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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CHALLEIRRA</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CHALLEIRRA"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/CHALLEIRRA"/>
	<updated>2026-05-10T19:48:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gilded_guidebook_with_%22Work_Smarter!_Not_Harder!%22_stamped_across_the_cover&amp;diff=689432</id>
		<title>Item:Gilded guidebook with &quot;Work Smarter! Not Harder!&quot; stamped across the cover</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gilded_guidebook_with_%22Work_Smarter!_Not_Harder!%22_stamped_across_the_cover&amp;diff=689432"/>
		<updated>2026-03-30T21:06:37Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=guidebook&lt;br /&gt;
|look=A smiley face surrounded by rainbows is drawn above the word &amp;quot;Smarter&amp;quot;, while a frowny face surrounded by storm clouds is drawn beneath the word &amp;quot;Harder&amp;quot; with colorful ink.&lt;br /&gt;
|STag=smiley face, rainbow, frowny face,storm cloud&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=Yes&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=anatomy&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=20&lt;br /&gt;
|appcost=250,000&lt;br /&gt;
|rarity=incidental&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=textbook&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Teaches first aid. The guidebook comes with Tier 1 unlocked and has 4 additional levels to unlock. Each level adds pages to study. You can study the guidebook while it&#039;s closed to see the pages unlocked.&lt;br /&gt;
&lt;br /&gt;
The gilded guidebook is designed to be studied.  There are 4 potential upgrades.  Each Tier unlocks more anatomy information.&lt;br /&gt;
 Tier 1:  (UNLOCKED!)&lt;br /&gt;
 Tier 2:  (UNLOCKED!)&lt;br /&gt;
 Tier 3:  (UNLOCKED!)&lt;br /&gt;
 Tier 4:  (UNLOCKED!)&lt;br /&gt;
 Tier 5:  (UNLOCKED!)&lt;br /&gt;
You can&#039;t tell anything else about a gilded guidebook with &amp;quot;Work Smarter! Not Harder!&amp;quot; stamped across the cover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You think that you could OPEN, CLOSE, TURN, STUDY, and READ the guidebook.&amp;lt;br&amp;gt;&lt;br /&gt;
You also think you could TURN the guidebook to a particular chapter.&amp;lt;br&amp;gt;&lt;br /&gt;
The table of contents reads: &amp;quot;Elothean, Halfling, Elven, Gor&#039;Tog, S&#039;Kra Mur, Kaldar, Gnome, Prydaen, Equine, Dwarven, Human, Rakash, Lanky Grey Lach, Silver Leucro, Snow Goblin, Rock Troll, Peccary, River Caiman, Gidii, Ape, Merrows, Selkie, Geni, Trekhalo, Giant, Bobcat, Snowbeast, Arzumos, Caracal, Firecat, Gryphon, Seordmaor, Bull, Mammoth, Hawk, Armadillo, Shark, La&#039;heke, Angiswaerd, Toad, Elsralael, Celpeze, Spider, Silverfish, Crab, Westanuryn, Dolomar, Warklin, Wasp, Dryad, Fendryad, Sprite, Alfar, Frostweaver, Spriggan, Gremlin, Cyclops, Atik&#039;et, S&#039;lai, Adan&#039;f, Kra&#039;hei, Faenrae, Bear, Barghest, Shalswar, Dyrachis, Poloh&#039;izh, Korograth, Larva, Bizar, Pivuh, Vulture, Unyn, Moruryn, Moth, Kartais, Colepexy, Vykathi, Wyvern, Rat, Heggarangi Frog, Croff Pothanit, Scavenger Goblin, Brocket Deer, Wild Boar, Grass Eel, Striped Badger, Blood Dryad, Blood Nyad, Glutinous Lipopod, Trollkin, Kelpie, Cougar, Boggle, Thunder Ram, Boobrie, Malodorous Bucca, Copperhead Viper, Young Ogre, Dusk Ogre, Sun Vulture, Bison, Fire Maiden, Moss Mey, Vela&#039;tohr Bloodvine, Prereni, Blue-belly Crocodile, Kashika Serpent, Wood Troll, Sluagh, Granite Gargoyle, Black Goblin, River Sprite, Rhoat Moda, Swamp Troll, Bawdy Swain, Warcat, Heggarangi Boar, Blacktip Shark, Piranha, Elpalzi, Xala&#039;shar, Nomlas, Penguin, Manatee, Horse Fly, Flutertae, Floratroll, Par&#039;i Heitak, Gelapod, River Otter, Marnet&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cat|Textbooks}}&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Self-help_book_entitled_%22You_are_okay..._maybe,_I_think%3F%22_bound_in_smoi_leather&amp;diff=689431</id>
		<title>Item:Self-help book entitled &quot;You are okay... maybe, I think?&quot; bound in smoi leather</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Self-help_book_entitled_%22You_are_okay..._maybe,_I_think%3F%22_bound_in_smoi_leather&amp;diff=689431"/>
		<updated>2026-03-30T21:05:25Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=book&lt;br /&gt;
|look=The deep blue leather is covered in a frosty white sheen, an exemplary sample of Snow Elf leatherworking.  True to the Clan, the rest of the cover seems to have the same caring a Snow Elf would give about another person&#039;s well being.  Painted onto the leather, a stick figure dangles precariously from a few letters in the title, implying things are less than okay.&lt;br /&gt;
|MTag=leather, smoi leather&lt;br /&gt;
|CTag=blue, white&lt;br /&gt;
|STag=snow elf, elf, stick figure&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=Yes&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=anatomy, trainer&lt;br /&gt;
|weight=20&lt;br /&gt;
|appcost=2,771,620&lt;br /&gt;
|rarity=incidental&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* This item is a [[Anatomy charts#Textbook Variations|textbook]].&lt;br /&gt;
* You think that you could OPEN, CLOSE, TURN, STUDY, and READ the textbook.&amp;lt;br/&amp;gt;&lt;br /&gt;
* You also think you could TURN the textbook to a particular chapter.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
The weathered textbook is designed to be studied.  There are 4 potential upgrades.  Each Tier unlocks more anatomy information.&lt;br /&gt;
&lt;br /&gt;
{{cat|Textbooks}}&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Challeirra&amp;diff=684538</id>
		<title>Challeirra</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Challeirra&amp;diff=684538"/>
		<updated>2025-11-29T00:27:11Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: Undo revision 684537 by CHALLEIRRA (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Challeirra McBrynne&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You see Life Weaver Challeirra McBrynne, Warrior Empath of the House of the Gilded Longleaf, an Elothean Empath.&lt;br /&gt;
Challeirra has sparkling crystal green eyes.  Her golden hair is long and luxurious, and is worn arranged in an intricate Elven braid.  She has fair skin and a well-defined figure.&lt;br /&gt;
She appears to be in her prime.&lt;br /&gt;
Her left wrist has a tattoo of a flowing series of jade green tribal markings.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a grooved predator&#039;s spear with a sturdy ironwood haft, an emerald green hooded cloak trimmed in silvery embroidery, an elegant white silk shirt with pleated sleeves and ruffled cuffs, a forest green brocade corset accented with silver and gold leaves, a wide leather war belt with an agonite-inlaid gargoyle buckle, some deep green leather leggings embossed with a subtle leaf pattern and some dark green side-laced suede boots with copper trim.&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;br /&gt;
{{cat|Player House of the Gilded Longleaf}}&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Challeirra&amp;diff=684537</id>
		<title>Challeirra</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Challeirra&amp;diff=684537"/>
		<updated>2025-11-29T00:26:27Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Challeirra McBrynne&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You see Life Weaver Challeirra McBrynne, Warrior Empath of the House of the Gilded Longleaf, an Elothean Empath.&lt;br /&gt;
&lt;br /&gt;
Challeirra has sparkling crystal green eyes.  Her golden hair is long and luxurious, and is worn arranged in an intricate Elven braid.  She has fair skin and a well-defined figure.&lt;br /&gt;
&lt;br /&gt;
She appears to be in her prime.&lt;br /&gt;
&lt;br /&gt;
Her left wrist has a tattoo of a flowing series of jade green tribal markings.&lt;br /&gt;
&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a grooved predator&#039;s spear with a sturdy ironwood haft, an emerald green hooded cloak trimmed in silvery embroidery, an elegant white silk shirt with pleated sleeves and ruffled cuffs, a forest green brocade corset accented with silver and gold leaves, a wide leather war belt with an agonite-inlaid gargoyle buckle, some deep green leather leggings embossed with a subtle leaf pattern and some dark green side-laced suede boots with copper trim.&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;br /&gt;
{{cat|Player House of the Gilded Longleaf}}&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Challeirra&amp;diff=684536</id>
		<title>Challeirra</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Challeirra&amp;diff=684536"/>
		<updated>2025-11-29T00:22:53Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Challeirra McBrynne&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You see Life Weaver Challeirra McBrynne, Warrior Empath of the House of the Gilded Longleaf, an Elothean Empath.&lt;br /&gt;
Challeirra has sparkling crystal green eyes.  Her golden hair is long and luxurious, and is worn arranged in an intricate Elven braid.  She has fair skin and a well-defined figure.&lt;br /&gt;
She appears to be in her prime.&lt;br /&gt;
Her left wrist has a tattoo of a flowing series of jade green tribal markings.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a grooved predator&#039;s spear with a sturdy ironwood haft, an emerald green hooded cloak trimmed in silvery embroidery, an elegant white silk shirt with pleated sleeves and ruffled cuffs, a forest green brocade corset accented with silver and gold leaves, a wide leather war belt with an agonite-inlaid gargoyle buckle, some deep green leather leggings embossed with a subtle leaf pattern and some dark green side-laced suede boots with copper trim.&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;br /&gt;
{{cat|Player House of the Gilded Longleaf}}&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Idon_Abide_the_Ten_(4)&amp;diff=678966</id>
		<title>Idon Abide the Ten (4)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Idon_Abide_the_Ten_(4)&amp;diff=678966"/>
		<updated>2025-11-02T22:17:55Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: Undo revision 678965 by CHALLEIRRA (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Idon Abide the Ten}}&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Store Name =Idon Abide the Ten&lt;br /&gt;
|Owner =-&lt;br /&gt;
|NumRooms = 4&lt;br /&gt;
|Store Type =Cleric, Kaldar, Cambrinth, Clothing, Jewelry, Weapon, Wedding&lt;br /&gt;
|Fest = Hollow Eve Festival 450&lt;br /&gt;
|Coin =Kronars&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Vestibule==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Idon Abide the Ten, Vestibule&lt;br /&gt;
|desc=Overlapping panels of bluefire velvet drape from the ceiling, loosely defining the circular shop. Dominating the center of the chamber is a black-swirled gloamstone monument of Hodierna and Damaris.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a whalebone arch.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: northeast, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the spiritwood warrior}}&lt;br /&gt;
{{ShopItem|t=w|bulky war hammer firestained in the hues of a burning forge|200,000}}&lt;br /&gt;
{{ShopItem|t=w|firestained dragon&#039;s tail flail streaked with channels of bright gold|200,000}}&lt;br /&gt;
{{ShopItem|t=w|imperious great spear with an acutely pointed head of lustrous gold|200,000}}&lt;br /&gt;
{{ShopItem|t=s|spiritwood kite shield gilded along its edges and boss|4,840,000}}&lt;br /&gt;
{{ShopItem|t=a|cloven great helm missing a chunk from over one eye|150,000}}&lt;br /&gt;
{{ShopFootnote|A note on the warrior reads: &amp;quot;These wares are designed to display your fighting prowess.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vestments==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Idon Abide the Ten, Vestments&lt;br /&gt;
|desc=Overlapping panels of bluefire velvet drape from the ceiling, loosely defining the circular shop. Dominating the center of the chamber is a black-swirled gloamstone monument of Hodierna and Damaris.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a spiritwood signpost.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: southwest, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A spiritwood signpost reads:&lt;br /&gt;
&amp;quot;Each family can purchase only one cambrinth item from this room.  Choose carefully!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the cloak rack}}&lt;br /&gt;
{{ShopItem|t=i|ethereal blue Albarian lace sochi clasped with a windsteel medallion|2,160,000}}&lt;br /&gt;
{{ShopItem|t=i|windstorm gossamer sochi clasped with an ice-white diamond|3,230,000}}&lt;br /&gt;
{{ShopItem|t=i|shadow emerald icesilk sochi fastened with a white ironwood clasp|1,040,000}}&lt;br /&gt;
{{ShopItem|t=i|ebon-hued ruazin wool sochi trimmed in amber beads|3,230,000}}&lt;br /&gt;
{{ShopItem|t=i|supple whitleather sochi with a pure white spiritwood clasp|630,000}}&lt;br /&gt;
{{ShopFootnote|A note on the rack reads: &amp;quot;These Kaldaran cloaks add a dramatic flair to any wardrobe.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the spiritwood hooks}}&lt;br /&gt;
{{ShopItem|t=i|winterweave arek domisaha strewn with tiny cambrinth stones|200,000}}&lt;br /&gt;
{{ShopItem|t=i|emerald icesilk kisti with cambrinth plates graven with Kaldaran symbols of the Thirteen|3,000,000}}&lt;br /&gt;
{{ShopFootnote|A note on the hooks reads: &amp;quot;These items hold 75 mana and have been enchanted to hide some items.  The arek domisaha hides gwethdesuans and jewelry worn on the head, while the kisti hides backpacks and other containers.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Iconography==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Idon Abide the Ten, Iconography&lt;br /&gt;
|desc=Overlapping panels of bluefire velvet drape from the ceiling, loosely defining the circular shop. Dominating the center of the chamber is a black-swirled gloamstone monument of Hodierna and Damaris.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a spiritwood altar with several things on it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: southeast, southwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the spiritwood display}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Kertigen idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Hodierna idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Meraud idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Damaris idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Everild idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Truffenyi idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Hav&#039;roth idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Eluned idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Glythtide idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Tamsine idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Faenella idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Chadatru idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Urrem&#039;tier idol|168,750}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;These idols hold 150 mana.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the spiritwood altar}}&lt;br /&gt;
{{ShopItem|t=i|magnificently polished iron chain dangling a column of three glittering coins|90,000}}&lt;br /&gt;
{{ShopItem|t=i|black iron serpent choker designed to wrap tightly about the throat|50,000}}&lt;br /&gt;
{{ShopItem|t=i|silversteel bolt of lighting forking into a mass of branching fingers|1,175,000}}&lt;br /&gt;
{{ShopItem|t=i|glossy black glaes chain dangling a pair of slim stiletto daggers|1,550,000}}&lt;br /&gt;
{{ShopItem|t=i|silvery iron necklace bearing an oval pendant etched with a black pine tree|50,000}}&lt;br /&gt;
{{ShopItem|t=i|frosty icesteel iceberg floating in an ocean of inky black onyx|800,000}}&lt;br /&gt;
{{ShopItem|t=i|luscious bunch of merlot ruby grapes in a delectable state of ripeness|610,000}}&lt;br /&gt;
{{ShopItem|t=i|fluidly shining golden circlet|50,000}}&lt;br /&gt;
{{ShopFootnote|A note on the altar reads: &amp;quot;May these relics give you the strength to endure.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Accoutrements==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Idon Abide the Ten, Accouterments&lt;br /&gt;
|desc=Overlapping panels of bluefire velvet drape from the ceiling, loosely defining the circular shop. Dominating the center of the chamber is a black-swirled gloamstone monument of Hodierna and Damaris.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a spiritwood altar graven with Kaldaran symbols of the Thirteen with several things on it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: northeast, southeast.&lt;br /&gt;
}}&lt;br /&gt;
Note: Your character must also be a cleric to purchase one of the prayer mats.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A clerk glances your way, shaking his head apologetically.  &amp;quot;Such things are only available to the sturin, and those learning their ways,&amp;quot; he says.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{ShopHeader|title=On the spiritwood altar}}&lt;br /&gt;
{{ShopItem|t=i|cloth of gold prayer mat stitched with a trio of coins|2,217,295}}&lt;br /&gt;
{{ShopItem|t=i|lightweight prayer mat made of snowflake tulle (hodierna)|name=lightweight prayer mat made of snowflake tulle|1,385,810}}&lt;br /&gt;
{{ShopItem|t=i|black prayer mat stitched with a forked bolt of bluefire velvet lightning|1,662,971}}&lt;br /&gt;
{{ShopItem|t=i|nebulous smalt shadesatin prayer mat (damaris)|name=nebulous smalt shadesatin prayer mat|1,524,391}}&lt;br /&gt;
{{ShopItem|t=i|boar hide prayer mat stitched with steely threads|970,067}}&lt;br /&gt;
{{ShopItem|t=i|painted prayer mat woven from reeds|831,486}}&lt;br /&gt;
{{ShopItem|t=i|lava samite prayer mat emblazoned with a hammer|1,662,971}}&lt;br /&gt;
{{ShopItem|t=i|pale grey oceanmist satin prayer mat embellished with a frosty blue iceberg|1,385,810}}&lt;br /&gt;
{{ShopItem|t=i|pale windstorm gossamer prayer mat embroidered with a purple bunch of grapes|1,524,391}}&lt;br /&gt;
{{ShopItem|t=i|sunkissed chiffon prayer mat embroidered with a kite shield|1,662,971}}&lt;br /&gt;
{{ShopItem|t=i|dragonfire brocade prayer mat woven with a goldwork circlet|1,801,552}}&lt;br /&gt;
{{ShopItem|t=i|brilliant red damask prayer mat trimmed with bloodlace|1,385,810}}&lt;br /&gt;
{{ShopItem|t=i|starlight velvet prayer mat embroidered with a cloven great helm|1,385,810}}&lt;br /&gt;
{{ShopFootnote|A note on the altar reads: &amp;quot;Sales of these devotional prayer mats are limited to one per family.  Choose wisely!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the display case}}&lt;br /&gt;
{{ShopItem|t=i|whorled windsteel wedding armband|325000}}&lt;br /&gt;
{{ShopItem|t=i|unadorned wedding armband of pure white spiritwood|1,260,000}}&lt;br /&gt;
{{ShopItem|t=i|spiraling gold wedding armband studded with viridian anjisis|1,570,000}}&lt;br /&gt;
{{ShopItem|t=i|filigreed icesteel wedding armband cradling a natural eldring|1,885,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the bridal display}}&lt;br /&gt;
{{ShopItem|t=i|lush reed crown surmounted by a profusion of blue lavender|1,000}}&lt;br /&gt;
{{ShopItem|t=i|elaborate straw crown woven with pale snowdrops and purple crocuses|1,000}}&lt;br /&gt;
{{ShopItem|t=i|verdant crown of twining ivy and white bleeding heart blooms|1,000}}&lt;br /&gt;
{{ShopItem|t=i|vibrant crown of braided wheat and yellow daisies|1,000}}&lt;br /&gt;
{{ShopItem|t=i|austere iron circlet|10,000}}&lt;br /&gt;
{{ShopItem|t=i|plain steel circlet|10,000}}&lt;br /&gt;
{{ShopItem|t=i|simple silver circlet|15,000}}&lt;br /&gt;
{{ShopItem|t=i|unadorned golden circlet|45,000}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;These items can help you style your hair.  The metal circlet symbolizes the end of maidenhood, while the bridal crown symbolizes health and prosperity.&amp;quot;}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Idon_Abide_the_Ten_(4)&amp;diff=678965</id>
		<title>Idon Abide the Ten (4)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Idon_Abide_the_Ten_(4)&amp;diff=678965"/>
		<updated>2025-11-02T22:14:12Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Accoutrements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Idon Abide the Ten}}&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Store Name =Idon Abide the Ten&lt;br /&gt;
|Owner =-&lt;br /&gt;
|NumRooms = 4&lt;br /&gt;
|Store Type =Cleric, Kaldar, Cambrinth, Clothing, Jewelry, Weapon, Wedding&lt;br /&gt;
|Fest = Hollow Eve Festival 450&lt;br /&gt;
|Coin =Kronars&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Vestibule==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Idon Abide the Ten, Vestibule&lt;br /&gt;
|desc=Overlapping panels of bluefire velvet drape from the ceiling, loosely defining the circular shop. Dominating the center of the chamber is a black-swirled gloamstone monument of Hodierna and Damaris.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a whalebone arch.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: northeast, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the spiritwood warrior}}&lt;br /&gt;
{{ShopItem|t=w|bulky war hammer firestained in the hues of a burning forge|200,000}}&lt;br /&gt;
{{ShopItem|t=w|firestained dragon&#039;s tail flail streaked with channels of bright gold|200,000}}&lt;br /&gt;
{{ShopItem|t=w|imperious great spear with an acutely pointed head of lustrous gold|200,000}}&lt;br /&gt;
{{ShopItem|t=s|spiritwood kite shield gilded along its edges and boss|4,840,000}}&lt;br /&gt;
{{ShopItem|t=a|cloven great helm missing a chunk from over one eye|150,000}}&lt;br /&gt;
{{ShopFootnote|A note on the warrior reads: &amp;quot;These wares are designed to display your fighting prowess.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vestments==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Idon Abide the Ten, Vestments&lt;br /&gt;
|desc=Overlapping panels of bluefire velvet drape from the ceiling, loosely defining the circular shop. Dominating the center of the chamber is a black-swirled gloamstone monument of Hodierna and Damaris.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a spiritwood signpost.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: southwest, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A spiritwood signpost reads:&lt;br /&gt;
&amp;quot;Each family can purchase only one cambrinth item from this room.  Choose carefully!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the cloak rack}}&lt;br /&gt;
{{ShopItem|t=i|ethereal blue Albarian lace sochi clasped with a windsteel medallion|2,160,000}}&lt;br /&gt;
{{ShopItem|t=i|windstorm gossamer sochi clasped with an ice-white diamond|3,230,000}}&lt;br /&gt;
{{ShopItem|t=i|shadow emerald icesilk sochi fastened with a white ironwood clasp|1,040,000}}&lt;br /&gt;
{{ShopItem|t=i|ebon-hued ruazin wool sochi trimmed in amber beads|3,230,000}}&lt;br /&gt;
{{ShopItem|t=i|supple whitleather sochi with a pure white spiritwood clasp|630,000}}&lt;br /&gt;
{{ShopFootnote|A note on the rack reads: &amp;quot;These Kaldaran cloaks add a dramatic flair to any wardrobe.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the spiritwood hooks}}&lt;br /&gt;
{{ShopItem|t=i|winterweave arek domisaha strewn with tiny cambrinth stones|200,000}}&lt;br /&gt;
{{ShopItem|t=i|emerald icesilk kisti with cambrinth plates graven with Kaldaran symbols of the Thirteen|3,000,000}}&lt;br /&gt;
{{ShopFootnote|A note on the hooks reads: &amp;quot;These items hold 75 mana and have been enchanted to hide some items.  The arek domisaha hides gwethdesuans and jewelry worn on the head, while the kisti hides backpacks and other containers.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Iconography==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Idon Abide the Ten, Iconography&lt;br /&gt;
|desc=Overlapping panels of bluefire velvet drape from the ceiling, loosely defining the circular shop. Dominating the center of the chamber is a black-swirled gloamstone monument of Hodierna and Damaris.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a spiritwood altar with several things on it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: southeast, southwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the spiritwood display}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Kertigen idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Hodierna idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Meraud idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Damaris idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Everild idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Truffenyi idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Hav&#039;roth idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Eluned idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Glythtide idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Tamsine idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Faenella idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Chadatru idol|168,750}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth Urrem&#039;tier idol|168,750}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;These idols hold 150 mana.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the spiritwood altar}}&lt;br /&gt;
{{ShopItem|t=i|magnificently polished iron chain dangling a column of three glittering coins|90,000}}&lt;br /&gt;
{{ShopItem|t=i|black iron serpent choker designed to wrap tightly about the throat|50,000}}&lt;br /&gt;
{{ShopItem|t=i|silversteel bolt of lighting forking into a mass of branching fingers|1,175,000}}&lt;br /&gt;
{{ShopItem|t=i|glossy black glaes chain dangling a pair of slim stiletto daggers|1,550,000}}&lt;br /&gt;
{{ShopItem|t=i|silvery iron necklace bearing an oval pendant etched with a black pine tree|50,000}}&lt;br /&gt;
{{ShopItem|t=i|frosty icesteel iceberg floating in an ocean of inky black onyx|800,000}}&lt;br /&gt;
{{ShopItem|t=i|luscious bunch of merlot ruby grapes in a delectable state of ripeness|610,000}}&lt;br /&gt;
{{ShopItem|t=i|fluidly shining golden circlet|50,000}}&lt;br /&gt;
{{ShopFootnote|A note on the altar reads: &amp;quot;May these relics give you the strength to endure.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Accoutrements==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Idon Abide the Ten, Accouterments&lt;br /&gt;
|desc=Overlapping panels of bluefire velvet drape from the ceiling, loosely defining the circular shop. Dominating the center of the chamber is a black-swirled gloamstone monument of Hodierna and Damaris.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a spiritwood altar graven with Kaldaran symbols of the Thirteen with several things on it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: northeast, southeast.&lt;br /&gt;
}}&lt;br /&gt;
Note: Your character must also be a cleric to purchase one of the prayer mats.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A clerk glances your way, shaking his head apologetically.  &amp;quot;Such things are only available to the sturin, and those learning their ways,&amp;quot; he says.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{ShopHeader|title=On the spiritwood altar}}&lt;br /&gt;
{{ShopItem|t=i|cloth of gold prayer mat stitched with a trio of coins|2,217,295}}&lt;br /&gt;
{{ShopItem|t=i|lightweight prayer mat made of snowflake tulle (hodierna)|name=lightweight prayer mat made of snowflake tulle|1,385,810}}&lt;br /&gt;
{{ShopItem|t=i|black prayer mat stitched with a forked bolt of bluefire velvet lightning|1,662,971}}&lt;br /&gt;
{{ShopItem|t=i|nebulous smalt shadesatin prayer mat (damaris)|name=nebulous smalt shadesatin prayer mat|1,524,391}}&lt;br /&gt;
{{ShopItem|t=i|boar hide prayer mat stitched with steely threads|970,067}}&lt;br /&gt;
{{ShopItem|t=i|painted prayer mat woven from reeds|831,486}}&lt;br /&gt;
{{ShopItem|t=i|lava samite prayer mat emblazoned with a hammer|1,662,971}}&lt;br /&gt;
{{ShopItem|t=i|pale grey oceanmist satin prayer mat embellished with a frosty blue iceberg|1,385,810}}&lt;br /&gt;
{{ShopItem|t=i|pale windstorm gossamer prayer mat embroidered with a purple bunch of grapes|1,524,391}}&lt;br /&gt;
{{ShopItem|t=i|sunkissed chiffon prayer mat embroidered with a kite shield|1,662,971}}&lt;br /&gt;
{{ShopItem|t=i|dragonfire brocade prayer mat woven with a goldwork circlet|1,801,552}}&lt;br /&gt;
{{ShopItem|t=i|brilliant red damask prayer mat trimmed with bloodlace|1,385,810}}&lt;br /&gt;
{{ShopItem|t=i|starlight velvet prayer mat embroidered with a cloven great helm|1,385,810}}&lt;br /&gt;
{{ShopFootnote|A note on the altar reads: &amp;quot;Sales of these devotional prayer mats are limited to one per family.  Choose wisely!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the display case}}&lt;br /&gt;
{{ShopItem|t=i|whorled windsteel wedding armband|325000}}&lt;br /&gt;
{{ShopItem|t=i|unadorned wedding armband of pure white spiritwood|1,260,000}}&lt;br /&gt;
{{ShopItem|t=i|spiraling gold wedding armband studded with viridian anjisis|1,570,000}}&lt;br /&gt;
{{ShopItem|t=i|filigreed icesteel wedding armband cradling a natural eldring|1,885,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the bridal display}}&lt;br /&gt;
{{ShopItem|t=i|lush reed crown surmounted by a profusion of blue lavender|1,000}}&lt;br /&gt;
{{ShopItem|t=i|elaborate straw crown woven with pale snowdrops and purple crocuses|1,000}}&lt;br /&gt;
{{ShopItem|t=i|verdant crown of twining ivy and white bleeding heart blooms|1,000}}&lt;br /&gt;
{{ShopItem|t=i|vibrant crown of braided wheat and yellow daisies|1,000}}&lt;br /&gt;
{{ShopItem|t=i|austere iron circlet|10,000}}&lt;br /&gt;
{{ShopItem|t=i|plain steel circlet|10,000}}&lt;br /&gt;
{{ShopItem|t=i|simple silver circlet|15,000}}&lt;br /&gt;
{{ShopItem|t=i|unadorned golden circlet|45,000}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;These items can help you style your hair.  The metal circlet symbolizes the end of maidenhood, while the bridal crown symbolizes health and prosperity.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the spiritwood rack}}&lt;br /&gt;
{{ShopItem|t=i|an enormous circular weapon harness with a profusion of slots in diverse sizes|150,000}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gigantic_lachmate_(1)&amp;diff=677941</id>
		<title>Gigantic lachmate (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gigantic_lachmate_(1)&amp;diff=677941"/>
		<updated>2025-10-30T01:43:30Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=gigantic lachmate&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|62|Southern Trade Route (62)}}&lt;br /&gt;
|simulevel=80&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|naturallevel=80&lt;br /&gt;
|weaponlevel=80&lt;br /&gt;
|defenselevel=80&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=350&lt;br /&gt;
|MaxCap=550&lt;br /&gt;
|BodyType=amorphous&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Has Other=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|gigantic lachmate}}&lt;br /&gt;
Introduced as [[Tuesday Tidings]] 107.&lt;br /&gt;
&lt;br /&gt;
Standard variant. See [[Gigantic lachmate (2)]] for the premium version.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Resistant to brawling/impact damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Teach higher than range, and not entirely resist to brawling but a lot of glancing hits at 368 ranks. Evasion (secondary): 487 25% engrossed&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Resembling nothing more than an ambulatory rubbish heap, the gigantic lachmate is covered in leaves and other trash.  Small extensions of the ooze within form feelers that allow it to grab at its surroundings.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Reflecting on the gigantic lachmate, you remember hearing that these creatures got their name from the Dwarves, who called them &amp;quot;eaters of dirt&amp;quot;.  It is an apt description, as the lachmate prowls along the ground in search of anything edible.  No one now remembers which ancient mage first created them as a trash disposal system, but they have long outlived their creator.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gigantic_lachmate_(1)&amp;diff=677786</id>
		<title>Gigantic lachmate (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gigantic_lachmate_(1)&amp;diff=677786"/>
		<updated>2025-10-25T15:52:08Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=gigantic lachmate&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|62|Southern Trade Route (62)}}&lt;br /&gt;
|simulevel=80&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|naturallevel=80&lt;br /&gt;
|weaponlevel=80&lt;br /&gt;
|defenselevel=80&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=350&lt;br /&gt;
|MaxCap=600&lt;br /&gt;
|BodyType=amorphous&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Has Other=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|gigantic lachmate}}&lt;br /&gt;
Introduced as [[Tuesday Tidings]] 107.&lt;br /&gt;
&lt;br /&gt;
Standard variant. See [[Gigantic lachmate (2)]] for the premium version.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Resistant to brawling/impact damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Teach higher than range, and not entirely resist to brawling but a lot of glancing hits at 368 ranks. Evasion (secondary): 487 25% engrossed&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Resembling nothing more than an ambulatory rubbish heap, the gigantic lachmate is covered in leaves and other trash.  Small extensions of the ooze within form feelers that allow it to grab at its surroundings.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Reflecting on the gigantic lachmate, you remember hearing that these creatures got their name from the Dwarves, who called them &amp;quot;eaters of dirt&amp;quot;.  It is an apt description, as the lachmate prowls along the ground in search of anything edible.  No one now remembers which ancient mage first created them as a trash disposal system, but they have long outlived their creator.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gigantic_lachmate_(2)&amp;diff=676957</id>
		<title>Gigantic lachmate (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gigantic_lachmate_(2)&amp;diff=676957"/>
		<updated>2025-10-22T03:09:17Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=gigantic lachmate&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|62|Southern Trade Route (62)}}&lt;br /&gt;
|simulevel=84&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|naturallevel=84&lt;br /&gt;
|weaponlevel=84&lt;br /&gt;
|defenselevel=84&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=375&lt;br /&gt;
|MaxCap=625&lt;br /&gt;
|BodyType=unknown&lt;br /&gt;
|BodySize=very large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Has Other=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Premium=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|gigantic lachmate}}&lt;br /&gt;
Introduced as [[Tuesday Tidings]] 107.&lt;br /&gt;
&lt;br /&gt;
Premium variant. See [[Gigantic lachmate (1)]] for the standard version.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Resistant to brawling/impact damage.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Resembling nothing more than an ambulatory rubbish heap, the gigantic lachmate is covered in leaves and other trash.  Small extensions of the ooze within form feelers that allow it to grab at its surroundings.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Reflecting on the gigantic lachmate, you remember hearing that these creatures got their name from the Dwarves, who called them &amp;quot;eaters of dirt&amp;quot;.  It is an apt description, as the lachmate prowls along the ground in search of anything edible.  No one now remembers which ancient mage first created them as a trash disposal system, but they have long outlived their creator.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Challeirra&amp;diff=675881</id>
		<title>Challeirra</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Challeirra&amp;diff=675881"/>
		<updated>2025-10-12T21:41:38Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: Character look update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Challeirra McBrynne&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You see Hodierna&#039;s Bulwark Challeirra McBrynne, Transcendent Empath of the House of the Gilded Longleaf, an Elothean Empath.&lt;br /&gt;
She has sparkling crystal green eyes.  Her golden hair is very long and wavy, and is worn arranged in an intricate Elven braid.  She has fair skin.&lt;br /&gt;
She is in her prime.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
   &lt;br /&gt;
She is wearing wearing a grooved predator&#039;s spear with a sturdy ironwood haft, an emerald green hooded cloak trimmed in silvery embroidery, an elegant white silk shirt with pleated sleeves and ruffled cuffs, a forest green brocade corset accented with silver and gold leaves, a black leather war belt with a gold-raven&#039;s head belt buckle, some deep green leather leggings embossed with a subtle leaf pattern and some dark green side-laced suede boots with copper trim.{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;br /&gt;
{{cat|Player House of the Gilded Longleaf}}&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=666072</id>
		<title>Boxes *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=666072"/>
		<updated>2025-05-25T17:59:40Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Boxes Script */ Changed level 10 difficulty disarming from &amp;quot;normal&amp;quot; to &amp;quot;careful&amp;quot; (everything else 8 and above was already &amp;quot;careful&amp;quot;).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Survival, Locksmithing&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
==What This Script Does==&lt;br /&gt;
This is an extremely comprehensive disarming and lockpicking script.  In total it will:&amp;lt;br&amp;gt;&lt;br /&gt;
:# Verify if you want to stop when mind locked or to open all boxes in the relevant container.&lt;br /&gt;
:# Verify within which container you are keeping your locked boxes.&lt;br /&gt;
:# Verify which container you wish to use to stash your armor while opening boxes.&lt;br /&gt;
:# Remove all armor.&lt;br /&gt;
:# Identify the traps and disarm them according to their difficulty.&lt;br /&gt;
:# Prompt you if the difficulty is crazy high.&lt;br /&gt;
:# Identify the lock and pick it according to difficulty.&lt;br /&gt;
:# If either disarming or picking is unsuccessful after three attempts, it switches to “carefully”.&lt;br /&gt;
:# After picking the lock, it automatically loots the box, then dismantles it.&lt;br /&gt;
:# Depending on your EXP response above, it will either check EXP or not... and if not locked, begin on the next box.&lt;br /&gt;
:# If you change the setting to &amp;quot;yes&amp;quot;, it will also harvest traps (only doing this before looting if a new trap is found, otherwise it waits until after the box is picked and looted to finish).&lt;br /&gt;
:# When the container is empty, or you’re mind locked, it will then re-equip all armor.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One cool thing about this script is that, despite how comprehensive it is, it still works for the basic stuff, too.  If you are already holding the box in your hand, it will choose to work on that box instead of what&#039;s in your designated container. :-)&lt;br /&gt;
&lt;br /&gt;
It can also pick up a box at whatever stage of disarm/picking that you happen to have left off with it.&lt;br /&gt;
&lt;br /&gt;
Lastly, to set your container it has you look inside it (to get boxes from and store armor in).  For your convenience, you may manually input the container names into the script (right at the top!) and never see them again.  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
For looting gems from these boxes, it is important that you are wearing a gem pouch, that you&#039;ve set said pouch as your &amp;quot;store gems&amp;quot; option, and that it is closed.  All good practices anyway, no?  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When you first save the script you must set the variables that are stated in the initial portion of the script.  It&#039;s all explained in the introduction, having to do with containers, etc.  You&#039;ll have to state whether you want to open all boxes, or just for EXP, which container holds your boxes, and which container you want to use to hold your armor, as well as whether you wish to harvest the traps or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If the script hangs while looting, it&#039;s an easy fix.  In the shortterm - just loot the item and look inside the box once more.  In the longterm - add a new match line to take that particular piece of loot into account down below the LootBox label.  For gems you&#039;ll need to add a MATCH line such as &amp;quot;match Agate agate&amp;quot;, and a section underneath that such as:&lt;br /&gt;
::Agate:&lt;br /&gt;
::setvariable G agate&lt;br /&gt;
::goto StowGem&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any particular feedback, I would love to hear it on the [[Talk:Boxes_*KS*_(Script)|TALK]] page!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Updated: 6-1-2019&#039;&#039;&#039;&lt;br /&gt;
==Boxes Script==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# You may wish to set a container within which you keep your lockpick.&lt;br /&gt;
# This is found under the label “PutAwayLockpick”.&lt;br /&gt;
# The script assumes you are using a case or a ring,&lt;br /&gt;
# but will work with or without those things.&lt;br /&gt;
#&lt;br /&gt;
# Within the looting portion of the script you may designate specific containers&lt;br /&gt;
# for various kinds of objects (random things, gems, herbs, etc).&lt;br /&gt;
# You may change how you loot these objects within the bottom-most portion&lt;br /&gt;
# of this script.&lt;br /&gt;
#&lt;br /&gt;
# It is critical that you have utilized the STORE verb.&lt;br /&gt;
# If you haven’t already, please set the container for “STORE GEM”&lt;br /&gt;
#&lt;br /&gt;
#NECESSARY VARIABLE SETTINGS&lt;br /&gt;
#&lt;br /&gt;
# ----- EXPVerification ----- add a “yes” or “no” after the X below.&lt;br /&gt;
setvariable X yes&lt;br /&gt;
#&lt;br /&gt;
# ----- PackCheck ----- add the container your boxes are in after the P below.&lt;br /&gt;
 setvariable P MyBoxContainer&lt;br /&gt;
#&lt;br /&gt;
# ----- ArmorStash ----- add the container that you want to put your armor in&lt;br /&gt;
 setvariable Z MyArmorContainer&lt;br /&gt;
#&lt;br /&gt;
#------ DismantleHarvest --- determines if, after picking the lock, you wish to harvest&lt;br /&gt;
#---------------------------------- the trap or not.  Must be set manually at the beginning&lt;br /&gt;
#---------------------------------- of the script.  Options are NO or YES&lt;br /&gt;
setvariable H yes&lt;br /&gt;
&lt;br /&gt;
#END VARIABLE SETTINGS  -  Script starts below:&lt;br /&gt;
&lt;br /&gt;
goto BoxesIn%P&lt;br /&gt;
&lt;br /&gt;
BoxesIn:&lt;br /&gt;
BoxesInMyBoxContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  LOOK inside your BOX CONTAINER&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ***  To skip this prompt in the future you may&lt;br /&gt;
echo ***  make this a fixed setting at the top of the script&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo&lt;br /&gt;
match BoxesInHaversack haversack&lt;br /&gt;
match BoxesInBackpack backpack&lt;br /&gt;
match BoxesInPack  pack&lt;br /&gt;
match BoxesInGearbag gearbag&lt;br /&gt;
match BoxesInSatchel satchel&lt;br /&gt;
match BoxesInHarness harness&lt;br /&gt;
match BoxesInSidebag sidebag&lt;br /&gt;
match BoxesInRucksack rucksack&lt;br /&gt;
match BoxesInTote tote&lt;br /&gt;
match BoxesInCarryall carryall&lt;br /&gt;
match BoxesInBaldric baldric&lt;br /&gt;
match BoxesInBag  bag&lt;br /&gt;
match BoxesInDuffel silk duffel&lt;br /&gt;
match BoxesInBacksheath backsheath&lt;br /&gt;
match BoxesInKnapsack knapsack&lt;br /&gt;
match BoxesInSack sack&lt;br /&gt;
match BoxesInKeg keg&lt;br /&gt;
match BoxesInGameBag game-bag&lt;br /&gt;
match BoxesInBasket basket&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BoxesInDuf:&lt;br /&gt;
BoxesInDuff:&lt;br /&gt;
BoxesInDuffe:&lt;br /&gt;
BoxesInDuffel:&lt;br /&gt;
setvariable P duffel&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBacksheath:&lt;br /&gt;
BoxesInBacksheat:&lt;br /&gt;
BoxesInBackshea:&lt;br /&gt;
BoxesInBackshe:&lt;br /&gt;
BoxesInBacksh:&lt;br /&gt;
BoxesInBacks:&lt;br /&gt;
setvariable P backsheath&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInKnapsack:&lt;br /&gt;
BoxesInKnapsac:&lt;br /&gt;
BoxesInKnapsa:&lt;br /&gt;
BoxesInKnaps:&lt;br /&gt;
BoxesInKnap:&lt;br /&gt;
BoxesInKna:&lt;br /&gt;
setvariable P knapsack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSack:&lt;br /&gt;
BoxesInSac:&lt;br /&gt;
setvariable P sack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInKeg:&lt;br /&gt;
setvariable P  keg&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInGameBag:&lt;br /&gt;
BoxesInGameBa:&lt;br /&gt;
BoxesInGameB:&lt;br /&gt;
BoxesInGame:&lt;br /&gt;
BoxesInGam:&lt;br /&gt;
setvariable P game&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBasket:&lt;br /&gt;
BoxesInBaske:&lt;br /&gt;
BoxesInBask:&lt;br /&gt;
BoxesInBas:&lt;br /&gt;
setvariable P basket&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInHav:&lt;br /&gt;
BoxesInHave:&lt;br /&gt;
BoxesInHaver:&lt;br /&gt;
BoxesInHavers:&lt;br /&gt;
BoxesInHaversa:&lt;br /&gt;
BoxesInHaversac:&lt;br /&gt;
BoxesInHaversack:&lt;br /&gt;
setvariable P haversack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInPac:&lt;br /&gt;
BoxesInPack:&lt;br /&gt;
setvariable P pack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBag:&lt;br /&gt;
setvariable P bag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInGea:&lt;br /&gt;
BoxesInGear:&lt;br /&gt;
BoxesInGearb:&lt;br /&gt;
BoxesInGearba:&lt;br /&gt;
BoxesInGearbag:&lt;br /&gt;
setvariable P gearbag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBac:&lt;br /&gt;
BoxesInBack:&lt;br /&gt;
BoxesInBackp:&lt;br /&gt;
BoxesInBackpa:&lt;br /&gt;
BoxesInBackpac:&lt;br /&gt;
BoxesInBackpack:&lt;br /&gt;
setvariable P backpack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSat:&lt;br /&gt;
BoxesInSatche:&lt;br /&gt;
BoxesInSatch:&lt;br /&gt;
BoxesInSatc:&lt;br /&gt;
BoxesInSatchel:&lt;br /&gt;
setvariable P satchel&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInHar:&lt;br /&gt;
BoxesInHarnes:&lt;br /&gt;
BoxesInHarne:&lt;br /&gt;
BoxesInHarn:&lt;br /&gt;
BoxesInHarness:&lt;br /&gt;
setvariable P harness&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSid:&lt;br /&gt;
BoxesInSideba:&lt;br /&gt;
BoxesInSideb:&lt;br /&gt;
BoxesInSide:&lt;br /&gt;
BoxesInSidebag:&lt;br /&gt;
setvariable P sidebag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInRuc:&lt;br /&gt;
BoxesInRucksac:&lt;br /&gt;
BoxesInRucksa:&lt;br /&gt;
BoxesInRucks:&lt;br /&gt;
BoxesInRuck:&lt;br /&gt;
BoxesInRucksack:&lt;br /&gt;
setvariable P rucksack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInTote:&lt;br /&gt;
BoxesInTot:&lt;br /&gt;
setvariable P tote&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInCarryall:&lt;br /&gt;
BoxesInCarryal:&lt;br /&gt;
BoxesInCarrya:&lt;br /&gt;
BoxesInCarry:&lt;br /&gt;
BoxesInCarr:&lt;br /&gt;
BoxesInCar:&lt;br /&gt;
setvariable P carryall&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBaldric:&lt;br /&gt;
BoxesInBaldri:&lt;br /&gt;
BoxesInBaldr:&lt;br /&gt;
BoxesInBald:&lt;br /&gt;
BoxesInBal:&lt;br /&gt;
setvariable P baldric&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
ArmorIn:&lt;br /&gt;
ArmorInMyArmorContainer:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  LOOK inside your ARMOR CONTAINER&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ***  To skip this prompt in the future you may&lt;br /&gt;
echo ***  make this a fixed setting at the top of the script&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo&lt;br /&gt;
match ArmorInHaversack haversack&lt;br /&gt;
match ArmorInBackpack backpack&lt;br /&gt;
match ArmorInPack  pack&lt;br /&gt;
match ArmorInGearbag gearbag&lt;br /&gt;
match ArmorInSatchel satchel&lt;br /&gt;
match ArmorInHarness harness&lt;br /&gt;
match ArmorInSidebag sidebag&lt;br /&gt;
match ArmorInRucksack rucksack&lt;br /&gt;
match ArmorInTote tote&lt;br /&gt;
match ArmorInCarryall carryall&lt;br /&gt;
match ArmorInBaldric baldric&lt;br /&gt;
match ArmorInBag  bag&lt;br /&gt;
match ArmorInDuffel silk duffel&lt;br /&gt;
match ArmorInBacksheath backsheath&lt;br /&gt;
match ArmorInKnapsack knapsack&lt;br /&gt;
match ArmorInSack sack&lt;br /&gt;
match ArmorInKeg keg&lt;br /&gt;
match ArmorInGameBag game-bag&lt;br /&gt;
match ArmorInBasket basket&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ArmorInDuf:&lt;br /&gt;
ArmorInDuff:&lt;br /&gt;
ArmorInDuffe:&lt;br /&gt;
ArmorInDuffel:&lt;br /&gt;
setvariable Z duffel&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBacksheath:&lt;br /&gt;
ArmorInBacksheat:&lt;br /&gt;
ArmorInBackshea:&lt;br /&gt;
ArmorInBackshe:&lt;br /&gt;
ArmorInBacksh:&lt;br /&gt;
ArmorInBacks:&lt;br /&gt;
setvariable Z backsheath&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInKnapsack:&lt;br /&gt;
ArmorInKnapsac:&lt;br /&gt;
ArmorInKnapsa:&lt;br /&gt;
ArmorInKnaps:&lt;br /&gt;
ArmorInKnap:&lt;br /&gt;
ArmorInKna:&lt;br /&gt;
setvariable Z knapsack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSack:&lt;br /&gt;
ArmorInSac:&lt;br /&gt;
setvariable Z sack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInKeg:&lt;br /&gt;
setvariable Z  keg&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInGameBag:&lt;br /&gt;
ArmorInGameBa:&lt;br /&gt;
ArmorInGameB:&lt;br /&gt;
ArmorInGame:&lt;br /&gt;
ArmorInGam:&lt;br /&gt;
setvariable Z game&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBasket:&lt;br /&gt;
ArmorInBaske:&lt;br /&gt;
ArmorInBask:&lt;br /&gt;
ArmorInBas:&lt;br /&gt;
setvariable Z basket&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInHav:&lt;br /&gt;
ArmorInHave:&lt;br /&gt;
ArmorInHaver:&lt;br /&gt;
ArmorInHavers:&lt;br /&gt;
ArmorInHaversa:&lt;br /&gt;
ArmorInHaversac:&lt;br /&gt;
ArmorInHaversack:&lt;br /&gt;
setvariable Z haversack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInPac:&lt;br /&gt;
ArmorInPack:&lt;br /&gt;
setvariable Z pack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBag:&lt;br /&gt;
setvariable Z bag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInGea:&lt;br /&gt;
ArmorInGear:&lt;br /&gt;
ArmorInGearb:&lt;br /&gt;
ArmorInGearba:&lt;br /&gt;
ArmorInGearbag:&lt;br /&gt;
setvariable Z gearbag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBac:&lt;br /&gt;
ArmorInBack:&lt;br /&gt;
ArmorInBackp:&lt;br /&gt;
ArmorInBackpa:&lt;br /&gt;
ArmorInBackpac:&lt;br /&gt;
ArmorInBackpack:&lt;br /&gt;
setvariable Z backpack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSatchel:&lt;br /&gt;
ArmorInSatche:&lt;br /&gt;
ArmorInSatch:&lt;br /&gt;
ArmorInSatc:&lt;br /&gt;
ArmorInSat:&lt;br /&gt;
setvariable Z satchel&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInHarness:&lt;br /&gt;
ArmorInHarnes:&lt;br /&gt;
ArmorInHarne:&lt;br /&gt;
ArmorInHarn:&lt;br /&gt;
ArmorInHar:&lt;br /&gt;
setvariable Z harness&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSidebag:&lt;br /&gt;
ArmorInSideba:&lt;br /&gt;
ArmorInSideb:&lt;br /&gt;
ArmorInSide:&lt;br /&gt;
ArmorInSid:&lt;br /&gt;
setvariable Z sidebag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInRucksack:&lt;br /&gt;
ArmorInRucksac:&lt;br /&gt;
ArmorInRucksa:&lt;br /&gt;
ArmorInRucks:&lt;br /&gt;
ArmorInRuck:&lt;br /&gt;
ArmorInRuc:&lt;br /&gt;
setvariable Z rucksack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInTote:&lt;br /&gt;
ArmorInTot:&lt;br /&gt;
setvariable Z tote&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInCarryall:&lt;br /&gt;
ArmorInCarryal:&lt;br /&gt;
ArmorInCarrya:&lt;br /&gt;
ArmorInCarry:&lt;br /&gt;
ArmorInCarr:&lt;br /&gt;
ArmorInCar:&lt;br /&gt;
setvariable Z carryall&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBaldric:&lt;br /&gt;
ArmorInBaldri:&lt;br /&gt;
ArmorInBaldr:&lt;br /&gt;
ArmorInBald:&lt;br /&gt;
ArmorInBal:&lt;br /&gt;
setvariable Z baldric&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
RemArmor:&lt;br /&gt;
put inv armor&lt;br /&gt;
match RemGlove gloves&lt;br /&gt;
match RemGaunt gauntlet&lt;br /&gt;
match RemSleeves sleeves&lt;br /&gt;
match RemVamb vambraces&lt;br /&gt;
match RemCap cap&lt;br /&gt;
match RemHelm helm&lt;br /&gt;
match RemBala balaclav&lt;br /&gt;
match RemArmet armet&lt;br /&gt;
match RemMorion morion&lt;br /&gt;
match RemBascinet bascinet&lt;br /&gt;
match RemBarbute barbute&lt;br /&gt;
match RemMask mask&lt;br /&gt;
match RemCowl cowl&lt;br /&gt;
match RemHood hood&lt;br /&gt;
match RemBackplate backplate&lt;br /&gt;
match RemFauld fauld&lt;br /&gt;
match RemBreastplate breastplate&lt;br /&gt;
match RemCuirass cuirass&lt;br /&gt;
match RemPlate field plate&lt;br /&gt;
match RemPlate half plate&lt;br /&gt;
match RemPlate full plate&lt;br /&gt;
match RemPlate fluted plate&lt;br /&gt;
match RemTabard tabard&lt;br /&gt;
match RemAvent aventail&lt;br /&gt;
match RemMant mantle&lt;br /&gt;
match RemTasset tasset&lt;br /&gt;
match RemShield shield&lt;br /&gt;
match RemTarge targe&lt;br /&gt;
match RemSipar sipar&lt;br /&gt;
match RemBuckler buckler&lt;br /&gt;
match RemAegis aegis&lt;br /&gt;
match RemVest vest&lt;br /&gt;
match RemLorica lorica&lt;br /&gt;
match RemShirt shirt&lt;br /&gt;
match RemJerkin jerkin&lt;br /&gt;
match RemCoat coat&lt;br /&gt;
match RemLeath leathers&lt;br /&gt;
match RemHaub hauberk&lt;br /&gt;
match RemRobe robe&lt;br /&gt;
match RemGreav greaves&lt;br /&gt;
match RemLeatherArmor leather armor&lt;br /&gt;
match GlanceForBox wearing anything like&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Remove:&lt;br /&gt;
put remove my %s&lt;br /&gt;
put put my %s in my %Z&lt;br /&gt;
waitfor You put&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
# HEAD, EYE and NECK armor designations for removal&lt;br /&gt;
RemHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHood:&lt;br /&gt;
save hood&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# CHEST, BACK, and ABDOMEN armor designated for removal&lt;br /&gt;
RemBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTabard:&lt;br /&gt;
save tabard&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# SHIELDS designated for removal&lt;br /&gt;
RemSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# HAND and ARM armor designated for removal&lt;br /&gt;
RemSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
#LEG armor designated for removal&lt;br /&gt;
RemGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GlanceForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match TrunkGlance trunk&lt;br /&gt;
match ChestGlance chest&lt;br /&gt;
match StrongboxGlance strongbox&lt;br /&gt;
match CrateGlance crate&lt;br /&gt;
match CofferGlance coffer&lt;br /&gt;
match CasketGlance casket&lt;br /&gt;
match CaddyGlance caddy&lt;br /&gt;
match SkippetGlance skippet&lt;br /&gt;
match BoxGlance box&lt;br /&gt;
match LookForBox empty hands&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TrunkGlance:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
ChestGlance:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
StrongboxGlance:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CrateGlance:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CofferGlance:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CasketGlance:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CaddyGlance:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
SkippetGlance:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
BoxGlance:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
LookForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %P&lt;br /&gt;
match Trunk trunk&lt;br /&gt;
match Chest chest&lt;br /&gt;
match Strongbox strongbox&lt;br /&gt;
match Crate crate&lt;br /&gt;
match Coffer coffer&lt;br /&gt;
match Casket casket&lt;br /&gt;
match Caddy caddy&lt;br /&gt;
match Skippet skippet&lt;br /&gt;
match Box box&lt;br /&gt;
match Done and some&lt;br /&gt;
match Done and a&lt;br /&gt;
match Done nothing in there&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Trunk:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Chest:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Crate:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Strongbox:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Coffer:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Casket:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Caddy:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Skippet:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Box:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
GetBox:&lt;br /&gt;
put get %B from my %P&lt;br /&gt;
match DisarmIdent You get a&lt;br /&gt;
match DisarmIdent already holding&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmIdent:&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick blocking whatever&lt;br /&gt;
match GetPick harmless&lt;br /&gt;
match GetPick there used to be something&lt;br /&gt;
match GetPick been pried away&lt;br /&gt;
match GetPick small deflated bladder&lt;br /&gt;
match GetPick have been bent&lt;br /&gt;
match GetPick the trap is no longer a danger&lt;br /&gt;
match GetPick liquid was drained out&lt;br /&gt;
match GetPick broken spring is sticking out&lt;br /&gt;
match DisarmQuick a simple matter&lt;br /&gt;
match DisarmQuick aged grandmother&lt;br /&gt;
match DisarmQuick trivially constructed&lt;br /&gt;
match DisarmQuick laughable matter&lt;br /&gt;
match DisarmNormal should not take long&lt;br /&gt;
match DisarmNormal only minor troubles&lt;br /&gt;
match DisarmNormal precisely at your&lt;br /&gt;
match DisarmCareful some chance&lt;br /&gt;
match DisarmCareful would be a longshot&lt;br /&gt;
match DisarmCareful has the edge&lt;br /&gt;
match DisarmCareful odds are against&lt;br /&gt;
match DisarmCareful would be a long shot&lt;br /&gt;
match DisarmReally Prayer would be&lt;br /&gt;
match DisarmReally amazingly minimal&lt;br /&gt;
match DisarmReally have any chance&lt;br /&gt;
match DisarmReally snowball does&lt;br /&gt;
match DisarmReally jump off a cliff&lt;br /&gt;
match DisarmReally snowball encased in&lt;br /&gt;
match DisarmIdent fails to reveal&lt;br /&gt;
match DisarmIdent something to shift&lt;br /&gt;
match DisarmIdent not yet fully disarmed&lt;br /&gt;
pause 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put disarm my %B ident&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmReally:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** This trap is extremely dangerous ***&lt;br /&gt;
echo *** If you insist on it, NOD now ***&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
&lt;br /&gt;
DisarmQuick:&lt;br /&gt;
counter set 0&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmNormal:&lt;br /&gt;
counter set 0&lt;br /&gt;
save  &lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
Disarm3:&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
Disarm2:&lt;br /&gt;
Disarm1:&lt;br /&gt;
Disarm0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm my %B %s&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match DisarmAnalyze yet fully disarmed&lt;br /&gt;
match DisarmIdent the crystal hits&lt;br /&gt;
match DisarmCareful something to shift&lt;br /&gt;
match DisarmCareful proves too difficult&lt;br /&gt;
match Disarm%c unable to make&lt;br /&gt;
match DisarmIdent Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GetPick:&lt;br /&gt;
pause 1&lt;br /&gt;
put get my lockpick&lt;br /&gt;
goto PickIdent&lt;br /&gt;
&lt;br /&gt;
PickIdent:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto PickIdent0&lt;br /&gt;
&lt;br /&gt;
PickIdent3:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
PickIdent2:&lt;br /&gt;
PickIdent1:&lt;br /&gt;
PickIdent0:&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put pick my %B ident&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match PickIdent%c fails to teach you&lt;br /&gt;
match PickIdent%c something to shift&lt;br /&gt;
match PickQuick a simple matter&lt;br /&gt;
match PickQuick an aged grandmother&lt;br /&gt;
match PickQuick trivially constructed&lt;br /&gt;
match PickQuick laughable matter&lt;br /&gt;
match PickQuick should not take long&lt;br /&gt;
match PickQuick only minor troubles&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match Pick precisely at your&lt;br /&gt;
match Pick some chance&lt;br /&gt;
match Pick has the edge&lt;br /&gt;
match PickCareful would be a longshot&lt;br /&gt;
match PickCareful odds are against&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickQuick:&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick:&lt;br /&gt;
save   &lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick4:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
Pick3:&lt;br /&gt;
Pick2:&lt;br /&gt;
Pick1:&lt;br /&gt;
Pick0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put pick my %B %s&lt;br /&gt;
match PickIdent You discover another&lt;br /&gt;
match Pick%c You are unable&lt;br /&gt;
match GetPick just broke&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match OpenBox Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
OpenBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put open my %B&lt;br /&gt;
match PutAwayLockpick is already open&lt;br /&gt;
match GetPick It is locked&lt;br /&gt;
match PutAwayLockpick You open&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PutAwayLockpick:&lt;br /&gt;
put stow my lockpick&lt;br /&gt;
goto LootCoin&lt;br /&gt;
&lt;br /&gt;
LootCoin:&lt;br /&gt;
put get my coin&lt;br /&gt;
put get my coin&lt;br /&gt;
match LootCoin …wait&lt;br /&gt;
match LootBox What were you referring to&lt;br /&gt;
match LootCoin You pick up&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LootBox:&lt;br /&gt;
match DismantleBox You find nothing&lt;br /&gt;
match LootCoin coin&lt;br /&gt;
match LootCoin coins&lt;br /&gt;
match Alexandrite alexandrite&lt;br /&gt;
match Agate agate&lt;br /&gt;
match Amber piece of amber&lt;br /&gt;
match Amethyst amethyst&lt;br /&gt;
match Andalus andalusite&lt;br /&gt;
match Aqua aquamarine&lt;br /&gt;
match Bar bronze bar&lt;br /&gt;
match Bar silver bar&lt;br /&gt;
match Bar gold bar&lt;br /&gt;
match Bar brass bar&lt;br /&gt;
match Bar steel bar&lt;br /&gt;
match Bar pewter bar&lt;br /&gt;
match Bloodstone bloodstone&lt;br /&gt;
match Carnelian carnelian&lt;br /&gt;
match Card card&lt;br /&gt;
match Chalcedony chalcedony&lt;br /&gt;
match Chryso chrysoberyl&lt;br /&gt;
match Citrine citrine&lt;br /&gt;
match Chryso chrysoprase&lt;br /&gt;
match Coral of coral&lt;br /&gt;
match Crystal crystal&lt;br /&gt;
match Diamond diamond&lt;br /&gt;
match Diopside diopside&lt;br /&gt;
match Emerald emerald&lt;br /&gt;
match Flint flint&lt;br /&gt;
match Flower flower&lt;br /&gt;
match Garnet garnet&lt;br /&gt;
match Glue glue&lt;br /&gt;
match Hemat hematite&lt;br /&gt;
match Nugget iron nugget&lt;br /&gt;
match Ivory piece of ivory&lt;br /&gt;
match Iolite iolite&lt;br /&gt;
match Jade jade&lt;br /&gt;
match Kunzite kunzite&lt;br /&gt;
match Lazuli lazuli&lt;br /&gt;
match Lockpick lockpick&lt;br /&gt;
match Moonstone moonstone&lt;br /&gt;
match Morgan morganite&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Onyx onyx&lt;br /&gt;
match Opal opal&lt;br /&gt;
match Pearl pearl&lt;br /&gt;
match Peridot peridot&lt;br /&gt;
match Quartz quartz&lt;br /&gt;
match Ruby ruby&lt;br /&gt;
match Rune runestone&lt;br /&gt;
match Sap muljin sap&lt;br /&gt;
match Sap sufil sap&lt;br /&gt;
match Sapphire sapphire&lt;br /&gt;
match GwethKeep jadeite stones&lt;br /&gt;
match GwethKeep kyanite stones&lt;br /&gt;
match Gweth stones&lt;br /&gt;
match Spinel spinel&lt;br /&gt;
match StarStone star-stone&lt;br /&gt;
match Sun sunstone&lt;br /&gt;
match Tanz tanzanite&lt;br /&gt;
match Topaz topaz&lt;br /&gt;
match Tourm tourmaline&lt;br /&gt;
match Tsavo tsavorite&lt;br /&gt;
match Turq turquoise&lt;br /&gt;
match Zircon zircon&lt;br /&gt;
match Dira dira&lt;br /&gt;
match Beryl beryl&lt;br /&gt;
match Root root&lt;br /&gt;
match Grass grass&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Stem stem&lt;br /&gt;
match Lotion lotion&lt;br /&gt;
match Thread thread&lt;br /&gt;
match Oil flask of oil&lt;br /&gt;
match Leaves leaves&lt;br /&gt;
match Pestle pestle&lt;br /&gt;
match Mortar mortar&lt;br /&gt;
match Needle needle&lt;br /&gt;
match Sufil sufil sap&lt;br /&gt;
match Label wax label&lt;br /&gt;
match Hair hairbrush&lt;br /&gt;
match Rope lead rope&lt;br /&gt;
match Necklace necklace&lt;br /&gt;
match DismantleBox nothing in there&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %B&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
StowGem:&lt;br /&gt;
put get my %G from my %B&lt;br /&gt;
put stow %G&lt;br /&gt;
match LootBox closing it once more&lt;br /&gt;
match NeedNewGemContainer got a wealth of gems&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
NeedNewGemContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Current gem container full ***&lt;br /&gt;
echo *** Please obtain and set a new ***&lt;br /&gt;
echo *** gem container upon doing so ***&lt;br /&gt;
echo *** NOD when ready. ***&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Gem storage&lt;br /&gt;
# and Gems to be looted&lt;br /&gt;
&lt;br /&gt;
Agate:&lt;br /&gt;
setvariable G agate&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amethyst:&lt;br /&gt;
setvariable G amethyst&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Alexandrite:&lt;br /&gt;
setvariable G alexandrite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amber:&lt;br /&gt;
setvariable G amber&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Andalus:&lt;br /&gt;
setvariable G andalus&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Aqua:&lt;br /&gt;
setvariable G aqua&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Bloodstone:&lt;br /&gt;
setvariable G bloodstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Beryl:&lt;br /&gt;
setvariable G beryl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Carnelian:&lt;br /&gt;
setvariable G carnelian&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chalcedony:&lt;br /&gt;
setvariable G chalcedony&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chryso:&lt;br /&gt;
setvariable G chryso&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Citrine:&lt;br /&gt;
setvariable G citrine&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Coral:&lt;br /&gt;
setvariable G coral&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Crystal:&lt;br /&gt;
setvariable G crystal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diamond:&lt;br /&gt;
setvariable G diamond&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diopside:&lt;br /&gt;
setvariable G diopside&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Emerald:&lt;br /&gt;
setvariable G emerald&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Garnet:&lt;br /&gt;
setvariable G garnet&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Hemat:&lt;br /&gt;
setvariable G hemat&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Iolite:&lt;br /&gt;
setvariable G iolite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ivory:&lt;br /&gt;
setvariable G ivory&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Jade:&lt;br /&gt;
setvariable G jade&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Kunzite:&lt;br /&gt;
setvariable G kunzite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Lazuli:&lt;br /&gt;
setvariable G lazuli&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Moonstone:&lt;br /&gt;
setvariable G moonstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Morgan:&lt;br /&gt;
setvariable G morgani&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Onyx:&lt;br /&gt;
setvariable G onyx&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Opal:&lt;br /&gt;
setvariable G opal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Pearl:&lt;br /&gt;
setvariable G pearl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Peridot:&lt;br /&gt;
setvariable G peridot&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Quartz:&lt;br /&gt;
setvariable G quartz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ruby:&lt;br /&gt;
setvariable G ruby&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sapphire:&lt;br /&gt;
setvariable G sapphire&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
StarStone:&lt;br /&gt;
setvariable G star&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Spinel:&lt;br /&gt;
setvariable G spinel&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sun:&lt;br /&gt;
setvariable G sunston&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tanz:&lt;br /&gt;
setvariable G tanzanite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Topaz:&lt;br /&gt;
setvariable G topaz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tourm:&lt;br /&gt;
setvariable G tourm&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tsavo:&lt;br /&gt;
setvariable G tsavo&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Turq:&lt;br /&gt;
setvariable G turq&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Zircon:&lt;br /&gt;
setvariable G zircon&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Random Stuff to be DROPPED&lt;br /&gt;
# This stuff is considered useless&lt;br /&gt;
&lt;br /&gt;
Rope:&lt;br /&gt;
put get rope from my %B&lt;br /&gt;
put drop my rope&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Hair:&lt;br /&gt;
put get hair from my %B&lt;br /&gt;
put drop my hair&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Label:&lt;br /&gt;
put get label from my %B&lt;br /&gt;
put drop my label&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Thread:&lt;br /&gt;
put get thread from my %B&lt;br /&gt;
put drop my thread&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Oil:&lt;br /&gt;
put get oil from my %B&lt;br /&gt;
put drop my oil&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Glue:&lt;br /&gt;
put get glue from my %B&lt;br /&gt;
put drop my glue&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flint:&lt;br /&gt;
put get flint from my %B&lt;br /&gt;
put drop my flint&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Pestle:&lt;br /&gt;
put get my pestle from my %B&lt;br /&gt;
put drop my pestl&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Mortar:&lt;br /&gt;
put get my mortar from my %B&lt;br /&gt;
put drop my mortar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Needle:&lt;br /&gt;
put get my needl from my %B&lt;br /&gt;
put drop my needle&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#  Random Stuff to be STOWED&lt;br /&gt;
#  This goes into your basic STOW container except the Kyanite and Jadeite&lt;br /&gt;
&lt;br /&gt;
GwethKeep:&lt;br /&gt;
put get stone from my %B&lt;br /&gt;
put put my stone in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Bar:&lt;br /&gt;
put get my bar from my %B&lt;br /&gt;
put stow my bar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Card:&lt;br /&gt;
put get my card from my %B&lt;br /&gt;
put stow my card&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Dira:&lt;br /&gt;
put get my dira from my %B&lt;br /&gt;
put stow my dira&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Gweth:&lt;br /&gt;
put get my stones from my %B&lt;br /&gt;
put stow my stones&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lotion:&lt;br /&gt;
put get my lotion from my %B&lt;br /&gt;
put stow my lotion&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lockpick:&lt;br /&gt;
put get my lockp from my %B&lt;br /&gt;
put stow my lockp&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Necklace:&lt;br /&gt;
put get necklace from my %B&lt;br /&gt;
put stow my necklace&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Nugget:&lt;br /&gt;
put get nugget from my %B&lt;br /&gt;
put stow my nugget&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Rune:&lt;br /&gt;
put get my runest from my %B&lt;br /&gt;
put stow my runest&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# This stuff is put in the SAME CONTAINER THAT YOUR BOXES ARE IN&lt;br /&gt;
# These are HERBS that need to be worked by an alchemist first in order to become useful&lt;br /&gt;
&lt;br /&gt;
Sap:&lt;br /&gt;
put get sap from my %B&lt;br /&gt;
put put my sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flower:	&lt;br /&gt;
put get flower from my %B&lt;br /&gt;
put put my flower in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Grass:&lt;br /&gt;
put get my grass from my %B&lt;br /&gt;
put put my grass in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Leaves:&lt;br /&gt;
put get my leaves from my %B&lt;br /&gt;
put put my leaves in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Root:&lt;br /&gt;
put get my root from my %B&lt;br /&gt;
put put my root in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Stem:&lt;br /&gt;
put get my stem from my %B&lt;br /&gt;
put put my stem in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Sufil:&lt;br /&gt;
put get my sufil sap from my %B&lt;br /&gt;
put put my sufil sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyze:&lt;br /&gt;
goto DisarmAnalyze%H&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto AnalyzeTrap&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeNo:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap:&lt;br /&gt;
AnalyzeTrap0:&lt;br /&gt;
AnalyzeTrap1:&lt;br /&gt;
AnalyzeTrap2:&lt;br /&gt;
AnalyzeTrap3:&lt;br /&gt;
AnalyzeTrap4:&lt;br /&gt;
counter add 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match HarvestTrap already analyzed this trap&lt;br /&gt;
match AnalyzeTrap%c ...wait&lt;br /&gt;
match AnalyzeTrap%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap5:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
HarvestTrap:&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match HarvestTrap ...wait&lt;br /&gt;
match DisarmIdent unsuitable for harvesting&lt;br /&gt;
match HarvDrop been completely harvested&lt;br /&gt;
match HarvestTrap Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DropBlad bladder&lt;br /&gt;
match DropBlad blade&lt;br /&gt;
match DropCirc circle&lt;br /&gt;
match DropClay clay&lt;br /&gt;
match DropCrys crystal&lt;br /&gt;
match DropCube cube&lt;br /&gt;
match DropDisc disc&lt;br /&gt;
match DropFace face&lt;br /&gt;
match DropHamm hammer&lt;br /&gt;
match DropLeg leg&lt;br /&gt;
match DropNeed needle&lt;br /&gt;
match DropPin pin in your&lt;br /&gt;
match DropRes reservoir&lt;br /&gt;
match DropRune rune&lt;br /&gt;
match DropSeal seal&lt;br /&gt;
match DropSphere sphere&lt;br /&gt;
match DropSpring spring&lt;br /&gt;
match DropStrik striker&lt;br /&gt;
match DropStud studs&lt;br /&gt;
match DropTube tube&lt;br /&gt;
match DropVial vial&lt;br /&gt;
match HarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
HarvDone:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
DismantleBox:&lt;br /&gt;
goto DismantleBoxHarvest%H&lt;br /&gt;
&lt;br /&gt;
DismantleBoxHarvestYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleAnalyze0:&lt;br /&gt;
DismantleAnalyze1:&lt;br /&gt;
DismantleAnalyze2:&lt;br /&gt;
DismantleAnalyze3:&lt;br /&gt;
DismantleAnalyze4:&lt;br /&gt;
DismantleAnalyze:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match DismantleAnalyze ...wait&lt;br /&gt;
match DismantleHarvest already analyzed this trap&lt;br /&gt;
match DismantleBoxHarvestNo unsuitable for harvesting&lt;br /&gt;
match DismantleAnalyze%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleHarvest0:&lt;br /&gt;
DismantleHarvest1:&lt;br /&gt;
DismantleHarvest2:&lt;br /&gt;
DismantleHarvest3:&lt;br /&gt;
DismantleHarvest4:&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match DisHarvDone unsuitable for harvesting&lt;br /&gt;
match DismantleHarvest%c Roundtime&lt;br /&gt;
match DisHarvDrop been completely harvested&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisHarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DisDropBlad bladder&lt;br /&gt;
match DisDropBlad blade&lt;br /&gt;
match DisDropCirc circle&lt;br /&gt;
match DisDropClay clay&lt;br /&gt;
match DisDropCrys crystal&lt;br /&gt;
match DisDropCube cube&lt;br /&gt;
match DisDropDisc disc&lt;br /&gt;
match DisDropFace face&lt;br /&gt;
match DisDropHamm hammer&lt;br /&gt;
match DisDropLeg leg&lt;br /&gt;
match DisDropNeed needle&lt;br /&gt;
match DisDropPin pin in your&lt;br /&gt;
match DisDropRes reservoir&lt;br /&gt;
match DisDropRune rune&lt;br /&gt;
match DisDropSeal seal&lt;br /&gt;
match DisDropSphere sphere&lt;br /&gt;
match DisDropSpring spring&lt;br /&gt;
match DisDropStrik striker&lt;br /&gt;
match DisDropStud studs&lt;br /&gt;
match DisDropTube tube&lt;br /&gt;
match DisDropVial vial&lt;br /&gt;
match DisHarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisDropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest5:&lt;br /&gt;
DismantleAnalyze5:&lt;br /&gt;
DisHarvDone:&lt;br /&gt;
DismantleBoxHarvestNo:&lt;br /&gt;
put dismant my %B&lt;br /&gt;
pause 1&lt;br /&gt;
goto CheckEXP%X&lt;br /&gt;
&lt;br /&gt;
CheckEXPYes:&lt;br /&gt;
pause 1&lt;br /&gt;
put exp locks&lt;br /&gt;
match LocksMindLocked 33/3&lt;br /&gt;
match LocksMindLocked 34/3&lt;br /&gt;
match GlanceForBox /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckEXPNo:&lt;br /&gt;
goto GlanceForBox&lt;br /&gt;
&lt;br /&gt;
LocksMindLocked:&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Locksmithing mind locked ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done:&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All boxes open and looted! ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipArmor:&lt;br /&gt;
match EquipGlove gloves&lt;br /&gt;
match EquipGaunt gauntlet&lt;br /&gt;
match EquipSleeves sleeves&lt;br /&gt;
match EquipVamb vambraces&lt;br /&gt;
match EquipCowl cowl&lt;br /&gt;
match EquipMask mask&lt;br /&gt;
match EquipCap cap&lt;br /&gt;
match EquipHelm helm&lt;br /&gt;
match EquipBala balaclav&lt;br /&gt;
match EquipArmet armet&lt;br /&gt;
match EquipMorion morion&lt;br /&gt;
match EquipBascinet bascinet&lt;br /&gt;
match EquipBarbute barbute&lt;br /&gt;
match EquipBackplate backplate&lt;br /&gt;
match EquipFauld fauld&lt;br /&gt;
match EquipBreastplate breastplate&lt;br /&gt;
match EquipCuirass cuirass&lt;br /&gt;
match EquipPlate field plate&lt;br /&gt;
match EquipPlate half plate&lt;br /&gt;
match EquipPlate full plate&lt;br /&gt;
match EquipPlate fluted plate&lt;br /&gt;
match EquipCoat coat&lt;br /&gt;
match EquipJerkin jerkin&lt;br /&gt;
match EquipAvent aventail&lt;br /&gt;
match EquipMant mantle&lt;br /&gt;
match EquipTasset tasset&lt;br /&gt;
match EquipShield shield&lt;br /&gt;
match EquipTarge targe&lt;br /&gt;
match EquipSipar sipar&lt;br /&gt;
match EquipBuckler buckler&lt;br /&gt;
match EquipAegis aegis&lt;br /&gt;
match EquipVest vest&lt;br /&gt;
match EquipLorica lorica&lt;br /&gt;
match EquipShirt shirt&lt;br /&gt;
match EquipLeath leathers&lt;br /&gt;
match EquipHaub hauberk&lt;br /&gt;
match EquipRobe robe&lt;br /&gt;
match EquipLeatherArmor leather armor&lt;br /&gt;
match EquipGreav greaves&lt;br /&gt;
match EquipDone and a&lt;br /&gt;
match EquipDone and some&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %Z&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ReEquip:&lt;br /&gt;
put get my %s from my %Z&lt;br /&gt;
put wear my %s&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipDone:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All armor should be equipped.  Please double check! ***&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EquipLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Challeirra&amp;diff=502029</id>
		<title>Challeirra</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Challeirra&amp;diff=502029"/>
		<updated>2019-04-13T06:16:43Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Challeirra McBrynne&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You see Grand Master Empath Challeirra McBrynne, Chief Surgeon of the House of the Gilded Longleaf, an Elothean Empath.&lt;br /&gt;
She has sparkling crystal green eyes.  Her golden hair is very long and wavy, and is worn arranged in an intricate Elven braid.  She has fair skin.&lt;br /&gt;
She is in her prime.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
   &lt;br /&gt;
She is wearing an elegant white silk shirt with pleated sleeves and ruffled cuffs, a forest green brocade corset accented with silver and gold leaves, some deep green leather leggings embossed with a subtle leaf pattern, an emerald green hooded cloak trimmed in silvery embroidery, some dark green side-laced suede boots with copper trim, a gold necklace bearing the crest of the Empath Guild, a lustrous gold bracelet inlaid with a climbing ivy design, a narrow jade wedding band inlaid with a twining golden rose, a twisted bronze and copper ring and a lavishly embroidered Empath supply pouch.&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sturdy_alchemist%27s_tote_crafted_from_reinforced_wyvern_leather&amp;diff=393133</id>
		<title>Item:Sturdy alchemist&#039;s tote crafted from reinforced wyvern leather</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sturdy_alchemist%27s_tote_crafted_from_reinforced_wyvern_leather&amp;diff=393133"/>
		<updated>2015-01-11T22:22:03Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=tote&lt;br /&gt;
|look=The interior of the tote is lined with heavy spidersilk that&#039;s been coated lightly with a thin layer of glue, protecting it from errant spills and stains.  Small tyrium buttons line the open, and a braided chain allows the bag to sealed shut.  Sealing the bag is a clasp in the shape of a wyvern&#039;s head.&lt;br /&gt;
|MTag=wyvern&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|weight=145&lt;br /&gt;
|appcost=250,000&lt;br /&gt;
|ilsize=9&lt;br /&gt;
|iwsize=6&lt;br /&gt;
|ihsize=6&lt;br /&gt;
|csize=350&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139271</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139271"/>
		<updated>2011-10-05T06:38:09Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=Kalic and [[User:Challeirra|Challeirra]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
Since January 2010, [mailto:Challeirra@gmail.com Challeirra] has been away from DR and is no longer actively building and improving this script. You may still send an email with any bugs, or post on the discussion page, and if she ever returns to DR she hopes to continue this project. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://scripts.whistlethis.com/script.php?n=315 Progressive Stealing Script: Genie 3 conversion]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Command line PAUSE option to have script wait for user confirmation in each shop before stealing&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Toggle for thieves to use Khri Skulk before the normal progression of Khri attempts&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, SLIP, or SKULK will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANK will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANK.6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.57====&lt;br /&gt;
*Fixed bug that caused max number of items stolen per shop to be 2&lt;br /&gt;
*Fixed bug for some locations in which PP and Perc Health don&#039;t work&lt;br /&gt;
*Changed sneaking default to NO&lt;br /&gt;
&lt;br /&gt;
====1.56====&lt;br /&gt;
*Fixed (another) bug preventing stealing in Leth if starting in Crossing&lt;br /&gt;
*Fixed Ratha sewer guarding bug (not retreating one yet)&lt;br /&gt;
&lt;br /&gt;
====1.55====&lt;br /&gt;
*Adjusted script response for hands being unexpectedly full when stealing&lt;br /&gt;
*Minor adjustments to comments/messaging&lt;br /&gt;
&lt;br /&gt;
====1.54====&lt;br /&gt;
*Fixed bug in which the first shop entered after traveling between Crossing and Leth would be mistaken for the starting location&lt;br /&gt;
&lt;br /&gt;
====1.53====&lt;br /&gt;
*Fixed bug which (rarely) triggered accidental retreat attempts&lt;br /&gt;
*Fixed bug which would fail to recognize not being engaged if retreat was attempted&lt;br /&gt;
&lt;br /&gt;
====1.52====&lt;br /&gt;
*Fixed bug where stealing only once in a shop (with STOW setting, not DROP) could cause a label error with message ending in .-1.&lt;br /&gt;
*Adjusted a couple of items in Shard and Haven 300+ brackets, also one at Haven 250-299&lt;br /&gt;
&lt;br /&gt;
====1.51====&lt;br /&gt;
*Fixed infinite loop of pawning/binning&lt;br /&gt;
*Fixed error if sneak variable is set to &amp;quot;sneak&amp;quot; or &amp;quot;nosneak&amp;quot; instead of YES or NO&lt;br /&gt;
*Fixed one cause of thieves accidentally slipping an item out and then back into your container&lt;br /&gt;
*Fixed duplicate SLIP sneak label&lt;br /&gt;
*Script currently set to skip Arthe Dale tart boutique due to bugs&lt;br /&gt;
&lt;br /&gt;
====1.50====&lt;br /&gt;
*Fixed the widespread INV ARMOR bug due to changes in the INVENTORY command&lt;br /&gt;
*Significant cleanup of primary stealing engine (especially reduction in STOW functions)&lt;br /&gt;
*Fixed another MM power perception issue&lt;br /&gt;
*Fixed a bug that resulted in a mistaken arrest match&lt;br /&gt;
&lt;br /&gt;
====1.49====&lt;br /&gt;
*Added toggle whether to sneak into shops or not (and command-line override SNEAK or NOSNEAK)&lt;br /&gt;
*Shard cleric shop added&lt;br /&gt;
*Some Shard items edited. Shard 300+ bracket being made easier, anticipating addition of higher brackets soon&lt;br /&gt;
*Fixed another justice bug for debts greater than 5k&lt;br /&gt;
&lt;br /&gt;
====1.48====&lt;br /&gt;
*Moon mage PP corrections&lt;br /&gt;
*Another correction to Riverhaven numbering near cleric shop&lt;br /&gt;
*Fixed justice bug only applicable to debts over 5000 copper&lt;br /&gt;
*Using DROP option will no longer add new saved item variables&lt;br /&gt;
&lt;br /&gt;
====1.47====&lt;br /&gt;
*Upgraded moon mage power perception based on Mozzik&#039;s recommendations&lt;br /&gt;
*Thief concentration pause for khri now based on actual amount of concentration&lt;br /&gt;
*Added additional bag checks and expanded container warning&lt;br /&gt;
*Bug fix for case of having saved too many items without pawning/binning for script to handle&lt;br /&gt;
*Fixed bug at post-arrest sack checking and allowed for manual correction if script is unable to retrieve everything&lt;br /&gt;
*Adjusted some more trivial tarts&lt;br /&gt;
&lt;br /&gt;
====1.46====&lt;br /&gt;
*Fixed numbering near Riverhaven cleric shop.&lt;br /&gt;
&lt;br /&gt;
====1.45====&lt;br /&gt;
*Fix for Shard bug when starting at east or west gate at night&lt;br /&gt;
&lt;br /&gt;
====1.44====&lt;br /&gt;
*Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line&lt;br /&gt;
*Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc)&lt;br /&gt;
*Changed some tart grabs in the Arthe Dale tart boutique&lt;br /&gt;
*Added match to prevent repeat trivial grabs (not sure how we neglected this before)&lt;br /&gt;
&lt;br /&gt;
====1.43====&lt;br /&gt;
*Fixed Riverhaven start locations broken by renumbering in 1.42&lt;br /&gt;
*Fixed bug in Arthe Dale tart boutique&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139263</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139263"/>
		<updated>2010-01-30T18:20:00Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Version Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 19, 2010, [mailto:Challeirra@gmail.com Challeirra] is still actively building and improving this script, so please send an email with any bugs, or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Command line PAUSE option to have script wait for user confirmation in each shop before stealing&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Toggle for thieves to use Khri Skulk before the normal progression of Khri attempts&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, SLIP, or SKULK will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANK will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANK.6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.57====&lt;br /&gt;
*Fixed bug that caused max number of items stolen per shop to be 2&lt;br /&gt;
*Fixed bug for some locations in which PP and Perc Health don&#039;t work&lt;br /&gt;
*Changed sneaking default to NO&lt;br /&gt;
&lt;br /&gt;
====1.56====&lt;br /&gt;
*Fixed (another) bug preventing stealing in Leth if starting in Crossing&lt;br /&gt;
*Fixed Ratha sewer guarding bug (not retreating one yet)&lt;br /&gt;
&lt;br /&gt;
====1.55====&lt;br /&gt;
*Adjusted script response for hands being unexpectedly full when stealing&lt;br /&gt;
*Minor adjustments to comments/messaging&lt;br /&gt;
&lt;br /&gt;
====1.54====&lt;br /&gt;
*Fixed bug in which the first shop entered after traveling between Crossing and Leth would be mistaken for the starting location&lt;br /&gt;
&lt;br /&gt;
====1.53====&lt;br /&gt;
*Fixed bug which (rarely) triggered accidental retreat attempts&lt;br /&gt;
*Fixed bug which would fail to recognize not being engaged if retreat was attempted&lt;br /&gt;
&lt;br /&gt;
====1.52====&lt;br /&gt;
*Fixed bug where stealing only once in a shop (with STOW setting, not DROP) could cause a label error with message ending in .-1.&lt;br /&gt;
*Adjusted a couple of items in Shard and Haven 300+ brackets, also one at Haven 250-299&lt;br /&gt;
&lt;br /&gt;
====1.51====&lt;br /&gt;
*Fixed infinite loop of pawning/binning&lt;br /&gt;
*Fixed error if sneak variable is set to &amp;quot;sneak&amp;quot; or &amp;quot;nosneak&amp;quot; instead of YES or NO&lt;br /&gt;
*Fixed one cause of thieves accidentally slipping an item out and then back into your container&lt;br /&gt;
*Fixed duplicate SLIP sneak label&lt;br /&gt;
*Script currently set to skip Arthe Dale tart boutique due to bugs&lt;br /&gt;
&lt;br /&gt;
====1.50====&lt;br /&gt;
*Fixed the widespread INV ARMOR bug due to changes in the INVENTORY command&lt;br /&gt;
*Significant cleanup of primary stealing engine (especially reduction in STOW functions)&lt;br /&gt;
*Fixed another MM power perception issue&lt;br /&gt;
*Fixed a bug that resulted in a mistaken arrest match&lt;br /&gt;
&lt;br /&gt;
====1.49====&lt;br /&gt;
*Added toggle whether to sneak into shops or not (and command-line override SNEAK or NOSNEAK)&lt;br /&gt;
*Shard cleric shop added&lt;br /&gt;
*Some Shard items edited. Shard 300+ bracket being made easier, anticipating addition of higher brackets soon&lt;br /&gt;
*Fixed another justice bug for debts greater than 5k&lt;br /&gt;
&lt;br /&gt;
====1.48====&lt;br /&gt;
*Moon mage PP corrections&lt;br /&gt;
*Another correction to Riverhaven numbering near cleric shop&lt;br /&gt;
*Fixed justice bug only applicable to debts over 5000 copper&lt;br /&gt;
*Using DROP option will no longer add new saved item variables&lt;br /&gt;
&lt;br /&gt;
====1.47====&lt;br /&gt;
*Upgraded moon mage power perception based on Mozzik&#039;s recommendations&lt;br /&gt;
*Thief concentration pause for khri now based on actual amount of concentration&lt;br /&gt;
*Added additional bag checks and expanded container warning&lt;br /&gt;
*Bug fix for case of having saved too many items without pawning/binning for script to handle&lt;br /&gt;
*Fixed bug at post-arrest sack checking and allowed for manual correction if script is unable to retrieve everything&lt;br /&gt;
*Adjusted some more trivial tarts&lt;br /&gt;
&lt;br /&gt;
====1.46====&lt;br /&gt;
*Fixed numbering near Riverhaven cleric shop.&lt;br /&gt;
&lt;br /&gt;
====1.45====&lt;br /&gt;
*Fix for Shard bug when starting at east or west gate at night&lt;br /&gt;
&lt;br /&gt;
====1.44====&lt;br /&gt;
*Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line&lt;br /&gt;
*Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc)&lt;br /&gt;
*Changed some tart grabs in the Arthe Dale tart boutique&lt;br /&gt;
*Added match to prevent repeat trivial grabs (not sure how we neglected this before)&lt;br /&gt;
&lt;br /&gt;
====1.43====&lt;br /&gt;
*Fixed Riverhaven start locations broken by renumbering in 1.42&lt;br /&gt;
*Fixed bug in Arthe Dale tart boutique&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139262</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139262"/>
		<updated>2010-01-28T05:06:57Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Version Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 19, 2010, [mailto:Challeirra@gmail.com Challeirra] is still actively building and improving this script, so please send an email with any bugs, or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Command line PAUSE option to have script wait for user confirmation in each shop before stealing&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Toggle for thieves to use Khri Skulk before the normal progression of Khri attempts&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, SLIP, or SKULK will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANK will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANK.6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.56====&lt;br /&gt;
*Fixed (another) bug preventing stealing in Leth if starting in Crossing&lt;br /&gt;
*Fixed Ratha sewer guarding bug (not retreating one yet)&lt;br /&gt;
&lt;br /&gt;
====1.55====&lt;br /&gt;
*Adjusted script response for hands being unexpectedly full when stealing&lt;br /&gt;
*Minor adjustments to comments/messaging&lt;br /&gt;
&lt;br /&gt;
====1.54====&lt;br /&gt;
*Fixed bug in which the first shop entered after traveling between Crossing and Leth would be mistaken for the starting location&lt;br /&gt;
&lt;br /&gt;
====1.53====&lt;br /&gt;
*Fixed bug which (rarely) triggered accidental retreat attempts&lt;br /&gt;
*Fixed bug which would fail to recognize not being engaged if retreat was attempted&lt;br /&gt;
&lt;br /&gt;
====1.52====&lt;br /&gt;
*Fixed bug where stealing only once in a shop (with STOW setting, not DROP) could cause a label error with message ending in .-1.&lt;br /&gt;
*Adjusted a couple of items in Shard and Haven 300+ brackets, also one at Haven 250-299&lt;br /&gt;
&lt;br /&gt;
====1.51====&lt;br /&gt;
*Fixed infinite loop of pawning/binning&lt;br /&gt;
*Fixed error if sneak variable is set to &amp;quot;sneak&amp;quot; or &amp;quot;nosneak&amp;quot; instead of YES or NO&lt;br /&gt;
*Fixed one cause of thieves accidentally slipping an item out and then back into your container&lt;br /&gt;
*Fixed duplicate SLIP sneak label&lt;br /&gt;
*Script currently set to skip Arthe Dale tart boutique due to bugs&lt;br /&gt;
&lt;br /&gt;
====1.50====&lt;br /&gt;
*Fixed the widespread INV ARMOR bug due to changes in the INVENTORY command&lt;br /&gt;
*Significant cleanup of primary stealing engine (especially reduction in STOW functions)&lt;br /&gt;
*Fixed another MM power perception issue&lt;br /&gt;
*Fixed a bug that resulted in a mistaken arrest match&lt;br /&gt;
&lt;br /&gt;
====1.49====&lt;br /&gt;
*Added toggle whether to sneak into shops or not (and command-line override SNEAK or NOSNEAK)&lt;br /&gt;
*Shard cleric shop added&lt;br /&gt;
*Some Shard items edited. Shard 300+ bracket being made easier, anticipating addition of higher brackets soon&lt;br /&gt;
*Fixed another justice bug for debts greater than 5k&lt;br /&gt;
&lt;br /&gt;
====1.48====&lt;br /&gt;
*Moon mage PP corrections&lt;br /&gt;
*Another correction to Riverhaven numbering near cleric shop&lt;br /&gt;
*Fixed justice bug only applicable to debts over 5000 copper&lt;br /&gt;
*Using DROP option will no longer add new saved item variables&lt;br /&gt;
&lt;br /&gt;
====1.47====&lt;br /&gt;
*Upgraded moon mage power perception based on Mozzik&#039;s recommendations&lt;br /&gt;
*Thief concentration pause for khri now based on actual amount of concentration&lt;br /&gt;
*Added additional bag checks and expanded container warning&lt;br /&gt;
*Bug fix for case of having saved too many items without pawning/binning for script to handle&lt;br /&gt;
*Fixed bug at post-arrest sack checking and allowed for manual correction if script is unable to retrieve everything&lt;br /&gt;
*Adjusted some more trivial tarts&lt;br /&gt;
&lt;br /&gt;
====1.46====&lt;br /&gt;
*Fixed numbering near Riverhaven cleric shop.&lt;br /&gt;
&lt;br /&gt;
====1.45====&lt;br /&gt;
*Fix for Shard bug when starting at east or west gate at night&lt;br /&gt;
&lt;br /&gt;
====1.44====&lt;br /&gt;
*Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line&lt;br /&gt;
*Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc)&lt;br /&gt;
*Changed some tart grabs in the Arthe Dale tart boutique&lt;br /&gt;
*Added match to prevent repeat trivial grabs (not sure how we neglected this before)&lt;br /&gt;
&lt;br /&gt;
====1.43====&lt;br /&gt;
*Fixed Riverhaven start locations broken by renumbering in 1.42&lt;br /&gt;
*Fixed bug in Arthe Dale tart boutique&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139261</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139261"/>
		<updated>2010-01-24T15:12:37Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Version Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 19, 2010, [mailto:Challeirra@gmail.com Challeirra] is still actively building and improving this script, so please send an email with any bugs, or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Command line PAUSE option to have script wait for user confirmation in each shop before stealing&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Toggle for thieves to use Khri Skulk before the normal progression of Khri attempts&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, SLIP, or SKULK will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANK will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANK.6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.55====&lt;br /&gt;
*Adjusted script response for hands being unexpectedly full when stealing&lt;br /&gt;
*Minor adjustments to comments/messaging&lt;br /&gt;
&lt;br /&gt;
====1.54====&lt;br /&gt;
*Fixed bug in which the first shop entered after traveling between Crossing and Leth would be mistaken for the starting location&lt;br /&gt;
&lt;br /&gt;
====1.53====&lt;br /&gt;
*Fixed bug which (rarely) triggered accidental retreat attempts&lt;br /&gt;
*Fixed bug which would fail to recognize not being engaged if retreat was attempted&lt;br /&gt;
&lt;br /&gt;
====1.52====&lt;br /&gt;
*Fixed bug where stealing only once in a shop (with STOW setting, not DROP) could cause a label error with message ending in .-1.&lt;br /&gt;
*Adjusted a couple of items in Shard and Haven 300+ brackets, also one at Haven 250-299&lt;br /&gt;
&lt;br /&gt;
====1.51====&lt;br /&gt;
*Fixed infinite loop of pawning/binning&lt;br /&gt;
*Fixed error if sneak variable is set to &amp;quot;sneak&amp;quot; or &amp;quot;nosneak&amp;quot; instead of YES or NO&lt;br /&gt;
*Fixed one cause of thieves accidentally slipping an item out and then back into your container&lt;br /&gt;
*Fixed duplicate SLIP sneak label&lt;br /&gt;
*Script currently set to skip Arthe Dale tart boutique due to bugs&lt;br /&gt;
&lt;br /&gt;
====1.50====&lt;br /&gt;
*Fixed the widespread INV ARMOR bug due to changes in the INVENTORY command&lt;br /&gt;
*Significant cleanup of primary stealing engine (especially reduction in STOW functions)&lt;br /&gt;
*Fixed another MM power perception issue&lt;br /&gt;
*Fixed a bug that resulted in a mistaken arrest match&lt;br /&gt;
&lt;br /&gt;
====1.49====&lt;br /&gt;
*Added toggle whether to sneak into shops or not (and command-line override SNEAK or NOSNEAK)&lt;br /&gt;
*Shard cleric shop added&lt;br /&gt;
*Some Shard items edited. Shard 300+ bracket being made easier, anticipating addition of higher brackets soon&lt;br /&gt;
*Fixed another justice bug for debts greater than 5k&lt;br /&gt;
&lt;br /&gt;
====1.48====&lt;br /&gt;
*Moon mage PP corrections&lt;br /&gt;
*Another correction to Riverhaven numbering near cleric shop&lt;br /&gt;
*Fixed justice bug only applicable to debts over 5000 copper&lt;br /&gt;
*Using DROP option will no longer add new saved item variables&lt;br /&gt;
&lt;br /&gt;
====1.47====&lt;br /&gt;
*Upgraded moon mage power perception based on Mozzik&#039;s recommendations&lt;br /&gt;
*Thief concentration pause for khri now based on actual amount of concentration&lt;br /&gt;
*Added additional bag checks and expanded container warning&lt;br /&gt;
*Bug fix for case of having saved too many items without pawning/binning for script to handle&lt;br /&gt;
*Fixed bug at post-arrest sack checking and allowed for manual correction if script is unable to retrieve everything&lt;br /&gt;
*Adjusted some more trivial tarts&lt;br /&gt;
&lt;br /&gt;
====1.46====&lt;br /&gt;
*Fixed numbering near Riverhaven cleric shop.&lt;br /&gt;
&lt;br /&gt;
====1.45====&lt;br /&gt;
*Fix for Shard bug when starting at east or west gate at night&lt;br /&gt;
&lt;br /&gt;
====1.44====&lt;br /&gt;
*Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line&lt;br /&gt;
*Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc)&lt;br /&gt;
*Changed some tart grabs in the Arthe Dale tart boutique&lt;br /&gt;
*Added match to prevent repeat trivial grabs (not sure how we neglected this before)&lt;br /&gt;
&lt;br /&gt;
====1.43====&lt;br /&gt;
*Fixed Riverhaven start locations broken by renumbering in 1.42&lt;br /&gt;
*Fixed bug in Arthe Dale tart boutique&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139260</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139260"/>
		<updated>2010-01-22T19:06:16Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Version Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 19, 2010, [mailto:Challeirra@gmail.com Challeirra] is still actively building and improving this script, so please send an email with any bugs, or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Command line PAUSE option to have script wait for user confirmation in each shop before stealing&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Toggle for thieves to use Khri Skulk before the normal progression of Khri attempts&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, SLIP, or SKULK will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANK will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANK.6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.54====&lt;br /&gt;
*Fixed bug in which the first shop entered after traveling between Crossing and Leth would be mistaken for the starting location&lt;br /&gt;
&lt;br /&gt;
====1.53====&lt;br /&gt;
*Fixed bug which (rarely) triggered accidental retreat attempts&lt;br /&gt;
*Fixed bug which would fail to recognize not being engaged if retreat was attempted&lt;br /&gt;
&lt;br /&gt;
====1.52====&lt;br /&gt;
*Fixed bug where stealing only once in a shop (with STOW setting, not DROP) could cause a label error with message ending in .-1.&lt;br /&gt;
*Adjusted a couple of items in Shard and Haven 300+ brackets, also one at Haven 250-299&lt;br /&gt;
&lt;br /&gt;
====1.51====&lt;br /&gt;
*Fixed infinite loop of pawning/binning&lt;br /&gt;
*Fixed error if sneak variable is set to &amp;quot;sneak&amp;quot; or &amp;quot;nosneak&amp;quot; instead of YES or NO&lt;br /&gt;
*Fixed one cause of thieves accidentally slipping an item out and then back into your container&lt;br /&gt;
*Fixed duplicate SLIP sneak label&lt;br /&gt;
*Script currently set to skip Arthe Dale tart boutique due to bugs&lt;br /&gt;
&lt;br /&gt;
====1.50====&lt;br /&gt;
*Fixed the widespread INV ARMOR bug due to changes in the INVENTORY command&lt;br /&gt;
*Significant cleanup of primary stealing engine (especially reduction in STOW functions)&lt;br /&gt;
*Fixed another MM power perception issue&lt;br /&gt;
*Fixed a bug that resulted in a mistaken arrest match&lt;br /&gt;
&lt;br /&gt;
====1.49====&lt;br /&gt;
*Added toggle whether to sneak into shops or not (and command-line override SNEAK or NOSNEAK)&lt;br /&gt;
*Shard cleric shop added&lt;br /&gt;
*Some Shard items edited. Shard 300+ bracket being made easier, anticipating addition of higher brackets soon&lt;br /&gt;
*Fixed another justice bug for debts greater than 5k&lt;br /&gt;
&lt;br /&gt;
====1.48====&lt;br /&gt;
*Moon mage PP corrections&lt;br /&gt;
*Another correction to Riverhaven numbering near cleric shop&lt;br /&gt;
*Fixed justice bug only applicable to debts over 5000 copper&lt;br /&gt;
*Using DROP option will no longer add new saved item variables&lt;br /&gt;
&lt;br /&gt;
====1.47====&lt;br /&gt;
*Upgraded moon mage power perception based on Mozzik&#039;s recommendations&lt;br /&gt;
*Thief concentration pause for khri now based on actual amount of concentration&lt;br /&gt;
*Added additional bag checks and expanded container warning&lt;br /&gt;
*Bug fix for case of having saved too many items without pawning/binning for script to handle&lt;br /&gt;
*Fixed bug at post-arrest sack checking and allowed for manual correction if script is unable to retrieve everything&lt;br /&gt;
*Adjusted some more trivial tarts&lt;br /&gt;
&lt;br /&gt;
====1.46====&lt;br /&gt;
*Fixed numbering near Riverhaven cleric shop.&lt;br /&gt;
&lt;br /&gt;
====1.45====&lt;br /&gt;
*Fix for Shard bug when starting at east or west gate at night&lt;br /&gt;
&lt;br /&gt;
====1.44====&lt;br /&gt;
*Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line&lt;br /&gt;
*Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc)&lt;br /&gt;
*Changed some tart grabs in the Arthe Dale tart boutique&lt;br /&gt;
*Added match to prevent repeat trivial grabs (not sure how we neglected this before)&lt;br /&gt;
&lt;br /&gt;
====1.43====&lt;br /&gt;
*Fixed Riverhaven start locations broken by renumbering in 1.42&lt;br /&gt;
*Fixed bug in Arthe Dale tart boutique&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139259</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139259"/>
		<updated>2010-01-21T08:05:16Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Version Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 19, 2010, [mailto:Challeirra@gmail.com Challeirra] is still actively building and improving this script, so please send an email with any bugs, or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Command line PAUSE option to have script wait for user confirmation in each shop before stealing&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Toggle for thieves to use Khri Skulk before the normal progression of Khri attempts&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, SLIP, or SKULK will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANK will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANK.6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.53====&lt;br /&gt;
*Fixed bug which (rarely) triggered accidental retreat attempts&lt;br /&gt;
*Fixed bug which would fail to recognize not being engaged if retreat was attempted&lt;br /&gt;
&lt;br /&gt;
====1.52====&lt;br /&gt;
*Fixed bug where stealing only once in a shop (with STOW setting, not DROP) could cause a label error with message ending in .-1.&lt;br /&gt;
*Adjusted a couple of items in Shard and Haven 300+ brackets, also one at Haven 250-299&lt;br /&gt;
&lt;br /&gt;
====1.51====&lt;br /&gt;
*Fixed infinite loop of pawning/binning&lt;br /&gt;
*Fixed error if sneak variable is set to &amp;quot;sneak&amp;quot; or &amp;quot;nosneak&amp;quot; instead of YES or NO&lt;br /&gt;
*Fixed one cause of thieves accidentally slipping an item out and then back into your container&lt;br /&gt;
*Fixed duplicate SLIP sneak label&lt;br /&gt;
*Script currently set to skip Arthe Dale tart boutique due to bugs&lt;br /&gt;
&lt;br /&gt;
====1.50====&lt;br /&gt;
*Fixed the widespread INV ARMOR bug due to changes in the INVENTORY command&lt;br /&gt;
*Significant cleanup of primary stealing engine (especially reduction in STOW functions)&lt;br /&gt;
*Fixed another MM power perception issue&lt;br /&gt;
*Fixed a bug that resulted in a mistaken arrest match&lt;br /&gt;
&lt;br /&gt;
====1.49====&lt;br /&gt;
*Added toggle whether to sneak into shops or not (and command-line override SNEAK or NOSNEAK)&lt;br /&gt;
*Shard cleric shop added&lt;br /&gt;
*Some Shard items edited. Shard 300+ bracket being made easier, anticipating addition of higher brackets soon&lt;br /&gt;
*Fixed another justice bug for debts greater than 5k&lt;br /&gt;
&lt;br /&gt;
====1.48====&lt;br /&gt;
*Moon mage PP corrections&lt;br /&gt;
*Another correction to Riverhaven numbering near cleric shop&lt;br /&gt;
*Fixed justice bug only applicable to debts over 5000 copper&lt;br /&gt;
*Using DROP option will no longer add new saved item variables&lt;br /&gt;
&lt;br /&gt;
====1.47====&lt;br /&gt;
*Upgraded moon mage power perception based on Mozzik&#039;s recommendations&lt;br /&gt;
*Thief concentration pause for khri now based on actual amount of concentration&lt;br /&gt;
*Added additional bag checks and expanded container warning&lt;br /&gt;
*Bug fix for case of having saved too many items without pawning/binning for script to handle&lt;br /&gt;
*Fixed bug at post-arrest sack checking and allowed for manual correction if script is unable to retrieve everything&lt;br /&gt;
*Adjusted some more trivial tarts&lt;br /&gt;
&lt;br /&gt;
====1.46====&lt;br /&gt;
*Fixed numbering near Riverhaven cleric shop.&lt;br /&gt;
&lt;br /&gt;
====1.45====&lt;br /&gt;
*Fix for Shard bug when starting at east or west gate at night&lt;br /&gt;
&lt;br /&gt;
====1.44====&lt;br /&gt;
*Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line&lt;br /&gt;
*Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc)&lt;br /&gt;
*Changed some tart grabs in the Arthe Dale tart boutique&lt;br /&gt;
*Added match to prevent repeat trivial grabs (not sure how we neglected this before)&lt;br /&gt;
&lt;br /&gt;
====1.43====&lt;br /&gt;
*Fixed Riverhaven start locations broken by renumbering in 1.42&lt;br /&gt;
*Fixed bug in Arthe Dale tart boutique&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zoluren_stealing_list&amp;diff=108684</id>
		<title>Zoluren stealing list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zoluren_stealing_list&amp;diff=108684"/>
		<updated>2010-01-20T02:48:32Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Stealing_List|Stealing List Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! City&lt;br /&gt;
! Shop&lt;br /&gt;
! Item Name&lt;br /&gt;
! App (K)&lt;br /&gt;
! Weight&lt;br /&gt;
! Predicted Triviality&lt;br /&gt;
! Actual Triviality Rank&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Pick&lt;br /&gt;
| 31&lt;br /&gt;
| 2&lt;br /&gt;
| 74&lt;br /&gt;
| 66&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Rag&lt;br /&gt;
| 112&lt;br /&gt;
| 5&lt;br /&gt;
| 138&lt;br /&gt;
| 112 &amp;lt; x &amp;lt;=182&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Cloth&lt;br /&gt;
| 153&lt;br /&gt;
| 6&lt;br /&gt;
| 165&lt;br /&gt;
| &amp;gt; 112&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Ocarina&lt;br /&gt;
| 187&lt;br /&gt;
| 5&lt;br /&gt;
| 178&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Tin Whistle&lt;br /&gt;
| 187&lt;br /&gt;
| 6&lt;br /&gt;
| 182&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Bones&lt;br /&gt;
| 187&lt;br /&gt;
| 2&lt;br /&gt;
| 190&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Tambourine Skin&lt;br /&gt;
| 112&lt;br /&gt;
| 15&lt;br /&gt;
| 191&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Tambourine&lt;br /&gt;
| 187&lt;br /&gt;
| 10&lt;br /&gt;
| 206&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Tipper&lt;br /&gt;
| 250&lt;br /&gt;
| 5&lt;br /&gt;
| 206&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Bow&lt;br /&gt;
| 312&lt;br /&gt;
| 6&lt;br /&gt;
| 234&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Flute&lt;br /&gt;
| 250&lt;br /&gt;
| 10&lt;br /&gt;
| 236&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Small Case&lt;br /&gt;
| 250&lt;br /&gt;
| 10&lt;br /&gt;
| 236&lt;br /&gt;
| &amp;lt;= 238&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Lyre&lt;br /&gt;
| 187&lt;br /&gt;
| 15&lt;br /&gt;
| 240&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Lute&lt;br /&gt;
| 312&lt;br /&gt;
| 10&lt;br /&gt;
| 261&lt;br /&gt;
| &amp;lt; 273&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Four Gut Strings&lt;br /&gt;
| 363&lt;br /&gt;
| 2&lt;br /&gt;
| 266&lt;br /&gt;
| 307&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Four Silk Strings&lt;br /&gt;
| 375&lt;br /&gt;
| 2&lt;br /&gt;
| 270&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Long Pouch&lt;br /&gt;
| 250&lt;br /&gt;
| 15&lt;br /&gt;
| 272&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Medium Case&lt;br /&gt;
| 250&lt;br /&gt;
| 15&lt;br /&gt;
| 272&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Six Gut Strings&lt;br /&gt;
| 460&lt;br /&gt;
| 2&lt;br /&gt;
| 298&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Bodhran Skin&lt;br /&gt;
| 312&lt;br /&gt;
| 15&lt;br /&gt;
| 300&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Repair Kit Refill&lt;br /&gt;
| 415&lt;br /&gt;
| 15&lt;br /&gt;
| 339&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Bodhran&lt;br /&gt;
| 625&lt;br /&gt;
| 10&lt;br /&gt;
| 358&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Drum Pouch&lt;br /&gt;
| 500&lt;br /&gt;
| 15&lt;br /&gt;
| 367&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Mandolin&lt;br /&gt;
| 625&lt;br /&gt;
| 15&lt;br /&gt;
| 403&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Fiddle&lt;br /&gt;
| 937&lt;br /&gt;
| 10&lt;br /&gt;
| 426&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Repair Kit&lt;br /&gt;
| 691&lt;br /&gt;
| 20&lt;br /&gt;
| 465&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[True Bard D&#039;Or, The|Bard D&#039;Or Fine Instruments]]&lt;br /&gt;
| Case of Silver&lt;br /&gt;
| 1875&lt;br /&gt;
| 20&lt;br /&gt;
| 678&lt;br /&gt;
| ~850&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| acanth bark&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
| 36&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| mixed taffelberries&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
| 36&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| dried meat&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| 36&lt;br /&gt;
| 55&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| charcoal&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 45&lt;br /&gt;
| 49&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| bundling rope&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 47&lt;br /&gt;
| 41&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| hair brush&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 47&lt;br /&gt;
| 41&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| envelope&lt;br /&gt;
| 21&lt;br /&gt;
| 1&lt;br /&gt;
| 53&lt;br /&gt;
| 56&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| coin purse&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
| 72&lt;br /&gt;
| 59&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| small box&lt;br /&gt;
| 56&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 132&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| large box&lt;br /&gt;
| 75&lt;br /&gt;
| 5&lt;br /&gt;
| 114&lt;br /&gt;
| &amp;gt; 112&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| herb pouch&lt;br /&gt;
| 52&lt;br /&gt;
| 10&lt;br /&gt;
| 114&lt;br /&gt;
| &amp;gt; 112&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| trowel&lt;br /&gt;
| 81&lt;br /&gt;
| 3&lt;br /&gt;
| 116&lt;br /&gt;
| 113 &amp;lt; x &amp;lt;= 133&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| woven handkerchief&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
| 117&lt;br /&gt;
| 116&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| lace handkerchief&lt;br /&gt;
| 62&lt;br /&gt;
| 1&lt;br /&gt;
| 120&lt;br /&gt;
| 119&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| hip pouch&lt;br /&gt;
| 62&lt;br /&gt;
| 10&lt;br /&gt;
| 123&lt;br /&gt;
| &amp;gt; 112&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| tinderbox&lt;br /&gt;
| 62&lt;br /&gt;
| 10&lt;br /&gt;
| 123&lt;br /&gt;
| 112 &amp;lt; x &amp;lt;= 119&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| heavy rope&lt;br /&gt;
| 93&lt;br /&gt;
| 3&lt;br /&gt;
| 125&lt;br /&gt;
| 158&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| small spade&lt;br /&gt;
| 100&lt;br /&gt;
| 3&lt;br /&gt;
| 130&lt;br /&gt;
| &amp;gt; 112&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| flint&lt;br /&gt;
| 81&lt;br /&gt;
| 1&lt;br /&gt;
| 142&lt;br /&gt;
| 133&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| knapsack&lt;br /&gt;
| 93&lt;br /&gt;
| 1&lt;br /&gt;
| 154&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| sack&lt;br /&gt;
| 56&lt;br /&gt;
| 20&lt;br /&gt;
| 161&lt;br /&gt;
| &amp;lt;=182&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| ice pick&lt;br /&gt;
| 68&lt;br /&gt;
| 18&lt;br /&gt;
| 166&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| reed torch&lt;br /&gt;
| 62&lt;br /&gt;
| 20&lt;br /&gt;
| 169&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| canvas sack&lt;br /&gt;
| 56&lt;br /&gt;
| 30&lt;br /&gt;
| 200&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| clippers&lt;br /&gt;
| 250&lt;br /&gt;
| 3&lt;br /&gt;
| 208&lt;br /&gt;
| 219&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| razor&lt;br /&gt;
| 250&lt;br /&gt;
| 3&lt;br /&gt;
| 208&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| dagger sheath&lt;br /&gt;
| 100&lt;br /&gt;
| 20&lt;br /&gt;
| 208&lt;br /&gt;
| &amp;lt; 273&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| leather sheath&lt;br /&gt;
| 112&lt;br /&gt;
| 30&lt;br /&gt;
| 269&lt;br /&gt;
| &amp;gt; 273&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| ornate scabbard&lt;br /&gt;
| 112&lt;br /&gt;
| 30&lt;br /&gt;
| 269&lt;br /&gt;
| &amp;gt; 273 &amp;amp; &amp;lt; 283&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| embossed quiver&lt;br /&gt;
| 125&lt;br /&gt;
| 40&lt;br /&gt;
| 328&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| backpack&lt;br /&gt;
| 106&lt;br /&gt;
| 60&lt;br /&gt;
| 383&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
| portable stove&lt;br /&gt;
| 312&lt;br /&gt;
| 80&lt;br /&gt;
| 651&lt;br /&gt;
| 685&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Hood&lt;br /&gt;
| 125&lt;br /&gt;
| 3&lt;br /&gt;
| 145&lt;br /&gt;
| &amp;lt;=182&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Bowtie&lt;br /&gt;
| 125&lt;br /&gt;
| 3&lt;br /&gt;
| 145&lt;br /&gt;
| &amp;lt;=182&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Peaked Cap&lt;br /&gt;
| 156&lt;br /&gt;
| 3&lt;br /&gt;
| 163&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Skullcap&lt;br /&gt;
| 156&lt;br /&gt;
| 3&lt;br /&gt;
| 163&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Tam&lt;br /&gt;
| 156&lt;br /&gt;
| 3&lt;br /&gt;
| 163&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Ascot&lt;br /&gt;
| 156&lt;br /&gt;
| 3&lt;br /&gt;
| 163&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Cravat&lt;br /&gt;
| 156&lt;br /&gt;
| 3&lt;br /&gt;
| 163&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Sash&lt;br /&gt;
| 156&lt;br /&gt;
| 3&lt;br /&gt;
| 163&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Tie&lt;br /&gt;
| 156&lt;br /&gt;
| 3&lt;br /&gt;
| 163&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Beret&lt;br /&gt;
| 158&lt;br /&gt;
| 3&lt;br /&gt;
| 164&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Calotte&lt;br /&gt;
| 187&lt;br /&gt;
| 3&lt;br /&gt;
| 179&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Felt Hat&lt;br /&gt;
| 187&lt;br /&gt;
| 3&lt;br /&gt;
| 179&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Cummerbund&lt;br /&gt;
| 187&lt;br /&gt;
| 3&lt;br /&gt;
| 179&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Tricorne&lt;br /&gt;
| 218&lt;br /&gt;
| 3&lt;br /&gt;
| 194&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Belt&lt;br /&gt;
| 218&lt;br /&gt;
| 3&lt;br /&gt;
| 194&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Vest&lt;br /&gt;
| 250&lt;br /&gt;
| 3&lt;br /&gt;
| 208&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Kid Gloves&lt;br /&gt;
| 281&lt;br /&gt;
| 3&lt;br /&gt;
| 220&lt;br /&gt;
| 231&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Kilt&lt;br /&gt;
| 281&lt;br /&gt;
| 15&lt;br /&gt;
| 287&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Jerkin&lt;br /&gt;
| 250&lt;br /&gt;
| 20&lt;br /&gt;
| 308&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Shirt&lt;br /&gt;
| 250&lt;br /&gt;
| 20&lt;br /&gt;
| 308&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Breeches&lt;br /&gt;
| 312&lt;br /&gt;
| 20&lt;br /&gt;
| 338&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Braies&lt;br /&gt;
| 312&lt;br /&gt;
| 20&lt;br /&gt;
| 338&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Trousers&lt;br /&gt;
| 312&lt;br /&gt;
| 20&lt;br /&gt;
| 338&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Buckskins&lt;br /&gt;
| 343&lt;br /&gt;
| 20&lt;br /&gt;
| 351&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Surcoat&lt;br /&gt;
| 375&lt;br /&gt;
| 20&lt;br /&gt;
| 364&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Doublet&lt;br /&gt;
| 312&lt;br /&gt;
| 30&lt;br /&gt;
| 406&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Overalls&lt;br /&gt;
| 375&lt;br /&gt;
| 30&lt;br /&gt;
| 435&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Jacket&lt;br /&gt;
| 500&lt;br /&gt;
| 30&lt;br /&gt;
| 485&lt;br /&gt;
| &amp;gt; 447&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Tabard&lt;br /&gt;
| 500&lt;br /&gt;
| 30&lt;br /&gt;
| 485&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Coat&lt;br /&gt;
| 562&lt;br /&gt;
| 30&lt;br /&gt;
| 507&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Capote&lt;br /&gt;
| 562&lt;br /&gt;
| 30&lt;br /&gt;
| 507&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Waistcoat&lt;br /&gt;
| 625&lt;br /&gt;
| 30&lt;br /&gt;
| 527&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Greatcoat&lt;br /&gt;
| 656&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| 603&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
| Tail Coat&lt;br /&gt;
| 750&lt;br /&gt;
| 30&lt;br /&gt;
| 563&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brother Durantine&#039;s Shop|Brother Durantine&#039;s Cleric Shop]]&lt;br /&gt;
| Chamomile&lt;br /&gt;
| 25&lt;br /&gt;
| 5&lt;br /&gt;
| 72&lt;br /&gt;
| 65&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brother Durantine&#039;s Shop|Brother Durantine&#039;s Cleric Shop]]&lt;br /&gt;
| Sage&lt;br /&gt;
| 25&lt;br /&gt;
| 5&lt;br /&gt;
| 72&lt;br /&gt;
| 82&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brother Durantine&#039;s Shop|Brother Durantine&#039;s Cleric Shop]]&lt;br /&gt;
| Sirese Flower&lt;br /&gt;
| 25&lt;br /&gt;
| 5&lt;br /&gt;
| 72&lt;br /&gt;
| &amp;lt; 112&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brother Durantine&#039;s Shop|Brother Durantine&#039;s Cleric Shop]]&lt;br /&gt;
| Small Grey-brown Feather&lt;br /&gt;
| 31&lt;br /&gt;
| 1&lt;br /&gt;
| 73&lt;br /&gt;
| &amp;lt; 112&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brother Durantine&#039;s Shop|Brother Durantine&#039;s Cleric Shop]]&lt;br /&gt;
| Lavender&lt;br /&gt;
| 25&lt;br /&gt;
| 6&lt;br /&gt;
| 75&lt;br /&gt;
| 65 &amp;lt; x &amp;lt; 112&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brother Durantine&#039;s Shop|Brother Durantine&#039;s Cleric Shop]]&lt;br /&gt;
| Chalice&lt;br /&gt;
| 62&lt;br /&gt;
| 5&lt;br /&gt;
| 104&lt;br /&gt;
| 138&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brother Durantine&#039;s Shop|Brother Durantine&#039;s Cleric Shop]]&lt;br /&gt;
| Incense&lt;br /&gt;
| 62&lt;br /&gt;
| 1&lt;br /&gt;
| 120&lt;br /&gt;
| 138&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brother Durantine&#039;s Shop|Brother Durantine&#039;s Cleric Shop]]&lt;br /&gt;
| Red Wine&lt;br /&gt;
| 125&lt;br /&gt;
| 5&lt;br /&gt;
| 146&lt;br /&gt;
| &amp;gt; 112&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brother Durantine&#039;s Shop|Brother Durantine&#039;s Cleric Shop]]&lt;br /&gt;
| Blue-grey Plume Feather&lt;br /&gt;
| 87&lt;br /&gt;
| 1&lt;br /&gt;
| 148&lt;br /&gt;
| &amp;gt; 112&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brother Durantine&#039;s Shop|Brother Durantine&#039;s Cleric Shop]]&lt;br /&gt;
| Skullcap&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 153&lt;br /&gt;
| 112 &amp;lt; x &amp;lt;=182&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brother Durantine&#039;s Shop|Brother Durantine&#039;s Cleric Shop]]&lt;br /&gt;
| Clerical Collar&lt;br /&gt;
| 62&lt;br /&gt;
| 20&lt;br /&gt;
| 169&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brother Durantine&#039;s Shop|Brother Durantine&#039;s Cleric Shop]]&lt;br /&gt;
| Vessel&lt;br /&gt;
| 62&lt;br /&gt;
| 20&lt;br /&gt;
| 169&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brother Durantine&#039;s Shop|Brother Durantine&#039;s Cleric Shop]]&lt;br /&gt;
| Buskins&lt;br /&gt;
| 62&lt;br /&gt;
| 30&lt;br /&gt;
| 209&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brother Durantine&#039;s Shop|Brother Durantine&#039;s Cleric Shop]]&lt;br /&gt;
| Silver Vial&lt;br /&gt;
| 250&lt;br /&gt;
| 2&lt;br /&gt;
| 221&lt;br /&gt;
| 219&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brother Durantine&#039;s Shop|Brother Durantine&#039;s Cleric Shop]]&lt;br /&gt;
| Basin&lt;br /&gt;
| 75&lt;br /&gt;
| 50&lt;br /&gt;
| 302&lt;br /&gt;
| &amp;gt; 273&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brother Durantine&#039;s Shop|Brother Durantine&#039;s Cleric Shop]]&lt;br /&gt;
| Coffer&lt;br /&gt;
| 87&lt;br /&gt;
| 60&lt;br /&gt;
| 354&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brother Durantine&#039;s Shop|Brother Durantine&#039;s Cleric Shop]]&lt;br /&gt;
| Chasuble&lt;br /&gt;
| 96&lt;br /&gt;
| 60&lt;br /&gt;
| 368&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brother Durantine&#039;s Shop|Brother Durantine&#039;s Cleric Shop]]&lt;br /&gt;
| Holy Habit&lt;br /&gt;
| 112&lt;br /&gt;
| 70&lt;br /&gt;
| 424&lt;br /&gt;
| &amp;lt; 457&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Brother Durantine&#039;s Shop|Brother Durantine&#039;s Cleric Shop]]&lt;br /&gt;
| Silver Bell&lt;br /&gt;
| 1250&lt;br /&gt;
| 3&lt;br /&gt;
| 446&lt;br /&gt;
| 468&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Card Collector]]&lt;br /&gt;
| Case&lt;br /&gt;
| 1250&lt;br /&gt;
| 10&lt;br /&gt;
| 481&lt;br /&gt;
| 468&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Chizili&#039;s Alchemical Goods]]&lt;br /&gt;
| water&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| -9&lt;br /&gt;
| 45-46&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Chizili&#039;s Alchemical Goods]]&lt;br /&gt;
| candle mold&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 14&lt;br /&gt;
| &amp;lt;= 38&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Chizili&#039;s Alchemical Goods]]&lt;br /&gt;
| small jar&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 47&lt;br /&gt;
| 41&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Chizili&#039;s Alchemical Goods]]&lt;br /&gt;
| mixing stick&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 47&lt;br /&gt;
| 41&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Chizili&#039;s Alchemical Goods]]&lt;br /&gt;
| grain alcohol&lt;br /&gt;
| 25&lt;br /&gt;
| 4&lt;br /&gt;
| 70&lt;br /&gt;
| 78&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Chizili&#039;s Alchemical Goods]]&lt;br /&gt;
| pestle&lt;br /&gt;
| 125&lt;br /&gt;
| 3&lt;br /&gt;
| 145&lt;br /&gt;
| 112 &amp;lt; x &amp;lt;=182&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Chizili&#039;s Alchemical Goods]]&lt;br /&gt;
| tukai stones&lt;br /&gt;
| 125&lt;br /&gt;
| 10&lt;br /&gt;
| 170&lt;br /&gt;
| &amp;gt; 112&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Chizili&#039;s Alchemical Goods]]&lt;br /&gt;
| dracon crystals&lt;br /&gt;
| 125&lt;br /&gt;
| 10&lt;br /&gt;
| 170&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Chizili&#039;s Alchemical Goods]]&lt;br /&gt;
| oil&lt;br /&gt;
| 93&lt;br /&gt;
| 15&lt;br /&gt;
| 175&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Chizili&#039;s Alchemical Goods]]&lt;br /&gt;
| large jar&lt;br /&gt;
| 187&lt;br /&gt;
| 6&lt;br /&gt;
| 182&lt;br /&gt;
| 210&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Chizili&#039;s Alchemical Goods]]&lt;br /&gt;
| mortar&lt;br /&gt;
| 125&lt;br /&gt;
| 20&lt;br /&gt;
| 229&lt;br /&gt;
| 225&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Chizili&#039;s Alchemical Goods]]&lt;br /&gt;
| large bowl&lt;br /&gt;
| 150&lt;br /&gt;
| 20&lt;br /&gt;
| 248&lt;br /&gt;
| 260&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Chizili&#039;s Alchemical Goods]]&lt;br /&gt;
| tincture jar&lt;br /&gt;
| 1250&lt;br /&gt;
| 5&lt;br /&gt;
| 440&lt;br /&gt;
| &amp;gt; 457&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Chizili&#039;s Alchemical Goods]]&lt;br /&gt;
| seolarn weed&lt;br /&gt;
| 1250&lt;br /&gt;
| 2&lt;br /&gt;
| 469&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Chizili&#039;s Alchemical Goods]]&lt;br /&gt;
| glaysker flower&lt;br /&gt;
| 937&lt;br /&gt;
| 1&lt;br /&gt;
| 484&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Chizili&#039;s Alchemical Goods]]&lt;br /&gt;
| large cauldron&lt;br /&gt;
| 125&lt;br /&gt;
| 100&lt;br /&gt;
| 533&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Chizili&#039;s Alchemical Goods]]&lt;br /&gt;
| wayerd pyramid&lt;br /&gt;
| 2750&lt;br /&gt;
| 5&lt;br /&gt;
| 614&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Chizili&#039;s Alchemical Goods]]&lt;br /&gt;
| portable stove&lt;br /&gt;
| 312&lt;br /&gt;
| 80&lt;br /&gt;
| 651&lt;br /&gt;
| &amp;gt;578&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Chizili&#039;s Alchemical Goods]]&lt;br /&gt;
| ulonchai bucket&lt;br /&gt;
| 3125&lt;br /&gt;
| 20&lt;br /&gt;
| 813&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Falken&#039;s Tannery]]&lt;br /&gt;
| stout thread&lt;br /&gt;
| 156&lt;br /&gt;
| 3&lt;br /&gt;
| 163&lt;br /&gt;
| &amp;gt; 112&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Falken&#039;s Tannery]]&lt;br /&gt;
| bone bodkin&lt;br /&gt;
| 250&lt;br /&gt;
| 3&lt;br /&gt;
| 208&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Falken&#039;s Tannery]]&lt;br /&gt;
| hide scraper&lt;br /&gt;
| 350&lt;br /&gt;
| 5&lt;br /&gt;
| 244&lt;br /&gt;
| &amp;lt; 273&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Falken&#039;s Tannery]]&lt;br /&gt;
| tanners&#039; shears&lt;br /&gt;
| 531&lt;br /&gt;
| 10&lt;br /&gt;
| 333&lt;br /&gt;
| &amp;gt; 273&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Falken&#039;s Tannery]]&lt;br /&gt;
| various patterns&lt;br /&gt;
| 812&lt;br /&gt;
| 5&lt;br /&gt;
| 363&lt;br /&gt;
| 376&lt;br /&gt;
| (all are identical)&lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Falken&#039;s Tannery]]&lt;br /&gt;
| leather lotion&lt;br /&gt;
| 2187&lt;br /&gt;
| 10&lt;br /&gt;
| 604&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Falken&#039;s Tannery]]&lt;br /&gt;
| pelt potion&lt;br /&gt;
| 2187&lt;br /&gt;
| 10&lt;br /&gt;
| 604&lt;br /&gt;
| &amp;gt;578&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Hairpin&lt;br /&gt;
| 50&lt;br /&gt;
| 6&lt;br /&gt;
| 97&lt;br /&gt;
| 111&lt;br /&gt;
| (not trivial at 113 for empath)&lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Anklet&lt;br /&gt;
| 56&lt;br /&gt;
| 5&lt;br /&gt;
| 99&lt;br /&gt;
| 132&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Barrette&lt;br /&gt;
| 62&lt;br /&gt;
| 5&lt;br /&gt;
| 104&lt;br /&gt;
| 119&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Stud&lt;br /&gt;
| 100&lt;br /&gt;
| 5&lt;br /&gt;
| 131&lt;br /&gt;
| 163&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Earrings&lt;br /&gt;
| 125&lt;br /&gt;
| 5&lt;br /&gt;
| 146&lt;br /&gt;
| &amp;lt;=182&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Pin&lt;br /&gt;
| 135&lt;br /&gt;
| 5&lt;br /&gt;
| 152&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Choker&lt;br /&gt;
| 156&lt;br /&gt;
| 5&lt;br /&gt;
| 163&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Clasp&lt;br /&gt;
| 156&lt;br /&gt;
| 5&lt;br /&gt;
| 163&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Ring&lt;br /&gt;
| 187&lt;br /&gt;
| 5&lt;br /&gt;
| 178&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Band&lt;br /&gt;
| 187&lt;br /&gt;
| 5&lt;br /&gt;
| 178&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Chain&lt;br /&gt;
| 187&lt;br /&gt;
| 5&lt;br /&gt;
| 178&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Circlet&lt;br /&gt;
| 187&lt;br /&gt;
| 5&lt;br /&gt;
| 178&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Bracelet&lt;br /&gt;
| 187&lt;br /&gt;
| 5&lt;br /&gt;
| 178&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Brooch&lt;br /&gt;
| 187&lt;br /&gt;
| 5&lt;br /&gt;
| 178&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Necklace&lt;br /&gt;
| 218&lt;br /&gt;
| 5&lt;br /&gt;
| 193&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Armbands&lt;br /&gt;
| 218&lt;br /&gt;
| 5&lt;br /&gt;
| 193&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Signet Ring&lt;br /&gt;
| 250&lt;br /&gt;
| 5&lt;br /&gt;
| 206&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Pendant&lt;br /&gt;
| 250&lt;br /&gt;
| 5&lt;br /&gt;
| 206&lt;br /&gt;
| 219&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Lavaliere&lt;br /&gt;
| 281&lt;br /&gt;
| 5&lt;br /&gt;
| 219&lt;br /&gt;
| 231&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Crown&lt;br /&gt;
| 281&lt;br /&gt;
| 6&lt;br /&gt;
| 223&lt;br /&gt;
| 231&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Wedding Ring&lt;br /&gt;
| 312&lt;br /&gt;
| 5&lt;br /&gt;
| 230&lt;br /&gt;
| 261&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Engagement Ring&lt;br /&gt;
| 343&lt;br /&gt;
| 5&lt;br /&gt;
| 241&lt;br /&gt;
| 251&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| agate hairpin&lt;br /&gt;
| 425&lt;br /&gt;
| 5&lt;br /&gt;
| 268&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| topaz hairpin&lt;br /&gt;
| 487&lt;br /&gt;
| 5&lt;br /&gt;
| 286&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| coral hairpin&lt;br /&gt;
| 550&lt;br /&gt;
| 5&lt;br /&gt;
| 303&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| opal hairpin&lt;br /&gt;
| 612&lt;br /&gt;
| 5&lt;br /&gt;
| 319&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| bloodstone hairpin&lt;br /&gt;
| 675&lt;br /&gt;
| 5&lt;br /&gt;
| 333&lt;br /&gt;
| &amp;lt;365&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Diamond Wedding Ring&lt;br /&gt;
| 312&lt;br /&gt;
| 5&lt;br /&gt;
| 230?&lt;br /&gt;
| &amp;gt;370&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
| Diamond Engagement Ring&lt;br /&gt;
| 343&lt;br /&gt;
| 5&lt;br /&gt;
| 241?&lt;br /&gt;
| &amp;gt;370&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Herilo&#039;s Artifacts]]&lt;br /&gt;
| talisman&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 47&lt;br /&gt;
| =383&lt;br /&gt;
| Clearly the app value is greater than 0, no way to app though&lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Beret&lt;br /&gt;
| 125&lt;br /&gt;
| 5&lt;br /&gt;
| 146&lt;br /&gt;
| &amp;gt; 112&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Cap&lt;br /&gt;
| 125&lt;br /&gt;
| 5&lt;br /&gt;
| 146&lt;br /&gt;
| 112 &amp;lt; x &amp;lt;=182&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Hood&lt;br /&gt;
| 125&lt;br /&gt;
| 6&lt;br /&gt;
| 149&lt;br /&gt;
| 112 &amp;lt; x &amp;lt;=182&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Hair Bow&lt;br /&gt;
| 93&lt;br /&gt;
| 1&lt;br /&gt;
| 154&lt;br /&gt;
| 158&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Cloche&lt;br /&gt;
| 156&lt;br /&gt;
| 5&lt;br /&gt;
| 163&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Stole&lt;br /&gt;
| 156&lt;br /&gt;
| 5&lt;br /&gt;
| 163&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Leather Belt&lt;br /&gt;
| 125&lt;br /&gt;
| 1&lt;br /&gt;
| 182&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Gloves&lt;br /&gt;
| 125&lt;br /&gt;
| 1&lt;br /&gt;
| 182&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Ribbons&lt;br /&gt;
| 125&lt;br /&gt;
| 1&lt;br /&gt;
| 182&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Sash&lt;br /&gt;
| 125&lt;br /&gt;
| 1&lt;br /&gt;
| 182&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Scarf&lt;br /&gt;
| 125&lt;br /&gt;
| 1&lt;br /&gt;
| 182&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Straw Hat&lt;br /&gt;
| 187&lt;br /&gt;
| 7&lt;br /&gt;
| 187&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Long Gloves&lt;br /&gt;
| 187&lt;br /&gt;
| 2&lt;br /&gt;
| 190&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Vest&lt;br /&gt;
| 218&lt;br /&gt;
| 5&lt;br /&gt;
| 193&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Hat&lt;br /&gt;
| 187&lt;br /&gt;
| 8&lt;br /&gt;
| 193&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Fur Muff&lt;br /&gt;
| 218&lt;br /&gt;
| 3&lt;br /&gt;
| 194&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Bonnet&lt;br /&gt;
| 218&lt;br /&gt;
| 8&lt;br /&gt;
| 208&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Shawl&lt;br /&gt;
| 218&lt;br /&gt;
| 15&lt;br /&gt;
| 257&lt;br /&gt;
| &amp;lt; 273&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Blouse&lt;br /&gt;
| 218&lt;br /&gt;
| 25&lt;br /&gt;
| 323&lt;br /&gt;
| &amp;gt; 273&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Cloak&lt;br /&gt;
| 250&lt;br /&gt;
| 25&lt;br /&gt;
| 341&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Leggings&lt;br /&gt;
| 218&lt;br /&gt;
| 30&lt;br /&gt;
| 353&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Smock&lt;br /&gt;
| 250&lt;br /&gt;
| 30&lt;br /&gt;
| 372&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Robe&lt;br /&gt;
| 250&lt;br /&gt;
| 30&lt;br /&gt;
| 372&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Tunic&lt;br /&gt;
| 281&lt;br /&gt;
| 30&lt;br /&gt;
| 389&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Slim Pants&lt;br /&gt;
| 250&lt;br /&gt;
| 35&lt;br /&gt;
| 401&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Hooded Cloak&lt;br /&gt;
| 250&lt;br /&gt;
| 35&lt;br /&gt;
| 401&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Shirt&lt;br /&gt;
| 312&lt;br /&gt;
| 30&lt;br /&gt;
| 406&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Caftan&lt;br /&gt;
| 250&lt;br /&gt;
| 40&lt;br /&gt;
| 429&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Skirt&lt;br /&gt;
| 250&lt;br /&gt;
| 40&lt;br /&gt;
| 429&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Frock&lt;br /&gt;
| 281&lt;br /&gt;
| 40&lt;br /&gt;
| 448&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Culottes&lt;br /&gt;
| 281&lt;br /&gt;
| 40&lt;br /&gt;
| 448&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Dress&lt;br /&gt;
| 312&lt;br /&gt;
| 40&lt;br /&gt;
| 465&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Flared Skirt&lt;br /&gt;
| 312&lt;br /&gt;
| 40&lt;br /&gt;
| 465&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Jacket&lt;br /&gt;
| 375&lt;br /&gt;
| 35&lt;br /&gt;
| 467&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Tiered Skirt&lt;br /&gt;
| 312&lt;br /&gt;
| 45&lt;br /&gt;
| 493&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Hoop Skirt&lt;br /&gt;
| 343&lt;br /&gt;
| 50&lt;br /&gt;
| 536&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Burnoose&lt;br /&gt;
| 375&lt;br /&gt;
| 50&lt;br /&gt;
| 553&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Gown&lt;br /&gt;
| 625&lt;br /&gt;
| 50&lt;br /&gt;
| 658&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
| Long Coat&lt;br /&gt;
| 500&lt;br /&gt;
| 60&lt;br /&gt;
| 664&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Mauriga&#039;s Botanicals]]&lt;br /&gt;
| Jadice Flower&lt;br /&gt;
| 406&lt;br /&gt;
| 6&lt;br /&gt;
| 266&lt;br /&gt;
| 309 or less&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Mauriga&#039;s Botanicals]]&lt;br /&gt;
| Plovik Leaf&lt;br /&gt;
| 406&lt;br /&gt;
| 6&lt;br /&gt;
| 266&lt;br /&gt;
| 309 or less&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Mauriga&#039;s Botanicals]]&lt;br /&gt;
| Nilos Salve&lt;br /&gt;
| 406&lt;br /&gt;
| 6&lt;br /&gt;
| 266&lt;br /&gt;
| 309 or less&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Mauriga&#039;s Botanicals]]&lt;br /&gt;
| Hulnik Grass&lt;br /&gt;
| 406&lt;br /&gt;
| 6&lt;br /&gt;
| 266&lt;br /&gt;
| 309 or less&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Mauriga&#039;s Botanicals]]&lt;br /&gt;
| Nemoih Root&lt;br /&gt;
| 406&lt;br /&gt;
| 6&lt;br /&gt;
| 266&lt;br /&gt;
| 309 or less&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Mauriga&#039;s Botanicals]]&lt;br /&gt;
| Georin Salve&lt;br /&gt;
| 437&lt;br /&gt;
| 6&lt;br /&gt;
| 276&lt;br /&gt;
| 309&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Mauriga&#039;s Botanicals]]&lt;br /&gt;
| Sufil Sap&lt;br /&gt;
| 437&lt;br /&gt;
| 6&lt;br /&gt;
| 276&lt;br /&gt;
| 309&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Mauriga&#039;s Botanicals]]&lt;br /&gt;
| Yelith Root&lt;br /&gt;
| 437&lt;br /&gt;
| 6&lt;br /&gt;
| 276&lt;br /&gt;
| 309&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Mauriga&#039;s Botanicals]]&lt;br /&gt;
| Muljin Sap&lt;br /&gt;
| 468&lt;br /&gt;
| 6&lt;br /&gt;
| 276&lt;br /&gt;
| 309&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Mauriga&#039;s Botanicals]]&lt;br /&gt;
| Blocil Potion&lt;br /&gt;
| 468&lt;br /&gt;
| 5&lt;br /&gt;
| 280&lt;br /&gt;
| 309&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Mauriga&#039;s Botanicals]]&lt;br /&gt;
| Junliar Stem&lt;br /&gt;
| 468&lt;br /&gt;
| 6&lt;br /&gt;
| 285&lt;br /&gt;
| 309&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Mauriga&#039;s Botanicals]]&lt;br /&gt;
| Riolur Leaf&lt;br /&gt;
| 500&lt;br /&gt;
| 5&lt;br /&gt;
| 289&lt;br /&gt;
| 309&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Mauriga&#039;s Botanicals]]&lt;br /&gt;
| Ithor Potion&lt;br /&gt;
| 468&lt;br /&gt;
| 12&lt;br /&gt;
| 332&lt;br /&gt;
| &amp;lt; 330&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Large Rocks&lt;br /&gt;
| 0&lt;br /&gt;
| 150&lt;br /&gt;
| -178&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Small Rocks&lt;br /&gt;
| 0&lt;br /&gt;
| 150&lt;br /&gt;
| -178&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Sling&lt;br /&gt;
| 31&lt;br /&gt;
| 10&lt;br /&gt;
| 92&lt;br /&gt;
| 91&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Cudgel&lt;br /&gt;
| 31&lt;br /&gt;
| 20&lt;br /&gt;
| 124&lt;br /&gt;
| 128&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| 100&lt;br /&gt;
| 10&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Gauntlet&lt;br /&gt;
| 50&lt;br /&gt;
| 35&lt;br /&gt;
| 207&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Arrows&lt;br /&gt;
| 37&lt;br /&gt;
| 45&lt;br /&gt;
| 208&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Bo Stick&lt;br /&gt;
| 43&lt;br /&gt;
| 40&lt;br /&gt;
| 209&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Short Bow&lt;br /&gt;
| 112&lt;br /&gt;
| 20&lt;br /&gt;
| 218&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Short Sword&lt;br /&gt;
| 156&lt;br /&gt;
| 18&lt;br /&gt;
| 240&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Foil&lt;br /&gt;
| 187&lt;br /&gt;
| 16&lt;br /&gt;
| 246&lt;br /&gt;
| 258&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Cutlass&lt;br /&gt;
| 125&lt;br /&gt;
| 24&lt;br /&gt;
| 251&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Crossbow Bolts&lt;br /&gt;
| 56&lt;br /&gt;
| 45&lt;br /&gt;
| 251&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 56&lt;br /&gt;
| 50&lt;br /&gt;
| 267&lt;br /&gt;
| &amp;lt; 273&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Staff Sling&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 281&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Rapier&lt;br /&gt;
| 250&lt;br /&gt;
| 18&lt;br /&gt;
| 294&lt;br /&gt;
| 309&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Long Arrows&lt;br /&gt;
| 93&lt;br /&gt;
| 45&lt;br /&gt;
| 311&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| War Club&lt;br /&gt;
| 62&lt;br /&gt;
| 75&lt;br /&gt;
| 349&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Longbow&lt;br /&gt;
| 175&lt;br /&gt;
| 35&lt;br /&gt;
| 349&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Barbed Arrows&lt;br /&gt;
| 125&lt;br /&gt;
| 45&lt;br /&gt;
| 350&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Mace&lt;br /&gt;
| 156&lt;br /&gt;
| 44&lt;br /&gt;
| 376&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Scimitar&lt;br /&gt;
| 262&lt;br /&gt;
| 31&lt;br /&gt;
| 385&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| War Hammer&lt;br /&gt;
| 156&lt;br /&gt;
| 46&lt;br /&gt;
| 385&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Hand Axe&lt;br /&gt;
| 187&lt;br /&gt;
| 41&lt;br /&gt;
| 389&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Longsword&lt;br /&gt;
| 281&lt;br /&gt;
| 33&lt;br /&gt;
| 408&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Broadsword&lt;br /&gt;
| 287&lt;br /&gt;
| 35&lt;br /&gt;
| 423&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Hunting Sword&lt;br /&gt;
| 250&lt;br /&gt;
| 40&lt;br /&gt;
| 429&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Spear&lt;br /&gt;
| 187&lt;br /&gt;
| 50&lt;br /&gt;
| 431&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Ball and Chain&lt;br /&gt;
| 300&lt;br /&gt;
| 44&lt;br /&gt;
| 480&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Composite Bow&lt;br /&gt;
| 343&lt;br /&gt;
| 40&lt;br /&gt;
| 482&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 350&lt;br /&gt;
| 46&lt;br /&gt;
| 519&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Flanged Mace&lt;br /&gt;
| 312&lt;br /&gt;
| 51&lt;br /&gt;
| 523&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Halberd&lt;br /&gt;
| 281&lt;br /&gt;
| 62&lt;br /&gt;
| 555&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Flail&lt;br /&gt;
| 406&lt;br /&gt;
| 56&lt;br /&gt;
| 600&lt;br /&gt;
| &amp;gt;578&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Light Crossbow&lt;br /&gt;
| 312&lt;br /&gt;
| 75&lt;br /&gt;
| 631&lt;br /&gt;
| 661&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Two-Handed Sword&lt;br /&gt;
| 437&lt;br /&gt;
| 60&lt;br /&gt;
| 635&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Pike&lt;br /&gt;
| 312&lt;br /&gt;
| 80&lt;br /&gt;
| 651&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| War Mattock&lt;br /&gt;
| 406&lt;br /&gt;
| 71&lt;br /&gt;
| 671&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Milgrym&#039;s Weapons]]&lt;br /&gt;
| Heavy Crossbow&lt;br /&gt;
| 500&lt;br /&gt;
| 150&lt;br /&gt;
| 1005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Orem&#039;s Bathhouse]]&lt;br /&gt;
| scraping reed&lt;br /&gt;
| 37&lt;br /&gt;
| 3&lt;br /&gt;
| 80&lt;br /&gt;
| 96&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Orem&#039;s Bathhouse]]&lt;br /&gt;
| various soaps&lt;br /&gt;
| 100&lt;br /&gt;
| 2&lt;br /&gt;
| 137&lt;br /&gt;
| 163&lt;br /&gt;
| steal soap in basin&lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Orem&#039;s Bathhouse]]&lt;br /&gt;
| beige hand towel&lt;br /&gt;
| 125&lt;br /&gt;
| 1&lt;br /&gt;
| 182&lt;br /&gt;
| 182&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Orem&#039;s Bathhouse]]&lt;br /&gt;
| grey hand towel&lt;br /&gt;
| 125&lt;br /&gt;
| 1&lt;br /&gt;
| 182&lt;br /&gt;
| 182&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Orem&#039;s Bathhouse]]&lt;br /&gt;
| white hand towel&lt;br /&gt;
| 125&lt;br /&gt;
| 1&lt;br /&gt;
| 182&lt;br /&gt;
| 182&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Orem&#039;s Bathhouse]]&lt;br /&gt;
| thin bathrobe&lt;br /&gt;
| 1500&lt;br /&gt;
| 3&lt;br /&gt;
| 482&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Orem&#039;s Bathhouse]]&lt;br /&gt;
| rough white bath towel with a thin woven edge&lt;br /&gt;
| 1375&lt;br /&gt;
| 2&lt;br /&gt;
| 489&lt;br /&gt;
| 491&lt;br /&gt;
| #29127 on #29123&lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Orem&#039;s Bathhouse]]&lt;br /&gt;
| thickly looped fluffy yellow bath towel edged with a wide hunter green ribbon&lt;br /&gt;
| 1375&lt;br /&gt;
| 2&lt;br /&gt;
| 489&lt;br /&gt;
| &lt;br /&gt;
| #29126 on #29123&lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Orem&#039;s Bathhouse]]&lt;br /&gt;
| dingy grey bath towel with a worn tatted edge&lt;br /&gt;
| 1625&lt;br /&gt;
| 2&lt;br /&gt;
| 525&lt;br /&gt;
| 468&lt;br /&gt;
| #29125 on #29123&lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Orem&#039;s Bathhouse]]&lt;br /&gt;
| sumptuous sapphire bath towel with bright yellow ducks embroidered across the hem&lt;br /&gt;
| 2250&lt;br /&gt;
| 2&lt;br /&gt;
| 600&lt;br /&gt;
| &amp;gt;578&lt;br /&gt;
| #29124 on #29123&lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Orielda&#039;s Blossoms]]&lt;br /&gt;
| Various Flowers (rose)&lt;br /&gt;
| 18&lt;br /&gt;
| 1&lt;br /&gt;
| 45&lt;br /&gt;
| 53&lt;br /&gt;
| (all are identical, choosing a color does not extend training beyond 52 ranks)&lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Orielda&#039;s Blossoms]]&lt;br /&gt;
| Wreath&lt;br /&gt;
| 625&lt;br /&gt;
| 2&lt;br /&gt;
| 344&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Orielda&#039;s Blossoms]]&lt;br /&gt;
| Crown&lt;br /&gt;
| 625&lt;br /&gt;
| 2&lt;br /&gt;
| 344&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Orielda&#039;s Blossoms]]&lt;br /&gt;
| Corsage&lt;br /&gt;
| 625&lt;br /&gt;
| 2&lt;br /&gt;
| 344&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Orielda&#039;s Blossoms]]&lt;br /&gt;
| Preservative Potion&lt;br /&gt;
| 625&lt;br /&gt;
| 2&lt;br /&gt;
| 344&lt;br /&gt;
| &amp;lt;= 350&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Orielda&#039;s Blossoms]]&lt;br /&gt;
| Bouquet&lt;br /&gt;
| 625&lt;br /&gt;
| 1&lt;br /&gt;
| 406&lt;br /&gt;
| &amp;lt;= 350&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Orielda&#039;s Blossoms]]&lt;br /&gt;
| Wristlet&lt;br /&gt;
| 625&lt;br /&gt;
| 1&lt;br /&gt;
| 406&lt;br /&gt;
| &amp;lt;= 357&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Orielda&#039;s Blossoms]]&lt;br /&gt;
| Boutonniere&lt;br /&gt;
| 625&lt;br /&gt;
| 1&lt;br /&gt;
| 406&lt;br /&gt;
| &amp;lt;= 357&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Ragge&#039;s Locksmithing]]&lt;br /&gt;
| stout lockpick&lt;br /&gt;
| 62&lt;br /&gt;
| 5&lt;br /&gt;
| 104&lt;br /&gt;
| 138&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Ragge&#039;s Locksmithing]]&lt;br /&gt;
| slim lockpick&lt;br /&gt;
| 62&lt;br /&gt;
| 1&lt;br /&gt;
| 120&lt;br /&gt;
| 119&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Ragge&#039;s Locksmithing]]&lt;br /&gt;
| ordinary lockpick&lt;br /&gt;
| 62&lt;br /&gt;
| 1&lt;br /&gt;
| 120&lt;br /&gt;
| 138&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Talmai&#039;s Cobblery]]&lt;br /&gt;
| Anklets&lt;br /&gt;
| 62&lt;br /&gt;
| 1&lt;br /&gt;
| 120&lt;br /&gt;
| 119&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Talmai&#039;s Cobblery]]&lt;br /&gt;
| Moccasins&lt;br /&gt;
| 125&lt;br /&gt;
| 3&lt;br /&gt;
| 145&lt;br /&gt;
| 112 &amp;lt; x &amp;lt;=182&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Talmai&#039;s Cobblery]]&lt;br /&gt;
| Brogans&lt;br /&gt;
| 125&lt;br /&gt;
| 5&lt;br /&gt;
| 146&lt;br /&gt;
| &amp;lt;=182&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Talmai&#039;s Cobblery]]&lt;br /&gt;
| Sandals&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 153&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Talmai&#039;s Cobblery]]&lt;br /&gt;
| Hose&lt;br /&gt;
| 93&lt;br /&gt;
| 1&lt;br /&gt;
| 154&lt;br /&gt;
| 158&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Talmai&#039;s Cobblery]]&lt;br /&gt;
| Knee Socks&lt;br /&gt;
| 93&lt;br /&gt;
| 1&lt;br /&gt;
| 154&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Talmai&#039;s Cobblery]]&lt;br /&gt;
| Slippers&lt;br /&gt;
| 156&lt;br /&gt;
| 3&lt;br /&gt;
| 163&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Talmai&#039;s Cobblery]]&lt;br /&gt;
| Field Shoes&lt;br /&gt;
| 168&lt;br /&gt;
| 5&lt;br /&gt;
| 169&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Talmai&#039;s Cobblery]]&lt;br /&gt;
| Wooden Clogs&lt;br /&gt;
| 187&lt;br /&gt;
| 5&lt;br /&gt;
| 178&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Talmai&#039;s Cobblery]]&lt;br /&gt;
| Pattens&lt;br /&gt;
| 187&lt;br /&gt;
| 3&lt;br /&gt;
| 179&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Talmai&#039;s Cobblery]]&lt;br /&gt;
| Boothose&lt;br /&gt;
| 125&lt;br /&gt;
| 1&lt;br /&gt;
| 182&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Talmai&#039;s Cobblery]]&lt;br /&gt;
| Tights&lt;br /&gt;
| 125&lt;br /&gt;
| 1&lt;br /&gt;
| 182&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Talmai&#039;s Cobblery]]&lt;br /&gt;
| Work Shoes&lt;br /&gt;
| 218&lt;br /&gt;
| 5&lt;br /&gt;
| 193&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Talmai&#039;s Cobblery]]&lt;br /&gt;
| Galoshes&lt;br /&gt;
| 218&lt;br /&gt;
| 9&lt;br /&gt;
| 215&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Talmai&#039;s Cobblery]]&lt;br /&gt;
| High-Button Shoes&lt;br /&gt;
| 250&lt;br /&gt;
| 8&lt;br /&gt;
| 222&lt;br /&gt;
| 219&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Talmai&#039;s Cobblery]]&lt;br /&gt;
| Half Boots&lt;br /&gt;
| 250&lt;br /&gt;
| 9&lt;br /&gt;
| 229&lt;br /&gt;
| 238&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Talmai&#039;s Cobblery]]&lt;br /&gt;
| Hobnail Boots&lt;br /&gt;
| 250&lt;br /&gt;
| 9&lt;br /&gt;
| 229&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Talmai&#039;s Cobblery]]&lt;br /&gt;
| Jack Boots&lt;br /&gt;
| 250&lt;br /&gt;
| 9&lt;br /&gt;
| 229&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Talmai&#039;s Cobblery]]&lt;br /&gt;
| Silk Stockings&lt;br /&gt;
| 218&lt;br /&gt;
| 1&lt;br /&gt;
| 246&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Talmai&#039;s Cobblery]]&lt;br /&gt;
| Snowshoes&lt;br /&gt;
| 312&lt;br /&gt;
| 8&lt;br /&gt;
| 247&lt;br /&gt;
| 242&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Talmai&#039;s Cobblery]]&lt;br /&gt;
| Riding Boots&lt;br /&gt;
| 343&lt;br /&gt;
| 9&lt;br /&gt;
| 265&lt;br /&gt;
| 251&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Talmai&#039;s Cobblery]]&lt;br /&gt;
| Thigh Boots&lt;br /&gt;
| 343&lt;br /&gt;
| 10&lt;br /&gt;
| 273&lt;br /&gt;
| &amp;lt; 273&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Talmai&#039;s Cobblery]]&lt;br /&gt;
| Hip Boots&lt;br /&gt;
| 375&lt;br /&gt;
| 12&lt;br /&gt;
| 301&lt;br /&gt;
| 306&lt;br /&gt;
| gold and silver also trivial at same rank&lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Gloves&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 64&lt;br /&gt;
| 62&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Leather Gloves&lt;br /&gt;
| 18&lt;br /&gt;
| 15&lt;br /&gt;
| 87&lt;br /&gt;
| 91&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Leather Aventail&lt;br /&gt;
| 12&lt;br /&gt;
| 40&lt;br /&gt;
| 106&lt;br /&gt;
| 133&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Leather Helm&lt;br /&gt;
| 25&lt;br /&gt;
| 20&lt;br /&gt;
| 113&lt;br /&gt;
| 119&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Reinforced Gloves&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
| 126&lt;br /&gt;
| 150&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Leather Greaves&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 136&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Leather Vambraces&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 136&lt;br /&gt;
| &amp;lt;=182&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Chain Greaves&lt;br /&gt;
| 37&lt;br /&gt;
| 30&lt;br /&gt;
| 166&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Leather Reinforced Aventail&lt;br /&gt;
| 18&lt;br /&gt;
| 60&lt;br /&gt;
| 169&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Leather Reinforced Helm&lt;br /&gt;
| 37&lt;br /&gt;
| 40&lt;br /&gt;
| 195&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Reinforced Greaves&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 202&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Reinforced Vambraces&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 202&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Mail Gloves&lt;br /&gt;
| 37&lt;br /&gt;
| 45&lt;br /&gt;
| 208&lt;br /&gt;
| &amp;lt; 273&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Cloak&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 281&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Chain Aventail&lt;br /&gt;
| 31&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Chain Vambraces&lt;br /&gt;
| 37&lt;br /&gt;
| 100&lt;br /&gt;
| 327&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Scale Aventail&lt;br /&gt;
| 50&lt;br /&gt;
| 90&lt;br /&gt;
| 352&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Scale Greaves&lt;br /&gt;
| 50&lt;br /&gt;
| 90&lt;br /&gt;
| 352&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Scale Vambraces&lt;br /&gt;
| 50&lt;br /&gt;
| 90&lt;br /&gt;
| 352&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Hooded Cloak&lt;br /&gt;
| 62&lt;br /&gt;
| 80&lt;br /&gt;
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| Robe&lt;br /&gt;
| 62&lt;br /&gt;
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| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Chain Helm&lt;br /&gt;
| 56&lt;br /&gt;
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| 392&lt;br /&gt;
| 376&lt;br /&gt;
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| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Full Chain Helm&lt;br /&gt;
| 81&lt;br /&gt;
| 100&lt;br /&gt;
| 454&lt;br /&gt;
| 435&lt;br /&gt;
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| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Leather Jerkin&lt;br /&gt;
| 93&lt;br /&gt;
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| 459&lt;br /&gt;
| &lt;br /&gt;
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| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Leather Breastplate&lt;br /&gt;
| 112&lt;br /&gt;
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| 629&lt;br /&gt;
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| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Bascinet Helm&lt;br /&gt;
| 187&lt;br /&gt;
| 170&lt;br /&gt;
| 792&lt;br /&gt;
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|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Visored Helm&lt;br /&gt;
| 218&lt;br /&gt;
| 170&lt;br /&gt;
| 831&lt;br /&gt;
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|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Leather Coat&lt;br /&gt;
| 175&lt;br /&gt;
| 300&lt;br /&gt;
| 1008&lt;br /&gt;
| &lt;br /&gt;
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| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Leather Cuirbouilli Coat&lt;br /&gt;
| 262&lt;br /&gt;
| 350&lt;br /&gt;
| 1211&lt;br /&gt;
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| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Chain Shirt&lt;br /&gt;
| 656&lt;br /&gt;
| 250&lt;br /&gt;
| 1346&lt;br /&gt;
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| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Ring Mail&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 1351&lt;br /&gt;
| &lt;br /&gt;
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| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Chain Lorica&lt;br /&gt;
| 1500&lt;br /&gt;
| 250&lt;br /&gt;
| 1656&lt;br /&gt;
| &lt;br /&gt;
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| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Metal Breastplate&lt;br /&gt;
| 1250&lt;br /&gt;
| 300&lt;br /&gt;
| 1700&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Chain Hauberk&lt;br /&gt;
| 1125&lt;br /&gt;
| 400&lt;br /&gt;
| 1850&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Double Chain Mail&lt;br /&gt;
| 1375&lt;br /&gt;
| 500&lt;br /&gt;
| 2104&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Half Plate&lt;br /&gt;
| 1875&lt;br /&gt;
| 500&lt;br /&gt;
| 2253&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Tembeg&#039;s Armory]]&lt;br /&gt;
| Medium Shield&lt;br /&gt;
| 150&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| 578&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Fenwyrthie&#039;s Curio Shop]]&lt;br /&gt;
| brass bell&lt;br /&gt;
| 1800&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| 578&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crossing&lt;br /&gt;
| [[Fenwyrthie&#039;s Curio Shop]], Collectibles&lt;br /&gt;
| a silver tailband engraved with a field of catnip&lt;br /&gt;
| 2000&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| 606&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
| rag&lt;br /&gt;
| 112&lt;br /&gt;
| 5&lt;br /&gt;
| 138&lt;br /&gt;
| 112 &amp;lt; x &amp;lt;= 182&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
| cloth&lt;br /&gt;
| 153&lt;br /&gt;
| 5&lt;br /&gt;
| 161&lt;br /&gt;
| &amp;gt; 112&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
| tambourine skin&lt;br /&gt;
| 112&lt;br /&gt;
| 15&lt;br /&gt;
| 191&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
| Starless Eyes Scroll&lt;br /&gt;
| 375&lt;br /&gt;
| 5&lt;br /&gt;
| 252&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
| Swift Runs the Blood Scroll&lt;br /&gt;
| 375&lt;br /&gt;
| 5&lt;br /&gt;
| 252&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
| Winesong&#039;s Tale Scroll&lt;br /&gt;
| 375&lt;br /&gt;
| 5&lt;br /&gt;
| 252&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
| Wonder Scroll&lt;br /&gt;
| 375&lt;br /&gt;
| 5&lt;br /&gt;
| 252&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
| Valor Song Scroll&lt;br /&gt;
| 375&lt;br /&gt;
| 5&lt;br /&gt;
| 252&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
| four strings&lt;br /&gt;
| 363&lt;br /&gt;
| 2&lt;br /&gt;
| 266&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
| Seasealm&#039;s Song Scroll&lt;br /&gt;
| 500&lt;br /&gt;
| 5&lt;br /&gt;
| 289&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
| six strings&lt;br /&gt;
| 460&lt;br /&gt;
| 2&lt;br /&gt;
| 298&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
| bodhran skin&lt;br /&gt;
| 312&lt;br /&gt;
| 15&lt;br /&gt;
| 300&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
| Chant of the Dark Gods Scroll&lt;br /&gt;
| 625&lt;br /&gt;
| 5&lt;br /&gt;
| 322&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
| Song to Lost Children Scroll&lt;br /&gt;
| 625&lt;br /&gt;
| 5&lt;br /&gt;
| 322&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
| repair kit refill&lt;br /&gt;
| 415&lt;br /&gt;
| 15&lt;br /&gt;
| 339&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
| Song of the Gods Scroll&lt;br /&gt;
| 750&lt;br /&gt;
| 5&lt;br /&gt;
| 350&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
| Itharr&#039;s Song Scroll&lt;br /&gt;
| 1000&lt;br /&gt;
| 5&lt;br /&gt;
| 399&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
| Silverlock Scroll&lt;br /&gt;
| 1250&lt;br /&gt;
| 5&lt;br /&gt;
| 440&lt;br /&gt;
| 468&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
| repair kit&lt;br /&gt;
| 691&lt;br /&gt;
| 20&lt;br /&gt;
| 465&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
| Peri&#039;el&#039;s Song Scroll&lt;br /&gt;
| 1875&lt;br /&gt;
| 5&lt;br /&gt;
| 524&lt;br /&gt;
| 589&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Smooth Rocks&lt;br /&gt;
| 3&lt;br /&gt;
| 150&lt;br /&gt;
| -4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Butcher&#039;s Knife&lt;br /&gt;
| 50&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| &amp;gt; 112&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Soft Leather Hood&lt;br /&gt;
| 37&lt;br /&gt;
| 15&lt;br /&gt;
| 117&lt;br /&gt;
| 116&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Mini Leather Vambraces&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
| 126&lt;br /&gt;
| &amp;gt; 112&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Mini Leather Legguards&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
| 126&lt;br /&gt;
| &amp;gt; 112&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Cooking Pot Lid&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 136&lt;br /&gt;
| &amp;gt; 112&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Odd Bodkin&lt;br /&gt;
| 100&lt;br /&gt;
| 8&lt;br /&gt;
| 143&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Kitchen Pot Helm&lt;br /&gt;
| 25&lt;br /&gt;
| 35&lt;br /&gt;
| 150&lt;br /&gt;
| &amp;lt;=182&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Sling&lt;br /&gt;
| 187&lt;br /&gt;
| 10&lt;br /&gt;
| 206&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Curved Long Knife&lt;br /&gt;
| 250&lt;br /&gt;
| 15&lt;br /&gt;
| 272&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Short Hunting Spear&lt;br /&gt;
| 218&lt;br /&gt;
| 20&lt;br /&gt;
| 291&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Gleaming Short Sword&lt;br /&gt;
| 250&lt;br /&gt;
| 18&lt;br /&gt;
| 294&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Hide-Covered Wooden Shield&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
| 334&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Stout Buckler&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 363&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Small Round Shield&lt;br /&gt;
| 75&lt;br /&gt;
| 70&lt;br /&gt;
| 363&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Hatchet&lt;br /&gt;
| 187&lt;br /&gt;
| 41&lt;br /&gt;
| 389&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Wicker Vest&lt;br /&gt;
| 125&lt;br /&gt;
| 60&lt;br /&gt;
| 408&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Soft Doeskin Corselet&lt;br /&gt;
| 125&lt;br /&gt;
| 60&lt;br /&gt;
| 408&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Braided Wicker Shield&lt;br /&gt;
| 162&lt;br /&gt;
| 80&lt;br /&gt;
| 521&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Stiffened Linen Cuirass&lt;br /&gt;
| 156&lt;br /&gt;
| 100&lt;br /&gt;
| 576&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Turtle Shell Shield&lt;br /&gt;
| 187&lt;br /&gt;
| 120&lt;br /&gt;
| 670&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Bezainted Leather Breastplate&lt;br /&gt;
| 250&lt;br /&gt;
| 140&lt;br /&gt;
| 792&lt;br /&gt;
| &amp;gt;578&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Tooled Leather Coat&lt;br /&gt;
| 187&lt;br /&gt;
| 175&lt;br /&gt;
| 803&lt;br /&gt;
| 805 &amp;lt; x &amp;lt; 917&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Bobba&#039;s Arms and Armor]]&lt;br /&gt;
| Quilted Ring Mail&lt;br /&gt;
| 625&lt;br /&gt;
| 200&lt;br /&gt;
| 1211&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Feta&#039;s Kitchen of Fresh Dairy and Baked Goods|Feta&#039;s Kitchen]]&lt;br /&gt;
| biscuit&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;111&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Feta&#039;s Kitchen of Fresh Dairy and Baked Goods|Feta&#039;s Kitchen]]&lt;br /&gt;
| muffin&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;111&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Feta&#039;s Kitchen of Fresh Dairy and Baked Goods|Feta&#039;s Kitchen]]&lt;br /&gt;
| bread&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;111&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Feta&#039;s Kitchen of Fresh Dairy and Baked Goods|Feta&#039;s Kitchen]]&lt;br /&gt;
| croissant&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;111&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Feta&#039;s Kitchen of Fresh Dairy and Baked Goods|Feta&#039;s Kitchen]]&lt;br /&gt;
| buttermilk&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;111&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Feta&#039;s Kitchen of Fresh Dairy and Baked Goods|Feta&#039;s Kitchen]]&lt;br /&gt;
| milk&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;111&lt;br /&gt;
| steal milk on counter&lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Feta&#039;s Kitchen of Fresh Dairy and Baked Goods|Feta&#039;s Kitchen]]&lt;br /&gt;
| roll&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;111&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Feta&#039;s Kitchen of Fresh Dairy and Baked Goods|Feta&#039;s Kitchen]]&lt;br /&gt;
| flan&lt;br /&gt;
| 22&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;111&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Feta&#039;s Kitchen of Fresh Dairy and Baked Goods|Feta&#039;s Kitchen]]&lt;br /&gt;
| custard&lt;br /&gt;
| 25&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;111&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Feta&#039;s Kitchen of Fresh Dairy and Baked Goods|Feta&#039;s Kitchen]]&lt;br /&gt;
| yogurt&lt;br /&gt;
| 31&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;111&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Feta&#039;s Kitchen of Fresh Dairy and Baked Goods|Feta&#039;s Kitchen]]&lt;br /&gt;
| herb cheese&lt;br /&gt;
| 62&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
| &amp;gt;112&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Feta&#039;s Kitchen of Fresh Dairy and Baked Goods|Feta&#039;s Kitchen]]&lt;br /&gt;
| wayfarer cheese&lt;br /&gt;
| 125&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
| &amp;gt;112&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Feta&#039;s Kitchen of Fresh Dairy and Baked Goods|Feta&#039;s Kitchen]]&lt;br /&gt;
| butter cheese&lt;br /&gt;
| 250&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
| &amp;gt;112&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Feta&#039;s Kitchen of Fresh Dairy and Baked Goods|Feta&#039;s Kitchen]]&lt;br /&gt;
| kirm cheese&lt;br /&gt;
| 375&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
| &amp;gt;112&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Feta&#039;s Kitchen of Fresh Dairy and Baked Goods|Feta&#039;s Kitchen]]&lt;br /&gt;
| anlibues cheese&lt;br /&gt;
| 437&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
| &amp;gt;112&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Odds &#039;n Ends]]&lt;br /&gt;
| silk fan&lt;br /&gt;
| 250&lt;br /&gt;
| 5&lt;br /&gt;
| 206&lt;br /&gt;
| &amp;lt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Odds &#039;n Ends]]&lt;br /&gt;
| crocodile tooth earring&lt;br /&gt;
| 1250&lt;br /&gt;
| 5&lt;br /&gt;
| 440&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Odds &#039;n Ends]]&lt;br /&gt;
| slaughskin chocker&lt;br /&gt;
| 1250&lt;br /&gt;
| 5&lt;br /&gt;
| 440&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Odds &#039;n Ends]]&lt;br /&gt;
| boobrie feather hairpin&lt;br /&gt;
| 1250&lt;br /&gt;
| 5&lt;br /&gt;
| 440&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Odds &#039;n Ends]]&lt;br /&gt;
| spider-silk hair net&lt;br /&gt;
| 1250&lt;br /&gt;
| 5&lt;br /&gt;
| 440&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Odds &#039;n Ends]]&lt;br /&gt;
| troll tooth necklace&lt;br /&gt;
| 1250&lt;br /&gt;
| 5&lt;br /&gt;
| 440&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Odds &#039;n Ends]]&lt;br /&gt;
| arbelog claw pendant&lt;br /&gt;
| 1250&lt;br /&gt;
| 5&lt;br /&gt;
| 440&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Odds &#039;n Ends]]&lt;br /&gt;
| grendle-skin belt pouch&lt;br /&gt;
| 1250&lt;br /&gt;
| 1&lt;br /&gt;
| 546&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Odds &#039;n Ends]]&lt;br /&gt;
| silk-lined bodice purse&lt;br /&gt;
| 1250&lt;br /&gt;
| 1&lt;br /&gt;
| 546&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Odds &#039;n Ends]]&lt;br /&gt;
| various dolls&lt;br /&gt;
| 2500&lt;br /&gt;
| 5&lt;br /&gt;
| 590&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Odds &#039;n Ends]]&lt;br /&gt;
| steel-rimmed monocle&lt;br /&gt;
| 3125&lt;br /&gt;
| 5&lt;br /&gt;
| 646&lt;br /&gt;
| &amp;gt;578&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Odds &#039;n Ends]]&lt;br /&gt;
| bone-rimmed monocle&lt;br /&gt;
| 3125&lt;br /&gt;
| 5&lt;br /&gt;
| 646&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Odds &#039;n Ends]]&lt;br /&gt;
| steel-rimmed spectacles&lt;br /&gt;
| 3125&lt;br /&gt;
| 5&lt;br /&gt;
| 646&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Odds &#039;n Ends]]&lt;br /&gt;
| bone-rimmed spectacles&lt;br /&gt;
| 3125&lt;br /&gt;
| 5&lt;br /&gt;
| 646&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Odds &#039;n Ends]]&lt;br /&gt;
| floppy hat&lt;br /&gt;
| 6250&lt;br /&gt;
| 5&lt;br /&gt;
| 843&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Odds &#039;n Ends]]&lt;br /&gt;
| wide-brimmed hat&lt;br /&gt;
| 6250&lt;br /&gt;
| 5&lt;br /&gt;
| 843&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Odds &#039;n Ends]]&lt;br /&gt;
| leather hat&lt;br /&gt;
| 6250&lt;br /&gt;
| 5&lt;br /&gt;
| 843&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Odds &#039;n Ends]]&lt;br /&gt;
| shimmer ribbon&lt;br /&gt;
| 37500&lt;br /&gt;
| 5&lt;br /&gt;
| 1545&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Odds &#039;n Ends]]&lt;br /&gt;
| shimmer shawl&lt;br /&gt;
| 43750&lt;br /&gt;
| 5&lt;br /&gt;
| 1620&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Odds &#039;n Ends]]&lt;br /&gt;
| shimmer scarf&lt;br /&gt;
| 50000&lt;br /&gt;
| 5&lt;br /&gt;
| 1687&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Odds &#039;n Ends]]&lt;br /&gt;
| long hooded cloak&lt;br /&gt;
| 25000&lt;br /&gt;
| 50&lt;br /&gt;
| 1951&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Odds &#039;n Ends]]&lt;br /&gt;
| worn hooded cloak&lt;br /&gt;
| 25000&lt;br /&gt;
| 50&lt;br /&gt;
| 1951&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Odds &#039;n Ends]]&lt;br /&gt;
| shimmer cloak&lt;br /&gt;
| 62500&lt;br /&gt;
| 20&lt;br /&gt;
| 2046&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Phoebe&#039;s Fashions]]&lt;br /&gt;
| snood&lt;br /&gt;
| 93&lt;br /&gt;
| 12&lt;br /&gt;
| 159&lt;br /&gt;
| 176&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Phoebe&#039;s Fashions]]&lt;br /&gt;
| muffler&lt;br /&gt;
| 156&lt;br /&gt;
| 12&lt;br /&gt;
| 202&lt;br /&gt;
| 211&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Phoebe&#039;s Fashions]]&lt;br /&gt;
| neckerchief&lt;br /&gt;
| 156&lt;br /&gt;
| 12&lt;br /&gt;
| 202&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Phoebe&#039;s Fashions]]&lt;br /&gt;
| apron&lt;br /&gt;
| 156&lt;br /&gt;
| 18&lt;br /&gt;
| 240&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Phoebe&#039;s Fashions]]&lt;br /&gt;
| vest&lt;br /&gt;
| 187&lt;br /&gt;
| 18&lt;br /&gt;
| 259&lt;br /&gt;
| &amp;lt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Phoebe&#039;s Fashions]]&lt;br /&gt;
| shawl&lt;br /&gt;
| 187&lt;br /&gt;
| 20&lt;br /&gt;
| 272&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Phoebe&#039;s Fashions]]&lt;br /&gt;
| cape&lt;br /&gt;
| 218&lt;br /&gt;
| 25&lt;br /&gt;
| 323&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Phoebe&#039;s Fashions]]&lt;br /&gt;
| smock&lt;br /&gt;
| 250&lt;br /&gt;
| 25&lt;br /&gt;
| 341&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Phoebe&#039;s Fashions]]&lt;br /&gt;
| smoking-jacket&lt;br /&gt;
| 250&lt;br /&gt;
| 25&lt;br /&gt;
| 341&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Phoebe&#039;s Fashions]]&lt;br /&gt;
| shirt&lt;br /&gt;
| 250&lt;br /&gt;
| 25&lt;br /&gt;
| 341&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Phoebe&#039;s Fashions]]&lt;br /&gt;
| blouse&lt;br /&gt;
| 250&lt;br /&gt;
| 25&lt;br /&gt;
| 341&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Phoebe&#039;s Fashions]]&lt;br /&gt;
| dirndl&lt;br /&gt;
| 250&lt;br /&gt;
| 25&lt;br /&gt;
| 341&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Phoebe&#039;s Fashions]]&lt;br /&gt;
| knickers&lt;br /&gt;
| 250&lt;br /&gt;
| 25&lt;br /&gt;
| 341&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Phoebe&#039;s Fashions]]&lt;br /&gt;
| trousers&lt;br /&gt;
| 250&lt;br /&gt;
| 25&lt;br /&gt;
| 341&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Phoebe&#039;s Fashions]]&lt;br /&gt;
| jumper&lt;br /&gt;
| 312&lt;br /&gt;
| 25&lt;br /&gt;
| 373&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Phoebe&#039;s Fashions]]&lt;br /&gt;
| sweather&lt;br /&gt;
| 312&lt;br /&gt;
| 25&lt;br /&gt;
| 373&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Phoebe&#039;s Fashions]]&lt;br /&gt;
| pinafore&lt;br /&gt;
| 343&lt;br /&gt;
| 25&lt;br /&gt;
| 387&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Phoebe&#039;s Fashions]]&lt;br /&gt;
| frock&lt;br /&gt;
| 375&lt;br /&gt;
| 30&lt;br /&gt;
| 435&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Phoebe&#039;s Fashions]]&lt;br /&gt;
| overalls&lt;br /&gt;
| 312&lt;br /&gt;
| 35&lt;br /&gt;
| 436&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Quellia&#039;s Thread Shop]]&lt;br /&gt;
| embroidery pouch&lt;br /&gt;
| 62&lt;br /&gt;
| 1&lt;br /&gt;
| 120&lt;br /&gt;
| &amp;lt;=182&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Quellia&#039;s Thread Shop]]&lt;br /&gt;
| needle&lt;br /&gt;
| 125&lt;br /&gt;
| 1&lt;br /&gt;
| 182&lt;br /&gt;
| 112 &amp;lt; x &amp;lt;= 182&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Quellia&#039;s Thread Shop]]&lt;br /&gt;
| bobbin&lt;br /&gt;
| 250&lt;br /&gt;
| 2&lt;br /&gt;
| 221&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Quellia&#039;s Thread Shop]]&lt;br /&gt;
| Animal Patterns&lt;br /&gt;
| 1000&lt;br /&gt;
| 2&lt;br /&gt;
| 426&lt;br /&gt;
| &lt;br /&gt;
| (all are identical)&lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Quellia&#039;s Thread Shop]]&lt;br /&gt;
| Guild Patterns&lt;br /&gt;
| 1250&lt;br /&gt;
| 2&lt;br /&gt;
| 469&lt;br /&gt;
| 468&lt;br /&gt;
| (all are identical)&lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Thipbeet&#039;s Tart Boutique]], Fabulously Fruity&lt;br /&gt;
| tart&lt;br /&gt;
| 125&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| &amp;gt; 112&lt;br /&gt;
| (15 fancy tarts with equal price)&lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Thipbeet&#039;s Tart Boutique]], Charmingly Chocolate&lt;br /&gt;
| tart&lt;br /&gt;
| 156&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| &amp;gt; 112&lt;br /&gt;
| (15 fancy tarts with equal price)&lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Thipbeet&#039;s Tart Boutique]], Meatlicious Meatiness&lt;br /&gt;
| tart&lt;br /&gt;
| 187&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| &amp;gt; 112&lt;br /&gt;
| (15 fancy tarts with equal price)&lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Thipbeet&#039;s Tart Boutique]], Enchanting Exotics&lt;br /&gt;
| tart&lt;br /&gt;
| 218&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| &amp;gt; 112&lt;br /&gt;
| (15 fancy tarts with equal price)&lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Thipbeet&#039;s Tart Boutique]], Liquored Loveliness&lt;br /&gt;
| tart&lt;br /&gt;
| 250&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| &amp;gt; 112&lt;br /&gt;
| (15 fancy tarts with equal price)&lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Yulugri Wala]], Lobby&lt;br /&gt;
| parchment map&lt;br /&gt;
| 6250&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Yulugri Wala]], Lobby&lt;br /&gt;
| silver flask&lt;br /&gt;
| 20000&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Yulugri Wala]], Lobby&lt;br /&gt;
| gold flask&lt;br /&gt;
| 200000&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Yulugri Wala]], Smoking Room&lt;br /&gt;
| sungrown cigar&lt;br /&gt;
| 62&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| &amp;gt; 111&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Yulugri Wala]], Smoking Room&lt;br /&gt;
| shadegrown cigar&lt;br /&gt;
| 63&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Yulugri Wala]], Smoking Room&lt;br /&gt;
| telgi cigar&lt;br /&gt;
| 127&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Yulugri Wala]], Smoking Room&lt;br /&gt;
| Purple cigarillo&lt;br /&gt;
| 312&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Yulugri Wala]], Smoking Room&lt;br /&gt;
| Pantel cigar&lt;br /&gt;
| 375&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Yulugri Wala]], Smoking Room&lt;br /&gt;
| silver-banded cigar&lt;br /&gt;
| 375&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Yulugri Wala]], Smoking Room&lt;br /&gt;
| whiskey-laced cigar&lt;br /&gt;
| 937&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Yulugri Wala]], Smoking Room&lt;br /&gt;
| sweet cherry tobacco&lt;br /&gt;
| 500&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Yulugri Wala]], Smoking Room&lt;br /&gt;
| brandy soaked tobacco&lt;br /&gt;
| 500&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Yulugri Wala]], Smoking Room&lt;br /&gt;
| black tobacco&lt;br /&gt;
| 500&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Yulugri Wala]], Smoking Room&lt;br /&gt;
| culebras tobacco&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Yulugri Wala]], Smoking Room&lt;br /&gt;
| autumn tobacco&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| &amp;gt; 111&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Yulugri Wala]], Smoking Room&lt;br /&gt;
| Pass tobacco&lt;br /&gt;
| 625&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Yulugri Wala]], Smoking Room&lt;br /&gt;
| Desire tobacco&lt;br /&gt;
| 625&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Yulugri Wala]], Smoking Room&lt;br /&gt;
| Gold tobacco&lt;br /&gt;
| 750&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arthe Dale&lt;br /&gt;
| [[Yulugri Wala]], Smoking Room&lt;br /&gt;
| spiced tobacco&lt;br /&gt;
| 750&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kaerna Village&lt;br /&gt;
| [[Grek&#039;s Food and Supplies]]&lt;br /&gt;
| Various Foods&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
| 36&lt;br /&gt;
| &lt;br /&gt;
| (all are identical)&lt;br /&gt;
|-&lt;br /&gt;
| Kaerna Village&lt;br /&gt;
| [[Grek&#039;s Food and Supplies]]&lt;br /&gt;
| Sirese Garland&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 53&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kaerna Village&lt;br /&gt;
| [[Grek&#039;s Food and Supplies]]&lt;br /&gt;
| Socks&lt;br /&gt;
| 25&lt;br /&gt;
| 3&lt;br /&gt;
| 68&lt;br /&gt;
| 51&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kaerna Village&lt;br /&gt;
| [[Grek&#039;s Food and Supplies]]&lt;br /&gt;
| Belt&lt;br /&gt;
| 25&lt;br /&gt;
| 8&lt;br /&gt;
| 80&lt;br /&gt;
| 76&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kaerna Village&lt;br /&gt;
| [[Grek&#039;s Food and Supplies]]&lt;br /&gt;
| Pouch&lt;br /&gt;
| 25&lt;br /&gt;
| 10&lt;br /&gt;
| 85&lt;br /&gt;
| 85&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kaerna Village&lt;br /&gt;
| [[Grek&#039;s Food and Supplies]]&lt;br /&gt;
| Hat&lt;br /&gt;
| 50&lt;br /&gt;
| 8&lt;br /&gt;
| 104&lt;br /&gt;
| 111&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kaerna Village&lt;br /&gt;
| [[Grek&#039;s Food and Supplies]]&lt;br /&gt;
| Working Gloves&lt;br /&gt;
| 62&lt;br /&gt;
| 10&lt;br /&gt;
| 123&lt;br /&gt;
| 119&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kaerna Village&lt;br /&gt;
| [[Grek&#039;s Food and Supplies]]&lt;br /&gt;
| Boots&lt;br /&gt;
| 62&lt;br /&gt;
| 20&lt;br /&gt;
| 169&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kaerna Village&lt;br /&gt;
| [[Grek&#039;s Food and Supplies]]&lt;br /&gt;
| Feathered Charm&lt;br /&gt;
| 250&lt;br /&gt;
| 5&lt;br /&gt;
| 206&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kaerna Village&lt;br /&gt;
| [[Grek&#039;s Food and Supplies]]&lt;br /&gt;
| Small Chest&lt;br /&gt;
| 250&lt;br /&gt;
| 5&lt;br /&gt;
| 206&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kaerna Village&lt;br /&gt;
| [[Grek&#039;s Food and Supplies]]&lt;br /&gt;
| Skinning Knife&lt;br /&gt;
| 250&lt;br /&gt;
| 9&lt;br /&gt;
| 229&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kaerna Village&lt;br /&gt;
| [[Grek&#039;s Food and Supplies]]&lt;br /&gt;
| Tarp&lt;br /&gt;
| 137&lt;br /&gt;
| 30&lt;br /&gt;
| 292&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kaerna Village&lt;br /&gt;
| [[Grek&#039;s Food and Supplies]]&lt;br /&gt;
| Large Chest&lt;br /&gt;
| 437&lt;br /&gt;
| 10&lt;br /&gt;
| 305&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kaerna Village&lt;br /&gt;
| [[Grek&#039;s Food and Supplies]]&lt;br /&gt;
| Sturdy Backpack&lt;br /&gt;
| 62&lt;br /&gt;
| 60&lt;br /&gt;
| 308&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kaerna Village&lt;br /&gt;
| [[Grek&#039;s Food and Supplies]]&lt;br /&gt;
| Shirt&lt;br /&gt;
| 218&lt;br /&gt;
| 25&lt;br /&gt;
| 323&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kaerna Village&lt;br /&gt;
| [[Grek&#039;s Food and Supplies]]&lt;br /&gt;
| Breeches&lt;br /&gt;
| 218&lt;br /&gt;
| 25&lt;br /&gt;
| 323&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kaerna Village&lt;br /&gt;
| [[Grek&#039;s Food and Supplies]]&lt;br /&gt;
| Smock&lt;br /&gt;
| 250&lt;br /&gt;
| 25&lt;br /&gt;
| 341&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kaerna Village&lt;br /&gt;
| [[Grek&#039;s Food and Supplies]]&lt;br /&gt;
| Bracers&lt;br /&gt;
| 87&lt;br /&gt;
| 60&lt;br /&gt;
| 354&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kaerna Village&lt;br /&gt;
| [[Grek&#039;s Food and Supplies]]&lt;br /&gt;
| Coat&lt;br /&gt;
| 312&lt;br /&gt;
| 30&lt;br /&gt;
| 406&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kaerna Village&lt;br /&gt;
| [[Grek&#039;s Food and Supplies]]&lt;br /&gt;
| Cloak&lt;br /&gt;
| 218&lt;br /&gt;
| 40&lt;br /&gt;
| 407&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kaerna Village&lt;br /&gt;
| [[Grek&#039;s Food and Supplies]]&lt;br /&gt;
| Woodcutter&#039;s Hatchet&lt;br /&gt;
| 375&lt;br /&gt;
| 41&lt;br /&gt;
| 503&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kaerna Village&lt;br /&gt;
| [[Grek&#039;s Food and Supplies]]&lt;br /&gt;
| Small Barrel&lt;br /&gt;
| 250&lt;br /&gt;
| 125&lt;br /&gt;
| 751&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Havor&#039;s Forge]]&lt;br /&gt;
| plain short sword&lt;br /&gt;
| 156&lt;br /&gt;
| 18&lt;br /&gt;
| 240&lt;br /&gt;
| &amp;lt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Havor&#039;s Forge]]&lt;br /&gt;
| sturdy mace&lt;br /&gt;
| 156&lt;br /&gt;
| 44&lt;br /&gt;
| 376&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Havor&#039;s Forge]]&lt;br /&gt;
| heavy war hammer&lt;br /&gt;
| 156&lt;br /&gt;
| 46&lt;br /&gt;
| 385&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Havor&#039;s Forge]]&lt;br /&gt;
| hooked battle axe&lt;br /&gt;
| 350&lt;br /&gt;
| 46&lt;br /&gt;
| 519&lt;br /&gt;
| &amp;lt;613&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Havor&#039;s Forge]]&lt;br /&gt;
| tiger claw mace&lt;br /&gt;
| 312&lt;br /&gt;
| 51&lt;br /&gt;
| 523&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Havor&#039;s Forge]]&lt;br /&gt;
| war mattock&lt;br /&gt;
| 406&lt;br /&gt;
| 71&lt;br /&gt;
| 671&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Havor&#039;s Forge]]&lt;br /&gt;
| tiger-toothed morning star&lt;br /&gt;
| 625&lt;br /&gt;
| 55&lt;br /&gt;
| 687&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Havor&#039;s Forge]]&lt;br /&gt;
| massive double-bladed broadaxe&lt;br /&gt;
| 5000&lt;br /&gt;
| 80&lt;br /&gt;
| 1473&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Midwife Neesa&#039;s Cottage]]&lt;br /&gt;
| cebi root&lt;br /&gt;
| 250&lt;br /&gt;
| 6&lt;br /&gt;
| 210&lt;br /&gt;
| &amp;lt; 239&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Midwife Neesa&#039;s Cottage]]&lt;br /&gt;
| hisan salve&lt;br /&gt;
| 300&lt;br /&gt;
| 6&lt;br /&gt;
| 230&lt;br /&gt;
| &amp;lt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Midwife Neesa&#039;s Cottage]]&lt;br /&gt;
| jadice pollen&lt;br /&gt;
| 406&lt;br /&gt;
| 6&lt;br /&gt;
| 266&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Midwife Neesa&#039;s Cottage]]&lt;br /&gt;
| qun pollen&lt;br /&gt;
| 406&lt;br /&gt;
| 6&lt;br /&gt;
| 266&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Midwife Neesa&#039;s Cottage]]&lt;br /&gt;
| nuloe stem&lt;br /&gt;
| 468&lt;br /&gt;
| 5&lt;br /&gt;
| 280&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Midwife Neesa&#039;s Cottage]]&lt;br /&gt;
| ojhenik potion&lt;br /&gt;
| 468&lt;br /&gt;
| 6&lt;br /&gt;
| 285&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Midwife Neesa&#039;s Cottage]]&lt;br /&gt;
| genich stem&lt;br /&gt;
| 468&lt;br /&gt;
| 6&lt;br /&gt;
| 285&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Midwife Neesa&#039;s Cottage]]&lt;br /&gt;
| hulij elixir&lt;br /&gt;
| 468&lt;br /&gt;
| 6&lt;br /&gt;
| 285&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Peddler&#039;s Wagon]]&lt;br /&gt;
| Knapsack&lt;br /&gt;
| 312&lt;br /&gt;
| 5&lt;br /&gt;
| 230&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Peddler&#039;s Wagon]]&lt;br /&gt;
| Pouch&lt;br /&gt;
| 250&lt;br /&gt;
| 10&lt;br /&gt;
| 236&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Peddler&#039;s Wagon]]&lt;br /&gt;
| Trousers&lt;br /&gt;
| 375&lt;br /&gt;
| 5&lt;br /&gt;
| 252&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Peddler&#039;s Wagon]]&lt;br /&gt;
| Tunic&lt;br /&gt;
| 375&lt;br /&gt;
| 5&lt;br /&gt;
| 252&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Peddler&#039;s Wagon]]&lt;br /&gt;
| Bundle&lt;br /&gt;
| 250&lt;br /&gt;
| 1&lt;br /&gt;
| 263&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Peddler&#039;s Wagon]]&lt;br /&gt;
| Tiger Medallion&lt;br /&gt;
| 437&lt;br /&gt;
| 5&lt;br /&gt;
| 271&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Peddler&#039;s Wagon]]&lt;br /&gt;
| Albreda Breastpin&lt;br /&gt;
| 437&lt;br /&gt;
| 5&lt;br /&gt;
| 271&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Peddler&#039;s Wagon]]&lt;br /&gt;
| Cloak&lt;br /&gt;
| 437&lt;br /&gt;
| 8&lt;br /&gt;
| 289&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Peddler&#039;s Wagon]]&lt;br /&gt;
| Hood&lt;br /&gt;
| 312&lt;br /&gt;
| 1&lt;br /&gt;
| 294&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Peddler&#039;s Wagon]]&lt;br /&gt;
| Bag&lt;br /&gt;
| 312&lt;br /&gt;
| 1&lt;br /&gt;
| 294&lt;br /&gt;
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| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan&lt;br /&gt;
| [[Peddler&#039;s Wagon]]&lt;br /&gt;
| Robes&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 324&lt;br /&gt;
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| Tiger Clan&lt;br /&gt;
| [[Peddler&#039;s Wagon]]&lt;br /&gt;
| Tiger-Engraved Scabbard&lt;br /&gt;
| 437&lt;br /&gt;
| 40&lt;br /&gt;
| 526&lt;br /&gt;
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| Tiger Clan&lt;br /&gt;
| [[Peddler&#039;s Wagon]]&lt;br /&gt;
| Tiger-Embossed Quiver&lt;br /&gt;
| 437&lt;br /&gt;
| 40&lt;br /&gt;
| 526&lt;br /&gt;
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| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| sack&lt;br /&gt;
| 0&lt;br /&gt;
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| 14&lt;br /&gt;
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| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| sash&lt;br /&gt;
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| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| bandana&lt;br /&gt;
| 18&lt;br /&gt;
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| 66&lt;br /&gt;
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| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| scarf&lt;br /&gt;
| 18&lt;br /&gt;
| 5&lt;br /&gt;
| 66&lt;br /&gt;
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| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| shawl&lt;br /&gt;
| 62&lt;br /&gt;
| 5&lt;br /&gt;
| 104&lt;br /&gt;
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|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| pouch&lt;br /&gt;
| 43&lt;br /&gt;
| 10&lt;br /&gt;
| 105&lt;br /&gt;
| 112 &amp;lt; x &amp;lt; 119&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| right eyepatch&lt;br /&gt;
| 62&lt;br /&gt;
| 1&lt;br /&gt;
| 120&lt;br /&gt;
| 119&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| armbands&lt;br /&gt;
| 62&lt;br /&gt;
| 40&lt;br /&gt;
| 246&lt;br /&gt;
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| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| legbands&lt;br /&gt;
| 62&lt;br /&gt;
| 40&lt;br /&gt;
| 246&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| neckguard&lt;br /&gt;
| 62&lt;br /&gt;
| 40&lt;br /&gt;
| 246&lt;br /&gt;
| &amp;lt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| tasset&lt;br /&gt;
| 62&lt;br /&gt;
| 50&lt;br /&gt;
| 278&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| helm&lt;br /&gt;
| 50&lt;br /&gt;
| 70&lt;br /&gt;
| 307&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| backpack&lt;br /&gt;
| 62&lt;br /&gt;
| 60&lt;br /&gt;
| 308&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| sheath&lt;br /&gt;
| 112&lt;br /&gt;
| 40&lt;br /&gt;
| 314&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| scabbard&lt;br /&gt;
| 112&lt;br /&gt;
| 40&lt;br /&gt;
| 314&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| quiver&lt;br /&gt;
| 125&lt;br /&gt;
| 40&lt;br /&gt;
| 328&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| tunic&lt;br /&gt;
| 1250&lt;br /&gt;
| 5&lt;br /&gt;
| 440&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| waistcoat&lt;br /&gt;
| 1250&lt;br /&gt;
| 5&lt;br /&gt;
| 440&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| skirt&lt;br /&gt;
| 1250&lt;br /&gt;
| 5&lt;br /&gt;
| 440&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| Pants&lt;br /&gt;
| 1250&lt;br /&gt;
| 5&lt;br /&gt;
| 440&lt;br /&gt;
| 468&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| gloves&lt;br /&gt;
| 1250&lt;br /&gt;
| 5&lt;br /&gt;
| 440&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| hat&lt;br /&gt;
| 1250&lt;br /&gt;
| 5&lt;br /&gt;
| 440&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| belt&lt;br /&gt;
| 1250&lt;br /&gt;
| 5&lt;br /&gt;
| 440&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| vest&lt;br /&gt;
| 93&lt;br /&gt;
| 100&lt;br /&gt;
| 478&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| boots&lt;br /&gt;
| 1250&lt;br /&gt;
| 20&lt;br /&gt;
| 584&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| harness&lt;br /&gt;
| 625&lt;br /&gt;
| 40&lt;br /&gt;
| 596&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| backtube&lt;br /&gt;
| 1000&lt;br /&gt;
| 45&lt;br /&gt;
| 735&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| breastplate&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 798&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| brigandine&lt;br /&gt;
| 168&lt;br /&gt;
| 250&lt;br /&gt;
| 917&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| coat&lt;br /&gt;
| 6250&lt;br /&gt;
| 20&lt;br /&gt;
| 1028&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| jacket&lt;br /&gt;
| 6250&lt;br /&gt;
| 20&lt;br /&gt;
| 1028&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| cloak&lt;br /&gt;
| 6250&lt;br /&gt;
| 20&lt;br /&gt;
| 1028&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| armor&lt;br /&gt;
| 1250&lt;br /&gt;
| 400&lt;br /&gt;
| 1896&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan&lt;br /&gt;
| [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
| leathers&lt;br /&gt;
| 1875&lt;br /&gt;
| 550&lt;br /&gt;
| 2330&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knife Clan&lt;br /&gt;
| [[Bukor&#039;s Leatherworks]]&lt;br /&gt;
| tasseled leather gloves&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
| 126&lt;br /&gt;
| 131&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knife Clan&lt;br /&gt;
| [[Bukor&#039;s Leatherworks]]&lt;br /&gt;
| tanned leather helm&lt;br /&gt;
| 50&lt;br /&gt;
| 70&lt;br /&gt;
| 307&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knife Clan&lt;br /&gt;
| [[Bukor&#039;s Leatherworks]]&lt;br /&gt;
| supple leather jerkin&lt;br /&gt;
| 750&lt;br /&gt;
| 90&lt;br /&gt;
| 904&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knife Clan&lt;br /&gt;
| [[Bukor&#039;s Leatherworks]]&lt;br /&gt;
| tanned leather breastplate&lt;br /&gt;
| 1250&lt;br /&gt;
| 130&lt;br /&gt;
| 1220&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knife Clan&lt;br /&gt;
| [[Bukor&#039;s Leatherworks]]&lt;br /&gt;
| double leather breastplate&lt;br /&gt;
| 1750&lt;br /&gt;
| 220&lt;br /&gt;
| 1637&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knife Clan&lt;br /&gt;
| [[Bukor&#039;s Leatherworks]]&lt;br /&gt;
| full leather coat&lt;br /&gt;
| 2250&lt;br /&gt;
| 340&lt;br /&gt;
| 2042&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knife Clan&lt;br /&gt;
| [[Bukor&#039;s Leatherworks]]&lt;br /&gt;
| reinforced cuirbouilli coat&lt;br /&gt;
| 3250&lt;br /&gt;
| 450&lt;br /&gt;
| 2444&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knife Clan&lt;br /&gt;
| [[Tobb&#039;s Smithy]]&lt;br /&gt;
| carving knife&lt;br /&gt;
| 125&lt;br /&gt;
| 9&lt;br /&gt;
| 165&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knife Clan&lt;br /&gt;
| [[Tobb&#039;s Smithy]]&lt;br /&gt;
| skinning knife&lt;br /&gt;
| 125&lt;br /&gt;
| 10&lt;br /&gt;
| 170&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knife Clan&lt;br /&gt;
| [[Tobb&#039;s Smithy]]&lt;br /&gt;
| bronze knife&lt;br /&gt;
| 175&lt;br /&gt;
| 10&lt;br /&gt;
| 200&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knife Clan&lt;br /&gt;
| [[Tobb&#039;s Smithy]]&lt;br /&gt;
| bronze throwing dagger&lt;br /&gt;
| 200&lt;br /&gt;
| 10&lt;br /&gt;
| 213&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knife Clan&lt;br /&gt;
| [[Tobb&#039;s Smithy]]&lt;br /&gt;
| steel knife&lt;br /&gt;
| 225&lt;br /&gt;
| 10&lt;br /&gt;
| 225&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knife Clan&lt;br /&gt;
| [[Tobb&#039;s Smithy]]&lt;br /&gt;
| stiletto&lt;br /&gt;
| 150&lt;br /&gt;
| 18&lt;br /&gt;
| 236&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knife Clan&lt;br /&gt;
| [[Tobb&#039;s Smithy]]&lt;br /&gt;
| steel throwing dagger&lt;br /&gt;
| 250&lt;br /&gt;
| 10&lt;br /&gt;
| 236&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knife Clan&lt;br /&gt;
| [[Tobb&#039;s Smithy]]&lt;br /&gt;
| iron knife&lt;br /&gt;
| 200&lt;br /&gt;
| 15&lt;br /&gt;
| 247&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knife Clan&lt;br /&gt;
| [[Tobb&#039;s Smithy]]&lt;br /&gt;
| hunting knife&lt;br /&gt;
| 250&lt;br /&gt;
| 12&lt;br /&gt;
| 251&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knife Clan&lt;br /&gt;
| [[Tobb&#039;s Smithy]]&lt;br /&gt;
| iron throwing dagger&lt;br /&gt;
| 225&lt;br /&gt;
| 15&lt;br /&gt;
| 260&lt;br /&gt;
| &amp;lt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knife Clan&lt;br /&gt;
| [[Tobb&#039;s Smithy]]&lt;br /&gt;
| sun blade&lt;br /&gt;
| 312&lt;br /&gt;
| 16&lt;br /&gt;
| 308&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knife Clan&lt;br /&gt;
| [[Tobb&#039;s Smithy]]&lt;br /&gt;
| steel shriike&lt;br /&gt;
| 375&lt;br /&gt;
| 18&lt;br /&gt;
| 349&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knife Clan&lt;br /&gt;
| [[Tobb&#039;s Smithy]]&lt;br /&gt;
| curved kythe&lt;br /&gt;
| 375&lt;br /&gt;
| 18&lt;br /&gt;
| 349&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Ahnglor&#039;s General Store]]&lt;br /&gt;
| Hip Pouch&lt;br /&gt;
| 62&lt;br /&gt;
| 10&lt;br /&gt;
| 123&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Ahnglor&#039;s General Store]]&lt;br /&gt;
| Leather Belt&lt;br /&gt;
| 125&lt;br /&gt;
| 5&lt;br /&gt;
| 146&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Ahnglor&#039;s General Store]]&lt;br /&gt;
| Goatskin Pouch&lt;br /&gt;
| 93&lt;br /&gt;
| 1&lt;br /&gt;
| 154&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Ahnglor&#039;s General Store]]&lt;br /&gt;
| Cap&lt;br /&gt;
| 187&lt;br /&gt;
| 7&lt;br /&gt;
| 187&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Ahnglor&#039;s General Store]]&lt;br /&gt;
| Sack&lt;br /&gt;
| 187&lt;br /&gt;
| 2&lt;br /&gt;
| 190&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Ahnglor&#039;s General Store]]&lt;br /&gt;
| Goathair Robe&lt;br /&gt;
| 250&lt;br /&gt;
| 3&lt;br /&gt;
| 208&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Ahnglor&#039;s General Store]]&lt;br /&gt;
| Small Sheath&lt;br /&gt;
| 125&lt;br /&gt;
| 20&lt;br /&gt;
| 229&lt;br /&gt;
| &amp;lt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Ahnglor&#039;s General Store]]&lt;br /&gt;
| Simple Robe&lt;br /&gt;
| 375&lt;br /&gt;
| 3&lt;br /&gt;
| 254&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Ahnglor&#039;s General Store]]&lt;br /&gt;
| Long Sheath&lt;br /&gt;
| 187&lt;br /&gt;
| 40&lt;br /&gt;
| 384&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Ahnglor&#039;s General Store]]&lt;br /&gt;
| Backpack&lt;br /&gt;
| 312&lt;br /&gt;
| 60&lt;br /&gt;
| 566&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Ahnglor&#039;s General Store]]&lt;br /&gt;
| Lined Cloak&lt;br /&gt;
| 375&lt;br /&gt;
| 60&lt;br /&gt;
| 603&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Ahnglor&#039;s General Store]]&lt;br /&gt;
| Hooded Cloak&lt;br /&gt;
| 437&lt;br /&gt;
| 80&lt;br /&gt;
| 726&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Goatskin Helm&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 67&lt;br /&gt;
| 68&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Articulated Greaves&lt;br /&gt;
| 8&lt;br /&gt;
| 35&lt;br /&gt;
| 76&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Chain Greaves&lt;br /&gt;
| 37&lt;br /&gt;
| 30&lt;br /&gt;
| 166&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Ironhill Stiletto&lt;br /&gt;
| 93&lt;br /&gt;
| 16&lt;br /&gt;
| 181&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Articulated Aventail&lt;br /&gt;
| 12&lt;br /&gt;
| 120&lt;br /&gt;
| 189&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Articulated Armguards&lt;br /&gt;
| 18&lt;br /&gt;
| 90&lt;br /&gt;
| 211&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Chainmail Armguards&lt;br /&gt;
| 18&lt;br /&gt;
| 100&lt;br /&gt;
| 224&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Heavy Leather Helm&lt;br /&gt;
| 62&lt;br /&gt;
| 40&lt;br /&gt;
| 246&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Stout Short Sword&lt;br /&gt;
| 156&lt;br /&gt;
| 20&lt;br /&gt;
| 252&lt;br /&gt;
| &amp;lt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Target Shield&lt;br /&gt;
| 37&lt;br /&gt;
| 70&lt;br /&gt;
| 268&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Heavy Dagger&lt;br /&gt;
| 125&lt;br /&gt;
| 30&lt;br /&gt;
| 282&lt;br /&gt;
| &amp;gt; 274&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Vicious Rapier&lt;br /&gt;
| 250&lt;br /&gt;
| 25&lt;br /&gt;
| 341&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Heavy Bludgeon&lt;br /&gt;
| 62&lt;br /&gt;
| 75&lt;br /&gt;
| 349&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Hand Axe&lt;br /&gt;
| 187&lt;br /&gt;
| 41&lt;br /&gt;
| 389&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Banded Aventail&lt;br /&gt;
| 56&lt;br /&gt;
| 110&lt;br /&gt;
| 412&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Barrel Helm&lt;br /&gt;
| 150&lt;br /&gt;
| 56&lt;br /&gt;
| 421&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Bascinet&lt;br /&gt;
| 62&lt;br /&gt;
| 170&lt;br /&gt;
| 539&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Reinforced Longsword&lt;br /&gt;
| 531&lt;br /&gt;
| 50&lt;br /&gt;
| 623&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Dwarven Hammer&lt;br /&gt;
| 500&lt;br /&gt;
| 55&lt;br /&gt;
| 638&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Spiked Ball Chain&lt;br /&gt;
| 562&lt;br /&gt;
| 60&lt;br /&gt;
| 690&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Cuirbouilli Vest&lt;br /&gt;
| 186&lt;br /&gt;
| 150&lt;br /&gt;
| 745&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Strong Leather Shield&lt;br /&gt;
| 187&lt;br /&gt;
| 160&lt;br /&gt;
| 770&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Spiked Mace&lt;br /&gt;
| 625&lt;br /&gt;
| 75&lt;br /&gt;
| 789&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Spiked Jerkin&lt;br /&gt;
| 500&lt;br /&gt;
| 120&lt;br /&gt;
| 910&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Ironhill Mattock&lt;br /&gt;
| 656&lt;br /&gt;
| 150&lt;br /&gt;
| 1085&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Dwarven Battle Axe&lt;br /&gt;
| 1875&lt;br /&gt;
| 96&lt;br /&gt;
| 1208&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Mail Jerkin&lt;br /&gt;
| 625&lt;br /&gt;
| 275&lt;br /&gt;
| 1382&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Ironhill Greatsword&lt;br /&gt;
| 1875&lt;br /&gt;
| 150&lt;br /&gt;
| 1437&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Heavy Leather Breastplate&lt;br /&gt;
| 562&lt;br /&gt;
| 350&lt;br /&gt;
| 1483&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Spiked Breastplate&lt;br /&gt;
| 750&lt;br /&gt;
| 325&lt;br /&gt;
| 1548&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Heavy Ring Mail&lt;br /&gt;
| 937&lt;br /&gt;
| 400&lt;br /&gt;
| 1772&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Wrought Breastplate&lt;br /&gt;
| 1875&lt;br /&gt;
| 275&lt;br /&gt;
| 1811&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Laminated Chain Mail&lt;br /&gt;
| 2500&lt;br /&gt;
| 320&lt;br /&gt;
| 2046&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dirge&lt;br /&gt;
| [[Iron Mountain Weapons]]&lt;br /&gt;
| Massive Plate Armor&lt;br /&gt;
| 6875&lt;br /&gt;
| 650&lt;br /&gt;
| 3212&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Alberdeen&#039;s Meats and Provisions]]&lt;br /&gt;
| wooden dice with painted pips&lt;br /&gt;
| 375&lt;br /&gt;
| 10&lt;br /&gt;
| 400&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Alberdeen&#039;s Meats and Provisions]]&lt;br /&gt;
| leather ankle sheath&lt;br /&gt;
| 2812&lt;br /&gt;
| 10&lt;br /&gt;
| 400&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Alberdeen&#039;s Meats and Provisions]]&lt;br /&gt;
| thigh quiver dyed in a brown and green camouflage pattern&lt;br /&gt;
| 2625&lt;br /&gt;
| 25&lt;br /&gt;
| 500&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Alberdeen&#039;s Meats and Provisions]]&lt;br /&gt;
| fine mesh backpack&lt;br /&gt;
| 3000&lt;br /&gt;
| 45&lt;br /&gt;
| 550&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Alberdeen&#039;s Meats and Provisions]]&lt;br /&gt;
| medicine pouch made from the skull and hide of a cougar&lt;br /&gt;
| 4187&lt;br /&gt;
| 35&lt;br /&gt;
| 790&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Alberdeen&#039;s Meats and Provisions]]&lt;br /&gt;
| arm pouch stitched with a beautiful forest scene&lt;br /&gt;
| 5112&lt;br /&gt;
| 20&lt;br /&gt;
| 800&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Blanca&#039;s Basketry and Wickerworks]]&lt;br /&gt;
| Wicker Quiver&lt;br /&gt;
| 156&lt;br /&gt;
| 5&lt;br /&gt;
| 200&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Blanca&#039;s Basketry and Wickerworks]]&lt;br /&gt;
| Willow Gathering Pouch&lt;br /&gt;
| 156&lt;br /&gt;
| 10&lt;br /&gt;
| 250&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Blanca&#039;s Basketry and Wickerworks]]&lt;br /&gt;
| mesh sack&lt;br /&gt;
| 125&lt;br /&gt;
| 30&lt;br /&gt;
| 300&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Blanca&#039;s Basketry and Wickerworks]]&lt;br /&gt;
| Picnic Basket&lt;br /&gt;
| 156&lt;br /&gt;
| 30&lt;br /&gt;
| 300&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Blanca&#039;s Basketry and Wickerworks]]&lt;br /&gt;
| Porter&#039;s Basket&lt;br /&gt;
| 468&lt;br /&gt;
| 30&lt;br /&gt;
| 300&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Blanca&#039;s Basketry and Wickerworks]]&lt;br /&gt;
| Pannier&lt;br /&gt;
| 468&lt;br /&gt;
| 60&lt;br /&gt;
| 550&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Blanca&#039;s Basketry and Wickerworks]]&lt;br /&gt;
| Willow Backpack&lt;br /&gt;
| 562&lt;br /&gt;
| 60&lt;br /&gt;
| 567&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Huyelm&#039;s Trueflight Bow and Arrow Shop]]&lt;br /&gt;
| feather flights&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
| 45&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Huyelm&#039;s Trueflight Bow and Arrow Shop]]&lt;br /&gt;
| flight glue&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
| 45&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Huyelm&#039;s Trueflight Bow and Arrow Shop]]&lt;br /&gt;
| arrowheads (bodkin/bishop/barbed/warhead/broad-tip)&lt;br /&gt;
| 40&lt;br /&gt;
| 2&lt;br /&gt;
| 75&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Huyelm&#039;s Trueflight Bow and Arrow Shop]]&lt;br /&gt;
| flight shears&lt;br /&gt;
| 102&lt;br /&gt;
| 8&lt;br /&gt;
| 120&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Huyelm&#039;s Trueflight Bow and Arrow Shop]]&lt;br /&gt;
| wood shaper&lt;br /&gt;
| 187&lt;br /&gt;
| 10&lt;br /&gt;
| 145&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Huyelm&#039;s Trueflight Bow and Arrow Shop]]&lt;br /&gt;
| small rocks&lt;br /&gt;
| 112&lt;br /&gt;
| 2&lt;br /&gt;
| 150&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Huyelm&#039;s Trueflight Bow and Arrow Shop]]&lt;br /&gt;
| large rocks&lt;br /&gt;
| 137&lt;br /&gt;
| 2&lt;br /&gt;
| 160&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Huyelm&#039;s Trueflight Bow and Arrow Shop]]&lt;br /&gt;
| crossbow bolts&lt;br /&gt;
| 137&lt;br /&gt;
| 2&lt;br /&gt;
| 160&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Huyelm&#039;s Trueflight Bow and Arrow Shop]]&lt;br /&gt;
| leather quiver&lt;br /&gt;
| 200&lt;br /&gt;
| 40&lt;br /&gt;
| 300&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Huyelm&#039;s Trueflight Bow and Arrow Shop]]&lt;br /&gt;
| embossed quiver&lt;br /&gt;
| 275&lt;br /&gt;
| 40&lt;br /&gt;
| 320&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Huyelm&#039;s Trueflight Bow and Arrow Shop]]&lt;br /&gt;
| hand-tooled quiver&lt;br /&gt;
| 337&lt;br /&gt;
| 40&lt;br /&gt;
| 340&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Huyelm&#039;s Trueflight Bow and Arrow Shop]]&lt;br /&gt;
| Short Bow&lt;br /&gt;
| 350&lt;br /&gt;
| 20&lt;br /&gt;
| 350&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Huyelm&#039;s Trueflight Bow and Arrow Shop]]&lt;br /&gt;
| common longbow&lt;br /&gt;
| 687&lt;br /&gt;
| 35&lt;br /&gt;
| 400&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Huyelm&#039;s Trueflight Bow and Arrow Shop]]&lt;br /&gt;
| Ash Longbow&lt;br /&gt;
| 781&lt;br /&gt;
| 35&lt;br /&gt;
| 400&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Huyelm&#039;s Trueflight Bow and Arrow Shop]]&lt;br /&gt;
| Composite Bow&lt;br /&gt;
| 625&lt;br /&gt;
| 40&lt;br /&gt;
| 550&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Huyelm&#039;s Trueflight Bow and Arrow Shop]]&lt;br /&gt;
| Light Crossbow&lt;br /&gt;
| 875&lt;br /&gt;
| 75&lt;br /&gt;
| 700&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Huyelm&#039;s Trueflight Bow and Arrow Shop]]&lt;br /&gt;
| Heavy Crossbow&lt;br /&gt;
| 1000&lt;br /&gt;
| 150&lt;br /&gt;
| 900&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Madame Orris&#039; Perfumerie]]&lt;br /&gt;
| Golden Panther Perfume&lt;br /&gt;
| 1000&lt;br /&gt;
| ??&lt;br /&gt;
| 250&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Madame Orris&#039; Perfumerie]]&lt;br /&gt;
| Sweet Innocence Perfume&lt;br /&gt;
| 1000&lt;br /&gt;
| ??&lt;br /&gt;
| 250&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Madame Orris&#039; Perfumerie]]&lt;br /&gt;
| Forest Song Cologne&lt;br /&gt;
| 1000&lt;br /&gt;
| ??&lt;br /&gt;
| 250&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Madame Orris&#039; Perfumerie]]&lt;br /&gt;
| Kermarian Moon Water&lt;br /&gt;
| 1000&lt;br /&gt;
| ??&lt;br /&gt;
| 250&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Madame Orris&#039; Perfumerie]]&lt;br /&gt;
| Elven Crown Cologne&lt;br /&gt;
| 1275&lt;br /&gt;
| ??&lt;br /&gt;
| 270&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Madame Orris&#039; Perfumerie]]&lt;br /&gt;
| Silver Breeze Perfume&lt;br /&gt;
| 1275&lt;br /&gt;
| ??&lt;br /&gt;
| 275&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Madame Orris&#039; Perfumerie]]&lt;br /&gt;
| Sylvan Spice Perfume&lt;br /&gt;
| 1500&lt;br /&gt;
| ??&lt;br /&gt;
| 320&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Madame Orris&#039; Perfumerie]]&lt;br /&gt;
| Woodsmoke Cologne&lt;br /&gt;
| 1625&lt;br /&gt;
| ??&lt;br /&gt;
| 340&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Madame Orris&#039; Perfumerie]]&lt;br /&gt;
| Breath Cologne&lt;br /&gt;
| 1875&lt;br /&gt;
| ??&lt;br /&gt;
| 370&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Madame Orris&#039; Perfumerie]]&lt;br /&gt;
| Fire Cologne&lt;br /&gt;
| 1875&lt;br /&gt;
| ??&lt;br /&gt;
| 370&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Madame Orris&#039; Perfumerie]]&lt;br /&gt;
| Venom Oil&lt;br /&gt;
| 2500&lt;br /&gt;
| ??&lt;br /&gt;
| 450&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Morikai&#039;s]]&lt;br /&gt;
| Deer Skin&lt;br /&gt;
| 225&lt;br /&gt;
| ?&lt;br /&gt;
| 250&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Morikai&#039;s]]&lt;br /&gt;
| Goblin Skin&lt;br /&gt;
| 225&lt;br /&gt;
| ?&lt;br /&gt;
| 250&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Morikai&#039;s]]&lt;br /&gt;
| Buckskin Pelt&lt;br /&gt;
| 175&lt;br /&gt;
| ?&lt;br /&gt;
| 250&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Morikai&#039;s]]&lt;br /&gt;
| Ghoul Skin&lt;br /&gt;
| 250&lt;br /&gt;
| ?&lt;br /&gt;
| 275&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Morikai&#039;s]]&lt;br /&gt;
| Doeskin Pelt&lt;br /&gt;
| 275&lt;br /&gt;
| ?&lt;br /&gt;
| 250&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Morikai&#039;s]]&lt;br /&gt;
| Hog Hoof&lt;br /&gt;
| 200&lt;br /&gt;
| ?&lt;br /&gt;
| 250&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Morikai&#039;s]]&lt;br /&gt;
| Sluagh Hide&lt;br /&gt;
| 300&lt;br /&gt;
| ?&lt;br /&gt;
| 325&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Morikai&#039;s]]&lt;br /&gt;
| Cougar Pelt&lt;br /&gt;
| 425&lt;br /&gt;
| ?&lt;br /&gt;
| 350&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Morikai&#039;s]]&lt;br /&gt;
| Bobcat Pelt&lt;br /&gt;
| 750&lt;br /&gt;
| ?&lt;br /&gt;
| 380&lt;br /&gt;
| 213&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Morikai&#039;s]]&lt;br /&gt;
| Reaver Pelt&lt;br /&gt;
| 950&lt;br /&gt;
| ?&lt;br /&gt;
| 400&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Morikai&#039;s]]&lt;br /&gt;
| Troll Skin&lt;br /&gt;
| 1500&lt;br /&gt;
| ?&lt;br /&gt;
| 550&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Morikai&#039;s]]&lt;br /&gt;
| Crocodile Skin&lt;br /&gt;
| 1500&lt;br /&gt;
| ?&lt;br /&gt;
| 550&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Morikai&#039;s]]&lt;br /&gt;
| Blood Wolf Pelt&lt;br /&gt;
| 1550&lt;br /&gt;
| ?&lt;br /&gt;
| 600&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Ongadine&#039;s Garb and Gear]]&lt;br /&gt;
| Moufles&lt;br /&gt;
| 375&lt;br /&gt;
| 5?&lt;br /&gt;
| 150&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Ongadine&#039;s Garb and Gear]]&lt;br /&gt;
| Chausses&lt;br /&gt;
| 437&lt;br /&gt;
| 5?&lt;br /&gt;
| 150&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Ongadine&#039;s Garb and Gear]]&lt;br /&gt;
| Skirt&lt;br /&gt;
| 500&lt;br /&gt;
| 5?&lt;br /&gt;
| 150&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Ongadine&#039;s Garb and Gear]]&lt;br /&gt;
| Trousses&lt;br /&gt;
| 500&lt;br /&gt;
| 5?&lt;br /&gt;
| 150&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Ongadine&#039;s Garb and Gear]]&lt;br /&gt;
| Tunic&lt;br /&gt;
| 375&lt;br /&gt;
| 5&lt;br /&gt;
| 250&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Ongadine&#039;s Garb and Gear]]&lt;br /&gt;
| Doublet&lt;br /&gt;
| 375&lt;br /&gt;
| 28&lt;br /&gt;
| 300&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Ongadine&#039;s Garb and Gear]]&lt;br /&gt;
| Jerkin&lt;br /&gt;
| 312&lt;br /&gt;
| 10&lt;br /&gt;
| 320&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leth Deriel&lt;br /&gt;
| [[Ongadine&#039;s Garb and Gear]]&lt;br /&gt;
| Mantle&lt;br /&gt;
| 375&lt;br /&gt;
| 10&lt;br /&gt;
| 350&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139258</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139258"/>
		<updated>2010-01-19T06:36:40Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 19, 2010, [mailto:Challeirra@gmail.com Challeirra] is still actively building and improving this script, so please send an email with any bugs, or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Command line PAUSE option to have script wait for user confirmation in each shop before stealing&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Toggle for thieves to use Khri Skulk before the normal progression of Khri attempts&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, SLIP, or SKULK will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANK will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANK.6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.52====&lt;br /&gt;
*Fixed bug where stealing only once in a shop (with STOW setting, not DROP) could cause a label error with message ending in .-1.&lt;br /&gt;
*Adjusted a couple of items in Shard and Haven 300+ brackets, also one at Haven 250-299&lt;br /&gt;
&lt;br /&gt;
====1.51====&lt;br /&gt;
*Fixed infinite loop of pawning/binning&lt;br /&gt;
*Fixed error if sneak variable is set to &amp;quot;sneak&amp;quot; or &amp;quot;nosneak&amp;quot; instead of YES or NO&lt;br /&gt;
*Fixed one cause of thieves accidentally slipping an item out and then back into your container&lt;br /&gt;
*Fixed duplicate SLIP sneak label&lt;br /&gt;
*Script currently set to skip Arthe Dale tart boutique due to bugs&lt;br /&gt;
&lt;br /&gt;
====1.50====&lt;br /&gt;
*Fixed the widespread INV ARMOR bug due to changes in the INVENTORY command&lt;br /&gt;
*Significant cleanup of primary stealing engine (especially reduction in STOW functions)&lt;br /&gt;
*Fixed another MM power perception issue&lt;br /&gt;
*Fixed a bug that resulted in a mistaken arrest match&lt;br /&gt;
&lt;br /&gt;
====1.49====&lt;br /&gt;
*Added toggle whether to sneak into shops or not (and command-line override SNEAK or NOSNEAK)&lt;br /&gt;
*Shard cleric shop added&lt;br /&gt;
*Some Shard items edited. Shard 300+ bracket being made easier, anticipating addition of higher brackets soon&lt;br /&gt;
*Fixed another justice bug for debts greater than 5k&lt;br /&gt;
&lt;br /&gt;
====1.48====&lt;br /&gt;
*Moon mage PP corrections&lt;br /&gt;
*Another correction to Riverhaven numbering near cleric shop&lt;br /&gt;
*Fixed justice bug only applicable to debts over 5000 copper&lt;br /&gt;
*Using DROP option will no longer add new saved item variables&lt;br /&gt;
&lt;br /&gt;
====1.47====&lt;br /&gt;
*Upgraded moon mage power perception based on Mozzik&#039;s recommendations&lt;br /&gt;
*Thief concentration pause for khri now based on actual amount of concentration&lt;br /&gt;
*Added additional bag checks and expanded container warning&lt;br /&gt;
*Bug fix for case of having saved too many items without pawning/binning for script to handle&lt;br /&gt;
*Fixed bug at post-arrest sack checking and allowed for manual correction if script is unable to retrieve everything&lt;br /&gt;
*Adjusted some more trivial tarts&lt;br /&gt;
&lt;br /&gt;
====1.46====&lt;br /&gt;
*Fixed numbering near Riverhaven cleric shop.&lt;br /&gt;
&lt;br /&gt;
====1.45====&lt;br /&gt;
*Fix for Shard bug when starting at east or west gate at night&lt;br /&gt;
&lt;br /&gt;
====1.44====&lt;br /&gt;
*Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line&lt;br /&gt;
*Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc)&lt;br /&gt;
*Changed some tart grabs in the Arthe Dale tart boutique&lt;br /&gt;
*Added match to prevent repeat trivial grabs (not sure how we neglected this before)&lt;br /&gt;
&lt;br /&gt;
====1.43====&lt;br /&gt;
*Fixed Riverhaven start locations broken by renumbering in 1.42&lt;br /&gt;
*Fixed bug in Arthe Dale tart boutique&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139257</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139257"/>
		<updated>2010-01-19T05:57:28Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* 1.52 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Command line PAUSE option to have script wait for user confirmation in each shop before stealing&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Toggle for thieves to use Khri Skulk before the normal progression of Khri attempts&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, SLIP, or SKULK will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANK will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANK.6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.52====&lt;br /&gt;
*Fixed bug where stealing only once in a shop (with STOW setting, not DROP) could cause a label error with message ending in .-1.&lt;br /&gt;
*Adjusted a couple of items in Shard and Haven 300+ brackets, also one at Haven 250-299&lt;br /&gt;
&lt;br /&gt;
====1.51====&lt;br /&gt;
*Fixed infinite loop of pawning/binning&lt;br /&gt;
*Fixed error if sneak variable is set to &amp;quot;sneak&amp;quot; or &amp;quot;nosneak&amp;quot; instead of YES or NO&lt;br /&gt;
*Fixed one cause of thieves accidentally slipping an item out and then back into your container&lt;br /&gt;
*Fixed duplicate SLIP sneak label&lt;br /&gt;
*Script currently set to skip Arthe Dale tart boutique due to bugs&lt;br /&gt;
&lt;br /&gt;
====1.50====&lt;br /&gt;
*Fixed the widespread INV ARMOR bug due to changes in the INVENTORY command&lt;br /&gt;
*Significant cleanup of primary stealing engine (especially reduction in STOW functions)&lt;br /&gt;
*Fixed another MM power perception issue&lt;br /&gt;
*Fixed a bug that resulted in a mistaken arrest match&lt;br /&gt;
&lt;br /&gt;
====1.49====&lt;br /&gt;
*Added toggle whether to sneak into shops or not (and command-line override SNEAK or NOSNEAK)&lt;br /&gt;
*Shard cleric shop added&lt;br /&gt;
*Some Shard items edited. Shard 300+ bracket being made easier, anticipating addition of higher brackets soon&lt;br /&gt;
*Fixed another justice bug for debts greater than 5k&lt;br /&gt;
&lt;br /&gt;
====1.48====&lt;br /&gt;
*Moon mage PP corrections&lt;br /&gt;
*Another correction to Riverhaven numbering near cleric shop&lt;br /&gt;
*Fixed justice bug only applicable to debts over 5000 copper&lt;br /&gt;
*Using DROP option will no longer add new saved item variables&lt;br /&gt;
&lt;br /&gt;
====1.47====&lt;br /&gt;
*Upgraded moon mage power perception based on Mozzik&#039;s recommendations&lt;br /&gt;
*Thief concentration pause for khri now based on actual amount of concentration&lt;br /&gt;
*Added additional bag checks and expanded container warning&lt;br /&gt;
*Bug fix for case of having saved too many items without pawning/binning for script to handle&lt;br /&gt;
*Fixed bug at post-arrest sack checking and allowed for manual correction if script is unable to retrieve everything&lt;br /&gt;
*Adjusted some more trivial tarts&lt;br /&gt;
&lt;br /&gt;
====1.46====&lt;br /&gt;
*Fixed numbering near Riverhaven cleric shop.&lt;br /&gt;
&lt;br /&gt;
====1.45====&lt;br /&gt;
*Fix for Shard bug when starting at east or west gate at night&lt;br /&gt;
&lt;br /&gt;
====1.44====&lt;br /&gt;
*Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line&lt;br /&gt;
*Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc)&lt;br /&gt;
*Changed some tart grabs in the Arthe Dale tart boutique&lt;br /&gt;
*Added match to prevent repeat trivial grabs (not sure how we neglected this before)&lt;br /&gt;
&lt;br /&gt;
====1.43====&lt;br /&gt;
*Fixed Riverhaven start locations broken by renumbering in 1.42&lt;br /&gt;
*Fixed bug in Arthe Dale tart boutique&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139256</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139256"/>
		<updated>2010-01-19T05:56:48Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* 1.52 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Command line PAUSE option to have script wait for user confirmation in each shop before stealing&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Toggle for thieves to use Khri Skulk before the normal progression of Khri attempts&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, SLIP, or SKULK will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANK will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANK.6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.52====&lt;br /&gt;
*Fixed bug where stealing only once in a shop could cause a label error with message ending in .-1.&lt;br /&gt;
*Adjusted a couple of items in Shard and Haven 300+ brackets, also one at Haven 250-299&lt;br /&gt;
&lt;br /&gt;
====1.51====&lt;br /&gt;
*Fixed infinite loop of pawning/binning&lt;br /&gt;
*Fixed error if sneak variable is set to &amp;quot;sneak&amp;quot; or &amp;quot;nosneak&amp;quot; instead of YES or NO&lt;br /&gt;
*Fixed one cause of thieves accidentally slipping an item out and then back into your container&lt;br /&gt;
*Fixed duplicate SLIP sneak label&lt;br /&gt;
*Script currently set to skip Arthe Dale tart boutique due to bugs&lt;br /&gt;
&lt;br /&gt;
====1.50====&lt;br /&gt;
*Fixed the widespread INV ARMOR bug due to changes in the INVENTORY command&lt;br /&gt;
*Significant cleanup of primary stealing engine (especially reduction in STOW functions)&lt;br /&gt;
*Fixed another MM power perception issue&lt;br /&gt;
*Fixed a bug that resulted in a mistaken arrest match&lt;br /&gt;
&lt;br /&gt;
====1.49====&lt;br /&gt;
*Added toggle whether to sneak into shops or not (and command-line override SNEAK or NOSNEAK)&lt;br /&gt;
*Shard cleric shop added&lt;br /&gt;
*Some Shard items edited. Shard 300+ bracket being made easier, anticipating addition of higher brackets soon&lt;br /&gt;
*Fixed another justice bug for debts greater than 5k&lt;br /&gt;
&lt;br /&gt;
====1.48====&lt;br /&gt;
*Moon mage PP corrections&lt;br /&gt;
*Another correction to Riverhaven numbering near cleric shop&lt;br /&gt;
*Fixed justice bug only applicable to debts over 5000 copper&lt;br /&gt;
*Using DROP option will no longer add new saved item variables&lt;br /&gt;
&lt;br /&gt;
====1.47====&lt;br /&gt;
*Upgraded moon mage power perception based on Mozzik&#039;s recommendations&lt;br /&gt;
*Thief concentration pause for khri now based on actual amount of concentration&lt;br /&gt;
*Added additional bag checks and expanded container warning&lt;br /&gt;
*Bug fix for case of having saved too many items without pawning/binning for script to handle&lt;br /&gt;
*Fixed bug at post-arrest sack checking and allowed for manual correction if script is unable to retrieve everything&lt;br /&gt;
*Adjusted some more trivial tarts&lt;br /&gt;
&lt;br /&gt;
====1.46====&lt;br /&gt;
*Fixed numbering near Riverhaven cleric shop.&lt;br /&gt;
&lt;br /&gt;
====1.45====&lt;br /&gt;
*Fix for Shard bug when starting at east or west gate at night&lt;br /&gt;
&lt;br /&gt;
====1.44====&lt;br /&gt;
*Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line&lt;br /&gt;
*Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc)&lt;br /&gt;
*Changed some tart grabs in the Arthe Dale tart boutique&lt;br /&gt;
*Added match to prevent repeat trivial grabs (not sure how we neglected this before)&lt;br /&gt;
&lt;br /&gt;
====1.43====&lt;br /&gt;
*Fixed Riverhaven start locations broken by renumbering in 1.42&lt;br /&gt;
*Fixed bug in Arthe Dale tart boutique&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139255</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139255"/>
		<updated>2010-01-19T05:50:27Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Version Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Command line PAUSE option to have script wait for user confirmation in each shop before stealing&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Toggle for thieves to use Khri Skulk before the normal progression of Khri attempts&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, SLIP, or SKULK will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANK will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANK.6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.52====&lt;br /&gt;
*Adjusted a couple of items in Shard and Haven 300+ brackets, also one at Haven 250-299&lt;br /&gt;
*Fixed bug where stealing only once in a shop could cause a label error with message ending in .-1.&lt;br /&gt;
&lt;br /&gt;
====1.51====&lt;br /&gt;
*Fixed infinite loop of pawning/binning&lt;br /&gt;
*Fixed error if sneak variable is set to &amp;quot;sneak&amp;quot; or &amp;quot;nosneak&amp;quot; instead of YES or NO&lt;br /&gt;
*Fixed one cause of thieves accidentally slipping an item out and then back into your container&lt;br /&gt;
*Fixed duplicate SLIP sneak label&lt;br /&gt;
*Script currently set to skip Arthe Dale tart boutique due to bugs&lt;br /&gt;
&lt;br /&gt;
====1.50====&lt;br /&gt;
*Fixed the widespread INV ARMOR bug due to changes in the INVENTORY command&lt;br /&gt;
*Significant cleanup of primary stealing engine (especially reduction in STOW functions)&lt;br /&gt;
*Fixed another MM power perception issue&lt;br /&gt;
*Fixed a bug that resulted in a mistaken arrest match&lt;br /&gt;
&lt;br /&gt;
====1.49====&lt;br /&gt;
*Added toggle whether to sneak into shops or not (and command-line override SNEAK or NOSNEAK)&lt;br /&gt;
*Shard cleric shop added&lt;br /&gt;
*Some Shard items edited. Shard 300+ bracket being made easier, anticipating addition of higher brackets soon&lt;br /&gt;
*Fixed another justice bug for debts greater than 5k&lt;br /&gt;
&lt;br /&gt;
====1.48====&lt;br /&gt;
*Moon mage PP corrections&lt;br /&gt;
*Another correction to Riverhaven numbering near cleric shop&lt;br /&gt;
*Fixed justice bug only applicable to debts over 5000 copper&lt;br /&gt;
*Using DROP option will no longer add new saved item variables&lt;br /&gt;
&lt;br /&gt;
====1.47====&lt;br /&gt;
*Upgraded moon mage power perception based on Mozzik&#039;s recommendations&lt;br /&gt;
*Thief concentration pause for khri now based on actual amount of concentration&lt;br /&gt;
*Added additional bag checks and expanded container warning&lt;br /&gt;
*Bug fix for case of having saved too many items without pawning/binning for script to handle&lt;br /&gt;
*Fixed bug at post-arrest sack checking and allowed for manual correction if script is unable to retrieve everything&lt;br /&gt;
*Adjusted some more trivial tarts&lt;br /&gt;
&lt;br /&gt;
====1.46====&lt;br /&gt;
*Fixed numbering near Riverhaven cleric shop.&lt;br /&gt;
&lt;br /&gt;
====1.45====&lt;br /&gt;
*Fix for Shard bug when starting at east or west gate at night&lt;br /&gt;
&lt;br /&gt;
====1.44====&lt;br /&gt;
*Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line&lt;br /&gt;
*Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc)&lt;br /&gt;
*Changed some tart grabs in the Arthe Dale tart boutique&lt;br /&gt;
*Added match to prevent repeat trivial grabs (not sure how we neglected this before)&lt;br /&gt;
&lt;br /&gt;
====1.43====&lt;br /&gt;
*Fixed Riverhaven start locations broken by renumbering in 1.42&lt;br /&gt;
*Fixed bug in Arthe Dale tart boutique&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139254</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139254"/>
		<updated>2010-01-14T01:09:37Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Version Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Command line PAUSE option to have script wait for user confirmation in each shop before stealing&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Toggle for thieves to use Khri Skulk before the normal progression of Khri attempts&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, SLIP, or SKULK will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANK will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANK.6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.51====&lt;br /&gt;
*Fixed infinite loop of pawning/binning&lt;br /&gt;
*Fixed error if sneak variable is set to &amp;quot;sneak&amp;quot; or &amp;quot;nosneak&amp;quot; instead of YES or NO&lt;br /&gt;
*Fixed one cause of thieves accidentally slipping an item out and then back into your container&lt;br /&gt;
*Fixed duplicate SLIP sneak label&lt;br /&gt;
*Script currently set to skip Arthe Dale tart boutique due to bugs&lt;br /&gt;
&lt;br /&gt;
====1.50====&lt;br /&gt;
*Fixed the widespread INV ARMOR bug due to changes in the INVENTORY command&lt;br /&gt;
*Significant cleanup of primary stealing engine (especially reduction in STOW functions)&lt;br /&gt;
*Fixed another MM power perception issue&lt;br /&gt;
*Fixed a bug that resulted in a mistaken arrest match&lt;br /&gt;
&lt;br /&gt;
====1.49====&lt;br /&gt;
*Added toggle whether to sneak into shops or not (and command-line override SNEAK or NOSNEAK)&lt;br /&gt;
*Shard cleric shop added&lt;br /&gt;
*Some Shard items edited. Shard 300+ bracket being made easier, anticipating addition of higher brackets soon&lt;br /&gt;
*Fixed another justice bug for debts greater than 5k&lt;br /&gt;
&lt;br /&gt;
====1.48====&lt;br /&gt;
*Moon mage PP corrections&lt;br /&gt;
*Another correction to Riverhaven numbering near cleric shop&lt;br /&gt;
*Fixed justice bug only applicable to debts over 5000 copper&lt;br /&gt;
*Using DROP option will no longer add new saved item variables&lt;br /&gt;
&lt;br /&gt;
====1.47====&lt;br /&gt;
*Upgraded moon mage power perception based on Mozzik&#039;s recommendations&lt;br /&gt;
*Thief concentration pause for khri now based on actual amount of concentration&lt;br /&gt;
*Added additional bag checks and expanded container warning&lt;br /&gt;
*Bug fix for case of having saved too many items without pawning/binning for script to handle&lt;br /&gt;
*Fixed bug at post-arrest sack checking and allowed for manual correction if script is unable to retrieve everything&lt;br /&gt;
*Adjusted some more trivial tarts&lt;br /&gt;
&lt;br /&gt;
====1.46====&lt;br /&gt;
*Fixed numbering near Riverhaven cleric shop.&lt;br /&gt;
&lt;br /&gt;
====1.45====&lt;br /&gt;
*Fix for Shard bug when starting at east or west gate at night&lt;br /&gt;
&lt;br /&gt;
====1.44====&lt;br /&gt;
*Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line&lt;br /&gt;
*Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc)&lt;br /&gt;
*Changed some tart grabs in the Arthe Dale tart boutique&lt;br /&gt;
*Added match to prevent repeat trivial grabs (not sure how we neglected this before)&lt;br /&gt;
&lt;br /&gt;
====1.43====&lt;br /&gt;
*Fixed Riverhaven start locations broken by renumbering in 1.42&lt;br /&gt;
*Fixed bug in Arthe Dale tart boutique&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139253</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139253"/>
		<updated>2010-01-10T15:58:32Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Version Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Command line PAUSE option to have script wait for user confirmation in each shop before stealing&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Toggle for thieves to use Khri Skulk before the normal progression of Khri attempts&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, SLIP, or SKULK will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANK will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANK.6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.50====&lt;br /&gt;
*Fixed the widespread INV ARMOR bug due to changes in the INVENTORY command&lt;br /&gt;
*Significant cleanup of primary stealing engine (especially reduction in STOW functions)&lt;br /&gt;
*Fixed another MM power perception issue&lt;br /&gt;
*Fixed a bug that resulted in a mistaken arrest match&lt;br /&gt;
&lt;br /&gt;
====1.49====&lt;br /&gt;
*Added toggle whether to sneak into shops or not (and command-line override SNEAK or NOSNEAK)&lt;br /&gt;
*Shard cleric shop added&lt;br /&gt;
*Some Shard items edited. Shard 300+ bracket being made easier, anticipating addition of higher brackets soon&lt;br /&gt;
*Fixed another justice bug for debts greater than 5k&lt;br /&gt;
&lt;br /&gt;
====1.48====&lt;br /&gt;
*Moon mage PP corrections&lt;br /&gt;
*Another correction to Riverhaven numbering near cleric shop&lt;br /&gt;
*Fixed justice bug only applicable to debts over 5000 copper&lt;br /&gt;
*Using DROP option will no longer add new saved item variables&lt;br /&gt;
&lt;br /&gt;
====1.47====&lt;br /&gt;
*Upgraded moon mage power perception based on Mozzik&#039;s recommendations&lt;br /&gt;
*Thief concentration pause for khri now based on actual amount of concentration&lt;br /&gt;
*Added additional bag checks and expanded container warning&lt;br /&gt;
*Bug fix for case of having saved too many items without pawning/binning for script to handle&lt;br /&gt;
*Fixed bug at post-arrest sack checking and allowed for manual correction if script is unable to retrieve everything&lt;br /&gt;
*Adjusted some more trivial tarts&lt;br /&gt;
&lt;br /&gt;
====1.46====&lt;br /&gt;
*Fixed numbering near Riverhaven cleric shop.&lt;br /&gt;
&lt;br /&gt;
====1.45====&lt;br /&gt;
*Fix for Shard bug when starting at east or west gate at night&lt;br /&gt;
&lt;br /&gt;
====1.44====&lt;br /&gt;
*Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line&lt;br /&gt;
*Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc)&lt;br /&gt;
*Changed some tart grabs in the Arthe Dale tart boutique&lt;br /&gt;
*Added match to prevent repeat trivial grabs (not sure how we neglected this before)&lt;br /&gt;
&lt;br /&gt;
====1.43====&lt;br /&gt;
*Fixed Riverhaven start locations broken by renumbering in 1.42&lt;br /&gt;
*Fixed bug in Arthe Dale tart boutique&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139252</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139252"/>
		<updated>2010-01-10T10:14:06Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* How to Edit the Items You Steal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Command line PAUSE option to have script wait for user confirmation in each shop before stealing&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Toggle for thieves to use Khri Skulk before the normal progression of Khri attempts&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, SLIP, or SKULK will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANK will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANK.6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.49====&lt;br /&gt;
*Added toggle whether to sneak into shops or not (and command-line override SNEAK or NOSNEAK)&lt;br /&gt;
*Shard cleric shop added&lt;br /&gt;
*Some Shard items edited. Shard 300+ bracket being made easier, anticipating addition of higher brackets soon&lt;br /&gt;
*Fixed another justice bug for debts greater than 5k&lt;br /&gt;
&lt;br /&gt;
====1.48====&lt;br /&gt;
*Moon mage PP corrections&lt;br /&gt;
*Another correction to Riverhaven numbering near cleric shop&lt;br /&gt;
*Fixed justice bug only applicable to debts over 5000 copper&lt;br /&gt;
*Using DROP option will no longer add new saved item variables&lt;br /&gt;
&lt;br /&gt;
====1.47====&lt;br /&gt;
*Upgraded moon mage power perception based on Mozzik&#039;s recommendations&lt;br /&gt;
*Thief concentration pause for khri now based on actual amount of concentration&lt;br /&gt;
*Added additional bag checks and expanded container warning&lt;br /&gt;
*Bug fix for case of having saved too many items without pawning/binning for script to handle&lt;br /&gt;
*Fixed bug at post-arrest sack checking and allowed for manual correction if script is unable to retrieve everything&lt;br /&gt;
*Adjusted some more trivial tarts&lt;br /&gt;
&lt;br /&gt;
====1.46====&lt;br /&gt;
*Fixed numbering near Riverhaven cleric shop.&lt;br /&gt;
&lt;br /&gt;
====1.45====&lt;br /&gt;
*Fix for Shard bug when starting at east or west gate at night&lt;br /&gt;
&lt;br /&gt;
====1.44====&lt;br /&gt;
*Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line&lt;br /&gt;
*Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc)&lt;br /&gt;
*Changed some tart grabs in the Arthe Dale tart boutique&lt;br /&gt;
*Added match to prevent repeat trivial grabs (not sure how we neglected this before)&lt;br /&gt;
&lt;br /&gt;
====1.43====&lt;br /&gt;
*Fixed Riverhaven start locations broken by renumbering in 1.42&lt;br /&gt;
*Fixed bug in Arthe Dale tart boutique&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139251</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139251"/>
		<updated>2010-01-10T10:13:39Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* How to Edit the Items You Steal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Command line PAUSE option to have script wait for user confirmation in each shop before stealing&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Toggle for thieves to use Khri Skulk before the normal progression of Khri attempts&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, SLIP, or SKULK will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANKADJ will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANK.6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.49====&lt;br /&gt;
*Added toggle whether to sneak into shops or not (and command-line override SNEAK or NOSNEAK)&lt;br /&gt;
*Shard cleric shop added&lt;br /&gt;
*Some Shard items edited. Shard 300+ bracket being made easier, anticipating addition of higher brackets soon&lt;br /&gt;
*Fixed another justice bug for debts greater than 5k&lt;br /&gt;
&lt;br /&gt;
====1.48====&lt;br /&gt;
*Moon mage PP corrections&lt;br /&gt;
*Another correction to Riverhaven numbering near cleric shop&lt;br /&gt;
*Fixed justice bug only applicable to debts over 5000 copper&lt;br /&gt;
*Using DROP option will no longer add new saved item variables&lt;br /&gt;
&lt;br /&gt;
====1.47====&lt;br /&gt;
*Upgraded moon mage power perception based on Mozzik&#039;s recommendations&lt;br /&gt;
*Thief concentration pause for khri now based on actual amount of concentration&lt;br /&gt;
*Added additional bag checks and expanded container warning&lt;br /&gt;
*Bug fix for case of having saved too many items without pawning/binning for script to handle&lt;br /&gt;
*Fixed bug at post-arrest sack checking and allowed for manual correction if script is unable to retrieve everything&lt;br /&gt;
*Adjusted some more trivial tarts&lt;br /&gt;
&lt;br /&gt;
====1.46====&lt;br /&gt;
*Fixed numbering near Riverhaven cleric shop.&lt;br /&gt;
&lt;br /&gt;
====1.45====&lt;br /&gt;
*Fix for Shard bug when starting at east or west gate at night&lt;br /&gt;
&lt;br /&gt;
====1.44====&lt;br /&gt;
*Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line&lt;br /&gt;
*Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc)&lt;br /&gt;
*Changed some tart grabs in the Arthe Dale tart boutique&lt;br /&gt;
*Added match to prevent repeat trivial grabs (not sure how we neglected this before)&lt;br /&gt;
&lt;br /&gt;
====1.43====&lt;br /&gt;
*Fixed Riverhaven start locations broken by renumbering in 1.42&lt;br /&gt;
*Fixed bug in Arthe Dale tart boutique&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139250</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139250"/>
		<updated>2010-01-09T09:36:41Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* 1.49 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Command line PAUSE option to have script wait for user confirmation in each shop before stealing&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Toggle for thieves to use Khri Skulk before the normal progression of Khri attempts&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, SLIP, or SKULK will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANKADJ will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANKADJ6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.49====&lt;br /&gt;
*Added toggle whether to sneak into shops or not (and command-line override SNEAK or NOSNEAK)&lt;br /&gt;
*Shard cleric shop added&lt;br /&gt;
*Some Shard items edited. Shard 300+ bracket being made easier, anticipating addition of higher brackets soon&lt;br /&gt;
*Fixed another justice bug for debts greater than 5k&lt;br /&gt;
&lt;br /&gt;
====1.48====&lt;br /&gt;
*Moon mage PP corrections&lt;br /&gt;
*Another correction to Riverhaven numbering near cleric shop&lt;br /&gt;
*Fixed justice bug only applicable to debts over 5000 copper&lt;br /&gt;
*Using DROP option will no longer add new saved item variables&lt;br /&gt;
&lt;br /&gt;
====1.47====&lt;br /&gt;
*Upgraded moon mage power perception based on Mozzik&#039;s recommendations&lt;br /&gt;
*Thief concentration pause for khri now based on actual amount of concentration&lt;br /&gt;
*Added additional bag checks and expanded container warning&lt;br /&gt;
*Bug fix for case of having saved too many items without pawning/binning for script to handle&lt;br /&gt;
*Fixed bug at post-arrest sack checking and allowed for manual correction if script is unable to retrieve everything&lt;br /&gt;
*Adjusted some more trivial tarts&lt;br /&gt;
&lt;br /&gt;
====1.46====&lt;br /&gt;
*Fixed numbering near Riverhaven cleric shop.&lt;br /&gt;
&lt;br /&gt;
====1.45====&lt;br /&gt;
*Fix for Shard bug when starting at east or west gate at night&lt;br /&gt;
&lt;br /&gt;
====1.44====&lt;br /&gt;
*Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line&lt;br /&gt;
*Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc)&lt;br /&gt;
*Changed some tart grabs in the Arthe Dale tart boutique&lt;br /&gt;
*Added match to prevent repeat trivial grabs (not sure how we neglected this before)&lt;br /&gt;
&lt;br /&gt;
====1.43====&lt;br /&gt;
*Fixed Riverhaven start locations broken by renumbering in 1.42&lt;br /&gt;
*Fixed bug in Arthe Dale tart boutique&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139249</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139249"/>
		<updated>2010-01-09T09:12:56Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Version Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Command line PAUSE option to have script wait for user confirmation in each shop before stealing&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Toggle for thieves to use Khri Skulk before the normal progression of Khri attempts&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, SLIP, or SKULK will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANKADJ will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANKADJ6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.49====&lt;br /&gt;
*Added toggle whether to sneak into shops or not (and command-line override SNEAK or NOSNEAK)&lt;br /&gt;
*Shard cleric shop added&lt;br /&gt;
*Some items in Shard 300+ bracket edited, anticipating addition of higher brackets soon&lt;br /&gt;
*Fixed another justice bug for debts greater than 5k&lt;br /&gt;
&lt;br /&gt;
====1.48====&lt;br /&gt;
*Moon mage PP corrections&lt;br /&gt;
*Another correction to Riverhaven numbering near cleric shop&lt;br /&gt;
*Fixed justice bug only applicable to debts over 5000 copper&lt;br /&gt;
*Using DROP option will no longer add new saved item variables&lt;br /&gt;
&lt;br /&gt;
====1.47====&lt;br /&gt;
*Upgraded moon mage power perception based on Mozzik&#039;s recommendations&lt;br /&gt;
*Thief concentration pause for khri now based on actual amount of concentration&lt;br /&gt;
*Added additional bag checks and expanded container warning&lt;br /&gt;
*Bug fix for case of having saved too many items without pawning/binning for script to handle&lt;br /&gt;
*Fixed bug at post-arrest sack checking and allowed for manual correction if script is unable to retrieve everything&lt;br /&gt;
*Adjusted some more trivial tarts&lt;br /&gt;
&lt;br /&gt;
====1.46====&lt;br /&gt;
*Fixed numbering near Riverhaven cleric shop.&lt;br /&gt;
&lt;br /&gt;
====1.45====&lt;br /&gt;
*Fix for Shard bug when starting at east or west gate at night&lt;br /&gt;
&lt;br /&gt;
====1.44====&lt;br /&gt;
*Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line&lt;br /&gt;
*Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc)&lt;br /&gt;
*Changed some tart grabs in the Arthe Dale tart boutique&lt;br /&gt;
*Added match to prevent repeat trivial grabs (not sure how we neglected this before)&lt;br /&gt;
&lt;br /&gt;
====1.43====&lt;br /&gt;
*Fixed Riverhaven start locations broken by renumbering in 1.42&lt;br /&gt;
*Fixed bug in Arthe Dale tart boutique&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ilithi_stealing_list&amp;diff=108922</id>
		<title>Ilithi stealing list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ilithi_stealing_list&amp;diff=108922"/>
		<updated>2010-01-08T21:53:23Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: Added a couple observed ranks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Stealing_List|Stealing List Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! City&lt;br /&gt;
! Shop&lt;br /&gt;
! Item Name&lt;br /&gt;
! App (K)&lt;br /&gt;
! Weight&lt;br /&gt;
! Predicted Triviality&lt;br /&gt;
! Actual Triviality Rank&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Avlea&#039;s Bows]]&lt;br /&gt;
| Feather Flights&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -44&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Avlea&#039;s Bows]]&lt;br /&gt;
| Fletching Pouch&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -44&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Avlea&#039;s Bows]]&lt;br /&gt;
| Flight Glue&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -44&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Avlea&#039;s Bows]]&lt;br /&gt;
| barbed arrowhead&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Avlea&#039;s Bows]]&lt;br /&gt;
| bishop arrowhead&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Avlea&#039;s Bows]]&lt;br /&gt;
| broad-tip arrowhead&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Avlea&#039;s Bows]]&lt;br /&gt;
| warhead arrowhead&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Avlea&#039;s Bows]]&lt;br /&gt;
| Wood Shaper&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 41&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Avlea&#039;s Bows]]&lt;br /&gt;
| bodkin arrowhead&lt;br /&gt;
| 25&lt;br /&gt;
| 2&lt;br /&gt;
| 66&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Avlea&#039;s Bows]]&lt;br /&gt;
| Flight Shears&lt;br /&gt;
| 30&lt;br /&gt;
| 8&lt;br /&gt;
| 85&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Avlea&#039;s Bows]]&lt;br /&gt;
| Crossbow Bolts&lt;br /&gt;
| 55&lt;br /&gt;
| 45&lt;br /&gt;
| 250&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Avlea&#039;s Bows]]&lt;br /&gt;
| Long Arrows&lt;br /&gt;
| 93&lt;br /&gt;
| 35&lt;br /&gt;
| 271&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Avlea&#039;s Bows]]&lt;br /&gt;
| Barbed Arrows&lt;br /&gt;
| 125&lt;br /&gt;
| 45&lt;br /&gt;
| 349&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Avlea&#039;s Bows]]&lt;br /&gt;
| Iron Tipped Longbow&lt;br /&gt;
| 2499&lt;br /&gt;
| 35&lt;br /&gt;
| 901&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Avlea&#039;s Bows]]&lt;br /&gt;
| Leather Wrapped Longbow&lt;br /&gt;
| 2499&lt;br /&gt;
| 35&lt;br /&gt;
| 901&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Avlea&#039;s Bows]]&lt;br /&gt;
| Ivory-Inlaid Composite Bow&lt;br /&gt;
| 2499&lt;br /&gt;
| 40&lt;br /&gt;
| 944&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Avlea&#039;s Bows]]&lt;br /&gt;
| Steel Short Bow&lt;br /&gt;
| 3748&lt;br /&gt;
| 30&lt;br /&gt;
| 975&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Avlea&#039;s Bows]]&lt;br /&gt;
| Blackened Ironwood Crossbow&lt;br /&gt;
| 499&lt;br /&gt;
| 160&lt;br /&gt;
| 1033&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Avlea&#039;s Bows]]&lt;br /&gt;
| Onyx-Inlaid Light Crossbow&lt;br /&gt;
| 4997&lt;br /&gt;
| 75&lt;br /&gt;
| 1441&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Avlea&#039;s Bows]]&lt;br /&gt;
| Elothean Silverwillow Crossbow&lt;br /&gt;
| 7496&lt;br /&gt;
| 65&lt;br /&gt;
| 1532&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Demiciil&#039;s Armory]]&lt;br /&gt;
| Leather Gloves&lt;br /&gt;
| 18&lt;br /&gt;
| 15&lt;br /&gt;
| 87&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Demiciil&#039;s Armory]]&lt;br /&gt;
| Wide Leather Collar&lt;br /&gt;
| 12&lt;br /&gt;
| 40&lt;br /&gt;
| 109&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Demiciil&#039;s Armory]]&lt;br /&gt;
| Leather Armbands&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 136&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Demiciil&#039;s Armory]]&lt;br /&gt;
| Leather Legbands&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
| 136&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Demiciil&#039;s Armory]]&lt;br /&gt;
| Chain Legguards&lt;br /&gt;
| 37&lt;br /&gt;
| 30&lt;br /&gt;
| 167&lt;br /&gt;
| 125 &amp;lt; x &amp;lt; 206&lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Demiciil&#039;s Armory]]&lt;br /&gt;
| Reinforced Greaves&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 202&lt;br /&gt;
| &amp;gt; 206&lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Demiciil&#039;s Armory]]&lt;br /&gt;
| Reinforced Vambraces&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 202&lt;br /&gt;
| &amp;gt; 206&lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Demiciil&#039;s Armory]]&lt;br /&gt;
| Mail Gauntlets&lt;br /&gt;
| 37&lt;br /&gt;
| 45&lt;br /&gt;
| 210&lt;br /&gt;
| &amp;gt; 206&lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Demiciil&#039;s Armory]]&lt;br /&gt;
| Leather Belt&lt;br /&gt;
| 30&lt;br /&gt;
| 70&lt;br /&gt;
| 244&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Demiciil&#039;s Armory]]&lt;br /&gt;
| Chain Mail Choker&lt;br /&gt;
| 30&lt;br /&gt;
| 100&lt;br /&gt;
| 298&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Demiciil&#039;s Armory]]&lt;br /&gt;
| Leather Coif&lt;br /&gt;
| 50&lt;br /&gt;
| 70&lt;br /&gt;
| 306&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Demiciil&#039;s Armory]]&lt;br /&gt;
| Leather Mask&lt;br /&gt;
| 50&lt;br /&gt;
| 70&lt;br /&gt;
| 306&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Demiciil&#039;s Armory]]&lt;br /&gt;
| Chain Armguards&lt;br /&gt;
| 37&lt;br /&gt;
| 100&lt;br /&gt;
| 328&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Demiciil&#039;s Armory]]&lt;br /&gt;
| Mesh Handguards&lt;br /&gt;
| 93&lt;br /&gt;
| 50&lt;br /&gt;
| 329&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Demiciil&#039;s Armory]]&lt;br /&gt;
| Chain Waistguard&lt;br /&gt;
| 37&lt;br /&gt;
| 150&lt;br /&gt;
| 409&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Demiciil&#039;s Armory]]&lt;br /&gt;
| Chain Veil&lt;br /&gt;
| 139&lt;br /&gt;
| 58&lt;br /&gt;
| 416&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Demiciil&#039;s Armory]]&lt;br /&gt;
| Chain Balaclava&lt;br /&gt;
| 80&lt;br /&gt;
| 100&lt;br /&gt;
| 452&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Demiciil&#039;s Armory]]&lt;br /&gt;
| Armet Helmet&lt;br /&gt;
| 125&lt;br /&gt;
| 150&lt;br /&gt;
| 653&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Demiciil&#039;s Armory]]&lt;br /&gt;
| Great Helm&lt;br /&gt;
| 312&lt;br /&gt;
| 200&lt;br /&gt;
| 997&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Fiona&#039;s Fine Swords and Shields]]&lt;br /&gt;
| Targe&lt;br /&gt;
| 62&lt;br /&gt;
| 50&lt;br /&gt;
| 279&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Fiona&#039;s Fine Swords and Shields]]&lt;br /&gt;
| Slender Stiletto&lt;br /&gt;
| 1249&lt;br /&gt;
| 10&lt;br /&gt;
| 481&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Fiona&#039;s Fine Swords and Shields]]&lt;br /&gt;
| Polished Elven Telo&lt;br /&gt;
| 1249&lt;br /&gt;
| 16&lt;br /&gt;
| 544&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Fiona&#039;s Fine Swords and Shields]]&lt;br /&gt;
| Swept-Hilt Fencing Foil&lt;br /&gt;
| 1249&lt;br /&gt;
| 16&lt;br /&gt;
| 544&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Fiona&#039;s Fine Swords and Shields]]&lt;br /&gt;
| Darkly-Tinted Oben&lt;br /&gt;
| 1249&lt;br /&gt;
| 18&lt;br /&gt;
| 564&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Fiona&#039;s Fine Swords and Shields]]&lt;br /&gt;
| Buckler&lt;br /&gt;
| 150&lt;br /&gt;
| 100&lt;br /&gt;
| 567&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Fiona&#039;s Fine Swords and Shields]]&lt;br /&gt;
| Elothean Cup-Hilt Rapier&lt;br /&gt;
| 1249&lt;br /&gt;
| 30&lt;br /&gt;
| 675&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Fiona&#039;s Fine Swords and Shields]]&lt;br /&gt;
| Cross-Strap Handled Hatchet&lt;br /&gt;
| 1249&lt;br /&gt;
| 35&lt;br /&gt;
| 716&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Fiona&#039;s Fine Swords and Shields]]&lt;br /&gt;
| Acid-Etched Sabre&lt;br /&gt;
| 1874&lt;br /&gt;
| 29&lt;br /&gt;
| 767&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Fiona&#039;s Fine Swords and Shields]]&lt;br /&gt;
| Razor-Edged Cutlass&lt;br /&gt;
| 1874&lt;br /&gt;
| 35&lt;br /&gt;
| 820&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Fiona&#039;s Fine Swords and Shields]]&lt;br /&gt;
| Shield&lt;br /&gt;
| 312&lt;br /&gt;
| 150&lt;br /&gt;
| 875&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Fiona&#039;s Fine Swords and Shields]]&lt;br /&gt;
| Two-Handed Warring Axe&lt;br /&gt;
| 1249&lt;br /&gt;
| 85&lt;br /&gt;
| 1025&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Fiona&#039;s Fine Swords and Shields]]&lt;br /&gt;
| Two-Fisted Marauder&#039;s Blade&lt;br /&gt;
| 3748&lt;br /&gt;
| 80&lt;br /&gt;
| 1363&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Froissart&#039;s Tannery]]&lt;br /&gt;
| stout thread&lt;br /&gt;
| 155&lt;br /&gt;
| 3&lt;br /&gt;
| 163&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Froissart&#039;s Tannery]]&lt;br /&gt;
| bone bodkin&lt;br /&gt;
| 249&lt;br /&gt;
| 3&lt;br /&gt;
| 207&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Froissart&#039;s Tannery]]&lt;br /&gt;
| hide scraper&lt;br /&gt;
| 349&lt;br /&gt;
| 5&lt;br /&gt;
| 243&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Froissart&#039;s Tannery]]&lt;br /&gt;
| tanners&#039; shears&lt;br /&gt;
| 530&lt;br /&gt;
| 10&lt;br /&gt;
| 333&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Froissart&#039;s Tannery]]&lt;br /&gt;
| any pattern&lt;br /&gt;
| 812&lt;br /&gt;
| 5&lt;br /&gt;
| 363&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Froissart&#039;s Tannery]]&lt;br /&gt;
| leather lotion&lt;br /&gt;
| 2186&lt;br /&gt;
| 10&lt;br /&gt;
| 604&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Froissart&#039;s Tannery]]&lt;br /&gt;
| pelt potion&lt;br /&gt;
| 2186&lt;br /&gt;
| 10&lt;br /&gt;
| 604&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Genevive&#039;s Sweet Tooth]]&lt;br /&gt;
| &amp;lt;color&amp;gt; Cookies&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -44&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Genevive&#039;s Sweet Tooth]]&lt;br /&gt;
| &amp;lt;color&amp;gt; Crackers&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -44&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Genevive&#039;s Sweet Tooth]]&lt;br /&gt;
| gift bag&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -44&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Genevive&#039;s Sweet Tooth]]&lt;br /&gt;
| Anything on first 2 pages&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 41&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Genevive&#039;s Sweet Tooth]]&lt;br /&gt;
| gift box&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Kilam&#039;s Locks]]&lt;br /&gt;
| soft iron keyblank&lt;br /&gt;
| 125&lt;br /&gt;
| 5&lt;br /&gt;
| 146&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Kilam&#039;s Locks]]&lt;br /&gt;
| bronze keyblank&lt;br /&gt;
| 187&lt;br /&gt;
| 5&lt;br /&gt;
| 178&lt;br /&gt;
| &amp;gt; 125&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Kilam&#039;s Locks]]&lt;br /&gt;
| copper keyblank&lt;br /&gt;
| 249&lt;br /&gt;
| 5&lt;br /&gt;
| 206&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Kilam&#039;s Locks]]&lt;br /&gt;
| stout bronze lockpick&lt;br /&gt;
| 187&lt;br /&gt;
| 1&lt;br /&gt;
| 227&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Kilam&#039;s Locks]]&lt;br /&gt;
| bronze lockpick&lt;br /&gt;
| 312&lt;br /&gt;
| 5&lt;br /&gt;
| 230&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Kilam&#039;s Locks]]&lt;br /&gt;
| snakeskin wrist sheath&lt;br /&gt;
| 312&lt;br /&gt;
| 20&lt;br /&gt;
| 337&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Kilam&#039;s Locks]]&lt;br /&gt;
| black calfskin hipboots&lt;br /&gt;
| 436&lt;br /&gt;
| 20&lt;br /&gt;
| 387&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Kilam&#039;s Locks]]&lt;br /&gt;
| ivory keyblank&lt;br /&gt;
| 1061&lt;br /&gt;
| 5&lt;br /&gt;
| 410&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Kilam&#039;s Locks]]&lt;br /&gt;
| simple silver bracer&lt;br /&gt;
| 749&lt;br /&gt;
| 1&lt;br /&gt;
| 440&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Kilam&#039;s Locks]]&lt;br /&gt;
| engraved gold locket&lt;br /&gt;
| 1499&lt;br /&gt;
| 5&lt;br /&gt;
| 477&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Kilam&#039;s Locks]]&lt;br /&gt;
| slim ivory lockpick&lt;br /&gt;
| 999&lt;br /&gt;
| 1&lt;br /&gt;
| 497&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Kilam&#039;s Locks]]&lt;br /&gt;
| ruby signet ring&lt;br /&gt;
| 1874&lt;br /&gt;
| 5&lt;br /&gt;
| 524&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Kilam&#039;s Locks]]&lt;br /&gt;
| slim copper lockpick&lt;br /&gt;
| 1874&lt;br /&gt;
| 1&lt;br /&gt;
| 641&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Kilam&#039;s Locks]]&lt;br /&gt;
| quality copper lockpick&lt;br /&gt;
| 7496&lt;br /&gt;
| 1&lt;br /&gt;
| 1060&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Kilam&#039;s Locks]]&lt;br /&gt;
| slim diamondique lockpick&lt;br /&gt;
| 14991&lt;br /&gt;
| 1&lt;br /&gt;
| 1329&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| Rag&lt;br /&gt;
| 25&lt;br /&gt;
| 5&lt;br /&gt;
| 72&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| Pick&lt;br /&gt;
| 30&lt;br /&gt;
| 2&lt;br /&gt;
| 73&lt;br /&gt;
| 48&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| Ocarina&lt;br /&gt;
| 125&lt;br /&gt;
| 5&lt;br /&gt;
| 146&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| Cloth&lt;br /&gt;
| 152&lt;br /&gt;
| 5&lt;br /&gt;
| 161&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| Fife&lt;br /&gt;
| 187&lt;br /&gt;
| 5&lt;br /&gt;
| 178&lt;br /&gt;
| &amp;gt; 125&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| Bones&lt;br /&gt;
| 187&lt;br /&gt;
| 2&lt;br /&gt;
| 190&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| Tambourine Skin&lt;br /&gt;
| 112&lt;br /&gt;
| 15&lt;br /&gt;
| 191&lt;br /&gt;
| &amp;lt; 206&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| Tambourine&lt;br /&gt;
| 175&lt;br /&gt;
| 10&lt;br /&gt;
| 199&lt;br /&gt;
| &amp;lt; 206&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| Tipper&lt;br /&gt;
| 249&lt;br /&gt;
| 5&lt;br /&gt;
| 206&lt;br /&gt;
| &amp;gt; 206&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| Bow&lt;br /&gt;
| 312&lt;br /&gt;
| 5&lt;br /&gt;
| 230&lt;br /&gt;
| &amp;gt; 206&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| SmallCase&lt;br /&gt;
| 249&lt;br /&gt;
| 10&lt;br /&gt;
| 236&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| Recorder&lt;br /&gt;
| 374&lt;br /&gt;
| 5&lt;br /&gt;
| 252&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| Four Strings&lt;br /&gt;
| 363&lt;br /&gt;
| 2&lt;br /&gt;
| 266&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| LongPouch&lt;br /&gt;
| 249&lt;br /&gt;
| 15&lt;br /&gt;
| 272&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| MediumCase&lt;br /&gt;
| 249&lt;br /&gt;
| 15&lt;br /&gt;
| 272&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| Bodhran Skin&lt;br /&gt;
| 312&lt;br /&gt;
| 15&lt;br /&gt;
| 300&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| Repair Kit Refill&lt;br /&gt;
| 414&lt;br /&gt;
| 15&lt;br /&gt;
| 339&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| Bodhran&lt;br /&gt;
| 625&lt;br /&gt;
| 10&lt;br /&gt;
| 358&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| Twelve Strings&lt;br /&gt;
| 690&lt;br /&gt;
| 2&lt;br /&gt;
| 360&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| DrumPouch&lt;br /&gt;
| 499&lt;br /&gt;
| 15&lt;br /&gt;
| 367&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| Lyre&lt;br /&gt;
| 548&lt;br /&gt;
| 15&lt;br /&gt;
| 382&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| Mandolin&lt;br /&gt;
| 625&lt;br /&gt;
| 15&lt;br /&gt;
| 403&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| Violin&lt;br /&gt;
| 1123&lt;br /&gt;
| 10&lt;br /&gt;
| 460&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| Repair Kit&lt;br /&gt;
| 690&lt;br /&gt;
| 20&lt;br /&gt;
| 465&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| Gittern&lt;br /&gt;
| 1249&lt;br /&gt;
| 15&lt;br /&gt;
| 533&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Malik the True Bard, Instruments and Picks]]&lt;br /&gt;
| Case of Gold&lt;br /&gt;
| 6246&lt;br /&gt;
| 20&lt;br /&gt;
| 1028&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Meek&#039;s Stitchery]]&lt;br /&gt;
| Cap&lt;br /&gt;
| 62&lt;br /&gt;
| 5&lt;br /&gt;
| 104&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Meek&#039;s Stitchery]]&lt;br /&gt;
| Hood&lt;br /&gt;
| 62&lt;br /&gt;
| 5&lt;br /&gt;
| 104&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Meek&#039;s Stitchery]]&lt;br /&gt;
| Beret&lt;br /&gt;
| 62&lt;br /&gt;
| 6&lt;br /&gt;
| 107&lt;br /&gt;
| 119&lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Meek&#039;s Stitchery]]&lt;br /&gt;
| Gloves&lt;br /&gt;
| 62&lt;br /&gt;
| 1&lt;br /&gt;
| 120&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Meek&#039;s Stitchery]]&lt;br /&gt;
| Bodice&lt;br /&gt;
| 93&lt;br /&gt;
| 5&lt;br /&gt;
| 126&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Meek&#039;s Stitchery]]&lt;br /&gt;
| Vest&lt;br /&gt;
| 93&lt;br /&gt;
| 5&lt;br /&gt;
| 126&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Meek&#039;s Stitchery]]&lt;br /&gt;
| Hat&lt;br /&gt;
| 93&lt;br /&gt;
| 8&lt;br /&gt;
| 138&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Meek&#039;s Stitchery]]&lt;br /&gt;
| Shawl&lt;br /&gt;
| 93&lt;br /&gt;
| 15&lt;br /&gt;
| 175&lt;br /&gt;
| 125 &amp;lt; x &amp;lt; 206&lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Meek&#039;s Stitchery]]&lt;br /&gt;
| Blouse&lt;br /&gt;
| 93&lt;br /&gt;
| 25&lt;br /&gt;
| 226&lt;br /&gt;
| &amp;gt; 206&lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Meek&#039;s Stitchery]]&lt;br /&gt;
| Leggings&lt;br /&gt;
| 93&lt;br /&gt;
| 30&lt;br /&gt;
| 249&lt;br /&gt;
| &amp;gt; 206&lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Meek&#039;s Stitchery]]&lt;br /&gt;
| Cloak&lt;br /&gt;
| 125&lt;br /&gt;
| 25&lt;br /&gt;
| 256&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Meek&#039;s Stitchery]]&lt;br /&gt;
| Robes&lt;br /&gt;
| 125&lt;br /&gt;
| 30&lt;br /&gt;
| 281&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Meek&#039;s Stitchery]]&lt;br /&gt;
| Pants&lt;br /&gt;
| 125&lt;br /&gt;
| 35&lt;br /&gt;
| 305&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Meek&#039;s Stitchery]]&lt;br /&gt;
| Trousers&lt;br /&gt;
| 125&lt;br /&gt;
| 35&lt;br /&gt;
| 305&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Meek&#039;s Stitchery]]&lt;br /&gt;
| Tunic&lt;br /&gt;
| 155&lt;br /&gt;
| 30&lt;br /&gt;
| 308&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Meek&#039;s Stitchery]]&lt;br /&gt;
| Skirt&lt;br /&gt;
| 125&lt;br /&gt;
| 40&lt;br /&gt;
| 328&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Meek&#039;s Stitchery]]&lt;br /&gt;
| Shirt&lt;br /&gt;
| 187&lt;br /&gt;
| 30&lt;br /&gt;
| 332&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Meek&#039;s Stitchery]]&lt;br /&gt;
| Jacket&lt;br /&gt;
| 187&lt;br /&gt;
| 35&lt;br /&gt;
| 359&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Meek&#039;s Stitchery]]&lt;br /&gt;
| Dress&lt;br /&gt;
| 187&lt;br /&gt;
| 40&lt;br /&gt;
| 384&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Meek&#039;s Stitchery]]&lt;br /&gt;
| Coat&lt;br /&gt;
| 249&lt;br /&gt;
| 60&lt;br /&gt;
| 524&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Meek&#039;s Stitchery]]&lt;br /&gt;
| Gown&lt;br /&gt;
| 374&lt;br /&gt;
| 50&lt;br /&gt;
| 552&lt;br /&gt;
| &lt;br /&gt;
| closed at night&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie]] (Alchemist)&lt;br /&gt;
| Water&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie]] (Alchemist)&lt;br /&gt;
| Mixing Stick&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie]] (Alchemist)&lt;br /&gt;
| Small Vial&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie]] (Alchemist)&lt;br /&gt;
| Pestle&lt;br /&gt;
| 125&lt;br /&gt;
| 3&lt;br /&gt;
| 145&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie]] (Alchemist)&lt;br /&gt;
| Oil&lt;br /&gt;
| 93&lt;br /&gt;
| 15&lt;br /&gt;
| 175&lt;br /&gt;
| 125 &amp;lt; x &amp;lt; 206&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie]] (Alchemist)&lt;br /&gt;
| Large Vial&lt;br /&gt;
| 187&lt;br /&gt;
| 5&lt;br /&gt;
| 178&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie]] (Alchemist)&lt;br /&gt;
| Tukai Stones&lt;br /&gt;
| 217&lt;br /&gt;
| 10&lt;br /&gt;
| 221&lt;br /&gt;
| &amp;gt; 206&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie]] (Alchemist)&lt;br /&gt;
| Mortar&lt;br /&gt;
| 125&lt;br /&gt;
| 20&lt;br /&gt;
| 229&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie]] (Alchemist)&lt;br /&gt;
| Dracon Crystals&lt;br /&gt;
| 249&lt;br /&gt;
| 10&lt;br /&gt;
| 236&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie]] (Alchemist)&lt;br /&gt;
| Large Bowl&lt;br /&gt;
| 150&lt;br /&gt;
| 20&lt;br /&gt;
| 247&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie]] (Alchemist)&lt;br /&gt;
| Seolarn Weed&lt;br /&gt;
| 1249&lt;br /&gt;
| 2&lt;br /&gt;
| 469&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie]] (Alchemist)&lt;br /&gt;
| Glaysker Flower&lt;br /&gt;
| 936&lt;br /&gt;
| 1&lt;br /&gt;
| 484&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie]] (Alchemist)&lt;br /&gt;
| Large Cauldron&lt;br /&gt;
| 125&lt;br /&gt;
| 100&lt;br /&gt;
| 532&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie]] (Alchemist)&lt;br /&gt;
| Wayerd Pyramid&lt;br /&gt;
| 2748&lt;br /&gt;
| 5&lt;br /&gt;
| 613&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie]] (Alchemist)&lt;br /&gt;
| Portable Stove&lt;br /&gt;
| 312&lt;br /&gt;
| 80&lt;br /&gt;
| 651&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie]] (Alchemist)&lt;br /&gt;
| Unlonchai Bucket&lt;br /&gt;
| 3123&lt;br /&gt;
| 20&lt;br /&gt;
| 813&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie|Osut&#039;vie Stillroom]] (Herbalist)&lt;br /&gt;
| riolur leaf&lt;br /&gt;
| 411&lt;br /&gt;
| 5&lt;br /&gt;
| 264&lt;br /&gt;
| &amp;gt; 125&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie|Osut&#039;vie Stillroom]] (Herbalist)&lt;br /&gt;
| genich stem&lt;br /&gt;
| 561&lt;br /&gt;
| 5&lt;br /&gt;
| 306&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie|Osut&#039;vie Stillroom]] (Herbalist)&lt;br /&gt;
| qun pollen&lt;br /&gt;
| 561&lt;br /&gt;
| 5&lt;br /&gt;
| 306&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie|Osut&#039;vie Stillroom]] (Herbalist)&lt;br /&gt;
| cebi root&lt;br /&gt;
| 625&lt;br /&gt;
| 5&lt;br /&gt;
| 322&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie|Osut&#039;vie Stillroom]] (Herbalist)&lt;br /&gt;
| hulij elixir&lt;br /&gt;
| 625&lt;br /&gt;
| 5&lt;br /&gt;
| 322&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie|Osut&#039;vie Stillroom]] (Herbalist)&lt;br /&gt;
| nuloe stem&lt;br /&gt;
| 625&lt;br /&gt;
| 5&lt;br /&gt;
| 322&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie|Osut&#039;vie Stillroom]] (Herbalist)&lt;br /&gt;
| ojhenik potion&lt;br /&gt;
| 625&lt;br /&gt;
| 5&lt;br /&gt;
| 322&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie|Osut&#039;vie Stillroom]] (Herbalist)&lt;br /&gt;
| jadice pollen&lt;br /&gt;
| 625&lt;br /&gt;
| 6&lt;br /&gt;
| 326&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie|Osut&#039;vie Stillroom]] (Herbalist)&lt;br /&gt;
| hisan salve&lt;br /&gt;
| 749&lt;br /&gt;
| 5&lt;br /&gt;
| 350&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie|Osut&#039;vie Stillroom]] (Herbalist)&lt;br /&gt;
| hulnik grass&lt;br /&gt;
| 812&lt;br /&gt;
| 5&lt;br /&gt;
| 363&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie|Osut&#039;vie Stillroom]] (Herbalist)&lt;br /&gt;
| jadice flower&lt;br /&gt;
| 812&lt;br /&gt;
| 5&lt;br /&gt;
| 363&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie|Osut&#039;vie Stillroom]] (Herbalist)&lt;br /&gt;
| nilos salve&lt;br /&gt;
| 812&lt;br /&gt;
| 5&lt;br /&gt;
| 363&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie|Osut&#039;vie Stillroom]] (Herbalist)&lt;br /&gt;
| plovik leaf&lt;br /&gt;
| 812&lt;br /&gt;
| 5&lt;br /&gt;
| 363&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie|Osut&#039;vie Stillroom]] (Herbalist)&lt;br /&gt;
| georin salve&lt;br /&gt;
| 874&lt;br /&gt;
| 5&lt;br /&gt;
| 375&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie|Osut&#039;vie Stillroom]] (Herbalist)&lt;br /&gt;
| nemoih root&lt;br /&gt;
| 874&lt;br /&gt;
| 5&lt;br /&gt;
| 375&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie|Osut&#039;vie Stillroom]] (Herbalist)&lt;br /&gt;
| sufil sap&lt;br /&gt;
| 874&lt;br /&gt;
| 5&lt;br /&gt;
| 375&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie|Osut&#039;vie Stillroom]] (Herbalist)&lt;br /&gt;
| eghmok potion&lt;br /&gt;
| 936&lt;br /&gt;
| 5&lt;br /&gt;
| 387&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie|Osut&#039;vie Stillroom]] (Herbalist)&lt;br /&gt;
| junliar stem&lt;br /&gt;
| 936&lt;br /&gt;
| 5&lt;br /&gt;
| 387&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie|Osut&#039;vie Stillroom]] (Herbalist)&lt;br /&gt;
| muljin sap&lt;br /&gt;
| 936&lt;br /&gt;
| 5&lt;br /&gt;
| 387&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Shard&#039;s Osut&#039;vie|Osut&#039;vie Stillroom]] (Herbalist)&lt;br /&gt;
| yelith root&lt;br /&gt;
| 936&lt;br /&gt;
| 5&lt;br /&gt;
| 387&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| black slippers&lt;br /&gt;
| 4395&lt;br /&gt;
| 5&lt;br /&gt;
| 738&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| amber earring&lt;br /&gt;
| 5149&lt;br /&gt;
| 2&lt;br /&gt;
| 826&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| silk blouse&lt;br /&gt;
| 7547&lt;br /&gt;
| 5&lt;br /&gt;
| 903&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| amber earrings&lt;br /&gt;
| 8860&lt;br /&gt;
| 2&lt;br /&gt;
| 1004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| silver bracelet&lt;br /&gt;
| 11282&lt;br /&gt;
| 2&lt;br /&gt;
| 1091&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| Chadatru plate&lt;br /&gt;
| 13544&lt;br /&gt;
| 5&lt;br /&gt;
| 1110&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| Damaris plate&lt;br /&gt;
| 13544&lt;br /&gt;
| 5&lt;br /&gt;
| 1110&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| Eluned plate&lt;br /&gt;
| 13544&lt;br /&gt;
| 5&lt;br /&gt;
| 1110&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| Everild plate&lt;br /&gt;
| 13544&lt;br /&gt;
| 5&lt;br /&gt;
| 1110&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| Faenella plate&lt;br /&gt;
| 13544&lt;br /&gt;
| 5&lt;br /&gt;
| 1110&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| Glythtide plate&lt;br /&gt;
| 13544&lt;br /&gt;
| 5&lt;br /&gt;
| 1110&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| Hav&#039;roth plate&lt;br /&gt;
| 13544&lt;br /&gt;
| 5&lt;br /&gt;
| 1110&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| Hodierna plate&lt;br /&gt;
| 13544&lt;br /&gt;
| 5&lt;br /&gt;
| 1110&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| Kertigen plate&lt;br /&gt;
| 13544&lt;br /&gt;
| 5&lt;br /&gt;
| 1110&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| Meraud plate&lt;br /&gt;
| 13544&lt;br /&gt;
| 5&lt;br /&gt;
| 1110&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| Tamsine plate&lt;br /&gt;
| 13544&lt;br /&gt;
| 5&lt;br /&gt;
| 1110&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| Truffenyi plate&lt;br /&gt;
| 13544&lt;br /&gt;
| 5&lt;br /&gt;
| 1110&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| Urrem&#039;tier plate&lt;br /&gt;
| 13544&lt;br /&gt;
| 5&lt;br /&gt;
| 1110&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| amber pendant&lt;br /&gt;
| 13257&lt;br /&gt;
| 2&lt;br /&gt;
| 1152&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| polychromatic skirt&lt;br /&gt;
| 17313&lt;br /&gt;
| 3&lt;br /&gt;
| 1218&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| immortals plate&lt;br /&gt;
| 19041&lt;br /&gt;
| 5&lt;br /&gt;
| 1244&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| Kerenhappuch globe&lt;br /&gt;
| 19988&lt;br /&gt;
| 10&lt;br /&gt;
| 1324&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| mammoth globe&lt;br /&gt;
| 19988&lt;br /&gt;
| 10&lt;br /&gt;
| 1324&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| temple globe&lt;br /&gt;
| 19988&lt;br /&gt;
| 10&lt;br /&gt;
| 1324&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| volcano globe&lt;br /&gt;
| 19988&lt;br /&gt;
| 10&lt;br /&gt;
| 1324&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| mosaic plate&lt;br /&gt;
| 25750&lt;br /&gt;
| 5&lt;br /&gt;
| 1373&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| museum globe&lt;br /&gt;
| 19988&lt;br /&gt;
| 15&lt;br /&gt;
| 1403&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Scholar&#039;s Museum, Gift Shop]]&lt;br /&gt;
| platinum anklet&lt;br /&gt;
| 51064&lt;br /&gt;
| 2&lt;br /&gt;
| 1761&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sierack&#039;s Reagents]] (Artificer)&lt;br /&gt;
| Calavarite Runestone&lt;br /&gt;
| 1874&lt;br /&gt;
| 5&lt;br /&gt;
| 524&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sierack&#039;s Reagents]] (Artificer)&lt;br /&gt;
| Elbaite Runestone&lt;br /&gt;
| 1874&lt;br /&gt;
| 5&lt;br /&gt;
| 524&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sierack&#039;s Reagents]] (Artificer)&lt;br /&gt;
| Rhodonite Runestone&lt;br /&gt;
| 1874&lt;br /&gt;
| 5&lt;br /&gt;
| 524&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sierack&#039;s Reagents]] (Artificer)&lt;br /&gt;
| Naphtha&lt;br /&gt;
| 2997&lt;br /&gt;
| 8&lt;br /&gt;
| 660&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sierack&#039;s Reagents]] (Artificer)&lt;br /&gt;
| Asketine Runestone&lt;br /&gt;
| 3748&lt;br /&gt;
| 5&lt;br /&gt;
| 694&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sierack&#039;s Reagents]] (Artificer)&lt;br /&gt;
| Avaes Runestone&lt;br /&gt;
| 3748&lt;br /&gt;
| 5&lt;br /&gt;
| 694&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sierack&#039;s Reagents]] (Artificer)&lt;br /&gt;
| Belradi Potion&lt;br /&gt;
| 3748&lt;br /&gt;
| 5&lt;br /&gt;
| 694&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sierack&#039;s Reagents]] (Artificer)&lt;br /&gt;
| Imnera Runestone&lt;br /&gt;
| 3748&lt;br /&gt;
| 5&lt;br /&gt;
| 694&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sierack&#039;s Reagents]] (Artificer)&lt;br /&gt;
| Xibaryl Runestone&lt;br /&gt;
| 3748&lt;br /&gt;
| 5&lt;br /&gt;
| 694&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sierack&#039;s Reagents]] (Artificer)&lt;br /&gt;
| Indakar Rattle&lt;br /&gt;
| 6246&lt;br /&gt;
| 5&lt;br /&gt;
| 843&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sierack&#039;s Reagents]] (Artificer)&lt;br /&gt;
| Axinite Runestone&lt;br /&gt;
| 7496&lt;br /&gt;
| 5&lt;br /&gt;
| 901&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sierack&#039;s Reagents]] (Artificer)&lt;br /&gt;
| Azurite Runestone&lt;br /&gt;
| 7496&lt;br /&gt;
| 5&lt;br /&gt;
| 901&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sierack&#039;s Reagents]] (Artificer)&lt;br /&gt;
| Selenite Runestone&lt;br /&gt;
| 7496&lt;br /&gt;
| 5&lt;br /&gt;
| 901&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sierack&#039;s Reagents]] (Artificer)&lt;br /&gt;
| Cambrinth Ring&lt;br /&gt;
| 7496&lt;br /&gt;
| 2&lt;br /&gt;
| 946&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sierack&#039;s Reagents]] (Artificer)&lt;br /&gt;
| Ilmenite-Tipped Wand&lt;br /&gt;
| 12493&lt;br /&gt;
| 5&lt;br /&gt;
| 1079&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sierack&#039;s Reagents]] (Artificer)&lt;br /&gt;
| Scheelite Rod&lt;br /&gt;
| 12493&lt;br /&gt;
| 5&lt;br /&gt;
| 1079&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sierack&#039;s Reagents]] (Artificer)&lt;br /&gt;
| Celestite Runestone&lt;br /&gt;
| 18739&lt;br /&gt;
| 5&lt;br /&gt;
| 1238&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sierack&#039;s Reagents]] (Artificer)&lt;br /&gt;
| Large Talisman&lt;br /&gt;
| ?&lt;br /&gt;
| 5&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
| can&#039;t app&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sierack&#039;s Reagents]] (Artificer)&lt;br /&gt;
| Simple Talisman&lt;br /&gt;
| ?&lt;br /&gt;
| 5&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
| can&#039;t app&lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sister Imadrail&#039;s Emporium]]&lt;br /&gt;
| Chamomile&lt;br /&gt;
| 25&lt;br /&gt;
| 2&lt;br /&gt;
| 66&lt;br /&gt;
| 45&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sister Imadrail&#039;s Emporium]]&lt;br /&gt;
| Lavender&lt;br /&gt;
| 25&lt;br /&gt;
| 2&lt;br /&gt;
| 66&lt;br /&gt;
| 45&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sister Imadrail&#039;s Emporium]]&lt;br /&gt;
| Sage&lt;br /&gt;
| 25&lt;br /&gt;
| 2&lt;br /&gt;
| 66&lt;br /&gt;
| 45&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sister Imadrail&#039;s Emporium]]&lt;br /&gt;
| Sirese Flower&lt;br /&gt;
| 25&lt;br /&gt;
| 5&lt;br /&gt;
| 72&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sister Imadrail&#039;s Emporium]]&lt;br /&gt;
| Incense&lt;br /&gt;
| 62&lt;br /&gt;
| 1&lt;br /&gt;
| 120&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sister Imadrail&#039;s Emporium]]&lt;br /&gt;
| Chalice&lt;br /&gt;
| 62&lt;br /&gt;
| 10&lt;br /&gt;
| 124&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sister Imadrail&#039;s Emporium]]&lt;br /&gt;
| Wine Goblet&lt;br /&gt;
| 62&lt;br /&gt;
| 12&lt;br /&gt;
| 133&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sister Imadrail&#039;s Emporium]]&lt;br /&gt;
| Amulet&lt;br /&gt;
| 125&lt;br /&gt;
| 3&lt;br /&gt;
| 145&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sister Imadrail&#039;s Emporium]]&lt;br /&gt;
| Medallion&lt;br /&gt;
| 125&lt;br /&gt;
| 3&lt;br /&gt;
| 145&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sister Imadrail&#039;s Emporium]]&lt;br /&gt;
| Charm&lt;br /&gt;
| 125&lt;br /&gt;
| 5&lt;br /&gt;
| 146&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sister Imadrail&#039;s Emporium]]&lt;br /&gt;
| Earring&lt;br /&gt;
| 125&lt;br /&gt;
| 2&lt;br /&gt;
| 154&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sister Imadrail&#039;s Emporium]]&lt;br /&gt;
| Vial&lt;br /&gt;
| 125&lt;br /&gt;
| 2&lt;br /&gt;
| 154&lt;br /&gt;
| &amp;gt; 125&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sister Imadrail&#039;s Emporium]]&lt;br /&gt;
| Vessel&lt;br /&gt;
| 62&lt;br /&gt;
| 20&lt;br /&gt;
| 169&lt;br /&gt;
| &amp;lt; 206&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sister Imadrail&#039;s Emporium]]&lt;br /&gt;
| Votive Candle&lt;br /&gt;
| 150&lt;br /&gt;
| 2&lt;br /&gt;
| 169&lt;br /&gt;
| &amp;lt; 206&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sister Imadrail&#039;s Emporium]]&lt;br /&gt;
| Armband&lt;br /&gt;
| 374&lt;br /&gt;
| 3&lt;br /&gt;
| 254&lt;br /&gt;
| &amp;gt; 206&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sister Imadrail&#039;s Emporium]]&lt;br /&gt;
| Bracelet&lt;br /&gt;
| 374&lt;br /&gt;
| 3&lt;br /&gt;
| 254&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sister Imadrail&#039;s Emporium]]&lt;br /&gt;
| Pendant&lt;br /&gt;
| 374&lt;br /&gt;
| 3&lt;br /&gt;
| 254&lt;br /&gt;
| &amp;gt; 206&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sister Imadrail&#039;s Emporium]]&lt;br /&gt;
| Tailband&lt;br /&gt;
| 374&lt;br /&gt;
| 3&lt;br /&gt;
| 254&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sister Imadrail&#039;s Emporium]]&lt;br /&gt;
| Ring&lt;br /&gt;
| 374&lt;br /&gt;
| 1&lt;br /&gt;
| 321&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sister Imadrail&#039;s Emporium]]&lt;br /&gt;
| Holy Oil&lt;br /&gt;
| 749&lt;br /&gt;
| 15&lt;br /&gt;
| 435&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sister Imadrail&#039;s Emporium]]&lt;br /&gt;
| Golden Bell&lt;br /&gt;
| 1249&lt;br /&gt;
| 5&lt;br /&gt;
| 440&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Sister Imadrail&#039;s Emporium]]&lt;br /&gt;
| Mobar Blood&lt;br /&gt;
| 2499&lt;br /&gt;
| 5&lt;br /&gt;
| 590&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Back Room&lt;br /&gt;
| chicken-feather flights&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
| 72&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Back Room&lt;br /&gt;
| stone-tipped arrowhead&lt;br /&gt;
| 55&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Back Room&lt;br /&gt;
| silver-tipped arrowhead&lt;br /&gt;
| 75&lt;br /&gt;
| 2&lt;br /&gt;
| 117&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Back Room&lt;br /&gt;
| serrated-bodkin arrowhead &lt;br /&gt;
| 80&lt;br /&gt;
| 2&lt;br /&gt;
| 122&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Back Room&lt;br /&gt;
| falcon-feather flights&lt;br /&gt;
| 68&lt;br /&gt;
| 1&lt;br /&gt;
| 127&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Back Room&lt;br /&gt;
| broad-barbed arrowhead&lt;br /&gt;
| 87&lt;br /&gt;
| 2&lt;br /&gt;
| 127&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Back Room&lt;br /&gt;
| razor-edged arrowhead&lt;br /&gt;
| 87&lt;br /&gt;
| 2&lt;br /&gt;
| 127&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Back Room&lt;br /&gt;
| razor-tipped arrowhead&lt;br /&gt;
| 87&lt;br /&gt;
| 2&lt;br /&gt;
| 127&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Back Room&lt;br /&gt;
| blued-steel wood shaper&lt;br /&gt;
| 187&lt;br /&gt;
| 10&lt;br /&gt;
| 206&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Back Room&lt;br /&gt;
| stone-tipped arrows&lt;br /&gt;
| 999&lt;br /&gt;
| 10&lt;br /&gt;
| 438&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Back Room&lt;br /&gt;
| silver-tipped arrows&lt;br /&gt;
| 1186&lt;br /&gt;
| 10&lt;br /&gt;
| 471&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Back Room&lt;br /&gt;
| broad-barbed arrows&lt;br /&gt;
| 1499&lt;br /&gt;
| 10&lt;br /&gt;
| 519&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Back Room&lt;br /&gt;
| razor-tipped arrows&lt;br /&gt;
| 1499&lt;br /&gt;
| 10&lt;br /&gt;
| 519&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Back Room&lt;br /&gt;
| chunenguti&lt;br /&gt;
| 9444&lt;br /&gt;
| 20&lt;br /&gt;
| 1174&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Back Room&lt;br /&gt;
| hunter&#039;s longbow with an ivory grip &lt;br /&gt;
| 25499&lt;br /&gt;
| 35&lt;br /&gt;
| 1794&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Back Room&lt;br /&gt;
| osage orange flat bow with a rough hemp grip&lt;br /&gt;
| 30232&lt;br /&gt;
| 40&lt;br /&gt;
| 1939&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Back Room&lt;br /&gt;
| hunter&#039;s reflex bow with a jade grip&lt;br /&gt;
| 43418&lt;br /&gt;
| 40&lt;br /&gt;
| 2131&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Back Room&lt;br /&gt;
| ebony longbow inlaid with jade wolves&lt;br /&gt;
| 71833&lt;br /&gt;
| 35&lt;br /&gt;
| 2354&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Back Room&lt;br /&gt;
| willow longbow branded with the Ranger guild crest&lt;br /&gt;
| 84513&lt;br /&gt;
| 35&lt;br /&gt;
| 2452&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Back Room&lt;br /&gt;
| hunter&#039;s crossbow with a pearl-inlaid stock&lt;br /&gt;
| 143666&lt;br /&gt;
| 75&lt;br /&gt;
| 3266&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Back Room&lt;br /&gt;
| a splitting maul with a brass-banded oak handle&lt;br /&gt;
| 249854&lt;br /&gt;
| 71&lt;br /&gt;
| 3641&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Back Room&lt;br /&gt;
| splitting maul with a carved ebony handle&lt;br /&gt;
| 249854&lt;br /&gt;
| 71&lt;br /&gt;
| 3641&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Back Room&lt;br /&gt;
| splitting maul with a leather-wrapped oak handle &lt;br /&gt;
| 249854&lt;br /&gt;
| 71&lt;br /&gt;
| 3641&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Front Room&lt;br /&gt;
| miner&#039;s lamp oil&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 112&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Front Room&lt;br /&gt;
| stone pestle painted with the image of a silver-backed wolf&lt;br /&gt;
| 561&lt;br /&gt;
| 3&lt;br /&gt;
| 309&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Front Room&lt;br /&gt;
| wood pestle painted with the Ranger guild crest&lt;br /&gt;
| 590&lt;br /&gt;
| 3&lt;br /&gt;
| 316&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Front Room&lt;br /&gt;
| green marble pestle painted with the image of a fire-breathing dragon&lt;br /&gt;
| 1123&lt;br /&gt;
| 3&lt;br /&gt;
| 425&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Front Room&lt;br /&gt;
| dark green leather thigh pouch branded with the Ranger guild crest&lt;br /&gt;
| 943&lt;br /&gt;
| 10&lt;br /&gt;
| 428&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Front Room&lt;br /&gt;
| leather armband&lt;br /&gt;
| 1086&lt;br /&gt;
| 10&lt;br /&gt;
| 454&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Front Room&lt;br /&gt;
| leather neckband&lt;br /&gt;
| 1086&lt;br /&gt;
| 10&lt;br /&gt;
| 454&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Front Room&lt;br /&gt;
| stone mortar with a silver-backed wolf painted on the inside&lt;br /&gt;
| 749&lt;br /&gt;
| 20&lt;br /&gt;
| 480&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Front Room&lt;br /&gt;
| wood mortar with the Ranger guild crest carved about the rim&lt;br /&gt;
| 787&lt;br /&gt;
| 20&lt;br /&gt;
| 489&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Front Room&lt;br /&gt;
| hardened steel dagger with a leather wrapped hilt &lt;br /&gt;
| 1389&lt;br /&gt;
| 10&lt;br /&gt;
| 503&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Front Room&lt;br /&gt;
| blue canvas sack embroidered with the Ranger guild crest&lt;br /&gt;
| 712&lt;br /&gt;
| 30&lt;br /&gt;
| 553&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Front Room&lt;br /&gt;
| grey wool poncho woven with images of raccoons&lt;br /&gt;
| 1780&lt;br /&gt;
| 10&lt;br /&gt;
| 556&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Front Room&lt;br /&gt;
| green marble mortar with fire-breathing dragons carved about the rim&lt;br /&gt;
| 1249&lt;br /&gt;
| 20&lt;br /&gt;
| 584&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Front Room&lt;br /&gt;
| blackened dagger with a wolf&#039;s head pommel&lt;br /&gt;
| 2248&lt;br /&gt;
| 10&lt;br /&gt;
| 610&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Front Room&lt;br /&gt;
| forest green wool poncho with the Ranger Guild crest&lt;br /&gt;
| 2879&lt;br /&gt;
| 10&lt;br /&gt;
| 672&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Front Room&lt;br /&gt;
| throwing blades&lt;br /&gt;
| 1561&lt;br /&gt;
| 25&lt;br /&gt;
| 683&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Front Room&lt;br /&gt;
| leather thigh quiver embossed with a pair of yellow wolf&#039;s eyes&lt;br /&gt;
| 1499&lt;br /&gt;
| 40&lt;br /&gt;
| 801&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Front Room&lt;br /&gt;
| forest green canvas pack painted with the image of a flying red dragon&lt;br /&gt;
| 924&lt;br /&gt;
| 60&lt;br /&gt;
| 809&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Survivalist Supplies]], Front Room&lt;br /&gt;
| Dwarven mining cap&lt;br /&gt;
| 8994&lt;br /&gt;
| 170&lt;br /&gt;
| 2197&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| hairbrush&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -44&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| charcoal&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| flint&lt;br /&gt;
| 12&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| arrows&lt;br /&gt;
| 37&lt;br /&gt;
| 10&lt;br /&gt;
| 99&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| hip pouch&lt;br /&gt;
| 43&lt;br /&gt;
| 10&lt;br /&gt;
| 105&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| carving knife&lt;br /&gt;
| 50&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| gelfurjaal unguent &lt;br /&gt;
| 62&lt;br /&gt;
| 1&lt;br /&gt;
| 120&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| torch&lt;br /&gt;
| 62&lt;br /&gt;
| 10&lt;br /&gt;
| 124&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| reinforced gloves&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
| 125&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| shoulder sack&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 153&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| throwing dagger&lt;br /&gt;
| 125&lt;br /&gt;
| 10&lt;br /&gt;
| 170&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| knapsack&lt;br /&gt;
| 43&lt;br /&gt;
| 30&lt;br /&gt;
| 178&lt;br /&gt;
| &amp;lt; 206&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| enameled bronze clippers&lt;br /&gt;
| 249&lt;br /&gt;
| 3&lt;br /&gt;
| 207&lt;br /&gt;
| &amp;gt; 206&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| steel-bladed brass razor&lt;br /&gt;
| 249&lt;br /&gt;
| 3&lt;br /&gt;
| 207&lt;br /&gt;
| &amp;gt; 206&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| short bow&lt;br /&gt;
| 112&lt;br /&gt;
| 20&lt;br /&gt;
| 219&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| short sword&lt;br /&gt;
| 155&lt;br /&gt;
| 18&lt;br /&gt;
| 239&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| crossbow bolts&lt;br /&gt;
| 55&lt;br /&gt;
| 45&lt;br /&gt;
| 250&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| reinforced leather shield&lt;br /&gt;
| 62&lt;br /&gt;
| 50&lt;br /&gt;
| 279&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| scabbard&lt;br /&gt;
| 137&lt;br /&gt;
| 30&lt;br /&gt;
| 293&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| full leather helm&lt;br /&gt;
| 50&lt;br /&gt;
| 70&lt;br /&gt;
| 306&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| backpack&lt;br /&gt;
| 62&lt;br /&gt;
| 60&lt;br /&gt;
| 309&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| weapon strap&lt;br /&gt;
| 625&lt;br /&gt;
| 5&lt;br /&gt;
| 322&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| quiver&lt;br /&gt;
| 125&lt;br /&gt;
| 40&lt;br /&gt;
| 328&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| longbow&lt;br /&gt;
| 175&lt;br /&gt;
| 35&lt;br /&gt;
| 349&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| javelin&lt;br /&gt;
| 187&lt;br /&gt;
| 35&lt;br /&gt;
| 359&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| mace&lt;br /&gt;
| 155&lt;br /&gt;
| 44&lt;br /&gt;
| 376&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| scimitar&lt;br /&gt;
| 262&lt;br /&gt;
| 31&lt;br /&gt;
| 385&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| broadsword&lt;br /&gt;
| 287&lt;br /&gt;
| 35&lt;br /&gt;
| 423&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| full chain helm&lt;br /&gt;
| 80&lt;br /&gt;
| 100&lt;br /&gt;
| 452&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| backtube&lt;br /&gt;
| 374&lt;br /&gt;
| 45&lt;br /&gt;
| 525&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| light crossbow&lt;br /&gt;
| 312&lt;br /&gt;
| 75&lt;br /&gt;
| 631&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| two-handed sword&lt;br /&gt;
| 436&lt;br /&gt;
| 60&lt;br /&gt;
| 635&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| great helm&lt;br /&gt;
| 312&lt;br /&gt;
| 200&lt;br /&gt;
| 997&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| heavy crossbow&lt;br /&gt;
| 499&lt;br /&gt;
| 150&lt;br /&gt;
| 1004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| full leather armor&lt;br /&gt;
| 249&lt;br /&gt;
| 350&lt;br /&gt;
| 1194&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| full chain armor&lt;br /&gt;
| 1061&lt;br /&gt;
| 450&lt;br /&gt;
| 1907&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shard&lt;br /&gt;
| [[Zerek&#039;s General Store]]&lt;br /&gt;
| full plate armor&lt;br /&gt;
| 3123&lt;br /&gt;
| 700&lt;br /&gt;
| 2816&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139248</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139248"/>
		<updated>2010-01-08T15:18:48Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Version Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Command line PAUSE option to have script wait for user confirmation in each shop before stealing&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Toggle for thieves to use Khri Skulk before the normal progression of Khri attempts&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, SLIP, or SKULK will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANKADJ will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANKADJ6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.48====&lt;br /&gt;
*Moon mage PP corrections&lt;br /&gt;
*Another correction to Riverhaven numbering near cleric shop&lt;br /&gt;
*Fixed justice bug only applicable to debts over 5000 copper&lt;br /&gt;
*Using DROP option will no longer add new saved item variables&lt;br /&gt;
&lt;br /&gt;
====1.47====&lt;br /&gt;
*Upgraded moon mage power perception based on Mozzik&#039;s recommendations&lt;br /&gt;
*Thief concentration pause for khri now based on actual amount of concentration&lt;br /&gt;
*Added additional bag checks and expanded container warning&lt;br /&gt;
*Bug fix for case of having saved too many items without pawning/binning for script to handle&lt;br /&gt;
*Fixed bug at post-arrest sack checking and allowed for manual correction if script is unable to retrieve everything&lt;br /&gt;
*Adjusted some more trivial tarts&lt;br /&gt;
&lt;br /&gt;
====1.46====&lt;br /&gt;
*Fixed numbering near Riverhaven cleric shop.&lt;br /&gt;
&lt;br /&gt;
====1.45====&lt;br /&gt;
*Fix for Shard bug when starting at east or west gate at night&lt;br /&gt;
&lt;br /&gt;
====1.44====&lt;br /&gt;
*Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line&lt;br /&gt;
*Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc)&lt;br /&gt;
*Changed some tart grabs in the Arthe Dale tart boutique&lt;br /&gt;
*Added match to prevent repeat trivial grabs (not sure how we neglected this before)&lt;br /&gt;
&lt;br /&gt;
====1.43====&lt;br /&gt;
*Fixed Riverhaven start locations broken by renumbering in 1.42&lt;br /&gt;
*Fixed bug in Arthe Dale tart boutique&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139247</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139247"/>
		<updated>2010-01-08T07:49:49Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Version Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Command line PAUSE option to have script wait for user confirmation in each shop before stealing&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Toggle for thieves to use Khri Skulk before the normal progression of Khri attempts&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, SLIP, or SKULK will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANKADJ will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANKADJ6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
====1.47====&lt;br /&gt;
*Upgraded moon mage power perception based on Mozzik&#039;s recommendations&lt;br /&gt;
*Thief concentration pause for khri now based on actual amount of concentration&lt;br /&gt;
*Added additional bag checks and expanded container warning&lt;br /&gt;
*Bug fix for case of having saved too many items without pawning/binning for script to handle&lt;br /&gt;
*Fixed bug at post-arrest sack checking and allowed for manual correction if script is unable to retrieve everything&lt;br /&gt;
*Adjusted some more trivial tarts&lt;br /&gt;
&lt;br /&gt;
====1.46====&lt;br /&gt;
*Fixed numbering near Riverhaven cleric shop.&lt;br /&gt;
&lt;br /&gt;
====1.45====&lt;br /&gt;
*Fix for Shard bug when starting at east or west gate at night&lt;br /&gt;
&lt;br /&gt;
====1.44====&lt;br /&gt;
*Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line&lt;br /&gt;
*Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc)&lt;br /&gt;
*Changed some tart grabs in the Arthe Dale tart boutique&lt;br /&gt;
*Added match to prevent repeat trivial grabs (not sure how we neglected this before)&lt;br /&gt;
&lt;br /&gt;
====1.43====&lt;br /&gt;
*Fixed Riverhaven start locations broken by renumbering in 1.42&lt;br /&gt;
*Fixed bug in Arthe Dale tart boutique&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139246</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139246"/>
		<updated>2010-01-08T02:38:09Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Version Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Command line PAUSE option to have script wait for user confirmation in each shop before stealing&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Toggle for thieves to use Khri Skulk before the normal progression of Khri attempts&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, SLIP, or SKULK will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANKADJ will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANKADJ6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.46====&lt;br /&gt;
*Fixed numbering near Riverhaven cleric shop.&lt;br /&gt;
&lt;br /&gt;
====1.45====&lt;br /&gt;
*Fix for Shard bug when starting at east or west gate at night&lt;br /&gt;
&lt;br /&gt;
====1.44====&lt;br /&gt;
*Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line&lt;br /&gt;
*Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc)&lt;br /&gt;
*Changed some tart grabs in the Arthe Dale tart boutique&lt;br /&gt;
*Added match to prevent repeat trivial grabs (not sure how we neglected this before)&lt;br /&gt;
&lt;br /&gt;
====1.43====&lt;br /&gt;
*Fixed Riverhaven start locations broken by renumbering in 1.42&lt;br /&gt;
*Fixed bug in Arthe Dale tart boutique&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139245</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139245"/>
		<updated>2010-01-08T02:11:18Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Version Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Command line PAUSE option to have script wait for user confirmation in each shop before stealing&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Toggle for thieves to use Khri Skulk before the normal progression of Khri attempts&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, SLIP, or SKULK will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANKADJ will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANKADJ6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.45====&lt;br /&gt;
*Fix for Shard bug when starting at east or west gate at night&lt;br /&gt;
&lt;br /&gt;
====1.44====&lt;br /&gt;
*Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line&lt;br /&gt;
*Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc)&lt;br /&gt;
*Changed some tart grabs in the Arthe Dale tart boutique&lt;br /&gt;
*Added match to prevent repeat trivial grabs (not sure how we neglected this before)&lt;br /&gt;
&lt;br /&gt;
====1.43====&lt;br /&gt;
*Fixed Riverhaven start locations broken by renumbering in 1.42&lt;br /&gt;
*Fixed bug in Arthe Dale tart boutique&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139244</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139244"/>
		<updated>2010-01-08T01:41:24Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Customizable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Command line PAUSE option to have script wait for user confirmation in each shop before stealing&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Toggle for thieves to use Khri Skulk before the normal progression of Khri attempts&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, SLIP, or SKULK will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANKADJ will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANKADJ6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.44====&lt;br /&gt;
*Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line&lt;br /&gt;
*Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc)&lt;br /&gt;
*Changed some tart grabs in the Arthe Dale tart boutique&lt;br /&gt;
*Added match to prevent repeat trivial grabs (not sure how we neglected this before)&lt;br /&gt;
&lt;br /&gt;
====1.43====&lt;br /&gt;
*Fixed Riverhaven start locations broken by renumbering in 1.42&lt;br /&gt;
*Fixed bug in Arthe Dale tart boutique&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139243</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139243"/>
		<updated>2010-01-08T01:37:40Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Version Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, or SLIP will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANKADJ will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANKADJ6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.44====&lt;br /&gt;
*Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line&lt;br /&gt;
*Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc)&lt;br /&gt;
*Changed some tart grabs in the Arthe Dale tart boutique&lt;br /&gt;
*Added match to prevent repeat trivial grabs (not sure how we neglected this before)&lt;br /&gt;
&lt;br /&gt;
====1.43====&lt;br /&gt;
*Fixed Riverhaven start locations broken by renumbering in 1.42&lt;br /&gt;
*Fixed bug in Arthe Dale tart boutique&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139242</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139242"/>
		<updated>2010-01-07T19:07:31Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Version Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, or SLIP will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANKADJ will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANKADJ6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.43====&lt;br /&gt;
*Fixed Riverhaven start locations broken by renumbering in 1.42&lt;br /&gt;
*Fixed bug in Arthe Dale tart boutique&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139241</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139241"/>
		<updated>2010-01-07T09:12:24Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* 1.42 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, or SLIP will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANKADJ will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANKADJ6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of situations where both your hands are unexpectedly full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139240</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139240"/>
		<updated>2010-01-07T09:01:03Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Version Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, or SLIP will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANKADJ will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANKADJ6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.42====&lt;br /&gt;
*Fixed bug from update 1.38 that broke moon mage power perception&lt;br /&gt;
*Fixed Ratha storecodes to match case-sensitive variables&lt;br /&gt;
*Improved handling of case for finding both hands full&lt;br /&gt;
*Implemented Aesry alternate pawn drop bucket&lt;br /&gt;
*Adjusted items for Aesry clothing shop&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139239</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139239"/>
		<updated>2010-01-07T00:11:35Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Version Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, or SLIP will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANKADJ will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANKADJ6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.41====&lt;br /&gt;
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)&lt;br /&gt;
*Binning bug fix for lack of BinItemCount variable&lt;br /&gt;
*&amp;quot;BinOrBucket&amp;quot; variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug for accidentally slipping an item out of your container, instead of into it&lt;br /&gt;
*Minor item change, Riverhaven&lt;br /&gt;
*Significant renumbering of Riverhaven travel&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139238</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139238"/>
		<updated>2010-01-06T02:44:35Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Version Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, or SLIP will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANKADJ will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANKADJ6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.40====&lt;br /&gt;
*Consolidated variables to one block with explanations below for ease of replacement&lt;br /&gt;
*Added additional jail check before returning a movement error&lt;br /&gt;
*Corrected Riverhaven variables RHtog to RHtog1&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139237</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139237"/>
		<updated>2010-01-05T17:51:00Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Version Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, or SLIP will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANKADJ will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANKADJ6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.39====&lt;br /&gt;
*Fixed bug when using DROP setting (replaced incorrectly removed labels)&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Script_List&amp;diff=15310</id>
		<title>Script List</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Script_List&amp;diff=15310"/>
		<updated>2010-01-05T16:29:08Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Storm Front Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Scripts facilitate repetitive tasks in [[Elanthia]].  They can range anywhere from skill training scripts to elaborate [[Scripts#Travel Scripts|travel scripts]].&lt;br /&gt;
&lt;br /&gt;
Other scripts can be found at [http://scripts.whistlethis.com/index.php The DR Script Repository] and [http://www.drsecrets.com DRSecrets.com].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039;  AFK Scripting is against [[DragonRealms]] [http://www.play.net/dr/gamepolicy.asp policy], except in [[The Fallen]].  So just don&#039;t do it!&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
===Combat Scripts===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ambush (script)]] || ||Teaches up to 50 ranks, for use in [[Pale Grey Death Squirrel]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[BowCombat (script)]] || || Warrior Mage bow hunting&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Cordath/Scripts/Defend.cmd|Defend (script)]] || [[Cordath]] || Defense/TM training script&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Mendaleev/Scripts/Mendhunt (script)|Mendhunt (script)]] || [[Mendaleev]] || Hunting script&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Mendaleev/Scripts/Huntbuddy (script)|Huntbuddy (script)]] || [[Mendaleev]] || Buffs hunting partner and other actions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Survival Skills===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sortable table&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Area !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Climbwall (script)]] || N/A || || Repeatedly tries to climb a single wall&lt;br /&gt;
|-&lt;br /&gt;
|[[Climbcrossing (script)]] || Crossing || || Climbs Crossing walls&lt;br /&gt;
|-&lt;br /&gt;
|[[Climb Crossing Walls (script)]] || Crossing || [[Kraelyst]] || Highly efficient, can be used by all levels, Trains to 400+ ranks&lt;br /&gt;
|-&lt;br /&gt;
|[[Climb Shard (script)]] || Shard || [[Kraelyst]] || Highly efficient, can be used by all levels, Trains to 400+ ranks&lt;br /&gt;
|-&lt;br /&gt;
|[[Climb Ratha (script)]] || Ratha || [[Kraelyst]] || Trains to 200+ ranks&lt;br /&gt;
|-&lt;br /&gt;
|[[Crossing Steal (script)]] || Crossing || [[user:tjorlando]] || Steals from 17 Shops and 3 NPCS in Crossing then pawns&lt;br /&gt;
|-&lt;br /&gt;
|[[Pick boxes]] || N/A || [[Uversy]] || Picks treasure boxes in any container you specify; no limit on number of boxes in the container.  Also dumps trash found in the boxes.&lt;br /&gt;
|-&lt;br /&gt;
|[[pickbox (script)]] || N/A || || For the Non Thief&lt;br /&gt;
|-&lt;br /&gt;
|[[Pick-through Ground Boxes (script)]] || N/A || [[Kraelyst]] || Picks through all boxes on the ground (up to 9 boxes of each type)&lt;br /&gt;
|-&lt;br /&gt;
|[[Novice Fourfold-Survival (script)]] || Crossing || [[Joxemburg]] || Highly Modular Script to train Climbing, Swimming, Foraging and Perception&lt;br /&gt;
|-&lt;br /&gt;
|[[Swim Goblin Brook (script)]] || Crossing || Azmag || Swimming script for the Crossing Goblin Brook, Trains to ~80 ranks&lt;br /&gt;
|-&lt;br /&gt;
|[[Rathaswim_(script)|Swim Eluned&#039;s Temple (script)]] || Ratha || [[Kraggur]] || Swimming script for the Eluned&#039;s Temple, Trains ~65 - 140 ranks&lt;br /&gt;
|-&lt;br /&gt;
|[[Rathaswim_Easiest_(script)|Swim Ratha&#039;s Rocky Shallows (script)]] || Ratha || [[Kraggur]] || Swimming script for the Rocky Shore at Sand Sprites.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shardswim (script)]] || Shard || [[Rajao]] || Trains to 50ish ranks in the spring south of the kobold/boggles maze.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel Scripts===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Travel (script)]] || [[Kraelyst]] ||Travels to every town, clan, and village on the mainland.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratha (script)]] || [[Kraelyst]] || Travels to nearly every shop, creatures, and important service on Ratha.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aesry (script)]] || [[Kraelyst]] || Travels to nearly every shop, creatures, and important service on Aesry&lt;br /&gt;
|-&lt;br /&gt;
|[[M&#039;Riss (script)]] || [[Kraelyst]] || Travels to nearly every shop, creatures, and important service on M&#039;Riss and Mer&#039;Kresh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guild Specific==&lt;br /&gt;
&lt;br /&gt;
===[[Barbarian]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Bard]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Cleric]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Rezz (script)]] || || for genie&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Empath]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath self heal (script)]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[CambAutohealer (script)]] || Peter Souza ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Healinternal (script)]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[ShardPerc (script)]] || [[Averalaan]] || for day or night&lt;br /&gt;
|-&lt;br /&gt;
|[[CrossingPerc (script)]] || [[Averalaan]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[RathaPerc (script)]] || [[Averalaan]] || for third tier&lt;br /&gt;
|-&lt;br /&gt;
|[[KreshPerc (script)]] || [[Averalaan]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[RossmanPerc (script)]] || [[Averalaan]] || Not many places with a clerk to perceive&lt;br /&gt;
|-&lt;br /&gt;
|[[HavenPerc (script)]] || [[Averalaan]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[TherenPerc (script)]] || [[Averalaan]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[LangPerc (script)]] || [[Averalaan]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[trans-e (script)]] || [[Clemency]] and [[user:Legeres |Legeres]] || transfer external wounds of your choice from a patient&lt;br /&gt;
|-&lt;br /&gt;
|[[trans-es (script)]] || [[Clemency]] and [[user:Legeres |Legeres]] || transfer external scars of your choice from a patient&lt;br /&gt;
|-&lt;br /&gt;
|[[trans-i (script)]] || [[Clemency]] and [[user:Legeres |Legeres]] || transfer internal wounds of your choice from a patient&lt;br /&gt;
|-&lt;br /&gt;
|[[trans-is (script)]] || [[Clemency]] and [[user:Legeres |Legeres]] || transfer internal scars of your choice from a patient&lt;br /&gt;
|-&lt;br /&gt;
|[[trans-wounds (script)]] || [[Clemency]] and [[user:Legeres |Legeres]] || transfer both internal and external wounds of your choice from a patient&lt;br /&gt;
|-&lt;br /&gt;
|[[trans-scars (script)]] || [[Clemency]] and [[user:Legeres |Legeres]] || transfer both external and internal scars of your choice from a patient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Moon Mage]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Aluastav/Scripts/Astrology (script)|Astrology (script)]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Astral Travel (script)]] || Foresee || Automatically travel the astral plane.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Paladin]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Ranger]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[trailmap (script)]] ||[[Hanryu]]|| Displays in game maps of Ranger Trails.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Thief]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Trader]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[BranchTrading (script)]] || Slayton || Foraging and Turning in Branches in [[Crossing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[XingTrading (script)]] || Slayton || Trading to every outpost in [[Zoluren]]&lt;br /&gt;
|-&lt;br /&gt;
|[[TTrade (script)]] || Slayton || Trading outpost to outpost in [[Theren]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Warrior Mage]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[FirTalisman (script)]] ||[[Deke]]|| Warrior Mage, get fir talisman&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Scripts==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaults (script)]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pick Up Gems (script)]] || [[Kraelyst]] || Picks up all gems from the ground or alternately only picks up the gems specified. May go into neverending loop if a gem name is part of a room description.&lt;br /&gt;
|-&lt;br /&gt;
|[[Get Favor Orb (script)]] || [[Kraelyst]] || Works through entire traditional favor orb puzzle. Just stand at the altar and start script.&lt;br /&gt;
|-&lt;br /&gt;
|[[EscapeWarrens (script)]] ||[[Deke]]|| Escape Under Shard Warrens&lt;br /&gt;
|-&lt;br /&gt;
|[[Longbow Carving (script)]] || [[Marton]] || Makes a longbow, will need minor modification for your containers/knife&lt;br /&gt;
|-&lt;br /&gt;
|[[Exptracker (script)]] || [[Mendaleev]] || Tracks experience gain over time and other calculations&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Front-End Specific==&lt;br /&gt;
===Storm Front Scripts===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Profession !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[BagIt (script)]] || N/A || [[Deke]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cast Facing (script)]] || Caster || [[Aligrant]] || Automatically determines what you are facing and casts your spell at that target.  Useful for spells that don&#039;t default to cast at what you&#039;re facing such as Halt or Tingle.&lt;br /&gt;
|-&lt;br /&gt;
|[[CheckLevel (script)]] || N/A || [[Deke]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Npc highlight (script)]] || N/A || [[Ysselt]] || Auto Highlights NPCs, Merchants, Guildleaders, Shopkeepers. StormFront.&lt;br /&gt;
|-&lt;br /&gt;
|[[Progressive Stealing (script)]] || Any || [[Kalic]] and [[Challeirra]] || Steals from shops in Zoluren, Ilithi, Haven, Ratha, or Aesry. Drops items or stows/pawns/bins, works for any class, handles normal and clan justice, supports slip sneak, progresses automatically with skill. Toggles to add marking, perceive health, or power perception.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retreat (script)]] || N/A || [[Deke]]|| Retreats to missile then returns you to wherever you designate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Avalon / YASSE Scripts===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Profession !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Sigil Scrolls (script)]] || [[Moon Mage]] || [[Kraggur]] || Studies or lists sigil scrolls&lt;br /&gt;
|-&lt;br /&gt;
|[[YASSE Combat (script)]] || Any || [[Kraggur]] || Designed for moon mages with shadow servants, but should not break, as long as the polearms and staff section is not used, or the weapons are worn.  Version 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Genie Scripts===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Profession !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Autohealer (script)]] || [[Empath]] || [[Tropicalo]] || 200ish or better magics&lt;br /&gt;
|-&lt;br /&gt;
|[[Time (script)]] || None || [[Majebrad]] || Converts IC time to real time and vice versa&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[How to Script]]&lt;br /&gt;
[[page type is::definition| ]][[category:definitions|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139236</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139236"/>
		<updated>2010-01-05T16:01:26Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Reactive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, or SLIP will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANKADJ will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANKADJ6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139235</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139235"/>
		<updated>2010-01-05T16:01:04Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Intelligent Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry)&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, or SLIP will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime or type ahead lines&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANKADJ will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANKADJ6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139234</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139234"/>
		<updated>2010-01-05T16:00:32Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Customizable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry); direct binning currently only works if you didn&#039;t pawn first&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Command line PROFIT option to try to select items that will pawn for higher cash value&lt;br /&gt;
* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)&lt;br /&gt;
* Toggle whether to DROP all items or STOW and pawn/bin them&lt;br /&gt;
* Toggle whether thieves should PUT or SLIP items into their containers if stowing&lt;br /&gt;
* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, or SLIP will override top-of-script variables&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime or type ahead lines&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANKADJ will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANKADJ6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139233</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139233"/>
		<updated>2010-01-05T15:52:35Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* Introduction for New Users */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry); direct binning currently only works if you didn&#039;t pawn first&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Toggle to include MARK, PERC HEALTH, or POWER at each shop&lt;br /&gt;
* Toggle whether to drop or stow and pawn/bin items&lt;br /&gt;
* PROFIT toggle to try to select items that will pawn for higher cash value&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime or type ahead lines&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANKADJ will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANKADJ6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139232</id>
		<title>Progressive Stealing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Progressive_Stealing_(script)&amp;diff=139232"/>
		<updated>2010-01-05T15:45:48Z</updated>

		<summary type="html">&lt;p&gt;CHALLEIRRA: /* 1.38 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This script is nearly 15,000 lines long now and Elanthipedia doesn&#039;t seem very happy about allowing that to be pasted here, so instead a link below to the copy at the [http://scripts.whistlethis.com/index.php DragonRealms Script Repository] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.&lt;br /&gt;
&lt;br /&gt;
As of January 1, 2010, we are still actively building and improving this script, so please report bugs to [mailto:Challeirra@gmail.com Challeirra] and [mailto:KalicMasiacl@yahoo.com Kalic], or post on the discussion page. Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.&lt;br /&gt;
&lt;br /&gt;
[http://scripts.whistlethis.com/script.php?n=299 Progressive Stealing Script]&lt;br /&gt;
&lt;br /&gt;
==Introduction for New Users==&lt;br /&gt;
&lt;br /&gt;
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don&#039;t contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can&#039;t be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable.&lt;br /&gt;
&lt;br /&gt;
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you&#039;re an empath, in which case you&#039;ll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn&#039;t clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. You can use up to two of these modifiers and/or PROFIT (including doubling them up if you choose). Usage for this is &lt;br /&gt;
.(scriptname) &amp;lt;toggle1&amp;gt; &amp;lt;toggle2&amp;gt; &amp;lt;toggle3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options.&lt;br /&gt;
&lt;br /&gt;
If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations. Direct BINning only works if you have not yet attempted to pawn the items.&lt;br /&gt;
&lt;br /&gt;
==List of functions==&lt;br /&gt;
&lt;br /&gt;
===Intelligent Design===&lt;br /&gt;
* Progressive items and quantities automatically set based on your skill level (this is where we need more data)&lt;br /&gt;
* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won&#039;t bother attempting these)&lt;br /&gt;
* Checks for armor before starting and ensures your bags don&#039;t contain any items that you will later be pawning&lt;br /&gt;
* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location&lt;br /&gt;
* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you&#039;ve stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)&lt;br /&gt;
* Thieves bin anything that won&#039;t pawn (except in Aesry); direct binning currently only works if you didn&#039;t pawn first&lt;br /&gt;
* Exp check at each shop to pawn/bin early if mind locked&lt;br /&gt;
* Skips any shops where you have nothing set to steal&lt;br /&gt;
* Automatically displays HELP pages on first run only&lt;br /&gt;
&lt;br /&gt;
===Customizable===&lt;br /&gt;
* Preset but easily adjustable items to be stolen&lt;br /&gt;
* Toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)&lt;br /&gt;
* Toggle to include MARK, PERC HEALTH, or POWER at each shop&lt;br /&gt;
* Toggle whether to drop or stow and pawn/bin items&lt;br /&gt;
* PROFIT toggle to try to select items that will pawn for higher cash value&lt;br /&gt;
* Toggle to choose whether to include clans in stealing route&lt;br /&gt;
* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out&lt;br /&gt;
* Additional toggles can be added on request&lt;br /&gt;
&lt;br /&gt;
===Reactive===&lt;br /&gt;
* Knows whether you act or move as expected, and retries if you get stuck due to roundtime or type ahead lines&lt;br /&gt;
* Reacts to arrest, death, and being stunned at any time&lt;br /&gt;
* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened&lt;br /&gt;
* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off&lt;br /&gt;
* Retreats if engaged anywhere and immediately runs to the next shop&lt;br /&gt;
* Automatically steals from mobile NPCs you encounter while traveling between shops&lt;br /&gt;
* Skips any shops that are closed for the night&lt;br /&gt;
&lt;br /&gt;
===Start Locations===&lt;br /&gt;
* &#039;&#039;&#039;Crossing&#039;&#039;&#039; inside any shop, inside gates, or outside bank (16 shops)&lt;br /&gt;
* &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; inside any shop or inside gate (13 shops)&lt;br /&gt;
* &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; inside any shop or inside gate (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; inside any shop, inside gates, or town center (10 shops)&lt;br /&gt;
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)&lt;br /&gt;
* &#039;&#039;&#039;Shard&#039;&#039;&#039; inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)&lt;br /&gt;
* &#039;&#039;&#039;Fayrin&#039;s Rest&#039;&#039;&#039; area (3 shops)&lt;br /&gt;
* &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; inside any shop tent (except potter) or inside path (6 shops)&lt;br /&gt;
* &#039;&#039;&#039;SCC&#039;&#039;&#039; inside weapon or leather shop or inside gate (2 shops)&lt;br /&gt;
.....(total of 33 possible shops per Ilithi run)&lt;br /&gt;
* &#039;&#039;&#039;Haven&#039;&#039;&#039; inside any shop, bank, inside gates, or by naphtha cart (20 shops)&lt;br /&gt;
* &#039;&#039;&#039;Ratha&#039;&#039;&#039; inside any shop, lower bank, or outside sewers (14 shops)&lt;br /&gt;
* &#039;&#039;&#039;Aesry&#039;&#039;&#039; inside any shop, outside bank, or inside gate (17 shops)&lt;br /&gt;
* Determines your province and lists all available start locations for it if you start anywhere that isn&#039;t one&lt;br /&gt;
* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly&lt;br /&gt;
&lt;br /&gt;
==How to Edit the Items You Steal==&lt;br /&gt;
&lt;br /&gt;
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANKADJ will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a &amp;quot;P&amp;quot; (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    ZOL.RANKADJ6:&lt;br /&gt;
        setVariable skillrange 200-249&lt;br /&gt;
        setvariable ADbard itharr&#039;s&lt;br /&gt;
        setvariable ADbardQuant 2&lt;br /&gt;
        setvariable ADodd earring&lt;br /&gt;
        setvariable ADoddQuant 2&lt;br /&gt;
        setvariable ADthread pattern&lt;br /&gt;
        setvariable ADthreadQuant 2&lt;br /&gt;
        setvariable ADfash trousers&lt;br /&gt;
        setvariable ADfashQuant 2&lt;br /&gt;
        setvariable ADweap &amp;lt;nothing&amp;gt;&lt;br /&gt;
        setvariable ADweapQuant 0&lt;br /&gt;
        setvariable Ctann shears&lt;br /&gt;
        setvariable CtannQuant 2&lt;br /&gt;
        setvariable Cstit blouse&lt;br /&gt;
        setvariable CstitQuant 2&lt;br /&gt;
        setVariable Carm leather aventail&lt;br /&gt;
        setVariable CarmP leather gloves&lt;br /&gt;
        setVariable CarmQuant 2&lt;br /&gt;
        setvariable Cbath towel&lt;br /&gt;
        setvariable CbathItemLoc on stand&lt;br /&gt;
        setvariable CbathQuant 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skipping Shops===&lt;br /&gt;
You will bypass a shop which has &#039;&#039;&#039;&amp;lt;nothing&amp;gt;&#039;&#039;&#039; set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to &amp;lt;nothing&amp;gt;, the quantity for that shop is then irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Common Script Bugs==&lt;br /&gt;
&lt;br /&gt;
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.&lt;br /&gt;
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we&#039;ve lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you&#039;re going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn&#039;t know and aren&#039;t using a match that works for both.&lt;br /&gt;
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it&#039;s not due to having all the items for your skill bracket as yet unset), then we&#039;ve probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.&lt;br /&gt;
&lt;br /&gt;
==Version Notes==&lt;br /&gt;
&lt;br /&gt;
====1.38====&lt;br /&gt;
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)&lt;br /&gt;
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP&lt;br /&gt;
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)&lt;br /&gt;
*Fixed and tested thief binning via non-thief bucketing (uses same system)&lt;br /&gt;
&lt;br /&gt;
====1.37====&lt;br /&gt;
*Fixed one thief bin bug&lt;br /&gt;
*Fixed infinite loop if error occurred during binning&lt;br /&gt;
&lt;br /&gt;
====1.36====&lt;br /&gt;
*Added user variable for thieves to choose to SLIP items into their containers&lt;br /&gt;
*Fixed pawn/bin bug due to missing % at SellItemCount variable&lt;br /&gt;
*Another bug fix for short races to enter shops that tall races have to kneel for&lt;br /&gt;
*Updated a few items in Shard&lt;br /&gt;
*Fixed bug for missing start location if the starting shop is closed for the night&lt;br /&gt;
&lt;br /&gt;
====1.35====&lt;br /&gt;
*Added PROFIT toggle to prefer items that pawn over ones that don&#039;t&lt;br /&gt;
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle&lt;br /&gt;
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned&lt;br /&gt;
*Switched to setting store items in central engine using nested variables&lt;br /&gt;
*Switched to using INFO to determine class&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)&lt;br /&gt;
*Fix for short races to enter shops that require tall races to kneel&lt;br /&gt;
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items&lt;br /&gt;
&lt;br /&gt;
====1.34====&lt;br /&gt;
*Fixed bug at Riverhaven City Togs shop&lt;br /&gt;
*Fixed bug - forgot to set TravelOrShop variable in internal setup&lt;br /&gt;
*Fixed bug at Leth start location (Morikai&#039;s accidentally switched to wicker)&lt;br /&gt;
*Fixed direct BIN option for thieves&lt;br /&gt;
&lt;br /&gt;
====1.33====&lt;br /&gt;
*Eliminated travel debug messaging&lt;br /&gt;
*Simplified start location settings&lt;br /&gt;
*Added more versatile travel/shop variable switch&lt;br /&gt;
&lt;br /&gt;
====1.32====&lt;br /&gt;
*Aesry justice completed and first attempt at items set&lt;br /&gt;
*Correction to start location numbering in two shops in Leth&lt;br /&gt;
*Correction to Shard justice directions&lt;br /&gt;
*Eliminated startholds and startresumes due to change in startlocation processing&lt;br /&gt;
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones&lt;br /&gt;
&lt;br /&gt;
====1.31====&lt;br /&gt;
*Fixed another hide/slip sneak bug from Feta&#039;s Kitchen in Arthe Dale&lt;br /&gt;
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)&lt;br /&gt;
&lt;br /&gt;
====1.30====&lt;br /&gt;
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2&lt;br /&gt;
&lt;br /&gt;
====1.29====&lt;br /&gt;
*Added 5 potential stops in Riverhaven (Seli&#039;s Armory, Bantheld&#039;s Ironworks, and back rooms of cleric, bard, and City Togs)&lt;br /&gt;
*Naphtha is now stolen from the cart in Riverhaven&lt;br /&gt;
*Added case for attempting to steal and finding your hands full&lt;br /&gt;
&lt;br /&gt;
====1.28====&lt;br /&gt;
*Added 8 potential stops in Arthe Dale (Feta&#039;s Kitchen, Yulugri Wala x2, and Tart Boutique x5)&lt;br /&gt;
*Added option to run PAWN or BIN directly: .(scriptname) &amp;lt;option&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.27====&lt;br /&gt;
*Eliminated mobile NPC testing whispers&lt;br /&gt;
&lt;br /&gt;
====1.26====&lt;br /&gt;
*Added STEAL match &amp;quot;nailed to the ground&amp;quot; for Marachek&#039;s Oak slip sneak problem&lt;br /&gt;
*Label correction at SHARD.233&lt;br /&gt;
&lt;br /&gt;
====1.25====&lt;br /&gt;
*Added setting for !RoomBrief so that matches in the rooms work&lt;br /&gt;
*Added echo when script switches type of power perception&lt;br /&gt;
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity&lt;br /&gt;
&lt;br /&gt;
====1.24====&lt;br /&gt;
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can&#039;t hide&lt;br /&gt;
*Added missing match to Ratha pawnshop&lt;br /&gt;
*Adjusted item in Ratha bait shop&lt;br /&gt;
*Fixed ending bug after thief binning in Ratha&lt;br /&gt;
&lt;br /&gt;
====1.23====&lt;br /&gt;
*Label correction at CROSS.138&lt;br /&gt;
&lt;br /&gt;
====1.22====&lt;br /&gt;
*Fixed match for RT during POWER phase&lt;br /&gt;
*Added moon mage POWER perception cycling&lt;br /&gt;
*Added dangerous MARKing match: looks your way suspiciously&lt;br /&gt;
*Correction to Haven thief guild directions&lt;br /&gt;
*Correction to Ratha pawn shop directions&lt;br /&gt;
*Improved label error response (script says it had an error, instead of displaying the help pages)&lt;br /&gt;
*Script tracks arrest and reminds user to restart gweths/albredine if applicable&lt;br /&gt;
&lt;br /&gt;
====1.21====&lt;br /&gt;
*Script will now attempt to lower instruments instead of just dropping them.&lt;br /&gt;
&lt;br /&gt;
====1.20====&lt;br /&gt;
*Added RT match during DROPping of items&lt;br /&gt;
&lt;br /&gt;
====1.19====&lt;br /&gt;
*Fixed Haven justice system to pay debt in lirums instead of kronars&lt;br /&gt;
&lt;br /&gt;
====1.18====&lt;br /&gt;
*Revamp of new settings report&lt;br /&gt;
*Disabled ability to enter more than 2 soft toggles&lt;br /&gt;
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)&lt;br /&gt;
&lt;br /&gt;
====1.17====&lt;br /&gt;
*Riverhaven tobacco shop required additional match for inability to stand in the small space&lt;br /&gt;
&lt;br /&gt;
====1.16====&lt;br /&gt;
*Added Riverhawn pawn shop as start location&lt;br /&gt;
*Added settings report each time script is run to remind user of their settings and toggles&lt;br /&gt;
*The reminder about toggles only shows if user has not used any toggles this run&lt;br /&gt;
&lt;br /&gt;
====1.15====&lt;br /&gt;
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end&lt;br /&gt;
&lt;br /&gt;
====1.14====&lt;br /&gt;
*Added explanation message for failure upon using EASY toggle with too low of ranks&lt;br /&gt;
&lt;br /&gt;
====1.13====&lt;br /&gt;
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts &lt;br /&gt;
&lt;br /&gt;
====1.12====&lt;br /&gt;
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)&lt;br /&gt;
*Reduction of redundancy in empath self-healing&lt;br /&gt;
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan&lt;br /&gt;
&lt;br /&gt;
====1.11====&lt;br /&gt;
*Stole bug report from another script and thereby added additional class match against WM fake spell prep&lt;br /&gt;
*Added the failure label for thieves in Haven who don&#039;t have CONTACT GUILD so we don&#039;t take them to bin&lt;br /&gt;
&lt;br /&gt;
====1.10====&lt;br /&gt;
*Fixed bug that always broke upon start due to a missing &amp;quot;/&amp;quot; from a matchre I changed in 1.09 (oops)&lt;br /&gt;
&lt;br /&gt;
====1.09====&lt;br /&gt;
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half&lt;br /&gt;
&lt;br /&gt;
====1.08====&lt;br /&gt;
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.&lt;br /&gt;
&lt;br /&gt;
====1.07====&lt;br /&gt;
*Improved bagcheck match to eliminate false positives on the &amp;quot;OK&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
====1.06====&lt;br /&gt;
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode&lt;br /&gt;
*Improved Crossing auto-empath function and fixed resuming from there to &amp;quot;go arch&amp;quot; since there is no &amp;quot;out&amp;quot;&lt;br /&gt;
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)&lt;br /&gt;
&lt;br /&gt;
====1.05====&lt;br /&gt;
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off&lt;br /&gt;
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers &lt;br /&gt;
&lt;br /&gt;
====1.04 and earlier====&lt;br /&gt;
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)&lt;br /&gt;
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off&lt;br /&gt;
*Removed duplicate ARMORCHECK label&lt;br /&gt;
*Added %itemlocation to MARK attempts for items in or on something &lt;br /&gt;
*If user sets PERC (health) when they can&#039;t really use it, it will switch to POWER&lt;br /&gt;
*If user is set to POWER at each shop and can&#039;t use POWER either, it will be turned off also&lt;br /&gt;
*Improved matches for MARKing&lt;br /&gt;
*Added match and label to stop humming during class check&lt;br /&gt;
*Added match for ranger signing during class check&lt;br /&gt;
*Added match for non-empath magic user in spell prep portion of class check&lt;br /&gt;
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off&lt;br /&gt;
*Fixed bug that caused movement error if you have the clan option turned off&lt;br /&gt;
*Added match to fix the problem where you can&#039;t hide in the tannery and get stuck&lt;br /&gt;
*Added match for being unable to stow items that are too wide or too long&lt;br /&gt;
*Added match to drop instruments twice because they don&#039;t like to be dropped&lt;br /&gt;
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn&#039;t enter shops&lt;/div&gt;</summary>
		<author><name>CHALLEIRRA</name></author>
	</entry>
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