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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CAMARILLOD</id>
	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-04-30T04:52:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Arcana_skill&amp;diff=610526</id>
		<title>Arcana skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Arcana_skill&amp;diff=610526"/>
		<updated>2023-02-26T22:55:43Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;Arcana skill&#039;&#039;&#039; (formerly known as &#039;&#039;&#039;Magical Devices&#039;&#039;&#039;) represents the character&#039;s academic knowledge of the concepts of magic. While some applications of this knowledge still requires Attunement (for example, memorizing a spell scroll), the skill itself is purely knowledge based and does not presume any magical talent on the character&#039;s part. As such, most non-magic users (NMUs) can freely learn and teach it. While the NMU uses of Arcana will be slowly opened to Barbarians, please note that as an expression of your guild disadvantage, you may face penalties for being versed in Arcana. (this has never been implemented for Barbarians and most likely, never will - Rhadyn)&lt;br /&gt;
&lt;br /&gt;
Knowledge of Arcana allows the user to manipulate items imbued with magical energy, such as [[cambrinth]], [[runestones]], [[constellation jewelry]], and [[wands]]. Other devices may be found in the [[:Category:Magical Items|Magical Items]] category.&amp;lt;ref&amp;gt;[[Post:Magic Skillset Changes - 12/11/2009 - 13:56:44]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Arcana ==&lt;br /&gt;
{{#ask:[[Boosts::Arcana skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Arcana==&lt;br /&gt;
{{#ask:[[Debuffs::Arcana skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
*0 to 54 ranks - [[Runestones]] can be focused repeatedly to train arcana and possibly the [[sorcery skill]].  The more difficult the spell, the greater the experience.&lt;br /&gt;
*0+ ranks - [[Cambrinth]] is the main Arcana trainer. It can be trained right from 0 ranks using cambrinth with a capacity of 1 mana available for purchase at the [[Herilo&#039;s Artifacts|Crossing magic shop]]. For best training practices see the [[Cambrinth]] page.&lt;br /&gt;
*{{com|INVOKE}}ing a [[spell scroll]] provides a large amount of Arcana experience.&lt;br /&gt;
*{{com|STUDY}}ing a spell scroll provides an extremely large amount of Arcana experience.&lt;br /&gt;
*[[Item:sanowret crystal|Sanowret crystals]]&lt;br /&gt;
&lt;br /&gt;
==Skill Feats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Feat&lt;br /&gt;
|-&lt;br /&gt;
|1 to 108+&lt;br /&gt;
|100% efficiency charging and invoking cambrinth. 100% efficiency is reached when your skill equals the mana capacity of the cambrinth you are using.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|Able to identify basic-tier runestones of non-native mana types.&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|Able to invoke [[Focus (item)|Ritual foci]]. The Arcana requirement depends on the spell, not the focus, and can be much higher than this.&lt;br /&gt;
|-&lt;br /&gt;
|102 to 316+&lt;br /&gt;
|Able to charge cambrinth while it is worn with one hand free. Required skill ranks is 100+2*capacity.&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|Able to utilize wands and rods.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Able to focus mana into rods and wands, increasing their effectiveness. Can reliably activate minor-grade enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|Can reliably activate lesser-grade enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|1,000&lt;br /&gt;
|Can reliably activate greater-grade enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|1,500&lt;br /&gt;
|Can reliably activate major-grade enchantments.&lt;br /&gt;
|}&lt;br /&gt;
===General===&lt;br /&gt;
*{{tt|Invok}}ing a specific amount from cambrinth using {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; &amp;lt;mana&amp;gt;}}. More mana requires more skill. Failures will result in a different amount of mana being invoked. &lt;br /&gt;
*Increasing the time between being warned that a link to cambrinth is about to drop&amp;lt;ref&amp;gt;[[Post:Cyclics,_cambrinth,_and_recharging_-_03/06/2013_-_03:05]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Arcana is the major skill for both hiding and detecting preparations, modified by {{skill|Stealth}} or {{skill|Perception}} as appropriate.&amp;lt;ref&amp;gt;[[Post:TEST_ONLY_Spell_Recognition_Rewrite_-_04/24/2016_-_18:59]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guild Specific Uses==&lt;br /&gt;
===[[Cleric]]===&lt;br /&gt;
* Reduces interaction time with [[Osrel Meraud]] orb.&lt;br /&gt;
**Allows the Cleric to place more spells into the OM orb.&lt;br /&gt;
===[[Moon Mage]]===&lt;br /&gt;
* Requirement for [[Moon Mage Enchanting]].&lt;br /&gt;
* [[Astoshe&#039;s Eclipse]], also known as &amp;quot;inviso rings&amp;quot; can be recharged by Moon Mages once they reach 300 ranks.&lt;br /&gt;
* Advanced manipulation of [[Moonblade]] and [[Shape Moonblade]].&lt;br /&gt;
===[[Warrior Mage]]===&lt;br /&gt;
*Used to shape [[Magnetic Ballista]] to reduce magnetic area-effect.&lt;br /&gt;
&lt;br /&gt;
==Magical feats==&lt;br /&gt;
*[[Magical feats|Dedicated Cambrinth Use]] allows cambrinth to be set to drain for only cyclic spells, only standard casts, or both. By default it drains for both.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Magic skillset,Skills}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Platinum_Calendar&amp;diff=589294</id>
		<title>Platinum Calendar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Platinum_Calendar&amp;diff=589294"/>
		<updated>2022-06-03T10:56:59Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: /* Player Availability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Player Availability==&lt;br /&gt;
This table shows when players are generally online and available for roleplay events. Times are in EST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you play multiple characters, please just list one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Character || Morning (8am-12pm) || Afternoon (12pm-6pm) || Night (6pm-10pm) || Late Night (10pm-2am) || Early Morning (2am-8am) || Comments&lt;br /&gt;
|-&lt;br /&gt;
| [[Hok]] || Weekend-Only || Weekend-Only || Weeknights 8pm-10pm, Weekend - X || X || X ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Uzmam ]] ||   || Weekend-Only || 8pm-10pm || X ||   || Prefers knowing of events in advance&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhas]] || Weekend-Only  || 5pm-6pm || 6pm-9pm || Weekend-Only || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ryken]] || X || X || X ||  ||6am-8am || Sporadic on weekends at best. &lt;br /&gt;
|-&lt;br /&gt;
| [[Amythyste]] || Weekend-Only || Weekend-Only || X || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Divult]] || Weekend-Only || Weekend-Only || X || X || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tharqtus]] || X || X || Weekend-Only || Weekend-Only || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Articus]] || Weekend-Only || Weekend-Only || X || Weekend-Only ||inactive || inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Damian]] || Weekend-Only || Weekend-Only || X || Weekend-Only || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Struther]] || Weekend-Only || Weekend-Only || X || Weekend-Only || 7am-8am || &lt;br /&gt;
|-&lt;br /&gt;
| [[Vakroth]] || X || X || Weekend-Only ||  || 7am-8am || Changes constantly but can schedule times&lt;br /&gt;
|-&lt;br /&gt;
| [[Reenni]]  || || || || || || Can vary; most evenings after 9:00 PM EST&lt;br /&gt;
|-&lt;br /&gt;
| [[Drush]] || Sunday, Tuesday || Sunday, Tuesday || X || X || Never ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Phez/Zaer]] || Weekdays || Off and On || X || X || Rarely || Can make myself available with even short notice&lt;br /&gt;
|-&lt;br /&gt;
| [[Beronica]] || Weekend-Only || Weekend-Only || Open || Nope || Nope || Can play until 11PM EST most nights.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhoran]] || Varies, usually Weekend-Only || Varies, usually Weekend-Only || Open except Tues./Wed. || Varies, usually Weekend-Only || Rarely || Availability varies due to work projects/travel. Can usually pre-schedule.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pohodu/Sak]] || Weekend only || Weekend-Only || Most nights || Not usually || Not usually || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fernika]] || X || Weekend-Only || The later part of this range || The earlier part of this range || Not usually || Weekends are patchy, but I can make time for things if I know in advance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Calendar==&lt;br /&gt;
[https://calendar.google.com/calendar/embed?src=susi9phqq7cck88t0rf2opc7n4%40group.calendar.google.com Platinum Event Calendar]&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Scavenger_troll&amp;diff=588488</id>
		<title>Scavenger troll</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Scavenger_troll&amp;diff=588488"/>
		<updated>2022-05-15T18:47:18Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Scavenger Troll&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|MapList=*{{rmap|13 | Dirge Gorbesh Fortress (13)}}&lt;br /&gt;
|MapList2=*Invasion&lt;br /&gt;
|simulevel=38&lt;br /&gt;
|naturallevel=38&lt;br /&gt;
|weaponlevel=38&lt;br /&gt;
|defenselevel=38&lt;br /&gt;
|level=27&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=170&lt;br /&gt;
|MaxCap=220&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=scavenger troll claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=125&lt;br /&gt;
|MaxVal=406 Kronars,&lt;br /&gt;
|MaxArrangedVal=475 Kronars,&lt;br /&gt;
|lskill1=140&lt;br /&gt;
|lskill2=280&lt;br /&gt;
|lcap=&amp;gt;300&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;=235&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The scavenger troll closely resembles its cousin, the [[wood troll]] in appearance and ugliness.  Hulking and heavily muscled with rough bark-like skin, it stares down at you with scrutinizing eyes as if wondering whether you have anything worthwhile.  Bits of tattered cloth and leather cling to its grotesque form in a haphazard parody of clothing, souvenirs scavenged from the bodies of many a luckless adventurer. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
As of [[Tuesday Tidings]] 98 (January 2022), scavenger trolls will no longer steal player weapons. Instead, they absolutely will take (destroy) any coins, gems or treasure boxes they find left lying about -- if you care about loot, don&#039;t leave it on the ground!&lt;br /&gt;
&lt;br /&gt;
* Scavenger trolls will collect weapons, ammunition (arrows and bolts), gems, boxes, lockpicks and most [[random creature drop]] items.&lt;br /&gt;
* They ignore coins and do not pick up their fallen comrades&#039; armor or knapsacks.&lt;br /&gt;
* They place most items they collect inside their knapsack.&lt;br /&gt;
::&#039;&#039;The scavenger troll exclaims, &amp;quot;I dinks I like da&#039; lockpick!&amp;quot;&lt;br /&gt;
::&#039;&#039;The scavenger troll bends over and picks up the lockpick.  After appraising it, the troll places the lockpick in its frayed knapsack.&lt;br /&gt;
* Items too big for their knapsack or weapons they choose to wield will be held in their inventory.&lt;br /&gt;
::{{com|look}} {{tt|troll}}: &#039;&#039;It is carrying a silverwillow shortbow with a lotusweave-wrapped grip.&lt;br /&gt;
* Collected or stolen items held in inventory can be {{com|loot}}ed from a troll&#039;s corpse or recovered by {{com|search}}ing it. &lt;br /&gt;
::&#039;&#039;You search the scavenger troll.&lt;br /&gt;
::&#039;&#039;The scavenger troll was carrying a frayed knapsack, a battered leather coat, some leather greaves, and a silverwillow shortbow with a lotusweave-wrapped grip.&lt;br /&gt;
* Other items will have to be recovered from within the troll&#039;s knapsack once it drops.  {{com|look}}ing {{tt|in}} {{tt|knapsack}} after each kill is a good way to find missing loot or stolen items.&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
* The hunting area is labeled: &#039;&#039;A dangling wooden sign reads: &amp;quot;DanJuR: SkAVjnUr TRulLz&amp;quot; &amp;lt;br/&amp;gt;&lt;br /&gt;
* The [[RanikMap13|Gorbesh Fortress]] interior (Mess Hall, Meeting Room, Officers&#039; Quarters, Barracks, Storage, and Stable) environments prevent [[Anther&#039;s Call]] from working (&#039;&#039;The wood underfoot creaks slightly, but nothing else happens.&#039;&#039;) on the scavenger trolls found there. The spell functions normally in the exterior (Firepit, Practice Yard) environments. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
* Weapons: skills at 158 rarely miss (05/31/2017). Learning slows significantly at 200.  Skills move past dabbling at 220; however, the trolls die quickly [[Talk:Scavenger_troll#Skill_Level|(6/19/2020)]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
** Offensive quickly locked starting at 175, continue to lock quickly at 205. (07/01/2021)&lt;br /&gt;
* Defenses: skills at 200 mindlock and allow for safe fighting when engaged with four in melee (05/31/2017). Learning slows significantly by 220.  Only after about 30 minutes of melee engagement with four high-attribute (see below) trolls will skills at 230 mindlock and skills at 240 get to about (17/34) learning rate (10/23/2020). &amp;lt;br/&amp;gt;&lt;br /&gt;
** Defensive skills lock quickly through 205 when dancing with 3, pool slows significantly thereafter.(07/01/2021)&lt;br /&gt;
* [[Debilitation skill|Debilitation]]: Mindlocks at 255 (10/29/2020). &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Tactics skill|Tactics]]: Hard cap at 288 with no soft cap - (34/34) at 287; (0/34) at 288 (10/29/2020). &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Locksmithing skill|Locksmithing]]: Required skill to {{com|disarm}} / {{com|pick}} {{tt|careful}} 140 (value pulled from [[Locksmithing_skill#Creatures_with_boxes|creatures with boxes table]]). Skill at 200 safely opens boxes and mindlocks using mainly {{tt|careful}}. Required skill to {{com|disarm}} / {{com|pick}} {{tt|blind}} 280, based on &amp;quot;&#039;&#039;you could do it blindfolded!&#039;&#039;&amp;quot; {{com|disarm}} / {{com|pick}} {{tt|identify}} result at same skill (04/25/2021).  Easily mindlocks using mainly {{tt|quick}} at 280 thru 300 (05/04/2021). See Equipment/Loot section below for further details. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Skinning skill|Skinning]]: Consistent perfect parts and quick locking with {{com|arrange}} {{tt|all}} at 285 (05/31/2017). Continues to mindlock through 336 (11/05/2020). &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Weapon Stealing - &lt;br /&gt;
Scavenger trolls will no longer snatch weapons held by players.&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
* {{com|appraise}} {{tt|CAREFUL}} info: &#039;&#039;The troll appears immune to normal [[Poison|poisons]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Scavenger trolls are immune to stuns, both physical and magical (such as [[Arc Light]]). &amp;lt;br/&amp;gt;&lt;br /&gt;
* See also, area info. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about/not quite 30 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about/not quite 30 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is about/not quite 30 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about/not quite 30 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is about/not quite 30 &amp;lt;br/&amp;gt;&lt;br /&gt;
Some appraise at about in all stats and others at not quite. This can affect skill learning.  For example: &amp;lt;br/&amp;gt;&lt;br /&gt;
The ones with higher attributes train tactics higher. The lesser ones hard cap around 255, vice 288. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;it is wearing some {{cloot|a|reinforced greaves}},&#039;&#039; [either] &#039;&#039;a {{cloot|a|battered cuirbouilli coat}},&#039;&#039; [or] &#039;&#039;a {{cloot|a|battered leather coat (1)|battered leather coat}}, [and] a {{cloot|i|frayed knapsack}}.&#039;&#039; &lt;br /&gt;
*&#039;&#039;it is carrying&#039;&#039; [either] &#039;&#039;nothing.&#039;&#039; [or] &#039;&#039;a {{cloot|w|scimitar (1)|scimitar}}.&#039;&#039;&lt;br /&gt;
When not carried, the scimitar is often stowed in the frayed knapsack. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Box Values - Common: 1-3 gold / Uncommon: 4-7 gold / Rare: 1-3 plat (10/21/2020). &amp;lt;br/&amp;gt;&lt;br /&gt;
*Common (94/100) boxes contain 0-9 copper, 0-9 bronze, 0-9 silver and 0-3 gold coins and/or 0-2 gems (valued at 0.5 to 3 gold each) along with occasional miscellaneous items.&lt;br /&gt;
*Uncommon (5/100) boxes contain 4-6 gold coins plus change and/or 0-2 gems (valued at 1.4 to 4 gold each).&lt;br /&gt;
*Rare (1/100) boxes contain 1-3 platinum coins plus change and/or a gem valued at 1 to 3 plat.&lt;br /&gt;
&lt;br /&gt;
{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} [[Locksmithing skill#Trap and lock difficulty|difficulty]] ranges:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Locksmithing skill|Locksmithing]]!![[Perception skill|Perception]]!![[Agility (stat)|Agility]]!!Min!!Max&lt;br /&gt;
|-&lt;br /&gt;
|200||305||30||(5) &#039;&#039;should not take long&#039;&#039;||(9) &#039;&#039;odds against you&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|220-230||325-330||30||(3) &#039;&#039;trivially constructed&#039;&#039;||(8) &#039;&#039;has edge on you&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|240-250||340-360||30||(3) &#039;&#039;trivially constructed&#039;&#039;||(7) &#039;&#039;precisely at skill&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|260-270||370-385||40||(3) &#039;&#039;trivially constructed&#039;&#039;||(6) &#039;&#039;minor troubles&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|280-290||395-400||40||(2) &#039;&#039;laughable matter&#039;&#039;||(5) &#039;&#039;should not take long&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|300||405||40||(2) &#039;&#039;laughable matter&#039;&#039;||(4) &#039;&#039;simple matter&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The troll can be arranged to produce a {{ilink|i|scavenger troll claw|part}}.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A scavenger troll arrives, scouring the area.&lt;br /&gt;
*Entrance:  &#039;&#039;A scavenger troll strolls in, looking attentively at the ground.&lt;br /&gt;
*Exit:      &#039;&#039;A scavenger troll kicks at the ground and strolls &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;The scavenger troll falls to the ground and lies still.&lt;br /&gt;
*Death2:    &#039;&#039;The scavenger troll screams one last time and lies still.&lt;br /&gt;
*Decay:     &#039;&#039;The body of the scavenger troll dissolves, leaving behind the few possessions it was able to accumulate.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a scavenger troll... which is apparently nothing. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in locked boxes. &amp;lt;br/&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Troll}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elder_storm_geese&amp;diff=588485</id>
		<title>Elder storm geese</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elder_storm_geese&amp;diff=588485"/>
		<updated>2022-05-15T18:35:28Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Elder storm geese&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|7a|Baearholt&#039;s Farm}}&lt;br /&gt;
|simulevel=30&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|level=30&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=180&lt;br /&gt;
|BodyType=avian&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill2=235&lt;br /&gt;
|levelvariance=2&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Introduced in [[Tuesday_Tidings#May_2021|Tuesday Tidings 66]].&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Reflecting on the storm gander, you remember hearing that although these creatures cannot fly, they make up for it in sheer meanness and pure dumb ferocity.&lt;br /&gt;
Further thought brings forth another memory of learning that some of the bigger versions can cast spells.  Some scholars have speculated that they are a product of a mad warrior mage attempting to make their familiar into a guard animal.  Whether they succeeded is not quite clear.&lt;br /&gt;
More reflection dredges up the fact that unlike normal geese, these have a habit of swallowing shiny and interesting things. Maybe this was something their creator added to their nature to help keep the guarded area clear, but no one has been able to ascertain whether this is the truth.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* [[Dispel]]&lt;br /&gt;
* [[Paeldryth&#039;s Wrath]]&lt;br /&gt;
&lt;br /&gt;
The storm gander lets out a loud hiss and lets his spell fly.&lt;br /&gt;
An ecru, phlegm-like blob leaps from the storm gander&#039;s hand toward you, sloshing halfway through the air before abruptly disappearing.  You wobble as an uncomfortable feeling sets in.&lt;br /&gt;
&lt;br /&gt;
The storm goose lets out a loud hiss and lets her spell fly.&lt;br /&gt;
You feel a solid blast of wind blow past as you manage to get out of the way!&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A faint honking sound slowly becomes louder and louder until suddenly, an elder storm goose swoops in!&lt;br /&gt;
*Entrance:  &#039;&#039;The storm gander waddles into view, honking loudly.&lt;br /&gt;
*Exit:      &#039;&#039;&lt;br /&gt;
*Death1:    &#039;&#039;The storm goose falls to the ground, letting out one last &amp;quot;HONK hhhhiiiissss hhhhiiiissss!&amp;quot; before going still.&lt;br /&gt;
*Death2:    &#039;&#039;The storm goose falls to the ground, letting out one last &amp;quot;hhhhiiiissss hooooooooonk hiss!&amp;quot; before going still.&lt;br /&gt;
*Decay:     &#039;&#039;In a flurry of billowing feathers, the storm goose decays away.&lt;br /&gt;
*Searching: &#039;&#039;The storm gander searches around for a moment.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blood_wolf_(1)&amp;diff=588325</id>
		<title>Blood wolf (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blood_wolf_(1)&amp;diff=588325"/>
		<updated>2022-05-08T14:27:44Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Image File=Bloodwolf.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Wolf Clan&lt;br /&gt;
|MapList=*{{rmap|5| Rocky Outcrop (5)}}&lt;br /&gt;
|simulevel=12&lt;br /&gt;
|naturallevel=12&lt;br /&gt;
|weaponlevel=12&lt;br /&gt;
|defenselevel=12&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=60&lt;br /&gt;
|MaxCap=75&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a blood wolf pelt&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a blood wolf paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=some wolf bones&lt;br /&gt;
|RequiredRanks=57&lt;br /&gt;
|MaxVal=221 Lirums&lt;br /&gt;
|MaxArrangedVal=376 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;=75&lt;br /&gt;
|mskill2=95&lt;br /&gt;
|mcap=120&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Blood wolf}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A beautiful red coat, flecked with gray, does not totally conceal the powerful form which lies beneath the wolf&#039;s exterior.  A toothy &amp;quot;smile&amp;quot; accompanied by a low growl gives fair warning to those who pass by this carnivorous beast.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
This page is for the Blood Wolves found near Wolf Clan, west of Crossing.  The skill caps for these wolves differs from those of the Therengia variety found at [[Blood wolf (2)]].&lt;br /&gt;
&lt;br /&gt;
===Skill Caps for wolves outside the west gate of Crossing:&amp;lt;br&amp;gt;===&lt;br /&gt;
Defensive soft caps at 75&amp;lt;br&amp;gt;&lt;br /&gt;
Offensive soft caps at 75&amp;lt;br&amp;gt;&lt;br /&gt;
Shield hard cap at 78&amp;lt;br&amp;gt;&lt;br /&gt;
Parry hard cap at 79&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Debilitation still locking at 85 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
Manipulation Empathy Cap: 120&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
Only blood wolves will spawn at the base of the rocky outcropping. Wolves and bears spawn on top of the outcropping.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Entrance: The blood wolf slowly enters, evaluating the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance: A blood wolf gracefully trots into the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Exit: The blood wolf moves east.&amp;lt;br&amp;gt;&lt;br /&gt;
Death: A blood wolf whines briefly before closing its eyes forever.&amp;lt;br&amp;gt;&lt;br /&gt;
Decay: A blood wolf decays away.&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dire_bear&amp;diff=588324</id>
		<title>Dire bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dire_bear&amp;diff=588324"/>
		<updated>2022-05-08T13:56:30Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Dire Bear&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Wolf Clan&lt;br /&gt;
|MapList=*{{rmap|5| Rocky Outcrop (5)}}&lt;br /&gt;
|simulevel=26&lt;br /&gt;
|naturallevel=26&lt;br /&gt;
|weaponlevel=26&lt;br /&gt;
|defenselevel=26&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a bear pelt&lt;br /&gt;
|Skin Weight=12&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a bear paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some bear bones&lt;br /&gt;
|Bone Weight=12&lt;br /&gt;
|RequiredRanks=&amp;lt;99&lt;br /&gt;
|MaxVal=548&lt;br /&gt;
|MaxArrangedVal=606&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;=133&lt;br /&gt;
|mskill2=210&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The dire bear&#039;s hypnotic effect of swinging its head from side to side is dispelled when you realize that you have encountered a foe with sharp claws, powerful jaws, and quick reflexes.&lt;br /&gt;
==In Depth==&lt;br /&gt;
Dire bears are much harder foes than their neighboring [[silver-backed bear]]s. Someone who can dance four silver-backed bears will, unfortunately, die in three to four hits from a dire bear. They are approximately as strong as [[shaggy black barghest]]s (daytime barghests), but with better spawn. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
Dire bears sometimes wander into the [[silver-backed bear]] and [[Blood_wolf_(1) | blood wolf]] dominated areas of the {{rmap|5| Rocky Outcrop}} (5/21/2015). &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
*Offenses: Bottom cap around 70. &amp;lt;br/&amp;gt;&lt;br /&gt;
*Defenses: Low range on defenses is 110 minimum, and even then, without decent supernatural or magic defenses you&#039;re going to have a bad time. Probably closer to 120 for more than one or two and they spawn quickly. Learning slows noticeably at 150, significantly at 160, and soft caps (1/34) by 170 (7/31/2016). &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Tactics skill|Tactics]]: Hard cap (0/34) at 202 with no Soft cap (7/31/2016). &amp;lt;br/&amp;gt;&lt;br /&gt;
*[[Skinning skill|Skinning]]:Teaches great at 160, but still not getting perfect pelts. Locked (full arrange) thru 249. Stopped locking at 250, but still teaching fine at 251 (7/31/2016). &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*NONE. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The bear can be arranged to produce a {{ilink|i|bear pelt|skin}}, {{ilink|i|bear paw|part}} or {{ilink|i|bear bone|bone}}. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A dire bear lumbers in.&lt;br /&gt;
*Entrance:  &#039;&#039;A dire bear saunters in, swinging its head from side to side.&lt;br /&gt;
*Exit:      &#039;&#039;A dire bear saunters &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A dire bear growls one last time and collapses.&lt;br /&gt;
*Death2:    &#039;&#039;A dire bear growls low and dies.&lt;br /&gt;
*Decay:     &#039;&#039;A dire bear rots away into nothingness.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall reading once that the dire bear got its name from the long canine teeth it has. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Bears}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Silver-backed_bear&amp;diff=587277</id>
		<title>Silver-backed bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Silver-backed_bear&amp;diff=587277"/>
		<updated>2022-04-07T00:54:05Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Silver-backed Bear&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Wolf Clan&lt;br /&gt;
|MapList=*{{rmap|5| Rocky Outcrop (5)}}&lt;br /&gt;
|simulevel=17&lt;br /&gt;
|naturallevel=17&lt;br /&gt;
|weaponlevel=17&lt;br /&gt;
|defenselevel=17&lt;br /&gt;
|level=17&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=105&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=bear pelt&lt;br /&gt;
|Skin Weight=12&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=bear paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some bear bones&lt;br /&gt;
|Bone Weight=10&lt;br /&gt;
|RequiredRanks=50&lt;br /&gt;
|MaxVal=352&lt;br /&gt;
|MaxArrangedVal=363&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;=95&lt;br /&gt;
|mskill2=&amp;lt;=144&lt;br /&gt;
|mcap=121&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Huge, dagger like claws and an angry muzzle covered in the caked blood are frightening, but do little to detract from the silver-backed bear&#039;s radiant coat.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
A Silver-backed bear will attack [[Blood_wolf_(1)|blood wolves]] present in the area when it enters, prioritizing the wolves over you until it has killed them all.  The bear will then engage you. It will ignore blood wolves that appear afterward.  The wolves will simply join the bear in attacking you. Retreating, leaving the area and then returning will reset the bear&#039;s priorities. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
&#039;&#039;&#039;Minimums:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evasion in low 90s and Parry/Shield in low 80s, Weapons in high 60&#039;s are NOT sufficient for safe hunting.  Min cap is likely well lower than it should be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offenses:&#039;&#039;&#039;&lt;br /&gt;
*Teaches TM to at least 96.&lt;br /&gt;
*Teaches small edged to at least 100.&lt;br /&gt;
&#039;&#039;&#039;Defenses:&#039;&#039;&#039;&lt;br /&gt;
* Teaches evasion to at least 110&lt;br /&gt;
* Teaches parry to at least 100&lt;br /&gt;
* Teaches shield usage to at least 100&lt;br /&gt;
&#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
* Teaches skinning to at least 101.&lt;br /&gt;
* Teaches tactics to at least 101&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*NONE.  However, see Area Information regarding its favorite prey. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The bear can be arranged to produce a {{ilink|i|bear pelt|skin}}, {{ilink|i|bear paw|part}} or {{ilink|i|bear bones|bone}}.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A silver-backed bear lumbers in.&lt;br /&gt;
*Entrance:  &#039;&#039;A silver-backed bear saunters in, swinging its head from side to side.&lt;br /&gt;
*Exit:      &#039;&#039;A silver-backed bear saunters &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A silver-backed bear growls one last time and collapses.&lt;br /&gt;
*Death2:    &#039;&#039;A silver-backed bear growls low and dies.&lt;br /&gt;
*Decay:     &#039;&#039;A silver-backed bear rots away into nothingness.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a silver-backed bear... which is apparently nothing. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Bears}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dire_bear&amp;diff=587035</id>
		<title>Dire bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dire_bear&amp;diff=587035"/>
		<updated>2022-03-31T01:51:21Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Dire Bear&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Wolf Clan&lt;br /&gt;
|MapList=*{{rmap|5| Rocky Outcrop (5)}}&lt;br /&gt;
|simulevel=26&lt;br /&gt;
|naturallevel=26&lt;br /&gt;
|weaponlevel=26&lt;br /&gt;
|defenselevel=26&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a bear pelt&lt;br /&gt;
|Skin Weight=12&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a bear paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some bear bones&lt;br /&gt;
|Bone Weight=12&lt;br /&gt;
|RequiredRanks=&amp;lt;99&lt;br /&gt;
|MaxVal=548&lt;br /&gt;
|MaxArrangedVal=606&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;=133&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The dire bear&#039;s hypnotic effect of swinging its head from side to side is dispelled when you realize that you have encountered a foe with sharp claws, powerful jaws, and quick reflexes.&lt;br /&gt;
==In Depth==&lt;br /&gt;
Dire bears are much harder foes than their neighboring [[silver-backed bear]]s. Someone who can dance four silver-backed bears will, unfortunately, die in three to four hits from a dire bear. They are approximately as strong as [[shaggy black barghest]]s (daytime barghests), but with better spawn. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
Dire bears sometimes wander into the [[silver-backed bear]] and [[Blood_wolf_(1) | blood wolf]] dominated areas of the {{rmap|5| Rocky Outcrop}} (5/21/2015). &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
*Offenses: Bottom cap around 70. &amp;lt;br/&amp;gt;&lt;br /&gt;
*Defenses: Low range on defenses is 110 minimum, and even then, without decent supernatural or magic defenses you&#039;re going to have a bad time. Probably closer to 120 for more than one or two and they spawn quickly. Learning slows noticeably at 150, significantly at 160, and soft caps (1/34) by 170 (7/31/2016). &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Tactics skill|Tactics]]: Hard cap (0/34) at 202 with no Soft cap (7/31/2016). &amp;lt;br/&amp;gt;&lt;br /&gt;
*[[Skinning skill|Skinning]]:Teaches great at 160, but still not getting perfect pelts. Locked (full arrange) thru 249. Stopped locking at 250, but still teaching fine at 251 (7/31/2016). &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*NONE. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The bear can be arranged to produce a {{ilink|i|bear pelt|skin}}, {{ilink|i|bear paw|part}} or {{ilink|i|bear bone|bone}}. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A dire bear lumbers in.&lt;br /&gt;
*Entrance:  &#039;&#039;A dire bear saunters in, swinging its head from side to side.&lt;br /&gt;
*Exit:      &#039;&#039;A dire bear saunters &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A dire bear growls one last time and collapses.&lt;br /&gt;
*Death2:    &#039;&#039;A dire bear growls low and dies.&lt;br /&gt;
*Decay:     &#039;&#039;A dire bear rots away into nothingness.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall reading once that the dire bear got its name from the long canine teeth it has. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Bears}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Young_ogre&amp;diff=587034</id>
		<title>Young ogre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Young_ogre&amp;diff=587034"/>
		<updated>2022-03-31T01:50:48Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Young Ogre&lt;br /&gt;
|Image File=youngogre.jpg&lt;br /&gt;
|Province=Zoluren, Therengia&lt;br /&gt;
|City=Wolf Clan, Riverhaven&lt;br /&gt;
|MapList=*{{rmap|5 | Rocky Outcrop (5)}}&lt;br /&gt;
|MapList2=*{{rmap|32 | Riverhaven West Wilds (32)}}&lt;br /&gt;
|simulevel=20&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=21&lt;br /&gt;
|defenselevel=20&lt;br /&gt;
|level=19&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=90&lt;br /&gt;
|MaxCap=120&lt;br /&gt;
|BodyType2=humanoid&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;=120&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The ogre, although young, is still huge.  Half again as tall as a [[Gor&#039;Tog]] and three times as broad, he&#039;s obviously gone through his final growth spurt.  His tusks aren&#039;t very long, and he&#039;s not quite as bulky as his older relatives, but he looks quick and agile enough to wield a weapon well.  His big red eyes flicker back and forth, and he mutters to himself under his breath.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
They swarm 4 deep.&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
&#039;&#039;&#039;Post 3.1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Offensive and Defensive soft cap at 120.  Hard cap at 125.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Still teaches hiding at 135. Note: Can&#039;t successfully hide with 115 ranks in stealth&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is a little less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is a little less than 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less than 23 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is somewhat less than 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is somewhat less than 21 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&#039;&#039;&#039;Rocky Outcrop:&#039;&#039;&#039;&lt;br /&gt;
*It is wearing a {{cloot|a|huge rusty hauberk}}.&lt;br /&gt;
*It is carrying a {{cloot|w|spiked mace (1)|spiked mace}}, a {{cloot|s|leather-covered buckler (2)|leather-covered buckler}}.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Arrival Messages:&lt;br /&gt;
*A young ogre comes lumbering into sight and peers about with squinty little eyes.&lt;br /&gt;
*A young ogre lumbers into sight, glancing around.&lt;br /&gt;
&lt;br /&gt;
Death Messages:&lt;br /&gt;
&lt;br /&gt;
*A young ogre howls in pain until its eyes glaze over and it stops.&lt;br /&gt;
*A young ogre howls in pain, then pitches forward onto its face and goes still.&lt;br /&gt;
&lt;br /&gt;
Decay Message:&lt;br /&gt;
*A young ogre decays away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of 8/25/18 -- Didn&#039;t die with 78 Shield, 82 Evasion, 89 Parry but they did land small hits 1-3.&lt;br /&gt;
Trains TM well at 93, difficult to hit with 89 Brawling.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Ogre}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Silver-backed_bear&amp;diff=586587</id>
		<title>Silver-backed bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Silver-backed_bear&amp;diff=586587"/>
		<updated>2022-03-27T12:16:08Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Silver-backed Bear&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Wolf Clan&lt;br /&gt;
|MapList=*{{rmap|5| Rocky Outcrop (5)}}&lt;br /&gt;
|simulevel=17&lt;br /&gt;
|naturallevel=17&lt;br /&gt;
|weaponlevel=17&lt;br /&gt;
|defenselevel=17&lt;br /&gt;
|level=17&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=105&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=bear pelt&lt;br /&gt;
|Skin Weight=12&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=bear paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some bear bones&lt;br /&gt;
|Bone Weight=10&lt;br /&gt;
|RequiredRanks=50&lt;br /&gt;
|MaxVal=352&lt;br /&gt;
|MaxArrangedVal=363&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;=95&lt;br /&gt;
|mcap=121&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Huge, dagger like claws and an angry muzzle covered in the caked blood are frightening, but do little to detract from the silver-backed bear&#039;s radiant coat.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
A Silver-backed bear will attack [[Blood_wolf_(1)|blood wolves]] present in the area when it enters, prioritizing the wolves over you until it has killed them all.  The bear will then engage you. It will ignore blood wolves that appear afterward.  The wolves will simply join the bear in attacking you. Retreating, leaving the area and then returning will reset the bear&#039;s priorities. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
&#039;&#039;&#039;Minimums:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evasion in low 90s and Parry/Shield in low 80s, Weapons in high 60&#039;s are NOT sufficient for safe hunting.  Min cap is likely well lower than it should be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offenses:&#039;&#039;&#039;&lt;br /&gt;
*Teaches TM to at least 96.&lt;br /&gt;
*Teaches small edged to at least 100.&lt;br /&gt;
&#039;&#039;&#039;Defenses:&#039;&#039;&#039;&lt;br /&gt;
* Teaches evasion to at least 110&lt;br /&gt;
* Teaches parry to at least 100&lt;br /&gt;
* Teaches shield usage to at least 100&lt;br /&gt;
&#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
* Teaches skinning to at least 101.&lt;br /&gt;
* Teaches tactics to at least 101&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*NONE.  However, see Area Information regarding its favorite prey. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The bear can be arranged to produce a {{ilink|i|bear pelt|skin}}, {{ilink|i|bear paw|part}} or {{ilink|i|bear bones|bone}}.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A silver-backed bear lumbers in.&lt;br /&gt;
*Entrance:  &#039;&#039;A silver-backed bear saunters in, swinging its head from side to side.&lt;br /&gt;
*Exit:      &#039;&#039;A silver-backed bear saunters &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A silver-backed bear growls one last time and collapses.&lt;br /&gt;
*Death2:    &#039;&#039;A silver-backed bear growls low and dies.&lt;br /&gt;
*Decay:     &#039;&#039;A silver-backed bear rots away into nothingness.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a silver-backed bear... which is apparently nothing. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Bears}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Silver-backed_bear&amp;diff=585365</id>
		<title>Silver-backed bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Silver-backed_bear&amp;diff=585365"/>
		<updated>2022-03-11T15:02:05Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Silver-backed Bear&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Wolf Clan&lt;br /&gt;
|MapList=*{{rmap|5| Rocky Outcrop (5)}}&lt;br /&gt;
|simulevel=17&lt;br /&gt;
|naturallevel=17&lt;br /&gt;
|weaponlevel=17&lt;br /&gt;
|defenselevel=17&lt;br /&gt;
|level=17&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=105&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=bear pelt&lt;br /&gt;
|Skin Weight=12&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=bear paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some bear bones&lt;br /&gt;
|Bone Weight=10&lt;br /&gt;
|RequiredRanks=50&lt;br /&gt;
|MaxVal=352&lt;br /&gt;
|MaxArrangedVal=363&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;=95&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Huge, dagger like claws and an angry muzzle covered in the caked blood are frightening, but do little to detract from the silver-backed bear&#039;s radiant coat.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
A Silver-backed bear will attack [[Blood_wolf_(1)|blood wolves]] present in the area when it enters, prioritizing the wolves over you until it has killed them all.  The bear will then engage you. It will ignore blood wolves that appear afterward.  The wolves will simply join the bear in attacking you. Retreating, leaving the area and then returning will reset the bear&#039;s priorities. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
&#039;&#039;&#039;Minimums:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evasion in low 90s and Parry/Shield in low 80s, Weapons in high 60&#039;s are NOT sufficient for safe hunting.  Min cap is likely well lower than it should be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offenses:&#039;&#039;&#039;&lt;br /&gt;
*Teaches TM to at least 96.&lt;br /&gt;
*Teaches small edged to at least 100.&lt;br /&gt;
&#039;&#039;&#039;Defenses:&#039;&#039;&#039;&lt;br /&gt;
* Teaches evasion to at least 110&lt;br /&gt;
* Teaches parry to at least 100&lt;br /&gt;
* Teaches shield usage to at least 100&lt;br /&gt;
&#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
* Teaches skinning to at least 101.&lt;br /&gt;
* Teaches tactics to at least 101&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*NONE.  However, see Area Information regarding its favorite prey. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The bear can be arranged to produce a {{ilink|i|bear pelt|skin}}, {{ilink|i|bear paw|part}} or {{ilink|i|bear bones|bone}}.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A silver-backed bear lumbers in.&lt;br /&gt;
*Entrance:  &#039;&#039;A silver-backed bear saunters in, swinging its head from side to side.&lt;br /&gt;
*Exit:      &#039;&#039;A silver-backed bear saunters &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A silver-backed bear growls one last time and collapses.&lt;br /&gt;
*Death2:    &#039;&#039;A silver-backed bear growls low and dies.&lt;br /&gt;
*Decay:     &#039;&#039;A silver-backed bear rots away into nothingness.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a silver-backed bear... which is apparently nothing. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Bears}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blood_wolf_(1)&amp;diff=585364</id>
		<title>Blood wolf (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blood_wolf_(1)&amp;diff=585364"/>
		<updated>2022-03-11T14:58:21Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Image File=Bloodwolf.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Wolf Clan&lt;br /&gt;
|MapList=*{{rmap|5| Rocky Outcrop (5)}}&lt;br /&gt;
|simulevel=12&lt;br /&gt;
|naturallevel=12&lt;br /&gt;
|weaponlevel=12&lt;br /&gt;
|defenselevel=12&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=60&lt;br /&gt;
|MaxCap=75&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a blood wolf pelt&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a blood wolf paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=some wolf bones&lt;br /&gt;
|RequiredRanks=57&lt;br /&gt;
|MaxVal=221 Lirums&lt;br /&gt;
|MaxArrangedVal=376 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;=75&lt;br /&gt;
|mskill2=95&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Blood wolf}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A beautiful red coat, flecked with gray, does not totally conceal the powerful form which lies beneath the wolf&#039;s exterior.  A toothy &amp;quot;smile&amp;quot; accompanied by a low growl gives fair warning to those who pass by this carnivorous beast.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
This page is for the Blood Wolves found near Wolf Clan, west of Crossing.  The skill caps for these wolves differs from those of the Therengia variety found at [[Blood wolf (2)]].&lt;br /&gt;
&lt;br /&gt;
===Skill Caps for wolves outside the west gate of Crossing:&amp;lt;br&amp;gt;===&lt;br /&gt;
Defensive soft caps at 75&amp;lt;br&amp;gt;&lt;br /&gt;
Offensive soft caps at 75&amp;lt;br&amp;gt;&lt;br /&gt;
Shield hard cap at 78&amp;lt;br&amp;gt;&lt;br /&gt;
Parry hard cap at 79&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Debilitation still locking at 85 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
Manipulation Empathy Cap: 120&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
Only blood wolves will spawn at the base of the rocky outcropping. Wolves and bears spawn on top of the outcropping.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Entrance: The blood wolf slowly enters, evaluating the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance: A blood wolf gracefully trots into the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Exit: The blood wolf moves east.&amp;lt;br&amp;gt;&lt;br /&gt;
Death: A blood wolf whines briefly before closing its eyes forever.&amp;lt;br&amp;gt;&lt;br /&gt;
Decay: A blood wolf decays away.&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blood_wolf_(1)&amp;diff=585252</id>
		<title>Blood wolf (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blood_wolf_(1)&amp;diff=585252"/>
		<updated>2022-03-06T15:51:29Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: /* Skill Caps for wolves outside the west gate of Crossing: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Image File=Bloodwolf.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Wolf Clan&lt;br /&gt;
|MapList=*{{rmap|5| Rocky Outcrop (5)}}&lt;br /&gt;
|simulevel=12&lt;br /&gt;
|naturallevel=12&lt;br /&gt;
|weaponlevel=12&lt;br /&gt;
|defenselevel=12&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=60&lt;br /&gt;
|MaxCap=75&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a blood wolf pelt&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a blood wolf paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=some wolf bones&lt;br /&gt;
|RequiredRanks=57&lt;br /&gt;
|MaxVal=221 Lirums&lt;br /&gt;
|MaxArrangedVal=376 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;=75&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Blood wolf}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A beautiful red coat, flecked with gray, does not totally conceal the powerful form which lies beneath the wolf&#039;s exterior.  A toothy &amp;quot;smile&amp;quot; accompanied by a low growl gives fair warning to those who pass by this carnivorous beast.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
This page is for the Blood Wolves found near Wolf Clan, west of Crossing.  The skill caps for these wolves differs from those of the Therengia variety found at [[Blood wolf (2)]].&lt;br /&gt;
&lt;br /&gt;
===Skill Caps for wolves outside the west gate of Crossing:&amp;lt;br&amp;gt;===&lt;br /&gt;
Defensive soft caps at 75&amp;lt;br&amp;gt;&lt;br /&gt;
Offensive soft caps at 75&amp;lt;br&amp;gt;&lt;br /&gt;
Shield hard cap at 78&amp;lt;br&amp;gt;&lt;br /&gt;
Parry hard cap at 79&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Debilitation still locking at 85 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
Manipulation Empathy Cap: 120&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
Only blood wolves will spawn at the base of the rocky outcropping. Wolves and bears spawn on top of the outcropping.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Entrance: The blood wolf slowly enters, evaluating the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance: A blood wolf gracefully trots into the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Exit: The blood wolf moves east.&amp;lt;br&amp;gt;&lt;br /&gt;
Death: A blood wolf whines briefly before closing its eyes forever.&amp;lt;br&amp;gt;&lt;br /&gt;
Decay: A blood wolf decays away.&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blood_wolf_(1)&amp;diff=585251</id>
		<title>Blood wolf (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blood_wolf_(1)&amp;diff=585251"/>
		<updated>2022-03-06T15:44:56Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: /* Skill Caps for wolves outside the west gate of Crossing: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Image File=Bloodwolf.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Wolf Clan&lt;br /&gt;
|MapList=*{{rmap|5| Rocky Outcrop (5)}}&lt;br /&gt;
|simulevel=12&lt;br /&gt;
|naturallevel=12&lt;br /&gt;
|weaponlevel=12&lt;br /&gt;
|defenselevel=12&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=60&lt;br /&gt;
|MaxCap=75&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a blood wolf pelt&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a blood wolf paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=some wolf bones&lt;br /&gt;
|RequiredRanks=57&lt;br /&gt;
|MaxVal=221 Lirums&lt;br /&gt;
|MaxArrangedVal=376 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;=75&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Blood wolf}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A beautiful red coat, flecked with gray, does not totally conceal the powerful form which lies beneath the wolf&#039;s exterior.  A toothy &amp;quot;smile&amp;quot; accompanied by a low growl gives fair warning to those who pass by this carnivorous beast.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
This page is for the Blood Wolves found near Wolf Clan, west of Crossing.  The skill caps for these wolves differs from those of the Therengia variety found at [[Blood wolf (2)]].&lt;br /&gt;
&lt;br /&gt;
===Skill Caps for wolves outside the west gate of Crossing:&amp;lt;br&amp;gt;===&lt;br /&gt;
Defensive soft caps at 71&amp;lt;br&amp;gt;&lt;br /&gt;
Offensive soft caps at 75&amp;lt;br&amp;gt;&lt;br /&gt;
Shield hard cap at 78&amp;lt;br&amp;gt;&lt;br /&gt;
Parry hard cap at 79&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Debilitation still locking at 85 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
Manipulation Empathy Cap: 120&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
Only blood wolves will spawn at the base of the rocky outcropping. Wolves and bears spawn on top of the outcropping.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Entrance: The blood wolf slowly enters, evaluating the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance: A blood wolf gracefully trots into the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Exit: The blood wolf moves east.&amp;lt;br&amp;gt;&lt;br /&gt;
Death: A blood wolf whines briefly before closing its eyes forever.&amp;lt;br&amp;gt;&lt;br /&gt;
Decay: A blood wolf decays away.&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blood_wolf_(1)&amp;diff=584953</id>
		<title>Blood wolf (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blood_wolf_(1)&amp;diff=584953"/>
		<updated>2022-02-27T01:11:40Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Image File=Bloodwolf.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Wolf Clan&lt;br /&gt;
|MapList=*{{rmap|5| Rocky Outcrop (5)}}&lt;br /&gt;
|simulevel=12&lt;br /&gt;
|naturallevel=12&lt;br /&gt;
|weaponlevel=12&lt;br /&gt;
|defenselevel=12&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=60&lt;br /&gt;
|MaxCap=75&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a blood wolf pelt&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a blood wolf paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=some wolf bones&lt;br /&gt;
|RequiredRanks=57&lt;br /&gt;
|MaxVal=221 Lirums&lt;br /&gt;
|MaxArrangedVal=376 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;=75&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Blood wolf}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A beautiful red coat, flecked with gray, does not totally conceal the powerful form which lies beneath the wolf&#039;s exterior.  A toothy &amp;quot;smile&amp;quot; accompanied by a low growl gives fair warning to those who pass by this carnivorous beast.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
This page is for the Blood Wolves found near Wolf Clan, west of Crossing.  The skill caps for these wolves differs from those of the Therengia variety found at [[Blood wolf (2)]].&lt;br /&gt;
&lt;br /&gt;
===Skill Caps for wolves outside the west gate of Crossing:&amp;lt;br&amp;gt;===&lt;br /&gt;
Defensive soft caps at 75&amp;lt;br&amp;gt;&lt;br /&gt;
Offensive soft caps at 75&amp;lt;br&amp;gt;&lt;br /&gt;
Shield hard cap at 78&amp;lt;br&amp;gt;&lt;br /&gt;
Parry hard cap at 79&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Debilitation still locking at 85 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
Manipulation Empathy Cap: 120&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
Only blood wolves will spawn at the base of the rocky outcropping. Wolves and bears spawn on top of the outcropping.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Entrance: The blood wolf slowly enters, evaluating the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance: A blood wolf gracefully trots into the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Exit: The blood wolf moves east.&amp;lt;br&amp;gt;&lt;br /&gt;
Death: A blood wolf whines briefly before closing its eyes forever.&amp;lt;br&amp;gt;&lt;br /&gt;
Decay: A blood wolf decays away.&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pohodu&amp;diff=576623</id>
		<title>Pohodu</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pohodu&amp;diff=576623"/>
		<updated>2021-12-05T03:52:35Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Gor&#039;Tog&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Platinum&lt;br /&gt;
|relat=Sak (brother)&lt;br /&gt;
}}&lt;br /&gt;
You see Stoic Pohodu, a Gor&#039;Tog.&lt;br /&gt;
He has a square-jawed face, red eyes and a bulbous nose.  He has ebon skin and a burly build.&lt;br /&gt;
He is very tall for a Gor&#039;Tog.&lt;br /&gt;
He appears young.&lt;br /&gt;
&lt;br /&gt;
You are wearing a chased niello phylactery set on a leather strap, a rowan pilgrim&#039;s badge depicting the Misenseor Abbey, a heavily armored blade spider of firestained oravir, a midnight blue tower shield, a rugged leather mask, a lotusweave weapon sash with a diamondwood riste secured to it, a tiny green snail comprised of shifting strands of spun glitter that is stuck to the upper arm, a charcoal silk tabard with an embroidered mongoose, a modest silverweave carryall accented with darkstone mongooses, a fuzzy gem pouch, a simple cambrinth anklet, a metal scale helm, a pewter pin embossed with the crest of the Paladins&#039; Guild, a lustrous black pearl ring, a simple silver ring set with a scintillating sliver of sunstone, a well-worn and heavily modified suit of plate with roughshod features, some dark chain gauntlets with spiked iron knuckle guards, an alerce armband displaying a soulstone mongoose defending a lion from vipers, a pendant of chitin scrimshawed with the symbol of the Inverted Crucible, a leather togball case painted with the image of soaring dragons, a wide leather war belt with an agonite-inlaid gargoyle buckle, a sculpted alexandrite ring, a burnished ruby stud, a wine-colored garnet ring, a billowing white silk shirt with wide dagged sleeves, a hexagonal ecosphere dangling from a complex animite chain, an ornate darkstone ring, a swirling eddy of incandescent light bound by a gold-striated coralite frame, and a jadeite gwethdesuan.&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Ayabere_totem_carved_to_resemble_a_regenerating_coral_reef&amp;diff=572899</id>
		<title>Item:Ayabere totem carved to resemble a regenerating coral reef</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Ayabere_totem_carved_to_resemble_a_regenerating_coral_reef&amp;diff=572899"/>
		<updated>2021-11-14T17:21:35Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: Created page with &amp;quot;{{Item |noun=totem |look=Signs of destruction mar areas of the intricately detailed deep blue reef.  In hopeful contrast, telltale evidence of growth and renewal can be seen a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=totem&lt;br /&gt;
|look=Signs of destruction mar areas of the intricately detailed deep blue reef.  In hopeful contrast, telltale evidence of growth and renewal can be seen at vital points of its structural integrity.&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
This is a token that grants you 5 instances of access to a full heal via the HEALME verb.  You can REDEEM it to get access.&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Beisswurm&amp;diff=562851</id>
		<title>Beisswurm</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Beisswurm&amp;diff=562851"/>
		<updated>2021-07-12T22:31:26Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Image File=beisswurm.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|10| Abandoned Mine (10)}}&lt;br /&gt;
|simulevel=9&lt;br /&gt;
|naturallevel=9&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=9&lt;br /&gt;
|level=9&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=50&lt;br /&gt;
|MaxCap=65&lt;br /&gt;
|BodyType=insect&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=small&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a razorsharp claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=45&lt;br /&gt;
|MaxVal=&amp;gt;170 Kronars&lt;br /&gt;
|MaxArrangedVal=190 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;36&lt;br /&gt;
|mskill2=71&lt;br /&gt;
|mcap=73&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The beisswurm does not seem to have the fully developed body of the lesser known [[biter|adult]].  Long, thin and with razor sharp teeth, it slithers contentedly along the ground until it discovers its next meal.  Only later in life does it grow legs and develop the ability to deliver icy breath.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special defense===&lt;br /&gt;
*Beisswurm are immune to stuns.&lt;br /&gt;
&lt;br /&gt;
Squishy. Swarm. Only found in 1 place and spawns homogeneously.  Bridge south of area leads to extremely deadly Warklins.  Be careful not to wander there. Spawn 3 per hunter in area.&amp;lt;br/&amp;gt;&lt;br /&gt;
Skill Range: can handle 2 with average 40 in shield/evasion.&lt;br /&gt;
&lt;br /&gt;
== Combat 3.0 ==&lt;br /&gt;
Armor (tert) currently hard capped at 70&amp;lt;br/&amp;gt;&lt;br /&gt;
Twohanded Edged: 60 21.38% thoughtful (4/34) (weapon secondary) after an hour of hunting.&lt;br /&gt;
Weapons over 80 do not move off of clear; fairly certain they cap at 78 as well.&amp;lt;br/&amp;gt;&lt;br /&gt;
With 18 agility was able to start two-handed blunt from 0 and hit them.&lt;br /&gt;
&lt;br /&gt;
Hardcaps defenses at 68, soft cap around 58-60. &lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
On my Survival/Armor secondary, these guys are training Evasion and Light Armor VERY slowly at 59 ranks. A variety of weapons in 30-40 range are hitting, but only light and heavy thrown are doing enough damage to eventually kill at Strength 20. Definitely still great for Skinning at 50 ranks. Trains Parry and Shield well at 54 ranks. I barely get hit, and never for serious damage wearing mostly leather and rotating out legs in the other armor types.&lt;br /&gt;
&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Survival primary, Evasion/Stealth will not move off learning at 63 ranks.   Skinning still moving nicely at 72 using arrange.&lt;br /&gt;
&lt;br /&gt;
-Lore primary, Light Armor fell off sharply at 60 ranks.&lt;br /&gt;
&lt;br /&gt;
== Combat 3.1 ==&lt;br /&gt;
Couldn&#039;t handle them with defenses in the high 40s and facing 4 at a time. Stunlocked pretty quickly.&lt;br /&gt;
&lt;br /&gt;
TM (primary) stopped moving at 63.&lt;br /&gt;
Parry (secondary) won&#039;t move beyond dabbling at 61.&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Beisswurm&amp;diff=562758</id>
		<title>Beisswurm</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Beisswurm&amp;diff=562758"/>
		<updated>2021-07-12T02:17:49Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Image File=beisswurm.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|10| Abandoned Mine (10)}}&lt;br /&gt;
|simulevel=9&lt;br /&gt;
|naturallevel=9&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=9&lt;br /&gt;
|level=9&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=50&lt;br /&gt;
|MaxCap=65&lt;br /&gt;
|BodyType=insect&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=small&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a razorsharp claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=45&lt;br /&gt;
|MaxVal=&amp;gt;170 Kronars&lt;br /&gt;
|MaxArrangedVal=190 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;36&lt;br /&gt;
|mskill2=71&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The beisswurm does not seem to have the fully developed body of the lesser known [[biter|adult]].  Long, thin and with razor sharp teeth, it slithers contentedly along the ground until it discovers its next meal.  Only later in life does it grow legs and develop the ability to deliver icy breath.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special defense===&lt;br /&gt;
*Beisswurm are immune to stuns.&lt;br /&gt;
&lt;br /&gt;
Squishy. Swarm. Only found in 1 place and spawns homogeneously.  Bridge south of area leads to extremely deadly Warklins.  Be careful not to wander there. Spawn 3 per hunter in area.&amp;lt;br/&amp;gt;&lt;br /&gt;
Skill Range: can handle 2 with average 40 in shield/evasion.&lt;br /&gt;
&lt;br /&gt;
== Combat 3.0 ==&lt;br /&gt;
Armor (tert) currently hard capped at 70&amp;lt;br/&amp;gt;&lt;br /&gt;
Twohanded Edged: 60 21.38% thoughtful (4/34) (weapon secondary) after an hour of hunting.&lt;br /&gt;
Weapons over 80 do not move off of clear; fairly certain they cap at 78 as well.&amp;lt;br/&amp;gt;&lt;br /&gt;
With 18 agility was able to start two-handed blunt from 0 and hit them.&lt;br /&gt;
&lt;br /&gt;
Hardcaps defenses at 68, soft cap around 58-60. &lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
On my Survival/Armor secondary, these guys are training Evasion and Light Armor VERY slowly at 59 ranks. A variety of weapons in 30-40 range are hitting, but only light and heavy thrown are doing enough damage to eventually kill at Strength 20. Definitely still great for Skinning at 50 ranks. Trains Parry and Shield well at 54 ranks. I barely get hit, and never for serious damage wearing mostly leather and rotating out legs in the other armor types.&lt;br /&gt;
&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Survival primary, Evasion/Stealth will not move off learning at 63 ranks.   Skinning still moving nicely at 72 using arrange.&lt;br /&gt;
&lt;br /&gt;
-Lore primary, Light Armor fell off sharply at 60 ranks.&lt;br /&gt;
&lt;br /&gt;
== Combat 3.1 ==&lt;br /&gt;
Couldn&#039;t handle them with defenses in the high 40s and facing 4 at a time. Stunlocked pretty quickly.&lt;br /&gt;
&lt;br /&gt;
TM (primary) stopped moving at 63.&lt;br /&gt;
Parry (secondary) won&#039;t move beyond dabbling at 61.&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rock_troll_(1)&amp;diff=562422</id>
		<title>Rock troll (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rock_troll_(1)&amp;diff=562422"/>
		<updated>2021-07-05T20:25:24Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Rock Troll&lt;br /&gt;
|Image File=rocktroll.jpg&lt;br /&gt;
|Province=Zoluren, Ilithi&lt;br /&gt;
|City=Kaerna, Shard&lt;br /&gt;
|MapList=*{{rmap|9a | Journalai Route (9a)}}&lt;br /&gt;
|MapList2=*{{rmap|68 | South of Shard (68)}}&lt;br /&gt;
|simulevel=12&lt;br /&gt;
|naturallevel=11&lt;br /&gt;
|weaponlevel=12&lt;br /&gt;
|defenselevel=12&lt;br /&gt;
|level=12&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=60&lt;br /&gt;
|MaxCap=73&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|BodyType2=humanoid&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=grey troll skin&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=troll bones&lt;br /&gt;
|Bone Weight=8&lt;br /&gt;
|RequiredRanks=50&lt;br /&gt;
|MaxVal=143 Kronars&lt;br /&gt;
|MaxArrangedVal=166 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;=55&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Rock Troll}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The [[troll]] towers menacingly over you, its small, beady black eyes glittering with a dim, cruel intelligence and set into a face that is pock-marked and surmounted by an incredibly long and wart-covered nose.  Its skin is a grey slate color, and the nails on its hideous hands are broken and yellowed.  Beneath them, you notice bits of flesh and dirt, and the stench of rotting flesh and decay is thick about the brutal creature.&lt;br /&gt;
==={{ilink|i|rock troll anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Slate grey and hulking, the rock troll seems built to intimidate, its body covered in large muscles designed to crush its prey. Tiny eyes set in a large face are surrounded by wrinkled flesh, pockmarked and pitted. Smudges of dirt and decay coat its skin and broken, yellowed fingernails tip the fingers and toes. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Rock trolls are difficult to train with. They occupy a narrow range where they train poorly at too high of ranks and are too dangerous at too low of ranks. &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The [[RanikMap9a|Journalai Route]] rock trolls are located west of [[Kaerna Village]]. {{com|climb}} the {{tt|barricade}} to enter or exit the hunting area.  To successfully climb the barricade you need to be at least [[circle]] 5 and be an [[Experience#RP_messaging|able novice]] (have 25 ranks) in [[Athletics skill|athletics]].  The trolls tend to swarm past the rockslide. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Caps===&lt;br /&gt;
*[[Evasion skill|Evasion]]: mindlock (34/34) at 72.  Soft cap (1/34) at 74 (January 2015). &amp;lt;br/&amp;gt;&lt;br /&gt;
*[[Targeted Magic skill|Targeted Magic]]: soft capped at about 72.  Hard caps at 90 (June 2015). &amp;lt;br/&amp;gt;&lt;br /&gt;
*[[Tactics skill|Tactics]]: hard cap at 90 (Confirmed still current June 2018). &amp;lt;br/&amp;gt;&lt;br /&gt;
*[[Skinning skill|Skinning]]: continues to teach at 101 with a full arrange (9/18/2018). &amp;lt;br/&amp;gt;&lt;br /&gt;
*[[Locksmithing skill|Locksmithing]]:  Boxes require 40 ranks of Lockpicking &amp;amp; Disarm. Ranger with 54/48 Disarm/Lockpicking, 117 Perception, 18 Agility can open boxes without much trouble.  Boxes continue to teach well at 120 ranks Locksmithing &amp;amp; 130 ranks Perception. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Rock trolls can cast [[casts spell::Tremor]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
It tends to be quite harmless. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. &amp;lt;br/&amp;gt;&lt;br /&gt;
Rock trolls are immune to stuns, both physical and magical (such as [[spell::Thunderclap]]) .&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;It is wearing a {{cloot|a|studded leather breastplate}}/a {{cloot|a|leather cuirbouilli coat}}.&lt;br /&gt;
*&#039;&#039;It is carrying a {{cloot|w|sharp pine sapling}}.&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The troll can be arranged to produce a {{ilink|i|grey troll skin|skin}} or {{ilink|i|troll bones|bone}}.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn1:    &#039;&#039;You hear a growl behind you and spin to see a rock troll climbing out from behind a rock!&lt;br /&gt;
*Spawn2:    &#039;&#039;You hear a growl behind you as a rock troll tromps into view!&lt;br /&gt;
*Entrance:  &#039;&#039;A rock troll tromps in.&lt;br /&gt;
*Exit:      &#039;&#039;A rock troll tromps &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A rock troll collapses with a heavy thud.&lt;br /&gt;
*Death2:    &#039;&#039;A rock troll bellows and then lies still.&lt;br /&gt;
*Decay:     &#039;&#039;The rock troll dissolves into a pile of chalk.&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a rock troll... which is apparently nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to cast [[Tremor]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
There are 2 different difficulties of [[Rock Troll]].&lt;br /&gt;
*[[Rock Troll (2)]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Troll}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RPA_command&amp;diff=561994</id>
		<title>RPA command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RPA_command&amp;diff=561994"/>
		<updated>2021-07-04T21:26:56Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
[[page type is::command| ]]&lt;br /&gt;
Roleplaying points can be used to activate a roleplaying award (RPA), which will boost your learning rate and increase the value of experience you earn!  More roleplaying points will enable you to activate higher level RPAs, which are both more powerful and longer lasting.  Roleplaying points allow other players and staff members to reward you for excellent roleplaying, so the more often you roleplay, the more roleplaying points you will receive!&lt;br /&gt;
&lt;br /&gt;
Some special things you need to know about roleplaying points: Don&#039;t announce that you just received RP points!  GameMasters may remove the award if you become &amp;quot;out of character&amp;quot;.  Likewise, don&#039;t immediately STOP roleplaying or tell your friends that you have to go &amp;quot;work on your skills&amp;quot;.  The awards last for an hour per level&amp;lt;ref&amp;gt;[[Post:Roleplaying Awards - 4/13/2009 - 18:58:24]]&amp;lt;/ref&amp;gt; and will not start until you activate them with the command &amp;lt;tt&amp;gt;RPA START&amp;lt;/tt&amp;gt;, so feel free to continue whatever you were doing.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;tt&amp;gt;RPA HELP&amp;lt;/tt&amp;gt; -- detailed information about role-playing awards and this verb&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;tt&amp;gt;RPA CHECK&amp;lt;/tt&amp;gt; -- view information about your role-playing awards&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;tt&amp;gt;RPA START &amp;lt;#&amp;gt;&amp;lt;/tt&amp;gt; -- purchase the activation of a roleplaying award &amp;lt;of level # 1, 2, 3 or 4&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;tt&amp;gt;RPA TOGGLE&amp;lt;/tt&amp;gt; -- pauses or unpauses an active roleplaying award&amp;lt;br /&amp;gt;&lt;br /&gt;
: &#039;&#039;While paused, RPA time does not decrement and no exp bonuses are enjoyed. RPAs do not lose time while logged off either.&#039;&#039;&lt;br /&gt;
* &amp;lt;tt&amp;gt;RPA GIVE &amp;lt;character&amp;gt; &amp;lt;#&amp;gt;&amp;lt;/tt&amp;gt; -- give &amp;lt;#&amp;gt; of your stored RP points to another player&amp;lt;br /&amp;gt;&lt;br /&gt;
: &#039;&#039;Players can give each other up to 20 RP points at a time from their own supply as long as they have more than 50 current points. There is a 1 hour timer on repeat gifts to the same recipient.&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Note:&#039;&#039;&#039; Unlike RPA BESTOW, you must be in the same room to do this.&lt;br /&gt;
* &amp;lt;tt&amp;gt;RPA PIRP&amp;lt;/tt&amp;gt; -- Info about the Player Issued RP (PIRP) system&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;tt&amp;gt;RPA BESTOW &amp;lt;character&amp;gt;&amp;lt;/tt&amp;gt; -- bestows PIRP points on another player&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level!!Cost!!Duration!!Potency&lt;br /&gt;
|-&lt;br /&gt;
|1||5 points||1 hour||&lt;br /&gt;
|-&lt;br /&gt;
|2||12 points||2 hours||&lt;br /&gt;
|-&lt;br /&gt;
|3||20 points||3 hours||&lt;br /&gt;
|-&lt;br /&gt;
|4||30 points||4 hours||approximately 75% increase per pulse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
RPA START 1 - You gaze about yourself for a moment, struck by a momentary passing thought that seems to bring to light some of what you have learned in the past.  You laugh inwardly in delight at this scrap of personal philosophy, the joy of the realization filling you warmly.&lt;br /&gt;
&lt;br /&gt;
RPA START 2 - A memory of something you were told once by an old teacher of yours suddenly flashes through your mind.  Though you didn&#039;t understand what he told you then, you suddenly grasp the full meaning of it now!&lt;br /&gt;
&lt;br /&gt;
RPA START 3 - You suddenly feel charged with the thrill of life and realize that you have come to understand a little bit more about yourself, and the world about you.&lt;br /&gt;
&lt;br /&gt;
RPA START 4 - A memory of something you were told once by an old teacher of yours suddenly flashes through your mind.  Though you didn&#039;t understand what he told you then, you suddenly grasp the full meaning of it now!&lt;br /&gt;
&lt;br /&gt;
Each level provides an increased pulse in addition to more time.&lt;br /&gt;
&lt;br /&gt;
==RPA PIRP==&lt;br /&gt;
PIRP are player issued roleplay points. Players initiated into the PIRP system get a monthly allotment of points to bestow on other players they feel should be rewarded for good roleplay. The monthly points do not rollover. This is an incentive for the players on the PIRP system to bestow these points to the general populace. The recipient of one or more PIRP points have these points go directly into their RPA point pool.&lt;br /&gt;
===Joining the System===&lt;br /&gt;
To be a part of the PIRP system, a player must reach a certain number of points to their invisible RP score.  This RP score can be augmented by three things: your Total RP points received, warnings and cautions, and by a GM for RP.&lt;br /&gt;
&lt;br /&gt;
For a character that&#039;s not been augmented by caution/warning or by a GM, it takes 250 RP points received to enter the PIRP system with 10 points. Your points are then increased by levels, depending upon the amount of RPA points you have received.&lt;br /&gt;
&lt;br /&gt;
* Level 1: 10 points per month (Total 250 RP Points Received)&lt;br /&gt;
* Level 2: 20 points per month (Total 400 RP Points Received)&lt;br /&gt;
* Level 3: 30 points per month (Total 500 RP Points Received)&lt;br /&gt;
* Level 4: 40 points per month (Total 1000 RP Points Received)&lt;br /&gt;
* Level 5: 50 points per month (Total 1500 RP Points Received)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; [[DragonRealms Platinum|Platinum]] characters are automatically entered into the PIRP system at some point (or points) each month. They can immediately distribute the maximum of 50 points a month.&lt;br /&gt;
&lt;br /&gt;
===Welcome Message===&lt;br /&gt;
Welcome to the Player Issued Role Playing Award system (PIRP)&lt;br /&gt;
&lt;br /&gt;
As part of the PIRP system, you will now have the ability to reward a players efforts at role playing by giving them roleplaying points, just like the awards that GameMasters give out.  Each month you will receive a number of points based on your own record as a role player. The more RP awards you have gotten, the more points you will get each month.  These points can be given to another player using the &amp;lt;tt&amp;gt;RPA BESTOW&amp;lt;/tt&amp;gt; command (use &amp;lt;tt&amp;gt;RPA&amp;lt;/tt&amp;gt; for more information on the usage).  The number of points you can bestow varies.  If the player you are bestowing them on is also part of the PIRP, you will be limited to giving them 1 point, otherwise you can bestow up to 3 points at a time.  You can only bestow points on the same player once per point cycle.  Once you have given points to someone you will not be able to give them points again until your available point total resets.  The point reset occurs every 30 days from the day you first became part of the system.  Also, the points you can bestow do not carry over from month to month, so there is no reason to hoard them.  The points you receive each month can only be given to other players and cannot be used by you to earn RP awards.  This new system does not take away the ability to use the &amp;lt;tt&amp;gt;RPA GIVE&amp;lt;/tt&amp;gt; command.  If you have been able to use that command, you should still be able to do so if you choose. The main difference between the two systems is that with &amp;lt;tt&amp;gt;RPA GIVE&amp;lt;/tt&amp;gt; you can give away your own RP points, reducing the number of points you have available to use, while with &amp;lt;tt&amp;gt;RPA BESTOW&amp;lt;/tt&amp;gt; you are awarding points that from your supply that renews monthly.&lt;br /&gt;
&lt;br /&gt;
You currently have 5 points left to bestow upon someone.&amp;lt;br /&amp;gt;&lt;br /&gt;
These points will be reset in approximately 29 days.  At that time you will receive 5 points to be bestowed.&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Platinum_Calendar&amp;diff=558918</id>
		<title>Platinum Calendar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Platinum_Calendar&amp;diff=558918"/>
		<updated>2021-06-18T16:16:23Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: /* Player Availability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Player Availability==&lt;br /&gt;
This table shows when players are generally online and available for roleplay events. Times are in EST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you play multiple characters, please just list one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Character || Morning (8am-12pm) || Afternoon (12pm-6pm) || Night (6pm-10pm) || Late Night (10pm-2am) || Early Morning (2am-8am) || Comments&lt;br /&gt;
|-&lt;br /&gt;
| [[Hok]] || Weekend-Only || Weekend-Only || Weeknights 8pm-10pm, Weekend - X || X || X ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Uzmam ]] ||   || Weekend-Only || 8pm-10pm || X ||   || Prefers knowing of events in advance&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhas]] || Weekend-Only  || 5pm-6pm || 6pm-9pm || Weekend-Only || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ryken]] || X || X || X ||  ||6am-8am || Sporadic on weekends at best. &lt;br /&gt;
|-&lt;br /&gt;
| [[Amythyste]] || Weekend-Only || Weekend-Only || X || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Divult]] || Weekend-Only || Weekend-Only || X || X || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tharqtus]] || X || X || Weekend-Only || Weekend-Only || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Articus]] || Weekend-Only || Weekend-Only || X || Weekend-Only ||inactive || inactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Damian]] || Weekend-Only || Weekend-Only || X || Weekend-Only || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Struther]] || Weekend-Only || Weekend-Only || X || Weekend-Only || 7am-8am || &lt;br /&gt;
|-&lt;br /&gt;
| [[Vakroth]] || X || X || Weekend-Only ||  || 7am-8am || Changes constantly but can schedule times&lt;br /&gt;
|-&lt;br /&gt;
| [[Reenni]]  || || || || || || Can vary; most evenings after 9:00 PM EST&lt;br /&gt;
|-&lt;br /&gt;
| [[Drush]] || Sunday, Tuesday || Sunday, Tuesday || X || X || Never ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Phez/Zaer]] || Weekdays || Off and On || X || X || Rarely || Can make myself available with even short notice&lt;br /&gt;
|-&lt;br /&gt;
| [[Beronica]] || Weekend-Only || Weekend-Only || Open || Nope || Nope || Can play until 11PM EST most nights.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhoran]] || Varies, usually Weekend-Only || Varies, usually Weekend-Only || Open except Tues./Wed. || Varies, usually Weekend-Only || Rarely || Availability varies due to work projects/travel. Can usually pre-schedule.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vlint]] || Weekend only || Weekend-Only || Most nights || Not usually || Not usually || Just moved, so not settled in yet&lt;br /&gt;
|-&lt;br /&gt;
| [[Fernika]] || X || Weekend-Only || The later part of this range || The earlier part of this range || Not usually || Weekends are patchy, but I can make time for things if I know in advance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Calendar==&lt;br /&gt;
[https://calendar.google.com/calendar/embed?src=susi9phqq7cck88t0rf2opc7n4%40group.calendar.google.com Platinum Event Calendar]&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magical_research&amp;diff=555271</id>
		<title>Magical research</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magical_research&amp;diff=555271"/>
		<updated>2021-05-20T03:50:08Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: /* Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is about magical research. Follow the link for information about [[Necromantic research]].&#039;&#039;&lt;br /&gt;
{{Incomplete | Needs research/symbiosis [[Magical research#Messaging|messaging]].}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
There are two types of magical research: Research and Symbiosis. These were introduced as part of [[Magic 3.1]] and use the same base mechanics as [[Appraisal skill#Appraise Focus|{{tt|Appraise Focus}}]]. Therefore, you cannot do appraise focus and magical research at the same time.&lt;br /&gt;
&lt;br /&gt;
Research projects are completed in portions between 30 and 300 seconds. Each portion is started with: {{com|RESEARCH}} {{tt|&amp;lt;project&amp;gt; &amp;lt;duration&amp;gt;}}. When the sum of all completed portions hits the required time, your project is complete.&lt;br /&gt;
&lt;br /&gt;
The scenarios in which you will find yourself needing to use magical research to train are:&lt;br /&gt;
*Your guild does not have a high level spell to train a specific magic skill efficiently (e.g. locking a magic takes longer than 15 minutes of chain casting)&lt;br /&gt;
*To get the bonus from a symbiosis&lt;br /&gt;
*To guarantee of mindlocking a skill&lt;br /&gt;
*Training the Sorcery skill without memorizing a spell scroll or using runestones&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
Research-type projects rely on the use of the [[Gauge Flow]] spell and give an instant lock of (or split experience among a group of) any magic skill after completion.&lt;br /&gt;
&lt;br /&gt;
#Cast the [[Gauge Flow]] spell. The amount of mana put into the spell will affect time necessary for researching.&lt;br /&gt;
#Start a Research project by performing {{com|RESEARCH}} {{tt|&amp;lt;type&amp;gt; &amp;lt;duration&amp;gt;}} (e.g. {{com|RESEARCH}} {{tt|UTILITY 300}}).&lt;br /&gt;
#:Use {{com|RESEARCH}} {{tt|LIST}} or see the table below for the types of research.&lt;br /&gt;
#Continue the Research project by doing {{com|RESEARCH}} &amp;lt;duration&amp;gt; until complete. You can use {{com|RESEARCH}} {{tt|STATUS}} to see how far along you are on your project.&lt;br /&gt;
#When the project completes, you will receive a message regarding your breakthrough. Experience for research is only awarded upon completion of research.&lt;br /&gt;
#:Note: Some research projects, marked with an asterisk in {{com|RESEARCH}} {{tt|LIST}}, are inherently dangerous and may result in [[Sorcery#Backlash Effects|sorcerous backlash]] upon completion.&lt;br /&gt;
&lt;br /&gt;
==Symbiosis==&lt;br /&gt;
Symbiosis-type projects increase the difficulty of a spell that is prepared with a symbiosis, thereby increasing the spell&#039;s learning potential for that cast. This also gives the spell an additional effect which can alter the skills the spell trains. For example, using a symbiosis that adds a skill buff will cause a spell to train the {{skill|Augmentation}} in addition to any skills it normally trains if it doesn&#039;t already.&lt;br /&gt;
&lt;br /&gt;
#Complete a Symbiosis research project using the steps above.&lt;br /&gt;
#*From this point on you do not need to do symbiosis research again unless you die, cancel your research, or wish to change symbioses.&lt;br /&gt;
#{{com|PREPARE}} {{tt|SYMBIOSIS}} to start the metamagic.&lt;br /&gt;
#Successfully cast a spell.&lt;br /&gt;
#See your message about a bonus.&lt;br /&gt;
&lt;br /&gt;
Not all symbiosis increase the difficulty of spellcasting equally. In order from smallest to largest increase in difficulty, they are:&lt;br /&gt;
# Skill boosting symbiosis&lt;br /&gt;
# Chaos symbiosis&lt;br /&gt;
# Stat boosting symbiosis&lt;br /&gt;
::* You will not see a bonus to the [[Attributes|attribute]] immediately.&lt;br /&gt;
::* {{tt|Prep}} {{tt|symbiosis}}, then {{tt|prep}} {{tt|&amp;lt;spell&amp;gt;}}. The bonus will occur when the spell is {{com|cast}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: It is possible to use the Chaos symbiosis without researching it. Every character automatically has access to this as a default. The Chaos symbiosis only increases the difficulty of a spell and does not add any additional effects. This does allow a magic user to cast a spell that would normally be below their current skill level and still learn from it.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Putting more mana into the [[Gauge Flow]] cast reduces the time needed for a research project, up to 20% at maximum mana.&lt;br /&gt;
*[[Arcana skill]] is required to learn Research-type options. Fundamental can be researched by everyone. Chaos is free for everyone and does not need to be researched.&lt;br /&gt;
*[[Magical feats]] unlock Symbiosis. Each feat is tied to a skillset. There is an Arcana skill requirement for each feat. Some Feats have pre-requisite Feats.&lt;br /&gt;
*You need to be able to cast a spell above minimum prep to use it with a symbiosis, since the symbiosis will increase the difficulty of the spell cast.&lt;br /&gt;
*&#039;&#039;Research is not designed for very low-level characters.&#039;&#039; It is primarily used to extend training for very skilled characters when using spells they can otherwise cap, and to manage Attunement costs when training for moderately skilled players.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Shorthand!!Backlash Chance?!!Feat Required!!Skill Required (Arcana)!!Minutes Needed*!!Result&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fundamental Research&#039;&#039;&#039;||FUNDAMENTAL||false||||60||5||Magic/Arcana experience (17/34 each)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Stream Theory&#039;&#039;&#039;||STREAM||false||||60||6.5||Attunement Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Augmentation Patterns Research&#039;&#039;&#039;||AUGMENTATION||false||||60||10||Augment experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Utility Patterns Research&#039;&#039;&#039;||UTILITY||false||||60||10||Utility Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warding Patterns Research&#039;&#039;&#039;||WARDING||false||||60||10||Warding Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sorcerous Research&#039;&#039;&#039;||SORCERY||true||||250||15||Sorcery Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;High Energy Spellcasting&#039;&#039;&#039;||ENERGY||true||||500||7.5||Attunement Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Field Theory&#039;&#039;&#039;||FIELD||true||||750||15||Magic, Sorcery, Attunement Experience (17/34 each)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plane of Probability&#039;&#039;&#039;||PLANE|| false |||| 250||20|| Astrology Experience (33/34) (24 hr cool down) Quest required&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elemental Planes&#039;&#039;&#039;||PLANES|| false |||| 250||17|| Summoning Experience (34/34) (24 hr cool down) Quest required&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Starry Road&#039;&#039;&#039;||ROAD|| false |||| 118||18|| Theurgy Experience (34/34) (24 hr cool down) Quest required&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Research&#039;&#039;&#039;||SPELL||true||||1000||10||Augmentation, Utility, Warding Experience (17/34 each)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strengthen Symbiosis&#039;&#039;&#039;||SYMBIOSIS STRENGTHEN||false||Physical Matrices||300||7.5||[[Boosts::Strength (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Endure Symbiosis&#039;&#039;&#039;||SYMBIOSIS ENDURE||false||Physical Matrices||||7.5||[[Boosts::Stamina (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Avoid Symbiosis&#039;&#039;&#039;||SYMBIOSIS AVOID||false||Physical Matrices||||7.5||[[Boosts::Reflex (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spring Symbiosis&#039;&#039;&#039;||SYMBIOSIS SPRING||false||Physical Matrices||||7.5||[[Boosts::Agility (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remember Symbiosis&#039;&#039;&#039;||SYMBIOSIS REMEMBER||false||Mental Matrices||||7.5||[[Boosts::Intelligence (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resolve Symbiosis&#039;&#039;&#039;||SYMBIOSIS RESOLVE||false||Mental Matrices||||7.5||[[Boosts::Discipline (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Impress Symbiosis&#039;&#039;&#039;||SYMBIOSIS IMPRESS||false||Mental Matrices||||7.5||[[Boosts::Charisma (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Discern Symbiosis&#039;&#039;&#039;||SYMBIOSIS DISCERN||false||Mental Matrices||||7.5||[[Boosts::Wisdom (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Explore Symbiosis&#039;&#039;&#039;||SYMBIOSIS  EXPLORE||false||Survivalist||||7.5||[[Boosts::Athletics skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Watch Symbiosis&#039;&#039;&#039;||SYMBIOSIS WATCH||false||Survivalist||||7.5||[[Boosts::Perception skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Harvest Symbiosis&#039;&#039;&#039;||SYMBIOSIS HARVEST||false||Survivalist||||7.5||[[Boosts::Skinning skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heal Symbiosis&#039;&#039;&#039;||SYMBIOSIS HEAL||false||Survivalist||||7.5||[[Boosts::First Aid skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Learn Symbiosis&#039;&#039;&#039;||SYMBIOSIS LEARN||false||Scholar||||7.5||[[Boosts::Scholarship skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Examine Symbiosis&#039;&#039;&#039;||SYMBIOSIS EXAMINE||false||Scholar||||7.5||[[Boosts::Appraisal skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perform Symbiosis&#039;&#039;&#039;||SYMBIOSIS PERFORM||false||Scholar||||7.5||[[Boosts::Performance skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cast Symbiosis&#039;&#039;&#039;||SYMBIOSIS CAST||false||Symbiotic Research||200||7.5||[[Boosts::Primary Magic skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Harness Symbiosis&#039;&#039;&#039;||SYMBIOSIS HARNESS||false||Symbiotic Research||200||7.5||[[Boosts::Attunement skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Activate Symbiosis&#039;&#039;&#039;||SYMBIOSIS ACTIVATE||false||Symbiotic Research||200||7.5||[[Boosts::Arcana skill]] Boost&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This is the base time with a minimum mana [[Gauge Flow]]. More mana will reduce the time required.&lt;br /&gt;
&lt;br /&gt;
==Other actions during research==&lt;br /&gt;
The following states prevent research from being started:&lt;br /&gt;
*having an active [[Appraisal skill#Appraise Focus|appraisal focus]] project&lt;br /&gt;
*{{com|play}}ing an instrument&lt;br /&gt;
*[[Prepare command|preparing]] a spell&lt;br /&gt;
&lt;br /&gt;
The following states will be broken upon starting a research project:&lt;br /&gt;
*being [[Hide command|hidden]] (N.B.: Invisibility does not break when starting research)&lt;br /&gt;
&lt;br /&gt;
The following actions interrupt research:&lt;br /&gt;
*Attacking or being attacked (you can engage and retreat freely)&lt;br /&gt;
*[[Cast command]]&lt;br /&gt;
*[[Charge command]]&lt;br /&gt;
*[[Hide command]]&lt;br /&gt;
*[[Locksmithing skill|Locksmithing]] in general: both {{com|disarm}}ing and {{com|pick}}ing&lt;br /&gt;
*[[Mine command]] (although you can still {{com|prospect}})&lt;br /&gt;
*{{com|pay}}ing debt&lt;br /&gt;
*[[Play command]]&lt;br /&gt;
*[[Prepare command]]&lt;br /&gt;
*[[Study command]]&lt;br /&gt;
*[[Swim command]]&lt;br /&gt;
&lt;br /&gt;
The following actions can be performed during research (although not all are intentional):&lt;br /&gt;
*maintaining a [[:Category:Cyclic spells|cyclic spell]]&lt;br /&gt;
*[[Harness command|harnessing]] mana&lt;br /&gt;
*[[Summon command|Summoning]] the different planes ({{com|summon}} {{tt|admittance}}, etc)&lt;br /&gt;
*[[Focus command|focusing]] on magical items&lt;br /&gt;
*[[Invoke command|invoking]] cambrinth, gaethzen, and runestones&lt;br /&gt;
*[[Release command|releasing]] mana or spell effects&lt;br /&gt;
*[[Teach command|teaching]] or listening to a class&lt;br /&gt;
*[[Perceive command|perceiving]] mana or health&lt;br /&gt;
*[[Empathic healing]]: {{com|touch}} and {{com|take}}&lt;br /&gt;
*[[Tend command|tending]] wounds&lt;br /&gt;
*[[Climb command|climbing]], including {{com|climb}} {{tt|practice}}&lt;br /&gt;
*[[Hunt command|hunting]]&lt;br /&gt;
*Moving through water using cardinal directions (and not using {{com|swim}})&lt;br /&gt;
*[[Forage command|foraging]]/[[Collect command|collecting]]&lt;br /&gt;
*Braiding grass/vines&lt;br /&gt;
*[[Appraise command|appraising]] items&lt;br /&gt;
*[[Assess command|assessing]] instruments&lt;br /&gt;
*[[Juggle command|juggling]]&lt;br /&gt;
*[[Wipe command|wiping]] a wet instrument (and wringing the cloth after)&lt;br /&gt;
*Training stats&lt;br /&gt;
*Using a [[sanowret crystal]]&lt;br /&gt;
*Crafting (so long as you don&#039;t need to [[Study command|study]] instructions)&lt;br /&gt;
:*[[Blacksmithing discipline#Smelting|smelting]] metal&lt;br /&gt;
:*Repairing Items&lt;br /&gt;
&lt;br /&gt;
The following actions cannot be performed at all during research:&lt;br /&gt;
*starting an [[Appraisal skill#Appraise Focus|appraisal focus]] project&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
===Start===&lt;br /&gt;
*[Research] You tentatively reach out and begin manipulating the mana streams, testing their give and the amount of energy coursing through them.&lt;br /&gt;
*[Symbiosis] You start to research &amp;lt;option&amp;gt; symbiosis.&lt;br /&gt;
&lt;br /&gt;
===Pulse===&lt;br /&gt;
*[Research] You continue to flex the mana streams.&lt;br /&gt;
*[Symbiosis] You continue to research &amp;lt;option&amp;gt; symbiosis.&lt;br /&gt;
&lt;br /&gt;
===Portion Completion===&lt;br /&gt;
*You make definite progress in your &amp;lt;option&amp;gt; &amp;lt;Research/symbiosis project&amp;gt; and decide to take a break. However, there is still more to learn before you arrive at a breakthrough.&lt;br /&gt;
&lt;br /&gt;
===Portion Abandonment===&lt;br /&gt;
If your project is interrupted (see [[Magical research#Other actions during research|Other actions during research]]), you forfeit all progress made for that research period. For example, if you were researching Warding for 300 seconds and are interrupted 259 seconds in, you lose all progress made during that period. You can also choose abandon a portion with {{com|research}} {{tt|cancel}}.&lt;br /&gt;
*Distracted by your devices, you forget what you were researching.&lt;br /&gt;
*Distracted by your spellcasting, you forget what you were researching.&lt;br /&gt;
&lt;br /&gt;
===Project Completion (Breakthrough!)===&lt;br /&gt;
The following messaging appears when you finish a research project.&lt;br /&gt;
*[Augmentation Research] Breakthrough! You have woven an Augmentation pattern that had previously escaped your grasp.&lt;br /&gt;
*[Fundamental Research] Breakthrough! You have a novel insight into the nature of spellcasting.  While it probably won&#039;t make you famous, it will surely come in handy with practical magic.&lt;br /&gt;
*[Stream Research] Breakthrough! The mana streams dance in front of your magical senses and, at least in their present configuration, you understand the nature of their warp and weave.&lt;br /&gt;
*[Utility Research]Breakthrough! You have woven a Utility pattern that had previously escaped your grasp.&lt;br /&gt;
*[Warding Research] Breakthrough! You have built a ward with previously unknown cleverness and strength.&lt;br /&gt;
&lt;br /&gt;
===Project Degradation===&lt;br /&gt;
If you go too long between research portions, you will forget some of what you have researched.&lt;br /&gt;
*As time passes, you forget some of the finer points about your project about &amp;lt;research project&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Project Abandonment===&lt;br /&gt;
If too long passes without continuing your research, you will abaondon the project entirely. You can also abandon a project by doing {{com|research}} {{tt|cancel}} while you are not doing portion research.&lt;br /&gt;
*You decide to stop researching Fundamental Research.&lt;br /&gt;
*You have abandoned your research project entirely.&lt;br /&gt;
&lt;br /&gt;
===Prepare===&lt;br /&gt;
*[Symbiosis] You recall the exact details of the &amp;lt;option&amp;gt; symbiosis, preparing to integrate it with the next spell you cast.&lt;br /&gt;
&lt;br /&gt;
===Spell Cast===&lt;br /&gt;
*[Skill Bonus] Familiar streams of magic blend with the weave of your &amp;lt;spell&amp;gt; spell, and you sense an increase in your knowledge of &amp;lt;skill&amp;gt;.&lt;br /&gt;
*[Stat Bonus] Familiar streams of magic blend with the weave of your Ethereal Shield spell and you feel your &amp;lt;stat&amp;gt; increase.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Preparation Loss===&lt;br /&gt;
*[Symbiosis] You pause for a moment as the details of the &amp;lt;option&amp;gt; symbiosis fade from your mind.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dire_bear&amp;diff=554781</id>
		<title>Dire bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dire_bear&amp;diff=554781"/>
		<updated>2021-05-16T15:56:27Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Dire Bear&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Wolf Clan&lt;br /&gt;
|MapList=*{{rmap|5| Rocky Outcrop (5)}}&lt;br /&gt;
|simulevel=26&lt;br /&gt;
|naturallevel=26&lt;br /&gt;
|weaponlevel=26&lt;br /&gt;
|defenselevel=26&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a bear pelt&lt;br /&gt;
|Skin Weight=12&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a bear paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some bear bones&lt;br /&gt;
|Bone Weight=12&lt;br /&gt;
|RequiredRanks=&amp;lt;99&lt;br /&gt;
|MaxVal=548&lt;br /&gt;
|MaxArrangedVal=606&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The dire bear&#039;s hypnotic effect of swinging its head from side to side is dispelled when you realize that you have encountered a foe with sharp claws, powerful jaws, and quick reflexes.&lt;br /&gt;
==In Depth==&lt;br /&gt;
Dire bears are much harder foes than their neighboring [[silver-backed bear]]s. Someone who can dance four silver-backed bears will, unfortunately, die in three to four hits from a dire bear. They are approximately as strong as [[shaggy black barghest]]s (daytime barghests), but with better spawn. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
Dire bears sometimes wander into the [[silver-backed bear]] and [[Blood_wolf_(1) | blood wolf]] dominated areas of the {{rmap|5| Rocky Outcrop}} (5/21/2015). &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
*Offenses: Bottom cap around 70. &amp;lt;br/&amp;gt;&lt;br /&gt;
*Defenses: Low range on defenses is 110 minimum, and even then, without decent supernatural or magic defenses you&#039;re going to have a bad time. Probably closer to 120 for more than one or two and they spawn quickly. Learning slows noticeably at 150, significantly at 160, and soft caps (1/34) by 170 (7/31/2016). &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Tactics skill|Tactics]]: Hard cap (0/34) at 202 with no Soft cap (7/31/2016). &amp;lt;br/&amp;gt;&lt;br /&gt;
*[[Skinning skill|Skinning]]:Teaches great at 160, but still not getting perfect pelts. Locked (full arrange) thru 249. Stopped locking at 250, but still teaching fine at 251 (7/31/2016). &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*NONE. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The bear can be arranged to produce a {{ilink|i|bear pelt|skin}}, {{ilink|i|bear paw|part}} or {{ilink|i|bear bone|bone}}. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A dire bear lumbers in.&lt;br /&gt;
*Entrance:  &#039;&#039;A dire bear saunters in, swinging its head from side to side.&lt;br /&gt;
*Exit:      &#039;&#039;A dire bear saunters &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A dire bear growls one last time and collapses.&lt;br /&gt;
*Death2:    &#039;&#039;A dire bear growls low and dies.&lt;br /&gt;
*Decay:     &#039;&#039;A dire bear rots away into nothingness.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall reading once that the dire bear got its name from the long canine teeth it has. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Bears}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Scout_ogre&amp;diff=553458</id>
		<title>Scout ogre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Scout_ogre&amp;diff=553458"/>
		<updated>2021-05-02T16:37:46Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Scout Ogre&lt;br /&gt;
|Image File=scoutogre.jpg&lt;br /&gt;
|Province=Zoluren, Therengia&lt;br /&gt;
|City=Riverhaven, Crossing&lt;br /&gt;
|MapList=*{{rmap|32 | Riverhaven West Wilds (32)}}&lt;br /&gt;
|MapList2=*{{rmap|5 | Rocky Outcrop and Wolf Clan (5)}}&lt;br /&gt;
|level=22&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=160&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The scout ogre looks like it might be female, but since you&#039;re not an ogre it&#039;s hard to tell. She&#039;s half again as tall as a Gor&#039;Tog and twice as broad, and while she seems to rely more on agility than strength, she&#039;s tough and wiry and more than strong enough. Her red eyes flicker with cold agression, and her huge, warty nose is doubtless very attractive to the males of her tribe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
*It is wearing a {{cloot|a|huge rusty hauberk}}. &lt;br /&gt;
*It is carrying some {{cloot|w|crossbow bolt}}s, a {{cloot|w|light crossbow}}.&lt;br /&gt;
*Drops very special creature loot that needs to be Appraised and Focused to see it&#039;s real value. It is a game secret.&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Body Type: Biped&lt;br /&gt;
*Attacks: Brawls, Claws, Pounds and Weapons&lt;br /&gt;
*Weapon Caps:&lt;br /&gt;
{{cat|Ogre}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drowned_one&amp;diff=552734</id>
		<title>Drowned one</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drowned_one&amp;diff=552734"/>
		<updated>2021-04-24T16:06:30Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList=*{{rmap|150|Fang Cove (150)}}&lt;br /&gt;
|simulevel=21&lt;br /&gt;
|naturallevel=19&lt;br /&gt;
|weaponlevel=22&lt;br /&gt;
|defenselevel=20&lt;br /&gt;
|MinCap=90&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
According to folklore, Drowned Ones are the fate that awaits those who curse the gods with their last breath after falling victim to Drogor&#039;s temper.  Unholy forces lurking in the ocean snatch the god-forsaken corpses and puppeteer them to some wicked end.  This bloated corpse in particular features a warped posture as if slain mid-transformation.&lt;br /&gt;
==In Depth==&lt;br /&gt;
Though perhaps any warmblooded corpse that was once sentient enough to curse the Immortals in such a way as to earn this particular version of Drogor&#039;s wrath can become a Drowned One, the creatures most commonly lumped together under this category appear as:&lt;br /&gt;
&lt;br /&gt;
* a drowned Prydaen&lt;br /&gt;
* a drowned Gnome&lt;br /&gt;
* a drowned Human&lt;br /&gt;
* a drowned Rakash&lt;br /&gt;
* a drowned Kaldar&lt;br /&gt;
* a drowned Elf&lt;br /&gt;
* a drowned Dwarf&lt;br /&gt;
* a drowned Gor&#039;Tog&lt;br /&gt;
* a drowned S&#039;Kra Mur&lt;br /&gt;
* a drowned Elothean&lt;br /&gt;
* a drowned Halfling&lt;br /&gt;
&lt;br /&gt;
Drowned Ones can often be identified with further certainty by their particular habit of vomiting forth large numbers of fish eyes.&lt;br /&gt;
&lt;br /&gt;
The area that they spawn in is underwater.&lt;br /&gt;
&lt;br /&gt;
===Loot/Equipment===&lt;br /&gt;
Can come with:&lt;br /&gt;
a {{cloot|w|sea-worn greatsword}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|s|giant mussel shell}}, a {{cloot|w|sea-worn cudgel}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|w|sea-worn longsword}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|w|sea-worn broadsword}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|w|sea-worn battle axe}}&lt;br /&gt;
&lt;br /&gt;
===Recall===&lt;br /&gt;
In the open sea beyond the Fang Cove, there lives a peculiar kind of parasitic jellyfish that induces unlife in its preferred hosts: warmblooded corpses.  The creature is known to burrow deeply into the dead flesh, usually concealing itself until the cadaver is ruined -- at which time it vacates in its own dying spasms.&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RPA_command&amp;diff=552733</id>
		<title>RPA command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RPA_command&amp;diff=552733"/>
		<updated>2021-04-24T15:43:12Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
[[page type is::command| ]]&lt;br /&gt;
Roleplaying points can be used to activate a roleplaying award (RPA), which will boost your learning rate and increase the value of experience you earn!  More roleplaying points will enable you to activate higher level RPAs, which are both more powerful and longer lasting.  Roleplaying points allow other players and staff members to reward you for excellent roleplaying, so the more often you roleplay, the more roleplaying points you will receive!&lt;br /&gt;
&lt;br /&gt;
Some special things you need to know about roleplaying points: Don&#039;t announce that you just received RP points!  GameMasters may remove the award if you become &amp;quot;out of character&amp;quot;.  Likewise, don&#039;t immediately STOP roleplaying or tell your friends that you have to go &amp;quot;work on your skills&amp;quot;.  The awards last for an hour per level&amp;lt;ref&amp;gt;[[Post:Roleplaying Awards - 4/13/2009 - 18:58:24]]&amp;lt;/ref&amp;gt; and will not start until you activate them with the command &amp;lt;tt&amp;gt;RPA START&amp;lt;/tt&amp;gt;, so feel free to continue whatever you were doing.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;tt&amp;gt;RPA HELP&amp;lt;/tt&amp;gt; -- detailed information about role-playing awards and this verb&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;tt&amp;gt;RPA CHECK&amp;lt;/tt&amp;gt; -- view information about your role-playing awards&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;tt&amp;gt;RPA START &amp;lt;#&amp;gt;&amp;lt;/tt&amp;gt; -- purchase the activation of a roleplaying award &amp;lt;of level # 1, 2, 3 or 4&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;tt&amp;gt;RPA TOGGLE&amp;lt;/tt&amp;gt; -- pauses or unpauses an active roleplaying award&amp;lt;br /&amp;gt;&lt;br /&gt;
: &#039;&#039;While paused, RPA time does not decrement and no exp bonuses are enjoyed. RPAs do not lose time while logged off either.&#039;&#039;&lt;br /&gt;
* &amp;lt;tt&amp;gt;RPA GIVE &amp;lt;character&amp;gt; &amp;lt;#&amp;gt;&amp;lt;/tt&amp;gt; -- give &amp;lt;#&amp;gt; of your stored RP points to another player&amp;lt;br /&amp;gt;&lt;br /&gt;
: &#039;&#039;Players can give each other up to 20 RP points at a time from their own supply as long as they have more than 50 current points. There is a 1 hour timer on repeat gifts to the same recipient.&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Note:&#039;&#039;&#039; Unlike RPA BESTOW, you must be in the same room to do this.&lt;br /&gt;
* &amp;lt;tt&amp;gt;RPA PIRP&amp;lt;/tt&amp;gt; -- Info about the Player Issued RP (PIRP) system&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;tt&amp;gt;RPA BESTOW &amp;lt;character&amp;gt;&amp;lt;/tt&amp;gt; -- bestows PIRP points on another player&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level!!Cost!!Duration!!Potency&lt;br /&gt;
|-&lt;br /&gt;
|1||5 points||1 hour||&lt;br /&gt;
|-&lt;br /&gt;
|2||12 points||2 hours||&lt;br /&gt;
|-&lt;br /&gt;
|3||20 points||3 hours||&lt;br /&gt;
|-&lt;br /&gt;
|4||30 points||4 hours||approximately 75% increase per pulse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
RPA START 1 - You gaze about yourself for a moment, struck by a momentary passing thought that seems to bring to light some of what you have learned in the past.  You laugh inwardly in delight at this scrap of personal philosophy, the joy of the realization filling you warmly.&lt;br /&gt;
&lt;br /&gt;
RPA START 2 - A memory of something you were told once by an old teacher of yours suddenly flashes through your mind.  Though you didn&#039;t understand what he told you then, you suddenly grasp the full meaning of it now!&lt;br /&gt;
&lt;br /&gt;
RPA START 3 - You suddenly feel charged with the thrill of life and realize that you have come to understand a little bit more about yourself, and the world about you.&lt;br /&gt;
&lt;br /&gt;
RPA START 4 - A memory of something you were told once by an old teacher of yours suddenly flashes through your mind.  Though you didn&#039;t understand what he told you then, you suddenly grasp the full meaning of it now!&lt;br /&gt;
&lt;br /&gt;
==RPA PIRP==&lt;br /&gt;
PIRP are player issued roleplay points. Players initiated into the PIRP system get a monthly allotment of points to bestow on other players they feel should be rewarded for good roleplay. The monthly points do not rollover. This is an incentive for the players on the PIRP system to bestow these points to the general populace. The recipient of one or more PIRP points have these points go directly into their RPA point pool.&lt;br /&gt;
===Joining the System===&lt;br /&gt;
To be a part of the PIRP system, a player must reach a certain number of points to their invisible RP score.  This RP score can be augmented by three things: your Total RP points received, warnings and cautions, and by a GM for RP.&lt;br /&gt;
&lt;br /&gt;
For a character that&#039;s not been augmented by caution/warning or by a GM, it takes 250 RP points received to enter the PIRP system with 10 points. Your points are then increased by levels, depending upon the amount of RPA points you have received.&lt;br /&gt;
&lt;br /&gt;
* Level 1: 10 points per month (Total 250 RP Points Received)&lt;br /&gt;
* Level 2: 20 points per month (Total 400 RP Points Received)&lt;br /&gt;
* Level 3: 30 points per month (Total 500 RP Points Received)&lt;br /&gt;
* Level 4: 40 points per month (Total 1000 RP Points Received)&lt;br /&gt;
* Level 5: 50 points per month (Total 1500 RP Points Received)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; [[DragonRealms Platinum|Platinum]] characters are automatically entered into the PIRP system at some point (or points) each month. They can immediately distribute the maximum of 50 points a month.&lt;br /&gt;
&lt;br /&gt;
===Welcome Message===&lt;br /&gt;
Welcome to the Player Issued Role Playing Award system (PIRP)&lt;br /&gt;
&lt;br /&gt;
As part of the PIRP system, you will now have the ability to reward a players efforts at role playing by giving them roleplaying points, just like the awards that GameMasters give out.  Each month you will receive a number of points based on your own record as a role player. The more RP awards you have gotten, the more points you will get each month.  These points can be given to another player using the &amp;lt;tt&amp;gt;RPA BESTOW&amp;lt;/tt&amp;gt; command (use &amp;lt;tt&amp;gt;RPA&amp;lt;/tt&amp;gt; for more information on the usage).  The number of points you can bestow varies.  If the player you are bestowing them on is also part of the PIRP, you will be limited to giving them 1 point, otherwise you can bestow up to 3 points at a time.  You can only bestow points on the same player once per point cycle.  Once you have given points to someone you will not be able to give them points again until your available point total resets.  The point reset occurs every 30 days from the day you first became part of the system.  Also, the points you can bestow do not carry over from month to month, so there is no reason to hoard them.  The points you receive each month can only be given to other players and cannot be used by you to earn RP awards.  This new system does not take away the ability to use the &amp;lt;tt&amp;gt;RPA GIVE&amp;lt;/tt&amp;gt; command.  If you have been able to use that command, you should still be able to do so if you choose. The main difference between the two systems is that with &amp;lt;tt&amp;gt;RPA GIVE&amp;lt;/tt&amp;gt; you can give away your own RP points, reducing the number of points you have available to use, while with &amp;lt;tt&amp;gt;RPA BESTOW&amp;lt;/tt&amp;gt; you are awarding points that from your supply that renews monthly.&lt;br /&gt;
&lt;br /&gt;
You currently have 5 points left to bestow upon someone.&amp;lt;br /&amp;gt;&lt;br /&gt;
These points will be reset in approximately 29 days.  At that time you will receive 5 points to be bestowed.&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Cracked_wood-framed_mirror&amp;diff=552414</id>
		<title>Item:Cracked wood-framed mirror</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Cracked_wood-framed_mirror&amp;diff=552414"/>
		<updated>2021-04-23T01:01:23Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=wood&lt;br /&gt;
|type=-&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=125&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
LOOK or STUDY provides reflection&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Prestige_Board&amp;diff=551273</id>
		<title>Prestige Board</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Prestige_Board&amp;diff=551273"/>
		<updated>2021-04-06T15:36:16Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: /* Armorsmithing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==[[Alchemy skill|Alchemy]]==&lt;br /&gt;
===[[Remedies]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place !! Prime !! Platinum&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Vorthos]] Volkmar || [[Kayki]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Ishcah]] Ishcah || [[Yamal]]&lt;br /&gt;
|- &lt;br /&gt;
|3 || [[Carabel]]  || [[Varghoss Foehammer]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Critter]] Dellamorte || [[Koryn Al&#039;verith]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Fertin]] Urtin || [[Kio]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Engineering skill|Engineering]]==&lt;br /&gt;
===[[Carving]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place !! Prime !! Platinum&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Telodia]] || [[Rhoran Ironcairn]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Vaerek]] Evergarden || [[Ezieq]]&lt;br /&gt;
|- &lt;br /&gt;
|3 || [[Ascot]] Ryuzzaki || [[Ryken Ruh&#039;Shoreni]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Carabel]]  || [[Akalivia]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Ishcah]] Pawnstein || [[Kieru]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Shaping]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place !! Prime !! Platinum&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Venantius]]  || [[Yamal]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Nawarr]] Sarh&#039;tah || [[Alireloa]]&lt;br /&gt;
|- &lt;br /&gt;
|3 || [[Keldyn]]  ||  [[Linawen]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Saracus]] Soulhawk || [[Trezivia Min-Diluger]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Rehlyn]] Dnark || [[Imarr]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Tinkering]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place !! Prime !! Platinum&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Kalyssia]] Okundryn || [[Cim Swiftfoot]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Dreamheart]] Delaevan || [[Varghoss Foehammer]]&lt;br /&gt;
|- &lt;br /&gt;
|3 || [[Broichan]] Leshyahen || [[Vakroth]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Rafano]] Rekletar || [[Koryn Al&#039;verith]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Gopburpop]] Glockensprocket || [[Grel Greyhammer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Forging skill|Forging]]==&lt;br /&gt;
===[[Blacksmithing]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place !! Prime !! Platinum&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Remigius]] || [[Ulfsisk]] Min-Diluger&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Naniaki]] Felyran || [[Alireloa]]&lt;br /&gt;
|- &lt;br /&gt;
|3 || [[Utred]] Dragonblood || [[Yamal]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Acronyx]] Opsimath || [[Uzmam]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Kalyndara]] Kendryn || [[Dashery]] Araelynn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Armorsmithing]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place !! Prime !! Platinum&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Vorthos]] Volkmar || [[Pohodu]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Kirori]]  || [[Justinarius]] Al&#039;Akabar&lt;br /&gt;
|- &lt;br /&gt;
|3 || [[Anuind]] Silverspruce || [[Ryken]] Ruh&#039;Shoreni&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Valymer]] Stonepike || [[Struther]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Remigius]]  || [[Hectar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Weaponsmithing]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place !! Prime !! Platinum&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Phoul]] Dilugers || [[Ulfsisk]] Min-Diluger&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Kurtus]] Rarefish || [[Ryken]] Ruh&#039;Shoreni&lt;br /&gt;
|- &lt;br /&gt;
|3 || [[Sekmeht]] Usho || [[Rhoran]] Ironcairn&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Sishav]] Dreadful || [[Afredzuk]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Thandryl]]  || [[Englet]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Outfitting skill|Outfitting]]==&lt;br /&gt;
===[[Tailoring]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place !! Prime !! Platinum&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Remigius]] || [[Drush]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Dubad]] || [[Yamal]]&lt;br /&gt;
|- &lt;br /&gt;
|3 || [[Szoengi]] Shhoigi&#039;pon || [[Alireloa]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Utred]] Dragonblood|| [[Varghoss]] Foehammer&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Kithrievarion]] Dharishavan|| [[Rhoran]] Ironcairn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Enchanting skill|Enchanting]]==&lt;br /&gt;
===[[Artificing]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place !! Prime !! Platinum&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Vorthos]] Volkmar || [[Zaer]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Tiakim]] Kuchiki || [[Shailynn]]&lt;br /&gt;
|- &lt;br /&gt;
|3 || [[Sijan]] Renyan&#039;ache || [[Alphi]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Cinamod]] Vo&#039;Orson || [[Vill]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Vowbrum]] || [[Tharqtus]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Prestige_Board&amp;diff=551272</id>
		<title>Prestige Board</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Prestige_Board&amp;diff=551272"/>
		<updated>2021-04-06T15:34:59Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: /* Blacksmithing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==[[Alchemy skill|Alchemy]]==&lt;br /&gt;
===[[Remedies]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place !! Prime !! Platinum&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Vorthos]] Volkmar || [[Kayki]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Ishcah]] Ishcah || [[Yamal]]&lt;br /&gt;
|- &lt;br /&gt;
|3 || [[Carabel]]  || [[Varghoss Foehammer]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Critter]] Dellamorte || [[Koryn Al&#039;verith]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Fertin]] Urtin || [[Kio]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Engineering skill|Engineering]]==&lt;br /&gt;
===[[Carving]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place !! Prime !! Platinum&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Telodia]] || [[Rhoran Ironcairn]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Vaerek]] Evergarden || [[Ezieq]]&lt;br /&gt;
|- &lt;br /&gt;
|3 || [[Ascot]] Ryuzzaki || [[Ryken Ruh&#039;Shoreni]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Carabel]]  || [[Akalivia]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Ishcah]] Pawnstein || [[Kieru]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Shaping]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place !! Prime !! Platinum&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Venantius]]  || [[Yamal]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Nawarr]] Sarh&#039;tah || [[Alireloa]]&lt;br /&gt;
|- &lt;br /&gt;
|3 || [[Keldyn]]  ||  [[Linawen]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Saracus]] Soulhawk || [[Trezivia Min-Diluger]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Rehlyn]] Dnark || [[Imarr]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Tinkering]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place !! Prime !! Platinum&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Kalyssia]] Okundryn || [[Cim Swiftfoot]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Dreamheart]] Delaevan || [[Varghoss Foehammer]]&lt;br /&gt;
|- &lt;br /&gt;
|3 || [[Broichan]] Leshyahen || [[Vakroth]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Rafano]] Rekletar || [[Koryn Al&#039;verith]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Gopburpop]] Glockensprocket || [[Grel Greyhammer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Forging skill|Forging]]==&lt;br /&gt;
===[[Blacksmithing]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place !! Prime !! Platinum&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Remigius]] || [[Ulfsisk]] Min-Diluger&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Naniaki]] Felyran || [[Alireloa]]&lt;br /&gt;
|- &lt;br /&gt;
|3 || [[Utred]] Dragonblood || [[Yamal]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Acronyx]] Opsimath || [[Uzmam]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Kalyndara]] Kendryn || [[Dashery]] Araelynn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Armorsmithing]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place !! Prime !! Platinum&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Vorthos]] Volkmar || [[Pohodu]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Kirori]]  || [[Ryken]] Ruh&#039;Shoreni&lt;br /&gt;
|- &lt;br /&gt;
|3 || [[Anuind]] Silverspruce || [[Struther]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Valymer]] Stonepike || [[Hectar]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Remigius]]  || [[Thembleton]] Jadesmith&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Weaponsmithing]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place !! Prime !! Platinum&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Phoul]] Dilugers || [[Ulfsisk]] Min-Diluger&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Kurtus]] Rarefish || [[Ryken]] Ruh&#039;Shoreni&lt;br /&gt;
|- &lt;br /&gt;
|3 || [[Sekmeht]] Usho || [[Rhoran]] Ironcairn&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Sishav]] Dreadful || [[Afredzuk]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Thandryl]]  || [[Englet]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Outfitting skill|Outfitting]]==&lt;br /&gt;
===[[Tailoring]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place !! Prime !! Platinum&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Remigius]] || [[Drush]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Dubad]] || [[Yamal]]&lt;br /&gt;
|- &lt;br /&gt;
|3 || [[Szoengi]] Shhoigi&#039;pon || [[Alireloa]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Utred]] Dragonblood|| [[Varghoss]] Foehammer&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Kithrievarion]] Dharishavan|| [[Rhoran]] Ironcairn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Enchanting skill|Enchanting]]==&lt;br /&gt;
===[[Artificing]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place !! Prime !! Platinum&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Vorthos]] Volkmar || [[Zaer]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Tiakim]] Kuchiki || [[Shailynn]]&lt;br /&gt;
|- &lt;br /&gt;
|3 || [[Sijan]] Renyan&#039;ache || [[Alphi]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Cinamod]] Vo&#039;Orson || [[Vill]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Vowbrum]] || [[Tharqtus]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Beisswurm&amp;diff=550157</id>
		<title>Beisswurm</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Beisswurm&amp;diff=550157"/>
		<updated>2021-03-29T00:22:09Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Image File=beisswurm.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|10| Abandoned Mine (10)}}&lt;br /&gt;
|simulevel=9&lt;br /&gt;
|naturallevel=9&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=9&lt;br /&gt;
|level=9&lt;br /&gt;
|MinCap=50&lt;br /&gt;
|MaxCap=65&lt;br /&gt;
|BodyType=insect&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=small&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a razorsharp claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=45&lt;br /&gt;
|MaxVal=&amp;gt;170 Kronars&lt;br /&gt;
|MaxArrangedVal=190 Kronars&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|mskill1=&amp;lt;36&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;36&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The beisswurm does not seem to have the fully developed body of the lesser known [[biter|adult]].  Long, thin and with razor sharp teeth, it slithers contentedly along the ground until it discovers its next meal.  Only later in life does it grow legs and develop the ability to deliver icy breath.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special defense===&lt;br /&gt;
*Beisswurm are immune to stuns.&lt;br /&gt;
&lt;br /&gt;
Squishy. Swarm. Only found in 1 place and spawns homogeneously.  Bridge south of area leads to extremely deadly Warklins.  Be careful not to wander there. Spawn 3 per hunter in area.&amp;lt;br/&amp;gt;&lt;br /&gt;
Skill Range: can handle 2 with average 40 in shield/evasion.&lt;br /&gt;
&lt;br /&gt;
== Combat 3.0 ==&lt;br /&gt;
Armor (tert) currently hard capped at 70&amp;lt;br/&amp;gt;&lt;br /&gt;
Twohanded Edged: 60 21.38% thoughtful (4/34) (weapon secondary) after an hour of hunting.&lt;br /&gt;
Weapons over 80 do not move off of clear; fairly certain they cap at 78 as well.&amp;lt;br/&amp;gt;&lt;br /&gt;
With 18 agility was able to start two-handed blunt from 0 and hit them.&lt;br /&gt;
&lt;br /&gt;
Hardcaps defenses at 68, soft cap around 58-60. &lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
On my Survival/Armor secondary, these guys are training Evasion and Light Armor VERY slowly at 59 ranks. A variety of weapons in 30-40 range are hitting, but only light and heavy thrown are doing enough damage to eventually kill at Strength 20. Definitely still great for Skinning at 50 ranks. Trains Parry and Shield well at 54 ranks. I barely get hit, and never for serious damage wearing mostly leather and rotating out legs in the other armor types.&lt;br /&gt;
&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Survival primary, Evasion/Stealth will not move off learning at 63 ranks.   Skinning still moving nicely at 72 using arrange.&lt;br /&gt;
&lt;br /&gt;
-Lore primary, Light Armor fell off sharply at 60 ranks.&lt;br /&gt;
&lt;br /&gt;
== Combat 3.1 ==&lt;br /&gt;
Couldn&#039;t handle them with defenses in the high 40s and facing 4 at a time. Stunlocked pretty quickly.&lt;br /&gt;
&lt;br /&gt;
TM (primary) stopped moving at 63.&lt;br /&gt;
Parry (secondary) won&#039;t move beyond dabbling at 61.&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wind_hound&amp;diff=546806</id>
		<title>Wind hound</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wind_hound&amp;diff=546806"/>
		<updated>2021-03-13T20:09:37Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Wind Hound&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|MapList=*{{rmap|12 | Silverwater Lake (12)}}&lt;br /&gt;
|simulevel=8&lt;br /&gt;
|naturallevel=8&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=8&lt;br /&gt;
|level=8&lt;br /&gt;
|MinCap=35&lt;br /&gt;
|MaxCap=73&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|mskill1=&amp;lt;31&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;31&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Much larger than normal canines, the wind hound stands as tall as a mature Halfling at the shoulder.  Its body is an odd composition of howling winds the color of murky icewater, packed tightly into the vague form of a wolf hound with glowing red eyes.  While its body may be nothing but violent air currents, its teeth and claws are real enough, and look willing and ready to rend anything that steps in its path!&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Armor hard caps at &amp;lt;=82&amp;lt;br /&amp;gt;&lt;br /&gt;
Defenses soft cap around 58&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons hard cap at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
TM soft cap around 60&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth soft cap around 60&amp;lt;br /&amp;gt;&lt;br /&gt;
Can be Manipulated soft cap &amp;lt;70&lt;br /&gt;
&lt;br /&gt;
==Hunting Info==&lt;br /&gt;
Wind hounds can drag a corpse from room to room. Be careful if you die as your weapon will be left behind when they drag your body!&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pudgy_red-nosed_clown&amp;diff=546284</id>
		<title>Pudgy red-nosed clown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pudgy_red-nosed_clown&amp;diff=546284"/>
		<updated>2021-03-07T16:34:36Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=-&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=Crossing&lt;br /&gt;
|map=1c&lt;br /&gt;
|type=merchant&lt;br /&gt;
}}&lt;br /&gt;
This merchant is Premium - the Amusement Pier is not accessible to standard players.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The clown wears a tightly curled wig in an improbable shade of blue, baggy checked pants, a bright red shirt adorned with gaudy yellow polkadots and a big green bow around his neck.  After such a coordinated fashion statement, his painted face with its bulbuous red nose is almost ordinary!  He carries with him a large barrel filled with colorful pebbles, with a sign which reads &amp;quot;Raffle, just 100 copper kronars!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A pudgy red-nosed clown bounces merrily, tapping his barrel with a white-gloved hand.  &amp;quot;Yes indeed, we&#039;re running a raffle today!  Just 100 copper kronars, and you can draw a pebble from my barrel here.  Pull the gilded pebble and you&#039;ve won yourself one of the top prizes, a special item you won&#039;t find anywhere else! I&#039;ve also got some lovely items so you can juggle, and unique trinkets!  Toys, jewelry, and food -- all these and more can be found just for 100 copper kronars!  But be wary, for if you pull a black pebble from my barrel, I keep your pebble and give you only my thanks!&amp;quot;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
To get a pebble: give clown 100 kronars&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Possible Prizes==&lt;br /&gt;
===(not verified yet)===&lt;br /&gt;
*{{sloot|i| set of colorful balls}}&lt;br /&gt;
*{{sloot|i| dark green frogs}}&lt;br /&gt;
*{{sloot|i| shiny golden crowns‎}}&lt;br /&gt;
*{{sloot|i| large glass peaches‎}}&lt;br /&gt;
*{{sloot|i| engraved silver globes‎}}&lt;br /&gt;
===(verified)===&lt;br /&gt;
==Hats==&lt;br /&gt;
*{{sloot|c| cotton camoflauge hat}}&lt;br /&gt;
*{{sloot|c| cotton dunce hat}}&lt;br /&gt;
*{{sloot|c| cotton flowered hat}}&lt;br /&gt;
*{{sloot|c| cotton Katamba-black hat}}&lt;br /&gt;
*{{sloot|c| cotton oversized hat}}&lt;br /&gt;
*{{sloot|c| cotton patched hat}}&lt;br /&gt;
*{{sloot|c| cotton pirate hat}}&lt;br /&gt;
*{{sloot|c| cotton princess hat}}&lt;br /&gt;
*{{sloot|c| cotton puffy hat}}&lt;br /&gt;
*{{sloot|c| cotton red checkered hat}}&lt;br /&gt;
*{{sloot|c| cotton speckled hat}}&lt;br /&gt;
*{{sloot|c| cotton spiral painted hat}}&lt;br /&gt;
*{{sloot|c| cotton spiral painted hat}}&lt;br /&gt;
*{{sloot|c| cotton striped rainbow hat}}&lt;br /&gt;
*{{sloot|c| cotton Xibar-blue hat}}&lt;br /&gt;
*{{sloot|c| cotton Yavash-red hat}}&lt;br /&gt;
*{{sloot|c| fancy paper flowered hat}}&lt;br /&gt;
*{{sloot|c| fancy paper gem painted hat}}&lt;br /&gt;
*{{sloot|c| fancy paper Katamba-black hat}}&lt;br /&gt;
*{{sloot|c| fancy paper mushroom-top hat}}&lt;br /&gt;
*{{sloot|c| fancy paper oversized hat}}&lt;br /&gt;
*{{sloot|c| fancy paper pastel streaked hat}}&lt;br /&gt;
*{{sloot|c| fancy paper patched hat}}&lt;br /&gt;
*{{sloot|c| fancy paper pirate hat}}&lt;br /&gt;
*{{sloot|c| fancy paper princess hat}}&lt;br /&gt;
*{{sloot|c| fancy paper puffy hat}}&lt;br /&gt;
*{{sloot|c| fancy paper red checkered hat}}&lt;br /&gt;
*{{sloot|c| fancy paper spangled hat}}&lt;br /&gt;
*{{sloot|c| fancy paper spiral painted hat}}&lt;br /&gt;
*{{sloot|c| fancy paper striped rainbow hat}}&lt;br /&gt;
*{{sloot|c| fancy paper Xibar-blue hat}}&lt;br /&gt;
*{{sloot|c| fancy paper Yavash-red hat}}&lt;br /&gt;
*{{sloot|c| felt camoflauge hat}}&lt;br /&gt;
*{{sloot|c| felt gem painted hat}}&lt;br /&gt;
*{{sloot|c| felt Katamba-black hat}}&lt;br /&gt;
*{{sloot|c| felt mushroom-top hat}}&lt;br /&gt;
*{{sloot|c| felt oversized hat}}&lt;br /&gt;
*{{sloot|c| felt pastel streaked hat}}&lt;br /&gt;
*{{sloot|c| felt pirate hat}}&lt;br /&gt;
*{{sloot|c| felt princess hat}}&lt;br /&gt;
*{{sloot|c| felt spangled hat}}&lt;br /&gt;
*{{sloot|c| felt speckled hat}}&lt;br /&gt;
*{{sloot|c| felt spiral painted hat}}&lt;br /&gt;
*{{sloot|c| felt striped rainbow hat}}&lt;br /&gt;
*{{sloot|c| felt Xibar-blue hat}}&lt;br /&gt;
*{{sloot|c| folded paper camoflauge hat}}&lt;br /&gt;
*{{sloot|c| folded paper dunce hat}}&lt;br /&gt;
*{{sloot|c| folded paper flowered hat}}&lt;br /&gt;
*{{sloot|c| folded paper gem painted hat}}&lt;br /&gt;
*{{sloot|c| folded paper Katamba-black hat}}&lt;br /&gt;
*{{sloot|c| folded paper mushroom-top hat}}&lt;br /&gt;
*{{sloot|c| folded paper pastel streaked hat}}&lt;br /&gt;
*{{sloot|c| folded paper pirate hat}}&lt;br /&gt;
*{{sloot|c| folded paper princess hat}}&lt;br /&gt;
*{{sloot|c| folded paper puffy hat}}&lt;br /&gt;
*{{sloot|c| folded paper red checkered hat}}&lt;br /&gt;
*{{sloot|c| folded paper spangled hat}}&lt;br /&gt;
*{{sloot|c| folded paper speckled hat}}&lt;br /&gt;
*{{sloot|c| folded paper star painted hat}}&lt;br /&gt;
*{{sloot|c| folded paper striped rainbow hat}}&lt;br /&gt;
*{{sloot|c| rumpled paper camoflauge hat}}&lt;br /&gt;
*{{sloot|c| rumpled paper dunce hat}}&lt;br /&gt;
*{{sloot|c| rumpled paper flowered hat}}&lt;br /&gt;
*{{sloot|c| rumpled paper gem painted hat}}&lt;br /&gt;
*{{sloot|c| rumpled paper mushroom-top hat}}&lt;br /&gt;
*{{sloot|c| rumpled paper oversized hat}}&lt;br /&gt;
*{{sloot|c| rumpled paper pastel streaked hat}}&lt;br /&gt;
*{{sloot|c| rumpled paper patched hat}}&lt;br /&gt;
*{{sloot|c| rumpled paper pirate hat}}&lt;br /&gt;
*{{sloot|c| rumpled paper princess hat}}&lt;br /&gt;
*{{sloot|c| rumpled paper red checkered hat}}&lt;br /&gt;
*{{sloot|c| rumpled paper spangled hat}}&lt;br /&gt;
*{{sloot|c| rumpled paper spiral painted hat}}&lt;br /&gt;
*{{sloot|c| rumpled paper star painted hat}}&lt;br /&gt;
*{{sloot|c| rumpled paper striped rainbow hat}}&lt;br /&gt;
*{{sloot|c| rumpled paper Xibar-blue hat}}&lt;br /&gt;
*{{sloot|c| rumpled paper Yavash-red hat}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*{{sloot|i| bright blue metallic pinwheel dotted with a moon and star pattern}}&lt;br /&gt;
*{{sloot|i| etched glass barrel on a pie-shaped base   }}&lt;br /&gt;
*{{sloot|i| polished opal-eyed dragon toy with intricate gold scales   }}&lt;br /&gt;
*{{sloot|i| slender crystal whistle etched with golden carousel horses}}&lt;br /&gt;
&lt;br /&gt;
==Juggling==&lt;br /&gt;
*{{sloot|i| carved ebony yaks}}&lt;br /&gt;
*{{sloot|i| carved glass skulls}}&lt;br /&gt;
*{{sloot|i| carved glass stars}}&lt;br /&gt;
*{{sloot|i| carved obsidian cubes}}&lt;br /&gt;
*{{sloot|i| carved pine skulls}}&lt;br /&gt;
*{{sloot|i| detailed driftwood cubes}}&lt;br /&gt;
*{{sloot|i| detailed ebony cubes}}&lt;br /&gt;
*{{sloot|i| detailed ebony yaks}}&lt;br /&gt;
*{{sloot|i| detailed pine cubes}}&lt;br /&gt;
*{{sloot|i| etched cedar rosebuds}}&lt;br /&gt;
*{{sloot|i| etched cedar skulls}}&lt;br /&gt;
*{{sloot|i| etched oak stars}}&lt;br /&gt;
*{{sloot|i| etched pine eggs}}&lt;br /&gt;
*{{sloot|i| miniature wooden barrel}}&lt;br /&gt;
*{{sloot|i| rough driftwood eggs}}&lt;br /&gt;
*{{sloot|i| rough driftwood skulls}}&lt;br /&gt;
*{{sloot|i| rough glass stars}}&lt;br /&gt;
*{{sloot|i| rough pewter yaks}}&lt;br /&gt;
*{{sloot|i| rough silverwood eggs}}&lt;br /&gt;
*{{sloot|i| rough silverwood rosebuds}}&lt;br /&gt;
*{{sloot|i| small driftwood rosebuds}}&lt;br /&gt;
*{{sloot|i| small glass skulls}}&lt;br /&gt;
*{{sloot|i| small glass yaks}}&lt;br /&gt;
*{{sloot|i| small pewter spheres}}&lt;br /&gt;
*{{sloot|i| small pewter yaks}}&lt;br /&gt;
&lt;br /&gt;
==Pies==&lt;br /&gt;
* Note: All pies taste the same and can be thrown at people.&lt;br /&gt;
*{{sloot|f| deep dish apple pie}}&lt;br /&gt;
*{{sloot|f| deep dish banana cream pie}}&lt;br /&gt;
*{{sloot|f| deep dish blackberry pie}}&lt;br /&gt;
*{{sloot|f| deep dish blueberry pie}}&lt;br /&gt;
*{{sloot|f| deep dish cherry pie}}&lt;br /&gt;
*{{sloot|f| deep dish chocolate cream pie}}&lt;br /&gt;
*{{sloot|f| deep dish cloudberry pie}}&lt;br /&gt;
*{{sloot|f| deep dish coconut cream pie}}&lt;br /&gt;
*{{sloot|f| deep dish custard pie}}&lt;br /&gt;
*{{sloot|f| deep dish gooseberry pie}}&lt;br /&gt;
*{{sloot|f| deep dish lemon cream pie}}&lt;br /&gt;
*{{sloot|f| deep dish mango pie}}&lt;br /&gt;
*{{sloot|f| deep dish peach pie}}&lt;br /&gt;
*{{sloot|f| deep dish pear pie}}&lt;br /&gt;
*{{sloot|f| deep dish plum pie}}&lt;br /&gt;
*{{sloot|f| deep dish pumpkin pie}}&lt;br /&gt;
*{{sloot|f| deep dish raspberry pie}}&lt;br /&gt;
*{{sloot|f| deep dish strawberry pie}}&lt;br /&gt;
*{{sloot|f| deep dish taffelberry pie}}&lt;br /&gt;
*{{sloot|f| fresh apple pie}}&lt;br /&gt;
*{{sloot|f| fresh banana cream pie}}&lt;br /&gt;
*{{sloot|f| fresh blackberry pie}}&lt;br /&gt;
*{{sloot|f| fresh blueberry pie}}&lt;br /&gt;
*{{sloot|f| fresh cherry pie}}&lt;br /&gt;
*{{sloot|f| fresh chocolate cream pie}}&lt;br /&gt;
*{{sloot|f| fresh cloudberry pie}}&lt;br /&gt;
*{{sloot|f| fresh coconut cream pie}}&lt;br /&gt;
*{{sloot|f| fresh gooseberry pie}}&lt;br /&gt;
*{{sloot|f| fresh lemon cream pie}}&lt;br /&gt;
*{{sloot|f| fresh mango pie}}&lt;br /&gt;
*{{sloot|f| fresh peach pie}}&lt;br /&gt;
*{{sloot|f| fresh pear pie}}&lt;br /&gt;
*{{sloot|f| fresh pecan pie}}&lt;br /&gt;
*{{sloot|f| fresh plum pie}}&lt;br /&gt;
*{{sloot|f| fresh pumpkin pie}}&lt;br /&gt;
*{{sloot|f| fresh raspberry pie}}&lt;br /&gt;
*{{sloot|f| fresh strawberry pie}}&lt;br /&gt;
*{{sloot|f| fresh taffelberry pie}}&lt;br /&gt;
*{{sloot|f| gourmet apple pie}}&lt;br /&gt;
*{{sloot|f| gourmet banana cream pie}}&lt;br /&gt;
*{{sloot|f| gourmet blackberry pie}}&lt;br /&gt;
*{{sloot|f| gourmet blueberry pie}}&lt;br /&gt;
*{{sloot|f| gourmet cherry pie}}&lt;br /&gt;
*{{sloot|f| gourmet chocolate cream pie}}&lt;br /&gt;
*{{sloot|f| gourmet cloudberry pie}}&lt;br /&gt;
*{{sloot|f| gourmet coconut cream pie}}&lt;br /&gt;
*{{sloot|f| gourmet custard pie}}&lt;br /&gt;
*{{sloot|f| gourmet lemon cream pie}}&lt;br /&gt;
*{{sloot|f| gourmet mango pie}}&lt;br /&gt;
*{{sloot|f| gourmet peach pie}}&lt;br /&gt;
*{{sloot|f| gourmet pear pie}}&lt;br /&gt;
*{{sloot|f| gourmet pecan pie}}&lt;br /&gt;
*{{sloot|f| gourmet pumpkin pie}}&lt;br /&gt;
*{{sloot|f| gourmet strawberry pie}}&lt;br /&gt;
*{{sloot|f| gourmet taffelberry pie}}&lt;br /&gt;
*{{sloot|f| savory apple pie}}&lt;br /&gt;
*{{sloot|f| savory banana cream pie}}&lt;br /&gt;
*{{sloot|f| savory blueberry pie}}&lt;br /&gt;
*{{sloot|f| savory chocolate cream pie}}&lt;br /&gt;
*{{sloot|f| savory cloudberry pie}}&lt;br /&gt;
*{{sloot|f| savory custard pie}}&lt;br /&gt;
*{{sloot|f| savory gooseberry pie}}&lt;br /&gt;
*{{sloot|f| savory lemon cream pie}}&lt;br /&gt;
*{{sloot|f| savory mango pie}}&lt;br /&gt;
*{{sloot|f| savory peach pie}}&lt;br /&gt;
*{{sloot|f| savory pear pie}}&lt;br /&gt;
*{{sloot|f| savory pecan pie}}&lt;br /&gt;
*{{sloot|f| savory plum pie}}&lt;br /&gt;
*{{sloot|f| savory pumpkin pie}}&lt;br /&gt;
*{{sloot|f| savory raspberry pie}}&lt;br /&gt;
*{{sloot|f| savory strawberry pie}}&lt;br /&gt;
*{{sloot|f| savory taffelberry pie}}&lt;br /&gt;
*{{sloot|f| stale apple pie}}&lt;br /&gt;
*{{sloot|f| stale banana cream pie}}&lt;br /&gt;
*{{sloot|f| stale blackberry pie}}&lt;br /&gt;
*{{sloot|f| stale blueberry pie}}&lt;br /&gt;
*{{sloot|f| stale cherry pie}}&lt;br /&gt;
*{{sloot|f| stale cloudberry pie}}&lt;br /&gt;
*{{sloot|f| stale coconut cream pie}}&lt;br /&gt;
*{{sloot|f| stale custard pie}}&lt;br /&gt;
*{{sloot|f| stale gooseberry pie}}&lt;br /&gt;
*{{sloot|f| stale lemon cream pie}}&lt;br /&gt;
*{{sloot|f| stale mango pie}}&lt;br /&gt;
*{{sloot|f| stale pear pie}}&lt;br /&gt;
*{{sloot|f| stale plum pie}}&lt;br /&gt;
*{{sloot|f| stale pumpkin pie}}&lt;br /&gt;
*{{sloot|f| stale raspberry pie}}&lt;br /&gt;
*{{sloot|f| stale strawberry pie}}&lt;br /&gt;
*{{sloot|f| stale taffelberry pie}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jewelry==&lt;br /&gt;
*{{sloot|j| blued-steel bow-shaped earcuff}}&lt;br /&gt;
*{{sloot|j| blued-steel coin-shaped earring}}&lt;br /&gt;
*{{sloot|j| blued-steel pansy-etched earcuff}}&lt;br /&gt;
*{{sloot|j| blued-steel snapdragon ring}}&lt;br /&gt;
*{{sloot|j| blued-steel sword-shaped pin}}&lt;br /&gt;
*{{sloot|j| blued-steel wand-shaped earcuff}}&lt;br /&gt;
*{{sloot|j| brushed silver medallion}}&lt;br /&gt;
*{{sloot|j| crystal castle-shaped ring}}&lt;br /&gt;
*{{sloot|j| crystal dragon-shaped earcuff}}&lt;br /&gt;
*{{sloot|j| crystal fish-shaped earcuff}}&lt;br /&gt;
*{{sloot|j| crystal herb-shaped earcuff}}&lt;br /&gt;
*{{sloot|j| crystal tree-etched earcuff}}&lt;br /&gt;
*{{sloot|j| detailed carousel horse pendant}}&lt;br /&gt;
*{{sloot|j| detailed carousel horse pin}}&lt;br /&gt;
*{{sloot|j| detailed fish-shaped earcuff}}&lt;br /&gt;
*{{sloot|j| detailed flute-shaped pin}}&lt;br /&gt;
*{{sloot|j| detailed heart-etched earring}}&lt;br /&gt;
*{{sloot|j| detailed herb-shaped ring}}&lt;br /&gt;
*{{sloot|j| detailed pansy-etched ring}}&lt;br /&gt;
*{{sloot|j| detailed snapdragon pin}}&lt;br /&gt;
*{{sloot|j| detailed sword-shaped earcuff}}&lt;br /&gt;
*{{sloot|j| detailed tree-etched earcuff}}&lt;br /&gt;
*{{sloot|j| detailed tree-etched ring}}&lt;br /&gt;
*{{sloot|j| golden bow-shaped earring}}&lt;br /&gt;
*{{sloot|j| golden carousel horse pin}}&lt;br /&gt;
*{{sloot|j| golden carousel horse ring}}&lt;br /&gt;
*{{sloot|j| golden coin-shaped earcuff}}&lt;br /&gt;
*{{sloot|j| golden fish-shaped pin}}&lt;br /&gt;
*{{sloot|j| golden pansy-etched earring}}&lt;br /&gt;
*{{sloot|j| golden tree-etched earcuff}}&lt;br /&gt;
*{{sloot|j| golden wheel-shaped earring}}&lt;br /&gt;
*{{sloot|j| intricate bow-shaped earcuff}}&lt;br /&gt;
*{{sloot|j| intricate dragon-shaped pendant}}&lt;br /&gt;
*{{sloot|j| intricate fish-shaped earring}}&lt;br /&gt;
*{{sloot|j| intricate herb-shaped earcuff}}&lt;br /&gt;
*{{sloot|j| intricate rose-etched earring}}&lt;br /&gt;
*{{sloot|j| intricate wand-shaped earcuff}}&lt;br /&gt;
*{{sloot|j| pewter castle-shaped earcuff}}&lt;br /&gt;
*{{sloot|j| pewter clown-shaped pendant}}&lt;br /&gt;
*{{sloot|j| pewter leaf-engraved earcuff}}&lt;br /&gt;
*{{sloot|j| pewter sword-shaped earcuff}}&lt;br /&gt;
*{{sloot|j| pewter tree-etched earring}}&lt;br /&gt;
*{{sloot|j| polished bow-shaped pendant   }}&lt;br /&gt;
*{{sloot|j| polished clown-shaped earring}}&lt;br /&gt;
*{{sloot|j| polished coin-shaped earring}}&lt;br /&gt;
*{{sloot|j| polished heart-etched earring}}&lt;br /&gt;
*{{sloot|j| polished heart-etched ring}}&lt;br /&gt;
*{{sloot|j| polished pebble inset earring}}&lt;br /&gt;
*{{sloot|j| polished snapdragon earring}}&lt;br /&gt;
*{{sloot|j| polished sword-shaped earring}}&lt;br /&gt;
*{{sloot|j| silvery castle-shaped earcuff}}&lt;br /&gt;
*{{sloot|j| silvery leaf-engraved ring}}&lt;br /&gt;
*{{sloot|j| silvery mug-shaped earcuff}}&lt;br /&gt;
*{{sloot|j| silvery wand-shaped earcuff}}&lt;br /&gt;
*{{sloot|j| small carousel horse earring}}&lt;br /&gt;
*{{sloot|j| small clown-shaped earring}}&lt;br /&gt;
*{{sloot|j| small leaf-engraved earring}}&lt;br /&gt;
*{{sloot|j| small rose-etched earcuff}}&lt;br /&gt;
*{{sloot|j| small rose-etched pendant}}&lt;br /&gt;
*{{sloot|j| small snapdragon earring}}&lt;br /&gt;
*{{sloot|j| small tree-etched ring}}&lt;br /&gt;
*{{sloot|j| small wand-shaped earring}}&lt;br /&gt;
*{{sloot|j| small wand-shaped ring}}&lt;br /&gt;
*{{sloot|j| tarnished fish-shaped earcuff}}&lt;br /&gt;
*{{sloot|j| tarnished herb-shaped ring}}&lt;br /&gt;
*{{sloot|j| tarnished pansy-etched pendant}}&lt;br /&gt;
*{{sloot|j| tarnished rose-etched earcuff}}&lt;br /&gt;
*{{sloot|j| tarnished snapdragon pin}}&lt;br /&gt;
*{{sloot|j| tarnished sword-shaped ring}}&lt;br /&gt;
*{{sloot|j| tarnished wand-shaped earcuff}}&lt;br /&gt;
*{{sloot|j| tarnished wheel-shaped pin}}&lt;br /&gt;
&lt;br /&gt;
==Dolls==&lt;br /&gt;
* All dolls have the same verbs, their heads taste like raspberry when torn off.&lt;br /&gt;
*{{sloot|i| cotton dragon doll}}&lt;br /&gt;
*{{sloot|i| cotton Elf doll}}&lt;br /&gt;
*{{sloot|i| cotton Elothean doll}}&lt;br /&gt;
*{{sloot|i| cotton goblin doll}}&lt;br /&gt;
*{{sloot|i| cotton Human doll}}&lt;br /&gt;
*{{sloot|i| cotton raccoon doll}}&lt;br /&gt;
*{{sloot|i| cotton witch doll}}&lt;br /&gt;
*{{sloot|i| felt Dwarf doll}}&lt;br /&gt;
*{{sloot|i| felt Elothean doll}}&lt;br /&gt;
*{{sloot|i| felt Gnome doll}}&lt;br /&gt;
*{{sloot|i| felt goblin doll}}&lt;br /&gt;
*{{sloot|i| felt Kaldar doll}}&lt;br /&gt;
*{{sloot|i| felt raccoon doll}}&lt;br /&gt;
*{{sloot|i| felt S&#039;Kra Mur doll}}&lt;br /&gt;
*{{sloot|i| fierce Dwarf doll}}&lt;br /&gt;
*{{sloot|i| fierce goblin doll}}&lt;br /&gt;
*{{sloot|i| fierce Gor&#039;Tog doll}}&lt;br /&gt;
*{{sloot|i| fierce Human doll}}&lt;br /&gt;
*{{sloot|i| fierce Human doll}}&lt;br /&gt;
*{{sloot|i| fierce Kaldar doll}}&lt;br /&gt;
*{{sloot|i| fierce shadow master doll}}&lt;br /&gt;
*{{sloot|i| fierce shadowling doll}}&lt;br /&gt;
*{{sloot|i| fierce velver doll}}&lt;br /&gt;
*{{sloot|i| fierce witch doll}}&lt;br /&gt;
*{{sloot|i| gruesome Dwarf doll}}&lt;br /&gt;
*{{sloot|i| gruesome Elf doll}}&lt;br /&gt;
*{{sloot|i| gruesome Elothean doll}}&lt;br /&gt;
*{{sloot|i| gruesome Kaldar doll}}&lt;br /&gt;
*{{sloot|i| gruesome pirate doll}}&lt;br /&gt;
*{{sloot|i| gruesome raccoon doll}}&lt;br /&gt;
*{{sloot|i| gruesome S&#039;Kra Mur doll}}&lt;br /&gt;
*{{sloot|i| gruesome shadowling doll}}&lt;br /&gt;
*{{sloot|i| gruesome skeleton doll}}&lt;br /&gt;
*{{sloot|i| gruesome velver doll}}&lt;br /&gt;
*{{sloot|i| gruesome witch doll}}&lt;br /&gt;
*{{sloot|i| silly-looking Dwarf doll}}&lt;br /&gt;
*{{sloot|i| silly-looking Elf doll}}&lt;br /&gt;
*{{sloot|i| silly-looking goblin doll}}&lt;br /&gt;
*{{sloot|i| silly-looking Gor&#039;Tog doll}}&lt;br /&gt;
*{{sloot|i| silly-looking Kaldar doll}}&lt;br /&gt;
*{{sloot|i| silly-looking Prydaen doll}}&lt;br /&gt;
*{{sloot|i| silly-looking raccoon doll}}&lt;br /&gt;
*{{sloot|i| silly-looking S&#039;Kra Mur doll}}&lt;br /&gt;
*{{sloot|i| silly-looking shadow master doll}}&lt;br /&gt;
*{{sloot|i| silly-looking velver doll}}&lt;br /&gt;
*{{sloot|i| small Dwarf doll}}&lt;br /&gt;
*{{sloot|i| small goblin doll}}&lt;br /&gt;
*{{sloot|i| small Gor&#039;Tog doll}}&lt;br /&gt;
*{{sloot|i| small Halfling doll}}&lt;br /&gt;
*{{sloot|i| small Human doll}}&lt;br /&gt;
*{{sloot|i| small Kaldar doll}}&lt;br /&gt;
*{{sloot|i| small pirate doll}}&lt;br /&gt;
*{{sloot|i| small Rakash doll}}&lt;br /&gt;
*{{sloot|i| small witch doll}}&lt;br /&gt;
*{{sloot|i| smiling goblin doll}}&lt;br /&gt;
*{{sloot|i| smiling Gor&#039;Tog doll}}&lt;br /&gt;
*{{sloot|i| smiling Kaldar doll}}&lt;br /&gt;
*{{sloot|i| smiling witch doll}}&lt;br /&gt;
*{{sloot|i| soft dragon doll}}&lt;br /&gt;
*{{sloot|i| soft goblin doll}}&lt;br /&gt;
*{{sloot|i| soft Halfling doll}}&lt;br /&gt;
*{{sloot|i| soft Human doll}}&lt;br /&gt;
*{{sloot|i| soft pirate doll}}&lt;br /&gt;
*{{sloot|i| soft raccoon doll}}&lt;br /&gt;
*{{sloot|i| soft Rakash doll}}&lt;br /&gt;
*{{sloot|i| soft S&#039;Kra Mur doll}}&lt;br /&gt;
*{{sloot|i| soft shadowling doll}}&lt;br /&gt;
*{{sloot|i| soft skeleton doll}}&lt;br /&gt;
*{{sloot|i| ugly dragon doll}}&lt;br /&gt;
*{{sloot|i| ugly Elf doll}}&lt;br /&gt;
*{{sloot|i| ugly Human doll}}&lt;br /&gt;
*{{sloot|i| ugly Kaldar doll}}&lt;br /&gt;
*{{sloot|i| ugly pirate doll}}&lt;br /&gt;
*{{sloot|i| ugly S&#039;Kra Mur doll}}&lt;br /&gt;
*{{sloot|i| velvet Elf doll}}&lt;br /&gt;
*{{sloot|i| velvet Elothean doll}}&lt;br /&gt;
*{{sloot|i| velvet goblin doll}}&lt;br /&gt;
*{{sloot|i| velvet Kaldar doll}}&lt;br /&gt;
*{{sloot|i| velvet pirate doll}}&lt;br /&gt;
*{{sloot|i| velvet raccoon doll}}&lt;br /&gt;
*{{sloot|i| velvet Rakash doll}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lollipops==&lt;br /&gt;
*{{sloot|f| ale-flavored boar-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| ale-flavored boggle-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| ale-flavored boobrie-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| ale-flavored cloud-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| ale-flavored horse-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| ale-flavored mouse-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| ale-flavored nyad-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| ale-flavored tree-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| ale-flavored velver-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| blueberry coin-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| blueberry crown-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| blueberry drum-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| blueberry flower-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| blueberry gelapod-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| blueberry goblin-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| blueberry grub-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| blueberry ogre-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| blueberry sheep-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| blueberry wren-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| cherry boobrie-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| cherry cat-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| cherry coin-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| cherry crown-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| cherry drum-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| cherry grendel-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| cherry horse-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| cherry lizard-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| cherry sheep-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| cherry troll-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| cherry warklin-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| cherry worm-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| chocolate arrow-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| chocolate boat-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| chocolate coin-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| chocolate cone-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| chocolate dog-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| chocolate duck-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| chocolate flute-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| chocolate ghost-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| chocolate goose-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| chocolate ogre-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| chocolate tree-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| chocolate viper-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| chocolate wren-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| chocolate zombie-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| cinnamon arrow-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| cinnamon boggle-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| cinnamon chicken-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| cinnamon cloud-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| cinnamon dolphin-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| cinnamon gidii-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| cinnamon goblin-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| cinnamon sheep-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| cinnamon spider-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| cinnamon wolf-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| gooseberry arrow-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| gooseberry boar-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| gooseberry dog-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| gooseberry flute-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| gooseberry gidii-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| gooseberry goose-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| gooseberry imp-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| gooseberry mouse-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| gooseberry nyad-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| gooseberry owl-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| gooseberry star-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| gooseberry velver-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| gooseberry violin-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| grape chicken-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| grape dryad-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| grape flower-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| grape kobold-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| grape lizard-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| grape ogre-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| grape owl-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| grape viper-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| grape viper-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| grape worm-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| grape wren-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| grape zombie-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lemon arrow-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lemon boat-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lemon cat-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lemon cone-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lemon crown-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lemon dog-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lemon dryad-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lemon grendel-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lemon horse-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lemon lizard-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lemon nyad-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lemon sheep-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lemon-lime cloud-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lemon-lime cone-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lemon-lime gidii-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lemon-lime goblin-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lemon-lime shark-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lemon-lime sphere-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lemon-lime star-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lemon-lime violin-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lemon-lime viper-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lemon-lime vulture-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| licorice arbelog-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| licorice boar-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| licorice cone-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| licorice dog-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| licorice goose-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| licorice nyad-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| licorice ogre-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| licorice rat-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| licorice reaver-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| licorice sheep-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| licorice star-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| licorice vulture-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lime bear-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lime drum-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lime imp-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lime lizard-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lime reaver-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lime wolf-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| lime yak-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| orange cloud-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| orange dog-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| orange dryad-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| orange flower-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| orange flute-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| orange gelapod-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| orange violin-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| peach arrow-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| peach bear-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| peach gidii-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| peach goose-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| peach grendel-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| peach mouse-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| peach nyad-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| peach owl-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| peach velver-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| peach vulture-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| peach worm-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| rainbow drum-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| rainbow flower-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| rainbow kobold-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| rainbow reaver-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| rainbow sphere-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| rainbow sword-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| rainbow violin-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| rainbow vulture-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| rainbow wolf-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| rainbow worm-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| raspberry boar-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| raspberry box-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| raspberry cat-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| raspberry cloud-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| raspberry crown-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| raspberry dryad-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| raspberry duck-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| raspberry flute-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| raspberry gidii-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| raspberry horse-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| raspberry kobold-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| raspberry lizard-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| raspberry rat-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| raspberry rat-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| raspberry troll-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| raspberry yak-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| sour apple bear-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| sour apple boar-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| sour apple boat-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| sour apple cat-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| sour apple flower-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| sour apple ogre-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| sour apple owl-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| sour apple shark-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| sour apple sword-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| sour apple tree-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| sour apple zombie-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| sticky bear-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| sticky gerbil-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| sticky gidii-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| sticky imp-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| sticky lizard-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| sticky worm-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| sticky wren-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| sticky zombie-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| strawberry arrow-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| strawberry boggle-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| strawberry boobrie-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| strawberry box-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| strawberry drum-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| strawberry dryad-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| strawberry ghost-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| strawberry goose-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| strawberry mouse-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| strawberry shark-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| strawberry sword-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| strawberry tree-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| strawberry wolf-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| strawberry worm-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| taffelberry arrow-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| taffelberry coin-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| taffelberry cone-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| taffelberry duck-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| taffelberry frog-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| taffelberry gelapod-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| taffelberry gerbil-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| taffelberry goose-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| taffelberry lizard-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| taffelberry shark-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| taffelberry zombie-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| wine-flavored arrow-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| wine-flavored coin-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| wine-flavored dolphin-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| wine-flavored goblin-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| wine-flavored horse-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| wine-flavored imp-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| wine-flavored lizard-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| wine-flavored mouse-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| wine-flavored ogre-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| wine-flavored owl-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| wine-flavored spider-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| wine-flavored velver-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| wine-flavored warklin-shaped lollipop}}&lt;br /&gt;
*{{sloot|f| wine-flavored yak-shaped lollipop}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader&amp;diff=546274</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader&amp;diff=546274"/>
		<updated>2021-03-06T23:59:15Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: /* Gem Pouches &amp;amp; Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Trader new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Trader|image=Small_trader_300.jpg&lt;br /&gt;
|skill1=Lore|skill2a=Survival|skill2b=Armor|skill3a=Weapon|skill3b=Magic&lt;br /&gt;
|abilities=Caravans, Trading,&amp;lt;br&amp;gt;Market Advantages&lt;br /&gt;
|mana=Lunar}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traders&#039;&#039;&#039; are all about making money, pure and simple. The Guild rules the transportation business with an iron fist, and through contract work and playing the commodities markets, a Trader earns (or loses) his fortune.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most (in)famous figure among Traders was [[Arnile|Arnile Hanskwin]], Syndic of the Trader&#039;s Guild. He was known for his desire to come up with more and more devious ways to combat the efforts of those who would steal from a trader. He was especially inventive when it came to designing new trap varieties.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:TraderCrest.jpg|thumb|&#039;&#039;&#039;[[Guild Crests|Guild crest]]:&#039;&#039;&#039; A shield divided by a diagonal line. One half bears the stylized image of a man leading a donkey burdened with sacks of golden coins, the other, a picture of a sailing ship cresting a wave, its sail bearing the image of a large diamond]]Information courtesy of [http://www.play.net/dr/info/guilds/trader.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
:The distinguished Trader Guildleader [[Ansprahv]] advises young entrepreneurs from this prosperous [[Trader Guildhall (Crossing)‎|Guildhall]]. (You can type DIR TRADER for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
:Inside Riverhaven&#039;s large [[Trader Guildhall (Riverhaven)‎|Guildhall]], the noble Guild Leader [[Willowbrook]] instructs her students in commerce and finance.&lt;br /&gt;
; [[Muspar&#039;i]]&lt;br /&gt;
:A grand [[Trader Guildhall (Muspar&#039;i)‎|Guildhall]] set in the Desert City.  The Guild Leader [[Kworlin]] oversees commerce in the northern most part of Elanthia.&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
:Guild Leader [[Cialen]] administrates guild business from his office in opulent [[Trader Guildhall (Shard)‎|Brickwell Tower]].&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: Guild Leader [[Imaar]] presides over the [[Trader Guildhall (Ratha)‎|Guildhall]] here.&lt;br /&gt;
; [[Aesry|Aesry Surlaenis&#039;a]]&lt;br /&gt;
:The capable Guild Leader [[Seranda]] oversees sea trade at the [[Trader Guildhall (Aesry)‎|Surlaenis exchange]].&lt;br /&gt;
; [[Hibarnhvidar|Outer Hibarnhvidar]]&lt;br /&gt;
:The shrewd Guild Leader [[Raelem]] took advantage of a recent career opportunity and now operates out of the [[Trader Guildhall (Hibarnhvidar)‎|Guild offices]] in Forfedhdar.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A [[Trader]]&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Lore}}.  {{Catskill|Survival}} and {{catskill|Armor}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Weapon}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Traders tend to be:&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 22%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 16%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded traders receive two free technique slots in the [[Blacksmithing discipline]] of the [[Forging skill]] and one free technique slot in the [[Artistry discipline]] of the [[Outfitting skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
NOTE: Reading a contract and/or commodity board sends the output to the Familiar Window. If you do not see any information within the game, check that window. If you would like it sent to the Story window, make sure to close the Familiar Window.&lt;br /&gt;
&lt;br /&gt;
===What You Should Know===&lt;br /&gt;
Becoming a successful trader takes patience and perseverance; regardless of what you do you probably won&#039;t be rich for quite some time.  There are a lot of steps that should be taken and a lot of training one must do before he will attain a large sum of wealth.&lt;br /&gt;
&lt;br /&gt;
In my opinion, Traders are the bravest people in all the provinces.  It doesn&#039;t take much courage to be all armored up and weapons gleaming, hurling spells, knowing you can take out anything that crosses your path.  But it takes nerve to stand there calmly while an enemy that you *know* can kill you in one hit advances on you as you wait for your caravan to move on or your pack animal to catch up&lt;br /&gt;
&lt;br /&gt;
===Tips and Methods===&lt;br /&gt;
&lt;br /&gt;
For the early circles I would recommend foraging branches and selling them to [[Mags]] at the Mongers&#039; Bazaar in Crossing.  This will lock your trading and make you a little coin at the same time.  She should buy up to around 5 golds&#039; worth, but it varies.  Using caravans is a terrible idea for a newcomer.  The transportation fees alone will be more than you&#039;re making.  It will take some time before you can use them at a profit and even longer to make the profit seem worthwhile.&lt;br /&gt;
&lt;br /&gt;
===Advancing in the Guild===&lt;br /&gt;
&lt;br /&gt;
After your initial training there are a few different methods that you could use in order to train.  Even though hunting isn&#039;t a strong point of a trader be sure that you still have a healthy dose of it as you will need it to advance in the armor requirements of the guild.  On top of that, you will have your survival training; this and lore can be done in a number of ways.  One way utilized by many traders is to train while following your caravan to different locations.  Though its not a constant, it will allow you to gain experience in these fields while gaining the trading ranks that we all love!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Contract Trading&#039;&#039;&#039;-  This is a form of trading that will not reap good benefits for quite some time, however if done on a constant basis it can provide a good and steady flow of experience in the trading field.  If you&#039;re going to start contract trading at an early circle it is recommended you use the pack animals rather than caravans.  This is inconvenient since you can&#039;t have them lead you, but a caravan will be too expensive to afford.  The longer you do this the more you will be capable of making.  When you feel that you are at a sufficient amount then you can switch to caravans.  Transportation fees are charged for each shipment so be sure you can afford to pay it!  It takes a while but eventually you will notice more and more money building up, however don&#039;t get too excited because you wont ever reach a state where you have an unlimited flow of money.  It&#039;s a fatal mistake to think that huge traders have unlimited amounts of money and is also the reason many traders quit after a period of time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Commodity Trading&#039;&#039;&#039;- This form of trading can be used at a younger age with significantly less risk.  This is also another great way to lock trading, buying goods from certain outpost and selling them at another.  However, the entire risk is on you when you use this method.  To trade commodities just go into the Crossing, Arthe Dale or Leth Deriel trader outpost and read the commodity boards.  They will list the items they have and their prices.  Beside the item will be a word such as &amp;quot;surplus&amp;quot;.  This refers to the amount they have on hand currently.  Be sure to be careful what you buy because if an outpost has a surplus then they will not take any more of that product.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Pawnshop&#039;&#039;&#039;- Selling off items to any pawnshop will grant considerable trading experience at low ranks.  More experience is granted for higher value items, and there appears to be no limit to how many times you can gain field experience this way.  The trick to training with this method is to find a reliable source of items with a high enough value to teach for your ranks.  If your trader is training stealing you can simply sell off the stolen goods.  Also, many creatures drop weapons, armor, or fluff items that can be pawned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Crafting Society Workorders&#039;&#039;&#039;- Traders now gain experience in Trading when they turn in completed workorders at any crafting society.  The experience granted depends on the difficulty of the items you made for the workorder.  This can be an effective way to train trading and other lores, such as mech lore and appraisal.  Also, the crafting books used in this process can be studied for scholarship experience as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Other Methods&#039;&#039;&#039;- Most of the following methods usually can&#039;t be used as consistent modes of training, but can be useful if you find someone in need of the service.  Selling pouches is actually a very quick way to lock the trading of any trader.  However, this is dependent upon people needing pouches sold.  If you get the chance, however, it&#039;s a good way to train.  Your charisma and trading skill will determine the amount you are capable of receiving for your pouches.  Most traders gain this ability around circle 12. Selling bundles is also another way to train.  This isn&#039;t as effective as pouches and generally isn&#039;t as common, but it can still work.  Also, with the new teaching system, if you can find a trader in the market tents who will be around a while to teach, a class can also benefit you greatly.  You can also train up certain lore and survival skills while sitting and listening, so take advantage and utilize your time to its fullest extent.  Obviously this will not yield you any profit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Low Level Methods&#039;&#039;&#039;- The best way to learn trading for the first few circles is to forage sticks or branches and sell them to Mags in the Crossing. This works until you have sold 5-6 gold worth of wood. Be sure to stop selling when trading is locked or you will miss out on potential exp. Once you can kill goblins out the west gate of the Crossing, use the loot all option and sell equipment - shields, weapons, and metal body armor sell the best. Finally, completing some type of tasks rewards trading experience. Foraging tasks from Mags are a great way to supplement the experience from other sources.&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities and Breakdowns==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Lunar Magic|Lunar Magic]]===&lt;br /&gt;
Released on December 25, 2017, Traders have obtained magic abilities and a confound called [[Starlight Aura]]. Traders can have access to [[:Category:Trader_spells|spells]] in the [[:Category:Fabrication spellbook|Fabrication]], [[:Category:Illusion spellbook|Illusion]], and [[:Category:Noematics spellbook|Noematics]] spellbooks.  Unlike other guilds, Traders learn spells from [[The Negotiants]] inside the Crossing guildhall instead of from guild leaders.  The Negotiants are located in the Vault through the steel door east of the commerce minister.  Traders can receive a tessera from the Negotiants which can be invoked with a full Starlight Aura to learn spells remotely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[:Category:Trader spells|Trader spells]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Trader_Spells2.png|frameless|upright=4&lt;br /&gt;
rect 0 20 120 80 [[Fluoresce|Fluoresce(Debilitation)]]&lt;br /&gt;
rect 160 20 280 80 [[Blur|Blur (Augmentation)]]&lt;br /&gt;
rect 320 20 440 80 [[Avren Aevareae|Avren Aevareae (Augmentation, Debilitation)]]&lt;br /&gt;
rect 480 20 600 80 [[Mask of the Moons|Mask of the Moons(Warding)]]&lt;br /&gt;
rect 640 20 760 80 [[Elision|Elision (Warding)]]&lt;br /&gt;
rect 320 150 440 210 [[Regalia|Regalia (Utility)]]&lt;br /&gt;
rect 480 150 600 210 [[Bespoke Regalia|Bespoke Regalia (Metamagic)]]&lt;br /&gt;
rect 0 250 120 310 [[Trabe Chalice|Trabe Chalice (Warding)]]&lt;br /&gt;
rect 160 250 280 310 [[Crystal Dart|Crystal Dart (Targeted Magic)]]&lt;br /&gt;
rect 320 250 440 310 [[Arbiter&#039;s Stylus|Arbiter&#039;s Stylus (Targeted Magic)]]&lt;br /&gt;
rect 480 250 600 310 [[Starcrash|Starcrash (Targeted Magic)]]&lt;br /&gt;
rect 705 250 825 310 [[Enrichment|Enrichment(Augmentation)]]&lt;br /&gt;
rect 480 350 600 410 [[Avtalia Array|Avtalia Array (Metamagic)]]&lt;br /&gt;
rect 640 350 760 410 [[Stellar Collector|Stellar Collector (Utility)]]&lt;br /&gt;
rect 1 470 120 530 [[Noumena|Noumena (Utility)]]&lt;br /&gt;
rect 160 470 280 530 [[Finesse|Finesse (Augmentation)]]&lt;br /&gt;
rect 320 470 440 530 [[Nonchalance|Nonchalance (Warding)]]&lt;br /&gt;
rect 160 570 280 630 [[Membrach&#039;s Greed|Membrach&#039;s Greed (Augmentation)]]&lt;br /&gt;
rect 480 570 600 630 [[Resumption|Resumption (Metamagic)]]&lt;br /&gt;
rect 160 570 280 730 [[Last Gift of Vithwok IV|Last Gift of Vithwok IV (Augmentation)]]&lt;br /&gt;
rect 320 670 440 730 [[Platinum Hands of Kertigen|Platinum Hands of Kertigen (Augmentation)]]&lt;br /&gt;
rect 160 770 280 830 [[Turmar Illumination|Turmar Illumination (Augmentation)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rentable Pack Animals and Caravans===&lt;br /&gt;
Traders can rent pack animals or caravans to transport goods between guild outposts, the staple activity of the Trader Guild.  To rent a caravan simply go to the room with the clerk and RENT CARAVAN.  The initial cost is 400 kronars at any Zoluren outpost.  If you accidentally start a contract or shipment without a caravan you will automatically be defaulted to a pack animal.  You may upgrade this by simply asking to rent a caravan.  A storage box is included with every caravan rental once a Trader achieves 35th circle, and can be used like a mobile vault.  If the caravan starves to death with items in its storage box, the items will be transferred to the next caravan that is rented. Trading contracts cannot be canceled, but they can expire. If your contract expires before you can deliver the goods you can still give it to the shipping clerk of the intended destination to have the crates removed from your caravan (though you will not be paid for the delivery). If for some reason you lose the contract and you just have crates piled up on your caravan that you want to remove you can PUSH CRATE ON CARAVAN so the one you want to get rid of is listed first when you look at the caravan. Then you can PULL CRATE ON CARAVAN to dump it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trade Route Justice&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:When a trader catches anyone stealing from them on a trade route they can run to the nearest outpost and accuse the culprit of stealing.  This will allow the guild to send out thugs who will basically beat your thief to near death and leave him there.  Be careful though because this ability cannot be used if they are not caught on a trade route.  Meaning if you are in the grasslands out past the west gate or in town traveling to the NRT then you won&#039;t be able to accuse.  &lt;br /&gt;
::Syntax: [[Accuse_command|ACCUSE]] &amp;lt;person&amp;gt; - see the list of current [[Trade Route|Outpost Locations]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Drivers&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:One of the more often used abilities of a [[caravan]] is to use it to lead you places.  When doing this you will automatically follow the caravan and stay with it even during round time.  While the caravan is leading you may engage in actions that give a roundtime while still moving with the caravan, making it possible to train other skills at the same time.  You have to be on a trade route for this to work however, the current places you can get led to are as follows: Leth Deriel (Will lead you from the ferry to the Bower Gate, Crossing (will lead to the northeast gate, or to the ferry from Bower Gate), stone clan (will lead to the trail in Beisswurms), Dirge (will lead to the path directly on the trail to the town gate of Dirge).&lt;br /&gt;
::Syntax: [[Tell_command|TELL]] &amp;lt;caravan&amp;gt; TO LEAD TO &amp;lt;location&amp;gt; - see the list of current [[Trade Route]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Corpse Hauling&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Caravans and pack animals can also be used to tie deaders to, this is especially helpful in the fact that it can drag people out of places that people can&#039;t drag out of by hand.  Normally this is the case at the barricade in rocktrolls and the trail in beisswurms. &lt;br /&gt;
&lt;br /&gt;
::This ability is learned from Guild Leader [[Cialen]] in [[Shard]]. (Ask Cialen about corpse)&lt;br /&gt;
&lt;br /&gt;
::Syntax: [[Tie_command|TIE]] &amp;lt;caravan/animal&amp;gt; TO &amp;lt;player&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Loss and Recovery&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:At the current moment and time there is some talk about traders being able to purchase a caravan for their own personal use but nothing is confirmed as of late.  When looking for a caravan go to the stable closest to the area the caravan was originally lost in.  Locations are in Leth Deriel, Stone Clan, Dirge, Crossing, Fayrin&#039;s Rest &amp;amp; Therenborough.  They will not be the normal stables used to keep horses in.  When a caravan is dead your guild will give you a very harsh lecture then you will be charged an additional amount to all your contracts for a very long time.  So be careful and take care of those caravans!&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;RECALL CARAVAN&#039;&#039;&#039; in an attempt to remember where they parked. The results can vary based on both the recall ability of the trader and the distance from the caravan. &lt;br /&gt;
&lt;br /&gt;
::Recall Caravan is simply a tool for traders who may have left a caravan briefly to attend other matters and forgot where they left it. This ability does work if the caravan is stabled somewhere; it only works if the caravan is sitting out in a room. To find a stabled caravan, one can either go searching the various stables for it or TRANSFER it to the closest stable.  &lt;br /&gt;
&lt;br /&gt;
::NOTE:  It is not part of the main Recall system, and does not award experience as a result, nor is it likely to. The verb recall was used simply because it made the most sense.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Spook&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Caravans and Pack Animals have the ability to drag you from combat.  There is a small potential to be hurt from the attempt.&lt;br /&gt;
::Syntax: [[Tell_command|TELL]] &amp;lt;pack animal/caravan&amp;gt; SPOOK&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;[[kregkeirel|Kregkeirels]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Found only on the island of [[Aesry]], these stalwart pack animals are there to assist island Traders with carrying their wares, similar to the storage packing crates found on mainland caravans.  They are rentable at two locations on Aesry by Traders of at least 35th circle. One stable is near the Trader guild hall by the docks, and the other is near the city.&lt;br /&gt;
&lt;br /&gt;
===Player Owned Caravans===&lt;br /&gt;
[[Caravan#Player-owned caravans|Player-owned cavavans]] are RENTED caravans which have had customizations applied to them by Traders. You can rent a caravan at 25th circle and begin adding these customizations. Should your caravan starve or experience another mishap, you can rent another caravan and it will have any customizations your old one had on it.&lt;br /&gt;
&lt;br /&gt;
===Commodity Trading===&lt;br /&gt;
Only Traders have access to the commodities market, allowing them to speculate on price fluctuations between cities and provinces.  Currently there are only three working commodity pits in Elanthia: [[Crossing]], [[Arthe Dale]], and [[Leth Deriel]].&lt;br /&gt;
&lt;br /&gt;
Table of Commodies [[Commodity Trading]]&lt;br /&gt;
&lt;br /&gt;
===Market Advantages===&lt;br /&gt;
Traders receive a better price when purchasing from shops with shopowners and when selling items to a pawnshop, gem buyer, or tanner.  Increased [[Charisma]] also increases profit.&lt;br /&gt;
&lt;br /&gt;
===Trader Markets===&lt;br /&gt;
Traders of at least 20th circle may rent market tables located in [[The Crossing]], [[Riverhaven]], [[Shard]], [[Muspar&#039;i]], [[Aesry]] and the first tier of [[Ratha]]. Traders of at least 30th circle can rent their own [[Trader Owned Shops|Shops]] in the plazas located in [[The Crossing]], [[Riverhaven]] and [[Shard]].  As of the release of the Trader Shops, stalls, which are currently only located in [[The Crossing]], have been closed.&lt;br /&gt;
&lt;br /&gt;
To remove a disruptive adventurer from a market place, two Traders of at least 20th circle or a single Trader at least 10 circles higher than the target must &amp;lt;tt&amp;gt;ASK GUARD FOR THE REMOVAL OF (person)&amp;lt;/tt&amp;gt;.  This will also work on fellow Traders if they do not have a table rented in the building.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tables&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:The cost per table is a couple gold for four hours of rental. Each table can hold up to twenty items. Traders can purchase one rental ticket per hour, therefore it takes three hours to claim all four tables in a room. To rent a table, &amp;lt;tt&amp;gt;ASK MONGER FOR TICKET&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PUT&amp;lt;/tt&amp;gt; the ticket on an empty table.  If left unattended for even a couple minutes, rented tables are covered by a tarp courtesy a market attendant.  Goods should be removed from the table before the rental ticket expires, or else there is a storage fee of several gold. &amp;lt;tt&amp;gt;ASK MONGER FOR GOODS&amp;lt;/tt&amp;gt; within 48 hours to recover your items.&lt;br /&gt;
:For more information see [[Trader Market Tables]].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stalls&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:With the introduction of Trader Owned Shops, the stalls have been closed, possibly permanently.  The price for a stall is 10 platinum Kronars for 10 days of rental.  Stalls contain three tables, each holding up to twenty items.  All tables may be used immediately upon rental.  To rent a stall, &amp;lt;tt&amp;gt;ASK MONGER FOR STALL&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PUT&amp;lt;/tt&amp;gt; the ticket on an empty stall.  Unlike regular tables, stall tables can be left unattended and will not be covered until someone attempts to price or buy an item.  To remove an unwelcome guest, &amp;lt;tt&amp;gt;ASK GUARD FOR THE REMOVAL OF (person)&amp;lt;/tt&amp;gt;.  You can also &amp;lt;tt&amp;gt;OPEN&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;CLOSE&amp;lt;/tt&amp;gt; a stall while standing outside of it.  Once your rental expires, you must wait 10 days before renting another stall.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trader Owned Shops&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:For more information see [[Player owned shop]].&lt;br /&gt;
&lt;br /&gt;
===Auction Halls===&lt;br /&gt;
Traders of at least 30th circle are able to use the auction halls located in [[The Crossing]], [[Riverhaven]] and the guildhall in [[Ratha]].&lt;br /&gt;
:For more information see [[Trader Auction Halls]].&lt;br /&gt;
&lt;br /&gt;
===Horse Trading===&lt;br /&gt;
Traders of sufficient skill and circle (25) can buy and sell horses with other adventurers.  This ability is most frequently used to facilitate transfer of a horse from one person to another.  Traders also have an [[Horses#Teaching_Adventurers_and_Horses|Instruction Technique]], Advanced Riding, to teach.&lt;br /&gt;
:For more information see [[Trader Horse Brokering]].&lt;br /&gt;
&lt;br /&gt;
===Gem Pouches &amp;amp; Shops===&lt;br /&gt;
Traders of appropriate skill and circle (20 Charisma and 105 total between Trading+Appraisal, generally around 12th-15th Circle) have the unique ability to sell gems in bulk via gem pouches.  In addition to selling the gems in bulk Traders also receive a higher profit on their sales than the typical adventurer, up to 60% for a high-level, high-charisma Trader using Finesse.  This [[Trader_gem_selling_bonus|gem selling bonus]] is based on charisma, trading skill, and appraisal skill.  Traders are also able to [[Untie_command|UNTIE]] POUCH in order to split the contents of one pouch into another and [[Combine_command|COMBINE]] POUCH WITH SECOND POUCH to merge 2 tied pouches together. Note that untie does not actually untie a pouch so you can get or see individual gems.  &lt;br /&gt;
&lt;br /&gt;
Traders also have the ability to [[Gather_command|GATHER]] gems to move them from one container to another.  This verb will move all gems of a particular type into a separate gem pouch, which must be in your other hand. For example, GATHER RUBY IN MY POUCH would take all rubies from your first pouch, and move them into your second pouch.&lt;br /&gt;
&lt;br /&gt;
Traders of sufficient skill can also finance gem shops.&lt;br /&gt;
:For more information see [[Trader Shop Financing]].&lt;br /&gt;
&lt;br /&gt;
===Fur Shops===&lt;br /&gt;
Traders are also able to sell bundles at a higher profit than the typical adventurer as with the gem pouches.  To facilitate this, [[item:fur packing crate|fur packing crates]] are available for purchase at the [[Stone Clan]] and [[Fayrin&#039;s Rest]] outposts and will hold 100 skinned items each.&lt;br /&gt;
&lt;br /&gt;
Traders of sufficient skill can also finance fur shops.&lt;br /&gt;
:For more information see [[Trader Shop Financing]].&lt;br /&gt;
&lt;br /&gt;
===Shardstar Shipping===&lt;br /&gt;
In order to promote trade between the islands and the mainland, [[Shardstar Shipping]] allows Traders to ship items from one of their locations to another for a small fee.  Currently, there are shipping locations in [[The Crossing]], [[Riverhaven]], [[Aesry Surlaenis&#039;a]] and [[Ratha]].&lt;br /&gt;
&lt;br /&gt;
===Speculate===&lt;br /&gt;
Traders have a series of [[Speculate_command|Speculate]] abilities that are taught by various guild leaders:&lt;br /&gt;
Syntax: ASK (GUILDLEADER) ABOUT SKILL&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Speculate!!Circle!!Guild!!Details&lt;br /&gt;
|-&lt;br /&gt;
|Coin||12||Muspar&#039;i||Allows you to throw a random coin you are carrying and possibly stun your target.  CAUTION - You lose the coin!&lt;br /&gt;
|-&lt;br /&gt;
|Chaffer||45||Ratha||Allows you to publicly announce the sale on an object.  The messaging differs based on the type of object as well as the target character.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hirelings and Criers===&lt;br /&gt;
Hirelings are a new thing to the guild, you have to be in a town where their services are offered to hire one.  What hireling you get depends much on your circle, but there&#039;s still a random factor in for which one you&#039;ll get.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
HIRE &amp;lt;TYPE&amp;gt; (where TYPE is one of the following)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
ATTENDANT&amp;lt;BR&amp;gt;&lt;br /&gt;
LOCATE (Attained at 8th Circle)&amp;lt;BR&amp;gt;&lt;br /&gt;
CRIER&amp;lt;BR&amp;gt;&lt;br /&gt;
MESSENGER&amp;lt;BR&amp;gt;&lt;br /&gt;
DELIVERY&lt;br /&gt;
&lt;br /&gt;
Here are the basic commands:&lt;br /&gt;
&lt;br /&gt;
ATTENDANT: groom, dry, perfume, cologne, rope, pouch, pack, goods, follow, stay, leave, dismiss, and cost.&lt;br /&gt;
&lt;br /&gt;
Please be aware some services incur a onetime cost for each use. For a list of prices for services, ask the hireling about cost.&lt;br /&gt;
&lt;br /&gt;
LOCATE: Ask the hireling about HELP and he or she will give you instructions and cost to find someone.&lt;br /&gt;
&lt;br /&gt;
CRIER: Criers can be used in order to let the city know that you have a shop open for business, you are holding an auction or you are available to offer gem/skin selling services.  There is a charge for this service though, the criers have two forms of usage.  First is they can alert all people in the city that your stall or table is open.  In order to do this you must HIRE CRIER TOWN CONFIRM.  This service will cost you 2500 kronars.  The second service they offer is to not only alert the town of your presence but to go into neighboring hunting areas and send out messages there to.  The actual range of this isnt yet confirmed, to use this feature just use HIRE CRIER HUNT CONFIRM, there is a charge of 5000 kronars for this service.&lt;br /&gt;
&lt;br /&gt;
MESSENGER: Ask the hireling about HELP and he or she will give you instructions and cost to send a message to someone (within city limits).&lt;br /&gt;
&lt;br /&gt;
DELIVERY:  A dapper servant steps forward and says, &amp;quot;I will use our guild&#039;s resources to deliver to a person of your choosing in any of the known provinces for only 3000 Kronars, less if you have recently located, messaged or delivered to your target.  First, you will need to hold the item you want delivered in your right hand.  Then ask me to weigh the item that you want delivered to make sure it doesn&#039;t exceed limitations.  If the item is acceptable, you will need to give me the name of the person you want the item delivered.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
(To have an item weighed, put it in your right hand and type ASK servant FOR WEIGHT)&amp;lt;br /&amp;gt;&lt;br /&gt;
(To send the item, keep it in your right hand and type ASK servant for DELIVER &amp;lt;person&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |7||style=&amp;quot;background: #FFFFF2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |5||style=&amp;quot;background: #F2FFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |6th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; (&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;, &#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;) are listed in bold. These skills cannot count toward Nth skills, such as 1st or 2nd Lore.&lt;br /&gt;
&lt;br /&gt;
:Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, and {{Skill|Missile Mastery|Missile Mastery}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}}&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |20||style=&amp;quot;background: #F2F2FF;&amp;quot; |80||style=&amp;quot;background: #F2F2FF;&amp;quot; |200||style=&amp;quot;background: #F2F2FF;&amp;quot; |290||style=&amp;quot;background: #F2F2FF;&amp;quot; |490||style=&amp;quot;background: #F2F2FF;&amp;quot; |990&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |10||style=&amp;quot;background: #F2F2FF;&amp;quot; |50||style=&amp;quot;background: #F2F2FF;&amp;quot; |130||style=&amp;quot;background: #F2F2FF;&amp;quot; |250||style=&amp;quot;background: #F2F2FF;&amp;quot; |400||style=&amp;quot;background: #F2F2FF;&amp;quot; |800&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;Total Armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;30&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;130&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;330&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;540&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;890&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;1,790&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |10||style=&amp;quot;background: #FFF2F2;&amp;quot; |50||style=&amp;quot;background: #FFF2F2;&amp;quot; |130||style=&amp;quot;background: #FFF2F2;&amp;quot; |220||style=&amp;quot;background: #FFF2F2;&amp;quot; |370||style=&amp;quot;background: #FFF2F2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;Total Weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;10&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;50&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;130&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;220&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;370&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |40||style=&amp;quot;background: #FFFFF2;&amp;quot; |140||style=&amp;quot;background: #FFFFF2;&amp;quot; |380||style=&amp;quot;background: #FFFFF2;&amp;quot; |560||style=&amp;quot;background: #FFFFF2;&amp;quot; |910||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,660&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |250||style=&amp;quot;background: #FFFFF2;&amp;quot; |400||style=&amp;quot;background: #FFFFF2;&amp;quot; |700||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,450&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |250||style=&amp;quot;background: #FFFFF2;&amp;quot; |370||style=&amp;quot;background: #FFFFF2;&amp;quot; |620||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |80||style=&amp;quot;background: #FFFFF2;&amp;quot; |200||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |520||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |60||style=&amp;quot;background: #FFFFF2;&amp;quot; |180||style=&amp;quot;background: #FFFFF2;&amp;quot; |300||style=&amp;quot;background: #FFFFF2;&amp;quot; |500||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;140&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;460&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,260&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,950&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;3,250&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;6,400&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |90||style=&amp;quot;background: #F2FFF2;&amp;quot; |250||style=&amp;quot;background: #F2FFF2;&amp;quot; |370||style=&amp;quot;background: #F2FFF2;&amp;quot; |620||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |520||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |520||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |50||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |220||style=&amp;quot;background: #F2FFF2;&amp;quot; |420||style=&amp;quot;background: #F2FFF2;&amp;quot; |920&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |50||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |220||style=&amp;quot;background: #F2FFF2;&amp;quot; |370||style=&amp;quot;background: #F2FFF2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |6th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;100&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;380&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;980&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,580&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;2,680&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;5,480&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;280&#039;&#039;&#039;||&#039;&#039;&#039;1,020&#039;&#039;&#039;||&#039;&#039;&#039;2,700&#039;&#039;&#039;||&#039;&#039;&#039;4,290&#039;&#039;&#039;||&#039;&#039;&#039;7,190&#039;&#039;&#039;||&#039;&#039;&#039;14,440&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Soft Requirements are not counted towards cumulative totals.&lt;br /&gt;
&lt;br /&gt;
==[[Rumor System]]==&lt;br /&gt;
The rumor system allows you to gossip with certain NPCs throughout the realms.  &amp;lt;tt&amp;gt;ASK (NPC) ABOUT/FOR RUMOR&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;WHISPER (NPC) (your rumor)&amp;lt;/tt&amp;gt; to have your rumor reviewed by a [[GameMaster]] and possibly added to the system one day!&lt;br /&gt;
&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
Traders have a number of role play and functional items in game available to them.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[abacus|The Abacus]] - items that allow all Traders to quickly calculate the conversion between the 3 currencies.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[handbill|Handbills]] - sold at [[Chispin&#039;s Handbills]] in [[RanikMap42|Therenborough]], these are pre-printed items to hand out to your customers.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[ledger|Ledgers]] - a vital tool given to each Trader upon entering the guild, these work similar to [[spellbook|spellbooks]] with chapters and pages covering many facets of the Trader&#039;s business.  [[Read_command|Reading]] will provide the basic information on each page, and [[Study_command|studying]] each page will teach a very small amount of [[Scholarship_skill|scholarship]] and [[Appraisal_skill|appraisal]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Embroidery]] - while open to all guilds, Traders receive a large bonus to the quality of the stitch, as well as the ability to use a number of Trader-only patterns.  See also [[:Category:Embroidery_Shops|Embroidery Shops]] for patterns and supplies.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Trader Jewelry]] - while wearable and usable by all guilds, when a Trader [[Appraise_command|appraises]] these uncommon pieces of jewelry and decorative items, they see a large amount of information on the gems, metals and craftsmanship of the components.  Due to the large amount of information given per piece, these items teach [[Appraisal_skill|appraisal]] higher than basic items.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Banquet Halls]] - while a Trader will get no experience for renting one, these locations can be rented by a Trader for parties, public gatherings, etc.  Banquet Halls also include a gambling room with a fully functional craps table.  Currently there is a Hall in the [[Riverhaven]] Trader Guild.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Trader Titles]]&lt;br /&gt;
*[[Trader Abilities Chart]]&lt;br /&gt;
*[[:Category:Trader_Shops|Trader-only Shops]]&lt;br /&gt;
*[[Traders of Renown]]&lt;br /&gt;
*[[Trader spells|Trader Spells]]&lt;br /&gt;
*(obsolete)[[Post:Trader_Magic_-_03/03/2014_-_22:52|Glimpse of Trader Magic]] &lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Supple_oilcloth_pouch_painted_with_a_flask_of_oil&amp;diff=545813</id>
		<title>Item:Supple oilcloth pouch painted with a flask of oil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Supple_oilcloth_pouch_painted_with_a_flask_of_oil&amp;diff=545813"/>
		<updated>2021-02-21T01:50:03Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=pouch&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=oilcloth,paint&lt;br /&gt;
|STag=flask of oil,flask,oil&lt;br /&gt;
|type=container, creation, stacking&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=12,500&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=2&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=200&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|rare=true&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* {{com|study}}: It looks like a supple oilcloth pouch painted with a flask of oil is designed to hold items that look exactly like &#039;a flask of oil&#039;.&lt;br /&gt;
&lt;br /&gt;
Only unused oil can be placed inside.&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Kitchen_rat&amp;diff=545764</id>
		<title>Item:Kitchen rat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Kitchen_rat&amp;diff=545764"/>
		<updated>2021-02-18T06:38:45Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: Created page with &amp;quot;{{Item |name=Kitchen rat |look=You see nothing unusual. |type=- |sourcetype=- |fname=No }} Does nothing&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Kitchen rat&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|type=-&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Does nothing&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Quartz_gargoyle&amp;diff=545232</id>
		<title>Quartz gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Quartz_gargoyle&amp;diff=545232"/>
		<updated>2021-02-01T06:38:18Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: /* Area Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Quartz Gargoyle&lt;br /&gt;
|Image File=QuartzGargoyle.PNG&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList=*{{rmap|150|Fang Cove (150)}}&lt;br /&gt;
|simulevel=33&lt;br /&gt;
|naturallevel=33&lt;br /&gt;
|weaponlevel=33&lt;br /&gt;
|defenselevel=33&lt;br /&gt;
|MinCap=135&lt;br /&gt;
|MaxCap=190&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=quartz hide&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=125&lt;br /&gt;
|MaxVal=256 Dokoras&lt;br /&gt;
|MaxArrangedVal=294 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Composed of rock, the [[gargoyle]] is a statue come to life at the hand of an ambitious mage.  Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening.  Still, it knows its task as a protector of its creator&#039;s domain, and will do its best to keep invaders from treading on its turf. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Very similar in most respects to [[granite gargoyle]]s, quartz gargoyles are more challenging foes.  They have higher attributes, are more skilled combatants and seem to hit significantly harder than their granite kin. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
Quartz gargoyles inhabit the [[Talas Sagamat]] mine in {{rmap|150| Fang Cove}}.  The area is indoors so they start advancing at pole range and usually spawn in packs of two.  The area is only accessible by [[Estate Holder]]s.  Although non-estate holders can join the [[sea mammoth]] to Fang Cove, only estate holders may leave the building where the mammoth docks. It requires 50 ranks of [[perception]] to find the gap in the wall to enter the area.&lt;br /&gt;
&lt;br /&gt;
===Skill Caps=== &lt;br /&gt;
*Weapons: skills at 140 hit more often then not (08/02/2016). Learning slows at 185 and soft caps (1/34) at 190 (06/24/2014). &amp;lt;br/&amp;gt;&lt;br /&gt;
*Defenses: skills in the high 160s to low 170s lock relatively quickly yet allow for safe mining even when engaged with four in melee.  Mining dangers pose the greater threat (08/02/2016).  Learning slows at 185 and soft caps (1/34) at 190 (06/24/2014).  Hard cap (0/34) at or before 250 (11/05/2020). &amp;lt;br/&amp;gt;&lt;br /&gt;
*[[Targeted Magic skill|Targeted Magic]]: soft caps (1/34) at or before 220 (11/05/2020). &amp;lt;br/&amp;gt; &lt;br /&gt;
*[[Tactics skill|Tactics]]: Hard cap at 243 with no soft cap - (34/34) at 242; (0/34) at 243 (05/16/2017). &amp;lt;br/&amp;gt;&lt;br /&gt;
*[[Skinning skill|Skinning]]: Mostly fails on skins with single arrange at 135.  Consistent perfect skins and quick locking with {{com|arrange}} {{tt|all}} at 250 (08/02/2016).  Can mindlock through 307 (10/15/2020). Learning becomes severely impaired by 324, only reaching (16/34) after 50 arranged skins (10/26/2020) and (6/34) at 336 after the same (11/05/2020). &amp;lt;br/&amp;gt;&lt;br /&gt;
*[[Locksmithing skill|Locksmithing]]:  Boxes are tough at 137. Ranger with 110 locksmithing/28 refl/28 agi and using HOL having no trouble with careful picking (12/1/2016).  Easily mindlocks using mainly {{tt|quick}} at 240 thru 260.  See Equipment/Loot section below for further details. &amp;lt;br/&amp;gt;&lt;br /&gt;
*[[Perception skill|Perception]]: Hard cap at 550 via {{com|hunt}} (3/3/2020). &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
NONE. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. &amp;lt;br/&amp;gt;&lt;br /&gt;
*Quartz gargoyles ARE immune to stuns, both physical and magical (such as [[Arc Light]]). &amp;lt;br/&amp;gt;&lt;br /&gt;
*Unlike their granite brethren, quartz gargoyles are NOT immune to [[spell::Ice Patch]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite/somewhat less than 30 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is not quite/somewhat less than 30 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is not quite/somewhat less than 30 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is not quite/somewhat less than 30 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is not quite/somewhat less than 30 &amp;lt;br/&amp;gt;&lt;br /&gt;
Some appraise at not quite in all stats and others at somewhat less. This can affect skill learning.  For example: &amp;lt;br/&amp;gt;&lt;br /&gt;
The ones with higher attributes train tactics higher. The lesser ones hard cap at 230ish, vice 243. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;it is wearing nothing.&lt;br /&gt;
*&#039;&#039;it is carrying nothing.&lt;br /&gt;
&lt;br /&gt;
Box Values - Common: 1-3 gold / Uncommon: 4-20 gold / Rare: 3-7 plat. (05/27/2017)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Common (95/100) boxes contain 0-9 copper, 0-9 bronze, 0-9 silver and 0-3 gold coins and/or 0-2 gems (valued at 0.4 to 3 gold each) along with occasional miscellaneous items.&lt;br /&gt;
*Uncommon (3/100) boxes contain 4-9 gold coins plus change and/or a gem valued at 4-11 gold.&lt;br /&gt;
*Rare (2/100) boxes contain 1-4 platinum coins plus change and a gem valued at 1.8 to 4 plat.&lt;br /&gt;
&lt;br /&gt;
{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} [[Locksmithing skill#Trap and lock difficulty|difficulty]] ranges:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Locksmithing skill|Locksmithing]]!![[Perception skill|Perception]]!![[Agility (stat)|Agility]]!!Min!!Max&lt;br /&gt;
|-&lt;br /&gt;
|160||230||30||(6) &#039;&#039;minor troubles&#039;&#039;||(9) &#039;&#039;odds against you&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|170||270||30|| (4) &#039;&#039;simple matter&#039;&#039;||(8) &#039;&#039;has edge on you&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|180-200||280-305||30||(3) &#039;&#039;trivially constructed&#039;&#039;||(8) &#039;&#039;has edge on you&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|210-220||315-325||30||(3) &#039;&#039;trivially constructed&#039;&#039;||(7) &#039;&#039;precisely at skill&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|230-240||330-342||30||(3) &#039;&#039;trivially constructed&#039;&#039;||(6) &#039;&#039;minor troubles&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|250||360||30||(2) &#039;&#039;laughable matter&#039;&#039;||(5) &#039;&#039;should not take long&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|260||370||40||(2) &#039;&#039;laughable matter&#039;&#039;||(4) &#039;&#039;simple matter&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The gargoyle can be arranged to produce a {{ilink|i|quartz hide|skin}}.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A loud stomping sound fills the air as a quartz gargoyle comes clomping in.&lt;br /&gt;
*Entrance:  &#039;&#039;Muttering fills the air as a quartz gargoyle stomps in.&lt;br /&gt;
*Exit:      &#039;&#039;A quartz gargoyle stomps &amp;lt;direction&amp;gt;, muttering to itself.&lt;br /&gt;
*Death1:    &#039;&#039;A quartz gargoyle grumbles and falls over with a *THUD*.&lt;br /&gt;
*Death2:    &#039;&#039;A quartz gargoyle grumbles and goes still.&lt;br /&gt;
*Decay:     &#039;&#039;A quartz gargoyle&#039;s statuesque form turns to dust and fades away.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;Reflecting on the quartz gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in locked boxes. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{cat|Gargoyle}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grass_eel&amp;diff=542801</id>
		<title>Grass eel</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grass_eel&amp;diff=542801"/>
		<updated>2020-12-19T19:58:49Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Grass Eel&lt;br /&gt;
|Image File=grasseel.jpg&lt;br /&gt;
|Province=Ilithi, Therengia, Zoluren&lt;br /&gt;
|City=Crossing,Riverhaven,Shard,Horse Clan&lt;br /&gt;
|MapList=*{{rmap|4|Applebrandy Riverbed (4)}}&lt;br /&gt;
|MapList2=*{{rmap|32|Riverhaven West Wilds (32)}}&lt;br /&gt;
|MapList3=*{{rmap|71|Gilen Osto Steppes (71)}}&lt;br /&gt;
|simulevel=5&lt;br /&gt;
|naturallevel=6&lt;br /&gt;
|weaponlevel=3&lt;br /&gt;
|defenselevel=5&lt;br /&gt;
|level=5&lt;br /&gt;
|MinCap=25&lt;br /&gt;
|MaxCap=50&lt;br /&gt;
|BodyType=ophidian&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=an eel skin&lt;br /&gt;
|Skin Weight=4&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;36&lt;br /&gt;
|MaxVal=117 Kronars&lt;br /&gt;
|MaxArrangedVal=105 Kronars&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|mskill2=&amp;gt;25&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill2=&amp;gt;25&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
No more than eighteen inches long, this grass eel has a nasty disposition entirely out of proportion with its size.  In fact it looks more like a green bootlace than anything else.  The eel more than makes up in speed and agility what it lacks in strength, however, and a score of bites from a score of grass eels would not be a pleasant experience.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
It is wearing nothing!&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
West of Crossing they swarm, not recommended below 35 ranks in defenses, maybe more in your armor.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be difficult to retreat from.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tactics hard cap at 60 (confirmed 5/17/2015)&amp;lt;br /&amp;gt;&lt;br /&gt;
Armor soft cap at 48 (confirmed 5/17/2015)&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons soft cap at 42 (4/16/2016)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Evasion capped out at 50 ranks, hard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7/28/17 - Cleric - Evasion Mindlocked @ 53 still, Shield ML @47, stealth ML @51, Defending ML @51 --- Weapons are dabbling at 42, looks like the soft cap holds.&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Striped_badger&amp;diff=542793</id>
		<title>Striped badger</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Striped_badger&amp;diff=542793"/>
		<updated>2020-12-19T19:34:41Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Striped Badger&lt;br /&gt;
|Image File=stripedbadger.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|6a | Brambles of the North Gate (6a)}}&lt;br /&gt;
|simulevel=3&lt;br /&gt;
|naturallevel=3&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=3&lt;br /&gt;
|level=3&lt;br /&gt;
|MinCap=19&lt;br /&gt;
|MaxCap=42&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a badger pelt&lt;br /&gt;
|Skin Weight=9&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a curved claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some badger bones&lt;br /&gt;
|Bone Weight=6&lt;br /&gt;
|RequiredRanks=20&lt;br /&gt;
|MaxVal=35 Kronars&lt;br /&gt;
|mskill2=&amp;lt;25&lt;br /&gt;
|mcap=&amp;lt;25&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill2=&amp;lt;25&lt;br /&gt;
|mcap=&amp;lt;25&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The badger is a sturdy, wily-looking animal, with a low, sleek body, a flat head with a slender snout full of teeth, and a set of formidable claws. Its shiny fur is striped in brown and black and white. It waddles when it walks, but can move quickly when it needs to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Body Type: Quadruped&lt;br /&gt;
*Attacks: Bites and Claws&lt;br /&gt;
*Weapon Caps:&lt;br /&gt;
&lt;br /&gt;
==Hunting Data==&lt;br /&gt;
&lt;br /&gt;
*Could hide at melee with 35 stealth and moderate hindrance&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Striped_badger&amp;diff=542791</id>
		<title>Striped badger</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Striped_badger&amp;diff=542791"/>
		<updated>2020-12-19T19:34:16Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Striped Badger&lt;br /&gt;
|Image File=stripedbadger.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|6a | Brambles of the North Gate (6a)}}&lt;br /&gt;
|simulevel=3&lt;br /&gt;
|naturallevel=3&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=3&lt;br /&gt;
|level=3&lt;br /&gt;
|MinCap=19&lt;br /&gt;
|MaxCap=42&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a badger pelt&lt;br /&gt;
|Skin Weight=9&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a curved claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some badger bones&lt;br /&gt;
|Bone Weight=6&lt;br /&gt;
|RequiredRanks=20&lt;br /&gt;
|MaxVal=35 Kronars&lt;br /&gt;
|mcap=&amp;lt;25&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=&amp;lt;25&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The badger is a sturdy, wily-looking animal, with a low, sleek body, a flat head with a slender snout full of teeth, and a set of formidable claws. Its shiny fur is striped in brown and black and white. It waddles when it walks, but can move quickly when it needs to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Body Type: Quadruped&lt;br /&gt;
*Attacks: Bites and Claws&lt;br /&gt;
*Weapon Caps:&lt;br /&gt;
&lt;br /&gt;
==Hunting Data==&lt;br /&gt;
&lt;br /&gt;
*Could hide at melee with 35 stealth and moderate hindrance&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lybadel&amp;diff=542560</id>
		<title>Lybadel</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lybadel&amp;diff=542560"/>
		<updated>2020-12-13T17:32:54Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{boat&lt;br /&gt;
|name= &lt;br /&gt;
|class= unknown&lt;br /&gt;
|look= &lt;br /&gt;
|rooms= 11&lt;br /&gt;
|captain= Halasael&lt;br /&gt;
|fare= None&lt;br /&gt;
|route= [[Riverhaven]] &amp;lt;br /&amp;gt; [[Aesry Surlaenis&#039;a]]&lt;br /&gt;
|extras= magonel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Disclaimer:  The arrival time of the Lybadel is estimated and can be significantly off due to patrol conditions.  The owners of the Lybadel can not be held responsible for being off in such estimations.&lt;br /&gt;
&lt;br /&gt;
==Ship==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Lybadel, Prow&lt;br /&gt;
|desc=Walking in this tiny area is difficult due to the litter of ropes, some coiled and some stretching from the railings and belaying pins up into the maze of wood and canvas above.  The massive iron anchor, rusted and pitted from years of service, lies next to a huge windlass, its chain coiled neatly round the capstan.  Forward, the bowsprit stretches far out over the water, and tucked underneath it is the carved figurehead of a serene and beautiful woman.  You also see the rungs of an iron ladder fastened into the wall of the forecastle aft.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ship paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Lybadel, Foredeck&lt;br /&gt;
|desc=Varnished ironwood railings surround the foredeck on all four sides, and ropes in dizzying numbers seem to lead in every direction.  The smells of fresh varnish and salt air compete with the more appetizing odors coming from the galley stove&#039;s vent along the port rail.  The foremast rises through the decking at its forward edge, next to a gap in the railing allowing access to a column of iron rungs hammered into the edge of the deck leading down to the prow.  You also see a dark barrel, a chain pile, a mangonel, a steep stairway going down and aft, a heavy crate, the fore course and the flying jib.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ship paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Lybadel, Foremast&lt;br /&gt;
|desc=Slippery with years of wear and the almost constant salt spray when the ship is in motion, the ramrod straight ash foremast is climbable only because of the rope footholds and an occasional spar.  Sails hang from the spars and between the masts, lines criss-crossing around them.  You also see the foremast and the fore topmast staysail.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ship paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Lybadel, Main Deck&lt;br /&gt;
|desc=In the middle of the ship, the main deck is closest to the water of all the open decks, and on a hard heel the waves can wash over the exposed planks.  For this reason, everything is securely fastened down to keep it from sliding or being washed away, and the hatches are tightly dogged shut.  Forward lies the forecastle and an oak door leading to the galley, while aft rises the quarterdeck and under it, a cabin door.  You also see a mangonel, a dark barrel, a heavy crate, a chain pile, a steep stairway leading up and forward and a narrow ladder aft going up.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ship paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Lybadel, Galley&lt;br /&gt;
|desc=Warmly lit day and night for the benefit of hungry sailors, the galley has food and drink available at all times.  On the starboard side stands a large oval pedestal table surrounded on three sides by a built-in bench, with cabinets and cubbyholes forming its sides and back wall.  To port is a long counter, behind which is the glowing hot black iron stove and a food storage area.  You also see an oak door.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ship paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the table.}}&lt;br /&gt;
{{ShopItem|t=f|black coffee (4)|name=a cast iron pot of strong black coffee|0}}&lt;br /&gt;
{{ShopItem|t=f|crusty hard rolls|name=a bowl filled to the brim with golden crusty hard rolls|0}}&lt;br /&gt;
{{ShopItem|t=f|savory lamb stew|name=a small black cauldron filled with savory lamb stew|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Lybadel, Crew&#039;s Quarters&lt;br /&gt;
|desc=Next to the door, the huge main-mast rises through the floor and pierces the ceiling.  A circle of hooks has been hammered into it, and various items of clothing and raingear dangle from them, swaying with the motion of the ship.  The rest of the large hold is filled with the crew&#039;s hammocks, slung between the framing poles and pillars.  Along the sides of the ship are large sea chests, unobtrusively bolted to the deck.  You also see a cabin door.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ship paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Lybadel, Quarterdeck&lt;br /&gt;
|desc=Thick as a good-sized tree, the main-mast towers above the decking at its forward edge.  Aft, the poop deck rises about eight feet above the level of the quarterdeck, and an ornately carved door leads to the captain&#039;s cabin, tucked under the higher deck.  A long bench curves along the port railing.  You also see a heavy crate, a mangonel, a dark barrel, a very steep stairway aft going up, a narrow ladder forward going down and a chain pile.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ship paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Lybadel, Captain&#039;s Cabin&lt;br /&gt;
|desc=At the very rear of the ship, directly under the poop deck, the Captain&#039;s cabin is by ship&#039;s standards comfortable and spacious.  Diamond-paned windows cross the aft wall above a carved oak desk, reflecting the golden light of the room from their shiny blackness.  A wide bunk has been built into the port wall, with storage bins and cabinets let into the paneling above it.  You also see a door.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ship paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Lybadel, Main-mast Crow&#039;s Nest&lt;br /&gt;
|desc=At almost the very top of the main-mast, the crow&#039;s nest provides a small resting platform with a flimsy rail from which to look out over the darkness of the surrounding sea or scan the stars.  From this perch high over the ocean comes the first sight of land lights, obstacles ahead in the darkness, or other ships&#039; lanterns.  You also see the main-mast, the main topsail and a small silver telescope.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ship paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Lybadel, Poop Deck&lt;br /&gt;
|desc=The ship&#039;s wheel is located here, at the highest part of the ship, almost directly above the rudder.  Over the aft rail is a steep drop down to the sea, invisible in the darkness, and three glowing lanterns hang from the railing as a warning and notice to other ships plying these waters.  Forward, the mizzenmast rises out of the decking toward the sky.  You also see Captain Halasael and a very steep stairway forward going down.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ship paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Lybadel, Mizzenmast&lt;br /&gt;
|desc=A bewildering array of ropes and canvas, furled and unfurled, is barely visible through the darkness from this perch at the top of the mizzenmast.  Frighteningly far below shines the glow of the ship&#039;s lanterns on the stern.  You also see the mizzenmast and the mizzen topsail.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ship paths: none.}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ship that carries passengers on a route between [[Riverhaven]] and [[Aesry Surlaenis&#039;a]].&lt;br /&gt;
* [[Halasael]] is the captain of this ship.&lt;br /&gt;
* Unlike many transport ships, the Lybadel has teleportation interference in every room, making it impossible for a Moon Mage to &amp;quot;cheat&amp;quot; the trip.&lt;br /&gt;
* Unlike most other ships in general, the Lybadel does not use the traditional forward, aft, port, starboard directions and instead has climbable obstacles seperating the rooms.&lt;br /&gt;
* There are [[pirate]]s that spawn onboard throughout the trip&lt;br /&gt;
&lt;br /&gt;
{{Cat|Ships, Transport ships}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lybadel&amp;diff=542559</id>
		<title>Lybadel</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lybadel&amp;diff=542559"/>
		<updated>2020-12-13T17:31:47Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{boat&lt;br /&gt;
|name= &lt;br /&gt;
|class= unknown&lt;br /&gt;
|look= &lt;br /&gt;
|rooms= 11&lt;br /&gt;
|captain= Halasael&lt;br /&gt;
|fare= None&lt;br /&gt;
|route= [[Riverhaven]] &amp;lt;br /&amp;gt; [[Aesry Surlaenis&#039;a]]&lt;br /&gt;
|extras= magonel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Disclaimer:  The arrival time of the Lybadel is estimated and can be significantly off due to patrol conditions.  The owners of the Lybadel can not be held responsible for being off in such estimations.&lt;br /&gt;
&lt;br /&gt;
==Ship==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Lybadel, Prow&lt;br /&gt;
|desc=Walking in this tiny area is difficult due to the litter of ropes, some coiled and some stretching from the railings and belaying pins up into the maze of wood and canvas above.  The massive iron anchor, rusted and pitted from years of service, lies next to a huge windlass, its chain coiled neatly round the capstan.  Forward, the bowsprit stretches far out over the water, and tucked underneath it is the carved figurehead of a serene and beautiful woman.  You also see the rungs of an iron ladder fastened into the wall of the forecastle aft.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ship paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Lybadel, Foredeck&lt;br /&gt;
|desc=Varnished ironwood railings surround the foredeck on all four sides, and ropes in dizzying numbers seem to lead in every direction.  The smells of fresh varnish and salt air compete with the more appetizing odors coming from the galley stove&#039;s vent along the port rail.  The foremast rises through the decking at its forward edge, next to a gap in the railing allowing access to a column of iron rungs hammered into the edge of the deck leading down to the prow.  You also see a dark barrel, a chain pile, a mangonel, a steep stairway going down and aft, a heavy crate, the fore course and the flying jib.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ship paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Lybadel, Foremast&lt;br /&gt;
|desc=Slippery with years of wear and the almost constant salt spray when the ship is in motion, the ramrod straight ash foremast is climbable only because of the rope footholds and an occasional spar.  Sails hang from the spars and between the masts, lines criss-crossing around them.  You also see the foremast and the fore topmast staysail.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ship paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Lybadel, Main Deck&lt;br /&gt;
|desc=In the middle of the ship, the main deck is closest to the water of all the open decks, and on a hard heel the waves can wash over the exposed planks.  For this reason, everything is securely fastened down to keep it from sliding or being washed away, and the hatches are tightly dogged shut.  Forward lies the forecastle and an oak door leading to the galley, while aft rises the quarterdeck and under it, a cabin door.  You also see a mangonel, a dark barrel, a heavy crate, a chain pile, a steep stairway leading up and forward and a narrow ladder aft going up.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ship paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Lybadel, Galley&lt;br /&gt;
|desc=Warmly lit day and night for the benefit of hungry sailors, the galley has food and drink available at all times.  On the starboard side stands a large oval pedestal table surrounded on three sides by a built-in bench, with cabinets and cubbyholes forming its sides and back wall.  To port is a long counter, behind which is the glowing hot black iron stove and a food storage area.  You also see an oak door.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ship paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the table.}}&lt;br /&gt;
{{ShopItem|t=f|black coffee (4)|name=a cast iron pot of strong black coffee|0}}&lt;br /&gt;
{{ShopItem|t=f|crusty hard rolls|name=a bowl filled to the brim with golden crusty hard rolls|0}}&lt;br /&gt;
{{ShopItem|t=f|savory lamb stew|name=a small black cauldron filled with savory lamb stew|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Lybadel, Crew&#039;s Quarters&lt;br /&gt;
|desc=Next to the door, the huge main-mast rises through the floor and pierces the ceiling.  A circle of hooks has been hammered into it, and various items of clothing and raingear dangle from them, swaying with the motion of the ship.  The rest of the large hold is filled with the crew&#039;s hammocks, slung between the framing poles and pillars.  Along the sides of the ship are large sea chests, unobtrusively bolted to the deck.  You also see a cabin door.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ship paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Lybadel, Quarterdeck&lt;br /&gt;
|desc=Thick as a good-sized tree, the main-mast towers above the decking at its forward edge.  Aft, the poop deck rises about eight feet above the level of the quarterdeck, and an ornately carved door leads to the captain&#039;s cabin, tucked under the higher deck.  A long bench curves along the port railing.  You also see a heavy crate, a mangonel, a dark barrel, a very steep stairway aft going up, a narrow ladder forward going down and a chain pile.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ship paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Lybadel, Captain&#039;s Cabin&lt;br /&gt;
|desc=At the very rear of the ship, directly under the poop deck, the Captain&#039;s cabin is by ship&#039;s standards comfortable and spacious.  Diamond-paned windows cross the aft wall above a carved oak desk, reflecting the golden light of the room from their shiny blackness.  A wide bunk has been built into the port wall, with storage bins and cabinets let into the paneling above it.  You also see a door.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ship paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Lybadel, Main-mast Crow&#039;s Nest&lt;br /&gt;
|desc=At almost the very top of the main-mast, the crow&#039;s nest provides a small resting platform with a flimsy rail from which to look out over the darkness of the surrounding sea or scan the stars.  From this perch high over the ocean comes the first sight of land lights, obstacles ahead in the darkness, or other ships&#039; lanterns.  You also see the main-mast, the main topsail and a small silver telescope.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ship paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Lybadel, Poop Deck&lt;br /&gt;
|desc=The ship&#039;s wheel is located here, at the highest part of the ship, almost directly above the rudder.  Over the aft rail is a steep drop down to the sea, invisible in the darkness, and three glowing lanterns hang from the railing as a warning and notice to other ships plying these waters.  Forward, the mizzenmast rises out of the decking toward the sky.  You also see Captain Halasael and a very steep stairway forward going down.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ship paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Lybadel, Mizzenmast&lt;br /&gt;
|desc=A bewildering array of ropes and canvas, furled and unfurled, is barely visible through the darkness from this perch at the top of the mizzenmast.  Frighteningly far below shines the glow of the ship&#039;s lanterns on the stern.  You also see the mizzenmast and the mizzen topsail.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ship paths: none.}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ship that carries passengers on a route between [[Riverhaven]] and [[Aesry Surlaenis&#039;a]].&lt;br /&gt;
* [[Halasael]] is the captain of this ship.&lt;br /&gt;
* Unlike many transport ships, the Lybadel has teleportation interference in every room, making it impossible for a Moon Mage to &amp;quot;cheat&amp;quot; the trip.&lt;br /&gt;
* Unlike most other ships in general, the Lybadel does not use the traditional forward, aft, port, starboard directions and instead has climbable obstacles seperating the rooms.&lt;br /&gt;
* There are pirates that spawn onboard throughout the trip&lt;br /&gt;
&lt;br /&gt;
{{Cat|Ships, Transport ships}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pohodu&amp;diff=542015</id>
		<title>Pohodu</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pohodu&amp;diff=542015"/>
		<updated>2020-12-06T04:55:32Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: Armorsmith&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Gor&#039;Tog&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Platinum&lt;br /&gt;
|relat=Sak (brother)&lt;br /&gt;
}}&lt;br /&gt;
You see Stoic Pohodu, a Gor&#039;Tog.&lt;br /&gt;
He has a square-jawed face, red eyes and a bulbous nose.  He has ebon skin and a burly build.&lt;br /&gt;
He is very tall for a Gor&#039;Tog.&lt;br /&gt;
He appears young.&lt;br /&gt;
&lt;br /&gt;
He is wearing a metal scale helm, a rugged leather mask, a well-worn and heavily modified suit of plate with roughshod features, a midnight blue tower shield on his left arm, some dark chain gauntlets with spiked iron knuckle guards, a billowing white silk shirt with wide dagged sleeves, an alerce armband displaying a soulstone mongoose defending a lion from vipers, a rowan pilgrim&#039;s badge depicting the Misenseor Abbey, an ornate darkstone ring, and a swirling eddy of incandescent light bound by a gold-striated coralite frame.&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_436/Alteration_sessions&amp;diff=540462</id>
		<title>Hollow Eve Festival 436/Alteration sessions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_436/Alteration_sessions&amp;diff=540462"/>
		<updated>2020-11-28T22:14:30Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: /* Platinum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Overview==&lt;br /&gt;
An extensive overview of the alteration process, along with guidelines and lists of rare materials required for alteration additions can be found on the [[Alteration]]s page.&lt;br /&gt;
* [[Premium]] subscribers are allowed 3 alterations per [[Hollow Eve]] festival.&lt;br /&gt;
* [[Free accounts]] and standard subscribers are allowed 2 alterations per festival.&lt;br /&gt;
* These limits are per account, not per character.&lt;br /&gt;
&lt;br /&gt;
This limit pertains only to alterations done by merchants within the festival grounds.  Alterations gained from scrolls, such as those found in the [[Sleeping Dragon Corn Maze 436|Sleeping Dragon Corn Maze]], do not count towards this limit. Staff reserves the right to lift these limits when and if the majority of ticket holders have received their allotment of alterations before the end of the festival.&lt;br /&gt;
&lt;br /&gt;
===Where===&lt;br /&gt;
Merchants sessions are held in [[Saidakyp of Andreshlew]].&lt;br /&gt;
&lt;br /&gt;
===When===&lt;br /&gt;
* Keep an eye on Twitter ([https://twitter.com/dragonrealms @DragonRealms]) and the calendar for merchant appearances!&lt;br /&gt;
* Live merchants and alterers could show up unannounced at any time!  Be vigilant!&lt;br /&gt;
* A schedule of &#039;&#039;some&#039;&#039; pre-announced sessions is available via the {{com|festival}} {{tt|alterations}} command.&lt;br /&gt;
&lt;br /&gt;
==Session List==&lt;br /&gt;
The &amp;quot;Alterations Done&amp;quot; column should contain the number of alterations done during the session (if known). The &amp;quot;Items&amp;quot; column should contain a very brief description of the types of items that were done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Italicized&#039;&#039; listings are scheduled as per {{tt|FESTIVAL ALTERATIONS}} and are subject to change.&lt;br /&gt;
===Prime===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Date!!Day!!Time (EST)!!Merchant!!Alterations&amp;lt;br&amp;gt;Done!!Items&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-02 || Monday || 10:30pm || [[Ysu]] || 2 || Live Bugs &amp;amp; {{ilink|i|biomechanical tarantula}}s&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-03 || Tuesday || 10:00pm || [[Eludia]] || 11 || cambrinth&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-04 || Wednesday || 2:00pm || [[Maishi]] || 13 || clothing &amp;amp; jewelry&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-05 || Thursday || 9:00pm || [[Tidworth]] || 7 || things with mechanically moving parts&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-06 || Friday || 10:00pm || [[Sigzil]] || 11 || ritual and TM [[foci]]&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-07 || Saturday || 9:00am || [[Urdesas]] || 14 || clothing, jewelry, containers, etc.&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-07 || Saturday || 3:00pm || [[Tansae]] || 16 || non-magical items&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-07 || Saturday || 10:00pm || [[Hrinagri]] || 10 || [[holy icon]]s, [[soulstone]]s, [[holy weapon]]s, and [[pilgrim&#039;s badge]]s&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-08 || Sunday || 5:00pm || [[Lasto]] || 4 || books, journals, folios, or other scribing instruments&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-08 || Sunday || 10:00pm || [[Spidersworn|The&amp;amp;nbsp;Spidersworn]] || 18 || custom [[wildlace]] items, adding [[Velakan pearl]]s&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-09 || Monday || 10:00pm || [[Maishi]] || 10 || clothing and jewelry&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-10 || Tuesday || 7:00am || [[Sigzil]] || 4 || ritual and TM [[foci]]&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-10 || Tuesday || 10:00pm || [[Tansae]] || 4 || chipper weapons (changes to existing chippers)&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-13 || Friday || 5:00pm || [[Kouzan]] || 5 || instruments&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-13 || Friday || 10:00pm || [[Eludia]] || 5 || [[Post:Shadow Servant Alteration Guidelines - 10/31/2013 - 23:45|Shadow Servants]]&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-14 || Saturday || 7:00pm || [[Phinara]] || 17 || [[Regeneration Items|Regen]], silencing only, no cosmetic changes&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-14 || Saturday || 10:00pm || [[Endalar]] || 5 || [[Guardian Spirit]] ([[Post:Alteration Guidelines for Guardian Spirit and Circle of Sympathy - 11/11/2020 - 21:47|session guidelines]])&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-15 || Sunday || 6:00am || [[Hvelga]] || 12 || shields, armor, and parry sticks&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-15 || Sunday || 8:00pm || [[Soovie]] || 5 || food&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-17 || Tuesday || 12:00am || [[Tansae]] || 10 || non-magical items; {{ilink|i|swirling eddy of incandescent light bound by a gold-striated coralite frame|gift eddies}}&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-17 || Tuesday || 6:00pm || [[Tansae]] || 7 || non-magical items; {{ilink|i|swirling eddy of incandescent light bound by a gold-striated coralite frame|gift eddies}}&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-17 || Tuesday || 10:00pm || [[Endalar]] || 4 || [[Circle of Sympathy]] ([[Post:Alteration Guidelines for Guardian Spirit and Circle of Sympathy - 11/11/2020 - 21:47|session guidelines]])&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-18 || Wednesday || 8:00pm || [[Tidworth]] || 9 || things with mechanically moving parts&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-18 || Wednesday || 10:00pm || [[Blevina]] || 12 || pet grooming&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-19 || Thursday || 10:00pm || [[Olvin]] || 6 || Custom {{com|Depart}} Messages&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-20 || Friday || 10:00pm || [[Eludia]] || 5 || Moongates&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-21 || Saturday || 10:00am || [[Kouzan]] || 5 || instruments&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-21 || Saturday || 4:00pm || [[Oizys]] || 5 || [[Alteration#Tattoos|tattoos]]&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-21 || Saturday || 7:00pm || [[Tidworth]] || 7 || things with mechanically moving parts&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-21 || Saturday || 10:00pm || [[Hhsuna]] || 5 || Features: S&#039;Kra Mur Head Crests ([[Post:Hhsuna? S&#039;kra crest &amp;quot;issues&amp;quot; resolved? - 11/16/2020 - 20:34|alteration guidelines]])&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-22 || Sunday || 8:30am || [[Hashal]] || 18 || clothing, jewelry, and containers&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-22 || Sunday || 3:00pm || [[Phinara]] || 10 || Regen+Ezatmo: Adding/change messages + cosmetic item work.&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-22 || Sunday || 10:00pm || [[Olvin]] || 8 || Custom Arrival Messages&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-23 || Monday|| 7:30am || [[Urdesas]] || 18 || clothing, jewelry, containers, etc.&lt;br /&gt;
|-&lt;br /&gt;
| 2020-11-23 || Monday  || 2:00pm || [[Zipsy]] || 71 || [[Alteration#Titles|custom titles]] ([[Zipsy/Custom titles|list of titles]])&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-23 || Monday|| 8:00pm || [[Urdesas]] || 10 || clothing, jewelry, containers, etc.&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-23 || Monday || 10:00pm || [[Zipsy]] || 55 || [[Alteration#Titles|custom titles]] ([[Zipsy/Custom titles|list of titles]])&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-24 || Tuesday || 7:30am || [[Urdesas]] || 19 || clothing, jewelry, containers, etc.&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-24 || Tuesday || 2:30pm || [[Sindah]] || 6 ||  clothing, soft containers, jewelry, shoes, {{ilink|i|swirling eddy of incandescent light bound by a gold-striated coralite frame|gift eddies}}&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-24 || Tuesday || 3:45pm || [[Phinara]] ||13 || non-complicated items&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-24 || Tuesday || 5:00pm || [[Urdesas]] || 16 || clothing, jewelry, containers, etc.&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-24 || Tuesday || 10:00pm || [[Sestiva]] || 5 || altering and adding food to items from [[Hunka&#039;s Burning Love]]&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-24 || Tuesday || 11:45pm || [[Halvon]] || 6 || weapons and armor&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-25 || Wednesday || 11:45am || [[Urdesas]] || 11 || clothing, jewelry, containers, etc.&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-25 || Wednesday || 4:00pm || [[Kouzan]] || 7 || Bard-only session&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-25 || Wednesday || 9:00pm || [[Rellecke]] || 5 || Warrior Mage familiars ([[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04|alteration guidelines]])&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-25 || Wednesday || 10:00pm || [[Tompkins]] || 4 || home furniture (furniture must be in voucher form)&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-26 || Thursday || 7:00pm || [[Urdesas]] || 15 || clothing, jewelry, containers, etc.&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-26 || Thursday || 8:00pm || [[Sivswre]] || 6 || cambrinth&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-27 || Friday || 12:30pm || [[Sigzil]] || 11 || ritual and TM [[foci]]&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-27 || Friday || 9:00pm || [[Halvon]] || 5 ||  [[Maker_mark#Custom|custom maker&#039;s marks]] ([[Alteration#Custom_Mark_Creation|alteration guidelines]], [[Custom Maker&#039;s Marks (new)|list of marks]])&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-27 || Friday || 10:00pm || [[Hhsuna]] || 5 || Features: General&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-27 || Friday || 10:30pm || [[Maishi]] || 5 || clothing and jewelry&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-28 || Saturday || 1:30am || [[Hrinagri]] || || [[holy icon]]s, [[soulstone]]s, [[holy weapon]]s, and [[pilgrim&#039;s badge]]s&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-28 || Saturday || 8:00am || [[Urdesas]] ||  || clothing, jewelry, containers, etc.&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-28 || Saturday || 5:00pm || [[Talosea]] ||  || jewelry with empty settings &amp;amp; standard jewelry&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2020-11-29&#039;&#039; || &#039;&#039;Sunday&#039;&#039; || &#039;&#039;5:00pm&#039;&#039; || &#039;&#039;Merchant Madness&#039;&#039; ||  || A collection of merchants will be assembling to run a game of chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Platinum===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Date!!Day!!Time (EST)!!Merchant!!Alterations&amp;lt;br&amp;gt;Done!!Items&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-04 || Wednesday || 9:30pm || [[Eludia]] || 5 || cambrinth, Shadow Servants, and Moongates&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-05 || Thursday || 9:00pm || [[Eludia]] || 0 || cambrinth, Shadow Servants, and Moongates&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-21 || Saturday || 1:00pm || [[Kouzan]] || 4 || instruments&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-21 || Saturday || 8:00pm || [[Maishi]] || 8 || clothing and jewelry&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-22 || Sunday || 9:00pm || [[Sestiva]] || 3 || food for magical cookware&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-23 || Monday || 7:30pm || [[Oizys]] || 5 || [[Alteration#Tattoos|tattoos]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;2020-11-28&#039;&#039; || &#039;&#039;Saturday&#039;&#039; || &#039;&#039;9:00pm&#039;&#039; || &#039;&#039;[[Rellecke]]&#039;&#039; || || Warrior Mage familiars ([[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04|alteration guidelines]])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;2020-11-29&#039;&#039; || &#039;&#039;Sunday&#039;&#039; || &#039;&#039;2:00pm&#039;&#039; || [[Halvon]] || ||  [[Maker_mark#Custom|custom maker&#039;s marks]] ([[Custom Maker&#039;s Marks (new)|list of marks]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2020-12-02&#039;&#039; || &#039;&#039;Saturday&#039;&#039; || &#039;&#039;9:00pm&#039;&#039; || &#039;&#039;[[Talosea]]&#039;&#039; ||  || jewelry with empty settings &amp;amp; standard jewelry&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2020-12-04&#039;&#039; || &#039;&#039;Friday&#039;&#039; || &#039;&#039;10:00pm&#039;&#039; || &#039;&#039;[[Tansae]]&#039;&#039; || || most day-to-day non-magical items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Fallen===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Date!!Day!!Time (EST)!!Merchant!!Alterations&amp;lt;br&amp;gt;Done!!Items&lt;br /&gt;
|-&lt;br /&gt;
|2020-11-21 || Saturday || 10:00pm || [[Lyneya]] || 28 || One session only. No quantity limit.&amp;lt;br&amp;gt;Open list, and people can rejoin if they want more things done.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Total Merchant Alterations===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Instance !! Alterations&lt;br /&gt;
|-&lt;br /&gt;
|Prime || 576&lt;br /&gt;
|-&lt;br /&gt;
|Platinum || 25&lt;br /&gt;
|-&lt;br /&gt;
|TF || 28&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pawla&amp;diff=538854</id>
		<title>Pawla</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pawla&amp;diff=538854"/>
		<updated>2020-11-22T01:36:43Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: Created page with &amp;quot;You see Pawla Mengoisa of Elanthia, a Rakash. She has silver eyes, very long straight red hair that is loose, and black skin. She is elderly for a Rakash. She is in good shape...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You see Pawla Mengoisa of Elanthia, a Rakash.&lt;br /&gt;
She has silver eyes, very long straight red hair that is loose, and black skin.&lt;br /&gt;
She is elderly for a Rakash.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a woven grass ring, a silver chased clasp, a metallic-grey odaj, a lumpy shoulder bag, some intricately beaded slippers and some silver spectacles.&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nacre-plated_Torbisan_decapod&amp;diff=537248</id>
		<title>Nacre-plated Torbisan decapod</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nacre-plated_Torbisan_decapod&amp;diff=537248"/>
		<updated>2020-11-13T07:03:53Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|City=i&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Standing taller than a Gor&#039;Tog, the Torbisan decapod is the embodiment of an abyssal nightmare.  Twin pairs of eyestalks constantly twitch around, scanning in all directions, and brilliantly iridescent bands zigzag down the creature&#039;s nacreous torso.  The decapod bears two enormous clublike arms in a folded position, and a series of churning mouthparts are ready to cut, shred, and tear any defeated prey.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
The Merelew talk of this tidal horror in hushed whispers, a creature whose aggression and deadliness defy exaggeration.  The Torbisan decapod can survive short forays on land, where it is known for bringing down larger prey that stray too close to the Rissan shore, and dragging them back to its sandy burrows.  Its clublike arms are able to strike with such force that the internal organs of most victims are almost entirely liquefied.  The decapod is extremely territorial, and recent destruction of the seafloor has only increased this behavior!&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Supplicants_of_the_Tide&amp;diff=535282</id>
		<title>Supplicants of the Tide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Supplicants_of_the_Tide&amp;diff=535282"/>
		<updated>2020-11-07T05:41:56Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While [[Merelew]] observed the stars and the moons, the &#039;&#039;&#039;Supplicants of the Tide&#039;&#039;&#039; hold that even knowable, natural phenomena are due to the influences of [[Aluna]]. As the seas are in flux, so too are the Supplicants precepts of Aluna. Historically, Merelew do not adhere to the notion of aspects, their belief having molded [[Eluned]] into Aluna. However, as contact with drylanders continued, some Merelew have morphed each Immortal into an aquatic representation that embodies all three aspects into one. The Supplicants are the most traditional of the factions of the Merelew. They do not proselytize, and recognize the [[High Temple]]&#039;s connection to the divine, though they maintain their interpretation to be the most accurate. This group may feature strong Holy magic users, and be particularly aghast at rumors of [[Necromancers]].&lt;br /&gt;
&lt;br /&gt;
Iaxet stares at the ceiling while she speaks.  &amp;quot;To place trust in Aluna and the divine is the calling of the Supplicants of the Tide.  The seas are kept in her embrace, for she is the moonlight streaming through the kelp on the ocean floor, the silvery moon-kissed crests of waves in the dark.  Aluna is of the Merelew, and as we are of her, we must keep her faith, hold her in our hearts.  Only in faith can we be of the water, the wave returning to the sea that it may once again strike upon the shore.  If Merelew forget Aluna, the wave is lost.&amp;quot;&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Hollow Eve Festival 436/Aiding the Merelew]]&lt;br /&gt;
{{cat|Organizations, Merelew factions, Political}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trickling_Sun&amp;diff=535281</id>
		<title>Trickling Sun</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trickling_Sun&amp;diff=535281"/>
		<updated>2020-11-07T05:41:28Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Trickling Sun&#039;&#039;&#039; are ecologists seeking to live in harmony with the ocean’s flora and fauna, tending to massive gardens of kelp and coral, fostering schools of fish and other creatures. While they do tend to these creatures, it should be emphasized that [[Merelew]] are largely not vegetarians. Many of their practices would be considered shamanistic, and they enjoy a respected standing in Merelew society, being cultural leaders and advisors. This group primarily uses Life magic and has members that would be most akin to [[Empaths]] and [[Rangers]]. They are still reeling from the damage the Spider caused, and while skeptical of outsiders, they remain open minded to opening their borders and learning about other cultures and ecologies. This group is particularly aghast at rumors of [[Necromancy]], and vehemently oppose such a defilement of the balance.&lt;br /&gt;
&lt;br /&gt;
Kixfa licks her lips and draws a breath.  &amp;quot;Ocean is not safe place, never safe, but in knowing ocean, can survive, be part of, and most important, protect.  Great knowledge and great wisdom in the sea -- tiniest shrimp cleaning the gills of the shark, the whale that dives into the abyss, the kelp creeping along the shallows.  If know how to use the sea, to live within, much can be learned.  We are the Trickling Sun, tenders of the seas who see that they in turn may protect and tend to Merelew.  All is cycle as intended, the tide and the migrations and the secrets of creatures that never see the light of the sun or moons, and we listen.  Mainlander ecologies strange to us, similar.  The mountain, the forest, is balance of its own.  Our hope to learn more of your balances, that we best care for ours.&amp;quot;&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Hollow Eve Festival 436/Aiding the Merelew]]&lt;br /&gt;
{{cat|Organizations, Merelew factions, Political}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Red_Fan_Traders&amp;diff=535280</id>
		<title>Red Fan Traders</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Red_Fan_Traders&amp;diff=535280"/>
		<updated>2020-11-07T05:40:58Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Merchants and [[Traders]], the &#039;&#039;&#039;Red Fan&#039;&#039;&#039; recognize opportunity for profit in all things and keep the wheels of [[Merelew]] society turning efficiently. While historically profit was not a central drive for the Merelew, increased exposure with drylanders led to an increased desire for profit. The Red Fan works tightly with all the other clans, and due to their politicking and wealth, were the strongest advocates of opening [[Andreshlew]]&#039;s borders for more outside trade. They excel at math, and only a fool would try and haggle with a Red Fan Trader!&lt;br /&gt;
&lt;br /&gt;
Petret states, &amp;quot;We are the Red Fan Traders.  Merelew are big...many...peoples, make many things, consume many things, but nothing matters to be made or consumed if not getting to right place.  We keep the records of the exchange, and seek mainlander Elves along rivers, trade for many useful things.  Oceans deep and full of bounty, but hard to get some things.  Kingdom run for people, but people need directing, and nothing directs people like the promise of better tomorrow.  We glad King Galpelus raise Andreshlew and open borders, very excited for trade.  Only in trade can Merelew prosper.&amp;quot;&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Hollow Eve Festival 436/Aiding the Merelew]]&lt;br /&gt;
{{cat|Organizations, Merelew factions, Political}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Inverted_Crucible&amp;diff=535279</id>
		<title>Inverted Crucible</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Inverted_Crucible&amp;diff=535279"/>
		<updated>2020-11-07T05:40:16Z</updated>

		<summary type="html">&lt;p&gt;CAMARILLOD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Inverted Crucible&#039;&#039;&#039; are alchemists who utilize the wide-ranging compounds found in the ocean’s depths to unlimited purpose, from making medicines, cosmetics, untearable fabrics, stunning dyes, and purified metals. Their name comes from the approach to performing air requiring chemical reactions: a large dome is inverted and filled with air, and within the dry space, the work can begin. Accordingly, one of the first lessons an initiate must master is control of the [[Air Bubble]] spell. This group may feature strong Elemental magic users who excel at Fire and Air spells. They are blacksmiths, weavers, and engineers and they value handcrafts.&lt;br /&gt;
&lt;br /&gt;
Zaenen scratches his chin before speaking.  &amp;quot;A problem in all things and a solution to all problems.  This is the Inverted Crucible, the ingenuity of the Merelew using of the sea and our mind to solve all problems.  The sea is full of material to be purified, baked in fire, distilled in steam and transformed in acid.  Merelew sick?  Medicine to be purified.  Merelew fight to protect Andreshlew?  Metal to be smelted.  We are craftsfolk, weavers, smiths, alchemists and engineers.  We look forward to learning your solutions.&amp;quot;&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Hollow Eve Festival 436/Aiding the Merelew]]&lt;br /&gt;
{{cat|Organizations, Merelew factions, Political}}&lt;/div&gt;</summary>
		<author><name>CAMARILLOD</name></author>
	</entry>
</feed>