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	<updated>2026-04-10T22:20:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blindside&amp;diff=621863</id>
		<title>Blindside</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blindside&amp;diff=621863"/>
		<updated>2023-09-07T18:11:22Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;[[pretty name is::Blindside|blindside]]&#039;&#039;&#039; [[page type is::ability]] is a [[guild association is::Thief]]-only melee ranged attack from hiding, using the [[DFA|Death from Above]] mechanics.&lt;br /&gt;
&lt;br /&gt;
*In 2018 Blindside replaced the previous command, Backstab; backstab is now an alias, and either commands (blindside or backstab) will perform a blindside attack&lt;br /&gt;
&lt;br /&gt;
*Blindside requires the thief to have a melee weapon in the right hand, be in melee range, and to be hidden. At that point, the thief may type in &#039;blindside&#039; and will perform a highly damaging attack&lt;br /&gt;
&lt;br /&gt;
===Weapon choice===&lt;br /&gt;
*Blindside allows the use of [[Light Edged skill|Light Edged weapons]], [[Medium Edged skill|Medium Edged weapons]], [[Light Blunt skill|Light blunt weapons]], [[Medium Blunt skill|Medium Blunt weapons]].&lt;br /&gt;
&lt;br /&gt;
*Maximum weapon weight for blindside with a medium edge or blunt is the smaller of 30 [[Stones|stones]] or your current [[Strength (stat)|Strength]]. Maximum weapon weight for backstabbing with a light edge or blunt is 30 stone (no strength check).&lt;br /&gt;
&lt;br /&gt;
*[[Light Edged skill|Light Edged weapons]] or [[Light Blunt skill|Light Blunt weapons]] will do less damage and are more likely to hit than [[Medium Edged skill|Medium Edged weapons]] or [[Medium Blunt skill|Medium Blunt weapons]] of equivalent skill.  Conversely, a Medium size weapon is more difficult to hit with, but does significantly more damage.&lt;br /&gt;
:The following messaging signifies the accuracy penalty for medium weapons.:&lt;br /&gt;
:Your &amp;lt;weapon&amp;gt; is a little awkward, but usable.&lt;br /&gt;
&lt;br /&gt;
*Blindside damage for edged type weapons is calculated in a manner similar to a thrust or lunge. The puncture value of the weapon used is the main damage determinant, but the impact and slice contribute as well.&lt;br /&gt;
&lt;br /&gt;
   `The above information may be incorrect, From Javac - 2-6-2020&lt;br /&gt;
    All three types of blindside have the same weights, just in a different order. It is heavily weighted towards the primary stat, but there is a little bit of the secondary stats. I can&#039;t give you exact numbers, though.&lt;br /&gt;
    Puncture is weighted P/I/S, Slice is weighted S/I/P, and Impact is weighted I/S/P. A 7/10/3 should hit as hard as a 10/7/3 and as hard as a 3/7/10, if such things exist.`&lt;br /&gt;
&lt;br /&gt;
*Blindside damage for blunt type weapons is calculated based on the impact value of the weapon, with slice and puncture contributing; the attack is similar in nature to a bash.&lt;br /&gt;
&lt;br /&gt;
===Target choice===&lt;br /&gt;
*Blindside success is based on attacker&#039;s {{skill|Backstab}} versus target&#039;s {{skill|Perception}}. The higher the Perception of a creature the more difficult it is to backstab and the more experience will be gained for success.&lt;br /&gt;
&lt;br /&gt;
*The blindside move targets certain vital areas, and one non-vital area. The targets are determined by the amount of success on the Backstab vs. Perception check. The head, neck, back and arms are the areas which can be struck with a successful blindside. &lt;br /&gt;
&lt;br /&gt;
*Any target may a victim of the blindside, in stark contrast to the previous backstab move. No special actions are required, and it still offers bonus damage. Simply hide and blindside.&lt;br /&gt;
&lt;br /&gt;
===Successful blindside===&lt;br /&gt;
====Alpha strike====&lt;br /&gt;
&lt;br /&gt;
*The first successful blindside that does damage will do an increased amount of damage, after which it will return to the standard backstab damage for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
====Death From Above====&lt;br /&gt;
*A successful blindside uses [[:Category:Defense ignoring abilities|Shield ignoring]] mechanics (Often called &#039;Death from above&#039;, or DFA) which gives the target a 15% defensive penalty on average. &lt;br /&gt;
&lt;br /&gt;
*With enough evasion skill, the target can evade even a successful blindside. On a successful blindside, the {{skill|Stealth}} of the attacker is checked against the defender&#039;s {{skill|Perception}}, and a damage modifier is added if attacker beats defender. The higher the success of the {{skill|Stealth}} check, the more damage done.&lt;br /&gt;
&lt;br /&gt;
====Confounds====&lt;br /&gt;
*Blindside is tied to the Thief [[Confidence]] system.  A successful blindside against an appropriately skilled target will increase confidence. A failed backstab against any target will decrease confidence.  {{com|SMIRK}} {{tt|[SELF]}} may be used to check confidence level.&lt;br /&gt;
&lt;br /&gt;
*[[Urban bonus]] will influence blindside success, as it offers a stealth bonus&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Thief abilities,Defense ignoring abilities}}&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empath_new_player_guide&amp;diff=613437</id>
		<title>Empath new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empath_new_player_guide&amp;diff=613437"/>
		<updated>2023-06-05T06:32:17Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for the Empath specific page for the Newbie Help Guide. Whenever possible, overlap with the general guide should be minimized.&lt;br /&gt;
&lt;br /&gt;
For details, rules, and the other pages involved, see [[:Category:Newbie Guide Contest]].&lt;br /&gt;
&amp;lt;!-- do not edit anything above this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction to Empaths==&lt;br /&gt;
Empaths are best known for their healing abilities. No other guild is able to heal the wounds of others, or even their own wounds, with the proficiency of an Empath. The official Play.net description of the Empath guild says that &amp;quot;Empaths are highly attuned to other living creatures, allowing them to heal the wounds of others. Such powers have their [[Empathic Shock|drawbacks]], however; since Empaths are so close to the pain of the living beings around them, if they so much as try to harm another living creature they will lose their ability to heal for a time. If they kill, such ability can be lost forever.&lt;br /&gt;
&lt;br /&gt;
That doesn&#039;t mean, however, that Empaths are barred from combat. Many choose the path of the Battle Empath, with defensive skills and abilities often outstripping those of the hunters they seek out to heal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Game play wise, Empath [[skillset]]s are Lore primary, Magic and Survival secondary, and Weapon and Armor tertiary. This means that Empaths are exceptionally suited for healing, teaching, and [[crafting]] while still having access to a great deal of magic and combat survivability. Most people choose to play an Empath do so because they want to be able to heal other people. Empaths are generally unable to directly attack creatures or other players directly (such as swinging a sword) but do have access to tools which allow them to hunt and kill creatures.&lt;br /&gt;
&lt;br /&gt;
The Empath guild circling requirements have virtually no skills that require combat, so Empaths also make good characters for people looking to stay in town, craft, socialize, or just don&#039;t like combat.&lt;br /&gt;
&lt;br /&gt;
===Making your Empath===&lt;br /&gt;
Every race has the potential to become a great Empath. However here are a few considerations in selecting the race for your Empath. Social empaths may prefer races that can train mental [[attributes]] faster, while combat empaths will want a balance. &lt;br /&gt;
&lt;br /&gt;
====Tails==== &lt;br /&gt;
The [[First Aid]] skill is a key skill for advancing in the Empath guild. Although there are other options to train first aid, such as [[anatomy charts]] in compendiums, the most effective way of training first aid still comes from keeping bleeders tended. A pet tail bleeder is a huge advantage to the combat empath, because bleeders at any other location run the risk of being hit, increasing its severity and possibly stunning the empath. A pet tail bleeder also benefits the social empath as most people do not have tail wounds, and it is possible to maintain a tail bleeder through heavy transfers of wounds. As long as self-healing is targeted (avoiding the use of [[Regenerate]] or [[Fountain of Creation]]), the tail wound can be kept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following races have tails: [[S&#039;kra Mur]], [[Prydaen]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Empath [[Attributes]]====&lt;br /&gt;
Joining the Empath guild requires 10 [[Stamina]], 9 [[Wisdom]] and 9 [[Intelligence]]. If your chosen starting race does not have these by default, the Empath Guildleaders are able to bump you up to this minimum when you join. Doing so will deduct the appropriate amount of [[Time Development Point]]s and coin at the time it is done.&lt;br /&gt;
&lt;br /&gt;
Early on it does not matter much what attributes you train. You cannot &amp;quot;break&amp;quot; a character or go wrong by spending TDPs on any attribute. Don&#039;t stress over what to spend TDPs on too much. Until you get more comfortable with the DragonRealms systems, it&#039;s best to approach a somewhat balanced approach to attributes. Training all attributes to 20 or 30 before choosing to specialize will give you a strong foundation for your character to branch off from.&lt;br /&gt;
&lt;br /&gt;
While these attributes may have other uses, these are their biggest impacts on an Empath.&lt;br /&gt;
&lt;br /&gt;
* [[Discipline]], [[Intelligence]], and [[Wisdom]] are the &amp;quot;mental&amp;quot; attributes. Most Empaths favor these in their training by raising them first or higher than other attributes.&lt;br /&gt;
** &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039;: Aids transferring wounds, spell casting and [[Manipulation]] by increasing available [[concentration]]. Discipline is the biggest contributor to concentration and increases fatigue recovery. Higher discipline means an Empath can take more wounds without needing to rest. This is a very valuable attribute to train as an Empath.&lt;br /&gt;
** &#039;&#039;&#039;[[Intelligence]]&#039;&#039;&#039;: Aids transferring wounds, spell casting and [[Manipulation]] by increasing available [[concentration]]. Also increases the size of [[experience]] pools.&lt;br /&gt;
** &#039;&#039;&#039;[[Wisdom]]&#039;&#039;&#039;: Increases rate at which [[experience]] becomes usable ranks.&lt;br /&gt;
* &#039;&#039;&#039;[[Stamina]]&#039;&#039;&#039;: Aids transferring wounds, spell casting and [[Manipulation]] by increasing available [[concentration]]. Stamina is crucial to determining the size of a character&#039;s [[Vitality]] and [[Fatigue]] pools and recovery. Affects how much weight a character [[Encumbrance|can carry]].&lt;br /&gt;
* &#039;&#039;&#039;[[Charisma]]&#039;&#039;&#039;: Improves the amount of experience from teaching and effects [[Manipulation]] and [[Shifting]].&lt;br /&gt;
* [[Strength]], [[Agility]] and [[Reflex]] are all physical attributes which mainly effect combat and some survival skills. These tend to be low priorities to Empaths compared to the other attributes.&lt;br /&gt;
** &#039;&#039;&#039;[[Strength]]&#039;&#039;&#039;: Improves [[Encumbrance]] and how much weight a character can drag. Used in weapon, shield and other combat skills.&lt;br /&gt;
** &#039;&#039;&#039;[[Agility]]&#039;&#039;&#039;: Used to improve parry skill and ability to do fine motor tasks such as [[crafting]], [[Skinning]], or [[Locksmithing]].&lt;br /&gt;
** &#039;&#039;&#039;[[Reflex]]&#039;&#039;&#039;: Primarily used for evading and surviving in combat.&lt;br /&gt;
&lt;br /&gt;
====Role-playing Considerations====&lt;br /&gt;
&lt;br /&gt;
Traditionally, Empaths have often been played as cheerful, selfless healers who eschew violence. Even now, many players believe that Empaths are supposed to be that way, and those who stray from that path are flouting the guild&#039;s teachings. This belief is the result of several factors:&lt;br /&gt;
#&#039;&#039;&#039;a misunderstanding of supernatural [[Empathy skill|empathy]]&#039;&#039;&#039;: In the everyday sense, when we describe someone as empathic, we mean that he understands another person&#039;s feelings by putting himself in that person&#039;s shoes -- and usually that he feels sympathetic or compassionate as a result. Supernatural empathy doesn&#039;t really have anything to do with people&#039;s feelings. It is a breaking down of the barrier that separates two beings, allowing the Empath to sense and manipulate life essences. (As an extreme example, the [[First Empaths]] could not tolerate being around other people due to their godlike empathy.)&lt;br /&gt;
#&#039;&#039;&#039;a misunderstanding of [[Empathic Shock|empathic shock]]&#039;&#039;&#039;: Empaths who directly cause injury or pain to another living being experience Empathic shock. Many people (including Empaths) misinterpret this as a punishment for violating the guild&#039;s moral teachings, similar to the way a Paladin&#039;s soul declines when he engages in dishonorable or unchivalrous deeds. Although some Empaths may choose to attach moral significance to empathic shock, it is simply an automatic physiological reaction that arises by virtue of the Empath&#039;s heightened sensitivity to the life forces around him. If you lived in a cave for a year, and then wandered out into the noonday sun, the bright light would hurt your eyes, and you would be temporarily blinded. This is much like empathic shock, which is pain followed by a temporary insensitivity that is caused by over-stimulation of one&#039;s empathic senses.&lt;br /&gt;
#&#039;&#039;&#039;early guild mechanics that limited empathy to the transference of wounds&#039;&#039;&#039;: The Empathy skill used to be called &amp;quot;Transference.&amp;quot; This is paralleled by the guild&#039;s own belief that empathy should be &amp;quot;channeled only into the transference of injuries, so as to prevent it from growing too great, as it has with [the First Empaths].&amp;quot; In the wake of [[Jomay]], who was accused of spreading an empathic plague that maimed and killed hundreds, the Empaths&#039; Guild attempted to eradicate knowledge of all other empathic powers from the public record. See [[Shift Debacle]] for a summary of this history.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Because early PC Empaths were generally helpless and totally reliant on other adventurers for training, protection, and income, a lot of ideas developed about how Empaths were supposed to be treated and how they were supposed to behave. This attitude has largely waned, as Empaths now have ways to train, defend themselves, and make money that don&#039;t involve other adventurers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In short, there is nothing wrong with going the traditional route if you want, but the guild&#039;s lore allows for a lot more flexibility in character design. As GM Armifer put it, &amp;quot;Empathy doesn&#039;t make people &#039;&#039;nice&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==How to Empath==&lt;br /&gt;
&lt;br /&gt;
Here is some recommended reading for those who are new to the guild or returning after a long break.&lt;br /&gt;
*[[Empath Healing]]: An explanation of how to heal others and yourself.&lt;br /&gt;
*[[Empathy skill]]: Includes a list of methods for training Empathy.&lt;br /&gt;
*[[Link ability]]: This ability allows Empaths to temporarily benefit from the increased skill of other adventurers. The persistent link is also required for certain advanced healing techniques. The guild does not teach this ability; you must learn it from another Empath.&lt;br /&gt;
*[[Manipulate ability]]: Using his empathic senses, the Empath can manipulate the minds of creatures, causing them to fight each other instead of the Empath. This provides the earliest method for killing creatures that are not constructs. It also allows you to train empathy in combat! Once you have about 50 ranks in effective empathy, you can learn this from another Empath.&lt;br /&gt;
*[[Perceive Health]]: At about 50 ranks (average of empathy and attunement), the Empath can begin to sense the life essences of those around them. This ability is very helpful, as you can sense even the most stealthy of beings. (However, you will not see the names of those who are in hiding, only that someone is there.) With more skill, you can see certain health details, such as disease, poison, or vitality loss. With high skill, you can sense people who are several rooms away. This teaches a small amount of empathy (less than healing or manipulation).&lt;br /&gt;
*[[Shift ability]]: This ability allows Empaths to permanently alter the appearance of other people. The guild does not teach shifting. Shifting is prohibited by the guild and is illegal in [[Zoluren]] and [[Therengia]]. Nonetheless, you can undergo a quest to learn this at 30th circle.&lt;br /&gt;
*[[Empath hunting ladder]]: Unlike living creatures and the undead, constructs are magically animated and have no life force. Therefore, Empaths can hunt them without experiencing empathic shock. To check whether something is a construct, {{com|perceive}} it. For a construct, it will say, &amp;quot;You sense that a [monster] will not cause shock if you attack it.&amp;quot; Empaths who cast [[Absolution]] can also hunt the undead without experiencing empathic shock.&lt;br /&gt;
*[[Empathic shock]]: Empathic shock is an automatic physiological reaction to inflicting injury on a living being. This article explains the lore, what causes shock, and how being shocked affects your abilities as an Empath.&lt;br /&gt;
&lt;br /&gt;
===Empath Ability Checklist===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Ability!!When to Learn!!How to Learn!!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Touch command|diagnostic link]]||Circle: 1||learned automatically||see detailed information about patient&#039;s wounds and scars&lt;br /&gt;
|-&lt;br /&gt;
|[[Perceive_command#Empath_Options|perceive health self]]||Circle: 1||learned automatically||see detailed information about your own wounds and scars&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Wounds_and_Scars|external wound transference]]||Circle: 1||learned automatically||transfer patient&#039;s external wounds to your body&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Empathic_Shock|shock transference]]||Circle: 1||learned automatically||transfer half of Empath&#039;s shock to you&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Vitality.2C_Poison.2C_and_Disease|vitality transference]]||Circle: 1||learned automatically||give some of your vitality to patient&lt;br /&gt;
|-&lt;br /&gt;
|[[Link ability|link]]||Circle: 1||from a PC Empath||temporarily share skill with another player&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Wounds_and_Scars|internal wound transference]]||Empathy: 6||learned automatically||transfer patient&#039;s internal wounds to your body&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Wounds_and_Scars|external scar transference]]||Empathy: 7||learned automatically||transfer patient&#039;s external scars to your body&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Wounds_and_Scars|internal scar transference]]||Empathy: 8||learned automatically||transfer patient&#039;s internal scars to your body&lt;br /&gt;
|-&lt;br /&gt;
|[[Magical Feats|Injured Casting (feat)]]||Circle: 2||learned automatically||reduce penalty for casting spells while injured&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Vitality.2C_Poison.2C_and_Disease|poison transference]]||Empathy: 40*||learned automatically||transfer patient&#039;s poison to your body&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing|shock transference]]||Circle: 10||learned automatically||take shock from Shocked Empaths&lt;br /&gt;
|-&lt;br /&gt;
|[[Perceive Health|perceive health]]||Empathy/Attunement: 50||learned automatically||see other life essences, even if hidden&lt;br /&gt;
|-&lt;br /&gt;
|[[Manipulate ability|manipulate]]||Empathy: 50||from a PC Empath||force other creatures to fight each other instead of you&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Vitality.2C_Poison.2C_and_Disease|disease transference]]||Empathy: 80*||learned automatically||transfer patient&#039;s disease to your body&lt;br /&gt;
|-&lt;br /&gt;
|[[Shift ability|shift]]||Circle: 30||quest||permanently alter another person&#039;s appearance&lt;br /&gt;
|-&lt;br /&gt;
|[[Persistent Link|persistent link]]||Empathy: 300||from a PC Empath||diagnostic link lasts as long as Empath and patient are in the same room&lt;br /&gt;
|-&lt;br /&gt;
|[[Wound Redirect|wound redirection]]||Circle: 60 (Empathy: 320)||ask [guildleader] about wound redirect||change where patient&#039;s wounds appear on your body&lt;br /&gt;
|-&lt;br /&gt;
|[[Unity Link|Unity link]]||Circle: 70 (Empathy: 380)||ask [guildleader] about unity||instantly heal patient of all wounds and scars&lt;br /&gt;
|-&lt;br /&gt;
|[[Hand of Hodierna|Hand of Hodierna]]||Circle: 80 (Empathy: 440)||ask [guildleader] about Hand of Hodierna||passively (and gradually) heal patient&#039;s wounds and scars&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Wound_Reduction|wound reduction]]||Empathy: 450||learned automatically||reduce severity of wounds transferred to your body&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Some poisons and diseases require more skill to transfer than others. The ranks indicated here are the minimum requirements for the simplest conditions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Because of the low population, Empaths in Plat receive manipulation from the guildleader at first circle.&lt;br /&gt;
&lt;br /&gt;
==Dedicated Healer/Support Character==&lt;br /&gt;
&lt;br /&gt;
===Suggested Spell and Feat Progression===&lt;br /&gt;
&lt;br /&gt;
The order takes into account spell slot costs and expected (minimum) magic ranks for each circle, indicated in the far-right column. You may be able to use spells and feats earlier than listed here. If you have the magic ranks to cast Cure Disease, Flush Poisons, Heal, Regenerate, and Fountain of Creation earlier than listed, I would take those spells sooner. See [[:Category:Empath_spells#Summary%20of%20Spell%20Information|this table]] for rank requirements. (Note: ritual spells also require about the same number of ranks in [[Arcana skill|arcana]].)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I have prioritized healing, support, and scholarly spells and feats. However, since there are more spell slots than such abilities, some combat buffs are included. If you want to emphasize combat more than was done here, see the [[Empath_new_player_guide#Suggested_Spell_and_Feat_Progression_2|suggested spell and feat progression for combat Empaths]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
How you spend your final slots is really a matter of personal preference. I like the mastery feats, because they let you channel more mana into spells than your skill would otherwise allow, and when you outgrow them, you can unlearn them and re-allocate those spell slots. If you are nosy, you may like the [[Magical feats|Basic Preparation Recognition and Advanced Spell Knowledge feats]] These reveal what spells people are preparing around you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The research feats at the end of the list let you add a single stat or skill buff to any of your standard spells, greatly increasing the challenge of casting. (This is good for training at high levels.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to practice [[Sorcery]], you will need the [[Magical feats|Magic Theorist]] feat, and you may also want to invest in Sorcerous Patterns to reduce sorcerous backlash. (Without this feat, if you follow the progression below, you can only use [[:Category:Ranger spells|other life mana spells]].)&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Circle!!Spell!!Effect/Comment!!Cost!!Prerequisites!!Magic.Ranks&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Heal Wounds]]||heals wounds||1||none||3&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Heal Scars]]||heals scars||1||Heal Wounds||6&lt;br /&gt;
|-&lt;br /&gt;
|3||||||||||9&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Vitality Healing]]||restores vitality||2||Heal Scars||12&lt;br /&gt;
|-&lt;br /&gt;
|5||||||||||15&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Refresh]]||-fatigue, +fatigue recovery||2||Heal Scars||18&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Blood Staunching]]||prevents blood loss (prereq)||1||Heal Scars||21&lt;br /&gt;
|-&lt;br /&gt;
|8||||||||||24&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Gift of Life]]||+stamina, +empathy skill (prereq)||2||Refresh||27&lt;br /&gt;
|-&lt;br /&gt;
|10||||||||||30&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Iron Constitution]]||-damage from serious hits (warding trainer, prereq)||2||Heal Scars||33&lt;br /&gt;
|-&lt;br /&gt;
|12||||||||||36&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Mental Focus]]||+intelligence, +concentration/recovery (prereq)||2||Heal Scars||39&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Innocence]]||forces target to disengage; prevents facing/advancing (prereq)||1||Iron Constitution||42&lt;br /&gt;
|-&lt;br /&gt;
|15||||||||||45&lt;br /&gt;
|-&lt;br /&gt;
|16||||||||||48&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Lethargy]]||pulsing fatigue damage, agility debuff (debilitation trainer, prereq)||3||Refresh||51&lt;br /&gt;
|-&lt;br /&gt;
|18||||||||||54&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Paralysis]]||immobilizes and knocks down (to train TM in anticipation of Guardian Spirit)||2||Lethargy||57&lt;br /&gt;
|-&lt;br /&gt;
|20||||||||||60&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Gauge Flow]]||unlocks magical research* (prereq)||2||||66&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Lay Ward]]||potency barrier against spells (great for PvE)||1||Gauge Flow, Ease Burden or Strange Arrow||72&lt;br /&gt;
|-&lt;br /&gt;
|26||||||||||78&lt;br /&gt;
|-&lt;br /&gt;
|28||[[Manifest Force]]||ablative physical damage barrier (great for PvP)||2||Gauge Flow, Ease Burden or Strange Arrow||84&lt;br /&gt;
|-&lt;br /&gt;
|30||[[Cure Disease]]||cures disease||1||Blood Staunching||90&lt;br /&gt;
|-&lt;br /&gt;
|32||[[Flush Poisons]]||cures poison||1||Blood Staunching||98&lt;br /&gt;
|-&lt;br /&gt;
|34||[[Magical feats|Deep Attunement]]||+harness regeneration||1||100 Attunement, 100 Arcana||106&lt;br /&gt;
|-&lt;br /&gt;
|36||[[Magical feats|Efficient Harnessing]]||-harness cost||1||100 Attunement, 100 Arcana||114&lt;br /&gt;
|-&lt;br /&gt;
|38||[[Magical feats|Utility Mastery]]||increases your personal cap for utility spells||1||100 Utility, 100 Arcana||122&lt;br /&gt;
|-&lt;br /&gt;
|40||||||||||130&lt;br /&gt;
|-&lt;br /&gt;
|42||[[Heal]]||heals most severe wounds/scars (up to 4)||3||Vitality Healing||138&lt;br /&gt;
|-&lt;br /&gt;
|44||||||||||146&lt;br /&gt;
|-&lt;br /&gt;
|46||||||||||154&lt;br /&gt;
|-&lt;br /&gt;
|48||[[Heart Link]]||protects from bleeding, poison, disease, and vitality loss||3||Mental Focus and Cure Disease or Flush Poisons||162&lt;br /&gt;
|-&lt;br /&gt;
|50||||||||||170&lt;br /&gt;
|-&lt;br /&gt;
|52||[[Awaken_(spell)|Awaken]]||-stuns/unconsciousness||2||Mental Focus||178&lt;br /&gt;
|-&lt;br /&gt;
|54||||||||||186&lt;br /&gt;
|-&lt;br /&gt;
|56||||||||||194&lt;br /&gt;
|-&lt;br /&gt;
|58||[[Nissa&#039;s Binding]]||puts target to sleep (AoE debilitation)||2||Compel or Awaken||202&lt;br /&gt;
|-&lt;br /&gt;
|60||||||||||210&lt;br /&gt;
|-&lt;br /&gt;
|62||[[Dispel]]||dispels one magical effect||2||two AP spells||218&lt;br /&gt;
|-&lt;br /&gt;
|64||[[Magical feats|Raw Channeling]]||power cyclics directly from attunement||1||100 Attunement, 100 Arcana||226&lt;br /&gt;
|-&lt;br /&gt;
|66||[[Magical feats|Efficient Channeling]]||-cyclic cost||1||100 Attunement, 100 Arcana||234&lt;br /&gt;
|-&lt;br /&gt;
|68||||||||||242&lt;br /&gt;
|-&lt;br /&gt;
|70||[[Regenerate]]||gradually heals wounds/scars (cyclic, great for hunting)||2||circle 30, Heal||250&lt;br /&gt;
|-&lt;br /&gt;
|72||||||||||260&lt;br /&gt;
|-&lt;br /&gt;
|74||||||||||270&lt;br /&gt;
|-&lt;br /&gt;
|76||[[Fountain of Creation]]||heals all wounds/scars||3||circle 30, Heal||280&lt;br /&gt;
|-&lt;br /&gt;
|78||||||||||290&lt;br /&gt;
|-&lt;br /&gt;
|80||[[Guardian Spirit]]||summons combat &amp;quot;pet&amp;quot; (cyclic, trains TM)||2||circle 20, Innocence and Compel or Paralysis||300&lt;br /&gt;
|-&lt;br /&gt;
|82||||||||||310&lt;br /&gt;
|-&lt;br /&gt;
|84||||||||||320&lt;br /&gt;
|-&lt;br /&gt;
|86||[[Tranquility]]||+discipline, +defense against vs. will/fortitude attacks (prereq)||3||Mental Focus||330&lt;br /&gt;
|-&lt;br /&gt;
|88||||||||||340&lt;br /&gt;
|-&lt;br /&gt;
|90||||||||||350&lt;br /&gt;
|-&lt;br /&gt;
|92||[[Perseverance of Peri&#039;el]]||ablative vitality barrier (ritual)||3||circle 30, Tranquility and Iron Constitution||360&lt;br /&gt;
|-&lt;br /&gt;
|94||||||||||370&lt;br /&gt;
|-&lt;br /&gt;
|96||[[Aggressive Stance]]||+evasion skill, +brawling skill||2||Iron Constitution and Heart Link or Gift of Life||380&lt;br /&gt;
|-&lt;br /&gt;
|98||||||||||390&lt;br /&gt;
|-&lt;br /&gt;
|100||||||||||400&lt;br /&gt;
|-&lt;br /&gt;
|102||[[Aesandry Darlaeth]]||+reflex, +recovery from balance/immobilization/webbing (cyclic)||3||circle 20, Aggressive Stance||410&lt;br /&gt;
|-&lt;br /&gt;
|105||[[Circle of Sympathy]]||allows Empaths to share attunement||1||circle 40, Mental Focus and Gift of Life||425&lt;br /&gt;
|-&lt;br /&gt;
|108||[[Vigor]]||+agility, +strength||2||Gift of Life||440&lt;br /&gt;
|-&lt;br /&gt;
|111||[[Adaptive Curing]]||allows preemptive casting of Flush Poisons and Cure Disease*||1||Cure Disease or Flush Poisons||455&lt;br /&gt;
|-&lt;br /&gt;
|114||[[Magical feats|Augmentation Mastery]]||increases your personal cap for augmentation spells||1||||470&lt;br /&gt;
|-&lt;br /&gt;
|117||[[Magical feats|Warding Mastery]]||increases your personal cap for warding spells||1||||485&lt;br /&gt;
|-&lt;br /&gt;
|120||[[Magical feats|Group Supporter]]||+potency of casting beneficial spells on groups||1||||500&lt;br /&gt;
|-&lt;br /&gt;
|123||[[Magical feats|Team Player]]||-penalty for casting beneficial on others||1||||515&lt;br /&gt;
|-&lt;br /&gt;
|126||[[Magical feats|Faster Battle Preparations]]||shortens prep time for battle spells&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;||1||100 Primary Magic, 100 Arcana||530&lt;br /&gt;
|-&lt;br /&gt;
|129||[[Magical feats|Dedicated Cambrinth Use]]||designate how cambrinth is used (cyclics, standard, or both)||1||||545&lt;br /&gt;
|-&lt;br /&gt;
|132||[[Magical feats|Improved Memory]]||memorize a second spell scroll||1||100 Scholarship, 100 Arcana||560&lt;br /&gt;
|-&lt;br /&gt;
|135||[[Magical feats|Improvised Rituals]]||allows universal and realm-attuned foci||1||100 Primary Magic, 100 Arcana||575&lt;br /&gt;
|-&lt;br /&gt;
|138||[[Magical feats|Symbiotic Research]]||unlocks Activate, Cast, and Harness symbioses||1||||590&lt;br /&gt;
|-&lt;br /&gt;
|141||[[Magical feats|Mental Matrices]]||unlocks Discern, Impress, Remember, and Resolve symbioses||1||Symbiotic Research||605&lt;br /&gt;
|-&lt;br /&gt;
|144||[[Magical feats|Physical Matrices]]||unlocks Avoid, Endure, Spring, and Strengthen symbioses||1||Symbiotic Research||620&lt;br /&gt;
|-&lt;br /&gt;
|147||[[Magical feats|Scholar]]||unlocks Examine, Learn, and Perform symbioses||1||Symbiotic Research||635&lt;br /&gt;
|-&lt;br /&gt;
|150||[[Magical feats|Survivalist]]||unlocks Explore, Harvest, Heal, and Watch symbioses||1||Symbiotic Research||650&lt;br /&gt;
|}&lt;br /&gt;
*[[Gauge Flow]] is required to access the [[Magical research]] system. This is intended as an alternative training method for non-combat magic skills, particularly at high levels. Gauge Flow appears earlier than you really need it, because Empaths trained to those circle requirements will lack the magic skills to complete some of the more useful projects. Since you will eventually want to use magical research, I put it here rather than wasting spell slots on other choices.&lt;br /&gt;
*Adaptive Curing is found only on randomly dropped spell scrolls. If you&#039;re lucky enough to find the scroll earlier, go ahead and use it.&lt;br /&gt;
*applies to the following recommended battle spells: Lay Ward, Lethargy, Awaken, Dispel, and Nissa&#039;s Binding&lt;br /&gt;
&lt;br /&gt;
==Combat Empath==&lt;br /&gt;
&lt;br /&gt;
[[Empath hunting ladder]]: creatures that Empaths can hunt without experiencing [[Empathic Shock]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
I will continue to expand this, but for now, here is a suggested [[:Category:Empath Spells|spell]] and [[Magical Feats|magical feat]] progression for combat-oriented [[Empaths]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two routes you can take for training a combat Empath. The first, which is most effective, relies on your magic, particularly your [[Guardian Spirit]], tactics, and Empathy to bring down creatures. To this end, you will want to focus heavily on your mentals, though you may want to wear heavier armors, which will require some strength. You will want to focus on living creatures, which you will Manipulate, and support your Guardian Spirit by casting [[Paralysis]] and [[Lethargy]] on the creature it is fighting. You will also want to engage that creature, and utilize [[Tactics]] on it for further balance and position debuffing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
While in combat, you can choose between your three cyclic spells, each having advantages and disadvantages.&lt;br /&gt;
*[[Regenerate]] - This will heal you, which will help prevent any enemies from getting the better of you. This is largely a defensive option.&lt;br /&gt;
*[[Guardian Spirit]] - Your spirits strength is determined by your skill in TM, and as the spirit fights, it will train your TM. The more mana you put into the cyclic, the stronger the spirit will be. Since TM is a secondary trained skill, this represents a fairly effective way to take down creatures or other players.&lt;br /&gt;
*[[Aesandry Darlaeth]] - This is a less popular option. While the Reflex and balance and recovery pulsing is useful, this is often considered to be lackluster compared to Regenerate or Guardian Spirit. I personally find this useful when supporting other hunters, or when stepping into a new hunting grounds.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The second route you can take while training a combat Empath is to find the various constructs in the land, and fight them directly with weapons. This is largely viewed as a secondary hobby for most Empaths, though training a handful of weapons can be an effective means for increasing your TDPs. Typically, an Empath won&#039;t rely on their weapons to do anything very effectively, though it might surprise someone if they&#039;re focusing on rushing you and ignoring your Guardian Spirit, and you&#039;re able to dish out some punishment with a weapon or two. That said, attacking PCs will accrue Empathic Shock, so make sure you know what you&#039;re getting into! Your spell options probably won&#039;t vary much between these two routes, though weapons will undoubtedly trail behind your magics, so you may not want to use your Guardian Spirit in constructs while training weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Stat Contests for Debilitation===&lt;br /&gt;
[[Debilitation]] spells are all spells that you cast on another target to affect them negatively in a non-damaging way while using the [[Debilitation]] skill. It can be a stun, a reduction in balance, immobilization, a hit to fatigue, taking extra damage from everything else, or removal of defenses. When using a disabler, you should keep in mind the stats it contests. It is ideal for you to consider spells that contest stats you know your opponent is weak against. The different contests involved mean that even though two spells do the same thing, one of them may be better for you personally in the situation you&#039;re in. Be aware that casting [[Nissa&#039;s Binding]] in town will upset the locals!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Debilitation Contests&#039;&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Succeeding at disabling a target is determined by a stat contest. Different spells use different types of contests to determine success, and this has an effect on what stats the caster (Attacker) and target (Defender) use to determine the spell&#039;s success level. There are numerous types of contests.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offensive Contest Types Relevant to Empaths&#039;&#039;&#039;&lt;br /&gt;
*Mind - Uses caster&#039;s Intelligence, Discipline, Wisdom to determine success&lt;br /&gt;
*Magic - Uses caster&#039;s Wisdom, Intelligence, Discipline to determine success&lt;br /&gt;
*Spirit - Uses caster&#039;s Wisdom, Charisma, Intelligence to determine success&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
- &#039;&#039;You always use all 3 stats in any contest.&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Of the Debilitation spells available to Empaths, the breakdown is as follows;&lt;br /&gt;
*Mind - [[Nissa&#039;s Binding]]&lt;br /&gt;
*Magic - [[Lethargy]]&lt;br /&gt;
*Spirit - [[Compel]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
More information on [[Contested Abilities|stat contests]] can be found here.&lt;br /&gt;
&lt;br /&gt;
===Suggested Spell and Feat Progression===&lt;br /&gt;
&lt;br /&gt;
The order takes into account spell slot costs and expected (minimum) magic ranks for each circle, indicated in the far-right column. You may be able to use spells earlier than listed here, especially with the mastery feats. I would recommend getting [[Absolution]] (80 ranks in utility and arcana) and the cyclic spells ([[Guardian Spirit]], [[Aesandry Darlaeth]], and [[Regenerate]]) as early as you are able to cast them. (The cyclic spells require 200-250 ranks to begin casting with minimal mana.) See [[:Category:Empath_spells#Summary%20of%20Spell%20Information|this table]] for rank requirements. (Note: ritual spells also require about the same number of ranks in [[Arcana skill|arcana]].)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I have prioritized combat-oriented spells and included some spells that improve self-sufficiency/survivability. You may shift the order if you would like to emphasize healing ability more than I have.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
How you spend your final slots is really a matter of personal preference. I like the mastery feats, because they let you channel more mana into spells than your skill would otherwise allow, and when you outgrow them, you can unlearn them and re-allocate those spell slots. For PvP combat, the recognition feats may be beneficial in that you can see what your opponent is doing (and try to react accordingly). Some people also recommend the &amp;quot;faster&amp;quot; prep feats.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Circle!!Spell!!Effect/Comment!!Cost!!Prerequisites!!Magic.Ranks&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Heal Wounds]]||heals wounds||1||N/A||3&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Heal Scars]]||heals scars||1||Heal Wounds||6&lt;br /&gt;
|-&lt;br /&gt;
|3||||||||||9&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Refresh]]||-fatigue, +fatigue recovery||2||Heal Scars||12&lt;br /&gt;
|-&lt;br /&gt;
|5||||||||||15&lt;br /&gt;
|-&lt;br /&gt;
|6||||||||||18&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Lethargy]]||pulsing fatigue damage, agility debuff||3||Refresh||21&lt;br /&gt;
|-&lt;br /&gt;
|8||||||||||24&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Paralysis]]||immobilizes and knocks down (to train TM in anticipation of Guardian Spirit)||2||Lethargy||27&lt;br /&gt;
|-&lt;br /&gt;
|10||||||||||30&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Iron Constitution]]||-damage from serious hits (prereq, becomes good at high levels)||2||Heal Scars||33&lt;br /&gt;
|-&lt;br /&gt;
|12||||||||||36&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Gift of Life]]||+stamina, +empathy skill (prereq)||2||Refresh||39&lt;br /&gt;
|-&lt;br /&gt;
|14||||||||||42&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Aggressive Stance]]||+evasion skill, +brawling skill||2||Iron Constitution and Heart Link or Gift of Life||45&lt;br /&gt;
|-&lt;br /&gt;
|16||||||||||48&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Vitality Healing]]||restores vitality (you might want it even earlier)||2||Heal Scars||51&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Blood Staunching]]||prevents blood loss (prereq)||1||Heal Scars||54&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Strange Arrow]]||puncture/electrical damage (prereq)||1||none||57&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Lay Ward]]||potency barrier against spells (great for PvE)||1||Gauge Flow, Ease Burden or Strange Arrow||60&lt;br /&gt;
|-&lt;br /&gt;
|22||||||||||66&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Manifest Force]]||ablative physical damage barrier (great for PvP)||2||Gauge Flow, Ease Burden or Strange Arrow||72&lt;br /&gt;
|-&lt;br /&gt;
|26||[[Cure Disease]]||cures disease||1||Blood Staunching||78&lt;br /&gt;
|-&lt;br /&gt;
|28||||||||||84&lt;br /&gt;
|-&lt;br /&gt;
|30||[[Absolution]]||allows Empath to attack the undead without shock&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;||2||Cure Disease or Flush Poisons||90&lt;br /&gt;
|-&lt;br /&gt;
|32||||||||||98&lt;br /&gt;
|-&lt;br /&gt;
|34||[[Mental Focus]]||+intelligence, +concentration/recovery (prereq)||2||Heal Scars||106&lt;br /&gt;
|-&lt;br /&gt;
|36||[[Compel]]||forces target to leave room (prereq)||1||Mental Focus||114&lt;br /&gt;
|-&lt;br /&gt;
|38||||||||||122&lt;br /&gt;
|-&lt;br /&gt;
|40||||||||||130&lt;br /&gt;
|-&lt;br /&gt;
|42||[[Nissa&#039;s Binding]]||puts target to sleep (AoE debilitation)||2||Compel or Awaken||138&lt;br /&gt;
|-&lt;br /&gt;
|44||[[Magical feats|Deep Attunement]]||+harness regeneration||1||100 Attunement, 100 Arcana||146&lt;br /&gt;
|-&lt;br /&gt;
|46||[[Magical feats|Efficient Harnessing]]||-harness cost||1||100 Attunement, 100 Arcana||154&lt;br /&gt;
|-&lt;br /&gt;
|48||[[Innocence]]||forces target to disengage; prevents facing/advancing (prereq)||1||Iron Constitution||162&lt;br /&gt;
|-&lt;br /&gt;
|50||||||||||170&lt;br /&gt;
|-&lt;br /&gt;
|52||||||||||178&lt;br /&gt;
|-&lt;br /&gt;
|54||[[Tranquility]]||+discipline, +defense against vs. will/fortitude attacks (prereq)||3||Mental Focus||186&lt;br /&gt;
|-&lt;br /&gt;
|56||[[Vigor]]||+agility, +strength||2||Gift of Life||194&lt;br /&gt;
|-&lt;br /&gt;
|58||[[Magical feats|Utility Mastery]]||increases your personal cap for utility spells||1||100 Utility, 100 Arcana||202&lt;br /&gt;
|-&lt;br /&gt;
|60||||||||||210&lt;br /&gt;
|-&lt;br /&gt;
|62||[[Awaken]]||-stuns/unconsciousness||2||Mental Focus||218&lt;br /&gt;
|-&lt;br /&gt;
|64||[[Magical feats|Raw Channeling]]||power cyclics directly from attunement||1||100 Attunement, 100 Arcana||226&lt;br /&gt;
|-&lt;br /&gt;
|66||[[Magical feats|Efficient Channeling]]||-cyclic cost||1||100 Attunement, 100 Arcana||234&lt;br /&gt;
|-&lt;br /&gt;
|68||||||||||242&lt;br /&gt;
|-&lt;br /&gt;
|70||[[Guardian Spirit]]||summons combat &amp;quot;pet&amp;quot; (cyclic, trains TM)||2||circle 20, Innocence and Compel or Paralysis||250&lt;br /&gt;
|-&lt;br /&gt;
|72||||||||||260&lt;br /&gt;
|-&lt;br /&gt;
|74||||||||||270&lt;br /&gt;
|-&lt;br /&gt;
|76||[[Aesandry Darlaeth]]||+reflex, +recovery from balance/immobilization/webbing (cyclic)||3||circle 20, Aggressive Stance||280&lt;br /&gt;
|-&lt;br /&gt;
|78||||||||||290&lt;br /&gt;
|-&lt;br /&gt;
|80||||||||||300&lt;br /&gt;
|-&lt;br /&gt;
|82||[[Perseverance of Peri&#039;el]]||ablative vitality barrier (ritual)||3||circle 30, Tranquility and Iron Constitution||310&lt;br /&gt;
|-&lt;br /&gt;
|84||||||||||320&lt;br /&gt;
|-&lt;br /&gt;
|86||[[Heal]]||heals most severe wounds/scars (up to 4)||3||Vitality Healing||330&lt;br /&gt;
|-&lt;br /&gt;
|88||||||||||340&lt;br /&gt;
|-&lt;br /&gt;
|90||[[Regenerate]]||gradually heals wounds/scars (cyclic, great for hunting)||2||circle 30, Heal||350&lt;br /&gt;
|-&lt;br /&gt;
|92||||||||||360&lt;br /&gt;
|-&lt;br /&gt;
|94||[[Dispel]]||dispels one magical effect||2||two AP spells||370&lt;br /&gt;
|-&lt;br /&gt;
|96||[[Flush Poisons]]||cures poison||1||Blood Staunching||380&lt;br /&gt;
|-&lt;br /&gt;
|98||[[Magical feats|Magic Theorist]]||learn spells designed for other mana types||1||100 Scholarship, 50 Arcana||390&lt;br /&gt;
|-&lt;br /&gt;
|100||[[Magical feats|Improved Memory]]||memorize a second spell scroll||1||100 Scholarship, 100 Arcana||400&lt;br /&gt;
|-&lt;br /&gt;
|102||[[Magical feats|Sorcerous Patterns]]||-sorcerous backlash||1||100 Sorcery, 100 Arcana||410&lt;br /&gt;
|-&lt;br /&gt;
|105||[[Magical feats|Targeted Mastery]]||increases your personal cap for TM spells||1||100 TM, 100 Arcana||425&lt;br /&gt;
|-&lt;br /&gt;
|108||[[Magical feats|Debilitation Mastery]]||increases your personal cap for debilitation spells||1||100 Debilitation, 100 Arcana||440&lt;br /&gt;
|-&lt;br /&gt;
|111||[[Magical feats|Augmentation Mastery]]||increases your personal cap for augmentation spells||1||100 Augmentation, 100 Arcana||455&lt;br /&gt;
|-&lt;br /&gt;
|114||[[Magical feats|Warding Mastery]]||increases your personal cap for warding spells||1||100 Warding, 100 Arcana||470&lt;br /&gt;
|-&lt;br /&gt;
|117||[[Magical feats|Legerdemain]]||easier to conceal spell preps||1||50 Stealth, 50 Arcana||485&lt;br /&gt;
|-&lt;br /&gt;
|120||[[Magical feats|Alternate Preparation]]||prereq||1||100 PM, 100 Arcana||500&lt;br /&gt;
|-&lt;br /&gt;
|123||[[Magical feats|Silent Preparation]]||can learn spell preps that are easy to conceal||1||Alternate Preparation, 100 Stealth, 100 Arcana||515&lt;br /&gt;
|-&lt;br /&gt;
|126||||||||||530&lt;br /&gt;
|-&lt;br /&gt;
|129||||||||||545&lt;br /&gt;
|-&lt;br /&gt;
|132||[[Fountain of Creation]]||heals all wounds/scars||3||circle 30, Heal||560&lt;br /&gt;
|-&lt;br /&gt;
|135||[[Burden]]||-strength||1||Gauge Flow, Ease Burden or Strange Arrow||575&lt;br /&gt;
|-&lt;br /&gt;
|138||[[Adaptive Curing]]||allows preemptive casting of Flush Poisons and Cure Disease||1||Cure Disease or Flush Poisons||590&lt;br /&gt;
|-&lt;br /&gt;
|141||[[Magical feats|Faster Battle Preparations]]||shortens prep time for battle spells&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;||1||100 Primary Magic, 100 Arcana||605&lt;br /&gt;
|-&lt;br /&gt;
|144||[[Magical feats|Faster Targeting]]||shortens targeting time for targeted spells&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;||1||100 Primary Magic, 100 Arcana||620&lt;br /&gt;
|-&lt;br /&gt;
|147||[[Magical feats|Faster Rituals]]||shortens prep time for ritual spells&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;||1||100 Primary Magic, 100 Arcana||635&lt;br /&gt;
|-&lt;br /&gt;
|150||[[Magical feats|Basic Preparation Recognition]]||recognize introductory and basic spells (advanced warning in PvP)||1||50 Perception, 50 Arcana||650&lt;br /&gt;
|}&lt;br /&gt;
*Absolution requires 80 ranks of [[Utility skill|utility magic]] and [[Arcana skill|arcana]] to cast. The spell can be learned from the scroll sold at [[Sierack&#039;s Reagents]] in Shard. According to GM Armifer, it takes less significantly less [[Arcana skill|arcana]] skill to learn the spell than to use the spell.&lt;br /&gt;
*applies to the following recommended battle spells: Awaken, Burden, Compel, Dispel, Lay Ward, Lethargy, and Nissa&#039;s Binding&lt;br /&gt;
*applies to the following recommended targeted spells: Strange Arrow and Paralysis&lt;br /&gt;
*applies to the following recommended ritual spells: Absolution and Perseverance of Peri&#039;el&lt;br /&gt;
&lt;br /&gt;
=Finding More Help=&lt;br /&gt;
Finding your community and additional IC (in character) and OOC (out of character) help is much more easier now.  You can join the DR [[Discord]] at any time and secure an invite to a Guild Discord or you can find any of the following characters below that have volunteered their time to assisting new and returning characters:&lt;br /&gt;
&lt;br /&gt;
;Volunteers may sign up or remove their names at will.&lt;br /&gt;
* [[Kaelie]] - Current Empath [[Mentor]]&lt;br /&gt;
&amp;lt;!--- Please keep the Mentor on top and add your name alphabetically below. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Empaths,Player guides,New player guides,Guild player guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Perceive_health&amp;diff=613346</id>
		<title>Perceive health</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Perceive_health&amp;diff=613346"/>
		<updated>2023-06-03T19:59:18Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Perceive Health&#039;&#039;&#039; is the [[guild association is::Empath]]-only [[page type is::ability]] to {{com|perceive}} the life essences of the people and animals (and some highly-evolved intelligent plantlife) around them.  This action trains the [[Empathy skill|empathy]] and [[Attunement skill|attunement]] skills.  With increased skill, the sensations gain clarity and allow the Empath to detect additional qualities of perceived individuals, such as whether they are hiding, have a disease or low vitality, are poisoned, etc.&lt;br /&gt;
&lt;br /&gt;
Empaths may also use their perception to check if a creature is living, [[undead]] or a [[construct]]. See the {{com|perceive}} for more information and syntax.&lt;br /&gt;
&lt;br /&gt;
==Sensitivity range==&lt;br /&gt;
While the exact formula is not known, it is believed that sensitivity range increases by one room for every 200 combined ranks of Empathy and Attunement.  Unlike the similar {{com|hunt}}, there is no known upper cap on the effective range, and supremely skilled Empaths can sense and identify life forces more than 10 rooms away.  There is also no {{skill|perception}} check so hidden or invisible beings will be sensed without fail (but not identified) as long as they are within the Empath&#039;s sensitivity range.  There is also no known way to impersonate a life force to make it appear as if it were another&#039;s.&lt;br /&gt;
&lt;br /&gt;
Most [[NPC]]&#039;s such as shop owners and town guards can be perceived, and all critters.&lt;br /&gt;
&lt;br /&gt;
Under rare circumstances, perceive health can trigger passively to sense single individuals without the Empath activating the check.  The precise mechanics for this effect are not known but it is believed that the sensing Empath must have recently held a [[Empath Healing|diagnostic link]] with the person.&lt;br /&gt;
&lt;br /&gt;
===Estimated threshold&#039;s===&lt;br /&gt;
* An Empath with 65 ranks of Empathy is only able to perceive non Empaths at a rate of 1/15 - 1/20. While these thresholds may be technically correct, they seem quite low to reliably train Empathy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Average&lt;br /&gt;
! Ability&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Empath, same room&lt;br /&gt;
|-&lt;br /&gt;
| 50 || non-Empath&lt;br /&gt;
|-&lt;br /&gt;
| 75 || critter&lt;br /&gt;
|-&lt;br /&gt;
| 100 || details&lt;br /&gt;
|-&lt;br /&gt;
| 125 || Empath, adjacent room&lt;br /&gt;
|-&lt;br /&gt;
| 150 || non-Empath&lt;br /&gt;
|-&lt;br /&gt;
| 175 || critter&lt;br /&gt;
|-&lt;br /&gt;
| 200 || details&lt;br /&gt;
|-&lt;br /&gt;
| 275 || non-Empath two rooms away&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usage and syntax==&lt;br /&gt;
:&#039;&#039;See {{com|Perceive|PERCEIVE command}} for full details&#039;&#039;&lt;br /&gt;
{{tt|PERCEIVE HEALTH}}, {{tt|POWER HEALTH}}, and {{tt|CONCENTRATE HEALTH}} are synonym commands so you may use whichever you prefer.&lt;br /&gt;
&lt;br /&gt;
*{{tt|Perceive Health}}: This will display the life essences within range as determined by your skill.  It is possible to be stunned with a longish [[roundtime]] if there are a large number of life forces detected (the number increases with skill).&lt;br /&gt;
&lt;br /&gt;
*{{tt|Perceive Health Self}}: This will display health information for your character, precisely as when diagnosing a patient.  The same skill check for detecting parasites or disease applies as if you were perceiving the health of others, but otherwise you will see all injuries on your character&#039;s body.&lt;br /&gt;
&lt;br /&gt;
*{{tt|Perceive Health &amp;lt;Player&amp;gt;}}: This can be used to show the diagnostic health information of other players with whom the Empath currently has a {{tt|Persistent Link}}.&lt;br /&gt;
&lt;br /&gt;
==Perceive health messaging==&lt;br /&gt;
{| width=100% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=70%|Messaging&lt;br /&gt;
! width=30%|Meaning&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| The presence of Name, a fellow Empath. || Empath&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| The presence of an unseen fellow Empath. || hidden Empath&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| The presence of Name. || non-Empath&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| An unidentifiable presence. || hidden non-Empath&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| The presence of Name, whose life essence is wavering. || &amp;gt;50% vitality loss&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| The presence of Name, whose life essence is almost extinguished. || &amp;gt;80% vitality loss&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| The presence of Name, whose life essence has a faint greenish tinge. || poisoned&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| The presence of Name. You also sense disturbing black streaks about his/her life essence.|| diseased&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| A relatively healthy presence nearby. || healthy critter&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| A malicious presence screeching in the far dark corner of your mind causes you to quickly open your eyes! || undead, evil, or cursed critter&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| A wavering life essence nearby. || critter with &amp;gt;50% vitality loss&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| The presence of a secondary shadow about yourself. || blood critter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
This is from an Empath with 578 {{skill|Empathy}} and 487 {{skill|Attunement}}:&lt;br /&gt;
&amp;lt;pre&amp;gt;You sense:&lt;br /&gt;
    The presence of Player.&lt;br /&gt;
    An unidentifiable presence.&lt;br /&gt;
    The presence of PlayerTwo.&lt;br /&gt;
    The presence of PlayerThree, a fellow Empath.&lt;br /&gt;
    The presence of PlayerFour.&lt;br /&gt;
    The presence of PlayerFive.&lt;br /&gt;
    The presence of a wandering minstrel.&lt;br /&gt;
You sense (E, E) from your current position:&lt;br /&gt;
    The presence of an old blind beggar.&lt;br /&gt;
You sense (E, N, N, E, E) from your current position:&lt;br /&gt;
    The presence of a town guard.&lt;br /&gt;
You sense (S, W, W, S, S) from your current position:&lt;br /&gt;
    The presence of PlayerSix.&lt;br /&gt;
You sense (S, W, W, W, W) from your current position:&lt;br /&gt;
    The presence of a town guard.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Timer==&lt;br /&gt;
&lt;br /&gt;
* There is a 20 second cooldown for using the PERCEIVE HEALTH command.&lt;br /&gt;
* The timer for PERCEIVE HEALTH is based your [[Intelligence]], [[Wisdom]], [[Attunement skill|attunement]] and [[Empathy skill|empathy]] skills, with a maximum of 500 seconds for the room.&lt;br /&gt;
* The timer is not triggered if no experience is gained from the attempt.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The types of things you can sense (see above list and table) appear every 50 combined ranks between Empathy and Attunement.  It is possible you may get lucky and see them very rarely before this point, but it appears to always be close to the 50-rank mark (within 20 ranks).&lt;br /&gt;
*The range you can sense seems to grow every 200 combined ranks in Empathy and Attunement.  It is similarly possible this will happen earlier than expected.&lt;br /&gt;
*The total number of individual essences you can sense is also limited by your skill.  If you exceed this amount, your senses will become overwhelmed and you will be stunned for a moderately long time.  Though it will not always happen, you can receive internal injury to your head and nerves.&lt;br /&gt;
*It should be noted that, when searching a large number of rooms at once at high level ability, this command is very resource intensive.&amp;lt;ref&amp;gt;[[Post:Core guild skills. - 11/27/2008 - 00:26:50]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Empath abilities}}&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Glyph_of_Warding_walkthrough&amp;diff=592850</id>
		<title>Glyph of Warding walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Glyph_of_Warding_walkthrough&amp;diff=592850"/>
		<updated>2022-07-28T18:41:38Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: Added updated quest info to speak with Cleworth and address his instructions to go to Aesry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 7/28/22 - I was required to ask Cleworth in Theren to obtain this quest, not &amp;quot;any&amp;quot; guild leader as expected. I was also told to head to the Aesry Necropolis to complete it, but followed the walkthrough to test, went to Shard and it worked fine. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quest Obtained From: Any Guild Leader&lt;br /&gt;
&lt;br /&gt;
# Speak with a guild leader about Quest.&lt;br /&gt;
# Make sure you have a Pristine Luminescent Soul, you can check your soul by using a soulstone, or by walking through the arch in the east wing of the Crossing guildhall or walking through the main door of the Shard Paladins Guild. If you need help raising your soul, look [[Soul system|here]].&lt;br /&gt;
# Travel to the Shard Paladins Guild, aka the Tower of Honor&lt;br /&gt;
# Go to the soulstone orb room (From the main room of the Shard Paladin Guild, climb stair, go door, go arch)&lt;br /&gt;
# Focus orb&lt;br /&gt;
&lt;br /&gt;
You will find yourself at this location:&lt;br /&gt;
&lt;br /&gt;
[Wilderness, Dirt Road] A deeply rutted dirt road leads forward and back as far as the eye can see. The underbrush creeps close in along the edges of the track, seeking to reclaim the road as its own. Dense woods parallel the road, no more than 30 paces in any direction. Obvious paths: none.&lt;br /&gt;
&lt;br /&gt;
# Wait for this messaging: &amp;quot;The girl&#039;s breath comes in ragged pants, as she desperately flees from her pursuers. Her flight has brought her almost past you, and in a few brief moments she will be past you and beyond help.&amp;quot;&lt;br /&gt;
# Type &#039;&#039;&#039;guard girl&#039;&#039;&#039; and wait for the scene to continue to play out&lt;br /&gt;
&lt;br /&gt;
Congratulations. You&#039;ve finished your first Glyph quest.&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fists_of_Faenella&amp;diff=586541</id>
		<title>Fists of Faenella</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fists_of_Faenella&amp;diff=586541"/>
		<updated>2022-03-26T04:33:37Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=ff&lt;br /&gt;
|minprep=2&lt;br /&gt;
|castcap=50&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|magic=Holy Magic&lt;br /&gt;
|spellbook=Holy Evocations&lt;br /&gt;
|prereqs=[[Bless]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The Fists of Faenella spell creates globes of holy energy that are then hurled at a single foe.  An ethereal candle burns within each globe, blessing it with the divine fire of the goddess.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Impact damage, Fire damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Single target multi-strike.&lt;br /&gt;
|messaging=Several globes of ethereal white light surge outward from your hand in rapid succession, hurtling toward a grass eel.&lt;br /&gt;
A grass eel&#039;s ethereal shield crackles with energy!&amp;lt;br /&amp;gt;&lt;br /&gt;
The grass eel grunts in surprise as the white globe smacks into its slender body.&amp;lt;br /&amp;gt;&lt;br /&gt;
A grass eel&#039;s ethereal shield crackles with energy!&amp;lt;br /&amp;gt;&lt;br /&gt;
The grass eel grunts in surprise as the white globe smacks into its slender body.&amp;lt;br /&amp;gt;&lt;br /&gt;
A grass eel&#039;s ethereal shield crackles with energy!&amp;lt;br /&amp;gt;&lt;br /&gt;
The ethereal globe scrapes across the grass eel&#039;s slender body, raising thin purple welts.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your globe misses!&amp;lt;br /&amp;gt;&lt;br /&gt;
A grass eel&#039;s ethereal shield crackles with energy!&amp;lt;br /&amp;gt;&lt;br /&gt;
The grass eel&#039;s tiny head is snapped back by a hard clout from the luminescent globe.&amp;lt;br /&amp;gt;&lt;br /&gt;
The grass eel is stunned!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted, multistrike&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Mana!!Globes&lt;br /&gt;
|-&lt;br /&gt;
!|min prep&lt;br /&gt;
||2&lt;br /&gt;
|-&lt;br /&gt;
!|11&lt;br /&gt;
||3&lt;br /&gt;
|-&lt;br /&gt;
!|21&lt;br /&gt;
||4&lt;br /&gt;
|-&lt;br /&gt;
!|30&lt;br /&gt;
||5 (cap)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;3-25-2022 Seems the cap may be off. With ~800 in TM and ~910 in Holy Magic I get 3 globes from 30 to 40 mana, 4 globes @ 50 mana and 5 globes @ 60&#039;&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fists_of_Faenella&amp;diff=586540</id>
		<title>Fists of Faenella</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fists_of_Faenella&amp;diff=586540"/>
		<updated>2022-03-26T04:31:19Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=ff&lt;br /&gt;
|minprep=2&lt;br /&gt;
|castcap=50&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|magic=Holy Magic&lt;br /&gt;
|spellbook=Holy Evocations&lt;br /&gt;
|prereqs=[[Bless]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The Fists of Faenella spell creates globes of holy energy that are then hurled at a single foe.  An ethereal candle burns within each globe, blessing it with the divine fire of the goddess.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Impact damage, Fire damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Single target multi-strike.&lt;br /&gt;
|messaging=Several globes of ethereal white light surge outward from your hand in rapid succession, hurtling toward a grass eel.&lt;br /&gt;
A grass eel&#039;s ethereal shield crackles with energy!&amp;lt;br /&amp;gt;&lt;br /&gt;
The grass eel grunts in surprise as the white globe smacks into its slender body.&amp;lt;br /&amp;gt;&lt;br /&gt;
A grass eel&#039;s ethereal shield crackles with energy!&amp;lt;br /&amp;gt;&lt;br /&gt;
The grass eel grunts in surprise as the white globe smacks into its slender body.&amp;lt;br /&amp;gt;&lt;br /&gt;
A grass eel&#039;s ethereal shield crackles with energy!&amp;lt;br /&amp;gt;&lt;br /&gt;
The ethereal globe scrapes across the grass eel&#039;s slender body, raising thin purple welts.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your globe misses!&amp;lt;br /&amp;gt;&lt;br /&gt;
A grass eel&#039;s ethereal shield crackles with energy!&amp;lt;br /&amp;gt;&lt;br /&gt;
The grass eel&#039;s tiny head is snapped back by a hard clout from the luminescent globe.&amp;lt;br /&amp;gt;&lt;br /&gt;
The grass eel is stunned!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted, multistrike&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Mana!!Globes&lt;br /&gt;
|-&lt;br /&gt;
!|min prep&lt;br /&gt;
||2&lt;br /&gt;
|-&lt;br /&gt;
!|11&lt;br /&gt;
||3&lt;br /&gt;
|-&lt;br /&gt;
!|21&lt;br /&gt;
||4&lt;br /&gt;
|-&lt;br /&gt;
!|30&lt;br /&gt;
||5 (cap)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;3-25-2022 Seems the cap may be off. A little over 800 in TM and 900 in Holy Magic and I get 3 globes from 30 to 40 mana, 4 globes @ 50 mana and 5 globes @ 60&#039;&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Glyph_of_Light_walkthrough&amp;diff=584914</id>
		<title>Glyph of Light walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Glyph_of_Light_walkthrough&amp;diff=584914"/>
		<updated>2022-02-22T01:13:03Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: Updated info for glitch asking Eamonn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
Quest Obtained From: Sir Eamonn, Guildleader of Ratha&lt;br /&gt;
&lt;br /&gt;
# Ask Eamonn About Quest who will then reply with: &amp;lt;insert quest messaging&amp;gt;&lt;br /&gt;
# Go to the Ratha Guild Chapel:  from the main room of the Ratha Paladins Guild, Go Door.&lt;br /&gt;
# Pray&lt;br /&gt;
# Take your torch back to the ship that is waiting for you at the Ratha docks. &lt;br /&gt;
# Take the torch to the Guildleader in the Crossing Paladins Guild, and &amp;quot;give torch to &amp;lt;guildleader&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:This quest was updated to be more forgiving. &amp;quot;The Glyph of Light quest now only penalizes you for attempting to communicate ({{com|SAY}}, {{com|THINK}}, {{com|WHISPER}}) or get rid of the torch.&amp;quot; Arrange travel before undertaking this quest. Utilizing a Moon Mage&#039;s [[Moongate]] or [[Riftal Summons]] to facilitate travel between Ratha and Crossing is the fastest way to accomplish this quest. You should also be able to join the Sea Mammoths or board private ships and possibly even use [[Jump Jewelry]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asking Eamonn about quest or glyph didnt work for me the first time, he just asked what I was blabbering about. Asking about quest a second time told told me he would teach me one when I was old enough and than triggered the quest.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Qun&amp;diff=538519</id>
		<title>Qun</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Qun&amp;diff=538519"/>
		<updated>2020-11-19T06:43:54Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: Changed from heals face to head&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Foraging details&lt;br /&gt;
|t=h&lt;br /&gt;
|name=qun pollen&lt;br /&gt;
|rank=275&lt;br /&gt;
|season=all&lt;br /&gt;
|time=all&lt;br /&gt;
|terrain=desert, ice cap, steppe&lt;br /&gt;
|heals=external head scars&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Recall Herb==&lt;br /&gt;
You recall qun pollen is used to heal external head scars, and is generally found in ice caps, steppes, and deserts.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(2014 note: recall could be updated to elaborate on &amp;quot;head scars&amp;quot;; currently heals head, neck and eyes)&lt;br /&gt;
==Description==&lt;br /&gt;
==Common Locations==&lt;br /&gt;
Found in desert &amp;amp; tundra areas, often in the same place as [[dioica]] sap.&lt;br /&gt;
===[[Therengia]]===&lt;br /&gt;
*[[RanikMap48|Heru Taipa, Haizen Cugis]]&lt;br /&gt;
*[[RanikMap46|Velakan Trade Road]]&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
* Locations documented on [[Olwydd]]&#039;s [https://www.olwydd.org/herbs/forage.php?showherb=qun%20pollen Foraging Database]&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
*(old system) Dried and powdered it can be rubbed on specific wound locations in addition to being eaten. Doubling up the dose has not negative side effect (as long as it&#039;s eaten or rubbed).&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{SSearch|qun pollen+qun}}&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
*[[Catalyst]]&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Herbs,Flora}}&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hulij&amp;diff=538518</id>
		<title>Hulij</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hulij&amp;diff=538518"/>
		<updated>2020-11-19T06:42:56Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: Changed from heals face to heals head&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Foraging details&lt;br /&gt;
|t=h&lt;br /&gt;
|name=hulij leaves&lt;br /&gt;
|rank=&amp;lt;335&lt;br /&gt;
|season=all&lt;br /&gt;
|time=all&lt;br /&gt;
|heals=internal head scars&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Recall Herb==&lt;br /&gt;
You recall hulij leaves is used to heal internal head scars, and is generally found in .&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Crush to prepare.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
Found in shallow water areas, often where you find [[plovik]] leaves.&lt;br /&gt;
&lt;br /&gt;
===[[Zoluren]]===&lt;br /&gt;
*[[RanikMap1a|Willow Walk, Water Lily Pool]] (go pond from the Empath fountain area)&lt;br /&gt;
&lt;br /&gt;
===[[Therengia]]===&lt;br /&gt;
*[[RanikMap31c|Riverhaven, Pejek Bog]]&lt;br /&gt;
*[[RanikMap14|Southern Therengia, Crocodile Marsh]]&lt;br /&gt;
&lt;br /&gt;
===[[Ilithi]]===&lt;br /&gt;
*[[RanikMap68|Derelict Road, Marsh]]&lt;br /&gt;
&lt;br /&gt;
===[[Qi&#039;Reshalia]]===&lt;br /&gt;
*[[RanikMap99b|Aesry Surlaenis&#039;a, Hemlock Forest]] (first three rooms in La&#039;tami hunting area)&lt;br /&gt;
*[[RanikMap109|Fala Inisharon]] (Along the riberbank and in the bog wallows in Caracals on [[M%27Riss|M’Riss]]&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
* Locations documented on [[Olwydd]]&#039;s [https://www.olwydd.org/herbs/forage.php?showherb=hulij%20leaves Foraging Database]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{SSearch|hulij leaf+hulij+hulij leaves}}&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
*[[Catalyst]]&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Herbs,Flora}}&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Darkened_leathers_tooled_with_the_imprint_of_a_knife&amp;diff=532150</id>
		<title>Armor:Darkened leathers tooled with the imprint of a knife</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Darkened_leathers_tooled_with_the_imprint_of_a_knife&amp;diff=532150"/>
		<updated>2020-10-22T14:09:22Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=leathers&lt;br /&gt;
|armorapp2020=No&lt;br /&gt;
|look=Pressed neatly into the back of the armor is the image of a single blade.&lt;br /&gt;
|MTag=leather&lt;br /&gt;
|STag=knife,blade&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=chest, back, abdomen, arms, legs&lt;br /&gt;
|hindrance=high&lt;br /&gt;
|stealth=minor&lt;br /&gt;
|puncture=high&lt;br /&gt;
|punctureab=fair&lt;br /&gt;
|slice=high&lt;br /&gt;
|sliceab=moderate&lt;br /&gt;
|impact=good&lt;br /&gt;
|impactab=good&lt;br /&gt;
|fire=fair&lt;br /&gt;
|fireab=somewhat fair&lt;br /&gt;
|cold=moderate&lt;br /&gt;
|coldab=somewhat fair&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=poor&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=220&lt;br /&gt;
|lsize=12&lt;br /&gt;
|wsize=7&lt;br /&gt;
|hsize=2&lt;br /&gt;
|appcost=1,093&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
}}&lt;br /&gt;
Item has been updated 10/22/2020, but I cant remember how to move it out of the &amp;quot;outdated&amp;quot; section.....&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Darkened_leathers_tooled_with_the_imprint_of_a_knife&amp;diff=532148</id>
		<title>Armor:Darkened leathers tooled with the imprint of a knife</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Darkened_leathers_tooled_with_the_imprint_of_a_knife&amp;diff=532148"/>
		<updated>2020-10-22T14:05:31Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=leathers&lt;br /&gt;
|look=Pressed neatly into the back of the armor is the image of a single blade.&lt;br /&gt;
|MTag=leather&lt;br /&gt;
|STag=knife,blade&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=chest, back, abdomen, arms, legs&lt;br /&gt;
|hindrance=high&lt;br /&gt;
|stealth=minor&lt;br /&gt;
|puncture=high&lt;br /&gt;
|slice=high&lt;br /&gt;
|impact=good&lt;br /&gt;
|fire=fair&lt;br /&gt;
|cold=moderate&lt;br /&gt;
|electric=low&lt;br /&gt;
|punctureab=fair&lt;br /&gt;
|sliceab=moderate&lt;br /&gt;
|impactab=good&lt;br /&gt;
|fireab=somewhat fair&lt;br /&gt;
|coldab=somewhat fair&lt;br /&gt;
|electricab=poor&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|appcost=1,093&lt;br /&gt;
|weight=220&lt;br /&gt;
|lsize=12&lt;br /&gt;
|wsize=7&lt;br /&gt;
|hsize=2&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gleaming_obsidian_wolf_bloodlock&amp;diff=531825</id>
		<title>Item:Gleaming obsidian wolf bloodlock</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gleaming_obsidian_wolf_bloodlock&amp;diff=531825"/>
		<updated>2020-10-18T00:45:41Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=bloodlock&lt;br /&gt;
|look=&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;Locked:&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt; The bloodlock is a mechanism for locking spellbooks shut and keeping the secrets within safe from prying eyes.  A glassy purple-black obsidian wolf&#039;s maw clamps tightly over the cover.  Its eyes glisten with an iridescent opal luster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;Unlocked:&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt; The bloodlock is a mechanism for locking spellbooks shut and keeping the secrets within safe from prying eyes.  A glassy purple-black obsidian wolf&#039;s maw clamps loosely over the cover.  Its eyes are a dim and chalky grey.&lt;br /&gt;
|MTag=obsidian&lt;br /&gt;
|STag=wolf&lt;br /&gt;
|type=magic&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=570625&lt;br /&gt;
|source=Mystical Machinations&lt;br /&gt;
|cost=117,000 Lirums&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;rub my bloodlock:&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;You rub your finger over the chalky white stone inset just above the keyhole in the obsidian wolf bloodlock. Without warning, a small needle jabs out of the keyhole and pricks your finger. Blood begins to flow, tainting the color of the stone to a deep crimson hue. You strangely feel more attuned to the bloodlock.&amp;lt;br&amp;gt;&lt;br /&gt;
:Suddenly a obsidian wolf&#039;s fang spellbook key pops out of the lock mechanism with a distinct *click*, landing in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;open bloodlock:&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt; You detach the obsidian binding from the front cover of the spellbook, pulling the wolf&#039;s head backward over the spellbook&#039;s front end.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;close bloodlock&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;: You draw the loose binding over the front of the spellbook, latching it onto the front cover to hold the spellbook shut.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;lock my spellbook with my key&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;: You insert an obsidian wolf&#039;s fang spellbook key into the keyhole of the obsidian wolf bloodlock binding the spellbook shut.  The wolf&#039;s eyes flash with an opalescent glow as you turn the key.  The lock&#039;s mechanism growls shut.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;unlock my spellbook with my key&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;: You insert an obsidian wolf&#039;s fang spellbook key into the keyhole of the obsidian wolf bloodlock binding the spellbook shut.  A crimson flash emits from the wolf&#039;s eyes as you turn the key.  The mechanism growls softly as it unlocks, the wolf&#039;s eyes fading to a chalky grey.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;open bloodlock&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;: You detach the obsidian binding from the front cover of the spellbook, pulling the wolf&#039;s head backward over the spellbook&#039;s front end.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gleaming_obsidian_wolf_bloodlock&amp;diff=531824</id>
		<title>Item:Gleaming obsidian wolf bloodlock</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gleaming_obsidian_wolf_bloodlock&amp;diff=531824"/>
		<updated>2020-10-18T00:43:42Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=bloodlock&lt;br /&gt;
|look=&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;Locked:&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt; The bloodlock is a mechanism for locking spellbooks shut and keeping the secrets within safe from prying eyes.  A glassy purple-black obsidian wolf&#039;s maw clamps tightly over the cover.  Its eyes glisten with an iridescent opal luster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;Unlocked:&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt; The bloodlock is a mechanism for locking spellbooks shut and keeping the secrets within safe from prying eyes.  A glassy purple-black obsidian wolf&#039;s maw clamps loosely over the cover.  Its eyes are a dim and chalky grey.&lt;br /&gt;
|MTag=obsidian&lt;br /&gt;
|STag=wolf&lt;br /&gt;
|type=magic&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=570625&lt;br /&gt;
|source=Mystical Machinations&lt;br /&gt;
|cost=117,000 Lirums&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;rub my bloodlock:&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;You rub your finger over the chalky white stone inset just above the keyhole in the obsidian wolf bloodlock. Without warning, a small needle jabs out of the keyhole and pricks your finger. Blood begins to flow, tainting the color of the stone to a deep crimson hue. You strangely feel more attuned to the bloodlock.&amp;lt;br&amp;gt;&lt;br /&gt;
:Suddenly a obsidian wolf&#039;s fang spellbook key pops out of the lock mechanism with a distinct *click*, landing in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;open bloodlock:&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt; You detach the obsidian binding from the front cover of the spellbook, pulling the wolf&#039;s head backward over the spellbook&#039;s front end.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;close bloodlock&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;: You draw the loose binding over the front of the spellbook, latching it onto the front cover to hold the spellbook shut.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;lock my spellbook with my key&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;: You insert an obsidian wolf&#039;s fang spellbook key into the keyhole of the obsidian wolf bloodlock binding the spellbook shut.  The wolf&#039;s eyes flash with an opalescent glow as you turn the key.  The lock&#039;s mechanism growls shut.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;unlock my spellbook with my key&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;: You insert an obsidian wolf&#039;s fang spellbook key into the keyhole of the obsidian wolf bloodlock binding the spellbook shut.  A crimson flash emits from the wolf&#039;s eyes as you turn the key.  The mechanism growls softly as it unlocks, the wolf&#039;s eyes fading to a chalky grey.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;open bloodlock&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;: You detach the obsidian binding from the front cover of the spellbook, pulling the wolf&#039;s head backward over the spellbook&#039;s front end.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gleaming_obsidian_wolf_bloodlock&amp;diff=531823</id>
		<title>Item:Gleaming obsidian wolf bloodlock</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gleaming_obsidian_wolf_bloodlock&amp;diff=531823"/>
		<updated>2020-10-18T00:39:46Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=bloodlock&lt;br /&gt;
|look=&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;Locked:&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt; The bloodlock is a mechanism for locking spellbooks shut and keeping the secrets within safe from prying eyes.  A glassy purple-black obsidian wolf&#039;s maw clamps tightly over the cover.  Its eyes glisten with an iridescent opal luster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;Unlocked:&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt; The bloodlock is a mechanism for locking spellbooks shut and keeping the secrets within safe from prying eyes.  A glassy purple-black obsidian wolf&#039;s maw clamps loosely over the cover.  Its eyes are a dim and chalky grey.&lt;br /&gt;
|MTag=obsidian&lt;br /&gt;
|STag=wolf&lt;br /&gt;
|type=magic&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=570625&lt;br /&gt;
|source=Mystical Machinations&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;rub my bloodlock:&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;You rub your finger over the chalky white stone inset just above the keyhole in the obsidian wolf bloodlock. Without warning, a small needle jabs out of the keyhole and pricks your finger. Blood begins to flow, tainting the color of the stone to a deep crimson hue. You strangely feel more attuned to the bloodlock.&amp;lt;br&amp;gt;&lt;br /&gt;
:Suddenly a obsidian wolf&#039;s fang spellbook key pops out of the lock mechanism with a distinct *click*, landing in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;open bloodlock:&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt; You detach the obsidian binding from the front cover of the spellbook, pulling the wolf&#039;s head backward over the spellbook&#039;s front end.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;close bloodlock&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;: You draw the loose binding over the front of the spellbook, latching it onto the front cover to hold the spellbook shut.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;lock my spellbook with my key&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;: You insert an obsidian wolf&#039;s fang spellbook key into the keyhole of the obsidian wolf bloodlock binding the spellbook shut.  The wolf&#039;s eyes flash with an opalescent glow as you turn the key.  The lock&#039;s mechanism growls shut.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;unlock my spellbook with my key&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;: You insert an obsidian wolf&#039;s fang spellbook key into the keyhole of the obsidian wolf bloodlock binding the spellbook shut.  A crimson flash emits from the wolf&#039;s eyes as you turn the key.  The mechanism growls softly as it unlocks, the wolf&#039;s eyes fading to a chalky grey.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;open bloodlock&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;: You detach the obsidian binding from the front cover of the spellbook, pulling the wolf&#039;s head backward over the spellbook&#039;s front end.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gleaming_obsidian_wolf_bloodlock&amp;diff=531822</id>
		<title>Item:Gleaming obsidian wolf bloodlock</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gleaming_obsidian_wolf_bloodlock&amp;diff=531822"/>
		<updated>2020-10-18T00:32:44Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=bloodlock&lt;br /&gt;
|look=&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;Locked:&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt; The bloodlock is a mechanism for locking spellbooks shut and keeping the secrets within safe from prying eyes.  A glassy purple-black obsidian wolf&#039;s maw clamps tightly over the cover.  Its eyes glisten with an iridescent opal luster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;Unlocked:&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt; The bloodlock is a mechanism for locking spellbooks shut and keeping the secrets within safe from prying eyes.  A glassy purple-black obsidian wolf&#039;s maw clamps loosely over the cover.  Its eyes are a dim and chalky grey.&lt;br /&gt;
|MTag=obsidian&lt;br /&gt;
|STag=wolf&lt;br /&gt;
|type=magic&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=570625&lt;br /&gt;
|source=Mystical Machinations&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;rub my bloodlock:&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;You rub your finger over the chalky white stone inset just above the keyhole in the obsidian wolf bloodlock. Without warning, a small needle jabs out of the keyhole and pricks your finger. Blood begins to flow, tainting the color of the stone to a deep crimson hue. You strangely feel more attuned to the bloodlock.&amp;lt;br&amp;gt;&lt;br /&gt;
:Suddenly a obsidian wolf&#039;s fang spellbook key pops out of the lock mechanism with a distinct *click*, landing in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;close bloodlock&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;: You draw the loose binding over the front of the spellbook, latching it onto the front cover to hold the spellbook shut.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;lock my spellbook with my key&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;: You insert an obsidian wolf&#039;s fang spellbook key into the keyhole of the obsidian wolf bloodlock binding the spellbook shut.  The wolf&#039;s eyes flash with an opalescent glow as you turn the key.  The lock&#039;s mechanism growls shut.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;unlock my spellbook with my key&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;: You insert an obsidian wolf&#039;s fang spellbook key into the keyhole of the obsidian wolf bloodlock binding the spellbook shut.  A crimson flash emits from the wolf&#039;s eyes as you turn the key.  The mechanism growls softly as it unlocks, the wolf&#039;s eyes fading to a chalky grey.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;open bloodlock&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;: You detach the obsidian binding from the front cover of the spellbook, pulling the wolf&#039;s head backward over the spellbook&#039;s front end.&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gleaming_obsidian_wolf_bloodlock&amp;diff=531821</id>
		<title>Item:Gleaming obsidian wolf bloodlock</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gleaming_obsidian_wolf_bloodlock&amp;diff=531821"/>
		<updated>2020-10-18T00:28:28Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=bloodlock&lt;br /&gt;
|look=Locked: The bloodlock is a mechanism for locking spellbooks shut and keeping the secrets within safe from prying eyes.  A glassy purple-black obsidian wolf&#039;s maw clamps tightly over the cover.  Its eyes glisten with an iridescent opal luster.&lt;br /&gt;
&lt;br /&gt;
Unlocked: The bloodlock is a mechanism for locking spellbooks shut and keeping the secrets within safe from prying eyes.  A glassy purple-black obsidian wolf&#039;s maw clamps loosely over the cover.  Its eyes are a dim and chalky grey.&lt;br /&gt;
|MTag=obsidian&lt;br /&gt;
|STag=wolf&lt;br /&gt;
|type=magic&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=570625 Kronars&lt;br /&gt;
|source=Mystical Machinations&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;rub my bloodlock&amp;lt;/tt&amp;gt;:You rub your finger over the chalky white stone inset just above the keyhole in the obsidian wolf bloodlock. Without warning, a small needle jabs out of the keyhole and pricks your finger. Blood begins to flow, tainting the color of the stone to a deep crimson hue. You strangely feel more attuned to the bloodlock.&amp;lt;br&amp;gt;&lt;br /&gt;
:Suddenly a obsidian wolf&#039;s fang spellbook key pops out of the lock mechanism with a distinct *click*, landing in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;close bloodlock&amp;lt;/tt&amp;gt;: You draw the loose binding over the front of the spellbook, latching it onto the front cover to hold the spellbook shut.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;lock my spellbook with my key&amp;lt;/tt&amp;gt;: You insert an obsidian wolf&#039;s fang spellbook key into the keyhole of the obsidian wolf bloodlock binding the spellbook shut.  The wolf&#039;s eyes flash with an opalescent glow as you turn the key.  The lock&#039;s mechanism growls shut.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;unlock my spellbook with my key&amp;lt;/tt&amp;gt;: You insert an obsidian wolf&#039;s fang spellbook key into the keyhole of the obsidian wolf bloodlock binding the spellbook shut.  A crimson flash emits from the wolf&#039;s eyes as you turn the key.  The mechanism growls softly as it unlocks, the wolf&#039;s eyes fading to a chalky grey.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;open bloodlock&amp;lt;/tt&amp;gt;: You detach the obsidian binding from the front cover of the spellbook, pulling the wolf&#039;s head backward over the spellbook&#039;s front end.&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gleaming_obsidian_wolf_bloodlock&amp;diff=531819</id>
		<title>Item:Gleaming obsidian wolf bloodlock</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gleaming_obsidian_wolf_bloodlock&amp;diff=531819"/>
		<updated>2020-10-18T00:13:26Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=bloodlock&lt;br /&gt;
|look=Locked: The bloodlock is a mechanism for locking spellbooks shut and keeping the secrets within safe from prying eyes.  A glassy purple-black obsidian wolf&#039;s maw clamps tightly over the cover.  Its eyes glisten with an iridescent opal luster.&lt;br /&gt;
&lt;br /&gt;
Unlocked: The bloodlock is a mechanism for locking spellbooks shut and keeping the secrets within safe from prying eyes.  A glassy purple-black obsidian wolf&#039;s maw clamps loosely over the cover.  Its eyes are a dim and chalky grey.&lt;br /&gt;
|MTag=obsidian&lt;br /&gt;
|STag=wolf&lt;br /&gt;
|type=magic&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=570625 Kronars&lt;br /&gt;
|source=Mystical Machinations&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;rub my bloodlock&amp;lt;/tt&amp;gt;:You rub your finger over the chalky white stone inset just above the keyhole in the emerald viper bloodlock. Without warning, a small needle jabs out of the keyhole and pricks your finger. Blood begins to flow, tainting the color of the stone to a deep crimson hue. You strangely feel more attuned to the bloodlock.&amp;lt;br&amp;gt;&lt;br /&gt;
:Suddenly a malachite viper&#039;s fang spellbook key pops out of the lock mechanism with a distinct *click*, landing in your right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;put bloodlock on my spellbook&amp;lt;/tt&amp;gt;: You attach the tail binding of the emerald viper bloodlock to the back cover of your [cover material] spellbook, placing the separate head binding to the front cover. Suddenly the emerald viper&#039;s jaws lurch out to grasp its tail on the other end, locking the spellbook shut.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;close bloodlock&amp;lt;/tt&amp;gt;: You pull the emerald viper attached to the bloodlock on the cover of the spellbook, latching it on to its tail on the back cover.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;lock my spellbook with my key&amp;lt;/tt&amp;gt;: You insert a malachite viper&#039;s fang spellbook key into the keyhole of the emerald viper bloodlock binding the spellbook shut. The entire length of the emerald viper shimmers with an inner light as you turn the key. The mechanism hisses listlessly as it locks shut.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;unlock my spellbook with my key&amp;lt;/tt&amp;gt;: You insert a malachite viper&#039;s fang spellbook key into the keyhole of the emerald viper bloodlock binding the spellbook shut. A crimson flash emits from the eyes of the emerald viper as you turn the key. Its tiny ivory fangs retract from its tail, loosening its grip as the lock mechanism hisses quietly.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;open bloodlock&amp;lt;/tt&amp;gt;: You carefully remove the emerald viper&#039;s grip upon its tail, pulling its head back over to the binding on the front cover on your spellbook.&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gleaming_obsidian_wolf_bloodlock&amp;diff=531818</id>
		<title>Item:Gleaming obsidian wolf bloodlock</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gleaming_obsidian_wolf_bloodlock&amp;diff=531818"/>
		<updated>2020-10-18T00:11:30Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: Created page with &amp;quot;{{Item |look=Locked: The bloodlock is a mechanism for locking spellbooks shut and keeping the secrets within safe from prying eyes.  A glassy purple-black obsidian wolf&amp;#039;s maw...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=Locked: The bloodlock is a mechanism for locking spellbooks shut and keeping the secrets within safe from prying eyes.  A glassy purple-black obsidian wolf&#039;s maw clamps tightly over the cover.  Its eyes glisten with an iridescent opal luster.&lt;br /&gt;
&lt;br /&gt;
Unlocked: The bloodlock is a mechanism for locking spellbooks shut and keeping the secrets within safe from prying eyes.  A glassy purple-black obsidian wolf&#039;s maw clamps loosely over the cover.  Its eyes are a dim and chalky grey.&lt;br /&gt;
|type=magic&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=570625 Kronars&lt;br /&gt;
|source=Mystical Machinations&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source2=Mystical Machinations (2)&lt;br /&gt;
|sourcetype2=sold by&lt;br /&gt;
|itype=Syntax&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Khri_Prowess&amp;diff=531428</id>
		<title>Khri Prowess</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Khri_Prowess&amp;diff=531428"/>
		<updated>2020-10-10T07:05:32Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Prowess&lt;br /&gt;
|guild=thief&lt;br /&gt;
|prereqs=Focus, Circle 14&lt;br /&gt;
|slots=2&lt;br /&gt;
|diff=Tier 3&lt;br /&gt;
|type=Khri&lt;br /&gt;
|contest1=Charm,Fear&lt;br /&gt;
|contest2=willpower&lt;br /&gt;
|skill=Debilitation, area of effect&lt;br /&gt;
|path=Potency&lt;br /&gt;
|cost=16 [[Concentration]] on startup + 4 Concentration per pulse&lt;br /&gt;
|costs=16 + 4/pulse&lt;br /&gt;
|desc=Kalag the Sly nods and says, &amp;quot;Concentrating on your prowess will allow you to be more of a force to be reckoned with in battle.  This is one of the few khri that can be noticed by others, causing anyone that wishes to engage you to be apprehensive of your power.  Once you have learned the secrets of throwing your voice, you can even make use of this khri while undetected.&amp;quot;&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=Tactics skill, Reflex (stat), Offensive Factor&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Tactics is PvP only, OF is PvE only&lt;br /&gt;
|messaging=&#039;&#039;&#039;Startup:&#039;&#039;&#039; Remembering the mantra of mind over matter, you let your dedicated focus seep into your muscles.  The sensation of believing that your enemies will tremble at the mere thought of you translates from your every movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure:&#039;&#039;&#039; It doesn&#039;t seem like [target] is very intimidated by you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&#039;&#039;&#039; You feel like your powerful presence has gotten the better of [target].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success (hidden):&#039;&#039;&#039; You feel like your whispering has [target] unnerved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stop:&#039;&#039;&#039; You feel your muscles relax as you settle into a less threatening demeanor.&lt;br /&gt;
}}&lt;br /&gt;
Contest is Charm if in the open, or Fear if hidden.&lt;br /&gt;
&lt;br /&gt;
Requires around 70 ranks of Debilitation and 80 ranks of Inner Magic to start without kneeling or sitting.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[:Category:Contested_abilities|Contested abilities]]&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Quest_for_Kanton%27s_Dagger&amp;diff=440608</id>
		<title>Quest for Kanton&#039;s Dagger</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Quest_for_Kanton%27s_Dagger&amp;diff=440608"/>
		<updated>2016-04-17T08:04:30Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[page type is::event|Quest]] for Kanton&#039;s Dagger is a [[Simutronics]]-run paid quest that ran in July-August 2011.[[rare source::true| ]]&lt;br /&gt;
&lt;br /&gt;
==Official Description==&lt;br /&gt;
&lt;br /&gt;
[[Image:KantonsDagger.jpg|right|250px]]&#039;&#039;&#039;&#039;&#039;The Quest for Kanton&#039;s Dagger&#039;&#039;&#039;&#039;&#039; will transport you to a world of shifting allegiances and dubious realities.  Discerning what you seek is only a portion of the quest.  Keep your eyes open, your ears and senses sharp, as befuddlement has been known to precede disaster.  Test your brains and brawn in a new land.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Will you return home a survivor?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind the Fae are a mysterious and fickle bunch and will present a challenge to your mind, body, and spirit.  Be prepared to respond to obstacles that need to be overcome with your intelligence and not just your strength.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All players who participate in &#039;&#039;&#039;&#039;&#039;The Quest for Kanton&#039;s Dagger&#039;&#039;&#039;&#039;&#039; in &#039;&#039;&#039;July &#039;&#039;&#039;will experience the &#039;&#039;&#039;Ultimate Magic of the Fae&#039;&#039;&#039;!  These &#039;&#039;&#039;&#039;&#039;Special Quest Runs &#039;&#039;&#039;&#039;&#039;are available for a &#039;&#039;&#039;Limited Time Only&#039;&#039;&#039; and will feature a &#039;&#039;&#039;Bonus &#039;&#039;&#039;to all the &#039;&#039;&#039;Random Treasure Rolls&#039;&#039;&#039;, giving your group a &#039;&#039;&#039;&#039;&#039;much better chance&#039;&#039;&#039;&#039;&#039; at getting the &#039;&#039;&#039;Highest Quality Items&#039;&#039;&#039;, but that&#039;s not all!  As an added &#039;&#039;&#039;Bonus&#039;&#039;&#039;, each player participating in the &#039;&#039;&#039;&#039;&#039;Special Quest Runs&#039;&#039;&#039;&#039;&#039; will be receive a &#039;&#039;&#039;Very Special Item&#039;&#039;&#039; at the end of the quest!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(Note:  The &#039;&#039;&#039;Very Special Item&#039;&#039;&#039; that is received will depend on how your group ends the quest, but &#039;&#039;&#039;&#039;&#039;everyone in the group&#039;&#039;&#039;&#039;&#039; will get one variety of the &#039;&#039;&#039;Very Special Item&#039;&#039;&#039;, even if your group doesn&#039;t achieve an &amp;quot;optimal&amp;quot; ending!)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Remember, this Special Offer is &#039;&#039;&#039;ONLY &#039;&#039;&#039;for Quest Runs in &#039;&#039;&#039;July&#039;&#039;&#039;!  Once those tickets are sold out, the &#039;&#039;&#039;Random Treasure Rolls&#039;&#039;&#039; go back to normal and the &#039;&#039;&#039;Very Special Items&#039;&#039;&#039; will &#039;&#039;&#039;&#039;&#039;no longer be available&#039;&#039;&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
==Incidental Treasure==&lt;br /&gt;
Random and found throughout the Quest. Some of it is found from normal critters and some of it is from the &amp;quot;special&amp;quot; critters. Incidental loot is random, and what drops is not guaranteed for your group.&lt;br /&gt;
&lt;br /&gt;
===Randomly Generated Weapons and Armor===&lt;br /&gt;
Some weapons (name, stats) dropped on this quest are randomly generated with ADJECTIVE/METAL/WEAPON TYPE.  Weapons that drop may or may not have an adjective or metal type, or may have some variances as well (eg. &amp;quot;a bastard sword&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Some examples of what weapons can be:&lt;br /&gt;
* &#039;&#039;&#039;Adjective&#039;&#039;&#039; - dull, elegant, engraved, pockmarked, polished&lt;br /&gt;
* &#039;&#039;&#039;Metal Type&#039;&#039;&#039; - bronze, copper, electrum, electrum-plated, glaes, gold, gold-plated, lumium, kertig, steel, silver, silver-plated&lt;br /&gt;
* &#039;&#039;&#039;Weapon Type&#039;&#039;&#039; - axe, bastard sword, boko, bola, boomerang, broadaxe, broadsword, chain, cudgel, cutlass, gauntlet, gavel, gladius, greataxe, greatsword, halberd, lance, longsword, marlingspike, nimsha, sabre, scimitar, scythe, sword&lt;br /&gt;
&lt;br /&gt;
The quality of these items varied wildly, and even identically named items could be different, stat-wise.&lt;br /&gt;
&lt;br /&gt;
====Examples====&lt;br /&gt;
* dull glaes axe&lt;br /&gt;
* dull lumium chain&lt;br /&gt;
* engraved lumium bola&lt;br /&gt;
* pockmarked glaes chain&lt;br /&gt;
* polished kertig sword&lt;br /&gt;
* polished lumium greatsword&lt;br /&gt;
* polished lumium nimsha&lt;br /&gt;
* scratched kertig broadsword&lt;br /&gt;
* pockmarked copper chain helm &lt;br /&gt;
* scratched electrum-plated light plate vambraces &lt;br /&gt;
* plain viperskin leathers &lt;br /&gt;
* red eelskin leather greaves &lt;br /&gt;
* pockmarked iron full plate&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* {{sloot|w|black steel scimitar inset with a black diamond disc}}&lt;br /&gt;
* {{sloot|w|cedar-hilted short sword with an engraved blade}}&lt;br /&gt;
* {{sloot|w|composite bow with a red silk bowstring}}&lt;br /&gt;
* {{sloot|w|copper-hilted claymore with a blue quartz pommel }}&lt;br /&gt;
* {{sloot|w|copperwood-handled throwing mallet inset with a starlight ruby disc}}&lt;br /&gt;
* {{sloot|w|gleaming steel sabre with a wren-inlaid tukai pommel}}&lt;br /&gt;
* {{sloot|w|gold-edged katar with a rainbow hematite hilt}}&lt;br /&gt;
* {{sloot|w|gnarled modwir staff crested by a blue diamond disc}}&lt;br /&gt;
* {{sloot|w|heavy crossbow with a steel prod}}&lt;br /&gt;
* {{sloot|w|highly polished katar with flowing multi-colored scarves streaming from the handgrip}}&lt;br /&gt;
* {{sloot|w|ivory-hilted stiletto with a steel crossguard}}&lt;br /&gt;
* {{sloot|w|light repeating crossbow with a polished sana&#039;ati wood stock}}&lt;br /&gt;
* {{sloot|w|light repeating crossbow with an ivory-inlaid stock and an engraved lathe}}&lt;br /&gt;
* {{sloot|w|namboka with a gilded hilt}}&lt;br /&gt;
* {{sloot|w|polished warrior&#039;s sword with bone inlay along the blade}}&lt;br /&gt;
* {{sloot|w|double-edged battle axe with a crested grip}}&lt;br /&gt;
* {{sloot|w|sandalwood flail with an ornate steel chain}}&lt;br /&gt;
* {{sloot|w|steel-bladed misericorde with a sunstone pommel}}&lt;br /&gt;
* {{sloot|w|steel longsword with a plain bronze hilt}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
* {{sloot|a|thistle brocade cloak embroidered with scattered starlily blossoms against a lattice background}} - Please note the color or design of this cloak may be different, as it is changeable. This cloak is in varying shades of pink.&lt;br /&gt;
* {{sloot|a|brown silk cloak with starlily blossoms embroidered on one side}} - Please note the color or design of this cloak may be different, as it is changeable. This cloak is in varying shades of brown.&lt;br /&gt;
* {{sloot|a|blue silk cloak with starlily blossoms embroidered on one side}} - Please note the color or design of this cloak may be different, as it is changeable. This cloak is in varying shades of blue.&lt;br /&gt;
* {{sloot|a|green bengaline cloak with starlily blossoms embroidered on one side}} - Please note the color or design of this cloak may be different, as it is changeable. This cloak is in varying shades of green.&lt;br /&gt;
* {{sloot|a|orange silk cloak with starlily blossoms embroidered on one side}} - Please note the color or design of this cloak may be different, as it is changeable. This cloak is in varying shades of orange.&lt;br /&gt;
* {{sloot|a|blue bengaline cloak with starlily blossoms embroidered on one side}} - Please note the color or design of this cloak may be different, as it is changeable. This cloak is in varying shades of blue.&lt;br /&gt;
* {{sloot|a|black brocade cloak with starlily blossoms embroidered on one side}} - Please note the color or design of this cloak may be different, as it is changeable. This cloak is in varying shades of black.&lt;br /&gt;
* {{sloot|a|blue cashmere cloak with starlily blossoms embroidered on one side}} - Please note the color or design of this cloak may be different, as it is changeable. This cloak is in varying shades of blue. &lt;br /&gt;
* {{sloot|s|polished kite shield painted with a still life}}&lt;br /&gt;
* {{sloot|s|tower shield emblazoned with a red and yellow sun}}&lt;br /&gt;
* {{sloot|a|finely linked chain gloves with a blackened steel pattern}}&lt;br /&gt;
&lt;br /&gt;
===Clothing/Containers/Fluff===&lt;br /&gt;
* {{sloot|i|bardic blue satin cloak stitched with the image of a golden harp}}&lt;br /&gt;
* {{sloot|i|black velvet hair tie with pointed felt ears}}&lt;br /&gt;
* {{sloot|i|chainsil-wrapped claymore sheath embossed with a tokka card}}&lt;br /&gt;
* {{sloot|i|cotton-wrapped claymore sheath embossed with an alfar avenger}}&lt;br /&gt;
* {{sloot|i|cuffed brown suede boots with bronze heel taps}}&lt;br /&gt;
* {{sloot|i|deep blue velvet cloak stitched with a unicorn curled around a wounded healer}}&lt;br /&gt;
* {{sloot|i|delicate crystal flowers trapped in glass spheres}}&lt;br /&gt;
* {{sloot|i|elegant anlora-avtoma belt knife etched with a cloud-ringed mountain}}&lt;br /&gt;
* {{sloot|i|elegant Elven silver belt knife etched with a prowling wolf}}&lt;br /&gt;
* {{sloot|i|elegant dark steel belt knife etched with a grinning skull}}&lt;br /&gt;
* {{sloot|i|elegant silver belt knife etched with a lute resting on a stand}}&lt;br /&gt;
* {{sloot|i|elegant steel belt knife etched with an enraged dragon}}&lt;br /&gt;
* {{sloot|i|elegant white gold belt knife etched with a pair of praying hands}}&lt;br /&gt;
* {{sloot|i|faded brown linen cloak stitched with a small knife on one shoulder}}&lt;br /&gt;
* {{sloot|i|fine steel curry comb}}&lt;br /&gt;
* {{sloot|i|flowing tunic of layered celadon silk}}&lt;br /&gt;
* {{sloot|i|green leather thigh pouch embossed with a wary stag}}&lt;br /&gt;
* {{sloot|i|ice-blue thigh pouch embroidered with a bear caught in a howling blizzard}}&lt;br /&gt;
* {{sloot|i|leather shoulder bag}}&lt;br /&gt;
* {{sloot|i|leather-wrapped claymore sheath embossed with a bloodied sword}}&lt;br /&gt;
* {{sloot|i|lively blue thigh pouch decorated with a sparrow plucking at a harp&#039;s strings}}&lt;br /&gt;
* {{sloot|i|lopsided red felt triangular hat pierced by an arrow}}&lt;br /&gt;
* {{sloot|i|midnight blue spidersilk backpack adorned with a crescent-shaped clasp}}&lt;br /&gt;
* {{sloot|i|nightsilk-wrapped claymore sheath embossed with a swan and crow}}&lt;br /&gt;
* {{sloot|i|pale green thigh pouch embroidered with a set of healing herbs}}&lt;br /&gt;
* {{sloot|i|pair of loose-fitting pants wrapped in white linen}}&lt;br /&gt;
* {{sloot|i|pair of white silk gloves embroidered with gusts of silvery wind}}&lt;br /&gt;
* {{sloot|i|pale trillium blossom}} - &#039;&#039;pickable flower found in the Heroes Gate area&#039;&#039;&lt;br /&gt;
* {{sloot|i|plain brown spidersilk backpack adorned with a knife-shaped clasp}}&lt;br /&gt;
* {{sloot|i|platinum-bound pendant bearing a twisted oak burl}}&lt;br /&gt;
* {{sloot|i|purple-black thigh pouch embroidered with a stalking panther}}&lt;br /&gt;
* {{sloot|i|royal blue silk waistcoat with golden paisley}}&lt;br /&gt;
* {{sloot|i|silver pendant etched with the crest of the Warrior Mage Guild}}&lt;br /&gt;
* {{sloot|i|silver pendant etched with the crest of the Moon Mage Guild}}&lt;br /&gt;
* {{sloot|i|silver pendant etched with the crest of the Bards&#039; Guild}}&lt;br /&gt;
* {{sloot|i|silver-edged spidersilk backpack adorned with a coin-shaped clasp}}&lt;br /&gt;
* {{sloot|i|spiny bloodfish with colorfully painted accents}}&lt;br /&gt;
* {{sloot|i|stylish velvet riding hat adorned by a trio of frilly plumes}}&lt;br /&gt;
* {{sloot|i|twilight-hued tapestry purse with a carved ivory star closure}}&lt;br /&gt;
* {{sloot|i|velvet-wrapped claymore sheath embossed with a musical stanza}}&lt;br /&gt;
&lt;br /&gt;
===Assassin&#039;s Drops===&lt;br /&gt;
The assassin encountered on the quest may randomly drop items like the following:&lt;br /&gt;
* {{sloot|i|assassin&#039;s black wrist pouch}}&lt;br /&gt;
* {{sloot|w|assassin&#039;s dagger}}&lt;br /&gt;
* {{sloot|c|assassin&#039;s dark grey arm sheath with leather straps}}&lt;br /&gt;
* {{sloot|i|assassin&#039;s thigh pouch with steelsilk ties}}&lt;br /&gt;
* {{sloot|w|assassin&#039;s throwing blade with a serrated edge}}&lt;br /&gt;
* {{sloot|c|battered leather hat with a wide upturned brim}}&lt;br /&gt;
* {{sloot|w|dull black assassin&#039;s repeating crossbow}}&lt;br /&gt;
* {{sloot|c|fuligin oilskin greatcoat}}&lt;br /&gt;
* {{sloot|c|shadow-hued broadcloth assassin&#039;s backpack}}&lt;br /&gt;
* {{sloot|w|whisper-thin stiletto}}&lt;br /&gt;
&lt;br /&gt;
==End Quest treasure==&lt;br /&gt;
&lt;br /&gt;
===Special Prize===&lt;br /&gt;
* {{sloot|i|tiny pouch with embroidery|tiny &#039;&#039;&amp;lt;color1&amp;gt;&#039;&#039; pouch with &#039;&#039;&amp;lt;color2&amp;gt;&#039;&#039; embroidery}}&lt;br /&gt;
: {{sloot|i|elaborate platinum chain dangling a silver dagger-shaped pendant}}&lt;br /&gt;
&lt;br /&gt;
===First Run Prizes===&lt;br /&gt;
====Northern Sarcophagus====&lt;br /&gt;
* {{sloot|i|braided gold and copper ivy bracelet}}&lt;br /&gt;
* {{sloot|i|floor-length faesilk gown stitched with diagonal vines of silver ivy}} - Cut with an elegant halter neckline designed to drape around the wearer&#039;s neck, the luxurious garment is whisper-soft and dyed in sunset shades.&lt;br /&gt;
* {{sloot|i|iron bell with a diminutive fairie handle}} - This lithe fairie figure kneels from on one side of the bell&#039;s top, her body stretching to the other where her elbows rest as she holds her pert face in her hands.  Her wings rise slightly off her back, allowing plenty of room to slip a finger between her and the bell; (TAP): You tap your iron bell, taking care to keep the clapper from making noise.&lt;br /&gt;
* {{sloot|i|iron bell with a carved fairie handle}} - Standing on her tiptoes, the carved fairie&#039;s wings are partially folded.  The sculpting has dressed her in a winding scarf beneath which her legs just touch the top of the bell.; (TAP): You tap your iron bell, taking care to keep the clapper from making noise.&lt;br /&gt;
* {{sloot|i|pink pearl and enamel winged lady brooch}} - A delicate iridescent figure of a tiny woman is fashioned from pink pearl.  Violet hair cascades down her back upon which sits a pair of black butterfly wings with pale green highlights.&lt;br /&gt;
* {{sloot|i|ivory-stemmed toadstool pendant with a black cambrinth cap}} - The stark white of the base contasts with the red-tinged black cap.  Sprinkled randomly along the top are flecks of ruby, emerald and amethyst.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Eastern Sarcophagus====&lt;br /&gt;
* {{sloot|i|dark moonstone that resembles Katamba}} (floater) - The large spherical cabochon is dark for a moonstone, and has a moonstone&#039;s characteristic billowy iridescence.  While it is mostly smooth, the features of Katamba have been graven subtly into its surface. (STUDY) Experience with the moonstone Katamba and other similar items gives a clue to their nature.  You believe you could RUB it to activate or silence it, WEAR it or REMOVE it.&lt;br /&gt;
* {{sloot|i|carved rhodonite that resembles Yavash}} (floater) - The large spherical cabochon is black-kissed crimson in color.  While it is mostly smooth, the features of Yavash have been graven subtly into its surface.; (STUDY) Experience with the moonstone Katamba and other similar items gives a clue to their nature.  You believe you could RUB it to activate or silence it, WEAR it or REMOVE it.&lt;br /&gt;
* {{sloot|i|carved lapis lazuli that resembles Xibar}} (floater) - The large spherical cabochon is an intense blue in color, with tiny flecks of gold. While it is mostly smooth, the features of Xibar have been graven subtly into its surface.; (STUDY) Experience with the moonstone Katamba and other similar items gives a clue to their nature.  You believe you could RUB it to activate or silence it, WEAR it or REMOVE it.&lt;br /&gt;
* {{sloot|i|blown-glass Elanthia}} (floater) - Each continent and island is represented in green, brown and gold detail upon this plump little blue glass sphere.; (STUDY) Experience with the moonstone Katamba and other similar items gives a clue to their nature.  You believe you could RUB it to activate or silence it, WEAR it or REMOVE it.&lt;br /&gt;
* {{sloot|w|ironwood parry stick}} - Carved into the stick is a life-like face atop a body that appears to be a tree with limbs for arms and legs.  The eyes are two inset leaf-green emeralds.  Some words circle the lower end. There appears to be something written on it.&lt;br /&gt;
* {{sloot|i|black shadowsilk cloak}} - You see nothing unusual.&lt;br /&gt;
* {{sloot|i|iron bell with a rowan tree handle}} - A perfect miniature replica of a rowan tree forms this bell&#039;s handle.  Beneath an abundant canopy, its trunk has been notched to allow for a firm grasp.; (TAP): You tap your iron bell, taking care to keep the clapper from making noise.&lt;br /&gt;
* {{sloot|i|translucent crystal cat brooch with an ivory grin}} - The cat&#039;s head is turned fully toward the viewer, displaying a self-satisfied smile in tiny ivory teeth.  The crystal tail curls beneath the feet in a relaxed posture.&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{sloot|i|two-toned yellow and white gold caterpillar bracelet}} - This thick bracelet is composed of rounded segments, alternating between yellow and white gold.  Two small antennae at the head fit through a discrete eyelet on the end segment to form the clasp.&lt;br /&gt;
* {{sloot|a|jeweled butterfly mask}} - Whorls of precious and semi-precious gems spiral and curl, forming elaborate patterns on the face and the wings that extend beyond the sides of the wearer&#039;s head.  Large circles of polished onyx form the characteristic &amp;quot;eyes&amp;quot; found on certain butterflies and surround the actual eye holes through which the wearer sees.  Stiffened gold alloy forms two antennae extending from the top of the head.&lt;br /&gt;
&lt;br /&gt;
====Southern Sarcophagus====&lt;br /&gt;
*an {{sloot|i|kertig tear|enormous kertig tear}} (volume 20)&amp;lt;br /&amp;gt;&lt;br /&gt;
*a {{sloot|orichalcum bar|massive orichalcum bar}} (volume 10)&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{sloot|i|haralun lump|massive haralun lump}} (volume 10)&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;{{sloot|i|tyrium bar|massive tyrium bar}} (volume 10)&amp;lt;/s&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{sloot|i|deep red moonspun silk greatcloak stenciled with the image of a flying faery}} - Though the pattern only shows the vague outline of the magical creature, special attention has been given to her eyes.  She winks with a playful demeanor that is difficult to read, her expression one of either benign playfulness or deadly mischief.  Clasping the cloak closed at the throat is an uncut crystal pin.&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{sloot|i|black cambrinth unicorn pendant with a black diamond horn}} - This large pendant consists of a finely carved cambrinth body with crushed black diamonds forming the horn.  The chain is darkly tarnished silver.&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{sloot|i|iron bell with a carved ebonwood handle depicting a young male fairie with his tongue stuck out in rebellion}} - Clothed in overalls with his wings folded close against his back, the fairie tries to pass for normal as he backs up, his back foot almost off the bell.; (TAP): You tap your iron bell, taking care to keep the clapper from making noise.&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{sloot|i|dark grey silk greatcloak depicting a gathering storm}} -The upper portion of the garment displays dark grey thunderheads occluding small patches of blue.  Below the clouds, the blue extends down to the hem, gradually fading to sky blue.  Aloft in the sky, several tiny winged figures can be seen, along with motes of silvery-white light.&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{sloot|i|silver-keyed black ironwood flute inlaid with jade}} - A small jade man in a pointed cap is cunningly inlaid along the body of the flute.  His fingers appear poised to press the keys, and his lips are pursed as if he is playing the instrument.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Second Run Prizes===&lt;br /&gt;
These prizes are from 9/1/2011 onward.&lt;br /&gt;
&lt;br /&gt;
====Northern Sarcophagus====&lt;br /&gt;
* &amp;lt;s&amp;gt;{{sloot|i|massive damite lump}}&amp;lt;/s&amp;gt; - 10 volume&lt;br /&gt;
* &amp;lt;s&amp;gt;{{sloot|i|massive kertig tear}}&amp;lt;/s&amp;gt; - 10 volume&lt;br /&gt;
* {{sloot|i|black lacquered instrument case decorated with inlaid gold dragons}} - holds a very high end instrument &lt;br /&gt;
** {{sloot|i|smokewood treble viol}}&lt;br /&gt;
** {{sloot|i|smokewood bow}}&lt;br /&gt;
* {{sloot|w|ironwood-hafted scorpion with silver-inlaid flames on the handle}} - Swappable&lt;br /&gt;
* {{sloot|i|feyweave hip pouch festooned with large cambrinth beads}} - Larger than normal, more cambrinth storage than normal.&lt;br /&gt;
* {{sloot|w|silver-hilted foil with a water forged blade}}&lt;br /&gt;
* {{sloot|i|Wayerd pyramid with a cambrinth capstone}}&lt;br /&gt;
* {{sloot|i|iron bell with a carved fairie handle}} &lt;br /&gt;
* {{sloot|i|iron bell with a diminutive fairie handle}} - Cleric only, restores harness when POKEd, has timer.&lt;br /&gt;
* {{sloot|i|large brass chest}}&lt;br /&gt;
** {{sloot|i|motley jester&#039;s tabard of faded green and gold satin diamonds}} (verby)&lt;br /&gt;
** {{sloot|i|colorfully patched and belled five-pointed hat}} (verby)&lt;br /&gt;
** {{sloot|i|colorful staff wrapped in blue, gold, green and red ribbons}} (verby)&lt;br /&gt;
** {{sloot|i|jester&#039;s stick}} (insult stick)&lt;br /&gt;
** {{sloot|i|pair of emerald curved-toe slippers}}&lt;br /&gt;
** {{sloot|i|kiln-dried clay duck}} (lays a set number of flea bomb eggs).&lt;br /&gt;
* {{sloot|i|faded canvas pack with a circular cambrinth emblem}} - Larger than standard&lt;br /&gt;
* {{sloot|i|broad mistwood staff immaculately carved with bestial images}}&lt;br /&gt;
* {{sloot|i|dusty handbook with yellowed pages}} - Origami instructions&lt;br /&gt;
&lt;br /&gt;
====Eastern Sarcophagus====&lt;br /&gt;
* &amp;lt;s&amp;gt;{{sloot|i|deed for a diamondique boulder}}&amp;lt;/s&amp;gt;&lt;br /&gt;
* {{sloot|i|black canvas sack covered with multicolored splatters}} - Containers hold faery powder.&lt;br /&gt;
** {{sloot|i|engraved ceramic jar}}&lt;br /&gt;
** {{sloot|i|pale cedar coffer}}&lt;br /&gt;
** {{sloot|i|deep green oaken mug}}&lt;br /&gt;
** {{sloot|i|tiled wooden box}}&lt;br /&gt;
** {{sloot|i|yellowed glass bottle}}&lt;br /&gt;
* {{sloot|w|heavy ceramic plate with a reinforced steel band around its edge}}&lt;br /&gt;
* {{sloot|i|slender flamewood staff topped with a rhodonite fireball}}&lt;br /&gt;
* {{sloot|s|giant black scarab carapace streaked with fading bands of emerald green}}&lt;br /&gt;
* {{sloot|i|iron bell with a rowan tree handle}} - Heals target&#039;s spirit health when SHAKEn at them, has timer.&lt;br /&gt;
* {{sloot|i|black shadowsilk cloak}}&lt;br /&gt;
* {{sloot|i|blown-glass Elanthia}}&lt;br /&gt;
* {{sloot|i|carved lapis lazuli that resembles Xibar}}&lt;br /&gt;
* {{sloot|i|carved rhodonite that resembles Yavash}}&lt;br /&gt;
* {{sloot|i|dark moonstone that resembles Katamba}}&lt;br /&gt;
* {{sloot|i|deep red damask backpack embroidered with an array of iridescent thread}}&lt;br /&gt;
** {{sloot|i|small bolt of deep red ialalhe}}&lt;br /&gt;
** {{sloot|i|small bolt of ocean-blue ialalhe}}&lt;br /&gt;
** {{sloot|i|large bolt of zibeline}}&lt;br /&gt;
** {{sloot|i|large bolt of armure}}&lt;br /&gt;
** {{sloot|i|large bolt of silverweave}}&lt;br /&gt;
** {{sloot|i|large bolt of goldweave}}&lt;br /&gt;
&lt;br /&gt;
====Southern Sarcophagus====&lt;br /&gt;
* {{sloot|w|Heavy flame-tongue warsword }}&lt;br /&gt;
* {{sloot|i|animite-edged jewelry case crafted from burnished mahogany}}- Many of these gems are required for alterations.&lt;br /&gt;
** {{sloot|i|square of purple jade}}&lt;br /&gt;
** {{sloot|i|large pear-cut emerald}}&lt;br /&gt;
** {{sloot|i|pitch-black seordstone talon}}&lt;br /&gt;
** {{sloot|i|large rose pearl}}&lt;br /&gt;
** {{sloot|i|delicate sunset opal}}&lt;br /&gt;
** {{sloot|i|small nightfire opal}}&lt;br /&gt;
** {{sloot|i|brilliant sana&#039;ati heart}}&lt;br /&gt;
** {{sloot|i|smoky yellow dwalgim}}&lt;br /&gt;
** {{sloot|i|lustrous ocean-blue svelae}}&lt;br /&gt;
** {{sloot|i|tiny bead of blue gold}}&lt;br /&gt;
** {{sloot|i|small bead of animite-laced marble}}&lt;br /&gt;
** {{sloot|i|delicate palladium necklace with an empty claw-shaped setting}}&lt;br /&gt;
** {{sloot|i|simple platinum tailband with an empty socket}}&lt;br /&gt;
** {{sloot|i|small silver pin shaped like a hollow teardrop}}&lt;br /&gt;
** {{sloot|i|ornate gold anklet of finely braided strands encircling a small hollow}}&lt;br /&gt;
* {{sloot|w|thick-shafted ironwood spear bearing many shallow notches}} - A few verbs&lt;br /&gt;
* {{sloot|w|blue-bladed condottiere with a cross-guard shaped like a slithering snake}}&lt;br /&gt;
* {{sloot|w|sleek black stinger from a giant wasp}} - LE with special Thief ability&lt;br /&gt;
* {{sloot|w|ironwood parry stick}} - Has cambrinth&lt;br /&gt;
* {{sloot|i|deep red moonspun silk greatcloak stenciled with the image of a flying faery}}&lt;br /&gt;
* {{sloot|i|iron bell with a carved ebonwood handle depicting a young male fairie with his tongue stuck out in rebellion}} - Will silence a room for a period of time when you RING the bell, has timer.&lt;br /&gt;
* {{sloot|i|tiny gold antler}} - Summons special mount&lt;br /&gt;
* {{sloot|w|carved dragonwood staff set with an orb of iridescent cambrinth}}&lt;br /&gt;
* {{sloot|i|iridescent faesilk pack decorated with a large cambrinth butterfly}}&lt;br /&gt;
&lt;br /&gt;
====July 2012 Additions====&lt;br /&gt;
* {{sloot|s|small shield shaped like an oak leaf}}&lt;br /&gt;
* {{sloot|a|bulky silver wizard&#039;s robes with magical symbols around the hem}}&lt;br /&gt;
* {{sloot|a|flame-red spidersilk brocade robe}}&lt;br /&gt;
* {{sloot|i|delicate gold torque tipped with cambrinth dragonflies}}&lt;br /&gt;
* {{sloot|w|deep crimson axe with a heavily serrated blade}}&lt;br /&gt;
* {{sloot|w|heavy oak staff topped with a spiraling cambrinth unicorn horn}}&lt;br /&gt;
* {{sloot|i|shimmering faeweave baldric with cambrinth buckles}}&lt;br /&gt;
* {{sloot|w|heavy flame-tongue warsword}}&lt;br /&gt;
* {{sloot|i|shimmering faeweave rope}}&lt;br /&gt;
&lt;br /&gt;
====September 2012 Additions====&lt;br /&gt;
*{{sloot|c| cloak of autumn leaves}}&lt;br /&gt;
**{{sloot|i|rose sapphire-veined cambrinth amaryllis with a pale pink coral center}}&lt;br /&gt;
**{{sloot|i|solid copper acorns}}&lt;br /&gt;
**{{sloot|i|biconical crystal amulet banded with braided red leather}}&lt;br /&gt;
*{{sloot|a|unicorn-head great helm}}&lt;br /&gt;
*{{sloot|i|maniacal flame fae}}&lt;br /&gt;
*{{sloot|c|pivuh-winged boots}}&lt;br /&gt;
*{{sloot|i|jeweled golden hummingbirds}}&lt;br /&gt;
*{{sloot|a|suit of blackened plate armor engraved with a swarm of fireballs}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grass_eel&amp;diff=440569</id>
		<title>Grass eel</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grass_eel&amp;diff=440569"/>
		<updated>2016-04-16T07:46:43Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Grass Eel&lt;br /&gt;
|Image File=grasseel.jpg&lt;br /&gt;
|MinCap=25&lt;br /&gt;
|MaxCap=50&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=6&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Therengia, Zoluren&lt;br /&gt;
|City=Crossing,Riverhaven,Shard,Horse Clan&lt;br /&gt;
|MapList=*{{rmap|4|Applebrandy Riverbed}}&lt;br /&gt;
|MapList2=*{{rmap|32|Riverhaven West Wilds}}&lt;br /&gt;
|MapList3=*{{rmap|71|Gilen Osto Steppes}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=an eel skin&lt;br /&gt;
|Skin Weight=4&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;36&lt;br /&gt;
|MaxVal=117 Kronars&lt;br /&gt;
|MaxArrangedVal=105 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
No more than eighteen inches long, this grass eel has a nasty disposition entirely out of proportion with its size.  In fact it looks more like a green bootlace than anything else.  The eel more than makes up in speed and agility what it lacks in strength, however, and a score of bites from a score of grass eels would not be a pleasant experience.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
It is wearing nothing!&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
West of Crossing they swarm, not recommended below 35 ranks in defenses, maybe more in your armor.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be difficult to retreat from.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armor/Shield/Evasion/Parry hard cap at &amp;lt;=65&amp;lt;br /&amp;gt;&lt;br /&gt;
Multi Opponent hard caps at &amp;lt;= 65&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons hard cap at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
TM hard caps at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
Skinning hard caps at &amp;gt;70&amp;lt;br /&amp;gt;&lt;br /&gt;
Hiding/stalking hard cap at &amp;gt; 65&amp;lt;br /&amp;gt;&lt;br /&gt;
Stalking soft caps at &amp;gt; 60&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tactics hard cap at 60 (confirmed 5/17/2015)&amp;lt;br /&amp;gt;&lt;br /&gt;
Armor soft cap at 48 (confirmed 5/17/2015)&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons soft cap at 42 (4/16/2016)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Evasion capped out at 50 ranks, hard.&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Barbarians_of_renown&amp;diff=440254</id>
		<title>Barbarians of renown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Barbarians_of_renown&amp;diff=440254"/>
		<updated>2016-04-07T06:22:21Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: /* The Crossing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==The Crossing==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Barbarian Guild, Main Hall&lt;br /&gt;
|desc=The austere granite walls of this immense great hall tower upward to the full height of the building. A banner hangs from the ceiling far above. Intricately woven carpets soften the polished mahogany floor and provide traction in the event of a fight. Even in his home, a Barbarian remains ever-vigilant and ready for battle. An enormous jeweled steel greatsword glints above a raised podium at the far end of the hall, from which the Barbarian Guild Leader performs his duties.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see the Barbarian Guildleader [[Agonar]], an arched steel-clad door, a winding black-steel stairway leading upstairs and a large wrought-iron stand with a &#039;&#039;&#039;thick leather tome&#039;&#039;&#039; on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: east, south, out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 4/6/2016&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Barbarians]] are those who have learned to use all weapons to an exceptional degree:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Gorteous]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Penethol]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Codiax]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Squanto]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Jalich]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Vibrato]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Telutci]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Caidie]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Lalouisa]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Phoul]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Breyog]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Sekmeht]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Rhadyn]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Ryain]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Ironjonn]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Cainec]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Vandergrift]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Magdar]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Kendus]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Grumblid]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Blackdew]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Lovasus]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Dullen]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Kovas]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Riverhaven==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Barbarian Guild, Interior&lt;br /&gt;
|desc=Puddles merge across the floor where rainwater seeps from a sodden thatched roof, leaking winter after winter despite the guild&#039;s half-hearted efforts at a permanent lodging. The summer months offer little respite from the moisture, trapped inside by walls of river rock and denied the sun&#039;s drying heat. Still, the Barbarians here could care less, lounging about on wooden benches with all the pomp of noble knights in a king&#039;s court.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a dark oak rack with several things on it, a wide stone arch, a &#039;&#039;&#039;high-quality vellum&#039;&#039;&#039; stretched between two pairs of iron gauntlets and the Barbarian Guildleader [[Mo]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 29 Moliko 417 (10/2/2015)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Barbarians]] are those who have learned to use blunt weapons with masterful grace:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Gorteous]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Jalich]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Telutci]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Phoul]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Collain]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Drevid]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Caraamon]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Codiax]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Ecleus]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Vibrato]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Hammerfist]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Breyog]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Rallyne]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Kendus]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Ironjonn]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Lovasus]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Lagury]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Caidie]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Pantelliden]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Xixist]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Saamon]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Klurn]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Buuwl]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Arylan]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Drunstan]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Steelclaw Clan==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Steelclaw Clan, Great Hall&lt;br /&gt;
|desc=Battle standards, representing kin guilds and victories, hang from the plaster and beam ceiling that arches a full two stories overhead. Brightly lit by torches placed at regular intervals along the walls, it is whispered that the floor was laid by [[Jainder]] Blackarm himself. At the far end of the room, requiring visitors to walk the length of the hall to approach it, stands an immense chair. Whoever occupies the chair inherits Jainder&#039;s legacy and rules the Clan and Guild.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a magnificent chair with the Guildmistress [[T&#039;Kiel]] on it, some double doors, a table with a &#039;&#039;&#039;sheet of polished steel&#039;&#039;&#039; on it, a silk banner detailing abilities from the Path of the Flame, a steel placard detailing abilities from the Path of the Predator and a bone sign detailing abilities from the Path of the Horde.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 3/22/2016&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Barbarians]] are those who have shown skill in the fine art of the blade:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Gorteous]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Squanto]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Codiax]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Penethol]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Buuwl]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Phii]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Jalich]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Breyog]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Pendus]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Telutci]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Caidie]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Vandergrift]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Vibrato]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Phoul]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Ryain]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Rallyne]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Grungy]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Sekmeht]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Lalouisa]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Collain]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Lovasus]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Rhadyn]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Shadodet]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Rikulf]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mer&#039;Kresh==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Globe Arena, Barbarian&#039;s Hall&lt;br /&gt;
|desc=Two large basalt statues lean forward from the wall, flanking a simple oak podium.  Both of the stone forms are identical, and each statue&#039;s face is curled in a cross between a snarl and a grin that bears rows of flat, square teeth.  Nestled on the wall between the two is a portrait of a young barbarian holding a gleaming broadsword aloft in triumph.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an elegant marble stand with a &#039;&#039;&#039;tome of names&#039;&#039;&#039; on it and the Guildleader [[Tusfaov]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: southeast, south, southwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 165 Uthmor 405 (May 24, 2012)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Barbarians]] are those who have learned to be defensive beyond all others:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Squanto]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Gorteous]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Phii]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Breyog]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Sekmeht]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Buuwl]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Vinjince]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Jondong]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Saamon]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Magdar]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Lakus]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Tyx]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Hammerfist]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Shadodet]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Rikulf]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Edgee]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Caraamon]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Juulmon]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Vashir]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Bralinson]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Airaman]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Neubus]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Tehtso]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Arjen]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Warchyld]]||Gor&#039;Tog&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ratha==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Barbarian Guild, Great Hall&lt;br /&gt;
|desc=The benighted city&#039;s low murmur drifts down from a ragged aperture in the roof of this vast chamber, and shadows shudder from torches ranged around the peeling plaster walls. Water drips persistently from some unseen source, forming shallow pools on the worn flagstone floor before seeping silently through the cracks into the porous rock beneath.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see the Barbarian Guildmistress [[Anhh&#039;shre]], an arch and a tarnished bronze stand with a &#039;&#039;&#039;large salt-stained scroll&#039;&#039;&#039; on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: east, out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 25 Moliko 415 (3/15/2015)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Barbarians are those who have has excelled in all aspects of the bow:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Squanto]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Gorteous]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Collain]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Grungy]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Drunstan]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Ternith]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Ecleus]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Drevid]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Guaranzo]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Telutci]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Saamon]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Lakus]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Rikulf]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Edgee]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Gavyn]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Khagan]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Caidie]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Vashir]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Jondong]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Lagury]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Jalich]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Sherley]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Momoche]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Vibrato]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Fitzgerald]]||Gor&#039;Tog&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Elding Gwilt, Viikalar Stof&lt;br /&gt;
|desc=Bright silver strata flow through the granite blocks, catching the torchlight to illuminate even the far corners. Training dummies are scattered about, obviously rended and repaired many times, and makeshift weapon racks stand along the north wall. Stones of various sizes protrude from the floor at different heights, no doubt meant to keep warriors mindful of their footwork.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a grey granite arch and a &#039;&#039;&#039;thick leather tome&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 3/15/2016&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Barbarians are those who have excelled in surviving and weapons of opportunity:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Gorteous]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Buuwl]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Toreakas]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Jalich]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Caidie]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Hammerfist]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Telutci]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Codiax]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Penethol]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Collain]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Phii]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Kendus]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Railyne]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Breyog]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Juulmon]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Gavyn]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Enwah]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Pendus]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Rhadyn]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Lovasus]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Dreaderic]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Guaranzo]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Mythorhad]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Vibrato]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Lakus]]||Dwarf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Renown scrolls,Barbarians}}&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=408999</id>
		<title>Holy Weapon quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=408999"/>
		<updated>2015-05-19T18:51:49Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: /* Shard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
You must be a Paladin of at least 50th circle to go on this quest. You should have a [[Cleric]] [[Bless]] one of your weapons (not your future holy weapon) before going to Mer&#039;Kresh.&lt;br /&gt;
&lt;br /&gt;
==Starting the Quest==&lt;br /&gt;
&lt;br /&gt;
# Go to the Guildleader&#039;s Den in [[RanikMap118|Hibarnhvidar]]. Other guildleaders might be able to give you this quest.&lt;br /&gt;
# {{tt|ASK DARIUS ABOUT HOLY WEAPON}}, and wait until he says, &amp;quot;Good luck to you, and the gods keep you safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
&lt;br /&gt;
# Go to [[Genevive&#039;s Sweet Tooth]] in [[RanikMap67|Shard]].&lt;br /&gt;
# {{tt|ORDER NUT BREAD}} for 36 Dokoras. (Other bread might also be acceptable, but this definitely works.)&lt;br /&gt;
# Find Sentinel [[Lyle]]. He may be on the New South Bridge or in the Great Tower.&lt;br /&gt;
# {{tt|ASK LYLE ABOUT QUEST}} (Move your bread to your right hand PRIOR to asking *See below*)&lt;br /&gt;
# {{tt|ASK HRIANA ABOUT LYLE}}, (I could not get this to work after several tires until I typed it out in ALL CAPS 5/19/2015) and wait until she says, &amp;quot;I am grateful to him if the truth be known. He has never been anything but a gentleman, occasionally bringing people like you to listen to my tale. Lyle has never been rich, and I have never had true greatness. But I am thankful for the roof over my head and that at least there is some food within the cabinets.&amp;quot;&lt;br /&gt;
# {{tt|OFFER BREAD TO HRIANA}} (You seem to need the bread to be in your right had PRIOR to asking Lyle about her as once in the house you cant swap and she wont seem to recognize you have it otherwise 5/19/2015)&lt;br /&gt;
# Go to the Guildleader&#039;s Office in the Tower of Honor.&lt;br /&gt;
# {{tt|ASK SNOW ABOUT HRIANA}}, and wait until she asks, &amp;quot;You will, won&#039;t you?&amp;quot;&lt;br /&gt;
# {{tt|NOD TO SNOW}}&lt;br /&gt;
# Go to Fiona&#039;s Fine Swords and Shields.&lt;br /&gt;
# {{tt|ORDER LION-EMBLAZONED SHIELD}} for 4,059 Dokoras. (If you order the wrong shield, [[Cleworth]] won&#039;t accept it.)&lt;br /&gt;
&lt;br /&gt;
==Therenborough==&lt;br /&gt;
&lt;br /&gt;
# Go to Castellan&#039;s Office in [[RanikMap42a|Theren Keep]].&lt;br /&gt;
# {{tt|GIVE SHIELD TO CLEWORTH}} (the one you bought in Shard)&lt;br /&gt;
# {{tt|ASK CLEWORTH ABOUT HOLY WEAPON}}, and wait until he says, &amp;quot;If you truly want to know more, I&#039;m afraid you will have to speak to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Mer&#039;Kresh==&lt;br /&gt;
&lt;br /&gt;
# Go to Lady [[Avant]]&#039;s Office in the [[RanikMap107|Paladins&#039; Guild]].&lt;br /&gt;
# {{tt|ASK AVANT ABOUT HOLY WEAPON}}&lt;br /&gt;
# {{tt|ASK AVANT ABOUT STTIEJAL}}, and wait until she concludes, &amp;quot;He is probably out roaming the city if you&#039;d like to find him. I need to get back to work here, I&#039;m afraid.&amp;quot;&lt;br /&gt;
# Find [[Sttiejal]]. (He wanders but might be found on Gull Circle.)&lt;br /&gt;
# {{tt|ASK STTIEJAL ABOUT TOWER}}&lt;br /&gt;
# {{tt|ASK STTIEJAL ABOUT PORTAL}}&lt;br /&gt;
# Pursue Sttiejal to the next room, and {{tt|ASK STTIEJAL ABOUT PORTAL}} again.&lt;br /&gt;
# Wait until he &amp;quot;presses a small key into your hand and nods in the direction of the guild.&amp;quot;&lt;br /&gt;
# Go to the Paladins&#039; Guild, and find the Hallway with the locked door. (The room description ends with &amp;quot;A lone door sits in the far northwest corner.&amp;quot; From the Entrance, go door, go arched passageway, go gate, climb steps.)&lt;br /&gt;
# While holding the key that Sttiejal gave you, {{tt|UNLOCK DOOR WITH MY KEY}}.&lt;br /&gt;
# You should find yourself in a Small Room with a footlocker. This room has a box with a combination lock. {{tt|TURN GOLD DIAL ON BOX}} and {{tt|TURN PLATINUM DIAL ON BOX}} to change the combination. {{tt|PUSH BUTTON ON BOX}} to attempt to open the box.&lt;br /&gt;
# When you find the right combination, &amp;quot;a portal you hadn&#039;t seen before&amp;quot; will appear. {{tt|GO PORTAL}}.&lt;br /&gt;
# You will find yourself in the Glade of Dreams. Follow the Shady Lane until you find a room where &amp;quot;Two hulking cyclopses guard an arching trellis.&amp;quot; {{tt|GO TRELLIS}}.&lt;br /&gt;
# Keep walking until you find a Secluded Garden with &amp;quot;a large granite boulder.&amp;quot; {{tt|GLYPH EASE BOULDER}}.&lt;br /&gt;
# {{tt|PUSH BOULDER}} and {{tt|GO STEP}} to enter a Darkened Stairwell.&lt;br /&gt;
# Go {{tt|DOWN}} as far as you can until you find the &amp;quot;massive wooden door&amp;quot; in the Underground Cavern. (You may encounter [[Bony Fylgja|bony fylgjas]] and [[Pale Grey Death Spirit|grey death spirits]]. These cannot be killed without a blessed weapon, but killing them is not necessary to complete the quest.)&lt;br /&gt;
# {{tt|UNLOCK DOOR}}, {{tt|OPEN DOOR}}, and {{tt|GO DOOR}}.&lt;br /&gt;
# You should be in a room with an altar. {{tt|PUT [DESIRED HOLY WEAPON] ON ALTAR}}. You should &amp;quot;sense a bonding between you and the weapon.&amp;quot;&lt;br /&gt;
# You will find yourself back in the Small Room with Sttiejal. Listen to his speech until &amp;quot;Sttiejal fades away.&amp;quot; If you&#039;ve done everything right up to this point, you should see &amp;quot;You have also obtained the Glyph of Renew,&amp;quot; when you type {{tt|GLYPH}}, and you should see, &amp;quot;Your [weapon] is barely glowing with holy power,&amp;quot; when you look at your weapon.&lt;br /&gt;
&lt;br /&gt;
==Charging Your Holy Weapon for the First Time==&lt;br /&gt;
&lt;br /&gt;
Do not attempt to use your new holy weapon before you charge it. If you use it when it is out of charges, it will lose its power, and you&#039;ll have to charge it twice before you can use it again.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: you cannot charge your holy weapon while it has a weapon strap tied to it.&lt;br /&gt;
&lt;br /&gt;
# Go to the Chapel in [[RanikMap67|Shard]]&#039;s Tower of Honor.&lt;br /&gt;
# {{tt|PRAY CHADATRU}} (Your hands must be empty, and it&#039;s normal to &amp;quot;feel your head is not cleared enough to pay proper respect to Chadatru.&amp;quot;)&lt;br /&gt;
# Wait there for five minutes. When it says, &amp;quot;After clearing your thoughts, you pray deeply toward Chadatru. A warm, soothing sensation washes over your soul,&amp;quot; you&#039;re ready to charge your weapon.&lt;br /&gt;
# While holding your holy weapon, {{tt|GLYPH RENEW [WEAPON]}}.&lt;br /&gt;
# When you look at your weapon, it should no longer just be &amp;quot;barely glowing with holy power.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can now use your holy weapon. Repeat that procedure at any charging location to recharge it.&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rock_guardian_(1)&amp;diff=408391</id>
		<title>Rock guardian (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rock_guardian_(1)&amp;diff=408391"/>
		<updated>2015-05-12T03:54:49Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Rock Guardian&lt;br /&gt;
|Image File=rockguardian.jpg&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=323&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11 | Rocky Chasm (11)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Huge!  Approximately twenty feet high, the rock guardian looks like a construct of some kind.  The entire thing is made of stone (very much like granite).  Even so, the thing does not move awkwardly.  Instead, its slow movements seem deliberate, almost graceful.  Its face does not appear as fierce as its size might suggest.  Instead, it looks almost sad.  However, the size of its fists and the shuddering of the ground beneath its massive feet shakes out any cockiness you might have developed.  You harbor no illusions.  This thing is deadly.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
None. Be careful with equipment with these creatures. If your shield or weapon has low construction the attacks blocked and parried will damage them.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
Drops gems and coins worth 3-6 silver. Before treasure system rewrite, Guardians dropped special laced granite treasure:&lt;br /&gt;
&lt;br /&gt;
*a chunk of animite-laced granite (62500 [[Kronars]])&lt;br /&gt;
*a chunk of platinum-laced granite (12500 [[Kronars]])&lt;br /&gt;
*a chunk of gold-laced granite (1250 [[Kronars]])&lt;br /&gt;
*some silver-laced granite (250 [[Kronars]])&lt;br /&gt;
*a piece of crystallized granite (70 [[Kronars]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealth Training==&lt;br /&gt;
&lt;br /&gt;
Was able to begin training stealth around 190 ranks. Able to hide about 50% of the time at pole range with 191 in stealth and 37 in discipline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 3.1==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5/11/2015&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is about as strong as you are. (30) &amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is about as agile as you are. (30) &amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is about as disciplined as you are. (30) &amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is about as quick to react as you are. (30) &amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is about as conditioned as you are. (30) &amp;lt;br/&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with &amp;lt;Shield: 231&amp;gt; and &amp;lt;2HE: 195&amp;gt;, you are certain that the rock guardian is a worthy opponent. &amp;lt;br/&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a &amp;lt;2HE&amp;gt;, you are certain that the rock guardian is a very easy opponent. &amp;lt;br/&amp;gt;&lt;br /&gt;
If you attacked with a &amp;lt;2HE&amp;gt;, you are certain that the enemy would train acceptably. (195) &amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train rather well. (197)&amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train rather well. (172)&amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train acceptably. (231)&amp;lt;br/&amp;gt;&lt;br /&gt;
The guardian appears immune to cold and fire.&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rock_guardian_(1)&amp;diff=408390</id>
		<title>Rock guardian (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rock_guardian_(1)&amp;diff=408390"/>
		<updated>2015-05-12T03:46:57Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Rock Guardian&lt;br /&gt;
|Image File=rockguardian.jpg&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=323&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11 | Rocky Chasm (11)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Huge!  Approximately twenty feet high, the rock guardian looks like a construct of some kind.  The entire thing is made of stone (very much like granite).  Even so, the thing does not move awkwardly.  Instead, its slow movements seem deliberate, almost graceful.  Its face does not appear as fierce as its size might suggest.  Instead, it looks almost sad.  However, the size of its fists and the shuddering of the ground beneath its massive feet shakes out any cockiness you might have developed.  You harbor no illusions.  This thing is deadly.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
None. Be careful with equipment with these creatures. If your shield or weapon has low construction the attacks blocked and parried will damage them.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
Drops gems and coins worth 3-6 silver. Before treasure system rewrite, Guardians dropped special laced granite treasure:&lt;br /&gt;
&lt;br /&gt;
*a chunk of animite-laced granite (62500 [[Kronars]])&lt;br /&gt;
*a chunk of platinum-laced granite (12500 [[Kronars]])&lt;br /&gt;
*a chunk of gold-laced granite (1250 [[Kronars]])&lt;br /&gt;
*some silver-laced granite (250 [[Kronars]])&lt;br /&gt;
*a piece of crystallized granite (70 [[Kronars]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealth Training==&lt;br /&gt;
&lt;br /&gt;
Was able to begin training stealth around 190 ranks. Able to hide about 50% of the time at pole range with 191 in stealth and 37 in discipline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 3.1==&lt;br /&gt;
&lt;br /&gt;
5/11/2015&lt;br /&gt;
You are certain that it is about as strong as you are. (30)&lt;br /&gt;
You are certain that it is about as agile as you are. (30)&lt;br /&gt;
You are certain that it is about as disciplined as you are. (30)&lt;br /&gt;
You are certain that it is about as quick to react as you are. (30)&lt;br /&gt;
You are certain that it is about as conditioned as you are. (30)&lt;br /&gt;
Taking stock of its offensive abilities, and defending with &amp;lt;Shield: 231&amp;gt; and &amp;lt;2HE: 195&amp;gt;, you are certain that the rock guardian is a worthy opponent.&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a steel marauder blade, you are certain that the rock guardian is a very easy opponent.&lt;br /&gt;
If you attacked with a &amp;lt;2HE&amp;gt;, you are certain that the enemy would train acceptably. (195)&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train rather well. (197)&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train rather well. (172)&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train acceptably. (231)&lt;br /&gt;
The guardian appears immune to cold and fire.&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rock_guardian_(1)&amp;diff=408389</id>
		<title>Rock guardian (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rock_guardian_(1)&amp;diff=408389"/>
		<updated>2015-05-12T03:42:37Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Rock Guardian&lt;br /&gt;
|Image File=rockguardian.jpg&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=323&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11 | Rocky Chasm (11)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Huge!  Approximately twenty feet high, the rock guardian looks like a construct of some kind.  The entire thing is made of stone (very much like granite).  Even so, the thing does not move awkwardly.  Instead, its slow movements seem deliberate, almost graceful.  Its face does not appear as fierce as its size might suggest.  Instead, it looks almost sad.  However, the size of its fists and the shuddering of the ground beneath its massive feet shakes out any cockiness you might have developed.  You harbor no illusions.  This thing is deadly.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
None. Be careful with equipment with these creatures. If your shield or weapon has low construction the attacks blocked and parried will damage them.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
Drops gems and coins worth 3-6 silver. Before treasure system rewrite, Guardians dropped special laced granite treasure:&lt;br /&gt;
&lt;br /&gt;
*a chunk of animite-laced granite (62500 [[Kronars]])&lt;br /&gt;
*a chunk of platinum-laced granite (12500 [[Kronars]])&lt;br /&gt;
*a chunk of gold-laced granite (1250 [[Kronars]])&lt;br /&gt;
*some silver-laced granite (250 [[Kronars]])&lt;br /&gt;
*a piece of crystallized granite (70 [[Kronars]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealth Training==&lt;br /&gt;
&lt;br /&gt;
Was able to begin training stealth around 190 ranks. Able to hide about 50% of the time at pole range with 191 in stealth and 37 in discipline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 3.1==&lt;br /&gt;
&lt;br /&gt;
5/11/2015&lt;br /&gt;
You are certain that the rock guardian is somewhat fatigued.&lt;br /&gt;
The rock guardian has a relatively minor wound.&lt;br /&gt;
You are certain that it is about as strong as you are.&lt;br /&gt;
You are certain that it is about as agile as you are.&lt;br /&gt;
You are certain that it is about as disciplined as you are.&lt;br /&gt;
You are certain that it is about as quick to react as you are.&lt;br /&gt;
You are certain that it is about as conditioned as you are.&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a lumium tower shield with a tempered face and a steel marauder blade, you are certain that the rock guardian is a worthy opponent.&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a steel marauder blade, you are certain that the rock guardian is a very easy opponent.&lt;br /&gt;
If you attacked with a steel marauder blade, you are certain that the enemy would train acceptably.&lt;br /&gt;
If you threw the blade at the enemy you are certain that it would train exceptionally well, but you probably won&#039;t be landing many blows.&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train rather well.&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train rather well.&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train acceptably.&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train very well, provided you can affect it.&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train exceptionally well, but you probably won&#039;t be landing many spells.&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train exceptionally well, but you probably won&#039;t be landing many abilities.&lt;br /&gt;
The guardian appears immune to cold and fire.&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Angiswaerd_hatchling&amp;diff=405857</id>
		<title>Angiswaerd hatchling</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Angiswaerd_hatchling&amp;diff=405857"/>
		<updated>2015-04-23T02:42:46Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: /* UPDATE 3.1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Throne City&lt;br /&gt;
|MapList=*{{rmap|35 | Throne City (35)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a black angiswaerd eye&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=125&lt;br /&gt;
|MaxVal=~485 lirum&lt;br /&gt;
|MaxArrangedVal=508 lirum&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Merely the length of a full grown Gor&#039;Tog, the angiswaerd hatchling is too small to engulf its prey whole like its full grown counterparts.  Instead, it would surely rely on remaining below ground and out of sight until ravenous hunger forces it to the surface in search of food.  This one is currently in just such a mode, seeking a meal over safety.&lt;br /&gt;
&lt;br /&gt;
[You can not LOOK to see wounds or what it carries.  This is not a bug.]&lt;br /&gt;
==In Depth==&lt;br /&gt;
Angiswaerd is [[Gamgweth]] for Snake Dragon.&lt;br /&gt;
&lt;br /&gt;
After a hatchling has been {{com|search}}ed, it will leave behind a {{sloot|i|small serpent husk}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UPDATE 3.1==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4/8/2015&#039;&#039;&#039;  Paladin with 180&#039;s Defenses no buffs, can kill and dance with 1 or 2 but anymore then that killed me fairly quickly and effectively. I moved the lower cap and will update more when I can dance with more&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4/22/2015&#039;&#039;&#039;  Paladin with 205-210 in defenses, 178 weapon no buffs. I can dance 4 easy enough&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Angiswaerd_hatchling&amp;diff=405856</id>
		<title>Angiswaerd hatchling</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Angiswaerd_hatchling&amp;diff=405856"/>
		<updated>2015-04-23T02:30:56Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: /* UPDATE 3.1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Throne City&lt;br /&gt;
|MapList=*{{rmap|35 | Throne City (35)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a black angiswaerd eye&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=125&lt;br /&gt;
|MaxVal=~485 lirum&lt;br /&gt;
|MaxArrangedVal=508 lirum&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Merely the length of a full grown Gor&#039;Tog, the angiswaerd hatchling is too small to engulf its prey whole like its full grown counterparts.  Instead, it would surely rely on remaining below ground and out of sight until ravenous hunger forces it to the surface in search of food.  This one is currently in just such a mode, seeking a meal over safety.&lt;br /&gt;
&lt;br /&gt;
[You can not LOOK to see wounds or what it carries.  This is not a bug.]&lt;br /&gt;
==In Depth==&lt;br /&gt;
Angiswaerd is [[Gamgweth]] for Snake Dragon.&lt;br /&gt;
&lt;br /&gt;
After a hatchling has been {{com|search}}ed, it will leave behind a {{sloot|i|small serpent husk}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UPDATE 3.1==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4/8/2015&#039;&#039;&#039;  Paladin with 180&#039;s Defenses no buffs, can kill and dance with 1 or 2 but anymore then that killed me fairly quickly and effectively. I moved the lower cap and will update more when I can dance with more&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Angiswaerd_hatchling&amp;diff=405855</id>
		<title>Angiswaerd hatchling</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Angiswaerd_hatchling&amp;diff=405855"/>
		<updated>2015-04-23T02:24:06Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: /* UPDATE 3.1 4/8/15 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Throne City&lt;br /&gt;
|MapList=*{{rmap|35 | Throne City (35)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a black angiswaerd eye&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=125&lt;br /&gt;
|MaxVal=~485 lirum&lt;br /&gt;
|MaxArrangedVal=508 lirum&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Merely the length of a full grown Gor&#039;Tog, the angiswaerd hatchling is too small to engulf its prey whole like its full grown counterparts.  Instead, it would surely rely on remaining below ground and out of sight until ravenous hunger forces it to the surface in search of food.  This one is currently in just such a mode, seeking a meal over safety.&lt;br /&gt;
&lt;br /&gt;
[You can not LOOK to see wounds or what it carries.  This is not a bug.]&lt;br /&gt;
==In Depth==&lt;br /&gt;
Angiswaerd is [[Gamgweth]] for Snake Dragon.&lt;br /&gt;
&lt;br /&gt;
After a hatchling has been {{com|search}}ed, it will leave behind a {{sloot|i|small serpent husk}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UPDATE 3.1==&lt;br /&gt;
&lt;br /&gt;
4/8/15   Paladin with 180&#039;s Defenses no buffs, can kill and dance with 1 or 2 but anymore then that killed me fairly quickly and effectively. I moved the lower cap and will update more when I can dance with more&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_black_leucro_(1)&amp;diff=404624</id>
		<title>Giant black leucro (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_black_leucro_(1)&amp;diff=404624"/>
		<updated>2015-04-14T22:38:19Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: /* Skill Range Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Giant Black Leucro&lt;br /&gt;
|Image File=leucro.jpg&lt;br /&gt;
|MinCap=160&lt;br /&gt;
|MaxCap=210&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11a | Leucros and Vipers (11a)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a black leucro hide&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a black leucro paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=~110&lt;br /&gt;
|MaxArrangedVal=813?&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Jet black and looking very much like a giant wolf, the black leucro is half as tall as a normal sized human.  Its eyes burn with a fire that suggests that it is more than an overgrown wolf.  Something otherwordly seems to burn within its soul.  Though often appearing in large groups, it seems to move with an independence that seems to go beyond the pack mentality of normal wolves.  Perhaps that is for the best since you are almost certain that if they learned or desired to act in unison, you would be dead now.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Leucros can charge from pole range.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The areas where these leucros live is heavily overgrown. With low [[Perception skill | perception]] and/or [[Scouting skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some other things to note:&lt;br /&gt;
*Moving around teaches minimal perception and scouting (if a ranger).&lt;br /&gt;
*Moving around drains your fatigue.&lt;br /&gt;
*Peering can cause roundtime as you climb a tree to look around.&lt;br /&gt;
*You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.&lt;br /&gt;
*As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.&lt;br /&gt;
*Leucros experience diminished spawn rates during the daytime, and increased spawn rates during peak night time hours.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Skill Range Updates===&lt;br /&gt;
Update 07/19/2014: At 215 ranks, mindstates rarely get above 1/34 even with 4 at melee.&lt;br /&gt;
&lt;br /&gt;
Update 12/2013: Evasion learning dies out at about 234; Skinning still locked at 235 - Opticus&lt;br /&gt;
&lt;br /&gt;
Update 4/12/2015 Skinning ranks lowered, Im getting them every third or every other attempt with 110 skinning ranks.&lt;br /&gt;
Min Cap raised a little, I attempted to fight here with mid 150s in armor and defenses. 151 in primary weapon, full Plate w/ several Paladin buffs and got beat up pretty quick. I could handle 2 if I fought hard with mid 160&#039;s.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Grizzled Red Leucro]]&lt;br /&gt;
*[[Silver Leucro]]&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_black_leucro_(1)&amp;diff=404623</id>
		<title>Giant black leucro (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_black_leucro_(1)&amp;diff=404623"/>
		<updated>2015-04-14T22:37:56Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Giant Black Leucro&lt;br /&gt;
|Image File=leucro.jpg&lt;br /&gt;
|MinCap=160&lt;br /&gt;
|MaxCap=210&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11a | Leucros and Vipers (11a)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a black leucro hide&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a black leucro paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=~110&lt;br /&gt;
|MaxArrangedVal=813?&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Jet black and looking very much like a giant wolf, the black leucro is half as tall as a normal sized human.  Its eyes burn with a fire that suggests that it is more than an overgrown wolf.  Something otherwordly seems to burn within its soul.  Though often appearing in large groups, it seems to move with an independence that seems to go beyond the pack mentality of normal wolves.  Perhaps that is for the best since you are almost certain that if they learned or desired to act in unison, you would be dead now.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Leucros can charge from pole range.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The areas where these leucros live is heavily overgrown. With low [[Perception skill | perception]] and/or [[Scouting skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some other things to note:&lt;br /&gt;
*Moving around teaches minimal perception and scouting (if a ranger).&lt;br /&gt;
*Moving around drains your fatigue.&lt;br /&gt;
*Peering can cause roundtime as you climb a tree to look around.&lt;br /&gt;
*You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.&lt;br /&gt;
*As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.&lt;br /&gt;
*Leucros experience diminished spawn rates during the daytime, and increased spawn rates during peak night time hours.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Skill Range Updates===&lt;br /&gt;
Update 07/19/2014: At 215 ranks, mindstates rarely get above 1/34 even with 4 at melee.&lt;br /&gt;
&lt;br /&gt;
Update 12/2013: Evasion learning dies out at about 234; Skinning still locked at 235 - Opticus&lt;br /&gt;
&lt;br /&gt;
4/12/2015 Skinning ranks lowered, Im getting them every third or every other attempt with 110 skinning ranks.&lt;br /&gt;
Min Cap raised a little, I attempted to fight here with mid 150s in armor and defenses. 151 in primary weapon, full Plate w/ several Paladin buffs and got beat up pretty quick. I could handle 2 if I fought hard with mid 160&#039;s. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Grizzled Red Leucro]]&lt;br /&gt;
*[[Silver Leucro]]&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_black_leucro_(1)&amp;diff=404545</id>
		<title>Giant black leucro (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_black_leucro_(1)&amp;diff=404545"/>
		<updated>2015-04-13T07:46:02Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Giant Black Leucro&lt;br /&gt;
|Image File=leucro.jpg&lt;br /&gt;
|MinCap=150&lt;br /&gt;
|MaxCap=210&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11a | Leucros and Vipers (11a)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a black leucro hide&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a black leucro paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=~110&lt;br /&gt;
|MaxArrangedVal=813?&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Jet black and looking very much like a giant wolf, the black leucro is half as tall as a normal sized human.  Its eyes burn with a fire that suggests that it is more than an overgrown wolf.  Something otherwordly seems to burn within its soul.  Though often appearing in large groups, it seems to move with an independence that seems to go beyond the pack mentality of normal wolves.  Perhaps that is for the best since you are almost certain that if they learned or desired to act in unison, you would be dead now.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Leucros can charge from pole range.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The areas where these leucros live is heavily overgrown. With low [[Perception skill | perception]] and/or [[Scouting skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some other things to note:&lt;br /&gt;
*Moving around teaches minimal perception and scouting (if a ranger).&lt;br /&gt;
*Moving around drains your fatigue.&lt;br /&gt;
*Peering can cause roundtime as you climb a tree to look around.&lt;br /&gt;
*You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.&lt;br /&gt;
*As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.&lt;br /&gt;
*Leucros experience diminished spawn rates during the daytime, and increased spawn rates during peak night time hours.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Skill Range Updates===&lt;br /&gt;
Update 071914: At 215 ranks, mindstates rarely get above 1/34 even with 4 at melee.&lt;br /&gt;
&lt;br /&gt;
Update 12/2013: Evasion learning dies out at about 234; Skinning still locked at 235 - Opticus&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Grizzled Red Leucro]]&lt;br /&gt;
*[[Silver Leucro]]&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Golden_pard&amp;diff=404424</id>
		<title>Golden pard</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Golden_pard&amp;diff=404424"/>
		<updated>2015-04-11T23:46:19Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: /* Update 3.1 4/11/2015 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=145&lt;br /&gt;
|MaxCap=200&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Horse Clan&lt;br /&gt;
|MapList=*{{rmap|71 | Road to Horse Clan (71)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a golden pard claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;lt;110&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=claw&lt;br /&gt;
|Weight=5&lt;br /&gt;
|Tannable=No&lt;br /&gt;
|NumPieces=&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The golden pard is a large cat of sleek build with powerful leaping muscles.  Dark enough to disappear into shadows and patient enough to wait for the perfect opportunity to pounce, it watches and waits for the weaknesses of its prey.  Golden-green eyes glitter in the blackness of its form, but once you have noticed those eyes, most assuredly you are already considered a snack.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Stealthy: Pards move around, advance, and ambush from hiding.&lt;br /&gt;
&lt;br /&gt;
==Update 3.1 4/11/2015==&lt;br /&gt;
&lt;br /&gt;
Can handle 2 fine, 3 if I kill one as fast as I can with 192 in armor and 164 in primary weapon, Paladin w/ quite a few buffs up and the following stats&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Strength 28 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reflex :  28 &amp;lt;br /&amp;gt;&lt;br /&gt;
Agility :  26 &amp;lt;br /&amp;gt;&lt;br /&gt;
Discipline :  28 &amp;lt;br /&amp;gt;        &lt;br /&gt;
Stamina :  28 &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Startled by ambushes 3/4 times with 120 in perception, I dont see them even moving around much. Will update when my perception allows me to see them at least regularly moving and again when I can point them out before ambushing me.&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Golden_pard&amp;diff=404419</id>
		<title>Golden pard</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Golden_pard&amp;diff=404419"/>
		<updated>2015-04-11T23:32:56Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: /* Special Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=145&lt;br /&gt;
|MaxCap=200&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Horse Clan&lt;br /&gt;
|MapList=*{{rmap|71 | Road to Horse Clan (71)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a golden pard claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;lt;110&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=claw&lt;br /&gt;
|Weight=5&lt;br /&gt;
|Tannable=No&lt;br /&gt;
|NumPieces=&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The golden pard is a large cat of sleek build with powerful leaping muscles.  Dark enough to disappear into shadows and patient enough to wait for the perfect opportunity to pounce, it watches and waits for the weaknesses of its prey.  Golden-green eyes glitter in the blackness of its form, but once you have noticed those eyes, most assuredly you are already considered a snack.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Stealthy: Pards move around, advance, and ambush from hiding.&lt;br /&gt;
&lt;br /&gt;
==Update 3.1 4/11/2015==&lt;br /&gt;
&lt;br /&gt;
Startled by ambushes 3/4 times with 120 in perception, I dont see them even moving around much. Will update when my perception allows me to see them at least regularly moving and again when I can point them out before ambushing me.&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mutant_togball&amp;diff=404151</id>
		<title>Mutant togball</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mutant_togball&amp;diff=404151"/>
		<updated>2015-04-09T05:09:36Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Mutant Togball&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=165&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|121|Boar Clan (121)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a warped vertebra&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=~95&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=vertebra&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|Crushable=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Hunchbacked into a sickly &amp;quot;C&amp;quot; shape, the stunted creature&#039;s spine curves like the handle of a giant coffee mug.  The deformed humanoid&#039;s leathery brown skin exhibits dozens of old scars from use on the playing field as merely a tool, an object at the disposal of much stronger and violent beings.  Neither its bulging eyes or mangled facial features provide information about which sentient race it belonged to prior to its damnation.  Vertebrae, grossly misshapen and misaligned, protrude from the figure&#039;s back, forever warped into place by cruel and unforgiving hands.  Plastered with a crazed expression of morbid fear mixed with insatiable bloodlust, the togball foams at the mouth in anticipation of gaining revenge on those responsible for its current state, no matter how hopeless an endeavor that may be.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Recall===&lt;br /&gt;
You recall from &amp;quot;A History of TogBall&amp;quot; that the origin of the ball is rather gruesome.  The first ball was actually a helpless piglet that the Gor&#039;Togs of yore flung around from man to man, taking great pleasure in the activity.  However, the concept of using an actual person was born when a group of &#039;Togs decided to use a particularly nasty S&#039;Kra Mur overseer in their game by throwing him around by his tail.  In modern times, convicted felons are often the main source of balls, though creatures such as goblins and faenrae reavers have been utilized as well.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Able to fully arrange with 118 rank in skinning&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons (Brawling) hard capped at 185&lt;br /&gt;
&lt;br /&gt;
As of 19-Oct-2014, hunting with a Paladin in plate/brig/chain, with a large shield and lightly hindered, using AA, at 120 ranks in all defenses, these would create multiple bleeders after about 30 minutes. So I bumped the min ranks to start up to 130.  Several clerics have reported being able to safely hunt these as early as 100 ranks. I suspect that the spell PFE is massively more effective than any other barrier spell, and is accounting for this 20-30 rank difference.&lt;br /&gt;
&lt;br /&gt;
Added 25-Nov-2014, primary weapon at 167 and TM at 168. Cannot get them over 1/34.&lt;br /&gt;
&lt;br /&gt;
As 20-Dec-2014: Cleric with low 130s using MPP, MAPP, Bene, Centering was able to hunt these regularly.  Will update when I hit soft cap.&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Heggarangi_boar&amp;diff=404111</id>
		<title>Heggarangi boar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Heggarangi_boar&amp;diff=404111"/>
		<updated>2015-04-08T22:22:59Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Heggarangi Boar&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=200&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia, Therengia&lt;br /&gt;
|City=Throne City, Hara&#039;jaal&lt;br /&gt;
|MapList=*{{rmap|35a|Faldesu Inlet near Throne City (35a)}}&lt;br /&gt;
|MapList2=*{{rmap|106 | Hara&#039;jaal (106)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a heggarangi boar tusk&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=~100&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The heggarangi boar is a huge wild beast with large, wicked tusks and coarse black hair.  It glares out at the world through maniacal, bloodshot eyes, snorting and squealing and stamping its hooves with rage.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Tusks may be used in the creation of [[Divination bones]]. Throne City hunting area seems to spawn at most two boars per hunter.&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Attacks: Bites, Charges and Claws&lt;br /&gt;
{{Cat|Boars}}&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Angiswaerd_hatchling&amp;diff=404082</id>
		<title>Angiswaerd hatchling</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Angiswaerd_hatchling&amp;diff=404082"/>
		<updated>2015-04-08T21:23:36Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Throne City&lt;br /&gt;
|MapList=*{{rmap|35 | Throne City (35)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a black angiswaerd eye&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=125&lt;br /&gt;
|MaxVal=~485 lirum&lt;br /&gt;
|MaxArrangedVal=508 lirum&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Merely the length of a full grown Gor&#039;Tog, the angiswaerd hatchling is too small to engulf its prey whole like its full grown counterparts.  Instead, it would surely rely on remaining below ground and out of sight until ravenous hunger forces it to the surface in search of food.  This one is currently in just such a mode, seeking a meal over safety.&lt;br /&gt;
&lt;br /&gt;
[You can not LOOK to see wounds or what it carries.  This is not a bug.]&lt;br /&gt;
==In Depth==&lt;br /&gt;
Angiswaerd is [[Gamgweth]] for Snake Dragon.&lt;br /&gt;
&lt;br /&gt;
After a hatchling has been {{com|search}}ed, it will leave behind a {{sloot|i|small serpent husk}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UPDATE 3.1 4/8/15==&lt;br /&gt;
&lt;br /&gt;
Paladin with 180&#039;s Defenses no buffs, can kill and dance with 1 or 2 but anymore then that killed me fairly quickly and effectively. I moved the lower cap and will update more when I can dance with more&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Angiswaerd_hatchling&amp;diff=404076</id>
		<title>Angiswaerd hatchling</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Angiswaerd_hatchling&amp;diff=404076"/>
		<updated>2015-04-08T21:21:14Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Throne City&lt;br /&gt;
|MapList=*{{rmap|35 | Throne City (35)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a black angiswaerd eye&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=125&lt;br /&gt;
|MaxVal=~485 lirum&lt;br /&gt;
|MaxArrangedVal=508 lirum&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Merely the length of a full grown Gor&#039;Tog, the angiswaerd hatchling is too small to engulf its prey whole like its full grown counterparts.  Instead, it would surely rely on remaining below ground and out of sight until ravenous hunger forces it to the surface in search of food.  This one is currently in just such a mode, seeking a meal over safety.&lt;br /&gt;
&lt;br /&gt;
[You can not LOOK to see wounds or what it carries.  This is not a bug.]&lt;br /&gt;
==In Depth==&lt;br /&gt;
Angiswaerd is [[Gamgweth]] for Snake Dragon.&lt;br /&gt;
&lt;br /&gt;
After a hatchling has been {{com|search}}ed, it will leave behind a {{sloot|i|small serpent husk}}.&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snow_goblin_(1)&amp;diff=403883</id>
		<title>Snow goblin (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snow_goblin_(1)&amp;diff=403883"/>
		<updated>2015-04-05T06:33:38Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=snowgobby.jpg&lt;br /&gt;
|MinCap=110&lt;br /&gt;
|MaxCap=130&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|98b | Geshi&#039;selhin Chui (98b)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a pale goblin hide&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some pale goblin bones&lt;br /&gt;
|RequiredRanks=~90&lt;br /&gt;
|MaxArrangedVal=210&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The snow [[race is::goblin]], standing about as tall as a short Human but with a much broader torso, is clearly a distant cousin of the smaller, common goblin.  Its full, white hair and thick skin give evidence that the breed has adapted well to its frigid surroundings.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
[[Snowbeast]]s in the area will fight with the goblins. Snow goblins have very high [[Parry Ability skill|Parry Ability]], but their evasion is comparatively low--you may need 110 or more in your weapon to hit them at all, but ranged weapons are viable from as low as 75 ranks.&lt;br /&gt;
&lt;br /&gt;
===Box Details===&lt;br /&gt;
Boxes can be opened carefully with ~75 ranks in lockpick and disarm.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|c|home-made white fur tunic}}&lt;br /&gt;
* {{cloot|c|crude white fur tunic}}&lt;br /&gt;
* {{cloot|c|perfect white fur tunic }}&lt;br /&gt;
* {{cloot|c|white fur tunic}}&lt;br /&gt;
* {{cloot|c|white fur cape}}&lt;br /&gt;
* {{cloot|w|frozen club}}&lt;br /&gt;
* {{cloot|w|large frozen club}}&lt;br /&gt;
&lt;br /&gt;
===[[Recall]]===&lt;br /&gt;
Goblins can be found throughout Elanthia, from the fields west of Crossing to the frozen slopes of Aesry Surlaenis&#039;a.  The most common, and least dangerous, are the field and wildland goblins, although even these can be dangerous in great numbers.&lt;br /&gt;
&lt;br /&gt;
Goblins are also known to produce great leaders and proficient soldiers.  Goblin warriors, berserkers, archers, mercenaries, chieftains, warlords, and even princes have been known to occassionally join their lesser kin in battle.&lt;br /&gt;
{{cat|Goblin}}&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spotted_kashika_serpent&amp;diff=402931</id>
		<title>Spotted kashika serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spotted_kashika_serpent&amp;diff=402931"/>
		<updated>2015-03-31T00:28:13Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: DR 3.1 Update 3/30/15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Spotted Kashika Serpent&lt;br /&gt;
|MinCap=150&lt;br /&gt;
|MaxCap=230&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList=*{{rmap|151|Beneath Fang&#039;s Peak (151)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=serpent skin&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|MaxVal=&amp;gt;357 Dokoras&lt;br /&gt;
|MaxArrangedVal=433 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=skin&lt;br /&gt;
|Weight=2&lt;br /&gt;
|Tannable=yes&lt;br /&gt;
|NumPieces=5&lt;br /&gt;
|Crushable=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Intricate patterns of greens, browns and black cover the dull scales of the kashika serpent, making it difficult to distinguish from its surroundings.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Very similar to serpents out east gate of Riverhaven. They like to swarm, and you can get webbed moving from one room to another.&amp;lt;br /&amp;gt;&lt;br /&gt;
Easy to hit. Can hit with about 80 ranks.&amp;lt;br /&amp;gt;&lt;br /&gt;
Hard cap TM &amp;gt;155&amp;lt;br /&amp;gt;&lt;br /&gt;
3.0 Brawling hardcapped &amp;lt;156 ranks.  Defenses still moving very well at 190+ ranks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Still locking:&amp;lt;br /&amp;gt;&lt;br /&gt;
Defenses at 230&amp;lt;br /&amp;gt;&lt;br /&gt;
MO at 220&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons at 220&amp;lt;br /&amp;gt;&lt;br /&gt;
Die in 1-3 hits, swarm, and grazing hits won&#039;t even scratch the skin while in heavy plate, no buffs.&amp;lt;br /&amp;gt;&lt;br /&gt;
Able to skin fairly consistently at 105 - no arrange.&amp;lt;br /&amp;gt;&lt;br /&gt;
I was able to skin occasionally with full arrange at 132 ranks and 21 base agility. Cleric with no buffs.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Warmage with no buffs- (after a mining clear with 3) &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Stance at 60Evasion/83Shield/40Parry &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield @ 220 34/34 &amp;lt;br /&amp;gt;&lt;br /&gt;
Chain @ 250 29/34 &amp;lt;br /&amp;gt;&lt;br /&gt;
Defend @ 257 11/34 &amp;lt;br /&amp;gt;&lt;br /&gt;
Evasion @ 248 12/34 &amp;lt;br /&amp;gt;&lt;br /&gt;
Parry @ 274  1/34 &amp;lt;br /&amp;gt; &lt;br /&gt;
I flipped my stance to 80Evasion/100Parry and Parry stayed 1/34 &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Offenses &amp;lt;br /&amp;gt;&lt;br /&gt;
SE @ 285 - 0/34 &amp;lt;br /&amp;gt;&lt;br /&gt;
Staff @ 198 - 1/34 &amp;lt;br /&amp;gt;&lt;br /&gt;
Melee @ 238 - 0/34 &amp;lt;br /&amp;gt;&lt;br /&gt;
2HE @ 182 - 1/34 &amp;lt;br /&amp;gt;&lt;br /&gt;
Tactics @ 207 - 0/34 &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Skinning @ 147 22/34 - Full Arrange, mostly Sterling. Some skillful/superior. No Perfects.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DR 3.1 Update 3/30/2015&lt;br /&gt;
&lt;br /&gt;
You are certain that it is about as strong as you are. (25) &amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as agile as you are. (25) &amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is rather less disciplined than you are. (25) &amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as quick to react as you are. (25) &amp;lt;br /&amp;gt;&lt;br /&gt;
You are confident that it is about as conditioned as you are. (25) &amp;lt;br /&amp;gt;&lt;br /&gt;
If you attacked with a (2HE), you are confident that the enemy would train somewhat poorly. (146) &amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train very well. (150) &amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train very well. (132) &amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are confident that the enemy would train somewhat poorly. (172) &amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train rather well. (121) &amp;lt;br /&amp;gt;&lt;br /&gt;
If you targeted and cast a spell at the enemy, you estimate that it would train acceptably. (80) &amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you guess that it would train exceptionally well, but you probably won&#039;t be landing many abilities. (50) &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Decent skins with 100 in Skinning &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Knife_Clan_Metal_Dyer&amp;diff=388258</id>
		<title>Knife Clan Metal Dyer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Knife_Clan_Metal_Dyer&amp;diff=388258"/>
		<updated>2014-12-16T09:34:41Z</updated>

		<summary type="html">&lt;p&gt;CARLILES: Added color list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance |    &lt;br /&gt;
         Store Name       = Metal Dyer  |&lt;br /&gt;
         Province         = Zoluren          |&lt;br /&gt;
         Town             = Knife Clan       |&lt;br /&gt;
         MapNumber        = 5a                |&lt;br /&gt;
         Owner            = Klurge          |&lt;br /&gt;
         NumRooms         = 1                |&lt;br /&gt;
         Store Type       = Dye &lt;br /&gt;
}}{{ShopDescription&lt;br /&gt;
|roomname=Knife Clan, Back Room&lt;br /&gt;
|desc=A pine counter liberally spattered with a muddied rainbow of colors blocks passage deeper into the room. Near a dark curtain at the back of the shop can be seen several barrels of pigmented metallic powders stacked carelessly next to a large bucket of half-dried paint. [[Klurge]], the proprieter of the operation, stands behind the counter, watching incoming customers with suspicious eyes. A color menu list is nailed to the wall to the left of the exit. You also see the proprieter Klurge.}}&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Note: This shop only works on metal. (He will not dye arrows, for example.) However, he doesn&#039;t dye metal jewelry. (Tested with a hammered copper tailband.)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hold the item to be dyed in the right hand and [[Order command|&amp;lt;tt&amp;gt;ORDER&amp;lt;/tt&amp;gt;]] the color by number. For example: &amp;quot;&amp;lt;tt&amp;gt;ORDER 18&amp;lt;/tt&amp;gt;&amp;quot; buffed brown color dye is desired.  All dye jobs cost 1000 copper [[kronar]]s or the equivalent amount in silver or gold coins. To cancel the dye job after ordering, [[Refuse command|&amp;lt;tt&amp;gt;REFUSE&amp;lt;/tt&amp;gt;]] and the order will be cancelled.&lt;br /&gt;
&lt;br /&gt;
{{Shop Page Two Columns&lt;br /&gt;
|title=Available Dyes    ~~1000 Kronars~~&lt;br /&gt;
|contents=&lt;br /&gt;
* 1 - Red &lt;br /&gt;
* 2 - Yellow&lt;br /&gt;
* 3 - Pink&lt;br /&gt;
* 4 - Purple    &lt;br /&gt;
|contents2=&lt;br /&gt;
* 5 - Blue&lt;br /&gt;
* 6 - Green&lt;br /&gt;
* 7 - White&lt;br /&gt;
* 8 - Black&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If the item has a special &amp;lt;tt&amp;gt;LOOK&amp;lt;/tt&amp;gt;, Klurge won&#039;t paint it.&lt;br /&gt;
&lt;br /&gt;
Forged equipment can be dyed without losing the forger&#039;s mark, although the dye job will obliterate all other descriptions. For example, when dyed &amp;quot;a bastard sword&amp;quot; became &amp;quot;a gold-edged sword.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Knife Clan Shops]]&lt;br /&gt;
[[Category:Zoluren Shops]]&lt;/div&gt;</summary>
		<author><name>CARLILES</name></author>
	</entry>
</feed>