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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CAPTJACK</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CAPTJACK"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/CAPTJACK"/>
	<updated>2026-06-06T00:30:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=688520</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=688520"/>
		<updated>2026-03-04T01:23:43Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Grenhart woodspirt Usho&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt-Usho&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;The elf before you does not belong to any one world.&lt;br /&gt;
&lt;br /&gt;
At first glance, he could be mistaken for a common Ranger — the folds of his desert shroud moving gently in the wind. &lt;br /&gt;
&lt;br /&gt;
His presence feels solid — carved out of sun and wind and will. his eyes — silver and steady — hold the hard stillness of someone who has seen too much and understood more than he wished.&lt;br /&gt;
&lt;br /&gt;
Around his waist is a leather belt, worn and creased, with the hilt of a curved shotel peeking from its folds — a gift and a burden both. Its silver grip glints when the wind shifts. On his right shoulder rests a baldric with a longbow in it, a quiet reminder that he is also a soldier of another empire, one whose banners do not fly here.&lt;br /&gt;
&lt;br /&gt;
There is something unearthly in him, as if the desert itself had polished him down, and kept only the necessary parts — the endurance, the quiet, the resolve. When he moves, he does so without hurry, the sand whispering under his boots. His voice, when it comes, is low and deliberate, carrying easily over the empty expanse.&lt;br /&gt;
&lt;br /&gt;
You realize, watching him, that he wears his shroud as a covenant — a promise to the land and to the people who dwell within it. The folds around him are not costume; they are allegiance, woven in the language of heat and horizon.&lt;br /&gt;
&lt;br /&gt;
He looks once more toward the distance, where the dunes melt into light. For a moment, the shadows of his shroud, the glint off of his black hair, and the glare of the sun all blur together, and you cannot tell where the elf ends and the desert begins.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Personal_Trail_Markers&amp;diff=650583</id>
		<title>Personal Trail Markers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Personal_Trail_Markers&amp;diff=650583"/>
		<updated>2024-09-02T21:07:17Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: Added Grenhart&amp;#039;s custom marker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At [[requires scouting skill::175]] ranks of {{skill|Scouting}}, a [[guild association is::Ranger]] can create a personal trail marker (PTM).&lt;br /&gt;
&lt;br /&gt;
At 100th circle, a [[guild association is::Ranger]] can create a second personal trail marker (PTM).&lt;br /&gt;
&lt;br /&gt;
== Creating a Personal Trail Marker ==&lt;br /&gt;
&lt;br /&gt;
Step 1: Forage a rock&lt;br /&gt;
&lt;br /&gt;
Step 2: [[Beseech_Elanthia_to_Imbue|Beseech Elanthia to Imbue]] the rock&lt;br /&gt;
&lt;br /&gt;
Step 3: Mark the rock with a knife (skinning, carving, etc.  Some knives do not work)&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;mark my rock with my knife&lt;br /&gt;
:Examining the salient features of the surroundings, you use your skinning knife to chisel a rough map into your skinning knife that identifies your trailhead.&lt;br /&gt;
&lt;br /&gt;
Step 4: Study the rock&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;study my rock&lt;br /&gt;
:You study your trail marker rock, attempting to commit the location to memory.  Creating a trail marker to mark this location, you sketch a circle around two diamonds on the ground to mark your trail.&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
*The study step places a trail marker at that location that is specific to you.  Every Ranger has a different symbol (at least I&#039;ve not found two that are the same yet).  You can Scout Marker, Look Marker to see it. (You will need a fellow Ranger with at least [[requires scouting skill::225]] Scouting to teach this to you via Scout Read Learn/Teach)&lt;br /&gt;
&lt;br /&gt;
== Using a Personal Trail Marker ==&lt;br /&gt;
&lt;br /&gt;
Now you can go off galivanting about Elanthia -- just take your new pet rock with you.  When you want to return to your trail head:&lt;br /&gt;
&lt;br /&gt;
Step 1: Get the trail marker rock&lt;br /&gt;
&lt;br /&gt;
Step 2: Study the rock&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;study rock&lt;br /&gt;
:You study your trail marker rock, refreshing your memory with the location of your trail marker.&lt;br /&gt;
&lt;br /&gt;
Step 3: Scout rock to run the trail&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;scout rock&lt;br /&gt;
:You set off into the wilds, following the direction on your rock...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You cannot have more than one trail marker rock active; as soon as you mark another rock, that rock becomes your new active trail marker rock, until you have reached circle 100.&lt;br /&gt;
*Having a new trail marker rock does not erase the previous PTM, but only the most recent PTM will work. If you&#039;ve already put a PTM in a room and you&#039;d like to put down another PTM in the same room, you&#039;ll have to KICK MARKER to erase your previous PTM first.&lt;br /&gt;
*The room must be at least Ranger Bonus Neutral for you to put down a PTM. And you must be in at least a Ranger Bonus Neutral room to Scout Rock to get to the PTM.&lt;br /&gt;
*Certain rooms just do not allow you to put a PTM down, such as the entrance to Crossing Ranger Guild and the room south of it (but the area behind the doors is fine). I had no trouble putting PTMs down in areas like genies or onyx gargoyles.&lt;br /&gt;
*Running a PTM trains Scouting and Perception just like any normal trail&lt;br /&gt;
*At 362 Scouting skill, mark rock lasted for 55 minutes.&lt;br /&gt;
*Testing PTMs in Zoluren shows that length of time to run a PTM depends on the room that you start &amp;quot;Scout Rock&amp;quot;, not where the marker room is. Default time was 52 sec @362 Scouting Skill. Certain rooms like west of Empath Infirmary, divorce tent in Dirge, and abandoned mine make the PTM take 82 sec to complete. Running a PTM from abandoned mine in a group with 2 extra people took 2.5 minutes (approx. double the time). Also, I was unable to cross the Segoltha River via PTM.&lt;br /&gt;
*At 1750 Instinct skill, a marker rock lasted for 59 minutes.  With a max Wolf Scent, effective 2100 Instinct skill, a marker rock lasted for 59 minutes.&lt;br /&gt;
*With the 100th circle ability of having two current PTMs, you can create as many PTMs in different rooms, however the system will only track the locations of the last two created trail markers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional actions include:&lt;br /&gt;
*COVER their marker to make it more difficult for another Ranger to find.&lt;br /&gt;
*ARRANGE their marker to make it a little easier for another Ranger to find.&lt;br /&gt;
*TURN their marker to make it very easy for another Ranger to find.&lt;br /&gt;
*KICK their marker to get rid of the marker&lt;br /&gt;
*LOOK and READ their marker to see some information about it (read information includes how long your trailmarker will remain usable)&lt;br /&gt;
*EXAMINE ROCK : Give the [Title Name] of the room where you set the PTM.&lt;br /&gt;
*STUDY gives normal Study comments&lt;br /&gt;
*A Ranger who happens to find another Ranger&#039;s marker via SCOUT can:&lt;br /&gt;
*LOOK and READ to see what it looks like and who made it&lt;br /&gt;
*GO or SNEAK to follow the marker back to the Ranger who made it (albeit with the same distance checks that have always been in place)&lt;br /&gt;
&lt;br /&gt;
== Additional Information from Official Discord ==&lt;br /&gt;
Posted by [[Lyneya]] 12/2/2021 at 1:00 PM in #ranger:&lt;br /&gt;
&lt;br /&gt;
Crossposting the sharing of information.. from the F2P channel:&lt;br /&gt;
@Solaes&lt;br /&gt;
anyone know how to cover or arrange a personal trailmarker? when i try, it says &amp;quot;What are you going to cover the trail marker with?&amp;quot; and whatever I use doesn&#039;t seem to work&lt;br /&gt;
&lt;br /&gt;
Lyneya — Today at 1:00 PM&lt;br /&gt;
You need something from a specific set of items.  What are you trying to use to cover it?&lt;br /&gt;
Branch, flower, grass, leaf, moss, root, rose, sage, stick, limb, twig, vine, weed, corn will all work for COVER.&lt;br /&gt;
&lt;br /&gt;
Solaes — Today at 2:06 PM&lt;br /&gt;
btw, it seems like only rocks can be used for ARRANGE MARKER&lt;br /&gt;
&lt;br /&gt;
== Related Forum Post ==&lt;br /&gt;
&lt;br /&gt;
http://forums.play.net/forums/13/124/973/view/304&lt;br /&gt;
&lt;br /&gt;
Return to [[Scouting skill|Scouting Information]].&lt;br /&gt;
{{Cat|Ranger abilities}}&lt;br /&gt;
&lt;br /&gt;
==Personal Markers==&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Based on [[PIN]]&lt;br /&gt;
|-&lt;br /&gt;
!Digits!!Look&lt;br /&gt;
|-&lt;br /&gt;
|0||reach down and arrange some pebbles into two concentric circles on&lt;br /&gt;
|-&lt;br /&gt;
|1||draw three concentric circles on&lt;br /&gt;
|-&lt;br /&gt;
|2||reach down and arrange a set of small stones into two joined circles on&lt;br /&gt;
|-&lt;br /&gt;
|3||sketch three joined circles on&lt;br /&gt;
|-&lt;br /&gt;
|4||reach down and arrange a set of small stones into a circle and a square on&lt;br /&gt;
|-&lt;br /&gt;
|5||scratch a circle around two squares into&lt;br /&gt;
|-&lt;br /&gt;
|6||draw a circle around three squares on&lt;br /&gt;
|-&lt;br /&gt;
|7||reach down and arrange some pebbles into two concentric squares on&lt;br /&gt;
|-&lt;br /&gt;
|8||reach down and arrange some smooth rocks into three concentric squares on&lt;br /&gt;
|-&lt;br /&gt;
|9||etch two joined squares into&lt;br /&gt;
|-&lt;br /&gt;
|10||sketch three joined squares on&lt;br /&gt;
|-&lt;br /&gt;
|11||sketch a circle around two triangles on&lt;br /&gt;
|-&lt;br /&gt;
|12||scratch a circle around three triangles into&lt;br /&gt;
|-&lt;br /&gt;
|13||reach down and arrange some smooth rocks into two concentric triangles on&lt;br /&gt;
|-&lt;br /&gt;
|14||reach down and arrange a set of small stones into three concentric triangles on&lt;br /&gt;
|-&lt;br /&gt;
|15||draw two joined triangles on&lt;br /&gt;
|-&lt;br /&gt;
|16||etch three joined triangles into&lt;br /&gt;
|-&lt;br /&gt;
|17||scrape a triangle within a circle into&lt;br /&gt;
|-&lt;br /&gt;
|18||reach down and circle some smooth rocks around a sketched diamond on&lt;br /&gt;
|-&lt;br /&gt;
|19||sketch a circle around two diamonds on&lt;br /&gt;
|-&lt;br /&gt;
|20||etch a circle around three diamonds into&lt;br /&gt;
|-&lt;br /&gt;
|21||scratch two joined diamonds on&lt;br /&gt;
|-&lt;br /&gt;
|22||draw three joined diamonds on&lt;br /&gt;
|-&lt;br /&gt;
|23||reach down and arrange a set of small stones into two concentric diamonds on&lt;br /&gt;
|-&lt;br /&gt;
|24||reach down and arrange some pebbles into three concentric diamonds on&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Custom Marker&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Look&lt;br /&gt;
|-&lt;br /&gt;
|[[Molenir]]||scratch a hammer in flight into&lt;br /&gt;
|-&lt;br /&gt;
|[[Falkonis]]||scratch the outline of a falcon in flight into&lt;br /&gt;
|-&lt;br /&gt;
|[[Tarmerdes]]||reach down and arrange a miniature two-stick deadfall upon&lt;br /&gt;
|-&lt;br /&gt;
|[[Natasha]]||scratch a jagged line, resembling a lightening bolt into&lt;br /&gt;
|-&lt;br /&gt;
|[[Talace]]||  scratch a jagged line, resembling a lightening bolt into&lt;br /&gt;
|-&lt;br /&gt;
|[[Galidae]]||sketch a nyad peeking through a tree into&lt;br /&gt;
|-&lt;br /&gt;
|[[Storrmm]]||place a rough stone arrowhead on top of a glaysker flower on&lt;br /&gt;
|-&lt;br /&gt;
|[[Raltir]]||draw two interlocking boomerangs, each crossing on top once, on&lt;br /&gt;
|-&lt;br /&gt;
|[[Valynn]]||etch a stylized symbol depicting an owl into&lt;br /&gt;
|-&lt;br /&gt;
|[[Dulcinia]]||place eight twigs radiating outward from a pebble, which looks remarkably like a spider, the sun, or a lopsided flower, upon&lt;br /&gt;
|-&lt;br /&gt;
|[[Krinahd]]||sketch a wolf&#039;s head with two pebbles for eyes into&lt;br /&gt;
|-&lt;br /&gt;
|[[Phairdon]]||etch into the face of a nearby rock, the image of an oak leaf being pierced by an arrow and place it on&lt;br /&gt;
|-&lt;br /&gt;
|[[Launtris]]||scratch the image of a hare leaping through the open mouth of a fox into&lt;br /&gt;
|-&lt;br /&gt;
|[[Dritzfury]]||sketch an infinity loop on&lt;br /&gt;
|-&lt;br /&gt;
|[[Hanryu]]||strike a circumscribed broad block letter H&lt;br /&gt;
|-&lt;br /&gt;
|[[Grenhart]]||draw a crouching mountain lion poised to pounce on a beer mug&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=SimuCon&amp;diff=645826</id>
		<title>SimuCon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=SimuCon&amp;diff=645826"/>
		<updated>2024-06-21T22:42:08Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: /* Prime Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}[[rare source::true| ]]&lt;br /&gt;
SimuCon is the annual Simutronics convention held in St. Louis, Missouri.&lt;br /&gt;
&lt;br /&gt;
The first SimuCon was in 1990, several years prior to DragonRealms&#039; creation, and it was actually called GemCon (for Simutronics biggest game of the time [[GemStone]]).&lt;br /&gt;
&lt;br /&gt;
The next SimuCon was in 1997 and was called SimuCon II.  After that all SimuCons were named by the year they were held from SimuCon &#039;98 through SimuCon 2007, though no SimuCon was held in 2006.&lt;br /&gt;
&lt;br /&gt;
In 1999 a large number of players, led by GameMaster [[Treveri]], started a player-run DragonRealms convention in Las Vegas called VegasCon.  The first VegasCon was coincidentally scheduled the same weekend as a similar GemStone meeting in Las Vegas.  After 1999 all VegasCons have been planned with both DragonRealms and GemStone at the same location.&lt;br /&gt;
&lt;br /&gt;
==Learn More==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2024==&lt;br /&gt;
===Location===&lt;br /&gt;
&#039;&#039;&#039;Sheraton Westport Plaza&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
900 Westport Plaza&amp;lt;br/&amp;gt;&lt;br /&gt;
St. Louis, MO 63146&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(314) 878-1500&#039;&#039; - Main&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;(314) 212-2100&#039;&#039; - Sales&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;(314) 212-2133&#039;&#039; - Office&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dates:&#039;&#039;&#039; Wednesday, August 7, to Sunday, August 11, 2024&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Group Block Name:&#039;&#039;&#039;  SIMUCON 2024&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Group Rate:&#039;&#039;&#039;  $155-$159 USD per night, plus tax&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Room Options:&#039;&#039;&#039; 1 king bed or 2 double beds&lt;br /&gt;
&lt;br /&gt;
===How To Book===&lt;br /&gt;
====Options for booking====&lt;br /&gt;
#Use the Hotel Booking link: [[https://www.marriott.com/event-reservations/reservation-link.mi?id=1712267208646&amp;amp;key=GRP&amp;amp;app=resvlink Hotel Booking]]&lt;br /&gt;
#Call the Sheraton via one of the phone numbers listed above and request to book with the Group Block Name listed above.&lt;br /&gt;
#Call Marriot directly at &#039;&#039;1 (800) 627-7468&#039;&#039; and request to book with the Group Block Name.&lt;br /&gt;
&lt;br /&gt;
====Group Rate Applicable Dates====&lt;br /&gt;
&#039;&#039;&#039;Start Date:&#039;&#039;&#039; Tuesday, August 6, 2024&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;End Date:&#039;&#039;&#039; Monday, August 13, 2024&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Last Day to Book:&#039;&#039;&#039; July 16, 2024&lt;br /&gt;
&lt;br /&gt;
===2024 Schedule===&lt;br /&gt;
SimuCon 2024 Schedule. All times CST (CENTRAL TIME)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Day&lt;br /&gt;
! Time&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; | Thursday&amp;lt;br /&amp;gt;July 13&lt;br /&gt;
|-&lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| Blank&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; | Friday&amp;lt;br /&amp;gt;July 14&lt;br /&gt;
|-&lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| Blank&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; | Saturday&amp;lt;br /&amp;gt;July 15&lt;br /&gt;
|-&lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| Blank&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; | Sunday&amp;lt;br /&amp;gt;July 16&lt;br /&gt;
|-&lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| Blank&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;You must bring your own laptop and have an active account to participate&lt;br /&gt;
&lt;br /&gt;
For the Live Alteration Sessions:&lt;br /&gt;
- First come, first served!  There are several sessions scheduled, and everyone is allowed to claim one alteration but they MUST make it to one of these sessions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;D&amp;amp;D One Shots: These will be 60-90 minutes sessions. You must pre-register for a session in the Box Office. Try to make Session 0!&lt;br /&gt;
&lt;br /&gt;
===Panel Schedule===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Day&lt;br /&gt;
! Time&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Panel&lt;br /&gt;
! Panelists&lt;br /&gt;
! Stream&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight:bold; vertical-align:top;&amp;quot; | Friday&amp;lt;br /&amp;gt; August 9&lt;br /&gt;
| 0:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Unknown&lt;br /&gt;
| Name&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight:bold; vertical-align:top;&amp;quot; | Saturday&amp;lt;br /&amp;gt; August 10&lt;br /&gt;
| 0:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Unknown&lt;br /&gt;
| Name&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Main Events &amp;amp; Side Quest Announcement===&lt;br /&gt;
&lt;br /&gt;
====SimuCon Main Events: Live Alterations====&lt;br /&gt;
Back again this year, there will be two sessions per day on Thursday, Friday, and Saturday where you will be able to sit with a GameMaster and get an alteration done.  Look for posted GM names when our schedule is solidified!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ticketing===&lt;br /&gt;
Ticketing is currently handled through the play.net [https://www.play.net/dr/quests/ Box Office] page. &lt;br /&gt;
&lt;br /&gt;
====Non-Attendee====&lt;br /&gt;
&lt;br /&gt;
====Attendee====&lt;br /&gt;
&lt;br /&gt;
===Attendee List===&lt;br /&gt;
You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
====Prime Players====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* [[Hanryu]]&lt;br /&gt;
* [[Kiashandra]]&lt;br /&gt;
* [[Miskton]]&lt;br /&gt;
* [[Navesi]]&lt;br /&gt;
* [[Saragos]]&lt;br /&gt;
* [[Shavay]]&lt;br /&gt;
* [[Spookei]]&lt;br /&gt;
* [[Vaerek]]&lt;br /&gt;
* [[Grenhart]]}}&lt;br /&gt;
&lt;br /&gt;
====Platinum Players====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* Pending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====TF Players====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* Pending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Game Staff====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* Pending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.com/channels/619301383451181075/619364127407734785 SimuCon channel on DragonRealm&#039;s official Discord server]&lt;br /&gt;
*[https://discord.gg/tZGPPyU Unofficial SimuCon Server]&lt;br /&gt;
*[https://gswiki.play.net/SimuCon_2023 GemstoneIV Wiki&#039;s SimuCon Page]&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Personal_Trail_Markers&amp;diff=643783</id>
		<title>Personal Trail Markers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Personal_Trail_Markers&amp;diff=643783"/>
		<updated>2024-04-13T19:11:59Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: Added Gren&amp;#039;s trailmarker.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At [[requires scouting skill::175]] ranks of {{skill|Scouting}}, a [[guild association is::Ranger]] can create a personal trail marker (PTM).&lt;br /&gt;
&lt;br /&gt;
At 100th circle, a [[guild association is::Ranger]] can create a second personal trail marker (PTM).&lt;br /&gt;
&lt;br /&gt;
== Creating a Personal Trail Marker ==&lt;br /&gt;
&lt;br /&gt;
Step 1: Forage a rock&lt;br /&gt;
&lt;br /&gt;
Step 2: [[Beseech_Elanthia_to_Imbue|Beseech Elanthia to Imbue]] the rock&lt;br /&gt;
&lt;br /&gt;
Step 3: Mark the rock with a knife (skinning, carving, etc.  Some knives do not work)&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;mark my rock with my knife&lt;br /&gt;
:Examining the salient features of the surroundings, you use your skinning knife to chisel a rough map into your skinning knife that identifies your trailhead.&lt;br /&gt;
&lt;br /&gt;
Step 4: Study the rock&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;study my rock&lt;br /&gt;
:You study your trail marker rock, attempting to commit the location to memory.  Creating a trail marker to mark this location, you sketch a circle around two diamonds on the ground to mark your trail.&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
*The study step places a trail marker at that location that is specific to you.  Every Ranger has a different symbol (at least I&#039;ve not found two that are the same yet).  You can Scout Marker, Look Marker to see it. (You will need a fellow Ranger with at least [[requires scouting skill::225]] Scouting to teach this to you via Scout Read Learn/Teach)&lt;br /&gt;
&lt;br /&gt;
== Using a Personal Trail Marker ==&lt;br /&gt;
&lt;br /&gt;
Now you can go off galivanting about Elanthia -- just take your new pet rock with you.  When you want to return to your trail head:&lt;br /&gt;
&lt;br /&gt;
Step 1: Get the trail marker rock&lt;br /&gt;
&lt;br /&gt;
Step 2: Study the rock&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;study rock&lt;br /&gt;
:You study your trail marker rock, refreshing your memory with the location of your trail marker.&lt;br /&gt;
&lt;br /&gt;
Step 3: Scout rock to run the trail&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;scout rock&lt;br /&gt;
:You set off into the wilds, following the direction on your rock...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You cannot have more than one trail marker rock active; as soon as you mark another rock, that rock becomes your new active trail marker rock, until you have reached circle 100.&lt;br /&gt;
*Having a new trail marker rock does not erase the previous PTM, but only the most recent PTM will work. If you&#039;ve already put a PTM in a room and you&#039;d like to put down another PTM in the same room, you&#039;ll have to KICK MARKER to erase your previous PTM first.&lt;br /&gt;
*The room must be at least Ranger Bonus Neutral for you to put down a PTM. And you must be in at least a Ranger Bonus Neutral room to Scout Rock to get to the PTM.&lt;br /&gt;
*Certain rooms just do not allow you to put a PTM down, such as the entrance to Crossing Ranger Guild and the room south of it (but the area behind the doors is fine). I had no trouble putting PTMs down in areas like genies or onyx gargoyles.&lt;br /&gt;
*Running a PTM trains Scouting and Perception just like any normal trail&lt;br /&gt;
*At 362 Scouting skill, mark rock lasted for 55 minutes.&lt;br /&gt;
*Testing PTMs in Zoluren shows that length of time to run a PTM depends on the room that you start &amp;quot;Scout Rock&amp;quot;, not where the marker room is. Default time was 52 sec @362 Scouting Skill. Certain rooms like west of Empath Infirmary, divorce tent in Dirge, and abandoned mine make the PTM take 82 sec to complete. Running a PTM from abandoned mine in a group with 2 extra people took 2.5 minutes (approx. double the time). Also, I was unable to cross the Segoltha River via PTM.&lt;br /&gt;
*At 1750 Instinct skill, a marker rock lasted for 59 minutes.  With a max Wolf Scent, effective 2100 Instinct skill, a marker rock lasted for 59 minutes.&lt;br /&gt;
*With the 100th circle ability of having two current PTMs, you can create as many PTMs in different rooms, however the system will only track the locations of the last two created trail markers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional actions include:&lt;br /&gt;
*COVER their marker to make it more difficult for another Ranger to find.&lt;br /&gt;
*ARRANGE their marker to make it a little easier for another Ranger to find.&lt;br /&gt;
*TURN their marker to make it very easy for another Ranger to find.&lt;br /&gt;
*KICK their marker to get rid of the marker&lt;br /&gt;
*LOOK and READ their marker to see some information about it (read information includes how long your trailmarker will remain usable)&lt;br /&gt;
*EXAMINE ROCK : Give the [Title Name] of the room where you set the PTM.&lt;br /&gt;
*STUDY gives normal Study comments&lt;br /&gt;
*A Ranger who happens to find another Ranger&#039;s marker via SCOUT can:&lt;br /&gt;
*LOOK and READ to see what it looks like and who made it&lt;br /&gt;
*GO or SNEAK to follow the marker back to the Ranger who made it (albeit with the same distance checks that have always been in place)&lt;br /&gt;
&lt;br /&gt;
== Additional Information from Official Discord ==&lt;br /&gt;
Posted by [[Lyneya]] 12/2/2021 at 1:00 PM in #ranger:&lt;br /&gt;
&lt;br /&gt;
Crossposting the sharing of information.. from the F2P channel:&lt;br /&gt;
@Solaes&lt;br /&gt;
anyone know how to cover or arrange a personal trailmarker? when i try, it says &amp;quot;What are you going to cover the trail marker with?&amp;quot; and whatever I use doesn&#039;t seem to work&lt;br /&gt;
&lt;br /&gt;
Lyneya — Today at 1:00 PM&lt;br /&gt;
You need something from a specific set of items.  What are you trying to use to cover it?&lt;br /&gt;
Branch, flower, grass, leaf, moss, root, rose, sage, stick, limb, twig, vine, weed, corn will all work for COVER.&lt;br /&gt;
&lt;br /&gt;
Solaes — Today at 2:06 PM&lt;br /&gt;
btw, it seems like only rocks can be used for ARRANGE MARKER&lt;br /&gt;
&lt;br /&gt;
== Related Forum Post ==&lt;br /&gt;
&lt;br /&gt;
http://forums.play.net/forums/13/124/973/view/304&lt;br /&gt;
&lt;br /&gt;
Return to [[Scouting skill|Scouting Information]].&lt;br /&gt;
{{Cat|Ranger abilities}}&lt;br /&gt;
&lt;br /&gt;
==Personal Markers==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!LOOK MARKER Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Antharos]]&lt;br /&gt;
|Scratched into the ground is a circle around two squares.&lt;br /&gt;
|-&lt;br /&gt;
|[[Damoone]]&lt;br /&gt;
|Some smooth rocks are arranged into two concentric triangles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jeincains]]&lt;br /&gt;
|A set of small stones is arranged into two concentric diamonds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kamisama]]&lt;br /&gt;
|Some smooth rocks are circled around a sketched diamond.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kivian]]&lt;br /&gt;
|Sketched into the ground is a circle around two diamonds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hanryu]]&lt;br /&gt;
|Sketched into the ground is a circle around two diamonds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Sketched into the ground is a circle around two diamonds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pfanston]]&lt;br /&gt;
|A set of small stones is arranged into three concentric triangles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Valynn]]&lt;br /&gt;
|Etched into the ground is a stylized symbol depicting an owl.&#039;*&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Astras&lt;br /&gt;
|Etched into the ground are two joined squares.&lt;br /&gt;
|-&lt;br /&gt;
|Nosanger&lt;br /&gt;
|Drawn into the ground are three concentric circles.&lt;br /&gt;
|-&lt;br /&gt;
|Grenhart&lt;br /&gt;
|Some pebbles are arranged into three concentric diamonds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;*&#039; = A prize from the design a trailmarker contest.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=SimuCon&amp;diff=587304</id>
		<title>SimuCon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=SimuCon&amp;diff=587304"/>
		<updated>2022-04-08T22:21:37Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: /* Prime Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}[[rare source::true| ]]&lt;br /&gt;
SimuCon is the annual Simutronics convention held in St. Louis, Missouri.&lt;br /&gt;
&lt;br /&gt;
The first SimuCon was in 1990, several years prior to DragonRealms&#039; creation, and it was actually called GemCon (for Simutronics biggest game of the time [[GemStone]]).&lt;br /&gt;
&lt;br /&gt;
The next SimuCon was in 1997 and was called SimuCon II.  After that all SimuCons were named by the year they were held from SimuCon &#039;98 through SimuCon 2007, though no SimuCon was held in 2006.&lt;br /&gt;
&lt;br /&gt;
In 1999 a large number of players, led by GameMaster Treveri, started a player-run DragonRealms convention in Las Vegas called [[VegasCon]].  The first VegasCon was coincidentally scheduled the same weekend as a similar GemStone meeting in Las Vegas.  After 1999 all VegasCons have been planned with both DragonRealms and GemStone at the same location.&lt;br /&gt;
&lt;br /&gt;
==GemCon==&lt;br /&gt;
*Location: King Henry VIII (hotel closed)&lt;br /&gt;
*Approximate Number in Attendance: 10&lt;br /&gt;
*Memorable Events:  &lt;br /&gt;
*Memory Sites:&lt;br /&gt;
&lt;br /&gt;
==SimuCon II==&lt;br /&gt;
*Location: [http://www.marriott.com/hotels/travel/stlap-st-louis-airport-marriott/ St. Louis Airport Marriott]&lt;br /&gt;
*Approximate Number in Attendance: 48 (DragonRealms only)&lt;br /&gt;
*Memorable Events: [http://www.royaldumpe.com/ The Royal Dumpe] outing&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/simucon%5D%5B/ SimuCon II Official Memory Site]&lt;br /&gt;
&lt;br /&gt;
==SimuCon &#039;98==&lt;br /&gt;
*Location: [http://www.adamsmark.com/stlouis/index.asp Adam&#039;s Mark St. Louis]&lt;br /&gt;
*Approximate Number in Attendance: 152 (DragonRealms only)&lt;br /&gt;
*Memorable Events: Downtown late night scavenger hunt&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/1998/ SimuCon &#039;98 Official Memory Site]&lt;br /&gt;
&lt;br /&gt;
==SimuCon &#039;99==&lt;br /&gt;
*Location: King Henry VIII (hotel closed)&lt;br /&gt;
*Approximate Number in Attendance: 437 (162 DragonRealms)&lt;br /&gt;
*Memorable Events: Duffy&#039;s Pub, Quavvy&#039;s Bar, Kygar Festival, Hero&#039;s Journey preview&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/1999/ SimuCon &#039;99 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2000==&lt;br /&gt;
*Location: King Henry VIII (hotel closed)&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2000/ SimuCon 2000 Link Collection] (No official site made in 2000)&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2001==&lt;br /&gt;
*Location: [http://www1.hilton.com/en_US/hi/hotel/STLHIHF-Hilton-St-Louis-Airport-Missouri/index.do St. Louis Airport Hilton]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events: GM Dunking Booth, Quavvy&#039;s Bar&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2001/ SimuCon 2001 Link Collection] (No official site made in 2001)&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2002==&lt;br /&gt;
*Location: [http://www1.hilton.com/en_US/hi/hotel/STLHIHF-Hilton-St-Louis-Airport-Missouri/index.do St. Louis Airport Hilton]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2002/ SimuCon 2002 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2003==&lt;br /&gt;
*Location: [http://www.sheratonwestport.com/ Sheraton Westport Lakeside-Chalet]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2003/ SimuCon 2003 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2004==&lt;br /&gt;
*Location: [http://www.sheratonwestport.com/ Sheraton Westport Lakeside-Chalet]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2004/ SimuCon 2004 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2005==&lt;br /&gt;
*Location: [http://www.sheratonwestport.com/ Sheraton Westport Lakeside-Chalet]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2005/ SimuCon 2005 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2007==&lt;br /&gt;
*Location:&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2014==&lt;br /&gt;
*Location: Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates: August 6th-10th, 2014&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2014 Indigogo Funding]&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Goodie Bag===&lt;br /&gt;
*Special Scripted Ring: {{sloot|i|twisted golden ring studded with multicolored stones}}&lt;br /&gt;
**132 possible aura combinations&lt;br /&gt;
**12 possible colors&lt;br /&gt;
**11 possible styles&lt;br /&gt;
*Unique Title: [[Title:Merrymaker|Merrymaker]]&lt;br /&gt;
*500 [[SimuCoins]]&lt;br /&gt;
*Level 4 [[RPA_command|RPA]]&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2015==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; August 6th-9th, 2015.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2015 Indigogo Funding]&lt;br /&gt;
&lt;br /&gt;
===Auction information===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Details&lt;br /&gt;
|-&lt;br /&gt;
|Gore Voucher||Allows for the gorification of one weapon.&lt;br /&gt;
|-&lt;br /&gt;
|Full Feature Alteration Voucher||Read [[Feature Alteration]] for more info.&lt;br /&gt;
|-&lt;br /&gt;
|Forgebinding Voucher||Good for 1 [[Forgebinding]].&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Hunter&#039;s Sack||Contains four treasure maps with valid destinations.&lt;br /&gt;
|-&lt;br /&gt;
|Rebecho Voucher||Good for three sessions of work (must be completed at the same time.)  Read [[Rebecho]] for info.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|beanbag homunculus}}||Incredibly verby, worn, TAP-changing toy.&lt;br /&gt;
|-&lt;br /&gt;
|Custom Chakrel, Soulstone, or (50 mana) Cambrinth Voucher||Any rares must be provided.&lt;br /&gt;
|-&lt;br /&gt;
|Shockwave Voucher||Allows for the wind slash/stomp/shockwave effect to be added to one weapon.  Enemy blow back w/damage. Effect is similar to {{ilink|w|spiked steel mace with a raccoon carved into its ebony handle}} and {{ilink|w|Ice-blue two-headed hammer marked with silver-inlaid lightning bolts}}.&lt;br /&gt;
|-&lt;br /&gt;
|Food Creating Voucher||Allows for the food-creation effect to be added to one weapon.  These items will randomly make food on successful hits ([[Post:Food_making_weapons_-_11/25/2013_-_17:41|Related Post]]).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Goodie Bag===&lt;br /&gt;
*Special Scripted Morph Pet: {{sloot|i|shapeless grey blob comprised of shifting shadows}}&lt;br /&gt;
**Linkable and unlinkable, making them truly yours.&lt;br /&gt;
**175,616 unique taps ([[https://docs.google.com/spreadsheets/d/1RJ79wGL94kXOoywoRsL14ldb57QibXg1ojaHwvPbmgI/edit#gid=0 Full list of options.]]).&lt;br /&gt;
**8 possible worn locations&lt;br /&gt;
**56 possible articles + adjectives&lt;br /&gt;
**56 possible colors&lt;br /&gt;
**56 possible nouns&lt;br /&gt;
**7 total verbs&lt;br /&gt;
**2 possible upgrade types:&lt;br /&gt;
**:- Upgrade to T5 includes 250,047 unique taps with upgrades --  63 adjectives/colors/nouns.  11 total verbs&lt;br /&gt;
**:- Upgrade type 2 includes custom TAP modifier + LOOK&lt;br /&gt;
*Unique Title: [[Title:Party_Benefactor|Party Benefactor]]&lt;br /&gt;
*500 [[SimuCoins]]&lt;br /&gt;
*Level 4 [[RPA_command|RPA]]&lt;br /&gt;
*1 Hour Pass to [[Fate&#039;s_Fortune&#039;s_Games|Fate&#039;s Fortune Games]] Area&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2016==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; August 17th-21nd, 2016.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2016--2#/ Indigogo Funding]&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Goodie Bag===&lt;br /&gt;
*High Capacity Backpack: {{sloot|i|embroidered backpack depicting a large town by the side of a river}}&lt;br /&gt;
*Lighter: {{sloot|i|anlorma-avtoma beetle coated in iridescent glass}}&lt;br /&gt;
*Iltesh Instructions: {{sloot|i|serrated iltesh instructions}}&lt;br /&gt;
*500 [[SimuCoins]]&lt;br /&gt;
*Level 4 [[RPA_command|RPA]]&lt;br /&gt;
*10x {{ilink|i|golden rat token}}s for the [[Drathrok%27s_Duskruin#Duskruin_Labyrinth|Duskruin Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2017==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; August 2nd-6th, 2017.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2017#/ Indigogo Funding]&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Goodie Bag===&lt;br /&gt;
*High Capacity shoulder worn: {{sloot|i|giant party sack bedazzled with countless glitterstars and shadowstars}}&lt;br /&gt;
*Level 4 [[RPA_command|RPA]]&lt;br /&gt;
*Unique Title: [[Title:Altruist|Altruist]] ({{sloot|i|brightly colored parchment}})&lt;br /&gt;
*Special Scripted Button: {{sloot|i|golden button set with a shadowstar}} or {{sloot|i|golden button set with a glitterstar}}&lt;br /&gt;
*Snake charm: {{sloot|i|shadowstar-eyed serpent charm}} or {{sloot|i|glitterstar-eyed serpent charm}}&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2018==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; August 8th-12th, 2018.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.starwoodmeeting.com/Book/Simucon2018 Hotel Booking]&lt;br /&gt;
**[http://forums.play.net/forums/SimuCon/SimuCon%20&#039;18/General%20Discussions/view Official Forums Link]&lt;br /&gt;
**[https://discord.gg/f8Qkz4Y Unofficial SimuCon Discord Server]&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2018-community-adventure/ Indiegogo Funding]&lt;br /&gt;
**[https://gswiki.play.net/SimuCon_2018 GemstoneIV&#039;s Wiki SimuCon Page] Additional Schedule Details&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Non-Attendee Goodie Bag===&lt;br /&gt;
* 500 SimuCoins&lt;br /&gt;
* 2x RPA4&lt;br /&gt;
* Custom Title ([[Title:Zill Breaker|Zill Breaker]])&lt;br /&gt;
* {{sloot|i|extraordinary zillinen pouch with perfect proportions}}&lt;br /&gt;
* {{sloot|i|serrated khopesh instructions}}&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Attendee Goodie Bag===&lt;br /&gt;
* Custom Login &amp;amp; Logout Messages&lt;br /&gt;
* St. Louis Themed Goodies (Designed based on places gone to at &#039;Con)&lt;br /&gt;
* 500 SimuCoins&lt;br /&gt;
* 2x RPA4&lt;br /&gt;
* Custom Title (SimuCon themed)&lt;br /&gt;
* Scripted item designed with SimuCon only special materials&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2019==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; July 10th-14th, 2019.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.marriott.com/event-reservations/reservation-link.mi?id=1550509047585&amp;amp;key=GRP Hotel Booking]&lt;br /&gt;
**[https://discord.gg/f8Qkz4Y Unofficial SimuCon Discord Server]&lt;br /&gt;
**[https://gswiki.play.net/SimuCon_2019 GemstoneIV&#039;s Wiki SimuCon Page] Additional Details&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2019/ 2019 Indiegogo Campaign]&lt;br /&gt;
&lt;br /&gt;
===Attendee List===&lt;br /&gt;
The below lists are of those people that have made mention that they are attempting to attend the 2019 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
====Prime Players====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* Atanamir&lt;br /&gt;
* Bellicia&lt;br /&gt;
* Lemb&lt;br /&gt;
* Nikpack&lt;br /&gt;
* Randdon&lt;br /&gt;
* Tenike&lt;br /&gt;
* Thamoir&lt;br /&gt;
* Totenus&lt;br /&gt;
* Zharen&lt;br /&gt;
* Grenhart&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Platinum Players====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TF Players====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:1;-moz-column-count:1;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Game Staff====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* Armifer&lt;br /&gt;
* Evike&lt;br /&gt;
* Iocanthe&lt;br /&gt;
* Javac&lt;br /&gt;
* Lyneya&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Non-Attendee Goodie Bag===&lt;br /&gt;
* {{sloot|i|dark dragonwood beer barrel with onyx-hide straps }}&lt;br /&gt;
* {{sloot|i|plush zombie doll wearing a glittery wooden tree pin}}&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2020==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; &amp;lt;s&amp;gt;August 6th-9th, 2020.&amp;lt;/s&amp;gt;&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.marriott.com/events/start.mi?id=1582842565276&amp;amp;key=GRP Hotel Booking]&lt;br /&gt;
**[https://discord.gg/tZGPPyU Unofficial SimuCon Discord Server]&lt;br /&gt;
**[https://gswiki.play.net/SimuCon_2020 GemstoneIV&#039;s Wiki SimuCon Page] Additional Details.&lt;br /&gt;
**[http://forums.play.net/forums/DragonRealms/Discussions%20with%20DragonRealms%20Staff%20and%20Players/Game%20Master%20and%20Official%20Announcements/view/1722 Official forums announcement]&lt;br /&gt;
&lt;br /&gt;
===Cancellation===&lt;br /&gt;
On March 26th, 2020, it was announced that SimuCon 2020 was canceled.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hi friends,&lt;br /&gt;
&lt;br /&gt;
We&#039;ve gone ahead and made the very difficult decision to cancel SimuCon this year.  I know it&#039;s a long way off still, but we feel it&#039;s  the best thing to do for our playerbase and everyone&#039;s families and friends.  We&#039;re giving you as much advanced notice as possible so you can do what you need to do with any resources you may have devoted to SimuCon, like airfare or hotel reservations or vacation time. &lt;br /&gt;
 &lt;br /&gt;
We&#039;re still going to offer non-attendee goodie bags (the in-game swag) and put the funds raised from that into the budget for SimuCon 2021.  In addition, we&#039;re looking at how we can livestream some events, like round table discussion and the State of Elanthia.  We&#039;ll keep you posted about how we decide to handle that when it gets a little closer, but the plan is to do at least the SoE when it would have been scheduled in St. Louis.&lt;br /&gt;
&lt;br /&gt;
~ A Very Disappointed Lyneya, Kveta, and Xeraphina&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attendee List===&lt;br /&gt;
The below lists are of those people that have made mention that they are attempting to attend the 2020 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
====Prime Players====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* [[Dantia]]&lt;br /&gt;
* [[Dartellum]]&lt;br /&gt;
* [[Ceindrech]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Platinum Players====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TF Players====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Game Staff====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* Evike&lt;br /&gt;
* Lyneya&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2022==&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; &lt;br /&gt;
*:Sheraton Westport Chalet&lt;br /&gt;
*:191 Westport Plaza,&lt;br /&gt;
*:St. Louis, MO 63146&lt;br /&gt;
*:&#039;&#039;(314) 878-1500&#039;&#039; - Main&lt;br /&gt;
*:&#039;&#039;(314) 212-2100&#039;&#039; - Sales&lt;br /&gt;
*:&#039;&#039;(314) 212-2133&#039;&#039; - Office&lt;br /&gt;
*&#039;&#039;&#039;Official Simucon Dates:&#039;&#039;&#039; August 4nd-7th, 2022.&lt;br /&gt;
*&#039;&#039;&#039;Dates:&#039;&#039;&#039; August 2nd-9th, 2022.&lt;br /&gt;
*&#039;&#039;&#039;Group Block Name:&#039;&#039;&#039;  Simucon August 2022&lt;br /&gt;
*&#039;&#039;&#039;Group Rate:&#039;&#039;&#039;  $110 USD per night, plus tax.&lt;br /&gt;
*&#039;&#039;&#039;Room Options:&#039;&#039;&#039; 1 king bed or 2 double beds.&lt;br /&gt;
*&#039;&#039;&#039;Other Links:&#039;&#039;&#039;&lt;br /&gt;
** [[https://www.marriott.com/events/start.mi?id=1636045437853&amp;amp;key=GRP Hotel Booking]]&lt;br /&gt;
** Pending Forum Link.&lt;br /&gt;
** Pending Indiegogo Campaign Link.  (Planned to open approximately 60 days prior to convention start date.)&lt;br /&gt;
&lt;br /&gt;
===How To Book===&lt;br /&gt;
;Options for booking&lt;br /&gt;
# Use the Hotel Booking link above.&lt;br /&gt;
# Call the Sheraton via one of the phone numbers listed above and request to book with the Group Block Name listed above.&lt;br /&gt;
# Call Marriot directly at &#039;&#039;1 (800) 627-7468&#039;&#039; and request to book with the Group Block Name.&lt;br /&gt;
&lt;br /&gt;
;Group Rate Applicable Dates&lt;br /&gt;
:&#039;&#039;&#039;Start Date:&#039;&#039;&#039; Sunday, July 31, 2022&lt;br /&gt;
:&#039;&#039;&#039;End Date:&#039;&#039;&#039; Thursday, August 11, 2022&lt;br /&gt;
:&#039;&#039;&#039;Last Day to Book:&#039;&#039;&#039; July 13, 2022&lt;br /&gt;
&lt;br /&gt;
===Attendee List===&lt;br /&gt;
The below lists are of those people that have made mention that they are attempting to attend the 2022 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
====Prime Players====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* [[Brisknite]]/[[Mevilan]]/[[Mortifer]]&lt;br /&gt;
* [[Pucktin]]&lt;br /&gt;
* [[Dantia]]&lt;br /&gt;
* [[Kaelie]]&lt;br /&gt;
* [[Lemb]]&lt;br /&gt;
* [[Madigan]]&lt;br /&gt;
* [[Mazrian]]&lt;br /&gt;
* [[Ravens Family]]&lt;br /&gt;
* [[Remyngton]]&lt;br /&gt;
* [[Telodia]]&lt;br /&gt;
* [Grenhart]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Platinum Players====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* Imrimid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====TF Players====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* Pending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Game Staff====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* Lyneya&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:CAPTJACK&amp;diff=523798</id>
		<title>User:CAPTJACK</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:CAPTJACK&amp;diff=523798"/>
		<updated>2020-07-11T20:43:42Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gren the lounger.jpg]]&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:CAPTJACK&amp;diff=523797</id>
		<title>User:CAPTJACK</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:CAPTJACK&amp;diff=523797"/>
		<updated>2020-07-11T20:43:23Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: Created page with &amp;quot;File:File:Gren the lounger.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:File:Gren the lounger.jpg]]&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Gren_the_lounger.jpg&amp;diff=523793</id>
		<title>File:Gren the lounger.jpg</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Gren_the_lounger.jpg&amp;diff=523793"/>
		<updated>2020-07-11T20:36:05Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Storm_bull_(1)&amp;diff=514384</id>
		<title>Storm bull (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Storm_bull_(1)&amp;diff=514384"/>
		<updated>2020-02-01T01:47:11Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Storm Bull&lt;br /&gt;
|MinCap=550&lt;br /&gt;
|MaxCap=750&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=90&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Ilaya Taipa&lt;br /&gt;
|MapList=*{{rmap|113|Outside Ilaya Taipa (113)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a storm bull hide&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a jagged horn&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;gt;440&lt;br /&gt;
|MaxVal=1400 Kronars,&lt;br /&gt;
|MaxArrangedVal=1800 Kronars,&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standing about eight feet at the shoulder, the storm bull is an awe-inspiring sight, with a glistening silvery hide, long pearly horns, and a mist-tipped tail.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|bull anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Standing about eight feet at the shoulder, the storm bull is much larger than its domesticated relatives. It has been drawn with a glistening silvery hide, long pearly horns, and a mist-tipped tail. A small notation in a lower corner indicates that the bulls have an uncanny affinity for electrical magic and have been seen to do things that much resemble the [[ethereal shield]] and [[gar zeng]] spells used by [[Warrior Mages]].&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*Immune to electricity.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*[[casts spell::Ethereal Shield]]: &lt;br /&gt;
:&#039;&#039;A storm bull tosses its head and snorts.  Brilliant sparkles of electricity play across its coat.&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;A shimmering shield surrounds a storm bull.&lt;br /&gt;
*[[casts spell::Tingle]]: &lt;br /&gt;
:&#039;&#039;A storm bull drums its silvery hooves upon the ground. &amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;A storm bull stares at your hands for a moment, but nothing happens.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Storm Bull hides are used by [[Outfitting|outfitters]] to create storm-bull leather items.&lt;br /&gt;
&lt;br /&gt;
Jagged horns can be {{com|shape|shaped}} into [[Shaping_products#Fletching|arrowheads]] or [[Tinkering_products#Boltmaking|boltheads]].&lt;br /&gt;
&lt;br /&gt;
*a {{cloot|i|heavy silver nose ring}}&lt;br /&gt;
*a {{cloot|i|heavy iron nose ring}}&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
Empathy: 1100&lt;br /&gt;
&lt;br /&gt;
Swarmy; Storm Bulls will frequently arrive in groups of three.&lt;br /&gt;
&lt;br /&gt;
Extremely high perception abilities: 465 ranks of [[Hiding skill]] and [[Thief|Khri Skulk]] up they still spot me most times when I try to hide at ranged distance.&lt;br /&gt;
&lt;br /&gt;
395 ranks of [[Hiding skill]] and [[Bard|Misdirection]] up, able to hide at melee most times.  3/27/17&lt;br /&gt;
&lt;br /&gt;
As Survival prime, Evasion won&#039;t move above 1/34 at 744 ranks. 11/2019&lt;br /&gt;
&lt;br /&gt;
Survival prime, I still get 1/34 at 760. 1/20. &lt;br /&gt;
&lt;br /&gt;
(Magic Prime | Weapons Tertiary)&amp;lt;br /&amp;gt;&lt;br /&gt;
Debilitation | Targeted Magic Training slowed down at 820&amp;lt;br /&amp;gt;&lt;br /&gt;
Parry Starting to slow at 720&amp;lt;br /&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Storm_bull_(1)&amp;diff=514383</id>
		<title>Storm bull (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Storm_bull_(1)&amp;diff=514383"/>
		<updated>2020-02-01T01:46:37Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Storm Bull&lt;br /&gt;
|MinCap=550&lt;br /&gt;
|MaxCap=750&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=90&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Ilaya Taipa&lt;br /&gt;
|MapList=*{{rmap|113|Outside Ilaya Taipa (113)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a storm bull hide&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a jagged horn&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;gt;440&lt;br /&gt;
|MaxVal=1400 Kronars,&lt;br /&gt;
|MaxArrangedVal=1800 Kronars,&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standing about eight feet at the shoulder, the storm bull is an awe-inspiring sight, with a glistening silvery hide, long pearly horns, and a mist-tipped tail.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|bull anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Standing about eight feet at the shoulder, the storm bull is much larger than its domesticated relatives. It has been drawn with a glistening silvery hide, long pearly horns, and a mist-tipped tail. A small notation in a lower corner indicates that the bulls have an uncanny affinity for electrical magic and have been seen to do things that much resemble the [[ethereal shield]] and [[gar zeng]] spells used by [[Warrior Mages]].&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*Immune to electricity.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*[[casts spell::Ethereal Shield]]: &lt;br /&gt;
:&#039;&#039;A storm bull tosses its head and snorts.  Brilliant sparkles of electricity play across its coat.&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;A shimmering shield surrounds a storm bull.&lt;br /&gt;
*[[casts spell::Tingle]]: &lt;br /&gt;
:&#039;&#039;A storm bull drums its silvery hooves upon the ground. &amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;A storm bull stares at your hands for a moment, but nothing happens.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Storm Bull hides are used by [[Outfitting|outfitters]] to create storm-bull leather items.&lt;br /&gt;
&lt;br /&gt;
Jagged horns can be {{com|shape|shaped}} into [[Shaping_products#Fletching|arrowheads]] or [[Tinkering_products#Boltmaking|boltheads]].&lt;br /&gt;
&lt;br /&gt;
*a {{cloot|i|heavy silver nose ring}}&lt;br /&gt;
*a {{cloot|i|heavy iron nose ring}}&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
Empathy: 1100&lt;br /&gt;
&lt;br /&gt;
Swarmy; Storm Bulls will frequently arrive in groups of three.&lt;br /&gt;
&lt;br /&gt;
Extremely high perception abilities: 465 ranks of [[Hiding skill]] and [[Thief|Khri Skulk]] up they still spot me most times when I try to hide at ranged distance.&lt;br /&gt;
&lt;br /&gt;
395 ranks of [[Hiding skill]] and [[Bard|Misdirection]] up, able to hide at melee most times.  3/27/17&lt;br /&gt;
&lt;br /&gt;
As Survival prime, Evasion won&#039;t move above 1/34 at 744 ranks. 11/2019&lt;br /&gt;
&lt;br /&gt;
Survival prime, I still get 1/34. 1/20. &lt;br /&gt;
&lt;br /&gt;
(Magic Prime | Weapons Tertiary)&amp;lt;br /&amp;gt;&lt;br /&gt;
Debilitation | Targeted Magic Training slowed down at 820&amp;lt;br /&amp;gt;&lt;br /&gt;
Parry Starting to slow at 720&amp;lt;br /&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Storm_bull_(1)&amp;diff=514382</id>
		<title>Storm bull (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Storm_bull_(1)&amp;diff=514382"/>
		<updated>2020-02-01T01:45:28Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Storm Bull&lt;br /&gt;
|MinCap=550&lt;br /&gt;
|MaxCap=750&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=90&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Ilaya Taipa&lt;br /&gt;
|MapList=*{{rmap|113|Outside Ilaya Taipa (113)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a storm bull hide&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a jagged horn&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;gt;440&lt;br /&gt;
|MaxVal=1400 Kronars,&lt;br /&gt;
|MaxArrangedVal=1800 Kronars,&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standing about eight feet at the shoulder, the storm bull is an awe-inspiring sight, with a glistening silvery hide, long pearly horns, and a mist-tipped tail.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|bull anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Standing about eight feet at the shoulder, the storm bull is much larger than its domesticated relatives. It has been drawn with a glistening silvery hide, long pearly horns, and a mist-tipped tail. A small notation in a lower corner indicates that the bulls have an uncanny affinity for electrical magic and have been seen to do things that much resemble the [[ethereal shield]] and [[gar zeng]] spells used by [[Warrior Mages]].&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*Immune to electricity.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*[[casts spell::Ethereal Shield]]: &lt;br /&gt;
:&#039;&#039;A storm bull tosses its head and snorts.  Brilliant sparkles of electricity play across its coat.&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;A shimmering shield surrounds a storm bull.&lt;br /&gt;
*[[casts spell::Tingle]]: &lt;br /&gt;
:&#039;&#039;A storm bull drums its silvery hooves upon the ground. &amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;A storm bull stares at your hands for a moment, but nothing happens.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Storm Bull hides are used by [[Outfitting|outfitters]] to create storm-bull leather items.&lt;br /&gt;
&lt;br /&gt;
Jagged horns can be {{com|shape|shaped}} into [[Shaping_products#Fletching|arrowheads]] or [[Tinkering_products#Boltmaking|boltheads]].&lt;br /&gt;
&lt;br /&gt;
*a {{cloot|i|heavy silver nose ring}}&lt;br /&gt;
*a {{cloot|i|heavy iron nose ring}}&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
Empathy: 1100&lt;br /&gt;
&lt;br /&gt;
Swarmy; Storm Bulls will frequently arrive in groups of three.&lt;br /&gt;
&lt;br /&gt;
Extremely high perception abilities: 465 ranks of [[Hiding skill]] and [[Thief|Khri Skulk]] up they still spot me most times when I try to hide at ranged distance.&lt;br /&gt;
&lt;br /&gt;
395 ranks of [[Hiding skill]] and [[Bard|Misdirection]] up, able to hide at melee most times.  3/27/17&lt;br /&gt;
&lt;br /&gt;
As Survival prime, Evasion won&#039;t move above 1/34 at 744 ranks. 11/2019&lt;br /&gt;
&lt;br /&gt;
Survival prime, I still get dabble at 760 1/20. &lt;br /&gt;
&lt;br /&gt;
(Magic Prime | Weapons Tertiary)&amp;lt;br /&amp;gt;&lt;br /&gt;
Debilitation | Targeted Magic Training slowed down at 820&amp;lt;br /&amp;gt;&lt;br /&gt;
Parry Starting to slow at 720&amp;lt;br /&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Storm_bull_(1)&amp;diff=514381</id>
		<title>Storm bull (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Storm_bull_(1)&amp;diff=514381"/>
		<updated>2020-02-01T01:44:12Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Storm Bull&lt;br /&gt;
|MinCap=550&lt;br /&gt;
|MaxCap=750&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=90&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Ilaya Taipa&lt;br /&gt;
|MapList=*{{rmap|113|Outside Ilaya Taipa (113)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a storm bull hide&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a jagged horn&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;gt;440&lt;br /&gt;
|MaxVal=1400 Kronars,&lt;br /&gt;
|MaxArrangedVal=1800 Kronars,&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standing about eight feet at the shoulder, the storm bull is an awe-inspiring sight, with a glistening silvery hide, long pearly horns, and a mist-tipped tail.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|bull anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Standing about eight feet at the shoulder, the storm bull is much larger than its domesticated relatives. It has been drawn with a glistening silvery hide, long pearly horns, and a mist-tipped tail. A small notation in a lower corner indicates that the bulls have an uncanny affinity for electrical magic and have been seen to do things that much resemble the [[ethereal shield]] and [[gar zeng]] spells used by [[Warrior Mages]].&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*Immune to electricity.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*[[casts spell::Ethereal Shield]]: &lt;br /&gt;
:&#039;&#039;A storm bull tosses its head and snorts.  Brilliant sparkles of electricity play across its coat.&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;A shimmering shield surrounds a storm bull.&lt;br /&gt;
*[[casts spell::Tingle]]: &lt;br /&gt;
:&#039;&#039;A storm bull drums its silvery hooves upon the ground. &amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;A storm bull stares at your hands for a moment, but nothing happens.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Storm Bull hides are used by [[Outfitting|outfitters]] to create storm-bull leather items.&lt;br /&gt;
&lt;br /&gt;
Jagged horns can be {{com|shape|shaped}} into [[Shaping_products#Fletching|arrowheads]] or [[Tinkering_products#Boltmaking|boltheads]].&lt;br /&gt;
&lt;br /&gt;
*a {{cloot|i|heavy silver nose ring}}&lt;br /&gt;
*a {{cloot|i|heavy iron nose ring}}&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
Empathy: 1100&lt;br /&gt;
&lt;br /&gt;
Swarmy; Storm Bulls will frequently arrive in groups of three.&lt;br /&gt;
&lt;br /&gt;
Extremely high perception abilities: 465 ranks of [[Hiding skill]] and [[Thief|Khri Skulk]] up they still spot me most times when I try to hide at ranged distance.&lt;br /&gt;
&lt;br /&gt;
395 ranks of [[Hiding skill]] and [[Bard|Misdirection]] up, able to hide at melee most times.  3/27/17&lt;br /&gt;
&lt;br /&gt;
As Survival prime, Evasion won&#039;t move above 1/34 at 744 ranks. 11/2019&lt;br /&gt;
Survival prime, I still get dabble at 760 1/20. &lt;br /&gt;
(Magic Prime | Weapons Tertiary)&amp;lt;br /&amp;gt;&lt;br /&gt;
Debilitation | Targeted Magic Training slowed down at 820&amp;lt;br /&amp;gt;&lt;br /&gt;
Parry Starting to slow at 720&amp;lt;br /&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=505493</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=505493"/>
		<updated>2019-08-08T23:52:53Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Grenhart woodspirt Usho&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt-Usho&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding about the &amp;quot;die&amp;quot; part.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two of the finest Tinmen that have ever walked these realms. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, here is to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=504835</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=504835"/>
		<updated>2019-07-19T23:51:25Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Grenhart woodspirt Usho&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt-Usho&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding about the &amp;quot;die&amp;quot; part.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two of the finest Tinmen that have ever walked these realms. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, here is to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
A Ranger rides a horse into Yuc Cugis. He is exhausted and dehydrated, his horse is worse. An ancient elf runs up to him hands him a gourd of water and asks &amp;quot;shon shoncim?&amp;quot; The Ranger removes his scarf and downs the gourd&#039;s contents as he smiles at the old man. &lt;br /&gt;
&lt;br /&gt;
The elf blinks at the Ranger and looks down. “Tritu? Really old friend?” the Ranger asks. “I am not worthy of that, not anymore.”, he says with a sigh.&lt;br /&gt;
&lt;br /&gt;
The elf looks up at the Ranger, bright blue eyes peering out from heavy epicanthic folds as his face breaks out into a wide grin of glaring white teeth set in a mahogany face. “I remember you &amp;quot;Sanfala” the ancient elf replies. The Ranger gathers the elf up in great bear hug. “Aye chaga! You will break these old bones!” the elf exclaims. The Ranger gently sets the elf down. “I remember you being bigger” the Ranger says. “And I remember you being smaller!” the elf laughs. The Ranger kneels before the ancient elf, “I honor you Zaldi Halipa” the Ranger says solemnly. “You left.” The elf says solemnly. A small drop of water drops in front of the Ranger. “I had to” the Ranger whispers. The Ranger glances up to see a trail of moisture on the weathered cheek of the ancient elf. “You honor me too much Zaldi Halipa” the Ranger states as he reaches out and gathers up the small drop of wet sand. He quickly drops the sand in his thigh pouch as he dances to his feet like a large, graceful cat. &lt;br /&gt;
&lt;br /&gt;
“Where is he?” the Ranger asks. The old elf turns away and points to a small yeehar yurt situated in the middle of the village. “What did you expect here?, the old elf asks. The Ranger sighs “Nothing probably. Some closure maybe?”. The Ranger reaches out to touch the old elf’s shoulder and mutters “If nothing else it was worth the trip to see a zaharen jora.” The Ranger turns from the old elf and pads quietly towards the Yeehar yurt.  “See to the zaldi would you?” the Ranger asks. “Of course Alaca.” The old elf replies. “It is a fine animal chaga” the old elf states as he gently approaches the Rangers tired mount. “Yes, of course it is Zaldi Halipa. I never forgot your lessons.” the Ranger sighs as he walks quietly towards the yurt. &lt;br /&gt;
&lt;br /&gt;
A dozen yards from the yurt the Ranger gathers himself and moves as quietly as a whisper of wind on the sand as he approaches the yurt. The Ranger silently kneels before the entrance to the yurt and touches the flap as lightly as a moth’s wings brushing against it. “Shomcim” says a voice inside. &lt;br /&gt;
&lt;br /&gt;
“I suspect you know” the Ranger whispers quietly. “Hawa” is the reply from within. “Ahalman shu chaga eicetu?” asks the Ranger quietly. “Eicetu” comes the reply from inside. The Ranger slips silently into the yurt and kneels before the Elf there. Keeping his eyes to the ground the Ranger remembers the last time he was in this yurt. Mapping out the small desk the other Elf was sitting at, the yeehar hide bedroll in the back and the small camp stove for cooking and making tea in the center of the yurt. The Ranger hears the creaking of leather and sees the Elf leaning back in his camp chair in his mind’s eye and knows the other Elf is taking in his scent, every detail of his armor, his weapons, and making note of any possible weaknesses. The Ranger inhales slowly taking in the scents of leather, oil and smoke and waits for the question he knows will come.  “Irinen yer tonen faut inha” the Elf states. “Shu chaga ezaman” the Ranger whispers. “Song uchin eicteu” asks the other Elf. “There is war again”, the Ranger states. “Gorma” states the other Elf flatly. “Aron borroc” states the Ranger. “Aron”? asks the Elf. &lt;br /&gt;
&lt;br /&gt;
“My friends” the Ranger states. The Ranger hears the creaking of leather again as the Elf shifts in his seat. “Stand” the Elf states’. The Ranger dances to his feet like a large, graceful cat. He keeps his eyes on the older Elf sitting at the desk taking in everything that he had seen in his mind’s eye earlier. The Elf looks much as he remembered him, and the furnishings of the yurt have not changed over the years. The Elf has a few more streaks of grey in his long black hair than the Ranger remembers. &lt;br /&gt;
&lt;br /&gt;
“War is in your nature Gren” the Elf states. “Why have you come, really?” the Elf asks. “I have been asked to join a family” says the Ranger as he lowers his eyes. The Elf drums his fingers on the desk as he watches the Ranger carefully. Concern creases the Elf’s face as he looks down at the desk. “Grenhart, you remember what happened the last time?” the Elf mutters. &lt;br /&gt;
&lt;br /&gt;
“Yes, I remember” the Ranger grumbles. “We won the war and lost it at the same time, and all of my adopted family was lost in the war or left the realms soon after”. “I know” sighs the Ranger. &lt;br /&gt;
&lt;br /&gt;
“And you would do this again?” asks the Elf. The Ranger straightens looks the Elf in his bright blue eyes and answers “I would, I would do it all again” the Ranger states. “What is life if not an adventure of battles won and lost, and loves won and lost?” asks the Ranger as he bows his head. &lt;br /&gt;
&lt;br /&gt;
“Very well” sighs the Elf, “As long as you know what you are doing”. “You are no longer chaga Gren”, says the Elf. “I know” the Ranger says. “Then why come here to ask this?” the Elf asks. “Because the sand runs in my veins, and because this is my home, or was.” the Ranger says glancing around the yurt. “This is always your home Grenhart, and we are always your family” the Elf says. &lt;br /&gt;
&lt;br /&gt;
The Ranger bows to the Elf, “Thank you Alaca” the Ranger says solemnly. The Elf nods slightly and touches the scar across his cheek and asks the Ranger “Do you remember what this means?” The Ranger bows and responds “Always my brother.” as he turns and slips out of the yurt for the long ride back to his friends. &lt;br /&gt;
&lt;br /&gt;
The Ranger returned to where he left his horse. The golden animal had been curried and watered from the clear water from the well in the center of the village, the star on her forehead gleamed again. The Ranger takes his time in checking the mounts hoofs for stones or any injuries from the ride through the desert. The ancient elf was no where to be seen. The Ranger saddled the horse and prepared to make the long trip back across the desert. As he took one last look at the village that was once his home he heard a loud bellowing and an saw the ancient elf being pulled along behind a sand-colored yeehar with bulging muscles by the massive animal&#039;s harness. &amp;quot;Madaricatu bizar!&amp;quot; the elf swore at the yeehar. &amp;quot;Chaga wait!&amp;quot; he yelled, as he spied the Ranger preparing to leave. The Ranger climbed down off the horse and ran over to the elf. As he approached the yeehar the animal looked back at him with large unblinking eyes and the Ranger got the feeling that the animal was singularly unimpressed. &amp;quot;Chaga, please take this madaricatu bizar with you!&amp;quot; the elf exclaimed. The Ranger looked at the massive animal with doubt but when he approached the beast snuffled at him and seemed to calm down. &amp;quot;Ah. I thought so&amp;quot; said the ancient elf. &amp;quot;What?&amp;quot; asked the Ranger. &amp;quot;Well Chaga&amp;quot; the elf said. &amp;quot;This Sacred Animal, the elf coughed as he looked the yeehar, walked in out of the desert two days before you came and has terrorized anyone or any thing that came near him since. We have tried to lead him back out to the sand but he would have none of it. He just stands around and looks at us like that&amp;quot;. &amp;quot;So you want me to take him?&amp;quot; exclaimed the Ranger as he glanced at the yeehar. &amp;quot;Chaga, I don&#039;t know if you have any choice&amp;quot; laughed the elf. The Ranger looked at the yeehar and said, &amp;quot;Alright then come on if you are coming&amp;quot; and mounted his horse. As he headed back to Zoluren the massive yeehar plodded behind him. &amp;quot;Now what am I going to with him?&amp;quot; thought the Ranger as he remembered a spot in the Endrus Forest where a creek ran through a stand of greenheart trees and the creek widened further in to a river. He looked back at the yeehar and tapped the pouch with the sand. &amp;quot;I have an idea&amp;quot; he said and headed into the desert.  &lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=504834</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=504834"/>
		<updated>2019-07-19T22:17:55Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Grenhart woodspirt Usho&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt-Usho&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding about the &amp;quot;die&amp;quot; part.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two of the finest Tinmen that have ever walked these realms. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, here is to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
A Ranger rides a horse into Yuc Cugis. He is exhausted and dehydrated, his horse is worse. An ancient elf runs up to him hands him a gourd of water and asks &amp;quot;shon shoncim?&amp;quot; The Ranger removes his scarf and downs the gourd&#039;s contents as he smiles at the old man. &lt;br /&gt;
&lt;br /&gt;
The elf blinks at the Ranger and looks down. “Tritu? Really old friend?” the Ranger asks. “I am not worthy of that, not anymore.”, he says with a sigh.&lt;br /&gt;
&lt;br /&gt;
The elf looks up at the Ranger, bright blue eyes peering out from heavy epicanthic folds as his face breaks out into a wide grin of glaring white teeth set in a mahogany face. “I remember you &amp;quot;Sanfala” the ancient elf replies. The Ranger gathers the elf up in great bear hug. “Aye chaga! You will break these old bones!” the elf exclaims. The Ranger gently sets the elf down. “I remember you being bigger” the Ranger says. “And I remember you being smaller!” the elf laughs. The Ranger kneels before the ancient elf, “I honor you Zaldi Halipa” the Ranger says solemnly. “You left.” The elf says solemnly. A small drop of water drops in front of the Ranger. “I had to” the Ranger whispers. The Ranger glances up to see a trail of moisture on the weathered cheek of the ancient elf. “You honor me too much Zaldi Halipa” the Ranger states as he reaches out and gathers up the small drop of wet sand. He quickly drops the sand in his thigh pouch as he dances to his feet like a large, graceful cat. &lt;br /&gt;
&lt;br /&gt;
“Where is he?” the Ranger asks. The old elf turns away and points to a small yeehar yurt situated in the middle of the village. “What did you expect here?, the old elf asks. The Ranger sighs “Nothing probably. Some closure maybe?”. The Ranger reaches out to touch the old elf’s shoulder and mutters “If nothing else it was worth the trip to see a zaharen jora.” The Ranger turns from the old elf and pads quietly towards the Yeehar yurt.  “See to the zaldi would you?” the Ranger asks. “Of course Alaca.” The old elf replies. “It is a fine animal chaga” the old elf states as he gently approaches the Rangers tired mount. “Yes, of course it is Zaldi Halipa. I never forgot your lessons.” the Ranger sighs as he walks quietly towards the yurt. &lt;br /&gt;
&lt;br /&gt;
A dozen yards from the yurt the Ranger gathers himself and moves as quietly as a whisper of wind on the sand as he approaches the yurt. The Ranger silently kneels before the entrance to the yurt and touches the flap as lightly as a moth’s wings brushing against it. “Shomcim” says a voice inside. &lt;br /&gt;
&lt;br /&gt;
“I suspect you know” the Ranger whispers quietly. “Hawa” is the reply from within. “Ahalman shu chaga eicetu?” asks the Ranger quietly. “Eicetu” comes the reply from inside. The Ranger slips silently into the yurt and kneels before the Elf there. Keeping his eyes to the ground the Ranger remembers the last time he was in this yurt. Mapping out the small desk the other Elf was sitting at, the yeehar hide bedroll in the back and the small camp stove for cooking and making tea in the center of the yurt. The Ranger hears the creaking of leather and sees the Elf leaning back in his camp chair in his mind’s eye and knows the other Elf is taking in his scent, every detail of his armor, his weapons, and making note of any possible weaknesses. The Ranger inhales slowly taking in the scents of leather, oil and smoke and waits for the question he knows will come.  “Irinen yer tonen faut inha” the Elf states. “Shu chaga ezaman” the Ranger whispers. “Song uchin eicteu” asks the other Elf. “There is war again”, the Ranger states. “Gorma” states the other Elf flatly. “Aron borroc” states the Ranger. “Aron”? asks the Elf. &lt;br /&gt;
&lt;br /&gt;
“My friends” the Ranger states. The Ranger hears the creaking of leather again as the Elf shifts in his seat. “Stand” the Elf states’. The Ranger dances to his feet like a large, graceful cat. He keeps his eyes on the older Elf sitting at the desk taking in everything that he had seen in his mind’s eye earlier. The Elf looks much as he remembered him, and the furnishings of the yurt have not changed over the years. The Elf has a few more streaks of grey in his long black hair than the Ranger remembers. &lt;br /&gt;
&lt;br /&gt;
“War is in your nature Gren” the Elf states. “Why have you come, really?” the Elf asks. “I have been asked to join a family” says the Ranger as he lowers his eyes. The Elf drums his fingers on the desk as he watches the Ranger carefully. Concern creases the Elf’s face as he looks down at the desk. “Grenhart, you remember what happened the last time?” the Elf mutters. &lt;br /&gt;
&lt;br /&gt;
“Yes, I remember” the Ranger grumbles. “We won the war and lost it at the same time, and all of my adopted family was lost in the war or left the realms soon after”. “I know” sighs the Ranger. &lt;br /&gt;
&lt;br /&gt;
“And you would do this again?” asks the Elf. The Ranger straightens looks the Elf in his bright blue eyes and answers “I would, I would do it all again” the Ranger states. “What is life if not an adventure of battles won and lost, and loves won and lost?” asks the Ranger as he bows his head. &lt;br /&gt;
&lt;br /&gt;
“Very well” sighs the Elf, “As long as you know what you are doing”. “You are no longer chaga Gren”, says the Elf. “I know” the Ranger says. “Then why come here to ask this?” the Elf asks. “Because the sand runs in my veins, and because this is my home, or was.” the Ranger says glancing around the yurt. “This is always your home Grenhart, and we are always your family” the Elf says. &lt;br /&gt;
&lt;br /&gt;
The Ranger bows to the Elf, “Thank you Alaca” the Ranger says solemnly. The Elf nods slightly and touches the scar across his cheek and asks the Ranger “Do you remember what this means?” The Ranger bows and responds “Always my brother.” as he turns and slips out of the yurt for the long ride back to his friends. &lt;br /&gt;
&lt;br /&gt;
The Ranger returned to where he left his horse. The golden animal had been curried and watered from the clear water from the well in the center of the village, the star on her forehead gleamed again. The Ranger takes his time in checking the mounts hoofs for stones or any injuries from the ride through the desert. The old Elf was no where to be seen. The Ranger saddled the horse and prepared to make the long trip back across the desert. As he took one last look at the village that was once his home he heard a loud bellowing and an saw the old Elf being pulled along behind a sand-colored yeehar with bulging muscles by the massive animal&#039;s harness. &amp;quot;Madaricatu bizar!&amp;quot; the old Elf exclaimed. &amp;quot;Chaga wait!&amp;quot; he yelled, as he spied the Ranger preparing to leave. The Ranger climbed down off the horse and ran over the the old Elf. As he approached the Yeehar the animal looked back at him with large unblinking eyes and the Ranger got the feeling that the animal was singularly unimpressed.  &lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=504833</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=504833"/>
		<updated>2019-07-19T22:16:54Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Grenhart woodspirt Usho&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt-Usho&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two of the finest Tinmen that have ever walked these realms. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, here is to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
A Ranger rides a horse into Yuc Cugis. He is exhausted and dehydrated, his horse is worse. An ancient elf runs up to him hands him a gourd of water and asks &amp;quot;shon shoncim?&amp;quot; The Ranger removes his scarf and downs the gourd&#039;s contents as he smiles at the old man. &lt;br /&gt;
&lt;br /&gt;
The elf blinks at the Ranger and looks down. “Tritu? Really old friend?” the Ranger asks. “I am not worthy of that, not anymore.”, he says with a sigh.&lt;br /&gt;
&lt;br /&gt;
The elf looks up at the Ranger, bright blue eyes peering out from heavy epicanthic folds as his face breaks out into a wide grin of glaring white teeth set in a mahogany face. “I remember you &amp;quot;Sanfala” the ancient elf replies. The Ranger gathers the elf up in great bear hug. “Aye chaga! You will break these old bones!” the elf exclaims. The Ranger gently sets the elf down. “I remember you being bigger” the Ranger says. “And I remember you being smaller!” the elf laughs. The Ranger kneels before the ancient elf, “I honor you Zaldi Halipa” the Ranger says solemnly. “You left.” The elf says solemnly. A small drop of water drops in front of the Ranger. “I had to” the Ranger whispers. The Ranger glances up to see a trail of moisture on the weathered cheek of the ancient elf. “You honor me too much Zaldi Halipa” the Ranger states as he reaches out and gathers up the small drop of wet sand. He quickly drops the sand in his thigh pouch as he dances to his feet like a large, graceful cat. &lt;br /&gt;
&lt;br /&gt;
“Where is he?” the Ranger asks. The old elf turns away and points to a small yeehar yurt situated in the middle of the village. “What did you expect here?, the old elf asks. The Ranger sighs “Nothing probably. Some closure maybe?”. The Ranger reaches out to touch the old elf’s shoulder and mutters “If nothing else it was worth the trip to see a zaharen jora.” The Ranger turns from the old elf and pads quietly towards the Yeehar yurt.  “See to the zaldi would you?” the Ranger asks. “Of course Alaca.” The old elf replies. “It is a fine animal chaga” the old elf states as he gently approaches the Rangers tired mount. “Yes, of course it is Zaldi Halipa. I never forgot your lessons.” the Ranger sighs as he walks quietly towards the yurt. &lt;br /&gt;
&lt;br /&gt;
A dozen yards from the yurt the Ranger gathers himself and moves as quietly as a whisper of wind on the sand as he approaches the yurt. The Ranger silently kneels before the entrance to the yurt and touches the flap as lightly as a moth’s wings brushing against it. “Shomcim” says a voice inside. &lt;br /&gt;
&lt;br /&gt;
“I suspect you know” the Ranger whispers quietly. “Hawa” is the reply from within. “Ahalman shu chaga eicetu?” asks the Ranger quietly. “Eicetu” comes the reply from inside. The Ranger slips silently into the yurt and kneels before the Elf there. Keeping his eyes to the ground the Ranger remembers the last time he was in this yurt. Mapping out the small desk the other Elf was sitting at, the yeehar hide bedroll in the back and the small camp stove for cooking and making tea in the center of the yurt. The Ranger hears the creaking of leather and sees the Elf leaning back in his camp chair in his mind’s eye and knows the other Elf is taking in his scent, every detail of his armor, his weapons, and making note of any possible weaknesses. The Ranger inhales slowly taking in the scents of leather, oil and smoke and waits for the question he knows will come.  “Irinen yer tonen faut inha” the Elf states. “Shu chaga ezaman” the Ranger whispers. “Song uchin eicteu” asks the other Elf. “There is war again”, the Ranger states. “Gorma” states the other Elf flatly. “Aron borroc” states the Ranger. “Aron”? asks the Elf. &lt;br /&gt;
&lt;br /&gt;
“My friends” the Ranger states. The Ranger hears the creaking of leather again as the Elf shifts in his seat. “Stand” the Elf states’. The Ranger dances to his feet like a large, graceful cat. He keeps his eyes on the older Elf sitting at the desk taking in everything that he had seen in his mind’s eye earlier. The Elf looks much as he remembered him, and the furnishings of the yurt have not changed over the years. The Elf has a few more streaks of grey in his long black hair than the Ranger remembers. &lt;br /&gt;
&lt;br /&gt;
“War is in your nature Gren” the Elf states. “Why have you come, really?” the Elf asks. “I have been asked to join a family” says the Ranger as he lowers his eyes. The Elf drums his fingers on the desk as he watches the Ranger carefully. Concern creases the Elf’s face as he looks down at the desk. “Grenhart, you remember what happened the last time?” the Elf mutters. &lt;br /&gt;
&lt;br /&gt;
“Yes, I remember” the Ranger grumbles. “We won the war and lost it at the same time, and all of my adopted family was lost in the war or left the realms soon after”. “I know” sighs the Ranger. &lt;br /&gt;
&lt;br /&gt;
“And you would do this again?” asks the Elf. The Ranger straightens looks the Elf in his bright blue eyes and answers “I would, I would do it all again” the Ranger states. “What is life if not an adventure of battles won and lost, and loves won and lost?” asks the Ranger as he bows his head. &lt;br /&gt;
&lt;br /&gt;
“Very well” sighs the Elf, “As long as you know what you are doing”. “You are no longer chaga Gren”, says the Elf. “I know” the Ranger says. “Then why come here to ask this?” the Elf asks. “Because the sand runs in my veins, and because this is my home, or was.” the Ranger says glancing around the yurt. “This is always your home Grenhart, and we are always your family” the Elf says. &lt;br /&gt;
&lt;br /&gt;
The Ranger bows to the Elf, “Thank you Alaca” the Ranger says solemnly. The Elf nods slightly and touches the scar across his cheek and asks the Ranger “Do you remember what this means?” The Ranger bows and responds “Always my brother.” as he turns and slips out of the yurt for the long ride back to his friends. &lt;br /&gt;
&lt;br /&gt;
The Ranger returned to where he left his horse. The golden animal had been curried and watered from the clear water from the well in the center of the village, the star on her forehead gleamed again. The Ranger takes his time in checking the mounts hoofs for stones or any injuries from the ride through the desert. The old Elf was no where to be seen. The Ranger saddled the horse and prepared to make the long trip back across the desert. As he took one last look at the village that was once his home he heard a loud bellowing and an saw the old Elf being pulled along behind a sand-colored yeehar with bulging muscles by the massive animal&#039;s harness. &amp;quot;Madaricatu bizar!&amp;quot; the old Elf exclaimed. &amp;quot;Chaga wait!&amp;quot; he yelled, as he spied the Ranger preparing to leave. The Ranger climbed down off the horse and ran over the the old Elf. As he approached the Yeehar the animal looked back at him with large unblinking eyes and the Ranger got the feeling that the animal was singularly unimpressed.  &lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=504830</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=504830"/>
		<updated>2019-07-19T21:14:08Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Grenhart woodspirt Usho&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt-Usho&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two of the finest Tinmen that have ever walked these realms. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
The Ranger rides his horse into Yuc Cugis. He is exhausted and dehydrated, his horse is worse. An old elf runs up to him hands him a gourd of water and asks &amp;quot;shon shoncim?&amp;quot; The Ranger removes his scarf and downs the gourd&#039;s contents as he smiles at the old man. &lt;br /&gt;
The old elf blinks and looks down. “Tritu? Really old man?” the Ranger asks. “I am not worthy of that, not anymore.”, he says with a sigh. “I remember you &amp;quot;Sanfala” the old man replies. &lt;br /&gt;
&lt;br /&gt;
The old man looks up at the Ranger, bright blue eyes peering out from heavy epicanthic folds as his face breaks out into a wide grin of glaring white teeth set in a mahogany face. The Ranger gathers the old elf up in great bear hug. “Aye chaga! You will break these old bones!” the old elf exclaims. The Ranger gently sets the old elf down. “I remember you being bigger” the Ranger says. “And I remember you being smaller!” the old elf laughs. The Ranger kneels before the old elf, “I honor you Zaldi Halipa” the Ranger says solemnly. “You left.” The old elf says solemnly. A small drop of water drops in front of the Ranger. “I had to” the Ranger whispers. The Ranger glances up to see a trail of moisture on the weathered cheek of the old elf. “You honor me too much Zaldi Halipa” the Ranger states as he reaches out and gathers up the small drop of wet sand. He quickly drops the sand in his thigh pouch as he stands. &lt;br /&gt;
&lt;br /&gt;
“Where is he?” the Ranger asks. The old elf turns away and points to a small yeehar yurt situated in the middle of the village. “What did you expect here?, the old elf asks. The Ranger sighs “Nothing probably. Some closure maybe?”. The Ranger reaches out to touch the old elf’s shoulder and mutters “If nothing else it was worth the trip to see a zaharen jora.” The Ranger turns from the old elf and pads quietly towards the Yeehar yurt.  “See to the zaldi would you?” the Ranger asks. “Of course Alaca.” The old elf replies. “It is a fine animal chaga” the old elf states as he gently approaches the Rangers tired mount. “Yes, of course it is Zaldi Halipa. I never forgot your lessons.” the Ranger sighs quietly as he walks quietly towards the yurt. &lt;br /&gt;
&lt;br /&gt;
A dozen yards from the yurt the Ranger gathers himself and moves as quietly as a whisper of wind on the sand as he approaches the yurt. The Ranger silently kneels before the entrance to the yurt and touches the flap as lightly as a moth’s wings brushing against it. “Shomcim” says a voice inside. &lt;br /&gt;
&lt;br /&gt;
“I suspect you know” the Ranger whispers quietly. “Hawa” is the reply from within. “Ahalman shu chaga eicetu?” asks the Ranger quietly. “Eicetu” comes the reply from inside. The Ranger slips silently into the yurt and kneels before the Elf there. Keeping his eyes to the ground the Ranger remembers the last time he was in this yurt. Mapping out the small desk the other Elf was sitting at, the yeehar hide bedroll in the back and the small camp stove for cooking and making tea in the center of the yurt. The Ranger hears the creaking of leather and sees the Elf leaning back in his camp chair in his mind’s eye and knows the other Elf is taking in his scent, every detail of his armor, his weapons, and making note of any possible weaknesses. The Ranger inhales slowly taking in the scents of leather, oil and smoke and waits for the question he knows will come.  “Irinen yer tonen faut inha” the Elf states. “Shu chaga ezaman” the Ranger whispers. “Song uchin eicteu” asks the other Elf. “There is war again”, the Ranger states. “Gorma” states the other Elf flatly. “Aron borroc” states the Ranger. “Aron”? asks the Elf. &lt;br /&gt;
&lt;br /&gt;
“The Apostles, my friends” the Ranger states. The Ranger hears the creaking of leather again as the Elf shifts in his seat. “Stand” the Elf states’. The Ranger dances to his feet like a large, graceful cat. He keeps his eyes on the other Elf sitting at the desk taking in everything that he had seen in his mind’s eye earlier. The Elf looks much as he remembered him, and the furnishings of the yurt have not changed over the years. The Elf has a few more streaks of grey in his long black hair than the Ranger remembers. &lt;br /&gt;
&lt;br /&gt;
“War is in your nature Gren” the Elf states. “Why have you come, really?” the Elf asks. “I have been asked to join a family” says the Ranger as he lowers his eyes. The Elf drums his fingers on the desk as he watches the Ranger carefully. Concern creases the Elf’s face as he looks down at the desk. “Grenhart, you remember what happened the last time?” the Elf mutters. &lt;br /&gt;
&lt;br /&gt;
“Yes, I remember” the Ranger grumbles. “We won the war and lost it at the same time, and all of my adopted family was lost in the war or left the realms soon after”. “I know” sighs the Ranger. &lt;br /&gt;
&lt;br /&gt;
“And you would do this again?” asks the Elf. The Ranger straightens looks the Elf in his bright blue eyes and answers “I would, I would do it all again” the Ranger states. “What is life if not an adventure of battles won and lost, and loves won and lost?” asks the Ranger as he bows his head. &lt;br /&gt;
&lt;br /&gt;
“Very well” sighs the Elf, “As long as you know what you are doing”. “You are no longer chaga Gren”, says the Elf. “I know” the Ranger says. “Then why come here to ask this?” the Elf asks. “Because the sand runs in my veins, and because this is my home, or was.” the Ranger says glancing around the yurt. “This is always your home Grenhart, and we are always your family” the Elf says. &lt;br /&gt;
&lt;br /&gt;
The Ranger bows to the Elf, “Thank you Alaca” the Ranger says solemnly. The Elf nods slightly and touches the scar across his cheek and asks the Ranger “Do you remember what this means?” The Ranger bows and responds “Always my brother.” as he turns and slips out of the yurt for the long ride back to his friends. And new family.&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=504829</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=504829"/>
		<updated>2019-07-19T21:11:06Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: Undo revision 493087 by CAPTJACK (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Grenhart woodspirt Usho&lt;br /&gt;
|status=a&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt-Usho&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two of the finest Tinmen that have ever walked these realms. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
The Ranger rides his horse into Yuc Cugis. He is exhausted and dehydrated, his horse is worse. An old elf runs up to him hands him a gourd of water and asks &amp;quot;shon shoncim?&amp;quot; The Ranger removes his scarf and downs the gourd&#039;s contents as he smiles at the old man. &lt;br /&gt;
The old elf blinks and looks down. “Tritu? Really old man?” the Ranger asks. “I am not worthy of that, not anymore.”, he says with a sigh. “I remember you &amp;quot;Sanfala” the old man replies. &lt;br /&gt;
&lt;br /&gt;
The old man looks up at the Ranger, bright blue eyes peering out from heavy epicanthic folds as his face breaks out into a wide grin of glaring white teeth set in a mahogany face. The Ranger gathers the old elf up in great bear hug. “Aye chaga! You will break these old bones!” the old elf exclaims. The Ranger gently sets the old elf down. “I remember you being bigger” the Ranger says. “And I remember you being smaller!” the old elf laughs. The Ranger kneels before the old elf, “I honor you Zaldi Halipa” the Ranger says solemnly. “You left.” The old elf says solemnly. A small drop of water drops in front of the Ranger. “I had to” the Ranger whispers. The Ranger glances up to see a trail of moisture on the weathered cheek of the old elf. “You honor me too much Zaldi Halipa” the Ranger states as he reaches out and gathers up the small drop of wet sand. He quickly drops the sand in his thigh pouch as he stands. &lt;br /&gt;
&lt;br /&gt;
“Where is he?” the Ranger asks. The old elf turns away and points to a small yeehar yurt situated in the middle of the village. “What did you expect here?, the old elf asks. The Ranger sighs “Nothing probably. Some closure maybe?”. The Ranger reaches out to touch the old elf’s shoulder and mutters “If nothing else it was worth the trip to see a zaharen jora.” The Ranger turns from the old elf and pads quietly towards the Yeehar yurt.  “See to the zaldi would you?” the Ranger asks. “Of course Alaca.” The old elf replies. “It is a fine animal chaga” the old elf states as he gently approaches the Rangers tired mount. “Yes, of course it is Zaldi Halipa. I never forgot your lessons.” the Ranger sighs quietly as he walks quietly towards the yurt. &lt;br /&gt;
&lt;br /&gt;
A dozen yards from the yurt the Ranger gathers himself and moves as quietly as a whisper of wind on the sand as he approaches the yurt. The Ranger silently kneels before the entrance to the yurt and touches the flap as lightly as a moth’s wings brushing against it. “Shomcim” says a voice inside. &lt;br /&gt;
&lt;br /&gt;
“I suspect you know” the Ranger whispers quietly. “Hawa” is the reply from within. “Ahalman shu chaga eicetu?” asks the Ranger quietly. “Eicetu” comes the reply from inside. The Ranger slips silently into the yurt and kneels before the Elf there. Keeping his eyes to the ground the Ranger remembers the last time he was in this yurt. Mapping out the small desk the other Elf was sitting at, the yeehar hide bedroll in the back and the small camp stove for cooking and making tea in the center of the yurt. The Ranger hears the creaking of leather and sees the Elf leaning back in his camp chair in his mind’s eye and knows the other Elf is taking in his scent, every detail of his armor, his weapons, and making note of any possible weaknesses. The Ranger inhales slowly taking in the scents of leather, oil and smoke and waits for the question he knows will come.  “Irinen yer tonen faut inha” the Elf states. “Shu chaga ezaman” the Ranger whispers. “Song uchin eicteu” asks the other Elf. “There is war again”, the Ranger states. “Gorma” states the other Elf flatly. “Aron borroc” states the Ranger. “Aron”? asks the Elf. &lt;br /&gt;
&lt;br /&gt;
“The Apostles, my friends” the Ranger states. The Ranger hears the creaking of leather again as the Elf shifts in his seat. “Stand” the Elf states’. The Ranger dances to his feet like a large, graceful cat. He keeps his eyes on the other Elf sitting at the desk taking in everything that he had seen in his mind’s eye earlier. The Elf looks much as he remembered him, and the furnishings of the yurt have not changed over the years. The Elf has a few more streaks of grey in his long black hair than the Ranger remembers. &lt;br /&gt;
&lt;br /&gt;
“War is in your nature Gren” the Elf states. “Why have you come, really?” the Elf asks. “I have been asked to join a family” says the Ranger as he lowers his eyes. The Elf drums his fingers on the desk as he watches the Ranger carefully. Concern creases the Elf’s face as he looks down at the desk. “Grenhart, you remember what happened the last time?” the Elf mutters. &lt;br /&gt;
&lt;br /&gt;
“Yes, I remember” the Ranger grumbles. “We won the war and lost it at the same time, and all of my adopted family was lost in the war or left the realms soon after”. “I know” sighs the Ranger. &lt;br /&gt;
&lt;br /&gt;
“And you would do this again?” asks the Elf. The Ranger straightens looks the Elf in his bright blue eyes and answers “I would, I would do it all again” the Ranger states. “What is life if not an adventure of battles won and lost, and loves won and lost?” asks the Ranger as he bows his head. &lt;br /&gt;
&lt;br /&gt;
“Very well” sighs the Elf, “As long as you know what you are doing”. “You are no longer chaga Gren”, says the Elf. “I know” the Ranger says. “Then why come here to ask this?” the Elf asks. “Because the sand runs in my veins, and because this is my home, or was.” the Ranger says glancing around the yurt. “This is always your home Grenhart, and we are always your family” the Elf says. &lt;br /&gt;
&lt;br /&gt;
The Ranger bows to the Elf, “Thank you Alaca” the Ranger says solemnly. The Elf nods slightly and touches the scar across his cheek and asks the Ranger “Do you remember what this means?” The Ranger bows and responds “Always my brother.” as he turns and slips out of the yurt for the long ride back to his friends. And new family.&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=SimuCon&amp;diff=504654</id>
		<title>SimuCon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=SimuCon&amp;diff=504654"/>
		<updated>2019-07-08T23:00:32Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: /* Prime Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}[[rare source::true| ]]&lt;br /&gt;
SimuCon is the annual Simutronics convention held in St. Louis, Missouri.&lt;br /&gt;
&lt;br /&gt;
The first SimuCon was in 1990, several years prior to DragonRealms&#039; creation, and it was actually called GemCon (for Simutronics biggest game of the time [[GemStone]]).&lt;br /&gt;
&lt;br /&gt;
The next SimuCon was in 1997 and was called SimuCon II.  After that all SimuCons were named by the year they were held from SimuCon &#039;98 through SimuCon 2007, though no SimuCon was held in 2006.&lt;br /&gt;
&lt;br /&gt;
In 1999 a large number of players, led by GameMaster Treveri, started a player-run DragonRealms convention in Las Vegas called [[VegasCon]].  The first VegasCon was coincidentally scheduled the same weekend as a similar GemStone meeting in Las Vegas.  After 1999 all VegasCons have been planned with both DragonRealms and GemStone at the same location.&lt;br /&gt;
&lt;br /&gt;
==GemCon==&lt;br /&gt;
*Location: King Henry VIII (hotel closed)&lt;br /&gt;
*Approximate Number in Attendance: 10&lt;br /&gt;
*Memorable Events:  &lt;br /&gt;
*Memory Sites:&lt;br /&gt;
&lt;br /&gt;
==SimuCon II==&lt;br /&gt;
*Location: [http://www.marriott.com/hotels/travel/stlap-st-louis-airport-marriott/ St. Louis Airport Marriott]&lt;br /&gt;
*Approximate Number in Attendance: 48 (DragonRealms only)&lt;br /&gt;
*Memorable Events: [http://www.royaldumpe.com/ The Royal Dumpe] outing&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/simucon%5D%5B/ SimuCon II Official Memory Site]&lt;br /&gt;
&lt;br /&gt;
==SimuCon &#039;98==&lt;br /&gt;
*Location: [http://www.adamsmark.com/stlouis/index.asp Adam&#039;s Mark St. Louis]&lt;br /&gt;
*Approximate Number in Attendance: 152 (DragonRealms only)&lt;br /&gt;
*Memorable Events: Downtown late night scavenger hunt&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/1998/ SimuCon &#039;98 Official Memory Site]&lt;br /&gt;
&lt;br /&gt;
==SimuCon &#039;99==&lt;br /&gt;
*Location: King Henry VIII (hotel closed)&lt;br /&gt;
*Approximate Number in Attendance: 437 (162 DragonRealms)&lt;br /&gt;
*Memorable Events: Duffy&#039;s Pub, Quavvy&#039;s Bar, Kygar Festival, Hero&#039;s Journey preview&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/1999/ SimuCon &#039;99 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2000==&lt;br /&gt;
*Location: King Henry VIII (hotel closed)&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2000/ SimuCon 2000 Link Collection] (No official site made in 2000)&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2001==&lt;br /&gt;
*Location: [http://www1.hilton.com/en_US/hi/hotel/STLHIHF-Hilton-St-Louis-Airport-Missouri/index.do St. Louis Airport Hilton]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events: GM Dunking Booth, Quavvy&#039;s Bar&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2001/ SimuCon 2001 Link Collection] (No official site made in 2001)&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2002==&lt;br /&gt;
*Location: [http://www1.hilton.com/en_US/hi/hotel/STLHIHF-Hilton-St-Louis-Airport-Missouri/index.do St. Louis Airport Hilton]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2002/ SimuCon 2002 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2003==&lt;br /&gt;
*Location: [http://www.sheratonwestport.com/ Sheraton Westport Lakeside-Chalet]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2003/ SimuCon 2003 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2004==&lt;br /&gt;
*Location: [http://www.sheratonwestport.com/ Sheraton Westport Lakeside-Chalet]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2004/ SimuCon 2004 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2005==&lt;br /&gt;
*Location: [http://www.sheratonwestport.com/ Sheraton Westport Lakeside-Chalet]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2005/ SimuCon 2005 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2007==&lt;br /&gt;
*Location:&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
&lt;br /&gt;
==Simucon 2014==&lt;br /&gt;
*Location: Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates: August 6th-10th, 2014&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2014 Indigogo Funding]&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Goodie Bag===&lt;br /&gt;
*Special Scripted Ring: {{sloot|i|twisted golden ring studded with multicolored stones}}&lt;br /&gt;
**132 possible aura combinations&lt;br /&gt;
**12 possible colors&lt;br /&gt;
**11 possible styles&lt;br /&gt;
*Unique Title: [[Title:Merrymaker|Merrymaker]]&lt;br /&gt;
*500 [[SimuCoins]]&lt;br /&gt;
*Level 4 [[RPA_command|RPA]]&lt;br /&gt;
&lt;br /&gt;
==Simucon 2015==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; August 6th-9th, 2015.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2015 Indigogo Funding]&lt;br /&gt;
&lt;br /&gt;
===Auction information===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Details&lt;br /&gt;
|-&lt;br /&gt;
|Gore Voucher||Allows for the gorification of one weapon.&lt;br /&gt;
|-&lt;br /&gt;
|Full Feature Alteration Voucher||Read [[Feature Alteration]] for more info.&lt;br /&gt;
|-&lt;br /&gt;
|Forgebinding Voucher||Good for 1 [[Forgebinding]].&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Hunter&#039;s Sack||Contains four treasure maps with valid destinations.&lt;br /&gt;
|-&lt;br /&gt;
|Rebecho Voucher||Good for three sessions of work (must be completed at the same time.)  Read [[Rebecho]] for info.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|beanbag homunculus}}||Incredibly verby, worn, TAP-changing toy.&lt;br /&gt;
|-&lt;br /&gt;
|Custom Chakrel, Soulstone, or (50 mana) Cambrinth Voucher||Any rares must be provided.&lt;br /&gt;
|-&lt;br /&gt;
|Shockwave Voucher||Allows for the wind slash/stomp/shockwave effect to be added to one weapon.  Enemy blow back w/damage. Effect is similar to {{ilink|w|spiked steel mace with a raccoon carved into its ebony handle}} and {{ilink|w|Ice-blue two-headed hammer marked with silver-inlaid lightning bolts}}.&lt;br /&gt;
|-&lt;br /&gt;
|Food Creating Voucher||Allows for the food-creation effect to be added to one weapon.  These items will randomly make food on successful hits ([[Post:Food_making_weapons_-_11/25/2013_-_17:41|Related Post]]).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Goodie Bag===&lt;br /&gt;
*Special Scripted Morph Pet: {{sloot|i|shapeless grey blob comprised of shifting shadows}}&lt;br /&gt;
**Linkable and unlinkable, making them truly yours.&lt;br /&gt;
**175,616 unique taps ([[https://docs.google.com/spreadsheets/d/1RJ79wGL94kXOoywoRsL14ldb57QibXg1ojaHwvPbmgI/edit#gid=0 Full list of options.]]).&lt;br /&gt;
**8 possible worn locations&lt;br /&gt;
**56 possible articles + adjectives&lt;br /&gt;
**56 possible colors&lt;br /&gt;
**56 possible nouns&lt;br /&gt;
**7 total verbs&lt;br /&gt;
**2 possible upgrade types:&lt;br /&gt;
**:- Upgrade to T5 includes 250,047 unique taps with upgrades --  63 adjectives/colors/nouns.  11 total verbs&lt;br /&gt;
**:- Upgrade type 2 includes custom TAP modifier + LOOK&lt;br /&gt;
*Unique Title: [[Title:Party_Benefactor|Party Benefactor]]&lt;br /&gt;
*500 [[SimuCoins]]&lt;br /&gt;
*Level 4 [[RPA_command|RPA]]&lt;br /&gt;
*1 Hour Pass to [[Fate&#039;s_Fortune&#039;s_Games|Fate&#039;s Fortune Games]] Area&lt;br /&gt;
&lt;br /&gt;
==Simucon 2016==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; August 17th-21nd, 2016.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2016--2#/ Indigogo Funding]&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Goodie Bag===&lt;br /&gt;
*High Capacity Backpack: {{sloot|i|embroidered backpack depicting a large town by the side of a river}}&lt;br /&gt;
*Lighter: {{sloot|i|anlorma-avtoma beetle coated in iridescent glass}}&lt;br /&gt;
*Iltesh Instructions: {{sloot|i|serrated iltesh instructions}}&lt;br /&gt;
*500 [[SimuCoins]]&lt;br /&gt;
*Level 4 [[RPA_command|RPA]]&lt;br /&gt;
*10x {{ilink|i|golden rat token}}s for the [[Drathrok%27s_Duskruin#Duskruin_Labyrinth|Duskruin Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
==Simucon 2017==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; August 2nd-6th, 2017.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2017#/ Indigogo Funding]&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Goodie Bag===&lt;br /&gt;
*High Capacity shoulder worn: {{sloot|i|giant party sack bedazzled with countless glitterstars and shadowstars}}&lt;br /&gt;
*Level 4 [[RPA_command|RPA]]&lt;br /&gt;
*Unique Title: [[Title:Altruist|Altruist]] ({{sloot|i|brightly colored parchment}})&lt;br /&gt;
*Special Scripted Button: {{sloot|i|golden button set with a shadowstar}} or {{sloot|i|golden button set with a glitterstar}}&lt;br /&gt;
*Snake charm: {{sloot|i|shadowstar-eyed serpent charm}} or {{sloot|i|glitterstar-eyed serpent charm}}&lt;br /&gt;
&lt;br /&gt;
==Simucon 2018==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; August 8th-12th, 2018.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.starwoodmeeting.com/Book/Simucon2018 Hotel Booking]&lt;br /&gt;
**[http://forums.play.net/forums/SimuCon/SimuCon%20&#039;18/General%20Discussions/view Official Forums Link]&lt;br /&gt;
**[https://discord.gg/f8Qkz4Y Unofficial Simucon Discord Server]&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2018-community-adventure/ Indiegogo Funding]&lt;br /&gt;
**[https://gswiki.play.net/SimuCon_2018 GemstoneIV&#039;s Wiki SimuCon Page] Additional Schedule Details&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Non-Attendee Goodie Bag===&lt;br /&gt;
* 500 SimuCoins&lt;br /&gt;
* 2x RPA4&lt;br /&gt;
* Custom Title (Zill Breaker)&lt;br /&gt;
* {{sloot|i|extraordinary zillinen pouch with perfect proportions}}&lt;br /&gt;
* {{sloot|i|serrated khopesh instructions}}&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Attendee Goodie Bag===&lt;br /&gt;
* Custom Login &amp;amp; Logout Messages&lt;br /&gt;
* St. Louis Themed Goodies (Designed based on places gone to at &#039;Con)&lt;br /&gt;
* 500 SimuCoins&lt;br /&gt;
* 2x RPA4&lt;br /&gt;
* Custom Title (Simucon themed)&lt;br /&gt;
* Scripted item designed with SimuCon only special materials&lt;br /&gt;
&lt;br /&gt;
==Simucon 2019==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; July 10th-14th, 2019.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.marriott.com/event-reservations/reservation-link.mi?id=1550509047585&amp;amp;key=GRP Hotel Booking]&lt;br /&gt;
**[https://discord.gg/f8Qkz4Y Unofficial Simucon Discord Server]&lt;br /&gt;
**[https://gswiki.play.net/SimuCon_2019 GemstoneIV&#039;s Wiki SimuCon Page] Additional Details&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2019/ 2019 Indiegogo Campaign]&lt;br /&gt;
&lt;br /&gt;
===Attendee List===&lt;br /&gt;
The below lists are of those people that have made mention that they are attempting to attend the 2019 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
====Prime Players====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* Atanamir&lt;br /&gt;
* Bellicia&lt;br /&gt;
* Nikpack&lt;br /&gt;
* Randdon&lt;br /&gt;
* Tenike&lt;br /&gt;
* Thamoir&lt;br /&gt;
* Totenus&lt;br /&gt;
* Zharen&lt;br /&gt;
* Grenhart&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Platinum Players====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TF Players====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:1;-moz-column-count:1;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Game Staff====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* Armifer&lt;br /&gt;
* Evike&lt;br /&gt;
* Iocanthe&lt;br /&gt;
* Javac&lt;br /&gt;
* Lyneya&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=493087</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=493087"/>
		<updated>2018-10-28T02:41:40Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: Blanked the page&lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=483117</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=483117"/>
		<updated>2018-01-06T02:35:43Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Grenhart woodspirt Usho&lt;br /&gt;
|status=a&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt-Usho&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two of the finest Tinmen that have ever walked these realms. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
The Ranger rides his horse into Yuc Cugis. He is exhausted and dehydrated, his horse is worse. An old elf runs up to him hands him a gourd of water and asks &amp;quot;shon shoncim?&amp;quot; The Ranger removes his scarf and downs the gourd&#039;s contents as he smiles at the old man. &lt;br /&gt;
The old elf blinks and looks down. “Tritu? Really old man?” the Ranger asks. “I am not worthy of that, not anymore.”, he says with a sigh. “I remember you &amp;quot;Sanfala” the old man replies. &lt;br /&gt;
&lt;br /&gt;
The old man looks up at the Ranger, bright blue eyes peering out from heavy epicanthic folds as his face breaks out into a wide grin of glaring white teeth set in a mahogany face. The Ranger gathers the old elf up in great bear hug. “Aye chaga! You will break these old bones!” the old elf exclaims. The Ranger gently sets the old elf down. “I remember you being bigger” the Ranger says. “And I remember you being smaller!” the old elf laughs. The Ranger kneels before the old elf, “I honor you Zaldi Halipa” the Ranger says solemnly. “You left.” The old elf says solemnly. A small drop of water drops in front of the Ranger. “I had to” the Ranger whispers. The Ranger glances up to see a trail of moisture on the weathered cheek of the old elf. “You honor me too much Zaldi Halipa” the Ranger states as he reaches out and gathers up the small drop of wet sand. He quickly drops the sand in his thigh pouch as he stands. &lt;br /&gt;
&lt;br /&gt;
“Where is he?” the Ranger asks. The old elf turns away and points to a small yeehar yurt situated in the middle of the village. “What did you expect here?, the old elf asks. The Ranger sighs “Nothing probably. Some closure maybe?”. The Ranger reaches out to touch the old elf’s shoulder and mutters “If nothing else it was worth the trip to see a zaharen jora.” The Ranger turns from the old elf and pads quietly towards the Yeehar yurt.  “See to the zaldi would you?” the Ranger asks. “Of course Alaca.” The old elf replies. “It is a fine animal chaga” the old elf states as he gently approaches the Rangers tired mount. “Yes, of course it is Zaldi Halipa. I never forgot your lessons.” the Ranger sighs quietly as he walks quietly towards the yurt. &lt;br /&gt;
&lt;br /&gt;
A dozen yards from the yurt the Ranger gathers himself and moves as quietly as a whisper of wind on the sand as he approaches the yurt. The Ranger silently kneels before the entrance to the yurt and touches the flap as lightly as a moth’s wings brushing against it. “Shomcim” says a voice inside. &lt;br /&gt;
&lt;br /&gt;
“I suspect you know” the Ranger whispers quietly. “Hawa” is the reply from within. “Ahalman shu chaga eicetu?” asks the Ranger quietly. “Eicetu” comes the reply from inside. The Ranger slips silently into the yurt and kneels before the Elf there. Keeping his eyes to the ground the Ranger remembers the last time he was in this yurt. Mapping out the small desk the other Elf was sitting at, the yeehar hide bedroll in the back and the small camp stove for cooking and making tea in the center of the yurt. The Ranger hears the creaking of leather and sees the Elf leaning back in his camp chair in his mind’s eye and knows the other Elf is taking in his scent, every detail of his armor, his weapons, and making note of any possible weaknesses. The Ranger inhales slowly taking in the scents of leather, oil and smoke and waits for the question he knows will come.  “Irinen yer tonen faut inha” the Elf states. “Shu chaga ezaman” the Ranger whispers. “Song uchin eicteu” asks the other Elf. “There is war again”, the Ranger states. “Gorma” states the other Elf flatly. “Aron borroc” states the Ranger. “Aron”? asks the Elf. &lt;br /&gt;
&lt;br /&gt;
“The Apostles, my friends” the Ranger states. The Ranger hears the creaking of leather again as the Elf shifts in his seat. “Stand” the Elf states’. The Ranger dances to his feet like a large, graceful cat. He keeps his eyes on the other Elf sitting at the desk taking in everything that he had seen in his mind’s eye earlier. The Elf looks much as he remembered him, and the furnishings of the yurt have not changed over the years. The Elf has a few more streaks of grey in his long black hair than the Ranger remembers. &lt;br /&gt;
&lt;br /&gt;
“War is in your nature Gren” the Elf states. “Why have you come, really?” the Elf asks. “I have been asked to join a family” says the Ranger as he lowers his eyes. The Elf drums his fingers on the desk as he watches the Ranger carefully. Concern creases the Elf’s face as he looks down at the desk. “Grenhart, you remember what happened the last time?” the Elf mutters. &lt;br /&gt;
&lt;br /&gt;
“Yes, I remember” the Ranger grumbles. “We won the war and lost it at the same time, and all of my adopted family was lost in the war or left the realms soon after”. “I know” sighs the Ranger. &lt;br /&gt;
&lt;br /&gt;
“And you would do this again?” asks the Elf. The Ranger straightens looks the Elf in his bright blue eyes and answers “I would, I would do it all again” the Ranger states. “What is life if not an adventure of battles won and lost, and loves won and lost?” asks the Ranger as he bows his head. &lt;br /&gt;
&lt;br /&gt;
“Very well” sighs the Elf, “As long as you know what you are doing”. “You are no longer chaga Gren”, says the Elf. “I know” the Ranger says. “Then why come here to ask this?” the Elf asks. “Because the sand runs in my veins, and because this is my home, or was.” the Ranger says glancing around the yurt. “This is always your home Grenhart, and we are always your family” the Elf says. &lt;br /&gt;
&lt;br /&gt;
The Ranger bows to the Elf, “Thank you Alaca” the Ranger says solemnly. The Elf nods slightly and touches the scar across his cheek and asks the Ranger “Do you remember what this means?” The Ranger bows and responds “Always my brother.” as he turns and slips out of the yurt for the long ride back to his friends. And new family.&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=483116</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=483116"/>
		<updated>2018-01-06T02:33:17Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Grenhart woodspirt Usho&lt;br /&gt;
|status=a&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt-Seord&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two of the finest Tinmen that have ever walked these realms. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
The Ranger rides his horse into Yuc Cugis. He is exhausted and dehydrated, his horse is worse. An old elf runs up to him hands him a gourd of water and asks &amp;quot;shon shoncim?&amp;quot; The Ranger removes his scarf and downs the gourd&#039;s contents as he smiles at the old man. &lt;br /&gt;
The old elf blinks and looks down. “Tritu? Really old man?” the Ranger asks. “I am not worthy of that, not anymore.”, he says with a sigh. “I remember you &amp;quot;Sanfala” the old man replies. &lt;br /&gt;
&lt;br /&gt;
The old man looks up at the Ranger, bright blue eyes peering out from heavy epicanthic folds as his face breaks out into a wide grin of glaring white teeth set in a mahogany face. The Ranger gathers the old elf up in great bear hug. “Aye chaga! You will break these old bones!” the old elf exclaims. The Ranger gently sets the old elf down. “I remember you being bigger” the Ranger says. “And I remember you being smaller!” the old elf laughs. The Ranger kneels before the old elf, “I honor you Zaldi Halipa” the Ranger says solemnly. “You left.” The old elf says solemnly. A small drop of water drops in front of the Ranger. “I had to” the Ranger whispers. The Ranger glances up to see a trail of moisture on the weathered cheek of the old elf. “You honor me too much Zaldi Halipa” the Ranger states as he reaches out and gathers up the small drop of wet sand. He quickly drops the sand in his thigh pouch as he stands. &lt;br /&gt;
&lt;br /&gt;
“Where is he?” the Ranger asks. The old elf turns away and points to a small yeehar yurt situated in the middle of the village. “What did you expect here?, the old elf asks. The Ranger sighs “Nothing probably. Some closure maybe?”. The Ranger reaches out to touch the old elf’s shoulder and mutters “If nothing else it was worth the trip to see a zaharen jora.” The Ranger turns from the old elf and pads quietly towards the Yeehar yurt.  “See to the zaldi would you?” the Ranger asks. “Of course Alaca.” The old elf replies. “It is a fine animal chaga” the old elf states as he gently approaches the Rangers tired mount. “Yes, of course it is Zaldi Halipa. I never forgot your lessons.” the Ranger sighs quietly as he walks quietly towards the yurt. &lt;br /&gt;
&lt;br /&gt;
A dozen yards from the yurt the Ranger gathers himself and moves as quietly as a whisper of wind on the sand as he approaches the yurt. The Ranger silently kneels before the entrance to the yurt and touches the flap as lightly as a moth’s wings brushing against it. “Shomcim” says a voice inside. &lt;br /&gt;
&lt;br /&gt;
“I suspect you know” the Ranger whispers quietly. “Hawa” is the reply from within. “Ahalman shu chaga eicetu?” asks the Ranger quietly. “Eicetu” comes the reply from inside. The Ranger slips silently into the yurt and kneels before the Elf there. Keeping his eyes to the ground the Ranger remembers the last time he was in this yurt. Mapping out the small desk the other Elf was sitting at, the yeehar hide bedroll in the back and the small camp stove for cooking and making tea in the center of the yurt. The Ranger hears the creaking of leather and sees the Elf leaning back in his camp chair in his mind’s eye and knows the other Elf is taking in his scent, every detail of his armor, his weapons, and making note of any possible weaknesses. The Ranger inhales slowly taking in the scents of leather, oil and smoke and waits for the question he knows will come.  “Irinen yer tonen faut inha” the Elf states. “Shu chaga ezaman” the Ranger whispers. “Song uchin eicteu” asks the other Elf. “There is war again”, the Ranger states. “Gorma” states the other Elf flatly. “Aron borroc” states the Ranger. “Aron”? asks the Elf. &lt;br /&gt;
&lt;br /&gt;
“The Apostles, my friends” the Ranger states. The Ranger hears the creaking of leather again as the Elf shifts in his seat. “Stand” the Elf states’. The Ranger dances to his feet like a large, graceful cat. He keeps his eyes on the other Elf sitting at the desk taking in everything that he had seen in his mind’s eye earlier. The Elf looks much as he remembered him, and the furnishings of the yurt have not changed over the years. The Elf has a few more streaks of grey in his long black hair than the Ranger remembers. &lt;br /&gt;
&lt;br /&gt;
“War is in your nature Gren” the Elf states. “Why have you come, really?” the Elf asks. “I have been asked to join a family” says the Ranger as he lowers his eyes. The Elf drums his fingers on the desk as he watches the Ranger carefully. Concern creases the Elf’s face as he looks down at the desk. “Grenhart, you remember what happened the last time?” the Elf mutters. &lt;br /&gt;
&lt;br /&gt;
“Yes, I remember” the Ranger grumbles. “We won the war and lost it at the same time, and all of my adopted family was lost in the war or left the realms soon after”. “I know” sighs the Ranger. &lt;br /&gt;
&lt;br /&gt;
“And you would do this again?” asks the Elf. The Ranger straightens looks the Elf in his bright blue eyes and answers “I would, I would do it all again” the Ranger states. “What is life if not an adventure of battles won and lost, and loves won and lost?” asks the Ranger as he bows his head. &lt;br /&gt;
&lt;br /&gt;
“Very well” sighs the Elf, “As long as you know what you are doing”. “You are no longer chaga Gren”, says the Elf. “I know” the Ranger says. “Then why come here to ask this?” the Elf asks. “Because the sand runs in my veins, and because this is my home, or was.” the Ranger says glancing around the yurt. “This is always your home Grenhart, and we are always your family” the Elf says. &lt;br /&gt;
&lt;br /&gt;
The Ranger bows to the Elf, “Thank you Alaca” the Ranger says solemnly. The Elf nods slightly and touches the scar across his cheek and asks the Ranger “Do you remember what this means?” The Ranger bows and responds “Always my brother.” as he turns and slips out of the yurt for the long ride back to his friends. And new family.&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mountain_giant&amp;diff=467812</id>
		<title>Mountain giant</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mountain_giant&amp;diff=467812"/>
		<updated>2017-05-11T00:31:42Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Mountain Giant&lt;br /&gt;
|MinCap=375&lt;br /&gt;
|MaxCap=550&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|125|Himineldar Shel area (125)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The giant is as tall as the mountains it was named for, with legs the size of large trees and arms resembling slightly smaller ones.  A thick layer of rock-strewn moss dangles from its shoulders and back, held securely by the root structure of the numerous juvenile saplings winding around its stone grey flesh.  Thick verdant hair, littered with shards of bone and discarded food, falls in coarse layers from its head and narrow jaw, frame the sunken features of its craggy visage.  Sunken red eyes, though showing little intelligence, reveal unrestrained hostility towards anything that may be considered food, no matter the size! &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
With 50 reflex/agility these are NOT huntable as a survival secondary class with 350 shield/parry and 400 evasion. Can handle 2 at melee, but 4 is a continuous string of solid hits. Another issue arises with the fact that they can fight you at melee AND ranged. I&#039;ve had situations where two of them are on me at melee and two are launching boulders at me, making it near impossible to stance dance.In my opinion, based on extensive testing, these are now significantly more difficult than Orc Raiders (2/19/2016)&lt;br /&gt;
Can throw a {{cloot|w|large boulder}}.&lt;br /&gt;
*NB: it should be noted that significant numbers of these critters will &amp;quot;shrug off&amp;quot; magical attempts to stun them&lt;br /&gt;
&lt;br /&gt;
60 reflex and 63 agility evasion at 517 evasion won&#039;t come off 3/34 with 4 at melee. 5/10/2017.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* some {{cloot|i|makeshift patchwork boots}}&lt;br /&gt;
* some {{cloot|i|tattered patchwork pants}}&lt;br /&gt;
* an {{cloot|i|enormous patchwork pouch}}&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mountain_giant&amp;diff=467811</id>
		<title>Mountain giant</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mountain_giant&amp;diff=467811"/>
		<updated>2017-05-11T00:10:35Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Mountain Giant&lt;br /&gt;
|MinCap=375&lt;br /&gt;
|MaxCap=550&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|125|Himineldar Shel area (125)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The giant is as tall as the mountains it was named for, with legs the size of large trees and arms resembling slightly smaller ones.  A thick layer of rock-strewn moss dangles from its shoulders and back, held securely by the root structure of the numerous juvenile saplings winding around its stone grey flesh.  Thick verdant hair, littered with shards of bone and discarded food, falls in coarse layers from its head and narrow jaw, frame the sunken features of its craggy visage.  Sunken red eyes, though showing little intelligence, reveal unrestrained hostility towards anything that may be considered food, no matter the size! &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
With 50 reflex/agility these are NOT huntable as a survival secondary class with 350 shield/parry and 400 evasion. Can handle 2 at melee, but 4 is a continuous string of solid hits. Another issue arises with the fact that they can fight you at melee AND ranged. I&#039;ve had situations where two of them are on me at melee and two are launching boulders at me, making it near impossible to stance dance.In my opinion, based on extensive testing, these are now significantly more difficult than Orc Raiders (2/19/2016)&lt;br /&gt;
Can throw a {{cloot|w|large boulder}}.&lt;br /&gt;
*NB: it should be noted that significant numbers of these critters will &amp;quot;shrug off&amp;quot; magical attempts to stun them&lt;br /&gt;
&lt;br /&gt;
60 reflex and agility evasion at 517 evasion won&#039;t come off 3/30 with 4 at melee. 5/10/2017.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* some {{cloot|i|makeshift patchwork boots}}&lt;br /&gt;
* some {{cloot|i|tattered patchwork pants}}&lt;br /&gt;
* an {{cloot|i|enormous patchwork pouch}}&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=467191</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=467191"/>
		<updated>2017-04-19T23:28:39Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt Seord&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Sand Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt-Seord&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two of the finest Tinmen that have ever walked these realms. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
The Ranger rides his horse into Yuc Cugis. He is exhausted and dehydrated, his horse is worse. An old elf runs up to him hands him a gourd of water and asks &amp;quot;shon shoncim?&amp;quot; The Ranger removes his scarf and downs the gourd&#039;s contents as he smiles at the old man. &lt;br /&gt;
The old elf blinks and looks down. “Tritu? Really old man?” the Ranger asks. “I am not worthy of that, not anymore.”, he says with a sigh. “I remember you &amp;quot;Sanfala” the old man replies. &lt;br /&gt;
&lt;br /&gt;
The old man looks up at the Ranger, bright blue eyes peering out from heavy epicanthic folds as his face breaks out into a wide grin of glaring white teeth set in a mahogany face. The Ranger gathers the old elf up in great bear hug. “Aye chaga! You will break these old bones!” the old elf exclaims. The Ranger gently sets the old elf down. “I remember you being bigger” the Ranger says. “And I remember you being smaller!” the old elf laughs. The Ranger kneels before the old elf, “I honor you Zaldi Halipa” the Ranger says solemnly. “You left.” The old elf says solemnly. A small drop of water drops in front of the Ranger. “I had to” the Ranger whispers. The Ranger glances up to see a trail of moisture on the weathered cheek of the old elf. “You honor me too much Zaldi Halipa” the Ranger states as he reaches out and gathers up the small drop of wet sand. He quickly drops the sand in his thigh pouch as he stands. &lt;br /&gt;
&lt;br /&gt;
“Where is he?” the Ranger asks. The old elf turns away and points to a small yeehar yurt situated in the middle of the village. “What did you expect here?, the old elf asks. The Ranger sighs “Nothing probably. Some closure maybe?”. The Ranger reaches out to touch the old elf’s shoulder and mutters “If nothing else it was worth the trip to see a zaharen jora.” The Ranger turns from the old elf and pads quietly towards the Yeehar yurt.  “See to the zaldi would you?” the Ranger asks. “Of course Alaca.” The old elf replies. “It is a fine animal chaga” the old elf states as he gently approaches the Rangers tired mount. “Yes, of course it is Zaldi Halipa. I never forgot your lessons.” the Ranger sighs quietly as he walks quietly towards the yurt. &lt;br /&gt;
&lt;br /&gt;
A dozen yards from the yurt the Ranger gathers himself and moves as quietly as a whisper of wind on the sand as he approaches the yurt. The Ranger silently kneels before the entrance to the yurt and touches the flap as lightly as a moth’s wings brushing against it. “Shomcim” says a voice inside. &lt;br /&gt;
&lt;br /&gt;
“I suspect you know” the Ranger whispers quietly. “Hawa” is the reply from within. “Ahalman shu chaga eicetu?” asks the Ranger quietly. “Eicetu” comes the reply from inside. The Ranger slips silently into the yurt and kneels before the Elf there. Keeping his eyes to the ground the Ranger remembers the last time he was in this yurt. Mapping out the small desk the other Elf was sitting at, the yeehar hide bedroll in the back and the small camp stove for cooking and making tea in the center of the yurt. The Ranger hears the creaking of leather and sees the Elf leaning back in his camp chair in his mind’s eye and knows the other Elf is taking in his scent, every detail of his armor, his weapons, and making note of any possible weaknesses. The Ranger inhales slowly taking in the scents of leather, oil and smoke and waits for the question he knows will come.  “Irinen yer tonen faut inha” the Elf states. “Shu chaga ezaman” the Ranger whispers. “Song uchin eicteu” asks the other Elf. “There is war again”, the Ranger states. “Gorma” states the other Elf flatly. “Aron borroc” states the Ranger. “Aron”? asks the Elf. &lt;br /&gt;
&lt;br /&gt;
“The Apostles, my friends” the Ranger states. The Ranger hears the creaking of leather again as the Elf shifts in his seat. “Stand” the Elf states’. The Ranger dances to his feet like a large, graceful cat. He keeps his eyes on the other Elf sitting at the desk taking in everything that he had seen in his mind’s eye earlier. The Elf looks much as he remembered him, and the furnishings of the yurt have not changed over the years. The Elf has a few more streaks of grey in his long black hair than the Ranger remembers. &lt;br /&gt;
&lt;br /&gt;
“War is in your nature Gren” the Elf states. “Why have you come, really?” the Elf asks. “I have been asked to join a family” says the Ranger as he lowers his eyes. The Elf drums his fingers on the desk as he watches the Ranger carefully. Concern creases the Elf’s face as he looks down at the desk. “Grenhart, you remember what happened the last time?” the Elf mutters. &lt;br /&gt;
&lt;br /&gt;
“Yes, I remember” the Ranger grumbles. “We won the war and lost it at the same time, and all of my adopted family was lost in the war or left the realms soon after”. “I know” sighs the Ranger. &lt;br /&gt;
&lt;br /&gt;
“And you would do this again?” asks the Elf. The Ranger straightens looks the Elf in his bright blue eyes and answers “I would, I would do it all again” the Ranger states. “What is life if not an adventure of battles won and lost, and loves won and lost?” asks the Ranger as he bows his head. &lt;br /&gt;
&lt;br /&gt;
“Very well” sighs the Elf, “As long as you know what you are doing”. “You are no longer chaga Gren”, says the Elf. “I know” the Ranger says. “Then why come here to ask this?” the Elf asks. “Because the sand runs in my veins, and because this is my home, or was.” the Ranger says glancing around the yurt. “This is always your home Grenhart, and we are always your family” the Elf says. &lt;br /&gt;
&lt;br /&gt;
The Ranger bows to the Elf, “Thank you Alaca” the Ranger says solemnly. The Elf nods slightly and touches the scar across his cheek and asks the Ranger “Do you remember what this means?” The Ranger bows and responds “Always my brother.” as he turns and slips out of the yurt for the long ride back to his friends. And new family.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=467190</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=467190"/>
		<updated>2017-04-19T23:24:14Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt Seord&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Sand Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two of the finest Tinmen that have ever walked these realms. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
The Ranger rides his horse into Yuc Cugis. He is exhausted and dehydrated, his horse is worse. An old elf runs up to him hands him a gourd of water and asks &amp;quot;shon shoncim?&amp;quot; The Ranger removes his scarf and downs the gourd&#039;s contents as he smiles at the old man. &lt;br /&gt;
The old elf blinks and looks down. “Tritu? Really old man?” the Ranger asks. “I am not worthy of that, not anymore.”, he says with a sigh. “I remember you &amp;quot;Sanfala” the old man replies. &lt;br /&gt;
&lt;br /&gt;
The old man looks up at the Ranger, bright blue eyes peering out from heavy epicanthic folds as his face breaks out into a wide grin of glaring white teeth set in a mahogany face. The Ranger gathers the old elf up in great bear hug. “Aye chaga! You will break these old bones!” the old elf exclaims. The Ranger gently sets the old elf down. “I remember you being bigger” the Ranger says. “And I remember you being smaller!” the old elf laughs. The Ranger kneels before the old elf, “I honor you Zaldi Halipa” the Ranger says solemnly. “You left.” The old elf says solemnly. A small drop of water drops in front of the Ranger. “I had to” the Ranger whispers. The Ranger glances up to see a trail of moisture on the weathered cheek of the old elf. “You honor me too much Zaldi Halipa” the Ranger states as he reaches out and gathers up the small drop of wet sand. He quickly drops the sand in his thigh pouch as he stands. &lt;br /&gt;
&lt;br /&gt;
“Where is he?” the Ranger asks. The old elf turns away and points to a small yeehar yurt situated in the middle of the village. “What did you expect here?, the old elf asks. The Ranger sighs “Nothing probably. Some closure maybe?”. The Ranger reaches out to touch the old elf’s shoulder and mutters “If nothing else it was worth the trip to see a zaharen jora.” The Ranger turns from the old elf and pads quietly towards the Yeehar yurt.  “See to the zaldi would you?” the Ranger asks. “Of course Alaca.” The old elf replies. “It is a fine animal chaga” the old elf states as he gently approaches the Rangers tired mount. “Yes, of course it is Zaldi Halipa. I never forgot your lessons.” the Ranger sighs quietly as he walks quietly towards the yurt. &lt;br /&gt;
&lt;br /&gt;
A dozen yards from the yurt the Ranger gathers himself and moves as quietly as a whisper of wind on the sand as he approaches the yurt. The Ranger silently kneels before the entrance to the yurt and touches the flap as lightly as a moth’s wings brushing against it. “Shomcim” says a voice inside. &lt;br /&gt;
&lt;br /&gt;
“I suspect you know” the Ranger whispers quietly. “Hawa” is the reply from within. “Ahalman shu chaga eicetu?” asks the Ranger quietly. “Eicetu” comes the reply from inside. The Ranger slips silently into the yurt and kneels before the Elf there. Keeping his eyes to the ground the Ranger remembers the last time he was in this yurt. Mapping out the small desk the other Elf was sitting at, the yeehar hide bedroll in the back and the small camp stove for cooking and making tea in the center of the yurt. The Ranger hears the creaking of leather and sees the Elf leaning back in his camp chair in his mind’s eye and knows the other Elf is taking in his scent, every detail of his armor, his weapons, and making note of any possible weaknesses. The Ranger inhales slowly taking in the scents of leather, oil and smoke and waits for the question he knows will come.  “Irinen yer tonen faut inha” the Elf states. “Shu chaga ezaman” the Ranger whispers. “Song uchin eicteu” asks the other Elf. “There is war again”, the Ranger states. “Gorma” states the other Elf flatly. “Aron borroc” states the Ranger. “Aron”? asks the Elf. &lt;br /&gt;
&lt;br /&gt;
“The Apostles, my friends” the Ranger states. The Ranger hears the creaking of leather again as the Elf shifts in his seat. “Stand” the Elf states’. The Ranger dances to his feet like a large, graceful cat. He keeps his eyes on the other Elf sitting at the desk taking in everything that he had seen in his mind’s eye earlier. The Elf looks much as he remembered him, and the furnishings of the yurt have not changed over the years. The Elf has a few more streaks of grey in his long black hair than the Ranger remembers. &lt;br /&gt;
&lt;br /&gt;
“War is in your nature Gren” the Elf states. “Why have you come, really?” the Elf asks. “I have been asked to join a family” says the Ranger as he lowers his eyes. The Elf drums his fingers on the desk as he watches the Ranger carefully. Concern creases the Elf’s face as he looks down at the desk. “Grenhart, you remember what happened the last time?” the Elf mutters. &lt;br /&gt;
&lt;br /&gt;
“Yes, I remember” the Ranger grumbles. “We won the war and lost it at the same time, and all of my adopted family was lost in the war or left the realms soon after”. “I know” sighs the Ranger. &lt;br /&gt;
&lt;br /&gt;
“And you would do this again?” asks the Elf. The Ranger straightens looks the Elf in his bright blue eyes and answers “I would, I would do it all again” the Ranger states. “What is life if not an adventure of battles won and lost, and loves won and lost?” asks the Ranger as he bows his head. &lt;br /&gt;
&lt;br /&gt;
“Very well” sighs the Elf, “As long as you know what you are doing”. “You are no longer chaga Gren”, says the Elf. “I know” the Ranger says. “Then why come here to ask this?” the Elf asks. “Because the sand runs in my veins, and because this is my home, or was.” the Ranger says glancing around the yurt. “This is always your home Grenhart, and we are always your family” the Elf says. &lt;br /&gt;
&lt;br /&gt;
The Ranger bows to the Elf, “Thank you Alaca” the Ranger says solemnly. The Elf nods slightly and touches the scar across his cheek and asks the Ranger “Do you remember what this means?” The Ranger bows and responds “Always my brother.” as he turns and slips out of the yurt for the long ride back to his friends. And new family.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=467189</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=467189"/>
		<updated>2017-04-19T23:23:14Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt-Seord&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Sand Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two of the finest Tinmen that have ever walked these realms. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
The Ranger rides his horse into Yuc Cugis. He is exhausted and dehydrated, his horse is worse. An old elf runs up to him hands him a gourd of water and asks &amp;quot;shon shoncim?&amp;quot; The Ranger removes his scarf and downs the gourd&#039;s contents as he smiles at the old man. &lt;br /&gt;
The old elf blinks and looks down. “Tritu? Really old man?” the Ranger asks. “I am not worthy of that, not anymore.”, he says with a sigh. “I remember you &amp;quot;Sanfala” the old man replies. &lt;br /&gt;
&lt;br /&gt;
The old man looks up at the Ranger, bright blue eyes peering out from heavy epicanthic folds as his face breaks out into a wide grin of glaring white teeth set in a mahogany face. The Ranger gathers the old elf up in great bear hug. “Aye chaga! You will break these old bones!” the old elf exclaims. The Ranger gently sets the old elf down. “I remember you being bigger” the Ranger says. “And I remember you being smaller!” the old elf laughs. The Ranger kneels before the old elf, “I honor you Zaldi Halipa” the Ranger says solemnly. “You left.” The old elf says solemnly. A small drop of water drops in front of the Ranger. “I had to” the Ranger whispers. The Ranger glances up to see a trail of moisture on the weathered cheek of the old elf. “You honor me too much Zaldi Halipa” the Ranger states as he reaches out and gathers up the small drop of wet sand. He quickly drops the sand in his thigh pouch as he stands. &lt;br /&gt;
&lt;br /&gt;
“Where is he?” the Ranger asks. The old elf turns away and points to a small yeehar yurt situated in the middle of the village. “What did you expect here?, the old elf asks. The Ranger sighs “Nothing probably. Some closure maybe?”. The Ranger reaches out to touch the old elf’s shoulder and mutters “If nothing else it was worth the trip to see a zaharen jora.” The Ranger turns from the old elf and pads quietly towards the Yeehar yurt.  “See to the zaldi would you?” the Ranger asks. “Of course Alaca.” The old elf replies. “It is a fine animal chaga” the old elf states as he gently approaches the Rangers tired mount. “Yes, of course it is Zaldi Halipa. I never forgot your lessons.” the Ranger sighs quietly as he walks quietly towards the yurt. &lt;br /&gt;
&lt;br /&gt;
A dozen yards from the yurt the Ranger gathers himself and moves as quietly as a whisper of wind on the sand as he approaches the yurt. The Ranger silently kneels before the entrance to the yurt and touches the flap as lightly as a moth’s wings brushing against it. “Shomcim” says a voice inside. &lt;br /&gt;
&lt;br /&gt;
“I suspect you know” the Ranger whispers quietly. “Hawa” is the reply from within. “Ahalman shu chaga eicetu?” asks the Ranger quietly. “Eicetu” comes the reply from inside. The Ranger slips silently into the yurt and kneels before the Elf there. Keeping his eyes to the ground the Ranger remembers the last time he was in this yurt. Mapping out the small desk the other Elf was sitting at, the yeehar hide bedroll in the back and the small camp stove for cooking and making tea in the center of the yurt. The Ranger hears the creaking of leather and sees the Elf leaning back in his camp chair in his mind’s eye and knows the other Elf is taking in his scent, every detail of his armor, his weapons, and making note of any possible weaknesses. The Ranger inhales slowly taking in the scents of leather, oil and smoke and waits for the question he knows will come.  “Irinen yer tonen faut inha” the Elf states. “Shu chaga ezaman” the Ranger whispers. “Song uchin eicteu” asks the other Elf. “There is war again”, the Ranger states. “Gorma” states the other Elf flatly. “Aron borroc” states the Ranger. “Aron”? asks the Elf. &lt;br /&gt;
&lt;br /&gt;
“The Apostles, my friends” the Ranger states. The Ranger hears the creaking of leather again as the Elf shifts in his seat. “Stand” the Elf states’. The Ranger dances to his feet like a large, graceful cat. He keeps his eyes on the other Elf sitting at the desk taking in everything that he had seen in his mind’s eye earlier. The Elf looks much as he remembered him, and the furnishings of the yurt have not changed over the years. The Elf has a few more streaks of grey in his long black hair than the Ranger remembers. &lt;br /&gt;
&lt;br /&gt;
“War is in your nature Gren” the Elf states. “Why have you come, really?” the Elf asks. “I have been asked to join a family” says the Ranger as he lowers his eyes. The Elf drums his fingers on the desk as he watches the Ranger carefully. Concern creases the Elf’s face as he looks down at the desk. “Grenhart, you remember what happened the last time?” the Elf mutters. &lt;br /&gt;
&lt;br /&gt;
“Yes, I remember” the Ranger grumbles. “We won the war and lost it at the same time, and all of my adopted family was lost in the war or left the realms soon after”. “I know” sighs the Ranger. &lt;br /&gt;
&lt;br /&gt;
“And you would do this again?” asks the Elf. The Ranger straightens looks the Elf in his bright blue eyes and answers “I would, I would do it all again” the Ranger states. “What is life if not an adventure of battles won and lost, and loves won and lost?” asks the Ranger as he bows his head. &lt;br /&gt;
&lt;br /&gt;
“Very well” sighs the Elf, “As long as you know what you are doing”. “You are no longer chaga Gren”, says the Elf. “I know” the Ranger says. “Then why come here to ask this?” the Elf asks. “Because the sand runs in my veins, and because this is my home, or was.” the Ranger says glancing around the yurt. “This is always your home Grenhart, and we are always your family” the Elf says. &lt;br /&gt;
&lt;br /&gt;
The Ranger bows to the Elf, “Thank you Alaca” the Ranger says solemnly. The Elf nods slightly and touches the scar across his cheek and asks the Ranger “Do you remember what this means?” The Ranger bows and responds “Always my brother.” as he turns and slips out of the yurt for the long ride back to his friends. And new family.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=467132</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=467132"/>
		<updated>2017-04-14T18:10:28Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Sand Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two of the finest Tinmen that have ever walked these realms. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
The Ranger rides his horse into Yuc Cugis. He is exhausted and dehydrated, his horse is worse. An old elf runs up to him hands him a gourd of water and asks &amp;quot;shon shoncim?&amp;quot; The Ranger removes his scarf and downs the gourd&#039;s contents as he smiles at the old man. &lt;br /&gt;
The old elf blinks and looks down. “Tritu? Really old man?” the Ranger asks. “I am not worthy of that, not anymore.”, he says with a sigh. “I remember you &amp;quot;Sanfala” the old man replies. &lt;br /&gt;
&lt;br /&gt;
The old man looks up at the Ranger, bright blue eyes peering out from heavy epicanthic folds as his face breaks out into a wide grin of glaring white teeth set in a mahogany face. The Ranger gathers the old elf up in great bear hug. “Aye chaga! You will break these old bones!” the old elf exclaims. The Ranger gently sets the old elf down. “I remember you being bigger” the Ranger says. “And I remember you being smaller!” the old elf laughs. The Ranger kneels before the old elf, “I honor you Zaldi Halipa” the Ranger says solemnly. “You left.” The old elf says solemnly. A small drop of water drops in front of the Ranger. “I had to” the Ranger whispers. The Ranger glances up to see a trail of moisture on the weathered cheek of the old elf. “You honor me too much Zaldi Halipa” the Ranger states as he reaches out and gathers up the small drop of wet sand. He quickly drops the sand in his thigh pouch as he stands. &lt;br /&gt;
&lt;br /&gt;
“Where is he?” the Ranger asks. The old elf turns away and points to a small yeehar yurt situated in the middle of the village. “What did you expect here?, the old elf asks. The Ranger sighs “Nothing probably. Some closure maybe?”. The Ranger reaches out to touch the old elf’s shoulder and mutters “If nothing else it was worth the trip to see a zaharen jora.” The Ranger turns from the old elf and pads quietly towards the Yeehar yurt.  “See to the zaldi would you?” the Ranger asks. “Of course Alaca.” The old elf replies. “It is a fine animal chaga” the old elf states as he gently approaches the Rangers tired mount. “Yes, of course it is Zaldi Halipa. I never forgot your lessons.” the Ranger sighs quietly as he walks quietly towards the yurt. &lt;br /&gt;
&lt;br /&gt;
A dozen yards from the yurt the Ranger gathers himself and moves as quietly as a whisper of wind on the sand as he approaches the yurt. The Ranger silently kneels before the entrance to the yurt and touches the flap as lightly as a moth’s wings brushing against it. “Shomcim” says a voice inside. &lt;br /&gt;
&lt;br /&gt;
“I suspect you know” the Ranger whispers quietly. “Hawa” is the reply from within. “Ahalman shu chaga eicetu?” asks the Ranger quietly. “Eicetu” comes the reply from inside. The Ranger slips silently into the yurt and kneels before the Elf there. Keeping his eyes to the ground the Ranger remembers the last time he was in this yurt. Mapping out the small desk the other Elf was sitting at, the yeehar hide bedroll in the back and the small camp stove for cooking and making tea in the center of the yurt. The Ranger hears the creaking of leather and sees the Elf leaning back in his camp chair in his mind’s eye and knows the other Elf is taking in his scent, every detail of his armor, his weapons, and making note of any possible weaknesses. The Ranger inhales slowly taking in the scents of leather, oil and smoke and waits for the question he knows will come.  “Irinen yer tonen faut inha” the Elf states. “Shu chaga ezaman” the Ranger whispers. “Song uchin eicteu” asks the other Elf. “There is war again”, the Ranger states. “Gorma” states the other Elf flatly. “Aron borroc” states the Ranger. “Aron”? asks the Elf. &lt;br /&gt;
&lt;br /&gt;
“The Apostles, my friends” the Ranger states. The Ranger hears the creaking of leather again as the Elf shifts in his seat. “Stand” the Elf states’. The Ranger dances to his feet like a large, graceful cat. He keeps his eyes on the other Elf sitting at the desk taking in everything that he had seen in his mind’s eye earlier. The Elf looks much as he remembered him, and the furnishings of the yurt have not changed over the years. The Elf has a few more streaks of grey in his long black hair than the Ranger remembers. &lt;br /&gt;
&lt;br /&gt;
“War is in your nature Gren” the Elf states. “Why have you come, really?” the Elf asks. “I have been asked to join a family” says the Ranger as he lowers his eyes. The Elf drums his fingers on the desk as he watches the Ranger carefully. Concern creases the Elf’s face as he looks down at the desk. “Grenhart, you remember what happened the last time?” the Elf mutters. &lt;br /&gt;
&lt;br /&gt;
“Yes, I remember” the Ranger grumbles. “We won the war and lost it at the same time, and all of my adopted family was lost in the war or left the realms soon after”. “I know” sighs the Ranger. &lt;br /&gt;
&lt;br /&gt;
“And you would do this again?” asks the Elf. The Ranger straightens looks the Elf in his bright blue eyes and answers “I would, I would do it all again” the Ranger states. “What is life if not an adventure of battles won and lost, and loves won and lost?” asks the Ranger as he bows his head. &lt;br /&gt;
&lt;br /&gt;
“Very well” sighs the Elf, “As long as you know what you are doing”. “You are no longer chaga Gren”, says the Elf. “I know” the Ranger says. “Then why come here to ask this?” the Elf asks. “Because the sand runs in my veins, and because this is my home, or was.” the Ranger says glancing around the yurt. “This is always your home Grenhart, and we are always your family” the Elf says. &lt;br /&gt;
&lt;br /&gt;
The Ranger bows to the Elf, “Thank you Alaca” the Ranger says solemnly. The Elf nods slightly and touches the scar across his cheek and asks the Ranger “Do you remember what this means?” The Ranger bows and responds “Always my brother.” as he turns and slips out of the yurt for the long ride back to his friends. And new family.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=467131</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=467131"/>
		<updated>2017-04-14T17:59:49Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Sand Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two of the finest Tinmen that have ever walked these realms. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
The Ranger rides his horse into Yuc Cugis. He is exhausted and dehydrated, his horse is worse. An old elf runs up to him hands him a gourd of water and asks &amp;quot;shon shoncim?&amp;quot; The Ranger removes his scarf and downs the gourd&#039;s contents as he smiles at the old man. &lt;br /&gt;
The old elf blinks and looks down. “Tritu? Really old man?” the Ranger asks. “I am not worthy of that, not anymore.”, he says with a sigh. “I remember you &amp;quot;Sanfala” the old man replies. &lt;br /&gt;
&lt;br /&gt;
The old man looks up at the Ranger, bright blue eyes peering out from heavy epicanthic folds as his face breaks out into a wide grin of glaring white teeth set in a mahogany face. The Ranger gathers the old elf up in great bear hug. “Aye chaga! You will break these old bones!” the old elf exclaims. The Ranger gently sets the old elf down. “I remember you being bigger” the Ranger says. “And I remember you being smaller!” the old elf laughs. The Ranger kneels before the old elf, “I honor you Zaldi Halipa” the Ranger says solemnly. “You left.” The old elf says solemnly. A small drop of water drops in front of the Ranger. “I had to” the Ranger whispers. The Ranger glances up to see a trail of moisture on the weathered cheek of the old elf. “You honor me too much Zaldi Halipa” the Ranger states as he reaches out and gathers up the small drop of wet sand. He quickly drops the sand in his thigh pouch as he stands. &lt;br /&gt;
&lt;br /&gt;
“Where is he?” the Ranger asks. The old elf turns away and points to a small yeehar yurt situated in the middle of the village. “What did you expect here?, the old elf asks. The Ranger sighs “Nothing probably. Some closure maybe?”. The Ranger reaches out to touch the old elf’s shoulder and mutters “If nothing else it was worth the trip to see a zaharen jora.” The Ranger turns from the old elf and pads quietly towards the Yeehar yurt.  “See to the zaldi would you?” the Ranger asks. “Of course Alaca.” The old elf replies. “It is a fine animal chaga” the old elf states as he gently approaches the Rangers tired mount. “Yes, of course it is Zaldi Halipa. I never forgot your lessons.” the Ranger sighs quietly as he walks quietly towards the yurt. &lt;br /&gt;
&lt;br /&gt;
A dozen yards from the yurt the Ranger gathers himself and moves as quietly as a whisper of wind on the sand as he approaches the yurt. The Ranger silently kneels before the entrance to the yurt and touches the flap as lightly as a moth’s wings brushing against it. “Shomcim” says a voice inside. &lt;br /&gt;
&lt;br /&gt;
“I suspect you know” the Ranger whispers quietly. “Hawa” is the reply from within. “Ahalman shu chaga eicetu?” asks the Ranger quietly. “Eicetu” comes the reply from inside. The Ranger slips silently into the yurt and kneels before the Elf there. Keeping his eyes to the ground the Ranger remembers the last time he was in this yurt. Mapping out the small desk the other Elf was sitting at, the yeehar hide bedroll in the back and the small camp stove for cooking and making tea in the center of the yurt. The Ranger hears the creaking of leather and sees the Elf leaning back in his camp chair in his mind’s eye and knows the other Elf is taking in his scent and his movement. The Ranger inhales slowly taking in the scents of leather, oil and smoke and waits for the question he knows will come.  “Irinen yer tonen faut inha” the Elf states. “Shu chaga ezaman” the Ranger whispers. “Song uchin eicteu” asks the other Elf. “There is war again”, the Ranger states. “Gorma” states the other Elf flatly. “Aron borroc” states the Ranger. “Aron”? asks the Elf. &lt;br /&gt;
&lt;br /&gt;
“The Apostles, my friends” the Ranger states. The Ranger hears the creaking of leather again as the Elf shifts in his seat. “Stand” the Elf states’. The Ranger dances to his feet like a large, graceful cat. He keeps his eyes on the other Elf sitting at the desk taking in everything that he had seen in his mind’s eye earlier. The Elf looks much as he remembered him, and the furnishings of the yurt have not changed over the years. The Elf has a few more streaks of grey in his long black hair than the Ranger remembers. &lt;br /&gt;
&lt;br /&gt;
“War is in your nature Gren” the Elf states. “Why have you come, really?” the Elf asks. “I have been asked to join a family” says the Ranger as he lowers his eyes. The Elf drums his fingers on the desk as he watches the Ranger carefully. Concern creases the Elf’s face as he looks down at the desk. “Grenhart, you remember what happened the last time?” the Elf mutters. &lt;br /&gt;
&lt;br /&gt;
“Yes, I remember” the Ranger grumbles. “We won the war and lost it at the same time, and all of my adopted family was lost in the war or left the realms soon after”. “I know” sighs the Ranger. &lt;br /&gt;
&lt;br /&gt;
“And you would do this again?” asks the Elf. The Ranger straightens looks the Elf in his bright blue eyes and answers “I would, I would do it all again” the Ranger states. “What use is a long life if one does not love?” asks the Ranger as he bows his head. &lt;br /&gt;
&lt;br /&gt;
“Very well” sighs the Elf, “As long as you know what you are doing”. “You are no longer chaga Gren”, says the Elf. “I know” the Ranger says. “Then why come here to ask this?” the Elf asks. “Because the sand runs in my veins, and because this is my home, or was.” the Ranger says glancing around the yurt. “This is always your home Grenhart, and we are always your family” the Elf says. &lt;br /&gt;
&lt;br /&gt;
The Ranger bows to the Elf, “Thank you Alaca” the Ranger says solemnly. The Elf nods slightly and touches the scar across his cheek and asks the Ranger “Do you remember what this means?” The Ranger bows and responds “Always my brother.” as he turns and slips out of the yurt for the long ride back to his friends. And new family.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=467130</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=467130"/>
		<updated>2017-04-14T17:57:32Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Sand Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two of the finest Tinmen that have ever walked these realms. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
The Ranger rides his horse into Yuc Cugis. He is exhausted and dehydrated, his horse is worse. An old elf runs up to him hands him a gourd of water and asks &amp;quot;shon shoncim?&amp;quot; The Ranger removes his scarf and downs the gourd&#039;s contents as he smiles at the old man. &lt;br /&gt;
The old elf blinks and looks down. “Tritu? Really old man?” the Ranger asks. “I am not worthy of that, not anymore.”, he says with a sigh. “I remember you &amp;quot;Sanfala” the old man replies. &lt;br /&gt;
&lt;br /&gt;
The old man looks up at the Ranger, bright blue eyes peering out from heavy epicanthic folds as his face breaks out into a wide grin of glaring white teeth set in a mahogany face. The Ranger gathers the old elf up in great bear hug. “Aye chaga! You will break these old bones!” the old elf exclaims. The Ranger gently sets the old elf down. “I remember you being bigger” the Ranger says. “And I remember you being smaller!” the old man laughs. The Ranger kneels before the old elf, “I honor you Zaldi Halipa” the Ranger says solemnly. “You left.” The old elf says solemnly. A small drop of water drops in front of the Ranger. “I had to” the Ranger whispers. The Ranger glances up to see a trail of moisture on the weathered cheek of the old elf. “You honor me too much Zaldi Halipa” the Ranger states as he reaches out and gathers up the small drop of wet sand. He quickly drops the sand in his thigh pouch as he stands. &lt;br /&gt;
&lt;br /&gt;
“Where is he?” the Ranger asks. The old elf turns away and points to a small yeehar yurt situated in the middle of the village. “What did you expect here?, the old elf asks. The Ranger sighs “Nothing probably. Some closure maybe?”. The Ranger reaches out to touch the old elf’s shoulder and mutters “If nothing else it was worth the trip to see a zaharen jora.” The Ranger turns from the old elf and pads quietly towards the Yeehar yurt.  “See to the zaldi would you?” the Ranger asks. “Of course Alaca.” The old elf replies. “It is a fine animal chaga” the old elf states as he gently approaches the Rangers tired mount. “Yes, of course it is Zaldi Halipa. I never forgot your lessons.” the Ranger sighs quietly as he walks quietly towards the yurt. &lt;br /&gt;
&lt;br /&gt;
A dozen yards from the yurt the Ranger gathers himself and moves as quietly as a whisper of wind on the sand as he approaches the yurt. The Ranger silently kneels before the entrance to the yurt and touches the flap as lightly as a moth’s wings brushing against it. “Shomcim” says a voice inside. &lt;br /&gt;
&lt;br /&gt;
“I suspect you know” the Ranger whispers quietly. “Hawa” is the reply from within. “Ahalman shu chaga eicetu?” asks the Ranger quietly. “Eicetu” comes the reply from inside. The Ranger slips silently into the yurt and kneels before the Elf there. Keeping his eyes to the ground the Ranger remembers the last time he was in this yurt. Mapping out the small desk the other Elf was sitting at, the yeehar hide bedroll in the back and the small camp stove for cooking and making tea in the center of the yurt. The Ranger hears the creaking of leather and sees the Elf leaning back in his camp chair in his mind’s eye and knows the other Elf is taking in his scent and his movement. The Ranger inhales slowly taking in the scents of leather, oil and smoke and waits for the question he knows will come.  “Irinen yer tonen faut inha” the Elf states. “Shu chaga ezaman” the Ranger whispers. “Song uchin eicteu” asks the other Elf. “There is war again”, the Ranger states. “Gorma” states the other Elf flatly. “Aron borroc” states the Ranger. “Aron”? asks the Elf. &lt;br /&gt;
&lt;br /&gt;
“The Apostles, my friends” the Ranger states. The Ranger hears the creaking of leather again as the Elf shifts in his seat. “Stand” the Elf states’. The Ranger dances to his feet like a large, graceful cat. He keeps his eyes on the other Elf sitting at the desk taking in everything that he had seen in his mind’s eye earlier. The Elf looks much as he remembered him, and the furnishings of the yurt have not changed over the years. The Elf has a few more streaks of grey in his long black hair than the Ranger remembers. &lt;br /&gt;
&lt;br /&gt;
“War is in your nature Gren” the Elf states. “Why have you come, really?” the Elf asks. “I have been asked to join a family” says the Ranger as he lowers his eyes. The Elf drums his fingers on the desk as he watches the Ranger carefully. Concern creases the Elf’s face as he looks down at the desk. “Grenhart, you remember what happened the last time?” the Elf mutters. &lt;br /&gt;
&lt;br /&gt;
“Yes, I remember” the Ranger grumbles. “We won the war and lost it at the same time, and all of my adopted family was lost in the war or left the realms soon after”. “I know” sighs the Ranger. &lt;br /&gt;
&lt;br /&gt;
“And you would do this again?” asks the Elf. The Ranger straightens looks the Elf in his bright blue eyes and answers “I would, I would do it all again” the Ranger states. “What use is a long life if one does not love?” asks the Ranger as he bows his head. &lt;br /&gt;
&lt;br /&gt;
“Very well” sighs the Elf, “As long as you know what you are doing”. “You are no longer chaga Gren”, says the Elf. “I know” the Ranger says. “Then why come here to ask this?” the Elf asks. “Because the sand runs in my veins, and because this is my home, or was.” the Ranger says glancing around the yurt. “This is always your home Grenhart, and we are always your family” the Elf says. &lt;br /&gt;
&lt;br /&gt;
The Ranger bows to the Elf, “Thank you Alaca” the Ranger says solemnly. The Elf nods slightly and touches the scar across his cheek and asks the Ranger “Do you remember what this means?” The Ranger bows and responds “Always my brother.” as he turns and slips out of the yurt for the long ride back to his friends. And new family.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=466932</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=466932"/>
		<updated>2017-04-09T00:33:10Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Sand Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two of the finest Tinmen that have ever walked these realms. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
The Ranger rides his horse into Yuc Cugis. He is exhausted and dehydrated, his horse is worse. An old elf runs up to him hands him a gourd of water and asks &amp;quot;shon shoncim?&amp;quot; The Ranger removes his scarf and downs the gourd&#039;s contents as he smiles at the old man. &lt;br /&gt;
The old elf blinks and looks down. “Tritu? Really old man?” the Ranger asks. “I am not worthy of that, not anymore.”, he says with a sigh. “I remember you &amp;quot;Sanfala” the old man replies. The old man looks up at the Ranger, bright blue eyes peering out from heavy epicanthic folds as his face breaks out into a wide grin of glaring white teeth set in a mahogany face. The Ranger gathers the old elf up in great bear hug. “Aye chaga! You will break these old bones!” the old elf exclaims. The Ranger gently sets the old elf down. “I remember you being bigger” the Ranger says. “And I remember you being smaller!” the old man laughs. The Ranger kneels before the old elf, “I honor you Zaldi Halipa” the Ranger says solemnly. “You left.” The old elf says solemnly. A small drop of water drops in front of the Ranger. “I had to” the Ranger whispers. The Ranger glances up to see a trail of moisture on the weathered cheek of the old elf. “You honor me too much Zaldi Halipa” the Ranger states as he reaches out and gathers up the small drop of wet sand. He quickly drops the sand in his thigh pouch as he stands. “Where is he?” the Ranger asks. The old elf turns away and points to a small yeehar yurt situated in the middle of the village. “What did you expect here?, the old elf asks. The Ranger sighs “Nothing probably. Some closure maybe?”. The Ranger reaches out to touch the old elf’s shoulder and mutters “If nothing else it was worth the trip to see a zaharen jora.” The Ranger turns from the old elf and pads quietly towards the Yeehar yurt.  “See to the zaldi would you?” the Ranger asks. “Of course Alaca.” The old elf replies. “It is a fine animal chaga” the old elf states as he gently approaches the Rangers tired mount. “Yes, of course it is Zaldi Halipa. I never forgot your lessons.” the Ranger sighs quietly as he walks quietly towards the yurt. A dozen yards from the yurt the Ranger gathers himself and moves as quietly as a whisper of wind on the sand as he approaches the yurt. The Ranger silently kneels before the entrance to the yurt and touches the flap as lightly as a moth’s wings brushing against it. “Shomcim” says a voice inside. “I suspect you know” the Ranger whispers quietly. “Hawa” is the reply from within. “Ahalman shu chaga eicetu?” asks the Ranger quietly. “Eicetu” comes the reply from inside. The Ranger slips silently into the yurt and kneels before the Elf there. Keeping his eyes to the ground the Ranger remembers the last time he was in this yurt. Mapping out the small desk the other Elf was sitting at, the yeehar hide bedroll in the back and the small camp stove for cooking and making tea in the center of the yurt. The Ranger hears the creaking of leather and sees the Elf leaning back in his camp chair in his mind’s eye and knows the other Elf is taking in his scent and his movement. The Ranger inhales slowly taking in the scents of leather, oil and smoke and waits for the question he knows will come.  “Irinen yer tonen faut inha” the Elf states. “Shu chaga ezaman” the Ranger whispers. “Song uchin eicteu” asks the other Elf. “There is war again”, the Ranger states. “Gorma” states the other Elf flatly. “Aron borroc” states the Ranger. “Aron”? asks the Elf. “The Apostles, my friends” the Ranger states. The Ranger hears the creaking of leather again as the Elf shifts in his seat. “Stand” the Elf states’. The Ranger dances to his feet like a large, graceful cat. He keeps his eyes on the other Elf sitting at the desk taking in everything that he had seen in his mind’s eye earlier. The Elf looks much as he remembered him, and the furnishings of the yurt have not changed over the years. The Elf has a few more streaks of grey in his long black hair than the Ranger remembers. “War is in your nature Gren” the Elf states. “Why have you come, really?” the Elf asks. “I have been asked to join a family” says the Ranger as he lowers his eyes. The Elf drums his fingers on the desk as he watches the Ranger carefully. Concern creases the Elf’s face as he looks down at the desk. “Grenhart, you remember what happened the last time?” the Elf mutters. “Yes, I remember” the Ranger grumbles. “We won the war and lost it at the same time, and all of my adopted family was lost in the war or left the realms soon after”. “I know” sighs the Ranger. “And you would do this again?” asks the Elf. The Ranger straightens looks the Elf in his bright blue eyes and answers “I would, I would do it all again” the Ranger states. “What use is a long life if one does not love?” asks the Ranger as he bows his head. “Very well” sighs the Elf, “As long as you know what you are doing”. “You are no longer chaga Gren”, says the Elf. “I know” the Ranger says. “Then why come here to ask this?” the Elf asks. “Because the sand runs in my veins, and because this is my home, or was.” the Ranger says glancing around the yurt. “This is always your home Grenhart, and we are always your family” the Elf says. The Ranger bows to the Elf, “Thank you Alaca” the Ranger says solemnly. The Elf nods slightly and touches the scar across his cheek and asks the Ranger “Do you remember what this means?” The Ranger bows and responds “Always my brother.” as he turns and slips out of the yurt for the long ride back to his friends. And new family.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=466923</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=466923"/>
		<updated>2017-04-09T00:11:20Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Sand Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two of the finest Tinmen that have ever walked these realms. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
The Ranger rides his horse into Yuc Cugis. He is exhausted and dehydrated, his horse is worse. An old elf runs up to him hands him a gourd of water and asks &amp;quot;shon shoncim?&amp;quot; The Ranger removes his scarf and downs the gourd&#039;s contents as he smiles at the old man. &lt;br /&gt;
The old elf blinks and looks down. “Tritu? Really old man?” the Ranger asks. “I am not worthy of that, not anymore.”, he says with a sigh. “I remember you &amp;quot;Sanfala” the old man replies. The old man looks up at the Ranger, bright blue eyes peering out from heavy epicanthic folds as his face breaks out into a wide grin of glaring white teeth set in a mahogany face. The Ranger gathers the old elf up in great bear hug. “Aye chaga! You will break these old bones!” the old elf exclaims. The Ranger gently sets the old elf down. “I remember you being bigger” the Ranger says. “And I remember you being smaller!” the old man laughs. The Ranger kneels before the old elf, “I honor you Zaldi Halipa” the Ranger says solemnly. “You left.” The old elf says solemnly. A small drop of water drops in front of the Ranger. “I had to” the Ranger whispers. The Ranger glances up to see a trail of moisture on the weathered cheek of the old elf. “You honor me too much Zaldi Halipa” the Ranger states as he reaches out and gathers up the small drop of wet sand. He quickly drops the sand in his thigh pouch as he stands. “Where is he?” the Ranger asks. The old elf turns away and points to a small yeehar yurt situated in the middle of the village. “What did you expect here?, the old elf asks. The Ranger sighs “Nothing probably. Some closure maybe?”. The Ranger reaches out to touch the old elf’s shoulder and mutters “If nothing else it was worth the trip to see a zaharen jora.” The Ranger turns from the old elf and pads quietly towards the Yeehar yurt.  “See to the zaldi would you?” the Ranger asks. “Of course Alaca.” The old elf replies. “It is a fine animal chaga” the old elf states as he gently approaches the Rangers tired mount. “Yes, of course it is Zaldi Halipa. I never forgot your lessons.” the Ranger sighs quietly as he walks quietly towards the yurt. A dozen yards from the yurt the Ranger gathers himself and moves as quietly as a whisper of wind on the sand as he approaches the yurt. The Ranger silently kneels before the entrance to the yurt and touches the flap as lightly as a moth’s wings brushing against it. “Shomcim” says a voice inside. “I suspect you know” the Ranger whispers quietly. “Hawa” is the reply from within. “Ahalman shu chaga eicetu?” asks the Ranger quietly. “Eicetu” comes the reply from inside. The Ranger slips silently into the yurt and kneels before the Elf there. Keeping his eyes to ground the Ranger remembers the last time he was in this yurt. Mapping out the small desk the other Elf was sitting at, the yeehar hide bedroll in the back and the small camp stove for cooking and making tea in the center of the yurt. The Ranger hears the creaking of leather and sees the Elf leaning back in his camp chair in his mind’s eye and knows the other Elf is taking in his scent and his movement. The Ranger inhales slowly taking in the scents of leather, oil and smoke and waits for the question he knows will come.  “Irinen yer tonen faut inha” the Elf states. “Shu chaga ezaman” the Ranger whispers. “Song uchin eicteu” asks the other Elf. “There is war again”, the Ranger states. “Gorma” states the other Elf flatly. “Aron borroc” states the Ranger. “Aron”? asks the Elf. “The Apostles, my friends” the Ranger states. The Ranger hears the creaking of leather again as the Elf shifts in his seat. “Stand” the Elf states’. The Ranger dances to his feet like a large, graceful cat. He keeps his eyes on the other Elf sitting at the desk taking in everything that he had seen in his mind’s eye earlier. The Elf looks much as he remembered him, and the furnishings of the yurt have not changed over the years. The Elf has a few more streaks of grey in his long black hair than the Ranger remembers. “War is in your nature Gren” the Elf states. “Why have you come, really?” the Elf asks. “I have been asked to join a family” says the Ranger as he lowers his eyes. The Elf drums his fingers on the desk as he watches the Ranger carefully. Concern creases the Elf’s face as he looks down at the desk. “Grenhart, you remember what happened the last time?” the Elf mutters. “Yes, I remember” the Ranger grumbles. “We won the war and lost it at the same time, and all of my adopted family was lost in the war or left the realms soon after”. “I know” sighs the Ranger. “And you would do this again?” asks the Elf. The Ranger straightens looks the Elf in his bright blue eyes and answers “I would, I would do it all again” the Ranger states. “What use is a long life if one does not love?” asks the Ranger as he bows his head. “Very well” sighs the Elf, “As long as you know what you are doing”. “You are no longer chaga Gren”, says the Elf. “I know” the Ranger says. “Then why come here to ask this?” the Elf asks. “Because the sand runs in my veins, and because this is my home, or was.” the Ranger says glancing around the yurt. “This is always your home Grenhart, and we are always your family” the Elf says. The Ranger bows to the Elf, “Thank you Alaca” the Ranger says solemnly. The Elf nods slightly and touches the scar across his cheek and asks the Ranger “Do you remember what this means?” The Ranger bows and responds “Always my brother.” as he turns and slips out of the yurt for the long ride back to his friends. And new family.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=466908</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=466908"/>
		<updated>2017-04-08T23:36:16Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Sand Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two of the finest Tinmen that have ever walked these realms. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
The Ranger rides his horse into Yuc Cugis. He is exhausted and dehydrated, his horse is worse. An old elf runs up to him hands him a gourd of water and asks &amp;quot;shon shoncim?&amp;quot; The Ranger removes his scarf and downs the gourd&#039;s contents as he smiles at the old man. &lt;br /&gt;
The old elf blinks and looks down. “Tritu? Really old man?” the Ranger asks. “I am not worthy of that, not anymore.”, he says with a sigh. “I remember you &amp;quot;Sanfala” the old man replies. The old man looks up at the Ranger, bright blue eyes peering out from heavy epicanthic folds as his face breaks out into a wide grin of glaring white teeth set in a mahogany face. The Ranger gathers the old elf up in great bear hug. “Aye chaga! You will break these old bones!” the old elf exclaims. The Ranger gently sets the old elf down. “I remember you being bigger” the Ranger says. “And I remember you being smaller!” the old man laughs. The Ranger kneels before the old elf, “I honor you Zaldi Halipa” the Ranger says solemnly. “You left.” The old elf says solemnly. A small drop of water drops in front of the Ranger. “I had to” the Ranger whispers. The Ranger glances up to see a trail of moisture on the weathered cheek of the old elf. “You honor me too much Zaldi Halipa” the Ranger states as he reaches out and gathers up the small drop of wet sand. He quickly drops the sand in his thigh pouch as he stands. “Where is he?” the Ranger asks. The old elf turns away and points to a small yeehar yurt situated in the middle of the village. “What did you expect here?, the old elf asks. The Ranger sighs “Nothing probably. Some closure maybe?”. The Ranger reaches out to touch the old elf’s shoulder and mutters “If nothing else it was worth the trip to see a zaharen jora.” The Ranger turns from the old elf and pads quietly towards the Yeehar yurt.  “See to the zaldi would you?” the Ranger asks. “Of course Alaca.” The old elf replies. “It is a fine animal chaga” the old elf states as he gently approaches the Rangers tired mount. “Yes, of course it is Zaldi Halipa. I never forgot your lessons.” the Ranger sighs quietly as he walks quietly towards the yurt. A dozen yards from the yurt the Ranger gathers himself and moves as quietly as a whisper of wind on the sand as he approaches the yurt. The Ranger silently kneels before the entrance to the yurt and touches the flap as lightly as a moth’s wings brushing against it. “Shomcim” says a voice inside. “I suspect you know” the Ranger whispers quietly. “Hawa” is the reply from within. “Ahalman shu chaga eicetu?” asks the Ranger quietly. “Eicetu” comes the reply from inside. The Ranger slips silently into the yurt and kneels before the Elf there. Keeping his eyes to ground the Ranger remembers the last time he was in this yurt. Mapping out the small desk the other Elf was sitting at, the yeehar hide bedroll in the back and the small camp stove for cooking and making tea in the center of the yurt. The Ranger hears the creaking of leather and sees the Elf leaning back in his camp chair in his mind’s eye and knows the other Elf is taking in his scent and his movement. The Ranger inhales slowly taking in the scents of leather, oil and smoke and waits for the question he knows will come.  “Irinen yer tonen faut inha” the Elf states. “Shu chaga ezaman” the Ranger whispers. “Song uchin eicteu” asks the other Elf. “There is war again”, the Ranger states. “Gorma” states the other Elf flatly. “Aron borroc” states the Ranger. “Aron”? asks the Elf. “The Apostles, my friends” the Ranger states. The Ranger hears the creaking of leather again as the Elf shifts in his seat. “Stand” the Elf states’. The Ranger dances to his feet like a large, graceful cat. He keeps his eyes on the other Elf sitting at the desk taking in everything that he had seen in his mind’s eye earlier. The Elf looks much as he remembered him, and the furnishings of the yurt have not changed over the years. The Elf has a few more steaks of grey in his long black hair than the Ranger remembers. “War is in your nature Gren” the Elf states. “Why have you come, really?” the Elf asks. “I have been asked to join a family” says the Ranger as he lowers his eyes. The Elf drums his fingers on the desk as he watches the Ranger carefully. Concern creases the Elf’s face as he looks down at the desk. “Grenhart, you remember what happened the last time?” the Elf mutters. “Yes, I remember” the Ranger grumbles. “We won the war and lost it at the same time, and all of my adopted family was lost in the war or left the realms soon after”. “I know” sighs the Ranger. “And you would do this again?” asks the Elf. The Ranger straightens looks the Elf in his bright blue eyes and answers “I would, I would do it all again” the Ranger states. “What use is a long life if one does not love?” asks the Ranger as he bows his head. “Very well” sighs the Elf, “As long as you know what you are doing”. “You are no longer chaga Gren”, says the Elf. “I know” the Ranger says. “Then why come here to ask this?” the Elf asks. “Because the sand runs in my veins, and because this is my home, or was.” the Ranger says glancing around the yurt. “This is always your home Grenhart, and we are always your family” the Elf says. The Ranger bows to the Elf, “Thank you Alaca” the Ranger says solemnly. The Elf nods slightly and touches the scar across his cheek and asks the Ranger “Do you remember what this means?” The Ranger bows and responds “Always my brother.” as he turns and slips out of the yurt for the long ride back to his friends. And new family.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=466906</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=466906"/>
		<updated>2017-04-08T23:35:01Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Sand Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two of the finest Tinmen that have ever walked these realms. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
The Ranger rides his horse into Yuc Cugis. He is exhausted and dehydrated, his horse is worse. An old elf runs up to him hands him a gourd of water and asks shon shoncim? The Ranger removes his scarf and downs the gourd&#039;s contents as he smiles at the old man. &lt;br /&gt;
The old elf blinks and looks down. “Tritu? Really old man?” the Ranger asks. “I am not worthy of that, not anymore.”, he says with a sigh. “I remember you &amp;quot;Sanfala” the old man replies. The old man looks up at the Ranger, bright blue eyes peering out from heavy epicanthic folds as his face breaks out into a wide grin of glaring white teeth set in a mahogany face. The Ranger gathers the old elf up in great bear hug. “Aye chaga! You will break these old bones!” the old elf exclaims. The Ranger gently sets the old elf down. “I remember you being bigger” the Ranger says. “And I remember you being smaller!” the old man laughs. The Ranger kneels before the old elf, “I honor you Zaldi Halipa” the Ranger says solemnly. “You left.” The old elf says solemnly. A small drop of water drops in front of the Ranger. “I had to” the Ranger whispers. The Ranger glances up to see a trail of moisture on the weathered cheek of the old elf. “You honor me too much Zaldi Halipa” the Ranger states as he reaches out and gathers up the small drop of wet sand. He quickly drops the sand in his thigh pouch as he stands. “Where is he?” the Ranger asks. The old elf turns away and points to a small yeehar yurt situated in the middle of the village. “What did you expect here?, the old elf asks. The Ranger sighs “Nothing probably. Some closure maybe?”. The Ranger reaches out to touch the old elf’s shoulder and mutters “If nothing else it was worth the trip to see a zaharen jora.” The Ranger turns from the old elf and pads quietly towards the Yeehar yurt.  “See to the zaldi would you?” the Ranger asks. “Of course Alaca.” The old elf replies. “It is a fine animal chaga” the old elf states as he gently approaches the Rangers tired mount. “Yes, of course it is Zaldi Halipa. I never forgot your lessons.” the Ranger sighs quietly as he walks quietly towards the yurt. A dozen yards from the yurt the Ranger gathers himself and moves as quietly as a whisper of wind on the sand as he approaches the yurt. The Ranger silently kneels before the entrance to the yurt and touches the flap as lightly as a moth’s wings brushing against it. “Shomcim” says a voice inside. “I suspect you know” the Ranger whispers quietly. “Hawa” is the reply from within. “Ahalman shu chaga eicetu?” asks the Ranger quietly. “Eicetu” comes the reply from inside. The Ranger slips silently into the yurt and kneels before the Elf there. Keeping his eyes to ground the Ranger remembers the last time he was in this yurt. Mapping out the small desk the other Elf was sitting at, the yeehar hide bedroll in the back and the small camp stove for cooking and making tea in the center of the yurt. The Ranger hears the creaking of leather and sees the Elf leaning back in his camp chair in his mind’s eye and knows the other Elf is taking in his scent and his movement. The Ranger inhales slowly taking in the scents of leather, oil and smoke and waits for the question he knows will come.  “Irinen yer tonen faut inha” the Elf states. “Shu chaga ezaman” the Ranger whispers. “Song uchin eicteu” asks the other Elf. “There is war again”, the Ranger states. “Gorma” states the other Elf flatly. “Aron borroc” states the Ranger. “Aron”? asks the Elf. “The Apostles, my friends” the Ranger states. The Ranger hears the creaking of leather again as the Elf shifts in his seat. “Stand” the Elf states’. The Ranger dances to his feet like a large, graceful cat. He keeps his eyes on the other Elf sitting at the desk taking in everything that he had seen in his mind’s eye earlier. The Elf looks much as he remembered him, and the furnishings of the yurt have not changed over the years. The Elf has a few more steaks of grey in his long black hair than the Ranger remembers. “War is in your nature Gren” the Elf states. “Why have you come, really?” the Elf asks. “I have been asked to join a family” says the Ranger as he lowers his eyes. The Elf drums his fingers on the desk as he watches the Ranger carefully. Concern creases the Elf’s face as he looks down at the desk. “Grenhart, you remember what happened the last time?” the Elf mutters. “Yes, I remember” the Ranger grumbles. “We won the war and lost it at the same time, and all of my adopted family was lost in the war or left the realms soon after”. “I know” sighs the Ranger. “And you would do this again?” asks the Elf. The Ranger straightens looks the Elf in his bright blue eyes and answers “I would, I would do it all again” the Ranger states. “What use is a long life if one does not love?” asks the Ranger as he bows his head. “Very well” sighs the Elf, “As long as you know what you are doing”. “You are no longer chaga Gren”, says the Elf. “I know” the Ranger says. “Then why come here to ask this?” the Elf asks. “Because the sand runs in my veins, and because this is my home, or was.” the Ranger says glancing around the yurt. “This is always your home Grenhart, and we are always your family” the Elf says. The Ranger bows to the Elf, “Thank you Alaca” the Ranger says solemnly. The Elf nods slightly and touches the scar across his cheek and asks the Ranger “Do you remember what this means?” The Ranger bows and responds “Always my brother.” as he turns and slips out of the yurt for the long ride back to his friends. And new family.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=466902</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=466902"/>
		<updated>2017-04-08T23:20:13Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Sand Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two of the finest Tinmen that have ever walked these realms. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
The Ranger rides his horse into Yuc Cugis. He is exhausted and dehydrated, his horse is worse. An old elf runs up to him hands him a gourd of water and asks shon shoncim? The Ranger removes his scarf and downs the gourd&#039;s contents as he smiles at the old man. &lt;br /&gt;
The old elf blinks and looks down. “Tritu? Really old man?” the Ranger asks. “I am not worthy of that, not anymore.”, he says with a sigh. “I remember you &amp;quot;Sanfala” the old man replies. The old man looks up at the Ranger, bright blue eyes peering out from heavy epicanthic folds as his face breaks out into a wide grin of glaring white teeth set in a mahogany face. The Ranger gathers the old man up in great bear hug. “Aye chaga! You will break these old bones!” the old elf exclaims. The Ranger gently sets the old elf down. “I remember you being bigger” the Ranger says. “And I remember you being smaller!” the old man exclaims. The Ranger kneels before the old elf, “I honor you Zaldi Halipa” the Ranger says solemnly. “You left.” The old elf says solemnly. A small blot of water drops in front of the Ranger. “I had to” the Ranger whispers. The Ranger glances up to see a trail of moisture on the weathered cheek of the old elf. “You honor me too much Zaldi Halipa” the Ranger states as he reaches out and gathers up the small drop of wet sand. He quickly drops the sand in his thigh pouch as he stands. “Where is he?” the Ranger asks. The old elf turns away at points to a small yeehar yurt situated in the middle of the village. “What did you expect here?, the old elf asks. The Ranger sighs “Nothing probably. Some closure maybe?”. The Ranger reaches out to touch the old elf’s shoulder and mutters “If nothing else it was worth the trip to see a zaharen jora.” The Ranger turns and pads quietly towards the Yeehar yurt.  “See to the zaldi would you?” the Ranger asks. “Of course Alaca.” The old elf replies. “It is a fine animal chaga” the old elf states as he gently approaches the Rangers tired mount. “Yes, of course it is Zaldi Halipa. I never forgot your lessons.” the Ranger sighs quietly as he walks quietly towards the yurt. A dozen yards from the yurt the Ranger gathers himself and moves as quietly as a whisper of wind on the sand as he approaches the yurt. The Ranger silently kneels before the entrance to the yurt and touches the flap as lightly as a moth’s wings brushing against it. “Shomcim” says a voice inside. “I suspect you know” the Ranger whispers quietly. “Hawa” is the reply from within. “Ahalman shu chaga eicetu?” asks the Ranger quietly. “Eicetu” comes the reply from inside. The Ranger slips silently into the yurt and kneels before the Elf there. Keeping his eyes to ground the Ranger remembers the last time he was in this yurt. Mapping out the small desk the other Elf was sitting at, the yeehar hide bedroll in the back and the small camp stove for cooking and making tea in the center of the yurt. The Ranger hears the creaking of leather and sees the Elf leaning back in his camp chair in his mind’s eye and knows the other Elf is taking in even the tiniest scent and movement. The Ranger inhales slowly taking in the scents of leather, oil and smoke and waits for the question he knows will come.  “Irinen yer tonen faut inha” the Elf states. “Shu chaga ezaman” the Ranger whispers. “Song uchin eicteu” asks the other Elf. “There is war again”, the Ranger states. “Gorma” states the other Elf flatly. “Aron borroc” states the Ranger. “Aron”? asks the Elf. “The Apostles, my friends” the Ranger states. The Ranger hears the creaking of leather again as the Elf shifts in his seat. “Stand” the Elf states’. The Ranger dances to his feet like a large, graceful cat. He keeps his eyes on the other Elf sitting at the desk taking in everything that he had seen in his mind’s eye earlier. The Elf looks much as he remembered him, and the furnishings of the yurt have not changed over the years. The Elf has a few more steaks of grey in his long black hair than the Ranger remembers. “War is in your nature Gren” the Elf states. “Why have you come, really?” the Elf asks. “I have been asked to join a family” says the Ranger as he lowers his eyes. The Elf drums his fingers on the desk as he watches the Ranger carefully. Concern creases the Elf’s face as he looks down at the desk. “Grenhart, you remember what happened the last time?” the Elf mutters. “Yes, I remember” the Ranger grumbles. “We won the war and lost it at the same time, and all of my adopted family was lost in the war or left the realms soon after”. “I know” sighs the Ranger. “And you would do this again?” asks the Elf. The Ranger straightens looks the Elf in his bright blue eyes and answers “I would, I would do it all again” the Ranger states. “What use is a long life if one does not love?” asks the Ranger as he bows his head. “Very well” sighs the Elf, “As long as you know what you are doing”. “You are no longer chaga Gren”, says the Elf. “I know” the Ranger says. “Then why come here to ask this?” the Elf asks. “Because the sand runs in my veins, and because this is my home, or was.” the Ranger says glancing around the yurt. “This is always your home Grenhart, and we are always your family” the Elf says. The Ranger bows to the Elf, “Thank you Alaca” the Ranger says solemnly. The Elf nods slightly and touches the scar across his cheek and asks the Ranger “Do you remember what this means?” The Ranger bows and responds “Always my brother.” as he turns and slips out of the yurt for the long ride back to his friends. And new family.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=466901</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=466901"/>
		<updated>2017-04-08T23:18:46Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Sand Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two of the finest Tinmen that have ever walked these realms. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
The Ranger rides his horse into Yuc Cugis. He is exhausted and dehydrated, his horse is worse. An old elf runs up to him hands him a gourd of water and asks shon shoncim? The Ranger removes his scarf and downs the gourd&#039;s contents as he smiles at the old man. &lt;br /&gt;
The old elf blinks and looks down. “Tritu? Really old man?” the Ranger asks. “I am not worthy of that, not anymore.”, he says with a sigh. “I remember you Sanfala” the old man replies. The old man looks up at the Ranger, bright blue eyes peering out from heavy epicanthic folds as his face breaks out into a wide grin of glaring white teeth set in a mahogany face. The Ranger gathers the old man up in great bear hug. “Aye chaga! You will break these old bones!” the old elf exclaims. The Ranger gently sets the old elf down. “I remember you being bigger” the Ranger says. “And I remember you being smaller!” the old man exclaims. The Ranger kneels before the old elf, “I honor you Zaldi Halipa” the Ranger says solemnly. “You left.” The old elf says solemnly. A small blot of water drops in front of the Ranger. “I had to” the Ranger whispers. The Ranger glances up to see a trail of moisture on the weathered cheek of the old elf. “You honor me too much Zaldi Halipa” the Ranger states as he reaches out and gathers up the small drop of wet sand. He quickly drops the sand in his thigh pouch as he stands. “Where is he?” the Ranger asks. The old elf turns away at points to a small yeehar yurt situated in the middle of the village. “What did you expect here?, the old elf asks. The Ranger sighs “Nothing probably. Some closure maybe?”. The Ranger reaches out to touch the old elf’s shoulder and mutters “If nothing else it was worth the trip to see a zaharen jora.” The Ranger turns and pads quietly towards the Yeehar yurt.  “See to the zaldi would you?” the Ranger asks. “Of course Alaca.” The old elf replies. “It is a fine animal chaga” the old elf states as he gently approaches the Rangers tired mount. “Yes, of course it is Zaldi Halipa. I never forgot your lessons.” the Ranger sighs quietly as he walks quietly towards the yurt. A dozen yards from the yurt the Ranger gathers himself and moves as quietly as a whisper of wind on the sand as he approaches the yurt. The Ranger silently kneels before the entrance to the yurt and touches the flap as lightly as a moth’s wings brushing against it. “Shomcim” says a voice inside. “I suspect you know” the Ranger whispers quietly. “Hawa” is the reply from within. “Ahalman shu chaga eicetu?” asks the Ranger quietly. “Eicetu” comes the reply from inside. The Ranger slips silently into the yurt and kneels before the Elf there. Keeping his eyes to ground the Ranger remembers the last time he was in this yurt. Mapping out the small desk the other Elf was sitting at, the yeehar hide bedroll in the back and the small camp stove for cooking and making tea in the center of the yurt. The Ranger hears the creaking of leather and sees the Elf leaning back in his camp chair in his mind’s eye and knows the other Elf is taking in even the tiniest scent and movement. The Ranger inhales slowly taking in the scents of leather, oil and smoke and waits for the question he knows will come.  “Irinen yer tonen faut inha” the Elf states. “Shu chaga ezaman” the Ranger whispers. “Song uchin eicteu” asks the other Elf. “There is war again”, the Ranger states. “Gorma” states the other Elf flatly. “Aron borroc” states the Ranger. “Aron”? asks the Elf. “The Apostles, my friends” the Ranger states. The Ranger hears the creaking of leather again as the Elf shifts in his seat. “Stand” the Elf states’. The Ranger dances to his feet like a large, graceful cat. He keeps his eyes on the other Elf sitting at the desk taking in everything that he had seen in his mind’s eye earlier. The Elf looks much as he remembered him, and the furnishings of the yurt have not changed over the years. The Elf has a few more steaks of grey in his long black hair than the Ranger remembers. “War is in your nature Gren” the Elf states. “Why have you come, really?” the Elf asks. “I have been asked to join a family” says the Ranger as he lowers his eyes. The Elf drums his fingers on the desk as he watches the Ranger carefully. Concern creases the Elf’s face as he looks down at the desk. “Grenhart, you remember what happened the last time?” the Elf mutters. “Yes, I remember” the Ranger grumbles. “We won the war and lost it at the same time, and all of my adopted family was lost in the war or left the realms soon after”. “I know” sighs the Ranger. “And you would do this again?” asks the Elf. The Ranger straightens looks the Elf in his bright blue eyes and answers “I would, I would do it all again” the Ranger states. “What use is a long life if one does not love?” asks the Ranger as he bows his head. “Very well” sighs the Elf, “As long as you know what you are doing”. “You are no longer chaga Gren”, says the Elf. “I know” the Ranger says. “Then why come here to ask this?” the Elf asks. “Because the sand runs in my veins, and because this is my home, or was.” the Ranger says glancing around the yurt. “This is always your home Grenhart, and we are always your family” the Elf says. The Ranger bows to the Elf, “Thank you Alaca” the Ranger says solemnly. The Elf nods slightly and touches the scar across his cheek and asks the Ranger “Do you remember what this means?” The Ranger bows and responds “Always my brother.” as he turns and slips out of the yurt for the long ride back to his friends. And new family.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=466900</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=466900"/>
		<updated>2017-04-08T23:15:46Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Sand Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two of the finest Tinmen that have ever walked these realms. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
The Ranger rides his horse into Yuc Cugis. He is exhausted and dehydrated, his horse is worse. An old elf runs up to him and asks shon shoncim? The Ranger removes his scarf and smiles at the old man. &lt;br /&gt;
The old elf blinks and looks down. “Tritu? Really old man?” the Ranger asks. “I am not worthy of that, not anymore.”, he says with a sigh. “I remember you Sanfala” the old man replies. The old man looks up at the Ranger, bright blue eyes peering out from heavy epicanthic folds as his face breaks out into a wide grin of glaring white teeth set in a mahogany face. The Ranger gathers the old man up in great bear hug. “Aye chaga! You will break these old bones!” the old elf exclaims. The Ranger gently sets the old elf down. “I remember you being bigger” the Ranger says. “And I remember you being smaller!” the old man exclaims. The Ranger kneels before the old elf, “I honor you Zaldi Halipa” the Ranger says solemnly. “You left.” The old elf says solemnly. A small blot of water drops in front of the Ranger. “I had to” the Ranger whispers. The Ranger glances up to see a trail of moisture on the weathered cheek of the old elf. “You honor me too much Zaldi Halipa” the Ranger states as he reaches out and gathers up the small drop of wet sand. He quickly drops the sand in his thigh pouch as he stands. “Where is he?” the Ranger asks. The old elf turns away at points to a small yeehar yurt situated in the middle of the village. “What did you expect here?, the old elf asks. The Ranger sighs “Nothing probably. Some closure maybe?”. The Ranger reaches out to touch the old elf’s shoulder and mutters “If nothing else it was worth the trip to see a zaharen jora.” The Ranger turns and pads quietly towards the Yeehar yurt.  “See to the zaldi would you?” the Ranger asks. “Of course Alaca.” The old elf replies. “It is a fine animal chaga” the old elf states as he gently approaches the Rangers tired mount. “Yes, of course it is Zaldi Halipa. I never forgot your lessons.” the Ranger sighs quietly as he walks quietly towards the yurt. A dozen yards from the yurt the Ranger gathers himself and moves as quietly as a whisper of wind on the sand as he approaches the yurt. The Ranger silently kneels before the entrance to the yurt and touches the flap as lightly as a moth’s wings brushing against it. “Shomcim” says a voice inside. “I suspect you know” the Ranger whispers quietly. “Hawa” is the reply from within. “Ahalman shu chaga eicetu?” asks the Ranger quietly. “Eicetu” comes the reply from inside. The Ranger slips silently into the yurt and kneels before the Elf there. Keeping his eyes to ground the Ranger remembers the last time he was in this yurt. Mapping out the small desk the other Elf was sitting at, the yeehar hide bedroll in the back and the small camp stove for cooking and making tea in the center of the yurt. The Ranger hears the creaking of leather and sees the Elf leaning back in his camp chair in his mind’s eye and knows the other Elf is taking in even the tiniest scent and movement. The Ranger inhales slowly taking in the scents of leather, oil and smoke and waits for the question he knows will come.  “Irinen yer tonen faut inha” the Elf states. “Shu chaga ezaman” the Ranger whispers. “Song uchin eicteu” asks the other Elf. “There is war again”, the Ranger states. “Gorma” states the other Elf flatly. “Aron borroc” states the Ranger. “Aron”? asks the Elf. “The Apostles, my friends” the Ranger states. The Ranger hears the creaking of leather again as the Elf shifts in his seat. “Stand” the Elf states’. The Ranger dances to his feet like a large, graceful cat. He keeps his eyes on the other Elf sitting at the desk taking in everything that he had seen in his mind’s eye earlier. The Elf looks much as he remembered him, and the furnishings of the yurt have not changed over the years. The Elf has a few more steaks of grey in his long black hair than the Ranger remembers. “War is in your nature Gren” the Elf states. “Why have you come, really?” the Elf asks. “I have been asked to join a family” says the Ranger as he lowers his eyes. The Elf drums his fingers on the desk as he watches the Ranger carefully. Concern creases the Elf’s face as he looks down at the desk. “Grenhart, you remember what happened the last time?” the Elf mutters. “Yes, I remember” the Ranger grumbles. “We won the war and lost it at the same time, and all of my adopted family was lost in the war or left the realms soon after”. “I know” sighs the Ranger. “And you would do this again?” asks the Elf. The Ranger straightens looks the Elf in his bright blue eyes and answers “I would, I would do it all again” the Ranger states. “What use is a long life if one does not love?” asks the Ranger as he bows his head. “Very well” sighs the Elf, “As long as you know what you are doing”. “You are no longer chaga Gren”, says the Elf. “I know” the Ranger says. “Then why come here to ask this?” the Elf asks. “Because the sand runs in my veins, and because this is my home, or was.” the Ranger says glancing around the yurt. “This is always your home Grenhart, and we are always your family” the Elf says. The Ranger bows to the Elf, “Thank you Alaca” the Ranger says solemnly. The Elf nods slightly and touches the scar across his cheek and asks the Ranger “Do you remember what this means?” The Ranger bows and responds “Always my brother.” as he turns and slips out of the yurt for the long ride back to his friends. And new family.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=466899</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=466899"/>
		<updated>2017-04-08T23:13:20Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Sand Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two of the finest Tinmen that have ever walked these realms. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
The Ranger rides his horse into Yuc Cugis. He is exhausted and dehydrated, his horse is worse. An old elf runs up to him and asks shon shoncim? The Ranger removes his scarf and smiles at the old man. &lt;br /&gt;
The old elf blinks and looks down. “Tritu? Really old man?” the Ranger asks. “I am not worthy of that, not anymore.”, he says with a sigh. “I remember you Sanfala” the old man replies. The old man looks up at the Ranger, bright blue eyes peering out from heavy epicanthic folds as his face breaks out into a wide grin of glaring white teeth set in a mahogany face. The Ranger gathers the old man up in great bear hug. “Aye chaga! You will break these old bones!” the old elf exclaims. The Ranger gently sets the old elf down. “I remember you being bigger” the Ranger says. “And I remember you being smaller!” the old man exclaims. The Ranger kneels before the old elf, “I honor you Zaldi Halipa” the Ranger says solemnly. “You left.” The old elf says solemnly. A small blot of water drops in front of the Ranger. “I had to” the Ranger whispers. The Ranger glances up to see a trail of moisture on the weathered cheek of the old elf. “You honor me too much Zaldi Halipa” the Ranger states as he reaches out and gathers up the small drop of wet sand. He quickly drops the sand in his thigh pouch as he stands. “Where is he?” the Ranger asks. The old elf turns away at points to a small yeehar yurt situated in the middle of the village. “What did you expect here?, the old elf asks. The Ranger sighs “Nothing probably. Some closure maybe?”. The Ranger reaches out to touch the old elf’s shoulder and mutters “If nothing else it was worth the trip to see a zaharen jora.” The Ranger turns and pads quietly towards the Yeehar yurt.  “See to the zaldi would you?” the Ranger asks. “Of course Alaca.” The old elf replies. “It is a fine animal chaga” the old elf states as he gently approaches the Rangers tired mount. “Yes, of course it is Zaldi Halipa. I never forgot your lessons.” the Ranger sighs quietly as he walks quietly towards the yurt. A dozen yards from the yurt the Ranger gathers himself and moves as quietly as a whisper of wind on the sand as he approaches the yurt. The Ranger silently kneels before the entrance to the yurt and touches the flap as lightly as a moth’s wings brushing against it. “Shomcim” says a voice inside. “I suspect you know” the Ranger whispers quietly. “Hawa” is the reply from within. “Ahalman shu chaga eicetu?” asks the Ranger quietly. “Eicetu” comes the reply from inside. The Ranger slips silently into the yurt and kneels before the Elf there. Keeping his eyes to ground the Ranger remembers the last time he was in this yurt. Mapping out the small desk the other Elf was sitting at, the yeehar hide bedroll in the back and the small camp stove for cooking and making tea in the center of the yurt. The Ranger hears the creaking of leather and sees the Elf leaning back in his camp chair in his mind’s eye and knows the other Elf is taking in even the tiniest scent and movement. The Ranger inhales slowly taking in the scents of leather, oil and smoke and waits for the question he knows will come.  “Irinen yer tonen faut inha” the Elf states. “Shu chaga ezaman” the Ranger whispers. “Song uchin eicteu” asks the other Elf. “There is war again”, the Ranger states. “Gorma” states the other Elf flatly. “Aron borroc” states the Ranger. “Aron”? asks the Elf. “The Apostles, my friends” the Ranger states. The Ranger hears the creaking of leather again as the Elf shifts in his seat. “Stand” the Elf states’. The Ranger dances to his feet like a large, graceful cat. He keeps his eyes on the other Elf sitting at the desk taking in everything that he had seen in his mind’s eye earlier. The Elf looks much as he remembered him, and the furnishings of the yurt have not changed over the years. The Elf has a few more steaks of grey in his long black hair than the Ranger remembers. “War is in your nature Gren” the Elf states. “Why have you come, really?” the Elf asks. “I have been asked to join a family” says the Ranger as he lowers his eyes. The Elf drums his fingers on the desk as he watches the Ranger carefully. Concern creases the Elf’s face as he looks down at the desk. “Grenhart, you remember what happened the last time?” the Elf mutters. “Yes, I remember” the Ranger grumbles. “We won the war and lost it at the same time, and all of my adopted family was lost in the war or left the realms soon after”. “I know” sighs the Ranger. “And you would do this again?” asks the Elf. The Ranger straightens looks the Elf in his bright blue eyes and answers “I would, I would do it all again” the Ranger states. “What use is a long life if one does not love?” asks the Ranger as he bows his head. “Very well” sighs the Elf, “As long as you know what you are doing”. “You are no longer chaga Gren”, says the Elf. “I know” the Ranger says. “Then why come here to ask this?” the Elf asks. “Because the sand runs in my veins, and because this is my home, or was.” the Ranger says glancing around the yurt. “This is always your home Grenhart, and we are always your family” the Elf says. The Ranger bows to the Elf, “Thank you Alaca” the Ranger says solemnly. The Elf nods slightly and touches the scar across his cheek and asks the Ranger “Do you remember?” The Ranger bows and responds “Always my brother.” as he turns and slips out of the yurt for the long ride back to his friends. And new family.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:CAPTJACK&amp;diff=464407</id>
		<title>User talk:CAPTJACK</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:CAPTJACK&amp;diff=464407"/>
		<updated>2017-01-28T22:06:12Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: /* Image */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CRVio|RostGrenRedBowcited.jpg}}&lt;br /&gt;
&lt;br /&gt;
== Image ==&lt;br /&gt;
&lt;br /&gt;
Ish I&#039;m not sure what else you are wanting on this. Be more specific and I&#039;ll get it to you.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=464375</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=464375"/>
		<updated>2017-01-28T20:34:02Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Sand Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two of the finest Tinmen that have ever walked these realms. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=463830</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=463830"/>
		<updated>2017-01-20T00:14:53Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Sand Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two fine Paladins. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=463829</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=463829"/>
		<updated>2017-01-20T00:12:22Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A [[Sand Elf]]. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two fine Paladins. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=463780</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=463780"/>
		<updated>2017-01-17T22:52:41Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RostGrenRedBowcited.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A Sand Elf. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two fine Paladins. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:RostGrenRedBowcited.jpg&amp;diff=463779</id>
		<title>File:RostGrenRedBowcited.jpg</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:RostGrenRedBowcited.jpg&amp;diff=463779"/>
		<updated>2017-01-17T22:51:12Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: Character commissioned image from artist Rostyslav Zagornov. Character owner owns this version of image out right. Do not copy or edit without permission.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character commissioned image from artist Rostyslav Zagornov. Character owner owns this version of image out right. Do not copy or edit without permission.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=463182</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=463182"/>
		<updated>2017-01-01T01:51:00Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:desertelf3.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A Sand Elf. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two fine Paladins. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won (Berri jora we berri gorma). &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=463181</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=463181"/>
		<updated>2017-01-01T01:42:03Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:desertelf3.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A Sand Elf. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two fine Paladins. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as an order member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won. &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=463180</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=463180"/>
		<updated>2017-01-01T01:34:49Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:desertelf3.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A Sand Elf. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two fine Paladins. He fought in the war with the Apostles not really knowing that the war band would eventually become an order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as a guild member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won. &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=463132</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=463132"/>
		<updated>2017-01-01T00:26:31Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:desertelf3.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A Sand Elf. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with Snare about the &amp;quot;die&amp;quot; part, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two fine Paladins. He fought in the war with the Apostles not really knowing that the war band would eventually become a order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as a guild member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart mourns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won. &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=463131</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=463131"/>
		<updated>2017-01-01T00:19:40Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:desertelf3.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A Sand Elf. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with about the &amp;quot;die&amp;quot; part with Snare, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two fine Paladins. He fought in the war with the Apostles not really knowing that the war band would eventually become a order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as a guild member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart morns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won. &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=463130</id>
		<title>Grenhart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grenhart&amp;diff=463130"/>
		<updated>2017-01-01T00:09:06Z</updated>

		<summary type="html">&lt;p&gt;CAPTJACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:desertelf3.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Grenhart woodspirt&lt;br /&gt;
|status   =a&lt;br /&gt;
|race     =Elf&lt;br /&gt;
|gender   =Male&lt;br /&gt;
|guild    =Ranger&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grenhart woodspirt&#039;&#039;&#039; of Elanthia, an [[Elven]] [[Ranger]].&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for an elf. He has pointed ears and silver eyes.  His blue-black hair is very long and wavy, and is worn braided. He has copper skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a skeletal sailor adorned in rotting seaweed on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Grenhart (Gren) woodspirt&lt;br /&gt;
 &lt;br /&gt;
A Sand Elf. A Ranger by trade. Odd thing for a Sand Elf, the dunes of Velaka are long way from the forests usually associated with the Ranger’s Guild, but being a Ranger is a calling and it really doesn’t matter where you hail from. Of course in keeping with his roots he is a follower of Kuniyo and favors the blade over the bow.&lt;br /&gt;
&lt;br /&gt;
Grenhart’s father was a trader and on one his visits to the Crossing with his father he ran into an odd little guy named Snare running around with a whole posse of raccoons in tow. Fascinated by this strange creature and his raccoons Grenhart left his home and traveled alone back to the Crossing to investigate. &lt;br /&gt;
&lt;br /&gt;
Snare explained to Grenhart the working of the Ranger Guild and introduced him to the crazy lady that runs the Crossing Ranger Guild. Snare’s view was basically train or die, and if you didn’t train he would be happy to help you die. &lt;br /&gt;
&lt;br /&gt;
After some discussion with about the &amp;quot;die&amp;quot; part with Snare, Grenhart joined and the crazy lady accepted him into the guild.&lt;br /&gt;
&lt;br /&gt;
For the record Snare wasn&#039;t kidding.&lt;br /&gt;
&lt;br /&gt;
A solitary creature by nature Grenhart stayed mainly in the wilds. During the Gorbesh War his good friend Darkskye D&#039;leave introduced him to a war band called the Apostles. There he met Rock Loyalheart and Candidus, two fine Paladins. He fought in the war with the Apostles not really knowing that the war band would eventually become a Order of the realms.&lt;br /&gt;
&lt;br /&gt;
After the Gorbesh War Grenhart returned to the wilderness until the Outcasts arrived. He returned to service as a member of the ZEF. He fought the Outcasts all the way to Shard and stood, and fell, at the gates of the city. &lt;br /&gt;
&lt;br /&gt;
Grenhart was particularly torn in this war as the Outcast’s were desert peoples and Queen Morganae’s reference to them as “desert curs” cut deep. For Elf or any other race the desert is harsh and you learn to give respect to those that survive it. The end of that war did not sit well with Grenhart and he again returned to the wilderness.&lt;br /&gt;
&lt;br /&gt;
Some years later he returned to Crossing and made new friends and rejoined the Apostles as a guild member for a new war and new battles. &lt;br /&gt;
&lt;br /&gt;
Over the years many of Grenhart’s friends and comrades have departed the realms and you can often find him enjoying a toast to them. Grenhart morns the passing of old friends and wears the scars of old battles, but as the Sand Elves say there are always new friends to make and new battles to be won. &lt;br /&gt;
&lt;br /&gt;
So cheers my friend, heres to the next day may the Gods be merciful we will live to see it.&lt;br /&gt;
&lt;br /&gt;
And drink to the next.&lt;br /&gt;
&lt;br /&gt;
Or something.&lt;/div&gt;</summary>
		<author><name>CAPTJACK</name></author>
	</entry>
</feed>