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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BRHODES</id>
	<title>Elanthipedia - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/BRHODES"/>
	<updated>2026-05-14T09:00:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Crimson_crystal_heart&amp;diff=518168</id>
		<title>Item:Crimson crystal heart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Crimson_crystal_heart&amp;diff=518168"/>
		<updated>2020-05-07T17:53:55Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=heart&lt;br /&gt;
|look=The liquid sealed inside the crimson crystal heart is clear and free of impurities.&lt;br /&gt;
|type=jewelry, magic&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
on FOCUS:&lt;br /&gt;
An inherent instability in its mana resistance indicates an ability to absorb the chaotic energies released during minor sorcerous backlashes, as well as dampen the effect of others.&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Mistglass_tetrahedron&amp;diff=518167</id>
		<title>Item:Mistglass tetrahedron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Mistglass_tetrahedron&amp;diff=518167"/>
		<updated>2020-05-07T17:53:36Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=tetrahedron&lt;br /&gt;
|look=The liquid sealed inside the mistglass tetrahedron is clear and free of impurities.&lt;br /&gt;
|MTag=mistglass&lt;br /&gt;
|type=jewelry, magic&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
on FOCUS:&lt;br /&gt;
An inherent instability in its mana resistance indicates an ability to absorb the chaotic energies released during minor sorcerous backlashes, as well as dampen the effect of others.&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Su_Helmas:_Seeds_of_Entropy/End_loot&amp;diff=518166</id>
		<title>Su Helmas: Seeds of Entropy/End loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Su_Helmas:_Seeds_of_Entropy/End_loot&amp;diff=518166"/>
		<updated>2020-05-07T17:53:12Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: /* plush velvet pillow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Stone Hut==&lt;br /&gt;
&lt;br /&gt;
===fancy sandstone display===&lt;br /&gt;
&amp;quot;The silk belt sash will display up to two weapons of the appropriate size off of it.  The silversteel assassin&#039;s blade attached to the sash is also hanging on the wall for easier viewing and appraisal.  The sash and blade are sold together as a set.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Musparan silk belt sash|Musparan silk belt sash with a silversteel assassin&#039;s blade hanging from it}}|| ||100||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===tyrium weapon rack===&lt;br /&gt;
&amp;quot;All the melee weapons on the rack are flared.  The competition crossbow and the pelletbow take six seconds to load when the ammo is in a container on you.  The latchbow takes five seconds to load when the ammo is in a container on you.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|silversteel longsword with a black diamond pommel}}||large edge||60||Frost Flare Enchantment&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel mallet inlaid with green gold on the handle}}||large blunt||60||Nature Weapon Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|diamondwood nightstick banded with purple gold}}||short staff||60||Electric Weapon Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|matte finished steel flanged mace with a spike topped pommel}}||medium blunt||60||Electric Weapon Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|gracefully curved lirisan pelletbow tipped with Taisidon emeralds}}||light crossbow||60||Stonebow&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|sleek competition crossbow of flawless ka&#039;hurst}}||heavy crossbow||60||Heavy Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|locust wood latchbow entangled by petrified mantrap vines}}||light crossbow||60||Light Crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===violet peg===&lt;br /&gt;
&amp;quot;The chain armor has an electric flare enchantment and the cloth armor has a frost flare enchantment.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|luxurious silvery moonsilk shirt buttoned with starstones}}||light armor||70||Frost Armor Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black moonsilk robe belted with a swathe of zenganne}}||light armor||70||Frost Armor Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|inky black diacan chain shirt mantled with dark feathers}}||chain armor||70||Electric Armor Flare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===blue peg===&lt;br /&gt;
&amp;quot;The large shield has an electric flare enchantment.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|inky black diacan war shield}}||large shield||60||Electric Armor Flare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===green peg===&lt;br /&gt;
&amp;quot;The diacan chain balaclava has an electric flare enchantment.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|iridescent diacan chain balaclava crested with inky black feathers}}||chain armor||45||Electric Armor Flare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===yellow peg===&lt;br /&gt;
&amp;quot;The chain armor has a electric flare enchantment.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black moonsilk vambraces stitched with obscure symbols}}||light armor||30||Frost Armor Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|silvery moonsilk gloves fit with starstone buckles}}||light armor||30||Frost Armor Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|inky black diacan chain greaves embossed with feathers}}||chain armor||30||Electric Armor Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|pair of inky black chain gloves with diacan knuckleguards}}||chain armor||30||Electric Armor Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black moonsilk pants cuffed with pale blue zenganne}}||light armor||30||Frost Armor Flare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===red peg===&lt;br /&gt;
&amp;quot;The cloth armor has a frost flare enchantment.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|silvery moonsilk hood haloed with glittery starstones}}||light armor||20||Frost Armor Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|fitted black moonsilk mask accented with dangling starstones}}||light armor||20||Frost Armor Flare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dark obsidian hook===&lt;br /&gt;
&amp;quot;The dreamweave shadows are a large shoulder-worn container that measures 18x13x9 and can hold up to 1500 stones.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dark encompassing shadows of twilight dreamweave}}||container||60||shoulder-worn, verby, 18 x 13 x 9 (1500 stones)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===narrow jewelry tray===&lt;br /&gt;
&amp;quot;There is strong magic on the cloak pin, asini charm, and diacan brooch.  If someone rubs the item while wearing it, others will see strange and interesting things surrounding you.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blued moonsilver cloak pin tipped with a Xibar topaz}}||post room string||200||Your post room string will be set to who is awash in Xibar-blue light.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Katamba-black diacan brooch set with a large moonstone}}||post room string||200||Your post room string will be set to who is wreathed in Katamba-black shadows.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Yavash-red asini charm swirled with flecks of dreamstone}}||post room string||200||Your post room string will be set to who is encircled in Yavash-red light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===regal gold pedestal===&lt;br /&gt;
&amp;quot;The various items on the pedestal can be redeemed for a special title.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orchid-hued tablet}}||title||25||Entropy&#039;s Bane&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weathered parchment}}||title||25||Archivist of Su Helmas&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stained document}}||title||25||Ruins Crawler&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|waxy proclamation}}||title||25||Climber of Su Helmas&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|faded writ}}||title||25||Explorer of Su Helmas&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crisp declaration}}||title||25||Clockwork Slayer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rolled and tattered scroll}}||title||25||Archaeologist of Su Helmas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===set of enormous fangs===&lt;br /&gt;
&amp;quot;These are rags that will apply a 500-use vampiric effect on your weapon.  The damask rag will steal fatigue when the weapon wielder is low on fatigue.  The spidersilk rag will steal mana when the weapon wielder is low on mana.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blood-soaked damask rag with yellow fringe}}||vampirism enchantment||50||500 use fatigue steal&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blood-soaked spidersilk rag with blue fringe}}||vampirism enchantment||50||500 use mana steal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stone Home==&lt;br /&gt;
&lt;br /&gt;
===shimmering shelf===&lt;br /&gt;
&amp;quot;On the shimmering shelf, the bright astrolabe gives a MODERATE luck boost and WILL rebound.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bright brass astrolabe}}||[[Luck]] modifier||225||+2, with rebounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===variegated shelf===&lt;br /&gt;
&amp;quot;On the variegated shelf, the ornate astrolabe gives a SMALL luck boost to EVERYONE in the room with NO rebound.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ornate brass astrolabe}}||[[Luck]] modifier||400||+1, group cast, no rebounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===shining shelf===&lt;br /&gt;
&amp;quot;On the shining shelf, the shining astrolabe gives a LARGE luck boost and WILL rebound, while the twisted astrolabe gives a SMALL luck boost with NO rebound.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twisted brass astrolabe}}||[[Luck]] modifier||350||+1, no rebounds&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shining brass astrolabe}}||[[Luck]] modifier||350||+3, with rebounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dull shelf===&lt;br /&gt;
&amp;quot;On the dull shelf, the dull astrolabe gives a SMALL luck boost and WILL rebound.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dull brass astrolabe}}||[[Luck]] modifier||100||+1, with rebounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===blank paint palette===&lt;br /&gt;
&amp;quot;The inkpot on the paint palette is an empty inkpot with the tattoo appearance of a stylized purple Seed of Entropy with lurid black streaks and wickedly sharp thorns.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple inkpot painted with a Seed of Entropy}}||empty inkpot||10||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===rectangular tray===&lt;br /&gt;
&amp;quot;The orange-striped inkpot contains a &#039;Senses of the Tiger&#039; runic tattoo and the sea-green glass inkpot contains a &#039;Wisdom of the Pack&#039; runic tattoo.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange-striped inkpot}}||[[runic tattoo]]||200||[[Senses of the Tiger]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea-green glass inkpot}}||[[runic tattoo]]||200||[[Wisdom of the Pack]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===round dish===&lt;br /&gt;
&amp;quot;The silver inkpot contains a &#039;Major Physical Protection&#039; runic tattoo.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|silver inkpot}}||[[runic tattoo]]||350||[[Major Physical Protection]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===large canvas map===&lt;br /&gt;
&amp;quot;These are teleportation tattoo inkpots that are set to fixed locations.  They are unlimited use, but do require a moon to be up and have a twenty minute cooldown.  There is also a very small chance that you may be teleported to a random different location.  Please read the inkpots for their set location and use at your own risk!&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fortified inkpot carved from quartz-flecked granite}}||[[teleportation tattoo]]||500||Rossman&#039;s Landing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coal-black inkpot with a hammered iron lid}}||[[teleportation tattoo]]||500||Inner Hibarnhvidar&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild inkpot wrapped in vines}}||[[teleportation tattoo]]||500||Ain Ghazal&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|horrific inkpot painted with a pair of eyes}}||[[teleportation tattoo]]||500||M&#039;riss&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stone inkpot painted with the Theren Keep}}||[[teleportation tattoo]]||500||Therenborough&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|splintered inkpot made from bog oak}}||[[teleportation tattoo]]||500||Langenfirth&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|filthy inkpot covered in matted cat fur}}||[[teleportation tattoo]]||500||Riverhaven&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sana&#039;ati inkpot painted with a sleepy village}}||[[teleportation tattoo]]||500||Leth Deriel&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crystal inkpot in the shape of the Great Tower}}||[[teleportation tattoo]]||500||Shard&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|unassuming inkpot painted with two crossing rivers}}||[[teleportation tattoo]]||500||Crossing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stout inkpot covered in sailcloth}}||[[teleportation tattoo]]||500||Ratha&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ringed inkpot painted with pink and violet stripes}}||[[teleportation tattoo]]||500||Mer&#039;Kresh&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bowl-shaped inkpot with four tiny pillars protruding from its rim}}||[[teleportation tattoo]]||500||Aesry Surlaenis&#039;a&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sand-colored inkpot painted with a lush oasis}}||[[teleportation tattoo]]||500||Muspar&#039;i&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Usable by NMU. Requires moon. 20 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
===indented silversteel globe===&lt;br /&gt;
&amp;quot;This is a [[teleportation tattoo]] inkpot that will apply a tattoo that can be reset to different locations as many times as a user wishes.  It is unlimited use, but does require a moon to be up and has a twenty roisaen cooldown.  There is also a very small chance that you may be teleported to a random different location.  Please use at your own risk!&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|teeny inkpot inlaid with a swirled moonstone dragon}}||[[teleportation tattoo]]||2000||Resettable destination&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Usable by NMU. Requires moon. 20 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
===wide sungold disc===&lt;br /&gt;
&amp;quot;The diadem regenerates concentration, the anklet regenerates mana, and the seed regenerates vitality.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|damite diadem centered with a phantom sapphire}}||regen item||300||concentration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|uthamar anklet strung with tiny planets}}||regen item||300||mana&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|thorny purpleheart seed}}||regen item||300||vitality (single earring)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===enormous open book===&lt;br /&gt;
&amp;quot;The scarab, seed, and codex are targeted magic foci.  The scarab gives a large bonus to accuracy, the seed gives a large bonus to damage, and the codex gives a large bonus to mana efficiency.  The spiritwood wand is a &#039;Protection from Evil&#039; wand.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pure white spiritwood wand inlaid with glowing moonsilver sigils}}||magic wand||300||[[Protection from Evil]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|winged tyrium scarab clasping a golden eye}}||TM Foci||300||large bonus to accuracy&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|thorny amygdaloid seed carved from petrified purpleheart}}||TM Foci||300||large bonus to damage&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|diacan codex inlaid with moonsilver}}||TM Foci||300||large bonus to mana efficiency&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===small stone altar===&lt;br /&gt;
&amp;quot;This extraordinarily magical item will raise a user from death under the right conditions.  It will still function from your bag, but cannot be worn.  STUDYing the shell on the altar will help explain what they do.  [OOC: The device uses a favor to invoke and will resurrect you if you die while under its effect.  Spell scrolls will not be lost with this type of resurrection.  Resurrection will use up a charge, but the devices can be recharged with infuser stones.]&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ghostly white Phelim shell carved in low relief}}|| ||1500||From a careful study of the shell you recognize it as a magical device that can, under the right conditions, raise the user from death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===small copper stand===&lt;br /&gt;
&amp;quot;This extraordinarily magical item will raise a user from death under the right conditions, and can be worn.  STUDYing the wolf on the stand will help explain what they do.  [OOC: The device uses a favor to invoke and will resurrect you if you die while under its effect.  Spell scrolls will not be lost with this type of resurrection.  Resurrection will use up a charge, but the devices can be recharged with infuser stones.]&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nightfire opal wolf strung on a chain of moonsilver}}|| ||1750||From a careful study of the wolf you recognize it as a magical device that can, under the right conditions, raise the user from death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===low diamondwood plinth===&lt;br /&gt;
&amp;quot;The nightingale icon is a Paladin holy icon.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dreamstone nightingale icon set within an alcove of starstone}}||[[Holy icon]]||75||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===plush velvet pillow===&lt;br /&gt;
&amp;quot;The crimson heart and mistglass tetrahedron are sorcery backlash absorbers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Neck or belt worn&lt;br /&gt;
Stops arrests if it nullifies the backlash, but you&#039;ll be arrested if the backlash is only reduced. &lt;br /&gt;
Limited charges (5/per device)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lucid crimson crystal heart}}||sorcery backlash absorber||50||absorbs minor backlash, reduces moderate/severe backlash&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lucid mistglass tetrahedron}}||sorcery backlash absorber||50||absorbs minor backlash, reduces moderate/severe backlash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===oval kertig salver===&lt;br /&gt;
&amp;quot;The spectacles and goggles are unlimited-use identifiers of summoned creature owners, such as familiars, guardian spirits, and other controlled pets.  The ebony eye is an unlimited-use backtrace identifier.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|carved ebony eye}}|| ||150|| backtrace, 1-hour cooldown&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dark leather goggles with swirled lenses}}|| ||150|| reveals pet owner, 1-hour cooldown&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pair of silversteel spectacles with prismatic lenses}}|| ||150|| reveals pet owner, 1-hour cooldown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===filigree silver holder===&lt;br /&gt;
&amp;quot;The dreamstone ouroboros is a magical omni-hider.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pallid dreamstone ouroboros fretted into a knot}}||hider||200||omnihider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stone Building==&lt;br /&gt;
&lt;br /&gt;
===stylized gold sun===&lt;br /&gt;
&amp;quot;The greenhouse and pyramid are both Wayerd pyramids that are powered through cambrinth.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|angular Wayerd pyramid inlaid with cambrinth moons}}|| ||175||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pocket glass greenhouse framed by cambrinth vines}}|| ||175||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===large glass worktable===&lt;br /&gt;
&amp;quot;The items on the worktable are quality tools used for enchanting.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glittering augmenting loop of dark blue starstones}}|| ||25||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small silversteel brazier scattered with glittering starstones}}|| ||25||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|polished silversteel burin set with glittering starstones}}|| ||25||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|silversteel imbuement rod topped with a large oval-cut starstone}}|| ||25||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===precarious pile===&lt;br /&gt;
&amp;quot;The pouch contains a random incidental item found in the Su Helmas Expedition site.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moonsilk arm pouch embroidered with stylized eyes}}|| ||10|| random incidental&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===emerald gelapod statue===&lt;br /&gt;
&amp;quot;The silversteel bucket functions as a portable waste bin.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|portable silversteel bucket with a flared rim}}|| ||200||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===large mosaic display===&lt;br /&gt;
&amp;quot;The talisman pouch embroidered with a bear contains a talisman to summon a fuzzy black sun bear with patches of golden fur.  The talisman pouch embroidered with an owl contains a talisman to summon a majestic white snowy owl with a hooked black beak.  The shadowy tokens will transform a Moon Mage&#039;s Shadow Servant&#039;s appearance and you can STUDY the tokens to see what they will look like.  The gold badge will help an Empath summon a vigilant alfar warrior with eagle feathers woven in its hair.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tarnished gold badge}}||[[Guardian Spirit]] customization||200||a vigilant alfar warrior with eagle feathers woven in its hair&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy bronze token}}||[[Shadow Servant]] customization||200||a serpentine Shadow Servant composed of countless banded snakes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy pewter token}}||[[Shadow Servant]] customization||200||a regal Shadow Servant resembling a rampant wolf&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy bony token}}||[[Shadow Servant]] customization||200||a ghoulish Shadow Servant with grasping bony fingers&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy hollow token}}||[[Shadow Servant]] customization||200||an emaciated Shadow Servant with hollow eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy twisted token}}||[[Shadow Servant]] customization||200||a looming Shadow Servant of writhing darkness&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|talisman pouch embroidered with the image of a snowy owl cleaning its talons}}||[[Familiar]]||200||a majestic white snowy owl with a hooked black beak&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|black talisman pouch embroidered with a fuzzy sun bear}}||[[Familiar]]||200||a fuzzy black sun bear with patches of golden fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===broad ceramic plinth===&lt;br /&gt;
&amp;quot;The canopic jar will bind two items together if they are well-suited to being bound.  Hold two similar items in your hands and show one to the jar to see if they&#039;ll bind.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|canopic jar with a jackal head}}|| ||250||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===glowing moonsilver bookstand===&lt;br /&gt;
&amp;quot;The weighty almanac is a random-skill almanac that picks from the MAGIC skillset with a 10-minute cooldown.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weighty almanac bound in rich purple leather and a golden closed-eye clasp}}||almanac||2500||magic skillset&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===polished satinwood desk===&lt;br /&gt;
&amp;quot;The keys are an unlimited box opener with a twenty-four hour cooldown and the telescope is an extremely high quality telescope for a discerning astronomer.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bocote telescope fitted with uthamar-rimmed clear Xibar topaz lenses}}|| ||400||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plain silversteel key hanging from a short thread}}|| ||400||Unlimited box opener, 24-hour cooldown&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gleaming platinum key tied to a royal purple cloth}}|| ||400||Unlimited box opener, 24-hour cooldown&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusted key dangling from a frayed leather strap}}|| ||400||Unlimited box opener, 24-hour cooldown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===delicate glass hook===&lt;br /&gt;
&amp;quot;The mistsilk pouch will stack up to fifty tiny glass orbs.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|mistsilk pouch fastened with a strand of miniature glass orbs}}||stacker||100||capacity: 50 {{ilink|i|tiny glass orb|tiny glass orbs}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===spun glitter pillow===&lt;br /&gt;
&amp;quot;Different colored ink vials useable by the unicorn can be found as incidentals at the Su Helmas expeditions.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pristine white plush unicorn with a golden horn and rainbow-colored tail}}|| ||60||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===large glass hand===&lt;br /&gt;
&amp;quot;These are high-quality tools for Moon Mage divination purposes.&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|brilliant watercolor Tokka deck pressed with a moonsilver border}}|| ||250||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|black sandstone bowl with moonsilver sigils}}|| ||250||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|oval divination mirror backed with moonsilver inlaid rosewood}}|| ||250||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chalky demonbones enruned with moonsilver}}|| ||250||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|celestial charts of dusky ialalhe illuminated by moonsilver leaf}}|| ||250||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crystalline dragon tear prism suspended from a moonsilver chain}}|| ||250||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tall Elderly Mage==&lt;br /&gt;
To see the list from the mage, {{com|ask|ASK MAGE FOR TEACH}}&lt;br /&gt;
&lt;br /&gt;
To learn a new preparation message, {{com|order|ORDER # FROM mage}}.&lt;br /&gt;
&lt;br /&gt;
Cost: 250 Fame&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!#!!Type!!Message&lt;br /&gt;
|-&lt;br /&gt;
|1||alternate||You whistle an intricate sequence of notes as you prepare the Summon Death Monkey spell.&lt;br /&gt;
|-&lt;br /&gt;
|2||alternate||A radiant glow wreathes your hands as you weave lines of light into the complicated pattern of the Summon Death Monkey spell.&lt;br /&gt;
|-&lt;br /&gt;
|3||alternate||A strong wind swirls around you as you prepare the Summon Death Monkey spell.&lt;br /&gt;
|-&lt;br /&gt;
|4||alternate||Glowing geometric patterns arc between your upturned palms as you prepare the Summon Death Monkey spell.&lt;br /&gt;
|-&lt;br /&gt;
|5||alternate||Light withdraws from around you as you speak arcane words for the Summon Death Monkey spell.&lt;br /&gt;
|-&lt;br /&gt;
|6||alternate||Calmly reaching out with one hand, a silvery-blue beam of light descends from the sky to fill your upturned palm with radiance as you prepare the Summon Death Monkey spell.&lt;br /&gt;
|-&lt;br /&gt;
|7||alternate||In one fluid motion, you bring your palms close together and a fiery crimson mist begins to burn within them as you prepare the Summon Death Monkey spell.&lt;br /&gt;
|-&lt;br /&gt;
|8||alternate||You start frantically flailing your hands and shouting nonsensical phrases as you prepare the Summon Death Monkey spell.&lt;br /&gt;
|-&lt;br /&gt;
|9||silent||Shadow and light collide wildly around you as you prepare the Summon Death Monkey spell.&lt;br /&gt;
|-&lt;br /&gt;
|10||silent||You gaze skyward and trace the planetary alignments in the air as you prepare the Summon Death Monkey spell.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Tower_shield_(crafted)&amp;diff=518005</id>
		<title>Shield:Tower shield (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Tower_shield_(crafted)&amp;diff=518005"/>
		<updated>2020-05-04T19:18:52Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: /* Rare metal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=tower shield|noun=shield|type=ls|mat=metal|dif=8|vol=40|tech=Exotic Shield Design|10|8|1}}&lt;br /&gt;
&lt;br /&gt;
The crafted {{ilink|s|Battle shield (crafted)|battle shield}}, {{ilink|s|Heater shield (crafted)|heater shield}}, and {{ilink|s|war shield (crafted)|war shield}} are identical in performance to this template.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
===Common metal===&lt;br /&gt;
{{CraftHead|lms|co=y}}&lt;br /&gt;
{{CraftM|t=lsh|m= |85|60|10|06|16|  |  |00|00|13|04|07|13|5|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High-carbon steel===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |90|25|10|08|18|  |  |00|00|14|05|07|05|5|200}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |90|25|11|09|18|  |  |00|00|14|05|07|05|6.32|252}}&lt;br /&gt;
{{CraftM|t=lsh|m=T,R |90|25|11|09|19|  |  |00|00|14|05|07|05|6.32|302}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metal===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m= |50|60|7|05|14|  |  |00|00|12|04|07|11|3|120}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |92|20|12|10|19|  |  |00|00|19|01|07|03|7.79|312}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |95|40|7|06|16|  |  |00|00|13|04|07|8|3|120}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |95|70|10|09|19|  |  |00|00|14|05|07|15|6|240}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |95|70|11|09|20|  |  |00|00|14|05|07|15|6.99|279}}&lt;br /&gt;
{{CraftM|t=lsh|m=R,T |95|70|12|09|20|  |  |00|00|14|06|07|15|6.99|334}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |99|80|11|10|21|  |  |00|00|14|06|07|16|6.99|279}}&lt;br /&gt;
{{CraftM|t=lsh|m=R,T |99|80|12|10|21|  |  |00|00|14|06|07|16|6.99|334}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |99|80|12|10|21|  |  |00|00|14|06|07|16|7.66|306}}&lt;br /&gt;
{{CraftM|t=lsh|m=R,T |99|80|12|10|21|  |  |00|00|14|06|07|16|7.66|367}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|shields}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Tower_shield_(crafted)&amp;diff=518004</id>
		<title>Shield:Tower shield (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Tower_shield_(crafted)&amp;diff=518004"/>
		<updated>2020-05-04T19:18:20Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: /* Rare metal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=tower shield|noun=shield|type=ls|mat=metal|dif=8|vol=40|tech=Exotic Shield Design|10|8|1}}&lt;br /&gt;
&lt;br /&gt;
The crafted {{ilink|s|Battle shield (crafted)|battle shield}}, {{ilink|s|Heater shield (crafted)|heater shield}}, and {{ilink|s|war shield (crafted)|war shield}} are identical in performance to this template.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
===Common metal===&lt;br /&gt;
{{CraftHead|lms|co=y}}&lt;br /&gt;
{{CraftM|t=lsh|m= |85|60|10|06|16|  |  |00|00|13|04|07|13|5|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High-carbon steel===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |90|25|10|08|18|  |  |00|00|14|05|07|05|5|200}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |90|25|11|09|18|  |  |00|00|14|05|07|05|6.32|252}}&lt;br /&gt;
{{CraftM|t=lsh|m=T,R |90|25|11|09|19|  |  |00|00|14|05|07|05|6.32|302}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metal===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m= |50|60|7|05|14|  |  |00|00|12|04|07|11|3|120}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |92|20|12|10|19|  |  |00|00|19|01|07|03|3|312}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |95|40|7|06|16|  |  |00|00|13|04|07|8|7.79|120}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |95|70|10|09|19|  |  |00|00|14|05|07|15|6|240}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |95|70|11|09|20|  |  |00|00|14|05|07|15|6.99|279}}&lt;br /&gt;
{{CraftM|t=lsh|m=R,T |95|70|12|09|20|  |  |00|00|14|06|07|15|6.99|334}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |99|80|11|10|21|  |  |00|00|14|06|07|16|6.99|279}}&lt;br /&gt;
{{CraftM|t=lsh|m=R,T |99|80|12|10|21|  |  |00|00|14|06|07|16|6.99|334}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |99|80|12|10|21|  |  |00|00|14|06|07|16|7.66|306}}&lt;br /&gt;
{{CraftM|t=lsh|m=R,T |99|80|12|10|21|  |  |00|00|14|06|07|16|7.66|367}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|shields}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Tower_shield_(crafted)&amp;diff=518003</id>
		<title>Shield:Tower shield (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Tower_shield_(crafted)&amp;diff=518003"/>
		<updated>2020-05-04T19:17:08Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: /* Rare metal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=tower shield|noun=shield|type=ls|mat=metal|dif=8|vol=40|tech=Exotic Shield Design|10|8|1}}&lt;br /&gt;
&lt;br /&gt;
The crafted {{ilink|s|Battle shield (crafted)|battle shield}}, {{ilink|s|Heater shield (crafted)|heater shield}}, and {{ilink|s|war shield (crafted)|war shield}} are identical in performance to this template.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
===Common metal===&lt;br /&gt;
{{CraftHead|lms|co=y}}&lt;br /&gt;
{{CraftM|t=lsh|m= |85|60|10|06|16|  |  |00|00|13|04|07|13|5|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High-carbon steel===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |90|25|10|08|18|  |  |00|00|14|05|07|05|5|200}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |90|25|11|09|18|  |  |00|00|14|05|07|05|6.32|252}}&lt;br /&gt;
{{CraftM|t=lsh|m=T,R |90|25|11|09|19|  |  |00|00|14|05|07|05|6.32|302}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metal===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m= |50|60|7|05|14|  |  |00|00|12|04|07|11|3|120}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |92|20|12|10|19|  |  |00|00|19|01|07|08|3|312}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |95|40|7|06|16|  |  |00|00|13|04|07|15|7.79|120}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |95|70|10|09|19|  |  |00|00|14|05|07|15|6|240}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |95|70|11|09|20|  |  |00|00|14|05|07|15|6.99|279}}&lt;br /&gt;
{{CraftM|t=lsh|m=R,T |95|70|12|09|20|  |  |00|00|14|06|07|15|6.99|334}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |99|80|11|10|21|  |  |00|00|14|06|07|16|6.99|279}}&lt;br /&gt;
{{CraftM|t=lsh|m=R,T |99|80|12|10|21|  |  |00|00|14|06|07|16|6.99|334}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |99|80|12|10|21|  |  |00|00|14|06|07|16|7.66|306}}&lt;br /&gt;
{{CraftM|t=lsh|m=R,T |99|80|12|10|21|  |  |00|00|14|06|07|16|7.66|367}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|shields}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Tower_shield_(crafted)&amp;diff=518002</id>
		<title>Shield:Tower shield (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Tower_shield_(crafted)&amp;diff=518002"/>
		<updated>2020-05-04T19:15:56Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: /* Rare metal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=tower shield|noun=shield|type=ls|mat=metal|dif=8|vol=40|tech=Exotic Shield Design|10|8|1}}&lt;br /&gt;
&lt;br /&gt;
The crafted {{ilink|s|Battle shield (crafted)|battle shield}}, {{ilink|s|Heater shield (crafted)|heater shield}}, and {{ilink|s|war shield (crafted)|war shield}} are identical in performance to this template.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
===Common metal===&lt;br /&gt;
{{CraftHead|lms|co=y}}&lt;br /&gt;
{{CraftM|t=lsh|m= |85|60|10|06|16|  |  |00|00|13|04|07|13|5|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High-carbon steel===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |90|25|10|08|18|  |  |00|00|14|05|07|05|5|200}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |90|25|11|09|18|  |  |00|00|14|05|07|05|6.32|252}}&lt;br /&gt;
{{CraftM|t=lsh|m=T,R |90|25|11|09|19|  |  |00|00|14|05|07|05|6.32|302}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metal===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m= |50|60|7|05|14|  |  |00|00|12|04|07|11|3|120}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |92|20|12|10|19|  |  |00|00|19|01|07|08|3|312}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |95|40|7|06|16|  |  |00|00|13|04|07|15|8|120}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |95|70|10|09|19|  |  |00|00|14|05|07|15|6|240}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |95|70|11|09|20|  |  |00|00|14|05|07|15|6.99|279}}&lt;br /&gt;
{{CraftM|t=lsh|m=R,T |95|70|12|09|20|  |  |00|00|14|06|07|15|6.99|334}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |99|80|11|10|21|  |  |00|00|14|06|07|16|6.99|279}}&lt;br /&gt;
{{CraftM|t=lsh|m=R,T |99|80|12|10|21|  |  |00|00|14|06|07|16|6.99|334}}&lt;br /&gt;
{{CraftM|t=lsh|m=T |99|80|12|10|21|  |  |00|00|14|06|07|16|7.66|306}}&lt;br /&gt;
{{CraftM|t=lsh|m=R,T |99|80|12|10|21|  |  |00|00|14|06|07|16|7.66|367}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|shields}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Infusion_quest_walkthrough&amp;diff=517546</id>
		<title>Infusion quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Infusion_quest_walkthrough&amp;diff=517546"/>
		<updated>2020-04-26T03:35:40Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: /* Get the Quest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
Given by: [[RanikMap2b|Tallis]] in the High Priestess&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Requirements: 125 [[Attunement skill]], 25th circle&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
=== Get the Quest ===&lt;br /&gt;
First find Tallis in the Crossing temple High Priestess quarters and ask her about infusion. &#039;&#039;&#039;WAIT FOR HER TO FINISH TALKING!&#039;&#039;&#039; It will make things easier if you can bring a moonmage along or set a teleportation device if you have one to get you back when your done with the quest. Once Tallis gives you the quest, you will need to head down to Shard, Darkmist Moors.&lt;br /&gt;
&lt;br /&gt;
If you are a [[Free accounts]] player you will also need to stop by the Town Hall citizenship office and {{com|ASK}} the clerk about VISA or TRAVEL for a temporary travel visa.&lt;br /&gt;
&lt;br /&gt;
=== Darkmist Moors ===&lt;br /&gt;
Refer to this {{rmap|64c|map}} once you arrive at the Darkmist Moors.&lt;br /&gt;
&lt;br /&gt;
Once you leave the road and enter Darkmist Moors, {{tt|go}} {{tt|se}}, {{tt|se}}, {{tt|se}}, {{tt|sw}}, {{tt|e}}, {{tt|ne}}, {{tt|se}}, (an altar is ne) {{tt|e}}, {{tt|ne}}, {{tt|nw}}, {{tt|ne}}, {{tt|se}}, {{tt|e}}, {{tt|climb tree}}.  {{com|PEER}} {{tt|church}} to discern the path to the church.  (There are 3 randomly generated paths: {{tt|ne, se}} or {{tt|e}}.) {{com|CLIMB}} {{tt|trunk}}, {{tt|GO PATH}}, {{tt|go}} &amp;lt;the cardinal direction {{tt|peer church}} revealed&amp;gt;, and {{tt|go church}}.&lt;br /&gt;
&lt;br /&gt;
Once you are inside the church, {{tt|go}} {{tt|n}}, {{tt|n}}, {{tt|go arch}}, {{tt|go door}}, {{tt|go path}}, {{tt|ne}}, {{tt|ne}}, {{tt|e}}, {{tt|se}}, {{tt|sw}}, {{tt|w}} to reach the mausoleum. {{tt|go door}}, {{tt|n}}, {{tt|n}}.&lt;br /&gt;
&lt;br /&gt;
You will then find yourself in the room where the ebony coffin is. In that room there is a tapestry, look/search behind it and there you will find a crank and a lever. Turn the crank so that the coffin rises. Then {{com|LOOK}} {{tt|starlight}} or {{com|LOOK}} {{tt|sunlight}} (depending on time of day) in the room and see what symbol it rests/shines on. For us, the starlight showed on the symbol of the wolf.&lt;br /&gt;
&lt;br /&gt;
{{tt|go}} {{tt|south}} to the room where there are two tapestries. Go tapestry, and there is a wheel and a rope there. {{com|PULL}} {{tt|rope}} and the wheel will move and show an image. {{com|LOOK}} {{tt|wheel}} to see the image. Match the image you see with the tables below. Then {{com|GO}} {{tt|sw}} and {{com|GO}} {{tt|other tapestry}} and do the same thing.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Symbol&lt;br /&gt;
!Light Symbol&lt;br /&gt;
!Dark Symbol&lt;br /&gt;
|-&lt;br /&gt;
|Boar   ||the image of a longbow                                    ||the image of a berserking barbarian&lt;br /&gt;
|-&lt;br /&gt;
|Cat    ||the image of a grimacing woman in the throes of childbirth||image of a pair of twin crossed swords with jagged blades&lt;br /&gt;
|-&lt;br /&gt;
|Cobra  ||the image of a shattered egg                              ||the image of an erupting volcano&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin||the image of a deer drinking from a flowing stream        ||the image of a great tidal wave&lt;br /&gt;
|-&lt;br /&gt;
|Lion   ||the image of a pack of well-groomed battle hounds         ||the image of a bloodstained stiletto&lt;br /&gt;
|-&lt;br /&gt;
|Panther||the image of a cluster of twinkling stars                 ||the image of a child shivering fearfully in the throes of a nightmare&lt;br /&gt;
|-&lt;br /&gt;
|Ram    ||the image of a flourishing rose garden                    ||the image of a jagged crystalline blade&lt;br /&gt;
|-&lt;br /&gt;
|Raven  ||the image of a bowl of striped peppermint                 ||the image of a shattered caravan wheel&lt;br /&gt;
|-&lt;br /&gt;
|Wolf   ||the image of a charred black stave                        ||the image of a long flowing skirt&lt;br /&gt;
|-&lt;br /&gt;
|Wren   ||the image of a plump opera singer                         ||the image of a cracked mirror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once you do that dark and light tapestry part, go back into the room where the coffin is, and pull the lever behind the tapestry there, and the coffin will come crashing down on the bier with the symbol the starlight was shining on. If you get the guesses wrong (the ones you made behind the dark and light tapestries) it will come crashing down onto the floor.&lt;br /&gt;
&lt;br /&gt;
After the coffin is on the bier its supposed to be on, you {{com|OPEN}} {{tt|coffin}}, {{com|GO}} {{tt|coffin}} and it will close on its own and you will end up at the [[RanikMap64d|abyss]]. Each person in the group has to go down separately.&lt;br /&gt;
&lt;br /&gt;
=== The Abyss ===&lt;br /&gt;
&lt;br /&gt;
Refer to this {{rmap|64d|map}} once you enter the Abyss.&lt;br /&gt;
&lt;br /&gt;
When you first enter the abyss you need to get 3 claws from the [[Lanky grey lach|lanky grey lachs]] that are in the first part of it. Then the cleric needs to [[Bless|bless]] them, and find the 3 altars (altar of flesh, altar of soul and altar of mind) and put 1 blessed claw on each altar. It appears that you need enough utility ranks to cast Bless at 30 mana to overcome the resistance of the claws. You can adjust your spell stance integrity to help. As of 3/9/2018, it took a 46 mana bless to purge the resistance. Then you need to wait a moment or two and a crystalline bridge will appear in the room where the altar of the Soul is.&lt;br /&gt;
&lt;br /&gt;
The altar of the Flesh is the safe room. The critters in this part of the quest are Feral Bone Mastiffs and Transparent Shylvic, Vaporous Bloodwraiths and Gargantuan Bone Golems. When you step onto the bridge, you will get a vision. Then you will get three choices of directions with an animal/symbol choice which relates to the direction. If you brought help, they can wait in the altar of flesh safe room until you are done.&lt;br /&gt;
&lt;br /&gt;
===Visions===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Direction&lt;br /&gt;
!Vision&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;adder&#039;&#039;&#039;||A black mist materializes before you. As the dark shrouds of moisture part you see a vision of the night. A vague form begins to take shape, speedily crossing an open field. The dark clouds covering the moon part briefly and in that short span of time your mind captures the sight of a hideous black unicorn, its spiraled horn gleaming dully, its hooves covered in red blood. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;adder&#039;&#039;&#039;||A cold chill dances down your spine. You glance down to where a crude burlap sack materializes at your feet, writhing and twisting with unearthly hissing sounds emanating from within. Your hand trembles as you bend down and retrieve it. Slowly you untie the heavy cord that secures it at the top. It slips from your shaking hands and plunges to the ground, and dozens of writhing coils spill from within.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;adder&#039;&#039;&#039;||You suddenly find yourself nestled in a crevice atop a great, snowy mountain range. A temple spires skyward nearby, enwreathed by the eternal maelstrom of the North Wind. The sound of galloping hooves approaches rapidly from behind you as the image fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;albatross&#039;&#039;&#039;||The images of strange creatures swimming gaily in the sea materializes before you. Half fish, half human, they are laughing and splashing each other with the salty water. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;albatross&#039;&#039;&#039;||You suddenly find yourself aboard a great merchant&#039;s ship. The water around you is stilled, and the sails droop heavily on the masts as the sailors grow ill-tempered and mutinous. A light laughter sprinkles across the water as a stiff breeze begins to stir.&amp;lt;br/&amp;gt;The ship&#039;s sails begin to billow as the vision fades. &lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;black widow&#039;&#039;&#039;||The image of a battle-worn S&#039;Kra Mur Archmagess appears before you, tearing through battle with a horde of fearsome Adan&#039;f, wielding twin blades of steel -- one in each hand. She rasps sibilant phrases that incite intricate patterns of lightning to soar through the air, arcing in morbid grace between the foes that fall so easily before her. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;boar&#039;&#039;&#039;||The image of a dead warrior forms before you. His body is lying on a marble slab and is being attended to by several holy priests. You watch with interest as they anoint it carefully with holy oil as it is prepared for burial. The image fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;centaur&#039;&#039;&#039;||Droplets of sweat begin to trickle down your back as you feel a stabbing, searing, crushing pain in your chest. Trying to inhale, you find you are unable to draw a breath. Glancing down you see your life&#039;s blood seeping from your body and on to the ground beneath your feet. You look around as your knees begin to buckle, observing a vast battlefield strewn with bodies upon which you are yet another martyr for war&#039;s glory. A wave of blackness sweeps over you like the pall of death, though soon your vision readjusts to your real surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;cobra&#039;&#039;&#039;||The image of a proud S&#039;Kra Mur materializes before you. He has a flexible ridged crest which follows the shape of his skull, slitted clear colored eyes, and speckled scales with a pale silver underbelly and a slender tail.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;cobra&#039;&#039;&#039;||Visions of trams from all over the realm fills your mind. Each tram is loaded with rocks laced with gold and silver. Some of the trams from deep within the bowels of the earth are laden with diamond, emerald, and ruby encrusted rock. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;cow&#039;&#039;&#039;||Darkness slowly gathers around you like the suffocating pall of night. You blink your eyes, straining to see even the faintest glimmer of light. Slowly, and very subtly, the blackness turns to grey and before you on the horizon the sun begins to rise. A new day is born. Slowly the strange light wanes and your senses return to your surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;cow&#039;&#039;&#039;||The image of a busy bazaar appears before you. You see many shoppers of all races milling about the merchants&#039; tables, while colorfully dressed hawkers wander about selling their wares. Standing forlornly in the middle of the bustle stands a small Halfling child, tears streaming down her plump cheeks. She is turning in circles, looking up at the strangers around her. Suddenly there is a screech and you see the child&#039;s face light up with joy as a Halfling woman runs towards her with her arms outstretched. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;coyote&#039;&#039;&#039;||A loud grumbling tugs at your imagination as you see strange whorls in the abyss&#039; inky darkness begin to form images. You see a man angrily throwing garments into a case on a bed. A woman with tear streaked cheeks stands near him, wringing her hands and pleading to him with her eyes. The man closes the case loudly and glances derisively at the woman. He pulls a wedding ring from his finger and as he turns to stomp out of the room, he throws it on the floor.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;coyote&#039;&#039;&#039;||The vision of a rain drenched bride slowly materializes before you, her face and dress soiled with running makeup. Sodden wedding guests run for cover as the biting rain pelts down indiscriminately, leaving the poor lass to weep alone at the altar.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;dolphin&#039;&#039;&#039;||You see the image of hot searing flames streaking speedily across the sky and huge explosions of red fire engulf the moon above you. Suddenly heavenly rain cascades down from overhead, quenching the horrific fire. As the flames recede, you see the moon charred forever black.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;dove&#039;&#039;&#039;||A grim vision appears before you. You find yourself in the middle of a bloody battlefield strewn with the dead bodies of Elven and Human warriors. It begins to rain and curiously you look up at a strangely cloudless sky. The droplets increase in intensity, soaking your hair and dripping into your eyes where you feel a stinging sensation. Befuddled, you cup your hands together which quickly fill with the strange liquid. You cautiously bring your hands to your mouth and when you taste the rain, you realize it is salty. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;dove&#039;&#039;&#039;||The image of a huge temple with a vaulted ceiling appears before you. Standing in front of the altar is a beautiful bride dressed in a white satin gown holding a cascading bouquet of white roses. Standing proudly by her side is the dark haired groom. They both turn and face the High Priest standing before them. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;goshawk&#039;&#039;&#039;||An interesting scene unfolds before you as tendrils of ether dance over the dark abyss. You see a shifty looking character slip some coin into the hand of a provincial guard. The guard quickly pockets the coin and looks the other way. You watch in disbelief as the shady figure slips into a store, and quickly runs out, a shopkeeper in hot pursuit. The guard continues to look the other way. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;heron&#039;&#039;&#039;||A huge gilded mirror slowly materializes from the ether before you and you feel compelled to admire your image in its depths. As you approach it, it suddenly shatters into fragments of light that swirl down into the abyss below.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;jackal&#039;&#039;&#039;||A vision shimmers before you. You see an old priest lying in his bed, his body ravaged by disease. His wrinkled face grimaces in pain as he draws each labored breath. Slowly he opens his eyes, and stares at something that only he can see. A tiny smile graces his lips and his face softens as he softly exhales for last time.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;king snake&#039;&#039;&#039;||A vision of a female warrior dressed in battle garb slowly materializes. She walks slowly, her left leg dragging on the soft earth. Her armor is scuffed and marred and a large sack weighs heavily against her hip. She slowly turns your way and you feel a scream well up in your throat, for there is only an empty socket where her left eye used to be. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;king snake&#039;&#039;&#039;||Spiraled tendrils of ether begin to coalesce before you, forming the insubstantial shape of a conch shell. You reach out and pluck it from the air, and the lines that form it become pronounced and tangible. You hold it to your ear and are lulled by the sibilant sounds echoing eternally within. Your eyes flutter drowsily and you soon find yourself with your hand to your ear, with no sign of the mysterious shell.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;lion&#039;&#039;&#039;||The image of a robed judge materializes before you. You watch as he slams a wooden gavel on the table. A shackled prisoner standing before him hangs his head as he is led back to the cells by the attending guards. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;magpie&#039;&#039;&#039;||The image of a man expertly riding a horse forms before you. The horse gallops up a tree lined driveway to a country house and as the rider alights, the door is flung open. Several children emerge from the cozy home and squealing happily they run towards the man to greet him. He drops to one knee and enfolds them in a loving embrace. The image fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;magpie&#039;&#039;&#039;||Your vision begins to cloud as a cold emptiness begins to permeate your senses. You find yourself disembodied, floating errantly in a dark void. In the distance a strange bridge protrudes curiously into the emptiness.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;mongoose&#039;&#039;&#039;||A strange scene unfolds before you. You see a man running speedily through the streets of a town. Sweat dribbles down his face and his breathing is labored, and yet he does not pause for rest. He keeps glancing over his shoulder, his eyes glazed and filled with fear. Suddenly you see what is pursuing him. Several vicious hounds, their tongues lolling from their jaws are rapidly descending upon the runner. He trips and sprawls to the ground, and the hounds are upon him. As the vision fades, a steel-clad warrior steps into the alley and retrieves a woman&#039;s handbag that the man had dropped in his haste.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;mongoose&#039;&#039;&#039;||The image of a beautiful silver bastard sword wavers before you. Its formidable hand-polished steel blade is crowned by an ivory handle adorned with a intricately carved dragon&#039;s head. It shimmers indiscriminately, as if beckoning to mold itself to your hand.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;nightingale&#039;&#039;&#039;||A strange scene emerges before you. You see a vision of a huge dragon with glittering scales and long leathery wings. It appears to be weakened as evidenced by its sluggish movements. From outside your realm of vision you sense movement and from that direction a handful of sand is tossed at the battle weary beast. You watch in awe as the mighty beast snorts one last fiery breath and then curls unto itself, fast asleep. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;owl&#039;&#039;&#039;||Your hand numbs momentarily. You glance down at it and find that you are holding a magnificent black staff that is marbled with silver streaks. You hand begins to tingle and as you watch, the staff shimmers and disappears.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;ox&#039;&#039;&#039;||Suddenly you are enveloped in fog and as it slowly begins to clear a strange scene unravels. You see the image of a group of intangible beings wavering before you. They seem filled with despair, their shoulders are slumped and their heads are bowed wearily. Suddenly from among them comes a single loud rallying cry, a solitary voice from the group spurring the others forcefully forward. You observe with fascination as you watch these strange beings begin to gather their strength and plunge into an unseen battle. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;ox&#039;&#039;&#039;||The image of a holy priest kneeling before the prone body of a fallen warrior materializes before you. You watch as the priest murmurs a quiet prayer over the dead body. The fallen man gasps in a deep breath, his eyes flying open as the vision begins to disperse.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;panther&#039;&#039;&#039;||The image of a frightened boy retreating from a wounded cougar appears before you. The bloodied cougar is snarling angrily at the child. The boy turns and breaks into a run, dropping a broken longbow to the ground. The cougar gives chase, and begins to close the distance between them. You watch in horror as the animal reaches the terrified child and leaps...only to claw at empty air. The boy has disappeared! You stand there befuddled, and a new scene materializes before you. You see the anxious child in bed looking up at a shadowy figure looming over him. You watch, confused, as the figure bends over and lightly kisses the child on the forehead. The child smiles peacefully and drifts into more pleasant dreams. The vision fades&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;phoenix&#039;&#039;&#039;||Suddenly your equilibrium seems out of kilter, and you stumble slightly, feeling nauseous. A searing pain stabs you right behind your eyes before it settles down into dull rhythmic pounding between your ears. You hiccup and the bitter taste of flat ale floods your mouth. Still wobbling, you press your palms against your temples and close your eyes, wondering if you are going to pass out. Suddenly you feel the soft brush of a kiss upon your forehead and as you slowly open your eyes, you realize the pain is gone.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;phoenix&#039;&#039;&#039;||The image of a woman practicing vocal ranges appears before you. You cringe as you hear her strain to reach higher octaves as her voice sends unpleasant shivers down your spine. Suddenly the woman twitches oddly, and then coughs. As she opens her mouth to continue, a terror-stricken expression fills her face. No sound comes from her open mouth. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;raccoon&#039;&#039;&#039;||A vision of a young adventurer materializes before you, as he purchases his first shield from a roadside merchant with a handful of copper. The young lad tromps out of the city gates, arms high and head higher, as he marches thick into the goblins&#039; home. Soon, one of the grimy beasts engages him, striking out with a rusted short sword. As the sword clashes roughly against the lad&#039;s new shield, it shatters under the very first blow, breaking through to land a fair gash in his left arm. With a surprised cry, the would-be adventurer throws down his worthless arms and flees back to the safety of town. As the vision fades, a vile laughter echoes around as an unnatural gleam sparks in the goblin&#039;s eyes.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;raccoon&#039;&#039;&#039;||The vision of a seamstress intricately embroidering tiny flowers on a gown materializes before you. As you watch her nimble fingers create purple lilacs on the smooth fabric, you hear her suddenly grumble as the thread snaps. She pauses to rethread her needle, and the scissors in her lap slide to the floor. Reaching down to pick up the scissors, she knocks off a small box of pins which scatter to the floor. She stands, exasperated, and sets the gown on the chair as she begins to pick up the pins. She doesn&#039;t notice the gown slip to the floor, and she inadvertently steps on it, dirt from her shoes marring the fine fabric. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;ram&#039;&#039;&#039;||The image of a tavern filled with raucous Halflings materializes before you. A rotund bartender lines up steins of ale and goblets of wine on the bar before him. The sound of music can be heard intermittently between the boisterous laughter and loud guffaws. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;raven&#039;&#039;&#039;||A table with an ornate golden-filigreed chest glistens into view. You open its ancient dust-laden lid to find a cache of various sized rubies, diamonds, and emeralds. As you reach to take one, the vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;raven&#039;&#039;&#039;||You hear a loud, resonant, metallic sound. It repeats itself, falling into what seems to be a natural rhythm. **Clang!** **Clang!** Suddenly it stops and you hear a loud hissing noise, akin to the sound of hot molten lava pouring into a cold mountain lake. You find yourself enveloped in a cloud of hot, moist steam which quickly dissipates.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;scorpion&#039;&#039;&#039;||A wave of nausea washes over you and your vision goes blank. A brief moment passes where you feel nothing, as if drifting in vast, empty space. You return to your senses shortly, but feeling a bit vacant somehow.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;scorpion&#039;&#039;&#039;||Shadows suddenly swirl up from the abyss, enwreathing you in their inky depths. Gradually pinpoints of light break through as a vast night sky sprawls out above. You fix your gaze heavenward just in time to see a fiery comet streak across the sky, filling you with a sense of sadness.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;shark&#039;&#039;&#039;||A vision of a crowded beach materializes before you. Children play happily in the water while their parents sit on the white sand chatting and enjoying the sun. Ominously the sky begins to darken, going from a clear blue to a cloudy grey and as you peer out over the water you see a huge tidal wave speedily churning towards the unsuspecting swimmers. You watch in mute horror as the tsunami reaches the shoreline and obliterates everything there. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;shark&#039;&#039;&#039;||You see the image of a schooner pitching and yawing in an angry turbulent sea. Huge crested waves smash heavily against the struggling ship, drowning the deck in frigid seawater.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;shrew&#039;&#039;&#039;||The wavering image of a beautiful blond mage appears before you. As you watch, she begins to twirl, and her fabulous multi-colored skirt swirls seductively around her long slender legs. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;shrike&#039;&#039;&#039;||The image of a cozy bedroom materializes before you. An Elven couple are deeply asleep in their posted bed. The wife begins to thrash beneath the covers, her soft sobs breaking the silence of the night. As her cries become louder, her husband begins to stir and slowly awakens. As he begins to turn towards her, she suddenly bolts upright, screaming loudly, her hands beating away something unseen. She turns, trembling into her husband&#039;s arms, and the vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;shrike&#039;&#039;&#039;||The image of a huge egg appears before you. As you watch, you notice it begin to roll and shake. A crack begins to form, and you see a tiny claw break through the tough shell, picking at it until a small hole is made. Suddenly the head of a baby lizard emerges from the opening. It opens its mouth and a small flame issues forth. It is then you realize that it is not a lizard after all. The image fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;tabby cat&#039;&#039;&#039;||The image of a campfire materializes before you. Encircling the glowing embers in a small group of people resting quietly as they draw warmth and comfort from the smoldering flames.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;tabby cat&#039;&#039;&#039;||The image of a cozy kitchen materializes before you. A black wood burning stove emits the smell of a succulent dinner cooking. You see a small child playing with a spinning top on a polished wooden floor while his mother sits at the table mending clothes. An older child is curled up on a rug by an open hearth reading a book. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;unicorn&#039;&#039;&#039;||A vision of a Healerie appears before you. Several Empaths sit and efficiently attend to the battle-weary wounded who are brought to them. The pungent scent of herbs and potions fills your nostrils as a young Paladin lass passes in the arms of one of the martyrs, despite his best effort to apply various reagents to her wounds. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;viper&#039;&#039;&#039;||The image of a rain swollen river appears. Dark muddy water filled with soggy debris churns angrily against a weakened dam. In horror you watch as the level of the water steadily raises until the structure can bear its weight no longer. With a huge explosion of sound the damn bursts and tons of water is unleashed, devastating the town below. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;viper&#039;&#039;&#039;||You hear a deep rumbling deep in the earth below you and you feel a slight vibration. The movement becomes stronger as the ground starts to tremble beneath you. You fight to remain upright.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;vulture&#039;&#039;&#039;||A macabre scene unfolds before you. You see a hunter patiently stalking his prey, a loaded crossbow in his hands. As he slowly creeps forward you notice an exposed root in his path. You try to shout a warning, but no sound escapes your open mouth. You watch in horror as in slow motion, the hunter&#039;s foot catches the root and he tumbles to the ground. The crossbow fires and impales him in the gut. He screams in agony and writhes in excruciating pain as his now empty hands attempt to staunch the flow of his life&#039;s blood. As the vision fades and you watch the hunter die a slow and agonizing death, you hear a satisfied gutteral rasping in the nearby forest.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;vulture&#039;&#039;&#039;||The grim scene of a battlefield unfolds before you. Hundreds of mutilated bodies, some still alive, cover a bloody field. You see an undulating shadow hovering macabrely as it glides from one body to the next. It pauses over the fallen that are writhing in their final death throes and waits for them to breathe their last. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;weasel&#039;&#039;&#039;||The image of a Halfling lass hanging clean white bedding on a clothesline emerges before you. The small sheets waft gently in the breeze as they dry in the hot summer heat. Inexplicably a dark black cloud appears in the clear sky. A torrent of rain deluges the crisp sheets and the ground beneath them. As suddenly as the storm appears, it vanishes, and the sun begins to dry the now soiled linen. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;weasel&#039;&#039;&#039;||You experience a brief feeling of vertigo and find yourself high up on a huge precipice. You feel the hair on the back of your neck and arms raise, as if the air is charged with electricity, but you see no storm clouds. Suddenly the clear blue sky is filled with streaks of white light that coalesce into bolts of lightening, smashing into the side of the cliff near you. You dive for cover as rocks and boulders explode with the vicious strikes. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;weasel&#039;&#039;&#039;||You experience a brief feeling of vertigo and find yourself high up on a huge precipice. You feel the hair on the back of your neck and arms raise, as if the air is charged with electricity, but you see no storm clouds. Suddenly the clear blue sky is filled with streaks of white light that coalesce into bolts of lightening, smashing into the side of the cliff near you. You dive for cover as rocks and boulders explode with the vicious strikes. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;welkin&#039;&#039;&#039;||The vision of a temple shrine materializes before you. You see four marble columns supporting a latticework roof covered in flowering vines. A simple marble altar stands at the far end of the shrine before a brilliant tapestry in black and gold. You watch as two young children enter the area giggling and whispering to each other. Kneeling down they both very carefully reach into their pockets and remove a few pieces of sticky candy. They bow their heads whispering a quiet prayer, and gently place the sweets on the altar. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;welkin&#039;&#039;&#039;||You see the image of an old basket weaver working diligently at his craft. Hundreds of his creations are stacked on several tables surrounding him, each item a testament to his extensive talent. The old man speedily works, his gnarled hands intricately intertwining the damp slats before they dry. He pauses briefly, with a puzzled expression. He ponders a moment and then looks carefully at the partially completed basket in his hands. You hear a small gasp escape his lips as he notices a flaw in the row he has just weaved. He mutters a quiet prayer of thanks under his breath as he unravels the slats to the point of error. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;wolf&#039;&#039;&#039;||The image of three Heralds forms before you. You instantly turn your head, as you know instinctively that to gaze upon them will only cause you pain. Their mere presence seems to tug at the essence coursing through you. A gnawing thought seeps into your subconscious, a remembrance of something past. The images fade.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;magpie&#039;&#039;&#039;||Your vision blurs, and you see the image of yourself old and withered. You are seated at a huge round table and are surrounded by friends and family who are toasting to your long life. As you raise your glass to drink of its contents the image fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;wolverine&#039;&#039;&#039;||A beautiful vista materializes. You find yourself standing atop a mountain, with miles of open land splayed out before you. In one direction you can see lush apple trees dotting a flowered meadow. A bubbling trout filled brook meanders crookedly through fertile landscape, while a doe with a young fawn pause to drink from the cool stream. A dark forest greets you as you gaze in a different direction, while in another view snowcapped mountains emerge. Slowly the beautiful panorama, unblemished by mortal man, fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;wren&#039;&#039;&#039;||A cozy room materializes before you. A black kettle of bubbling soup hangs from an iron hook over a crackling fire. Cooling on the table in the center of the room are several loaves of bread. Out of the corner of your eye a movement catches your eye. You gasp in amazement as you watch a slender figure with vibrant sapphire blue wings fly through the open window, grab the bread, and fly out! The vision fades.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are 5 choices you have to make correctly before you can reach the dais where the grimoire is that you have to read before you learn Infusion. If you make the wrong choice, you will fall into Maelshyve&#039;s Ascent and be stunned for a moment. The bloodwraiths are in here so BE CAREFUL! I stepped into one room and one of them nailed me in one cast of fireball I think it was and I died. You have to run through the rooms but be careful while running because you can trip and fall, sometimes landing a few feet below on another level. Once you get to the top of it and go up, just {{com|GO}} {{tt|throne}} and you will end up in the safe room (altar of flesh). Then go ne all the way, and s all the way back to the altar of the soul. {{com|GO}} {{tt|bridge}} again and start all over if you&#039;ve failed.&lt;br /&gt;
&lt;br /&gt;
If you take too long, the bridge will flicker and waver, then disappear and you will end up in Maelshyve&#039;s Ascent again. Then you will have to repeat the blessing of lach claws and putting them on the 3 altars part. Once you are successful and reach the dais, you need to open the grimoire, and then type {{com|READ}} {{tt|grimoire}} and stay there until you have read it. This part will take awhile, there are some damn awful RTs in there.&lt;br /&gt;
&lt;br /&gt;
===Finish===&lt;br /&gt;
&lt;br /&gt;
Once you are finished reading the grimoire, there are two paths of egress from the spirit bridge:&lt;br /&gt;
&lt;br /&gt;
====With Shield of Light====&lt;br /&gt;
&lt;br /&gt;
#Remove and stow your physical shield to create a platform with Shield of Light. Your shield cannot be on your arm or in your hands.   &lt;br /&gt;
#{{com|Cast}} [[Shield of Light]], harness some mana and {{com|INFUSE|infuse}} SOL &amp;lt;amount of mana&amp;gt;. It will create a glowing platform. &lt;br /&gt;
#{{com|GO}} {{tt|platform}} and you&#039;ll be taken back across the gap and be deposited at the altar of the soul. The messaging will instruct you to Jump Off to leave the platform. This is not the case. You&#039;ll automatically be deposited at the altar of the soul. You&#039;ll probably be immediately engaged by creatures so be ready to retreat and run to the safety of the Altar of the Flesh.&lt;br /&gt;
#From the Altar of the Flesh, {{com|GO}} SE, SE, SE, SE, SE, S, {{com|GO}} {{tt|Arch}}, West, {{com|GO}} {{tt|door}} to the Heirophant&#039;s Chamber.&lt;br /&gt;
&lt;br /&gt;
To return to the surface, exit through the armoire in the Heirophant&#039;s Chamber. {{com|Open}} {{tt|armoire}}, {{com|Search}} {{tt|armoire}}, {{com|GO}} {{tt|armoire}}.&lt;br /&gt;
&lt;br /&gt;
====Without Shield of Light====&lt;br /&gt;
&lt;br /&gt;
#{{com|JUMP}} {{tt|abyss}} to leave the spirit bridge. You&#039;ll experience a short stun upon landing.&lt;br /&gt;
#Slowly move from room to room, ascending up to the top of Maelshyve&#039;s Ascent. Moving too quickly between rooms will result in a trip and fall, Roundtime, falling prone and/or falling down to lower levels.&lt;br /&gt;
#{{com|GO}} {{tt|throne}}&lt;br /&gt;
#From the Altar of the Flesh, {{com|GO}} SE, SE, SE, SE, SE, S, {{com|GO}} {{tt|Arch}}, West, {{com|GO}} {{tt|door}} to the Heirophant&#039;s Chamber.&lt;br /&gt;
&lt;br /&gt;
To return to the surface, exit through the armoire in the Heirophant&#039;s Chamber. {{com|Open}} {{tt|armoire}}, {{com|Search}} {{tt|armoire}}, {{com|GO}} {{tt|armoire}}.&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Athletics_skill&amp;diff=517541</id>
		<title>Athletics skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Athletics_skill&amp;diff=517541"/>
		<updated>2020-04-25T23:22:04Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: /* Training */  added note on climbing xp timer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics [[page type is::skill]]&#039;&#039;&#039; is a new skill under [[DR 3.0]] that combines [[Climbing skill|Climbing]] and [[Swimming skill|Swimming]], as well as some aspects of [[Escaping skill|Escaping]]. &lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Athletics is a {{catskill|survival}} skill that measures your ability to move through bodies of water under your own power and climb obstacles.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Athletics==&lt;br /&gt;
{{#ask:[[Boosts::Athletics skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Athletics==&lt;br /&gt;
{{#ask:[[Debuffs::Athletics skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Training=&lt;br /&gt;
*For training locations, see [[Climbing and Swimming list]]&lt;br /&gt;
** NOTE: A timer is assigned to xp gained from standard climbing travel actions (not climb practice or special climbs like the 100 foot cliff near Boar Clan.) Testing has confirmed it to be a random time between 45 and 60 seconds.&lt;br /&gt;
&lt;br /&gt;
*[[Dancing_rope|Dancing rope]] item.&lt;br /&gt;
*[[Windboard]] item.&lt;br /&gt;
*[[Breaking and Entering]] entry holding a climbing rope such as a [[Item:Braided_heavy_rope|braided]] or store bought [[Item:Heavy_rope_(1)|heavy rope]]&lt;br /&gt;
*[[Flee]] from combat&lt;br /&gt;
&lt;br /&gt;
=Skill aids=&lt;br /&gt;
Things that help boost Athlectics skill:&lt;br /&gt;
*Appraising an obstacle before attempting the climb helps based on your success at appraising.  Note that appraisal difficulties are currently inaccurate, but will still help with the climbing attempt.&lt;br /&gt;
*Being led by a superior climber increases climbing ability. Being led by a superior climbing &#039;&#039;Ranger&#039;&#039; increases it even more.&lt;br /&gt;
*Ranger wilderness bonus&lt;br /&gt;
*Thief - Thief confidence and Urban bonus both include Climbing, per GM-Risek, post #7425 in The Den, A place to talk, squeal, &amp;quot;You can definitely boost your escaping skill with khri. You can boost it by a great deal. You don&#039;t have a specific ability to boost you climbing, but it is covered under your Urban Bonus and in Confidence.&amp;quot; &lt;br /&gt;
*The role of stats in climbing has been increased. Both agility and strength will aid in climbing, so any other ability that boosts agility and/or strength helps as well.&lt;br /&gt;
*Lack of current in a body of water&lt;br /&gt;
*Lack of encumbrance, armor hindrance, and injuries also play a role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climbing_and_Swimming_list&amp;diff=517540</id>
		<title>Climbing and Swimming list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climbing_and_Swimming_list&amp;diff=517540"/>
		<updated>2020-04-25T23:21:05Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: added info for climbing timer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
* NOTE: A timer is assigned to xp gained from standard climbing travel actions (not climb practice or special climbs like the 100 foot cliff near Boar Clan.) Testing has confirmed it to be a random time between 45 and 60 seconds.&lt;br /&gt;
Thanks to Simu and Elanthipedia accountholder [[User:Nikpack|Nikpack]] for the list (Oh The Places You Will Go).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The numbers in the location column indicate the #goto number for Genie&#039;s AutoMapper.&lt;br /&gt;
&lt;br /&gt;
==Climbing and Swimming==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Type!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||felled tree||[[RanikMap5a|on way to Knife Clan]]||0||||&amp;gt;19||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Lost Crossing Sewers||[[RanikMap8a|Crossing, Damp Passage, Dark Tunnel]]||0||||50?||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Crossing Sewers||[[RanikMap1g|Crossing]]||0||||80||Don&#039;t wander into the thug area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||vreeland pear tree||[[RanikMap4|Crossing, Grassland Road, Meadow (20)]]||0||||80||between west gate and eels&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Arthe Dale Pool||[[RanikMap7b|Zoluren, Arthe Dale]]||0||||80||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Goblin Brook||[[RanikMap4|Zoluren, Woodland Path, Brook]]||0||||110||Teaches well until 80, but slows down to a crawl past that.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Rockslide||[[RanikMap13|NTR near Dirge (canyon where you get knocked down)]]||0?||&amp;gt;77||||can just GO TRAIL if you can&#039;t CLIMB ROCKSLIDE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||trellis||[[RanikMap0|Jadewater Mansion, East Lawn (295)]]||0||||34||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Temple stairs and ladders||[[RanikMap2|Crossing Temple]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ancient Tower stairs/steps||[[RanikMap5|Zoluren, Ancient Tower, Stairwell]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||oak tree||[[RanikMap7b|Arthe Dale, Greensward (537), Swimming Hole]]||5||30||140||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Apple tree||[[RanikMap1|Midton Circle]]||10||||34||Housing area near TGNE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Moss Mey Stream||[[RanikMap61a|Leth Deriel, Brynn Rill, Stream Bed]]||15||||50||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Willow Tree||[[RanikMap6|Northwall Trail, Birch Copse]]||15?||||||It is a willow tree in a Birch Copse&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||rise||[[RanikMap3|Siergelde Cliffs, High Path (371, 372)]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing Moon Mage Guild stairs||[[RanikMap8|Middens]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ladder/Creeper/Rope to Beisswurms||[[RanikMap10|Abandoned Mine]]||30||||||high skill to drag bodies up&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||monolith||[[RanikMap61a|Eik Wood, Granite Outcroppings (137, 182)]]||45||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||stream bank in Moss Meys||[[RanikMap61a|Leth Moss Mey area]]||45?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Drainage Ditch||[[RanikMap7a|Baerolt&#039;s Farmhold]]||50||||150||Open to Premium Subscribers Only. Swimming WITH the current can teach from 0 - 80 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Mine shaft||[[RanikMap12|Silverwater Mines]]||50||||||UP and DOWN also teach&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Cliff and Trail to Crossing Ogres||[[RanikMap5|Rocky OutCrop]]||38||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Harbor||[[RanikMap112a|Ilaya Taipa]]||75||||400+||Still locking at 210 ranks.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate embrasures||[[RanikMap8|Crossing, Northeast Gate Battlements (411)]]||85?||225?||350?||2 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate embrasures||[[RanikMap7|Crossing]]||100||200?||350?||1 embrasure&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing W gate crenellations||[[RanikMap3|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||embrasures||[[RanikMap3|Crossing, Wall Battlements (265-267)]]||150?||200?||350?||3 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing W gate walls||[[RanikMap3|Crossing]]||150?||200?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate crenellations||[[RanikMap7|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate walls||[[RanikMap7|Crossing]]||150?||200?||400||2 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Oak Tree||[[RanikMap11a|Geni Wilderness (127)]]||90||||400||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate walls||[[RanikMap8|Crossing]]||200?||225?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Branch||[[RanikMap11a|Geni Wilderness]]||220||||430||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Fireplace in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds, Catacombs]]||220||||||climb mound one way, climb hole other, 350? to climb out&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate crenellations||[[RanikMap8|Crossing]]||225?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Bough||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Limb||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Vine into Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||&amp;gt;250||||&amp;lt;455||Climb only goes one way - In.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ladder on Ledge||[[RanikMap12|Silverwater Mine shaft]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Segoltha||[[RanikMap60b|Crossing]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Underground River||[[Wicked_Burrow_Mine|Wicked Burrow Mine outside Dirge]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ice Cave in The Gash||[[RanikMap62|The Gash, in the cave past the crevice]]||||||285||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Linden Tree||[[RanikMap1a|Crossing, Willow Walk]]||||||||1 north from the center of the area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Empath Pole||[[RanikMap1e|Crossing Empath Guild]]||175||||270+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Manure Pit Wall||[[RanikMap1e|Crossing Paladin Guild]]||||||||you smell like manure, can&#039;t climb up the wall)&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Quarry Chute and Cliff||[[RanikMap3a|Crossing, Temple Hill]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Vineyards Terraced Hills||[[RanikMap7a|Crossing, 3 climbs]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||oak tree||[[RanikMap7b|Arthe Dale, Berry Knolls]]||||||||center of the housng area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Mason in Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Sinkhole to Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Tree in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Salt Yard ladder||[[RanikMap30|Riverhaven Salt Yard]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||East Gate rope||[[RanikMap30|Riverhaven, East Gate guardhouse 3rd floor]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Tree in Pejek Bog||[[RanikMap31c|Pejek Bog]]||0||||||in heggi frog area&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Theren Keep Moat||[[RanikMap42a|Therengia, The Keep, Moat]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Hav&#039;roth Temple||[[RanikMap47|Muspar&#039;i Hav&#039;roth Temple stairs and ladder]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Riverhaven city towers||[[RanikMap30|Riverhaven, gates]]||10||||90||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Slippery ladder||[[RanikMap30|Riverhaven, underwharf]]||10||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Stream bank in Pejek Bog||[[RanikMap31c|Pejek Bog]]||10?||||||watch for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Stream bank in West Meadows||[[RanikMap32|Riverhaven West Wilds]]||10?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Crocodile Marshes||[[RanikMap14|Therengia, The Marsh, In The Water]]||15?||||80||Check for bloodworms as you travel if you&#039;re not wearing armor. Maze Area, find the reeds to get out&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lang Lake||[[RanikMap40|Langenfirth, Lake Gwenalion]]||20||||80||Still teaching at 82, but slower&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Salt mound||[[RanikMap30|Riverhaven Salt Yard]]||20?||||&amp;lt;175||Beware of rats/crabs, four sides to climb&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Gwenalion Fens, Lake||[[RanikMap40a|Gwenalion Fens, Dried Reed Hummock In the Water]]||&amp;lt;30||||||Beware of Sinuous Elsralaels&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, North Creek Bank and Sylvan Glade, Pond]]||35||||100||Slows down to a crawl past 65 but will train to 100&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Wharf||[[RanikMap30|Riverhaven, Under Wharfs]]||40||||100||1st room stops teaching at 98. Further in still teaching at 128.  Slows a lot at 129.  Stops teaching before 137.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||birch tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||oak tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ponthilas Observatory||[[RanikMap35|Observatory Ladders]]||45?||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Stream in Frogs||[[RanikMap31c|Riverhaven, Pejek Bog, Following A Brook]]||50||||80||Watch out for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Logs||[[RanikMap41|between Langenfirth and El Bain&#039;s]]||60?||110||140||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Blue Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Green Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||SE Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Red Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||White Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Crocodile Marshes||[[RanikMap35a|Throne City, Faldesu Inlet, Shallows]]||70||||250?||Check for bloodworms as you travel if you&#039;re not wearing armor. Strong current at NW of area will teach reasonably high&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Barghests||[[RanikMap33|Cecline&#039;s Meadow]]||70||||320||three levels of climbing&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Colosseum Ruins||[[RanikMap35|Alley Thug hunting area]]||70?||||||multiple items to climb (vine, walls, stairs &amp;amp; ladder)&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Boulder in West Wilds||[[RanikMap32|Riverhaven West Wilds]]||75?||||&amp;lt;175||west, south, and southeast faces&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Medical Pavilion||[[RanikMap35|Medical Pavilion Trellis]]||75?||||200?||outside building to roof&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lang Housing Stream||[[RanikMap40b|Langenfirth, Falban Seord&#039;telgi]]||80||||||Still locks at 406 but slowly&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Throne City Bathhouse||[[RanikMap35|Throne City, The Gilded Atrium, Salt Baths]]||90||||&amp;lt;170||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Faldesu||[[RanikMap14c|Faldesu River]]||100||||&amp;gt;500||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Footholds on Mistwood Road||[[RanikMap33|near Barghests/Unyns]]||100||||||need about 100 perc to search for them&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||deobar tree||[[RanikMap40b|Langenfirth, Blufe Path]]||120||||&amp;lt;274||near housing area stream&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Jantspyre River||[[RanikMap34|Therengia, Jantspyre River, In the Water]]||140||||&amp;gt;800||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||pine tree||[[RanikMap40|Langenfirth, Blufe Path]]||85||||||by deer trail to Gwenalion fens. Was able to practice with 86 Ath, 25 Str.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Zaulfang Swamp||[[RanikMap31d|Basilisk Area]]||180+?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cliffs/Walls south of Fornsted||[[RanikMap44|Ker&#039;Leor]]||200||250||&amp;gt;300||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, South Creek Bank]]||200||||400+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Inlet with River Boas||[[RanikMap35a|Throne City, Faldesu Inlet]]||200||||400?||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lake Gwenalion West of Haven||[[RanikMap32|Riverhaven, Gwenalion Lake, East]]||200||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Fit For a Baron&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Cupcake Cafe&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Large tree||[[RanikMap35a|Faldesu Inlet]]||&amp;gt;250||||||between boas and crocs&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||fir tree||[[RanikMap40|Langenfirth, Blufe Path]]||250?||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Vine out of the Sandpit||[[RanikMap46|Muspar&#039;i leech sandpit]]||||||325||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Pit Trap||[[RanikMap35a|Faldesu Inlet by the tree]]||||||350?||between boas and crocs, search out pit and climb pit/climb wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ladder in Rossman&#039;s||[[RanikMap34a|Ladder to Rossman&#039;s Landing Pier]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Tree in Peccaries||[[RanikMap34a|Rossman&#039;s Landing peccary hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ladders in Rossgallan Keep||[[RanikMap34b|Rossman&#039;s Landing]]||||||||multiple ladders around the wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Chimney to Gryphons||[[RanikMap34d|Rossman&#039;s Landing gryphon hunting]]||||||||multiple climbs, various difficulties?&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Slope into Spiders||[[RanikMap46a|Muspar&#039;i Sand Spider hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream in Dragon Priests||[[RanikMap71|Shard, Tanis Belta Gaizen, Stream]]||0||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Ash Spring||[[RanikMap66|Ilithi, Fallow Fields. Over the stile and keep heading southwest through the maze until you get to the ash tree.]]||0||||55 67||(Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Shard Gate ladders||[[RanikMap67|Inside N, S, E, and W Gates]]||10?||40?||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Empath housing tree||[[RanikMap67|Shard, Whitehall Commons in Stormwill Tower]]||&amp;lt;18||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||20 (no armor)||||150||By eels and pards in Ilithi. The east-west route only, i.e. not diving down (Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Horse Clan tree||[[RanikMap66|Zaldi Taipa]]||25?||||||tree outside Horse Clan tanner&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Silver Star tree||[[RanikMap67|Shard, House of the Silver Star grounds]]||25?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||West Road tree||[[RanikMap70|Shard, Wyvern Wood]]||25?||||||tree on road from Shard to Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Tall stone||[[RanikMap71|Diving rock near eels]]||&amp;lt;40?||||||top of the map&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Gilded Longleaf deadfall||[[RanikMap66|Shard, House of the Gilded Longleaf grounds]]||45?||||||along road outside Shard east gate&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ranger Guild tree||[[RanikMap71|Gilen Otso Steppes, Game Trail]]||45?||||||tree in Ranger Guild outside Shard&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Flooded Tunnel||[[RanikMap69a|Shard, Whistling Wood, Ice Caves]]||50||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ice Cave walls||[[RanikMap69a|Whistling Wood, Ice Caves]]||70?||||||beware water current in pool&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Talus Trail||[[RanikMap68a|near Corik&#039;s Wall]]||80||125||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Track/Trail to Dragon Priests||[[RanikMap71|Gilen Otso Steppes]]||80?||||||Near Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ironwood and Pine Trees||[[RanikMap68a|Darkling Woods]]||100?||||||trees on road from Shard to Corik&#039;s Wall&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Embrasures||[[RanikMap67|Atop N, S, E, and W gate battlements]]||110?||&amp;lt;180||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Undergondola Red Leucros Cliffs||[[RanikMap65|Shard, Undergondola]]||110?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Sewage Entrance to Undershard, lake of tears||[[RanikMap68|Shard, Deep Currants]]||120|||200?|||Watch out for crocs and elsraels, soft cap is 190.  &lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Log and Embankment||[[RanikMap65|Red Leucro area]]||~140||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||La&#039;tami Cliffs||[[RanikMap65|Undergondola]]||~140?||&amp;lt;183||350+|||A full climb practice moves me 6 mind states at 344 ranks.&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||150||||85 188+/400+||By eels and pards in Ilithi. The east-west route only with diving and surfacing. I was able to swim underwater east and west at 188 with no armor. I could not swim underwater with just torso and leg armor. Without swimming underwater it takes approximately 23 minutes to lock. (Syllanthis). The underwater east to west teaches passed 400&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Undershard spire||[[RanikMap67b|Undershard]]||150?||||||one way from 3rd tier Spire area into warrens&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Frozen River||[[RanikMap65|Ilithi, Frozen River, Beneath the Ice]]||&amp;gt;275||350||&amp;lt;400||Undergondola - Be Careful not to drown! (Take a break outside of the river for a minute if you get one of these messages - &amp;quot;You panic suddenly, struggling and swallowing water&amp;quot;, &amp;quot;The burning in your chest grows more intense as your life force begins to drain away. You must find air!&amp;quot; Only the last south stretch really teaches at 343 athletics.  Soft cap might be 350 Syllanthis&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Deep Pit||[[RanikMap65|La&#039;tami Cliff area]]||&amp;gt;202||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||City Walls||[[RanikMap67|N, S, E, and W Bridges]]||225||||||350?&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Corik&#039;s Wall||[[RanikMap68a|Corik&#039;s Wall]]||525||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Branch to Undergondola||[[RanikMap65|Undergondola]]||530||570||&amp;gt;1000||Successfully climbed @ 465 Climbing w/ 52 Str + Rope + Khri Focus Prowess&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Wall in DPs||[[RanikMap71|Gilen Otso Steppes]]||||||||Near Horse Clan, wall type of object&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Retaining Wall||[[RanikMap90|Ratha: 2nd Tier by cliffs to 1st Tier]]||0||5||~60||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fences||[[RanikMap90|Ratha: 1st Tier near clinic, 2nd Tier at Meadow Park]]||0||5||45-85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Aesry Stairs||[[RanikMap98|Jama and around Aesry Surlaenis&#039;a]]||0||||unlimited||incidental feature; climb time decreases with skill, with time change being noticable at 200 ranks; experience timer.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sandy Embankment||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||5||10||~85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Ladder/Rung||[[RanikMap90b|Ratha: Sewers between 3rd and 4th tier]]||5||25||90||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sana&#039;ati Tree and Limb||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||8||25||75||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Steep Bank||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||&amp;lt;10||10-28||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Foremast||[[RanikMap90a|La&#039;heke in Ratha]]||&amp;lt;11||&amp;lt;11||65||need about 130 to drag down&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Paths||[[RanikMap94|Egress Bluffs to Merrows]]||10-15||25-35||110-185||8 paths to climb down/up, paths get slightly harder towards the bottom.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Sand Sprites||[[RanikMap90a|Ratha, Sand Sprite Lair]]||15||||100||(Still learning, although slowly at 100) The entrance to sand sprites, and the area inside sand sprites, NOT in ochre laheke&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Drainpipe||[[RanikMap91|Ratha: 3rd Tier Hota&#039;grathi Theater]]||15||35||85-185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Oak Tree||[[RanikMap90|Ratha: Reshalia Trade Road near turnoff to Merrows]]||25||35||80||Bees sting you at top of tree and cause vitality loss, climbing down is slightly harder than climbing up.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sana&#039;ati Tree Rope||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||85-185||With 74 in climbing, both hands holding weapons, get the messaging that climb is too easy when climb practicing&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Rope Swing||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Narrow Path||[[RanikMap92|Deadman&#039;s Confide path to undead]]||30||40||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fissure||[[RanikMap98|Aesry Surlaenis&#039;a, Geshiger]]||30?||||||where am I?&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Basalt Slabs||[[RanikMap90|Ratha: Near Hermit&#039;s Shack on 1st Tier]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Gorge/Trail||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry stream||[[RanikMap99d|By town]]||50||||&amp;gt;150||The north-south swim still teaches at 155 (survival primary), and the underwater portion (hole) is much more difficult still.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Eluned&#039;s Pool||[[RanikMap91|Ratha, Third Tier, Eluned&#039;s Temple]]||65||||&amp;gt;150?||Slows down drastically around 135 ranks. Still teaching at 215, but the pace is almost a crawl. If doing only the first room down can start around 65 ranks. Also see Ratha Swim.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Cliff/Narrow Ledge||[[RanikMap90|Ratha: Between 1st and 2nd tiers]]||65||80||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Barricades||[[RanikMap107|Mer&#039;Kresh]]||71-73||||&amp;gt;159||bottom cap @40Str/10Agi&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Satha Cavern||[[RanikMap94a|Reshalia, Tembat Nai Itan (Near Ratha)]]||75+||||||Watch out for the merrows.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||La&#039;tami Cliffs||[[RanikMap99b|Aesry]]||80?||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry cove||[[RanikMap98c|Down by the docks (sharks)]]||80?||||&amp;gt;400?||Sharks may ambush you, whether you&#039;re bleeding or not. They don&#039;t attack if you stay in the shallow areas and don&#039;t go into the water beyond the jutting finger of rock.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Seord Fal||[[RanikMap106|Hara&#039;jaal]]||80||||&amp;gt;400||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Slide/Washout/Rockface/Slope||[[RanikMap92|Deadman&#039;s Confide path to undead]]||100-110||&amp;lt;110||185+||This area has 7-20 second RTs.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Immense Boulder||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||130||&amp;lt;185||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Cliff into Moradu||[[RanikMap106|Hara&#039;jaal]]||140||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Altanen River||[[RanikMap109a|M&#039;riss]]||&amp;lt;150||||&amp;gt;220||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Deep Crack||[[RanikMap94|Old Field Road to Merrows]]||180||&amp;gt;185||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Rough Handholds||[[RanikMap92|Deadman&#039;s Confide path to undead beach]]||&amp;lt;185||&amp;lt;185||&amp;lt;185||Must LOOK CLIFF to find handholds&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fireplace||[[RanikMap98a|Aesry, Sea Caves]]||240?||||500?||in with nightstalker unyns&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sea Vine||[[RanikMap94a|From the Crack into Merrows]]||240||&amp;lt;600||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Piling||[[RanikMap108|M&#039;Riss]]||240||||&amp;gt;643||Climb practice is no challenge at 847 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Crossbrace, From Pier SE, SW, W, Climb Piling ||[[RanikMap108|M&#039;Riss]]||310||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry Sea Caves||[[RanikMap98a|Underwater Areas]]||&amp;gt;400?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Lava shaft||[[RanikMap106|Hara&#039;jaal]]||350-635||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Trees in Caracals||[[RanikMap109|M&#039;Riss]]||||||141||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry lake||[[RanikMap99a|By the Temple]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Forlorn Hope Caverns||[[RanikMap109b|M&#039;Riss]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Underground Lake||[[RanikMap124|Forfedhdar, Abandoned mines]]||0?||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Archer&#039;s Ford||[[RanikMap120|Hawstkaal Road, Archer&#039;s Ford]]||45||||&amp;gt;160, &amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Trench in Vile Plague Wraiths||[[RanikMap143|Hrendh Skogar]]||&amp;lt;55||||&amp;gt;55||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Peregan Tree||[[RanikMap121|Boar Clan]]||&amp;lt;80||||220||Climb practice will not work at 220 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Sinkhole into Cave Trolls||[[RanikMap114|Ain Ghazal]]||&amp;lt;80||||||slight difficulties at 80, no problems at 100&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Various precipices, escarpments, cliffs, and slopes||[[RanikMap114|Ain Ghazal]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Stones out of Hav&#039;roth Altar||[[RanikMap119|Hawstkaal Road]]||80||||||REALLY hard to pull off at 80&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Bridge Rubble||[[RanikMap143|Hrendh Skogar]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Tree, Slopes, Boulder, and Barricade||[[RanikMap143|Hrendh Skogar]]||&amp;lt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Ridge, Trails, Slopes, Ladders, Ropes and Path into the Vela&#039;Tohr Overlook||[[RanikMap136|Vela&#039;Tohr Overlook]]||&amp;lt;80-150||||220+||They are all over and vary in difficulty&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Liirewsag River||[[RanikMap128a|West of Black Goblins]]||&amp;gt;159||||500+||Ranger with good bonus (not CAIS) attempted with 159 swimming, no luck.&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Mountain into Marble Gargoyles||[[RanikMap136|Vela&#039;Tohr Overlook]]||~170||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Waterfall into Pivuhs||[[RanikMap144|Cragstone Vale]]||&amp;gt;728||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Barb Guild Chain||[[RanikMap116|Outer Hibarnhvidar]]||||||&amp;gt;80||wall type of climb&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Ford||[[RanikMap115|Sky Road]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Pool||[[RanikMap118c|Empath Guild]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Underground Pool||[[RanikMap114a|Ain Ghazal]]||||||&amp;lt;100||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Pool and Underground River||[[RanikMap121a|In Ranger Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Stream||[[RanikMap141|Forest Gryphons]]||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Climbing==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||felled tree||[[RanikMap5a|on way to Knife Clan]]||0||||&amp;gt;19||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||vreeland pear tree||[[RanikMap4|Crossing, Grassland Road, Meadow (20)]]||0||||80||between west gate and eels&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Rockslide||[[RanikMap13|NTR near Dirge (canyon where you get knocked down)]]||0?||&amp;gt;77||||can just GO TRAIL if you can&#039;t CLIMB ROCKSLIDE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||trellis||[[RanikMap0|Jadewater Mansion, East Lawn (295)]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Temple stairs and ladders||[[RanikMap2|Crossing Temple]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ancient Tower stairs/steps||[[RanikMap5|Zoluren, Ancient Tower, Stairwell]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||oak tree||[[RanikMap7b|Arthe Dale, Greensward (537), Swimming Hole]]||5||30||140||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Apple tree||[[RanikMap1|Midton Circle]]||10||||||Housing area near TGNE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Willow Tree||[[RanikMap6|Northwall Trail, Birch Copse]]||15?||||||It is a willow tree in a Birch Copse&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||rise||[[RanikMap3|Siergelde Cliffs, High Path (371, 372)]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing Moon Mage Guild stairs||[[RanikMap8|Middens]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ladder/Creeper/Rope to Beisswurms||[[RanikMap10|Abandoned Mine]]||30||||||high skill to drag bodies up&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||monolith||[[RanikMap61a|Eik Wood, Granite Outcroppings (137, 182)]]||45||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||stream bank in Moss Meys||[[RanikMap61a|Leth Moss Mey area]]||45?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Mine shaft||[[RanikMap12|Silverwater Mines]]||50||||||UP and DOWN also teach&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Cliff and Trail to Crossing Ogres||[[RanikMap5|Rocky OutCrop]]||65||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate embrasures||[[RanikMap8|Crossing, Northeast Gate Battlements (411)]]||85?||225?||350?||2 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate embrasures||[[RanikMap7|Crossing]]||100||200?||350?||1 embrasure&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing W gate crenellations||[[RanikMap3|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||embrasures||[[RanikMap3|Crossing, Wall Battlements (265-267)]]||150?||200?||350?||3 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing W gate walls||[[RanikMap3|Crossing]]||150?||200?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate crenellations||[[RanikMap7|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate walls||[[RanikMap7|Crossing]]||150?||200?||350?||2 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Oak Tree||[[RanikMap11a|Geni Wilderness]]||180||||400||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate walls||[[RanikMap8|Crossing]]||200?||225?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Branch||[[RanikMap11a|Geni Wilderness]]||220||||430||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Fireplace in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds, Catacombs]]||220||||||climb mound one way, climb hole other, 350? to climb out&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate crenellations||[[RanikMap8|Crossing]]||225?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Bough||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Limb||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Vine into Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||&amp;gt;250||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ladder on Ledge||[[RanikMap12|Silverwater Mine shaft]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ice Cave in The Gash||[[RanikMap62|The Gash, in the cave past the crevice]]||||||285||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Linden Tree||[[RanikMap1a|Crossing, Willow Walk]]||||||||1 north from the center of the area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Empath Pole||[[RanikMap1e|Crossing Empath Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Manure Pit Wall||[[RanikMap1e|Crossing Paladin Guild]]||||||||you smell like manure, can&#039;t climb up the wall)&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Quarry Chute and Cliff||[[RanikMap3a|Crossing, Temple Hill]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Vineyards Terraced Hills||[[RanikMap7a|Crossing, 3 climbs]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||oak tree||[[RanikMap7b|Arthe Dale, Berry Knolls]]||||||||center of the housng area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Mason in Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Sinkhole to Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Tree in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Salt Yard ladder||[[RanikMap30|Riverhaven Salt Yard]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||East Gate rope||[[RanikMap30|Riverhaven, East Gate guardhouse 3rd floor]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Tree in Pejek Bog||[[RanikMap31c|Pejek Bog]]||0||||||in heggi frog area&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Hav&#039;roth Temple||[[RanikMap47|Muspar&#039;i Hav&#039;roth Temple stairs and ladder]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Riverhaven city towers||[[RanikMap30|Riverhaven, gates]]||10||||90||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Slippery ladder||[[RanikMap30|Riverhaven, underwharf]]||10||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream bank in Pejek Bog||[[RanikMap31c|Pejek Bog]]||10?||||||watch for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream bank in West Meadows||[[RanikMap32|Riverhaven West Wilds]]||10?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Salt mound||[[RanikMap30|Riverhaven Salt Yard]]||20?||||&amp;lt;175||Beware of rats/crabs, four sides to climb&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||birch tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||By deer trail to Gwenalion fens. Trains better than the oak to 80+.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||oak tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||By deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ponthilas Observatory||[[RanikMap35|Observatory Ladders]]||45?||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Logs||[[RanikMap41|between Langenfirth and El Bain&#039;s]]||60?||110||140||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Blue Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Green Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||SE Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Red Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||White Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Barghests||[[RanikMap33|Cecline&#039;s Meadow]]||70||||320||three levels of climbing&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Colosseum Ruins||[[RanikMap35|Alley Thug hunting area]]||70?||||||multiple items to climb (vine, walls, stairs &amp;amp; ladder)&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Boulder in West Wilds||[[RanikMap32|Riverhaven West Wilds]]||75?||||&amp;lt;175||west, south, and southeast faces&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Medical Pavilion||[[RanikMap35|Medical Pavilion Trellis]]||75?||||200?||outside building to roof&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Footholds on Mistwood Road||[[RanikMap33|near Barghests/Unyns]]||100||||||need about 100 perc to search for them&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||deobar tree||[[RanikMap40b|Langenfirth, Blufe Path]]||120||||||near housing area stream&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||pine tree||[[RanikMap40|Langenfirth, Blufe Path]]||85||||||By deer trail to Gwenalion fens. Was able to practice with 86 Athletics, 25 Str.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cliffs/Walls south of Fornsted||[[RanikMap44|Ker&#039;Leor]]||200||250||&amp;gt;300||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Fit For a Baron&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Cupcake Cafe&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Large tree||[[RanikMap35a|Faldesu Inlet]]||&amp;gt;250||||||between boas and crocs&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||fir tree||[[RanikMap40|Langenfirth, Blufe Path]]||250?||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Vine out of the Sandpit||[[RanikMap46|Muspar&#039;i leech sandpit]]||||||325||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Pit Trap||[[RanikMap35a|Faldesu Inlet by the tree]]||||||350?||between boas and crocs, search out pit and climb pit/climb wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ladder in Rossman&#039;s||[[RanikMap34a|Ladder to Rossman&#039;s Landing Pier]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Tree in Peccaries||[[RanikMap34a|Rossman&#039;s Landing peccary hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ladders in Rossgallan Keep||[[RanikMap34b|Rossman&#039;s Landing]]||||||||multiple ladders around the wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Chimney to Gryphons||[[RanikMap34d|Rossman&#039;s Landing gryphon hunting]]||||||||multiple climbs, various difficulties?&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Slope into Spiders||[[RanikMap46a|Muspar&#039;i Sand Spider hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Shard Gate ladders||[[RanikMap67|Inside N, S, E, and W Gates]]||10?||40?||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Shard, Under the Bridge of Rooks||[[RanikMap67|Climbing the bridge out of rats]]||10?||40?||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Empath housing tree||[[RanikMap67|Shard, Whitehall Commons in Stormwill Tower]]||&amp;lt;18||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Horse Clan tree||[[RanikMap66|Zaldi Taipa]]||25?||||||tree outside Horse Clan tanner&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Silver Star tree||[[RanikMap67|Shard, House of the Silver Star grounds]]||25?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||West Road tree||[[RanikMap70|Shard, Wyvern Wood]]||25?||||||tree on road from Shard to Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Tall stone||[[RanikMap71|Diving rock near eels]]||&amp;lt;40?||||||top of the map&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Gilded Longleaf deadfall||[[RanikMap66|Shard, House of the Gilded Longleaf grounds]]||45?||||||along road outside Shard east gate&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ranger Guild tree||[[RanikMap71|Gilen Otso Steppes, Game Trail]]||45?||||||tree in Ranger Guild outside Shard&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ice Cave walls||[[RanikMap69a|Whistling Wood, Ice Caves]]||70?||||||beware water current in pool&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Talus Trail||[[RanikMap68a|near Corik&#039;s Wall]]||80||125||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Track/Trail to Dragon Priests||[[RanikMap71|Gilen Otso Steppes]]||80?||||||Near Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ironwood and Pine Trees||[[RanikMap68a|Darkling Woods]]||100?||||||trees on road from Shard to Corik&#039;s Wall&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Embrasures||[[RanikMap67|Atop N, S, E, and W gate battlements]]||110?||&amp;lt;180||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Undergondola Red Leucros Cliffs||[[RanikMap65|Shard, Undergondola]]||110?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Log and Embankment||[[RanikMap65|Red Leucro area]]||~140||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||La&#039;tami Cliffs||[[RanikMap65|Undergondola]]||~140?||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Undershard spire||[[RanikMap67b|Undershard]]||150?||||||one way from 3rd tier Spire area into warrens&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Deep Pit||[[RanikMap65|La&#039;tami Cliff area]]||&amp;gt;202||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||City Walls||[[RanikMap67|N, S, E, and W Bridges]]||225||||||350?&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Corik&#039;s Wall||[[RanikMap68a|Corik&#039;s Wall]]||525||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Branch to Undergondola||[[RanikMap65|Undergondola]]||530||570||&amp;gt;1000||Successfully climbed @ 465 Climbing w/ 52 Str + Rope + Khri Focus Prowess&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Wall in DPs||[[RanikMap71|Gilen Otso Steppes]]||||||||Near Horse Clan, wall type of object&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Retaining Wall||[[RanikMap90|Ratha: 2nd Tier by cliffs to 1st Tier]]||0||5||~60||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fences||[[RanikMap90|Ratha: 1st Tier near clinic, 2nd Tier at Meadow Park]]||0||5||45-85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry Stairs||[[RanikMap98|Jama and around Aesry Surlaenis&#039;a]]||0||||unlimited||incidental feature; climb time decreases with skill, with time change being noticable at 200 ranks; experience timer.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sandy Embankment||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||5||10||~85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Ladder/Rung||[[RanikMap90b|Ratha: Sewers between 3rd and 4th tier]]||5||25||90||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sana&#039;ati Tree and Limb||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||8||25||75||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Steep Bank||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||&amp;lt;10||10-28||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Foremast||[[RanikMap90a|La&#039;heke in Ratha]]||&amp;lt;11||&amp;lt;11||65||need about 130 to drag down&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Paths||[[RanikMap94|Egress Bluffs to Merrows]]||10-15||25-35||110-185||8 paths to climb down/up, paths get slightly harder towards the bottom.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Drainpipe||[[RanikMap91|Ratha: 3rd Tier Hota&#039;grathi Theater]]||15||35||85-185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Oak Tree||[[RanikMap90|Ratha: Reshalia Trade Road near turnoff to Merrows]]||25||35||80||Bees sting you at top of tree and cause vitality loss, climbing down is slightly harder than climbing up.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sana&#039;ati Tree Rope||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||85-185||With 74 in climbing, both hands holding weapons, get the messaging that climb is too easy when climb practicing&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Rope Swing||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Narrow Path||[[RanikMap92|Deadman&#039;s Confide path to undead]]||30||40||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fissure||[[RanikMap98|Aesry Surlaenis&#039;a, Geshiger]]||30?||||||where am I?&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Basalt Slabs||[[RanikMap90|Ratha: Near Hermit&#039;s Shack on 1st Tier]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Gorge/Trail||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Cliff/Narrow Ledge||[[RanikMap90|Ratha: Between 1st and 2nd tiers]]||65||80||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Barricades||[[RanikMap107|Mer&#039;Kresh]]||71-73||||&amp;gt;159||bottom cap @40Str/10Agi&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||La&#039;tami Cliffs||[[RanikMap99b|Aesry]]||80?||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Slide/Washout/Rockface/Slope||[[RanikMap92|Deadman&#039;s Confide path to undead]]||100-110||&amp;lt;110||185+||This area has 7-20 second RTs.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Immense Boulder||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||130||&amp;lt;185||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Cliff into Moradu||[[RanikMap106|Hara&#039;jaal]]||140||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Deep Crack||[[RanikMap94|Old Field Road to Merrows]]||180||&amp;gt;185||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Rough Handholds||[[RanikMap92|Deadman&#039;s Confide path to undead beach]]||&amp;lt;185||&amp;lt;185||&amp;lt;185||Must LOOK CLIFF to find handholds&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fireplace||[[RanikMap98a|Aesry, Sea Caves]]||240?||||500?||in with nightstalker unyns&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sea Vine||[[RanikMap94a|From the Crack into Merrows]]||240||&amp;lt;600||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Piling||[[RanikMap108|M&#039;Riss]]||240||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Pier||[[RanikMap108|M&#039;Riss]]||&amp;gt;300||||847||Climb practice is no challenge at 847 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Crossbrace||[[RanikMap108|M&#039;Riss]]||310||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Lava shaft||[[RanikMap106|Hara&#039;jaal]]||350-635||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Trees in Caracals||[[RanikMap109|M&#039;Riss]]||||||141||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Peregan Tree||[[RanikMap121|Boar Clan]]||&amp;lt;80||||220|| Climb practice will not work at 220 ranks, but slows down well before this.&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Sinkhole into Cave Trolls||[[RanikMap114|Ain Ghazal]]||&amp;lt;80||||||slight difficulties at 80, no problems at 100&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Various precipices, escarpments, cliffs, and slopes||[[RanikMap114|Ain Ghazal]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Stones out of Hav&#039;roth Altar||[[RanikMap119|Hawstkaal Road]]||80||||||REALLY hard to pull off at 80&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Bridge Rubble||[[RanikMap143|Hrendh Skogar]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Tree, Slopes, Boulder, and Barricade||[[RanikMap143|Hrendh Skogar]]||&amp;lt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Ridge, Trails, Slopes, Ladders, Ropes and Path into the Vela&#039;Tohr Overlook||[[RanikMap136|Vela&#039;Tohr Overlook]]||&amp;lt;80-150||||220+||They are all over and vary in difficulty&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Mountain into Marble Gargoyles||[[RanikMap136|Vela&#039;Tohr Overlook]]||~170||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Waterfall into Pivuhs||[[RanikMap144|Cragstone Vale]]||&amp;gt;728||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Barb Guild Chain||[[RanikMap116|Outer Hibarnhvidar]]||||||&amp;gt;80||wall type of climb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swimming==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Lost Crossing Sewers||[[RanikMap8a|Crossing, Damp Passage, Dark Tunnel]]||0||||50?||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing Sewers||[[RanikMap1g|Crossing]]||0||||80||Don&#039;t wander into the thug area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Arthe Dale Pool||[[RanikMap7b|Zoluren, Arthe Dale]]||0||||80||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Goblin Brook||[[RanikMap4|Zoluren, Woodland Path, Brook]]||0||||110||Teaches well until 80, but slows down to a crawl past that.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Moss Mey Stream||[[RanikMap61a|Leth Deriel, Brynn Rill, Stream Bed]]||15||||50||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Drainage Ditch||[[RanikMap7a|Baerolt&#039;s Farmhold]]||50||||150||Open to Premium Subscribers Only. Swimming WITH the current can teach from 0 - 80 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Harbor||[[RanikMap112a|Ilaya Taipa]]||75||||400+||Still locking at 210 ranks.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Segoltha||[[RanikMap60b|Crossing]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Underground River||[[Wicked_Burrow_Mine|Wicked Burrow Mine outside Dirge]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Theren Keep Moat||[[RanikMap42a|Therengia, The Keep, Moat]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Crocodile Marshes||[[RanikMap14|Therengia, The Marsh, In The Water]]||15?||||80||Check for bloodworms as you travel if you&#039;re not wearing armor. Maze Area, find the reeds to get out&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lang Lake||[[RanikMap40|Langenfirth, Lake Gwenalion]]||20||||80||Still teaching at 82, but slower&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Gwenalion Fens, Lake||[[RanikMap40a|Gwenalion Fens, Dried Reed Hummock In the Water]]||&amp;lt;30||||||Beware of Sinuous Elsralaels&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, North Creek Bank and Sylvan Glade, Pond]]||35||||100||Slows down to a crawl past 65 but will train to 100&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Wharf||[[RanikMap30|Riverhaven, Under Wharfs]]||40||||100||1st room stops teaching at 98. Further in still teaching at 128. Slows a lot at 129. Stops teaching before 137.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream in Frogs||[[RanikMap31c|Riverhaven, Pejek Bog, Following A Brook]]||50||||80||Watch out for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Crocodile Marshes||[[RanikMap35a|Throne City, Faldesu Inlet, Shallows]]||70||||250?||Check for bloodworms as you travel if you&#039;re not wearing armor. Strong current at NW of area will teach reasonably high&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lang Housing Stream||[[RanikMap40b|Langenfirth, Falban Seord&#039;telgi]]||80||||||Still locks at 406 but slowly&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Throne City Bathhouse||[[RanikMap35|Throne City, The Gilded Atrium, Salt Baths]]||90||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Faldesu||[[RanikMap14c|Faldesu River]]||100||||&amp;gt;500||Can swim around the center rock at exactly 170&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Jantspyre River||[[RanikMap34|Therengia, Jantspyre River, In the Water]]||140||||&amp;gt;800||Cannot swim northeast at 190&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Zaulfang Swamp||[[RanikMap31d|Basilisk Area]]||180+?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, South Creek Bank]]||200||||400+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Inlet with River Boas||[[RanikMap35a|Throne City, Faldesu Inlet]]||200||||400?||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lake Gwenalion West of Haven||[[RanikMap32|Riverhaven, Gwenalion Lake, East]]||200||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream in Dragon Priests||[[RanikMap71|Shard, Tanis Belta Gaizen, Stream]]||0||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ash Spring||[[RanikMap66|Ilithi, Fallow Fields. Over the stile and keep heading southwest through the maze until you get to the ash tree.]]||0||||55 67||(Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||20 (no armor)||||150||By eels and pards in Ilithi. The east-west route only, i.e. not diving down (Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Flooded Tunnel||[[RanikMap69a|Shard, Whistling Wood, Ice Caves]]||50||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Sewage Entrance to Undershard||[[RanikMap68|Shard, Deep Currants]]||120||||||Watch out for crocs and elsraels&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||150||||85 188+/400+||By eels and pards in Ilithi. The east-west route only with diving and surfacing. I was able to swim underwater east and west at 188 with no armor. I could not swim underwater with just torso and leg armor. Without swimming underwater it takes approximately 23 minutes to lock. (Syllanthis). The underwater east to west teaches passed 400&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Frozen River||[[RanikMap65|Ilithi, Frozen River, Beneath the Ice]]||&amp;gt;200||||&amp;gt;600||Undergondola - Be Careful not to drown! (Take a break outside of the river for a minute if you get one of these messages - &amp;quot;You panic suddenly, struggling and swallowing water&amp;quot;, &amp;quot;The burning in your chest grows more intense as your life force begins to drain away. You must find air!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sand Sprites||[[RanikMap90a|Ratha, Sand Sprite Lair]]||15||||100||(Still learning, although slowly at 100) The entrance to sand sprites, and the area inside sand sprites, NOT in ochre laheke&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry stream||[[RanikMap99d|By town]]||50||||&amp;gt;150||The north-south swim still teaches at 155 (survival prime), and the underwater portion (hole) is much more difficult still.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Eluned&#039;s Pool||[[RanikMap91|Ratha, Third Tier, Eluned&#039;s Temple]]||65||||&amp;gt;150?||Slows down drastically around 135 ranks. Still teaching at 215, but the pace is almost a crawl. If doing only the first room down can start around 65 ranks. Also see Ratha Swim.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Satha Cavern||[[RanikMap94a|Reshalia, Tembat Nai Itan (Near Ratha)]]||75+||||||Watch out for the merrows.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry cove||[[RanikMap98c|Down by the docks (sharks)]]||80?||||&amp;gt;400?||Sharks may ambush you, whether you&#039;re bleeding or not. They don&#039;t attack if you stay in the shallow areas and don&#039;t go into the water beyond the jutting finger of rock.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Seord Fal||[[RanikMap106|Hara&#039;jaal]]||80||||&amp;gt;400||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Altanen River||[[RanikMap109a|M&#039;riss]]||&amp;lt;150||||&amp;gt;220||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry Sea Caves||[[RanikMap98a|Underwater Areas]]||&amp;gt;400?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry lake||[[RanikMap99a|By the Temple]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Forlorn Hope Caverns||[[RanikMap109b|M&#039;Riss]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Underground Lake||[[RanikMap124|Forfedhdar, Abandoned mines]]||0?||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Archer&#039;s Ford||[[RanikMap120|Hawstkaal Road, Archer&#039;s Ford]]||45||||&amp;gt;160, &amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Trench in Vile Plague Wraiths||[[RanikMap143|Hrendh Skogar]]||&amp;lt;55||||&amp;gt;55||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Liirewsag River||[[RanikMap128a|West of Black Goblins]]||280||||500+||Cleric with 275 no buffs. Successful southbound about 40% of time.&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Ford||[[RanikMap115|Sky Road]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Pool||[[RanikMap118c|Empath Guild]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Underground Pool||[[RanikMap114a|Ain Ghazal]]||||||&amp;lt;100||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Pool and Underground River||[[RanikMap121a|In Ranger Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Stream||[[RanikMap141|Forest Gryphons]]||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player guides}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Massive_kertig_maul_with_gnarled_smokewood_haft&amp;diff=517493</id>
		<title>Weapon:Massive kertig maul with gnarled smokewood haft</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Massive_kertig_maul_with_gnarled_smokewood_haft&amp;diff=517493"/>
		<updated>2020-04-23T02:42:21Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=maul&lt;br /&gt;
|look=An enormous block of silvery-black kertig forms the finely forged head of this menacing weapon.  A thick branch of knobbly smokewood serves as the haft, its surface scattered in smoky wisps that look as if they are caged within a prison of glass.&lt;br /&gt;
|MTag=kertig, smokewood, wood&lt;br /&gt;
|CTag=silvery-black, silver, grey, black&lt;br /&gt;
|STag=-&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=2HB&lt;br /&gt;
|puncture=severe&lt;br /&gt;
|slice=somewhat moderate&lt;br /&gt;
|impact=demolishing&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=perfectly&lt;br /&gt;
|balance=terribly&lt;br /&gt;
|suitedness=incredibly&lt;br /&gt;
|construction=practically invulnerable&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=144&lt;br /&gt;
|lsize=11&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=42,500,000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Property:Slice_damage_is&amp;diff=517492</id>
		<title>Property:Slice damage is</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Property:Slice_damage_is&amp;diff=517492"/>
		<updated>2020-04-23T01:53:12Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: added god-like damage type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Property&lt;br /&gt;
|desc=A property for declaring that a weapon does a certain amount of slice damage.&lt;br /&gt;
|type=String&lt;br /&gt;
|value=no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Property:Puncture_damage_is&amp;diff=517491</id>
		<title>Property:Puncture damage is</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Property:Puncture_damage_is&amp;diff=517491"/>
		<updated>2020-04-23T01:52:36Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: added god-like damage type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Property&lt;br /&gt;
|desc=A property for declaring that a weapon does a certain amount of puncture damage.&lt;br /&gt;
|type=String&lt;br /&gt;
|value=no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Property:Impact_damage_is&amp;diff=517490</id>
		<title>Property:Impact damage is</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Property:Impact_damage_is&amp;diff=517490"/>
		<updated>2020-04-23T01:51:30Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: demolishing and god-like missing from possible damage types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Property&lt;br /&gt;
|desc=A property for declaring that a weapon does a certain amount of impact damage.&lt;br /&gt;
|type=String&lt;br /&gt;
|value=no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Form:WeaponQuery&amp;diff=517489</id>
		<title>Form:WeaponQuery</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Form:WeaponQuery&amp;diff=517489"/>
		<updated>2020-04-23T01:33:09Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: search missing demolishing, catastrophic, and god-like damage types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the Weapon Query form.&lt;br /&gt;
&lt;br /&gt;
* Run the search on: [[Special:RunQuery/WeaponQuery|Special:RunQuery]].&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;wikiPreview&amp;quot; style=&amp;quot;display: none; padding-bottom: 25px; margin-bottom: 25px; border-bottom: 1px solid #AAAAAA;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{for template|WeaponQuery}}}&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Noun: {{{field|noun|list|delimiter=,|autocomplete on property=noun is}}}&lt;br /&gt;
|-&lt;br /&gt;
! Material Tags || Color Tags || Symbol Tags&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|MTag|size=20|autocomplete on property=uses material|list|delimiter=,}}}&lt;br /&gt;
| {{{field|CTag|size=20|autocomplete on property=uses color|list|delimiter=,}}}&lt;br /&gt;
| {{{field|STag|size=20|autocomplete on property=uses symbol|list|delimiter=,}}}&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|MTagmod|input type=dropdown|values=AND,OR}}}&lt;br /&gt;
| {{{field|CTagmod|input type=dropdown|values=AND,OR}}}&lt;br /&gt;
| {{{field|STagmod|input type=dropdown|values=AND,OR}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Type:&lt;br /&gt;
!&lt;br /&gt;
! Melee&amp;lt;br/&amp;gt;Range:&lt;br /&gt;
! Ammo:&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|type|input type=listbox|values=Light Edged,Medium Edged,Heavy Edged,Twohanded Edged,Light Blunt,Medium Blunt,Heavy Blunt,Twohanded Blunt,Slings,Short Bow, Composite Bow, Long Bow,Light Crossbow,Heavy Crossbow,Short Staff,Quarter Staff,Polearms,Light Thrown,Heavy Thrown,Arrow,Bolt,Rock,Hands, Feet,Elbows,Knees,Parry}}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | {{{field|typemod|input type=dropdown|values=AND,OR}}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | {{{field|range|input type=dropdown|values=melee,pole&amp;lt;!--,ranged--&amp;gt;}}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | {{{field|ammo|input type=dropdown|values=arrow,bolt,rock,thrown}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ammocap:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ranged RT:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{field|ammod|input type=dropdown|values=&amp;gt;,!,&amp;lt;}}} {{{field|ammocap|size=3}}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{field|rmod|input type=dropdown|values=&amp;gt;,!,&amp;lt;}}} {{{field|rangedRT|size=3}}}&lt;br /&gt;
|-&lt;br /&gt;
! Puncture:&lt;br /&gt;
| {{{field|pmod|input type=dropdown|values=&amp;gt;,!,&amp;lt;}}} {{{field|puncture|input type=dropdown|values=no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like}}}&lt;br /&gt;
! Balance:&lt;br /&gt;
| {{{field|bmod|input type=dropdown|values=&amp;gt;,!,&amp;lt;}}} {{{field|balance|input type=dropdown|values=not,terribly,dismally,poorly,inadequately,fairly,decently,reasonably,soundly,well,excellently,superbly,incredibly,unbelievably}}}&lt;br /&gt;
|-&lt;br /&gt;
! Slice:&lt;br /&gt;
| {{{field|slmod|input type=dropdown|values=&amp;gt;,!,&amp;lt;}}} {{{field|slice|input type=dropdown|values=no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like}}}&lt;br /&gt;
! Suitedness:&lt;br /&gt;
| {{{field|sumod|input type=dropdown|values=&amp;gt;,!,&amp;lt;}}} {{{field|suitedness|input type=dropdown|values=not,terribly,dismally,poorly,inadequately,fairly,decently,reasonably,soundly,well,excellently,superbly,incredibly,unbelievably}}}&lt;br /&gt;
|-&lt;br /&gt;
! Impact:&lt;br /&gt;
| {{{field|imod|input type=dropdown|values=&amp;gt;,!,&amp;lt;}}} {{{field|impact|input type=dropdown|values=no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | &amp;lt;font size=3&amp;gt;&amp;lt;u&amp;gt;Basic Properties&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Construction &lt;br /&gt;
! Metal?:&lt;br /&gt;
! Worn Location:&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|conmod|input type=dropdown|values=&amp;gt;,!,&amp;lt;}}} {{{field|construction|input type=dropdown|values=extremely weak,very delicate,quite fragile,rather flimsy,particularly weak,somewhat unsound,appreciably susceptible,marginally vulnerable,average construction,a bit safeguarded,rather reinforced,quite guarded,highly protected,very strong,extremely resistant,unusually resilient,nearly impervious,practically invulnerable}}}&lt;br /&gt;
| {{{field|metal|input type=listbox|input type=dropdown|values=either,yes,no|default=either}}}&lt;br /&gt;
| {{{field|wearloc|input type=dropdown|values=-,generic,eye,eyes,ear,ears,head,hair,eyebrow,nose,neck,chest,shirt,arms,upper arm,wrist,hands,finger,back,shoulder,shoulders,abdomen,waist,belt,legs,thigh,pants,ankle,feet,tail}}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weight:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{{field|wmod|input type=dropdown|values=&amp;gt;,!,&amp;lt;}}} {{{field|weight}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Appraised Cost&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{{field|apmod|input type=dropdown|values=&amp;gt;,!,&amp;lt;}}} {{{field|appcost}}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  colspan=&amp;quot;4&amp;quot; | Cost: &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(include currency type)&amp;lt;/font&amp;gt;&lt;br /&gt;
! Rare?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{{field|costmod|input type=dropdown|values=&amp;gt;,!,&amp;lt;}}}{{{field|cost}}}&lt;br /&gt;
| {{{field|fest|input type=dropdown|values=yes,no,only not}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;font size=3&amp;gt;&amp;lt;u&amp;gt;Special Properties&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Property:&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|special|input type=listbox|list|delimiter=,|input type=dropdown|values=cambrinth,gaethzen,gives light,holds a spell,magic,quest,verby,barbarian style,bard style,cleric style,empath style,moon mage style,paladin style,ranger style,thief style,trader style,warrior mage style,dwarf style,elf style,elothean style,gnome style,gortog style,halfling style,human style,kaldar style,prydaen style,rakash style,skra mur style}}} {{{field|spmod|input type=dropdown|values=AND,OR|default=AND}}}&lt;br /&gt;
|-&lt;br /&gt;
! Max Mana Held:&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|mmod|input type=dropdown|values=&amp;gt;,!,&amp;lt;|default=&amp;gt;}}}{{{field|maxcharge}}}&lt;br /&gt;
|}&lt;br /&gt;
{{{end template}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Form:Weapon&amp;diff=517487</id>
		<title>Form:Weapon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Form:Weapon&amp;diff=517487"/>
		<updated>2020-04-23T01:16:47Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: demolishing wasn&amp;#039;t in list of damages when editing with form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the Weapon form.&amp;lt;br/&amp;gt;&lt;br /&gt;
To add a page with this form, enter the page name below;&amp;lt;br/&amp;gt;&lt;br /&gt;
if a page with that name already exists, you will be sent to a form to edit that page.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#forminput:Weapon|query string=namespace=weapon}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{{for template|Weapon}}}&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|{{{field|rev|hidden}}} Name: &#039;&#039;&#039;{{tt|(only if different from the page name)}}&#039;&#039;&#039; || &amp;lt;center&amp;gt;New Appraisal?&amp;lt;/center&amp;gt; || Noun:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| {{{field|name}}} || &amp;lt;center&amp;gt;{{{field|newapp2|input type=checkbox}}}&amp;lt;/center&amp;gt; || {{{field|noun}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Look:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{{field|look|input type=textarea}}}&lt;br /&gt;
|-&lt;br /&gt;
! Material Tags || Color Tags&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|MTag|size=20|autocomplete on property=uses material}}} || {{{field|CTag|size=20|autocomplete on property=uses color}}}&lt;br /&gt;
|-&lt;br /&gt;
!  Symbol Tags !! Ambiguous Tags&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|STag|size=20|autocomplete on property=uses symbol}}} || {{{field|ATag|size=20|autocomplete on property=uses symbol}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;font size=3&amp;gt;&amp;lt;u&amp;gt;Combat Properties&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Range:&lt;br /&gt;
! Ammo:&lt;br /&gt;
! Ammocap:&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|range|input type=dropdown|values=melee,pole,ranged}}}&lt;br /&gt;
| {{{field|ammo|input type=dropdown|values=arrow,bolt,rock,dart,thrown}}}&lt;br /&gt;
| {{{field|ammocap|size=3}}}&lt;br /&gt;
|-&lt;br /&gt;
! Ranged RT:&lt;br /&gt;
! Draw Strength (Bows only):&lt;br /&gt;
! Adjustable Draw?&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|rangedRT|size=3}}}&lt;br /&gt;
| {{{field|drawstrength|input type=dropdown|values=extremely low,very low,somewhat low,average,somewhat high,very high,exceptionally high,extremely high}}}&lt;br /&gt;
| {{{field|adraw|input type=checkbox}}}&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
! Puncture / Slice / Impact:&lt;br /&gt;
! Fire / Cold / Electric:&lt;br /&gt;
! FOI / Balance / Suitedness:&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|type|input type=dropdown|values=LE,ME,HE,2HE,LB,MB,HB,2HB,SL,StS,SB,LoB,CB,LX,HX,SS,QS,PI,HAL,LT,HT,arrow,bolt,rock,dart}}}&lt;br /&gt;
| {{{field|puncture|input type=dropdown|values=-,no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like}}}&amp;lt;br /&amp;gt;{{{field|slice|input type=dropdown|values=no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like}}}&amp;lt;br /&amp;gt;{{{field|impact|input type=dropdown|values=no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like}}}&lt;br /&gt;
|{{{field|fire|input type=dropdown|values=no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like|default=no}}}&amp;lt;br /&amp;gt;{{{field|cold|input type=dropdown|values=no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like|default=no}}}&amp;lt;br /&amp;gt;{{{field|electric|input type=dropdown|values=no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like|default=no}}}&lt;br /&gt;
| {{{field|foi|input type=dropdown|values=-,not,terribly,dismally,poorly,inadequately,fairly,decently,reasonably,soundly,well,very well,extremely well,excellently,superbly,incredibly,amazingly,unbelievably,perfectly}}}&amp;lt;br /&amp;gt;{{{field|balance|input type=dropdown|values=-,not,terribly,dismally,poorly,inadequately,fairly,decently,reasonably,soundly,well,very well,extremely well,excellently,superbly,incredibly,amazingly,unbelievably,perfectly}}}&amp;lt;br /&amp;gt;{{{field|suitedness|input type=dropdown|values=not,terribly,dismally,poorly,inadequately,fairly,decently,reasonably,soundly,well,very well,extremely well,excellently,superbly,incredibly,amazingly,unbelievably,perfectly}}}&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|type2|input type=dropdown|values=LE,ME,HE,2HE,LB,MB,HB,2HB,SL,StS,SB,LoB,CB,LX,HX,SS,QS,PI,HAL,LT,HT,arrow,bolt,rock}}}&lt;br /&gt;
| {{{field|puncture2|input type=dropdown|values=-,no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like}}}&amp;lt;br /&amp;gt;{{{field|slice2|input type=dropdown|values=no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like}}}&amp;lt;br /&amp;gt;{{{field|impact2|input type=dropdown|values=no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like}}}&lt;br /&gt;
|{{{field|fire2|input type=dropdown|values=no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like}}}&amp;lt;br /&amp;gt;{{{field|cold2|input type=dropdown|values=no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like}}}&amp;lt;br /&amp;gt;{{{field|electric2|input type=dropdown|values=no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like}}}&lt;br /&gt;
| {{{field|foi2|input type=dropdown|values=not,terribly,dismally,poorly,inadequately,fairly,decently,reasonably,soundly,well,very well,extremely well,excellently,superbly,incredibly,amazingly,unbelievably,perfectly}}}&amp;lt;br /&amp;gt;{{{field|balance2|input type=dropdown|values=-,not,terribly,dismally,poorly,inadequately,fairly,decently,reasonably,soundly,well,very well,extremely well,excellently,superbly,incredibly,amazingly,unbelievably,perfectly}}}&amp;lt;br /&amp;gt;{{{field|suitedness2|input type=dropdown|values=not,terribly,dismally,poorly,inadequately,fairly,decently,reasonably,soundly,well,very well,extremely well,excellently,superbly,incredibly,amazingly,unbelievably,perfectly}}}&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|type3|input type=dropdown|values=LE,ME,HE,2HE,LB,MB,HB,2HB,SL,StS,SB,LoB,CB,LX,HX,SS,QS,PI,HAL,LT,HT,arrow,bolt,rock}}}&lt;br /&gt;
| {{{field|puncture3|input type=dropdown|values=-,no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like}}}&amp;lt;br /&amp;gt;{{{field|slice3|input type=dropdown|values=no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like}}}&amp;lt;br /&amp;gt;{{{field|impact3|input type=dropdown|values=no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like}}}&lt;br /&gt;
|{{{field|fire3|input type=dropdown|values=no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like}}}&amp;lt;br /&amp;gt;{{{field|cold3|input type=dropdown|values=no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like}}}&amp;lt;br /&amp;gt;{{{field|electric3|input type=dropdown|values=no,dismal,poor,low,somewhat fair,fair,somewhat moderate,moderate,somewhat heavy,heavy,very heavy,great,very great,severe,very severe,extreme,very extreme,mighty,very mighty,bone-crushing,very bone-crushing,devastating,very devastating,overwhelming,annihilating,obliterating,demolishing,catastrophic,god-like}}}&lt;br /&gt;
| {{{field|foi3|input type=dropdown|values=not,terribly,dismally,poorly,inadequately,fairly,decently,reasonably,soundly,well,very well,extremely well,excellently,superbly,incredibly,amazingly,unbelievably,perfectly}}}&amp;lt;br /&amp;gt;{{{field|balance3|input type=dropdown|values=-,not,terribly,dismally,poorly,inadequately,fairly,decently,reasonably,soundly,well,very well,extremely well,excellently,superbly,incredibly,amazingly,unbelievably,perfectly}}}&amp;lt;br /&amp;gt;{{{field|suitedness3|input type=dropdown|values=not,terribly,dismally,poorly,inadequately,fairly,decently,reasonably,soundly,well,very well,extremely well,excellently,superbly,incredibly,amazingly,unbelievably,perfectly}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | &amp;lt;font size=3&amp;gt;&amp;lt;u&amp;gt;Basic Properties&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Construction &lt;br /&gt;
! Metal?:&lt;br /&gt;
! Weight:&lt;br /&gt;
! Worn Location:&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|construction|input type=dropdown|values=extremely weak,very delicate,quite fragile,rather flimsy,particularly weak,somewhat unsound,appreciably susceptible,marginally vulnerable ,average construction,a bit safeguarded,rather reinforced,quite guarded,highly protected,very strong,extremely resistant,unusually resilient,nearly impervious,practically invulnerable,flimsy,somewhat flimsy,fairly sturdy,average strength,moderately strong,well constructed,quite hard,incredibly hard,unbelievably strong}}}&lt;br /&gt;
| {{{field|metal|input type=dropdown|values=yes,no}}}&lt;br /&gt;
| {{{field|weight}}}&lt;br /&gt;
| {{{field|wearloc|input type=dropdown|values=-,generic,left eye,right eye,eyes,ear,ears,head,hair (placed),hair (tied),hair (?),eyebrow,nose,neck,chest,shirt,shirt (with armor),shirt (without armor),arms,upper arm,wrist,hands,finger,back,shoulder,shoulders,abdomen,waist,belt,legs,thigh,pants,ankle,feet,tail}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{|&lt;br /&gt;
! Length&lt;br /&gt;
! Width&lt;br /&gt;
! Height&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|lsize|size=5}}} || {{{field|wsize|size=5}}} || {{{field|hsize|size=5}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;font size=3&amp;gt;&amp;lt;u&amp;gt;Trade Properties&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Appraised Cost&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(In kronars only)&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{{field|appcost}}}&lt;br /&gt;
|-&lt;br /&gt;
! Source:&lt;br /&gt;
! Cost: &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(include currency type)&amp;lt;/font&amp;gt;&lt;br /&gt;
! Source Type:&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(- to disable)&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|source|list|delimiter=+|size=50}}}&lt;br /&gt;
| {{{field|cost}}} &lt;br /&gt;
| {{{field|sourcetype|input type=dropdown|default=-|values=-,sold by,other}}}&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|source2|list|delimiter=+|size=50}}}&lt;br /&gt;
| {{{field|cost2}}}&lt;br /&gt;
| {{{field|sourcetype2|input type=dropdown|values=sold by,other}}}{{{field|source3|list|delimiter=+|size=50|hidden}}}{{{field|cost3|hidden}}}{{{field|sourcetype3|input type=dropdown|values=sold by,other|hidden}}}{{{field|source4|hidden|list|delimiter=+|size=50}}}{{{field|cost4|hidden}}}{{{field|sourcetype4|hidden|input type=dropdown|values=sold by,other}}}{{{field|source5|hidden|list|delimiter=+|size=50}}}{{{field|cost5|hidden}}}{{{field|sourcetype5|hidden|input type=dropdown|values=sold by,other}}}{{{field|sourcetype6|hidden|values=sold by,othe}}}{{{field|source6|hidden}}}{{{field|cost6|hidden}}}{{{field|sourcetype7|hidden|values=sold by,other}}}{{{field|source7|hidden}}}{{{field|cost7|hidden}}}{{{field|sourcetype8|hidden|values=sold by,other}}}{{{field|source8|hidden}}}{{{field|cost8|hidden}}}{{{field|sourcetype9|hidden|values=sold by,other}}}{{{field|source9|hidden}}}{{{field|cost9|hidden}}}{{{field|sourcetype10|hidden|values=sold by,other}}}{{{field|source10|hidden}}}{{{field|cost10|hidden}}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;font size=3&amp;gt;&amp;lt;u&amp;gt;Special Properties&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Property:&lt;br /&gt;
! Max Mana Held:&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|special|list|delimiter=,|input type=listbox|values=,alchemy,anatomy chart,atmo,cambrinth,casts spell,celestial jewelry,chakrel,clothing,container,creation,drink,enchanting,engineering,food,gaethzen,gives light,hiding,housing,instrument,forging,jewelry,juggle,lock,magic,material,misc,outfitting,smoking,tack,toy,verby,writing,dwarf style,elf style,elothean style,gnome style,gortog style,halfling style,human style,kaldar style,prydaen style,rakash style,skra mur style,barbarian style,bard style,cleric style,empath style,moon mage style,necromancer style,paladin style,ranger style,thief style,trader style,warrior mage style}}}{{{field|special2|hidden|input type=dropdown|values=atmo,cambrinth,creation,gaethzen,gives light,holds a spell,jewelry,magic,verby,barbarian style,bard style,cleric style,empath style,moon mage style,necromancer style,paladin style,ranger style,thief style,trader style,warrior mage style,dwarf style,elf style,elothean style,gnome style,gortog style,halfling style,human style,kaldar style,prydaen style,rakash style,skra mur style}}}{{{field|special3|hidden|input type=dropdown|values=atmo,cambrinth,creation,gaethzen,gives light,holds a spell,jewelry,magic,verby,barbarian style,bard style,cleric style,empath style,moon mage style,necromancer style,paladin style,ranger style,thief style,trader style,warrior mage style,dwarf style,elf style,elothean style,gnome style,gortog style,halfling style,human style,kaldar style,prydaen style,rakash style,skra mur style}}}{{{field|special4|hidden|input type=dropdown|values=atmo,cambrinth,creation,gaethzen,gives light,holds a spell,jewelry,magic,verby,barbarian style,bard style,cleric style,empath style,moon mage style,necromancer style,paladin style,ranger style,thief style,trader style,warrior mage style,dwarf style,elf style,elothean style,gnome style,gortog style,halfling style,human style,kaldar style,prydaen style,rakash style,skra mur style}}}{{{field|special5|hidden|input type=dropdown|values=atmo,cambrinth,creation,gaethzen,gives light,holds a spell,jewelry,magic,verby,barbarian style,bard style,cleric style,empath style,moon mage style,necromancer style,paladin style,ranger style,thief style,trader style,warrior mage style,dwarf style,elf style,elothean style,gnome style,gortog style,halfling style,human style,kaldar style,prydaen style,rakash style,skra mur style}}}&lt;br /&gt;
| {{{field|maxcharge}}}{{{field|fest|hidden}}}&lt;br /&gt;
|}&lt;br /&gt;
==Advanced Options==&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot;&lt;br /&gt;
! Weapon Type: !! List Name: !! Rare !! First Letter&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|itype|autocomplete on property=item type is}}} || {{{field|list}}} || {{{field|rare|input type=dropdown|values=yes}}} || {{{field|fname|input type=checkbox}}}&lt;br /&gt;
|}&lt;br /&gt;
{{{end template}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free text:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{{standard input|free text|rows=20}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{{standard input|summary}}}&lt;br /&gt;
&lt;br /&gt;
{{{standard input|minor edit}}} {{{standard input|watch}}}&lt;br /&gt;
&lt;br /&gt;
{{{standard input|save}}} {{{standard input|preview}}} {{{standard input|changes}}} {{{standard input|cancel}}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magical_feats&amp;diff=516784</id>
		<title>Magical feats</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magical_feats&amp;diff=516784"/>
		<updated>2020-04-02T23:59:10Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: /* Spell Casting */  added theorycrafting data results to mastery feats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Magical Feats&#039;&#039;&#039; are a new feature introduced with the release of [[DR 3.0]].  They provide a wide range of passive enhancements and bonuses to make using [[mana]], [[spells]], [[scrolls]], [[cambrinth]], and other [[:Category:Magical Items|magical items]] easier.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Magic feats are passive bonuses you can purchase with [[spell slots]].&lt;br /&gt;
* Magic Primary and Secondary guilds receive free feats (two and one respectively) appropriate to their guild.&lt;br /&gt;
* Each ability costs one [[spell slot]] and has prerequisites.&lt;br /&gt;
* You can buy as many as you&#039;d like.&lt;br /&gt;
* You can unlearn feats at a trainer for a small fee (first forgotten feat costs 1250 kronar)&lt;br /&gt;
* You may STUDY &amp;lt;trainer&amp;gt; for the syntax of what to ask.&lt;br /&gt;
You look &amp;lt;trainer&amp;gt; over, realizing they have knowledge of magical feats and can likely answer all of&lt;br /&gt;
your questions.&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT FEAT to learn about magical feats in general]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT &amp;lt;feat name&amp;gt; to learn about it - NOTE you must spell it exactly!]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT LEARNING &amp;lt;feat name&amp;gt; to learn that feat]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT FORGETTING &amp;lt;feat name&amp;gt; to forget that feat]&lt;br /&gt;
&lt;br /&gt;
==Choosing Feats==&lt;br /&gt;
Feats are gained by learning them from an [[NPC]] Feat Trainer.&lt;br /&gt;
&lt;br /&gt;
There are four feat trainers in Elanthia, all of whom teach all of the feats. They are located in [[Asemath Academy]], on the streets of [[Riverhaven]] and [[Ratha]], and out near [[Boar Clan]].&lt;br /&gt;
* Magical Feat Trainer [[Ozursus]] who wanders the halls of the Asemath Academy.&lt;br /&gt;
* [[Eggleston]] who wanders the streets of [[Riverhaven]].&lt;br /&gt;
* [[Ravari]] who wanders in the theater district on the third tier of [[Ratha]].&lt;br /&gt;
* [[Orliss]] who wanders [[Boar Clan]].&lt;br /&gt;
&lt;br /&gt;
==Spell Preparation==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Game Description||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Legerdemain||||50 Stealth||50 Arcana||The shrewd magician does best to hide his intentions from others.  This feat improves such attempts.||Increases difficulty of others recognizing which spell you are preparing as well as the chance others have to notice you preparing a spell when using {{com|PREPARE}} {{tt|/HIDE}}.&lt;br /&gt;
|-&lt;br /&gt;
|Silent Preparation||Alternate Preparation||100 Stealth||100 Arcana||Training with Silent Preparation allows the magician to learn [[spell_preparation|alternate spell preparations]] that are easier to conceal.||Silent preparations make it harder for others to notice you are preparing a spell when using {{com|PREPARE}} {{tt|/HIDE}} or preparing from hiding.&amp;lt;br /&amp;gt;They do not affect the chance others have to recognize which spell you are preparing.&amp;lt;br /&amp;gt;This feat will also eliminate the 3 second penalty to preparation time added when using {{com|PREPARE}} {{tt|/HIDE}}. This aspect works with any preparation as long as you know the feat, not just a silent one.&lt;br /&gt;
|-&lt;br /&gt;
|Basic Preparation Recognition||||50 Perception||50 Arcana||This feat allows for the recognition of spells as they are being prepared.||Required to see spell name/spellbook/realm of others spells as they are being prepared. For most people, it will allow you to recognize all realms except Arcane. For [[Necromancers]], they are instead blind to the Holy realm.&amp;lt;br /&amp;gt;Moon Mages get this feat for free at second circle. &amp;lt;ref name=&amp;quot;spell-rewrite&amp;quot;&amp;gt;[[Post:TEST ONLY Spell Recognition Rewrite - 04/24/2016 - 18:59]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Spell Knowledge||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of magic spells as they are being prepared.||Allows you to see Arcane/Holy, depending on your guild, and provides a moderate bonus to detecting spell preparations.&amp;lt;ref name=&amp;quot;spell-rewrite&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Faster Targeting||||100 Primary Magic||100 Arcana||Learning this feat allows the magician to form targeting patterns faster.||Reduces targeting time by 2 seconds when using {{com|target}}.&amp;lt;br /&amp;gt;Warrior Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Battle Preparations||||100 Primary Magic||100 Arcana||This feat trains the mage for preparing offensive spells in an expedited manner.||Reduces the preparation time of all [[:Category:Battle spells|battle spells]] by 1 second.&amp;lt;br /&amp;gt;Note: This effect is small enough that latency and the way that the game handles timers makes the reduction unnoticeable most of the time.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Matrices||||100 Primary Magic||100 Arcana||With additional training such as this, a magician can form large matrices affecting a group with enhanced speed.  This training only applies to spells of a non-offensive nature.||Reduces the preparation time of all [[:Category:Standard spells|standard spells]] by 2 seconds.&amp;lt;br /&amp;gt;Note: The in-game description is wrong. The effects of the spell and whether or not it affects a group have no bearing on this feat.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Rituals||||100 Primary Magic||100 Arcana||Non-offensive spells targeted at an individual see their preparations sped up considerable with the training this magical feat provides.||Reduces the preparation time of all [[:Category:Ritual spells|ritual spells]] by 2 seconds.&amp;lt;br /&amp;gt;Note: The in-game description is wrong. The target of the spell has no bearing on this feat.&lt;br /&gt;
|-&lt;br /&gt;
|Alternate Preparation||||100 Primary Magic||100 Arcana||This feat allows the use of unorthodox and customized [[spell_preparation|spell preparations]]||This includes all non-silent alternate and illusory preparations.&amp;lt;br /&amp;gt;Necromancers get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Focused Preparation||||100 Primary Magic||100 Arcana||Mental discipline granted by this feat allows the magician to hold spell preparations longer than normal.||Up to ~85 seconds before losing a preparation instead of ~70 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Casting==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Game Description||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerous Patterns||||100 Sorcery||100 Arcana||Tact with Sorcerous Patterns reduces the chance of violently backfiring spells, as well as the severity when it occurs.||This only impacts spell casting. I.e. it does not affect the backlash rate or severity of research projects. &amp;lt;br /&amp;gt;This feat adds +20% sorcery ranks, up to a maximum of 100 ranks. This bonus stacks with normal buffs and effects.&lt;br /&gt;
|-&lt;br /&gt;
|Augmentation Mastery||||100 Augmentation||100 Arcana||Specialized training increases the magician&#039;s capability with Augmentation magic.||Provides a bonus to Augmentation skill thereby raising personal mana cap for Augmentation spells. Does not allow max spell cap to be exceeded.&amp;lt;br /&amp;gt;Clerics get this feat for free at second circle.&amp;lt;br /&amp;gt;This feat adds +20% Augmentation ranks, up to a maximum of 50 ranks. This bonus stacks with normal buffs and effects.&lt;br /&gt;
|-&lt;br /&gt;
|Debilitation Mastery||||100 Debilitation||100 Arcana||Specialized training increases the magician&#039;s capability with Debilitation magic.||Provides a bonus to Debilitation skill thereby raising personal mana cap for Debilitation spells. Does not allow max spell cap to be exceeded.&amp;lt;br /&amp;gt;Reduces the duration of the [[:Category:Heavy offensive abilities|heavy offensive cooldown]] when initated by a debilitation spell.&amp;lt;br /&amp;gt;This feat adds +20% Debilitation ranks, up to a maximum of 50 ranks. This bonus stacks with normal buffs and effects.&lt;br /&gt;
|-&lt;br /&gt;
|Targeted Mastery||||100 Targeted Magic||100 Arcana||Specialized training increases the magician&#039;s capability with Targeted magic.||Provides a bonus to Targeted Magic skill thereby raising personal mana cap for Targeted Magic spells. Does not allow max spell cap to be exceeded.&amp;lt;br /&amp;gt;Reduces the duration of the [[:Category:Heavy offensive abilities|heavy offensive cooldown]] when initiated by a TM spell.&amp;lt;br /&amp;gt;Warrior Mages get this feat for free at second circle.&amp;lt;br /&amp;gt;This feat adds +20% Targeted Magic ranks, up to a maximum of 50 ranks. This bonus stacks with normal buffs and effects.&lt;br /&gt;
|-&lt;br /&gt;
|Utility Mastery||||100 Utility||100 Arcana||Specialized training increases the magician&#039;s capability with Utility magic.||Provides a bonus to Utility skill thereby raising personal mana cap for Utility spells. Does not allow max spell cap to be exceeded.&amp;lt;br /&amp;gt;Moon Mages get this feat for free at second circle.&amp;lt;br /&amp;gt;This feat adds +20% Utility ranks, up to a maximum of 50 ranks. This bonus stacks with normal buffs and effects.&lt;br /&gt;
|-&lt;br /&gt;
|Warding Mastery||||100 Warding||100 Arcana||Specialized training increases the magician&#039;s capability with Warding magic.||Provides a bonus to Warding skill thereby raising personal mana cap for Warding spells. Does not allow max spell cap to be exceeded.&amp;lt;br /&amp;gt;This feat adds +20% Warding ranks, up to a maximum of 50 ranks. This bonus stacks with normal buffs and effects.&lt;br /&gt;
|-&lt;br /&gt;
|Improvised Rituals||||100 Primary Magic||100 Arcana||This feat allows the magician to use universal or realm-attuned ritual foci.||This feat is required to use foci that work with all spells of a given mana type and do not have charges. E.g. the staves from [[Herilo&#039;s Artifacts]]. Without the feat, only foci that work with a single spellbook and have limited charges can be used.&lt;br /&gt;
|-&lt;br /&gt;
|Cautious Casting||||50 Primary Magic||50 Arcana||With the Cautious Casting feat, you grow more proficient at avoiding injury when backfiring spells.||&lt;br /&gt;
|-&lt;br /&gt;
|Injured Casting||||100 Primary Magic||100 Arcana||The penalty for casting spells while injured reduces with knowledge of the Injured Casting feat.||Empaths get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Area Casting||Augmentation Mastery||200 Augmentation|| ||This feat allows beneficial spells to be cast on all friendly targets in the same area.||Unlocks CAST AREA for beneficial spells that can already be CAST GROUP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attunement==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Game Description||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Deep Attunement||||100 Attunement||100 Arcana||Magicians learning the secrets of Deep Attunement find themselves capable of faster harness regeneration.||Without the feat your base regeneration is 2.5% of your attunement pool every 6 seconds. With the feat that increases by 10% to 2.75% every 6 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Raw Channeling||||100 Attunement||100 Arcana||Learning the Raw Channeling feat allows the powering of cyclic spells from attunement.||Bards get this feat for free at second circle. Bards also have this ability inherently at first circle at an increased attunement cost per pulse, so earning this feat effectively only eliminates that penalty for them.&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Channeling||||100 Attunement||100 Arcana||The mana cost of channeling cyclic spells reduces when trained with the Efficient Channeling feat.||-10% mana cost for cyclic spell pulses.&amp;lt;br /&amp;gt;Clerics get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Harnessing||||100 Attunement||100 Arcana||Via the Efficient Harnessing feat you are able to reduce the strain of spellcasting on your attunement.||Casting spells, harnessing mana, charging cambrinth, and maintaining cyclic pulses from raw attunement have a 10% attunement cost reduction.&lt;br /&gt;
|-&lt;br /&gt;
|Cautious Harnessing||||100 Attunement||100 Arcana||Holding mana becomes safer and less likely to leak with knowledge of the Cautious Harnessing feat.||&lt;br /&gt;
|-&lt;br /&gt;
|Dedicated Cambrinth Use||||100 Attunement||100 Arcana||This feat allows a cambrinth user to designate specific devices to either power cyclic spells, regular spells, or both.||Unlocks the use of {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; (spell/cyclic)}}. {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt;}} on its own will allow both as normal. All options can be used both when first invoking or after a cambrinth is already invoked.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Game Description||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Improved Memory||||100 Scholarship||100 Arcana||This feat allows the memorization of a second scroll spell.||&lt;br /&gt;
|-&lt;br /&gt;
|Magic Theorist||||100 Scholarship||50 Arcana||The Magic Theorist feat allows a magician to learn spell scrolls from other realms.||This feat is not required to learn cross-guild scrolls of the same mana type. E.g. a Cleric can temporarily {{com|invoke}} Paladin spells without this feat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Memorized spell scrolls can be forgotten using [[Release command|{{tt|RELEASE SCROLL}}]] {{tt|spellname}}.&lt;br /&gt;
&lt;br /&gt;
==[[Magical Research|Research]]==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Game Description||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Symbiotic Research||||||||Grants the ability to RESEARCH basic symbioses||Allows research of the Activate, Cast and Harness symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Mental Matrices||Symbiotic Research||||||Allows research of symbioses that affect mental capabilities||Allows research of the Discern, Impress, Remember and Resolve symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Physical Matrices||Symbiotic Research||||||Allows research of symbioses that affect body capabilities||Allows research of the Avoid, Endure, Spring and Strengthen symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Scholar||Symbiotic Research||||||Allows research of symbioses improve scholarly abilities||Allows research of the Examine, Learn and Perform symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Survivalist||Symbiotic Research||||||Allows research of symbioses improve wilderness survival||Allows research of the Explore, Harvest, Heal and Watch symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
{{cat|Magic}}&lt;br /&gt;
[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_433/End_loot&amp;diff=516410</id>
		<title>Droughtman&#039;s Challenge 433/End loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_433/End_loot&amp;diff=516410"/>
		<updated>2020-03-24T03:37:22Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: removed duplicate weapon counter in room 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:DroughtmanChallenge433-prizerooms.png]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Room 1==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Droughtman&#039;s Maze, Prize Concourse&lt;br /&gt;
|desc=Emblazoned along the eastern wall of the soaring arcade, a massive mural depicts several charioteers locked in fierce and glorious competition.  The chatter of contestants browsing the concourse echos softly off the marble tile underfoot.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a massive dragonwood weapon display covered in elaborate silver filigree with several things on it, an ornate silver gate, a LARGE SIGN WHICH YOU SHOULD READ, a giant tomiek spider with several things on it, a blackened steel trunk with a sleek diacan repeating arbalest with a wickedly curved lathe on it, a blued steel hook with an ice-veined leather bandolier with jagged silversteel fasteners on it, a massive dragonwood armor rack covered in elaborate silver filigree with several things on it, a small pillow with some tursa throwing spikes on it, a silversteel armor stand with a couple of things on it, an obsidian weapon counter with several things on it and a dented platter on rickety legs with a lumpy leather arm pouch with distressed seams on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;note: this store accepts the Droughtman&#039;s indicia currency&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can {{com|read}} surfaces to learn details about items when applicable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dented platter&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lumpy leather arm pouch with distressed seams}}|| ||random incidentals||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;weapon display&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|polished kiralan boarding axe with an ilomba handle}}||weapon: large edged||frost flare||200&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|thin-bladed silversteel kaskara with a twilight sapphire-inlaid pommel}}||weapon: Two-handed edged||electrical flare||200&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|tenebrous black ka&#039;hurst pasabas with a shadowleaf-wrapped hilt}}||weapon: medium edged||nature flare||200&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|bright red indurium scimitar dangling a trio of feathers from its hilt}}||weapon: medium edged||fire flare||200&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|uthamar-edged boomerang carved out of zingana}}||weapon: light thrown/small blunt||frost flare||200&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|glossy white marble rolling pin with felwood handles}}||weapon: small blunt||fire flare||200&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|giant dragonwood mallet with a frost-blue icesteel head}}||weapon: two-handed blunt||frost flare||200&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|glossy purple gold sunblade inscribed with obscure symbols}}||weapon: small edged||fire flare||200&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|kiralan naginata with a shadowbark shaft}}||weapon: halberd||frost flare||200&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|wickedly-spiked ball and chain forged from violet glaes}}||weapon: large blunt||electric flare||200&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|comical shadowbark hobbyhorse topped with a roly-poly panda head}}||weapon: quarterstaff|| ||200&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|graceful uthamar scepter crowned with an enormous frostflare opal}}||weapon: small blunt||frost flare||200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;tomiek spider&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|deep ebony hairpin topped with a carapace arachnid}}||exoskeletal weapon: Two-handed edged||175&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|deep ebony thighband formed by linked segments of heavy carapace}}||exoskeletal weapon: Small blunt||175&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|deep ebony earcuff carved to resemble a black widow}}||exoskeletal weapon: Small edged||175&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|deep ebony amulet suspended from a segmented carapace chain}}||exoskeletal weapon: Two-handed blunt||175&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;blackened steel trunk&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|sleek diacan repeating arbalest with a wickedly curved lathe}}||200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;blued steel hook&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ice-veined leather bandolier with jagged silversteel fasteners}}||175&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dragonwood armor rack&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type||Peg!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|shadowleaf assassin&#039;s leathers tinged somber black}}||Light Armor||violet||275&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|shadowleaf assassin&#039;s gauntlets with tapered cuffs}}||Light Armor||yellow||100&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|pair of shadowleaf assassin&#039;s greaves with gusseted seams}}||Light Armor||yellow||100&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|shadowleaf assassin&#039;s coat tinged somber black}}||Light Armor||black||150&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|faeweave assassin&#039;s shirt tinged somber black}}||Light Armor||red||150&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|faeweave assassin&#039;s hood shrouded in somber black layers}}||Light Armor||white||100&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|faeweave assassin&#039;s mask with shaded lenses}}||Light Armor||white||100&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|faeweave assassin&#039;s gloves with fitted cuffs}}||Light Armor||white||100&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|pair of faeweave assassin&#039;s pants with gusseted seams}}||Light Armor||white||100&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|faeweave assassin&#039;s armor tinged somber black}}||Light Armor||blue||275&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|shadowleaf assassin&#039;s cowl shrouded in somber black faeweave}}||Light Armor||grey||200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;small pillow&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|tursa throwing spikes}}||Light thrown, small edged, 15qty||7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;silversteel armor stand&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Shelf!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|glimmering helm surmounted by a radiant crown of icesteel}}||Plate||damite||200&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|glaes balaclava surmounted by a radiant crown of sungold}}||Chain||damite||200&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|vardite kite shield painted with two crossed wands over a golden key}}||Shield||damite||200&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|fiery glaes chausses with burnished gold poleyns}}||Chain||vardite||100&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|firestained ring gloves with knuckleguards of dawnfire steel}}||Chain||vardite||100&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|ring vambraces reinforced with firestained splints}}||Chain||vardite||100&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|glaes lorica with side seams of firesilk}}||Chain||vardite||100&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|heavy windsteel greaves encased in icesteel}}||Plate||vardite||100&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|icesteel-rimed gauntlets embedded with winter emeralds}}||Plate||vardite||100&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|icesteel vambraces embedded with blades of hiromin}}||Plate||vardite||100&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|icesteel cuirass inlaid with labyrinthine moonsilver}}||Plate||vardite||100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;obsidian weapon counter&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|dark khor&#039;vela pelletbow tessellated with a murder of eerie black crows}}||Crossbow||200&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|diamondwood shortbow graced with a trio of Huntress diamonds}}||Bow||200&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|massive dawnfire steel greatsword with a flame-cutout along the blade}}||Two-Handed Edged||200&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|Velakan starsteel akabo with an elaborately carved kapok handle}}||Two-Handed Blunt||200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Room 2==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Droughtman&#039;s Maze, Prize Concourse&lt;br /&gt;
|desc=Continuing from the southern end of the concourse, a massive mural depicts several charioteers locked in fierce and glorious competition.  The chatter of contestants browsing the concourse echos softly off the marble tile underfoot.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a long counter with several things on it, an ugly stand with an ugly stick on it, an oak desk covered in ink stains with a few things on it, a tan easel splattered with dried ink splotches with several things on it, a tall sungold bookshelf with an encyclopedic almanac carefully bound with a shadowleaf cover on it, a faeweave prayer mat with a couple of things on it, an elaborate wooden stand with several things on it, a moonsilver treasure goblin statue with a couple of things on it, a polished marble table with several things on it and a sturdy onyx worktable with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north, south.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;long counter&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Surface!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|triple-headed palladium icon}}||||holy weapon icon||altar||75&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coruscant crystal-bone octahedron edged in gold}}||TM Focus||works on mechanical mice||platter||175&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sungold sunburst partially eclipsed by Yavash}}||magic||universal ritual focus - generic slot||salver||100&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|silvery grey animite sphere with stormfire topaz inlay}}||TM focus||additional magnitude, large damage increase||plinth||150&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny iridescent weevil}}||spell eater||wipes all spells except spell scrolls||plinth||150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ugly stand&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ugly stick}}||toy||250&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oak desk&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Details!!Shelf||Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white inkpot}}||[[Righteous Wrath]]||stained shelf||100&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|engraved inkpot}}||[[Demrris&#039; Resolve]]||stained shelf||100&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|muddy inkpot}}||[[Curse of the Wilds]]||stained shelf||100&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|black inkpot}}||[[Shadows]]||warped shelf||125&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|silvery-blue inkpot}}||[[Substratum]]||warped shelf||125&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|spherical inkpot}}||[[Aesandry Darlaeth]]||warped shelf||125&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yellow-banded inkpot}}||[[Swarm]]||warped shelf||125&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ghostly-white inkpot}}||[[Resonance]]||warped shelf||125&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|veined inkpot}}||[[Blur]]||warped shelf||125&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|swirled inkpot}}||[[Fluoresce]]||warped shelf||125&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sharp-edged inkpot}}||[[Shear]]||warped shelf||125&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|icy-blue inkpot}}||[[Will of Winter]]||crooked shelf||175&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bright orange inkpot}}||[[Ignite]]||crooked shelf||175&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dusky grey inkpot}}||[[Iron Constitution]]||crooked shelf||175&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ethereal white inkpot painted with a burning candle}}||[[Fists of Faenella]]||crooked shelf||175&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bright silver inkpot}}||[[Minor Physical Protection]]||crooked shelf||175&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;tan easel - These inkpots are empty. Use them to REMOVE your current runic tattoo. When reapplied the inkpot will form the listed tattoo&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|frosted glass inkpot}}||magical tattoo removal||a tattoo of a twisted silver-traced stylized flame ||5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue inkpot}}||magical tattoo removal||a tattoo of trailing silvery-blue sigils||5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blood-red inkpot}}||magical tattoo removal||a tattoo of a dark figure with sinister red eyes||5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ominous black inkpot}}||magical tattoo removal||a tattoo of ominous black symbols||5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|silvery-black inkpot}}||magical tattoo removal||a tattoo of silvery-black chains covered in strange symbols||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sungold bookshelf&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|encyclopedic almanac carefully bound with a shadowleaf cover}}|| || ||5000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;prayer mat&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Details!!Display!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|luminous blue gold shariza flanked by crescent moonsilver moons}}|| ||gold display||875&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|slender Eylhaar statuette of pure white glaes}}||auto rezzer||silver display||750&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small glossy Enelne figurine of flawless senci}}||auto rezzer||silver dispay ||750&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;elaborate wooden stand&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|half-eaten crystalline apple}}||magic||contains the [[Turmar Illumination]] spell||150&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stylized eighth note sculpted from gleaming uthamar}}||magic||contains the [[Resonance]] spell||150&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|polished muracite eyelash viper twined around a bricklebranch stick}}||magic||contains the [[Drums of the Snake]] spell||150&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small platinum statue of Kertigen dressed in flamboyant colors}}||magic||contains the [[Platinum Hands of Kertigen]] spell||150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;moonsilver treasure goblin statue&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
||{{sloot|i|lootsack instructions}}|| ||100&lt;br /&gt;
|-&lt;br /&gt;
||{{sloot|i|stacking pinwheel instructions}}|| ||100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;marble table&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Details!!Surface!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
||{{sloot|i|vardite skeleton key}}||basically infinite box unlocker||pillar||1250&lt;br /&gt;
|-&lt;br /&gt;
||{{sloot|i|magma-red wand capped with a fist-sized steel anvil}}||forge wand||pedestal||1250&lt;br /&gt;
|-&lt;br /&gt;
||{{sloot|i|braided morah vine fiber rope}}||athletics trainer||holder||125&lt;br /&gt;
|-&lt;br /&gt;
||{{sloot|i|braided Imperial weave climbing rope reinforced with steelsilk}}||athletics trainer||holder||125&lt;br /&gt;
|-&lt;br /&gt;
||{{sloot|i|wispy faeweave bandage}}||wound healer||platform||150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;onyx worktable&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
||{{sloot|i|hide bound burin fixed with a Zoluren white sapphire}}|| 5/8 durability, 11/11 speed||77&lt;br /&gt;
|-&lt;br /&gt;
||{{sloot|i|uthamar brazier supported by twisted Sunderstone feet}}||5/8 durability, 11/11 speed ||77&lt;br /&gt;
|-&lt;br /&gt;
||{{sloot|i|imbuement rod fashioned from a lirisan branch}}|| 5/8 durability, 11/11 speed, up to 99 streams||77&lt;br /&gt;
|-&lt;br /&gt;
||{{sloot|i|diamondique large mortar carved with delicate flowers}}||5/8 durability, 11/11 speed, holds 50 pieces ||77&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Room 3==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Droughtman&#039;s Maze, Prize Concourse&lt;br /&gt;
|desc=Further continuing from the southern end of the concourse, a massive mural depicts several charioteers locked in fierce and glorious competition along the eastern wall.  The chatter of contestants browsing the concourse echoes softly off the marble tile underfoot.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a colorful table covered in floral images with a few things on it, a glossy diamondwood vanity with several things on it, a gold shoe rack with a gold-wrapped shoebox on it, a shiny glass counter with several things on it, a star-dusted curio with several things on it, a vardite pedestal with several things on it, a huge marble plovik leaf with a tree-shaped tome with a blue sana&#039;ati sapling painted upon its cover on it, a silver filigree display with a couple of things on it, a silverwood writing desk with a heavy leather-bound chronicle embellished with an oversized golden key and arch on it, a clear glass dollhouse with a mirrored cube on it, a mistglass music stand with a smoi leather tambourine carrying case fastened with a sungold buckle on it, a stylized eye sculpture with several things on it and a miniature quartz temple with a small portable almsbox of pure white spiritwood on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north, south.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;silk-covered mannequin&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cloud-white faesilk sundress embroidered with scattered colorful flowers against a lattice background}}||clothing||dresses can hold flowers, change colors and patterns||100&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ebon faesilk gown with bouquets of colorful flowers embroidered down the sides}}||clothing||dresses can hold flowers, change colors and patterns||100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;gold-swirled vase&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sunset orange Celestial rose}}|| ||worn in generic slot||2&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|indigo Daybreak rose}}|| ||worn in generic slot||2&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|violet Dream rose}}|| ||worn in generic slot||2&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pure white Innocence rose}}|| ||worn in generic slot||2&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|carmine Passion rose}}|| ||worn in generic slot||2&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|golden Sunburst rose}}|| ||worn in generic slot||2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;scarlet-swirled bowl&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|void black Chaos rose}}|| ||worn in generic slot||2&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|mauve Insanity rose}}|| ||worn in generic slot||2&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|heretic black Perdition rose}}|| ||worn in generic slot||2&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blood red Scorn rose}}|| ||worn in generic slot||2&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lavender Secret rose}}|| ||worn in generic slot||2&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crimson Shame rose}}|| ||worn in generic slot||2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;diamondwood vanity&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|thin mirror edged in thin strips of ivory}}||features||gaunt figure||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|skeletal white mirror}}||features||skeletally thin figure||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|spindly mirror etched with obscure symbols}}||features||spindly figure||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bamboo mirror reflecting a person&#039;s build}}||features||well-defined figure||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|onyx-framed mirror reflecting a person&#039;s height}}||features||height: one who towers among others||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|copper-framed mirror reflecting a person&#039;s height}}||features||height: middling||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|beech-handled mirror reflecting a person&#039;s face shape}}||features||high cheekboned kite-shaped face||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|silverbark-handled mirror reflecting a person&#039;s face shapee}}||features||sculpted diamond-shaped face||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small tursa mirror painted with a bestial face}}||features|| a bestial face - &#039;&#039;&#039;NEW&#039;&#039;&#039; ||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small asini mirror painted with a hatchet-shaped face}}||features||hatchet-shaped face - &#039;&#039;&#039;NEW&#039;&#039;&#039; ||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small porcelain mirror painted with an aristocratic face}}||features|| an aristocratic face- &#039;&#039;&#039;NEW&#039;&#039;&#039; ||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small iron mirror painted with a stern face}}||features|| a stern face - &#039;&#039;&#039;NEW&#039;&#039;&#039; ||25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;gold shoe rack&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gold-wrapped shoebox}}||clothing||winged footwear - random||25 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;glass counter&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sapphire mirror featuring locks of calf length hair}}||features||calf length hair||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ruby mirror featuring locks of hip length hair}}||features||hip length hair||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rainbow mirror encased within a braided frame}}||features||rainbow ombre hair||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crystalline mirror encased within a braided frame}}||features||crystalline hair||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small alder mirror featuring a blank face surrounded by peony pink hair}}||features||&#039;&#039;&#039;NEW&#039;&#039;&#039;||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small moabi mirror featuring a blank face surrounded by marigold yellow hair}}||features||&#039;&#039;&#039;NEW&#039;&#039;&#039;||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small osage mirror featuring a blank face surrounded by raven hair}}||features||&#039;&#039;&#039;NEW&#039;&#039;&#039;||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small cocobolo mirror featuring a blank face surrounded by dark chocolate hair}}||features||&#039;&#039;&#039;NEW&#039;&#039;&#039;||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|avodire-handled mirror painted with a glossy-haired blank face}}||features||&#039;&#039;&#039;NEW&#039;&#039;&#039;||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ramin-handled mirror painted with a frizzy-haired blank face}}||features||&#039;&#039;&#039;NEW&#039;&#039;&#039;||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ilomba-handled mirror painted with a silky-haired blank face}}||features||&#039;&#039;&#039;NEW&#039;&#039;&#039;||25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sungold saucer&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sleeping sungold dragon curled around a huge orb of green and blue starglass}}||light source||general worn [[starglass]]||100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;silver salver&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large silver starglass trapped in a web of tyrium}}||light source||[[starglass]]||75&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fragile platinum tiara elegantly crowned with a violet starglass heart}}||light source||[[starglass]]||75&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|four-strand braided gold tiara studded with fiery crimson starglass shards}}||light source||[[starglass]]||75&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|elegantly curved silver tiara strewn with oceanic blue starglass tears}}||light source||[[starglass]]||75&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|delicate tiara of gleaming copper vines entwined with emerald starglass leaves}}||light source||[[starglass]]||75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;gold plate&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|antiqued gold signet ring set with blue starglass}}||light source||[[starglass]]||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;glass tray&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twisted band of purple gold wrapped around a tiny blue and grey swirled starglass}}||light source||[[starglass]]||25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;vardite pedestal&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dark tursa storm cloud pierced by bolts of Dalterein diamond}}||magic||Your post room string will be set to: who is sheathed in an aura of crackling electricity||125&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|atramentous glaes inkwell }}||magic||Your post room string will be set to: who is enwreathed in vaporous shadows||125&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glittering firefly faceted from a pale green svelae}}||magic||Your post room string will be set to: who is fringed by a sprinkle of blinking fireflies||125&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|trio of moons cast from colored gold}}||magic||Your post room string will be set to: who is orbited by three miniature moons||125&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|thealstone bee smoker enclosed within a protective wire grid}}||magic||Your post room string will be set to: who is trailed by luminous smoke||125&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nielloed shadowling with tiny nightfire opal eyes}}||magic||Your post room string will be set to: who is haunted by a spectral shadowling||125&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bright silversteel mongoose with eldring eyes}}||magic||Your post room string will be set to: who is hounded by a silvery mongoose||125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Room 3B==&lt;br /&gt;
&lt;br /&gt;
Moving some of room 3 here since it seems to work around internal server errors. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;huge marble plovik leaf&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i| tree-shaped tome with a blue sana&#039;ati sapling painted upon its cover}}|| CoS Tree Alteration ||... tome is intended to alter the appearance of the phantasmal tree summoned by an Empath&#039;s Circle of Sympathy spell- &#039;&#039;&#039;NEW&#039;&#039;&#039;||102&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;silver filigree display&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|verdant moonsilver compact luminously swirled with lirisan leaf chasing}}|| Feature saver || 3 charges, infusor stones add 3 charges each -&#039;&#039;&#039;NEW&#039;&#039;&#039;||150&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fragile gais diadem crowned by a glittering sapphire starburst}}|| Universal Translator || 2 hour duration, 1 hour CD (that&#039;s what it says) -&#039;&#039;&#039;NEW&#039;&#039;&#039;||150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;silverwood writing desk&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|heavy leather-bound chronicle embellished with an oversized golden key }}||common journal || expandable with potency crystals - &#039;&#039;&#039;NEW&#039;&#039;&#039;||90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;glass dollhouse&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|mirrored cube }}||Resets Burglary CD || 5 uses - &#039;&#039;&#039;NEW&#039;&#039;&#039;||25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;mistglass music stand&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|smoi leather tambourine carrying case fastened with a sungold buckle}}||container|| 20 stones, general worn, holds 2 of any items (not containers), initially contains a [[Item:sungold-rimmed tambourine with luminous moonsilver cymbals|sungold-rimmed tambourine with luminous moonsilver cymbals]]- &#039;&#039;&#039;NEW&#039;&#039;&#039;||115&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;stylized eye sculpture&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|steel mirror featuring a blank face with blue steel eyes}}||features||blued steel eyes||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|faded lilac mirror in the shape of a pair of eyes}}||features||faded lilac eyes||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|kertig mirror featuring a blank face with starry silver eyes}}||features||starry silver eyes||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|icesteel mirror featuring a blank face with wicked carmine eyes}}||features||wicked carmine eyes||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|oval black mirror painted with merciless eyes}}||features||&#039;&#039;&#039;NEW&#039;&#039;&#039;||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|triangular blue mirror painted with cold eyes}}||features||&#039;&#039;&#039;NEW&#039;&#039;&#039;||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|round grey mirror painted with tormented eyes}}||features||&#039;&#039;&#039;NEW&#039;&#039;&#039;||25&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|quatrefoil violet mirror painted with dreamy eyes}}||features||&#039;&#039;&#039;NEW&#039;&#039;&#039;||25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;quartz temple&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details!!Indicia&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small portable almsbox of pure white spiritwood }}|| ||Portable Almsbox - 1000 uses. Infusor stones required to recharge- &#039;&#039;&#039;NEW&#039;&#039;&#039;||25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Room 4==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Droughtman&#039;s Maze, Prize Concourse&lt;br /&gt;
|desc=Extending to the northernmost region of the concourse, a massive mural depicts several charioteers locked in fierce and glorious competition.  The chatter of contestants browsing the concourse echoes softly off the marble tile underfoot.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see an IMPORTANT NOTICE pinned to the walls, a brigantine ship dispenser with a couple of things on it, a fiery shamshir dispenser with a couple of things on it, a void quiver dispenser with a couple of things on it, a dragon armor dispenser with a couple of things on it, a resurrection robes dispenser with a couple of things on it, a large waste bucket and a scruffy-looking Dwarf.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: south.}}&lt;br /&gt;
* The [[Scruffy-looking Dwarf]] will exchange [[Droughtman&#039;s Challenge 433/Incidental loot|incidental loot]] you find during your event run for random other incidental items.&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Faeweave_assassin%27s_hood_shrouded_in_somber_black_layers&amp;diff=516409</id>
		<title>Armor:Faeweave assassin&#039;s hood shrouded in somber black layers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Faeweave_assassin%27s_hood_shrouded_in_somber_black_layers&amp;diff=516409"/>
		<updated>2020-03-24T03:34:54Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: Created page with &amp;quot;{{Armor |newarmorapp=Yes |noun=hood |look=Wispy but strong, the shadowy fabric is heavily layered so that any hint of transparency is lost to darkness. |MTag=faeweave, |CTag=B...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=hood&lt;br /&gt;
|look=Wispy but strong, the shadowy fabric is heavily layered so that any hint of transparency is lost to darkness.&lt;br /&gt;
|MTag=faeweave,&lt;br /&gt;
|CTag=Black,&lt;br /&gt;
|STag=assassin,&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=head, neck&lt;br /&gt;
|hindrance=insignificant&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|puncture=great&lt;br /&gt;
|punctureab=high&lt;br /&gt;
|slice=very high&lt;br /&gt;
|sliceab=very good&lt;br /&gt;
|impact=very high&lt;br /&gt;
|impactab=very good&lt;br /&gt;
|fire=good&lt;br /&gt;
|fireab=fair&lt;br /&gt;
|cold=good&lt;br /&gt;
|coldab=fair&lt;br /&gt;
|electric=fair&lt;br /&gt;
|electricab=low&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=37&lt;br /&gt;
|appcost=200000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Dark_khor%27vela_pelletbow_tessellated_with_a_murder_of_eerie_black_crows&amp;diff=516408</id>
		<title>Weapon:Dark khor&#039;vela pelletbow tessellated with a murder of eerie black crows</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Dark_khor%27vela_pelletbow_tessellated_with_a_murder_of_eerie_black_crows&amp;diff=516408"/>
		<updated>2020-03-24T03:31:04Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=pelletbow&lt;br /&gt;
|look=Glowing softly, the blackened moonsilver birds cast ominous shadows across the bone-strewn stock.&lt;br /&gt;
|MTag=khor&#039;vela,&lt;br /&gt;
|CTag=Dark,&lt;br /&gt;
|range=ranged&lt;br /&gt;
|ammo=rock&lt;br /&gt;
|ammocap=1&lt;br /&gt;
|rangedRT=5&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LX&lt;br /&gt;
|puncture=-&lt;br /&gt;
|foi=reasonably&lt;br /&gt;
|balance=extremely well&lt;br /&gt;
|suitedness=reasonably&lt;br /&gt;
|construction=practically invulnerable&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=85&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|appcost=5000000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Flawless_diamondwood_shortbow_graced_with_a_trio_of_Huntress_diamonds&amp;diff=516407</id>
		<title>Weapon:Flawless diamondwood shortbow graced with a trio of Huntress diamonds</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Flawless_diamondwood_shortbow_graced_with_a_trio_of_Huntress_diamonds&amp;diff=516407"/>
		<updated>2020-03-24T03:30:40Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: Created page with &amp;quot;{{Weapon |newapp2=Yes |noun=shortbow |look=Elegantly curved, the upper and lower limbs of the bow are each tipped with a stunningly unique gem.  The third, larger Huntress dia...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=shortbow&lt;br /&gt;
|look=Elegantly curved, the upper and lower limbs of the bow are each tipped with a stunningly unique gem.  The third, larger Huntress diamond is carefully set into the weapon&#039;s grip, showcasing its blood-red inclusion that resembles a tiny, loaded bow.&lt;br /&gt;
|MTag=diamondwood,&lt;br /&gt;
|range=ranged&lt;br /&gt;
|ammo=arrow&lt;br /&gt;
|ammocap=1&lt;br /&gt;
|drawstrength=very high&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=SB&lt;br /&gt;
|puncture=-&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=well&lt;br /&gt;
|balance=excellently&lt;br /&gt;
|suitedness=extremely well&lt;br /&gt;
|construction=practically invulnerable&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=30&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|appcost=5000000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Dark_khor%27vela_pelletbow_tessellated_with_a_murder_of_eerie_black_crows&amp;diff=516406</id>
		<title>Weapon:Dark khor&#039;vela pelletbow tessellated with a murder of eerie black crows</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Dark_khor%27vela_pelletbow_tessellated_with_a_murder_of_eerie_black_crows&amp;diff=516406"/>
		<updated>2020-03-24T03:27:52Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=pelletbow&lt;br /&gt;
|look=Glowing softly, the blackened moonsilver birds cast ominous shadows across the bone-strewn stock.&lt;br /&gt;
|MTag=khor&#039;vela,&lt;br /&gt;
|CTag=Dark,&lt;br /&gt;
|range=ranged&lt;br /&gt;
|ammo=arrow&lt;br /&gt;
|ammocap=1&lt;br /&gt;
|rangedRT=5&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LX&lt;br /&gt;
|puncture=-&lt;br /&gt;
|foi=reasonably&lt;br /&gt;
|balance=extremely well&lt;br /&gt;
|suitedness=reasonably&lt;br /&gt;
|construction=practically invulnerable&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=85&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|appcost=5000000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Dark_khor%27vela_pelletbow_tessellated_with_a_murder_of_eerie_black_crows&amp;diff=516404</id>
		<title>Weapon:Dark khor&#039;vela pelletbow tessellated with a murder of eerie black crows</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Dark_khor%27vela_pelletbow_tessellated_with_a_murder_of_eerie_black_crows&amp;diff=516404"/>
		<updated>2020-03-24T03:21:37Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=pelletbow&lt;br /&gt;
|look=Glowing softly, the blackened moonsilver birds cast ominous shadows across the bone-strewn stock.&lt;br /&gt;
|range=ranged&lt;br /&gt;
|ammo=arrow&lt;br /&gt;
|ammocap=1&lt;br /&gt;
|rangedRT=5&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LX&lt;br /&gt;
|puncture=-&lt;br /&gt;
|foi=reasonably&lt;br /&gt;
|balance=extremely well&lt;br /&gt;
|suitedness=reasonably&lt;br /&gt;
|construction=practically invulnerable&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=85&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|appcost=5000000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crafting&amp;diff=516322</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crafting&amp;diff=516322"/>
		<updated>2020-03-21T22:42:44Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: /* Difficulty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039; is the catch-all term for a series of new creation systems that were introduced into [[DragonRealms]] as part of the [[Mechanical Lore skill|Mechanical Lore]] [[Skills 3.0#Mech Split|split]].  There are now five new crafting-specific [[Lore]] skills, each of which control three creation disciplines.  While all five skills have been released, not every discipline has been released.&lt;br /&gt;
&lt;br /&gt;
The {{com|craft}} command can be used to display a range of information related to crafting, both general and specific to your character.&lt;br /&gt;
&lt;br /&gt;
==General Notes==&lt;br /&gt;
Not all the disciplines have been released.  Currently, the following are available:&lt;br /&gt;
* [[Alchemy]]&lt;br /&gt;
**[[Remedies]]&lt;br /&gt;
* [[Engineering]]&lt;br /&gt;
**[[Carving]]&lt;br /&gt;
**[[Shaping]]&lt;br /&gt;
**[[Tinkering]]&lt;br /&gt;
* [[Forging]]&lt;br /&gt;
**[[Armorsmithing]]&lt;br /&gt;
**[[Blacksmithing]]&lt;br /&gt;
**[[Weaponsmithing]]&lt;br /&gt;
* [[Outfitting]]&lt;br /&gt;
**[[Tailoring]]&lt;br /&gt;
* [[Enchanting]]&lt;br /&gt;
**[[Artificing]]&lt;br /&gt;
&lt;br /&gt;
Additional notes:&lt;br /&gt;
*Currently, only stage 1 of furniture making is released, which is limited to tables.&lt;br /&gt;
*Impossible to identify who crafted an item that hasn&#039;t been marked with a [[maker mark|maker&#039;s mark]].&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
*July 2010 - [[Carving]] discipline released&lt;br /&gt;
*January 2011 - [[Blacksmithing]] discipline released&lt;br /&gt;
*July 2011 - [[Weaponsmithing]] and [[Armorsmithing]] disciplines released&lt;br /&gt;
*January 2012 - [[Tailoring]] discipline released&lt;br /&gt;
*July 2013 - [[Remedies]] discipline released&lt;br /&gt;
*June 2015 - [[Shaping]] discipline released&lt;br /&gt;
*May 2016 - [[Tinkering]] discipline released&lt;br /&gt;
*June 2019 [[Artificing]] discipline released&lt;br /&gt;
*TBD [[Reactants]] discipline released&lt;br /&gt;
*TBD [[Cooking]] discipline released&lt;br /&gt;
*TBD [[Artistry]] discipline released&lt;br /&gt;
*TBD [[Jewelry Making]] discipline released&lt;br /&gt;
*TBD [[Binding]] discipline released&lt;br /&gt;
*TBD [[Invoking]] discipline released&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
The crafting skills all work on the same fundamental concepts, though each have their own quirks and mechanics. The following [[Crafting Player Guides|crafting player guide]]s are available:&lt;br /&gt;
* [[Artificing]] - [[Enchanting Guide]]&lt;br /&gt;
* [[Carving]] - [[Post:Stonecarving_Guide_-_11/26/2010_-_20:20:57|Guide to Stonecarving]]&lt;br /&gt;
* [[Carving]] - [http://wrensnesttavern.com/the-no-nonsense-guide-to-carving/ The No-Nonsense Guide to Carving]&lt;br /&gt;
* [[Forging]] - [[Forging guide]]&lt;br /&gt;
* [[Remedies]] - [[Remedies_Player_Guide|Remedies Player Guide]]&lt;br /&gt;
* [[Shaping]] - [[Shaping guide]]&lt;br /&gt;
* [[Tailoring]] - [[Tailoring player guide]]&lt;br /&gt;
* [[Tinkering]] - [[Tinkering guide]]&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
A list of crafting bugs is being maintained on the [[Crafting feedback]] page, to assist GM Kodius in tracking them.&lt;br /&gt;
&lt;br /&gt;
As with all DR bugs, the first thing to do is {{com|assist}} or use {{com|bug}} in-game, and/or post on the appropriate DR message board.  After doing that, please use the [[Crafting feedback]] page to record the bug. &lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
:&#039;&#039;For a detailed list of crafting materials and their properties, [[Crafting Materials|see here]]&#039;&#039;&lt;br /&gt;
* There are [[mining]] locations near [[Stone Clan]], [[Dirge]], [[RanikMap32a|Riverhaven]], [[Therenborough]], [[Shard]], north of Raven&#039;s Point in [[Forfedhdar]], [[Ain Ghazal]], and [[Fang Cove]].&lt;br /&gt;
* There are [[logging]] locations near [[Riverhaven]], [[Ker&#039;Leor]], [[RanikMap64|Dragon&#039;s Spine]], [[Mistwood Forest]], [[Wyvern Forest]] and the [[Darkling Wood]].&lt;br /&gt;
*See [[Crafting Tools]] for an in depth discussion of them.&lt;br /&gt;
&lt;br /&gt;
==Product Quality==&lt;br /&gt;
The final quality of an item is determined by [[#Difficulty|difficulty]] modified by workability, with bonuses from having [[#Careers/Hobbies|career/hobby]], using high quality material, using high quality tools, and knowing the appropriate [[#Techniques|tech]].&lt;br /&gt;
*Weapons receive a bonus to durability from being masterfully-crafted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Quality Levels from High to Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Range !! Name !! Ordinal&lt;br /&gt;
|-&lt;br /&gt;
| 99 || masterfully-crafted || 12&lt;br /&gt;
|-&lt;br /&gt;
| 98-95 || outstanding || 11&lt;br /&gt;
|-&lt;br /&gt;
| 94-90 || exceptional || 10&lt;br /&gt;
|-&lt;br /&gt;
| 89-85 || superior || 9&lt;br /&gt;
|-&lt;br /&gt;
| 84-80 || finely-crafted || 8&lt;br /&gt;
|-&lt;br /&gt;
| 79-70 || well-crafted || 7&lt;br /&gt;
|-&lt;br /&gt;
| 69-60 || above-average || 6&lt;br /&gt;
|-&lt;br /&gt;
| 59-50 || about average || 5&lt;br /&gt;
|-&lt;br /&gt;
| 49-40 || mediocre || 4&lt;br /&gt;
|-&lt;br /&gt;
| 39-30 || below-average || 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;29 || poorly-crafted || 2&lt;br /&gt;
|-&lt;br /&gt;
|  || dismal || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0 || practically worthless || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tool Crafting Speed==&lt;br /&gt;
On tools used during the crafting process, there is also a scale for how quickly the given tool will perform the task directed.  Further information on crafting tool speed can be found on the [[:Category:Crafting_tools#Speed|Crafting Tools]] page.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Speed Levels from High to Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ordinal&lt;br /&gt;
|-&lt;br /&gt;
| tremendously effective || 11&lt;br /&gt;
|-&lt;br /&gt;
| extremely effective || 10&lt;br /&gt;
|-&lt;br /&gt;
| exceptionally effective || 9&lt;br /&gt;
|-&lt;br /&gt;
| very effective || 8&lt;br /&gt;
|-&lt;br /&gt;
| rather effective || 7&lt;br /&gt;
|-&lt;br /&gt;
| sort of effective || 6&lt;br /&gt;
|-&lt;br /&gt;
| not very effective || 5&lt;br /&gt;
|-&lt;br /&gt;
| very ineffective || 4&lt;br /&gt;
|-&lt;br /&gt;
| extremely ineffective || 3&lt;br /&gt;
|-&lt;br /&gt;
| tremendously ineffective || 2&lt;br /&gt;
|-&lt;br /&gt;
| completely ineffective || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills, Disciplines and Techniques==&lt;br /&gt;
*There will be 5 skills, each broken down into 3 disciplines, each with approximately 25 [[:Category:Techniques|techniques]].&lt;br /&gt;
&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039;||&#039;&#039;&#039;Discipline&#039;&#039;&#039;||&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Forging}}||[[Blacksmithing discipline]]||[[Crafting Tools|crafting tools]], [[Smelting#Smelting|smelting]], metal containers, metal sundries&lt;br /&gt;
|-&lt;br /&gt;
|||[[Armorsmithing discipline]]||metal armor (including shields)&lt;br /&gt;
|-&lt;br /&gt;
|||[[Weaponsmithing discipline]]||metal weapons&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Engineering}}||[[Tinkering discipline]]||caravans, crossbows and bolts, instruments, lockpicks, siege engines, toys, traps and locks/keys, metal imagery, metal assemblies (orlogs, sextants, wind chimes, etc.)&lt;br /&gt;
|-&lt;br /&gt;
|||[[Shaping discipline]]||&#039;&#039;&#039;wood&#039;&#039;&#039;: bows and arrows, decorative wear, furniture and containers, imagery, weapons and shields&amp;lt;br&amp;gt;&#039;&#039;&#039;clay&#039;&#039;&#039;: containers and accessories, decorative wear, imagery&lt;br /&gt;
|-&lt;br /&gt;
|||[[Carving discipline]]||&#039;&#039;&#039;bone and stone&#039;&#039;&#039;: armor and shields, tools, containers, decorative wear, furniture, imagery, weapons&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Outfitting}}||[[Jewelry Making discipline]]||jewelry&lt;br /&gt;
|-&lt;br /&gt;
|||[[Tailoring discipline]]||tanning, leather and cloth armor and items&lt;br /&gt;
|-&lt;br /&gt;
|||[[Artistry discipline]]||embellishment, alterations, and possibly applying barbarian [[warpaint]]&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Alchemy}}||[[Remedies discipline]]||healing potions, salves, tinctures&lt;br /&gt;
|-&lt;br /&gt;
|||[[Reactants discipline]]||Poisons and other substances&lt;br /&gt;
|-&lt;br /&gt;
|||[[Cooking discipline]]||food and drink, stat buffs&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Enchanting}}||[[Artificing discipline]]||founts, foci, runestones, wands, and other tools (devices that require both arcana skill and mana to use); analogous to blacksmithing&#039;s role in forging&lt;br /&gt;
|-&lt;br /&gt;
|||[[Binding discipline]]||Constellation Jewelry.  Devices that require arcana skill to use, but not mana.&lt;br /&gt;
|-&lt;br /&gt;
|||[[Invoking discipline]]||Devices that work automatically with no use involvement.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*All guilds receive 3 bonus technique slots in areas selected by their guild (&#039;&#039;Note: These are currently subject to change&#039;&#039;):&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild&#039;&#039;&#039;||&#039;&#039;&#039;Bonus #1&#039;&#039;&#039;||&#039;&#039;&#039;Bonus #2&#039;&#039;&#039;||&#039;&#039;&#039;Bonus #3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||Weaponsmithing||Weaponsmithing||Weaponsmithing&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]||Tinkering||Shaping||Carving&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]||Remedies||Remedies||Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||Reactants||Reactants||Carving&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||Armorsmithing||Armorsmithing||Armorsmithing&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||Carving||Tailoring||Tailoring&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||Carving||Carving||Reactants&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]||Blacksmithing||Blacksmithing||Artistry&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Careers/Hobbies==&lt;br /&gt;
Players can specialize in a discipline by choosing careers and hobbies. To choose a career or hobby, go to the appropriate crafting society, and {{tt|ASK &amp;lt;master&amp;gt; ABOUT CHOOSING CAREER/HOBBY &amp;lt;discipline&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;*** NOTE: Careers and hobbies are a PERMANENT choice and cannot be changed! *** &amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A career or a hobby is NOT required to be successful at crafting. You can train any of the skills just fine without choosing a career or hobby. It is highly recommended to try out the various crafts to see if it is something you would enjoy specializing in before choosing a career or hobby.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you choose a Career, you will automatically receive a number of technique slots equal to the number you have already gained from skill up to 12. From then on, each technique slot you earn from skill will grant you one extra technique slot up to 12. You also get a small bonus to creating items in that discipline.&lt;br /&gt;
&lt;br /&gt;
When you choose a Hobby, you will receive technique slots in the same manner as if you had chosen a career except that it caps at 6 slots. You also get a tiny bonus to creating items in that discipline.&lt;br /&gt;
&lt;br /&gt;
Career and Hobby Slots:&lt;br /&gt;
*Lore Primaries get 2 careers and 1 hobby&lt;br /&gt;
*Lore Secondaries get 1 career and 2 hobbies&lt;br /&gt;
*Lore Tertiaries get 1 career and 1 hobby.&lt;br /&gt;
&lt;br /&gt;
At any time, you can check what careers &amp;amp; hobbies you have chosen, how many techniques you have available, etc. with the {{com|CRAFT}} command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: You can never rechoose a hobby or career&#039;&#039;&#039;, but can forget a technique by talking to a crafting instructor.  It currently costs &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;25&amp;lt;/s&amp;gt; 50 platinum lirums, but is temporary while the system is getting set up - eventually it will be on some sort of timer like forgetting spells.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
With rare exception (like [[Maker Mark|stamps]]), and unless specifically stated, techniques are not required to perform a task, but instead give a skill bonus to it.  However, enhancements (tempering, reinforcing, lightening, ect.) require techniques to perform.&lt;br /&gt;
===Technique Slots===&lt;br /&gt;
*Up to 13 general technique slots per crafting skill are earned based on skill. These can be spent on any discipline within their respective skill.&lt;br /&gt;
*Careers and hobbies provide up to 12 and 6 bonus technique slots respectively and are also earned based on skill. These can only be spent within their specific discipline.&lt;br /&gt;
*Guilds provide 3 bonus technique slots, up to 3 within a single discipline depending on your guild, and are also earned based on skill. These too can only be spent within their specific disciplines.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=2 | Rank || colspan=4 | Technique Slots&lt;br /&gt;
|-&lt;br /&gt;
! General || Career || Hobby || Guild Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1 || 1 || 1 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 50 || 2 || 2 || 2 || 2 (if applicable)&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 3 || 3 || 3 || 3 (if applicable)&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 4 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 5 || 5 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 6 || 6 || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| 250 || 7 || 7 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 8 || 8 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 400 || 9 || 9 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 500 || 10 || 10 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 700 || 11 || 11 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 900 || 12 || 12 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 1200 || 13 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Syntax Help ===&lt;br /&gt;
Players can {{tt|STUDY}} crafting society masters for help. &lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT &amp;lt;discipline&amp;gt; to learn more about that crafting Discipline]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT &amp;lt;career/hobby&amp;gt; to learn more about those]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT CHOOSING &amp;lt;career/hobby&amp;gt; &amp;lt;discipline&amp;gt; to pick that as your own]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT LEARNING &amp;lt;technique&amp;gt; to learn that technique]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT FORGETTING &amp;lt;technique&amp;gt; to forget that technique]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT TECHNIQUE &amp;lt;technique name&amp;gt; to learn more about that technique]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; FOR &amp;lt;difficulty&amp;gt; &amp;lt;discipline&amp;gt; WORK while holding a logbook]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT MINING for instructions on how to do that]&lt;br /&gt;
&lt;br /&gt;
==Difficulty==&lt;br /&gt;
&lt;br /&gt;
See the [[Work order]] page for more information on them and their relative difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Difficulty&amp;lt;ref&amp;gt;[[Post:Stonecarving_Guide_-_11/26/2010_-_20:20:57]]&amp;lt;/ref&amp;gt; || Base Ranks* || With Techs*&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 || Extremely Easy || 25 || ~18 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 || Very Easy || 50 || ~36&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 || Easy || 100 || ~71&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4 || Simple || 200 || ~143 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 5 || Basic || 300 || ~214 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 6 || Somewhat Challenging || 425 || ~304 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 || Challenging || 550 || ~368&lt;br /&gt;
|-&lt;br /&gt;
| Tier 8 || Complicated || 700 || ~500&lt;br /&gt;
|-&lt;br /&gt;
| Tier 9 || Intricate || N/A || ~601&lt;br /&gt;
|-&lt;br /&gt;
| Tier 10 || Difficult || N/A || ~839&lt;br /&gt;
|-&lt;br /&gt;
| Tier 11 || Very Difficult || N/A || 900-1210&lt;br /&gt;
|-&lt;br /&gt;
| Tier 12 || Extremely Difficult || N/A || 1200+&lt;br /&gt;
|}*&amp;lt;small&amp;gt;These ranks are for achieving mastercrafted items using average materials with approximate workability 35-40, for example [[Steel_(HCS)|High carbon steel]] or [[granite]].&amp;lt;/small&amp;gt;&lt;br /&gt;
* NOTE: I emailed Kodius about the above chart after being unable to craft a T9 recipe with capped ranks but without the corresponding crafting technique and was informed that this was intended behavior.&lt;br /&gt;
&lt;br /&gt;
===Instruction Understanding===&lt;br /&gt;
Your understanding of the instructions shows how well you are capable of crafting an item based on your skill, technique, and career/hobby bonuses.&lt;br /&gt;
&lt;br /&gt;
Barring poor tool condition and crafting errors, once you &#039;&#039;&amp;quot;completely understand all facets of design&amp;quot;&#039;&#039; you should be able to create masterfully-crafted items using 70 quality / 50 workability materials and well-crafted (store bought) tools.&lt;br /&gt;
&lt;br /&gt;
When you can &#039;&#039;&amp;quot;comprehend all but several minor details&amp;quot;&#039;&#039; you can generally create masterfully-crafted items using 99 quality / 50 workability materials and masterfully-crafted tools.&lt;br /&gt;
&lt;br /&gt;
Below is a listing of potential messages when you {{com|study}} an instruction book:&lt;br /&gt;
&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;completely understand all facets of the design&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;comprehend all but several minor details in the text&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;confidently discern most of the design&#039;s minutiae&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;interpret many of the design&#039;s finer points&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;absorb a handful of the design&#039;s finer points&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;fail to grasp all but the simplest diagrams on the page&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;quickly realize the design is far beyond your abilities&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==[[Work order|Work Orders]]==&lt;br /&gt;
Each Society Master within the crafting halls can help you determine what items are at your skill level through the issue of a [[work order]].&lt;br /&gt;
&lt;br /&gt;
===[[Prestige]]===&lt;br /&gt;
Completing work orders will increase your [[prestige]] within that crafting discipline.  Gaining sufficient prestige enables you to earn a [[maker mark]].&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[:Category:Player Crafters|Player crafter listings]]&lt;br /&gt;
*[[:Crafting Player Guides]]&lt;br /&gt;
&lt;br /&gt;
[[page type is::concept| ]]&lt;br /&gt;
{{Cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Whispers_of_the_Muse&amp;diff=516320</id>
		<title>Whispers of the Muse</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Whispers_of_the_Muse&amp;diff=516320"/>
		<updated>2020-03-21T22:27:37Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: Removed the line about 10% max buff. No longer true.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=wotm&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|magic=Elemental Magic&lt;br /&gt;
|spellbook=Emotion Control&lt;br /&gt;
|prereqs=[[Faenella&#039;s Grace]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=As implied by the name, the spell Whispers of the Muse sparks the imagination and drives one wondrous feats of craftsmanship.  It is perhaps unsurprisingly that the exact manifestation of this creativity varies from subject to subject, enhancing preexisting passions.&lt;br /&gt;
|buffs=Alchemy skill, Enchanting skill, Engineering skill, Forging skill, Outfitting skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Buffs the target&#039;s highest skill only.&lt;br /&gt;
|messaging=Imagination blooms within you as you feel a sudden yearning to create.  In particular you find yourself musing over the new applications of forging and outfitting.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Has periodic atmospheric messaging that reflects the skill that was buffed. For example, you will find yourself thinking about gears and glarmencouplers if your Engineering skill was buffed but will find yourself thinking about weapon forging techniques if your Forging skill was buffed.&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Microtrans_events&amp;diff=513942</id>
		<title>Category:Microtrans events</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Microtrans_events&amp;diff=513942"/>
		<updated>2020-01-18T17:18:57Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These events are held every other month and require a ticket (purchased with [[SimuCoins]]) to participate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Microtrans quests are generally of a short duration (one hour or less), have lower ticket prices ($1-15), and are generally intended to be run multiple times in order to get the marquee prizes.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Date!!Ticket Cost&amp;lt;br&amp;gt;(SimuCoins)!!Pass!!Avg Currency per run&lt;br /&gt;
|-&lt;br /&gt;
|[[Fate&#039;s Fortune&#039;s Games]]||perpetual||300||{{ilink|i|glittering invitation}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 419]]||1/22/2016||100||{{ilink|i|dueling slip}} (arena) or {{ilink|i|golden rat token}} (labyrinth)||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruins of Ulf&#039;Hara]]||3/23/2016||1,500||{{ilink|i|Ulf&#039;Hara summons}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bacon Man&#039;s Birthday Bash 419]]||5/13/2016||100||{{ilink|i|Estate Holder authorization}}&amp;lt;br&amp;gt;(for standard and free accounts)||&lt;br /&gt;
|-&lt;br /&gt;
|[[Taisidon Safari 420]]||7/29/2016||200||{{ilink|i|Taisidon Safari invitation}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 421]]||8/16/2016||100||{{ilink|i|dueling slip}} (arena) or {{ilink|i|golden rat token}} (labyrinth)||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 421]]||11/4/2016||1,000||{{ilink|i|corn maze pass}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Su Helmas: Revealed!]]||1/20/2017||100||{{ilink|i|Su Helmas contract}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 422]]||3/17/2017||100||{{ilink|i|dueling slip}} (arena) or {{ilink|i|golden rat token}} (labyrinth)||&lt;br /&gt;
|-&lt;br /&gt;
|[[House of the Revenant Fang 422]]||5/19/2017||200||{{ilink|i|furtive summons}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Return to the Keep 423]]||7/21/2017||1,500||{{ilink|i|Ulf&#039;Hara summons}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Su Helmas: The Forbidden Temple]]||9/22/2017||100||{{ilink|i|Su Helmas contract}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 425]]||11/1/2017||1,000||{{ilink|i|corn maze pass}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Droughtman&#039;s Challenge 426]]||1/19/2018||100||{{ilink|i|maze runner&#039;s pass}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 426]]||3/23/2018||100||{{ilink|i|arena ticket}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 428]]||11/1/2018||1,000||{{ilink|i|corn maze pass}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pig Maze 429]]||12/28/2018||100||{{ilink|i|Grooba coin}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[House of the Revenant Fang 429]]||1/18/2019||200||{{ilink|i|furtive summons}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 430]]||3/15/2019||100||{{ilink|i|arena ticket}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Droughtman&#039;s Challenge 430]]||5/10/2019||100||{{ilink|i|Maze runner&#039;s pass}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Return to the Keep 431]]||7/19/2019||1,500||{{ilink|i|Ulf&#039;Hara summons}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Su Helmas: Seeds of Entropy]]||9/13/2019||100||{{ilink|i|Su Helmas contract}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 432]]||11/8/2019||1,000||{{ilink|i|corn maze pass}}||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|Paid events, Events}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Microtrans_events&amp;diff=513941</id>
		<title>Category:Microtrans events</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Microtrans_events&amp;diff=513941"/>
		<updated>2020-01-18T17:15:36Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These events are held every other month and require a ticket (purchased with [[SimuCoins]]) to participate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Microtrans quests are generally of a short duration (one hour or less), have lower ticket prices ($1-15), and are generally intended to be run multiple times in order to get the marquee prizes.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Date!!Ticket Cost&amp;lt;br&amp;gt;(SimuCoins)!!Pass!!Cost per pass!!Currency per run&lt;br /&gt;
|-&lt;br /&gt;
|[[Fate&#039;s Fortune&#039;s Games]]||perpetual||300||{{ilink|i|glittering invitation}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 419]]||1/22/2016||100||{{ilink|i|dueling slip}} (arena) or {{ilink|i|golden rat token}} (labyrinth)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruins of Ulf&#039;Hara]]||3/23/2016||1,500||{{ilink|i|Ulf&#039;Hara summons}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bacon Man&#039;s Birthday Bash 419]]||5/13/2016||100||{{ilink|i|Estate Holder authorization}}&amp;lt;br&amp;gt;(for standard and free accounts)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Taisidon Safari 420]]||7/29/2016||200||{{ilink|i|Taisidon Safari invitation}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 421]]||8/16/2016||100||{{ilink|i|dueling slip}} (arena) or {{ilink|i|golden rat token}} (labyrinth)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 421]]||11/4/2016||1,000||{{ilink|i|corn maze pass}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Su Helmas: Revealed!]]||1/20/2017||100||{{ilink|i|Su Helmas contract}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 422]]||3/17/2017||100||{{ilink|i|dueling slip}} (arena) or {{ilink|i|golden rat token}} (labyrinth)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[House of the Revenant Fang 422]]||5/19/2017||200||{{ilink|i|furtive summons}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Return to the Keep 423]]||7/21/2017||1,500||{{ilink|i|Ulf&#039;Hara summons}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Su Helmas: The Forbidden Temple]]||9/22/2017||100||{{ilink|i|Su Helmas contract}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 425]]||11/1/2017||1,000||{{ilink|i|corn maze pass}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Droughtman&#039;s Challenge 426]]||1/19/2018||100||{{ilink|i|maze runner&#039;s pass}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 426]]||3/23/2018||100||{{ilink|i|arena ticket}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 428]]||11/1/2018||1,000||{{ilink|i|corn maze pass}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pig Maze 429]]||12/28/2018||100||{{ilink|i|Grooba coin}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[House of the Revenant Fang 429]]||1/18/2019||200||{{ilink|i|furtive summons}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 430]]||3/15/2019||100||{{ilink|i|arena ticket}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Droughtman&#039;s Challenge 430]]||5/10/2019||100||{{ilink|i|Maze runner&#039;s pass}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Return to the Keep 431]]||7/19/2019||1,500||{{ilink|i|Ulf&#039;Hara summons}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Su Helmas: Seeds of Entropy]]||9/13/2019||100||{{ilink|i|Su Helmas contract}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 432]]||11/8/2019||1,000||{{ilink|i|corn maze pass}}|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|Paid events, Events}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RPA_command&amp;diff=513058</id>
		<title>RPA command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RPA_command&amp;diff=513058"/>
		<updated>2019-12-23T16:02:41Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: /* Joining the System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}{{RTOC}}&lt;br /&gt;
[[page type is::command| ]]&lt;br /&gt;
Roleplaying points can be used to activate a roleplaying award (RPA), which will boost your learning rate and increase the value of experience you earn!  More roleplaying points will enable you to activate higher level rpas, which are both more powerful and longer lasting.  Roleplaying points allow other players and staff members to reward you for excellent roleplaying, so the more often you roleplay, the more roleplaying points you will receive!&lt;br /&gt;
&lt;br /&gt;
Some special things you need to know about roleplaying points: Don&#039;t announce that you just received RP points!  GameMasters may remove the award if you become &amp;quot;out of character&amp;quot;.  Likewise, don&#039;t immediately STOP roleplaying or tell your friends that you have to go &amp;quot;work on your skills&amp;quot;.  The awards last for an hour per level[http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=1&amp;amp;topic=1&amp;amp;message=2764] and will not start until you activate them with the command &amp;lt;tt&amp;gt;RPA START&amp;lt;/tt&amp;gt;, so feel free to continue whatever you were doing.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;tt&amp;gt;RPA HELP&amp;lt;/tt&amp;gt; -- detailed information about role-playing awards and this verb&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;tt&amp;gt;RPA CHECK&amp;lt;/tt&amp;gt; -- view information about your role-playing awards&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;tt&amp;gt;RPA START &amp;lt;#&amp;gt;&amp;lt;/tt&amp;gt; -- purchase the activation of a roleplaying award &amp;lt;of level # 1, 2, 3 or 4&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;tt&amp;gt;RPA TOGGLE&amp;lt;/tt&amp;gt; -- pauses or unpauses an active roleplaying award&amp;lt;br /&amp;gt;&lt;br /&gt;
: &#039;&#039;While paused, rpa time does not decrement and no exp bonuses are enjoyed. RPAs do not lose time while logged off either.&#039;&#039;[http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=1&amp;amp;topic=1&amp;amp;message=2764]&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;tt&amp;gt;RPA GIVE &amp;lt;character&amp;gt; &amp;lt;#&amp;gt;&amp;lt;/tt&amp;gt; -- give &amp;lt;#&amp;gt; of your stored RP points to another player&amp;lt;br /&amp;gt;&lt;br /&gt;
: &#039;&#039;Players can give each other up to 20 RP points at a time from their own supply as long as they have more than 50 current points. There is a 1 hour timer on repeat gifts to the same recipient.&#039;&#039;[http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=1&amp;amp;topic=1&amp;amp;message=2764]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;tt&amp;gt;RPA PIRP&amp;lt;/tt&amp;gt; -- Info about the Player Issued RP (PIRP) system&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;tt&amp;gt;RPA BESTOW &amp;lt;character&amp;gt;&amp;lt;/tt&amp;gt; -- bestows PIRP points on another player&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level!!Cost!!Duration!!Potency&lt;br /&gt;
|-&lt;br /&gt;
|1||5 points||1 hour||&lt;br /&gt;
|-&lt;br /&gt;
|2||12 points||2 hours||&lt;br /&gt;
|-&lt;br /&gt;
|3||20 points||3 hours||&lt;br /&gt;
|-&lt;br /&gt;
|4||30 points||4 hours||approximately 75% increase per pulse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==RPA PIRP==&lt;br /&gt;
PIRP are player issued roleplay points. Players initiated into the PIRP system get a monthly allotment of points to bestow on other players they feel should be rewarded for good roleplay. The monthly points do not rollover. This is an incentive for the players on the PIRP system to bestow these points to the general populace. The recipient of one or more PIRP points have these points go directly into their RPA point pool.&lt;br /&gt;
===Joining the System===&lt;br /&gt;
To be a part of the PIRP system, a player must reach a certain number of points to their invisible RP score.  This RP score can be augmented by three things: your Total RP points received, warnings and cautions, and by a GM for RP.&lt;br /&gt;
&lt;br /&gt;
For a character that&#039;s not been augmented by caution/warning or by a GM, it takes 250 RP points received to enter the PIRP system with 10 points. Your points are then increased by levels, depending upon the amount of RPA points you have received.&lt;br /&gt;
&lt;br /&gt;
* Level 1: 10 points per month (Total 250 RP Points Received)&lt;br /&gt;
* Level 2: 20 points per month (Total 400 RP Points Received)&lt;br /&gt;
* Level 3: 30 points per month (Total 500 RP Points Received)&lt;br /&gt;
* Level 4: 40 points per month (Total 1000 RP Points Received)&lt;br /&gt;
* Level 5: 50 points per month (Total 1500 RP Points Received)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; [[DragonRealms Platinum|Platinum]] characters are automatically entered into the PIRP system at some point (or points) each month. They can immediately distribute the maximum of 50 points a month.&lt;br /&gt;
&lt;br /&gt;
===Welcome Message===&lt;br /&gt;
Welcome to the Player Issued Role Playing Award system (PIRP)&lt;br /&gt;
&lt;br /&gt;
As part of the PIRP system, you will now have the ability to reward a players efforts at role playing by giving them roleplaying points, just like the awards that GameMasters give out.  Each month you will receive a number of points based on your own record as a role player. The more RP awards you have gotten, the more points you will get each month.  These points can be given to another player using the &amp;lt;tt&amp;gt;RPA BESTOW&amp;lt;/tt&amp;gt; command (use &amp;lt;tt&amp;gt;RPA&amp;lt;/tt&amp;gt; for more information on the usage).  The number of points you can bestow varies.  If the player you are bestowing them on is also part of the PIRP, you will be limited to giving them 1 point, otherwise you can bestow up to 3 points at a time.  You can only bestow points on the same player once per point cycle.  Once you have given points to someone you will not be able to give them points again until your available point total resets.  The point reset occurs every 30 days from the day you first became part of the system.  Also, the points you can bestow do not carry over from month to month, so there is no reason to hoard them.  The points you receive each month can only be given to other players and cannot be used by you to earn RP awards.  This new system does not take away the ability to use the &amp;lt;tt&amp;gt;RPA GIVE&amp;lt;/tt&amp;gt; command.  If you have been able to use that command, you should still be able to do so if you choose. The main difference between the two systems is that with &amp;lt;tt&amp;gt;RPA GIVE&amp;lt;/tt&amp;gt; you can give away your own RP points, reducing the number of points you have available to use, while with &amp;lt;tt&amp;gt;RPA BESTOW&amp;lt;/tt&amp;gt; you are awarding points that from your supply that renews monthly.&lt;br /&gt;
&lt;br /&gt;
You currently have 5 points left to bestow upon someone.&amp;lt;br /&amp;gt;&lt;br /&gt;
These points will be reset in approximately 29 days.  At that time you will receive 5 points to be bestowed.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sorcery&amp;diff=512843</id>
		<title>Sorcery</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sorcery&amp;diff=512843"/>
		<updated>2019-12-14T21:47:00Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: /* Backlash Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;See [[:Category:Sorcery Spells]] for a list of Sorcery spells.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;See [[Sorcery_skill|Sorcery Skill]] for basic skill information.&#039;&#039;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Sorcery is the most infamous discipline studied by students of the Arcane. It is the use of spell patterns that rely on the laws and properties of two (or more) [[Mana#The Spectrum|frequencies of mana]] at once&amp;lt;ref&amp;gt;[[Post:Thought_crossed_my_mind._-_2/19/2009_-_17:17:54]]&amp;lt;/ref&amp;gt;. In contrast to the logical and methodical nature of conventional magic, sorcery relies on intuition and emotion. The act of casting a sorcerous matrix drags the caster beyond what is rational and logical into a dark world of unreason, intuition and unbridled emotion. This process is a distinctly painful experience.&amp;lt;ref&amp;gt;[[Post:Proposed Scroll Focus Feat - 06/02/2014 - 11:10]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Proposed_Scroll_Focus_Feat_-_06/03/2014_-_14:31]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
All sorcery can be thought of a violent attempt to break natural or cosmological laws.&lt;br /&gt;
&lt;br /&gt;
Compared to conventional magic, all sorcery has three universal characteristics:&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Sorcery is violent.&#039;&#039;&#039; It may be darkly pervasive, metaphysically violent, or even literally violent, but at some level it will be breaking something&amp;lt;ref&amp;gt;[[Post:Introductory Magic Theory - 11/06/2014 - 12:23]]&amp;lt;/ref&amp;gt;. This is an infuriating but nonetheless immutable element of sorcery spellbooks: it&#039;s never &amp;quot;nice.&amp;lt;br/&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Sorcery is unstable.&#039;&#039;&#039; Even the best sorcerer is groping for at least half his mana blind, deaf and dumb. Even the most erudite sorcerer cannot hope to encompass the exponential growth in laws and mechanics that comes from interfacing mana frequencies that were never meant to work together. Even the luckiest sorcerer cannot escape that sometimes two streams cross and that&#039;s the end of that. Sorcery has an inherent tendency toward creating an unpleasant explosion of curses and half-formed spell effects.&amp;lt;br/&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Sorcery is greedy.&#039;&#039;&#039; Sorcery exists to create in the world that which does not and cannot exist, because the magician arrogantly says it should or attempts to do alone with sorcery what could be done with outside help or with an intentional mien of misanthropy.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sorcerous Theory==&lt;br /&gt;
&lt;br /&gt;
===Mana Spectrum Theory===&lt;br /&gt;
[[image:ManaField.gif|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Conventional magic theorists espouse the [[Mana#The_mana_spectrum|mana spectrum theory]] with the claim that each of the types of mana is a distinct realm that has much in common with the other realms, but also has unique laws, principles and properties. Sorcery can be understood as the introduction of the properties of one realm into another realm with divergent properties&amp;lt;ref&amp;gt;[[Post:Questions_about_mixing_mana_types_-_11/11/2009_-_15:26:49]]&amp;lt;/ref&amp;gt;. Consequently, Sorcery is the also the act of combining two (or more) of the four known realms of magic (Elemental, Holy, Life and Lunar) into a single matrix and, therefore, involves the use of mana that exists outside the magician&#039;s attuned realm. Magic users are limited to the ability to perceive a single realm of magic and therefore are forced to manipulate at least a portion of a spell matrix blindly&amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/10/2009 - 20:07:32]]&amp;lt;/ref&amp;gt;. The facts that the sorcerer is attempting to combine the incompatible and shape at least some mana streams blindly causes such spell matrixes to be inherently unstable and dangerous&amp;lt;ref&amp;gt;[[Post:Questions_about_mixing_mana_types_-_11/11/2009_-_15:26:49]]&amp;lt;/ref&amp;gt;. As a result, the use of a Sorcerous matrix always carries the risk of a [[#Sorcerous Backlash|Sorcerous Backlash]] that can have results ranging from inconvenient but invisible effects to spectacularly violent deaths.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mana Spectrum Theorists believe each of the realms of mana can be seen to lie along a spectrum of mana ranging from Holy Mana at one end to Lunar mana at the other. Holy and Life Mana lie on the conceptually ephemeral side of the spectrum while Elemental and Lunar mana lie on the conceptually physical realm of the spectrum. When considering sorcerous interactions, many theorists view the spectrum as being curved rather than linear. This causes the realms at the top of the spectrum, Lunar and Holy, to be grouped together as metaphysically abstract realms and those at the bottom, Elemental and Life, to be grouped together as metaphysically concrete realms. The most stable interactions can be found among realms that are metaphysically similar but conceptually different (Holy and Lunar, Elemental and Life) and the least stable among those that are conceptually similar but metaphysically different (Elemental and Lunar, Holy and Life)&amp;lt;ref&amp;gt;[[Post:Umm... Shadow Web? - 2/21/2011 - 18:27:12]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Other school&#039;s spell scrolls - 1/14/2009 - 23:32:05]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Lunar Magic 101 - 05/31/2014 - 10:27]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Mana Field Hypothesis===&lt;br /&gt;
&lt;br /&gt;
Sorcerous magic theorists champion an The Mana Field Hypothesis, which states that the four known realms of mana are not distinct fields but are instead parts of a greater ubiquitous whole&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;. The fact that the individual realms appear to exist is the result of a weakness of the mortal mind; if one could see mana in its entirety, one would see that the end of one realm of magic only marks the border to another realm. Mana Field Theorists believe that attunement naturally grants all magic users the ability to manipulate portions of the mana field that are beyond their natural perception. One could further argue that the mana field contains a set of universal laws, principles and properties that apply across all of the conventional fields of mana. Sorcerous backlashes are, therefore, not the result of blending incompatible realms of mana but rather are caused by the Sorceror&#039;s inability to perceive the mana field in its entirety or comprehend the unifying laws that bind all magic together.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Much to the frustration of sorcerous researchers, current observations cannot support the Mana Field Hypothesis as the four realms do not fit neatly together into a unified whole. Numerous modifications to the hypothesis ranging from the existence of invisible mana bridging to gap between the realms, field-warping forces interfering with mana perception or undiscovered realms of mana abound. The fact that Sorcery is possible provides encouragement to Sorcerous Theorists, who are quick to point out that they are able to do what Conventional Mana Spectrum Theorists say is impossible.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Types of Sorcery==&lt;br /&gt;
&lt;br /&gt;
===Cross-realm Casting===&lt;br /&gt;
&lt;br /&gt;
Cross-realm casting (also known as &amp;quot;sorcerous casting&amp;quot;) is the act of a magic user attempting to cast a spell designed to use another type of mana. Traditionally this has been called &amp;quot;sorcery&amp;quot; with a lower-case &#039;&#039;s&#039;&#039; by players due to the perception that it less dangerous and therefore more morally acceptable than other Sorcery. This distinction is obsolete.&lt;br /&gt;
&lt;br /&gt;
Sorcerous casting may be as simple as a [[Cleric]] trying casting [[Clear Vision]] (a lunar spell), but it comes with the danger of [[#Sorcerous Backlash|sorcerous backlash]]. The danger of this is that even when not attempting to do so, any attempt by a magic user to manipulate mana will either wholly or partially include their native mana as an unavoidable reflexive action. Without even intending to, the Cleric would end up funneling at least a small amount of holy mana into the Clear Vision spell, which it is not designed to handle, and occasionally result in catastrophic results.&amp;lt;ref&amp;gt;[[Post:Insert_Expletive_Here_-_06/08/2014_-_19:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While sorcerous casting is not in and of itself illegal in most locales due to the general inability to separate it from normal spell casting, body-destroying backlashes are evidence of sorcerous manipulation and are likely to bring legal troubles if they occur in justice zones.&amp;lt;ref&amp;gt;[[Post:Is Using a Rune Sorcery? - 3/11/2011 - 20:23:51]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===True Sorcery===&lt;br /&gt;
&lt;br /&gt;
True Sorcery involves a matrix which is designed inherently to use more than one type of mana.  It has also been traditionally known as &amp;quot;Sorcery&amp;quot; with a big &amp;quot;S&amp;quot; by players although, as mentioned above, this distinction is effectively obsolete. A True Sorcery spell that includes life mana in its matrix is also technically a [[Necromancy]] spell.&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====High Sorcery====&lt;br /&gt;
&lt;br /&gt;
High Sorcery is a type of refined magic that combines two or more types of mana into a single matrix and requires the presence of a [[Magical_Theory#Confounds|confound]] and special background knowledge. Using these spells is often associated with some form of [[#sorcerous_corruption|corruption]]. There are currently four known High Sorcery spell book, each of which is a corruption of one of the four realms of magic.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Antinomic Sorcery]]&#039;&#039;&#039; is the corruption of cosmologic laws and structure&amp;lt;ref&amp;gt;[[Post:Thoughts_About_DO_3.0_%26_Necro_Playability_-_02/11/2012_-_18:36]]&amp;lt;/ref&amp;gt; It often deals with esoteric grey areas of religion. Its spell patterns are based on Holy Mana with Elemental or Lunar Mana. Such spells will likely require knowledge of the [[Theurgy]] skill and be limited to the [[Cleric]] Guild. Casting these spells leads to [[Antinomic Corruption]]&lt;br /&gt;
* &#039;&#039;&#039;[[Hylomorphic Sorcery]]&#039;&#039;&#039; is the corruption of cosmologic shape and function&amp;lt;ref&amp;gt;[[Post:Thoughts_About_DO_3.0_%26_Necro_Playability_-_02/11/2012_-_18:36]]&amp;lt;/ref&amp;gt;. It contains, among other things, the legendary Blackfire Spellbook. Its spell patterns are a mixture of Elemental Mana with Lunar or Holy and requires knowledge and connections to the [[Elemental planes]] unique to the [[Warrior Mage]] guild. Users of such spells are sullied by [[Hylomorphic Corruption]]&lt;br /&gt;
* &#039;&#039;&#039;[[Teleologic Sorcery]]&#039;&#039;&#039; is the corruption of names and meaning&amp;lt;ref&amp;gt;[[Post:Thoughts_About_DO_3.0_%26_Necro_Playability_-_02/11/2012_-_18:36]]&amp;lt;/ref&amp;gt;, often dealing with fate, luck and probability. Its spell patterns are a mixture of Lunar Mana with Elemental or Holy mana and require a link to the [[Plane of Probability]] and knowledge of [[Astrology]]. As a result this book is only usable by [[Moon Mages]]. Casting these spells leads to [[Teleologic Corruption]]&lt;br /&gt;
* &#039;&#039;&#039;[[Necromancy]]&#039;&#039;&#039;, also known as &amp;quot;High Necromancy&amp;quot; or, by some scholars, as &amp;quot;Ontologic Sorcery&amp;quot;&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;, is the corruption of life itself. It often involves the creation of false life or perversion of living things into unnatural forms. Its spell patterns are a mixture of Life Mana with either Elemenal or Lunar mana. This sorcery requires knowledge of the blasphemy known as [[Thanatology]] and is not a single spell book but instead contains the entire spectrum of spells used by [[Necromancer]]s. Unlike all other types of Sorcery, this magic does not contest the [[Sorcery_skill|Sorcery Skill]] as long as it is used by an attuned Necromancer.&lt;br /&gt;
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====Low Sorcery====&lt;br /&gt;
&lt;br /&gt;
Low Sorcery lacks the philosophical and theoretical complexity of the High Sorceries and can, therefore, be cast by anyone who has attunement &amp;lt;ref&amp;gt;[[Post:Consent and Accuse - 4/8/2011 - 17:57:34]]&amp;lt;/ref&amp;gt;. The concept that unified the spells within a Low Sorcery spell book is the fact that that all attempt to do what is impossible with a single realm of magic. Such magic is usually violent, unstable and dangerous. There are currently three types of low sorcery:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{PRel|Category:Low Sorcery Spellbook|Low Sorcery}} is a combination of two of Elemental, Holy and Lunar magic.&lt;br /&gt;
*{{PRel|Category:Lay Necromancy Spellbook|Lay Necromancy}} is the combination of Life magic with Lunar or Elemental Magic.&lt;br /&gt;
*{{PRel|Category:Feral Magic Spellbook|Feral Magic}} is a combination of all four realms of magic and is exceptionally violent and unstable, even by sorcerous standards&amp;lt;ref&amp;gt;[[Post:Sorcery Lore - 7/20/2010 - 00:03:44]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Commoners and magic - 3/11/2010 - 13:39:58]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Sorcerous Corruption==&lt;br /&gt;
&lt;br /&gt;
High sorceries tend to have corrupting effects on those that use them. Moon mages who cast Teleologic Sorcery spells will suffer [[Teleologic Corruption]], which dampens the mages&#039; connection to the plane of probability and therefore their ability to make [[Prediction|predictions]]. Clerics suffer from [[Antinomic Corruption]] and War Mages gain [[Hylomorphic Corruption]] when casting their respective guild sorceries. [[Necromancer#Necromancer_Sanity|Necromantic corruption]] is much less visible but is far more pervasive and affects a necromancers entire psyche. Necromancers, at best, dance along the the borders of insanity as a result of their arcane magic.&lt;br /&gt;
&lt;br /&gt;
==Sorcerous Backlash==&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;big&amp;gt;&#039;&#039;&#039;Please go [[Sorcerous Backlash/Feedback|here]] to leave feedback on the new backlash system.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
A sorcerous backlash is a significantly worse outcome than a [[backfire]] that is unique to sorcerous spell matrices. A sorcerous backlash results in uncontrolled bursts of spell energy that frequently manifests as characteristic blue-black flames. The risk of suffering a backlash can never be eliminated, but can be reduced through spell selection, increasing sorcery skill and choosing a safer mixture of mana&amp;lt;ref&amp;gt;[[Post:Sorcery backlash chance - 08/28/2014 - 22:01]]&amp;lt;/ref&amp;gt;. The effects of a backlash can range from minor to instant death.&lt;br /&gt;
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:&#039;&#039;&#039;NOTE:&#039;&#039;&#039; It is also recommended that you &#039;&#039;&#039;DO NOT&#039;&#039;&#039; use a [[symbiosis]] with Sorcery casts, as the difficulty is increased a great deal. &amp;lt;ref&amp;gt;[[Post:Re:_3.2_Backlash_Rates_-_08/01/2016_-_08:07]]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[[Post:Re: 3.2 Backlash Rates - 08/01/2016 - 17:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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====Backlash Risk by Mana Type====&lt;br /&gt;
&lt;br /&gt;
{| align=center class=wikitable&lt;br /&gt;
| Rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Guild&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; width=75% | Mana Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana#Holy_Mana|Holy Mana]] || [[Mana#Elemental_Mana|Elemental Mana]] || [[Mana#Life_Mana|Life Mana]] || [[Mana#Lunar_Mana|Lunar Mana]] || [[Mana#Necromantic_mana|Necromantic Mana]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric]], [[Paladin]] || Native Realm || Somewhat Dangerous || Most Dangerous || Least Dangerous || Most Dangerous (see below)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior Mage]], [[Bard]] || Somewhat Dangerous || Native Realm || Least Dangerous || Most Dangerous || Rowspan=&amp;quot;3&amp;quot; | Somewhat Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Empath]], [[Ranger]] || Most Dangerous || Least Dangerous || Native Realm || Somewhat Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon Mage]], [[Trader]] || Least Dangerous || Most Dangerous || Somewhat Dangerous || Native  Realm&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer|Unsullied Necromancer]] || Most Dangerous || Colspan=&amp;quot;3&amp;quot; Rowspan=&amp;quot;2&amp;quot;| Least Dangerous || Rowspan=&amp;quot;2&amp;quot; | Native Realm&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer|Forsaken Necromancer]] || Most Dangerous (see below)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This table is not an explicit ranking of the overall backlash danger because it doesn&#039;t factor in individual spell backlash chances. E.g. a spell of a more dangerous mana type might actually be less dangerous to cast than a spell of a less dangerous mana type if the former&#039;s backlash modifier is low enough compared to the latter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Training in the [[Magical Feats#Sorcerous Patterns|Sorcerous Patterns feat]] will not only reduce the chances of backlash, but indirectly reduce the damage as well&amp;lt;br/&amp;gt;&lt;br /&gt;
*A Forsaken Necromancer casting a Holy spell is particularly dangerous&amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/11/2009 - 10:46:19]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/10/2009 - 21:09:47]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
*A Paladin or Cleric casting a necromancy spell will suffer a loss of devotion and soul&amp;lt;br/&amp;gt;&lt;br /&gt;
*[[:Category:Battle_spells|Battle spells]] have a lower chance of sorcerous backlash than comparable non-battle spells.&lt;br /&gt;
*High Sorceries are less explosive than cross-realm casting when comparing spells of similar difficulty and mix.&amp;lt;ref&amp;gt;[[Post:Re:_Do_Antinomic_and_Hylomorphic_sorceries_share_the_same_backlash_rate_as_Teleo%3F]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:For example, a Moon Mage casting a [[Teleologic Sorcery]] spell has half of the holy or elemental penalty to backlash chance, depending on which mana type the spell uses.&amp;lt;ref&amp;gt;[[Post:Re:_Teleology_backlash_chance?_-_11/12/2014_-_5:08]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Backlash Effects====&lt;br /&gt;
* &amp;quot;Tier&amp;quot; refers to the type of backlash you will receive at worst based on the difficulty and danger level of the spell in question. That is, if you can blow off a hand with a spell, you can get any other backlash in that tier or lower.&lt;br /&gt;
* The mana mix and spell difficulty are the only factors in this determination compared to your sorcery ranks (and whether or not you have the [[Magical Feats#Sorcerous Patterns|Sorcerous Patterns feat]]. The amount of mana used in the spell is irrelevant, except for determining backfiring -- which is computed differently than backlash.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Result !! Messaging (Self) || Messaging (Others)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 1 - Minor backlash&lt;br /&gt;
|-&lt;br /&gt;
| No Effect(?) ||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana and fails completely. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Stun ||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana though the backlash leaves you stunned! || &amp;lt;character&amp;gt; is stunned!&lt;br /&gt;
|-&lt;br /&gt;
| Minor Attunement Reduction||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana.  You are able to contain the backlash but doing so leaves your attunement to the mana streams dulled. || A sizzling sound briefly emanates from &amp;lt;character&amp;gt;&#039;s direction.&lt;br /&gt;
|-&lt;br /&gt;
| Minor Internal Head Damage ||The spell pattern resists the influx of&amp;lt;mana type&amp;gt; mana.  You are able to contain the backlash but doing so results in a splitting headache. || &amp;lt;character&amp;gt; cringes in pain!&lt;br /&gt;
|-&lt;br /&gt;
| Minor Nervous System Damage ||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana though you are able to channel the worst of the backlash into your nervous system. ||&amp;lt;character&amp;gt; winces in pain!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 2 - Moderate backlash&lt;br /&gt;
|-&lt;br /&gt;
| Major Nervous System and Skin Damage ||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana as a strange itching sensation builds under your skin.  Geysers of uncontrolled mana suddenly erupt from your flesh illuminating the surroundings in an excruciating display of blue-black fire!||Geysers of uncontrolled mana suddenly erupt from &amp;lt;characters&amp;gt;&#039;s flesh illuminating the surroundings in an excruciating display of blue-black fire!&lt;br /&gt;
|-&lt;br /&gt;
| Minor Debuff of all magic skills ||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana overloading your arcane senses in a torrent of uncontrolled power.||A sizzling sound briefly emanates from &amp;lt;character&amp;gt;&#039;s direction.&lt;br /&gt;
|-&lt;br /&gt;
| Major Limb Damage || The spell pattern resists the influx of&amp;lt;mana type&amp;gt; mana, and a strange burning sensation backwashes from the spell pattern into your body.&amp;lt;br /&amp;gt; An instant rush of black and blue fire explodes into being, consuming your &amp;lt;nowiki&amp;gt;&amp;lt;right|left&amp;gt;&amp;lt;/nowiki&amp;gt; hand and turning it into ash! || An instant rush of black and blue fire explodes into being, consuming &amp;lt;character&amp;gt;&#039;s &amp;lt;nowiki&amp;gt;&amp;lt;right|left&amp;gt;&amp;lt;/nowiki&amp;gt; hand and turning it into ash!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 3 - Severe backlash&lt;br /&gt;
|-&lt;br /&gt;
| Major Internal Head and Nervous System Damage, long duration unconsciousness||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana and everything goes black.||&amp;lt;character&amp;gt; crumples to the ground and is still.&lt;br /&gt;
|-&lt;br /&gt;
| Temporary Inability to sense mana or cast spells with loss of memorized scrolls||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana overloading your arcane senses and rendering you magically inert.||&lt;br /&gt;
|-&lt;br /&gt;
| Multiple Major Limb Damage ||The spell pattern resists the influx of unstable mana, and a strange burning sensation backwashes from the spell pattern into your body.&amp;lt;br&amp;gt;An instant rush of black and blue fire explodes into being, consuming your outstretched limbs and turning them into ash!||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 4 - Catastrophic backlash&lt;br /&gt;
|-&lt;br /&gt;
| Complete incineration ||The spell pattern resists the influx of unfocused mana as a strange itching sensation builds under your skin.  Geysers of blue-black fire suddenly erupt from your body consuming you in a horrific display of unbridled sorcery. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Necromantic Backlash====&lt;br /&gt;
A related, but separate phenomenon, Necromantic backlash is a type of Sorcerous backlash that occurs with Life mana.&lt;br /&gt;
&lt;br /&gt;
Currently Necromantic Backlash has been turned off due to technical issues with the recent Sorcerous Backlash updates.&lt;br /&gt;
&lt;br /&gt;
Previous Effects:&lt;br /&gt;
:You sense the spell pattern spontaneously extrude a series of uncontrollable ganglia with the influx of unfocused mana.&lt;br /&gt;
:A sudden and violent explosion of pale, sickly green light ruptures from within your fingertips, cascading up in a dramatic, shuddering display that finally collapses upon you like a tidal wave!&lt;br /&gt;
&lt;br /&gt;
This results in random damage, ranging from arm wounds light enough to be tended to complete arm loss.&lt;br /&gt;
&lt;br /&gt;
It also causes [[fleshrot]].&lt;br /&gt;
&lt;br /&gt;
==Sorcery and the Gods==&lt;br /&gt;
[[Image:sorceryandsociety.png|frameless|right|upright=1.2]]&lt;br /&gt;
Sorcery is not inherently despised by [[Immortals|The Thirteen]]. In most cases the gods will not even notice most sorcery. Even Paladins and Clerics can cast sorcerous spells with impunity and not suffer any ill effects from the gods directly, although being subject to the justice of society may still have repercussions for them. (See below.)&lt;br /&gt;
&lt;br /&gt;
The one very notable exception to this is Necromancy. The gods are violently opposed to anything necromantic, whether the casting of a necromantic spell, undead created through necromancy, or a Necromancer himself. It is currently unknown exactly why the gods are so vehement in their hatred of Necromancy, and yet will completely ignore every other type of sorcery.&lt;br /&gt;
 &lt;br /&gt;
==Sorcery and Society==&lt;br /&gt;
Most average Elanthians (and many not-so-average Elanthians, for that matter) either don&#039;t understand the nuances of magic or don&#039;t care about them. In fact, trying to explain the difference between sorcerous casting and true sorcery is likely to be met with blank stares and confusion at best and derision at worst. As far as societies and governments are concerned, it is effect rather than method that matters. Casting [[Tangled Fate]] is (socially and legally) sorcery because anyone watching can tell that something &amp;quot;not right&amp;quot; happened. Casting [[Shadows]] with holy mana is not (socially and legally) sorcery; unless you cause a visible backlash, in which case the fact that you were dabbling in the arcane has been clearly exposed. On the other hand, if a Necromancer casts [[Eyes of the Blind]] it is not (socially and legally) a sorcery simply because no one witnessed the effect. To further muddy the waters, some &amp;quot;sorcerous appearing&amp;quot; spells are considered socially acceptable. The best example of this is among the  Moon Mage guild where spells such as [[shear]] are legal primarily due to public relations campaigns due to the activities of [[Celestial_Compact|Celestians]] and [[Progeny_of_Tezirah|Tezirites]] &amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/10/2009 - 20:07:32]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the notable exception of the Necromancer Guild, all of Elanthia&#039;s guilds publicly oppose sorcery. Both the Moon Mage and Bard guild are tolerant toward sorcery and consider the skill an acceptable prerequisite for guild advancement. The Moon Mage guild, in particular, has a longstanding history of dabbling with sorcery but generally condemn any member who is caught by the authorities. The War Mages&#039; have institutions dedicated to suppressing sorcery within their ranks, largely due to the actions of the [[Blackfire Cabal]] and subsequent creating and loss of the [[Voidspell]]. The High Temple does not have a stance on the use of sorcery, given the lack of guidance from the gods, but its&#039; long history of suppressing heterodoxy is not reassuring to would be sorcerers.&lt;br /&gt;
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{{RefAl|r=y|a=y}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Magic}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sorcery&amp;diff=512842</id>
		<title>Sorcery</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sorcery&amp;diff=512842"/>
		<updated>2019-12-14T21:45:04Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: /* Backlash Effects */  added tiers to backlash and a note on how they work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;See [[:Category:Sorcery Spells]] for a list of Sorcery spells.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;See [[Sorcery_skill|Sorcery Skill]] for basic skill information.&#039;&#039;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Sorcery is the most infamous discipline studied by students of the Arcane. It is the use of spell patterns that rely on the laws and properties of two (or more) [[Mana#The Spectrum|frequencies of mana]] at once&amp;lt;ref&amp;gt;[[Post:Thought_crossed_my_mind._-_2/19/2009_-_17:17:54]]&amp;lt;/ref&amp;gt;. In contrast to the logical and methodical nature of conventional magic, sorcery relies on intuition and emotion. The act of casting a sorcerous matrix drags the caster beyond what is rational and logical into a dark world of unreason, intuition and unbridled emotion. This process is a distinctly painful experience.&amp;lt;ref&amp;gt;[[Post:Proposed Scroll Focus Feat - 06/02/2014 - 11:10]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Proposed_Scroll_Focus_Feat_-_06/03/2014_-_14:31]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
All sorcery can be thought of a violent attempt to break natural or cosmological laws.&lt;br /&gt;
&lt;br /&gt;
Compared to conventional magic, all sorcery has three universal characteristics:&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Sorcery is violent.&#039;&#039;&#039; It may be darkly pervasive, metaphysically violent, or even literally violent, but at some level it will be breaking something&amp;lt;ref&amp;gt;[[Post:Introductory Magic Theory - 11/06/2014 - 12:23]]&amp;lt;/ref&amp;gt;. This is an infuriating but nonetheless immutable element of sorcery spellbooks: it&#039;s never &amp;quot;nice.&amp;lt;br/&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Sorcery is unstable.&#039;&#039;&#039; Even the best sorcerer is groping for at least half his mana blind, deaf and dumb. Even the most erudite sorcerer cannot hope to encompass the exponential growth in laws and mechanics that comes from interfacing mana frequencies that were never meant to work together. Even the luckiest sorcerer cannot escape that sometimes two streams cross and that&#039;s the end of that. Sorcery has an inherent tendency toward creating an unpleasant explosion of curses and half-formed spell effects.&amp;lt;br/&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Sorcery is greedy.&#039;&#039;&#039; Sorcery exists to create in the world that which does not and cannot exist, because the magician arrogantly says it should or attempts to do alone with sorcery what could be done with outside help or with an intentional mien of misanthropy.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sorcerous Theory==&lt;br /&gt;
&lt;br /&gt;
===Mana Spectrum Theory===&lt;br /&gt;
[[image:ManaField.gif|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Conventional magic theorists espouse the [[Mana#The_mana_spectrum|mana spectrum theory]] with the claim that each of the types of mana is a distinct realm that has much in common with the other realms, but also has unique laws, principles and properties. Sorcery can be understood as the introduction of the properties of one realm into another realm with divergent properties&amp;lt;ref&amp;gt;[[Post:Questions_about_mixing_mana_types_-_11/11/2009_-_15:26:49]]&amp;lt;/ref&amp;gt;. Consequently, Sorcery is the also the act of combining two (or more) of the four known realms of magic (Elemental, Holy, Life and Lunar) into a single matrix and, therefore, involves the use of mana that exists outside the magician&#039;s attuned realm. Magic users are limited to the ability to perceive a single realm of magic and therefore are forced to manipulate at least a portion of a spell matrix blindly&amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/10/2009 - 20:07:32]]&amp;lt;/ref&amp;gt;. The facts that the sorcerer is attempting to combine the incompatible and shape at least some mana streams blindly causes such spell matrixes to be inherently unstable and dangerous&amp;lt;ref&amp;gt;[[Post:Questions_about_mixing_mana_types_-_11/11/2009_-_15:26:49]]&amp;lt;/ref&amp;gt;. As a result, the use of a Sorcerous matrix always carries the risk of a [[#Sorcerous Backlash|Sorcerous Backlash]] that can have results ranging from inconvenient but invisible effects to spectacularly violent deaths.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mana Spectrum Theorists believe each of the realms of mana can be seen to lie along a spectrum of mana ranging from Holy Mana at one end to Lunar mana at the other. Holy and Life Mana lie on the conceptually ephemeral side of the spectrum while Elemental and Lunar mana lie on the conceptually physical realm of the spectrum. When considering sorcerous interactions, many theorists view the spectrum as being curved rather than linear. This causes the realms at the top of the spectrum, Lunar and Holy, to be grouped together as metaphysically abstract realms and those at the bottom, Elemental and Life, to be grouped together as metaphysically concrete realms. The most stable interactions can be found among realms that are metaphysically similar but conceptually different (Holy and Lunar, Elemental and Life) and the least stable among those that are conceptually similar but metaphysically different (Elemental and Lunar, Holy and Life)&amp;lt;ref&amp;gt;[[Post:Umm... Shadow Web? - 2/21/2011 - 18:27:12]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Other school&#039;s spell scrolls - 1/14/2009 - 23:32:05]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Lunar Magic 101 - 05/31/2014 - 10:27]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Mana Field Hypothesis===&lt;br /&gt;
&lt;br /&gt;
Sorcerous magic theorists champion an The Mana Field Hypothesis, which states that the four known realms of mana are not distinct fields but are instead parts of a greater ubiquitous whole&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;. The fact that the individual realms appear to exist is the result of a weakness of the mortal mind; if one could see mana in its entirety, one would see that the end of one realm of magic only marks the border to another realm. Mana Field Theorists believe that attunement naturally grants all magic users the ability to manipulate portions of the mana field that are beyond their natural perception. One could further argue that the mana field contains a set of universal laws, principles and properties that apply across all of the conventional fields of mana. Sorcerous backlashes are, therefore, not the result of blending incompatible realms of mana but rather are caused by the Sorceror&#039;s inability to perceive the mana field in its entirety or comprehend the unifying laws that bind all magic together.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Much to the frustration of sorcerous researchers, current observations cannot support the Mana Field Hypothesis as the four realms do not fit neatly together into a unified whole. Numerous modifications to the hypothesis ranging from the existence of invisible mana bridging to gap between the realms, field-warping forces interfering with mana perception or undiscovered realms of mana abound. The fact that Sorcery is possible provides encouragement to Sorcerous Theorists, who are quick to point out that they are able to do what Conventional Mana Spectrum Theorists say is impossible.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Types of Sorcery==&lt;br /&gt;
&lt;br /&gt;
===Cross-realm Casting===&lt;br /&gt;
&lt;br /&gt;
Cross-realm casting (also known as &amp;quot;sorcerous casting&amp;quot;) is the act of a magic user attempting to cast a spell designed to use another type of mana. Traditionally this has been called &amp;quot;sorcery&amp;quot; with a lower-case &#039;&#039;s&#039;&#039; by players due to the perception that it less dangerous and therefore more morally acceptable than other Sorcery. This distinction is obsolete.&lt;br /&gt;
&lt;br /&gt;
Sorcerous casting may be as simple as a [[Cleric]] trying casting [[Clear Vision]] (a lunar spell), but it comes with the danger of [[#Sorcerous Backlash|sorcerous backlash]]. The danger of this is that even when not attempting to do so, any attempt by a magic user to manipulate mana will either wholly or partially include their native mana as an unavoidable reflexive action. Without even intending to, the Cleric would end up funneling at least a small amount of holy mana into the Clear Vision spell, which it is not designed to handle, and occasionally result in catastrophic results.&amp;lt;ref&amp;gt;[[Post:Insert_Expletive_Here_-_06/08/2014_-_19:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While sorcerous casting is not in and of itself illegal in most locales due to the general inability to separate it from normal spell casting, body-destroying backlashes are evidence of sorcerous manipulation and are likely to bring legal troubles if they occur in justice zones.&amp;lt;ref&amp;gt;[[Post:Is Using a Rune Sorcery? - 3/11/2011 - 20:23:51]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===True Sorcery===&lt;br /&gt;
&lt;br /&gt;
True Sorcery involves a matrix which is designed inherently to use more than one type of mana.  It has also been traditionally known as &amp;quot;Sorcery&amp;quot; with a big &amp;quot;S&amp;quot; by players although, as mentioned above, this distinction is effectively obsolete. A True Sorcery spell that includes life mana in its matrix is also technically a [[Necromancy]] spell.&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====High Sorcery====&lt;br /&gt;
&lt;br /&gt;
High Sorcery is a type of refined magic that combines two or more types of mana into a single matrix and requires the presence of a [[Magical_Theory#Confounds|confound]] and special background knowledge. Using these spells is often associated with some form of [[#sorcerous_corruption|corruption]]. There are currently four known High Sorcery spell book, each of which is a corruption of one of the four realms of magic.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Antinomic Sorcery]]&#039;&#039;&#039; is the corruption of cosmologic laws and structure&amp;lt;ref&amp;gt;[[Post:Thoughts_About_DO_3.0_%26_Necro_Playability_-_02/11/2012_-_18:36]]&amp;lt;/ref&amp;gt; It often deals with esoteric grey areas of religion. Its spell patterns are based on Holy Mana with Elemental or Lunar Mana. Such spells will likely require knowledge of the [[Theurgy]] skill and be limited to the [[Cleric]] Guild. Casting these spells leads to [[Antinomic Corruption]]&lt;br /&gt;
* &#039;&#039;&#039;[[Hylomorphic Sorcery]]&#039;&#039;&#039; is the corruption of cosmologic shape and function&amp;lt;ref&amp;gt;[[Post:Thoughts_About_DO_3.0_%26_Necro_Playability_-_02/11/2012_-_18:36]]&amp;lt;/ref&amp;gt;. It contains, among other things, the legendary Blackfire Spellbook. Its spell patterns are a mixture of Elemental Mana with Lunar or Holy and requires knowledge and connections to the [[Elemental planes]] unique to the [[Warrior Mage]] guild. Users of such spells are sullied by [[Hylomorphic Corruption]]&lt;br /&gt;
* &#039;&#039;&#039;[[Teleologic Sorcery]]&#039;&#039;&#039; is the corruption of names and meaning&amp;lt;ref&amp;gt;[[Post:Thoughts_About_DO_3.0_%26_Necro_Playability_-_02/11/2012_-_18:36]]&amp;lt;/ref&amp;gt;, often dealing with fate, luck and probability. Its spell patterns are a mixture of Lunar Mana with Elemental or Holy mana and require a link to the [[Plane of Probability]] and knowledge of [[Astrology]]. As a result this book is only usable by [[Moon Mages]]. Casting these spells leads to [[Teleologic Corruption]]&lt;br /&gt;
* &#039;&#039;&#039;[[Necromancy]]&#039;&#039;&#039;, also known as &amp;quot;High Necromancy&amp;quot; or, by some scholars, as &amp;quot;Ontologic Sorcery&amp;quot;&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;, is the corruption of life itself. It often involves the creation of false life or perversion of living things into unnatural forms. Its spell patterns are a mixture of Life Mana with either Elemenal or Lunar mana. This sorcery requires knowledge of the blasphemy known as [[Thanatology]] and is not a single spell book but instead contains the entire spectrum of spells used by [[Necromancer]]s. Unlike all other types of Sorcery, this magic does not contest the [[Sorcery_skill|Sorcery Skill]] as long as it is used by an attuned Necromancer.&lt;br /&gt;
&lt;br /&gt;
====Low Sorcery====&lt;br /&gt;
&lt;br /&gt;
Low Sorcery lacks the philosophical and theoretical complexity of the High Sorceries and can, therefore, be cast by anyone who has attunement &amp;lt;ref&amp;gt;[[Post:Consent and Accuse - 4/8/2011 - 17:57:34]]&amp;lt;/ref&amp;gt;. The concept that unified the spells within a Low Sorcery spell book is the fact that that all attempt to do what is impossible with a single realm of magic. Such magic is usually violent, unstable and dangerous. There are currently three types of low sorcery:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{PRel|Category:Low Sorcery Spellbook|Low Sorcery}} is a combination of two of Elemental, Holy and Lunar magic.&lt;br /&gt;
*{{PRel|Category:Lay Necromancy Spellbook|Lay Necromancy}} is the combination of Life magic with Lunar or Elemental Magic.&lt;br /&gt;
*{{PRel|Category:Feral Magic Spellbook|Feral Magic}} is a combination of all four realms of magic and is exceptionally violent and unstable, even by sorcerous standards&amp;lt;ref&amp;gt;[[Post:Sorcery Lore - 7/20/2010 - 00:03:44]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Commoners and magic - 3/11/2010 - 13:39:58]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Sorcerous Corruption==&lt;br /&gt;
&lt;br /&gt;
High sorceries tend to have corrupting effects on those that use them. Moon mages who cast Teleologic Sorcery spells will suffer [[Teleologic Corruption]], which dampens the mages&#039; connection to the plane of probability and therefore their ability to make [[Prediction|predictions]]. Clerics suffer from [[Antinomic Corruption]] and War Mages gain [[Hylomorphic Corruption]] when casting their respective guild sorceries. [[Necromancer#Necromancer_Sanity|Necromantic corruption]] is much less visible but is far more pervasive and affects a necromancers entire psyche. Necromancers, at best, dance along the the borders of insanity as a result of their arcane magic.&lt;br /&gt;
&lt;br /&gt;
==Sorcerous Backlash==&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;big&amp;gt;&#039;&#039;&#039;Please go [[Sorcerous Backlash/Feedback|here]] to leave feedback on the new backlash system.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
A sorcerous backlash is a significantly worse outcome than a [[backfire]] that is unique to sorcerous spell matrices. A sorcerous backlash results in uncontrolled bursts of spell energy that frequently manifests as characteristic blue-black flames. The risk of suffering a backlash can never be eliminated, but can be reduced through spell selection, increasing sorcery skill and choosing a safer mixture of mana&amp;lt;ref&amp;gt;[[Post:Sorcery backlash chance - 08/28/2014 - 22:01]]&amp;lt;/ref&amp;gt;. The effects of a backlash can range from minor to instant death.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;NOTE:&#039;&#039;&#039; It is also recommended that you &#039;&#039;&#039;DO NOT&#039;&#039;&#039; use a [[symbiosis]] with Sorcery casts, as the difficulty is increased a great deal. &amp;lt;ref&amp;gt;[[Post:Re:_3.2_Backlash_Rates_-_08/01/2016_-_08:07]]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[[Post:Re: 3.2 Backlash Rates - 08/01/2016 - 17:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Backlash Risk by Mana Type====&lt;br /&gt;
&lt;br /&gt;
{| align=center class=wikitable&lt;br /&gt;
| Rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Guild&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; width=75% | Mana Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana#Holy_Mana|Holy Mana]] || [[Mana#Elemental_Mana|Elemental Mana]] || [[Mana#Life_Mana|Life Mana]] || [[Mana#Lunar_Mana|Lunar Mana]] || [[Mana#Necromantic_mana|Necromantic Mana]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric]], [[Paladin]] || Native Realm || Somewhat Dangerous || Most Dangerous || Least Dangerous || Most Dangerous (see below)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior Mage]], [[Bard]] || Somewhat Dangerous || Native Realm || Least Dangerous || Most Dangerous || Rowspan=&amp;quot;3&amp;quot; | Somewhat Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Empath]], [[Ranger]] || Most Dangerous || Least Dangerous || Native Realm || Somewhat Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon Mage]], [[Trader]] || Least Dangerous || Most Dangerous || Somewhat Dangerous || Native  Realm&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer|Unsullied Necromancer]] || Most Dangerous || Colspan=&amp;quot;3&amp;quot; Rowspan=&amp;quot;2&amp;quot;| Least Dangerous || Rowspan=&amp;quot;2&amp;quot; | Native Realm&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer|Forsaken Necromancer]] || Most Dangerous (see below)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This table is not an explicit ranking of the overall backlash danger because it doesn&#039;t factor in individual spell backlash chances. E.g. a spell of a more dangerous mana type might actually be less dangerous to cast than a spell of a less dangerous mana type if the former&#039;s backlash modifier is low enough compared to the latter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Training in the [[Magical Feats#Sorcerous Patterns|Sorcerous Patterns feat]] will not only reduce the chances of backlash, but indirectly reduce the damage as well&amp;lt;br/&amp;gt;&lt;br /&gt;
*A Forsaken Necromancer casting a Holy spell is particularly dangerous&amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/11/2009 - 10:46:19]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/10/2009 - 21:09:47]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
*A Paladin or Cleric casting a necromancy spell will suffer a loss of devotion and soul&amp;lt;br/&amp;gt;&lt;br /&gt;
*[[:Category:Battle_spells|Battle spells]] have a lower chance of sorcerous backlash than comparable non-battle spells.&lt;br /&gt;
*High Sorceries are less explosive than cross-realm casting when comparing spells of similar difficulty and mix.&amp;lt;ref&amp;gt;[[Post:Re:_Do_Antinomic_and_Hylomorphic_sorceries_share_the_same_backlash_rate_as_Teleo%3F]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:For example, a Moon Mage casting a [[Teleologic Sorcery]] spell has half of the holy or elemental penalty to backlash chance, depending on which mana type the spell uses.&amp;lt;ref&amp;gt;[[Post:Re:_Teleology_backlash_chance?_-_11/12/2014_-_5:08]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Backlash Effects====&lt;br /&gt;
* &amp;quot;Tier&amp;quot; refers to the type of backlash you will receive at worst based on the difficulty and danger level of the spell in question. That is, if you can blow off a hand with a spell, you can get any other backlash in that tier or lower.&lt;br /&gt;
* The mana mix and spell difficulty are the only factors in this determination compared to your sorcery ranks (and whether or not you have the [Sorcerous Patterns] feat. The amount of mana used in the spell is irrelevant, except for determining backfiring -- which is computed differently than backlash.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Result !! Messaging (Self) || Messaging (Others)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 1 - Minor backlash&lt;br /&gt;
|-&lt;br /&gt;
| No Effect(?) ||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana and fails completely. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Stun ||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana though the backlash leaves you stunned! || &amp;lt;character&amp;gt; is stunned!&lt;br /&gt;
|-&lt;br /&gt;
| Minor Attunement Reduction||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana.  You are able to contain the backlash but doing so leaves your attunement to the mana streams dulled. || A sizzling sound briefly emanates from &amp;lt;character&amp;gt;&#039;s direction.&lt;br /&gt;
|-&lt;br /&gt;
| Minor Internal Head Damage ||The spell pattern resists the influx of&amp;lt;mana type&amp;gt; mana.  You are able to contain the backlash but doing so results in a splitting headache. || &amp;lt;character&amp;gt; cringes in pain!&lt;br /&gt;
|-&lt;br /&gt;
| Minor Nervous System Damage ||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana though you are able to channel the worst of the backlash into your nervous system. ||&amp;lt;character&amp;gt; winces in pain!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 2 - Moderate backlash&lt;br /&gt;
|-&lt;br /&gt;
| Major Nervous System and Skin Damage ||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana as a strange itching sensation builds under your skin.  Geysers of uncontrolled mana suddenly erupt from your flesh illuminating the surroundings in an excruciating display of blue-black fire!||Geysers of uncontrolled mana suddenly erupt from &amp;lt;characters&amp;gt;&#039;s flesh illuminating the surroundings in an excruciating display of blue-black fire!&lt;br /&gt;
|-&lt;br /&gt;
| Minor Debuff of all magic skills ||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana overloading your arcane senses in a torrent of uncontrolled power.||A sizzling sound briefly emanates from &amp;lt;character&amp;gt;&#039;s direction.&lt;br /&gt;
|-&lt;br /&gt;
| Major Limb Damage || The spell pattern resists the influx of&amp;lt;mana type&amp;gt; mana, and a strange burning sensation backwashes from the spell pattern into your body.&amp;lt;br /&amp;gt; An instant rush of black and blue fire explodes into being, consuming your &amp;lt;nowiki&amp;gt;&amp;lt;right|left&amp;gt;&amp;lt;/nowiki&amp;gt; hand and turning it into ash! || An instant rush of black and blue fire explodes into being, consuming &amp;lt;character&amp;gt;&#039;s &amp;lt;nowiki&amp;gt;&amp;lt;right|left&amp;gt;&amp;lt;/nowiki&amp;gt; hand and turning it into ash!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 3 - Severe backlash&lt;br /&gt;
|-&lt;br /&gt;
| Major Internal Head and Nervous System Damage, long duration unconsciousness||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana and everything goes black.||&amp;lt;character&amp;gt; crumples to the ground and is still.&lt;br /&gt;
|-&lt;br /&gt;
| Temporary Inability to sense mana or cast spells with loss of memorized scrolls||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana overloading your arcane senses and rendering you magically inert.||&lt;br /&gt;
|-&lt;br /&gt;
| Multiple Major Limb Damage ||The spell pattern resists the influx of unstable mana, and a strange burning sensation backwashes from the spell pattern into your body.&amp;lt;br&amp;gt;An instant rush of black and blue fire explodes into being, consuming your outstretched limbs and turning them into ash!||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 4 - Catastrophic backlash&lt;br /&gt;
|-&lt;br /&gt;
| Complete incineration ||The spell pattern resists the influx of unfocused mana as a strange itching sensation builds under your skin.  Geysers of blue-black fire suddenly erupt from your body consuming you in a horrific display of unbridled sorcery. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Necromantic Backlash====&lt;br /&gt;
A related, but separate phenomenon, Necromantic backlash is a type of Sorcerous backlash that occurs with Life mana.&lt;br /&gt;
&lt;br /&gt;
Currently Necromantic Backlash has been turned off due to technical issues with the recent Sorcerous Backlash updates.&lt;br /&gt;
&lt;br /&gt;
Previous Effects:&lt;br /&gt;
:You sense the spell pattern spontaneously extrude a series of uncontrollable ganglia with the influx of unfocused mana.&lt;br /&gt;
:A sudden and violent explosion of pale, sickly green light ruptures from within your fingertips, cascading up in a dramatic, shuddering display that finally collapses upon you like a tidal wave!&lt;br /&gt;
&lt;br /&gt;
This results in random damage, ranging from arm wounds light enough to be tended to complete arm loss.&lt;br /&gt;
&lt;br /&gt;
It also causes [[fleshrot]].&lt;br /&gt;
&lt;br /&gt;
==Sorcery and the Gods==&lt;br /&gt;
[[Image:sorceryandsociety.png|frameless|right|upright=1.2]]&lt;br /&gt;
Sorcery is not inherently despised by [[Immortals|The Thirteen]]. In most cases the gods will not even notice most sorcery. Even Paladins and Clerics can cast sorcerous spells with impunity and not suffer any ill effects from the gods directly, although being subject to the justice of society may still have repercussions for them. (See below.)&lt;br /&gt;
&lt;br /&gt;
The one very notable exception to this is Necromancy. The gods are violently opposed to anything necromantic, whether the casting of a necromantic spell, undead created through necromancy, or a Necromancer himself. It is currently unknown exactly why the gods are so vehement in their hatred of Necromancy, and yet will completely ignore every other type of sorcery.&lt;br /&gt;
 &lt;br /&gt;
==Sorcery and Society==&lt;br /&gt;
Most average Elanthians (and many not-so-average Elanthians, for that matter) either don&#039;t understand the nuances of magic or don&#039;t care about them. In fact, trying to explain the difference between sorcerous casting and true sorcery is likely to be met with blank stares and confusion at best and derision at worst. As far as societies and governments are concerned, it is effect rather than method that matters. Casting [[Tangled Fate]] is (socially and legally) sorcery because anyone watching can tell that something &amp;quot;not right&amp;quot; happened. Casting [[Shadows]] with holy mana is not (socially and legally) sorcery; unless you cause a visible backlash, in which case the fact that you were dabbling in the arcane has been clearly exposed. On the other hand, if a Necromancer casts [[Eyes of the Blind]] it is not (socially and legally) a sorcery simply because no one witnessed the effect. To further muddy the waters, some &amp;quot;sorcerous appearing&amp;quot; spells are considered socially acceptable. The best example of this is among the  Moon Mage guild where spells such as [[shear]] are legal primarily due to public relations campaigns due to the activities of [[Celestial_Compact|Celestians]] and [[Progeny_of_Tezirah|Tezirites]] &amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/10/2009 - 20:07:32]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the notable exception of the Necromancer Guild, all of Elanthia&#039;s guilds publicly oppose sorcery. Both the Moon Mage and Bard guild are tolerant toward sorcery and consider the skill an acceptable prerequisite for guild advancement. The Moon Mage guild, in particular, has a longstanding history of dabbling with sorcery but generally condemn any member who is caught by the authorities. The War Mages&#039; have institutions dedicated to suppressing sorcery within their ranks, largely due to the actions of the [[Blackfire Cabal]] and subsequent creating and loss of the [[Voidspell]]. The High Temple does not have a stance on the use of sorcery, given the lack of guidance from the gods, but its&#039; long history of suppressing heterodoxy is not reassuring to would be sorcerers.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Magic}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sorcery&amp;diff=512841</id>
		<title>Sorcery</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sorcery&amp;diff=512841"/>
		<updated>2019-12-14T21:16:44Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: /* Sorcerous Backlash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;See [[:Category:Sorcery Spells]] for a list of Sorcery spells.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;See [[Sorcery_skill|Sorcery Skill]] for basic skill information.&#039;&#039;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Sorcery is the most infamous discipline studied by students of the Arcane. It is the use of spell patterns that rely on the laws and properties of two (or more) [[Mana#The Spectrum|frequencies of mana]] at once&amp;lt;ref&amp;gt;[[Post:Thought_crossed_my_mind._-_2/19/2009_-_17:17:54]]&amp;lt;/ref&amp;gt;. In contrast to the logical and methodical nature of conventional magic, sorcery relies on intuition and emotion. The act of casting a sorcerous matrix drags the caster beyond what is rational and logical into a dark world of unreason, intuition and unbridled emotion. This process is a distinctly painful experience.&amp;lt;ref&amp;gt;[[Post:Proposed Scroll Focus Feat - 06/02/2014 - 11:10]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Proposed_Scroll_Focus_Feat_-_06/03/2014_-_14:31]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
All sorcery can be thought of a violent attempt to break natural or cosmological laws.&lt;br /&gt;
&lt;br /&gt;
Compared to conventional magic, all sorcery has three universal characteristics:&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Sorcery is violent.&#039;&#039;&#039; It may be darkly pervasive, metaphysically violent, or even literally violent, but at some level it will be breaking something&amp;lt;ref&amp;gt;[[Post:Introductory Magic Theory - 11/06/2014 - 12:23]]&amp;lt;/ref&amp;gt;. This is an infuriating but nonetheless immutable element of sorcery spellbooks: it&#039;s never &amp;quot;nice.&amp;lt;br/&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Sorcery is unstable.&#039;&#039;&#039; Even the best sorcerer is groping for at least half his mana blind, deaf and dumb. Even the most erudite sorcerer cannot hope to encompass the exponential growth in laws and mechanics that comes from interfacing mana frequencies that were never meant to work together. Even the luckiest sorcerer cannot escape that sometimes two streams cross and that&#039;s the end of that. Sorcery has an inherent tendency toward creating an unpleasant explosion of curses and half-formed spell effects.&amp;lt;br/&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Sorcery is greedy.&#039;&#039;&#039; Sorcery exists to create in the world that which does not and cannot exist, because the magician arrogantly says it should or attempts to do alone with sorcery what could be done with outside help or with an intentional mien of misanthropy.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sorcerous Theory==&lt;br /&gt;
&lt;br /&gt;
===Mana Spectrum Theory===&lt;br /&gt;
[[image:ManaField.gif|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Conventional magic theorists espouse the [[Mana#The_mana_spectrum|mana spectrum theory]] with the claim that each of the types of mana is a distinct realm that has much in common with the other realms, but also has unique laws, principles and properties. Sorcery can be understood as the introduction of the properties of one realm into another realm with divergent properties&amp;lt;ref&amp;gt;[[Post:Questions_about_mixing_mana_types_-_11/11/2009_-_15:26:49]]&amp;lt;/ref&amp;gt;. Consequently, Sorcery is the also the act of combining two (or more) of the four known realms of magic (Elemental, Holy, Life and Lunar) into a single matrix and, therefore, involves the use of mana that exists outside the magician&#039;s attuned realm. Magic users are limited to the ability to perceive a single realm of magic and therefore are forced to manipulate at least a portion of a spell matrix blindly&amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/10/2009 - 20:07:32]]&amp;lt;/ref&amp;gt;. The facts that the sorcerer is attempting to combine the incompatible and shape at least some mana streams blindly causes such spell matrixes to be inherently unstable and dangerous&amp;lt;ref&amp;gt;[[Post:Questions_about_mixing_mana_types_-_11/11/2009_-_15:26:49]]&amp;lt;/ref&amp;gt;. As a result, the use of a Sorcerous matrix always carries the risk of a [[#Sorcerous Backlash|Sorcerous Backlash]] that can have results ranging from inconvenient but invisible effects to spectacularly violent deaths.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mana Spectrum Theorists believe each of the realms of mana can be seen to lie along a spectrum of mana ranging from Holy Mana at one end to Lunar mana at the other. Holy and Life Mana lie on the conceptually ephemeral side of the spectrum while Elemental and Lunar mana lie on the conceptually physical realm of the spectrum. When considering sorcerous interactions, many theorists view the spectrum as being curved rather than linear. This causes the realms at the top of the spectrum, Lunar and Holy, to be grouped together as metaphysically abstract realms and those at the bottom, Elemental and Life, to be grouped together as metaphysically concrete realms. The most stable interactions can be found among realms that are metaphysically similar but conceptually different (Holy and Lunar, Elemental and Life) and the least stable among those that are conceptually similar but metaphysically different (Elemental and Lunar, Holy and Life)&amp;lt;ref&amp;gt;[[Post:Umm... Shadow Web? - 2/21/2011 - 18:27:12]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Other school&#039;s spell scrolls - 1/14/2009 - 23:32:05]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Lunar Magic 101 - 05/31/2014 - 10:27]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Mana Field Hypothesis===&lt;br /&gt;
&lt;br /&gt;
Sorcerous magic theorists champion an The Mana Field Hypothesis, which states that the four known realms of mana are not distinct fields but are instead parts of a greater ubiquitous whole&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;. The fact that the individual realms appear to exist is the result of a weakness of the mortal mind; if one could see mana in its entirety, one would see that the end of one realm of magic only marks the border to another realm. Mana Field Theorists believe that attunement naturally grants all magic users the ability to manipulate portions of the mana field that are beyond their natural perception. One could further argue that the mana field contains a set of universal laws, principles and properties that apply across all of the conventional fields of mana. Sorcerous backlashes are, therefore, not the result of blending incompatible realms of mana but rather are caused by the Sorceror&#039;s inability to perceive the mana field in its entirety or comprehend the unifying laws that bind all magic together.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Much to the frustration of sorcerous researchers, current observations cannot support the Mana Field Hypothesis as the four realms do not fit neatly together into a unified whole. Numerous modifications to the hypothesis ranging from the existence of invisible mana bridging to gap between the realms, field-warping forces interfering with mana perception or undiscovered realms of mana abound. The fact that Sorcery is possible provides encouragement to Sorcerous Theorists, who are quick to point out that they are able to do what Conventional Mana Spectrum Theorists say is impossible.&amp;lt;br/&amp;gt;&lt;br /&gt;
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==Types of Sorcery==&lt;br /&gt;
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===Cross-realm Casting===&lt;br /&gt;
&lt;br /&gt;
Cross-realm casting (also known as &amp;quot;sorcerous casting&amp;quot;) is the act of a magic user attempting to cast a spell designed to use another type of mana. Traditionally this has been called &amp;quot;sorcery&amp;quot; with a lower-case &#039;&#039;s&#039;&#039; by players due to the perception that it less dangerous and therefore more morally acceptable than other Sorcery. This distinction is obsolete.&lt;br /&gt;
&lt;br /&gt;
Sorcerous casting may be as simple as a [[Cleric]] trying casting [[Clear Vision]] (a lunar spell), but it comes with the danger of [[#Sorcerous Backlash|sorcerous backlash]]. The danger of this is that even when not attempting to do so, any attempt by a magic user to manipulate mana will either wholly or partially include their native mana as an unavoidable reflexive action. Without even intending to, the Cleric would end up funneling at least a small amount of holy mana into the Clear Vision spell, which it is not designed to handle, and occasionally result in catastrophic results.&amp;lt;ref&amp;gt;[[Post:Insert_Expletive_Here_-_06/08/2014_-_19:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While sorcerous casting is not in and of itself illegal in most locales due to the general inability to separate it from normal spell casting, body-destroying backlashes are evidence of sorcerous manipulation and are likely to bring legal troubles if they occur in justice zones.&amp;lt;ref&amp;gt;[[Post:Is Using a Rune Sorcery? - 3/11/2011 - 20:23:51]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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===True Sorcery===&lt;br /&gt;
&lt;br /&gt;
True Sorcery involves a matrix which is designed inherently to use more than one type of mana.  It has also been traditionally known as &amp;quot;Sorcery&amp;quot; with a big &amp;quot;S&amp;quot; by players although, as mentioned above, this distinction is effectively obsolete. A True Sorcery spell that includes life mana in its matrix is also technically a [[Necromancy]] spell.&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====High Sorcery====&lt;br /&gt;
&lt;br /&gt;
High Sorcery is a type of refined magic that combines two or more types of mana into a single matrix and requires the presence of a [[Magical_Theory#Confounds|confound]] and special background knowledge. Using these spells is often associated with some form of [[#sorcerous_corruption|corruption]]. There are currently four known High Sorcery spell book, each of which is a corruption of one of the four realms of magic.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Antinomic Sorcery]]&#039;&#039;&#039; is the corruption of cosmologic laws and structure&amp;lt;ref&amp;gt;[[Post:Thoughts_About_DO_3.0_%26_Necro_Playability_-_02/11/2012_-_18:36]]&amp;lt;/ref&amp;gt; It often deals with esoteric grey areas of religion. Its spell patterns are based on Holy Mana with Elemental or Lunar Mana. Such spells will likely require knowledge of the [[Theurgy]] skill and be limited to the [[Cleric]] Guild. Casting these spells leads to [[Antinomic Corruption]]&lt;br /&gt;
* &#039;&#039;&#039;[[Hylomorphic Sorcery]]&#039;&#039;&#039; is the corruption of cosmologic shape and function&amp;lt;ref&amp;gt;[[Post:Thoughts_About_DO_3.0_%26_Necro_Playability_-_02/11/2012_-_18:36]]&amp;lt;/ref&amp;gt;. It contains, among other things, the legendary Blackfire Spellbook. Its spell patterns are a mixture of Elemental Mana with Lunar or Holy and requires knowledge and connections to the [[Elemental planes]] unique to the [[Warrior Mage]] guild. Users of such spells are sullied by [[Hylomorphic Corruption]]&lt;br /&gt;
* &#039;&#039;&#039;[[Teleologic Sorcery]]&#039;&#039;&#039; is the corruption of names and meaning&amp;lt;ref&amp;gt;[[Post:Thoughts_About_DO_3.0_%26_Necro_Playability_-_02/11/2012_-_18:36]]&amp;lt;/ref&amp;gt;, often dealing with fate, luck and probability. Its spell patterns are a mixture of Lunar Mana with Elemental or Holy mana and require a link to the [[Plane of Probability]] and knowledge of [[Astrology]]. As a result this book is only usable by [[Moon Mages]]. Casting these spells leads to [[Teleologic Corruption]]&lt;br /&gt;
* &#039;&#039;&#039;[[Necromancy]]&#039;&#039;&#039;, also known as &amp;quot;High Necromancy&amp;quot; or, by some scholars, as &amp;quot;Ontologic Sorcery&amp;quot;&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;, is the corruption of life itself. It often involves the creation of false life or perversion of living things into unnatural forms. Its spell patterns are a mixture of Life Mana with either Elemenal or Lunar mana. This sorcery requires knowledge of the blasphemy known as [[Thanatology]] and is not a single spell book but instead contains the entire spectrum of spells used by [[Necromancer]]s. Unlike all other types of Sorcery, this magic does not contest the [[Sorcery_skill|Sorcery Skill]] as long as it is used by an attuned Necromancer.&lt;br /&gt;
&lt;br /&gt;
====Low Sorcery====&lt;br /&gt;
&lt;br /&gt;
Low Sorcery lacks the philosophical and theoretical complexity of the High Sorceries and can, therefore, be cast by anyone who has attunement &amp;lt;ref&amp;gt;[[Post:Consent and Accuse - 4/8/2011 - 17:57:34]]&amp;lt;/ref&amp;gt;. The concept that unified the spells within a Low Sorcery spell book is the fact that that all attempt to do what is impossible with a single realm of magic. Such magic is usually violent, unstable and dangerous. There are currently three types of low sorcery:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{PRel|Category:Low Sorcery Spellbook|Low Sorcery}} is a combination of two of Elemental, Holy and Lunar magic.&lt;br /&gt;
*{{PRel|Category:Lay Necromancy Spellbook|Lay Necromancy}} is the combination of Life magic with Lunar or Elemental Magic.&lt;br /&gt;
*{{PRel|Category:Feral Magic Spellbook|Feral Magic}} is a combination of all four realms of magic and is exceptionally violent and unstable, even by sorcerous standards&amp;lt;ref&amp;gt;[[Post:Sorcery Lore - 7/20/2010 - 00:03:44]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Commoners and magic - 3/11/2010 - 13:39:58]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Sorcerous Corruption==&lt;br /&gt;
&lt;br /&gt;
High sorceries tend to have corrupting effects on those that use them. Moon mages who cast Teleologic Sorcery spells will suffer [[Teleologic Corruption]], which dampens the mages&#039; connection to the plane of probability and therefore their ability to make [[Prediction|predictions]]. Clerics suffer from [[Antinomic Corruption]] and War Mages gain [[Hylomorphic Corruption]] when casting their respective guild sorceries. [[Necromancer#Necromancer_Sanity|Necromantic corruption]] is much less visible but is far more pervasive and affects a necromancers entire psyche. Necromancers, at best, dance along the the borders of insanity as a result of their arcane magic.&lt;br /&gt;
&lt;br /&gt;
==Sorcerous Backlash==&lt;br /&gt;
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: &amp;lt;big&amp;gt;&#039;&#039;&#039;Please go [[Sorcerous Backlash/Feedback|here]] to leave feedback on the new backlash system.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
A sorcerous backlash is a significantly worse outcome than a [[backfire]] that is unique to sorcerous spell matrices. A sorcerous backlash results in uncontrolled bursts of spell energy that frequently manifests as characteristic blue-black flames. The risk of suffering a backlash can never be eliminated, but can be reduced through spell selection, increasing sorcery skill and choosing a safer mixture of mana&amp;lt;ref&amp;gt;[[Post:Sorcery backlash chance - 08/28/2014 - 22:01]]&amp;lt;/ref&amp;gt;. The effects of a backlash can range from minor to instant death.&lt;br /&gt;
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:&#039;&#039;&#039;NOTE:&#039;&#039;&#039; It is also recommended that you &#039;&#039;&#039;DO NOT&#039;&#039;&#039; use a [[symbiosis]] with Sorcery casts, as the difficulty is increased a great deal. &amp;lt;ref&amp;gt;[[Post:Re:_3.2_Backlash_Rates_-_08/01/2016_-_08:07]]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[[Post:Re: 3.2 Backlash Rates - 08/01/2016 - 17:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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====Backlash Risk by Mana Type====&lt;br /&gt;
&lt;br /&gt;
{| align=center class=wikitable&lt;br /&gt;
| Rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Guild&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; width=75% | Mana Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana#Holy_Mana|Holy Mana]] || [[Mana#Elemental_Mana|Elemental Mana]] || [[Mana#Life_Mana|Life Mana]] || [[Mana#Lunar_Mana|Lunar Mana]] || [[Mana#Necromantic_mana|Necromantic Mana]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric]], [[Paladin]] || Native Realm || Somewhat Dangerous || Most Dangerous || Least Dangerous || Most Dangerous (see below)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior Mage]], [[Bard]] || Somewhat Dangerous || Native Realm || Least Dangerous || Most Dangerous || Rowspan=&amp;quot;3&amp;quot; | Somewhat Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Empath]], [[Ranger]] || Most Dangerous || Least Dangerous || Native Realm || Somewhat Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon Mage]], [[Trader]] || Least Dangerous || Most Dangerous || Somewhat Dangerous || Native  Realm&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer|Unsullied Necromancer]] || Most Dangerous || Colspan=&amp;quot;3&amp;quot; Rowspan=&amp;quot;2&amp;quot;| Least Dangerous || Rowspan=&amp;quot;2&amp;quot; | Native Realm&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer|Forsaken Necromancer]] || Most Dangerous (see below)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This table is not an explicit ranking of the overall backlash danger because it doesn&#039;t factor in individual spell backlash chances. E.g. a spell of a more dangerous mana type might actually be less dangerous to cast than a spell of a less dangerous mana type if the former&#039;s backlash modifier is low enough compared to the latter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Training in the [[Magical Feats#Sorcerous Patterns|Sorcerous Patterns feat]] will not only reduce the chances of backlash, but indirectly reduce the damage as well&amp;lt;br/&amp;gt;&lt;br /&gt;
*A Forsaken Necromancer casting a Holy spell is particularly dangerous&amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/11/2009 - 10:46:19]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/10/2009 - 21:09:47]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
*A Paladin or Cleric casting a necromancy spell will suffer a loss of devotion and soul&amp;lt;br/&amp;gt;&lt;br /&gt;
*[[:Category:Battle_spells|Battle spells]] have a lower chance of sorcerous backlash than comparable non-battle spells.&lt;br /&gt;
*High Sorceries are less explosive than cross-realm casting when comparing spells of similar difficulty and mix.&amp;lt;ref&amp;gt;[[Post:Re:_Do_Antinomic_and_Hylomorphic_sorceries_share_the_same_backlash_rate_as_Teleo%3F]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:For example, a Moon Mage casting a [[Teleologic Sorcery]] spell has half of the holy or elemental penalty to backlash chance, depending on which mana type the spell uses.&amp;lt;ref&amp;gt;[[Post:Re:_Teleology_backlash_chance?_-_11/12/2014_-_5:08]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Backlash Effects====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Result !! Messaging (Self) || Messaging (Others)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 1 - Minor backlash&lt;br /&gt;
|-&lt;br /&gt;
| No Effect(?) ||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana and fails completely. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Stun ||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana though the backlash leaves you stunned! || &amp;lt;character&amp;gt; is stunned!&lt;br /&gt;
|-&lt;br /&gt;
| Minor Attunement Reduction||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana.  You are able to contain the backlash but doing so leaves your attunement to the mana streams dulled. || A sizzling sound briefly emanates from &amp;lt;character&amp;gt;&#039;s direction.&lt;br /&gt;
|-&lt;br /&gt;
| Minor Internal Head Damage ||The spell pattern resists the influx of&amp;lt;mana type&amp;gt; mana.  You are able to contain the backlash but doing so results in a splitting headache. || &amp;lt;character&amp;gt; cringes in pain!&lt;br /&gt;
|-&lt;br /&gt;
| Minor Nervous System Damage ||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana though you are able to channel the worst of the backlash into your nervous system. ||&amp;lt;character&amp;gt; winces in pain!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 2 - Moderate backlash&lt;br /&gt;
|-&lt;br /&gt;
| Major Nervous System and Skin Damage ||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana as a strange itching sensation builds under your skin.  Geysers of uncontrolled mana suddenly erupt from your flesh illuminating the surroundings in an excruciating display of blue-black fire!||Geysers of uncontrolled mana suddenly erupt from &amp;lt;characters&amp;gt;&#039;s flesh illuminating the surroundings in an excruciating display of blue-black fire!&lt;br /&gt;
|-&lt;br /&gt;
| Minor Debuff of all magic skills ||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana overloading your arcane senses in a torrent of uncontrolled power.||A sizzling sound briefly emanates from &amp;lt;character&amp;gt;&#039;s direction.&lt;br /&gt;
|-&lt;br /&gt;
| Major Limb Damage || The spell pattern resists the influx of&amp;lt;mana type&amp;gt; mana, and a strange burning sensation backwashes from the spell pattern into your body.&amp;lt;br /&amp;gt; An instant rush of black and blue fire explodes into being, consuming your &amp;lt;nowiki&amp;gt;&amp;lt;right|left&amp;gt;&amp;lt;/nowiki&amp;gt; hand and turning it into ash! || An instant rush of black and blue fire explodes into being, consuming &amp;lt;character&amp;gt;&#039;s &amp;lt;nowiki&amp;gt;&amp;lt;right|left&amp;gt;&amp;lt;/nowiki&amp;gt; hand and turning it into ash!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 3 - Severe backlash&lt;br /&gt;
|-&lt;br /&gt;
| Major Internal Head and Nervous System Damage, long duration unconsciousness||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana and everything goes black.||&amp;lt;character&amp;gt; crumples to the ground and is still.&lt;br /&gt;
|-&lt;br /&gt;
| Temporary Inability to sense mana or cast spells with loss of memorized scrolls||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana overloading your arcane senses and rendering you magically inert.||&lt;br /&gt;
|-&lt;br /&gt;
| Multiple Major Limb Damage ||The spell pattern resists the influx of unstable mana, and a strange burning sensation backwashes from the spell pattern into your body.&amp;lt;br&amp;gt;An instant rush of black and blue fire explodes into being, consuming your outstretched limbs and turning them into ash!||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 4 - Catastrophic backlash&lt;br /&gt;
|-&lt;br /&gt;
| Complete incineration ||The spell pattern resists the influx of unfocused mana as a strange itching sensation builds under your skin.  Geysers of blue-black fire suddenly erupt from your body consuming you in a horrific display of unbridled sorcery. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Necromantic Backlash====&lt;br /&gt;
A related, but separate phenomenon, Necromantic backlash is a type of Sorcerous backlash that occurs with Life mana.&lt;br /&gt;
&lt;br /&gt;
Currently Necromantic Backlash has been turned off due to technical issues with the recent Sorcerous Backlash updates.&lt;br /&gt;
&lt;br /&gt;
Previous Effects:&lt;br /&gt;
:You sense the spell pattern spontaneously extrude a series of uncontrollable ganglia with the influx of unfocused mana.&lt;br /&gt;
:A sudden and violent explosion of pale, sickly green light ruptures from within your fingertips, cascading up in a dramatic, shuddering display that finally collapses upon you like a tidal wave!&lt;br /&gt;
&lt;br /&gt;
This results in random damage, ranging from arm wounds light enough to be tended to complete arm loss.&lt;br /&gt;
&lt;br /&gt;
It also causes [[fleshrot]].&lt;br /&gt;
&lt;br /&gt;
==Sorcery and the Gods==&lt;br /&gt;
[[Image:sorceryandsociety.png|frameless|right|upright=1.2]]&lt;br /&gt;
Sorcery is not inherently despised by [[Immortals|The Thirteen]]. In most cases the gods will not even notice most sorcery. Even Paladins and Clerics can cast sorcerous spells with impunity and not suffer any ill effects from the gods directly, although being subject to the justice of society may still have repercussions for them. (See below.)&lt;br /&gt;
&lt;br /&gt;
The one very notable exception to this is Necromancy. The gods are violently opposed to anything necromantic, whether the casting of a necromantic spell, undead created through necromancy, or a Necromancer himself. It is currently unknown exactly why the gods are so vehement in their hatred of Necromancy, and yet will completely ignore every other type of sorcery.&lt;br /&gt;
 &lt;br /&gt;
==Sorcery and Society==&lt;br /&gt;
Most average Elanthians (and many not-so-average Elanthians, for that matter) either don&#039;t understand the nuances of magic or don&#039;t care about them. In fact, trying to explain the difference between sorcerous casting and true sorcery is likely to be met with blank stares and confusion at best and derision at worst. As far as societies and governments are concerned, it is effect rather than method that matters. Casting [[Tangled Fate]] is (socially and legally) sorcery because anyone watching can tell that something &amp;quot;not right&amp;quot; happened. Casting [[Shadows]] with holy mana is not (socially and legally) sorcery; unless you cause a visible backlash, in which case the fact that you were dabbling in the arcane has been clearly exposed. On the other hand, if a Necromancer casts [[Eyes of the Blind]] it is not (socially and legally) a sorcery simply because no one witnessed the effect. To further muddy the waters, some &amp;quot;sorcerous appearing&amp;quot; spells are considered socially acceptable. The best example of this is among the  Moon Mage guild where spells such as [[shear]] are legal primarily due to public relations campaigns due to the activities of [[Celestial_Compact|Celestians]] and [[Progeny_of_Tezirah|Tezirites]] &amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/10/2009 - 20:07:32]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the notable exception of the Necromancer Guild, all of Elanthia&#039;s guilds publicly oppose sorcery. Both the Moon Mage and Bard guild are tolerant toward sorcery and consider the skill an acceptable prerequisite for guild advancement. The Moon Mage guild, in particular, has a longstanding history of dabbling with sorcery but generally condemn any member who is caught by the authorities. The War Mages&#039; have institutions dedicated to suppressing sorcery within their ranks, largely due to the actions of the [[Blackfire Cabal]] and subsequent creating and loss of the [[Voidspell]]. The High Temple does not have a stance on the use of sorcery, given the lack of guidance from the gods, but its&#039; long history of suppressing heterodoxy is not reassuring to would be sorcerers.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Magic}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Last_Gift_of_Vithwok_IV&amp;diff=512805</id>
		<title>Last Gift of Vithwok IV</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Last_Gift_of_Vithwok_IV&amp;diff=512805"/>
		<updated>2019-12-12T19:28:12Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=lgv&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=10&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Noematics&lt;br /&gt;
|prereqs=[[Noumena]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=This spell is an extension of the security-focused outlook of caravaners, made convenient by noematic augmentation.  It will induce added aplomb when defending with a shield.  For undisclosed reasons, the Guild has opted to name the spell after Vithwok IV of the Seven-Starred Crown.  Although the boy-emperor was of little import, except as a symbol of the empire&#039;s dissolution, history remembers him with sympathy.&lt;br /&gt;
|buffs=Shield Usage skill,&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
Your skull throbs with a pounding, almost musical ache as you begin to experience an irrational affinity for shields.  The headache passes.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
Note: 50% power when used by non-traders&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Accents_for_the_Arachnophile_(6)&amp;diff=511865</id>
		<title>Accents for the Arachnophile (6)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Accents_for_the_Arachnophile_(6)&amp;diff=511865"/>
		<updated>2019-11-23T21:41:26Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: /* Jewels and Accessories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Accents for the Arachnophile}}&lt;br /&gt;
&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Store Name =Accents for the Arachnophile&lt;br /&gt;
|Owner =Spidersworn&lt;br /&gt;
|NumRooms =4&lt;br /&gt;
|Store Type =Clothing, Jewelry, Weapon, Armor, Container&lt;br /&gt;
|Fest =Hollow Eve Festival 432&lt;br /&gt;
|Coin =Dokoras&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Jewels and Accessories==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Accents for the Arachnophile, Jewels and Accessories&lt;br /&gt;
|desc=At first glance, this room appears to be nothing more than the den of a giant, demented spider.  The wan light of a single gaethzen lantern dangling from a chain in the ceiling illuminates somber metal walls festooned with a drapery of webbing.  Thick curtains of the silky white strands droop low from the ceiling, making it difficult to navigate without becoming entangled.  Fortunately, the webs are only slightly sticky and refuse to cling excessively to those brave enough to enter.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a web-covered doorway, a kaleidoscopic wildlace spiderweb, a spidersilk web, a small box nestled within some webs and a web-covered wicker basket.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north, east, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wildlace spiderweb}}&lt;br /&gt;
{{ShopItem|t=i|umber sanowret crystal set within a bronze birdcatcher spider|note=generally worn|1,717,408}}&lt;br /&gt;
{{ShopItem|t=i|eldritch sanowret crystal set within a tomiek-iguji broodling|note=generally worn|1,804,000}}&lt;br /&gt;
{{ShopItem|t=i|argent sanowret crystal set within a silversteel blade spider|note=generally worn|1,933,888}}&lt;br /&gt;
{{ShopItem|t=i|umbral sanowret crystal set within a damite nightstalker unyn|note=generally worn|2,078,208}}&lt;br /&gt;
{{ShopItem|t=i|kaleidoscopic sanowret crystal set in a tomiek wildling spider|note=generally worn|1,804,000}}&lt;br /&gt;
{{ShopItem|t=i|starlight-hued sanowret crystal set in a mistglass wildling spider|note=ankle|121,679}}&lt;br /&gt;
{{ShopItem|t=i|electric blue sanowret crystal set in a covellite wildling spider|note=belt|110,855}}&lt;br /&gt;
{{ShopItem|t=i|vibrant turquoise sanowret crystal set in a tel&#039;athi wildling spider - wrist worn|note=wrist|102,196}}&lt;br /&gt;
{{ShopItem|t=i|aurulent sanowret crystal set in a platinum wildling spider|note=nose|114,463}}&lt;br /&gt;
{{ShopFootnote|arcana trainers}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the spidersilk web|}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth peacock spider with inquisitive eyes|note=ankle worn, 50 mana|180,400 }}&lt;br /&gt;
{{ShopItem|t=i|nielloed black widow carved from cambrinth|note=arm,50 mana|180,400 }}&lt;br /&gt;
{{ShopItem|t=i|wildling spider carved from cambrinth|note=belt, 75 mana|2,706,000}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth tarantula rearing in a threat display|note=held, 150 mana|902,000}}&lt;br /&gt;
{{ShopFootnote|Originally released as general worn cambrinth, but this was changed. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the small box}}&lt;br /&gt;
{{ShopItem|t=i|crude knife fashioned from a chitinous blade spider barb|note=wrist-worn|4,510}}&lt;br /&gt;
{{ShopItem|t=i|slender wrist knife with an amber-inset handle|note=wrist-worn|6,314}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the wicker basket}}&lt;br /&gt;
{{ShopItem|t=i|arrowhead spider forged from orichalcum|390,529}}&lt;br /&gt;
{{ShopItem|t=i|textured spider made with contrasting shades of gold|976,324}}&lt;br /&gt;
{{ShopItem|t=i|sand spider carved with lifelike detail from solid electrum|1,353}}&lt;br /&gt;
{{ShopItem|t=i|flower spider crafted from copper|902}}&lt;br /&gt;
{{ShopItem|t=i|parson spider made from inlaid darkstone|292,897}}&lt;br /&gt;
{{ShopItem|t=i|fishing spider wrought from icesteel|520,706}}&lt;br /&gt;
{{ShopItem|t=i|peacock spider of iridescent covellite|40,590}}&lt;br /&gt;
{{ShopItem|t=i|kertig spider with vardite chelicerae|455,618}}&lt;br /&gt;
{{ShopFootnote|swaps between ear, nose, neck, upper arm, wrist, finger, and ankle slots}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clothe and Carry==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Accents for the Arachnophile, Clothe and Carry&lt;br /&gt;
|desc=At first glance, this room appears to be nothing more than the den of a giant, demented spider.  The wan light of a single gaethzen lantern dangling from a chain in the ceiling illuminates somber metal walls festooned with a drapery of webbing.  Thick curtains of the silky white strands droop low from the ceiling, making it difficult to navigate without becoming entangled.  Fortunately, the webs are only slightly sticky and refuse to cling excessively to those brave enough to enter.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a conspicuous WARNING notice and some blade spider barbs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: southeast, south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A conspicuous WARNING notice reads:&lt;br /&gt;
&amp;quot;The contents of cambrinth containers may be destroyed if you charge the containers with the wrong frequency of mana.  You agree to hold the Spidersworn harmless for any items that may be destroyed as a result of charging mishaps.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the blade spider barbs}}&lt;br /&gt;
{{ShopItem|t=i|resplendent rainbow baldric made of colored gold|503,316}}&lt;br /&gt;
{{ShopItem|t=i|spun rainbow quiver bound with threads of colored gold|537,592}}&lt;br /&gt;
{{ShopItem|t=i|chitinous cambrinth baldric clasped with a ring of Velakan pearls|note=50 mana, shoulder worn|523,160}}&lt;br /&gt;
{{ShopItem|t=i|segmented cambrinth quiver beaded with tiny Velakan pearls|note=40 mana, thigh worn|523,160}}&lt;br /&gt;
{{ShopItem|t=i|silversteel baldric clasped with a blade spider|1,087,812}}&lt;br /&gt;
{{ShopItem|t=i|segmented silversteel quiver clasped with a blade spider|920,040}}&lt;br /&gt;
{{ShopItem|t=i|spidersilk baldric webbed in wildlace|3,072,212}}&lt;br /&gt;
{{ShopItem|t=i|spidersilk quiver webbed in wildlace|3,120,920}}&lt;br /&gt;
{{ShopItem|t=i|tyrium baldric inlaid with aldamdin|3,865,972}}&lt;br /&gt;
{{ShopItem|t=i|spun glitter quiver webbed with aldamdin|169,576}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Offense and Defense==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Accents for the Arachnophile, Offense and Defense&lt;br /&gt;
|desc=At first glance, this room appears to be nothing more than the den of a giant, demented spider.  The wan light of a single gaethzen lantern dangling from a chain in the ceiling illuminates somber metal walls festooned with a drapery of webbing.  Thick curtains of the silky white strands droop low from the ceiling, making it difficult to navigate without becoming entangled.  Fortunately, the webs are only slightly sticky and refuse to cling excessively to those brave enough to enter.  &amp;lt;br&amp;gt;&lt;br /&gt;
You also see a web-encased stand with a few things on it, a web-shrouded rack with several things on it, an urn nestled within some webs and a thick strand of webbing strung along one wall with a few things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: west, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
**Note: The items in this room were only available for a few minutes after the first shop opening.  The second opening had the contents replaced by a hastily written &amp;quot;OUT OF STOCK&amp;quot; notice. **&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the web-shrouded rack}}&lt;br /&gt;
{{ShopItem|t=a|chain armor bearing violin spider-shaped fittings done in loimic|note=chain armor: chest/back/abdomen/arms/legs|902,000}}&lt;br /&gt;
{{ShopItem|t=a|sculpted leathers shaped like a multitude of swarming spiders|note=light armor: chest/back/abdomen/arms/legs|451,000}}&lt;br /&gt;
{{ShopItem|t=a|chitinous tomiek armor|note=plate armor: chest/back/abdomen/arms|57,502,500}}&lt;br /&gt;
{{ShopItem|t=s|aldamdin targe crafted to resemble a stylized spider|note=small: poor (5/26) to good (12/26) protection|7,216,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the web-encased stand}}&lt;br /&gt;
{{ShopItem|t=a|platemail legs with orbweaver spider kneeguards|note=plate armor|270,600}}&lt;br /&gt;
{{ShopItem|t=a|chainmail greaves worked in a web-like pattern|note=chain armor|180,400}}&lt;br /&gt;
{{ShopItem|t=a|punka leggings embossed with brown recluses|note=light armor|451,000}}&lt;br /&gt;
{{ShopFootnote|armor: legs}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the strand of webbing}}&lt;br /&gt;
{{ShopItem|t=a|leather cowl studded by tomiek blade spiders|note=light armor|360,800}}&lt;br /&gt;
{{ShopItem|t=a|chain coif decorated with miniature nightreaver unyns|note=chain armor|135,300}}&lt;br /&gt;
{{ShopItem|t=a|plate helm crested with a rearing goliath birdeater|note=plate armor|180,400}}&lt;br /&gt;
{{ShopFootnote|armor: head/eyes/neck}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the urn}}&lt;br /&gt;
{{ShopItem|t=w|aldamdin longsword etched with funnel-web spiders along the blade|note=heavy edged (75 stones)|6,765,000}}&lt;br /&gt;
{{ShopItem|t=w|sledgehammer hilted in spider-carved diamondwood|note=heavy blunt (75 stones)|4,510,000}}&lt;br /&gt;
{{ShopItem|t=w|loimic scythe enameled with reaper spiders across the upper curve of the blade|note=halberd (100 stones)|45,100,000}}&lt;br /&gt;
{{ShopItem|t=w|tomiek cudgel carved with armed spiders|note=light blunt (45 stones)|6,088,500}}&lt;br /&gt;
{{ShopItem|t=w|dagger with a rearing wolf spider pommel|note=light edged (30 stones)|2,706,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hearth and Home==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Accents for the Arachnophile, Hearth and Home&lt;br /&gt;
|desc=At first glance, this room appears to be nothing more than the den of a giant, demented spider.  The wan light of a single gaethzen lantern dangling from a chain in the ceiling illuminates somber metal walls festooned with a drapery of webbing.  Thick curtains of the silky white strands droop low from the ceiling, making it difficult to navigate without becoming entangled.  Fortunately, the webs are only slightly sticky and refuse to cling excessively to those brave enough to enter.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a web-strewn house, a web-strewn door, a web-strewn knoll and a web-strewn tree.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the web-strewn house}}&lt;br /&gt;
{{ShopItem|t=i|spidersilk webbing (freestanding)|name=spidersilk webbing|note= {type}: spidersilk |36,080}}&lt;br /&gt;
{{ShopItem|t=i|dew-covered webbing (freestanding)|name=dew-covered webbing|note= {type}: glistening dew-covered  |36,080}}&lt;br /&gt;
{{ShopItem|t=i|phantasmal webbing (freestanding)|name=phantasmal webbing|note= {type} = glassy phantasmal |36,080}}&lt;br /&gt;
{{ShopItem|t=i|nightweaver silk webbing (freestanding)|name=nightweaver silk webbing|note= {type} = shadowy nightweaver silk |36,080}}&lt;br /&gt;
{{ShopItem|t=i|metallic webbing (freestanding)|name=metallic webbing|note= {type} = gleaming metallic webbing fixed with copper mechanisms|36,080}}&lt;br /&gt;
{{ShopFootnote|changes the look of homes....example: A nice freestanding home covered in {type} webbing}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the web-strewn door}}&lt;br /&gt;
{{ShopItem|t=i|spidersilk webbing (door)|name=spidersilk webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|dew-covered webbing (door)|name=dew-covered webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|phantasmal webbing (door)|name=phantasmal webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|nightweaver silk webbing (door)|name=nightweaver silk webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|metallic webbing (door)|name=metallic webbing|36,080}}&lt;br /&gt;
{{ShopFootnote|changes the look of homes....example: A nice door covered in {type} webbing}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the web-strewn knoll}}&lt;br /&gt;
{{ShopItem|t=i|spidersilk webbing (knoll)|name=spidersilk webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|dew-covered webbing (knoll)|name=dew-covered webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|phantasmal webbing (knoll)|name=phantasmal webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|nightweaver silk webbing (knoll)|name=nightweaver silk webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|metallic webbing (knoll)|name=metallic webbing|36,080}}&lt;br /&gt;
{{ShopFootnote|changes the look of homes....example: A nice knoll covered in {type} webbing}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the web-strewn tree}}&lt;br /&gt;
{{ShopItem|t=i|spidersilk webbing (tree)|name=spidersilk webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|dew-covered webbing (tree)|name=dew-covered webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|phantasmal webbing (tree)|name=phantasmal webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|nightweaver silk webbing (tree)|name=nightweaver silk webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|metallic webbing (tree)|name=metallic webbing|36,080}}&lt;br /&gt;
{{ShopFootnote|changes the look of homes....example: A nice tree covered in {type} webbing}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Accents_for_the_Arachnophile_(6)&amp;diff=511864</id>
		<title>Accents for the Arachnophile (6)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Accents_for_the_Arachnophile_(6)&amp;diff=511864"/>
		<updated>2019-11-23T21:38:52Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: /* Jewels and Accessories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Accents for the Arachnophile}}&lt;br /&gt;
&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Store Name =Accents for the Arachnophile&lt;br /&gt;
|Owner =Spidersworn&lt;br /&gt;
|NumRooms =4&lt;br /&gt;
|Store Type =Clothing, Jewelry, Weapon, Armor, Container&lt;br /&gt;
|Fest =Hollow Eve Festival 432&lt;br /&gt;
|Coin =Dokoras&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Jewels and Accessories==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Accents for the Arachnophile, Jewels and Accessories&lt;br /&gt;
|desc=At first glance, this room appears to be nothing more than the den of a giant, demented spider.  The wan light of a single gaethzen lantern dangling from a chain in the ceiling illuminates somber metal walls festooned with a drapery of webbing.  Thick curtains of the silky white strands droop low from the ceiling, making it difficult to navigate without becoming entangled.  Fortunately, the webs are only slightly sticky and refuse to cling excessively to those brave enough to enter.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a web-covered doorway, a kaleidoscopic wildlace spiderweb, a spidersilk web, a small box nestled within some webs and a web-covered wicker basket.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north, east, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wildlace spiderweb}}&lt;br /&gt;
{{ShopItem|t=i|umber sanowret crystal set within a bronze birdcatcher spider|note=generally worn|1,717,408}}&lt;br /&gt;
{{ShopItem|t=i|eldritch sanowret crystal set within a tomiek-iguji broodling|note=generally worn|1,804,000}}&lt;br /&gt;
{{ShopItem|t=i|argent sanowret crystal set within a silversteel blade spider|note=generally worn|1,933,888}}&lt;br /&gt;
{{ShopItem|t=i|umbral sanowret crystal set within a damite nightstalker unyn|note=generally worn|2,078,208}}&lt;br /&gt;
{{ShopItem|t=i|kaleidoscopic sanowret crystal set in a tomiek wildling spider|note=generally worn|1,804,000}}&lt;br /&gt;
{{ShopItem|t=i|starlight-hued sanowret crystal set in a mistglass wildling spider|note=ankle|121,679}}&lt;br /&gt;
{{ShopItem|t=i|electric blue sanowret crystal set in a covellite wildling spider|note=belt|110,855}}&lt;br /&gt;
{{ShopItem|t=i|vibrant turquoise sanowret crystal set in a tel&#039;athi wildling spider - wrist worn|note=wrist|102,196}}&lt;br /&gt;
{{ShopItem|t=i|aurulent sanowret crystal set in a platinum wildling spider|note=nose|114,463}}&lt;br /&gt;
{{ShopFootnote|arcana trainers}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the spidersilk web|}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth peacock spider with inquisitive eyes|note=ankle worn, 50 mana|18,0400 }}&lt;br /&gt;
{{ShopItem|t=i|nielloed black widow carved from cambrinth|note=arm,50 mana|18,0400 }}&lt;br /&gt;
{{ShopItem|t=i|wildling spider carved from cambrinth|note=belt, 75 mana|27,06000}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth tarantula rearing in a threat display|note=held, 150 mana|90,2000}}&lt;br /&gt;
{{ShopFootnote|Originally released as general worn cambrinth, but this was changed. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the small box}}&lt;br /&gt;
{{ShopItem|t=i|crude knife fashioned from a chitinous blade spider barb|note=wrist-worn|4,510}}&lt;br /&gt;
{{ShopItem|t=i|slender wrist knife with an amber-inset handle|note=wrist-worn|6,314}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the wicker basket}}&lt;br /&gt;
{{ShopItem|t=i|arrowhead spider forged from orichalcum|390,529}}&lt;br /&gt;
{{ShopItem|t=i|textured spider made with contrasting shades of gold|976,324}}&lt;br /&gt;
{{ShopItem|t=i|sand spider carved with lifelike detail from solid electrum|1,353}}&lt;br /&gt;
{{ShopItem|t=i|flower spider crafted from copper|902}}&lt;br /&gt;
{{ShopItem|t=i|parson spider made from inlaid darkstone|292,897}}&lt;br /&gt;
{{ShopItem|t=i|fishing spider wrought from icesteel|520,706}}&lt;br /&gt;
{{ShopItem|t=i|peacock spider of iridescent covellite|40,590}}&lt;br /&gt;
{{ShopItem|t=i|kertig spider with vardite chelicerae|455,618}}&lt;br /&gt;
{{ShopFootnote|swaps between ear, nose, neck, upper arm, wrist, finger, and ankle slots}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clothe and Carry==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Accents for the Arachnophile, Clothe and Carry&lt;br /&gt;
|desc=At first glance, this room appears to be nothing more than the den of a giant, demented spider.  The wan light of a single gaethzen lantern dangling from a chain in the ceiling illuminates somber metal walls festooned with a drapery of webbing.  Thick curtains of the silky white strands droop low from the ceiling, making it difficult to navigate without becoming entangled.  Fortunately, the webs are only slightly sticky and refuse to cling excessively to those brave enough to enter.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a conspicuous WARNING notice and some blade spider barbs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: southeast, south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A conspicuous WARNING notice reads:&lt;br /&gt;
&amp;quot;The contents of cambrinth containers may be destroyed if you charge the containers with the wrong frequency of mana.  You agree to hold the Spidersworn harmless for any items that may be destroyed as a result of charging mishaps.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the blade spider barbs}}&lt;br /&gt;
{{ShopItem|t=i|resplendent rainbow baldric made of colored gold|503,316}}&lt;br /&gt;
{{ShopItem|t=i|spun rainbow quiver bound with threads of colored gold|537,592}}&lt;br /&gt;
{{ShopItem|t=i|chitinous cambrinth baldric clasped with a ring of Velakan pearls|note=50 mana, shoulder worn|523,160}}&lt;br /&gt;
{{ShopItem|t=i|segmented cambrinth quiver beaded with tiny Velakan pearls|note=40 mana, thigh worn|523,160}}&lt;br /&gt;
{{ShopItem|t=i|silversteel baldric clasped with a blade spider|1,087,812}}&lt;br /&gt;
{{ShopItem|t=i|segmented silversteel quiver clasped with a blade spider|920,040}}&lt;br /&gt;
{{ShopItem|t=i|spidersilk baldric webbed in wildlace|3,072,212}}&lt;br /&gt;
{{ShopItem|t=i|spidersilk quiver webbed in wildlace|3,120,920}}&lt;br /&gt;
{{ShopItem|t=i|tyrium baldric inlaid with aldamdin|3,865,972}}&lt;br /&gt;
{{ShopItem|t=i|spun glitter quiver webbed with aldamdin|169,576}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Offense and Defense==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Accents for the Arachnophile, Offense and Defense&lt;br /&gt;
|desc=At first glance, this room appears to be nothing more than the den of a giant, demented spider.  The wan light of a single gaethzen lantern dangling from a chain in the ceiling illuminates somber metal walls festooned with a drapery of webbing.  Thick curtains of the silky white strands droop low from the ceiling, making it difficult to navigate without becoming entangled.  Fortunately, the webs are only slightly sticky and refuse to cling excessively to those brave enough to enter.  &amp;lt;br&amp;gt;&lt;br /&gt;
You also see a web-encased stand with a few things on it, a web-shrouded rack with several things on it, an urn nestled within some webs and a thick strand of webbing strung along one wall with a few things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: west, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
**Note: The items in this room were only available for a few minutes after the first shop opening.  The second opening had the contents replaced by a hastily written &amp;quot;OUT OF STOCK&amp;quot; notice. **&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the web-shrouded rack}}&lt;br /&gt;
{{ShopItem|t=a|chain armor bearing violin spider-shaped fittings done in loimic|note=chain armor: chest/back/abdomen/arms/legs|902,000}}&lt;br /&gt;
{{ShopItem|t=a|sculpted leathers shaped like a multitude of swarming spiders|note=light armor: chest/back/abdomen/arms/legs|451,000}}&lt;br /&gt;
{{ShopItem|t=a|chitinous tomiek armor|note=plate armor: chest/back/abdomen/arms|57,502,500}}&lt;br /&gt;
{{ShopItem|t=s|aldamdin targe crafted to resemble a stylized spider|note=small: poor (5/26) to good (12/26) protection|7,216,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the web-encased stand}}&lt;br /&gt;
{{ShopItem|t=a|platemail legs with orbweaver spider kneeguards|note=plate armor|270,600}}&lt;br /&gt;
{{ShopItem|t=a|chainmail greaves worked in a web-like pattern|note=chain armor|180,400}}&lt;br /&gt;
{{ShopItem|t=a|punka leggings embossed with brown recluses|note=light armor|451,000}}&lt;br /&gt;
{{ShopFootnote|armor: legs}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the strand of webbing}}&lt;br /&gt;
{{ShopItem|t=a|leather cowl studded by tomiek blade spiders|note=light armor|360,800}}&lt;br /&gt;
{{ShopItem|t=a|chain coif decorated with miniature nightreaver unyns|note=chain armor|135,300}}&lt;br /&gt;
{{ShopItem|t=a|plate helm crested with a rearing goliath birdeater|note=plate armor|180,400}}&lt;br /&gt;
{{ShopFootnote|armor: head/eyes/neck}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the urn}}&lt;br /&gt;
{{ShopItem|t=w|aldamdin longsword etched with funnel-web spiders along the blade|note=heavy edged (75 stones)|6,765,000}}&lt;br /&gt;
{{ShopItem|t=w|sledgehammer hilted in spider-carved diamondwood|note=heavy blunt (75 stones)|4,510,000}}&lt;br /&gt;
{{ShopItem|t=w|loimic scythe enameled with reaper spiders across the upper curve of the blade|note=halberd (100 stones)|45,100,000}}&lt;br /&gt;
{{ShopItem|t=w|tomiek cudgel carved with armed spiders|note=light blunt (45 stones)|6,088,500}}&lt;br /&gt;
{{ShopItem|t=w|dagger with a rearing wolf spider pommel|note=light edged (30 stones)|2,706,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hearth and Home==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Accents for the Arachnophile, Hearth and Home&lt;br /&gt;
|desc=At first glance, this room appears to be nothing more than the den of a giant, demented spider.  The wan light of a single gaethzen lantern dangling from a chain in the ceiling illuminates somber metal walls festooned with a drapery of webbing.  Thick curtains of the silky white strands droop low from the ceiling, making it difficult to navigate without becoming entangled.  Fortunately, the webs are only slightly sticky and refuse to cling excessively to those brave enough to enter.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a web-strewn house, a web-strewn door, a web-strewn knoll and a web-strewn tree.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the web-strewn house}}&lt;br /&gt;
{{ShopItem|t=i|spidersilk webbing (freestanding)|name=spidersilk webbing|note= {type}: spidersilk |36,080}}&lt;br /&gt;
{{ShopItem|t=i|dew-covered webbing (freestanding)|name=dew-covered webbing|note= {type}: glistening dew-covered  |36,080}}&lt;br /&gt;
{{ShopItem|t=i|phantasmal webbing (freestanding)|name=phantasmal webbing|note= {type} = glassy phantasmal |36,080}}&lt;br /&gt;
{{ShopItem|t=i|nightweaver silk webbing (freestanding)|name=nightweaver silk webbing|note= {type} = shadowy nightweaver silk |36,080}}&lt;br /&gt;
{{ShopItem|t=i|metallic webbing (freestanding)|name=metallic webbing|note= {type} = gleaming metallic webbing fixed with copper mechanisms|36,080}}&lt;br /&gt;
{{ShopFootnote|changes the look of homes....example: A nice freestanding home covered in {type} webbing}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the web-strewn door}}&lt;br /&gt;
{{ShopItem|t=i|spidersilk webbing (door)|name=spidersilk webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|dew-covered webbing (door)|name=dew-covered webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|phantasmal webbing (door)|name=phantasmal webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|nightweaver silk webbing (door)|name=nightweaver silk webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|metallic webbing (door)|name=metallic webbing|36,080}}&lt;br /&gt;
{{ShopFootnote|changes the look of homes....example: A nice door covered in {type} webbing}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the web-strewn knoll}}&lt;br /&gt;
{{ShopItem|t=i|spidersilk webbing (knoll)|name=spidersilk webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|dew-covered webbing (knoll)|name=dew-covered webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|phantasmal webbing (knoll)|name=phantasmal webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|nightweaver silk webbing (knoll)|name=nightweaver silk webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|metallic webbing (knoll)|name=metallic webbing|36,080}}&lt;br /&gt;
{{ShopFootnote|changes the look of homes....example: A nice knoll covered in {type} webbing}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the web-strewn tree}}&lt;br /&gt;
{{ShopItem|t=i|spidersilk webbing (tree)|name=spidersilk webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|dew-covered webbing (tree)|name=dew-covered webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|phantasmal webbing (tree)|name=phantasmal webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|nightweaver silk webbing (tree)|name=nightweaver silk webbing|36,080}}&lt;br /&gt;
{{ShopItem|t=i|metallic webbing (tree)|name=metallic webbing|36,080}}&lt;br /&gt;
{{ShopFootnote|changes the look of homes....example: A nice tree covered in {type} webbing}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Indurium_phoenix_with_eyes_of_canary_diamond&amp;diff=511191</id>
		<title>Item:Indurium phoenix with eyes of canary diamond</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Indurium_phoenix_with_eyes_of_canary_diamond&amp;diff=511191"/>
		<updated>2019-11-19T20:58:47Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: Created page with &amp;quot;{{Item |noun=phoenix |type=casts spell |lsize=1 |wsize=1 |hsize=1 |sourcetype=- |spellcast=Rage of the Clans |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=phoenix&lt;br /&gt;
|type=casts spell&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|spellcast=Rage of the Clans&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wands&amp;diff=511190</id>
		<title>Wands</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wands&amp;diff=511190"/>
		<updated>2019-11-19T20:57:16Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: /* Unlimited Use Wands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Wands are a catch-all term for [[self-activating device|self-activating magical items]] that, similar to [[runestones|runestone]], carry a spell which, with the wand&#039;s help, can be used by any guild. Wands generally have a fixed number of charges, and each charge is good for casting the wand&#039;s stored spell one time. In addition to the fixed number of charges, a variable flow of energy exists within the wand, defined by the &amp;quot;lines of power&amp;quot; seen when the wand is focused upon.&lt;br /&gt;
&lt;br /&gt;
Though broadly defined as wands, this category can actually include rods, wands, rattles, scepters, and other assorted items which are more powerful than [[runestones|runestone]], but less powerful than [[staff|staves]]. They also hold the distinction of casting the spell automatically, rather than simply causing you to prepare them.&lt;br /&gt;
&lt;br /&gt;
The wand should not be confused with the [[Quarter Staff skill|quarterstaff]], and furthermore, not all such items are magical.&lt;br /&gt;
&lt;br /&gt;
=Use=&lt;br /&gt;
&lt;br /&gt;
By typing FOCUS WAND, a magic-using character may determine the charges, power flow, and spell held by a given wand. Charges are finite, but power flow is mutable, given enough skill.&lt;br /&gt;
&lt;br /&gt;
==Power Lines==&lt;br /&gt;
Power lines are the stored form of the spell lurking within the item. The intensity with which they glow defines the amount of mana the spell is &amp;quot;prepared&amp;quot; at.&lt;br /&gt;
&lt;br /&gt;
To modify the power lines, type FOCUS WAND followed by any number from 1-100. For example, FOCUS WAND 100 will cause your character to attempt to turn the flow of the power lines to their maximum level, and FOCUS WAND 50% will attempt to set them to half power. The power lines fluctuate as the charges are used, and must be carefully readjusted after each cast. Generally, more powerful spells need a higher percentage of the flow intact. Adjusting the power lines in smaller increments is less likely to fail, and success in any case is based off of the magical devices skill.&lt;br /&gt;
&lt;br /&gt;
==Activation==&lt;br /&gt;
Most wands work by waving or shaking them at the target, though other activation methods may exist. If the power flow is high enough, and the magical devices skill of the user is sufficient for the item, the spell is automatically resolved and cast upon the target without any further effort from the user.&lt;br /&gt;
&lt;br /&gt;
==Charges==&lt;br /&gt;
Once a wand is drained of its charges, it is rendered useless, though it does not crumble.&lt;br /&gt;
&lt;br /&gt;
=Spells Commonly Held by Wands=&lt;br /&gt;
&lt;br /&gt;
Wands see little use outside of three fairly popular devices. The {{ilink|i|ilmenite-tipped wand}} contains the [[Lightning Bolt]] spell and is devastatingly powerful. The {{ilink|i|narrow scheelite rod}} holds the [[Fire Ball]] spell.&lt;br /&gt;
&lt;br /&gt;
A common tactic is to strike with the ilmenite-tipped wand, then switch to the rod and follow up with a fireball. The usefulness of this tactic comes from the fact that one could easily confuse a pair of ilmenite-tipped wands, and [[Fire Ball]]&#039;s main failing is its low accuracy--generally not a problem if the lightning bolt has incapacitated the target.&lt;br /&gt;
&lt;br /&gt;
The third wand is a [[:Category:S&#039;Kra Mur|S&#039;Kra]] indakar rattle. This wand holds the [[Protection from Evil]] spell and is required to enter a certain hunting ground.&lt;br /&gt;
&lt;br /&gt;
All three of these wands may be purchased in [[Shard]], and are occasionally found as treasure carried by monsters.&lt;br /&gt;
&lt;br /&gt;
==Wands==&lt;br /&gt;
{{#ask: [[page type is::item]][[item type is::wand]][[has item property::magic]]|format=table|?Rare item=Rare|?Is incomplete=Incomplete|sort=Rare item|mainlabel=Item|default=None yet|limit=10}}{{RefAl}}&lt;br /&gt;
{{cat|items,Item types,Magical items}}&lt;br /&gt;
&lt;br /&gt;
==Unlimited Use Wands==&lt;br /&gt;
&lt;br /&gt;
These wands were introduced by the [[Microtrans]] system. Buff wands have a duration equal to half the cooldown, and cast the buff at 55% power. Battle spell wands vary in cooldown, but are tuned similarly to buff wands in power.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Buff Wands&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|Blue glass bottle with a crackled interior|Blue glass bottle with a crackled interior}}&lt;br /&gt;
|[[Wisdom of the Pack]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|curving bloodwood branch|curving bloodwood branch}}&lt;br /&gt;
|[[Mental Focus]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|slender glass phial fitted with a blood ruby stopper|slender glass phial fitted with a blood ruby stopper}}&lt;br /&gt;
|[[Blood Staunching]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|small bog oak statuette of a man|small bog oak statuette of a man}}&lt;br /&gt;
|[[Ignite]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|Engraved bracer set with a row of faceted sand golem eyes|Engraved bracer set with a row of faceted sand golem eyes}}&lt;br /&gt;
|[[Machinist&#039;s Touch]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|nightsilk assassin&#039;s slippers|nightsilk assassin&#039;s slippers}}&lt;br /&gt;
|[[Shadows]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|gnarled bogbirch branch|gnarled bogbirch branch}}&lt;br /&gt;
|[[Mental Focus]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|black leather wraparound goggles with button-sized malachite lenses|black leather wraparound goggles with button-sized malachite lenses}}&lt;br /&gt;
|[[Tenebrous Sense]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|wand of eventide moonstone etched with a kaleidoscope of butterflies|wand of eventide moonstone etched with a kaleidoscope of butterflies}}&lt;br /&gt;
|[[Shear]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|icy blue crystal|icy blue crystal}}&lt;br /&gt;
|[[Will of Winter]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|regal diamondwood scepter capped with a trilliant-cut sunderstone|regal diamondwood scepter capped with a trilliant-cut sunderstone}}&lt;br /&gt;
|[[Righteous Wrath]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|half-eaten crystalline apple|half-eaten crystalline apple}}&lt;br /&gt;
|[[Turmar Illumination]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|stylized eighth note sculpted from gleaming uthamar|stylized eighth note sculpted from gleaming uthamar}}&lt;br /&gt;
|[[Resonance]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|polished muracite eyelash viper twined around a bricklebranch stick|polished muracite eyelash viper twined around a bricklebranch stick}}&lt;br /&gt;
|[[Drums of the Snake]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|small platinum statue of Kertigen dressed in flamboyant colors|small platinum statue of Kertigen dressed in flamboyant colors}}&lt;br /&gt;
|[[Platinum Hands of Kertigen]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|pure white spiritwood wand inlaid with glowing moonsilver sigils|pure white spiritwood wand inlaid with glowing moonsilver sigils}}&lt;br /&gt;
|[[Protection from Evil]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|silversteel scepter engraved with a knotwork motif of mongooses|silversteel scepter engraved with a knotwork motif of mongooses}}&lt;br /&gt;
|[[Rutilor&#039;s Edge]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|indurium phoenix with eyes of canary diamond|indurium phoenix with eyes of canary diamond}}&lt;br /&gt;
|[[Rage of the Clans]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Spell Wands&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|silver-caged verdant heart strung upon a simple chain|silver-caged verdant heart strung upon a simple chain}}&lt;br /&gt;
|[[Sleep]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|spiraling wand of blackened silver|spiraling wand of blackened silver}}&lt;br /&gt;
|[[Harm Evil]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|tightly rolled scroll of blackened paper|tightly rolled scroll of blackened paper}}&lt;br /&gt;
|[[Soul Sickness]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|baroque ivory wand inlaid with vengeance rubies|baroque ivory wand inlaid with vengeance rubies}}&lt;br /&gt;
|[[Blood Burst]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|frigid icesteel wand with a miniature scythe-shaped tip|frigid icesteel wand with a miniature scythe-shaped tip}}&lt;br /&gt;
|[[Frost Scythe]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|lifesculpted Ilithian cedar wand twisted around an Elamiri sapphire|lifesculpted Ilithian cedar wand twisted around an Elamiri sapphire}}&lt;br /&gt;
|[[Ice Patch]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|massive hiro bear paw with gold-tipped claws|massive hiro bear paw with gold-tipped claws}}&lt;br /&gt;
|[[Curse of the Wilds]]&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|tiny platinum crown studded with molten-core diamonds|tiny platinum crown studded with molten-core diamonds}}&lt;br /&gt;
|[[Compel]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sleeping_Dragon_Corn_Maze_432/End_loot&amp;diff=510403</id>
		<title>Sleeping Dragon Corn Maze 432/End loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sleeping_Dragon_Corn_Maze_432/End_loot&amp;diff=510403"/>
		<updated>2019-11-10T14:43:41Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: /* Room 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
*There is &amp;quot;a &#039;&#039;&#039;wide trail&#039;&#039;&#039; that leads around to the end of the corn maze&amp;quot; that can take you to the kernel items without having to redeem a pass and go through the maze.&lt;br /&gt;
*The kernel cost listed is for Prime. Platinum costs are reduced by 25%.&lt;br /&gt;
*&#039;&#039;&#039;Items in bold have been upgraded from the previous year&#039;s version.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Items in italics have had their prices reduced (but no other changes).&#039;&#039;&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:CornMaze425-Prizes.png]]&lt;br /&gt;
* A [[tiny Halfling]] wanders all the rooms - ask questions about the maze lore &amp;amp; NPC&#039;s&lt;br /&gt;
* &#039;&#039;&#039;note: the above map is wrong for the 432 event; there are no rooms 11-13&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Room 1==&lt;br /&gt;
* A [[harried Halfling]] - {{com|redeem}} a {{ilink|i|corn maze pass|}} and then {{tt|JOIN HALFLING}} for the &#039;&#039;short version&#039;&#039;; 1,000 simucoin, rewards 10 kernels + 1 [[Sleeping_Dragon_Corn_Maze_432/Incidental_loot|incidental]] per completed TASK, up to 10 TASKS (100 kernels) maximum.&lt;br /&gt;
&lt;br /&gt;
==Room 2==&lt;br /&gt;
&#039;&#039;&#039;On the bronze hook (which is on a sturdy wall of shields)&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|dented pot lid dappled with scorch marks}}||shield||||20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the silver hook (which is on a sturdy wall of shields)&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|ceremonial vardite aegis bristling with kertig spikes}}||shield||||80&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|triangular black tursa sipar inlaid with the emblem of Saint Detlef}}||shield||||80&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the gold hook (which is on a sturdy wall of shields)&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|diamondwood shield reinforced with silversteel spikes}}||shield||||750&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the armor stand&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|swordsman&#039;s pack fortified with a multitude of leather straps}}||Container||Contains T6 light armor set: some {{ilink|a|reinforced swordsman&#039;s greaves strengthened by riveted bindings}}, a {{ilink|a|pair of swordsman&#039;s gloves reinforced with hardened leather plates}}, a {{ilink|a|stylish swordsman&#039;s longcoat secured by interwoven straps and acenite buckles}}, and an {{ilink|a|enveloping swordsman&#039;s cowl banded with light grey accents}}||100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the agonite counter&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dusky dreamweave backpack clasped with a shimmering dragon fire opal}}||container||Contains an {{ilink|a|agonite mail shirt layered over dusky dreamweave padding}}, some {{ilink|a|agonite mail gloves tipped with dragon fire opal talons}}, some {{ilink|a|agonite mail greaves patterned with dragon fire opal flames}}, and an {{ilink|a|agonite mail balaclava set with dragon fire opal eyes}} || 15000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the blue shelf (which is on a large damite display)&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|silversteel light full plate brushed with black gold filigree}}||armor||||100&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|heavy chain hauberk emblazoned with a blue-white phoenix}}||armor||||100&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|sleek demonscale leathers darkened to a deep abyssal black}}||armor||||100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the green shelf (which is on a large damite display)&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|heavy chain balaclava with wide accents resembling flaming phoenix wings}}||armor||||50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the yellow shelf (which is on a large damite display)&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|silversteel light plate gauntlets brushed with black gold filigree}}||armor||||30&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|heavy chain gloves bearing a blue-white phoenix}}||armor||||30&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|sleek demonscale gloves darkened to a deep abyssal black}}||armor||||30&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|tapered demonscale helm darkened to a deep abyssal black}}||armor||||30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the orange shelf (which is on a large damite display)&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|silversteel light plate mask brushed with black gold filigree}}||armor||||20&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|silversteel dome helm brushed with black gold filigree}}||armor||||20&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|contoured demonscale mask darkened to a deep abyssal black}}||armor||||20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the red shelf (which is on a large damite display)&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|silversteel light plate aventail brushed with black gold filigree}}||armor||||10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Room 3==&lt;br /&gt;
* &#039;&#039;&#039;circuitous path that goes around to the start of the maze&#039;&#039;&#039; - takes you out of the area and back towards the Arthe Dale road&lt;br /&gt;
* A [[tired Halfling]] - {{com|redeem}} a {{ilink|i|Corn Maze ticket}} and then {{tt|join tired Halfling}} to run the &#039;&#039;single task version&#039;&#039; of the maze; 100 simucoin, rewards 10 kernals + 1 [[Sleeping_Dragon_Corn_Maze_432/Incidental_loot|incidental]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A sign reads:&lt;br /&gt;
&amp;quot;ATTENTION:&lt;br /&gt;
&lt;br /&gt;
The tickets on this surface are only valid with the tired Halfling here.&lt;br /&gt;
You cannot use them with the harried Halfling nearby nor the other&lt;br /&gt;
Halflings or Gor&#039;Togs elsewhere.  For the passes that the others take,&lt;br /&gt;
please visit the other store.&amp;quot;&lt;br /&gt;
[ OOC: http://play.net/dr/store ]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On the gold table&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|handful of Corn Maze tickets}}||||for the &#039;&#039;full&#039;&#039; and &#039;&#039;short&#039;&#039; versions||500 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Corn Maze ticket}}||||for the &#039;&#039;single task&#039;&#039; version||100 SimuCoins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Room 4==&lt;br /&gt;
* A [[shop attendant]] - modifies nouns for [[tie items]]. Remove a noun for 1 kernel; add a noun for 4 kernels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the cloak rack&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|charcoal-grey spidersilk cloak}}||fluff||living spider cloak, verby, changes TAP periodically||250 &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|haemetic spidersilk cloak}}||fluff||living spider cloak, verby, changes TAP periodically||250 &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aurulent spidersilk cloak}}||fluff||living spider cloak, verby, changes TAP periodically||250 &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|amaranthine spidersilk cloak}}||fluff||living spider cloak, verby, changes TAP periodically||250 &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small glowing black stone with deep gold veins running through it}}||light source||verby||250 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the diamondwood display&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny silver spoons with elaborate handles}}||floater|| ||30&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide black crystal armband filled with floating motes of trapped light}}||fluff||color-changing, atmo||30&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny winged pigs carved from glittering diamondique}}||floater|| ||30&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pair of sun vulture-winged boots tinted deep brown}}||[[Winged_Footwear|winged boots]]|| ||30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the mistglass stand&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crimson moonsilver negeri blossom framed in aldamdin}}||post room message||who is curtained by sanguine negeri petals&amp;lt;br&amp;gt;who is ringed by sanguine negeri blossoms&amp;lt;br&amp;gt;who is trailed by sanguine negeri blossoms&amp;lt;br&amp;gt;who is wreathed by sanguine negeri blossoms ||200&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|spectrolite wildling spider with loimic legs}}||post room message||who is haloed by an ethereal trio of aurulent wildling spiders&amp;lt;br&amp;gt;who is attended by a viridian wildling spider&amp;lt;br&amp;gt;who is grounded by an electric-blue wildling spider&amp;lt;br&amp;gt;who is orbited by a wildling spider composed of starlight||200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the silverwood tree&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny taupe nightingale charm}}||[[whisper charm]]||sends a message||90 &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny white dove charm}}||[[whisper charm]]||sends a message||90 &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny murder crow charm}}||[[whisper charm]]||sends a message||90 &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|oversized bee with a sharp steel stinger}}||[[Lighter]]||||90 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Room 5==&lt;br /&gt;
&#039;&#039;&#039;On the cloth-covered table&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|drake-hide quiver studded with razor-sharp fangs}}||container, magic||10 x 2 x 2 (150 stones); creates 6 drake-fang bolts every 2.3 days||500&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fang-shaped drake-hide quiver limned in bone shards}}||container, magic||10 x 2 x 2 (150 stones); creates 6 drake-fang arrows every 2.3 days||500 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the diamondwood plinth&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|athame with a jade leaf inlaid in the handle}}||T6 light edged||30 stone life ritual focus||250&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|athame with a star-cut diamond inlaid in the handle}}||T6 light edged||30 stone lunar ritual focus||250&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|athame with a fireball-shaped ruby inlaid in the handle}}||T6 light edged||30 stone  elemental ritual focus||250&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|athame with an abyssal quartz inlaid in the handle}}||T6 light edged||30 stone arcane ritual focus||250&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|athame with an anloral triskele inlaid in the handle}}||T6 light edged||30 stone holy ritual focus||250&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the deobar wall&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|Dwarven iron bracer studded with kertig spikes}}||parry stick||35 stones||60 &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|pugilist&#039;s armguard of layered black steel plates}}||parry stick||35 stones||60 &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|cerulean sprite-bone parry stick tangled in withered vines}}||parry stick||35 stones||60 &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|rusty brown cattle goad reinforced with steel bindings}}||parry stick||35 stones||60 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the sherry cask&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|blackened boozeblade}}||T6 booze summoner||35 stones||250&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the mirrored pedestal&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|T&#039;Kashi mirror flail}}||weapon||||5,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the moss-covered stump&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|bamboo blowgun wrapped in dried morah vines}}||weapon||ranged brawling weapon||30&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|blowgun darts}}||ammo||blowgun ammo||30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the silver peg (which is on a willow bow rack)&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|double-strung spiritwood lockbow with orichalcum tips}}||light crossbow||95 stones||60 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the gold peg (which is on a willow bow rack)&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|greenheart battle bow adorned with golden feathers}}||booster||bonus to Bows, up to +100(?); 900 charges, can be recharged with infuser stones||1,000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the lacewood plank (which is on an enormous kertig stand)&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|massive icesteel-edged greatsword with an intricately engraved crossguard}}||2HE Frost flare||140 stones||5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the fir plank (which is on an enormous kertig stand)&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|witchclaw pilum with a deeply etched tip}}||T6 HT/Polearm||35 stones||60&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|heavy throwing hammer inlaid with silver knotwork}}||T6 HT/HB ||75 stones ||60&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|oaken shillelagh weighted with lead}}||T6 SS||52 stones||60&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|heavy flail with a spiked kertig head}}||T6 2HB||97 stones||60&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|imposing steel flamberge with a corvid hilt}}||T6 2HE||135 stones||60&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|savage khor&#039;vela riste affixed with jagged obsidian blades}}||T6 HE/HB/2HB||45 stones||60&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|polished steel war sword capped with an amber sphere}}||T6 HE/2HE||45 stones||60&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|half-handled riste with circular glaes blades}}||T6 SB/ME/2HB||35 stones||60&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|bright yellow enameled boomerang resembling a banana}}||weapon||||60&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|diamondique hhr&#039;ata wrapped with thick bands of haralun}}||weapon||||60&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|diamondwood quarterstaff carved with vines}}||weapon||||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the cherry plank (which is on an enormous kertig stand)&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|kaleidoscopic jumping spider inlaid with ammolite}}||T5 LE/LT||45 stones|| 55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the birch plank (which is on an enormous kertig stand)&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|glaes throwing stars}}||LT||stack of 15 [[throwing blade]]s, 1 stone each||15 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the silver column&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|matte indurium sphere}}||sling ammo||includes fire damage||300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the glitvire display&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|glittery diamondwood belaying pin edged with svelae stars}}||weapon||||75&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|sleek diacan shotel with a wickedly curved blade limned in sungold}}||weapon||||75&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|razor-edged dueling iltesh set with a spiral-cut wraithheart}}||weapon||||75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the marble statue&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|gnarled khor&#039;vela staff heavily inlaid with cambrinth}}|| || 200 mana staff||200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Room 6==&lt;br /&gt;
&#039;&#039;&#039;On the small curio that looks slightly larger than it did before&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|golden Gnomish gadget}}||[[embiggening]] device||3 charges||125 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the delicate plinth&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yellow glass medallion etched with a large locust}}|| Reaper Medallion ([[Hollow Eve Festival 406]] Gift) || Bonds. Non-transferable.||500&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|simple farmer&#039;s journal with a sketch of a scarecrow across the front}}|| {{ilink|i|Epistemic Journal}} ([[Hollow Eve Festival 425]] Gift) || Bonds. Non-transferable.||500&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glass egg inlaid in rencate with a magnificent rooster}}|| ([[Hollow Eve Festival 428]] Gift) || Bonds. Non-transferable.||500&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|intricate tyrium hand suspended from a cord of darkly glistening spidersilk}}|| Hand of Glory ([[Hollow Eve Festival 421]] Gift) || Bonds. Non-transferable.||500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the dusty barrel&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green envelope}}||thug powder||exposes those hiding in room||5 &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue envelope}}||thug powder||reveals hidden only to user||5 &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red envelope}}||thug powder||reveals invisible only to user||5 &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grey envelope}}||thug powder||reveals hidden/invisible only to user||5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the small tray&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jewelry outfit}}||hider/glamour||displays jewelry||150&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|armor outfit}}||hider/glamour||displays armor||150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the makeshift counter&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shimmering outfit}}||hider/glamour||displays any item||250&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the slender bookshelf,&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hefty omnibus almanac with a sturdy indurium cover}}||random skill trainer||||1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the black anvil&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|spiritwood repair kit with mottled windsteel fixtures}}||repair kit||repairs all weapons and armor, cooldown||2,300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the golden sandcastle&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chakrel teardrinker brandishing a Be&#039;ort scission blade}}|| Barbarian meditation focus||general worn, faster activation than standard &amp;quot;perfect&amp;quot; chakrel||200 &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|polished driftwood box inlaid with mother-of-pearl panels}}||[[gwererest shell]]||contains: a {{sloot|i|pearly white gwererest shell with shimmering golden hues}} and an {{sloot|i|abyssal black gwererest shell with gleaming silver hues}}||200 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the burlap scarecrow&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small burlap pouch painted with dancing ears of corn}}||container||||10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the birch table&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|etched silver instrument case}}||container||contains an {{ilink|i|engraved silver Glythtide&#039;s harp}}||15 &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|brightly painted box with many happy-looking animals}}||meat freezer||can store up to five pieces indefinitely||15 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Room 7==&lt;br /&gt;
&#039;&#039;&#039;On the otter sculpture&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|kokona reed otter holt reinforced with Ilithic applewood}}||[[Vanity pet]]||contains a {{sloot|i|silky brown Ilithian river otter}}||500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the gaming table&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|miniature gladiatorial arena}}||siegery||castle||60 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the quartz counter&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|multi-strapped carryall}}||container||21 x 15 x 7 (1,550 stones); 5 adjustable wear locations||275&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|heavy diamond-hide weapon harness padded with layered spidersilk}}||container||holds six things any size/weight, belt worn|| 275&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
On the diacan stand&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny star-spangled abyss contained within a sigil-inscribed indurium cage on it}}||container||21 x 21 x 21 (1,700 stone)||5,500 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the oak trunk&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|secure bag with a silversteel lock}}||trainer||Locksmithing, 50 uses/day ||150 &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wrist pouch with a silversteel lock}}||trainer||Locksmithing, 50 uses/day ||150 &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ankle pouch with a silversteel lock}}||trainer||Locksmithing, 50 uses/day ||150 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the mahogany skippet&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|intricate locksmith&#039;s training box fit with a silversteel latch}}||trainer||Locksmithing trainer, 105 uses/day||250 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the treasure chest&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|oversized harvest bag with a large flap}}||trainer||Locksmithing trainer, unlimited/day ||3,000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Room 8==&lt;br /&gt;
&#039;&#039;&#039;On the towering heap&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|splotchy sack decorated with multi-colored dancing cupcakes}}||crafting materials||random||10&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|water-stained leather hip pouch bearing a trio of dragon fire opals}}||crafting materials||stone||10&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|icy blue mage&#039;s satchel stitched with esoteric geometric patterns}}||crafting materials||leather||10&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rugged titanese backpack dangling crystaline charms}}||crafting materials||fabric||10&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large felwood warrior&#039;s chest with reinforcing iron strips}}||crafting materials||bone||10&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grey kidskin leather traveler&#039;s pack with a gleaming uthamar clasp}}||crafting materials||dye||10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the tottering pile&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|reinforced zenganne sack banded by thick leather belts}}||crafting materials||metal||20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the wooden barrel&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blackened tinker&#039;s tools with fine silversteel grips}}|| crafting || ||90 &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|silversteel chisels with blackened tips and a twisted cornhusk rope}}|| crafting || ||90 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the bales of hay&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|miniature treehouse with a cambrinth-veined trunk}}||masterful [[wayerd pyramid]]||10 mana - holds 300 stones||175 &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large glass pumpkin set with a wide cambrinth grin}}||masterful [[wayerd pyramid]]||10 mana - holds 300 stones||175 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the glass table&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Wayerd pyramid with a cambrinth capstone (2)|Wayerd pyramid with a cambrinth capstone}}|| crafting || 50 mana - holds 300 stones||750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Room 9==&lt;br /&gt;
&#039;&#039;&#039;On the cornhusk display&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plaited cornhusk token painted with a crossed scroll and quill}}|| ||Gives access to the &#039;&#039;&#039;leaning cornhusk arch&#039;&#039;&#039; in the room that has alteration scrolls||250 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the S&#039;Kra Mur statue&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|burnished mirror patterned with sunset scales}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|filigree mirror painted with a regal snout}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|golden mirror painted with a stately tail}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the Prydaen sculpture&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|narrow sanrisi mirror painted with a Prydaen tugging on its whiskers}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|narrow oak mirror painted with a Prydaen covered in shadowy black markings}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|narrow purpleheart mirror painted with a crop-earred Prydaen}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|narrow glitvire mirror painted with a Prydaen covered in thick cloudy white fur}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the Rakash figure&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small silver mirror painted with the image of a chocolate-brown wolf}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|softly curved mirror painted with a long floofy wolf&#039;s tail}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small tan mirror painted with a gold and silver masked wolf}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small white mirror painted with a wolf with a caramel-streaked coat}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the alabaster bust&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small half-sized mirror reflecting a figure with their head half-shaved}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|oak trapezoidal mirror reflecting a figure with blood-red tipped hair}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cracked square mirror reflecting a figure with grizzled grey streaked hair}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|polished oblong mirror reflecting a figure with patchy bald spots}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the silversteel vanity&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny oravir mirror featuring a figure with pearlescent skin}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny rencate mirror featuring a figure with jaundiced skin}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny firestained mirror featuring a figure with charred black skin}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny razaksel mirror featuring a figure with dew-kissed skin}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the copper table&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shimmery pink mirror featuring a blank face with glittery eyes}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|celestial blue mirror featuring a blank face with star-flecked eyes}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|warm brown mirror featuring a blank face with kind eyes}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dark black mirror featuring a blank face with fathomless eyes}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny triangular mirror featuring a blank face with abyssal black eyes}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny tulvora-handled mirror featuring a blank face with ash-grey eyes}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny circular mirror featuring a blank face with black-limned mazarine eyes}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny round mirror featuring a blank face with gold-limned hyacinthine eyes}}||feature changer||||45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the sungold pedestal&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|exquisitely pale mistglass compact patterned with delicate rose petals}}||[[Feature compact]]||stores a feature for later use||300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Room 10==&lt;br /&gt;
&#039;&#039;&#039;On the jewelry counter&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ornate niello ring}}||stat booster||[[Hand of Glory]] ring||50&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ornate glitvire ring}}||stat booster||[[Hand of Glory]] ring||50&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ornate darkstone ring}}||stat booster||[[Hand of Glory]] ring||50&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ornate haralun ring}}||stat booster||[[Hand of Glory]] ring||50&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ornate iroko ring}}||stat booster||[[Hand of Glory]] ring||50&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ornate gloomwood ring}}||stat booster||[[Hand of Glory]] ring||50&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ornate audrualm ring}}||stat booster||[[Hand of Glory]] ring||50&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ornate alerce ring}}||stat booster||[[Hand of Glory]] ring||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the gingham-covered table&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cornhusk-canopied umbrella with a cornstalk pole}}||teleporter||set location, teleport to that location; can re-set locations apparently without limit; no apparent cooldown||3,000 &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Dergati&#039;s Eye charm suspended from a moonsilver chain}}||[[luckstone]]||refills 1 random prediction pool; cooldown 24 hours||3,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the silver stand&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bogbirch-handled broom with leather-wrapped grips trimmed in rabbit fur}}||flying broom|| ||2,300 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the rosewood curio&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plain scabbard with a platinum mongoose buckle}}||bless sheath||blesses weapons inside, 13 x 4 x 1 (200 stones), general worn||500 &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|matte green serpent ring of polished muracite}}||anti-poison ring|| ||500 &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|steelsilk pouch embroidered with the phrase &amp;quot;Rutilor&#039;s Edge&amp;quot;}}||container||contains a {{sloot|i|silversteel scepter engraved with a knotwork motif of mongooses}} ||500 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the velvet pillow (which is on a large glass display)&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gaethzen centaur regally posed on a stone}}||light source||108 mana||15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the tomiek plinth (which is on a large glass display)&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aurulent wildling spider icon lambent with moonsilver}}||[[Holy icon]] (?)||108 mana||75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the copper salver (which is on a large glass display)&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale inkpot}}||[[magical tattoo]]||[[Tranquility]]||200&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|owl inkpot}}||[[magical tattoo]]||[[Tailwind]]||200&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|malevolent Harawep&#039;s Spider with a bloodgem hourglass}}||[[ritual focus]]||universal ritual focus||200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the silver platter (which is on a large glass display)&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue pouch embroidered with the phrase &amp;quot;Will of Winter&amp;quot;}}||wand||contains {{sloot|i|icy blue crystal}} that casts [[Will of Winter]]-50% power, 60 minute duration, 2 hour CD||300&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white pouch embroidered with the phrase &amp;quot;Righteous Wrath&amp;quot;}}||wand||contains {{sloot|i|regal diamondwood scepter capped with a trilliant-cut sunderstone}} that casts [[Righteous Wrath]]||300&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|a songsilk pouch embroidered with the phrase &amp;quot;Rage of the Clans&amp;quot;}}||wand||contains {{sloot|i|indurium phoenix with eyes of canary diamond}} that casts [[Rage of the Clans]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rippled inkpot}}||[[magical tattoo]]||[[Resonance]]||300&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|golden inkpot painted with a lidless eye}}||[[magical tattoo]]||[[Unleash]]||300&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|massive vengeance ruby fireball}}||TM Focus||lesser grade, large damage increase||300&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|round sungold ducky with swirling charoite eyes}}||TM Focus||lesser grade, large damage increase||300 &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sraeth earcuff with intricate icesteel inlay}}||translator||understand and speak all languages for 1 hour, upgradeable to 2 hours; cooldown 1 hour||300&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Experience&amp;diff=509853</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Experience&amp;diff=509853"/>
		<updated>2019-11-08T17:29:01Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: Undo revision 509779 by BRHODES (talk) Pool formulas seem to be incongruent with existing bits-ranks formulas on the high end. I will perform more research.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
:&#039;&#039;For the game command, see {{com|experience}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Experience]], often abbreviated &#039;&#039;&#039;exp&#039;&#039;&#039;, is the general term for all of the [[skill]] learning your character has attained.  &lt;br /&gt;
&lt;br /&gt;
In [[DragonRealms]], your ranks in a skill are increased by using it. This is called training. The amount of experience gained from any action is scaled to the difficulty of that action for your character at that time, and how successful your character is in performing it. It is common for a task that has become very simple or unchallenging to grant zero experience.&lt;br /&gt;
&lt;br /&gt;
Experience can potentially be lost as a consequence of character [[death]], although this can be easily avoided through [[favors]].&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Gained [[experience]] is measured as whole-number increments called &amp;quot;ranks.&amp;quot; As your experience drains from your experience pool for a particular [[:Category:Skills|skill]], your learning is converted into ranks. Your ability in a skill is measured by the number of ranks you have attained in that skill. Additionally, there are skill requirements for advancing in circle (or character level) within a guild. Finally, gaining ranks in skills grants [[Time Development Points|TDPs]], which can be used to raise your stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; It is generally considered OOC to engage in explicit discussions of numerical stats or skills. (Role-players may also object to the term &amp;quot;ranks.&amp;quot;) When discussing skill via IC channels, the most conservative approach is to use the [[Experience#RP_messaging|RP messaging]], reserving numerical discussions for whispers and private messages. See [[Out of Character]] for additional information.&lt;br /&gt;
&lt;br /&gt;
The amount of effort required to move up one rank in a skill can be measured in bits. Through analysis of the output of the {{com|CONVERT}} command it was possible to reverse engineer this relationship between ranks. Your next rank in a skill will be reached after you have gained 200 + n bits, where n is the current rank. This means to go from rank 0 to rank 1 in a skill you will need 200 bits, to go from rank 1 to rank 2, you will need 201 bits, and so on. By summing up the number of ranks you can determine how many bits it will take to reach a current level.&lt;br /&gt;
&lt;br /&gt;
The graph and table below show the total number of bits needed to reach a specific rank from 0. This graphic demonstrates the relative difficulty to climb ranks. For example, to go from 300 to 400 ranks takes roughly the same number of bits as going from 0 to 200 ranks. Going from rank 1,000 to 1,500 requires approximately twice the number of bits as going from 0 to 1,000.&lt;br /&gt;
&lt;br /&gt;
[[File:TotalBitsNeededToReachRank.png|left|500px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Total bits needed&lt;br /&gt;
|-&lt;br /&gt;
| 1||200&lt;br /&gt;
|-&lt;br /&gt;
| 25||5,300&lt;br /&gt;
|-&lt;br /&gt;
| 50||11,225&lt;br /&gt;
|-&lt;br /&gt;
| 75||18,050&lt;br /&gt;
|-&lt;br /&gt;
| 100||24,950&lt;br /&gt;
|-&lt;br /&gt;
| 150||41,175&lt;br /&gt;
|-&lt;br /&gt;
| 200||59,900&lt;br /&gt;
|-&lt;br /&gt;
| 250||81,125&lt;br /&gt;
|-&lt;br /&gt;
| 300||104,850&lt;br /&gt;
|-&lt;br /&gt;
| 400||159,800&lt;br /&gt;
|-&lt;br /&gt;
| 500||224,750&lt;br /&gt;
|-&lt;br /&gt;
| 750||430,875&lt;br /&gt;
|-&lt;br /&gt;
|1,000||699,500&lt;br /&gt;
|-&lt;br /&gt;
|1,250||1,030,625&lt;br /&gt;
|-&lt;br /&gt;
|1,500||1,424,250&lt;br /&gt;
|-&lt;br /&gt;
|1,750||1,880,375&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maximum rank===&lt;br /&gt;
Ranks are capped at 1750. Once you hit 1750 ranks, you no longer gain experience into your experience pool for that skill and draining experience has no effect. It is possible to have effective ranks higher than 1750 through buffs such as abilities or spells. Self-cast skill buffs are capped at 20%. Third party casts from guild abilities bonusing the same skill with a different ability can extend the buff to 30%&amp;lt;ref&amp;gt;[[Post:Buff_Limit_Expansion_-_04/20/2019_-_12:45]]&amp;lt;/ref&amp;gt;. You can see your current buffs using {{com|EXPERIENCE}} {{tt|MODS}}.&lt;br /&gt;
&lt;br /&gt;
===Calculations for Ranks and Bits===&lt;br /&gt;
The relationship between bits and ranks can be defined algebraically. In the formulas below &#039;&#039;r&#039;&#039; refers to ranks and &#039;&#039;b&#039;&#039; refers to bits.&amp;lt;ref&amp;gt;[[Talk:Convert_command]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bits_from_ranks_formula.png]] yields the bits needed to reach a specific rank.&lt;br /&gt;
&lt;br /&gt;
[[File:Ranks_from_bits_formula.png]] yields the rank a number of bits would reach.&lt;br /&gt;
&lt;br /&gt;
==Experience pools and pulses==&lt;br /&gt;
===Experience pools===&lt;br /&gt;
Every skill has its own individual pool, which fills with field experience as you obtain it. The current amount of field experience in your pool ranges from clear (empty) to mind lock (full).&lt;br /&gt;
&lt;br /&gt;
Factors that determine maximum pool size (in descending order of importance):&lt;br /&gt;
#whether the skill is in your primary, secondary, or tertiary skillset&lt;br /&gt;
#the number of ranks you have in the skill&lt;br /&gt;
#{{stat|Intelligence}} (Note: Break points can be found at 30 and 60 Intelligence, see charts below for more info)&lt;br /&gt;
#{{stat|Discipline}} (Notes:  Break points can be found at 30 and 60 Discipline, see charts below for more info. Additionally: It was planned for 3.0 to remove discipline from the experience pool effects, but as posted by Socharis on 1/18/13, &amp;quot;...So I looked into this, and Discipline was never taken out - It&#039;s not as significant as intelligence, but it definitely increases your &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;experience&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; pool size.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Experience Pool Size==&lt;br /&gt;
The amount of bits that can be held in a particular skill can be determined by using the following method:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Base pool size===&lt;br /&gt;
1. Find the size of the base bank pool for the skill, where total ranks is x&lt;br /&gt;
[[File:Baserankpool.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skillset placement!!Formula&lt;br /&gt;
|-&lt;br /&gt;
|Primary skills||y=(15000*X/(X+900))+1000&lt;br /&gt;
|-&lt;br /&gt;
|Secondary skills||y=(12750*X/(X+900))+850&lt;br /&gt;
|-&lt;br /&gt;
|Tertiary skills||y=(10500*X/(X+900))+700&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/gn8gjlwegm&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Int Score===&lt;br /&gt;
2. Determine the effective Intelligence score bonus to apply to step 4, where x is Intelligence&lt;br /&gt;
[[File:Intscore.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Int value!!Formula&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; 30||y=((x-10)*60)/10&lt;br /&gt;
|-&lt;br /&gt;
|30-60||y=(((x-30)*30)+1200)/10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt;60||y=(((x-60)*15)+2100)/10&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/fhy7bwvtn7&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disc Score===&lt;br /&gt;
3. Determine the effective Discipline score bonus to apply to step 4, where x is Discipline&lt;br /&gt;
[[File:Discscore.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Disc value!!Formula&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; 30||y=((x-10)*20)/10&lt;br /&gt;
|-&lt;br /&gt;
|30-60||y=(((x-30)*10)+400)/10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt;60||y=(((x-60)*5)+700)/10&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/srwbrdzhv6&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Total Base pool===&lt;br /&gt;
4. Using the values determined in steps 1-3, determine the stat modified size of the pool, where i is the Intelligence score from step 2, d is the Discipline score from step 3, and x is the base rank pool from step 1&lt;br /&gt;
[[File:Totalbasepool.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Formula&lt;br /&gt;
|-&lt;br /&gt;
|y=((1000+i+d)/1000)*x&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/nvukewhbb1&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mindstates===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Amount Learning&lt;br /&gt;
!Mindstate Fraction&lt;br /&gt;
!Amount Learning&lt;br /&gt;
!Mindstate Fraction&lt;br /&gt;
|-&lt;br /&gt;
|clear||0/34||analyzing||18/34&lt;br /&gt;
|-&lt;br /&gt;
|dabbling||1/34||studious||19/34&lt;br /&gt;
|-&lt;br /&gt;
|perusing||2/34||focused||20/34&lt;br /&gt;
|-&lt;br /&gt;
|learning||3/34||very focused||21/34&lt;br /&gt;
|-&lt;br /&gt;
|thoughtful||4/34||engaged||22/34&lt;br /&gt;
|-&lt;br /&gt;
|thinking||5/34||very engaged||23/34&lt;br /&gt;
|-&lt;br /&gt;
|considering||6/34||cogitating||24/34&lt;br /&gt;
|-&lt;br /&gt;
|pondering||7/34||fascinated||25/34&lt;br /&gt;
|-&lt;br /&gt;
|ruminating||8/34||captivated||26/34&lt;br /&gt;
|-&lt;br /&gt;
|concentrating||9/34||engrossed||27/34&lt;br /&gt;
|-&lt;br /&gt;
|attentive||10/34||riveted||28/34&lt;br /&gt;
|-&lt;br /&gt;
|deliberative||11/34||very riveted||29/34&lt;br /&gt;
|-&lt;br /&gt;
|interested||12/34||rapt||30/34&lt;br /&gt;
|-&lt;br /&gt;
|examining||13/34||very rapt||31/34&lt;br /&gt;
|-&lt;br /&gt;
|understanding||14/34||enthralled||32/34&lt;br /&gt;
|-&lt;br /&gt;
|absorbing||15/34||nearly locked||33/34&lt;br /&gt;
|-&lt;br /&gt;
|intrigued||16/34||mind lock||34/34&lt;br /&gt;
|-&lt;br /&gt;
|scrutinizing||17/34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Experience pulses===&lt;br /&gt;
This field experience is gradually converted into actual ranks. When field experience is converted to ranks, it is called a pulse.  The size of the pulse is calculated as a fraction of your total pool size.  The primary factor affecting this fraction is whether the skill is primary, secondary, or tertiary; higher Wisdom also increases this fraction. However, secondary skills under 50 ranks will drain like primary skills&amp;lt;ref&amp;gt;[[Post:Low_level_ranks,_EXP,_and_you!_-_7/11/2008_-_8:58:48]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Minor_exp_change_-_02/05/2015_-_20:51]]&amp;lt;/ref&amp;gt;, and tertiary skills under 25 ranks will drain like secondary skills.&amp;lt;ref&amp;gt;[[Post:Minor_exp_change_-_02/06/2015_-_10:57]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Skillset&lt;br /&gt;
!Time to Pulse From Mind Lock to Clear&lt;br /&gt;
|-&lt;br /&gt;
|Primary||40-60 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Secondary||50-80 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Tertiary||70-100 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Skills pulse in groups every 200 seconds, with each group being offset from the previous one by 20 seconds.  These skill groupings are arranged by skillset in the order they appear in the experience list in game, with the exception of certain guild-only skills which are located with their historical group.  The order and timing of the pulses is fixed, meaning the pulses happen at the exact same time for the same skills for every single player in the game.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Relative Time Offset&lt;br /&gt;
!Skill Group&lt;br /&gt;
|-&lt;br /&gt;
|0 sec.||Shield Usage, Light Armor, Chain Armor, Brigandine, Plate Armor, Defending&lt;br /&gt;
|-&lt;br /&gt;
|20 sec.||Parry Ability, Small Edged, Large Edged, Twohanded Edged&lt;br /&gt;
|-&lt;br /&gt;
|40 sec.||Small Blunt, Large Blunt, Twohanded Blunt, Slings, Bow, Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|60 sec.||Staves, Polearms, Light Thrown, Heavy Thrown, Brawling, Offhand Weapon, Melee Mastery&lt;br /&gt;
|-&lt;br /&gt;
|80 sec.||Missile Mastery, Primary Magic, Attunement, Arcana, Targeted Magic, Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|100 sec.||Debilitation, Utility, Warding, Sorcery, Evasion, Athletics, Perception, &#039;&#039;Scouting&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|120 sec.||Stealth, Locksmithing, Thievery, First Aid, Outdoorsmanship&lt;br /&gt;
|-&lt;br /&gt;
|140 sec.||Skinning, &#039;&#039;Backstab&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|160 sec.||Forging, Engineering, Outfitting, Alchemy, Enchanting, Scholarship, Mechanical Lore, Appraisal, &#039;&#039;Bardic Lore&#039;&#039;, &#039;&#039;Trading&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|180 sec.||Performance, Tactics, &#039;&#039;Astrology&#039;&#039;, &#039;&#039;Empathy&#039;&#039;, &#039;&#039;Thanatology&#039;&#039;, &#039;&#039;Expertise&#039;&#039;, &#039;&#039;Summoning&#039;&#039;, &#039;&#039;Theurgy&#039;&#039;, &#039;&#039;Conviction&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats and learning==&lt;br /&gt;
Mental statistics have a significant effect on the experience system. Intelligence and Wisdom affect all skills equally and have diminishing returns that are not logarithmically diminishing. (Every TDP spent on these stats provides a benefit.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Intelligence}}&#039;&#039;&#039;: Maximum size of experience pools&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Wisdom}}&#039;&#039;&#039;: Pulse size&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Discipline}}&#039;&#039;&#039;: Experience pool size (10% efficiency)&lt;br /&gt;
&lt;br /&gt;
The effect of Intelligence and Wisdom is a percentage and not dependent on how many ranks you have in the skill. The effects of these stats can&#039;t be &amp;quot;tested&amp;quot; in an hour. This is something that assists you over the course of your entire career.&lt;br /&gt;
&lt;br /&gt;
On 12/10/2015, GM [[Armifer]] shared some hard numbers on how intelligence and wisdom affect learning.&amp;lt;ref&amp;gt;[[Post:Experience Pool Size - Bug Fix - 12/10/2015 - 19:03]]&amp;lt;/ref&amp;gt; Using 10 as the baseline (100%), here is the magnitude of the effect of training those stats:&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Stat!!Value!!Effect (Compared to 10)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||30||112%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||60||121%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||90||125%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||120||130%&lt;br /&gt;
|}&lt;br /&gt;
&amp;quot;Discipline also increases pool size, at 10% efficacy, thus continuing its trend of doing just a little bit of everything.&amp;quot; --GM [[Armifer]]&lt;br /&gt;
&lt;br /&gt;
==Rested Experience System==&lt;br /&gt;
Regular Subscribers, Premium Subscribers, and F2P accounts with a unlock purchased with Simucoins can utilize the Rested Experience System (REXP).  When active, this system provides a bonus when field experience is converted to ranks.  The actual EXP pools are unchanged, but when you drain experience from the pools it will simply be worth more actual ranks by a factor of 3.  &lt;br /&gt;
&lt;br /&gt;
There are three mechanical components to the system: pool cap, usage cap and cycle.  Information about these features is available in the EXP command.&lt;br /&gt;
&lt;br /&gt;
*The pool cap is how much rested exp you can have banked on your character at any time. Simple enough. At this time, the pool cap depends upon your subscription type. Standard accounts will be able to bank up to 4 hours of REXP. Premium accounts will store up to 6 hours, and in the Platinum instance the pool can hold 8 hours.  This time will accumulate after 5 consecutive minutes of not draining experience. This is whether offline, online without any EXP in your pools, or with the help of deep sleep.  The rested experience pool is filled at a rate of 2:1 (for every 2 minutes of not draining experience, 1 minute of rested experience is earned).&lt;br /&gt;
&lt;br /&gt;
*The usage cap is how much rested exp you can use. For now, regardless of how frequently you fill the storage cap, you can only use up to 4/6/8 rested experience during one cycle (dependent upon account type).&lt;br /&gt;
&lt;br /&gt;
*The cycle is how long it takes for the usage cap to reset. After 23:30 hours your usage cap will refresh and you can spend additional rested exp. The timing of the cycle is personal rather than universal: it starts when you, personally, do something with the rested exp system and then runs its course.&lt;br /&gt;
&lt;br /&gt;
In addition to changes to how experience is converted under REXP, a modification to the sleep verb was provided.  In &amp;quot;Light Sleep&amp;quot; you will stop gaining new experience but continue to drain experience from your pools. You will use REXP in this state. In &amp;quot;Deep Sleep&amp;quot; you will not gain experience NOR will you drain experience. Your REXP is not used, and you will start to accumulate time in your rested experience pool again.&lt;br /&gt;
&lt;br /&gt;
Each time one of the 10 skill groups drain that has experience in it for any single, or multiple skills, 20 seconds is removed from your REXP time. If a skill group pulses and there isn&#039;t any experience in any of the skills for that group the 20 seconds remains. This makes it possible to focus on specific skill groups and stretch out the REXP time for any targeted skills in them. For Example, if you are only training skills in 5 of the 10 skill groups, your REXP time would take twice the amount of time to be used up. 4 hours could be 8 hours of focused training, or 6 hours could be 12.&lt;br /&gt;
&lt;br /&gt;
==Experience drain at login==&lt;br /&gt;
Experience drain at login is based on when you last logged out of the game. Starting at 30 minutes, you will drain a percentage of your experience equal to the number of minutes that you have been logged out divided by 360 (or 480 if you received a warning within the last six months).&lt;br /&gt;
&lt;br /&gt;
When you&#039;re logged out, experience drains at a static rate, regardless of skillset placement, ranks, or stats. Technically, the experience doesn&#039;t actually pulse until you log back in. Previously, if one were to log in then log out before the pulse it would reset the timer. With the addition of Rested EXP, this is no longer true.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Time Logged Out&lt;br /&gt;
!%Pulsed (Clean)&lt;br /&gt;
!%Pulsed (Warning)&lt;br /&gt;
|-&lt;br /&gt;
|30 minutes||8.33%||6.25%&lt;br /&gt;
|-&lt;br /&gt;
|1 hour||16.67%||12.5%&lt;br /&gt;
|-&lt;br /&gt;
|2 hours||33.33%||25%&lt;br /&gt;
|-&lt;br /&gt;
|3 hours||50%||37.5%&lt;br /&gt;
|-&lt;br /&gt;
|4 hours||66.67%||50%&lt;br /&gt;
|-&lt;br /&gt;
|5 hours||83.33%||62.5%&lt;br /&gt;
|-&lt;br /&gt;
|6 hours||100%||75%&lt;br /&gt;
|-&lt;br /&gt;
|7 hours||100%||87.5%&lt;br /&gt;
|-&lt;br /&gt;
|8 hours||100%||100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note: [[Free to play]] players do not receive offline drain without a pass from the [[Simucoin]] store. See [[Idle experience drain]] for more details.&#039;&#039;&#039;&lt;br /&gt;
*As of 03/12/2015, players who have received a warning within the last six months drain over eight hours instead of not being able to drain experience at login.&amp;lt;ref&amp;gt;[[Post:Login Experience Drain - 03/12/2015 - 21:32]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RP messaging==&lt;br /&gt;
Ranks in each skill are numerical. However, there is also a role-playing system of nomenclature set up for skills, to make it easier to integrate into game-play.&lt;br /&gt;
&lt;br /&gt;
;Ranks 1-49 / Novice&lt;br /&gt;
&#039;&#039;Within the above range:&#039;&#039;&lt;br /&gt;
*+ 0-09 = Lowly&lt;br /&gt;
*+ 10-19 = Promising&lt;br /&gt;
*+ 20-29 = Able&lt;br /&gt;
*+ 30-39 = Trained&lt;br /&gt;
*+ 40-49 = Full&lt;br /&gt;
&lt;br /&gt;
;Ranks 50-99 / Practitioner&lt;br /&gt;
&lt;br /&gt;
;Ranks 100-149 / Dilettante&lt;br /&gt;
&lt;br /&gt;
;Ranks 150-199 / Aficionado&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 0-09 = Beginning&lt;br /&gt;
*+ 10-19 = Competent&lt;br /&gt;
*+ 20-29 = Proficient&lt;br /&gt;
*+ 30-39 = Experienced&lt;br /&gt;
*+ 40-49 = Skilled&lt;br /&gt;
&lt;br /&gt;
;Ranks 200-299 / Adept&lt;br /&gt;
&lt;br /&gt;
;Ranks 300-399 / Expert&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*Rated by degrees 0-99&lt;br /&gt;
&lt;br /&gt;
;Ranks 400-499 / Professional&lt;br /&gt;
&lt;br /&gt;
;Ranks 500-599 / Authority&lt;br /&gt;
&lt;br /&gt;
;Ranks 600-699 / Genius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 20-39 = Exceptional&lt;br /&gt;
*+ 40-59 = Outstanding&lt;br /&gt;
*+ 60-79 = Renowned&lt;br /&gt;
*+ 80-99 = True&lt;br /&gt;
&lt;br /&gt;
;Ranks 700-799 / Savant&lt;br /&gt;
&lt;br /&gt;
;Ranks 800-899 / Master&lt;br /&gt;
&lt;br /&gt;
;Ranks 900-999 / Grand Master&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 20-39 = Distinguished&lt;br /&gt;
*+ 40-59 = Venerated&lt;br /&gt;
*+ 60-79 = Exalted&lt;br /&gt;
*+ 80-99 = Transcendent&lt;br /&gt;
&lt;br /&gt;
;Ranks 1000-1249 / Guru&lt;br /&gt;
&lt;br /&gt;
;Ranks 1250+ / Legend&lt;br /&gt;
&lt;br /&gt;
==Bonus experience pools==&lt;br /&gt;
During [[experience 3.0]], when skills were combined, the &amp;quot;lost&amp;quot; experience bits were moved into the bonus pools, one for each skillset. When experience is absorbed through the normal method, an equal amount is removed from the appropriate bonus pool and added to permanent experience. This effectively doubles learning rates in the skillset so long as experience remains in the bonus pools.&lt;br /&gt;
&lt;br /&gt;
The metric used is an arbitrary unit, a multiple of the amount of bits that it takes to move a skill from 0 to 200 (60,300 bits) plus the number of ranks any remaining bits would teach. As an example:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;Your Lore pool could fill 14 empty skills to 200 ranks and one empty skill to 57 ranks.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
To view how much experience is left use {{com|experience}} {{tt|bonus}}. When there is no longer any experience left, you will receive the message &amp;quot;You do not have any experience in your bonus pools.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To toggle absorption, use {{tt|experience bonus toggle}} &#039;&#039;&amp;lt;skillset&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
*[http://www.elanthia.org/Learning/ Demystifying the Experience System]: [[User:Isharon|Isharon]]&#039;s explanation of the experience system (a good link to share with new players)&lt;br /&gt;
*[[Experience (obsolete)]] has information on the obsolete experience system prior to the 3.0 release.&lt;br /&gt;
*[[:Category:Skills]] has a listing of all skills in game.&lt;br /&gt;
*[[Skillsets]] for how skills are grouped in game.&lt;br /&gt;
*[[Time Development Points]] are calculated based on earned ranks in a skill.&lt;br /&gt;
&lt;br /&gt;
{{cat|Skills|*}}[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Experience&amp;diff=509779</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Experience&amp;diff=509779"/>
		<updated>2019-11-07T17:37:07Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: /* Experience Pool Size */  added note to pool size calculations to match previous research on bits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
:&#039;&#039;For the game command, see {{com|experience}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Experience]], often abbreviated &#039;&#039;&#039;exp&#039;&#039;&#039;, is the general term for all of the [[skill]] learning your character has attained.  &lt;br /&gt;
&lt;br /&gt;
In [[DragonRealms]], your ranks in a skill are increased by using it. This is called training. The amount of experience gained from any action is scaled to the difficulty of that action for your character at that time, and how successful your character is in performing it. It is common for a task that has become very simple or unchallenging to grant zero experience.&lt;br /&gt;
&lt;br /&gt;
Experience can potentially be lost as a consequence of character [[death]], although this can be easily avoided through [[favors]].&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Gained [[experience]] is measured as whole-number increments called &amp;quot;ranks.&amp;quot; As your experience drains from your experience pool for a particular [[:Category:Skills|skill]], your learning is converted into ranks. Your ability in a skill is measured by the number of ranks you have attained in that skill. Additionally, there are skill requirements for advancing in circle (or character level) within a guild. Finally, gaining ranks in skills grants [[Time Development Points|TDPs]], which can be used to raise your stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; It is generally considered OOC to engage in explicit discussions of numerical stats or skills. (Role-players may also object to the term &amp;quot;ranks.&amp;quot;) When discussing skill via IC channels, the most conservative approach is to use the [[Experience#RP_messaging|RP messaging]], reserving numerical discussions for whispers and private messages. See [[Out of Character]] for additional information.&lt;br /&gt;
&lt;br /&gt;
The amount of effort required to move up one rank in a skill can be measured in bits. Through analysis of the output of the {{com|CONVERT}} command it was possible to reverse engineer this relationship between ranks. Your next rank in a skill will be reached after you have gained 200 + n bits, where n is the current rank. This means to go from rank 0 to rank 1 in a skill you will need 200 bits, to go from rank 1 to rank 2, you will need 201 bits, and so on. By summing up the number of ranks you can determine how many bits it will take to reach a current level.&lt;br /&gt;
&lt;br /&gt;
The graph and table below show the total number of bits needed to reach a specific rank from 0. This graphic demonstrates the relative difficulty to climb ranks. For example, to go from 300 to 400 ranks takes roughly the same number of bits as going from 0 to 200 ranks. Going from rank 1,000 to 1,500 requires approximately twice the number of bits as going from 0 to 1,000.&lt;br /&gt;
&lt;br /&gt;
[[File:TotalBitsNeededToReachRank.png|left|500px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Total bits needed&lt;br /&gt;
|-&lt;br /&gt;
| 1||200&lt;br /&gt;
|-&lt;br /&gt;
| 25||5,300&lt;br /&gt;
|-&lt;br /&gt;
| 50||11,225&lt;br /&gt;
|-&lt;br /&gt;
| 75||18,050&lt;br /&gt;
|-&lt;br /&gt;
| 100||24,950&lt;br /&gt;
|-&lt;br /&gt;
| 150||41,175&lt;br /&gt;
|-&lt;br /&gt;
| 200||59,900&lt;br /&gt;
|-&lt;br /&gt;
| 250||81,125&lt;br /&gt;
|-&lt;br /&gt;
| 300||104,850&lt;br /&gt;
|-&lt;br /&gt;
| 400||159,800&lt;br /&gt;
|-&lt;br /&gt;
| 500||224,750&lt;br /&gt;
|-&lt;br /&gt;
| 750||430,875&lt;br /&gt;
|-&lt;br /&gt;
|1,000||699,500&lt;br /&gt;
|-&lt;br /&gt;
|1,250||1,030,625&lt;br /&gt;
|-&lt;br /&gt;
|1,500||1,424,250&lt;br /&gt;
|-&lt;br /&gt;
|1,750||1,880,375&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maximum rank===&lt;br /&gt;
Ranks are capped at 1750. Once you hit 1750 ranks, you no longer gain experience into your experience pool for that skill and draining experience has no effect. It is possible to have effective ranks higher than 1750 through buffs such as abilities or spells. Self-cast skill buffs are capped at 20%. Third party casts from guild abilities bonusing the same skill with a different ability can extend the buff to 30%&amp;lt;ref&amp;gt;[[Post:Buff_Limit_Expansion_-_04/20/2019_-_12:45]]&amp;lt;/ref&amp;gt;. You can see your current buffs using {{com|EXPERIENCE}} {{tt|MODS}}.&lt;br /&gt;
&lt;br /&gt;
===Calculations for Ranks and Bits===&lt;br /&gt;
The relationship between bits and ranks can be defined algebraically. In the formulas below &#039;&#039;r&#039;&#039; refers to ranks and &#039;&#039;b&#039;&#039; refers to bits.&amp;lt;ref&amp;gt;[[Talk:Convert_command]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bits_from_ranks_formula.png]] yields the bits needed to reach a specific rank.&lt;br /&gt;
&lt;br /&gt;
[[File:Ranks_from_bits_formula.png]] yields the rank a number of bits would reach.&lt;br /&gt;
&lt;br /&gt;
==Experience pools and pulses==&lt;br /&gt;
===Experience pools===&lt;br /&gt;
Every skill has its own individual pool, which fills with field experience as you obtain it. The current amount of field experience in your pool ranges from clear (empty) to mind lock (full).&lt;br /&gt;
&lt;br /&gt;
Factors that determine maximum pool size (in descending order of importance):&lt;br /&gt;
#whether the skill is in your primary, secondary, or tertiary skillset&lt;br /&gt;
#the number of ranks you have in the skill&lt;br /&gt;
#{{stat|Intelligence}} (Note: Break points can be found at 30 and 60 Intelligence, see charts below for more info)&lt;br /&gt;
#{{stat|Discipline}} (Notes:  Break points can be found at 30 and 60 Discipline, see charts below for more info. Additionally: It was planned for 3.0 to remove discipline from the experience pool effects, but as posted by Socharis on 1/18/13, &amp;quot;...So I looked into this, and Discipline was never taken out - It&#039;s not as significant as intelligence, but it definitely increases your &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;experience&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; pool size.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Experience Pool Size==&lt;br /&gt;
The amount of bits that can be held in a particular skill can be determined by using the following method:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Base pool size===&lt;br /&gt;
1. Find the size of the base bank pool for the skill, where total ranks is x&lt;br /&gt;
[[File:Baserankpool.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skillset placement!!Formula&lt;br /&gt;
|-&lt;br /&gt;
|Primary skills||y=(15000*X/(X+900))+1000&lt;br /&gt;
|-&lt;br /&gt;
|Secondary skills||y=(12750*X/(X+900))+850&lt;br /&gt;
|-&lt;br /&gt;
|Tertiary skills||y=(10500*X/(X+900))+700&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/gn8gjlwegm&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Int Score===&lt;br /&gt;
2. Determine the effective Intelligence score bonus to apply to step 4, where x is Intelligence&lt;br /&gt;
[[File:Intscore.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Int value!!Formula&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; 30||y=((x-10)*60)/10&lt;br /&gt;
|-&lt;br /&gt;
|30-60||y=(((x-30)*30)+1200)/10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt;60||y=(((x-60)*15)+2100)/10&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/fhy7bwvtn7&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disc Score===&lt;br /&gt;
3. Determine the effective Discipline score bonus to apply to step 4, where x is Discipline&lt;br /&gt;
[[File:Discscore.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Disc value!!Formula&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; 30||y=((x-10)*20)/10&lt;br /&gt;
|-&lt;br /&gt;
|30-60||y=(((x-30)*10)+400)/10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt;60||y=(((x-60)*5)+700)/10&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/srwbrdzhv6&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Total Base Pool===&lt;br /&gt;
4. Using the values determined in steps 1-3, determine the stat modified size of the pool, where i is the Intelligence score from step 2, d is the Discipline score from step 3, and x is the base rank pool from step 1&lt;br /&gt;
[[File:Totalbasepool.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Formula&lt;br /&gt;
|-&lt;br /&gt;
|y=((1000+i+d)/1000)*x&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/nvukewhbb1&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; &amp;quot;Bits&amp;quot; as it pertains to these base pool formulas were multiplied 100x for accuracy reasons. To convert bits to the formula in the previous section (ranks to bits and bits to ranks) divide the &amp;quot;Total Base Pool&amp;quot; value by 100.&lt;br /&gt;
&lt;br /&gt;
===Mindstates===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Amount Learning&lt;br /&gt;
!Mindstate Fraction&lt;br /&gt;
!Amount Learning&lt;br /&gt;
!Mindstate Fraction&lt;br /&gt;
|-&lt;br /&gt;
|clear||0/34||analyzing||18/34&lt;br /&gt;
|-&lt;br /&gt;
|dabbling||1/34||studious||19/34&lt;br /&gt;
|-&lt;br /&gt;
|perusing||2/34||focused||20/34&lt;br /&gt;
|-&lt;br /&gt;
|learning||3/34||very focused||21/34&lt;br /&gt;
|-&lt;br /&gt;
|thoughtful||4/34||engaged||22/34&lt;br /&gt;
|-&lt;br /&gt;
|thinking||5/34||very engaged||23/34&lt;br /&gt;
|-&lt;br /&gt;
|considering||6/34||cogitating||24/34&lt;br /&gt;
|-&lt;br /&gt;
|pondering||7/34||fascinated||25/34&lt;br /&gt;
|-&lt;br /&gt;
|ruminating||8/34||captivated||26/34&lt;br /&gt;
|-&lt;br /&gt;
|concentrating||9/34||engrossed||27/34&lt;br /&gt;
|-&lt;br /&gt;
|attentive||10/34||riveted||28/34&lt;br /&gt;
|-&lt;br /&gt;
|deliberative||11/34||very riveted||29/34&lt;br /&gt;
|-&lt;br /&gt;
|interested||12/34||rapt||30/34&lt;br /&gt;
|-&lt;br /&gt;
|examining||13/34||very rapt||31/34&lt;br /&gt;
|-&lt;br /&gt;
|understanding||14/34||enthralled||32/34&lt;br /&gt;
|-&lt;br /&gt;
|absorbing||15/34||nearly locked||33/34&lt;br /&gt;
|-&lt;br /&gt;
|intrigued||16/34||mind lock||34/34&lt;br /&gt;
|-&lt;br /&gt;
|scrutinizing||17/34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Experience pulses===&lt;br /&gt;
This field experience is gradually converted into actual ranks. When field experience is converted to ranks, it is called a pulse.  The size of the pulse is calculated as a fraction of your total pool size.  The primary factor affecting this fraction is whether the skill is primary, secondary, or tertiary; higher Wisdom also increases this fraction. However, secondary skills under 50 ranks will drain like primary skills&amp;lt;ref&amp;gt;[[Post:Low_level_ranks,_EXP,_and_you!_-_7/11/2008_-_8:58:48]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Minor_exp_change_-_02/05/2015_-_20:51]]&amp;lt;/ref&amp;gt;, and tertiary skills under 25 ranks will drain like secondary skills.&amp;lt;ref&amp;gt;[[Post:Minor_exp_change_-_02/06/2015_-_10:57]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Skillset&lt;br /&gt;
!Time to Pulse From Mind Lock to Clear&lt;br /&gt;
|-&lt;br /&gt;
|Primary||40-60 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Secondary||50-80 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Tertiary||70-100 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Skills pulse in groups every 200 seconds, with each group being offset from the previous one by 20 seconds.  These skill groupings are arranged by skillset in the order they appear in the experience list in game, with the exception of certain guild-only skills which are located with their historical group.  The order and timing of the pulses is fixed, meaning the pulses happen at the exact same time for the same skills for every single player in the game.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Relative Time Offset&lt;br /&gt;
!Skill Group&lt;br /&gt;
|-&lt;br /&gt;
|0 sec.||Shield Usage, Light Armor, Chain Armor, Brigandine, Plate Armor, Defending&lt;br /&gt;
|-&lt;br /&gt;
|20 sec.||Parry Ability, Small Edged, Large Edged, Twohanded Edged&lt;br /&gt;
|-&lt;br /&gt;
|40 sec.||Small Blunt, Large Blunt, Twohanded Blunt, Slings, Bow, Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|60 sec.||Staves, Polearms, Light Thrown, Heavy Thrown, Brawling, Offhand Weapon, Melee Mastery&lt;br /&gt;
|-&lt;br /&gt;
|80 sec.||Missile Mastery, Primary Magic, Attunement, Arcana, Targeted Magic, Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|100 sec.||Debilitation, Utility, Warding, Sorcery, Evasion, Athletics, Perception, &#039;&#039;Scouting&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|120 sec.||Stealth, Locksmithing, Thievery, First Aid, Outdoorsmanship&lt;br /&gt;
|-&lt;br /&gt;
|140 sec.||Skinning, &#039;&#039;Backstab&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|160 sec.||Forging, Engineering, Outfitting, Alchemy, Enchanting, Scholarship, Mechanical Lore, Appraisal, &#039;&#039;Bardic Lore&#039;&#039;, &#039;&#039;Trading&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|180 sec.||Performance, Tactics, &#039;&#039;Astrology&#039;&#039;, &#039;&#039;Empathy&#039;&#039;, &#039;&#039;Thanatology&#039;&#039;, &#039;&#039;Expertise&#039;&#039;, &#039;&#039;Summoning&#039;&#039;, &#039;&#039;Theurgy&#039;&#039;, &#039;&#039;Conviction&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats and learning==&lt;br /&gt;
Mental statistics have a significant effect on the experience system. Intelligence and Wisdom affect all skills equally and have diminishing returns that are not logarithmically diminishing. (Every TDP spent on these stats provides a benefit.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Intelligence}}&#039;&#039;&#039;: Maximum size of experience pools&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Wisdom}}&#039;&#039;&#039;: Pulse size&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Discipline}}&#039;&#039;&#039;: Experience pool size (10% efficiency)&lt;br /&gt;
&lt;br /&gt;
The effect of Intelligence and Wisdom is a percentage and not dependent on how many ranks you have in the skill. The effects of these stats can&#039;t be &amp;quot;tested&amp;quot; in an hour. This is something that assists you over the course of your entire career.&lt;br /&gt;
&lt;br /&gt;
On 12/10/2015, GM [[Armifer]] shared some hard numbers on how intelligence and wisdom affect learning.&amp;lt;ref&amp;gt;[[Post:Experience Pool Size - Bug Fix - 12/10/2015 - 19:03]]&amp;lt;/ref&amp;gt; Using 10 as the baseline (100%), here is the magnitude of the effect of training those stats:&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Stat!!Value!!Effect (Compared to 10)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||30||112%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||60||121%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||90||125%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||120||130%&lt;br /&gt;
|}&lt;br /&gt;
&amp;quot;Discipline also increases pool size, at 10% efficacy, thus continuing its trend of doing just a little bit of everything.&amp;quot; --GM [[Armifer]]&lt;br /&gt;
&lt;br /&gt;
==Rested Experience System==&lt;br /&gt;
Regular Subscribers, Premium Subscribers, and F2P accounts with a unlock purchased with Simucoins can utilize the Rested Experience System (REXP).  When active, this system provides a bonus when field experience is converted to ranks.  The actual EXP pools are unchanged, but when you drain experience from the pools it will simply be worth more actual ranks by a factor of 3.  &lt;br /&gt;
&lt;br /&gt;
There are three mechanical components to the system: pool cap, usage cap and cycle.  Information about these features is available in the EXP command.&lt;br /&gt;
&lt;br /&gt;
*The pool cap is how much rested exp you can have banked on your character at any time. Simple enough. At this time, the pool cap depends upon your subscription type. Standard accounts will be able to bank up to 4 hours of REXP. Premium accounts will store up to 6 hours, and in the Platinum instance the pool can hold 8 hours.  This time will accumulate after 5 consecutive minutes of not draining experience. This is whether offline, online without any EXP in your pools, or with the help of deep sleep.  The rested experience pool is filled at a rate of 2:1 (for every 2 minutes of not draining experience, 1 minute of rested experience is earned).&lt;br /&gt;
&lt;br /&gt;
*The usage cap is how much rested exp you can use. For now, regardless of how frequently you fill the storage cap, you can only use up to 4/6/8 rested experience during one cycle (dependent upon account type).&lt;br /&gt;
&lt;br /&gt;
*The cycle is how long it takes for the usage cap to reset. After 23:30 hours your usage cap will refresh and you can spend additional rested exp. The timing of the cycle is personal rather than universal: it starts when you, personally, do something with the rested exp system and then runs its course.&lt;br /&gt;
&lt;br /&gt;
In addition to changes to how experience is converted under REXP, a modification to the sleep verb was provided.  In &amp;quot;Light Sleep&amp;quot; you will stop gaining new experience but continue to drain experience from your pools. You will use REXP in this state. In &amp;quot;Deep Sleep&amp;quot; you will not gain experience NOR will you drain experience. Your REXP is not used, and you will start to accumulate time in your rested experience pool again.&lt;br /&gt;
&lt;br /&gt;
Each time one of the 10 skill groups drain that has experience in it for any single, or multiple skills, 20 seconds is removed from your REXP time. If a skill group pulses and there isn&#039;t any experience in any of the skills for that group the 20 seconds remains. This makes it possible to focus on specific skill groups and stretch out the REXP time for any targeted skills in them. For Example, if you are only training skills in 5 of the 10 skill groups, your REXP time would take twice the amount of time to be used up. 4 hours could be 8 hours of focused training, or 6 hours could be 12.&lt;br /&gt;
&lt;br /&gt;
==Experience drain at login==&lt;br /&gt;
Experience drain at login is based on when you last logged out of the game. Starting at 30 minutes, you will drain a percentage of your experience equal to the number of minutes that you have been logged out divided by 360 (or 480 if you received a warning within the last six months).&lt;br /&gt;
&lt;br /&gt;
When you&#039;re logged out, experience drains at a static rate, regardless of skillset placement, ranks, or stats. Technically, the experience doesn&#039;t actually pulse until you log back in. Previously, if one were to log in then log out before the pulse it would reset the timer. With the addition of Rested EXP, this is no longer true.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Time Logged Out&lt;br /&gt;
!%Pulsed (Clean)&lt;br /&gt;
!%Pulsed (Warning)&lt;br /&gt;
|-&lt;br /&gt;
|30 minutes||8.33%||6.25%&lt;br /&gt;
|-&lt;br /&gt;
|1 hour||16.67%||12.5%&lt;br /&gt;
|-&lt;br /&gt;
|2 hours||33.33%||25%&lt;br /&gt;
|-&lt;br /&gt;
|3 hours||50%||37.5%&lt;br /&gt;
|-&lt;br /&gt;
|4 hours||66.67%||50%&lt;br /&gt;
|-&lt;br /&gt;
|5 hours||83.33%||62.5%&lt;br /&gt;
|-&lt;br /&gt;
|6 hours||100%||75%&lt;br /&gt;
|-&lt;br /&gt;
|7 hours||100%||87.5%&lt;br /&gt;
|-&lt;br /&gt;
|8 hours||100%||100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note: [[Free to play]] players do not receive offline drain without a pass from the [[Simucoin]] store. See [[Idle experience drain]] for more details.&#039;&#039;&#039;&lt;br /&gt;
*As of 03/12/2015, players who have received a warning within the last six months drain over eight hours instead of not being able to drain experience at login.&amp;lt;ref&amp;gt;[[Post:Login Experience Drain - 03/12/2015 - 21:32]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RP messaging==&lt;br /&gt;
Ranks in each skill are numerical. However, there is also a role-playing system of nomenclature set up for skills, to make it easier to integrate into game-play.&lt;br /&gt;
&lt;br /&gt;
;Ranks 1-49 / Novice&lt;br /&gt;
&#039;&#039;Within the above range:&#039;&#039;&lt;br /&gt;
*+ 0-09 = Lowly&lt;br /&gt;
*+ 10-19 = Promising&lt;br /&gt;
*+ 20-29 = Able&lt;br /&gt;
*+ 30-39 = Trained&lt;br /&gt;
*+ 40-49 = Full&lt;br /&gt;
&lt;br /&gt;
;Ranks 50-99 / Practitioner&lt;br /&gt;
&lt;br /&gt;
;Ranks 100-149 / Dilettante&lt;br /&gt;
&lt;br /&gt;
;Ranks 150-199 / Aficionado&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 0-09 = Beginning&lt;br /&gt;
*+ 10-19 = Competent&lt;br /&gt;
*+ 20-29 = Proficient&lt;br /&gt;
*+ 30-39 = Experienced&lt;br /&gt;
*+ 40-49 = Skilled&lt;br /&gt;
&lt;br /&gt;
;Ranks 200-299 / Adept&lt;br /&gt;
&lt;br /&gt;
;Ranks 300-399 / Expert&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*Rated by degrees 0-99&lt;br /&gt;
&lt;br /&gt;
;Ranks 400-499 / Professional&lt;br /&gt;
&lt;br /&gt;
;Ranks 500-599 / Authority&lt;br /&gt;
&lt;br /&gt;
;Ranks 600-699 / Genius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 20-39 = Exceptional&lt;br /&gt;
*+ 40-59 = Outstanding&lt;br /&gt;
*+ 60-79 = Renowned&lt;br /&gt;
*+ 80-99 = True&lt;br /&gt;
&lt;br /&gt;
;Ranks 700-799 / Savant&lt;br /&gt;
&lt;br /&gt;
;Ranks 800-899 / Master&lt;br /&gt;
&lt;br /&gt;
;Ranks 900-999 / Grand Master&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 20-39 = Distinguished&lt;br /&gt;
*+ 40-59 = Venerated&lt;br /&gt;
*+ 60-79 = Exalted&lt;br /&gt;
*+ 80-99 = Transcendent&lt;br /&gt;
&lt;br /&gt;
;Ranks 1000-1249 / Guru&lt;br /&gt;
&lt;br /&gt;
;Ranks 1250+ / Legend&lt;br /&gt;
&lt;br /&gt;
==Bonus experience pools==&lt;br /&gt;
During [[experience 3.0]], when skills were combined, the &amp;quot;lost&amp;quot; experience bits were moved into the bonus pools, one for each skillset. When experience is absorbed through the normal method, an equal amount is removed from the appropriate bonus pool and added to permanent experience. This effectively doubles learning rates in the skillset so long as experience remains in the bonus pools.&lt;br /&gt;
&lt;br /&gt;
The metric used is an arbitrary unit, a multiple of the amount of bits that it takes to move a skill from 0 to 200 (60,300 bits) plus the number of ranks any remaining bits would teach. As an example:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;Your Lore pool could fill 14 empty skills to 200 ranks and one empty skill to 57 ranks.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
To view how much experience is left use {{com|experience}} {{tt|bonus}}. When there is no longer any experience left, you will receive the message &amp;quot;You do not have any experience in your bonus pools.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To toggle absorption, use {{tt|experience bonus toggle}} &#039;&#039;&amp;lt;skillset&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
*[http://www.elanthia.org/Learning/ Demystifying the Experience System]: [[User:Isharon|Isharon]]&#039;s explanation of the experience system (a good link to share with new players)&lt;br /&gt;
*[[Experience (obsolete)]] has information on the obsolete experience system prior to the 3.0 release.&lt;br /&gt;
*[[:Category:Skills]] has a listing of all skills in game.&lt;br /&gt;
*[[Skillsets]] for how skills are grouped in game.&lt;br /&gt;
*[[Time Development Points]] are calculated based on earned ranks in a skill.&lt;br /&gt;
&lt;br /&gt;
{{cat|Skills|*}}[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Experience&amp;diff=509463</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Experience&amp;diff=509463"/>
		<updated>2019-11-03T15:36:39Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: Added graphs and tables to the exp pool formulas section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
:&#039;&#039;For the game command, see {{com|experience}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Experience]], often abbreviated &#039;&#039;&#039;exp&#039;&#039;&#039;, is the general term for all of the [[skill]] learning your character has attained.  &lt;br /&gt;
&lt;br /&gt;
In [[DragonRealms]], your ranks in a skill are increased by using it. This is called training. The amount of experience gained from any action is scaled to the difficulty of that action for your character at that time, and how successful your character is in performing it. It is common for a task that has become very simple or unchallenging to grant zero experience.&lt;br /&gt;
&lt;br /&gt;
Experience can potentially be lost as a consequence of character [[death]], although this can be easily avoided through [[favors]].&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Gained [[experience]] is measured as whole-number increments called &amp;quot;ranks.&amp;quot; As your experience drains from your experience pool for a particular [[:Category:Skills|skill]], your learning is converted into ranks. Your ability in a skill is measured by the number of ranks you have attained in that skill. Additionally, there are skill requirements for advancing in circle (or character level) within a guild. Finally, gaining ranks in skills grants [[Time Development Points|TDPs]], which can be used to raise your stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; It is generally considered OOC to engage in explicit discussions of numerical stats or skills. (Role-players may also object to the term &amp;quot;ranks.&amp;quot;) When discussing skill via IC channels, the most conservative approach is to use the [[Experience#RP_messaging|RP messaging]], reserving numerical discussions for whispers and private messages. See [[Out of Character]] for additional information.&lt;br /&gt;
&lt;br /&gt;
The amount of effort required to move up one rank in a skill can be measured in bits. Through analysis of the output of the {{com|CONVERT}} command it was possible to reverse engineer this relationship between ranks. Your next rank in a skill will be reached after you have gained 200 + n bits, where n is the current rank. This means to go from rank 0 to rank 1 in a skill you will need 200 bits, to go from rank 1 to rank 2, you will need 201 bits, and so on. By summing up the number of ranks you can determine how many bits it will take to reach a current level.&lt;br /&gt;
&lt;br /&gt;
The graph and table below show the total number of bits needed to reach a specific rank from 0. This graphic demonstrates the relative difficulty to climb ranks. For example, to go from 300 to 400 ranks takes roughly the same number of bits as going from 0 to 200 ranks. Going from rank 1,000 to 1,500 requires approximately twice the number of bits as going from 0 to 1,000.&lt;br /&gt;
&lt;br /&gt;
[[File:TotalBitsNeededToReachRank.png|left|500px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Total bits needed&lt;br /&gt;
|-&lt;br /&gt;
| 1||200&lt;br /&gt;
|-&lt;br /&gt;
| 25||5,300&lt;br /&gt;
|-&lt;br /&gt;
| 50||11,225&lt;br /&gt;
|-&lt;br /&gt;
| 75||18,050&lt;br /&gt;
|-&lt;br /&gt;
| 100||24,950&lt;br /&gt;
|-&lt;br /&gt;
| 150||41,175&lt;br /&gt;
|-&lt;br /&gt;
| 200||59,900&lt;br /&gt;
|-&lt;br /&gt;
| 250||81,125&lt;br /&gt;
|-&lt;br /&gt;
| 300||104,850&lt;br /&gt;
|-&lt;br /&gt;
| 400||159,800&lt;br /&gt;
|-&lt;br /&gt;
| 500||224,750&lt;br /&gt;
|-&lt;br /&gt;
| 750||430,875&lt;br /&gt;
|-&lt;br /&gt;
|1,000||699,500&lt;br /&gt;
|-&lt;br /&gt;
|1,250||1,030,625&lt;br /&gt;
|-&lt;br /&gt;
|1,500||1,424,250&lt;br /&gt;
|-&lt;br /&gt;
|1,750||1,880,375&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maximum rank===&lt;br /&gt;
Ranks are capped at 1750. Once you hit 1750 ranks, you no longer gain experience into your experience pool for that skill and draining experience has no effect. It is possible to have effective ranks higher than 1750 through buffs such as abilities or spells. Self-cast skill buffs are capped at 20%. Third party casts from guild abilities bonusing the same skill with a different ability can extend the buff to 30%&amp;lt;ref&amp;gt;[[Post:Buff_Limit_Expansion_-_04/20/2019_-_12:45]]&amp;lt;/ref&amp;gt;. You can see your current buffs using {{com|EXPERIENCE}} {{tt|MODS}}.&lt;br /&gt;
&lt;br /&gt;
===Calculations for Ranks and Bits===&lt;br /&gt;
The relationship between bits and ranks can be defined algebraically. In the formulas below &#039;&#039;r&#039;&#039; refers to ranks and &#039;&#039;b&#039;&#039; refers to bits.&amp;lt;ref&amp;gt;[[Talk:Convert_command]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bits_from_ranks_formula.png]] yields the bits needed to reach a specific rank.&lt;br /&gt;
&lt;br /&gt;
[[File:Ranks_from_bits_formula.png]] yields the rank a number of bits would reach.&lt;br /&gt;
&lt;br /&gt;
==Experience pools and pulses==&lt;br /&gt;
===Experience pools===&lt;br /&gt;
Every skill has its own individual pool, which fills with field experience as you obtain it. The current amount of field experience in your pool ranges from clear (empty) to mind lock (full).&lt;br /&gt;
&lt;br /&gt;
Factors that determine maximum pool size (in descending order of importance):&lt;br /&gt;
#whether the skill is in your primary, secondary, or tertiary skillset&lt;br /&gt;
#the number of ranks you have in the skill&lt;br /&gt;
#{{stat|Intelligence}} (Note: Break points can be found at 30 and 60 Intelligence, see charts below for more info)&lt;br /&gt;
#{{stat|Discipline}} (Notes:  Break points can be found at 30 and 60 Discipline, see charts below for more info. Additionally: It was planned for 3.0 to remove discipline from the experience pool effects, but as posted by Socharis on 1/18/13, &amp;quot;...So I looked into this, and Discipline was never taken out - It&#039;s not as significant as intelligence, but it definitely increases your &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;experience&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; pool size.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Experience Pool Size==&lt;br /&gt;
The amount of bits that can be held in a particular skill can be determined by using the following method:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Base pool size===&lt;br /&gt;
1. Find the size of the base bank pool for the skill, where total ranks is x&lt;br /&gt;
[[File:Baserankpool.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skillset placement!!Formula&lt;br /&gt;
|-&lt;br /&gt;
|Primary skills||y=(15000*X/(X+900))+1000&lt;br /&gt;
|-&lt;br /&gt;
|Secondary skills||y=(12750*X/(X+900))+850&lt;br /&gt;
|-&lt;br /&gt;
|Tertiary skills||y=(10500*X/(X+900))+700&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/gn8gjlwegm&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Int Score===&lt;br /&gt;
2. Determine the effective Intelligence score bonus to apply to step 4, where x is Intelligence&lt;br /&gt;
[[File:Intscore.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Int value!!Formula&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; 30||y=((x-10)*60)/10&lt;br /&gt;
|-&lt;br /&gt;
|30-60||y=(((x-30)*30)+1200)/10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt;60||y=(((x-60)*15)+2100)/10&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/fhy7bwvtn7&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disc Score===&lt;br /&gt;
3. Determine the effective Discipline score bonus to apply to step 4, where x is Discipline&lt;br /&gt;
[[File:Discscore.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Disc value!!Formula&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; 30||y=((x-10)*20)/10&lt;br /&gt;
|-&lt;br /&gt;
|30-60||y=(((x-30)*10)+400)/10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt;60||y=(((x-60)*5)+700)/10&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/srwbrdzhv6&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Total Base pool===&lt;br /&gt;
4. Using the values determined in steps 1-3, determine the stat modified size of the pool, where i is the Intelligence score from step 2, d is the Discipline score from step 3, and x is the base rank pool from step 1&lt;br /&gt;
[[File:Totalbasepool.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Formula&lt;br /&gt;
|-&lt;br /&gt;
|y=((1000+i+d)/1000)*x&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/nvukewhbb1&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mindstates===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Amount Learning&lt;br /&gt;
!Mindstate Fraction&lt;br /&gt;
!Amount Learning&lt;br /&gt;
!Mindstate Fraction&lt;br /&gt;
|-&lt;br /&gt;
|clear||0/34||analyzing||18/34&lt;br /&gt;
|-&lt;br /&gt;
|dabbling||1/34||studious||19/34&lt;br /&gt;
|-&lt;br /&gt;
|perusing||2/34||focused||20/34&lt;br /&gt;
|-&lt;br /&gt;
|learning||3/34||very focused||21/34&lt;br /&gt;
|-&lt;br /&gt;
|thoughtful||4/34||engaged||22/34&lt;br /&gt;
|-&lt;br /&gt;
|thinking||5/34||very engaged||23/34&lt;br /&gt;
|-&lt;br /&gt;
|considering||6/34||cogitating||24/34&lt;br /&gt;
|-&lt;br /&gt;
|pondering||7/34||fascinated||25/34&lt;br /&gt;
|-&lt;br /&gt;
|ruminating||8/34||captivated||26/34&lt;br /&gt;
|-&lt;br /&gt;
|concentrating||9/34||engrossed||27/34&lt;br /&gt;
|-&lt;br /&gt;
|attentive||10/34||riveted||28/34&lt;br /&gt;
|-&lt;br /&gt;
|deliberative||11/34||very riveted||29/34&lt;br /&gt;
|-&lt;br /&gt;
|interested||12/34||rapt||30/34&lt;br /&gt;
|-&lt;br /&gt;
|examining||13/34||very rapt||31/34&lt;br /&gt;
|-&lt;br /&gt;
|understanding||14/34||enthralled||32/34&lt;br /&gt;
|-&lt;br /&gt;
|absorbing||15/34||nearly locked||33/34&lt;br /&gt;
|-&lt;br /&gt;
|intrigued||16/34||mind lock||34/34&lt;br /&gt;
|-&lt;br /&gt;
|scrutinizing||17/34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Experience pulses===&lt;br /&gt;
This field experience is gradually converted into actual ranks. When field experience is converted to ranks, it is called a pulse.  The size of the pulse is calculated as a fraction of your total pool size.  The primary factor affecting this fraction is whether the skill is primary, secondary, or tertiary; higher Wisdom also increases this fraction. However, secondary skills under 50 ranks will drain like primary skills&amp;lt;ref&amp;gt;[[Post:Low_level_ranks,_EXP,_and_you!_-_7/11/2008_-_8:58:48]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Minor_exp_change_-_02/05/2015_-_20:51]]&amp;lt;/ref&amp;gt;, and tertiary skills under 25 ranks will drain like secondary skills.&amp;lt;ref&amp;gt;[[Post:Minor_exp_change_-_02/06/2015_-_10:57]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Skillset&lt;br /&gt;
!Time to Pulse From Mind Lock to Clear&lt;br /&gt;
|-&lt;br /&gt;
|Primary||40-60 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Secondary||50-80 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Tertiary||70-100 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Skills pulse in groups every 200 seconds, with each group being offset from the previous one by 20 seconds.  These skill groupings are arranged by skillset in the order they appear in the experience list in game, with the exception of certain guild-only skills which are located with their historical group.  The order and timing of the pulses is fixed, meaning the pulses happen at the exact same time for the same skills for every single player in the game.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Relative Time Offset&lt;br /&gt;
!Skill Group&lt;br /&gt;
|-&lt;br /&gt;
|0 sec.||Shield Usage, Light Armor, Chain Armor, Brigandine, Plate Armor, Defending&lt;br /&gt;
|-&lt;br /&gt;
|20 sec.||Parry Ability, Small Edged, Large Edged, Twohanded Edged&lt;br /&gt;
|-&lt;br /&gt;
|40 sec.||Small Blunt, Large Blunt, Twohanded Blunt, Slings, Bow, Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|60 sec.||Staves, Polearms, Light Thrown, Heavy Thrown, Brawling, Offhand Weapon, Melee Mastery&lt;br /&gt;
|-&lt;br /&gt;
|80 sec.||Missile Mastery, Primary Magic, Attunement, Arcana, Targeted Magic, Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|100 sec.||Debilitation, Utility, Warding, Sorcery, Evasion, Athletics, Perception, &#039;&#039;Scouting&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|120 sec.||Stealth, Locksmithing, Thievery, First Aid, Outdoorsmanship&lt;br /&gt;
|-&lt;br /&gt;
|140 sec.||Skinning, &#039;&#039;Backstab&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|160 sec.||Forging, Engineering, Outfitting, Alchemy, Enchanting, Scholarship, Mechanical Lore, Appraisal, &#039;&#039;Bardic Lore&#039;&#039;, &#039;&#039;Trading&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|180 sec.||Performance, Tactics, &#039;&#039;Astrology&#039;&#039;, &#039;&#039;Empathy&#039;&#039;, &#039;&#039;Thanatology&#039;&#039;, &#039;&#039;Expertise&#039;&#039;, &#039;&#039;Summoning&#039;&#039;, &#039;&#039;Theurgy&#039;&#039;, &#039;&#039;Conviction&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats and learning==&lt;br /&gt;
Mental statistics have a significant effect on the experience system. Intelligence and Wisdom affect all skills equally and have diminishing returns that are not logarithmically diminishing. (Every TDP spent on these stats provides a benefit.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Intelligence}}&#039;&#039;&#039;: Maximum size of experience pools&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Wisdom}}&#039;&#039;&#039;: Pulse size&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Discipline}}&#039;&#039;&#039;: Experience pool size (10% efficiency)&lt;br /&gt;
&lt;br /&gt;
The effect of Intelligence and Wisdom is a percentage and not dependent on how many ranks you have in the skill. The effects of these stats can&#039;t be &amp;quot;tested&amp;quot; in an hour. This is something that assists you over the course of your entire career.&lt;br /&gt;
&lt;br /&gt;
On 12/10/2015, GM [[Armifer]] shared some hard numbers on how intelligence and wisdom affect learning.&amp;lt;ref&amp;gt;[[Post:Experience Pool Size - Bug Fix - 12/10/2015 - 19:03]]&amp;lt;/ref&amp;gt; Using 10 as the baseline (100%), here is the magnitude of the effect of training those stats:&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Stat!!Value!!Effect (Compared to 10)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||30||112%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||60||121%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||90||125%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||120||130%&lt;br /&gt;
|}&lt;br /&gt;
&amp;quot;Discipline also increases pool size, at 10% efficacy, thus continuing its trend of doing just a little bit of everything.&amp;quot; --GM [[Armifer]]&lt;br /&gt;
&lt;br /&gt;
==Rested Experience System==&lt;br /&gt;
Regular Subscribers, Premium Subscribers, and F2P accounts with a unlock purchased with Simucoins can utilize the Rested Experience System (REXP).  When active, this system provides a bonus when field experience is converted to ranks.  The actual EXP pools are unchanged, but when you drain experience from the pools it will simply be worth more actual ranks by a factor of 3.  &lt;br /&gt;
&lt;br /&gt;
There are three mechanical components to the system: pool cap, usage cap and cycle.  Information about these features is available in the EXP command.&lt;br /&gt;
&lt;br /&gt;
*The pool cap is how much rested exp you can have banked on your character at any time. Simple enough. At this time, the pool cap depends upon your subscription type. Standard accounts will be able to bank up to 4 hours of REXP. Premium accounts will store up to 6 hours, and in the Platinum instance the pool can hold 8 hours.  This time will accumulate after 5 consecutive minutes of not draining experience. This is whether offline, online without any EXP in your pools, or with the help of deep sleep.  The rested experience pool is filled at a rate of 2:1 (for every 2 minutes of not draining experience, 1 minute of rested experience is earned).&lt;br /&gt;
&lt;br /&gt;
*The usage cap is how much rested exp you can use. For now, regardless of how frequently you fill the storage cap, you can only use up to 4/6/8 rested experience during one cycle (dependent upon account type).&lt;br /&gt;
&lt;br /&gt;
*The cycle is how long it takes for the usage cap to reset. After 23:30 hours your usage cap will refresh and you can spend additional rested exp. The timing of the cycle is personal rather than universal: it starts when you, personally, do something with the rested exp system and then runs its course.&lt;br /&gt;
&lt;br /&gt;
In addition to changes to how experience is converted under REXP, a modification to the sleep verb was provided.  In &amp;quot;Light Sleep&amp;quot; you will stop gaining new experience but continue to drain experience from your pools. You will use REXP in this state. In &amp;quot;Deep Sleep&amp;quot; you will not gain experience NOR will you drain experience. Your REXP is not used, and you will start to accumulate time in your rested experience pool again.&lt;br /&gt;
&lt;br /&gt;
Each time one of the 10 skill groups drain that has experience in it for any single, or multiple skills, 20 seconds is removed from your REXP time. If a skill group pulses and there isn&#039;t any experience in any of the skills for that group the 20 seconds remains. This makes it possible to focus on specific skill groups and stretch out the REXP time for any targeted skills in them. For Example, if you are only training skills in 5 of the 10 skill groups, your REXP time would take twice the amount of time to be used up. 4 hours could be 8 hours of focused training, or 6 hours could be 12.&lt;br /&gt;
&lt;br /&gt;
==Experience drain at login==&lt;br /&gt;
Experience drain at login is based on when you last logged out of the game. Starting at 30 minutes, you will drain a percentage of your experience equal to the number of minutes that you have been logged out divided by 360 (or 480 if you received a warning within the last six months).&lt;br /&gt;
&lt;br /&gt;
When you&#039;re logged out, experience drains at a static rate, regardless of skillset placement, ranks, or stats. Technically, the experience doesn&#039;t actually pulse until you log back in. Previously, if one were to log in then log out before the pulse it would reset the timer. With the addition of Rested EXP, this is no longer true.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Time Logged Out&lt;br /&gt;
!%Pulsed (Clean)&lt;br /&gt;
!%Pulsed (Warning)&lt;br /&gt;
|-&lt;br /&gt;
|30 minutes||8.33%||6.25%&lt;br /&gt;
|-&lt;br /&gt;
|1 hour||16.67%||12.5%&lt;br /&gt;
|-&lt;br /&gt;
|2 hours||33.33%||25%&lt;br /&gt;
|-&lt;br /&gt;
|3 hours||50%||37.5%&lt;br /&gt;
|-&lt;br /&gt;
|4 hours||66.67%||50%&lt;br /&gt;
|-&lt;br /&gt;
|5 hours||83.33%||62.5%&lt;br /&gt;
|-&lt;br /&gt;
|6 hours||100%||75%&lt;br /&gt;
|-&lt;br /&gt;
|7 hours||100%||87.5%&lt;br /&gt;
|-&lt;br /&gt;
|8 hours||100%||100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note: [[Free to play]] players do not receive offline drain without a pass from the [[Simucoin]] store. See [[Idle experience drain]] for more details.&#039;&#039;&#039;&lt;br /&gt;
*As of 03/12/2015, players who have received a warning within the last six months drain over eight hours instead of not being able to drain experience at login.&amp;lt;ref&amp;gt;[[Post:Login Experience Drain - 03/12/2015 - 21:32]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RP messaging==&lt;br /&gt;
Ranks in each skill are numerical. However, there is also a role-playing system of nomenclature set up for skills, to make it easier to integrate into game-play.&lt;br /&gt;
&lt;br /&gt;
;Ranks 1-49 / Novice&lt;br /&gt;
&#039;&#039;Within the above range:&#039;&#039;&lt;br /&gt;
*+ 0-09 = Lowly&lt;br /&gt;
*+ 10-19 = Promising&lt;br /&gt;
*+ 20-29 = Able&lt;br /&gt;
*+ 30-39 = Trained&lt;br /&gt;
*+ 40-49 = Full&lt;br /&gt;
&lt;br /&gt;
;Ranks 50-99 / Practitioner&lt;br /&gt;
&lt;br /&gt;
;Ranks 100-149 / Dilettante&lt;br /&gt;
&lt;br /&gt;
;Ranks 150-199 / Aficionado&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 0-09 = Beginning&lt;br /&gt;
*+ 10-19 = Competent&lt;br /&gt;
*+ 20-29 = Proficient&lt;br /&gt;
*+ 30-39 = Experienced&lt;br /&gt;
*+ 40-49 = Skilled&lt;br /&gt;
&lt;br /&gt;
;Ranks 200-299 / Adept&lt;br /&gt;
&lt;br /&gt;
;Ranks 300-399 / Expert&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*Rated by degrees 0-99&lt;br /&gt;
&lt;br /&gt;
;Ranks 400-499 / Professional&lt;br /&gt;
&lt;br /&gt;
;Ranks 500-599 / Authority&lt;br /&gt;
&lt;br /&gt;
;Ranks 600-699 / Genius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 20-39 = Exceptional&lt;br /&gt;
*+ 40-59 = Outstanding&lt;br /&gt;
*+ 60-79 = Renowned&lt;br /&gt;
*+ 80-99 = True&lt;br /&gt;
&lt;br /&gt;
;Ranks 700-799 / Savant&lt;br /&gt;
&lt;br /&gt;
;Ranks 800-899 / Master&lt;br /&gt;
&lt;br /&gt;
;Ranks 900-999 / Grand Master&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 20-39 = Distinguished&lt;br /&gt;
*+ 40-59 = Venerated&lt;br /&gt;
*+ 60-79 = Exalted&lt;br /&gt;
*+ 80-99 = Transcendent&lt;br /&gt;
&lt;br /&gt;
;Ranks 1000-1249 / Guru&lt;br /&gt;
&lt;br /&gt;
;Ranks 1250+ / Legend&lt;br /&gt;
&lt;br /&gt;
==Bonus experience pools==&lt;br /&gt;
During [[experience 3.0]], when skills were combined, the &amp;quot;lost&amp;quot; experience bits were moved into the bonus pools, one for each skillset. When experience is absorbed through the normal method, an equal amount is removed from the appropriate bonus pool and added to permanent experience. This effectively doubles learning rates in the skillset so long as experience remains in the bonus pools.&lt;br /&gt;
&lt;br /&gt;
The metric used is an arbitrary unit, a multiple of the amount of bits that it takes to move a skill from 0 to 200 (60,300 bits) plus the number of ranks any remaining bits would teach. As an example:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;Your Lore pool could fill 14 empty skills to 200 ranks and one empty skill to 57 ranks.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
To view how much experience is left use {{com|experience}} {{tt|bonus}}. When there is no longer any experience left, you will receive the message &amp;quot;You do not have any experience in your bonus pools.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To toggle absorption, use {{tt|experience bonus toggle}} &#039;&#039;&amp;lt;skillset&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
*[http://www.elanthia.org/Learning/ Demystifying the Experience System]: [[User:Isharon|Isharon]]&#039;s explanation of the experience system (a good link to share with new players)&lt;br /&gt;
*[[Experience (obsolete)]] has information on the obsolete experience system prior to the 3.0 release.&lt;br /&gt;
*[[:Category:Skills]] has a listing of all skills in game.&lt;br /&gt;
*[[Skillsets]] for how skills are grouped in game.&lt;br /&gt;
*[[Time Development Points]] are calculated based on earned ranks in a skill.&lt;br /&gt;
&lt;br /&gt;
{{cat|Skills|*}}[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Totalbasepool.png&amp;diff=509462</id>
		<title>File:Totalbasepool.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Totalbasepool.png&amp;diff=509462"/>
		<updated>2019-11-03T14:59:08Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: Total base bit pool for a skill modified by int and disc. 100 int/disc are used in this example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Total base bit pool for a skill modified by int and disc. 100 int/disc are used in this example&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Discscore.png&amp;diff=509461</id>
		<title>File:Discscore.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Discscore.png&amp;diff=509461"/>
		<updated>2019-11-03T14:58:25Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: Chart for disc score in relation to bit pool for a skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chart for disc score in relation to bit pool for a skill&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Intscore.png&amp;diff=509460</id>
		<title>File:Intscore.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Intscore.png&amp;diff=509460"/>
		<updated>2019-11-03T14:58:02Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: Chart for int score in relation to bit pool for a skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chart for int score in relation to bit pool for a skill&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Baserankpool.png&amp;diff=509459</id>
		<title>File:Baserankpool.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Baserankpool.png&amp;diff=509459"/>
		<updated>2019-11-03T14:57:09Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: Chart of the base bit pool for ranks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chart of the base bit pool for ranks&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Experience&amp;diff=509458</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Experience&amp;diff=509458"/>
		<updated>2019-11-03T14:27:29Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: /* Experience pools */ - added formulas for experience pools&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
:&#039;&#039;For the game command, see {{com|experience}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Experience]], often abbreviated &#039;&#039;&#039;exp&#039;&#039;&#039;, is the general term for all of the [[skill]] learning your character has attained.  &lt;br /&gt;
&lt;br /&gt;
In [[DragonRealms]], your ranks in a skill are increased by using it. This is called training. The amount of experience gained from any action is scaled to the difficulty of that action for your character at that time, and how successful your character is in performing it. It is common for a task that has become very simple or unchallenging to grant zero experience.&lt;br /&gt;
&lt;br /&gt;
Experience can potentially be lost as a consequence of character [[death]], although this can be easily avoided through [[favors]].&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Gained [[experience]] is measured as whole-number increments called &amp;quot;ranks.&amp;quot; As your experience drains from your experience pool for a particular [[:Category:Skills|skill]], your learning is converted into ranks. Your ability in a skill is measured by the number of ranks you have attained in that skill. Additionally, there are skill requirements for advancing in circle (or character level) within a guild. Finally, gaining ranks in skills grants [[Time Development Points|TDPs]], which can be used to raise your stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; It is generally considered OOC to engage in explicit discussions of numerical stats or skills. (Role-players may also object to the term &amp;quot;ranks.&amp;quot;) When discussing skill via IC channels, the most conservative approach is to use the [[Experience#RP_messaging|RP messaging]], reserving numerical discussions for whispers and private messages. See [[Out of Character]] for additional information.&lt;br /&gt;
&lt;br /&gt;
The amount of effort required to move up one rank in a skill can be measured in bits. Through analysis of the output of the {{com|CONVERT}} command it was possible to reverse engineer this relationship between ranks. Your next rank in a skill will be reached after you have gained 200 + n bits, where n is the current rank. This means to go from rank 0 to rank 1 in a skill you will need 200 bits, to go from rank 1 to rank 2, you will need 201 bits, and so on. By summing up the number of ranks you can determine how many bits it will take to reach a current level.&lt;br /&gt;
&lt;br /&gt;
The graph and table below show the total number of bits needed to reach a specific rank from 0. This graphic demonstrates the relative difficulty to climb ranks. For example, to go from 300 to 400 ranks takes roughly the same number of bits as going from 0 to 200 ranks. Going from rank 1,000 to 1,500 requires approximately twice the number of bits as going from 0 to 1,000.&lt;br /&gt;
&lt;br /&gt;
[[File:TotalBitsNeededToReachRank.png|left|500px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Total bits needed&lt;br /&gt;
|-&lt;br /&gt;
| 1||200&lt;br /&gt;
|-&lt;br /&gt;
| 25||5,300&lt;br /&gt;
|-&lt;br /&gt;
| 50||11,225&lt;br /&gt;
|-&lt;br /&gt;
| 75||18,050&lt;br /&gt;
|-&lt;br /&gt;
| 100||24,950&lt;br /&gt;
|-&lt;br /&gt;
| 150||41,175&lt;br /&gt;
|-&lt;br /&gt;
| 200||59,900&lt;br /&gt;
|-&lt;br /&gt;
| 250||81,125&lt;br /&gt;
|-&lt;br /&gt;
| 300||104,850&lt;br /&gt;
|-&lt;br /&gt;
| 400||159,800&lt;br /&gt;
|-&lt;br /&gt;
| 500||224,750&lt;br /&gt;
|-&lt;br /&gt;
| 750||430,875&lt;br /&gt;
|-&lt;br /&gt;
|1,000||699,500&lt;br /&gt;
|-&lt;br /&gt;
|1,250||1,030,625&lt;br /&gt;
|-&lt;br /&gt;
|1,500||1,424,250&lt;br /&gt;
|-&lt;br /&gt;
|1,750||1,880,375&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maximum rank===&lt;br /&gt;
Ranks are capped at 1750. Once you hit 1750 ranks, you no longer gain experience into your experience pool for that skill and draining experience has no effect. It is possible to have effective ranks higher than 1750 through buffs such as abilities or spells. Self-cast skill buffs are capped at 20%. Third party casts from guild abilities bonusing the same skill with a different ability can extend the buff to 30%&amp;lt;ref&amp;gt;[[Post:Buff_Limit_Expansion_-_04/20/2019_-_12:45]]&amp;lt;/ref&amp;gt;. You can see your current buffs using {{com|EXPERIENCE}} {{tt|MODS}}.&lt;br /&gt;
&lt;br /&gt;
===Calculations for Ranks and Bits===&lt;br /&gt;
The relationship between bits and ranks can be defined algebraically. In the formulas below &#039;&#039;r&#039;&#039; refers to ranks and &#039;&#039;b&#039;&#039; refers to bits.&amp;lt;ref&amp;gt;[[Talk:Convert_command]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bits_from_ranks_formula.png]] yields the bits needed to reach a specific rank.&lt;br /&gt;
&lt;br /&gt;
[[File:Ranks_from_bits_formula.png]] yields the rank a number of bits would reach.&lt;br /&gt;
&lt;br /&gt;
==Experience pools and pulses==&lt;br /&gt;
===Experience pools===&lt;br /&gt;
Every skill has its own individual pool, which fills with field experience as you obtain it. The current amount of field experience in your pool ranges from clear (empty) to mind lock (full).&lt;br /&gt;
&lt;br /&gt;
Factors that determine maximum pool size (in descending order of importance):&lt;br /&gt;
#whether the skill is in your primary, secondary, or tertiary skillset&lt;br /&gt;
#the number of ranks you have in the skill&lt;br /&gt;
#{{stat|Intelligence}} (Note: Break points can be found at 30 and 60 Intelligence, see charts below for more info)&lt;br /&gt;
#{{stat|Discipline}} (Notes:  Break points can be found at 30 and 60 Discipline, see charts below for more info. Additionally: It was planned for 3.0 to remove discipline from the experience pool effects, but as posted by Socharis on 1/18/13, &amp;quot;...So I looked into this, and Discipline was never taken out - It&#039;s not as significant as intelligence, but it definitely increases your &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;experience&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; pool size.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Experience Pool Size==&lt;br /&gt;
The amount of bits that can be held in a particular skill can be determined by using the following method:&lt;br /&gt;
&lt;br /&gt;
#Find the size of the base bank pool for the skill, where total ranks is x&lt;br /&gt;
#*Primary skills - y=(15000*X/(X+900))+1000&lt;br /&gt;
#*Secondary skills - y=(12750*X/(X+900))+850&lt;br /&gt;
#*Tertiary skills - y=(10500*X/(X+900))+700&lt;br /&gt;
#*A visualization of this formula can be seen here: https://www.desmos.com/calculator/gn8gjlwegm&lt;br /&gt;
#Determine the effective Intelligence score bonus to apply to step 4, where x is Intelligence&lt;br /&gt;
#*Intelligence &amp;lt; 30 - y=((x-10)*60)/10&lt;br /&gt;
#*Intelligence 30-60 - y=(((x-30)*30)+1200)/10&lt;br /&gt;
#*Intelligence &amp;gt;60 - y=(((x-60)*15)+2100)/10&lt;br /&gt;
#*A visualization of this formula can be seen here: https://www.desmos.com/calculator/fhy7bwvtn7&lt;br /&gt;
#Determine the effective Discipline score bonus to apply to step 4, where x is Discipline&lt;br /&gt;
#*Discipline &amp;lt; 30 - y=((x-10)*20)/10&lt;br /&gt;
#*Discipline  30-60 - y=(((x-30)*10)+400)/10&lt;br /&gt;
#*Discipline  &amp;gt;60 - y=(((x-60)*5)+700)/10&lt;br /&gt;
#*A visualization of this formula can be seen here: https://www.desmos.com/calculator/srwbrdzhv6&lt;br /&gt;
#Using the values determined in steps 1-3, determine the stat modified size of the pool, where i is the Intelligence score from step 2, d is the Discipline score from step 3, and x is the base rank pool from step 1&lt;br /&gt;
#*y=((1000+i+d)/1000)*x&lt;br /&gt;
#*A visualization of this formula can be seen here: https://www.desmos.com/calculator/nvukewhbb1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Amount Learning&lt;br /&gt;
!Mindstate Fraction&lt;br /&gt;
!Amount Learning&lt;br /&gt;
!Mindstate Fraction&lt;br /&gt;
|-&lt;br /&gt;
|clear||0/34||analyzing||18/34&lt;br /&gt;
|-&lt;br /&gt;
|dabbling||1/34||studious||19/34&lt;br /&gt;
|-&lt;br /&gt;
|perusing||2/34||focused||20/34&lt;br /&gt;
|-&lt;br /&gt;
|learning||3/34||very focused||21/34&lt;br /&gt;
|-&lt;br /&gt;
|thoughtful||4/34||engaged||22/34&lt;br /&gt;
|-&lt;br /&gt;
|thinking||5/34||very engaged||23/34&lt;br /&gt;
|-&lt;br /&gt;
|considering||6/34||cogitating||24/34&lt;br /&gt;
|-&lt;br /&gt;
|pondering||7/34||fascinated||25/34&lt;br /&gt;
|-&lt;br /&gt;
|ruminating||8/34||captivated||26/34&lt;br /&gt;
|-&lt;br /&gt;
|concentrating||9/34||engrossed||27/34&lt;br /&gt;
|-&lt;br /&gt;
|attentive||10/34||riveted||28/34&lt;br /&gt;
|-&lt;br /&gt;
|deliberative||11/34||very riveted||29/34&lt;br /&gt;
|-&lt;br /&gt;
|interested||12/34||rapt||30/34&lt;br /&gt;
|-&lt;br /&gt;
|examining||13/34||very rapt||31/34&lt;br /&gt;
|-&lt;br /&gt;
|understanding||14/34||enthralled||32/34&lt;br /&gt;
|-&lt;br /&gt;
|absorbing||15/34||nearly locked||33/34&lt;br /&gt;
|-&lt;br /&gt;
|intrigued||16/34||mind lock||34/34&lt;br /&gt;
|-&lt;br /&gt;
|scrutinizing||17/34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Experience pulses===&lt;br /&gt;
This field experience is gradually converted into actual ranks. When field experience is converted to ranks, it is called a pulse.  The size of the pulse is calculated as a fraction of your total pool size.  The primary factor affecting this fraction is whether the skill is primary, secondary, or tertiary; higher Wisdom also increases this fraction. However, secondary skills under 50 ranks will drain like primary skills&amp;lt;ref&amp;gt;[[Post:Low_level_ranks,_EXP,_and_you!_-_7/11/2008_-_8:58:48]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Minor_exp_change_-_02/05/2015_-_20:51]]&amp;lt;/ref&amp;gt;, and tertiary skills under 25 ranks will drain like secondary skills.&amp;lt;ref&amp;gt;[[Post:Minor_exp_change_-_02/06/2015_-_10:57]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Skillset&lt;br /&gt;
!Time to Pulse From Mind Lock to Clear&lt;br /&gt;
|-&lt;br /&gt;
|Primary||40-60 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Secondary||50-80 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Tertiary||70-100 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Skills pulse in groups every 200 seconds, with each group being offset from the previous one by 20 seconds.  These skill groupings are arranged by skillset in the order they appear in the experience list in game, with the exception of certain guild-only skills which are located with their historical group.  The order and timing of the pulses is fixed, meaning the pulses happen at the exact same time for the same skills for every single player in the game.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Relative Time Offset&lt;br /&gt;
!Skill Group&lt;br /&gt;
|-&lt;br /&gt;
|0 sec.||Shield Usage, Light Armor, Chain Armor, Brigandine, Plate Armor, Defending&lt;br /&gt;
|-&lt;br /&gt;
|20 sec.||Parry Ability, Small Edged, Large Edged, Twohanded Edged&lt;br /&gt;
|-&lt;br /&gt;
|40 sec.||Small Blunt, Large Blunt, Twohanded Blunt, Slings, Bow, Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|60 sec.||Staves, Polearms, Light Thrown, Heavy Thrown, Brawling, Offhand Weapon, Melee Mastery&lt;br /&gt;
|-&lt;br /&gt;
|80 sec.||Missile Mastery, Primary Magic, Attunement, Arcana, Targeted Magic, Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|100 sec.||Debilitation, Utility, Warding, Sorcery, Evasion, Athletics, Perception, &#039;&#039;Scouting&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|120 sec.||Stealth, Locksmithing, Thievery, First Aid, Outdoorsmanship&lt;br /&gt;
|-&lt;br /&gt;
|140 sec.||Skinning, &#039;&#039;Backstab&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|160 sec.||Forging, Engineering, Outfitting, Alchemy, Enchanting, Scholarship, Mechanical Lore, Appraisal, &#039;&#039;Bardic Lore&#039;&#039;, &#039;&#039;Trading&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|180 sec.||Performance, Tactics, &#039;&#039;Astrology&#039;&#039;, &#039;&#039;Empathy&#039;&#039;, &#039;&#039;Thanatology&#039;&#039;, &#039;&#039;Expertise&#039;&#039;, &#039;&#039;Summoning&#039;&#039;, &#039;&#039;Theurgy&#039;&#039;, &#039;&#039;Conviction&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats and learning==&lt;br /&gt;
Mental statistics have a significant effect on the experience system. Intelligence and Wisdom affect all skills equally and have diminishing returns that are not logarithmically diminishing. (Every TDP spent on these stats provides a benefit.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Intelligence}}&#039;&#039;&#039;: Maximum size of experience pools&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Wisdom}}&#039;&#039;&#039;: Pulse size&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Discipline}}&#039;&#039;&#039;: Experience pool size (10% efficiency)&lt;br /&gt;
&lt;br /&gt;
The effect of Intelligence and Wisdom is a percentage and not dependent on how many ranks you have in the skill. The effects of these stats can&#039;t be &amp;quot;tested&amp;quot; in an hour. This is something that assists you over the course of your entire career.&lt;br /&gt;
&lt;br /&gt;
On 12/10/2015, GM [[Armifer]] shared some hard numbers on how intelligence and wisdom affect learning.&amp;lt;ref&amp;gt;[[Post:Experience Pool Size - Bug Fix - 12/10/2015 - 19:03]]&amp;lt;/ref&amp;gt; Using 10 as the baseline (100%), here is the magnitude of the effect of training those stats:&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Stat!!Value!!Effect (Compared to 10)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||30||112%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||60||121%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||90||125%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||120||130%&lt;br /&gt;
|}&lt;br /&gt;
&amp;quot;Discipline also increases pool size, at 10% efficacy, thus continuing its trend of doing just a little bit of everything.&amp;quot; --GM [[Armifer]]&lt;br /&gt;
&lt;br /&gt;
==Rested Experience System==&lt;br /&gt;
Regular Subscribers, Premium Subscribers, and F2P accounts with a unlock purchased with Simucoins can utilize the Rested Experience System (REXP).  When active, this system provides a bonus when field experience is converted to ranks.  The actual EXP pools are unchanged, but when you drain experience from the pools it will simply be worth more actual ranks by a factor of 3.  &lt;br /&gt;
&lt;br /&gt;
There are three mechanical components to the system: pool cap, usage cap and cycle.  Information about these features is available in the EXP command.&lt;br /&gt;
&lt;br /&gt;
*The pool cap is how much rested exp you can have banked on your character at any time. Simple enough. At this time, the pool cap depends upon your subscription type. Standard accounts will be able to bank up to 4 hours of REXP. Premium accounts will store up to 6 hours, and in the Platinum instance the pool can hold 8 hours.  This time will accumulate after 5 consecutive minutes of not draining experience. This is whether offline, online without any EXP in your pools, or with the help of deep sleep.  The rested experience pool is filled at a rate of 2:1 (for every 2 minutes of not draining experience, 1 minute of rested experience is earned).&lt;br /&gt;
&lt;br /&gt;
*The usage cap is how much rested exp you can use. For now, regardless of how frequently you fill the storage cap, you can only use up to 4/6/8 rested experience during one cycle (dependent upon account type).&lt;br /&gt;
&lt;br /&gt;
*The cycle is how long it takes for the usage cap to reset. After 23:30 hours your usage cap will refresh and you can spend additional rested exp. The timing of the cycle is personal rather than universal: it starts when you, personally, do something with the rested exp system and then runs its course.&lt;br /&gt;
&lt;br /&gt;
In addition to changes to how experience is converted under REXP, a modification to the sleep verb was provided.  In &amp;quot;Light Sleep&amp;quot; you will stop gaining new experience but continue to drain experience from your pools. You will use REXP in this state. In &amp;quot;Deep Sleep&amp;quot; you will not gain experience NOR will you drain experience. Your REXP is not used, and you will start to accumulate time in your rested experience pool again.&lt;br /&gt;
&lt;br /&gt;
Each time one of the 10 skill groups drain that has experience in it for any single, or multiple skills, 20 seconds is removed from your REXP time. If a skill group pulses and there isn&#039;t any experience in any of the skills for that group the 20 seconds remains. This makes it possible to focus on specific skill groups and stretch out the REXP time for any targeted skills in them. For Example, if you are only training skills in 5 of the 10 skill groups, your REXP time would take twice the amount of time to be used up. 4 hours could be 8 hours of focused training, or 6 hours could be 12.&lt;br /&gt;
&lt;br /&gt;
==Experience drain at login==&lt;br /&gt;
Experience drain at login is based on when you last logged out of the game. Starting at 30 minutes, you will drain a percentage of your experience equal to the number of minutes that you have been logged out divided by 360 (or 480 if you received a warning within the last six months).&lt;br /&gt;
&lt;br /&gt;
When you&#039;re logged out, experience drains at a static rate, regardless of skillset placement, ranks, or stats. Technically, the experience doesn&#039;t actually pulse until you log back in. Previously, if one were to log in then log out before the pulse it would reset the timer. With the addition of Rested EXP, this is no longer true.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Time Logged Out&lt;br /&gt;
!%Pulsed (Clean)&lt;br /&gt;
!%Pulsed (Warning)&lt;br /&gt;
|-&lt;br /&gt;
|30 minutes||8.33%||6.25%&lt;br /&gt;
|-&lt;br /&gt;
|1 hour||16.67%||12.5%&lt;br /&gt;
|-&lt;br /&gt;
|2 hours||33.33%||25%&lt;br /&gt;
|-&lt;br /&gt;
|3 hours||50%||37.5%&lt;br /&gt;
|-&lt;br /&gt;
|4 hours||66.67%||50%&lt;br /&gt;
|-&lt;br /&gt;
|5 hours||83.33%||62.5%&lt;br /&gt;
|-&lt;br /&gt;
|6 hours||100%||75%&lt;br /&gt;
|-&lt;br /&gt;
|7 hours||100%||87.5%&lt;br /&gt;
|-&lt;br /&gt;
|8 hours||100%||100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note: [[Free to play]] players do not receive offline drain without a pass from the [[Simucoin]] store. See [[Idle experience drain]] for more details.&#039;&#039;&#039;&lt;br /&gt;
*As of 03/12/2015, players who have received a warning within the last six months drain over eight hours instead of not being able to drain experience at login.&amp;lt;ref&amp;gt;[[Post:Login Experience Drain - 03/12/2015 - 21:32]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RP messaging==&lt;br /&gt;
Ranks in each skill are numerical. However, there is also a role-playing system of nomenclature set up for skills, to make it easier to integrate into game-play.&lt;br /&gt;
&lt;br /&gt;
;Ranks 1-49 / Novice&lt;br /&gt;
&#039;&#039;Within the above range:&#039;&#039;&lt;br /&gt;
*+ 0-09 = Lowly&lt;br /&gt;
*+ 10-19 = Promising&lt;br /&gt;
*+ 20-29 = Able&lt;br /&gt;
*+ 30-39 = Trained&lt;br /&gt;
*+ 40-49 = Full&lt;br /&gt;
&lt;br /&gt;
;Ranks 50-99 / Practitioner&lt;br /&gt;
&lt;br /&gt;
;Ranks 100-149 / Dilettante&lt;br /&gt;
&lt;br /&gt;
;Ranks 150-199 / Aficionado&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 0-09 = Beginning&lt;br /&gt;
*+ 10-19 = Competent&lt;br /&gt;
*+ 20-29 = Proficient&lt;br /&gt;
*+ 30-39 = Experienced&lt;br /&gt;
*+ 40-49 = Skilled&lt;br /&gt;
&lt;br /&gt;
;Ranks 200-299 / Adept&lt;br /&gt;
&lt;br /&gt;
;Ranks 300-399 / Expert&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*Rated by degrees 0-99&lt;br /&gt;
&lt;br /&gt;
;Ranks 400-499 / Professional&lt;br /&gt;
&lt;br /&gt;
;Ranks 500-599 / Authority&lt;br /&gt;
&lt;br /&gt;
;Ranks 600-699 / Genius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 20-39 = Exceptional&lt;br /&gt;
*+ 40-59 = Outstanding&lt;br /&gt;
*+ 60-79 = Renowned&lt;br /&gt;
*+ 80-99 = True&lt;br /&gt;
&lt;br /&gt;
;Ranks 700-799 / Savant&lt;br /&gt;
&lt;br /&gt;
;Ranks 800-899 / Master&lt;br /&gt;
&lt;br /&gt;
;Ranks 900-999 / Grand Master&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 20-39 = Distinguished&lt;br /&gt;
*+ 40-59 = Venerated&lt;br /&gt;
*+ 60-79 = Exalted&lt;br /&gt;
*+ 80-99 = Transcendent&lt;br /&gt;
&lt;br /&gt;
;Ranks 1000-1249 / Guru&lt;br /&gt;
&lt;br /&gt;
;Ranks 1250+ / Legend&lt;br /&gt;
&lt;br /&gt;
==Bonus experience pools==&lt;br /&gt;
During [[experience 3.0]], when skills were combined, the &amp;quot;lost&amp;quot; experience bits were moved into the bonus pools, one for each skillset. When experience is absorbed through the normal method, an equal amount is removed from the appropriate bonus pool and added to permanent experience. This effectively doubles learning rates in the skillset so long as experience remains in the bonus pools.&lt;br /&gt;
&lt;br /&gt;
The metric used is an arbitrary unit, a multiple of the amount of bits that it takes to move a skill from 0 to 200 (60,300 bits) plus the number of ranks any remaining bits would teach. As an example:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;Your Lore pool could fill 14 empty skills to 200 ranks and one empty skill to 57 ranks.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
To view how much experience is left use {{com|experience}} {{tt|bonus}}. When there is no longer any experience left, you will receive the message &amp;quot;You do not have any experience in your bonus pools.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To toggle absorption, use {{tt|experience bonus toggle}} &#039;&#039;&amp;lt;skillset&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
*[http://www.elanthia.org/Learning/ Demystifying the Experience System]: [[User:Isharon|Isharon]]&#039;s explanation of the experience system (a good link to share with new players)&lt;br /&gt;
*[[Experience (obsolete)]] has information on the obsolete experience system prior to the 3.0 release.&lt;br /&gt;
*[[:Category:Skills]] has a listing of all skills in game.&lt;br /&gt;
*[[Skillsets]] for how skills are grouped in game.&lt;br /&gt;
*[[Time Development Points]] are calculated based on earned ranks in a skill.&lt;br /&gt;
&lt;br /&gt;
{{cat|Skills|*}}[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Biomechanical_tarantula&amp;diff=509356</id>
		<title>Item:Biomechanical tarantula</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Biomechanical_tarantula&amp;diff=509356"/>
		<updated>2019-11-02T22:52:08Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: added mechanics from GM post about item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=&amp;lt;metal&amp;gt; biomechanical tarantula&lt;br /&gt;
|noun=tarantula&lt;br /&gt;
|look=This spider is the size and approximate shape of a large tarantula, though the similarities quickly end there.  The spider&#039;s abdomen, fangs, and two mismatched pair of legs have been replaced with articulated &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; parts.  The abdomen in particular is covered with a profusion of tiny levers, buttons, and dials with no immediately apparent purpose.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps owing to the seamless inclusion of mechanical parts, the spider appears largely inert.  It is warm to the touch and heavy for its size, but bears a stronger resemblance to a taxidermy piece than a living being.&lt;br /&gt;
|STag=spider,tarantula,parts,lever,button,dial&lt;br /&gt;
|type=jewelry, magic, verby&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|weight=30&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|rare=true&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
* This item was the gift during the [[Hollow Eve Festival 432]] (2019) event, and was found in &#039;&#039;&#039;a metal-reinforced gift trunk&#039;&#039;&#039; in the center of the &#039;&#039;Baby Spider&#039;&#039; section of the festival.&lt;br /&gt;
* Special appraisal line indicating a soulbond:&lt;br /&gt;
: &#039;&#039;You sense a deep connection with the biomechanical tarantula, as if it will be with you always.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|focus}}:&lt;br /&gt;
: You focus your magical senses on a steel biomechanical tarantula.&lt;br /&gt;
: There is... something there, but it&#039;s hard to put into words.  The tarantula is not magical in the technical sense, but there is a shadow of some psychic force that tingles at your magical senses.&lt;br /&gt;
: While an examination of its magical nature is not very informative, you are certain you could study the biomechanical tarantula with more effectiveness.&lt;br /&gt;
* {{com|study}}:&lt;br /&gt;
: As you examine the biomechanical tarantula, intuitive knowledge of its function and mechanics spring into your short-term memory.  You are unable to capture the great majority of the information, but are able to concentrate on the broad strokes.&lt;br /&gt;
: The biomechanical tarantula is imbued with an unknown psychic power that is concentrated in its venom and can be adjusted by TURNing the various dials and levers along its mechanical abdomen.  RUBing the spider will aggitate it to strike, injecting yourself with its psychic venom.  The exact nature of the venom and its physiological effects are vastly too complex for this transfer of knowledge to encompass, but it will do something to your mind to consume a portion of your memories and transform it into artifical memories that can be applied more broadly to like-skills.&lt;br /&gt;
: In addition to this, you can tell that the tarantula can indulge in metallophagia.  If SHAKEn with forging metal in the other hand, the tarantula will consume it and somehow change its mechanical components to mirror its meal.&lt;br /&gt;
: [The biomechanical tarantula is bonded to you without charges.]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
* {{com|turn}} {{tt|tarantula to &amp;lt;skill&amp;gt;}}:&lt;br /&gt;
: You fiddle with the tiny levers and dials of the tarantula&#039;s mechanical abdomen.  The process is complex, but you feel an intuitive grasp of the mechanism from the moment you touch it.&lt;br /&gt;
: With a *click*, your changes snap into place.  The biomechanical tarantula will now consume &#039;&#039;&amp;lt;skill&amp;gt;&#039;&#039; knowledge.&lt;br /&gt;
* {{com|rub}} {{tt|tarantula}}:&lt;br /&gt;
: The tarantula comes alive in your hand!  It skitters to the top of your spine, moving with far more agility than its metallic heaviness should allow.  A sharp stab of pain erupts at the base of your neck as it injects venom into your nervous system!&lt;br /&gt;
: It is mere moments afterward that you feel an itching, tingling, and crawling sensation all across the inside of your skull.  In a mind-wracking flurry of sensation, you find yourself forgetting your recent progress on &#039;&#039;&amp;lt;skill&amp;gt;&#039;&#039;, but somehow unbidden knowledge into other &#039;&#039;&amp;lt;skillset&amp;gt;&#039;&#039; tasks are mapped into your psyche.&lt;br /&gt;
&lt;br /&gt;
==Bonus Pool Mechanics==&lt;br /&gt;
* When rubbed, this item will remove all field experience from a the skill it has been turned to. This [[Experience]] will be converted into bonus pool bits for the skill&#039;s [[Skillset]].&lt;br /&gt;
* It is mildly inefficient, insofar as you lose a small number of bits in the transfer process.&lt;br /&gt;
* It can be used once every 10 minutes (subject to tweaking).&lt;br /&gt;
* You cannot use the same skillset twice in a row. You need to vary it up a little bit each time (you can jump back and forth though, so Armor Magic Armor Magic is valid, but Magic Magic isn&#039;t).&lt;br /&gt;
&lt;br /&gt;
==Appearance Alteration==&lt;br /&gt;
* If you have something that&#039;s a valid metal for the forging system, you can feed it to your tarantula to change its metallic components.&lt;br /&gt;
* This is cosmetic only, but it&#039;s neat and should work with any metal present or future.&lt;br /&gt;
* Doing so will consume the entire source of metal, be it 1 volume or 100. Use small ingots.&lt;br /&gt;
* You can recycle some weapons/armors this way, depending on how they&#039;re set up with respect to our metallurgy system. However, items that are bonded, registered, or flagged internally as do-not-delete cannot be eaten this way.&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Courage&amp;diff=508350</id>
		<title>Courage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Courage&amp;diff=508350"/>
		<updated>2019-09-30T23:31:44Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Group, Area&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|magic=Holy Magic&lt;br /&gt;
|spellbook=Inspiration&lt;br /&gt;
|prereqs=[[Heroic Strength]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=In dire and desperate times, the peoples of Elanthia look to Paladins to be the light in the darkness.  The Courage spell will boost the stamina of its caster&#039;s group.&lt;br /&gt;
|buffs=SvS against fear and spirit attacks,&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|messaging=You  gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
You feel your courage bolstered by your faith and determination.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*At cap, Courage provides a 20-point in-sphere stamina buff.&lt;br /&gt;
*Requires Area Casting feat in order to be able to CAST AREA.&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Heroic_Strength&amp;diff=508349</id>
		<title>Heroic Strength</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Heroic_Strength&amp;diff=508349"/>
		<updated>2019-09-30T23:27:37Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=hes&lt;br /&gt;
|minprep=1&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=400&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|magic=Holy Magic&lt;br /&gt;
|spellbook=Inspiration&lt;br /&gt;
|prereqs=-&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Heroic Strength spell bestows you or an ally with enhanced strength.&lt;br /&gt;
|buffs=Strength (stat), Stamina (stat),&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
A glistening net of coiling tendrils interlaces itself across your muscles, outlining each vein and contour with sparkles of white light.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intro&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation, pulse to group&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Deadly_ka%27hurst_riste_bezel-set_with_a_twisted_spiral_of_shadow_emeralds&amp;diff=507852</id>
		<title>Weapon:Deadly ka&#039;hurst riste bezel-set with a twisted spiral of shadow emeralds</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Deadly_ka%27hurst_riste_bezel-set_with_a_twisted_spiral_of_shadow_emeralds&amp;diff=507852"/>
		<updated>2019-09-23T00:02:28Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=riste&lt;br /&gt;
|look=Glittering dark green gems are set along the curves of an elaborate basket-hilt, their innate pattern of smoky tendrils mirrored by a series of blood channels incised into the savage weapon.&lt;br /&gt;
|MTag=ka&#039;hurst,&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=HB&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=fair&lt;br /&gt;
|impact=very great&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=well&lt;br /&gt;
|balance=poorly&lt;br /&gt;
|suitedness=well&lt;br /&gt;
|type2=HE&lt;br /&gt;
|puncture2=somewhat fair&lt;br /&gt;
|slice2=very great&lt;br /&gt;
|impact2=somewhat moderate&lt;br /&gt;
|fire2=no&lt;br /&gt;
|cold2=no&lt;br /&gt;
|electric2=no&lt;br /&gt;
|foi2=poorly&lt;br /&gt;
|balance2=reasonably&lt;br /&gt;
|suitedness2=decently&lt;br /&gt;
|type3=2HB&lt;br /&gt;
|puncture3=poor&lt;br /&gt;
|slice3=somewhat moderate&lt;br /&gt;
|impact3=extreme&lt;br /&gt;
|fire3=no&lt;br /&gt;
|cold3=no&lt;br /&gt;
|electric3=no&lt;br /&gt;
|foi3=extremely well&lt;br /&gt;
|balance3=inadequately&lt;br /&gt;
|suitedness3=very well&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=45&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=gore weapon&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You take the riste in your hands and focus carefully upon it.&lt;br /&gt;
You sense a matrix formed using Elemental mana, commonly referred to as the Electric Weapon Flare enchantment.&lt;br /&gt;
The enchantment appears masterfully-crafted, has terrible potency, demonstrates central complexity, and is abstract.  This enchantment is of Minor grade, and was modified to bonus magnitude.  The matrix appears to be appreciably thin and the lines are perfectly clear.&lt;br /&gt;
&lt;br /&gt;
[[Gore weapon]].&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Massive_hiro_bear_paw_with_gold-tipped_claws&amp;diff=507551</id>
		<title>Item:Massive hiro bear paw with gold-tipped claws</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Massive_hiro_bear_paw_with_gold-tipped_claws&amp;diff=507551"/>
		<updated>2019-09-18T16:22:55Z</updated>

		<summary type="html">&lt;p&gt;BRHODES: Created page with &amp;quot;{{Item |noun=paw |type=magic |sourcetype=- |spellcast=Curse of the Wilds |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=paw&lt;br /&gt;
|type=magic&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|spellcast=Curse of the Wilds&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BRHODES</name></author>
	</entry>
</feed>