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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CGAR</id>
	<title>Elanthipedia - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/CGAR"/>
	<updated>2026-05-14T07:30:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sungold&amp;diff=437587</id>
		<title>Sungold</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sungold&amp;diff=437587"/>
		<updated>2016-02-11T19:41:31Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Harder than normal gold but still too soft to make good weapons or armor, this multi-colored metal has a sheen that gives it the colors of sunrise/sunset, with hints of rose, red, orange, blue and purple overlaying the base yellow. This rare metal has a natural warmth, as though it has just been warmed by the light of the sun. It does not give off any light.&lt;br /&gt;
&lt;br /&gt;
Sungold must be provided for [[Alteration|alterations]].[[provided for alterations::yes| ]]&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[Svarsesh]] Kveldskisk is a very young [[Dwarven]] [[Empath]] who stumbled upon how to make sungold while experimenting with her magic. Sungold doesn’t actually take its warmth from the sun -- it’s just the name she decided to put on the metal due to how the process makes it look. The process does not seem to work on any other metals, though she has not tried them all. Svarsesh is a very quiet girl who was raised as part of a large family in the poor part of [[Hibarnhvidar]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Sold at the travelling shop [[Given By The Sun]]&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sungold&amp;diff=437577</id>
		<title>Sungold</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sungold&amp;diff=437577"/>
		<updated>2016-02-11T13:23:22Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Harder than normal gold but still too soft to make good weapons or armor, this multi-colored metal has a sheen that gives it the colors of sunrise/sunset, with hints of rose, red, orange, blue and purple overlaying the base yellow. This rare metal has a natural warmth, as though it has just been warmed by the light of the sun. It does not give off any light.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sungold must be provided for [[Alteration|alterations]].[[provided for alterations::yes| ]]&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[Svarsesh]] Kveldskisk is a very young [[Dwarven]] [[Empath]] who stumbled upon how to make sungold while experimenting with her magic. Sungold doesn’t actually take its warmth from the sun -- it’s just the name she decided to put on the metal due to how the process makes it look. The process does not seem to work on any other metals, though she has not tried them all. Svarsesh is a very quiet girl who was raised as part of a large family in the poor part of [[Hibarnhvidar]].&lt;br /&gt;
&lt;br /&gt;
Svarsesh Kveldskisk means Butterfly Evening Dew in [[Haakish]].&lt;br /&gt;
&lt;br /&gt;
Svarsesh also runs the Sungold merchant shop [[Given By The Sun]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{MSearch|sungold}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Metals,Materials,Golds}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=428211</id>
		<title>Tyrrum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=428211"/>
		<updated>2015-11-10T00:07:05Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Tyrrum Kuldarn&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Ranger&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You see Master Ranger &#039;&#039;&#039;Tyrrum Kuldarn&#039;&#039;&#039;, Vice Speaker of the [[Order of the White Rose]], an [[Elf|Elven]] [[Ranger]].&amp;lt;br&amp;gt;&lt;br /&gt;
You have pointed ears and crystal blue eyes.  Your golden brown hair is shoulder length and thick, and is worn tousled.  You have tanned skin.&lt;br /&gt;
Some gleaming bronze jousters charging forward on horseback float lazily around your right wrist, glowing with a lustrous sheen against your skin.&amp;lt;br&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
You have some light stubble on your face.&amp;lt;br&amp;gt;&lt;br /&gt;
Your shoulder has a tattoo of a raven formed from broad plaited lines with wide-stretched wings...&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Achievements==&lt;br /&gt;
*Winner [[416 World Jousting Tournament]] Division I&lt;br /&gt;
*Survivor of Invasions innumerable&lt;br /&gt;
&lt;br /&gt;
==Horse Training==&lt;br /&gt;
*Able to fully capture &amp;amp; train [[horses]] in the following categories:&lt;br /&gt;
*Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic &amp;amp; War&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
A set of wolf-pauldroned heavy damite plate forged with gold-veined leaves / Pauldrons forged to resemble a pair of gleaming, long-fanged wolves with shadow emerald eyes protect the wearer&#039;s shoulders, a tangle of etched vines emerging from below to grace the vambraces.  The breastplate is adorned with a flurry of leaves forged from the same dark metal, beaten thin and inlaid with veins of gold.  The twisting leaves spiral down through the sabatons, the leaves flattening against the armor beneath to be replaced by a gold-limned leaf engraving that trails to the ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| width==60% class==&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Tyrrum Kuldarn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild&#039;&#039;&#039;&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle&#039;&#039;&#039;&lt;br /&gt;
|100+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spouse&#039;&#039;&#039;&lt;br /&gt;
|Single&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Citizenship&#039;&#039;&#039;&lt;br /&gt;
|[[Ilithi]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preferred Location&#039;&#039;&#039;&lt;br /&gt;
|[[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Roleplay Stance&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PvP Stance&#039;&#039;&#039;&lt;br /&gt;
|Guarded&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quote&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Hunt well my friends&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player horse trainers}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=428210</id>
		<title>Tyrrum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=428210"/>
		<updated>2015-11-10T00:06:32Z</updated>

		<summary type="html">&lt;p&gt;CGAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Tyrrum Kuldarn&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Ranger&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You see Master Ranger &#039;&#039;&#039;Tyrrum Kuldarn&#039;&#039;&#039;, Member of the [[Order of the White Rose]], an [[Elf|Elven]] [[Ranger]].&amp;lt;br&amp;gt;&lt;br /&gt;
You have pointed ears and crystal blue eyes.  Your golden brown hair is shoulder length and thick, and is worn tousled.  You have tanned skin.&lt;br /&gt;
Some gleaming bronze jousters charging forward on horseback float lazily around your right wrist, glowing with a lustrous sheen against your skin.&amp;lt;br&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
You have some light stubble on your face.&amp;lt;br&amp;gt;&lt;br /&gt;
Your shoulder has a tattoo of a raven formed from broad plaited lines with wide-stretched wings...&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Achievements==&lt;br /&gt;
*Winner [[416 World Jousting Tournament]] Division I&lt;br /&gt;
*Survivor of Invasions innumerable&lt;br /&gt;
&lt;br /&gt;
==Horse Training==&lt;br /&gt;
*Able to fully capture &amp;amp; train [[horses]] in the following categories:&lt;br /&gt;
*Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic &amp;amp; War&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
A set of wolf-pauldroned heavy damite plate forged with gold-veined leaves / Pauldrons forged to resemble a pair of gleaming, long-fanged wolves with shadow emerald eyes protect the wearer&#039;s shoulders, a tangle of etched vines emerging from below to grace the vambraces.  The breastplate is adorned with a flurry of leaves forged from the same dark metal, beaten thin and inlaid with veins of gold.  The twisting leaves spiral down through the sabatons, the leaves flattening against the armor beneath to be replaced by a gold-limned leaf engraving that trails to the ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| width==60% class==&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Tyrrum Kuldarn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild&#039;&#039;&#039;&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle&#039;&#039;&#039;&lt;br /&gt;
|100+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spouse&#039;&#039;&#039;&lt;br /&gt;
|Single&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Citizenship&#039;&#039;&#039;&lt;br /&gt;
|[[Ilithi]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preferred Location&#039;&#039;&#039;&lt;br /&gt;
|[[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Roleplay Stance&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PvP Stance&#039;&#039;&#039;&lt;br /&gt;
|Guarded&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quote&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Hunt well my friends&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player horse trainers}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=428206</id>
		<title>Tyrrum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=428206"/>
		<updated>2015-11-10T00:03:12Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Tyrrum Kuldarn&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Ranger&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You see Master Ranger &#039;&#039;&#039;Tyrrum Kuldarn&#039;&#039;&#039;, Member of the [[Order of the White Rose]], an [[Elf|Elven]] [[Ranger]].&amp;lt;br&amp;gt;&lt;br /&gt;
You have pointed ears and crystal blue eyes.  Your golden brown hair is shoulder length and thick, and is worn tousled.  You have tanned skin.&lt;br /&gt;
Some gleaming bronze jousters charging forward on horseback float lazily around your right wrist, glowing with a lustrous sheen against your skin.&amp;lt;br&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
You have some light stubble on your face.&amp;lt;br&amp;gt;&lt;br /&gt;
Your shoulder has a tattoo of a raven formed from broad plaited lines with wide-stretched wings...&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Achievements==&lt;br /&gt;
*Winner [[416 World Jousting Tournament]] Division I&lt;br /&gt;
*Survivor of Invasions innumerable&lt;br /&gt;
&lt;br /&gt;
==Horse Training==&lt;br /&gt;
*Able to fully capture &amp;amp; train [[horses]] in the following categories:&lt;br /&gt;
*Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic &amp;amp; War&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| width==60% class==&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Tyrrum Kuldarn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild&#039;&#039;&#039;&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle&#039;&#039;&#039;&lt;br /&gt;
|100+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spouse&#039;&#039;&#039;&lt;br /&gt;
|Single&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Citizenship&#039;&#039;&#039;&lt;br /&gt;
|[[Ilithi]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preferred Location&#039;&#039;&#039;&lt;br /&gt;
|[[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Roleplay Stance&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PvP Stance&#039;&#039;&#039;&lt;br /&gt;
|Guarded&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quote&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Hunt well my friends&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player horse trainers}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=422773</id>
		<title>Tyrrum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=422773"/>
		<updated>2015-09-12T00:01:22Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Tyrrum Kuldarn&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Ranger&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You see Master Ranger &#039;&#039;&#039;Tyrrum Kuldarn&#039;&#039;&#039;, Member of the [[Order of the White Rose]], an [[Elf|Elven]] [[Ranger]].&amp;lt;br&amp;gt;&lt;br /&gt;
You have pointed ears and crystal blue eyes.  Your golden brown hair is shoulder length and thick, and is worn tousled.  You have tanned skin.&lt;br /&gt;
Some gleaming bronze jousters charging forward on horseback float lazily around your right wrist, glowing with a lustrous sheen against your skin.&amp;lt;br&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
You have some light stubble on your face.&amp;lt;br&amp;gt;&lt;br /&gt;
Your shoulder has a tattoo of a raven formed from broad plaited lines with wide-stretched wings...&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Achievements==&lt;br /&gt;
*Winner [[416 World Jousting Tournament]] Division I&lt;br /&gt;
*Survivor of Invasions innumerable&lt;br /&gt;
&lt;br /&gt;
==Horse Training==&lt;br /&gt;
*Able to fully capture &amp;amp; train [[horses]] in the following categories:&lt;br /&gt;
*Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic &amp;amp; War&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| width==60% class==&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Tyrrum Kuldarn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild&#039;&#039;&#039;&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle&#039;&#039;&#039;&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spouse&#039;&#039;&#039;&lt;br /&gt;
|Single&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Citizenship&#039;&#039;&#039;&lt;br /&gt;
|[[Ilithi]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preferred Location&#039;&#039;&#039;&lt;br /&gt;
|[[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Roleplay Stance&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PvP Stance&#039;&#039;&#039;&lt;br /&gt;
|Guarded&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quote&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Hunt well my friends&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player horse trainers}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=421033</id>
		<title>Category:Horses</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=421033"/>
		<updated>2015-08-22T21:13:31Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Taught to Horses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[Image:Paladin_horse.jpg|300px|right|Paladin Riding a Horse]]&lt;br /&gt;
The horse system in DragonRealms is very detailed and has something for everyone. There is no circle minimum to either ride or own a horse. Even a novice can ride! However, the horse system includes many advanced riding techniques, like having your horse fight beside you if you are a [[Paladin]], or loading a ranged weapon while riding if you&#039;re a [[Barbarian]]. These types of abilities do have circle and sometimes guild requirements.&lt;br /&gt;
&lt;br /&gt;
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and &amp;lt;tt&amp;gt;ASK &amp;lt;STABLEMASTER&amp;gt; ABOUT HORSE&amp;lt;/tt&amp;gt;. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply &amp;quot;listen&amp;quot; to the lesson. When it is complete, you&#039;ll know how to ride! In addition, magic users should &amp;lt;tt&amp;gt;ASK &amp;lt;Stablemaster&amp;gt; ABOUT PREPARE&amp;lt;/tt&amp;gt;, so that they can prepare spells while mounted.&lt;br /&gt;
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==Buying a Horse==&lt;br /&gt;
Before buying your horse, there are two very important points to consider. &lt;br /&gt;
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[[:Category:Halfling|Halflings]], [[:Category:Dwarf|Dwarves]], and [[:Category:Gnome|Gnomes]] can ride full size horses. However, the horse must be taught to &amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; by a [[Ranger]] before these height-challenged races will be able to mount them. Ponies are only rideable by these three races. &lt;br /&gt;
&lt;br /&gt;
Horses do not like [[Prydaen]] or [[Rakash]] when in moonskin. If you are one of these races, your horse must be trained to tolerate animalistic races by a [[Ranger]], otherwise you will not be able to approach them!&lt;br /&gt;
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===Buying from a Stable===&lt;br /&gt;
&lt;br /&gt;
At the stable, you can either &amp;lt;tt&amp;gt;LOOK IN CORRAL&amp;lt;/tt&amp;gt; or simply &amp;lt;tt&amp;gt;ORDER&amp;lt;/tt&amp;gt; to see a menu of the of the horses currently available, along with their prices. To &amp;lt;tt&amp;gt;LOOK&amp;lt;/tt&amp;gt; at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to &amp;lt;tt&amp;gt;LOOK 2&amp;lt;/tt&amp;gt;. Likewise, to purchase the second horse, you would &amp;lt;tt&amp;gt;ORDER 2&amp;lt;/tt&amp;gt;. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!&lt;br /&gt;
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===Buying from an Adventurer===&lt;br /&gt;
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When buying a horse from another adventurer, you must use the services of a [[Trader]] that is circle 25 or above to make the sale. This transaction can only take place in a Brokerage Office. [[Traders]] that are level 25 and below cannot purchase a horse from another player. Their only option is to buy from the corral.&lt;br /&gt;
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==Horse Appearance==&lt;br /&gt;
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Horses in [[Elanthia]] come in all types of colors and sizes, with all sorts of features that make each one unique. &lt;br /&gt;
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&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses are available as either mares (female horses) or geldings (neutered male horses). In the horse world, stallions (males who are not neutered) are generally harder to control and are not often used for riding. &lt;br /&gt;
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&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
[[File:Horse scale chart 500.jpg|right]]&lt;br /&gt;
Horse height is measured in &amp;quot;hands&amp;quot;, which are 4 inches each. Height is measured from the ground to the top of the horse&#039;s shoulder. Ponies can range from 8 to 13 hands, while horses generally range from 12 to 18 hands. Only horses that are 16 hands or higher are able to wear plate armor.&lt;br /&gt;
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&#039;&#039;&#039;Color&#039;&#039;&#039;&lt;br /&gt;
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The color of your horse is the first thing someone will see if your horse is standing in a room. They&#039;ll see a white horse, a grey horse, a gold-colored horse, etc. There are many colors available - white, grey, black, dark, red, cherry, dappled, gold-colored, roan, flea-bitten (a black spotted pattern), chestnut, dun, blue, rose, smoky, buckskin, and bay, among others. &lt;br /&gt;
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&#039;&#039;&#039;Detailed Features&#039;&#039;&#039;&lt;br /&gt;
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Horses can possess a number of different coat and color variations, and it&#039;s rare to find identical horses unless you&#039;re purchasing a white one. There are several different features you can look for, such as &#039;&#039;&#039;a glistening white coat&#039;&#039;&#039;, or &#039;&#039;&#039;a light reddish brown colored coat and mahogany highlights&#039;&#039;&#039;. Keep an eye open for all sorts of unique patterns!&lt;br /&gt;
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&#039;&#039;&#039;Breeds&#039;&#039;&#039;&lt;br /&gt;
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Besides the basic breeds, there are an additional four known breeds of horses in Elanthia -- the [[Akhaal]], [[Haramorlam]], [[Kirmalia]], and [[Zeharca]].  Each breed has its own characteristics which are discussed on the breed&#039;s page.&lt;br /&gt;
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==Learning About Your Horse==&lt;br /&gt;
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The {{tt|RECALL MOUNT}} command displays the following information about your horse:&lt;br /&gt;
*Whether you own a horse&lt;br /&gt;
*Its size, color, markings&lt;br /&gt;
*Its last known stable location, if any, and current location if out of stable&lt;br /&gt;
*Whether your horse was caught wild or domestically bred (corral)&lt;br /&gt;
*What training it has received&lt;br /&gt;
*If you are in the room with the horse, and there are multiple horses present, {{tt|RECALL MOUNT}} tells you which which horse is yours.&lt;br /&gt;
*If you have an active mount, and it is currently summoned, {{tt|RECALL MOUNT}} tells you where it currently is.&lt;br /&gt;
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==Interacting With Your Horse==&lt;br /&gt;
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Now that you have your horse, you&#039;ll want to know how to interact with it! This is why you got a horse in the first place, isn&#039;t it? &lt;br /&gt;
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When you first get your horse out of the stable, you need to {{com|APPROACH}} it to make sure it&#039;s accustomed to you. As the horse spends time with you out in the world, sometimes you will need to {{tt|APPROACH}} it again to make sure it remembers who you are! If you wish to interact with other people&#039;s horses, sometimes you will need to {{tt|APPROACH}} them multiple times before they will allow you to do anything. &lt;br /&gt;
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For roleplay value, you can {{com|PET}}, {{com|HUG}}, {{com|TOUCH}}, {{com|KISS}}, {{com|SCRATCH}}, and {{com|RUB}} your horse. You&#039;ll also need to {{com|STUDY}} your horse from time to time to make sure your horse is in good shape, well fed, and properly groomed (&#039;&#039;see the section on [[Horses#Horse Care|Horse Care]] below&#039;&#039;).&lt;br /&gt;
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Use {{com|LEAD}} {{tt|HORSE}} when you want the horse to follow you on foot. In this mode, horses act just like a [[Trader]] caravan. When you move, the horse will follow you a few seconds later. To lead the horse, you must have a lead rope, halter, or bridle on it. To stop leading the horse, simply {{tt|LEAD HORSE}} again.&lt;br /&gt;
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To ride your horse, simply {{com|MOUNT}} {{tt|HORSE}}. If you don&#039;t know how to ride bareback, you must have a saddle or blanket on the horse. Remember, if there are multiple horses in the room, you can specify yours by its color. To stop riding, {{com|DISMOUNT}} {{tt|HORSE}}. If you are horribly wounded, there is a good chance you will -fall- off your horse when mounted, so make sure to take care of yourself. You can only mount your horse when you are outside, and there are some places horses will refuse to go (such as indoors, and other obstacles out in the world). &lt;br /&gt;
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Horses have four speeds: &#039;&#039;&#039;walk, trot, canter&#039;&#039;&#039; and &#039;&#039;&#039;gallop&#039;&#039;&#039;. Walk moves your horse at the same speed that your character moves, one room at a time. Trot, canter, and gallop move two, three and four rooms at a time, provided that there are enough rooms in a row in that specific direction. If you gallop north and there are only three rooms with a northern exit, the horse will travel three rooms north and then stop to see which way you want to go next. If you have the Advanced Riding skill, and there is only one other exit, the horse will automatically follow that &amp;quot;curve&amp;quot; for you.&lt;br /&gt;
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&#039;&#039;&#039;To make your horse change speed:&#039;&#039;&#039;&lt;br /&gt;
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{{com|SIGNAL}} {{tt|HORSE to}} [walk|trot|canter|gallop]&lt;br /&gt;
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&#039;&#039;&#039;To make your horse perform a trick:&#039;&#039;&#039;&lt;br /&gt;
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{{tt|SIGNAL HORSE to}} [beg|spin] or&lt;br /&gt;
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{{tt|SIGNAL HORSE to JUMP}} (thing)&lt;br /&gt;
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==Horse Care==&lt;br /&gt;
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Horses are a responsibility. If you don&#039;t take good care of your horse, it can become sick, injured, and even die. To check on a horse&#039;s condition, use {{tt|STUDY HORSE}}. Studying a horse will tell you if it has been fed recently and if it needs grooming.  If the horse shies away from you, {{tt|APPROACH}} a few times.&lt;br /&gt;
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You can purchase everything you need from a tack shop for the care of your horse, including food and grooming tools.&lt;br /&gt;
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===Feeding===&lt;br /&gt;
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Horses love to eat grass, which is easily forageable in most areas.  Apples and other foods are also readily available for free through foraging, or can be picked from apple trees (the orchards at Baerholdt&#039;s, or south of [[Therenborough]]) or gardens (carrots and other vegetables) found throughout Elanthia.&lt;br /&gt;
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To buy food from a tack shop, simply {{com|ASK}} &amp;lt;shopkeeper&amp;gt; {{tt|ABOUT FOOD}}. He will give you a list of items that you can purchase. You can buy things like grain, apples, carrots, salt, and other items. &lt;br /&gt;
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To feed your horse, just hold the food in your right hand and {{com|FEED}} &amp;lt;food&amp;gt; {{tt|TO HORSE}}.  A horse will not eat on its own however so you must feed your horse or it will go hungry.&lt;br /&gt;
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===Grooming===&lt;br /&gt;
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There are three &amp;quot;sections&amp;quot; of a horse that you can clean - the mane and tail, the coat, and the hooves. Once you&#039;ve finished cleaning one of those sections, you are not able to clean it again for a short time. To clean your horse, you need four tools - a soft/stiff brush (turnable item), a mane and tail brush, a curry comb, and a hoof pick. These items are all available in a tack shop if you &amp;lt;tt&amp;gt;ASK &amp;lt;shopkeeper&amp;gt; ABOUT GROOM&amp;lt;/tt&amp;gt;.&lt;br /&gt;
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&#039;&#039;&#039;To clean the mane and tail&#039;&#039;&#039;, &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; with empty hands until you are told you need a brush. Pull out your soft brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are told to use another tool. Next, pull out your mane and tail brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are done.&lt;br /&gt;
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&#039;&#039;&#039;To clean the coat&#039;&#039;&#039;, hold the curry comb and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt;. When you&#039;re asked for a new tool, pull out your soft brush and TURN it to use the stiff side. Again, &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt;. When that step is completed, turn the brush once more to the soft side and brush again until you are finished.&lt;br /&gt;
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&#039;&#039;&#039;To clean the hooves&#039;&#039;&#039;, get your hoof pick and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; four times, once for each hoof. &lt;br /&gt;
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===Stabling===&lt;br /&gt;
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When it&#039;s time to stop adventuring for the day, it&#039;s important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it&#039;s returned to the nearest stable. &lt;br /&gt;
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Stabling your horse is simple. First, bring him/her to a stable.  Then make sure you are &#039;&#039;&#039;not&#039;&#039;&#039; leading the horse.  Next, remove all of your gear from the horse except the bridle, and then &amp;lt;tt&amp;gt;STABLE HORSE&amp;lt;/tt&amp;gt;. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you&#039;re an [[Estate Holder]] you can use &amp;lt;tt&amp;gt;BUNDLE HORSE&amp;lt;/tt&amp;gt; to get the stableboys to pack up your gear for you. There is a small fee for this service.  &lt;br /&gt;
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When you&#039;re ready to get your horse out again, go to any stable and &amp;lt;tt&amp;gt;RETURN HORSE&amp;lt;/tt&amp;gt;. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don&#039;t go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it&#039;s being fed and groomed!&lt;br /&gt;
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===Storing===&lt;br /&gt;
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Rangers and Traders of adequate standing in their guild can STORE a horse at a stable for long time care and will receive a voucher.  This enables them to catch or sell multiple horses since a player may only own one horse at a time.  To retreive the horse hold the voucher in the right hand and UNSTORE twice.&lt;br /&gt;
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==Teaching Adventurers and Horses==&lt;br /&gt;
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There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.&lt;br /&gt;
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Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn &amp;lt;tt&amp;gt;JOUST&amp;lt;/tt&amp;gt; from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.&lt;br /&gt;
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&#039;&#039;&#039;To teach an Adventurer:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach a horse:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;horse&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
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To review what skills you have available to teach either players or horses, simply use the &amp;lt;tt&amp;gt;INSTRUCT&amp;lt;/tt&amp;gt; verb by itself.&lt;br /&gt;
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Notes:&lt;br /&gt;
*Only one person or horse can be instructed at a time.&lt;br /&gt;
*No normal class can be taught at the same time as instructing.&lt;br /&gt;
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===Skills Taught to Adventurers===&lt;br /&gt;
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{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Who Teaches It&lt;br /&gt;
! What it Does&lt;br /&gt;
! Who Can Learn&lt;br /&gt;
! Class Time&lt;br /&gt;
|-&lt;br /&gt;
|Basic Horsemanship&lt;br /&gt;
|Stablemaster&lt;br /&gt;
|Ride horses&lt;br /&gt;
|Everyone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prepare&lt;br /&gt;
|Stablemaster&lt;br /&gt;
|Prepare spells on horseback&lt;br /&gt;
|[[Empath]] at 15th circle; magic-primary at 20th circle; other MU at 25th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|35th circle [[Paladin]]&lt;br /&gt;
|Fight on horseback&lt;br /&gt;
|30th circle ([[Paladin]] at 20th circle)&lt;br /&gt;
|~15-20 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Mount&lt;br /&gt;
|40th circle [[Paladin]]&lt;br /&gt;
|Mount horse while in combat&lt;br /&gt;
|[[Paladin]]: 35th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Joust&lt;br /&gt;
|50th circle [[Paladin]]&lt;br /&gt;
|Improved jousting skill&lt;br /&gt;
|36th circle ([[Paladin]] at 25th circle)&lt;br /&gt;
|~6-7 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Load&lt;br /&gt;
|40th circle [[Barbarian]]&lt;br /&gt;
|Load ranged weapons on horseback&lt;br /&gt;
|40th circle ([[Barbarian]] at 30th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Grab&lt;br /&gt;
|40th circle [[Bard]]&lt;br /&gt;
|Grab things off the ground from horseback&lt;br /&gt;
|40th circle&lt;br /&gt;
|5~8 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Bareback&lt;br /&gt;
|20th circle [[Ranger]]&lt;br /&gt;
|Ride without a saddle or padding&lt;br /&gt;
|20th circle ([[Ranger]] any time)&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Riding&lt;br /&gt;
|45th circle [[Trader]]&lt;br /&gt;
|Ride faster, even along &amp;quot;curves&amp;quot; if there are no intersections&lt;br /&gt;
|40th circle ([[Trader]] at 35th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Target&lt;br /&gt;
|30th circle [[Warrior Mage]]&lt;br /&gt;
|Target creatures from horseback&lt;br /&gt;
|40th circle&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|}&lt;br /&gt;
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===Taught to Horses===&lt;br /&gt;
These classes take approximately 6 hours total to teach ALL skills. For a list of Rangers who offer these services, see [[:Category:Player Horse Trainers]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Ranger]] must first learn from one of the Stablemen in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
![[Ranger]] Level Required&lt;br /&gt;
!Duration of Class&lt;br /&gt;
!What it Does&lt;br /&gt;
|-&lt;br /&gt;
|Leadrope&lt;br /&gt;
|20th&lt;br /&gt;
|6 Minutes&lt;br /&gt;
|Horse stays calm while having a rope or bridle on.  (ask &amp;lt;stableman&amp;gt; about LEAD)&lt;br /&gt;
|-&lt;br /&gt;
|Saddle&lt;br /&gt;
|30th&lt;br /&gt;
|27 Minutes&lt;br /&gt;
|Horse stays calm while having a saddle on.&lt;br /&gt;
|-&lt;br /&gt;
|Beg/Sit&lt;br /&gt;
|40th&lt;br /&gt;
|17 Minutes&lt;br /&gt;
|Trick - The horse can sit and beg&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|40th&lt;br /&gt;
|40 Minutes&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Kneel&lt;br /&gt;
|30th or 40th&lt;br /&gt;
|16 Minutes&lt;br /&gt;
|Teaches horse to kneel so smaller races can mount.&lt;br /&gt;
|-&lt;br /&gt;
|Prance&lt;br /&gt;
|40th&lt;br /&gt;
|57 Minutes&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Rear/Spin&lt;br /&gt;
|40th&lt;br /&gt;
|17 Minutes&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|50th&lt;br /&gt;
|48 Minutes&lt;br /&gt;
|Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin)&lt;br /&gt;
Horse will BOLT when approached by one of these races, so it&#039;s important to teach it to all horses.&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|50th&lt;br /&gt;
|52 Minutes&lt;br /&gt;
|Teaches horse to go to battle&lt;br /&gt;
([[Ranger]] must first learn from [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Joust&lt;br /&gt;
|50th&lt;br /&gt;
|33 Minutes&lt;br /&gt;
|Teaches horse to perform a joust&lt;br /&gt;
([[Ranger]] must first learn from 40th [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Magic&lt;br /&gt;
|50th&lt;br /&gt;
|55 Minutes&lt;br /&gt;
|Teaches horse not to fear offensive magic being cast atop it. (ask &amp;lt;stableman&amp;gt; about SPELL)&lt;br /&gt;
|-&lt;br /&gt;
|War&lt;br /&gt;
|50th&lt;br /&gt;
|120 Minutes&lt;br /&gt;
|Horse will fight with you ([[Paladins]] only!) when you are in combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Horse Gear and Shopping==&lt;br /&gt;
&lt;br /&gt;
There is plenty of gear available for your equine companion. Horse items are divided into six basic types: tack, padding, barding (armor), decorations, grooming tools, and feed.&lt;br /&gt;
&lt;br /&gt;
For a full list of available horse gear and an explanation of each item, see [[Tack]].&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Horse Shops|Horse Shops]]&lt;br /&gt;
*[[:Category:Tack Shops|Tack Shops]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tack&#039;&#039;&#039;: &amp;quot;Tack&amp;quot; refers to the equipment used to ride and control a horse. The tack in Elanthia is less complex than the tack used in real life. It is limited to the following pieces of equipment: saddles, bridles, halters, and lead ropes. Unless you&#039;re trained to ride bareback, you must use a saddle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Padding&#039;&#039;&#039;: Padding must be placed under the saddle to prevent injury to the horse. Padding comes in two types: the saddle pad and the saddle blanket. It is possible to equip a horse with both a pad and a blanket, although the horse needs only one piece of padding to prevent injury.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barding&#039;&#039;&#039;: Barding is armor for horses. It comes in three types: plate, chain, and leather. All horses can wear chain or leather barding, but only large horses (16+ hands) can wear plate barding. Plate barding offers the most protection and is recommended for the full-contact sport of jousting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039;: Some items, such as caparisons, wreaths, and ribbons, are primarily decorative. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grooming Tools&#039;&#039;&#039;: In Elanthia, there are tools to groom the horse&#039;s coat, mane, tail, and hooves. The stable will groom your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to groom it often. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feed&#039;&#039;&#039;: Some merchants sell food, treats, and salt that you can give to your horse. The stable will feed your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to feed it often.&lt;br /&gt;
&lt;br /&gt;
==Jousting==&lt;br /&gt;
&lt;br /&gt;
[[Jousting]] requires that you have a lance in hand, be mounted on your horse, and issue a challenge to another mounted character. &lt;br /&gt;
&lt;br /&gt;
To initiate the challenge, you must &amp;lt;tt&amp;gt;SIGNAL HORSE TO JOUST &amp;lt;player&amp;gt;&amp;lt;/tt&amp;gt; and the other player will automatically be told how to respond. If they agree, the joust will automatically begin in ten seconds.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Jousting]].&lt;br /&gt;
&lt;br /&gt;
==Horse Wrangling==&lt;br /&gt;
&lt;br /&gt;
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a [[Ranger]], at least 60th circle, and you must not have any &amp;quot;active&amp;quot; horses, meaning that you cannot have one waiting for you in a stable or out in the world. No, you do not need to release or sell your current horse to wrangle a new one! You can simply &amp;lt;tt&amp;gt;STORE HORSE&amp;lt;/tt&amp;gt; at a stable, which will give you a voucher for the horse. You can keep as many vouchers around as you like.&lt;br /&gt;
&lt;br /&gt;
Before you head out, make sure to pick up a leadrope. &amp;lt;tt&amp;gt;TIE&amp;lt;/tt&amp;gt; the leadrope to turn it into a lasso. Note - it will still show up as a leadrope, but it is a lasso now!&lt;br /&gt;
&lt;br /&gt;
The wild horse herd roams in [[Ilithi]] in the steppes around [[Horse Clan]], so head south. On the road between Shard and Horse Clan, the trail branches north and makes a little loop. The herd roams around that area. You usually have to search around before you find it. Be careful, there are critters in this area.  In the process of breaking the herd, the horse may attack the ranger.  For information about horses as creatures, click here: [[Horse (creature)]]&lt;br /&gt;
&lt;br /&gt;
Finding and hunting horses can be a chore. A member of any guild may separate one from the herd, but only Rangers can catch horses.&lt;br /&gt;
&lt;br /&gt;
Once cut from the herd, a Ranger of at least 60th circle may attempt to catch the horse, but anyone can kill it. If left to their own devices, lone horses are usually promptly devoured by golden pards.&lt;br /&gt;
Once you find the herd, &amp;lt;tt&amp;gt;HIDE&amp;lt;/tt&amp;gt;! Your next step is to &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt;. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt; command until you are &#039;&#039;&#039;&amp;lt;tt&amp;gt;DANGEROUSLY CLOSE&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to them. Now, &amp;lt;tt&amp;gt;CUT HERD&amp;lt;/tt&amp;gt;. You will separate one horse from the rest of the herd, you don&#039;t get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.&lt;br /&gt;
&lt;br /&gt;
Success is based on the Ranger&#039;s [[Scouting]], [[Stealth]], and [[Outdoorsmanship]] skills.&lt;br /&gt;
&lt;br /&gt;
Once you get the horse you want, &amp;lt;tt&amp;gt;THROW ROPE AT HORSE&amp;lt;/tt&amp;gt;. If you happen to have more than one horse cut from the herd, specify the one you want by color - &amp;lt;tt&amp;gt;THROW ROPE AT &amp;lt;COLOR&amp;gt; HORSE&amp;lt;/tt&amp;gt;. The individual horses can wander around, so it&#039;s good to specify so that you don&#039;t accidentally end up with the wrong horse.&lt;br /&gt;
&lt;br /&gt;
==Horse History==&lt;br /&gt;
In the early years of [[DragonRealms]], it was stated that there would never be ridable mounts in the game.  Never say never!&lt;br /&gt;
&lt;br /&gt;
Horses were first introduced into [[DragonRealms]] by [[GameMaster]] [[Jeremael]] around 2000 or 2001.&lt;br /&gt;
&lt;br /&gt;
===Announcement regarding horses by Jeremael===&lt;br /&gt;
Greetings! &lt;br /&gt;
I&#039;ve updated the Horse System with a number of new things. &lt;br /&gt;
&lt;br /&gt;
1) Moved the spin trick to SIGNAL and gave you the bonus rear trick along with it. SIGNAL HORSE REAR &amp;amp; SIGNAL HORSE SPIN. &lt;br /&gt;
&lt;br /&gt;
2) A new Ranger to horse instructable technique that allows the horse a new movement style. Prancing! &lt;br /&gt;
&lt;br /&gt;
3) A new Bard to player instructable technique that allows a mounted player to get things from the ground while mounted. &lt;br /&gt;
&lt;br /&gt;
4)A new Trader to player instructable technique that deals with advanced riding. This will allow you to ride more efficiently on long stretches of road. &lt;br /&gt;
&lt;br /&gt;
Thanks to all the player support and suggestions in the last few months since the debut of the system! Keep it up and I hope to see you at Simucon 2002! &lt;br /&gt;
&lt;br /&gt;
GM Jeremael&lt;br /&gt;
&lt;br /&gt;
===Killing Player Horses===&lt;br /&gt;
Player-owned horses are killable through a [[bug]] and skinnable once slain.  Since killing a player-owned horse is a bug it is currently against policy.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Travel, Creation systems, Fauna}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pirate_zombie&amp;diff=420861</id>
		<title>Pirate zombie</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pirate_zombie&amp;diff=420861"/>
		<updated>2015-08-20T22:03:31Z</updated>

		<summary type="html">&lt;p&gt;CGAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Pirate Zombie&lt;br /&gt;
|MaxCap=350&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|City=q&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
This creature can be found during the [[Taisidon Safari]] events.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The pirate zombie is clothed in tattered sailor&#039;s garb, clinging to pale bluish-green skin that stretches tightly over bloated and rotting water-logged flesh.  Tears and gashes in the creature&#039;s stiffened limbs and torso reveal a violent death, and the stench of decay swirls around it, permeating the air.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
The zombie appears immune to cold and all poisons.&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
A pirate zombie raises its cold, stiff arms and moans.&amp;lt;br /&amp;gt;&lt;br /&gt;
A pirate zombie&#039;s bulging eyes roll around in rotting sockets, staring wildly about without truly seeing.&amp;lt;br /&amp;gt;&lt;br /&gt;
A pirate zombie moans as it exclaims, &amp;quot;G-O-O-O-O-L-D!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
A soul-wrenching moan echoes from a pirate zombie&#039;s fetid mouth.&lt;br /&gt;
&lt;br /&gt;
====Arrival====&lt;br /&gt;
A pirate zombie claws its way through the dirt to the surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
Flailing stiff limbs in a spastic, jerky series of tortured movements, a pirate zombie teeters into view.&lt;br /&gt;
&lt;br /&gt;
====Attack====&lt;br /&gt;
The pirate zombie appears to gain strength from its attack!&lt;br /&gt;
&lt;br /&gt;
====Death====&lt;br /&gt;
A pirate zombie slumps over as it exhales a final gasping moan.&lt;br /&gt;
&lt;br /&gt;
====Decay====&lt;br /&gt;
The water-logged corpse of a pirate zombie rots away to nothing.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
The pirate zombie was carrying: &lt;br /&gt;
*a tattered red head scarf&lt;br /&gt;
*a rusted iron hook&lt;br /&gt;
*a swept-hilt rapier&lt;br /&gt;
*some torn trousers&lt;br /&gt;
*some tattered grey rags (Can&#039;t pick up)&lt;br /&gt;
{{cat|Taisidon Safari creatures}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mimic&amp;diff=420860</id>
		<title>Mimic</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mimic&amp;diff=420860"/>
		<updated>2015-08-20T21:48:33Z</updated>

		<summary type="html">&lt;p&gt;CGAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=mimic.jpg&lt;br /&gt;
|BodyType=amorphous&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=ranged&lt;br /&gt;
|City=q&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
Found during the [[Taisidon Safari]] events.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This amorphous being appears humanoid in shape but little else can be seen of its features. With further scrutiny however, a slight flicker can be seen as if many faces and forms suddenly course across its body.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
* You recall everything noteworthy about a mimic... which is apparently nothing.&lt;br /&gt;
* They are not known to cast any recognized spells.&lt;br /&gt;
* They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
These creatures will have skill caps that are relative to the player that they &amp;quot;mimic&amp;quot;.  So, for example, once they morph, the will change from &#039;&#039;a mimic&#039;&#039; to &#039;&#039;a &amp;lt;player&amp;gt; mimic&#039;&#039;.  See the Discussion tab above for a pre-morph and post-morph appraisal.&lt;br /&gt;
&lt;br /&gt;
When it mimics you will see &amp;quot;The air seems to charge with essence and you notice the mimic appears to strengthen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
There are a number of weapons and armors that the mimics can spawn with, including:&lt;br /&gt;
* dire mace&lt;br /&gt;
* two-headed hammer&lt;br /&gt;
* periperiu sword&lt;br /&gt;
* hat&lt;br /&gt;
* sash&lt;br /&gt;
* pouch&lt;br /&gt;
* slender tip arrows &amp;amp; a short bow&lt;br /&gt;
* pair of leggings&lt;br /&gt;
&lt;br /&gt;
{{cat|Creatures that flex, Taisidon Safari creatures}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=415273</id>
		<title>Category:Horses</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=415273"/>
		<updated>2015-07-04T17:04:17Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Taught to Horses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[Image:Paladin_horse.jpg|300px|right|Paladin Riding a Horse]]&lt;br /&gt;
The horse system in DragonRealms is very detailed and has something for everyone. There is no circle minimum to either ride or own a horse. Even a novice can ride! However, the horse system includes many advanced riding techniques, like having your horse fight beside you if you are a [[Paladin]], or loading a ranged weapon while riding if you&#039;re a [[Barbarian]]. These types of abilities do have circle and sometimes guild requirements.&lt;br /&gt;
&lt;br /&gt;
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and &amp;lt;tt&amp;gt;ASK &amp;lt;STABLEMASTER&amp;gt; ABOUT HORSE&amp;lt;/tt&amp;gt;. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply &amp;quot;listen&amp;quot; to the lesson. When it is complete, you&#039;ll know how to ride! In addition, magic users should &amp;lt;tt&amp;gt;ASK &amp;lt;Stablemaster&amp;gt; ABOUT PREPARE&amp;lt;/tt&amp;gt;, so that they can prepare spells while mounted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying a Horse==&lt;br /&gt;
Before buying your horse, there are two very important points to consider. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Halfling|Halflings]], [[:Category:Dwarf|Dwarves]], and [[:Category:Gnome|Gnomes]] can ride full size horses. However, the horse must be taught to &amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; by a [[Ranger]] before these height-challenged races will be able to mount them. Ponies are only rideable by these three races. &lt;br /&gt;
&lt;br /&gt;
Horses do not like [[Prydaen]] or [[Rakash]] when in moonskin. If you are one of these races, your horse must be trained to tolerate animalistic races by a [[Ranger]], otherwise you will not be able to approach them!&lt;br /&gt;
&lt;br /&gt;
===Buying from a Stable===&lt;br /&gt;
&lt;br /&gt;
At the stable, you can either &amp;lt;tt&amp;gt;LOOK IN CORRAL&amp;lt;/tt&amp;gt; or simply &amp;lt;tt&amp;gt;ORDER&amp;lt;/tt&amp;gt; to see a menu of the of the horses currently available, along with their prices. To &amp;lt;tt&amp;gt;LOOK&amp;lt;/tt&amp;gt; at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to &amp;lt;tt&amp;gt;LOOK 2&amp;lt;/tt&amp;gt;. Likewise, to purchase the second horse, you would &amp;lt;tt&amp;gt;ORDER 2&amp;lt;/tt&amp;gt;. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!&lt;br /&gt;
&lt;br /&gt;
===Buying from an Adventurer===&lt;br /&gt;
&lt;br /&gt;
When buying a horse from another adventurer, you must use the services of a [[Trader]] that is circle 25 or above to make the sale. This transaction can only take place in a Brokerage Office. [[Traders]] that are level 25 and below cannot purchase a horse from another player. Their only option is to buy from the corral.&lt;br /&gt;
&lt;br /&gt;
==Horse Appearance==&lt;br /&gt;
&lt;br /&gt;
Horses in [[Elanthia]] come in all types of colors and sizes, with all sorts of features that make each one unique. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses are available as either mares (female horses) or geldings (neutered male horses). In the horse world, stallions (males who are not neutered) are generally harder to control and are not often used for riding. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
[[File:Horse scale chart 500.jpg|right]]&lt;br /&gt;
Horse height is measured in &amp;quot;hands&amp;quot;, which are 4 inches each. Height is measured from the ground to the top of the horse&#039;s shoulder. Ponies can range from 8 to 13 hands, while horses generally range from 12 to 18 hands. Only horses that are 16 hands or higher are able to wear plate armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The color of your horse is the first thing someone will see if your horse is standing in a room. They&#039;ll see a white horse, a grey horse, a gold-colored horse, etc. There are many colors available - white, grey, black, dark, red, cherry, dappled, gold-colored, roan, flea-bitten (a black spotted pattern), chestnut, dun, blue, rose, smoky, buckskin, and bay, among others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detailed Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses can possess a number of different coat and color variations, and it&#039;s rare to find identical horses unless you&#039;re purchasing a white one. There are several different features you can look for, such as &#039;&#039;&#039;a glistening white coat&#039;&#039;&#039;, or &#039;&#039;&#039;a light reddish brown colored coat and mahogany highlights&#039;&#039;&#039;. Keep an eye open for all sorts of unique patterns!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Besides the basic breeds, there are an additional four known breeds of horses in Elanthia -- the [[Akhaal]], [[Haramorlam]], [[Kirmalia]], and [[Zeharca]].  Each breed has its own characteristics which are discussed on the breed&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Learning About Your Horse==&lt;br /&gt;
&lt;br /&gt;
The {{tt|RECALL MOUNT}} command displays the following information about your horse:&lt;br /&gt;
*Whether you own a horse&lt;br /&gt;
*Its size, color, markings&lt;br /&gt;
*Its last known stable location, if any, and current location if out of stable&lt;br /&gt;
*Whether your horse was caught wild or domestically bred (corral)&lt;br /&gt;
*What training it has received&lt;br /&gt;
*If you are in the room with the horse, and there are multiple horses present, {{tt|RECALL MOUNT}} tells you which which horse is yours.&lt;br /&gt;
*If you have an active mount, and it is currently summoned, {{tt|RECALL MOUNT}} tells you where it currently is.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Your Horse==&lt;br /&gt;
&lt;br /&gt;
Now that you have your horse, you&#039;ll want to know how to interact with it! This is why you got a horse in the first place, isn&#039;t it? &lt;br /&gt;
&lt;br /&gt;
When you first get your horse out of the stable, you need to {{com|APPROACH}} it to make sure it&#039;s accustomed to you. As the horse spends time with you out in the world, sometimes you will need to {{tt|APPROACH}} it again to make sure it remembers who you are! If you wish to interact with other people&#039;s horses, sometimes you will need to {{tt|APPROACH}} them multiple times before they will allow you to do anything. &lt;br /&gt;
&lt;br /&gt;
For roleplay value, you can {{com|PET}}, {{com|HUG}}, {{com|TOUCH}}, {{com|KISS}}, {{com|SCRATCH}}, and {{com|RUB}} your horse. You&#039;ll also need to {{com|STUDY}} your horse from time to time to make sure your horse is in good shape, well fed, and properly groomed (&#039;&#039;see the section on [[Horses#Horse Care|Horse Care]] below&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Use {{com|LEAD}} {{tt|HORSE}} when you want the horse to follow you on foot. In this mode, horses act just like a [[Trader]] caravan. When you move, the horse will follow you a few seconds later. To lead the horse, you must have a lead rope, halter, or bridle on it. To stop leading the horse, simply {{tt|LEAD HORSE}} again.&lt;br /&gt;
&lt;br /&gt;
To ride your horse, simply {{com|MOUNT}} {{tt|HORSE}}. If you don&#039;t know how to ride bareback, you must have a saddle or blanket on the horse. Remember, if there are multiple horses in the room, you can specify yours by its color. To stop riding, {{com|DISMOUNT}} {{tt|HORSE}}. If you are horribly wounded, there is a good chance you will -fall- off your horse when mounted, so make sure to take care of yourself. You can only mount your horse when you are outside, and there are some places horses will refuse to go (such as indoors, and other obstacles out in the world). &lt;br /&gt;
&lt;br /&gt;
Horses have four speeds: &#039;&#039;&#039;walk, trot, canter&#039;&#039;&#039; and &#039;&#039;&#039;gallop&#039;&#039;&#039;. Walk moves your horse at the same speed that your character moves, one room at a time. Trot, canter, and gallop move two, three and four rooms at a time, provided that there are enough rooms in a row in that specific direction. If you gallop north and there are only three rooms with a northern exit, the horse will travel three rooms north and then stop to see which way you want to go next. If you have the Advanced Riding skill, and there is only one other exit, the horse will automatically follow that &amp;quot;curve&amp;quot; for you.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;To make your horse change speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|SIGNAL}} {{tt|HORSE to}} [walk|trot|canter|gallop]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make your horse perform a trick:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to}} [beg|spin] or&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to JUMP}} (thing)&lt;br /&gt;
&lt;br /&gt;
==Horse Care==&lt;br /&gt;
&lt;br /&gt;
Horses are a responsibility. If you don&#039;t take good care of your horse, it can become sick, injured, and even die. To check on a horse&#039;s condition, use {{tt|STUDY HORSE}}. Studying a horse will tell you if it has been fed recently and if it needs grooming.  If the horse shies away from you, {{tt|APPROACH}} a few times.&lt;br /&gt;
&lt;br /&gt;
You can purchase everything you need from a tack shop for the care of your horse, including food and grooming tools.&lt;br /&gt;
&lt;br /&gt;
===Feeding===&lt;br /&gt;
&lt;br /&gt;
Horses love to eat grass, which is easily forageable in most areas.  Apples and other foods are also readily available for free through foraging, or can be picked from apple trees (the orchards at Baerholdt&#039;s, or south of [[Therenborough]]) or gardens (carrots and other vegetables) found throughout Elanthia.&lt;br /&gt;
&lt;br /&gt;
To buy food from a tack shop, simply {{com|ASK}} &amp;lt;shopkeeper&amp;gt; {{tt|ABOUT FOOD}}. He will give you a list of items that you can purchase. You can buy things like grain, apples, carrots, salt, and other items. &lt;br /&gt;
&lt;br /&gt;
To feed your horse, just hold the food in your right hand and {{com|FEED}} &amp;lt;food&amp;gt; {{tt|TO HORSE}}.  A horse will not eat on its own however so you must feed your horse or it will go hungry.&lt;br /&gt;
&lt;br /&gt;
===Grooming===&lt;br /&gt;
&lt;br /&gt;
There are three &amp;quot;sections&amp;quot; of a horse that you can clean - the mane and tail, the coat, and the hooves. Once you&#039;ve finished cleaning one of those sections, you are not able to clean it again for a short time. To clean your horse, you need four tools - a soft/stiff brush (turnable item), a mane and tail brush, a curry comb, and a hoof pick. These items are all available in a tack shop if you &amp;lt;tt&amp;gt;ASK &amp;lt;shopkeeper&amp;gt; ABOUT GROOM&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the mane and tail&#039;&#039;&#039;, &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; with empty hands until you are told you need a brush. Pull out your soft brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are told to use another tool. Next, pull out your mane and tail brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the coat&#039;&#039;&#039;, hold the curry comb and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt;. When you&#039;re asked for a new tool, pull out your soft brush and TURN it to use the stiff side. Again, &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt;. When that step is completed, turn the brush once more to the soft side and brush again until you are finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the hooves&#039;&#039;&#039;, get your hoof pick and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; four times, once for each hoof. &lt;br /&gt;
&lt;br /&gt;
===Stabling===&lt;br /&gt;
&lt;br /&gt;
When it&#039;s time to stop adventuring for the day, it&#039;s important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it&#039;s returned to the nearest stable. &lt;br /&gt;
&lt;br /&gt;
Stabling your horse is simple. First, bring him/her to a stable.  Then make sure you are &#039;&#039;&#039;not&#039;&#039;&#039; leading the horse.  Next, remove all of your gear from the horse except the bridle, and then &amp;lt;tt&amp;gt;STABLE HORSE&amp;lt;/tt&amp;gt;. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you&#039;re an [[Estate Holder]] you can use &amp;lt;tt&amp;gt;BUNDLE HORSE&amp;lt;/tt&amp;gt; to get the stableboys to pack up your gear for you. There is a small fee for this service.  &lt;br /&gt;
&lt;br /&gt;
When you&#039;re ready to get your horse out again, go to any stable and &amp;lt;tt&amp;gt;RETURN HORSE&amp;lt;/tt&amp;gt;. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don&#039;t go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it&#039;s being fed and groomed!&lt;br /&gt;
&lt;br /&gt;
===Storing===&lt;br /&gt;
&lt;br /&gt;
Rangers and Traders of adequate standing in their guild can STORE a horse at a stable for long time care and will receive a voucher.  This enables them to catch or sell multiple horses since a player may only own one horse at a time.  To retreive the horse hold the voucher in the right hand and UNSTORE twice.&lt;br /&gt;
&lt;br /&gt;
==Teaching Adventurers and Horses==&lt;br /&gt;
&lt;br /&gt;
There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.&lt;br /&gt;
&lt;br /&gt;
Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn &amp;lt;tt&amp;gt;JOUST&amp;lt;/tt&amp;gt; from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, load, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach an Adventurer:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach a horse:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;horse&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To review what skills you have available to teach either players or horses, simply use the &amp;lt;tt&amp;gt;INSTRUCT&amp;lt;/tt&amp;gt; verb by itself.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*Only one person or horse can be instructed at a time.&lt;br /&gt;
*No normal class can be taught at the same time as instructing.&lt;br /&gt;
&lt;br /&gt;
===Skills Taught to Adventurers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Who Teaches It &lt;br /&gt;
! What it Does&lt;br /&gt;
! Who Can Learn&lt;br /&gt;
! Class Time&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Basic Horsemanship&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Ride horses&lt;br /&gt;
| Everyone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prepare&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Prepare spells on horseback&lt;br /&gt;
| Magic users&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| 35th circle [[Paladin]]&lt;br /&gt;
| Fight on horseback&lt;br /&gt;
| 30th circle ([[Paladin]] at 20th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Mount&lt;br /&gt;
| 40th circle [[Paladin]]&lt;br /&gt;
| Mount horse while in combat&lt;br /&gt;
| [[Paladins]]: 35th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Joust&lt;br /&gt;
| 50th circle [[Paladin]]&lt;br /&gt;
| Improved jousting skill&lt;br /&gt;
| 36th circle ([[Paladin]] at 25th circle)&lt;br /&gt;
|~7 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Load&lt;br /&gt;
| 40th circle [[Barbarian]]&lt;br /&gt;
| Load ranged weapons on horseback&lt;br /&gt;
| 40th circle ([[Barbarians]] at 30th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Grab&lt;br /&gt;
| 40th circle [[Bard]]&lt;br /&gt;
| Grab things off the ground from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
| 5~8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Bareback&lt;br /&gt;
| 20th circle [[Ranger]]&lt;br /&gt;
| Ride without a saddle or padding&lt;br /&gt;
| Everyone&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Riding&lt;br /&gt;
| 45th circle [[Trader]]&lt;br /&gt;
| Ride faster, even along &amp;quot;curves&amp;quot; if there are no intersections&lt;br /&gt;
| 40th circle ([[Traders]] at 35th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Target&lt;br /&gt;
| 30th circle [[Warrior Mage]]&lt;br /&gt;
| Target creatures from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Circle 20 Necromancer could not learn Prepare, but circle 25 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 29 Paladin could not learn combat, but at circle 30 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 30 Paladin could not learn joust, will verify when higher level reached - Verand&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 35 Empath can learn to joust. - Khelek&lt;br /&gt;
&lt;br /&gt;
===Taught to Horses===&lt;br /&gt;
These classes take approximately 6 hours total to teach ALL skills. For a list of Rangers who offer these services, see [[:Category:Player Horse Trainers]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Ranger]] must first learn from one of the Stablemen in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
![[Ranger]] Level Required&lt;br /&gt;
!Duration of Class&lt;br /&gt;
!What it Does&lt;br /&gt;
|-&lt;br /&gt;
|Leadrope&lt;br /&gt;
|20th&lt;br /&gt;
|6 Minutes&lt;br /&gt;
|Horse stays calm while having a rope or bridle on.&lt;br /&gt;
|-&lt;br /&gt;
|Saddle&lt;br /&gt;
|30th&lt;br /&gt;
|27 Minutes&lt;br /&gt;
|Horse stays calm while having a saddle on.&lt;br /&gt;
|-&lt;br /&gt;
|Beg/Sit&lt;br /&gt;
|40th&lt;br /&gt;
|17 Minutes&lt;br /&gt;
|Trick - The horse can sit and beg&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|40th&lt;br /&gt;
|40 Minutes&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Kneel&lt;br /&gt;
|30th or 40th&lt;br /&gt;
|16 Minutes&lt;br /&gt;
|Teaches horse to kneel so smaller races can mount.&lt;br /&gt;
|-&lt;br /&gt;
|Prance&lt;br /&gt;
|40th&lt;br /&gt;
|57 Minutes&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Rear/Spin&lt;br /&gt;
|40th&lt;br /&gt;
|17 Minutes&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|50th&lt;br /&gt;
|48 Minutes&lt;br /&gt;
|Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin)&lt;br /&gt;
Horse will BOLT when approached by one of these races, so it&#039;s important to teach it to all horses.&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|50th&lt;br /&gt;
|52 Minutes&lt;br /&gt;
|Teaches horse to go to battle&lt;br /&gt;
([[Ranger]] must first learn from [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Joust&lt;br /&gt;
|50th&lt;br /&gt;
|33 Minutes&lt;br /&gt;
|Teaches horse to perform a joust&lt;br /&gt;
([[Ranger]] must first learn from 40th [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Magic&lt;br /&gt;
|50th&lt;br /&gt;
|55 Minutes&lt;br /&gt;
|Teaches horse not to fear offensive magic being cast atop it.&lt;br /&gt;
|-&lt;br /&gt;
|War&lt;br /&gt;
|50th&lt;br /&gt;
|97.5 Minutes&lt;br /&gt;
|Horse will fight with you ([[Paladins]] only!) when you are in combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Horse Gear and Shopping==&lt;br /&gt;
&lt;br /&gt;
There is plenty of gear available for your equine companion. Horse items are divided into six basic types: tack, padding, barding (armor), decorations, grooming tools, and feed.&lt;br /&gt;
&lt;br /&gt;
For a full list of available horse gear and an explanation of each item, see the [[Horse Gear]].&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Horse Shops|Horse Shops]]&lt;br /&gt;
*[[:Category:Tack Shops|Tack Shops]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tack&#039;&#039;&#039;: &amp;quot;Tack&amp;quot; refers to the equipment used to ride and control a horse. The tack in Elanthia is less complex than the tack used in real life. It is limited to the following pieces of equipment: saddles, bridles, halters, and lead ropes. Unless you&#039;re trained to ride bareback, you must use a saddle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Padding&#039;&#039;&#039;: Padding must be placed under the saddle to prevent injury to the horse. Padding comes in two types: the saddle pad and the saddle blanket. It is possible to equip a horse with both a pad and a blanket, although the horse needs only one piece of padding to prevent injury.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barding&#039;&#039;&#039;: Barding is armor for horses. It comes in three types: plate, chain, and leather. All horses can wear chain or leather barding, but only large horses (16+ hands) can wear plate barding. Plate barding offers the most protection and is recommended for the full-contact sport of jousting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039;: Some items, such as caparisons, wreaths, and ribbons, are primarily decorative. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grooming Tools&#039;&#039;&#039;: In Elanthia, there are tools to groom the horse&#039;s coat, mane, tail, and hooves. The stable will groom your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to groom it often. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feed&#039;&#039;&#039;: Some merchants sell food, treats, and salt that you can give to your horse. The stable will feed your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to feed it often.&lt;br /&gt;
&lt;br /&gt;
==Jousting==&lt;br /&gt;
&lt;br /&gt;
[[Jousting]] requires that you have a lance in hand, be mounted on your horse, and issue a challenge to another mounted character. &lt;br /&gt;
&lt;br /&gt;
To initiate the challenge, you must &amp;lt;tt&amp;gt;SIGNAL HORSE TO JOUST &amp;lt;player&amp;gt;&amp;lt;/tt&amp;gt; and the other player will automatically be told how to respond. If they agree, the joust will automatically begin in ten seconds.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Jousting]].&lt;br /&gt;
&lt;br /&gt;
==Horse Wrangling==&lt;br /&gt;
&lt;br /&gt;
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a [[Ranger]], at least 60th circle, and you must not have any &amp;quot;active&amp;quot; horses, meaning that you cannot have one waiting for you in a stable or out in the world. No, you do not need to release or sell your current horse to wrangle a new one! You can simply &amp;lt;tt&amp;gt;STORE HORSE&amp;lt;/tt&amp;gt; at a stable, which will give you a voucher for the horse. You can keep as many vouchers around as you like.&lt;br /&gt;
&lt;br /&gt;
Before you head out, make sure to pick up a leadrope. &amp;lt;tt&amp;gt;TIE&amp;lt;/tt&amp;gt; the leadrope to turn it into a lasso. Note - it will still show up as a leadrope, but it is a lasso now!&lt;br /&gt;
&lt;br /&gt;
The wild horse herd roams in [[Ilithi]] in the steppes around [[Horse Clan]], so head south. On the road between Shard and Horse Clan, the trail branches north and makes a little loop. The herd roams around that area. You usually have to search around before you find it. Be careful, there are critters in this area.  In the process of breaking the herd, the horse may attack the ranger.  For information about horses as creatures, click here: [[Horse (creature)]]&lt;br /&gt;
&lt;br /&gt;
Finding and hunting horses can be a chore. A member of any guild may separate one from the herd, but only Rangers can catch horses.&lt;br /&gt;
&lt;br /&gt;
Once cut from the herd, a Ranger of at least 60th circle may attempt to catch the horse, but anyone can kill it. If left to their own devices, lone horses are usually promptly devoured by golden pards.&lt;br /&gt;
Once you find the herd, &amp;lt;tt&amp;gt;HIDE&amp;lt;/tt&amp;gt;! Your next step is to &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt;. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt; command until you are &#039;&#039;&#039;&amp;lt;tt&amp;gt;DANGEROUSLY CLOSE&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to them. Now, &amp;lt;tt&amp;gt;CUT HERD&amp;lt;/tt&amp;gt;. You will separate one horse from the rest of the herd, you don&#039;t get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.&lt;br /&gt;
&lt;br /&gt;
Success is based on the Ranger&#039;s [[Scouting]], [[Stealth]], and [[Outdoorsmanship]] skills.&lt;br /&gt;
&lt;br /&gt;
Once you get the horse you want, &amp;lt;tt&amp;gt;THROW ROPE AT HORSE&amp;lt;/tt&amp;gt;. If you happen to have more than one horse cut from the herd, specify the one you want by color - &amp;lt;tt&amp;gt;THROW ROPE AT &amp;lt;COLOR&amp;gt; HORSE&amp;lt;/tt&amp;gt;. The individual horses can wander around, so it&#039;s good to specify so that you don&#039;t accidentally end up with the wrong horse.&lt;br /&gt;
&lt;br /&gt;
==Horse History==&lt;br /&gt;
In the early years of [[DragonRealms]], it was stated that there would never be ridable mounts in the game.  Never say never!&lt;br /&gt;
&lt;br /&gt;
Horses were first introduced into [[DragonRealms]] by [[GameMaster]] [[Jeremael]] around 2000 or 2001.&lt;br /&gt;
&lt;br /&gt;
===Announcement regarding horses by Jeremael===&lt;br /&gt;
Greetings! &lt;br /&gt;
I&#039;ve updated the Horse System with a number of new things. &lt;br /&gt;
&lt;br /&gt;
1) Moved the spin trick to SIGNAL and gave you the bonus rear trick along with it. SIGNAL HORSE REAR &amp;amp; SIGNAL HORSE SPIN. &lt;br /&gt;
&lt;br /&gt;
2) A new Ranger to horse instructable technique that allows the horse a new movement style. Prancing! &lt;br /&gt;
&lt;br /&gt;
3) A new Bard to player instructable technique that allows a mounted player to get things from the ground while mounted. &lt;br /&gt;
&lt;br /&gt;
4)A new Trader to player instructable technique that deals with advanced riding. This will allow you to ride more efficiently on long stretches of road. &lt;br /&gt;
&lt;br /&gt;
Thanks to all the player support and suggestions in the last few months since the debut of the system! Keep it up and I hope to see you at Simucon 2002! &lt;br /&gt;
&lt;br /&gt;
GM Jeremael&lt;br /&gt;
&lt;br /&gt;
===Killing Player Horses===&lt;br /&gt;
Player-owned horses are killable through a [[bug]] and skinnable once slain.  Since killing a player-owned horse is a bug it is currently against policy.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Travel, Creation systems, Fauna}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=415272</id>
		<title>Category:Horses</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=415272"/>
		<updated>2015-07-04T16:07:17Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Taught to Horses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[Image:Paladin_horse.jpg|300px|right|Paladin Riding a Horse]]&lt;br /&gt;
The horse system in DragonRealms is very detailed and has something for everyone. There is no circle minimum to either ride or own a horse. Even a novice can ride! However, the horse system includes many advanced riding techniques, like having your horse fight beside you if you are a [[Paladin]], or loading a ranged weapon while riding if you&#039;re a [[Barbarian]]. These types of abilities do have circle and sometimes guild requirements.&lt;br /&gt;
&lt;br /&gt;
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and &amp;lt;tt&amp;gt;ASK &amp;lt;STABLEMASTER&amp;gt; ABOUT HORSE&amp;lt;/tt&amp;gt;. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply &amp;quot;listen&amp;quot; to the lesson. When it is complete, you&#039;ll know how to ride! In addition, magic users should &amp;lt;tt&amp;gt;ASK &amp;lt;Stablemaster&amp;gt; ABOUT PREPARE&amp;lt;/tt&amp;gt;, so that they can prepare spells while mounted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying a Horse==&lt;br /&gt;
Before buying your horse, there are two very important points to consider. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Halfling|Halflings]], [[:Category:Dwarf|Dwarves]], and [[:Category:Gnome|Gnomes]] can ride full size horses. However, the horse must be taught to &amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; by a [[Ranger]] before these height-challenged races will be able to mount them. Ponies are only rideable by these three races. &lt;br /&gt;
&lt;br /&gt;
Horses do not like [[Prydaen]] or [[Rakash]] when in moonskin. If you are one of these races, your horse must be trained to tolerate animalistic races by a [[Ranger]], otherwise you will not be able to approach them!&lt;br /&gt;
&lt;br /&gt;
===Buying from a Stable===&lt;br /&gt;
&lt;br /&gt;
At the stable, you can either &amp;lt;tt&amp;gt;LOOK IN CORRAL&amp;lt;/tt&amp;gt; or simply &amp;lt;tt&amp;gt;ORDER&amp;lt;/tt&amp;gt; to see a menu of the of the horses currently available, along with their prices. To &amp;lt;tt&amp;gt;LOOK&amp;lt;/tt&amp;gt; at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to &amp;lt;tt&amp;gt;LOOK 2&amp;lt;/tt&amp;gt;. Likewise, to purchase the second horse, you would &amp;lt;tt&amp;gt;ORDER 2&amp;lt;/tt&amp;gt;. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!&lt;br /&gt;
&lt;br /&gt;
===Buying from an Adventurer===&lt;br /&gt;
&lt;br /&gt;
When buying a horse from another adventurer, you must use the services of a [[Trader]] that is circle 25 or above to make the sale. This transaction can only take place in a Brokerage Office. [[Traders]] that are level 25 and below cannot purchase a horse from another player. Their only option is to buy from the corral.&lt;br /&gt;
&lt;br /&gt;
==Horse Appearance==&lt;br /&gt;
&lt;br /&gt;
Horses in [[Elanthia]] come in all types of colors and sizes, with all sorts of features that make each one unique. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses are available as either mares (female horses) or geldings (neutered male horses). In the horse world, stallions (males who are not neutered) are generally harder to control and are not often used for riding. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
[[File:Horse scale chart 500.jpg|right]]&lt;br /&gt;
Horse height is measured in &amp;quot;hands&amp;quot;, which are 4 inches each. Height is measured from the ground to the top of the horse&#039;s shoulder. Ponies can range from 8 to 13 hands, while horses generally range from 12 to 18 hands. Only horses that are 16 hands or higher are able to wear plate armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The color of your horse is the first thing someone will see if your horse is standing in a room. They&#039;ll see a white horse, a grey horse, a gold-colored horse, etc. There are many colors available - white, grey, black, dark, red, cherry, dappled, gold-colored, roan, flea-bitten (a black spotted pattern), chestnut, dun, blue, rose, smoky, buckskin, and bay, among others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detailed Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses can possess a number of different coat and color variations, and it&#039;s rare to find identical horses unless you&#039;re purchasing a white one. There are several different features you can look for, such as &#039;&#039;&#039;a glistening white coat&#039;&#039;&#039;, or &#039;&#039;&#039;a light reddish brown colored coat and mahogany highlights&#039;&#039;&#039;. Keep an eye open for all sorts of unique patterns!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Besides the basic breeds, there are an additional four known breeds of horses in Elanthia -- the [[Akhaal]], [[Haramorlam]], [[Kirmalia]], and [[Zeharca]].  Each breed has its own characteristics which are discussed on the breed&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Learning About Your Horse==&lt;br /&gt;
&lt;br /&gt;
The {{tt|RECALL MOUNT}} command displays the following information about your horse:&lt;br /&gt;
*Whether you own a horse&lt;br /&gt;
*Its size, color, markings&lt;br /&gt;
*Its last known stable location, if any, and current location if out of stable&lt;br /&gt;
*Whether your horse was caught wild or domestically bred (corral)&lt;br /&gt;
*What training it has received&lt;br /&gt;
*If you are in the room with the horse, and there are multiple horses present, {{tt|RECALL MOUNT}} tells you which which horse is yours.&lt;br /&gt;
*If you have an active mount, and it is currently summoned, {{tt|RECALL MOUNT}} tells you where it currently is.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Your Horse==&lt;br /&gt;
&lt;br /&gt;
Now that you have your horse, you&#039;ll want to know how to interact with it! This is why you got a horse in the first place, isn&#039;t it? &lt;br /&gt;
&lt;br /&gt;
When you first get your horse out of the stable, you need to {{com|APPROACH}} it to make sure it&#039;s accustomed to you. As the horse spends time with you out in the world, sometimes you will need to {{tt|APPROACH}} it again to make sure it remembers who you are! If you wish to interact with other people&#039;s horses, sometimes you will need to {{tt|APPROACH}} them multiple times before they will allow you to do anything. &lt;br /&gt;
&lt;br /&gt;
For roleplay value, you can {{com|PET}}, {{com|HUG}}, {{com|TOUCH}}, {{com|KISS}}, {{com|SCRATCH}}, and {{com|RUB}} your horse. You&#039;ll also need to {{com|STUDY}} your horse from time to time to make sure your horse is in good shape, well fed, and properly groomed (&#039;&#039;see the section on [[Horses#Horse Care|Horse Care]] below&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Use {{com|LEAD}} {{tt|HORSE}} when you want the horse to follow you on foot. In this mode, horses act just like a [[Trader]] caravan. When you move, the horse will follow you a few seconds later. To lead the horse, you must have a lead rope, halter, or bridle on it. To stop leading the horse, simply {{tt|LEAD HORSE}} again.&lt;br /&gt;
&lt;br /&gt;
To ride your horse, simply {{com|MOUNT}} {{tt|HORSE}}. If you don&#039;t know how to ride bareback, you must have a saddle or blanket on the horse. Remember, if there are multiple horses in the room, you can specify yours by its color. To stop riding, {{com|DISMOUNT}} {{tt|HORSE}}. If you are horribly wounded, there is a good chance you will -fall- off your horse when mounted, so make sure to take care of yourself. You can only mount your horse when you are outside, and there are some places horses will refuse to go (such as indoors, and other obstacles out in the world). &lt;br /&gt;
&lt;br /&gt;
Horses have four speeds: &#039;&#039;&#039;walk, trot, canter&#039;&#039;&#039; and &#039;&#039;&#039;gallop&#039;&#039;&#039;. Walk moves your horse at the same speed that your character moves, one room at a time. Trot, canter, and gallop move two, three and four rooms at a time, provided that there are enough rooms in a row in that specific direction. If you gallop north and there are only three rooms with a northern exit, the horse will travel three rooms north and then stop to see which way you want to go next. If you have the Advanced Riding skill, and there is only one other exit, the horse will automatically follow that &amp;quot;curve&amp;quot; for you.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;To make your horse change speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|SIGNAL}} {{tt|HORSE to}} [walk|trot|canter|gallop]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make your horse perform a trick:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to}} [beg|spin] or&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to JUMP}} (thing)&lt;br /&gt;
&lt;br /&gt;
==Horse Care==&lt;br /&gt;
&lt;br /&gt;
Horses are a responsibility. If you don&#039;t take good care of your horse, it can become sick, injured, and even die. To check on a horse&#039;s condition, use {{tt|STUDY HORSE}}. Studying a horse will tell you if it has been fed recently and if it needs grooming.  If the horse shies away from you, {{tt|APPROACH}} a few times.&lt;br /&gt;
&lt;br /&gt;
You can purchase everything you need from a tack shop for the care of your horse, including food and grooming tools.&lt;br /&gt;
&lt;br /&gt;
===Feeding===&lt;br /&gt;
&lt;br /&gt;
Horses love to eat grass, which is easily forageable in most areas.  Apples and other foods are also readily available for free through foraging, or can be picked from apple trees (the orchards at Baerholdt&#039;s, or south of [[Therenborough]]) or gardens (carrots and other vegetables) found throughout Elanthia.&lt;br /&gt;
&lt;br /&gt;
To buy food from a tack shop, simply {{com|ASK}} &amp;lt;shopkeeper&amp;gt; {{tt|ABOUT FOOD}}. He will give you a list of items that you can purchase. You can buy things like grain, apples, carrots, salt, and other items. &lt;br /&gt;
&lt;br /&gt;
To feed your horse, just hold the food in your right hand and {{com|FEED}} &amp;lt;food&amp;gt; {{tt|TO HORSE}}.  A horse will not eat on its own however so you must feed your horse or it will go hungry.&lt;br /&gt;
&lt;br /&gt;
===Grooming===&lt;br /&gt;
&lt;br /&gt;
There are three &amp;quot;sections&amp;quot; of a horse that you can clean - the mane and tail, the coat, and the hooves. Once you&#039;ve finished cleaning one of those sections, you are not able to clean it again for a short time. To clean your horse, you need four tools - a soft/stiff brush (turnable item), a mane and tail brush, a curry comb, and a hoof pick. These items are all available in a tack shop if you &amp;lt;tt&amp;gt;ASK &amp;lt;shopkeeper&amp;gt; ABOUT GROOM&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the mane and tail&#039;&#039;&#039;, &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; with empty hands until you are told you need a brush. Pull out your soft brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are told to use another tool. Next, pull out your mane and tail brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the coat&#039;&#039;&#039;, hold the curry comb and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt;. When you&#039;re asked for a new tool, pull out your soft brush and TURN it to use the stiff side. Again, &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt;. When that step is completed, turn the brush once more to the soft side and brush again until you are finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the hooves&#039;&#039;&#039;, get your hoof pick and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; four times, once for each hoof. &lt;br /&gt;
&lt;br /&gt;
===Stabling===&lt;br /&gt;
&lt;br /&gt;
When it&#039;s time to stop adventuring for the day, it&#039;s important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it&#039;s returned to the nearest stable. &lt;br /&gt;
&lt;br /&gt;
Stabling your horse is simple. First, bring him/her to a stable.  Then make sure you are &#039;&#039;&#039;not&#039;&#039;&#039; leading the horse.  Next, remove all of your gear from the horse except the bridle, and then &amp;lt;tt&amp;gt;STABLE HORSE&amp;lt;/tt&amp;gt;. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you&#039;re an [[Estate Holder]] you can use &amp;lt;tt&amp;gt;BUNDLE HORSE&amp;lt;/tt&amp;gt; to get the stableboys to pack up your gear for you. There is a small fee for this service.  &lt;br /&gt;
&lt;br /&gt;
When you&#039;re ready to get your horse out again, go to any stable and &amp;lt;tt&amp;gt;RETURN HORSE&amp;lt;/tt&amp;gt;. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don&#039;t go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it&#039;s being fed and groomed!&lt;br /&gt;
&lt;br /&gt;
===Storing===&lt;br /&gt;
&lt;br /&gt;
Rangers and Traders of adequate standing in their guild can STORE a horse at a stable for long time care and will receive a voucher.  This enables them to catch or sell multiple horses since a player may only own one horse at a time.  To retreive the horse hold the voucher in the right hand and UNSTORE twice.&lt;br /&gt;
&lt;br /&gt;
==Teaching Adventurers and Horses==&lt;br /&gt;
&lt;br /&gt;
There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.&lt;br /&gt;
&lt;br /&gt;
Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn &amp;lt;tt&amp;gt;JOUST&amp;lt;/tt&amp;gt; from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, load, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach an Adventurer:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach a horse:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;horse&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To review what skills you have available to teach either players or horses, simply use the &amp;lt;tt&amp;gt;INSTRUCT&amp;lt;/tt&amp;gt; verb by itself.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*Only one person or horse can be instructed at a time.&lt;br /&gt;
*No normal class can be taught at the same time as instructing.&lt;br /&gt;
&lt;br /&gt;
===Skills Taught to Adventurers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Who Teaches It &lt;br /&gt;
! What it Does&lt;br /&gt;
! Who Can Learn&lt;br /&gt;
! Class Time&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Basic Horsemanship&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Ride horses&lt;br /&gt;
| Everyone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prepare&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Prepare spells on horseback&lt;br /&gt;
| Magic users&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| 35th circle [[Paladin]]&lt;br /&gt;
| Fight on horseback&lt;br /&gt;
| 30th circle ([[Paladin]] at 20th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Mount&lt;br /&gt;
| 40th circle [[Paladin]]&lt;br /&gt;
| Mount horse while in combat&lt;br /&gt;
| [[Paladins]]: 35th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Joust&lt;br /&gt;
| 50th circle [[Paladin]]&lt;br /&gt;
| Improved jousting skill&lt;br /&gt;
| 36th circle ([[Paladin]] at 25th circle)&lt;br /&gt;
|~7 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Load&lt;br /&gt;
| 40th circle [[Barbarian]]&lt;br /&gt;
| Load ranged weapons on horseback&lt;br /&gt;
| 40th circle ([[Barbarians]] at 30th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Grab&lt;br /&gt;
| 40th circle [[Bard]]&lt;br /&gt;
| Grab things off the ground from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
| 5~8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Bareback&lt;br /&gt;
| 20th circle [[Ranger]]&lt;br /&gt;
| Ride without a saddle or padding&lt;br /&gt;
| Everyone&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Riding&lt;br /&gt;
| 45th circle [[Trader]]&lt;br /&gt;
| Ride faster, even along &amp;quot;curves&amp;quot; if there are no intersections&lt;br /&gt;
| 40th circle ([[Traders]] at 35th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Target&lt;br /&gt;
| 30th circle [[Warrior Mage]]&lt;br /&gt;
| Target creatures from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Circle 20 Necromancer could not learn Prepare, but circle 25 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 29 Paladin could not learn combat, but at circle 30 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 30 Paladin could not learn joust, will verify when higher level reached - Verand&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 35 Empath can learn to joust. - Khelek&lt;br /&gt;
&lt;br /&gt;
===Taught to Horses===&lt;br /&gt;
These classes take approximately 6 hours total to teach ALL skills. For a list of Rangers who offer these services, see [[:Category:Player Horse Trainers]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Ranger]] must first learn from one of the Stablemen in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
![[Ranger]] Level Required&lt;br /&gt;
!Duration of Class&lt;br /&gt;
!What it Does&lt;br /&gt;
|-&lt;br /&gt;
|Leadrope&lt;br /&gt;
|20th&lt;br /&gt;
|6 Minutes&lt;br /&gt;
|Horse stays calm while having a rope or bridle on.&lt;br /&gt;
|-&lt;br /&gt;
|Saddle&lt;br /&gt;
|30th&lt;br /&gt;
|27 Minutes&lt;br /&gt;
|Horse stays calm while having a saddle on.&lt;br /&gt;
|-&lt;br /&gt;
|Beg/Sit&lt;br /&gt;
|40th&lt;br /&gt;
|17 Minutes&lt;br /&gt;
|Trick - The horse can sit and beg&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|40th&lt;br /&gt;
|40 Minutes&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Kneel&lt;br /&gt;
|30th or 40th&lt;br /&gt;
|16 Minutes&lt;br /&gt;
|Teaches horse to kneel so smaller races can mount.&lt;br /&gt;
|-&lt;br /&gt;
|Prance&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Rear/Spin&lt;br /&gt;
|40th&lt;br /&gt;
|17 Minutes&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|50th&lt;br /&gt;
|48 Minutes&lt;br /&gt;
|Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin)&lt;br /&gt;
Horse will BOLT when approached by one of these races, so it&#039;s important to teach it to all horses.&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|50th&lt;br /&gt;
|52 Minutes&lt;br /&gt;
|Teaches horse to go to battle&lt;br /&gt;
([[Ranger]] must first learn from [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Joust&lt;br /&gt;
|50th&lt;br /&gt;
|33 Minutes&lt;br /&gt;
|Teaches horse to perform a joust&lt;br /&gt;
([[Ranger]] must first learn from 40th [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Magic&lt;br /&gt;
|50th&lt;br /&gt;
|55 Minutes&lt;br /&gt;
|Teaches horse not to fear offensive magic being cast atop it.&lt;br /&gt;
|-&lt;br /&gt;
|War&lt;br /&gt;
|50th&lt;br /&gt;
|97.5 Minutes&lt;br /&gt;
|Horse will fight with you ([[Paladins]] only!) when you are in combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Horse Gear and Shopping==&lt;br /&gt;
&lt;br /&gt;
There is plenty of gear available for your equine companion. Horse items are divided into six basic types: tack, padding, barding (armor), decorations, grooming tools, and feed.&lt;br /&gt;
&lt;br /&gt;
For a full list of available horse gear and an explanation of each item, see the [[Horse Gear]].&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Horse Shops|Horse Shops]]&lt;br /&gt;
*[[:Category:Tack Shops|Tack Shops]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tack&#039;&#039;&#039;: &amp;quot;Tack&amp;quot; refers to the equipment used to ride and control a horse. The tack in Elanthia is less complex than the tack used in real life. It is limited to the following pieces of equipment: saddles, bridles, halters, and lead ropes. Unless you&#039;re trained to ride bareback, you must use a saddle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Padding&#039;&#039;&#039;: Padding must be placed under the saddle to prevent injury to the horse. Padding comes in two types: the saddle pad and the saddle blanket. It is possible to equip a horse with both a pad and a blanket, although the horse needs only one piece of padding to prevent injury.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barding&#039;&#039;&#039;: Barding is armor for horses. It comes in three types: plate, chain, and leather. All horses can wear chain or leather barding, but only large horses (16+ hands) can wear plate barding. Plate barding offers the most protection and is recommended for the full-contact sport of jousting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039;: Some items, such as caparisons, wreaths, and ribbons, are primarily decorative. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grooming Tools&#039;&#039;&#039;: In Elanthia, there are tools to groom the horse&#039;s coat, mane, tail, and hooves. The stable will groom your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to groom it often. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feed&#039;&#039;&#039;: Some merchants sell food, treats, and salt that you can give to your horse. The stable will feed your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to feed it often.&lt;br /&gt;
&lt;br /&gt;
==Jousting==&lt;br /&gt;
&lt;br /&gt;
[[Jousting]] requires that you have a lance in hand, be mounted on your horse, and issue a challenge to another mounted character. &lt;br /&gt;
&lt;br /&gt;
To initiate the challenge, you must &amp;lt;tt&amp;gt;SIGNAL HORSE TO JOUST &amp;lt;player&amp;gt;&amp;lt;/tt&amp;gt; and the other player will automatically be told how to respond. If they agree, the joust will automatically begin in ten seconds.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Jousting]].&lt;br /&gt;
&lt;br /&gt;
==Horse Wrangling==&lt;br /&gt;
&lt;br /&gt;
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a [[Ranger]], at least 60th circle, and you must not have any &amp;quot;active&amp;quot; horses, meaning that you cannot have one waiting for you in a stable or out in the world. No, you do not need to release or sell your current horse to wrangle a new one! You can simply &amp;lt;tt&amp;gt;STORE HORSE&amp;lt;/tt&amp;gt; at a stable, which will give you a voucher for the horse. You can keep as many vouchers around as you like.&lt;br /&gt;
&lt;br /&gt;
Before you head out, make sure to pick up a leadrope. &amp;lt;tt&amp;gt;TIE&amp;lt;/tt&amp;gt; the leadrope to turn it into a lasso. Note - it will still show up as a leadrope, but it is a lasso now!&lt;br /&gt;
&lt;br /&gt;
The wild horse herd roams in [[Ilithi]] in the steppes around [[Horse Clan]], so head south. On the road between Shard and Horse Clan, the trail branches north and makes a little loop. The herd roams around that area. You usually have to search around before you find it. Be careful, there are critters in this area.  In the process of breaking the herd, the horse may attack the ranger.  For information about horses as creatures, click here: [[Horse (creature)]]&lt;br /&gt;
&lt;br /&gt;
Finding and hunting horses can be a chore. A member of any guild may separate one from the herd, but only Rangers can catch horses.&lt;br /&gt;
&lt;br /&gt;
Once cut from the herd, a Ranger of at least 60th circle may attempt to catch the horse, but anyone can kill it. If left to their own devices, lone horses are usually promptly devoured by golden pards.&lt;br /&gt;
Once you find the herd, &amp;lt;tt&amp;gt;HIDE&amp;lt;/tt&amp;gt;! Your next step is to &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt;. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt; command until you are &#039;&#039;&#039;&amp;lt;tt&amp;gt;DANGEROUSLY CLOSE&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to them. Now, &amp;lt;tt&amp;gt;CUT HERD&amp;lt;/tt&amp;gt;. You will separate one horse from the rest of the herd, you don&#039;t get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.&lt;br /&gt;
&lt;br /&gt;
Success is based on the Ranger&#039;s [[Scouting]], [[Stealth]], and [[Outdoorsmanship]] skills.&lt;br /&gt;
&lt;br /&gt;
Once you get the horse you want, &amp;lt;tt&amp;gt;THROW ROPE AT HORSE&amp;lt;/tt&amp;gt;. If you happen to have more than one horse cut from the herd, specify the one you want by color - &amp;lt;tt&amp;gt;THROW ROPE AT &amp;lt;COLOR&amp;gt; HORSE&amp;lt;/tt&amp;gt;. The individual horses can wander around, so it&#039;s good to specify so that you don&#039;t accidentally end up with the wrong horse.&lt;br /&gt;
&lt;br /&gt;
==Horse History==&lt;br /&gt;
In the early years of [[DragonRealms]], it was stated that there would never be ridable mounts in the game.  Never say never!&lt;br /&gt;
&lt;br /&gt;
Horses were first introduced into [[DragonRealms]] by [[GameMaster]] [[Jeremael]] around 2000 or 2001.&lt;br /&gt;
&lt;br /&gt;
===Announcement regarding horses by Jeremael===&lt;br /&gt;
Greetings! &lt;br /&gt;
I&#039;ve updated the Horse System with a number of new things. &lt;br /&gt;
&lt;br /&gt;
1) Moved the spin trick to SIGNAL and gave you the bonus rear trick along with it. SIGNAL HORSE REAR &amp;amp; SIGNAL HORSE SPIN. &lt;br /&gt;
&lt;br /&gt;
2) A new Ranger to horse instructable technique that allows the horse a new movement style. Prancing! &lt;br /&gt;
&lt;br /&gt;
3) A new Bard to player instructable technique that allows a mounted player to get things from the ground while mounted. &lt;br /&gt;
&lt;br /&gt;
4)A new Trader to player instructable technique that deals with advanced riding. This will allow you to ride more efficiently on long stretches of road. &lt;br /&gt;
&lt;br /&gt;
Thanks to all the player support and suggestions in the last few months since the debut of the system! Keep it up and I hope to see you at Simucon 2002! &lt;br /&gt;
&lt;br /&gt;
GM Jeremael&lt;br /&gt;
&lt;br /&gt;
===Killing Player Horses===&lt;br /&gt;
Player-owned horses are killable through a [[bug]] and skinnable once slain.  Since killing a player-owned horse is a bug it is currently against policy.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Travel, Creation systems, Fauna}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=415271</id>
		<title>Category:Horses</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=415271"/>
		<updated>2015-07-04T15:49:28Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Taught to Horses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[Image:Paladin_horse.jpg|300px|right|Paladin Riding a Horse]]&lt;br /&gt;
The horse system in DragonRealms is very detailed and has something for everyone. There is no circle minimum to either ride or own a horse. Even a novice can ride! However, the horse system includes many advanced riding techniques, like having your horse fight beside you if you are a [[Paladin]], or loading a ranged weapon while riding if you&#039;re a [[Barbarian]]. These types of abilities do have circle and sometimes guild requirements.&lt;br /&gt;
&lt;br /&gt;
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and &amp;lt;tt&amp;gt;ASK &amp;lt;STABLEMASTER&amp;gt; ABOUT HORSE&amp;lt;/tt&amp;gt;. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply &amp;quot;listen&amp;quot; to the lesson. When it is complete, you&#039;ll know how to ride! In addition, magic users should &amp;lt;tt&amp;gt;ASK &amp;lt;Stablemaster&amp;gt; ABOUT PREPARE&amp;lt;/tt&amp;gt;, so that they can prepare spells while mounted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying a Horse==&lt;br /&gt;
Before buying your horse, there are two very important points to consider. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Halfling|Halflings]], [[:Category:Dwarf|Dwarves]], and [[:Category:Gnome|Gnomes]] can ride full size horses. However, the horse must be taught to &amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; by a [[Ranger]] before these height-challenged races will be able to mount them. Ponies are only rideable by these three races. &lt;br /&gt;
&lt;br /&gt;
Horses do not like [[Prydaen]] or [[Rakash]] when in moonskin. If you are one of these races, your horse must be trained to tolerate animalistic races by a [[Ranger]], otherwise you will not be able to approach them!&lt;br /&gt;
&lt;br /&gt;
===Buying from a Stable===&lt;br /&gt;
&lt;br /&gt;
At the stable, you can either &amp;lt;tt&amp;gt;LOOK IN CORRAL&amp;lt;/tt&amp;gt; or simply &amp;lt;tt&amp;gt;ORDER&amp;lt;/tt&amp;gt; to see a menu of the of the horses currently available, along with their prices. To &amp;lt;tt&amp;gt;LOOK&amp;lt;/tt&amp;gt; at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to &amp;lt;tt&amp;gt;LOOK 2&amp;lt;/tt&amp;gt;. Likewise, to purchase the second horse, you would &amp;lt;tt&amp;gt;ORDER 2&amp;lt;/tt&amp;gt;. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!&lt;br /&gt;
&lt;br /&gt;
===Buying from an Adventurer===&lt;br /&gt;
&lt;br /&gt;
When buying a horse from another adventurer, you must use the services of a [[Trader]] that is circle 25 or above to make the sale. This transaction can only take place in a Brokerage Office. [[Traders]] that are level 25 and below cannot purchase a horse from another player. Their only option is to buy from the corral.&lt;br /&gt;
&lt;br /&gt;
==Horse Appearance==&lt;br /&gt;
&lt;br /&gt;
Horses in [[Elanthia]] come in all types of colors and sizes, with all sorts of features that make each one unique. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses are available as either mares (female horses) or geldings (neutered male horses). In the horse world, stallions (males who are not neutered) are generally harder to control and are not often used for riding. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
[[File:Horse scale chart 500.jpg|right]]&lt;br /&gt;
Horse height is measured in &amp;quot;hands&amp;quot;, which are 4 inches each. Height is measured from the ground to the top of the horse&#039;s shoulder. Ponies can range from 8 to 13 hands, while horses generally range from 12 to 18 hands. Only horses that are 16 hands or higher are able to wear plate armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The color of your horse is the first thing someone will see if your horse is standing in a room. They&#039;ll see a white horse, a grey horse, a gold-colored horse, etc. There are many colors available - white, grey, black, dark, red, cherry, dappled, gold-colored, roan, flea-bitten (a black spotted pattern), chestnut, dun, blue, rose, smoky, buckskin, and bay, among others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detailed Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses can possess a number of different coat and color variations, and it&#039;s rare to find identical horses unless you&#039;re purchasing a white one. There are several different features you can look for, such as &#039;&#039;&#039;a glistening white coat&#039;&#039;&#039;, or &#039;&#039;&#039;a light reddish brown colored coat and mahogany highlights&#039;&#039;&#039;. Keep an eye open for all sorts of unique patterns!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Besides the basic breeds, there are an additional four known breeds of horses in Elanthia -- the [[Akhaal]], [[Haramorlam]], [[Kirmalia]], and [[Zeharca]].  Each breed has its own characteristics which are discussed on the breed&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Learning About Your Horse==&lt;br /&gt;
&lt;br /&gt;
The {{tt|RECALL MOUNT}} command displays the following information about your horse:&lt;br /&gt;
*Whether you own a horse&lt;br /&gt;
*Its size, color, markings&lt;br /&gt;
*Its last known stable location, if any, and current location if out of stable&lt;br /&gt;
*Whether your horse was caught wild or domestically bred (corral)&lt;br /&gt;
*What training it has received&lt;br /&gt;
*If you are in the room with the horse, and there are multiple horses present, {{tt|RECALL MOUNT}} tells you which which horse is yours.&lt;br /&gt;
*If you have an active mount, and it is currently summoned, {{tt|RECALL MOUNT}} tells you where it currently is.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Your Horse==&lt;br /&gt;
&lt;br /&gt;
Now that you have your horse, you&#039;ll want to know how to interact with it! This is why you got a horse in the first place, isn&#039;t it? &lt;br /&gt;
&lt;br /&gt;
When you first get your horse out of the stable, you need to {{com|APPROACH}} it to make sure it&#039;s accustomed to you. As the horse spends time with you out in the world, sometimes you will need to {{tt|APPROACH}} it again to make sure it remembers who you are! If you wish to interact with other people&#039;s horses, sometimes you will need to {{tt|APPROACH}} them multiple times before they will allow you to do anything. &lt;br /&gt;
&lt;br /&gt;
For roleplay value, you can {{com|PET}}, {{com|HUG}}, {{com|TOUCH}}, {{com|KISS}}, {{com|SCRATCH}}, and {{com|RUB}} your horse. You&#039;ll also need to {{com|STUDY}} your horse from time to time to make sure your horse is in good shape, well fed, and properly groomed (&#039;&#039;see the section on [[Horses#Horse Care|Horse Care]] below&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Use {{com|LEAD}} {{tt|HORSE}} when you want the horse to follow you on foot. In this mode, horses act just like a [[Trader]] caravan. When you move, the horse will follow you a few seconds later. To lead the horse, you must have a lead rope, halter, or bridle on it. To stop leading the horse, simply {{tt|LEAD HORSE}} again.&lt;br /&gt;
&lt;br /&gt;
To ride your horse, simply {{com|MOUNT}} {{tt|HORSE}}. If you don&#039;t know how to ride bareback, you must have a saddle or blanket on the horse. Remember, if there are multiple horses in the room, you can specify yours by its color. To stop riding, {{com|DISMOUNT}} {{tt|HORSE}}. If you are horribly wounded, there is a good chance you will -fall- off your horse when mounted, so make sure to take care of yourself. You can only mount your horse when you are outside, and there are some places horses will refuse to go (such as indoors, and other obstacles out in the world). &lt;br /&gt;
&lt;br /&gt;
Horses have four speeds: &#039;&#039;&#039;walk, trot, canter&#039;&#039;&#039; and &#039;&#039;&#039;gallop&#039;&#039;&#039;. Walk moves your horse at the same speed that your character moves, one room at a time. Trot, canter, and gallop move two, three and four rooms at a time, provided that there are enough rooms in a row in that specific direction. If you gallop north and there are only three rooms with a northern exit, the horse will travel three rooms north and then stop to see which way you want to go next. If you have the Advanced Riding skill, and there is only one other exit, the horse will automatically follow that &amp;quot;curve&amp;quot; for you.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;To make your horse change speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|SIGNAL}} {{tt|HORSE to}} [walk|trot|canter|gallop]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make your horse perform a trick:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to}} [beg|spin] or&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to JUMP}} (thing)&lt;br /&gt;
&lt;br /&gt;
==Horse Care==&lt;br /&gt;
&lt;br /&gt;
Horses are a responsibility. If you don&#039;t take good care of your horse, it can become sick, injured, and even die. To check on a horse&#039;s condition, use {{tt|STUDY HORSE}}. Studying a horse will tell you if it has been fed recently and if it needs grooming.  If the horse shies away from you, {{tt|APPROACH}} a few times.&lt;br /&gt;
&lt;br /&gt;
You can purchase everything you need from a tack shop for the care of your horse, including food and grooming tools.&lt;br /&gt;
&lt;br /&gt;
===Feeding===&lt;br /&gt;
&lt;br /&gt;
Horses love to eat grass, which is easily forageable in most areas.  Apples and other foods are also readily available for free through foraging, or can be picked from apple trees (the orchards at Baerholdt&#039;s, or south of [[Therenborough]]) or gardens (carrots and other vegetables) found throughout Elanthia.&lt;br /&gt;
&lt;br /&gt;
To buy food from a tack shop, simply {{com|ASK}} &amp;lt;shopkeeper&amp;gt; {{tt|ABOUT FOOD}}. He will give you a list of items that you can purchase. You can buy things like grain, apples, carrots, salt, and other items. &lt;br /&gt;
&lt;br /&gt;
To feed your horse, just hold the food in your right hand and {{com|FEED}} &amp;lt;food&amp;gt; {{tt|TO HORSE}}.  A horse will not eat on its own however so you must feed your horse or it will go hungry.&lt;br /&gt;
&lt;br /&gt;
===Grooming===&lt;br /&gt;
&lt;br /&gt;
There are three &amp;quot;sections&amp;quot; of a horse that you can clean - the mane and tail, the coat, and the hooves. Once you&#039;ve finished cleaning one of those sections, you are not able to clean it again for a short time. To clean your horse, you need four tools - a soft/stiff brush (turnable item), a mane and tail brush, a curry comb, and a hoof pick. These items are all available in a tack shop if you &amp;lt;tt&amp;gt;ASK &amp;lt;shopkeeper&amp;gt; ABOUT GROOM&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the mane and tail&#039;&#039;&#039;, &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; with empty hands until you are told you need a brush. Pull out your soft brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are told to use another tool. Next, pull out your mane and tail brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the coat&#039;&#039;&#039;, hold the curry comb and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt;. When you&#039;re asked for a new tool, pull out your soft brush and TURN it to use the stiff side. Again, &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt;. When that step is completed, turn the brush once more to the soft side and brush again until you are finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the hooves&#039;&#039;&#039;, get your hoof pick and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; four times, once for each hoof. &lt;br /&gt;
&lt;br /&gt;
===Stabling===&lt;br /&gt;
&lt;br /&gt;
When it&#039;s time to stop adventuring for the day, it&#039;s important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it&#039;s returned to the nearest stable. &lt;br /&gt;
&lt;br /&gt;
Stabling your horse is simple. First, bring him/her to a stable.  Then make sure you are &#039;&#039;&#039;not&#039;&#039;&#039; leading the horse.  Next, remove all of your gear from the horse except the bridle, and then &amp;lt;tt&amp;gt;STABLE HORSE&amp;lt;/tt&amp;gt;. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you&#039;re an [[Estate Holder]] you can use &amp;lt;tt&amp;gt;BUNDLE HORSE&amp;lt;/tt&amp;gt; to get the stableboys to pack up your gear for you. There is a small fee for this service.  &lt;br /&gt;
&lt;br /&gt;
When you&#039;re ready to get your horse out again, go to any stable and &amp;lt;tt&amp;gt;RETURN HORSE&amp;lt;/tt&amp;gt;. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don&#039;t go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it&#039;s being fed and groomed!&lt;br /&gt;
&lt;br /&gt;
===Storing===&lt;br /&gt;
&lt;br /&gt;
Rangers and Traders of adequate standing in their guild can STORE a horse at a stable for long time care and will receive a voucher.  This enables them to catch or sell multiple horses since a player may only own one horse at a time.  To retreive the horse hold the voucher in the right hand and UNSTORE twice.&lt;br /&gt;
&lt;br /&gt;
==Teaching Adventurers and Horses==&lt;br /&gt;
&lt;br /&gt;
There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.&lt;br /&gt;
&lt;br /&gt;
Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn &amp;lt;tt&amp;gt;JOUST&amp;lt;/tt&amp;gt; from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, load, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach an Adventurer:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach a horse:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;horse&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To review what skills you have available to teach either players or horses, simply use the &amp;lt;tt&amp;gt;INSTRUCT&amp;lt;/tt&amp;gt; verb by itself.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*Only one person or horse can be instructed at a time.&lt;br /&gt;
*No normal class can be taught at the same time as instructing.&lt;br /&gt;
&lt;br /&gt;
===Skills Taught to Adventurers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Who Teaches It &lt;br /&gt;
! What it Does&lt;br /&gt;
! Who Can Learn&lt;br /&gt;
! Class Time&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Basic Horsemanship&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Ride horses&lt;br /&gt;
| Everyone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prepare&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Prepare spells on horseback&lt;br /&gt;
| Magic users&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| 35th circle [[Paladin]]&lt;br /&gt;
| Fight on horseback&lt;br /&gt;
| 30th circle ([[Paladin]] at 20th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Mount&lt;br /&gt;
| 40th circle [[Paladin]]&lt;br /&gt;
| Mount horse while in combat&lt;br /&gt;
| [[Paladins]]: 35th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Joust&lt;br /&gt;
| 50th circle [[Paladin]]&lt;br /&gt;
| Improved jousting skill&lt;br /&gt;
| 36th circle ([[Paladin]] at 25th circle)&lt;br /&gt;
|~7 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Load&lt;br /&gt;
| 40th circle [[Barbarian]]&lt;br /&gt;
| Load ranged weapons on horseback&lt;br /&gt;
| 40th circle ([[Barbarians]] at 30th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Grab&lt;br /&gt;
| 40th circle [[Bard]]&lt;br /&gt;
| Grab things off the ground from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
| 5~8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Bareback&lt;br /&gt;
| 20th circle [[Ranger]]&lt;br /&gt;
| Ride without a saddle or padding&lt;br /&gt;
| Everyone&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Riding&lt;br /&gt;
| 45th circle [[Trader]]&lt;br /&gt;
| Ride faster, even along &amp;quot;curves&amp;quot; if there are no intersections&lt;br /&gt;
| 40th circle ([[Traders]] at 35th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Target&lt;br /&gt;
| 30th circle [[Warrior Mage]]&lt;br /&gt;
| Target creatures from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Circle 20 Necromancer could not learn Prepare, but circle 25 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 29 Paladin could not learn combat, but at circle 30 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 30 Paladin could not learn joust, will verify when higher level reached - Verand&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 35 Empath can learn to joust. - Khelek&lt;br /&gt;
&lt;br /&gt;
===Taught to Horses===&lt;br /&gt;
These classes take approximately 6 hours total to teach ALL skills. For a list of Rangers who offer these services, see [[:Category:Player Horse Trainers]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Ranger]] must first learn from one of the Stablemen in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
![[Ranger]] Level Required&lt;br /&gt;
!Duration of Class&lt;br /&gt;
!What it Does&lt;br /&gt;
|-&lt;br /&gt;
|Leadrope&lt;br /&gt;
|20th&lt;br /&gt;
|6 Minutes&lt;br /&gt;
|Horse stays calm while having a rope or bridle on.&lt;br /&gt;
|-&lt;br /&gt;
|Saddle&lt;br /&gt;
|30th&lt;br /&gt;
|27 Minutes&lt;br /&gt;
|Horse stays calm while having a saddle on.&lt;br /&gt;
|-&lt;br /&gt;
|Beg/Sit&lt;br /&gt;
|40th&lt;br /&gt;
|17 Minutes&lt;br /&gt;
|Trick - The horse can sit and beg&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|40th&lt;br /&gt;
|40 Minutes&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Kneel&lt;br /&gt;
|30th or 40th&lt;br /&gt;
|16 Minutes&lt;br /&gt;
|Teaches horse to kneel so smaller races can mount.&lt;br /&gt;
|-&lt;br /&gt;
|Prance&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Rear/Spin&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|50th&lt;br /&gt;
|48 m=Minutes&lt;br /&gt;
|Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin)&lt;br /&gt;
Horse will BOLT when approached by one of these races, so it&#039;s important to teach it to all horses.&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|50th&lt;br /&gt;
|52 Minutes&lt;br /&gt;
|Teaches horse to go to battle&lt;br /&gt;
([[Ranger]] must first learn from [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Joust&lt;br /&gt;
|50th&lt;br /&gt;
|33 Minutes&lt;br /&gt;
|Teaches horse to perform a joust&lt;br /&gt;
([[Ranger]] must first learn from 40th [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Magic&lt;br /&gt;
|50th&lt;br /&gt;
|55 Minutes&lt;br /&gt;
|Teaches horse not to fear offensive magic being cast atop it.&lt;br /&gt;
|-&lt;br /&gt;
|War&lt;br /&gt;
|50th&lt;br /&gt;
|97.5 Minutes&lt;br /&gt;
|Horse will fight with you ([[Paladins]] only!) when you are in combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Horse Gear and Shopping==&lt;br /&gt;
&lt;br /&gt;
There is plenty of gear available for your equine companion. Horse items are divided into six basic types: tack, padding, barding (armor), decorations, grooming tools, and feed.&lt;br /&gt;
&lt;br /&gt;
For a full list of available horse gear and an explanation of each item, see the [[Horse Gear]].&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Horse Shops|Horse Shops]]&lt;br /&gt;
*[[:Category:Tack Shops|Tack Shops]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tack&#039;&#039;&#039;: &amp;quot;Tack&amp;quot; refers to the equipment used to ride and control a horse. The tack in Elanthia is less complex than the tack used in real life. It is limited to the following pieces of equipment: saddles, bridles, halters, and lead ropes. Unless you&#039;re trained to ride bareback, you must use a saddle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Padding&#039;&#039;&#039;: Padding must be placed under the saddle to prevent injury to the horse. Padding comes in two types: the saddle pad and the saddle blanket. It is possible to equip a horse with both a pad and a blanket, although the horse needs only one piece of padding to prevent injury.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barding&#039;&#039;&#039;: Barding is armor for horses. It comes in three types: plate, chain, and leather. All horses can wear chain or leather barding, but only large horses (16+ hands) can wear plate barding. Plate barding offers the most protection and is recommended for the full-contact sport of jousting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039;: Some items, such as caparisons, wreaths, and ribbons, are primarily decorative. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grooming Tools&#039;&#039;&#039;: In Elanthia, there are tools to groom the horse&#039;s coat, mane, tail, and hooves. The stable will groom your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to groom it often. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feed&#039;&#039;&#039;: Some merchants sell food, treats, and salt that you can give to your horse. The stable will feed your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to feed it often.&lt;br /&gt;
&lt;br /&gt;
==Jousting==&lt;br /&gt;
&lt;br /&gt;
[[Jousting]] requires that you have a lance in hand, be mounted on your horse, and issue a challenge to another mounted character. &lt;br /&gt;
&lt;br /&gt;
To initiate the challenge, you must &amp;lt;tt&amp;gt;SIGNAL HORSE TO JOUST &amp;lt;player&amp;gt;&amp;lt;/tt&amp;gt; and the other player will automatically be told how to respond. If they agree, the joust will automatically begin in ten seconds.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Jousting]].&lt;br /&gt;
&lt;br /&gt;
==Horse Wrangling==&lt;br /&gt;
&lt;br /&gt;
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a [[Ranger]], at least 60th circle, and you must not have any &amp;quot;active&amp;quot; horses, meaning that you cannot have one waiting for you in a stable or out in the world. No, you do not need to release or sell your current horse to wrangle a new one! You can simply &amp;lt;tt&amp;gt;STORE HORSE&amp;lt;/tt&amp;gt; at a stable, which will give you a voucher for the horse. You can keep as many vouchers around as you like.&lt;br /&gt;
&lt;br /&gt;
Before you head out, make sure to pick up a leadrope. &amp;lt;tt&amp;gt;TIE&amp;lt;/tt&amp;gt; the leadrope to turn it into a lasso. Note - it will still show up as a leadrope, but it is a lasso now!&lt;br /&gt;
&lt;br /&gt;
The wild horse herd roams in [[Ilithi]] in the steppes around [[Horse Clan]], so head south. On the road between Shard and Horse Clan, the trail branches north and makes a little loop. The herd roams around that area. You usually have to search around before you find it. Be careful, there are critters in this area.  In the process of breaking the herd, the horse may attack the ranger.  For information about horses as creatures, click here: [[Horse (creature)]]&lt;br /&gt;
&lt;br /&gt;
Finding and hunting horses can be a chore. A member of any guild may separate one from the herd, but only Rangers can catch horses.&lt;br /&gt;
&lt;br /&gt;
Once cut from the herd, a Ranger of at least 60th circle may attempt to catch the horse, but anyone can kill it. If left to their own devices, lone horses are usually promptly devoured by golden pards.&lt;br /&gt;
Once you find the herd, &amp;lt;tt&amp;gt;HIDE&amp;lt;/tt&amp;gt;! Your next step is to &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt;. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt; command until you are &#039;&#039;&#039;&amp;lt;tt&amp;gt;DANGEROUSLY CLOSE&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to them. Now, &amp;lt;tt&amp;gt;CUT HERD&amp;lt;/tt&amp;gt;. You will separate one horse from the rest of the herd, you don&#039;t get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.&lt;br /&gt;
&lt;br /&gt;
Success is based on the Ranger&#039;s [[Scouting]], [[Stealth]], and [[Outdoorsmanship]] skills.&lt;br /&gt;
&lt;br /&gt;
Once you get the horse you want, &amp;lt;tt&amp;gt;THROW ROPE AT HORSE&amp;lt;/tt&amp;gt;. If you happen to have more than one horse cut from the herd, specify the one you want by color - &amp;lt;tt&amp;gt;THROW ROPE AT &amp;lt;COLOR&amp;gt; HORSE&amp;lt;/tt&amp;gt;. The individual horses can wander around, so it&#039;s good to specify so that you don&#039;t accidentally end up with the wrong horse.&lt;br /&gt;
&lt;br /&gt;
==Horse History==&lt;br /&gt;
In the early years of [[DragonRealms]], it was stated that there would never be ridable mounts in the game.  Never say never!&lt;br /&gt;
&lt;br /&gt;
Horses were first introduced into [[DragonRealms]] by [[GameMaster]] [[Jeremael]] around 2000 or 2001.&lt;br /&gt;
&lt;br /&gt;
===Announcement regarding horses by Jeremael===&lt;br /&gt;
Greetings! &lt;br /&gt;
I&#039;ve updated the Horse System with a number of new things. &lt;br /&gt;
&lt;br /&gt;
1) Moved the spin trick to SIGNAL and gave you the bonus rear trick along with it. SIGNAL HORSE REAR &amp;amp; SIGNAL HORSE SPIN. &lt;br /&gt;
&lt;br /&gt;
2) A new Ranger to horse instructable technique that allows the horse a new movement style. Prancing! &lt;br /&gt;
&lt;br /&gt;
3) A new Bard to player instructable technique that allows a mounted player to get things from the ground while mounted. &lt;br /&gt;
&lt;br /&gt;
4)A new Trader to player instructable technique that deals with advanced riding. This will allow you to ride more efficiently on long stretches of road. &lt;br /&gt;
&lt;br /&gt;
Thanks to all the player support and suggestions in the last few months since the debut of the system! Keep it up and I hope to see you at Simucon 2002! &lt;br /&gt;
&lt;br /&gt;
GM Jeremael&lt;br /&gt;
&lt;br /&gt;
===Killing Player Horses===&lt;br /&gt;
Player-owned horses are killable through a [[bug]] and skinnable once slain.  Since killing a player-owned horse is a bug it is currently against policy.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Travel, Creation systems, Fauna}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=415270</id>
		<title>Category:Horses</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=415270"/>
		<updated>2015-07-04T15:22:19Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Taught to Horses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[Image:Paladin_horse.jpg|300px|right|Paladin Riding a Horse]]&lt;br /&gt;
The horse system in DragonRealms is very detailed and has something for everyone. There is no circle minimum to either ride or own a horse. Even a novice can ride! However, the horse system includes many advanced riding techniques, like having your horse fight beside you if you are a [[Paladin]], or loading a ranged weapon while riding if you&#039;re a [[Barbarian]]. These types of abilities do have circle and sometimes guild requirements.&lt;br /&gt;
&lt;br /&gt;
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and &amp;lt;tt&amp;gt;ASK &amp;lt;STABLEMASTER&amp;gt; ABOUT HORSE&amp;lt;/tt&amp;gt;. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply &amp;quot;listen&amp;quot; to the lesson. When it is complete, you&#039;ll know how to ride! In addition, magic users should &amp;lt;tt&amp;gt;ASK &amp;lt;Stablemaster&amp;gt; ABOUT PREPARE&amp;lt;/tt&amp;gt;, so that they can prepare spells while mounted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying a Horse==&lt;br /&gt;
Before buying your horse, there are two very important points to consider. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Halfling|Halflings]], [[:Category:Dwarf|Dwarves]], and [[:Category:Gnome|Gnomes]] can ride full size horses. However, the horse must be taught to &amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; by a [[Ranger]] before these height-challenged races will be able to mount them. Ponies are only rideable by these three races. &lt;br /&gt;
&lt;br /&gt;
Horses do not like [[Prydaen]] or [[Rakash]] when in moonskin. If you are one of these races, your horse must be trained to tolerate animalistic races by a [[Ranger]], otherwise you will not be able to approach them!&lt;br /&gt;
&lt;br /&gt;
===Buying from a Stable===&lt;br /&gt;
&lt;br /&gt;
At the stable, you can either &amp;lt;tt&amp;gt;LOOK IN CORRAL&amp;lt;/tt&amp;gt; or simply &amp;lt;tt&amp;gt;ORDER&amp;lt;/tt&amp;gt; to see a menu of the of the horses currently available, along with their prices. To &amp;lt;tt&amp;gt;LOOK&amp;lt;/tt&amp;gt; at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to &amp;lt;tt&amp;gt;LOOK 2&amp;lt;/tt&amp;gt;. Likewise, to purchase the second horse, you would &amp;lt;tt&amp;gt;ORDER 2&amp;lt;/tt&amp;gt;. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!&lt;br /&gt;
&lt;br /&gt;
===Buying from an Adventurer===&lt;br /&gt;
&lt;br /&gt;
When buying a horse from another adventurer, you must use the services of a [[Trader]] that is circle 25 or above to make the sale. This transaction can only take place in a Brokerage Office. [[Traders]] that are level 25 and below cannot purchase a horse from another player. Their only option is to buy from the corral.&lt;br /&gt;
&lt;br /&gt;
==Horse Appearance==&lt;br /&gt;
&lt;br /&gt;
Horses in [[Elanthia]] come in all types of colors and sizes, with all sorts of features that make each one unique. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses are available as either mares (female horses) or geldings (neutered male horses). In the horse world, stallions (males who are not neutered) are generally harder to control and are not often used for riding. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
[[File:Horse scale chart 500.jpg|right]]&lt;br /&gt;
Horse height is measured in &amp;quot;hands&amp;quot;, which are 4 inches each. Height is measured from the ground to the top of the horse&#039;s shoulder. Ponies can range from 8 to 13 hands, while horses generally range from 12 to 18 hands. Only horses that are 16 hands or higher are able to wear plate armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The color of your horse is the first thing someone will see if your horse is standing in a room. They&#039;ll see a white horse, a grey horse, a gold-colored horse, etc. There are many colors available - white, grey, black, dark, red, cherry, dappled, gold-colored, roan, flea-bitten (a black spotted pattern), chestnut, dun, blue, rose, smoky, buckskin, and bay, among others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detailed Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses can possess a number of different coat and color variations, and it&#039;s rare to find identical horses unless you&#039;re purchasing a white one. There are several different features you can look for, such as &#039;&#039;&#039;a glistening white coat&#039;&#039;&#039;, or &#039;&#039;&#039;a light reddish brown colored coat and mahogany highlights&#039;&#039;&#039;. Keep an eye open for all sorts of unique patterns!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Besides the basic breeds, there are an additional four known breeds of horses in Elanthia -- the [[Akhaal]], [[Haramorlam]], [[Kirmalia]], and [[Zeharca]].  Each breed has its own characteristics which are discussed on the breed&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Learning About Your Horse==&lt;br /&gt;
&lt;br /&gt;
The {{tt|RECALL MOUNT}} command displays the following information about your horse:&lt;br /&gt;
*Whether you own a horse&lt;br /&gt;
*Its size, color, markings&lt;br /&gt;
*Its last known stable location, if any, and current location if out of stable&lt;br /&gt;
*Whether your horse was caught wild or domestically bred (corral)&lt;br /&gt;
*What training it has received&lt;br /&gt;
*If you are in the room with the horse, and there are multiple horses present, {{tt|RECALL MOUNT}} tells you which which horse is yours.&lt;br /&gt;
*If you have an active mount, and it is currently summoned, {{tt|RECALL MOUNT}} tells you where it currently is.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Your Horse==&lt;br /&gt;
&lt;br /&gt;
Now that you have your horse, you&#039;ll want to know how to interact with it! This is why you got a horse in the first place, isn&#039;t it? &lt;br /&gt;
&lt;br /&gt;
When you first get your horse out of the stable, you need to {{com|APPROACH}} it to make sure it&#039;s accustomed to you. As the horse spends time with you out in the world, sometimes you will need to {{tt|APPROACH}} it again to make sure it remembers who you are! If you wish to interact with other people&#039;s horses, sometimes you will need to {{tt|APPROACH}} them multiple times before they will allow you to do anything. &lt;br /&gt;
&lt;br /&gt;
For roleplay value, you can {{com|PET}}, {{com|HUG}}, {{com|TOUCH}}, {{com|KISS}}, {{com|SCRATCH}}, and {{com|RUB}} your horse. You&#039;ll also need to {{com|STUDY}} your horse from time to time to make sure your horse is in good shape, well fed, and properly groomed (&#039;&#039;see the section on [[Horses#Horse Care|Horse Care]] below&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Use {{com|LEAD}} {{tt|HORSE}} when you want the horse to follow you on foot. In this mode, horses act just like a [[Trader]] caravan. When you move, the horse will follow you a few seconds later. To lead the horse, you must have a lead rope, halter, or bridle on it. To stop leading the horse, simply {{tt|LEAD HORSE}} again.&lt;br /&gt;
&lt;br /&gt;
To ride your horse, simply {{com|MOUNT}} {{tt|HORSE}}. If you don&#039;t know how to ride bareback, you must have a saddle or blanket on the horse. Remember, if there are multiple horses in the room, you can specify yours by its color. To stop riding, {{com|DISMOUNT}} {{tt|HORSE}}. If you are horribly wounded, there is a good chance you will -fall- off your horse when mounted, so make sure to take care of yourself. You can only mount your horse when you are outside, and there are some places horses will refuse to go (such as indoors, and other obstacles out in the world). &lt;br /&gt;
&lt;br /&gt;
Horses have four speeds: &#039;&#039;&#039;walk, trot, canter&#039;&#039;&#039; and &#039;&#039;&#039;gallop&#039;&#039;&#039;. Walk moves your horse at the same speed that your character moves, one room at a time. Trot, canter, and gallop move two, three and four rooms at a time, provided that there are enough rooms in a row in that specific direction. If you gallop north and there are only three rooms with a northern exit, the horse will travel three rooms north and then stop to see which way you want to go next. If you have the Advanced Riding skill, and there is only one other exit, the horse will automatically follow that &amp;quot;curve&amp;quot; for you.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;To make your horse change speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|SIGNAL}} {{tt|HORSE to}} [walk|trot|canter|gallop]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make your horse perform a trick:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to}} [beg|spin] or&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to JUMP}} (thing)&lt;br /&gt;
&lt;br /&gt;
==Horse Care==&lt;br /&gt;
&lt;br /&gt;
Horses are a responsibility. If you don&#039;t take good care of your horse, it can become sick, injured, and even die. To check on a horse&#039;s condition, use {{tt|STUDY HORSE}}. Studying a horse will tell you if it has been fed recently and if it needs grooming.  If the horse shies away from you, {{tt|APPROACH}} a few times.&lt;br /&gt;
&lt;br /&gt;
You can purchase everything you need from a tack shop for the care of your horse, including food and grooming tools.&lt;br /&gt;
&lt;br /&gt;
===Feeding===&lt;br /&gt;
&lt;br /&gt;
Horses love to eat grass, which is easily forageable in most areas.  Apples and other foods are also readily available for free through foraging, or can be picked from apple trees (the orchards at Baerholdt&#039;s, or south of [[Therenborough]]) or gardens (carrots and other vegetables) found throughout Elanthia.&lt;br /&gt;
&lt;br /&gt;
To buy food from a tack shop, simply {{com|ASK}} &amp;lt;shopkeeper&amp;gt; {{tt|ABOUT FOOD}}. He will give you a list of items that you can purchase. You can buy things like grain, apples, carrots, salt, and other items. &lt;br /&gt;
&lt;br /&gt;
To feed your horse, just hold the food in your right hand and {{com|FEED}} &amp;lt;food&amp;gt; {{tt|TO HORSE}}.  A horse will not eat on its own however so you must feed your horse or it will go hungry.&lt;br /&gt;
&lt;br /&gt;
===Grooming===&lt;br /&gt;
&lt;br /&gt;
There are three &amp;quot;sections&amp;quot; of a horse that you can clean - the mane and tail, the coat, and the hooves. Once you&#039;ve finished cleaning one of those sections, you are not able to clean it again for a short time. To clean your horse, you need four tools - a soft/stiff brush (turnable item), a mane and tail brush, a curry comb, and a hoof pick. These items are all available in a tack shop if you &amp;lt;tt&amp;gt;ASK &amp;lt;shopkeeper&amp;gt; ABOUT GROOM&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the mane and tail&#039;&#039;&#039;, &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; with empty hands until you are told you need a brush. Pull out your soft brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are told to use another tool. Next, pull out your mane and tail brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the coat&#039;&#039;&#039;, hold the curry comb and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt;. When you&#039;re asked for a new tool, pull out your soft brush and TURN it to use the stiff side. Again, &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt;. When that step is completed, turn the brush once more to the soft side and brush again until you are finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the hooves&#039;&#039;&#039;, get your hoof pick and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; four times, once for each hoof. &lt;br /&gt;
&lt;br /&gt;
===Stabling===&lt;br /&gt;
&lt;br /&gt;
When it&#039;s time to stop adventuring for the day, it&#039;s important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it&#039;s returned to the nearest stable. &lt;br /&gt;
&lt;br /&gt;
Stabling your horse is simple. First, bring him/her to a stable.  Then make sure you are &#039;&#039;&#039;not&#039;&#039;&#039; leading the horse.  Next, remove all of your gear from the horse except the bridle, and then &amp;lt;tt&amp;gt;STABLE HORSE&amp;lt;/tt&amp;gt;. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you&#039;re an [[Estate Holder]] you can use &amp;lt;tt&amp;gt;BUNDLE HORSE&amp;lt;/tt&amp;gt; to get the stableboys to pack up your gear for you. There is a small fee for this service.  &lt;br /&gt;
&lt;br /&gt;
When you&#039;re ready to get your horse out again, go to any stable and &amp;lt;tt&amp;gt;RETURN HORSE&amp;lt;/tt&amp;gt;. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don&#039;t go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it&#039;s being fed and groomed!&lt;br /&gt;
&lt;br /&gt;
===Storing===&lt;br /&gt;
&lt;br /&gt;
Rangers and Traders of adequate standing in their guild can STORE a horse at a stable for long time care and will receive a voucher.  This enables them to catch or sell multiple horses since a player may only own one horse at a time.  To retreive the horse hold the voucher in the right hand and UNSTORE twice.&lt;br /&gt;
&lt;br /&gt;
==Teaching Adventurers and Horses==&lt;br /&gt;
&lt;br /&gt;
There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.&lt;br /&gt;
&lt;br /&gt;
Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn &amp;lt;tt&amp;gt;JOUST&amp;lt;/tt&amp;gt; from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, load, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach an Adventurer:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach a horse:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;horse&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To review what skills you have available to teach either players or horses, simply use the &amp;lt;tt&amp;gt;INSTRUCT&amp;lt;/tt&amp;gt; verb by itself.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*Only one person or horse can be instructed at a time.&lt;br /&gt;
*No normal class can be taught at the same time as instructing.&lt;br /&gt;
&lt;br /&gt;
===Skills Taught to Adventurers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Who Teaches It &lt;br /&gt;
! What it Does&lt;br /&gt;
! Who Can Learn&lt;br /&gt;
! Class Time&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Basic Horsemanship&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Ride horses&lt;br /&gt;
| Everyone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prepare&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Prepare spells on horseback&lt;br /&gt;
| Magic users&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| 35th circle [[Paladin]]&lt;br /&gt;
| Fight on horseback&lt;br /&gt;
| 30th circle ([[Paladin]] at 20th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Mount&lt;br /&gt;
| 40th circle [[Paladin]]&lt;br /&gt;
| Mount horse while in combat&lt;br /&gt;
| [[Paladins]]: 35th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Joust&lt;br /&gt;
| 50th circle [[Paladin]]&lt;br /&gt;
| Improved jousting skill&lt;br /&gt;
| 36th circle ([[Paladin]] at 25th circle)&lt;br /&gt;
|~7 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Load&lt;br /&gt;
| 40th circle [[Barbarian]]&lt;br /&gt;
| Load ranged weapons on horseback&lt;br /&gt;
| 40th circle ([[Barbarians]] at 30th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Grab&lt;br /&gt;
| 40th circle [[Bard]]&lt;br /&gt;
| Grab things off the ground from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
| 5~8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Bareback&lt;br /&gt;
| 20th circle [[Ranger]]&lt;br /&gt;
| Ride without a saddle or padding&lt;br /&gt;
| Everyone&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Riding&lt;br /&gt;
| 45th circle [[Trader]]&lt;br /&gt;
| Ride faster, even along &amp;quot;curves&amp;quot; if there are no intersections&lt;br /&gt;
| 40th circle ([[Traders]] at 35th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Target&lt;br /&gt;
| 30th circle [[Warrior Mage]]&lt;br /&gt;
| Target creatures from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Circle 20 Necromancer could not learn Prepare, but circle 25 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 29 Paladin could not learn combat, but at circle 30 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 30 Paladin could not learn joust, will verify when higher level reached - Verand&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 35 Empath can learn to joust. - Khelek&lt;br /&gt;
&lt;br /&gt;
===Taught to Horses===&lt;br /&gt;
These classes take approximately 6 hours total to teach ALL skills. For a list of Rangers who offer these services, see [[:Category:Player Horse Trainers]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Ranger]] must first learn from one of the Stablemen in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
![[Ranger]] Level Required&lt;br /&gt;
!Duration of Class&lt;br /&gt;
!What it Does&lt;br /&gt;
|-&lt;br /&gt;
|Leadrope&lt;br /&gt;
|20th&lt;br /&gt;
|6 minutes&lt;br /&gt;
|Horse stays calm while having a rope or bridle on.&lt;br /&gt;
|-&lt;br /&gt;
|Saddle&lt;br /&gt;
|30th&lt;br /&gt;
|7 to 7.5 Minutes&lt;br /&gt;
|Horse stays calm while having a saddle on.&lt;br /&gt;
|-&lt;br /&gt;
|Beg/Sit&lt;br /&gt;
|40th&lt;br /&gt;
|17 Minutes&lt;br /&gt;
|Trick - The horse can sit and beg&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|40th&lt;br /&gt;
|40 Minutes&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Kneel&lt;br /&gt;
|30th or 40th&lt;br /&gt;
|16 Min&lt;br /&gt;
|Teaches horse to kneel so smaller races can mount.&lt;br /&gt;
|-&lt;br /&gt;
|Prance&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Rear/Spin&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|50th&lt;br /&gt;
|48 minutes&lt;br /&gt;
|Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin)&lt;br /&gt;
Horse will BOLT when approached by one of these races, so it&#039;s important to teach it to all horses.&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|50th&lt;br /&gt;
|52 minutes&lt;br /&gt;
|Teaches horse to go to battle&lt;br /&gt;
([[Ranger]] must first learn from [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Joust&lt;br /&gt;
|50th&lt;br /&gt;
|33 minutes&lt;br /&gt;
|Teaches horse to perform a joust&lt;br /&gt;
([[Ranger]] must first learn from 40th [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Magic&lt;br /&gt;
|50th&lt;br /&gt;
|55 minutes&lt;br /&gt;
|Teaches horse not to fear offensive magic being cast atop it.&lt;br /&gt;
|-&lt;br /&gt;
|War&lt;br /&gt;
|50th&lt;br /&gt;
|97.5 minutes&lt;br /&gt;
|Horse will fight with you ([[Paladins]] only!) when you are in combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Horse Gear and Shopping==&lt;br /&gt;
&lt;br /&gt;
There is plenty of gear available for your equine companion. Horse items are divided into six basic types: tack, padding, barding (armor), decorations, grooming tools, and feed.&lt;br /&gt;
&lt;br /&gt;
For a full list of available horse gear and an explanation of each item, see the [[Horse Gear]].&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Horse Shops|Horse Shops]]&lt;br /&gt;
*[[:Category:Tack Shops|Tack Shops]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tack&#039;&#039;&#039;: &amp;quot;Tack&amp;quot; refers to the equipment used to ride and control a horse. The tack in Elanthia is less complex than the tack used in real life. It is limited to the following pieces of equipment: saddles, bridles, halters, and lead ropes. Unless you&#039;re trained to ride bareback, you must use a saddle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Padding&#039;&#039;&#039;: Padding must be placed under the saddle to prevent injury to the horse. Padding comes in two types: the saddle pad and the saddle blanket. It is possible to equip a horse with both a pad and a blanket, although the horse needs only one piece of padding to prevent injury.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barding&#039;&#039;&#039;: Barding is armor for horses. It comes in three types: plate, chain, and leather. All horses can wear chain or leather barding, but only large horses (16+ hands) can wear plate barding. Plate barding offers the most protection and is recommended for the full-contact sport of jousting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039;: Some items, such as caparisons, wreaths, and ribbons, are primarily decorative. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grooming Tools&#039;&#039;&#039;: In Elanthia, there are tools to groom the horse&#039;s coat, mane, tail, and hooves. The stable will groom your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to groom it often. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feed&#039;&#039;&#039;: Some merchants sell food, treats, and salt that you can give to your horse. The stable will feed your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to feed it often.&lt;br /&gt;
&lt;br /&gt;
==Jousting==&lt;br /&gt;
&lt;br /&gt;
[[Jousting]] requires that you have a lance in hand, be mounted on your horse, and issue a challenge to another mounted character. &lt;br /&gt;
&lt;br /&gt;
To initiate the challenge, you must &amp;lt;tt&amp;gt;SIGNAL HORSE TO JOUST &amp;lt;player&amp;gt;&amp;lt;/tt&amp;gt; and the other player will automatically be told how to respond. If they agree, the joust will automatically begin in ten seconds.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Jousting]].&lt;br /&gt;
&lt;br /&gt;
==Horse Wrangling==&lt;br /&gt;
&lt;br /&gt;
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a [[Ranger]], at least 60th circle, and you must not have any &amp;quot;active&amp;quot; horses, meaning that you cannot have one waiting for you in a stable or out in the world. No, you do not need to release or sell your current horse to wrangle a new one! You can simply &amp;lt;tt&amp;gt;STORE HORSE&amp;lt;/tt&amp;gt; at a stable, which will give you a voucher for the horse. You can keep as many vouchers around as you like.&lt;br /&gt;
&lt;br /&gt;
Before you head out, make sure to pick up a leadrope. &amp;lt;tt&amp;gt;TIE&amp;lt;/tt&amp;gt; the leadrope to turn it into a lasso. Note - it will still show up as a leadrope, but it is a lasso now!&lt;br /&gt;
&lt;br /&gt;
The wild horse herd roams in [[Ilithi]] in the steppes around [[Horse Clan]], so head south. On the road between Shard and Horse Clan, the trail branches north and makes a little loop. The herd roams around that area. You usually have to search around before you find it. Be careful, there are critters in this area.  In the process of breaking the herd, the horse may attack the ranger.  For information about horses as creatures, click here: [[Horse (creature)]]&lt;br /&gt;
&lt;br /&gt;
Finding and hunting horses can be a chore. A member of any guild may separate one from the herd, but only Rangers can catch horses.&lt;br /&gt;
&lt;br /&gt;
Once cut from the herd, a Ranger of at least 60th circle may attempt to catch the horse, but anyone can kill it. If left to their own devices, lone horses are usually promptly devoured by golden pards.&lt;br /&gt;
Once you find the herd, &amp;lt;tt&amp;gt;HIDE&amp;lt;/tt&amp;gt;! Your next step is to &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt;. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt; command until you are &#039;&#039;&#039;&amp;lt;tt&amp;gt;DANGEROUSLY CLOSE&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to them. Now, &amp;lt;tt&amp;gt;CUT HERD&amp;lt;/tt&amp;gt;. You will separate one horse from the rest of the herd, you don&#039;t get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.&lt;br /&gt;
&lt;br /&gt;
Success is based on the Ranger&#039;s [[Scouting]], [[Stealth]], and [[Outdoorsmanship]] skills.&lt;br /&gt;
&lt;br /&gt;
Once you get the horse you want, &amp;lt;tt&amp;gt;THROW ROPE AT HORSE&amp;lt;/tt&amp;gt;. If you happen to have more than one horse cut from the herd, specify the one you want by color - &amp;lt;tt&amp;gt;THROW ROPE AT &amp;lt;COLOR&amp;gt; HORSE&amp;lt;/tt&amp;gt;. The individual horses can wander around, so it&#039;s good to specify so that you don&#039;t accidentally end up with the wrong horse.&lt;br /&gt;
&lt;br /&gt;
==Horse History==&lt;br /&gt;
In the early years of [[DragonRealms]], it was stated that there would never be ridable mounts in the game.  Never say never!&lt;br /&gt;
&lt;br /&gt;
Horses were first introduced into [[DragonRealms]] by [[GameMaster]] [[Jeremael]] around 2000 or 2001.&lt;br /&gt;
&lt;br /&gt;
===Announcement regarding horses by Jeremael===&lt;br /&gt;
Greetings! &lt;br /&gt;
I&#039;ve updated the Horse System with a number of new things. &lt;br /&gt;
&lt;br /&gt;
1) Moved the spin trick to SIGNAL and gave you the bonus rear trick along with it. SIGNAL HORSE REAR &amp;amp; SIGNAL HORSE SPIN. &lt;br /&gt;
&lt;br /&gt;
2) A new Ranger to horse instructable technique that allows the horse a new movement style. Prancing! &lt;br /&gt;
&lt;br /&gt;
3) A new Bard to player instructable technique that allows a mounted player to get things from the ground while mounted. &lt;br /&gt;
&lt;br /&gt;
4)A new Trader to player instructable technique that deals with advanced riding. This will allow you to ride more efficiently on long stretches of road. &lt;br /&gt;
&lt;br /&gt;
Thanks to all the player support and suggestions in the last few months since the debut of the system! Keep it up and I hope to see you at Simucon 2002! &lt;br /&gt;
&lt;br /&gt;
GM Jeremael&lt;br /&gt;
&lt;br /&gt;
===Killing Player Horses===&lt;br /&gt;
Player-owned horses are killable through a [[bug]] and skinnable once slain.  Since killing a player-owned horse is a bug it is currently against policy.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Travel, Creation systems, Fauna}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=415269</id>
		<title>Category:Horses</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=415269"/>
		<updated>2015-07-04T15:01:43Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Taught to Horses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[Image:Paladin_horse.jpg|300px|right|Paladin Riding a Horse]]&lt;br /&gt;
The horse system in DragonRealms is very detailed and has something for everyone. There is no circle minimum to either ride or own a horse. Even a novice can ride! However, the horse system includes many advanced riding techniques, like having your horse fight beside you if you are a [[Paladin]], or loading a ranged weapon while riding if you&#039;re a [[Barbarian]]. These types of abilities do have circle and sometimes guild requirements.&lt;br /&gt;
&lt;br /&gt;
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and &amp;lt;tt&amp;gt;ASK &amp;lt;STABLEMASTER&amp;gt; ABOUT HORSE&amp;lt;/tt&amp;gt;. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply &amp;quot;listen&amp;quot; to the lesson. When it is complete, you&#039;ll know how to ride! In addition, magic users should &amp;lt;tt&amp;gt;ASK &amp;lt;Stablemaster&amp;gt; ABOUT PREPARE&amp;lt;/tt&amp;gt;, so that they can prepare spells while mounted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying a Horse==&lt;br /&gt;
Before buying your horse, there are two very important points to consider. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Halfling|Halflings]], [[:Category:Dwarf|Dwarves]], and [[:Category:Gnome|Gnomes]] can ride full size horses. However, the horse must be taught to &amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; by a [[Ranger]] before these height-challenged races will be able to mount them. Ponies are only rideable by these three races. &lt;br /&gt;
&lt;br /&gt;
Horses do not like [[Prydaen]] or [[Rakash]] when in moonskin. If you are one of these races, your horse must be trained to tolerate animalistic races by a [[Ranger]], otherwise you will not be able to approach them!&lt;br /&gt;
&lt;br /&gt;
===Buying from a Stable===&lt;br /&gt;
&lt;br /&gt;
At the stable, you can either &amp;lt;tt&amp;gt;LOOK IN CORRAL&amp;lt;/tt&amp;gt; or simply &amp;lt;tt&amp;gt;ORDER&amp;lt;/tt&amp;gt; to see a menu of the of the horses currently available, along with their prices. To &amp;lt;tt&amp;gt;LOOK&amp;lt;/tt&amp;gt; at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to &amp;lt;tt&amp;gt;LOOK 2&amp;lt;/tt&amp;gt;. Likewise, to purchase the second horse, you would &amp;lt;tt&amp;gt;ORDER 2&amp;lt;/tt&amp;gt;. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!&lt;br /&gt;
&lt;br /&gt;
===Buying from an Adventurer===&lt;br /&gt;
&lt;br /&gt;
When buying a horse from another adventurer, you must use the services of a [[Trader]] that is circle 25 or above to make the sale. This transaction can only take place in a Brokerage Office. [[Traders]] that are level 25 and below cannot purchase a horse from another player. Their only option is to buy from the corral.&lt;br /&gt;
&lt;br /&gt;
==Horse Appearance==&lt;br /&gt;
&lt;br /&gt;
Horses in [[Elanthia]] come in all types of colors and sizes, with all sorts of features that make each one unique. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses are available as either mares (female horses) or geldings (neutered male horses). In the horse world, stallions (males who are not neutered) are generally harder to control and are not often used for riding. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
[[File:Horse scale chart 500.jpg|right]]&lt;br /&gt;
Horse height is measured in &amp;quot;hands&amp;quot;, which are 4 inches each. Height is measured from the ground to the top of the horse&#039;s shoulder. Ponies can range from 8 to 13 hands, while horses generally range from 12 to 18 hands. Only horses that are 16 hands or higher are able to wear plate armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The color of your horse is the first thing someone will see if your horse is standing in a room. They&#039;ll see a white horse, a grey horse, a gold-colored horse, etc. There are many colors available - white, grey, black, dark, red, cherry, dappled, gold-colored, roan, flea-bitten (a black spotted pattern), chestnut, dun, blue, rose, smoky, buckskin, and bay, among others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detailed Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses can possess a number of different coat and color variations, and it&#039;s rare to find identical horses unless you&#039;re purchasing a white one. There are several different features you can look for, such as &#039;&#039;&#039;a glistening white coat&#039;&#039;&#039;, or &#039;&#039;&#039;a light reddish brown colored coat and mahogany highlights&#039;&#039;&#039;. Keep an eye open for all sorts of unique patterns!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Besides the basic breeds, there are an additional four known breeds of horses in Elanthia -- the [[Akhaal]], [[Haramorlam]], [[Kirmalia]], and [[Zeharca]].  Each breed has its own characteristics which are discussed on the breed&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Learning About Your Horse==&lt;br /&gt;
&lt;br /&gt;
The {{tt|RECALL MOUNT}} command displays the following information about your horse:&lt;br /&gt;
*Whether you own a horse&lt;br /&gt;
*Its size, color, markings&lt;br /&gt;
*Its last known stable location, if any, and current location if out of stable&lt;br /&gt;
*Whether your horse was caught wild or domestically bred (corral)&lt;br /&gt;
*What training it has received&lt;br /&gt;
*If you are in the room with the horse, and there are multiple horses present, {{tt|RECALL MOUNT}} tells you which which horse is yours.&lt;br /&gt;
*If you have an active mount, and it is currently summoned, {{tt|RECALL MOUNT}} tells you where it currently is.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Your Horse==&lt;br /&gt;
&lt;br /&gt;
Now that you have your horse, you&#039;ll want to know how to interact with it! This is why you got a horse in the first place, isn&#039;t it? &lt;br /&gt;
&lt;br /&gt;
When you first get your horse out of the stable, you need to {{com|APPROACH}} it to make sure it&#039;s accustomed to you. As the horse spends time with you out in the world, sometimes you will need to {{tt|APPROACH}} it again to make sure it remembers who you are! If you wish to interact with other people&#039;s horses, sometimes you will need to {{tt|APPROACH}} them multiple times before they will allow you to do anything. &lt;br /&gt;
&lt;br /&gt;
For roleplay value, you can {{com|PET}}, {{com|HUG}}, {{com|TOUCH}}, {{com|KISS}}, {{com|SCRATCH}}, and {{com|RUB}} your horse. You&#039;ll also need to {{com|STUDY}} your horse from time to time to make sure your horse is in good shape, well fed, and properly groomed (&#039;&#039;see the section on [[Horses#Horse Care|Horse Care]] below&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Use {{com|LEAD}} {{tt|HORSE}} when you want the horse to follow you on foot. In this mode, horses act just like a [[Trader]] caravan. When you move, the horse will follow you a few seconds later. To lead the horse, you must have a lead rope, halter, or bridle on it. To stop leading the horse, simply {{tt|LEAD HORSE}} again.&lt;br /&gt;
&lt;br /&gt;
To ride your horse, simply {{com|MOUNT}} {{tt|HORSE}}. If you don&#039;t know how to ride bareback, you must have a saddle or blanket on the horse. Remember, if there are multiple horses in the room, you can specify yours by its color. To stop riding, {{com|DISMOUNT}} {{tt|HORSE}}. If you are horribly wounded, there is a good chance you will -fall- off your horse when mounted, so make sure to take care of yourself. You can only mount your horse when you are outside, and there are some places horses will refuse to go (such as indoors, and other obstacles out in the world). &lt;br /&gt;
&lt;br /&gt;
Horses have four speeds: &#039;&#039;&#039;walk, trot, canter&#039;&#039;&#039; and &#039;&#039;&#039;gallop&#039;&#039;&#039;. Walk moves your horse at the same speed that your character moves, one room at a time. Trot, canter, and gallop move two, three and four rooms at a time, provided that there are enough rooms in a row in that specific direction. If you gallop north and there are only three rooms with a northern exit, the horse will travel three rooms north and then stop to see which way you want to go next. If you have the Advanced Riding skill, and there is only one other exit, the horse will automatically follow that &amp;quot;curve&amp;quot; for you.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;To make your horse change speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|SIGNAL}} {{tt|HORSE to}} [walk|trot|canter|gallop]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make your horse perform a trick:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to}} [beg|spin] or&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to JUMP}} (thing)&lt;br /&gt;
&lt;br /&gt;
==Horse Care==&lt;br /&gt;
&lt;br /&gt;
Horses are a responsibility. If you don&#039;t take good care of your horse, it can become sick, injured, and even die. To check on a horse&#039;s condition, use {{tt|STUDY HORSE}}. Studying a horse will tell you if it has been fed recently and if it needs grooming.  If the horse shies away from you, {{tt|APPROACH}} a few times.&lt;br /&gt;
&lt;br /&gt;
You can purchase everything you need from a tack shop for the care of your horse, including food and grooming tools.&lt;br /&gt;
&lt;br /&gt;
===Feeding===&lt;br /&gt;
&lt;br /&gt;
Horses love to eat grass, which is easily forageable in most areas.  Apples and other foods are also readily available for free through foraging, or can be picked from apple trees (the orchards at Baerholdt&#039;s, or south of [[Therenborough]]) or gardens (carrots and other vegetables) found throughout Elanthia.&lt;br /&gt;
&lt;br /&gt;
To buy food from a tack shop, simply {{com|ASK}} &amp;lt;shopkeeper&amp;gt; {{tt|ABOUT FOOD}}. He will give you a list of items that you can purchase. You can buy things like grain, apples, carrots, salt, and other items. &lt;br /&gt;
&lt;br /&gt;
To feed your horse, just hold the food in your right hand and {{com|FEED}} &amp;lt;food&amp;gt; {{tt|TO HORSE}}.  A horse will not eat on its own however so you must feed your horse or it will go hungry.&lt;br /&gt;
&lt;br /&gt;
===Grooming===&lt;br /&gt;
&lt;br /&gt;
There are three &amp;quot;sections&amp;quot; of a horse that you can clean - the mane and tail, the coat, and the hooves. Once you&#039;ve finished cleaning one of those sections, you are not able to clean it again for a short time. To clean your horse, you need four tools - a soft/stiff brush (turnable item), a mane and tail brush, a curry comb, and a hoof pick. These items are all available in a tack shop if you &amp;lt;tt&amp;gt;ASK &amp;lt;shopkeeper&amp;gt; ABOUT GROOM&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the mane and tail&#039;&#039;&#039;, &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; with empty hands until you are told you need a brush. Pull out your soft brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are told to use another tool. Next, pull out your mane and tail brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the coat&#039;&#039;&#039;, hold the curry comb and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt;. When you&#039;re asked for a new tool, pull out your soft brush and TURN it to use the stiff side. Again, &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt;. When that step is completed, turn the brush once more to the soft side and brush again until you are finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the hooves&#039;&#039;&#039;, get your hoof pick and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; four times, once for each hoof. &lt;br /&gt;
&lt;br /&gt;
===Stabling===&lt;br /&gt;
&lt;br /&gt;
When it&#039;s time to stop adventuring for the day, it&#039;s important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it&#039;s returned to the nearest stable. &lt;br /&gt;
&lt;br /&gt;
Stabling your horse is simple. First, bring him/her to a stable.  Then make sure you are &#039;&#039;&#039;not&#039;&#039;&#039; leading the horse.  Next, remove all of your gear from the horse except the bridle, and then &amp;lt;tt&amp;gt;STABLE HORSE&amp;lt;/tt&amp;gt;. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you&#039;re an [[Estate Holder]] you can use &amp;lt;tt&amp;gt;BUNDLE HORSE&amp;lt;/tt&amp;gt; to get the stableboys to pack up your gear for you. There is a small fee for this service.  &lt;br /&gt;
&lt;br /&gt;
When you&#039;re ready to get your horse out again, go to any stable and &amp;lt;tt&amp;gt;RETURN HORSE&amp;lt;/tt&amp;gt;. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don&#039;t go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it&#039;s being fed and groomed!&lt;br /&gt;
&lt;br /&gt;
===Storing===&lt;br /&gt;
&lt;br /&gt;
Rangers and Traders of adequate standing in their guild can STORE a horse at a stable for long time care and will receive a voucher.  This enables them to catch or sell multiple horses since a player may only own one horse at a time.  To retreive the horse hold the voucher in the right hand and UNSTORE twice.&lt;br /&gt;
&lt;br /&gt;
==Teaching Adventurers and Horses==&lt;br /&gt;
&lt;br /&gt;
There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.&lt;br /&gt;
&lt;br /&gt;
Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn &amp;lt;tt&amp;gt;JOUST&amp;lt;/tt&amp;gt; from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, load, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach an Adventurer:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach a horse:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;horse&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To review what skills you have available to teach either players or horses, simply use the &amp;lt;tt&amp;gt;INSTRUCT&amp;lt;/tt&amp;gt; verb by itself.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*Only one person or horse can be instructed at a time.&lt;br /&gt;
*No normal class can be taught at the same time as instructing.&lt;br /&gt;
&lt;br /&gt;
===Skills Taught to Adventurers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Who Teaches It &lt;br /&gt;
! What it Does&lt;br /&gt;
! Who Can Learn&lt;br /&gt;
! Class Time&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Basic Horsemanship&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Ride horses&lt;br /&gt;
| Everyone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prepare&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Prepare spells on horseback&lt;br /&gt;
| Magic users&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| 35th circle [[Paladin]]&lt;br /&gt;
| Fight on horseback&lt;br /&gt;
| 30th circle ([[Paladin]] at 20th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Mount&lt;br /&gt;
| 40th circle [[Paladin]]&lt;br /&gt;
| Mount horse while in combat&lt;br /&gt;
| [[Paladins]]: 35th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Joust&lt;br /&gt;
| 50th circle [[Paladin]]&lt;br /&gt;
| Improved jousting skill&lt;br /&gt;
| 36th circle ([[Paladin]] at 25th circle)&lt;br /&gt;
|~7 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Load&lt;br /&gt;
| 40th circle [[Barbarian]]&lt;br /&gt;
| Load ranged weapons on horseback&lt;br /&gt;
| 40th circle ([[Barbarians]] at 30th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Grab&lt;br /&gt;
| 40th circle [[Bard]]&lt;br /&gt;
| Grab things off the ground from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
| 5~8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Bareback&lt;br /&gt;
| 20th circle [[Ranger]]&lt;br /&gt;
| Ride without a saddle or padding&lt;br /&gt;
| Everyone&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Riding&lt;br /&gt;
| 45th circle [[Trader]]&lt;br /&gt;
| Ride faster, even along &amp;quot;curves&amp;quot; if there are no intersections&lt;br /&gt;
| 40th circle ([[Traders]] at 35th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Target&lt;br /&gt;
| 30th circle [[Warrior Mage]]&lt;br /&gt;
| Target creatures from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Circle 20 Necromancer could not learn Prepare, but circle 25 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 29 Paladin could not learn combat, but at circle 30 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 30 Paladin could not learn joust, will verify when higher level reached - Verand&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 35 Empath can learn to joust. - Khelek&lt;br /&gt;
&lt;br /&gt;
===Taught to Horses===&lt;br /&gt;
These classes take approximately 6 hours total to teach ALL skills. For a list of Rangers who offer these services, see [[:Category:Player Horse Trainers]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Ranger]] must first learn from one of the Stablemen in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
![[Ranger]] Level Required&lt;br /&gt;
!Duration of Class&lt;br /&gt;
!What it Does&lt;br /&gt;
|-&lt;br /&gt;
|Leadrope&lt;br /&gt;
|20th&lt;br /&gt;
|6 minutes&lt;br /&gt;
|Horse stays calm while having a rope or bridle on.&lt;br /&gt;
|-&lt;br /&gt;
|Saddle&lt;br /&gt;
|30th&lt;br /&gt;
|7 to 7.5 Minutes&lt;br /&gt;
|Horse stays calm while having a saddle on.&lt;br /&gt;
|-&lt;br /&gt;
|Beg/Sit&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick - The horse can sit and beg&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|40th&lt;br /&gt;
|40 Minutes&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Kneel&lt;br /&gt;
|30th or 40th&lt;br /&gt;
|16 Min&lt;br /&gt;
|Teaches horse to kneel so smaller races can mount.&lt;br /&gt;
|-&lt;br /&gt;
|Prance&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Rear/Spin&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|50th&lt;br /&gt;
|48 minutes&lt;br /&gt;
|Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin)&lt;br /&gt;
Horse will BOLT when approached by one of these races, so it&#039;s important to teach it to all horses.&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|50th&lt;br /&gt;
|52 minutes&lt;br /&gt;
|Teaches horse to go to battle&lt;br /&gt;
([[Ranger]] must first learn from [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Joust&lt;br /&gt;
|50th&lt;br /&gt;
|33 minutes&lt;br /&gt;
|Teaches horse to perform a joust&lt;br /&gt;
([[Ranger]] must first learn from 40th [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Magic&lt;br /&gt;
|50th&lt;br /&gt;
|55 minutes&lt;br /&gt;
|Teaches horse not to fear offensive magic being cast atop it.&lt;br /&gt;
|-&lt;br /&gt;
|War&lt;br /&gt;
|50th&lt;br /&gt;
|97.5 minutes&lt;br /&gt;
|Horse will fight with you ([[Paladins]] only!) when you are in combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Horse Gear and Shopping==&lt;br /&gt;
&lt;br /&gt;
There is plenty of gear available for your equine companion. Horse items are divided into six basic types: tack, padding, barding (armor), decorations, grooming tools, and feed.&lt;br /&gt;
&lt;br /&gt;
For a full list of available horse gear and an explanation of each item, see the [[Horse Gear]].&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Horse Shops|Horse Shops]]&lt;br /&gt;
*[[:Category:Tack Shops|Tack Shops]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tack&#039;&#039;&#039;: &amp;quot;Tack&amp;quot; refers to the equipment used to ride and control a horse. The tack in Elanthia is less complex than the tack used in real life. It is limited to the following pieces of equipment: saddles, bridles, halters, and lead ropes. Unless you&#039;re trained to ride bareback, you must use a saddle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Padding&#039;&#039;&#039;: Padding must be placed under the saddle to prevent injury to the horse. Padding comes in two types: the saddle pad and the saddle blanket. It is possible to equip a horse with both a pad and a blanket, although the horse needs only one piece of padding to prevent injury.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barding&#039;&#039;&#039;: Barding is armor for horses. It comes in three types: plate, chain, and leather. All horses can wear chain or leather barding, but only large horses (16+ hands) can wear plate barding. Plate barding offers the most protection and is recommended for the full-contact sport of jousting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039;: Some items, such as caparisons, wreaths, and ribbons, are primarily decorative. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grooming Tools&#039;&#039;&#039;: In Elanthia, there are tools to groom the horse&#039;s coat, mane, tail, and hooves. The stable will groom your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to groom it often. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feed&#039;&#039;&#039;: Some merchants sell food, treats, and salt that you can give to your horse. The stable will feed your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to feed it often.&lt;br /&gt;
&lt;br /&gt;
==Jousting==&lt;br /&gt;
&lt;br /&gt;
[[Jousting]] requires that you have a lance in hand, be mounted on your horse, and issue a challenge to another mounted character. &lt;br /&gt;
&lt;br /&gt;
To initiate the challenge, you must &amp;lt;tt&amp;gt;SIGNAL HORSE TO JOUST &amp;lt;player&amp;gt;&amp;lt;/tt&amp;gt; and the other player will automatically be told how to respond. If they agree, the joust will automatically begin in ten seconds.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Jousting]].&lt;br /&gt;
&lt;br /&gt;
==Horse Wrangling==&lt;br /&gt;
&lt;br /&gt;
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a [[Ranger]], at least 60th circle, and you must not have any &amp;quot;active&amp;quot; horses, meaning that you cannot have one waiting for you in a stable or out in the world. No, you do not need to release or sell your current horse to wrangle a new one! You can simply &amp;lt;tt&amp;gt;STORE HORSE&amp;lt;/tt&amp;gt; at a stable, which will give you a voucher for the horse. You can keep as many vouchers around as you like.&lt;br /&gt;
&lt;br /&gt;
Before you head out, make sure to pick up a leadrope. &amp;lt;tt&amp;gt;TIE&amp;lt;/tt&amp;gt; the leadrope to turn it into a lasso. Note - it will still show up as a leadrope, but it is a lasso now!&lt;br /&gt;
&lt;br /&gt;
The wild horse herd roams in [[Ilithi]] in the steppes around [[Horse Clan]], so head south. On the road between Shard and Horse Clan, the trail branches north and makes a little loop. The herd roams around that area. You usually have to search around before you find it. Be careful, there are critters in this area.  In the process of breaking the herd, the horse may attack the ranger.  For information about horses as creatures, click here: [[Horse (creature)]]&lt;br /&gt;
&lt;br /&gt;
Finding and hunting horses can be a chore. A member of any guild may separate one from the herd, but only Rangers can catch horses.&lt;br /&gt;
&lt;br /&gt;
Once cut from the herd, a Ranger of at least 60th circle may attempt to catch the horse, but anyone can kill it. If left to their own devices, lone horses are usually promptly devoured by golden pards.&lt;br /&gt;
Once you find the herd, &amp;lt;tt&amp;gt;HIDE&amp;lt;/tt&amp;gt;! Your next step is to &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt;. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt; command until you are &#039;&#039;&#039;&amp;lt;tt&amp;gt;DANGEROUSLY CLOSE&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to them. Now, &amp;lt;tt&amp;gt;CUT HERD&amp;lt;/tt&amp;gt;. You will separate one horse from the rest of the herd, you don&#039;t get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.&lt;br /&gt;
&lt;br /&gt;
Success is based on the Ranger&#039;s [[Scouting]], [[Stealth]], and [[Outdoorsmanship]] skills.&lt;br /&gt;
&lt;br /&gt;
Once you get the horse you want, &amp;lt;tt&amp;gt;THROW ROPE AT HORSE&amp;lt;/tt&amp;gt;. If you happen to have more than one horse cut from the herd, specify the one you want by color - &amp;lt;tt&amp;gt;THROW ROPE AT &amp;lt;COLOR&amp;gt; HORSE&amp;lt;/tt&amp;gt;. The individual horses can wander around, so it&#039;s good to specify so that you don&#039;t accidentally end up with the wrong horse.&lt;br /&gt;
&lt;br /&gt;
==Horse History==&lt;br /&gt;
In the early years of [[DragonRealms]], it was stated that there would never be ridable mounts in the game.  Never say never!&lt;br /&gt;
&lt;br /&gt;
Horses were first introduced into [[DragonRealms]] by [[GameMaster]] [[Jeremael]] around 2000 or 2001.&lt;br /&gt;
&lt;br /&gt;
===Announcement regarding horses by Jeremael===&lt;br /&gt;
Greetings! &lt;br /&gt;
I&#039;ve updated the Horse System with a number of new things. &lt;br /&gt;
&lt;br /&gt;
1) Moved the spin trick to SIGNAL and gave you the bonus rear trick along with it. SIGNAL HORSE REAR &amp;amp; SIGNAL HORSE SPIN. &lt;br /&gt;
&lt;br /&gt;
2) A new Ranger to horse instructable technique that allows the horse a new movement style. Prancing! &lt;br /&gt;
&lt;br /&gt;
3) A new Bard to player instructable technique that allows a mounted player to get things from the ground while mounted. &lt;br /&gt;
&lt;br /&gt;
4)A new Trader to player instructable technique that deals with advanced riding. This will allow you to ride more efficiently on long stretches of road. &lt;br /&gt;
&lt;br /&gt;
Thanks to all the player support and suggestions in the last few months since the debut of the system! Keep it up and I hope to see you at Simucon 2002! &lt;br /&gt;
&lt;br /&gt;
GM Jeremael&lt;br /&gt;
&lt;br /&gt;
===Killing Player Horses===&lt;br /&gt;
Player-owned horses are killable through a [[bug]] and skinnable once slain.  Since killing a player-owned horse is a bug it is currently against policy.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Travel, Creation systems, Fauna}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=415268</id>
		<title>Category:Horses</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=415268"/>
		<updated>2015-07-04T14:16:52Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Taught to Horses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[Image:Paladin_horse.jpg|300px|right|Paladin Riding a Horse]]&lt;br /&gt;
The horse system in DragonRealms is very detailed and has something for everyone. There is no circle minimum to either ride or own a horse. Even a novice can ride! However, the horse system includes many advanced riding techniques, like having your horse fight beside you if you are a [[Paladin]], or loading a ranged weapon while riding if you&#039;re a [[Barbarian]]. These types of abilities do have circle and sometimes guild requirements.&lt;br /&gt;
&lt;br /&gt;
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and &amp;lt;tt&amp;gt;ASK &amp;lt;STABLEMASTER&amp;gt; ABOUT HORSE&amp;lt;/tt&amp;gt;. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply &amp;quot;listen&amp;quot; to the lesson. When it is complete, you&#039;ll know how to ride! In addition, magic users should &amp;lt;tt&amp;gt;ASK &amp;lt;Stablemaster&amp;gt; ABOUT PREPARE&amp;lt;/tt&amp;gt;, so that they can prepare spells while mounted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying a Horse==&lt;br /&gt;
Before buying your horse, there are two very important points to consider. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Halfling|Halflings]], [[:Category:Dwarf|Dwarves]], and [[:Category:Gnome|Gnomes]] can ride full size horses. However, the horse must be taught to &amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; by a [[Ranger]] before these height-challenged races will be able to mount them. Ponies are only rideable by these three races. &lt;br /&gt;
&lt;br /&gt;
Horses do not like [[Prydaen]] or [[Rakash]] when in moonskin. If you are one of these races, your horse must be trained to tolerate animalistic races by a [[Ranger]], otherwise you will not be able to approach them!&lt;br /&gt;
&lt;br /&gt;
===Buying from a Stable===&lt;br /&gt;
&lt;br /&gt;
At the stable, you can either &amp;lt;tt&amp;gt;LOOK IN CORRAL&amp;lt;/tt&amp;gt; or simply &amp;lt;tt&amp;gt;ORDER&amp;lt;/tt&amp;gt; to see a menu of the of the horses currently available, along with their prices. To &amp;lt;tt&amp;gt;LOOK&amp;lt;/tt&amp;gt; at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to &amp;lt;tt&amp;gt;LOOK 2&amp;lt;/tt&amp;gt;. Likewise, to purchase the second horse, you would &amp;lt;tt&amp;gt;ORDER 2&amp;lt;/tt&amp;gt;. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!&lt;br /&gt;
&lt;br /&gt;
===Buying from an Adventurer===&lt;br /&gt;
&lt;br /&gt;
When buying a horse from another adventurer, you must use the services of a [[Trader]] that is circle 25 or above to make the sale. This transaction can only take place in a Brokerage Office. [[Traders]] that are level 25 and below cannot purchase a horse from another player. Their only option is to buy from the corral.&lt;br /&gt;
&lt;br /&gt;
==Horse Appearance==&lt;br /&gt;
&lt;br /&gt;
Horses in [[Elanthia]] come in all types of colors and sizes, with all sorts of features that make each one unique. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses are available as either mares (female horses) or geldings (neutered male horses). In the horse world, stallions (males who are not neutered) are generally harder to control and are not often used for riding. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
[[File:Horse scale chart 500.jpg|right]]&lt;br /&gt;
Horse height is measured in &amp;quot;hands&amp;quot;, which are 4 inches each. Height is measured from the ground to the top of the horse&#039;s shoulder. Ponies can range from 8 to 13 hands, while horses generally range from 12 to 18 hands. Only horses that are 16 hands or higher are able to wear plate armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The color of your horse is the first thing someone will see if your horse is standing in a room. They&#039;ll see a white horse, a grey horse, a gold-colored horse, etc. There are many colors available - white, grey, black, dark, red, cherry, dappled, gold-colored, roan, flea-bitten (a black spotted pattern), chestnut, dun, blue, rose, smoky, buckskin, and bay, among others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detailed Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses can possess a number of different coat and color variations, and it&#039;s rare to find identical horses unless you&#039;re purchasing a white one. There are several different features you can look for, such as &#039;&#039;&#039;a glistening white coat&#039;&#039;&#039;, or &#039;&#039;&#039;a light reddish brown colored coat and mahogany highlights&#039;&#039;&#039;. Keep an eye open for all sorts of unique patterns!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Besides the basic breeds, there are an additional four known breeds of horses in Elanthia -- the [[Akhaal]], [[Haramorlam]], [[Kirmalia]], and [[Zeharca]].  Each breed has its own characteristics which are discussed on the breed&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Learning About Your Horse==&lt;br /&gt;
&lt;br /&gt;
The {{tt|RECALL MOUNT}} command displays the following information about your horse:&lt;br /&gt;
*Whether you own a horse&lt;br /&gt;
*Its size, color, markings&lt;br /&gt;
*Its last known stable location, if any, and current location if out of stable&lt;br /&gt;
*Whether your horse was caught wild or domestically bred (corral)&lt;br /&gt;
*What training it has received&lt;br /&gt;
*If you are in the room with the horse, and there are multiple horses present, {{tt|RECALL MOUNT}} tells you which which horse is yours.&lt;br /&gt;
*If you have an active mount, and it is currently summoned, {{tt|RECALL MOUNT}} tells you where it currently is.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Your Horse==&lt;br /&gt;
&lt;br /&gt;
Now that you have your horse, you&#039;ll want to know how to interact with it! This is why you got a horse in the first place, isn&#039;t it? &lt;br /&gt;
&lt;br /&gt;
When you first get your horse out of the stable, you need to {{com|APPROACH}} it to make sure it&#039;s accustomed to you. As the horse spends time with you out in the world, sometimes you will need to {{tt|APPROACH}} it again to make sure it remembers who you are! If you wish to interact with other people&#039;s horses, sometimes you will need to {{tt|APPROACH}} them multiple times before they will allow you to do anything. &lt;br /&gt;
&lt;br /&gt;
For roleplay value, you can {{com|PET}}, {{com|HUG}}, {{com|TOUCH}}, {{com|KISS}}, {{com|SCRATCH}}, and {{com|RUB}} your horse. You&#039;ll also need to {{com|STUDY}} your horse from time to time to make sure your horse is in good shape, well fed, and properly groomed (&#039;&#039;see the section on [[Horses#Horse Care|Horse Care]] below&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Use {{com|LEAD}} {{tt|HORSE}} when you want the horse to follow you on foot. In this mode, horses act just like a [[Trader]] caravan. When you move, the horse will follow you a few seconds later. To lead the horse, you must have a lead rope, halter, or bridle on it. To stop leading the horse, simply {{tt|LEAD HORSE}} again.&lt;br /&gt;
&lt;br /&gt;
To ride your horse, simply {{com|MOUNT}} {{tt|HORSE}}. If you don&#039;t know how to ride bareback, you must have a saddle or blanket on the horse. Remember, if there are multiple horses in the room, you can specify yours by its color. To stop riding, {{com|DISMOUNT}} {{tt|HORSE}}. If you are horribly wounded, there is a good chance you will -fall- off your horse when mounted, so make sure to take care of yourself. You can only mount your horse when you are outside, and there are some places horses will refuse to go (such as indoors, and other obstacles out in the world). &lt;br /&gt;
&lt;br /&gt;
Horses have four speeds: &#039;&#039;&#039;walk, trot, canter&#039;&#039;&#039; and &#039;&#039;&#039;gallop&#039;&#039;&#039;. Walk moves your horse at the same speed that your character moves, one room at a time. Trot, canter, and gallop move two, three and four rooms at a time, provided that there are enough rooms in a row in that specific direction. If you gallop north and there are only three rooms with a northern exit, the horse will travel three rooms north and then stop to see which way you want to go next. If you have the Advanced Riding skill, and there is only one other exit, the horse will automatically follow that &amp;quot;curve&amp;quot; for you.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;To make your horse change speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|SIGNAL}} {{tt|HORSE to}} [walk|trot|canter|gallop]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make your horse perform a trick:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to}} [beg|spin] or&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to JUMP}} (thing)&lt;br /&gt;
&lt;br /&gt;
==Horse Care==&lt;br /&gt;
&lt;br /&gt;
Horses are a responsibility. If you don&#039;t take good care of your horse, it can become sick, injured, and even die. To check on a horse&#039;s condition, use {{tt|STUDY HORSE}}. Studying a horse will tell you if it has been fed recently and if it needs grooming.  If the horse shies away from you, {{tt|APPROACH}} a few times.&lt;br /&gt;
&lt;br /&gt;
You can purchase everything you need from a tack shop for the care of your horse, including food and grooming tools.&lt;br /&gt;
&lt;br /&gt;
===Feeding===&lt;br /&gt;
&lt;br /&gt;
Horses love to eat grass, which is easily forageable in most areas.  Apples and other foods are also readily available for free through foraging, or can be picked from apple trees (the orchards at Baerholdt&#039;s, or south of [[Therenborough]]) or gardens (carrots and other vegetables) found throughout Elanthia.&lt;br /&gt;
&lt;br /&gt;
To buy food from a tack shop, simply {{com|ASK}} &amp;lt;shopkeeper&amp;gt; {{tt|ABOUT FOOD}}. He will give you a list of items that you can purchase. You can buy things like grain, apples, carrots, salt, and other items. &lt;br /&gt;
&lt;br /&gt;
To feed your horse, just hold the food in your right hand and {{com|FEED}} &amp;lt;food&amp;gt; {{tt|TO HORSE}}.  A horse will not eat on its own however so you must feed your horse or it will go hungry.&lt;br /&gt;
&lt;br /&gt;
===Grooming===&lt;br /&gt;
&lt;br /&gt;
There are three &amp;quot;sections&amp;quot; of a horse that you can clean - the mane and tail, the coat, and the hooves. Once you&#039;ve finished cleaning one of those sections, you are not able to clean it again for a short time. To clean your horse, you need four tools - a soft/stiff brush (turnable item), a mane and tail brush, a curry comb, and a hoof pick. These items are all available in a tack shop if you &amp;lt;tt&amp;gt;ASK &amp;lt;shopkeeper&amp;gt; ABOUT GROOM&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the mane and tail&#039;&#039;&#039;, &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; with empty hands until you are told you need a brush. Pull out your soft brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are told to use another tool. Next, pull out your mane and tail brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the coat&#039;&#039;&#039;, hold the curry comb and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt;. When you&#039;re asked for a new tool, pull out your soft brush and TURN it to use the stiff side. Again, &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt;. When that step is completed, turn the brush once more to the soft side and brush again until you are finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the hooves&#039;&#039;&#039;, get your hoof pick and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; four times, once for each hoof. &lt;br /&gt;
&lt;br /&gt;
===Stabling===&lt;br /&gt;
&lt;br /&gt;
When it&#039;s time to stop adventuring for the day, it&#039;s important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it&#039;s returned to the nearest stable. &lt;br /&gt;
&lt;br /&gt;
Stabling your horse is simple. First, bring him/her to a stable.  Then make sure you are &#039;&#039;&#039;not&#039;&#039;&#039; leading the horse.  Next, remove all of your gear from the horse except the bridle, and then &amp;lt;tt&amp;gt;STABLE HORSE&amp;lt;/tt&amp;gt;. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you&#039;re an [[Estate Holder]] you can use &amp;lt;tt&amp;gt;BUNDLE HORSE&amp;lt;/tt&amp;gt; to get the stableboys to pack up your gear for you. There is a small fee for this service.  &lt;br /&gt;
&lt;br /&gt;
When you&#039;re ready to get your horse out again, go to any stable and &amp;lt;tt&amp;gt;RETURN HORSE&amp;lt;/tt&amp;gt;. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don&#039;t go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it&#039;s being fed and groomed!&lt;br /&gt;
&lt;br /&gt;
===Storing===&lt;br /&gt;
&lt;br /&gt;
Rangers and Traders of adequate standing in their guild can STORE a horse at a stable for long time care and will receive a voucher.  This enables them to catch or sell multiple horses since a player may only own one horse at a time.  To retreive the horse hold the voucher in the right hand and UNSTORE twice.&lt;br /&gt;
&lt;br /&gt;
==Teaching Adventurers and Horses==&lt;br /&gt;
&lt;br /&gt;
There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.&lt;br /&gt;
&lt;br /&gt;
Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn &amp;lt;tt&amp;gt;JOUST&amp;lt;/tt&amp;gt; from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, load, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach an Adventurer:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach a horse:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;horse&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To review what skills you have available to teach either players or horses, simply use the &amp;lt;tt&amp;gt;INSTRUCT&amp;lt;/tt&amp;gt; verb by itself.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*Only one person or horse can be instructed at a time.&lt;br /&gt;
*No normal class can be taught at the same time as instructing.&lt;br /&gt;
&lt;br /&gt;
===Skills Taught to Adventurers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Who Teaches It &lt;br /&gt;
! What it Does&lt;br /&gt;
! Who Can Learn&lt;br /&gt;
! Class Time&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Basic Horsemanship&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Ride horses&lt;br /&gt;
| Everyone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prepare&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Prepare spells on horseback&lt;br /&gt;
| Magic users&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| 35th circle [[Paladin]]&lt;br /&gt;
| Fight on horseback&lt;br /&gt;
| 30th circle ([[Paladin]] at 20th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Mount&lt;br /&gt;
| 40th circle [[Paladin]]&lt;br /&gt;
| Mount horse while in combat&lt;br /&gt;
| [[Paladins]]: 35th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Joust&lt;br /&gt;
| 50th circle [[Paladin]]&lt;br /&gt;
| Improved jousting skill&lt;br /&gt;
| 36th circle ([[Paladin]] at 25th circle)&lt;br /&gt;
|~7 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Load&lt;br /&gt;
| 40th circle [[Barbarian]]&lt;br /&gt;
| Load ranged weapons on horseback&lt;br /&gt;
| 40th circle ([[Barbarians]] at 30th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Grab&lt;br /&gt;
| 40th circle [[Bard]]&lt;br /&gt;
| Grab things off the ground from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
| 5~8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Bareback&lt;br /&gt;
| 20th circle [[Ranger]]&lt;br /&gt;
| Ride without a saddle or padding&lt;br /&gt;
| Everyone&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Riding&lt;br /&gt;
| 45th circle [[Trader]]&lt;br /&gt;
| Ride faster, even along &amp;quot;curves&amp;quot; if there are no intersections&lt;br /&gt;
| 40th circle ([[Traders]] at 35th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Target&lt;br /&gt;
| 30th circle [[Warrior Mage]]&lt;br /&gt;
| Target creatures from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Circle 20 Necromancer could not learn Prepare, but circle 25 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 29 Paladin could not learn combat, but at circle 30 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 30 Paladin could not learn joust, will verify when higher level reached - Verand&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 35 Empath can learn to joust. - Khelek&lt;br /&gt;
&lt;br /&gt;
===Taught to Horses===&lt;br /&gt;
These classes take approximately 6 hours total to teach ALL skills. For a list of Rangers who offer these services, see [[:Category:Player Horse Trainers]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Ranger]] must first learn from one of the Stablemen in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
![[Ranger]] Level Required&lt;br /&gt;
!Duration of Class&lt;br /&gt;
!What it Does&lt;br /&gt;
|-&lt;br /&gt;
|Leadrope&lt;br /&gt;
|20th&lt;br /&gt;
|6 minutes&lt;br /&gt;
|Horse stays calm while having a rope or bridle on.&lt;br /&gt;
|-&lt;br /&gt;
|Saddle&lt;br /&gt;
|30th&lt;br /&gt;
|7 to 7.5 minutes&lt;br /&gt;
|Horse stays calm while having a saddle on.&lt;br /&gt;
|-&lt;br /&gt;
|Beg/Sit&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick - The horse can sit and beg&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Kneel&lt;br /&gt;
|30th or 40th&lt;br /&gt;
|16 min&lt;br /&gt;
|Teaches horse to kneel so smaller races can mount.&lt;br /&gt;
|-&lt;br /&gt;
|Prance&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Rear/Spin&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|50th&lt;br /&gt;
|48 minutes&lt;br /&gt;
|Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin)&lt;br /&gt;
Horse will BOLT when approached by one of these races, so it&#039;s important to teach it to all horses.&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|50th&lt;br /&gt;
|52 minutes&lt;br /&gt;
|Teaches horse to go to battle&lt;br /&gt;
([[Ranger]] must first learn from [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Joust&lt;br /&gt;
|50th&lt;br /&gt;
|33 minutes&lt;br /&gt;
|Teaches horse to perform a joust&lt;br /&gt;
([[Ranger]] must first learn from 40th [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Magic&lt;br /&gt;
|50th&lt;br /&gt;
|55 minutes&lt;br /&gt;
|Teaches horse not to fear offensive magic being cast atop it.&lt;br /&gt;
|-&lt;br /&gt;
|War&lt;br /&gt;
|50th&lt;br /&gt;
|97.5 minutes&lt;br /&gt;
|Horse will fight with you ([[Paladins]] only!) when you are in combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Horse Gear and Shopping==&lt;br /&gt;
&lt;br /&gt;
There is plenty of gear available for your equine companion. Horse items are divided into six basic types: tack, padding, barding (armor), decorations, grooming tools, and feed.&lt;br /&gt;
&lt;br /&gt;
For a full list of available horse gear and an explanation of each item, see the [[Horse Gear]].&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Horse Shops|Horse Shops]]&lt;br /&gt;
*[[:Category:Tack Shops|Tack Shops]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tack&#039;&#039;&#039;: &amp;quot;Tack&amp;quot; refers to the equipment used to ride and control a horse. The tack in Elanthia is less complex than the tack used in real life. It is limited to the following pieces of equipment: saddles, bridles, halters, and lead ropes. Unless you&#039;re trained to ride bareback, you must use a saddle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Padding&#039;&#039;&#039;: Padding must be placed under the saddle to prevent injury to the horse. Padding comes in two types: the saddle pad and the saddle blanket. It is possible to equip a horse with both a pad and a blanket, although the horse needs only one piece of padding to prevent injury.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barding&#039;&#039;&#039;: Barding is armor for horses. It comes in three types: plate, chain, and leather. All horses can wear chain or leather barding, but only large horses (16+ hands) can wear plate barding. Plate barding offers the most protection and is recommended for the full-contact sport of jousting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039;: Some items, such as caparisons, wreaths, and ribbons, are primarily decorative. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grooming Tools&#039;&#039;&#039;: In Elanthia, there are tools to groom the horse&#039;s coat, mane, tail, and hooves. The stable will groom your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to groom it often. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feed&#039;&#039;&#039;: Some merchants sell food, treats, and salt that you can give to your horse. The stable will feed your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to feed it often.&lt;br /&gt;
&lt;br /&gt;
==Jousting==&lt;br /&gt;
&lt;br /&gt;
[[Jousting]] requires that you have a lance in hand, be mounted on your horse, and issue a challenge to another mounted character. &lt;br /&gt;
&lt;br /&gt;
To initiate the challenge, you must &amp;lt;tt&amp;gt;SIGNAL HORSE TO JOUST &amp;lt;player&amp;gt;&amp;lt;/tt&amp;gt; and the other player will automatically be told how to respond. If they agree, the joust will automatically begin in ten seconds.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Jousting]].&lt;br /&gt;
&lt;br /&gt;
==Horse Wrangling==&lt;br /&gt;
&lt;br /&gt;
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a [[Ranger]], at least 60th circle, and you must not have any &amp;quot;active&amp;quot; horses, meaning that you cannot have one waiting for you in a stable or out in the world. No, you do not need to release or sell your current horse to wrangle a new one! You can simply &amp;lt;tt&amp;gt;STORE HORSE&amp;lt;/tt&amp;gt; at a stable, which will give you a voucher for the horse. You can keep as many vouchers around as you like.&lt;br /&gt;
&lt;br /&gt;
Before you head out, make sure to pick up a leadrope. &amp;lt;tt&amp;gt;TIE&amp;lt;/tt&amp;gt; the leadrope to turn it into a lasso. Note - it will still show up as a leadrope, but it is a lasso now!&lt;br /&gt;
&lt;br /&gt;
The wild horse herd roams in [[Ilithi]] in the steppes around [[Horse Clan]], so head south. On the road between Shard and Horse Clan, the trail branches north and makes a little loop. The herd roams around that area. You usually have to search around before you find it. Be careful, there are critters in this area.  In the process of breaking the herd, the horse may attack the ranger.  For information about horses as creatures, click here: [[Horse (creature)]]&lt;br /&gt;
&lt;br /&gt;
Finding and hunting horses can be a chore. A member of any guild may separate one from the herd, but only Rangers can catch horses.&lt;br /&gt;
&lt;br /&gt;
Once cut from the herd, a Ranger of at least 60th circle may attempt to catch the horse, but anyone can kill it. If left to their own devices, lone horses are usually promptly devoured by golden pards.&lt;br /&gt;
Once you find the herd, &amp;lt;tt&amp;gt;HIDE&amp;lt;/tt&amp;gt;! Your next step is to &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt;. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt; command until you are &#039;&#039;&#039;&amp;lt;tt&amp;gt;DANGEROUSLY CLOSE&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to them. Now, &amp;lt;tt&amp;gt;CUT HERD&amp;lt;/tt&amp;gt;. You will separate one horse from the rest of the herd, you don&#039;t get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.&lt;br /&gt;
&lt;br /&gt;
Success is based on the Ranger&#039;s [[Scouting]], [[Stealth]], and [[Outdoorsmanship]] skills.&lt;br /&gt;
&lt;br /&gt;
Once you get the horse you want, &amp;lt;tt&amp;gt;THROW ROPE AT HORSE&amp;lt;/tt&amp;gt;. If you happen to have more than one horse cut from the herd, specify the one you want by color - &amp;lt;tt&amp;gt;THROW ROPE AT &amp;lt;COLOR&amp;gt; HORSE&amp;lt;/tt&amp;gt;. The individual horses can wander around, so it&#039;s good to specify so that you don&#039;t accidentally end up with the wrong horse.&lt;br /&gt;
&lt;br /&gt;
==Horse History==&lt;br /&gt;
In the early years of [[DragonRealms]], it was stated that there would never be ridable mounts in the game.  Never say never!&lt;br /&gt;
&lt;br /&gt;
Horses were first introduced into [[DragonRealms]] by [[GameMaster]] [[Jeremael]] around 2000 or 2001.&lt;br /&gt;
&lt;br /&gt;
===Announcement regarding horses by Jeremael===&lt;br /&gt;
Greetings! &lt;br /&gt;
I&#039;ve updated the Horse System with a number of new things. &lt;br /&gt;
&lt;br /&gt;
1) Moved the spin trick to SIGNAL and gave you the bonus rear trick along with it. SIGNAL HORSE REAR &amp;amp; SIGNAL HORSE SPIN. &lt;br /&gt;
&lt;br /&gt;
2) A new Ranger to horse instructable technique that allows the horse a new movement style. Prancing! &lt;br /&gt;
&lt;br /&gt;
3) A new Bard to player instructable technique that allows a mounted player to get things from the ground while mounted. &lt;br /&gt;
&lt;br /&gt;
4)A new Trader to player instructable technique that deals with advanced riding. This will allow you to ride more efficiently on long stretches of road. &lt;br /&gt;
&lt;br /&gt;
Thanks to all the player support and suggestions in the last few months since the debut of the system! Keep it up and I hope to see you at Simucon 2002! &lt;br /&gt;
&lt;br /&gt;
GM Jeremael&lt;br /&gt;
&lt;br /&gt;
===Killing Player Horses===&lt;br /&gt;
Player-owned horses are killable through a [[bug]] and skinnable once slain.  Since killing a player-owned horse is a bug it is currently against policy.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Travel, Creation systems, Fauna}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=415267</id>
		<title>Category:Horses</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=415267"/>
		<updated>2015-07-04T12:38:37Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Taught to Horses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[Image:Paladin_horse.jpg|300px|right|Paladin Riding a Horse]]&lt;br /&gt;
The horse system in DragonRealms is very detailed and has something for everyone. There is no circle minimum to either ride or own a horse. Even a novice can ride! However, the horse system includes many advanced riding techniques, like having your horse fight beside you if you are a [[Paladin]], or loading a ranged weapon while riding if you&#039;re a [[Barbarian]]. These types of abilities do have circle and sometimes guild requirements.&lt;br /&gt;
&lt;br /&gt;
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and &amp;lt;tt&amp;gt;ASK &amp;lt;STABLEMASTER&amp;gt; ABOUT HORSE&amp;lt;/tt&amp;gt;. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply &amp;quot;listen&amp;quot; to the lesson. When it is complete, you&#039;ll know how to ride! In addition, magic users should &amp;lt;tt&amp;gt;ASK &amp;lt;Stablemaster&amp;gt; ABOUT PREPARE&amp;lt;/tt&amp;gt;, so that they can prepare spells while mounted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying a Horse==&lt;br /&gt;
Before buying your horse, there are two very important points to consider. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Halfling|Halflings]], [[:Category:Dwarf|Dwarves]], and [[:Category:Gnome|Gnomes]] can ride full size horses. However, the horse must be taught to &amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; by a [[Ranger]] before these height-challenged races will be able to mount them. Ponies are only rideable by these three races. &lt;br /&gt;
&lt;br /&gt;
Horses do not like [[Prydaen]] or [[Rakash]] when in moonskin. If you are one of these races, your horse must be trained to tolerate animalistic races by a [[Ranger]], otherwise you will not be able to approach them!&lt;br /&gt;
&lt;br /&gt;
===Buying from a Stable===&lt;br /&gt;
&lt;br /&gt;
At the stable, you can either &amp;lt;tt&amp;gt;LOOK IN CORRAL&amp;lt;/tt&amp;gt; or simply &amp;lt;tt&amp;gt;ORDER&amp;lt;/tt&amp;gt; to see a menu of the of the horses currently available, along with their prices. To &amp;lt;tt&amp;gt;LOOK&amp;lt;/tt&amp;gt; at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to &amp;lt;tt&amp;gt;LOOK 2&amp;lt;/tt&amp;gt;. Likewise, to purchase the second horse, you would &amp;lt;tt&amp;gt;ORDER 2&amp;lt;/tt&amp;gt;. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!&lt;br /&gt;
&lt;br /&gt;
===Buying from an Adventurer===&lt;br /&gt;
&lt;br /&gt;
When buying a horse from another adventurer, you must use the services of a [[Trader]] that is circle 25 or above to make the sale. This transaction can only take place in a Brokerage Office. [[Traders]] that are level 25 and below cannot purchase a horse from another player. Their only option is to buy from the corral.&lt;br /&gt;
&lt;br /&gt;
==Horse Appearance==&lt;br /&gt;
&lt;br /&gt;
Horses in [[Elanthia]] come in all types of colors and sizes, with all sorts of features that make each one unique. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses are available as either mares (female horses) or geldings (neutered male horses). In the horse world, stallions (males who are not neutered) are generally harder to control and are not often used for riding. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
[[File:Horse scale chart 500.jpg|right]]&lt;br /&gt;
Horse height is measured in &amp;quot;hands&amp;quot;, which are 4 inches each. Height is measured from the ground to the top of the horse&#039;s shoulder. Ponies can range from 8 to 13 hands, while horses generally range from 12 to 18 hands. Only horses that are 16 hands or higher are able to wear plate armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The color of your horse is the first thing someone will see if your horse is standing in a room. They&#039;ll see a white horse, a grey horse, a gold-colored horse, etc. There are many colors available - white, grey, black, dark, red, cherry, dappled, gold-colored, roan, flea-bitten (a black spotted pattern), chestnut, dun, blue, rose, smoky, buckskin, and bay, among others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detailed Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses can possess a number of different coat and color variations, and it&#039;s rare to find identical horses unless you&#039;re purchasing a white one. There are several different features you can look for, such as &#039;&#039;&#039;a glistening white coat&#039;&#039;&#039;, or &#039;&#039;&#039;a light reddish brown colored coat and mahogany highlights&#039;&#039;&#039;. Keep an eye open for all sorts of unique patterns!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Besides the basic breeds, there are an additional four known breeds of horses in Elanthia -- the [[Akhaal]], [[Haramorlam]], [[Kirmalia]], and [[Zeharca]].  Each breed has its own characteristics which are discussed on the breed&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Learning About Your Horse==&lt;br /&gt;
&lt;br /&gt;
The {{tt|RECALL MOUNT}} command displays the following information about your horse:&lt;br /&gt;
*Whether you own a horse&lt;br /&gt;
*Its size, color, markings&lt;br /&gt;
*Its last known stable location, if any, and current location if out of stable&lt;br /&gt;
*Whether your horse was caught wild or domestically bred (corral)&lt;br /&gt;
*What training it has received&lt;br /&gt;
*If you are in the room with the horse, and there are multiple horses present, {{tt|RECALL MOUNT}} tells you which which horse is yours.&lt;br /&gt;
*If you have an active mount, and it is currently summoned, {{tt|RECALL MOUNT}} tells you where it currently is.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Your Horse==&lt;br /&gt;
&lt;br /&gt;
Now that you have your horse, you&#039;ll want to know how to interact with it! This is why you got a horse in the first place, isn&#039;t it? &lt;br /&gt;
&lt;br /&gt;
When you first get your horse out of the stable, you need to {{com|APPROACH}} it to make sure it&#039;s accustomed to you. As the horse spends time with you out in the world, sometimes you will need to {{tt|APPROACH}} it again to make sure it remembers who you are! If you wish to interact with other people&#039;s horses, sometimes you will need to {{tt|APPROACH}} them multiple times before they will allow you to do anything. &lt;br /&gt;
&lt;br /&gt;
For roleplay value, you can {{com|PET}}, {{com|HUG}}, {{com|TOUCH}}, {{com|KISS}}, {{com|SCRATCH}}, and {{com|RUB}} your horse. You&#039;ll also need to {{com|STUDY}} your horse from time to time to make sure your horse is in good shape, well fed, and properly groomed (&#039;&#039;see the section on [[Horses#Horse Care|Horse Care]] below&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Use {{com|LEAD}} {{tt|HORSE}} when you want the horse to follow you on foot. In this mode, horses act just like a [[Trader]] caravan. When you move, the horse will follow you a few seconds later. To lead the horse, you must have a lead rope, halter, or bridle on it. To stop leading the horse, simply {{tt|LEAD HORSE}} again.&lt;br /&gt;
&lt;br /&gt;
To ride your horse, simply {{com|MOUNT}} {{tt|HORSE}}. If you don&#039;t know how to ride bareback, you must have a saddle or blanket on the horse. Remember, if there are multiple horses in the room, you can specify yours by its color. To stop riding, {{com|DISMOUNT}} {{tt|HORSE}}. If you are horribly wounded, there is a good chance you will -fall- off your horse when mounted, so make sure to take care of yourself. You can only mount your horse when you are outside, and there are some places horses will refuse to go (such as indoors, and other obstacles out in the world). &lt;br /&gt;
&lt;br /&gt;
Horses have four speeds: &#039;&#039;&#039;walk, trot, canter&#039;&#039;&#039; and &#039;&#039;&#039;gallop&#039;&#039;&#039;. Walk moves your horse at the same speed that your character moves, one room at a time. Trot, canter, and gallop move two, three and four rooms at a time, provided that there are enough rooms in a row in that specific direction. If you gallop north and there are only three rooms with a northern exit, the horse will travel three rooms north and then stop to see which way you want to go next. If you have the Advanced Riding skill, and there is only one other exit, the horse will automatically follow that &amp;quot;curve&amp;quot; for you.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;To make your horse change speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|SIGNAL}} {{tt|HORSE to}} [walk|trot|canter|gallop]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make your horse perform a trick:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to}} [beg|spin] or&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to JUMP}} (thing)&lt;br /&gt;
&lt;br /&gt;
==Horse Care==&lt;br /&gt;
&lt;br /&gt;
Horses are a responsibility. If you don&#039;t take good care of your horse, it can become sick, injured, and even die. To check on a horse&#039;s condition, use {{tt|STUDY HORSE}}. Studying a horse will tell you if it has been fed recently and if it needs grooming.  If the horse shies away from you, {{tt|APPROACH}} a few times.&lt;br /&gt;
&lt;br /&gt;
You can purchase everything you need from a tack shop for the care of your horse, including food and grooming tools.&lt;br /&gt;
&lt;br /&gt;
===Feeding===&lt;br /&gt;
&lt;br /&gt;
Horses love to eat grass, which is easily forageable in most areas.  Apples and other foods are also readily available for free through foraging, or can be picked from apple trees (the orchards at Baerholdt&#039;s, or south of [[Therenborough]]) or gardens (carrots and other vegetables) found throughout Elanthia.&lt;br /&gt;
&lt;br /&gt;
To buy food from a tack shop, simply {{com|ASK}} &amp;lt;shopkeeper&amp;gt; {{tt|ABOUT FOOD}}. He will give you a list of items that you can purchase. You can buy things like grain, apples, carrots, salt, and other items. &lt;br /&gt;
&lt;br /&gt;
To feed your horse, just hold the food in your right hand and {{com|FEED}} &amp;lt;food&amp;gt; {{tt|TO HORSE}}.  A horse will not eat on its own however so you must feed your horse or it will go hungry.&lt;br /&gt;
&lt;br /&gt;
===Grooming===&lt;br /&gt;
&lt;br /&gt;
There are three &amp;quot;sections&amp;quot; of a horse that you can clean - the mane and tail, the coat, and the hooves. Once you&#039;ve finished cleaning one of those sections, you are not able to clean it again for a short time. To clean your horse, you need four tools - a soft/stiff brush (turnable item), a mane and tail brush, a curry comb, and a hoof pick. These items are all available in a tack shop if you &amp;lt;tt&amp;gt;ASK &amp;lt;shopkeeper&amp;gt; ABOUT GROOM&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the mane and tail&#039;&#039;&#039;, &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; with empty hands until you are told you need a brush. Pull out your soft brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are told to use another tool. Next, pull out your mane and tail brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the coat&#039;&#039;&#039;, hold the curry comb and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt;. When you&#039;re asked for a new tool, pull out your soft brush and TURN it to use the stiff side. Again, &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt;. When that step is completed, turn the brush once more to the soft side and brush again until you are finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the hooves&#039;&#039;&#039;, get your hoof pick and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; four times, once for each hoof. &lt;br /&gt;
&lt;br /&gt;
===Stabling===&lt;br /&gt;
&lt;br /&gt;
When it&#039;s time to stop adventuring for the day, it&#039;s important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it&#039;s returned to the nearest stable. &lt;br /&gt;
&lt;br /&gt;
Stabling your horse is simple. First, bring him/her to a stable.  Then make sure you are &#039;&#039;&#039;not&#039;&#039;&#039; leading the horse.  Next, remove all of your gear from the horse except the bridle, and then &amp;lt;tt&amp;gt;STABLE HORSE&amp;lt;/tt&amp;gt;. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you&#039;re an [[Estate Holder]] you can use &amp;lt;tt&amp;gt;BUNDLE HORSE&amp;lt;/tt&amp;gt; to get the stableboys to pack up your gear for you. There is a small fee for this service.  &lt;br /&gt;
&lt;br /&gt;
When you&#039;re ready to get your horse out again, go to any stable and &amp;lt;tt&amp;gt;RETURN HORSE&amp;lt;/tt&amp;gt;. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don&#039;t go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it&#039;s being fed and groomed!&lt;br /&gt;
&lt;br /&gt;
===Storing===&lt;br /&gt;
&lt;br /&gt;
Rangers and Traders of adequate standing in their guild can STORE a horse at a stable for long time care and will receive a voucher.  This enables them to catch or sell multiple horses since a player may only own one horse at a time.  To retreive the horse hold the voucher in the right hand and UNSTORE twice.&lt;br /&gt;
&lt;br /&gt;
==Teaching Adventurers and Horses==&lt;br /&gt;
&lt;br /&gt;
There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.&lt;br /&gt;
&lt;br /&gt;
Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn &amp;lt;tt&amp;gt;JOUST&amp;lt;/tt&amp;gt; from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, load, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach an Adventurer:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach a horse:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;horse&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To review what skills you have available to teach either players or horses, simply use the &amp;lt;tt&amp;gt;INSTRUCT&amp;lt;/tt&amp;gt; verb by itself.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*Only one person or horse can be instructed at a time.&lt;br /&gt;
*No normal class can be taught at the same time as instructing.&lt;br /&gt;
&lt;br /&gt;
===Skills Taught to Adventurers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Who Teaches It &lt;br /&gt;
! What it Does&lt;br /&gt;
! Who Can Learn&lt;br /&gt;
! Class Time&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Basic Horsemanship&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Ride horses&lt;br /&gt;
| Everyone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prepare&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Prepare spells on horseback&lt;br /&gt;
| Magic users&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| 35th circle [[Paladin]]&lt;br /&gt;
| Fight on horseback&lt;br /&gt;
| 30th circle ([[Paladin]] at 20th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Mount&lt;br /&gt;
| 40th circle [[Paladin]]&lt;br /&gt;
| Mount horse while in combat&lt;br /&gt;
| [[Paladins]]: 35th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Joust&lt;br /&gt;
| 50th circle [[Paladin]]&lt;br /&gt;
| Improved jousting skill&lt;br /&gt;
| 36th circle ([[Paladin]] at 25th circle)&lt;br /&gt;
|~7 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Load&lt;br /&gt;
| 40th circle [[Barbarian]]&lt;br /&gt;
| Load ranged weapons on horseback&lt;br /&gt;
| 40th circle ([[Barbarians]] at 30th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Grab&lt;br /&gt;
| 40th circle [[Bard]]&lt;br /&gt;
| Grab things off the ground from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
| 5~8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Bareback&lt;br /&gt;
| 20th circle [[Ranger]]&lt;br /&gt;
| Ride without a saddle or padding&lt;br /&gt;
| Everyone&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Riding&lt;br /&gt;
| 45th circle [[Trader]]&lt;br /&gt;
| Ride faster, even along &amp;quot;curves&amp;quot; if there are no intersections&lt;br /&gt;
| 40th circle ([[Traders]] at 35th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Target&lt;br /&gt;
| 30th circle [[Warrior Mage]]&lt;br /&gt;
| Target creatures from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Circle 20 Necromancer could not learn Prepare, but circle 25 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 29 Paladin could not learn combat, but at circle 30 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 30 Paladin could not learn joust, will verify when higher level reached - Verand&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 35 Empath can learn to joust. - Khelek&lt;br /&gt;
&lt;br /&gt;
===Taught to Horses===&lt;br /&gt;
These classes take approximately 6 hours total to teach ALL skills. For a list of Rangers who offer these services, see [[:Category:Player Horse Trainers]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Ranger]] must first learn from one of the Stablemen in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
![[Ranger]] Level Required&lt;br /&gt;
!Duration of Class&lt;br /&gt;
!What it Does&lt;br /&gt;
|-&lt;br /&gt;
|Leadrope&lt;br /&gt;
|20th&lt;br /&gt;
|6 minutes&lt;br /&gt;
|Horse stays calm while having a rope or bridle on.&lt;br /&gt;
|-&lt;br /&gt;
|Saddle&lt;br /&gt;
|30th&lt;br /&gt;
|7 to 7.5 minutes&lt;br /&gt;
|Horse stays calm while having a saddle on.&lt;br /&gt;
|-&lt;br /&gt;
|Beg/Sit&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick - The horse can sit and beg&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Kneel&lt;br /&gt;
|30th or 40th&lt;br /&gt;
|6 min&lt;br /&gt;
|Teaches horse to kneel so smaller races can mount.&lt;br /&gt;
|-&lt;br /&gt;
|Prance&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Rear/Spin&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|50th&lt;br /&gt;
|48 minutes&lt;br /&gt;
|Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin)&lt;br /&gt;
Horse will BOLT when approached by one of these races, so it&#039;s important to teach it to all horses.&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|50th&lt;br /&gt;
|52 minutes&lt;br /&gt;
|Teaches horse to go to battle&lt;br /&gt;
([[Ranger]] must first learn from [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Joust&lt;br /&gt;
|50th&lt;br /&gt;
|33 minutes&lt;br /&gt;
|Teaches horse to perform a joust&lt;br /&gt;
([[Ranger]] must first learn from 40th [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Magic&lt;br /&gt;
|50th&lt;br /&gt;
|55 minutes&lt;br /&gt;
|Teaches horse not to fear offensive magic being cast atop it.&lt;br /&gt;
|-&lt;br /&gt;
|War&lt;br /&gt;
|50th&lt;br /&gt;
|97.5 minutes&lt;br /&gt;
|Horse will fight with you ([[Paladins]] only!) when you are in combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Horse Gear and Shopping==&lt;br /&gt;
&lt;br /&gt;
There is plenty of gear available for your equine companion. Horse items are divided into six basic types: tack, padding, barding (armor), decorations, grooming tools, and feed.&lt;br /&gt;
&lt;br /&gt;
For a full list of available horse gear and an explanation of each item, see the [[Horse Gear]].&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Horse Shops|Horse Shops]]&lt;br /&gt;
*[[:Category:Tack Shops|Tack Shops]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tack&#039;&#039;&#039;: &amp;quot;Tack&amp;quot; refers to the equipment used to ride and control a horse. The tack in Elanthia is less complex than the tack used in real life. It is limited to the following pieces of equipment: saddles, bridles, halters, and lead ropes. Unless you&#039;re trained to ride bareback, you must use a saddle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Padding&#039;&#039;&#039;: Padding must be placed under the saddle to prevent injury to the horse. Padding comes in two types: the saddle pad and the saddle blanket. It is possible to equip a horse with both a pad and a blanket, although the horse needs only one piece of padding to prevent injury.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barding&#039;&#039;&#039;: Barding is armor for horses. It comes in three types: plate, chain, and leather. All horses can wear chain or leather barding, but only large horses (16+ hands) can wear plate barding. Plate barding offers the most protection and is recommended for the full-contact sport of jousting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039;: Some items, such as caparisons, wreaths, and ribbons, are primarily decorative. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grooming Tools&#039;&#039;&#039;: In Elanthia, there are tools to groom the horse&#039;s coat, mane, tail, and hooves. The stable will groom your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to groom it often. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feed&#039;&#039;&#039;: Some merchants sell food, treats, and salt that you can give to your horse. The stable will feed your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to feed it often.&lt;br /&gt;
&lt;br /&gt;
==Jousting==&lt;br /&gt;
&lt;br /&gt;
[[Jousting]] requires that you have a lance in hand, be mounted on your horse, and issue a challenge to another mounted character. &lt;br /&gt;
&lt;br /&gt;
To initiate the challenge, you must &amp;lt;tt&amp;gt;SIGNAL HORSE TO JOUST &amp;lt;player&amp;gt;&amp;lt;/tt&amp;gt; and the other player will automatically be told how to respond. If they agree, the joust will automatically begin in ten seconds.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Jousting]].&lt;br /&gt;
&lt;br /&gt;
==Horse Wrangling==&lt;br /&gt;
&lt;br /&gt;
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a [[Ranger]], at least 60th circle, and you must not have any &amp;quot;active&amp;quot; horses, meaning that you cannot have one waiting for you in a stable or out in the world. No, you do not need to release or sell your current horse to wrangle a new one! You can simply &amp;lt;tt&amp;gt;STORE HORSE&amp;lt;/tt&amp;gt; at a stable, which will give you a voucher for the horse. You can keep as many vouchers around as you like.&lt;br /&gt;
&lt;br /&gt;
Before you head out, make sure to pick up a leadrope. &amp;lt;tt&amp;gt;TIE&amp;lt;/tt&amp;gt; the leadrope to turn it into a lasso. Note - it will still show up as a leadrope, but it is a lasso now!&lt;br /&gt;
&lt;br /&gt;
The wild horse herd roams in [[Ilithi]] in the steppes around [[Horse Clan]], so head south. On the road between Shard and Horse Clan, the trail branches north and makes a little loop. The herd roams around that area. You usually have to search around before you find it. Be careful, there are critters in this area.  In the process of breaking the herd, the horse may attack the ranger.  For information about horses as creatures, click here: [[Horse (creature)]]&lt;br /&gt;
&lt;br /&gt;
Finding and hunting horses can be a chore. A member of any guild may separate one from the herd, but only Rangers can catch horses.&lt;br /&gt;
&lt;br /&gt;
Once cut from the herd, a Ranger of at least 60th circle may attempt to catch the horse, but anyone can kill it. If left to their own devices, lone horses are usually promptly devoured by golden pards.&lt;br /&gt;
Once you find the herd, &amp;lt;tt&amp;gt;HIDE&amp;lt;/tt&amp;gt;! Your next step is to &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt;. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt; command until you are &#039;&#039;&#039;&amp;lt;tt&amp;gt;DANGEROUSLY CLOSE&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to them. Now, &amp;lt;tt&amp;gt;CUT HERD&amp;lt;/tt&amp;gt;. You will separate one horse from the rest of the herd, you don&#039;t get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.&lt;br /&gt;
&lt;br /&gt;
Success is based on the Ranger&#039;s [[Scouting]], [[Stealth]], and [[Outdoorsmanship]] skills.&lt;br /&gt;
&lt;br /&gt;
Once you get the horse you want, &amp;lt;tt&amp;gt;THROW ROPE AT HORSE&amp;lt;/tt&amp;gt;. If you happen to have more than one horse cut from the herd, specify the one you want by color - &amp;lt;tt&amp;gt;THROW ROPE AT &amp;lt;COLOR&amp;gt; HORSE&amp;lt;/tt&amp;gt;. The individual horses can wander around, so it&#039;s good to specify so that you don&#039;t accidentally end up with the wrong horse.&lt;br /&gt;
&lt;br /&gt;
==Horse History==&lt;br /&gt;
In the early years of [[DragonRealms]], it was stated that there would never be ridable mounts in the game.  Never say never!&lt;br /&gt;
&lt;br /&gt;
Horses were first introduced into [[DragonRealms]] by [[GameMaster]] [[Jeremael]] around 2000 or 2001.&lt;br /&gt;
&lt;br /&gt;
===Announcement regarding horses by Jeremael===&lt;br /&gt;
Greetings! &lt;br /&gt;
I&#039;ve updated the Horse System with a number of new things. &lt;br /&gt;
&lt;br /&gt;
1) Moved the spin trick to SIGNAL and gave you the bonus rear trick along with it. SIGNAL HORSE REAR &amp;amp; SIGNAL HORSE SPIN. &lt;br /&gt;
&lt;br /&gt;
2) A new Ranger to horse instructable technique that allows the horse a new movement style. Prancing! &lt;br /&gt;
&lt;br /&gt;
3) A new Bard to player instructable technique that allows a mounted player to get things from the ground while mounted. &lt;br /&gt;
&lt;br /&gt;
4)A new Trader to player instructable technique that deals with advanced riding. This will allow you to ride more efficiently on long stretches of road. &lt;br /&gt;
&lt;br /&gt;
Thanks to all the player support and suggestions in the last few months since the debut of the system! Keep it up and I hope to see you at Simucon 2002! &lt;br /&gt;
&lt;br /&gt;
GM Jeremael&lt;br /&gt;
&lt;br /&gt;
===Killing Player Horses===&lt;br /&gt;
Player-owned horses are killable through a [[bug]] and skinnable once slain.  Since killing a player-owned horse is a bug it is currently against policy.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Travel, Creation systems, Fauna}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=415224</id>
		<title>Category:Horses</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=415224"/>
		<updated>2015-07-03T21:31:51Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Taught to Horses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[Image:Paladin_horse.jpg|300px|right|Paladin Riding a Horse]]&lt;br /&gt;
The horse system in DragonRealms is very detailed and has something for everyone. There is no circle minimum to either ride or own a horse. Even a novice can ride! However, the horse system includes many advanced riding techniques, like having your horse fight beside you if you are a [[Paladin]], or loading a ranged weapon while riding if you&#039;re a [[Barbarian]]. These types of abilities do have circle and sometimes guild requirements.&lt;br /&gt;
&lt;br /&gt;
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and &amp;lt;tt&amp;gt;ASK &amp;lt;STABLEMASTER&amp;gt; ABOUT HORSE&amp;lt;/tt&amp;gt;. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply &amp;quot;listen&amp;quot; to the lesson. When it is complete, you&#039;ll know how to ride! In addition, magic users should &amp;lt;tt&amp;gt;ASK &amp;lt;Stablemaster&amp;gt; ABOUT PREPARE&amp;lt;/tt&amp;gt;, so that they can prepare spells while mounted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying a Horse==&lt;br /&gt;
Before buying your horse, there are two very important points to consider. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Halfling|Halflings]], [[:Category:Dwarf|Dwarves]], and [[:Category:Gnome|Gnomes]] can ride full size horses. However, the horse must be taught to &amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; by a [[Ranger]] before these height-challenged races will be able to mount them. Ponies are only rideable by these three races. &lt;br /&gt;
&lt;br /&gt;
Horses do not like [[Prydaen]] or [[Rakash]] when in moonskin. If you are one of these races, your horse must be trained to tolerate animalistic races by a [[Ranger]], otherwise you will not be able to approach them!&lt;br /&gt;
&lt;br /&gt;
===Buying from a Stable===&lt;br /&gt;
&lt;br /&gt;
At the stable, you can either &amp;lt;tt&amp;gt;LOOK IN CORRAL&amp;lt;/tt&amp;gt; or simply &amp;lt;tt&amp;gt;ORDER&amp;lt;/tt&amp;gt; to see a menu of the of the horses currently available, along with their prices. To &amp;lt;tt&amp;gt;LOOK&amp;lt;/tt&amp;gt; at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to &amp;lt;tt&amp;gt;LOOK 2&amp;lt;/tt&amp;gt;. Likewise, to purchase the second horse, you would &amp;lt;tt&amp;gt;ORDER 2&amp;lt;/tt&amp;gt;. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!&lt;br /&gt;
&lt;br /&gt;
===Buying from an Adventurer===&lt;br /&gt;
&lt;br /&gt;
When buying a horse from another adventurer, you must use the services of a [[Trader]] that is circle 25 or above to make the sale. This transaction can only take place in a Brokerage Office. [[Traders]] that are level 25 and below cannot purchase a horse from another player. Their only option is to buy from the corral.&lt;br /&gt;
&lt;br /&gt;
==Horse Appearance==&lt;br /&gt;
&lt;br /&gt;
Horses in [[Elanthia]] come in all types of colors and sizes, with all sorts of features that make each one unique. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses are available as either mares (female horses) or geldings (neutered male horses). In the horse world, stallions (males who are not neutered) are generally harder to control and are not often used for riding. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
[[File:Horse scale chart 500.jpg|right]]&lt;br /&gt;
Horse height is measured in &amp;quot;hands&amp;quot;, which are 4 inches each. Height is measured from the ground to the top of the horse&#039;s shoulder. Ponies can range from 8 to 13 hands, while horses generally range from 12 to 18 hands. Only horses that are 16 hands or higher are able to wear plate armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The color of your horse is the first thing someone will see if your horse is standing in a room. They&#039;ll see a white horse, a grey horse, a gold-colored horse, etc. There are many colors available - white, grey, black, dark, red, cherry, dappled, gold-colored, roan, flea-bitten (a black spotted pattern), chestnut, dun, blue, rose, smoky, buckskin, and bay, among others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detailed Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses can possess a number of different coat and color variations, and it&#039;s rare to find identical horses unless you&#039;re purchasing a white one. There are several different features you can look for, such as &#039;&#039;&#039;a glistening white coat&#039;&#039;&#039;, or &#039;&#039;&#039;a light reddish brown colored coat and mahogany highlights&#039;&#039;&#039;. Keep an eye open for all sorts of unique patterns!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Besides the basic breeds, there are an additional four known breeds of horses in Elanthia -- the [[Akhaal]], [[Haramorlam]], [[Kirmalia]], and [[Zeharca]].  Each breed has its own characteristics which are discussed on the breed&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Learning About Your Horse==&lt;br /&gt;
&lt;br /&gt;
The {{tt|RECALL MOUNT}} command displays the following information about your horse:&lt;br /&gt;
*Whether you own a horse&lt;br /&gt;
*Its size, color, markings&lt;br /&gt;
*Its last known stable location, if any, and current location if out of stable&lt;br /&gt;
*Whether your horse was caught wild or domestically bred (corral)&lt;br /&gt;
*What training it has received&lt;br /&gt;
*If you are in the room with the horse, and there are multiple horses present, {{tt|RECALL MOUNT}} tells you which which horse is yours.&lt;br /&gt;
*If you have an active mount, and it is currently summoned, {{tt|RECALL MOUNT}} tells you where it currently is.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Your Horse==&lt;br /&gt;
&lt;br /&gt;
Now that you have your horse, you&#039;ll want to know how to interact with it! This is why you got a horse in the first place, isn&#039;t it? &lt;br /&gt;
&lt;br /&gt;
When you first get your horse out of the stable, you need to {{com|APPROACH}} it to make sure it&#039;s accustomed to you. As the horse spends time with you out in the world, sometimes you will need to {{tt|APPROACH}} it again to make sure it remembers who you are! If you wish to interact with other people&#039;s horses, sometimes you will need to {{tt|APPROACH}} them multiple times before they will allow you to do anything. &lt;br /&gt;
&lt;br /&gt;
For roleplay value, you can {{com|PET}}, {{com|HUG}}, {{com|TOUCH}}, {{com|KISS}}, {{com|SCRATCH}}, and {{com|RUB}} your horse. You&#039;ll also need to {{com|STUDY}} your horse from time to time to make sure your horse is in good shape, well fed, and properly groomed (&#039;&#039;see the section on [[Horses#Horse Care|Horse Care]] below&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Use {{com|LEAD}} {{tt|HORSE}} when you want the horse to follow you on foot. In this mode, horses act just like a [[Trader]] caravan. When you move, the horse will follow you a few seconds later. To lead the horse, you must have a lead rope, halter, or bridle on it. To stop leading the horse, simply {{tt|LEAD HORSE}} again.&lt;br /&gt;
&lt;br /&gt;
To ride your horse, simply {{com|MOUNT}} {{tt|HORSE}}. If you don&#039;t know how to ride bareback, you must have a saddle or blanket on the horse. Remember, if there are multiple horses in the room, you can specify yours by its color. To stop riding, {{com|DISMOUNT}} {{tt|HORSE}}. If you are horribly wounded, there is a good chance you will -fall- off your horse when mounted, so make sure to take care of yourself. You can only mount your horse when you are outside, and there are some places horses will refuse to go (such as indoors, and other obstacles out in the world). &lt;br /&gt;
&lt;br /&gt;
Horses have four speeds: &#039;&#039;&#039;walk, trot, canter&#039;&#039;&#039; and &#039;&#039;&#039;gallop&#039;&#039;&#039;. Walk moves your horse at the same speed that your character moves, one room at a time. Trot, canter, and gallop move two, three and four rooms at a time, provided that there are enough rooms in a row in that specific direction. If you gallop north and there are only three rooms with a northern exit, the horse will travel three rooms north and then stop to see which way you want to go next. If you have the Advanced Riding skill, and there is only one other exit, the horse will automatically follow that &amp;quot;curve&amp;quot; for you.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;To make your horse change speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|SIGNAL}} {{tt|HORSE to}} [walk|trot|canter|gallop]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make your horse perform a trick:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to}} [beg|spin] or&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to JUMP}} (thing)&lt;br /&gt;
&lt;br /&gt;
==Horse Care==&lt;br /&gt;
&lt;br /&gt;
Horses are a responsibility. If you don&#039;t take good care of your horse, it can become sick, injured, and even die. To check on a horse&#039;s condition, use {{tt|STUDY HORSE}}. Studying a horse will tell you if it has been fed recently and if it needs grooming.  If the horse shies away from you, {{tt|APPROACH}} a few times.&lt;br /&gt;
&lt;br /&gt;
You can purchase everything you need from a tack shop for the care of your horse, including food and grooming tools.&lt;br /&gt;
&lt;br /&gt;
===Feeding===&lt;br /&gt;
&lt;br /&gt;
Horses love to eat grass, which is easily forageable in most areas.  Apples and other foods are also readily available for free through foraging, or can be picked from apple trees (the orchards at Baerholdt&#039;s, or south of [[Therenborough]]) or gardens (carrots and other vegetables) found throughout Elanthia.&lt;br /&gt;
&lt;br /&gt;
To buy food from a tack shop, simply {{com|ASK}} &amp;lt;shopkeeper&amp;gt; {{tt|ABOUT FOOD}}. He will give you a list of items that you can purchase. You can buy things like grain, apples, carrots, salt, and other items. &lt;br /&gt;
&lt;br /&gt;
To feed your horse, just hold the food in your right hand and {{com|FEED}} &amp;lt;food&amp;gt; {{tt|TO HORSE}}.  A horse will not eat on its own however so you must feed your horse or it will go hungry.&lt;br /&gt;
&lt;br /&gt;
===Grooming===&lt;br /&gt;
&lt;br /&gt;
There are three &amp;quot;sections&amp;quot; of a horse that you can clean - the mane and tail, the coat, and the hooves. Once you&#039;ve finished cleaning one of those sections, you are not able to clean it again for a short time. To clean your horse, you need four tools - a soft/stiff brush (turnable item), a mane and tail brush, a curry comb, and a hoof pick. These items are all available in a tack shop if you &amp;lt;tt&amp;gt;ASK &amp;lt;shopkeeper&amp;gt; ABOUT GROOM&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the mane and tail&#039;&#039;&#039;, &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; with empty hands until you are told you need a brush. Pull out your soft brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are told to use another tool. Next, pull out your mane and tail brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the coat&#039;&#039;&#039;, hold the curry comb and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt;. When you&#039;re asked for a new tool, pull out your soft brush and TURN it to use the stiff side. Again, &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt;. When that step is completed, turn the brush once more to the soft side and brush again until you are finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the hooves&#039;&#039;&#039;, get your hoof pick and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; four times, once for each hoof. &lt;br /&gt;
&lt;br /&gt;
===Stabling===&lt;br /&gt;
&lt;br /&gt;
When it&#039;s time to stop adventuring for the day, it&#039;s important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it&#039;s returned to the nearest stable. &lt;br /&gt;
&lt;br /&gt;
Stabling your horse is simple. First, bring him/her to a stable.  Then make sure you are &#039;&#039;&#039;not&#039;&#039;&#039; leading the horse.  Next, remove all of your gear from the horse except the bridle, and then &amp;lt;tt&amp;gt;STABLE HORSE&amp;lt;/tt&amp;gt;. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you&#039;re an [[Estate Holder]] you can use &amp;lt;tt&amp;gt;BUNDLE HORSE&amp;lt;/tt&amp;gt; to get the stableboys to pack up your gear for you. There is a small fee for this service.  &lt;br /&gt;
&lt;br /&gt;
When you&#039;re ready to get your horse out again, go to any stable and &amp;lt;tt&amp;gt;RETURN HORSE&amp;lt;/tt&amp;gt;. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don&#039;t go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it&#039;s being fed and groomed!&lt;br /&gt;
&lt;br /&gt;
===Storing===&lt;br /&gt;
&lt;br /&gt;
Rangers and Traders of adequate standing in their guild can STORE a horse at a stable for long time care and will receive a voucher.  This enables them to catch or sell multiple horses since a player may only own one horse at a time.  To retreive the horse hold the voucher in the right hand and UNSTORE twice.&lt;br /&gt;
&lt;br /&gt;
==Teaching Adventurers and Horses==&lt;br /&gt;
&lt;br /&gt;
There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.&lt;br /&gt;
&lt;br /&gt;
Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn &amp;lt;tt&amp;gt;JOUST&amp;lt;/tt&amp;gt; from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, load, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach an Adventurer:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach a horse:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;horse&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To review what skills you have available to teach either players or horses, simply use the &amp;lt;tt&amp;gt;INSTRUCT&amp;lt;/tt&amp;gt; verb by itself.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*Only one person or horse can be instructed at a time.&lt;br /&gt;
*No normal class can be taught at the same time as instructing.&lt;br /&gt;
&lt;br /&gt;
===Skills Taught to Adventurers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Who Teaches It &lt;br /&gt;
! What it Does&lt;br /&gt;
! Who Can Learn&lt;br /&gt;
! Class Time&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Basic Horsemanship&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Ride horses&lt;br /&gt;
| Everyone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prepare&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Prepare spells on horseback&lt;br /&gt;
| Magic users&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| 35th circle [[Paladin]]&lt;br /&gt;
| Fight on horseback&lt;br /&gt;
| 30th circle ([[Paladin]] at 20th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Mount&lt;br /&gt;
| 40th circle [[Paladin]]&lt;br /&gt;
| Mount horse while in combat&lt;br /&gt;
| [[Paladins]]: 35th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Joust&lt;br /&gt;
| 50th circle [[Paladin]]&lt;br /&gt;
| Improved jousting skill&lt;br /&gt;
| 36th circle ([[Paladin]] at 25th circle)&lt;br /&gt;
|~7 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Load&lt;br /&gt;
| 40th circle [[Barbarian]]&lt;br /&gt;
| Load ranged weapons on horseback&lt;br /&gt;
| 40th circle ([[Barbarians]] at 30th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Grab&lt;br /&gt;
| 40th circle [[Bard]]&lt;br /&gt;
| Grab things off the ground from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
| 5~8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Bareback&lt;br /&gt;
| 20th circle [[Ranger]]&lt;br /&gt;
| Ride without a saddle or padding&lt;br /&gt;
| Everyone&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Riding&lt;br /&gt;
| 45th circle [[Trader]]&lt;br /&gt;
| Ride faster, even along &amp;quot;curves&amp;quot; if there are no intersections&lt;br /&gt;
| 40th circle ([[Traders]] at 35th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Target&lt;br /&gt;
| 30th circle [[Warrior Mage]]&lt;br /&gt;
| Target creatures from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Circle 20 Necromancer could not learn Prepare, but circle 25 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 29 Paladin could not learn combat, but at circle 30 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 30 Paladin could not learn joust, will verify when higher level reached - Verand&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 35 Empath can learn to joust. - Khelek&lt;br /&gt;
&lt;br /&gt;
===Taught to Horses===&lt;br /&gt;
These classes take approximately 6 hours total to teach ALL skills. For a list of Rangers who offer these services, see [[:Category:Player Horse Trainers]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Ranger]] must first learn from one of the Stablemen in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
![[Ranger]] Level Required&lt;br /&gt;
!Duration of Class&lt;br /&gt;
!What it Does&lt;br /&gt;
|-&lt;br /&gt;
|Leadrope&lt;br /&gt;
|20th&lt;br /&gt;
|6 minutes&lt;br /&gt;
|Horse stays calm while having a rope or bridle on.&lt;br /&gt;
|-&lt;br /&gt;
|Saddle&lt;br /&gt;
|30th&lt;br /&gt;
|7 to 7.5 minutes&lt;br /&gt;
|Horse stays calm while having a saddle on.&lt;br /&gt;
|-&lt;br /&gt;
|Beg/Sit&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick - The horse can sit and beg&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Kneel&lt;br /&gt;
|30th or 40th&lt;br /&gt;
|6 min&lt;br /&gt;
|Teaches horse to kneel so smaller races can mount.&lt;br /&gt;
|-&lt;br /&gt;
|Prance&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Rear/Spin&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|50th&lt;br /&gt;
|27 minutes&lt;br /&gt;
|Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin)&lt;br /&gt;
Horse will BOLT when approached by one of these races, so it&#039;s important to teach it to all horses.&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|50th&lt;br /&gt;
|52 minutes&lt;br /&gt;
|Teaches horse to go to battle&lt;br /&gt;
([[Ranger]] must first learn from [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Joust&lt;br /&gt;
|50th&lt;br /&gt;
|33 minutes&lt;br /&gt;
|Teaches horse to perform a joust&lt;br /&gt;
([[Ranger]] must first learn from 40th [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Magic&lt;br /&gt;
|50th&lt;br /&gt;
|55 minutes&lt;br /&gt;
|Teaches horse not to fear offensive magic being cast atop it.&lt;br /&gt;
|-&lt;br /&gt;
|War&lt;br /&gt;
|50th&lt;br /&gt;
|97.5 minutes&lt;br /&gt;
|Horse will fight with you ([[Paladins]] only!) when you are in combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Horse Gear and Shopping==&lt;br /&gt;
&lt;br /&gt;
There is plenty of gear available for your equine companion. Horse items are divided into six basic types: tack, padding, barding (armor), decorations, grooming tools, and feed.&lt;br /&gt;
&lt;br /&gt;
For a full list of available horse gear and an explanation of each item, see the [[Horse Gear]].&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Horse Shops|Horse Shops]]&lt;br /&gt;
*[[:Category:Tack Shops|Tack Shops]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tack&#039;&#039;&#039;: &amp;quot;Tack&amp;quot; refers to the equipment used to ride and control a horse. The tack in Elanthia is less complex than the tack used in real life. It is limited to the following pieces of equipment: saddles, bridles, halters, and lead ropes. Unless you&#039;re trained to ride bareback, you must use a saddle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Padding&#039;&#039;&#039;: Padding must be placed under the saddle to prevent injury to the horse. Padding comes in two types: the saddle pad and the saddle blanket. It is possible to equip a horse with both a pad and a blanket, although the horse needs only one piece of padding to prevent injury.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barding&#039;&#039;&#039;: Barding is armor for horses. It comes in three types: plate, chain, and leather. All horses can wear chain or leather barding, but only large horses (16+ hands) can wear plate barding. Plate barding offers the most protection and is recommended for the full-contact sport of jousting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039;: Some items, such as caparisons, wreaths, and ribbons, are primarily decorative. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grooming Tools&#039;&#039;&#039;: In Elanthia, there are tools to groom the horse&#039;s coat, mane, tail, and hooves. The stable will groom your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to groom it often. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feed&#039;&#039;&#039;: Some merchants sell food, treats, and salt that you can give to your horse. The stable will feed your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to feed it often.&lt;br /&gt;
&lt;br /&gt;
==Jousting==&lt;br /&gt;
&lt;br /&gt;
[[Jousting]] requires that you have a lance in hand, be mounted on your horse, and issue a challenge to another mounted character. &lt;br /&gt;
&lt;br /&gt;
To initiate the challenge, you must &amp;lt;tt&amp;gt;SIGNAL HORSE TO JOUST &amp;lt;player&amp;gt;&amp;lt;/tt&amp;gt; and the other player will automatically be told how to respond. If they agree, the joust will automatically begin in ten seconds.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Jousting]].&lt;br /&gt;
&lt;br /&gt;
==Horse Wrangling==&lt;br /&gt;
&lt;br /&gt;
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a [[Ranger]], at least 60th circle, and you must not have any &amp;quot;active&amp;quot; horses, meaning that you cannot have one waiting for you in a stable or out in the world. No, you do not need to release or sell your current horse to wrangle a new one! You can simply &amp;lt;tt&amp;gt;STORE HORSE&amp;lt;/tt&amp;gt; at a stable, which will give you a voucher for the horse. You can keep as many vouchers around as you like.&lt;br /&gt;
&lt;br /&gt;
Before you head out, make sure to pick up a leadrope. &amp;lt;tt&amp;gt;TIE&amp;lt;/tt&amp;gt; the leadrope to turn it into a lasso. Note - it will still show up as a leadrope, but it is a lasso now!&lt;br /&gt;
&lt;br /&gt;
The wild horse herd roams in [[Ilithi]] in the steppes around [[Horse Clan]], so head south. On the road between Shard and Horse Clan, the trail branches north and makes a little loop. The herd roams around that area. You usually have to search around before you find it. Be careful, there are critters in this area.  In the process of breaking the herd, the horse may attack the ranger.  For information about horses as creatures, click here: [[Horse (creature)]]&lt;br /&gt;
&lt;br /&gt;
Finding and hunting horses can be a chore. A member of any guild may separate one from the herd, but only Rangers can catch horses.&lt;br /&gt;
&lt;br /&gt;
Once cut from the herd, a Ranger of at least 60th circle may attempt to catch the horse, but anyone can kill it. If left to their own devices, lone horses are usually promptly devoured by golden pards.&lt;br /&gt;
Once you find the herd, &amp;lt;tt&amp;gt;HIDE&amp;lt;/tt&amp;gt;! Your next step is to &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt;. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt; command until you are &#039;&#039;&#039;&amp;lt;tt&amp;gt;DANGEROUSLY CLOSE&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to them. Now, &amp;lt;tt&amp;gt;CUT HERD&amp;lt;/tt&amp;gt;. You will separate one horse from the rest of the herd, you don&#039;t get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.&lt;br /&gt;
&lt;br /&gt;
Success is based on the Ranger&#039;s [[Scouting]], [[Stealth]], and [[Outdoorsmanship]] skills.&lt;br /&gt;
&lt;br /&gt;
Once you get the horse you want, &amp;lt;tt&amp;gt;THROW ROPE AT HORSE&amp;lt;/tt&amp;gt;. If you happen to have more than one horse cut from the herd, specify the one you want by color - &amp;lt;tt&amp;gt;THROW ROPE AT &amp;lt;COLOR&amp;gt; HORSE&amp;lt;/tt&amp;gt;. The individual horses can wander around, so it&#039;s good to specify so that you don&#039;t accidentally end up with the wrong horse.&lt;br /&gt;
&lt;br /&gt;
==Horse History==&lt;br /&gt;
In the early years of [[DragonRealms]], it was stated that there would never be ridable mounts in the game.  Never say never!&lt;br /&gt;
&lt;br /&gt;
Horses were first introduced into [[DragonRealms]] by [[GameMaster]] [[Jeremael]] around 2000 or 2001.&lt;br /&gt;
&lt;br /&gt;
===Announcement regarding horses by Jeremael===&lt;br /&gt;
Greetings! &lt;br /&gt;
I&#039;ve updated the Horse System with a number of new things. &lt;br /&gt;
&lt;br /&gt;
1) Moved the spin trick to SIGNAL and gave you the bonus rear trick along with it. SIGNAL HORSE REAR &amp;amp; SIGNAL HORSE SPIN. &lt;br /&gt;
&lt;br /&gt;
2) A new Ranger to horse instructable technique that allows the horse a new movement style. Prancing! &lt;br /&gt;
&lt;br /&gt;
3) A new Bard to player instructable technique that allows a mounted player to get things from the ground while mounted. &lt;br /&gt;
&lt;br /&gt;
4)A new Trader to player instructable technique that deals with advanced riding. This will allow you to ride more efficiently on long stretches of road. &lt;br /&gt;
&lt;br /&gt;
Thanks to all the player support and suggestions in the last few months since the debut of the system! Keep it up and I hope to see you at Simucon 2002! &lt;br /&gt;
&lt;br /&gt;
GM Jeremael&lt;br /&gt;
&lt;br /&gt;
===Killing Player Horses===&lt;br /&gt;
Player-owned horses are killable through a [[bug]] and skinnable once slain.  Since killing a player-owned horse is a bug it is currently against policy.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Travel, Creation systems, Fauna}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=415213</id>
		<title>Category:Horses</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=415213"/>
		<updated>2015-07-03T18:35:22Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Taught to Horses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[Image:Paladin_horse.jpg|300px|right|Paladin Riding a Horse]]&lt;br /&gt;
The horse system in DragonRealms is very detailed and has something for everyone. There is no circle minimum to either ride or own a horse. Even a novice can ride! However, the horse system includes many advanced riding techniques, like having your horse fight beside you if you are a [[Paladin]], or loading a ranged weapon while riding if you&#039;re a [[Barbarian]]. These types of abilities do have circle and sometimes guild requirements.&lt;br /&gt;
&lt;br /&gt;
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and &amp;lt;tt&amp;gt;ASK &amp;lt;STABLEMASTER&amp;gt; ABOUT HORSE&amp;lt;/tt&amp;gt;. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply &amp;quot;listen&amp;quot; to the lesson. When it is complete, you&#039;ll know how to ride! In addition, magic users should &amp;lt;tt&amp;gt;ASK &amp;lt;Stablemaster&amp;gt; ABOUT PREPARE&amp;lt;/tt&amp;gt;, so that they can prepare spells while mounted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying a Horse==&lt;br /&gt;
Before buying your horse, there are two very important points to consider. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Halfling|Halflings]], [[:Category:Dwarf|Dwarves]], and [[:Category:Gnome|Gnomes]] can ride full size horses. However, the horse must be taught to &amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; by a [[Ranger]] before these height-challenged races will be able to mount them. Ponies are only rideable by these three races. &lt;br /&gt;
&lt;br /&gt;
Horses do not like [[Prydaen]] or [[Rakash]] when in moonskin. If you are one of these races, your horse must be trained to tolerate animalistic races by a [[Ranger]], otherwise you will not be able to approach them!&lt;br /&gt;
&lt;br /&gt;
===Buying from a Stable===&lt;br /&gt;
&lt;br /&gt;
At the stable, you can either &amp;lt;tt&amp;gt;LOOK IN CORRAL&amp;lt;/tt&amp;gt; or simply &amp;lt;tt&amp;gt;ORDER&amp;lt;/tt&amp;gt; to see a menu of the of the horses currently available, along with their prices. To &amp;lt;tt&amp;gt;LOOK&amp;lt;/tt&amp;gt; at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to &amp;lt;tt&amp;gt;LOOK 2&amp;lt;/tt&amp;gt;. Likewise, to purchase the second horse, you would &amp;lt;tt&amp;gt;ORDER 2&amp;lt;/tt&amp;gt;. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!&lt;br /&gt;
&lt;br /&gt;
===Buying from an Adventurer===&lt;br /&gt;
&lt;br /&gt;
When buying a horse from another adventurer, you must use the services of a [[Trader]] that is circle 25 or above to make the sale. This transaction can only take place in a Brokerage Office. [[Traders]] that are level 25 and below cannot purchase a horse from another player. Their only option is to buy from the corral.&lt;br /&gt;
&lt;br /&gt;
==Horse Appearance==&lt;br /&gt;
&lt;br /&gt;
Horses in [[Elanthia]] come in all types of colors and sizes, with all sorts of features that make each one unique. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses are available as either mares (female horses) or geldings (neutered male horses). In the horse world, stallions (males who are not neutered) are generally harder to control and are not often used for riding. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
[[File:Horse scale chart 500.jpg|right]]&lt;br /&gt;
Horse height is measured in &amp;quot;hands&amp;quot;, which are 4 inches each. Height is measured from the ground to the top of the horse&#039;s shoulder. Ponies can range from 8 to 13 hands, while horses generally range from 12 to 18 hands. Only horses that are 16 hands or higher are able to wear plate armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The color of your horse is the first thing someone will see if your horse is standing in a room. They&#039;ll see a white horse, a grey horse, a gold-colored horse, etc. There are many colors available - white, grey, black, dark, red, cherry, dappled, gold-colored, roan, flea-bitten (a black spotted pattern), chestnut, dun, blue, rose, smoky, buckskin, and bay, among others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detailed Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses can possess a number of different coat and color variations, and it&#039;s rare to find identical horses unless you&#039;re purchasing a white one. There are several different features you can look for, such as &#039;&#039;&#039;a glistening white coat&#039;&#039;&#039;, or &#039;&#039;&#039;a light reddish brown colored coat and mahogany highlights&#039;&#039;&#039;. Keep an eye open for all sorts of unique patterns!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Besides the basic breeds, there are an additional four known breeds of horses in Elanthia -- the [[Akhaal]], [[Haramorlam]], [[Kirmalia]], and [[Zeharca]].  Each breed has its own characteristics which are discussed on the breed&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Learning About Your Horse==&lt;br /&gt;
&lt;br /&gt;
The {{tt|RECALL MOUNT}} command displays the following information about your horse:&lt;br /&gt;
*Whether you own a horse&lt;br /&gt;
*Its size, color, markings&lt;br /&gt;
*Its last known stable location, if any, and current location if out of stable&lt;br /&gt;
*Whether your horse was caught wild or domestically bred (corral)&lt;br /&gt;
*What training it has received&lt;br /&gt;
*If you are in the room with the horse, and there are multiple horses present, {{tt|RECALL MOUNT}} tells you which which horse is yours.&lt;br /&gt;
*If you have an active mount, and it is currently summoned, {{tt|RECALL MOUNT}} tells you where it currently is.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Your Horse==&lt;br /&gt;
&lt;br /&gt;
Now that you have your horse, you&#039;ll want to know how to interact with it! This is why you got a horse in the first place, isn&#039;t it? &lt;br /&gt;
&lt;br /&gt;
When you first get your horse out of the stable, you need to {{com|APPROACH}} it to make sure it&#039;s accustomed to you. As the horse spends time with you out in the world, sometimes you will need to {{tt|APPROACH}} it again to make sure it remembers who you are! If you wish to interact with other people&#039;s horses, sometimes you will need to {{tt|APPROACH}} them multiple times before they will allow you to do anything. &lt;br /&gt;
&lt;br /&gt;
For roleplay value, you can {{com|PET}}, {{com|HUG}}, {{com|TOUCH}}, {{com|KISS}}, {{com|SCRATCH}}, and {{com|RUB}} your horse. You&#039;ll also need to {{com|STUDY}} your horse from time to time to make sure your horse is in good shape, well fed, and properly groomed (&#039;&#039;see the section on [[Horses#Horse Care|Horse Care]] below&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Use {{com|LEAD}} {{tt|HORSE}} when you want the horse to follow you on foot. In this mode, horses act just like a [[Trader]] caravan. When you move, the horse will follow you a few seconds later. To lead the horse, you must have a lead rope, halter, or bridle on it. To stop leading the horse, simply {{tt|LEAD HORSE}} again.&lt;br /&gt;
&lt;br /&gt;
To ride your horse, simply {{com|MOUNT}} {{tt|HORSE}}. If you don&#039;t know how to ride bareback, you must have a saddle or blanket on the horse. Remember, if there are multiple horses in the room, you can specify yours by its color. To stop riding, {{com|DISMOUNT}} {{tt|HORSE}}. If you are horribly wounded, there is a good chance you will -fall- off your horse when mounted, so make sure to take care of yourself. You can only mount your horse when you are outside, and there are some places horses will refuse to go (such as indoors, and other obstacles out in the world). &lt;br /&gt;
&lt;br /&gt;
Horses have four speeds: &#039;&#039;&#039;walk, trot, canter&#039;&#039;&#039; and &#039;&#039;&#039;gallop&#039;&#039;&#039;. Walk moves your horse at the same speed that your character moves, one room at a time. Trot, canter, and gallop move two, three and four rooms at a time, provided that there are enough rooms in a row in that specific direction. If you gallop north and there are only three rooms with a northern exit, the horse will travel three rooms north and then stop to see which way you want to go next. If you have the Advanced Riding skill, and there is only one other exit, the horse will automatically follow that &amp;quot;curve&amp;quot; for you.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;To make your horse change speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|SIGNAL}} {{tt|HORSE to}} [walk|trot|canter|gallop]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make your horse perform a trick:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to}} [beg|spin] or&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to JUMP}} (thing)&lt;br /&gt;
&lt;br /&gt;
==Horse Care==&lt;br /&gt;
&lt;br /&gt;
Horses are a responsibility. If you don&#039;t take good care of your horse, it can become sick, injured, and even die. To check on a horse&#039;s condition, use {{tt|STUDY HORSE}}. Studying a horse will tell you if it has been fed recently and if it needs grooming.  If the horse shies away from you, {{tt|APPROACH}} a few times.&lt;br /&gt;
&lt;br /&gt;
You can purchase everything you need from a tack shop for the care of your horse, including food and grooming tools.&lt;br /&gt;
&lt;br /&gt;
===Feeding===&lt;br /&gt;
&lt;br /&gt;
Horses love to eat grass, which is easily forageable in most areas.  Apples and other foods are also readily available for free through foraging, or can be picked from apple trees (the orchards at Baerholdt&#039;s, or south of [[Therenborough]]) or gardens (carrots and other vegetables) found throughout Elanthia.&lt;br /&gt;
&lt;br /&gt;
To buy food from a tack shop, simply {{com|ASK}} &amp;lt;shopkeeper&amp;gt; {{tt|ABOUT FOOD}}. He will give you a list of items that you can purchase. You can buy things like grain, apples, carrots, salt, and other items. &lt;br /&gt;
&lt;br /&gt;
To feed your horse, just hold the food in your right hand and {{com|FEED}} &amp;lt;food&amp;gt; {{tt|TO HORSE}}.  A horse will not eat on its own however so you must feed your horse or it will go hungry.&lt;br /&gt;
&lt;br /&gt;
===Grooming===&lt;br /&gt;
&lt;br /&gt;
There are three &amp;quot;sections&amp;quot; of a horse that you can clean - the mane and tail, the coat, and the hooves. Once you&#039;ve finished cleaning one of those sections, you are not able to clean it again for a short time. To clean your horse, you need four tools - a soft/stiff brush (turnable item), a mane and tail brush, a curry comb, and a hoof pick. These items are all available in a tack shop if you &amp;lt;tt&amp;gt;ASK &amp;lt;shopkeeper&amp;gt; ABOUT GROOM&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the mane and tail&#039;&#039;&#039;, &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; with empty hands until you are told you need a brush. Pull out your soft brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are told to use another tool. Next, pull out your mane and tail brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the coat&#039;&#039;&#039;, hold the curry comb and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt;. When you&#039;re asked for a new tool, pull out your soft brush and TURN it to use the stiff side. Again, &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt;. When that step is completed, turn the brush once more to the soft side and brush again until you are finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the hooves&#039;&#039;&#039;, get your hoof pick and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; four times, once for each hoof. &lt;br /&gt;
&lt;br /&gt;
===Stabling===&lt;br /&gt;
&lt;br /&gt;
When it&#039;s time to stop adventuring for the day, it&#039;s important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it&#039;s returned to the nearest stable. &lt;br /&gt;
&lt;br /&gt;
Stabling your horse is simple. First, bring him/her to a stable.  Then make sure you are &#039;&#039;&#039;not&#039;&#039;&#039; leading the horse.  Next, remove all of your gear from the horse except the bridle, and then &amp;lt;tt&amp;gt;STABLE HORSE&amp;lt;/tt&amp;gt;. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you&#039;re an [[Estate Holder]] you can use &amp;lt;tt&amp;gt;BUNDLE HORSE&amp;lt;/tt&amp;gt; to get the stableboys to pack up your gear for you. There is a small fee for this service.  &lt;br /&gt;
&lt;br /&gt;
When you&#039;re ready to get your horse out again, go to any stable and &amp;lt;tt&amp;gt;RETURN HORSE&amp;lt;/tt&amp;gt;. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don&#039;t go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it&#039;s being fed and groomed!&lt;br /&gt;
&lt;br /&gt;
===Storing===&lt;br /&gt;
&lt;br /&gt;
Rangers and Traders of adequate standing in their guild can STORE a horse at a stable for long time care and will receive a voucher.  This enables them to catch or sell multiple horses since a player may only own one horse at a time.  To retreive the horse hold the voucher in the right hand and UNSTORE twice.&lt;br /&gt;
&lt;br /&gt;
==Teaching Adventurers and Horses==&lt;br /&gt;
&lt;br /&gt;
There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.&lt;br /&gt;
&lt;br /&gt;
Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn &amp;lt;tt&amp;gt;JOUST&amp;lt;/tt&amp;gt; from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, load, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach an Adventurer:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach a horse:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;horse&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To review what skills you have available to teach either players or horses, simply use the &amp;lt;tt&amp;gt;INSTRUCT&amp;lt;/tt&amp;gt; verb by itself.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*Only one person or horse can be instructed at a time.&lt;br /&gt;
*No normal class can be taught at the same time as instructing.&lt;br /&gt;
&lt;br /&gt;
===Skills Taught to Adventurers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Who Teaches It &lt;br /&gt;
! What it Does&lt;br /&gt;
! Who Can Learn&lt;br /&gt;
! Class Time&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Basic Horsemanship&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Ride horses&lt;br /&gt;
| Everyone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prepare&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Prepare spells on horseback&lt;br /&gt;
| Magic users&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| 35th circle [[Paladin]]&lt;br /&gt;
| Fight on horseback&lt;br /&gt;
| 30th circle ([[Paladin]] at 20th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Mount&lt;br /&gt;
| 40th circle [[Paladin]]&lt;br /&gt;
| Mount horse while in combat&lt;br /&gt;
| [[Paladins]]: 35th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Joust&lt;br /&gt;
| 50th circle [[Paladin]]&lt;br /&gt;
| Improved jousting skill&lt;br /&gt;
| 36th circle ([[Paladin]] at 25th circle)&lt;br /&gt;
|~7 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Load&lt;br /&gt;
| 40th circle [[Barbarian]]&lt;br /&gt;
| Load ranged weapons on horseback&lt;br /&gt;
| 40th circle ([[Barbarians]] at 30th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Grab&lt;br /&gt;
| 40th circle [[Bard]]&lt;br /&gt;
| Grab things off the ground from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
| 5~8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Bareback&lt;br /&gt;
| 20th circle [[Ranger]]&lt;br /&gt;
| Ride without a saddle or padding&lt;br /&gt;
| Everyone&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Riding&lt;br /&gt;
| 45th circle [[Trader]]&lt;br /&gt;
| Ride faster, even along &amp;quot;curves&amp;quot; if there are no intersections&lt;br /&gt;
| 40th circle ([[Traders]] at 35th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Target&lt;br /&gt;
| 30th circle [[Warrior Mage]]&lt;br /&gt;
| Target creatures from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Circle 20 Necromancer could not learn Prepare, but circle 25 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 29 Paladin could not learn combat, but at circle 30 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 30 Paladin could not learn joust, will verify when higher level reached - Verand&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 35 Empath can learn to joust. - Khelek&lt;br /&gt;
&lt;br /&gt;
===Taught to Horses===&lt;br /&gt;
These classes take approximately 6 hours total to teach ALL skills. For a list of Rangers who offer these services, see [[:Category:Player Horse Trainers]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Ranger]] must first learn from one of the Stablemen in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
![[Ranger]] Level Required&lt;br /&gt;
!Duration of Class&lt;br /&gt;
!What it Does&lt;br /&gt;
|-&lt;br /&gt;
|Leadrope&lt;br /&gt;
|20th&lt;br /&gt;
|6 minutes&lt;br /&gt;
|Horse stays calm while having a rope or bridle on.&lt;br /&gt;
|-&lt;br /&gt;
|Saddle&lt;br /&gt;
|30th&lt;br /&gt;
|7 to 7.5 minutes&lt;br /&gt;
|Horse stays calm while having a saddle on.&lt;br /&gt;
|-&lt;br /&gt;
|Beg/Sit&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick - The horse can sit and beg&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Kneel&lt;br /&gt;
|30th or 40th&lt;br /&gt;
|6 min&lt;br /&gt;
|Teaches horse to kneel so smaller races can mount.&lt;br /&gt;
|-&lt;br /&gt;
|Prance&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Rear/Spin&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|50th&lt;br /&gt;
|27 minutes&lt;br /&gt;
|Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin)&lt;br /&gt;
Horse will BOLT when approached by one of these races, so it&#039;s important to teach it to all horses.&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|50th&lt;br /&gt;
|52 minutes&lt;br /&gt;
|Teaches horse to go to battle&lt;br /&gt;
([[Ranger]] must first learn from [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Joust&lt;br /&gt;
|50th&lt;br /&gt;
|12 minutes&lt;br /&gt;
|Teaches horse to perform a joust&lt;br /&gt;
([[Ranger]] must first learn from 40th [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Magic&lt;br /&gt;
|50th&lt;br /&gt;
|55 minutes&lt;br /&gt;
|Teaches horse not to fear offensive magic being cast atop it.&lt;br /&gt;
|-&lt;br /&gt;
|War&lt;br /&gt;
|50th&lt;br /&gt;
|97.5 minutes&lt;br /&gt;
|Horse will fight with you ([[Paladins]] only!) when you are in combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Horse Gear and Shopping==&lt;br /&gt;
&lt;br /&gt;
There is plenty of gear available for your equine companion. Horse items are divided into six basic types: tack, padding, barding (armor), decorations, grooming tools, and feed.&lt;br /&gt;
&lt;br /&gt;
For a full list of available horse gear and an explanation of each item, see the [[Horse Gear]].&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Horse Shops|Horse Shops]]&lt;br /&gt;
*[[:Category:Tack Shops|Tack Shops]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tack&#039;&#039;&#039;: &amp;quot;Tack&amp;quot; refers to the equipment used to ride and control a horse. The tack in Elanthia is less complex than the tack used in real life. It is limited to the following pieces of equipment: saddles, bridles, halters, and lead ropes. Unless you&#039;re trained to ride bareback, you must use a saddle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Padding&#039;&#039;&#039;: Padding must be placed under the saddle to prevent injury to the horse. Padding comes in two types: the saddle pad and the saddle blanket. It is possible to equip a horse with both a pad and a blanket, although the horse needs only one piece of padding to prevent injury.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barding&#039;&#039;&#039;: Barding is armor for horses. It comes in three types: plate, chain, and leather. All horses can wear chain or leather barding, but only large horses (16+ hands) can wear plate barding. Plate barding offers the most protection and is recommended for the full-contact sport of jousting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039;: Some items, such as caparisons, wreaths, and ribbons, are primarily decorative. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grooming Tools&#039;&#039;&#039;: In Elanthia, there are tools to groom the horse&#039;s coat, mane, tail, and hooves. The stable will groom your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to groom it often. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feed&#039;&#039;&#039;: Some merchants sell food, treats, and salt that you can give to your horse. The stable will feed your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to feed it often.&lt;br /&gt;
&lt;br /&gt;
==Jousting==&lt;br /&gt;
&lt;br /&gt;
[[Jousting]] requires that you have a lance in hand, be mounted on your horse, and issue a challenge to another mounted character. &lt;br /&gt;
&lt;br /&gt;
To initiate the challenge, you must &amp;lt;tt&amp;gt;SIGNAL HORSE TO JOUST &amp;lt;player&amp;gt;&amp;lt;/tt&amp;gt; and the other player will automatically be told how to respond. If they agree, the joust will automatically begin in ten seconds.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Jousting]].&lt;br /&gt;
&lt;br /&gt;
==Horse Wrangling==&lt;br /&gt;
&lt;br /&gt;
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a [[Ranger]], at least 60th circle, and you must not have any &amp;quot;active&amp;quot; horses, meaning that you cannot have one waiting for you in a stable or out in the world. No, you do not need to release or sell your current horse to wrangle a new one! You can simply &amp;lt;tt&amp;gt;STORE HORSE&amp;lt;/tt&amp;gt; at a stable, which will give you a voucher for the horse. You can keep as many vouchers around as you like.&lt;br /&gt;
&lt;br /&gt;
Before you head out, make sure to pick up a leadrope. &amp;lt;tt&amp;gt;TIE&amp;lt;/tt&amp;gt; the leadrope to turn it into a lasso. Note - it will still show up as a leadrope, but it is a lasso now!&lt;br /&gt;
&lt;br /&gt;
The wild horse herd roams in [[Ilithi]] in the steppes around [[Horse Clan]], so head south. On the road between Shard and Horse Clan, the trail branches north and makes a little loop. The herd roams around that area. You usually have to search around before you find it. Be careful, there are critters in this area.  In the process of breaking the herd, the horse may attack the ranger.  For information about horses as creatures, click here: [[Horse (creature)]]&lt;br /&gt;
&lt;br /&gt;
Finding and hunting horses can be a chore. A member of any guild may separate one from the herd, but only Rangers can catch horses.&lt;br /&gt;
&lt;br /&gt;
Once cut from the herd, a Ranger of at least 60th circle may attempt to catch the horse, but anyone can kill it. If left to their own devices, lone horses are usually promptly devoured by golden pards.&lt;br /&gt;
Once you find the herd, &amp;lt;tt&amp;gt;HIDE&amp;lt;/tt&amp;gt;! Your next step is to &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt;. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt; command until you are &#039;&#039;&#039;&amp;lt;tt&amp;gt;DANGEROUSLY CLOSE&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to them. Now, &amp;lt;tt&amp;gt;CUT HERD&amp;lt;/tt&amp;gt;. You will separate one horse from the rest of the herd, you don&#039;t get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.&lt;br /&gt;
&lt;br /&gt;
Success is based on the Ranger&#039;s [[Scouting]], [[Stealth]], and [[Outdoorsmanship]] skills.&lt;br /&gt;
&lt;br /&gt;
Once you get the horse you want, &amp;lt;tt&amp;gt;THROW ROPE AT HORSE&amp;lt;/tt&amp;gt;. If you happen to have more than one horse cut from the herd, specify the one you want by color - &amp;lt;tt&amp;gt;THROW ROPE AT &amp;lt;COLOR&amp;gt; HORSE&amp;lt;/tt&amp;gt;. The individual horses can wander around, so it&#039;s good to specify so that you don&#039;t accidentally end up with the wrong horse.&lt;br /&gt;
&lt;br /&gt;
==Horse History==&lt;br /&gt;
In the early years of [[DragonRealms]], it was stated that there would never be ridable mounts in the game.  Never say never!&lt;br /&gt;
&lt;br /&gt;
Horses were first introduced into [[DragonRealms]] by [[GameMaster]] [[Jeremael]] around 2000 or 2001.&lt;br /&gt;
&lt;br /&gt;
===Announcement regarding horses by Jeremael===&lt;br /&gt;
Greetings! &lt;br /&gt;
I&#039;ve updated the Horse System with a number of new things. &lt;br /&gt;
&lt;br /&gt;
1) Moved the spin trick to SIGNAL and gave you the bonus rear trick along with it. SIGNAL HORSE REAR &amp;amp; SIGNAL HORSE SPIN. &lt;br /&gt;
&lt;br /&gt;
2) A new Ranger to horse instructable technique that allows the horse a new movement style. Prancing! &lt;br /&gt;
&lt;br /&gt;
3) A new Bard to player instructable technique that allows a mounted player to get things from the ground while mounted. &lt;br /&gt;
&lt;br /&gt;
4)A new Trader to player instructable technique that deals with advanced riding. This will allow you to ride more efficiently on long stretches of road. &lt;br /&gt;
&lt;br /&gt;
Thanks to all the player support and suggestions in the last few months since the debut of the system! Keep it up and I hope to see you at Simucon 2002! &lt;br /&gt;
&lt;br /&gt;
GM Jeremael&lt;br /&gt;
&lt;br /&gt;
===Killing Player Horses===&lt;br /&gt;
Player-owned horses are killable through a [[bug]] and skinnable once slain.  Since killing a player-owned horse is a bug it is currently against policy.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Travel, Creation systems, Fauna}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=415212</id>
		<title>Category:Horses</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=415212"/>
		<updated>2015-07-03T18:25:48Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Taught to Horses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[Image:Paladin_horse.jpg|300px|right|Paladin Riding a Horse]]&lt;br /&gt;
The horse system in DragonRealms is very detailed and has something for everyone. There is no circle minimum to either ride or own a horse. Even a novice can ride! However, the horse system includes many advanced riding techniques, like having your horse fight beside you if you are a [[Paladin]], or loading a ranged weapon while riding if you&#039;re a [[Barbarian]]. These types of abilities do have circle and sometimes guild requirements.&lt;br /&gt;
&lt;br /&gt;
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and &amp;lt;tt&amp;gt;ASK &amp;lt;STABLEMASTER&amp;gt; ABOUT HORSE&amp;lt;/tt&amp;gt;. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply &amp;quot;listen&amp;quot; to the lesson. When it is complete, you&#039;ll know how to ride! In addition, magic users should &amp;lt;tt&amp;gt;ASK &amp;lt;Stablemaster&amp;gt; ABOUT PREPARE&amp;lt;/tt&amp;gt;, so that they can prepare spells while mounted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying a Horse==&lt;br /&gt;
Before buying your horse, there are two very important points to consider. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Halfling|Halflings]], [[:Category:Dwarf|Dwarves]], and [[:Category:Gnome|Gnomes]] can ride full size horses. However, the horse must be taught to &amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; by a [[Ranger]] before these height-challenged races will be able to mount them. Ponies are only rideable by these three races. &lt;br /&gt;
&lt;br /&gt;
Horses do not like [[Prydaen]] or [[Rakash]] when in moonskin. If you are one of these races, your horse must be trained to tolerate animalistic races by a [[Ranger]], otherwise you will not be able to approach them!&lt;br /&gt;
&lt;br /&gt;
===Buying from a Stable===&lt;br /&gt;
&lt;br /&gt;
At the stable, you can either &amp;lt;tt&amp;gt;LOOK IN CORRAL&amp;lt;/tt&amp;gt; or simply &amp;lt;tt&amp;gt;ORDER&amp;lt;/tt&amp;gt; to see a menu of the of the horses currently available, along with their prices. To &amp;lt;tt&amp;gt;LOOK&amp;lt;/tt&amp;gt; at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to &amp;lt;tt&amp;gt;LOOK 2&amp;lt;/tt&amp;gt;. Likewise, to purchase the second horse, you would &amp;lt;tt&amp;gt;ORDER 2&amp;lt;/tt&amp;gt;. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!&lt;br /&gt;
&lt;br /&gt;
===Buying from an Adventurer===&lt;br /&gt;
&lt;br /&gt;
When buying a horse from another adventurer, you must use the services of a [[Trader]] that is circle 25 or above to make the sale. This transaction can only take place in a Brokerage Office. [[Traders]] that are level 25 and below cannot purchase a horse from another player. Their only option is to buy from the corral.&lt;br /&gt;
&lt;br /&gt;
==Horse Appearance==&lt;br /&gt;
&lt;br /&gt;
Horses in [[Elanthia]] come in all types of colors and sizes, with all sorts of features that make each one unique. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses are available as either mares (female horses) or geldings (neutered male horses). In the horse world, stallions (males who are not neutered) are generally harder to control and are not often used for riding. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
[[File:Horse scale chart 500.jpg|right]]&lt;br /&gt;
Horse height is measured in &amp;quot;hands&amp;quot;, which are 4 inches each. Height is measured from the ground to the top of the horse&#039;s shoulder. Ponies can range from 8 to 13 hands, while horses generally range from 12 to 18 hands. Only horses that are 16 hands or higher are able to wear plate armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The color of your horse is the first thing someone will see if your horse is standing in a room. They&#039;ll see a white horse, a grey horse, a gold-colored horse, etc. There are many colors available - white, grey, black, dark, red, cherry, dappled, gold-colored, roan, flea-bitten (a black spotted pattern), chestnut, dun, blue, rose, smoky, buckskin, and bay, among others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detailed Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses can possess a number of different coat and color variations, and it&#039;s rare to find identical horses unless you&#039;re purchasing a white one. There are several different features you can look for, such as &#039;&#039;&#039;a glistening white coat&#039;&#039;&#039;, or &#039;&#039;&#039;a light reddish brown colored coat and mahogany highlights&#039;&#039;&#039;. Keep an eye open for all sorts of unique patterns!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Besides the basic breeds, there are an additional four known breeds of horses in Elanthia -- the [[Akhaal]], [[Haramorlam]], [[Kirmalia]], and [[Zeharca]].  Each breed has its own characteristics which are discussed on the breed&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Learning About Your Horse==&lt;br /&gt;
&lt;br /&gt;
The {{tt|RECALL MOUNT}} command displays the following information about your horse:&lt;br /&gt;
*Whether you own a horse&lt;br /&gt;
*Its size, color, markings&lt;br /&gt;
*Its last known stable location, if any, and current location if out of stable&lt;br /&gt;
*Whether your horse was caught wild or domestically bred (corral)&lt;br /&gt;
*What training it has received&lt;br /&gt;
*If you are in the room with the horse, and there are multiple horses present, {{tt|RECALL MOUNT}} tells you which which horse is yours.&lt;br /&gt;
*If you have an active mount, and it is currently summoned, {{tt|RECALL MOUNT}} tells you where it currently is.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Your Horse==&lt;br /&gt;
&lt;br /&gt;
Now that you have your horse, you&#039;ll want to know how to interact with it! This is why you got a horse in the first place, isn&#039;t it? &lt;br /&gt;
&lt;br /&gt;
When you first get your horse out of the stable, you need to {{com|APPROACH}} it to make sure it&#039;s accustomed to you. As the horse spends time with you out in the world, sometimes you will need to {{tt|APPROACH}} it again to make sure it remembers who you are! If you wish to interact with other people&#039;s horses, sometimes you will need to {{tt|APPROACH}} them multiple times before they will allow you to do anything. &lt;br /&gt;
&lt;br /&gt;
For roleplay value, you can {{com|PET}}, {{com|HUG}}, {{com|TOUCH}}, {{com|KISS}}, {{com|SCRATCH}}, and {{com|RUB}} your horse. You&#039;ll also need to {{com|STUDY}} your horse from time to time to make sure your horse is in good shape, well fed, and properly groomed (&#039;&#039;see the section on [[Horses#Horse Care|Horse Care]] below&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Use {{com|LEAD}} {{tt|HORSE}} when you want the horse to follow you on foot. In this mode, horses act just like a [[Trader]] caravan. When you move, the horse will follow you a few seconds later. To lead the horse, you must have a lead rope, halter, or bridle on it. To stop leading the horse, simply {{tt|LEAD HORSE}} again.&lt;br /&gt;
&lt;br /&gt;
To ride your horse, simply {{com|MOUNT}} {{tt|HORSE}}. If you don&#039;t know how to ride bareback, you must have a saddle or blanket on the horse. Remember, if there are multiple horses in the room, you can specify yours by its color. To stop riding, {{com|DISMOUNT}} {{tt|HORSE}}. If you are horribly wounded, there is a good chance you will -fall- off your horse when mounted, so make sure to take care of yourself. You can only mount your horse when you are outside, and there are some places horses will refuse to go (such as indoors, and other obstacles out in the world). &lt;br /&gt;
&lt;br /&gt;
Horses have four speeds: &#039;&#039;&#039;walk, trot, canter&#039;&#039;&#039; and &#039;&#039;&#039;gallop&#039;&#039;&#039;. Walk moves your horse at the same speed that your character moves, one room at a time. Trot, canter, and gallop move two, three and four rooms at a time, provided that there are enough rooms in a row in that specific direction. If you gallop north and there are only three rooms with a northern exit, the horse will travel three rooms north and then stop to see which way you want to go next. If you have the Advanced Riding skill, and there is only one other exit, the horse will automatically follow that &amp;quot;curve&amp;quot; for you.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;To make your horse change speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|SIGNAL}} {{tt|HORSE to}} [walk|trot|canter|gallop]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make your horse perform a trick:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to}} [beg|spin] or&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to JUMP}} (thing)&lt;br /&gt;
&lt;br /&gt;
==Horse Care==&lt;br /&gt;
&lt;br /&gt;
Horses are a responsibility. If you don&#039;t take good care of your horse, it can become sick, injured, and even die. To check on a horse&#039;s condition, use {{tt|STUDY HORSE}}. Studying a horse will tell you if it has been fed recently and if it needs grooming.  If the horse shies away from you, {{tt|APPROACH}} a few times.&lt;br /&gt;
&lt;br /&gt;
You can purchase everything you need from a tack shop for the care of your horse, including food and grooming tools.&lt;br /&gt;
&lt;br /&gt;
===Feeding===&lt;br /&gt;
&lt;br /&gt;
Horses love to eat grass, which is easily forageable in most areas.  Apples and other foods are also readily available for free through foraging, or can be picked from apple trees (the orchards at Baerholdt&#039;s, or south of [[Therenborough]]) or gardens (carrots and other vegetables) found throughout Elanthia.&lt;br /&gt;
&lt;br /&gt;
To buy food from a tack shop, simply {{com|ASK}} &amp;lt;shopkeeper&amp;gt; {{tt|ABOUT FOOD}}. He will give you a list of items that you can purchase. You can buy things like grain, apples, carrots, salt, and other items. &lt;br /&gt;
&lt;br /&gt;
To feed your horse, just hold the food in your right hand and {{com|FEED}} &amp;lt;food&amp;gt; {{tt|TO HORSE}}.  A horse will not eat on its own however so you must feed your horse or it will go hungry.&lt;br /&gt;
&lt;br /&gt;
===Grooming===&lt;br /&gt;
&lt;br /&gt;
There are three &amp;quot;sections&amp;quot; of a horse that you can clean - the mane and tail, the coat, and the hooves. Once you&#039;ve finished cleaning one of those sections, you are not able to clean it again for a short time. To clean your horse, you need four tools - a soft/stiff brush (turnable item), a mane and tail brush, a curry comb, and a hoof pick. These items are all available in a tack shop if you &amp;lt;tt&amp;gt;ASK &amp;lt;shopkeeper&amp;gt; ABOUT GROOM&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the mane and tail&#039;&#039;&#039;, &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; with empty hands until you are told you need a brush. Pull out your soft brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are told to use another tool. Next, pull out your mane and tail brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the coat&#039;&#039;&#039;, hold the curry comb and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt;. When you&#039;re asked for a new tool, pull out your soft brush and TURN it to use the stiff side. Again, &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt;. When that step is completed, turn the brush once more to the soft side and brush again until you are finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the hooves&#039;&#039;&#039;, get your hoof pick and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; four times, once for each hoof. &lt;br /&gt;
&lt;br /&gt;
===Stabling===&lt;br /&gt;
&lt;br /&gt;
When it&#039;s time to stop adventuring for the day, it&#039;s important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it&#039;s returned to the nearest stable. &lt;br /&gt;
&lt;br /&gt;
Stabling your horse is simple. First, bring him/her to a stable.  Then make sure you are &#039;&#039;&#039;not&#039;&#039;&#039; leading the horse.  Next, remove all of your gear from the horse except the bridle, and then &amp;lt;tt&amp;gt;STABLE HORSE&amp;lt;/tt&amp;gt;. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you&#039;re an [[Estate Holder]] you can use &amp;lt;tt&amp;gt;BUNDLE HORSE&amp;lt;/tt&amp;gt; to get the stableboys to pack up your gear for you. There is a small fee for this service.  &lt;br /&gt;
&lt;br /&gt;
When you&#039;re ready to get your horse out again, go to any stable and &amp;lt;tt&amp;gt;RETURN HORSE&amp;lt;/tt&amp;gt;. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don&#039;t go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it&#039;s being fed and groomed!&lt;br /&gt;
&lt;br /&gt;
===Storing===&lt;br /&gt;
&lt;br /&gt;
Rangers and Traders of adequate standing in their guild can STORE a horse at a stable for long time care and will receive a voucher.  This enables them to catch or sell multiple horses since a player may only own one horse at a time.  To retreive the horse hold the voucher in the right hand and UNSTORE twice.&lt;br /&gt;
&lt;br /&gt;
==Teaching Adventurers and Horses==&lt;br /&gt;
&lt;br /&gt;
There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.&lt;br /&gt;
&lt;br /&gt;
Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn &amp;lt;tt&amp;gt;JOUST&amp;lt;/tt&amp;gt; from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, load, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach an Adventurer:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach a horse:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;horse&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To review what skills you have available to teach either players or horses, simply use the &amp;lt;tt&amp;gt;INSTRUCT&amp;lt;/tt&amp;gt; verb by itself.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*Only one person or horse can be instructed at a time.&lt;br /&gt;
*No normal class can be taught at the same time as instructing.&lt;br /&gt;
&lt;br /&gt;
===Skills Taught to Adventurers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Who Teaches It &lt;br /&gt;
! What it Does&lt;br /&gt;
! Who Can Learn&lt;br /&gt;
! Class Time&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Basic Horsemanship&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Ride horses&lt;br /&gt;
| Everyone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prepare&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Prepare spells on horseback&lt;br /&gt;
| Magic users&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| 35th circle [[Paladin]]&lt;br /&gt;
| Fight on horseback&lt;br /&gt;
| 30th circle ([[Paladin]] at 20th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Mount&lt;br /&gt;
| 40th circle [[Paladin]]&lt;br /&gt;
| Mount horse while in combat&lt;br /&gt;
| [[Paladins]]: 35th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Joust&lt;br /&gt;
| 50th circle [[Paladin]]&lt;br /&gt;
| Improved jousting skill&lt;br /&gt;
| 36th circle ([[Paladin]] at 25th circle)&lt;br /&gt;
|~7 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Load&lt;br /&gt;
| 40th circle [[Barbarian]]&lt;br /&gt;
| Load ranged weapons on horseback&lt;br /&gt;
| 40th circle ([[Barbarians]] at 30th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Grab&lt;br /&gt;
| 40th circle [[Bard]]&lt;br /&gt;
| Grab things off the ground from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
| 5~8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Bareback&lt;br /&gt;
| 20th circle [[Ranger]]&lt;br /&gt;
| Ride without a saddle or padding&lt;br /&gt;
| Everyone&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Riding&lt;br /&gt;
| 45th circle [[Trader]]&lt;br /&gt;
| Ride faster, even along &amp;quot;curves&amp;quot; if there are no intersections&lt;br /&gt;
| 40th circle ([[Traders]] at 35th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Target&lt;br /&gt;
| 30th circle [[Warrior Mage]]&lt;br /&gt;
| Target creatures from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Circle 20 Necromancer could not learn Prepare, but circle 25 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 29 Paladin could not learn combat, but at circle 30 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 30 Paladin could not learn joust, will verify when higher level reached - Verand&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 35 Empath can learn to joust. - Khelek&lt;br /&gt;
&lt;br /&gt;
===Taught to Horses===&lt;br /&gt;
These classes take approximately 6 hours total to teach ALL skills. For a list of Rangers who offer these services, see [[:Category:Player Horse Trainers]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Ranger]] must first learn from one of the Stablemen in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
![[Ranger]] Level Required&lt;br /&gt;
!Duration of Class&lt;br /&gt;
!What it Does&lt;br /&gt;
|-&lt;br /&gt;
|Leadrope&lt;br /&gt;
|20th&lt;br /&gt;
|6 minutes&lt;br /&gt;
|Horse stays calm while having a rope or bridle on.&lt;br /&gt;
|-&lt;br /&gt;
|Saddle&lt;br /&gt;
|30th&lt;br /&gt;
|7 to 7.5 minutes&lt;br /&gt;
|Horse stays calm while having a saddle on.&lt;br /&gt;
|-&lt;br /&gt;
|Beg/Sit&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick - The horse can sit and beg&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Kneel&lt;br /&gt;
|30th or 40th&lt;br /&gt;
|6 min&lt;br /&gt;
|Teaches horse to kneel so smaller races can mount.&lt;br /&gt;
|-&lt;br /&gt;
|Prance&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Rear/Spin&lt;br /&gt;
|40th&lt;br /&gt;
|&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|50th&lt;br /&gt;
|27 minutes&lt;br /&gt;
|Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin)&lt;br /&gt;
Horse will BOLT when approached by one of these races, so it&#039;s important to teach it to all horses.&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|50th&lt;br /&gt;
|52 minutes&lt;br /&gt;
|Teaches horse to go to battle&lt;br /&gt;
([[Ranger]] must first learn from [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Joust&lt;br /&gt;
|50th&lt;br /&gt;
|12 minutes&lt;br /&gt;
|Teaches horse to perform a joust&lt;br /&gt;
([[Ranger]] must first learn from 40th [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Magic&lt;br /&gt;
|50th&lt;br /&gt;
|50 minutes&lt;br /&gt;
|Teaches horse not to fear offensive magic being cast atop it.&lt;br /&gt;
|-&lt;br /&gt;
|War&lt;br /&gt;
|50th&lt;br /&gt;
|97.5 minutes&lt;br /&gt;
|Horse will fight with you ([[Paladins]] only!) when you are in combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Horse Gear and Shopping==&lt;br /&gt;
&lt;br /&gt;
There is plenty of gear available for your equine companion. Horse items are divided into six basic types: tack, padding, barding (armor), decorations, grooming tools, and feed.&lt;br /&gt;
&lt;br /&gt;
For a full list of available horse gear and an explanation of each item, see the [[Horse Gear]].&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Horse Shops|Horse Shops]]&lt;br /&gt;
*[[:Category:Tack Shops|Tack Shops]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tack&#039;&#039;&#039;: &amp;quot;Tack&amp;quot; refers to the equipment used to ride and control a horse. The tack in Elanthia is less complex than the tack used in real life. It is limited to the following pieces of equipment: saddles, bridles, halters, and lead ropes. Unless you&#039;re trained to ride bareback, you must use a saddle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Padding&#039;&#039;&#039;: Padding must be placed under the saddle to prevent injury to the horse. Padding comes in two types: the saddle pad and the saddle blanket. It is possible to equip a horse with both a pad and a blanket, although the horse needs only one piece of padding to prevent injury.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barding&#039;&#039;&#039;: Barding is armor for horses. It comes in three types: plate, chain, and leather. All horses can wear chain or leather barding, but only large horses (16+ hands) can wear plate barding. Plate barding offers the most protection and is recommended for the full-contact sport of jousting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039;: Some items, such as caparisons, wreaths, and ribbons, are primarily decorative. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grooming Tools&#039;&#039;&#039;: In Elanthia, there are tools to groom the horse&#039;s coat, mane, tail, and hooves. The stable will groom your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to groom it often. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feed&#039;&#039;&#039;: Some merchants sell food, treats, and salt that you can give to your horse. The stable will feed your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to feed it often.&lt;br /&gt;
&lt;br /&gt;
==Jousting==&lt;br /&gt;
&lt;br /&gt;
[[Jousting]] requires that you have a lance in hand, be mounted on your horse, and issue a challenge to another mounted character. &lt;br /&gt;
&lt;br /&gt;
To initiate the challenge, you must &amp;lt;tt&amp;gt;SIGNAL HORSE TO JOUST &amp;lt;player&amp;gt;&amp;lt;/tt&amp;gt; and the other player will automatically be told how to respond. If they agree, the joust will automatically begin in ten seconds.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Jousting]].&lt;br /&gt;
&lt;br /&gt;
==Horse Wrangling==&lt;br /&gt;
&lt;br /&gt;
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a [[Ranger]], at least 60th circle, and you must not have any &amp;quot;active&amp;quot; horses, meaning that you cannot have one waiting for you in a stable or out in the world. No, you do not need to release or sell your current horse to wrangle a new one! You can simply &amp;lt;tt&amp;gt;STORE HORSE&amp;lt;/tt&amp;gt; at a stable, which will give you a voucher for the horse. You can keep as many vouchers around as you like.&lt;br /&gt;
&lt;br /&gt;
Before you head out, make sure to pick up a leadrope. &amp;lt;tt&amp;gt;TIE&amp;lt;/tt&amp;gt; the leadrope to turn it into a lasso. Note - it will still show up as a leadrope, but it is a lasso now!&lt;br /&gt;
&lt;br /&gt;
The wild horse herd roams in [[Ilithi]] in the steppes around [[Horse Clan]], so head south. On the road between Shard and Horse Clan, the trail branches north and makes a little loop. The herd roams around that area. You usually have to search around before you find it. Be careful, there are critters in this area.  In the process of breaking the herd, the horse may attack the ranger.  For information about horses as creatures, click here: [[Horse (creature)]]&lt;br /&gt;
&lt;br /&gt;
Finding and hunting horses can be a chore. A member of any guild may separate one from the herd, but only Rangers can catch horses.&lt;br /&gt;
&lt;br /&gt;
Once cut from the herd, a Ranger of at least 60th circle may attempt to catch the horse, but anyone can kill it. If left to their own devices, lone horses are usually promptly devoured by golden pards.&lt;br /&gt;
Once you find the herd, &amp;lt;tt&amp;gt;HIDE&amp;lt;/tt&amp;gt;! Your next step is to &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt;. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt; command until you are &#039;&#039;&#039;&amp;lt;tt&amp;gt;DANGEROUSLY CLOSE&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to them. Now, &amp;lt;tt&amp;gt;CUT HERD&amp;lt;/tt&amp;gt;. You will separate one horse from the rest of the herd, you don&#039;t get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.&lt;br /&gt;
&lt;br /&gt;
Success is based on the Ranger&#039;s [[Scouting]], [[Stealth]], and [[Outdoorsmanship]] skills.&lt;br /&gt;
&lt;br /&gt;
Once you get the horse you want, &amp;lt;tt&amp;gt;THROW ROPE AT HORSE&amp;lt;/tt&amp;gt;. If you happen to have more than one horse cut from the herd, specify the one you want by color - &amp;lt;tt&amp;gt;THROW ROPE AT &amp;lt;COLOR&amp;gt; HORSE&amp;lt;/tt&amp;gt;. The individual horses can wander around, so it&#039;s good to specify so that you don&#039;t accidentally end up with the wrong horse.&lt;br /&gt;
&lt;br /&gt;
==Horse History==&lt;br /&gt;
In the early years of [[DragonRealms]], it was stated that there would never be ridable mounts in the game.  Never say never!&lt;br /&gt;
&lt;br /&gt;
Horses were first introduced into [[DragonRealms]] by [[GameMaster]] [[Jeremael]] around 2000 or 2001.&lt;br /&gt;
&lt;br /&gt;
===Announcement regarding horses by Jeremael===&lt;br /&gt;
Greetings! &lt;br /&gt;
I&#039;ve updated the Horse System with a number of new things. &lt;br /&gt;
&lt;br /&gt;
1) Moved the spin trick to SIGNAL and gave you the bonus rear trick along with it. SIGNAL HORSE REAR &amp;amp; SIGNAL HORSE SPIN. &lt;br /&gt;
&lt;br /&gt;
2) A new Ranger to horse instructable technique that allows the horse a new movement style. Prancing! &lt;br /&gt;
&lt;br /&gt;
3) A new Bard to player instructable technique that allows a mounted player to get things from the ground while mounted. &lt;br /&gt;
&lt;br /&gt;
4)A new Trader to player instructable technique that deals with advanced riding. This will allow you to ride more efficiently on long stretches of road. &lt;br /&gt;
&lt;br /&gt;
Thanks to all the player support and suggestions in the last few months since the debut of the system! Keep it up and I hope to see you at Simucon 2002! &lt;br /&gt;
&lt;br /&gt;
GM Jeremael&lt;br /&gt;
&lt;br /&gt;
===Killing Player Horses===&lt;br /&gt;
Player-owned horses are killable through a [[bug]] and skinnable once slain.  Since killing a player-owned horse is a bug it is currently against policy.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Travel, Creation systems, Fauna}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=414981</id>
		<title>Tyrrum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=414981"/>
		<updated>2015-06-28T23:37:13Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Tyrrum Kuldarn&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Ranger&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You see Master Ranger &#039;&#039;&#039;Tyrrum Kuldarn&#039;&#039;&#039;, Member of the [[Order of the White Rose]], an [[Elf|Elven]] [[Ranger]].&amp;lt;br&amp;gt;&lt;br /&gt;
You have pointed ears and crystal blue eyes.  Your golden brown hair is shoulder length and thick, and is worn tousled.  You have tanned skin.&lt;br /&gt;
Some gleaming bronze jousters charging forward on horseback float lazily around your right wrist, glowing with a lustrous sheen against your skin.&amp;lt;br&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
You have some light stubble on your face.&amp;lt;br&amp;gt;&lt;br /&gt;
Your shoulder has a tattoo of a raven formed from broad plaited lines with wide-stretched wings...&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Achievements==&lt;br /&gt;
*Winner [[416 World Jousting Tournament]] Division I&lt;br /&gt;
*Survivor of Invasions innumerable&lt;br /&gt;
&lt;br /&gt;
==Horse Training==&lt;br /&gt;
*Able to fully capture &amp;amp; train [[horses]] in the following categories:&lt;br /&gt;
*Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic &amp;amp; War&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| width==60% class==&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Tyrrum Kuldarn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild&#039;&#039;&#039;&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle&#039;&#039;&#039;&lt;br /&gt;
|71&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spouse&#039;&#039;&#039;&lt;br /&gt;
|Single&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Citizenship&#039;&#039;&#039;&lt;br /&gt;
|[[Ilithi]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preferred Location&#039;&#039;&#039;&lt;br /&gt;
|[[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Roleplay Stance&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PvP Stance&#039;&#039;&#039;&lt;br /&gt;
|Guarded&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quote&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Hunt well my friends&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player horse trainers}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=414956</id>
		<title>Tyrrum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=414956"/>
		<updated>2015-06-28T16:28:34Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Notable Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Tyrrum Kuldarn&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Ranger&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You see Master Ranger &#039;&#039;&#039;Tyrrum Kuldarn&#039;&#039;&#039;, Member of the [[Order of the White Rose]], an [[Elf|Elven]] [[Ranger]].&amp;lt;br&amp;gt;&lt;br /&gt;
You have pointed ears and crystal blue eyes.  Your golden brown hair is shoulder length and thick, and is worn tousled.  You have tanned skin.&lt;br /&gt;
Some gleaming bronze jousters charging forward on horseback float lazily around your right wrist, glowing with a lustrous sheen against your skin.&amp;lt;br&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
You have some light stubble on your face.&amp;lt;br&amp;gt;&lt;br /&gt;
Your shoulder has a tattoo of a raven formed from broad plaited lines with wide-stretched wings...&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Achievements==&lt;br /&gt;
*Winner [[416 World Jousting Tournament]] Division I&lt;br /&gt;
*Survivor of Invasions innumerable&lt;br /&gt;
&lt;br /&gt;
==Horse Training==&lt;br /&gt;
*Able to fully capture &amp;amp; train [[horses]] in the following categories:&lt;br /&gt;
*Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic &amp;amp; War&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| width==60% class==&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Tyrrum Kuldarn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild&#039;&#039;&#039;&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle&#039;&#039;&#039;&lt;br /&gt;
|71&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spouse&#039;&#039;&#039;&lt;br /&gt;
|Single&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Citizenship&#039;&#039;&#039;&lt;br /&gt;
|[[Ilithi]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preferred Location&#039;&#039;&#039;&lt;br /&gt;
|[[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
|You have pointed ears and crystal blue eyes.  Your golden brown hair is shoulder length and thick, and is worn loose.  You have tanned skin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Roleplay Stance&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PvP Stance&#039;&#039;&#039;&lt;br /&gt;
|Guarded&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quote&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Hunt well my friends&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player horse trainers}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=414955</id>
		<title>Tyrrum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=414955"/>
		<updated>2015-06-28T16:27:55Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Tyrrum Kuldarn&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Ranger&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You see Master Ranger &#039;&#039;&#039;Tyrrum Kuldarn&#039;&#039;&#039;, Member of the [[Order of the White Rose]], an [[Elf|Elven]] [[Ranger]].&amp;lt;br&amp;gt;&lt;br /&gt;
You have pointed ears and crystal blue eyes.  Your golden brown hair is shoulder length and thick, and is worn tousled.  You have tanned skin.&lt;br /&gt;
Some gleaming bronze jousters charging forward on horseback float lazily around your right wrist, glowing with a lustrous sheen against your skin.&amp;lt;br&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
You have some light stubble on your face.&amp;lt;br&amp;gt;&lt;br /&gt;
Your shoulder has a tattoo of a raven formed from broad plaited lines with wide-stretched wings...&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Achievements==&lt;br /&gt;
*Winner [[416 World Jousting Tournament]] Division I&lt;br /&gt;
*Survivor of the Invasions of the Summer Campaign Season 416&lt;br /&gt;
&lt;br /&gt;
==Horse Training==&lt;br /&gt;
*Able to fully capture &amp;amp; train [[horses]] in the following categories:&lt;br /&gt;
*Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic &amp;amp; War&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| width==60% class==&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Tyrrum Kuldarn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild&#039;&#039;&#039;&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle&#039;&#039;&#039;&lt;br /&gt;
|71&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spouse&#039;&#039;&#039;&lt;br /&gt;
|Single&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Citizenship&#039;&#039;&#039;&lt;br /&gt;
|[[Ilithi]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preferred Location&#039;&#039;&#039;&lt;br /&gt;
|[[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
|You have pointed ears and crystal blue eyes.  Your golden brown hair is shoulder length and thick, and is worn loose.  You have tanned skin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Roleplay Stance&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PvP Stance&#039;&#039;&#039;&lt;br /&gt;
|Guarded&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quote&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Hunt well my friends&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player horse trainers}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=413135</id>
		<title>Tyrrum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=413135"/>
		<updated>2015-06-16T01:52:42Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Horse Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Tyrrum Kuldarn&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Ranger&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You see Master Ranger &#039;&#039;&#039;Tyrrum Kuldarn&#039;&#039;&#039;, Member of the [[Order of the White Rose]], an [[Elf|Elven]] [[Ranger]].&amp;lt;br&amp;gt;&lt;br /&gt;
You have pointed ears and crystal blue eyes.  Your golden brown hair is shoulder length and thick, and is worn tousled.  You have tanned skin.&lt;br /&gt;
Some gleaming bronze jousters charging forward on horseback float lazily around your right wrist, glowing with a lustrous sheen against your skin.&amp;lt;br&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
You have some light stubble on your face.&amp;lt;br&amp;gt;&lt;br /&gt;
Your shoulder has a tattoo of a raven formed from broad plaited lines with wide-stretched wings...&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Achievements==&lt;br /&gt;
*Winner [[416 World Jousting Tournament]] Division I&lt;br /&gt;
*Survivor of the Invasions of the Summer Campaign Season 416&lt;br /&gt;
&lt;br /&gt;
==Horse Training==&lt;br /&gt;
*Able to fully capture &amp;amp; train [[horses]] in the following categories:&lt;br /&gt;
*Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic &amp;amp; War&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| width==60% class==&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Tyrrum Kuldarn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild&#039;&#039;&#039;&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle&#039;&#039;&#039;&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spouse&#039;&#039;&#039;&lt;br /&gt;
|Single&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Citizenship&#039;&#039;&#039;&lt;br /&gt;
|[[Ilithi]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preferred Location&#039;&#039;&#039;&lt;br /&gt;
|[[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
|Elfish, what are the odds&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Roleplay Stance&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PvP Stance&#039;&#039;&#039;&lt;br /&gt;
|Guarded&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quote&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Hunt well my friends&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player horse trainers}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=413124</id>
		<title>Tyrrum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=413124"/>
		<updated>2015-06-16T00:11:35Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Horse Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Tyrrum Kuldarn&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Ranger&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You see Master Ranger &#039;&#039;&#039;Tyrrum Kuldarn&#039;&#039;&#039;, Member of the [[Order of the White Rose]], an [[Elf|Elven]] [[Ranger]].&amp;lt;br&amp;gt;&lt;br /&gt;
You have pointed ears and crystal blue eyes.  Your golden brown hair is shoulder length and thick, and is worn tousled.  You have tanned skin.&lt;br /&gt;
Some gleaming bronze jousters charging forward on horseback float lazily around your right wrist, glowing with a lustrous sheen against your skin.&amp;lt;br&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
You have some light stubble on your face.&amp;lt;br&amp;gt;&lt;br /&gt;
Your shoulder has a tattoo of a raven formed from broad plaited lines with wide-stretched wings...&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Achievements==&lt;br /&gt;
*Winner [[416 World Jousting Tournament]] Division I&lt;br /&gt;
*Survivor of the Invasions of the Summer Campaign Season 416&lt;br /&gt;
&lt;br /&gt;
==Horse Training==&lt;br /&gt;
*Able to fully capture &amp;amp; train horses in the following categories:&lt;br /&gt;
*Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic &amp;amp; War&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| width==60% class==&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Tyrrum Kuldarn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild&#039;&#039;&#039;&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle&#039;&#039;&#039;&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spouse&#039;&#039;&#039;&lt;br /&gt;
|Single&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Citizenship&#039;&#039;&#039;&lt;br /&gt;
|[[Ilithi]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preferred Location&#039;&#039;&#039;&lt;br /&gt;
|[[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
|Elfish, what are the odds&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Roleplay Stance&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PvP Stance&#039;&#039;&#039;&lt;br /&gt;
|Guarded&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quote&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Hunt well my friends&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Horse Trainers}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=413122</id>
		<title>Tyrrum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=413122"/>
		<updated>2015-06-15T23:24:12Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Notable Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Tyrrum Kuldarn&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Ranger&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You see Master Ranger &#039;&#039;&#039;Tyrrum Kuldarn&#039;&#039;&#039;, Member of the [[Order of the White Rose]], an [[Elf|Elven]] [[Ranger]].&amp;lt;br&amp;gt;&lt;br /&gt;
You have pointed ears and crystal blue eyes.  Your golden brown hair is shoulder length and thick, and is worn tousled.  You have tanned skin.&lt;br /&gt;
Some gleaming bronze jousters charging forward on horseback float lazily around your right wrist, glowing with a lustrous sheen against your skin.&amp;lt;br&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
You have some light stubble on your face.&amp;lt;br&amp;gt;&lt;br /&gt;
Your shoulder has a tattoo of a raven formed from broad plaited lines with wide-stretched wings...&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Achievements==&lt;br /&gt;
*Winner [[416 World Jousting Tournament]] Division I&lt;br /&gt;
*Survivor of the Invasions of the Summer Campaign Season 416&lt;br /&gt;
&lt;br /&gt;
==Horse Training==&lt;br /&gt;
*Able to fully train horses in the following categories:&lt;br /&gt;
*Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic &amp;amp; War&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| width==60% class==&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Tyrrum Kuldarn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild&#039;&#039;&#039;&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle&#039;&#039;&#039;&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spouse&#039;&#039;&#039;&lt;br /&gt;
|Single&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Citizenship&#039;&#039;&#039;&lt;br /&gt;
|[[Ilithi]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preferred Location&#039;&#039;&#039;&lt;br /&gt;
|[[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
|Elfish, what are the odds&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Roleplay Stance&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PvP Stance&#039;&#039;&#039;&lt;br /&gt;
|Guarded&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quote&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Hunt well my friends&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Horse Trainers}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=413119</id>
		<title>Tyrrum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=413119"/>
		<updated>2015-06-15T23:20:40Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Notable Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Tyrrum Kuldarn&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Ranger&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You see Master Ranger &#039;&#039;&#039;Tyrrum Kuldarn&#039;&#039;&#039;, Member of the [[Order of the White Rose]], an [[Elf|Elven]] [[Ranger]].&amp;lt;br&amp;gt;&lt;br /&gt;
You have pointed ears and crystal blue eyes.  Your golden brown hair is shoulder length and thick, and is worn tousled.  You have tanned skin.&lt;br /&gt;
Some gleaming bronze jousters charging forward on horseback float lazily around your right wrist, glowing with a lustrous sheen against your skin.&amp;lt;br&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
You have some light stubble on your face.&amp;lt;br&amp;gt;&lt;br /&gt;
Your shoulder has a tattoo of a raven formed from broad plaited lines with wide-stretched wings...&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Achievements==&lt;br /&gt;
*Winner [[416 World Jousting Tournament]] Division I&lt;br /&gt;
*Survivor of the Invasions of the Summer Assaults Season 416&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Horse Training==&lt;br /&gt;
*Able to fully train horses in the following categories:&lt;br /&gt;
*Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic &amp;amp; War&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| width==60% class==&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Tyrrum Kuldarn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild&#039;&#039;&#039;&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle&#039;&#039;&#039;&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spouse&#039;&#039;&#039;&lt;br /&gt;
|Single&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Citizenship&#039;&#039;&#039;&lt;br /&gt;
|[[Ilithi]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preferred Location&#039;&#039;&#039;&lt;br /&gt;
|[[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
|Elfish, what are the odds&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Roleplay Stance&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PvP Stance&#039;&#039;&#039;&lt;br /&gt;
|Guarded&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quote&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Hunt well my friends&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=413117</id>
		<title>Tyrrum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=413117"/>
		<updated>2015-06-15T23:14:02Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Notable Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Tyrrum Kuldarn&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Ranger&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You see Master Ranger &#039;&#039;&#039;Tyrrum Kuldarn&#039;&#039;&#039;, Member of the [[Order of the White Rose]], an [[Elf|Elven]] [[Ranger]].&amp;lt;br&amp;gt;&lt;br /&gt;
You have pointed ears and crystal blue eyes.  Your golden brown hair is shoulder length and thick, and is worn tousled.  You have tanned skin.&lt;br /&gt;
Some gleaming bronze jousters charging forward on horseback float lazily around your right wrist, glowing with a lustrous sheen against your skin.&amp;lt;br&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
You have some light stubble on your face.&amp;lt;br&amp;gt;&lt;br /&gt;
Your shoulder has a tattoo of a raven formed from broad plaited lines with wide-stretched wings...&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Achievements==&lt;br /&gt;
Winner [[416 World Jousting Tournament]] Division I &amp;lt;br&amp;gt;&lt;br /&gt;
Survivor of the Invasions of the Summer Assaults Season 416&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| width==60% class==&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Tyrrum Kuldarn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild&#039;&#039;&#039;&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle&#039;&#039;&#039;&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spouse&#039;&#039;&#039;&lt;br /&gt;
|Single&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Citizenship&#039;&#039;&#039;&lt;br /&gt;
|[[Ilithi]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preferred Location&#039;&#039;&#039;&lt;br /&gt;
|[[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
|Elfish, what are the odds&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Roleplay Stance&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PvP Stance&#039;&#039;&#039;&lt;br /&gt;
|Guarded&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quote&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Hunt well my friends&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=413115</id>
		<title>Tyrrum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=413115"/>
		<updated>2015-06-15T23:13:43Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Notable Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Tyrrum Kuldarn&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Ranger&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You see Master Ranger &#039;&#039;&#039;Tyrrum Kuldarn&#039;&#039;&#039;, Member of the [[Order of the White Rose]], an [[Elf|Elven]] [[Ranger]].&amp;lt;br&amp;gt;&lt;br /&gt;
You have pointed ears and crystal blue eyes.  Your golden brown hair is shoulder length and thick, and is worn tousled.  You have tanned skin.&lt;br /&gt;
Some gleaming bronze jousters charging forward on horseback float lazily around your right wrist, glowing with a lustrous sheen against your skin.&lt;br /&gt;
You are an adult.&lt;br /&gt;
You have some light stubble on your face.&lt;br /&gt;
Your shoulder has a tattoo of a raven formed from broad plaited lines with wide-stretched wings..&amp;lt;br&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notable Achievements==&lt;br /&gt;
Winner [[416 World Jousting Tournament]] Division I &amp;lt;br&amp;gt;.&lt;br /&gt;
Survivor of the Invasions of the Summer Assaults Season 416&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| width==60% class==&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Tyrrum Kuldarn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild&#039;&#039;&#039;&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle&#039;&#039;&#039;&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spouse&#039;&#039;&#039;&lt;br /&gt;
|Single&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Citizenship&#039;&#039;&#039;&lt;br /&gt;
|[[Ilithi]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preferred Location&#039;&#039;&#039;&lt;br /&gt;
|[[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
|Elfish, what are the odds&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Roleplay Stance&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PvP Stance&#039;&#039;&#039;&lt;br /&gt;
|Guarded&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quote&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Hunt well my friends&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=413114</id>
		<title>Tyrrum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=413114"/>
		<updated>2015-06-15T23:13:24Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Notable Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Tyrrum Kuldarn&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Ranger&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You see Master Ranger &#039;&#039;&#039;Tyrrum Kuldarn&#039;&#039;&#039;, Member of the [[Order of the White Rose]], an [[Elf|Elven]] [[Ranger]].&amp;lt;br&amp;gt;&lt;br /&gt;
You have pointed ears and crystal blue eyes.  Your golden brown hair is shoulder length and thick, and is worn tousled.  You have tanned skin.&lt;br /&gt;
Some gleaming bronze jousters charging forward on horseback float lazily around your right wrist, glowing with a lustrous sheen against your skin.&lt;br /&gt;
You are an adult.&lt;br /&gt;
You have some light stubble on your face.&lt;br /&gt;
Your shoulder has a tattoo of a raven formed from broad plaited lines with wide-stretched wings..&amp;lt;br&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notable Achievements==&lt;br /&gt;
Winner [[416 World Jousting Tournament]] Division I&lt;br /&gt;
Survivor of the Invasions of the Summer Assaults Season 416&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| width==60% class==&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Tyrrum Kuldarn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild&#039;&#039;&#039;&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle&#039;&#039;&#039;&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spouse&#039;&#039;&#039;&lt;br /&gt;
|Single&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Citizenship&#039;&#039;&#039;&lt;br /&gt;
|[[Ilithi]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preferred Location&#039;&#039;&#039;&lt;br /&gt;
|[[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
|Elfish, what are the odds&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Roleplay Stance&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PvP Stance&#039;&#039;&#039;&lt;br /&gt;
|Guarded&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quote&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Hunt well my friends&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=413113</id>
		<title>Tyrrum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=413113"/>
		<updated>2015-06-15T23:09:50Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Tyrrum Kuldarn&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Ranger&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You see Master Ranger &#039;&#039;&#039;Tyrrum Kuldarn&#039;&#039;&#039;, Member of the [[Order of the White Rose]], an [[Elf|Elven]] [[Ranger]].&amp;lt;br&amp;gt;&lt;br /&gt;
You have pointed ears and crystal blue eyes.  Your golden brown hair is shoulder length and thick, and is worn tousled.  You have tanned skin.&lt;br /&gt;
Some gleaming bronze jousters charging forward on horseback float lazily around your right wrist, glowing with a lustrous sheen against your skin.&lt;br /&gt;
You are an adult.&lt;br /&gt;
You have some light stubble on your face.&lt;br /&gt;
Your shoulder has a tattoo of a raven formed from broad plaited lines with wide-stretched wings..&amp;lt;br&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notable Achievements==&lt;br /&gt;
Winner [[416 World Jousting Tournament]] Division I&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| width==60% class==&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Tyrrum Kuldarn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild&#039;&#039;&#039;&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle&#039;&#039;&#039;&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spouse&#039;&#039;&#039;&lt;br /&gt;
|Single&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Citizenship&#039;&#039;&#039;&lt;br /&gt;
|[[Ilithi]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preferred Location&#039;&#039;&#039;&lt;br /&gt;
|[[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
|Elfish, what are the odds&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Roleplay Stance&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PvP Stance&#039;&#039;&#039;&lt;br /&gt;
|Guarded&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quote&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Hunt well my friends&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=413112</id>
		<title>Tyrrum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tyrrum&amp;diff=413112"/>
		<updated>2015-06-15T23:07:11Z</updated>

		<summary type="html">&lt;p&gt;CGAR: Created page with &amp;quot;{{Player character |Player Name=Tyrrum Kuldarn |Status=a |Race=Elf |Gender=Male |Guild=Ranger |Instance=Prime }} ==Description== You see Master Ranger &amp;#039;&amp;#039;&amp;#039;Tyrrum Kuldarn&amp;#039;&amp;#039;&amp;#039;, Me...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Tyrrum Kuldarn&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Ranger&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You see Master Ranger &#039;&#039;&#039;Tyrrum Kuldarn&#039;&#039;&#039;, Memberof the [[Order of the White Rose]], an [[Elf|Elven]] [[Ranger]].&amp;lt;br&amp;gt;&lt;br /&gt;
You have pointed ears and crystal blue eyes.  Your golden brown hair is shoulder length and thick, and is worn tousled.  You have tanned skin.&lt;br /&gt;
Some gleaming bronze jousters charging forward on horseback float lazily around your right wrist, glowing with a lustrous sheen against your skin.&lt;br /&gt;
You are an adult.&lt;br /&gt;
You have some light stubble on your face.&lt;br /&gt;
Your shoulder has a tattoo of a raven formed from broad plaited lines with wide-stretched wings..&amp;lt;br&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| width==60% class==&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Tyrrum Kuldarn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild&#039;&#039;&#039;&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle&#039;&#039;&#039;&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spouse&#039;&#039;&#039;&lt;br /&gt;
|Single&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Citizenship&#039;&#039;&#039;&lt;br /&gt;
|[[Ilithi]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preferred Location&#039;&#039;&#039;&lt;br /&gt;
|[[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
|Elfish, what are the odds&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Roleplay Stance&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PvP Stance&#039;&#039;&#039;&lt;br /&gt;
|Guarded&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quote&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;Hunt well my friends&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_companion&amp;diff=411797</id>
		<title>Ranger companion</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_companion&amp;diff=411797"/>
		<updated>2015-06-06T10:59:42Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Raccoon Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Raccoons==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*13th Circle Ranger&lt;br /&gt;
*The sum of [[Wisdom]] + [[Intelligence]] + [[Discipline]] must equal 36&lt;br /&gt;
*[[hiding skill|Hiding]] must be at least 50&lt;br /&gt;
*The sum of [[scouting skill|Scouting]] and [[perception skill|Perception]] must equal 70.&lt;br /&gt;
*No current companion.&lt;br /&gt;
&lt;br /&gt;
===Care===&lt;br /&gt;
*Feed it corn whenever it whimpers (FEED corn TO raccoon).&lt;br /&gt;
**A (age modifier) raccoon begins to whimper.&lt;br /&gt;
*They get hungry 60 minutes after their last feeding.  This is RL time, being logged out still counts.&lt;br /&gt;
*Pet them when they pace and get nervous.&lt;br /&gt;
**A (age modifier) raccoon paces back and forth nervously.&lt;br /&gt;
*To put your companion to sleep, SIGNAL RACCOON TO SLEEP. To get it back, WHISTLE MY RACCOON, or WHISTLE ME/(PLAYER NAME)&lt;br /&gt;
&lt;br /&gt;
===Raccoon Tricks===&lt;br /&gt;
*If you are foraging on the edge of your skill and can not find an item, the raccoon will find it for you.&lt;br /&gt;
*You can drop an item and tell your Raccoon companion to grab it (Weight withstanding). If you then send your companion out to track a person, your Raccoon will drop off that item to the person&lt;br /&gt;
&lt;br /&gt;
==Wolves==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*35th Circle Ranger&lt;br /&gt;
*[[Animal Lore skill|Animal Lore]] must be at least 35.&lt;br /&gt;
*No debts, no warrants.&lt;br /&gt;
*No current companion.&lt;br /&gt;
&lt;br /&gt;
===Care===&lt;br /&gt;
*As a baby feed it milk when it whimpers.&lt;br /&gt;
*When it&#039;s no longer a baby, feed it meat you have CARVEd from an animal&lt;br /&gt;
**A (age modifier) wolf begins to whimper.&lt;br /&gt;
**Musk hogs, snowebeasts, peccs, la&#039;tami, cougars, boars, and bears give meat. (?Are there others?)&lt;br /&gt;
**Meat spoils about 20 to 30 minutes after carving.  Feeding a wolf spoiled meat will make it DIE VIOLENTLY.  You can use [[Beseech the Wind to Preserve]] to extend the life of meat by 60 minutes.&lt;br /&gt;
&lt;br /&gt;
===Wolf Tricks===&lt;br /&gt;
*You can call for your wolf using WHISTLE FOR COMPANION&lt;br /&gt;
*You can track your wolf if you have enough scouting and animal lore.&lt;br /&gt;
*You can send your non-baby wolf to find track people, then scout to the wolf.&lt;br /&gt;
*Wolves can carry items, but not weapons or coins.&lt;br /&gt;
**A baby wolf can not carry anything.&lt;br /&gt;
**A young wolf can carry ?? [[stones]] of weight&lt;br /&gt;
**A full-grown wolf can carry 70 [[stones]] of weight&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s and Don&#039;ts==&lt;br /&gt;
===Things to Do to Keep Your Companion:===&lt;br /&gt;
#Highlight PACE, PACES, WHIMPER, WHIMPERS&amp;lt;br&amp;gt;&lt;br /&gt;
#Pet companion when they pace, feed it when it whimpers.&amp;lt;br&amp;gt;&lt;br /&gt;
#If raccoon hides during hunting SIGNAL RACCOON TO UNHIDE and keep a hand free to pet it. Wolves don&#039;t get as scared as often.&amp;lt;br&amp;gt;&lt;br /&gt;
#PICK UP your companion (as a baby) when entering or leaving boats, barges, gondolas. (I have several raccoons and a few wolves leave me on the barges between Haven and Langen).&amp;lt;br&amp;gt;&lt;br /&gt;
#Follow the DO NOT list to the letter&amp;lt;br&amp;gt;&lt;br /&gt;
#Be aware that barbs can roar your baby /young companions out of the room.&amp;lt;br&amp;gt;&lt;br /&gt;
#If you think you might die, consider sending your companion to sleep or young and older wolves to hunt.&amp;lt;br&amp;gt;&lt;br /&gt;
#Babies you can put to sleep; young/older wolves do not sleep, instead SIGNAL WOLF TO HUNT. (they won&#039;t get anything but they won&#039;t leave either).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===DO NOT :===&lt;br /&gt;
#RUN TRAILS without SIGNAL COMPANION TO SLEEP, ever. No matter how short the trail is...you seriously risk losing them.&lt;br /&gt;
#Take the BACK way into the guild with your companion out, they WILL leave.&lt;br /&gt;
#TAKE THE STAIRS ON AESERY WITH YOUR COMPANION, they will leave.&lt;br /&gt;
#GO INTO the CLERIC, EMPATH guild with your companion, they will not go in and if you don&#039;t pet them, etc. when they need it they will leave. BE ESPECIALLY CAREFUL IF YOU HAVE YOUR COMPANION OUT DURING INVASIONS AND BEGIN HELPING FOLKS DEAD OR OTHERWISE. Several of my wolves got impatient for me waiting for me outside those guilds.&lt;br /&gt;
#Swim for long periods of time with your companion out (it gets bored tracking you back and forth and back forth ad nauseum and leaves. (I have found climbing not to be a problem though).&lt;br /&gt;
#Take the companion into places like genies where are several rooms with odd exits. (I lost a wolf this way though others say they hunted there without problem--you decide).&lt;br /&gt;
#Signal your oompanion to take things to someone who is in the empath or cleric guilds...they won&#039;t come back.&lt;br /&gt;
#SIGNAL (baby) WOLF TO JUMP while hunting if it has changed into a young wolf---then they knock you down and you could die (I did in gargs and got a stomped head when I failed to check if my baby wolf had changed and signaled it to jump)&lt;br /&gt;
#Die near Hib with your companion out--by the time you figure out how to get of where you end up, the companion might leave. (I don&#039;t know if this is a game puzzle or not so won&#039;t divulge anything here).&lt;br /&gt;
#Other area&#039;s that people have lost companions DO NOT TAKE THEM HERE: THEREN BANK - SHARD BANK&lt;br /&gt;
&lt;br /&gt;
===Other things to keep in mind:===&lt;br /&gt;
&lt;br /&gt;
*I have found that it helps to wait for the newly received companion to come into the room with you each time you move. After awhile I can speed up and go a few rooms ahead. But for the first few times I have my companion out, I watch carefully to see that it follows me. Sometimes they literally get distracted and stop following you and you have to go back and get it.&lt;br /&gt;
&lt;br /&gt;
*Wolves are easier to raise since they don&#039;t hide from critters.&lt;br /&gt;
&lt;br /&gt;
*Raccoons can help you with foraging&lt;br /&gt;
&lt;br /&gt;
*Both can deliver things to others after they are young.&lt;br /&gt;
&lt;br /&gt;
*They DO grow though it takes a long time.&lt;br /&gt;
&lt;br /&gt;
*You forage corn for raccoons, get milk from Arthe Dale, at the milk shack (or free from a lot of cleric guilds) and CARVE critter for wolf food.&lt;br /&gt;
Wolves eat cougars, hogs, boars, peccs, snowbeasts and I&#039;m sure I left out something.&lt;br /&gt;
&lt;br /&gt;
*There currently isn&#039;t any carveable critter in P5 (Hib) except frost bears, which have a damaging roar. (We have been told there are 2 other carveable critters but no one seems to be skilled enough to hunt there and carve them (I&#039;m thinking apes are carveable but...heh).&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
See [[Ranger Companion Quest]].&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Assassins_game&amp;diff=410899</id>
		<title>Assassins game</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Assassins_game&amp;diff=410899"/>
		<updated>2015-06-01T09:21:09Z</updated>

		<summary type="html">&lt;p&gt;CGAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ASSASSIN JOIN - Join the Assassins game.&lt;br /&gt;
&lt;br /&gt;
Are you sure you want to join the Assassins game? Please read news 5 36 before you make a final decision on the matter. If you truly want to join, please enter ASSASSIN JOIN within 30 seconds.&lt;br /&gt;
&lt;br /&gt;
Dateline 7/23/2010: ASSASSINS AND CONSENT&lt;br /&gt;
The Assassins game allows people to engage in consentual anonymous slaughter among themselves. However, there are a few policy guidelines that go along with this game.&lt;br /&gt;
&lt;br /&gt;
CONSENT FOR THE ASSASSIN&lt;br /&gt;
The assassin is granted consent on his target for as long as it is his target. If his target kills him instead, he is no longer assigned to that target and thus no longer has consent.&lt;br /&gt;
&lt;br /&gt;
CONSENT FOR THE TARGET&lt;br /&gt;
Any player can use ASSASSIN INVESTIGATE once per day to check to see if a given assassin is targeting him. If ASSASSIN INVESTIGATE gives a positive ID on the person targeting you, you are granted consent for as long as he is targeting you.&lt;br /&gt;
&lt;br /&gt;
LOSING CONSENT&lt;br /&gt;
If an assassin kills his target, OR his target kills him, the contract is voided. Because of this, if either the assassin or the target die at the other&#039;s hands, all consent between the two of them related to Assassins is considered void as well.&lt;br /&gt;
&lt;br /&gt;
SPOUSES AND CONSENT&lt;br /&gt;
Spouses are NOT granted consent against their significant other&#039;s target OR assassin. The individual participants paired against each other are the *only* people granted consent by the Assassins game.&lt;br /&gt;
&lt;br /&gt;
NON-VIOLENT AID&lt;br /&gt;
As normal, other players can provide non-violent aid to help either the assassin or his target. These actions are not under any special consent rules - Engaging in another person&#039;s combat grants consent as per normal consent rules.&lt;br /&gt;
END NEWS ITEM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ASSASSIN JOIN&lt;br /&gt;
You glance around, unsure of how to indicate that you want to contact whoever is responsible for the assassinations that are occurring. Almost immediately, you feel a tap on your shoulder and a slight weight in one of your pockets. When you reach inside, you find a small pendant. Placing it around your neck, you are immediately aware of a heightened sense of danger.&lt;br /&gt;
[You are now part of the Assassins System. Enter ASSASSINS HELP for more options.]&lt;br /&gt;
&lt;br /&gt;
ASSASSIN LEAVE - Leave the Assassins game, provided you are allowed.&lt;br /&gt;
You can&#039;t quit Assassins when you have a target! Finish the job first.&lt;br /&gt;
&lt;br /&gt;
ASSASSIN LIST - List all of the people playing the game.&lt;br /&gt;
Assassins playing:&lt;br /&gt;
&amp;lt;Full Player List&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;#&amp;gt; of assassins playing.&lt;br /&gt;
&lt;br /&gt;
ASSASSIN LIST ONLINE - List all of the online people playing the game.&lt;br /&gt;
Assassins playing:&lt;br /&gt;
&amp;lt;Player names&amp;gt;&lt;br /&gt;
&amp;lt;#&amp;gt; assassins playing and online.&lt;br /&gt;
&lt;br /&gt;
ASSASSIN STATUS - Get some basic information about your role in the Assassins game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ASSASSIN STATUS &lt;br /&gt;
You have killed 0 targets.&lt;br /&gt;
You have been killed by 0 of your targets.&lt;br /&gt;
You have killed 0 assassins that were targeting you.&lt;br /&gt;
Nobody is targeting you.&lt;br /&gt;
You don&#039;t have a target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assassins Info:&lt;br /&gt;
You have killed 0 targets.&lt;br /&gt;
You have been killed by 0 of your targets.&lt;br /&gt;
You have killed 0 assassins that were targeting you.&lt;br /&gt;
Nobody is targeting you.&lt;br /&gt;
Your target is &amp;lt;Player&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ASSASSIN REQUEST - Request a new target.&lt;br /&gt;
You tap your pendant, concentrating on requesting a target. Immediately, a voice responds, &amp;quot;Sirus is your target. Best of luck, and happy hunting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
ASSASSIN REQUEST ONLINE - Request a new online target.&lt;br /&gt;
But you already have a target!&lt;br /&gt;
&lt;br /&gt;
ASSASSIN REQUEST REVENGE - Request a new online target.&lt;br /&gt;
But you already have a target!&lt;br /&gt;
&lt;br /&gt;
ASSASSIN ABANDON - Abandon your current target.&lt;br /&gt;
You tug on your pendant, concentrating on how little you want to continue tracking your target. You feel a rough jolt, leading you to believe that your request has been denied.&lt;br /&gt;
&lt;br /&gt;
ASSASSIN ALLOW - Become a valid target if you otherwise weren&#039;t (such as after dying).&lt;br /&gt;
You gently press your pendant against your chest, but nothing happens. You realize that you&#039;re already in grave danger.&lt;br /&gt;
&lt;br /&gt;
ASSASSIN INVESTIGATE [person] - Investigates whether or not a player is targeting you. Can be used once per day per contract.&lt;br /&gt;
So it tells us: ASSASSIN INVESTIGATE lets you determine if a player is targeting you. You can use this once per day. You must specify the FULL name of the person you think is targeting you.&lt;br /&gt;
&lt;br /&gt;
ASSASSIN INVESTIGATE &amp;lt;Player&amp;gt;&lt;br /&gt;
You grip your amulet and concentrate on &amp;lt;Player&amp;gt;. You are immediately answered with a sharp voice that says, &amp;quot;&amp;lt;Player&amp;gt; is not targeting you. Please stop wasting our time.&amp;quot;&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapons&amp;diff=407902</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapons&amp;diff=407902"/>
		<updated>2015-05-05T13:45:16Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Melee Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
These weapons are a few of the available weapons for fighting.&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
;Light&lt;br /&gt;
[http://en.wikipedia.org/wiki/Club_(weapon) Club]&lt;br /&gt;
;Medium&lt;br /&gt;
;Large&lt;br /&gt;
[http://en.wikipedia.org/wiki/War_hammer Warhammer], [http://en.wikipedia.org/wiki/Mace_(club) Heavy Mace]&lt;br /&gt;
&lt;br /&gt;
;Two-handed&lt;br /&gt;
&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
;Light&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Knife Knife],[http://en.wikipedia.org/wiki/Dagger Dagger], Kythe,[http://en.wikipedia.org/wiki/Janbiya Janbiya], [http://en.wikipedia.org/wiki/User:Legitimus/Hawkbill_%28knife%29 Hawkbill ]&lt;br /&gt;
;Medium&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Scimitar Scimitar], [http://en.wikipedia.org/wiki/Sabre Sabre], [http://en.wikipedia.org/wiki/Gladius Gladius] , [http://en.wikipedia.org/wiki/Backsword Hanger]&lt;br /&gt;
;Heavy&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Longsword Longsword], [http://en.wikipedia.org/wiki/Basket-hilted_sword Broadsword], [http://en.wikipedia.org/wiki/Longsword#Bastard_swords Bastard Sword] , [http://en.wikipedia.org/wiki/Hunting_sword Hunting Sword]&lt;br /&gt;
;Two-handed&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Longsword Two Handed Sword], [http://en.wikipedia.org/wiki/Longsword#Bastard_swords Bastard Sword], [http://en.wikipedia.org/wiki/Claymore Claymore]&lt;br /&gt;
&lt;br /&gt;
==Pole Weapons==&lt;br /&gt;
These are for fighting at pole-range.&lt;br /&gt;
;Short Staff&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Quarterstaff Quarterstaff]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Pike_(weapon) Pike]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Halberd Halberd]&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
These are for fighting at a distance from the opponent.&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Sling_(weapon) Sling]&lt;br /&gt;
;Staff Sling &lt;br /&gt;
;[http://en.wikipedia.org/wiki/Bow_and_arrow Short and Long Bows]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Composite_bow Composite Bow]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Crossbow Light and Heavy Crosbows]&lt;br /&gt;
&lt;br /&gt;
==Thrown Weapons==&lt;br /&gt;
;Light Thrown&lt;br /&gt;
[http://en.wikipedia.org/wiki/Boomerang Boomerang], &lt;br /&gt;
;Heavy Thrown&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[[:Category:Weapon Skillset|Weapon Skillset]]&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapons&amp;diff=407869</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapons&amp;diff=407869"/>
		<updated>2015-05-05T00:02:49Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Blunt Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
These weapons are for close-up fighting.&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
;Light&lt;br /&gt;
[http://en.wikipedia.org/wiki/Club_(weapon) Club]&lt;br /&gt;
;Medium&lt;br /&gt;
;Large&lt;br /&gt;
[http://en.wikipedia.org/wiki/War_hammer Warhammer], [http://en.wikipedia.org/wiki/Mace_(club) Heavy Mace]&lt;br /&gt;
&lt;br /&gt;
;Two-handed&lt;br /&gt;
&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
;Light&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Knife Knife],[http://en.wikipedia.org/wiki/Dagger Dagger], Kythe,[http://en.wikipedia.org/wiki/Janbiya Janbiya], [http://en.wikipedia.org/wiki/User:Legitimus/Hawkbill_%28knife%29 Hawkbill ]&lt;br /&gt;
;Medium&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Scimitar Scimitar], [http://en.wikipedia.org/wiki/Sabre Sabre], [http://en.wikipedia.org/wiki/Gladius Gladius] , [http://en.wikipedia.org/wiki/Backsword Hanger]&lt;br /&gt;
;Heavy&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Longsword Longsword], [http://en.wikipedia.org/wiki/Basket-hilted_sword Broadsword], [http://en.wikipedia.org/wiki/Longsword#Bastard_swords Bastard Sword] , [http://en.wikipedia.org/wiki/Hunting_sword Hunting Sword]&lt;br /&gt;
;Two-handed&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Longsword Two Handed Sword], [http://en.wikipedia.org/wiki/Longsword#Bastard_swords Bastard Sword], [http://en.wikipedia.org/wiki/Claymore Claymore]&lt;br /&gt;
&lt;br /&gt;
==Pole Weapons==&lt;br /&gt;
These are for fighting at pole-range.&lt;br /&gt;
;Short Staff&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Quarterstaff Quarterstaff]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Pike_(weapon) Pike]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Halberd Halberd]&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
These are for fighting at a distance from the opponent.&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Sling_(weapon) Sling]&lt;br /&gt;
;Staff Sling &lt;br /&gt;
;[http://en.wikipedia.org/wiki/Bow_and_arrow Short and Long Bows]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Composite_bow Composite Bow]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Crossbow Light and Heavy Crosbows]&lt;br /&gt;
&lt;br /&gt;
==Thrown Weapons==&lt;br /&gt;
;Light Thrown&lt;br /&gt;
[http://en.wikipedia.org/wiki/Boomerang Boomerang], &lt;br /&gt;
;Heavy Thrown&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[[:Category:Weapon Skillset|Weapon Skillset]]&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapons&amp;diff=407867</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapons&amp;diff=407867"/>
		<updated>2015-05-05T00:01:33Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Thrown Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
These weapons are for close-up fighting.&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
;Light&lt;br /&gt;
;Medium&lt;br /&gt;
;Large&lt;br /&gt;
[http://en.wikipedia.org/wiki/War_hammer Warhammer]&lt;br /&gt;
;Two-handed&lt;br /&gt;
&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
;Light&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Knife Knife],[http://en.wikipedia.org/wiki/Dagger Dagger], Kythe,[http://en.wikipedia.org/wiki/Janbiya Janbiya], [http://en.wikipedia.org/wiki/User:Legitimus/Hawkbill_%28knife%29 Hawkbill ]&lt;br /&gt;
;Medium&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Scimitar Scimitar], [http://en.wikipedia.org/wiki/Sabre Sabre], [http://en.wikipedia.org/wiki/Gladius Gladius] , [http://en.wikipedia.org/wiki/Backsword Hanger]&lt;br /&gt;
;Heavy&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Longsword Longsword], [http://en.wikipedia.org/wiki/Basket-hilted_sword Broadsword], [http://en.wikipedia.org/wiki/Longsword#Bastard_swords Bastard Sword] , [http://en.wikipedia.org/wiki/Hunting_sword Hunting Sword]&lt;br /&gt;
;Two-handed&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Longsword Two Handed Sword], [http://en.wikipedia.org/wiki/Longsword#Bastard_swords Bastard Sword], [http://en.wikipedia.org/wiki/Claymore Claymore]&lt;br /&gt;
&lt;br /&gt;
==Pole Weapons==&lt;br /&gt;
These are for fighting at pole-range.&lt;br /&gt;
;Short Staff&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Quarterstaff Quarterstaff]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Pike_(weapon) Pike]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Halberd Halberd]&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
These are for fighting at a distance from the opponent.&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Sling_(weapon) Sling]&lt;br /&gt;
;Staff Sling &lt;br /&gt;
;[http://en.wikipedia.org/wiki/Bow_and_arrow Short and Long Bows]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Composite_bow Composite Bow]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Crossbow Light and Heavy Crosbows]&lt;br /&gt;
&lt;br /&gt;
==Thrown Weapons==&lt;br /&gt;
;Light Thrown&lt;br /&gt;
[http://en.wikipedia.org/wiki/Boomerang Boomerang], &lt;br /&gt;
;Heavy Thrown&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[[:Category:Weapon Skillset|Weapon Skillset]]&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapons&amp;diff=407866</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapons&amp;diff=407866"/>
		<updated>2015-05-05T00:00:12Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Thrown Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
These weapons are for close-up fighting.&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
;Light&lt;br /&gt;
;Medium&lt;br /&gt;
;Large&lt;br /&gt;
[http://en.wikipedia.org/wiki/War_hammer Warhammer]&lt;br /&gt;
;Two-handed&lt;br /&gt;
&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
;Light&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Knife Knife],[http://en.wikipedia.org/wiki/Dagger Dagger], Kythe,[http://en.wikipedia.org/wiki/Janbiya Janbiya], [http://en.wikipedia.org/wiki/User:Legitimus/Hawkbill_%28knife%29 Hawkbill ]&lt;br /&gt;
;Medium&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Scimitar Scimitar], [http://en.wikipedia.org/wiki/Sabre Sabre], [http://en.wikipedia.org/wiki/Gladius Gladius] , [http://en.wikipedia.org/wiki/Backsword Hanger]&lt;br /&gt;
;Heavy&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Longsword Longsword], [http://en.wikipedia.org/wiki/Basket-hilted_sword Broadsword], [http://en.wikipedia.org/wiki/Longsword#Bastard_swords Bastard Sword] , [http://en.wikipedia.org/wiki/Hunting_sword Hunting Sword]&lt;br /&gt;
;Two-handed&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Longsword Two Handed Sword], [http://en.wikipedia.org/wiki/Longsword#Bastard_swords Bastard Sword], [http://en.wikipedia.org/wiki/Claymore Claymore]&lt;br /&gt;
&lt;br /&gt;
==Pole Weapons==&lt;br /&gt;
These are for fighting at pole-range.&lt;br /&gt;
;Short Staff&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Quarterstaff Quarterstaff]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Pike_(weapon) Pike]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Halberd Halberd]&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
These are for fighting at a distance from the opponent.&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Sling_(weapon) Sling]&lt;br /&gt;
;Staff Sling &lt;br /&gt;
;[http://en.wikipedia.org/wiki/Bow_and_arrow Short and Long Bows]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Composite_bow Composite Bow]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Crossbow Light and Heavy Crosbows]&lt;br /&gt;
&lt;br /&gt;
==Thrown Weapons==&lt;br /&gt;
;Light Thrown&lt;br /&gt;
[http://en.wikipedia.org/wiki/Boomerang Boomerang], [http://en.wikipedia.org/wiki/Club_(weapon) Club]&lt;br /&gt;
;Heavy Thrown&lt;br /&gt;
[http://en.wikipedia.org/wiki/Mace_(club) Heavy Mace]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[[:Category:Weapon Skillset|Weapon Skillset]]&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapons&amp;diff=407769</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapons&amp;diff=407769"/>
		<updated>2015-05-04T16:44:56Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Blunt Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
These weapons are for close-up fighting.&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
;Light&lt;br /&gt;
;Medium&lt;br /&gt;
;Large&lt;br /&gt;
[http://en.wikipedia.org/wiki/War_hammer Warhammer]&lt;br /&gt;
;Two-handed&lt;br /&gt;
&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
;Light&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Knife Knife],[http://en.wikipedia.org/wiki/Dagger Dagger], Kythe,[http://en.wikipedia.org/wiki/Janbiya Janbiya], [http://en.wikipedia.org/wiki/User:Legitimus/Hawkbill_%28knife%29 Hawkbill ]&lt;br /&gt;
;Medium&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Scimitar Scimitar], [http://en.wikipedia.org/wiki/Sabre Sabre], [http://en.wikipedia.org/wiki/Gladius Gladius] , [http://en.wikipedia.org/wiki/Backsword Hanger]&lt;br /&gt;
;Heavy&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Longsword Longsword], [http://en.wikipedia.org/wiki/Basket-hilted_sword Broadsword], [http://en.wikipedia.org/wiki/Longsword#Bastard_swords Bastard Sword] , [http://en.wikipedia.org/wiki/Hunting_sword Hunting Sword]&lt;br /&gt;
;Two-handed&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Longsword Two Handed Sword], [http://en.wikipedia.org/wiki/Longsword#Bastard_swords Bastard Sword], [http://en.wikipedia.org/wiki/Claymore Claymore]&lt;br /&gt;
&lt;br /&gt;
==Pole Weapons==&lt;br /&gt;
These are for fighting at pole-range.&lt;br /&gt;
;Short Staff&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Quarterstaff Quarterstaff]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Pike_(weapon) Pike]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Halberd Halberd]&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
These are for fighting at a distance from the opponent.&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Sling_(weapon) Sling]&lt;br /&gt;
;Staff Sling &lt;br /&gt;
;[http://en.wikipedia.org/wiki/Bow_and_arrow Short and Long Bows]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Composite_bow Composite Bow]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Crossbow Light and Heavy Crosbows]&lt;br /&gt;
&lt;br /&gt;
==Thrown Weapons==&lt;br /&gt;
;Light Thrown&lt;br /&gt;
;Heavy Thrown&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[[:Category:Weapon Skillset|Weapon Skillset]]&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapons&amp;diff=407768</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapons&amp;diff=407768"/>
		<updated>2015-05-04T16:24:05Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Ranged Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
These weapons are for close-up fighting.&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
;Light&lt;br /&gt;
;Medium&lt;br /&gt;
;Large&lt;br /&gt;
;Two-handed&lt;br /&gt;
&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
;Light&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Knife Knife],[http://en.wikipedia.org/wiki/Dagger Dagger], Kythe,[http://en.wikipedia.org/wiki/Janbiya Janbiya], [http://en.wikipedia.org/wiki/User:Legitimus/Hawkbill_%28knife%29 Hawkbill ]&lt;br /&gt;
;Medium&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Scimitar Scimitar], [http://en.wikipedia.org/wiki/Sabre Sabre], [http://en.wikipedia.org/wiki/Gladius Gladius] , [http://en.wikipedia.org/wiki/Backsword Hanger]&lt;br /&gt;
;Heavy&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Longsword Longsword], [http://en.wikipedia.org/wiki/Basket-hilted_sword Broadsword], [http://en.wikipedia.org/wiki/Longsword#Bastard_swords Bastard Sword] , [http://en.wikipedia.org/wiki/Hunting_sword Hunting Sword]&lt;br /&gt;
;Two-handed&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Longsword Two Handed Sword], [http://en.wikipedia.org/wiki/Longsword#Bastard_swords Bastard Sword], [http://en.wikipedia.org/wiki/Claymore Claymore]&lt;br /&gt;
&lt;br /&gt;
==Pole Weapons==&lt;br /&gt;
These are for fighting at pole-range.&lt;br /&gt;
;Short Staff&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Quarterstaff Quarterstaff]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Pike_(weapon) Pike]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Halberd Halberd]&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
These are for fighting at a distance from the opponent.&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Sling_(weapon) Sling]&lt;br /&gt;
;Staff Sling &lt;br /&gt;
;[http://en.wikipedia.org/wiki/Bow_and_arrow Short and Long Bows]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Composite_bow Composite Bow]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Crossbow Light and Heavy Crosbows]&lt;br /&gt;
&lt;br /&gt;
==Thrown Weapons==&lt;br /&gt;
;Light Thrown&lt;br /&gt;
;Heavy Thrown&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[[:Category:Weapon Skillset|Weapon Skillset]]&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapons&amp;diff=407767</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapons&amp;diff=407767"/>
		<updated>2015-05-04T16:07:21Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Pole Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
These weapons are for close-up fighting.&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
;Light&lt;br /&gt;
;Medium&lt;br /&gt;
;Large&lt;br /&gt;
;Two-handed&lt;br /&gt;
&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
;Light&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Knife Knife],[http://en.wikipedia.org/wiki/Dagger Dagger], Kythe,[http://en.wikipedia.org/wiki/Janbiya Janbiya], [http://en.wikipedia.org/wiki/User:Legitimus/Hawkbill_%28knife%29 Hawkbill ]&lt;br /&gt;
;Medium&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Scimitar Scimitar], [http://en.wikipedia.org/wiki/Sabre Sabre], [http://en.wikipedia.org/wiki/Gladius Gladius] , [http://en.wikipedia.org/wiki/Backsword Hanger]&lt;br /&gt;
;Heavy&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Longsword Longsword], [http://en.wikipedia.org/wiki/Basket-hilted_sword Broadsword], [http://en.wikipedia.org/wiki/Longsword#Bastard_swords Bastard Sword] , [http://en.wikipedia.org/wiki/Hunting_sword Hunting Sword]&lt;br /&gt;
;Two-handed&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Longsword Two Handed Sword], [http://en.wikipedia.org/wiki/Longsword#Bastard_swords Bastard Sword], [http://en.wikipedia.org/wiki/Claymore Claymore]&lt;br /&gt;
&lt;br /&gt;
==Pole Weapons==&lt;br /&gt;
These are for fighting at pole-range.&lt;br /&gt;
;Short Staff&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Quarterstaff Quarterstaff]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Pike_(weapon) Pike]&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Halberd Halberd]&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
These are for fighting at a distance from the opponent.&lt;br /&gt;
;Sling&lt;br /&gt;
;Staff Sling &lt;br /&gt;
;Short Bow&lt;br /&gt;
;Long Bow&lt;br /&gt;
;Composite Bow&lt;br /&gt;
;Light Crossbow&lt;br /&gt;
;Heavy Crossbow&lt;br /&gt;
&lt;br /&gt;
==Thrown Weapons==&lt;br /&gt;
;Light Thrown&lt;br /&gt;
;Heavy Thrown&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[[:Category:Weapon Skillset|Weapon Skillset]]&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapons&amp;diff=407764</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapons&amp;diff=407764"/>
		<updated>2015-05-04T13:14:29Z</updated>

		<summary type="html">&lt;p&gt;CGAR: /* Edged Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
These weapons are for close-up fighting.&lt;br /&gt;
===Blunt Weapons===&lt;br /&gt;
;Light&lt;br /&gt;
;Medium&lt;br /&gt;
;Large&lt;br /&gt;
;Two-handed&lt;br /&gt;
&lt;br /&gt;
===Edged Weapons===&lt;br /&gt;
;Light&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Knife Knife],[http://en.wikipedia.org/wiki/Dagger Dagger], Kythe,[http://en.wikipedia.org/wiki/Janbiya Janbiya], [http://en.wikipedia.org/wiki/User:Legitimus/Hawkbill_%28knife%29 Hawkbill ]&lt;br /&gt;
;Medium&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Scimitar Scimitar], [http://en.wikipedia.org/wiki/Sabre Sabre], [http://en.wikipedia.org/wiki/Gladius Gladius] , [http://en.wikipedia.org/wiki/Backsword Hanger]&lt;br /&gt;
;Heavy&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Longsword Longsword], [http://en.wikipedia.org/wiki/Basket-hilted_sword Broadsword], [http://en.wikipedia.org/wiki/Longsword#Bastard_swords Bastard Sword] , [http://en.wikipedia.org/wiki/Hunting_sword Hunting Sword]&lt;br /&gt;
;Two-handed&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Longsword Two Handed Sword], [http://en.wikipedia.org/wiki/Longsword#Bastard_swords Bastard Sword], [http://en.wikipedia.org/wiki/Claymore Claymore]&lt;br /&gt;
&lt;br /&gt;
==Pole Weapons==&lt;br /&gt;
These are for fighting at pole-range.&lt;br /&gt;
;Short Staff&lt;br /&gt;
;Quarter Staff&lt;br /&gt;
;Pike&lt;br /&gt;
;Halberd&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
These are for fighting at a distance from the opponent.&lt;br /&gt;
;Sling&lt;br /&gt;
;Staff Sling &lt;br /&gt;
;Short Bow&lt;br /&gt;
;Long Bow&lt;br /&gt;
;Composite Bow&lt;br /&gt;
;Light Crossbow&lt;br /&gt;
;Heavy Crossbow&lt;br /&gt;
&lt;br /&gt;
==Thrown Weapons==&lt;br /&gt;
;Light Thrown&lt;br /&gt;
;Heavy Thrown&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[[:Category:Weapon Skillset|Weapon Skillset]]&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Red_brocket_deer&amp;diff=406115</id>
		<title>Red brocket deer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Red_brocket_deer&amp;diff=406115"/>
		<updated>2015-04-24T15:37:17Z</updated>

		<summary type="html">&lt;p&gt;CGAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=135&lt;br /&gt;
|MaxCap=180&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Siksraja&lt;br /&gt;
|MapList=*{{rmap|148|Kads Vawterjra Klajur (148)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a deer skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some deer bones&lt;br /&gt;
|RequiredRanks=125&lt;br /&gt;
|MaxArrangedVal=258 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=5&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the brocket deer is unusual in that it will aggressively defend its territory.  Standing about twelve hands high, it is characterized by its oversized ears and a reddish tint to its coat.  Its front hooves are quite large in particular, ideal for use in both attacking and swift leaps.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Hunting ground is shared with low level cougars. The hunting range comes in levels tiers of four rooms, each with its own tier of hunting deer.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
==3.0==&lt;br /&gt;
* Area spawns 5 red brocket deer and 1 [[cougar]] per hunter.&lt;br /&gt;
* As of 3.0, cleric using buffs (mapp, mpp, maf, ben, sol) with ~120 in defenses can comfortably handle 4.&lt;br /&gt;
* Large edge stopped moving at 180. 20/SEP/2013&lt;br /&gt;
&lt;br /&gt;
==3.1==&lt;br /&gt;
* Soft cap at 165&lt;br /&gt;
* Hard cap at 180&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Elder Red Brocket Deer]]&lt;br /&gt;
* [[Young Red Brocket Deer]]&lt;br /&gt;
{{Cat|Deer}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Red_brocket_deer&amp;diff=406114</id>
		<title>Red brocket deer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Red_brocket_deer&amp;diff=406114"/>
		<updated>2015-04-24T15:36:16Z</updated>

		<summary type="html">&lt;p&gt;CGAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=135&lt;br /&gt;
|MaxCap=180&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Siksraja&lt;br /&gt;
|MapList=*{{rmap|148|Kads Vawterjra Klajur (148)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a deer skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some deer bones&lt;br /&gt;
|RequiredRanks=125&lt;br /&gt;
|MaxArrangedVal=256 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=5&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the brocket deer is unusual in that it will aggressively defend its territory.  Standing about twelve hands high, it is characterized by its oversized ears and a reddish tint to its coat.  Its front hooves are quite large in particular, ideal for use in both attacking and swift leaps.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Hunting ground is shared with low level cougars. The hunting range comes in levels tiers of four rooms, each with its own tier of hunting deer.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
==3.0==&lt;br /&gt;
* Area spawns 5 red brocket deer and 1 [[cougar]] per hunter.&lt;br /&gt;
* As of 3.0, cleric using buffs (mapp, mpp, maf, ben, sol) with ~120 in defenses can comfortably handle 4.&lt;br /&gt;
* Large edge stopped moving at 180. 20/SEP/2013&lt;br /&gt;
&lt;br /&gt;
==3.1==&lt;br /&gt;
* Soft cap at 165&lt;br /&gt;
* Hard cap at 180&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Elder Red Brocket Deer]]&lt;br /&gt;
* [[Young Red Brocket Deer]]&lt;br /&gt;
{{Cat|Deer}}&lt;/div&gt;</summary>
		<author><name>CGAR</name></author>
	</entry>
</feed>