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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CATHULU</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CATHULU"/>
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	<updated>2026-04-13T12:03:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Scavenger_troll&amp;diff=402499</id>
		<title>Scavenger troll</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Scavenger_troll&amp;diff=402499"/>
		<updated>2015-03-28T23:46:25Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Scavenger Troll&lt;br /&gt;
|MinCap=170&lt;br /&gt;
|MaxCap=220&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|MapList=*{{rmap|13 | Dirge Gorbesh Fortress (13)}}*Invasion&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a scavenger troll claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=125&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The a scavenger troll closely resembles its cousin, the [[Wood Troll]]s in appearance and ugliness.  Hulking and heavily muscled with rough bark-like skin, it stares down at you with scrutinizing eyes as if wondering whether you have anything worthwhile.  Bits of tattered cloth and leather cling to its grotesque form in a haphazard parody of clothing, souvenirs scavenged from the bodies of many a luckless adventurer.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Scavenger trolls have the ability to steal a player&#039;s weapons. This can supposedly be avoided with enough brawling skill. They can be reclaimed if the troll is killed before it degenerates. The Scavenger troll will also take things off of your corpse and in your grave. If you don&#039;t come back fast enough to kill it, the creature will despawn and what is stolen will be lost forever.&lt;br /&gt;
&lt;br /&gt;
The scavenger troll exclaims, &amp;quot;Gimmie dat engraved scimitar!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The scavenger troll stretches its arms towards Argowall.  It grabs his scimitar and wrenches it from his hand.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* a {{cloot|w|scimitar (1)|scimitar}} &#039;&#039;(often in the knapsack)&#039;&#039;&lt;br /&gt;
* a {{cloot|i|frayed knapsack}}&lt;br /&gt;
* a {{cloot|a|battered cuirbouilli coat}} or a {{cloot|a|battered leather coat (1)}}&lt;br /&gt;
* some {{cloot|a|reinforced greaves}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;While fighting 3, still teaches stealth past 300 ranks&lt;br /&gt;
&lt;br /&gt;
Stops teaching defensive skills near 285 ranks&lt;br /&gt;
&lt;br /&gt;
Can handle 3 with 220 shield / parry and 270 evasion.&amp;lt;/s&amp;gt;&lt;br /&gt;
===3.1===&lt;br /&gt;
* Evasion does not move past dabbling post 220&lt;br /&gt;
* Weapons are extremely hard to move past 200. Do not move past dabbling at 220.&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Scavenger_troll&amp;diff=402498</id>
		<title>Scavenger troll</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Scavenger_troll&amp;diff=402498"/>
		<updated>2015-03-28T23:45:08Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Scavenger Troll&lt;br /&gt;
|MinCap=170&lt;br /&gt;
|MaxCap=220&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|MapList=*{{rmap|13 | Dirge Gorbesh Fortress (13)}}*Invasion&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a scavenger troll claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=125&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The a scavenger troll closely resembles its cousin, the [[Wood Troll]]s in appearance and ugliness.  Hulking and heavily muscled with rough bark-like skin, it stares down at you with scrutinizing eyes as if wondering whether you have anything worthwhile.  Bits of tattered cloth and leather cling to its grotesque form in a haphazard parody of clothing, souvenirs scavenged from the bodies of many a luckless adventurer.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Scavenger trolls have the ability to steal a player&#039;s weapons. This can supposedly be avoided with enough brawling skill. They can be reclaimed if the troll is killed before it degenerates. The Scavenger troll will also take things off of your corpse and in your grave. If you don&#039;t come back fast enough to kill it, the creature will despawn and what is stolen will be lost forever.&lt;br /&gt;
&lt;br /&gt;
The scavenger troll exclaims, &amp;quot;Gimmie dat engraved scimitar!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The scavenger troll stretches its arms towards Argowall.  It grabs his scimitar and wrenches it from his hand.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* a {{cloot|w|scimitar (1)|scimitar}} &#039;&#039;(often in the knapsack)&#039;&#039;&lt;br /&gt;
* a {{cloot|i|frayed knapsack}}&lt;br /&gt;
* a {{cloot|a|battered cuirbouilli coat}} or a {{cloot|a|battered leather coat (1)}}&lt;br /&gt;
* some {{cloot|a|reinforced greaves}}&lt;br /&gt;
{{Cat|Troll}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
While fighting 3, still teaches stealth past 300 ranks&lt;br /&gt;
&lt;br /&gt;
Stops teaching defensive skills near 285 ranks&lt;br /&gt;
&lt;br /&gt;
Can handle 3 with 220 shield / parry and 270 evasion.&lt;br /&gt;
===3.1===&lt;br /&gt;
* Evasion does not move past dabbling post 220&lt;br /&gt;
* Weapons are extremely hard to move past 200. Do not move past dabbling at 220.&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Scavenger_troll&amp;diff=402497</id>
		<title>Scavenger troll</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Scavenger_troll&amp;diff=402497"/>
		<updated>2015-03-28T23:43:39Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Scavenger Troll&lt;br /&gt;
|MinCap=170&lt;br /&gt;
|MaxCap=220&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|MapList=*{{rmap|13 | Dirge Gorbesh Fortress (13)}}*Invasion&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a scavenger troll claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=125&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The a scavenger troll closely resembles its cousin, the [[Wood Troll]]s in appearance and ugliness.  Hulking and heavily muscled with rough bark-like skin, it stares down at you with scrutinizing eyes as if wondering whether you have anything worthwhile.  Bits of tattered cloth and leather cling to its grotesque form in a haphazard parody of clothing, souvenirs scavenged from the bodies of many a luckless adventurer.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Scavenger trolls have the ability to steal a player&#039;s weapons. This can supposedly be avoided with enough brawling skill. They can be reclaimed if the troll is killed before it degenerates. The Scavenger troll will also take things off of your corpse and in your grave. If you don&#039;t come back fast enough to kill it, the creature will despawn and what is stolen will be lost forever.&lt;br /&gt;
&lt;br /&gt;
The scavenger troll exclaims, &amp;quot;Gimmie dat engraved scimitar!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The scavenger troll stretches its arms towards Argowall.  It grabs his scimitar and wrenches it from his hand.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* a {{cloot|w|scimitar (1)|scimitar}} &#039;&#039;(often in the knapsack)&#039;&#039;&lt;br /&gt;
* a {{cloot|i|frayed knapsack}}&lt;br /&gt;
* a {{cloot|a|battered cuirbouilli coat}} or a {{cloot|a|battered leather coat (1)}}&lt;br /&gt;
* some {{cloot|a|reinforced greaves}}&lt;br /&gt;
{{Cat|Troll}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
While fighting 3, still teaches stealth past 300 ranks&lt;br /&gt;
&lt;br /&gt;
Stops teaching defensive skills near 285 ranks&lt;br /&gt;
&lt;br /&gt;
Can handle 3 with 220 shield / parry and 270 evasion.&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Scavenger_troll&amp;diff=402496</id>
		<title>Scavenger troll</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Scavenger_troll&amp;diff=402496"/>
		<updated>2015-03-28T23:42:42Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Scavenger Troll&lt;br /&gt;
|MinCap=170&lt;br /&gt;
|MaxCap=220&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|MapList=*{{rmap|13 | Dirge Gorbesh Fortress (13)}}*Invasion&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a scavenger troll claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=125&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The a scavenger troll closely resembles its cousin, the [[Wood Troll]]s in appearance and ugliness.  Hulking and heavily muscled with rough bark-like skin, it stares down at you with scrutinizing eyes as if wondering whether you have anything worthwhile.  Bits of tattered cloth and leather cling to its grotesque form in a haphazard parody of clothing, souvenirs scavenged from the bodies of many a luckless adventurer.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Scavenger trolls have the ability to steal a player&#039;s weapons. This can supposedly be avoided with enough brawling skill. They can be reclaimed if the troll is killed before it degenerates. The Scavenger troll will also take things off of your corpse and in your grave. If you don&#039;t come back fast enough to kill it, the creature will despawn and what is stolen will be lost forever.&lt;br /&gt;
&lt;br /&gt;
The scavenger troll exclaims, &amp;quot;Gimmie dat engraved scimitar!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The scavenger troll stretches its arms towards Argowall.  It grabs his scimitar and wrenches it from his hand.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* a {{cloot|w|scimitar (1)|scimitar}} &#039;&#039;(often in the knapsack)&#039;&#039;&lt;br /&gt;
* a {{cloot|i|frayed knapsack}}&lt;br /&gt;
* a {{cloot|a|battered cuirbouilli coat}} or a {{cloot|a|battered leather coat (1)}}&lt;br /&gt;
* some {{cloot|a|reinforced greaves}}&lt;br /&gt;
{{Cat|Troll}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
While fighting 3, still teaches stealth past 300 ranks&lt;br /&gt;
&lt;br /&gt;
Stops teaching defensive skills near 285 ranks&lt;br /&gt;
&lt;br /&gt;
Can handle 3 with 220 shield / parry and 270 evasion.&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dragon_Priest_zealot&amp;diff=400187</id>
		<title>Dragon Priest zealot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dragon_Priest_zealot&amp;diff=400187"/>
		<updated>2015-03-13T13:14:36Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Dragon Priest Zealot&lt;br /&gt;
|MinCap=400&lt;br /&gt;
|MaxCap=520&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|new=YES&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Ranged/Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|142|The Black Spire near Raven&#039;s Point (142)}}&lt;br /&gt;
|MapList2=*{{rmap|141 | Crystalline Gorge, Western Road (141)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like most of the lost souls who have found solace within the teachings of the World Dragon Priests, the Dragon Priest zealot has chosen to tread upon the same blood-soaked path as its fanatical predecessors.  Overlapping plates of blackened steel armor protect the scaly surface of its muscular S&#039;Kra Mur body, giving it the look of a newly discovered species of bipedal beetle.  An intricately carved triangular dagger affixed to a steel chain dangles from a hook at its hip, ready to be drawn at the ready in a moments notice.  Shadowed beneath the hammered visor of its dragon-shaped helm, its cold serpentine eyes constantly scan the surroundings in search of its next sacrifice in the name of the World Dragon.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
The Dragon Priest Zealots stay in the northeast corner on the first floor of the [[Black Spire]] in an area called the Chamber of Blood.&lt;br /&gt;
&lt;br /&gt;
Occasionally Dragon Priest Zealots are found riding [[Armored Shalswar]]s.&lt;br /&gt;
&lt;br /&gt;
===Items Carried===&lt;br /&gt;
*a {{cloot|w|dark steel lata&#039;oloh with an curved oak hilt}}&lt;br /&gt;
*some {{cloot|a|dark steel gauntlets affixed with curved talons}}&lt;br /&gt;
*some {{cloot|a|layered dark steel armor carved with an intricate scale pattern}}&lt;br /&gt;
*a {{cloot|a|dark steel helm shaped in the visage of a snarling dragon}}&lt;br /&gt;
*a {{cloot|j|rough bronze tailband set with several rows of curved spikes}}&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
*A Dragon Priest zealot snarls, &amp;quot;The tainted shall taste the venom of the World Dragon Priests!&amp;quot;&lt;br /&gt;
*A Dragon Priest zealot bellows, &amp;quot;Stand fast, warriors of the World Dragon!  This day is ours!&amp;quot;&lt;br /&gt;
*A Dragon Priest zealot gasps to draw breath as it manages to mutter, &amp;quot;The infection... will... be.... purged!&amp;quot; before falling still with a soft hiss.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Dragon Priests}}&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lava_drake&amp;diff=400186</id>
		<title>Lava drake</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lava_drake&amp;diff=400186"/>
		<updated>2015-03-13T13:08:59Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Lava Drake&lt;br /&gt;
|new=yes&lt;br /&gt;
|MinCap=900&lt;br /&gt;
|MaxCap=1300&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|MapList=*{{rmap|13|Dirge}}&lt;br /&gt;
|MapList2=*[http://www.kythsjournal.com/maps/map21.htm Kythryn&#039;s Journal: Dirge]&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a lava drake hide&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some lava drake bones&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=800&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Tannable=&lt;br /&gt;
|NumPieces=&lt;br /&gt;
|Crushable=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The lava drake is a creature of raw incandescence drawn straight from the molten heart of Elanthia. Resembling a small angiswaerd, the construct is the length of a full-grown Gor&#039;Tog and is protected by a multitude volcanic rock scales that cover its molten body from snout to tail. The creature is constantly changing and reforming, its form as fluid as its substance, but it tends to have a sinuous, low-slung body supported by four sturdy legs. Its fiery maw is crowded with razor-sharp teeth, and its eyes are pits of white-hot fire. Shrouded in a mantle of shifting flames, the lava drake leaves smoldering footprints wherever it goes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Bursts out of the ground to ambush.&lt;br /&gt;
&lt;br /&gt;
Can heal by burrowing.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
A lava drake rears back and opens its fiery maw, unleashing a gout of scorching air and dust directly into your eyes!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; Dust flies into your eyes and clumps up, seriously hindering your vision!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evade:&#039;&#039;&#039; As the cloud of dirt sails towards you, you manage to sidestep out of the way!&amp;lt;br /&amp;gt;&lt;br /&gt;
The dirt cloud sails on further, dissipating into tiny brown specks which glide back down to the ground.&lt;br /&gt;
&lt;br /&gt;
* Successful special attack give varying roundtimes for a short duration.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
None.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lava_drake&amp;diff=400185</id>
		<title>Lava drake</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lava_drake&amp;diff=400185"/>
		<updated>2015-03-13T13:07:29Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Lava Drake&lt;br /&gt;
|new=yes&lt;br /&gt;
|MinCap=900&lt;br /&gt;
|MaxCap=1300&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|MapList=*{{rmap|13|Dirge}}&lt;br /&gt;
|MapList2=*[http://www.kythsjournal.com/maps/map21.htm Kythryn&#039;s Journal: Dirge]&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a lava drake hide&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some lava drake bones&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=800&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Tannable=&lt;br /&gt;
|NumPieces=&lt;br /&gt;
|Crushable=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The lava drake is a creature of raw incandescence drawn straight from the molten heart of Elanthia. Resembling a small angiswaerd, the construct is the length of a full-grown Gor&#039;Tog and is protected by a multitude volcanic rock scales that cover its molten body from snout to tail. The creature is constantly changing and reforming, its form as fluid as its substance, but it tends to have a sinuous, low-slung body supported by four sturdy legs. Its fiery maw is crowded with razor-sharp teeth, and its eyes are pits of white-hot fire. Shrouded in a mantle of shifting flames, the lava drake leaves smoldering footprints wherever it goes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Bursts out of the ground to ambush.&lt;br /&gt;
&lt;br /&gt;
Can heal by burrowing.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
A lava drake rears back and opens its fiery maw, unleashing a gout of scorching air and dust directly into your eyes!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; Dust flies into your eyes and clumps up, seriously hindering your vision!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evade:&#039;&#039;&#039; As the cloud of dirt sails towards you, you manage to sidestep out of the way!&amp;lt;br /&amp;gt;&lt;br /&gt;
The dirt cloud sails on further, dissipating into tiny brown specks which glide back down to the ground.&lt;br /&gt;
&lt;br /&gt;
* Successful special attack give varying roundtimes for a short duration.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
None.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adult_razortusk_boar&amp;diff=400184</id>
		<title>Adult razortusk boar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adult_razortusk_boar&amp;diff=400184"/>
		<updated>2015-03-13T13:03:42Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=unknown creature.jpg&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=130&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|94 | Old, Fields Road, Low Hills (94)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a boar skin&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a boar&#039;s razortusk&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;gt;75&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=tusk&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|Crushable=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Closely resembling his smaller domesticated cousin, the razortusk boar adds beady, bloodshot eyes and razor-sharp tusks to the normal porcine physique.&lt;br /&gt;
==In Depth==&lt;br /&gt;
Slightly more difficult that [[Razortusk Sow| sows]] to the east&lt;br /&gt;
&lt;br /&gt;
Soft cap - 125 &lt;br /&gt;
{{Cat|Boars}}&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bawdy_swain&amp;diff=400183</id>
		<title>Bawdy swain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bawdy_swain&amp;diff=400183"/>
		<updated>2015-03-13T13:02:53Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=swain.jpg&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|new=Yes&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha, Hara&#039;jaal&lt;br /&gt;
|MapList=*{{rmap|90| Ratha 1st tier, Old Rat&#039;s Tavern (90)}}&lt;br /&gt;
|MapList2=*{{rmap|106| Hara&#039;jaal Enclave Driftwood Tavern (106)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=69&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|MaxArrangeVal=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
There are 6 Rooms inside the Old Rat&#039;s Tavern that swains spawn in.&amp;lt;br /&amp;gt;&lt;br /&gt;
Mostly, swains will spawn in packs of 2-5.  These do not seem to swarm too much.&amp;lt;br /&amp;gt;&lt;br /&gt;
You recall that a bawdy swain sometimes carries its loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxes were able to be popped by a Thief with 25 Agility, with no Bonus, at 85 Disarming, and 90 Lockpicking.  With Disarming being Careful.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arrival Messages==&lt;br /&gt;
A bawdy swain swaggers in, thumbs hooked into his belt and a smug look on his face.&amp;lt;br /&amp;gt;&lt;br /&gt;
A bawdy swain swaggers in.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Messages==&lt;br /&gt;
A bawdy swain collapses to the ground.&amp;lt;br /&amp;gt;&lt;br /&gt;
A bawdy swain grows still.&amp;lt;br /&amp;gt;&lt;br /&gt;
The random item glows dimly then crumbles to dust as the bawdy swain&#039;s life-force fades.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Decay Messages==&lt;br /&gt;
A bawdy swain&#039;s corpse sinks into the ground.&lt;br /&gt;
&lt;br /&gt;
==Random Messages==&lt;br /&gt;
A bawdy swain sneers at you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Carries 1 Armor, and 1 Weapon, with a random Charm, Ring or Buckle that will vanish on Death.&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons:  a {{cloot|w|cudgel}}, a {{cloot|w|cutlass}}, a {{cloot|w|hand axe}}, a {{cloot|w|Dwarven hammer}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Armors:  a {{cloot|a|chain shirt}}, a {{cloot|a|leather brigadine}}, some {{cloot|a|half plate}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Notes===&lt;br /&gt;
* 3.1&lt;br /&gt;
&lt;br /&gt;
* On Hara they spawn inside the tavern, first and second floors, and also in rooms adjacent to the Tavern outside.&lt;br /&gt;
&lt;br /&gt;
* Need buffs to hunt at 100 ranks. Safe hunting is 120 offense and defense.&lt;br /&gt;
&lt;br /&gt;
* Train locks carefully starting at 80, around 95 ranks they become at level.&lt;br /&gt;
&lt;br /&gt;
* Soft cap is 140.&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Small_peccary_(1)&amp;diff=400182</id>
		<title>Small peccary (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Small_peccary_(1)&amp;diff=400182"/>
		<updated>2015-03-13T13:00:52Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Small Peccary&lt;br /&gt;
|Image File=Bristlebackedpeccary.jpg&lt;br /&gt;
|MinCap=175&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|new=Yes&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia, Ilithi&lt;br /&gt;
|City=Langenfirth, Horse Clan&lt;br /&gt;
|MapList=*{{rmap|40a| Gwenalion Fens (40a)}}&lt;br /&gt;
|MapList2=*{{rmap|71|Gilen Osto Steppes (71)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a stubby tusk&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=106&lt;br /&gt;
|MaxVal=150 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=6&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
At first glance, you think &amp;quot;boar&amp;quot; but when you see the peccary in full, and notice the three-toed hind feet, you realize this is a different animal entirely.  However, like the common boar, the tiny eyes and massive snout are caged behind two mean-looking curved tusks.  Its startlingly white lips contrast sharply with its dark grey, almost black hide.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[Peccary]]&lt;br /&gt;
* [[Bristle-backed Peccary]]&lt;br /&gt;
&lt;br /&gt;
==3.1 Notes==&lt;br /&gt;
* Peccary in swamp trolls still land good hits now and then at 180 defense and 30 reflex.&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nipoh_oshu_(1)&amp;diff=400181</id>
		<title>Nipoh oshu (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nipoh_oshu_(1)&amp;diff=400181"/>
		<updated>2015-03-13T13:00:19Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Nipoh Oshu&lt;br /&gt;
|Image File=nipohohsu.jpg&lt;br /&gt;
|MinCap=170&lt;br /&gt;
|MaxCap=240&lt;br /&gt;
|new=Yes&lt;br /&gt;
|BodyType=Amorphous&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|98a | Aesry, Steam Vents (98a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Swirling whisps of steam hang together in an amorphous cloud of vapor, with crude limbs protruding from its mass, waving as if held in in a breeze.  Two malevolent eyes glare hatefully from deep within its body.&lt;br /&gt;
&lt;br /&gt;
==In Depth==  &lt;br /&gt;
*Has a scalding steam attack which cannot be defended against.  [[Ethereal Shield]] or [[Merelew&#039;s Legacy]] negate a good portion of the vitality damage taken, but only has a minor effect on wounds received.&lt;br /&gt;
*Drops two small fire opals after death.&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The area is dark, requiring a light source.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are three different difficulties of Nipoh Oshu.  The [[Nipoh Oshu (1)]], the easiest, are in the Northwest portion, [[Nipoh Oshu (2)]] are in the Northeast portion and [[Nipoh Oshu (3)]], the hardest, are in the North.&lt;br /&gt;
&lt;br /&gt;
===3.1 Notes===&lt;br /&gt;
* Bare minimum skill needed in defense in 170 for tier 1. &lt;br /&gt;
* Need those defenses plus over 30 stamina to avoid their special steam attack which damages and drains vitality.&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Red_brocket_deer&amp;diff=400180</id>
		<title>Red brocket deer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Red_brocket_deer&amp;diff=400180"/>
		<updated>2015-03-13T12:59:14Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=135&lt;br /&gt;
|MaxCap=180&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Siksraja&lt;br /&gt;
|MapList=*{{rmap|148|Kads Vawterjra Klajur (148)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a deer skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some deer bones&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=125&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=5&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the brocket deer is unusual in that it will aggressively defend its territory.  Standing about twelve hands high, it is characterized by its oversized ears and a reddish tint to its coat.  Its front hooves are quite large in particular, ideal for use in both attacking and swift leaps.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Hunting ground is shared with low level cougars. The hunting range comes in levels tiers of four rooms, each with its own tier of hunting deer.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
==3.0==&lt;br /&gt;
* Area spawns 5 red brocket deer and 1 [[cougar]] per hunter.&lt;br /&gt;
* As of 3.0, cleric using buffs (mapp, mpp, maf, ben, sol) with ~120 in defenses can comfortably handle 4.&lt;br /&gt;
* Large edge stopped moving at 180. 20/SEP/2013&lt;br /&gt;
&lt;br /&gt;
==3.1==&lt;br /&gt;
* Soft cap at 165&lt;br /&gt;
* Hard cap at 180&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Elder Red Brocket Deer]]&lt;br /&gt;
* [[Young Red Brocket Deer]]&lt;br /&gt;
{{Cat|Deer}}&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Red_brocket_deer&amp;diff=400179</id>
		<title>Red brocket deer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Red_brocket_deer&amp;diff=400179"/>
		<updated>2015-03-13T12:57:17Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=135&lt;br /&gt;
|MaxCap=180&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Siksraja&lt;br /&gt;
|MapList=*{{rmap|148|Kads Vawterjra Klajur (148)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a deer skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some deer bones&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=125&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=5&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the brocket deer is unusual in that it will aggressively defend its territory.  Standing about twelve hands high, it is characterized by its oversized ears and a reddish tint to its coat.  Its front hooves are quite large in particular, ideal for use in both attacking and swift leaps.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Hunting ground is shared with low level cougars. The hunting range comes in levels tiers of four rooms, each with its own tier of hunting deer.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
==3.0==&lt;br /&gt;
* Area spawns 5 red brocket deer and 1 [[cougar]] per hunter.&lt;br /&gt;
* As of 3.0, cleric using buffs (mapp, mpp, maf, ben, sol) with ~120 in defenses can comfortably handle 4.&lt;br /&gt;
* Large edge stopped moving at 180. 20/SEP/2013&lt;br /&gt;
&lt;br /&gt;
==3.1==&lt;br /&gt;
* Soft cap at 165&lt;br /&gt;
* Hard cap at 180&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Elder Red Brocket Deer]]&lt;br /&gt;
* [[Young Red Brocket Deer]]&lt;br /&gt;
{{Cat|Deer}}&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Small_peccary_(1)&amp;diff=400178</id>
		<title>Small peccary (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Small_peccary_(1)&amp;diff=400178"/>
		<updated>2015-03-13T12:36:27Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Small Peccary&lt;br /&gt;
|Image File=Bristlebackedpeccary.jpg&lt;br /&gt;
|MinCap=175&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia, Ilithi&lt;br /&gt;
|City=Langenfirth, Horse Clan&lt;br /&gt;
|MapList=*{{rmap|40a| Gwenalion Fens (40a)}}&lt;br /&gt;
|MapList2=*{{rmap|71|Gilen Osto Steppes (71)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a stubby tusk&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=106&lt;br /&gt;
|MaxVal=150 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=6&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
At first glance, you think &amp;quot;boar&amp;quot; but when you see the peccary in full, and notice the three-toed hind feet, you realize this is a different animal entirely.  However, like the common boar, the tiny eyes and massive snout are caged behind two mean-looking curved tusks.  Its startlingly white lips contrast sharply with its dark grey, almost black hide.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[Peccary]]&lt;br /&gt;
* [[Bristle-backed Peccary]]&lt;br /&gt;
&lt;br /&gt;
==3.1 Notes==&lt;br /&gt;
* Peccary in swamp trolls still land good hits now and then at 180 defense and 30 reflex.&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Frostweaver&amp;diff=400177</id>
		<title>Frostweaver</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Frostweaver&amp;diff=400177"/>
		<updated>2015-03-13T12:34:43Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Frostweaver&lt;br /&gt;
|Image File=frostweaver.jpg&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=260&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Qi&#039;Reshalia&lt;br /&gt;
|City=Shard, Aesry&lt;br /&gt;
|MapList=*{{rmap|64 | Dragon Spine Mountains (64)}}&lt;br /&gt;
|MapList2=*{{rmap|98b | Aesry, Geshi&#039;selhin Chui (98b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The frostweaver is a slender faerie woman, with pale blue-white skin, silvery hair and tilted crystal blue eyes.  According to legend, a lovely woman once rejected [[Idon]]&#039;s advances.  In revenge, his curse turned her into the first frostweaver, a creature of ice, unable to care about any living being.  Whether the legend is true or not, it would be hard to mistake the being before you for a mortal woman.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|frostweaver anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The frostweaver is a slender faerie woman with pale blue-white skin, silvery hair and tilted crystal blue eyes.  Her outstretched arms seem raised in a dance, one slender foot poised delicately.  The creature&#039;s argent hair coils around her narrow shoulders, touches of blue suggesting ice.  A stylized rime of frost is painted all around the frostweaver, vaguely reminiscent of a spell pattern.  The author has noted in one corner that the frostweavers have been seen to cast spells involving ice and cold.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Spells===&lt;br /&gt;
*[[casts spell::Ice Patch]]&lt;br /&gt;
*[[casts spell::Frostbite]]&lt;br /&gt;
*[[casts spell::Ethereal Shield]] &lt;br /&gt;
*&amp;lt;s&amp;gt;[[casts spell::Frost Scythe]], which they can throw as well.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Their boxes can be disarmed and picked with 150+ in disarm/lockpicking. Unfortunately the rate in which they drop boxes is extremely low. On the flip side, their boxes can be extremely rewarding, containing scrolls, cards and rare gems (uncut diamonds, huge star rubies, huge jaspers and huge green zircons).&lt;br /&gt;
&lt;br /&gt;
Skill range is 150-260. In the premium area around the switchbacked trail near the Gondola, they will swarm. They do not teach defenses the best, as they tend to spam cast their spells.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
a {{cloot|c|tattered blue robe}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|shimmering rime ice blade}}.  The ice blades will melt away when they are picked up.&lt;br /&gt;
{{Cat|Fae}}&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nipoh_oshu_(1)&amp;diff=400176</id>
		<title>Nipoh oshu (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nipoh_oshu_(1)&amp;diff=400176"/>
		<updated>2015-03-13T12:33:34Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Nipoh Oshu&lt;br /&gt;
|Image File=nipohohsu.jpg&lt;br /&gt;
|MinCap=170&lt;br /&gt;
|MaxCap=240&lt;br /&gt;
|BodyType=Amorphous&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|98a | Aesry, Steam Vents (98a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Swirling whisps of steam hang together in an amorphous cloud of vapor, with crude limbs protruding from its mass, waving as if held in in a breeze.  Two malevolent eyes glare hatefully from deep within its body.&lt;br /&gt;
&lt;br /&gt;
==In Depth==  &lt;br /&gt;
*Has a scalding steam attack which cannot be defended against.  [[Ethereal Shield]] or [[Merelew&#039;s Legacy]] negate a good portion of the vitality damage taken, but only has a minor effect on wounds received.&lt;br /&gt;
*Drops two small fire opals after death.&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The area is dark, requiring a light source.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are three different difficulties of Nipoh Oshu.  The [[Nipoh Oshu (1)]], the easiest, are in the Northwest portion, [[Nipoh Oshu (2)]] are in the Northeast portion and [[Nipoh Oshu (3)]], the hardest, are in the North.&lt;br /&gt;
&lt;br /&gt;
===3.1 Notes===&lt;br /&gt;
* Bare minimum skill needed in defense in 170 for tier 1. &lt;br /&gt;
* Need those defenses plus over 30 stamina to avoid their special steam attack which damages and drains vitality.&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snow_goblin_(3)&amp;diff=399727</id>
		<title>Snow goblin (3)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snow_goblin_(3)&amp;diff=399727"/>
		<updated>2015-03-08T07:36:05Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=snowgobby.jpg&lt;br /&gt;
|MinCap=140&lt;br /&gt;
|MaxCap=175&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|98b | Geshi&#039;selhin Chui (98b)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a pale goblin hide&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some pale goblin bones&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=95&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|Skin Type=hide&lt;br /&gt;
|Weight=10&lt;br /&gt;
|Tannable=Yes&lt;br /&gt;
|NumPieces=5&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The snow [[race is::goblin]], standing about as tall as a short Human but with a much broader torso, is clearly a distant cousin of the smaller, common goblin.  Its full, white hair and thick skin give evidence that the breed has adapted well to its frigid surroundings.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
Will attack [[Snowbeast]]s.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|c|home-made white fur tunic}}&lt;br /&gt;
* {{cloot|c|crude white fur tunic}}&lt;br /&gt;
* {{cloot|c|perfect white fur tunic }}&lt;br /&gt;
* {{cloot|c|white fur tunic}}&lt;br /&gt;
* {{cloot|c|white fur cape}}&lt;br /&gt;
* {{cloot|w|frozen club}}&lt;br /&gt;
* {{cloot|w|large frozen club}}&lt;br /&gt;
===[[Recall]]===&lt;br /&gt;
Goblins can be found throughout Elanthia, from the fields west of Crossing to the frozen slopes of Aesry Surlaenis&#039;a.  The most common, and least dangerous, are the field and wildland goblins, although even these can be dangerous in great numbers.&lt;br /&gt;
&lt;br /&gt;
Goblins are also known to produce great leaders and proficient soldiers.  Goblin warriors, berserkers, archers, mercenaries, chieftains, warlords, and even princes have been known to occassionally join their lesser kin in battle.&lt;br /&gt;
{{cat|Goblin}}&lt;br /&gt;
&lt;br /&gt;
===3.1 Notes===&lt;br /&gt;
* Weapons and defenses soft cap at 170 ranks.&lt;br /&gt;
* Primaries, secondaries, and tertiary skill only dabble at 175 ranks.&lt;br /&gt;
* Boxes give at level messages at 140 ranks.&lt;br /&gt;
* Skinning moves extremely well as a survival prime at 200 ranks.&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snow_goblin_(3)&amp;diff=399726</id>
		<title>Snow goblin (3)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snow_goblin_(3)&amp;diff=399726"/>
		<updated>2015-03-08T07:35:16Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=snowgobby.jpg&lt;br /&gt;
|MinCap=140&lt;br /&gt;
|MaxCap=175&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|98b | Geshi&#039;selhin Chui (98b)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a pale goblin hide&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some pale goblin bones&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=95&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|Skin Type=hide&lt;br /&gt;
|Weight=10&lt;br /&gt;
|Tannable=Yes&lt;br /&gt;
|NumPieces=5&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The snow [[race is::goblin]], standing about as tall as a short Human but with a much broader torso, is clearly a distant cousin of the smaller, common goblin.  Its full, white hair and thick skin give evidence that the breed has adapted well to its frigid surroundings.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
Will attack [[Snowbeast]]s.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|c|home-made white fur tunic}}&lt;br /&gt;
* {{cloot|c|crude white fur tunic}}&lt;br /&gt;
* {{cloot|c|perfect white fur tunic }}&lt;br /&gt;
* {{cloot|c|white fur tunic}}&lt;br /&gt;
* {{cloot|c|white fur cape}}&lt;br /&gt;
* {{cloot|w|frozen club}}&lt;br /&gt;
* {{cloot|w|large frozen club}}&lt;br /&gt;
===[[Recall]]===&lt;br /&gt;
Goblins can be found throughout Elanthia, from the fields west of Crossing to the frozen slopes of Aesry Surlaenis&#039;a.  The most common, and least dangerous, are the field and wildland goblins, although even these can be dangerous in great numbers.&lt;br /&gt;
&lt;br /&gt;
Goblins are also known to produce great leaders and proficient soldiers.  Goblin warriors, berserkers, archers, mercenaries, chieftains, warlords, and even princes have been known to occassionally join their lesser kin in battle.&lt;br /&gt;
{{cat|Goblin}}&lt;br /&gt;
&lt;br /&gt;
===3.1 Notes===&lt;br /&gt;
* Weapons and defenses soft cap at 170 ranks.&lt;br /&gt;
* Primaries, secondaries, and tertiary skill only dabble at 175 ranks.&lt;br /&gt;
* Boxes give at level messages at 140 ranks.&lt;br /&gt;
* Skinning moves extremely well as a survival prime past 200.&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snow_goblin_(2)&amp;diff=399200</id>
		<title>Snow goblin (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snow_goblin_(2)&amp;diff=399200"/>
		<updated>2015-02-28T07:14:17Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=snowgobby.jpg&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=154&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|98b | Geshi&#039;selhin Chui (98b)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a pale goblin hide&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some pale goblin bones&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=95&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The snow [[race is::goblin]], standing about as tall as a short Human but with a much broader torso, is clearly a distant cousin of the smaller, common goblin.  Its full, white hair and thick skin give evidence that the breed has adapted well to its frigid surroundings.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
Will attack snowbeasts.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|c|home-made white fur tunic}}&lt;br /&gt;
* {{cloot|c|crude white fur tunic}}&lt;br /&gt;
* {{cloot|c|perfect white fur tunic }}&lt;br /&gt;
* {{cloot|c|white fur tunic}}&lt;br /&gt;
* {{cloot|c|white fur cape}}&lt;br /&gt;
* {{cloot|w|frozen club}}&lt;br /&gt;
* {{cloot|w|large frozen club}}&lt;br /&gt;
===[[Recall]]===&lt;br /&gt;
Goblins can be found throughout Elanthia, from the fields west of Crossing to the frozen slopes of Aesry Surlaenis&#039;a.  The most common, and least dangerous, are the field and wildland goblins, although even these can be dangerous in great numbers.&lt;br /&gt;
&lt;br /&gt;
Goblins are also known to produce great leaders and proficient soldiers.  Goblin warriors, berserkers, archers, mercenaries, chieftains, warlords, and even princes have been known to occassionally join their lesser kin in battle.&lt;br /&gt;
{{cat|Goblin}}&lt;br /&gt;
&lt;br /&gt;
=== 3.1 Notes ===&lt;br /&gt;
&lt;br /&gt;
As a Survival prime evasion only dabbled at 154 ranks&lt;br /&gt;
Weapons took much much longer to move starting at 150 ranks&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dragon_Priest_intercessor&amp;diff=398839</id>
		<title>Dragon Priest intercessor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dragon_Priest_intercessor&amp;diff=398839"/>
		<updated>2015-02-24T09:32:40Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Dragon Priest Intercessor&lt;br /&gt;
|MinCap=950&lt;br /&gt;
|MaxCap=1300&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|142|The Black Spire (142)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=900&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
A tall, male [[race is::S&#039;Kra Mur]], the intercessor is swathed in grey leather armor from neck to toe.  A diagonally-patterned black and white tabard over the armor is emblazoned across the left breast with a dragon.   Metal bracers adorn his wrists and several elegant, single-edged swords are stored across his body.  He appears in his prime and the weight of years of experience shines from within slitted eyes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attack===&lt;br /&gt;
Their special attack consists of between 2 - 4 rapid attacks shown as below. *NOTE* Charge from missle/pole&lt;br /&gt;
&lt;br /&gt;
The intercessor slashes his blade with blinding speed!&lt;br /&gt;
* A Dragon Priest intercessor chops wide at you. You block with a sleek crescent shield forged into the shape of an animite-fanged viper. &lt;br /&gt;
[You&#039;re solidly balanced with opponent in very strong position.]&lt;br /&gt;
* A Dragon Priest intercessor sweeps low at you. You block with a sleek crescent shield forged into the shape of an animite-fanged viper. &lt;br /&gt;
[You&#039;re solidly balanced with opponent in excellent position.]&lt;br /&gt;
* A Dragon Priest intercessor solidly balanced at you. You evade. &lt;br /&gt;
[You&#039;re solidly balanced with opponent in superior position.]&lt;br /&gt;
&lt;br /&gt;
===Loot/Gear===&lt;br /&gt;
It is wearing some {{cloot|i|metal bracers}}, some {{cloot|a|grey leather armor with a diagonally-patterned black and white tabard}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|single-edged sword}}.&lt;br /&gt;
&lt;br /&gt;
Special Note on Boxes: &lt;br /&gt;
With 980 in Disarm Traps ... was unable to disarm these very well i had a 45% success rate .. and most traps are fatal.&lt;br /&gt;
Just words to the wary.&lt;br /&gt;
&lt;br /&gt;
===Moon Mage Vision on Release===&lt;br /&gt;
You see a S&#039;kra Mur man standing on a road, wearing grey leather armor covered by a diagonally-patterned black and white tabard. His wardrobe, and his apparent temperament, share the same sense of clean order. He gazes upward into the sky, taking in a craggy black spire at the end of a long ravine.&lt;br /&gt;
&lt;br /&gt;
An [[Dragon Priest Crone|elderly S&#039;kra Mur woman]], draped in a black cloak, approaches the man and bows hesitantly. She says with a barely contained stammer &amp;quot;We... received word and awaited you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man nods graciously, without a smile. &amp;quot;Trust in your work, and in the dragon, and you will be saved.&amp;quot; He steps beyond the crone and the vision recedes.&lt;br /&gt;
&lt;br /&gt;
===Skill Caps (DR 3.1)===&lt;br /&gt;
* TM does not moved passed 1300&lt;br /&gt;
* Need around 1000 ranks to hit them consistently&lt;br /&gt;
&lt;br /&gt;
===Skill Caps (DR 3.0)===&lt;br /&gt;
* Stealth hard caps at 1616&lt;br /&gt;
* Weapons appear to soft cap around 1500 ranks (1534 bow only gets 2/34)&lt;br /&gt;
* Shield trains well 1500+&lt;br /&gt;
* Shield appraisal switched at 1220 ranks to - &amp;quot;If you defended by blocking attacks, you are certain that the enemy would train somewhat poorly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Skill Caps (DR 2.0)===&lt;br /&gt;
* Multi Opponent HARD caps at 791 ranks.  At 790 ranks you can still (barely) learn MO from four intercessors.&lt;br /&gt;
* Shield and Evasion soft cap after 1350 ranks, but can be trained to at least 1500 (partly because if you stance down, you can extend defensive caps) &lt;br /&gt;
* Parry and Armor soft cap around 1340&lt;br /&gt;
* Melee weapons cap lower than ranged weapons, and slow after 1150 ranks (worth noting that elder armadillos HARD cap melee weapons around this rank).&lt;br /&gt;
* Ranged still training at 1510&lt;br /&gt;
&lt;br /&gt;
{{Cat|Dragon Priests}}&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dragon_Priest_assassin&amp;diff=398838</id>
		<title>Dragon Priest assassin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dragon_Priest_assassin&amp;diff=398838"/>
		<updated>2015-02-24T09:29:47Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Dragon Priest Assassin&lt;br /&gt;
|MinCap=750&lt;br /&gt;
|MaxCap=1100&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Ranged/Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|142|The Black Spire, Chamber of Death (142)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
A single Assassin lands good/light lodging x-bow strikes on 460 evasion, 58 reflex, and insig armor hinderance.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Inky black scales cover the Dragon Priest assassin&#039;s lithe body from head to foot, undulating gently with each liberal breath slowly exhaled.  A deep crimson scarf winds like a serpent around the lower features of the face, its tattered ends cascading down the wearer&#039;s back in veritable waterfall of blood-hued silk.  An impressive selection of curious tools of its trade dangle from thick loops on its scuffed black leather belt, crafted for both stealthy and easy access at a moments notice.  Its large glaring eyes, two pools of shadow enveloping a fiery orange halo of pigmentation, fail to reveal any hint of emotion underneath its burning gaze.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attack===&lt;br /&gt;
Backstabbing and [[Snipe|Sniping]]&lt;br /&gt;
&lt;br /&gt;
===Boxes===&lt;br /&gt;
* It takes about 850 effective ranks in disarm for boxes to generally appraise as &amp;quot;precisely at your skill level&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Items Carried===&lt;br /&gt;
*some {{cloot|a|layered black leather armor embossed with sinuous Eth&#039;ral&#039;khh}}&lt;br /&gt;
*a {{cloot|i|blood-red silk uaro&#039;s&#039;sugi with ragged frayed ends}}&lt;br /&gt;
*a {{cloot|i|scratched black leather tool belt affixed with several hooks and pouches}}&lt;br /&gt;
*a {{cloot|w|notched ironwood uku&#039;uanstaho with a leather wrapped stock}}&lt;br /&gt;
*some {{cloot|w|crossbow bolt}}s&lt;br /&gt;
*a {{cloot|w|silver q&#039;zhalata dagger}}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*3.1 Caps were dramatically reduced. Soft cap is around 1000 ranks. Need 750 defenses plus buffs to avoid their bolts.&lt;br /&gt;
&lt;br /&gt;
===Bugs===&lt;br /&gt;
{{cat|Bugged creatures}}&lt;br /&gt;
*Their special ambush attack deals limb damage that ignores vitality-based damage reduction.  It also affects you even if you pass the perception check.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Dragon Priests}}&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elder_desert_armadillo_(1)&amp;diff=398837</id>
		<title>Elder desert armadillo (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elder_desert_armadillo_(1)&amp;diff=398837"/>
		<updated>2015-02-24T09:25:36Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Elder Desert Armadillo&lt;br /&gt;
|MinCap=800&lt;br /&gt;
|MaxCap=1300&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=M&#039;Riss&lt;br /&gt;
|MapList=*{{rmap|109c | M&#039;riss Dunes of Despair (109c)}}&lt;br /&gt;
|Skin Name=plated claw&lt;br /&gt;
|Skin Type=claw&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Poachable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thick, articulated hide plating covers the desert armadillo from its dripping, twitchy snout to its barbed tail.  Perfectly adapted to blend into a desert environment, the animal&#039;s coloration is a mottled patchwork of sand and tan.  With powerful claws for digging protective burrows, a barbed tail, and flexible plating that allows the creature to roll itself up tightly, the armadillo appears well built to defend itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Webbing: An elder desert armadillo rears up and spews forth a blast of stringy white webbing at you!&lt;br /&gt;
&lt;br /&gt;
===Combat Notes===&lt;br /&gt;
*Standard Attacks:  Armadillos use their claws to swipe, swing, slash, and lash at opponents.&lt;br /&gt;
*Armadillo Shields:  Armadillos use their scale plating as an extraordinarily effective shield.  Players should use attacks that bypass shield, such as the [[Lightning Bolt]] spell, or use blunt weapons to attack.&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The Dunes of Despair is a vast maze, but it is stable, so if you can read the twisted map you might be able to escape.  The Dunes of Despair used to be inhabited by westanuryn and mihmen, but they have been replaced by armadillos.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
Armadillos were introduced into DragonRealms in early 2007.  They first appeared as part of an invasion on the [[Northern Trade Route]] along side [[War Mammoth (creature)|War Mammoth]]s and other upper level creatures. In some respects, such as ranged-defense due to their shields, they are the hardest non-invasion creature in the game.  In most other respects the newer Dragon Priest Intercessors are the hardest non-invasion creature in the game.&lt;br /&gt;
* Defenses used to hard cap at 1385 with 4 elders on you.  Since then, defensive learning has been changed to allow you to extend this, albeit at a very slow learning rate.&lt;br /&gt;
* Requires roughly 775 skinning to be able to succeed about 25% of the time without arranging&lt;br /&gt;
* TM caps at about 1650, but slows dramatically before this.&lt;br /&gt;
* MO hard caps at 745 with 4 elders on you.&lt;br /&gt;
* 3.1. Able to hunt easily at 800 ranks. Primary skills move slowly at 1250.&lt;br /&gt;
{{-}}&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Juvenile Desert Armadillo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Adult Desert Armadillo]]&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bawdy_swain&amp;diff=398836</id>
		<title>Bawdy swain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bawdy_swain&amp;diff=398836"/>
		<updated>2015-02-24T09:02:50Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=swain.jpg&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha, Hara&#039;jaal&lt;br /&gt;
|MapList=*{{rmap|90| Ratha 1st tier, Old Rat&#039;s Tavern (90)}}&lt;br /&gt;
|MapList2=*{{rmap|106| Hara&#039;jaal Enclave Driftwood Tavern (106)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=69&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|MaxArrangeVal=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
There are 6 Rooms inside the Old Rat&#039;s Tavern that swains spawn in.&amp;lt;br /&amp;gt;&lt;br /&gt;
Mostly, swains will spawn in packs of 2-5.  These do not seem to swarm too much.&amp;lt;br /&amp;gt;&lt;br /&gt;
You recall that a bawdy swain sometimes carries its loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxes were able to be popped by a Thief with 25 Agility, with no Bonus, at 85 Disarming, and 90 Lockpicking.  With Disarming being Careful.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arrival Messages==&lt;br /&gt;
A bawdy swain swaggers in, thumbs hooked into his belt and a smug look on his face.&amp;lt;br /&amp;gt;&lt;br /&gt;
A bawdy swain swaggers in.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Messages==&lt;br /&gt;
A bawdy swain collapses to the ground.&amp;lt;br /&amp;gt;&lt;br /&gt;
A bawdy swain grows still.&amp;lt;br /&amp;gt;&lt;br /&gt;
The random item glows dimly then crumbles to dust as the bawdy swain&#039;s life-force fades.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Decay Messages==&lt;br /&gt;
A bawdy swain&#039;s corpse sinks into the ground.&lt;br /&gt;
&lt;br /&gt;
==Random Messages==&lt;br /&gt;
A bawdy swain sneers at you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Carries 1 Armor, and 1 Weapon, with a random Charm, Ring or Buckle that will vanish on Death.&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons:  a {{cloot|w|cudgel}}, a {{cloot|w|cutlass}}, a {{cloot|w|hand axe}}, a {{cloot|w|Dwarven hammer}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Armors:  a {{cloot|a|chain shirt}}, a {{cloot|a|leather brigadine}}, some {{cloot|a|half plate}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Notes===&lt;br /&gt;
* 3.1&lt;br /&gt;
&lt;br /&gt;
* On Hara they spawn inside the tavern, first and second floors, and also in rooms adjacent to the Tavern outside.&lt;br /&gt;
&lt;br /&gt;
* Need buffs to hunt at 100 ranks. Safe hunting is 120 offense and defense.&lt;br /&gt;
&lt;br /&gt;
* Train locks carefully starting at 80, around 95 ranks they become at level.&lt;br /&gt;
&lt;br /&gt;
* Soft cap is 140.&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bawdy_swain&amp;diff=398835</id>
		<title>Bawdy swain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bawdy_swain&amp;diff=398835"/>
		<updated>2015-02-24T08:58:42Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=swain.jpg&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha, Hara&#039;jaal&lt;br /&gt;
|MapList=*{{rmap|90| Ratha 1st tier, Old Rat&#039;s Tavern (90)}}&lt;br /&gt;
|MapList2=*{{rmap|106| Hara&#039;jaal Enclave Driftwood Tavern (106)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=69&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|MaxArrangeVal=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
There are 6 Rooms inside the Old Rat&#039;s Tavern that swains spawn in.&amp;lt;br /&amp;gt;&lt;br /&gt;
Mostly, swains will spawn in packs of 2-5.  These do not seem to swarm too much.&amp;lt;br /&amp;gt;&lt;br /&gt;
You recall that a bawdy swain sometimes carries its loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxes were able to be popped by a Thief with 25 Agility, with no Bonus, at 85 Disarming, and 90 Lockpicking.  With Disarming being Careful.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arrival Messages==&lt;br /&gt;
A bawdy swain swaggers in, thumbs hooked into his belt and a smug look on his face.&amp;lt;br /&amp;gt;&lt;br /&gt;
A bawdy swain swaggers in.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Messages==&lt;br /&gt;
A bawdy swain collapses to the ground.&amp;lt;br /&amp;gt;&lt;br /&gt;
A bawdy swain grows still.&amp;lt;br /&amp;gt;&lt;br /&gt;
The random item glows dimly then crumbles to dust as the bawdy swain&#039;s life-force fades.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Decay Messages==&lt;br /&gt;
A bawdy swain&#039;s corpse sinks into the ground.&lt;br /&gt;
&lt;br /&gt;
==Random Messages==&lt;br /&gt;
A bawdy swain sneers at you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Carries 1 Armor, and 1 Weapon, with a random Charm, Ring or Buckle that will vanish on Death.&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons:  a {{cloot|w|cudgel}}, a {{cloot|w|cutlass}}, a {{cloot|w|hand axe}}, a {{cloot|w|Dwarven hammer}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Armors:  a {{cloot|a|chain shirt}}, a {{cloot|a|leather brigadine}}, some {{cloot|a|half plate}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
* On Hara they spawn inside the tavern, first and second floors, and also in rooms adjacent to the Tavern outside.&lt;br /&gt;
&lt;br /&gt;
* Need buffs to hunt at 100 ranks. Safe hunting is 120 offense and defense.&lt;br /&gt;
&lt;br /&gt;
* Train locks carefully starting at 80, around 95 ranks they become at level.&lt;br /&gt;
&lt;br /&gt;
* Soft cap is 140.&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bawdy_swain&amp;diff=398834</id>
		<title>Bawdy swain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bawdy_swain&amp;diff=398834"/>
		<updated>2015-02-24T08:55:37Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=swain.jpg&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha, Hara&#039;jaal&lt;br /&gt;
|MapList=*{{rmap|90| Ratha 1st tier, Old Rat&#039;s Tavern (90)}}&lt;br /&gt;
|MapList2=*{{rmap|106| Hara&#039;jaal Enclave Driftwood Tavern (106)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=69&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|MaxArrangeVal=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
There are 6 Rooms inside the Old Rat&#039;s Tavern that swains spawn in.&amp;lt;br /&amp;gt;&lt;br /&gt;
Mostly, swains will spawn in packs of 2-5.  These do not seem to swarm too much.&amp;lt;br /&amp;gt;&lt;br /&gt;
You recall that a bawdy swain sometimes carries its loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxes were able to be popped by a Thief with 25 Agility, with no Bonus, at 85 Disarming, and 90 Lockpicking.  With Disarming being Careful.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arrival Messages==&lt;br /&gt;
A bawdy swain swaggers in, thumbs hooked into his belt and a smug look on his face.&amp;lt;br /&amp;gt;&lt;br /&gt;
A bawdy swain swaggers in.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Messages==&lt;br /&gt;
A bawdy swain collapses to the ground.&amp;lt;br /&amp;gt;&lt;br /&gt;
A bawdy swain grows still.&amp;lt;br /&amp;gt;&lt;br /&gt;
The random item glows dimly then crumbles to dust as the bawdy swain&#039;s life-force fades.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Decay Messages==&lt;br /&gt;
A bawdy swain&#039;s corpse sinks into the ground.&lt;br /&gt;
&lt;br /&gt;
==Random Messages==&lt;br /&gt;
A bawdy swain sneers at you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Carries 1 Armor, and 1 Weapon, with a random Charm, Ring or Buckle that will vanish on Death.&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons:  a {{cloot|w|cudgel}}, a {{cloot|w|cutlass}}, a {{cloot|w|hand axe}}, a {{cloot|w|Dwarven hammer}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Armors:  a {{cloot|a|chain shirt}}, a {{cloot|a|leather brigadine}}, some {{cloot|a|half plate}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
* On Hara they spawn inside the tavern, first and second floors, and also in rooms adjacent to the Tavern outside.&lt;br /&gt;
&lt;br /&gt;
* Train locks carefully starting at 80, around 95 ranks they become at level.&lt;br /&gt;
&lt;br /&gt;
* Soft cap is 140.&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Summoning_skill&amp;diff=389582</id>
		<title>Summoning skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Summoning_skill&amp;diff=389582"/>
		<updated>2014-12-22T06:44:18Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: /* Training Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs more information about training and using}}&lt;br /&gt;
&#039;&#039;&#039;Summoning&#039;&#039;&#039; is a [[guild association is::warrior mage|Warrior Mage]]-only [[page type is::skill]] that represents a Warrior Mage&#039;s facility with the elements - it currently affects [[familiar]] summoning, [[Aethereal Pathways]], and the creation of Elemental Domains.&lt;br /&gt;
&lt;br /&gt;
All applications of the {{com|SUMMON}}{{tt|ing}} skill are fueled by Elemental Charge, which requires the Warrior Mage first {{tt|Align}} to one of the elements.  &lt;br /&gt;
&lt;br /&gt;
Maximum Elemental Charge begins with a static base amount and is modified upward based on your [[Stamina]]. Charge is increased by casting spells of the aligned element and decreased by casting spells of the opposing element. Each spell contributes the same amount to charge. Charge level does not change over time.&lt;br /&gt;
&lt;br /&gt;
Elemental Domains affect how charge is gained or lost and counter environmental penalties for Elemental spells, generally making it easier to maintain charge with the appropriate element.&lt;br /&gt;
&lt;br /&gt;
Charge level can be seen using {{tt|Pathway Sense}}&lt;br /&gt;
&lt;br /&gt;
==Charge Levels==&lt;br /&gt;
0. You sense nothing out of the ordinary. Only magic could detect the useless trace of fire.&amp;lt;br /&amp;gt;&lt;br /&gt;
1. A charge hovers just above the threshold of perception.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. A small charge lingers within your body.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. A charge dances through your body.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. A charge dances just below the threshold of discomfort.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. A charge circulates through your body, causing a low hum to vibrate through your bones.&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Elemental essence floats freely within your body, leaving little untouched.&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Elemental essence has infused every inch of your body.  While you could contain more, you&#039;d do so at the risk of your health.&amp;lt;br /&amp;gt;&lt;br /&gt;
8. Extraplanar power crackles within your body, leaving you feeling mildly feverish.&amp;lt;br /&amp;gt;&lt;br /&gt;
9. Extraplanar power crackles within your body, leaving you feeling acutely ill.&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Your body sings and crackles with a barely contained charge, destroying what little cenesthesia you had left.&amp;lt;br /&amp;gt;&lt;br /&gt;
11. You so heavily embody the Elemental Plane of Fire that it already threatens your health.  Going any further while in this plane would be fatal.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
Choices are: Aether, Air, Earth, Electricity, Fire, Water&lt;br /&gt;
&lt;br /&gt;
Element: Aether&amp;lt;br /&amp;gt;&lt;br /&gt;
Opposition: Electricity&amp;lt;br /&amp;gt;&lt;br /&gt;
Not related: Air, Earth, Electricity, Fire, Water&lt;br /&gt;
&lt;br /&gt;
Element: Air&amp;lt;br /&amp;gt;&lt;br /&gt;
Opposition: Earth&amp;lt;br /&amp;gt;&lt;br /&gt;
Not related: Aether, Electricity, Fire, Water&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Element: Fire&amp;lt;br /&amp;gt;&lt;br /&gt;
Opposition: Water&amp;lt;br /&amp;gt;&lt;br /&gt;
Not related:Aether, Air, Earth, Electricity&lt;br /&gt;
&lt;br /&gt;
==Training Methods==&lt;br /&gt;
&lt;br /&gt;
*[[Aethereal Pathways|Using Aethereal Pathways]] - The primary method of learning Summoning is to activate an Aethereal Pathway. This can be done in or out of combat. Once a pathway has been activated it will continue to pulse as long as you maintain sufficient Elemental Charge - either through casting {{com|ALIGN}}ment complementary spells or using {{com|SUMMON}} {{tt|ADMITTANCE}}.&amp;lt;br \&amp;gt;&lt;br /&gt;
- Using an opposing elemental pathway drains elemental charge twice as fast as using a pathway of an aligned element. &amp;lt;br /&amp;gt;&lt;br /&gt;
- Using a neutral elemental pathway drains elemental charge 1.5 times as fast as using a pathway of an aligned element.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Every 200 ranks of summoning reduces summoning round times by 1 second.&amp;lt;br /&amp;gt; &lt;br /&gt;
- Each {{tt|SUMMON ADMITTANCE}} raises elemental charge by 1. &amp;lt;br /&amp;gt;&lt;br /&gt;
*{{com|SUMMON}}{{tt|ing}} - Use of the {{tt|SUMMON ADMITTANCE}}, {{tt|SUMMON IMPEDANCE}} or {{tt|SUMMON}} [[Familiars|familiar]] commands will grant a small amount of experience.&lt;br /&gt;
*Using the elemental {{com|Barrage}} also teaches some summoning skill&lt;br /&gt;
*[[Teaching skill|Teaching or Listening to Summoning]] - Other Warrior Mages can teach or be taught the Summoning skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Guild Skills,Supernatural skillset,Experience 3.0 Skills,Skills}}[[page type is::skill| ]][[guild association is::warrior mage| ]]&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Summoning_skill&amp;diff=389581</id>
		<title>Summoning skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Summoning_skill&amp;diff=389581"/>
		<updated>2014-12-22T06:06:59Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs more information about training and using}}&lt;br /&gt;
&#039;&#039;&#039;Summoning&#039;&#039;&#039; is a [[guild association is::warrior mage|Warrior Mage]]-only [[page type is::skill]] that represents a Warrior Mage&#039;s facility with the elements - it currently affects [[familiar]] summoning, [[Aethereal Pathways]], and the creation of Elemental Domains.&lt;br /&gt;
&lt;br /&gt;
All applications of the {{com|SUMMON}}{{tt|ing}} skill are fueled by Elemental Charge, which requires the Warrior Mage first {{tt|Align}} to one of the elements.  &lt;br /&gt;
&lt;br /&gt;
Maximum Elemental Charge begins with a static base amount and is modified upward based on your [[Stamina]]. Charge is increased by casting spells of the aligned element and decreased by casting spells of the opposing element. Each spell contributes the same amount to charge. Charge level does not change over time.&lt;br /&gt;
&lt;br /&gt;
Elemental Domains affect how charge is gained or lost and counter environmental penalties for Elemental spells, generally making it easier to maintain charge with the appropriate element.&lt;br /&gt;
&lt;br /&gt;
Charge level can be seen using {{tt|Pathway Sense}}&lt;br /&gt;
&lt;br /&gt;
==Charge Levels==&lt;br /&gt;
0. You sense nothing out of the ordinary. Only magic could detect the useless trace of fire.&amp;lt;br /&amp;gt;&lt;br /&gt;
1. A charge hovers just above the threshold of perception.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. A small charge lingers within your body.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. A charge dances through your body.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. A charge dances just below the threshold of discomfort.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. A charge circulates through your body, causing a low hum to vibrate through your bones.&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Elemental essence floats freely within your body, leaving little untouched.&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Elemental essence has infused every inch of your body.  While you could contain more, you&#039;d do so at the risk of your health.&amp;lt;br /&amp;gt;&lt;br /&gt;
8. Extraplanar power crackles within your body, leaving you feeling mildly feverish.&amp;lt;br /&amp;gt;&lt;br /&gt;
9. Extraplanar power crackles within your body, leaving you feeling acutely ill.&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Your body sings and crackles with a barely contained charge, destroying what little cenesthesia you had left.&amp;lt;br /&amp;gt;&lt;br /&gt;
11. You so heavily embody the Elemental Plane of Fire that it already threatens your health.  Going any further while in this plane would be fatal.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
Choices are: Aether, Air, Earth, Electricity, Fire, Water&lt;br /&gt;
&lt;br /&gt;
Element: Aether&amp;lt;br /&amp;gt;&lt;br /&gt;
Opposition: Electricity&amp;lt;br /&amp;gt;&lt;br /&gt;
Not related: Air, Earth, Electricity, Fire, Water&lt;br /&gt;
&lt;br /&gt;
Element: Air&amp;lt;br /&amp;gt;&lt;br /&gt;
Opposition: Earth&amp;lt;br /&amp;gt;&lt;br /&gt;
Not related: Aether, Electricity, Fire, Water&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Element: Fire&amp;lt;br /&amp;gt;&lt;br /&gt;
Opposition: Water&amp;lt;br /&amp;gt;&lt;br /&gt;
Not related:Aether, Air, Earth, Electricity&lt;br /&gt;
&lt;br /&gt;
==Training Methods==&lt;br /&gt;
&lt;br /&gt;
*[[Aethereal Pathways|Using Aethereal Pathways]] - The primary method of learning Summoning is to activate an Aethereal Pathway. This can be done in or out of combat. Once a pathway has been activated it will continue to pulse as long as you maintain sufficient Elemental Charge - either through casting {{com|ALIGN}}ment complementary spells or using {{com|SUMMON}} {{tt|ADMITTANCE}}.&lt;br /&gt;
*{{com|SUMMON}}{{tt|ing}} - Use of the {{tt|SUMMON ADMITTANCE}}, {{tt|SUMMON IMPEDANCE}} or {{tt|SUMMON}} [[Familiars|familiar]] commands will grant a small amount of experience.&lt;br /&gt;
*Using the elemental {{com|Barrage}} also teaches some summoning skill&lt;br /&gt;
*[[Teaching skill|Teaching or Listening to Summoning]] - Other Warrior Mages can teach or be taught the Summoning skill.&lt;br /&gt;
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{{RefAl}}&lt;br /&gt;
{{Cat|Guild Skills,Supernatural skillset,Experience 3.0 Skills,Skills}}[[page type is::skill| ]][[guild association is::warrior mage| ]]&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lava_drake&amp;diff=388426</id>
		<title>Lava drake</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lava_drake&amp;diff=388426"/>
		<updated>2014-12-18T18:06:49Z</updated>

		<summary type="html">&lt;p&gt;CATHULU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Lava Drake&lt;br /&gt;
|new=yes&lt;br /&gt;
|MinCap=900&lt;br /&gt;
|MaxCap=1300&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|MapList=*{{rmap|13|Dirge}}&lt;br /&gt;
|MapList2=*[http://www.kythsjournal.com/maps/map21.htm Kythryn&#039;s Journal: Dirge]&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a lava drake hide&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some lava drake bones&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=800&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Tannable=&lt;br /&gt;
|NumPieces=&lt;br /&gt;
|Crushable=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The lava drake is a creature of raw incandescence drawn straight from the molten heart of Elanthia. Resembling a small angiswaerd, the construct is the length of a full-grown Gor&#039;Tog and is protected by a multitude volcanic rock scales that cover its molten body from snout to tail. The creature is constantly changing and reforming, its form as fluid as its substance, but it tends to have a sinuous, low-slung body supported by four sturdy legs. Its fiery maw is crowded with razor-sharp teeth, and its eyes are pits of white-hot fire. Shrouded in a mantle of shifting flames, the lava drake leaves smoldering footprints wherever it goes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Bursts out of the ground to ambush.&lt;br /&gt;
&lt;br /&gt;
Can heal by burrowing.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
A lava drake rears back and opens its fiery maw, unleashing a gout of scorching air and dust directly into your eyes!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; Dust flies into your eyes and clumps up, seriously hindering your vision!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evade:&#039;&#039;&#039; As the cloud of dirt sails towards you, you manage to sidestep out of the way!&amp;lt;br /&amp;gt;&lt;br /&gt;
The dirt cloud sails on further, dissipating into tiny brown specks which glide back down to the ground.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
None.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CATHULU</name></author>
	</entry>
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