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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CHEEXDR</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CHEEXDR"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/CHEEXDR"/>
	<updated>2026-04-30T01:30:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Eyst&amp;diff=553019</id>
		<title>Eyst</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Eyst&amp;diff=553019"/>
		<updated>2021-04-27T05:51:03Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Eyst&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Gnome&lt;br /&gt;
|gender=Male&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=n&lt;br /&gt;
}}&lt;br /&gt;
{{LTOC}}&lt;br /&gt;
==Presence==&lt;br /&gt;
&#039;&#039;Looking over the gathering your eyes land on a gnome slightly apart from the main group. He is watching and listening intently, a slight frown on his face. Perhaps feeling your stare, he shoots a side glance your way before turning to regard you directly. He nods in acknowledgement. A friendly smile surfaces, at odds with the intense gaze now directed at you.&#039;&#039;&lt;br /&gt;
===Appearance===&lt;br /&gt;
Alchemist Eyst Pinunorin, a Gnome.&lt;br /&gt;
&lt;br /&gt;
He has an oval face with bushy eyebrows, cold milky blue eyes and a hooked nose.  He has thinning dark brown hair, with blue-veined skin and a thin build.&lt;br /&gt;
He is very tall for a Gnome.&lt;br /&gt;
He is an adult.&lt;br /&gt;
He has a thick bushy mustache that droops heavily on his upper lip.&lt;br /&gt;
&lt;br /&gt;
He is wearing a broad-brimmed black hat with several peacock feathers, a black linen jacket, a deep umber vest with polished jet buttons, a crimson icesilk shirt, a haledroth key embedded with a cabochon twilight sapphire, a tomiek-bladed surgical knife, some ebony cotton breeches and some scuffed leather boots.&lt;br /&gt;
&lt;br /&gt;
===Public Face===&lt;br /&gt;
A citizen of Zoluren, a tradesman, and a scholar. Eyst&#039;s formal occupation is that of an alchemist as well as being a frequent student of the Asemath Academy. While most alchemists pursue their calling in the safety of a craft society, or at least the bounds of a city, Eyst differs. Happy to travel extensively to broaden his art, he has frequently found himself in the lesser known, dark corners of Kermoria. Understanding such places and their inhabitants opens a new avenue in which to use his scholarly skills and easily rivals his devotion to alchemy. If he can be found, he is always more than pleased to chat about what new esoteric subject has caught his fancy.&lt;br /&gt;
===Private Face===&lt;br /&gt;
It is not untrue that Eyst is a citizen, a tradesman, and a scholar. It is merely also true that he is a liar, a murderer, and a necromancer. While he goes to great pains to conceal his calling, all his endeavors are in service of the Philosopher&#039;s Great Work. The unfocused greedy nature that saw him spend most of his early adult life as a drifter was reforged and tempered by the Philosopher&#039;s methods; their books and teachings the tools he needed to engage with the world and carve out a place for himself in it.&lt;br /&gt;
&lt;br /&gt;
While he found focus during his induction and training, a significant driver behind his intensity of purpose is a subtle but pervasive paranoia. A feeling that any truly idle moment is one that serves all the many enemies being a necromancer comes with. And while this fear makes it difficult to trust and truly connect with others, he is fond of collaboration in his Work. After all, what better way to ensure others keep no secrets and hatch no plots than to have them under your watch and working towards the same ends?&lt;br /&gt;
==Performance==&lt;br /&gt;
===Current Study===&lt;br /&gt;
&lt;br /&gt;
===Past Studies and Adventuring History===&lt;br /&gt;
&lt;br /&gt;
==Paraphernalia==&lt;br /&gt;
===Tools and Accoutrements===&lt;br /&gt;
*&#039;&#039;&#039;a tomiek-bladed surgical knife&#039;&#039;&#039; - Made from recovered tomiek scavenged during the clean-up efforts on Andreshlew in 436 &amp;lt;br /&amp;gt;&#039;&#039;This knife has a black tomiek blade held by a polished steel handle and is unusually large for such an instrument.  A thin razor edge curves down from the knife&#039;s point before tapering in smoothly to the hilt.  The long, narrow handle is grooved near the blade to provide more security when using a surgeon&#039;s grip.&#039;&#039;&lt;br /&gt;
===In-Character Writing===&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Eyst&amp;diff=552993</id>
		<title>Eyst</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Eyst&amp;diff=552993"/>
		<updated>2021-04-26T22:25:45Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: Created page with &amp;quot;{{PC |name=Eyst |status=a |race=Gnome |gender=Male |instance=Prime |toc=n }} ==Presence==  ===Appearance===  Alchemist Eyst Pinunorin, a Gnome.    He has an oval face with bus...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Eyst&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Gnome&lt;br /&gt;
|gender=Male&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=n&lt;br /&gt;
}}&lt;br /&gt;
==Presence==&lt;br /&gt;
===Appearance===&lt;br /&gt;
Alchemist Eyst Pinunorin, a Gnome.&lt;br /&gt;
&lt;br /&gt;
He has an oval face with bushy eyebrows, cold milky blue eyes and a hooked nose.  He has thinning dark brown hair, with blue-veined skin and a thin build.&lt;br /&gt;
He is very tall for a Gnome.&lt;br /&gt;
He is an adult.&lt;br /&gt;
He has a thick bushy mustache that droops heavily on his upper lip.&lt;br /&gt;
&lt;br /&gt;
He is wearing a broad-brimmed black hat with several peacock feathers, a black linen jacket, a deep umber vest with polished jet buttons, a crimson icesilk shirt, a haledroth key embedded with a cabochon twilight sapphire, a tomiek-bladed surgical knife, some ebony cotton breeches and some scuffed leather boots.&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
===Public Face===&lt;br /&gt;
&lt;br /&gt;
===Private Face===&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Current Study===&lt;br /&gt;
&lt;br /&gt;
===Past Studies and Adventuring History===&lt;br /&gt;
&lt;br /&gt;
==Paraphernalia==&lt;br /&gt;
===Tools and Accoutrements===&lt;br /&gt;
&lt;br /&gt;
===In-Character Writing===&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Retan_dolomar&amp;diff=551042</id>
		<title>Retan dolomar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Retan_dolomar&amp;diff=551042"/>
		<updated>2021-04-03T16:47:13Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Retan Dolomar&lt;br /&gt;
|Image File=retandolomar.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha, Hara&#039;jaal&lt;br /&gt;
|MapList=*{{rmap|97|Pokekehekepi Beach (97)}}&lt;br /&gt;
|MapList2=*{{rmap|106 | Hara&#039;jaal (106)}}&lt;br /&gt;
|simulevel=61&lt;br /&gt;
|naturallevel=61&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=62&lt;br /&gt;
|level=61&lt;br /&gt;
|MinCap=260&lt;br /&gt;
|MaxCap=410&lt;br /&gt;
|BodyType=insect&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=dolomar stinger&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=~230&lt;br /&gt;
|MaxVal=286 Lirums&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The retan dolomar is a squat, many-legged beast with a hard carapace. Rivaling a yak in mass, the dolomar has been known to kill and eat almost anything it could sink its pincers into. Desert legend suggests that it is this very beast that destroyed the entire population of the West Palms Oasis and halted trade to the northern and western quarters of the desert all together.&lt;br /&gt;
==={{ilink|i|dolomar anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The retan dolomar is a squat, many-legged beast with a hard carapace. Rivaling a yak in mass, the dolomar has a wickedly barbed stinger and huge claws. A notation at the bottom notes that this beast may have destroyed the entire population of a Reshalian oasis and halted trade to the northern and western quarters altogether.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Level: 53&lt;br /&gt;
*Body Type: Insect&lt;br /&gt;
*Attacks: Claws, Maneuvers and Stings&lt;br /&gt;
*Spits Acid (Pokekehekepi Beach)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===10/02/15===&lt;br /&gt;
As a Barbarian with the following in Hara&#039;jaal dolomars:&lt;br /&gt;
*Weapons: lowest 284, highest 340, locked.&lt;br /&gt;
*Mastery: both 450, moving very well.&lt;br /&gt;
*Defenses/Armor: average of 370, locked.&lt;br /&gt;
*Skinning: 360, locked.&lt;br /&gt;
*Expertise: 423, NOT moving.&lt;br /&gt;
*Dancing with 4 in mixed armors fine.&lt;br /&gt;
&lt;br /&gt;
1/9/2018:&lt;br /&gt;
&lt;br /&gt;
Locking Evasion @ 358, Defending @ 327, Light Armor @ 333, Shield @ 331&lt;br /&gt;
&lt;br /&gt;
Locking Empathy @ 521, Tactics @ 396, Skinning at 344&lt;br /&gt;
&lt;br /&gt;
can get overwhelmed with 4.&lt;br /&gt;
&lt;br /&gt;
8-2019&lt;br /&gt;
War Mage&lt;br /&gt;
470 seems to be soft cap for armor and such&lt;br /&gt;
510 TM still going soft caps around 470&lt;br /&gt;
320 is when I started getting full arrange and a stinger with skinning&lt;br /&gt;
great back trainer was able to use them around 200 ranks in a weapon once mastery passed there cap weapons slow around 450 but are still going past 470&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Poison sting.&lt;br /&gt;
&lt;br /&gt;
Retan Dolomars are bizarre beasts inhabiting Hara&#039;jaal. They are occasionally hunted for their poison glands which are used to make thief poison. They seem to have slightly reduced evasion for their level while being very resistant to piercing and slashing damage, though not as pronounced as [[Seordhevor Kartais]]. Impact and high suited for strength weapons (katar, mattock, various axes) seem to work well. They have an engagement cap of 4. Soft cap on weapons becomes more severe as ranks approach 350.&lt;br /&gt;
&lt;br /&gt;
Spit Acid: (Encountered on Pokekehekepi Beach)&lt;br /&gt;
Acid burns through head worn armor making it worthless also causing severe eye and skin injury.&lt;br /&gt;
 &lt;br /&gt;
A bulge forms in the sand and swarms towards you! You casually move aside and the bulge vanishes.&lt;br /&gt;
&lt;br /&gt;
The sands shift suddenly as a retan dolomar pulls itself out of the ground!&lt;br /&gt;
&lt;br /&gt;
Something moves in the edge of your vision, but as you turn to look a small, many-legged reptile spits a stream of ochre goo at your face, but you twist out of the way of the spray.&lt;br /&gt;
&lt;br /&gt;
The poison is an attack that can occur from missile range.&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Red-Gold_scaled_atik%27et_(2)&amp;diff=550061</id>
		<title>Red-Gold scaled atik&#039;et (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Red-Gold_scaled_atik%27et_(2)&amp;diff=550061"/>
		<updated>2021-03-27T21:11:51Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Red-Gold Scaled Atik&#039;et&lt;br /&gt;
|Image File=Atiket.gif&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14a|Gate of Souls, Map 14a}}&lt;br /&gt;
|simulevel=58&lt;br /&gt;
|naturallevel=58&lt;br /&gt;
|weaponlevel=58&lt;br /&gt;
|defenselevel=58&lt;br /&gt;
|MinCap=280&lt;br /&gt;
|MaxCap=430&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=150&lt;br /&gt;
|mskill2=200&lt;br /&gt;
|mskill1=150&lt;br /&gt;
|mskill2=200&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The scaled atik&#039;et resembles a slightly built [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]] woman with golden scales and a fiery crest atop her head.  Flickering flames dance back and forth from finger to finger, and her lips are parted in a soft, hissing croon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
There are three tiers of atik&#039;et within the {{rmap|14a|Gate of Souls}} area.  The the easiest are the [[Golden Scaled Atik&#039;et|Golden or Red-Gold Scaled Atik&#039;et]] on the Blasted Plain.  The intermediate [[Red-Gold Scaled Atik&#039;et (1)|Red-Gold Scaled Atik&#039;et]] are in the Temple of [[Ushnish]].  These are the highest tier of Atik&#039;ets and are found down the cliff behind the temple in an area known as The Fangs of [[Ushnish]].&lt;br /&gt;
&lt;br /&gt;
Also in this atik&#039;et area are [[Supple Firecat]]s.&lt;br /&gt;
&lt;br /&gt;
===Special Defences===&lt;br /&gt;
* Immune to fire.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Prepping:&lt;br /&gt;
::A red-gold scaled atik&#039;et sketches an arcane symbol with a flame-tipped finger.&lt;br /&gt;
&lt;br /&gt;
* [[casts spell::Sure Footing]]:&lt;br /&gt;
::The scaled atik&#039;et gestures, her eyes glowing bright blue.  The lava around her feet solidifies, steadying her.&lt;br /&gt;
::A red-gold scaled atik&#039;et looks steadier.&lt;br /&gt;
* [[casts spell::Ethereal Shield]]:&lt;br /&gt;
::The scaled atik&#039;et gestures causing the heat to shimmer around her.&lt;br /&gt;
::A shimmering ethereal shield surrounds a red-gold scaled atik&#039;et.&lt;br /&gt;
* [[casts spell::Fire Shard]]:&lt;br /&gt;
::The scaled atik&#039;et makes a sharp, stabbing gesture at you.&lt;br /&gt;
::A shard of elemental fire flies at you!&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Red-Gold_scaled_atik%27et_(1)&amp;diff=550060</id>
		<title>Red-Gold scaled atik&#039;et (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Red-Gold_scaled_atik%27et_(1)&amp;diff=550060"/>
		<updated>2021-03-27T21:10:32Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Red-Gold Scaled Atik&#039;et&lt;br /&gt;
|Image File=Atiket.gif&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14a|Gate of Souls (14a)}}&lt;br /&gt;
|simulevel=48&lt;br /&gt;
|naturallevel=45&lt;br /&gt;
|weaponlevel=49&lt;br /&gt;
|defenselevel=47&lt;br /&gt;
|MinCap=230&lt;br /&gt;
|MaxCap=280&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The scaled atik&#039;et resembles a slightly built [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]] woman with red-gold scales and a fiery crest atop her head.  Flickering flames dance back and forth from finger to finger, and her lips are parted in a soft, hissing croon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
There are three tiers of atik&#039;et within the [[Gate of Souls]] area.  The easiest are the [[Golden Scaled Atik&#039;et|Golden or Red-Gold Scaled Atik&#039;et]] on the Blasted Plain.  These are the intermediate Red-Gold Scaled Atik&#039;et in the Temple of [[Ushnish]].  Highest tier of [[Red-Gold Scaled Atik&#039;et (2)|Red-Gold Scaled Atik&#039;et]] are down the cliff behind the temple in an area known as The Fangs of [[Ushnish]].&lt;br /&gt;
&lt;br /&gt;
Accompanying this variety of atik&#039;et are [[Mottled Westanuryn]].&lt;br /&gt;
&lt;br /&gt;
Due to their use of {{skill|Parry Ability}} as their main defense, the scimitar-using variant is more difficult to hit than the greatsword-using one. This is to the point where, while in the {{com|Parry|Parry defensive maneuver}}, their defenses are so good that even against a foe that barely learns from them, they can completely defend themselves much of the time. &amp;lt;br&amp;gt;&lt;br /&gt;
The atik&#039;et appears immune to fire.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
They carry either {{cloot|w|scimitar (1)|scimitar}}s or {{cloot|w|greatsword}}s.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Prepping:&lt;br /&gt;
::A red-gold scaled atik&#039;et sketches an arcane symbol with a flame-tipped finger.&lt;br /&gt;
&lt;br /&gt;
* [[casts spell::Sure Footing]]:&lt;br /&gt;
::The scaled atik&#039;et gestures, her eyes glowing bright blue.  The lava around her feet solidifies, steadying her.&lt;br /&gt;
::A red-gold scaled atik&#039;et looks steadier.&lt;br /&gt;
* [[casts spell::Ethereal Shield]]:&lt;br /&gt;
::The scaled atik&#039;et gestures causing the heat to shimmer around her.&lt;br /&gt;
::A shimmering ethereal shield surrounds a red-gold scaled atik&#039;et.&lt;br /&gt;
* [[casts spell::Fire Shard]]:&lt;br /&gt;
::The scaled atik&#039;et makes a sharp, stabbing gesture at you.&lt;br /&gt;
::A shard of elemental fire flies at you!&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Golden_scaled_atik%27et&amp;diff=550059</id>
		<title>Golden scaled atik&#039;et</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Golden_scaled_atik%27et&amp;diff=550059"/>
		<updated>2021-03-27T21:09:11Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Golden/Red-Gold Scaled Atik&#039;et&lt;br /&gt;
|Image File=Atiket.gif&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14a|Gate of Souls, Map 14a}}&lt;br /&gt;
|simulevel=30&lt;br /&gt;
|naturallevel=30&lt;br /&gt;
|weaponlevel=30&lt;br /&gt;
|defenselevel=30&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The scaled atik&#039;et resembles a slightly built [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]] woman with golden scales and a fiery crest atop her head.  Flickering flames dance back and forth from finger to finger, and her lips are parted in a soft, hissing croon.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|Ati&#039;ket anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The atik&#039;et resembles a slightly built S&#039;Kra Mur woman with golden scales and a fiery crest atop her head. Her vertically slitted eyes are a piercing cerulean, sharp brow-ridges giving her the fearsome, proud aspect of a bird of prey. Her face is angular and bony, her head held at an arrogant tilt. Blue-white lava, haloed in gold and fiery red, arcs from the the painted ground to one of her upraised hands.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
There are three tiers of atik&#039;et within the [[Gate of Souls]] area.  These are the easiest atik&#039;et on the Blasted Plain and may either be golden or red-gold in color.  The intermediate [[Red-Gold Scaled Atik&#039;et (1)|Red-Gold Scaled Atik&#039;et]] are in the Temple of [[Ushnish]].  Highest tier of Atik&#039;ets are the more powerful of the two [[Red-Gold Scaled Atik&#039;et (2)|Red-Gold Scaled Atik&#039;et]]s and are down the cliff behind the temple, in an area known as The Fangs of [[Ushnish]].&lt;br /&gt;
&lt;br /&gt;
Also in this atik&#039;et area are [[Young Firecat]]s.&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
The atik&#039;et appears immune to fire.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
They carry either {{cloot|w|scimitar (1)|scimitar}}s or {{cloot|w|greatsword}}s.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Casts [[casts spell::Ethereal Shield]], [[casts spell::Sure Footing]], and [[casts spell::Fire Shards]].&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Box drop rate is medium, can be carefully disarmed and picked with ~100 ranks of locksmithing. They teach slightly better than the firecats and should do well into the 120-130 range for defense skills. Tend to cast fire shard semi-frequently, which hampers their learning potential&lt;br /&gt;
&lt;br /&gt;
5.30.20: Parry at 148 won&#039;t move off of 1/34. Debilitation 152 won&#039;t move off 1/34 -Ashliras&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nimbus&amp;diff=550058</id>
		<title>Nimbus</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nimbus&amp;diff=550058"/>
		<updated>2021-03-27T20:45:33Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=&amp;lt;Adjective&amp;gt; Nimbus&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|62 | Southern Trade Route (62)}}&lt;br /&gt;
|simulevel=46&lt;br /&gt;
|naturallevel=46&lt;br /&gt;
|weaponlevel=46&lt;br /&gt;
|defenselevel=46&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=320&lt;br /&gt;
|BodyType=amorphous&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=small&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Surrounded by twitching tendrils of wispy light the nimbus could be mistaken for a particularly ill-tempted will-o&#039;-the-wisp. Closer inspection reveals a pale imp-like body, with four clawed arms twisted with excessive joints. Softly glowing swirls of color drift aimlessly along its skin as it silently hovers slightly off the ground.&lt;br /&gt;
&lt;br /&gt;
The plural of nimbus is nimbi or nimbuses.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
A blast of chill wind heralds a spiteful nimbus as it pops into existence.&lt;br /&gt;
&lt;br /&gt;
Light bursts forth as an infinitesimal crack in reality forms.  Four clawed arms reach through the breach, forcing it open further to allow passage for a spiteful nimbus.  It examines its new surroundings as the planar rip mends itself.&lt;br /&gt;
&lt;br /&gt;
Comes in varieties of: hateful, maimed, malicious, baleful, malevolent, spiteful, vindictive (possibly more).&lt;br /&gt;
&lt;br /&gt;
Rampaging nimbuses are the invasion flavor.&lt;br /&gt;
&lt;br /&gt;
Has a power similar to [[Divine Radiance]] active.&lt;br /&gt;
&lt;br /&gt;
After death, the body of a nimbus may turn into one or more [[thealstone]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
Example: The lifeless hateful nimbus disintegrates into motes of light that coalesce into a white thealstone.&lt;br /&gt;
&lt;br /&gt;
===Rapid Claw Attack===&lt;br /&gt;
The hateful nimbus explodes in a blinding flash of light!  The sudden assault leaves you stunned as spots dance through your vision.&amp;lt;br&amp;gt;&lt;br /&gt;
[You&#039;re very badly balanced with opponent dominating.]&amp;lt;br&amp;gt;&lt;br /&gt;
The hateful nimbus silently claws at you!  However, you manage to twist barely out of the way.&amp;lt;br&amp;gt;&lt;br /&gt;
[You&#039;re very badly balanced with opponent dominating.]&amp;lt;br&amp;gt;&lt;br /&gt;
The hateful nimbus silently claws at you!  However, you manage a hasty parry.&amp;lt;br&amp;gt;&lt;br /&gt;
[You&#039;re very badly balanced with opponent dominating.]&amp;lt;br&amp;gt;&lt;br /&gt;
The hateful nimbus silently claws at you!  However, you manage a hasty parry.&amp;lt;br&amp;gt;&lt;br /&gt;
[You&#039;re very badly balanced with opponent dominating.]&amp;lt;br&amp;gt;&lt;br /&gt;
The hateful nimbus silently claws at you!  However, you manage a hasty parry.&amp;lt;br&amp;gt;&lt;br /&gt;
[You&#039;re very badly balanced with opponent dominating.]&amp;lt;br&amp;gt;&lt;br /&gt;
===Recall===&lt;br /&gt;
Native to the [[Plane of Probability]] the nimbuses are frigid beings of solidified starlight.  Like most interlopers from that plane, their usual method of interaction is violent and inexplicably hostile.&lt;br /&gt;
&lt;br /&gt;
The favorite tactic of the nimbus is to briefly gather its strength before giving off a blinding burst of light.  The nimbus will generally follow this assault with rapid claw attacks on its now disabled opponent.&lt;br /&gt;
&lt;br /&gt;
Due to their starlight-based physiology, nimbuses are particularly vulnerable to shadow-based attacks.  However, they are highly resistant to cold attacks, and will actually draw strength from light-based magics.&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
It appears that these creatures can spawn with levels 46-49:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-------------------------&lt;br /&gt;
A spiteful nimbus:&lt;br /&gt;
&lt;br /&gt;
FOR NATURAL ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 46&lt;br /&gt;
&lt;br /&gt;
FOR WEAPON ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 46&lt;br /&gt;
&lt;br /&gt;
FOR DEFENSE:&lt;br /&gt;
   Estimated Creature Level = 46&lt;br /&gt;
&lt;br /&gt;
 Overall estimated creature level = 46&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
A vindictive nimbus:&lt;br /&gt;
&lt;br /&gt;
FOR NATURAL ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 49&lt;br /&gt;
&lt;br /&gt;
FOR WEAPON ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 49&lt;br /&gt;
&lt;br /&gt;
FOR DEFENSE:&lt;br /&gt;
   Estimated Creature Level = 49&lt;br /&gt;
&lt;br /&gt;
 Overall estimated creature level = 49&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
A malevolent nimbus:&lt;br /&gt;
&lt;br /&gt;
FOR NATURAL ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 49&lt;br /&gt;
&lt;br /&gt;
FOR WEAPON ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 49&lt;br /&gt;
&lt;br /&gt;
FOR DEFENSE:&lt;br /&gt;
   Estimated Creature Level = 49&lt;br /&gt;
&lt;br /&gt;
 Overall estimated creature level = 49&lt;br /&gt;
-------------------------&lt;br /&gt;
Notes:&lt;br /&gt;
  3 evaluated.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Note===&lt;br /&gt;
It is only unusually affected by Moon Mage spells of darkness and light.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Bestiary,Beast info,Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_437/Incidental_loot&amp;diff=548107</id>
		<title>Droughtman&#039;s Challenge 437/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_437/Incidental_loot&amp;diff=548107"/>
		<updated>2021-03-21T15:32:33Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: /* Gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items are new.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
* {{sloot|a|austere battle odaj of somber black leather}} - &#039;&#039;Electric flare&#039;&#039;&lt;br /&gt;
* {{sloot|a|bright periwinkle titanese shirt buttoned with tiger lily carnelians}}&lt;br /&gt;
* {{sloot|a|dark agonite great helm patterned with stylized flames}} - &#039;&#039;Fire flare&#039;&#039;&lt;br /&gt;
* {{sloot|a|sleek diacan brigandine balaclava with twisted black gold edging}} - &#039;&#039;Electric flare&#039;&#039;&lt;br /&gt;
* {{sloot|a|stylish black diamond-hide leather pants belted with a swathe of dreamweave}}&lt;br /&gt;
*{{sloot|a|agonite plate gauntlets lined with firesilk padding}} - &#039;&#039;Flare Enchantment, Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|s|agonite-edged triangular sipar with various faces swirling across its surface}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|s|silversteel jousting shield with glaes spikes}}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|w|darkstone foil tied with an ornamental winterweave sword knot}} - &#039;&#039;SE, Razor flare&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|w|diacan-bladed avia fan dangling sprawled kraken charms}} - &#039;&#039;Nature flare&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|w|diamondwood staff inlaid in green gold with a dendritic pattern}} - &#039;&#039;QS&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|w|gidii-fletched bolt}}s - &#039;&#039;bolt ammo&#039;&#039;&lt;br /&gt;
*{{sloot|w|glaes throwing nightingale}} - &#039;&#039;5x stacked thrower&#039;&#039;&lt;br /&gt;
*{{sloot|w|ironwood parry stick carved with geometric symbols}}&lt;br /&gt;
*{{sloot|w|labyrinthine stones}} - &#039;&#039;rock ammo&#039;&#039;&lt;br /&gt;
*{{sloot|w|lumium pike fashioned to resemble a sea marlin}} - &#039;&#039;Polearm&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|w|quelium mariner&#039;s scimitar with a guard fashioned to resemble a tentacle}} - &#039;&#039;SE, Nature flare&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|w|sleek diacan cane capped with a cast-iron raven&#039;s head}} - &#039;&#039;QS, Glitter flare&#039;&#039;&lt;br /&gt;
*{{sloot|w|small cast-iron frying pan with a whitleather-wrapped handle}} - &#039;&#039;LT/LB, Fire flare&#039;&#039;&lt;br /&gt;
*{{sloot|w|sparkling uthamar mace with a lotus blossom head}} - &#039;&#039;MB&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|w|steel akabo tied with ornamental zibeline tassels }} - &#039;&#039;2HB, Razor flare&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|w|steel dagger with an ivory hilt carved into the shape of key}} - &#039;&#039;LE Frost flare&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|w|steel stiletto with a diamondwood handle}} - &#039;&#039;Radiant flare&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|w|wickedly sharp bodice kris with a glittering serpentine hilt}} - &#039;&#039;Glitter flare&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|w|windsteel throwing hammer augmented with cambrinth}} - &#039;&#039;HT/HB&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Clothing==&lt;br /&gt;
*{{sloot|i|black leather armband tooled with a kraken}}&lt;br /&gt;
*{{sloot|i|black leather war belt with a gold-raven&#039;s head belt buckle}}&lt;br /&gt;
*{{sloot|i|black wool trousers with dark blue linen puttees}}&lt;br /&gt;
*{{sloot|i|black woolen caftan with windsteel buttons and a dark blue linen lining}}&lt;br /&gt;
*{{sloot|i|cardinal-red velvet robe belted with a bright golden cord}}&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|fitted heretic black satin shirt with silversteel buttons}}&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|i|formal black jaspe odaj engulfed by a kaleidoscope of sky opal butterflies}}&lt;br /&gt;
*{{sloot|i|formal black dreamweave kimono embroidered with swirling phofe flowers}}&lt;br /&gt;
*{{sloot|i|full gown of forest green silks wound with resplendent flora}}&lt;br /&gt;
*{{sloot|i|heavy black baladrana embroidered with convoluted labyrinthine trim}} - &#039;&#039;Atmospheric messaging and can change colors&#039;&#039;&lt;br /&gt;
*{{sloot|i|iridescent winterweave ice skates with golden key-shaped blades}}&lt;br /&gt;
*{{sloot|i|long sky blue tunic wrapped in a veil of soft mists}}&lt;br /&gt;
*{{sloot|i|lustrous ice-veined leather bodice edged in frost opals}}&lt;br /&gt;
*{{sloot|i|pair of articulated chicken wings with beaten sungold feathers}}&lt;br /&gt;
*{{sloot|i|pale amethyst faesilk dancing skirt edged in sparkly gold sequins}}&lt;br /&gt;
*{{sloot|i|red bowtie with various faces swirling across its surface}}&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|woven girdle formed from platinum wire with blackwater jet beads}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Jewelry==&lt;br /&gt;
*{{sloot|i|black gold necklace dangling a knotted ball of vines}} - &#039;&#039;Neck worn, holds a single gem&#039;&#039;&lt;br /&gt;
*{{sloot|i|black gold oath ring inset with a tiny hourglass capped in celery green jade }}&lt;br /&gt;
*{{sloot|i|brushed silver locket gypsy-set with duskbloom sapphires}}&lt;br /&gt;
*{{sloot|i|chakrel badge clumsily carved with the words &amp;quot;Work Harder, Not Smarter&amp;quot;}}&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|cheerful Dwarven mask with a short rough beard}}&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|i|crown-shaped silver badge that reads &#039;No Boys Allowed&#039;}}&lt;br /&gt;
*{{sloot|i|fire maiden topaz and silver ring}}&lt;br /&gt;
*{{sloot|i|glacier emerald and platinum ring}}&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|golden will-o-wisp carved from opal-inlaid amber}}&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|i|ka&#039;hurst nose ring}}&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|liquid-filled crystal sunburst displayed upon braided titanese}}&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|polished silver lenses}} - &#039;&#039;Enhances Features - Eyes&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|i|twilight sapphire and platinum ring}} - &#039;&#039;Immokokkon jewelry&#039;&#039;&lt;br /&gt;
*{{sloot|i|porcelain chicken}} - &#039;&#039;Worn on upper arm, 5 stones&#039;&#039;&lt;br /&gt;
*{{sloot|i|viper&#039;s eye sapphire earrings carved to resemble dangling dragons}}&lt;br /&gt;
*{{sloot|i|carved ruby cradled within a silver web}} - &#039;&#039;forehead gem&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
*{{sloot|i|abyssal black thigh bag}} - &#039;&#039;holds 10 items of any size/weight&#039;&#039;&lt;br /&gt;
*{{sloot|i|black leather scroll folio embossed with the symbol for eternity}} - &#039;&#039;scroll stacker, 30 scrolls, 20 of each&#039;&#039;&lt;br /&gt;
*{{sloot|i|white leather scroll folio embossed with the symbol for eternity}} - &#039;&#039;scroll stacker, 30 scrolls, 20 of each&#039;&#039;&lt;br /&gt;
*{{sloot|i|black leather war belt with a gold-raven&#039;s head belt buckle}}&lt;br /&gt;
*{{sloot|i|enormous watersilk narwhal with a shimmery mermaid&#039;s chalcedony horn}}&lt;br /&gt;
*{{sloot|i|dark leather wallet stamped with a golden potency crystal}} - &#039;&#039;Holds 25 potency crystals&#039;&#039;&lt;br /&gt;
*{{sloot|i|fragile faesilk gem pouch dangling sungold key charms}}&lt;br /&gt;
*{{sloot|i|functional sword belt}}&lt;br /&gt;
*{{sloot|i|large foraging basket made with interwoven strips of goldweave and silverweave}}&lt;br /&gt;
*{{sloot|i|large heartstring lace skunk with wide-set aurora opal eyes}}&lt;br /&gt;
*{{sloot|i|luminous lockpick wristcuff of braided moonsilver strands}}&lt;br /&gt;
*{{sloot|i|sleek ice-veined leather thigh quiver wrapped in silversteel mesh}}&lt;br /&gt;
*{{sloot|i|sophisticated ice-veined leather purse clasped with a frostflare opal}} &lt;br /&gt;
*{{sloot|i|sparkling black crystal flask with a dragonfire amber stopper}}&lt;br /&gt;
*{{sloot|i|starry black quiver stamped with a golden key}}&lt;br /&gt;
*{{sloot|i|sturdy cylindrical pannier of woven diamondwood switches}}&lt;br /&gt;
*{{sloot|i|winterweave meshor fox with glacier emerald eyes}}&lt;br /&gt;
*{{sloot|i|dainty white wrist purse composed of kirmiko}}&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
*{{sloot|i|blue vial (1)|blue vial}} - &#039;&#039;permanent shield bonder, premie only&#039;&#039;&lt;br /&gt;
*{{sloot|i|crown-shaped platinum badge that reads &#039;No Boys Allowed&#039;}} - &#039;&#039;Has three post string options: &amp;quot;surrounded by a golden cloud of glitter&amp;quot;, &amp;quot;surrounded by a red cloud of glitter&amp;quot;, &amp;quot;surrounded by a colorful cloud of glitter&amp;quot;&#039;&#039;&lt;br /&gt;
*{{sloot|i|hammered silversteel moon}}&lt;br /&gt;
*{{sloot|i|delicate platinum bracelet}} - &#039;&#039;hides armor, weapons, and cambrinth&#039;&#039;&lt;br /&gt;
*{{sloot|i|infuser stone}}&lt;br /&gt;
*{{sloot|i|intricate red seal (1)|intricate red seal}} - &#039;&#039;permanent armor bonder, premie only&#039;&#039;&lt;br /&gt;
*{{sloot|i|shimmering sanowret crystal caught within a cage of golden arches}}  - &#039;&#039;generally worn&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|slightly cloudy mistglass lens}} - &#039;&#039;Identify summonable creatures&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|i|spring emerald charm inscribed with an ivy tendril}} - &#039;&#039;General worn Life attuned ritual focus&#039;&#039;&lt;br /&gt;
*{{sloot|i|sturdy belt dangling thirty-nine cambrinth disks}} - &#039;&#039;108 mana - waist worn&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|tiny toy kite strung with orange silk}} - &#039;&#039;Glamour trinket&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|i|twilight sapphire pendant edged in blue gold}} - &#039;&#039;anti-locate device&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*{{sloot|i|boxwood labyrinth}}&lt;br /&gt;
*{{sloot|i|chakrel key hung from a thin leather strip}}&lt;br /&gt;
*{{sloot|i|copper Dokora coin}}&lt;br /&gt;
*{{sloot|i|copper Kronar coin}}&lt;br /&gt;
*{{sloot|i|copper Lirum coin}}&lt;br /&gt;
*{{sloot|i|copper-capped scroll tied with a red ribbon}}&lt;br /&gt;
*{{sloot|i|creamy white avodire dice with parrot-shaped pips}}&lt;br /&gt;
*{{sloot|i|demonscale register cover inlaid with palladium sigils}}&lt;br /&gt;
*{{sloot|i|diamondwood camp stool with an embroidered goldweave seat}}&lt;br /&gt;
*{{sloot|i|dueling slip}}  - &#039;&#039;access to Duskruin&#039;&#039;&lt;br /&gt;
*{{sloot|i|fragile glass key}}&lt;br /&gt;
*{{sloot|i|fragile glass wand}}&lt;br /&gt;
*{{sloot|i|furtive summons}}  - &#039;&#039;access to the House of Revenant Fang&#039;&#039;&lt;br /&gt;
*{{sloot|i|glass decahedron}} - Necro glass orb&lt;br /&gt;
*{{sloot|i|hedge maze}}&lt;br /&gt;
*{{sloot|i|iridescent black raven puppet with beady spectrolite eyes}}&lt;br /&gt;
*{{sloot|i|lace-trimmed moneybelt}}&lt;br /&gt;
*{{sloot|i|lacquered goldwood walking cane topped with a polished glass orb}}&lt;br /&gt;
*{{sloot|i|maze runner&#039;s pass}} - &#039;&#039;run Droughtman&#039;s Challenge again!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|paper-wrapped textbook}} - &#039;&#039;First Aid Textbook&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|pale white alerce telescope banded with rings of indurium}}&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|piece of twinkling foil}}&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|i|platinum-capped scroll tied with a red ribbon}}&lt;br /&gt;
*{{sloot|i|scintillant lazuline elixir}}&lt;br /&gt;
*{{sloot|i|slim spiritwood liquor cabinet with a hammered windsteel lock}} - &#039;&#039;350 use lockpicking trainer - unknown if it is resuable&#039;&#039;&lt;br /&gt;
*{{sloot|i|small ebony wardrobe carved with a whimsical design of dancing fae}}  - &#039;&#039;armor quick changer, usable every 2 hours&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|sprite bone register cover stamped with an indurium foil brazier}}&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|i|Su Helmas contract}}&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|veiny bloodshot eye}}&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|i|viscous silver potion}}&lt;br /&gt;
*{{sloot|i|whimsical gilded teapot crocus formed out of blue gold}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Tools==&lt;br /&gt;
*{{sloot|i|acrid bleaching solution}} - &#039;&#039;Mastercrafted, tremendously ineffective speed, 30 uses&#039;&#039;&lt;br /&gt;
*{{sloot|i|bronze tanning lotion}}&lt;br /&gt;
*{{sloot|i|colorful glass head pins}} - &#039;&#039;Mastercrafted, tremendously ineffective speed, 50 uses&#039;&#039;&lt;br /&gt;
*{{sloot|i|ebony wood stain}}&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|fey-bone burin wrapped within a lattice of steelsilk knotwork}}&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|i|glaes chisels decorated with crushed gemstones}}&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|hooked cultist&#039;s blade}}&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|i|jar of waxy polish }} - &#039;&#039;Mastercrafted, tremendously ineffective speed, 50 uses&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|pristine sigil binder with a darkstone-riveted cover}}&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|i|translucent imbuement rod resembling a shard of ice}}&lt;br /&gt;
*{{sloot|i|triangular wrist blade with a serrated copper edge}} - &#039;&#039;Skinning knife, wrist worn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Crafting Materials==&lt;br /&gt;
===Bone===&lt;br /&gt;
*{{sloot|i|sprite-bone|sprite bones}}&lt;br /&gt;
===Fabric===&lt;br /&gt;
*{{sloot|i|arzumodine fibers}} - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
*{{sloot|i|frizzy fibers}}  - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
*{{sloot|i|dergatine fibers}}  - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
*{{sloot|i|shimmering fibers}} - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
*{{sloot|i|titanese fibers}} - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|n|Corrugated-hide leather|corrugated hide}}&lt;br /&gt;
*{{sloot|n|diamond hide}}&lt;br /&gt;
*{{sloot|n|Puffy-white leather|puffy white hide}}&lt;br /&gt;
*{{sloot|n|punka|punka piece}}&lt;br /&gt;
*{{sloot|n|morgawr leather|morgawr scale}}&lt;br /&gt;
}}&lt;br /&gt;
===Metal===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|n|damite|tiny damite lump}}&lt;br /&gt;
*{{sloot|n|glaes|tiny glaes fragment}}&lt;br /&gt;
*{{sloot|n|icesteel|tiny icesteel bar}}&lt;br /&gt;
*{{sloot|n|indurium|tiny indurium shard}}&lt;br /&gt;
*{{sloot|n|silversteel|tiny silversteel bar}}&lt;br /&gt;
*{{sloot|n|vardite|tiny vardite bar}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stone===&lt;br /&gt;
*{{sloot|n|belzune|small belzune rock}}&lt;br /&gt;
===Wood===&lt;br /&gt;
*{{sloot|n|bloodwood|bloodwood stick}}&lt;br /&gt;
*{{sloot|n|felwood|felwood stick}}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
*{{sloot|n|bloodmist garnet}}&lt;br /&gt;
*{{sloot|n|blue hawkseye|cabochon-cut blue hawkseye}}&lt;br /&gt;
*{{sloot|n|chaos chalcedony}}&lt;br /&gt;
*{{sloot|n|crystalline dragon tear}}&lt;br /&gt;
*{{sloot|n|Elamiri sapphire}}&lt;br /&gt;
*{{sloot|n|frostflare opal}}&lt;br /&gt;
*{{sloot|n|dragon&#039;s heart ruby|large dragon&#039;s heart ruby}}&lt;br /&gt;
*{{sloot|n|glacier emerald|large glacier emerald}}&lt;br /&gt;
*{{sloot|n|Heke&#039;mhhg lazuli}}&lt;br /&gt;
*{{sloot|n|nightfire opal|large nightfire opal}}&lt;br /&gt;
*{{sloot|n|rainbow sapphire|faceted rainbow sapphire}}&lt;br /&gt;
*{{sloot|n|scorpion diamond}}&lt;br /&gt;
*{{sloot|n|Syrin&#039;s heart}}&lt;br /&gt;
*{{sloot|n|twilight sapphire|large twilight sapphire}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Outrage&amp;diff=545818</id>
		<title>Outrage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Outrage&amp;diff=545818"/>
		<updated>2021-02-21T03:38:41Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: Undo revision 545814 by CHEEXDR (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Necro}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
In the same way that [[Thief|thieves]] have [[confidence]], [[Paladin|paladins]] have [[soul state]], and so on, [[Necromancer|necromancers]] have three different &amp;quot;necro-meters.&amp;quot; Two of these are forms of &#039;&#039;&#039;Outrage&#039;&#039;&#039; and the other is State of Being.&lt;br /&gt;
&lt;br /&gt;
Outrage will be used to determine a necromancer&#039;s relative position to Perversion.  It&#039;s intended to be as fuzzy as possible, but as you accumulate more Outrage you accrue more of the supernatural and social qualities of being one of the [[Perverse (Ideology)|Perverse]], such as the ability of clerics to easily sniff you out.&lt;br /&gt;
&lt;br /&gt;
Outrage will decay gradually as you are logged in, but you can only get a total of 2.5 hours worth of drain per day, or 6 hours for [[The Fallen]].&lt;br /&gt;
&lt;br /&gt;
For each form of Outrage there is also a shorter-lasting version, called Corruption, which non-necromancers can suffer from. See the specific sections, [[Outrage#Social Corruption|Social Corruption]] and [[Outrage#Divine Corruption|Divine Corruption]], for more information.&lt;br /&gt;
&lt;br /&gt;
==Divine Outrage==&lt;br /&gt;
&#039;&#039;&#039;Divine Outrage&#039;&#039;&#039; (DO) would be a measure of how upset you&#039;ve made the gods, and is specific to the necromancer&#039;s relationship with the [[Immortals|Thirteen Immortals]].  If someone wants to say that a never seen, pagan god of a distant continent thinks necromancy is the bee&#039;s knees, that&#039;s swell. But the actual, verifiable gods that grant your character [[favor]] and claim authority over the [[Starry Road (plane)|Starry Road]] will take exception.&lt;br /&gt;
&lt;br /&gt;
In general, the gods are a pretty mellow bunch. They&#039;re usually content to ignore casual blasphemy, probably because they figure the person that yells &amp;quot;Screw [[Kertigen]]!&amp;quot; on the [[Gwethdesuan|gweths]] is a moron that can&#039;t actually do anything to injure them or disrupt their religion.&lt;br /&gt;
[[Image:GodsonMagic.png|right|450px]]&lt;br /&gt;
For whatever reason, necromancy is different. There is some quality to necromancy that causes the gods to react and react hard. And when you put it in perspective, it&#039;s just a little weird. The Immortals are perfectly fine with [[Warrior Mage|warrior mages]] creating pyroclastic clouds of death; [[Moon Mage]]s get a pass even when they&#039;re bringing extraplanar monstrosities into reality through a field of broken spatial planes; [[Barbarian|Barbarians]] never have a problem, even if they raze entire villages and slaughter nations of innocent life. Yet if you raise one little corpse as an undead minion, you&#039;re public enemy #1.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* There will be signs as you are nearing the top end of Divine Outrage. If you hit endzone on Divine Outrage, casting any further spell causing Outrage will have a &amp;gt;5% chance of being slain on the spot in entirely undramatic fashion.&lt;br /&gt;
**Liches or people who have achieved some measure of true [[Transcendence]] (though not necessarily full) are above being struck down by the gods&#039; whimsy.&lt;br /&gt;
**The struck dead penalty is an expression of the gods&#039; contempt. You are being struck down with as much concern and effort as you would swat a bug on your computer desk. The living, mortal necromancer is within the Immortals&#039; control.&lt;br /&gt;
**When a necromancer has taken the Descent, and especially if a necromancer ever managed to complete the Great Work, the necromancer is not so much anymore. They&#039;re Something Else and the gods cannot simply wish them away anymore. The gods have to approach them as legitimate threats, demonic pawns...or, the Philosophers would argue, equals.&lt;br /&gt;
&lt;br /&gt;
===Causes of Divine Outrage===&lt;br /&gt;
====Spells====&lt;br /&gt;
First off, there&#039;s three ways a spell can give you Divine Outrage.&lt;br /&gt;
&lt;br /&gt;
# Being in the [[:Category:Animation spellbook|Animation spellbook]].&lt;br /&gt;
# Being in the [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy spellbook]].&lt;br /&gt;
# Being an especially nasty spell.&lt;br /&gt;
&lt;br /&gt;
When speaking of this mechanic, we refer to a spell that triggers any of these conditions as &amp;quot;evil spells.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For conditions #1 and #2, after you cast your first spell from that spellbook, you do not gain any more Outrage for doing so in the next five minutes.&lt;br /&gt;
* Cast [[Butcher&#039;s Eye]] and you can cast any other Transcendental spell for the next five minutes without pissing the Immortals off further.&lt;br /&gt;
* Animation and Transcendental Necromancy are tracked &#039;&#039;seperately&#039;&#039; for this (casting [[Quicken the Earth]] and Butcher&#039;s Eye back to back is two hits, casting Butcher&#039;s Eye and [[Kura-Silma]] back to back is one).&lt;br /&gt;
&lt;br /&gt;
Condition 3 can vary on a spell by spell basis, but will usually give you a hit every single time its cast, in addition to any Outrage gained from the first two categories. (There are &#039;&#039;currently&#039;&#039; no spells flagged this way.) Also note that spells outside those two spellbooks can be flagged as evil, but usually aren&#039;t.&lt;br /&gt;
&lt;br /&gt;
====Other Actions====&lt;br /&gt;
* Some [[Thanatological rituals]] generate Divine Outrage. This occurs per ritual performed.&lt;br /&gt;
* Advancing in level, simply circling, will increase your DO floor, raising the minimum amount of Divine Outrage that a necromancer is capable of dropping to.&lt;br /&gt;
* Lastly, Forsaken necromancers risk DO for hanging around holy spots.&lt;br /&gt;
: {|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Holy Area Warning Messages&lt;br /&gt;
|-&lt;br /&gt;
| The back of your neck prickles.&lt;br /&gt;
|-&lt;br /&gt;
| You feel judged and hated.&lt;br /&gt;
|-&lt;br /&gt;
| Muddled thoughts of paranoia nag at you.&lt;br /&gt;
|-&lt;br /&gt;
| You are exposed and vulnerable in this place.&lt;br /&gt;
|-&lt;br /&gt;
| You have a feeling that you aren&#039;t welcome here.&lt;br /&gt;
|-&lt;br /&gt;
| You worry for your safety and well-being.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects of Divine Outrage===&lt;br /&gt;
The following happen as more Divine Outrage is accrued. Because the minimum level of DO increases as you circle up to 100th, most of these become unavoidable at some point in a necromancer&#039;s career:&lt;br /&gt;
# Clerics are unable to cast beneficial magic upon the necromancer.&lt;br /&gt;
# The ability to gain new favors is lost, though any already possessed remain.&lt;br /&gt;
# The necromancer is now detectable as such to [[Clerics]], [[Moon Mages]], and [[Empaths]]. (Use {{com|AVOID}} {{tt|TOUCH}} to avoid being outed by Empaths.)&lt;br /&gt;
# Empaths are no longer able to heal the necromancer (even with [[Rite of Contrition]]) and may receive a very small amount of [[Empathic Shock|Empathic shock]] for {{com|touch}}ing a necromancer with high levels of Divine Outrage.&amp;lt;ref&amp;gt;[[Post:Empathic Sensitivity vs. Necromantic Corruption: Fight! - 11/22/2012 - 00:28‎]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[Harm Evil]] will now be usable on necromancers.&amp;lt;ref&amp;gt;[[Post:I am a little bugged about magic prime. - 6/23/2009 - 20:46:21‎]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# The necromancer now counts as a cursed being for the purposes of holy magic.&lt;br /&gt;
# Their alternate spell preparation is unusable.&amp;lt;ref&amp;gt;[[Post:DO &amp;amp; Spell Preparation Change? - 02/21/2012 - 23:08]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Each time more Divine Outrage is accrued, there is a small chance of the Immortals simply killing the necromancer outright.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, some of these levels may occur at the same time, and the exact order may be incorrect. Data currently is scarce.&lt;br /&gt;
&lt;br /&gt;
===Becoming Forsaken===&lt;br /&gt;
Unsullied necromancers can fall from the Immortal&#039;s grace in one of two ways:&lt;br /&gt;
# Casting either [[Spiteful Rebirth]] or [[Call from Beyond]] twice, or one use of each. (You get one warning, and become Forsaken on the second use.)&lt;br /&gt;
# Your Divine Outrage rises above a certain level, regardless of whether you&#039;ve used either of the spells above. Note: this DO threshold is &#039;&#039;lower&#039;&#039; than than an already Forsaken necromancer needs to have to be struck down by the Immortals again.&amp;lt;ref&amp;gt;[[Post:DO Smite with no where near high DO - 03/28/2020 - 15:05]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Checking Divine Outrage===&lt;br /&gt;
{{com|Pray}}ing will give you some indication of your current level of Divine Outrage. When initial Outrage thresholds are reached you&#039;ll get messaging about paranoia or anxiety which progresses to physical pain as your Outrage level becomes worse.&lt;br /&gt;
&lt;br /&gt;
====Divine Outrage Ranges====&lt;br /&gt;
Ranged tier messaging via the {{com|pray}} command:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Range !! {{com|pray}} Message&lt;br /&gt;
|-&lt;br /&gt;
| || N/A || You kneel down and begin to pray.&lt;br /&gt;
|-&lt;br /&gt;
|  || + DO  || The experience leaves you feeling somehow exposed.&amp;lt;br/&amp;gt;&#039;&#039;(You are [[Rite of Contrition|insufficiently protected]] and just picked up a little bit more Divine Outrage.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || None || You feel as if many eyes are judging you and still find you... lacking.&amp;lt;br/&amp;gt;&#039;&#039;(Normal for a [[Redeemed]] necromancer.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || None || No additional information shown.&amp;lt;br/&amp;gt;&#039;&#039;(Normal for a non-necromancer.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Low || As though in response, you are struck by a feeling of insecurity.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Medium || As though in response, you have a brief, sharp pain in your limbs.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || High || As though in response, you feel a deep pain in your chest.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Extreme || As though in response, you feel a deep pain in your chest.&amp;lt;br/&amp;gt;The experience leaves you feeling naked for all to see.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; A Forsaken necromancer can be struck down by the Immortals once they hit the maximum DO tier, and should immediately stop all actions that produce Divine Outrage. Unsullied necromancers, particularly ones at higher circles, can get struck down at a lower tier (and &#039;&#039;become&#039;&#039; Forsaken).&amp;lt;ref&amp;gt;[[Post:DO Smite with no where near high DO - 03/28/2020 - 15:05]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Divine Corruption==&lt;br /&gt;
Any non-necromancer who casts necromancy spells can be be afflicted by a condition known as &#039;&#039;&#039;Divine Corruption&#039;&#039;&#039;. All necromantic spells generate Divine Corruption. As with Divine Outrage, the afflicted character will experience adverse effects, like being immune to beneficial holy spells and Empathic healing.&lt;br /&gt;
&lt;br /&gt;
It is possible for non-necromancers to pick up the taint of Necromancy without actually practicing it. So far, the only demonstrated way is for Moon Mages to attempt to &amp;lt;tt&amp;gt;[[Align_command#Moon_Mage|ALIGN]]&amp;lt;/tt&amp;gt; their predictions to the {{skill|Thanatology}}. &lt;br /&gt;
&lt;br /&gt;
The effects of Divine Corruption currently last approximately 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==Social Outrage==&lt;br /&gt;
&#039;&#039;&#039;Social Outrage&#039;&#039;&#039; (SO) would be a measure of how upset you&#039;ve made society (and how badly society as a whole wants you dead right now). Social Outrage is entirely a negative experience. It never benefits the necromancer to be caught in the act, unless he enjoys being persecuted.&lt;br /&gt;
&lt;br /&gt;
===Causes===&lt;br /&gt;
* Having a necromancer title up.&lt;br /&gt;
* Having the necromancer profession visible.&lt;br /&gt;
* Having Transcendental Necromancy spells active in a standard justice zone.&lt;br /&gt;
* Having a construct or [[Risen]] with you in a standard justice zone.&lt;br /&gt;
* Acquiring warrants for any crime.&amp;lt;br/&amp;gt;(You do not gain extra SO for an arrest on old warrant.)&lt;br /&gt;
** Casting most necromancer spells in a standard justice zone will incur a Forbidden Practices charge. &lt;br /&gt;
** [[Sorcery#Sorcerous_Backlash|Sorcerous Backlash]] in a standard justice zone will incur a Forbidden Practices charge.&lt;br /&gt;
** Forsaken necromancers can receive a Forbidden Practices charge via the [[Outrage#Accusations|Suspicion]] mechanics, just for being visible inside a standard justice zone.&lt;br /&gt;
* Wearing or holding a &amp;quot;blatantly necromantic item&amp;quot;.&amp;lt;ref&amp;gt;[[Post:SO changes - 05/08/2019 - 15:36]]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[[Post:Socially Outrageous items - 11/02/2020 - 12:28]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Gwething (possibly only if in a justice zone). This will give a fraction of the existing Social Outrage.&amp;lt;ref&amp;gt;[[Post:Necromancer Gweth SO - 10/14/2019 18:52]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{com|Sacrifice|Sacrificing}} another player character.&lt;br /&gt;
&lt;br /&gt;
===Accusations===&lt;br /&gt;
The &amp;lt;tt&amp;gt;ACCUSE NECRO&amp;lt;/tt&amp;gt; command has been removed.&amp;lt;ref&amp;gt;[[Post:Necromancer Policy &amp;amp; System Changes (Please Read) - 05/07/2019 - 16:02]]&amp;lt;/ref&amp;gt; In its place, the system now automatically evaluates a necromancer&#039;s location, Suspicion, and Social Outrage to determine if it is appropriate for the citizenry to level an accusation against the necromancer. Unsullied and Redeemed necromancers do not accrue Suspicion at all and can theoretically spend indefinite amounts of time in civilization as long as they continue to be on the low down. Forsaken necromancers still accrue suspicion at the same rate as before.&lt;br /&gt;
&lt;br /&gt;
There are three things that can cause a successful accusation: social outrage, looking like a necromancer, and the mechanic formally known as suspicion.&amp;lt;ref&amp;gt;[[Post:Suspicion Mechanics &amp;amp; You - A Survival Guide - 05/08/2019 - 09:22]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Social Outrage:&#039;&#039;&#039; over a certain threshold (more than 50% of the maximum possible) and you are considered a known necromancer in the region and will face accusations.&lt;br /&gt;
# &#039;&#039;&#039;Looking like a Necromancer:&#039;&#039;&#039; There&#039;s a few things that feed into this, but broadly it includes &amp;quot;visibly doing necromancer stuff.&amp;quot; Having transcendental buffs up, casting visible Necromancies in general, using a title, and wearing some rare items can trigger an accusation.&lt;br /&gt;
# &#039;&#039;&#039;Suspicion:&#039;&#039;&#039; Forsaken necromancers have a tolerance meter for town called Suspicion that slowly builds up in normal situations. While in a [[Justice#Standard_Justice|standard justice area]], this meter builds towards an accusation. While outside of a justice area, this meter drains away. Unsullied and [[Redeemed]] necromancers are exempt from this. Suspicion does not accrue/apply inside [[Justice#Clain_Justice|clan justice]].&amp;lt;ref&amp;gt;[[Post:Spiders in Justice - 10/30/2019 - 13:39]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Successful Accusations====&lt;br /&gt;
* If successfully accused, the person will not automatically be arrested unless they interact with town services, such as the bank.&lt;br /&gt;
* If the accused lingers in a justice area, they may be subject to arrest, or death at the hands of [[Hounds of Rutilor]].&amp;lt;ref&amp;gt;[[Post:Necromancer Policy &amp;amp; System Changes (Please Read) - 05/09/2019 - 18:26]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jurisdiction===&lt;br /&gt;
* Social Outrage is handled on a &#039;&#039;&#039;per-province basis&#039;&#039;&#039;, though there are actions or items that can affect your Social Outrage in multiple provinces at a single go.&lt;br /&gt;
* Social Outrage incurred in non-provincial areas (like the Soul of Maelshyve, some Festival grounds, etc.) default to Zoluren.&lt;br /&gt;
&lt;br /&gt;
===Checking Social Outrage===&lt;br /&gt;
The current design is explicitly designed so that there is no way to check your exact level of Social Outrage. By speaking to one of the Guildleaders about the Perverse, it is possible to learn whether a necromancer posseses at least 50% of the maximum Social Outrage possible.&lt;br /&gt;
&lt;br /&gt;
The {{com|justice}} verb will also indicate if you&#039;re still in trouble from a previous accusation.&lt;br /&gt;
&lt;br /&gt;
: Example:&lt;br /&gt;
: You&#039;re fairly certain this area is lawless and unsafe.&lt;br /&gt;
: You are also fairly sure that the people are convinced you are a necromancer.&lt;br /&gt;
&lt;br /&gt;
====Social Outrage Ranges====&lt;br /&gt;
Ranged tier messaging via the {{com|Justice}} command:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Range !! {{com|Justice}} Message&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Low / None || No information shown.&amp;lt;br/&amp;gt;&#039;&#039;(Your character might still have some Social Outrage but it&#039;s very low.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Suspicious || The citizens of [Province] are growing suspicious of you.&amp;lt;br/&amp;gt;&#039;&#039;(You can still use town services.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Convinced || In [Province] it is widely believed that you are some kind of sorcerer.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || High || Your reputation in [Province] is criminal and the government actively seeks to arrest you.&amp;lt;br/&amp;gt;&#039;&#039;(This is unrelated to outstanding warrants. Use [[Recall_command#Warrants|{{tt|recall warrant}}]] to check for that.)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Extreme || You are regarded as a monster by the good folk of [Province].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Do not confuse the &amp;quot;suspicious&amp;quot; tier with the [[Outrage#Accusations|Suspicion]] mechanics that apply to Forsaken necromancers.&lt;br /&gt;
&lt;br /&gt;
===Town Services===&lt;br /&gt;
At higher levels of Social Outrage you will be unable to use many town services including banks &amp;amp; vaults. Attempting to access these services will result in auto-arrest, a fine, and increased social outrage. Some services are currently exempt from exclusion and are safe to use: selling gems &amp;amp; pelts, training stats, and paying debt.&lt;br /&gt;
&lt;br /&gt;
===Recovering from Social Outrage===&lt;br /&gt;
Each Province has different calculations for how fast the population there stops caring about whatever SO-generating thing you did. Social Outrage drain rates differ in each Province, and each Province tracks how ticked at you it is separately from the others.&lt;br /&gt;
* Theren is staunchly intolerant.&lt;br /&gt;
* Ilithi is more lenient.&lt;br /&gt;
* The rest of the provinces are somewhere in the middle with slight variations.&lt;br /&gt;
&lt;br /&gt;
(The bonus/penalty is in SO drain. Theren forgives SO slower, Illithi faster, the other three float more-or-less between them.)&lt;br /&gt;
&lt;br /&gt;
The best way you can make sure you are not gaining any additional SO is to leave town to avoid additional accusations and accidental SO gain, not gweth, and if you must go to town, do not do anything except {{com|WITHDRAW}} money, {{com|PAY}} fines, or get your items from the guardhouse. To ensure you have left town and guard jurisdiction use the {{com|Justice}} command. Remember, SO will gradually drain for 2.5 real life hours each real life day you&#039;re logged ingame.&lt;br /&gt;
&lt;br /&gt;
==Social Corruption==&lt;br /&gt;
In addition, non-necromancers suffer &#039;&#039;&#039;Social Corruption&#039;&#039;&#039; instead of Social Outrage, primarily through wearing of especially special necromancer-related items, teaching [[Sorcery_skill|Sorcery]], having a [[Sorcery#Sorcerous_Backlash|visible sorcerous backlash]], or [[Shifting|Empathic Shifting]] within a justice zone. The impact of Social Corruption is similar to that of Social Outrage.&lt;br /&gt;
&lt;br /&gt;
Avoidance of justice zones is recommended as any interaction with services will result in arrest. The {{com|justice}} command can be used to check the state of an area.&lt;br /&gt;
&lt;br /&gt;
==States of Being==&lt;br /&gt;
Beyond these meters there is your state of being, and they are independent of social or divine outrage. They represent deliberate and knowing changes in the path of a necromancer.&lt;br /&gt;
&lt;br /&gt;
The known states of being are:&lt;br /&gt;
* Unsullied&lt;br /&gt;
* Forsaken&lt;br /&gt;
* [[Redeemed]]&lt;br /&gt;
* Lichdom&lt;br /&gt;
* Transcendence&lt;br /&gt;
&lt;br /&gt;
All beginning necromancers and non-necromancers characters are Unsullied. Once a necromancer has twice raised the dead, either themselves ([[Spiteful Rebirth]]) or others ([[Call from Beyond]]) — or accumulated enough Divine Outrage through other means — they enter into the Forsaken state, in which they lose all favors and can never gain another.&lt;br /&gt;
&lt;br /&gt;
The three advanced states (Redemption, Lichdom, and Transcendence) are achieved via quests, though only Redemption is possible at this time.&lt;br /&gt;
&lt;br /&gt;
===[[Favors]]===&lt;br /&gt;
Unsullied (newbie, pre-damnation) and Redeemed necromancers gain favors and can depart like every other player in the game. An unsullied necromancer might have enough Divine Outrage to prohibit Clerics from successfully using their corpse-assisting spells on the necromancer, but even then they retain full use of {{com|DEPART}} and favors. Redeemed never have any problems here.&lt;br /&gt;
&lt;br /&gt;
Forsaken necromancers lose all their favors upon their damnation and... never get any more. The secret of the necro favor is that there is no such thing as a necro favor. Instead, they can have access to up to three options.&lt;br /&gt;
&lt;br /&gt;
*1: They may do a favorless depart like everybody else. This lands them in the exact same spot and with the exact same penalties as anyone else that departed there with 0 favors.&lt;br /&gt;
&lt;br /&gt;
*2: They may &amp;lt;tt&amp;gt;DEPART GUILD&amp;lt;/tt&amp;gt;. This is almost exactly like the favorless depart, except that the destination is the Necromancer guildhall. Useful if you can&#039;t be seen at a nearby shrine, just bear in mind the complications you&#039;re setting up for yourself if your grave happens to be on Mer&#039;kresh.&lt;br /&gt;
&lt;br /&gt;
In #1 and #2, the messaging is different for forsaken necromancers, reflecting the intervention of a &amp;quot;patron&amp;quot; which protects their soul from judgment long enough to reincarnate.&lt;br /&gt;
&lt;br /&gt;
*3: With knowledge of the 4th tier, transcendental metaspell &amp;quot;[[Spiteful Rebirth]],&amp;quot; they may &amp;lt;tt&amp;gt;DEPART DEATH&amp;lt;/tt&amp;gt; to resuscitate themselves. This temporarily cripples the necromancer with a potent version of Death&#039;s Sting and brings him back at the very brink of life, but it allows him to remain in full control of his possessions and location.&lt;br /&gt;
&lt;br /&gt;
There are limits to how often a living necromancer can &amp;lt;tt&amp;gt;DEPART DEATH&amp;lt;/tt&amp;gt;: there&#039;s a hard limit per 24 hour period based on his spirit health and Stamina, and a short-term limit that he cannot use it again while still laboring under the Death&#039;s Sting from a previous death.&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Necromancer abilities}}&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Outrage&amp;diff=545814</id>
		<title>Outrage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Outrage&amp;diff=545814"/>
		<updated>2021-02-21T02:24:35Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Necro}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
In the same way that [[Thief|thieves]] have [[confidence]], [[Paladin|paladins]] have [[soul state]], and so on, [[Necromancer|necromancers]] have three different &amp;quot;necro-meters.&amp;quot; Two of these are forms of &#039;&#039;&#039;Outrage&#039;&#039;&#039; and the other is State of Being.&lt;br /&gt;
&lt;br /&gt;
Outrage will be used to determine a necromancer&#039;s relative position to Perversion.  It&#039;s intended to be as fuzzy as possible, but as you accumulate more Outrage you accrue more of the supernatural and social qualities of being one of the [[Perverse (Ideology)|Perverse]], such as the ability of clerics to easily sniff you out.&lt;br /&gt;
&lt;br /&gt;
Outrage will decay gradually as you are logged in, but you can only get a total of 2.5 hours worth of drain per day, or 6 hours for [[The Fallen]].&lt;br /&gt;
&lt;br /&gt;
For each form of Outrage there is also a shorter-lasting version, called Corruption, which non-necromancers can suffer from. See the specific sections, [[Outrage#Social Corruption|Social Corruption]] and [[Outrage#Divine Corruption|Divine Corruption]], for more information.&lt;br /&gt;
&lt;br /&gt;
==Divine Outrage==&lt;br /&gt;
&#039;&#039;&#039;Divine Outrage&#039;&#039;&#039; (DO) would be a measure of how upset you&#039;ve made the gods, and is specific to the necromancer&#039;s relationship with the [[Immortals|Thirteen Immortals]].  If someone wants to say that a never seen, pagan god of a distant continent thinks necromancy is the bee&#039;s knees, that&#039;s swell. But the actual, verifiable gods that grant your character [[favor]] and claim authority over the [[Starry Road (plane)|Starry Road]] will take exception.&lt;br /&gt;
&lt;br /&gt;
In general, the gods are a pretty mellow bunch. They&#039;re usually content to ignore casual blasphemy, probably because they figure the person that yells &amp;quot;Screw [[Kertigen]]!&amp;quot; on the [[Gwethdesuan|gweths]] is a moron that can&#039;t actually do anything to injure them or disrupt their religion.&lt;br /&gt;
[[Image:GodsonMagic.png|right|450px]]&lt;br /&gt;
For whatever reason, necromancy is different. There is some quality to necromancy that causes the gods to react and react hard. And when you put it in perspective, it&#039;s just a little weird. The Immortals are perfectly fine with [[Warrior Mage|warrior mages]] creating pyroclastic clouds of death; [[Moon Mage]]s get a pass even when they&#039;re bringing extraplanar monstrosities into reality through a field of broken spatial planes; [[Barbarian|Barbarians]] never have a problem, even if they raze entire villages and slaughter nations of innocent life. Yet if you raise one little corpse as an undead minion, you&#039;re public enemy #1.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* There will be signs as you are nearing the top end of Divine Outrage. If you hit endzone on Divine Outrage, casting any further spell causing Outrage will have a &amp;gt;5% chance of being slain on the spot in entirely undramatic fashion.&lt;br /&gt;
**Liches or people who have achieved some measure of true [[Transcendence]] (though not necessarily full) are above being struck down by the gods&#039; whimsy.&lt;br /&gt;
**The struck dead penalty is an expression of the gods&#039; contempt. You are being struck down with as much concern and effort as you would swat a bug on your computer desk. The living, mortal necromancer is within the Immortals&#039; control.&lt;br /&gt;
**When a necromancer has taken the Descent, and especially if a necromancer ever managed to complete the Great Work, the necromancer is not so much anymore. They&#039;re Something Else and the gods cannot simply wish them away anymore. The gods have to approach them as legitimate threats, demonic pawns...or, the Philosophers would argue, equals.&lt;br /&gt;
&lt;br /&gt;
===Causes of Divine Outrage===&lt;br /&gt;
====Spells====&lt;br /&gt;
First off, there&#039;s three ways a spell can give you Divine Outrage.&lt;br /&gt;
&lt;br /&gt;
# Being in the [[:Category:Animation spellbook|Animation spellbook]].&lt;br /&gt;
# Being in the [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy spellbook]].&lt;br /&gt;
# Being an especially nasty spell.&lt;br /&gt;
&lt;br /&gt;
When speaking of this mechanic, we refer to a spell that triggers any of these conditions as &amp;quot;evil spells.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For conditions #1 and #2, after you cast your first spell from that spellbook, you do not gain any more Outrage for doing so in the next five minutes.&lt;br /&gt;
* Cast [[Butcher&#039;s Eye]] and you can cast any other Transcendental spell for the next five minutes without pissing the Immortals off further.&lt;br /&gt;
* Animation and Transcendental Necromancy are tracked &#039;&#039;seperately&#039;&#039; for this (casting [[Quicken the Earth]] and Butcher&#039;s Eye back to back is two hits, casting Butcher&#039;s Eye and [[Kura-Silma]] back to back is one).&lt;br /&gt;
&lt;br /&gt;
Condition 3 can vary on a spell by spell basis, but will usually give you a hit every single time its cast, in addition to any Outrage gained from the first two categories. (There are &#039;&#039;currently&#039;&#039; no spells flagged this way.) Also note that spells outside those two spellbooks can be flagged as evil, but usually aren&#039;t.&lt;br /&gt;
&lt;br /&gt;
====Other Actions====&lt;br /&gt;
* Some [[Thanatological rituals]] generate Divine Outrage. This occurs per ritual performed.&lt;br /&gt;
* Advancing in level, simply circling, will increase your DO floor, raising the minimum amount of Divine Outrage that a necromancer is capable of dropping to.&lt;br /&gt;
* Lastly, Forsaken necromancers risk DO for hanging around holy spots.&lt;br /&gt;
: {|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Holy Area Warning Messages&lt;br /&gt;
|-&lt;br /&gt;
| The back of your neck prickles.&lt;br /&gt;
|-&lt;br /&gt;
| You feel judged and hated.&lt;br /&gt;
|-&lt;br /&gt;
| Muddled thoughts of paranoia nag at you.&lt;br /&gt;
|-&lt;br /&gt;
| You are exposed and vulnerable in this place.&lt;br /&gt;
|-&lt;br /&gt;
| You have a feeling that you aren&#039;t welcome here.&lt;br /&gt;
|-&lt;br /&gt;
| You worry for your safety and well-being.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects of Divine Outrage===&lt;br /&gt;
The following happen as more Divine Outrage is accrued. Because the minimum level of DO increases as you circle up to 100th, most of these become unavoidable at some point in a necromancer&#039;s career:&lt;br /&gt;
# Clerics are unable to cast beneficial magic upon the necromancer.&lt;br /&gt;
# The ability to gain new favors is lost, though any already possessed remain.&lt;br /&gt;
# The necromancer is now detectable as such to [[Clerics]], [[Moon Mages]], and [[Empaths]]. (Use {{com|AVOID}} {{tt|TOUCH}} to avoid being outed by Empaths.)&lt;br /&gt;
# Empaths are no longer able to heal the necromancer (even with [[Rite of Contrition]]) and may receive a very small amount of [[Empathic Shock|Empathic shock]] for {{com|touch}}ing a necromancer with high levels of Divine Outrage.&amp;lt;ref&amp;gt;[[Post:Empathic Sensitivity vs. Necromantic Corruption: Fight! - 11/22/2012 - 00:28‎]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[Harm Evil]] will now be usable on necromancers.&amp;lt;ref&amp;gt;[[Post:I am a little bugged about magic prime. - 6/23/2009 - 20:46:21‎]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# The necromancer now counts as a cursed being for the purposes of holy magic.&lt;br /&gt;
# Their alternate spell preparation is unusable.&amp;lt;ref&amp;gt;[[Post:DO &amp;amp; Spell Preparation Change? - 02/21/2012 - 23:08]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Each time more Divine Outrage is accrued, there is a small chance of the Immortals simply killing the necromancer outright.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, some of these levels may occur at the same time, and the exact order may be incorrect. Data currently is scarce.&lt;br /&gt;
&lt;br /&gt;
===Becoming Forsaken===&lt;br /&gt;
Unsullied necromancers can fall from the Immortal&#039;s grace in one of two ways:&lt;br /&gt;
# Casting either [[Spiteful Rebirth]] or [[Call from Beyond]] twice, or one use of each. Currently (as of 2/20/2021), creating a [[Risen]] will also count as if it were one use of either, but not a second. (You get one warning, and become Forsaken on the second use.)&lt;br /&gt;
# Your Divine Outrage rises above a certain level, regardless of whether you&#039;ve used either of the spells above. Note: this DO threshold is &#039;&#039;lower&#039;&#039; than than an already Forsaken necromancer needs to have to be struck down by the Immortals again.&amp;lt;ref&amp;gt;[[Post:DO Smite with no where near high DO - 03/28/2020 - 15:05]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Checking Divine Outrage===&lt;br /&gt;
{{com|Pray}}ing will give you some indication of your current level of Divine Outrage. When initial Outrage thresholds are reached you&#039;ll get messaging about paranoia or anxiety which progresses to physical pain as your Outrage level becomes worse.&lt;br /&gt;
&lt;br /&gt;
====Divine Outrage Ranges====&lt;br /&gt;
Ranged tier messaging via the {{com|pray}} command:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Range !! {{com|pray}} Message&lt;br /&gt;
|-&lt;br /&gt;
| || N/A || You kneel down and begin to pray.&lt;br /&gt;
|-&lt;br /&gt;
|  || + DO  || The experience leaves you feeling somehow exposed.&amp;lt;br/&amp;gt;&#039;&#039;(You are [[Rite of Contrition|insufficiently protected]] and just picked up a little bit more Divine Outrage.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || None || You feel as if many eyes are judging you and still find you... lacking.&amp;lt;br/&amp;gt;&#039;&#039;(Normal for a [[Redeemed]] necromancer.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || None || No additional information shown.&amp;lt;br/&amp;gt;&#039;&#039;(Normal for a non-necromancer.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Low || As though in response, you are struck by a feeling of insecurity.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Medium || As though in response, you have a brief, sharp pain in your limbs.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || High || As though in response, you feel a deep pain in your chest.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Extreme || As though in response, you feel a deep pain in your chest.&amp;lt;br/&amp;gt;The experience leaves you feeling naked for all to see.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; A Forsaken necromancer can be struck down by the Immortals once they hit the maximum DO tier, and should immediately stop all actions that produce Divine Outrage. Unsullied necromancers, particularly ones at higher circles, can get struck down at a lower tier (and &#039;&#039;become&#039;&#039; Forsaken).&amp;lt;ref&amp;gt;[[Post:DO Smite with no where near high DO - 03/28/2020 - 15:05]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Divine Corruption==&lt;br /&gt;
Any non-necromancer who casts necromancy spells can be be afflicted by a condition known as &#039;&#039;&#039;Divine Corruption&#039;&#039;&#039;. All necromantic spells generate Divine Corruption. As with Divine Outrage, the afflicted character will experience adverse effects, like being immune to beneficial holy spells and Empathic healing.&lt;br /&gt;
&lt;br /&gt;
It is possible for non-necromancers to pick up the taint of Necromancy without actually practicing it. So far, the only demonstrated way is for Moon Mages to attempt to &amp;lt;tt&amp;gt;[[Align_command#Moon_Mage|ALIGN]]&amp;lt;/tt&amp;gt; their predictions to the {{skill|Thanatology}}. &lt;br /&gt;
&lt;br /&gt;
The effects of Divine Corruption currently last approximately 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==Social Outrage==&lt;br /&gt;
&#039;&#039;&#039;Social Outrage&#039;&#039;&#039; (SO) would be a measure of how upset you&#039;ve made society (and how badly society as a whole wants you dead right now). Social Outrage is entirely a negative experience. It never benefits the necromancer to be caught in the act, unless he enjoys being persecuted.&lt;br /&gt;
&lt;br /&gt;
===Causes===&lt;br /&gt;
* Having a necromancer title up.&lt;br /&gt;
* Having the necromancer profession visible.&lt;br /&gt;
* Having Transcendental Necromancy spells active in a standard justice zone.&lt;br /&gt;
* Having a construct or [[Risen]] with you in a standard justice zone.&lt;br /&gt;
* Acquiring warrants for any crime.&amp;lt;br/&amp;gt;(You do not gain extra SO for an arrest on old warrant.)&lt;br /&gt;
** Casting most necromancer spells in a standard justice zone will incur a Forbidden Practices charge. &lt;br /&gt;
** [[Sorcery#Sorcerous_Backlash|Sorcerous Backlash]] in a standard justice zone will incur a Forbidden Practices charge.&lt;br /&gt;
** Forsaken necromancers can receive a Forbidden Practices charge via the [[Outrage#Accusations|Suspicion]] mechanics, just for being visible inside a standard justice zone.&lt;br /&gt;
* Wearing or holding a &amp;quot;blatantly necromantic item&amp;quot;.&amp;lt;ref&amp;gt;[[Post:SO changes - 05/08/2019 - 15:36]]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[[Post:Socially Outrageous items - 11/02/2020 - 12:28]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Gwething (possibly only if in a justice zone). This will give a fraction of the existing Social Outrage.&amp;lt;ref&amp;gt;[[Post:Necromancer Gweth SO - 10/14/2019 18:52]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{com|Sacrifice|Sacrificing}} another player character.&lt;br /&gt;
&lt;br /&gt;
===Accusations===&lt;br /&gt;
The &amp;lt;tt&amp;gt;ACCUSE NECRO&amp;lt;/tt&amp;gt; command has been removed.&amp;lt;ref&amp;gt;[[Post:Necromancer Policy &amp;amp; System Changes (Please Read) - 05/07/2019 - 16:02]]&amp;lt;/ref&amp;gt; In its place, the system now automatically evaluates a necromancer&#039;s location, Suspicion, and Social Outrage to determine if it is appropriate for the citizenry to level an accusation against the necromancer. Unsullied and Redeemed necromancers do not accrue Suspicion at all and can theoretically spend indefinite amounts of time in civilization as long as they continue to be on the low down. Forsaken necromancers still accrue suspicion at the same rate as before.&lt;br /&gt;
&lt;br /&gt;
There are three things that can cause a successful accusation: social outrage, looking like a necromancer, and the mechanic formally known as suspicion.&amp;lt;ref&amp;gt;[[Post:Suspicion Mechanics &amp;amp; You - A Survival Guide - 05/08/2019 - 09:22]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Social Outrage:&#039;&#039;&#039; over a certain threshold (more than 50% of the maximum possible) and you are considered a known necromancer in the region and will face accusations.&lt;br /&gt;
# &#039;&#039;&#039;Looking like a Necromancer:&#039;&#039;&#039; There&#039;s a few things that feed into this, but broadly it includes &amp;quot;visibly doing necromancer stuff.&amp;quot; Having transcendental buffs up, casting visible Necromancies in general, using a title, and wearing some rare items can trigger an accusation.&lt;br /&gt;
# &#039;&#039;&#039;Suspicion:&#039;&#039;&#039; Forsaken necromancers have a tolerance meter for town called Suspicion that slowly builds up in normal situations. While in a [[Justice#Standard_Justice|standard justice area]], this meter builds towards an accusation. While outside of a justice area, this meter drains away. Unsullied and [[Redeemed]] necromancers are exempt from this. Suspicion does not accrue/apply inside [[Justice#Clain_Justice|clan justice]].&amp;lt;ref&amp;gt;[[Post:Spiders in Justice - 10/30/2019 - 13:39]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Successful Accusations====&lt;br /&gt;
* If successfully accused, the person will not automatically be arrested unless they interact with town services, such as the bank.&lt;br /&gt;
* If the accused lingers in a justice area, they may be subject to arrest, or death at the hands of [[Hounds of Rutilor]].&amp;lt;ref&amp;gt;[[Post:Necromancer Policy &amp;amp; System Changes (Please Read) - 05/09/2019 - 18:26]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jurisdiction===&lt;br /&gt;
* Social Outrage is handled on a &#039;&#039;&#039;per-province basis&#039;&#039;&#039;, though there are actions or items that can affect your Social Outrage in multiple provinces at a single go.&lt;br /&gt;
* Social Outrage incurred in non-provincial areas (like the Soul of Maelshyve, some Festival grounds, etc.) default to Zoluren.&lt;br /&gt;
&lt;br /&gt;
===Checking Social Outrage===&lt;br /&gt;
The current design is explicitly designed so that there is no way to check your exact level of Social Outrage. By speaking to one of the Guildleaders about the Perverse, it is possible to learn whether a necromancer posseses at least 50% of the maximum Social Outrage possible.&lt;br /&gt;
&lt;br /&gt;
The {{com|justice}} verb will also indicate if you&#039;re still in trouble from a previous accusation.&lt;br /&gt;
&lt;br /&gt;
: Example:&lt;br /&gt;
: You&#039;re fairly certain this area is lawless and unsafe.&lt;br /&gt;
: You are also fairly sure that the people are convinced you are a necromancer.&lt;br /&gt;
&lt;br /&gt;
====Social Outrage Ranges====&lt;br /&gt;
Ranged tier messaging via the {{com|Justice}} command:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Range !! {{com|Justice}} Message&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Low / None || No information shown.&amp;lt;br/&amp;gt;&#039;&#039;(Your character might still have some Social Outrage but it&#039;s very low.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Suspicious || The citizens of [Province] are growing suspicious of you.&amp;lt;br/&amp;gt;&#039;&#039;(You can still use town services.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Convinced || In [Province] it is widely believed that you are some kind of sorcerer.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || High || Your reputation in [Province] is criminal and the government actively seeks to arrest you.&amp;lt;br/&amp;gt;&#039;&#039;(This is unrelated to outstanding warrants. Use [[Recall_command#Warrants|{{tt|recall warrant}}]] to check for that.)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Extreme || You are regarded as a monster by the good folk of [Province].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Do not confuse the &amp;quot;suspicious&amp;quot; tier with the [[Outrage#Accusations|Suspicion]] mechanics that apply to Forsaken necromancers.&lt;br /&gt;
&lt;br /&gt;
===Town Services===&lt;br /&gt;
At higher levels of Social Outrage you will be unable to use many town services including banks &amp;amp; vaults. Attempting to access these services will result in auto-arrest, a fine, and increased social outrage. Some services are currently exempt from exclusion and are safe to use: selling gems &amp;amp; pelts, training stats, and paying debt.&lt;br /&gt;
&lt;br /&gt;
===Recovering from Social Outrage===&lt;br /&gt;
Each Province has different calculations for how fast the population there stops caring about whatever SO-generating thing you did. Social Outrage drain rates differ in each Province, and each Province tracks how ticked at you it is separately from the others.&lt;br /&gt;
* Theren is staunchly intolerant.&lt;br /&gt;
* Ilithi is more lenient.&lt;br /&gt;
* The rest of the provinces are somewhere in the middle with slight variations.&lt;br /&gt;
&lt;br /&gt;
(The bonus/penalty is in SO drain. Theren forgives SO slower, Illithi faster, the other three float more-or-less between them.)&lt;br /&gt;
&lt;br /&gt;
The best way you can make sure you are not gaining any additional SO is to leave town to avoid additional accusations and accidental SO gain, not gweth, and if you must go to town, do not do anything except {{com|WITHDRAW}} money, {{com|PAY}} fines, or get your items from the guardhouse. To ensure you have left town and guard jurisdiction use the {{com|Justice}} command. Remember, SO will gradually drain for 2.5 real life hours each real life day you&#039;re logged ingame.&lt;br /&gt;
&lt;br /&gt;
==Social Corruption==&lt;br /&gt;
In addition, non-necromancers suffer &#039;&#039;&#039;Social Corruption&#039;&#039;&#039; instead of Social Outrage, primarily through wearing of especially special necromancer-related items, teaching [[Sorcery_skill|Sorcery]], having a [[Sorcery#Sorcerous_Backlash|visible sorcerous backlash]], or [[Shifting|Empathic Shifting]] within a justice zone. The impact of Social Corruption is similar to that of Social Outrage.&lt;br /&gt;
&lt;br /&gt;
Avoidance of justice zones is recommended as any interaction with services will result in arrest. The {{com|justice}} command can be used to check the state of an area.&lt;br /&gt;
&lt;br /&gt;
==States of Being==&lt;br /&gt;
Beyond these meters there is your state of being, and they are independent of social or divine outrage. They represent deliberate and knowing changes in the path of a necromancer.&lt;br /&gt;
&lt;br /&gt;
The known states of being are:&lt;br /&gt;
* Unsullied&lt;br /&gt;
* Forsaken&lt;br /&gt;
* [[Redeemed]]&lt;br /&gt;
* Lichdom&lt;br /&gt;
* Transcendence&lt;br /&gt;
&lt;br /&gt;
All beginning necromancers and non-necromancers characters are Unsullied. Once a necromancer has twice raised the dead, either themselves ([[Spiteful Rebirth]]) or others ([[Call from Beyond]]) — or accumulated enough Divine Outrage through other means — they enter into the Forsaken state, in which they lose all favors and can never gain another.&lt;br /&gt;
&lt;br /&gt;
The three advanced states (Redemption, Lichdom, and Transcendence) are achieved via quests, though only Redemption is possible at this time.&lt;br /&gt;
&lt;br /&gt;
===[[Favors]]===&lt;br /&gt;
Unsullied (newbie, pre-damnation) and Redeemed necromancers gain favors and can depart like every other player in the game. An unsullied necromancer might have enough Divine Outrage to prohibit Clerics from successfully using their corpse-assisting spells on the necromancer, but even then they retain full use of {{com|DEPART}} and favors. Redeemed never have any problems here.&lt;br /&gt;
&lt;br /&gt;
Forsaken necromancers lose all their favors upon their damnation and... never get any more. The secret of the necro favor is that there is no such thing as a necro favor. Instead, they can have access to up to three options.&lt;br /&gt;
&lt;br /&gt;
*1: They may do a favorless depart like everybody else. This lands them in the exact same spot and with the exact same penalties as anyone else that departed there with 0 favors.&lt;br /&gt;
&lt;br /&gt;
*2: They may &amp;lt;tt&amp;gt;DEPART GUILD&amp;lt;/tt&amp;gt;. This is almost exactly like the favorless depart, except that the destination is the Necromancer guildhall. Useful if you can&#039;t be seen at a nearby shrine, just bear in mind the complications you&#039;re setting up for yourself if your grave happens to be on Mer&#039;kresh.&lt;br /&gt;
&lt;br /&gt;
In #1 and #2, the messaging is different for forsaken necromancers, reflecting the intervention of a &amp;quot;patron&amp;quot; which protects their soul from judgment long enough to reincarnate.&lt;br /&gt;
&lt;br /&gt;
*3: With knowledge of the 4th tier, transcendental metaspell &amp;quot;[[Spiteful Rebirth]],&amp;quot; they may &amp;lt;tt&amp;gt;DEPART DEATH&amp;lt;/tt&amp;gt; to resuscitate themselves. This temporarily cripples the necromancer with a potent version of Death&#039;s Sting and brings him back at the very brink of life, but it allows him to remain in full control of his possessions and location.&lt;br /&gt;
&lt;br /&gt;
There are limits to how often a living necromancer can &amp;lt;tt&amp;gt;DEPART DEATH&amp;lt;/tt&amp;gt;: there&#039;s a hard limit per 24 hour period based on his spirit health and Stamina, and a short-term limit that he cannot use it again while still laboring under the Death&#039;s Sting from a previous death.&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Necromancer abilities}}&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Male_Persuasion_(4)&amp;diff=541145</id>
		<title>Male Persuasion (4)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Male_Persuasion_(4)&amp;diff=541145"/>
		<updated>2020-11-29T17:02:09Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Male Persuasion}}&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Store Name   = The Male Persuasion&lt;br /&gt;
|Owner        = -&lt;br /&gt;
|NumRooms     = 1&lt;br /&gt;
|Store Type   = Clothing&lt;br /&gt;
|Fest         = Hollow Eve Festival 436&lt;br /&gt;
|Coin         = Kronars&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=The Male Persuasion, Sales Floor&lt;br /&gt;
|desc=Panels of ayabere cover the walls, their deep azure grain lustrous under the light of ornate metal sconces affixed at even intervals around the room.  With head and teeth still intact, a massive korograth hide rug cushions every footfall along the floor.  A polished haon libations table is centrally located amidst oiled leather couches, allowing patrons a place to relax and converse while taking a break from perusing the wares amid mannequins of every race -- including Merelew.&amp;lt;br /&amp;gt;  You also see a grey tent flap pinned back with a large faceted crystal.&amp;lt;br /&amp;gt;Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the dapper Dwarf mannequin}}&lt;br /&gt;
{{ShopItem|t=c|pair of pressed gold-hued pants with black silk rolled cuffs|7,500}}&lt;br /&gt;
{{ShopItem|t=c|glossy silk shirt pinned at the cuffs with hollow gold squares|25,000}}&lt;br /&gt;
{{ShopItem|t=c|pair of black leather boots trimmed with gold silk cuffs|5000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the masculine Merelew mannequin}}&lt;br /&gt;
{{ShopItem|t=c|sleeveless cerulean toga patterned with faint tone-on-tone azure starfish|941,653}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the rakish Rakash mannequin}}&lt;br /&gt;
{{ShopItem|t=c|some loud raspberry-striped black camocas braies buttoned with shining platinum discs|62,500}}&lt;br /&gt;
{{ShopItem|t=c|pair of black leather boots edged at the seams with silver|5,000}}&lt;br /&gt;
{{ShopItem|t=c|glittering raspberry-hued shirt of uzil with blackberry-shaped onyx cufflinks|154,177}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the posing Prydaen mannequin}}&lt;br /&gt;
{{ShopItem|t=c|some whitleather pants adorned with azure rivets up each leg|50,000}}&lt;br /&gt;
{{ShopItem|t=c|pair of black leather boots with mottled eggplant turtleplait cuffs| 62,500}}&lt;br /&gt;
{{ShopItem|t=c|collarless mottled eggplant-hued shirt with gold orb-shaped cufflinks|75,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the graceful Gor&#039;Tog mannequin}}&lt;br /&gt;
{{ShopItem|t=c|brilliant tangerine-hued tunic with a squared neck|4,375}}&lt;br /&gt;
{{ShopItem|t=c|pair of stiff leather boots edged with tangerine-hued ribbon|5,000}}&lt;br /&gt;
{{ShopItem|t=c|some brown leather pants buckled along the side of each leg|54,153}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the genial Gnome mannequin}}&lt;br /&gt;
{{ShopItem|t=c|pair of leather boots cuffed with tone-on-tone black spidersilk|5,000}}&lt;br /&gt;
{{ShopItem|t=c|collared black spidersilk shirt with abstract windsteel buttons|104,152}}&lt;br /&gt;
{{ShopItem|t=c|loose variegated crimson and orange linen braies accented with jade beadwork|12,500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ethereal Elothean mannequin}}&lt;br /&gt;
{{ShopItem|t=c|vivid nacarat songsilk shirt with a tall embroidered collar|59,998}}&lt;br /&gt;
{{ShopItem|t=c|pair of stiff leather boots trimmed in nacarat songsilk at the cuffs|562,500}}&lt;br /&gt;
{{ShopItem|t=c|some fitted lustrous jacinthe songsilk trousers|655,142}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the stately S&#039;Kra Mur mannequin}}&lt;br /&gt;
{{ShopItem|t=c|simple mazarine scalene gamantang|1,087,500}}&lt;br /&gt;
{{ShopItem|t=c|pair of inky-black leather sandals with tel&#039;athi buckles|1,087,500}}&lt;br /&gt;
{{ShopItem|t=c|etched tel&#039;athi tailband|30,197}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the elegant Elf mannequin}}&lt;br /&gt;
{{ShopItem|t=c|pair of black leather boots trimmed in grey sharkskin|5,000}}&lt;br /&gt;
{{ShopItem|t=c|charcoal seasilk shirt with polished gold buttons|940,417}}&lt;br /&gt;
{{ShopItem|t=c|some form-fitting sharkskin pants laced with black leather|5,500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the kempt Kaldar mannequin}}&lt;br /&gt;
{{ShopItem|t=c|thick khaki-colored wool sweater|9,375}}&lt;br /&gt;
{{ShopItem|t=c|pair of stiff black leather boots with downturned cuffs lined with russet silk ribbon|5,000}}&lt;br /&gt;
{{ShopItem|t=c|pair of oatmeal-hued gabardine breeches with upturned russet cuffs|50,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the opulent Olvi mannequin}}&lt;br /&gt;
{{ShopItem|t=c|pair of black leather boots with turned up mango-hued cuffs|5,000}}&lt;br /&gt;
{{ShopItem|t=c|white muslin dress shirt with smooth orichalcum buttons|344,435}}&lt;br /&gt;
{{ShopItem|t=c|pair of elegant ebon silk trousers streaked with mango-hued thread|25,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the habilimented Human mannequin}}&lt;br /&gt;
{{ShopItem|t=c|rich viridian double-breasted shirt with globular gold buttons|30,000}}&lt;br /&gt;
{{ShopItem|t=c|lustrous oliveaceous steelsilk trousers with dangling gold laces|93,750}}&lt;br /&gt;
{{ShopItem|t=c|pair of matte black leather boots with gold steelsilk cuffs |29,167}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the libations table}}&lt;br /&gt;
{{ShopItem|t=i|Refined Rustic moonshine|name=glazed azure clay jug filled with Refined Rustic moonshine|0}}&lt;br /&gt;
{{ShopItem|t=i|Formal Fellow gin and tonic on the rocks|name=tray of lowball glasses filled with Formal Fellow gin and tonic|0}}&lt;br /&gt;
{{ShopItem|t=i|Genial Gentleman bourbon|name=heavy crystal cask of Genial Gentleman bourbon|0}}&lt;br /&gt;
{{ShopItem|t=i|Dapper Dandy brandy|name=frosted glass bottle of Dapper Dandy brandy|0}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_435/Incidental_loot&amp;diff=525394</id>
		<title>Drathrok&#039;s Duskruin 435/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_435/Incidental_loot&amp;diff=525394"/>
		<updated>2020-07-21T19:16:14Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
* {{ilink|i|Duskruin bloodscrip}} in varying amounts is also found as a prize from each of the 4 games.&lt;br /&gt;
&lt;br /&gt;
==Arena==&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{ilink|w|steel nodachi}} (2HE)&lt;br /&gt;
! {{ilink|w|steel tachi}} (HE)&lt;br /&gt;
! {{ilink|w|steel wakizashi}} (ME)&lt;br /&gt;
! {{ilink|w|steel tanto}} (SE)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|heavy blade}}&lt;br /&gt;
* {{sloot|i|heavy handle}}&lt;br /&gt;
* {{sloot|i|heavy pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{ilink|s|spiked steel shalhliwa}} (LS)&lt;br /&gt;
! {{ilink|s|spiked steel bamarhliwa}} (MS)&lt;br /&gt;
! {{ilink|s|spiked steel velnhliwa}} (SS)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|large cover}}&lt;br /&gt;
* {{sloot|i|large grip}}&lt;br /&gt;
* {{sloot|i|large rim}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|small cover}}&lt;br /&gt;
* {{sloot|i|small grip}}&lt;br /&gt;
* {{sloot|i|small rim}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Armorsmithing_products#Shield_Design|Armorsmithing: Shield Design]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|agonite boss engraved with a blazing fire storm}} - &#039;&#039;fire flare&#039;&#039;&lt;br /&gt;
* {{sloot|i|ka&#039;hurst boss engraved with a jagged lightning storm}} - &#039;&#039;electric flare&#039;&#039;&lt;br /&gt;
* {{sloot|i|uthamar boss engraved with an icy hail storm}} - &#039;&#039;frost flare&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|badly rusted steel surgical saw with a simple oak haft}}&lt;br /&gt;
* {{sloot|w|blackwood latchbow with a steelsilk wrapped stock}}&lt;br /&gt;
* {{sloot|w|blowgun darts}}&lt;br /&gt;
* {{sloot|w|broad iron staff weighted with alternating panels of black and blue gold}}&lt;br /&gt;
* {{sloot|w|broad-bladed Dwarven iron voulge with a stout hickory haft}}&lt;br /&gt;
* {{sloot|w|copper-inlaid mace with an ironwood haft}}&lt;br /&gt;
* {{sloot|w|cracked granite heavy mallet with a wire-bound black ironwood handle}}&lt;br /&gt;
* {{sloot|w|darkstone longsword trailing wraith-bone ringlets from the pommel}}&lt;br /&gt;
* {{sloot|w|ebony handled greathammer with a blackened steel head}}&lt;br /&gt;
* {{sloot|w|engraved steel war hammer with a spiraled golden handle}}&lt;br /&gt;
* {{sloot|w|haon arbalest with a series of small notches cut into the stock}}&lt;br /&gt;
* {{sloot|w|heavy animite shackle engraved with intricate knotwork}}&lt;br /&gt;
* {{sloot|w|kertig dagesse fitted with a pattern welded hilt guard}}&lt;br /&gt;
* {{sloot|w|lacquered white ironwood nightstick wrought in the form of a vertebral column}}&lt;br /&gt;
* {{sloot|w|leather sling with a reinforced cup}}&lt;br /&gt;
* {{sloot|w|oversized kertig maul capped with a viciously sharp warklin impaler}}&lt;br /&gt;
* {{sloot|w|reinforced leather armguard with blackened steel riveting}}&lt;br /&gt;
* {{sloot|w|ring-pommeled throwing dagger with an oblong-shaped blade}}&lt;br /&gt;
* {{sloot|w|rockwood tanbo with polished darkstone tips}}&lt;br /&gt;
* {{sloot|w|rosewood spear with a viciously serrated head}}&lt;br /&gt;
* {{sloot|w|savage flamewood riste embedded with jagged blades of agonite}}&lt;br /&gt;
* {{sloot|w|slender quarterstaff carved from smokewood and reinforced with audrualm tips}}&lt;br /&gt;
* {{sloot|w|smokewood pelletbow with tarts painted along the stock}}&lt;br /&gt;
* {{sloot|w|steel greathammer with a dragonwood handle}}&lt;br /&gt;
* {{sloot|w|steel hanger embelished with engraved sharks along the blade}}&lt;br /&gt;
* {{sloot|w|steel-tipped ngalio with an ebony hilt}}&lt;br /&gt;
* {{sloot|w|tarnished razaksel throwing hammer embellished with niello}}&lt;br /&gt;
* {{sloot|w|weatherbeaten battle stonebow with a pitted iron windlass}}&lt;br /&gt;
* {{sloot|w|weighted haralun throwing club}}&lt;br /&gt;
* {{sloot|w|yew shortbow with a rawhide grip}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|buckler mosaicked with a gold-white temple amid lush gardens}}&lt;br /&gt;
* {{sloot|a|crude coarse leathers fashioned from roughly stitched cave bear hides}}&lt;br /&gt;
* {{sloot|a|darkstone great helm patterned with the visage of a snarling wolf}}&lt;br /&gt;
* {{sloot|s|icesteel shield emblazoned in black with a rearing dragon}}&lt;br /&gt;
* {{sloot|s|polished agonite ceremonial shield embellished with eventide moonstone chips}}&lt;br /&gt;
* {{sloot|a|rusty chain balaclava lined with stained leather}}&lt;br /&gt;
* {{sloot|a|rusty chain greaves with tattered leather ties}}&lt;br /&gt;
* {{sloot|a|rusty chain shirt backed with tattered and stained leather}}&lt;br /&gt;
* {{sloot|a|stained leather cowl with a braid of rat tails affixed to the back}}&lt;br /&gt;
* {{sloot|a|stained leather gloves lined in grey fur}}&lt;br /&gt;
* {{sloot|a|steel plate gauntlets etched with faint stars}}&lt;br /&gt;
* {{sloot|a|steel plate greaves etched with comets}}&lt;br /&gt;
* {{sloot|a|steel plate helm etched with a stylized sun }}&lt;br /&gt;
* {{sloot|a|zeltfish bone hauberk painted with a full moon}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|alabaster sheep}}&lt;br /&gt;
* {{sloot|i|amber silk dress with short sleeves}}&lt;br /&gt;
* {{sloot|i|black leather gladiator&#039;s tunic}}&lt;br /&gt;
* {{sloot|i|combatant medal}}&lt;br /&gt;
* {{sloot|i|cowl-necked crimson gown of layered zenganne}}&lt;br /&gt;
* {{sloot|i|dark leather fighting pants fastened with ebony studs}}&lt;br /&gt;
* {{sloot|i|delicate silver circlet bedecked with ruby and emerald foliage}}&lt;br /&gt;
* {{sloot|i|dusky purple phofe flower}}&lt;br /&gt;
* {{sloot|i|fragile circlet of ghost orchids}}&lt;br /&gt;
* {{sloot|i|heavy woolen greatkilt bearing a silver-shot blue-on-grey tartan pattern}}&lt;br /&gt;
* {{sloot|i|midnight-blue Elven silk gown washed with a sheen of sickly green ichor}}&lt;br /&gt;
* {{sloot|i|off white Elven wool gown with a jewel neckline}}&lt;br /&gt;
* {{sloot|i|queen-of-the-night lily}}&lt;br /&gt;
* {{sloot|i|scrimshawed ivory hairbeads inlaid with blood rubies}}&lt;br /&gt;
* {{sloot|i|shiny glaes goggles with opaque violet lenses}}&lt;br /&gt;
* {{sloot|i|small enameled button depicting a golden rat standing on a pedestal}}&lt;br /&gt;
* {{sloot|i|supple wyvern hide thigh boots side-laced through burnished palladium eyelets}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|avia belt frog}}&lt;br /&gt;
* {{sloot|i|blackened steel axe harness}} - &#039;&#039;holds any 5 items&#039;&#039;&lt;br /&gt;
* {{sloot|i|heavily scarred warrior&#039;s belt fit with a blackened silver buckle}} - &#039;&#039;holds any 5 items&#039;&#039;&lt;br /&gt;
* {{sloot|i|iron-bound dragon&#039;s blood crystal box shaped like an anatomical heart}}&lt;br /&gt;
* {{sloot|i|juvenile wyvern skull}}&lt;br /&gt;
* {{sloot|i|shimmering strip of faeweave dusted with sky opal faeries}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|awl carved of burnished ebony}}&lt;br /&gt;
* {{sloot|i|bone saw with a blade edged in audrualm}}&lt;br /&gt;
* {{sloot|i|calfskin leather bellows with platinum accents}}&lt;br /&gt;
* {{sloot|i|curving pickaxe edged in glaes}}&lt;br /&gt;
* {{sloot|i|demonbone belt knife with a dual edged blade}}&lt;br /&gt;
* {{sloot|i|design codex bound with grey sharkskin leather}}&lt;br /&gt;
* {{sloot|i|forging hammer with platinum accents}}&lt;br /&gt;
* {{sloot|i|glaes wrist blade etched with a triple-tined claw}}&lt;br /&gt;
* {{sloot|i|heavy cauldron with twisted Dwarven iron handles}}&lt;br /&gt;
* {{sloot|i|hooked pliers with calfskin grips}}&lt;br /&gt;
* {{sloot|i|large purpleheart bowl edged with ivory}}&lt;br /&gt;
* {{sloot|i|metal drawknife edged in glaes}}&lt;br /&gt;
* {{sloot|i|moonshine jug with five painted X&#039;s}}&lt;br /&gt;
* {{sloot|i|muracite clamps with Elven gold jaws}}&lt;br /&gt;
* {{sloot|i|muracite tongs with icesteel clamps}}&lt;br /&gt;
* {{sloot|i|neck strap for a crafting instruction book }}&lt;br /&gt;
* {{sloot|i|polished Sunderstone slickstone}}&lt;br /&gt;
* {{sloot|i|purpleheart mixing stick inlaid with ivory}}&lt;br /&gt;
* {{sloot|i|rasp with an azurelle grip}}&lt;br /&gt;
* {{sloot|i|sewing needles inlaid with lustrous shell}}&lt;br /&gt;
* {{sloot|i|shadowy ka&#039;hurst carving knife with a midnight onyx hilt}}&lt;br /&gt;
* {{sloot|i|sharpened chisels with azurelle handles}}&lt;br /&gt;
* {{sloot|i|silversteel forging mallet adorned with fire opals}}&lt;br /&gt;
* {{sloot|i|smooth tonfa instructions}}&lt;br /&gt;
* {{sloot|i|steel salt shaker}}&lt;br /&gt;
* {{sloot|i|svidaw sis instructions}}&lt;br /&gt;
* {{sloot|i|white waterskin embroidered with a crashing wave}}&lt;br /&gt;
* {{sloot|i|wirework sieve with polished marble handles}}&lt;br /&gt;
* {{sloot|i|white granite mortar shaped like an open-top monkey skull}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth dolphin accented with tiny jet eyes}} - &#039;&#039;32 mana&#039;&#039;&lt;br /&gt;
* {{sloot|i|cambrinth tailband inlaid with jade}} - &#039;&#039;50 mana&#039;&#039;&lt;br /&gt;
* {{sloot|i|chakrel fist hung from a thick rope}}&lt;br /&gt;
* {{sloot|i|chakrel rat hung from a braided leather strap}}&lt;br /&gt;
* {{sloot|i|chakrel goat hung from a length of red cord}}&lt;br /&gt;
* {{sloot|i|dirty inkpot}} - &#039;&#039;removes [[magical tattoo|magical tattoos]]&lt;br /&gt;
* {{sloot|i|green pouch embroidered with flowing grass}} - &#039;&#039;generates [[item:grass|grass]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|red pouch embroidered with a pork chop}} - &#039;&#039;generates [[Ranger companion]] meat&#039;&#039;&lt;br /&gt;
* {{sloot|i|yellow pouch embroidered with many ears of corn}} - &#039;&#039;generates [[Ranger companion]] corn&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|brilliant green jaspe sack embroidered with tiny rats}}&lt;br /&gt;
* {{sloot|i|felted wool skull stitched with a pair of thick black X&#039;s}}&lt;br /&gt;
* {{sloot|i|large blue-grey plush shark secured with a black leather strap}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
* {{sloot|i|miniature ironwood log}}&lt;br /&gt;
* {{sloot|i|miniature wrought iron fence}}&lt;br /&gt;
* {{sloot|i|pair of iron sconces}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|black crystal ball}}&lt;br /&gt;
* {{sloot|i|black leather textbook embossed with a white skull and crossbones}}&lt;br /&gt;
* {{sloot|i|blank-faced rag doll}}&lt;br /&gt;
* {{sloot|i|collapsible fishing pole fashioned from juniper branches}}&lt;br /&gt;
* {{sloot|i|embossed goat medal}}&lt;br /&gt;
* {{sloot|i|golden crystal ball}}&lt;br /&gt;
* {{sloot|i|heart-shaped ruby framed mirror with an oval haon handle}}&lt;br /&gt;
* {{sloot|i|miniature winged boggle wielding a tiny elder wood staff}}&lt;br /&gt;
* {{sloot|i|pallid ghost orchid}}&lt;br /&gt;
* {{sloot|i|piece of striated foil}}&lt;br /&gt;
* {{sloot|i|small book bound in helei leather}}&lt;br /&gt;
* {{sloot|i|steel hinged chicken wings with variegated white and grey feathers}}&lt;br /&gt;
* {{sloot|i|weathered textbook with a tattered cover}}&lt;br /&gt;
* {{sloot|i|zeltfish-bone statuette of a kraken sundering a ship in twain}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
Sizes vary, often being large or huge.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|bearclaw emerald}}&lt;br /&gt;
* {{sloot|n|bloodmist garnet}}&lt;br /&gt;
* {{sloot|i|cabochon-cut blue hawkseye}}&lt;br /&gt;
* {{sloot|n|cerise sapphire}}&lt;br /&gt;
* {{sloot|i|chunk of howlite}}&lt;br /&gt;
* {{sloot|n|Dalaeji black sapphire}}&lt;br /&gt;
* {{sloot|n|dragon&#039;s scale sapphire}}&lt;br /&gt;
* {{sloot|n|drake&#039;s heart amber}}&lt;br /&gt;
* {{sloot|n|flawless diamond}}&lt;br /&gt;
* {{sloot|n|forest fire jasper}}&lt;br /&gt;
* {{sloot|n|Gemfire ruby}}&lt;br /&gt;
* {{sloot|n|Heke&#039;mhhg lazuli}}&lt;br /&gt;
* {{sloot|n|lightning amethyst}}&lt;br /&gt;
* {{sloot|n|pink pearl}}&lt;br /&gt;
* {{sloot|n|pink tourmaline}}&lt;br /&gt;
* {{sloot|n|rainbow sapphire}}&lt;br /&gt;
* {{sloot|n|scarlet ruby}}&lt;br /&gt;
* {{sloot|n|scorpion diamond}}&lt;br /&gt;
* {{sloot|n|sea-green sapphire}}&lt;br /&gt;
* {{sloot|n|spiderweb jasper}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Duskruin Vault==&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{ilink|w|steel wakizashi}} (ME)&lt;br /&gt;
! {{ilink|w|steel tanto}} (SE)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|animite war hammer with a polished head}}&lt;br /&gt;
* {{sloot|w|carved oaken parry stick shaped like a scrawny rat}}&lt;br /&gt;
* {{sloot|w|icesteel cutlass with a lapis lazuli hilt}}&lt;br /&gt;
* {{sloot|w|icesteel hanger with a lapis lazuli hilt}}&lt;br /&gt;
* {{sloot|w|icesteel mambeli with a lapis lazuli hilt}}&lt;br /&gt;
* {{sloot|w|icesteel scimitar with a lapis lazuli hilt}}&lt;br /&gt;
* {{sloot|w|oak parry stick with various faces swirling across its surface}}&lt;br /&gt;
* {{sloot|w|reinforced leather armguard with blackened steel riveting}} - &#039;&#039;parry stick&#039;&#039;&lt;br /&gt;
* {{sloot|w|rockwood tanbo with polished darkstone tips}}&lt;br /&gt;
* {{sloot|w|sanguine-hued recurve bow inlaid with intricate golden scrollwork}}&lt;br /&gt;
* {{sloot|w|steel hanger embelished with engraved sharks}}&lt;br /&gt;
* {{sloot|w|steel parry stick made to resemble the ulna and radius bones of the arm}}&lt;br /&gt;
* {{sloot|w|smokewood pelletbow with tarts painted along the stock}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|darkstone great helm patterned with the visage of a snarling wolf}}&lt;br /&gt;
* {{sloot|s|polished agonite ceremonial shield embellished with eventide moonstone chips}}&lt;br /&gt;
* {{sloot|a|steel plate greaves etched with comets}}&lt;br /&gt;
* {{sloot|a|steel half plate engraved with a trio of moons}}&lt;br /&gt;
* {{sloot|a|steel plate helm etched with a stylized sun}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|black leather belt studded with miniature silver forging tools}}&lt;br /&gt;
* {{sloot|i|cloth of gold cloak with a purple gold clasp}}&lt;br /&gt;
* {{sloot|i|deeply-cowled black samite mantle with a tenebrous crimson velvet lining}}&lt;br /&gt;
* {{sloot|i|delicate silver circlet bedecked with ruby and emerald foliage}}&lt;br /&gt;
* {{sloot|i|glittering pair of rhinestone-spangled spectacles}}&lt;br /&gt;
* {{sloot|i|green gold necklace with a forest&#039;s heart garnet pendant}}&lt;br /&gt;
* {{sloot|i|heavy woolen greatkilt bearing a silver-shot blue-on-grey tartan pattern}}&lt;br /&gt;
* {{sloot|i|kor&#039;athi pilgrimage robe emblazoned across the back with a multi-hued dragon}}&lt;br /&gt;
* {{sloot|i|oath ring of polished green jade that holds captive a tiny hourglass}}&lt;br /&gt;
* {{sloot|i|pair of onyx-hide gladiator&#039;s sandals}}&lt;br /&gt;
* {{sloot|i|pair of spiraled windsteel nose rings}}&lt;br /&gt;
* {{sloot|i|pair of sword-shaped gold cufflinks hilted in black onyx}}&lt;br /&gt;
* {{sloot|i|palladium cage pendant featuring an onyx and indurium cinnabar moth}}&lt;br /&gt;
* {{sloot|i|pallid ghost orchid}}&lt;br /&gt;
* {{sloot|i|peach-colored dress bordered along the neck and hem with tiny vermillion rosebuds}}&lt;br /&gt;
* {{sloot|i|shiny glaes goggles with opaque violet lenses}}&lt;br /&gt;
* {{sloot|i|silverweave gown trimmed with Albarian lace}}&lt;br /&gt;
* {{sloot|i|stylish velvet riding hat adorned by a trio of frilly plumes}}&lt;br /&gt;
* {{sloot|i|weathered leather sandals with burnished brass buckles}}&lt;br /&gt;
* {{sloot|i|viper&#039;s eye sapphire earrings carved to resemble dangling serpents}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|blackened steel axe harness}}&lt;br /&gt;
* {{sloot|i|jadeleaf sigil booklet with pounded vilt reed pages}}&lt;br /&gt;
* {{sloot|i|midnight-blue drum pouch embossed with a pattern of demonscales}} - &#039;&#039;contains drum &amp;amp; drum stick&#039;&#039;&lt;br /&gt;
* {{sloot|i|plain linen vanity case painted with a wide-eyed bunny}}&lt;br /&gt;
* {{sloot|i|sea-green backpack of supple leather clasped with an ivory starfish}}&lt;br /&gt;
* {{sloot|i|sleek sword belt}}&lt;br /&gt;
* {{sloot|i|twilight-pink lotusweave arm pouch dangling a wire-wrapped Syrin&#039;s heart}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|awl carved of burnished ebony}}&lt;br /&gt;
* {{sloot|i|bone saw with a blade edged in audrualm}}&lt;br /&gt;
* {{sloot|i|glaes wrist blade with a wide hilt}}&lt;br /&gt;
* {{sloot|i|silversteel forging mallet adorned with fire opals}}&lt;br /&gt;
* {{sloot|i|white granite mortar shaped like an open-top monkey skull}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth tailband inlaid with jade}} - 50&lt;br /&gt;
* {{sloot|i|poop-flinging cambrinth monkey wearing a jaunty fez }} - 32&lt;br /&gt;
* {{sloot|i|rippled papyrus parchment pressed from twisted pith}}&lt;br /&gt;
* {{sloot|i|silver-framed star-shaped glass piece}} - identify summonable creatures&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|battlefield painting framed in blackened hickory}}&lt;br /&gt;
* {{sloot|i|Elven silver piccolo with rose gold keys}}&lt;br /&gt;
* {{sloot|i|embossed rat medal}}&lt;br /&gt;
* {{sloot|i|fortune cookie}}&lt;br /&gt;
* {{sloot|i|heavy palladium statuette of Keogath clasping an alexandrite}}&lt;br /&gt;
* {{sloot|i|jonquil yellow silk moneybelt embroidered with brightly colored slices of fruit}} - 15 coins&lt;br /&gt;
* {{sloot|i|miniature ironwood log}}&lt;br /&gt;
* {{sloot|i|oak-based glass dome}}&lt;br /&gt;
* {{sloot|i|ruby-crested mechanical penguin}} - &#039;&#039;toy&#039;&#039;&lt;br /&gt;
* {{sloot|i|silver kaleidoscope engraved with climbing roses and grape vines}}&lt;br /&gt;
* {{sloot|i|spiny bloodfish with colorfully painted accents}}&lt;br /&gt;
* {{sloot|i|stuffed iridescent blue bird with patches of cobalt and black}}&lt;br /&gt;
* {{sloot|i|tiny mechanical red brocket deer}} - &#039;&#039;toy&#039;&#039;&lt;br /&gt;
* {{sloot|i|tiny pearlescent vial}}&lt;br /&gt;
* {{sloot|i|yellow pinata shaped like a bolt of lightning}}&lt;br /&gt;
* {{sloot|i|white lotusweave register cover adorned with a blood-red mortar and pestle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
&amp;lt;!-- * {{sloot|n|}} --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Labyrinth==&lt;br /&gt;
* {{com|search}} for the {{sloot|i|rat}} [[vanity pet]].&lt;br /&gt;
&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!{{ilink|w|steel wakizashi}} (ME)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{ilink|s|spiked steel bamarhliwa}} (MS)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|carved oaken parry stick shaped like a scrawny rat}}&lt;br /&gt;
* {{sloot|w|copper-inlaid mace with an ironwood haft}}&lt;br /&gt;
* {{sloot|w|dark steel throwing club with an eagle-shaped head}}&lt;br /&gt;
* {{sloot|w|darkstone longsword trailing wraith-bone ringlets from the pommel}}&lt;br /&gt;
* {{sloot|w|haon arbalest with a series of small notches cut into the stock}}&lt;br /&gt;
* {{sloot|w|leather sling with a reinforced cup}}&lt;br /&gt;
* {{sloot|w|reinforced leather armguard with blackened steel riveting}}&lt;br /&gt;
* {{sloot|w|rockwood tanbo with polished darkstone tips}}&lt;br /&gt;
* {{sloot|w|sanguine-hued recurve bow inlaid with intricate golden scrollwork}}&lt;br /&gt;
* {{sloot|w|tarnished razaksel throwing hammer embellished with niello}}&lt;br /&gt;
* {{sloot|w|weighted haralun throwing club}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|s|icesteel shield emblazoned in black with a rearing dragon}}&lt;br /&gt;
* {{sloot|a|stained leather greaves embedded with rat teeth}}&lt;br /&gt;
* {{sloot|a|steel plate greaves etched with comets}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|dapper navy blue vest with an orange handkerchief tucked in the breast pocket}}&lt;br /&gt;
* {{sloot|i|green striped vest-clad monkey costume with a long curved tail}}&lt;br /&gt;
* {{sloot|i|peach-colored dress bordered along the neck and hem with tiny vermillion rosebuds}}&lt;br /&gt;
* {{sloot|i|segmented grey-brown armadillo costume with a whiplike scaled tail}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|moonshine jug with five painted X&#039;s}}&lt;br /&gt;
* {{sloot|i|polished Sunderstone slickstone}}&lt;br /&gt;
* {{sloot|i|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|dirty inkpot}} - &#039;&#039;remove an existing [[magical tattoo]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|orange-inked bamboo tablet}} - &#039;&#039;[[Shield of Light]] spell&#039;&#039;&lt;br /&gt;
* {{sloot|i|simple silver ring (2)|simple silver ring}} - &#039;&#039;magic locate blocker&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|battlefield painting framed in blackened hickory}}&lt;br /&gt;
* {{sloot|i|kertig cowbell etched with an arena}} - instrument&lt;br /&gt;
* {{sloot|i|miniature wrought iron fence}} - &#039;&#039;A nice freestanding home enclosed within a viciously spiked fence of wrought iron.&#039;&#039;&lt;br /&gt;
* {{sloot|i|zeltfish-bone statuette of a kraken sundering a ship in twain}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Gems====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|i|cabochon-cut blue hawkseye}}&lt;br /&gt;
* {{sloot|n|drake&#039;s heart amber}}&lt;br /&gt;
* {{sloot|n|lightning amethyst}}&lt;br /&gt;
* {{sloot|n|bloodmist garnet}}&lt;br /&gt;
* {{sloot|n|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Plixbraggle&#039;s Goat-Werx==&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{ilink|w|steel nodachi}} (2HE)&lt;br /&gt;
! {{ilink|w|steel tachi}} (HE)&lt;br /&gt;
! {{ilink|w|steel wakizashi}} (ME)&lt;br /&gt;
! {{ilink|w|steel tanto}} (SE)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|heavy blade}}&lt;br /&gt;
* {{sloot|i|heavy handle}}&lt;br /&gt;
* {{sloot|i|heavy pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{ilink|s|spiked steel bamarhliwa}} (MS)&lt;br /&gt;
! {{ilink|s|spiked steel velnhliwa}} (SS)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|small cover}}&lt;br /&gt;
* {{sloot|i|small grip}}&lt;br /&gt;
* {{sloot|i|small rim}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|hickory goat-herder&#039;s crook}}&lt;br /&gt;
* {{sloot|w|}}&lt;br /&gt;
}}&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|stained leather greaves embedded with rat teeth}}&lt;br /&gt;
* {{sloot|a|}}&lt;br /&gt;
}}&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cornflower blue bandana patterned with billy goats}}&lt;br /&gt;
* {{sloot|i|dashing angora wool peacoat with polished horn buttons}}&lt;br /&gt;
* {{sloot|i|fuzzy goat slippers with felted wool horns}}&lt;br /&gt;
* {{sloot|i|length of goat-patterned fabric}}&lt;br /&gt;
* {{sloot|i|queen-of-the-night lily}}&lt;br /&gt;
* {{sloot|i|ragged greenish grey cloak painted with a faded image of a zombie goat}}&lt;br /&gt;
* {{sloot|i|shiny goat charm}}&lt;br /&gt;
* {{sloot|i|small enameled button depicting a golden rat standing on a pedestal}}&lt;br /&gt;
* {{sloot|i|colorful tapestry cloak}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|metal drawknife edged in glaes}}&lt;br /&gt;
* {{sloot|i|}}&lt;br /&gt;
}}&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth lump shaped like a sleeping piglet}}&lt;br /&gt;
* {{sloot|i|}}&lt;br /&gt;
}}&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|blackened steel axe harness}} - &#039;&#039;holds 5 items of any size&#039;&#039;&lt;br /&gt;
* {{sloot|i|brilliant green jaspe sack embroidered with tiny rats}} - &#039;&#039;rat home&#039;&#039;&lt;br /&gt;
* {{sloot|i|heavy pewter tankard wrought with an alpine landscape}}&lt;br /&gt;
* {{sloot|i|rough-coated rat figurine with sharp silver teeth}} - &#039;&#039;[[siegery]]&lt;br /&gt;
* {{sloot|i|tiny crystal ball}} - &#039;&#039;toy&#039;&#039;&lt;br /&gt;
* {{sloot|i|flea-bitten back harness}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_435/Incidental_loot&amp;diff=524912</id>
		<title>Drathrok&#039;s Duskruin 435/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_435/Incidental_loot&amp;diff=524912"/>
		<updated>2020-07-18T19:23:19Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
* {{ilink|i|Duskruin bloodscrip}} in varying amounts is also found as a prize from each of the 4 games.&lt;br /&gt;
&lt;br /&gt;
==Arena==&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;TBD&#039;&#039;&lt;br /&gt;
! {{ilink|w|steel nodachi}} (2HE)&lt;br /&gt;
! {{ilink|w|steel tachi}} (HE)&lt;br /&gt;
! {{ilink|w|steel wakizashi}} (ME)&lt;br /&gt;
! {{ilink|w|steel tanto}} (SE)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|large grip}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|heavy blade}}&lt;br /&gt;
* {{sloot|i|heavy handle}}&lt;br /&gt;
* {{sloot|i|heavy pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|badly rusted steel surgical saw with a simple oak haft}}&lt;br /&gt;
* {{sloot|w|broad iron staff weighted with alternating panels of black and blue gold}}&lt;br /&gt;
* {{sloot|w|engraved steel war hammer with a spiraled golden handle}}&lt;br /&gt;
* {{sloot|w|ebony handled greathammer with a blackened steel head}}&lt;br /&gt;
* {{sloot|w|heavy animite shackle engraved with intricate knotwork}}&lt;br /&gt;
* {{sloot|w|kertig dagesse fitted with a pattern welded hilt guard}}&lt;br /&gt;
* {{sloot|w|rosewood spear with a viciously serrated head}}&lt;br /&gt;
* {{sloot|w|slender quarterstaff carved from smokewood and reinforced with audrualm tips}}&lt;br /&gt;
* {{sloot|w|steel-tipped ngalio with an ebony hilt}}&lt;br /&gt;
* {{sloot|w|weatherbeaten battle stonebow with a pitted iron windlass}}&lt;br /&gt;
* {{sloot|w|copper-inlaid mace with an ironwood haft}}&lt;br /&gt;
* {{sloot|w|weighted haralun throwing club}}&lt;br /&gt;
* {{sloot|w|yew shortbow with a rawhide grip}} -- from [[steelsilk arm pouch embroidered with crossed swords]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|darkstone great helm patterned with the visage of a snarling wolf}}&lt;br /&gt;
* {{sloot|a|steel plate helm etched with a stylized sun }}&lt;br /&gt;
* {{sloot|s|icesteel shield emblazoned in black with a rearing dragon}}&lt;br /&gt;
* {{sloot|a|rusty chain shirt backed with tattered and stained leather}}&lt;br /&gt;
* {{sloot|a|zeltfish bone hauberk painted with a full moon}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|alabaster sheep}}&lt;br /&gt;
* {{sloot|i|amber silk dress with short sleeves}}&lt;br /&gt;
* {{sloot|i|cowl-necked crimson gown of layered zenganne}}&lt;br /&gt;
* {{sloot|i|dark leather fighting pants fastened with ebony studs}}&lt;br /&gt;
* {{sloot|i|dusky purple phofe flower}}&lt;br /&gt;
* {{sloot|i|fragile circlet of ghost orchids}}&lt;br /&gt;
* {{sloot|i|heavy woolen greatkilt bearing a silver-shot blue-on-grey tartan pattern}}&lt;br /&gt;
* {{sloot|i|midnight-blue Elven silk gown washed with a sheen of sickly green ichor}}&lt;br /&gt;
* {{sloot|i|off white Elven wool gown with a jewel neckline}}&lt;br /&gt;
* {{sloot|i|queen-of-the-night lily}}&lt;br /&gt;
* {{sloot|i|scrimshawed ivory hairbeads inlaid with blood rubies}}&lt;br /&gt;
* {{sloot|i|supple wyvern hide thigh boots side-laced through burnished palladium eyelets}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|heavily scarred warrior&#039;s belt fit with a blackened silver buckle}}&lt;br /&gt;
* {{sloot|i|juvenile wyvern skull}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|awl carved of burnished ebony}}&lt;br /&gt;
* {{sloot|i|calfskin leather bellows with platinum accents}}&lt;br /&gt;
* {{sloot|i|demonbone belt knife with a dual edged blade}}&lt;br /&gt;
* {{sloot|i|forging hammer with platinum accents}}&lt;br /&gt;
* {{sloot|i|heavy cauldron with twisted Dwarven iron handles}}&lt;br /&gt;
* {{sloot|i|rasp with an azurelle grip}}&lt;br /&gt;
* {{sloot|i|steel salt shaker}}&lt;br /&gt;
* {{sloot|i|svidaw sis instructions}}&lt;br /&gt;
* {{sloot|i|white waterskin embroidered with a crashing wave}}&lt;br /&gt;
* {{sloot|i|wirework sieve with polished marble handles}}&lt;br /&gt;
* {{sloot|i|white granite mortar shaped like an open-top monkey skull}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth dolphin accented with tiny jet eyes}} - &#039;&#039;32 mana&#039;&#039;&lt;br /&gt;
* {{sloot|i|cambrinth tailband inlaid with jade}} - &#039;&#039;50 mana&#039;&#039;&lt;br /&gt;
* {{sloot|i|chakrel fist hung from a thick rope}}&lt;br /&gt;
* {{sloot|i|chakrel rat hung from a braided leather strap}}&lt;br /&gt;
* {{sloot|i|yellow pouch embroidered with many ears of corn}} - &#039;&#039;generates [[Ranger companion]] corn&#039;&#039;&lt;br /&gt;
* {{sloot|i|red pouch embroidered with a pork chop}} - &#039;&#039;generates [[Ranger companion]] meat&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|brilliant green jaspe sack embroidered with tiny rats}}&lt;br /&gt;
* {{sloot|i|felted wool skull stitched with a pair of thick black X&#039;s}}&lt;br /&gt;
* {{sloot|i|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|avia belt frog}}&lt;br /&gt;
* {{sloot|i|black crystal ball}}&lt;br /&gt;
* {{sloot|i|black leather textbook embossed with a white skull and crossbones}}&lt;br /&gt;
* {{sloot|i|collapsible fishing pole fashioned from juniper branches}}&lt;br /&gt;
* {{sloot|i|heart-shaped ruby framed mirror with an oval haon handle}}&lt;br /&gt;
* {{sloot|i|miniature ironwood log}}&lt;br /&gt;
* {{sloot|i|miniature winged boggle wielding a tiny elder wood staff}}&lt;br /&gt;
* {{sloot|i|pallid ghost orchid}}&lt;br /&gt;
* {{sloot|i|piece of striated foil}}&lt;br /&gt;
* {{sloot|i|steel hinged chicken wings with variegated white and grey feathers}}&lt;br /&gt;
* {{sloot|i|weathered textbook with a tattered cover}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Gems====&lt;br /&gt;
Sizes vary, often being large or huge.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|bloodmist garnet}}&lt;br /&gt;
* {{sloot|i|cabochon-cut blue hawkseye}}&lt;br /&gt;
* {{sloot|n|dragon&#039;s scale sapphire}}&lt;br /&gt;
* {{sloot|n|forest fire jasper}}&lt;br /&gt;
* {{sloot|n|Gemfire ruby}}&lt;br /&gt;
* {{sloot|n|scarlet ruby}}&lt;br /&gt;
* {{sloot|n|lightning amethyst}}&lt;br /&gt;
* {{sloot|n|pink pearl}}&lt;br /&gt;
* {{sloot|n|pink tourmaline}}&lt;br /&gt;
* {{sloot|n|rainbow sapphire}}&lt;br /&gt;
* {{sloot|n|sea-green sapphire}}&lt;br /&gt;
* {{sloot|n|spiderweb jasper}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Duskruin Vault==&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|icesteel scimitar with a lapis lazuli hilt}}&lt;br /&gt;
* {{sloot|w|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|}}&lt;br /&gt;
* {{sloot|a|}}&lt;br /&gt;
}}&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|pair of sword-shaped gold cufflinks hilted in black onyx}}&lt;br /&gt;
* {{sloot|i|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|awl carved of burnished ebony}}&lt;br /&gt;
* {{sloot|i|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|}}&lt;br /&gt;
* {{sloot|i|}}&lt;br /&gt;
}}&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|}}&lt;br /&gt;
* {{sloot|i|}}&lt;br /&gt;
}}&lt;br /&gt;
====Gems====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|}}&lt;br /&gt;
* {{sloot|n|}}&lt;br /&gt;
* {{sloot|n|}}&lt;br /&gt;
* {{sloot|n|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Labyrinth==&lt;br /&gt;
* {{com|search}} for the {{sloot|i|rat}} [[vanity pet]].&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;TBD&#039;&#039;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|carved oaken parry stick shaped like a scrawny rat}}&lt;br /&gt;
* {{sloot|w|weighted haralun throwing club}}&lt;br /&gt;
* {{sloot|w|dark steel throwing club with an eagle-shaped head}}&lt;br /&gt;
* {{sloot|w|rockwood tanbo with polished darkstone tips}}&lt;br /&gt;
* {{sloot|w|tarnished razaksel throwing hammer embellished with niello}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|s|icesteel shield emblazoned in black with a rearing dragon}}&lt;br /&gt;
* {{sloot|a|}}&lt;br /&gt;
}}&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|dapper navy blue vest with an orange handkerchief tucked in the breast pocket}}&lt;br /&gt;
* {{sloot|i|green striped vest-clad monkey costume with a long curved tail}}&lt;br /&gt;
* {{sloot|i|peach-colored dress bordered along the neck and hem with tiny vermillion rosebuds}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|}}&lt;br /&gt;
* {{sloot|i|}}&lt;br /&gt;
}}&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|dirty inkpot}} - &#039;&#039;remove an existing [[magical tattoo]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|miniature wrought iron fence}} - A nice freestanding home enclosed within a viciously spiked fence of wrought iron.&lt;br /&gt;
* {{sloot|i|battlefield painting framed in blackened hickory}}&lt;br /&gt;
}}&lt;br /&gt;
====Gems====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|i|cabochon-cut blue hawkseye}}&lt;br /&gt;
* {{sloot|i|drake&#039;s heart amber}}&lt;br /&gt;
* {{sloot|n|}}&lt;br /&gt;
* {{sloot|n|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Plixbraggle&#039;s Goat-Werx==&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
! &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
! {{ilink|w|steel nodachi}} (2HE)&lt;br /&gt;
! {{ilink|w|steel tachi}} (HE)&lt;br /&gt;
! {{ilink|w|steel wakizashi}} (ME)&lt;br /&gt;
! {{ilink|w|steel tanto}} (SE)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|small cover}}&lt;br /&gt;
* {{sloot|i|small grip}}&lt;br /&gt;
* {{sloot|i|small rim}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|heavy blade}}&lt;br /&gt;
* {{sloot|i|heavy handle}}&lt;br /&gt;
* {{sloot|i|heavy pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|hickory goat-herder&#039;s crook}}&lt;br /&gt;
* {{sloot|w|}}&lt;br /&gt;
}}&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|}}&lt;br /&gt;
* {{sloot|a|}}&lt;br /&gt;
}}&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cornflower blue bandana patterned with billy goats}}&lt;br /&gt;
* {{sloot|i|dashing angora wool peacoat with polished horn buttons}}&lt;br /&gt;
* {{sloot|i|fuzzy goat slippers with felted wool horns}}&lt;br /&gt;
* {{sloot|i|length of goat-patterned fabric}}&lt;br /&gt;
* {{sloot|i|pallid ghost orchid}}&lt;br /&gt;
* {{sloot|i|queen-of-the-night lily}}&lt;br /&gt;
* {{sloot|i|ragged greenish grey cloak painted with a faded image of a zombie goat}}&lt;br /&gt;
* {{sloot|i|shiny goat charm}}&lt;br /&gt;
}}&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|metal drawknife edged in glaes}}&lt;br /&gt;
* {{sloot|i|}}&lt;br /&gt;
}}&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|}}&lt;br /&gt;
* {{sloot|i|}}&lt;br /&gt;
}}&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|blackened steel axe harness}} - &#039;&#039;holds 5 items of any size&#039;&#039;&lt;br /&gt;
* {{sloot|i|brilliant green jaspe sack embroidered with tiny rats}} - &#039;&#039;rat home&#039;&#039;&lt;br /&gt;
* {{sloot|i|heavy pewter tankard wrought with an alpine landscape}}&lt;br /&gt;
* {{sloot|i|rough-coated rat figurine with sharp silver teeth}} - &#039;&#039;[[siegery]]&lt;br /&gt;
* {{sloot|i|tiny crystal ball}} - &#039;&#039;toy&#039;&#039;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dark_fiend&amp;diff=521909</id>
		<title>Dark fiend</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dark_fiend&amp;diff=521909"/>
		<updated>2020-06-21T22:34:42Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Image File=darkfiend.jpg&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|30b|Dunshade Manor (30b)}}&lt;br /&gt;
|simulevel=11&lt;br /&gt;
|naturallevel=11&lt;br /&gt;
|weaponlevel=12&lt;br /&gt;
|defenselevel=11&lt;br /&gt;
|MinCap=60&lt;br /&gt;
|MaxCap=75&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A truly massive figure, the fiend is draped in shadows.  It&#039;s very armor appears to be fashioned from the darkness.  No details of its appearance can be seen except the malevolent glow of two glaring red eyes staring out from behind its helm.  They seem to look deep into your soul seeking out any deed or misvirtue for which it may be due.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing some {{cloot|a|shadow gauntlets}}, a {{cloot|a|shadow helm}}, some {{cloot|a|shadow armor}}.&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|twisted mass of shadows}}.&lt;br /&gt;
&lt;br /&gt;
The equipment disappears when the Dark Fiend is killed.&lt;br /&gt;
&lt;br /&gt;
Large Edge at 79 would not move from Dabbling.  2HE at 81 would not move from Clear. -5/7/2015&lt;br /&gt;
&lt;br /&gt;
Shield at 72, chain at 74, defending at 71, parry at 73, evasion at 77, armor Tertiary - could not move past perusing against 3. Monsters seem not to swarm - could not find more than 3 at once. -- 6/5/2015&lt;br /&gt;
&lt;br /&gt;
Trains def skills at a good pace around 60 little danger with def in the low 60s then slows a lot around 67 ranks; weapon training is rather slow at 63 ranks but tactics lock easy even at 72 ranks semm to cap at 3 mobs.-- 2/7/2018&lt;br /&gt;
side note even as a cleric i feel there are just better non un-dead alternatives still drops boxes and coins&lt;br /&gt;
&lt;br /&gt;
Spawns three per hunter. Defenses slow to (1/34) in the low/mid 70s. (25 August 2019) &lt;br /&gt;
&lt;br /&gt;
Tactics and Targeted Magic hard cap at 85. (January 2020)&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spotted_bobcat&amp;diff=521908</id>
		<title>Spotted bobcat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spotted_bobcat&amp;diff=521908"/>
		<updated>2020-06-21T22:31:06Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList=* {{rmap|150|Talas Sagamat (150)}}&lt;br /&gt;
|simulevel=14&lt;br /&gt;
|naturallevel=14&lt;br /&gt;
|weaponlevel=14&lt;br /&gt;
|defenselevel=14&lt;br /&gt;
|MinCap=65&lt;br /&gt;
|MaxCap=80&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=spotted bobcat pelt&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=curved claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some bobcat bones&lt;br /&gt;
|Bone Weight=6&lt;br /&gt;
|RequiredRanks=50&lt;br /&gt;
|MaxVal=194 Dokoras&lt;br /&gt;
|MaxArrangedVal=217 Dokoras&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=pelt&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=yes&lt;br /&gt;
|Crushable=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The spotted bobcat is poised, graceful, and appears to be at ease yet ready to spring.  It fixes its golden eyes on you, and you are mesmerized for a moment, yet your instincts scream to submit as you look away first.  Finally the spotted bobcat turns his attention elsewhere, looking bored by the encounter.  Yet you are certain it will mark your every move with a wariness it does not show.&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is not quite 18 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is rather less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;it is wearing nothing.&lt;br /&gt;
*&#039;&#039;it is carrying nothing.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a muscular spotted bobcat... which is apparently nothing. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes. &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Quartz_gargoyle&amp;diff=521907</id>
		<title>Quartz gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Quartz_gargoyle&amp;diff=521907"/>
		<updated>2020-06-21T22:30:08Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Quartz Gargoyle&lt;br /&gt;
|Image File=QuartzGargoyle.PNG&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList=*{{rmap|150|Fang Cove (150)}}&lt;br /&gt;
|simulevel=33&lt;br /&gt;
|naturallevel=33&lt;br /&gt;
|weaponlevel=33&lt;br /&gt;
|defenselevel=33&lt;br /&gt;
|MinCap=135&lt;br /&gt;
|MaxCap=190&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=quartz hide&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=125&lt;br /&gt;
|MaxVal=256 Dokoras&lt;br /&gt;
|MaxArrangedVal=294 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage.  Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening.  Still, it knows its task as a protector of its creator&#039;s domain, and will do its best to keep invaders from treading on its turf.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Very similar in most respects to [[granite gargoyle]]s, quartz gargoyles are more challenging foes.  They have higher attributes, are more skilled combatants and seem to hit significantly harder than their granite kin. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
Quartz gargoyles inhabit the [[Talas Sagamat]] mine in {{rmap|150| Fang Cove}}.  The area is indoors so they start advancing at pole range and usually spawn in packs of two.  The area is only accessible by [[Estate Holder]]s.  Although non-estate holders can join the [[sea mammoth]] to Fang Cove, only estate holders may leave the building where the mammoth docks.&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
*Defensive skills in the high 160s to low 170s lock relatively quickly yet allow for safe mining even when engaged with four in melee.  Mining dangers pose the greater threat. (08/02/2016) &amp;lt;br /&amp;gt; &lt;br /&gt;
*Weapon skills at 140 hit more often then not. (08/02/2016) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Weapons and defenses slowing at ~185 ranks. Soft caps at 190 ranks, after that mindstate seldom went above dabbling (1/34). (06/24/2014) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Skinning: Mostly fails on skins with single arrange at 135.  Consistent perfect skins (full arrange) and quick locking at 250. (08/02/2016) Still locks skinning with arranging at 280 (2/14/17)  Full arrange + skin teaches slowly at 305 (3/25/17)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Tactics: Hard cap at 243 with no soft cap - (34/34) at 242; (0/34) at 243 (05/16/2017). &amp;lt;br /&amp;gt;&lt;br /&gt;
*Locksmithing:  Boxes are tough at 137.&lt;br /&gt;
*Ranger with 110 locksmithing/28 refl/28 agi and using HOL having no trouble with careful picking. (12/1/2016)&lt;br /&gt;
*Perception: Hard cap at 550 via HUNT. (3/3/2020)&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
NONE. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. &amp;lt;br/&amp;gt;&lt;br /&gt;
Quartz gargoyles are immune to physical stuns. &amp;lt;br /&amp;gt;&lt;br /&gt;
Unlike their granite breathen, quartz gargoyles are not immune to [[spell::Ice Patch]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite/somewhat less than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is not quite/somewhat less than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is not quite/somewhat less than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is not quite/somewhat less than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is not quite/somewhat less than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
Some appraise at not quite in all stats and others at somewhat less.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;it is wearing nothing.&lt;br /&gt;
*&#039;&#039;it is carrying nothing.&lt;br /&gt;
&lt;br /&gt;
{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} difficulty ranges:&lt;br /&gt;
*160 [[Locksmithing skill|Locksmithing]] / 230 [[Perception skill|Perception]] / 30 [[Agility (stat)|Agility]]:  (6) &#039;&#039;minor troubles&#039;&#039; - (9) &#039;&#039;odds against you&#039;&#039;&lt;br /&gt;
*170 [[Locksmithing skill|Locksmithing]] / 270 [[Perception skill|Perception]] / 30 [[Agility (stat)|Agility]]:  (4) &#039;&#039;simple matter&#039;&#039; - (8) &#039;&#039;has edge on you&#039;&#039;&lt;br /&gt;
*180-200 [[Locksmithing skill|Locksmithing]] / 280-305 [[Perception skill|Perception]] / 30 [[Agility (stat)|Agility]]: (3) &#039;&#039;trivially constructed&#039;&#039; - (8) &#039;&#039;has edge on you&#039;&#039;&lt;br /&gt;
Box Values - Common: 1-3 gold / Uncommon: 4-20 gold / Rare: 3-7 plat. (05/27/2017)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Common (95/100) boxes contain 0-9 copper, 0-9 bronze, 0-9 silver and 0-3 gold coins and/or 0-2 gems (valued at 0.4 to 3 gold each) along with occasional miscellaneous items.&lt;br /&gt;
*Uncommon (3/100) boxes contain 4-9 gold coins plus change and/or a gem valued at 4-11 gold.&lt;br /&gt;
*Rare (2/100) boxes contain 1-4 platinum coins plus change and a gem valued at 1.8 to 4 plat.&lt;br /&gt;
&lt;br /&gt;
{{cat|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The gargoyle can be arranged to produce a skin.&lt;br /&gt;
Skin ({{ilink|i|quartz hide}})&lt;br /&gt;
*Unarranged max value:  256 Dokoras.  High Quality (70) - &#039;&#039;work loose a sterling example of a quartz hide&lt;br /&gt;
*Arranged max value:    294 Dokoras.  Perfect Quality (99) - &#039;&#039;retrieve a perfect hide&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A loud stomping sound fills the air as a quartz gargoyle comes clomping in.&lt;br /&gt;
*Entrance:  &#039;&#039;Muttering fills the air as a quartz gargoyle stomps in.&lt;br /&gt;
*Exit:      &#039;&#039;A quartz gargoyle stomps &amp;lt;direction&amp;gt;, muttering to itself.&lt;br /&gt;
*Death1:    &#039;&#039;A quartz gargoyle grumbles and falls over with a *THUD*.&lt;br /&gt;
*Death2:    &#039;&#039;A quartz gargoyle grumbles and goes still.&lt;br /&gt;
*Decay:     &#039;&#039;A quartz gargoyle&#039;s statuesque form turns to dust and fades away.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;Reflecting on the quartz gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yellow-bristled_gremlin&amp;diff=521906</id>
		<title>Yellow-bristled gremlin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yellow-bristled_gremlin&amp;diff=521906"/>
		<updated>2020-06-21T22:26:33Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Yellow Bristled Gremlin&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList=*{{rmap|151|Beneath Fang&#039;s Peak (151)}}&lt;br /&gt;
|simulevel=59&lt;br /&gt;
|naturallevel=59&lt;br /&gt;
|weaponlevel=59&lt;br /&gt;
|defenselevel=59&lt;br /&gt;
|MinCap=280&lt;br /&gt;
|MaxCap=410&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=yellow gremlin bristle&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=190&lt;br /&gt;
|MaxVal=615 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The gremlin stands waist-high to a Human, though its perpetually hunched figure indicates it could possibly look one in the eye if it bothered to stand up straight.  Black leathery reptilian skin covers its entire body, reflecting little light.  Spindly legs would appear to be too thin to support its wide-shouldered frame, but its easy, predatory grace belies any implied clumsiness.  A wide, triangular head with large pointed ears sits atop a short narrow neck, and it glares about with squinting yellow eyes.&lt;br /&gt;
&lt;br /&gt;
===Arrival===&lt;br /&gt;
A repeated screeching cry of &amp;quot;Zachriedek&amp;quot; heralds the arrival of a yellow-bristled gremlin.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Casts [[Gar Zeng]] and [[Arc Light]] spells.&lt;br /&gt;
{{Cat|Gremlin}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Evasion soft caps at 410. - January 2015&lt;br /&gt;
* I noticed a distinct slowdown at 405. - September 2015&lt;br /&gt;
* I was able to resist their Arc Light after raising Stamina to 45 (also had 50 Discipline and 40 Strength).&lt;br /&gt;
* Gar Zeng will still hit long after you can avoid all of their weapon attacks.&lt;br /&gt;
&lt;br /&gt;
* This is a good option after young gryphons slow down. Gen rate is good.&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spotted_kashika_serpent&amp;diff=521905</id>
		<title>Spotted kashika serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spotted_kashika_serpent&amp;diff=521905"/>
		<updated>2020-06-21T22:25:10Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Spotted Kashika Serpent&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList=*{{rmap|151|Beneath Fang&#039;s Peak (151)}}&lt;br /&gt;
|simulevel=30&lt;br /&gt;
|naturallevel=35&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=25&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=160&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=serpent skin&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;130&lt;br /&gt;
|MaxVal=382 Dokoras,&lt;br /&gt;
|MaxArrangedVal=436 Dokoras,&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Intricate patterns of greens, browns and black cover the dull scales of the kashika serpent, making it difficult to distinguish from its surroundings.&lt;br /&gt;
&lt;br /&gt;
==Area Information==&lt;br /&gt;
*Spotted kashika serpents inhabit the [[Beneath Fang&#039;s Peak]] mine in {{rmap|151|Fang Cove}}.  The area is only accessible to [[Estate Holder]]s.  Although non-estate holders can join the [[sea mammoth]] to Fang Cove, only estate holders may leave the building where the mammoth docks.&lt;br /&gt;
*Their habitat is indoors so they start advancing at pole range and often spawn in packs of two or three.&lt;br /&gt;
*Movement in the cave (including {{com|retreat}}ing) can result in entanglement, a web effect that prevents movement and other actions for the duration [Roundtime: # seconds]. Skill in [[Athletics]] will mitigate the time it takes to [[escaping|escape]] this web effect.  With sufficient skill it can be avoided altogether. Experienced dilettante&#039;s (135 ranks) can avoid it when retreating (12/15/2016).  More skill is required to avoid it when moving room to room.&lt;br /&gt;
*Occasionally an adventurous kashika serpent will slither out the southern end of the cave into the, normally uninhabited, outlying dense undergrowth of {{rmap|151|Fang&#039;s Shadow}}.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Spotted kashika serpents have noticably unbalanced combat abilities.  Their offensive capabilities significantly exceed their defenses.  &lt;br /&gt;
Weapon skills soft cap (1/34) at 140ish while defensive skills quickly mindlock (34/34) at 205 (12/15/2016). &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Very similar to serpents out east gate of Riverhaven. They like to swarm, and you can get webbed moving from one room to another.&amp;lt;br /&amp;gt;&lt;br /&gt;
Easy to hit. Can hit with about 80 ranks. &amp;lt;br /&amp;gt;&lt;br /&gt;
Hard cap TM &amp;gt;155 &amp;lt;br /&amp;gt;&lt;br /&gt;
119 Evasion, 101 Parry, 94 Shield, 31 Reflex, No burden - defenses too low - serpents getting light and good hits regularly &amp;lt;br /&amp;gt;&lt;br /&gt;
Hunting was viable with 145 Parry, 119 Shield, 119 Evasion, 34 reflex, fair hindrance in chain armor (May 2020).&amp;lt;br /&amp;gt;&lt;br /&gt;
*Tactics: no learning (0/34) at 230 (12/15/2016)&lt;br /&gt;
*Skinning: no learning (0/34) with full arrange at 265 (12/15/2016)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
NONE. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE.&lt;br /&gt;
Spotted kashika serpents are immune to [[spell::Ice Patch]]: &#039;&#039;The kashika serpent seems unaffected since it has no legs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is definitely less than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is about 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;it is wearing nothing.&lt;br /&gt;
*&#039;&#039;it is carrying nothing.&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The serpent can be arranged to produce a skin.&lt;br /&gt;
Skin ({{ilink|i|serpent skin}})&lt;br /&gt;
*Unarranged max value:  382 Dokoras.  High Quality (70) - &#039;&#039;work loose a sterling example of a serpent skin&lt;br /&gt;
*Arranged max value:    436 Dokoras.  Perfect Quality (99) - &#039;&#039;retrieve a perfect skin&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;The whisper of scales reveals the presence of a spotted kashika serpent.&lt;br /&gt;
*Entrance:  &#039;&#039;A spotted kashika serpent slithers into view.&lt;br /&gt;
*Exit:      &#039;&#039;A spotted kashika serpent slithers &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A spotted kashika serpent collapses and exhales with a hiss as it grows still.&lt;br /&gt;
*Death2:    &#039;&#039;A spotted kashika serpent exhales with a hiss as it grows still.&lt;br /&gt;
*Decay:     &#039;&#039;A spotted kashika serpent decays away.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a spotted kashika serpent... which is apparently nothing. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes. &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drowned_one&amp;diff=521904</id>
		<title>Drowned one</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drowned_one&amp;diff=521904"/>
		<updated>2020-06-21T22:21:35Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList=*{{rmap|150|Fang Cove (150)}}&lt;br /&gt;
|simulevel=21&lt;br /&gt;
|naturallevel=19&lt;br /&gt;
|weaponlevel=22&lt;br /&gt;
|defenselevel=20&lt;br /&gt;
|MinCap=90&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
According to folklore, Drowned Ones are the fate that awaits those who curse the gods with their last breath after falling victim to Drogor&#039;s temper.  Unholy forces lurking in the ocean snatch the god-forsaken corpses and puppeteer them to some wicked end.  This bloated corpse in particular features a warped posture as if slain mid-transformation.&lt;br /&gt;
==In Depth==&lt;br /&gt;
Though perhaps any warmblooded corpse that was once sentient enough to curse the Immortals in such a way as to earn this particular version of Drogor&#039;s wrath can become a Drowned One, the creatures most commonly lumped together under this category appear as:&lt;br /&gt;
&lt;br /&gt;
* a drowned Prydaen&lt;br /&gt;
* a drowned Gnome&lt;br /&gt;
* a drowned Human&lt;br /&gt;
* a drowned Rakash&lt;br /&gt;
* a drowned Kaldar&lt;br /&gt;
* a drowned Elf&lt;br /&gt;
* a drowned Dwarf&lt;br /&gt;
* a drowned Gor&#039;Tog&lt;br /&gt;
* a drowned S&#039;Kra Mur&lt;br /&gt;
* a drowned Elothean&lt;br /&gt;
* a drowned Halfling&lt;br /&gt;
&lt;br /&gt;
Drowned Ones can often be identified with further certainty by their particular habit of vomiting forth large numbers of fish eyes.&lt;br /&gt;
&lt;br /&gt;
===Loot/Equipment===&lt;br /&gt;
Can come with:&lt;br /&gt;
a {{cloot|w|sea-worn greatsword}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|s|giant mussel shell}}, a {{cloot|w|sea-worn cudgel}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|w|sea-worn longsword}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|w|sea-worn broadsword}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|w|sea-worn battle axe}}&lt;br /&gt;
&lt;br /&gt;
===Recall===&lt;br /&gt;
In the open sea beyond the Fang Cove, there lives a peculiar kind of parasitic jellyfish that induces unlife in its preferred hosts: warmblooded corpses.  The creature is known to burrow deeply into the dead flesh, usually concealing itself until the cadaver is ruined -- at which time it vacates in its own dying spasms.&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Suw_bizar&amp;diff=521903</id>
		<title>Suw bizar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Suw_bizar&amp;diff=521903"/>
		<updated>2020-06-21T22:17:20Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Suw Bizar&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList=*{{rmap|150|Fang Cove, Coral Reef (150)}}&lt;br /&gt;
|simulevel=15&lt;br /&gt;
|naturallevel=15&lt;br /&gt;
|weaponlevel=15&lt;br /&gt;
|defenselevel=15&lt;br /&gt;
|MinCap=70&lt;br /&gt;
|MaxCap=90&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a stubby tentacle&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;50&lt;br /&gt;
|MaxVal=130 Dokoras&lt;br /&gt;
|MaxArrangedVal=144 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=tentacle&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Looking like some sort of deformed octopus, the suw bizar is little more than a collection of water contained within a thin membranous lining.  Several tentacles branch out from its bulbous head, each laden with smaller sprouts that may one day become tentacles themselves.  Though clearly a creature of wet environs, its muscular tentacles look adept for pulling it over dry land when necessary.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
The origins of the bizar are unknown.  The creatures get their name from Elven, literally &amp;quot;water beast&amp;quot;.  Local lore, however, says that they were first encountered shortly after the storm that stranded the inhabitants of Fang Cove passed.  Their flailing appendanges allow them movement over land, sea and even through the canopy overhead, which make stories of the suw bizar creeping into camps at night to take small children all too believable.  Little is known about their culture, though the fact that they have mastered spellcasting demonstrates that the bizars possess a degree of intelligence.  Their possessions are few and ragged, likely scavenged from shipwrecks or other inhabitants of the area.&lt;br /&gt;
&lt;br /&gt;
Suw Bizars wear {{cloot|a|soggy leather armor}} and they can carry one of the following weapons: a {{cloot|w|crude mace}}, a {{cloot|w|curved dagger}}, {{cloot|w|rusty scimitar}} or a {{cloot|w|bent broadsword}}.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Suw bizar can cast [[casts spell::Ethereal Shield]] and [[casts spell::Thunderclap]].&lt;br /&gt;
&lt;br /&gt;
===Skill caps===&lt;br /&gt;
Hard capped weapon at 93 ranks. TM at 101. (3/2015)&lt;br /&gt;
&lt;br /&gt;
Teaches skinning past 120 ranks with fully arranged corpses.&lt;br /&gt;
&lt;br /&gt;
Note: Can skin for tentacles with no arranges at 53 ranks in skinning.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* {{ilink|i|bizar anatomy chart}}&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dryad_priestess&amp;diff=521902</id>
		<title>Dryad priestess</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dryad_priestess&amp;diff=521902"/>
		<updated>2020-06-21T22:14:45Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Dryad Priestess&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60c|Forest of Night (60c)}}&lt;br /&gt;
|simulevel=34&lt;br /&gt;
|naturallevel=34&lt;br /&gt;
|weaponlevel=34&lt;br /&gt;
|defenselevel=34&lt;br /&gt;
|level=34&lt;br /&gt;
|MinCap=175&lt;br /&gt;
|MaxCap=220&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The dryad priestess stands a little taller than an average Dwarf.  She has a lithe body with thin limbs that are a little longer than would be fitting for her size.  A cluster of autumn-hued oak leaves comprises her &amp;quot;hair,&amp;quot; flowing to the middle of her back.  A faint expression of melancholy is on her face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
&lt;br /&gt;
* Heal &lt;br /&gt;
A dryad priestess examines her body for injuries.&amp;lt;br/&amp;gt;&lt;br /&gt;
A dryad priestess bows her head and chants something esoteric under her breath.  Wincing briefly as her wounds begin to fill with sap, she continues her search for intruders with a forlorn gaze.&lt;br /&gt;
&lt;br /&gt;
*Recovery&lt;br /&gt;
A dryad priestess bows her head and loudly chants something esoteric and unintelligible.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
As she thrusts her hands toward the ground, tiny roots reach out from the soil and wrap themselves around her feet, steadying her.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
* The priestess appears immune to puncture.&lt;br /&gt;
* Weapons/Parry get to to 1/34 at 210 (4/2019)&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a {{cloot|a|flowing leafy green robe}}.&lt;br /&gt;
*It is carrying a {{cloot|w|rusted bastard sword}}.&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Twisted_dryad&amp;diff=521901</id>
		<title>Twisted dryad</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Twisted_dryad&amp;diff=521901"/>
		<updated>2020-06-21T22:13:59Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Twisted Dryad&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60c|Forest of Night (60c)}}&lt;br /&gt;
|simulevel=36&lt;br /&gt;
|naturallevel=36&lt;br /&gt;
|weaponlevel=36&lt;br /&gt;
|defenselevel=36&lt;br /&gt;
|level=36&lt;br /&gt;
|MinCap=175&lt;br /&gt;
|MaxCap=220&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The twisted dryad&#039;s skin is dark brownish-black, and patterned like bark.  A mane of hair composed of blighted and decaying leaves cascades down her back and shoulders and her glowing saffron eyes glare hatefully at you, as if accusing you of wrongs done to her kind in the past.  Her hands end in massive claws that resemble branches, and a sticky, reddish substance covers her skin, glistening slightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
* The dryad appears immune to puncture.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a {{cloot|a|tattered green robe}}.&lt;br /&gt;
*It is carrying a {{cloot|w|spindly short sword}}.&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blood_nyad&amp;diff=521900</id>
		<title>Blood nyad</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blood_nyad&amp;diff=521900"/>
		<updated>2020-06-21T22:12:52Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Image File=nyad.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60|Forest of Night (60)}}&lt;br /&gt;
|simulevel=3&lt;br /&gt;
|naturallevel=3&lt;br /&gt;
|weaponlevel=4&lt;br /&gt;
|defenselevel=3&lt;br /&gt;
|level=4&lt;br /&gt;
|MinCap=25&lt;br /&gt;
|MaxCap=40&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Looking more like a sculpture of ruddy water than anything human, the blood nyad may have been beautiful once, but that beauty has long since faded, leaving a twisted, terribly disfigured creature that stares at you with blazing red eyes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*a {{cloot|a|hooded cloak}}&lt;br /&gt;
*a {{cloot|w|kris (1)|kris}}&lt;br /&gt;
&lt;br /&gt;
Not currently spawning with blood dryads.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Fae,Nyad}}&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blood_dryad&amp;diff=521899</id>
		<title>Blood dryad</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blood_dryad&amp;diff=521899"/>
		<updated>2020-06-21T22:09:21Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Image File=dryad.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60|Forest of Night (60)}}&lt;br /&gt;
|simulevel=4&lt;br /&gt;
|naturallevel=3&lt;br /&gt;
|weaponlevel=4&lt;br /&gt;
|defenselevel=4&lt;br /&gt;
|level=4&lt;br /&gt;
|MinCap=25&lt;br /&gt;
|MaxCap=40&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The blood dryad&#039;s skin is dark brownish-black, and patterned like bark.  A mane of hair composed of blighted and decaying leaves cascades down her back and shoulders and her glowing saffron eyes glare hatefully at you, as if accusing you of wrongs done to her kind in the past.  Her hands end in massive claws that resemble branches, and a sticky, reddish substance covers her skin, glistening slightly.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|dryad anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The blood dryad&#039;s skin is dark brownish-black, patterned like bark. Blighted and decaying leaves cascade down the creature&#039;s back and shoulders in a ragged mane. Her glowing saffron eyes glare hatefully from the page, the artist imbuing the creature with an accusatory scowl. The dryad&#039;s hands end in massive claws that resemble branches, and a reddish substance covers her skin, the color of dried blood.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a {{cloot|a|robe}}.&lt;br /&gt;
*It is carrying a {{cloot|w|short sword}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Fae,Dryads}}&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=521898</id>
		<title>Endrus serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=521898"/>
		<updated>2020-06-21T22:05:52Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Endrus serpent&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60 | Endrus Forest (60)}}&lt;br /&gt;
|simulevel=15&lt;br /&gt;
|naturallevel=15&lt;br /&gt;
|weaponlevel=15&lt;br /&gt;
|defenselevel=15&lt;br /&gt;
|MinCap=70&lt;br /&gt;
|MaxCap=90&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=jagged wooden fang&lt;br /&gt;
|Part Weight=4 stone&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;80&lt;br /&gt;
|MaxVal=138 kronars,&lt;br /&gt;
|MaxArrangedVal=171 kronars,&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The endrus serpent is a leafy amalgam of woody detritus held together by snarls of vines and creepers.  Despite its motley composition, the lithe serpent moves with reptilian grace invisible against the surrounding vegetation.  Superficially resembling a large snake, this construct is the length of a tall Elf.  The creature is constantly changing and reforming, but it tends to have a sinuous, serpentine body.  Its maw is crowded with jagged teeth, and its eyes glow with eerie incandescence.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
These constructs are found down a serpentine path off the Southern Trade Route as it passess through the Endrus forest. They require around 70 ranks to hunt safely and swarm slightly.&lt;br /&gt;
&lt;br /&gt;
They are immune to sleep effects.&lt;br /&gt;
&lt;br /&gt;
Still moving Skinning slowly at 142 ranks, fully arranged.&lt;br /&gt;
&lt;br /&gt;
Started training Stealth around 70 ranks slowed around 90 ranks still learning at 113, can&#039;t get past 1/34.&lt;br /&gt;
&lt;br /&gt;
Tactics cap at 110. (Lore Prime)&lt;br /&gt;
&lt;br /&gt;
Evasion Soft Cap 90, Tactics Hard Cap 108&lt;br /&gt;
&lt;br /&gt;
44 in weapon skills with 54 melee mastery is able to hit the serpents with 20 agi/ref.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;Level 1: It&#039;s a construct, it&#039;s made of forest-stuff, and it doesn&#039;t seem to like you very much.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Level 2: You recall that the origin of these verdant forest constructs is still shrouded in mystery.  Some travelers claim that they are sentinels guarding a hidden fortress, ensuring with deadly single-mindedness that none survive to disturb whoever resides there.  Others say that the serpents have been animated by the fell will of the trees and woods, guaranteeing that those who might attempt to bring the axes, fires and saws of &#039;civilization&#039; can never succeed.  Still others believe that the serpents were created as companions for some long-dead mage or wizard.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Messages==&lt;br /&gt;
An Endrus serpent jackknifes a few times, then grows still, its body rapidly settling until it is little more than a pile of wood and vine.&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Orc_reiver&amp;diff=521630</id>
		<title>Orc reiver</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Orc_reiver&amp;diff=521630"/>
		<updated>2020-06-19T17:27:38Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34 | Ruined Village (34)}}&lt;br /&gt;
|simulevel=54&lt;br /&gt;
|naturallevel=54&lt;br /&gt;
|weaponlevel=54&lt;br /&gt;
|defenselevel=54&lt;br /&gt;
|level=54&lt;br /&gt;
|MinCap=280&lt;br /&gt;
|MaxCap=350&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Small, thankfully unidentifiable black creatures crawl around in the orc reiver&#039;s greasy grey hair.  With fastidious personal habits of a peccary in a mud-pit, the reiver stops from time to time to pick one of the insects off her scalp and pop it into her mouth, smacking her lips greedily as she chews.  Standing no more than a hand&#039;s width higher than the average human, the reiver&#039;s musculature is considerably more dense, with thick bones and an almost ape-like curve to its skull.&lt;br /&gt;
&lt;br /&gt;
A red bear paw has been tattooed on her shoulder, identifying her as a member of the [[member of::red bear clan]] of [[race is::orc]]s.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|w|rusty steel battle-axe}}&lt;br /&gt;
* {{cloot|a|rusty iron ring mail}}&lt;br /&gt;
* {{cloot|i|fraying cloth bag}}&lt;br /&gt;
* {{cloot|i|crudely-sewn hide sack}}&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Body Type: Biped&lt;br /&gt;
*Attacks: Claws, Pounds and Weapons&lt;br /&gt;
*Weapon Caps: 295 ranks to 365+ ranks&lt;br /&gt;
&lt;br /&gt;
===Box Information===&lt;br /&gt;
Very poor boxes when compared to [[Adan&#039;f]] [[Adan&#039;f Shadow Mage|mage]]/[[Adan&#039;f Blood Warrior|warrior]] boxes. You can pop most of the reiver boxes with 240 {{skill|lockpicking}} and 250 {{skill|disarm}}. These are easier boxes than Orc Raider boxes.&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
&lt;br /&gt;
Hunted here semi-easily at 300 evasion and 280 shield without buffs. &lt;br /&gt;
315 Shield, 300 parry, 280 evasion only occasional light hits.&lt;br /&gt;
&lt;br /&gt;
Box difficulty ranges from &amp;quot;At level&amp;quot; to &amp;quot;Have an edge on you&amp;quot; @ 250 + locksmithing bonus&lt;br /&gt;
Boxes pickable but dangerous in the 200-220 range, occasionally setting them off but not frequently with &#039;careful&#039;&lt;br /&gt;
&lt;br /&gt;
7/17/16 - Stealth slowing down significantly at 384. Not soft capped but close. (survival prime)&lt;br /&gt;
&lt;br /&gt;
Secondary armor stopped at exactly 350 ranks &lt;br /&gt;
&lt;br /&gt;
Shield Hard Capped At 355 -- Paladin 9/30/18.&lt;br /&gt;
Plate Hard Capped at 365 .&lt;br /&gt;
Light armor/Heavy Armor/ Defending Soft Capped 330.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is less than 45 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is slightly less than 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is slightly less than 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is slightly less than 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is slightly less than 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Cat|Red Bear Clan|skirmisher}}&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sabre-toothed_warcat&amp;diff=521629</id>
		<title>Sabre-toothed warcat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sabre-toothed_warcat&amp;diff=521629"/>
		<updated>2020-06-19T17:27:17Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Sabre-toothed Warcat&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34 | Ruined Village (34)}}&lt;br /&gt;
|simulevel=54&lt;br /&gt;
|naturallevel=54&lt;br /&gt;
|weaponlevel=54&lt;br /&gt;
|defenselevel=54&lt;br /&gt;
|level=51&lt;br /&gt;
|MinCap=280&lt;br /&gt;
|MaxCap=350&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a sabre-length ivory fang&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=250&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A sabre-toothed warcat is covered in pale tawny fur with darker orange flecks.  Its shoulders rise almost to your chin, surmounted by a broad flat face and a fluffy tail.  Its wide mouth is closed, but long, sabre-like incisors extend about halfway to its chest.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
The Sabre-toothed Warcat can cast [[casts spell::Hypnotize]].&lt;br /&gt;
With 40 in Disc/Int/Wis, Hypnotize will affect you sometimes but quite infrequently.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing an {{ilink|j|iron-spiked leather collar}}.  &lt;br /&gt;
&lt;br /&gt;
Ivory Fangs can be {{com|shape|shaped}} into [[Shaping_products#Fletching|arrowheads]] or [[Tinkering_products#Boltmaking|boltheads]].&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
&lt;br /&gt;
Trains well with defenses around 300, some small light hits. &lt;br /&gt;
Shield Hard Cap 355 -- Paladin 9/30/18&lt;br /&gt;
&lt;br /&gt;
Trains skinning well in the low 300&#039;s. Full arranges will result in a destroyed skin most of the time at 305 skinning.&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is less than 45 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is slightly less than 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is slightly less than 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is slightly less than 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is slightly less than 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[Long-fanged Warcat]]&lt;br /&gt;
* [[Vicious Warcat]]&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Orc_bandit&amp;diff=521628</id>
		<title>Orc bandit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Orc_bandit&amp;diff=521628"/>
		<updated>2020-06-19T17:24:55Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Orc Bandit&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34 | Ruined Village (34)}}&lt;br /&gt;
|simulevel=45&lt;br /&gt;
|naturallevel=45&lt;br /&gt;
|weaponlevel=45&lt;br /&gt;
|defenselevel=45&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=317&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=7&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Small, thankfully unidentifiable black creatures crawl around in the orc bandit&#039;s greasy grey hair.  With fastidious personal habits of a peccary in a mud-pit, the bandit stops from time to time to pick one of the insects off her scalp and pop it into her mouth, smacking her lips greedily as she chews.  Standing no more than a hand&#039;s width higher than the average human, the bandit&#039;s musculature is considerably more dense, with thick bones and an almost ape-like curve to its skull.&lt;br /&gt;
&lt;br /&gt;
A red bear paw has been tattooed on her shoulder, identifying her as a member of the [[member of::red bear clan]] of [[race is::orc]]s.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|a|fat-smeared boiled leather coat}}&lt;br /&gt;
* {{cloot|w|pitted bronze scimitar}}&lt;br /&gt;
* {{cloot|i|crudely-sewn hide sack}}&lt;br /&gt;
* {{cloot|i|crudely sewn cloth bag}}&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Body Type: Biped&lt;br /&gt;
*Attacks: Claws, Pounds and Weapons&lt;br /&gt;
*Weapon Caps: ??? ranks to 270+ ranks (begins to really slow down at 265)&lt;br /&gt;
*Hard capped armor at 340 (no longer goes to 1/34)&lt;br /&gt;
*Stealth approaching soft cap 328&lt;br /&gt;
&lt;br /&gt;
Manageable as a barbarian with 240&#039;s weapons using combination of berserks 9/13/11&amp;lt;br /&amp;gt;&lt;br /&gt;
Caps defenses right around 315 (3.1)&lt;br /&gt;
&lt;br /&gt;
Update 12/9/14 - Opticus&lt;br /&gt;
Weapons at 193, defenses at 250, Agi 40, Ref 40 - very manageable&lt;br /&gt;
&lt;br /&gt;
Update 12/20/16 -&lt;br /&gt;
Noticed soft cap for Evasion at 288 ranks and 40 Ref.&lt;br /&gt;
&lt;br /&gt;
===Box Information===&lt;br /&gt;
Can disarm and pop these boxes with 165 locksmithing (3.1).  Still trains fairly well at 250.&amp;lt;br /&amp;gt;&lt;br /&gt;
Very poor boxes when compared to [[Adan&#039;f]] [[Adan&#039;f Shadow Mage|mage]]/[[Adan&#039;f Blood Warrior|warrior]] boxes. You can pop all of the bandit boxes with 240 {{skill|lockpicking}} and 250 {{skill|disarm}}. These are easier boxes than reiver boxes.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Red Bear Clan|skirmisher}}&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Long-fanged_warcat&amp;diff=521627</id>
		<title>Long-fanged warcat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Long-fanged_warcat&amp;diff=521627"/>
		<updated>2020-06-19T17:24:07Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Long-fanged Warcat&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34 | Mistwood Forest (34)}}&lt;br /&gt;
|simulevel=45&lt;br /&gt;
|naturallevel=45&lt;br /&gt;
|weaponlevel=45&lt;br /&gt;
|defenselevel=45&lt;br /&gt;
|MinCap=220&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a curving ivory fang&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=~145&lt;br /&gt;
|MaxVal=786 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=7&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A long-fanged warcat is covered in pale tawny fur, dappled with brown.  Its shoulders rise almost a hand-span above your head, surmounted by a broad flat face and a fluffy tail.  Its wide mouth is closed, but long fangs are visible extending about a thumb&#039;s length below its lip.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* [[casts spell::Calm]]:&lt;br /&gt;
: Vibrant orange flames seem to flicker in the long-fanged warcat&#039;s yellow eyes, capturing your attention with a mesmerising stare.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing an {{cloot|i|iron-spiked leather collar}}.&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vicious_warcat&amp;diff=521626</id>
		<title>Vicious warcat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vicious_warcat&amp;diff=521626"/>
		<updated>2020-06-19T17:23:00Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Vicious Warcat&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34 | Mistwood Forest (34)}}&lt;br /&gt;
|simulevel=37&lt;br /&gt;
|naturallevel=37&lt;br /&gt;
|weaponlevel=37&lt;br /&gt;
|defenselevel=37&lt;br /&gt;
|MinCap=160&lt;br /&gt;
|MaxCap=230&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a tawny warcat pelt&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=125&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=7&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A vicious warcat is covered in pale tawny fur, flecked with light brown.  Its shoulders rise almost to your chin, surmounted by a broad flat face and a fluffy tail.  Pale yellow eyes gleam above its wide mouth, open to reveal fist-sized fangs.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Casts [[casts spell::hypnotize]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Vibrant orange flames seem to flicker in the vicious warcat&#039;s yellow eyes, capturing your attention with a mesmerising stare.&#039;&#039;&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing an {{cloot|i|iron-spiked leather collar}}.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Soft cap appears to be about 200 ranks.&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Orc_scout&amp;diff=521625</id>
		<title>Orc scout</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Orc_scout&amp;diff=521625"/>
		<updated>2020-06-19T17:22:02Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Orc Scout&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34 | Ruined Village (34)}}&lt;br /&gt;
|simulevel=39&lt;br /&gt;
|naturallevel=39&lt;br /&gt;
|weaponlevel=39&lt;br /&gt;
|defenselevel=39&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=230&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Small, thankfully unidentifiable black creatures crawl around in the orc scout&#039;s greasy grey hair.  With fastidious personal habits of a peccary in a mud-pit, the scout stops from time to time to pick one of the insects off her scalp and pop it into her mouth, smacking her lips greedily as she chews.  Standing no more than a hand&#039;s width higher than the average human, the scout&#039;s musculature is considerably more dense, with thick bones and an almost ape-like curve to its skull.&lt;br /&gt;
&lt;br /&gt;
A red bear paw has been tattooed on her shoulder, identifying her as a member of the [[member of::red bear clan]] of [[race is::orc]]s.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
They are found in the same area as [[Vicious Warcat]]s.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|i|crudely-sewn hide sack}}&lt;br /&gt;
* {{cloot|a|stained leather jerkin}}&lt;br /&gt;
* {{cloot|i|poorly tanned hide sack}}&lt;br /&gt;
* {{cloot|w|smooth rock}}s&lt;br /&gt;
* {{cloot|w|hide sling}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
Armors seem to soft cap around 220. At 230 cannot get armors moving above 1/34 with 4 at melee. &lt;br /&gt;
&lt;br /&gt;
Scouts drop boxes pretty frequently. While possible to disarm them with as little as 120 ranks, it&#039;s very difficult and quite dangerous. With 140 ranks it gets a little more reliable but some traps are still sprung even while disarming carefully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Red Bear Clan|scout}}&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Supple_firecat&amp;diff=521620</id>
		<title>Talk:Supple firecat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Supple_firecat&amp;diff=521620"/>
		<updated>2020-06-19T17:10:19Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;May need to be split if these are based on Hib Firecats. Supple Firecats in the Fangs of Ushnish evaluate at 60, so noticeably harder.&lt;br /&gt;
&lt;br /&gt;
[[User:CHEEXDR|CHEEXDR]] ([[User talk:CHEEXDR|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are certain that the supple firecat is healthy.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that the supple firecat is slightly fatigued.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is rather weaker than you are (50).&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as agile as you are (40).&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is rather less disciplined than you are (45).&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is not quite as quick to react as you are (45).&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is rather less conditioned than you are (50).&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a polished steel parry stick, you are certain that the supple firecat is a slightly less skilled opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with your fists, you are certain that the supple firecat is well beneath your abilities.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you brawled with the enemy, you are certain that it would train acceptably (307).&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train acceptably (349).&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train acceptably (343).&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train acceptably (338).&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train rather well (281).&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train rather well (286).&amp;lt;br /&amp;gt;&lt;br /&gt;
The firecat appears immune to fire.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:FROSC02|FROSC02]] ([[User talk:FROSC02|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Updated min ranks to 300.  With ~340-350 defences and buffs I get hit fairly often if there is more than two; I could not imagine hunting here with 250 which was the previously listed minimum.  This was in the Fangs of Ushnish Lava fields.&lt;br /&gt;
&lt;br /&gt;
[[User:FROSC02|FROSC02]] ([[User talk:FROSC02|talk]])&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Red-Gold_scaled_atik%27et_(2)&amp;diff=521618</id>
		<title>Red-Gold scaled atik&#039;et (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Red-Gold_scaled_atik%27et_(2)&amp;diff=521618"/>
		<updated>2020-06-19T17:06:35Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Red-Gold Scaled Atik&#039;et&lt;br /&gt;
|Image File=Atiket.gif&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14a|Gate of Souls, Map 14a}}&lt;br /&gt;
|simulevel=58&lt;br /&gt;
|naturallevel=58&lt;br /&gt;
|weaponlevel=58&lt;br /&gt;
|defenselevel=58&lt;br /&gt;
|MinCap=280&lt;br /&gt;
|MaxCap=430&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=150&lt;br /&gt;
|mskill2=200&lt;br /&gt;
|mskill1=150&lt;br /&gt;
|mskill2=200&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The scaled atik&#039;et resembles a slightly built [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]] woman with golden scales and a fiery crest atop her head.  Flickering flames dance back and forth from finger to finger, and her lips are parted in a soft, hissing croon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
There are three tiers of atik&#039;et within the {{rmap|14a|Gate of Souls}} area.  The the easiest are the [[Golden Scaled Atik&#039;et|Golden or Red-Gold Scaled Atik&#039;et]] on the Blasted Plain.  The intermediate [[Red-Gold Scaled Atik&#039;et (1)|Red-Gold Scaled Atik&#039;et]] are in the Temple of [[Ushnish]].  These are the highest tier of Atik&#039;ets and are found down the cliff behind the temple in an area known as The Fangs of [[Ushnish]].&lt;br /&gt;
&lt;br /&gt;
Also in this atik&#039;et area are [[Supple Firecat]]s.&lt;br /&gt;
&lt;br /&gt;
===Special Defences===&lt;br /&gt;
* Immune to fire.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Prepping:&lt;br /&gt;
::A red-gold scaled atik&#039;et sketches an arcane symbol with a flame-tipped finger.&lt;br /&gt;
&lt;br /&gt;
* [[casts spell::Sure Footing]]:&lt;br /&gt;
::The scaled atik&#039;et gestures, her eyes glowing bright blue.  The lava around her feet solidifies, steadying her.&lt;br /&gt;
::A red-gold scaled atik&#039;et looks steadier.&lt;br /&gt;
* [[casts spell::Ethereal Shield]]:&lt;br /&gt;
::The scaled atik&#039;et gestures causing the heat to shimmer around her.&lt;br /&gt;
::A shimmering ethereal shield surrounds a red-gold scaled atik&#039;et.&lt;br /&gt;
* [[casts spell::Fire Shard]]:&lt;br /&gt;
::The scaled atik&#039;et makes a sharp, stabbing gesture at you.&lt;br /&gt;
::A shard of elemental fire flies at you!&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Red-Gold_scaled_atik%27et_(1)&amp;diff=521617</id>
		<title>Red-Gold scaled atik&#039;et (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Red-Gold_scaled_atik%27et_(1)&amp;diff=521617"/>
		<updated>2020-06-19T17:03:56Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Red-Gold Scaled Atik&#039;et&lt;br /&gt;
|Image File=Atiket.gif&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14a|Gate of Souls (14a)}}&lt;br /&gt;
|simulevel=48&lt;br /&gt;
|naturallevel=45&lt;br /&gt;
|weaponlevel=49&lt;br /&gt;
|defenselevel=47&lt;br /&gt;
|MinCap=230&lt;br /&gt;
|MaxCap=280&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The scaled atik&#039;et resembles a slightly built [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]] woman with red-gold scales and a fiery crest atop her head.  Flickering flames dance back and forth from finger to finger, and her lips are parted in a soft, hissing croon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
There are three tiers of atik&#039;et within the [[Gate of Souls]] area.  The easiest are the [[Golden Scaled Atik&#039;et|Golden or Red-Gold Scaled Atik&#039;et]] on the Blasted Plain.  These are the intermediate Red-Gold Scaled Atik&#039;et in the Temple of [[Ushnish]].  Highest tier of [[Red-Gold Scaled Atik&#039;et (2)|Red-Gold Scaled Atik&#039;et]] are down the cliff behind the temple in an area known as The Fangs of [[Ushnish]].&lt;br /&gt;
&lt;br /&gt;
Accompanying this variety of atik&#039;et are [[Mottled Westanuryn]].&lt;br /&gt;
&lt;br /&gt;
Due to their use of {{skill|Parry Ability}} as their main defense, the scimitar-using variant is more difficult to hit than the greatsword-using one. This is to the point where, while in the {{com|Parry|Parry defensive maneuver}}, their defenses are so good that even against a foe that barely learns from them, they can completely defend themselves much of the time. &amp;lt;br&amp;gt;&lt;br /&gt;
The atik&#039;et appears immune to fire.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
They carry either {{cloot|w|scimitar (1)|scimitar}}s or {{cloot|w|greatsword}}s.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Prepping:&lt;br /&gt;
::A red-gold scaled atik&#039;et sketches an arcane symbol with a flame-tipped finger.&lt;br /&gt;
&lt;br /&gt;
* [[casts spell::Sure Footing]]:&lt;br /&gt;
::The scaled atik&#039;et gestures, her eyes glowing bright blue.  The lava around her feet solidifies, steadying her.&lt;br /&gt;
::A red-gold scaled atik&#039;et looks steadier.&lt;br /&gt;
* [[casts spell::Ethereal Shield]]:&lt;br /&gt;
::The scaled atik&#039;et gestures causing the heat to shimmer around her.&lt;br /&gt;
::A shimmering ethereal shield surrounds a red-gold scaled atik&#039;et.&lt;br /&gt;
* [[casts spell::Fire Shard]]:&lt;br /&gt;
::The scaled atik&#039;et makes a sharp, stabbing gesture at you.&lt;br /&gt;
::A shard of elemental fire flies at you!&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grey_and_tan_mottled_westanuryn&amp;diff=521616</id>
		<title>Grey and tan mottled westanuryn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grey_and_tan_mottled_westanuryn&amp;diff=521616"/>
		<updated>2020-06-19T16:59:17Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Mottled Westanuryn&lt;br /&gt;
|Image File=mottled_west.jpg&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14a | Gate of Souls (14a)}}&lt;br /&gt;
|simulevel=23&lt;br /&gt;
|naturallevel=23&lt;br /&gt;
|weaponlevel=23&lt;br /&gt;
|defenselevel=23&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a westanuryn stinger&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=~125&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Barely two feet long and made of dense chiton and sinew, the westanuryn resembles an oversized, nightmarish scorpion, right down to the vicious looking stinger held aloft in perpetual readiness.  Lined along its front claws are jagged armor plates, most likely used to burrow through sand and dirt at speed, and provide additional protection from struggling prey to the front.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Westanuryn is [[Gamgweth]] for Desert Scorpion.&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The Grey and Tan Mottled Westanuryn is found in a constantly changing lava field outside the Temple of [[Ushnish]].&lt;br /&gt;
&lt;br /&gt;
===Special Attack/Poison===&lt;br /&gt;
Poison Stinger: A mottled westanuryn lurches forward to stab a pointed stinger at you!&amp;lt;br&amp;gt;&lt;br /&gt;
*Failure to Avoid: The mottled westanuryn&#039;s stinger lashes at you.  The stinger lands a light hit that lodges in your left leg!&lt;br /&gt;
*Successful Avoid&lt;br /&gt;
*The severity of poison is based on how solid the hit was.&lt;br /&gt;
*The poison does nerve damage (I think), but does not cause stun, but any hit will cause some.&lt;br /&gt;
*The poison can be overcome by [[Thief]] poison purge or [[Paladin]] [[Courage]] spell.&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; The westanuryn stinger can be used to make Westanuryn Oil, a poison.&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
The westanuryn appears immune to puncture. &lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[Mottled Westanuryn]]&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Golden_scaled_atik%27et&amp;diff=521615</id>
		<title>Golden scaled atik&#039;et</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Golden_scaled_atik%27et&amp;diff=521615"/>
		<updated>2020-06-19T16:58:01Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Golden/Red-Gold Scaled Atik&#039;et&lt;br /&gt;
|Image File=Atiket.gif&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14a|Gate of Souls, Map 14a}}&lt;br /&gt;
|simulevel=30&lt;br /&gt;
|naturallevel=30&lt;br /&gt;
|weaponlevel=30&lt;br /&gt;
|defenselevel=30&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The scaled atik&#039;et resembles a slightly built [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]] woman with golden scales and a fiery crest atop her head.  Flickering flames dance back and forth from finger to finger, and her lips are parted in a soft, hissing croon.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|Ati&#039;ket anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The atik&#039;et resembles a slightly built S&#039;Kra Mur woman with golden scales and a fiery crest atop her head. Her vertically slitted eyes are a piercing cerulean, sharp brow-ridges giving her the fearsome, proud aspect of a bird of prey. Her face is angular and bony, her head held at an arrogant tilt. Blue-white lava, haloed in gold and fiery red, arcs from the the painted ground to one of her upraised hands.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
There are three tiers of atik&#039;et within the [[Gate of Souls]] area.  These are the easiest atik&#039;et on the Blasted Plain and may either be golden or red-gold in color.  The intermediate [[Red-Gold Scaled Atik&#039;et (1)|Red-Gold Scaled Atik&#039;et]] are in the Temple of [[Ushnish]].  Highest tier of Atik&#039;ets are the more powerful of the two [[Red-Gold Scaled Atik&#039;et (2)|Red-Gold Scaled Atik&#039;et]]s and are down the cliff behind the temple, in an area known as The Fangs of [[Ushnish]].&lt;br /&gt;
&lt;br /&gt;
Also in this atik&#039;et area are [[Young Firecat]]s.&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
The atik&#039;et appears immune to fire.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
They carry either {{cloot|w|scimitar (1)|scimitar}}s or {{cloot|w|greatsword}}s.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Casts [[casts spell::Ethereal Shield]], [[casts spell::Sure Footing]], and [[casts spell::Fire Shards]].&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Box drop rate is medium, can be carefully disarmed and picked with ~100 ranks of locksmithing. They teach slightly better than the firecats and should do well into the 120-130 range for defense skills. Tend to cast fire shard semi-frequently, which hampers their learning potential&lt;br /&gt;
&lt;br /&gt;
5.30.20: Parry at 148 won&#039;t move off of 1/34. Debilitation 152 won&#039;t move off 1/34 -Ashliras&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Young_firecat&amp;diff=521614</id>
		<title>Young firecat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Young_firecat&amp;diff=521614"/>
		<updated>2020-06-19T16:55:10Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Young Firecat&lt;br /&gt;
|Image File=firecat.gif&lt;br /&gt;
|MinCap=90&lt;br /&gt;
|MaxCap=140&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=No&lt;br /&gt;
|simulevel=47&lt;br /&gt;
|level=47&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar, Therengia, Zoluren&lt;br /&gt;
|City=Greater Fist, Hibarnhvidar&lt;br /&gt;
|MapList=* {{rmap|14  | Skeleton&#039;s Crook (14)}}&lt;br /&gt;
|MapList2=*{{rmap|14a|Gate of Souls (14a)}}&lt;br /&gt;
|MapList3=*{{rmap|118e|Hibarnhvidar Firecats (118e)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=soot-streaked fang&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|MaxVal=198 Kronars&lt;br /&gt;
|MaxArrangedVal=425 Kronar&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The young firecat is a large cat of sleek build with powerful leaping muscles that ripple beneath its thick black coat.  Flames flicker above its tufted ears, and its eyes shift from red to gold to blue as it watches, waiting for the perfect opportunity to pounce.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Weapon skills hard cap 111&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
In the same area as [[Supple Firecat]]s, a much more difficult creature.&lt;br /&gt;
Rarely spawns with sprites/maidens in the Skeleton&#039;s Crook area. May be much weaker in this area. Overall Evaluation in Skeleton&#039;s Crook, Ruins is only 20.&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
The firecat appears immune to fire.&lt;br /&gt;
&lt;br /&gt;
==Equipment/loot==&lt;br /&gt;
Soot-streaked fangs can be {{com|shape|shaped}} into [[Shaping_products#Fletching|arrowheads]] or [[Tinkering_products#Boltmaking|boltheads]].&lt;br /&gt;
&lt;br /&gt;
{{Cat|Firecats}}&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fire_maiden&amp;diff=521613</id>
		<title>Fire maiden</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fire_maiden&amp;diff=521613"/>
		<updated>2020-06-19T16:52:16Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Fire Maiden&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14 | Blackened Hills (14)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=80&lt;br /&gt;
|MaxCap=100&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A fire maiden is a lithe, agile creature with ruddy skin and flowing red hair.  Her bright, flashing sanguine eyes are filled with burning rage as she dances about in a ceaseless blur of motion.  Beautiful in a charming manner, there is an obvious -- if subtle -- madness about the maiden that undermines her deceptively sweet, childlike nature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Casts [[casts spell::Fire Shard]].&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
The maiden appears immune to fire.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a pair of {{sloot|c|black boots}}, a {{sloot|a|leather jerkin (1)}}&lt;br /&gt;
*It is carrying a {{sloot|w|damaged greatsword}} / a {{sloot|w|scorched greatsword}} / a {{sloot|w|blackened greatsword}} / a {{sloot|w|gleaming greatsword}}&lt;br /&gt;
*Boxes require 60+ ranks of Lockpicking &amp;amp; Disarm. Still very difficult/dangerous with 50 ranks.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Attempting to {{com|Kiss}}, {{com|Lick}}, or {{com|Touch}} a fire maiden will result in a short stun AND an external head bleeder.&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Immature_firecat&amp;diff=521612</id>
		<title>Immature firecat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Immature_firecat&amp;diff=521612"/>
		<updated>2020-06-19T16:50:25Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Immature Firecat&lt;br /&gt;
|Image File=Firecat.gif&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14| Skeleton&#039;s Crook (14)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=90&lt;br /&gt;
|MaxCap=125&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=yellowish milk-tooth&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=90&lt;br /&gt;
|MaxVal=250 Kronars&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The immature firecat is a large cat of sleek build with powerful leaping muscles that ripple beneath its thick black coat.  Flames flicker above its tufted ears, and its eyes shift from red to gold to blue as it watches, waiting for the perfect opportunity to pounce.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Abilities:===&lt;br /&gt;
* The firecat can leap from ranged to melee.&lt;br /&gt;
* Can teach defenses in excess of 135&lt;br /&gt;
&lt;br /&gt;
With 100 perception, occasionally auto-pointing advancing immature firecats, but frequently seeing movement.&lt;br /&gt;
{{Cat|Firecats}}&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Scavenger_troll&amp;diff=521611</id>
		<title>Talk:Scavenger troll</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Scavenger_troll&amp;diff=521611"/>
		<updated>2020-06-19T16:47:47Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skill Level==&lt;br /&gt;
&#039;&#039;&#039;6/19/2020&#039;&#039;&#039; Definitely able to move weapons past dabbling at 220, though they die quickly.&lt;br /&gt;
&lt;br /&gt;
==Manipulate==&lt;br /&gt;
&#039;&#039;&#039;8/11/2015:&#039;&#039;&#039; Checked manipulate status with 617 Empathy.  Result as added.  [[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 07:44, 11 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creature Drive==&lt;br /&gt;
You are certain that it is not quite as strong as you are. (30)&lt;br /&gt;
&lt;br /&gt;
You are certain that it is not quite as agile as you are. (30)&lt;br /&gt;
&lt;br /&gt;
You are certain that it is about as disciplined as you are.(26)&lt;br /&gt;
&lt;br /&gt;
You are certain that it is not quite as quick to react as you are. (30)&lt;br /&gt;
&lt;br /&gt;
You are certain that it is not quite as conditioned as you are. (30)&lt;br /&gt;
&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a crocodile-skin buckler and a bastard sword, you are certain that the scavenger troll is a less skilled opponent.&lt;br /&gt;
&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a bastard sword, you are certain that the scavenger troll is something that you could tear to shreds.&lt;br /&gt;
&lt;br /&gt;
If you attacked with a bastard sword, you are certain that the enemy would train somewhat poorly. (209)&lt;br /&gt;
&lt;br /&gt;
If you threw the sword at the enemy you are certain that it would train somewhat poorly. (Heavy Thrown 188)&lt;br /&gt;
&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train somewhat poorly.  (220)&lt;br /&gt;
&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train somewhat poorly.  (220)&lt;br /&gt;
&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train somewhat poorly. (221)&lt;br /&gt;
&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably. (171)&lt;br /&gt;
&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly. (203)&lt;br /&gt;
&lt;br /&gt;
The troll appears immune to normal poisons.&lt;br /&gt;
&lt;br /&gt;
[[User:FATBOY30269|FATBOY30269]] ([[User talk:FATBOY30269|talk]]) 18:25, 16 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Scavenger_troll&amp;diff=521610</id>
		<title>Scavenger troll</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Scavenger_troll&amp;diff=521610"/>
		<updated>2020-06-19T16:42:12Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Scavenger Troll&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|MapList=*{{rmap|13 | Dirge Gorbesh Fortress (13)}}&lt;br /&gt;
|MapList2=*Invasion&lt;br /&gt;
|simulevel=38&lt;br /&gt;
|naturallevel=38&lt;br /&gt;
|weaponlevel=38&lt;br /&gt;
|defenselevel=38&lt;br /&gt;
|level=27&lt;br /&gt;
|MinCap=170&lt;br /&gt;
|MaxCap=220&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=scavenger troll claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=125&lt;br /&gt;
|MaxVal=406 Kronars,&lt;br /&gt;
|MaxArrangedVal=465 Kronars,&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The a scavenger troll closely resembles its cousin, the [[Wood Troll]]s in appearance and ugliness.  Hulking and heavily muscled with rough bark-like skin, it stares down at you with scrutinizing eyes as if wondering whether you have anything worthwhile.  Bits of tattered cloth and leather cling to its grotesque form in a haphazard parody of clothing, souvenirs scavenged from the bodies of many a luckless adventurer.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
* Evasion does not move past dabbling post 220&lt;br /&gt;
* Weapons are extremely hard to move past 200. Do not move past dabbling at 220.&lt;br /&gt;
* Skinning: Consistent perfect skins (full arrange) and quick locking at 285. (05/31/2017)&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Scavenger trolls have the ability to steal a player&#039;s weapons. This can supposedly be avoided with enough brawling skill. They can be reclaimed if the troll is killed before it degenerates. The Scavenger troll will also take things off of your corpse and in your grave. If you don&#039;t come back fast enough to kill it, the creature will despawn and what is stolen will be lost forever.&lt;br /&gt;
&lt;br /&gt;
The scavenger troll exclaims, &amp;quot;Gimmie dat engraved scimitar!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The scavenger troll stretches its arms towards Argowall.  It grabs his scimitar and wrenches it from his hand.&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: &#039;&#039;The troll appears immune to normal poisons. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about/not quite 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about/not quite 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is about/not quite 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about/not quite 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is about/not quite 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
Some appraise at about in all stats and others at not quite.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;it is wearing some {{cloot|a|reinforced greaves}},&#039;&#039; [either] &#039;&#039;a {{cloot|a|battered cuirbouilli coat}},&#039;&#039; [or] &#039;&#039;a {{cloot|a|battered leather coat (1)|battered leather coat}}, [and] a {{cloot|i|frayed knapsack}}.&#039;&#039; &lt;br /&gt;
*&#039;&#039;it is carrying&#039;&#039; [either] &#039;&#039;nothing.&#039;&#039; [or] &#039;&#039;a {{cloot|w|scimitar (1)|scimitar}}.&#039;&#039;&lt;br /&gt;
When not carried, the scimitar is often stowed in the frayed knapsack.&lt;br /&gt;
&lt;br /&gt;
{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} difficulty ranges:&lt;br /&gt;
*200 [[Locksmithing skill|Locksmithing]] / 305 [[Perception skill|Perception]] / 30 [[Agility (stat)|Agility]]: (5) &#039;&#039;should not take long&#039;&#039; - (9) &#039;&#039;odds against you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The troll can be arranged to produce a part.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A scavenger troll arrives, scouring the area.&lt;br /&gt;
*Entrance:  &#039;&#039;A scavenger troll strolls in, looking attentively at the ground.&lt;br /&gt;
*Exit:      &#039;&#039;A scavenger troll kicks at the ground and strolls &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;The scavenger troll falls to the ground and lies still.&lt;br /&gt;
*Death2:    &#039;&#039;The scavenger troll screams one last time and lies still.&lt;br /&gt;
*Decay:     &#039;&#039;The body of the scavenger troll dissolves, leaving behind the few possessions it was able to accumulate.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a scavenger troll... which is apparently nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Faenrae_reaver&amp;diff=521609</id>
		<title>Faenrae reaver</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Faenrae_reaver&amp;diff=521609"/>
		<updated>2020-06-19T16:39:59Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Faenrae reaver&lt;br /&gt;
|Image File=reaver.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|12 | Silverwater Lake (12)}}&lt;br /&gt;
|simulevel=7&lt;br /&gt;
|naturallevel=7&lt;br /&gt;
|weaponlevel=8&lt;br /&gt;
|defenselevel=7&lt;br /&gt;
|level=8&lt;br /&gt;
|MinCap=35&lt;br /&gt;
|MaxCap=52&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=faenrae reaver pelt&lt;br /&gt;
|Skin Weight=5&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some reaver bones&lt;br /&gt;
|Bone Weight=6&lt;br /&gt;
|RequiredRanks=&amp;gt;38&lt;br /&gt;
|MaxVal=82 Kronars&lt;br /&gt;
|MaxArrangedVal=193 Kronars&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
About five foot in height, the [[race is::faenrae]] reaver is a vicious creature with glowing green eyes and withered gray flesh.  Its lips are curled back from its teeth to reveal sharp fangs, and its hands end in wickedly jagged claws.  Clad in earthly armor, the faenrae reaver floats a few inches off the ground, but moves as if it touched the earth.  A mane of flowing black hair flies behind it like a banner, ragged and tangled by the wind.  Bowlegged and humanoid, the faenrae reaver stares at you with pure madness in its eyes and a crazed, drunken sneer on its lips.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Appear to be immune to (magical?) stuns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of 6 Oct 2015, I believe the below info may be outdated and pre DR 3.0...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Armor hard caps at &amp;gt;82.&amp;lt;br /&amp;gt;&lt;br /&gt;
Defenses hard cap at &amp;lt;=74?&amp;lt;br /&amp;gt;&lt;br /&gt;
Defenses soft cap around 58&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons hard cap at &amp;lt;=70?&amp;lt;br /&amp;gt;&lt;br /&gt;
TM soft caps at &amp;lt;=48.&amp;lt;br /&amp;gt;&lt;br /&gt;
TM hard caps at &amp;lt;=70.&amp;lt;br /&amp;gt;&lt;br /&gt;
Skinning hard caps at &amp;gt;92.&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth hard cap at 76&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth soft cap around 60&amp;lt;br /&amp;gt;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Post 3.0:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soft cap on weapons/parry at 52 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment/Loot==&lt;br /&gt;
*It is wearing some {{cloot|a|reinforced greaves}}, some {{cloot|a|reinforced vambraces}}, a {{cloot|a|studded leather breastplate}}.&lt;br /&gt;
*It is carrying an {{cloot|s|oval shield}}, a {{cloot|w|battle axe}}.&lt;br /&gt;
*Can not be looted for equipment, disappears on death. &lt;br /&gt;
*Recommended 35+ ranks of [[Locksmithing]] for boxes.&lt;br /&gt;
*Boxes are a rare drop.&lt;br /&gt;
*Fight with [[Wind hound|wind hounds]] (who drop no loot).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Faenrae Stalker]]&lt;br /&gt;
*[[Faenrae Chanter]]&lt;br /&gt;
*[[Faenrae Executioner]]&lt;br /&gt;
*[[Faenrae Assassin]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{cat|Faenrae,Fae}}&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wind_hound&amp;diff=521608</id>
		<title>Wind hound</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wind_hound&amp;diff=521608"/>
		<updated>2020-06-19T16:39:15Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Wind Hound&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|MapList=*{{rmap|12 | Silverwater Lake (12)}}&lt;br /&gt;
|simulevel=8&lt;br /&gt;
|naturallevel=8&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=8&lt;br /&gt;
|level=8&lt;br /&gt;
|MinCap=35&lt;br /&gt;
|MaxCap=73&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Much larger than normal canines, the wind hound stands as tall as a mature Halfling at the shoulder.  Its body is an odd composition of howling winds the color of murky icewater, packed tightly into the vague form of a wolf hound with glowing red eyes.  While its body may be nothing but violent air currents, its teeth and claws are real enough, and look willing and ready to rend anything that steps in its path!&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Armor hard caps at &amp;lt;=82&amp;lt;br /&amp;gt;&lt;br /&gt;
Defenses soft cap around 58&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons hard cap at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
TM soft cap around 60&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth soft cap around 60&amp;lt;br /&amp;gt;&lt;br /&gt;
Can be Manipulated soft cap &amp;lt;70&lt;br /&gt;
&lt;br /&gt;
==Hunting Info==&lt;br /&gt;
Wind hounds can drag a corpse from room to room. Be careful if you die as your weapon will be left behind when they drag your body!&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rock_guardian_(1)&amp;diff=521607</id>
		<title>Rock guardian (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rock_guardian_(1)&amp;diff=521607"/>
		<updated>2020-06-19T16:35:26Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Rock Guardian&lt;br /&gt;
|Image File=rockguardian.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11 | Rocky Chasm (11)}}&lt;br /&gt;
|simulevel=42&lt;br /&gt;
|naturallevel=42&lt;br /&gt;
|weaponlevel=42&lt;br /&gt;
|defenselevel=42&lt;br /&gt;
|level=40&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=260&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Huge!  Approximately twenty feet high, the rock guardian looks like a construct of some kind.  The entire thing is made of stone (very much like granite).  Even so, the thing does not move awkwardly.  Instead, its slow movements seem deliberate, almost graceful.  Its face does not appear as fierce as its size might suggest.  Instead, it looks almost sad.  However, the size of its fists and the shuddering of the ground beneath its massive feet shakes out any cockiness you might have developed.  You harbor no illusions.  This thing is deadly.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*Immune to cold and &amp;lt;s&amp;gt;fire.&amp;lt;/s&amp;gt; (I was able to use fireball on them to kill just fine, haven&#039;t tested cold.)&lt;br /&gt;
*High natural armor.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
None. Be careful with equipment with these creatures. If your shield or weapon has low construction the attacks blocked and parried will damage them.&lt;br /&gt;
&lt;br /&gt;
There are also occasional earthquakes in the area which can cause you to fall prone:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;The ground shakes for a moment.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You fall down!&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
Drops gems and coins worth 3-6 silver.&lt;br /&gt;
&lt;br /&gt;
==Stealth Training==&lt;br /&gt;
&lt;br /&gt;
Was able to begin training stealth around 190 ranks. Able to hide about 50% of the time at pole range with 191 in stealth and 37 in discipline.&lt;br /&gt;
&lt;br /&gt;
At 342 my stealth remained clear. It trained until approx 340.&lt;br /&gt;
&lt;br /&gt;
== Combat 3.0 == &lt;br /&gt;
&lt;br /&gt;
TM and weapons slow down at 250 ranks.&lt;br /&gt;
&lt;br /&gt;
Capping debilitation at 250 ranks.&lt;br /&gt;
&lt;br /&gt;
Defensive soft cap at 260 ranks.&lt;br /&gt;
&lt;br /&gt;
Tactics essentially cap at 300 ranks, only one out of three for some reason teach.&lt;br /&gt;
&lt;br /&gt;
Still locking stealth at 273 ranks.&lt;br /&gt;
&lt;br /&gt;
Evasion still moving slowly at 276 ranks.&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Forest_geni_(1)&amp;diff=521606</id>
		<title>Forest geni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Forest_geni_(1)&amp;diff=521606"/>
		<updated>2020-06-19T16:30:06Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11a | Leucros and Vipers (11a)}}&lt;br /&gt;
|MapList2=*{{rmap|43 | Estate Holder, Ker&#039;Leor (43)}}&lt;br /&gt;
|simulevel=50&lt;br /&gt;
|naturallevel=52&lt;br /&gt;
|weaponlevel=52&lt;br /&gt;
|defenselevel=49&lt;br /&gt;
|level=45&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=350&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you.  Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin.  Rough clothing formed of leaves and bark cover his stocky body.  Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement.&lt;br /&gt;
==={{ilink|i|Geni anatomy chart|Anatomy Chart}}===&lt;br /&gt;
A biped not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover its stocky body.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Special defense===&lt;br /&gt;
*Immune to stunning.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The areas where the genis live is heavily overgrown. With low [[Perception_skill | perception]] and/or [[Scouting_skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. Moving around teaches minimal perception and scouting (if a Ranger) and mildly drains your fatigue.  Peering can cause roundtime as you climb a tree to look around. You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.  As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Genis will attempt to kill any [[Giant Black Leucro]]s in the area before attacking adventurers. &lt;br /&gt;
* Optimal hunting range appears to be 250-320 ranks, but trains Stealth much higher.&lt;br /&gt;
* Area requires approximately 300 [[Perception]] to enter.  Can enter the area with approximately 100 perception, many failed searches/navigations. &lt;br /&gt;
* Boxes require around 175 ranks. 155 ranks with 44 agility.&lt;br /&gt;
&lt;br /&gt;
9/23/18 - Barb - Parry Dabbling(1/34) @356, Evasion Dabbling(1/34) @357, Light Armor Dabbling (1/34) @ 359 Stealth still rolling @ 316 tho :)&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_thicket_viper_(1)&amp;diff=521605</id>
		<title>Giant thicket viper (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_thicket_viper_(1)&amp;diff=521605"/>
		<updated>2020-06-19T16:27:02Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Giant Thicket Viper&lt;br /&gt;
|Image File=viper.jpg&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Riverhaven, Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11 | Rocky Chasm (11)}}&lt;br /&gt;
|MapList2=*{{rmap|11a | Leucros and Vipers (11a)}}&lt;br /&gt;
|MapList3=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|simulevel=27&lt;br /&gt;
|naturallevel=27&lt;br /&gt;
|weaponlevel=27&lt;br /&gt;
|defenselevel=27&lt;br /&gt;
|level=25&lt;br /&gt;
|MinCap=125&lt;br /&gt;
|MaxCap=165&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a poisonous viper sac&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=115&lt;br /&gt;
|MaxVal=446&lt;br /&gt;
|MaxArrangedVal=570&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Nearly as wide as a full grown human, it&#039;s also much longer and it often measures 15 feet in length.  Fierce, deadly and the foe of all who meet it, it seems at times to express almost human qualities.  Some legends suggest that the thicket viper was indeed among the races of our kind but were enchanted into the poisonous, hateful thing you now see.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Vipers can spit poison into eyes of their enemies. Eye armor only protects some of the time.  Shields can block it, but parry has no effect. When you get poisoned by a viper, you get two poisons: nerve poison and stunning poison. The poison causes random stuns and internal nerve and eye damage. The poison also stacks - as you get hit with more poison the potency of the poison increases.&lt;br /&gt;
&lt;br /&gt;
Optimal range in 3.1 appears to be 100-155.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The area that the vipers share with the [[Giant Black Leucro]]s is heavily overgrown. With low [[Perception skill | perception]] and/or [[Scouting skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some other things to note:&lt;br /&gt;
* Occasionally drop gems (&amp;quot;I&#039;ve gotten large gold nuggets off them.&amp;quot;- [[Zarrurvok]]) and other things from the &#039;misc&#039; loot table.&lt;br /&gt;
* Moving around teaches minimal perception and scouting (if a ranger).&lt;br /&gt;
* Moving around drains your fatigue.&lt;br /&gt;
* Peering can cause roundtime as you climb a tree to look around.&lt;br /&gt;
* You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.&lt;br /&gt;
* As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hunting Information===&lt;br /&gt;
Consistent encounters resulting in near-death/death with 140 evasion 137 shield and 122 parry.&lt;br /&gt;
&lt;br /&gt;
Evasion 145 / Shield 125 / Parry 120 / Weapons 130 - These are no problem.  With a full room of 4 I use a couple defensive spells just to be sure, but careful hunting at these skills is very doable.  I started hunting these are 120 Evas / 100 Parry/Shield, that was FAR more dangerous, but was doable with spells if I was careful.--[[User:TRIMACK|TRIMACK]] ([[User talk:TRIMACK|talk]]) 22:05, 5 July 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
The giant thicket vipers in riverhaven teach tactics until a hard cap of 207.&lt;br /&gt;
&lt;br /&gt;
Evasion hardcapped at 167. 10/10/2018&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
Giant thicket vipers occasionally drop a random assortment of odd items.&lt;br /&gt;
&lt;br /&gt;
* {{sloot|i|jadeite gwethdesuan}}&lt;br /&gt;
* {{sloot|i|kyanite gwethdesuan}}&lt;br /&gt;
*a {{sloot|i|partially decomposed turnip}}&lt;br /&gt;
* various body parts&lt;br /&gt;
&lt;br /&gt;
Additionally, the product of skinning, viper sacs, are an appropriate sacrifice to get an [[Ushnish]] [[Favors|Favor Orb]].&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Taisidon Safari creatures}}&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_black_leucro_(1)&amp;diff=521604</id>
		<title>Giant black leucro (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_black_leucro_(1)&amp;diff=521604"/>
		<updated>2020-06-19T16:25:52Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Giant Black Leucro&lt;br /&gt;
|Image File=leucro.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11a | Leucros and Vipers (11a)}}&lt;br /&gt;
|simulevel=35&lt;br /&gt;
|naturallevel=35&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=36&lt;br /&gt;
|level=34&lt;br /&gt;
|MinCap=160&lt;br /&gt;
|MaxCap=215&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a black leucro hide&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a black leucro paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=~110&lt;br /&gt;
|MaxVal=623&lt;br /&gt;
|MaxArrangedVal=813&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Jet black and looking very much like a giant wolf, the black leucro is half as tall as a normal sized human.  Its eyes burn with a fire that suggests that it is more than an overgrown wolf.  Something otherwordly seems to burn within its soul.  Though often appearing in large groups, it seems to move with an independence that seems to go beyond the pack mentality of normal wolves.  Perhaps that is for the best since you are almost certain that if they learned or desired to act in unison, you would be dead now.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Leucros can charge from pole range.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The areas where these leucros live is heavily overgrown. With low [[Perception skill | perception]] and/or [[Scouting skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Moving around teaches minimal perception and scouting (if a Ranger).&lt;br /&gt;
*Moving around drains your fatigue.&lt;br /&gt;
*Peering can cause roundtime as you climb a tree to look around.&lt;br /&gt;
*You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.&lt;br /&gt;
*As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.&lt;br /&gt;
*Leucros experience diminished spawn rates during the daytime, and increased spawn rates during peak night time hours.&lt;br /&gt;
*Black leucros are noted for being very perceptive and therefore very good teachers of [[Stealth]] for their level, past 250 ranks.&lt;br /&gt;
*Soft cap for learning appears to be around 210 ranks.&lt;br /&gt;
*Leucros past the deadfall are slightly lower level and mixed in with [[Giant thicket viper]]s.&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
Soft Caps defensively are around 210 and stay on dabbling at around 215.&amp;lt;br&amp;gt;&lt;br /&gt;
Recommended to have around 180 in defenses to be able to fight, with around 200 ranks to take multiple leucros for extended periods of time.&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons begin to slow down around 200 and refuse to move off dabbling at 207. - 8/16/15&lt;br /&gt;
&lt;br /&gt;
Currently at 207 weapons and they are training well, actually. - 1/1/18&lt;br /&gt;
&lt;br /&gt;
Occasional miss with weapons at 140 and masteries at about 238 but training quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
198 shield, 184 parry, 179 evasion is enough to handle 4 with only occasional light hits.&amp;lt;br&amp;gt;&lt;br /&gt;
Full arranges result in nearly ruined to superior paws at 194 skinning.- 1/6/19&lt;br /&gt;
&lt;br /&gt;
===Back Training Information===&lt;br /&gt;
As an Empath with 51 agility, was able to back train all weapons with 220 Melee Mastery and 105 Missile Mastery with most weapon skills being between 90-120. Debilitation was needed to train some missile weapons.&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is a little less than 38 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is close to 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is a little less 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is close to 27 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is less than 38 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Grizzled Red Leucro]]&lt;br /&gt;
*[[Silver Leucro]]&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Warklin_mauler&amp;diff=520871</id>
		<title>Warklin mauler</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Warklin_mauler&amp;diff=520871"/>
		<updated>2020-06-11T22:44:44Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Warklin Mauler&lt;br /&gt;
|Image File=mauler.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Stone Clan, Ratha&lt;br /&gt;
|MapList=*{{rmap|10 | Abandoned Mine (10)}}&lt;br /&gt;
|MapList2=*{{rmap|97 | Pokekehekepi Beach (97)}}&lt;br /&gt;
|simulevel=77&lt;br /&gt;
|naturallevel=77&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=77&lt;br /&gt;
|level=66&lt;br /&gt;
|MinCap=400&lt;br /&gt;
|MaxCap=500&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a warklin impaler&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=220&lt;br /&gt;
|MaxVal=563 Lirum&lt;br /&gt;
|MaxArrangedVal=644 Lirum&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The warklin mauler resembles some of the more exotic tropical beetle forms, inasmuch as it has many legs, and a hardened carapace surrounding its segmented body.  The two legs closest to its face are awkward looking, being bent back up over thick shoulder joints, and then arcing forward in wicked scythe-like  points.  The remaining legs are wide, and short, holding the hard-shelled body close to the ground.  Glossy black eyes peer out from within the shadowy depths of a plated visor-like shell protrusion, looking adroitly ahead.  What makes it different from its armored cousin is that the shell on the mauler is about five times thicker, and hence the mauler is much slower than its light infantry relative.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Very slice resistant. More-so than the Armored Warklins. With 400 in heavy edged and blood zerk going I&#039;m still only landing grazing to good hits. Blunts or brawling gear a must.&lt;br /&gt;
&lt;br /&gt;
Weapons hard cap at 643, Defenses at 634.&lt;br /&gt;
&lt;br /&gt;
Sep2016 --&amp;gt; Can&#039;t get parry above 1/34 at 532 ranks&amp;lt;br/&amp;gt;&lt;br /&gt;
Aug2017 --&amp;gt; Can&#039;t get stealth above 1/34 at 522&amp;lt;br/&amp;gt;&lt;br /&gt;
Aug2017 --&amp;gt; Can&#039;t get Small Edge to move at all with 527&amp;lt;br/&amp;gt;&lt;br /&gt;
Oct2018 --&amp;gt; weapons soft cap at 525, evasion caps at 550&amp;lt;br/&amp;gt;&lt;br /&gt;
May2019 --&amp;gt; stealth learning slowed significantly for survival prime using snipe at 460 ranks, though still possible to lock over time.&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Beisswurm&amp;diff=520870</id>
		<title>Beisswurm</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Beisswurm&amp;diff=520870"/>
		<updated>2020-06-11T22:43:33Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Image File=beisswurm.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|10| Abandoned Mine (10)}}&lt;br /&gt;
|simulevel=9&lt;br /&gt;
|naturallevel=9&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=9&lt;br /&gt;
|level=9&lt;br /&gt;
|MinCap=50&lt;br /&gt;
|MaxCap=65&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a razorsharp claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=45&lt;br /&gt;
|MaxVal=&amp;gt;170 Kronars&lt;br /&gt;
|MaxArrangedVal=190 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The beisswurm does not seem to have the fully developed body of the lesser known [[biter|adult]].  Long, thin and with razor sharp teeth, it slithers contentedly along the ground until it discovers its next meal.  Only later in life does it grow legs and develop the ability to deliver icy breath.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special defense===&lt;br /&gt;
*Beisswurm are immune to stuns.&lt;br /&gt;
&lt;br /&gt;
Squishy. Swarm. Only found in 1 place and spawns homogeneously.  Bridge south of area leads to extremely deadly Warklins.  Be careful not to wander there. Spawn 3 per hunter in area.&amp;lt;br/&amp;gt;&lt;br /&gt;
Skill Range: can handle 2 with average 40 in shield/evasion.&lt;br /&gt;
&lt;br /&gt;
== Combat 3.0 ==&lt;br /&gt;
Armor (tert) currently hard capped at 70&amp;lt;br/&amp;gt;&lt;br /&gt;
Twohanded Edged: 60 21.38% thoughtful (4/34) (weapon secondary) after an hour of hunting.&lt;br /&gt;
Weapons over 80 do not move off of clear; fairly certain they cap at 78 as well.&amp;lt;br/&amp;gt;&lt;br /&gt;
With 18 agility was able to start two-handed blunt from 0 and hit them.&lt;br /&gt;
&lt;br /&gt;
Hardcaps defenses at 68, soft cap around 58-60. &lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
On my Survival/Armor secondary, these guys are training Evasion and Light Armor VERY slowly at 59 ranks. A variety of weapons in 30-40 range are hitting, but only light and heavy thrown are doing enough damage to eventually kill at Strength 20. Definitely still great for Skinning at 50 ranks. Trains Parry and Shield well at 54 ranks. I barely get hit, and never for serious damage wearing mostly leather and rotating out legs in the other armor types.&lt;br /&gt;
&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Survival primary, Evasion/Stealth will not move off learning at 63 ranks.   Skinning still moving nicely at 72 using arrange.&lt;br /&gt;
&lt;br /&gt;
-Lore primary, Light Armor fell off sharply at 60 ranks.&lt;br /&gt;
&lt;br /&gt;
== Combat 3.1 ==&lt;br /&gt;
Couldn&#039;t handle them with defenses in the high 40s and facing 4 at a time. Stunlocked pretty quickly.&lt;br /&gt;
&lt;br /&gt;
TM (primary) stopped moving at 63.&lt;br /&gt;
Parry (secondary) won&#039;t move beyond dabbling at 61.&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rock_troll_(1)&amp;diff=520869</id>
		<title>Rock troll (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rock_troll_(1)&amp;diff=520869"/>
		<updated>2020-06-11T22:41:42Z</updated>

		<summary type="html">&lt;p&gt;CHEEXDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Rock Troll&lt;br /&gt;
|Image File=rocktroll.jpg&lt;br /&gt;
|Province=Ilithi, Zoluren&lt;br /&gt;
|City=Kaerna, Shard&lt;br /&gt;
|MapList=*{{rmap|9a | Journalai Route (9a)}}&lt;br /&gt;
|MapList2=*{{rmap|68 | South of Shard (68)}}&lt;br /&gt;
|simulevel=12&lt;br /&gt;
|naturallevel=11&lt;br /&gt;
|weaponlevel=12&lt;br /&gt;
|defenselevel=12&lt;br /&gt;
|level=12&lt;br /&gt;
|MinCap=60&lt;br /&gt;
|MaxCap=73&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=grey troll skin&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=troll bones&lt;br /&gt;
|Bone Weight=8&lt;br /&gt;
|RequiredRanks=50&lt;br /&gt;
|MaxVal=143 Kronars&lt;br /&gt;
|MaxArrangedVal=166 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Rock Troll}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The troll towers menacingly over you, its small, beady black eyes glittering with a dim, cruel intelligence and set into a face that is pock-marked and surmounted by an incredibly long and wart-covered nose.  Its skin is a grey slate color, and the nails on its hideous hands are broken and yellowed.  Beneath them, you notice bits of flesh and dirt, and the stench of rotting flesh and decay is thick about the brutal creature.&lt;br /&gt;
==={{ilink|i|rock troll anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Slate grey and hulking, the rock troll seems built to intimidate, its body covered in large muscles designed to crush its prey. Tiny eyes set in a large face are surrounded by wrinkled flesh, pockmarked and pitted. Smudges of dirt and decay coat its skin and broken, yellowed fingernails tip the fingers and toes. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
West of Kaerna Village, Climb barrier to enter/exit hunting area.  Past the rockslide they tend to swarm. You must be at least circle 5 and have 25 ranks to climb the barricaide.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rock Trolls are difficult to train with and occupy a narrow range where they train poorly at too high of ranks and are too dangerous at too low of ranks.&amp;lt;/br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Caps===&lt;br /&gt;
Was able to lock evasion at 72 ranks and unable to get over 1/34 at 74 ranks (January 2015).&lt;br /&gt;
Targeted Magic soft capped at 72 or so, but didn&#039;t hard cap until 90 (June 2015).&lt;br /&gt;
Tactics hard cap at 90 (Confirmed still current June 2018).&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Rock trolls can cast [[casts spell::Tremor]].&amp;lt;br /&amp;gt;&lt;br /&gt;
It tends to be quite harmless.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. However,&amp;lt;br/&amp;gt;&lt;br /&gt;
Rock trolls are immune to stuns, both physical and magical.&lt;br /&gt;
&lt;br /&gt;
For example, they are immune to [[spell::Thunderclap]]:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A great clap of thunder booms through the area, rattling the teeth in your jaw.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A rock troll is not bothered by the noise.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;It is wearing a {{cloot|a|studded leather breastplate}}/a {{cloot|a|leather cuirbouilli coat}}.&lt;br /&gt;
*&#039;&#039;It is carrying a {{cloot|w|sharp pine sapling}}.&lt;br /&gt;
*Boxes require 40 ranks of Lockpicking &amp;amp; Disarm&lt;br /&gt;
*Boxes continue to teach well at 120 ranks Locksmithing &amp;amp; 130 ranks Perception.&lt;br /&gt;
&#039;&#039;-- Ranger with 54/48 Disarm/Lockpicking, 117 Perception, 18 Agility can open boxes without much trouble&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The troll can be arranged to produce a skin or bone.&lt;br /&gt;
Skin ({{ilink|i|grey troll skin}})&lt;br /&gt;
*Unarranged max value:  143 Kronars.  High Quality (70) - &#039;&#039;work loose a sterling example of a grey troll skin&lt;br /&gt;
*Arranged max value:    163 Kronars.  Perfect Quality (99) - &#039;&#039;retrieve a perfect skin&lt;br /&gt;
Bone ({{ilink|i|troll bones}})&lt;br /&gt;
*Unarranged max value:  N/A.&lt;br /&gt;
*Arranged max value:    166 Kronars.  Perfect Quality (99) - &#039;&#039;retrieve some perfect bones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Still teaching skinning at 101 with a full arrange (9/18/2018)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn1:    &#039;&#039;You hear a growl behind you and spin to see a rock troll climbing out from behind a rock!&lt;br /&gt;
*Spawn2:    &#039;&#039;You hear a growl behind you as a rock troll tromps into view!&lt;br /&gt;
*Entrance:  &#039;&#039;A rock troll tromps in.&lt;br /&gt;
*Exit:      &#039;&#039;A rock troll tromps &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A rock troll collapses with a heavy thud.&lt;br /&gt;
*Death2:    &#039;&#039;A rock troll bellows and then lies still.&lt;br /&gt;
*Decay:     &#039;&#039;The rock troll dissolves into a pile of chalk.&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a rock troll... which is apparently nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to cast [[Tremor]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
There are 2 different difficulties of Rock Troll.&lt;br /&gt;
*[[Rock Troll (2)]]&lt;br /&gt;
{{Cat|Troll}}&lt;/div&gt;</summary>
		<author><name>CHEEXDR</name></author>
	</entry>
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