin==&lt;br /&gt;
&lt;br /&gt;
She found the cabin in ruins. It had obviously been attacked, but it wasn&#039;t clear who the attackers had been. However, it wasn&#039;t too hard for Vanxa to suspect the robed lizard people fanatics. Warily, she entered and explored. The roof and walls were still intact, but what few items remained had been vandalized and scattered. Of her grandmother, there was no sign.&lt;br /&gt;
&lt;br /&gt;
Disheartened, Vanxa intended staying the night and heading to Horse Clan the following morning. She put down her bedroll and was preparing to lie down when she detected a false sound under her foot. Kneeling, she pried up a floorboard and found a great assortment of strange items and tools and arcane books. It was all puzzling, but it had to be her grandmother&#039;s magical items.&lt;br /&gt;
&lt;br /&gt;
There was a magnificent weapon wrapped in a grey felt cover: a greatsword with a maple hilt and the image of an elaborate dragon engraved down the blade. It brought to mind what the lizard people had shouted about worshipping a World Dragon.&lt;br /&gt;
&lt;br /&gt;
She lit a candle and began reading her grandmother&#039;s journal. It said the weapon had belonged to a Dragon Priest general who had led an attack against her cabin. She had slain the attackers with her magic and retrieved the sword. But it was not the only attack over the years. The lizard people were hard to discourage, and each defeat only made them more determined. Vanxa hoped not, but it seemed likely there had come one final attack her grandmother had not been able to turn back.&lt;br /&gt;
&lt;br /&gt;
The journal said her grandmother had been a member of something called a [[Moon Mage]] guild and had been a follower of an even more mysterious group: the [[Prophets of G&#039;Nar Peth]]. Vanxa was fascinated. She had never heard anything like what she was reading, but it was obviously the source of her grandmother&#039;s magic.&lt;br /&gt;
&lt;br /&gt;
Opening a translucent amber spellbook case embedded with several captive black widows, she found an old and worn spellbook carefully bound in wax-stained tanned leather. The tome’s cover was painted with a sleek black widow weaving a web of crackling lightning, and the title—&amp;lt;i&amp;gt;An Arcanum of the Web of Fate&amp;lt;/i&amp;gt;—was inlaid across the front in simple copper leaf. Beading of onyx black widow spiders inset with ruby hourglasses were the only embellishment. Inside, some of the vellum pages bore traces of blood amid the gracefully flowing script. Whose blood it was Vanxa had no idea, but the bloodstains were old and dried. They might have been there for centuries. There was a cryptic prayer to a goddess named [[Harawep]] inside the front cover, but the name was unknown to Vanxa.&lt;br /&gt;
&lt;br /&gt;
She unwrapped a bundle of faded black velvet and found the most exquisite object she had ever seen: a heliotrope telescope inlaid with palladium and anlora-avtoma lunar symbols. Each section of the telescope&#039;s barrel had been cut from a transparent heliotrope gemstone tinged with purplish-pink undertones. The intricate faceting of the gems gave the telescope a high reflectivity, almost making it seem to glow from within. Cryptic lunar symbols of inlaid silvery-white palladium and bluish-white anlora-avtoma spiraled around the length of the instrument in arcane mathematical patterns.&lt;br /&gt;
&lt;br /&gt;
The telescope was in excellent repair, without chip or scratch or scuff. Gazing through it at the distant trees, she found the instrument capable of adjustment to unbelievably high power. It must have been among her grandmother&#039;s most treasured possessions. Vanxa carefully rewrapped it in its black velvet and placed it in a special compartment in her soft black leather haversack.&lt;br /&gt;
&lt;br /&gt;
She lingered in her grandmother&#039;s cabin many days, studying about lunar magic and the Moon Mage guild. She learned about an amazing world beyond the natural, something called the [[Astral Plane]], where time and space meant very little and allowed one to travel great distances across the physical world nearly instantly. She learned about how the stars and moons and planets could reveal hidden messages and secrets as well as alter probabilities of things yet to come. She looked out the cabin window at the passing night sky, pondering the wonders of [[astrology]]. It became her favorite topic in the books about the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==Destiny&#039;s Call==&lt;br /&gt;
&lt;br /&gt;
She was astonished to learn her mother had also been a Moon Mage, although she had only joined the guild shortly before being captured by the Snow Elves. Vanxa stayed up all night, finding in her grandmother&#039;s writings the procedures used in testing a person&#039;s magic potential. They were the same tests Vanxa&#039;s mother had taken.&lt;br /&gt;
&lt;br /&gt;
Vanxa took the tests herself and found she had an enormous capacity for lunar magic and prediction and the manipulation of light and shadow, far more than her mother and even her grandmother. She was breathless, having not expected anything but a long journey to her mother&#039;s homeland among the Wind Elves.&lt;br /&gt;
&lt;br /&gt;
Instead, she had found her true path. She would follow in their footsteps as a Moon Mage and later travel farther north to Therengia to find the sect of G&#039;nar Peth, as her grandmother had once done. She knew there would be much to learn but also much to offer. Her weapon and armor mastery as well as extensive strategic and tactical prowess should prove of great value to the scholarly but melee-challenged mages.&lt;br /&gt;
&lt;br /&gt;
The journal told of a man named [[Mortom]] who led the guild of the Moon Mages in a distant land called Ilithi. In pursuit of her family&#039;s maternal line of lunar magic study, she left the cabin at dawn and traveled to the great city of Shard. Although she learned much insight from guildleader Mortom, he directed her farther north to the land of Zoluren and the central Moon Mage guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
The guildleader there was a peculiar man named [[Kssarh]] who didn&#039;t seem to think she would advance far in the guild. That amused her. Knowing nothing about her determination, he had no idea what he was talking about. But he would learn.&lt;br /&gt;
&lt;br /&gt;
She joined the guild that day and under Kssarh&#039;s tutelage began her journey as a Moon Mage and toward fulfilling her desire of becoming the greatest astrologer of all time.&lt;br /&gt;
&lt;br /&gt;
==The Enchantress==&lt;br /&gt;
&lt;br /&gt;
Vanxa had always found lunar enchanting an interesting concept, but it was limited in scope and easily mastered. However, when she heard rumors that shifts in the cosmos were revealing vast amounts of previously unknown enchanting arcana, her interest was rekindled. Advanced enchanting proved a much deeper and more complex subject than had the earlier lunar form, so she set aside all of her other projects to pursue this fascinating new field of study.&lt;br /&gt;
&lt;br /&gt;
It was no secret that the most extreme enchanting processes could be neither understood nor carried out successfully unless the mage had a full grasp of the relevant support skills. So once her Enchanting studies had been completed, Vanxa finished learning the magics required to create and utilize fully any enchanted magical device, regardless of difficulty level.&lt;br /&gt;
&lt;br /&gt;
She journeyed south to Shard to visit the first Moon Mage guild leader she had met following the long trek from her Snow Elf homeland in the Dragonspine Mountains: Mortom Saist. He congratulated her accomplishment and declared a celebratory banquet in honor of the first Enchantress Maximus of the Moon Mage guild. She thanked him for all of the advice and wisdom he had given her when she had first arrived in Shard so long ago. Without his help, she told him that she would never have gotten as far as she had.&lt;br /&gt;
&lt;br /&gt;
With great humor, Mortom confided in Vanxa that Kssarh had grumbled many times how he had been wrong about her when he had predicted so many years ago that she wouldn&#039;t go far in the Moon Mage guild. The Crossing guild leader still had no clue how he had been so mistaken. However, Mortom assured her with a wink that she had earned Kssarh&#039;s great respect and admiration, albeit grudging and whether or not he ever showed it, for her accomplishments and contributions in the fields of both Astrology and Enchanting.&lt;br /&gt;
&lt;br /&gt;
She only smiled, knowing there were still many surprises awaiting all the guild leaders of the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==The Ascendancy==&lt;br /&gt;
&lt;br /&gt;
The search for deeper occult lore had taken G&#039;nar Pethians down many curious paths, but no truth seekers were so mysterious or awe-inspiring as the blind prophets. Believing the physical senses, especially sight, inferior and greatly disruptive of vision potency, these prophets gouged out their eyes to remove distractions that would otherwise hinder their search for the more arcane secrets of G&#039;nar Peth.&lt;br /&gt;
&lt;br /&gt;
While the blind prophets were revered for their dedication and knowledge, Vanxa believed a better way existed. If one&#039;s mind wasn&#039;t strong enough to block out distractions, she reasoned, the answer was to strengthen the mind--not destroy the eyes. Gouging them out seemed an outdated idea--a relic from a past age. It was not something she would ever do.&lt;br /&gt;
&lt;br /&gt;
After explaining this to a few trusted friends in G&#039;nar Peth, they formed a secret inner circle calling itself The Ascendancy with Vanxa as their leader. They dedicated themselves to developing and perfecting a collection of mental disciplines that would allow one to enter a mind state beyond autohypnosis and trances, something by which the physical world would cease to exist in a metaphysical sense. At such a time, they believed there would remain only the truth seeker and the secrets of G&#039;nar Peth, which would flow freely toward each other, becoming one without the need for self-mutilation. It would be the same quest for knowledge, with the same time and effort expended, but from a different perspective.&lt;br /&gt;
&lt;br /&gt;
The main divination tool artisan in G&#039;nar Peth joined The Ascendancy and for founding this new enlightened path, he prepared for Vanxa the finest bowl that could be made. He used both rare and mundane materials to create a bowl of unsurpassed divination and predictive powers, something only the leader of a main order was worthy to receive.&lt;br /&gt;
&lt;br /&gt;
It was a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils, and at the sight of it Vanxa was overcome. It was more than a divination bowl; it was an exquisite piece of art, one she had not expected. The asymmetrical layers of dark blue starstone possessed a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingled with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
She told the artisan how grateful she was for the wonderful gift of such a unique and precious divination bowl and thanked her fellow prophets for allowing her to lead them.&lt;br /&gt;
&lt;br /&gt;
Memories came drifting back to her of that lonely day long ago when she had departed the Dragonspine Mountains on her great journey into the unknown. She thought of all that had happened during the intervening years because of that decision. Her eyes grew misty, hoping her mother and grandmother were pleased with her attempts to remain faithful to their traditions by following in their footsteps.&lt;br /&gt;
&lt;br /&gt;
==Vanxa&#039;s Divination Tool Alterations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The IC version:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Switching from Snow Elf warrioress to joining the Moon Mage guild was a stark change for Vanxa. Swords and shields were replaced with spells and books, and the violent battlefield gave way to dusty libraries and the tower observatory. She was insatiable to learn about her new life and world and thus immersed herself in the scholarly pursuits of all things Moon Mage, becoming quite the bookworm. This eventually led to the study of the various sects and in particular their divination tools, a topic that came to interest her greatly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The OOC version:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There was once a discussion on the Moon Mage forums regarding Raesh&#039;s improvements to divination tools, prompting someone to mention the idea of trying to cap all six sect tools. I added it would be fun to not just cap the tools but also get them altered. It was really just an offhand comment at the time, but the more I thought about it, the more I liked the idea. So I put Vanxa to work.&lt;br /&gt;
&lt;br /&gt;
It was an interesting project since I knew little about most of the tools beforehand. A big thanks here to Raesh for Destiny Cipher and eliminating tool breakage. The former is merely a convenience, although a big one; without the latter, I wouldn&#039;t have bothered working any tools at all, even my own G&#039;nar Peth&#039;s bowl.&lt;br /&gt;
&lt;br /&gt;
Capping the six tools was the first part; the second part was the alterations. The main issue was festivals being so few and far between meant there was no avoiding the time it would take. But at Hollow Eve Festival 447 (01-26 Nov 2023) I&#039;m delighted (relieved actually!) that Vanxa finally completed her divination tool collection. The process from start to finish took seven years and left Vanxa&#039;s bank account 50k+ plats lighter, but I&#039;m not sure what else plats are good for.&lt;br /&gt;
&lt;br /&gt;
Vanxa is not a dark or gloomy character by any means, but her alterations do reflect certain aspects of her life, namely the ones involving the shadowy nature of the Moon Mage guild, the eerie nuances of worshipping Harawep, and her years of rigorous martial training growing up. So her alterations do have a certain &#039;&#039;edge&#039;&#039; to them. Below, I&#039;ll display the divination tools&#039; alterations along with a few others that demonstrate her Moon Mage and Harawep influences.&lt;br /&gt;
&lt;br /&gt;
It was definitely a fun journey, and I hope others enjoy pursuing their guild goals as much as I have mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CELESTIAL CHARTS&#039;&#039;&#039; (&#039;&#039;Celestial Compact&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- some black firecat-skin celestial charts edged with ornamental darkstone foil&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The blackness of the firecat-skin leather and darkstone foil combine into a representation of the night sky, with the planets, moons, and constellations all meticulously depicted using brightly colored inks. The name along with exhaustive information for each heavenly body is written in graceful calligraphy here and there around the midnight-black vellum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOKKA DECK&#039;&#039;&#039; (&#039;&#039;Followers of Fortune&#039;s Path&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a night-black Tokka deck depicting the Elanthian moons entangled in webbing&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The stiff cards are edged with pearlescent, silvery-white foil and inked with crimson, silvery-blue, and soot-black hues. The deck bears the striking image of Yavash, Xibar, and Katamba entrapped within a vast web stretching deep into space, erratic and tangled, as though spun by some gigantic spider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRISM&#039;&#039;&#039; (&#039;&#039;Monks of the Crystal Hand&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a night diamond prism trapped within a web-like darkstone cage&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Hanging from a chain of jagged darkstone links, an enclosure of the same metal entangles the prism as though a beautiful butterfly were hopelessly caught in black spider webbing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BONES&#039;&#039;&#039; (&#039;&#039;Nomads of the Arid Steppe&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- some fire-blackened lava drake bones deeply notched with occult symbols&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The four bones show the telltale scorch marks typical of exposure to blistering heat. The Krr-tich and Sek-rith are long and slender with rune-like carvings arranged in asymmetrical patterns. One side of the Sun Disk is darkened with soot while the other has been scratched clean to reveal the grey bone beneath. Small pieces of skull have been connected into the orb-like Moon Sphere with each facet depicting a mysterious lunar symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIRROR&#039;&#039;&#039; (&#039;&#039;Progeny of Tezirah&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a moonstone divination mirror within a twisted darkstone frame resembling webbing&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The polished Xibar-blue moonstone reflects your surroundings in an oddly distorted manner. Some objects appear more or less familiar, but others appear greatly altered somehow, often unrecognizably so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOWL&#039;&#039;&#039; (&#039;&#039;Prophets of G&#039;nar Peth&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Asymmetrical layers of dark blue starstone possess a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingle with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DOOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an arched blackwood door banded with ornately wrought darkstone&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The thick planks of smoothly polished blackwood are securely held by three large, sculpted straps of studded darkstone engraved with the likeness of tangled spider webbing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLOOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a parquet blackwood floor embedded with darkstone celestial symbols&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The midnight-black planks of seemingly interwoven floor are inlaid with the planets, moons, and constellations wrought in darkstone so that walking across the room creates the impression of traveling the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WALL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a wainscotted blackwood slat wall adorned with darkstone crown molding&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The ornamental dark mahogany wainscotting contrasts with narrower vertical blackwood slatting that reaches to the darkstone crown molding along the ceiling edge.  The molding is elaborately wrought to depict an endless tangled web encircling the ceiling, sprinkled here and there with the forms of lurking black widow spiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIREPLACE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a huge black marble fireplace with a snarling dragon&#039;s maw-shaped opening&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Framed with irregular stonework, the fireplace opening is protected by a darkstone screen patterned after dragon wings.  The darkstone mantel is elaborately engraved to resemble dragon scales, each end supported by a twisted floor column.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARMOR STAND&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a polished mahogany armor stand with a wrought darkstone base&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The heavy darkstone has been forged to resemble a dense cluster of many types of small and large spiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAPON RACK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a polished mahogany weapon rack lashed together with twisted darkstone chains&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Tightened black chains snake through the mahogany slats and poles, reinforcing the rack&#039;s frame so it can bear the weight of any weapon.  Additional darkstone prongs are mounted to hold small weapons such as daggers, while larger weapons can be leaned against polished mahogany dividers.  Holes drilled into end boards are set to hold the hafts of upright polearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TABLE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a long polished mahogany table with sculpted darkstone legs&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Elaborate designs are carved into the blackish metal of the table&#039;s legs, each revealing detailed images of tangled and intertwining strands of webbing.  Residing within the complex network are spiders of differing types and sizes, some seemingly at rest and others appearing amid the intricate task of web creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THRONE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an ornately carved blackwood throne padded with plush crimson velvet&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The midnight wood is carved with many different species of large spiders, legs interlocked as though holding the throne together.  The crimson velvet contrasts with the sleek black of the polished wood, reminiscent of the colors of a black widow spider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CANOPY BED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a tall blackwood canopy bed elegantly draped in flowing dark silk&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The towering posts and hefty supports sit atop a base of crimson-veined black marble, each intricately carved with intertwining spiderwebs.  Dark curtains envelop the massive blackwood bed in a canopy of silk, with the excess fabric draping over the sides and gathered at the corners with braided crimson spidersilk cords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TREASURE CHEST&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a sturdy blackwood treasure chest secured with a heavy darkstone lock&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Darkstone straps and bindings reinforce the blackwood chest&#039;s body, while curved panels give the lid an arched top for increased storage capacity.  A darkstone handle riveted to either end provides for easy lifting and transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAKER&#039;S MARK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an ornately engraved darkstone stamp fixed with a white gold chain&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - a black widow spider crawling up a telescope centered on the name &amp;quot;Vanxa&amp;quot; written gracefully in a field of stars&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BIOMECHANICAL TARANTULA&#039;&#039;&#039; (Hollow Eve Festival 432 Gift)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a darkstone black widow inlaid with a scarlet ruby hourglass&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - Like stars scattered amid a dark expanse of metal, a constellation of tiny blue moonstone eyes glimmer with a Xibar-hued schiller.  Eight sharp legs are arrayed around its carapace, allowing it to bond with the wearer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUCKSACK&#039;&#039;&#039; (Hollow Eve Festival 439 Gift) unaltered&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a moonsilk rucksack adorned with darkstone black widow spiders&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - You see nothing unusual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KITTEN&#039;&#039;&#039; (Hollow Eve Festival 450)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a green-eyed black kitten wearing an ornate white gold amulet&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - With fur as black as the midnight sky, the kitten appears almost like a living shadow surveying the world through its pale green eyes.  Contrasting vividly with the sleek dark fur, a flat chain collar of sparkling white gold dangles a matching amulet that is engraved with the name &amp;quot;Tigress&amp;quot; in elegant script.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDDY&#039;&#039;&#039; (Hollow Eve Festival 454)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a shifting eddy of pearlescent silvery-white light within a twisted darkstone frame&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - The ornamental darkstone frame is elaborately wrought to depict an endless tangled web, sprinkled here and there with the forms of lurking black widow spiders with inlaid ruby hourglass markings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Snow Elf]]&lt;br /&gt;
[[Category:Player Prophets of G&#039;nar Peth]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=680934</id>
		<title>Vanxa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=680934"/>
		<updated>2025-11-08T05:36:08Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* Vanxa&amp;#039;s Divination Tool Alterations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vanxa Shar&#039;vala&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Dark Seeress Vanxa Shar&#039;vala, Chaomancer of the Prophets, an Elven Moon Mage.&amp;lt;br&amp;gt;&lt;br /&gt;
Vanxa has pointed ears and green eyes.  Her black hair is very long and thick, and is worn braided.  She has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a roaring lion with its claws seeming to rip through the skin on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a moonstone crown, a pole axe, a pure black swan feather, a blue-grey hawk feather, a white gold nose ring, a black leather collar studded with alternating platinum spikes and deep red rubies, a white gold black widow spider amulet suspended from a heavy chain, a steel-boned black leather corset back-laced with black spidersilk cords, a darkstone black widow inlaid with a scarlet ruby hourglass, a soft black leather haversack, a swirling eddy of incandescent light bound by a gold-striated coralite frame, some black velvet long gloves, a white gold barbed-wire armband, a serpentine armband, a labyrinthine white gold wristcuff set with platinum spikes, a luminous lockpick wristcuff of braided moonsilver strands, a platinum and ruby ring, an exquisite platinum claw bearing a black amber spider, a deep ebony cougar-hide belt, a supple viper-hide whip, a moon coral warhorn, a black firecat-skin sack clasped with a curved pristine platinum fang, a cocoon woven from shimmering pearlescent spider web strands, a short black leather skirt with daring slits up both sides, a white gold anklet and some soft black leather thigh-boots.&lt;br /&gt;
&lt;br /&gt;
==Raiders From Snow Clan==&lt;br /&gt;
&lt;br /&gt;
One hard winter long ago, a [[Snow Elf]] raiding party swept out of the northern Dragonspine Mountains to pillage and plunder the [[Wind Elf]] settlements of the Gilen Otso Steppes. The plains-dwellers resisted, but Snow Elves were ferocious fighters and greatly feared for their courage in battle. Their children had more weapons than toys and learned to use them while they could barely hold them. As adults, this life-long training gave them unsurpassed combat prowess. Although outnumbering the invaders, the Wind Elves were hard-pressed to fend off such a strong enemy.&lt;br /&gt;
&lt;br /&gt;
On the first day of the raids, a small Wind Elf village on the steppes borderland lay in the path of the raiders. The advance was swift, and immediately upon reaching the village, the Snow Elves fanned out and attacked.&lt;br /&gt;
&lt;br /&gt;
One of the first cabins broken into belonged to a young Wind Elf couple. The husband bravely leapt to defend his home and wife, but his one weapon against many was hopeless. Seriously wounded, he fell, his wife kneeling beside him. Fearing for his life, she pleaded for the raiders to spare him.&lt;br /&gt;
&lt;br /&gt;
The Snow Elves agreed to show mercy, but as payment one warrior said she would become his mate. The husband protested, but his wife reluctantly accepted, knowing there was no other answer. She would protect her husband even if it meant they would never see each other again.&lt;br /&gt;
&lt;br /&gt;
After great plunder, the Snow Elves eventually withdrew with their spoils from the Gilen Otso Steppes and returned to the frozen, windswept peaks of the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
A few years later, a baby girl was born to the Wind Elf slave bride and her Snow Elf captor, now her new husband. The child was named Vanxa, which means &amp;quot;She Who Sees Far&amp;quot; after an evil empress who eventually gains redemption in a Snow Elf fairy tale. She was given the last name Shar&#039;vala, her tribe&#039;s stylized form of &amp;quot;Daughter of Barbarians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rise Of A Warrioress==&lt;br /&gt;
&lt;br /&gt;
The young Vanxa inherited her father&#039;s fair complexion and cold-hardiness and her mother&#039;s sultry green eyes and thick, black hair. In time, she came to show her mother&#039;s kindness and scholarly intelligence as well as her father&#039;s cunning and indomitable force of will. These traits were to serve her well during her rigorous upbringing in the dangerous, snowy uplands of the Dragonspine Mountains. Her father was a high officer in the Snow Elf Guard, which was charged with protecting both their villages and their chief. He made sure Vanxa went through the same rigorous weapon training he himself had done as a boy.&lt;br /&gt;
&lt;br /&gt;
Vanxa&#039;s mother never truly adapted to the frigid climate of the mountains. One harsh winter she fell ill and died, her body lying in state until the frozen ground had thawed the following spring. She was buried in a quiet ceremony among a small cluster of mountain lilies. Vanxa and her father were greatly grieved, knowing life would never be the same. In remembrance, Vanxa adopted her mother&#039;s habit of accessorizing feathers in her hair, as is the style of the Wind Elves. Her father never fell in love or married again.&lt;br /&gt;
&lt;br /&gt;
The years passed, and Vanxa became a celebrated weapon master and fighter. She rose quickly in the Guard, becoming a Commander of forces. Then disaster struck. Hostile tribes of humanoids as well as horrid monsters, many of which were unknown to the outside world, roamed the forbidding slopes of the Dragonspine Mountains. During one blizzard, a grey-banded elur&#039;sushu, one of the dreaded snow serpents of the far north, attacked their village. The Guard was marshaled, and the ensuing battle was fierce. The monster was killed, which was cause for great celebration and feasting, but the victory came at great cost to Vanxa: along with a few other warriors, her father had been slain.&lt;br /&gt;
&lt;br /&gt;
She had stood silently for some moments looking down at his fallen body, deeply feeling the loss of her parents. Finally, she had knelt and removed his warhorn from his belt. After her mother&#039;s death, her father had remembered his wife by having a clan artisan fashion the warhorn from some moon coral she had kept tucked away. A mysterious shadowy black traced with faint silvery white and bluish marbling, the chunk of moon coral had been a prized family heirloom handed down from mother to daughter for many generations. He had kept the moon coral warhorn at his side during life; now, with his passing, and with both parents departed from her, Vanxa would keep it to remember and honor them both.&lt;br /&gt;
&lt;br /&gt;
Drawing a deep breath, she raised the warhorn and sent its mournful wail coursing through the mountains as a tribute to the passing of a great warrior and beloved father. Other guard members stood silently nearby listening, also heavy of heart, as the warhorn&#039;s sound swelled toward the distant peaks. Finally, the echoes began ebbing until fading to nothingness. Vanxa, a tear in her eye, clipped the warhorn to her belt. Never again would its call be heard in the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
Snow Clan was the only home she had ever known, and she would always consider herself a Snow Elf. But she remembered her mother&#039;s stories of the Wind Elves on the far-distant steppes. She felt a call in her spirit to discover more about her mother&#039;s life before Snow Clan. After her father&#039;s death, that call became a restlessness. She had other family and friends in the mountain villages, along with an important position in the Guard, but with her parents gone, she found Snow Clan no longer provided her the old comfort. Not long after her father&#039;s death, she collected her things and left the snowy mountains.&lt;br /&gt;
&lt;br /&gt;
==Reflections==&lt;br /&gt;
&lt;br /&gt;
However, during her long journey she had plenty of time to think, and she gradually grew cautious. To the Wind Elves she would be a stranger. What reception would she receive? Snow Elves had raided the steppes for centuries. How would the plains dwellers welcome a Snow Elf? They were only thought to be marauders and bandits. Vanxa knew that was only partially true, but there was still a risk in going to [[Horse Clan]].&lt;br /&gt;
&lt;br /&gt;
She wanted to learn more about her mother&#039;s long-lost family, but she became reluctant to go when she might conflict with them. Even if they weren&#039;t hostile, would she be ready to settle down anywhere? Especially a place where she knew no one? In particular, she was wary of any relationship that someone might want to take beyond friendship into romance. Her father had always treated her mother well, but she knew her mother had been forced to abandon her home and go as a prisoner into the Dragonspine Mountains. She swore no man would ever do anything remotely like that to her. Any mate she ever had would live strictly on her terms. Her heart grew heavy. There were just too many questions.&lt;br /&gt;
&lt;br /&gt;
She decided to act first on another of her mother&#039;s stories. Her maternal grandmother was said to be descended from a long line of enchanters or witches, always through the female branch. The grandmother lived alone far into the wilderness west of the Gilen Otso Steppes in uncharted lands. The thought of magic had always piqued Vanxa&#039;s curiosity. After all, if the stories were true, it meant she as well as her mother were also in the family line of female spellcasters. Was it possible she had unsuspected magic powers? Surely her grandmother would know. Vanxa decided to bypass Horse Clan for the time being and travel deeper into the wilderness.&lt;br /&gt;
&lt;br /&gt;
She journeyed many days along a fast-flowing river far into a land inhabited by some kind of robed lizard people fanatics. They called themselves priests and priestesses of the World Dragon. Vanxa wasn&#039;t sure what that meant, but she did know the lizard people didn&#039;t take kindly to her passing through their realms. There were many fights along the way, and before she finally reached her grandmother&#039;s cabin, lizard people heads hung in the tree limbs from one end of the World Dragon lands to the other.&lt;br /&gt;
&lt;br /&gt;
==The Secret In The Cabin==&lt;br /&gt;
&lt;br /&gt;
She found the cabin in ruins. It had obviously been attacked, but it wasn&#039;t clear who the attackers had been. However, it wasn&#039;t too hard for Vanxa to suspect the robed lizard people fanatics. Warily, she entered and explored. The roof and walls were still intact, but what few items remained had been vandalized and scattered. Of her grandmother, there was no sign.&lt;br /&gt;
&lt;br /&gt;
Disheartened, Vanxa intended staying the night and heading to Horse Clan the following morning. She put down her bedroll and was preparing to lie down when she detected a false sound under her foot. Kneeling, she pried up a floorboard and found a great assortment of strange items and tools and arcane books. It was all puzzling, but it had to be her grandmother&#039;s magical items.&lt;br /&gt;
&lt;br /&gt;
There was a magnificent weapon wrapped in a grey felt cover: a greatsword with a maple hilt and the image of an elaborate dragon engraved down the blade. It brought to mind what the lizard people had shouted about worshipping a World Dragon.&lt;br /&gt;
&lt;br /&gt;
She lit a candle and began reading her grandmother&#039;s journal. It said the weapon had belonged to a Dragon Priest general who had led an attack against her cabin. She had slain the attackers with her magic and retrieved the sword. But it was not the only attack over the years. The lizard people were hard to discourage, and each defeat only made them more determined. Vanxa hoped not, but it seemed likely there had come one final attack her grandmother had not been able to turn back.&lt;br /&gt;
&lt;br /&gt;
The journal said her grandmother had been a member of something called a [[Moon Mage]] guild and had been a follower of an even more mysterious group: the [[Prophets of G&#039;Nar Peth]]. Vanxa was fascinated. She had never heard anything like what she was reading, but it was obviously the source of her grandmother&#039;s magic.&lt;br /&gt;
&lt;br /&gt;
Opening a translucent amber spellbook case embedded with several captive black widows, she found an old and worn spellbook carefully bound in wax-stained tanned leather. The tome’s cover was painted with a sleek black widow weaving a web of crackling lightning, and the title—&amp;lt;i&amp;gt;An Arcanum of the Web of Fate&amp;lt;/i&amp;gt;—was inlaid across the front in simple copper leaf. Beading of onyx black widow spiders inset with ruby hourglasses were the only embellishment. Inside, some of the vellum pages bore traces of blood amid the gracefully flowing script. Whose blood it was Vanxa had no idea, but the bloodstains were old and dried. They might have been there for centuries. There was a cryptic prayer to a goddess named [[Harawep]] inside the front cover, but the name was unknown to Vanxa.&lt;br /&gt;
&lt;br /&gt;
She unwrapped a bundle of faded black velvet and found the most exquisite object she had ever seen: a heliotrope telescope inlaid with palladium and anlora-avtoma lunar symbols. Each section of the telescope&#039;s barrel had been cut from a transparent heliotrope gemstone tinged with purplish-pink undertones. The intricate faceting of the gems gave the telescope a high reflectivity, almost making it seem to glow from within. Cryptic lunar symbols of inlaid silvery-white palladium and bluish-white anlora-avtoma spiraled around the length of the instrument in arcane mathematical patterns.&lt;br /&gt;
&lt;br /&gt;
The telescope was in excellent repair, without chip or scratch or scuff. Gazing through it at the distant trees, she found the instrument capable of adjustment to unbelievably high power. It must have been among her grandmother&#039;s most treasured possessions. Vanxa carefully rewrapped it in its black velvet and placed it in a special compartment in her soft black leather haversack.&lt;br /&gt;
&lt;br /&gt;
She lingered in her grandmother&#039;s cabin many days, studying about lunar magic and the Moon Mage guild. She learned about an amazing world beyond the natural, something called the [[Astral Plane]], where time and space meant very little and allowed one to travel great distances across the physical world nearly instantly. She learned about how the stars and moons and planets could reveal hidden messages and secrets as well as alter probabilities of things yet to come. She looked out the cabin window at the passing night sky, pondering the wonders of [[astrology]]. It became her favorite topic in the books about the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==Destiny&#039;s Call==&lt;br /&gt;
&lt;br /&gt;
She was astonished to learn her mother had also been a Moon Mage, although she had only joined the guild shortly before being captured by the Snow Elves. Vanxa stayed up all night, finding in her grandmother&#039;s writings the procedures used in testing a person&#039;s magic potential. They were the same tests Vanxa&#039;s mother had taken.&lt;br /&gt;
&lt;br /&gt;
Vanxa took the tests herself and found she had an enormous capacity for lunar magic and prediction and the manipulation of light and shadow, far more than her mother and even her grandmother. She was breathless, having not expected anything but a long journey to her mother&#039;s homeland among the Wind Elves.&lt;br /&gt;
&lt;br /&gt;
Instead, she had found her true path. She would follow in their footsteps as a Moon Mage and later travel farther north to Therengia to find the sect of G&#039;nar Peth, as her grandmother had once done. She knew there would be much to learn but also much to offer. Her weapon and armor mastery as well as extensive strategic and tactical prowess should prove of great value to the scholarly but melee-challenged mages.&lt;br /&gt;
&lt;br /&gt;
The journal told of a man named [[Mortom]] who led the guild of the Moon Mages in a distant land called Ilithi. In pursuit of her family&#039;s maternal line of lunar magic study, she left the cabin at dawn and traveled to the great city of Shard. Although she learned much insight from guildleader Mortom, he directed her farther north to the land of Zoluren and the central Moon Mage guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
The guildleader there was a peculiar man named [[Kssarh]] who didn&#039;t seem to think she would advance far in the guild. That amused her. Knowing nothing about her determination, he had no idea what he was talking about. But he would learn.&lt;br /&gt;
&lt;br /&gt;
She joined the guild that day and under Kssarh&#039;s tutelage began her journey as a Moon Mage and toward fulfilling her desire of becoming the greatest astrologer of all time.&lt;br /&gt;
&lt;br /&gt;
==The Enchantress==&lt;br /&gt;
&lt;br /&gt;
Vanxa had always found lunar enchanting an interesting concept, but it was limited in scope and easily mastered. However, when she heard rumors that shifts in the cosmos were revealing vast amounts of previously unknown enchanting arcana, her interest was rekindled. Advanced enchanting proved a much deeper and more complex subject than had the earlier lunar form, so she set aside all of her other projects to pursue this fascinating new field of study.&lt;br /&gt;
&lt;br /&gt;
It was no secret that the most extreme enchanting processes could be neither understood nor carried out successfully unless the mage had a full grasp of the relevant support skills. So once her Enchanting studies had been completed, Vanxa finished learning the magics required to create and utilize fully any enchanted magical device, regardless of difficulty level.&lt;br /&gt;
&lt;br /&gt;
She journeyed south to Shard to visit the first Moon Mage guild leader she had met following the long trek from her Snow Elf homeland in the Dragonspine Mountains: Mortom Saist. He congratulated her accomplishment and declared a celebratory banquet in honor of the first Enchantress Maximus of the Moon Mage guild. She thanked him for all of the advice and wisdom he had given her when she had first arrived in Shard so long ago. Without his help, she told him that she would never have gotten as far as she had.&lt;br /&gt;
&lt;br /&gt;
With great humor, Mortom confided in Vanxa that Kssarh had grumbled many times how he had been wrong about her when he had predicted so many years ago that she wouldn&#039;t go far in the Moon Mage guild. The Crossing guild leader still had no clue how he had been so mistaken. However, Mortom assured her with a wink that she had earned Kssarh&#039;s great respect and admiration, albeit grudging and whether or not he ever showed it, for her accomplishments and contributions in the fields of both Astrology and Enchanting.&lt;br /&gt;
&lt;br /&gt;
She only smiled, knowing there were still many surprises awaiting all the guild leaders of the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==The Ascendancy==&lt;br /&gt;
&lt;br /&gt;
The search for deeper occult lore had taken G&#039;nar Pethians down many curious paths, but no truth seekers were so mysterious or awe-inspiring as the blind prophets. Believing the physical senses, especially sight, inferior and greatly disruptive of vision potency, these prophets gouged out their eyes to remove distractions that would otherwise hinder their search for the more arcane secrets of G&#039;nar Peth.&lt;br /&gt;
&lt;br /&gt;
While the blind prophets were revered for their dedication and knowledge, Vanxa believed a better way existed. If one&#039;s mind wasn&#039;t strong enough to block out distractions, she reasoned, the answer was to strengthen the mind--not destroy the eyes. Gouging them out seemed an outdated idea--a relic from a past age. It was not something she would ever do.&lt;br /&gt;
&lt;br /&gt;
After explaining this to a few trusted friends in G&#039;nar Peth, they formed a secret inner circle calling itself The Ascendancy with Vanxa as their leader. They dedicated themselves to developing and perfecting a collection of mental disciplines that would allow one to enter a mind state beyond autohypnosis and trances, something by which the physical world would cease to exist in a metaphysical sense. At such a time, they believed there would remain only the truth seeker and the secrets of G&#039;nar Peth, which would flow freely toward each other, becoming one without the need for self-mutilation. It would be the same quest for knowledge, with the same time and effort expended, but from a different perspective.&lt;br /&gt;
&lt;br /&gt;
The main divination tool artisan in G&#039;nar Peth joined The Ascendancy and for founding this new enlightened path, he prepared for Vanxa the finest bowl that could be made. He used both rare and mundane materials to create a bowl of unsurpassed divination and predictive powers, something only the leader of a main order was worthy to receive.&lt;br /&gt;
&lt;br /&gt;
It was a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils, and at the sight of it Vanxa was overcome. It was more than a divination bowl; it was an exquisite piece of art, one she had not expected. The asymmetrical layers of dark blue starstone possessed a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingled with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
She told the artisan how grateful she was for the wonderful gift of such a unique and precious divination bowl and thanked her fellow prophets for allowing her to lead them.&lt;br /&gt;
&lt;br /&gt;
Memories came drifting back to her of that lonely day long ago when she had departed the Dragonspine Mountains on her great journey into the unknown. She thought of all that had happened during the intervening years because of that decision. Her eyes grew misty, hoping her mother and grandmother were pleased with her attempts to remain faithful to their traditions by following in their footsteps.&lt;br /&gt;
&lt;br /&gt;
==Vanxa&#039;s Divination Tool Alterations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The IC version:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Switching from Snow Elf warrioress to joining the Moon Mage guild was a stark change for Vanxa. Swords and shields were replaced with spells and books, and the violent battlefield gave way to dusty libraries and the tower observatory. She was insatiable to learn about her new life and world and thus immersed herself in the scholarly pursuits of all things Moon Mage, becoming quite the bookworm. This eventually led to the study of the various sects and in particular their divination tools, a topic that came to interest her greatly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The OOC version:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There was once a discussion on the Moon Mage forums regarding Raesh&#039;s improvements to divination tools, prompting someone to mention the idea of trying to cap all six sect tools. I added it would be fun to not just cap the tools but also get them altered. It was really just an offhand comment at the time, but the more I thought about it, the more I liked the idea. So I put Vanxa to work.&lt;br /&gt;
&lt;br /&gt;
It was an interesting project since I knew little about most of the tools beforehand. A big thanks here to Raesh for Destiny Cipher and eliminating tool breakage. The former is merely a convenience, although a big one; without the latter, I wouldn&#039;t have bothered working any tools at all, even my own G&#039;nar Peth&#039;s bowl.&lt;br /&gt;
&lt;br /&gt;
Capping the six tools was the first part; the second part was the alterations. The main issue was festivals being so few and far between meant there was no avoiding the time it would take. But at Hollow Eve Festival 447 (01-26 Nov 2023) I&#039;m delighted (relieved actually!) that Vanxa finally completed her divination tool collection. The process from start to finish took seven years and left Vanxa&#039;s bank account 50k+ plats lighter, but I&#039;m not sure what else plats are good for.&lt;br /&gt;
&lt;br /&gt;
Vanxa is not a dark or gloomy character by any means, but her alterations do reflect certain aspects of her life, namely the ones involving the shadowy nature of the Moon Mage guild, the eerie nuances of worshipping Harawep, and her years of rigorous martial training growing up. So her alterations do have a certain &#039;&#039;edge&#039;&#039; to them. Below, I&#039;ll display the divination tools&#039; alterations along with a few others that demonstrate her Moon Mage and Harawep influences.&lt;br /&gt;
&lt;br /&gt;
It was definitely a fun journey, and I hope others enjoy pursuing their guild goals as much as I have mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CELESTIAL CHARTS&#039;&#039;&#039; (&#039;&#039;Celestial Compact&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- some black firecat-skin celestial charts edged with ornamental darkstone foil&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The blackness of the firecat-skin leather and darkstone foil combine into a representation of the night sky, with the planets, moons, and constellations all meticulously depicted using brightly colored inks. The name along with exhaustive information for each heavenly body is written in graceful calligraphy here and there around the midnight-black vellum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOKKA DECK&#039;&#039;&#039; (&#039;&#039;Followers of Fortune&#039;s Path&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a night-black Tokka deck depicting the Elanthian moons entangled in webbing&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The stiff cards are edged with pearlescent, silvery-white foil and inked with crimson, silvery-blue, and soot-black hues. The deck bears the striking image of Yavash, Xibar, and Katamba entrapped within a vast web stretching deep into space, erratic and tangled, as though spun by some gigantic spider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRISM&#039;&#039;&#039; (&#039;&#039;Monks of the Crystal Hand&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a night diamond prism trapped within a web-like darkstone cage&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Hanging from a chain of jagged darkstone links, an enclosure of the same metal entangles the prism as though a beautiful butterfly were hopelessly caught in black spider webbing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BONES&#039;&#039;&#039; (&#039;&#039;Nomads of the Arid Steppe&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- some fire-blackened lava drake bones deeply notched with occult symbols&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The four bones show the telltale scorch marks typical of exposure to blistering heat. The Krr-tich and Sek-rith are long and slender with rune-like carvings arranged in asymmetrical patterns. One side of the Sun Disk is darkened with soot while the other has been scratched clean to reveal the grey bone beneath. Small pieces of skull have been connected into the orb-like Moon Sphere with each facet depicting a mysterious lunar symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIRROR&#039;&#039;&#039; (&#039;&#039;Progeny of Tezirah&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a moonstone divination mirror within a twisted darkstone frame resembling webbing&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The polished Xibar-blue moonstone reflects your surroundings in an oddly distorted manner. Some objects appear more or less familiar, but others appear greatly altered somehow, often unrecognizably so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOWL&#039;&#039;&#039; (&#039;&#039;Prophets of G&#039;nar Peth&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Asymmetrical layers of dark blue starstone possess a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingle with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DOOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an arched blackwood door banded with ornately wrought darkstone&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The thick planks of smoothly polished blackwood are securely held by three large, sculpted straps of studded darkstone engraved with the likeness of tangled spider webbing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLOOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a parquet blackwood floor embedded with darkstone celestial symbols&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The midnight-black planks of seemingly interwoven floor are inlaid with the planets, moons, and constellations wrought in darkstone so that walking across the room creates the impression of traveling the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WALL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a wainscotted blackwood slat wall adorned with darkstone crown molding&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The ornamental dark mahogany wainscotting contrasts with narrower vertical blackwood slatting that reaches to the darkstone crown molding along the ceiling edge.  The molding is elaborately wrought to depict an endless tangled web encircling the ceiling, sprinkled here and there with the forms of lurking black widow spiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIREPLACE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a huge black marble fireplace with a snarling dragon&#039;s maw-shaped opening&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Framed with irregular stonework, the fireplace opening is protected by a darkstone screen patterned after dragon wings.  The darkstone mantel is elaborately engraved to resemble dragon scales, each end supported by a twisted floor column.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARMOR STAND&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a polished mahogany armor stand with a wrought darkstone base&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The heavy darkstone has been forged to resemble a dense cluster of many types of small and large spiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAPON RACK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a polished mahogany weapon rack lashed together with twisted darkstone chains&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Tightened black chains snake through the mahogany slats and poles, reinforcing the rack&#039;s frame so it can bear the weight of any weapon.  Additional darkstone prongs are mounted to hold small weapons such as daggers, while larger weapons can be leaned against polished mahogany dividers.  Holes drilled into end boards are set to hold the hafts of upright polearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TABLE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a long polished mahogany table with sculpted darkstone legs&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Elaborate designs are carved into the blackish metal of the table&#039;s legs, each revealing detailed images of tangled and intertwining strands of webbing.  Residing within the complex network are spiders of differing types and sizes, some seemingly at rest and others appearing amid the intricate task of web creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THRONE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an ornately carved blackwood throne padded with plush crimson velvet&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The midnight wood is carved with many different species of large spiders, legs interlocked as though holding the throne together.  The crimson velvet contrasts with the sleek black of the polished wood, reminiscent of the colors of a black widow spider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CANOPY BED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a tall blackwood canopy bed elegantly draped in flowing dark silk&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The towering posts and hefty supports sit atop a base of crimson-veined black marble, each intricately carved with intertwining spiderwebs.  Dark curtains envelop the massive blackwood bed in a canopy of silk, with the excess fabric draping over the sides and gathered at the corners with braided crimson spidersilk cords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TREASURE CHEST&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a sturdy blackwood treasure chest secured with a heavy darkstone lock&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Darkstone straps and bindings reinforce the blackwood chest&#039;s body, while curved panels give the lid an arched top for increased storage capacity.  A darkstone handle riveted to either end provides for easy lifting and transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAKER&#039;S MARK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an ornately engraved darkstone stamp fixed with a white gold chain&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - a black widow spider crawling up a telescope centered on the name &amp;quot;Vanxa&amp;quot; written gracefully in a field of stars&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BIOMECHANICAL TARANTULA&#039;&#039;&#039; (Hollow Eve Festival 432 Gift)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a darkstone black widow inlaid with a scarlet ruby hourglass&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - Like stars scattered amid a dark expanse of metal, a constellation of tiny blue moonstone eyes glimmer with a Xibar-hued schiller.  Eight sharp legs are arrayed around its carapace, allowing it to bond with the wearer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUCKSACK&#039;&#039;&#039; (Hollow Eve Festival 439 Gift) unaltered&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a moonsilk rucksack adorned with darkstone black widow spiders&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - You see nothing unusual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KITTEN&#039;&#039;&#039; (Hollow Eve Festival 450)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a green-eyed black kitten wearing an ornate white gold amulet&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - With fur as black as the midnight sky, the kitten appears almost like a living shadow surveying the world through its pale green eyes.  Contrasting vividly with the sleek dark fur, a flat chain collar of sparkling white gold dangles a matching amulet that is engraved with the name &amp;quot;Tigress&amp;quot; in elegant script.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDDY&#039;&#039;&#039; (Hollow Eve Festival 454)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a shifting eddy of pearlescent silvery-white light within a twisted darkstone frame&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - The ornamental darkstone frame is elaborately wrought to depict an endless tangled web, sprinkled here and there with the forms of lurking black widow spiders with inlaid ruby hourglass markings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Snow Elf]]&lt;br /&gt;
[[Category:Player Prophets of G&#039;nar Peth]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=655738</id>
		<title>Vanxa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=655738"/>
		<updated>2024-11-20T02:54:30Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /*moonie-style lockpick wristcuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vanxa Shar&#039;vala&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Dark Seeress Vanxa Shar&#039;vala, Chaomancer of the Prophets, an Elven Moon Mage.&amp;lt;br&amp;gt;&lt;br /&gt;
Vanxa has pointed ears and green eyes.  Her black hair is very long and thick, and is worn braided.  She has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a roaring lion with its claws seeming to rip through the skin on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a moonstone crown, a pole axe, a pure black swan feather, a blue-grey hawk feather, a white gold nose ring, a black leather collar studded with alternating platinum spikes and deep red rubies, a white gold black widow spider amulet suspended from a heavy chain, a steel-boned black leather corset back-laced with black spidersilk cords, a darkstone black widow inlaid with a scarlet ruby hourglass, a soft black leather haversack, a swirling eddy of incandescent light bound by a gold-striated coralite frame, some black velvet long gloves, a white gold barbed-wire armband, a serpentine armband, a labyrinthine white gold wristcuff set with platinum spikes, a luminous lockpick wristcuff of braided moonsilver strands, a platinum and ruby ring, an exquisite platinum claw bearing a black amber spider, a deep ebony cougar-hide belt, a supple viper-hide whip, a moon coral warhorn, a black firecat-skin sack clasped with a curved pristine platinum fang, a cocoon woven from shimmering pearlescent spider web strands, a short black leather skirt with daring slits up both sides, a white gold anklet and some soft black leather thigh-boots.&lt;br /&gt;
&lt;br /&gt;
==Raiders From Snow Clan==&lt;br /&gt;
&lt;br /&gt;
One hard winter long ago, a [[Snow Elf]] raiding party swept out of the northern Dragonspine Mountains to pillage and plunder the [[Wind Elf]] settlements of the Gilen Otso Steppes. The plains-dwellers resisted, but Snow Elves were ferocious fighters and greatly feared for their courage in battle. Their children had more weapons than toys and learned to use them while they could barely hold them. As adults, this life-long training gave them unsurpassed combat prowess. Although outnumbering the invaders, the Wind Elves were hard-pressed to fend off such a strong enemy.&lt;br /&gt;
&lt;br /&gt;
On the first day of the raids, a small Wind Elf village on the steppes borderland lay in the path of the raiders. The advance was swift, and immediately upon reaching the village, the Snow Elves fanned out and attacked.&lt;br /&gt;
&lt;br /&gt;
One of the first cabins broken into belonged to a young Wind Elf couple. The husband bravely leapt to defend his home and wife, but his one weapon against many was hopeless. Seriously wounded, he fell, his wife kneeling beside him. Fearing for his life, she pleaded for the raiders to spare him.&lt;br /&gt;
&lt;br /&gt;
The Snow Elves agreed to show mercy, but as payment one warrior said she would become his mate. The husband protested, but his wife reluctantly accepted, knowing there was no other answer. She would protect her husband even if it meant they would never see each other again.&lt;br /&gt;
&lt;br /&gt;
After great plunder, the Snow Elves eventually withdrew with their spoils from the Gilen Otso Steppes and returned to the frozen, windswept peaks of the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
A few years later, a baby girl was born to the Wind Elf slave bride and her Snow Elf captor, now her new husband. The child was named Vanxa, which means &amp;quot;She Who Sees Far&amp;quot; after an evil empress who eventually gains redemption in a Snow Elf fairy tale. She was given the last name Shar&#039;vala, her tribe&#039;s stylized form of &amp;quot;Daughter of Barbarians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rise Of A Warrioress==&lt;br /&gt;
&lt;br /&gt;
The young Vanxa inherited her father&#039;s fair complexion and cold-hardiness and her mother&#039;s sultry green eyes and thick, black hair. In time, she came to show her mother&#039;s kindness and scholarly intelligence as well as her father&#039;s cunning and indomitable force of will. These traits were to serve her well during her rigorous upbringing in the dangerous, snowy uplands of the Dragonspine Mountains. Her father was a high officer in the Snow Elf Guard, which was charged with protecting both their villages and their chief. He made sure Vanxa went through the same rigorous weapon training he himself had done as a boy.&lt;br /&gt;
&lt;br /&gt;
Vanxa&#039;s mother never truly adapted to the frigid climate of the mountains. One harsh winter she fell ill and died, her body lying in state until the frozen ground had thawed the following spring. She was buried in a quiet ceremony among a small cluster of mountain lilies. Vanxa and her father were greatly grieved, knowing life would never be the same. In remembrance, Vanxa adopted her mother&#039;s habit of accessorizing feathers in her hair, as is the style of the Wind Elves. Her father never fell in love or married again.&lt;br /&gt;
&lt;br /&gt;
The years passed, and Vanxa became a celebrated weapon master and fighter. She rose quickly in the Guard, becoming a Commander of forces. Then disaster struck. Hostile tribes of humanoids as well as horrid monsters, many of which were unknown to the outside world, roamed the forbidding slopes of the Dragonspine Mountains. During one blizzard, a grey-banded elur&#039;sushu, one of the dreaded snow serpents of the far north, attacked their village. The Guard was marshaled, and the ensuing battle was fierce. The monster was killed, which was cause for great celebration and feasting, but the victory came at great cost to Vanxa: along with a few other warriors, her father had been slain.&lt;br /&gt;
&lt;br /&gt;
She had stood silently for some moments looking down at his fallen body, deeply feeling the loss of her parents. Finally, she had knelt and removed his warhorn from his belt. After her mother&#039;s death, her father had remembered his wife by having a clan artisan fashion the warhorn from some moon coral she had kept tucked away. A mysterious shadowy black traced with faint silvery white and bluish marbling, the chunk of moon coral had been a prized family heirloom handed down from mother to daughter for many generations. He had kept the moon coral warhorn at his side during life; now, with his passing, and with both parents departed from her, Vanxa would keep it to remember and honor them both.&lt;br /&gt;
&lt;br /&gt;
Drawing a deep breath, she raised the warhorn and sent its mournful wail coursing through the mountains as a tribute to the passing of a great warrior and beloved father. Other guard members stood silently nearby listening, also heavy of heart, as the warhorn&#039;s sound swelled toward the distant peaks. Finally, the echoes began ebbing until fading to nothingness. Vanxa, a tear in her eye, clipped the warhorn to her belt. Never again would its call be heard in the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
Snow Clan was the only home she had ever known, and she would always consider herself a Snow Elf. But she remembered her mother&#039;s stories of the Wind Elves on the far-distant steppes. She felt a call in her spirit to discover more about her mother&#039;s life before Snow Clan. After her father&#039;s death, that call became a restlessness. She had other family and friends in the mountain villages, along with an important position in the Guard, but with her parents gone, she found Snow Clan no longer provided her the old comfort. Not long after her father&#039;s death, she collected her things and left the snowy mountains.&lt;br /&gt;
&lt;br /&gt;
==Reflections==&lt;br /&gt;
&lt;br /&gt;
However, during her long journey she had plenty of time to think, and she gradually grew cautious. To the Wind Elves she would be a stranger. What reception would she receive? Snow Elves had raided the steppes for centuries. How would the plains dwellers welcome a Snow Elf? They were only thought to be marauders and bandits. Vanxa knew that was only partially true, but there was still a risk in going to [[Horse Clan]].&lt;br /&gt;
&lt;br /&gt;
She wanted to learn more about her mother&#039;s long-lost family, but she became reluctant to go when she might conflict with them. Even if they weren&#039;t hostile, would she be ready to settle down anywhere? Especially a place where she knew no one? In particular, she was wary of any relationship that someone might want to take beyond friendship into romance. Her father had always treated her mother well, but she knew her mother had been forced to abandon her home and go as a prisoner into the Dragonspine Mountains. She swore no man would ever do anything remotely like that to her. Any mate she ever had would live strictly on her terms. Her heart grew heavy. There were just too many questions.&lt;br /&gt;
&lt;br /&gt;
She decided to act first on another of her mother&#039;s stories. Her maternal grandmother was said to be descended from a long line of enchanters or witches, always through the female branch. The grandmother lived alone far into the wilderness west of the Gilen Otso Steppes in uncharted lands. The thought of magic had always piqued Vanxa&#039;s curiosity. After all, if the stories were true, it meant she as well as her mother were also in the family line of female spellcasters. Was it possible she had unsuspected magic powers? Surely her grandmother would know. Vanxa decided to bypass Horse Clan for the time being and travel deeper into the wilderness.&lt;br /&gt;
&lt;br /&gt;
She journeyed many days along a fast-flowing river far into a land inhabited by some kind of robed lizard people fanatics. They called themselves priests and priestesses of the World Dragon. Vanxa wasn&#039;t sure what that meant, but she did know the lizard people didn&#039;t take kindly to her passing through their realms. There were many fights along the way, and before she finally reached her grandmother&#039;s cabin, lizard people heads hung in the tree limbs from one end of the World Dragon lands to the other.&lt;br /&gt;
&lt;br /&gt;
==The Secret In The Cabin==&lt;br /&gt;
&lt;br /&gt;
She found the cabin in ruins. It had obviously been attacked, but it wasn&#039;t clear who the attackers had been. However, it wasn&#039;t too hard for Vanxa to suspect the robed lizard people fanatics. Warily, she entered and explored. The roof and walls were still intact, but what few items remained had been vandalized and scattered. Of her grandmother, there was no sign.&lt;br /&gt;
&lt;br /&gt;
Disheartened, Vanxa intended staying the night and heading to Horse Clan the following morning. She put down her bedroll and was preparing to lie down when she detected a false sound under her foot. Kneeling, she pried up a floorboard and found a great assortment of strange items and tools and arcane books. It was all puzzling, but it had to be her grandmother&#039;s magical items.&lt;br /&gt;
&lt;br /&gt;
There was a magnificent weapon wrapped in a grey felt cover: a greatsword with a maple hilt and the image of an elaborate dragon engraved down the blade. It brought to mind what the lizard people had shouted about worshipping a World Dragon.&lt;br /&gt;
&lt;br /&gt;
She lit a candle and began reading her grandmother&#039;s journal. It said the weapon had belonged to a Dragon Priest general who had led an attack against her cabin. She had slain the attackers with her magic and retrieved the sword. But it was not the only attack over the years. The lizard people were hard to discourage, and each defeat only made them more determined. Vanxa hoped not, but it seemed likely there had come one final attack her grandmother had not been able to turn back.&lt;br /&gt;
&lt;br /&gt;
The journal said her grandmother had been a member of something called a [[Moon Mage]] guild and had been a follower of an even more mysterious group: the [[Prophets of G&#039;Nar Peth]]. Vanxa was fascinated. She had never heard anything like what she was reading, but it was obviously the source of her grandmother&#039;s magic.&lt;br /&gt;
&lt;br /&gt;
Opening a translucent amber spellbook case embedded with several captive black widows, she found an old and worn spellbook carefully bound in wax-stained tanned leather. The tome’s cover was painted with a sleek black widow weaving a web of crackling lightning, and the title—&amp;lt;i&amp;gt;An Arcanum of the Web of Fate&amp;lt;/i&amp;gt;—was inlaid across the front in simple copper leaf. Beading of onyx black widow spiders inset with ruby hourglasses were the only embellishment. Inside, some of the vellum pages bore traces of blood amid the gracefully flowing script. Whose blood it was Vanxa had no idea, but the bloodstains were old and dried. They might have been there for centuries. There was a cryptic prayer to a goddess named [[Harawep]] inside the front cover, but the name was unknown to Vanxa.&lt;br /&gt;
&lt;br /&gt;
She unwrapped a bundle of faded black velvet and found the most exquisite object she had ever seen: a heliotrope telescope inlaid with palladium and anlora-avtoma lunar symbols. Each section of the telescope&#039;s barrel had been cut from a transparent heliotrope gemstone tinged with purplish-pink undertones. The intricate faceting of the gems gave the telescope a high reflectivity, almost making it seem to glow from within. Cryptic lunar symbols of inlaid silvery-white palladium and bluish-white anlora-avtoma spiraled around the length of the instrument in arcane mathematical patterns.&lt;br /&gt;
&lt;br /&gt;
The telescope was in excellent repair, without chip or scratch or scuff. Gazing through it at the distant trees, she found the instrument capable of adjustment to unbelievably high power. It must have been among her grandmother&#039;s most treasured possessions. Vanxa carefully rewrapped it in its black velvet and placed it in a special compartment in her soft black leather haversack.&lt;br /&gt;
&lt;br /&gt;
She lingered in her grandmother&#039;s cabin many days, studying about lunar magic and the Moon Mage guild. She learned about an amazing world beyond the natural, something called the [[Astral Plane]], where time and space meant very little and allowed one to travel great distances across the physical world nearly instantly. She learned about how the stars and moons and planets could reveal hidden messages and secrets as well as alter probabilities of things yet to come. She looked out the cabin window at the passing night sky, pondering the wonders of [[astrology]]. It became her favorite topic in the books about the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==Destiny&#039;s Call==&lt;br /&gt;
&lt;br /&gt;
She was astonished to learn her mother had also been a Moon Mage, although she had only joined the guild shortly before being captured by the Snow Elves. Vanxa stayed up all night, finding in her grandmother&#039;s writings the procedures used in testing a person&#039;s magic potential. They were the same tests Vanxa&#039;s mother had taken.&lt;br /&gt;
&lt;br /&gt;
Vanxa took the tests herself and found she had an enormous capacity for lunar magic and prediction and the manipulation of light and shadow, far more than her mother and even her grandmother. She was breathless, having not expected anything but a long journey to her mother&#039;s homeland among the Wind Elves.&lt;br /&gt;
&lt;br /&gt;
Instead, she had found her true path. She would follow in their footsteps as a Moon Mage and later travel farther north to Therengia to find the sect of G&#039;nar Peth, as her grandmother had once done. She knew there would be much to learn but also much to offer. Her weapon and armor mastery as well as extensive strategic and tactical prowess should prove of great value to the scholarly but melee-challenged mages.&lt;br /&gt;
&lt;br /&gt;
The journal told of a man named [[Mortom]] who led the guild of the Moon Mages in a distant land called Ilithi. In pursuit of her family&#039;s maternal line of lunar magic study, she left the cabin at dawn and traveled to the great city of Shard. Although she learned much insight from guildleader Mortom, he directed her farther north to the land of Zoluren and the central Moon Mage guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
The guildleader there was a peculiar man named [[Kssarh]] who didn&#039;t seem to think she would advance far in the guild. That amused her. Knowing nothing about her determination, he had no idea what he was talking about. But he would learn.&lt;br /&gt;
&lt;br /&gt;
She joined the guild that day and under Kssarh&#039;s tutelage began her journey as a Moon Mage and toward fulfilling her desire of becoming the greatest astrologer of all time.&lt;br /&gt;
&lt;br /&gt;
==The Enchantress==&lt;br /&gt;
&lt;br /&gt;
Vanxa had always found lunar enchanting an interesting concept, but it was limited in scope and easily mastered. However, when she heard rumors that shifts in the cosmos were revealing vast amounts of previously unknown enchanting arcana, her interest was rekindled. Advanced enchanting proved a much deeper and more complex subject than had the earlier lunar form, so she set aside all of her other projects to pursue this fascinating new field of study.&lt;br /&gt;
&lt;br /&gt;
It was no secret that the most extreme enchanting processes could be neither understood nor carried out successfully unless the mage had a full grasp of the relevant support skills. So once her Enchanting studies had been completed, Vanxa finished learning the magics required to create and utilize fully any enchanted magical device, regardless of difficulty level.&lt;br /&gt;
&lt;br /&gt;
She journeyed south to Shard to visit the first Moon Mage guild leader she had met following the long trek from her Snow Elf homeland in the Dragonspine Mountains: Mortom Saist. He congratulated her accomplishment and declared a celebratory banquet in honor of the first Enchantress Maximus of the Moon Mage guild. She thanked him for all of the advice and wisdom he had given her when she had first arrived in Shard so long ago. Without his help, she told him that she would never have gotten as far as she had.&lt;br /&gt;
&lt;br /&gt;
With great humor, Mortom confided in Vanxa that Kssarh had grumbled many times how he had been wrong about her when he had predicted so many years ago that she wouldn&#039;t go far in the Moon Mage guild. The Crossing guild leader still had no clue how he had been so mistaken. However, Mortom assured her with a wink that she had earned Kssarh&#039;s great respect and admiration, albeit grudging and whether or not he ever showed it, for her accomplishments and contributions in the fields of both Astrology and Enchanting.&lt;br /&gt;
&lt;br /&gt;
She only smiled, knowing there were still many surprises awaiting all the guild leaders of the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==The Ascendancy==&lt;br /&gt;
&lt;br /&gt;
The search for deeper occult lore had taken G&#039;nar Pethians down many curious paths, but no truth seekers were so mysterious or awe-inspiring as the blind prophets. Believing the physical senses, especially sight, inferior and greatly disruptive of vision potency, these prophets gouged out their eyes to remove distractions that would otherwise hinder their search for the more arcane secrets of G&#039;nar Peth.&lt;br /&gt;
&lt;br /&gt;
While the blind prophets were revered for their dedication and knowledge, Vanxa believed a better way existed. If one&#039;s mind wasn&#039;t strong enough to block out distractions, she reasoned, the answer was to strengthen the mind--not destroy the eyes. Gouging them out seemed an outdated idea--a relic from a past age. It was not something she would ever do.&lt;br /&gt;
&lt;br /&gt;
After explaining this to a few trusted friends in G&#039;nar Peth, they formed a secret inner circle calling itself The Ascendancy with Vanxa as their leader. They dedicated themselves to developing and perfecting a collection of mental disciplines that would allow one to enter a mind state beyond autohypnosis and trances, something by which the physical world would cease to exist in a metaphysical sense. At such a time, they believed there would remain only the truth seeker and the secrets of G&#039;nar Peth, which would flow freely toward each other, becoming one without the need for self-mutilation. It would be the same quest for knowledge, with the same time and effort expended, but from a different perspective.&lt;br /&gt;
&lt;br /&gt;
The main divination tool artisan in G&#039;nar Peth joined The Ascendancy and for founding this new enlightened path, he prepared for Vanxa the finest bowl that could be made. He used both rare and mundane materials to create a bowl of unsurpassed divination and predictive powers, something only the leader of a main order was worthy to receive.&lt;br /&gt;
&lt;br /&gt;
It was a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils, and at the sight of it Vanxa was overcome. It was more than a divination bowl; it was an exquisite piece of art, one she had not expected. The asymmetrical layers of dark blue starstone possessed a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingled with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
She told the artisan how grateful she was for the wonderful gift of such a unique and precious divination bowl and thanked her fellow prophets for allowing her to lead them.&lt;br /&gt;
&lt;br /&gt;
Memories came drifting back to her of that lonely day long ago when she had departed the Dragonspine Mountains on her great journey into the unknown. She thought of all that had happened during the intervening years because of that decision. Her eyes grew misty, hoping her mother and grandmother were pleased with her attempts to remain faithful to their traditions by following in their footsteps.&lt;br /&gt;
&lt;br /&gt;
==Vanxa&#039;s Divination Tool Alterations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The IC version:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Switching from Snow Elf warrioress to joining the Moon Mage guild was a stark change for Vanxa. Swords and shields were replaced with spells and books, and the violent battlefield gave way to dusty libraries and the tower observatory. She was insatiable to learn about her new life and world and thus immersed herself in the scholarly pursuits of all things Moon Mage, becoming quite the bookworm. This eventually led to the study of the various sects and in particular their divination tools, a topic that came to interest her greatly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The OOC version:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There was once a discussion on the Moon Mage forums regarding Raesh&#039;s improvements to divination tools, prompting someone to mention the idea of trying to cap all six sect tools. I added it would be fun to not just cap the tools but also get them altered. It was really just an offhand comment at the time, but the more I thought about it, the more I liked the idea. So I put Vanxa to work.&lt;br /&gt;
&lt;br /&gt;
It was an interesting project since I knew little about most of the tools beforehand. A big thanks here to Raesh for Destiny Cipher and eliminating tool breakage. The former is merely a convenience, although a big one; without the latter, I wouldn&#039;t have bothered working any tools at all, even my own G&#039;nar Peth&#039;s bowl.&lt;br /&gt;
&lt;br /&gt;
Capping the six tools was the first part; the second part was the alterations. The main issue was festivals being so few and far between meant there was no avoiding the time it would take. But at Hollow Eve Festival 447 (01-26 Nov 2023) I&#039;m delighted (relieved actually!) that Vanxa finally completed her divination tool collection. The process from start to finish took seven years and left Vanxa&#039;s bank account 50k+ plats lighter, but I&#039;m not sure what else plats are good for.&lt;br /&gt;
&lt;br /&gt;
Vanxa is not a dark or gloomy character by any means, but her alterations do reflect certain aspects of her life, namely the ones involving the shadowy nature of the Moon Mage guild, the eerie nuances of worshipping Harawep, and her years of rigorous martial training growing up. So her alterations do have a certain &#039;&#039;edge&#039;&#039; to them. Below, I&#039;ll display the divination tools&#039; alterations along with a few others that demonstrate her Moon Mage and Harawep influences.&lt;br /&gt;
&lt;br /&gt;
It was definitely a fun journey, and I hope others enjoy pursuing their guild goals as much as I have mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CELESTIAL CHARTS&#039;&#039;&#039; (&#039;&#039;Celestial Compact&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- some black firecat-skin celestial charts edged with ornamental darkstone foil&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The blackness of the firecat-skin leather and darkstone foil combine into a representation of the night sky, with the planets, moons, and constellations all meticulously depicted using brightly colored inks. The name along with exhaustive information for each heavenly body is written in graceful calligraphy here and there around the midnight-black vellum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOKKA DECK&#039;&#039;&#039; (&#039;&#039;Followers of Fortune&#039;s Path&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a night-black Tokka deck depicting the Elanthian moons entangled in webbing&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The stiff cards are edged with pearlescent, silvery-white foil and inked with crimson, silvery-blue, and soot-black hues. The deck bears the striking image of Yavash, Xibar, and Katamba entrapped within a vast web stretching deep into space, erratic and tangled, as though spun by some gigantic spider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRISM&#039;&#039;&#039; (&#039;&#039;Monks of the Crystal Hand&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a night diamond prism trapped within a web-like darkstone cage&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Hanging from a chain of jagged darkstone links, an enclosure of the same metal entangles the prism as though a beautiful butterfly were hopelessly caught in black spider webbing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BONES&#039;&#039;&#039; (&#039;&#039;Nomads of the Arid Steppe&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- some fire-blackened lava drake bones deeply notched with occult symbols&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The four bones show the telltale scorch marks typical of exposure to blistering heat. The Krr-tich and Sek-rith are long and slender with rune-like carvings arranged in asymmetrical patterns. One side of the Sun Disk is darkened with soot while the other has been scratched clean to reveal the grey bone beneath. Small pieces of skull have been connected into the orb-like Moon Sphere with each facet depicting a mysterious lunar symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIRROR&#039;&#039;&#039; (&#039;&#039;Progeny of Tezirah&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a moonstone divination mirror within a twisted darkstone frame resembling webbing&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The polished Xibar-blue moonstone reflects your surroundings in an oddly distorted manner. Some objects appear more or less familiar, but others appear greatly altered somehow, often unrecognizably so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOWL&#039;&#039;&#039; (&#039;&#039;Prophets of G&#039;nar Peth&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Asymmetrical layers of dark blue starstone possess a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingle with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DOOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an arched blackwood door banded with ornately wrought darkstone&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The thick planks of smoothly polished blackwood are securely held by three large, sculpted straps of studded darkstone engraved with the likeness of tangled spider webbing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLOOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a parquet blackwood floor embedded with darkstone celestial symbols&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The midnight-black planks of seemingly interwoven floor are inlaid with the planets, moons, and constellations wrought in darkstone so that walking across the room creates the impression of traveling the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WALL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a wainscotted blackwood slat wall adorned with darkstone crown molding&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The ornamental dark mahogany wainscotting contrasts with narrower vertical blackwood slatting that reaches to the darkstone crown molding along the ceiling edge.  The molding is elaborately wrought to depict an endless tangled web encircling the ceiling, sprinkled here and there with the forms of lurking black widow spiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIREPLACE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a huge black marble fireplace with a snarling dragon&#039;s maw-shaped opening&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Framed with irregular stonework, the fireplace opening is protected by a darkstone screen patterned after dragon wings.  The darkstone mantel is elaborately engraved to resemble dragon scales, each end supported by a twisted floor column.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARMOR STAND&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a polished mahogany armor stand with a wrought darkstone base&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The heavy darkstone has been forged to resemble a dense cluster of many types of small and large spiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAPON RACK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a polished mahogany weapon rack lashed together with twisted darkstone chains&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Tightened black chains snake through the mahogany slats and poles, reinforcing the rack&#039;s frame so it can bear the weight of any weapon.  Additional darkstone prongs are mounted to hold small weapons such as daggers, while larger weapons can be leaned against polished mahogany dividers.  Holes drilled into end boards are set to hold the hafts of upright polearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TABLE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a long polished mahogany table with sculpted darkstone legs&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Elaborate designs are carved into the blackish metal of the table&#039;s legs, each revealing detailed images of tangled and intertwining strands of webbing.  Residing within the complex network are spiders of differing types and sizes, some seemingly at rest and others appearing amid the intricate task of web creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THRONE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an ornately carved blackwood throne padded with plush crimson velvet&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The midnight wood is carved with many different species of large spiders, legs interlocked as though holding the throne together.  The crimson velvet contrasts with the sleek black of the polished wood, reminiscent of the colors of a black widow spider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CANOPY BED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a tall blackwood canopy bed elegantly draped in flowing dark silk&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The towering posts and hefty supports sit atop a base of crimson-veined black marble, each intricately carved with intertwining spiderwebs.  Dark curtains envelop the massive blackwood bed in a canopy of silk, with the excess fabric draping over the sides and gathered at the corners with braided crimson spidersilk cords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TREASURE CHEST&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a sturdy blackwood treasure chest secured with a heavy darkstone lock&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Darkstone straps and bindings reinforce the blackwood chest&#039;s body, while curved panels give the lid an arched top for increased storage capacity.  A darkstone handle riveted to either end provides for easy lifting and transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAKER&#039;S MARK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an ornately engraved darkstone stamp fixed with a white gold chain&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - a black widow spider crawling up a telescope centered on the name &amp;quot;Vanxa&amp;quot; written gracefully in a field of stars&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BIOMECHANICAL TARANTULA&#039;&#039;&#039; (Hollow Eve Festival 432 Gift)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a darkstone black widow inlaid with a scarlet ruby hourglass&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - Like stars scattered amid a dark expanse of metal, a constellation of tiny blue moonstone eyes glimmer with a Xibar-hued schiller.  Eight sharp legs are arrayed around its carapace, allowing it to bond with the wearer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUCKSACK&#039;&#039;&#039; (&#039;&#039;Hollow Eve Festival 439 Gift&#039;&#039;) unaltered&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a moonsilk rucksack adorned with darkstone black widow spiders&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - You see nothing unusual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KITTEN&#039;&#039;&#039; (Hollow Eve Festival 450)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a green-eyed black kitten wearing an ornate white gold amulet&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - With fur as black as the midnight sky, the kitten appears almost like a living shadow surveying the world through its pale green eyes.  Contrasting vividly with the sleek dark fur, a flat chain collar of sparkling white gold dangles a matching amulet that is engraved with the name &amp;quot;Tigress&amp;quot; in elegant script.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Snow Elf]]&lt;br /&gt;
[[Category:Player Prophets of G&#039;nar Peth]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=654003</id>
		<title>Vanxa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=654003"/>
		<updated>2024-11-06T05:59:40Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* Vanxa&amp;#039;s Divination Tool Alterations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vanxa Shar&#039;vala&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Dark Seeress Vanxa Shar&#039;vala, Chaomancer of the Prophets, an Elven Moon Mage.&amp;lt;br&amp;gt;&lt;br /&gt;
Vanxa has pointed ears and green eyes.  Her black hair is very long and thick, and is worn braided.  She has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a roaring lion with its claws seeming to rip through the skin on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a moonstone crown, a pole axe, a pure black swan feather, a blue-grey hawk feather, a white gold nose ring, a black leather collar studded with alternating platinum spikes and deep red rubies, a white gold black widow spider amulet suspended from a heavy chain, a steel-boned black leather corset back-laced with black spidersilk cords, a darkstone black widow inlaid with a scarlet ruby hourglass, a soft black leather haversack, a swirling eddy of incandescent light bound by a gold-striated coralite frame, some black velvet long gloves, a white gold barbed-wire armband, a serpentine armband, a labyrinthine white gold wristcuff set with platinum spikes, a platinum and ruby ring, an exquisite platinum claw bearing a black amber spider, a deep ebony cougar-hide belt, a supple viper-hide whip, a moon coral warhorn, a black firecat-skin sack clasped with a curved pristine platinum fang, a cocoon woven from shimmering pearlescent spider web strands, a short black leather skirt with daring slits up both sides, a white gold anklet and some soft black leather thigh-boots.&lt;br /&gt;
&lt;br /&gt;
==Raiders From Snow Clan==&lt;br /&gt;
&lt;br /&gt;
One hard winter long ago, a [[Snow Elf]] raiding party swept out of the northern Dragonspine Mountains to pillage and plunder the [[Wind Elf]] settlements of the Gilen Otso Steppes. The plains-dwellers resisted, but Snow Elves were ferocious fighters and greatly feared for their courage in battle. Their children had more weapons than toys and learned to use them while they could barely hold them. As adults, this life-long training gave them unsurpassed combat prowess. Although outnumbering the invaders, the Wind Elves were hard-pressed to fend off such a strong enemy.&lt;br /&gt;
&lt;br /&gt;
On the first day of the raids, a small Wind Elf village on the steppes borderland lay in the path of the raiders. The advance was swift, and immediately upon reaching the village, the Snow Elves fanned out and attacked.&lt;br /&gt;
&lt;br /&gt;
One of the first cabins broken into belonged to a young Wind Elf couple. The husband bravely leapt to defend his home and wife, but his one weapon against many was hopeless. Seriously wounded, he fell, his wife kneeling beside him. Fearing for his life, she pleaded for the raiders to spare him.&lt;br /&gt;
&lt;br /&gt;
The Snow Elves agreed to show mercy, but as payment one warrior said she would become his mate. The husband protested, but his wife reluctantly accepted, knowing there was no other answer. She would protect her husband even if it meant they would never see each other again.&lt;br /&gt;
&lt;br /&gt;
After great plunder, the Snow Elves eventually withdrew with their spoils from the Gilen Otso Steppes and returned to the frozen, windswept peaks of the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
A few years later, a baby girl was born to the Wind Elf slave bride and her Snow Elf captor, now her new husband. The child was named Vanxa, which means &amp;quot;She Who Sees Far&amp;quot; after an evil empress who eventually gains redemption in a Snow Elf fairy tale. She was given the last name Shar&#039;vala, her tribe&#039;s stylized form of &amp;quot;Daughter of Barbarians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rise Of A Warrioress==&lt;br /&gt;
&lt;br /&gt;
The young Vanxa inherited her father&#039;s fair complexion and cold-hardiness and her mother&#039;s sultry green eyes and thick, black hair. In time, she came to show her mother&#039;s kindness and scholarly intelligence as well as her father&#039;s cunning and indomitable force of will. These traits were to serve her well during her rigorous upbringing in the dangerous, snowy uplands of the Dragonspine Mountains. Her father was a high officer in the Snow Elf Guard, which was charged with protecting both their villages and their chief. He made sure Vanxa went through the same rigorous weapon training he himself had done as a boy.&lt;br /&gt;
&lt;br /&gt;
Vanxa&#039;s mother never truly adapted to the frigid climate of the mountains. One harsh winter she fell ill and died, her body lying in state until the frozen ground had thawed the following spring. She was buried in a quiet ceremony among a small cluster of mountain lilies. Vanxa and her father were greatly grieved, knowing life would never be the same. In remembrance, Vanxa adopted her mother&#039;s habit of accessorizing feathers in her hair, as is the style of the Wind Elves. Her father never fell in love or married again.&lt;br /&gt;
&lt;br /&gt;
The years passed, and Vanxa became a celebrated weapon master and fighter. She rose quickly in the Guard, becoming a Commander of forces. Then disaster struck. Hostile tribes of humanoids as well as horrid monsters, many of which were unknown to the outside world, roamed the forbidding slopes of the Dragonspine Mountains. During one blizzard, a grey-banded elur&#039;sushu, one of the dreaded snow serpents of the far north, attacked their village. The Guard was marshaled, and the ensuing battle was fierce. The monster was killed, which was cause for great celebration and feasting, but the victory came at great cost to Vanxa: along with a few other warriors, her father had been slain.&lt;br /&gt;
&lt;br /&gt;
She had stood silently for some moments looking down at his fallen body, deeply feeling the loss of her parents. Finally, she had knelt and removed his warhorn from his belt. After her mother&#039;s death, her father had remembered his wife by having a clan artisan fashion the warhorn from some moon coral she had kept tucked away. A mysterious shadowy black traced with faint silvery white and bluish marbling, the chunk of moon coral had been a prized family heirloom handed down from mother to daughter for many generations. He had kept the moon coral warhorn at his side during life; now, with his passing, and with both parents departed from her, Vanxa would keep it to remember and honor them both.&lt;br /&gt;
&lt;br /&gt;
Drawing a deep breath, she raised the warhorn and sent its mournful wail coursing through the mountains as a tribute to the passing of a great warrior and beloved father. Other guard members stood silently nearby listening, also heavy of heart, as the warhorn&#039;s sound swelled toward the distant peaks. Finally, the echoes began ebbing until fading to nothingness. Vanxa, a tear in her eye, clipped the warhorn to her belt. Never again would its call be heard in the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
Snow Clan was the only home she had ever known, and she would always consider herself a Snow Elf. But she remembered her mother&#039;s stories of the Wind Elves on the far-distant steppes. She felt a call in her spirit to discover more about her mother&#039;s life before Snow Clan. After her father&#039;s death, that call became a restlessness. She had other family and friends in the mountain villages, along with an important position in the Guard, but with her parents gone, she found Snow Clan no longer provided her the old comfort. Not long after her father&#039;s death, she collected her things and left the snowy mountains.&lt;br /&gt;
&lt;br /&gt;
==Reflections==&lt;br /&gt;
&lt;br /&gt;
However, during her long journey she had plenty of time to think, and she gradually grew cautious. To the Wind Elves she would be a stranger. What reception would she receive? Snow Elves had raided the steppes for centuries. How would the plains dwellers welcome a Snow Elf? They were only thought to be marauders and bandits. Vanxa knew that was only partially true, but there was still a risk in going to [[Horse Clan]].&lt;br /&gt;
&lt;br /&gt;
She wanted to learn more about her mother&#039;s long-lost family, but she became reluctant to go when she might conflict with them. Even if they weren&#039;t hostile, would she be ready to settle down anywhere? Especially a place where she knew no one? In particular, she was wary of any relationship that someone might want to take beyond friendship into romance. Her father had always treated her mother well, but she knew her mother had been forced to abandon her home and go as a prisoner into the Dragonspine Mountains. She swore no man would ever do anything remotely like that to her. Any mate she ever had would live strictly on her terms. Her heart grew heavy. There were just too many questions.&lt;br /&gt;
&lt;br /&gt;
She decided to act first on another of her mother&#039;s stories. Her maternal grandmother was said to be descended from a long line of enchanters or witches, always through the female branch. The grandmother lived alone far into the wilderness west of the Gilen Otso Steppes in uncharted lands. The thought of magic had always piqued Vanxa&#039;s curiosity. After all, if the stories were true, it meant she as well as her mother were also in the family line of female spellcasters. Was it possible she had unsuspected magic powers? Surely her grandmother would know. Vanxa decided to bypass Horse Clan for the time being and travel deeper into the wilderness.&lt;br /&gt;
&lt;br /&gt;
She journeyed many days along a fast-flowing river far into a land inhabited by some kind of robed lizard people fanatics. They called themselves priests and priestesses of the World Dragon. Vanxa wasn&#039;t sure what that meant, but she did know the lizard people didn&#039;t take kindly to her passing through their realms. There were many fights along the way, and before she finally reached her grandmother&#039;s cabin, lizard people heads hung in the tree limbs from one end of the World Dragon lands to the other.&lt;br /&gt;
&lt;br /&gt;
==The Secret In The Cabin==&lt;br /&gt;
&lt;br /&gt;
She found the cabin in ruins. It had obviously been attacked, but it wasn&#039;t clear who the attackers had been. However, it wasn&#039;t too hard for Vanxa to suspect the robed lizard people fanatics. Warily, she entered and explored. The roof and walls were still intact, but what few items remained had been vandalized and scattered. Of her grandmother, there was no sign.&lt;br /&gt;
&lt;br /&gt;
Disheartened, Vanxa intended staying the night and heading to Horse Clan the following morning. She put down her bedroll and was preparing to lie down when she detected a false sound under her foot. Kneeling, she pried up a floorboard and found a great assortment of strange items and tools and arcane books. It was all puzzling, but it had to be her grandmother&#039;s magical items.&lt;br /&gt;
&lt;br /&gt;
There was a magnificent weapon wrapped in a grey felt cover: a greatsword with a maple hilt and the image of an elaborate dragon engraved down the blade. It brought to mind what the lizard people had shouted about worshipping a World Dragon.&lt;br /&gt;
&lt;br /&gt;
She lit a candle and began reading her grandmother&#039;s journal. It said the weapon had belonged to a Dragon Priest general who had led an attack against her cabin. She had slain the attackers with her magic and retrieved the sword. But it was not the only attack over the years. The lizard people were hard to discourage, and each defeat only made them more determined. Vanxa hoped not, but it seemed likely there had come one final attack her grandmother had not been able to turn back.&lt;br /&gt;
&lt;br /&gt;
The journal said her grandmother had been a member of something called a [[Moon Mage]] guild and had been a follower of an even more mysterious group: the [[Prophets of G&#039;Nar Peth]]. Vanxa was fascinated. She had never heard anything like what she was reading, but it was obviously the source of her grandmother&#039;s magic.&lt;br /&gt;
&lt;br /&gt;
Opening a translucent amber spellbook case embedded with several captive black widows, she found an old and worn spellbook carefully bound in wax-stained tanned leather. The tome’s cover was painted with a sleek black widow weaving a web of crackling lightning, and the title—&amp;lt;i&amp;gt;An Arcanum of the Web of Fate&amp;lt;/i&amp;gt;—was inlaid across the front in simple copper leaf. Beading of onyx black widow spiders inset with ruby hourglasses were the only embellishment. Inside, some of the vellum pages bore traces of blood amid the gracefully flowing script. Whose blood it was Vanxa had no idea, but the bloodstains were old and dried. They might have been there for centuries. There was a cryptic prayer to a goddess named [[Harawep]] inside the front cover, but the name was unknown to Vanxa.&lt;br /&gt;
&lt;br /&gt;
She unwrapped a bundle of faded black velvet and found the most exquisite object she had ever seen: a heliotrope telescope inlaid with palladium and anlora-avtoma lunar symbols. Each section of the telescope&#039;s barrel had been cut from a transparent heliotrope gemstone tinged with purplish-pink undertones. The intricate faceting of the gems gave the telescope a high reflectivity, almost making it seem to glow from within. Cryptic lunar symbols of inlaid silvery-white palladium and bluish-white anlora-avtoma spiraled around the length of the instrument in arcane mathematical patterns.&lt;br /&gt;
&lt;br /&gt;
The telescope was in excellent repair, without chip or scratch or scuff. Gazing through it at the distant trees, she found the instrument capable of adjustment to unbelievably high power. It must have been among her grandmother&#039;s most treasured possessions. Vanxa carefully rewrapped it in its black velvet and placed it in a special compartment in her soft black leather haversack.&lt;br /&gt;
&lt;br /&gt;
She lingered in her grandmother&#039;s cabin many days, studying about lunar magic and the Moon Mage guild. She learned about an amazing world beyond the natural, something called the [[Astral Plane]], where time and space meant very little and allowed one to travel great distances across the physical world nearly instantly. She learned about how the stars and moons and planets could reveal hidden messages and secrets as well as alter probabilities of things yet to come. She looked out the cabin window at the passing night sky, pondering the wonders of [[astrology]]. It became her favorite topic in the books about the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==Destiny&#039;s Call==&lt;br /&gt;
&lt;br /&gt;
She was astonished to learn her mother had also been a Moon Mage, although she had only joined the guild shortly before being captured by the Snow Elves. Vanxa stayed up all night, finding in her grandmother&#039;s writings the procedures used in testing a person&#039;s magic potential. They were the same tests Vanxa&#039;s mother had taken.&lt;br /&gt;
&lt;br /&gt;
Vanxa took the tests herself and found she had an enormous capacity for lunar magic and prediction and the manipulation of light and shadow, far more than her mother and even her grandmother. She was breathless, having not expected anything but a long journey to her mother&#039;s homeland among the Wind Elves.&lt;br /&gt;
&lt;br /&gt;
Instead, she had found her true path. She would follow in their footsteps as a Moon Mage and later travel farther north to Therengia to find the sect of G&#039;nar Peth, as her grandmother had once done. She knew there would be much to learn but also much to offer. Her weapon and armor mastery as well as extensive strategic and tactical prowess should prove of great value to the scholarly but melee-challenged mages.&lt;br /&gt;
&lt;br /&gt;
The journal told of a man named [[Mortom]] who led the guild of the Moon Mages in a distant land called Ilithi. In pursuit of her family&#039;s maternal line of lunar magic study, she left the cabin at dawn and traveled to the great city of Shard. Although she learned much insight from guildleader Mortom, he directed her farther north to the land of Zoluren and the central Moon Mage guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
The guildleader there was a peculiar man named [[Kssarh]] who didn&#039;t seem to think she would advance far in the guild. That amused her. Knowing nothing about her determination, he had no idea what he was talking about. But he would learn.&lt;br /&gt;
&lt;br /&gt;
She joined the guild that day and under Kssarh&#039;s tutelage began her journey as a Moon Mage and toward fulfilling her desire of becoming the greatest astrologer of all time.&lt;br /&gt;
&lt;br /&gt;
==The Enchantress==&lt;br /&gt;
&lt;br /&gt;
Vanxa had always found lunar enchanting an interesting concept, but it was limited in scope and easily mastered. However, when she heard rumors that shifts in the cosmos were revealing vast amounts of previously unknown enchanting arcana, her interest was rekindled. Advanced enchanting proved a much deeper and more complex subject than had the earlier lunar form, so she set aside all of her other projects to pursue this fascinating new field of study.&lt;br /&gt;
&lt;br /&gt;
It was no secret that the most extreme enchanting processes could be neither understood nor carried out successfully unless the mage had a full grasp of the relevant support skills. So once her Enchanting studies had been completed, Vanxa finished learning the magics required to create and utilize fully any enchanted magical device, regardless of difficulty level.&lt;br /&gt;
&lt;br /&gt;
She journeyed south to Shard to visit the first Moon Mage guild leader she had met following the long trek from her Snow Elf homeland in the Dragonspine Mountains: Mortom Saist. He congratulated her accomplishment and declared a celebratory banquet in honor of the first Enchantress Maximus of the Moon Mage guild. She thanked him for all of the advice and wisdom he had given her when she had first arrived in Shard so long ago. Without his help, she told him that she would never have gotten as far as she had.&lt;br /&gt;
&lt;br /&gt;
With great humor, Mortom confided in Vanxa that Kssarh had grumbled many times how he had been wrong about her when he had predicted so many years ago that she wouldn&#039;t go far in the Moon Mage guild. The Crossing guild leader still had no clue how he had been so mistaken. However, Mortom assured her with a wink that she had earned Kssarh&#039;s great respect and admiration, albeit grudging and whether or not he ever showed it, for her accomplishments and contributions in the fields of both Astrology and Enchanting.&lt;br /&gt;
&lt;br /&gt;
She only smiled, knowing there were still many surprises awaiting all the guild leaders of the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==The Ascendancy==&lt;br /&gt;
&lt;br /&gt;
The search for deeper occult lore had taken G&#039;nar Pethians down many curious paths, but no truth seekers were so mysterious or awe-inspiring as the blind prophets. Believing the physical senses, especially sight, inferior and greatly disruptive of vision potency, these prophets gouged out their eyes to remove distractions that would otherwise hinder their search for the more arcane secrets of G&#039;nar Peth.&lt;br /&gt;
&lt;br /&gt;
While the blind prophets were revered for their dedication and knowledge, Vanxa believed a better way existed. If one&#039;s mind wasn&#039;t strong enough to block out distractions, she reasoned, the answer was to strengthen the mind--not destroy the eyes. Gouging them out seemed an outdated idea--a relic from a past age. It was not something she would ever do.&lt;br /&gt;
&lt;br /&gt;
After explaining this to a few trusted friends in G&#039;nar Peth, they formed a secret inner circle calling itself The Ascendancy with Vanxa as their leader. They dedicated themselves to developing and perfecting a collection of mental disciplines that would allow one to enter a mind state beyond autohypnosis and trances, something by which the physical world would cease to exist in a metaphysical sense. At such a time, they believed there would remain only the truth seeker and the secrets of G&#039;nar Peth, which would flow freely toward each other, becoming one without the need for self-mutilation. It would be the same quest for knowledge, with the same time and effort expended, but from a different perspective.&lt;br /&gt;
&lt;br /&gt;
The main divination tool artisan in G&#039;nar Peth joined The Ascendancy and for founding this new enlightened path, he prepared for Vanxa the finest bowl that could be made. He used both rare and mundane materials to create a bowl of unsurpassed divination and predictive powers, something only the leader of a main order was worthy to receive.&lt;br /&gt;
&lt;br /&gt;
It was a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils, and at the sight of it Vanxa was overcome. It was more than a divination bowl; it was an exquisite piece of art, one she had not expected. The asymmetrical layers of dark blue starstone possessed a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingled with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
She told the artisan how grateful she was for the wonderful gift of such a unique and precious divination bowl and thanked her fellow prophets for allowing her to lead them.&lt;br /&gt;
&lt;br /&gt;
Memories came drifting back to her of that lonely day long ago when she had departed the Dragonspine Mountains on her great journey into the unknown. She thought of all that had happened during the intervening years because of that decision. Her eyes grew misty, hoping her mother and grandmother were pleased with her attempts to remain faithful to their traditions by following in their footsteps.&lt;br /&gt;
&lt;br /&gt;
==Vanxa&#039;s Divination Tool Alterations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The IC version:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Switching from Snow Elf warrioress to joining the Moon Mage guild was a stark change for Vanxa. Swords and shields were replaced with spells and books, and the violent battlefield gave way to dusty libraries and the tower observatory. She was insatiable to learn about her new life and world and thus immersed herself in the scholarly pursuits of all things Moon Mage, becoming quite the bookworm. This eventually led to the study of the various sects and in particular their divination tools, a topic that came to interest her greatly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The OOC version:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There was once a discussion on the Moon Mage forums regarding Raesh&#039;s improvements to divination tools, prompting someone to mention the idea of trying to cap all six sect tools. I added it would be fun to not just cap the tools but also get them altered. It was really just an offhand comment at the time, but the more I thought about it, the more I liked the idea. So I put Vanxa to work.&lt;br /&gt;
&lt;br /&gt;
It was an interesting project since I knew little about most of the tools beforehand. A big thanks here to Raesh for Destiny Cipher and eliminating tool breakage. The former is merely a convenience, although a big one; without the latter, I wouldn&#039;t have bothered working any tools at all, even my own G&#039;nar Peth&#039;s bowl.&lt;br /&gt;
&lt;br /&gt;
Capping the six tools was the first part; the second part was the alterations. The main issue was festivals being so few and far between meant there was no avoiding the time it would take. But at Hollow Eve Festival 447 (01-26 Nov 2023) I&#039;m delighted (relieved actually!) that Vanxa finally completed her divination tool collection. The process from start to finish took seven years and left Vanxa&#039;s bank account 50k+ plats lighter, but I&#039;m not sure what else plats are good for.&lt;br /&gt;
&lt;br /&gt;
Vanxa is not a dark or gloomy character by any means, but her alterations do reflect certain aspects of her life, namely the ones involving the shadowy nature of the Moon Mage guild, the eerie nuances of worshipping Harawep, and her years of rigorous martial training growing up. So her alterations do have a certain &#039;&#039;edge&#039;&#039; to them. Below, I&#039;ll display the divination tools&#039; alterations along with a few others that demonstrate her Moon Mage and Harawep influences.&lt;br /&gt;
&lt;br /&gt;
It was definitely a fun journey, and I hope others enjoy pursuing their guild goals as much as I have mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CELESTIAL CHARTS&#039;&#039;&#039; (&#039;&#039;Celestial Compact&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- some black firecat-skin celestial charts edged with ornamental darkstone foil&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The blackness of the firecat-skin leather and darkstone foil combine into a representation of the night sky, with the planets, moons, and constellations all meticulously depicted using brightly colored inks. The name along with exhaustive information for each heavenly body is written in graceful calligraphy here and there around the midnight-black vellum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOKKA DECK&#039;&#039;&#039; (&#039;&#039;Followers of Fortune&#039;s Path&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a night-black Tokka deck depicting the Elanthian moons entangled in webbing&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The stiff cards are edged with pearlescent, silvery-white foil and inked with crimson, silvery-blue, and soot-black hues. The deck bears the striking image of Yavash, Xibar, and Katamba entrapped within a vast web stretching deep into space, erratic and tangled, as though spun by some gigantic spider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRISM&#039;&#039;&#039; (&#039;&#039;Monks of the Crystal Hand&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a night diamond prism trapped within a web-like darkstone cage&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Hanging from a chain of jagged darkstone links, an enclosure of the same metal entangles the prism as though a beautiful butterfly were hopelessly caught in black spider webbing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BONES&#039;&#039;&#039; (&#039;&#039;Nomads of the Arid Steppe&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- some fire-blackened lava drake bones deeply notched with occult symbols&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The four bones show the telltale scorch marks typical of exposure to blistering heat. The Krr-tich and Sek-rith are long and slender with rune-like carvings arranged in asymmetrical patterns. One side of the Sun Disk is darkened with soot while the other has been scratched clean to reveal the grey bone beneath. Small pieces of skull have been connected into the orb-like Moon Sphere with each facet depicting a mysterious lunar symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIRROR&#039;&#039;&#039; (&#039;&#039;Progeny of Tezirah&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a moonstone divination mirror within a twisted darkstone frame resembling webbing&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The polished Xibar-blue moonstone reflects your surroundings in an oddly distorted manner. Some objects appear more or less familiar, but others appear greatly altered somehow, often unrecognizably so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOWL&#039;&#039;&#039; (&#039;&#039;Prophets of G&#039;nar Peth&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Asymmetrical layers of dark blue starstone possess a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingle with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DOOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an arched blackwood door banded with ornately wrought darkstone&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The thick planks of smoothly polished blackwood are securely held by three large, sculpted straps of studded darkstone engraved with the likeness of tangled spider webbing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLOOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a parquet blackwood floor embedded with darkstone celestial symbols&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The midnight-black planks of seemingly interwoven floor are inlaid with the planets, moons, and constellations wrought in darkstone so that walking across the room creates the impression of traveling the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WALL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a wainscotted blackwood slat wall adorned with darkstone crown molding&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The ornamental dark mahogany wainscotting contrasts with narrower vertical blackwood slatting that reaches to the darkstone crown molding along the ceiling edge.  The molding is elaborately wrought to depict an endless tangled web encircling the ceiling, sprinkled here and there with the forms of lurking black widow spiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIREPLACE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a huge black marble fireplace with a snarling dragon&#039;s maw-shaped opening&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Framed with irregular stonework, the fireplace opening is protected by a darkstone screen patterned after dragon wings.  The darkstone mantel is elaborately engraved to resemble dragon scales, each end supported by a twisted floor column.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARMOR STAND&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a polished mahogany armor stand with a wrought darkstone base&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The heavy darkstone has been forged to resemble a dense cluster of many types of small and large spiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAPON RACK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a polished mahogany weapon rack lashed together with twisted darkstone chains&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Tightened black chains snake through the mahogany slats and poles, reinforcing the rack&#039;s frame so it can bear the weight of any weapon.  Additional darkstone prongs are mounted to hold small weapons such as daggers, while larger weapons can be leaned against polished mahogany dividers.  Holes drilled into end boards are set to hold the hafts of upright polearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TABLE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a long polished mahogany table with sculpted darkstone legs&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Elaborate designs are carved into the blackish metal of the table&#039;s legs, each revealing detailed images of tangled and intertwining strands of webbing.  Residing within the complex network are spiders of differing types and sizes, some seemingly at rest and others appearing amid the intricate task of web creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THRONE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an ornately carved blackwood throne padded with plush crimson velvet&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The midnight wood is carved with many different species of large spiders, legs interlocked as though holding the throne together.  The crimson velvet contrasts with the sleek black of the polished wood, reminiscent of the colors of a black widow spider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CANOPY BED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a tall blackwood canopy bed elegantly draped in flowing dark silk&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The towering posts and hefty supports sit atop a base of crimson-veined black marble, each intricately carved with intertwining spiderwebs.  Dark curtains envelop the massive blackwood bed in a canopy of silk, with the excess fabric draping over the sides and gathered at the corners with braided crimson spidersilk cords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TREASURE CHEST&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a sturdy blackwood treasure chest secured with a heavy darkstone lock&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Darkstone straps and bindings reinforce the blackwood chest&#039;s body, while curved panels give the lid an arched top for increased storage capacity.  A darkstone handle riveted to either end provides for easy lifting and transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAKER&#039;S MARK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an ornately engraved darkstone stamp fixed with a white gold chain&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - a black widow spider crawling up a telescope centered on the name &amp;quot;Vanxa&amp;quot; written gracefully in a field of stars&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BIOMECHANICAL TARANTULA&#039;&#039;&#039; (Hollow Eve Festival 432 Gift)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a darkstone black widow inlaid with a scarlet ruby hourglass&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - Like stars scattered amid a dark expanse of metal, a constellation of tiny blue moonstone eyes glimmer with a Xibar-hued schiller.  Eight sharp legs are arrayed around its carapace, allowing it to bond with the wearer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUCKSACK&#039;&#039;&#039; (&#039;&#039;Hollow Eve Festival 439 Gift&#039;&#039;) unaltered&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a moonsilk rucksack adorned with darkstone black widow spiders&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - You see nothing unusual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KITTEN&#039;&#039;&#039; (Hollow Eve Festival 450)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a green-eyed black kitten wearing an ornate white gold amulet&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - With fur as black as the midnight sky, the kitten appears almost like a living shadow surveying the world through its pale green eyes.  Contrasting vividly with the sleek dark fur, a flat chain collar of sparkling white gold dangles a matching amulet that is engraved with the name &amp;quot;Tigress&amp;quot; in elegant script.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Snow Elf]]&lt;br /&gt;
[[Category:Player Prophets of G&#039;nar Peth]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=643796</id>
		<title>Vanxa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=643796"/>
		<updated>2024-04-15T04:33:39Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* Vanxa&amp;#039;s Divination Tool Alterations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vanxa Shar&#039;vala&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Dark Seeress Vanxa Shar&#039;vala, Chaomancer of the Prophets, an Elven Moon Mage.&amp;lt;br&amp;gt;&lt;br /&gt;
Vanxa has pointed ears and green eyes.  Her black hair is very long and thick, and is worn braided.  She has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a roaring lion with its claws seeming to rip through the skin on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a moonstone crown, a pole axe, a pure black swan feather, a blue-grey hawk feather, a white gold nose ring, a black leather collar studded with alternating platinum spikes and deep red rubies, a white gold black widow spider amulet suspended from a heavy chain, a steel-boned black leather corset back-laced with black spidersilk cords, a darkstone black widow inlaid with a scarlet ruby hourglass, a soft black leather haversack, a swirling eddy of incandescent light bound by a gold-striated coralite frame, some black velvet long gloves, a white gold barbed-wire armband, a serpentine armband, a labyrinthine white gold wristcuff set with platinum spikes, a platinum and ruby ring, an exquisite platinum claw bearing a black amber spider, a deep ebony cougar-hide belt, a supple viper-hide whip, a moon coral warhorn, a black firecat-skin sack clasped with a curved pristine platinum fang, a cocoon woven from shimmering pearlescent spider web strands, a short black leather skirt with daring slits up both sides, a white gold anklet and some soft black leather thigh-boots.&lt;br /&gt;
&lt;br /&gt;
==Raiders From Snow Clan==&lt;br /&gt;
&lt;br /&gt;
One hard winter long ago, a [[Snow Elf]] raiding party swept out of the northern Dragonspine Mountains to pillage and plunder the [[Wind Elf]] settlements of the Gilen Otso Steppes. The plains-dwellers resisted, but Snow Elves were ferocious fighters and greatly feared for their courage in battle. Their children had more weapons than toys and learned to use them while they could barely hold them. As adults, this life-long training gave them unsurpassed combat prowess. Although outnumbering the invaders, the Wind Elves were hard-pressed to fend off such a strong enemy.&lt;br /&gt;
&lt;br /&gt;
On the first day of the raids, a small Wind Elf village on the steppes borderland lay in the path of the raiders. The advance was swift, and immediately upon reaching the village, the Snow Elves fanned out and attacked.&lt;br /&gt;
&lt;br /&gt;
One of the first cabins broken into belonged to a young Wind Elf couple. The husband bravely leapt to defend his home and wife, but his one weapon against many was hopeless. Seriously wounded, he fell, his wife kneeling beside him. Fearing for his life, she pleaded for the raiders to spare him.&lt;br /&gt;
&lt;br /&gt;
The Snow Elves agreed to show mercy, but as payment one warrior said she would become his mate. The husband protested, but his wife reluctantly accepted, knowing there was no other answer. She would protect her husband even if it meant they would never see each other again.&lt;br /&gt;
&lt;br /&gt;
After great plunder, the Snow Elves eventually withdrew with their spoils from the Gilen Otso Steppes and returned to the frozen, windswept peaks of the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
A few years later, a baby girl was born to the Wind Elf slave bride and her Snow Elf captor, now her new husband. The child was named Vanxa, which means &amp;quot;She Who Sees Far&amp;quot; after an evil empress who eventually gains redemption in a Snow Elf fairy tale. She was given the last name Shar&#039;vala, her tribe&#039;s stylized form of &amp;quot;Daughter of Barbarians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rise Of A Warrioress==&lt;br /&gt;
&lt;br /&gt;
The young Vanxa inherited her father&#039;s fair complexion and cold-hardiness and her mother&#039;s sultry green eyes and thick, black hair. In time, she came to show her mother&#039;s kindness and scholarly intelligence as well as her father&#039;s cunning and indomitable force of will. These traits were to serve her well during her rigorous upbringing in the dangerous, snowy uplands of the Dragonspine Mountains. Her father was a high officer in the Snow Elf Guard, which was charged with protecting both their villages and their chief. He made sure Vanxa went through the same rigorous weapon training he himself had done as a boy.&lt;br /&gt;
&lt;br /&gt;
Vanxa&#039;s mother never truly adapted to the frigid climate of the mountains. One harsh winter she fell ill and died, her body lying in state until the frozen ground had thawed the following spring. She was buried in a quiet ceremony among a small cluster of mountain lilies. Vanxa and her father were greatly grieved, knowing life would never be the same. In remembrance, Vanxa adopted her mother&#039;s habit of accessorizing feathers in her hair, as is the style of the Wind Elves. Her father never fell in love or married again.&lt;br /&gt;
&lt;br /&gt;
The years passed, and Vanxa became a celebrated weapon master and fighter. She rose quickly in the Guard, becoming a Commander of forces. Then disaster struck. Hostile tribes of humanoids as well as horrid monsters, many of which were unknown to the outside world, roamed the forbidding slopes of the Dragonspine Mountains. During one blizzard, a grey-banded elur&#039;sushu, one of the dreaded snow serpents of the far north, attacked their village. The Guard was marshaled, and the ensuing battle was fierce. The monster was killed, which was cause for great celebration and feasting, but the victory came at great cost to Vanxa: along with a few other warriors, her father had been slain.&lt;br /&gt;
&lt;br /&gt;
She had stood silently for some moments looking down at his fallen body, deeply feeling the loss of her parents. Finally, she had knelt and removed his warhorn from his belt. After her mother&#039;s death, her father had remembered his wife by having a clan artisan fashion the warhorn from some moon coral she had kept tucked away. A mysterious shadowy black traced with faint silvery white and bluish marbling, the chunk of moon coral had been a prized family heirloom handed down from mother to daughter for many generations. He had kept the moon coral warhorn at his side during life; now, with his passing, and with both parents departed from her, Vanxa would keep it to remember and honor them both.&lt;br /&gt;
&lt;br /&gt;
Drawing a deep breath, she raised the warhorn and sent its mournful wail coursing through the mountains as a tribute to the passing of a great warrior and beloved father. Other guard members stood silently nearby listening, also heavy of heart, as the warhorn&#039;s sound swelled toward the distant peaks. Finally, the echoes began ebbing until fading to nothingness. Vanxa, a tear in her eye, clipped the warhorn to her belt. Never again would its call be heard in the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
Snow Clan was the only home she had ever known, and she would always consider herself a Snow Elf. But she remembered her mother&#039;s stories of the Wind Elves on the far-distant steppes. She felt a call in her spirit to discover more about her mother&#039;s life before Snow Clan. After her father&#039;s death, that call became a restlessness. She had other family and friends in the mountain villages, along with an important position in the Guard, but with her parents gone, she found Snow Clan no longer provided her the old comfort. Not long after her father&#039;s death, she collected her things and left the snowy mountains.&lt;br /&gt;
&lt;br /&gt;
==Reflections==&lt;br /&gt;
&lt;br /&gt;
However, during her long journey she had plenty of time to think, and she gradually grew cautious. To the Wind Elves she would be a stranger. What reception would she receive? Snow Elves had raided the steppes for centuries. How would the plains dwellers welcome a Snow Elf? They were only thought to be marauders and bandits. Vanxa knew that was only partially true, but there was still a risk in going to [[Horse Clan]].&lt;br /&gt;
&lt;br /&gt;
She wanted to learn more about her mother&#039;s long-lost family, but she became reluctant to go when she might conflict with them. Even if they weren&#039;t hostile, would she be ready to settle down anywhere? Especially a place where she knew no one? In particular, she was wary of any relationship that someone might want to take beyond friendship into romance. Her father had always treated her mother well, but she knew her mother had been forced to abandon her home and go as a prisoner into the Dragonspine Mountains. She swore no man would ever do anything remotely like that to her. Any mate she ever had would live strictly on her terms. Her heart grew heavy. There were just too many questions.&lt;br /&gt;
&lt;br /&gt;
She decided to act first on another of her mother&#039;s stories. Her maternal grandmother was said to be descended from a long line of enchanters or witches, always through the female branch. The grandmother lived alone far into the wilderness west of the Gilen Otso Steppes in uncharted lands. The thought of magic had always piqued Vanxa&#039;s curiosity. After all, if the stories were true, it meant she as well as her mother were also in the family line of female spellcasters. Was it possible she had unsuspected magic powers? Surely her grandmother would know. Vanxa decided to bypass Horse Clan for the time being and travel deeper into the wilderness.&lt;br /&gt;
&lt;br /&gt;
She journeyed many days along a fast-flowing river far into a land inhabited by some kind of robed lizard people fanatics. They called themselves priests and priestesses of the World Dragon. Vanxa wasn&#039;t sure what that meant, but she did know the lizard people didn&#039;t take kindly to her passing through their realms. There were many fights along the way, and before she finally reached her grandmother&#039;s cabin, lizard people heads hung in the tree limbs from one end of the World Dragon lands to the other.&lt;br /&gt;
&lt;br /&gt;
==The Secret In The Cabin==&lt;br /&gt;
&lt;br /&gt;
She found the cabin in ruins. It had obviously been attacked, but it wasn&#039;t clear who the attackers had been. However, it wasn&#039;t too hard for Vanxa to suspect the robed lizard people fanatics. Warily, she entered and explored. The roof and walls were still intact, but what few items remained had been vandalized and scattered. Of her grandmother, there was no sign.&lt;br /&gt;
&lt;br /&gt;
Disheartened, Vanxa intended staying the night and heading to Horse Clan the following morning. She put down her bedroll and was preparing to lie down when she detected a false sound under her foot. Kneeling, she pried up a floorboard and found a great assortment of strange items and tools and arcane books. It was all puzzling, but it had to be her grandmother&#039;s magical items.&lt;br /&gt;
&lt;br /&gt;
There was a magnificent weapon wrapped in a grey felt cover: a greatsword with a maple hilt and the image of an elaborate dragon engraved down the blade. It brought to mind what the lizard people had shouted about worshipping a World Dragon.&lt;br /&gt;
&lt;br /&gt;
She lit a candle and began reading her grandmother&#039;s journal. It said the weapon had belonged to a Dragon Priest general who had led an attack against her cabin. She had slain the attackers with her magic and retrieved the sword. But it was not the only attack over the years. The lizard people were hard to discourage, and each defeat only made them more determined. Vanxa hoped not, but it seemed likely there had come one final attack her grandmother had not been able to turn back.&lt;br /&gt;
&lt;br /&gt;
The journal said her grandmother had been a member of something called a [[Moon Mage]] guild and had been a follower of an even more mysterious group: the [[Prophets of G&#039;Nar Peth]]. Vanxa was fascinated. She had never heard anything like what she was reading, but it was obviously the source of her grandmother&#039;s magic.&lt;br /&gt;
&lt;br /&gt;
Opening a translucent amber spellbook case embedded with several captive black widows, she found an old and worn spellbook carefully bound in wax-stained tanned leather. The tome’s cover was painted with a sleek black widow weaving a web of crackling lightning, and the title—&amp;lt;i&amp;gt;An Arcanum of the Web of Fate&amp;lt;/i&amp;gt;—was inlaid across the front in simple copper leaf. Beading of onyx black widow spiders inset with ruby hourglasses were the only embellishment. Inside, some of the vellum pages bore traces of blood amid the gracefully flowing script. Whose blood it was Vanxa had no idea, but the bloodstains were old and dried. They might have been there for centuries. There was a cryptic prayer to a goddess named [[Harawep]] inside the front cover, but the name was unknown to Vanxa.&lt;br /&gt;
&lt;br /&gt;
She unwrapped a bundle of faded black velvet and found the most exquisite object she had ever seen: a heliotrope telescope inlaid with palladium and anlora-avtoma lunar symbols. Each section of the telescope&#039;s barrel had been cut from a transparent heliotrope gemstone tinged with purplish-pink undertones. The intricate faceting of the gems gave the telescope a high reflectivity, almost making it seem to glow from within. Cryptic lunar symbols of inlaid silvery-white palladium and bluish-white anlora-avtoma spiraled around the length of the instrument in arcane mathematical patterns.&lt;br /&gt;
&lt;br /&gt;
The telescope was in excellent repair, without chip or scratch or scuff. Gazing through it at the distant trees, she found the instrument capable of adjustment to unbelievably high power. It must have been among her grandmother&#039;s most treasured possessions. Vanxa carefully rewrapped it in its black velvet and placed it in a special compartment in her soft black leather haversack.&lt;br /&gt;
&lt;br /&gt;
She lingered in her grandmother&#039;s cabin many days, studying about lunar magic and the Moon Mage guild. She learned about an amazing world beyond the natural, something called the [[Astral Plane]], where time and space meant very little and allowed one to travel great distances across the physical world nearly instantly. She learned about how the stars and moons and planets could reveal hidden messages and secrets as well as alter probabilities of things yet to come. She looked out the cabin window at the passing night sky, pondering the wonders of [[astrology]]. It became her favorite topic in the books about the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==Destiny&#039;s Call==&lt;br /&gt;
&lt;br /&gt;
She was astonished to learn her mother had also been a Moon Mage, although she had only joined the guild shortly before being captured by the Snow Elves. Vanxa stayed up all night, finding in her grandmother&#039;s writings the procedures used in testing a person&#039;s magic potential. They were the same tests Vanxa&#039;s mother had taken.&lt;br /&gt;
&lt;br /&gt;
Vanxa took the tests herself and found she had an enormous capacity for lunar magic and prediction and the manipulation of light and shadow, far more than her mother and even her grandmother. She was breathless, having not expected anything but a long journey to her mother&#039;s homeland among the Wind Elves.&lt;br /&gt;
&lt;br /&gt;
Instead, she had found her true path. She would follow in their footsteps as a Moon Mage and later travel farther north to Therengia to find the sect of G&#039;nar Peth, as her grandmother had once done. She knew there would be much to learn but also much to offer. Her weapon and armor mastery as well as extensive strategic and tactical prowess should prove of great value to the scholarly but melee-challenged mages.&lt;br /&gt;
&lt;br /&gt;
The journal told of a man named [[Mortom]] who led the guild of the Moon Mages in a distant land called Ilithi. In pursuit of her family&#039;s maternal line of lunar magic study, she left the cabin at dawn and traveled to the great city of Shard. Although she learned much insight from guildleader Mortom, he directed her farther north to the land of Zoluren and the central Moon Mage guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
The guildleader there was a peculiar man named [[Kssarh]] who didn&#039;t seem to think she would advance far in the guild. That amused her. Knowing nothing about her determination, he had no idea what he was talking about. But he would learn.&lt;br /&gt;
&lt;br /&gt;
She joined the guild that day and under Kssarh&#039;s tutelage began her journey as a Moon Mage and toward fulfilling her desire of becoming the greatest astrologer of all time.&lt;br /&gt;
&lt;br /&gt;
==The Enchantress==&lt;br /&gt;
&lt;br /&gt;
Vanxa had always found lunar enchanting an interesting concept, but it was limited in scope and easily mastered. However, when she heard rumors that shifts in the cosmos were revealing vast amounts of previously unknown enchanting arcana, her interest was rekindled. Advanced enchanting proved a much deeper and more complex subject than had the earlier lunar form, so she set aside all of her other projects to pursue this fascinating new field of study.&lt;br /&gt;
&lt;br /&gt;
It was no secret that the most extreme enchanting processes could be neither understood nor carried out successfully unless the mage had a full grasp of the relevant support skills. So once her Enchanting studies had been completed, Vanxa finished learning the magics required to create and utilize fully any enchanted magical device, regardless of difficulty level.&lt;br /&gt;
&lt;br /&gt;
She journeyed south to Shard to visit the first Moon Mage guild leader she had met following the long trek from her Snow Elf homeland in the Dragonspine Mountains: Mortom Saist. He congratulated her accomplishment and declared a celebratory banquet in honor of the first Enchantress Maximus of the Moon Mage guild. She thanked him for all of the advice and wisdom he had given her when she had first arrived in Shard so long ago. Without his help, she told him that she would never have gotten as far as she had.&lt;br /&gt;
&lt;br /&gt;
With great humor, Mortom confided in Vanxa that Kssarh had grumbled many times how he had been wrong about her when he had predicted so many years ago that she wouldn&#039;t go far in the Moon Mage guild. The Crossing guild leader still had no clue how he had been so mistaken. However, Mortom assured her with a wink that she had earned Kssarh&#039;s great respect and admiration, albeit grudging and whether or not he ever showed it, for her accomplishments and contributions in the fields of both Astrology and Enchanting.&lt;br /&gt;
&lt;br /&gt;
She only smiled, knowing there were still many surprises awaiting all the guild leaders of the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==The Ascendancy==&lt;br /&gt;
&lt;br /&gt;
The search for deeper occult lore had taken G&#039;nar Pethians down many curious paths, but no truth seekers were so mysterious or awe-inspiring as the blind prophets. Believing the physical senses, especially sight, inferior and greatly disruptive of vision potency, these prophets gouged out their eyes to remove distractions that would otherwise hinder their search for the more arcane secrets of G&#039;nar Peth.&lt;br /&gt;
&lt;br /&gt;
While the blind prophets were revered for their dedication and knowledge, Vanxa believed a better way existed. If one&#039;s mind wasn&#039;t strong enough to block out distractions, she reasoned, the answer was to strengthen the mind--not destroy the eyes. Gouging them out seemed an outdated idea--a relic from a past age. It was not something she would ever do.&lt;br /&gt;
&lt;br /&gt;
After explaining this to a few trusted friends in G&#039;nar Peth, they formed a secret inner circle calling itself The Ascendancy with Vanxa as their leader. They dedicated themselves to developing and perfecting a collection of mental disciplines that would allow one to enter a mind state beyond autohypnosis and trances, something by which the physical world would cease to exist in a metaphysical sense. At such a time, they believed there would remain only the truth seeker and the secrets of G&#039;nar Peth, which would flow freely toward each other, becoming one without the need for self-mutilation. It would be the same quest for knowledge, with the same time and effort expended, but from a different perspective.&lt;br /&gt;
&lt;br /&gt;
The main divination tool artisan in G&#039;nar Peth joined The Ascendancy and for founding this new enlightened path, he prepared for Vanxa the finest bowl that could be made. He used both rare and mundane materials to create a bowl of unsurpassed divination and predictive powers, something only the leader of a main order was worthy to receive.&lt;br /&gt;
&lt;br /&gt;
It was a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils, and at the sight of it Vanxa was overcome. It was more than a divination bowl; it was an exquisite piece of art, one she had not expected. The asymmetrical layers of dark blue starstone possessed a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingled with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
She told the artisan how grateful she was for the wonderful gift of such a unique and precious divination bowl and thanked her fellow prophets for allowing her to lead them.&lt;br /&gt;
&lt;br /&gt;
Memories came drifting back to her of that lonely day long ago when she had departed the Dragonspine Mountains on her great journey into the unknown. She thought of all that had happened during the intervening years because of that decision. Her eyes grew misty, hoping her mother and grandmother were pleased with her attempts to remain faithful to their traditions by following in their footsteps.&lt;br /&gt;
&lt;br /&gt;
==Vanxa&#039;s Divination Tool Alterations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The IC version:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Switching from Snow Elf warrioress to joining the Moon Mage guild was a stark change for Vanxa. Swords and shields were replaced with spells and books, and the violent battlefield gave way to dusty libraries and the tower observatory. She was insatiable to learn about her new life and world and thus immersed herself in the scholarly pursuits of all things Moon Mage, becoming quite the bookworm. This eventually led to the study of the various sects and in particular their divination tools, a topic that came to interest her greatly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The OOC version:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There was once a discussion on the Moon Mage forums regarding Raesh&#039;s improvements to divination tools, prompting someone to mention the idea of trying to cap all six sect tools. I added it would be fun to not just cap the tools but also get them altered. It was really just an offhand comment at the time, but the more I thought about it, the more I liked the idea. So I put Vanxa to work.&lt;br /&gt;
&lt;br /&gt;
It was an interesting project since I knew little about most of the tools beforehand. A big thanks here to Raesh for Destiny Cipher and eliminating tool breakage. The former is merely a convenience, although a big one; without the latter, I wouldn&#039;t have bothered working any tools at all, even my own G&#039;nar Peth&#039;s bowl.&lt;br /&gt;
&lt;br /&gt;
Capping the six tools was the first part; the second part was the alterations. The main issue was festivals being so few and far between meant there was no avoiding the time it would take. But at Hollow Eve Festival 447 (01-26 Nov 2023) I&#039;m delighted (relieved actually!) that Vanxa finally completed her divination tool collection. The process from start to finish took seven years and left Vanxa&#039;s bank account 50k+ plats lighter, but I&#039;m not sure what else plats are good for.&lt;br /&gt;
&lt;br /&gt;
Vanxa is not a dark or gloomy character by any means, but her alterations do reflect certain aspects of her life, namely the ones involving the shadowy nature of the Moon Mage guild, the eerie nuances of worshipping Harawep, and her years of rigorous martial training growing up. So her alterations do have a certain &#039;&#039;edge&#039;&#039; to them. Below, I&#039;ll display the divination tools&#039; alterations along with a few others that demonstrate her Moon Mage and Harawep influences.&lt;br /&gt;
&lt;br /&gt;
It was definitely a fun journey, and I hope others enjoy pursuing their guild goals as much as I have mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CELESTIAL CHARTS&#039;&#039;&#039; (&#039;&#039;Celestial Compact&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- some black firecat-skin celestial charts edged with ornamental darkstone foil&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The blackness of the firecat-skin leather and darkstone foil combine into a representation of the night sky, with the planets, moons, and constellations all meticulously depicted using brightly colored inks. The name along with exhaustive information for each heavenly body is written in graceful calligraphy here and there around the midnight-black vellum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOKKA DECK&#039;&#039;&#039; (&#039;&#039;Followers of Fortune&#039;s Path&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a night-black Tokka deck depicting the Elanthian moons entangled in webbing&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The stiff cards are edged with pearlescent, silvery-white foil and inked with crimson, silvery-blue, and soot-black hues. The deck bears the striking image of Yavash, Xibar, and Katamba entrapped within a vast web stretching deep into space, erratic and tangled, as though spun by some gigantic spider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRISM&#039;&#039;&#039; (&#039;&#039;Monks of the Crystal Hand&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a night diamond prism trapped within a web-like darkstone cage&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Hanging from a chain of jagged darkstone links, an enclosure of the same metal entangles the prism as though a beautiful butterfly were hopelessly caught in black spider webbing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BONES&#039;&#039;&#039; (&#039;&#039;Nomads of the Arid Steppe&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- some fire-blackened lava drake bones deeply notched with occult symbols&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The four bones show the telltale scorch marks typical of exposure to blistering heat. The Krr-tich and Sek-rith are long and slender with rune-like carvings arranged in asymmetrical patterns. One side of the Sun Disk is darkened with soot while the other has been scratched clean to reveal the grey bone beneath. Small pieces of skull have been connected into the orb-like Moon Sphere with each facet depicting a mysterious lunar symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIRROR&#039;&#039;&#039; (&#039;&#039;Progeny of Tezirah&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a moonstone divination mirror within a twisted darkstone frame resembling webbing&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The polished Xibar-blue moonstone reflects your surroundings in an oddly distorted manner. Some objects appear more or less familiar, but others appear greatly altered somehow, often unrecognizably so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOWL&#039;&#039;&#039; (&#039;&#039;Prophets of G&#039;nar Peth&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Asymmetrical layers of dark blue starstone possess a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingle with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DOOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an arched blackwood door banded with ornately wrought darkstone&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The thick planks of smoothly polished blackwood are securely held by three large, sculpted straps of studded darkstone engraved with the likeness of tangled spider webbing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLOOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a parquet blackwood floor embedded with darkstone celestial symbols&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The midnight-black planks of seemingly interwoven floor are inlaid with the planets, moons, and constellations wrought in darkstone so that walking across the room creates the impression of traveling the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WALL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a wainscotted blackwood slat wall adorned with darkstone crown molding&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The ornamental dark mahogany wainscotting contrasts with narrower vertical blackwood slatting that reaches to the darkstone crown molding along the ceiling edge.  The molding is elaborately wrought to depict an endless tangled web encircling the ceiling, sprinkled here and there with the forms of lurking black widow spiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIREPLACE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a huge black marble fireplace with a snarling dragon&#039;s maw-shaped opening&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Framed with irregular stonework, the fireplace opening is protected by a darkstone screen patterned after dragon wings.  The darkstone mantel is elaborately engraved to resemble dragon scales, each end supported by a twisted floor column.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARMOR STAND&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a polished mahogany armor stand with a wrought darkstone base&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The heavy darkstone has been forged to resemble a dense cluster of many types of small and large spiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAPON RACK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a polished mahogany weapon rack lashed together with twisted darkstone chains&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Tightened black chains snake through the mahogany slats and poles, reinforcing the rack&#039;s frame so it can bear the weight of any weapon.  Additional darkstone prongs are mounted to hold small weapons such as daggers, while larger weapons can be leaned against polished mahogany dividers.  Holes drilled into end boards are set to hold the hafts of upright polearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TABLE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a long polished mahogany table with sculpted darkstone legs&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Elaborate designs are carved into the blackish metal of the table&#039;s legs, each revealing detailed images of tangled and intertwining strands of webbing.  Residing within the complex network are spiders of differing types and sizes, some seemingly at rest and others appearing amid the intricate task of web creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THRONE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an ornately carved blackwood throne padded with plush crimson velvet&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The midnight wood is carved with many different species of large spiders, legs interlocked as though holding the throne together.  The crimson velvet contrasts with the sleek black of the polished wood, reminiscent of the colors of a black widow spider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CANOPY BED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a tall blackwood canopy bed elegantly draped in flowing dark silk&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The towering posts and hefty supports sit atop a base of crimson-veined black marble, each intricately carved with intertwining spiderwebs.  Dark curtains envelop the massive blackwood bed in a canopy of silk, with the excess fabric draping over the sides and gathered at the corners with braided crimson spidersilk cords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TREASURE CHEST&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a sturdy blackwood treasure chest secured with a heavy darkstone lock&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Darkstone straps and bindings reinforce the blackwood chest&#039;s body, while curved panels give the lid an arched top for increased storage capacity.  A darkstone handle riveted to either end provides for easy lifting and transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAKER&#039;S MARK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an ornately engraved darkstone stamp fixed with a white gold chain&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - a black widow spider crawling up a telescope centered on the name &amp;quot;Vanxa&amp;quot; written gracefully in a field of stars&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BIOMECHANICAL TARANTULA&#039;&#039;&#039; (Hollow Eve Festival 432 Gift)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a darkstone black widow inlaid with a scarlet ruby hourglass&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - Like stars scattered amid a dark expanse of metal, a constellation of tiny blue moonstone eyes glimmer with a Xibar-hued schiller.  Eight sharp legs are arrayed around its carapace, allowing it to bond with the wearer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUCKSACK&#039;&#039;&#039; (&#039;&#039;Hollow Eve Festival 439 Gift&#039;&#039;) unaltered&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a moonsilk rucksack adorned with darkstone black widow spiders&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - You see nothing unusual.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Snow Elf]]&lt;br /&gt;
[[Category:Player Prophets of G&#039;nar Peth]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=634512</id>
		<title>Vanxa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=634512"/>
		<updated>2023-11-28T18:02:22Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* more warhorn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vanxa Shar&#039;vala&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Dark Seeress Vanxa Shar&#039;vala, Chaomancer of the Prophets, an Elven Moon Mage.&amp;lt;br&amp;gt;&lt;br /&gt;
Vanxa has pointed ears and green eyes.  Her black hair is very long and thick, and is worn braided.  She has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a roaring lion with its claws seeming to rip through the skin on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a moonstone crown, a pole axe, a pure black swan feather, a blue-grey hawk feather, a white gold nose ring, a black leather collar studded with alternating platinum spikes and deep red rubies, a white gold black widow spider amulet suspended from a heavy chain, a steel-boned black leather corset back-laced with black spidersilk cords, a darkstone black widow inlaid with a scarlet ruby hourglass, a soft black leather haversack, a swirling eddy of incandescent light bound by a gold-striated coralite frame, some black velvet long gloves, a white gold barbed-wire armband, a serpentine armband, a labyrinthine white gold wristcuff set with platinum spikes, a platinum and ruby ring, an exquisite platinum claw bearing a black amber spider, a deep ebony cougar-hide belt, a supple viper-hide whip, a moon coral warhorn, a black firecat-skin sack clasped with a curved pristine platinum fang, a cocoon woven from shimmering pearlescent spider web strands, a short black leather skirt with daring slits up both sides, a white gold anklet and some soft black leather thigh-boots.&lt;br /&gt;
&lt;br /&gt;
==Raiders From Snow Clan==&lt;br /&gt;
&lt;br /&gt;
One hard winter long ago, a [[Snow Elf]] raiding party swept out of the northern Dragonspine Mountains to pillage and plunder the [[Wind Elf]] settlements of the Gilen Otso Steppes. The plains-dwellers resisted, but Snow Elves were ferocious fighters and greatly feared for their courage in battle. Their children had more weapons than toys and learned to use them while they could barely hold them. As adults, this life-long training gave them unsurpassed combat prowess. Although outnumbering the invaders, the Wind Elves were hard-pressed to fend off such a strong enemy.&lt;br /&gt;
&lt;br /&gt;
On the first day of the raids, a small Wind Elf village on the steppes borderland lay in the path of the raiders. The advance was swift, and immediately upon reaching the village, the Snow Elves fanned out and attacked.&lt;br /&gt;
&lt;br /&gt;
One of the first cabins broken into belonged to a young Wind Elf couple. The husband bravely leapt to defend his home and wife, but his one weapon against many was hopeless. Seriously wounded, he fell, his wife kneeling beside him. Fearing for his life, she pleaded for the raiders to spare him.&lt;br /&gt;
&lt;br /&gt;
The Snow Elves agreed to show mercy, but as payment one warrior said she would become his mate. The husband protested, but his wife reluctantly accepted, knowing there was no other answer. She would protect her husband even if it meant they would never see each other again.&lt;br /&gt;
&lt;br /&gt;
After great plunder, the Snow Elves eventually withdrew with their spoils from the Gilen Otso Steppes and returned to the frozen, windswept peaks of the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
A few years later, a baby girl was born to the Wind Elf slave bride and her Snow Elf captor, now her new husband. The child was named Vanxa, which means &amp;quot;She Who Sees Far&amp;quot; after an evil empress who eventually gains redemption in a Snow Elf fairy tale. She was given the last name Shar&#039;vala, her tribe&#039;s stylized form of &amp;quot;Daughter of Barbarians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rise Of A Warrioress==&lt;br /&gt;
&lt;br /&gt;
The young Vanxa inherited her father&#039;s fair complexion and cold-hardiness and her mother&#039;s sultry green eyes and thick, black hair. In time, she came to show her mother&#039;s kindness and scholarly intelligence as well as her father&#039;s cunning and indomitable force of will. These traits were to serve her well during her rigorous upbringing in the dangerous, snowy uplands of the Dragonspine Mountains. Her father was a high officer in the Snow Elf Guard, which was charged with protecting both their villages and their chief. He made sure Vanxa went through the same rigorous weapon training he himself had done as a boy.&lt;br /&gt;
&lt;br /&gt;
Vanxa&#039;s mother never truly adapted to the frigid climate of the mountains. One harsh winter she fell ill and died, her body lying in state until the frozen ground had thawed the following spring. She was buried in a quiet ceremony among a small cluster of mountain lilies. Vanxa and her father were greatly grieved, knowing life would never be the same. In remembrance, Vanxa adopted her mother&#039;s habit of accessorizing feathers in her hair, as is the style of the Wind Elves. Her father never fell in love or married again.&lt;br /&gt;
&lt;br /&gt;
The years passed, and Vanxa became a celebrated weapon master and fighter. She rose quickly in the Guard, becoming a Commander of forces. Then disaster struck. Hostile tribes of humanoids as well as horrid monsters, many of which were unknown to the outside world, roamed the forbidding slopes of the Dragonspine Mountains. During one blizzard, a grey-banded elur&#039;sushu, one of the dreaded snow serpents of the far north, attacked their village. The Guard was marshaled, and the ensuing battle was fierce. The monster was killed, which was cause for great celebration and feasting, but the victory came at great cost to Vanxa: along with a few other warriors, her father had been slain.&lt;br /&gt;
&lt;br /&gt;
She had stood silently for some moments looking down at his fallen body, deeply feeling the loss of her parents. Finally, she had knelt and removed his warhorn from his belt. After her mother&#039;s death, her father had remembered his wife by having a clan artisan fashion the warhorn from some moon coral she had kept tucked away. A mysterious shadowy black traced with faint silvery white and bluish marbling, the chunk of moon coral had been a prized family heirloom handed down from mother to daughter for many generations. He had kept the moon coral warhorn at his side during life; now, with his passing, and with both parents departed from her, Vanxa would keep it to remember and honor them both.&lt;br /&gt;
&lt;br /&gt;
Drawing a deep breath, she raised the warhorn and sent its mournful wail coursing through the mountains as a tribute to the passing of a great warrior and beloved father. Other guard members stood silently nearby listening, also heavy of heart, as the warhorn&#039;s sound swelled toward the distant peaks. Finally, the echoes began ebbing until fading to nothingness. Vanxa, a tear in her eye, clipped the warhorn to her belt. Never again would its call be heard in the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
Snow Clan was the only home she had ever known, and she would always consider herself a Snow Elf. But she remembered her mother&#039;s stories of the Wind Elves on the far-distant steppes. She felt a call in her spirit to discover more about her mother&#039;s life before Snow Clan. After her father&#039;s death, that call became a restlessness. She had other family and friends in the mountain villages, along with an important position in the Guard, but with her parents gone, she found Snow Clan no longer provided her the old comfort. Not long after her father&#039;s death, she collected her things and left the snowy mountains.&lt;br /&gt;
&lt;br /&gt;
==Reflections==&lt;br /&gt;
&lt;br /&gt;
However, during her long journey she had plenty of time to think, and she gradually grew cautious. To the Wind Elves she would be a stranger. What reception would she receive? Snow Elves had raided the steppes for centuries. How would the plains dwellers welcome a Snow Elf? They were only thought to be marauders and bandits. Vanxa knew that was only partially true, but there was still a risk in going to [[Horse Clan]].&lt;br /&gt;
&lt;br /&gt;
She wanted to learn more about her mother&#039;s long-lost family, but she became reluctant to go when she might conflict with them. Even if they weren&#039;t hostile, would she be ready to settle down anywhere? Especially a place where she knew no one? In particular, she was wary of any relationship that someone might want to take beyond friendship into romance. Her father had always treated her mother well, but she knew her mother had been forced to abandon her home and go as a prisoner into the Dragonspine Mountains. She swore no man would ever do anything remotely like that to her. Any mate she ever had would live strictly on her terms. Her heart grew heavy. There were just too many questions.&lt;br /&gt;
&lt;br /&gt;
She decided to act first on another of her mother&#039;s stories. Her maternal grandmother was said to be descended from a long line of enchanters or witches, always through the female branch. The grandmother lived alone far into the wilderness west of the Gilen Otso Steppes in uncharted lands. The thought of magic had always piqued Vanxa&#039;s curiosity. After all, if the stories were true, it meant she as well as her mother were also in the family line of female spellcasters. Was it possible she had unsuspected magic powers? Surely her grandmother would know. Vanxa decided to bypass Horse Clan for the time being and travel deeper into the wilderness.&lt;br /&gt;
&lt;br /&gt;
She journeyed many days along a fast-flowing river far into a land inhabited by some kind of robed lizard people fanatics. They called themselves priests and priestesses of the World Dragon. Vanxa wasn&#039;t sure what that meant, but she did know the lizard people didn&#039;t take kindly to her passing through their realms. There were many fights along the way, and before she finally reached her grandmother&#039;s cabin, lizard people heads hung in the tree limbs from one end of the World Dragon lands to the other.&lt;br /&gt;
&lt;br /&gt;
==The Secret In The Cabin==&lt;br /&gt;
&lt;br /&gt;
She found the cabin in ruins. It had obviously been attacked, but it wasn&#039;t clear who the attackers had been. However, it wasn&#039;t too hard for Vanxa to suspect the robed lizard people fanatics. Warily, she entered and explored. The roof and walls were still intact, but what few items remained had been vandalized and scattered. Of her grandmother, there was no sign.&lt;br /&gt;
&lt;br /&gt;
Disheartened, Vanxa intended staying the night and heading to Horse Clan the following morning. She put down her bedroll and was preparing to lie down when she detected a false sound under her foot. Kneeling, she pried up a floorboard and found a great assortment of strange items and tools and arcane books. It was all puzzling, but it had to be her grandmother&#039;s magical items.&lt;br /&gt;
&lt;br /&gt;
There was a magnificent weapon wrapped in a grey felt cover: a greatsword with a maple hilt and the image of an elaborate dragon engraved down the blade. It brought to mind what the lizard people had shouted about worshipping a World Dragon.&lt;br /&gt;
&lt;br /&gt;
She lit a candle and began reading her grandmother&#039;s journal. It said the weapon had belonged to a Dragon Priest general who had led an attack against her cabin. She had slain the attackers with her magic and retrieved the sword. But it was not the only attack over the years. The lizard people were hard to discourage, and each defeat only made them more determined. Vanxa hoped not, but it seemed likely there had come one final attack her grandmother had not been able to turn back.&lt;br /&gt;
&lt;br /&gt;
The journal said her grandmother had been a member of something called a [[Moon Mage]] guild and had been a follower of an even more mysterious group: the [[Prophets of G&#039;Nar Peth]]. Vanxa was fascinated. She had never heard anything like what she was reading, but it was obviously the source of her grandmother&#039;s magic.&lt;br /&gt;
&lt;br /&gt;
Opening a translucent amber spellbook case embedded with several captive black widows, she found an old and worn spellbook carefully bound in wax-stained tanned leather. The tome’s cover was painted with a sleek black widow weaving a web of crackling lightning, and the title—&amp;lt;i&amp;gt;An Arcanum of the Web of Fate&amp;lt;/i&amp;gt;—was inlaid across the front in simple copper leaf. Beading of onyx black widow spiders inset with ruby hourglasses were the only embellishment. Inside, some of the vellum pages bore traces of blood amid the gracefully flowing script. Whose blood it was Vanxa had no idea, but the bloodstains were old and dried. They might have been there for centuries. There was a cryptic prayer to a goddess named [[Harawep]] inside the front cover, but the name was unknown to Vanxa.&lt;br /&gt;
&lt;br /&gt;
She unwrapped a bundle of faded black velvet and found the most exquisite object she had ever seen: a heliotrope telescope inlaid with palladium and anlora-avtoma lunar symbols. Each section of the telescope&#039;s barrel had been cut from a transparent heliotrope gemstone tinged with purplish-pink undertones. The intricate faceting of the gems gave the telescope a high reflectivity, almost making it seem to glow from within. Cryptic lunar symbols of inlaid silvery-white palladium and bluish-white anlora-avtoma spiraled around the length of the instrument in arcane mathematical patterns.&lt;br /&gt;
&lt;br /&gt;
The telescope was in excellent repair, without chip or scratch or scuff. Gazing through it at the distant trees, she found the instrument capable of adjustment to unbelievably high power. It must have been among her grandmother&#039;s most treasured possessions. Vanxa carefully rewrapped it in its black velvet and placed it in a special compartment in her soft black leather haversack.&lt;br /&gt;
&lt;br /&gt;
She lingered in her grandmother&#039;s cabin many days, studying about lunar magic and the Moon Mage guild. She learned about an amazing world beyond the natural, something called the [[Astral Plane]], where time and space meant very little and allowed one to travel great distances across the physical world nearly instantly. She learned about how the stars and moons and planets could reveal hidden messages and secrets as well as alter probabilities of things yet to come. She looked out the cabin window at the passing night sky, pondering the wonders of [[astrology]]. It became her favorite topic in the books about the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==Destiny&#039;s Call==&lt;br /&gt;
&lt;br /&gt;
She was astonished to learn her mother had also been a Moon Mage, although she had only joined the guild shortly before being captured by the Snow Elves. Vanxa stayed up all night, finding in her grandmother&#039;s writings the procedures used in testing a person&#039;s magic potential. They were the same tests Vanxa&#039;s mother had taken.&lt;br /&gt;
&lt;br /&gt;
Vanxa took the tests herself and found she had an enormous capacity for lunar magic and prediction and the manipulation of light and shadow, far more than her mother and even her grandmother. She was breathless, having not expected anything but a long journey to her mother&#039;s homeland among the Wind Elves.&lt;br /&gt;
&lt;br /&gt;
Instead, she had found her true path. She would follow in their footsteps as a Moon Mage and later travel farther north to Therengia to find the sect of G&#039;nar Peth, as her grandmother had once done. She knew there would be much to learn but also much to offer. Her weapon and armor mastery as well as extensive strategic and tactical prowess should prove of great value to the scholarly but melee-challenged mages.&lt;br /&gt;
&lt;br /&gt;
The journal told of a man named [[Mortom]] who led the guild of the Moon Mages in a distant land called Ilithi. In pursuit of her family&#039;s maternal line of lunar magic study, she left the cabin at dawn and traveled to the great city of Shard. Although she learned much insight from guildleader Mortom, he directed her farther north to the land of Zoluren and the central Moon Mage guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
The guildleader there was a peculiar man named [[Kssarh]] who didn&#039;t seem to think she would advance far in the guild. That amused her. Knowing nothing about her determination, he had no idea what he was talking about. But he would learn.&lt;br /&gt;
&lt;br /&gt;
She joined the guild that day and under Kssarh&#039;s tutelage began her journey as a Moon Mage and toward fulfilling her desire of becoming the greatest astrologer of all time.&lt;br /&gt;
&lt;br /&gt;
==The Enchantress==&lt;br /&gt;
&lt;br /&gt;
Vanxa had always found lunar enchanting an interesting concept, but it was limited in scope and easily mastered. However, when she heard rumors that shifts in the cosmos were revealing vast amounts of previously unknown enchanting arcana, her interest was rekindled. Advanced enchanting proved a much deeper and more complex subject than had the earlier lunar form, so she set aside all of her other projects to pursue this fascinating new field of study.&lt;br /&gt;
&lt;br /&gt;
It was no secret that the most extreme enchanting processes could be neither understood nor carried out successfully unless the mage had a full grasp of the relevant support skills. So once her Enchanting studies had been completed, Vanxa finished learning the magics required to create and utilize fully any enchanted magical device, regardless of difficulty level.&lt;br /&gt;
&lt;br /&gt;
She journeyed south to Shard to visit the first Moon Mage guild leader she had met following the long trek from her Snow Elf homeland in the Dragonspine Mountains: Mortom Saist. He congratulated her accomplishment and declared a celebratory banquet in honor of the first Enchantress Maximus of the Moon Mage guild. She thanked him for all of the advice and wisdom he had given her when she had first arrived in Shard so long ago. Without his help, she told him that she would never have gotten as far as she had.&lt;br /&gt;
&lt;br /&gt;
With great humor, Mortom confided in Vanxa that Kssarh had grumbled many times how he had been wrong about her when he had predicted so many years ago that she wouldn&#039;t go far in the Moon Mage guild. The Crossing guild leader still had no clue how he had been so mistaken. However, Mortom assured her with a wink that she had earned Kssarh&#039;s great respect and admiration, albeit grudging and whether or not he ever showed it, for her accomplishments and contributions in the fields of both Astrology and Enchanting.&lt;br /&gt;
&lt;br /&gt;
She only smiled, knowing there were still many surprises awaiting all the guild leaders of the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==The Ascendancy==&lt;br /&gt;
&lt;br /&gt;
The search for deeper occult lore had taken G&#039;nar Pethians down many curious paths, but no truth seekers were so mysterious or awe-inspiring as the blind prophets. Believing the physical senses, especially sight, inferior and greatly disruptive of vision potency, these prophets gouged out their eyes to remove distractions that would otherwise hinder their search for the more arcane secrets of G&#039;nar Peth.&lt;br /&gt;
&lt;br /&gt;
While the blind prophets were revered for their dedication and knowledge, Vanxa believed a better way existed. If one&#039;s mind wasn&#039;t strong enough to block out distractions, she reasoned, the answer was to strengthen the mind--not destroy the eyes. Gouging them out seemed an outdated idea--a relic from a past age. It was not something she would ever do.&lt;br /&gt;
&lt;br /&gt;
After explaining this to a few trusted friends in G&#039;nar Peth, they formed a secret inner circle calling itself The Ascendancy with Vanxa as their leader. They dedicated themselves to developing and perfecting a collection of mental disciplines that would allow one to enter a mind state beyond autohypnosis and trances, something by which the physical world would cease to exist in a metaphysical sense. At such a time, they believed there would remain only the truth seeker and the secrets of G&#039;nar Peth, which would flow freely toward each other, becoming one without the need for self-mutilation. It would be the same quest for knowledge, with the same time and effort expended, but from a different perspective.&lt;br /&gt;
&lt;br /&gt;
The main divination tool artisan in G&#039;nar Peth joined The Ascendancy and for founding this new enlightened path, he prepared for Vanxa the finest bowl that could be made. He used both rare and mundane materials to create a bowl of unsurpassed divination and predictive powers, something only the leader of a main order was worthy to receive.&lt;br /&gt;
&lt;br /&gt;
It was a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils, and at the sight of it Vanxa was overcome. It was more than a divination bowl; it was an exquisite piece of art, one she had not expected. The asymmetrical layers of dark blue starstone possessed a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingled with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
She told the artisan how grateful she was for the wonderful gift of such a unique and precious divination bowl and thanked her fellow prophets for allowing her to lead them.&lt;br /&gt;
&lt;br /&gt;
Memories came drifting back to her of that lonely day long ago when she had departed the Dragonspine Mountains on her great journey into the unknown. She thought of all that had happened during the intervening years because of that decision. Her eyes grew misty, hoping her mother and grandmother were pleased with her attempts to remain faithful to their traditions by following in their footsteps.&lt;br /&gt;
&lt;br /&gt;
==Vanxa&#039;s Divination Tool Alterations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The IC version:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Switching from Snow Elf warrioress to joining the Moon Mage guild was a stark change for Vanxa. Swords and shields were replaced with spells and books, and the violent battlefield gave way to dusty libraries and the tower observatory. She was insatiable to learn about her new life and world and thus immersed herself in the scholarly pursuits of all things Moon Mage, becoming quite the bookworm. This eventually led to the study of the various sects and in particular their divination tools, a topic that came to interest her greatly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The OOC version:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There was once a discussion on the Moon Mage forums regarding Raesh&#039;s improvements to divination tools, prompting someone to mention the idea of trying to cap all six sect tools. I added it would be fun to not just cap the tools but also get them altered. It was really just an offhand comment at the time, but the more I thought about it, the more I liked the idea. So I put Vanxa to work.&lt;br /&gt;
&lt;br /&gt;
It was an interesting project since I knew little about most of the tools beforehand. A big thanks here to Raesh for Destiny Cipher and eliminating tool breakage. The former is merely a convenience, although a big one; without the latter, I wouldn&#039;t have bothered working any tools at all, even my own G&#039;nar Peth&#039;s bowl.&lt;br /&gt;
&lt;br /&gt;
Capping the six tools was the first part; the second part were the alterations. The main issue was festivals being so few and far between meant there was no avoiding the time it would take. But at Hollow Eve Festival 447 (01-26 Nov 2023) I&#039;m delighted (relieved actually!) that Vanxa finally completed her divination tool collection. The process from start to finish took seven years and left Vanxa&#039;s bank account 50k+ plats lighter, but I&#039;m not sure what else plats are good for.&lt;br /&gt;
&lt;br /&gt;
Vanxa is not a dark or gloomy character by any means, but her alterations do reflect certain aspects of her life, namely the ones involving the shadowy nature of the Moon Mage guild, the eerie nuances of worshipping Harawep, and her years of rigorous martial training growing up. So her alterations do have a certain &#039;&#039;edge&#039;&#039; to them. Below, I&#039;ll display the divination tools&#039; alterations along with a few others that demonstrate her Moon Mage and Harawep influences.&lt;br /&gt;
&lt;br /&gt;
It was definitely a fun journey, and I hope others enjoy pursuing their guild goals as much as I have mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CELESTIAL CHARTS&#039;&#039;&#039; (&#039;&#039;Celestial Compact&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- some black firecat-skin celestial charts edged with ornamental darkstone foil&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The blackness of the firecat-skin leather and darkstone foil combine into a representation of the night sky, with the planets, moons, and constellations all meticulously depicted using brightly colored inks. The name along with exhaustive information for each heavenly body is written in graceful calligraphy here and there around the midnight-black vellum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOKKA DECK&#039;&#039;&#039; (&#039;&#039;Followers of Fortune&#039;s Path&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a night-black Tokka deck depicting the Elanthian moons entangled in webbing&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The stiff cards are edged with pearlescent, silvery-white foil and inked with crimson, silvery-blue, and soot-black hues. The deck bears the striking image of Yavash, Xibar, and Katamba entrapped within a vast web stretching deep into space, erratic and tangled, as though spun by some gigantic spider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRISM&#039;&#039;&#039; (&#039;&#039;Monks of the Crystal Hand&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a night diamond prism trapped within a web-like darkstone cage&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Hanging from a chain of jagged darkstone links, an enclosure of the same metal entangles the prism as though a beautiful butterfly were hopelessly caught in black spider webbing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BONES&#039;&#039;&#039; (&#039;&#039;Nomads of the Arid Steppe&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- some fire-blackened lava drake bones deeply notched with occult symbols&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The four bones show the telltale scorch marks typical of exposure to blistering heat. The Krr-tich and Sek-rith are long and slender with rune-like carvings arranged in asymmetrical patterns. One side of the Sun Disk is darkened with soot while the other has been scratched clean to reveal the grey bone beneath. Small pieces of skull have been connected into the orb-like Moon Sphere with each facet depicting a mysterious lunar symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIRROR&#039;&#039;&#039; (&#039;&#039;Progeny of Tezirah&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a moonstone divination mirror within a twisted darkstone frame resembling webbing&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The polished Xibar-blue moonstone reflects your surroundings in an oddly distorted manner. Some objects appear more or less familiar, but others appear greatly altered somehow, often unrecognizably so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOWL&#039;&#039;&#039; (&#039;&#039;Prophets of G&#039;nar Peth&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Asymmetrical layers of dark blue starstone possess a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingle with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DOOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an arched blackwood door banded with ornately wrought darkstone&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The thick planks of smoothly polished blackwood are securely held by three large, sculpted straps of studded darkstone engraved with the likeness of tangled spider webbing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLOOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a parquet blackwood floor embedded with darkstone celestial symbols&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The midnight-black planks of seemingly interwoven floor are inlaid with the planets, moons, and constellations wrought in darkstone so that walking across the room creates the impression of traveling the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WALL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a wainscotted blackwood slat wall adorned with darkstone crown molding&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The ornamental dark mahogany wainscotting contrasts with narrower vertical blackwood slatting that reaches to the darkstone crown molding along the ceiling edge.  The molding is elaborately wrought to depict an endless tangled web encircling the ceiling, sprinkled here and there with the forms of lurking black widow spiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIREPLACE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a huge black marble fireplace with a snarling dragon&#039;s maw-shaped opening&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Framed with irregular stonework, the fireplace opening is protected by a darkstone screen patterned after dragon wings.  The darkstone mantel is elaborately engraved to resemble dragon scales, each end supported by a twisted floor column.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARMOR STAND&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a polished mahogany armor stand with a wrought darkstone base&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The heavy darkstone has been forged to resemble a dense cluster of many types of small and large spiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAPON RACK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a polished mahogany weapon rack lashed together with twisted darkstone chains&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Tightened black chains snake through the mahogany slats and poles, reinforcing the rack&#039;s frame so it can bear the weight of any weapon.  Additional darkstone prongs are mounted to hold small weapons such as daggers, while larger weapons can be leaned against polished mahogany dividers.  Holes drilled into end boards are set to hold the hafts of upright polearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TABLE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a long polished mahogany table with sculpted darkstone legs&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Elaborate designs are carved into the blackish metal of the table&#039;s legs, each revealing detailed images of tangled and intertwining strands of webbing.  Residing within the complex network are spiders of differing types and sizes, some seemingly at rest and others appearing amid the intricate task of web creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THRONE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an ornately carved blackwood throne padded with plush crimson velvet&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The midnight wood is carved with many different species of large spiders, legs interlocked as though holding the throne together.  The crimson velvet contrasts with the sleek black of the polished wood, reminiscent of the colors of a black widow spider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CANOPY BED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a tall blackwood canopy bed elegantly draped in flowing dark silk&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The towering posts and hefty supports sit atop a base of crimson-veined black marble, each intricately carved with intertwining spiderwebs.  Dark curtains envelop the massive blackwood bed in a canopy of silk, with the excess fabric draping over the sides and gathered at the corners with braided crimson spidersilk cords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TREASURE CHEST&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a sturdy blackwood treasure chest secured with a heavy darkstone lock&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Darkstone straps and bindings reinforce the blackwood chest&#039;s body, while curved panels give the lid an arched top for increased storage capacity.  A darkstone handle riveted to either end provides for easy lifting and transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAKER&#039;S MARK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an ornately engraved darkstone stamp fixed with a white gold chain&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - a black widow spider crawling up a telescope centered on the name &amp;quot;Vanxa&amp;quot; written gracefully in a field of stars&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BIOMECHANICAL TARANTULA&#039;&#039;&#039; (Hollow Eve Festival 432 Gift)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a darkstone black widow inlaid with a scarlet ruby hourglass&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - Like stars scattered amid a dark expanse of metal, a constellation of tiny blue moonstone eyes glimmer with a Xibar-hued schiller.  Eight sharp legs are arrayed around its carapace, allowing it to bond with the wearer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUCKSACK&#039;&#039;&#039; (&#039;&#039;Hollow Eve Festival 439 Gift&#039;&#039;) unaltered&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a moonsilk rucksack adorned with darkstone black widow spiders&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - You see nothing unusual.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Snow Elf]]&lt;br /&gt;
[[Category:Player Prophets of G&#039;nar Peth]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=634396</id>
		<title>Vanxa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=634396"/>
		<updated>2023-11-27T17:53:19Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* moon coral warhorn history */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vanxa Shar&#039;vala&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Dark Seeress Vanxa Shar&#039;vala, Chaomancer of the Prophets, an Elven Moon Mage.&amp;lt;br&amp;gt;&lt;br /&gt;
Vanxa has pointed ears and green eyes.  Her black hair is very long and thick, and is worn braided.  She has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a roaring lion with its claws seeming to rip through the skin on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a moonstone crown, a pole axe, a pure black swan feather, a blue-grey hawk feather, a white gold nose ring, a black leather collar studded with alternating platinum spikes and deep red rubies, a white gold black widow spider amulet suspended from a heavy chain, a steel-boned black leather corset back-laced with black spidersilk cords, a darkstone black widow inlaid with a scarlet ruby hourglass, a soft black leather haversack, a swirling eddy of incandescent light bound by a gold-striated coralite frame, some black velvet long gloves, a white gold barbed-wire armband, a serpentine armband, a labyrinthine white gold wristcuff set with platinum spikes, a platinum and ruby ring, an exquisite platinum claw bearing a black amber spider, a deep ebony cougar-hide belt, a supple viper-hide whip, a moon coral warhorn, a black firecat-skin sack clasped with a curved pristine platinum fang, a cocoon woven from shimmering pearlescent spider web strands, a short black leather skirt with daring slits up both sides, a white gold anklet and some soft black leather thigh-boots.&lt;br /&gt;
&lt;br /&gt;
==Raiders From Snow Clan==&lt;br /&gt;
&lt;br /&gt;
One hard winter long ago, a [[Snow Elf]] raiding party swept out of the northern Dragonspine Mountains to pillage and plunder the [[Wind Elf]] settlements of the Gilen Otso Steppes. The plains-dwellers resisted, but Snow Elves were ferocious fighters and greatly feared for their courage in battle. Their children had more weapons than toys and learned to use them while they could barely hold them. As adults, this life-long training gave them unsurpassed combat prowess. Although outnumbering the invaders, the Wind Elves were hard-pressed to fend off such a strong enemy.&lt;br /&gt;
&lt;br /&gt;
On the first day of the raids, a small Wind Elf village on the steppes borderland lay in the path of the raiders. The advance was swift, and immediately upon reaching the village, the Snow Elves fanned out and attacked.&lt;br /&gt;
&lt;br /&gt;
One of the first cabins broken into belonged to a young Wind Elf couple. The husband bravely leapt to defend his home and wife, but his one weapon against many was hopeless. Seriously wounded, he fell, his wife kneeling beside him. Fearing for his life, she pleaded for the raiders to spare him.&lt;br /&gt;
&lt;br /&gt;
The Snow Elves agreed to show mercy, but as payment one warrior said she would become his mate. The husband protested, but his wife reluctantly accepted, knowing there was no other answer. She would protect her husband even if it meant they would never see each other again.&lt;br /&gt;
&lt;br /&gt;
After great plunder, the Snow Elves eventually withdrew with their spoils from the Gilen Otso Steppes and returned to the frozen, windswept peaks of the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
A few years later, a baby girl was born to the Wind Elf slave bride and her Snow Elf captor, now her new husband. The child was named Vanxa, which means &amp;quot;She Who Sees Far&amp;quot; after an evil empress who eventually gains redemption in a Snow Elf fairy tale. She was given the last name Shar&#039;vala, her tribe&#039;s stylized form of &amp;quot;Daughter of Barbarians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rise Of A Warrioress==&lt;br /&gt;
&lt;br /&gt;
The young Vanxa inherited her father&#039;s fair complexion and cold-hardiness and her mother&#039;s sultry green eyes and thick, black hair. In time, she came to show her mother&#039;s kindness and scholarly intelligence as well as her father&#039;s cunning and indomitable force of will. These traits were to serve her well during her rigorous upbringing in the dangerous, snowy uplands of the Dragonspine Mountains. Her father was a high officer in the Snow Elf Guard, which was charged with protecting both their villages and their chief. He made sure Vanxa went through the same rigorous weapon training he himself had done as a boy.&lt;br /&gt;
&lt;br /&gt;
Vanxa&#039;s mother never truly adapted to the frigid climate of the mountains. One harsh winter she fell ill and died, her body lying in state until the frozen ground had thawed the following spring. She was buried in a quiet ceremony among a small cluster of mountain lilies. Vanxa and her father were greatly grieved, knowing life would never be the same. In remembrance, Vanxa adopted her mother&#039;s habit of accessorizing feathers in her hair, as is the style of the Wind Elves. Her father never fell in love or married again.&lt;br /&gt;
&lt;br /&gt;
The years passed, and Vanxa became a celebrated weapon master and fighter. She rose quickly in the Guard, becoming a Commander of forces. Then disaster struck. Hostile tribes of humanoids as well as horrid monsters, many of which were unknown to the outside world, roamed the forbidding slopes of the Dragonspine Mountains. During one blizzard, a grey-banded elur&#039;sushu, one of the dreaded snow serpents of the far north, attacked their village. The Guard was marshaled, and the ensuing battle was fierce. The monster was killed, which was cause for great celebration and feasting, but the victory came at great cost to Vanxa: along with a few other warriors, her father had been slain.&lt;br /&gt;
&lt;br /&gt;
She had stood silently for some moments looking down at his fallen body, deeply feeling the loss of her parents. Finally, she had knelt and removed his warhorn from his belt. After her mother&#039;s death, he had remembered his wife by having a clan artisan fashion the warhorn from some moon coral she had kept tucked away. A mysterious shadowy black traced with faint silvery white and bluish marbling, the chunk of moon coral had been a prized family heirloom handed down from mother to daughter for many generations. He had kept the moon coral warhorn at his side during life; now, with his passing, and with both parents departed from her, Vanxa would keep it to remember and honor them both. She clipped the warhorn to her belt.&lt;br /&gt;
&lt;br /&gt;
Snow Clan was the only home she had ever known, and she would always consider herself a Snow Elf. But she remembered her mother&#039;s stories of the Wind Elves on the far-distant steppes. She felt a call in her spirit to discover more about her mother&#039;s life before Snow Clan. After her father&#039;s death, that call became a restlessness. She had other family and friends in the mountain villages, along with an important position in the Guard, but with her parents gone, she found Snow Clan no longer provided her the old comfort. Not long after her father&#039;s death, she collected her things and left the snowy mountains.&lt;br /&gt;
&lt;br /&gt;
==Reflections==&lt;br /&gt;
&lt;br /&gt;
However, during her long journey she had plenty of time to think, and she gradually grew cautious. To the Wind Elves she would be a stranger. What reception would she receive? Snow Elves had raided the steppes for centuries. How would the plains dwellers welcome a Snow Elf? They were only thought to be marauders and bandits. Vanxa knew that was only partially true, but there was still a risk in going to [[Horse Clan]].&lt;br /&gt;
&lt;br /&gt;
She wanted to learn more about her mother&#039;s long-lost family, but she became reluctant to go when she might conflict with them. Even if they weren&#039;t hostile, would she be ready to settle down anywhere? Especially a place where she knew no one? In particular, she was wary of any relationship that someone might want to take beyond friendship into romance. Her father had always treated her mother well, but she knew her mother had been forced to abandon her home and go as a prisoner into the Dragonspine Mountains. She swore no man would ever do anything remotely like that to her. Any mate she ever had would live strictly on her terms. Her heart grew heavy. There were just too many questions.&lt;br /&gt;
&lt;br /&gt;
She decided to act first on another of her mother&#039;s stories. Her maternal grandmother was said to be descended from a long line of enchanters or witches, always through the female branch. The grandmother lived alone far into the wilderness west of the Gilen Otso Steppes in uncharted lands. The thought of magic had always piqued Vanxa&#039;s curiosity. After all, if the stories were true, it meant she as well as her mother were also in the family line of female spellcasters. Was it possible she had unsuspected magic powers? Surely her grandmother would know. Vanxa decided to bypass Horse Clan for the time being and travel deeper into the wilderness.&lt;br /&gt;
&lt;br /&gt;
She journeyed many days along a fast-flowing river far into a land inhabited by some kind of robed lizard people fanatics. They called themselves priests and priestesses of the World Dragon. Vanxa wasn&#039;t sure what that meant, but she did know the lizard people didn&#039;t take kindly to her passing through their realms. There were many fights along the way, and before she finally reached her grandmother&#039;s cabin, lizard people heads hung in the tree limbs from one end of the World Dragon lands to the other.&lt;br /&gt;
&lt;br /&gt;
==The Secret In The Cabin==&lt;br /&gt;
&lt;br /&gt;
She found the cabin in ruins. It had obviously been attacked, but it wasn&#039;t clear who the attackers had been. However, it wasn&#039;t too hard for Vanxa to suspect the robed lizard people fanatics. Warily, she entered and explored. The roof and walls were still intact, but what few items remained had been vandalized and scattered. Of her grandmother, there was no sign.&lt;br /&gt;
&lt;br /&gt;
Disheartened, Vanxa intended staying the night and heading to Horse Clan the following morning. She put down her bedroll and was preparing to lie down when she detected a false sound under her foot. Kneeling, she pried up a floorboard and found a great assortment of strange items and tools and arcane books. It was all puzzling, but it had to be her grandmother&#039;s magical items.&lt;br /&gt;
&lt;br /&gt;
There was a magnificent weapon wrapped in a grey felt cover: a greatsword with a maple hilt and the image of an elaborate dragon engraved down the blade. It brought to mind what the lizard people had shouted about worshipping a World Dragon.&lt;br /&gt;
&lt;br /&gt;
She lit a candle and began reading her grandmother&#039;s journal. It said the weapon had belonged to a Dragon Priest general who had led an attack against her cabin. She had slain the attackers with her magic and retrieved the sword. But it was not the only attack over the years. The lizard people were hard to discourage, and each defeat only made them more determined. Vanxa hoped not, but it seemed likely there had come one final attack her grandmother had not been able to turn back.&lt;br /&gt;
&lt;br /&gt;
The journal said her grandmother had been a member of something called a [[Moon Mage]] guild and had been a follower of an even more mysterious group: the [[Prophets of G&#039;Nar Peth]]. Vanxa was fascinated. She had never heard anything like what she was reading, but it was obviously the source of her grandmother&#039;s magic.&lt;br /&gt;
&lt;br /&gt;
Opening a translucent amber spellbook case embedded with several captive black widows, she found an old and worn spellbook carefully bound in wax-stained tanned leather. The tome’s cover was painted with a sleek black widow weaving a web of crackling lightning, and the title—&amp;lt;i&amp;gt;An Arcanum of the Web of Fate&amp;lt;/i&amp;gt;—was inlaid across the front in simple copper leaf. Beading of onyx black widow spiders inset with ruby hourglasses were the only embellishment. Inside, some of the vellum pages bore traces of blood amid the gracefully flowing script. Whose blood it was Vanxa had no idea, but the bloodstains were old and dried. They might have been there for centuries. There was a cryptic prayer to a goddess named [[Harawep]] inside the front cover, but the name was unknown to Vanxa.&lt;br /&gt;
&lt;br /&gt;
She unwrapped a bundle of faded black velvet and found the most exquisite object she had ever seen: a heliotrope telescope inlaid with palladium and anlora-avtoma lunar symbols. Each section of the telescope&#039;s barrel had been cut from a transparent heliotrope gemstone tinged with purplish-pink undertones. The intricate faceting of the gems gave the telescope a high reflectivity, almost making it seem to glow from within. Cryptic lunar symbols of inlaid silvery-white palladium and bluish-white anlora-avtoma spiraled around the length of the instrument in arcane mathematical patterns.&lt;br /&gt;
&lt;br /&gt;
The telescope was in excellent repair, without chip or scratch or scuff. Gazing through it at the distant trees, she found the instrument capable of adjustment to unbelievably high power. It must have been among her grandmother&#039;s most treasured possessions. Vanxa carefully rewrapped it in its black velvet and placed it in a special compartment in her soft black leather haversack.&lt;br /&gt;
&lt;br /&gt;
She lingered in her grandmother&#039;s cabin many days, studying about lunar magic and the Moon Mage guild. She learned about an amazing world beyond the natural, something called the [[Astral Plane]], where time and space meant very little and allowed one to travel great distances across the physical world nearly instantly. She learned about how the stars and moons and planets could reveal hidden messages and secrets as well as alter probabilities of things yet to come. She looked out the cabin window at the passing night sky, pondering the wonders of [[astrology]]. It became her favorite topic in the books about the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==Destiny&#039;s Call==&lt;br /&gt;
&lt;br /&gt;
She was astonished to learn her mother had also been a Moon Mage, although she had only joined the guild shortly before being captured by the Snow Elves. Vanxa stayed up all night, finding in her grandmother&#039;s writings the procedures used in testing a person&#039;s magic potential. They were the same tests Vanxa&#039;s mother had taken.&lt;br /&gt;
&lt;br /&gt;
Vanxa took the tests herself and found she had an enormous capacity for lunar magic and prediction and the manipulation of light and shadow, far more than her mother and even her grandmother. She was breathless, having not expected anything but a long journey to her mother&#039;s homeland among the Wind Elves.&lt;br /&gt;
&lt;br /&gt;
Instead, she had found her true path. She would follow in their footsteps as a Moon Mage and later travel farther north to Therengia to find the sect of G&#039;nar Peth, as her grandmother had once done. She knew there would be much to learn but also much to offer. Her weapon and armor mastery as well as extensive strategic and tactical prowess should prove of great value to the scholarly but melee-challenged mages.&lt;br /&gt;
&lt;br /&gt;
The journal told of a man named [[Mortom]] who led the guild of the Moon Mages in a distant land called Ilithi. In pursuit of her family&#039;s maternal line of lunar magic study, she left the cabin at dawn and traveled to the great city of Shard. Although she learned much insight from guildleader Mortom, he directed her farther north to the land of Zoluren and the central Moon Mage guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
The guildleader there was a peculiar man named [[Kssarh]] who didn&#039;t seem to think she would advance far in the guild. That amused her. Knowing nothing about her determination, he had no idea what he was talking about. But he would learn.&lt;br /&gt;
&lt;br /&gt;
She joined the guild that day and under Kssarh&#039;s tutelage began her journey as a Moon Mage and toward fulfilling her desire of becoming the greatest astrologer of all time.&lt;br /&gt;
&lt;br /&gt;
==The Enchantress==&lt;br /&gt;
&lt;br /&gt;
Vanxa had always found lunar enchanting an interesting concept, but it was limited in scope and easily mastered. However, when she heard rumors that shifts in the cosmos were revealing vast amounts of previously unknown enchanting arcana, her interest was rekindled. Advanced enchanting proved a much deeper and more complex subject than had the earlier lunar form, so she set aside all of her other projects to pursue this fascinating new field of study.&lt;br /&gt;
&lt;br /&gt;
It was no secret that the most extreme enchanting processes could be neither understood nor carried out successfully unless the mage had a full grasp of the relevant support skills. So once her Enchanting studies had been completed, Vanxa finished learning the magics required to create and utilize fully any enchanted magical device, regardless of difficulty level.&lt;br /&gt;
&lt;br /&gt;
She journeyed south to Shard to visit the first Moon Mage guild leader she had met following the long trek from her Snow Elf homeland in the Dragonspine Mountains: Mortom Saist. He congratulated her accomplishment and declared a celebratory banquet in honor of the first Enchantress Maximus of the Moon Mage guild. She thanked him for all of the advice and wisdom he had given her when she had first arrived in Shard so long ago. Without his help, she told him that she would never have gotten as far as she had.&lt;br /&gt;
&lt;br /&gt;
With great humor, Mortom confided in Vanxa that Kssarh had grumbled many times how he had been wrong about her when he had predicted so many years ago that she wouldn&#039;t go far in the Moon Mage guild. The Crossing guild leader still had no clue how he had been so mistaken. However, Mortom assured her with a wink that she had earned Kssarh&#039;s great respect and admiration, albeit grudging and whether or not he ever showed it, for her accomplishments and contributions in the fields of both Astrology and Enchanting.&lt;br /&gt;
&lt;br /&gt;
She only smiled, knowing there were still many surprises awaiting all the guild leaders of the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==The Ascendancy==&lt;br /&gt;
&lt;br /&gt;
The search for deeper occult lore had taken G&#039;nar Pethians down many curious paths, but no truth seekers were so mysterious or awe-inspiring as the blind prophets. Believing the physical senses, especially sight, inferior and greatly disruptive of vision potency, these prophets gouged out their eyes to remove distractions that would otherwise hinder their search for the more arcane secrets of G&#039;nar Peth.&lt;br /&gt;
&lt;br /&gt;
While the blind prophets were revered for their dedication and knowledge, Vanxa believed a better way existed. If one&#039;s mind wasn&#039;t strong enough to block out distractions, she reasoned, the answer was to strengthen the mind--not destroy the eyes. Gouging them out seemed an outdated idea--a relic from a past age. It was not something she would ever do.&lt;br /&gt;
&lt;br /&gt;
After explaining this to a few trusted friends in G&#039;nar Peth, they formed a secret inner circle calling itself The Ascendancy with Vanxa as their leader. They dedicated themselves to developing and perfecting a collection of mental disciplines that would allow one to enter a mind state beyond autohypnosis and trances, something by which the physical world would cease to exist in a metaphysical sense. At such a time, they believed there would remain only the truth seeker and the secrets of G&#039;nar Peth, which would flow freely toward each other, becoming one without the need for self-mutilation. It would be the same quest for knowledge, with the same time and effort expended, but from a different perspective.&lt;br /&gt;
&lt;br /&gt;
The main divination tool artisan in G&#039;nar Peth joined The Ascendancy and for founding this new enlightened path, he prepared for Vanxa the finest bowl that could be made. He used both rare and mundane materials to create a bowl of unsurpassed divination and predictive powers, something only the leader of a main order was worthy to receive.&lt;br /&gt;
&lt;br /&gt;
It was a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils, and at the sight of it Vanxa was overcome. It was more than a divination bowl; it was an exquisite piece of art, one she had not expected. The asymmetrical layers of dark blue starstone possessed a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingled with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
She told the artisan how grateful she was for the wonderful gift of such a unique and precious divination bowl and thanked her fellow prophets for allowing her to lead them.&lt;br /&gt;
&lt;br /&gt;
Memories came drifting back to her of that lonely day long ago when she had departed the Dragonspine Mountains on her great journey into the unknown. She thought of all that had happened during the intervening years because of that decision. Her eyes grew misty, hoping her mother and grandmother were pleased with her attempts to remain faithful to their traditions by following in their footsteps.&lt;br /&gt;
&lt;br /&gt;
==Vanxa&#039;s Divination Tool Alterations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The IC version:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Switching from Snow Elf warrioress to joining the Moon Mage guild was a stark change for Vanxa. Swords and shields were replaced with spells and books, and the violent battlefield gave way to dusty libraries and the tower observatory. She was insatiable to learn about her new life and world and thus immersed herself in the scholarly pursuits of all things Moon Mage, becoming quite the bookworm. This eventually led to the study of the various sects and in particular their divination tools, a topic that came to interest her greatly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The OOC version:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There was once a discussion on the Moon Mage forums regarding Raesh&#039;s improvements to divination tools, prompting someone to mention the idea of trying to cap all six sect tools. I added it would be fun to not just cap the tools but also get them altered. It was really just an offhand comment at the time, but the more I thought about it, the more I liked the idea. So I put Vanxa to work.&lt;br /&gt;
&lt;br /&gt;
It was an interesting project since I knew little about most of the tools beforehand. A big thanks here to Raesh for Destiny Cipher and eliminating tool breakage. The former is merely a convenience, although a big one; without the latter, I wouldn&#039;t have bothered working any tools at all, even my own G&#039;nar Peth&#039;s bowl.&lt;br /&gt;
&lt;br /&gt;
Capping the six tools was the first part; the second part were the alterations. The main issue was festivals being so few and far between meant there was no avoiding the time it would take. But at Hollow Eve Festival 447 (01-26 Nov 2023) I&#039;m delighted (relieved actually!) that Vanxa finally completed her divination tool collection. The process from start to finish took seven years and left Vanxa&#039;s bank account 50k+ plats lighter, but I&#039;m not sure what else plats are good for.&lt;br /&gt;
&lt;br /&gt;
Vanxa is not a dark or gloomy character by any means, but her alterations do reflect certain aspects of her life, namely the ones involving the shadowy nature of the Moon Mage guild, the eerie nuances of worshipping Harawep, and her years of rigorous martial training growing up. So her alterations do have a certain &#039;&#039;edge&#039;&#039; to them. Below, I&#039;ll display the divination tools&#039; alterations along with a few others that demonstrate her Moon Mage and Harawep influences.&lt;br /&gt;
&lt;br /&gt;
It was definitely a fun journey, and I hope others enjoy pursuing their guild goals as much as I have mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CELESTIAL CHARTS&#039;&#039;&#039; (&#039;&#039;Celestial Compact&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- some black firecat-skin celestial charts edged with ornamental darkstone foil&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The blackness of the firecat-skin leather and darkstone foil combine into a representation of the night sky, with the planets, moons, and constellations all meticulously depicted using brightly colored inks. The name along with exhaustive information for each heavenly body is written in graceful calligraphy here and there around the midnight-black vellum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOKKA DECK&#039;&#039;&#039; (&#039;&#039;Followers of Fortune&#039;s Path&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a night-black Tokka deck depicting the Elanthian moons entangled in webbing&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The stiff cards are edged with pearlescent, silvery-white foil and inked with crimson, silvery-blue, and soot-black hues. The deck bears the striking image of Yavash, Xibar, and Katamba entrapped within a vast web stretching deep into space, erratic and tangled, as though spun by some gigantic spider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRISM&#039;&#039;&#039; (&#039;&#039;Monks of the Crystal Hand&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a night diamond prism trapped within a web-like darkstone cage&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Hanging from a chain of jagged darkstone links, an enclosure of the same metal entangles the prism as though a beautiful butterfly were hopelessly caught in black spider webbing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BONES&#039;&#039;&#039; (&#039;&#039;Nomads of the Arid Steppe&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- some fire-blackened lava drake bones deeply notched with occult symbols&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The four bones show the telltale scorch marks typical of exposure to blistering heat. The Krr-tich and Sek-rith are long and slender with rune-like carvings arranged in asymmetrical patterns. One side of the Sun Disk is darkened with soot while the other has been scratched clean to reveal the grey bone beneath. Small pieces of skull have been connected into the orb-like Moon Sphere with each facet depicting a mysterious lunar symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIRROR&#039;&#039;&#039; (&#039;&#039;Progeny of Tezirah&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a moonstone divination mirror within a twisted darkstone frame resembling webbing&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The polished Xibar-blue moonstone reflects your surroundings in an oddly distorted manner. Some objects appear more or less familiar, but others appear greatly altered somehow, often unrecognizably so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOWL&#039;&#039;&#039; (&#039;&#039;Prophets of G&#039;nar Peth&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Asymmetrical layers of dark blue starstone possess a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingle with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DOOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an arched blackwood door banded with ornately wrought darkstone&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The thick planks of smoothly polished blackwood are securely held by three large, sculpted straps of studded darkstone engraved with the likeness of tangled spider webbing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLOOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a parquet blackwood floor embedded with darkstone celestial symbols&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The midnight-black planks of seemingly interwoven floor are inlaid with the planets, moons, and constellations wrought in darkstone so that walking across the room creates the impression of traveling the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WALL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a wainscotted blackwood slat wall adorned with darkstone crown molding&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The ornamental dark mahogany wainscotting contrasts with narrower vertical blackwood slatting that reaches to the darkstone crown molding along the ceiling edge.  The molding is elaborately wrought to depict an endless tangled web encircling the ceiling, sprinkled here and there with the forms of lurking black widow spiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIREPLACE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a huge black marble fireplace with a snarling dragon&#039;s maw-shaped opening&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Framed with irregular stonework, the fireplace opening is protected by a darkstone screen patterned after dragon wings.  The darkstone mantel is elaborately engraved to resemble dragon scales, each end supported by a twisted floor column.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARMOR STAND&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a polished mahogany armor stand with a wrought darkstone base&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The heavy darkstone has been forged to resemble a dense cluster of many types of small and large spiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAPON RACK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a polished mahogany weapon rack lashed together with twisted darkstone chains&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Tightened black chains snake through the mahogany slats and poles, reinforcing the rack&#039;s frame so it can bear the weight of any weapon.  Additional darkstone prongs are mounted to hold small weapons such as daggers, while larger weapons can be leaned against polished mahogany dividers.  Holes drilled into end boards are set to hold the hafts of upright polearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TABLE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a long polished mahogany table with sculpted darkstone legs&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Elaborate designs are carved into the blackish metal of the table&#039;s legs, each revealing detailed images of tangled and intertwining strands of webbing.  Residing within the complex network are spiders of differing types and sizes, some seemingly at rest and others appearing amid the intricate task of web creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THRONE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an ornately carved blackwood throne padded with plush crimson velvet&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The midnight wood is carved with many different species of large spiders, legs interlocked as though holding the throne together.  The crimson velvet contrasts with the sleek black of the polished wood, reminiscent of the colors of a black widow spider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CANOPY BED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a tall blackwood canopy bed elegantly draped in flowing dark silk&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The towering posts and hefty supports sit atop a base of crimson-veined black marble, each intricately carved with intertwining spiderwebs.  Dark curtains envelop the massive blackwood bed in a canopy of silk, with the excess fabric draping over the sides and gathered at the corners with braided crimson spidersilk cords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TREASURE CHEST&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a sturdy blackwood treasure chest secured with a heavy darkstone lock&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Darkstone straps and bindings reinforce the blackwood chest&#039;s body, while curved panels give the lid an arched top for increased storage capacity.  A darkstone handle riveted to either end provides for easy lifting and transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAKER&#039;S MARK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an ornately engraved darkstone stamp fixed with a white gold chain&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - a black widow spider crawling up a telescope centered on the name &amp;quot;Vanxa&amp;quot; written gracefully in a field of stars&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BIOMECHANICAL TARANTULA&#039;&#039;&#039; (Hollow Eve Festival 432 Gift)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a darkstone black widow inlaid with a scarlet ruby hourglass&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - Like stars scattered amid a dark expanse of metal, a constellation of tiny blue moonstone eyes glimmer with a Xibar-hued schiller.  Eight sharp legs are arrayed around its carapace, allowing it to bond with the wearer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUCKSACK&#039;&#039;&#039; (&#039;&#039;Hollow Eve Festival 439 Gift&#039;&#039;) unaltered&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a moonsilk rucksack adorned with darkstone black widow spiders&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - You see nothing unusual.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Snow Elf]]&lt;br /&gt;
[[Category:Player Prophets of G&#039;nar Peth]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=634390</id>
		<title>Vanxa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=634390"/>
		<updated>2023-11-27T15:50:47Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vanxa Shar&#039;vala&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Dark Seeress Vanxa Shar&#039;vala, Chaomancer of the Prophets, an Elven Moon Mage.&amp;lt;br&amp;gt;&lt;br /&gt;
Vanxa has pointed ears and green eyes.  Her black hair is very long and thick, and is worn braided.  She has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a roaring lion with its claws seeming to rip through the skin on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a moonstone crown, a pole axe, a pure black swan feather, a blue-grey hawk feather, a white gold nose ring, a black leather collar studded with alternating platinum spikes and deep red rubies, a white gold black widow spider amulet suspended from a heavy chain, a steel-boned black leather corset back-laced with black spidersilk cords, a darkstone black widow inlaid with a scarlet ruby hourglass, a soft black leather haversack, a swirling eddy of incandescent light bound by a gold-striated coralite frame, some black velvet long gloves, a white gold barbed-wire armband, a serpentine armband, a labyrinthine white gold wristcuff set with platinum spikes, a platinum and ruby ring, an exquisite platinum claw bearing a black amber spider, a deep ebony cougar-hide belt, a supple viper-hide whip, a moon coral warhorn, a black firecat-skin sack clasped with a curved pristine platinum fang, a cocoon woven from shimmering pearlescent spider web strands, a short black leather skirt with daring slits up both sides, a white gold anklet and some soft black leather thigh-boots.&lt;br /&gt;
&lt;br /&gt;
==Raiders From Snow Clan==&lt;br /&gt;
&lt;br /&gt;
One hard winter long ago, a [[Snow Elf]] raiding party swept out of the northern Dragonspine Mountains to pillage and plunder the [[Wind Elf]] settlements of the Gilen Otso Steppes. The plains-dwellers resisted, but Snow Elves were ferocious fighters and greatly feared for their courage in battle. Their children had more weapons than toys and learned to use them while they could barely hold them. As adults, this life-long training gave them unsurpassed combat prowess. Although outnumbering the invaders, the Wind Elves were hard-pressed to fend off such a strong enemy.&lt;br /&gt;
&lt;br /&gt;
On the first day of the raids, a small Wind Elf village on the steppes borderland lay in the path of the raiders. The advance was swift, and immediately upon reaching the village, the Snow Elves fanned out and attacked.&lt;br /&gt;
&lt;br /&gt;
One of the first cabins broken into belonged to a young Wind Elf couple. The husband bravely leapt to defend his home and wife, but his one weapon against many was hopeless. Seriously wounded, he fell, his wife kneeling beside him. Fearing for his life, she pleaded for the raiders to spare him.&lt;br /&gt;
&lt;br /&gt;
The Snow Elves agreed to show mercy, but as payment one warrior said she would become his mate. The husband protested, but his wife reluctantly accepted, knowing there was no other answer. She would protect her husband even if it meant they would never see each other again.&lt;br /&gt;
&lt;br /&gt;
After great plunder, the Snow Elves eventually withdrew with their spoils from the Gilen Otso Steppes and returned to the frozen, windswept peaks of the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
A few years later, a baby girl was born to the Wind Elf slave bride and her Snow Elf captor, now her new husband. The child was named Vanxa, which means &amp;quot;She Who Sees Far&amp;quot; after an evil empress who eventually gains redemption in a Snow Elf fairy tale. She was given the last name Shar&#039;vala, her tribe&#039;s stylized form of &amp;quot;Daughter of Barbarians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rise Of A Warrioress==&lt;br /&gt;
&lt;br /&gt;
The young Vanxa inherited her father&#039;s fair complexion and cold-hardiness and her mother&#039;s sultry green eyes and thick, black hair. In time, she came to show her mother&#039;s kindness and scholarly intelligence as well as her father&#039;s cunning and indomitable force of will. These traits were to serve her well during her rigorous upbringing in the dangerous, snowy uplands of the Dragonspine Mountains. Her father was a high officer in the Snow Elf Guard, which was charged with protecting both their villages and their chief. He made sure Vanxa went through the same rigorous weapon training he himself had done as a boy.&lt;br /&gt;
&lt;br /&gt;
Vanxa&#039;s mother never truly adapted to the frigid climate of the mountains. One harsh winter she fell ill and died, her body lying in state until the frozen ground had thawed the following spring. She was buried in a quiet ceremony among a small cluster of mountain lilies. Vanxa and her father were greatly grieved, knowing life would never be the same. In remembrance, Vanxa adopted her mother&#039;s habit of accessorizing feathers in her hair, as is the style of the Wind Elves. Her father never fell in love or married again.&lt;br /&gt;
&lt;br /&gt;
The years passed, and Vanxa became a celebrated weapon master and fighter. She rose quickly in the Guard, becoming a Commander of forces. Then disaster struck. Hostile tribes of humanoids as well as horrid monsters, many of which were unknown to the outside world, roamed the forbidding slopes of the Dragonspine Mountains. During one blizzard, a grey-banded elur&#039;sushu, one of the dreaded snow serpents of the far north, attacked their village. The Guard was marshaled, and the ensuing battle was fierce. The monster was killed, which was cause for great celebration and feasting, but the victory came at great cost to Vanxa: along with a few other warriors, her father had been slain.&lt;br /&gt;
&lt;br /&gt;
Snow Clan was the only home she had ever known, and she would always consider herself a Snow Elf. But she remembered her mother&#039;s stories of the Wind Elves on the far-distant steppes. She felt a call in her spirit to discover more about her mother&#039;s life before Snow Clan. After her father&#039;s death, that call became a restlessness. She had other family and friends in the mountain villages, along with an important position in the Guard, but with her parents gone, she found Snow Clan no longer provided her the old comfort. Not long after her father&#039;s death, she collected her things and left the snowy mountains.&lt;br /&gt;
&lt;br /&gt;
==Reflections==&lt;br /&gt;
&lt;br /&gt;
However, during her long journey she had plenty of time to think, and she gradually grew cautious. To the Wind Elves she would be a stranger. What reception would she receive? Snow Elves had raided the steppes for centuries. How would the plains dwellers welcome a Snow Elf? They were only thought to be marauders and bandits. Vanxa knew that was only partially true, but there was still a risk in going to [[Horse Clan]].&lt;br /&gt;
&lt;br /&gt;
She wanted to learn more about her mother&#039;s long-lost family, but she became reluctant to go when she might conflict with them. Even if they weren&#039;t hostile, would she be ready to settle down anywhere? Especially a place where she knew no one? In particular, she was wary of any relationship that someone might want to take beyond friendship into romance. Her father had always treated her mother well, but she knew her mother had been forced to abandon her home and go as a prisoner into the Dragonspine Mountains. She swore no man would ever do anything remotely like that to her. Any mate she ever had would live strictly on her terms. Her heart grew heavy. There were just too many questions.&lt;br /&gt;
&lt;br /&gt;
She decided to act first on another of her mother&#039;s stories. Her maternal grandmother was said to be descended from a long line of enchanters or witches, always through the female branch. The grandmother lived alone far into the wilderness west of the Gilen Otso Steppes in uncharted lands. The thought of magic had always piqued Vanxa&#039;s curiosity. After all, if the stories were true, it meant she as well as her mother were also in the family line of female spellcasters. Was it possible she had unsuspected magic powers? Surely her grandmother would know. Vanxa decided to bypass Horse Clan for the time being and travel deeper into the wilderness.&lt;br /&gt;
&lt;br /&gt;
She journeyed many days along a fast-flowing river far into a land inhabited by some kind of robed lizard people fanatics. They called themselves priests and priestesses of the World Dragon. Vanxa wasn&#039;t sure what that meant, but she did know the lizard people didn&#039;t take kindly to her passing through their realms. There were many fights along the way, and before she finally reached her grandmother&#039;s cabin, lizard people heads hung in the tree limbs from one end of the World Dragon lands to the other.&lt;br /&gt;
&lt;br /&gt;
==The Secret In The Cabin==&lt;br /&gt;
&lt;br /&gt;
She found the cabin in ruins. It had obviously been attacked, but it wasn&#039;t clear who the attackers had been. However, it wasn&#039;t too hard for Vanxa to suspect the robed lizard people fanatics. Warily, she entered and explored. The roof and walls were still intact, but what few items remained had been vandalized and scattered. Of her grandmother, there was no sign.&lt;br /&gt;
&lt;br /&gt;
Disheartened, Vanxa intended staying the night and heading to Horse Clan the following morning. She put down her bedroll and was preparing to lie down when she detected a false sound under her foot. Kneeling, she pried up a floorboard and found a great assortment of strange items and tools and arcane books. It was all puzzling, but it had to be her grandmother&#039;s magical items.&lt;br /&gt;
&lt;br /&gt;
There was a magnificent weapon wrapped in a grey felt cover: a greatsword with a maple hilt and the image of an elaborate dragon engraved down the blade. It brought to mind what the lizard people had shouted about worshipping a World Dragon.&lt;br /&gt;
&lt;br /&gt;
She lit a candle and began reading her grandmother&#039;s journal. It said the weapon had belonged to a Dragon Priest general who had led an attack against her cabin. She had slain the attackers with her magic and retrieved the sword. But it was not the only attack over the years. The lizard people were hard to discourage, and each defeat only made them more determined. Vanxa hoped not, but it seemed likely there had come one final attack her grandmother had not been able to turn back.&lt;br /&gt;
&lt;br /&gt;
The journal said her grandmother had been a member of something called a [[Moon Mage]] guild and had been a follower of an even more mysterious group: the [[Prophets of G&#039;Nar Peth]]. Vanxa was fascinated. She had never heard anything like what she was reading, but it was obviously the source of her grandmother&#039;s magic.&lt;br /&gt;
&lt;br /&gt;
Opening a translucent amber spellbook case embedded with several captive black widows, she found an old and worn spellbook carefully bound in wax-stained tanned leather. The tome’s cover was painted with a sleek black widow weaving a web of crackling lightning, and the title—&amp;lt;i&amp;gt;An Arcanum of the Web of Fate&amp;lt;/i&amp;gt;—was inlaid across the front in simple copper leaf. Beading of onyx black widow spiders inset with ruby hourglasses were the only embellishment. Inside, some of the vellum pages bore traces of blood amid the gracefully flowing script. Whose blood it was Vanxa had no idea, but the bloodstains were old and dried. They might have been there for centuries. There was a cryptic prayer to a goddess named [[Harawep]] inside the front cover, but the name was unknown to Vanxa.&lt;br /&gt;
&lt;br /&gt;
She unwrapped a bundle of faded black velvet and found the most exquisite object she had ever seen: a heliotrope telescope inlaid with palladium and anlora-avtoma lunar symbols. Each section of the telescope&#039;s barrel had been cut from a transparent heliotrope gemstone tinged with purplish-pink undertones. The intricate faceting of the gems gave the telescope a high reflectivity, almost making it seem to glow from within. Cryptic lunar symbols of inlaid silvery-white palladium and bluish-white anlora-avtoma spiraled around the length of the instrument in arcane mathematical patterns.&lt;br /&gt;
&lt;br /&gt;
The telescope was in excellent repair, without chip or scratch or scuff. Gazing through it at the distant trees, she found the instrument capable of adjustment to unbelievably high power. It must have been among her grandmother&#039;s most treasured possessions. Vanxa carefully rewrapped it in its black velvet and placed it in a special compartment in her soft black leather haversack.&lt;br /&gt;
&lt;br /&gt;
She lingered in her grandmother&#039;s cabin many days, studying about lunar magic and the Moon Mage guild. She learned about an amazing world beyond the natural, something called the [[Astral Plane]], where time and space meant very little and allowed one to travel great distances across the physical world nearly instantly. She learned about how the stars and moons and planets could reveal hidden messages and secrets as well as alter probabilities of things yet to come. She looked out the cabin window at the passing night sky, pondering the wonders of [[astrology]]. It became her favorite topic in the books about the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==Destiny&#039;s Call==&lt;br /&gt;
&lt;br /&gt;
She was astonished to learn her mother had also been a Moon Mage, although she had only joined the guild shortly before being captured by the Snow Elves. Vanxa stayed up all night, finding in her grandmother&#039;s writings the procedures used in testing a person&#039;s magic potential. They were the same tests Vanxa&#039;s mother had taken.&lt;br /&gt;
&lt;br /&gt;
Vanxa took the tests herself and found she had an enormous capacity for lunar magic and prediction and the manipulation of light and shadow, far more than her mother and even her grandmother. She was breathless, having not expected anything but a long journey to her mother&#039;s homeland among the Wind Elves.&lt;br /&gt;
&lt;br /&gt;
Instead, she had found her true path. She would follow in their footsteps as a Moon Mage and later travel farther north to Therengia to find the sect of G&#039;nar Peth, as her grandmother had once done. She knew there would be much to learn but also much to offer. Her weapon and armor mastery as well as extensive strategic and tactical prowess should prove of great value to the scholarly but melee-challenged mages.&lt;br /&gt;
&lt;br /&gt;
The journal told of a man named [[Mortom]] who led the guild of the Moon Mages in a distant land called Ilithi. In pursuit of her family&#039;s maternal line of lunar magic study, she left the cabin at dawn and traveled to the great city of Shard. Although she learned much insight from guildleader Mortom, he directed her farther north to the land of Zoluren and the central Moon Mage guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
The guildleader there was a peculiar man named [[Kssarh]] who didn&#039;t seem to think she would advance far in the guild. That amused her. Knowing nothing about her determination, he had no idea what he was talking about. But he would learn.&lt;br /&gt;
&lt;br /&gt;
She joined the guild that day and under Kssarh&#039;s tutelage began her journey as a Moon Mage and toward fulfilling her desire of becoming the greatest astrologer of all time.&lt;br /&gt;
&lt;br /&gt;
==The Enchantress==&lt;br /&gt;
&lt;br /&gt;
Vanxa had always found lunar enchanting an interesting concept, but it was limited in scope and easily mastered. However, when she heard rumors that shifts in the cosmos were revealing vast amounts of previously unknown enchanting arcana, her interest was rekindled. Advanced enchanting proved a much deeper and more complex subject than had the earlier lunar form, so she set aside all of her other projects to pursue this fascinating new field of study.&lt;br /&gt;
&lt;br /&gt;
It was no secret that the most extreme enchanting processes could be neither understood nor carried out successfully unless the mage had a full grasp of the relevant support skills. So once her Enchanting studies had been completed, Vanxa finished learning the magics required to create and utilize fully any enchanted magical device, regardless of difficulty level.&lt;br /&gt;
&lt;br /&gt;
She journeyed south to Shard to visit the first Moon Mage guild leader she had met following the long trek from her Snow Elf homeland in the Dragonspine Mountains: Mortom Saist. He congratulated her accomplishment and declared a celebratory banquet in honor of the first Enchantress Maximus of the Moon Mage guild. She thanked him for all of the advice and wisdom he had given her when she had first arrived in Shard so long ago. Without his help, she told him that she would never have gotten as far as she had.&lt;br /&gt;
&lt;br /&gt;
With great humor, Mortom confided in Vanxa that Kssarh had grumbled many times how he had been wrong about her when he had predicted so many years ago that she wouldn&#039;t go far in the Moon Mage guild. The Crossing guild leader still had no clue how he had been so mistaken. However, Mortom assured her with a wink that she had earned Kssarh&#039;s great respect and admiration, albeit grudging and whether or not he ever showed it, for her accomplishments and contributions in the fields of both Astrology and Enchanting.&lt;br /&gt;
&lt;br /&gt;
She only smiled, knowing there were still many surprises awaiting all the guild leaders of the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==The Ascendancy==&lt;br /&gt;
&lt;br /&gt;
The search for deeper occult lore had taken G&#039;nar Pethians down many curious paths, but no truth seekers were so mysterious or awe-inspiring as the blind prophets. Believing the physical senses, especially sight, inferior and greatly disruptive of vision potency, these prophets gouged out their eyes to remove distractions that would otherwise hinder their search for the more arcane secrets of G&#039;nar Peth.&lt;br /&gt;
&lt;br /&gt;
While the blind prophets were revered for their dedication and knowledge, Vanxa believed a better way existed. If one&#039;s mind wasn&#039;t strong enough to block out distractions, she reasoned, the answer was to strengthen the mind--not destroy the eyes. Gouging them out seemed an outdated idea--a relic from a past age. It was not something she would ever do.&lt;br /&gt;
&lt;br /&gt;
After explaining this to a few trusted friends in G&#039;nar Peth, they formed a secret inner circle calling itself The Ascendancy with Vanxa as their leader. They dedicated themselves to developing and perfecting a collection of mental disciplines that would allow one to enter a mind state beyond autohypnosis and trances, something by which the physical world would cease to exist in a metaphysical sense. At such a time, they believed there would remain only the truth seeker and the secrets of G&#039;nar Peth, which would flow freely toward each other, becoming one without the need for self-mutilation. It would be the same quest for knowledge, with the same time and effort expended, but from a different perspective.&lt;br /&gt;
&lt;br /&gt;
The main divination tool artisan in G&#039;nar Peth joined The Ascendancy and for founding this new enlightened path, he prepared for Vanxa the finest bowl that could be made. He used both rare and mundane materials to create a bowl of unsurpassed divination and predictive powers, something only the leader of a main order was worthy to receive.&lt;br /&gt;
&lt;br /&gt;
It was a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils, and at the sight of it Vanxa was overcome. It was more than a divination bowl; it was an exquisite piece of art, one she had not expected. The asymmetrical layers of dark blue starstone possessed a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingled with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
She told the artisan how grateful she was for the wonderful gift of such a unique and precious divination bowl and thanked her fellow prophets for allowing her to lead them.&lt;br /&gt;
&lt;br /&gt;
Memories came drifting back to her of that lonely day long ago when she had departed the Dragonspine Mountains on her great journey into the unknown. She thought of all that had happened during the intervening years because of that decision. Her eyes grew misty, hoping her mother and grandmother were pleased with her attempts to remain faithful to their traditions by following in their footsteps.&lt;br /&gt;
&lt;br /&gt;
==Vanxa&#039;s Divination Tool Alterations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The IC version:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Switching from Snow Elf warrioress to joining the Moon Mage guild was a stark change for Vanxa. Swords and shields were replaced with spells and books, and the violent battlefield gave way to dusty libraries and the tower observatory. She was insatiable to learn about her new life and world and thus immersed herself in the scholarly pursuits of all things Moon Mage, becoming quite the bookworm. This eventually led to the study of the various sects and in particular their divination tools, a topic that came to interest her greatly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The OOC version:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There was once a discussion on the Moon Mage forums regarding Raesh&#039;s improvements to divination tools, prompting someone to mention the idea of trying to cap all six sect tools. I added it would be fun to not just cap the tools but also get them altered. It was really just an offhand comment at the time, but the more I thought about it, the more I liked the idea. So I put Vanxa to work.&lt;br /&gt;
&lt;br /&gt;
It was an interesting project since I knew little about most of the tools beforehand. A big thanks here to Raesh for Destiny Cipher and eliminating tool breakage. The former is merely a convenience, although a big one; without the latter, I wouldn&#039;t have bothered working any tools at all, even my own G&#039;nar Peth&#039;s bowl.&lt;br /&gt;
&lt;br /&gt;
Capping the six tools was the first part; the second part were the alterations. The main issue was festivals being so few and far between meant there was no avoiding the time it would take. But at Hollow Eve Festival 447 (01-26 Nov 2023) I&#039;m delighted (relieved actually!) that Vanxa finally completed her divination tool collection. The process from start to finish took seven years and left Vanxa&#039;s bank account 50k+ plats lighter, but I&#039;m not sure what else plats are good for.&lt;br /&gt;
&lt;br /&gt;
Vanxa is not a dark or gloomy character by any means, but her alterations do reflect certain aspects of her life, namely the ones involving the shadowy nature of the Moon Mage guild, the eerie nuances of worshipping Harawep, and her years of rigorous martial training growing up. So her alterations do have a certain &#039;&#039;edge&#039;&#039; to them. Below, I&#039;ll display the divination tools&#039; alterations along with a few others that demonstrate her Moon Mage and Harawep influences.&lt;br /&gt;
&lt;br /&gt;
It was definitely a fun journey, and I hope others enjoy pursuing their guild goals as much as I have mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CELESTIAL CHARTS&#039;&#039;&#039; (&#039;&#039;Celestial Compact&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- some black firecat-skin celestial charts edged with ornamental darkstone foil&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The blackness of the firecat-skin leather and darkstone foil combine into a representation of the night sky, with the planets, moons, and constellations all meticulously depicted using brightly colored inks. The name along with exhaustive information for each heavenly body is written in graceful calligraphy here and there around the midnight-black vellum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOKKA DECK&#039;&#039;&#039; (&#039;&#039;Followers of Fortune&#039;s Path&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a night-black Tokka deck depicting the Elanthian moons entangled in webbing&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The stiff cards are edged with pearlescent, silvery-white foil and inked with crimson, silvery-blue, and soot-black hues. The deck bears the striking image of Yavash, Xibar, and Katamba entrapped within a vast web stretching deep into space, erratic and tangled, as though spun by some gigantic spider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRISM&#039;&#039;&#039; (&#039;&#039;Monks of the Crystal Hand&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a night diamond prism trapped within a web-like darkstone cage&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Hanging from a chain of jagged darkstone links, an enclosure of the same metal entangles the prism as though a beautiful butterfly were hopelessly caught in black spider webbing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BONES&#039;&#039;&#039; (&#039;&#039;Nomads of the Arid Steppe&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- some fire-blackened lava drake bones deeply notched with occult symbols&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The four bones show the telltale scorch marks typical of exposure to blistering heat. The Krr-tich and Sek-rith are long and slender with rune-like carvings arranged in asymmetrical patterns. One side of the Sun Disk is darkened with soot while the other has been scratched clean to reveal the grey bone beneath. Small pieces of skull have been connected into the orb-like Moon Sphere with each facet depicting a mysterious lunar symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIRROR&#039;&#039;&#039; (&#039;&#039;Progeny of Tezirah&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a moonstone divination mirror within a twisted darkstone frame resembling webbing&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The polished Xibar-blue moonstone reflects your surroundings in an oddly distorted manner. Some objects appear more or less familiar, but others appear greatly altered somehow, often unrecognizably so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOWL&#039;&#039;&#039; (&#039;&#039;Prophets of G&#039;nar Peth&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Asymmetrical layers of dark blue starstone possess a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingle with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DOOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an arched blackwood door banded with ornately wrought darkstone&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The thick planks of smoothly polished blackwood are securely held by three large, sculpted straps of studded darkstone engraved with the likeness of tangled spider webbing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLOOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a parquet blackwood floor embedded with darkstone celestial symbols&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The midnight-black planks of seemingly interwoven floor are inlaid with the planets, moons, and constellations wrought in darkstone so that walking across the room creates the impression of traveling the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WALL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a wainscotted blackwood slat wall adorned with darkstone crown molding&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The ornamental dark mahogany wainscotting contrasts with narrower vertical blackwood slatting that reaches to the darkstone crown molding along the ceiling edge.  The molding is elaborately wrought to depict an endless tangled web encircling the ceiling, sprinkled here and there with the forms of lurking black widow spiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIREPLACE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a huge black marble fireplace with a snarling dragon&#039;s maw-shaped opening&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Framed with irregular stonework, the fireplace opening is protected by a darkstone screen patterned after dragon wings.  The darkstone mantel is elaborately engraved to resemble dragon scales, each end supported by a twisted floor column.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARMOR STAND&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a polished mahogany armor stand with a wrought darkstone base&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The heavy darkstone has been forged to resemble a dense cluster of many types of small and large spiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAPON RACK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a polished mahogany weapon rack lashed together with twisted darkstone chains&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Tightened black chains snake through the mahogany slats and poles, reinforcing the rack&#039;s frame so it can bear the weight of any weapon.  Additional darkstone prongs are mounted to hold small weapons such as daggers, while larger weapons can be leaned against polished mahogany dividers.  Holes drilled into end boards are set to hold the hafts of upright polearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TABLE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a long polished mahogany table with sculpted darkstone legs&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Elaborate designs are carved into the blackish metal of the table&#039;s legs, each revealing detailed images of tangled and intertwining strands of webbing.  Residing within the complex network are spiders of differing types and sizes, some seemingly at rest and others appearing amid the intricate task of web creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THRONE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an ornately carved blackwood throne padded with plush crimson velvet&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The midnight wood is carved with many different species of large spiders, legs interlocked as though holding the throne together.  The crimson velvet contrasts with the sleek black of the polished wood, reminiscent of the colors of a black widow spider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CANOPY BED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a tall blackwood canopy bed elegantly draped in flowing dark silk&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The towering posts and hefty supports sit atop a base of crimson-veined black marble, each intricately carved with intertwining spiderwebs.  Dark curtains envelop the massive blackwood bed in a canopy of silk, with the excess fabric draping over the sides and gathered at the corners with braided crimson spidersilk cords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TREASURE CHEST&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a sturdy blackwood treasure chest secured with a heavy darkstone lock&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Darkstone straps and bindings reinforce the blackwood chest&#039;s body, while curved panels give the lid an arched top for increased storage capacity.  A darkstone handle riveted to either end provides for easy lifting and transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAKER&#039;S MARK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an ornately engraved darkstone stamp fixed with a white gold chain&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - a black widow spider crawling up a telescope centered on the name &amp;quot;Vanxa&amp;quot; written gracefully in a field of stars&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BIOMECHANICAL TARANTULA&#039;&#039;&#039; (Hollow Eve Festival 432 Gift)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a darkstone black widow inlaid with a scarlet ruby hourglass&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - Like stars scattered amid a dark expanse of metal, a constellation of tiny blue moonstone eyes glimmer with a Xibar-hued schiller.  Eight sharp legs are arrayed around its carapace, allowing it to bond with the wearer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUCKSACK&#039;&#039;&#039; (&#039;&#039;Hollow Eve Festival 439 Gift&#039;&#039;) unaltered&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a moonsilk rucksack adorned with darkstone black widow spiders&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - You see nothing unusual.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Snow Elf]]&lt;br /&gt;
[[Category:Player Prophets of G&#039;nar Peth]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=633689</id>
		<title>Vanxa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=633689"/>
		<updated>2023-11-24T00:23:59Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* alteration discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vanxa Shar&#039;vala&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Dark Seeress Vanxa Shar&#039;vala, Chaomancer of the Prophets, an Elven Moon Mage.&amp;lt;br&amp;gt;&lt;br /&gt;
Vanxa has pointed ears and green eyes.  Her black hair is very long and thick, and is worn braided.  She has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a roaring lion with its claws seeming to rip through the skin on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a moonstone crown, a pole axe, a pure black swan feather, a blue-grey hawk feather, a white gold nose ring, a black leather collar studded with alternating platinum spikes and deep red rubies, a white gold black widow spider amulet suspended from a heavy chain, a steel-boned black leather corset back-laced with black spidersilk cords, a darkstone black widow inlaid with a scarlet ruby hourglass, a soft black leather haversack, a swirling eddy of incandescent light bound by a gold-striated coralite frame, some black velvet long gloves, a white gold barbed-wire armband, a serpentine armband, a labyrinthine white gold wristcuff set with platinum spikes, a platinum and ruby ring, an exquisite platinum claw bearing a black amber spider, a deep ebony cougar-hide belt, a supple viper-hide whip, a black firecat-skin sack clasped with a curved pristine platinum fang, a cocoon woven from shimmering pearlescent spider web strands, a short black leather skirt with daring slits up both sides, a white gold anklet and some soft black leather thigh-boots.&lt;br /&gt;
&lt;br /&gt;
==Raiders From Snow Clan==&lt;br /&gt;
&lt;br /&gt;
One hard winter long ago, a [[Snow Elf]] raiding party swept out of the northern Dragonspine Mountains to pillage and plunder the [[Wind Elf]] settlements of the Gilen Otso Steppes. The plains-dwellers resisted, but Snow Elves were ferocious fighters and greatly feared for their courage in battle. Their children had more weapons than toys and learned to use them while they could barely hold them. As adults, this life-long training gave them unsurpassed combat prowess. Although outnumbering the invaders, the Wind Elves were hard-pressed to fend off such a strong enemy.&lt;br /&gt;
&lt;br /&gt;
On the first day of the raids, a small Wind Elf village on the steppes borderland lay in the path of the raiders. The advance was swift, and immediately upon reaching the village, the Snow Elves fanned out and attacked.&lt;br /&gt;
&lt;br /&gt;
One of the first cabins broken into belonged to a young Wind Elf couple. The husband bravely leapt to defend his home and wife, but his one weapon against many was hopeless. Seriously wounded, he fell, his wife kneeling beside him. Fearing for his life, she pleaded for the raiders to spare him.&lt;br /&gt;
&lt;br /&gt;
The Snow Elves agreed to show mercy, but as payment one warrior said she would become his mate. The husband protested, but his wife reluctantly accepted, knowing there was no other answer. She would protect her husband even if it meant they would never see each other again.&lt;br /&gt;
&lt;br /&gt;
After great plunder, the Snow Elves eventually withdrew with their spoils from the Gilen Otso Steppes and returned to the frozen, windswept peaks of the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
A few years later, a baby girl was born to the Wind Elf slave bride and her Snow Elf captor, now her new husband. The child was named Vanxa, which means &amp;quot;She Who Sees Far&amp;quot; after an evil empress who eventually gains redemption in a Snow Elf fairy tale. She was given the last name Shar&#039;vala, her tribe&#039;s stylized form of &amp;quot;Daughter of Barbarians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rise Of A Warrioress==&lt;br /&gt;
&lt;br /&gt;
The young Vanxa inherited her father&#039;s fair complexion and cold-hardiness and her mother&#039;s sultry green eyes and thick, black hair. In time, she came to show her mother&#039;s kindness and scholarly intelligence as well as her father&#039;s cunning and indomitable force of will. These traits were to serve her well during her rigorous upbringing in the dangerous, snowy uplands of the Dragonspine Mountains. Her father was a high officer in the Snow Elf Guard, which was charged with protecting both their villages and their chief. He made sure Vanxa went through the same rigorous weapon training he himself had done as a boy.&lt;br /&gt;
&lt;br /&gt;
Vanxa&#039;s mother never truly adapted to the frigid climate of the mountains. One harsh winter she fell ill and died, her body lying in state until the frozen ground had thawed the following spring. She was buried in a quiet ceremony among a small cluster of mountain lilies. Vanxa and her father were greatly grieved, knowing life would never be the same. In remembrance, Vanxa adopted her mother&#039;s habit of accessorizing feathers in her hair, as is the style of the Wind Elves. Her father never fell in love or married again.&lt;br /&gt;
&lt;br /&gt;
The years passed, and Vanxa became a celebrated weapon master and fighter. She rose quickly in the Guard, becoming a Commander of forces. Then disaster struck. Hostile tribes of humanoids as well as horrid monsters, many of which were unknown to the outside world, roamed the forbidding slopes of the Dragonspine Mountains. During one blizzard, a grey-banded elur&#039;sushu, one of the dreaded snow serpents of the far north, attacked their village. The Guard was marshaled, and the ensuing battle was fierce. The monster was killed, which was cause for great celebration and feasting, but the victory came at great cost to Vanxa: along with a few other warriors, her father had been slain.&lt;br /&gt;
&lt;br /&gt;
Snow Clan was the only home she had ever known, and she would always consider herself a Snow Elf. But she remembered her mother&#039;s stories of the Wind Elves on the far-distant steppes. She felt a call in her spirit to discover more about her mother&#039;s life before Snow Clan. After her father&#039;s death, that call became a restlessness. She had other family and friends in the mountain villages, along with an important position in the Guard, but with her parents gone, she found Snow Clan no longer provided her the old comfort. Not long after her father&#039;s death, she collected her things and left the snowy mountains.&lt;br /&gt;
&lt;br /&gt;
==Reflections==&lt;br /&gt;
&lt;br /&gt;
However, during her long journey she had plenty of time to think, and she gradually grew cautious. To the Wind Elves she would be a stranger. What reception would she receive? Snow Elves had raided the steppes for centuries. How would the plains dwellers welcome a Snow Elf? They were only thought to be marauders and bandits. Vanxa knew that was only partially true, but there was still a risk in going to [[Horse Clan]].&lt;br /&gt;
&lt;br /&gt;
She wanted to learn more about her mother&#039;s long-lost family, but she became reluctant to go when she might conflict with them. Even if they weren&#039;t hostile, would she be ready to settle down anywhere? Especially a place where she knew no one? In particular, she was wary of any relationship that someone might want to take beyond friendship into romance. Her father had always treated her mother well, but she knew her mother had been forced to abandon her home and go as a prisoner into the Dragonspine Mountains. She swore no man would ever do anything remotely like that to her. Any mate she ever had would live strictly on her terms. Her heart grew heavy. There were just too many questions.&lt;br /&gt;
&lt;br /&gt;
She decided to act first on another of her mother&#039;s stories. Her maternal grandmother was said to be descended from a long line of enchanters or witches, always through the female branch. The grandmother lived alone far into the wilderness west of the Gilen Otso Steppes in uncharted lands. The thought of magic had always piqued Vanxa&#039;s curiosity. After all, if the stories were true, it meant she as well as her mother were also in the family line of female spellcasters. Was it possible she had unsuspected magic powers? Surely her grandmother would know. Vanxa decided to bypass Horse Clan for the time being and travel deeper into the wilderness.&lt;br /&gt;
&lt;br /&gt;
She journeyed many days along a fast-flowing river far into a land inhabited by some kind of robed lizard people fanatics. They called themselves priests and priestesses of the World Dragon. Vanxa wasn&#039;t sure what that meant, but she did know the lizard people didn&#039;t take kindly to her passing through their realms. There were many fights along the way, and before she finally reached her grandmother&#039;s cabin, lizard people heads hung in the tree limbs from one end of the World Dragon lands to the other.&lt;br /&gt;
&lt;br /&gt;
==The Secret In The Cabin==&lt;br /&gt;
&lt;br /&gt;
She found the cabin in ruins. It had obviously been attacked, but it wasn&#039;t clear who the attackers had been. However, it wasn&#039;t too hard for Vanxa to suspect the robed lizard people fanatics. Warily, she entered and explored. The roof and walls were still intact, but what few items remained had been vandalized and scattered. Of her grandmother, there was no sign.&lt;br /&gt;
&lt;br /&gt;
Disheartened, Vanxa intended staying the night and heading to Horse Clan the following morning. She put down her bedroll and was preparing to lie down when she detected a false sound under her foot. Kneeling, she pried up a floorboard and found a great assortment of strange items and tools and arcane books. It was all puzzling, but it had to be her grandmother&#039;s magical items.&lt;br /&gt;
&lt;br /&gt;
There was a magnificent weapon wrapped in a grey felt cover: a greatsword with a maple hilt and the image of an elaborate dragon engraved down the blade. It brought to mind what the lizard people had shouted about worshipping a World Dragon.&lt;br /&gt;
&lt;br /&gt;
She lit a candle and began reading her grandmother&#039;s journal. It said the weapon had belonged to a Dragon Priest general who had led an attack against her cabin. She had slain the attackers with her magic and retrieved the sword. But it was not the only attack over the years. The lizard people were hard to discourage, and each defeat only made them more determined. Vanxa hoped not, but it seemed likely there had come one final attack her grandmother had not been able to turn back.&lt;br /&gt;
&lt;br /&gt;
The journal said her grandmother had been a member of something called a [[Moon Mage]] guild and had been a follower of an even more mysterious group: the [[Prophets of G&#039;Nar Peth]]. Vanxa was fascinated. She had never heard anything like what she was reading, but it was obviously the source of her grandmother&#039;s magic.&lt;br /&gt;
&lt;br /&gt;
Opening a translucent amber spellbook case embedded with several captive black widows, she found an old and worn spellbook carefully bound in wax-stained tanned leather. The tome’s cover was painted with a sleek black widow weaving a web of crackling lightning, and the title—&amp;lt;i&amp;gt;An Arcanum of the Web of Fate&amp;lt;/i&amp;gt;—was inlaid across the front in simple copper leaf. Beading of onyx black widow spiders inset with ruby hourglasses were the only embellishment. Inside, some of the vellum pages bore traces of blood amid the gracefully flowing script. Whose blood it was Vanxa had no idea, but the bloodstains were old and dried. They might have been there for centuries. There was a cryptic prayer to a goddess named [[Harawep]] inside the front cover, but the name was unknown to Vanxa.&lt;br /&gt;
&lt;br /&gt;
She unwrapped a bundle of faded black velvet and found the most exquisite object she had ever seen: a heliotrope telescope inlaid with palladium and anlora-avtoma lunar symbols. Each section of the telescope&#039;s barrel had been cut from a transparent heliotrope gemstone tinged with purplish-pink undertones. The intricate faceting of the gems gave the telescope a high reflectivity, almost making it seem to glow from within. Cryptic lunar symbols of inlaid silvery-white palladium and bluish-white anlora-avtoma spiraled around the length of the instrument in arcane mathematical patterns.&lt;br /&gt;
&lt;br /&gt;
The telescope was in excellent repair, without chip or scratch or scuff. Gazing through it at the distant trees, she found the instrument capable of adjustment to unbelievably high power. It must have been among her grandmother&#039;s most treasured possessions. Vanxa carefully rewrapped it in its black velvet and placed it in a special compartment in her soft black leather haversack.&lt;br /&gt;
&lt;br /&gt;
She lingered in her grandmother&#039;s cabin many days, studying about lunar magic and the Moon Mage guild. She learned about an amazing world beyond the natural, something called the [[Astral Plane]], where time and space meant very little and allowed one to travel great distances across the physical world nearly instantly. She learned about how the stars and moons and planets could reveal hidden messages and secrets as well as alter probabilities of things yet to come. She looked out the cabin window at the passing night sky, pondering the wonders of [[astrology]]. It became her favorite topic in the books about the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==Destiny&#039;s Call==&lt;br /&gt;
&lt;br /&gt;
She was astonished to learn her mother had also been a Moon Mage, although she had only joined the guild shortly before being captured by the Snow Elves. Vanxa stayed up all night, finding in her grandmother&#039;s writings the procedures used in testing a person&#039;s magic potential. They were the same tests Vanxa&#039;s mother had taken.&lt;br /&gt;
&lt;br /&gt;
Vanxa took the tests herself and found she had an enormous capacity for lunar magic and prediction and the manipulation of light and shadow, far more than her mother and even her grandmother. She was breathless, having not expected anything but a long journey to her mother&#039;s homeland among the Wind Elves.&lt;br /&gt;
&lt;br /&gt;
Instead, she had found her true path. She would follow in their footsteps as a Moon Mage and later travel farther north to Therengia to find the sect of G&#039;nar Peth, as her grandmother had once done. She knew there would be much to learn but also much to offer. Her weapon and armor mastery as well as extensive strategic and tactical prowess should prove of great value to the scholarly but melee-challenged mages.&lt;br /&gt;
&lt;br /&gt;
The journal told of a man named [[Mortom]] who led the guild of the Moon Mages in a distant land called Ilithi. In pursuit of her family&#039;s maternal line of lunar magic study, she left the cabin at dawn and traveled to the great city of Shard. Although she learned much insight from guildleader Mortom, he directed her farther north to the land of Zoluren and the central Moon Mage guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
The guildleader there was a peculiar man named [[Kssarh]] who didn&#039;t seem to think she would advance far in the guild. That amused her. Knowing nothing about her determination, he had no idea what he was talking about. But he would learn.&lt;br /&gt;
&lt;br /&gt;
She joined the guild that day and under Kssarh&#039;s tutelage began her journey as a Moon Mage and toward fulfilling her desire of becoming the greatest astrologer of all time.&lt;br /&gt;
&lt;br /&gt;
==The Enchantress==&lt;br /&gt;
&lt;br /&gt;
Vanxa had always found lunar enchanting an interesting concept, but it was limited in scope and easily mastered. However, when she heard rumors that shifts in the cosmos were revealing vast amounts of previously unknown enchanting arcana, her interest was rekindled. Advanced enchanting proved a much deeper and more complex subject than had the earlier lunar form, so she set aside all of her other projects to pursue this fascinating new field of study.&lt;br /&gt;
&lt;br /&gt;
It was no secret that the most extreme enchanting processes could be neither understood nor carried out successfully unless the mage had a full grasp of the relevant support skills. So once her Enchanting studies had been completed, Vanxa finished learning the magics required to create and utilize fully any enchanted magical device, regardless of difficulty level.&lt;br /&gt;
&lt;br /&gt;
She journeyed south to Shard to visit the first Moon Mage guild leader she had met following the long trek from her Snow Elf homeland in the Dragonspine Mountains: Mortom Saist. He congratulated her accomplishment and declared a celebratory banquet in honor of the first Enchantress Maximus of the Moon Mage guild. She thanked him for all of the advice and wisdom he had given her when she had first arrived in Shard so long ago. Without his help, she told him that she would never have gotten as far as she had.&lt;br /&gt;
&lt;br /&gt;
With great humor, Mortom confided in Vanxa that Kssarh had grumbled many times how he had been wrong about her when he had predicted so many years ago that she wouldn&#039;t go far in the Moon Mage guild. The Crossing guild leader still had no clue how he had been so mistaken. However, Mortom assured her with a wink that she had earned Kssarh&#039;s great respect and admiration, albeit grudging and whether or not he ever showed it, for her accomplishments and contributions in the fields of both Astrology and Enchanting.&lt;br /&gt;
&lt;br /&gt;
She only smiled, knowing there were still many surprises awaiting all the guild leaders of the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==The Ascendancy==&lt;br /&gt;
&lt;br /&gt;
The search for deeper occult lore had taken G&#039;nar Pethians down many curious paths, but no truth seekers were so mysterious or awe-inspiring as the blind prophets. Believing the physical senses, especially sight, inferior and greatly disruptive of vision potency, these prophets gouged out their eyes to remove distractions that would otherwise hinder their search for the more arcane secrets of G&#039;nar Peth.&lt;br /&gt;
&lt;br /&gt;
While the blind prophets were revered for their dedication and knowledge, Vanxa believed a better way existed. If one&#039;s mind wasn&#039;t strong enough to block out distractions, she reasoned, the answer was to strengthen the mind--not destroy the eyes. Gouging them out seemed an outdated idea--a relic from a past age. It was not something she would ever do.&lt;br /&gt;
&lt;br /&gt;
After explaining this to a few trusted friends in G&#039;nar Peth, they formed a secret inner circle calling itself The Ascendancy with Vanxa as their leader. They dedicated themselves to developing and perfecting a collection of mental disciplines that would allow one to enter a mind state beyond autohypnosis and trances, something by which the physical world would cease to exist in a metaphysical sense. At such a time, they believed there would remain only the truth seeker and the secrets of G&#039;nar Peth, which would flow freely toward each other, becoming one without the need for self-mutilation. It would be the same quest for knowledge, with the same time and effort expended, but from a different perspective.&lt;br /&gt;
&lt;br /&gt;
The main divination tool artisan in G&#039;nar Peth joined The Ascendancy and for founding this new enlightened path, he prepared for Vanxa the finest bowl that could be made. He used both rare and mundane materials to create a bowl of unsurpassed divination and predictive powers, something only the leader of a main order was worthy to receive.&lt;br /&gt;
&lt;br /&gt;
It was a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils, and at the sight of it Vanxa was overcome. It was more than a divination bowl; it was an exquisite piece of art, one she had not expected. The asymmetrical layers of dark blue starstone possessed a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingled with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
She told the artisan how grateful she was for the wonderful gift of such a unique and precious divination bowl and thanked her fellow prophets for allowing her to lead them.&lt;br /&gt;
&lt;br /&gt;
Memories came drifting back to her of that lonely day long ago when she had departed the Dragonspine Mountains on her great journey into the unknown. She thought of all that had happened during the intervening years because of that decision. Her eyes grew misty, hoping her mother and grandmother were pleased with her attempts to remain faithful to their traditions by following in their footsteps.&lt;br /&gt;
&lt;br /&gt;
==Vanxa&#039;s Divination Tool Alterations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The IC version:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Switching from Snow Elf warrioress to joining the Moon Mage guild was a stark change for Vanxa. Swords and shields were replaced with spells and books, and the violent battlefield gave way to dusty libraries and the tower observatory. She was insatiable to learn about her new life and world and thus immersed herself in the scholarly pursuits of all things Moon Mage, becoming quite the bookworm. This eventually led to the study of the various sects and in particular their divination tools, a topic that came to interest her greatly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The OOC version:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There was once a discussion on the Moon Mage forums regarding Raesh&#039;s improvements to divination tools, prompting someone to mention the idea of trying to cap all six sect tools. I added it would be fun to not just cap the tools but also get them altered. It was really just an offhand comment at the time, but the more I thought about it, the more I liked the idea. So I put Vanxa to work.&lt;br /&gt;
&lt;br /&gt;
It was an interesting project since I knew little about most of the tools beforehand. A big thanks here to Raesh for Destiny Cipher and eliminating tool breakage. The former is merely a convenience, although a big one; without the latter, I wouldn&#039;t have bothered working any tools at all, even my own G&#039;nar Peth&#039;s bowl.&lt;br /&gt;
&lt;br /&gt;
Capping the six tools was the first part; the second part were the alterations. The main issue was festivals being so few and far between meant there was no avoiding the time it would take. But at Hollow Eve Festival 447 (01-26 Nov 2023) I&#039;m delighted (relieved actually!) that Vanxa finally completed her divination tool collection. The process from start to finish took seven years and left Vanxa&#039;s bank account 50k+ plats lighter, but I&#039;m not sure what else plats are good for.&lt;br /&gt;
&lt;br /&gt;
Vanxa is not a dark or gloomy character by any means, but her alterations do reflect certain aspects of her life, namely the ones involving the shadowy nature of the Moon Mage guild, the eerie nuances of worshipping Harawep, and her years of rigorous martial training growing up. So her alterations do have a certain &#039;&#039;edge&#039;&#039; to them. Below, I&#039;ll display the divination tools&#039; alterations along with a few others that demonstrate her Moon Mage and Harawep influences.&lt;br /&gt;
&lt;br /&gt;
It was definitely a fun journey, and I hope others enjoy pursuing their guild goals as much as I have mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CELESTIAL CHARTS&#039;&#039;&#039; (&#039;&#039;Celestial Compact&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- some black firecat-skin celestial charts edged with ornamental darkstone foil&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The blackness of the firecat-skin leather and darkstone foil combine into a representation of the night sky, with the planets, moons, and constellations all meticulously depicted using brightly colored inks. The name along with exhaustive information for each heavenly body is written in graceful calligraphy here and there around the midnight-black vellum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOKKA DECK&#039;&#039;&#039; (&#039;&#039;Followers of Fortune&#039;s Path&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a night-black Tokka deck depicting the Elanthian moons entangled in webbing&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The stiff cards are edged with pearlescent, silvery-white foil and inked with crimson, silvery-blue, and soot-black hues. The deck bears the striking image of Yavash, Xibar, and Katamba entrapped within a vast web stretching deep into space, erratic and tangled, as though spun by some gigantic spider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRISM&#039;&#039;&#039; (&#039;&#039;Monks of the Crystal Hand&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a night diamond prism trapped within a web-like darkstone cage&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Hanging from a chain of jagged darkstone links, an enclosure of the same metal entangles the prism as though a beautiful butterfly were hopelessly caught in black spider webbing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BONES&#039;&#039;&#039; (&#039;&#039;Nomads of the Arid Steppe&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- some fire-blackened lava drake bones deeply notched with occult symbols&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The four bones show the telltale scorch marks typical of exposure to blistering heat. The Krr-tich and Sek-rith are long and slender with rune-like carvings arranged in asymmetrical patterns. One side of the Sun Disk is darkened with soot while the other has been scratched clean to reveal the grey bone beneath. Small pieces of skull have been connected into the orb-like Moon Sphere with each facet depicting a mysterious lunar symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIRROR&#039;&#039;&#039; (&#039;&#039;Progeny of Tezirah&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a moonstone divination mirror within a twisted darkstone frame resembling webbing&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The polished Xibar-blue moonstone reflects your surroundings in an oddly distorted manner. Some objects appear more or less familiar, but others appear greatly altered somehow, often unrecognizably so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOWL&#039;&#039;&#039; (&#039;&#039;Prophets of G&#039;nar Peth&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Asymmetrical layers of dark blue starstone possess a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingle with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DOOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an arched blackwood door banded with ornately wrought darkstone&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The thick planks of smoothly polished blackwood are securely held by three large, sculpted straps of studded darkstone engraved with the likeness of tangled spider webbing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLOOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a parquet blackwood floor embedded with darkstone celestial symbols&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The midnight-black planks of seemingly interwoven floor are inlaid with the planets, moons, and constellations wrought in darkstone so that walking across the room creates the impression of traveling the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WALL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a wainscotted blackwood slat wall adorned with darkstone crown molding&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The ornamental dark mahogany wainscotting contrasts with narrower vertical blackwood slatting that reaches to the darkstone crown molding along the ceiling edge.  The molding is elaborately wrought to depict an endless tangled web encircling the ceiling, sprinkled here and there with the forms of lurking black widow spiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIREPLACE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a huge black marble fireplace with a snarling dragon&#039;s maw-shaped opening&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Framed with irregular stonework, the fireplace opening is protected by a darkstone screen patterned after dragon wings.  The darkstone mantel is elaborately engraved to resemble dragon scales, each end supported by a twisted floor column.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARMOR STAND&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a polished mahogany armor stand with a wrought darkstone base&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The heavy darkstone has been forged to resemble a dense cluster of many types of small and large spiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAPON RACK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a polished mahogany weapon rack lashed together with twisted darkstone chains&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Tightened black chains snake through the mahogany slats and poles, reinforcing the rack&#039;s frame so it can bear the weight of any weapon.  Additional darkstone prongs are mounted to hold small weapons such as daggers, while larger weapons can be leaned against polished mahogany dividers.  Holes drilled into end boards are set to hold the hafts of upright polearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TABLE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a long polished mahogany table with sculpted darkstone legs&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Elaborate designs are carved into the blackish metal of the table&#039;s legs, each revealing detailed images of tangled and intertwining strands of webbing.  Residing within the complex network are spiders of differing types and sizes, some seemingly at rest and others appearing amid the intricate task of web creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THRONE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an ornately carved blackwood throne padded with plush crimson velvet&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The midnight wood is carved with many different species of large spiders, legs interlocked as though holding the throne together.  The crimson velvet contrasts with the sleek black of the polished wood, reminiscent of the colors of a black widow spider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CANOPY BED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a tall blackwood canopy bed elegantly draped in flowing dark silk&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - The towering posts and hefty supports sit atop a base of crimson-veined black marble, each intricately carved with intertwining spiderwebs.  Dark curtains envelop the massive blackwood bed in a canopy of silk, with the excess fabric draping over the sides and gathered at the corners with braided crimson spidersilk cords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TREASURE CHEST&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- a sturdy blackwood treasure chest secured with a heavy darkstone lock&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - Darkstone straps and bindings reinforce the blackwood chest&#039;s body, while curved panels give the lid an arched top for increased storage capacity.  A darkstone handle riveted to either end provides for easy lifting and transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAKER&#039;S MARK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tap&#039;&#039;&#039; -- an ornately engraved darkstone stamp fixed with a white gold chain&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Look&#039;&#039;&#039; - a black widow spider crawling up a telescope centered on the name &amp;quot;Vanxa&amp;quot; written gracefully in a field of stars&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BIOMECHANICAL TARANTULA&#039;&#039;&#039; (Hollow Eve Festival 432 Gift)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a darkstone black widow inlaid with a scarlet ruby hourglass&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - Like stars scattered amid a dark expanse of metal, a constellation of tiny blue moonstone eyes glimmer with a Xibar-hued schiller.  Eight sharp legs are arrayed around its carapace, allowing it to bond with the wearer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUCKSACK&#039;&#039;&#039; (&#039;&#039;Hollow Eve Festival 439 Gift&#039;&#039;) unaltered&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;TAP&#039;&#039;&#039; -- a moonsilk rucksack adorned with darkstone black widow spiders&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;LOOK&#039;&#039;&#039; - You see nothing unusual.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Snow Elf]]&lt;br /&gt;
[[Category:Player Prophets of G&#039;nar Peth]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=625808</id>
		<title>Vanxa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=625808"/>
		<updated>2023-11-08T06:08:30Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* inventory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vanxa Shar&#039;vala&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Dark Seeress Vanxa Shar&#039;vala, Chaomancer of the Prophets, an Elven Moon Mage.&amp;lt;br&amp;gt;&lt;br /&gt;
Vanxa has pointed ears and green eyes.  Her black hair is very long and thick, and is worn braided.  She has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a roaring lion with its claws seeming to rip through the skin on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a moonstone crown, a pole axe, a pure black swan feather, a blue-grey hawk feather, a white gold nose ring, a black leather collar studded with alternating platinum spikes and deep red rubies, a white gold black widow spider amulet suspended from a heavy chain, a steel-boned black leather corset back-laced with black spidersilk cords, a darkstone black widow inlaid with a scarlet ruby hourglass, a soft black leather haversack, a swirling eddy of incandescent light bound by a gold-striated coralite frame, some black velvet long gloves, a white gold barbed-wire armband, a serpentine armband, a labyrinthine white gold wristcuff set with platinum spikes, a platinum and ruby ring, an exquisite platinum claw bearing a black amber spider, a deep ebony cougar-hide belt, a supple viper-hide whip, a black firecat-skin sack clasped with a curved pristine platinum fang, a cocoon woven from shimmering pearlescent spider web strands, a short black leather skirt with daring slits up both sides, a white gold anklet and some soft black leather thigh-boots.&lt;br /&gt;
&lt;br /&gt;
==Raiders From Snow Clan==&lt;br /&gt;
&lt;br /&gt;
One hard winter long ago, a [[Snow Elf]] raiding party swept out of the northern Dragonspine Mountains to pillage and plunder the [[Wind Elf]] settlements of the Gilen Otso Steppes. The plains-dwellers resisted, but Snow Elves were ferocious fighters and greatly feared for their courage in battle. Their children had more weapons than toys and learned to use them while they could barely hold them. As adults, this life-long training gave them unsurpassed combat prowess. Although outnumbering the invaders, the Wind Elves were hard-pressed to fend off such a strong enemy.&lt;br /&gt;
&lt;br /&gt;
On the first day of the raids, a small Wind Elf village on the steppes borderland lay in the path of the raiders. The advance was swift, and immediately upon reaching the village, the Snow Elves fanned out and attacked.&lt;br /&gt;
&lt;br /&gt;
One of the first cabins broken into belonged to a young Wind Elf couple. The husband bravely leapt to defend his home and wife, but his one weapon against many was hopeless. Seriously wounded, he fell, his wife kneeling beside him. Fearing for his life, she pleaded for the raiders to spare him.&lt;br /&gt;
&lt;br /&gt;
The Snow Elves agreed to show mercy, but as payment one warrior said she would become his mate. The husband protested, but his wife reluctantly accepted, knowing there was no other answer. She would protect her husband even if it meant they would never see each other again.&lt;br /&gt;
&lt;br /&gt;
After great plunder, the Snow Elves eventually withdrew with their spoils from the Gilen Otso Steppes and returned to the frozen, windswept peaks of the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
A few years later, a baby girl was born to the Wind Elf slave bride and her Snow Elf captor, now her new husband. The child was named Vanxa, which means &amp;quot;She Who Sees Far&amp;quot; after an evil empress who eventually gains redemption in a Snow Elf fairy tale. She was given the last name Shar&#039;vala, her tribe&#039;s stylized form of &amp;quot;Daughter of Barbarians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rise Of A Warrioress==&lt;br /&gt;
&lt;br /&gt;
The young Vanxa inherited her father&#039;s fair complexion and cold-hardiness and her mother&#039;s sultry green eyes and thick, black hair. In time, she came to show her mother&#039;s kindness and scholarly intelligence as well as her father&#039;s cunning and indomitable force of will. These traits were to serve her well during her rigorous upbringing in the dangerous, snowy uplands of the Dragonspine Mountains. Her father was a high officer in the Snow Elf Guard, which was charged with protecting both their villages and their chief. He made sure Vanxa went through the same rigorous weapon training he himself had done as a boy.&lt;br /&gt;
&lt;br /&gt;
Vanxa&#039;s mother never truly adapted to the frigid climate of the mountains. One harsh winter she fell ill and died, her body lying in state until the frozen ground had thawed the following spring. She was buried in a quiet ceremony among a small cluster of mountain lilies. Vanxa and her father were greatly grieved, knowing life would never be the same. In remembrance, Vanxa adopted her mother&#039;s habit of accessorizing feathers in her hair, as is the style of the Wind Elves. Her father never fell in love or married again.&lt;br /&gt;
&lt;br /&gt;
The years passed, and Vanxa became a celebrated weapon master and fighter. She rose quickly in the Guard, becoming a Commander of forces. Then disaster struck. Hostile tribes of humanoids as well as horrid monsters, many of which were unknown to the outside world, roamed the forbidding slopes of the Dragonspine Mountains. During one blizzard, a grey-banded elur&#039;sushu, one of the dreaded snow serpents of the far north, attacked their village. The Guard was marshaled, and the ensuing battle was fierce. The monster was killed, which was cause for great celebration and feasting, but the victory came at great cost to Vanxa: along with a few other warriors, her father had been slain.&lt;br /&gt;
&lt;br /&gt;
Snow Clan was the only home she had ever known, and she would always consider herself a Snow Elf. But she remembered her mother&#039;s stories of the Wind Elves on the far-distant steppes. She felt a call in her spirit to discover more about her mother&#039;s life before Snow Clan. After her father&#039;s death, that call became a restlessness. She had other family and friends in the mountain villages, along with an important position in the Guard, but with her parents gone, she found Snow Clan no longer provided her the old comfort. Not long after her father&#039;s death, she collected her things and left the snowy mountains.&lt;br /&gt;
&lt;br /&gt;
==Reflections==&lt;br /&gt;
&lt;br /&gt;
However, during her long journey she had plenty of time to think, and she gradually grew cautious. To the Wind Elves she would be a stranger. What reception would she receive? Snow Elves had raided the steppes for centuries. How would the plains dwellers welcome a Snow Elf? They were only thought to be marauders and bandits. Vanxa knew that was only partially true, but there was still a risk in going to [[Horse Clan]].&lt;br /&gt;
&lt;br /&gt;
She wanted to learn more about her mother&#039;s long-lost family, but she became reluctant to go when she might conflict with them. Even if they weren&#039;t hostile, would she be ready to settle down anywhere? Especially a place where she knew no one? In particular, she was wary of any relationship that someone might want to take beyond friendship into romance. Her father had always treated her mother well, but she knew her mother had been forced to abandon her home and go as a prisoner into the Dragonspine Mountains. She swore no man would ever do anything remotely like that to her. Any mate she ever had would live strictly on her terms. Her heart grew heavy. There were just too many questions.&lt;br /&gt;
&lt;br /&gt;
She decided to act first on another of her mother&#039;s stories. Her maternal grandmother was said to be descended from a long line of enchanters or witches, always through the female branch. The grandmother lived alone far into the wilderness west of the Gilen Otso Steppes in uncharted lands. The thought of magic had always piqued Vanxa&#039;s curiosity. After all, if the stories were true, it meant she as well as her mother were also in the family line of female spellcasters. Was it possible she had unsuspected magic powers? Surely her grandmother would know. Vanxa decided to bypass Horse Clan for the time being and travel deeper into the wilderness.&lt;br /&gt;
&lt;br /&gt;
She journeyed many days along a fast-flowing river far into a land inhabited by some kind of robed lizard people fanatics. They called themselves priests and priestesses of the World Dragon. Vanxa wasn&#039;t sure what that meant, but she did know the lizard people didn&#039;t take kindly to her passing through their realms. There were many fights along the way, and before she finally reached her grandmother&#039;s cabin, lizard people heads hung in the tree limbs from one end of the World Dragon lands to the other.&lt;br /&gt;
&lt;br /&gt;
==The Secret In The Cabin==&lt;br /&gt;
&lt;br /&gt;
She found the cabin in ruins. It had obviously been attacked, but it wasn&#039;t clear who the attackers had been. However, it wasn&#039;t too hard for Vanxa to suspect the robed lizard people fanatics. Warily, she entered and explored. The roof and walls were still intact, but what few items remained had been vandalized and scattered. Of her grandmother, there was no sign.&lt;br /&gt;
&lt;br /&gt;
Disheartened, Vanxa intended staying the night and heading to Horse Clan the following morning. She put down her bedroll and was preparing to lie down when she detected a false sound under her foot. Kneeling, she pried up a floorboard and found a great assortment of strange items and tools and arcane books. It was all puzzling, but it had to be her grandmother&#039;s magical items.&lt;br /&gt;
&lt;br /&gt;
There was a magnificent weapon wrapped in a grey felt cover: a greatsword with a maple hilt and the image of an elaborate dragon engraved down the blade. It brought to mind what the lizard people had shouted about worshipping a World Dragon.&lt;br /&gt;
&lt;br /&gt;
She lit a candle and began reading her grandmother&#039;s journal. It said the weapon had belonged to a Dragon Priest general who had led an attack against her cabin. She had slain the attackers with her magic and retrieved the sword. But it was not the only attack over the years. The lizard people were hard to discourage, and each defeat only made them more determined. Vanxa hoped not, but it seemed likely there had come one final attack her grandmother had not been able to turn back.&lt;br /&gt;
&lt;br /&gt;
The journal said her grandmother had been a member of something called a [[Moon Mage]] guild and had been a follower of an even more mysterious group: the [[Prophets of G&#039;Nar Peth]]. Vanxa was fascinated. She had never heard anything like what she was reading, but it was obviously the source of her grandmother&#039;s magic.&lt;br /&gt;
&lt;br /&gt;
Opening a translucent amber spellbook case embedded with several captive black widows, she found an old and worn spellbook carefully bound in wax-stained tanned leather. The tome’s cover was painted with a sleek black widow weaving a web of crackling lightning, and the title—&amp;lt;i&amp;gt;An Arcanum of the Web of Fate&amp;lt;/i&amp;gt;—was inlaid across the front in simple copper leaf. Beading of onyx black widow spiders inset with ruby hourglasses were the only embellishment. Inside, some of the vellum pages bore traces of blood amid the gracefully flowing script. Whose blood it was Vanxa had no idea, but the bloodstains were old and dried. They might have been there for centuries. There was a cryptic prayer to a goddess named [[Harawep]] inside the front cover, but the name was unknown to Vanxa.&lt;br /&gt;
&lt;br /&gt;
Inside a small, tattered felt bag she found four odd objects: some fire-blackened lava drake bones deeply notched with occult symbols. These she examined with great interest, turning each bone over in turn to study it from every side. Her grandmother&#039;s writings had spoken of divination bones and other tools that harness mysterious prediction powers of the stars and planets and moons. &lt;br /&gt;
&lt;br /&gt;
The lava drake bones showed the telltale scorch marks typical of exposure to blistering heat. The Krr-tich and Sek-rith were long and slender with rune-like carvings arranged in asymmetrical patterns. One side of the Sun Disk was darkened with soot while the other was scratched clean to reveal the grey bone beneath. Small pieces of skull had been connected into the orb-like Moon Sphere with each facet depicting a mysterious lunar symbol. The lava drake bones had obviously been carefully and elaborately prepared but didn&#039;t seem to have ever seen use.&lt;br /&gt;
&lt;br /&gt;
She unwrapped a bundle of faded black velvet and found the most exquisite object she had ever seen: a heliotrope telescope inlaid with palladium and anlora-avtoma lunar symbols. Each section of the telescope&#039;s barrel had been cut from a transparent heliotrope gemstone tinged with purplish-pink undertones. The intricate faceting of the gems gave the telescope a high reflectivity, almost making it seem to glow from within. Cryptic lunar symbols of inlaid silvery-white palladium and bluish-white anlora-avtoma spiraled around the length of the instrument in arcane mathematical patterns.&lt;br /&gt;
&lt;br /&gt;
The telescope was in excellent repair, without chip or scratch or scuff. Gazing through it at the distant trees, she found the instrument capable of adjustment to unbelievably high power. It must have been among her grandmother&#039;s most treasured possessions. Vanxa carefully rewrapped it in its black velvet and placed it in a special compartment in her soft black leather haversack.&lt;br /&gt;
&lt;br /&gt;
She lingered in her grandmother&#039;s cabin many days, studying about lunar magic and the Moon Mage guild. She learned about an amazing world beyond the natural, something called the [[Astral Plane]], where time and space meant very little and allowed one to travel great distances across the physical world nearly instantly. She learned about how the stars and moons and planets could reveal hidden messages and secrets as well as alter probabilities of things yet to come. She looked out the cabin window at the passing night sky, pondering the wonders of [[astrology]]. It became her favorite topic in the books about the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==Destiny&#039;s Call==&lt;br /&gt;
&lt;br /&gt;
She was astonished to learn her mother had also been a Moon Mage, although she had only joined the guild shortly before being captured by the Snow Elves. Vanxa stayed up all night, finding in her grandmother&#039;s writings the procedures used in testing a person&#039;s magic potential. They were the same tests Vanxa&#039;s mother had taken.&lt;br /&gt;
&lt;br /&gt;
Vanxa took the tests herself and found she had an enormous capacity for lunar magic and prediction and the manipulation of light and shadow, far more than her mother and even her grandmother. She was breathless, having not expected anything but a long journey to her mother&#039;s homeland among the Wind Elves.&lt;br /&gt;
&lt;br /&gt;
Instead, she had found her true path. She would follow in their footsteps as a Moon Mage and later travel farther north to Therengia to find the sect of G&#039;nar Peth, as her grandmother had once done. She knew there would be much to learn but also much to offer. Her weapon and armor mastery as well as extensive strategic and tactical prowess should prove of great value to the scholarly but melee-challenged mages.&lt;br /&gt;
&lt;br /&gt;
The journal told of a man named [[Mortom]] who led the guild of the Moon Mages in a distant land called Ilithi. In pursuit of her family&#039;s maternal line of lunar magic study, she left the cabin at dawn and traveled to the great city of Shard. Although she learned much insight from guildleader Mortom, he directed her farther north to the land of Zoluren and the central Moon Mage guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
The guildleader there was a peculiar man named [[Kssarh]] who didn&#039;t seem to think she would advance far in the guild. That amused her. Knowing nothing about her determination, he had no idea what he was talking about. But he would learn.&lt;br /&gt;
&lt;br /&gt;
She joined the guild that day and under Kssarh&#039;s tutelage began her journey as a Moon Mage and toward fulfilling her desire of becoming the greatest astrologer of all time.&lt;br /&gt;
&lt;br /&gt;
==The Enchantress==&lt;br /&gt;
&lt;br /&gt;
Vanxa had always found lunar enchanting an interesting concept, but it was limited in scope and easily mastered. However, when she heard rumors that shifts in the cosmos were revealing vast amounts of previously unknown enchanting arcana, her interest was rekindled. Advanced enchanting proved a much deeper and more complex subject than had the earlier lunar form, so she set aside all of her other projects to pursue this fascinating new field of study.&lt;br /&gt;
&lt;br /&gt;
It was no secret that the most extreme enchanting processes could be neither understood nor carried out successfully unless the mage had a full grasp of the relevant support skills. So once her Enchanting studies had been completed, Vanxa finished learning the magics required to create and utilize fully any enchanted magical device, regardless of difficulty level.&lt;br /&gt;
&lt;br /&gt;
She journeyed south to Shard to visit the first Moon Mage guild leader she had met following the long trek from her Snow Elf homeland in the Dragonspine Mountains: Mortom Saist. He congratulated her accomplishment and declared a celebratory banquet in honor of the first Enchantress Maximus of the Moon Mage guild. She thanked him for all of the advice and wisdom he had given her when she had first arrived in Shard so long ago. Without his help, she told him that she would never have gotten as far as she had.&lt;br /&gt;
&lt;br /&gt;
With great humor, Mortom confided in Vanxa that Kssarh had grumbled many times how he had been wrong about her when he had predicted so many years ago that she wouldn&#039;t go far in the Moon Mage guild. The Crossing guild leader still had no clue how he had been so mistaken. However, Mortom assured her with a wink that she had earned Kssarh&#039;s great respect and admiration, albeit grudging and whether or not he ever showed it, for her accomplishments and contributions in the fields of both Astrology and Enchanting.&lt;br /&gt;
&lt;br /&gt;
She only smiled, knowing there were still many surprises awaiting all the guild leaders of the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==The Ascendancy==&lt;br /&gt;
&lt;br /&gt;
The search for deeper occult lore had taken G&#039;nar Pethians down many curious paths, but no truth seekers were so mysterious or awe-inspiring as the blind prophets. Believing the physical senses, especially sight, inferior and greatly disruptive of vision potency, these prophets gouged out their eyes to remove distractions that would otherwise hinder their search for the more arcane secrets of G&#039;nar Peth.&lt;br /&gt;
&lt;br /&gt;
While the blind prophets were revered for their dedication and knowledge, Vanxa believed a better way existed. If one&#039;s mind wasn&#039;t strong enough to block out distractions, she reasoned, the answer was to strengthen the mind--not destroy the eyes. Gouging them out seemed an outdated idea--a relic from a past age. It was not something she would ever do.&lt;br /&gt;
&lt;br /&gt;
After explaining this to a few trusted friends in G&#039;nar Peth, they formed a secret inner circle calling itself The Ascendancy with Vanxa as their leader. They dedicated themselves to developing and perfecting a collection of mental disciplines that would allow one to enter a mind state beyond autohypnosis and trances, something by which the physical world would cease to exist in a metaphysical sense. At such a time, they believed there would remain only the truth seeker and the secrets of G&#039;nar Peth, which would flow freely toward each other, becoming one without the need for self-mutilation. It would be the same quest for knowledge, with the same time and effort expended, but from a different perspective.&lt;br /&gt;
&lt;br /&gt;
The main divination tool artisan in G&#039;nar Peth joined The Ascendancy and for founding this new enlightened path, he prepared for Vanxa the finest bowl that could be made. He used both rare and mundane materials to create a bowl of unsurpassed divination and predictive powers, something only the leader of a main order was worthy to receive.&lt;br /&gt;
&lt;br /&gt;
It was a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils, and at the sight of it Vanxa was overcome. It was more than a divination bowl; it was an exquisite piece of art, one she had not expected. The asymmetrical layers of dark blue starstone possessed a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingled with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
She told the artisan how grateful she was for the wonderful gift of such a unique and precious divination bowl and thanked her fellow prophets for allowing her to lead them.&lt;br /&gt;
&lt;br /&gt;
Memories came drifting back to her of that lonely day long ago when she had departed the Dragonspine Mountains on her great journey into the unknown. She thought of all that had happened during the intervening years because of that decision. Her eyes grew misty, hoping her mother and grandmother were pleased with her attempts to remain faithful to their traditions by following in their footsteps.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Snow Elf]]&lt;br /&gt;
[[Category:Player Prophets of G&#039;nar Peth]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=624838</id>
		<title>Vanxa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=624838"/>
		<updated>2023-11-04T05:39:07Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* claw */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vanxa Shar&#039;vala&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Dark Seeress Vanxa Shar&#039;vala, Chaomancer of the Prophets, an Elven Moon Mage.&amp;lt;br&amp;gt;&lt;br /&gt;
Vanxa has pointed ears and green eyes.  Her black hair is very long and thick, and is worn braided.  She has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a roaring lion with its claws seeming to rip through the skin on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a moonstone crown, a pure black swan feather, a blue-grey hawk feather, a white gold nose ring, a black leather collar studded with alternating platinum spikes and deep red rubies, a white gold black widow spider amulet suspended from a heavy chain, a steel-boned black leather corset back-laced with black spidersilk cords, a darkstone black widow inlaid with a scarlet ruby hourglass, a soft black leather haversack, some black velvet long gloves, a white gold barbed-wire armband, a serpentine armband, a labyrinthine white gold wristcuff set with platinum spikes, an exquisite platinum claw bearing a black amber spider, a platinum and ruby ring, a deep ebony cougar-hide belt, a supple viper-hide whip, a black firecat-skin sack clasped with a curved pristine platinum fang, a cocoon woven from shimmering pearlescent spider web strands, a short black leather skirt with daring slits up both sides, a white gold anklet and some soft black leather thigh-boots.&lt;br /&gt;
&lt;br /&gt;
==Raiders From Snow Clan==&lt;br /&gt;
&lt;br /&gt;
One hard winter long ago, a [[Snow Elf]] raiding party swept out of the northern Dragonspine Mountains to pillage and plunder the [[Wind Elf]] settlements of the Gilen Otso Steppes. The plains-dwellers resisted, but Snow Elves were ferocious fighters and greatly feared for their courage in battle. Their children had more weapons than toys and learned to use them while they could barely hold them. As adults, this life-long training gave them unsurpassed combat prowess. Although outnumbering the invaders, the Wind Elves were hard-pressed to fend off such a strong enemy.&lt;br /&gt;
&lt;br /&gt;
On the first day of the raids, a small Wind Elf village on the steppes borderland lay in the path of the raiders. The advance was swift, and immediately upon reaching the village, the Snow Elves fanned out and attacked.&lt;br /&gt;
&lt;br /&gt;
One of the first cabins broken into belonged to a young Wind Elf couple. The husband bravely leapt to defend his home and wife, but his one weapon against many was hopeless. Seriously wounded, he fell, his wife kneeling beside him. Fearing for his life, she pleaded for the raiders to spare him.&lt;br /&gt;
&lt;br /&gt;
The Snow Elves agreed to show mercy, but as payment one warrior said she would become his mate. The husband protested, but his wife reluctantly accepted, knowing there was no other answer. She would protect her husband even if it meant they would never see each other again.&lt;br /&gt;
&lt;br /&gt;
After great plunder, the Snow Elves eventually withdrew with their spoils from the Gilen Otso Steppes and returned to the frozen, windswept peaks of the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
A few years later, a baby girl was born to the Wind Elf slave bride and her Snow Elf captor, now her new husband. The child was named Vanxa, which means &amp;quot;She Who Sees Far&amp;quot; after an evil empress who eventually gains redemption in a Snow Elf fairy tale. She was given the last name Shar&#039;vala, her tribe&#039;s stylized form of &amp;quot;Daughter of Barbarians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rise Of A Warrioress==&lt;br /&gt;
&lt;br /&gt;
The young Vanxa inherited her father&#039;s fair complexion and cold-hardiness and her mother&#039;s sultry green eyes and thick, black hair. In time, she came to show her mother&#039;s kindness and scholarly intelligence as well as her father&#039;s cunning and indomitable force of will. These traits were to serve her well during her rigorous upbringing in the dangerous, snowy uplands of the Dragonspine Mountains. Her father was a high officer in the Snow Elf Guard, which was charged with protecting both their villages and their chief. He made sure Vanxa went through the same rigorous weapon training he himself had done as a boy.&lt;br /&gt;
&lt;br /&gt;
Vanxa&#039;s mother never truly adapted to the frigid climate of the mountains. One harsh winter she fell ill and died, her body lying in state until the frozen ground had thawed the following spring. She was buried in a quiet ceremony among a small cluster of mountain lilies. Vanxa and her father were greatly grieved, knowing life would never be the same. In remembrance, Vanxa adopted her mother&#039;s habit of accessorizing feathers in her hair, as is the style of the Wind Elves. Her father never fell in love or married again.&lt;br /&gt;
&lt;br /&gt;
The years passed, and Vanxa became a celebrated weapon master and fighter. She rose quickly in the Guard, becoming a Commander of forces. Then disaster struck. Hostile tribes of humanoids as well as horrid monsters, many of which were unknown to the outside world, roamed the forbidding slopes of the Dragonspine Mountains. During one blizzard, a grey-banded elur&#039;sushu, one of the dreaded snow serpents of the far north, attacked their village. The Guard was marshaled, and the ensuing battle was fierce. The monster was killed, which was cause for great celebration and feasting, but the victory came at great cost to Vanxa: along with a few other warriors, her father had been slain.&lt;br /&gt;
&lt;br /&gt;
Snow Clan was the only home she had ever known, and she would always consider herself a Snow Elf. But she remembered her mother&#039;s stories of the Wind Elves on the far-distant steppes. She felt a call in her spirit to discover more about her mother&#039;s life before Snow Clan. After her father&#039;s death, that call became a restlessness. She had other family and friends in the mountain villages, along with an important position in the Guard, but with her parents gone, she found Snow Clan no longer provided her the old comfort. Not long after her father&#039;s death, she collected her things and left the snowy mountains.&lt;br /&gt;
&lt;br /&gt;
==Reflections==&lt;br /&gt;
&lt;br /&gt;
However, during her long journey she had plenty of time to think, and she gradually grew cautious. To the Wind Elves she would be a stranger. What reception would she receive? Snow Elves had raided the steppes for centuries. How would the plains dwellers welcome a Snow Elf? They were only thought to be marauders and bandits. Vanxa knew that was only partially true, but there was still a risk in going to [[Horse Clan]].&lt;br /&gt;
&lt;br /&gt;
She wanted to learn more about her mother&#039;s long-lost family, but she became reluctant to go when she might conflict with them. Even if they weren&#039;t hostile, would she be ready to settle down anywhere? Especially a place where she knew no one? In particular, she was wary of any relationship that someone might want to take beyond friendship into romance. Her father had always treated her mother well, but she knew her mother had been forced to abandon her home and go as a prisoner into the Dragonspine Mountains. She swore no man would ever do anything remotely like that to her. Any mate she ever had would live strictly on her terms. Her heart grew heavy. There were just too many questions.&lt;br /&gt;
&lt;br /&gt;
She decided to act first on another of her mother&#039;s stories. Her maternal grandmother was said to be descended from a long line of enchanters or witches, always through the female branch. The grandmother lived alone far into the wilderness west of the Gilen Otso Steppes in uncharted lands. The thought of magic had always piqued Vanxa&#039;s curiosity. After all, if the stories were true, it meant she as well as her mother were also in the family line of female spellcasters. Was it possible she had unsuspected magic powers? Surely her grandmother would know. Vanxa decided to bypass Horse Clan for the time being and travel deeper into the wilderness.&lt;br /&gt;
&lt;br /&gt;
She journeyed many days along a fast-flowing river far into a land inhabited by some kind of robed lizard people fanatics. They called themselves priests and priestesses of the World Dragon. Vanxa wasn&#039;t sure what that meant, but she did know the lizard people didn&#039;t take kindly to her passing through their realms. There were many fights along the way, and before she finally reached her grandmother&#039;s cabin, lizard people heads hung in the tree limbs from one end of the World Dragon lands to the other.&lt;br /&gt;
&lt;br /&gt;
==The Secret In The Cabin==&lt;br /&gt;
&lt;br /&gt;
She found the cabin in ruins. It had obviously been attacked, but it wasn&#039;t clear who the attackers had been. However, it wasn&#039;t too hard for Vanxa to suspect the robed lizard people fanatics. Warily, she entered and explored. The roof and walls were still intact, but what few items remained had been vandalized and scattered. Of her grandmother, there was no sign.&lt;br /&gt;
&lt;br /&gt;
Disheartened, Vanxa intended staying the night and heading to Horse Clan the following morning. She put down her bedroll and was preparing to lie down when she detected a false sound under her foot. Kneeling, she pried up a floorboard and found a great assortment of strange items and tools and arcane books. It was all puzzling, but it had to be her grandmother&#039;s magical items.&lt;br /&gt;
&lt;br /&gt;
There was a magnificent weapon wrapped in a grey felt cover: a greatsword with a maple hilt and the image of an elaborate dragon engraved down the blade. It brought to mind what the lizard people had shouted about worshipping a World Dragon.&lt;br /&gt;
&lt;br /&gt;
She lit a candle and began reading her grandmother&#039;s journal. It said the weapon had belonged to a Dragon Priest general who had led an attack against her cabin. She had slain the attackers with her magic and retrieved the sword. But it was not the only attack over the years. The lizard people were hard to discourage, and each defeat only made them more determined. Vanxa hoped not, but it seemed likely there had come one final attack her grandmother had not been able to turn back.&lt;br /&gt;
&lt;br /&gt;
The journal said her grandmother had been a member of something called a [[Moon Mage]] guild and had been a follower of an even more mysterious group: the [[Prophets of G&#039;Nar Peth]]. Vanxa was fascinated. She had never heard anything like what she was reading, but it was obviously the source of her grandmother&#039;s magic.&lt;br /&gt;
&lt;br /&gt;
Opening a translucent amber spellbook case embedded with several captive black widows, she found an old and worn spellbook carefully bound in wax-stained tanned leather. The tome’s cover was painted with a sleek black widow weaving a web of crackling lightning, and the title—&amp;lt;i&amp;gt;An Arcanum of the Web of Fate&amp;lt;/i&amp;gt;—was inlaid across the front in simple copper leaf. Beading of onyx black widow spiders inset with ruby hourglasses were the only embellishment. Inside, some of the vellum pages bore traces of blood amid the gracefully flowing script. Whose blood it was Vanxa had no idea, but the bloodstains were old and dried. They might have been there for centuries. There was a cryptic prayer to a goddess named [[Harawep]] inside the front cover, but the name was unknown to Vanxa.&lt;br /&gt;
&lt;br /&gt;
Inside a small, tattered felt bag she found four odd objects: some fire-blackened lava drake bones deeply notched with occult symbols. These she examined with great interest, turning each bone over in turn to study it from every side. Her grandmother&#039;s writings had spoken of divination bones and other tools that harness mysterious prediction powers of the stars and planets and moons. &lt;br /&gt;
&lt;br /&gt;
The lava drake bones showed the telltale scorch marks typical of exposure to blistering heat. The Krr-tich and Sek-rith were long and slender with rune-like carvings arranged in asymmetrical patterns. One side of the Sun Disk was darkened with soot while the other was scratched clean to reveal the grey bone beneath. Small pieces of skull had been connected into the orb-like Moon Sphere with each facet depicting a mysterious lunar symbol. The lava drake bones had obviously been carefully and elaborately prepared but didn&#039;t seem to have ever seen use.&lt;br /&gt;
&lt;br /&gt;
She unwrapped a bundle of faded black velvet and found the most exquisite object she had ever seen: a heliotrope telescope inlaid with palladium and anlora-avtoma lunar symbols. Each section of the telescope&#039;s barrel had been cut from a transparent heliotrope gemstone tinged with purplish-pink undertones. The intricate faceting of the gems gave the telescope a high reflectivity, almost making it seem to glow from within. Cryptic lunar symbols of inlaid silvery-white palladium and bluish-white anlora-avtoma spiraled around the length of the instrument in arcane mathematical patterns.&lt;br /&gt;
&lt;br /&gt;
The telescope was in excellent repair, without chip or scratch or scuff. Gazing through it at the distant trees, she found the instrument capable of adjustment to unbelievably high power. It must have been among her grandmother&#039;s most treasured possessions. Vanxa carefully rewrapped it in its black velvet and placed it in a special compartment in her soft black leather haversack.&lt;br /&gt;
&lt;br /&gt;
She lingered in her grandmother&#039;s cabin many days, studying about lunar magic and the Moon Mage guild. She learned about an amazing world beyond the natural, something called the [[Astral Plane]], where time and space meant very little and allowed one to travel great distances across the physical world nearly instantly. She learned about how the stars and moons and planets could reveal hidden messages and secrets as well as alter probabilities of things yet to come. She looked out the cabin window at the passing night sky, pondering the wonders of [[astrology]]. It became her favorite topic in the books about the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==Destiny&#039;s Call==&lt;br /&gt;
&lt;br /&gt;
She was astonished to learn her mother had also been a Moon Mage, although she had only joined the guild shortly before being captured by the Snow Elves. Vanxa stayed up all night, finding in her grandmother&#039;s writings the procedures used in testing a person&#039;s magic potential. They were the same tests Vanxa&#039;s mother had taken.&lt;br /&gt;
&lt;br /&gt;
Vanxa took the tests herself and found she had an enormous capacity for lunar magic and prediction and the manipulation of light and shadow, far more than her mother and even her grandmother. She was breathless, having not expected anything but a long journey to her mother&#039;s homeland among the Wind Elves.&lt;br /&gt;
&lt;br /&gt;
Instead, she had found her true path. She would follow in their footsteps as a Moon Mage and later travel farther north to Therengia to find the sect of G&#039;nar Peth, as her grandmother had once done. She knew there would be much to learn but also much to offer. Her weapon and armor mastery as well as extensive strategic and tactical prowess should prove of great value to the scholarly but melee-challenged mages.&lt;br /&gt;
&lt;br /&gt;
The journal told of a man named [[Mortom]] who led the guild of the Moon Mages in a distant land called Ilithi. In pursuit of her family&#039;s maternal line of lunar magic study, she left the cabin at dawn and traveled to the great city of Shard. Although she learned much insight from guildleader Mortom, he directed her farther north to the land of Zoluren and the central Moon Mage guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
The guildleader there was a peculiar man named [[Kssarh]] who didn&#039;t seem to think she would advance far in the guild. That amused her. Knowing nothing about her determination, he had no idea what he was talking about. But he would learn.&lt;br /&gt;
&lt;br /&gt;
She joined the guild that day and under Kssarh&#039;s tutelage began her journey as a Moon Mage and toward fulfilling her desire of becoming the greatest astrologer of all time.&lt;br /&gt;
&lt;br /&gt;
==The Enchantress==&lt;br /&gt;
&lt;br /&gt;
Vanxa had always found lunar enchanting an interesting concept, but it was limited in scope and easily mastered. However, when she heard rumors that shifts in the cosmos were revealing vast amounts of previously unknown enchanting arcana, her interest was rekindled. Advanced enchanting proved a much deeper and more complex subject than had the earlier lunar form, so she set aside all of her other projects to pursue this fascinating new field of study.&lt;br /&gt;
&lt;br /&gt;
It was no secret that the most extreme enchanting processes could be neither understood nor carried out successfully unless the mage had a full grasp of the relevant support skills. So once her Enchanting studies had been completed, Vanxa finished learning the magics required to create and utilize fully any enchanted magical device, regardless of difficulty level.&lt;br /&gt;
&lt;br /&gt;
She journeyed south to Shard to visit the first Moon Mage guild leader she had met following the long trek from her Snow Elf homeland in the Dragonspine Mountains: Mortom Saist. He congratulated her accomplishment and declared a celebratory banquet in honor of the first Enchantress Maximus of the Moon Mage guild. She thanked him for all of the advice and wisdom he had given her when she had first arrived in Shard so long ago. Without his help, she told him that she would never have gotten as far as she had.&lt;br /&gt;
&lt;br /&gt;
With great humor, Mortom confided in Vanxa that Kssarh had grumbled many times how he had been wrong about her when he had predicted so many years ago that she wouldn&#039;t go far in the Moon Mage guild. The Crossing guild leader still had no clue how he had been so mistaken. However, Mortom assured her with a wink that she had earned Kssarh&#039;s great respect and admiration, albeit grudging and whether or not he ever showed it, for her accomplishments and contributions in the fields of both Astrology and Enchanting.&lt;br /&gt;
&lt;br /&gt;
She only smiled, knowing there were still many surprises awaiting all the guild leaders of the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==The Ascendancy==&lt;br /&gt;
&lt;br /&gt;
The search for deeper occult lore had taken G&#039;nar Pethians down many curious paths, but no truth seekers were so mysterious or awe-inspiring as the blind prophets. Believing the physical senses, especially sight, inferior and greatly disruptive of vision potency, these prophets gouged out their eyes to remove distractions that would otherwise hinder their search for the more arcane secrets of G&#039;nar Peth.&lt;br /&gt;
&lt;br /&gt;
While the blind prophets were revered for their dedication and knowledge, Vanxa believed a better way existed. If one&#039;s mind wasn&#039;t strong enough to block out distractions, she reasoned, the answer was to strengthen the mind--not destroy the eyes. Gouging them out seemed an outdated idea--a relic from a past age. It was not something she would ever do.&lt;br /&gt;
&lt;br /&gt;
After explaining this to a few trusted friends in G&#039;nar Peth, they formed a secret inner circle calling itself The Ascendancy with Vanxa as their leader. They dedicated themselves to developing and perfecting a collection of mental disciplines that would allow one to enter a mind state beyond autohypnosis and trances, something by which the physical world would cease to exist in a metaphysical sense. At such a time, they believed there would remain only the truth seeker and the secrets of G&#039;nar Peth, which would flow freely toward each other, becoming one without the need for self-mutilation. It would be the same quest for knowledge, with the same time and effort expended, but from a different perspective.&lt;br /&gt;
&lt;br /&gt;
The main divination tool artisan in G&#039;nar Peth joined The Ascendancy and for founding this new enlightened path, he prepared for Vanxa the finest bowl that could be made. He used both rare and mundane materials to create a bowl of unsurpassed divination and predictive powers, something only the leader of a main order was worthy to receive.&lt;br /&gt;
&lt;br /&gt;
It was a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils, and at the sight of it Vanxa was overcome. It was more than a divination bowl; it was an exquisite piece of art, one she had not expected. The asymmetrical layers of dark blue starstone possessed a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingled with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
She told the artisan how grateful she was for the wonderful gift of such a unique and precious divination bowl and thanked her fellow prophets for allowing her to lead them.&lt;br /&gt;
&lt;br /&gt;
Memories came drifting back to her of that lonely day long ago when she had departed the Dragonspine Mountains on her great journey into the unknown. She thought of all that had happened during the intervening years because of that decision. Her eyes grew misty, hoping her mother and grandmother were pleased with her attempts to remain faithful to their traditions by following in their footsteps.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Snow Elf]]&lt;br /&gt;
[[Category:Player Prophets of G&#039;nar Peth]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Young_firecat&amp;diff=612445</id>
		<title>Young firecat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Young_firecat&amp;diff=612445"/>
		<updated>2023-05-07T18:05:53Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Young Firecat&lt;br /&gt;
|Image File=firecat.gif&lt;br /&gt;
|Province=Zoluren, Therengia, Forfedhdar&lt;br /&gt;
|City=Greater Fist, Hibarnhvidar&lt;br /&gt;
|MapList=* {{rmap|14  | Skeleton&#039;s Crook (14)}}&lt;br /&gt;
|MapList2=*{{rmap|14a|Gate of Souls (14a)}}&lt;br /&gt;
|MapList3=*{{rmap|118e|Hibarnhvidar Firecats (118e)}}&lt;br /&gt;
|simulevel=20&lt;br /&gt;
|naturallevel=20&lt;br /&gt;
|weaponlevel=20&lt;br /&gt;
|defenselevel=20&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=90&lt;br /&gt;
|MaxCap=140&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=soot-streaked fang&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|MaxVal=198 Kronars&lt;br /&gt;
|MaxArrangedVal=425 Kronar&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The young firecat is a large cat of sleek build with powerful leaping muscles that ripple beneath its thick black coat.  Flames flicker above its tufted ears, and its eyes shift from red to gold to blue as it watches, waiting for the perfect opportunity to pounce.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
In the same area as [[Supple Firecat]]s, a much more difficult creature.&lt;br /&gt;
Rarely spawns with sprites/maidens in the Skeleton&#039;s Crook area. May be much weaker in this area. Overall Evaluation in Skeleton&#039;s Crook, Ruins is only 20.&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
The firecat appears immune to fire.&lt;br /&gt;
&lt;br /&gt;
==Equipment/loot==&lt;br /&gt;
Soot-streaked fangs can be {{com|shape|shaped}} into [[Shaping_products#Fletching|arrowheads]] or [[Tinkering_products#Boltmaking|boltheads]].&lt;br /&gt;
&lt;br /&gt;
{{Cat|Firecats}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=604939</id>
		<title>Vanxa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=604939"/>
		<updated>2022-11-20T01:13:43Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* amulet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vanxa Shar&#039;vala&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Dark Seeress Vanxa Shar&#039;vala, Chaomancer of the Prophets, an Elven Moon Mage.&amp;lt;br&amp;gt;&lt;br /&gt;
Vanxa has pointed ears and green eyes.  Her black hair is very long and thick, and is worn braided.  She has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a roaring lion with its claws seeming to rip through the skin on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a moonstone crown, a pure black swan feather, a blue-grey hawk feather, a white gold nose ring, a black leather collar studded with alternating platinum spikes and deep red rubies, a white gold black widow spider amulet suspended from a heavy chain, a steel-boned black leather corset back-laced with black spidersilk cords, a darkstone black widow inlaid with a scarlet ruby hourglass, a soft black leather haversack, some black velvet long gloves, a white gold barbed-wire armband, a serpentine armband, a labyrinthine white gold wristcuff set with platinum spikes, a platinum and ruby ring, a deep ebony cougar-hide belt, a supple viper-hide whip, a black firecat-skin sack clasped with a curved pristine platinum fang, a cocoon woven from shimmering pearlescent spider web strands, a short black leather skirt with daring slits up both sides, a white gold anklet and some soft black leather thigh-boots.&lt;br /&gt;
&lt;br /&gt;
==Raiders From Snow Clan==&lt;br /&gt;
&lt;br /&gt;
One hard winter long ago, a [[Snow Elf]] raiding party swept out of the northern Dragonspine Mountains to pillage and plunder the [[Wind Elf]] settlements of the Gilen Otso Steppes. The plains-dwellers resisted, but Snow Elves were ferocious fighters and greatly feared for their courage in battle. Their children had more weapons than toys and learned to use them while they could barely hold them. As adults, this life-long training gave them unsurpassed combat prowess. Although outnumbering the invaders, the Wind Elves were hard-pressed to fend off such a strong enemy.&lt;br /&gt;
&lt;br /&gt;
On the first day of the raids, a small Wind Elf village on the steppes borderland lay in the path of the raiders. The advance was swift, and immediately upon reaching the village, the Snow Elves fanned out and attacked.&lt;br /&gt;
&lt;br /&gt;
One of the first cabins broken into belonged to a young Wind Elf couple. The husband bravely leapt to defend his home and wife, but his one weapon against many was hopeless. Seriously wounded, he fell, his wife kneeling beside him. Fearing for his life, she pleaded for the raiders to spare him.&lt;br /&gt;
&lt;br /&gt;
The Snow Elves agreed to show mercy, but as payment one warrior said she would become his mate. The husband protested, but his wife reluctantly accepted, knowing there was no other answer. She would protect her husband even if it meant they would never see each other again.&lt;br /&gt;
&lt;br /&gt;
After great plunder, the Snow Elves eventually withdrew with their spoils from the Gilen Otso Steppes and returned to the frozen, windswept peaks of the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
A few years later, a baby girl was born to the Wind Elf slave bride and her Snow Elf captor, now her new husband. The child was named Vanxa, which means &amp;quot;She Who Sees Far&amp;quot; after an evil empress who eventually gains redemption in a Snow Elf fairy tale. She was given the last name Shar&#039;vala, her tribe&#039;s stylized form of &amp;quot;Daughter of Barbarians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rise Of A Warrioress==&lt;br /&gt;
&lt;br /&gt;
The young Vanxa inherited her father&#039;s fair complexion and cold-hardiness and her mother&#039;s sultry green eyes and thick, black hair. In time, she came to show her mother&#039;s kindness and scholarly intelligence as well as her father&#039;s cunning and indomitable force of will. These traits were to serve her well during her rigorous upbringing in the dangerous, snowy uplands of the Dragonspine Mountains. Her father was a high officer in the Snow Elf Guard, which was charged with protecting both their villages and their chief. He made sure Vanxa went through the same rigorous weapon training he himself had done as a boy.&lt;br /&gt;
&lt;br /&gt;
Vanxa&#039;s mother never truly adapted to the frigid climate of the mountains. One harsh winter she fell ill and died, her body lying in state until the frozen ground had thawed the following spring. She was buried in a quiet ceremony among a small cluster of mountain lilies. Vanxa and her father were greatly grieved, knowing life would never be the same. In remembrance, Vanxa adopted her mother&#039;s habit of accessorizing feathers in her hair, as is the style of the Wind Elves. Her father never fell in love or married again.&lt;br /&gt;
&lt;br /&gt;
The years passed, and Vanxa became a celebrated weapon master and fighter. She rose quickly in the Guard, becoming a Commander of forces. Then disaster struck. Hostile tribes of humanoids as well as horrid monsters, many of which were unknown to the outside world, roamed the forbidding slopes of the Dragonspine Mountains. During one blizzard, a grey-banded elur&#039;sushu, one of the dreaded snow serpents of the far north, attacked their village. The Guard was marshaled, and the ensuing battle was fierce. The monster was killed, which was cause for great celebration and feasting, but the victory came at great cost to Vanxa: along with a few other warriors, her father had been slain.&lt;br /&gt;
&lt;br /&gt;
Snow Clan was the only home she had ever known, and she would always consider herself a Snow Elf. But she remembered her mother&#039;s stories of the Wind Elves on the far-distant steppes. She felt a call in her spirit to discover more about her mother&#039;s life before Snow Clan. After her father&#039;s death, that call became a restlessness. She had other family and friends in the mountain villages, along with an important position in the Guard, but with her parents gone, she found Snow Clan no longer provided her the old comfort. Not long after her father&#039;s death, she collected her things and left the snowy mountains.&lt;br /&gt;
&lt;br /&gt;
==Reflections==&lt;br /&gt;
&lt;br /&gt;
However, during her long journey she had plenty of time to think, and she gradually grew cautious. To the Wind Elves she would be a stranger. What reception would she receive? Snow Elves had raided the steppes for centuries. How would the plains dwellers welcome a Snow Elf? They were only thought to be marauders and bandits. Vanxa knew that was only partially true, but there was still a risk in going to [[Horse Clan]].&lt;br /&gt;
&lt;br /&gt;
She wanted to learn more about her mother&#039;s long-lost family, but she became reluctant to go when she might conflict with them. Even if they weren&#039;t hostile, would she be ready to settle down anywhere? Especially a place where she knew no one? In particular, she was wary of any relationship that someone might want to take beyond friendship into romance. Her father had always treated her mother well, but she knew her mother had been forced to abandon her home and go as a prisoner into the Dragonspine Mountains. She swore no man would ever do anything remotely like that to her. Any mate she ever had would live strictly on her terms. Her heart grew heavy. There were just too many questions.&lt;br /&gt;
&lt;br /&gt;
She decided to act first on another of her mother&#039;s stories. Her maternal grandmother was said to be descended from a long line of enchanters or witches, always through the female branch. The grandmother lived alone far into the wilderness west of the Gilen Otso Steppes in uncharted lands. The thought of magic had always piqued Vanxa&#039;s curiosity. After all, if the stories were true, it meant she as well as her mother were also in the family line of female spellcasters. Was it possible she had unsuspected magic powers? Surely her grandmother would know. Vanxa decided to bypass Horse Clan for the time being and travel deeper into the wilderness.&lt;br /&gt;
&lt;br /&gt;
She journeyed many days along a fast-flowing river far into a land inhabited by some kind of robed lizard people fanatics. They called themselves priests and priestesses of the World Dragon. Vanxa wasn&#039;t sure what that meant, but she did know the lizard people didn&#039;t take kindly to her passing through their realms. There were many fights along the way, and before she finally reached her grandmother&#039;s cabin, lizard people heads hung in the tree limbs from one end of the World Dragon lands to the other.&lt;br /&gt;
&lt;br /&gt;
==The Secret In The Cabin==&lt;br /&gt;
&lt;br /&gt;
She found the cabin in ruins. It had obviously been attacked, but it wasn&#039;t clear who the attackers had been. However, it wasn&#039;t too hard for Vanxa to suspect the robed lizard people fanatics. Warily, she entered and explored. The roof and walls were still intact, but what few items remained had been vandalized and scattered. Of her grandmother, there was no sign.&lt;br /&gt;
&lt;br /&gt;
Disheartened, Vanxa intended staying the night and heading to Horse Clan the following morning. She put down her bedroll and was preparing to lie down when she detected a false sound under her foot. Kneeling, she pried up a floorboard and found a great assortment of strange items and tools and arcane books. It was all puzzling, but it had to be her grandmother&#039;s magical items.&lt;br /&gt;
&lt;br /&gt;
There was a magnificent weapon wrapped in a grey felt cover: a greatsword with a maple hilt and the image of an elaborate dragon engraved down the blade. It brought to mind what the lizard people had shouted about worshipping a World Dragon.&lt;br /&gt;
&lt;br /&gt;
She lit a candle and began reading her grandmother&#039;s journal. It said the weapon had belonged to a Dragon Priest general who had led an attack against her cabin. She had slain the attackers with her magic and retrieved the sword. But it was not the only attack over the years. The lizard people were hard to discourage, and each defeat only made them more determined. Vanxa hoped not, but it seemed likely there had come one final attack her grandmother had not been able to turn back.&lt;br /&gt;
&lt;br /&gt;
The journal said her grandmother had been a member of something called a [[Moon Mage]] guild and had been a follower of an even more mysterious group: the [[Prophets of G&#039;Nar Peth]]. Vanxa was fascinated. She had never heard anything like what she was reading, but it was obviously the source of her grandmother&#039;s magic.&lt;br /&gt;
&lt;br /&gt;
Opening a translucent amber spellbook case embedded with several captive black widows, she found an old and worn spellbook carefully bound in wax-stained tanned leather. The tome’s cover was painted with a sleek black widow weaving a web of crackling lightning, and the title—&amp;lt;i&amp;gt;An Arcanum of the Web of Fate&amp;lt;/i&amp;gt;—was inlaid across the front in simple copper leaf. Beading of onyx black widow spiders inset with ruby hourglasses were the only embellishment. Inside, some of the vellum pages bore traces of blood amid the gracefully flowing script. Whose blood it was Vanxa had no idea, but the bloodstains were old and dried. They might have been there for centuries. There was a cryptic prayer to a goddess named [[Harawep]] inside the front cover, but the name was unknown to Vanxa.&lt;br /&gt;
&lt;br /&gt;
Inside a small, tattered felt bag she found four odd objects: some fire-blackened lava drake bones deeply notched with occult symbols. These she examined with great interest, turning each bone over in turn to study it from every side. Her grandmother&#039;s writings had spoken of divination bones and other tools that harness mysterious prediction powers of the stars and planets and moons. &lt;br /&gt;
&lt;br /&gt;
The lava drake bones showed the telltale scorch marks typical of exposure to blistering heat. The Krr-tich and Sek-rith were long and slender with rune-like carvings arranged in asymmetrical patterns. One side of the Sun Disk was darkened with soot while the other was scratched clean to reveal the grey bone beneath. Small pieces of skull had been connected into the orb-like Moon Sphere with each facet depicting a mysterious lunar symbol. The lava drake bones had obviously been carefully and elaborately prepared but didn&#039;t seem to have ever seen use.&lt;br /&gt;
&lt;br /&gt;
She unwrapped a bundle of faded black velvet and found the most exquisite object she had ever seen: a heliotrope telescope inlaid with palladium and anlora-avtoma lunar symbols. Each section of the telescope&#039;s barrel had been cut from a transparent heliotrope gemstone tinged with purplish-pink undertones. The intricate faceting of the gems gave the telescope a high reflectivity, almost making it seem to glow from within. Cryptic lunar symbols of inlaid silvery-white palladium and bluish-white anlora-avtoma spiraled around the length of the instrument in arcane mathematical patterns.&lt;br /&gt;
&lt;br /&gt;
The telescope was in excellent repair, without chip or scratch or scuff. Gazing through it at the distant trees, she found the instrument capable of adjustment to unbelievably high power. It must have been among her grandmother&#039;s most treasured possessions. Vanxa carefully rewrapped it in its black velvet and placed it in a special compartment in her soft black leather haversack.&lt;br /&gt;
&lt;br /&gt;
She lingered in her grandmother&#039;s cabin many days, studying about lunar magic and the Moon Mage guild. She learned about an amazing world beyond the natural, something called the [[Astral Plane]], where time and space meant very little and allowed one to travel great distances across the physical world nearly instantly. She learned about how the stars and moons and planets could reveal hidden messages and secrets as well as alter probabilities of things yet to come. She looked out the cabin window at the passing night sky, pondering the wonders of [[astrology]]. It became her favorite topic in the books about the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==Destiny&#039;s Call==&lt;br /&gt;
&lt;br /&gt;
She was astonished to learn her mother had also been a Moon Mage, although she had only joined the guild shortly before being captured by the Snow Elves. Vanxa stayed up all night, finding in her grandmother&#039;s writings the procedures used in testing a person&#039;s magic potential. They were the same tests Vanxa&#039;s mother had taken.&lt;br /&gt;
&lt;br /&gt;
Vanxa took the tests herself and found she had an enormous capacity for lunar magic and prediction and the manipulation of light and shadow, far more than her mother and even her grandmother. She was breathless, having not expected anything but a long journey to her mother&#039;s homeland among the Wind Elves.&lt;br /&gt;
&lt;br /&gt;
Instead, she had found her true path. She would follow in their footsteps as a Moon Mage and later travel farther north to Therengia to find the sect of G&#039;nar Peth, as her grandmother had once done. She knew there would be much to learn but also much to offer. Her weapon and armor mastery as well as extensive strategic and tactical prowess should prove of great value to the scholarly but melee-challenged mages.&lt;br /&gt;
&lt;br /&gt;
The journal told of a man named [[Mortom]] who led the guild of the Moon Mages in a distant land called Ilithi. In pursuit of her family&#039;s maternal line of lunar magic study, she left the cabin at dawn and traveled to the great city of Shard. Although she learned much insight from guildleader Mortom, he directed her farther north to the land of Zoluren and the central Moon Mage guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
The guildleader there was a peculiar man named [[Kssarh]] who didn&#039;t seem to think she would advance far in the guild. That amused her. Knowing nothing about her determination, he had no idea what he was talking about. But he would learn.&lt;br /&gt;
&lt;br /&gt;
She joined the guild that day and under Kssarh&#039;s tutelage began her journey as a Moon Mage and toward fulfilling her desire of becoming the greatest astrologer of all time.&lt;br /&gt;
&lt;br /&gt;
==The Enchantress==&lt;br /&gt;
&lt;br /&gt;
Vanxa had always found lunar enchanting an interesting concept, but it was limited in scope and easily mastered. However, when she heard rumors that shifts in the cosmos were revealing vast amounts of previously unknown enchanting arcana, her interest was rekindled. Advanced enchanting proved a much deeper and more complex subject than had the earlier lunar form, so she set aside all of her other projects to pursue this fascinating new field of study.&lt;br /&gt;
&lt;br /&gt;
It was no secret that the most extreme enchanting processes could be neither understood nor carried out successfully unless the mage had a full grasp of the relevant support skills. So once her Enchanting studies had been completed, Vanxa finished learning the magics required to create and utilize fully any enchanted magical device, regardless of difficulty level.&lt;br /&gt;
&lt;br /&gt;
She journeyed south to Shard to visit the first Moon Mage guild leader she had met following the long trek from her Snow Elf homeland in the Dragonspine Mountains: Mortom Saist. He congratulated her accomplishment and declared a celebratory banquet in honor of the first Enchantress Maximus of the Moon Mage guild. She thanked him for all of the advice and wisdom he had given her when she had first arrived in Shard so long ago. Without his help, she told him that she would never have gotten as far as she had.&lt;br /&gt;
&lt;br /&gt;
With great humor, Mortom confided in Vanxa that Kssarh had grumbled many times how he had been wrong about her when he had predicted so many years ago that she wouldn&#039;t go far in the Moon Mage guild. The Crossing guild leader still had no clue how he had been so mistaken. However, Mortom assured her with a wink that she had earned Kssarh&#039;s great respect and admiration, albeit grudging and whether or not he ever showed it, for her accomplishments and contributions in the fields of both Astrology and Enchanting.&lt;br /&gt;
&lt;br /&gt;
She only smiled, knowing there were still many surprises awaiting all the guild leaders of the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==The Ascendancy==&lt;br /&gt;
&lt;br /&gt;
The search for deeper occult lore had taken G&#039;nar Pethians down many curious paths, but no truth seekers were so mysterious or awe-inspiring as the blind prophets. Believing the physical senses, especially sight, inferior and greatly disruptive of vision potency, these prophets gouged out their eyes to remove distractions that would otherwise hinder their search for the more arcane secrets of G&#039;nar Peth.&lt;br /&gt;
&lt;br /&gt;
While the blind prophets were revered for their dedication and knowledge, Vanxa believed a better way existed. If one&#039;s mind wasn&#039;t strong enough to block out distractions, she reasoned, the answer was to strengthen the mind--not destroy the eyes. Gouging them out seemed an outdated idea--a relic from a past age. It was not something she would ever do.&lt;br /&gt;
&lt;br /&gt;
After explaining this to a few trusted friends in G&#039;nar Peth, they formed a secret inner circle calling itself The Ascendancy with Vanxa as their leader. They dedicated themselves to developing and perfecting a collection of mental disciplines that would allow one to enter a mind state beyond autohypnosis and trances, something by which the physical world would cease to exist in a metaphysical sense. At such a time, they believed there would remain only the truth seeker and the secrets of G&#039;nar Peth, which would flow freely toward each other, becoming one without the need for self-mutilation. It would be the same quest for knowledge, with the same time and effort expended, but from a different perspective.&lt;br /&gt;
&lt;br /&gt;
The main divination tool artisan in G&#039;nar Peth joined The Ascendancy and for founding this new enlightened path, he prepared for Vanxa the finest bowl that could be made. He used both rare and mundane materials to create a bowl of unsurpassed divination and predictive powers, something only the leader of a main order was worthy to receive.&lt;br /&gt;
&lt;br /&gt;
It was a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils, and at the sight of it Vanxa was overcome. It was more than a divination bowl; it was an exquisite piece of art, one she had not expected. The asymmetrical layers of dark blue starstone possessed a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingled with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
She told the artisan how grateful she was for the wonderful gift of such a unique and precious divination bowl and thanked her fellow prophets for allowing her to lead them.&lt;br /&gt;
&lt;br /&gt;
Memories came drifting back to her of that lonely day long ago when she had departed the Dragonspine Mountains on her great journey into the unknown. She thought of all that had happened during the intervening years because of that decision. Her eyes grew misty, hoping her mother and grandmother were pleased with her attempts to remain faithful to their traditions by following in their footsteps.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Snow Elf]]&lt;br /&gt;
[[Category:Player Prophets of G&#039;nar Peth]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mages_of_renown&amp;diff=570021</id>
		<title>Moon Mages of renown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mages_of_renown&amp;diff=570021"/>
		<updated>2021-10-31T02:56:48Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* The Crossing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==The Crossing==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Observatory, Third Level&lt;br /&gt;
|desc=A soft sitting mat covers the floor entirely, save for a narrow strip of anti-color bordering starkly on all sides. Painted onto the crystal hemisphere, a detailed star diagram spreads over your head, marking the constellations and their positions at various times of the year.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;tricolored scroll&#039;&#039;&#039;, the Guildleader [[Kssarh]], an elegant silver stand with a guild register on it and a rounded archway.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 29 Dolefaren 439 (10/30/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Moon Mages]] have displayed excellence in figuring out which end of the telescope is which.&amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks a combination of [[Perception skill|Perception]], [[Scholarship skill|Scholarship]] and [[Astrology skill|Astrology]] ranks. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Vanxa]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Vaerek]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Drachefeuer]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Daryn]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Puug]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Aluren]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Aedarin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Fidon]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Tiakim]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Aluriaz]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Pormithius]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Skilair]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Telamont]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Bazdin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Selesthiel]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Banassi]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Kystrk]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Ashildr]]||Elothean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Fortress (NTR)==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Platform&#039;s Edge, Seat of the Guildmaster&lt;br /&gt;
|desc=A large circular stone platform rests suspended in mid-air over the center of the volcano. The precarious catwalk extends to its edge.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;faded amber scroll&#039;&#039;&#039; and the Guildleader [[Tiv]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 5 Shorka 410 (9/26/2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Moon Mages]] have displayed excellence in the pursuit of martial perfection: &amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks an unknown assortment of combat skills.&amp;lt;br /&amp;gt; The Fortress scroll is currently buried in the ruins of the Fortress of the Crystal Hand following the eruption of the Fists.&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Zynara]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Darkese]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Atazai]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Vansiil]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Treiz]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Eyuve]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Locistone]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Asuran]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Elabela]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Kraggur]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Addrius]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Lyzalian]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Skaen]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Arsenyka]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Tearlyn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Kitarro]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Killashandrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Mistanna]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Toldorf]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Ceranora]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Kaijana]]||Elf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Riverhaven==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Obsidian Spire, Balcony&lt;br /&gt;
|desc=Subtly-tinted glass forms a protective dome around the balcony stopping just short of the knee-high perimeter wall, allowing rain access to the beds of greenery growing in its surface channel. A simple driftwood desk rests facing the archway leading into the spire, covered in a multitude of books and parchments.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;alabaster scroll&#039;&#039;&#039; and the Guild Leader [[Gylwyn]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 25 Ka&#039;len 438 (5/13/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Moon Mages]] have displayed excellence in the study of all things:&amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks total [[Lore skillset|lore]] ranks.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Traim]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Abselom]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Tiakim]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Aluriaz]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Grixlek]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Bazdin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Denyo]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Aedarin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Aluren]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Daryn]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Hotoke]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Fidon]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Lagu]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Drachefeuer]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Wealand]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Ithrios]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Darkgaze]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Hnot]]||S&#039;Kra Mur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Throne City==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Imperial Palace, Zohkhalo Hall&lt;br /&gt;
|desc=Displayed upon a platform of dark night-blue lapis, a huge marble throne fills the center of the room, its intricate carvings and faintly glowing runes brought to life in the flickering light of the crystalline chandelier that is suspended from the polished granite ceiling.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;purple scroll&#039;&#039;&#039; and a marble arch leading to the conference chambers.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: southeast, south, southwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039;  5 Ka&#039;len 437 (1/27/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Moon Mages]] have displayed excellence!&amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks advancement [[Circle|circles]] attained within the guild.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race!!Circle&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Nilassa]]||Human||200&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Aaoskar]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Crannach]]||Human||200&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Traim]]||Human||200&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Vanxa]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Vaerek]]||Elothean||200&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Aysta]]||Rakash||200&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Kaldean]]||Human||200&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Mitkiahn]]||Elothean||200&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Aedarin]]||Elothean||188&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Aluriaz]]||S&#039;Kra Mur||185&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Tiakim]]||Elothean||178&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Eyuve]]||Kaldar||176&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Telamont]]||Elf||173&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Lagu]]||Human||170&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Aayveia]]||Human||164&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Lyzalian]]||Prydaen||164&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Zynara]]||Elothean||163&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Selesthiel]]||S&#039;Kra Mur||163&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Addrius]]||Elothean||160&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Djordje]]||Human||160&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Atazai]]||Elothean||157&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Hotoke]]||S&#039;Kra Mur||155&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Pathian]]||Elf||154&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Ithrios]]||Elf||154&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Moon Mage Guild, Guildmaster&#039;s Chamber&lt;br /&gt;
|desc=Tropical birds nest in marble creches flanking this wide hall, sometimes fluttering through the air beneath the crystal skylights far above. Soft harp music can faintly be heard in the air, and a gentle breeze carries the scent of pears and pineapples. A silver dais sits at the head of the hall, a throne for the city&#039;s Moon Mage guildleader.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;ebony scroll&#039;&#039;&#039; and the Guildleader [[Mortom]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 5 Ka&#039;len 437 (1/27/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Moon Mages]] have displayed excellence in the art of artifice:&amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks [[Arcana skill|Arcana]] and [[Enchanting skill|Enchanting]] ranks.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Vanxa]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Traim]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Tiakim]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Bazdin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Aedarin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Lagu]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Angel]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Hotoke]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Aluren]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Djordje]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Levinas]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Ghanan]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Telamont]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Antarus]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Drachefeuer]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Fidon]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Aerathor]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Pengwin]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Taisgath==&lt;br /&gt;
{{RoomDescription|roomname=Taisgath Guildhouse, Walk of the Winds&lt;br /&gt;
|desc=The flood of blue and white spirals into the chamber and a mosaic whirlpool threatens to engulf those seeking knowledge as they cross the hall to the lectern of Guildmaster.  A natural curl of the shell curves up around the outer wall to an opening far above.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;vibrantly colorful scroll&#039;&#039;&#039; and the Guildleader [[Lomtaun]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: south, up.}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 5 Ka&#039;len 437 (1/27/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Moon Mages]] have displayed excellence in the study of things to come:&amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks total [[Prediction|predictions]] made.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Vanxa]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Ryoukai]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Drachefeuer]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Daerte]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Eyuve]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Sydnee]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Aluriaz]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Sulli]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Taleicia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Traim]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Aayveia]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Whirlingblade]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Lyzalian]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Kehlbins]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Rieum]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Arcaneor]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Telamont]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Yoldin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Aedarin]]||Elothean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hibarnhvidar==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=The Spire, Guildleader&#039;s Chamber&lt;br /&gt;
|desc=Great arched windows are carved from the crystalline walls, allowing an unparalleled view of the Arid Steppe whenever the wind jostles the heavy leather curtains. Heavy furs are heaped across the floor, their piles indented inward from use. The low howl of the winds outside mixes with the creaking of the curtains, filling the chamber with a constant drone.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;sky blue scroll&#039;&#039;&#039;, a descending spiral staircase and the Guildleader [[Cherulisa]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 10 Nissa 435 (10/6/2020)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in understanding the way of the land and sky:&amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks total [[Survival]] ranks.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Traim]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Vaerek]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Bazdin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Aluren]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Hotoke]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Tiakim]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Aedarin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Aluriaz]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Fidon]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Aerathor]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Telamont]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Lenaea]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Djordje]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Ghanan]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Eyuve]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Lagu]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Wealand]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Lyzalian]]||Prydaen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Renown scrolls,Moon Mages}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=564163</id>
		<title>Vanxa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=564163"/>
		<updated>2021-07-26T02:08:55Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* The Ascendancy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vanxa Shar&#039;vala&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Dark Seeress Vanxa Shar&#039;vala, Chaomancer of the Prophets, an Elven Moon Mage.&amp;lt;br&amp;gt;&lt;br /&gt;
Vanxa has pointed ears and green eyes.  Her black hair is very long and thick, and is worn braided.  She has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a roaring lion with its claws seeming to rip through the skin on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a moonstone crown, a pure black swan feather, a blue-grey hawk feather, a white gold nose ring, a black leather collar studded with alternating platinum spikes and deep red rubies, a dark silver black widow spider amulet suspended from a heavy chain, a steel-boned black leather corset back-laced with black spidersilk cords, a darkstone black widow inlaid with a scarlet ruby hourglass, a soft black leather haversack, some black velvet long gloves, a white gold barbed-wire armband, a serpentine armband, a labyrinthine white gold wristcuff set with platinum spikes, a platinum and ruby ring, a deep ebony cougar-hide belt, a supple viper-hide whip, a black firecat-skin sack clasped with a curved pristine platinum fang, a cocoon woven from shimmering pearlescent spider web strands, a short black leather skirt with daring slits up both sides, a white gold anklet and some soft black leather thigh-boots.&lt;br /&gt;
&lt;br /&gt;
==Raiders From Snow Clan==&lt;br /&gt;
&lt;br /&gt;
One hard winter long ago, a [[Snow Elf]] raiding party swept out of the northern Dragonspine Mountains to pillage and plunder the [[Wind Elf]] settlements of the Gilen Otso Steppes. The plains-dwellers resisted, but Snow Elves were ferocious fighters and greatly feared for their courage in battle. Their children had more weapons than toys and learned to use them while they could barely hold them. As adults, this life-long training gave them unsurpassed combat prowess. Although outnumbering the invaders, the Wind Elves were hard-pressed to fend off such a strong enemy.&lt;br /&gt;
&lt;br /&gt;
On the first day of the raids, a small Wind Elf village on the steppes borderland lay in the path of the raiders. The advance was swift, and immediately upon reaching the village, the Snow Elves fanned out and attacked.&lt;br /&gt;
&lt;br /&gt;
One of the first cabins broken into belonged to a young Wind Elf couple. The husband bravely leapt to defend his home and wife, but his one weapon against many was hopeless. Seriously wounded, he fell, his wife kneeling beside him. Fearing for his life, she pleaded for the raiders to spare him.&lt;br /&gt;
&lt;br /&gt;
The Snow Elves agreed to show mercy, but as payment one warrior said she would become his mate. The husband protested, but his wife reluctantly accepted, knowing there was no other answer. She would protect her husband even if it meant they would never see each other again.&lt;br /&gt;
&lt;br /&gt;
After great plunder, the Snow Elves eventually withdrew with their spoils from the Gilen Otso Steppes and returned to the frozen, windswept peaks of the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
A few years later, a baby girl was born to the Wind Elf slave bride and her Snow Elf captor, now her new husband. The child was named Vanxa, which means &amp;quot;She Who Sees Far&amp;quot; after an evil empress who eventually gains redemption in a Snow Elf fairy tale. She was given the last name Shar&#039;vala, her tribe&#039;s stylized form of &amp;quot;Daughter of Barbarians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rise Of A Warrioress==&lt;br /&gt;
&lt;br /&gt;
The young Vanxa inherited her father&#039;s fair complexion and cold-hardiness and her mother&#039;s sultry green eyes and thick, black hair. In time, she came to show her mother&#039;s kindness and scholarly intelligence as well as her father&#039;s cunning and indomitable force of will. These traits were to serve her well during her rigorous upbringing in the dangerous, snowy uplands of the Dragonspine Mountains. Her father was a high officer in the Snow Elf Guard, which was charged with protecting both their villages and their chief. He made sure Vanxa went through the same rigorous weapon training he himself had done as a boy.&lt;br /&gt;
&lt;br /&gt;
Vanxa&#039;s mother never truly adapted to the frigid climate of the mountains. One harsh winter she fell ill and died, her body lying in state until the frozen ground had thawed the following spring. She was buried in a quiet ceremony among a small cluster of mountain lilies. Vanxa and her father were greatly grieved, knowing life would never be the same. In remembrance, Vanxa adopted her mother&#039;s habit of accessorizing feathers in her hair, as is the style of the Wind Elves. Her father never fell in love or married again.&lt;br /&gt;
&lt;br /&gt;
The years passed, and Vanxa became a celebrated weapon master and fighter. She rose quickly in the Guard, becoming a Commander of forces. Then disaster struck. Hostile tribes of humanoids as well as horrid monsters, many of which were unknown to the outside world, roamed the forbidding slopes of the Dragonspine Mountains. During one blizzard, a grey-banded elur&#039;sushu, one of the dreaded snow serpents of the far north, attacked their village. The Guard was marshaled, and the ensuing battle was fierce. The monster was killed, which was cause for great celebration and feasting, but the victory came at great cost to Vanxa: along with a few other warriors, her father had been slain.&lt;br /&gt;
&lt;br /&gt;
Snow Clan was the only home she had ever known, and she would always consider herself a Snow Elf. But she remembered her mother&#039;s stories of the Wind Elves on the far-distant steppes. She felt a call in her spirit to discover more about her mother&#039;s life before Snow Clan. After her father&#039;s death, that call became a restlessness. She had other family and friends in the mountain villages, along with an important position in the Guard, but with her parents gone, she found Snow Clan no longer provided her the old comfort. Not long after her father&#039;s death, she collected her things and left the snowy mountains.&lt;br /&gt;
&lt;br /&gt;
==Reflections==&lt;br /&gt;
&lt;br /&gt;
However, during her long journey she had plenty of time to think, and she gradually grew cautious. To the Wind Elves she would be a stranger. What reception would she receive? Snow Elves had raided the steppes for centuries. How would the plains dwellers welcome a Snow Elf? They were only thought to be marauders and bandits. Vanxa knew that was only partially true, but there was still a risk in going to [[Horse Clan]].&lt;br /&gt;
&lt;br /&gt;
She wanted to learn more about her mother&#039;s long-lost family, but she became reluctant to go when she might conflict with them. Even if they weren&#039;t hostile, would she be ready to settle down anywhere? Especially a place where she knew no one? In particular, she was wary of any relationship that someone might want to take beyond friendship into romance. Her father had always treated her mother well, but she knew her mother had been forced to abandon her home and go as a prisoner into the Dragonspine Mountains. She swore no man would ever do anything remotely like that to her. Any mate she ever had would live strictly on her terms. Her heart grew heavy. There were just too many questions.&lt;br /&gt;
&lt;br /&gt;
She decided to act first on another of her mother&#039;s stories. Her maternal grandmother was said to be descended from a long line of enchanters or witches, always through the female branch. The grandmother lived alone far into the wilderness west of the Gilen Otso Steppes in uncharted lands. The thought of magic had always piqued Vanxa&#039;s curiosity. After all, if the stories were true, it meant she as well as her mother were also in the family line of female spellcasters. Was it possible she had unsuspected magic powers? Surely her grandmother would know. Vanxa decided to bypass Horse Clan for the time being and travel deeper into the wilderness.&lt;br /&gt;
&lt;br /&gt;
She journeyed many days along a fast-flowing river far into a land inhabited by some kind of robed lizard people fanatics. They called themselves priests and priestesses of the World Dragon. Vanxa wasn&#039;t sure what that meant, but she did know the lizard people didn&#039;t take kindly to her passing through their realms. There were many fights along the way, and before she finally reached her grandmother&#039;s cabin, lizard people heads hung in the tree limbs from one end of the World Dragon lands to the other.&lt;br /&gt;
&lt;br /&gt;
==The Secret In The Cabin==&lt;br /&gt;
&lt;br /&gt;
She found the cabin in ruins. It had obviously been attacked, but it wasn&#039;t clear who the attackers had been. However, it wasn&#039;t too hard for Vanxa to suspect the robed lizard people fanatics. Warily, she entered and explored. The roof and walls were still intact, but what few items remained had been vandalized and scattered. Of her grandmother, there was no sign.&lt;br /&gt;
&lt;br /&gt;
Disheartened, Vanxa intended staying the night and heading to Horse Clan the following morning. She put down her bedroll and was preparing to lie down when she detected a false sound under her foot. Kneeling, she pried up a floorboard and found a great assortment of strange items and tools and arcane books. It was all puzzling, but it had to be her grandmother&#039;s magical items.&lt;br /&gt;
&lt;br /&gt;
There was a magnificent weapon wrapped in a grey felt cover: a greatsword with a maple hilt and the image of an elaborate dragon engraved down the blade. It brought to mind what the lizard people had shouted about worshipping a World Dragon.&lt;br /&gt;
&lt;br /&gt;
She lit a candle and began reading her grandmother&#039;s journal. It said the weapon had belonged to a Dragon Priest general who had led an attack against her cabin. She had slain the attackers with her magic and retrieved the sword. But it was not the only attack over the years. The lizard people were hard to discourage, and each defeat only made them more determined. Vanxa hoped not, but it seemed likely there had come one final attack her grandmother had not been able to turn back.&lt;br /&gt;
&lt;br /&gt;
The journal said her grandmother had been a member of something called a [[Moon Mage]] guild and had been a follower of an even more mysterious group: the [[Prophets of G&#039;Nar Peth]]. Vanxa was fascinated. She had never heard anything like what she was reading, but it was obviously the source of her grandmother&#039;s magic.&lt;br /&gt;
&lt;br /&gt;
Opening a translucent amber spellbook case embedded with several captive black widows, she found an old and worn spellbook carefully bound in wax-stained tanned leather. The tome’s cover was painted with a sleek black widow weaving a web of crackling lightning, and the title—&amp;lt;i&amp;gt;An Arcanum of the Web of Fate&amp;lt;/i&amp;gt;—was inlaid across the front in simple copper leaf. Beading of onyx black widow spiders inset with ruby hourglasses were the only embellishment. Inside, some of the vellum pages bore traces of blood amid the gracefully flowing script. Whose blood it was Vanxa had no idea, but the bloodstains were old and dried. They might have been there for centuries. There was a cryptic prayer to a goddess named [[Harawep]] inside the front cover, but the name was unknown to Vanxa.&lt;br /&gt;
&lt;br /&gt;
Inside a small, tattered felt bag she found four odd objects: some fire-blackened lava drake bones deeply notched with occult symbols. These she examined with great interest, turning each bone over in turn to study it from every side. Her grandmother&#039;s writings had spoken of divination bones and other tools that harness mysterious prediction powers of the stars and planets and moons. &lt;br /&gt;
&lt;br /&gt;
The lava drake bones showed the telltale scorch marks typical of exposure to blistering heat. The Krr-tich and Sek-rith were long and slender with rune-like carvings arranged in asymmetrical patterns. One side of the Sun Disk was darkened with soot while the other was scratched clean to reveal the grey bone beneath. Small pieces of skull had been connected into the orb-like Moon Sphere with each facet depicting a mysterious lunar symbol. The lava drake bones had obviously been carefully and elaborately prepared but didn&#039;t seem to have ever seen use.&lt;br /&gt;
&lt;br /&gt;
She unwrapped a bundle of faded black velvet and found the most exquisite object she had ever seen: a heliotrope telescope inlaid with palladium and anlora-avtoma lunar symbols. Each section of the telescope&#039;s barrel had been cut from a transparent heliotrope gemstone tinged with purplish-pink undertones. The intricate faceting of the gems gave the telescope a high reflectivity, almost making it seem to glow from within. Cryptic lunar symbols of inlaid silvery-white palladium and bluish-white anlora-avtoma spiraled around the length of the instrument in arcane mathematical patterns.&lt;br /&gt;
&lt;br /&gt;
The telescope was in excellent repair, without chip or scratch or scuff. Gazing through it at the distant trees, she found the instrument capable of adjustment to unbelievably high power. It must have been among her grandmother&#039;s most treasured possessions. Vanxa carefully rewrapped it in its black velvet and placed it in a special compartment in her soft black leather haversack.&lt;br /&gt;
&lt;br /&gt;
She lingered in her grandmother&#039;s cabin many days, studying about lunar magic and the Moon Mage guild. She learned about an amazing world beyond the natural, something called the [[Astral Plane]], where time and space meant very little and allowed one to travel great distances across the physical world nearly instantly. She learned about how the stars and moons and planets could reveal hidden messages and secrets as well as alter probabilities of things yet to come. She looked out the cabin window at the passing night sky, pondering the wonders of [[astrology]]. It became her favorite topic in the books about the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==Destiny&#039;s Call==&lt;br /&gt;
&lt;br /&gt;
She was astonished to learn her mother had also been a Moon Mage, although she had only joined the guild shortly before being captured by the Snow Elves. Vanxa stayed up all night, finding in her grandmother&#039;s writings the procedures used in testing a person&#039;s magic potential. They were the same tests Vanxa&#039;s mother had taken.&lt;br /&gt;
&lt;br /&gt;
Vanxa took the tests herself and found she had an enormous capacity for lunar magic and prediction and the manipulation of light and shadow, far more than her mother and even her grandmother. She was breathless, having not expected anything but a long journey to her mother&#039;s homeland among the Wind Elves.&lt;br /&gt;
&lt;br /&gt;
Instead, she had found her true path. She would follow in their footsteps as a Moon Mage and later travel farther north to Therengia to find the sect of G&#039;nar Peth, as her grandmother had once done. She knew there would be much to learn but also much to offer. Her weapon and armor mastery as well as extensive strategic and tactical prowess should prove of great value to the scholarly but melee-challenged mages.&lt;br /&gt;
&lt;br /&gt;
The journal told of a man named [[Mortom]] who led the guild of the Moon Mages in a distant land called Ilithi. In pursuit of her family&#039;s maternal line of lunar magic study, she left the cabin at dawn and traveled to the great city of Shard. Although she learned much insight from guildleader Mortom, he directed her farther north to the land of Zoluren and the central Moon Mage guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
The guildleader there was a peculiar man named [[Kssarh]] who didn&#039;t seem to think she would advance far in the guild. That amused her. Knowing nothing about her determination, he had no idea what he was talking about. But he would learn.&lt;br /&gt;
&lt;br /&gt;
She joined the guild that day and under Kssarh&#039;s tutelage began her journey as a Moon Mage and toward fulfilling her desire of becoming the greatest astrologer of all time.&lt;br /&gt;
&lt;br /&gt;
==The Enchantress==&lt;br /&gt;
&lt;br /&gt;
Vanxa had always found lunar enchanting an interesting concept, but it was limited in scope and easily mastered. However, when she heard rumors that shifts in the cosmos were revealing vast amounts of previously unknown enchanting arcana, her interest was rekindled. Advanced enchanting proved a much deeper and more complex subject than had the earlier lunar form, so she set aside all of her other projects to pursue this fascinating new field of study.&lt;br /&gt;
&lt;br /&gt;
It was no secret that the most extreme enchanting processes could be neither understood nor carried out successfully unless the mage had a full grasp of the relevant support skills. So once her Enchanting studies had been completed, Vanxa finished learning the magics required to create and utilize fully any enchanted magical device, regardless of difficulty level.&lt;br /&gt;
&lt;br /&gt;
She journeyed south to Shard to visit the first Moon Mage guild leader she had met following the long trek from her Snow Elf homeland in the Dragonspine Mountains: Mortom Saist. He congratulated her accomplishment and declared a celebratory banquet in honor of the first Enchantress Maximus of the Moon Mage guild. She thanked him for all of the advice and wisdom he had given her when she had first arrived in Shard so long ago. Without his help, she told him that she would never have gotten as far as she had.&lt;br /&gt;
&lt;br /&gt;
With great humor, Mortom confided in Vanxa that Kssarh had grumbled many times how he had been wrong about her when he had predicted so many years ago that she wouldn&#039;t go far in the Moon Mage guild. The Crossing guild leader still had no clue how he had been so mistaken. However, Mortom assured her with a wink that she had earned Kssarh&#039;s great respect and admiration, albeit grudging and whether or not he ever showed it, for her accomplishments and contributions in the fields of both Astrology and Enchanting.&lt;br /&gt;
&lt;br /&gt;
She only smiled, knowing there were still many surprises awaiting all the guild leaders of the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==The Ascendancy==&lt;br /&gt;
&lt;br /&gt;
The search for deeper occult lore had taken G&#039;nar Pethians down many curious paths, but no truth seekers were so mysterious or awe-inspiring as the blind prophets. Believing the physical senses, especially sight, inferior and greatly disruptive of vision potency, these prophets gouged out their eyes to remove distractions that would otherwise hinder their search for the more arcane secrets of G&#039;nar Peth.&lt;br /&gt;
&lt;br /&gt;
While the blind prophets were revered for their dedication and knowledge, Vanxa believed a better way existed. If one&#039;s mind wasn&#039;t strong enough to block out distractions, she reasoned, the answer was to strengthen the mind--not destroy the eyes. Gouging them out seemed an outdated idea--a relic from a past age. It was not something she would ever do.&lt;br /&gt;
&lt;br /&gt;
After explaining this to a few trusted friends in G&#039;nar Peth, they formed a secret inner circle calling itself The Ascendancy with Vanxa as their leader. They dedicated themselves to developing and perfecting a collection of mental disciplines that would allow one to enter a mind state beyond autohypnosis and trances, something by which the physical world would cease to exist in a metaphysical sense. At such a time, they believed there would remain only the truth seeker and the secrets of G&#039;nar Peth, which would flow freely toward each other, becoming one without the need for self-mutilation. It would be the same quest for knowledge, with the same time and effort expended, but from a different perspective.&lt;br /&gt;
&lt;br /&gt;
The main divination tool artisan in G&#039;nar Peth joined The Ascendancy and for founding this new enlightened path, he prepared for Vanxa the finest bowl that could be made. He used both rare and mundane materials to create a bowl of unsurpassed divination and predictive powers, something only the leader of a main order was worthy to receive.&lt;br /&gt;
&lt;br /&gt;
It was a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils, and at the sight of it Vanxa was overcome. It was more than a divination bowl; it was an exquisite piece of art, one she had not expected. The asymmetrical layers of dark blue starstone possessed a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingled with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
She told the artisan how grateful she was for the wonderful gift of such a unique and precious divination bowl and thanked her fellow prophets for allowing her to lead them.&lt;br /&gt;
&lt;br /&gt;
Memories came drifting back to her of that lonely day long ago when she had departed the Dragonspine Mountains on her great journey into the unknown. She thought of all that had happened during the intervening years because of that decision. Her eyes grew misty, hoping her mother and grandmother were pleased with her attempts to remain faithful to their traditions by following in their footsteps.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Snow Elf]]&lt;br /&gt;
[[Category:Player Prophets of G&#039;nar Peth]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=564151</id>
		<title>Vanxa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=564151"/>
		<updated>2021-07-25T22:26:18Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* The Ascendancy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vanxa Shar&#039;vala&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Dark Seeress Vanxa Shar&#039;vala, Chaomancer of the Prophets, an Elven Moon Mage.&amp;lt;br&amp;gt;&lt;br /&gt;
Vanxa has pointed ears and green eyes.  Her black hair is very long and thick, and is worn braided.  She has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a roaring lion with its claws seeming to rip through the skin on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a moonstone crown, a pure black swan feather, a blue-grey hawk feather, a white gold nose ring, a black leather collar studded with alternating platinum spikes and deep red rubies, a dark silver black widow spider amulet suspended from a heavy chain, a steel-boned black leather corset back-laced with black spidersilk cords, a darkstone black widow inlaid with a scarlet ruby hourglass, a soft black leather haversack, some black velvet long gloves, a white gold barbed-wire armband, a serpentine armband, a labyrinthine white gold wristcuff set with platinum spikes, a platinum and ruby ring, a deep ebony cougar-hide belt, a supple viper-hide whip, a black firecat-skin sack clasped with a curved pristine platinum fang, a cocoon woven from shimmering pearlescent spider web strands, a short black leather skirt with daring slits up both sides, a white gold anklet and some soft black leather thigh-boots.&lt;br /&gt;
&lt;br /&gt;
==Raiders From Snow Clan==&lt;br /&gt;
&lt;br /&gt;
One hard winter long ago, a [[Snow Elf]] raiding party swept out of the northern Dragonspine Mountains to pillage and plunder the [[Wind Elf]] settlements of the Gilen Otso Steppes. The plains-dwellers resisted, but Snow Elves were ferocious fighters and greatly feared for their courage in battle. Their children had more weapons than toys and learned to use them while they could barely hold them. As adults, this life-long training gave them unsurpassed combat prowess. Although outnumbering the invaders, the Wind Elves were hard-pressed to fend off such a strong enemy.&lt;br /&gt;
&lt;br /&gt;
On the first day of the raids, a small Wind Elf village on the steppes borderland lay in the path of the raiders. The advance was swift, and immediately upon reaching the village, the Snow Elves fanned out and attacked.&lt;br /&gt;
&lt;br /&gt;
One of the first cabins broken into belonged to a young Wind Elf couple. The husband bravely leapt to defend his home and wife, but his one weapon against many was hopeless. Seriously wounded, he fell, his wife kneeling beside him. Fearing for his life, she pleaded for the raiders to spare him.&lt;br /&gt;
&lt;br /&gt;
The Snow Elves agreed to show mercy, but as payment one warrior said she would become his mate. The husband protested, but his wife reluctantly accepted, knowing there was no other answer. She would protect her husband even if it meant they would never see each other again.&lt;br /&gt;
&lt;br /&gt;
After great plunder, the Snow Elves eventually withdrew with their spoils from the Gilen Otso Steppes and returned to the frozen, windswept peaks of the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
A few years later, a baby girl was born to the Wind Elf slave bride and her Snow Elf captor, now her new husband. The child was named Vanxa, which means &amp;quot;She Who Sees Far&amp;quot; after an evil empress who eventually gains redemption in a Snow Elf fairy tale. She was given the last name Shar&#039;vala, her tribe&#039;s stylized form of &amp;quot;Daughter of Barbarians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rise Of A Warrioress==&lt;br /&gt;
&lt;br /&gt;
The young Vanxa inherited her father&#039;s fair complexion and cold-hardiness and her mother&#039;s sultry green eyes and thick, black hair. In time, she came to show her mother&#039;s kindness and scholarly intelligence as well as her father&#039;s cunning and indomitable force of will. These traits were to serve her well during her rigorous upbringing in the dangerous, snowy uplands of the Dragonspine Mountains. Her father was a high officer in the Snow Elf Guard, which was charged with protecting both their villages and their chief. He made sure Vanxa went through the same rigorous weapon training he himself had done as a boy.&lt;br /&gt;
&lt;br /&gt;
Vanxa&#039;s mother never truly adapted to the frigid climate of the mountains. One harsh winter she fell ill and died, her body lying in state until the frozen ground had thawed the following spring. She was buried in a quiet ceremony among a small cluster of mountain lilies. Vanxa and her father were greatly grieved, knowing life would never be the same. In remembrance, Vanxa adopted her mother&#039;s habit of accessorizing feathers in her hair, as is the style of the Wind Elves. Her father never fell in love or married again.&lt;br /&gt;
&lt;br /&gt;
The years passed, and Vanxa became a celebrated weapon master and fighter. She rose quickly in the Guard, becoming a Commander of forces. Then disaster struck. Hostile tribes of humanoids as well as horrid monsters, many of which were unknown to the outside world, roamed the forbidding slopes of the Dragonspine Mountains. During one blizzard, a grey-banded elur&#039;sushu, one of the dreaded snow serpents of the far north, attacked their village. The Guard was marshaled, and the ensuing battle was fierce. The monster was killed, which was cause for great celebration and feasting, but the victory came at great cost to Vanxa: along with a few other warriors, her father had been slain.&lt;br /&gt;
&lt;br /&gt;
Snow Clan was the only home she had ever known, and she would always consider herself a Snow Elf. But she remembered her mother&#039;s stories of the Wind Elves on the far-distant steppes. She felt a call in her spirit to discover more about her mother&#039;s life before Snow Clan. After her father&#039;s death, that call became a restlessness. She had other family and friends in the mountain villages, along with an important position in the Guard, but with her parents gone, she found Snow Clan no longer provided her the old comfort. Not long after her father&#039;s death, she collected her things and left the snowy mountains.&lt;br /&gt;
&lt;br /&gt;
==Reflections==&lt;br /&gt;
&lt;br /&gt;
However, during her long journey she had plenty of time to think, and she gradually grew cautious. To the Wind Elves she would be a stranger. What reception would she receive? Snow Elves had raided the steppes for centuries. How would the plains dwellers welcome a Snow Elf? They were only thought to be marauders and bandits. Vanxa knew that was only partially true, but there was still a risk in going to [[Horse Clan]].&lt;br /&gt;
&lt;br /&gt;
She wanted to learn more about her mother&#039;s long-lost family, but she became reluctant to go when she might conflict with them. Even if they weren&#039;t hostile, would she be ready to settle down anywhere? Especially a place where she knew no one? In particular, she was wary of any relationship that someone might want to take beyond friendship into romance. Her father had always treated her mother well, but she knew her mother had been forced to abandon her home and go as a prisoner into the Dragonspine Mountains. She swore no man would ever do anything remotely like that to her. Any mate she ever had would live strictly on her terms. Her heart grew heavy. There were just too many questions.&lt;br /&gt;
&lt;br /&gt;
She decided to act first on another of her mother&#039;s stories. Her maternal grandmother was said to be descended from a long line of enchanters or witches, always through the female branch. The grandmother lived alone far into the wilderness west of the Gilen Otso Steppes in uncharted lands. The thought of magic had always piqued Vanxa&#039;s curiosity. After all, if the stories were true, it meant she as well as her mother were also in the family line of female spellcasters. Was it possible she had unsuspected magic powers? Surely her grandmother would know. Vanxa decided to bypass Horse Clan for the time being and travel deeper into the wilderness.&lt;br /&gt;
&lt;br /&gt;
She journeyed many days along a fast-flowing river far into a land inhabited by some kind of robed lizard people fanatics. They called themselves priests and priestesses of the World Dragon. Vanxa wasn&#039;t sure what that meant, but she did know the lizard people didn&#039;t take kindly to her passing through their realms. There were many fights along the way, and before she finally reached her grandmother&#039;s cabin, lizard people heads hung in the tree limbs from one end of the World Dragon lands to the other.&lt;br /&gt;
&lt;br /&gt;
==The Secret In The Cabin==&lt;br /&gt;
&lt;br /&gt;
She found the cabin in ruins. It had obviously been attacked, but it wasn&#039;t clear who the attackers had been. However, it wasn&#039;t too hard for Vanxa to suspect the robed lizard people fanatics. Warily, she entered and explored. The roof and walls were still intact, but what few items remained had been vandalized and scattered. Of her grandmother, there was no sign.&lt;br /&gt;
&lt;br /&gt;
Disheartened, Vanxa intended staying the night and heading to Horse Clan the following morning. She put down her bedroll and was preparing to lie down when she detected a false sound under her foot. Kneeling, she pried up a floorboard and found a great assortment of strange items and tools and arcane books. It was all puzzling, but it had to be her grandmother&#039;s magical items.&lt;br /&gt;
&lt;br /&gt;
There was a magnificent weapon wrapped in a grey felt cover: a greatsword with a maple hilt and the image of an elaborate dragon engraved down the blade. It brought to mind what the lizard people had shouted about worshipping a World Dragon.&lt;br /&gt;
&lt;br /&gt;
She lit a candle and began reading her grandmother&#039;s journal. It said the weapon had belonged to a Dragon Priest general who had led an attack against her cabin. She had slain the attackers with her magic and retrieved the sword. But it was not the only attack over the years. The lizard people were hard to discourage, and each defeat only made them more determined. Vanxa hoped not, but it seemed likely there had come one final attack her grandmother had not been able to turn back.&lt;br /&gt;
&lt;br /&gt;
The journal said her grandmother had been a member of something called a [[Moon Mage]] guild and had been a follower of an even more mysterious group: the [[Prophets of G&#039;Nar Peth]]. Vanxa was fascinated. She had never heard anything like what she was reading, but it was obviously the source of her grandmother&#039;s magic.&lt;br /&gt;
&lt;br /&gt;
Opening a translucent amber spellbook case embedded with several captive black widows, she found an old and worn spellbook carefully bound in wax-stained tanned leather. The tome’s cover was painted with a sleek black widow weaving a web of crackling lightning, and the title—&amp;lt;i&amp;gt;An Arcanum of the Web of Fate&amp;lt;/i&amp;gt;—was inlaid across the front in simple copper leaf. Beading of onyx black widow spiders inset with ruby hourglasses were the only embellishment. Inside, some of the vellum pages bore traces of blood amid the gracefully flowing script. Whose blood it was Vanxa had no idea, but the bloodstains were old and dried. They might have been there for centuries. There was a cryptic prayer to a goddess named [[Harawep]] inside the front cover, but the name was unknown to Vanxa.&lt;br /&gt;
&lt;br /&gt;
Inside a small, tattered felt bag she found four odd objects: some fire-blackened lava drake bones deeply notched with occult symbols. These she examined with great interest, turning each bone over in turn to study it from every side. Her grandmother&#039;s writings had spoken of divination bones and other tools that harness mysterious prediction powers of the stars and planets and moons. &lt;br /&gt;
&lt;br /&gt;
The lava drake bones showed the telltale scorch marks typical of exposure to blistering heat. The Krr-tich and Sek-rith were long and slender with rune-like carvings arranged in asymmetrical patterns. One side of the Sun Disk was darkened with soot while the other was scratched clean to reveal the grey bone beneath. Small pieces of skull had been connected into the orb-like Moon Sphere with each facet depicting a mysterious lunar symbol. The lava drake bones had obviously been carefully and elaborately prepared but didn&#039;t seem to have ever seen use.&lt;br /&gt;
&lt;br /&gt;
She unwrapped a bundle of faded black velvet and found the most exquisite object she had ever seen: a heliotrope telescope inlaid with palladium and anlora-avtoma lunar symbols. Each section of the telescope&#039;s barrel had been cut from a transparent heliotrope gemstone tinged with purplish-pink undertones. The intricate faceting of the gems gave the telescope a high reflectivity, almost making it seem to glow from within. Cryptic lunar symbols of inlaid silvery-white palladium and bluish-white anlora-avtoma spiraled around the length of the instrument in arcane mathematical patterns.&lt;br /&gt;
&lt;br /&gt;
The telescope was in excellent repair, without chip or scratch or scuff. Gazing through it at the distant trees, she found the instrument capable of adjustment to unbelievably high power. It must have been among her grandmother&#039;s most treasured possessions. Vanxa carefully rewrapped it in its black velvet and placed it in a special compartment in her soft black leather haversack.&lt;br /&gt;
&lt;br /&gt;
She lingered in her grandmother&#039;s cabin many days, studying about lunar magic and the Moon Mage guild. She learned about an amazing world beyond the natural, something called the [[Astral Plane]], where time and space meant very little and allowed one to travel great distances across the physical world nearly instantly. She learned about how the stars and moons and planets could reveal hidden messages and secrets as well as alter probabilities of things yet to come. She looked out the cabin window at the passing night sky, pondering the wonders of [[astrology]]. It became her favorite topic in the books about the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==Destiny&#039;s Call==&lt;br /&gt;
&lt;br /&gt;
She was astonished to learn her mother had also been a Moon Mage, although she had only joined the guild shortly before being captured by the Snow Elves. Vanxa stayed up all night, finding in her grandmother&#039;s writings the procedures used in testing a person&#039;s magic potential. They were the same tests Vanxa&#039;s mother had taken.&lt;br /&gt;
&lt;br /&gt;
Vanxa took the tests herself and found she had an enormous capacity for lunar magic and prediction and the manipulation of light and shadow, far more than her mother and even her grandmother. She was breathless, having not expected anything but a long journey to her mother&#039;s homeland among the Wind Elves.&lt;br /&gt;
&lt;br /&gt;
Instead, she had found her true path. She would follow in their footsteps as a Moon Mage and later travel farther north to Therengia to find the sect of G&#039;nar Peth, as her grandmother had once done. She knew there would be much to learn but also much to offer. Her weapon and armor mastery as well as extensive strategic and tactical prowess should prove of great value to the scholarly but melee-challenged mages.&lt;br /&gt;
&lt;br /&gt;
The journal told of a man named [[Mortom]] who led the guild of the Moon Mages in a distant land called Ilithi. In pursuit of her family&#039;s maternal line of lunar magic study, she left the cabin at dawn and traveled to the great city of Shard. Although she learned much insight from guildleader Mortom, he directed her farther north to the land of Zoluren and the central Moon Mage guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
The guildleader there was a peculiar man named [[Kssarh]] who didn&#039;t seem to think she would advance far in the guild. That amused her. Knowing nothing about her determination, he had no idea what he was talking about. But he would learn.&lt;br /&gt;
&lt;br /&gt;
She joined the guild that day and under Kssarh&#039;s tutelage began her journey as a Moon Mage and toward fulfilling her desire of becoming the greatest astrologer of all time.&lt;br /&gt;
&lt;br /&gt;
==The Enchantress==&lt;br /&gt;
&lt;br /&gt;
Vanxa had always found lunar enchanting an interesting concept, but it was limited in scope and easily mastered. However, when she heard rumors that shifts in the cosmos were revealing vast amounts of previously unknown enchanting arcana, her interest was rekindled. Advanced enchanting proved a much deeper and more complex subject than had the earlier lunar form, so she set aside all of her other projects to pursue this fascinating new field of study.&lt;br /&gt;
&lt;br /&gt;
It was no secret that the most extreme enchanting processes could be neither understood nor carried out successfully unless the mage had a full grasp of the relevant support skills. So once her Enchanting studies had been completed, Vanxa finished learning the magics required to create and utilize fully any enchanted magical device, regardless of difficulty level.&lt;br /&gt;
&lt;br /&gt;
She journeyed south to Shard to visit the first Moon Mage guild leader she had met following the long trek from her Snow Elf homeland in the Dragonspine Mountains: Mortom Saist. He congratulated her accomplishment and declared a celebratory banquet in honor of the first Enchantress Maximus of the Moon Mage guild. She thanked him for all of the advice and wisdom he had given her when she had first arrived in Shard so long ago. Without his help, she told him that she would never have gotten as far as she had.&lt;br /&gt;
&lt;br /&gt;
With great humor, Mortom confided in Vanxa that Kssarh had grumbled many times how he had been wrong about her when he had predicted so many years ago that she wouldn&#039;t go far in the Moon Mage guild. The Crossing guild leader still had no clue how he had been so mistaken. However, Mortom assured her with a wink that she had earned Kssarh&#039;s great respect and admiration, albeit grudging and whether or not he ever showed it, for her accomplishments and contributions in the fields of both Astrology and Enchanting.&lt;br /&gt;
&lt;br /&gt;
She only smiled, knowing there were still many surprises awaiting all the guild leaders of the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==The Ascendancy==&lt;br /&gt;
&lt;br /&gt;
The search for deeper occult lore had taken G&#039;nar Pethians down many curious paths, but no truth seekers were so mysterious or awe-inspiring as the blind prophets. Believing the physical senses, especially sight, inferior and greatly disruptive of vision potency, these prophets gouged out their eyes to remove distractions that would otherwise hinder their search for the more arcane secrets of G&#039;nar Peth.&lt;br /&gt;
&lt;br /&gt;
While the blind prophets were revered for their dedication and knowledge, Vanxa believed a better way existed. If one&#039;s mind wasn&#039;t strong enough to block out distractions, she reasoned, the answer was to strengthen the mind--not destroy the eyes. Gouging them out seemed an outdated idea--a relic from a past age. It was not something she would ever do.&lt;br /&gt;
&lt;br /&gt;
After explaining this to a few trusted friends in G&#039;nar Peth, they formed a secret inner circle calling itself The Ascendancy with Vanxa as their leader. They dedicated themselves to developing and perfecting a collection of mental disciplines that would allow one to enter a mind state beyond autohypnosis and trances, something by which the physical world would cease to exist in a metaphysical sense. At such a time, they believed there would remain only the truth seeker and the secrets of G&#039;nar Peth, which would flow freely toward each other, becoming one without the need for self-mutilation. It would be the same quest for knowledge, with the same time and effort expended, but from a different perspective.&lt;br /&gt;
&lt;br /&gt;
The main divination tool artisan in G&#039;nar Peth joined The Ascendancy and for founding this new enlightened path, he prepared for Vanxa the finest bowl that could be made. He used both rare and mundane materials to create a bowl of unsurpassed divination and predictive powers, something only the leader of a main order was worthy to receive.&lt;br /&gt;
&lt;br /&gt;
It was a marbled starstone bowl inlaid with black quartz and feldspar celestial sigils, and at the sight of it Vanxa was overcome. It was more than a divination bowl; it was an exquisite piece of art, one she had not expected. The asymmetrical layers of dark blue starstone possessed a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingled with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
She told the artisan how grateful she was for the wonderful gift of such a unique and precious divination bowl and thanked her fellow prophets for allowing her to lead them.&lt;br /&gt;
&lt;br /&gt;
Memories came drifting back to her of that lonely day long ago when she had departed the Dragonspine Mountains on her great journey into the unknown. She thought of all that had happened during the intervening years because of that decision. Her eyes grew misty, hoping her mother and grandmother were pleased with her attempting to remain faithful to their traditions by following in their footsteps.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Snow Elf]]&lt;br /&gt;
[[Category:Player Prophets of G&#039;nar Peth]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=564083</id>
		<title>Vanxa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=564083"/>
		<updated>2021-07-25T08:19:36Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /*The Ascendancy*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vanxa Shar&#039;vala&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Dark Seeress Vanxa Shar&#039;vala, Chaomancer of the Prophets, an Elven Moon Mage.&amp;lt;br&amp;gt;&lt;br /&gt;
Vanxa has pointed ears and green eyes.  Her black hair is very long and thick, and is worn braided.  She has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a roaring lion with its claws seeming to rip through the skin on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a moonstone crown, a pure black swan feather, a blue-grey hawk feather, a white gold nose ring, a black leather collar studded with alternating platinum spikes and deep red rubies, a dark silver black widow spider amulet suspended from a heavy chain, a steel-boned black leather corset back-laced with black spidersilk cords, a darkstone black widow inlaid with a scarlet ruby hourglass, a soft black leather haversack, some black velvet long gloves, a white gold barbed-wire armband, a serpentine armband, a labyrinthine white gold wristcuff set with platinum spikes, a platinum and ruby ring, a deep ebony cougar-hide belt, a supple viper-hide whip, a black firecat-skin sack clasped with a curved pristine platinum fang, a cocoon woven from shimmering pearlescent spider web strands, a short black leather skirt with daring slits up both sides, a white gold anklet and some soft black leather thigh-boots.&lt;br /&gt;
&lt;br /&gt;
==Raiders From Snow Clan==&lt;br /&gt;
&lt;br /&gt;
One hard winter long ago, a [[Snow Elf]] raiding party swept out of the northern Dragonspine Mountains to pillage and plunder the [[Wind Elf]] settlements of the Gilen Otso Steppes. The plains-dwellers resisted, but Snow Elves were ferocious fighters and greatly feared for their courage in battle. Their children had more weapons than toys and learned to use them while they could barely hold them. As adults, this life-long training gave them unsurpassed combat prowess. Although outnumbering the invaders, the Wind Elves were hard-pressed to fend off such a strong enemy.&lt;br /&gt;
&lt;br /&gt;
On the first day of the raids, a small Wind Elf village on the steppes borderland lay in the path of the raiders. The advance was swift, and immediately upon reaching the village, the Snow Elves fanned out and attacked.&lt;br /&gt;
&lt;br /&gt;
One of the first cabins broken into belonged to a young Wind Elf couple. The husband bravely leapt to defend his home and wife, but his one weapon against many was hopeless. Seriously wounded, he fell, his wife kneeling beside him. Fearing for his life, she pleaded for the raiders to spare him.&lt;br /&gt;
&lt;br /&gt;
The Snow Elves agreed to show mercy, but as payment one warrior said she would become his mate. The husband protested, but his wife reluctantly accepted, knowing there was no other answer. She would protect her husband even if it meant they would never see each other again.&lt;br /&gt;
&lt;br /&gt;
After great plunder, the Snow Elves eventually withdrew with their spoils from the Gilen Otso Steppes and returned to the frozen, windswept peaks of the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
A few years later, a baby girl was born to the Wind Elf slave bride and her Snow Elf captor, now her new husband. The child was named Vanxa, which means &amp;quot;She Who Sees Far&amp;quot; after an evil empress who eventually gains redemption in a Snow Elf fairy tale. She was given the last name Shar&#039;vala, her tribe&#039;s stylized form of &amp;quot;Daughter of Barbarians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rise Of A Warrioress==&lt;br /&gt;
&lt;br /&gt;
The young Vanxa inherited her father&#039;s fair complexion and cold-hardiness and her mother&#039;s sultry green eyes and thick, black hair. In time, she came to show her mother&#039;s kindness and scholarly intelligence as well as her father&#039;s cunning and indomitable force of will. These traits were to serve her well during her rigorous upbringing in the dangerous, snowy uplands of the Dragonspine Mountains. Her father was a high officer in the Snow Elf Guard, which was charged with protecting both their villages and their chief. He made sure Vanxa went through the same rigorous weapon training he himself had done as a boy.&lt;br /&gt;
&lt;br /&gt;
Vanxa&#039;s mother never truly adapted to the frigid climate of the mountains. One harsh winter she fell ill and died, her body lying in state until the frozen ground had thawed the following spring. She was buried in a quiet ceremony among a small cluster of mountain lilies. Vanxa and her father were greatly grieved, knowing life would never be the same. In remembrance, Vanxa adopted her mother&#039;s habit of accessorizing feathers in her hair, as is the style of the Wind Elves. Her father never fell in love or married again.&lt;br /&gt;
&lt;br /&gt;
The years passed, and Vanxa became a celebrated weapon master and fighter. She rose quickly in the Guard, becoming a Commander of forces. Then disaster struck. Hostile tribes of humanoids as well as horrid monsters, many of which were unknown to the outside world, roamed the forbidding slopes of the Dragonspine Mountains. During one blizzard, a grey-banded elur&#039;sushu, one of the dreaded snow serpents of the far north, attacked their village. The Guard was marshaled, and the ensuing battle was fierce. The monster was killed, which was cause for great celebration and feasting, but the victory came at great cost to Vanxa: along with a few other warriors, her father had been slain.&lt;br /&gt;
&lt;br /&gt;
Snow Clan was the only home she had ever known, and she would always consider herself a Snow Elf. But she remembered her mother&#039;s stories of the Wind Elves on the far-distant steppes. She felt a call in her spirit to discover more about her mother&#039;s life before Snow Clan. After her father&#039;s death, that call became a restlessness. She had other family and friends in the mountain villages, along with an important position in the Guard, but with her parents gone, she found Snow Clan no longer provided her the old comfort. Not long after her father&#039;s death, she collected her things and left the snowy mountains.&lt;br /&gt;
&lt;br /&gt;
==Reflections==&lt;br /&gt;
&lt;br /&gt;
However, during her long journey she had plenty of time to think, and she gradually grew cautious. To the Wind Elves she would be a stranger. What reception would she receive? Snow Elves had raided the steppes for centuries. How would the plains dwellers welcome a Snow Elf? They were only thought to be marauders and bandits. Vanxa knew that was only partially true, but there was still a risk in going to [[Horse Clan]].&lt;br /&gt;
&lt;br /&gt;
She wanted to learn more about her mother&#039;s long-lost family, but she became reluctant to go when she might conflict with them. Even if they weren&#039;t hostile, would she be ready to settle down anywhere? Especially a place where she knew no one? In particular, she was wary of any relationship that someone might want to take beyond friendship into romance. Her father had always treated her mother well, but she knew her mother had been forced to abandon her home and go as a prisoner into the Dragonspine Mountains. She swore no man would ever do anything remotely like that to her. Any mate she ever had would live strictly on her terms. Her heart grew heavy. There were just too many questions.&lt;br /&gt;
&lt;br /&gt;
She decided to act first on another of her mother&#039;s stories. Her maternal grandmother was said to be descended from a long line of enchanters or witches, always through the female branch. The grandmother lived alone far into the wilderness west of the Gilen Otso Steppes in uncharted lands. The thought of magic had always piqued Vanxa&#039;s curiosity. After all, if the stories were true, it meant she as well as her mother were also in the family line of female spellcasters. Was it possible she had unsuspected magic powers? Surely her grandmother would know. Vanxa decided to bypass Horse Clan for the time being and travel deeper into the wilderness.&lt;br /&gt;
&lt;br /&gt;
She journeyed many days along a fast-flowing river far into a land inhabited by some kind of robed lizard people fanatics. They called themselves priests and priestesses of the World Dragon. Vanxa wasn&#039;t sure what that meant, but she did know the lizard people didn&#039;t take kindly to her passing through their realms. There were many fights along the way, and before she finally reached her grandmother&#039;s cabin, lizard people heads hung in the tree limbs from one end of the World Dragon lands to the other.&lt;br /&gt;
&lt;br /&gt;
==The Secret In The Cabin==&lt;br /&gt;
&lt;br /&gt;
She found the cabin in ruins. It had obviously been attacked, but it wasn&#039;t clear who the attackers had been. However, it wasn&#039;t too hard for Vanxa to suspect the robed lizard people fanatics. Warily, she entered and explored. The roof and walls were still intact, but what few items remained had been vandalized and scattered. Of her grandmother, there was no sign.&lt;br /&gt;
&lt;br /&gt;
Disheartened, Vanxa intended staying the night and heading to Horse Clan the following morning. She put down her bedroll and was preparing to lie down when she detected a false sound under her foot. Kneeling, she pried up a floorboard and found a great assortment of strange items and tools and arcane books. It was all puzzling, but it had to be her grandmother&#039;s magical items.&lt;br /&gt;
&lt;br /&gt;
There was a magnificent weapon wrapped in a grey felt cover: a greatsword with a maple hilt and the image of an elaborate dragon engraved down the blade. It brought to mind what the lizard people had shouted about worshipping a World Dragon.&lt;br /&gt;
&lt;br /&gt;
She lit a candle and began reading her grandmother&#039;s journal. It said the weapon had belonged to a Dragon Priest general who had led an attack against her cabin. She had slain the attackers with her magic and retrieved the sword. But it was not the only attack over the years. The lizard people were hard to discourage, and each defeat only made them more determined. Vanxa hoped not, but it seemed likely there had come one final attack her grandmother had not been able to turn back.&lt;br /&gt;
&lt;br /&gt;
The journal said her grandmother had been a member of something called a [[Moon Mage]] guild and had been a follower of an even more mysterious group: the [[Prophets of G&#039;Nar Peth]]. Vanxa was fascinated. She had never heard anything like what she was reading, but it was obviously the source of her grandmother&#039;s magic.&lt;br /&gt;
&lt;br /&gt;
Opening a translucent amber spellbook case embedded with several captive black widows, she found an old and worn spellbook carefully bound in wax-stained tanned leather. The tome’s cover was painted with a sleek black widow weaving a web of crackling lightning, and the title—&amp;lt;i&amp;gt;An Arcanum of the Web of Fate&amp;lt;/i&amp;gt;—was inlaid across the front in simple copper leaf. Beading of onyx black widow spiders inset with ruby hourglasses were the only embellishment. Inside, some of the vellum pages bore traces of blood amid the gracefully flowing script. Whose blood it was Vanxa had no idea, but the bloodstains were old and dried. They might have been there for centuries. There was a cryptic prayer to a goddess named [[Harawep]] inside the front cover, but the name was unknown to Vanxa.&lt;br /&gt;
&lt;br /&gt;
Inside a small, tattered felt bag she found four odd objects: some fire-blackened lava drake bones deeply notched with occult symbols. These she examined with great interest, turning each bone over in turn to study it from every side. Her grandmother&#039;s writings had spoken of divination bones and other tools that harness mysterious prediction powers of the stars and planets and moons. &lt;br /&gt;
&lt;br /&gt;
The lava drake bones showed the telltale scorch marks typical of exposure to blistering heat. The Krr-tich and Sek-rith were long and slender with rune-like carvings arranged in asymmetrical patterns. One side of the Sun Disk was darkened with soot while the other was scratched clean to reveal the grey bone beneath. Small pieces of skull had been connected into the orb-like Moon Sphere with each facet depicting a mysterious lunar symbol. The lava drake bones had obviously been carefully and elaborately prepared but didn&#039;t seem to have ever seen use.&lt;br /&gt;
&lt;br /&gt;
She unwrapped a bundle of faded black velvet and found the most exquisite object she had ever seen: a heliotrope telescope inlaid with palladium and anlora-avtoma lunar symbols. Each section of the telescope&#039;s barrel had been cut from a transparent heliotrope gemstone tinged with purplish-pink undertones. The intricate faceting of the gems gave the telescope a high reflectivity, almost making it seem to glow from within. Cryptic lunar symbols of inlaid silvery-white palladium and bluish-white anlora-avtoma spiraled around the length of the instrument in arcane mathematical patterns.&lt;br /&gt;
&lt;br /&gt;
The telescope was in excellent repair, without chip or scratch or scuff. Gazing through it at the distant trees, she found the instrument capable of adjustment to unbelievably high power. It must have been among her grandmother&#039;s most treasured possessions. Vanxa carefully rewrapped it in its black velvet and placed it in a special compartment in her soft black leather haversack.&lt;br /&gt;
&lt;br /&gt;
She lingered in her grandmother&#039;s cabin many days, studying about lunar magic and the Moon Mage guild. She learned about an amazing world beyond the natural, something called the [[Astral Plane]], where time and space meant very little and allowed one to travel great distances across the physical world nearly instantly. She learned about how the stars and moons and planets could reveal hidden messages and secrets as well as alter probabilities of things yet to come. She looked out the cabin window at the passing night sky, pondering the wonders of [[astrology]]. It became her favorite topic in the books about the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==Destiny&#039;s Call==&lt;br /&gt;
&lt;br /&gt;
She was astonished to learn her mother had also been a Moon Mage, although she had only joined the guild shortly before being captured by the Snow Elves. Vanxa stayed up all night, finding in her grandmother&#039;s writings the procedures used in testing a person&#039;s magic potential. They were the same tests Vanxa&#039;s mother had taken.&lt;br /&gt;
&lt;br /&gt;
Vanxa took the tests herself and found she had an enormous capacity for lunar magic and prediction and the manipulation of light and shadow, far more than her mother and even her grandmother. She was breathless, having not expected anything but a long journey to her mother&#039;s homeland among the Wind Elves.&lt;br /&gt;
&lt;br /&gt;
Instead, she had found her true path. She would follow in their footsteps as a Moon Mage and later travel farther north to Therengia to find the sect of G&#039;nar Peth, as her grandmother had once done. She knew there would be much to learn but also much to offer. Her weapon and armor mastery as well as extensive strategic and tactical prowess should prove of great value to the scholarly but melee-challenged mages.&lt;br /&gt;
&lt;br /&gt;
The journal told of a man named [[Mortom]] who led the guild of the Moon Mages in a distant land called Ilithi. In pursuit of her family&#039;s maternal line of lunar magic study, she left the cabin at dawn and traveled to the great city of Shard. Although she learned much insight from guildleader Mortom, he directed her farther north to the land of Zoluren and the central Moon Mage guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
The guildleader there was a peculiar man named [[Kssarh]] who didn&#039;t seem to think she would advance far in the guild. That amused her. Knowing nothing about her determination, he had no idea what he was talking about. But he would learn.&lt;br /&gt;
&lt;br /&gt;
She joined the guild that day and under Kssarh&#039;s tutelage began her journey as a Moon Mage and toward fulfilling her desire of becoming the greatest astrologer of all time.&lt;br /&gt;
&lt;br /&gt;
==The Enchantress==&lt;br /&gt;
&lt;br /&gt;
Vanxa had always found lunar enchanting an interesting concept, but it was limited in scope and easily mastered. However, when she heard rumors that shifts in the cosmos were revealing vast amounts of previously unknown enchanting arcana, her interest was rekindled. Advanced enchanting proved a much deeper and more complex subject than had the earlier lunar form, so she set aside all of her other projects to pursue this fascinating new field of study.&lt;br /&gt;
&lt;br /&gt;
It was no secret that the most extreme enchanting processes could be neither understood nor carried out successfully unless the mage had a full grasp of the relevant support skills. So once her Enchanting studies had been completed, Vanxa finished learning the magics required to create and utilize fully any enchanted magical device, regardless of difficulty level.&lt;br /&gt;
&lt;br /&gt;
She journeyed south to Shard to visit the first Moon Mage guild leader she had met following the long trek from her Snow Elf homeland in the Dragonspine Mountains: Mortom Saist. He congratulated her accomplishment and declared a celebratory banquet in honor of the first Enchantress Maximus of the Moon Mage guild. She thanked him for all of the advice and wisdom he had given her when she had first arrived in Shard so long ago. Without his help, she told him that she would never have gotten as far as she had.&lt;br /&gt;
&lt;br /&gt;
With great humor, Mortom confided in Vanxa that Kssarh had grumbled many times how he had been wrong about her when he had predicted so many years ago that she wouldn&#039;t go far in the Moon Mage guild. The Crossing guild leader still had no clue how he had been so mistaken. However, Mortom assured her with a wink that she had earned Kssarh&#039;s great respect and admiration, albeit grudging and whether or not he ever showed it, for her accomplishments and contributions in the fields of both Astrology and Enchanting.&lt;br /&gt;
&lt;br /&gt;
She only smiled, knowing there were still many surprises awaiting all the guild leaders of the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==The Ascendancy==&lt;br /&gt;
&lt;br /&gt;
The search for deeper occult lore had taken G&#039;nar Pethians down many curious paths, but no truth seekers were so mysterious or awe-inspiring as the blind prophets. Believing the physical senses, especially sight, inferior and greatly disruptive of vision potency, these prophets gouged out their eyes to remove distractions that would otherwise hinder their search for the more arcane secrets of G&#039;nar Peth.&lt;br /&gt;
&lt;br /&gt;
While the blind prophets were revered for their dedication and knowledge, Vanxa believed a better way existed. If one&#039;s mind wasn&#039;t strong enough to block out distractions, she reasoned, the answer was to strengthen the mind--not destroy the eyes. Gouging them out seemed an outdated idea--a relic from a past age. It was not something she would ever do.&lt;br /&gt;
&lt;br /&gt;
After explaining this to a few trusted friends in G&#039;nar Peth, they formed a secret inner circle calling itself The Ascendancy with Vanxa as their leader. They dedicated themselves to developing and perfecting a collection of mental disciplines that would allow one to enter a mind state beyond autohypnosis and trances, something by which the physical world would cease to exist in a metaphysical sense. At such a time, they believed there would remain only the truth seeker and the secrets of G&#039;nar Peth, which would flow freely toward each other, becoming one without the need for self-mutilation. It would be the same quest for knowledge, with the same time and effort expended, but from a different perspective.&lt;br /&gt;
&lt;br /&gt;
The main divination tool artisan in G&#039;nar Peth joined The Ascendancy and for founding this new enlightened path, he prepared for Vanxa the finest bowl that could be made. He used both rare and mundane materials to create a bowl of unsurpassed divination and predictive powers, something only the leader of a main order was worthy to receive.&lt;br /&gt;
&lt;br /&gt;
It was a marbled starstone bowl inlaid with black quartz and feldspar, and at the sight of it Vanxa was overcome. It was more than a divination bowl; it was an exquisite piece of art, one she had not expected. The asymmetrical layers of dark blue starstone possessed a glittering appearance, like a field of stars drifting through the midnight sky. Occasional ripples of cream and charcoal grey intermingled with thinner lines of desert tan and pale golden hues, flowing, almost wandering, throughout the starstone bowl.&lt;br /&gt;
&lt;br /&gt;
She told the artisan how grateful she was for the wonderful gift of such a unique and precious divination bowl and thanked her fellow prophets for allowing her to lead them.&lt;br /&gt;
&lt;br /&gt;
Memories came drifting back to her of that lonely day long ago when she had departed the Dragonspine Mountains on her great journey into the unknown. She thought of all that had happened during the intervening years because of that decision. Her eyes grew misty, hoping her mother and grandmother were pleased with her attempting to remain faithful to their traditions by following in their footsteps.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Snow Elf]]&lt;br /&gt;
[[Category:Player Prophets of G&#039;nar Peth]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=564082</id>
		<title>Vanxa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=564082"/>
		<updated>2021-07-25T07:57:19Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* The Secret In The Cabin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vanxa Shar&#039;vala&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Dark Seeress Vanxa Shar&#039;vala, Chaomancer of the Prophets, an Elven Moon Mage.&amp;lt;br&amp;gt;&lt;br /&gt;
Vanxa has pointed ears and green eyes.  Her black hair is very long and thick, and is worn braided.  She has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a roaring lion with its claws seeming to rip through the skin on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a moonstone crown, a pure black swan feather, a blue-grey hawk feather, a white gold nose ring, a black leather collar studded with alternating platinum spikes and deep red rubies, a dark silver black widow spider amulet suspended from a heavy chain, a steel-boned black leather corset back-laced with black spidersilk cords, a darkstone black widow inlaid with a scarlet ruby hourglass, a soft black leather haversack, some black velvet long gloves, a white gold barbed-wire armband, a serpentine armband, a labyrinthine white gold wristcuff set with platinum spikes, a platinum and ruby ring, a deep ebony cougar-hide belt, a supple viper-hide whip, a black firecat-skin sack clasped with a curved pristine platinum fang, a cocoon woven from shimmering pearlescent spider web strands, a short black leather skirt with daring slits up both sides, a white gold anklet and some soft black leather thigh-boots.&lt;br /&gt;
&lt;br /&gt;
==Raiders From Snow Clan==&lt;br /&gt;
&lt;br /&gt;
One hard winter long ago, a [[Snow Elf]] raiding party swept out of the northern Dragonspine Mountains to pillage and plunder the [[Wind Elf]] settlements of the Gilen Otso Steppes. The plains-dwellers resisted, but Snow Elves were ferocious fighters and greatly feared for their courage in battle. Their children had more weapons than toys and learned to use them while they could barely hold them. As adults, this life-long training gave them unsurpassed combat prowess. Although outnumbering the invaders, the Wind Elves were hard-pressed to fend off such a strong enemy.&lt;br /&gt;
&lt;br /&gt;
On the first day of the raids, a small Wind Elf village on the steppes borderland lay in the path of the raiders. The advance was swift, and immediately upon reaching the village, the Snow Elves fanned out and attacked.&lt;br /&gt;
&lt;br /&gt;
One of the first cabins broken into belonged to a young Wind Elf couple. The husband bravely leapt to defend his home and wife, but his one weapon against many was hopeless. Seriously wounded, he fell, his wife kneeling beside him. Fearing for his life, she pleaded for the raiders to spare him.&lt;br /&gt;
&lt;br /&gt;
The Snow Elves agreed to show mercy, but as payment one warrior said she would become his mate. The husband protested, but his wife reluctantly accepted, knowing there was no other answer. She would protect her husband even if it meant they would never see each other again.&lt;br /&gt;
&lt;br /&gt;
After great plunder, the Snow Elves eventually withdrew with their spoils from the Gilen Otso Steppes and returned to the frozen, windswept peaks of the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
A few years later, a baby girl was born to the Wind Elf slave bride and her Snow Elf captor, now her new husband. The child was named Vanxa, which means &amp;quot;She Who Sees Far&amp;quot; after an evil empress who eventually gains redemption in a Snow Elf fairy tale. She was given the last name Shar&#039;vala, her tribe&#039;s stylized form of &amp;quot;Daughter of Barbarians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rise Of A Warrioress==&lt;br /&gt;
&lt;br /&gt;
The young Vanxa inherited her father&#039;s fair complexion and cold-hardiness and her mother&#039;s sultry green eyes and thick, black hair. In time, she came to show her mother&#039;s kindness and scholarly intelligence as well as her father&#039;s cunning and indomitable force of will. These traits were to serve her well during her rigorous upbringing in the dangerous, snowy uplands of the Dragonspine Mountains. Her father was a high officer in the Snow Elf Guard, which was charged with protecting both their villages and their chief. He made sure Vanxa went through the same rigorous weapon training he himself had done as a boy.&lt;br /&gt;
&lt;br /&gt;
Vanxa&#039;s mother never truly adapted to the frigid climate of the mountains. One harsh winter she fell ill and died, her body lying in state until the frozen ground had thawed the following spring. She was buried in a quiet ceremony among a small cluster of mountain lilies. Vanxa and her father were greatly grieved, knowing life would never be the same. In remembrance, Vanxa adopted her mother&#039;s habit of accessorizing feathers in her hair, as is the style of the Wind Elves. Her father never fell in love or married again.&lt;br /&gt;
&lt;br /&gt;
The years passed, and Vanxa became a celebrated weapon master and fighter. She rose quickly in the Guard, becoming a Commander of forces. Then disaster struck. Hostile tribes of humanoids as well as horrid monsters, many of which were unknown to the outside world, roamed the forbidding slopes of the Dragonspine Mountains. During one blizzard, a grey-banded elur&#039;sushu, one of the dreaded snow serpents of the far north, attacked their village. The Guard was marshaled, and the ensuing battle was fierce. The monster was killed, which was cause for great celebration and feasting, but the victory came at great cost to Vanxa: along with a few other warriors, her father had been slain.&lt;br /&gt;
&lt;br /&gt;
Snow Clan was the only home she had ever known, and she would always consider herself a Snow Elf. But she remembered her mother&#039;s stories of the Wind Elves on the far-distant steppes. She felt a call in her spirit to discover more about her mother&#039;s life before Snow Clan. After her father&#039;s death, that call became a restlessness. She had other family and friends in the mountain villages, along with an important position in the Guard, but with her parents gone, she found Snow Clan no longer provided her the old comfort. Not long after her father&#039;s death, she collected her things and left the snowy mountains.&lt;br /&gt;
&lt;br /&gt;
==Reflections==&lt;br /&gt;
&lt;br /&gt;
However, during her long journey she had plenty of time to think, and she gradually grew cautious. To the Wind Elves she would be a stranger. What reception would she receive? Snow Elves had raided the steppes for centuries. How would the plains dwellers welcome a Snow Elf? They were only thought to be marauders and bandits. Vanxa knew that was only partially true, but there was still a risk in going to [[Horse Clan]].&lt;br /&gt;
&lt;br /&gt;
She wanted to learn more about her mother&#039;s long-lost family, but she became reluctant to go when she might conflict with them. Even if they weren&#039;t hostile, would she be ready to settle down anywhere? Especially a place where she knew no one? In particular, she was wary of any relationship that someone might want to take beyond friendship into romance. Her father had always treated her mother well, but she knew her mother had been forced to abandon her home and go as a prisoner into the Dragonspine Mountains. She swore no man would ever do anything remotely like that to her. Any mate she ever had would live strictly on her terms. Her heart grew heavy. There were just too many questions.&lt;br /&gt;
&lt;br /&gt;
She decided to act first on another of her mother&#039;s stories. Her maternal grandmother was said to be descended from a long line of enchanters or witches, always through the female branch. The grandmother lived alone far into the wilderness west of the Gilen Otso Steppes in uncharted lands. The thought of magic had always piqued Vanxa&#039;s curiosity. After all, if the stories were true, it meant she as well as her mother were also in the family line of female spellcasters. Was it possible she had unsuspected magic powers? Surely her grandmother would know. Vanxa decided to bypass Horse Clan for the time being and travel deeper into the wilderness.&lt;br /&gt;
&lt;br /&gt;
She journeyed many days along a fast-flowing river far into a land inhabited by some kind of robed lizard people fanatics. They called themselves priests and priestesses of the World Dragon. Vanxa wasn&#039;t sure what that meant, but she did know the lizard people didn&#039;t take kindly to her passing through their realms. There were many fights along the way, and before she finally reached her grandmother&#039;s cabin, lizard people heads hung in the tree limbs from one end of the World Dragon lands to the other.&lt;br /&gt;
&lt;br /&gt;
==The Secret In The Cabin==&lt;br /&gt;
&lt;br /&gt;
She found the cabin in ruins. It had obviously been attacked, but it wasn&#039;t clear who the attackers had been. However, it wasn&#039;t too hard for Vanxa to suspect the robed lizard people fanatics. Warily, she entered and explored. The roof and walls were still intact, but what few items remained had been vandalized and scattered. Of her grandmother, there was no sign.&lt;br /&gt;
&lt;br /&gt;
Disheartened, Vanxa intended staying the night and heading to Horse Clan the following morning. She put down her bedroll and was preparing to lie down when she detected a false sound under her foot. Kneeling, she pried up a floorboard and found a great assortment of strange items and tools and arcane books. It was all puzzling, but it had to be her grandmother&#039;s magical items.&lt;br /&gt;
&lt;br /&gt;
There was a magnificent weapon wrapped in a grey felt cover: a greatsword with a maple hilt and the image of an elaborate dragon engraved down the blade. It brought to mind what the lizard people had shouted about worshipping a World Dragon.&lt;br /&gt;
&lt;br /&gt;
She lit a candle and began reading her grandmother&#039;s journal. It said the weapon had belonged to a Dragon Priest general who had led an attack against her cabin. She had slain the attackers with her magic and retrieved the sword. But it was not the only attack over the years. The lizard people were hard to discourage, and each defeat only made them more determined. Vanxa hoped not, but it seemed likely there had come one final attack her grandmother had not been able to turn back.&lt;br /&gt;
&lt;br /&gt;
The journal said her grandmother had been a member of something called a [[Moon Mage]] guild and had been a follower of an even more mysterious group: the [[Prophets of G&#039;Nar Peth]]. Vanxa was fascinated. She had never heard anything like what she was reading, but it was obviously the source of her grandmother&#039;s magic.&lt;br /&gt;
&lt;br /&gt;
Opening a translucent amber spellbook case embedded with several captive black widows, she found an old and worn spellbook carefully bound in wax-stained tanned leather. The tome’s cover was painted with a sleek black widow weaving a web of crackling lightning, and the title—&amp;lt;i&amp;gt;An Arcanum of the Web of Fate&amp;lt;/i&amp;gt;—was inlaid across the front in simple copper leaf. Beading of onyx black widow spiders inset with ruby hourglasses were the only embellishment. Inside, some of the vellum pages bore traces of blood amid the gracefully flowing script. Whose blood it was Vanxa had no idea, but the bloodstains were old and dried. They might have been there for centuries. There was a cryptic prayer to a goddess named [[Harawep]] inside the front cover, but the name was unknown to Vanxa.&lt;br /&gt;
&lt;br /&gt;
Inside a small, tattered felt bag she found four odd objects: some fire-blackened lava drake bones deeply notched with occult symbols. These she examined with great interest, turning each bone over in turn to study it from every side. Her grandmother&#039;s writings had spoken of divination bones and other tools that harness mysterious prediction powers of the stars and planets and moons. &lt;br /&gt;
&lt;br /&gt;
The lava drake bones showed the telltale scorch marks typical of exposure to blistering heat. The Krr-tich and Sek-rith were long and slender with rune-like carvings arranged in asymmetrical patterns. One side of the Sun Disk was darkened with soot while the other was scratched clean to reveal the grey bone beneath. Small pieces of skull had been connected into the orb-like Moon Sphere with each facet depicting a mysterious lunar symbol. The lava drake bones had obviously been carefully and elaborately prepared but didn&#039;t seem to have ever seen use.&lt;br /&gt;
&lt;br /&gt;
She unwrapped a bundle of faded black velvet and found the most exquisite object she had ever seen: a heliotrope telescope inlaid with palladium and anlora-avtoma lunar symbols. Each section of the telescope&#039;s barrel had been cut from a transparent heliotrope gemstone tinged with purplish-pink undertones. The intricate faceting of the gems gave the telescope a high reflectivity, almost making it seem to glow from within. Cryptic lunar symbols of inlaid silvery-white palladium and bluish-white anlora-avtoma spiraled around the length of the instrument in arcane mathematical patterns.&lt;br /&gt;
&lt;br /&gt;
The telescope was in excellent repair, without chip or scratch or scuff. Gazing through it at the distant trees, she found the instrument capable of adjustment to unbelievably high power. It must have been among her grandmother&#039;s most treasured possessions. Vanxa carefully rewrapped it in its black velvet and placed it in a special compartment in her soft black leather haversack.&lt;br /&gt;
&lt;br /&gt;
She lingered in her grandmother&#039;s cabin many days, studying about lunar magic and the Moon Mage guild. She learned about an amazing world beyond the natural, something called the [[Astral Plane]], where time and space meant very little and allowed one to travel great distances across the physical world nearly instantly. She learned about how the stars and moons and planets could reveal hidden messages and secrets as well as alter probabilities of things yet to come. She looked out the cabin window at the passing night sky, pondering the wonders of [[astrology]]. It became her favorite topic in the books about the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==Destiny&#039;s Call==&lt;br /&gt;
&lt;br /&gt;
She was astonished to learn her mother had also been a Moon Mage, although she had only joined the guild shortly before being captured by the Snow Elves. Vanxa stayed up all night, finding in her grandmother&#039;s writings the procedures used in testing a person&#039;s magic potential. They were the same tests Vanxa&#039;s mother had taken.&lt;br /&gt;
&lt;br /&gt;
Vanxa took the tests herself and found she had an enormous capacity for lunar magic and prediction and the manipulation of light and shadow, far more than her mother and even her grandmother. She was breathless, having not expected anything but a long journey to her mother&#039;s homeland among the Wind Elves.&lt;br /&gt;
&lt;br /&gt;
Instead, she had found her true path. She would follow in their footsteps as a Moon Mage and later travel farther north to Therengia to find the sect of G&#039;nar Peth, as her grandmother had once done. She knew there would be much to learn but also much to offer. Her weapon and armor mastery as well as extensive strategic and tactical prowess should prove of great value to the scholarly but melee-challenged mages.&lt;br /&gt;
&lt;br /&gt;
The journal told of a man named [[Mortom]] who led the guild of the Moon Mages in a distant land called Ilithi. In pursuit of her family&#039;s maternal line of lunar magic study, she left the cabin at dawn and traveled to the great city of Shard. Although she learned much insight from guildleader Mortom, he directed her farther north to the land of Zoluren and the central Moon Mage guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
The guildleader there was a peculiar man named [[Kssarh]] who didn&#039;t seem to think she would advance far in the guild. That amused her. Knowing nothing about her determination, he had no idea what he was talking about. But he would learn.&lt;br /&gt;
&lt;br /&gt;
She joined the guild that day and under Kssarh&#039;s tutelage began her journey as a Moon Mage and toward fulfilling her desire of becoming the greatest astrologer of all time.&lt;br /&gt;
&lt;br /&gt;
==The Enchantress==&lt;br /&gt;
&lt;br /&gt;
Vanxa had always found lunar enchanting an interesting concept, but it was limited in scope and easily mastered. However, when she heard rumors that shifts in the cosmos were revealing vast amounts of previously unknown enchanting arcana, her interest was rekindled. Advanced enchanting proved a much deeper and more complex subject than had the earlier lunar form, so she set aside all of her other projects to pursue this fascinating new field of study.&lt;br /&gt;
&lt;br /&gt;
It was no secret that the most extreme enchanting processes could be neither understood nor carried out successfully unless the mage had a full grasp of the relevant support skills. So once her Enchanting studies had been completed, Vanxa finished learning the magics required to create and utilize fully any enchanted magical device, regardless of difficulty level.&lt;br /&gt;
&lt;br /&gt;
She journeyed south to Shard to visit the first Moon Mage guild leader she had met following the long trek from her Snow Elf homeland in the Dragonspine Mountains: Mortom Saist. He congratulated her accomplishment and declared a celebratory banquet in honor of the first Enchantress Maximus of the Moon Mage guild. She thanked him for all of the advice and wisdom he had given her when she had first arrived in Shard so long ago. Without his help, she told him that she would never have gotten as far as she had.&lt;br /&gt;
&lt;br /&gt;
With great humor, Mortom confided in Vanxa that Kssarh had grumbled many times how he had been wrong about her when he had predicted so many years ago that she wouldn&#039;t go far in the Moon Mage guild. The Crossing guild leader still had no clue how he had been so mistaken. However, Mortom assured her with a wink that she had earned Kssarh&#039;s great respect and admiration, albeit grudging and whether or not he ever showed it, for her accomplishments and contributions in the fields of both Astrology and Enchanting.&lt;br /&gt;
&lt;br /&gt;
She only smiled, knowing there were still many surprises awaiting all the guild leaders of the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Snow Elf]]&lt;br /&gt;
[[Category:Player Prophets of G&#039;nar Peth]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=560498</id>
		<title>Moon Mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=560498"/>
		<updated>2021-06-26T19:20:34Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /*minor formatting*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Moon Mage new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Moon Mage|image=Small_moonie_300.jpg&lt;br /&gt;
|skill1=Magic|skill2a=Lore|skill2b=Survival|skill3a=Weapon|skill3b=Armor&lt;br /&gt;
|abilities= Lunar Magic, Prediction,&amp;lt;br&amp;gt;Enchanting&lt;br /&gt;
|mana=Lunar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moon Mages&#039;&#039;&#039; are an esoteric collective of magicians, scholars and soothsayers from several different sects. Known for the versatile and powerful magic that flows from their fingertips and their ability to foretell the future, Moon Mages are among the most potent spellcasters on [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Their abilities are tied closely to the rising and setting of the three moons [[Xibar]], [[Yavash]] and [[Katamba]], as well as the motions of other heavenly bodies. Thus when the skies smile down upon a Moon Mage, his powers are strong; yet when all the moons have set, he is considerably weaker.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:MoonMageCrest.jpg|thumb|&#039;&#039;&#039;[[Guild Crests|Guild crest]]:&#039;&#039;&#039; Six towers on a field of stars encircled by the three Elanthian moons]]Information courtesy of [http://www.play.net/dr/info/guilds/mm.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: In a massive [[Moon Mage Guildhall (Crossing)|observatory]] outside the city proper, [[Kssarh|Celestian Kssarh T&#039;Kinnirii]] teaches new students with a passion that most would dub abusive. (You can type DIR MOON MAGE for directions.)&lt;br /&gt;
; [[Taisgath]]&lt;br /&gt;
: Housed inside the tremendous shell of some unknown sea beast, the Moon Mage [[Moon Mage Guildhall (Taisgath)|Guildhall]] on Taisgath is overseen by [[Lomtaun|Fateweaver Lomtaun Nedorath]] of the [[Fortune&#039;s Path|Gypsies]].&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: [[Mortom|Tezirite Mortom Saist]], respected Guildleader and politician, welcomes all Moon Mages to the [[Moon Mage Guildhall (Shard)|Guildhall]] in the Great Tower of Shard... despite his quirks.&lt;br /&gt;
; Lesser Fist (south of [[Riverhaven]]) &#039;&#039;(Now closed due to the volcano erupting &amp;amp; Tiv becoming disabled)&#039;&#039;&lt;br /&gt;
: Within a remarkable [[Moon Mage Guildhall (Lesser Fist)|Guildhall]] inside a volcano believed to be dormant, [[Tiv|Guildleader Tiv]] trained students in the ways of the [[Monks of the Crystal Hand]]. With the eruption of the Lesser Fist of Heaven, the Crystal Hand Fortress housing the guildhall was subsequently destroyed.&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: [[Gylwyn|Guildleader Gylwyn]], after a meteoric rise and equally dramatic stint with exile, has returned to the graces of the Moon Mage Guild and teaches Theren students in her spire [[Moon Mage Guildhall (Riverhaven)|Guildhall]] north of Riverhaven.&lt;br /&gt;
; [[Hibarnhvidar]]&lt;br /&gt;
: [[Cherulisa|Guildleader Cherulisa D&#039;Shari&#039;sendal]], resides in [[Moon Mage Guildhall (Hibarnhvidar)|The Spire Guildhall]] on the Trabe Plateau.&lt;br /&gt;
&lt;br /&gt;
Another renowned guild leader, about whom little is publicly known but their name and sect affiliation, is [[Estrille|Prophet Estrille Ardwens]].&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Moon Mage&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Magic}}.  {{catskill|Lore}} and {{catskill|Survival}} are secondary skillsets, with {{catskill|Weapon}} and {{catskill|Armor}} bringing up the rear as tertiary skills.&lt;br /&gt;
&lt;br /&gt;
Moon Mages break down into the following races.&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 38%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
&amp;lt;strike&amp;gt;[[:Category:Moon_Mage_enchantments|Moon Mage enchanting]]&amp;lt;/strike&amp;gt; as a monopoly is obsolete.  [[Enchanting_skill|Craft enchanting]] was released as a crafting lore practicable by anyone in June 2019.  Guilded moon mages receive one free technique slot in the [[Artificing_discipline|Artificing discipline]] of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill. Currently (Nov. 2019) only the Artificing discipline has been released.&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
===[[:Category:Lunar Magic|Lunar Magic]]===&lt;br /&gt;
Moon Mages draw Lunar mana from Celestial bodies for their spells.  They have access to the [[:Category:Stellar Magic Spellbook|Stellar]], [[:Category:Perception Spellbook|Perception]], [[:Category:Enlightened Geometry Spellbook|Enlightened Geometry]], [[:Category:Psychic Projection Spellbook|Psychic Projection]], [[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]], and [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]] spellbooks.&lt;br /&gt;
*[[Moon Mage Cantrips|Cantrip]]: Minor magic with some flashy and useful effects. Most are based off the [[sects|sect]] you join, there are some general ones for those not affiliated with a particular sect.&lt;br /&gt;
&lt;br /&gt;
====[[Magical Feat|Magical Feats]]====&lt;br /&gt;
As a magic prime guild Moon mages are given the following two magical feats for free at second circle:&lt;br /&gt;
*Basic Preparation Recognition - This allows the mage the chance to see basic/intro spells being prepped by others, even other guilds.&lt;br /&gt;
*Utility Mastery - This gives the mage a skill bonus to casting any [[Utility skill|Utility]] based spells.&lt;br /&gt;
&lt;br /&gt;
====[[Spell slot progressions|Moon Mage Spell Slot Progression]]====&lt;br /&gt;
As a magic prime guild Moon Mages gain spell slots in the following way.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-50&lt;br /&gt;
|Every Circle&lt;br /&gt;
|-&lt;br /&gt;
|50-100&lt;br /&gt;
|Every 2 Circles&lt;br /&gt;
|-&lt;br /&gt;
|101-150&lt;br /&gt;
|Every 3 Circles&lt;br /&gt;
|-&lt;br /&gt;
|151-200&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spell Tree====&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Moon_Mage_Spells.png|frameless|upright=4&lt;br /&gt;
rect 0 25 250 75 [[Sever Thread|Sever Thread (Debilitation)]] &lt;br /&gt;
rect 0 125 250 175 [[Tangled Fate|Tangled Fate (Debilitationm, Utility)]]  &lt;br /&gt;
rect 0 225 250 275 [[Shadows|Shadows (Augmentation)]]   &lt;br /&gt;
rect 0 525 250 575 [[Partial Displacement|Partial Displacement (Targeted Magic)]]  &lt;br /&gt;
rect 0 625 250 675 [[Whole Displacement|Whole Displacement (Warding)]]  &lt;br /&gt;
rect 0 925 250 975 [[Clear Vision|Clear Vision (Augmentation)]]  &lt;br /&gt;
rect 0 1225 250 1275 [[Telekinetic Throw|Telekinetic Throw (Targeted Magic)]]  &lt;br /&gt;
rect 0 1475 250 1525 [[Calm|Calm (Debilitation)]]    &lt;br /&gt;
rect 300 25 550 75 [[Sovereign Destiny|Sovereign Destiny (Debilitation)]]  &lt;br /&gt;
rect 300 125 550 175 [[Tezirah&#039;s Veil|Tezirah&#039;s Veil (Augmentation)]]  &lt;br /&gt;
rect 300 225 550 275 [[Dazzle|Dazzle (Debilitation)]]   &lt;br /&gt;
rect 300 425 550 475 [[Dinazen Olkar|Dinazen Olkar (Targeted Magic)]]  &lt;br /&gt;
rect 300 675 550 725 [[Focus Moonbeam|Focus Moonbeam (Utility)]]  &lt;br /&gt;
rect 300 825 550 875 [[Artificer&#039;s Eye|Artificer&#039;s Eye (Augmentation)]]  &lt;br /&gt;
rect 300 925 550 975 [[Piercing Gaze|Piercing Gaze (Utility)]]  &lt;br /&gt;
rect 300 1025 550 1075 [[Aura Sight|Aura Sight (Augmentation)]] &lt;br /&gt;
rect 300 1175 550 1225 [[Telekinetic Storm|Telekinetic Storm (Targeted Magic)]]  &lt;br /&gt;
rect 300 1275 550 1325 [[Rend|Rend (Debilitation, Utility)]]   &lt;br /&gt;
rect 300 1375 550 1425 [[Psychic Shield|Psychic Shield (Warding)]]  &lt;br /&gt;
rect 300 1475 550 1525 [[Sleep|Sleep (Debilitation)]]   &lt;br /&gt;
rect 300 1575 550 1625 [[Hypnotize|Hypnotize (Debilitation)]]   &lt;br /&gt;
rect 600 75 850 125 [[Moonblade|Moonblade (Utility)]]   &lt;br /&gt;
rect 600 225 850 275 [[Refractive Field|Refractive Field (Utility)]]  &lt;br /&gt;
rect 600 325 850 375 [[Burn|Burn (Targeted Magic)]]   &lt;br /&gt;
rect 600 575 850 625 [[Teleport|Teleport (Utility)]]   &lt;br /&gt;
rect 600 725 850 775 [[Locate|Locate (Utility)]]&lt;br /&gt;
rect 600 825 850 875 [[Distant Gaze|Distant Gaze (Utility)]] &lt;br /&gt;
rect 600 925 850 975 [[Tenebrous Sense|Tenebrous Sense (Augmentation)]]  &lt;br /&gt;
rect 600 1025 850 1075 [[Seer&#039;s Sense|Seer&#039;s Sense (Augmentation, Utility)]]   &lt;br /&gt;
rect 600 1125 850 1175 [[Destiny Cipher|Destiny Cipher (Utility)]]   &lt;br /&gt;
rect 600 1225 850 1275 [[Unleash|Unleash (Utility)]] &lt;br /&gt;
rect 600 1325 850 1375 [[Shear|Shear (Warding)]]   &lt;br /&gt;
rect 600 1425 850 1475 [[Thoughtcast|Thoughtcast (Utility)]]   &lt;br /&gt;
rect 900 25 1150 75 [[Empower Moonblade|Empower Moonblade (Utility)]]  &lt;br /&gt;
rect 900 125 1150 175 [[Shape Moonblade|Shape Moonblade (Utility)]]  &lt;br /&gt;
rect 900 225 1150 275 [[Steps of Vuan|Steps of Vuan (Utility)]] &lt;br /&gt;
rect 900 325 1150 375 [[Cage of Light|Cage of Light (Warding)]] &lt;br /&gt;
rect 900 425 1150 475 [[Starlight Sphere|Starlight Sphere (Targeted Magic]]  &lt;br /&gt;
rect 900 525 1150 575 [[Moongate|Moongate (Utility)]] &lt;br /&gt;
rect 900 625 1150 675 [[Contingency|Contingency (Utility)]]   &lt;br /&gt;
rect 900 725 1150 775 [[Shift Moonbeam|Shift Moonbeam (Utility)]]  &lt;br /&gt;
rect 900 825 1150 875 [[Shadewatch Mirror|Shadewatch Mirror (Utility)]]  &lt;br /&gt;
rect 900 925 1150 975 [[Machinist&#039;s Touch|Machinist&#039;s Touch (Augmentation)]]&lt;br /&gt;
rect 900 1025 1150 1075 [[Read the Ripples|Read the Ripples (Utility)]]&lt;br /&gt;
rect 900 1375 1150 1425 [[Mental Blast|Mental Blast (Debilitation)]]  &lt;br /&gt;
rect 1200 425 1450 475[[Invocation of the Spheres|Invocation of the Spheres (Augmentation)]]&lt;br /&gt;
rect 1200 525 1450 575 [[Shadow Servant|Shadow Servant (Utility)]]  &lt;br /&gt;
rect 1200 625 1450 675 [[Shadowling|Shadowling (Utility)]]   &lt;br /&gt;
rect 1200 725 1450 775 [[Braun&#039;s Conjecture|Braun&#039;s Conjecture (Utility)]]   &lt;br /&gt;
rect 1200 825 1450 875 [[Riftal Summons|Riftal Summons (Utility)]] &lt;br /&gt;
rect 1200 1375 1450 1425 [[Mind Shout|Mind Shout (Debiliation)]] &lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Moon mage spells]]&lt;br /&gt;
&lt;br /&gt;
====Guild [[Sorcery]]====&lt;br /&gt;
Moon Mages as a magic prime guild have access to a guild specific sorcery called [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]]. These spells are a mixture of Lunar and either Holy or Elemental mana. The common theme of their effects is the manipulation of Fate in ways that most Moon Mages would deem fundamentally wrong. As these are sorcery spells, the Moon Mage guild does not endorse nor teach their use thus requiring any mage wishing to learn their secrets to seek them on spell scrolls.&lt;br /&gt;
&lt;br /&gt;
The casting of these spells carries several possible consequences.&lt;br /&gt;
*The possibility of [[Sorcery#Backlash_Effects|volatile backlash]] that can happen when mixing mana types.&lt;br /&gt;
*Accusation and arrest for Forbidden Practices which will also give [[Outrage#Social Corruption|Social Corruption]].&lt;br /&gt;
*Small amounts of [[Teleologic Corruption]]. This is a corrupting factor on a Moon Mage&#039;s link to the Plane of Probability and will affect the mage&#039;s ability to predict the future.&lt;br /&gt;
&lt;br /&gt;
=== [[Moon Mage Attunement]] ===&lt;br /&gt;
Moon Mages have a [[Moon Mage Attunement|unique]] variation on [[Attunement skill|perceiving power]] that goes beyond what most other guilds can do. While most magic users find the number of mana streams to be location-dependent, the mana streams for Lunar Magic are time-dependent, reflecting the conditions of the moon and stars.&lt;br /&gt;
&lt;br /&gt;
As such, Moon Mages may [[Perceive command|perceive]]:&lt;br /&gt;
*The moons of Elanthia, either individually or all at once&lt;br /&gt;
*The available mana for each Moon Mage spellbook, either individually or all at once&lt;br /&gt;
*The source of a Locate spell&lt;br /&gt;
*A rough estimate of the current time, even underground&lt;br /&gt;
*The magical status of other characters or creatures&lt;br /&gt;
*The distance to nearby planets&lt;br /&gt;
&lt;br /&gt;
=== [[Prediction]] ===&lt;br /&gt;
The ability to foresee a character&#039;s future.  This ability will either provide a temporary bonus or penalty to the recipient&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
Several tools may be of use in performing predictions:&lt;br /&gt;
&lt;br /&gt;
*See the [[Star Chart]] for information on constellations&lt;br /&gt;
*[[Celestial Charts]], favored by the [[Celestial Compact]].&lt;br /&gt;
*[[Divination Bones]], favored by the [[Nomads of the Arid Steppe]].&lt;br /&gt;
*[[Divination Mirrors|Ornate Mirror]], favored by the [[Progeny of Tezirah]].&lt;br /&gt;
*[[Divination Bowls|Sandstone Bowl]], favored by the [[Prophets of G&#039;Nar Peth]].&lt;br /&gt;
*[[Sapphire Prisms|Sapphire Prism]], favored by the [[Monks of the Crystal Hand]].&lt;br /&gt;
*[[Tokka Cards]], favored by the [[:Category:Fortune&#039;s Path|Followers of Fortune&#039;s Path]].&lt;br /&gt;
&lt;br /&gt;
=== [[Astral Travel|Astral Travel]] ===&lt;br /&gt;
Astral Travel is an ability that allows [[Moon Mage]]s to enter and navigate the [[Astral Plane]], allowing them to bridge massive distances on the [[Plane of Abiding]] in almost no time. The ability is dangerous and often fatal and was only recently made possible by the invention of the [[Naming Ritual]], which is used on Grazhir shards to imprint them with a magical pattern of its name which allows a mage to use it as an anchor.&lt;br /&gt;
&lt;br /&gt;
===Recall Heavens===&lt;br /&gt;
Moon Mages have the ability to use the {{com|Recall}} command to aid in deciphering the heavens.&lt;br /&gt;
*{{tt|RECALL HEAVENS}} will give information regarding the individual constellations and what skillsets they give prediction information on.&lt;br /&gt;
*{{tt|RECALL HEAVENS GRAZHIR}} will remind the mage which [[Grazhir]] shards they have memorized. &lt;br /&gt;
&lt;br /&gt;
===100th Circle Ability===&lt;br /&gt;
Upon being promoted to 99th circle the Moon Mage Guildleaders will task the mage with a quest for better understanding of the cosmos. This quest must be completed in order to advance to 100th circle and beyond. After completion the mage is granted the ability to tap into the [[Astral Plane]] from anywhere in the land by teleporting or moongating to [[Grazhir]] rather than the three other moons. This ability also provides security to teleporting to a moon that is no longer in the sky by automatically shunting the mage to the nearest Grazhir shard rather than the typical messy outcome.&lt;br /&gt;
&lt;br /&gt;
==Lesser Guild Abilities==&lt;br /&gt;
=== [[Time Sense]] ===&lt;br /&gt;
The ability for a Moon Mage to tell the time of day even when they cannot see the sky due to affinity to the moons and celestial bodies.&lt;br /&gt;
=== [[Backtrace]] ===&lt;br /&gt;
The ability to trace a [[Locate]] back to the caster and his/her location.&lt;br /&gt;
=== [[Align(Moon Mage)|Align]] ===&lt;br /&gt;
Align is an ability learned by Moon Mages and has several effects.&lt;br /&gt;
*When the mage is aligned to one of the moons, spells that require a moon will default to the aligned moon.&lt;br /&gt;
*When the mage is aligned to Grazhir and has completed the 100th circle ability quest, any rogue teleports or moongates will send the mage to the nearest Astral Plane conduit.&lt;br /&gt;
*When using the prediction system or the Tangled Fate spell the mage must align to the skillset or individual skill they wish to predict upon.&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Scholarship|Scholarship}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Astrology|Astrology}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |7||style=&amp;quot;background: #FFF2FF;&amp;quot; |18&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |6th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |5||style=&amp;quot;background: #F2FFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |0||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; (&#039;&#039;&#039;{{Skill|Scholarship|Scholarship}}&#039;&#039;&#039;, &#039;&#039;&#039;{{Skill|Astrology|Astrology}}&#039;&#039;&#039;) are listed in bold. These skills cannot count toward Nth skills, such as 1st Magic or 1st Lore.&lt;br /&gt;
&lt;br /&gt;
:Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Primary Magic|Lunar Magic}}. For Moon Mages, {{Skill|Thievery|Thievery}} also does not count towards Nth skill requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039;: {{Skill|Attunement|Attunement}}, {{Skill|Arcana|Arcana}}, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}}, {{Skill|Utility|Utility}}, {{Skill|Warding|Warding}}, and {{Skill|Sorcery|Sorcery}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, {{Skill|Skinning|Skinning}}, and {{Skill|Evasion|Evasion}}&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Scholarship|Scholarship}}||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |210||style=&amp;quot;background: #FFFFF2;&amp;quot; |330||style=&amp;quot;background: #FFFFF2;&amp;quot; |530||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,030&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |80||style=&amp;quot;background: #FFFFF2;&amp;quot; |200||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |570||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,220&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |60||style=&amp;quot;background: #FFFFF2;&amp;quot; |180||style=&amp;quot;background: #FFFFF2;&amp;quot; |270||style=&amp;quot;background: #FFFFF2;&amp;quot; |470||style=&amp;quot;background: #FFFFF2;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |10||style=&amp;quot;background: #FFFFF2;&amp;quot; |50||style=&amp;quot;background: #FFFFF2;&amp;quot; |130||style=&amp;quot;background: #FFFFF2;&amp;quot; |220||style=&amp;quot;background: #FFFFF2;&amp;quot; |370||style=&amp;quot;background: #FFFFF2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;80&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;280&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;720&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,140&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,940&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;3,990&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Astrology|Astrology}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |30||style=&amp;quot;background: #FFF2FF;&amp;quot; |110||style=&amp;quot;background: #FFF2FF;&amp;quot; |270||style=&amp;quot;background: #FFF2FF;&amp;quot; |420||style=&amp;quot;background: #FFF2FF;&amp;quot; |720||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,470&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |40||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |320||style=&amp;quot;background: #FFF2FF;&amp;quot; |500||style=&amp;quot;background: #FFF2FF;&amp;quot; |850||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,750&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |40||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |280||style=&amp;quot;background: #FFF2FF;&amp;quot; |430||style=&amp;quot;background: #FFF2FF;&amp;quot; |730||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |30||style=&amp;quot;background: #FFF2FF;&amp;quot; |110||style=&amp;quot;background: #FFF2FF;&amp;quot; |270||style=&amp;quot;background: #FFF2FF;&amp;quot; |420||style=&amp;quot;background: #FFF2FF;&amp;quot; |670||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,320&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |20||style=&amp;quot;background: #FFF2FF;&amp;quot; |80||style=&amp;quot;background: #FFF2FF;&amp;quot; |240||style=&amp;quot;background: #FFF2FF;&amp;quot; |390||style=&amp;quot;background: #FFF2FF;&amp;quot; |640||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,290&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |60||style=&amp;quot;background: #FFF2FF;&amp;quot; |180||style=&amp;quot;background: #FFF2FF;&amp;quot; |300||style=&amp;quot;background: #FFF2FF;&amp;quot; |550||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |6th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |60||style=&amp;quot;background: #FFF2FF;&amp;quot; |180||style=&amp;quot;background: #FFF2FF;&amp;quot; |300||style=&amp;quot;background: #FFF2FF;&amp;quot; |550||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;Total Magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;160&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;660&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;1,740&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;2,760&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;4,710&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;9,710&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |570||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,220&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |520||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |60||style=&amp;quot;background: #F2FFF2;&amp;quot; |180||style=&amp;quot;background: #F2FFF2;&amp;quot; |270||style=&amp;quot;background: #F2FFF2;&amp;quot; |470||style=&amp;quot;background: #F2FFF2;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |60||style=&amp;quot;background: #F2FFF2;&amp;quot; |140||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |380||style=&amp;quot;background: #F2FFF2;&amp;quot; |780&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |0||style=&amp;quot;background: #F2FFF2;&amp;quot; |40||style=&amp;quot;background: #F2FFF2;&amp;quot; |120||style=&amp;quot;background: #F2FFF2;&amp;quot; |210||style=&amp;quot;background: #F2FFF2;&amp;quot; |360||style=&amp;quot;background: #F2FFF2;&amp;quot; |760&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;80&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;320&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;840&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,350&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;3,300&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;4,750&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;320&#039;&#039;&#039;||&#039;&#039;&#039;1,260&#039;&#039;&#039;||&#039;&#039;&#039;3,300&#039;&#039;&#039;||&#039;&#039;&#039;5,250&#039;&#039;&#039;||&#039;&#039;&#039;9,950&#039;&#039;&#039;||&#039;&#039;&#039;18,450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Soft Requirements are not counted towards cumulative totals.&lt;br /&gt;
&lt;br /&gt;
==Sects==&lt;br /&gt;
The Moon Mage guild was originally founded by six groups, or [[sects]], of magic users that were unified by their prophetic ability and use of lunar magic during en event known as the [[Lunar Accord]]. Each [[sects|sect]] had a unique philosophic approach to the use of these abilities, and many of these differences persist to the present at least in part to the relatively recent [[Mirror_Wraith_Prophecy|re-emergence of the original sects]]. Although not every (or even most) students choose to join one of the [[sects]], studying the philosophy of at least one is an excellent way to explore ones&#039; own relationship with fate.&lt;br /&gt;
&lt;br /&gt;
These sects are:&amp;lt;br/&amp;gt;&lt;br /&gt;
*The [[Celestial_Compact|Celestial Compact]] is a group of astrologers and politicians who seek to shape [[Kermoria]] with their knowledge of the future.&lt;br /&gt;
*The [[Fortune&#039;s_Path|Followers of Fortunes Path]] are often carefree, but occasionally fatalistic, wanderers who strive to follow the whims of fate.&lt;br /&gt;
*The [[Monks of the Crystal Hand]] are stoic and ascetic seekers of transcendence.&lt;br /&gt;
*The [[Nomads_of_the_Arid_Steppe|Nomads of the Arid Steppe]] are an association of tribesmen who seek guidance from  the stars and their ancestors.&lt;br /&gt;
*The [[Progeny_of_Tezirah|Progeny of Tezirah]] are masters of both shadow magic and backroom politics.&lt;br /&gt;
*The [[Prophets_of_G&#039;nar_Peth|Prophets of G&#039;nar Peth]] are seekers of Esoteric knowledge who many believe are afflicted with madness.&lt;br /&gt;
*[[Heritage House]] is an emergent [[sects|sect]] that strives to unify the divergent perspective of the guild into a single coherent philosophy.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*Moon Mage [http://www.olwydd.org/guilds/moonmage/calc.php Circle Calculator]&lt;br /&gt;
*[[Moon_Mage_new_player_guide|Moon Mage New Player Guide]]&lt;br /&gt;
*[[Moon Mages of Renown]]&lt;br /&gt;
*[[Moon Mage Titles]]&lt;br /&gt;
*[[Moon_Mage_quest_walkthroughs|Moon Mage Quest Walkthroughts]] - SPOILERS&lt;br /&gt;
*[[Moon_Mage_sect_representative_locations|Moon Mage Sect Representative Locations]] - SPOILERS&lt;br /&gt;
*[[Star chart]]&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Moon_Mage_books_and_lore|Library resources and lore of interest to Moon Mages]]&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Prophets_of_G%27nar_Peth&amp;diff=560487</id>
		<title>Category:Prophets of G&#039;nar Peth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Prophets_of_G%27nar_Peth&amp;diff=560487"/>
		<updated>2021-06-26T10:09:44Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /*arranged titles*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;from [[Book:HkkHGMM|A Brief History of the Guild of Moon Magic]] by [[Kssarh|Kssarh T&#039;kinnirii]], Apprentice to Guildmaster [[Tiv]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of the Prophets of G&#039;nar-Peth, little can be said: the purple- robed mages came from what they called &amp;quot;Master G&#039;nar-Peth&#039;s garden of paradise&amp;quot;, the same hellish volcanic wasteland known to the rest of Elanthia as the Blasted Plains. Masters of perception and inner vision, it is said that no illusion could fool their minds -- nor their eyes, which were gouged out and the empty sockets hidden behind silken blindfolds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While surely mad, these walking contradictions were also adepts of fierce power, and &amp;quot;saw&amp;quot; the future in the reflections of their strangely engraved sandstone bowls. While the original Prophets vanished long ago, back into the wastes, some of the bowls remain as their legacy: but, it is written, spending too much time in contemplation of their serpentine hieroglyphs can be dangerous to the mind and soul.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A blind prophet leans forward and speaks to you about this sect. &amp;quot;Sudu li aev sa dinta, li aevan sa ita. - When the eye be empty, the sight be full. This credo we of the G&#039;nar Pethians live by, and it has served us countless generations. What use is mundane sight when we have foresight, gifted to us of the Sightless One? Our other senses are not even used to their fullest.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;There is much more to prediction than to turn a card or roll bones, a deeper meaning that eludes most of our brethren Moon Mages. Things best left unknown, yet all unwittingly have learned them. We all have taken the whispers of secrets into our ears, and only the G&#039;nar Pethian is aware of the implications of these concepts nesting in our mortal minds. Do you have an inkling of comprehension?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;We, the G&#039;nar Pethians, are keepers. Keepers of the lost, the forgotten, the best-left-buried. Ours is not the easy task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More information can be found in:&lt;br /&gt;
* [[Book:BrtPIMRT|Profiles in Magic Volume 9: Rietyl Thumai]]&lt;br /&gt;
&lt;br /&gt;
==Symbol==&lt;br /&gt;
*A {{sloot|i|delicate sandstone seal embossed with a closed golden eye}}.&lt;br /&gt;
:Tiny images of constellations and beasts are etched in a circle around the eye on the seal.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon joining&lt;br /&gt;
&lt;br /&gt;
*[[Title:G&#039;nar Pethian|G&#039;nar Pethian]] (as well as post-title&#039;&#039;&#039;:&#039;&#039;&#039; Of the Prophets)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prediction-based Titles&lt;br /&gt;
&lt;br /&gt;
*[[Title:Lecanomancer|Lecanomancer]]&lt;br /&gt;
*[[Title:Chaomancer|Chaomancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill-based Titles&lt;br /&gt;
&lt;br /&gt;
*[[Title:Sightless|Sightless]]&lt;br /&gt;
*[[Title:Garden Seeker|Garden Seeker]]&lt;br /&gt;
*[[Title:Blind Prophet|Blind Prophet]]&lt;br /&gt;
*[[Title:Vessel|Vessel]]&lt;br /&gt;
&lt;br /&gt;
Title Requirements: The Pethian focus is, as may be expected, on sight and understanding truths that others might not. They earn their titles based on [[Debilitation]] and [[Perception]].&lt;br /&gt;
&lt;br /&gt;
==[[Moon_Mage_Cantrips|Cantrips]]==&lt;br /&gt;
*Maren Alshabi (disclose): Identifies other Prophets in the room via a very brief purple aura that only you can see.&lt;br /&gt;
:&#039;&#039;&amp;lt;Prophet&amp;gt;&#039;&#039; chants a few words in a low voice.&lt;br /&gt;
:A milky-white eye appears out of nothingness, but quickly fades.&lt;br /&gt;
:A milky-white eye appears out of nothingness. You hear a voice say, &amp;quot;Seek, and you may find,&amp;quot; and the eye quickly fades. &amp;lt;br /&amp;gt;&lt;br /&gt;
*Melyo&#039;a Ihean (eye): Allows you to sense if something or someone is hidden or invisible in the room.  No details about who, what or how many are given.&lt;br /&gt;
:A shimmering eye appears out of nothingness.&lt;br /&gt;
:You hear a voice say, &amp;quot;I shall reveal,&amp;quot; and the eye quickly fades.&lt;br /&gt;
*Sumilo Aev (view): Allows you to observe, but not study, constellations that are in season but not visible, such as during the day or the wrong time of night.&lt;br /&gt;
:You feel a sense of inner sight well up within you.&lt;br /&gt;
*Veiled Identity (face):&lt;br /&gt;
:&amp;lt;Name&amp;gt; has a purple blindfold across both eyes, a single dark ponytail hanging from an otherwise shaved head, and dark blue skin.&lt;br /&gt;
:G&#039;nar Pethian &amp;lt;name&amp;gt; who has an inhuman tone of flesh.&lt;br /&gt;
&lt;br /&gt;
==Spell Preparation==&lt;br /&gt;
&lt;br /&gt;
* An old Prophet raises one hand in a sharp gesture, chanting an obscure mantra.&lt;br /&gt;
Self:&lt;br /&gt;
* You focus your sense of touch on the energies in the air while chanting the mantra for the Shadows spell.&lt;br /&gt;
&lt;br /&gt;
==Spell Affinities==&lt;br /&gt;
&lt;br /&gt;
Prophets have an [[Sect Spell Affinity|affinity]] to the [[Piercing Gaze]] spell.&lt;br /&gt;
&lt;br /&gt;
==Divination Tools==&lt;br /&gt;
&lt;br /&gt;
*[[Divination bowl]]&lt;br /&gt;
&lt;br /&gt;
==Sect Shop==&lt;br /&gt;
&lt;br /&gt;
*[[Expeditionary tent]]&lt;br /&gt;
&lt;br /&gt;
==Armifer Lore==&lt;br /&gt;
The Prophets of G&#039;nar Peth are a society of perfectly rational archaeologists and historians who follow the mystic philosophy of G&#039;nar Peth on its intellectual and spiritual merits. This is true.&lt;br /&gt;
&lt;br /&gt;
The Prophets of G&#039;nar Peth are imbalanced seers who walk around the wastes of the north, gouging out their eyes to increase the potency of their mad visions. This is also true.&lt;br /&gt;
&lt;br /&gt;
One of the lessons of G&#039;nar Peth is that something may exist in multiple states simultaneously.&lt;br /&gt;
&lt;br /&gt;
All Moon Mages practice mysticism -- using introspection and meditation to attain irrational knowledge of the universe -- but none in such a blatant form as the Prophets of G&#039;nar Peth. The core tenant of the G&#039;nar Pethians is that through prophetic insight and occult lore, a seer can arrive at an understanding of the universe greater than what their imperfect senses can give them. Literally, the eyes of the supplicant cannot compare to the observational power of prophecy and the secret doctrine of G&#039;nar Peth. Someone who follows the path and attains all of G&#039;nar Peth&#039;s secrets will find the Garden, which is alternately described as a heavenly realm or a metaphor for transcendent enlightenment.&lt;br /&gt;
&lt;br /&gt;
The Prophets are organized as a mystery religion, somewhat similar to the early 20th century Hermetic orders (or Scientology, for that matter). At the heart of the sect are a set of secret truths about the universe attributed to G&#039;nar Peth himself, which are so profound as to be dangerous to the unprepared. Supplicants must prove themselves by mastering lesser lore, going on vision quests, and otherwise being good G&#039;nar Pethians in a constant effort to learn more of G&#039;nar Peth&#039;s wisdom.&lt;br /&gt;
&lt;br /&gt;
Unlike the examples in the real world, the G&#039;nar Pethians no longer have a temple, or much in the way of a sect hall. The lore masters of the G&#039;nar Pethians can be almost as hard to find as the Garden itself. Many G&#039;nar Pethians thus interpret the path as one of self-directed research, that you prove your worthiness to know the secrets of G&#039;nar Peth by finding the secrets of G&#039;nar Peth. These make up some of the most dedicated historians in the Moon Mage Guild and a large fraction of the Moon Mages who do archaeology duty at the ruins of Su Helmas.&lt;br /&gt;
&lt;br /&gt;
The religious aspects of the Prophets are still alive and become a matter of some dissent between G&#039;nar Pethians and their peers. This largely revolves around two points.&lt;br /&gt;
&lt;br /&gt;
1: G&#039;nar Pethians are, to a man, serious about the mystery of G&#039;nar Peth. The G&#039;nar Pethians who have learned some of G&#039;nar Peth&#039;s secret doctrine take it to their graves unless they are utterly convinced someone is worthy of it (always another G&#039;nar Pethian). Even the most open-minded and cooperative G&#039;nar Pethian seems to have a transformative moment upon learning one of these occult truths. When asked, the G&#039;nar Pethians repeat the age old answer: some truths are dangerous without greater knowledge, and some secrets are secret for a reason.&lt;br /&gt;
&lt;br /&gt;
2: The whole eye-gouging-insane-seers bit is actually true. G&#039;nar Pethians who devote their lives to the Garden and accumulate libraries worth of secret lore tend to be a bit... weird. They know something you don&#039;t (presumably) and react to the world as though through an entirely different system of values. The demeanor of a G&#039;nar Pethian this far into the mysteries can be charitably called ominous, though G&#039;nar Pethians credit it as the sort of fear and discomfort one has before what is divine.&lt;br /&gt;
&lt;br /&gt;
Despite the difference in demeanor, there is no intra-sect conflict. The rank and file Pethians regard the &amp;quot;mad&amp;quot; seers as advanced disciples who practice esoteric rites and deal with strange truths that common men, or even common seers, cannot fully comprehend. The desert-dwelling seers regard the historians and conventional seekers as younger disciples who are going through a rewarding process of discovery. However, both sides have disdain for young G&#039;nar Pethians who take on the trappings of the great seers before they&#039;re ready. A common remark among the Prophets is that you should keep your eyes open if you keep running into closed doors.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
*[[:Category:Player Prophets of G&#039;nar Peth|Player Prophets]] - Players that associate their characters with the Prophets of G&#039;nar Peth&lt;br /&gt;
[[Category:Sects]]&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=560486</id>
		<title>Moon Mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=560486"/>
		<updated>2021-06-26T09:24:36Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* added title link in miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Moon Mage new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Moon Mage|image=Small_moonie_300.jpg&lt;br /&gt;
|skill1=Magic|skill2a=Lore|skill2b=Survival|skill3a=Weapon|skill3b=Armor&lt;br /&gt;
|abilities= Lunar Magic, Prediction,&amp;lt;br&amp;gt;Enchanting&lt;br /&gt;
|mana=Lunar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moon Mages&#039;&#039;&#039; are an esoteric collective of magicians, scholars and soothsayers from several different sects. Known for the versatile and powerful magic that flows from their fingertips and their ability to foretell the future, Moon Mages are among the most potent spellcasters on [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Their abilities are tied closely to the rising and setting of the three moons [[Xibar]], [[Yavash]] and [[Katamba]], as well as the motions of other heavenly bodies. Thus when the skies smile down upon a Moon Mage, his powers are strong; yet when all the moons have set, he is considerably weaker.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:MoonMageCrest.jpg|thumb|&#039;&#039;&#039;[[Guild Crests|Guild crest]]:&#039;&#039;&#039; Six towers on a field of stars encircled by the three Elanthian moons]]Information courtesy of [http://www.play.net/dr/info/guilds/mm.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: In a massive [[Moon Mage Guildhall (Crossing)|observatory]] outside the city proper, [[Kssarh|Celestian Kssarh T&#039;Kinnirii]] teaches new students with a passion that most would dub abusive. (You can type DIR MOON MAGE for directions.)&lt;br /&gt;
; [[Taisgath]]&lt;br /&gt;
: Housed inside the tremendous shell of some unknown sea beast, the Moon Mage [[Moon Mage Guildhall (Taisgath)|Guildhall]] on Taisgath is overseen by [[Lomtaun|Fateweaver Lomtaun Nedorath]] of the [[Fortune&#039;s Path|Gypsies]].&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: [[Mortom|Tezirite Mortom Saist]], respected Guildleader and politician, welcomes all Moon Mages to the [[Moon Mage Guildhall (Shard)|Guildhall]] in the Great Tower of Shard... despite his quirks.&lt;br /&gt;
; Lesser Fist (south of [[Riverhaven]]) &#039;&#039;(Now closed due to the volcano erupting &amp;amp; Tiv becoming disabled)&#039;&#039;&lt;br /&gt;
: Within a remarkable [[Moon Mage Guildhall (Lesser Fist)|Guildhall]] inside a volcano believed to be dormant, [[Tiv|Guildleader Tiv]] trained students in the ways of the [[Monks of the Crystal Hand]]. With the eruption of the Lesser Fist of Heaven, the Crystal Hand Fortress housing the guildhall was subsequently destroyed.&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: [[Gylwyn|Guildleader Gylwyn]], after a meteoric rise and equally dramatic stint with exile, has returned to the graces of the Moon Mage Guild and teaches Theren students in her spire [[Moon Mage Guildhall (Riverhaven)|Guildhall]] north of Riverhaven.&lt;br /&gt;
; [[Hibarnhvidar]]&lt;br /&gt;
: [[Cherulisa|Guildleader Cherulisa D&#039;Shari&#039;sendal]], resides in [[Moon Mage Guildhall (Hibarnhvidar)|The Spire Guildhall]] on the Trabe Plateau.&lt;br /&gt;
&lt;br /&gt;
Another renowned guild leader, about whom little is publicly known but their name and sect affiliation, is [[Estrille|Prophet Estrille Ardwens]].&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Moon Mage&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Magic}}.  {{catskill|Lore}} and {{catskill|Survival}} are secondary skillsets, with {{catskill|Weapon}} and {{catskill|Armor}} bringing up the rear as tertiary skills.&lt;br /&gt;
&lt;br /&gt;
Moon Mages break down into the following races.&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 38%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
&amp;lt;strike&amp;gt;[[:Category:Moon_Mage_enchantments|Moon Mage enchanting]]&amp;lt;/strike&amp;gt; as a monopoly is obsolete.  [[Enchanting_skill|Craft enchanting]] was released as a crafting lore practicable by anyone in June 2019.  Guilded moon mages receive one free technique slot in the [[Artificing_discipline|Artificing discipline]] of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill. Currently (Nov. 2019) only the Artificing discipline has been released.&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
===[[:Category:Lunar Magic|Lunar Magic]]===&lt;br /&gt;
Moon Mages draw Lunar mana from Celestial bodies for their spells.  They have access to the [[:Category:Stellar Magic Spellbook|Stellar]], [[:Category:Perception Spellbook|Perception]], [[:Category:Enlightened Geometry Spellbook|Enlightened Geometry]], [[:Category:Psychic Projection Spellbook|Psychic Projection]], [[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]], and [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]] spellbooks.&lt;br /&gt;
*[[Moon Mage Cantrips|Cantrip]]: Minor magic with some flashy and useful effects. Most are based off the [[sects|sect]] you join, there are some general ones for those not affiliated with a particular sect.&lt;br /&gt;
&lt;br /&gt;
====[[Magical Feat|Magical Feats]]====&lt;br /&gt;
As a magic prime guild Moon mages are given the following two magical feats for free at second circle:&lt;br /&gt;
*Basic Preparation Recognition - This allows the mage the chance to see basic/intro spells being prepped by others, even other guilds.&lt;br /&gt;
*Utility Mastery - This gives the mage a skill bonus to casting any [[Utility skill|Utility]] based spells.&lt;br /&gt;
&lt;br /&gt;
====[[Spell slot progressions|Moon Mage Spell Slot Progression]]====&lt;br /&gt;
As a magic prime guild Moon Mages gain spell slots in the following way.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-50&lt;br /&gt;
|Every Circle&lt;br /&gt;
|-&lt;br /&gt;
|50-100&lt;br /&gt;
|Every 2 Circles&lt;br /&gt;
|-&lt;br /&gt;
|101-150&lt;br /&gt;
|Every 3 Circles&lt;br /&gt;
|-&lt;br /&gt;
|151-200&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spell Tree====&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Moon_Mage_Spells.png|frameless|upright=4&lt;br /&gt;
rect 0 25 250 75 [[Sever Thread|Sever Thread (Debilitation)]] &lt;br /&gt;
rect 0 125 250 175 [[Tangled Fate|Tangled Fate (Debilitationm, Utility)]]  &lt;br /&gt;
rect 0 225 250 275 [[Shadows|Shadows (Augmentation)]]   &lt;br /&gt;
rect 0 525 250 575 [[Partial Displacement|Partial Displacement (Targeted Magic)]]  &lt;br /&gt;
rect 0 625 250 675 [[Whole Displacement|Whole Displacement (Warding)]]  &lt;br /&gt;
rect 0 925 250 975 [[Clear Vision|Clear Vision (Augmentation)]]  &lt;br /&gt;
rect 0 1225 250 1275 [[Telekinetic Throw|Telekinetic Throw (Targeted Magic)]]  &lt;br /&gt;
rect 0 1475 250 1525 [[Calm|Calm (Debilitation)]]    &lt;br /&gt;
rect 300 25 550 75 [[Sovereign Destiny|Sovereign Destiny (Debilitation)]]  &lt;br /&gt;
rect 300 125 550 175 [[Tezirah&#039;s Veil|Tezirah&#039;s Veil (Augmentation)]]  &lt;br /&gt;
rect 300 225 550 275 [[Dazzle|Dazzle (Debilitation)]]   &lt;br /&gt;
rect 300 425 550 475 [[Dinazen Olkar|Dinazen Olkar (Targeted Magic)]]  &lt;br /&gt;
rect 300 675 550 725 [[Focus Moonbeam|Focus Moonbeam (Utility)]]  &lt;br /&gt;
rect 300 825 550 875 [[Artificer&#039;s Eye|Artificer&#039;s Eye (Augmentation)]]  &lt;br /&gt;
rect 300 925 550 975 [[Piercing Gaze|Piercing Gaze (Utility)]]  &lt;br /&gt;
rect 300 1025 550 1075 [[Aura Sight|Aura Sight (Augmentation)]] &lt;br /&gt;
rect 300 1175 550 1225 [[Telekinetic Storm|Telekinetic Storm (Targeted Magic)]]  &lt;br /&gt;
rect 300 1275 550 1325 [[Rend|Rend (Debilitation, Utility)]]   &lt;br /&gt;
rect 300 1375 550 1425 [[Psychic Shield|Psychic Shield (Warding)]]  &lt;br /&gt;
rect 300 1475 550 1525 [[Sleep|Sleep (Debilitation)]]   &lt;br /&gt;
rect 300 1575 550 1625 [[Hypnotize|Hypnotize (Debilitation)]]   &lt;br /&gt;
rect 600 75 850 125 [[Moonblade|Moonblade (Utility)]]   &lt;br /&gt;
rect 600 225 850 275 [[Refractive Field|Refractive Field (Utility)]]  &lt;br /&gt;
rect 600 325 850 375 [[Burn|Burn (Targeted Magic)]]   &lt;br /&gt;
rect 600 575 850 625 [[Teleport|Teleport (Utility)]]   &lt;br /&gt;
rect 600 725 850 775 [[Locate|Locate (Utility)]]&lt;br /&gt;
rect 600 825 850 875 [[Distant Gaze|Distant Gaze (Utility)]] &lt;br /&gt;
rect 600 925 850 975 [[Tenebrous Sense|Tenebrous Sense (Augmentation)]]  &lt;br /&gt;
rect 600 1025 850 1075 [[Seer&#039;s Sense|Seer&#039;s Sense (Augmentation, Utility)]]   &lt;br /&gt;
rect 600 1125 850 1175 [[Destiny Cipher|Destiny Cipher (Utility)]]   &lt;br /&gt;
rect 600 1225 850 1275 [[Unleash|Unleash (Utility)]] &lt;br /&gt;
rect 600 1325 850 1375 [[Shear|Shear (Warding)]]   &lt;br /&gt;
rect 600 1425 850 1475 [[Thoughtcast|Thoughtcast (Utility)]]   &lt;br /&gt;
rect 900 25 1150 75 [[Empower Moonblade|Empower Moonblade (Utility)]]  &lt;br /&gt;
rect 900 125 1150 175 [[Shape Moonblade|Shape Moonblade (Utility)]]  &lt;br /&gt;
rect 900 225 1150 275 [[Steps of Vuan|Steps of Vuan (Utility)]] &lt;br /&gt;
rect 900 325 1150 375 [[Cage of Light|Cage of Light (Warding)]] &lt;br /&gt;
rect 900 425 1150 475 [[Starlight Sphere|Starlight Sphere (Targeted Magic]]  &lt;br /&gt;
rect 900 525 1150 575 [[Moongate|Moongate (Utility)]] &lt;br /&gt;
rect 900 625 1150 675 [[Contingency|Contingency (Utility)]]   &lt;br /&gt;
rect 900 725 1150 775 [[Shift Moonbeam|Shift Moonbeam (Utility)]]  &lt;br /&gt;
rect 900 825 1150 875 [[Shadewatch Mirror|Shadewatch Mirror (Utility)]]  &lt;br /&gt;
rect 900 925 1150 975 [[Machinist&#039;s Touch|Machinist&#039;s Touch (Augmentation)]]&lt;br /&gt;
rect 900 1025 1150 1075 [[Read the Ripples|Read the Ripples (Utility)]]&lt;br /&gt;
rect 900 1375 1150 1425 [[Mental Blast|Mental Blast (Debilitation)]]  &lt;br /&gt;
rect 1200 425 1450 475[[Invocation of the Spheres|Invocation of the Spheres (Augmentation)]]&lt;br /&gt;
rect 1200 525 1450 575 [[Shadow Servant|Shadow Servant (Utility)]]  &lt;br /&gt;
rect 1200 625 1450 675 [[Shadowling|Shadowling (Utility)]]   &lt;br /&gt;
rect 1200 725 1450 775 [[Braun&#039;s Conjecture|Braun&#039;s Conjecture (Utility)]]   &lt;br /&gt;
rect 1200 825 1450 875 [[Riftal Summons|Riftal Summons (Utility)]] &lt;br /&gt;
rect 1200 1375 1450 1425 [[Mind Shout|Mind Shout (Debiliation)]] &lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Moon mage spells]]&lt;br /&gt;
&lt;br /&gt;
====Guild [[Sorcery]]====&lt;br /&gt;
Moon Mages as a magic prime guild have access to a guild specific sorcery called [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]]. These spells are a mixture of Lunar and either Holy or Elemental mana. The common theme of their effects is the manipulation of Fate in ways that most Moon Mages would deem fundamentally wrong. As these are sorcery spells, the Moon Mage guild does not endorse nor teach their use thus requiring any mage wishing to learn their secrets to seek them on spell scrolls.&lt;br /&gt;
&lt;br /&gt;
The casting of these spells carries several possible consequences.&lt;br /&gt;
*The possibility of [[Sorcery#Backlash_Effects|volatile backlash]] that can happen when mixing mana types.&lt;br /&gt;
*Accusation and arrest for Forbidden Practices which will also give [[Outrage#Social Corruption|Social Corruption]].&lt;br /&gt;
*Small amounts of [[Teleologic Corruption]]. This is a corrupting factor on a Moon Mage&#039;s link to the Plane of Probability and will affect the mage&#039;s ability to predict the future.&lt;br /&gt;
&lt;br /&gt;
=== [[Moon Mage Attunement]] ===&lt;br /&gt;
Moon Mages have a [[Moon Mage Attunement|unique]] variation on [[Attunement skill|perceiving power]] that goes beyond what most other guilds can do. While most magic users find the number of mana streams to be location-dependent, the mana streams for Lunar Magic are time-dependent, reflecting the conditions of the moon and stars.&lt;br /&gt;
&lt;br /&gt;
As such, Moon Mages may [[Perceive command|perceive]]:&lt;br /&gt;
*The moons of Elanthia, either individually or all at once&lt;br /&gt;
*The available mana for each Moon Mage spellbook, either individually or all at once&lt;br /&gt;
*The source of a Locate spell&lt;br /&gt;
*A rough estimate of the current time, even underground&lt;br /&gt;
*The magical status of other characters or creatures&lt;br /&gt;
*The distance to nearby planets&lt;br /&gt;
&lt;br /&gt;
=== [[Prediction]] ===&lt;br /&gt;
The ability to foresee a character&#039;s future.  This ability will either provide a temporary bonus or penalty to the recipient&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
Several tools may be of use in performing predictions:&lt;br /&gt;
&lt;br /&gt;
*See the [[Star Chart]] for information on constellations&lt;br /&gt;
*[[Celestial Charts]], favored by the [[Celestial Compact]].&lt;br /&gt;
*[[Divination Bones]], favored by the [[Nomads of the Arid Steppe]].&lt;br /&gt;
*[[Divination Mirrors|Ornate Mirror]], favored by the [[Progeny of Tezirah]].&lt;br /&gt;
*[[Divination Bowls|Sandstone Bowl]], favored by the [[Prophets of G&#039;Nar Peth]].&lt;br /&gt;
*[[Sapphire Prisms|Sapphire Prism]], favored by the [[Monks of the Crystal Hand]].&lt;br /&gt;
*[[Tokka Cards]], favored by the [[:Category:Fortune&#039;s Path|Followers of Fortune&#039;s Path]].&lt;br /&gt;
&lt;br /&gt;
=== [[Astral Travel|Astral Travel]] ===&lt;br /&gt;
Astral Travel is an ability that allows [[Moon Mage]]s to enter and navigate the [[Astral Plane]], allowing them to bridge massive distances on the [[Plane of Abiding]] in almost no time. The ability is dangerous and often fatal and was only recently made possible by the invention of the [[Naming Ritual]], which is used on Grazhir shards to imprint them with a magical pattern of its name which allows a mage to use it as an anchor.&lt;br /&gt;
&lt;br /&gt;
===Recall Heavens===&lt;br /&gt;
Moon Mages have the ability to use the {{com|Recall}} command to aid in deciphering the heavens.&lt;br /&gt;
*{{tt|RECALL HEAVENS}} will give information regarding the individual constellations and what skillsets they give prediction information on.&lt;br /&gt;
*{{tt|RECALL HEAVENS GRAZHIR}} will remind the mage which [[Grazhir]] shards they have memorized. &lt;br /&gt;
&lt;br /&gt;
===100th Circle Ability===&lt;br /&gt;
Upon being promoted to 99th circle the Moon Mage Guildleaders will task the mage with a quest for better understanding of the cosmos. This quest must be completed in order to advance to 100th circle and beyond. After completion the mage is granted the ability to tap into the [[Astral Plane]] from anywhere in the land by teleporting or moongating to [[Grazhir]] rather than the three other moons. This ability also provides security to teleporting to a moon that is no longer in the sky by automatically shunting the mage to the nearest Grazhir shard rather than the typical messy outcome.&lt;br /&gt;
&lt;br /&gt;
==Lesser Guild Abilities==&lt;br /&gt;
=== [[Time Sense]] ===&lt;br /&gt;
The ability for a Moon Mage to tell the time of day even when they cannot see the sky due to affinity to the moons and celestial bodies.&lt;br /&gt;
=== [[Backtrace]] ===&lt;br /&gt;
The ability to trace a [[Locate]] back to the caster and his/her location.&lt;br /&gt;
=== [[Align(Moon Mage)|Align]] ===&lt;br /&gt;
Align is an ability learned by Moon Mages and has several effects.&lt;br /&gt;
*When the mage is aligned to one of the moons, spells that require a moon will default to the aligned moon.&lt;br /&gt;
*When the mage is aligned to Grazhir and has completed the 100th circle ability quest, any rogue teleports or moongates will send the mage to the nearest Astral Plane conduit.&lt;br /&gt;
*When using the prediction system or the Tangled Fate spell the mage must align to the skillset or individual skill they wish to predict upon.&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Scholarship|Scholarship}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Astrology|Astrology}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |7||style=&amp;quot;background: #FFF2FF;&amp;quot; |18&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |6th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |5||style=&amp;quot;background: #F2FFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |0||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; (&#039;&#039;&#039;{{Skill|Scholarship|Scholarship}}&#039;&#039;&#039;, &#039;&#039;&#039;{{Skill|Astrology|Astrology}}&#039;&#039;&#039;) are listed in bold. These skills cannot count toward Nth skills, such as 1st Magic or 1st Lore.&lt;br /&gt;
&lt;br /&gt;
:Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Primary Magic|Lunar Magic}}. For Moon Mages, {{Skill|Thievery|Thievery}} also does not count towards Nth skill requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039;: {{Skill|Attunement|Attunement}}, {{Skill|Arcana|Arcana}}, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}}, {{Skill|Utility|Utility}}, {{Skill|Warding|Warding}}, and {{Skill|Sorcery|Sorcery}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, {{Skill|Skinning|Skinning}}, and {{Skill|Evasion|Evasion}}&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Scholarship|Scholarship}}||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |210||style=&amp;quot;background: #FFFFF2;&amp;quot; |330||style=&amp;quot;background: #FFFFF2;&amp;quot; |530||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,030&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |80||style=&amp;quot;background: #FFFFF2;&amp;quot; |200||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |570||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,220&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |60||style=&amp;quot;background: #FFFFF2;&amp;quot; |180||style=&amp;quot;background: #FFFFF2;&amp;quot; |270||style=&amp;quot;background: #FFFFF2;&amp;quot; |470||style=&amp;quot;background: #FFFFF2;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |10||style=&amp;quot;background: #FFFFF2;&amp;quot; |50||style=&amp;quot;background: #FFFFF2;&amp;quot; |130||style=&amp;quot;background: #FFFFF2;&amp;quot; |220||style=&amp;quot;background: #FFFFF2;&amp;quot; |370||style=&amp;quot;background: #FFFFF2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;80&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;280&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;720&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,140&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,940&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;3,990&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Astrology|Astrology}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |30||style=&amp;quot;background: #FFF2FF;&amp;quot; |110||style=&amp;quot;background: #FFF2FF;&amp;quot; |270||style=&amp;quot;background: #FFF2FF;&amp;quot; |420||style=&amp;quot;background: #FFF2FF;&amp;quot; |720||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,470&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |40||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |320||style=&amp;quot;background: #FFF2FF;&amp;quot; |500||style=&amp;quot;background: #FFF2FF;&amp;quot; |850||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,750&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |40||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |280||style=&amp;quot;background: #FFF2FF;&amp;quot; |430||style=&amp;quot;background: #FFF2FF;&amp;quot; |730||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |30||style=&amp;quot;background: #FFF2FF;&amp;quot; |110||style=&amp;quot;background: #FFF2FF;&amp;quot; |270||style=&amp;quot;background: #FFF2FF;&amp;quot; |420||style=&amp;quot;background: #FFF2FF;&amp;quot; |670||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,320&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |20||style=&amp;quot;background: #FFF2FF;&amp;quot; |80||style=&amp;quot;background: #FFF2FF;&amp;quot; |240||style=&amp;quot;background: #FFF2FF;&amp;quot; |390||style=&amp;quot;background: #FFF2FF;&amp;quot; |640||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,290&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |60||style=&amp;quot;background: #FFF2FF;&amp;quot; |180||style=&amp;quot;background: #FFF2FF;&amp;quot; |300||style=&amp;quot;background: #FFF2FF;&amp;quot; |550||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |6th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |60||style=&amp;quot;background: #FFF2FF;&amp;quot; |180||style=&amp;quot;background: #FFF2FF;&amp;quot; |300||style=&amp;quot;background: #FFF2FF;&amp;quot; |550||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;Total Magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;160&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;660&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;1,740&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;2,760&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;4,710&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;9,710&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |570||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,220&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |520||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |60||style=&amp;quot;background: #F2FFF2;&amp;quot; |180||style=&amp;quot;background: #F2FFF2;&amp;quot; |270||style=&amp;quot;background: #F2FFF2;&amp;quot; |470||style=&amp;quot;background: #F2FFF2;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |60||style=&amp;quot;background: #F2FFF2;&amp;quot; |140||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |380||style=&amp;quot;background: #F2FFF2;&amp;quot; |780&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |0||style=&amp;quot;background: #F2FFF2;&amp;quot; |40||style=&amp;quot;background: #F2FFF2;&amp;quot; |120||style=&amp;quot;background: #F2FFF2;&amp;quot; |210||style=&amp;quot;background: #F2FFF2;&amp;quot; |360||style=&amp;quot;background: #F2FFF2;&amp;quot; |760&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;80&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;320&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;840&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,350&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;3,300&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;4,750&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;320&#039;&#039;&#039;||&#039;&#039;&#039;1,260&#039;&#039;&#039;||&#039;&#039;&#039;3,300&#039;&#039;&#039;||&#039;&#039;&#039;5,250&#039;&#039;&#039;||&#039;&#039;&#039;9,950&#039;&#039;&#039;||&#039;&#039;&#039;18,450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Soft Requirements are not counted towards cumulative totals.&lt;br /&gt;
&lt;br /&gt;
==Sects==&lt;br /&gt;
The Moon Mage guild was originally founded by six groups, or [[sects]], of magic users that were unified by their prophetic ability and use of lunar magic during en event known as the [[Lunar Accord]]. Each [[sects|sect]] had a unique philosophic approach to the use of these abilities, and many of these differences persist to the present at least in part to the relatively recent [[Mirror_Wraith_Prophecy|re-emergence of the original sects]]. Although not every (or even most) students choose to join one of the [[sects]], studying the philosophy of at least one is an excellent way to explore ones&#039; own relationship with fate.&lt;br /&gt;
&lt;br /&gt;
These sects are:&amp;lt;br/&amp;gt;&lt;br /&gt;
*The [[Celestial_Compact|Celestial Compact]] is a group of astrologers and politicians who seek to shape [[Kermoria]] with their knowledge of the future.&lt;br /&gt;
*The [[Fortune&#039;s_Path|Followers of Fortunes Path]] are often carefree, but occasionally fatalistic, wanderers who strive to follow the whims of fate.&lt;br /&gt;
*The [[Monks of the Crystal Hand]] are stoic and ascetic seekers of transcendence.&lt;br /&gt;
*The [[Nomads_of_the_Arid_Steppe|Nomads of the Arid Steppe]] are an association of tribesmen who seek guidance from  the stars and their ancestors.&lt;br /&gt;
*The [[Progeny_of_Tezirah|Progeny of Tezirah]] are masters of both shadow magic and backroom politics.&lt;br /&gt;
*The [[Prophets_of_G&#039;nar_Peth|Prophets of G&#039;nar Peth]] are seekers of Esoteric knowledge who many believe are afflicted with madness.&lt;br /&gt;
*[[Heritage House]] is an emergent [[sects|sect]] that strives to unify the divergent perspective of the guild into a single coherent philosophy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*Moon Mage [http://www.olwydd.org/guilds/moonmage/calc.php Circle Calculator]&lt;br /&gt;
*[[Moon_Mage_new_player_guide|Moon Mage New Player Guide]]&lt;br /&gt;
*[[Moon Mages of Renown]]&lt;br /&gt;
*[[Moon Mage Titles]]&lt;br /&gt;
*[[Moon_Mage_quest_walkthroughs|Moon Mage Quest Walkthroughts]] - SPOILERS&lt;br /&gt;
*[[Moon_Mage_sect_representative_locations|Moon Mage Sect Representative Locations]] - SPOILERS&lt;br /&gt;
*[[Star chart]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Moon_Mage_books_and_lore|Library resources and lore of interest to Moon Mages]]&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=559968</id>
		<title>Vanxa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=559968"/>
		<updated>2021-06-22T06:10:46Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* The Enchantress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vanxa Shar&#039;vala&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Dark Seeress Vanxa Shar&#039;vala, Chaomancer of the Prophets, an Elven Moon Mage.&amp;lt;br&amp;gt;&lt;br /&gt;
Vanxa has pointed ears and green eyes.  Her black hair is very long and thick, and is worn braided.  She has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a roaring lion with its claws seeming to rip through the skin on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a moonstone crown, a pure black swan feather, a blue-grey hawk feather, a white gold nose ring, a black leather collar studded with alternating platinum spikes and deep red rubies, a dark silver black widow spider amulet suspended from a heavy chain, a steel-boned black leather corset back-laced with black spidersilk cords, a darkstone black widow inlaid with a scarlet ruby hourglass, a soft black leather haversack, some black velvet long gloves, a white gold barbed-wire armband, a serpentine armband, a labyrinthine white gold wristcuff set with platinum spikes, a platinum and ruby ring, a deep ebony cougar-hide belt, a supple viper-hide whip, a black firecat-skin sack clasped with a curved pristine platinum fang, a cocoon woven from shimmering pearlescent spider web strands, a short black leather skirt with daring slits up both sides, a white gold anklet and some soft black leather thigh-boots.&lt;br /&gt;
&lt;br /&gt;
==Raiders From Snow Clan==&lt;br /&gt;
&lt;br /&gt;
One hard winter long ago, a [[Snow Elf]] raiding party swept out of the northern Dragonspine Mountains to pillage and plunder the [[Wind Elf]] settlements of the Gilen Otso Steppes. The plains-dwellers resisted, but Snow Elves were ferocious fighters and greatly feared for their courage in battle. Their children had more weapons than toys and learned to use them while they could barely hold them. As adults, this life-long training gave them unsurpassed combat prowess. Although outnumbering the invaders, the Wind Elves were hard-pressed to fend off such a strong enemy.&lt;br /&gt;
&lt;br /&gt;
On the first day of the raids, a small Wind Elf village on the steppes borderland lay in the path of the raiders. The advance was swift, and immediately upon reaching the village, the Snow Elves fanned out and attacked.&lt;br /&gt;
&lt;br /&gt;
One of the first cabins broken into belonged to a young Wind Elf couple. The husband bravely leapt to defend his home and wife, but his one weapon against many was hopeless. Seriously wounded, he fell, his wife kneeling beside him. Fearing for his life, she pleaded for the raiders to spare him.&lt;br /&gt;
&lt;br /&gt;
The Snow Elves agreed to show mercy, but as payment one warrior said she would become his mate. The husband protested, but his wife reluctantly accepted, knowing there was no other answer. She would protect her husband even if it meant they would never see each other again.&lt;br /&gt;
&lt;br /&gt;
After great plunder, the Snow Elves eventually withdrew with their spoils from the Gilen Otso Steppes and returned to the frozen, windswept peaks of the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
A few years later, a baby girl was born to the Wind Elf slave bride and her Snow Elf captor, now her new husband. The child was named Vanxa, which means &amp;quot;She Who Sees Far&amp;quot; after an evil empress who eventually gains redemption in a Snow Elf fairy tale. She was given the last name Shar&#039;vala, her tribe&#039;s stylized form of &amp;quot;Daughter of Barbarians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rise Of A Warrioress==&lt;br /&gt;
&lt;br /&gt;
The young Vanxa inherited her father&#039;s fair complexion and cold-hardiness and her mother&#039;s sultry green eyes and thick, black hair. In time, she came to show her mother&#039;s kindness and scholarly intelligence as well as her father&#039;s cunning and indomitable force of will. These traits were to serve her well during her rigorous upbringing in the dangerous, snowy uplands of the Dragonspine Mountains. Her father was a high officer in the Snow Elf Guard, which was charged with protecting both their villages and their chief. He made sure Vanxa went through the same rigorous weapon training he himself had done as a boy.&lt;br /&gt;
&lt;br /&gt;
Vanxa&#039;s mother never truly adapted to the frigid climate of the mountains. One harsh winter she fell ill and died, her body lying in state until the frozen ground had thawed the following spring. She was buried in a quiet ceremony among a small cluster of mountain lilies. Vanxa and her father were greatly grieved, knowing life would never be the same. In remembrance, Vanxa adopted her mother&#039;s habit of accessorizing feathers in her hair, as is the style of the Wind Elves. Her father never fell in love or married again.&lt;br /&gt;
&lt;br /&gt;
The years passed, and Vanxa became a celebrated weapon master and fighter. She rose quickly in the Guard, becoming a Commander of forces. Then disaster struck. Hostile tribes of humanoids as well as horrid monsters, many of which were unknown to the outside world, roamed the forbidding slopes of the Dragonspine Mountains. During one blizzard, a grey-banded elur&#039;sushu, one of the dreaded snow serpents of the far north, attacked their village. The Guard was marshaled, and the ensuing battle was fierce. The monster was killed, which was cause for great celebration and feasting, but the victory came at great cost to Vanxa: along with a few other warriors, her father had been slain.&lt;br /&gt;
&lt;br /&gt;
Snow Clan was the only home she had ever known, and she would always consider herself a Snow Elf. But she remembered her mother&#039;s stories of the Wind Elves on the far-distant steppes. She felt a call in her spirit to discover more about her mother&#039;s life before Snow Clan. After her father&#039;s death, that call became a restlessness. She had other family and friends in the mountain villages, along with an important position in the Guard, but with her parents gone, she found Snow Clan no longer provided her the old comfort. Not long after her father&#039;s death, she collected her things and left the snowy mountains.&lt;br /&gt;
&lt;br /&gt;
==Reflections==&lt;br /&gt;
&lt;br /&gt;
However, during her long journey she had plenty of time to think, and she gradually grew cautious. To the Wind Elves she would be a stranger. What reception would she receive? Snow Elves had raided the steppes for centuries. How would the plains dwellers welcome a Snow Elf? They were only thought to be marauders and bandits. Vanxa knew that was only partially true, but there was still a risk in going to [[Horse Clan]].&lt;br /&gt;
&lt;br /&gt;
She wanted to learn more about her mother&#039;s long-lost family, but she became reluctant to go when she might conflict with them. Even if they weren&#039;t hostile, would she be ready to settle down anywhere? Especially a place where she knew no one? In particular, she was wary of any relationship that someone might want to take beyond friendship into romance. Her father had always treated her mother well, but she knew her mother had been forced to abandon her home and go as a prisoner into the Dragonspine Mountains. She swore no man would ever do anything remotely like that to her. Any mate she ever had would live strictly on her terms. Her heart grew heavy. There were just too many questions.&lt;br /&gt;
&lt;br /&gt;
She decided to act first on another of her mother&#039;s stories. Her maternal grandmother was said to be descended from a long line of enchanters or witches, always through the female branch. The grandmother lived alone far into the wilderness west of the Gilen Otso Steppes in uncharted lands. The thought of magic had always piqued Vanxa&#039;s curiosity. After all, if the stories were true, it meant she as well as her mother were also in the family line of female spellcasters. Was it possible she had unsuspected magic powers? Surely her grandmother would know. Vanxa decided to bypass Horse Clan for the time being and travel deeper into the wilderness.&lt;br /&gt;
&lt;br /&gt;
She journeyed many days along a fast-flowing river far into a land inhabited by some kind of robed lizard people fanatics. They called themselves priests and priestesses of the World Dragon. Vanxa wasn&#039;t sure what that meant, but she did know the lizard people didn&#039;t take kindly to her passing through their realms. There were many fights along the way, and before she finally reached her grandmother&#039;s cabin, lizard people heads hung in the tree limbs from one end of the World Dragon lands to the other.&lt;br /&gt;
&lt;br /&gt;
==The Secret In The Cabin==&lt;br /&gt;
&lt;br /&gt;
She found the cabin in ruins. It had obviously been attacked, but it wasn&#039;t clear who the attackers had been. However, it wasn&#039;t too hard for Vanxa to suspect the robed lizard people fanatics. Warily, she entered and explored. The roof and walls were still intact, but what few items remained had been vandalized and scattered. Of her grandmother, there was no sign.&lt;br /&gt;
&lt;br /&gt;
Disheartened, Vanxa intended staying the night and heading to Horse Clan the following morning. She put down her bedroll and was preparing to lie down when she detected a false sound under her foot. Kneeling, she pried up a floorboard and found a great assortment of strange items and tools and arcane books. It was all puzzling, but it had to be her grandmother&#039;s magical items.&lt;br /&gt;
&lt;br /&gt;
There was a magnificent weapon wrapped in a grey felt cover: a greatsword with a maple hilt and the image of an elaborate dragon engraved down the blade. It brought to mind what the lizard people had shouted about worshipping a World Dragon.&lt;br /&gt;
&lt;br /&gt;
She lit a candle and began reading her grandmother&#039;s journal. It said the weapon had belonged to a Dragon Priest general who had led an attack against her cabin. She had slain the attackers with her magic and retrieved the sword. But it was not the only attack over the years. The lizard people were hard to discourage, and each defeat only made them more determined. Vanxa hoped not, but it seemed likely there had come one final attack her grandmother had not been able to turn back.&lt;br /&gt;
&lt;br /&gt;
The journal said her grandmother had been a member of something called a [[Moon Mage]] guild and had been a follower of an even more mysterious group: the [[Prophets of G&#039;Nar Peth]]. Vanxa was fascinated. She had never heard anything like what she was reading, but it was obviously the source of her grandmother&#039;s magic.&lt;br /&gt;
&lt;br /&gt;
Opening a soft black velvet case embroidered with glistening silver spiderwebs, she found an old and worn spellbook carefully bound in wax-stained tanned leather. The tome’s cover was painted with a sleek black widow weaving a web of crackling lightning, and the title—&amp;lt;i&amp;gt;An Arcanum of the Web of Fate&amp;lt;/i&amp;gt;—was inlaid across the front in simple copper leaf. Beading of onyx black widow spiders inset with ruby hourglasses were the only embellishment. Inside, some of the vellum pages bore traces of blood amid the gracefully flowing script. Whose blood it was Vanxa had no idea, but the bloodstains were old and dried. They might have been there for centuries. There was a cryptic prayer to a goddess named [[Harawep]] inside the front cover, but the name was unknown to Vanxa.&lt;br /&gt;
&lt;br /&gt;
Inside a small, tattered felt bag she found four odd objects: some fire-blackened lava drake bones deeply notched with occult symbols. These she examined with great interest, turning each bone over in turn to study it from every side. Her grandmother&#039;s writings had spoken of divination bones and other tools that harness mysterious prediction powers of the stars and planets and moons. &lt;br /&gt;
&lt;br /&gt;
The lava drake bones showed the telltale scorch marks typical of exposure to blistering heat. The Krr-tich and Sek-rith were long and slender with rune-like carvings arranged in asymmetrical patterns. One side of the Sun Disk was darkened with soot while the other was scratched clean to reveal the grey bone beneath. Small pieces of skull had been connected into the orb-like Moon Sphere with each facet depicting a mysterious lunar symbol. The lava drake bones had obviously been carefully and elaborately prepared but didn&#039;t seem to have ever seen use.&lt;br /&gt;
&lt;br /&gt;
She unwrapped a bundle of faded black velvet and found the most exquisite object she had ever seen: a heliotrope telescope inlaid with palladium and anlora-avtoma lunar symbols. Each section of the telescope&#039;s barrel had been cut from a transparent heliotrope gemstone tinged with purplish-pink undertones. The intricate faceting of the gems gave the telescope a high reflectivity, almost making it seem to glow from within. Cryptic lunar symbols of inlaid silvery-white palladium and bluish-white anlora-avtoma spiraled around the length of the instrument in arcane mathematical patterns.&lt;br /&gt;
&lt;br /&gt;
The telescope was in excellent repair, without chip or scratch or scuff. Gazing through it at the distant trees, she found the instrument capable of adjustment to unbelievably high power. It must have been among her grandmother&#039;s most treasured possessions. Vanxa carefully rewrapped it in its black velvet and placed it in a special compartment in her soft black leather haversack.&lt;br /&gt;
&lt;br /&gt;
She lingered in her grandmother&#039;s cabin many days, studying about lunar magic and the Moon Mage guild. She learned about an amazing world beyond the natural, something called the [[Astral Plane]], where time and space meant very little and allowed one to travel great distances across the physical world nearly instantly. She learned about how the stars and moons and planets could reveal hidden messages and secrets as well as alter probabilities of things yet to come. She looked out the cabin window at the passing night sky, pondering the wonders of [[astrology]]. It became her favorite topic in the books about the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==Destiny&#039;s Call==&lt;br /&gt;
&lt;br /&gt;
She was astonished to learn her mother had also been a Moon Mage, although she had only joined the guild shortly before being captured by the Snow Elves. Vanxa stayed up all night, finding in her grandmother&#039;s writings the procedures used in testing a person&#039;s magic potential. They were the same tests Vanxa&#039;s mother had taken.&lt;br /&gt;
&lt;br /&gt;
Vanxa took the tests herself and found she had an enormous capacity for lunar magic and prediction and the manipulation of light and shadow, far more than her mother and even her grandmother. She was breathless, having not expected anything but a long journey to her mother&#039;s homeland among the Wind Elves.&lt;br /&gt;
&lt;br /&gt;
Instead, she had found her true path. She would follow in their footsteps as a Moon Mage and later travel farther north to Therengia to find the sect of G&#039;nar Peth, as her grandmother had once done. She knew there would be much to learn but also much to offer. Her weapon and armor mastery as well as extensive strategic and tactical prowess should prove of great value to the scholarly but melee-challenged mages.&lt;br /&gt;
&lt;br /&gt;
The journal told of a man named [[Mortom]] who led the guild of the Moon Mages in a distant land called Ilithi. In pursuit of her family&#039;s maternal line of lunar magic study, she left the cabin at dawn and traveled to the great city of Shard. Although she learned much insight from guildleader Mortom, he directed her farther north to the land of Zoluren and the central Moon Mage guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
The guildleader there was a peculiar man named [[Kssarh]] who didn&#039;t seem to think she would advance far in the guild. That amused her. Knowing nothing about her determination, he had no idea what he was talking about. But he would learn.&lt;br /&gt;
&lt;br /&gt;
She joined the guild that day and under Kssarh&#039;s tutelage began her journey as a Moon Mage and toward fulfilling her desire of becoming the greatest astrologer of all time.&lt;br /&gt;
&lt;br /&gt;
==The Enchantress==&lt;br /&gt;
&lt;br /&gt;
Vanxa had always found lunar enchanting an interesting concept, but it was limited in scope and easily mastered. However, when she heard rumors that shifts in the cosmos were revealing vast amounts of previously unknown enchanting arcana, her interest was rekindled. Advanced enchanting proved a much deeper and more complex subject than had the earlier lunar form, so she set aside all of her other projects to pursue this fascinating new field of study.&lt;br /&gt;
&lt;br /&gt;
It was no secret that the most extreme enchanting processes could be neither understood nor carried out successfully unless the mage had a full grasp of the relevant support skills. So once her Enchanting studies had been completed, Vanxa finished learning the magics required to create and utilize fully any enchanted magical device, regardless of difficulty level.&lt;br /&gt;
&lt;br /&gt;
She journeyed south to Shard to visit the first Moon Mage guild leader she had met following the long trek from her Snow Elf homeland in the Dragonspine Mountains: Mortom Saist. He congratulated her accomplishment and declared a celebratory banquet in honor of the first Enchantress Maximus of the Moon Mage guild. She thanked him for all of the advice and wisdom he had given her when she had first arrived in Shard so long ago. Without his help, she told him that she would never have gotten as far as she had.&lt;br /&gt;
&lt;br /&gt;
With great humor, Mortom confided in Vanxa that Kssarh had grumbled many times how he had been wrong about her when he had predicted so many years ago that she wouldn&#039;t go far in the Moon Mage guild. The Crossing guild leader still had no clue how he had been so mistaken. However, Mortom assured her with a wink that she had earned Kssarh&#039;s great respect and admiration, albeit grudging and whether or not he ever showed it, for her accomplishments and contributions in the fields of both Astrology and Enchanting.&lt;br /&gt;
&lt;br /&gt;
She only smiled, knowing there were still many surprises awaiting all the guild leaders of the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Snow Elf]]&lt;br /&gt;
[[Category:Player Prophets of G&#039;nar Peth]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=559967</id>
		<title>Vanxa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=559967"/>
		<updated>2021-06-22T06:06:11Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* Destiny&amp;#039;s Call */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vanxa Shar&#039;vala&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Dark Seeress Vanxa Shar&#039;vala, Chaomancer of the Prophets, an Elven Moon Mage.&amp;lt;br&amp;gt;&lt;br /&gt;
Vanxa has pointed ears and green eyes.  Her black hair is very long and thick, and is worn braided.  She has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a roaring lion with its claws seeming to rip through the skin on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a moonstone crown, a pure black swan feather, a blue-grey hawk feather, a white gold nose ring, a black leather collar studded with alternating platinum spikes and deep red rubies, a dark silver black widow spider amulet suspended from a heavy chain, a steel-boned black leather corset back-laced with black spidersilk cords, a darkstone black widow inlaid with a scarlet ruby hourglass, a soft black leather haversack, some black velvet long gloves, a white gold barbed-wire armband, a serpentine armband, a labyrinthine white gold wristcuff set with platinum spikes, a platinum and ruby ring, a deep ebony cougar-hide belt, a supple viper-hide whip, a black firecat-skin sack clasped with a curved pristine platinum fang, a cocoon woven from shimmering pearlescent spider web strands, a short black leather skirt with daring slits up both sides, a white gold anklet and some soft black leather thigh-boots.&lt;br /&gt;
&lt;br /&gt;
==Raiders From Snow Clan==&lt;br /&gt;
&lt;br /&gt;
One hard winter long ago, a [[Snow Elf]] raiding party swept out of the northern Dragonspine Mountains to pillage and plunder the [[Wind Elf]] settlements of the Gilen Otso Steppes. The plains-dwellers resisted, but Snow Elves were ferocious fighters and greatly feared for their courage in battle. Their children had more weapons than toys and learned to use them while they could barely hold them. As adults, this life-long training gave them unsurpassed combat prowess. Although outnumbering the invaders, the Wind Elves were hard-pressed to fend off such a strong enemy.&lt;br /&gt;
&lt;br /&gt;
On the first day of the raids, a small Wind Elf village on the steppes borderland lay in the path of the raiders. The advance was swift, and immediately upon reaching the village, the Snow Elves fanned out and attacked.&lt;br /&gt;
&lt;br /&gt;
One of the first cabins broken into belonged to a young Wind Elf couple. The husband bravely leapt to defend his home and wife, but his one weapon against many was hopeless. Seriously wounded, he fell, his wife kneeling beside him. Fearing for his life, she pleaded for the raiders to spare him.&lt;br /&gt;
&lt;br /&gt;
The Snow Elves agreed to show mercy, but as payment one warrior said she would become his mate. The husband protested, but his wife reluctantly accepted, knowing there was no other answer. She would protect her husband even if it meant they would never see each other again.&lt;br /&gt;
&lt;br /&gt;
After great plunder, the Snow Elves eventually withdrew with their spoils from the Gilen Otso Steppes and returned to the frozen, windswept peaks of the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
A few years later, a baby girl was born to the Wind Elf slave bride and her Snow Elf captor, now her new husband. The child was named Vanxa, which means &amp;quot;She Who Sees Far&amp;quot; after an evil empress who eventually gains redemption in a Snow Elf fairy tale. She was given the last name Shar&#039;vala, her tribe&#039;s stylized form of &amp;quot;Daughter of Barbarians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rise Of A Warrioress==&lt;br /&gt;
&lt;br /&gt;
The young Vanxa inherited her father&#039;s fair complexion and cold-hardiness and her mother&#039;s sultry green eyes and thick, black hair. In time, she came to show her mother&#039;s kindness and scholarly intelligence as well as her father&#039;s cunning and indomitable force of will. These traits were to serve her well during her rigorous upbringing in the dangerous, snowy uplands of the Dragonspine Mountains. Her father was a high officer in the Snow Elf Guard, which was charged with protecting both their villages and their chief. He made sure Vanxa went through the same rigorous weapon training he himself had done as a boy.&lt;br /&gt;
&lt;br /&gt;
Vanxa&#039;s mother never truly adapted to the frigid climate of the mountains. One harsh winter she fell ill and died, her body lying in state until the frozen ground had thawed the following spring. She was buried in a quiet ceremony among a small cluster of mountain lilies. Vanxa and her father were greatly grieved, knowing life would never be the same. In remembrance, Vanxa adopted her mother&#039;s habit of accessorizing feathers in her hair, as is the style of the Wind Elves. Her father never fell in love or married again.&lt;br /&gt;
&lt;br /&gt;
The years passed, and Vanxa became a celebrated weapon master and fighter. She rose quickly in the Guard, becoming a Commander of forces. Then disaster struck. Hostile tribes of humanoids as well as horrid monsters, many of which were unknown to the outside world, roamed the forbidding slopes of the Dragonspine Mountains. During one blizzard, a grey-banded elur&#039;sushu, one of the dreaded snow serpents of the far north, attacked their village. The Guard was marshaled, and the ensuing battle was fierce. The monster was killed, which was cause for great celebration and feasting, but the victory came at great cost to Vanxa: along with a few other warriors, her father had been slain.&lt;br /&gt;
&lt;br /&gt;
Snow Clan was the only home she had ever known, and she would always consider herself a Snow Elf. But she remembered her mother&#039;s stories of the Wind Elves on the far-distant steppes. She felt a call in her spirit to discover more about her mother&#039;s life before Snow Clan. After her father&#039;s death, that call became a restlessness. She had other family and friends in the mountain villages, along with an important position in the Guard, but with her parents gone, she found Snow Clan no longer provided her the old comfort. Not long after her father&#039;s death, she collected her things and left the snowy mountains.&lt;br /&gt;
&lt;br /&gt;
==Reflections==&lt;br /&gt;
&lt;br /&gt;
However, during her long journey she had plenty of time to think, and she gradually grew cautious. To the Wind Elves she would be a stranger. What reception would she receive? Snow Elves had raided the steppes for centuries. How would the plains dwellers welcome a Snow Elf? They were only thought to be marauders and bandits. Vanxa knew that was only partially true, but there was still a risk in going to [[Horse Clan]].&lt;br /&gt;
&lt;br /&gt;
She wanted to learn more about her mother&#039;s long-lost family, but she became reluctant to go when she might conflict with them. Even if they weren&#039;t hostile, would she be ready to settle down anywhere? Especially a place where she knew no one? In particular, she was wary of any relationship that someone might want to take beyond friendship into romance. Her father had always treated her mother well, but she knew her mother had been forced to abandon her home and go as a prisoner into the Dragonspine Mountains. She swore no man would ever do anything remotely like that to her. Any mate she ever had would live strictly on her terms. Her heart grew heavy. There were just too many questions.&lt;br /&gt;
&lt;br /&gt;
She decided to act first on another of her mother&#039;s stories. Her maternal grandmother was said to be descended from a long line of enchanters or witches, always through the female branch. The grandmother lived alone far into the wilderness west of the Gilen Otso Steppes in uncharted lands. The thought of magic had always piqued Vanxa&#039;s curiosity. After all, if the stories were true, it meant she as well as her mother were also in the family line of female spellcasters. Was it possible she had unsuspected magic powers? Surely her grandmother would know. Vanxa decided to bypass Horse Clan for the time being and travel deeper into the wilderness.&lt;br /&gt;
&lt;br /&gt;
She journeyed many days along a fast-flowing river far into a land inhabited by some kind of robed lizard people fanatics. They called themselves priests and priestesses of the World Dragon. Vanxa wasn&#039;t sure what that meant, but she did know the lizard people didn&#039;t take kindly to her passing through their realms. There were many fights along the way, and before she finally reached her grandmother&#039;s cabin, lizard people heads hung in the tree limbs from one end of the World Dragon lands to the other.&lt;br /&gt;
&lt;br /&gt;
==The Secret In The Cabin==&lt;br /&gt;
&lt;br /&gt;
She found the cabin in ruins. It had obviously been attacked, but it wasn&#039;t clear who the attackers had been. However, it wasn&#039;t too hard for Vanxa to suspect the robed lizard people fanatics. Warily, she entered and explored. The roof and walls were still intact, but what few items remained had been vandalized and scattered. Of her grandmother, there was no sign.&lt;br /&gt;
&lt;br /&gt;
Disheartened, Vanxa intended staying the night and heading to Horse Clan the following morning. She put down her bedroll and was preparing to lie down when she detected a false sound under her foot. Kneeling, she pried up a floorboard and found a great assortment of strange items and tools and arcane books. It was all puzzling, but it had to be her grandmother&#039;s magical items.&lt;br /&gt;
&lt;br /&gt;
There was a magnificent weapon wrapped in a grey felt cover: a greatsword with a maple hilt and the image of an elaborate dragon engraved down the blade. It brought to mind what the lizard people had shouted about worshipping a World Dragon.&lt;br /&gt;
&lt;br /&gt;
She lit a candle and began reading her grandmother&#039;s journal. It said the weapon had belonged to a Dragon Priest general who had led an attack against her cabin. She had slain the attackers with her magic and retrieved the sword. But it was not the only attack over the years. The lizard people were hard to discourage, and each defeat only made them more determined. Vanxa hoped not, but it seemed likely there had come one final attack her grandmother had not been able to turn back.&lt;br /&gt;
&lt;br /&gt;
The journal said her grandmother had been a member of something called a [[Moon Mage]] guild and had been a follower of an even more mysterious group: the [[Prophets of G&#039;Nar Peth]]. Vanxa was fascinated. She had never heard anything like what she was reading, but it was obviously the source of her grandmother&#039;s magic.&lt;br /&gt;
&lt;br /&gt;
Opening a soft black velvet case embroidered with glistening silver spiderwebs, she found an old and worn spellbook carefully bound in wax-stained tanned leather. The tome’s cover was painted with a sleek black widow weaving a web of crackling lightning, and the title—&amp;lt;i&amp;gt;An Arcanum of the Web of Fate&amp;lt;/i&amp;gt;—was inlaid across the front in simple copper leaf. Beading of onyx black widow spiders inset with ruby hourglasses were the only embellishment. Inside, some of the vellum pages bore traces of blood amid the gracefully flowing script. Whose blood it was Vanxa had no idea, but the bloodstains were old and dried. They might have been there for centuries. There was a cryptic prayer to a goddess named [[Harawep]] inside the front cover, but the name was unknown to Vanxa.&lt;br /&gt;
&lt;br /&gt;
Inside a small, tattered felt bag she found four odd objects: some fire-blackened lava drake bones deeply notched with occult symbols. These she examined with great interest, turning each bone over in turn to study it from every side. Her grandmother&#039;s writings had spoken of divination bones and other tools that harness mysterious prediction powers of the stars and planets and moons. &lt;br /&gt;
&lt;br /&gt;
The lava drake bones showed the telltale scorch marks typical of exposure to blistering heat. The Krr-tich and Sek-rith were long and slender with rune-like carvings arranged in asymmetrical patterns. One side of the Sun Disk was darkened with soot while the other was scratched clean to reveal the grey bone beneath. Small pieces of skull had been connected into the orb-like Moon Sphere with each facet depicting a mysterious lunar symbol. The lava drake bones had obviously been carefully and elaborately prepared but didn&#039;t seem to have ever seen use.&lt;br /&gt;
&lt;br /&gt;
She unwrapped a bundle of faded black velvet and found the most exquisite object she had ever seen: a heliotrope telescope inlaid with palladium and anlora-avtoma lunar symbols. Each section of the telescope&#039;s barrel had been cut from a transparent heliotrope gemstone tinged with purplish-pink undertones. The intricate faceting of the gems gave the telescope a high reflectivity, almost making it seem to glow from within. Cryptic lunar symbols of inlaid silvery-white palladium and bluish-white anlora-avtoma spiraled around the length of the instrument in arcane mathematical patterns.&lt;br /&gt;
&lt;br /&gt;
The telescope was in excellent repair, without chip or scratch or scuff. Gazing through it at the distant trees, she found the instrument capable of adjustment to unbelievably high power. It must have been among her grandmother&#039;s most treasured possessions. Vanxa carefully rewrapped it in its black velvet and placed it in a special compartment in her soft black leather haversack.&lt;br /&gt;
&lt;br /&gt;
She lingered in her grandmother&#039;s cabin many days, studying about lunar magic and the Moon Mage guild. She learned about an amazing world beyond the natural, something called the [[Astral Plane]], where time and space meant very little and allowed one to travel great distances across the physical world nearly instantly. She learned about how the stars and moons and planets could reveal hidden messages and secrets as well as alter probabilities of things yet to come. She looked out the cabin window at the passing night sky, pondering the wonders of [[astrology]]. It became her favorite topic in the books about the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==Destiny&#039;s Call==&lt;br /&gt;
&lt;br /&gt;
She was astonished to learn her mother had also been a Moon Mage, although she had only joined the guild shortly before being captured by the Snow Elves. Vanxa stayed up all night, finding in her grandmother&#039;s writings the procedures used in testing a person&#039;s magic potential. They were the same tests Vanxa&#039;s mother had taken.&lt;br /&gt;
&lt;br /&gt;
Vanxa took the tests herself and found she had an enormous capacity for lunar magic and prediction and the manipulation of light and shadow, far more than her mother and even her grandmother. She was breathless, having not expected anything but a long journey to her mother&#039;s homeland among the Wind Elves.&lt;br /&gt;
&lt;br /&gt;
Instead, she had found her true path. She would follow in their footsteps as a Moon Mage and later travel farther north to Therengia to find the sect of G&#039;nar Peth, as her grandmother had once done. She knew there would be much to learn but also much to offer. Her weapon and armor mastery as well as extensive strategic and tactical prowess should prove of great value to the scholarly but melee-challenged mages.&lt;br /&gt;
&lt;br /&gt;
The journal told of a man named [[Mortom]] who led the guild of the Moon Mages in a distant land called Ilithi. In pursuit of her family&#039;s maternal line of lunar magic study, she left the cabin at dawn and traveled to the great city of Shard. Although she learned much insight from guildleader Mortom, he directed her farther north to the land of Zoluren and the central Moon Mage guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
The guildleader there was a peculiar man named [[Kssarh]] who didn&#039;t seem to think she would advance far in the guild. That amused her. Knowing nothing about her determination, he had no idea what he was talking about. But he would learn.&lt;br /&gt;
&lt;br /&gt;
She joined the guild that day and under Kssarh&#039;s tutelage began her journey as a Moon Mage and toward fulfilling her desire of becoming the greatest astrologer of all time.&lt;br /&gt;
&lt;br /&gt;
==The Enchantress==&lt;br /&gt;
&lt;br /&gt;
Vanxa had always found lunar enchanting an interesting concept, but it was limited in scope and easily mastered. However, when she heard rumors that shifts in the cosmos were revealing vast amounts of previously unknown enchanting arcana, her interest was rekindled. Advanced enchanting proved a much deeper and more complex subject than had the earlier lunar form, so she set aside all of her other projects to pursue this fascinating new field of study.&lt;br /&gt;
&lt;br /&gt;
* 431 years and 129 days AV - Vanxa achieved her goal of mastering all 1750 lessons of Enchanting.&lt;br /&gt;
&lt;br /&gt;
It was no secret that the most extreme enchanting processes could be neither understood nor carried out successfully unless the mage had a full grasp of the relevant support skills. So once her Enchanting studies were completed, Vanxa resolved to finish learning the magics required to create and utilize fully any enchanted magical device, regardless of difficulty level.&lt;br /&gt;
&lt;br /&gt;
* 432 years and 225 days AV - Vanxa achieved her goal of mastering all 1750 lessons of Lunar Magic.&lt;br /&gt;
* 432 years and 258 days AV - Vanxa achieved her goal of mastering all 1750 lessons of Arcana.&lt;br /&gt;
&lt;br /&gt;
She journeyed south to Shard to visit the first Moon Mage guild leader she had met following the long trek from her Snow Elf homeland in the Dragonspine Mountains: Mortom Saist. He congratulated her accomplishment and declared a celebratory banquet in honor of the first Enchantress Maximus of the Moon Mage guild. She thanked him for all of the advice and wisdom he had given her when she had first arrived in Shard so long ago. Without his help, she told him that she would never have gotten as far as she had.&lt;br /&gt;
&lt;br /&gt;
With great humor, Mortom confided in Vanxa that Kssarh had grumbled many times how he had been wrong about her when he had predicted so many years ago that she wouldn&#039;t go far in the Moon Mage guild. The Crossing guild leader still had no clue how he had been so mistaken. However, Mortom assured her with a wink that she had earned Kssarh&#039;s great respect and admiration, albeit grudging and whether or not he ever showed it, for her accomplishments and contributions in the fields of both Astrology and Enchanting.&lt;br /&gt;
&lt;br /&gt;
She only smiled, knowing there were still many surprises awaiting all the guild leaders of the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Snow Elf]]&lt;br /&gt;
[[Category:Player Prophets of G&#039;nar Peth]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shaggy_black_barghest&amp;diff=544337</id>
		<title>Shaggy black barghest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shaggy_black_barghest&amp;diff=544337"/>
		<updated>2021-01-17T10:00:36Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /*test evaluate*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Shaggy Black Barghest&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|33|Road to Theren (33)}}&lt;br /&gt;
|simulevel=26&lt;br /&gt;
|naturallevel=30&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=22&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=180&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a shaggy black hide&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some barghest bones&lt;br /&gt;
|Bone Weight=10&lt;br /&gt;
|RequiredRanks=120&lt;br /&gt;
|MaxVal=280 lirums&lt;br /&gt;
|MaxArrangedVal=465 lirums&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
A shaggy black barghest resembles a shaggy-coated black dog, but its true nature is revealed by its silver-flecked emerald green eyes and the smoking footprints it leaves behind.  Of medium size, its head comes to about the height of your knees.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
It is wearing nothing!&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
Barghests are weakened by sunlight. As soon as the sun sets they transform into [[Hulking Black Barghest]] which are significantly tougher.&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hulking_black_barghest&amp;diff=544336</id>
		<title>Hulking black barghest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hulking_black_barghest&amp;diff=544336"/>
		<updated>2021-01-17T09:42:53Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /*test evaluation*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Hulking Black Barghest&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|33|Road to Theren (33)}}&lt;br /&gt;
|simulevel=48&lt;br /&gt;
|naturallevel=54&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=42&lt;br /&gt;
|MinCap=210&lt;br /&gt;
|MaxCap=290&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a slitted blood-red eyeball&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some barghest bones&lt;br /&gt;
|RequiredRanks=&amp;gt;160&lt;br /&gt;
|MaxArrangedVal=897&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
A hulking black barghest resembles a shaggy-coated black dog, but its true nature is revealed by its cat-like slitted blood-red eyes and the smoking footprints it leaves behind.  Its muscles ripple with faint silvery threads in the darkness.  Enormous for a dog, its head comes up to your chest.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|Barghest anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The hulking black barghest resembles a shaggy-coated black dog, except for its catlike, slitted blood-red eyes and the smoke that coils up from its wide feet.  Its muscles are depicted etched with faint silvery threads, the metallic paint gleaming against the inky pigments used for the creature&#039;s fur.  Enormous for a dog, its head would come up to a human&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
It is wearing nothing!&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
With 165 skinning and 32 agility only managing to skin these extremely rarely.&lt;br /&gt;
With 241 skinning and 40 agility can occasionally arrange once for bone and obtain them.&lt;br /&gt;
&lt;br /&gt;
244 weapon is training slowly, 274 weapon won&#039;t go above dabbling.&lt;br /&gt;
&lt;br /&gt;
304 shield and 306 parry still locking over time, 387 evasion dabbling.&lt;br /&gt;
&lt;br /&gt;
Barghests are weakened by sunlight. &amp;quot;The hulking black barghest lifts its head in a mournful howl as the sun touches it.  Its massive frame seems to sag as the darkness fades, leaving it half the size it was a moment ago.  Its blood-red eyes dim, becoming briefly crystalline before turning to a brilliant silver-flecked emerald green&amp;quot;. As soon as the sun rises they transform into [[Shaggy Black Barghest]]s which are significantly easier. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Hulking Black Barghest&#039;s bite may embed a {{sloot|w|silvery fang}}.&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Supple_firecat&amp;diff=544335</id>
		<title>Supple firecat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Supple_firecat&amp;diff=544335"/>
		<updated>2021-01-17T06:22:55Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /*test evaluate*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Supple Firecat&lt;br /&gt;
|Image File=Firecat.gif&lt;br /&gt;
|Province=Forfedhdar, Therengia, Zoluren&lt;br /&gt;
|City=Greater Fist, Hibarnhvidar&lt;br /&gt;
|MapList=*{{rmap|14a|Gate of Souls, The Fangs of Ushnish (14a)}}&lt;br /&gt;
|MapList2=*{{rmap|118e|Hibarnhvidar Firecats (118e)}}&lt;br /&gt;
|simulevel=61&lt;br /&gt;
|naturallevel=63&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=60&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=430&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=flint-tipped claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;300&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The supple firecat is a large cat of sleek build with powerful leaping muscles that ripple beneath its thick black coat.  Flames flicker above its tufted ears, and its eyes shift from red to gold to blue as it watches, waiting for the perfect opportunity to pounce.&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
*Supple Firecats can enter a room hidden.&lt;br /&gt;
*Supple Firecats can jump to melee in a single bound.&lt;br /&gt;
&lt;br /&gt;
==Special Defences==&lt;br /&gt;
* Immune to fire.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*Supple Firecats live in the Fangs of Ushnish, a rugged area behind Temple of Ushnish.  They share this area alongside the [[Atik&#039;et]] and [[Muscular Firecat]]s.&lt;br /&gt;
{{Cat|Firecats}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
9/21/2020 - Supple Firecats in the Cavern of Fire (Hibarnhvidar) are a bit easier, they evaluate as - 46 46 46 46&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;3/22/19 Skill range (300-450) is incorrect.  I have 380-440 in all defensive skills and all are hard capped.&amp;lt;br&amp;gt;&lt;br /&gt;
4/21/20 Evasion of 344 is dabbling so far with 2 attacking. This is with the Hib specific supple firecats so there may be a difference.&amp;lt;br&amp;gt;&lt;br /&gt;
5/24/20 Tested with warmage. 4 of these were getting hits without buffs (385 shield/404 chain/404 evasion/391 defend) and locking these skills. Also able to move weapon at 427, but not TM beyond 1/34 at 445. Adjusting cap to 430 for this and all other mobs beyond the cliff.&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Muscular_firecat&amp;diff=544331</id>
		<title>Muscular firecat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Muscular_firecat&amp;diff=544331"/>
		<updated>2021-01-17T06:13:37Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /*test evaluate*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Muscular Firecat&lt;br /&gt;
|Image File=Firecat.gif&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14a|Gate of Souls (14a)}}&lt;br /&gt;
|simulevel=61&lt;br /&gt;
|naturallevel=61&lt;br /&gt;
|weaponlevel=61&lt;br /&gt;
|defenselevel=61&lt;br /&gt;
|MinCap=280&lt;br /&gt;
|MaxCap=430&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=black firecat skin&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;212&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The muscular firecat is a large cat of sleek build with powerful leaping muscles that ripple beneath its thick black coat.  Flames flicker above its tufted ears, and its eyes shift from red to gold to blue as it watches, waiting for the perfect opportunity to pounce.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*Muscular Firecats enter a room hidden.&lt;br /&gt;
*Muscular Firecats only attack at melee, but they can jump to melee in a single bound.&lt;br /&gt;
*Muscular Firecats live in the Fangs of [[Ushnish]], a rugged area behind Temple of Ushnish.  They share this area alongside the [[Atik&#039;et]] and [[Supple Firecat]]s.&lt;br /&gt;
&lt;br /&gt;
*The black firecat skin obtained from these creatures are used by rangers to make Firecat Leathers.&lt;br /&gt;
{{Cat|Firecats}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Brown_bear&amp;diff=544330</id>
		<title>Brown bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Brown_bear&amp;diff=544330"/>
		<updated>2021-01-17T05:59:49Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /*test evaluate*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|7a|Baerholt&#039;s Farmhold (7a)}}&lt;br /&gt;
|simulevel=10&lt;br /&gt;
|naturallevel=10&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=10&lt;br /&gt;
|MinCap=45&lt;br /&gt;
|MaxCap=59&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The brown bear&#039;s hypnotic effect of swinging its head from side to side is dispelled when you realize that you have encountered a foe with sharp claws, powerful jaws, and quick reflexes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
{{Cat|Bears}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Revenant_conscript&amp;diff=544329</id>
		<title>Revenant conscript</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Revenant_conscript&amp;diff=544329"/>
		<updated>2021-01-17T05:54:22Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /*test evaluate*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Revenant Conscript&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|8 | Fort Motte (8)}}&lt;br /&gt;
|simulevel=6&lt;br /&gt;
|naturallevel=5&lt;br /&gt;
|weaponlevel=6&lt;br /&gt;
|defenselevel=6&lt;br /&gt;
|level=6&lt;br /&gt;
|MinCap=25&lt;br /&gt;
|MaxCap=50&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
In the distant past, Fort Motte was a pride of the princes of Zoluren. The warriors were brave, but ultimately fell to a stronger enemy. Now, no more than a rotting ruin, the bailey and compound is quiet, save for the forlorn wind whistling through the decay.&amp;lt;br&amp;gt;&lt;br /&gt;
Or is it? Perhaps you should worry about that tiny noise...&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The revenant conscript is a remnant of some long-annihilated army, still clinging to the [[Plane of Abiding]] through spiritual tenacity alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Teaches defenses around 50 and weapons around 45 really well. Very good gen. rate, but few rooms to fight them in.&lt;br /&gt;
parry hardcaps around 51. 5/12/2018&lt;br /&gt;
&lt;br /&gt;
Gen is steady but limited to 2 per hunter. Defenses in mid/upper 40s don&#039;t budge off 1/34, but weapons in mid/upper 20s are learning well and killing easily. Poor box droppers with only 4 boxes after training all 15 weapon skills. (03 Aug 2019)&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Revenant_zombie&amp;diff=544328</id>
		<title>Revenant zombie</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Revenant_zombie&amp;diff=544328"/>
		<updated>2021-01-17T05:51:12Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /*test evaluate*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Image File=revenantzombie.jpg&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Leth Deriel,El&#039;Bain&#039;s&lt;br /&gt;
|MapList=*{{rmap|63 | Oshu&#039;ehhrsk Manor Grounds (63)}}&lt;br /&gt;
|MapList2=*{{rmap|41a | Tumulus near El&#039;Bain(41a)}}&lt;br /&gt;
|simulevel=4&lt;br /&gt;
|naturallevel=7&lt;br /&gt;
|weaponlevel=1&lt;br /&gt;
|defenselevel=1&lt;br /&gt;
|level=8&lt;br /&gt;
|MinCap=45&lt;br /&gt;
|MaxCap=59&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Gaunt skin covers the revenant zombie, tightly stretched over bone and rotting sinew.  It is obviously humanoid, but so badly distended and bloated are its features that precisely what race is a mystery.  A stench of decay rises from the zombie, and flies swarm about every oozing orifice.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
* You recall everything noteworthy about a revenant zombie... which is apparently nothing.&lt;br /&gt;
* They are not known to cast any recognized spells.&lt;br /&gt;
* They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
When landing a hit they appear to regenerate vitality:&lt;br /&gt;
&lt;br /&gt;
A revenant zombie claws at &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;.  &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; deflects nearly all the claw with a broadsword.  The claw lands a good hit to his right hand!  &lt;br /&gt;
&amp;lt;br /&amp;gt;It seems to gain strength from its attack!&lt;br /&gt;
&lt;br /&gt;
Beware of swarming by bone wolves, which occupy the same area, but which are MUCH stronger and eager to attack in packs. If your defensive ranks are merely in the low 50s, you&#039;re liable to be stun locked.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*Boxes require 30 ranks of Lockpicking &amp;amp; Disarm&lt;br /&gt;
===Zoluren===&lt;br /&gt;
Revenant zombies in the Silhouette forest near [[Oshu&#039;ehhrsk Manor]] only spawn at night.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Taisidon Safari creatures}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Small_grendel&amp;diff=544327</id>
		<title>Small grendel</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Small_grendel&amp;diff=544327"/>
		<updated>2021-01-17T05:40:42Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /*test evaluate*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Grendel&lt;br /&gt;
|Image File=grendel.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|7a | Vineyards (7a)}}&lt;br /&gt;
|MapList2=*{{rmap|7b | The Crossing Northeast Wilds (7b)}}&lt;br /&gt;
|simulevel=5&lt;br /&gt;
|naturallevel=4&lt;br /&gt;
|weaponlevel=5&lt;br /&gt;
|defenselevel=5&lt;br /&gt;
|level=5&lt;br /&gt;
|MinCap=35&lt;br /&gt;
|MaxCap=50&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a grendel ear&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;33&lt;br /&gt;
|MaxVal=18 Kronars&lt;br /&gt;
|MaxArrangedVal=66 Kronars&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
About five feet in height and a light pink color, a small grendel is a humanoid creature with short, upright ears, small eyes that resemble black beads, and an upturned snout for a nose.  Perpetually hungry, the small grendel searches endlessly for food, sometimes dining on tubers, but often craving soft meat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Only come out at night.&lt;br /&gt;
&lt;br /&gt;
Armor/Shield/Evasion/Parry/Multi hard cap at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons hard cap at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
TM hard caps at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
Skinning hard caps at &amp;gt;70&amp;lt;br /&amp;gt;&lt;br /&gt;
Hiding/stalking hard cap at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
Escape hard caps at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment/Loot==&lt;br /&gt;
an {{cloot|s|ordinary shield}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|a|leather coat (1)}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|w|war club}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Recommended 30 ranks of Lockpicking &amp;amp; Disarm for boxes.&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=538486</id>
		<title>Divination bowl</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=538486"/>
		<updated>2020-11-18T23:39:17Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If memory serves, this bowl is tool used by [[Moon Mage]]s to scry into the future. You remember that bowls carved with such sigils are divination tools used by Moon Mages and preferred by those mages that call themselves the [[Prophets of G&#039;nar-Peth|Prophets of G&#039;Nar Peth]]. Traditionally carved from a single piece of sandstone and etched with the mysterious sigils only Moon Mages seem to understand, scrying bowls are used by mages trained in astrology as a tool for divination. It is said that the first bowls were filled with water from the Garden of G&#039;Nar Peth, though whether that is a legend held by the Prophets themselves or merely a tale told by outsiders is unclear.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&#039;&#039;&#039;Sect Affinity&#039;&#039;&#039;&lt;br /&gt;
*[[Prophets of G&#039;nar Peth]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Availability&#039;&#039;&#039;&lt;br /&gt;
*[[Krrish&#039;s Bones]] in Therenborough&lt;br /&gt;
*[[Sandstone Creations]] in Muspar&#039;I&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
As with any prediction tool, the mage must {{com|INVOKE}} a bond with a divination bowl before it can be used to make a prediction&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;invoke my bowl&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You cautiously extend your prophetic talent towards your starstone bowl. You find the vessel empty and allow your aptitude to flow into the bowl, completing it and leaving it prophetically aware.&lt;br /&gt;
&lt;br /&gt;
Before use, the mage must {{com|FILL}} the divination bowl with water as a prophetic ingredient&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;fill my bowl with water&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You fill the bowl with water.&lt;br /&gt;
&lt;br /&gt;
The mage will only need to replace the water if the bowl experiences a critical fumble, which will dump the water from the bowl.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
After making a successful observation of a celestial body:&lt;br /&gt;
* {{com|ALIGN}} &amp;lt;skill set/skill&amp;gt; (2 seconds)&lt;br /&gt;
* {{com|GAZE}} {{tt|my bowl}}: To perform a prediction on yourself. (10 seconds)&lt;br /&gt;
&lt;br /&gt;
* {{com|SHOW}} {{tt|my bowl to}} {{tt|&amp;lt;person&amp;gt;}}: To specify your prediction target. (2 seconds)&lt;br /&gt;
* {{com|GAZE}} {{tt|my bowl}}: To perform a prediction upon that &amp;lt;person&amp;gt;. (10 seconds)&lt;br /&gt;
For more information, see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*While holding the bowl in one hand, the second hand must be empty to swirl and manipulate the water during a prediction. Otherwise, the mage will need to empty the other hand and start over at the {{com|ALIGN}} step.&lt;br /&gt;
&lt;br /&gt;
*If a bowl without water is used for a prediction, the messaging will alert the mage as to what is wrong&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;gaze my bowl&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You gaze at a starstone bowl fitted to a clockwork base, but get the feeling something is missing.&lt;br /&gt;
&lt;br /&gt;
*Bowl role playing verbs that work only or message differently for G&#039;nar Pethians: {{com|DROOL}} at, {{com|KISS}}, {{com|PAT}}, and {{com|WINK}}.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
Raesh once said that he believed that bowls would give a slight bonus to lore predictions.&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the porosity of the sandstone.&lt;br /&gt;
*The stone&#039;s porosity is reminiscent of mistglass.&lt;br /&gt;
*The stone is unbelievably porous.&lt;br /&gt;
*The stone is extremely porous.&lt;br /&gt;
*The stone is very porous.&lt;br /&gt;
*The stone is rather porous.&lt;br /&gt;
*The stone has an above average porosity.&lt;br /&gt;
*The stone is of average porosity.&lt;br /&gt;
*The stone has a below average porosity.&lt;br /&gt;
*The stone is rather nonporous.&lt;br /&gt;
*The stone is very nonporous.&lt;br /&gt;
*The stone is extremely nonporous.&lt;br /&gt;
*The stone is completely nonporous.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage manifests as the smoothness of the bowl&#039;s interior.&lt;br /&gt;
*The interior of the bowl is perfectly rounded, without the slightest bump or crack.&lt;br /&gt;
*The interior of the bowl is perfectly rounded.&lt;br /&gt;
*The interior of the bowl is exceptionally well-rounded and smooth.&lt;br /&gt;
*The interior of the bowl is very well-rounded.&lt;br /&gt;
*The interior of the bowl is well-rounded.&lt;br /&gt;
*The interior of the bowl is rounded.&lt;br /&gt;
*The interior of the bowl is worn in a few spots.&lt;br /&gt;
*The interior of the bowl is no longer round and has a few chips.&lt;br /&gt;
*The interior of the bowl is quite bumpy and uneven.&lt;br /&gt;
*The interior of the bowl has several cracks and chips.&lt;br /&gt;
*The interior of the bowl is marred by cracks and several large chips.&lt;br /&gt;
*The interior of the bowl is horrifically chipped and a large crack runs through the center.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage can be determined by the brightness of the sigils.&lt;br /&gt;
*The six major sigils radiate brightly, the complex network between them is perfectly illuminated.&lt;br /&gt;
*The six major sigils radiate brightly like the sun.&lt;br /&gt;
*The six major sigils glow prominently, not unlike gaethzen.&lt;br /&gt;
*The six major sigils glow steadily like moonlight.&lt;br /&gt;
*The six major sigils twinkle like stars.&lt;br /&gt;
*The six major sigils glisten as parts of the sigils fade in and out.&lt;br /&gt;
*The six major sigils glow faintly as occasional shadows wind through the network.&lt;br /&gt;
*The six major sigils have become quite dim.&lt;br /&gt;
*The six major sigils fade in and out.&lt;br /&gt;
*The six major sigils struggle to remain illuminated.&lt;br /&gt;
*The six major sigils are damaged, giving off only a faint glimmer of light.&lt;br /&gt;
*The six major sigils are in terrible shape, stifled and barely luminescent.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is reflected in the shadows that appear.&lt;br /&gt;
*The inner rim instantly forms a perfect circle of shifting Katamba black.&lt;br /&gt;
*The inner rim is rapidly eclipsed by the shadows.&lt;br /&gt;
*The inner rim rapidly darkens.&lt;br /&gt;
*The inner rim ripples as it transitions to darkness.&lt;br /&gt;
*The inner rim turns a shadowy black.&lt;br /&gt;
*The inner rim fogs over with shadows.&lt;br /&gt;
*The inner rim is obscured by shadows plodding their way around its circumference.&lt;br /&gt;
*The inner rim leisurely darkens as shadows drift over its surface.&lt;br /&gt;
*The inner rim darkens with a noticeable delay.&lt;br /&gt;
*The inner rim takes a while before beginning to darken.&lt;br /&gt;
*The inner rim eventually grows dim.&lt;br /&gt;
*The inner rim takes what feels like an eternity to darken.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze the bowl, you will have a vision about a vessel.  This reflects your bond with the bowl.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
How full the vessel is with water.&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is terribly low, mostly droplets at the bottom. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level just covers the bottom. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is enough to dip your fingers into.(3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is only about a quarter full.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is less than half full.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is filled about halfway.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is mostly filled.(7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is very full. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is extremely-well filled, coming to just below the rim. (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is perfectly filled, the surface of the water domes slightly over the rim. (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The stillness of the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water sloshes violently back and forth. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water climbs the sides of the vessel as it splashes about. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water bounces from side to side. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water undulates within the vessel. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is criss-crossed with overlapping ripples. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water slowly ripples out from its the center. (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is relatively calm. (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is very still, reflections dancing on the surface. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is extremely still, with only a slight waver in the reflections. (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is perfectly still, creating a gorgeous reflecting pool. (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
The clarity of the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is tenebrous and murky, blocking out anything beneath the surface. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel swirls turbid and brown, obstructing the bottom. (Skill 2/10).&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel looks like cream in coffee.(3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is dark and translucent.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is chalky like whey.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is semitransparent and hazy.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is partly clear with a pocket of white clouding. (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is mostly clear and golden colored, like oil.(8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is crystal blue, like sea water.(9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is perfectly clear, like fresh spring water. (Skill 10/10).&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Any debris in the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The water is terribly foul, with large pieces of floating debris.(1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is riddled with suspended bits of dark debris.(2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has small pebbles that have sunk to the bottom. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is sandy.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water suspends threads of black debris.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has chips of paint floating in it.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is mostly strained of debris.(7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is without debris, but some sediment has settled to the bottom.(8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is almost flawless, without any obstructing debris.(9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has been perfectly filtered, not even an air bubble clings to the bottom.(10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Interpretation ==&lt;br /&gt;
A prediction&#039;s outcome can be interpreted from:&lt;br /&gt;
&lt;br /&gt;
*The potency is reflected in the temperature of the water.&lt;br /&gt;
*The duration is seen in how long the ripples last.&lt;br /&gt;
*The skill is reflected in the primary sigils that illuminate during the prediction (see Skill messaging below)&lt;br /&gt;
*The polarity is seen in the color of the sigils.&lt;br /&gt;
&lt;br /&gt;
===Skill messaging===&lt;br /&gt;
&lt;br /&gt;
====Magic====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Primary Magic&lt;br /&gt;
||Owl and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Attunement&lt;br /&gt;
||Owl and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Arcana&lt;br /&gt;
||Owl and the Sun&lt;br /&gt;
|-&lt;br /&gt;
!|Targeted Magic&lt;br /&gt;
||Owl and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Augmentation&lt;br /&gt;
||Owl and the Wolverine&lt;br /&gt;
|-&lt;br /&gt;
!|Debilitation&lt;br /&gt;
||Owl and the Shark&lt;br /&gt;
|-&lt;br /&gt;
!|Utility&lt;br /&gt;
||Owl and the Wren&lt;br /&gt;
|-&lt;br /&gt;
!|Warding&lt;br /&gt;
||Owl and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Sorcery&lt;br /&gt;
||Owl and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Astrology&lt;br /&gt;
||all the sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Summoning&lt;br /&gt;
||Owl and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Theurgy&lt;br /&gt;
||Owl and the Ox &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that [[Primary Magic]] and [[Sorcery]] share the same sigil combination (Owl and Katamba). It has not been confirmed whether this is intended or a bug.&lt;br /&gt;
&lt;br /&gt;
====Lore====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Forging&lt;br /&gt;
||Wren and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Engineering&lt;br /&gt;
||Wren and the Ox&lt;br /&gt;
|-&lt;br /&gt;
!|Outfitting&lt;br /&gt;
||Wren and the Cat&lt;br /&gt;
|-&lt;br /&gt;
!|Alchemy&lt;br /&gt;
||Wren and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Enchanting&lt;br /&gt;
||Wren and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Scholarship&lt;br /&gt;
||Wren and the Owl&lt;br /&gt;
|-&lt;br /&gt;
!|Appraisal&lt;br /&gt;
||Wren and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Performance&lt;br /&gt;
||Wren, Wren and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Tactics&lt;br /&gt;
||Wren and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Bardic Lore&lt;br /&gt;
||Wren and the Donkey&lt;br /&gt;
|-&lt;br /&gt;
!|Empathy&lt;br /&gt;
||Wren, Unicorn, and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Trading&lt;br /&gt;
||Wren, Wren and Xibar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offensive combat====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Small Edged&lt;br /&gt;
||Coyote and the Cat&lt;br /&gt;
|-&lt;br /&gt;
!|Large Edged&lt;br /&gt;
||Coyote and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Twohanded Edged&lt;br /&gt;
||Coyote and the Panther&lt;br /&gt;
|-&lt;br /&gt;
!|Small Blunt&lt;br /&gt;
||Coyote and the Weasel&lt;br /&gt;
|-&lt;br /&gt;
!|Large Blunt&lt;br /&gt;
||Coyote and the Viper &lt;br /&gt;
|-&lt;br /&gt;
!|Twohanded Blunt&lt;br /&gt;
||Coyote and the Shark&lt;br /&gt;
|-&lt;br /&gt;
!|Slings&lt;br /&gt;
||Coyote and the Boar&lt;br /&gt;
|-&lt;br /&gt;
!|Bow&lt;br /&gt;
||Coyote and the Nightingale&lt;br /&gt;
|-&lt;br /&gt;
!|Crossbow&lt;br /&gt;
||Coyote and the Dove&lt;br /&gt;
|-&lt;br /&gt;
!|Staves&lt;br /&gt;
||Coyote and the Dolphin&lt;br /&gt;
|-&lt;br /&gt;
!|Polearms&lt;br /&gt;
||Coyote and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Light Thrown&lt;br /&gt;
||Coyote and the Wren&lt;br /&gt;
|-&lt;br /&gt;
!|Heavy Thrown&lt;br /&gt;
||Coyote and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Brawling&lt;br /&gt;
||Coyote and the Wolverine&lt;br /&gt;
|-&lt;br /&gt;
!|Offhand Weapon&lt;br /&gt;
||Coyote and the Heron&lt;br /&gt;
|-&lt;br /&gt;
!|Melee Mastery&lt;br /&gt;
||Coyote and the Ox&lt;br /&gt;
|-&lt;br /&gt;
!|Missile Mastery&lt;br /&gt;
||Coyote and the Vulture&lt;br /&gt;
|-&lt;br /&gt;
!|Expertise&lt;br /&gt;
||Coyote and the Ram&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive combat====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Shield&lt;br /&gt;
||Phoenix and the Wolverine &lt;br /&gt;
|-&lt;br /&gt;
!|Light Armor&lt;br /&gt;
||Phoenix and the Magpie&lt;br /&gt;
|-&lt;br /&gt;
!|Chain Armor&lt;br /&gt;
||Phoenix and the Weasel&lt;br /&gt;
|-&lt;br /&gt;
!|Brigandine&lt;br /&gt;
||Phoenix and the Viper&lt;br /&gt;
|-&lt;br /&gt;
!|Plate Armor&lt;br /&gt;
||Phoenix and the Albatross&lt;br /&gt;
|-&lt;br /&gt;
!|Defending&lt;br /&gt;
||Phoenix and the Boar&lt;br /&gt;
|-&lt;br /&gt;
!|Parry Ability&lt;br /&gt;
||Coyote and the Cobra&lt;br /&gt;
|-&lt;br /&gt;
!|Conviction&lt;br /&gt;
||Phoenix and the Lion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Evasion&lt;br /&gt;
||Phoenix and the Scorpion&lt;br /&gt;
|-&lt;br /&gt;
!|Athletics&lt;br /&gt;
||Phoenix, Lion, and the Dolphin&lt;br /&gt;
|-&lt;br /&gt;
!|Perception&lt;br /&gt;
||Phoenix and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Stealth&lt;br /&gt;
||Phoenix and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Locksmithing&lt;br /&gt;
||Phoenix and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Thievery&lt;br /&gt;
||Phoenix and the Panther&lt;br /&gt;
|-&lt;br /&gt;
!|First Aid&lt;br /&gt;
||Phoenix and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Outdoorsmanship&lt;br /&gt;
||Phoenix and the Sun&lt;br /&gt;
|-&lt;br /&gt;
!|Skinning&lt;br /&gt;
||Phoenix and the Ram&lt;br /&gt;
|-&lt;br /&gt;
!|Backstab&lt;br /&gt;
||Phoenix and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Scouting&lt;br /&gt;
||Phoenix, Ram, and the Cat &lt;br /&gt;
|-&lt;br /&gt;
!|Thanatology&lt;br /&gt;
||n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As far as is known, Thanatology predictions are impossible. Attempting an alignment on Thanatology will incur a stun, give an unclean soul, and trigger the following message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pain!  A concept erupts from the back of your mind, cold and crushing.  For a few, sharp moments you experience The End -- the death of stars and the deconstruction of fate as a metaphysical force.&#039;&#039;&lt;br /&gt;
&#039;&#039;The death of the universe orbits... something.  Some force or some entity.  Something you cannot see that you have an unconscious need not to.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;It sees you.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[noun is::bowl]][[guild association is::Moon Mage]]|format=table}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Destiny_Cipher&amp;diff=538158</id>
		<title>Destiny Cipher</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Destiny_Cipher&amp;diff=538158"/>
		<updated>2020-11-16T02:24:13Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* Divination Tool Bonding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=DC&lt;br /&gt;
|minprep=50&lt;br /&gt;
|castcap=600&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar magic&lt;br /&gt;
|spellbook=Perception&lt;br /&gt;
|prereqs=[[Aura Sight]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Destiny Cipher is one of the more exciting results to arise from the Heritage House&#039;s meticulous research.  In essence, it is a Sophister meditation technique that has been blended with strands of philosophy from Fortune&#039;s Path and grounded in the planar theory first outlined by the Celestial Compact.  Unlike other spells that enhance a mage&#039;s prophetic talents, Destiny Cipher seeks to clarify the meaning of a prophecy.  Many find it useful when working with unfamiliar divination tools or techniques, allowing for a rapid increase in familiarity.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Increases potency of visions, removes sect preference penalty for divination tools, and increases tool bonding rate.&lt;br /&gt;
|messaging=You close your eyes and take several slow, calming breaths.&lt;br /&gt;
The mental strain of this pattern is considerably eased by your ritual focus.&lt;br /&gt;
Your mind is cleared of distraction, the present and the mundane.  You are adrift in an unbroken sea of silent darkness.&lt;br /&gt;
&lt;br /&gt;
Minute disturbances in the darkness send rings of ripples dancing across the surface.  They collide, merge, and pass on.  Peaks and troughs accent and cancel one another in a series of chaotic collisions.  As you watch, a sense of harmony arises from their interplay, the ripples drifting into phase and the darkness moving with a unified purpose.&lt;br /&gt;
&lt;br /&gt;
The darkness recedes and you find your thoughts unified, your mind honed to a prophetic purpose.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*[[Teleologic corruption]] increases the difficulty of casting the spell. The potency and duration of the effect is also further reduced beyond the normal effect at the reduced personal mana cap.&lt;br /&gt;
==Other messaging==&lt;br /&gt;
Creatures of light burst into being about you, a disparate collection of shapes and forms with only the barest nod to anthropomorphism.  Battle lines are swiftly drawn and an inevitable conflict is set to unfold before you.  Moments before they can come to blows, an invisible force sweeps the field, sending the horde tumbling into a glowing tangle of limbs. The figures slowly deform, melting and merging until a single androgynous figure arises.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Minute disturbances in the darkness send rings of ripples dancing across the surface.  They collide, merge, and pass on.  Peaks and troughs accent and cancel one another in a series of chaotic collisions.  As you watch, a sense of harmony arises from their interplay, the ripples drifting into phase and the darkness moving with a unified purpose.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Countless wisps of light sprout in the darkness most are swiftly extinguished.  Soon, only six remain in a circle about you.  Six slender pillars of light, their surface slicked with condensation.  You focus on each of these in turn, bending them towards you, uniting them into a frail hemispherical shelter under which you sit.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind is cleared of distraction, the present and the mundane.  You are adrift in an unbroken sea of silent darkness.  As time draws out, a muted, yet persistent drone of alien chatter arises inquiries into your nature, declarations of identity, accusations, unfiltered emotions and abstract impressions all assault your tranquility.  These, too, you rebuff as you return to the darkness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A chorus of voices fills your mind, a cacophony of languages both known and unfamiliar.  They overlap, merge, submerge, muffle and distort.  You hone in on one voice at a time, memorizing its unique cadence before shifting your focus to the next voice.  As you come to know their message, their words, their intent, you realize the throng of voices is really one voice, one language, one truth.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Spears of light descend from above to pierce the darkness, red, orange, yellow, green, blue, and violet.  All that emerges is a suffused white glow, though it is insufficient to dispel the darkness.&amp;lt;br&amp;gt;&lt;br /&gt;
==Divination Tool Bonding==&lt;br /&gt;
The boost provided by Destiny Cipher for increasing the bonding rate of divination tools can be quite large. Following are the number of predictions required to cap all six of the 5k platinum Dokora tools from [[Future is Now]] at the [[Hollow Eve Festival]]. The bones were done without Destiny Cipher; the remaining five tools were done with a maximum Destiny Cipher in effect. All six tools were worked with 100 Charisma.&lt;br /&gt;
&lt;br /&gt;
NOTE - The bones actually required 1200-1500 predictions.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Tool Type!!Usage!!Predictions&lt;br /&gt;
|-&lt;br /&gt;
!|Bones&lt;br /&gt;
||extensive use.&lt;br /&gt;
||1000+&lt;br /&gt;
|-&lt;br /&gt;
!|Bowl&lt;br /&gt;
||heavy use.&lt;br /&gt;
||250-499&lt;br /&gt;
|-&lt;br /&gt;
!|Mirror&lt;br /&gt;
||great use.&lt;br /&gt;
||500-999&lt;br /&gt;
|-&lt;br /&gt;
!|Charts&lt;br /&gt;
||great use.&lt;br /&gt;
||500-999&lt;br /&gt;
|-&lt;br /&gt;
!|Prism&lt;br /&gt;
||heavy use.&lt;br /&gt;
||250-499&lt;br /&gt;
|-&lt;br /&gt;
!|Tokka&lt;br /&gt;
||heavy use.&lt;br /&gt;
||250-499&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Starting with [[Hollow Eve Festival 436]] these tools sell for 6,929 platinum Kronars.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=538150</id>
		<title>Divination bowl</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=538150"/>
		<updated>2020-11-16T01:27:35Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* Magic skill links*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If memory serves, this bowl is tool used by [[Moon Mage]]s to scry into the future. You remember that bowls carved with such sigils are divination tools used by Moon Mages and preferred by those mages that call themselves the [[Prophets of G&#039;nar-Peth|Prophets of G&#039;Nar Peth]]. Traditionally carved from a single piece of sandstone and etched with the mysterious sigils only Moon Mages seem to understand, scrying bowls are used by mages trained in astrology as a tool for divination. It is said that the first bowls were filled with water from the Garden of G&#039;Nar Peth, though whether that is a legend held by the Prophets themselves or merely a tale told by outsiders is unclear.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&#039;&#039;&#039;Sect Affinity&#039;&#039;&#039;&lt;br /&gt;
*[[Prophets of G&#039;nar Peth]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Availability&#039;&#039;&#039;&lt;br /&gt;
*[[Krrish&#039;s Bones]] in Therenborough&lt;br /&gt;
*[[Sandstone Creations]] in Muspar&#039;I&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
As with any prediction tool, the mage must {{com|INVOKE}} a bond with a divination bowl before it can be used to make a prediction&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;invoke my bowl&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You cautiously extend your prophetic talent towards your starstone bowl. You find the vessel empty and allow your aptitude to flow into the bowl, completing it and leaving it prophetically aware.&lt;br /&gt;
&lt;br /&gt;
Before use, the mage must {{com|FILL}} the divination bowl with water as a prophetic ingredient&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;fill my bowl with water&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You fill the bowl with water.&lt;br /&gt;
&lt;br /&gt;
The mage will only need to replace the water if the bowl experiences a critical fumble, which will dump the water from the bowl.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
After making a successful observation of a celestial body:&lt;br /&gt;
* {{com|ALIGN}} &amp;lt;skill set/skill&amp;gt; (2 seconds)&lt;br /&gt;
* {{com|GAZE}} {{tt|my bowl}}: To perform a prediction on yourself. (10 seconds)&lt;br /&gt;
&lt;br /&gt;
* {{com|SHOW}} {{tt|my bowl to}} {{tt|&amp;lt;person&amp;gt;}}: To specify your prediction target. (2 seconds)&lt;br /&gt;
* {{com|GAZE}} {{tt|my bowl}}: To perform a prediction upon that &amp;lt;person&amp;gt;. (10 seconds)&lt;br /&gt;
For more information, see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*While holding the bowl in one hand, the second hand must be empty to swirl and manipulate the water during a prediction. Otherwise, the mage will need to empty the other hand and start over at the {{com|ALIGN}} step.&lt;br /&gt;
&lt;br /&gt;
*If a bowl without water is used for a prediction, the messaging will alert the mage as to what is wrong&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;gaze my bowl&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You gaze at a starstone bowl fitted to a clockwork base, but get the feeling something is missing.&lt;br /&gt;
&lt;br /&gt;
*Bowl role playing verbs that work only or message differently for G&#039;nar Pethians: {{com|DROOL}} at, {{com|KISS}}, {{com|PAT}}, and {{com|WINK}}.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
Raesh once said that he believed that bowls would give a slight bonus to lore predictions.&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the porosity of the sandstone.&lt;br /&gt;
*The stone&#039;s porosity is reminiscent of mistglass.&lt;br /&gt;
*The stone is unbelievably porous.&lt;br /&gt;
*The stone is extremely porous.&lt;br /&gt;
*The stone is very porous.&lt;br /&gt;
*The stone is rather porous.&lt;br /&gt;
*The stone has an above average porosity.&lt;br /&gt;
*The stone is of average porosity.&lt;br /&gt;
*The stone has a below average porosity.&lt;br /&gt;
*The stone is rather nonporous.&lt;br /&gt;
*The stone is very nonporous.&lt;br /&gt;
*The stone is extremely nonporous.&lt;br /&gt;
*The stone is completely nonporous.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage manifests as the smoothness of the bowl&#039;s interior.&lt;br /&gt;
*The interior of the bowl is perfectly rounded, without the slightest bump or crack.&lt;br /&gt;
*The interior of the bowl is perfectly rounded.&lt;br /&gt;
*The interior of the bowl is exceptionally well-rounded and smooth.&lt;br /&gt;
*The interior of the bowl is very well-rounded.&lt;br /&gt;
*The interior of the bowl is well-rounded.&lt;br /&gt;
*The interior of the bowl is rounded.&lt;br /&gt;
*The interior of the bowl is worn in a few spots.&lt;br /&gt;
*The interior of the bowl is no longer round and has a few chips.&lt;br /&gt;
*The interior of the bowl is quite bumpy and uneven.&lt;br /&gt;
*The interior of the bowl has several cracks and chips.&lt;br /&gt;
*The interior of the bowl is marred by cracks and several large chips.&lt;br /&gt;
*The interior of the bowl is horrifically chipped and a large crack runs through the center.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage can be determined by the brightness of the sigils.&lt;br /&gt;
*The six major sigils radiate brightly, the complex network between them is perfectly illuminated.&lt;br /&gt;
*The six major sigils radiate brightly like the sun.&lt;br /&gt;
*The six major sigils glow prominently, not unlike gaethzen.&lt;br /&gt;
*The six major sigils glow steadily like moonlight.&lt;br /&gt;
*The six major sigils twinkle like stars.&lt;br /&gt;
*The six major sigils glisten as parts of the sigils fade in and out.&lt;br /&gt;
*The six major sigils glow faintly as occasional shadows wind through the network.&lt;br /&gt;
*The six major sigils have become quite dim.&lt;br /&gt;
*The six major sigils fade in and out.&lt;br /&gt;
*The six major sigils struggle to remain illuminated.&lt;br /&gt;
*The six major sigils are damaged, giving off only a faint glimmer of light.&lt;br /&gt;
*The six major sigils are in terrible shape, stifled and barely luminescent.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is reflected in the shadows that appear.&lt;br /&gt;
*The inner rim instantly forms a perfect circle of shifting Katamba black.&lt;br /&gt;
*The inner rim is rapidly eclipsed by the shadows.&lt;br /&gt;
*The inner rim rapidly darkens.&lt;br /&gt;
*The inner rim ripples as it transitions to darkness.&lt;br /&gt;
*The inner rim turns a shadowy black.&lt;br /&gt;
*The inner rim fogs over with shadows.&lt;br /&gt;
*The inner rim is obscured by shadows plodding their way around its circumference.&lt;br /&gt;
*The inner rim leisurely darkens as shadows drift over its surface.&lt;br /&gt;
*The inner rim darkens with a noticeable delay.&lt;br /&gt;
*The inner rim takes a while before beginning to darken.&lt;br /&gt;
*The inner rim eventually grows dim.&lt;br /&gt;
*The inner rim takes what feels like an eternity to darken.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze the bowl, you will have a vision about a vessel.  This reflects your bond with the bowl.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
How full the vessel is with water.&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is terribly low, mostly droplets at the bottom. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level just covers the bottom. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is enough to dip your fingers into.(3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is only about a quarter full.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is less than half full.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is filled about halfway.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is mostly filled.(7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is very full. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is extremely-well filled, coming to just below the rim. (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is perfectly filled, the surface of the water domes slightly over the rim. (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The stillness of the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water sloshes violently back and forth. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water climbs the sides of the vessel as it splashes about. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water bounces from side to side. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water undulates within the vessel. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is criss-crossed with overlapping ripples. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water slowly ripples out from its the center. (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is relatively calm. (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is very still, reflections dancing on the surface. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is extremely still, with only a slight waver in the reflections. (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is perfectly still, creating a gorgeous reflecting pool. (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
The clarity of the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is tenebrous and murky, blocking out anything beneath the surface. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel swirls turbid and brown, obstructing the bottom. (Skill 2/10).&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel looks like cream in coffee.(3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is dark and translucent.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is chalky like whey.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is semitransparent and hazy.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is partly clear with a pocket of white clouding. (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is mostly clear and golden colored, like oil.(8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is crystal blue, like sea water.(9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is perfectly clear, like fresh spring water. (Skill 10/10).&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Any debris in the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The water is terribly foul, with large pieces of floating debris.(1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is riddled with suspended bits of dark debris.(2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has small pebbles that have sunk to the bottom. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is sandy.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water suspends threads of black debris.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has chips of paint floating in it.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is mostly strained of debris.(7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is without debris, but some sediment has settled to the bottom.(8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is almost flawless, without any obstructing debris.(9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has been perfectly filtered, not even an air bubble clings to the bottom.(10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Interpretation ==&lt;br /&gt;
A prediction&#039;s outcome can be interpreted from:&lt;br /&gt;
&lt;br /&gt;
*The potency is reflected in the temperature of the water.&lt;br /&gt;
*The duration is seen in how long the ripples last.&lt;br /&gt;
*The skill is reflected in the primary sigils that illuminate during the prediction (see Skill messaging below)&lt;br /&gt;
*The polarity is seen in the color of the sigils.&lt;br /&gt;
&lt;br /&gt;
===Skill messaging===&lt;br /&gt;
&lt;br /&gt;
====Magic====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Primary Magic&lt;br /&gt;
||Owl and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Attunement&lt;br /&gt;
||Owl and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Arcana&lt;br /&gt;
||Owl and the Sun&lt;br /&gt;
|-&lt;br /&gt;
!|Targeted Magic&lt;br /&gt;
||Owl and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Augmentation&lt;br /&gt;
||Owl and the Wolverine&lt;br /&gt;
|-&lt;br /&gt;
!|Debilitation&lt;br /&gt;
||Owl and the Shark&lt;br /&gt;
|-&lt;br /&gt;
!|Utility&lt;br /&gt;
||Owl and the Wren&lt;br /&gt;
|-&lt;br /&gt;
!|Warding&lt;br /&gt;
||Owl and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Sorcery&lt;br /&gt;
||Owl and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Astrology&lt;br /&gt;
||all the sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Summoning&lt;br /&gt;
||Owl and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Theurgy&lt;br /&gt;
||Owl and the Ox &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that [[Primary Magic]] and [[Sorcery]] share the same lunar combination (Owl and Katamba). It has not been confirmed whether this is intended or a bug.&lt;br /&gt;
&lt;br /&gt;
====Lore====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Forging&lt;br /&gt;
||Wren and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Engineering&lt;br /&gt;
||Wren and the Ox&lt;br /&gt;
|-&lt;br /&gt;
!|Outfitting&lt;br /&gt;
||Wren and the Cat&lt;br /&gt;
|-&lt;br /&gt;
!|Alchemy&lt;br /&gt;
||Wren and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Enchanting&lt;br /&gt;
||Wren and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Scholarship&lt;br /&gt;
||Wren and the Owl&lt;br /&gt;
|-&lt;br /&gt;
!|Appraisal&lt;br /&gt;
||Wren and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Performance&lt;br /&gt;
||Wren, Wren and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Tactics&lt;br /&gt;
||Wren and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Bardic Lore&lt;br /&gt;
||Wren and the Donkey&lt;br /&gt;
|-&lt;br /&gt;
!|Empathy&lt;br /&gt;
||Wren, Unicorn, and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Trading&lt;br /&gt;
||Wren, Wren and Xibar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offensive combat====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Small Edged&lt;br /&gt;
||Coyote and the Cat&lt;br /&gt;
|-&lt;br /&gt;
!|Large Edged&lt;br /&gt;
||Coyote and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Twohanded Edged&lt;br /&gt;
||Coyote and the Panther&lt;br /&gt;
|-&lt;br /&gt;
!|Small Blunt&lt;br /&gt;
||Coyote and the Weasel&lt;br /&gt;
|-&lt;br /&gt;
!|Large Blunt&lt;br /&gt;
||Coyote and the Viper &lt;br /&gt;
|-&lt;br /&gt;
!|Twohanded Blunt&lt;br /&gt;
||Coyote and the Shark&lt;br /&gt;
|-&lt;br /&gt;
!|Slings&lt;br /&gt;
||Coyote and the Boar&lt;br /&gt;
|-&lt;br /&gt;
!|Bow&lt;br /&gt;
||Coyote and the Nightingale&lt;br /&gt;
|-&lt;br /&gt;
!|Crossbow&lt;br /&gt;
||Coyote and the Dove&lt;br /&gt;
|-&lt;br /&gt;
!|Staves&lt;br /&gt;
||Coyote and the Dolphin&lt;br /&gt;
|-&lt;br /&gt;
!|Polearms&lt;br /&gt;
||Coyote and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Light Thrown&lt;br /&gt;
||Coyote and the Wren&lt;br /&gt;
|-&lt;br /&gt;
!|Heavy Thrown&lt;br /&gt;
||Coyote and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Brawling&lt;br /&gt;
||Coyote and the Wolverine&lt;br /&gt;
|-&lt;br /&gt;
!|Offhand Weapon&lt;br /&gt;
||Coyote and the Heron&lt;br /&gt;
|-&lt;br /&gt;
!|Melee Mastery&lt;br /&gt;
||Coyote and the Ox&lt;br /&gt;
|-&lt;br /&gt;
!|Missile Mastery&lt;br /&gt;
||Coyote and the Vulture&lt;br /&gt;
|-&lt;br /&gt;
!|Expertise&lt;br /&gt;
||Coyote and the Ram&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive combat====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Shield&lt;br /&gt;
||Phoenix and the Wolverine &lt;br /&gt;
|-&lt;br /&gt;
!|Light Armor&lt;br /&gt;
||Phoenix and the Magpie&lt;br /&gt;
|-&lt;br /&gt;
!|Chain Armor&lt;br /&gt;
||Phoenix and the Weasel&lt;br /&gt;
|-&lt;br /&gt;
!|Brigandine&lt;br /&gt;
||Phoenix and the Viper&lt;br /&gt;
|-&lt;br /&gt;
!|Plate Armor&lt;br /&gt;
||Phoenix and the Albatross&lt;br /&gt;
|-&lt;br /&gt;
!|Defending&lt;br /&gt;
||Phoenix and the Boar&lt;br /&gt;
|-&lt;br /&gt;
!|Parry Ability&lt;br /&gt;
||Coyote and the Cobra&lt;br /&gt;
|-&lt;br /&gt;
!|Conviction&lt;br /&gt;
||Phoenix and the Lion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Evasion&lt;br /&gt;
||Phoenix and the Scorpion&lt;br /&gt;
|-&lt;br /&gt;
!|Athletics&lt;br /&gt;
||Phoenix, Lion, and the Dolphin&lt;br /&gt;
|-&lt;br /&gt;
!|Perception&lt;br /&gt;
||Phoenix and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Stealth&lt;br /&gt;
||Phoenix and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Locksmithing&lt;br /&gt;
||Phoenix and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Thievery&lt;br /&gt;
||Phoenix and the Panther&lt;br /&gt;
|-&lt;br /&gt;
!|First Aid&lt;br /&gt;
||Phoenix and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Outdoorsmanship&lt;br /&gt;
||Phoenix and the Sun&lt;br /&gt;
|-&lt;br /&gt;
!|Skinning&lt;br /&gt;
||Phoenix and the Ram&lt;br /&gt;
|-&lt;br /&gt;
!|Backstab&lt;br /&gt;
||Phoenix and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Scouting&lt;br /&gt;
||Phoenix, Ram, and the Cat &lt;br /&gt;
|-&lt;br /&gt;
!|Thanatology&lt;br /&gt;
||n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As far as is known, Thanatology predictions are impossible. Attempting an alignment on Thanatology will incur a stun, give an unclean soul, and trigger the following message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pain!  A concept erupts from the back of your mind, cold and crushing.  For a few, sharp moments you experience The End -- the death of stars and the deconstruction of fate as a metaphysical force.&#039;&#039;&lt;br /&gt;
&#039;&#039;The death of the universe orbits... something.  Some force or some entity.  Something you cannot see that you have an unconscious need not to.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;It sees you.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[noun is::bowl]][[guild association is::Moon Mage]]|format=table}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=538149</id>
		<title>Divination bowl</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=538149"/>
		<updated>2020-11-16T01:20:33Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If memory serves, this bowl is tool used by [[Moon Mage]]s to scry into the future. You remember that bowls carved with such sigils are divination tools used by Moon Mages and preferred by those mages that call themselves the [[Prophets of G&#039;nar-Peth|Prophets of G&#039;Nar Peth]]. Traditionally carved from a single piece of sandstone and etched with the mysterious sigils only Moon Mages seem to understand, scrying bowls are used by mages trained in astrology as a tool for divination. It is said that the first bowls were filled with water from the Garden of G&#039;Nar Peth, though whether that is a legend held by the Prophets themselves or merely a tale told by outsiders is unclear.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&#039;&#039;&#039;Sect Affinity&#039;&#039;&#039;&lt;br /&gt;
*[[Prophets of G&#039;nar Peth]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Availability&#039;&#039;&#039;&lt;br /&gt;
*[[Krrish&#039;s Bones]] in Therenborough&lt;br /&gt;
*[[Sandstone Creations]] in Muspar&#039;I&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
As with any prediction tool, the mage must {{com|INVOKE}} a bond with a divination bowl before it can be used to make a prediction&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;invoke my bowl&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You cautiously extend your prophetic talent towards your starstone bowl. You find the vessel empty and allow your aptitude to flow into the bowl, completing it and leaving it prophetically aware.&lt;br /&gt;
&lt;br /&gt;
Before use, the mage must {{com|FILL}} the divination bowl with water as a prophetic ingredient&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;fill my bowl with water&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You fill the bowl with water.&lt;br /&gt;
&lt;br /&gt;
The mage will only need to replace the water if the bowl experiences a critical fumble, which will dump the water from the bowl.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
After making a successful observation of a celestial body:&lt;br /&gt;
* {{com|ALIGN}} &amp;lt;skill set/skill&amp;gt; (2 seconds)&lt;br /&gt;
* {{com|GAZE}} {{tt|my bowl}}: To perform a prediction on yourself. (10 seconds)&lt;br /&gt;
&lt;br /&gt;
* {{com|SHOW}} {{tt|my bowl to}} {{tt|&amp;lt;person&amp;gt;}}: To specify your prediction target. (2 seconds)&lt;br /&gt;
* {{com|GAZE}} {{tt|my bowl}}: To perform a prediction upon that &amp;lt;person&amp;gt;. (10 seconds)&lt;br /&gt;
For more information, see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*While holding the bowl in one hand, the second hand must be empty to swirl and manipulate the water during a prediction. Otherwise, the mage will need to empty the other hand and start over at the {{com|ALIGN}} step.&lt;br /&gt;
&lt;br /&gt;
*If a bowl without water is used for a prediction, the messaging will alert the mage as to what is wrong&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;gaze my bowl&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You gaze at a starstone bowl fitted to a clockwork base, but get the feeling something is missing.&lt;br /&gt;
&lt;br /&gt;
*Bowl role playing verbs that work only or message differently for G&#039;nar Pethians: {{com|DROOL}} at, {{com|KISS}}, {{com|PAT}}, and {{com|WINK}}.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
Raesh once said that he believed that bowls would give a slight bonus to lore predictions.&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the porosity of the sandstone.&lt;br /&gt;
*The stone&#039;s porosity is reminiscent of mistglass.&lt;br /&gt;
*The stone is unbelievably porous.&lt;br /&gt;
*The stone is extremely porous.&lt;br /&gt;
*The stone is very porous.&lt;br /&gt;
*The stone is rather porous.&lt;br /&gt;
*The stone has an above average porosity.&lt;br /&gt;
*The stone is of average porosity.&lt;br /&gt;
*The stone has a below average porosity.&lt;br /&gt;
*The stone is rather nonporous.&lt;br /&gt;
*The stone is very nonporous.&lt;br /&gt;
*The stone is extremely nonporous.&lt;br /&gt;
*The stone is completely nonporous.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage manifests as the smoothness of the bowl&#039;s interior.&lt;br /&gt;
*The interior of the bowl is perfectly rounded, without the slightest bump or crack.&lt;br /&gt;
*The interior of the bowl is perfectly rounded.&lt;br /&gt;
*The interior of the bowl is exceptionally well-rounded and smooth.&lt;br /&gt;
*The interior of the bowl is very well-rounded.&lt;br /&gt;
*The interior of the bowl is well-rounded.&lt;br /&gt;
*The interior of the bowl is rounded.&lt;br /&gt;
*The interior of the bowl is worn in a few spots.&lt;br /&gt;
*The interior of the bowl is no longer round and has a few chips.&lt;br /&gt;
*The interior of the bowl is quite bumpy and uneven.&lt;br /&gt;
*The interior of the bowl has several cracks and chips.&lt;br /&gt;
*The interior of the bowl is marred by cracks and several large chips.&lt;br /&gt;
*The interior of the bowl is horrifically chipped and a large crack runs through the center.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage can be determined by the brightness of the sigils.&lt;br /&gt;
*The six major sigils radiate brightly, the complex network between them is perfectly illuminated.&lt;br /&gt;
*The six major sigils radiate brightly like the sun.&lt;br /&gt;
*The six major sigils glow prominently, not unlike gaethzen.&lt;br /&gt;
*The six major sigils glow steadily like moonlight.&lt;br /&gt;
*The six major sigils twinkle like stars.&lt;br /&gt;
*The six major sigils glisten as parts of the sigils fade in and out.&lt;br /&gt;
*The six major sigils glow faintly as occasional shadows wind through the network.&lt;br /&gt;
*The six major sigils have become quite dim.&lt;br /&gt;
*The six major sigils fade in and out.&lt;br /&gt;
*The six major sigils struggle to remain illuminated.&lt;br /&gt;
*The six major sigils are damaged, giving off only a faint glimmer of light.&lt;br /&gt;
*The six major sigils are in terrible shape, stifled and barely luminescent.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is reflected in the shadows that appear.&lt;br /&gt;
*The inner rim instantly forms a perfect circle of shifting Katamba black.&lt;br /&gt;
*The inner rim is rapidly eclipsed by the shadows.&lt;br /&gt;
*The inner rim rapidly darkens.&lt;br /&gt;
*The inner rim ripples as it transitions to darkness.&lt;br /&gt;
*The inner rim turns a shadowy black.&lt;br /&gt;
*The inner rim fogs over with shadows.&lt;br /&gt;
*The inner rim is obscured by shadows plodding their way around its circumference.&lt;br /&gt;
*The inner rim leisurely darkens as shadows drift over its surface.&lt;br /&gt;
*The inner rim darkens with a noticeable delay.&lt;br /&gt;
*The inner rim takes a while before beginning to darken.&lt;br /&gt;
*The inner rim eventually grows dim.&lt;br /&gt;
*The inner rim takes what feels like an eternity to darken.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze the bowl, you will have a vision about a vessel.  This reflects your bond with the bowl.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
How full the vessel is with water.&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is terribly low, mostly droplets at the bottom. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level just covers the bottom. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is enough to dip your fingers into.(3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is only about a quarter full.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is less than half full.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is filled about halfway.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is mostly filled.(7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is very full. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is extremely-well filled, coming to just below the rim. (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is perfectly filled, the surface of the water domes slightly over the rim. (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The stillness of the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water sloshes violently back and forth. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water climbs the sides of the vessel as it splashes about. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water bounces from side to side. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water undulates within the vessel. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is criss-crossed with overlapping ripples. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water slowly ripples out from its the center. (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is relatively calm. (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is very still, reflections dancing on the surface. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is extremely still, with only a slight waver in the reflections. (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is perfectly still, creating a gorgeous reflecting pool. (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
The clarity of the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is tenebrous and murky, blocking out anything beneath the surface. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel swirls turbid and brown, obstructing the bottom. (Skill 2/10).&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel looks like cream in coffee.(3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is dark and translucent.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is chalky like whey.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is semitransparent and hazy.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is partly clear with a pocket of white clouding. (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is mostly clear and golden colored, like oil.(8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is crystal blue, like sea water.(9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is perfectly clear, like fresh spring water. (Skill 10/10).&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Any debris in the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The water is terribly foul, with large pieces of floating debris.(1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is riddled with suspended bits of dark debris.(2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has small pebbles that have sunk to the bottom. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is sandy.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water suspends threads of black debris.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has chips of paint floating in it.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is mostly strained of debris.(7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is without debris, but some sediment has settled to the bottom.(8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is almost flawless, without any obstructing debris.(9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has been perfectly filtered, not even an air bubble clings to the bottom.(10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Interpretation ==&lt;br /&gt;
A prediction&#039;s outcome can be interpreted from:&lt;br /&gt;
&lt;br /&gt;
*The potency is reflected in the temperature of the water.&lt;br /&gt;
*The duration is seen in how long the ripples last.&lt;br /&gt;
*The skill is reflected in the primary sigils that illuminate during the prediction (see Skill messaging below)&lt;br /&gt;
*The polarity is seen in the color of the sigils.&lt;br /&gt;
&lt;br /&gt;
===Skill messaging===&lt;br /&gt;
&lt;br /&gt;
====Magic====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Primary Magic&lt;br /&gt;
||Owl and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Attunement&lt;br /&gt;
||Owl and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Arcana&lt;br /&gt;
||Owl and the Sun&lt;br /&gt;
|-&lt;br /&gt;
!|Targeted Magic&lt;br /&gt;
||Owl and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Augmentation&lt;br /&gt;
||Owl and the Wolverine&lt;br /&gt;
|-&lt;br /&gt;
!|Debilitation&lt;br /&gt;
||Owl and the Shark&lt;br /&gt;
|-&lt;br /&gt;
!|Utility&lt;br /&gt;
||Owl and the Wren&lt;br /&gt;
|-&lt;br /&gt;
!|Warding&lt;br /&gt;
||Owl and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Sorcery&lt;br /&gt;
||Owl and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Astrology&lt;br /&gt;
||all the sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Summoning&lt;br /&gt;
||Owl and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Theurgy&lt;br /&gt;
||Owl and the Ox &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that Primary Magic and Sorcery share the same lunar combination (Owl and Katamba). It has not been confirmed whether this is intended or a bug.&lt;br /&gt;
&lt;br /&gt;
====Lore====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Forging&lt;br /&gt;
||Wren and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Engineering&lt;br /&gt;
||Wren and the Ox&lt;br /&gt;
|-&lt;br /&gt;
!|Outfitting&lt;br /&gt;
||Wren and the Cat&lt;br /&gt;
|-&lt;br /&gt;
!|Alchemy&lt;br /&gt;
||Wren and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Enchanting&lt;br /&gt;
||Wren and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Scholarship&lt;br /&gt;
||Wren and the Owl&lt;br /&gt;
|-&lt;br /&gt;
!|Appraisal&lt;br /&gt;
||Wren and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Performance&lt;br /&gt;
||Wren, Wren and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Tactics&lt;br /&gt;
||Wren and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Bardic Lore&lt;br /&gt;
||Wren and the Donkey&lt;br /&gt;
|-&lt;br /&gt;
!|Empathy&lt;br /&gt;
||Wren, Unicorn, and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Trading&lt;br /&gt;
||Wren, Wren and Xibar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offensive combat====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Small Edged&lt;br /&gt;
||Coyote and the Cat&lt;br /&gt;
|-&lt;br /&gt;
!|Large Edged&lt;br /&gt;
||Coyote and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Twohanded Edged&lt;br /&gt;
||Coyote and the Panther&lt;br /&gt;
|-&lt;br /&gt;
!|Small Blunt&lt;br /&gt;
||Coyote and the Weasel&lt;br /&gt;
|-&lt;br /&gt;
!|Large Blunt&lt;br /&gt;
||Coyote and the Viper &lt;br /&gt;
|-&lt;br /&gt;
!|Twohanded Blunt&lt;br /&gt;
||Coyote and the Shark&lt;br /&gt;
|-&lt;br /&gt;
!|Slings&lt;br /&gt;
||Coyote and the Boar&lt;br /&gt;
|-&lt;br /&gt;
!|Bow&lt;br /&gt;
||Coyote and the Nightingale&lt;br /&gt;
|-&lt;br /&gt;
!|Crossbow&lt;br /&gt;
||Coyote and the Dove&lt;br /&gt;
|-&lt;br /&gt;
!|Staves&lt;br /&gt;
||Coyote and the Dolphin&lt;br /&gt;
|-&lt;br /&gt;
!|Polearms&lt;br /&gt;
||Coyote and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Light Thrown&lt;br /&gt;
||Coyote and the Wren&lt;br /&gt;
|-&lt;br /&gt;
!|Heavy Thrown&lt;br /&gt;
||Coyote and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Brawling&lt;br /&gt;
||Coyote and the Wolverine&lt;br /&gt;
|-&lt;br /&gt;
!|Offhand Weapon&lt;br /&gt;
||Coyote and the Heron&lt;br /&gt;
|-&lt;br /&gt;
!|Melee Mastery&lt;br /&gt;
||Coyote and the Ox&lt;br /&gt;
|-&lt;br /&gt;
!|Missile Mastery&lt;br /&gt;
||Coyote and the Vulture&lt;br /&gt;
|-&lt;br /&gt;
!|Expertise&lt;br /&gt;
||Coyote and the Ram&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive combat====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Shield&lt;br /&gt;
||Phoenix and the Wolverine &lt;br /&gt;
|-&lt;br /&gt;
!|Light Armor&lt;br /&gt;
||Phoenix and the Magpie&lt;br /&gt;
|-&lt;br /&gt;
!|Chain Armor&lt;br /&gt;
||Phoenix and the Weasel&lt;br /&gt;
|-&lt;br /&gt;
!|Brigandine&lt;br /&gt;
||Phoenix and the Viper&lt;br /&gt;
|-&lt;br /&gt;
!|Plate Armor&lt;br /&gt;
||Phoenix and the Albatross&lt;br /&gt;
|-&lt;br /&gt;
!|Defending&lt;br /&gt;
||Phoenix and the Boar&lt;br /&gt;
|-&lt;br /&gt;
!|Parry Ability&lt;br /&gt;
||Coyote and the Cobra&lt;br /&gt;
|-&lt;br /&gt;
!|Conviction&lt;br /&gt;
||Phoenix and the Lion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Evasion&lt;br /&gt;
||Phoenix and the Scorpion&lt;br /&gt;
|-&lt;br /&gt;
!|Athletics&lt;br /&gt;
||Phoenix, Lion, and the Dolphin&lt;br /&gt;
|-&lt;br /&gt;
!|Perception&lt;br /&gt;
||Phoenix and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Stealth&lt;br /&gt;
||Phoenix and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Locksmithing&lt;br /&gt;
||Phoenix and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Thievery&lt;br /&gt;
||Phoenix and the Panther&lt;br /&gt;
|-&lt;br /&gt;
!|First Aid&lt;br /&gt;
||Phoenix and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Outdoorsmanship&lt;br /&gt;
||Phoenix and the Sun&lt;br /&gt;
|-&lt;br /&gt;
!|Skinning&lt;br /&gt;
||Phoenix and the Ram&lt;br /&gt;
|-&lt;br /&gt;
!|Backstab&lt;br /&gt;
||Phoenix and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Scouting&lt;br /&gt;
||Phoenix, Ram, and the Cat &lt;br /&gt;
|-&lt;br /&gt;
!|Thanatology&lt;br /&gt;
||n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As far as is known, Thanatology predictions are impossible. Attempting an alignment on Thanatology will incur a stun, give an unclean soul, and trigger the following message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pain!  A concept erupts from the back of your mind, cold and crushing.  For a few, sharp moments you experience The End -- the death of stars and the deconstruction of fate as a metaphysical force.&#039;&#039;&lt;br /&gt;
&#039;&#039;The death of the universe orbits... something.  Some force or some entity.  Something you cannot see that you have an unconscious need not to.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;It sees you.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[noun is::bowl]][[guild association is::Moon Mage]]|format=table}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=538148</id>
		<title>Divination bowl</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=538148"/>
		<updated>2020-11-16T01:13:44Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* Survival */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If memory serves, this bowl is tool used by [[Moon Mage]]s to scry into the future. You remember that bowls carved with such sigils are divination tools used by Moon Mages and preferred by those mages that call themselves the [[Prophets of G&#039;nar-Peth|Prophets of G&#039;Nar Peth]]. Traditionally carved from a single piece of sandstone and etched with the mysterious sigils only Moon Mages seem to understand, scrying bowls are used by mages trained in astrology as a tool for divination. It is said that the first bowls were filled with water from the Garden of G&#039;Nar Peth, though whether that is a legend held by the Prophets themselves or merely a tale told by outsiders is unclear.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&#039;&#039;&#039;Sect Affinity&#039;&#039;&#039;&lt;br /&gt;
*[[Prophets of G&#039;nar Peth]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Availability&#039;&#039;&#039;&lt;br /&gt;
*[[Krrish&#039;s Bones]] in Therenborough&lt;br /&gt;
*[[Sandstone Creations]] in Muspar&#039;I&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
As with any prediction tool, the mage must {{com|INVOKE}} a bond with a divination bowl before it can be used to make a prediction&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;invoke my bowl&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You cautiously extend your prophetic talent towards your starstone bowl. You find the vessel empty and allow your aptitude to flow into the bowl, completing it and leaving it prophetically aware.&lt;br /&gt;
&lt;br /&gt;
Before use, the mage must {{com|FILL}} the divination bowl with water as a prophetic ingredient&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;fill my bowl with water&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You fill the bowl with water.&lt;br /&gt;
&lt;br /&gt;
The mage will only need to replace the water if the bowl experiences a critical fumble, which will dump the water from the bowl.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
After making a successful observation of a celestial body:&lt;br /&gt;
* {{com|ALIGN}} &amp;lt;skill set/skill&amp;gt; (2 seconds)&lt;br /&gt;
* {{com|GAZE}} {{tt|my bowl}}: To perform a prediction on yourself. (10 seconds)&lt;br /&gt;
&lt;br /&gt;
* {{com|SHOW}} {{tt|my bowl to}} {{tt|&amp;lt;person&amp;gt;}}: To specify your prediction target. (2 seconds)&lt;br /&gt;
* {{com|GAZE}} {{tt|my bowl}}: To perform a prediction upon that &amp;lt;person&amp;gt;. (10 seconds)&lt;br /&gt;
For more information, see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*While holding the bowl in one hand, the second hand must be empty to swirl and manipulate the water during a prediction. Otherwise, the mage will need to empty the other hand and start over at the {{com|ALIGN}} step.&lt;br /&gt;
&lt;br /&gt;
*If a bowl without water is used for a prediction, the messaging will alert the mage as to what is wrong&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;gaze my bowl&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You gaze at a starstone bowl fitted to a clockwork base, but get the feeling something is missing.&lt;br /&gt;
&lt;br /&gt;
*Bowl role playing verbs that work only or message differently for G&#039;nar Pethians: {{com|DROOL}} at, {{com|KISS}}, {{com|PAT}}, and {{com|WINK}}.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
Raesh once said that he believed that bowls would give a slight bonus to lore predictions.&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the porosity of the sandstone.&lt;br /&gt;
*The stone&#039;s porosity is reminiscent of mistglass.&lt;br /&gt;
*The stone is unbelievably porous.&lt;br /&gt;
*The stone is extremely porous.&lt;br /&gt;
*The stone is very porous.&lt;br /&gt;
*The stone is rather porous.&lt;br /&gt;
*The stone has an above average porosity.&lt;br /&gt;
*The stone is of average porosity.&lt;br /&gt;
*The stone has a below average porosity.&lt;br /&gt;
*The stone is rather nonporous.&lt;br /&gt;
*The stone is very nonporous.&lt;br /&gt;
*The stone is extremely nonporous.&lt;br /&gt;
*The stone is completely nonporous.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage manifests as the smoothness of the bowl&#039;s interior.&lt;br /&gt;
*The interior of the bowl is perfectly rounded, without the slightest bump or crack.&lt;br /&gt;
*The interior of the bowl is perfectly rounded.&lt;br /&gt;
*The interior of the bowl is exceptionally well-rounded and smooth.&lt;br /&gt;
*The interior of the bowl is very well-rounded.&lt;br /&gt;
*The interior of the bowl is well-rounded.&lt;br /&gt;
*The interior of the bowl is rounded.&lt;br /&gt;
*The interior of the bowl is worn in a few spots.&lt;br /&gt;
*The interior of the bowl is no longer round and has a few chips.&lt;br /&gt;
*The interior of the bowl is quite bumpy and uneven.&lt;br /&gt;
*The interior of the bowl has several cracks and chips.&lt;br /&gt;
*The interior of the bowl is marred by cracks and several large chips.&lt;br /&gt;
*The interior of the bowl is horrifically chipped and a large crack runs through the center.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage can be determined by the brightness of the sigils.&lt;br /&gt;
*The six major sigils radiate brightly, the complex network between them is perfectly illuminated.&lt;br /&gt;
*The six major sigils radiate brightly like the sun.&lt;br /&gt;
*The six major sigils glow prominently, not unlike gaethzen.&lt;br /&gt;
*The six major sigils glow steadily like moonlight.&lt;br /&gt;
*The six major sigils twinkle like stars.&lt;br /&gt;
*The six major sigils glisten as parts of the sigils fade in and out.&lt;br /&gt;
*The six major sigils glow faintly as occasional shadows wind through the network.&lt;br /&gt;
*The six major sigils have become quite dim.&lt;br /&gt;
*The six major sigils fade in and out.&lt;br /&gt;
*The six major sigils struggle to remain illuminated.&lt;br /&gt;
*The six major sigils are damaged, giving off only a faint glimmer of light.&lt;br /&gt;
*The six major sigils are in terrible shape, stifled and barely luminescent.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is reflected in the shadows that appear.&lt;br /&gt;
*The inner rim instantly forms a perfect circle of shifting Katamba black.&lt;br /&gt;
*The inner rim is rapidly eclipsed by the shadows.&lt;br /&gt;
*The inner rim rapidly darkens.&lt;br /&gt;
*The inner rim ripples as it transitions to darkness.&lt;br /&gt;
*The inner rim turns a shadowy black.&lt;br /&gt;
*The inner rim fogs over with shadows.&lt;br /&gt;
*The inner rim is obscured by shadows plodding their way around its circumference.&lt;br /&gt;
*The inner rim leisurely darkens as shadows drift over its surface.&lt;br /&gt;
*The inner rim darkens with a noticeable delay.&lt;br /&gt;
*The inner rim takes a while before beginning to darken.&lt;br /&gt;
*The inner rim eventually grows dim.&lt;br /&gt;
*The inner rim takes what feels like an eternity to darken.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze the bowl, you will have a vision about a vessel.  This reflects your bond with the bowl.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
How full the vessel is with water.&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is terribly low, mostly droplets at the bottom. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level just covers the bottom. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is enough to dip your fingers into.(3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is only about a quarter full.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is less than half full.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is filled about halfway.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is mostly filled.(7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is very full. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is extremely-well filled, coming to just below the rim. (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is perfectly filled, the surface of the water domes slightly over the rim. (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The stillness of the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water sloshes violently back and forth. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water climbs the sides of the vessel as it splashes about. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water bounces from side to side. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water undulates within the vessel. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is criss-crossed with overlapping ripples. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water slowly ripples out from its the center. (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is relatively calm. (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is very still, reflections dancing on the surface. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is extremely still, with only a slight waver in the reflections. (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is perfectly still, creating a gorgeous reflecting pool. (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
The clarity of the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is tenebrous and murky, blocking out anything beneath the surface. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel swirls turbid and brown, obstructing the bottom. (Skill 2/10).&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel looks like cream in coffee.(3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is dark and translucent.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is chalky like whey.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is semitransparent and hazy.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is partly clear with a pocket of white clouding. (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is mostly clear and golden colored, like oil.(8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is crystal blue, like sea water.(9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is perfectly clear, like fresh spring water. (Skill 10/10).&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Any debris in the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The water is terribly foul, with large pieces of floating debris.(1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is riddled with suspended bits of dark debris.(2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has small pebbles that have sunk to the bottom. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is sandy.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water suspends threads of black debris.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has chips of paint floating in it.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is mostly strained of debris.(7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is without debris, but some sediment has settled to the bottom.(8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is almost flawless, without any obstructing debris.(9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has been perfectly filtered, not even an air bubble clings to the bottom.(10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Interpretation ==&lt;br /&gt;
A prediction&#039;s outcome can be interpreted from:&lt;br /&gt;
&lt;br /&gt;
*The potency is reflected in the temperature of the water.&lt;br /&gt;
*The duration is seen in how long the ripples last.&lt;br /&gt;
*The skill is reflected in the primary sigils that illuminate during the prediction (see Skill messaging below)&lt;br /&gt;
*The polarity is seen in the color of the sigils.&lt;br /&gt;
&lt;br /&gt;
===Skill messaging===&lt;br /&gt;
&lt;br /&gt;
====Magic====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Primary Magic&lt;br /&gt;
||Owl and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Attunement&lt;br /&gt;
||Owl and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Arcana&lt;br /&gt;
||Owl and the Sun&lt;br /&gt;
|-&lt;br /&gt;
!|Targeted Magic&lt;br /&gt;
||Owl and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Augmentation&lt;br /&gt;
||Owl and the Wolverine&lt;br /&gt;
|-&lt;br /&gt;
!|Debilitation&lt;br /&gt;
||Owl and the Shark&lt;br /&gt;
|-&lt;br /&gt;
!|Utility&lt;br /&gt;
||Owl and the Wren&lt;br /&gt;
|-&lt;br /&gt;
!|Warding&lt;br /&gt;
||Owl and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Sorcery&lt;br /&gt;
||Owl and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Astrology&lt;br /&gt;
||all the sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Summoning&lt;br /&gt;
||Owl and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Theurgy&lt;br /&gt;
||Owl and the Ox &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Forging&lt;br /&gt;
||Wren and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Engineering&lt;br /&gt;
||Wren and the Ox&lt;br /&gt;
|-&lt;br /&gt;
!|Outfitting&lt;br /&gt;
||Wren and the Cat&lt;br /&gt;
|-&lt;br /&gt;
!|Alchemy&lt;br /&gt;
||Wren and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Enchanting&lt;br /&gt;
||Wren and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Scholarship&lt;br /&gt;
||Wren and the Owl&lt;br /&gt;
|-&lt;br /&gt;
!|Appraisal&lt;br /&gt;
||Wren and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Performance&lt;br /&gt;
||Wren, Wren and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Tactics&lt;br /&gt;
||Wren and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Bardic Lore&lt;br /&gt;
||Wren and the Donkey&lt;br /&gt;
|-&lt;br /&gt;
!|Empathy&lt;br /&gt;
||Wren, Unicorn, and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Trading&lt;br /&gt;
||Wren, Wren and Xibar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offensive combat====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Small Edged&lt;br /&gt;
||Coyote and the Cat&lt;br /&gt;
|-&lt;br /&gt;
!|Large Edged&lt;br /&gt;
||Coyote and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Twohanded Edged&lt;br /&gt;
||Coyote and the Panther&lt;br /&gt;
|-&lt;br /&gt;
!|Small Blunt&lt;br /&gt;
||Coyote and the Weasel&lt;br /&gt;
|-&lt;br /&gt;
!|Large Blunt&lt;br /&gt;
||Coyote and the Viper &lt;br /&gt;
|-&lt;br /&gt;
!|Twohanded Blunt&lt;br /&gt;
||Coyote and the Shark&lt;br /&gt;
|-&lt;br /&gt;
!|Slings&lt;br /&gt;
||Coyote and the Boar&lt;br /&gt;
|-&lt;br /&gt;
!|Bow&lt;br /&gt;
||Coyote and the Nightingale&lt;br /&gt;
|-&lt;br /&gt;
!|Crossbow&lt;br /&gt;
||Coyote and the Dove&lt;br /&gt;
|-&lt;br /&gt;
!|Staves&lt;br /&gt;
||Coyote and the Dolphin&lt;br /&gt;
|-&lt;br /&gt;
!|Polearms&lt;br /&gt;
||Coyote and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Light Thrown&lt;br /&gt;
||Coyote and the Wren&lt;br /&gt;
|-&lt;br /&gt;
!|Heavy Thrown&lt;br /&gt;
||Coyote and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Brawling&lt;br /&gt;
||Coyote and the Wolverine&lt;br /&gt;
|-&lt;br /&gt;
!|Offhand Weapon&lt;br /&gt;
||Coyote and the Heron&lt;br /&gt;
|-&lt;br /&gt;
!|Melee Mastery&lt;br /&gt;
||Coyote and the Ox&lt;br /&gt;
|-&lt;br /&gt;
!|Missile Mastery&lt;br /&gt;
||Coyote and the Vulture&lt;br /&gt;
|-&lt;br /&gt;
!|Expertise&lt;br /&gt;
||Coyote and the Ram&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive combat====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Shield&lt;br /&gt;
||Phoenix and the Wolverine &lt;br /&gt;
|-&lt;br /&gt;
!|Light Armor&lt;br /&gt;
||Phoenix and the Magpie&lt;br /&gt;
|-&lt;br /&gt;
!|Chain Armor&lt;br /&gt;
||Phoenix and the Weasel&lt;br /&gt;
|-&lt;br /&gt;
!|Brigandine&lt;br /&gt;
||Phoenix and the Viper&lt;br /&gt;
|-&lt;br /&gt;
!|Plate Armor&lt;br /&gt;
||Phoenix and the Albatross&lt;br /&gt;
|-&lt;br /&gt;
!|Defending&lt;br /&gt;
||Phoenix and the Boar&lt;br /&gt;
|-&lt;br /&gt;
!|Parry Ability&lt;br /&gt;
||Coyote and the Cobra&lt;br /&gt;
|-&lt;br /&gt;
!|Conviction&lt;br /&gt;
||Phoenix and the Lion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Evasion&lt;br /&gt;
||Phoenix and the Scorpion&lt;br /&gt;
|-&lt;br /&gt;
!|Athletics&lt;br /&gt;
||Phoenix, Lion, and the Dolphin&lt;br /&gt;
|-&lt;br /&gt;
!|Perception&lt;br /&gt;
||Phoenix and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Stealth&lt;br /&gt;
||Phoenix and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Locksmithing&lt;br /&gt;
||Phoenix and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Thievery&lt;br /&gt;
||Phoenix and the Panther&lt;br /&gt;
|-&lt;br /&gt;
!|First Aid&lt;br /&gt;
||Phoenix and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Outdoorsmanship&lt;br /&gt;
||Phoenix and the Sun&lt;br /&gt;
|-&lt;br /&gt;
!|Skinning&lt;br /&gt;
||Phoenix and the Ram&lt;br /&gt;
|-&lt;br /&gt;
!|Backstab&lt;br /&gt;
||Phoenix and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Scouting&lt;br /&gt;
||Phoenix, Ram, and the Cat &lt;br /&gt;
|-&lt;br /&gt;
!|Thanatology&lt;br /&gt;
||n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As far as is known, Thanatology predictions are impossible. Attempting an alignment on Thanatology will incur a stun, give an unclean soul, and trigger the following message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pain!  A concept erupts from the back of your mind, cold and crushing.  For a few, sharp moments you experience The End -- the death of stars and the deconstruction of fate as a metaphysical force.&#039;&#039;&lt;br /&gt;
&#039;&#039;The death of the universe orbits... something.  Some force or some entity.  Something you cannot see that you have an unconscious need not to.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;It sees you.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[noun is::bowl]][[guild association is::Moon Mage]]|format=table}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=538147</id>
		<title>Divination bowl</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=538147"/>
		<updated>2020-11-16T01:11:43Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If memory serves, this bowl is tool used by [[Moon Mage]]s to scry into the future. You remember that bowls carved with such sigils are divination tools used by Moon Mages and preferred by those mages that call themselves the [[Prophets of G&#039;nar-Peth|Prophets of G&#039;Nar Peth]]. Traditionally carved from a single piece of sandstone and etched with the mysterious sigils only Moon Mages seem to understand, scrying bowls are used by mages trained in astrology as a tool for divination. It is said that the first bowls were filled with water from the Garden of G&#039;Nar Peth, though whether that is a legend held by the Prophets themselves or merely a tale told by outsiders is unclear.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&#039;&#039;&#039;Sect Affinity&#039;&#039;&#039;&lt;br /&gt;
*[[Prophets of G&#039;nar Peth]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Availability&#039;&#039;&#039;&lt;br /&gt;
*[[Krrish&#039;s Bones]] in Therenborough&lt;br /&gt;
*[[Sandstone Creations]] in Muspar&#039;I&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
As with any prediction tool, the mage must {{com|INVOKE}} a bond with a divination bowl before it can be used to make a prediction&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;invoke my bowl&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You cautiously extend your prophetic talent towards your starstone bowl. You find the vessel empty and allow your aptitude to flow into the bowl, completing it and leaving it prophetically aware.&lt;br /&gt;
&lt;br /&gt;
Before use, the mage must {{com|FILL}} the divination bowl with water as a prophetic ingredient&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;fill my bowl with water&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You fill the bowl with water.&lt;br /&gt;
&lt;br /&gt;
The mage will only need to replace the water if the bowl experiences a critical fumble, which will dump the water from the bowl.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
After making a successful observation of a celestial body:&lt;br /&gt;
* {{com|ALIGN}} &amp;lt;skill set/skill&amp;gt; (2 seconds)&lt;br /&gt;
* {{com|GAZE}} {{tt|my bowl}}: To perform a prediction on yourself. (10 seconds)&lt;br /&gt;
&lt;br /&gt;
* {{com|SHOW}} {{tt|my bowl to}} {{tt|&amp;lt;person&amp;gt;}}: To specify your prediction target. (2 seconds)&lt;br /&gt;
* {{com|GAZE}} {{tt|my bowl}}: To perform a prediction upon that &amp;lt;person&amp;gt;. (10 seconds)&lt;br /&gt;
For more information, see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*While holding the bowl in one hand, the second hand must be empty to swirl and manipulate the water during a prediction. Otherwise, the mage will need to empty the other hand and start over at the {{com|ALIGN}} step.&lt;br /&gt;
&lt;br /&gt;
*If a bowl without water is used for a prediction, the messaging will alert the mage as to what is wrong&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;gaze my bowl&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You gaze at a starstone bowl fitted to a clockwork base, but get the feeling something is missing.&lt;br /&gt;
&lt;br /&gt;
*Bowl role playing verbs that work only or message differently for G&#039;nar Pethians: {{com|DROOL}} at, {{com|KISS}}, {{com|PAT}}, and {{com|WINK}}.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
Raesh once said that he believed that bowls would give a slight bonus to lore predictions.&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the porosity of the sandstone.&lt;br /&gt;
*The stone&#039;s porosity is reminiscent of mistglass.&lt;br /&gt;
*The stone is unbelievably porous.&lt;br /&gt;
*The stone is extremely porous.&lt;br /&gt;
*The stone is very porous.&lt;br /&gt;
*The stone is rather porous.&lt;br /&gt;
*The stone has an above average porosity.&lt;br /&gt;
*The stone is of average porosity.&lt;br /&gt;
*The stone has a below average porosity.&lt;br /&gt;
*The stone is rather nonporous.&lt;br /&gt;
*The stone is very nonporous.&lt;br /&gt;
*The stone is extremely nonporous.&lt;br /&gt;
*The stone is completely nonporous.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage manifests as the smoothness of the bowl&#039;s interior.&lt;br /&gt;
*The interior of the bowl is perfectly rounded, without the slightest bump or crack.&lt;br /&gt;
*The interior of the bowl is perfectly rounded.&lt;br /&gt;
*The interior of the bowl is exceptionally well-rounded and smooth.&lt;br /&gt;
*The interior of the bowl is very well-rounded.&lt;br /&gt;
*The interior of the bowl is well-rounded.&lt;br /&gt;
*The interior of the bowl is rounded.&lt;br /&gt;
*The interior of the bowl is worn in a few spots.&lt;br /&gt;
*The interior of the bowl is no longer round and has a few chips.&lt;br /&gt;
*The interior of the bowl is quite bumpy and uneven.&lt;br /&gt;
*The interior of the bowl has several cracks and chips.&lt;br /&gt;
*The interior of the bowl is marred by cracks and several large chips.&lt;br /&gt;
*The interior of the bowl is horrifically chipped and a large crack runs through the center.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage can be determined by the brightness of the sigils.&lt;br /&gt;
*The six major sigils radiate brightly, the complex network between them is perfectly illuminated.&lt;br /&gt;
*The six major sigils radiate brightly like the sun.&lt;br /&gt;
*The six major sigils glow prominently, not unlike gaethzen.&lt;br /&gt;
*The six major sigils glow steadily like moonlight.&lt;br /&gt;
*The six major sigils twinkle like stars.&lt;br /&gt;
*The six major sigils glisten as parts of the sigils fade in and out.&lt;br /&gt;
*The six major sigils glow faintly as occasional shadows wind through the network.&lt;br /&gt;
*The six major sigils have become quite dim.&lt;br /&gt;
*The six major sigils fade in and out.&lt;br /&gt;
*The six major sigils struggle to remain illuminated.&lt;br /&gt;
*The six major sigils are damaged, giving off only a faint glimmer of light.&lt;br /&gt;
*The six major sigils are in terrible shape, stifled and barely luminescent.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is reflected in the shadows that appear.&lt;br /&gt;
*The inner rim instantly forms a perfect circle of shifting Katamba black.&lt;br /&gt;
*The inner rim is rapidly eclipsed by the shadows.&lt;br /&gt;
*The inner rim rapidly darkens.&lt;br /&gt;
*The inner rim ripples as it transitions to darkness.&lt;br /&gt;
*The inner rim turns a shadowy black.&lt;br /&gt;
*The inner rim fogs over with shadows.&lt;br /&gt;
*The inner rim is obscured by shadows plodding their way around its circumference.&lt;br /&gt;
*The inner rim leisurely darkens as shadows drift over its surface.&lt;br /&gt;
*The inner rim darkens with a noticeable delay.&lt;br /&gt;
*The inner rim takes a while before beginning to darken.&lt;br /&gt;
*The inner rim eventually grows dim.&lt;br /&gt;
*The inner rim takes what feels like an eternity to darken.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze the bowl, you will have a vision about a vessel.  This reflects your bond with the bowl.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
How full the vessel is with water.&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is terribly low, mostly droplets at the bottom. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level just covers the bottom. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is enough to dip your fingers into.(3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is only about a quarter full.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is less than half full.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is filled about halfway.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is mostly filled.(7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is very full. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is extremely-well filled, coming to just below the rim. (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is perfectly filled, the surface of the water domes slightly over the rim. (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The stillness of the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water sloshes violently back and forth. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water climbs the sides of the vessel as it splashes about. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water bounces from side to side. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water undulates within the vessel. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is criss-crossed with overlapping ripples. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water slowly ripples out from its the center. (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is relatively calm. (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is very still, reflections dancing on the surface. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is extremely still, with only a slight waver in the reflections. (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is perfectly still, creating a gorgeous reflecting pool. (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
The clarity of the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is tenebrous and murky, blocking out anything beneath the surface. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel swirls turbid and brown, obstructing the bottom. (Skill 2/10).&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel looks like cream in coffee.(3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is dark and translucent.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is chalky like whey.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is semitransparent and hazy.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is partly clear with a pocket of white clouding. (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is mostly clear and golden colored, like oil.(8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is crystal blue, like sea water.(9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is perfectly clear, like fresh spring water. (Skill 10/10).&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Any debris in the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The water is terribly foul, with large pieces of floating debris.(1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is riddled with suspended bits of dark debris.(2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has small pebbles that have sunk to the bottom. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is sandy.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water suspends threads of black debris.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has chips of paint floating in it.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is mostly strained of debris.(7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is without debris, but some sediment has settled to the bottom.(8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is almost flawless, without any obstructing debris.(9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has been perfectly filtered, not even an air bubble clings to the bottom.(10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Interpretation ==&lt;br /&gt;
A prediction&#039;s outcome can be interpreted from:&lt;br /&gt;
&lt;br /&gt;
*The potency is reflected in the temperature of the water.&lt;br /&gt;
*The duration is seen in how long the ripples last.&lt;br /&gt;
*The skill is reflected in the primary sigils that illuminate during the prediction (see Skill messaging below)&lt;br /&gt;
*The polarity is seen in the color of the sigils.&lt;br /&gt;
&lt;br /&gt;
===Skill messaging===&lt;br /&gt;
&lt;br /&gt;
====Magic====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Primary Magic&lt;br /&gt;
||Owl and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Attunement&lt;br /&gt;
||Owl and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Arcana&lt;br /&gt;
||Owl and the Sun&lt;br /&gt;
|-&lt;br /&gt;
!|Targeted Magic&lt;br /&gt;
||Owl and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Augmentation&lt;br /&gt;
||Owl and the Wolverine&lt;br /&gt;
|-&lt;br /&gt;
!|Debilitation&lt;br /&gt;
||Owl and the Shark&lt;br /&gt;
|-&lt;br /&gt;
!|Utility&lt;br /&gt;
||Owl and the Wren&lt;br /&gt;
|-&lt;br /&gt;
!|Warding&lt;br /&gt;
||Owl and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Sorcery&lt;br /&gt;
||Owl and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Astrology&lt;br /&gt;
||all the sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Summoning&lt;br /&gt;
||Owl and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Theurgy&lt;br /&gt;
||Owl and the Ox &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Forging&lt;br /&gt;
||Wren and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Engineering&lt;br /&gt;
||Wren and the Ox&lt;br /&gt;
|-&lt;br /&gt;
!|Outfitting&lt;br /&gt;
||Wren and the Cat&lt;br /&gt;
|-&lt;br /&gt;
!|Alchemy&lt;br /&gt;
||Wren and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Enchanting&lt;br /&gt;
||Wren and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Scholarship&lt;br /&gt;
||Wren and the Owl&lt;br /&gt;
|-&lt;br /&gt;
!|Appraisal&lt;br /&gt;
||Wren and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Performance&lt;br /&gt;
||Wren, Wren and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Tactics&lt;br /&gt;
||Wren and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Bardic Lore&lt;br /&gt;
||Wren and the Donkey&lt;br /&gt;
|-&lt;br /&gt;
!|Empathy&lt;br /&gt;
||Wren, Unicorn, and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Trading&lt;br /&gt;
||Wren, Wren and Xibar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offensive combat====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Small Edged&lt;br /&gt;
||Coyote and the Cat&lt;br /&gt;
|-&lt;br /&gt;
!|Large Edged&lt;br /&gt;
||Coyote and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Twohanded Edged&lt;br /&gt;
||Coyote and the Panther&lt;br /&gt;
|-&lt;br /&gt;
!|Small Blunt&lt;br /&gt;
||Coyote and the Weasel&lt;br /&gt;
|-&lt;br /&gt;
!|Large Blunt&lt;br /&gt;
||Coyote and the Viper &lt;br /&gt;
|-&lt;br /&gt;
!|Twohanded Blunt&lt;br /&gt;
||Coyote and the Shark&lt;br /&gt;
|-&lt;br /&gt;
!|Slings&lt;br /&gt;
||Coyote and the Boar&lt;br /&gt;
|-&lt;br /&gt;
!|Bow&lt;br /&gt;
||Coyote and the Nightingale&lt;br /&gt;
|-&lt;br /&gt;
!|Crossbow&lt;br /&gt;
||Coyote and the Dove&lt;br /&gt;
|-&lt;br /&gt;
!|Staves&lt;br /&gt;
||Coyote and the Dolphin&lt;br /&gt;
|-&lt;br /&gt;
!|Polearms&lt;br /&gt;
||Coyote and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Light Thrown&lt;br /&gt;
||Coyote and the Wren&lt;br /&gt;
|-&lt;br /&gt;
!|Heavy Thrown&lt;br /&gt;
||Coyote and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Brawling&lt;br /&gt;
||Coyote and the Wolverine&lt;br /&gt;
|-&lt;br /&gt;
!|Offhand Weapon&lt;br /&gt;
||Coyote and the Heron&lt;br /&gt;
|-&lt;br /&gt;
!|Melee Mastery&lt;br /&gt;
||Coyote and the Ox&lt;br /&gt;
|-&lt;br /&gt;
!|Missile Mastery&lt;br /&gt;
||Coyote and the Vulture&lt;br /&gt;
|-&lt;br /&gt;
!|Expertise&lt;br /&gt;
||Coyote and the Ram&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive combat====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Shield&lt;br /&gt;
||Phoenix and the Wolverine &lt;br /&gt;
|-&lt;br /&gt;
!|Light Armor&lt;br /&gt;
||Phoenix and the Magpie&lt;br /&gt;
|-&lt;br /&gt;
!|Chain Armor&lt;br /&gt;
||Phoenix and the Weasel&lt;br /&gt;
|-&lt;br /&gt;
!|Brigandine&lt;br /&gt;
||Phoenix and the Viper&lt;br /&gt;
|-&lt;br /&gt;
!|Plate Armor&lt;br /&gt;
||Phoenix and the Albatross&lt;br /&gt;
|-&lt;br /&gt;
!|Defending&lt;br /&gt;
||Phoenix and the Boar&lt;br /&gt;
|-&lt;br /&gt;
!|Parry Ability&lt;br /&gt;
||Coyote and the Cobra&lt;br /&gt;
|-&lt;br /&gt;
!|Conviction&lt;br /&gt;
||Phoenix and the Lion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Evasion&lt;br /&gt;
||Phoenix and the Scorpion&lt;br /&gt;
|-&lt;br /&gt;
!|Athletics&lt;br /&gt;
||Phoenix, Lion, and the Dolphin&lt;br /&gt;
|-&lt;br /&gt;
!|Perception&lt;br /&gt;
||Phoenix and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Stealth&lt;br /&gt;
||Phoenix and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Locksmithing&lt;br /&gt;
||Phoenix and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Thievery&lt;br /&gt;
||Phoenix and the Panther&lt;br /&gt;
|-&lt;br /&gt;
!|First Aid&lt;br /&gt;
||Phoenix and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Outdoorsmanship&lt;br /&gt;
||Phoenix and the Sun&lt;br /&gt;
|-&lt;br /&gt;
!|Skinning&lt;br /&gt;
||Phoenix and the Ram&lt;br /&gt;
|-&lt;br /&gt;
!|Backstab&lt;br /&gt;
||Phoenix and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Scouting&lt;br /&gt;
||Phoenix, Ram, and the Cat &lt;br /&gt;
|-&lt;br /&gt;
!|Thanatology *&lt;br /&gt;
||n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As far as is known, Thanatology predictions are impossible. Attempting an alignment on Thanatology will incur a stun, give an unclean soul, and trigger the following message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pain!  A concept erupts from the back of your mind, cold and crushing.  For a few, sharp moments you experience The End -- the death of stars and the deconstruction of fate as a metaphysical force.&#039;&#039;&lt;br /&gt;
&#039;&#039;The death of the universe orbits... something.  Some force or some entity.  Something you cannot see that you have an unconscious need not to.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;It sees you.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[noun is::bowl]][[guild association is::Moon Mage]]|format=table}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=538142</id>
		<title>Divination bowl</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=538142"/>
		<updated>2020-11-16T00:20:33Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If memory serves, this bowl is tool used by [[Moon Mage]]s to scry into the future. You remember that bowls carved with such sigils are divination tools used by Moon Mages and preferred by those mages that call themselves the [[Prophets of G&#039;nar-Peth|Prophets of G&#039;Nar Peth]]. Traditionally carved from a single piece of sandstone and etched with the mysterious sigils only Moon Mages seem to understand, scrying bowls are used by mages trained in astrology as a tool for divination. It is said that the first bowls were filled with water from the Garden of G&#039;Nar Peth, though whether that is a legend held by the Prophets themselves or merely a tale told by outsiders is unclear.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&#039;&#039;&#039;Sect Affinity&#039;&#039;&#039;&lt;br /&gt;
*[[Prophets of G&#039;nar Peth]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Availability&#039;&#039;&#039;&lt;br /&gt;
*[[Krrish&#039;s Bones]] in Therenborough&lt;br /&gt;
*[[Sandstone Creations]] in Muspar&#039;I&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
As with any prediction tool, the mage must {{com|INVOKE}} a bond with a divination bowl before it can be used to make a prediction&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;invoke my bowl&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You cautiously extend your prophetic talent towards your starstone bowl. You find the vessel empty and allow your aptitude to flow into the bowl, completing it and leaving it prophetically aware.&lt;br /&gt;
&lt;br /&gt;
Before use, the mage must {{com|FILL}} the divination bowl with water as a prophetic ingredient&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;fill my bowl with water&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You fill the bowl with water.&lt;br /&gt;
&lt;br /&gt;
The mage will only need to replace the water if the bowl experiences a critical fumble, which will dump the water from the bowl.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
After making a successful observation of a celestial body:&lt;br /&gt;
* {{com|ALIGN}} &amp;lt;skill set/skill&amp;gt; (2 seconds)&lt;br /&gt;
* {{com|GAZE}} {{tt|my bowl}}: To perform a prediction on yourself. (10 seconds)&lt;br /&gt;
&lt;br /&gt;
* {{com|SHOW}} {{tt|my bowl to}} {{tt|&amp;lt;person&amp;gt;}}: To specify your prediction target. (2 seconds)&lt;br /&gt;
* {{com|GAZE}} {{tt|my bowl}}: To perform a prediction upon that &amp;lt;person&amp;gt;. (10 seconds)&lt;br /&gt;
For more information, see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*While holding the bowl in one hand, the second hand must be empty to swirl and manipulate the water during a prediction. Otherwise, the mage will need to empty the other hand and start over at the {{com|ALIGN}} step.&lt;br /&gt;
&lt;br /&gt;
*If a bowl without water is used for a prediction, the messaging will alert the mage as to what is wrong&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;gaze my bowl&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You gaze at a starstone bowl fitted to a clockwork base, but get the feeling something is missing.&lt;br /&gt;
&lt;br /&gt;
*Bowl role playing verbs that work only or message differently for G&#039;nar Pethians: {{com|DROOL}} at, {{com|KISS}}, {{com|PAT}}, and {{com|WINK}}.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
Raesh once said that he believed that bowls would give a slight bonus to lore predictions.&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the porosity of the sandstone.&lt;br /&gt;
*The stone&#039;s porosity is reminiscent of mistglass.&lt;br /&gt;
*The stone is unbelievably porous.&lt;br /&gt;
*The stone is extremely porous.&lt;br /&gt;
*The stone is very porous.&lt;br /&gt;
*The stone is rather porous.&lt;br /&gt;
*The stone has an above average porosity.&lt;br /&gt;
*The stone is of average porosity.&lt;br /&gt;
*The stone has a below average porosity.&lt;br /&gt;
*The stone is rather nonporous.&lt;br /&gt;
*The stone is very nonporous.&lt;br /&gt;
*The stone is extremely nonporous.&lt;br /&gt;
*The stone is completely nonporous.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage manifests as the smoothness of the bowl&#039;s interior.&lt;br /&gt;
*The interior of the bowl is perfectly rounded, without the slightest bump or crack.&lt;br /&gt;
*The interior of the bowl is perfectly rounded.&lt;br /&gt;
*The interior of the bowl is exceptionally well-rounded and smooth.&lt;br /&gt;
*The interior of the bowl is very well-rounded.&lt;br /&gt;
*The interior of the bowl is well-rounded.&lt;br /&gt;
*The interior of the bowl is rounded.&lt;br /&gt;
*The interior of the bowl is worn in a few spots.&lt;br /&gt;
*The interior of the bowl is no longer round and has a few chips.&lt;br /&gt;
*The interior of the bowl is quite bumpy and uneven.&lt;br /&gt;
*The interior of the bowl has several cracks and chips.&lt;br /&gt;
*The interior of the bowl is marred by cracks and several large chips.&lt;br /&gt;
*The interior of the bowl is horrifically chipped and a large crack runs through the center.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage can be determined by the brightness of the sigils.&lt;br /&gt;
*The six major sigils radiate brightly, the complex network between them is perfectly illuminated.&lt;br /&gt;
*The six major sigils radiate brightly like the sun.&lt;br /&gt;
*The six major sigils glow prominently, not unlike gaethzen.&lt;br /&gt;
*The six major sigils glow steadily like moonlight.&lt;br /&gt;
*The six major sigils twinkle like stars.&lt;br /&gt;
*The six major sigils glisten as parts of the sigils fade in and out.&lt;br /&gt;
*The six major sigils glow faintly as occasional shadows wind through the network.&lt;br /&gt;
*The six major sigils have become quite dim.&lt;br /&gt;
*The six major sigils fade in and out.&lt;br /&gt;
*The six major sigils struggle to remain illuminated.&lt;br /&gt;
*The six major sigils are damaged, giving off only a faint glimmer of light.&lt;br /&gt;
*The six major sigils are in terrible shape, stifled and barely luminescent.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is reflected in the shadows that appear.&lt;br /&gt;
*The inner rim instantly forms a perfect circle of shifting Katamba black.&lt;br /&gt;
*The inner rim is rapidly eclipsed by the shadows.&lt;br /&gt;
*The inner rim rapidly darkens.&lt;br /&gt;
*The inner rim ripples as it transitions to darkness.&lt;br /&gt;
*The inner rim turns a shadowy black.&lt;br /&gt;
*The inner rim fogs over with shadows.&lt;br /&gt;
*The inner rim is obscured by shadows plodding their way around its circumference.&lt;br /&gt;
*The inner rim leisurely darkens as shadows drift over its surface.&lt;br /&gt;
*The inner rim darkens with a noticeable delay.&lt;br /&gt;
*The inner rim takes a while before beginning to darken.&lt;br /&gt;
*The inner rim eventually grows dim.&lt;br /&gt;
*The inner rim takes what feels like an eternity to darken.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze the bowl, you will have a vision about a vessel.  This reflects your bond with the bowl.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
How full the vessel is with water.&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is terribly low, mostly droplets at the bottom. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level just covers the bottom. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is enough to dip your fingers into.(3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is only about a quarter full.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is less than half full.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is filled about halfway.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is mostly filled.(7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is very full. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is extremely-well filled, coming to just below the rim. (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is perfectly filled, the surface of the water domes slightly over the rim. (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The stillness of the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water sloshes violently back and forth. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water climbs the sides of the vessel as it splashes about. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water bounces from side to side. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water undulates within the vessel. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is criss-crossed with overlapping ripples. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water slowly ripples out from its the center. (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is relatively calm. (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is very still, reflections dancing on the surface. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is extremely still, with only a slight waver in the reflections. (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is perfectly still, creating a gorgeous reflecting pool. (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
The clarity of the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is tenebrous and murky, blocking out anything beneath the surface. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel swirls turbid and brown, obstructing the bottom. (Skill 2/10).&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel looks like cream in coffee.(3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is dark and translucent.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is chalky like whey.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is semitransparent and hazy.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is partly clear with a pocket of white clouding. (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is mostly clear and golden colored, like oil.(8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is crystal blue, like sea water.(9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is perfectly clear, like fresh spring water. (Skill 10/10).&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Any debris in the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The water is terribly foul, with large pieces of floating debris.(1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is riddled with suspended bits of dark debris.(2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has small pebbles that have sunk to the bottom. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is sandy.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water suspends threads of black debris.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has chips of paint floating in it.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is mostly strained of debris.(7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is without debris, but some sediment has settled to the bottom.(8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is almost flawless, without any obstructing debris.(9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has been perfectly filtered, not even an air bubble clings to the bottom.(10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Interpretation ==&lt;br /&gt;
A prediction&#039;s outcome can be interpreted from:&lt;br /&gt;
&lt;br /&gt;
*The potency is reflected in the temperature of the water.&lt;br /&gt;
*The duration is seen in how long the ripples last.&lt;br /&gt;
*The skill is reflected in the primary sigils that illuminate during the prediction (see Skill messaging below)&lt;br /&gt;
*The polarity is seen in the color of the sigils.&lt;br /&gt;
&lt;br /&gt;
===Skill messaging===&lt;br /&gt;
&lt;br /&gt;
====Magic====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Primary Magic&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
!|Attunement&lt;br /&gt;
||Owl and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Arcana&lt;br /&gt;
||Owl and the Sun&lt;br /&gt;
|-&lt;br /&gt;
!|Targeted Magic&lt;br /&gt;
||Owl and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Augmentation&lt;br /&gt;
||Owl and the Wolverine&lt;br /&gt;
|-&lt;br /&gt;
!|Debilitation&lt;br /&gt;
||Owl and the Shark&lt;br /&gt;
|-&lt;br /&gt;
!|Utility&lt;br /&gt;
||Owl and the Wren&lt;br /&gt;
|-&lt;br /&gt;
!|Warding&lt;br /&gt;
||Owl and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Sorcery&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
!|Astrology&lt;br /&gt;
||all the sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Summoning&lt;br /&gt;
||Owl and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Theurgy&lt;br /&gt;
||Owl and the Ox &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Forging&lt;br /&gt;
||Wren and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Engineering&lt;br /&gt;
||Wren and the Ox&lt;br /&gt;
|-&lt;br /&gt;
!|Outfitting&lt;br /&gt;
||Wren and the Cat&lt;br /&gt;
|-&lt;br /&gt;
!|Alchemy&lt;br /&gt;
||Wren and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Enchanting&lt;br /&gt;
||Wren and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Scholarship&lt;br /&gt;
||Wren and the Owl&lt;br /&gt;
|-&lt;br /&gt;
!|Appraisal&lt;br /&gt;
||Wren and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Performance&lt;br /&gt;
||Wren, Wren and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Tactics&lt;br /&gt;
||Wren and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Bardic Lore&lt;br /&gt;
||Wren and the Donkey&lt;br /&gt;
|-&lt;br /&gt;
!|Empathy&lt;br /&gt;
||Wren, Unicorn, and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Trading&lt;br /&gt;
||Wren, Wren and Xibar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offensive combat====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Small Edged&lt;br /&gt;
||Coyote and the Cat&lt;br /&gt;
|-&lt;br /&gt;
!|Large Edged&lt;br /&gt;
||Coyote and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Twohanded Edged&lt;br /&gt;
||Coyote and the Panther&lt;br /&gt;
|-&lt;br /&gt;
!|Small Blunt&lt;br /&gt;
||Coyote and the Weasel&lt;br /&gt;
|-&lt;br /&gt;
!|Large Blunt&lt;br /&gt;
||Coyote and the Viper &lt;br /&gt;
|-&lt;br /&gt;
!|Twohanded Blunt&lt;br /&gt;
||Coyote and the Shark&lt;br /&gt;
|-&lt;br /&gt;
!|Slings&lt;br /&gt;
||Coyote and the Boar&lt;br /&gt;
|-&lt;br /&gt;
!|Bow&lt;br /&gt;
||Coyote and the Nightingale&lt;br /&gt;
|-&lt;br /&gt;
!|Crossbow&lt;br /&gt;
||Coyote and the Dove&lt;br /&gt;
|-&lt;br /&gt;
!|Staves&lt;br /&gt;
||Coyote and the Dolphin&lt;br /&gt;
|-&lt;br /&gt;
!|Polearms&lt;br /&gt;
||Coyote and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Light Thrown&lt;br /&gt;
||Coyote and the Wren&lt;br /&gt;
|-&lt;br /&gt;
!|Heavy Thrown&lt;br /&gt;
||Coyote and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Brawling&lt;br /&gt;
||Coyote and the Wolverine&lt;br /&gt;
|-&lt;br /&gt;
!|Offhand Weapon&lt;br /&gt;
||Coyote and the Heron&lt;br /&gt;
|-&lt;br /&gt;
!|Melee Mastery&lt;br /&gt;
||Coyote and the Ox&lt;br /&gt;
|-&lt;br /&gt;
!|Missile Mastery&lt;br /&gt;
||Coyote and the Vulture&lt;br /&gt;
|-&lt;br /&gt;
!|Expertise&lt;br /&gt;
||Coyote and the Ram&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive combat====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Shield&lt;br /&gt;
||Phoenix and the Wolverine &lt;br /&gt;
|-&lt;br /&gt;
!|Light Armor&lt;br /&gt;
||Phoenix and the Magpie&lt;br /&gt;
|-&lt;br /&gt;
!|Chain Armor&lt;br /&gt;
||Phoenix and the Weasel&lt;br /&gt;
|-&lt;br /&gt;
!|Brigandine&lt;br /&gt;
||Phoenix and the Viper&lt;br /&gt;
|-&lt;br /&gt;
!|Plate Armor&lt;br /&gt;
||Phoenix and the Albatross&lt;br /&gt;
|-&lt;br /&gt;
!|Defending&lt;br /&gt;
||Phoenix and the Boar&lt;br /&gt;
|-&lt;br /&gt;
!|Parry Ability&lt;br /&gt;
||Coyote and the Cobra&lt;br /&gt;
|-&lt;br /&gt;
!|Conviction&lt;br /&gt;
||Phoenix and the Lion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Evasion&lt;br /&gt;
||Phoenix and the Scorpion&lt;br /&gt;
|-&lt;br /&gt;
!|Athletics&lt;br /&gt;
||Phoenix, Lion, and the Dolphin&lt;br /&gt;
|-&lt;br /&gt;
!|Perception&lt;br /&gt;
||Phoenix and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Stealth&lt;br /&gt;
||Phoenix and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Locksmithing&lt;br /&gt;
||Phoenix and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Thievery&lt;br /&gt;
||Phoenix and the Panther&lt;br /&gt;
|-&lt;br /&gt;
!|First Aid&lt;br /&gt;
||Phoenix and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Outdoorsmanship&lt;br /&gt;
||Phoenix and the Sun&lt;br /&gt;
|-&lt;br /&gt;
!|Skinning&lt;br /&gt;
||Phoenix and the Ram&lt;br /&gt;
|-&lt;br /&gt;
!|Backstab&lt;br /&gt;
||Phoenix and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Scouting&lt;br /&gt;
||Phoenix, Ram, and the Cat &lt;br /&gt;
|-&lt;br /&gt;
!|Thanatology *&lt;br /&gt;
||n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As far as is known, Thanatology predictions are impossible. Attempting an alignment on Thanatology will incur a stun, give an unclean soul, and trigger the following message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pain!  A concept erupts from the back of your mind, cold and crushing.  For a few, sharp moments you experience The End -- the death of stars and the deconstruction of fate as a metaphysical force.&#039;&#039;&lt;br /&gt;
&#039;&#039;The death of the universe orbits... something.  Some force or some entity.  Something you cannot see that you have an unconscious need not to.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;It sees you.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[noun is::bowl]][[guild association is::Moon Mage]]|format=table}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=538141</id>
		<title>Divination bowl</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=538141"/>
		<updated>2020-11-16T00:12:23Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If memory serves, this bowl is tool used by [[Moon Mage]]s to scry into the future. You remember that bowls carved with such sigils are divination tools used by Moon Mages and preferred by those mages that call themselves the [[Prophets of G&#039;nar-Peth|Prophets of G&#039;Nar Peth]]. Traditionally carved from a single piece of sandstone and etched with the mysterious sigils only Moon Mages seem to understand, scrying bowls are used by mages trained in astrology as a tool for divination. It is said that the first bowls were filled with water from the Garden of G&#039;Nar Peth, though whether that is a legend held by the Prophets themselves or merely a tale told by outsiders is unclear.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&#039;&#039;&#039;Sect Affinity&#039;&#039;&#039;&lt;br /&gt;
*[[Prophets of G&#039;nar Peth]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Availability&#039;&#039;&#039;&lt;br /&gt;
*[[Krrish&#039;s Bones]] in Therenborough&lt;br /&gt;
*[[Sandstone Creations]] in Muspar&#039;I&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
As with any prediction tool, the mage must {{com|INVOKE}} a bond with a divination bowl before it can be used to make a prediction&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;invoke my bowl&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You cautiously extend your prophetic talent towards your starstone bowl. You find the vessel empty and allow your aptitude to flow into the bowl, completing it and leaving it prophetically aware.&lt;br /&gt;
&lt;br /&gt;
Before use, the mage must {{com|FILL}} the divination bowl with water as a prophetic ingredient&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;fill my bowl with water&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You fill the bowl with water.&lt;br /&gt;
&lt;br /&gt;
The mage will only need to replace the water if the bowl experiences a critical fumble, which will dump the water from the bowl.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
After making a successful observation of a celestial body:&lt;br /&gt;
* {{com|ALIGN}} &amp;lt;skill set/skill&amp;gt; (2 seconds)&lt;br /&gt;
* {{com|GAZE}} {{tt|my bowl}}: To perform a prediction on yourself. (10 seconds)&lt;br /&gt;
&lt;br /&gt;
* {{com|SHOW}} {{tt|my bowl to}} {{tt|&amp;lt;person&amp;gt;}}: To specify your prediction target. (2 seconds)&lt;br /&gt;
* {{com|GAZE}} {{tt|my bowl}}: To perform a prediction upon that &amp;lt;person&amp;gt;. (10 seconds)&lt;br /&gt;
For more information, see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*While holding the bowl in one hand, the second hand must be empty to swirl and manipulate the water during a prediction. Otherwise, the mage will need to empty the other hand and start over at the {{com|ALIGN}} step.&lt;br /&gt;
&lt;br /&gt;
*If a bowl without water is used for a prediction, the messaging will alert the mage as to what is wrong&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;gaze my bowl&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You gaze at a starstone bowl fitted to a clockwork base, but get the feeling something is missing.&lt;br /&gt;
&lt;br /&gt;
*Bowl role playing verbs that work only or message differently for G&#039;nar Pethians: {{com|DROOL}} at, {{com|KISS}}, {{com|PAT}}, and {{com|WINK}}.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
Raesh once said that he believed that bowls would give a slight bonus to lore predictions.&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the porosity of the sandstone.&lt;br /&gt;
*The stone&#039;s porosity is reminiscent of mistglass.&lt;br /&gt;
*The stone is unbelievably porous.&lt;br /&gt;
*The stone is extremely porous.&lt;br /&gt;
*The stone is very porous.&lt;br /&gt;
*The stone is rather porous.&lt;br /&gt;
*The stone has an above average porosity.&lt;br /&gt;
*The stone is of average porosity.&lt;br /&gt;
*The stone has a below average porosity.&lt;br /&gt;
*The stone is rather nonporous.&lt;br /&gt;
*The stone is very nonporous.&lt;br /&gt;
*The stone is extremely nonporous.&lt;br /&gt;
*The stone is completely nonporous.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage manifests as the smoothness of the bowl&#039;s interior.&lt;br /&gt;
*The interior of the bowl is perfectly rounded, without the slightest bump or crack.&lt;br /&gt;
*The interior of the bowl is perfectly rounded.&lt;br /&gt;
*The interior of the bowl is exceptionally well-rounded and smooth.&lt;br /&gt;
*The interior of the bowl is very well-rounded.&lt;br /&gt;
*The interior of the bowl is well-rounded.&lt;br /&gt;
*The interior of the bowl is rounded.&lt;br /&gt;
*The interior of the bowl is worn in a few spots.&lt;br /&gt;
*The interior of the bowl is no longer round and has a few chips.&lt;br /&gt;
*The interior of the bowl is quite bumpy and uneven.&lt;br /&gt;
*The interior of the bowl has several cracks and chips.&lt;br /&gt;
*The interior of the bowl is marred by cracks and several large chips.&lt;br /&gt;
*The interior of the bowl is horrifically chipped and a large crack runs through the center.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage can be determined by the brightness of the sigils.&lt;br /&gt;
*The six major sigils radiate brightly, the complex network between them is perfectly illuminated.&lt;br /&gt;
*The six major sigils radiate brightly like the sun.&lt;br /&gt;
*The six major sigils glow prominently, not unlike gaethzen.&lt;br /&gt;
*The six major sigils glow steadily like moonlight.&lt;br /&gt;
*The six major sigils twinkle like stars.&lt;br /&gt;
*The six major sigils glisten as parts of the sigils fade in and out.&lt;br /&gt;
*The six major sigils glow faintly as occasional shadows wind through the network.&lt;br /&gt;
*The six major sigils have become quite dim.&lt;br /&gt;
*The six major sigils fade in and out.&lt;br /&gt;
*The six major sigils struggle to remain illuminated.&lt;br /&gt;
*The six major sigils are damaged, giving off only a faint glimmer of light.&lt;br /&gt;
*The six major sigils are in terrible shape, stifled and barely luminescent.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is reflected in the shadows that appear.&lt;br /&gt;
*The inner rim instantly forms a perfect circle of shifting Katamba black.&lt;br /&gt;
*The inner rim is rapidly eclipsed by the shadows.&lt;br /&gt;
*The inner rim rapidly darkens.&lt;br /&gt;
*The inner rim ripples as it transitions to darkness.&lt;br /&gt;
*The inner rim turns a shadowy black.&lt;br /&gt;
*The inner rim fogs over with shadows.&lt;br /&gt;
*The inner rim is obscured by shadows plodding their way around its circumference.&lt;br /&gt;
*The inner rim leisurely darkens as shadows drift over its surface.&lt;br /&gt;
*The inner rim darkens with a noticeable delay.&lt;br /&gt;
*The inner rim takes a while before beginning to darken.&lt;br /&gt;
*The inner rim eventually grows dim.&lt;br /&gt;
*The inner rim takes what feels like an eternity to darken.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze the bowl, you will have a vision about a vessel.  This reflects your bond with the bowl.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
How full the vessel is with water.&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is terribly low, mostly droplets at the bottom. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level just covers the bottom. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is enough to dip your fingers into.(3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is only about a quarter full.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is less than half full.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is filled about halfway.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is mostly filled.(7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is very full. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is extremely-well filled, coming to just below the rim. (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is perfectly filled, the surface of the water domes slightly over the rim. (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The stillness of the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water sloshes violently back and forth. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water climbs the sides of the vessel as it splashes about. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water bounces from side to side. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water undulates within the vessel. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is criss-crossed with overlapping ripples. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water slowly ripples out from its the center. (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is relatively calm. (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is very still, reflections dancing on the surface. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is extremely still, with only a slight waver in the reflections. (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is perfectly still, creating a gorgeous reflecting pool. (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
The clarity of the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is tenebrous and murky, blocking out anything beneath the surface. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel swirls turbid and brown, obstructing the bottom. (Skill 2/10).&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel looks like cream in coffee.(3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is dark and translucent.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is chalky like whey.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is semitransparent and hazy.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is partly clear with a pocket of white clouding. (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is mostly clear and golden colored, like oil.(8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is crystal blue, like sea water.(9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is perfectly clear, like fresh spring water. (Skill 10/10).&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Any debris in the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The water is terribly foul, with large pieces of floating debris.(1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is riddled with suspended bits of dark debris.(2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has small pebbles that have sunk to the bottom. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is sandy.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water suspends threads of black debris.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has chips of paint floating in it.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is mostly strained of debris.(7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is without debris, but some sediment has settled to the bottom.(8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is almost flawless, without any obstructing debris.(9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has been perfectly filtered, not even an air bubble clings to the bottom.(10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Interpretation ==&lt;br /&gt;
A prediction&#039;s outcome can be interpreted from:&lt;br /&gt;
&lt;br /&gt;
*The potency is reflected in the temperature of the water.&lt;br /&gt;
*The duration is seen in how long the ripples last.&lt;br /&gt;
*The skill is reflected in the primary sigils that illuminate during the prediction (see Skill messaging below)&lt;br /&gt;
*The polarity is seen in the color of the sigils.&lt;br /&gt;
&lt;br /&gt;
===Skill messaging===&lt;br /&gt;
&lt;br /&gt;
====Magic====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Primary Magic&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
!|Attunement&lt;br /&gt;
||Owl and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Arcana&lt;br /&gt;
||Owl and the Sun&lt;br /&gt;
|-&lt;br /&gt;
!|Targeted Magic&lt;br /&gt;
||Owl and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Augmentation&lt;br /&gt;
||Owl and the Wolverine&lt;br /&gt;
|-&lt;br /&gt;
!|Debilitation&lt;br /&gt;
||Owl and the Shark&lt;br /&gt;
|-&lt;br /&gt;
!|Utility&lt;br /&gt;
||Owl and the Wren&lt;br /&gt;
|-&lt;br /&gt;
!|Warding&lt;br /&gt;
||Owl and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Sorcery&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
!|Astrology&lt;br /&gt;
||all the sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Summoning&lt;br /&gt;
||Owl and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Theurgy&lt;br /&gt;
||Owl and the Ox &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Forging&lt;br /&gt;
||Wren and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Engineering&lt;br /&gt;
||Wren and the Ox&lt;br /&gt;
|-&lt;br /&gt;
!|Outfitting&lt;br /&gt;
||Wren and the Cat&lt;br /&gt;
|-&lt;br /&gt;
!|Alchemy&lt;br /&gt;
||Wren and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Enchanting&lt;br /&gt;
||Wren and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Scholarship&lt;br /&gt;
||Wren and the Owl&lt;br /&gt;
|-&lt;br /&gt;
!|Appraisal&lt;br /&gt;
||Wren and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Performance&lt;br /&gt;
||Wren, Wren and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Tactics&lt;br /&gt;
||Wren and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Bardic Lore&lt;br /&gt;
||Wren and the Donkey&lt;br /&gt;
|-&lt;br /&gt;
!|Empathy&lt;br /&gt;
||Wren, the Unicorn, and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Trading&lt;br /&gt;
||Wren, Wren and Xibar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offensive combat====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Small Edged&lt;br /&gt;
||Coyote and the Cat&lt;br /&gt;
|-&lt;br /&gt;
!|Large Edged&lt;br /&gt;
||Coyote and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Twohanded Edged&lt;br /&gt;
||Coyote and the Panther&lt;br /&gt;
|-&lt;br /&gt;
!|Small Blunt&lt;br /&gt;
||Coyote and the Weasel&lt;br /&gt;
|-&lt;br /&gt;
!|Large Blunt&lt;br /&gt;
||Coyote and the Viper &lt;br /&gt;
|-&lt;br /&gt;
!|Twohanded Blunt&lt;br /&gt;
||Coyote and the Shark&lt;br /&gt;
|-&lt;br /&gt;
!|Slings&lt;br /&gt;
||Coyote and the Boar&lt;br /&gt;
|-&lt;br /&gt;
!|Bow&lt;br /&gt;
||Coyote and the Nightingale&lt;br /&gt;
|-&lt;br /&gt;
!|Crossbow&lt;br /&gt;
||Coyote and the Dove&lt;br /&gt;
|-&lt;br /&gt;
!|Staves&lt;br /&gt;
||Coyote and the Dolphin&lt;br /&gt;
|-&lt;br /&gt;
!|Polearms&lt;br /&gt;
||Coyote and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Light Thrown&lt;br /&gt;
||Coyote and the Wren&lt;br /&gt;
|-&lt;br /&gt;
!|Heavy Thrown&lt;br /&gt;
||Coyote and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Brawling&lt;br /&gt;
||Coyote and the Wolverine&lt;br /&gt;
|-&lt;br /&gt;
!|Offhand Weapon&lt;br /&gt;
||Coyote and the Heron&lt;br /&gt;
|-&lt;br /&gt;
!|Melee Mastery&lt;br /&gt;
||Coyote and the Ox&lt;br /&gt;
|-&lt;br /&gt;
!|Missile Mastery&lt;br /&gt;
||Coyote and the Vulture&lt;br /&gt;
|-&lt;br /&gt;
!|Expertise&lt;br /&gt;
||Coyote and the Ram&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive combat====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Shield&lt;br /&gt;
||Phoenix and the Wolverine &lt;br /&gt;
|-&lt;br /&gt;
!|Light Armor&lt;br /&gt;
||Phoenix and the Magpie&lt;br /&gt;
|-&lt;br /&gt;
!|Chain Armor&lt;br /&gt;
||Phoenix and the Weasel&lt;br /&gt;
|-&lt;br /&gt;
!|Brigandine&lt;br /&gt;
||Phoenix and the Viper&lt;br /&gt;
|-&lt;br /&gt;
!|Plate Armor&lt;br /&gt;
||Phoenix and the Albatross&lt;br /&gt;
|-&lt;br /&gt;
!|Defending&lt;br /&gt;
||Phoenix and the Boar&lt;br /&gt;
|-&lt;br /&gt;
!|Parry Ability&lt;br /&gt;
||Coyote and the Cobra&lt;br /&gt;
|-&lt;br /&gt;
!|Conviction&lt;br /&gt;
||Phoenix and the Lion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Evasion&lt;br /&gt;
||Phoenix and the Scorpion&lt;br /&gt;
|-&lt;br /&gt;
!|Athletics&lt;br /&gt;
||Phoenix, the Lion, and the Dolphin&lt;br /&gt;
|-&lt;br /&gt;
!|Perception&lt;br /&gt;
||Phoenix and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Stealth&lt;br /&gt;
||Phoenix and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Locksmithing&lt;br /&gt;
||Phoenix and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Thievery&lt;br /&gt;
||Phoenix and the Panther&lt;br /&gt;
|-&lt;br /&gt;
!|First Aid&lt;br /&gt;
||Phoenix and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Outdoorsmanship&lt;br /&gt;
||Phoenix and the Sun&lt;br /&gt;
|-&lt;br /&gt;
!|Skinning&lt;br /&gt;
||Phoenix and the Ram&lt;br /&gt;
|-&lt;br /&gt;
!|Backstab&lt;br /&gt;
||Phoenix and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Scouting&lt;br /&gt;
||Phoenix, the Ram, and the Cat &lt;br /&gt;
|-&lt;br /&gt;
!|Thanatology *&lt;br /&gt;
||n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As far as is known, Thanatology predictions are impossible. Attempting an alignment on Thanatology will incur a stun, give an unclean soul, and trigger the following message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pain!  A concept erupts from the back of your mind, cold and crushing.  For a few, sharp moments you experience The End -- the death of stars and the deconstruction of fate as a metaphysical force.&#039;&#039;&lt;br /&gt;
&#039;&#039;The death of the universe orbits... something.  Some force or some entity.  Something you cannot see that you have an unconscious need not to.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;It sees you.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[noun is::bowl]][[guild association is::Moon Mage]]|format=table}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_bear&amp;diff=531497</id>
		<title>Giant bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_bear&amp;diff=531497"/>
		<updated>2020-10-10T22:43:26Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* corporeal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Kaerna, Crossing&lt;br /&gt;
|MapList=*{{rmap|9a|Journalai Route (9a)}}&lt;br /&gt;
|simulevel=45&lt;br /&gt;
|level=45&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=400&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=bear paw&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Introduced in [[Tuesday_Tidings#July_2020|Tuesday Tidings 20]].&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Inspecting the giant bear, you can easily see where its name came from, as it towers over you.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Current level comes from GM post, skill caps are estimated based on comparisons to rock guardians.  Adjust down as needed/more info becomes available. 06:32, 3 September 2020 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;it is wearing nothing.&lt;br /&gt;
*&#039;&#039;it is carrying nothing.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A giant bear stands up on its hind legs and sniffs inquisitively at the air.&lt;br /&gt;
*Entrance:  &#039;&#039;A giant bear lumbers in.&lt;br /&gt;
*Entrance:  &#039;&#039;A giant bear saunters in, swinging its head from side to side.&lt;br /&gt;
*Exit:      &#039;&#039;&lt;br /&gt;
*Death:     &#039;&#039;A giant bear growls one last time and collapses.&lt;br /&gt;
*Decay:     &#039;&#039;A giant bear rots away into nothingness.&lt;br /&gt;
*Other:     &#039;&#039;A giant bear rears up on its hind legs and growls.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Bears}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sturdy_broom_tied_with_a_wide_bow&amp;diff=528261</id>
		<title>Item:Sturdy broom tied with a wide bow</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sturdy_broom_tied_with_a_wide_bow&amp;diff=528261"/>
		<updated>2020-09-06T02:26:34Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* Broom Variations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=sturdy &amp;lt;wood&amp;gt; broom tied with a wide &amp;lt;cloth&amp;gt; bow&lt;br /&gt;
|noun=broom&lt;br /&gt;
|look=The &amp;lt;wood&amp;gt; handle of the broom is worn smooth from frequent use.&lt;br /&gt;
|STag=bow&lt;br /&gt;
|type=toy, verby&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=15&lt;br /&gt;
|appcost=3,750&lt;br /&gt;
|lsize=12&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{{EditConsolidation}}&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|wave}}: You wave your &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; broom around in front of you as if attempting to ward off an unseen enemy.&lt;br /&gt;
* {{com|raise}}: You raise your &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; broom above your head in a threatening manner.&lt;br /&gt;
* {{com|shake}}: You give your &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; broom a good shake.  A small cloud of dust and dirt fills the air around you.&lt;br /&gt;
* {{com|push}}: You use your &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; broom to sweep up some dirt.  Keep going.  In another hundred years, you might be able to sweep it all up.&lt;br /&gt;
* {{com|pull}}: You pull your &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; broom towards you, creating a pattern in the dirt.&lt;br /&gt;
* {{com|touch}}: You thumb your &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; broom.&lt;br /&gt;
:* &#039;&#039;note: on release (Feb 15, 2020), this item was missing a STUDY, so there may be other verbs available.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Broom Variations==&lt;br /&gt;
An example of a broom is &#039;&#039;a sturdy &#039;&#039;&#039;acacia&#039;&#039;&#039; broom tied with a wide &#039;&#039;&#039;mistsilk&#039;&#039;&#039; bow.&#039;&#039;&lt;br /&gt;
* note: The &#039;&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039;&#039; in the LOOK is the same that is in the TAP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Broom Wood-type&lt;br /&gt;
! Broom Cloth-type&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* [[Uses material::acacia]]&lt;br /&gt;
* [[Uses material::aganylosh&#039;a]]&lt;br /&gt;
* [[Uses material::alder]]&lt;br /&gt;
* [[Uses material::anli]]&lt;br /&gt;
* [[Uses material::balsa]]&lt;br /&gt;
* [[Uses material::bamboo]]&lt;br /&gt;
* [[Uses material::ban-minahle]]&lt;br /&gt;
* [[Uses material::bloodwood]]&lt;br /&gt;
* [[Uses material::bog oak]]&lt;br /&gt;
* [[Uses material::chestnut]]&lt;br /&gt;
* [[Uses material::ironwood]]&lt;br /&gt;
* [[Uses material::mahogany]]&lt;br /&gt;
* [[Uses material::maple]]&lt;br /&gt;
* [[Uses material::rosewood]]&lt;br /&gt;
* [[Uses material::sana&#039;ati]]&lt;br /&gt;
* [[Uses material::sandalwood]]&lt;br /&gt;
* [[Uses material::sanrisi]]&lt;br /&gt;
* [[Uses material::walnut]]&lt;br /&gt;
* [[Uses material::wyndwood]]&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* [[Uses material::angora]]&lt;br /&gt;
* [[Uses material::broadcloth]]&lt;br /&gt;
* [[Uses material::brocatelle]]&lt;br /&gt;
* [[Uses material::cloth-of-gold]]&lt;br /&gt;
* [[Uses material::damask]]&lt;br /&gt;
* [[Uses material::faille]]&lt;br /&gt;
* [[Uses material::gingham]]&lt;br /&gt;
* [[Uses material::gossamer]]&lt;br /&gt;
* [[Uses material::jute]]&lt;br /&gt;
* [[Uses material::linen]]&lt;br /&gt;
* [[Uses material::mistsilk]]&lt;br /&gt;
* [[Uses material::samite]]&lt;br /&gt;
* [[Uses material::satin]]&lt;br /&gt;
* [[Uses material::taffeta]]&lt;br /&gt;
* [[Uses material::twill]]&lt;br /&gt;
* [[Uses material::velvet]]&lt;br /&gt;
* [[Uses material::wool]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Lengthy_cylinder&amp;diff=528016</id>
		<title>Item:Lengthy cylinder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Lengthy_cylinder&amp;diff=528016"/>
		<updated>2020-08-31T01:57:13Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* Prizes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=lengthy &amp;lt;leather-type&amp;gt; cylinder emblazoned with a &amp;lt;design&amp;gt;&lt;br /&gt;
|noun=cube&lt;br /&gt;
|look=&#039;&#039;&amp;lt;Color&amp;gt;&#039;&#039; paint was used to capture the crest in intricate detail.&lt;br /&gt;
|MTag=-&lt;br /&gt;
|type=toy&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=187&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{{EditConsolidation}}&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|pull}}: You twist and pull at your cylinder. It grows very warm then with a sudden &amp;quot;POP!&amp;quot; it shatters and a plume of smoke seeps from your hands to the ground. The smoke clears to reveal &#039;&#039;&amp;lt;an item&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;possibly the same loot pool as a {{ilink|i|glass bottle}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|i|cheap wine|bottle of cheap wine}}&lt;br /&gt;
* {{sloot|i|cool water|bottle of cool water}}&lt;br /&gt;
* {{sloot|i|donkey blood|bottle of donkey blood}}&lt;br /&gt;
* {{sloot|i|grape juice|bottle of grape juice}}&lt;br /&gt;
* {{sloot|i|prune juice|bottle of prune juice}}&lt;br /&gt;
* {{sloot|i|hot herbal tea|cup of hot herbal tea}}&lt;br /&gt;
* {{sloot|i|pure spring water|flask of pure spring water}}&lt;br /&gt;
* {{sloot|i|apple juice (1)|glass of apple juice}}&lt;br /&gt;
* {{sloot|i|cranberry juice|glass of cranberry juice}}&lt;br /&gt;
* {{sloot|i|fresh lemonade|glass of fresh lemonade}}&lt;br /&gt;
* {{sloot|i|pink lemonade|glass of pink lemonade}}&lt;br /&gt;
* {{sloot|i|bubbling champagne|goblet of bubbling champagne}}&lt;br /&gt;
* {{sloot|i|apple cider (1)|mug of apple cider}}&lt;br /&gt;
* {{sloot|i|creamy hot chocolate|mug of creamy hot cocoa}}&lt;br /&gt;
* {{sloot|i|hot spiced cider|mug of hot spiced cider}}&lt;br /&gt;
* {{sloot|i|warm sweetened milk|mug of warm sweetened milk}}&lt;br /&gt;
* {{sloot|i|corn liquor|snifter of corn liquor}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Cylinder Variations==&lt;br /&gt;
An example of a cylinder is &#039;&#039;a lengthy &#039;&#039;&#039;jackal-hide&#039;&#039;&#039; cylinder emblazoned with a small &#039;&#039;&#039;dewdrop lace&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cylinder Leather-types&lt;br /&gt;
! Cylinder Designs&lt;br /&gt;
! Paint Colors&amp;lt;br&amp;gt;(in the look)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Uses material::bison-hide]]&lt;br /&gt;
* [[Uses material::boar-hide]]&lt;br /&gt;
* [[Uses material::buckskin]]&lt;br /&gt;
* [[Uses material::cougar-hide]]&lt;br /&gt;
* [[Uses material::deer-hide]]&lt;br /&gt;
* [[Uses material::doeskin]]&lt;br /&gt;
* [[Uses material::hide]]&lt;br /&gt;
* [[Uses material::jackal-hide]]&lt;br /&gt;
* [[Uses material::kidskin]]&lt;br /&gt;
* [[Uses material::leather]]&lt;br /&gt;
* [[Uses material::sluagh-hide]]&lt;br /&gt;
* [[Uses material::suede]]&lt;br /&gt;
|&lt;br /&gt;
* [[Uses symbol::alyssum]]&lt;br /&gt;
* [[Uses symbol::amaryllis]]&lt;br /&gt;
* [[Uses symbol::begonia]]&lt;br /&gt;
* [[Uses symbol::chrysanthemum]]&lt;br /&gt;
* [[Uses symbol::dawn&#039;s breath]]&lt;br /&gt;
* [[Uses symbol::dewdrop lace]]&lt;br /&gt;
* [[Uses symbol::dragon lily]]&lt;br /&gt;
* [[Uses symbol::gardenia]]&lt;br /&gt;
* [[Uses symbol::gladiolus]]&lt;br /&gt;
* [[Uses symbol::iris]]&lt;br /&gt;
* [[Uses symbol::hollyhock]]&lt;br /&gt;
* [[Uses symbol::hyacinth]]&lt;br /&gt;
* [[Uses symbol::jasmine]]&lt;br /&gt;
* [[Uses symbol::larkspur]]&lt;br /&gt;
* [[Uses symbol::lilac]]&lt;br /&gt;
* [[Uses symbol::lotus]]&lt;br /&gt;
* [[Uses symbol::marigold]]&lt;br /&gt;
* [[Uses symbol::moon orchid]]&lt;br /&gt;
* [[Uses symbol::oleander]]&lt;br /&gt;
* [[Uses symbol::star thistle]]&lt;br /&gt;
* [[Uses symbol::torch ginger]]&lt;br /&gt;
* [[Uses symbol::viburnum]]&lt;br /&gt;
* [[Uses symbol::Zoluren ensha]]&lt;br /&gt;
|&lt;br /&gt;
* [[Uses color::absinthe-green]]&lt;br /&gt;
* [[Uses color::apricot]]&lt;br /&gt;
* [[Uses color::ash grey]]&lt;br /&gt;
* [[Uses color::ashy grey]]&lt;br /&gt;
* [[Uses color::black]]&lt;br /&gt;
* [[Uses color::buttery yellow]]&lt;br /&gt;
* [[Uses color::cerulean]]&lt;br /&gt;
* [[Uses color::champagne]]&lt;br /&gt;
* [[Uses color::chestnut]]&lt;br /&gt;
* [[Uses color::claret]]&lt;br /&gt;
* [[Uses color::cobalt]]&lt;br /&gt;
* [[Uses color::copper]]&lt;br /&gt;
* [[Uses color::cream]]&lt;br /&gt;
* [[Uses color::eggshell]]&lt;br /&gt;
* [[Uses color::lime-green]]&lt;br /&gt;
* [[Uses color::magenta]]&lt;br /&gt;
* [[Uses color::midnight-blue]]&lt;br /&gt;
* [[Uses color::oceanic blue]]&lt;br /&gt;
* [[Uses color::powdery blue]]&lt;br /&gt;
* [[Uses color::russet]]&lt;br /&gt;
* [[Uses color::tangerine]]&lt;br /&gt;
* [[Uses color::turquoise]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Lengthy_cylinder&amp;diff=528015</id>
		<title>Item:Lengthy cylinder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Lengthy_cylinder&amp;diff=528015"/>
		<updated>2020-08-31T01:40:26Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* moon orchid and cream */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=lengthy &amp;lt;leather-type&amp;gt; cylinder emblazoned with a &amp;lt;design&amp;gt;&lt;br /&gt;
|noun=cube&lt;br /&gt;
|look=&#039;&#039;&amp;lt;Color&amp;gt;&#039;&#039; paint was used to capture the crest in intricate detail.&lt;br /&gt;
|MTag=-&lt;br /&gt;
|type=toy&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=187&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{{EditConsolidation}}&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|pull}}: You twist and pull at your cylinder. It grows very warm then with a sudden &amp;quot;POP!&amp;quot; it shatters and a plume of smoke seeps from your hands to the ground. The smoke clears to reveal &#039;&#039;&amp;lt;an item&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;possibly the same loot pool as a {{ilink|i|glass bottle}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|i|cheap wine|bottle of cheap wine}}&lt;br /&gt;
* {{sloot|i|cool water|bottle of cool water}}&lt;br /&gt;
* {{sloot|i|donkey blood|bottle of donkey blood}}&lt;br /&gt;
* {{sloot|i|grape juice|bottle of grape juice}}&lt;br /&gt;
* {{sloot|i|prune juice|bottle of prune juice}}&lt;br /&gt;
* {{sloot|i|hot herbal tea|cup of hot herbal tea}}&lt;br /&gt;
* {{sloot|i|apple juice (1)|glass of apple juice}}&lt;br /&gt;
* {{sloot|i|cranberry juice|glass of cranberry juice}}&lt;br /&gt;
* {{sloot|i|fresh lemonade|glass of fresh lemonade}}&lt;br /&gt;
* {{sloot|i|pink lemonade|glass of pink lemonade}}&lt;br /&gt;
* {{sloot|i|bubbling champagne|goblet of bubbling champagne}}&lt;br /&gt;
* {{sloot|i|apple cider (1)|mug of apple cider}}&lt;br /&gt;
* {{sloot|i|creamy hot chocolate|mug of creamy hot cocoa}}&lt;br /&gt;
* {{sloot|i|hot spiced cider|mug of hot spiced cider}}&lt;br /&gt;
* {{sloot|i|warm sweetened milk|mug of warm sweetened milk}}&lt;br /&gt;
* {{sloot|i|corn liquor|snifter of corn liquor}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Cylinder Variations==&lt;br /&gt;
An example of a cylinder is &#039;&#039;a lengthy &#039;&#039;&#039;jackal-hide&#039;&#039;&#039; cylinder emblazoned with a small &#039;&#039;&#039;dewdrop lace&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cylinder Leather-types&lt;br /&gt;
! Cylinder Designs&lt;br /&gt;
! Paint Colors&amp;lt;br&amp;gt;(in the look)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Uses material::bison-hide]]&lt;br /&gt;
* [[Uses material::boar-hide]]&lt;br /&gt;
* [[Uses material::buckskin]]&lt;br /&gt;
* [[Uses material::cougar-hide]]&lt;br /&gt;
* [[Uses material::deer-hide]]&lt;br /&gt;
* [[Uses material::doeskin]]&lt;br /&gt;
* [[Uses material::hide]]&lt;br /&gt;
* [[Uses material::jackal-hide]]&lt;br /&gt;
* [[Uses material::kidskin]]&lt;br /&gt;
* [[Uses material::leather]]&lt;br /&gt;
* [[Uses material::sluagh-hide]]&lt;br /&gt;
* [[Uses material::suede]]&lt;br /&gt;
|&lt;br /&gt;
* [[Uses symbol::alyssum]]&lt;br /&gt;
* [[Uses symbol::amaryllis]]&lt;br /&gt;
* [[Uses symbol::begonia]]&lt;br /&gt;
* [[Uses symbol::chrysanthemum]]&lt;br /&gt;
* [[Uses symbol::dawn&#039;s breath]]&lt;br /&gt;
* [[Uses symbol::dewdrop lace]]&lt;br /&gt;
* [[Uses symbol::dragon lily]]&lt;br /&gt;
* [[Uses symbol::gardenia]]&lt;br /&gt;
* [[Uses symbol::gladiolus]]&lt;br /&gt;
* [[Uses symbol::iris]]&lt;br /&gt;
* [[Uses symbol::hollyhock]]&lt;br /&gt;
* [[Uses symbol::hyacinth]]&lt;br /&gt;
* [[Uses symbol::jasmine]]&lt;br /&gt;
* [[Uses symbol::larkspur]]&lt;br /&gt;
* [[Uses symbol::lilac]]&lt;br /&gt;
* [[Uses symbol::lotus]]&lt;br /&gt;
* [[Uses symbol::marigold]]&lt;br /&gt;
* [[Uses symbol::moon orchid]]&lt;br /&gt;
* [[Uses symbol::oleander]]&lt;br /&gt;
* [[Uses symbol::star thistle]]&lt;br /&gt;
* [[Uses symbol::torch ginger]]&lt;br /&gt;
* [[Uses symbol::viburnum]]&lt;br /&gt;
* [[Uses symbol::Zoluren ensha]]&lt;br /&gt;
|&lt;br /&gt;
* [[Uses color::absinthe-green]]&lt;br /&gt;
* [[Uses color::apricot]]&lt;br /&gt;
* [[Uses color::ash grey]]&lt;br /&gt;
* [[Uses color::ashy grey]]&lt;br /&gt;
* [[Uses color::black]]&lt;br /&gt;
* [[Uses color::buttery yellow]]&lt;br /&gt;
* [[Uses color::cerulean]]&lt;br /&gt;
* [[Uses color::champagne]]&lt;br /&gt;
* [[Uses color::chestnut]]&lt;br /&gt;
* [[Uses color::claret]]&lt;br /&gt;
* [[Uses color::cobalt]]&lt;br /&gt;
* [[Uses color::copper]]&lt;br /&gt;
* [[Uses color::cream]]&lt;br /&gt;
* [[Uses color::eggshell]]&lt;br /&gt;
* [[Uses color::lime-green]]&lt;br /&gt;
* [[Uses color::magenta]]&lt;br /&gt;
* [[Uses color::midnight-blue]]&lt;br /&gt;
* [[Uses color::oceanic blue]]&lt;br /&gt;
* [[Uses color::powdery blue]]&lt;br /&gt;
* [[Uses color::russet]]&lt;br /&gt;
* [[Uses color::tangerine]]&lt;br /&gt;
* [[Uses color::turquoise]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Destiny_Cipher&amp;diff=524329</id>
		<title>Destiny Cipher</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Destiny_Cipher&amp;diff=524329"/>
		<updated>2020-07-13T01:44:00Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* effect upon divination tool bonding rate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=DC&lt;br /&gt;
|minprep=50&lt;br /&gt;
|castcap=600&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar magic&lt;br /&gt;
|spellbook=Perception&lt;br /&gt;
|prereqs=[[Aura Sight]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Destiny Cipher is one of the more exciting results to arise from the Heritage House&#039;s meticulous research.  In essence, it is a Sophister meditation technique that has been blended with strands of philosophy from Fortune&#039;s Path and grounded in the planar theory first outlined by the Celestial Compact.  Unlike other spells that enhance a mage&#039;s prophetic talents, Destiny Cipher seeks to clarify the meaning of a prophecy.  Many find it useful when working with unfamiliar divination tools or techniques, allowing for a rapid increase in familiarity.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Increases potency of visions, removes sect preference penalty for divination tools, and increases tool bonding rate.&lt;br /&gt;
|messaging=You close your eyes and take several slow, calming breaths.&lt;br /&gt;
The mental strain of this pattern is considerably eased by your ritual focus.&lt;br /&gt;
Your mind is cleared of distraction, the present and the mundane.  You are adrift in an unbroken sea of silent darkness.&lt;br /&gt;
&lt;br /&gt;
Minute disturbances in the darkness send rings of ripples dancing across the surface.  They collide, merge, and pass on.  Peaks and troughs accent and cancel one another in a series of chaotic collisions.  As you watch, a sense of harmony arises from their interplay, the ripples drifting into phase and the darkness moving with a unified purpose.&lt;br /&gt;
&lt;br /&gt;
The darkness recedes and you find your thoughts unified, your mind honed to a prophetic purpose.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*[[Teleologic corruption]] increases the difficulty of casting the spell. The potency and duration of the effect is also further reduced beyond the normal effect at the reduced personal mana cap.&lt;br /&gt;
==Other messaging==&lt;br /&gt;
Creatures of light burst into being about you, a disparate collection of shapes and forms with only the barest nod to anthropomorphism.  Battle lines are swiftly drawn and an inevitable conflict is set to unfold before you.  Moments before they can come to blows, an invisible force sweeps the field, sending the horde tumbling into a glowing tangle of limbs. The figures slowly deform, melting and merging until a single androgynous figure arises.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Minute disturbances in the darkness send rings of ripples dancing across the surface.  They collide, merge, and pass on.  Peaks and troughs accent and cancel one another in a series of chaotic collisions.  As you watch, a sense of harmony arises from their interplay, the ripples drifting into phase and the darkness moving with a unified purpose.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Countless wisps of light sprout in the darkness most are swiftly extinguished.  Soon, only six remain in a circle about you.  Six slender pillars of light, their surface slicked with condensation.  You focus on each of these in turn, bending them towards you, uniting them into a frail hemispherical shelter under which you sit.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind is cleared of distraction, the present and the mundane.  You are adrift in an unbroken sea of silent darkness.  As time draws out, a muted, yet persistent drone of alien chatter arises inquiries into your nature, declarations of identity, accusations, unfiltered emotions and abstract impressions all assault your tranquility.  These, too, you rebuff as you return to the darkness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A chorus of voices fills your mind, a cacophony of languages both known and unfamiliar.  They overlap, merge, submerge, muffle and distort.  You hone in on one voice at a time, memorizing its unique cadence before shifting your focus to the next voice.  As you come to know their message, their words, their intent, you realize the throng of voices is really one voice, one language, one truth.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Spears of light descend from above to pierce the darkness, red, orange, yellow, green, blue, and violet.  All that emerges is a suffused white glow, though it is insufficient to dispel the darkness.&amp;lt;br&amp;gt;&lt;br /&gt;
==Divination Tool Bonding==&lt;br /&gt;
The boost provided by Destiny Cipher for increasing the bonding rate of divination tools can be quite large. Following are the number of predictions required to cap all six of the 5k platinum tools from [[Future is Now]] at the [[Hollow Eve Festival]]. The bones were done without Destiny Cipher; the remaining five tools were done with a maximum Destiny Cipher in effect. All six tools were worked with 100 Charisma.&lt;br /&gt;
&lt;br /&gt;
NOTE - The bones actually required 1200-1500 predictions.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Tool Type!!Usage!!Predictions&lt;br /&gt;
|-&lt;br /&gt;
!|Bones&lt;br /&gt;
||extensive use.&lt;br /&gt;
||1000+&lt;br /&gt;
|-&lt;br /&gt;
!|Bowl&lt;br /&gt;
||heavy use.&lt;br /&gt;
||250-499&lt;br /&gt;
|-&lt;br /&gt;
!|Mirror&lt;br /&gt;
||great use.&lt;br /&gt;
||500-999&lt;br /&gt;
|-&lt;br /&gt;
!|Charts&lt;br /&gt;
||great use.&lt;br /&gt;
||500-999&lt;br /&gt;
|-&lt;br /&gt;
!|Prism&lt;br /&gt;
||heavy use.&lt;br /&gt;
||250-499&lt;br /&gt;
|-&lt;br /&gt;
!|Tokka&lt;br /&gt;
||heavy use.&lt;br /&gt;
||250-499&lt;br /&gt;
|}{{RefAl}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=523128</id>
		<title>Vanxa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vanxa&amp;diff=523128"/>
		<updated>2020-07-03T06:38:11Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vanxa Shar&#039;vala&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Dark Seeress Vanxa Shar&#039;vala, Chaomancer of the Prophets, an Elven Moon Mage.&amp;lt;br&amp;gt;&lt;br /&gt;
Vanxa has pointed ears and green eyes.  Her black hair is very long and thick, and is worn braided.  She has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a roaring lion with its claws seeming to rip through the skin on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a moonstone crown, a pure black swan feather, a blue-grey hawk feather, a white gold nose ring, a black leather collar studded with alternating platinum spikes and deep red rubies, a dark silver black widow spider amulet suspended from a heavy chain, a steel-boned black leather corset back-laced with black spidersilk cords, a darkstone black widow inlaid with a scarlet ruby hourglass, a soft black leather haversack, some black velvet long gloves, a white gold barbed-wire armband, a serpentine armband, a labyrinthine white gold wristcuff set with platinum spikes, a platinum and ruby ring, a deep ebony cougar-hide belt, a supple viper-hide whip, a black firecat-skin sack clasped with a curved pristine platinum fang, a cocoon woven from shimmering pearlescent spider web strands, a short black leather skirt with daring slits up both sides, a white gold anklet and some soft black leather thigh-boots.&lt;br /&gt;
&lt;br /&gt;
==Raiders From Snow Clan==&lt;br /&gt;
&lt;br /&gt;
One hard winter long ago, a [[Snow Elf]] raiding party swept out of the northern Dragonspine Mountains to pillage and plunder the [[Wind Elf]] settlements of the Gilen Otso Steppes. The plains-dwellers resisted, but Snow Elves were ferocious fighters and greatly feared for their courage in battle. Their children had more weapons than toys and learned to use them while they could barely hold them. As adults, this life-long training gave them unsurpassed combat prowess. Although outnumbering the invaders, the Wind Elves were hard-pressed to fend off such a strong enemy.&lt;br /&gt;
&lt;br /&gt;
On the first day of the raids, a small Wind Elf village on the steppes borderland lay in the path of the raiders. The advance was swift, and immediately upon reaching the village, the Snow Elves fanned out and attacked.&lt;br /&gt;
&lt;br /&gt;
One of the first cabins broken into belonged to a young Wind Elf couple. The husband bravely leapt to defend his home and wife, but his one weapon against many was hopeless. Seriously wounded, he fell, his wife kneeling beside him. Fearing for his life, she pleaded for the raiders to spare him.&lt;br /&gt;
&lt;br /&gt;
The Snow Elves agreed to show mercy, but as payment one warrior said she would become his mate. The husband protested, but his wife reluctantly accepted, knowing there was no other answer. She would protect her husband even if it meant they would never see each other again.&lt;br /&gt;
&lt;br /&gt;
After great plunder, the Snow Elves eventually withdrew with their spoils from the Gilen Otso Steppes and returned to the frozen, windswept peaks of the Dragonspine Mountains.&lt;br /&gt;
&lt;br /&gt;
A few years later, a baby girl was born to the Wind Elf slave bride and her Snow Elf captor, now her new husband. The child was named Vanxa, which means &amp;quot;She Who Sees Far&amp;quot; after an evil empress who eventually gains redemption in a Snow Elf fairy tale. She was given the last name Shar&#039;vala, her tribe&#039;s stylized form of &amp;quot;Daughter of Barbarians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rise Of A Warrioress==&lt;br /&gt;
&lt;br /&gt;
The young Vanxa inherited her father&#039;s fair complexion and cold-hardiness and her mother&#039;s sultry green eyes and thick, black hair. In time, she came to show her mother&#039;s kindness and scholarly intelligence as well as her father&#039;s cunning and indomitable force of will. These traits were to serve her well during her rigorous upbringing in the dangerous, snowy uplands of the Dragonspine Mountains. Her father was a high officer in the Snow Elf Guard, which was charged with protecting both their villages and their chief. He made sure Vanxa went through the same rigorous weapon training he himself had done as a boy.&lt;br /&gt;
&lt;br /&gt;
Vanxa&#039;s mother never truly adapted to the frigid climate of the mountains. One harsh winter she fell ill and died, her body lying in state until the frozen ground had thawed the following spring. She was buried in a quiet ceremony among a small cluster of mountain lilies. Vanxa and her father were greatly grieved, knowing life would never be the same. In remembrance, Vanxa adopted her mother&#039;s habit of accessorizing feathers in her hair, as is the style of the Wind Elves. Her father never fell in love or married again.&lt;br /&gt;
&lt;br /&gt;
The years passed, and Vanxa became a celebrated weapon master and fighter. She rose quickly in the Guard, becoming a Commander of forces. Then disaster struck. Hostile tribes of humanoids as well as horrid monsters, many of which were unknown to the outside world, roamed the forbidding slopes of the Dragonspine Mountains. During one blizzard, a grey-banded elur&#039;sushu, one of the dreaded snow serpents of the far north, attacked their village. The Guard was marshaled, and the ensuing battle was fierce. The monster was killed, which was cause for great celebration and feasting, but the victory came at great cost to Vanxa: along with a few other warriors, her father had been slain.&lt;br /&gt;
&lt;br /&gt;
Snow Clan was the only home she had ever known, and she would always consider herself a Snow Elf. But she remembered her mother&#039;s stories of the Wind Elves on the far-distant steppes. She felt a call in her spirit to discover more about her mother&#039;s life before Snow Clan. After her father&#039;s death, that call became a restlessness. She had other family and friends in the mountain villages, along with an important position in the Guard, but with her parents gone, she found Snow Clan no longer provided her the old comfort. Not long after her father&#039;s death, she collected her things and left the snowy mountains.&lt;br /&gt;
&lt;br /&gt;
==Reflections==&lt;br /&gt;
&lt;br /&gt;
However, during her long journey she had plenty of time to think, and she gradually grew cautious. To the Wind Elves she would be a stranger. What reception would she receive? Snow Elves had raided the steppes for centuries. How would the plains dwellers welcome a Snow Elf? They were only thought to be marauders and bandits. Vanxa knew that was only partially true, but there was still a risk in going to [[Horse Clan]].&lt;br /&gt;
&lt;br /&gt;
She wanted to learn more about her mother&#039;s long-lost family, but she became reluctant to go when she might conflict with them. Even if they weren&#039;t hostile, would she be ready to settle down anywhere? Especially a place where she knew no one? In particular, she was wary of any relationship that someone might want to take beyond friendship into romance. Her father had always treated her mother well, but she knew her mother had been forced to abandon her home and go as a prisoner into the Dragonspine Mountains. She swore no man would ever do anything remotely like that to her. Any mate she ever had would live strictly on her terms. Her heart grew heavy. There were just too many questions.&lt;br /&gt;
&lt;br /&gt;
She decided to act first on another of her mother&#039;s stories. Her maternal grandmother was said to be descended from a long line of enchanters or witches, always through the female branch. The grandmother lived alone far into the wilderness west of the Gilen Otso Steppes in uncharted lands. The thought of magic had always piqued Vanxa&#039;s curiosity. After all, if the stories were true, it meant she as well as her mother were also in the family line of female spellcasters. Was it possible she had unsuspected magic powers? Surely her grandmother would know. Vanxa decided to bypass Horse Clan for the time being and travel deeper into the wilderness.&lt;br /&gt;
&lt;br /&gt;
She journeyed many days along a fast-flowing river far into a land inhabited by some kind of robed lizard people fanatics. They called themselves priests and priestesses of the World Dragon. Vanxa wasn&#039;t sure what that meant, but she did know the lizard people didn&#039;t take kindly to her passing through their realms. There were many fights along the way, and before she finally reached her grandmother&#039;s cabin, lizard people heads hung in the tree limbs from one end of the World Dragon lands to the other.&lt;br /&gt;
&lt;br /&gt;
==The Secret In The Cabin==&lt;br /&gt;
&lt;br /&gt;
She found the cabin in ruins. It had obviously been attacked, but it wasn&#039;t clear who the attackers had been. However, it wasn&#039;t too hard for Vanxa to suspect the robed lizard people fanatics. Warily, she entered and explored. The roof and walls were still intact, but what few items remained had been vandalized and scattered. Of her grandmother, there was no sign.&lt;br /&gt;
&lt;br /&gt;
Disheartened, Vanxa intended staying the night and heading to Horse Clan the following morning. She put down her bedroll and was preparing to lie down when she detected a false sound under her foot. Kneeling, she pried up a floorboard and found a great assortment of strange items and tools and arcane books. It was all puzzling, but it had to be her grandmother&#039;s magical items.&lt;br /&gt;
&lt;br /&gt;
There was a magnificent weapon wrapped in a grey felt cover: a greatsword with a maple hilt and the image of an elaborate dragon engraved down the blade. It brought to mind what the lizard people had shouted about worshipping a World Dragon.&lt;br /&gt;
&lt;br /&gt;
She lit a candle and began reading her grandmother&#039;s journal. It said the weapon had belonged to a Dragon Priest general who had led an attack against her cabin. She had slain the attackers with her magic and retrieved the sword. But it was not the only attack over the years. The lizard people were hard to discourage, and each defeat only made them more determined. Vanxa hoped not, but it seemed likely there had come one final attack her grandmother had not been able to turn back.&lt;br /&gt;
&lt;br /&gt;
The journal said her grandmother had been a member of something called a [[Moon Mage]] guild and had been a follower of an even more mysterious group: the [[Prophets of G&#039;Nar Peth]]. Vanxa was fascinated. She had never heard anything like what she was reading, but it was obviously the source of her grandmother&#039;s magic.&lt;br /&gt;
&lt;br /&gt;
Opening a soft black velvet case embroidered with glistening silver spiderwebs, she found an old and worn spellbook carefully bound in wax-stained tanned leather. The tome’s cover was painted with a sleek black widow weaving a web of crackling lightning, and the title—&amp;lt;i&amp;gt;An Arcanum of the Web of Fate&amp;lt;/i&amp;gt;—was inlaid across the front in simple copper leaf. Beading of onyx black widow spiders inset with ruby hourglasses were the only embellishment. Inside, some of the vellum pages bore traces of blood amid the gracefully flowing script. Whose blood it was Vanxa had no idea, but the bloodstains were old and dried. They might have been there for centuries. There was a cryptic prayer to a goddess named [[Harawep]] inside the front cover, but the name was unknown to Vanxa.&lt;br /&gt;
&lt;br /&gt;
Inside a small, tattered felt bag she found four odd objects: some fire-blackened lava drake bones deeply notched with occult symbols. These she examined with great interest, turning each bone over in turn to study it from every side. Her grandmother&#039;s writings had spoken of divination bones and other tools that harness mysterious prediction powers of the stars and planets and moons. &lt;br /&gt;
&lt;br /&gt;
The lava drake bones showed the telltale scorch marks typical of exposure to blistering heat. The Krr-tich and Sek-rith were long and slender with rune-like carvings arranged in asymmetrical patterns. One side of the Sun Disk was darkened with soot while the other was scratched clean to reveal the grey bone beneath. Small pieces of skull had been connected into the orb-like Moon Sphere with each facet depicting a mysterious lunar symbol. The lava drake bones had obviously been carefully and elaborately prepared but didn&#039;t seem to have ever seen use.&lt;br /&gt;
&lt;br /&gt;
She unwrapped a bundle of faded black velvet and found the most exquisite object she had ever seen: a heliotrope telescope inlaid with palladium and anlora-avtoma lunar symbols. Each section of the telescope&#039;s barrel had been cut from a transparent heliotrope gemstone tinged with purplish-pink undertones. The intricate faceting of the gems gave the telescope a high reflectivity, almost making it seem to glow from within. Cryptic lunar symbols of inlaid silvery-white palladium and bluish-white anlora-avtoma spiraled around the length of the instrument in arcane mathematical patterns.&lt;br /&gt;
&lt;br /&gt;
The telescope was in excellent repair, without chip or scratch or scuff. Gazing through it at the distant trees, she found the instrument capable of adjustment to unbelievably high power. It must have been among her grandmother&#039;s most treasured possessions. Vanxa carefully rewrapped it in its black velvet and placed it in a special compartment in her soft black leather haversack.&lt;br /&gt;
&lt;br /&gt;
She lingered in her grandmother&#039;s cabin many days, studying about lunar magic and the Moon Mage guild. She learned about an amazing world beyond the natural, something called the [[Astral Plane]], where time and space meant very little and allowed one to travel great distances across the physical world nearly instantly. She learned about how the stars and moons and planets could reveal hidden messages and secrets as well as alter probabilities of things yet to come. She looked out the cabin window at the passing night sky, pondering the wonders of [[astrology]]. It became her favorite topic in the books about the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
==Destiny&#039;s Call==&lt;br /&gt;
&lt;br /&gt;
She was astonished to learn her mother had also been a Moon Mage, although she had only joined the guild shortly before being captured by the Snow Elves. Vanxa stayed up all night, finding in her grandmother&#039;s writings the procedures used in testing a person&#039;s magic potential. They were the same tests Vanxa&#039;s mother had taken.&lt;br /&gt;
&lt;br /&gt;
Vanxa took the tests herself and found she had an enormous capacity for lunar magic and prediction and the manipulation of light and shadow, far more than her mother and even her grandmother. She was breathless, having not expected anything but a long journey to her mother&#039;s homeland among the Wind Elves.&lt;br /&gt;
&lt;br /&gt;
Instead, she had found her true path. She would follow in their footsteps as a Moon Mage and later travel farther north to Therengia to find the sect of G&#039;nar Peth, as her grandmother had once done. She knew there would be much to learn but also much to offer. Her weapon and armor mastery as well as extensive strategic and tactical prowess should prove of great value to the scholarly but melee-challenged mages.&lt;br /&gt;
&lt;br /&gt;
The journal told of a man named [[Mortom]] who led the guild of the Moon Mages in a distant land called Ilithi. In pursuit of her family&#039;s maternal line of lunar magic study, she left the cabin at dawn and traveled to the great city of Shard. Although she learned much insight from guildleader Mortom, he directed her farther north to the land of Zoluren and the central Moon Mage guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
The guildleader there was a peculiar man named [[Kssarh]] who didn&#039;t seem to think she would advance far in the guild. That amused her. Knowing nothing about her determination, he had no idea what he was talking about. But he would learn.&lt;br /&gt;
&lt;br /&gt;
She joined the guild that day and under Kssarh&#039;s tutelage began her journey as a Moon Mage and toward fulfilling her desire of becoming the greatest astrologer of all time.&lt;br /&gt;
&lt;br /&gt;
* 418 years and 296 days AV - Vanxa achieved her goal of mastering all 1750 lessons of Astrology.&lt;br /&gt;
* 421 years and 38 days AV - Vanxa achieved her goal of mastering all 1750 lessons of Attunement.&lt;br /&gt;
&lt;br /&gt;
==The Enchantress==&lt;br /&gt;
&lt;br /&gt;
Vanxa had always found lunar enchanting an interesting concept, but it was limited in scope and easily mastered. However, when she heard rumors that shifts in the cosmos were revealing vast amounts of previously unknown enchanting arcana, her interest was rekindled. Advanced enchanting proved a much deeper and more complex subject than had the earlier lunar form, so she set aside all of her other projects to pursue this fascinating new field of study.&lt;br /&gt;
&lt;br /&gt;
* 431 years and 129 days AV - Vanxa achieved her goal of mastering all 1750 lessons of Enchanting.&lt;br /&gt;
&lt;br /&gt;
It was no secret that the most extreme enchanting processes could be neither understood nor carried out successfully unless the mage had a full grasp of the relevant support skills. So once her Enchanting studies were completed, Vanxa resolved to finish learning the magics required to create and utilize fully any enchanted magical device, regardless of difficulty level.&lt;br /&gt;
&lt;br /&gt;
* 432 years and 225 days AV - Vanxa achieved her goal of mastering all 1750 lessons of Lunar Magic.&lt;br /&gt;
* 432 years and 258 days AV - Vanxa achieved her goal of mastering all 1750 lessons of Arcana.&lt;br /&gt;
&lt;br /&gt;
She journeyed south to Shard to visit the first Moon Mage guild leader she had met following the long trek from her Snow Elf homeland in the Dragonspine Mountains: Mortom Saist. He congratulated her accomplishment and declared a celebratory banquet in honor of the first Enchantress Maximus of the Moon Mage guild. She thanked him for all of the advice and wisdom he had given her when she had first arrived in Shard so long ago. Without his help, she told him that she would never have gotten as far as she had.&lt;br /&gt;
&lt;br /&gt;
With great humor, Mortom confided in Vanxa that Kssarh had grumbled many times how he had been wrong about her when he had predicted so many years ago that she wouldn&#039;t go far in the Moon Mage guild. The Crossing guild leader still had no clue how he had been so mistaken. However, Mortom assured her with a wink that she had earned Kssarh&#039;s great respect and admiration, albeit grudging and whether or not he ever showed it, for her accomplishments and contributions in the fields of both Astrology and Enchanting.&lt;br /&gt;
&lt;br /&gt;
She only smiled, knowing there were still many surprises awaiting all the guild leaders of the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Snow Elf]]&lt;br /&gt;
[[Category:Player Prophets of G&#039;nar Peth]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=522969</id>
		<title>Moon Mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=522969"/>
		<updated>2020-07-01T00:19:32Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* miscellaneous heading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Moon Mage new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Moon Mage|image=Small_moonie_300.jpg&lt;br /&gt;
|skill1=Magic|skill2a=Lore|skill2b=Survival|skill3a=Weapon|skill3b=Armor&lt;br /&gt;
|abilities= Lunar Magic, Prediction,&amp;lt;br&amp;gt;Enchanting&lt;br /&gt;
|mana=Lunar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moon Mages&#039;&#039;&#039; are an esoteric collective of magicians, scholars and soothsayers from several different sects. Known for the versatile and powerful magic that flows from their fingertips and their ability to foretell the future, Moon Mages are among the most potent spellcasters on [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Their abilities are tied closely to the rising and setting of the three moons [[Xibar]], [[Yavash]] and [[Katamba]], as well as the motions of other heavenly bodies. Thus when the skies smile down upon a Moon Mage, his powers are strong; yet when all the moons have set, he is considerably weaker.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:MoonMageCrest.jpg|thumb|&#039;&#039;&#039;[[Guild Crests|Guild crest]]:&#039;&#039;&#039; Six towers on a field of stars encircled by the three Elanthian moons]]Information courtesy of [http://www.play.net/dr/info/guilds/mm.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: In a massive observatory outside the city proper, [[Kssarh|Celestian Kssarh T&#039;Kinnirii]] teaches new students with a passion that most would dub abusive. (You can type DIR MOON MAGE for directions.)&lt;br /&gt;
; [[Taisgath]]&lt;br /&gt;
: Housed inside the tremendous shell of some unknown sea beast, the Moon Mage Guild on Taisgath is overseen by [[Lomtaun|Fateweaver Lomtaun Nedorath]] of the [[Fortune&#039;s Path|Gypsies]].&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: [[Mortom|Tezirite Mortom Saist]], respected Guildleader and politician, welcomes all Moon Mages in the Great Tower of Shard... despite his quirks.&lt;br /&gt;
; Lesser Fist (south of [[Riverhaven]]) &#039;&#039;(Now closed due to the volcano erupting &amp;amp; Tiv becoming disabled)&#039;&#039;&lt;br /&gt;
: Within a remarkable guildhall inside a volcano believed to be dormant, [[Tiv|Guildleader Tiv]] trained students in the ways of the [[Monks of the Crystal Hand]]. With the eruption of the Lesser Fist of Heaven, the Crystal Hand Fortress housing the guildhall was subsequently destroyed.&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: [[Gylwyn|Guildleader Gylwyn]], after a meteoric rise and equally dramatic stint with exile, has returned to the graces of the Moon Mage Guild and teaches Theren students in her spire north of Riverhaven.&lt;br /&gt;
; [[Hibarnhvidar]]&lt;br /&gt;
: [[Cherulisa|Guildleader Cherulisa D&#039;Shari&#039;sendal]], resides in The Spire on the Trabe Plateau.&lt;br /&gt;
&lt;br /&gt;
Another renowned guild leader, about whom little is publicly known but their name and sect affiliation, is [[Estrille|Prophet Estrille Ardwens]].&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Moon Mage&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Magic}}.  {{catskill|Lore}} and {{catskill|Survival}} are secondary skillsets, with {{catskill|Weapon}} and {{catskill|Armor}} bringing up the rear as tertiary skills.&lt;br /&gt;
&lt;br /&gt;
Moon Mages break down into the following races.&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 38%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
&amp;lt;strike&amp;gt;[[:Category:Moon_Mage_enchantments|Moon Mage enchanting]]&amp;lt;/strike&amp;gt; as a monopoly is obsolete.  [[Enchanting_skill|Craft enchanting]] was released as a crafting lore practicable by anyone in June 2019.  Guilded moon mages receive one free technique slot in the [[Artificing_discipline|Artificing discipline]] of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill. Currently (Nov. 2019) only the Artificing discipline has been released.&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
===[[:Category:Lunar Magic|Lunar Magic]]===&lt;br /&gt;
Moon Mages draw Lunar mana from Celestial bodies for their spells.  They have access to the [[:Category:Stellar Magic Spellbook|Stellar]], [[:Category:Perception Spellbook|Perception]], [[:Category:Enlightened Geometry Spellbook|Enlightened Geometry]], [[:Category:Psychic Projection Spellbook|Psychic Projection]], [[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]], and [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]] spellbooks.&lt;br /&gt;
*[[Moon Mage Cantrips|Cantrip]]: Minor magic with some flashy and useful effects. Most are based off the [[sects|sect]] you join, there are some general ones for those not affiliated with a particular sect.&lt;br /&gt;
&lt;br /&gt;
====[[Magical Feat|Magical Feats]]====&lt;br /&gt;
As a magic prime guild Moon mages are given the following two magical feats for free at second circle:&lt;br /&gt;
*Basic Preparation Recognition - This allows the mage the chance to see basic/intro spells being prepped by others, even other guilds.&lt;br /&gt;
*Utility Mastery - This gives the mage a skill bonus to casting any [[Utility skill|Utility]] based spells.&lt;br /&gt;
&lt;br /&gt;
====[[Spell slot progressions|Moon Mage Spell Slot Progression]]====&lt;br /&gt;
As a magic prime guild Moon Mages gain spell slots in the following way.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-50&lt;br /&gt;
|Every Circle&lt;br /&gt;
|-&lt;br /&gt;
|50-100&lt;br /&gt;
|Every 2 Circles&lt;br /&gt;
|-&lt;br /&gt;
|101-150&lt;br /&gt;
|Every 3 Circles&lt;br /&gt;
|-&lt;br /&gt;
|151-200&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spell Tree====&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Moon_Mage_Spells.png|frameless|upright=4&lt;br /&gt;
rect 0 25 250 75 [[Sever Thread|Sever Thread (Debilitation)]] &lt;br /&gt;
rect 0 125 250 175 [[Tangled Fate|Tangled Fate (Debilitationm, Utility)]]  &lt;br /&gt;
rect 0 225 250 275 [[Shadows|Shadows (Augmentation)]]   &lt;br /&gt;
rect 0 525 250 575 [[Partial Displacement|Partial Displacement (Targeted Magic)]]  &lt;br /&gt;
rect 0 625 250 675 [[Whole Displacement|Whole Displacement (Warding)]]  &lt;br /&gt;
rect 0 925 250 975 [[Clear Vision|Clear Vision (Augmentation)]]  &lt;br /&gt;
rect 0 1225 250 1275 [[Telekinetic Throw|Telekinetic Throw (Targeted Magic)]]  &lt;br /&gt;
rect 0 1475 250 1525 [[Calm|Calm (Debilitation)]]    &lt;br /&gt;
rect 300 25 550 75 [[Sovereign Destiny|Sovereign Destiny (Debilitation)]]  &lt;br /&gt;
rect 300 125 550 175 [[Tezirah&#039;s Veil|Tezirah&#039;s Veil (Augmentation)]]  &lt;br /&gt;
rect 300 225 550 275 [[Dazzle|Dazzle (Debilitation)]]   &lt;br /&gt;
rect 300 425 550 475 [[Dinazen Olkar|Dinazen Olkar (Targeted Magic)]]  &lt;br /&gt;
rect 300 675 550 725 [[Focus Moonbeam|Focus Moonbeam (Utility)]]  &lt;br /&gt;
rect 300 825 550 875 [[Artificer&#039;s Eye|Artificer&#039;s Eye (Augmentation)]]  &lt;br /&gt;
rect 300 925 550 975 [[Piercing Gaze|Piercing Gaze (Utility)]]  &lt;br /&gt;
rect 300 1025 550 1075 [[Aura Sight|Aura Sight (Augmentation)]] &lt;br /&gt;
rect 300 1175 550 1225 [[Telekinetic Storm|Telekinetic Storm (Targeted Magic)]]  &lt;br /&gt;
rect 300 1275 550 1325 [[Rend|Rend (Debilitation, Utility)]]   &lt;br /&gt;
rect 300 1375 550 1425 [[Psychic Shield|Psychic Shield (Warding)]]  &lt;br /&gt;
rect 300 1475 550 1525 [[Sleep|Sleep (Debilitation)]]   &lt;br /&gt;
rect 300 1575 550 1625 [[Hypnotize|Hypnotize (Debilitation)]]   &lt;br /&gt;
rect 600 75 850 125 [[Moonblade|Moonblade (Utility)]]   &lt;br /&gt;
rect 600 225 850 275 [[Refractive Field|Refractive Field (Utility)]]  &lt;br /&gt;
rect 600 325 850 375 [[Burn|Burn (Targeted Magic)]]   &lt;br /&gt;
rect 600 575 850 625 [[Teleport|Teleport (Utility)]]   &lt;br /&gt;
rect 600 725 850 775 [[Locate|Locate (Utility)]]&lt;br /&gt;
rect 600 825 850 875 [[Distant Gaze|Distant Gaze (Utility)]] &lt;br /&gt;
rect 600 925 850 975 [[Tenebrous Sense|Tenebrous Sense (Augmentation)]]  &lt;br /&gt;
rect 600 1025 850 1075 [[Seer&#039;s Sense|Seer&#039;s Sense (Augmentation, Utility)]]   &lt;br /&gt;
rect 600 1125 850 1175 [[Destiny Cipher|Destiny Cipher (Utility)]]   &lt;br /&gt;
rect 600 1225 850 1275 [[Unleash|Unleash (Utility)]] &lt;br /&gt;
rect 600 1325 850 1375 [[Shear|Shear (Warding)]]   &lt;br /&gt;
rect 600 1425 850 1475 [[Thoughtcast|Thoughtcast (Utility)]]   &lt;br /&gt;
rect 900 25 1150 75 [[Empower Moonblade|Empower Moonblade (Utility)]]  &lt;br /&gt;
rect 900 125 1150 175 [[Shape Moonblade|Shape Moonblade (Utility)]]  &lt;br /&gt;
rect 900 225 1150 275 [[Steps of Vuan|Steps of Vuan (Utility)]] &lt;br /&gt;
rect 900 325 1150 375 [[Cage of Light|Cage of Light (Warding)]] &lt;br /&gt;
rect 900 425 1150 475 [[Starlight Sphere|Starlight Sphere (Targeted Magic]]  &lt;br /&gt;
rect 900 525 1150 575 [[Moongate|Moongate (Utility)]] &lt;br /&gt;
rect 900 625 1150 675 [[Contingency|Contingency (Utility)]]   &lt;br /&gt;
rect 900 725 1150 775 [[Shift Moonbeam|Shift Moonbeam (Utility)]]  &lt;br /&gt;
rect 900 825 1150 875 [[Shadewatch Mirror|Shadewatch Mirror (Utility)]]  &lt;br /&gt;
rect 900 925 1150 975 [[Machinist&#039;s Touch|Machinist&#039;s Touch (Augmentation)]]&lt;br /&gt;
rect 900 1025 1150 1075 [[Read the Ripples|Read the Ripples (Utility)]]&lt;br /&gt;
rect 900 1375 1150 1425 [[Mental Blast|Mental Blast (Debilitation)]]  &lt;br /&gt;
rect 1200 425 1450 475[[Invocation of the Spheres|Invocation of the Spheres (Augmentation)]]&lt;br /&gt;
rect 1200 525 1450 575 [[Shadow Servant|Shadow Servant (Utility)]]  &lt;br /&gt;
rect 1200 625 1450 675 [[Shadowling|Shadowling (Utility)]]   &lt;br /&gt;
rect 1200 725 1450 775 [[Braun&#039;s Conjecture|Braun&#039;s Conjecture (Utility)]]   &lt;br /&gt;
rect 1200 825 1450 875 [[Riftal Summons|Riftal Summons (Utility)]] &lt;br /&gt;
rect 1200 1375 1450 1425 [[Mind Shout|Mind Shout (Debiliation)]] &lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Moon mage spells]]&lt;br /&gt;
&lt;br /&gt;
====Guild [[Sorcery]]====&lt;br /&gt;
Moon Mages as a magic prime guild have access to a guild specific sorcery called [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]]. These spells are a mixture of Lunar and either Holy or Elemental mana. The common theme of their effects is the manipulation of Fate in ways that most Moon Mages would deem fundamentally wrong. As these are sorcery spells, the Moon Mage guild does not endorse nor teach their use thus requiring any mage wishing to learn their secrets to seek them on spell scrolls.&lt;br /&gt;
&lt;br /&gt;
The casting of these spells carries several possible consequences.&lt;br /&gt;
*The possibility of [[Sorcery#Backlash_Effects|volatile backlash]] that can happen when mixing mana types.&lt;br /&gt;
*Accusation and arrest for Forbidden Practices which will also give [[Outrage#Social Corruption|Social Corruption]].&lt;br /&gt;
*Small amounts of [[Teleologic Corruption]]. This is a corrupting factor on a Moon Mage&#039;s link to the Plane of Probability and will affect the mage&#039;s ability to predict the future.&lt;br /&gt;
&lt;br /&gt;
=== [[Moon Mage Attunement]] ===&lt;br /&gt;
Moon Mages have a [[Moon Mage Attunement|unique]] variation on [[Attunement skill|perceiving power]] that goes beyond what most other guilds can do. While most magic users find the number of mana streams to be location-dependent, the mana streams for Lunar Magic are time-dependent, reflecting the conditions of the moon and stars.&lt;br /&gt;
&lt;br /&gt;
As such, Moon Mages may [[Perceive command|perceive]]:&lt;br /&gt;
*The moons of Elanthia, either individually or all at once&lt;br /&gt;
*The available mana for each Moon Mage spellbook, either individually or all at once&lt;br /&gt;
*The source of a Locate spell&lt;br /&gt;
*A rough estimate of the current time, even underground&lt;br /&gt;
*The magical status of other characters or creatures&lt;br /&gt;
*The distance to nearby planets&lt;br /&gt;
&lt;br /&gt;
=== [[Prediction]] ===&lt;br /&gt;
The ability to foresee a character&#039;s future.  This ability will either provide a temporary bonus or penalty to the recipient&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
Several tools may be of use in performing predictions:&lt;br /&gt;
&lt;br /&gt;
*See the [[Star Chart]] for information on constellations&lt;br /&gt;
*[[Celestial Charts]], favored by the [[Celestial Compact]].&lt;br /&gt;
*[[Divination Bones]], favored by the [[Nomads of the Arid Steppe]].&lt;br /&gt;
*[[Divination Mirrors|Ornate Mirror]], favored by the [[Progeny of Tezirah]].&lt;br /&gt;
*[[Divination Bowls|Sandstone Bowl]], favored by the [[Prophets of G&#039;Nar Peth]].&lt;br /&gt;
*[[Sapphire Prisms|Sapphire Prism]], favored by the [[Monks of the Crystal Hand]].&lt;br /&gt;
*[[Tokka Cards]], favored by the [[:Category:Fortune&#039;s Path|Followers of Fortune&#039;s Path]].&lt;br /&gt;
&lt;br /&gt;
=== [[Astral Travel|Astral Travel]] ===&lt;br /&gt;
Astral Travel is an ability that allows [[Moon Mage]]s to enter and navigate the [[Astral Plane]], allowing them to bridge massive distances on the [[Plane of Abiding]] in almost no time. The ability is dangerous and often fatal and was only recently made possible by the invention of the [[Naming Ritual]], which is used on Grazhir shards to imprint them with a magical pattern of its name which allows a mage to use it as an anchor.&lt;br /&gt;
&lt;br /&gt;
===Recall Heavens===&lt;br /&gt;
Moon Mages have the ability to use the {{com|Recall}} command to aid in deciphering the heavens.&lt;br /&gt;
*{{tt|RECALL HEAVENS}} will give information regarding the individual constellations and what skillsets they give prediction information on.&lt;br /&gt;
*{{tt|RECALL HEAVENS GRAZHIR}} will remind the mage which [[Grazhir]] shards they have memorized. &lt;br /&gt;
&lt;br /&gt;
===100th Circle Ability===&lt;br /&gt;
Upon being promoted to 99th circle the Moon Mage Guildleaders will task the mage with a quest for better understanding of the cosmos. This quest must be completed in order to advance to 100th circle and beyond. After completion the mage is granted the ability to tap into the [[Astral Plane]] from anywhere in the land by teleporting or moongating to [[Grazhir]] rather than the three other moons. This ability also provides security to teleporting to a moon that is no longer in the sky by automatically shunting the mage to the nearest Grazhir shard rather than the typical messy outcome.&lt;br /&gt;
&lt;br /&gt;
==Lesser Guild Abilities==&lt;br /&gt;
=== [[Time Sense]] ===&lt;br /&gt;
The ability for a Moon Mage to tell the time of day even when they cannot see the sky due to affinity to the moons and celestial bodies.&lt;br /&gt;
=== [[Backtrace]] ===&lt;br /&gt;
The ability to trace a [[Locate]] back to the caster and his/her location.&lt;br /&gt;
=== [[Align(Moon Mage)|Align]] ===&lt;br /&gt;
Align is an ability learned by Moon Mages and has several effects.&lt;br /&gt;
*When the mage is aligned to one of the moons, spells that require a moon will default to the aligned moon.&lt;br /&gt;
*When the mage is aligned to Grazhir and has completed the 100th circle ability quest, any rogue teleports or moongates will send the mage to the nearest Astral Plane conduit.&lt;br /&gt;
*When using the prediction system or the Tangled Fate spell the mage must align to the skillset or individual skill they wish to predict upon.&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Scholarship|Scholarship}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Astrology|Astrology}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |7||style=&amp;quot;background: #FFF2FF;&amp;quot; |18&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |6th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |5||style=&amp;quot;background: #F2FFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |0||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; (&#039;&#039;&#039;{{Skill|Scholarship|Scholarship}}&#039;&#039;&#039;, &#039;&#039;&#039;{{Skill|Astrology|Astrology}}&#039;&#039;&#039;) are listed in bold. These skills cannot count toward Nth skills, such as 1st Magic or 1st Lore.&lt;br /&gt;
&lt;br /&gt;
:Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Primary Magic|Lunar Magic}}. For Moon Mages, {{Skill|Thievery|Thievery}} also does not count towards Nth skill requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039;: {{Skill|Attunement|Attunement}}, {{Skill|Arcana|Arcana}}, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}}, {{Skill|Utility|Utility}}, {{Skill|Warding|Warding}}, and {{Skill|Sorcery|Sorcery}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, {{Skill|Skinning|Skinning}}, and {{Skill|Evasion|Evasion}}&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Scholarship|Scholarship}}||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |210||style=&amp;quot;background: #FFFFF2;&amp;quot; |330||style=&amp;quot;background: #FFFFF2;&amp;quot; |530||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,030&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |80||style=&amp;quot;background: #FFFFF2;&amp;quot; |200||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |570||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,220&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |60||style=&amp;quot;background: #FFFFF2;&amp;quot; |180||style=&amp;quot;background: #FFFFF2;&amp;quot; |270||style=&amp;quot;background: #FFFFF2;&amp;quot; |470||style=&amp;quot;background: #FFFFF2;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |10||style=&amp;quot;background: #FFFFF2;&amp;quot; |50||style=&amp;quot;background: #FFFFF2;&amp;quot; |130||style=&amp;quot;background: #FFFFF2;&amp;quot; |220||style=&amp;quot;background: #FFFFF2;&amp;quot; |370||style=&amp;quot;background: #FFFFF2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;80&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;280&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;720&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,140&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,940&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;3,990&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Astrology|Astrology}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |30||style=&amp;quot;background: #FFF2FF;&amp;quot; |110||style=&amp;quot;background: #FFF2FF;&amp;quot; |270||style=&amp;quot;background: #FFF2FF;&amp;quot; |420||style=&amp;quot;background: #FFF2FF;&amp;quot; |720||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,470&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |40||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |320||style=&amp;quot;background: #FFF2FF;&amp;quot; |500||style=&amp;quot;background: #FFF2FF;&amp;quot; |850||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,750&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |40||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |280||style=&amp;quot;background: #FFF2FF;&amp;quot; |430||style=&amp;quot;background: #FFF2FF;&amp;quot; |730||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |30||style=&amp;quot;background: #FFF2FF;&amp;quot; |110||style=&amp;quot;background: #FFF2FF;&amp;quot; |270||style=&amp;quot;background: #FFF2FF;&amp;quot; |420||style=&amp;quot;background: #FFF2FF;&amp;quot; |670||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,320&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |20||style=&amp;quot;background: #FFF2FF;&amp;quot; |80||style=&amp;quot;background: #FFF2FF;&amp;quot; |240||style=&amp;quot;background: #FFF2FF;&amp;quot; |390||style=&amp;quot;background: #FFF2FF;&amp;quot; |640||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,290&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |60||style=&amp;quot;background: #FFF2FF;&amp;quot; |180||style=&amp;quot;background: #FFF2FF;&amp;quot; |300||style=&amp;quot;background: #FFF2FF;&amp;quot; |550||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |6th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |60||style=&amp;quot;background: #FFF2FF;&amp;quot; |180||style=&amp;quot;background: #FFF2FF;&amp;quot; |300||style=&amp;quot;background: #FFF2FF;&amp;quot; |550||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;Total Magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;160&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;660&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;1,740&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;2,760&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;4,710&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;9,710&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |570||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,220&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |520||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |60||style=&amp;quot;background: #F2FFF2;&amp;quot; |180||style=&amp;quot;background: #F2FFF2;&amp;quot; |270||style=&amp;quot;background: #F2FFF2;&amp;quot; |470||style=&amp;quot;background: #F2FFF2;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |60||style=&amp;quot;background: #F2FFF2;&amp;quot; |140||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |380||style=&amp;quot;background: #F2FFF2;&amp;quot; |780&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |0||style=&amp;quot;background: #F2FFF2;&amp;quot; |40||style=&amp;quot;background: #F2FFF2;&amp;quot; |120||style=&amp;quot;background: #F2FFF2;&amp;quot; |210||style=&amp;quot;background: #F2FFF2;&amp;quot; |360||style=&amp;quot;background: #F2FFF2;&amp;quot; |760&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;80&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;320&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;840&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,350&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;3,300&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;4,750&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;320&#039;&#039;&#039;||&#039;&#039;&#039;1,260&#039;&#039;&#039;||&#039;&#039;&#039;3,300&#039;&#039;&#039;||&#039;&#039;&#039;5,250&#039;&#039;&#039;||&#039;&#039;&#039;9,950&#039;&#039;&#039;||&#039;&#039;&#039;18,450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Soft Requirements are not counted towards cumulative totals.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*Moon Mage [http://www.olwydd.org/guilds/moonmage/calc.php Circle Calculator]&lt;br /&gt;
*[[Star chart]]&lt;br /&gt;
*[[Moon Mages of Renown]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Moon_Mage_books_and_lore|Library resources and lore of interest to Moon Mages]]&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Prophets_of_G%27nar_Peth&amp;diff=521224</id>
		<title>Category:Prophets of G&#039;nar Peth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Prophets_of_G%27nar_Peth&amp;diff=521224"/>
		<updated>2020-06-16T07:36:35Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* cantrips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;from [[Book:HkkHGMM|A Brief History of the Guild of Moon Magic]] by [[Kssarh|Kssarh T&#039;kinnirii]], Apprentice to Guildmaster [[Tiv]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of the Prophets of G&#039;nar-Peth, little can be said: the purple- robed mages came from what they called &amp;quot;Master G&#039;nar-Peth&#039;s garden of paradise&amp;quot;, the same hellish volcanic wasteland known to the rest of Elanthia as the Blasted Plains. Masters of perception and inner vision, it is said that no illusion could fool their minds -- nor their eyes, which were gouged out and the empty sockets hidden behind silken blindfolds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While surely mad, these walking contradictions were also adepts of fierce power, and &amp;quot;saw&amp;quot; the future in the reflections of their strangely engraved sandstone bowls. While the original Prophets vanished long ago, back into the wastes, some of the bowls remain as their legacy: but, it is written, spending too much time in contemplation of their serpentine hieroglyphs can be dangerous to the mind and soul.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A blind prophet leans forward and speaks to you about this sect. &amp;quot;Sudu li aev sa dinta, li aevan sa ita. - When the eye be empty, the sight be full. This credo we of the G&#039;nar Pethians live by, and it has served us countless generations. What use is mundane sight when we have foresight, gifted to us of the Sightless One? Our other senses are not even used to their fullest.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;There is much more to prediction than to turn a card or roll bones, a deeper meaning that eludes most of our brethren Moon Mages. Things best left unknown, yet all unwittingly have learned them. We all have taken the whispers of secrets into our ears, and only the G&#039;nar Pethian is aware of the implications of these concepts nesting in our mortal minds. Do you have an inkling of comprehension?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;We, the G&#039;nar Pethians, are keepers. Keepers of the lost, the forgotten, the best-left-buried. Ours is not the easy task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More information can be found in:&lt;br /&gt;
* [[Book:BrtPIMRT|Profiles in Magic Volume 9: Rietyl Thumai]]&lt;br /&gt;
&lt;br /&gt;
==Symbol==&lt;br /&gt;
*A {{sloot|i|delicate sandstone seal embossed with a closed golden eye}}.&lt;br /&gt;
:Tiny images of constellations and beasts are etched in a circle around the eye on the seal.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
*G&#039;nar Pethian at Circle 39, as well as post-title Of the Prophets.&lt;br /&gt;
*Garden Seeker at Circle 70.&lt;br /&gt;
*Also: [[Title:Sightless]], [[Title:Lecanomancer]], [[Title:Chaomancer]], [[Title:Blind Prophet]], and [[Title:Vessel]].&lt;br /&gt;
&lt;br /&gt;
Title Requirements: The Pethian focus is, as may be expected, on sight and understanding truths that others might not. They earn their titles based on [[Debilitation]] and [[Perception]].&lt;br /&gt;
&lt;br /&gt;
==[[Moon_Mage_Cantrips|Cantrips]]==&lt;br /&gt;
*Maren Alshabi (disclose): Identifies other Prophets in the room via a very brief purple aura that only you can see.&lt;br /&gt;
:&#039;&#039;&amp;lt;Prophet&amp;gt;&#039;&#039; chants a few words in a low voice.&lt;br /&gt;
:A milky-white eye appears out of nothingness, but quickly fades.&lt;br /&gt;
:A milky-white eye appears out of nothingness. You hear a voice say, &amp;quot;Seek, and you may find,&amp;quot; and the eye quickly fades. &amp;lt;br /&amp;gt;&lt;br /&gt;
*Melyo&#039;a Ihean (eye): Allows you to sense if something or someone is hidden or invisible in the room.  No details about who, what or how many are given.&lt;br /&gt;
:A shimmering eye appears out of nothingness.&lt;br /&gt;
:You hear a voice say, &amp;quot;I shall reveal,&amp;quot; and the eye quickly fades.&lt;br /&gt;
*Sumilo Aev (view): Allows you to observe, but not study, constellations that are in season but not visible, such as during the day or the wrong time of night.&lt;br /&gt;
:You feel a sense of inner sight well up within you.&lt;br /&gt;
*Veiled Identity (face):&lt;br /&gt;
:&amp;lt;Name&amp;gt; has a purple blindfold across both eyes, a single dark ponytail hanging from an otherwise shaved head, and dark blue skin.&lt;br /&gt;
:G&#039;nar Pethian &amp;lt;name&amp;gt; who has an inhuman tone of flesh.&lt;br /&gt;
&lt;br /&gt;
==Spell Preparation==&lt;br /&gt;
&lt;br /&gt;
* An old Prophet raises one hand in a sharp gesture, chanting an obscure mantra.&lt;br /&gt;
Self:&lt;br /&gt;
* You focus your sense of touch on the energies in the air while chanting the mantra for the Shadows spell.&lt;br /&gt;
&lt;br /&gt;
==Spell Affinities==&lt;br /&gt;
&lt;br /&gt;
Prophets have an [[Sect Spell Affinity|affinity]] to the [[Piercing Gaze]] spell.&lt;br /&gt;
&lt;br /&gt;
==Divination Tools==&lt;br /&gt;
&lt;br /&gt;
*[[Divination bowl]]&lt;br /&gt;
&lt;br /&gt;
==Sect Shop==&lt;br /&gt;
&lt;br /&gt;
*[[Expeditionary tent]]&lt;br /&gt;
&lt;br /&gt;
==Armifer Lore==&lt;br /&gt;
The Prophets of G&#039;nar Peth are a society of perfectly rational archaeologists and historians who follow the mystic philosophy of G&#039;nar Peth on its intellectual and spiritual merits. This is true.&lt;br /&gt;
&lt;br /&gt;
The Prophets of G&#039;nar Peth are imbalanced seers who walk around the wastes of the north, gouging out their eyes to increase the potency of their mad visions. This is also true.&lt;br /&gt;
&lt;br /&gt;
One of the lessons of G&#039;nar Peth is that something may exist in multiple states simultaneously.&lt;br /&gt;
&lt;br /&gt;
All Moon Mages practice mysticism -- using introspection and meditation to attain irrational knowledge of the universe -- but none in such a blatant form as the Prophets of G&#039;nar Peth. The core tenant of the G&#039;nar Pethians is that through prophetic insight and occult lore, a seer can arrive at an understanding of the universe greater than what their imperfect senses can give them. Literally, the eyes of the supplicant cannot compare to the observational power of prophecy and the secret doctrine of G&#039;nar Peth. Someone who follows the path and attains all of G&#039;nar Peth&#039;s secrets will find the Garden, which is alternately described as a heavenly realm or a metaphor for transcendent enlightenment.&lt;br /&gt;
&lt;br /&gt;
The Prophets are organized as a mystery religion, somewhat similar to the early 20th century Hermetic orders (or Scientology, for that matter). At the heart of the sect are a set of secret truths about the universe attributed to G&#039;nar Peth himself, which are so profound as to be dangerous to the unprepared. Supplicants must prove themselves by mastering lesser lore, going on vision quests, and otherwise being good G&#039;nar Pethians in a constant effort to learn more of G&#039;nar Peth&#039;s wisdom.&lt;br /&gt;
&lt;br /&gt;
Unlike the examples in the real world, the G&#039;nar Pethians no longer have a temple, or much in the way of a sect hall. The lore masters of the G&#039;nar Pethians can be almost as hard to find as the Garden itself. Many G&#039;nar Pethians thus interpret the path as one of self-directed research, that you prove your worthiness to know the secrets of G&#039;nar Peth by finding the secrets of G&#039;nar Peth. These make up some of the most dedicated historians in the Moon Mage Guild and a large fraction of the Moon Mages who do archaeology duty at the ruins of Su Helmas.&lt;br /&gt;
&lt;br /&gt;
The religious aspects of the Prophets are still alive and become a matter of some dissent between G&#039;nar Pethians and their peers. This largely revolves around two points.&lt;br /&gt;
&lt;br /&gt;
1: G&#039;nar Pethians are, to a man, serious about the mystery of G&#039;nar Peth. The G&#039;nar Pethians who have learned some of G&#039;nar Peth&#039;s secret doctrine take it to their graves unless they are utterly convinced someone is worthy of it (always another G&#039;nar Pethian). Even the most open-minded and cooperative G&#039;nar Pethian seems to have a transformative moment upon learning one of these occult truths. When asked, the G&#039;nar Pethians repeat the age old answer: some truths are dangerous without greater knowledge, and some secrets are secret for a reason.&lt;br /&gt;
&lt;br /&gt;
2: The whole eye-gouging-insane-seers bit is actually true. G&#039;nar Pethians who devote their lives to the Garden and accumulate libraries worth of secret lore tend to be a bit... weird. They know something you don&#039;t (presumably) and react to the world as though through an entirely different system of values. The demeanor of a G&#039;nar Pethian this far into the mysteries can be charitably called ominous, though G&#039;nar Pethians credit it as the sort of fear and discomfort one has before what is divine.&lt;br /&gt;
&lt;br /&gt;
Despite the difference in demeanor, there is no intra-sect conflict. The rank and file Pethians regard the &amp;quot;mad&amp;quot; seers as advanced disciples who practice esoteric rites and deal with strange truths that common men, or even common seers, cannot fully comprehend. The desert-dwelling seers regard the historians and conventional seekers as younger disciples who are going through a rewarding process of discovery. However, both sides have disdain for young G&#039;nar Pethians who take on the trappings of the great seers before they&#039;re ready. A common remark among the Prophets is that you should keep your eyes open if you keep running into closed doors.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
*[[:Category:Player Prophets of G&#039;nar Peth|Player Prophets]] - Players that associate their characters with the Prophets of G&#039;nar Peth&lt;br /&gt;
[[Category:Sects]]&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Prophets_of_G%27nar_Peth&amp;diff=521223</id>
		<title>Category:Prophets of G&#039;nar Peth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Prophets_of_G%27nar_Peth&amp;diff=521223"/>
		<updated>2020-06-16T06:56:39Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* bowls updated to 3.x */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;from [[Book:HkkHGMM|A Brief History of the Guild of Moon Magic]] by [[Kssarh|Kssarh T&#039;kinnirii]], Apprentice to Guildmaster [[Tiv]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of the Prophets of G&#039;nar-Peth, little can be said: the purple- robed mages came from what they called &amp;quot;Master G&#039;nar-Peth&#039;s garden of paradise&amp;quot;, the same hellish volcanic wasteland known to the rest of Elanthia as the Blasted Plains. Masters of perception and inner vision, it is said that no illusion could fool their minds -- nor their eyes, which were gouged out and the empty sockets hidden behind silken blindfolds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While surely mad, these walking contradictions were also adepts of fierce power, and &amp;quot;saw&amp;quot; the future in the reflections of their strangely engraved sandstone bowls. While the original Prophets vanished long ago, back into the wastes, some of the bowls remain as their legacy: but, it is written, spending too much time in contemplation of their serpentine hieroglyphs can be dangerous to the mind and soul.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A blind prophet leans forward and speaks to you about this sect. &amp;quot;Sudu li aev sa dinta, li aevan sa ita. - When the eye be empty, the sight be full. This credo we of the G&#039;nar Pethians live by, and it has served us countless generations. What use is mundane sight when we have foresight, gifted to us of the Sightless One? Our other senses are not even used to their fullest.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;There is much more to prediction than to turn a card or roll bones, a deeper meaning that eludes most of our brethren Moon Mages. Things best left unknown, yet all unwittingly have learned them. We all have taken the whispers of secrets into our ears, and only the G&#039;nar Pethian is aware of the implications of these concepts nesting in our mortal minds. Do you have an inkling of comprehension?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;We, the G&#039;nar Pethians, are keepers. Keepers of the lost, the forgotten, the best-left-buried. Ours is not the easy task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More information can be found in:&lt;br /&gt;
* [[Book:BrtPIMRT|Profiles in Magic Volume 9: Rietyl Thumai]]&lt;br /&gt;
&lt;br /&gt;
==Symbol==&lt;br /&gt;
*A {{sloot|i|delicate sandstone seal embossed with a closed golden eye}}.&lt;br /&gt;
:Tiny images of constellations and beasts are etched in a circle around the eye on the seal.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
*G&#039;nar Pethian at Circle 39, as well as post-title Of the Prophets.&lt;br /&gt;
*Garden Seeker at Circle 70.&lt;br /&gt;
*Also: [[Title:Sightless]], [[Title:Lecanomancer]], [[Title:Chaomancer]], [[Title:Blind Prophet]], and [[Title:Vessel]].&lt;br /&gt;
&lt;br /&gt;
Title Requirements: The Pethian focus is, as may be expected, on sight and understanding truths that others might not. They earn their titles based on [[Debilitation]] and [[Perception]].&lt;br /&gt;
&lt;br /&gt;
==[[Moon_Mage_Cantrips|Cantrips]]==&lt;br /&gt;
*Melyo&#039;a Ihean (eye): Allows you to sense if something or someone is hidden or invisible in the room.  No details about who, what or how many are given.&lt;br /&gt;
:A shimmering eye appears out of nothingness.&lt;br /&gt;
:You hear a voice say, &amp;quot;I shall reveal,&amp;quot; and the eye quickly fades.&lt;br /&gt;
*Sumilo Aev (view): Allows you to observe, but not study, constellations that are in season but not visible, such as during the day or the wrong time of night.&lt;br /&gt;
:You feel a sense of inner sight well up within you.&lt;br /&gt;
*Maren Alshabi (disclose): Identifies other Prophets in the room via a very brief purple aura that only you can see.&lt;br /&gt;
:&#039;&#039;&amp;lt;Prophet&amp;gt;&#039;&#039; chants a few words in a low voice.&lt;br /&gt;
:A milky-white eye appears out of nothingness, but quickly fades.&lt;br /&gt;
:A milky-white eye appears out of nothingness. You hear a voice say, &amp;quot;Seek, and you may find,&amp;quot; and the eye quickly fades. &amp;lt;br /&amp;gt;&lt;br /&gt;
*Veiled Identity (face):&lt;br /&gt;
**&amp;lt;Name&amp;gt; has a purple blindfold across both eyes, a single dark ponytail hanging from an otherwise shaved head, and dark blue skin.&lt;br /&gt;
::G&#039;nar Pethian &amp;lt;name&amp;gt; who has an inhuman tone of flesh.&lt;br /&gt;
&lt;br /&gt;
==Spell Preparation==&lt;br /&gt;
&lt;br /&gt;
* An old Prophet raises one hand in a sharp gesture, chanting an obscure mantra.&lt;br /&gt;
Self:&lt;br /&gt;
* You focus your sense of touch on the energies in the air while chanting the mantra for the Shadows spell.&lt;br /&gt;
&lt;br /&gt;
==Spell Affinities==&lt;br /&gt;
&lt;br /&gt;
Prophets have an [[Sect Spell Affinity|affinity]] to the [[Piercing Gaze]] spell.&lt;br /&gt;
&lt;br /&gt;
==Divination Tools==&lt;br /&gt;
&lt;br /&gt;
*[[Divination bowl]]&lt;br /&gt;
&lt;br /&gt;
==Sect Shop==&lt;br /&gt;
&lt;br /&gt;
*[[Expeditionary tent]]&lt;br /&gt;
&lt;br /&gt;
==Armifer Lore==&lt;br /&gt;
The Prophets of G&#039;nar Peth are a society of perfectly rational archaeologists and historians who follow the mystic philosophy of G&#039;nar Peth on its intellectual and spiritual merits. This is true.&lt;br /&gt;
&lt;br /&gt;
The Prophets of G&#039;nar Peth are imbalanced seers who walk around the wastes of the north, gouging out their eyes to increase the potency of their mad visions. This is also true.&lt;br /&gt;
&lt;br /&gt;
One of the lessons of G&#039;nar Peth is that something may exist in multiple states simultaneously.&lt;br /&gt;
&lt;br /&gt;
All Moon Mages practice mysticism -- using introspection and meditation to attain irrational knowledge of the universe -- but none in such a blatant form as the Prophets of G&#039;nar Peth. The core tenant of the G&#039;nar Pethians is that through prophetic insight and occult lore, a seer can arrive at an understanding of the universe greater than what their imperfect senses can give them. Literally, the eyes of the supplicant cannot compare to the observational power of prophecy and the secret doctrine of G&#039;nar Peth. Someone who follows the path and attains all of G&#039;nar Peth&#039;s secrets will find the Garden, which is alternately described as a heavenly realm or a metaphor for transcendent enlightenment.&lt;br /&gt;
&lt;br /&gt;
The Prophets are organized as a mystery religion, somewhat similar to the early 20th century Hermetic orders (or Scientology, for that matter). At the heart of the sect are a set of secret truths about the universe attributed to G&#039;nar Peth himself, which are so profound as to be dangerous to the unprepared. Supplicants must prove themselves by mastering lesser lore, going on vision quests, and otherwise being good G&#039;nar Pethians in a constant effort to learn more of G&#039;nar Peth&#039;s wisdom.&lt;br /&gt;
&lt;br /&gt;
Unlike the examples in the real world, the G&#039;nar Pethians no longer have a temple, or much in the way of a sect hall. The lore masters of the G&#039;nar Pethians can be almost as hard to find as the Garden itself. Many G&#039;nar Pethians thus interpret the path as one of self-directed research, that you prove your worthiness to know the secrets of G&#039;nar Peth by finding the secrets of G&#039;nar Peth. These make up some of the most dedicated historians in the Moon Mage Guild and a large fraction of the Moon Mages who do archaeology duty at the ruins of Su Helmas.&lt;br /&gt;
&lt;br /&gt;
The religious aspects of the Prophets are still alive and become a matter of some dissent between G&#039;nar Pethians and their peers. This largely revolves around two points.&lt;br /&gt;
&lt;br /&gt;
1: G&#039;nar Pethians are, to a man, serious about the mystery of G&#039;nar Peth. The G&#039;nar Pethians who have learned some of G&#039;nar Peth&#039;s secret doctrine take it to their graves unless they are utterly convinced someone is worthy of it (always another G&#039;nar Pethian). Even the most open-minded and cooperative G&#039;nar Pethian seems to have a transformative moment upon learning one of these occult truths. When asked, the G&#039;nar Pethians repeat the age old answer: some truths are dangerous without greater knowledge, and some secrets are secret for a reason.&lt;br /&gt;
&lt;br /&gt;
2: The whole eye-gouging-insane-seers bit is actually true. G&#039;nar Pethians who devote their lives to the Garden and accumulate libraries worth of secret lore tend to be a bit... weird. They know something you don&#039;t (presumably) and react to the world as though through an entirely different system of values. The demeanor of a G&#039;nar Pethian this far into the mysteries can be charitably called ominous, though G&#039;nar Pethians credit it as the sort of fear and discomfort one has before what is divine.&lt;br /&gt;
&lt;br /&gt;
Despite the difference in demeanor, there is no intra-sect conflict. The rank and file Pethians regard the &amp;quot;mad&amp;quot; seers as advanced disciples who practice esoteric rites and deal with strange truths that common men, or even common seers, cannot fully comprehend. The desert-dwelling seers regard the historians and conventional seekers as younger disciples who are going through a rewarding process of discovery. However, both sides have disdain for young G&#039;nar Pethians who take on the trappings of the great seers before they&#039;re ready. A common remark among the Prophets is that you should keep your eyes open if you keep running into closed doors.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
*[[:Category:Player Prophets of G&#039;nar Peth|Player Prophets]] - Players that associate their characters with the Prophets of G&#039;nar Peth&lt;br /&gt;
[[Category:Sects]]&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=519121</id>
		<title>Moon Mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=519121"/>
		<updated>2020-05-23T05:19:36Z</updated>

		<summary type="html">&lt;p&gt;COLDLIGHT: /* redirected dead external star chart link to elanthipedia star chart page*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Moon Mage new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Moon Mage|image=Small_moonie_300.jpg&lt;br /&gt;
|skill1=Magic|skill2a=Lore|skill2b=Survival|skill3a=Weapon|skill3b=Armor&lt;br /&gt;
|abilities= Lunar Magic, Prediction,&amp;lt;br&amp;gt;Enchanting&lt;br /&gt;
|mana=Lunar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moon Mages&#039;&#039;&#039; are an esoteric collective of magicians, scholars and soothsayers from several different sects. Known for the versatile and powerful magic that flows from their fingertips and their ability to foretell the future, Moon Mages are among the most potent spellcasters on [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Their abilities are tied closely to the rising and setting of the three moons [[Xibar]], [[Yavash]] and [[Katamba]], as well as the motions of other heavenly bodies. Thus when the skies smile down upon a Moon Mage, his powers are strong; yet when all the moons have set, he is considerably weaker.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:MoonMageCrest.jpg|thumb|&#039;&#039;&#039;[[Guild Crests|Guild crest]]:&#039;&#039;&#039; Six towers on a field of stars encircled by the three Elanthian moons]]Information courtesy of [http://www.play.net/dr/info/guilds/mm.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: In a massive observatory outside the city proper, [[Kssarh|Celestian Kssarh T&#039;Kinnirii]] teaches new students with a passion that most would dub abusive. (You can type DIR MOON MAGE for directions.)&lt;br /&gt;
; [[Taisgath]]&lt;br /&gt;
: Housed inside the tremendous shell of some unknown sea beast, the Moon Mage Guild on Taisgath is overseen by [[Lomtaun|Fateweaver Lomtaun Nedorath]] of the [[Fortune&#039;s Path|Gypsies]].&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: [[Mortom|Tezirite Mortom Saist]], respected Guildleader and politician, welcomes all Moon Mages in the Great Tower of Shard... despite his quirks.&lt;br /&gt;
; Lesser Fist (south of [[Riverhaven]]) &#039;&#039;(Now closed due to the volcano erupting &amp;amp; Tiv becoming disabled)&#039;&#039;&lt;br /&gt;
: Within a remarkable guildhall inside a volcano believed to be dormant, [[Tiv|Guildleader Tiv]] trained students in the ways of the [[Monks of the Crystal Hand]]. With the eruption of the Lesser Fist of Heaven, the Crystal Hand Fortress housing the guildhall was subsequently destroyed.&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: [[Gylwyn|Guildleader Gylwyn]], after a meteoric rise and equally dramatic stint with exile, has returned to the graces of the Moon Mage Guild and teaches Theren students in her spire north of Riverhaven.&lt;br /&gt;
; [[Hibarnhvidar]]&lt;br /&gt;
: [[Cherulisa|Guildleader Cherulisa D&#039;Shari&#039;sendal]], resides in The Spire on the Trabe Plateau.&lt;br /&gt;
&lt;br /&gt;
Another renowned guild leader, about whom little is publicly known but their name and sect affiliation, is [[Estrille|Prophet Estrille Ardwens]].&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Moon Mage&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Magic}}.  {{catskill|Lore}} and {{catskill|Survival}} are secondary skillsets, with {{catskill|Weapon}} and {{catskill|Armor}} bringing up the rear as tertiary skills.&lt;br /&gt;
&lt;br /&gt;
Moon Mages break down into the following races.&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 38%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
&amp;lt;strike&amp;gt;[[:Category:Moon_Mage_enchantments|Moon Mage enchanting]]&amp;lt;/strike&amp;gt; as a monopoly is obsolete.  [[Enchanting_skill|Craft enchanting]] was released as a crafting lore practicable by anyone in June 2019.  Guilded moon mages receive one free technique slot in the [[Artificing_discipline|Artificing discipline]] of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill. Currently (Nov. 2019) only the Artificing discipline has been released.&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
===[[:Category:Lunar Magic|Lunar Magic]]===&lt;br /&gt;
Moon Mages draw Lunar mana from Celestial bodies for their spells.  They have access to the [[:Category:Stellar Magic Spellbook|Stellar]], [[:Category:Perception Spellbook|Perception]], [[:Category:Enlightened Geometry Spellbook|Enlightened Geometry]], [[:Category:Psychic Projection Spellbook|Psychic Projection]], [[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]], and [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]] spellbooks.&lt;br /&gt;
*[[Moon Mage Cantrips|Cantrip]]: Minor magic with some flashy and useful effects. Most are based off the [[sects|sect]] you join, there are some general ones for those not affiliated with a particular sect.&lt;br /&gt;
&lt;br /&gt;
====[[Magical Feat|Magical Feats]]====&lt;br /&gt;
As a magic prime guild Moon mages are given the following two magical feats for free at second circle:&lt;br /&gt;
*Basic Preparation Recognition - This allows the mage the chance to see basic/intro spells being prepped by others, even other guilds.&lt;br /&gt;
*Utility Mastery - This gives the mage a skill bonus to casting any [[Utility skill|Utility]] based spells.&lt;br /&gt;
&lt;br /&gt;
====[[Spell slot progressions|Moon Mage Spell Slot Progression]]====&lt;br /&gt;
As a magic prime guild Moon Mages gain spell slots in the following way.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-50&lt;br /&gt;
|Every Circle&lt;br /&gt;
|-&lt;br /&gt;
|50-100&lt;br /&gt;
|Every 2 Circles&lt;br /&gt;
|-&lt;br /&gt;
|101-150&lt;br /&gt;
|Every 3 Circles&lt;br /&gt;
|-&lt;br /&gt;
|151-200&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spell Tree====&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Moon_Mage_Spells.png|frameless|upright=4&lt;br /&gt;
rect 0 25 250 75 [[Sever Thread|Sever Thread (Debilitation)]] &lt;br /&gt;
rect 0 125 250 175 [[Tangled Fate|Tangled Fate (Debilitationm, Utility)]]  &lt;br /&gt;
rect 0 225 250 275 [[Shadows|Shadows (Augmentation)]]   &lt;br /&gt;
rect 0 525 250 575 [[Partial Displacement|Partial Displacement (Targeted Magic)]]  &lt;br /&gt;
rect 0 625 250 675 [[Whole Displacement|Whole Displacement (Warding)]]  &lt;br /&gt;
rect 0 925 250 975 [[Clear Vision|Clear Vision (Augmentation)]]  &lt;br /&gt;
rect 0 1225 250 1275 [[Telekinetic Throw|Telekinetic Throw (Targeted Magic)]]  &lt;br /&gt;
rect 0 1475 250 1525 [[Calm|Calm (Debilitation)]]    &lt;br /&gt;
rect 300 25 550 75 [[Sovereign Destiny|Sovereign Destiny (Debilitation)]]  &lt;br /&gt;
rect 300 125 550 175 [[Tezirah&#039;s Veil|Tezirah&#039;s Veil (Augmentation)]]  &lt;br /&gt;
rect 300 225 550 275 [[Dazzle|Dazzle (Debilitation)]]   &lt;br /&gt;
rect 300 425 550 475 [[Dinazen Olkar|Dinazen Olkar (Targeted Magic)]]  &lt;br /&gt;
rect 300 675 550 725 [[Focus Moonbeam|Focus Moonbeam (Utility)]]  &lt;br /&gt;
rect 300 825 550 875 [[Artificer&#039;s Eye|Artificer&#039;s Eye (Augmentation)]]  &lt;br /&gt;
rect 300 925 550 975 [[Piercing Gaze|Piercing Gaze (Utility)]]  &lt;br /&gt;
rect 300 1025 550 1075 [[Aura Sight|Aura Sight (Augmentation)]] &lt;br /&gt;
rect 300 1175 550 1225 [[Telekinetic Storm|Telekinetic Storm (Targeted Magic)]]  &lt;br /&gt;
rect 300 1275 550 1325 [[Rend|Rend (Debilitation, Utility)]]   &lt;br /&gt;
rect 300 1375 550 1425 [[Psychic Shield|Psychic Shield (Warding)]]  &lt;br /&gt;
rect 300 1475 550 1525 [[Sleep|Sleep (Debilitation)]]   &lt;br /&gt;
rect 300 1575 550 1625 [[Hypnotize|Hypnotize (Debilitation)]]   &lt;br /&gt;
rect 600 75 850 125 [[Moonblade|Moonblade (Utility)]]   &lt;br /&gt;
rect 600 225 850 275 [[Refractive Field|Refractive Field (Utility)]]  &lt;br /&gt;
rect 600 325 850 375 [[Burn|Burn (Targeted Magic)]]   &lt;br /&gt;
rect 600 575 850 625 [[Teleport|Teleport (Utility)]]   &lt;br /&gt;
rect 600 725 850 775 [[Locate|Locate (Utility)]]&lt;br /&gt;
rect 600 825 850 875 [[Distant Gaze|Distant Gaze (Utility)]] &lt;br /&gt;
rect 600 925 850 975 [[Tenebrous Sense|Tenebrous Sense (Augmentation)]]  &lt;br /&gt;
rect 600 1025 850 1075 [[Seer&#039;s Sense|Seer&#039;s Sense (Augmentation, Utility)]]   &lt;br /&gt;
rect 600 1125 850 1175 [[Destiny Cipher|Destiny Cipher (Utility)]]   &lt;br /&gt;
rect 600 1225 850 1275 [[Unleash|Unleash (Utility)]] &lt;br /&gt;
rect 600 1325 850 1375 [[Shear|Shear (Warding)]]   &lt;br /&gt;
rect 600 1425 850 1475 [[Thoughtcast|Thoughtcast (Utility)]]   &lt;br /&gt;
rect 900 25 1150 75 [[Empower Moonblade|Empower Moonblade (Utility)]]  &lt;br /&gt;
rect 900 125 1150 175 [[Shape Moonblade|Shape Moonblade (Utility)]]  &lt;br /&gt;
rect 900 225 1150 275 [[Steps of Vuan|Steps of Vuan (Utility)]] &lt;br /&gt;
rect 900 325 1150 375 [[Cage of Light|Cage of Light (Warding)]] &lt;br /&gt;
rect 900 425 1150 475 [[Starlight Sphere|Starlight Sphere (Targeted Magic]]  &lt;br /&gt;
rect 900 525 1150 575 [[Moongate|Moongate (Utility)]] &lt;br /&gt;
rect 900 625 1150 675 [[Contingency|Contingency (Utility)]]   &lt;br /&gt;
rect 900 725 1150 775 [[Shift Moonbeam|Shift Moonbeam (Utility)]]  &lt;br /&gt;
rect 900 825 1150 875 [[Shadewatch Mirror|Shadewatch Mirror (Utility)]]  &lt;br /&gt;
rect 900 925 1150 975 [[Machinist&#039;s Touch|Machinist&#039;s Touch (Augmentation)]]&lt;br /&gt;
rect 900 1025 1150 1075 [[Read the Ripples|Read the Ripples (Utility)]]&lt;br /&gt;
rect 900 1375 1150 1425 [[Mental Blast|Mental Blast (Debilitation)]]  &lt;br /&gt;
rect 1200 425 1450 475[[Invocation of the Spheres|Invocation of the Spheres (Augmentation)]]&lt;br /&gt;
rect 1200 525 1450 575 [[Shadow Servant|Shadow Servant (Utility)]]  &lt;br /&gt;
rect 1200 625 1450 675 [[Shadowling|Shadowling (Utility)]]   &lt;br /&gt;
rect 1200 725 1450 775 [[Braun&#039;s Conjecture|Braun&#039;s Conjecture (Utility)]]   &lt;br /&gt;
rect 1200 825 1450 875 [[Riftal Summons|Riftal Summons (Utility)]] &lt;br /&gt;
rect 1200 1375 1450 1425 [[Mind Shout|Mind Shout (Debiliation)]] &lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Moon mage spells]]&lt;br /&gt;
&lt;br /&gt;
====Guild [[Sorcery]]====&lt;br /&gt;
Moon Mages as a magic prime guild have access to a guild specific sorcery called [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]]. These spells are a mixture of Lunar and either Holy or Elemental mana. The common theme of their effects is the manipulation of Fate in ways that most Moon Mages would deem fundamentally wrong. As these are sorcery spells, the Moon Mage guild does not endorse nor teach their use thus requiring any mage wishing to learn their secrets to seek them on spell scrolls.&lt;br /&gt;
&lt;br /&gt;
The casting of these spells carries several possible consequences.&lt;br /&gt;
*The possibility of [[Sorcery#Backlash_Effects|volatile backlash]] that can happen when mixing mana types.&lt;br /&gt;
*Accusation and arrest for Forbidden Practices which will also give [[Outrage#Social Corruption|Social Corruption]].&lt;br /&gt;
*Small amounts of [[Teleologic Corruption]]. This is a corrupting factor on a Moon Mage&#039;s link to the Plane of Probability and will affect the mage&#039;s ability to predict the future.&lt;br /&gt;
&lt;br /&gt;
=== [[Moon Mage Attunement]] ===&lt;br /&gt;
Moon Mages have a [[Moon Mage Attunement|unique]] variation on [[Attunement skill|perceiving power]] that goes beyond what most other guilds can do. While most magic users find the number of mana streams to be location-dependent, the mana streams for Lunar Magic are time-dependent, reflecting the conditions of the moon and stars.&lt;br /&gt;
&lt;br /&gt;
As such, Moon Mages may [[Perceive command|perceive]]:&lt;br /&gt;
*The moons of Elanthia, either individually or all at once&lt;br /&gt;
*The available mana for each Moon Mage spellbook, either individually or all at once&lt;br /&gt;
*The source of a Locate spell&lt;br /&gt;
*A rough estimate of the current time, even underground&lt;br /&gt;
*The magical status of other characters or creatures&lt;br /&gt;
*The distance to nearby planets&lt;br /&gt;
&lt;br /&gt;
=== [[Prediction]] ===&lt;br /&gt;
The ability to foresee a character&#039;s future.  This ability will either provide a temporary bonus or penalty to the recipient&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
Several tools may be of use in performing predictions:&lt;br /&gt;
&lt;br /&gt;
*See the [[Star Chart]] for information on constellations&lt;br /&gt;
*[[Celestial Charts]], favored by the [[Celestial Compact]].&lt;br /&gt;
*[[Divination Bones]], favored by the [[Nomads of the Arid Steppe]].&lt;br /&gt;
*[[Divination Mirrors|Ornate Mirror]], favored by the [[Progeny of Tezirah]].&lt;br /&gt;
*[[Divination Bowls|Sandstone Bowl]], favored by the [[Prophets of G&#039;Nar Peth]].&lt;br /&gt;
*[[Sapphire Prisms|Sapphire Prism]], favored by the [[Monks of the Crystal Hand]].&lt;br /&gt;
*[[Tokka Cards]], favored by the [[:Category:Fortune&#039;s Path|Followers of Fortune&#039;s Path]].&lt;br /&gt;
&lt;br /&gt;
=== [[Astral Travel|Astral Travel]] ===&lt;br /&gt;
Astral Travel is an ability that allows [[Moon Mage]]s to enter and navigate the [[Astral Plane]], allowing them to bridge massive distances on the [[Plane of Abiding]] in almost no time. The ability is dangerous and often fatal and was only recently made possible by the invention of the [[Naming Ritual]], which is used on Grazhir shards to imprint them with a magical pattern of its name which allows a mage to use it as an anchor.&lt;br /&gt;
&lt;br /&gt;
===Recall Heavens===&lt;br /&gt;
Moon Mages have the ability to use the {{com|Recall}} command to aid in deciphering the heavens.&lt;br /&gt;
*{{tt|RECALL HEAVENS}} will give information regarding the individual constellations and what skillsets they give prediction information on.&lt;br /&gt;
*{{tt|RECALL HEAVENS GRAZHIR}} will remind the mage which [[Grazhir]] shards they have memorized. &lt;br /&gt;
&lt;br /&gt;
===100th Circle Ability===&lt;br /&gt;
Upon being promoted to 99th circle the Moon Mage Guildleaders will task the mage with a quest for better understanding of the cosmos. This quest must be completed in order to advance to 100th circle and beyond. After completion the mage is granted the ability to tap into the [[Astral Plane]] from anywhere in the land by teleporting or moongating to [[Grazhir]] rather than the three other moons. This ability also provides security to teleporting to a moon that is no longer in the sky by automatically shunting the mage to the nearest Grazhir shard rather than the typical messy outcome.&lt;br /&gt;
&lt;br /&gt;
==Lesser Guild Abilities==&lt;br /&gt;
=== [[Time Sense]] ===&lt;br /&gt;
The ability for a Moon Mage to tell the time of day even when they cannot see the sky due to affinity to the moons and celestial bodies.&lt;br /&gt;
=== [[Backtrace]] ===&lt;br /&gt;
The ability to trace a [[Locate]] back to the caster and his/her location.&lt;br /&gt;
=== [[Align(Moon Mage)|Align]] ===&lt;br /&gt;
Align is an ability learned by Moon Mages and has several effects.&lt;br /&gt;
*When the mage is aligned to one of the moons, spells that require a moon will default to the aligned moon.&lt;br /&gt;
*When the mage is aligned to Grazhir and has completed the 100th circle ability quest, any rogue teleports or moongates will send the mage to the nearest Astral Plane conduit.&lt;br /&gt;
*When using the prediction system or the Tangled Fate spell the mage must align to the skillset or individual skill they wish to predict upon.&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Scholarship|Scholarship}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Astrology|Astrology}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |7||style=&amp;quot;background: #FFF2FF;&amp;quot; |18&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |6||style=&amp;quot;background: #FFF2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |6th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |5||style=&amp;quot;background: #F2FFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |0||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; (&#039;&#039;&#039;{{Skill|Scholarship|Scholarship}}&#039;&#039;&#039;, &#039;&#039;&#039;{{Skill|Astrology|Astrology}}&#039;&#039;&#039;) are listed in bold. These skills cannot count toward Nth skills, such as 1st Magic or 1st Lore.&lt;br /&gt;
&lt;br /&gt;
:Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Primary Magic|Lunar Magic}}. For Moon Mages, {{Skill|Thievery|Thievery}} also does not count towards Nth skill requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039;: {{Skill|Attunement|Attunement}}, {{Skill|Arcana|Arcana}}, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}}, {{Skill|Utility|Utility}}, {{Skill|Warding|Warding}}, and {{Skill|Sorcery|Sorcery}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, {{Skill|Skinning|Skinning}}, and {{Skill|Evasion|Evasion}}&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Scholarship|Scholarship}}||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |210||style=&amp;quot;background: #FFFFF2;&amp;quot; |330||style=&amp;quot;background: #FFFFF2;&amp;quot; |530||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,030&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |80||style=&amp;quot;background: #FFFFF2;&amp;quot; |200||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |570||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,220&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |60||style=&amp;quot;background: #FFFFF2;&amp;quot; |180||style=&amp;quot;background: #FFFFF2;&amp;quot; |270||style=&amp;quot;background: #FFFFF2;&amp;quot; |470||style=&amp;quot;background: #FFFFF2;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |10||style=&amp;quot;background: #FFFFF2;&amp;quot; |50||style=&amp;quot;background: #FFFFF2;&amp;quot; |130||style=&amp;quot;background: #FFFFF2;&amp;quot; |220||style=&amp;quot;background: #FFFFF2;&amp;quot; |370||style=&amp;quot;background: #FFFFF2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;80&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;280&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;720&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,140&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,940&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;3,990&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Astrology|Astrology}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |30||style=&amp;quot;background: #FFF2FF;&amp;quot; |110||style=&amp;quot;background: #FFF2FF;&amp;quot; |270||style=&amp;quot;background: #FFF2FF;&amp;quot; |420||style=&amp;quot;background: #FFF2FF;&amp;quot; |720||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,470&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |40||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |320||style=&amp;quot;background: #FFF2FF;&amp;quot; |500||style=&amp;quot;background: #FFF2FF;&amp;quot; |850||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,750&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |40||style=&amp;quot;background: #FFF2FF;&amp;quot; |120||style=&amp;quot;background: #FFF2FF;&amp;quot; |280||style=&amp;quot;background: #FFF2FF;&amp;quot; |430||style=&amp;quot;background: #FFF2FF;&amp;quot; |730||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |30||style=&amp;quot;background: #FFF2FF;&amp;quot; |110||style=&amp;quot;background: #FFF2FF;&amp;quot; |270||style=&amp;quot;background: #FFF2FF;&amp;quot; |420||style=&amp;quot;background: #FFF2FF;&amp;quot; |670||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,320&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |20||style=&amp;quot;background: #FFF2FF;&amp;quot; |80||style=&amp;quot;background: #FFF2FF;&amp;quot; |240||style=&amp;quot;background: #FFF2FF;&amp;quot; |390||style=&amp;quot;background: #FFF2FF;&amp;quot; |640||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,290&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |60||style=&amp;quot;background: #FFF2FF;&amp;quot; |180||style=&amp;quot;background: #FFF2FF;&amp;quot; |300||style=&amp;quot;background: #FFF2FF;&amp;quot; |550||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |6th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |60||style=&amp;quot;background: #FFF2FF;&amp;quot; |180||style=&amp;quot;background: #FFF2FF;&amp;quot; |300||style=&amp;quot;background: #FFF2FF;&amp;quot; |550||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;Total Magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;160&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;660&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;1,740&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;2,760&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;4,710&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;9,710&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |570||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,220&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |520||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |60||style=&amp;quot;background: #F2FFF2;&amp;quot; |180||style=&amp;quot;background: #F2FFF2;&amp;quot; |270||style=&amp;quot;background: #F2FFF2;&amp;quot; |470||style=&amp;quot;background: #F2FFF2;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |60||style=&amp;quot;background: #F2FFF2;&amp;quot; |140||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |380||style=&amp;quot;background: #F2FFF2;&amp;quot; |780&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |0||style=&amp;quot;background: #F2FFF2;&amp;quot; |40||style=&amp;quot;background: #F2FFF2;&amp;quot; |120||style=&amp;quot;background: #F2FFF2;&amp;quot; |210||style=&amp;quot;background: #F2FFF2;&amp;quot; |360||style=&amp;quot;background: #F2FFF2;&amp;quot; |760&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;80&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;320&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;840&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,350&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;3,300&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;4,750&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;320&#039;&#039;&#039;||&#039;&#039;&#039;1,260&#039;&#039;&#039;||&#039;&#039;&#039;3,300&#039;&#039;&#039;||&#039;&#039;&#039;5,250&#039;&#039;&#039;||&#039;&#039;&#039;9,950&#039;&#039;&#039;||&#039;&#039;&#039;18,450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Soft Requirements are not counted towards cumulative totals.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Moon Mage [http://www.olwydd.org/guilds/moonmage/calc.php Circle Calculator]&lt;br /&gt;
*[[Star chart]]&lt;br /&gt;
*[[Moon Mages of Renown]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Moon_Mage_books_and_lore|Library resources and lore of interest to Moon Mages]]&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>COLDLIGHT</name></author>
	</entry>
</feed>