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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CLERIXHAX</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CLERIXHAX"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/CLERIXHAX"/>
	<updated>2026-05-14T17:35:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bestiary_level_list&amp;diff=374689</id>
		<title>Bestiary level list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bestiary_level_list&amp;diff=374689"/>
		<updated>2014-08-27T15:48:30Z</updated>

		<summary type="html">&lt;p&gt;CLERIXHAX: /* Bestiary Level List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bestiary List with skill caps&lt;br /&gt;
&lt;br /&gt;
==Hunting Guides==&lt;br /&gt;
*[[Forfedhdar Hunting Guide|Forfedhdar]]&lt;br /&gt;
*Ilithi&lt;br /&gt;
*Qi&#039;Reshalia&lt;br /&gt;
*Therengia&lt;br /&gt;
*Zoluren&lt;br /&gt;
&lt;br /&gt;
==Bestiary Level List==&lt;br /&gt;
This was originally from Simu site, with caps from [http://taffeisjournal.com/What2Hunt.html Amagaim&#039;s What to Hunt Chart] but now updated here:&lt;br /&gt;
&lt;br /&gt;
Estimated creature &amp;quot;levels&amp;quot; have been removed, the list is now sorted by the bottom cap, with entries not bearing the appropriate data alphabetized at the bottom of the table. &lt;br /&gt;
&lt;br /&gt;
{{#ask: [[page type is::bestiary]][[rare::false]]&lt;br /&gt;
|?Needs updating=Needs&amp;lt;br /&amp;gt;Updating&lt;br /&gt;
|?MinSkillCap is=Min&amp;lt;br /&amp;gt;Cap&lt;br /&gt;
|?MaxSkillCap is=Max&amp;lt;br /&amp;gt;Cap&lt;br /&gt;
|?Body type is=Body&amp;lt;br /&amp;gt;Type&lt;br /&gt;
|?Found in=Province&lt;br /&gt;
|?Creature is evil/undead=Undead&lt;br /&gt;
|?Creature is backstabbable=Backstabbable&lt;br /&gt;
|?Creature has gems=Gems&lt;br /&gt;
|?Creature has coins=Coins&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skinnable&lt;br /&gt;
|?Creature is construct=Construct&lt;br /&gt;
|sort=Rare,MinSkillCap is,MaxSkillCap is,&lt;br /&gt;
|order=asc,asc,desc,&lt;br /&gt;
|limit=600&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Bestiary,Invasion Creatures,Beast Info,Creatures by Province,Creatures by Town and Surrounds,Quest Creatures,Creatures That Flex,All Range-Attacking Creatures,Melee Range-Attacking Creatures,Pole Range-Attacking Creatures,Ranged Range-Attacking Creatures,Ranged/Melee Range-Attacking Creatures,BackStabbable Creatures,Evil Creatures,Non-Evil Creatures,Spellcasting Creatures,Creatures With Boxes,Creatures With Coins,Creatures With Gems,Evil Non-Corporeal Creatures,Non-Evil Corporeal Creatures,Non-Corporeal Creatures,Skinnable Creatures,Creatures With Special Attacks,Forfedhdar Creatures,Ilithi Creatures,Qi&#039;Reshalia Creatures,Therengia Creatures,Zoluren Creatures,Aesry Creatures,Ain Ghazal Creatures,Asketi&#039;s Mount Creatures,Boar Clan Creatures,Crossing Creatures,Dirge Creatures,Gate of Souls Creatures,Hara&#039;jaal Creatures,Hibarnhvidar Creatures,Horse Clan Creatures,Ilaya Taipa Creatures,Ker&#039;Leor Creatures,Langenfirth Creatures,Leth Deriel Creatures,M&#039;Riss Creatures,Mer&#039;Kresh Creatures,Muspar&#039;i Creatures,Ratha Creatures,Raven&#039;s Point Creatures,Riverhaven Creatures,Rossman&#039;s Landing Creatures,Shard Creatures,Stone Clan Creatures,Taisgath Creatures,Taisidon Creatures,Therenborough Creatures,Throne City Creatures,Fang Cove Creatures|*}}{{cat|New Player Help‎}}&lt;/div&gt;</summary>
		<author><name>CLERIXHAX</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Osrel_Meraud&amp;diff=374524</id>
		<title>Osrel Meraud</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Osrel_Meraud&amp;diff=374524"/>
		<updated>2014-08-19T02:45:16Z</updated>

		<summary type="html">&lt;p&gt;CLERIXHAX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Osrel Meraud&lt;br /&gt;
|abbrev=om&lt;br /&gt;
|minprep=20&lt;br /&gt;
|castcap=200&lt;br /&gt;
|minskill=200&lt;br /&gt;
|maxskill=1250&lt;br /&gt;
|validtarget=Item&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|spellbook=Metamagic&lt;br /&gt;
|prereqs=Circle 20 and [[Sanctify Pattern 3.0|Sanctify Pattern]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=The Osrel Meraud spell is a powerful enchantment that imbues a glass orb bearing the favor of the spell&#039;s namesake deity or one of his aspects with holy mana, transforming it into a magical reservoir.  If skilled enough, the caster will be able to weave the pattern of other beneficial spells into the orb.  These spells will affect the caster, but feed off of the orb as long as it has energy.&lt;br /&gt;
|effect=Creates an orb in which Cleric can store buff spells. Powered by mana held within orb, can be refilled by casting OM on the orb, or by infusing mana into the orb.&lt;br /&gt;
|messaging=You gesture over the Meraud orb, muttering tones of enchantment!&lt;br /&gt;
&lt;br /&gt;
Crackling waves of brilliant light swirl over the surface of the Meraud orb! It rapidly begins to expand and pulsate as the glassy surface shatters, exploding outward into a roiling ball of light that rises from your palm, into the air! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refill (Not Full):&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a moderate amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A faint tugging sensation emanates from the orb, as if it hungers for more.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refill (Full):&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a minor amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A sense of fullness emanates from the orb.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a moderate amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A faint tingle washes through you as some of the energy is diffused, the orb having reached its full capacity.&amp;lt;br /&amp;gt;&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
Stores spells and keeps them active until released. Active buffs tied with the orb will show via power perceive. Skill dictates how many spells can be held in the orb at one time. The more spells active in the orb, the faster it depletes its charge and must be infused with more mana to maintain the spells.&lt;br /&gt;
&lt;br /&gt;
Per Ricinus:&amp;lt;br /&amp;gt;&lt;br /&gt;
Casting OM uses the standard Utility and Holy Magic skill blend to determine how much mana you can use per cast. This applies to the original cast as well refreshing casts. The size of the orb is determined based on your Holy Magic skill when the orb is created. Roundtime reduction for touching or breaking the orb is based on Arcana. Roundtime reduction for casting OM is based on Holy Magic. Infusions loss is reduced by Arcana. OM casts always use 100% of the mana you are able to use to cast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
To cast the orb initially the cleric must have a Meraud favor orb in hand, the orb does not need to be filled. Simply Prepare the spell and cast it on the orb. Under the new magic system it requires roughly 220 holy magic to successfully cast.&lt;br /&gt;
&lt;br /&gt;
To tie a spell into the orb prepare the desired spell and then &#039;&#039;&#039;TOUCH ORB&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To release a spell tied to the orb simply &#039;&#039;&#039;RELEASE &amp;lt;SPELL&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To toggle the atmospheric messaging of the orb &#039;&#039;&#039;TAP ORB&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To refill the orb, either harness and infuse OM or prep OM and cast orb. Infusions are less efficient than casting.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells cast into an orb that can be cast on items, such as Bless and water or [[Glythtide&#039;s Gift]] and drinks, can be cast on items without interfering with the orb-stored spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Messaging:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a pile of cold ashes.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a pile of smoldering ashes.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a nearly burnt-out candle wick.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a half-melted burning candle.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a tall burning candle.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a blazing torch.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a small campfire.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a roaring bonfire.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of flaming magma pouring through a volcanic crevasse.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of torrents of fiery rain falling upon Elanthia from the World Dragon&#039;s maw.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capacity Messaging:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of a pond in your mind&#039;s eye. (~200/250 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of a river in your mind&#039;s eye. (~300 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of a lake in your mind&#039;s eye. (~400 PM) &amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of a sea in your mind&#039;s eye. (~500 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of an ocean in your mind&#039;s eye. (~650 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of Drogor&#039;s deeps in your mind&#039;s eye. (750? PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of the sapphirine planet Merewalda in your mind&#039;s eye. (&amp;lt;=1200 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Spells:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You reach out with your senses and see muted (5/21) streams of golden Holy mana radiating through the area.&amp;lt;br /&amp;gt;&lt;br /&gt;
Letting your senses extend further, you feel there is somewhat more mana to the southeast, and moderately more mana to the northeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense your Osrel Meraud spell linking you to a brilliant orb of rippling cerulean light, which should last until you release it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense the Centering spell upon you, which is linked to your Osrel Meraud orb.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense the Shield of Light spell upon you, which is linked to your Osrel Meraud orb.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible Spells:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Auspice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Benediction]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bless]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Centering]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Divine Radiance]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Glythtide&#039;s Gift]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Halo]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Major Physical Protection]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Minor Physical Protection]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Murrula&#039;s Flames]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Protection from Evil]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sanyu Lyba]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Shield of Light]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Soul Shield]]&lt;br /&gt;
&lt;br /&gt;
===Favor orb-based appearances===&lt;br /&gt;
* a brilliant orb of rippling cerulean light (Meraud- Wolf)&lt;br /&gt;
* a shadowy orb rippling with silver arcs of light (Firulf- Owl)&lt;br /&gt;
* a luminous orb of coruscating rainbowed light (Kerenhappuch- Shrew )&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CLERIXHAX</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Osrel_Meraud&amp;diff=374377</id>
		<title>Osrel Meraud</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Osrel_Meraud&amp;diff=374377"/>
		<updated>2014-08-18T17:53:00Z</updated>

		<summary type="html">&lt;p&gt;CLERIXHAX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Osrel Meraud&lt;br /&gt;
|abbrev=om&lt;br /&gt;
|minprep=20&lt;br /&gt;
|castcap=200&lt;br /&gt;
|minskill=200&lt;br /&gt;
|maxskill=1250&lt;br /&gt;
|validtarget=Item&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|spellbook=Metamagic&lt;br /&gt;
|prereqs=Circle 20 and [[Sanctify Pattern 3.0|Sanctify Pattern]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=The Osrel Meraud spell is a powerful enchantment that imbues a glass orb bearing the favor of the spell&#039;s namesake deity or one of his aspects with holy mana, transforming it into a magical reservoir.  If skilled enough, the caster will be able to weave the pattern of other beneficial spells into the orb.  These spells will affect the caster, but feed off of the orb as long as it has energy.&lt;br /&gt;
|effect=Creates an orb in which Cleric can store buff spells. Powered by mana held within orb, can be refilled by casting OM on the orb, or by infusing mana into the orb.&lt;br /&gt;
|messaging=You gesture over the Meraud orb, muttering tones of enchantment!&lt;br /&gt;
&lt;br /&gt;
Crackling waves of brilliant light swirl over the surface of the Meraud orb! It rapidly begins to expand and pulsate as the glassy surface shatters, exploding outward into a roiling ball of light that rises from your palm, into the air! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refill (Not Full):&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a moderate amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A faint tugging sensation emanates from the orb, as if it hungers for more.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refill (Full):&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a minor amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A sense of fullness emanates from the orb.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a moderate amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A faint tingle washes through you as some of the energy is diffused, the orb having reached its full capacity.&amp;lt;br /&amp;gt;&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
Stores spells and keeps them active until released. Active buffs tied with the orb will show via power perceive. Skill dictates how many spells can be held in the orb at one time. The more spells active in the orb, the faster it depletes its charge and must be infused with more mana to maintain the spells.&lt;br /&gt;
&lt;br /&gt;
Per Ricinus:&amp;lt;br /&amp;gt;&lt;br /&gt;
Casting OM uses the standard Utility and Holy Magic skill blend to determine how much mana you can use per cast. This applies to the original cast as well refreshing casts. The size of the orb is determined based on your Holy Magic skill when the orb is created. Roundtime reduction for touching or breaking the orb is based on Arcana. Roundtime reduction for casting OM is based on Holy Magic. Infusions loss is reduced by Arcana. OM casts always use 100% of the mana you are able to use to cast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
To cast the orb initially the cleric must have a Meraud favor orb in hand, the orb does not need to be filled. Simply Prepare the spell and cast it on the orb. Under the new magic system it requires roughly 220 holy magic to successfully cast.&lt;br /&gt;
&lt;br /&gt;
To tie a spell into the orb prepare the desired spell and then &#039;&#039;&#039;TOUCH ORB&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To release a spell tied to the orb simply &#039;&#039;&#039;RELEASE &amp;lt;SPELL&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To toggle the atmospheric messaging of the orb &#039;&#039;&#039;TAP ORB&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To refill the orb, either harness and infuse OM or prep OM and cast orb. Infusions are less efficient than casting.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells cast into an orb that can be cast on items, such as Bless and water or [[Glythtide&#039;s Gift]] and drinks, can be cast on items without interfering with the orb-stored spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Messaging:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a pile of cold ashes.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a pile of smoldering ashes.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a nearly burnt-out candle wick.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a half-melted burning candle.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a tall burning candle.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a blazing torch.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a small campfire.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a roaring bonfire.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of flaming magma pouring through a volcanic crevasse.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of torrents of fiery rain falling upon Elanthia from the World Dragon&#039;s maw.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capacity Messaging:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of a pond in your mind&#039;s eye. (~200/250 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of a river in your mind&#039;s eye. (~300 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of a lake in your mind&#039;s eye. (~400 PM) &amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of a sea in your mind&#039;s eye. (~500 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of an ocean in your mind&#039;s eye. (~650 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of Drogor&#039;s deeps in your mind&#039;s eye. (750? PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of the sapphirine planet Merewalda in your mind&#039;s eye. (&amp;gt;1200 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Spells:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You reach out with your senses and see muted (5/21) streams of golden Holy mana radiating through the area.&amp;lt;br /&amp;gt;&lt;br /&gt;
Letting your senses extend further, you feel there is somewhat more mana to the southeast, and moderately more mana to the northeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense your Osrel Meraud spell linking you to a brilliant orb of rippling cerulean light, which should last until you release it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense the Centering spell upon you, which is linked to your Osrel Meraud orb.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense the Shield of Light spell upon you, which is linked to your Osrel Meraud orb.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible Spells:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Auspice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Benediction]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bless]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Centering]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Divine Radiance]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Glythtide&#039;s Gift]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Halo]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Major Physical Protection]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Minor Physical Protection]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Murrula&#039;s Flames]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Protection from Evil]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sanyu Lyba]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Shield of Light]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Soul Shield]]&lt;br /&gt;
&lt;br /&gt;
===Favor orb-based appearances===&lt;br /&gt;
* a brilliant orb of rippling cerulean light (Meraud- Wolf)&lt;br /&gt;
* a shadowy orb rippling with silver arcs of light (Firulf- Owl)&lt;br /&gt;
* a luminous orb of coruscating rainbowed light (Kerenhappuch- Shrew )&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CLERIXHAX</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Title:Pantheonic_Condemner&amp;diff=373414</id>
		<title>Title:Pantheonic Condemner</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Title:Pantheonic_Condemner&amp;diff=373414"/>
		<updated>2014-08-02T18:03:23Z</updated>

		<summary type="html">&lt;p&gt;CLERIXHAX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title&lt;br /&gt;
|titlename=Pantheonic Condemner&lt;br /&gt;
|category=Cleric&lt;br /&gt;
}}&lt;br /&gt;
{{TitleReq|Weapon||highest}}&lt;/div&gt;</summary>
		<author><name>CLERIXHAX</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aftermath&amp;diff=366956</id>
		<title>Aftermath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aftermath&amp;diff=366956"/>
		<updated>2014-06-19T02:27:16Z</updated>

		<summary type="html">&lt;p&gt;CLERIXHAX: Created page with &amp;quot;{{Player character |Player Name=Aftermath |Status=a |Race=Human |Gender=Male |Guild=Cleric |Instance=Prime }} You are Undead Obliterator Aftermath Jackson, Holy Man, a Human....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Aftermath&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Cleric&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
You are Undead Obliterator Aftermath Jackson, Holy Man, a Human.&lt;br /&gt;
A holy aura of benevolence emanates from you, illuminating your countenance brightly.&lt;br /&gt;
You have a square face, wide-set silver eyes and a straight nose.  Your black hair is short and straight.  You have ebon skin and an athletic build.&lt;br /&gt;
You are tall for a Human.&lt;br /&gt;
You are an adult.&lt;br /&gt;
You have a thick bushy mustache that droops heavily on your upper lip and a long shaggy beard.&lt;br /&gt;
&lt;br /&gt;
A brilliant orb of rippling cerulean light hovers like a will-o-wisp, following you diligently.&lt;br /&gt;
&lt;br /&gt;
You are wearing a slender alabaster staff with a silver cobra coiled along it, a padded hood, a padded mask, some padded gloves, a tight bundle, a tight bundle, a pair of dark leathern wings shaded with green and black iridescent hues, a twisted leather belt, a duffel bag, some ankle-high polished black leather combat boots tied with rawhide, some steel-toed footwraps with silver buckles, a dark floor-length robe embroidered with the symbols of the dark aspects, a small diamond-hide shield sealed with protective wax, a battle monk&#039;s parry stick branded with interlocking holy symbols and a golden intaglio pinky ring.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Circle=175&lt;br /&gt;
|GuildSkill=Theurgy&lt;br /&gt;
|GuildSkill2=1178&lt;br /&gt;
|Strength=100&lt;br /&gt;
|Agility=100&lt;br /&gt;
|Intelligence=100&lt;br /&gt;
|Wisdom=103&lt;br /&gt;
|Stamina=100&lt;br /&gt;
|Reflex=100&lt;br /&gt;
|Discipline=100&lt;br /&gt;
|Charisma=100&lt;br /&gt;
|ShieldUsage=792&lt;br /&gt;
|LightArmor=793&lt;br /&gt;
|ChainArmor=779&lt;br /&gt;
|Brigandine=763&lt;br /&gt;
|PlateArmor=773&lt;br /&gt;
|Defending=793&lt;br /&gt;
|ParryAbility=977&lt;br /&gt;
|SmallEdged=903&lt;br /&gt;
|LargeEdged=923&lt;br /&gt;
|TwohandedEdged=918&lt;br /&gt;
|SmallBlunt=929&lt;br /&gt;
|LargeBlunt=923&lt;br /&gt;
|TwohandedBlunt=900&lt;br /&gt;
|Slings=18&lt;br /&gt;
|Bows=286&lt;br /&gt;
|Crossbows=954&lt;br /&gt;
|Staves=903&lt;br /&gt;
|Polearms=935&lt;br /&gt;
|LightThrown=911&lt;br /&gt;
|HeavyThrown=937&lt;br /&gt;
|Brawling=930&lt;br /&gt;
|MeleeMastery=983&lt;br /&gt;
|MissileMastery=980&lt;br /&gt;
|PrimaryMagic=1210&lt;br /&gt;
|Attunement=1211&lt;br /&gt;
|Arcana=1189&lt;br /&gt;
|TargetedMagic=1120&lt;br /&gt;
|Augmentation=1190&lt;br /&gt;
|Debilitation=1135&lt;br /&gt;
|Utility=1182&lt;br /&gt;
|Warding=1197&lt;br /&gt;
|Sorcery=1175&lt;br /&gt;
|Evasion=793&lt;br /&gt;
|Athletics=521&lt;br /&gt;
|Perception=819&lt;br /&gt;
|Stealth=772&lt;br /&gt;
|Locksmithing=0&lt;br /&gt;
|Thievery=0&lt;br /&gt;
|FirstAid=761&lt;br /&gt;
|Outdoorsmanship=690&lt;br /&gt;
|Skinning=771&lt;br /&gt;
|Scholarship=984&lt;br /&gt;
|Appraisal=930&lt;br /&gt;
|Tactics=965&lt;br /&gt;
|Enchanting=0&lt;br /&gt;
|Outfitting=135&lt;br /&gt;
|Forging=109&lt;br /&gt;
|Engineering=0&lt;br /&gt;
|Alchemy=66&lt;br /&gt;
|Performance=8&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CLERIXHAX</name></author>
	</entry>
</feed>