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	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-05-03T21:23:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Red_feathered_headband&amp;diff=501199</id>
		<title>Item:Red feathered headband</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Red_feathered_headband&amp;diff=501199"/>
		<updated>2019-03-16T16:07:43Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: Created page with &amp;quot;{{Item |name=red feathered headband |noun=headband |look=Attached to the headband is a silver medallion engraved with a Keep covered by two crossed arrows. |wearloc=head |weig...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=red feathered headband&lt;br /&gt;
|noun=headband&lt;br /&gt;
|look=Attached to the headband is a silver medallion engraved with a Keep covered by two crossed arrows.&lt;br /&gt;
|wearloc=head&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=0&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=500631</id>
		<title>Atazai</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=500631"/>
		<updated>2019-02-28T00:05:51Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: /* Reshal Wedding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Atazai Coffins&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elothean&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Moon Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Relative=Knows she has siblings but has never looked for them.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Player Progeny of Tezirah]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Atazai/items]]&lt;br /&gt;
[[Atazai/home]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You are Atazai Coffins, Ecologist of Hara&#039;Jaal, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have tilted almond-shaped emerald eyes.  Your deep purple-streaked black hair is long and thick, and is worn in a youthful style with a length of woven seagrass twined with ocean-hued selmor roses wound around the head to secure it.  You have tanned skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are tall for an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have a tattoo of a flailing adventurer desperately struggling to escape a whirlpool on your ankle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are in perfect deep water diving and swimming shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are wearing a red jungle lily lei, a living shroud of seaweed strands, a waterproof bag, a misty grey backtube, a figure-hugging sunset orange silk sarong embroidered with Eluned&#039;s glory blossoms, a lumpy bundle, a collection of muracite turtles interspersed with dried sea urchin spines, a delicate kelp anklet and some sea grass sandals with braided laces.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hallow&#039;s Eve Costume==&lt;br /&gt;
&lt;br /&gt;
You are Witch Atazai Coffins, Occultist of Therengia, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have luminescent green orbs for eyes, shifting darkness in place of hair, and shadowy skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a tiny wizened skull fetish amulet strung on a knotted jute cord, a shadowy dark red rose, a waterproof bag, a misty grey backtube, a gravestone-grey shirt embroidered with &amp;quot;I&#039;m a Necromancer&amp;quot;, a lumpy bundle, an ebony skirt and a pair of steelsilk-webbed leather boots studded with onyx spiders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Costume effectiveness: You are also fairly sure that the people are convinced you are a necromancer.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
&lt;br /&gt;
Zai was born somewhere near [[Steelclaw Clan]], north of [[Shard]]. Upon seeing her pale, almost translucent eyes and deep black hair the Midwife called for the baby to be killed immediately. Her parents agreed but could not find the will to kill the infant outright, instead abandoning it deep in the fallow fields east of Shard. &lt;br /&gt;
&lt;br /&gt;
Her own memories start when she was four and believed the couple raising her in the Middens were her parents. Her &#039;mother&#039; was a custodian to a minor Rivercrossing importer while her &#039;father&#039; cleaned horse stalls for a prominent Horse Care company. These two professions put her in contact with a wide array of people and influences, chief among which was a Gor&#039;tog thief named Uskul who became a patron of hers. Uskul visited Crossing at least once a month to buy and sell horses and to relay information on caravan schedules, manifests, rosters, and routes to his guild. &lt;br /&gt;
&lt;br /&gt;
Uskul funded the private education of a number of Middens children in an attempt to cull future leaders of the district. By age thirteen Zai figured out her &#039;parents&#039; weren&#039;t her real parents but felt no need to search for them. She ran away from home and began running interference for a few gangs, always trying to play the middle and come out on top. Her refusal to either be guilded or join a criminal organization led to the Thieves Guild deporting her to the island of [[Surlaenis]].&lt;br /&gt;
&lt;br /&gt;
This forced move was the major turning point in her life. Within fifteen roisaen on the island she had to knife a man who attempted to jump her, and fifteen rois later she was offered a shore gig for a pirate outfit based on [[Hara&#039;jaal]]. The offer was interrupted by two Tribunal Dragoons who recognized one of the pirates and she was escorted to the safety of the Sentinels.&lt;br /&gt;
&lt;br /&gt;
The Moon Mages of the Sentinels took her in and gave her legitimate work yet she was drawn to the underbelly of that tropical paradise. She did personal work for a time, crawling through mountains and jungle to map out as many illegal still and crop locations as possible. She gathered information on who ran the operations and who smuggled the goods off the island before setting up her own meetings with prominent local criminals.&lt;br /&gt;
&lt;br /&gt;
At the age of fifteen Zai assissted a mediator in action and territory disputes between the four main criminal elements based on Surlaenis. The talks were a success to all four parties and to the local government and the mediator trickled small credit down to Zai. Just before her sixteenth birthday she was offered an off the book off the record position with the Surlaenis Moon Mage guild to gather information and carry out small tasks they could not be associated with. &lt;br /&gt;
&lt;br /&gt;
Within a year she petitioned to become a Guilded Moon Mage, and though her superiors agreed she should be accepted they asked that she travel to the mainland to join, where there was more access to training for a young warrior. She didn&#039;t need any funding, but when they offered she took it, finding this a perfect chance to cut out on Surlaenis before she got pulled into its affairs any deeper.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Lunar Magician==&lt;br /&gt;
&lt;br /&gt;
Zai was accepted into the Moon Mage guild by Guildleader [[Tiv]] in 392 AV after a long discussion over the various paths a lunar magician can take in life. Tiv gave Zai the names of a few Moon Mages he felt would be good influences for her spirit. &lt;br /&gt;
&lt;br /&gt;
While on Surlaenis she had become accoustomed to periods of extremely bad luck; once in the guild she began exploring writings and theories of luck and Fate. These studies helped lead to the strong faith in Luck, and thus in the Aspect [[Zachriedek]], that she developed.&lt;br /&gt;
&lt;br /&gt;
Though first centered around [[Riverhaven]] she soon began exploring the wilds nearby. After being swept down the Faldesu almost to [[Throne City]] and the inlet she began spending considerable amounts of time swimming. Before she gained her twentieth circle in the guild she was able to swim the [[Faldesu River]] and, with help, the [[Jantspyre River]]. &lt;br /&gt;
&lt;br /&gt;
She spent most of her early career traveling the mainland persuing magical and academic studies. During this period she maintained a good reputation in the guild as a straight flyer, having left her criminal ways behind. This lull in her spirit was ended when she met [[Latathi]], a wizard of a somewhat ill-repute for murder and anarchy. After spending a brief time in [[Mer&#039;Kresh]] under his direction she came back to the mainland and began vigorously working her combat skills.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Warrior==&lt;br /&gt;
&lt;br /&gt;
With no immediate desire to live in [[Crossing]] again she accepted a room from Guildleader [[Tiv]] and resisted joining the [[Crystal Hand]]. When her combat training was beginning to lag she then resisted the move to [[Reshalia]] her contemporaries were taking, instead traveling during war-time to [[Hibarnhvidar]] where she did what she could to assist the city against the armies of [[Lyras]]. &lt;br /&gt;
&lt;br /&gt;
After the war Zai stuck around the western province renting a room at Momma&#039;s Bed and Breakfast by the month and working with local Officials to maintain outbreaks of bucca, imps, and cave trolls. Months passed and the Coon in her guided her to the valley of Vela&#039;tohr and His altar there. At the time there was a problem with the flora and fauna of the area, all affected by a sickly curse, so she honed her battle skills further defoliating blood-vines and maiden&#039;s tresses and obliterating cursed dryads and nyads.&lt;br /&gt;
&lt;br /&gt;
During the winter of 395 a cursed clan of ogres descended on Vela&#039;tohr intent on slaughtering everyone they could find. The onslaught was fierce and a strange infection began to spread among the defenders. The main body of defenders had come from [[Hibarnhvidar]] to aid but soon fell back to the city fearing the new disease. A small group led by the Dwarven Cleric [[Vecuto]], which included Zai and the Empath Marssi, gained stealthy access to the depths of the ogre caves and met battle with a [[Bone Elf]], his [[S&#039;kra Mur]] apprentice, and their risen. &lt;br /&gt;
&lt;br /&gt;
Though the Elf was defeated it took a great toll on Vecuto, and they found the apprentice to be a much tougher challenge than the master. Eventually the group took the S&#039;kra woman as prisoner and set off to take her back to Vecuto&#039;s Guild in the valley. Marssi had healed the party of all physical ailments and Vecuto had cleared them of ill spiritual affects, yet on the way back to the Guild four members of the group grew fell and set upon the rest slaying half the party in an incensed rage and freeing the tempermental S&#039;kra alchemist who spat curses fled into the wilderness.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Unknown Criminal==&lt;br /&gt;
&lt;br /&gt;
Some months passed as she roamed the western province and when the dreams of the ocean began she felt the time came to leave. A stay in [[Shard]] did not comfort her so she made it very brief before travelling north to [[Crossing]]. As it is to many adventurers, the city was a bad influence on her. &lt;br /&gt;
&lt;br /&gt;
While keeping rogue [[Forest Geni]] and [[atik&#039;et]] populations under control she fell back into the violence and chaos of the street life. Zai joined the Magen Road Gang (an applicant alongside her trusted friend Marssi Darssi who became the Face of the Gang) filling the role of Moderator when there were workable disputes in town, keeping herself out of the illegal side of Gang operations. This gig didn&#039;t last too long; the Gang parted ways after [[House Magen]] came under scrutiny for various financial misnomers that surfaced in tax records. No connections to [[House Magen]] and the Magen Street Gang were ever verified, though the Gang seemed to have unlimited funds during their run and many of their criminal members escaped sentencing on charges of murder, racketeering, extortion, and bribery.&lt;br /&gt;
&lt;br /&gt;
The Gang split up, most of the higher profile members moving south of the [[Segoltha River]] while the more common thugs integrated themselves into other [[Crossing]] criminal organizations. Atazai decided instead to move back to [[Qi&#039;Reshalia]]. Her dreams of the ocean had gotten intense, real intense, and the mainland side of the [[Reshal Sea]] was not cutting it. &lt;br /&gt;
&lt;br /&gt;
She arrived back on [[Surlaenis]] for the first time in three years, renting a bungalow on the sea cliffs over looking the Reshal. Finally her dreams settled and she found peace of mind again. The island held part of her past, so she soon found all manner of people coming to her recalling debts and favors from her teenage years. The pestering was fine at first but she was soon waking in foul moods and refusing to leave the remote cliffs. Release from these annoyances came in the form of a formal invitation to meet with certain members of the Council of [[Mer&#039;kresh]].&lt;br /&gt;
&lt;br /&gt;
==Atazai the Known Criminal==&lt;br /&gt;
&lt;br /&gt;
It is assumed she accepted the Council&#039;s invitation, as she hired a caretaker for her bungalow and vanished from [[Surlaenis]]. For a few months she was absent from any news of adventure or politics or criminal activity. &lt;br /&gt;
&lt;br /&gt;
The next record of her comes in records of a citizenship change to [[M&#039;riss]] and the purchase of a shack on [[Fever Point]]. This was followed by official announcements that Zai was on the Council&#039;s payroll as a tour guide and dive master, leading tourists on excursions across [[Torbis Sanhalas Bay]] and [[Belarritaco Bay]] showcasing the abundant marine and coral life and leading safaris through the jungles of [[M&#039;riss]].&lt;br /&gt;
&lt;br /&gt;
Along with her mundane jobs under the Council she was also voted onto the Board of the Fever Point Home Owner&#039;s Association which, though it has known ties to the Council seems to work as an independent criminal outfit that takes up where the Council would (publicly) rather not. Basing herself there on the Point, she made to reconnect with her old mentor Latathi but found he had been afflicted with a strange mental malady, so severe he seemed like a different person. It was fortunate, as she turned to the Warlock [[Asrion]], a former member of the [[Goose Family Crime Syndicate]] for moon mage matters.&lt;br /&gt;
&lt;br /&gt;
A year and a half passed without much incident. Zai kept a low and legal profile, though there were rumors that she and [[Asrion]] were asked by the Council to cease an experiment in the [[Dunes of Despair]] that reports indicate &amp;quot;may have caused massive explosions in the desert that hurled a number of [[Armadillo]] as far as the jungles around the Altanen River&amp;quot;. No evidence was accumulated against the two, though the occurrence of several [[Armadillo]] rampaging through the [[Caracal]] and [[Lun&#039;Shele Trekhalo]] jungles is well documented.&lt;br /&gt;
&lt;br /&gt;
Her seat on the FPHOA Board gave Zai an opportunity to improve her reputation with the Council of Mer&#039;kresh without being enmeshed in their inner squabbles and to increase the role [[Fever Point]] played in the [[Qi]] smuggling trade and led to the Council offering her a position with the Kresh Portage. She accepted and began work as a Face for the Portage.&lt;br /&gt;
&lt;br /&gt;
Zai held this position for over a year and her employment consisted primarily of supervising the loading and unloading of legitimate ships, dealing with ship captains, and overseeing cargo checks by the respective Portages. Within that year she began taking off-island contracts in the same capacity, primarily in [[Rivercrossing]], [[Riverhaven]], and [[Ratha]]. Periodically she would be arrested and taken into custody and fed generic questions about smuggling, errors in ledgers and manifests, suspicions of bribery, and details of [[Reshal Sea]] pirate movements.&lt;br /&gt;
&lt;br /&gt;
Sometime in 406 AV she was on duty in [[Rivercrossing]] when two crates containing contraband liquor and herbs were discovered. After an anlas of questioning she was jailed for two weeks before being deported to [[Mer&#039;kresh]]. After a small, private hearing with the Council she was placed on paid suspension and asked to keep a low profile when visiting the mainland. &lt;br /&gt;
&lt;br /&gt;
While on suspension from Council employ Zai took a contract with the [[Enclave]] as a Tourism Agent and began travelling the mainland in an attempt to bring visitors to enjoy the tropical paradise of Hara&#039;jaal. At first she was given a room in [[Var&#039;Quel]] Manor which locked only from the outside and was completely warded from magic use. After proving herself a decently ruthless and reasonably shameless criminal she was allowed to rent a treehouse outside of the [[Enclave]] walls.&lt;br /&gt;
&lt;br /&gt;
In the 10th month of Nissa the Maiden, 406 AV, the suspension was lifted and the Council reinstated her as a Face and shipping Inspector while commending her handling of the incident. &lt;br /&gt;
&lt;br /&gt;
==Atazai: Out of Work==&lt;br /&gt;
&lt;br /&gt;
The latter half of year 406 AV was a trying time for Atazai. In [[Mer&#039;kresh]] the [[Allvar]] family began to apply pressure to get her to side&lt;br /&gt;
with them in Council matters. The Council itself was constantly calling on her to accept higher roles and more responsibility. But of these situations she resisted, and thus garnered disapproval from the Allvars. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Baron [[Var&#039;Quel]] sought to turn her completely away from M&#039;riss and bring her into the Black Sash fleet. He threatened to seize her tree-house and her scroll stash in her room at his Manor. She renounced her Rissan citizenship and broke her last contract with the Rissan Council, and it was enough to appease the Baron for a time. &lt;br /&gt;
&lt;br /&gt;
She decided she needed to simplify her life and get back to her roots; exploration of land and sea. The next four years were spent in constant camping and travel. Without citizenship, and always with a way back to Hara&#039;jaal, Atazai fell out of public visibility once more.&lt;br /&gt;
&lt;br /&gt;
==Atazai Coffins: Of Coons and Reefs==&lt;br /&gt;
&lt;br /&gt;
In the year 410, After Victory, Atazai made minor news by purchasing the surname Coffins. The purchase created a minor stir on the mainland, as the name was purchased from the family&#039;s patriarch Hackett Coffins, husband of the infamous Gravelord [[Zerreck]] Arkarm of the [[Arkarm Crime Family]]. Details of the price paid have not been released but it has been rumored to have included a number of items or artifacts Zai recovered from the ocean waters near [[M&#039;riss]] and [[Hara&#039;Jaal]].&lt;br /&gt;
&lt;br /&gt;
Shortly after she acquired her new surname word began spreading that she had offered herself up as a sacrifice to [[Zachriedek]], God of ill-fortune and bad luck. It wasn&#039;t long before she began mingling again with the normal populations on the mainland, especially in the town of [[Riverhaven]], and made the claim that she was a Chosen Prophet of [[Zachriedek]]. Her claims have been accepted by numerous Clerics and Paladins.&lt;br /&gt;
&lt;br /&gt;
The full extent of her relationship with the [[Var&#039;Quel]]&#039;s, the Black Sash, and Hara&#039;Jaal are still matters of some speculation, but it has become well known that she acts as an unofficial ecologist. In this capacity Zai monitors and protects the inshore waters, the beaches and near-shore waters and reefs, and the reefs along the deep water boundary where the continental shelf falls away to the oceanic abyss.&lt;br /&gt;
&lt;br /&gt;
==Atazai: Still a Moon Magess==&lt;br /&gt;
&lt;br /&gt;
Atazai was chosen to be the official Representative of the [[Progeny of Tezirah]] for the [[Moon Mage Conclaves]] of 412. She participated in the group prediction that resulted in dark visions and an attack of shadow creatures that included an as yet unknown [[Shadowy Umbral Colossus]]. She survived the Conclave and the attack.&lt;br /&gt;
&lt;br /&gt;
Experiences at that Conclave effected a change in her personal philosophies and she soon announced that she was retiring from petty spars, scraps, skirmishes, and tussles to focus on her environmental and cosmological research. The shadows and secrets in and around her life, up til then, had been explored and cataloged. She had reached Guild Transcendence. She had braided the vines and piled the rocks. It had come time to figure out the natures of things.&lt;br /&gt;
&lt;br /&gt;
==Reshal Wedding==&lt;br /&gt;
&lt;br /&gt;
Some time in the winter of 412-413 Atazai began feeling compulsions to swim out into the [[Reshal Sea]], miles from land, and just... drift.&lt;br /&gt;
&lt;br /&gt;
Her first trip began in [[Tyvager Bay]] on a slack high tide. [[Corsairs]] of the [[Enclave]] reported that they saw her lay backside-down, closed her eyes, and ride the Reshal tide out to sea. Once more she vanished from Kermorian records and accounts, save for a story told by the captain and crew of a [[House Dne]] merchant ship off the south coast of [[Surlaenis&#039;a]] that tells of the body of an [[Elothean]] woman clad in vestments of the sea and encircled by clouds of microscopic bio-luminescent creatures floating nearby on a windless night. A dinghy was deployed to collect the body but as the sailors rowed close they claim the woman&#039;s head, crowned in coral and seaweed, turn to them and smiled before sinking slowly into the depths with a lingering glow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her Terrifying Visage of Terror (Atazai at Home)  by [[Crayzeke]] Arkarm&lt;br /&gt;
[[File:atazai.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=500630</id>
		<title>Atazai</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=500630"/>
		<updated>2019-02-27T23:38:03Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Atazai Coffins&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elothean&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Moon Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Relative=Knows she has siblings but has never looked for them.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Player Progeny of Tezirah]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Atazai/items]]&lt;br /&gt;
[[Atazai/home]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You are Atazai Coffins, Ecologist of Hara&#039;Jaal, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have tilted almond-shaped emerald eyes.  Your deep purple-streaked black hair is long and thick, and is worn in a youthful style with a length of woven seagrass twined with ocean-hued selmor roses wound around the head to secure it.  You have tanned skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are tall for an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have a tattoo of a flailing adventurer desperately struggling to escape a whirlpool on your ankle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are in perfect deep water diving and swimming shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are wearing a red jungle lily lei, a living shroud of seaweed strands, a waterproof bag, a misty grey backtube, a figure-hugging sunset orange silk sarong embroidered with Eluned&#039;s glory blossoms, a lumpy bundle, a collection of muracite turtles interspersed with dried sea urchin spines, a delicate kelp anklet and some sea grass sandals with braided laces.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hallow&#039;s Eve Costume==&lt;br /&gt;
&lt;br /&gt;
You are Witch Atazai Coffins, Occultist of Therengia, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have luminescent green orbs for eyes, shifting darkness in place of hair, and shadowy skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a tiny wizened skull fetish amulet strung on a knotted jute cord, a shadowy dark red rose, a waterproof bag, a misty grey backtube, a gravestone-grey shirt embroidered with &amp;quot;I&#039;m a Necromancer&amp;quot;, a lumpy bundle, an ebony skirt and a pair of steelsilk-webbed leather boots studded with onyx spiders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Costume effectiveness: You are also fairly sure that the people are convinced you are a necromancer.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
&lt;br /&gt;
Zai was born somewhere near [[Steelclaw Clan]], north of [[Shard]]. Upon seeing her pale, almost translucent eyes and deep black hair the Midwife called for the baby to be killed immediately. Her parents agreed but could not find the will to kill the infant outright, instead abandoning it deep in the fallow fields east of Shard. &lt;br /&gt;
&lt;br /&gt;
Her own memories start when she was four and believed the couple raising her in the Middens were her parents. Her &#039;mother&#039; was a custodian to a minor Rivercrossing importer while her &#039;father&#039; cleaned horse stalls for a prominent Horse Care company. These two professions put her in contact with a wide array of people and influences, chief among which was a Gor&#039;tog thief named Uskul who became a patron of hers. Uskul visited Crossing at least once a month to buy and sell horses and to relay information on caravan schedules, manifests, rosters, and routes to his guild. &lt;br /&gt;
&lt;br /&gt;
Uskul funded the private education of a number of Middens children in an attempt to cull future leaders of the district. By age thirteen Zai figured out her &#039;parents&#039; weren&#039;t her real parents but felt no need to search for them. She ran away from home and began running interference for a few gangs, always trying to play the middle and come out on top. Her refusal to either be guilded or join a criminal organization led to the Thieves Guild deporting her to the island of [[Surlaenis]].&lt;br /&gt;
&lt;br /&gt;
This forced move was the major turning point in her life. Within fifteen roisaen on the island she had to knife a man who attempted to jump her, and fifteen rois later she was offered a shore gig for a pirate outfit based on [[Hara&#039;jaal]]. The offer was interrupted by two Tribunal Dragoons who recognized one of the pirates and she was escorted to the safety of the Sentinels.&lt;br /&gt;
&lt;br /&gt;
The Moon Mages of the Sentinels took her in and gave her legitimate work yet she was drawn to the underbelly of that tropical paradise. She did personal work for a time, crawling through mountains and jungle to map out as many illegal still and crop locations as possible. She gathered information on who ran the operations and who smuggled the goods off the island before setting up her own meetings with prominent local criminals.&lt;br /&gt;
&lt;br /&gt;
At the age of fifteen Zai assissted a mediator in action and territory disputes between the four main criminal elements based on Surlaenis. The talks were a success to all four parties and to the local government and the mediator trickled small credit down to Zai. Just before her sixteenth birthday she was offered an off the book off the record position with the Surlaenis Moon Mage guild to gather information and carry out small tasks they could not be associated with. &lt;br /&gt;
&lt;br /&gt;
Within a year she petitioned to become a Guilded Moon Mage, and though her superiors agreed she should be accepted they asked that she travel to the mainland to join, where there was more access to training for a young warrior. She didn&#039;t need any funding, but when they offered she took it, finding this a perfect chance to cut out on Surlaenis before she got pulled into its affairs any deeper.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Lunar Magician==&lt;br /&gt;
&lt;br /&gt;
Zai was accepted into the Moon Mage guild by Guildleader [[Tiv]] in 392 AV after a long discussion over the various paths a lunar magician can take in life. Tiv gave Zai the names of a few Moon Mages he felt would be good influences for her spirit. &lt;br /&gt;
&lt;br /&gt;
While on Surlaenis she had become accoustomed to periods of extremely bad luck; once in the guild she began exploring writings and theories of luck and Fate. These studies helped lead to the strong faith in Luck, and thus in the Aspect [[Zachriedek]], that she developed.&lt;br /&gt;
&lt;br /&gt;
Though first centered around [[Riverhaven]] she soon began exploring the wilds nearby. After being swept down the Faldesu almost to [[Throne City]] and the inlet she began spending considerable amounts of time swimming. Before she gained her twentieth circle in the guild she was able to swim the [[Faldesu River]] and, with help, the [[Jantspyre River]]. &lt;br /&gt;
&lt;br /&gt;
She spent most of her early career traveling the mainland persuing magical and academic studies. During this period she maintained a good reputation in the guild as a straight flyer, having left her criminal ways behind. This lull in her spirit was ended when she met [[Latathi]], a wizard of a somewhat ill-repute for murder and anarchy. After spending a brief time in [[Mer&#039;Kresh]] under his direction she came back to the mainland and began vigorously working her combat skills.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Warrior==&lt;br /&gt;
&lt;br /&gt;
With no immediate desire to live in [[Crossing]] again she accepted a room from Guildleader [[Tiv]] and resisted joining the [[Crystal Hand]]. When her combat training was beginning to lag she then resisted the move to [[Reshalia]] her contemporaries were taking, instead traveling during war-time to [[Hibarnhvidar]] where she did what she could to assist the city against the armies of [[Lyras]]. &lt;br /&gt;
&lt;br /&gt;
After the war Zai stuck around the western province renting a room at Momma&#039;s Bed and Breakfast by the month and working with local Officials to maintain outbreaks of bucca, imps, and cave trolls. Months passed and the Coon in her guided her to the valley of Vela&#039;tohr and His altar there. At the time there was a problem with the flora and fauna of the area, all affected by a sickly curse, so she honed her battle skills further defoliating blood-vines and maiden&#039;s tresses and obliterating cursed dryads and nyads.&lt;br /&gt;
&lt;br /&gt;
During the winter of 395 a cursed clan of ogres descended on Vela&#039;tohr intent on slaughtering everyone they could find. The onslaught was fierce and a strange infection began to spread among the defenders. The main body of defenders had come from [[Hibarnhvidar]] to aid but soon fell back to the city fearing the new disease. A small group led by the Dwarven Cleric [[Vecuto]], which included Zai and the Empath Marssi, gained stealthy access to the depths of the ogre caves and met battle with a [[Bone Elf]], his [[S&#039;kra Mur]] apprentice, and their risen. &lt;br /&gt;
&lt;br /&gt;
Though the Elf was defeated it took a great toll on Vecuto, and they found the apprentice to be a much tougher challenge than the master. Eventually the group took the S&#039;kra woman as prisoner and set off to take her back to Vecuto&#039;s Guild in the valley. Marssi had healed the party of all physical ailments and Vecuto had cleared them of ill spiritual affects, yet on the way back to the Guild four members of the group grew fell and set upon the rest slaying half the party in an incensed rage and freeing the tempermental S&#039;kra alchemist who spat curses fled into the wilderness.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Unknown Criminal==&lt;br /&gt;
&lt;br /&gt;
Some months passed as she roamed the western province and when the dreams of the ocean began she felt the time came to leave. A stay in [[Shard]] did not comfort her so she made it very brief before travelling north to [[Crossing]]. As it is to many adventurers, the city was a bad influence on her. &lt;br /&gt;
&lt;br /&gt;
While keeping rogue [[Forest Geni]] and [[atik&#039;et]] populations under control she fell back into the violence and chaos of the street life. Zai joined the Magen Road Gang (an applicant alongside her trusted friend Marssi Darssi who became the Face of the Gang) filling the role of Moderator when there were workable disputes in town, keeping herself out of the illegal side of Gang operations. This gig didn&#039;t last too long; the Gang parted ways after [[House Magen]] came under scrutiny for various financial misnomers that surfaced in tax records. No connections to [[House Magen]] and the Magen Street Gang were ever verified, though the Gang seemed to have unlimited funds during their run and many of their criminal members escaped sentencing on charges of murder, racketeering, extortion, and bribery.&lt;br /&gt;
&lt;br /&gt;
The Gang split up, most of the higher profile members moving south of the [[Segoltha River]] while the more common thugs integrated themselves into other [[Crossing]] criminal organizations. Atazai decided instead to move back to [[Qi&#039;Reshalia]]. Her dreams of the ocean had gotten intense, real intense, and the mainland side of the [[Reshal Sea]] was not cutting it. &lt;br /&gt;
&lt;br /&gt;
She arrived back on [[Surlaenis]] for the first time in three years, renting a bungalow on the sea cliffs over looking the Reshal. Finally her dreams settled and she found peace of mind again. The island held part of her past, so she soon found all manner of people coming to her recalling debts and favors from her teenage years. The pestering was fine at first but she was soon waking in foul moods and refusing to leave the remote cliffs. Release from these annoyances came in the form of a formal invitation to meet with certain members of the Council of [[Mer&#039;kresh]].&lt;br /&gt;
&lt;br /&gt;
==Atazai the Known Criminal==&lt;br /&gt;
&lt;br /&gt;
It is assumed she accepted the Council&#039;s invitation, as she hired a caretaker for her bungalow and vanished from [[Surlaenis]]. For a few months she was absent from any news of adventure or politics or criminal activity. &lt;br /&gt;
&lt;br /&gt;
The next record of her comes in records of a citizenship change to [[M&#039;riss]] and the purchase of a shack on [[Fever Point]]. This was followed by official announcements that Zai was on the Council&#039;s payroll as a tour guide and dive master, leading tourists on excursions across [[Torbis Sanhalas Bay]] and [[Belarritaco Bay]] showcasing the abundant marine and coral life and leading safaris through the jungles of [[M&#039;riss]].&lt;br /&gt;
&lt;br /&gt;
Along with her mundane jobs under the Council she was also voted onto the Board of the Fever Point Home Owner&#039;s Association which, though it has known ties to the Council seems to work as an independent criminal outfit that takes up where the Council would (publicly) rather not. Basing herself there on the Point, she made to reconnect with her old mentor Latathi but found he had been afflicted with a strange mental malady, so severe he seemed like a different person. It was fortunate, as she turned to the Warlock [[Asrion]], a former member of the [[Goose Family Crime Syndicate]] for moon mage matters.&lt;br /&gt;
&lt;br /&gt;
A year and a half passed without much incident. Zai kept a low and legal profile, though there were rumors that she and [[Asrion]] were asked by the Council to cease an experiment in the [[Dunes of Despair]] that reports indicate &amp;quot;may have caused massive explosions in the desert that hurled a number of [[Armadillo]] as far as the jungles around the Altanen River&amp;quot;. No evidence was accumulated against the two, though the occurrence of several [[Armadillo]] rampaging through the [[Caracal]] and [[Lun&#039;Shele Trekhalo]] jungles is well documented.&lt;br /&gt;
&lt;br /&gt;
Her seat on the FPHOA Board gave Zai an opportunity to improve her reputation with the Council of Mer&#039;kresh without being enmeshed in their inner squabbles and to increase the role [[Fever Point]] played in the [[Qi]] smuggling trade and led to the Council offering her a position with the Kresh Portage. She accepted and began work as a Face for the Portage.&lt;br /&gt;
&lt;br /&gt;
Zai held this position for over a year and her employment consisted primarily of supervising the loading and unloading of legitimate ships, dealing with ship captains, and overseeing cargo checks by the respective Portages. Within that year she began taking off-island contracts in the same capacity, primarily in [[Rivercrossing]], [[Riverhaven]], and [[Ratha]]. Periodically she would be arrested and taken into custody and fed generic questions about smuggling, errors in ledgers and manifests, suspicions of bribery, and details of [[Reshal Sea]] pirate movements.&lt;br /&gt;
&lt;br /&gt;
Sometime in 406 AV she was on duty in [[Rivercrossing]] when two crates containing contraband liquor and herbs were discovered. After an anlas of questioning she was jailed for two weeks before being deported to [[Mer&#039;kresh]]. After a small, private hearing with the Council she was placed on paid suspension and asked to keep a low profile when visiting the mainland. &lt;br /&gt;
&lt;br /&gt;
While on suspension from Council employ Zai took a contract with the [[Enclave]] as a Tourism Agent and began travelling the mainland in an attempt to bring visitors to enjoy the tropical paradise of Hara&#039;jaal. At first she was given a room in [[Var&#039;Quel]] Manor which locked only from the outside and was completely warded from magic use. After proving herself a decently ruthless and reasonably shameless criminal she was allowed to rent a treehouse outside of the [[Enclave]] walls.&lt;br /&gt;
&lt;br /&gt;
In the 10th month of Nissa the Maiden, 406 AV, the suspension was lifted and the Council reinstated her as a Face and shipping Inspector while commending her handling of the incident. &lt;br /&gt;
&lt;br /&gt;
==Atazai: Out of Work==&lt;br /&gt;
&lt;br /&gt;
The latter half of year 406 AV was a trying time for Atazai. In [[Mer&#039;kresh]] the [[Allvar]] family began to apply pressure to get her to side&lt;br /&gt;
with them in Council matters. The Council itself was constantly calling on her to accept higher roles and more responsibility. But of these situations she resisted, and thus garnered disapproval from the Allvars. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Baron [[Var&#039;Quel]] sought to turn her completely away from M&#039;riss and bring her into the Black Sash fleet. He threatened to seize her tree-house and her scroll stash in her room at his Manor. She renounced her Rissan citizenship and broke her last contract with the Rissan Council, and it was enough to appease the Baron for a time. &lt;br /&gt;
&lt;br /&gt;
She decided she needed to simplify her life and get back to her roots; exploration of land and sea. The next four years were spent in constant camping and travel. Without citizenship, and always with a way back to Hara&#039;jaal, Atazai fell out of public visibility once more.&lt;br /&gt;
&lt;br /&gt;
==Atazai Coffins: Of Coons and Reefs==&lt;br /&gt;
&lt;br /&gt;
In the year 410, After Victory, Atazai made minor news by purchasing the surname Coffins. The purchase created a minor stir on the mainland, as the name was purchased from the family&#039;s patriarch Hackett Coffins, husband of the infamous Gravelord [[Zerreck]] Arkarm of the [[Arkarm Crime Family]]. Details of the price paid have not been released but it has been rumored to have included a number of items or artifacts Zai recovered from the ocean waters near [[M&#039;riss]] and [[Hara&#039;Jaal]].&lt;br /&gt;
&lt;br /&gt;
Shortly after she acquired her new surname word began spreading that she had offered herself up as a sacrifice to [[Zachriedek]], God of ill-fortune and bad luck. It wasn&#039;t long before she began mingling again with the normal populations on the mainland, especially in the town of [[Riverhaven]], and made the claim that she was a Chosen Prophet of [[Zachriedek]]. Her claims have been accepted by numerous Clerics and Paladins.&lt;br /&gt;
&lt;br /&gt;
The full extent of her relationship with the [[Var&#039;Quel]]&#039;s, the Black Sash, and Hara&#039;Jaal are still matters of some speculation, but it has become well known that she acts as an unofficial ecologist. In this capacity Zai monitors and protects the inshore waters, the beaches and near-shore waters and reefs, and the reefs along the deep water boundary where the continental shelf falls away to the oceanic abyss.&lt;br /&gt;
&lt;br /&gt;
==Atazai: Still a Moon Magess==&lt;br /&gt;
&lt;br /&gt;
Atazai was chosen to be the official Representative of the [[Progeny of Tezirah]] for the [[Moon Mage Conclaves]] of 412. She participated in the group prediction that resulted in dark visions and an attack of shadow creatures that included an as yet unknown [[Shadowy Umbral Colossus]]. She survived the Conclave and the attack.&lt;br /&gt;
&lt;br /&gt;
Experiences at that Conclave effected a change in her personal philosophies and she soon announced that she was retiring from petty spars, scraps, skirmishes, and tussles to focus on her environmental and cosmological research. The shadows and secrets in and around her life, up til then, had been explored and cataloged. She had reached Guild Transcendence. She had braided the vines and piled the rocks. It had come time to figure out the natures of things.&lt;br /&gt;
&lt;br /&gt;
==Reshal Wedding==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her Terrifying Visage of Terror (Atazai at Home)  by [[Crayzeke]] Arkarm&lt;br /&gt;
[[File:atazai.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=500629</id>
		<title>Atazai</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=500629"/>
		<updated>2019-02-27T23:36:03Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: /* Atazai: Still a Moon Magess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Atazai Coffins&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elothean&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Moon Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Relative=Knows she has siblings but has never looked for them.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Player Progeny of Tezirah]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Atazai/items]]&lt;br /&gt;
[[Atazai/home]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You are Atazai Coffins, Ecologist of Hara&#039;Jaal, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have tilted almond-shaped emerald eyes.  Your deep purple-streaked black hair is long and thick, and is worn in a youthful style with a length of woven seagrass twined with ocean-hued selmor roses wound around the head to secure it.  You have tanned skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are tall for an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have a tattoo of a flailing adventurer desperately struggling to escape a whirlpool on your ankle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are in perfect deep water diving and swimming shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are wearing a red jungle lily lei, a living shroud of seaweed strands, a waterproof bag, a misty grey backtube, a figure-hugging sunset orange silk sarong embroidered with Eluned&#039;s glory blossoms, a lumpy bundle, a collection of muracite turtles interspersed with dried sea urchin spines, a delicate kelp anklet and some sea grass sandals with braided laces.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hallow&#039;s Eve Costume==&lt;br /&gt;
&lt;br /&gt;
You are Witch Atazai Coffins, Occultist of Therengia, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have luminescent green orbs for eyes, shifting darkness in place of hair, and shadowy skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a tiny wizened skull fetish amulet strung on a knotted jute cord, a shadowy dark red rose, a waterproof bag, a misty grey backtube, a gravestone-grey shirt embroidered with &amp;quot;I&#039;m a Necromancer&amp;quot;, a lumpy bundle, an ebony skirt and a pair of steelsilk-webbed leather boots studded with onyx spiders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Costume effectiveness: You are also fairly sure that the people are convinced you are a necromancer.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
&lt;br /&gt;
Zai was born somewhere near [[Steelclaw Clan]], north of [[Shard]]. Upon seeing her pale, almost translucent eyes and deep black hair the Midwife called for the baby to be killed immediately. Her parents agreed but could not find the will to kill the infant outright, instead abandoning it deep in the fallow fields east of Shard. &lt;br /&gt;
&lt;br /&gt;
Her own memories start when she was four and believed the couple raising her in the Middens were her parents. Her &#039;mother&#039; was a custodian to a minor Rivercrossing importer while her &#039;father&#039; cleaned horse stalls for a prominent Horse Care company. These two professions put her in contact with a wide array of people and influences, chief among which was a Gor&#039;tog thief named Uskul who became a patron of hers. Uskul visited Crossing at least once a month to buy and sell horses and to relay information on caravan schedules, manifests, rosters, and routes to his guild. &lt;br /&gt;
&lt;br /&gt;
Uskul funded the private education of a number of Middens children in an attempt to cull future leaders of the district. By age thirteen Zai figured out her &#039;parents&#039; weren&#039;t her real parents but felt no need to search for them. She ran away from home and began running interference for a few gangs, always trying to play the middle and come out on top. Her refusal to either be guilded or join a criminal organization led to the Thieves Guild deporting her to the island of [[Surlaenis]].&lt;br /&gt;
&lt;br /&gt;
This forced move was the major turning point in her life. Within fifteen roisaen on the island she had to knife a man who attempted to jump her, and fifteen rois later she was offered a shore gig for a pirate outfit based on [[Hara&#039;jaal]]. The offer was interrupted by two Tribunal Dragoons who recognized one of the pirates and she was escorted to the safety of the Sentinels.&lt;br /&gt;
&lt;br /&gt;
The Moon Mages of the Sentinels took her in and gave her legitimate work yet she was drawn to the underbelly of that tropical paradise. She did personal work for a time, crawling through mountains and jungle to map out as many illegal still and crop locations as possible. She gathered information on who ran the operations and who smuggled the goods off the island before setting up her own meetings with prominent local criminals.&lt;br /&gt;
&lt;br /&gt;
At the age of fifteen Zai assissted a mediator in action and territory disputes between the four main criminal elements based on Surlaenis. The talks were a success to all four parties and to the local government and the mediator trickled small credit down to Zai. Just before her sixteenth birthday she was offered an off the book off the record position with the Surlaenis Moon Mage guild to gather information and carry out small tasks they could not be associated with. &lt;br /&gt;
&lt;br /&gt;
Within a year she petitioned to become a Guilded Moon Mage, and though her superiors agreed she should be accepted they asked that she travel to the mainland to join, where there was more access to training for a young warrior. She didn&#039;t need any funding, but when they offered she took it, finding this a perfect chance to cut out on Surlaenis before she got pulled into its affairs any deeper.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Lunar Magician==&lt;br /&gt;
&lt;br /&gt;
Zai was accepted into the Moon Mage guild by Guildleader [[Tiv]] in 392 AV after a long discussion over the various paths a lunar magician can take in life. Tiv gave Zai the names of a few Moon Mages he felt would be good influences for her spirit. &lt;br /&gt;
&lt;br /&gt;
While on Surlaenis she had become accoustomed to periods of extremely bad luck; once in the guild she began exploring writings and theories of luck and Fate. These studies helped lead to the strong faith in Luck, and thus in the Aspect [[Zachriedek]], that she developed.&lt;br /&gt;
&lt;br /&gt;
Though first centered around [[Riverhaven]] she soon began exploring the wilds nearby. After being swept down the Faldesu almost to [[Throne City]] and the inlet she began spending considerable amounts of time swimming. Before she gained her twentieth circle in the guild she was able to swim the [[Faldesu River]] and, with help, the [[Jantspyre River]]. &lt;br /&gt;
&lt;br /&gt;
She spent most of her early career traveling the mainland persuing magical and academic studies. During this period she maintained a good reputation in the guild as a straight flyer, having left her criminal ways behind. This lull in her spirit was ended when she met [[Latathi]], a wizard of a somewhat ill-repute for murder and anarchy. After spending a brief time in [[Mer&#039;Kresh]] under his direction she came back to the mainland and began vigorously working her combat skills.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Warrior==&lt;br /&gt;
&lt;br /&gt;
With no immediate desire to live in [[Crossing]] again she accepted a room from Guildleader [[Tiv]] and resisted joining the [[Crystal Hand]]. When her combat training was beginning to lag she then resisted the move to [[Reshalia]] her contemporaries were taking, instead traveling during war-time to [[Hibarnhvidar]] where she did what she could to assist the city against the armies of [[Lyras]]. &lt;br /&gt;
&lt;br /&gt;
After the war Zai stuck around the western province renting a room at Momma&#039;s Bed and Breakfast by the month and working with local Officials to maintain outbreaks of bucca, imps, and cave trolls. Months passed and the Coon in her guided her to the valley of Vela&#039;tohr and His altar there. At the time there was a problem with the flora and fauna of the area, all affected by a sickly curse, so she honed her battle skills further defoliating blood-vines and maiden&#039;s tresses and obliterating cursed dryads and nyads.&lt;br /&gt;
&lt;br /&gt;
During the winter of 395 a cursed clan of ogres descended on Vela&#039;tohr intent on slaughtering everyone they could find. The onslaught was fierce and a strange infection began to spread among the defenders. The main body of defenders had come from [[Hibarnhvidar]] to aid but soon fell back to the city fearing the new disease. A small group led by the Dwarven Cleric [[Vecuto]], which included Zai and the Empath Marssi, gained stealthy access to the depths of the ogre caves and met battle with a [[Bone Elf]], his [[S&#039;kra Mur]] apprentice, and their risen. &lt;br /&gt;
&lt;br /&gt;
Though the Elf was defeated it took a great toll on Vecuto, and they found the apprentice to be a much tougher challenge than the master. Eventually the group took the S&#039;kra woman as prisoner and set off to take her back to Vecuto&#039;s Guild in the valley. Marssi had healed the party of all physical ailments and Vecuto had cleared them of ill spiritual affects, yet on the way back to the Guild four members of the group grew fell and set upon the rest slaying half the party in an incensed rage and freeing the tempermental S&#039;kra alchemist who spat curses fled into the wilderness.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Unknown Criminal==&lt;br /&gt;
&lt;br /&gt;
Some months passed as she roamed the western province and when the dreams of the ocean began she felt the time came to leave. A stay in [[Shard]] did not comfort her so she made it very brief before travelling north to [[Crossing]]. As it is to many adventurers, the city was a bad influence on her. &lt;br /&gt;
&lt;br /&gt;
While keeping rogue [[Forest Geni]] and [[atik&#039;et]] populations under control she fell back into the violence and chaos of the street life. Zai joined the Magen Road Gang (an applicant alongside her trusted friend Marssi Darssi who became the Face of the Gang) filling the role of Moderator when there were workable disputes in town, keeping herself out of the illegal side of Gang operations. This gig didn&#039;t last too long; the Gang parted ways after [[House Magen]] came under scrutiny for various financial misnomers that surfaced in tax records. No connections to [[House Magen]] and the Magen Street Gang were ever verified, though the Gang seemed to have unlimited funds during their run and many of their criminal members escaped sentencing on charges of murder, racketeering, extortion, and bribery.&lt;br /&gt;
&lt;br /&gt;
The Gang split up, most of the higher profile members moving south of the [[Segoltha River]] while the more common thugs integrated themselves into other [[Crossing]] criminal organizations. Atazai decided instead to move back to [[Qi&#039;Reshalia]]. Her dreams of the ocean had gotten intense, real intense, and the mainland side of the [[Reshal Sea]] was not cutting it. &lt;br /&gt;
&lt;br /&gt;
She arrived back on [[Surlaenis]] for the first time in three years, renting a bungalow on the sea cliffs over looking the Reshal. Finally her dreams settled and she found peace of mind again. The island held part of her past, so she soon found all manner of people coming to her recalling debts and favors from her teenage years. The pestering was fine at first but she was soon waking in foul moods and refusing to leave the remote cliffs. Release from these annoyances came in the form of a formal invitation to meet with certain members of the Council of [[Mer&#039;kresh]].&lt;br /&gt;
&lt;br /&gt;
==Atazai the Known Criminal==&lt;br /&gt;
&lt;br /&gt;
It is assumed she accepted the Council&#039;s invitation, as she hired a caretaker for her bungalow and vanished from [[Surlaenis]]. For a few months she was absent from any news of adventure or politics or criminal activity. &lt;br /&gt;
&lt;br /&gt;
The next record of her comes in records of a citizenship change to [[M&#039;riss]] and the purchase of a shack on [[Fever Point]]. This was followed by official announcements that Zai was on the Council&#039;s payroll as a tour guide and dive master, leading tourists on excursions across [[Torbis Sanhalas Bay]] and [[Belarritaco Bay]] showcasing the abundant marine and coral life and leading safaris through the jungles of [[M&#039;riss]].&lt;br /&gt;
&lt;br /&gt;
Along with her mundane jobs under the Council she was also voted onto the Board of the Fever Point Home Owner&#039;s Association which, though it has known ties to the Council seems to work as an independent criminal outfit that takes up where the Council would (publicly) rather not. Basing herself there on the Point, she made to reconnect with her old mentor Latathi but found he had been afflicted with a strange mental malady, so severe he seemed like a different person. It was fortunate, as she turned to the Warlock [[Asrion]], a former member of the [[Goose Family Crime Syndicate]] for moon mage matters.&lt;br /&gt;
&lt;br /&gt;
A year and a half passed without much incident. Zai kept a low and legal profile, though there were rumors that she and [[Asrion]] were asked by the Council to cease an experiment in the [[Dunes of Despair]] that reports indicate &amp;quot;may have caused massive explosions in the desert that hurled a number of [[Armadillo]] as far as the jungles around the Altanen River&amp;quot;. No evidence was accumulated against the two, though the occurrence of several [[Armadillo]] rampaging through the [[Caracal]] and [[Lun&#039;Shele Trekhalo]] jungles is well documented.&lt;br /&gt;
&lt;br /&gt;
Her seat on the FPHOA Board gave Zai an opportunity to improve her reputation with the Council of Mer&#039;kresh without being enmeshed in their inner squabbles and to increase the role [[Fever Point]] played in the [[Qi]] smuggling trade and led to the Council offering her a position with the Kresh Portage. She accepted and began work as a Face for the Portage.&lt;br /&gt;
&lt;br /&gt;
Zai held this position for over a year and her employment consisted primarily of supervising the loading and unloading of legitimate ships, dealing with ship captains, and overseeing cargo checks by the respective Portages. Within that year she began taking off-island contracts in the same capacity, primarily in [[Rivercrossing]], [[Riverhaven]], and [[Ratha]]. Periodically she would be arrested and taken into custody and fed generic questions about smuggling, errors in ledgers and manifests, suspicions of bribery, and details of [[Reshal Sea]] pirate movements.&lt;br /&gt;
&lt;br /&gt;
Sometime in 406 AV she was on duty in [[Rivercrossing]] when two crates containing contraband liquor and herbs were discovered. After an anlas of questioning she was jailed for two weeks before being deported to [[Mer&#039;kresh]]. After a small, private hearing with the Council she was placed on paid suspension and asked to keep a low profile when visiting the mainland. &lt;br /&gt;
&lt;br /&gt;
While on suspension from Council employ Zai took a contract with the [[Enclave]] as a Tourism Agent and began travelling the mainland in an attempt to bring visitors to enjoy the tropical paradise of Hara&#039;jaal. At first she was given a room in [[Var&#039;Quel]] Manor which locked only from the outside and was completely warded from magic use. After proving herself a decently ruthless and reasonably shameless criminal she was allowed to rent a treehouse outside of the [[Enclave]] walls.&lt;br /&gt;
&lt;br /&gt;
In the 10th month of Nissa the Maiden, 406 AV, the suspension was lifted and the Council reinstated her as a Face and shipping Inspector while commending her handling of the incident. &lt;br /&gt;
&lt;br /&gt;
==Atazai: Out of Work==&lt;br /&gt;
&lt;br /&gt;
The latter half of year 406 AV was a trying time for Atazai. In [[Mer&#039;kresh]] the [[Allvar]] family began to apply pressure to get her to side&lt;br /&gt;
with them in Council matters. The Council itself was constantly calling on her to accept higher roles and more responsibility. But of these situations she resisted, and thus garnered disapproval from the Allvars. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Baron [[Var&#039;Quel]] sought to turn her completely away from M&#039;riss and bring her into the Black Sash fleet. He threatened to seize her tree-house and her scroll stash in her room at his Manor. She renounced her Rissan citizenship and broke her last contract with the Rissan Council, and it was enough to appease the Baron for a time. &lt;br /&gt;
&lt;br /&gt;
She decided she needed to simplify her life and get back to her roots; exploration of land and sea. The next four years were spent in constant camping and travel. Without citizenship, and always with a way back to Hara&#039;jaal, Atazai fell out of public visibility once more.&lt;br /&gt;
&lt;br /&gt;
==Atazai Coffins: Of Coons and Reefs==&lt;br /&gt;
&lt;br /&gt;
In the year 410, After Victory, Atazai made minor news by purchasing the surname Coffins. The purchase created a minor stir on the mainland, as the name was purchased from the family&#039;s patriarch Hackett Coffins, husband of the infamous Gravelord [[Zerreck]] Arkarm of the [[Arkarm Crime Family]]. Details of the price paid have not been released but it has been rumored to have included a number of items or artifacts Zai recovered from the ocean waters near [[M&#039;riss]] and [[Hara&#039;Jaal]].&lt;br /&gt;
&lt;br /&gt;
Shortly after she acquired her new surname word began spreading that she had offered herself up as a sacrifice to [[Zachriedek]], God of ill-fortune and bad luck. It wasn&#039;t long before she began mingling again with the normal populations on the mainland, especially in the town of [[Riverhaven]], and made the claim that she was a Chosen Prophet of [[Zachriedek]]. Her claims have been accepted by numerous Clerics and Paladins.&lt;br /&gt;
&lt;br /&gt;
The full extent of her relationship with the [[Var&#039;Quel]]&#039;s, the Black Sash, and Hara&#039;Jaal are still matters of some speculation, but it has become well known that she acts as an unofficial ecologist. In this capacity Zai monitors and protects the inshore waters, the beaches and near-shore waters and reefs, and the reefs along the deep water boundary where the continental shelf falls away to the oceanic abyss.&lt;br /&gt;
&lt;br /&gt;
==Atazai: Still a Moon Magess==&lt;br /&gt;
&lt;br /&gt;
Atazai was chosen to be the official Representative of the [[Progeny of Tezirah]] for the [[Moon Mage Conclaves]] of 412. She participated in the group prediction that resulted in dark visions and an attack of shadow creatures that included an as yet unknown [[Shadowy Umbral Colossus]]. She survived the Conclave and the attack.&lt;br /&gt;
&lt;br /&gt;
Experiences at that Conclave effected a change in her personal philosophies and she soon announced that she was retiring from petty spars, scraps, skirmishes, and tussles to focus on her environmental and cosmological research. The shadows and secrets in and around her life, up til then, had been explored and cataloged. She had reached Guild Transcendence. She had braided the vines and piled the rocks. It had come time to figure out the natures of things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her Terrifying Visage of Terror (Atazai at Home)  by [[Crayzeke]] Arkarm&lt;br /&gt;
[[File:atazai.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hara%27jaal&amp;diff=481919</id>
		<title>Hara&#039;jaal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hara%27jaal&amp;diff=481919"/>
		<updated>2017-12-10T08:15:41Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Hara&#039;jaal is small jungle island in the [[found in::Reshal Sea]] southeast of [[found near::Reshalia]] and due east of [[found near::M&#039;riss]], in the province of [[found in::Qi&#039;Reshalia]]. Extraordinarily savage, Hara&#039;Jaal Island is of a tropical nature, from its volcano, [[Nardel Aesker]], to the [[Seord Fal River]] and [[Glaren Kweld]] grasslands. Hara&#039;jaal is a haven for pirates who have created their own hidden city named [[Enclave]].&lt;br /&gt;
&lt;br /&gt;
{{Place&lt;br /&gt;
|image=Image:Harajaal.jpg&lt;br /&gt;
|province=Qi&#039;Reshalia&lt;br /&gt;
|currency=Lirum&lt;br /&gt;
|gov=Baron [[Var&#039;Quel]]&lt;br /&gt;
|warning=Attacking pirates will get you flogged&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Play.net Description&#039;&#039;&#039;: Travelers would do well to avoid the island of Hara&#039;Jaal. A port inhabited and run by pirates, the most endearing thing about the place are the well crafted tattoos, but of course you have to survive long enough to get it and get out. Equally dangerous are the local wildlife including the dread Poli&#039;ish which are rarely seen until they are within striking range and then of course it&#039;s too late.&lt;br /&gt;
&lt;br /&gt;
==Government, History, and Background==&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
&lt;br /&gt;
===Prominent People===&lt;br /&gt;
* Baron [[Var&#039;Quel]]&lt;br /&gt;
* [[Abira]] Sorhac&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
==Locations About the Island==&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
* [[Tyvager Bay]] (Thief/Pirate Bay)&lt;br /&gt;
&lt;br /&gt;
===Unique Shops and Services===&lt;br /&gt;
* Tattoos, including tail tattoos&amp;lt;br&amp;gt;&lt;br /&gt;
* Tattoo removal&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
*[[:Category:Hara&#039;Jaal_Shops|Shops of Hara&#039;jaal]]&lt;br /&gt;
&lt;br /&gt;
===Bars, Inns, and Taverns===&lt;br /&gt;
* [[Driftwood Tavern]]&lt;br /&gt;
* Anli Delban Reste&lt;br /&gt;
&lt;br /&gt;
===Prominent Hangouts===&lt;br /&gt;
&lt;br /&gt;
* The Faint Path near the Mud Hovel (depart altar)&lt;br /&gt;
* The street in front of The Baron&#039;s Forset (bank)&lt;br /&gt;
* Atazai&#039;s Home (housing area)&lt;br /&gt;
* Cypress Tree (between the river and the cliff to Moradu)&lt;br /&gt;
* Amo Potha Telga, A Tree (oak tree in the middle of the dolomar area)&lt;br /&gt;
&lt;br /&gt;
===Donation Chests===&lt;br /&gt;
&lt;br /&gt;
* Var&#039;Quel Manor, Hall of Judgement&lt;br /&gt;
* The Baron&#039;s Forset, Teller&lt;br /&gt;
* Driftwood Tavern, Booth&lt;br /&gt;
&lt;br /&gt;
PCs have set up a donation casket in the the teller room of the Baron&#039;s Forset (the bank) and a donation skippet in Baron Kylan&#039;s throne room. Donation items are also available on the table in the private booth in [[Driftwood Tavern]].&lt;br /&gt;
&lt;br /&gt;
==Important Activities==&lt;br /&gt;
&lt;br /&gt;
===Favors===&lt;br /&gt;
&lt;br /&gt;
===Task Givers===&lt;br /&gt;
* [[Dumi]] Sh&#039;aar, Pawnshop&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
Current List: [[:Category:Hara&#039;jaal_Creatures|Creatures on the island of Hara&#039;jaal]]&lt;br /&gt;
*[[Clouded Arzumos]]&lt;br /&gt;
*[[Corsair]]&lt;br /&gt;
*[[Heggarangi Boar]]&lt;br /&gt;
*[[Lachmate]]&lt;br /&gt;
*[[Piranha]]&lt;br /&gt;
*[[Poloh&#039;izh]]&lt;br /&gt;
*[[Retan Dolomar]]&lt;br /&gt;
*[[River Boa]]&lt;br /&gt;
*[[Sailfin Lizard]]&lt;br /&gt;
*[[Scaly Seordmaor]]&lt;br /&gt;
*[[Sleek Hele&#039;la]]&lt;br /&gt;
*[[Spider Crab]]&lt;br /&gt;
*[[Telga Moradu ]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
* Ranik&#039;s map of [[RanikMap106|Hara&#039;jaal]]&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
{{cat|islands}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Zenzic&amp;diff=480887</id>
		<title>Talk:Zenzic</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Zenzic&amp;diff=480887"/>
		<updated>2017-11-23T19:08:24Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: Created page with &amp;quot;I&amp;#039;m not sure the special attack can be blocked/dodged. It seems to be a random success or fail. Tested some and at 650 shield and 700 evasion, tiny zenzics sever limbs as ofte...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m not sure the special attack can be blocked/dodged. It seems to be a random success or fail. Tested some and at 650 shield and 700 evasion, tiny zenzics sever limbs as often as against 250 shield and 270 evasion. --[[User:BORGHEST2|BORGHEST2]] ([[User talk:BORGHEST2|talk]]) 13:08, 23 November 2017 (CST)&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Starcrash&amp;diff=480885</id>
		<title>Starcrash</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Starcrash&amp;diff=480885"/>
		<updated>2017-11-23T19:02:13Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|spellbook=Fabrication&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=A cyclic spell, Starcrash hammers a single target with wave after wave of frozen starlight.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=pulsing single target damage&lt;br /&gt;
|messaging=A tiny starcrasher bends its legs into an angular, arcane gesture.&lt;br /&gt;
Bright points with luminous tails are strewn across the evening sky, falling.&lt;br /&gt;
&lt;br /&gt;
A flying massive block of crystal shatters against your targe.&lt;br /&gt;
&lt;br /&gt;
You duck beneath a flying large crystal chunk.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|status=planned&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Starcrasher&amp;diff=480884</id>
		<title>Starcrasher</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Starcrasher&amp;diff=480884"/>
		<updated>2017-11-23T18:56:53Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Starcrasher&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The starcrasher resembles an unfortunate cross between a ten-legged arachnid and a colorful starfish, though it moves like neither.  Its integument looks fibrous and prismatic, coaxing your eyes to slide off every time they try to get a fix.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Native to the [[Plane of Probability]], the starcrashers and [[Starlight harbinger|starlight harbingers]] are lesser incarnations of physics. Like most interlopers from that plane, their usual method of interaction is violent and inexplicably hostile. You have heard of such creatures occasionally keeping company with [[Traders]] and [[Moon Mages]]. Despite its expected hostility, this particular starcrasher&#039;s maddened behavior is quite extraordinary, almost... Elanthian in a way. You think it may be susceptible to forbidden [[Teleologic Sorcery]].&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[Telekinetic Storm]], [[Moongate]], and [[Starcrash]]. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* &#039;Maddened&#039; starcrashers must be [[Uncurse|uncursed]] before mundane weapons or spells will work against them. High sorcery spells will still be effective, even against the maddened.&lt;br /&gt;
&lt;br /&gt;
* They&#039;re currently considered constructs for empaths using mundane weapons, but this is a bug that will be fixed. &lt;br /&gt;
&lt;br /&gt;
* Empaths can manipulate them, but they will not attack each other. &lt;br /&gt;
&lt;br /&gt;
* Only drops ores as nuggets or bars&lt;br /&gt;
&lt;br /&gt;
* Will madden, which makes them immune to all attacks except some high sorcery spells. Must be uncursed to be attackable again. &lt;br /&gt;
&lt;br /&gt;
* Will spawn invisible.  No problem seeing them with 270 perception. &lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
* A tiny starcrasher spins violently, swinging its legs from side to side!&lt;br /&gt;
&lt;br /&gt;
* A tiny starcrasher bends its legs into an angular, arcane gesture.&lt;br /&gt;
* Bright points with luminous tails are strewn across the evening sky, falling.&lt;br /&gt;
&lt;br /&gt;
* Bruised probability about a tiny maddened starcrasher causes your spell pattern to cease being a pattern, devoid of meaning and power.&lt;br /&gt;
&lt;br /&gt;
* Your sorcery exploits the bruised probability and threads every corner of the maddened starcrasher&#039;s being with your iron will.&lt;br /&gt;
&lt;br /&gt;
* A tiny starcrasher decomposes into indistinct contours that become part of the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Atazai/items&amp;diff=464014</id>
		<title>Atazai/items</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Atazai/items&amp;diff=464014"/>
		<updated>2017-01-22T18:42:35Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: /* Some sea-green plate armor masterfully engraved with an underwater battle scene */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unique items owned by [[Atazai]] Coffins.&lt;br /&gt;
&lt;br /&gt;
==A shimmery diving robe of watersilk==&lt;br /&gt;
&lt;br /&gt;
Tinted to an aesthetically pleasing shade of aquamarine, the fabric of the robe drapes languidly over the wearer&#039;s form.  Cunningly tailored to fit close to the body, the garment&#039;s length and construction allows for unhindered movement whether on land or under water.  Small, neat stitching in black thread adorns the hemlines, contrasting the fabric elegantly.  Tacked into the neckline, a gremlin appears with intricate contours done in shadow embroidery.&lt;br /&gt;
&lt;br /&gt;
* Gift from a branch of the Allvar family operations, given for five years of service.&lt;br /&gt;
&lt;br /&gt;
==A dive master&#039;s scythe with a thin glaes blade==&lt;br /&gt;
&lt;br /&gt;
The haft of the weapon is carved from a single piece of water-aged cypress, while the narrow glaes blade is strangely curved and etched with a plethora of grooves and channels to allow it to slice unhindered through water.  The haft is engraved with an entwined motif of swimming selkies and merrows, which stand out brightly from the salt-stained backdrop.  Faint lettering is etched into the wood near the blade.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
A dive master&#039;s scythe reads:&lt;br /&gt;
&amp;quot;I cut through the depths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Gift from the Riverhaven Portage, given as a birthday present.&lt;br /&gt;
&lt;br /&gt;
==Some sea-green plate armor masterfully engraved with an underwater battle scene==&lt;br /&gt;
&lt;br /&gt;
An epic battle is engraved in sections across the entirety of the armor.  Selkies and merrow writhe and grapple up each greave and cuisse.  Drowned corpses claw and bite at frenzied sharks on the vambraces.  A pod of Reshal porpoise engage a marauding group of giant squid across the cuirass.  Two patient mantis shrimp stalk a huge stone crab across the backplate.&lt;br /&gt;
&lt;br /&gt;
* Gift from the Black Sash Fleet, given for 15 years of bumming around [[Hara&#039;jaal]].&lt;br /&gt;
&lt;br /&gt;
==A haralun medallion shaped like a tentacled mass surrounding a bloodmist garnet eye==&lt;br /&gt;
&lt;br /&gt;
A lone bloodmist garnet gleams like a bloody eye at the center of countless haralun tentacles that are crafted to appear as if in motion when light plays across it.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
A haralun medallion reads:&lt;br /&gt;
&amp;quot;There is no light in the deepest of depths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Gift from the Moon Mage Guild, given for representing the Progeny of Tezirah at the Moon Mage Conclave of 412.&lt;br /&gt;
&lt;br /&gt;
==A highly adjustable stargazer&#039;s sling chair==&lt;br /&gt;
&lt;br /&gt;
Supple gloomwood branches form the collapsible frame for the chair.  Lengths of braided river grass serve to bind the wood together while strips of compressed kelp form a tight netting that comprises the combined back and seat.  Almost hidden from view is a complex network of levers that allow the chair to be adjusted or folded.&lt;br /&gt;
&lt;br /&gt;
* Gift from the Moon Mage Guild, given for representing the Progeny of Tezirah at the Moon Mage Conclave of 412.&lt;br /&gt;
&lt;br /&gt;
==An enflowered silk sarong==&lt;br /&gt;
&lt;br /&gt;
The multilayered flowers have been preserved and cunningly imbedded into the fabric of the sarong.  White water lilies, crimson sharktooth blossoms, and green orchids comprise the bulk of the colors and are interspersed with prime examples of king protea and aldam lorma blossoms, deep purple phofe flowers, bright red jungle lilies, and vibrant dolphin flowers.  A Taisidon sunset garnet is set to clasp the material at the base of the wearer&#039;s neck, while two seastar tourmalines secure it at the left hip.&lt;br /&gt;
&lt;br /&gt;
* Gift from Lilidona Kersharin, given for becoming her highest paying customer.&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Atazai/items&amp;diff=464013</id>
		<title>Atazai/items</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Atazai/items&amp;diff=464013"/>
		<updated>2017-01-22T18:42:03Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: /* A dive master&amp;#039;s scythe with a thin glaes blade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unique items owned by [[Atazai]] Coffins.&lt;br /&gt;
&lt;br /&gt;
==A shimmery diving robe of watersilk==&lt;br /&gt;
&lt;br /&gt;
Tinted to an aesthetically pleasing shade of aquamarine, the fabric of the robe drapes languidly over the wearer&#039;s form.  Cunningly tailored to fit close to the body, the garment&#039;s length and construction allows for unhindered movement whether on land or under water.  Small, neat stitching in black thread adorns the hemlines, contrasting the fabric elegantly.  Tacked into the neckline, a gremlin appears with intricate contours done in shadow embroidery.&lt;br /&gt;
&lt;br /&gt;
* Gift from a branch of the Allvar family operations, given for five years of service.&lt;br /&gt;
&lt;br /&gt;
==A dive master&#039;s scythe with a thin glaes blade==&lt;br /&gt;
&lt;br /&gt;
The haft of the weapon is carved from a single piece of water-aged cypress, while the narrow glaes blade is strangely curved and etched with a plethora of grooves and channels to allow it to slice unhindered through water.  The haft is engraved with an entwined motif of swimming selkies and merrows, which stand out brightly from the salt-stained backdrop.  Faint lettering is etched into the wood near the blade.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
A dive master&#039;s scythe reads:&lt;br /&gt;
&amp;quot;I cut through the depths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Gift from the Riverhaven Portage, given as a birthday present.&lt;br /&gt;
&lt;br /&gt;
==Some sea-green plate armor masterfully engraved with an underwater battle scene==&lt;br /&gt;
&lt;br /&gt;
An epic battle is engraved in sections across the entirety of the armor.  Selkies and merrow writhe and grapple up each greave and cuisse.  Drowned corpses claw and bite at frenzied sharks on the vambraces.  A pod of Reshal porpoise engage a marauding group of giant squid across the cuirass.  Two patient mantis shrimp stalk a huge stone crab across the backplate.&lt;br /&gt;
&lt;br /&gt;
* Gift from the Black Sash Fleet, given for 15 years in the service of [[Hara&#039;jaal]].&lt;br /&gt;
&lt;br /&gt;
==A haralun medallion shaped like a tentacled mass surrounding a bloodmist garnet eye==&lt;br /&gt;
&lt;br /&gt;
A lone bloodmist garnet gleams like a bloody eye at the center of countless haralun tentacles that are crafted to appear as if in motion when light plays across it.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
A haralun medallion reads:&lt;br /&gt;
&amp;quot;There is no light in the deepest of depths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Gift from the Moon Mage Guild, given for representing the Progeny of Tezirah at the Moon Mage Conclave of 412.&lt;br /&gt;
&lt;br /&gt;
==A highly adjustable stargazer&#039;s sling chair==&lt;br /&gt;
&lt;br /&gt;
Supple gloomwood branches form the collapsible frame for the chair.  Lengths of braided river grass serve to bind the wood together while strips of compressed kelp form a tight netting that comprises the combined back and seat.  Almost hidden from view is a complex network of levers that allow the chair to be adjusted or folded.&lt;br /&gt;
&lt;br /&gt;
* Gift from the Moon Mage Guild, given for representing the Progeny of Tezirah at the Moon Mage Conclave of 412.&lt;br /&gt;
&lt;br /&gt;
==An enflowered silk sarong==&lt;br /&gt;
&lt;br /&gt;
The multilayered flowers have been preserved and cunningly imbedded into the fabric of the sarong.  White water lilies, crimson sharktooth blossoms, and green orchids comprise the bulk of the colors and are interspersed with prime examples of king protea and aldam lorma blossoms, deep purple phofe flowers, bright red jungle lilies, and vibrant dolphin flowers.  A Taisidon sunset garnet is set to clasp the material at the base of the wearer&#039;s neck, while two seastar tourmalines secure it at the left hip.&lt;br /&gt;
&lt;br /&gt;
* Gift from Lilidona Kersharin, given for becoming her highest paying customer.&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Atazai/items&amp;diff=464012</id>
		<title>Atazai/items</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Atazai/items&amp;diff=464012"/>
		<updated>2017-01-22T18:41:36Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: /* A shimmery diving robe of watersilk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unique items owned by [[Atazai]] Coffins.&lt;br /&gt;
&lt;br /&gt;
==A shimmery diving robe of watersilk==&lt;br /&gt;
&lt;br /&gt;
Tinted to an aesthetically pleasing shade of aquamarine, the fabric of the robe drapes languidly over the wearer&#039;s form.  Cunningly tailored to fit close to the body, the garment&#039;s length and construction allows for unhindered movement whether on land or under water.  Small, neat stitching in black thread adorns the hemlines, contrasting the fabric elegantly.  Tacked into the neckline, a gremlin appears with intricate contours done in shadow embroidery.&lt;br /&gt;
&lt;br /&gt;
* Gift from a branch of the Allvar family operations, given for five years of service.&lt;br /&gt;
&lt;br /&gt;
==A dive master&#039;s scythe with a thin glaes blade==&lt;br /&gt;
&lt;br /&gt;
The haft of the weapon is carved from a single piece of water-aged cypress, while the narrow glaes blade is strangely curved and etched with a plethora of grooves and channels to allow it to slice unhindered through water.  The haft is engraved with an entwined motif of swimming selkies and merrows, which stand out brightly from the salt-stained backdrop.  Faint lettering is etched into the wood near the blade.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
A dive master&#039;s scythe reads:&lt;br /&gt;
&amp;quot;I cut through the depths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Gift from [[Daralaendra]] Suanealaena, given as a birthday present.&lt;br /&gt;
&lt;br /&gt;
==Some sea-green plate armor masterfully engraved with an underwater battle scene==&lt;br /&gt;
&lt;br /&gt;
An epic battle is engraved in sections across the entirety of the armor.  Selkies and merrow writhe and grapple up each greave and cuisse.  Drowned corpses claw and bite at frenzied sharks on the vambraces.  A pod of Reshal porpoise engage a marauding group of giant squid across the cuirass.  Two patient mantis shrimp stalk a huge stone crab across the backplate.&lt;br /&gt;
&lt;br /&gt;
* Gift from the Black Sash Fleet, given for 15 years in the service of [[Hara&#039;jaal]].&lt;br /&gt;
&lt;br /&gt;
==A haralun medallion shaped like a tentacled mass surrounding a bloodmist garnet eye==&lt;br /&gt;
&lt;br /&gt;
A lone bloodmist garnet gleams like a bloody eye at the center of countless haralun tentacles that are crafted to appear as if in motion when light plays across it.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
A haralun medallion reads:&lt;br /&gt;
&amp;quot;There is no light in the deepest of depths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Gift from the Moon Mage Guild, given for representing the Progeny of Tezirah at the Moon Mage Conclave of 412.&lt;br /&gt;
&lt;br /&gt;
==A highly adjustable stargazer&#039;s sling chair==&lt;br /&gt;
&lt;br /&gt;
Supple gloomwood branches form the collapsible frame for the chair.  Lengths of braided river grass serve to bind the wood together while strips of compressed kelp form a tight netting that comprises the combined back and seat.  Almost hidden from view is a complex network of levers that allow the chair to be adjusted or folded.&lt;br /&gt;
&lt;br /&gt;
* Gift from the Moon Mage Guild, given for representing the Progeny of Tezirah at the Moon Mage Conclave of 412.&lt;br /&gt;
&lt;br /&gt;
==An enflowered silk sarong==&lt;br /&gt;
&lt;br /&gt;
The multilayered flowers have been preserved and cunningly imbedded into the fabric of the sarong.  White water lilies, crimson sharktooth blossoms, and green orchids comprise the bulk of the colors and are interspersed with prime examples of king protea and aldam lorma blossoms, deep purple phofe flowers, bright red jungle lilies, and vibrant dolphin flowers.  A Taisidon sunset garnet is set to clasp the material at the base of the wearer&#039;s neck, while two seastar tourmalines secure it at the left hip.&lt;br /&gt;
&lt;br /&gt;
* Gift from Lilidona Kersharin, given for becoming her highest paying customer.&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=464011</id>
		<title>Atazai</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=464011"/>
		<updated>2017-01-22T18:40:39Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: /* Atazai Coffins: Of Coons and Reefs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Atazai Coffins&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elothean&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Moon Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Relative=Knows she has siblings but has never looked for them.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Player Progeny of Tezirah]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Atazai/items]]&lt;br /&gt;
[[Atazai/home]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You are Atazai Coffins, Ecologist of Hara&#039;Jaal, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have tilted almond-shaped emerald eyes.  Your deep purple-streaked black hair is long and thick, and is worn in a youthful style with a length of woven seagrass twined with ocean-hued selmor roses wound around the head to secure it.  You have tanned skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are tall for an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have a tattoo of a flailing adventurer desperately struggling to escape a whirlpool on your ankle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are in perfect deep water diving and swimming shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are wearing a red jungle lily lei, a living shroud of seaweed strands, a waterproof bag, a misty grey backtube, a figure-hugging sunset orange silk sarong embroidered with Eluned&#039;s glory blossoms, a lumpy bundle, a collection of muracite turtles interspersed with dried sea urchin spines, a delicate kelp anklet and some sea grass sandals with braided laces.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hallow&#039;s Eve Costume==&lt;br /&gt;
&lt;br /&gt;
You are Witch Atazai Coffins, Occultist of Therengia, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have luminescent green orbs for eyes, shifting darkness in place of hair, and shadowy skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a tiny wizened skull fetish amulet strung on a knotted jute cord, a shadowy dark red rose, a waterproof bag, a misty grey backtube, a gravestone-grey shirt embroidered with &amp;quot;I&#039;m a Necromancer&amp;quot;, a lumpy bundle, an ebony skirt and a pair of steelsilk-webbed leather boots studded with onyx spiders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Costume effectiveness: You are also fairly sure that the people are convinced you are a necromancer.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
&lt;br /&gt;
Zai was born somewhere near [[Steelclaw Clan]], north of [[Shard]]. Upon seeing her pale, almost translucent eyes and deep black hair the Midwife called for the baby to be killed immediately. Her parents agreed but could not find the will to kill the infant outright, instead abandoning it deep in the fallow fields east of Shard. &lt;br /&gt;
&lt;br /&gt;
Her own memories start when she was four and believed the couple raising her in the Middens were her parents. Her &#039;mother&#039; was a custodian to a minor Rivercrossing importer while her &#039;father&#039; cleaned horse stalls for a prominent Horse Care company. These two professions put her in contact with a wide array of people and influences, chief among which was a Gor&#039;tog thief named Uskul who became a patron of hers. Uskul visited Crossing at least once a month to buy and sell horses and to relay information on caravan schedules, manifests, rosters, and routes to his guild. &lt;br /&gt;
&lt;br /&gt;
Uskul funded the private education of a number of Middens children in an attempt to cull future leaders of the district. By age thirteen Zai figured out her &#039;parents&#039; weren&#039;t her real parents but felt no need to search for them. She ran away from home and began running interference for a few gangs, always trying to play the middle and come out on top. Her refusal to either be guilded or join a criminal organization led to the Thieves Guild deporting her to the island of [[Surlaenis]].&lt;br /&gt;
&lt;br /&gt;
This forced move was the major turning point in her life. Within fifteen roisaen on the island she had to knife a man who attempted to jump her, and fifteen rois later she was offered a shore gig for a pirate outfit based on [[Hara&#039;jaal]]. The offer was interrupted by two Tribunal Dragoons who recognized one of the pirates and she was escorted to the safety of the Sentinels.&lt;br /&gt;
&lt;br /&gt;
The Moon Mages of the Sentinels took her in and gave her legitimate work yet she was drawn to the underbelly of that tropical paradise. She did personal work for a time, crawling through mountains and jungle to map out as many illegal still and crop locations as possible. She gathered information on who ran the operations and who smuggled the goods off the island before setting up her own meetings with prominent local criminals.&lt;br /&gt;
&lt;br /&gt;
At the age of fifteen Zai assissted a mediator in action and territory disputes between the four main criminal elements based on Surlaenis. The talks were a success to all four parties and to the local government and the mediator trickled small credit down to Zai. Just before her sixteenth birthday she was offered an off the book off the record position with the Surlaenis Moon Mage guild to gather information and carry out small tasks they could not be associated with. &lt;br /&gt;
&lt;br /&gt;
Within a year she petitioned to become a Guilded Moon Mage, and though her superiors agreed she should be accepted they asked that she travel to the mainland to join, where there was more access to training for a young warrior. She didn&#039;t need any funding, but when they offered she took it, finding this a perfect chance to cut out on Surlaenis before she got pulled into its affairs any deeper.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Lunar Magician==&lt;br /&gt;
&lt;br /&gt;
Zai was accepted into the Moon Mage guild by Guildleader [[Tiv]] in 392 AV after a long discussion over the various paths a lunar magician can take in life. Tiv gave Zai the names of a few Moon Mages he felt would be good influences for her spirit. &lt;br /&gt;
&lt;br /&gt;
While on Surlaenis she had become accoustomed to periods of extremely bad luck; once in the guild she began exploring writings and theories of luck and Fate. These studies helped lead to the strong faith in Luck, and thus in the Aspect [[Zachriedek]], that she developed.&lt;br /&gt;
&lt;br /&gt;
Though first centered around [[Riverhaven]] she soon began exploring the wilds nearby. After being swept down the Faldesu almost to [[Throne City]] and the inlet she began spending considerable amounts of time swimming. Before she gained her twentieth circle in the guild she was able to swim the [[Faldesu River]] and, with help, the [[Jantspyre River]]. &lt;br /&gt;
&lt;br /&gt;
She spent most of her early career traveling the mainland persuing magical and academic studies. During this period she maintained a good reputation in the guild as a straight flyer, having left her criminal ways behind. This lull in her spirit was ended when she met [[Latathi]], a wizard of a somewhat ill-repute for murder and anarchy. After spending a brief time in [[Mer&#039;Kresh]] under his direction she came back to the mainland and began vigorously working her combat skills.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Warrior==&lt;br /&gt;
&lt;br /&gt;
With no immediate desire to live in [[Crossing]] again she accepted a room from Guildleader [[Tiv]] and resisted joining the [[Crystal Hand]]. When her combat training was beginning to lag she then resisted the move to [[Reshalia]] her contemporaries were taking, instead traveling during war-time to [[Hibarnhvidar]] where she did what she could to assist the city against the armies of [[Lyras]]. &lt;br /&gt;
&lt;br /&gt;
After the war Zai stuck around the western province renting a room at Momma&#039;s Bed and Breakfast by the month and working with local Officials to maintain outbreaks of bucca, imps, and cave trolls. Months passed and the Coon in her guided her to the valley of Vela&#039;tohr and His altar there. At the time there was a problem with the flora and fauna of the area, all affected by a sickly curse, so she honed her battle skills further defoliating blood-vines and maiden&#039;s tresses and obliterating cursed dryads and nyads.&lt;br /&gt;
&lt;br /&gt;
During the winter of 395 a cursed clan of ogres descended on Vela&#039;tohr intent on slaughtering everyone they could find. The onslaught was fierce and a strange infection began to spread among the defenders. The main body of defenders had come from [[Hibarnhvidar]] to aid but soon fell back to the city fearing the new disease. A small group led by the Dwarven Cleric [[Vecuto]], which included Zai and the Empath Marssi, gained stealthy access to the depths of the ogre caves and met battle with a [[Bone Elf]], his [[S&#039;kra Mur]] apprentice, and their risen. &lt;br /&gt;
&lt;br /&gt;
Though the Elf was defeated it took a great toll on Vecuto, and they found the apprentice to be a much tougher challenge than the master. Eventually the group took the S&#039;kra woman as prisoner and set off to take her back to Vecuto&#039;s Guild in the valley. Marssi had healed the party of all physical ailments and Vecuto had cleared them of ill spiritual affects, yet on the way back to the Guild four members of the group grew fell and set upon the rest slaying half the party in an incensed rage and freeing the tempermental S&#039;kra alchemist who spat curses fled into the wilderness.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Unknown Criminal==&lt;br /&gt;
&lt;br /&gt;
Some months passed as she roamed the western province and when the dreams of the ocean began she felt the time came to leave. A stay in [[Shard]] did not comfort her so she made it very brief before travelling north to [[Crossing]]. As it is to many adventurers, the city was a bad influence on her. &lt;br /&gt;
&lt;br /&gt;
While keeping rogue [[Forest Geni]] and [[atik&#039;et]] populations under control she fell back into the violence and chaos of the street life. Zai joined the Magen Road Gang (an applicant alongside her trusted friend Marssi Darssi who became the Face of the Gang) filling the role of Moderator when there were workable disputes in town, keeping herself out of the illegal side of Gang operations. This gig didn&#039;t last too long; the Gang parted ways after [[House Magen]] came under scrutiny for various financial misnomers that surfaced in tax records. No connections to [[House Magen]] and the Magen Street Gang were ever verified, though the Gang seemed to have unlimited funds during their run and many of their criminal members escaped sentencing on charges of murder, racketeering, extortion, and bribery.&lt;br /&gt;
&lt;br /&gt;
The Gang split up, most of the higher profile members moving south of the [[Segoltha River]] while the more common thugs integrated themselves into other [[Crossing]] criminal organizations. Atazai decided instead to move back to [[Qi&#039;Reshalia]]. Her dreams of the ocean had gotten intense, real intense, and the mainland side of the [[Reshal Sea]] was not cutting it. &lt;br /&gt;
&lt;br /&gt;
She arrived back on [[Surlaenis]] for the first time in three years, renting a bungalow on the sea cliffs over looking the Reshal. Finally her dreams settled and she found peace of mind again. The island held part of her past, so she soon found all manner of people coming to her recalling debts and favors from her teenage years. The pestering was fine at first but she was soon waking in foul moods and refusing to leave the remote cliffs. Release from these annoyances came in the form of a formal invitation to meet with certain members of the Council of [[Mer&#039;kresh]].&lt;br /&gt;
&lt;br /&gt;
==Atazai the Known Criminal==&lt;br /&gt;
&lt;br /&gt;
It is assumed she accepted the Council&#039;s invitation, as she hired a caretaker for her bungalow and vanished from [[Surlaenis]]. For a few months she was absent from any news of adventure or politics or criminal activity. &lt;br /&gt;
&lt;br /&gt;
The next record of her comes in records of a citizenship change to [[M&#039;riss]] and the purchase of a shack on [[Fever Point]]. This was followed by official announcements that Zai was on the Council&#039;s payroll as a tour guide and dive master, leading tourists on excursions across [[Torbis Sanhalas Bay]] and [[Belarritaco Bay]] showcasing the abundant marine and coral life and leading safaris through the jungles of [[M&#039;riss]].&lt;br /&gt;
&lt;br /&gt;
Along with her mundane jobs under the Council she was also voted onto the Board of the Fever Point Home Owner&#039;s Association which, though it has known ties to the Council seems to work as an independent criminal outfit that takes up where the Council would (publicly) rather not. Basing herself there on the Point, she made to reconnect with her old mentor Latathi but found he had been afflicted with a strange mental malady, so severe he seemed like a different person. It was fortunate, as she turned to the Warlock [[Asrion]], a former member of the [[Goose Family Crime Syndicate]] for moon mage matters.&lt;br /&gt;
&lt;br /&gt;
A year and a half passed without much incident. Zai kept a low and legal profile, though there were rumors that she and [[Asrion]] were asked by the Council to cease an experiment in the [[Dunes of Despair]] that reports indicate &amp;quot;may have caused massive explosions in the desert that hurled a number of [[Armadillo]] as far as the jungles around the Altanen River&amp;quot;. No evidence was accumulated against the two, though the occurrence of several [[Armadillo]] rampaging through the [[Caracal]] and [[Lun&#039;Shele Trekhalo]] jungles is well documented.&lt;br /&gt;
&lt;br /&gt;
Her seat on the FPHOA Board gave Zai an opportunity to improve her reputation with the Council of Mer&#039;kresh without being enmeshed in their inner squabbles and to increase the role [[Fever Point]] played in the [[Qi]] smuggling trade and led to the Council offering her a position with the Kresh Portage. She accepted and began work as a Face for the Portage.&lt;br /&gt;
&lt;br /&gt;
Zai held this position for over a year and her employment consisted primarily of supervising the loading and unloading of legitimate ships, dealing with ship captains, and overseeing cargo checks by the respective Portages. Within that year she began taking off-island contracts in the same capacity, primarily in [[Rivercrossing]], [[Riverhaven]], and [[Ratha]]. Periodically she would be arrested and taken into custody and fed generic questions about smuggling, errors in ledgers and manifests, suspicions of bribery, and details of [[Reshal Sea]] pirate movements.&lt;br /&gt;
&lt;br /&gt;
Sometime in 406 AV she was on duty in [[Rivercrossing]] when two crates containing contraband liquor and herbs were discovered. After an anlas of questioning she was jailed for two weeks before being deported to [[Mer&#039;kresh]]. After a small, private hearing with the Council she was placed on paid suspension and asked to keep a low profile when visiting the mainland. &lt;br /&gt;
&lt;br /&gt;
While on suspension from Council employ Zai took a contract with the [[Enclave]] as a Tourism Agent and began travelling the mainland in an attempt to bring visitors to enjoy the tropical paradise of Hara&#039;jaal. At first she was given a room in [[Var&#039;Quel]] Manor which locked only from the outside and was completely warded from magic use. After proving herself a decently ruthless and reasonably shameless criminal she was allowed to rent a treehouse outside of the [[Enclave]] walls.&lt;br /&gt;
&lt;br /&gt;
In the 10th month of Nissa the Maiden, 406 AV, the suspension was lifted and the Council reinstated her as a Face and shipping Inspector while commending her handling of the incident. &lt;br /&gt;
&lt;br /&gt;
==Atazai: Out of Work==&lt;br /&gt;
&lt;br /&gt;
The latter half of year 406 AV was a trying time for Atazai. In [[Mer&#039;kresh]] the [[Allvar]] family began to apply pressure to get her to side&lt;br /&gt;
with them in Council matters. The Council itself was constantly calling on her to accept higher roles and more responsibility. But of these situations she resisted, and thus garnered disapproval from the Allvars. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Baron [[Var&#039;Quel]] sought to turn her completely away from M&#039;riss and bring her into the Black Sash fleet. He threatened to seize her tree-house and her scroll stash in her room at his Manor. She renounced her Rissan citizenship and broke her last contract with the Rissan Council, and it was enough to appease the Baron for a time. &lt;br /&gt;
&lt;br /&gt;
She decided she needed to simplify her life and get back to her roots; exploration of land and sea. The next four years were spent in constant camping and travel. Without citizenship, and always with a way back to Hara&#039;jaal, Atazai fell out of public visibility once more.&lt;br /&gt;
&lt;br /&gt;
==Atazai Coffins: Of Coons and Reefs==&lt;br /&gt;
&lt;br /&gt;
In the year 410, After Victory, Atazai made minor news by purchasing the surname Coffins. The purchase created a minor stir on the mainland, as the name was purchased from the family&#039;s patriarch Hackett Coffins, husband of the infamous Gravelord [[Zerreck]] Arkarm of the [[Arkarm Crime Family]]. Details of the price paid have not been released but it has been rumored to have included a number of items or artifacts Zai recovered from the ocean waters near [[M&#039;riss]] and [[Hara&#039;Jaal]].&lt;br /&gt;
&lt;br /&gt;
Shortly after she acquired her new surname word began spreading that she had offered herself up as a sacrifice to [[Zachriedek]], God of ill-fortune and bad luck. It wasn&#039;t long before she began mingling again with the normal populations on the mainland, especially in the town of [[Riverhaven]], and made the claim that she was a Chosen Prophet of [[Zachriedek]]. Her claims have been accepted by numerous Clerics and Paladins.&lt;br /&gt;
&lt;br /&gt;
The full extent of her relationship with the [[Var&#039;Quel]]&#039;s, the Black Sash, and Hara&#039;Jaal are still matters of some speculation, but it has become well known that she acts as an unofficial ecologist. In this capacity Zai monitors and protects the inshore waters, the beaches and near-shore waters and reefs, and the reefs along the deep water boundary where the continental shelf falls away to the oceanic abyss.&lt;br /&gt;
&lt;br /&gt;
==Atazai: Still a Moon Magess==&lt;br /&gt;
&lt;br /&gt;
Atazai was chosen to be the official Representative of the [[Progeny of Tezirah]] for the [[Moon Mage Conclaves]] of 412. She participated in the group prediction that resulted in dark visions and an attack of shadow creatures that included an as yet unknown [[Shadowy Umbral Colossus]]. She survived the Conclave and the attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her Terrifying Visage of Terror (Atazai at Home)  by [[Crayzeke]] Arkarm&lt;br /&gt;
[[File:atazai.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=464010</id>
		<title>Atazai</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=464010"/>
		<updated>2017-01-22T18:38:34Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Atazai Coffins&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elothean&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Moon Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Relative=Knows she has siblings but has never looked for them.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Player Progeny of Tezirah]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Atazai/items]]&lt;br /&gt;
[[Atazai/home]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You are Atazai Coffins, Ecologist of Hara&#039;Jaal, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have tilted almond-shaped emerald eyes.  Your deep purple-streaked black hair is long and thick, and is worn in a youthful style with a length of woven seagrass twined with ocean-hued selmor roses wound around the head to secure it.  You have tanned skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are tall for an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have a tattoo of a flailing adventurer desperately struggling to escape a whirlpool on your ankle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are in perfect deep water diving and swimming shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are wearing a red jungle lily lei, a living shroud of seaweed strands, a waterproof bag, a misty grey backtube, a figure-hugging sunset orange silk sarong embroidered with Eluned&#039;s glory blossoms, a lumpy bundle, a collection of muracite turtles interspersed with dried sea urchin spines, a delicate kelp anklet and some sea grass sandals with braided laces.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hallow&#039;s Eve Costume==&lt;br /&gt;
&lt;br /&gt;
You are Witch Atazai Coffins, Occultist of Therengia, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have luminescent green orbs for eyes, shifting darkness in place of hair, and shadowy skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a tiny wizened skull fetish amulet strung on a knotted jute cord, a shadowy dark red rose, a waterproof bag, a misty grey backtube, a gravestone-grey shirt embroidered with &amp;quot;I&#039;m a Necromancer&amp;quot;, a lumpy bundle, an ebony skirt and a pair of steelsilk-webbed leather boots studded with onyx spiders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Costume effectiveness: You are also fairly sure that the people are convinced you are a necromancer.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
&lt;br /&gt;
Zai was born somewhere near [[Steelclaw Clan]], north of [[Shard]]. Upon seeing her pale, almost translucent eyes and deep black hair the Midwife called for the baby to be killed immediately. Her parents agreed but could not find the will to kill the infant outright, instead abandoning it deep in the fallow fields east of Shard. &lt;br /&gt;
&lt;br /&gt;
Her own memories start when she was four and believed the couple raising her in the Middens were her parents. Her &#039;mother&#039; was a custodian to a minor Rivercrossing importer while her &#039;father&#039; cleaned horse stalls for a prominent Horse Care company. These two professions put her in contact with a wide array of people and influences, chief among which was a Gor&#039;tog thief named Uskul who became a patron of hers. Uskul visited Crossing at least once a month to buy and sell horses and to relay information on caravan schedules, manifests, rosters, and routes to his guild. &lt;br /&gt;
&lt;br /&gt;
Uskul funded the private education of a number of Middens children in an attempt to cull future leaders of the district. By age thirteen Zai figured out her &#039;parents&#039; weren&#039;t her real parents but felt no need to search for them. She ran away from home and began running interference for a few gangs, always trying to play the middle and come out on top. Her refusal to either be guilded or join a criminal organization led to the Thieves Guild deporting her to the island of [[Surlaenis]].&lt;br /&gt;
&lt;br /&gt;
This forced move was the major turning point in her life. Within fifteen roisaen on the island she had to knife a man who attempted to jump her, and fifteen rois later she was offered a shore gig for a pirate outfit based on [[Hara&#039;jaal]]. The offer was interrupted by two Tribunal Dragoons who recognized one of the pirates and she was escorted to the safety of the Sentinels.&lt;br /&gt;
&lt;br /&gt;
The Moon Mages of the Sentinels took her in and gave her legitimate work yet she was drawn to the underbelly of that tropical paradise. She did personal work for a time, crawling through mountains and jungle to map out as many illegal still and crop locations as possible. She gathered information on who ran the operations and who smuggled the goods off the island before setting up her own meetings with prominent local criminals.&lt;br /&gt;
&lt;br /&gt;
At the age of fifteen Zai assissted a mediator in action and territory disputes between the four main criminal elements based on Surlaenis. The talks were a success to all four parties and to the local government and the mediator trickled small credit down to Zai. Just before her sixteenth birthday she was offered an off the book off the record position with the Surlaenis Moon Mage guild to gather information and carry out small tasks they could not be associated with. &lt;br /&gt;
&lt;br /&gt;
Within a year she petitioned to become a Guilded Moon Mage, and though her superiors agreed she should be accepted they asked that she travel to the mainland to join, where there was more access to training for a young warrior. She didn&#039;t need any funding, but when they offered she took it, finding this a perfect chance to cut out on Surlaenis before she got pulled into its affairs any deeper.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Lunar Magician==&lt;br /&gt;
&lt;br /&gt;
Zai was accepted into the Moon Mage guild by Guildleader [[Tiv]] in 392 AV after a long discussion over the various paths a lunar magician can take in life. Tiv gave Zai the names of a few Moon Mages he felt would be good influences for her spirit. &lt;br /&gt;
&lt;br /&gt;
While on Surlaenis she had become accoustomed to periods of extremely bad luck; once in the guild she began exploring writings and theories of luck and Fate. These studies helped lead to the strong faith in Luck, and thus in the Aspect [[Zachriedek]], that she developed.&lt;br /&gt;
&lt;br /&gt;
Though first centered around [[Riverhaven]] she soon began exploring the wilds nearby. After being swept down the Faldesu almost to [[Throne City]] and the inlet she began spending considerable amounts of time swimming. Before she gained her twentieth circle in the guild she was able to swim the [[Faldesu River]] and, with help, the [[Jantspyre River]]. &lt;br /&gt;
&lt;br /&gt;
She spent most of her early career traveling the mainland persuing magical and academic studies. During this period she maintained a good reputation in the guild as a straight flyer, having left her criminal ways behind. This lull in her spirit was ended when she met [[Latathi]], a wizard of a somewhat ill-repute for murder and anarchy. After spending a brief time in [[Mer&#039;Kresh]] under his direction she came back to the mainland and began vigorously working her combat skills.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Warrior==&lt;br /&gt;
&lt;br /&gt;
With no immediate desire to live in [[Crossing]] again she accepted a room from Guildleader [[Tiv]] and resisted joining the [[Crystal Hand]]. When her combat training was beginning to lag she then resisted the move to [[Reshalia]] her contemporaries were taking, instead traveling during war-time to [[Hibarnhvidar]] where she did what she could to assist the city against the armies of [[Lyras]]. &lt;br /&gt;
&lt;br /&gt;
After the war Zai stuck around the western province renting a room at Momma&#039;s Bed and Breakfast by the month and working with local Officials to maintain outbreaks of bucca, imps, and cave trolls. Months passed and the Coon in her guided her to the valley of Vela&#039;tohr and His altar there. At the time there was a problem with the flora and fauna of the area, all affected by a sickly curse, so she honed her battle skills further defoliating blood-vines and maiden&#039;s tresses and obliterating cursed dryads and nyads.&lt;br /&gt;
&lt;br /&gt;
During the winter of 395 a cursed clan of ogres descended on Vela&#039;tohr intent on slaughtering everyone they could find. The onslaught was fierce and a strange infection began to spread among the defenders. The main body of defenders had come from [[Hibarnhvidar]] to aid but soon fell back to the city fearing the new disease. A small group led by the Dwarven Cleric [[Vecuto]], which included Zai and the Empath Marssi, gained stealthy access to the depths of the ogre caves and met battle with a [[Bone Elf]], his [[S&#039;kra Mur]] apprentice, and their risen. &lt;br /&gt;
&lt;br /&gt;
Though the Elf was defeated it took a great toll on Vecuto, and they found the apprentice to be a much tougher challenge than the master. Eventually the group took the S&#039;kra woman as prisoner and set off to take her back to Vecuto&#039;s Guild in the valley. Marssi had healed the party of all physical ailments and Vecuto had cleared them of ill spiritual affects, yet on the way back to the Guild four members of the group grew fell and set upon the rest slaying half the party in an incensed rage and freeing the tempermental S&#039;kra alchemist who spat curses fled into the wilderness.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Unknown Criminal==&lt;br /&gt;
&lt;br /&gt;
Some months passed as she roamed the western province and when the dreams of the ocean began she felt the time came to leave. A stay in [[Shard]] did not comfort her so she made it very brief before travelling north to [[Crossing]]. As it is to many adventurers, the city was a bad influence on her. &lt;br /&gt;
&lt;br /&gt;
While keeping rogue [[Forest Geni]] and [[atik&#039;et]] populations under control she fell back into the violence and chaos of the street life. Zai joined the Magen Road Gang (an applicant alongside her trusted friend Marssi Darssi who became the Face of the Gang) filling the role of Moderator when there were workable disputes in town, keeping herself out of the illegal side of Gang operations. This gig didn&#039;t last too long; the Gang parted ways after [[House Magen]] came under scrutiny for various financial misnomers that surfaced in tax records. No connections to [[House Magen]] and the Magen Street Gang were ever verified, though the Gang seemed to have unlimited funds during their run and many of their criminal members escaped sentencing on charges of murder, racketeering, extortion, and bribery.&lt;br /&gt;
&lt;br /&gt;
The Gang split up, most of the higher profile members moving south of the [[Segoltha River]] while the more common thugs integrated themselves into other [[Crossing]] criminal organizations. Atazai decided instead to move back to [[Qi&#039;Reshalia]]. Her dreams of the ocean had gotten intense, real intense, and the mainland side of the [[Reshal Sea]] was not cutting it. &lt;br /&gt;
&lt;br /&gt;
She arrived back on [[Surlaenis]] for the first time in three years, renting a bungalow on the sea cliffs over looking the Reshal. Finally her dreams settled and she found peace of mind again. The island held part of her past, so she soon found all manner of people coming to her recalling debts and favors from her teenage years. The pestering was fine at first but she was soon waking in foul moods and refusing to leave the remote cliffs. Release from these annoyances came in the form of a formal invitation to meet with certain members of the Council of [[Mer&#039;kresh]].&lt;br /&gt;
&lt;br /&gt;
==Atazai the Known Criminal==&lt;br /&gt;
&lt;br /&gt;
It is assumed she accepted the Council&#039;s invitation, as she hired a caretaker for her bungalow and vanished from [[Surlaenis]]. For a few months she was absent from any news of adventure or politics or criminal activity. &lt;br /&gt;
&lt;br /&gt;
The next record of her comes in records of a citizenship change to [[M&#039;riss]] and the purchase of a shack on [[Fever Point]]. This was followed by official announcements that Zai was on the Council&#039;s payroll as a tour guide and dive master, leading tourists on excursions across [[Torbis Sanhalas Bay]] and [[Belarritaco Bay]] showcasing the abundant marine and coral life and leading safaris through the jungles of [[M&#039;riss]].&lt;br /&gt;
&lt;br /&gt;
Along with her mundane jobs under the Council she was also voted onto the Board of the Fever Point Home Owner&#039;s Association which, though it has known ties to the Council seems to work as an independent criminal outfit that takes up where the Council would (publicly) rather not. Basing herself there on the Point, she made to reconnect with her old mentor Latathi but found he had been afflicted with a strange mental malady, so severe he seemed like a different person. It was fortunate, as she turned to the Warlock [[Asrion]], a former member of the [[Goose Family Crime Syndicate]] for moon mage matters.&lt;br /&gt;
&lt;br /&gt;
A year and a half passed without much incident. Zai kept a low and legal profile, though there were rumors that she and [[Asrion]] were asked by the Council to cease an experiment in the [[Dunes of Despair]] that reports indicate &amp;quot;may have caused massive explosions in the desert that hurled a number of [[Armadillo]] as far as the jungles around the Altanen River&amp;quot;. No evidence was accumulated against the two, though the occurrence of several [[Armadillo]] rampaging through the [[Caracal]] and [[Lun&#039;Shele Trekhalo]] jungles is well documented.&lt;br /&gt;
&lt;br /&gt;
Her seat on the FPHOA Board gave Zai an opportunity to improve her reputation with the Council of Mer&#039;kresh without being enmeshed in their inner squabbles and to increase the role [[Fever Point]] played in the [[Qi]] smuggling trade and led to the Council offering her a position with the Kresh Portage. She accepted and began work as a Face for the Portage.&lt;br /&gt;
&lt;br /&gt;
Zai held this position for over a year and her employment consisted primarily of supervising the loading and unloading of legitimate ships, dealing with ship captains, and overseeing cargo checks by the respective Portages. Within that year she began taking off-island contracts in the same capacity, primarily in [[Rivercrossing]], [[Riverhaven]], and [[Ratha]]. Periodically she would be arrested and taken into custody and fed generic questions about smuggling, errors in ledgers and manifests, suspicions of bribery, and details of [[Reshal Sea]] pirate movements.&lt;br /&gt;
&lt;br /&gt;
Sometime in 406 AV she was on duty in [[Rivercrossing]] when two crates containing contraband liquor and herbs were discovered. After an anlas of questioning she was jailed for two weeks before being deported to [[Mer&#039;kresh]]. After a small, private hearing with the Council she was placed on paid suspension and asked to keep a low profile when visiting the mainland. &lt;br /&gt;
&lt;br /&gt;
While on suspension from Council employ Zai took a contract with the [[Enclave]] as a Tourism Agent and began travelling the mainland in an attempt to bring visitors to enjoy the tropical paradise of Hara&#039;jaal. At first she was given a room in [[Var&#039;Quel]] Manor which locked only from the outside and was completely warded from magic use. After proving herself a decently ruthless and reasonably shameless criminal she was allowed to rent a treehouse outside of the [[Enclave]] walls.&lt;br /&gt;
&lt;br /&gt;
In the 10th month of Nissa the Maiden, 406 AV, the suspension was lifted and the Council reinstated her as a Face and shipping Inspector while commending her handling of the incident. &lt;br /&gt;
&lt;br /&gt;
==Atazai: Out of Work==&lt;br /&gt;
&lt;br /&gt;
The latter half of year 406 AV was a trying time for Atazai. In [[Mer&#039;kresh]] the [[Allvar]] family began to apply pressure to get her to side&lt;br /&gt;
with them in Council matters. The Council itself was constantly calling on her to accept higher roles and more responsibility. But of these situations she resisted, and thus garnered disapproval from the Allvars. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Baron [[Var&#039;Quel]] sought to turn her completely away from M&#039;riss and bring her into the Black Sash fleet. He threatened to seize her tree-house and her scroll stash in her room at his Manor. She renounced her Rissan citizenship and broke her last contract with the Rissan Council, and it was enough to appease the Baron for a time. &lt;br /&gt;
&lt;br /&gt;
She decided she needed to simplify her life and get back to her roots; exploration of land and sea. The next four years were spent in constant camping and travel. Without citizenship, and always with a way back to Hara&#039;jaal, Atazai fell out of public visibility once more.&lt;br /&gt;
&lt;br /&gt;
==Atazai Coffins: Of Coons and Reefs==&lt;br /&gt;
&lt;br /&gt;
In the year 410, After Victory, Atazai made minor news by purchasing the surname Coffins. The purchase created a minor stir on the mainland, as the name was purchased from the family&#039;s patriarch Hackett Coffins, husband of the infamous Gravelord [[Zerreck]] Arkarm of the [[Arkarm Crime Family]]. Details of the price paid have not been released but it has been rumored to have included a number of items or artifacts Zai recovered from the ocean waters near [[M&#039;riss]] and [[Hara&#039;Jaal]].&lt;br /&gt;
&lt;br /&gt;
Shortly after she acquired her new surname word began spreading that she had offered herself up as a sacrifice to [[Zachriedek]], God of ill-fortune and bad luck. It wasn&#039;t long before she began mingling again with the normal populations on the mainland, especially in the town of [[Riverhaven]], and made the claim that she was a Chosen Prophet of [[Zachriedek]]. Her claims have been accepted by numerous Clerics and Paladins.&lt;br /&gt;
&lt;br /&gt;
The full extent of her relationship with the [[Var&#039;Quel]]&#039;s, the Black Sash, and Hara&#039;Jaal are still matters of some speculation, but it has become well known that Baron Kylan has made her the chief Ecologist of Hara&#039;Jaal. In this capacity Zai monitors and protects the inshore waters, the beaches and near-shore waters and reefs, and the reefs along the deep water boundary where the continental shelf falls away to the oceanic abyss. &lt;br /&gt;
&lt;br /&gt;
In the year 411 Mayor [[Bressail]] of [[Riverhaven]] hired Atazai on a contract by contract basis to assess the environmental state of that stretch of the [[Faldesu River]]. She was also seen in the outflow of the [[Faldesu Delta]] for three straight weeks, perhaps on contract from [[Throne City]] to assess any dredging that might be needed as a part of Throne City&#039;s upcoming rebuilding.&lt;br /&gt;
&lt;br /&gt;
==Atazai: Still a Moon Magess==&lt;br /&gt;
&lt;br /&gt;
Atazai was chosen to be the official Representative of the [[Progeny of Tezirah]] for the [[Moon Mage Conclaves]] of 412. She participated in the group prediction that resulted in dark visions and an attack of shadow creatures that included an as yet unknown [[Shadowy Umbral Colossus]]. She survived the Conclave and the attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her Terrifying Visage of Terror (Atazai at Home)  by [[Crayzeke]] Arkarm&lt;br /&gt;
[[File:atazai.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=442429</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=442429"/>
		<updated>2016-05-09T14:48:51Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is roleplaying?==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&lt;br /&gt;
&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.&lt;br /&gt;
&lt;br /&gt;
See [[Out of Character]] and [[OOC Euphemisms]] for behavior that may be considered objectionable among role-players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How do I find others to roleplay with?==&lt;br /&gt;
There are a number of [[Popular Gathering Places|popular gathering places]] throughout Elanthia where characters regularly socialize. Some are more permanent fixtures or more highly trafficked than others.&lt;br /&gt;
&lt;br /&gt;
You can also talk to other characters ICly over long distances via:&lt;br /&gt;
* [[Gwethdesuan]]s, known popularly as &amp;quot;gweths&amp;quot;. Gweths can be purchased from other PCs.&lt;br /&gt;
* [[Item:Albredine crystal ring|Albredine crystal rings]], often simply called crystal rings. These can be purchased from static shops in the game.&lt;br /&gt;
* [[Item:Colorless albredine ring|Various colored albredine rings]], which will allow group talk between anyone who has a ring attuned to the same color.  These are sometimes dropped by creatures, and can be purchased in static shops in game.&lt;br /&gt;
* The [[Thoughtcast]] spell. This spell allows the caster to send a message directly to another and communicate with the target using {{tt|think to}} for a very short time.&lt;br /&gt;
* A warrior mage&#039;s [[Familiar|familiar]], which can relay messages from its master.&lt;br /&gt;
* Some other special items, such as [[Gwererest shell|gwererest shells]] and [[:Category:Whisper_charms|whisper charms]] (also called &amp;quot;bird charms&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Characters actively involved in roleplay==&lt;br /&gt;
*Only add &#039;&#039;your own characters&#039;&#039;&#039; or the characters of players who have specifically asked to be added here.&lt;br /&gt;
*Limit each character to &#039;&#039;&#039;no more than 10&#039;&#039;&#039; focuses or affiliations. If you need to elaborate further, feel free to do so on your character&#039;s personal page.&lt;br /&gt;
*The [[Genie roleplayer highlights]] can be useful for identifying those willing to RP in game.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!First!!Last!!Primary Location!![[Item:Albredine crystal ring|Crystal Ring]]?!!Normal Times (Eastern)!!Focus or Affiliation&lt;br /&gt;
|-&lt;br /&gt;
|[[Ahneya]]|| ||Zoluren/Ilithi||no||evening/weekends||General RP, [[Elf|Elven]] RP, Fighting scurvy&lt;br /&gt;
|-&lt;br /&gt;
|[[Aislynn]]||Ranloa||Zoluren||yes||whenever||[[S&#039;Kra Mur]], [[Order of the Apostles]], [[Siegery]], [[Empath]]s, [[Alchemy]], [[Zoluren]], [[Elpalzi]], Triage, Smoking, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Anabasis]]||Flamewalker||Qi||no||weekends||[[S&#039;Kra Mur]], [[Warrior Mage]]s, history&lt;br /&gt;
|-&lt;br /&gt;
|[[Atazai]]||Coffins||[[Hara&#039;jaal]]/Qi/Crossing||no||Mornings/Nights||[[Hara&#039;jaal]], oceans, rivers, lakes, [[Progeny of Tezirah]], [[Sorcery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Basteht]]||Swiftstrike||Shard||yes||varies||[[Order of the Black Fox]], [[Empath]]s, [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bellicia]]||Silver-Seord||Crossing||yes||evenings and weekends||General RP, Theater, Performing, [[General_new_player_guide|Newcomers]], [[Forging]] (weapons)&lt;br /&gt;
|-&lt;br /&gt;
|[[Briaen]]||Huns||Wanders||yes||evenings||[[Trading]], rum, fashion, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Broichan]]||Leshyahen||Crossing/Shard||yes||evenings||[[Bard]]s, [[Engineering]], [[Kaldar|Kaldaran]] Culture&lt;br /&gt;
|-&lt;br /&gt;
|[[Ceindrech]]|| ||Zoluren/Therengia||yes||all day||[[Empath]], defense healing, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciressa]]|| ||Riverhaven||yes||random||[[Trader]]s, [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciroce]]||Eiram||Zoluren||yes||varies||[[Paladin]]s, General Shenanigans&lt;br /&gt;
|-&lt;br /&gt;
|[[Dartellum]]||Waddle||Zoluren/Therengia||yes||all day||[[Warrior Mage]]s, history, defending, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Damoza]]||Silvermist||Riverhaven/Crossing||yes||6pm-11pm||General RP, [[House Silvermist]], [[Empath]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Derhael]]||Rudel||Zoluren/Therengia||yes||varies||[[Order of the White Rose]], [[Paladin]]s, [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destren]]||Sara&#039;Thai||Wanders||yes||evenings||General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Dianelle]]|| ||Wanders||yes||random||[[Inquisition]] and [[Crystal Vanguard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Drexella]]|| ||Riverhaven||yes||random||Therengian lore, [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Emyrose]]||Dane||Shard/Crossing||yes||varies||General RP, Theater, Aerial, [[Dane Family]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwenddolyn]]||MacAlhaismorien-Odarien||Therengia, Rossman&#039;s, Dirge||yes||evenings, random||[[Paladin]], [[Elf|Elven]] RP, Gods, General RP, Crusades, [[Horses]], [[Therengia Cavalry]], [[House Trigomas]] Champion, [[Forging]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Haileyann]]||Duvaindis||Crossing||yes||evenings and weekends||General RP, [[Order of the Apostles]], [[Empaths]], Teaching, Triage, [[General_new_player_guide|Newcomers]], [[Tailoring]], [[Alchemy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazelnut]]||Noce||Crossing||no||varies||[[Gnome]]s, General RP, Food, Books, Fashion, [[Trader]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianhanse]]||Ironclaw||Crossing||yes||9:45 p.m. - 10:00 p.m.||[[Bard]]s, [[S&#039;Kra Mur]], Alterations&lt;br /&gt;
|-&lt;br /&gt;
|[[Ishadi]]|| ||Crossing||no||random||[[Empath]], [[Qi&#039;Reshalia]], [[S&#039;Kra Mur]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Isharon]]||Anloraes||Zoluren/Ilithi||yes||evenings, late nights||Paladins, [[Order of the White Rose]], [[Inquisition]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jessalyne]]||Anlorma||Wanders||yes||evenings (Pacific)||Misc. Criminal Element, Botanist, Gustatory Enthusiast, [[Order of the White Rose]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaelie]]||Rudeone-Daemondred||Crossing||yes||all day||[[Order of the Black Fox]], [[Empath]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Karissa]]|| ||Crossing||yes||Any Time||[[Elf]], [[Ranger]], [[Shopping]], [[Fashion]], [[Design]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kenamer]]||Maylan||Therengia||yes||evenings (6 p.m. - 3 a.m.)||[[Paladin]] and [[Therengia|Therengian]] Lore, [[General_new_player_guide|Newcomers]], [[Theren Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kheldas]]||Anlorma||Wanders||yes||evenings (Pacific)||[[Kaldar]], [[Cleric]], Gustatory Enthusiast, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Khaelyn]]|| ||Crossing||yes||evenings||General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kintalia]]||Silvermist||Crossing||no||varies||General RP, [[House Silvermist]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Klines]]||Silvermist||Crossing||yes||varies||General RP, [[House Silvermist]], Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
|[[Komeri]]|| ||Ilithi||yes||random||[[Prydaen]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Lilustra]]||Destial||wanders||yes||random||General RP, [[Alchemy]], novice apothecary&lt;br /&gt;
|-&lt;br /&gt;
|[[Liurilias]]||Grath&#039;Vael||Crossing/Theren||yes||evenings||[[Therengia]], [[Cleric]]s, [[Prydaen]], [[Inquisition]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lomelinde]]|| ||Zoluren/Muspar&#039;i||no||evenings/weekends||General RP, [[Elf|Elven]] RP, [[Outcast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Maiyra]]|| ||Crossing||yes||random||[[Barbarian]], [[Kaldar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Maklor]]||Byrthrone||Riverhaven||yes||1am EST, weekends||General RP, Exploration, Adventuring&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandalynn]]|| ||Riverhaven||yes||random||[[Paladin]], [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Marcul]]||McRee||Shard||yes||varies||[[Order of the Black Fox]], [[House of the Silver Star]], History, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsin]]||Anlorma||Wanders||yes||varies||Scholar/Researcher of history and arcane lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Mazrian]]||Daemondred-Rudeone||Crossing||yes||5 p.m. - 10 p.m.||[[Order of the Black Fox]], [[Warrior Mage]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Miskton]]||Ramahk||Ilithi/Zoluren||yes||varies||[[Ilithi]], [[Moon Mage]], [[vision list|Visions]], Research, Drinking&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistanna]]||Redivas||Crossing/Shard||yes||varies||[[Crystal Vanguard]], [[Moon Mage]], General RP, [[General_new_player_guide|Newcomers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Munchausen]]||Vigganbaskan||Crossing/Forfedhar||yes||evenings||[[Order of the Apostles]], Technomancy, private investigation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Navesi]]||Daerthon||Crossing||yes||Evenings, some afternoons||[[The First Land Herald]] (Zoluren events), [[Bard]]s, [[Kaldar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nahvani]]|| ||Illithi/Wanders||yes||Evenings, some days||[[Mountain Elf]] RP, Magical Theory RP, General RP, [[Necromancy]] RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Padhg]]||Silver-Seord||Crossing||yes||evenings||[[Clerics]], [[:Concept:Dwarves|Dwarves]], [[Forging]], [[General_new_player_guide|Newcomers]], [[:Category:Private_ships|Sailing]], [[:Category:Siegery|Siegery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Perune]]||Nocarrain||Crossing||yes||7 p.m. - midnight||[[Warrior Mage]]s, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Rafano]]|| ||Crossing/Siksraja||yes||evenings/weekends||[[Rakash]] Culture, [[Inquisition]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Rairken]]||Maylan||Therengia||yes||evenings (Random)||[[Empath]]y, [[General_new_player_guide|Newcomers]], [[Theren Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Razhak]]|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Saragos]]||Daerthon||Crossing||yes||Evenings, some afternoons||[[Warrior Mage]]s, [[The First Land Herald]] ([[Zoluren]] events)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sarkranis]]||Murhhthi||Velaka/Ilithi/Forfedhdar||yes||evenings, late nights||[[Empath]]s, [[S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sebestyen]]||Kuliniac||Riverhaven||yes||random||[[Paladin]]s, [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sendithu]]||Shima&#039;ionare-Remlane||Shard||yes||varies||[[Mountain Elf]], Politics, Anti-[[Necromancer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaidval]]||Lo&#039;pahael||Boar Clan||yes||2 p.m. - 10 p.m.||[[Prydaen]], [[Clerics]], [[Necromancer]]s,&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideron]]|| ||Zoluren||yes|| ||[[Moon Mage]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Sijan]]||Renyan&#039;ache||Wanders||yes||random||[[Prydaen]], [[Necromancer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Soonuh]]|| ||Crossing||yes||Night||[[Warrior Mage]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sulic]]||Fyon||Riverhaven||yes||late nights, weekends||Searching out fine liquors, Holy deeds&lt;br /&gt;
|-&lt;br /&gt;
|[[Temmel]]|| ||Crossing||no||random||[[Empath]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaniotte]]||Widdershins||Crossing/wanders||yes||random||General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Voyle]]||Oracelya||Zoluren||yes||random||General RP, [[Warrior Mage]], Magical Theory&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiteburn]]|| ||Theren/Qi||yes||evenings to early mornings||[[Drogor]], Dark Gods, [[Inquisition]], [[Cleric]]s, [[S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xionara]]||Swiftstrike||Shard||yes||varies||[[Order of the Black Fox]], [[Warrior Mage]], Magical Theory, [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xzean]]||Faelrlyn||Shard/Zoluren/Hib||yes||Evenings||[[Necromancer]], [[Elf|Elven]] RP, General RP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hara%27jaal_Justice&amp;diff=442061</id>
		<title>Hara&#039;jaal Justice</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hara%27jaal_Justice&amp;diff=442061"/>
		<updated>2016-05-03T02:08:18Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Atazai gestures at a hara corsair.&amp;lt;br /&amp;gt;&lt;br /&gt;
A couple of shabbily dressed guards just arrived.&amp;lt;br /&amp;gt;&lt;br /&gt;
Spotting Atazai breaking the Baron&#039;s peace, the two guards quickly apprehend her and drag Atazai away.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(After the offender is escorted away)&amp;lt;br /&amp;gt;&lt;br /&gt;
An Empath approaches a hara corsair, quickly touching him.&amp;lt;br /&amp;gt;&lt;br /&gt;
A hara corsair says, &amp;quot;Thanks dearie.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
A hara corsair blows the empath a kiss as she runs off.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[A Dirty Cell]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The room stinks of moldy straw and dust.  Thick cobwebs hang in every corner.  You also see an iron-strapped door.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A guard walks in and grabs hold of you, dragging you out of the cell.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;[[Var&#039;Quel]] Manor, Captain&#039;s Office&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons and shields of all types are mounted on the walls of this office.  The captain of the Baron&#039;s guard sits behind his desk, a monstrous creation of wood and iron.  Banners, taken from pirated ships, hang from the ceiling.  You also see an iron-strapped door.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: out.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Captain looks up from his desk with a frown and says, &amp;quot;Heh now I don&#039;t need to see him.  Just drag him out to the post.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
The guard grins and drags you outside.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[The Enclave, Raenaden Jegu]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A brick manor, surrounded with a monstrosity of iron and spiked brass, fills up this entire section of street.  Shabbily dressed guards loiter around the stoop of the house, their eyes darting suspiciously.  Ornate brass lamps are mounted along the length of the fence.  You also see a weathered post.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious paths: northeast, southeast, southwest.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The guard kicks you to your knees and ties you to a post.&amp;lt;br /&amp;gt;&lt;br /&gt;
The guard smiles and says, &amp;quot;Time to teach this one some manners.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
A couple of guards expose your back to the air.&amp;lt;br /&amp;gt;&lt;br /&gt;
With a flick of the wrist the guard stretches out his whip to its full length then lashes out with it, striking you across the back with a loud *CRACK*.&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=441721</id>
		<title>Atazai</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=441721"/>
		<updated>2016-04-28T22:13:09Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: Added a jpeg of Atazai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Atazai Coffins&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elothean&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Moon Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Relative=Knows she has siblings but has never looked for them.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Player Progeny of Tezirah]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Atazai/items]]&lt;br /&gt;
[[Atazai/home]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You are Atazai Coffins, Chief Ecologist of Hara&#039;Jaal, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have tilted almond-shaped emerald eyes.  Your deep purple-streaked black hair is long and thick, and is worn in a youthful style with a length of woven seagrass twined with ocean-hued selmor roses wound around the head to secure it.  You have tanned skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are tall for an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have a tattoo of a flailing adventurer desperately struggling to escape a whirlpool on your ankle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are in perfect deep water diving and swimming shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are wearing a red jungle lily lei, a living shroud of seaweed strands, a waterproof bag, a misty grey backtube, a figure-hugging sunset orange silk sarong embroidered with Eluned&#039;s glory blossoms, a lumpy bundle, a collection of muracite turtles interspersed with dried sea urchin spines, a delicate kelp anklet and some sea grass sandals with braided laces.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hallow&#039;s Eve Costume==&lt;br /&gt;
&lt;br /&gt;
You are Witch Atazai Coffins, Occultist of Therengia, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have luminescent green orbs for eyes, shifting darkness in place of hair, and shadowy skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a tiny wizened skull fetish amulet strung on a knotted jute cord, a shadowy dark red rose, a waterproof bag, a misty grey backtube, a gravestone-grey shirt embroidered with &amp;quot;I&#039;m a Necromancer&amp;quot;, a lumpy bundle, an ebony skirt and a pair of steelsilk-webbed leather boots studded with onyx spiders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Costume effectiveness: You are also fairly sure that the people are convinced you are a necromancer.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
&lt;br /&gt;
Zai was born somewhere near [[Steelclaw Clan]], north of [[Shard]]. Upon seeing her pale, almost translucent eyes and deep black hair the Midwife called for the baby to be killed immediately. Her parents agreed but could not find the will to kill the infant outright, instead abandoning it deep in the fallow fields east of Shard. &lt;br /&gt;
&lt;br /&gt;
Her own memories start when she was four and believed the couple raising her in the Middens were her parents. Her &#039;mother&#039; was a custodian to a minor Rivercrossing importer while her &#039;father&#039; cleaned horse stalls for a prominent Horse Care company. These two professions put her in contact with a wide array of people and influences, chief among which was a Gor&#039;tog thief named Uskul who became a patron of hers. Uskul visited Crossing at least once a month to buy and sell horses and to relay information on caravan schedules, manifests, rosters, and routes to his guild. &lt;br /&gt;
&lt;br /&gt;
Uskul funded the private education of a number of Middens children in an attempt to cull future leaders of the district. By age thirteen Zai figured out her &#039;parents&#039; weren&#039;t her real parents but felt no need to search for them. She ran away from home and began running interference for a few gangs, always trying to play the middle and come out on top. Her refusal to either be guilded or join a criminal organization led to the Thieves Guild deporting her to the island of [[Surlaenis]].&lt;br /&gt;
&lt;br /&gt;
This forced move was the major turning point in her life. Within fifteen roisaen on the island she had to knife a man who attempted to jump her, and fifteen rois later she was offered a shore gig for a pirate outfit based on [[Hara&#039;jaal]]. The offer was interrupted by two Tribunal Dragoons who recognized one of the pirates and she was escorted to the safety of the Sentinels.&lt;br /&gt;
&lt;br /&gt;
The Moon Mages of the Sentinels took her in and gave her legitimate work yet she was drawn to the underbelly of that tropical paradise. She did personal work for a time, crawling through mountains and jungle to map out as many illegal still and crop locations as possible. She gathered information on who ran the operations and who smuggled the goods off the island before setting up her own meetings with prominent local criminals.&lt;br /&gt;
&lt;br /&gt;
At the age of fifteen Zai assissted a mediator in action and territory disputes between the four main criminal elements based on Surlaenis. The talks were a success to all four parties and to the local government and the mediator trickled small credit down to Zai. Just before her sixteenth birthday she was offered an off the book off the record position with the Surlaenis Moon Mage guild to gather information and carry out small tasks they could not be associated with. &lt;br /&gt;
&lt;br /&gt;
Within a year she petitioned to become a Guilded Moon Mage, and though her superiors agreed she should be accepted they asked that she travel to the mainland to join, where there was more access to training for a young warrior. She didn&#039;t need any funding, but when they offered she took it, finding this a perfect chance to cut out on Surlaenis before she got pulled into its affairs any deeper.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Lunar Magician==&lt;br /&gt;
&lt;br /&gt;
Zai was accepted into the Moon Mage guild by Guildleader [[Tiv]] in 392 AV after a long discussion over the various paths a lunar magician can take in life. Tiv gave Zai the names of a few Moon Mages he felt would be good influences for her spirit. &lt;br /&gt;
&lt;br /&gt;
While on Surlaenis she had become accoustomed to periods of extremely bad luck; once in the guild she began exploring writings and theories of luck and Fate. These studies helped lead to the strong faith in Luck, and thus in the Aspect [[Zachriedek]], that she developed.&lt;br /&gt;
&lt;br /&gt;
Though first centered around [[Riverhaven]] she soon began exploring the wilds nearby. After being swept down the Faldesu almost to [[Throne City]] and the inlet she began spending considerable amounts of time swimming. Before she gained her twentieth circle in the guild she was able to swim the [[Faldesu River]] and, with help, the [[Jantspyre River]]. &lt;br /&gt;
&lt;br /&gt;
She spent most of her early career traveling the mainland persuing magical and academic studies. During this period she maintained a good reputation in the guild as a straight flyer, having left her criminal ways behind. This lull in her spirit was ended when she met [[Latathi]], a wizard of a somewhat ill-repute for murder and anarchy. After spending a brief time in [[Mer&#039;Kresh]] under his direction she came back to the mainland and began vigorously working her combat skills.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Warrior==&lt;br /&gt;
&lt;br /&gt;
With no immediate desire to live in [[Crossing]] again she accepted a room from Guildleader [[Tiv]] and resisted joining the [[Crystal Hand]]. When her combat training was beginning to lag she then resisted the move to [[Reshalia]] her contemporaries were taking, instead traveling during war-time to [[Hibarnhvidar]] where she did what she could to assist the city against the armies of [[Lyras]]. &lt;br /&gt;
&lt;br /&gt;
After the war Zai stuck around the western province renting a room at Momma&#039;s Bed and Breakfast by the month and working with local Officials to maintain outbreaks of bucca, imps, and cave trolls. Months passed and the Coon in her guided her to the valley of Vela&#039;tohr and His altar there. At the time there was a problem with the flora and fauna of the area, all affected by a sickly curse, so she honed her battle skills further defoliating blood-vines and maiden&#039;s tresses and obliterating cursed dryads and nyads.&lt;br /&gt;
&lt;br /&gt;
During the winter of 395 a cursed clan of ogres descended on Vela&#039;tohr intent on slaughtering everyone they could find. The onslaught was fierce and a strange infection began to spread among the defenders. The main body of defenders had come from [[Hibarnhvidar]] to aid but soon fell back to the city fearing the new disease. A small group led by the Dwarven Cleric [[Vecuto]], which included Zai and the Empath Marssi, gained stealthy access to the depths of the ogre caves and met battle with a [[Bone Elf]], his [[S&#039;kra Mur]] apprentice, and their risen. &lt;br /&gt;
&lt;br /&gt;
Though the Elf was defeated it took a great toll on Vecuto, and they found the apprentice to be a much tougher challenge than the master. Eventually the group took the S&#039;kra woman as prisoner and set off to take her back to Vecuto&#039;s Guild in the valley. Marssi had healed the party of all physical ailments and Vecuto had cleared them of ill spiritual affects, yet on the way back to the Guild four members of the group grew fell and set upon the rest slaying half the party in an incensed rage and freeing the tempermental S&#039;kra alchemist who spat curses fled into the wilderness.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Unknown Criminal==&lt;br /&gt;
&lt;br /&gt;
Some months passed as she roamed the western province and when the dreams of the ocean began she felt the time came to leave. A stay in [[Shard]] did not comfort her so she made it very brief before travelling north to [[Crossing]]. As it is to many adventurers, the city was a bad influence on her. &lt;br /&gt;
&lt;br /&gt;
While keeping rogue [[Forest Geni]] and [[atik&#039;et]] populations under control she fell back into the violence and chaos of the street life. Zai joined the Magen Road Gang (an applicant alongside her trusted friend Marssi Darssi who became the Face of the Gang) filling the role of Moderator when there were workable disputes in town, keeping herself out of the illegal side of Gang operations. This gig didn&#039;t last too long; the Gang parted ways after [[House Magen]] came under scrutiny for various financial misnomers that surfaced in tax records. No connections to [[House Magen]] and the Magen Street Gang were ever verified, though the Gang seemed to have unlimited funds during their run and many of their criminal members escaped sentencing on charges of murder, racketeering, extortion, and bribery.&lt;br /&gt;
&lt;br /&gt;
The Gang split up, most of the higher profile members moving south of the [[Segoltha River]] while the more common thugs integrated themselves into other [[Crossing]] criminal organizations. Atazai decided instead to move back to [[Qi&#039;Reshalia]]. Her dreams of the ocean had gotten intense, real intense, and the mainland side of the [[Reshal Sea]] was not cutting it. &lt;br /&gt;
&lt;br /&gt;
She arrived back on [[Surlaenis]] for the first time in three years, renting a bungalow on the sea cliffs over looking the Reshal. Finally her dreams settled and she found peace of mind again. The island held part of her past, so she soon found all manner of people coming to her recalling debts and favors from her teenage years. The pestering was fine at first but she was soon waking in foul moods and refusing to leave the remote cliffs. Release from these annoyances came in the form of a formal invitation to meet with certain members of the Council of [[Mer&#039;kresh]].&lt;br /&gt;
&lt;br /&gt;
==Atazai the Known Criminal==&lt;br /&gt;
&lt;br /&gt;
It is assumed she accepted the Council&#039;s invitation, as she hired a caretaker for her bungalow and vanished from [[Surlaenis]]. For a few months she was absent from any news of adventure or politics or criminal activity. &lt;br /&gt;
&lt;br /&gt;
The next record of her comes in records of a citizenship change to [[M&#039;riss]] and the purchase of a shack on [[Fever Point]]. This was followed by official announcements that Zai was on the Council&#039;s payroll as a tour guide and dive master, leading tourists on excursions across [[Torbis Sanhalas Bay]] and [[Belarritaco Bay]] showcasing the abundant marine and coral life and leading safaris through the jungles of [[M&#039;riss]].&lt;br /&gt;
&lt;br /&gt;
Along with her mundane jobs under the Council she was also voted onto the Board of the Fever Point Home Owner&#039;s Association which, though it has known ties to the Council seems to work as an independent criminal outfit that takes up where the Council would (publicly) rather not. Basing herself there on the Point, she made to reconnect with her old mentor Latathi but found he had been afflicted with a strange mental malady, so severe he seemed like a different person. It was fortunate, as she turned to the Warlock [[Asrion]], a former member of the [[Goose Family Crime Syndicate]] for moon mage matters.&lt;br /&gt;
&lt;br /&gt;
A year and a half passed without much incident. Zai kept a low and legal profile, though there were rumors that she and [[Asrion]] were asked by the Council to cease an experiment in the [[Dunes of Despair]] that reports indicate &amp;quot;may have caused massive explosions in the desert that hurled a number of [[Armadillo]] as far as the jungles around the Altanen River&amp;quot;. No evidence was accumulated against the two, though the occurrence of several [[Armadillo]] rampaging through the [[Caracal]] and [[Lun&#039;Shele Trekhalo]] jungles is well documented.&lt;br /&gt;
&lt;br /&gt;
Her seat on the FPHOA Board gave Zai an opportunity to improve her reputation with the Council of Mer&#039;kresh without being enmeshed in their inner squabbles and to increase the role [[Fever Point]] played in the [[Qi]] smuggling trade and led to the Council offering her a position with the Kresh Portage. She accepted and began work as a Face for the Portage.&lt;br /&gt;
&lt;br /&gt;
Zai held this position for over a year and her employment consisted primarily of supervising the loading and unloading of legitimate ships, dealing with ship captains, and overseeing cargo checks by the respective Portages. Within that year she began taking off-island contracts in the same capacity, primarily in [[Rivercrossing]], [[Riverhaven]], and [[Ratha]]. Periodically she would be arrested and taken into custody and fed generic questions about smuggling, errors in ledgers and manifests, suspicions of bribery, and details of [[Reshal Sea]] pirate movements.&lt;br /&gt;
&lt;br /&gt;
Sometime in 406 AV she was on duty in [[Rivercrossing]] when two crates containing contraband liquor and herbs were discovered. After an anlas of questioning she was jailed for two weeks before being deported to [[Mer&#039;kresh]]. After a small, private hearing with the Council she was placed on paid suspension and asked to keep a low profile when visiting the mainland. &lt;br /&gt;
&lt;br /&gt;
While on suspension from Council employ Zai took a contract with the [[Enclave]] as a Tourism Agent and began travelling the mainland in an attempt to bring visitors to enjoy the tropical paradise of Hara&#039;jaal. At first she was given a room in [[Var&#039;Quel]] Manor which locked only from the outside and was completely warded from magic use. After proving herself a decently ruthless and reasonably shameless criminal she was allowed to rent a treehouse outside of the [[Enclave]] walls.&lt;br /&gt;
&lt;br /&gt;
In the 10th month of Nissa the Maiden, 406 AV, the suspension was lifted and the Council reinstated her as a Face and shipping Inspector while commending her handling of the incident. &lt;br /&gt;
&lt;br /&gt;
==Atazai: Out of Work==&lt;br /&gt;
&lt;br /&gt;
The latter half of year 406 AV was a trying time for Atazai. In [[Mer&#039;kresh]] the [[Allvar]] family began to apply pressure to get her to side&lt;br /&gt;
with them in Council matters. The Council itself was constantly calling on her to accept higher roles and more responsibility. But of these situations she resisted, and thus garnered disapproval from the Allvars. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Baron [[Var&#039;Quel]] sought to turn her completely away from M&#039;riss and bring her into the Black Sash fleet. He threatened to seize her tree-house and her scroll stash in her room at his Manor. She renounced her Rissan citizenship and broke her last contract with the Rissan Council, and it was enough to appease the Baron for a time. &lt;br /&gt;
&lt;br /&gt;
She decided she needed to simplify her life and get back to her roots; exploration of land and sea. The next four years were spent in constant camping and travel. Without citizenship, and always with a way back to Hara&#039;jaal, Atazai fell out of public visibility once more.&lt;br /&gt;
&lt;br /&gt;
==Atazai Coffins: Of Coons and Reefs==&lt;br /&gt;
&lt;br /&gt;
In the year 410, After Victory, Atazai made minor news by purchasing the surname Coffins. The purchase created a minor stir on the mainland, as the name was purchased from the family&#039;s patriarch Hackett Coffins, husband of the infamous Gravelord [[Zerreck]] Arkarm of the [[Arkarm Crime Family]]. Details of the price paid have not been released but it has been rumored to have included a number of items or artifacts Zai recovered from the ocean waters near [[M&#039;riss]] and [[Hara&#039;Jaal]].&lt;br /&gt;
&lt;br /&gt;
Shortly after she acquired her new surname word began spreading that she had offered herself up as a sacrifice to [[Zachriedek]], God of ill-fortune and bad luck. It wasn&#039;t long before she began mingling again with the normal populations on the mainland, especially in the town of [[Riverhaven]], and made the claim that she was a Chosen Prophet of [[Zachriedek]]. Her claims have been accepted by numerous Clerics and Paladins.&lt;br /&gt;
&lt;br /&gt;
The full extent of her relationship with the [[Var&#039;Quel]]&#039;s, the Black Sash, and Hara&#039;Jaal are still matters of some speculation, but it has become well known that Baron Kylan has made her the chief Ecologist of Hara&#039;Jaal. In this capacity Zai monitors and protects the inshore waters, the beaches and near-shore waters and reefs, and the reefs along the deep water boundary where the continental shelf falls away to the oceanic abyss. &lt;br /&gt;
&lt;br /&gt;
In the year 411 Mayor [[Bressail]] of [[Riverhaven]] hired Atazai on a contract by contract basis to assess the environmental state of that stretch of the [[Faldesu River]]. She was also seen in the outflow of the [[Faldesu Delta]] for three straight weeks, perhaps on contract from [[Throne City]] to assess any dredging that might be needed as a part of Throne City&#039;s upcoming rebuilding.&lt;br /&gt;
&lt;br /&gt;
==Atazai: Still a Moon Magess==&lt;br /&gt;
&lt;br /&gt;
Atazai was chosen to be the official Representative of the [[Progeny of Tezirah]] for the [[Moon Mage Conclaves]] of 412. She participated in the group prediction that resulted in dark visions and an attack of shadow creatures that included an as yet unknown [[Shadowy Umbral Colossus]]. She survived the Conclave and the attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her Terrifying Visage of Terror (Atazai at Home)  by [[Crayzeke]] Arkarm&lt;br /&gt;
[[File:atazai.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Atazai/home&amp;diff=430469</id>
		<title>Atazai/home</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Atazai/home&amp;diff=430469"/>
		<updated>2015-11-19T01:54:17Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: Created page with &amp;quot;The private (rented) residence of Atazai Coffins.  A sprawling cypress tree with a fake dead body hanging by a rope from one of its branches&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The private (rented) residence of [[Atazai]] Coffins.&lt;br /&gt;
&lt;br /&gt;
A sprawling cypress tree with a fake dead body hanging by a rope from one of its branches&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=430467</id>
		<title>Atazai</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=430467"/>
		<updated>2015-11-19T01:51:15Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Atazai Coffins&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elothean&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Moon Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Relative=Knows she has siblings but has never looked for them.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Player Progeny of Tezirah]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Atazai/items]]&lt;br /&gt;
[[Atazai/home]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You are Atazai Coffins, Chief Ecologist of Hara&#039;Jaal, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have tilted almond-shaped emerald eyes.  Your deep purple-streaked black hair is long and thick, and is worn in a youthful style with a length of woven seagrass twined with ocean-hued selmor roses wound around the head to secure it.  You have tanned skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are tall for an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have a tattoo of a flailing adventurer desperately struggling to escape a whirlpool on your ankle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are in perfect deep water diving and swimming shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are wearing a red jungle lily lei, a living shroud of seaweed strands, a waterproof bag, a misty grey backtube, a figure-hugging sunset orange silk sarong embroidered with Eluned&#039;s glory blossoms, a lumpy bundle, a collection of muracite turtles interspersed with dried sea urchin spines, a delicate kelp anklet and some sea grass sandals with braided laces.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hallow&#039;s Eve Costume==&lt;br /&gt;
&lt;br /&gt;
You are Witch Atazai Coffins, Occultist of Therengia, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have luminescent green orbs for eyes, shifting darkness in place of hair, and shadowy skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a tiny wizened skull fetish amulet strung on a knotted jute cord, a shadowy dark red rose, a waterproof bag, a misty grey backtube, a gravestone-grey shirt embroidered with &amp;quot;I&#039;m a Necromancer&amp;quot;, a lumpy bundle, an ebony skirt and a pair of steelsilk-webbed leather boots studded with onyx spiders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Costume effectiveness: You are also fairly sure that the people are convinced you are a necromancer.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
&lt;br /&gt;
Zai was born somewhere near [[Steelclaw Clan]], north of [[Shard]]. Upon seeing her pale, almost translucent eyes and deep black hair the Midwife called for the baby to be killed immediately. Her parents agreed but could not find the will to kill the infant outright, instead abandoning it deep in the fallow fields east of Shard. &lt;br /&gt;
&lt;br /&gt;
Her own memories start when she was four and believed the couple raising her in the Middens were her parents. Her &#039;mother&#039; was a custodian to a minor Rivercrossing importer while her &#039;father&#039; cleaned horse stalls for a prominent Horse Care company. These two professions put her in contact with a wide array of people and influences, chief among which was a Gor&#039;tog thief named Uskul who became a patron of hers. Uskul visited Crossing at least once a month to buy and sell horses and to relay information on caravan schedules, manifests, rosters, and routes to his guild. &lt;br /&gt;
&lt;br /&gt;
Uskul funded the private education of a number of Middens children in an attempt to cull future leaders of the district. By age thirteen Zai figured out her &#039;parents&#039; weren&#039;t her real parents but felt no need to search for them. She ran away from home and began running interference for a few gangs, always trying to play the middle and come out on top. Her refusal to either be guilded or join a criminal organization led to the Thieves Guild deporting her to the island of [[Surlaenis]].&lt;br /&gt;
&lt;br /&gt;
This forced move was the major turning point in her life. Within fifteen roisaen on the island she had to knife a man who attempted to jump her, and fifteen rois later she was offered a shore gig for a pirate outfit based on [[Hara&#039;jaal]]. The offer was interrupted by two Tribunal Dragoons who recognized one of the pirates and she was escorted to the safety of the Sentinels.&lt;br /&gt;
&lt;br /&gt;
The Moon Mages of the Sentinels took her in and gave her legitimate work yet she was drawn to the underbelly of that tropical paradise. She did personal work for a time, crawling through mountains and jungle to map out as many illegal still and crop locations as possible. She gathered information on who ran the operations and who smuggled the goods off the island before setting up her own meetings with prominent local criminals.&lt;br /&gt;
&lt;br /&gt;
At the age of fifteen Zai assissted a mediator in action and territory disputes between the four main criminal elements based on Surlaenis. The talks were a success to all four parties and to the local government and the mediator trickled small credit down to Zai. Just before her sixteenth birthday she was offered an off the book off the record position with the Surlaenis Moon Mage guild to gather information and carry out small tasks they could not be associated with. &lt;br /&gt;
&lt;br /&gt;
Within a year she petitioned to become a Guilded Moon Mage, and though her superiors agreed she should be accepted they asked that she travel to the mainland to join, where there was more access to training for a young warrior. She didn&#039;t need any funding, but when they offered she took it, finding this a perfect chance to cut out on Surlaenis before she got pulled into its affairs any deeper.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Lunar Magician==&lt;br /&gt;
&lt;br /&gt;
Zai was accepted into the Moon Mage guild by Guildleader [[Tiv]] in 392 AV after a long discussion over the various paths a lunar magician can take in life. Tiv gave Zai the names of a few Moon Mages he felt would be good influences for her spirit. &lt;br /&gt;
&lt;br /&gt;
While on Surlaenis she had become accoustomed to periods of extremely bad luck; once in the guild she began exploring writings and theories of luck and Fate. These studies helped lead to the strong faith in Luck, and thus in the Aspect [[Zachriedek]], that she developed.&lt;br /&gt;
&lt;br /&gt;
Though first centered around [[Riverhaven]] she soon began exploring the wilds nearby. After being swept down the Faldesu almost to [[Throne City]] and the inlet she began spending considerable amounts of time swimming. Before she gained her twentieth circle in the guild she was able to swim the [[Faldesu River]] and, with help, the [[Jantspyre River]]. &lt;br /&gt;
&lt;br /&gt;
She spent most of her early career traveling the mainland persuing magical and academic studies. During this period she maintained a good reputation in the guild as a straight flyer, having left her criminal ways behind. This lull in her spirit was ended when she met [[Latathi]], a wizard of a somewhat ill-repute for murder and anarchy. After spending a brief time in [[Mer&#039;Kresh]] under his direction she came back to the mainland and began vigorously working her combat skills.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Warrior==&lt;br /&gt;
&lt;br /&gt;
With no immediate desire to live in [[Crossing]] again she accepted a room from Guildleader [[Tiv]] and resisted joining the [[Crystal Hand]]. When her combat training was beginning to lag she then resisted the move to [[Reshalia]] her contemporaries were taking, instead traveling during war-time to [[Hibarnhvidar]] where she did what she could to assist the city against the armies of [[Lyras]]. &lt;br /&gt;
&lt;br /&gt;
After the war Zai stuck around the western province renting a room at Momma&#039;s Bed and Breakfast by the month and working with local Officials to maintain outbreaks of bucca, imps, and cave trolls. Months passed and the Coon in her guided her to the valley of Vela&#039;tohr and His altar there. At the time there was a problem with the flora and fauna of the area, all affected by a sickly curse, so she honed her battle skills further defoliating blood-vines and maiden&#039;s tresses and obliterating cursed dryads and nyads.&lt;br /&gt;
&lt;br /&gt;
During the winter of 395 a cursed clan of ogres descended on Vela&#039;tohr intent on slaughtering everyone they could find. The onslaught was fierce and a strange infection began to spread among the defenders. The main body of defenders had come from [[Hibarnhvidar]] to aid but soon fell back to the city fearing the new disease. A small group led by the Dwarven Cleric [[Vecuto]], which included Zai and the Empath Marssi, gained stealthy access to the depths of the ogre caves and met battle with a [[Bone Elf]], his [[S&#039;kra Mur]] apprentice, and their risen. &lt;br /&gt;
&lt;br /&gt;
Though the Elf was defeated it took a great toll on Vecuto, and they found the apprentice to be a much tougher challenge than the master. Eventually the group took the S&#039;kra woman as prisoner and set off to take her back to Vecuto&#039;s Guild in the valley. Marssi had healed the party of all physical ailments and Vecuto had cleared them of ill spiritual affects, yet on the way back to the Guild four members of the group grew fell and set upon the rest slaying half the party in an incensed rage and freeing the tempermental S&#039;kra alchemist who spat curses fled into the wilderness.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Unknown Criminal==&lt;br /&gt;
&lt;br /&gt;
Some months passed as she roamed the western province and when the dreams of the ocean began she felt the time came to leave. A stay in [[Shard]] did not comfort her so she made it very brief before travelling north to [[Crossing]]. As it is to many adventurers, the city was a bad influence on her. &lt;br /&gt;
&lt;br /&gt;
While keeping rogue [[Forest Geni]] and [[atik&#039;et]] populations under control she fell back into the violence and chaos of the street life. Zai joined the Magen Road Gang (an applicant alongside her trusted friend Marssi Darssi who became the Face of the Gang) filling the role of Moderator when there were workable disputes in town, keeping herself out of the illegal side of Gang operations. This gig didn&#039;t last too long; the Gang parted ways after [[House Magen]] came under scrutiny for various financial misnomers that surfaced in tax records. No connections to [[House Magen]] and the Magen Street Gang were ever verified, though the Gang seemed to have unlimited funds during their run and many of their criminal members escaped sentencing on charges of murder, racketeering, extortion, and bribery.&lt;br /&gt;
&lt;br /&gt;
The Gang split up, most of the higher profile members moving south of the [[Segoltha River]] while the more common thugs integrated themselves into other [[Crossing]] criminal organizations. Atazai decided instead to move back to [[Qi&#039;Reshalia]]. Her dreams of the ocean had gotten intense, real intense, and the mainland side of the [[Reshal Sea]] was not cutting it. &lt;br /&gt;
&lt;br /&gt;
She arrived back on [[Surlaenis]] for the first time in three years, renting a bungalow on the sea cliffs over looking the Reshal. Finally her dreams settled and she found peace of mind again. The island held part of her past, so she soon found all manner of people coming to her recalling debts and favors from her teenage years. The pestering was fine at first but she was soon waking in foul moods and refusing to leave the remote cliffs. Release from these annoyances came in the form of a formal invitation to meet with certain members of the Council of [[Mer&#039;kresh]].&lt;br /&gt;
&lt;br /&gt;
==Atazai the Known Criminal==&lt;br /&gt;
&lt;br /&gt;
It is assumed she accepted the Council&#039;s invitation, as she hired a caretaker for her bungalow and vanished from [[Surlaenis]]. For a few months she was absent from any news of adventure or politics or criminal activity. &lt;br /&gt;
&lt;br /&gt;
The next record of her comes in records of a citizenship change to [[M&#039;riss]] and the purchase of a shack on [[Fever Point]]. This was followed by official announcements that Zai was on the Council&#039;s payroll as a tour guide and dive master, leading tourists on excursions across [[Torbis Sanhalas Bay]] and [[Belarritaco Bay]] showcasing the abundant marine and coral life and leading safaris through the jungles of [[M&#039;riss]].&lt;br /&gt;
&lt;br /&gt;
Along with her mundane jobs under the Council she was also voted onto the Board of the Fever Point Home Owner&#039;s Association which, though it has known ties to the Council seems to work as an independent criminal outfit that takes up where the Council would (publicly) rather not. Basing herself there on the Point, she made to reconnect with her old mentor Latathi but found he had been afflicted with a strange mental malady, so severe he seemed like a different person. It was fortunate, as she turned to the Warlock [[Asrion]], a former member of the [[Goose Family Crime Syndicate]] for moon mage matters.&lt;br /&gt;
&lt;br /&gt;
A year and a half passed without much incident. Zai kept a low and legal profile, though there were rumors that she and [[Asrion]] were asked by the Council to cease an experiment in the [[Dunes of Despair]] that reports indicate &amp;quot;may have caused massive explosions in the desert that hurled a number of [[Armadillo]] as far as the jungles around the Altanen River&amp;quot;. No evidence was accumulated against the two, though the occurrence of several [[Armadillo]] rampaging through the [[Caracal]] and [[Lun&#039;Shele Trekhalo]] jungles is well documented.&lt;br /&gt;
&lt;br /&gt;
Her seat on the FPHOA Board gave Zai an opportunity to improve her reputation with the Council of Mer&#039;kresh without being enmeshed in their inner squabbles and to increase the role [[Fever Point]] played in the [[Qi]] smuggling trade and led to the Council offering her a position with the Kresh Portage. She accepted and began work as a Face for the Portage.&lt;br /&gt;
&lt;br /&gt;
Zai held this position for over a year and her employment consisted primarily of supervising the loading and unloading of legitimate ships, dealing with ship captains, and overseeing cargo checks by the respective Portages. Within that year she began taking off-island contracts in the same capacity, primarily in [[Rivercrossing]], [[Riverhaven]], and [[Ratha]]. Periodically she would be arrested and taken into custody and fed generic questions about smuggling, errors in ledgers and manifests, suspicions of bribery, and details of [[Reshal Sea]] pirate movements.&lt;br /&gt;
&lt;br /&gt;
Sometime in 406 AV she was on duty in [[Rivercrossing]] when two crates containing contraband liquor and herbs were discovered. After an anlas of questioning she was jailed for two weeks before being deported to [[Mer&#039;kresh]]. After a small, private hearing with the Council she was placed on paid suspension and asked to keep a low profile when visiting the mainland. &lt;br /&gt;
&lt;br /&gt;
While on suspension from Council employ Zai took a contract with the [[Enclave]] as a Tourism Agent and began travelling the mainland in an attempt to bring visitors to enjoy the tropical paradise of Hara&#039;jaal. At first she was given a room in [[Var&#039;Quel]] Manor which locked only from the outside and was completely warded from magic use. After proving herself a decently ruthless and reasonably shameless criminal she was allowed to rent a treehouse outside of the [[Enclave]] walls.&lt;br /&gt;
&lt;br /&gt;
In the 10th month of Nissa the Maiden, 406 AV, the suspension was lifted and the Council reinstated her as a Face and shipping Inspector while commending her handling of the incident. &lt;br /&gt;
&lt;br /&gt;
==Atazai: Out of Work==&lt;br /&gt;
&lt;br /&gt;
The latter half of year 406 AV was a trying time for Atazai. In [[Mer&#039;kresh]] the [[Allvar]] family began to apply pressure to get her to side&lt;br /&gt;
with them in Council matters. The Council itself was constantly calling on her to accept higher roles and more responsibility. But of these situations she resisted, and thus garnered disapproval from the Allvars. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Baron [[Var&#039;Quel]] sought to turn her completely away from M&#039;riss and bring her into the Black Sash fleet. He threatened to seize her tree-house and her scroll stash in her room at his Manor. She renounced her Rissan citizenship and broke her last contract with the Rissan Council, and it was enough to appease the Baron for a time. &lt;br /&gt;
&lt;br /&gt;
She decided she needed to simplify her life and get back to her roots; exploration of land and sea. The next four years were spent in constant camping and travel. Without citizenship, and always with a way back to Hara&#039;jaal, Atazai fell out of public visibility once more.&lt;br /&gt;
&lt;br /&gt;
==Atazai Coffins: Of Coons and Reefs==&lt;br /&gt;
&lt;br /&gt;
In the year 410, After Victory, Atazai made minor news by purchasing the surname Coffins. The purchase created a minor stir on the mainland, as the name was purchased from the family&#039;s patriarch Hackett Coffins, husband of the infamous Gravelord [[Zerreck]] Arkarm of the [[Arkarm Crime Family]]. Details of the price paid have not been released but it has been rumored to have included a number of items or artifacts Zai recovered from the ocean waters near [[M&#039;riss]] and [[Hara&#039;Jaal]].&lt;br /&gt;
&lt;br /&gt;
Shortly after she acquired her new surname word began spreading that she had offered herself up as a sacrifice to [[Zachriedek]], God of ill-fortune and bad luck. It wasn&#039;t long before she began mingling again with the normal populations on the mainland, especially in the town of [[Riverhaven]], and made the claim that she was a Chosen Prophet of [[Zachriedek]]. Her claims have been accepted by numerous Clerics and Paladins.&lt;br /&gt;
&lt;br /&gt;
The full extent of her relationship with the [[Var&#039;Quel]]&#039;s, the Black Sash, and Hara&#039;Jaal are still matters of some speculation, but it has become well known that Baron Kylan has made her the chief Ecologist of Hara&#039;Jaal. In this capacity Zai monitors and protects the inshore waters, the beaches and near-shore waters and reefs, and the reefs along the deep water boundary where the continental shelf falls away to the oceanic abyss. &lt;br /&gt;
&lt;br /&gt;
In the year 411 Mayor [[Bressail]] of [[Riverhaven]] hired Atazai on a contract by contract basis to assess the environmental state of that stretch of the [[Faldesu River]]. She was also seen in the outflow of the [[Faldesu Delta]] for three straight weeks, perhaps on contract from [[Throne City]] to assess any dredging that might be needed as a part of Throne City&#039;s upcoming rebuilding.&lt;br /&gt;
&lt;br /&gt;
==Atazai: Still a Moon Magess==&lt;br /&gt;
&lt;br /&gt;
Atazai was chosen to be the official Representative of the [[Progeny of Tezirah]] for the [[Moon Mage Conclaves]] of 412. She participated in the group prediction that resulted in dark visions and an attack of shadow creatures that included an as yet unknown [[Shadowy Umbral Colossus]]. She survived the Conclave and the attack.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Atazai/items&amp;diff=430466</id>
		<title>Atazai/items</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Atazai/items&amp;diff=430466"/>
		<updated>2015-11-19T01:43:47Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: Created page with &amp;quot;Unique items owned by Atazai Coffins.  ==A shimmery diving robe of watersilk==  Tinted to an aesthetically pleasing shade of aquamarine, the fabric of the robe drapes lang...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unique items owned by [[Atazai]] Coffins.&lt;br /&gt;
&lt;br /&gt;
==A shimmery diving robe of watersilk==&lt;br /&gt;
&lt;br /&gt;
Tinted to an aesthetically pleasing shade of aquamarine, the fabric of the robe drapes languidly over the wearer&#039;s form.  Cunningly tailored to fit close to the body, the garment&#039;s length and construction allows for unhindered movement whether on land or under water.  Small, neat stitching in black thread adorns the hemlines, contrasting the fabric elegantly.  Tacked into the neckline, a gremlin appears with intricate contours done in shadow embroidery.&lt;br /&gt;
&lt;br /&gt;
* Gift from the Allvar family, given for five years of service.&lt;br /&gt;
&lt;br /&gt;
==A dive master&#039;s scythe with a thin glaes blade==&lt;br /&gt;
&lt;br /&gt;
The haft of the weapon is carved from a single piece of water-aged cypress, while the narrow glaes blade is strangely curved and etched with a plethora of grooves and channels to allow it to slice unhindered through water.  The haft is engraved with an entwined motif of swimming selkies and merrows, which stand out brightly from the salt-stained backdrop.  Faint lettering is etched into the wood near the blade.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
A dive master&#039;s scythe reads:&lt;br /&gt;
&amp;quot;I cut through the depths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Gift from [[Daralaendra]] Suanealaena, given as a birthday present.&lt;br /&gt;
&lt;br /&gt;
==Some sea-green plate armor masterfully engraved with an underwater battle scene==&lt;br /&gt;
&lt;br /&gt;
An epic battle is engraved in sections across the entirety of the armor.  Selkies and merrow writhe and grapple up each greave and cuisse.  Drowned corpses claw and bite at frenzied sharks on the vambraces.  A pod of Reshal porpoise engage a marauding group of giant squid across the cuirass.  Two patient mantis shrimp stalk a huge stone crab across the backplate.&lt;br /&gt;
&lt;br /&gt;
* Gift from the Black Sash Fleet, given for 15 years in the service of [[Hara&#039;jaal]].&lt;br /&gt;
&lt;br /&gt;
==A haralun medallion shaped like a tentacled mass surrounding a bloodmist garnet eye==&lt;br /&gt;
&lt;br /&gt;
A lone bloodmist garnet gleams like a bloody eye at the center of countless haralun tentacles that are crafted to appear as if in motion when light plays across it.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
A haralun medallion reads:&lt;br /&gt;
&amp;quot;There is no light in the deepest of depths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Gift from the Moon Mage Guild, given for representing the Progeny of Tezirah at the Moon Mage Conclave of 412.&lt;br /&gt;
&lt;br /&gt;
==A highly adjustable stargazer&#039;s sling chair==&lt;br /&gt;
&lt;br /&gt;
Supple gloomwood branches form the collapsible frame for the chair.  Lengths of braided river grass serve to bind the wood together while strips of compressed kelp form a tight netting that comprises the combined back and seat.  Almost hidden from view is a complex network of levers that allow the chair to be adjusted or folded.&lt;br /&gt;
&lt;br /&gt;
* Gift from the Moon Mage Guild, given for representing the Progeny of Tezirah at the Moon Mage Conclave of 412.&lt;br /&gt;
&lt;br /&gt;
==An enflowered silk sarong==&lt;br /&gt;
&lt;br /&gt;
The multilayered flowers have been preserved and cunningly imbedded into the fabric of the sarong.  White water lilies, crimson sharktooth blossoms, and green orchids comprise the bulk of the colors and are interspersed with prime examples of king protea and aldam lorma blossoms, deep purple phofe flowers, bright red jungle lilies, and vibrant dolphin flowers.  A Taisidon sunset garnet is set to clasp the material at the base of the wearer&#039;s neck, while two seastar tourmalines secure it at the left hip.&lt;br /&gt;
&lt;br /&gt;
* Gift from Lilidona Kersharin, given for becoming her highest paying customer.&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ushei%27s_Repairs&amp;diff=430460</id>
		<title>Ushei&#039;s Repairs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ushei%27s_Repairs&amp;diff=430460"/>
		<updated>2015-11-19T01:16:36Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name       = Ushei&#039;s Repair&lt;br /&gt;
|Province         = Qi&#039;Reshalia&lt;br /&gt;
|Town             = Enclave&lt;br /&gt;
|MapNumber        = 106&lt;br /&gt;
|Owner            = Ushei&lt;br /&gt;
|NumRooms         = 1&lt;br /&gt;
|Store Type       = Repair&lt;br /&gt;
}}&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Ushei&#039;s Repairs, Main Room&lt;br /&gt;
|desc=Tiny and cramped, this little alcove barely has enough room for one to turn around.  A shelf extends across the entire width of the room, blocking access to the curtained doorway in the back wall.  Hanging above the entrance door is a small bell, which jangles whenever the door opens or shuts.&lt;br /&gt;
You also see a large waste bucket, a sign and Ushei.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|The sign reads:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
            The  sign says - &lt;br /&gt;
 &lt;br /&gt;
         --==*** Welcome to Ushei&#039;s Repairs ***==--&lt;br /&gt;
&lt;br /&gt;
                    We repair all equipment and tools.&lt;br /&gt;
&lt;br /&gt;
  To check on the status of a repair, please examine your ticket.&lt;br /&gt;
&lt;br /&gt;
               Ask Ushei about repairs for instructions.     &lt;br /&gt;
&lt;br /&gt;
                    Give an item to Ushei for a quote.&lt;br /&gt;
&lt;br /&gt;
     To retrieve your item just give the ticket back to Ushei.&lt;br /&gt;
&lt;br /&gt;
       You MUST keep your ticket or we will keep your items. &lt;br /&gt;
&lt;br /&gt;
 Thank you, &lt;br /&gt;
    - Ushei&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ushei%27s_Repairs&amp;diff=430459</id>
		<title>Ushei&#039;s Repairs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ushei%27s_Repairs&amp;diff=430459"/>
		<updated>2015-11-19T01:15:42Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: Created page with &amp;quot;{{Store At A Glance |Store Name       = Ushei&amp;#039;s Repair |Province         = Qi&amp;#039;Reshalia |Town             = The Enclave |MapNumber        = 106 |Owner            = Ushei |NumRo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name       = Ushei&#039;s Repair&lt;br /&gt;
|Province         = Qi&#039;Reshalia&lt;br /&gt;
|Town             = The Enclave&lt;br /&gt;
|MapNumber        = 106&lt;br /&gt;
|Owner            = Ushei&lt;br /&gt;
|NumRooms         = 1&lt;br /&gt;
|Store Type       = Repair&lt;br /&gt;
}}&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Ushei&#039;s Repairs, Main Room&lt;br /&gt;
|desc=Tiny and cramped, this little alcove barely has enough room for one to turn around.  A shelf extends across the entire width of the room, blocking access to the curtained doorway in the back wall.  Hanging above the entrance door is a small bell, which jangles whenever the door opens or shuts.&lt;br /&gt;
You also see a large waste bucket, a sign and Ushei.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|The sign reads:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
            The  sign says - &lt;br /&gt;
 &lt;br /&gt;
         --==*** Welcome to Ushei&#039;s Repairs ***==--&lt;br /&gt;
&lt;br /&gt;
                    We repair all equipment and tools.&lt;br /&gt;
&lt;br /&gt;
  To check on the status of a repair, please examine your ticket.&lt;br /&gt;
&lt;br /&gt;
               Ask Ushei about repairs for instructions.     &lt;br /&gt;
&lt;br /&gt;
                    Give an item to Ushei for a quote.&lt;br /&gt;
&lt;br /&gt;
     To retrieve your item just give the ticket back to Ushei.&lt;br /&gt;
&lt;br /&gt;
       You MUST keep your ticket or we will keep your items. &lt;br /&gt;
&lt;br /&gt;
 Thank you, &lt;br /&gt;
    - Ushei&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ushei&amp;diff=430457</id>
		<title>Ushei</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ushei&amp;diff=430457"/>
		<updated>2015-11-19T01:11:16Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: Created page with &amp;quot;{{NPC |status=y |guild=- |race=Human |gender=Male |location=Ushei&amp;#039;s Repairs |map=106 |type=shopowner }} &amp;lt;b&amp;gt;Ushei&amp;lt;/b&amp;gt; is the owner of Ushei&amp;#039;s Repairs.  ==Appearance== Stout...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=Ushei&#039;s Repairs&lt;br /&gt;
|map=106&lt;br /&gt;
|type=shopowner&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;b&amp;gt;Ushei&amp;lt;/b&amp;gt; is the owner of [[Ushei&#039;s Repairs]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Stout and sturdy, Ushei&#039;s broad shoulders are barely covered by the loose linen shirt tucked into his black leather pants.  His twinkling blue eyes stare out from his weather-beaten Human face.  It&#039;s only as he stumps about the room that it becomes obvious that one foot is missing, replaced by a thick wooden stump.&lt;br /&gt;
&lt;br /&gt;
==Atmospherics==&lt;br /&gt;
* Whistling a jig to himself, Ushei pulls a paper out of his pockets and examines it, replacing it when he finishes.&lt;br /&gt;
&lt;br /&gt;
* Pulling aside the curtain, Ushei mutters something unintelligible to someone out of sight in the back room.&lt;br /&gt;
&lt;br /&gt;
* Ushei shuffles papers around on the shelf, hunting for something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Responses to Questions==&lt;br /&gt;
* default response - Ushei smiles at you and says, &amp;quot;All I know about are repairs, [[Atazai]].  And I certainly know nothing about any illegal activities.&amp;quot;  He nods vigorously.&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Abira&amp;diff=430456</id>
		<title>Abira</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Abira&amp;diff=430456"/>
		<updated>2015-11-19T01:04:29Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=Sohrac&#039;s Gembuyers&lt;br /&gt;
|map=106&lt;br /&gt;
|type=shopowner&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;b&amp;gt;Abira Sohrac&amp;lt;/b&amp;gt; is the owner of Sohrac&#039;s Gembuyers.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see gembuyer Abira Sohrac, an Elothean woman with shoulder-length silver hair framing a heartshaped face and light blue eyes.  Tall and graceful, she bends slightly as she focuses on her work, her gaze intent as her tapered fingers move quickly over the gemstones in her sorting tray.  Her simply-cut daygown of pale grey silk provides an elegant contrast to the platinum-set star sapphire at her throat and matched bracelets flashing at her wrists.&lt;br /&gt;
&lt;br /&gt;
==Atmospherics==&lt;br /&gt;
* A dignified young S&#039;Kra clad in richly embroidered robes steps towards the counter, bowing and offering a little suede sack to the gembuyer.  Smiling, she accepts it and pours a rainbowed cascade of gemstones into another sorting tray, exclaiming, &amp;quot;Nido&#039;a, R&#039;khar!  You&#039;ve been hunting again, I see!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* A pair of mudcaked and slightly tipsy barbarians stumble in, waving coffers of gems and singing hunting songs.  Although Abira maintains her cool composure as she begins to assess their treasure, you notice her lightly touch the bejeweled hilts of a pair of little throwing daggers tucked into her sleeves, and you wonder just what this regal Elothean is capable of.&lt;br /&gt;
&lt;br /&gt;
* With a delicate pair of gold forceps, Abira holds an emerald to the light to look for tiny imperfections, setting its deep-green reflection sparkling against the walls of the room.&lt;br /&gt;
&lt;br /&gt;
* Abira stands and stretches, moving quietly about the room to flick imaginary specks of dust off of gleaming glass cases, adjust the shutters, and angle lamps so as to enhance the appearance of the gems on display.&lt;br /&gt;
&lt;br /&gt;
* A dark-cloaked woman strides through the door.  Abira blanches and moves quickly to take her elbow and usher her back out, softly hissing &amp;quot;You know you&#039;re not to bring that business here when customers are present!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Absent-mindedly tucking an errant strand of silver hair behind one ear, the Elothean squints thoughtfully at a little opal, pushing it to a corner of the sorting-tray.&lt;br /&gt;
&lt;br /&gt;
==Responses to Questions==&lt;br /&gt;
* Baron - A flush rises to her cheeks, and she pauses momentarily before quietly saying, &amp;quot;He is a man much misunderstood.&amp;quot;&lt;br /&gt;
Abira shrugs.&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Abira&amp;diff=430454</id>
		<title>Abira</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Abira&amp;diff=430454"/>
		<updated>2015-11-19T00:57:40Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=Sohrac&#039;s Gembuyers&lt;br /&gt;
|map=106&lt;br /&gt;
|type=shopowner&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;b&amp;gt;Abira Sohrac&amp;lt;/b&amp;gt; is the owner of Sohrac&#039;s Gembuyers.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see gembuyer Abira Sohrac, an Elothean woman with shoulder-length silver hair framing a heartshaped face and light blue eyes.  Tall and graceful, she bends slightly as she focuses on her work, her gaze intent as her tapered fingers move quickly over the gemstones in her sorting tray.  Her simply-cut daygown of pale grey silk provides an elegant contrast to the platinum-set star sapphire at her throat and matched bracelets flashing at her wrists.&lt;br /&gt;
&lt;br /&gt;
==Atmospherics==&lt;br /&gt;
* A dignified young S&#039;Kra clad in richly embroidered robes steps towards the counter, bowing and offering a little suede sack to the gembuyer.  Smiling, she accepts it and pours a rainbowed cascade of gemstones into another sorting tray, exclaiming, &amp;quot;Nido&#039;a, R&#039;khar!  You&#039;ve been hunting again, I see!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* A pair of mudcaked and slightly tipsy barbarians stumble in, waving coffers of gems and singing hunting songs.  Although Abira maintains her cool composure as she begins to assess their treasure, you notice her lightly touch the bejeweled hilts of a pair of little throwing daggers tucked into her sleeves, and you wonder just what this regal Elothean is capable of.&lt;br /&gt;
&lt;br /&gt;
* With a delicate pair of gold forceps, Abira holds an emerald to the light to look for tiny imperfections, setting its deep-green reflection sparkling against the walls of the room.&lt;br /&gt;
&lt;br /&gt;
* Abira stands and stretches, moving quietly about the room to flick imaginary specks of dust off of gleaming glass cases, adjust the shutters, and angle lamps so as to enhance the appearance of the gems on display.&lt;br /&gt;
&lt;br /&gt;
* A dark-cloaked woman strides through the door.  Abira blanches and moves quickly to take her elbow and usher her back out, softly hissing &amp;quot;You know you&#039;re not to bring that business here when customers are present!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Responses to Questions==&lt;br /&gt;
* Baron - A flush rises to her cheeks, and she pauses momentarily before quietly saying, &amp;quot;He is a man much misunderstood.&amp;quot;&lt;br /&gt;
Abira shrugs.&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hara%27jaal&amp;diff=430453</id>
		<title>Hara&#039;jaal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hara%27jaal&amp;diff=430453"/>
		<updated>2015-11-19T00:56:26Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Hara&#039;jaal is small jungle island in the [[found in::Reshal Sea]] southeast of [[found near::Reshalia]] and due east of [[found near::M&#039;riss]], in the province of [[found in::Qi&#039;Reshalia]]. Extraordinarily savage, Hara&#039;Jaal Island is of a tropical nature, from its volcano, [[Nardel Aesker]], to the [[Seord Fal River]] and [[Glaren Kweld]] grasslands. Hara&#039;jaal is a haven for pirates who have created their own hidden city named [[Enclave]].&lt;br /&gt;
&lt;br /&gt;
{{Place&lt;br /&gt;
|image=Image:Harajaal.jpg&lt;br /&gt;
|province=Qi&lt;br /&gt;
|currency=Lirum&lt;br /&gt;
|gov=Baron [[Var&#039;Quel]]&lt;br /&gt;
|warning=Attacking pirates will get you flogged&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Play.net Description&#039;&#039;&#039;: Travelers would do well to avoid the island of Hara&#039;Jaal. A port inhabited and run by pirates, the most endearing thing about the place are the well crafted tattoos, but of course you have to survive long enough to get it and get out. Equally dangerous are the local wildlife including the dread Poli&#039;ish which are rarely seen until they are within striking range and then of course it&#039;s too late.&lt;br /&gt;
&lt;br /&gt;
==Government, History, and Background==&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
&lt;br /&gt;
===Prominent People===&lt;br /&gt;
* Baron [[Var&#039;Quel]]&lt;br /&gt;
* [[Abira]] Sorhac&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
==Locations About the Island==&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
* [[Tyvager Bay]] (Thief/Pirate Bay)&lt;br /&gt;
&lt;br /&gt;
===Unique Shops and Services===&lt;br /&gt;
* Tattoos, including tail tattoos&amp;lt;br&amp;gt;&lt;br /&gt;
* Tattoo removal&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
*[[:Category:Hara&#039;Jaal_Shops|Shops of Hara&#039;jaal]]&lt;br /&gt;
&lt;br /&gt;
===Bars, Inns, and Taverns===&lt;br /&gt;
* [[Driftwood Tavern]]&lt;br /&gt;
* Anli Delban Reste&lt;br /&gt;
&lt;br /&gt;
===Prominent Hangouts===&lt;br /&gt;
&lt;br /&gt;
* The Faint Path near the Mud Hovel (depart altar)&lt;br /&gt;
* The street in front of The Baron&#039;s Forset (bank)&lt;br /&gt;
* Preata&#039;s Home (private residence rented by [[Atazai]])&lt;br /&gt;
* Cypress Tree (between the river and the cliff to Moradu)&lt;br /&gt;
* Amo Potha Telga, A Tree (oak tree in the middle of the dolomar area)&lt;br /&gt;
&lt;br /&gt;
===Donation Chests===&lt;br /&gt;
&lt;br /&gt;
* Var&#039;Quel Manor, Hall of Judgement&lt;br /&gt;
* The Baron&#039;s Forset, Teller&lt;br /&gt;
* Driftwood Tavern, Booth&lt;br /&gt;
&lt;br /&gt;
PCs have set up a donation casket in the the teller room of the Baron&#039;s Forset (the bank) and a donation skippet in Baron Kylan&#039;s throne room. Donation items are also available on the table in the private booth in [[Driftwood Tavern]].&lt;br /&gt;
&lt;br /&gt;
==Important Activities==&lt;br /&gt;
&lt;br /&gt;
===Favors===&lt;br /&gt;
&lt;br /&gt;
===Task Givers===&lt;br /&gt;
* [[Dumi]] Sh&#039;aar, Pawnshop&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
Current List: [[:Category:Hara&#039;jaal_Creatures|Creatures on the island of Hara&#039;jaal]]&lt;br /&gt;
*[[Clouded Arzumos]]&lt;br /&gt;
*[[Corsair]]&lt;br /&gt;
*[[Heggarangi Boar]]&lt;br /&gt;
*[[Lachmate]]&lt;br /&gt;
*[[Piranha]]&lt;br /&gt;
*[[Poloh&#039;izh]]&lt;br /&gt;
*[[Retan Dolomar]]&lt;br /&gt;
*[[River Boa]]&lt;br /&gt;
*[[Sailfin Lizard]]&lt;br /&gt;
*[[Scaly Seordmaor]]&lt;br /&gt;
*[[Sleek Hele&#039;la]]&lt;br /&gt;
*[[Spider Crab]]&lt;br /&gt;
*[[Telga Moradu ]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
* Ranik&#039;s map of [[RanikMap106|Hara&#039;jaal]]&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
{{cat|islands}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Abira&amp;diff=430451</id>
		<title>Abira</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Abira&amp;diff=430451"/>
		<updated>2015-11-19T00:50:32Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: Created page with &amp;quot;{{NPC |status=y |guild=- |race=Elothean |gender=Female |location=Sohrac&amp;#039;s Gembuyers |map=106 |type=shopowner }} &amp;lt;b&amp;gt;Abira Sohrac&amp;lt;/b&amp;gt; is the owner of Sohrac&amp;#039;s Gembuyers.  ==Appe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=Sohrac&#039;s Gembuyers&lt;br /&gt;
|map=106&lt;br /&gt;
|type=shopowner&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;b&amp;gt;Abira Sohrac&amp;lt;/b&amp;gt; is the owner of Sohrac&#039;s Gembuyers.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see gembuyer Abira Sohrac, an Elothean woman with shoulder-length silver hair framing a heartshaped face and light blue eyes.  Tall and graceful, she bends slightly as she focuses on her work, her gaze intent as her tapered fingers move quickly over the gemstones in her sorting tray.  Her simply-cut daygown of pale grey silk provides an elegant contrast to the platinum-set star sapphire at her throat and matched bracelets flashing at her wrists.&lt;br /&gt;
&lt;br /&gt;
==Atmospherics==&lt;br /&gt;
* A dignified young S&#039;Kra clad in richly embroidered robes steps towards the counter, bowing and offering a little suede sack to the gembuyer.  Smiling, she accepts it and pours a rainbowed cascade of gemstones into another sorting tray, exclaiming, &amp;quot;Nido&#039;a, R&#039;khar!  You&#039;ve been hunting again, I see!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* A pair of mudcaked and slightly tipsy barbarians stumble in, waving coffers of gems and singing hunting songs.  Although Abira maintains her cool composure as she begins to assess their treasure, you notice her lightly touch the bejeweled hilts of a pair of little throwing daggers tucked into her sleeves, and you wonder just what this regal Elothean is capable of.&lt;br /&gt;
&lt;br /&gt;
* With a delicate pair of gold forceps, Abira holds an emerald to the light to look for tiny imperfections, setting its deep-green reflection sparkling against the walls of the room.&lt;br /&gt;
&lt;br /&gt;
* Abira stands and stretches, moving quietly about the room to flick imaginary specks of dust off of gleaming glass cases, adjust the shutters, and angle lamps so as to enhance the appearance of the gems on display.&lt;br /&gt;
&lt;br /&gt;
==Responses to Questions==&lt;br /&gt;
* Baron - A flush rises to her cheeks, and she pauses momentarily before quietly saying, &amp;quot;He is a man much misunderstood.&amp;quot;&lt;br /&gt;
Abira shrugs.&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Folsi_immola&amp;diff=427311</id>
		<title>Folsi immola</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Folsi_immola&amp;diff=427311"/>
		<updated>2015-11-06T22:53:03Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: Some messaging from them observed in the HE Gauntlet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|City=i&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The immola resembles a troll in build, but the similarities end there. Large, curling black horns protrude from its broad forehead, and dark ridges shade beady black eyes. The most outstanding feature is his boil-covered skin. Streaks of fiery-colored veins sit close to the surface, rupturing occasionally and leaking the immola&#039;s overheated blood. Between this and his penchant for violence, the immola is not a pretty sight.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
A folsi immola looks itself over, scratching at old injuries and searching for new.&lt;br /&gt;
&lt;br /&gt;
A folsi immola smears a handful of phlegm over its wounds which miraculously begin to close up.&lt;br /&gt;
&lt;br /&gt;
A folsi immola&#039;s body melts into a puddle of flaming oil which quickly burns out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[Tanri Immola]]&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=424733</id>
		<title>Atazai</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=424733"/>
		<updated>2015-10-24T15:55:19Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Atazai Coffins&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elothean&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Moon Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Relative=Knows she has siblings but has never looked for them.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Player Progeny of Tezirah]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You are Atazai Coffins, Chief Ecologist of Hara&#039;Jaal, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have tilted almond-shaped emerald eyes.  Your deep purple-streaked black hair is long and thick, and is worn in a youthful style with a length of woven seagrass twined with ocean-hued selmor roses wound around the head to secure it.  You have tanned skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are tall for an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have a tattoo of a flailing adventurer desperately struggling to escape a whirlpool on your ankle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are in perfect deep water diving and swimming shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are wearing a red jungle lily lei, a living shroud of seaweed strands, a waterproof bag, a misty grey backtube, a figure-hugging sunset orange silk sarong embroidered with Eluned&#039;s glory blossoms, a lumpy bundle, a collection of muracite turtles interspersed with dried sea urchin spines, a delicate kelp anklet and some sea grass sandals with braided laces.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hallow&#039;s Eve Costume==&lt;br /&gt;
&lt;br /&gt;
You are Witch Atazai Coffins, Occultist of Therengia, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have luminescent green orbs for eyes, shifting darkness in place of hair, and shadowy skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a tiny wizened skull fetish amulet strung on a knotted jute cord, a shadowy dark red rose, a waterproof bag, a misty grey backtube, a gravestone-grey shirt embroidered with &amp;quot;I&#039;m a Necromancer&amp;quot;, a lumpy bundle, an ebony skirt and a pair of steelsilk-webbed leather boots studded with onyx spiders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Costume effectiveness: You are also fairly sure that the people are convinced you are a necromancer.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
&lt;br /&gt;
Zai was born somewhere near [[Steelclaw Clan]], north of [[Shard]]. Upon seeing her pale, almost translucent eyes and deep black hair the Midwife called for the baby to be killed immediately. Her parents agreed but could not find the will to kill the infant outright, instead abandoning it deep in the fallow fields east of Shard. &lt;br /&gt;
&lt;br /&gt;
Her own memories start when she was four and believed the couple raising her in the Middens were her parents. Her &#039;mother&#039; was a custodian to a minor Rivercrossing importer while her &#039;father&#039; cleaned horse stalls for a prominent Horse Care company. These two professions put her in contact with a wide array of people and influences, chief among which was a Gor&#039;tog thief named Uskul who became a patron of hers. Uskul visited Crossing at least once a month to buy and sell horses and to relay information on caravan schedules, manifests, rosters, and routes to his guild. &lt;br /&gt;
&lt;br /&gt;
Uskul funded the private education of a number of Middens children in an attempt to cull future leaders of the district. By age thirteen Zai figured out her &#039;parents&#039; weren&#039;t her real parents but felt no need to search for them. She ran away from home and began running interference for a few gangs, always trying to play the middle and come out on top. Her refusal to either be guilded or join a criminal organization led to the Thieves Guild deporting her to the island of [[Surlaenis]].&lt;br /&gt;
&lt;br /&gt;
This forced move was the major turning point in her life. Within fifteen roisaen on the island she had to knife a man who attempted to jump her, and fifteen rois later she was offered a shore gig for a pirate outfit based on [[Hara&#039;jaal]]. The offer was interrupted by two Tribunal Dragoons who recognized one of the pirates and she was escorted to the safety of the Sentinels.&lt;br /&gt;
&lt;br /&gt;
The Moon Mages of the Sentinels took her in and gave her legitimate work yet she was drawn to the underbelly of that tropical paradise. She did personal work for a time, crawling through mountains and jungle to map out as many illegal still and crop locations as possible. She gathered information on who ran the operations and who smuggled the goods off the island before setting up her own meetings with prominent local criminals.&lt;br /&gt;
&lt;br /&gt;
At the age of fifteen Zai assissted a mediator in action and territory disputes between the four main criminal elements based on Surlaenis. The talks were a success to all four parties and to the local government and the mediator trickled small credit down to Zai. Just before her sixteenth birthday she was offered an off the book off the record position with the Surlaenis Moon Mage guild to gather information and carry out small tasks they could not be associated with. &lt;br /&gt;
&lt;br /&gt;
Within a year she petitioned to become a Guilded Moon Mage, and though her superiors agreed she should be accepted they asked that she travel to the mainland to join, where there was more access to training for a young warrior. She didn&#039;t need any funding, but when they offered she took it, finding this a perfect chance to cut out on Surlaenis before she got pulled into its affairs any deeper.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Lunar Magician==&lt;br /&gt;
&lt;br /&gt;
Zai was accepted into the Moon Mage guild by Guildleader [[Tiv]] in 392 AV after a long discussion over the various paths a lunar magician can take in life. Tiv gave Zai the names of a few Moon Mages he felt would be good influences for her spirit. &lt;br /&gt;
&lt;br /&gt;
While on Surlaenis she had become accoustomed to periods of extremely bad luck; once in the guild she began exploring writings and theories of luck and Fate. These studies helped lead to the strong faith in Luck, and thus in the Aspect [[Zachriedek]], that she developed.&lt;br /&gt;
&lt;br /&gt;
Though first centered around [[Riverhaven]] she soon began exploring the wilds nearby. After being swept down the Faldesu almost to [[Throne City]] and the inlet she began spending considerable amounts of time swimming. Before she gained her twentieth circle in the guild she was able to swim the [[Faldesu River]] and, with help, the [[Jantspyre River]]. &lt;br /&gt;
&lt;br /&gt;
She spent most of her early career traveling the mainland persuing magical and academic studies. During this period she maintained a good reputation in the guild as a straight flyer, having left her criminal ways behind. This lull in her spirit was ended when she met [[Latathi]], a wizard of a somewhat ill-repute for murder and anarchy. After spending a brief time in [[Mer&#039;Kresh]] under his direction she came back to the mainland and began vigorously working her combat skills.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Warrior==&lt;br /&gt;
&lt;br /&gt;
With no immediate desire to live in [[Crossing]] again she accepted a room from Guildleader [[Tiv]] and resisted joining the [[Crystal Hand]]. When her combat training was beginning to lag she then resisted the move to [[Reshalia]] her contemporaries were taking, instead traveling during war-time to [[Hibarnhvidar]] where she did what she could to assist the city against the armies of [[Lyras]]. &lt;br /&gt;
&lt;br /&gt;
After the war Zai stuck around the western province renting a room at Momma&#039;s Bed and Breakfast by the month and working with local Officials to maintain outbreaks of bucca, imps, and cave trolls. Months passed and the Coon in her guided her to the valley of Vela&#039;tohr and His altar there. At the time there was a problem with the flora and fauna of the area, all affected by a sickly curse, so she honed her battle skills further defoliating blood-vines and maiden&#039;s tresses and obliterating cursed dryads and nyads.&lt;br /&gt;
&lt;br /&gt;
During the winter of 395 a cursed clan of ogres descended on Vela&#039;tohr intent on slaughtering everyone they could find. The onslaught was fierce and a strange infection began to spread among the defenders. The main body of defenders had come from [[Hibarnhvidar]] to aid but soon fell back to the city fearing the new disease. A small group led by the Dwarven Cleric [[Vecuto]], which included Zai and the Empath Marssi, gained stealthy access to the depths of the ogre caves and met battle with a [[Bone Elf]], his [[S&#039;kra Mur]] apprentice, and their risen. &lt;br /&gt;
&lt;br /&gt;
Though the Elf was defeated it took a great toll on Vecuto, and they found the apprentice to be a much tougher challenge than the master. Eventually the group took the S&#039;kra woman as prisoner and set off to take her back to Vecuto&#039;s Guild in the valley. Marssi had healed the party of all physical ailments and Vecuto had cleared them of ill spiritual affects, yet on the way back to the Guild four members of the group grew fell and set upon the rest slaying half the party in an incensed rage and freeing the tempermental S&#039;kra alchemist who spat curses fled into the wilderness.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Unknown Criminal==&lt;br /&gt;
&lt;br /&gt;
Some months passed as she roamed the western province and when the dreams of the ocean began she felt the time came to leave. A stay in [[Shard]] did not comfort her so she made it very brief before travelling north to [[Crossing]]. As it is to many adventurers, the city was a bad influence on her. &lt;br /&gt;
&lt;br /&gt;
While keeping rogue [[Forest Geni]] and [[atik&#039;et]] populations under control she fell back into the violence and chaos of the street life. Zai joined the Magen Road Gang (an applicant alongside her trusted friend Marssi Darssi who became the Face of the Gang) filling the role of Moderator when there were workable disputes in town, keeping herself out of the illegal side of Gang operations. This gig didn&#039;t last too long; the Gang parted ways after [[House Magen]] came under scrutiny for various financial misnomers that surfaced in tax records. No connections to [[House Magen]] and the Magen Street Gang were ever verified, though the Gang seemed to have unlimited funds during their run and many of their criminal members escaped sentencing on charges of murder, racketeering, extortion, and bribery.&lt;br /&gt;
&lt;br /&gt;
The Gang split up, most of the higher profile members moving south of the [[Segoltha River]] while the more common thugs integrated themselves into other [[Crossing]] criminal organizations. Atazai decided instead to move back to [[Qi&#039;Reshalia]]. Her dreams of the ocean had gotten intense, real intense, and the mainland side of the [[Reshal Sea]] was not cutting it. &lt;br /&gt;
&lt;br /&gt;
She arrived back on [[Surlaenis]] for the first time in three years, renting a bungalow on the sea cliffs over looking the Reshal. Finally her dreams settled and she found peace of mind again. The island held part of her past, so she soon found all manner of people coming to her recalling debts and favors from her teenage years. The pestering was fine at first but she was soon waking in foul moods and refusing to leave the remote cliffs. Release from these annoyances came in the form of a formal invitation to meet with certain members of the Council of [[Mer&#039;kresh]].&lt;br /&gt;
&lt;br /&gt;
==Atazai the Known Criminal==&lt;br /&gt;
&lt;br /&gt;
It is assumed she accepted the Council&#039;s invitation, as she hired a caretaker for her bungalow and vanished from [[Surlaenis]]. For a few months she was absent from any news of adventure or politics or criminal activity. &lt;br /&gt;
&lt;br /&gt;
The next record of her comes in records of a citizenship change to [[M&#039;riss]] and the purchase of a shack on [[Fever Point]]. This was followed by official announcements that Zai was on the Council&#039;s payroll as a tour guide and dive master, leading tourists on excursions across [[Torbis Sanhalas Bay]] and [[Belarritaco Bay]] showcasing the abundant marine and coral life and leading safaris through the jungles of [[M&#039;riss]].&lt;br /&gt;
&lt;br /&gt;
Along with her mundane jobs under the Council she was also voted onto the Board of the Fever Point Home Owner&#039;s Association which, though it has known ties to the Council seems to work as an independent criminal outfit that takes up where the Council would (publicly) rather not. Basing herself there on the Point, she made to reconnect with her old mentor Latathi but found he had been afflicted with a strange mental malady, so severe he seemed like a different person. It was fortunate, as she turned to the Warlock [[Asrion]], a former member of the [[Goose Family Crime Syndicate]] for moon mage matters.&lt;br /&gt;
&lt;br /&gt;
A year and a half passed without much incident. Zai kept a low and legal profile, though there were rumors that she and [[Asrion]] were asked by the Council to cease an experiment in the [[Dunes of Despair]] that reports indicate &amp;quot;may have caused massive explosions in the desert that hurled a number of [[Armadillo]] as far as the jungles around the Altanen River&amp;quot;. No evidence was accumulated against the two, though the occurrence of several [[Armadillo]] rampaging through the [[Caracal]] and [[Lun&#039;Shele Trekhalo]] jungles is well documented.&lt;br /&gt;
&lt;br /&gt;
Her seat on the FPHOA Board gave Zai an opportunity to improve her reputation with the Council of Mer&#039;kresh without being enmeshed in their inner squabbles and to increase the role [[Fever Point]] played in the [[Qi]] smuggling trade and led to the Council offering her a position with the Kresh Portage. She accepted and began work as a Face for the Portage.&lt;br /&gt;
&lt;br /&gt;
Zai held this position for over a year and her employment consisted primarily of supervising the loading and unloading of legitimate ships, dealing with ship captains, and overseeing cargo checks by the respective Portages. Within that year she began taking off-island contracts in the same capacity, primarily in [[Rivercrossing]], [[Riverhaven]], and [[Ratha]]. Periodically she would be arrested and taken into custody and fed generic questions about smuggling, errors in ledgers and manifests, suspicions of bribery, and details of [[Reshal Sea]] pirate movements.&lt;br /&gt;
&lt;br /&gt;
Sometime in 406 AV she was on duty in [[Rivercrossing]] when two crates containing contraband liquor and herbs were discovered. After an anlas of questioning she was jailed for two weeks before being deported to [[Mer&#039;kresh]]. After a small, private hearing with the Council she was placed on paid suspension and asked to keep a low profile when visiting the mainland. &lt;br /&gt;
&lt;br /&gt;
While on suspension from Council employ Zai took a contract with the [[Enclave]] as a Tourism Agent and began travelling the mainland in an attempt to bring visitors to enjoy the tropical paradise of Hara&#039;jaal. At first she was given a room in [[Var&#039;Quel]] Manor which locked only from the outside and was completely warded from magic use. After proving herself a decently ruthless and reasonably shameless criminal she was allowed to rent a treehouse outside of the [[Enclave]] walls.&lt;br /&gt;
&lt;br /&gt;
In the 10th month of Nissa the Maiden, 406 AV, the suspension was lifted and the Council reinstated her as a Face and shipping Inspector while commending her handling of the incident. &lt;br /&gt;
&lt;br /&gt;
==Atazai: Out of Work==&lt;br /&gt;
&lt;br /&gt;
The latter half of year 406 AV was a trying time for Atazai. In [[Mer&#039;kresh]] the [[Allvar]] family began to apply pressure to get her to side&lt;br /&gt;
with them in Council matters. The Council itself was constantly calling on her to accept higher roles and more responsibility. But of these situations she resisted, and thus garnered disapproval from the Allvars. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Baron [[Var&#039;Quel]] sought to turn her completely away from M&#039;riss and bring her into the Black Sash fleet. He threatened to seize her tree-house and her scroll stash in her room at his Manor. She renounced her Rissan citizenship and broke her last contract with the Rissan Council, and it was enough to appease the Baron for a time. &lt;br /&gt;
&lt;br /&gt;
She decided she needed to simplify her life and get back to her roots; exploration of land and sea. The next four years were spent in constant camping and travel. Without citizenship, and always with a way back to Hara&#039;jaal, Atazai fell out of public visibility once more.&lt;br /&gt;
&lt;br /&gt;
==Atazai Coffins: Of Coons and Reefs==&lt;br /&gt;
&lt;br /&gt;
In the year 410, After Victory, Atazai made minor news by purchasing the surname Coffins. The purchase created a minor stir on the mainland, as the name was purchased from the family&#039;s patriarch Hackett Coffins, husband of the infamous Gravelord [[Zerreck]] Arkarm of the [[Arkarm Crime Family]]. Details of the price paid have not been released but it has been rumored to have included a number of items or artifacts Zai recovered from the ocean waters near [[M&#039;riss]] and [[Hara&#039;Jaal]].&lt;br /&gt;
&lt;br /&gt;
Shortly after she acquired her new surname word began spreading that she had offered herself up as a sacrifice to [[Zachriedek]], God of ill-fortune and bad luck. It wasn&#039;t long before she began mingling again with the normal populations on the mainland, especially in the town of [[Riverhaven]], and made the claim that she was a Chosen Prophet of [[Zachriedek]]. Her claims have been accepted by numerous Clerics and Paladins.&lt;br /&gt;
&lt;br /&gt;
The full extent of her relationship with the [[Var&#039;Quel]]&#039;s, the Black Sash, and Hara&#039;Jaal are still matters of some speculation, but it has become well known that Baron Kylan has made her the chief Ecologist of Hara&#039;Jaal. In this capacity Zai monitors and protects the inshore waters, the beaches and near-shore waters and reefs, and the reefs along the deep water boundary where the continental shelf falls away to the oceanic abyss. &lt;br /&gt;
&lt;br /&gt;
In the year 411 Mayor [[Bressail]] of [[Riverhaven]] hired Atazai on a contract by contract basis to assess the environmental state of that stretch of the [[Faldesu River]]. She was also seen in the outflow of the [[Faldesu Delta]] for three straight weeks, perhaps on contract from [[Throne City]] to assess any dredging that might be needed as a part of Throne City&#039;s upcoming rebuilding.&lt;br /&gt;
&lt;br /&gt;
==Atazai: Still a Moon Magess==&lt;br /&gt;
&lt;br /&gt;
Atazai was chosen to be the official Representative of the [[Progeny of Tezirah]] for the [[Moon Mage Conclaves]] of 412. She participated in the group prediction that resulted in dark visions and an attack of shadow creatures that included an as yet unknown [[Shadowy Umbral Colossus]]. She survived the Conclave and the attack.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=421247</id>
		<title>Atazai</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=421247"/>
		<updated>2015-08-26T16:57:20Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Atazai Coffins&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elothean&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Moon Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Relative=Knows she has siblings but has never looked for them.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Player Progeny of Tezirah]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You are Atazai Coffins, Chief Ecologist of Hara&#039;Jaal, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have tilted almond-shaped emerald eyes.  Your deep purple-streaked black hair is long and thick, and is worn in a youthful style with a length of woven seagrass twined with ocean-hued selmor roses wound around the head to secure it.  You have tanned skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are tall for an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have a tattoo of a flailing adventurer desperately struggling to escape a whirlpool on your ankle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are in perfect deep water diving and swimming shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are wearing a red jungle lily lei, a living shroud of seaweed strands, a waterproof bag, a misty grey backtube, a figure-hugging sunset orange silk sarong embroidered with Eluned&#039;s glory blossoms, a lumpy bundle, a collection of muracite turtles interspersed with dried sea urchin spines, a delicate kelp anklet and some sea grass sandals with braided laces.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
&lt;br /&gt;
Zai was born somewhere near [[Steelclaw Clan]], north of [[Shard]]. Upon seeing her pale, almost translucent eyes and deep black hair the Midwife called for the baby to be killed immediately. Her parents agreed but could not find the will to kill the infant outright, instead abandoning it deep in the fallow fields east of Shard. &lt;br /&gt;
&lt;br /&gt;
Her own memories start when she was four and believed the couple raising her in the Middens were her parents. Her &#039;mother&#039; was a custodian to a minor Rivercrossing importer while her &#039;father&#039; cleaned horse stalls for a prominent Horse Care company. These two professions put her in contact with a wide array of people and influences, chief among which was a Gor&#039;tog thief named Uskul who became a patron of hers. Uskul visited Crossing at least once a month to buy and sell horses and to relay information on caravan schedules, manifests, rosters, and routes to his guild. &lt;br /&gt;
&lt;br /&gt;
Uskul funded the private education of a number of Middens children in an attempt to cull future leaders of the district. By age thirteen Zai figured out her &#039;parents&#039; weren&#039;t her real parents but felt no need to search for them. She ran away from home and began running interference for a few gangs, always trying to play the middle and come out on top. Her refusal to either be guilded or join a criminal organization led to the Thieves Guild deporting her to the island of [[Surlaenis]].&lt;br /&gt;
&lt;br /&gt;
This forced move was the major turning point in her life. Within fifteen roisaen on the island she had to knife a man who attempted to jump her, and fifteen rois later she was offered a shore gig for a pirate outfit based on [[Hara&#039;jaal]]. The offer was interrupted by two Tribunal Dragoons who recognized one of the pirates and she was escorted to the safety of the Sentinels.&lt;br /&gt;
&lt;br /&gt;
The Moon Mages of the Sentinels took her in and gave her legitimate work yet she was drawn to the underbelly of that tropical paradise. She did personal work for a time, crawling through mountains and jungle to map out as many illegal still and crop locations as possible. She gathered information on who ran the operations and who smuggled the goods off the island before setting up her own meetings with prominent local criminals.&lt;br /&gt;
&lt;br /&gt;
At the age of fifteen Zai assissted a mediator in action and territory disputes between the four main criminal elements based on Surlaenis. The talks were a success to all four parties and to the local government and the mediator trickled small credit down to Zai. Just before her sixteenth birthday she was offered an off the book off the record position with the Surlaenis Moon Mage guild to gather information and carry out small tasks they could not be associated with. &lt;br /&gt;
&lt;br /&gt;
Within a year she petitioned to become a Guilded Moon Mage, and though her superiors agreed she should be accepted they asked that she travel to the mainland to join, where there was more access to training for a young warrior. She didn&#039;t need any funding, but when they offered she took it, finding this a perfect chance to cut out on Surlaenis before she got pulled into its affairs any deeper.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Lunar Magician==&lt;br /&gt;
&lt;br /&gt;
Zai was accepted into the Moon Mage guild by Guildleader [[Tiv]] in 392 AV after a long discussion over the various paths a lunar magician can take in life. Tiv gave Zai the names of a few Moon Mages he felt would be good influences for her spirit. &lt;br /&gt;
&lt;br /&gt;
While on Surlaenis she had become accoustomed to periods of extremely bad luck; once in the guild she began exploring writings and theories of luck and Fate. These studies helped lead to the strong faith in Luck, and thus in the Aspect [[Zachriedek]], that she developed.&lt;br /&gt;
&lt;br /&gt;
Though first centered around [[Riverhaven]] she soon began exploring the wilds nearby. After being swept down the Faldesu almost to [[Throne City]] and the inlet she began spending considerable amounts of time swimming. Before she gained her twentieth circle in the guild she was able to swim the [[Faldesu River]] and, with help, the [[Jantspyre River]]. &lt;br /&gt;
&lt;br /&gt;
She spent most of her early career traveling the mainland persuing magical and academic studies. During this period she maintained a good reputation in the guild as a straight flyer, having left her criminal ways behind. This lull in her spirit was ended when she met [[Latathi]], a wizard of a somewhat ill-repute for murder and anarchy. After spending a brief time in [[Mer&#039;Kresh]] under his direction she came back to the mainland and began vigorously working her combat skills.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Warrior==&lt;br /&gt;
&lt;br /&gt;
With no immediate desire to live in [[Crossing]] again she accepted a room from Guildleader [[Tiv]] and resisted joining the [[Crystal Hand]]. When her combat training was beginning to lag she then resisted the move to [[Reshalia]] her contemporaries were taking, instead traveling during war-time to [[Hibarnhvidar]] where she did what she could to assist the city against the armies of [[Lyras]]. &lt;br /&gt;
&lt;br /&gt;
After the war Zai stuck around the western province renting a room at Momma&#039;s Bed and Breakfast by the month and working with local Officials to maintain outbreaks of bucca, imps, and cave trolls. Months passed and the Coon in her guided her to the valley of Vela&#039;tohr and His altar there. At the time there was a problem with the flora and fauna of the area, all affected by a sickly curse, so she honed her battle skills further defoliating blood-vines and maiden&#039;s tresses and obliterating cursed dryads and nyads.&lt;br /&gt;
&lt;br /&gt;
During the winter of 395 a cursed clan of ogres descended on Vela&#039;tohr intent on slaughtering everyone they could find. The onslaught was fierce and a strange infection began to spread among the defenders. The main body of defenders had come from [[Hibarnhvidar]] to aid but soon fell back to the city fearing the new disease. A small group led by the Dwarven Cleric [[Vecuto]], which included Zai and the Empath Marssi, gained stealthy access to the depths of the ogre caves and met battle with a [[Bone Elf]], his [[S&#039;kra Mur]] apprentice, and their risen. &lt;br /&gt;
&lt;br /&gt;
Though the Elf was defeated it took a great toll on Vecuto, and they found the apprentice to be a much tougher challenge than the master. Eventually the group took the S&#039;kra woman as prisoner and set off to take her back to Vecuto&#039;s Guild in the valley. Marssi had healed the party of all physical ailments and Vecuto had cleared them of ill spiritual affects, yet on the way back to the Guild four members of the group grew fell and set upon the rest slaying half the party in an incensed rage and freeing the tempermental S&#039;kra alchemist who spat curses fled into the wilderness.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Unknown Criminal==&lt;br /&gt;
&lt;br /&gt;
Some months passed as she roamed the western province and when the dreams of the ocean began she felt the time came to leave. A stay in [[Shard]] did not comfort her so she made it very brief before travelling north to [[Crossing]]. As it is to many adventurers, the city was a bad influence on her. &lt;br /&gt;
&lt;br /&gt;
While keeping rogue [[Forest Geni]] and [[atik&#039;et]] populations under control she fell back into the violence and chaos of the street life. Zai joined the Magen Road Gang (an applicant alongside her trusted friend Marssi Darssi who became the Face of the Gang) filling the role of Moderator when there were workable disputes in town, keeping herself out of the illegal side of Gang operations. This gig didn&#039;t last too long; the Gang parted ways after [[House Magen]] came under scrutiny for various financial misnomers that surfaced in tax records. No connections to [[House Magen]] and the Magen Street Gang were ever verified, though the Gang seemed to have unlimited funds during their run and many of their criminal members escaped sentencing on charges of murder, racketeering, extortion, and bribery.&lt;br /&gt;
&lt;br /&gt;
The Gang split up, most of the higher profile members moving south of the [[Segoltha River]] while the more common thugs integrated themselves into other [[Crossing]] criminal organizations. Atazai decided instead to move back to [[Qi&#039;Reshalia]]. Her dreams of the ocean had gotten intense, real intense, and the mainland side of the [[Reshal Sea]] was not cutting it. &lt;br /&gt;
&lt;br /&gt;
She arrived back on [[Surlaenis]] for the first time in three years, renting a bungalow on the sea cliffs over looking the Reshal. Finally her dreams settled and she found peace of mind again. The island held part of her past, so she soon found all manner of people coming to her recalling debts and favors from her teenage years. The pestering was fine at first but she was soon waking in foul moods and refusing to leave the remote cliffs. Release from these annoyances came in the form of a formal invitation to meet with certain members of the Council of [[Mer&#039;kresh]].&lt;br /&gt;
&lt;br /&gt;
==Atazai the Known Criminal==&lt;br /&gt;
&lt;br /&gt;
It is assumed she accepted the Council&#039;s invitation, as she hired a caretaker for her bungalow and vanished from [[Surlaenis]]. For a few months she was absent from any news of adventure or politics or criminal activity. &lt;br /&gt;
&lt;br /&gt;
The next record of her comes in records of a citizenship change to [[M&#039;riss]] and the purchase of a shack on [[Fever Point]]. This was followed by official announcements that Zai was on the Council&#039;s payroll as a tour guide and dive master, leading tourists on excursions across [[Torbis Sanhalas Bay]] and [[Belarritaco Bay]] showcasing the abundant marine and coral life and leading safaris through the jungles of [[M&#039;riss]].&lt;br /&gt;
&lt;br /&gt;
Along with her mundane jobs under the Council she was also voted onto the Board of the Fever Point Home Owner&#039;s Association which, though it has known ties to the Council seems to work as an independent criminal outfit that takes up where the Council would (publicly) rather not. Basing herself there on the Point, she made to reconnect with her old mentor Latathi but found he had been afflicted with a strange mental malady, so severe he seemed like a different person. It was fortunate, as she turned to the Warlock [[Asrion]], a former member of the [[Goose Family Crime Syndicate]] for moon mage matters.&lt;br /&gt;
&lt;br /&gt;
A year and a half passed without much incident. Zai kept a low and legal profile, though there were rumors that she and [[Asrion]] were asked by the Council to cease an experiment in the [[Dunes of Despair]] that reports indicate &amp;quot;may have caused massive explosions in the desert that hurled a number of [[Armadillo]] as far as the jungles around the Altanen River&amp;quot;. No evidence was accumulated against the two, though the occurrence of several [[Armadillo]] rampaging through the [[Caracal]] and [[Lun&#039;Shele Trekhalo]] jungles is well documented.&lt;br /&gt;
&lt;br /&gt;
Her seat on the FPHOA Board gave Zai an opportunity to improve her reputation with the Council of Mer&#039;kresh without being enmeshed in their inner squabbles and to increase the role [[Fever Point]] played in the [[Qi]] smuggling trade and led to the Council offering her a position with the Kresh Portage. She accepted and began work as a Face for the Portage.&lt;br /&gt;
&lt;br /&gt;
Zai held this position for over a year and her employment consisted primarily of supervising the loading and unloading of legitimate ships, dealing with ship captains, and overseeing cargo checks by the respective Portages. Within that year she began taking off-island contracts in the same capacity, primarily in [[Rivercrossing]], [[Riverhaven]], and [[Ratha]]. Periodically she would be arrested and taken into custody and fed generic questions about smuggling, errors in ledgers and manifests, suspicions of bribery, and details of [[Reshal Sea]] pirate movements.&lt;br /&gt;
&lt;br /&gt;
Sometime in 406 AV she was on duty in [[Rivercrossing]] when two crates containing contraband liquor and herbs were discovered. After an anlas of questioning she was jailed for two weeks before being deported to [[Mer&#039;kresh]]. After a small, private hearing with the Council she was placed on paid suspension and asked to keep a low profile when visiting the mainland. &lt;br /&gt;
&lt;br /&gt;
While on suspension from Council employ Zai took a contract with the [[Enclave]] as a Tourism Agent and began travelling the mainland in an attempt to bring visitors to enjoy the tropical paradise of Hara&#039;jaal. At first she was given a room in [[Var&#039;Quel]] Manor which locked only from the outside and was completely warded from magic use. After proving herself a decently ruthless and reasonably shameless criminal she was allowed to rent a treehouse outside of the [[Enclave]] walls.&lt;br /&gt;
&lt;br /&gt;
In the 10th month of Nissa the Maiden, 406 AV, the suspension was lifted and the Council reinstated her as a Face and shipping Inspector while commending her handling of the incident. &lt;br /&gt;
&lt;br /&gt;
==Atazai: Out of Work==&lt;br /&gt;
&lt;br /&gt;
The latter half of year 406 AV was a trying time for Atazai. In [[Mer&#039;kresh]] the [[Allvar]] family began to apply pressure to get her to side&lt;br /&gt;
with them in Council matters. The Council itself was constantly calling on her to accept higher roles and more responsibility. But of these situations she resisted, and thus garnered disapproval from the Allvars. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Baron [[Var&#039;Quel]] sought to turn her completely away from M&#039;riss and bring her into the Black Sash fleet. He threatened to seize her tree-house and her scroll stash in her room at his Manor. She renounced her Rissan citizenship and broke her last contract with the Rissan Council, and it was enough to appease the Baron for a time. &lt;br /&gt;
&lt;br /&gt;
She decided she needed to simplify her life and get back to her roots; exploration of land and sea. The next four years were spent in constant camping and travel. Without citizenship, and always with a way back to Hara&#039;jaal, Atazai fell out of public visibility once more.&lt;br /&gt;
&lt;br /&gt;
==Atazai Coffins: Of Coons and Reefs==&lt;br /&gt;
&lt;br /&gt;
In the year 410, After Victory, Atazai made minor news by purchasing the surname Coffins. The purchase created a minor stir on the mainland, as the name was purchased from the family&#039;s patriarch Hackett Coffins, husband of the infamous Gravelord [[Zerreck]] Arkarm of the [[Arkarm Crime Family]]. Details of the price paid have not been released but it has been rumored to have included a number of items or artifacts Zai recovered from the ocean waters near [[M&#039;riss]] and [[Hara&#039;Jaal]].&lt;br /&gt;
&lt;br /&gt;
Shortly after she acquired her new surname word began spreading that she had offered herself up as a sacrifice to [[Zachriedek]], God of ill-fortune and bad luck. It wasn&#039;t long before she began mingling again with the normal populations on the mainland, especially in the town of [[Riverhaven]], and made the claim that she was a Chosen Prophet of [[Zachriedek]]. Her claims have been accepted by numerous Clerics and Paladins.&lt;br /&gt;
&lt;br /&gt;
The full extent of her relationship with the [[Var&#039;Quel]]&#039;s, the Black Sash, and Hara&#039;Jaal are still matters of some speculation, but it has become well known that Baron Kylan has made her the chief Ecologist of Hara&#039;Jaal. In this capacity Zai monitors and protects the inshore waters, the beaches and near-shore waters and reefs, and the reefs along the deep water boundary where the continental shelf falls away to the oceanic abyss. &lt;br /&gt;
&lt;br /&gt;
In the year 411 Mayor [[Bressail]] of [[Riverhaven]] hired Atazai on a contract by contract basis to assess the environmental state of that stretch of the [[Faldesu River]]. She was also seen in the outflow of the [[Faldesu Delta]] for three straight weeks, perhaps on contract from [[Throne City]] to assess any dredging that might be needed as a part of Throne City&#039;s upcoming rebuilding.&lt;br /&gt;
&lt;br /&gt;
==Atazai: Still a Moon Magess==&lt;br /&gt;
&lt;br /&gt;
Atazai was chosen to be the official Representative of the [[Progeny of Tezirah]] for the [[Moon Mage Conclaves]] of 412. She participated in the group prediction that resulted in dark visions and an attack of shadow creatures that included an as yet unknown [[Shadowy Umbral Colossus]]. She survived the Conclave and the attack.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Taisidon&amp;diff=418493</id>
		<title>Taisidon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Taisidon&amp;diff=418493"/>
		<updated>2015-08-08T03:59:24Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place&lt;br /&gt;
|image=Image:Taisidon_isle.jpg&lt;br /&gt;
|province=&lt;br /&gt;
|currency=Lirum&lt;br /&gt;
|gov=&lt;br /&gt;
|warning=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[rare source::true| ]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Home to the village of [[Teil-Minavsel]], this island is full of tropical delight.&lt;br /&gt;
&lt;br /&gt;
Many activities are available to tourists and residents, such as: diving for oysters (with pearls!), mining, a vast assortment of unique creatures to slay, and much more! &lt;br /&gt;
&lt;br /&gt;
==Landmarks and Locations==&lt;br /&gt;
* Saendalen Sea&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
The island was debuted during the [[Taisidon (quest)|quest]] and was re-visited during the its [[Return to Taisidon|sequel]].&lt;br /&gt;
&lt;br /&gt;
==Safari==&lt;br /&gt;
Due to the popularity and nostalgia of the island, a [[Simutronics]]-run paid visit titled [[Fantasy Excursions: Taisidon Safari|Taisidon Safari]] was released. The Safari allowed players to explore the island without having to worry about accomplishing any goals or tasks.&lt;br /&gt;
&lt;br /&gt;
Recently, the Safari has been updated and re-released with three different tiers available. The different tiers are in a cascading order with each tier offering increased shopping and events for tourists.&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
* [[Void Midge]]&lt;br /&gt;
* [[Animated Items (1)]]&lt;br /&gt;
* [[Animates Items (2)]]&lt;br /&gt;
* [[Animated Items (3)]]&lt;br /&gt;
* [[Animated Items (4)]]&lt;br /&gt;
* [[Andesite Gargoyle]]&lt;br /&gt;
* [[Saendalen Shark]]&lt;br /&gt;
* [[Durian Beltunumshis]]&lt;br /&gt;
* [[Forest Drake]]&lt;br /&gt;
* [[Wood Troll]]&lt;br /&gt;
* [[Giant Thicket Viper]]&lt;br /&gt;
* [[Swamp Troll]]&lt;br /&gt;
* [[Shh&#039;oi Paguur]]&lt;br /&gt;
* [[Golden Pard]]&lt;br /&gt;
* [[Zombie Piranha]]&lt;br /&gt;
* [[Pirate Zombie]]&lt;br /&gt;
* [[Mimic]]&lt;br /&gt;
* [[White Rat]]&lt;br /&gt;
* [[Desumos]]&lt;br /&gt;
* [[Savannah Bull]]&lt;br /&gt;
* [[Cinnamon Bear]]&lt;br /&gt;
* [[Giant Blade Spider]]&lt;br /&gt;
* [[Revenant Zombie]]&lt;br /&gt;
* [[Banshee]]&lt;br /&gt;
* [[Haunt]]&lt;br /&gt;
* [[Heggarangi Boar]]&lt;br /&gt;
&lt;br /&gt;
==Invaders==&lt;br /&gt;
&lt;br /&gt;
* [[S&#039;Kra Kor Villager]]&lt;br /&gt;
* [[S&#039;Kra Kor Warrior]]&lt;br /&gt;
* [[S&#039;Kra Kor Shaman]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Islands}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Animated_Items_(4)&amp;diff=418492</id>
		<title>Animated Items (4)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Animated_Items_(4)&amp;diff=418492"/>
		<updated>2015-08-08T02:57:08Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Constructs found on Taisidon. Fourth tier (colossal scrolls, pens, etc) teach passed 700 and use Lunar Magic.&lt;br /&gt;
&lt;br /&gt;
You sense that the colossal scroll is not trained in the ways of magic.&amp;lt;br /&amp;gt;&lt;br /&gt;
The following magic is on the colossal scroll:&amp;lt;br /&amp;gt;&lt;br /&gt;
Psychic Shield&amp;lt;br /&amp;gt;&lt;br /&gt;
The colossal scroll is preparing Dinazen Olkar and is targetting you!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A colossal scroll gestures at you.&lt;br /&gt;
The colossal scroll bobs in the air and glows as it casts a spell!&lt;br /&gt;
A noose of darkest shadows forms in a colossal scroll&#039;s hands.  With a flick of its wrist, it sends it flying at you!&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Animated_Items_(4)&amp;diff=418491</id>
		<title>Animated Items (4)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Animated_Items_(4)&amp;diff=418491"/>
		<updated>2015-08-08T02:56:17Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Constructs found on Taisidon. Fourth tier (colossal scrolls, pens, etc) teach passed 700 and use Lunar Magic.&lt;br /&gt;
&lt;br /&gt;
You sense that the colossal scroll is not trained in the ways of magic.&lt;br /&gt;
The following magic is on the colossal scroll:&lt;br /&gt;
Psychic Shield&lt;br /&gt;
The colossal scroll is preparing Dinazen Olkar and is targetting you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A colossal scroll gestures at you.&lt;br /&gt;
The colossal scroll bobs in the air and glows as it casts a spell!&lt;br /&gt;
A noose of darkest shadows forms in a colossal scroll&#039;s hands.  With a flick of its wrist, it sends it flying at you!&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Animated_Items_(4)&amp;diff=418490</id>
		<title>Animated Items (4)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Animated_Items_(4)&amp;diff=418490"/>
		<updated>2015-08-08T02:56:00Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: Created page with &amp;quot;Constructs found on Taisidon. Fourth tier (colossal scrolls, pens, etc) teach passed 700 and use Lunar Magic.  You sense that the colossal scroll is not trained in the ways of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Constructs found on Taisidon. Fourth tier (colossal scrolls, pens, etc) teach passed 700 and use Lunar Magic.&lt;br /&gt;
&lt;br /&gt;
You sense that the colossal scroll is not trained in the ways of magic.&lt;br /&gt;
The following magic is on the colossal scroll:&lt;br /&gt;
  Psychic Shield&lt;br /&gt;
The colossal scroll is preparing Dinazen Olkar and is targetting you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A colossal scroll gestures at you.&lt;br /&gt;
The colossal scroll bobs in the air and glows as it casts a spell!&lt;br /&gt;
A noose of darkest shadows forms in a colossal scroll&#039;s hands.  With a flick of its wrist, it sends it flying at you!&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Animated_Items_(3)&amp;diff=418489</id>
		<title>Animated Items (3)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Animated_Items_(3)&amp;diff=418489"/>
		<updated>2015-08-08T02:54:13Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: Created page with &amp;quot;Constructs found on Taisidon. Third tier (gigantic chisels, screwdrivers, etc.) teach to 600ish.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Constructs found on Taisidon. Third tier (gigantic chisels, screwdrivers, etc.) teach to 600ish.&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Taisidon&amp;diff=418488</id>
		<title>Taisidon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Taisidon&amp;diff=418488"/>
		<updated>2015-08-08T02:52:58Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place&lt;br /&gt;
|image=Image:Taisidon_isle.jpg&lt;br /&gt;
|province=&lt;br /&gt;
|currency=Lirum&lt;br /&gt;
|gov=&lt;br /&gt;
|warning=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[rare source::true| ]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Home to the village of [[Teil-Minavsel]], this island is full of tropical delight.&lt;br /&gt;
&lt;br /&gt;
Many activities are available to tourists and residents, such as: diving for oysters (with pearls!), mining, a vast assortment of unique creatures to slay, and much more! &lt;br /&gt;
&lt;br /&gt;
==Landmarks and Locations==&lt;br /&gt;
* Saendalen Sea&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
The island was debuted during the [[Taisidon (quest)|quest]] and was re-visited during the its [[Return to Taisidon|sequel]].&lt;br /&gt;
&lt;br /&gt;
==Safari==&lt;br /&gt;
Due to the popularity and nostalgia of the island, a [[Simutronics]]-run paid visit titled [[Fantasy Excursions: Taisidon Safari|Taisidon Safari]] was released. The Safari allowed players to explore the island without having to worry about accomplishing any goals or tasks.&lt;br /&gt;
&lt;br /&gt;
Recently, the Safari has been updated and re-released with three different tiers available. The different tiers are in a cascading order with each tier offering increased shopping and events for tourists.&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
* [[Animated Items (1)]]&lt;br /&gt;
* [[Animates Items (2)]]&lt;br /&gt;
* [[Animated Items (3)]]&lt;br /&gt;
* [[Animated Items (4)]]&lt;br /&gt;
* [[Andesite Gargoyle]]&lt;br /&gt;
* [[Saendalen Shark]]&lt;br /&gt;
* [[Durian Beltunumshis]]&lt;br /&gt;
* [[Forest Drake]]&lt;br /&gt;
* [[Wood Troll]]&lt;br /&gt;
* [[Giant Thicket Viper]]&lt;br /&gt;
* [[Swamp Troll]]&lt;br /&gt;
* [[Shh&#039;oi Paguur]]&lt;br /&gt;
* [[Golden Pard]]&lt;br /&gt;
* [[Zombie Piranha]]&lt;br /&gt;
* [[Pirate Zombie]]&lt;br /&gt;
* [[Mimic]]&lt;br /&gt;
* [[White Rat]]&lt;br /&gt;
* [[Desumos]]&lt;br /&gt;
* [[Savannah Bull]]&lt;br /&gt;
* [[Cinnamon Bear]]&lt;br /&gt;
* [[Giant Blade Spider]]&lt;br /&gt;
* [[Revenant Zombie]]&lt;br /&gt;
* [[Banshee]]&lt;br /&gt;
* [[Haunt]]&lt;br /&gt;
* [[Heggarangi Boar]]&lt;br /&gt;
&lt;br /&gt;
==Invaders==&lt;br /&gt;
&lt;br /&gt;
* [[S&#039;Kra Kor Villager]]&lt;br /&gt;
* [[S&#039;Kra Kor Warrior]]&lt;br /&gt;
* [[S&#039;Kra Kor Shaman]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Islands}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Animated_Items_(2)&amp;diff=418487</id>
		<title>Animated Items (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Animated_Items_(2)&amp;diff=418487"/>
		<updated>2015-08-08T02:48:01Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: Created page with &amp;quot;Constructs found on Taisidon. Second tier (caldrons, pitchforks, etc) are under the first. These teach over 300, but less than 500.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Constructs found on Taisidon. Second tier (caldrons, pitchforks, etc) are under the first. These teach over 300, but less than 500.&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Animated_Items_(1)&amp;diff=418486</id>
		<title>Animated Items (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Animated_Items_(1)&amp;diff=418486"/>
		<updated>2015-08-08T02:46:38Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: Created page with &amp;quot;Constructs found on Taisidon. The easiest (forks, cups, etc) teach to 200.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Constructs found on Taisidon. The easiest (forks, cups, etc) teach to 200.&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Taisidon&amp;diff=418485</id>
		<title>Taisidon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Taisidon&amp;diff=418485"/>
		<updated>2015-08-08T02:34:39Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: /* Inhabitants */  Adding new animated object constructs (plates, forks, sickles, etc)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place&lt;br /&gt;
|image=Image:Taisidon_isle.jpg&lt;br /&gt;
|province=&lt;br /&gt;
|currency=Lirum&lt;br /&gt;
|gov=&lt;br /&gt;
|warning=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[rare source::true| ]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Home to the village of [[Teil-Minavsel]], this island is full of tropical delight.&lt;br /&gt;
&lt;br /&gt;
Many activities are available to tourists and residents, such as: diving for oysters (with pearls!), mining, a vast assortment of unique creatures to slay, and much more! &lt;br /&gt;
&lt;br /&gt;
==Landmarks and Locations==&lt;br /&gt;
* Saendalen Sea&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
The island was debuted during the [[Taisidon (quest)|quest]] and was re-visited during the its [[Return to Taisidon|sequel]].&lt;br /&gt;
&lt;br /&gt;
==Safari==&lt;br /&gt;
Due to the popularity and nostalgia of the island, a [[Simutronics]]-run paid visit titled [[Fantasy Excursions: Taisidon Safari|Taisidon Safari]] was released. The Safari allowed players to explore the island without having to worry about accomplishing any goals or tasks.&lt;br /&gt;
&lt;br /&gt;
Recently, the Safari has been updated and re-released with three different tiers available. The different tiers are in a cascading order with each tier offering increased shopping and events for tourists.&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
* [[Animated Items (1)]]&lt;br /&gt;
* [[Animates Items (2)]]&lt;br /&gt;
* [[Andesite Gargoyle]]&lt;br /&gt;
* [[Saendalen Shark]]&lt;br /&gt;
* [[Durian Beltunumshis]]&lt;br /&gt;
* [[Forest Drake]]&lt;br /&gt;
* [[Wood Troll]]&lt;br /&gt;
* [[Giant Thicket Viper]]&lt;br /&gt;
* [[Swamp Troll]]&lt;br /&gt;
* [[Shh&#039;oi Paguur]]&lt;br /&gt;
* [[Golden Pard]]&lt;br /&gt;
* [[Zombie Piranha]]&lt;br /&gt;
* [[Pirate Zombie]]&lt;br /&gt;
* [[Mimic]]&lt;br /&gt;
* [[White Rat]]&lt;br /&gt;
* [[Desumos]]&lt;br /&gt;
* [[Savannah Bull]]&lt;br /&gt;
* [[Cinnamon Bear]]&lt;br /&gt;
* [[Giant Blade Spider]]&lt;br /&gt;
* [[Revenant Zombie]]&lt;br /&gt;
* [[Banshee]]&lt;br /&gt;
* [[Haunt]]&lt;br /&gt;
* [[Heggarangi Boar]]&lt;br /&gt;
&lt;br /&gt;
==Invaders==&lt;br /&gt;
&lt;br /&gt;
* [[S&#039;Kra Kor Villager]]&lt;br /&gt;
* [[S&#039;Kra Kor Warrior]]&lt;br /&gt;
* [[S&#039;Kra Kor Shaman]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Islands}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Taisidon&amp;diff=418477</id>
		<title>Taisidon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Taisidon&amp;diff=418477"/>
		<updated>2015-08-08T01:42:21Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: Editing the general information on the island&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place&lt;br /&gt;
|image=Image:Taisidon_isle.jpg&lt;br /&gt;
|province=&lt;br /&gt;
|currency=Lirum&lt;br /&gt;
|gov=&lt;br /&gt;
|warning=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[rare source::true| ]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Home to the village of [[Teil-Minavsel]], this island is full of tropical delight.&lt;br /&gt;
&lt;br /&gt;
Many activities are available to tourists and residents, such as: diving for oysters (with pearls!), mining, a vast assortment of unique creatures to slay, and much more! &lt;br /&gt;
&lt;br /&gt;
==Landmarks and Locations==&lt;br /&gt;
* Saendalen Sea&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
The island was debuted during the [[Taisidon (quest)|quest]] and was re-visited during the its [[Return to Taisidon|sequel]].&lt;br /&gt;
&lt;br /&gt;
==Safari==&lt;br /&gt;
Due to the popularity and nostalgia of the island, a [[Simutronics]]-run paid visit titled [[Fantasy Excursions: Taisidon Safari|Taisidon Safari]] was released. The Safari allowed players to explore the island without having to worry about accomplishing any goals or tasks.&lt;br /&gt;
&lt;br /&gt;
Recently, the Safari has been updated and re-released with three different tiers available. The different tiers are in a cascading order with each tier offering increased shopping and events for tourists.&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
* [[Andesite Gargoyle]]&lt;br /&gt;
* [[Saendalen Shark]]&lt;br /&gt;
* [[Durian Beltunumshis]]&lt;br /&gt;
* [[Forest Drake]]&lt;br /&gt;
* [[Wood Troll]]&lt;br /&gt;
* [[Giant Thicket Viper]]&lt;br /&gt;
* [[Swamp Troll]]&lt;br /&gt;
* [[Shh&#039;oi Paguur]]&lt;br /&gt;
* [[Golden Pard]]&lt;br /&gt;
* [[Zombie Piranha]]&lt;br /&gt;
* [[Pirate Zombie]]&lt;br /&gt;
* [[Mimic]]&lt;br /&gt;
* [[White Rat]]&lt;br /&gt;
* [[Desumos]]&lt;br /&gt;
* [[Savannah Bull]]&lt;br /&gt;
* [[Cinnamon Bear]]&lt;br /&gt;
* [[Giant Blade Spider]]&lt;br /&gt;
* [[Revenant Zombie]]&lt;br /&gt;
* [[Banshee]]&lt;br /&gt;
* [[Haunt]]&lt;br /&gt;
* [[Heggarangi Boar]]&lt;br /&gt;
&lt;br /&gt;
==Invaders==&lt;br /&gt;
&lt;br /&gt;
* [[S&#039;Kra Kor Villager]]&lt;br /&gt;
* [[S&#039;Kra Kor Warrior]]&lt;br /&gt;
* [[S&#039;Kra Kor Shaman]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Islands}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=412291</id>
		<title>Atazai</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=412291"/>
		<updated>2015-06-08T03:44:52Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Atazai Coffins&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elothean&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Moon Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Relative=Knows she has siblings but has never looked for them.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Player Progeny of Tezirah]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You are Atazai Coffins, Pit Whelp, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have tilted almond-shaped emerald eyes.  Your deep purple-streaked black hair is long and thick, and is worn in a youthful style with a length of woven seagrass twined with ocean-hued selmor roses wound around the head to secure it.  You have tanned skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are tall for an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have a tattoo of a skeleton dancing on a bed of fiery coals on your ankle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are in perfect deep water diving and swimming shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are wearing some leather clear-lensed goggles, a haralun medallion shaped like a tentacled mass surrounding a bloodmist garnet eye, a silk-covered chest harness, a shimmery diving robe of watersilk, a voluminous sea green watersilk cloak edged with tiny white seed pearls, a sea blue bag, a dive master&#039;s scythe with a thin glaes blade, a highly adjustable stargazer&#039;s sling chair, a salt-encrusted targe, a woven hemp wristlet, a sand dollar hip-chain, a coral-beaded anklet accented with green glaes sea turtles and some delicate leather sandals with narrow shell-trimmed straps.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
&lt;br /&gt;
Zai was born somewhere near [[Steelclaw Clan]], north of [[Shard]]. Upon seeing her pale, almost translucent eyes and deep black hair the Midwife called for the baby to be killed immediately. Her parents agreed but could not find the will to kill the infant outright, instead abandoning it deep in the fallow fields east of Shard. &lt;br /&gt;
&lt;br /&gt;
Her own memories start when she was four and believed the couple raising her in the Middens were her parents. Her &#039;mother&#039; was a custodian to a minor Rivercrossing importer while her &#039;father&#039; cleaned horse stalls for a prominent Horse Care company. These two professions put her in contact with a wide array of people and influences, chief among which was a Gor&#039;tog thief named Uskul who became a patron of hers. Uskul visited Crossing at least once a month to buy and sell horses and to relay information on caravan schedules, manifests, rosters, and routes to his guild. &lt;br /&gt;
&lt;br /&gt;
Uskul funded the private education of a number of Middens children in an attempt to cull future leaders of the district. By age thirteen Zai figured out her &#039;parents&#039; weren&#039;t her real parents but felt no need to search for them. She ran away from home and began running interference for a few gangs, always trying to play the middle and come out on top. Her refusal to either be guilded or join a criminal organization led to the Thieves Guild deporting her to the island of [[Surlaenis]].&lt;br /&gt;
&lt;br /&gt;
This forced move was the major turning point in her life. Within fifteen roisaen on the island she had to knife a man who attempted to jump her, and fifteen rois later she was offered a shore gig for a pirate outfit based on [[Hara&#039;jaal]]. The offer was interrupted by two Tribunal Dragoons who recognized one of the pirates and she was escorted to the safety of the Sentinels.&lt;br /&gt;
&lt;br /&gt;
The Moon Mages of the Sentinels took her in and gave her legitimate work yet she was drawn to the underbelly of that tropical paradise. She did personal work for a time, crawling through mountains and jungle to map out as many illegal still and crop locations as possible. She gathered information on who ran the operations and who smuggled the goods off the island before setting up her own meetings with prominent local criminals.&lt;br /&gt;
&lt;br /&gt;
At the age of fifteen Zai assissted a mediator in action and territory disputes between the four main criminal elements based on Surlaenis. The talks were a success to all four parties and to the local government and the mediator trickled small credit down to Zai. Just before her sixteenth birthday she was offered an off the book off the record position with the Surlaenis Moon Mage guild to gather information and carry out small tasks they could not be associated with. &lt;br /&gt;
&lt;br /&gt;
Within a year she petitioned to become a Guilded Moon Mage, and though her superiors agreed she should be accepted they asked that she travel to the mainland to join, where there was more access to training for a young warrior. She didn&#039;t need any funding, but when they offered she took it, finding this a perfect chance to cut out on Surlaenis before she got pulled into its affairs any deeper.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Lunar Magician==&lt;br /&gt;
&lt;br /&gt;
Zai was accepted into the Moon Mage guild by Guildleader [[Tiv]] in 392 AV after a long discussion over the various paths a lunar magician can take in life. Tiv gave Zai the names of a few Moon Mages he felt would be good influences for her spirit. &lt;br /&gt;
&lt;br /&gt;
While on Surlaenis she had become accoustomed to periods of extremely bad luck; once in the guild she began exploring writings and theories of luck and Fate. These studies helped lead to the strong faith in Luck, and thus in the Aspect [[Zachriedek]], that she developed.&lt;br /&gt;
&lt;br /&gt;
Though first centered around [[Riverhaven]] she soon began exploring the wilds nearby. After being swept down the Faldesu almost to [[Throne City]] and the inlet she began spending considerable amounts of time swimming. Before she gained her twentieth circle in the guild she was able to swim the [[Faldesu River]] and, with help, the [[Jantspyre River]]. &lt;br /&gt;
&lt;br /&gt;
She spent most of her early career traveling the mainland persuing magical and academic studies. During this period she maintained a good reputation in the guild as a straight flyer, having left her criminal ways behind. This lull in her spirit was ended when she met [[Latathi]], a wizard of a somewhat ill-repute for murder and anarchy. After spending a brief time in [[Mer&#039;Kresh]] under his direction she came back to the mainland and began vigorously working her combat skills.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Warrior==&lt;br /&gt;
&lt;br /&gt;
With no immediate desire to live in [[Crossing]] again she accepted a room from Guildleader [[Tiv]] and resisted joining the [[Crystal Hand]]. When her combat training was beginning to lag she then resisted the move to [[Reshalia]] her contemporaries were taking, instead traveling during war-time to [[Hibarnhvidar]] where she did what she could to assist the city against the armies of [[Lyras]]. &lt;br /&gt;
&lt;br /&gt;
After the war Zai stuck around the western province renting a room at Momma&#039;s Bed and Breakfast by the month and working with local Officials to maintain outbreaks of bucca, imps, and cave trolls. Months passed and the Coon in her guided her to the valley of Vela&#039;tohr and His altar there. At the time there was a problem with the flora and fauna of the area, all affected by a sickly curse, so she honed her battle skills further defoliating blood-vines and maiden&#039;s tresses and obliterating cursed dryads and nyads.&lt;br /&gt;
&lt;br /&gt;
During the winter of 395 a cursed clan of ogres descended on Vela&#039;tohr intent on slaughtering everyone they could find. The onslaught was fierce and a strange infection began to spread among the defenders. The main body of defenders had come from [[Hibarnhvidar]] to aid but soon fell back to the city fearing the new disease. A small group led by the Dwarven Cleric [[Vecuto]], which included Zai and the Empath Marssi, gained stealthy access to the depths of the ogre caves and met battle with a [[Bone Elf]], his [[S&#039;kra Mur]] apprentice, and their risen. &lt;br /&gt;
&lt;br /&gt;
Though the Elf was defeated it took a great toll on Vecuto, and they found the apprentice to be a much tougher challenge than the master. Eventually the group took the S&#039;kra woman as prisoner and set off to take her back to Vecuto&#039;s Guild in the valley. Marssi had healed the party of all physical ailments and Vecuto had cleared them of ill spiritual affects, yet on the way back to the Guild four members of the group grew fell and set upon the rest slaying half the party in an incensed rage and freeing the tempermental S&#039;kra alchemist who spat curses fled into the wilderness.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Unknown Criminal==&lt;br /&gt;
&lt;br /&gt;
Some months passed as she roamed the western province and when the dreams of the ocean began she felt the time came to leave. A stay in [[Shard]] did not comfort her so she made it very brief before travelling north to [[Crossing]]. As it is to many adventurers, the city was a bad influence on her. &lt;br /&gt;
&lt;br /&gt;
While keeping rogue [[Forest Geni]] and [[atik&#039;et]] populations under control she fell back into the violence and chaos of the street life. Zai joined the Magen Road Gang (an applicant alongside her trusted friend Marssi Darssi who became the Face of the Gang) filling the role of Moderator when there were workable disputes in town, keeping herself out of the illegal side of Gang operations. This gig didn&#039;t last too long; the Gang parted ways after [[House Magen]] came under scrutiny for various financial misnomers that surfaced in tax records. No connections to [[House Magen]] and the Magen Street Gang were ever verified, though the Gang seemed to have unlimited funds during their run and many of their criminal members escaped sentencing on charges of murder, racketeering, extortion, and bribery.&lt;br /&gt;
&lt;br /&gt;
The Gang split up, most of the higher profile members moving south of the [[Segoltha River]] while the more common thugs integrated themselves into other [[Crossing]] criminal organizations. Atazai decided instead to move back to [[Qi&#039;Reshalia]]. Her dreams of the ocean had gotten intense, real intense, and the mainland side of the [[Reshal Sea]] was not cutting it. &lt;br /&gt;
&lt;br /&gt;
She arrived back on [[Surlaenis]] for the first time in three years, renting a bungalow on the sea cliffs over looking the Reshal. Finally her dreams settled and she found peace of mind again. The island held part of her past, so she soon found all manner of people coming to her recalling debts and favors from her teenage years. The pestering was fine at first but she was soon waking in foul moods and refusing to leave the remote cliffs. Release from these annoyances came in the form of a formal invitation to meet with certain members of the Council of [[Mer&#039;kresh]].&lt;br /&gt;
&lt;br /&gt;
==Atazai the Known Criminal==&lt;br /&gt;
&lt;br /&gt;
It is assumed she accepted the Council&#039;s invitation, as she hired a caretaker for her bungalow and vanished from [[Surlaenis]]. For a few months she was absent from any news of adventure or politics or criminal activity. &lt;br /&gt;
&lt;br /&gt;
The next record of her comes in records of a citizenship change to [[M&#039;riss]] and the purchase of a shack on [[Fever Point]]. This was followed by official announcements that Zai was on the Council&#039;s payroll as a tour guide and dive master, leading tourists on excursions across [[Torbis Sanhalas Bay]] and [[Belarritaco Bay]] showcasing the abundant marine and coral life and leading safaris through the jungles of [[M&#039;riss]].&lt;br /&gt;
&lt;br /&gt;
Along with her mundane jobs under the Council she was also voted onto the Board of the Fever Point Home Owner&#039;s Association which, though it has known ties to the Council seems to work as an independent criminal outfit that takes up where the Council would (publicly) rather not. Basing herself there on the Point, she made to reconnect with her old mentor Latathi but found he had been afflicted with a strange mental malady, so severe he seemed like a different person. It was fortunate, as she turned to the Warlock [[Asrion]], a former member of the [[Goose Family Crime Syndicate]] for moon mage matters.&lt;br /&gt;
&lt;br /&gt;
A year and a half passed without much incident. Zai kept a low and legal profile, though there were rumors that she and [[Asrion]] were asked by the Council to cease an experiment in the [[Dunes of Despair]] that reports indicate &amp;quot;may have caused massive explosions in the desert that hurled a number of [[Armadillo]] as far as the jungles around the Altanen River&amp;quot;. No evidence was accumulated against the two, though the occurrence of several [[Armadillo]] rampaging through the [[Caracal]] and [[Lun&#039;Shele Trekhalo]] jungles is well documented.&lt;br /&gt;
&lt;br /&gt;
Her seat on the FPHOA Board gave Zai an opportunity to improve her reputation with the Council of Mer&#039;kresh without being enmeshed in their inner squabbles and to increase the role [[Fever Point]] played in the [[Qi]] smuggling trade and led to the Council offering her a position with the Kresh Portage. She accepted and began work as a Face for the Portage.&lt;br /&gt;
&lt;br /&gt;
Zai held this position for over a year and her employment consisted primarily of supervising the loading and unloading of legitimate ships, dealing with ship captains, and overseeing cargo checks by the respective Portages. Within that year she began taking off-island contracts in the same capacity, primarily in [[Rivercrossing]], [[Riverhaven]], and [[Ratha]]. Periodically she would be arrested and taken into custody and fed generic questions about smuggling, errors in ledgers and manifests, suspicions of bribery, and details of [[Reshal Sea]] pirate movements.&lt;br /&gt;
&lt;br /&gt;
Sometime in 406 AV she was on duty in [[Rivercrossing]] when two crates containing contraband liquor and herbs were discovered. After an anlas of questioning she was jailed for two weeks before being deported to [[Mer&#039;kresh]]. After a small, private hearing with the Council she was placed on paid suspension and asked to keep a low profile when visiting the mainland. &lt;br /&gt;
&lt;br /&gt;
While on suspension from Council employ Zai took a contract with the [[Enclave]] as a Tourism Agent and began travelling the mainland in an attempt to bring visitors to enjoy the tropical paradise of Hara&#039;jaal. At first she was given a room in [[Var&#039;Quel]] Manor which locked only from the outside and was completely warded from magic use. After proving herself a decently ruthless and reasonably shameless criminal she was allowed to rent a treehouse outside of the [[Enclave]] walls.&lt;br /&gt;
&lt;br /&gt;
In the 10th month of Nissa the Maiden, 406 AV, the suspension was lifted and the Council reinstated her as a Face and shipping Inspector while commending her handling of the incident. &lt;br /&gt;
&lt;br /&gt;
==Atazai: Out of Work==&lt;br /&gt;
&lt;br /&gt;
The latter half of year 406 AV was a trying time for Atazai. In [[Mer&#039;kresh]] the [[Allvar]] family began to apply pressure to get her to side&lt;br /&gt;
with them in Council matters. The Council itself was constantly calling on her to accept higher roles and more responsibility. But of these situations she resisted, and thus garnered disapproval from the Allvars. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Baron [[Var&#039;Quel]] sought to turn her completely away from M&#039;riss and bring her into the Black Sash fleet. He threatened to seize her tree-house and her scroll stash in her room at his Manor. She renounced her Rissan citizenship and broke her last contract with the Rissan Council, and it was enough to appease the Baron for a time. &lt;br /&gt;
&lt;br /&gt;
She decided she needed to simplify her life and get back to her roots; exploration of land and sea. The next four years were spent in constant camping and travel. Without citizenship, and always with a way back to Hara&#039;jaal, Atazai fell out of public visibility once more.&lt;br /&gt;
&lt;br /&gt;
==Atazai Coffins: Of Coons and Reefs==&lt;br /&gt;
&lt;br /&gt;
In the year 410, After Victory, Atazai made minor news by purchasing the surname Coffins. The purchase created a minor stir on the mainland, as the name was purchased from the family&#039;s patriarch Hackett Coffins, husband of the infamous Gravelord [[Zerreck]] Arkarm of the [[Arkarm Crime Family]]. Details of the price paid have not been released but it has been rumored to have included a number of items or artifacts Zai recovered from the ocean waters near [[M&#039;riss]] and [[Hara&#039;Jaal]].&lt;br /&gt;
&lt;br /&gt;
Shortly after she acquired her new surname word began spreading that she had offered herself up as a sacrifice to [[Zachriedek]], God of ill-fortune and bad luck. It wasn&#039;t long before she began mingling again with the normal populations on the mainland, especially in the town of [[Riverhaven]], and made the claim that she was a Chosen Prophet of [[Zachriedek]]. Her claims have been accepted by numerous Clerics and Paladins.&lt;br /&gt;
&lt;br /&gt;
The full extent of her relationship with the [[Var&#039;Quel]]&#039;s, the Black Sash, and Hara&#039;Jaal are still matters of some speculation, but it has become well known that Baron Kylan has made her the chief Ecologist of Hara&#039;Jaal. In this capacity Zai monitors and protects the inshore waters, the beaches and near-shore waters and reefs, and the reefs along the deep water boundary where the continental shelf falls away to the oceanic abyss. &lt;br /&gt;
&lt;br /&gt;
In the year 411 Mayor [[Bressail]] of [[Riverhaven]] hired Atazai on a contract by contract basis to assess the environmental state of that stretch of the [[Faldesu River]]. She was also seen in the outflow of the [[Faldesu Delta]] for three straight weeks, perhaps on contract from [[Throne City]] to assess any dredging that might be needed as a part of Throne City&#039;s upcoming rebuilding.&lt;br /&gt;
&lt;br /&gt;
==Atazai: Still a Moon Magess==&lt;br /&gt;
&lt;br /&gt;
Atazai was chosen to be the official Representative of the [[Progeny of Tezirah]] for the [[Moon Mage Conclaves]] of 412. She participated in the group prediction that resulted in dark visions and an attack of shadow creatures that included an as yet unknown [[Shadowy Umbral Colossus]]. She survived the Conclave and the attack.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Player_Sraan_Smolg&amp;diff=412290</id>
		<title>Category:Player Sraan Smolg</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Player_Sraan_Smolg&amp;diff=412290"/>
		<updated>2015-06-08T03:42:25Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Character|Player Characters]] who identify themselves as part of [[Sraan Smolg]] (Tail Clan).&lt;br /&gt;
&lt;br /&gt;
{{cat|Player S&#039;Kra Mur,Sraan Smolg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Atazai]] (honorary member, worked for the Clan for six years)&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zone_map&amp;diff=406319</id>
		<title>Zone map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zone_map&amp;diff=406319"/>
		<updated>2015-04-25T19:51:32Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: Updated minimum mana needed for a 6 zone over ocean moongate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{updateDR3|Mana formulas for Moongate need to be updated to the DR 3.0 values}}&lt;br /&gt;
The Zone Map is a tool that can be used to calculate direction and distance between two different rooms.  It is of primary use to Moon Mages, but has application for other systems that work over a distance like [[familiars]], gwething, the {{com|BEFRIEND}} verb, and viewing the physical scale of the world. See the [[Travel map]] for a not-to-scale overview of the major travel routes between locations.&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Map==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:{{{align|right}}}&amp;quot;&lt;br /&gt;
!width=&amp;quot;15&amp;quot;|&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|0&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|1&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|2&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|3&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|4&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|5&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|6&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|7&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|8&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|9&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:25px&amp;quot; bgcolor=&amp;quot;WhiteSmoke&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[#A. Muspar&#039;i|A]]&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightgreen&amp;quot; | [[#B. Hvaral|B]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|                       &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:25px&amp;quot; bgcolor=&amp;quot;WhiteSmoke&amp;quot; | &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightgreen&amp;quot; | [[#C. Marauders|C]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[#D. Therenborough|D]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:25px&amp;quot; bgcolor=&amp;quot;WhiteSmoke&amp;quot; | &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| bgcolor=&amp;quot;lightgreen&amp;quot; | [[#E. Langenfirth|E]]&lt;br /&gt;
| bgcolor=&amp;quot;lightgreen&amp;quot; | [[#F. Mistwood Forest|F]]&lt;br /&gt;
| bgcolor=&amp;quot;lightgreen&amp;quot; | [[#G. Deer Trail|G]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:25px&amp;quot; bgcolor=&amp;quot;WhiteSmoke&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| bgcolor=&amp;quot;lightgreen&amp;quot; | [[#MM. Rakash Village|MM]]&lt;br /&gt;
| bgcolor=&amp;quot;lightgreen&amp;quot; | [[#NN. Svesinek Cels|NN]]&lt;br /&gt;
| bgcolor=&amp;quot;lightgreen&amp;quot; | [[#H. Gwenalion Fens|H]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[#I. Riverhaven|I]]&lt;br /&gt;
| bgcolor=&amp;quot;lightgreen&amp;quot; | [[#J. Zaulfung|J]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[#K. Throne City|K]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;orchid&amp;quot; | [[#Y. Aesry|Y]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:25px&amp;quot; bgcolor=&amp;quot;WhiteSmoke&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;BurlyWood&amp;quot; | [[#DD. Hunter&#039;s Glade|DD]]&lt;br /&gt;
| bgcolor=&amp;quot;BurlyWood&amp;quot; | [[#EE. Vela&#039;tohr Wood|EE]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[#L. Knife Clan|L]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[#M. Dirge|M]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[#N. Promado Village|N]]&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;plum&amp;quot; | [[#Z. Ratha|Z]]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:25px&amp;quot; bgcolor=&amp;quot;WhiteSmoke&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;BurlyWood&amp;quot; | [[#FF. Boar Clan|FF]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[#O. Wolf Clan|O]]&lt;br /&gt;
| bgcolor=&amp;quot;cornflowerblue&amp;quot; | [[#P. Crossing|P]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;orchid&amp;quot; | [[#AA. Taisgath|AA]]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:25px&amp;quot; bgcolor=&amp;quot;WhiteSmoke&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;BurlyWood&amp;quot; | [[#GG. Middle Hawkstaal|GG]]&lt;br /&gt;
| bgcolor=&amp;quot;BurlyWood&amp;quot; | [[#HH. Archer&#039;s Ford|HH]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[#Q. Leth Deriel|Q]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[#R. Acenamacra|R]]&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;orchid&amp;quot; | [[#BB. Mer&#039;Kresh, M&#039;riss|BB]]&lt;br /&gt;
| bgcolor=&amp;quot;plum&amp;quot; | [[#CC. Hara&#039;jaal|CC]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:25px&amp;quot; bgcolor=&amp;quot;WhiteSmoke&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| bgcolor=&amp;quot;BurlyWood&amp;quot; | [[#II. Hibarnhvidar|II]]&lt;br /&gt;
| bgcolor=&amp;quot;Peru&amp;quot; | [[#JJ. Trabe Plateau|JJ]]&lt;br /&gt;
| bgcolor=&amp;quot;BurlyWood&amp;quot; | [[#KK. Ain Ghazal|KK]]&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;cornflowerblue&amp;quot; | [[#S. Ilaya Taipa|S]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:25px&amp;quot; bgcolor=&amp;quot;WhiteSmoke&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| bgcolor=&amp;quot;Peru&amp;quot; | [[#LL. Raven&#039;s Point|LL]]&lt;br /&gt;
| bgcolor=&amp;quot;lightpink&amp;quot; | [[#T. Horse Clan|T]]&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightpink&amp;quot; | [[#U. Fayrin&#039;s Rest|U]]&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightpink&amp;quot; | [[#V. Chyolvea Tayeu&#039;a|V]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:25px&amp;quot; bgcolor=&amp;quot;WhiteSmoke&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightcoral&amp;quot; | [[#W. Shard|W]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightcoral&amp;quot; | [[#OO. Fang Cove|OO]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:25px&amp;quot; bgcolor=&amp;quot;WhiteSmoke&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightpink&amp;quot; | [[#X. Corik&#039;s Wall|X]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zoluren&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#ADD8E6&amp;quot;&amp;gt;&lt;br /&gt;
[[#L. Knife Clan|L. Knife Clan]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#M. Dirge|M. Dirge, Leucros]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#N. Promado Village|N. Promado Village]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#O. Wolf Clan|O. Wolf Clan, Tiger Clan]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#P. Crossing|P. &#039;&#039;&#039;&#039;&#039;Crossing&#039;&#039;&#039;&#039;&#039; (Rolagi), Arthe Dale, Kaerna, Stone Clan]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#Q. Leth Deriel|Q. &#039;&#039;&#039;&#039;&#039;Leth Deriel&#039;&#039;&#039;&#039;&#039;]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#R. Acenamacra|R. Acenamacra]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#S. Ilaya Taipa|S. Manor Grounds (Asharshpar&#039;i), Tamsine&#039;s Rest, &#039;&#039;&#039;&#039;&#039;Ilaya Taipa&#039;&#039;&#039;&#039;&#039;, STR]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Therengia&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#98FB98&amp;quot;&amp;gt;&lt;br /&gt;
[[#A. Muspar&#039;i|A. &#039;&#039;&#039;&#039;&#039;Muspar&#039;i&#039;&#039;&#039;&#039;&#039; (Tabelrem), Velaka Desert]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#B. Havaral|B. Hvaral, Fornsted, Seordmaors, Muspar&#039;i Dock]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#C. Marauders|C. Marauders]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#D. Therenborough|D. &#039;&#039;&#039;&#039;&#039;Therenborough&#039;&#039;&#039;&#039;&#039; (Dinegavren), Rossman&#039;s Landing, El Bain&#039;s Stop]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#E. Langenfirth|E. Langenfirth]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#F. Mistwood Forest|F. Kweld Andu, Mistwood Forest, Woodlands]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#G. Deer Trail|G. Deer Trail, Kuniyo&#039;s Altar]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#H. Gwenalion Fens|H. Gwenalion Fens]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#I. Riverhaven|I. &#039;&#039;&#039;&#039;&#039;Riverhaven&#039;&#039;&#039;&#039;&#039; (Taniendar), Throne City Dock]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#J. Zaulfung|J. Zaulfung, North of Caravansary]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#K. Throne City|K. &#039;&#039;&#039;&#039;&#039;Throne City&#039;&#039;&#039;&#039;&#039; (Mintais)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#MM. Rakash Village|MM. Rakash Village]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#NN. Svesinek Cels|NN. Svesinek Cels]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ilithi&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#FFB6C1&amp;quot;&amp;gt;&lt;br /&gt;
[[#T. Horse Clan|T. Horse Clan, Gryphons]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#U. Fayrin&#039;s Rest|U. Gondola, Undergondola, Fayrin&#039;s Rest, Darkmist Moor]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#V. Chyolvea Tayeu&#039;a|V. Chyolvea Tayeu&#039;a]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#W. Shard|W. &#039;&#039;&#039;&#039;&#039;Shard&#039;&#039;&#039;&#039;&#039; (Marendin), Steel Claw Clan, Adan&#039;f]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#X. Corik&#039;s Wall|X. Corik&#039;s Wall, Darkling Wood]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#OO. Fang Cove|OO. &#039;&#039;&#039;&#039;&#039;Fang Cove&#039;&#039;&#039;&#039;&#039; (Vellano)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qi&#039;Reshalia&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#DDA0DD&amp;quot;&amp;gt;&lt;br /&gt;
[[#Y. Aesry|Y. &#039;&#039;&#039;&#039;&#039;Aesry Surlaenis&#039;a&#039;&#039;&#039;&#039;&#039; (Auilusi)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#Z. Ratha|Z. &#039;&#039;&#039;&#039;&#039;Ratha&#039;&#039;&#039;&#039;&#039;]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#AA. Taisgath|AA. Taisgath (Erekinzil)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#BB. Mer&#039;kresh, M&#039;riss|BB. &#039;&#039;&#039;&#039;&#039;Mer&#039;Kresh&#039;&#039;&#039;&#039;&#039; (Besoge), &#039;&#039;&#039;&#039;&#039;M&#039;riss&#039;&#039;&#039;&#039;&#039;]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#CC. Hara&#039;jaal|CC. Hara&#039;jaal]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forfedhdar&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#DEB887&amp;quot;&amp;gt;&lt;br /&gt;
[[#DD. Hunter&#039;s Glade|DD. Hunter&#039;s Glade]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#EE. Velatoh&#039;r Wood|EE. Cleric Guild, Vela&#039;tohr Wood, Hag&#039;s Crag]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#FF. Boar Clan|FF. Boar Clan, North Hawkstaal]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#GG. Middle Hawkstaal|GG. Middle Hawkstaal]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#HH. Archer&#039;s Ford|HH. Archer&#039;s Ford, South Hawkstaal]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#II. Hibarnhvidar|II. &#039;&#039;&#039;&#039;&#039;Hibarnhvidar&#039;&#039;&#039;&#039;&#039;, Himineldar Shel]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#JJ. Trabe Plateau|JJ. Trabe Plateau (Dor&#039;na&#039;torna)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#KK. Ain Ghazal|KK. &#039;&#039;&#039;&#039;&#039;Ain Ghazal&#039;&#039;&#039;&#039;&#039;, Ilaya Taipa Dock, Himineldar Dock]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#LL. Raven&#039;s Point|LL. Raven&#039;s Point (Tamigen), Black Spire]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Basic Concepts===&lt;br /&gt;
*Each room in the game is designated as part of a &amp;quot;zone.&amp;quot; These zones have been said to represent about 100 miles of distance.&lt;br /&gt;
*This zone designation is what is used to calculate distance and direction between any two rooms in the game.&lt;br /&gt;
*Everything on this page is based on player observation about how the system works.  As such it is only an approximation, albeit a good one, of how distance and direction between two rooms is determined.  Most of the information was gleaned from the [[Coordinate Chart]] program.&lt;br /&gt;
*The zones were determined primarily by triangulation using two characters and the BEFRIEND list.  Confirmation of distance in many cases was done by using Locate based shifts and Moon Gating.&lt;br /&gt;
:&#039;&#039;Note: Ocean squares are not included in the above map since the normal methods of finding direction and distance do not work while on ships.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Direction===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:{{{align|right}}}&amp;quot;&lt;br /&gt;
|+Visual Representation of Distance Calculation&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;red&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;red&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;red&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;red&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;yellowgreen&amp;quot;|6||bgcolor=&amp;quot;yellowgreen&amp;quot;|6||bgcolor=&amp;quot;yellowgreen&amp;quot;|6||bgcolor=&amp;quot;yellowgreen&amp;quot;|6||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;red&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;green&amp;quot;|5||bgcolor=&amp;quot;green&amp;quot;|5||bgcolor=&amp;quot;green&amp;quot;|5||bgcolor=&amp;quot;green&amp;quot;|5||bgcolor=&amp;quot;yellowgreen&amp;quot;|6||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;red&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightblue&amp;quot;|4||bgcolor=&amp;quot;lightblue&amp;quot;|4||bgcolor=&amp;quot;lightblue&amp;quot;|4||bgcolor=&amp;quot;green&amp;quot;|5||bgcolor=&amp;quot;green&amp;quot;|5||bgcolor=&amp;quot;yellowgreen&amp;quot;|6||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;red&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;mediumslateblue&amp;quot;|3||bgcolor=&amp;quot;mediumslateblue&amp;quot;|3||bgcolor=&amp;quot;mediumslateblue&amp;quot;|3||bgcolor=&amp;quot;lightblue&amp;quot;|4||bgcolor=&amp;quot;green&amp;quot;|5||bgcolor=&amp;quot;green&amp;quot;|5||bgcolor=&amp;quot;yellowgreen&amp;quot;|6||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;red&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;blueviolet&amp;quot;|2||bgcolor=&amp;quot;blueviolet&amp;quot;|2||bgcolor=&amp;quot;blueviolet&amp;quot;|2||bgcolor=&amp;quot;mediumslateblue&amp;quot;|3||bgcolor=&amp;quot;lightblue&amp;quot;|4||bgcolor=&amp;quot;green&amp;quot;|5||bgcolor=&amp;quot;yellowgreen&amp;quot;|6||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;red&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;violet&amp;quot;|1||bgcolor=&amp;quot;violet&amp;quot;|1||bgcolor=&amp;quot;blueviolet&amp;quot;|2||bgcolor=&amp;quot;mediumslateblue&amp;quot;|3||bgcolor=&amp;quot;lightblue&amp;quot;|4||bgcolor=&amp;quot;green&amp;quot;|5||bgcolor=&amp;quot;yellowgreen&amp;quot;|6||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;red&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;grey&amp;quot;|0||bgcolor=&amp;quot;violet&amp;quot;|1||bgcolor=&amp;quot;blueviolet&amp;quot;|2||bgcolor=&amp;quot;mediumslateblue&amp;quot;|3||bgcolor=&amp;quot;lightblue&amp;quot;|4||bgcolor=&amp;quot;green&amp;quot;|5||bgcolor=&amp;quot;yellowgreen&amp;quot;|6||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;red&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
*Primarily used by the {{com|BEFRIEND}}, [[Item:Worn_and_tattered_map|treasure map]], and severe [[weather]] systems.&lt;br /&gt;
*Any zones in the same row or column as a given zone are said to be due north, east, south, or west of that zone.&lt;br /&gt;
*Any zones not in the same row or column as a given zone are said to be either northwest, northeast, southwest, or southeast of that zone.&lt;br /&gt;
&lt;br /&gt;
===Distance===&lt;br /&gt;
*Distance between any two given zones is calculated by using the Pythagorean Theorum.  &lt;br /&gt;
*Since the game deals in integers, the result is rounded down.&lt;br /&gt;
::d = floor [ sqrt ( x ^ 2 + y ^ 2 ) ] , where x is the horizontal displacement and y is the vertical displacement between the zones.&lt;br /&gt;
*For those who don&#039;t wish to do the math, the table on the right shows the distances in a visual format.&lt;br /&gt;
&lt;br /&gt;
==Specific Uses==&lt;br /&gt;
===Telepathic Range===&lt;br /&gt;
*Telepathic items and abilities all have a maximum range given in numbers of zones:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability&lt;br /&gt;
! Max Range&lt;br /&gt;
|-&lt;br /&gt;
| Jadeite Gweth || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| Kyanite Gweth ||  align=&amp;quot;center&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| Albredine Crystal Ring || align=&amp;quot;center&amp;quot;  |Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| Colorless Albredine Ring || align=&amp;quot;center&amp;quot; |Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| [[Thoughtcast]] ||  align=&amp;quot;center&amp;quot; | Unlimited based on Skill and Mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Shift Moonbeam]]===&lt;br /&gt;
&lt;br /&gt;
====With [[Locate]]====&lt;br /&gt;
*This feat is limited to a a fairly short distance. At 620 utility and 90 mana (out of 100 possible) I have shifted from Ratha to Throne City. This is two zones across the ocean. It is unclear how much the oceans affect shifing.&lt;br /&gt;
*Distance is calculated between your location and that of your Locate target.  Your moonbeam&#039;s location does not factor in at all.&lt;br /&gt;
=====Shifting Oddities=====&lt;br /&gt;
*Shortcut: Ilaya Taipa &amp;lt;---&amp;gt; Hibarnhvidar &amp;lt;---&amp;gt; Ain Ghazal&lt;br /&gt;
:*Both the dock in Ilaya Taipa and the dock in the Himineldar just east of Hibarnvidar are in the same zone as Ain Ghazal, allowing a locate shift of effectively 2 to 4 zones.&lt;br /&gt;
*Shortcut: Throne City &amp;lt;---&amp;gt; Riverhaven, Knife Clan&lt;br /&gt;
:*The dock just outside Throne City is in the same zone as Riverhaven making it possible to reach these two areas via a Locate shift without needing to use the turtle and running down to Langenfirth.&lt;br /&gt;
*Shortcut: Muspar&#039;i &amp;lt;---&amp;gt; Hvaral, Fornsted, Therenborough, Rossman&#039;s Landing, El&#039;Bains Stop, Marauders&lt;br /&gt;
:*The docks on the Muspar&#039;i side are in the same zone as Hvaral and Fornsted making it possible to Locate shift to and from all the listed zones.&lt;br /&gt;
*Shortcut: Rakash Village &amp;lt;---&amp;gt; P5 Cleric Guild, Hag&#039;s Crag, Vela&#039;tohr Wood&lt;br /&gt;
:*These two zones create a quick shortcut between P2 and P5 if you can find someone to [[Locate]]-shift to.&lt;br /&gt;
*Shortcut: Dirge &amp;lt;---&amp;gt; Throne City&lt;br /&gt;
:*Easy shifting access from Throne City proper to the Crossing area.&lt;br /&gt;
*Shortcut: Ratha &amp;lt;---&amp;gt; Mer&#039;kresh, M&#039;riss, Hara&#039;jaal&lt;br /&gt;
:*The permanent Moongate in Phelim&#039;s Temple on Ratha takes you directly to Taisgath putting you within Locate shift range of the above islands.  Handy way to avoid a long boat trip.&lt;br /&gt;
*Shortcut: Knife Clan &amp;lt;---&amp;gt; Gwenalion Fens&lt;br /&gt;
:*Easy shifting access between Langenfirth/Therenborough and the Crossing area.&lt;br /&gt;
:*An alternate option is to travel to the south side of the Riverhaven Ferry.&lt;br /&gt;
*Barrier: Road between Shard Ranger Guild and Gryphons&lt;br /&gt;
:*There is a 2 zone break along this road just before arriving in gryphons that makes it harder to Locate shift across it.&lt;br /&gt;
:*This barrier is there even if you and your target are right at the breakpoint and can peer at eachother in the next room over.&lt;br /&gt;
&lt;br /&gt;
====WIth gestures====&lt;br /&gt;
*Shifting by using GESTURE &amp;lt;direction/portal&amp;gt; can be done at any range.&lt;br /&gt;
*The distance is calculated between your location and your moonbeam&#039;s location.&lt;br /&gt;
*The distance is also modified by the same island factor that modifies Moongating.&lt;br /&gt;
&lt;br /&gt;
===[[Moongate]]===&lt;br /&gt;
&lt;br /&gt;
Below are the minimum mana costs required for specific distances with moon gate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Distance !! MG Mainland !! MG Islands !! MG Island-Mainland&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 5 mana ||9 mana || -&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 mana || 9 mana || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6 mana  || 12 mana || 20 Mana&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 7 mana || 14 Mana || 24 Mana&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8 mana || - || 28 Mana&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10 mana || - ||31 Mana&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 12 mana || - || 38 Mana&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 15 mana || - || - &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 17 mana || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 20  mana || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 24 mana || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 28 mana || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 32 mana || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Astral Plane]]===&lt;br /&gt;
*[[Grazhir]] shards are marked on the Zone Map by dark backgrounds.&lt;br /&gt;
*The name of each [[Grazhir]] shard is surrounded by parenthesis and is located directly after the area it is in for easy identification.&lt;br /&gt;
&lt;br /&gt;
===Familiars===&lt;br /&gt;
*The distance a familiar will be able to travel is based on both its type and the Warrior Mage&#039;s circle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;centre&amp;quot;&lt;br /&gt;
! Circle&lt;br /&gt;
! Small&lt;br /&gt;
! Large&lt;br /&gt;
! Dark&lt;br /&gt;
! Fir&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 1? || --- || --- || ---&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10 || 1? || 2? || --- || ---&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20 || 2? || 2? || 3? || ---&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 || 3? || 3? || 3? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 60 || 4? || 4? || 4? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 75 || 5 || 5|| 5 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 90 || 6 || 6 || 6 || 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 105 || 7 || 7 || 7 || 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120 || 8 || 8 || 8 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 135 || 9 || 9 || 9 || 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 150 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: The numbers pre-75 for non-fir familiars need to be verified and are missing a few circles where they step up.&#039;&#039;&lt;br /&gt;
==Zone Details==&lt;br /&gt;
===A. Muspar&#039;i===&lt;br /&gt;
*Major Landmarks: [[Muspar&#039;i]], [[Velaka Desert]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap46  | Map 46 ]] - Velakan Trade Road&lt;br /&gt;
:* [[RanikMap46a  | Map 46a ]] - Velaka Desert&lt;br /&gt;
:* [[RanikMap47  | Map 47 ]] - &#039;&#039;&#039;The Trade City of Muspar&#039;i&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap47a  | Map 47a ]] - Musparan Warrior Mage Guild&lt;br /&gt;
:* [[RanikMap47b  | Map 47b ]] - World&#039;s End Apartments - Moneygrubbers&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===B. Hvaral===&lt;br /&gt;
*Major Landmarks: [[Hvaral]], [[Fornsted]], Arnshal Keep, Seordmaors&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap44  | Map 44 ]] - Fornsted Village&lt;br /&gt;
:* [[RanikMap45  | Map 45 ]] - Arnshal Road, between Fornsted and Muspar&#039;i&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===C. Marauders===&lt;br /&gt;
*Major Landmarks: Ker&#039;Leor, Gypsy Marauders, &lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap43  | Map 43 ]] - Gypsy Marauders. Gotta love &#039;em&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===D. Therenborough===&lt;br /&gt;
*Major Landmarks: [[Therenborough]], [[El Bain&#039;s Stop]], [[Rossman&#039;s Landing]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap34a  | Map 34a ]] - &#039;&#039;&#039;Town of Rossman&#039;s Landing&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap34b  | Map 34b ]] - Rossgallan Keep and Manor House&lt;br /&gt;
:* Portions of [[RanikMap41  | Map 41 ]] - The road from Lang to Theren (&#039;&#039;&#039;El&#039;Bain&#039;s Stop&#039;&#039;&#039;)&lt;br /&gt;
:* [[RanikMap42  | Map 42 ]] - &#039;&#039;&#039;The City of Therenborough&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap42a  | Map 42a ]] - Theren Keep&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===E. Langenfirth===&lt;br /&gt;
*Major Landmarks: [[Langenfirth]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap40  | Map 40 ]] - &#039;&#039;&#039;The beautiful town of Langenfirth&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap40b  | Map 40b ]] - Lang Homes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===F. Mistwood Forest===&lt;br /&gt;
*Major Landmarks: Mistwood Forest, Kweld Andu, Bloodwolves&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* Portions of [[RanikMap34  | Map 34 ]] - Mistwood Forest&lt;br /&gt;
:* [[RanikMap34c  | Map 34c ]] - Sky Giants and Trail to Theren&lt;br /&gt;
:* Portions of [[RanikMap41  | Map 41 ]] - The road from Lang to Theren (&#039;&#039;&#039;El&#039;Bain&#039;s Stop&#039;&#039;&#039;)&lt;br /&gt;
:* [[RanikMap41a  | Map 41a ]] - Vultures and bone wolves&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===G. Deer Trail===&lt;br /&gt;
*Major Landmarks: Deer Trail, Kuniyo&#039;s Altar&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* Portions of [[RanikMap34  | Map 34 ]] - Mistwood Forest&lt;br /&gt;
:* Portions of [[RanikMap41  | Map 41 ]] - The road from Lang to Theren (&#039;&#039;&#039;El&#039;Bain&#039;s Stop&#039;&#039;&#039;)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===H. Gwenalion Fens===&lt;br /&gt;
*Major Landmarks: &lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap40a  | Map 40a ]] - Fendryads in Langenfirth&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===I. Riverhaven===&lt;br /&gt;
*Major Landmarks: [[Riverhaven]], Tiv&#039;s Guild&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap14d  | Map 14d ]] - Haven Moon Mage Guild&lt;br /&gt;
:* [[RanikMap30  | Map 30 ]] - &#039;&#039;&#039;The Grande City of Riverhaven&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap30a  | Map 30a ]] - Pinewoods and Northeast Wilds&lt;br /&gt;
:* [[RanikMap30b  | Map 30b ]] - Dunshade Manor&lt;br /&gt;
:* [[RanikMap30c  | Map 30c ]] - Magnolia Corner&lt;br /&gt;
:* Portions of [[RanikMap31  | Map 31 ]] - Haven North Gate and East Gate&lt;br /&gt;
:* [[RanikMap32  | Map 32 ]] - Haven West Gate&lt;br /&gt;
:* [[RanikMap32a  | Map 32a ]] - West Wilds, Dark Tunnels&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===J. Zaulfung===&lt;br /&gt;
*Major Landmarks: Zaulfung Swamp, North of Caravansary&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* Portions of [[RanikMap31  | Map 31 ]] - Haven North Gate and East Gate&lt;br /&gt;
:* [[RanikMap31a  | Map 31a ]] - Zaulfung, the &amp;quot;Devil&#039;s Swamp&amp;quot;&lt;br /&gt;
:* [[RanikMap31b  | Map 31b ]] - Trackless Swamps&lt;br /&gt;
:* [[RanikMap31d  | Map 31d ]] - Maelshyve&#039;s Fortress&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===K. Throne City===&lt;br /&gt;
*Major Landmarks: [[Throne City]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap35  | Map 35 ]] - &#039;&#039;&#039;Throne City&#039;&#039;&#039;, thugs and such&lt;br /&gt;
:* [[RanikMap35a  | Map 35a ]] - Faldesu Inlet&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===L. Knife Clan===&lt;br /&gt;
*Major Landmarks: [[Knife Clan]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap5a  | Map 5a ]] - &#039;&#039;&#039;Knife Clan&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===M. Dirge===&lt;br /&gt;
*Major Landmarks: [[Dirge]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap13  | Map 13 ]] - Even More NTR + &#039;&#039;&#039;Dirge&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===N. Promado Village===&lt;br /&gt;
*Major Landmarks: [[Promado Village]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* Portions of [[RanikMap9b  | Map 9b ]] - Sorrow&#039;s Reach&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===O. Wolf Clan===&lt;br /&gt;
*Major Landmarks: [[Wolf Clan]], [[Tiger Clan]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap4a  | Map 4a ]] - &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap5  | Map 5 ]] - Rocky Outcrop + &#039;&#039;&#039;Wolf Clan&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===P. Crossing===&lt;br /&gt;
*Major Landmarks: [[Crossing]], [[Arthe Dale]], [[Kaerna Village]], [[Stone Clan]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap0  | Map 0 ]] - Jadewater Mansion, new players to the game begin here at the Tenderfoot Inn&lt;br /&gt;
:* [[RanikMap1  | Map 1 ]] - &#039;&#039;&#039;The Crossing&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap1a  | Map 1a ]] - Crossing Homesites, Town Hall, and Bathouse&lt;br /&gt;
:* [[RanikMap1b  | Map 1b ]] - Crossing Communal Center (Veranda)&lt;br /&gt;
:* [[RanikMap1c  | Map 1c ]] - Amusement Park&lt;br /&gt;
:* [[RanikMap1d  | Map 1d ]] - Crossing Guilds&lt;br /&gt;
:* [[RanikMap1e  | Map 1e ]] - More Crossing Guilds&lt;br /&gt;
:* [[RanikMap1f  | Map 1f ]] - The Shipyard&lt;br /&gt;
:* [[RanikMap1g  | Map 1g ]] - Miscellaneous Crossing Interiors&lt;br /&gt;
:* [[RanikMap1h  | Map 1h ]] - Aesthene&#039;s Close&lt;br /&gt;
:* [[RanikMap1i  | Map 1i ]] - The Raven&#039;s Court&lt;br /&gt;
:* [[RanikMap2  | Map 2 ]] - Crossing Temple&lt;br /&gt;
:* [[RanikMap2a  | Map 2a ]] - Crossing Temple: Eyes of the Thirteen&lt;br /&gt;
:* [[RanikMap2b  | Map 2b ]] - Crossing Temple: Temple Interiors&lt;br /&gt;
:* [[RanikMap2c  | Map 2c ]] - Crossing Temple: Temple Watchtowers&lt;br /&gt;
:* [[RanikMap2d  | Map 2d ]] - Crossing Temple: Escape Tunnels&lt;br /&gt;
:* [[RanikMap6  | Map 6 ]] - Outside the North Gate + Monastary&lt;br /&gt;
:* [[RanikMap6a  | Map 6a ]] - Brambles of the North Gate&lt;br /&gt;
:* [[RanikMap8  | Map 8 ]] - Outside the East Gate + Moonie Guild&lt;br /&gt;
:* [[RanikMap8a  | Map 8a ]] - Lost Crossing + The Buried Mansion&lt;br /&gt;
:* [[RanikMap8b  | Map 8b ]] - Ulf&#039;Hara Keep&lt;br /&gt;
:* [[RanikMap7  | Map 7 ]] - NE gate to Arthe&lt;br /&gt;
:* [[RanikMap7a  | Map 7a ]] - Premie Hunting Area, Vineyards&lt;br /&gt;
:* [[RanikMap7b  | Map 7b ]] - &#039;&#039;&#039;Town of Arthe Dale&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap9  | Map 9 ]] - NTR through &#039;&#039;&#039;Kaerna Village&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap9a  | Map 9a ]] - Journalai Route, Rock Trolls&lt;br /&gt;
:* Portions of [[RanikMap9b  | Map 9b ]] - Sorrow&#039;s Reach&lt;br /&gt;
:* [[RanikMap10  | Map 10 ]] - Stone Clan&lt;br /&gt;
:* [[RanikMap10a  | Map 10a ]] - Oeblicher&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Q. Leth Deriel===&lt;br /&gt;
*Major Landmarks: [[Leth Deriel]], [[Forest of Night]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap60  | Map 60 ]] - STR from the ferry to Leth&lt;br /&gt;
:* [[RanikMap60a  | Map 60a ]] - Chelsea Overlook&lt;br /&gt;
:* [[RanikMap61  | Map 61 ]] - &#039;&#039;&#039;The Town of Leth Deriel&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===R. Acenamacra===&lt;br /&gt;
*Major Landmarks: [[Acenamacra]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap61b  | Map 61b ]] - &#039;&#039;&#039;Acenamacra Village&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===S. Ilaya Taipa===&lt;br /&gt;
*Major Landmarks: [[Ilaya Taipa]], [[Tamsine&#039;s Rest]], Bonedancer&#039;s Manor, Southern Trade Route&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap62  | Map 62 ]] - STR from Leth to the Gondola&lt;br /&gt;
:* [[RanikMap62a  | Map 62a ]] - Tasmine&#039;s Rest&lt;br /&gt;
:* [[RanikMap63  | Map 63 ]] - Oshu&#039;ehhrsk Manor grounds&lt;br /&gt;
:* [[RanikMap63a  | Map 63a ]] - Oshu&#039;ehhrsk Manor&lt;br /&gt;
:* [[RanikMap111  | Map 111 ]] - Road to Ilaya Taipa&lt;br /&gt;
:* [[RanikMap112  | Map 112 ]] - &#039;&#039;&#039;Ilaya Taipa&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap112a  | Map 112a ]] - Ilaya Taipa Harbor&lt;br /&gt;
:* [[RanikMap113  | Map 113 ]] - Storm Bulls&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===T. Horse Clan===&lt;br /&gt;
*Major Landmarks: [[Horse Clan]], Gryphons&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap71  | Map 71 ]] - Road to horse clan + hunting&lt;br /&gt;
:* [[RanikMap71a  | Map 71a ]] - &#039;&#039;&#039;Horse Clan&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap141  | Map 141 ]] - Crystalline Gorge/Shadowed Copse/Western Road&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===U. Fayrin&#039;s Rest===&lt;br /&gt;
*Major Landmarks: [[Fayrin&#039;s Rest]], Gondola, Undergondola&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap64  | Map 64 ]] - STR From the Gondola&lt;br /&gt;
:* [[RanikMap64a  | Map 64a ]] - Dragon&#039;s Spine Fortress&lt;br /&gt;
:* [[RanikMap64c  | Map 64c ]] - Darkmist Moor&lt;br /&gt;
:* [[RanikMap64d  | Map 64d ]] - The Abyss beneath Darkmist Moor&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===V. Chyolvea Tayeu&#039;a===&lt;br /&gt;
*Major Landmarks: [[Chyolvea Tayeu&#039;a]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===W. Shard===&lt;br /&gt;
*Major Landmarks: [[Shard]], [[Steel Claw Clan]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap65  | Map 65 ]] - Under the Gondola&lt;br /&gt;
:* [[RanikMap66  | Map 66 ]] - Bottom of the STR and Road to Shard&lt;br /&gt;
:* [[RanikMap64b  | Map 64b ]] - Shard Homesites&lt;br /&gt;
:* [[RanikMap66a  | Map 66a ]] - &#039;&#039;&#039;Steelclaw Clan&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap66b  | Map 66b ]] - S&#039;sugi Malchatas&lt;br /&gt;
:* [[RanikMap66c  | Map 66c ]] - Red-Bristled Gremlins&lt;br /&gt;
:* [[RanikMap67  | Map 67 ]] - &#039;&#039;&#039;The City of Shard&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap67a  | Map 67a ]] - Shard&#039;s Great Tower&lt;br /&gt;
:* [[RanikMap67b  | Map 67b ]] - Undershard.... spooky...&lt;br /&gt;
:* [[RanikMap67c  | Map 67c ]] - Shard&#039;s Guilds&lt;br /&gt;
:* [[RanikMap67d  | Map 67d ]] - Shard Temples of Light and Dark&lt;br /&gt;
:* [[RanikMap67e  | Map 67e ]] - Shard&#039;s South Bridge&lt;br /&gt;
:* [[RanikMap68  | Map 68 ]] - Outside the South Gate of Shard&lt;br /&gt;
:* [[RanikMap69  | Map 69 ]] - Adan&#039;f South of Shard&lt;br /&gt;
:* [[RanikMap69a  | Map 69a ]] - Ice Caves south of Shard&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===X. Corik&#039;s Wall===&lt;br /&gt;
*Major Landmarks: [[Corik&#039;s Wall]], [[Darkling Wood]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap68a  | Map 68a ]] - Darkling Wood&lt;br /&gt;
:* [[RanikMap68b  | Map 68b ]] - Blackthorn Canyon - Lost Grounds&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Y. Aesry===&lt;br /&gt;
*Major Landmarks: [[Aesry]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap98  | Map 98 ]] - Road to Aesry&lt;br /&gt;
:* [[RanikMap98a  | Map 98a ]] - Aesry Sea Caves&lt;br /&gt;
:* [[RanikMap98b  | Map 98b ]] - Aesry Cliffs, Blood wolves, and Frosties/Snobs&lt;br /&gt;
:* [[RanikMap98c  | Map 98c ]] - Aesry Docks, Cliffs&lt;br /&gt;
:* [[RanikMap99  | Map 99 ]] - &#039;&#039;&#039;City of Aesry Surlaenis&#039;a&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap99a  | Map 99a ]] - Tethloren Island&lt;br /&gt;
:* [[RanikMap99b  | Map 99b ]] - Hafwas/ La&#039;tamis on Aesry&lt;br /&gt;
:* [[RanikMap99c  | Map 99c ]] - Aesry Cemetary&lt;br /&gt;
:* [[RanikMap99d  | Map 99d ]] - Aesry Swimming&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Z. Ratha===&lt;br /&gt;
*Major Landmarks: [[Ratha]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap90  | Map 90 ]] - &#039;&#039;&#039;First and Second Tiers of Ratha&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap90a  | Map 90a ]] - Wreck of the Seerah&lt;br /&gt;
:* [[RanikMap90b  | Map 90b ]] - Kra&#039;hei Hatchlings&lt;br /&gt;
:* [[RanikMap90c  | Map 90c ]] - Ehhrsk Highway&lt;br /&gt;
:* [[RanikMap90e  | Map 90e ]] - Abandoned Neighborhood (Celpeze)&lt;br /&gt;
:* [[RanikMap91  | Map 91 ]] - &#039;&#039;&#039;Third and Fourth Tiers of Ratha&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap91a  | Map 91a ]] - Cavern of glass, moruyns, aka scorpions&lt;br /&gt;
:* [[RanikMap91b  | Map 91b ]] - Palm Inn&lt;br /&gt;
:* [[RanikMap92  | Map 92 ]] - Undead in Ratha&lt;br /&gt;
:* [[RanikMap93  | Map 93 ]] - Reshalian Trade Road&lt;br /&gt;
:* [[RanikMap94  | Map 94 ]] - Old Fields Road&lt;br /&gt;
:* [[RanikMap94a  | Map 94a ]] - Tembat Nai Itan&lt;br /&gt;
:* [[RanikMap95  | Map 95 ]] - Reshalian Coastal Road&lt;br /&gt;
:* [[RanikMap97  | Map 97 ]] - Pokekehekepi Beach&lt;br /&gt;
:* [[RanikMap97a  | Map 97a ]] - Korgy (The rest of Poke beach)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AA. Taisgath===&lt;br /&gt;
*Major Landmarks: [[Taisgath]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap90d  | Map 90d ]] - Taisgath Island&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===BB. Mer&#039;Kresh, M&#039;riss===&lt;br /&gt;
*Major Landmarks: [[Mer&#039;kresh]], [[M&#039;riss]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap107  | Map 107 ]] - &#039;&#039;&#039;Mer&#039;kresh&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap107a  | Map 107a ]] - Celpeze on Mer&#039;kresh&lt;br /&gt;
:* [[RanikMap107b  | Map 107b ]] - The Mer&#039;kresh Guildhalls&lt;br /&gt;
:* [[RanikMap108  | Map 108 ]] - &#039;&#039;&#039;M&#039;riss&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap109  | Map 109 ]] - M&#039;riss Mountain Trail&lt;br /&gt;
:* [[RanikMap109a  | Map 109a ]] - Altanen River&lt;br /&gt;
:* [[RanikMap109b  | Map 109b ]] - Forlorn Hope Cave&lt;br /&gt;
:* [[RanikMap109c  | Map 109c ]] - Dunes of Despair&lt;br /&gt;
:* [[RanikMap109d  | Map 109d ]] - Lowlands&lt;br /&gt;
:* [[RanikMap110  | Map 110 ]] - M&#039;riss Dunes&lt;br /&gt;
:* [[RanikMap110a  | Map 110a ]] - Penal Colony&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===CC. Hara&#039;jaal===&lt;br /&gt;
*Major Landmarks: [[Hara&#039;jaal]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap106  | Map 106 ]] - &#039;&#039;&#039;Hara&#039;jaal&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===DD. Hunter&#039;s Glade===&lt;br /&gt;
*Major Landmarks: Hunter&#039;s Glade&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap128  | Map 128 ]] - Hunter&#039;s Glade&lt;br /&gt;
:* [[RanikMap130  | Map 130 ]] - Paasvadh Forest Understory&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EE. Vela&#039;tohr Wood===&lt;br /&gt;
*Major Landmarks: Cleric&#039;s Monastery, Vela&#039;tohr Wood, Hag&#039;s Crag&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap129  | Map 129 ]] - Pilgrimage Trail&lt;br /&gt;
:* [[RanikMap131  | Map 131 ]] - Cleric Guild&lt;br /&gt;
:* [[RanikMap132  | Map 132 ]] - Bloodvines&lt;br /&gt;
:* [[RanikMap133  | Map 133 ]] - Adder&#039;s Coil&lt;br /&gt;
:* [[RanikMap134  | Map 134 ]] - Blighted Tangle&lt;br /&gt;
:* [[RanikMap135  | Map 135 ]] - Dark Burrows&lt;br /&gt;
:* [[RanikMap136  | Map 136 ]] - Vela&#039;Tohr Overlook&lt;br /&gt;
:* [[RanikMap137  | Map 137 ]] - Hag&#039;s Crag&lt;br /&gt;
:* [[RanikMap138  | Map 138 ]] - Asketi&#039;s Mount&lt;br /&gt;
:* [[RanikMap139  | Map 139 ]] - Adder&#039;s Nest&lt;br /&gt;
:* [[RanikMap140  | Map 140 ]] - Temple of the North Wind: Catacombs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===FF. Boar Clan===&lt;br /&gt;
*Major Landmarks: [[Boar Clan]], Northen section of Hawkstaal Road&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* Portions of [[RanikMap121  | Map 121 ]] - &#039;&#039;&#039;Boar Clan&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap121a  | Map 121a ]] - Ranger Guild&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===GG. Middle Hawkstaal===&lt;br /&gt;
*Major Landmarks: Middle section of Hawkstaal Road&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* Portions of [[RanikMap120  | Map 120 ]] - Hawstkaal Road Part 2&lt;br /&gt;
:* Portions of [[RanikMap121  | Map 121 ]] - &#039;&#039;&#039;Boar Clan&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===HH. Archer&#039;s Ford===&lt;br /&gt;
*Major Landmarks: Archer&#039;s Ford, Southern section of Hawkstaal Road&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap119  | Map 119 ]] - Hawstkaal Road Part 1&lt;br /&gt;
:* Portions of [[RanikMap120  | Map 120 ]] - Hawstkaal Road Part 2&lt;br /&gt;
:* [[RanikMap122  | Map 122 ]] - Great Salt Road&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===II. Hibarnhvidar===&lt;br /&gt;
*Major Landmarks: [[Hibarnhvidar]], Himineldar Shel&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap115  | Map 115 ]] - Road to Hibarnhvidar &lt;br /&gt;
:* [[RanikMap116  | Map 116 ]] - &#039;&#039;&#039;Outer Hibarnhvidar&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap116a  | Map 116a ]] - Orphanage, The Singing Raven, The Three Turnips&lt;br /&gt;
:* [[RanikMap116b  | Map 116b ]] - Barbarian &amp;amp; Trader Guild&lt;br /&gt;
:* [[RanikMap117  | Map 117 ]] - &#039;&#039;&#039;Inner Hibarnhvidar&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap117a  | Map 117a ]] - Jewelry Shop, The Thirteenth Passage &amp;amp; City Offices&lt;br /&gt;
:* [[RanikMap117b  | Map 117b ]] - Kertigen Temple&lt;br /&gt;
:* [[RanikMap118  | Map 118 ]] - Upper Caverns of Inner Hibarnhvidar&lt;br /&gt;
:* [[RanikMap118a  | Map 118a ]] - Upper Caverns Home Sites&lt;br /&gt;
:* [[RanikMap118c  | Map 118c ]] - Moon Mage, Empath &amp;amp; Bard Guild&lt;br /&gt;
:* [[RanikMap118d  | Map 118d ]] - Paladin &amp;amp; War Mage Guild&lt;br /&gt;
:* [[RanikMap118e  | Map 118e ]] - Firecats&lt;br /&gt;
:* [[RanikMap123  | Map 123 ]] - Himineldar Shel&lt;br /&gt;
:* [[RanikMap123a  | Map 123a ]] - Momma&#039;s Bed &amp;amp; Breakfast &lt;br /&gt;
:* [[RanikMap124  | Map 124 ]] - Abandoned Mines &lt;br /&gt;
:* [[RanikMap125  | Map 125 ]] - Mountain Giants &amp;amp; Frost Angiswaerd&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===JJ. Trabe Plateau===&lt;br /&gt;
*Major Landmarks: Trabe Plateau&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap118b  | Map 118b ]] - Trabe Plateau&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===KK. Ain Ghazal===&lt;br /&gt;
*Major Landmarks: [[Ain Ghazal]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap114  | Map 114 ]] - &#039;&#039;&#039;Ain Ghazal&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap114a  | Map 114a ]] - Cave Trolls&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===LL. Raven&#039;s Point===&lt;br /&gt;
*Major Landmarks: [[Raven&#039;s Point]], Black Spire&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap126  | Map 126 ]] - Seord Kerwaith &lt;br /&gt;
:* [[RanikMap127  | Map 127 ]] - Jeol Moradu &amp;amp; &#039;&#039;&#039;Raven&#039;s Point&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap142  | Map 142 ]] - Black Spire&lt;br /&gt;
:* [[RanikMap143  | Map 143 ]] - Hrendh Skogar&lt;br /&gt;
:* [[RanikMap144  | Map 144 ]] - Cragstone Vale&lt;br /&gt;
:* [[RanikMap145  | Map 145 ]] - Bramble Snarl&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MM. Rakash Village===&lt;br /&gt;
*Major Landmarks: [[Rakash Village]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap149  | Map 149 ]] - &#039;&#039;&#039;Rakash Village: Siksraja&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NN. Svesinek Cels===&lt;br /&gt;
*Major Landmarks: Road to Rakash Village&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap146  | Map 146 ]] - Road to Siksraja, forest&lt;br /&gt;
:* [[RanikMap147  | Map 147 ]] - Road to Siksraja, Svesinek Cels&lt;br /&gt;
:* [[RanikMap148  | Map 148 ]] - Svesinek Cels near Siksraja - brocket deer&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===OO. Fang Cove===&lt;br /&gt;
*Major Landmarks: &lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{cat|Geography,Moon Mage abilities,Warrior Mage abilities}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hara%27Jaal_Clearing&amp;diff=405717</id>
		<title>Hara&#039;Jaal Clearing</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hara%27Jaal_Clearing&amp;diff=405717"/>
		<updated>2015-04-22T15:38:16Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCData}}&lt;br /&gt;
{{Housing&lt;br /&gt;
|location=Clearing&lt;br /&gt;
|province=Qi Reshalia&lt;br /&gt;
|city=Hara&#039;Jaal&lt;br /&gt;
|map=RanikMap106&lt;br /&gt;
|class=Lower&lt;br /&gt;
|type=Rural&lt;br /&gt;
|restrictions=&lt;br /&gt;
|justice=None&lt;br /&gt;
|form=Tree&lt;br /&gt;
|numhomes=2&lt;br /&gt;
|freehomes=0&lt;br /&gt;
|date=22 / April / 2015&lt;br /&gt;
}}&lt;br /&gt;
[[File:Hara&#039;Jaal Clearing.gif|center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location&lt;br /&gt;
! Category&lt;br /&gt;
! Owner&lt;br /&gt;
! Renter&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| A Small Clearing&lt;br /&gt;
| Lower Class&lt;br /&gt;
| Preata&lt;br /&gt;
| [[Atazai]]&lt;br /&gt;
| sprawling cypress tree&lt;br /&gt;
|-&lt;br /&gt;
| A Small Clearing&lt;br /&gt;
| Lower Class&lt;br /&gt;
| Nurvembar&lt;br /&gt;
| unknown&lt;br /&gt;
| large cypress tree&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Swimming_skill&amp;diff=376819</id>
		<title>Swimming skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Swimming_skill&amp;diff=376819"/>
		<updated>2014-10-09T05:47:14Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|Swimming ability info should be migrated into [[Athletics skill]].}}&lt;br /&gt;
{{Obsolete|Swimming skill no longer exists; was combined into [[Athletics skill]].}}&lt;br /&gt;
The &#039;&#039;&#039;Swimming [[page type is::skill]]&#039;&#039;&#039; is the [[:Category:Survival Skillset|survival skill]] that measures your ability to move through bodies of water under your own power.  Large, rushing rivers like the [[Jantspyre River|Jantspyre]] or the [[Faldesu River|Faldesu]] require a fair or large amount of skill to cross safely, while more placid waters such as the [[Arthe Dale]] swimming hole are much less challenging.  Still others are little more than large puddles that only get your feet wet (e.g. the little brook you wade through on your way to and from [[Wolf Clan]]).  Generally, the strength of the water&#039;s current and its depth determine how difficult it is to swim in a certain area.  Before taking the plunge, these can be estimated by using the command {{com|Appraise command#Direction|APPRAISE &amp;lt;direction&amp;gt;}} to study the waters in the direction you wish to travel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swimming&#039;&#039;&#039; also allows [[Barbarians|Barbarians]] to use their [[:Category:Barbarian Dances|Dances]] while in water.&lt;br /&gt;
&lt;br /&gt;
Your success in swimming in a particular body of water depends on several factors.  Besides swimming skill, your [[Strength (stat)|Strength]], [[Stamina (stat)|Stamina]], [[encumbrance]], armor [[hindrance]], and injuries play a role.  Note that in earlier years swimming while encumbered would increase your learning while swimming, but this is no longer the case.&lt;br /&gt;
&lt;br /&gt;
Under [[DR 3.0]], Swimming and [[Climbing skill|Climbing]] will be combined into the new {{skill|Athletics}}.&lt;br /&gt;
&lt;br /&gt;
==Places to Swim==&lt;br /&gt;
Thanks to Simu and [[Elanthipedia|DRWiki]] accountholder [[User:Nikpack|Nikpack]] for the list (Oh The Places You Will Go)&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|swimming|Places to Swim in Zoluren}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap1g|Crossing Sewers]]|Crossing|0||80|Don&#039;t wander into the thug area}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap7b|Arthe Dale Pool]]|Zoluren, Arthe Dale|0||80|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap4|Goblin Brook]]|Zoluren, Woodland Path, Brook|0||110|Teaches well until 80, but slows down to a crawl past that.}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap8a|Lost Crossing Sewers]]|Crossing, Damp Passage, Dark Tunnel|0||50?|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap61a|Moss Mey Stream]]|Leth Deriel, Brynn Rill, Stream Bed|15||50|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap7a|Drainage Ditch]]|Baerolt&#039;s Farmhold|50||150|Open to Premium Subscribers Only. Swimming WITH the current can teach from 0 - 80 ranks}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap112a|Harbor]]|Ilaya Taipa|75||400+|Still locking at 210 ranks.}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap60b|Segoltha]]|Crossing|350||500+|}}&lt;br /&gt;
{{ListItem|swimming|[[Wicked Burrow Mine|Underground River]]|Wicked Burrow Mine outside Dirge|350||500+}}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|swimming|Places to Swim in Therengia}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap42a|Theren Keep Moat]]|Therengia, The Keep, Moat|0|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap14|Crocodile Marshes]]|Therengia, The Marsh, In The Water|15?||80|Check for bloodworms as you travel if you&#039;re not wearing armor. Maze Area, find the reeds to get out}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap40|Lang Lake]]|Langenfirth, Lake Gwenalion|20||80|Still teaching at 82, but slower}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap32|Creek West of Haven]]|Riverhaven West Wilds, North Creek Bank and Sylvan Glade, Pond|35||100|Slows down to a crawl past 65 but will train to 100}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap31c|Stream in Frogs]]|Riverhaven, Pejek Bog, Following A Brook|50||80|Watch out for vipers and serpents}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap35a|Crocodile Marshes]]|Throne City, Faldesu Inlet, Shallows|70||250?|Check for bloodworms as you travel if you&#039;re not wearing armor.  Strong current at NW of area will teach reasonably high}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap14c|Faldesu]]|Faldesu River|100||&amp;gt;500|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap40b|Lang Housing Stream]]|Langenfirth, [[Falban Seord&#039;telgi]]|80||unknown|Still locks at 406 but slowly}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap35|Throne City Bathhouse]]|Throne City, The Gilded Atrium, Salt Baths|90||250|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap34|Jantspyre River]]|Therengia, Jantspyre River, In the Water|140||&amp;gt;800|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap32|Lake Gwenalion West of Haven]]|Riverhaven, Gwenalion Lake, East|200||unknown|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap32|Creek West of Haven]]|Riverhaven West Wilds, South Creek Bank|200||400+|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap35a|Inlet with River Boas]]|Throne City, Faldesu Inlet|200||400?|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap30|Wharf]]|Riverhaven, Under Wharfs|40||100|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap40a|Gwenalion Fens, Lake]]|Gwenalion Fens, Dried Reed Hummock  In the Water|&amp;lt;30|&amp;lt;80||Beware of [[Sinuous Elsralael]]s}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap31d|Zaulfang Swamp]]|Basilisk Area|180+?||??|}}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|swimming|Places to Swim in Ilithi}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap71|Stream in Dragon Priests]]|Shard, Tanis Belta Gaizen, Stream|0||60?|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap71|Stream]]|Ilithi, Julge Dolen Zaldeni|20 no armor|| 150|By eels and pards in Ilithi.  The east-west route only, i.e. not diving down (Syllanthis).}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap71|Stream]]|Ilithi, Julge Dolen Zaldeni|150||&amp;lt;s&amp;gt;85&amp;lt;/s&amp;gt; 188+/400+|By eels and pards in Ilithi.  The east-west route only with diving and surfacing.  I was able to swim underwater east and west at 188 with no armor.  I could not swim underwater with just torso and leg armor.  Without swimming underwater it takes approximately 23 minutes to lock. (Syllanthis). The underwater east to west teaches passed 400}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap69a|Flooded Tunnel]]|Shard, Whistling Wood, Ice Caves|50|||}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap68|Sewage Entrance to Undershard]]|Shard, Deep Currants|120||??|Watch out for crocs and elsraels}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap65|Frozen River]]|Ilithi, Frozen River, Beneath the Ice|&amp;gt; 200||&amp;gt; 600|Undergondola - Be Careful not to drown! (Take a break outside of the river for a minute if you get one of these messages - &amp;quot;You panic suddenly, struggling and swallowing water&amp;quot;, &amp;quot;The burning in your chest grows more intense  as your life force begins to drain away. You must find air!&amp;quot;}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap66|Ash Spring]]|Ilithi, Fallow Fields.  Over the stile and keep heading southwest through the maze until you get to the ash tree.  |0||&amp;lt;s&amp;gt;55&amp;lt;/s&amp;gt; 67|(Syllanthis).}}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|swimming|Places to Swim in Qi&#039;Reshalia}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap90a|Sand Sprites]]|Ratha, Sand Sprite Lair|15||100| (Still learning, although slowly at 100) The entrance to sand sprites, and the area inside sand sprites, NOT in ochre laheke}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap94a|Satha Cavern]]|Reshalia, Tembat Nai Itan (Near Ratha)|75+||??|Watch out for the merrows.}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap91|Eluned&#039;s Pool]]|Ratha, Third Tier, Eluned&#039;s Temple|65||&amp;gt;150?|Slows down drastically around 135 ranks.  Still teaching at 215, but the pace is almost a crawl. If doing only the first room down can start around 65 ranks. Also see [[Rathaswim_(script)|Ratha Swim]].}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap99d|Aesry stream]]|By town|50||100?|The north-south swim still teaches at 125, and the underwater portion (hole) is much more difficult still.}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap99a|Aesry lake]]|By the Temple|||}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap98c|Aesry cove]]|Down by the docks (sharks)|80?||&amp;gt;400?|Sharks may ambush you, whether you&#039;re bleeding or not. They don&#039;t attack if you stay in the shallow areas and don&#039;t go into the water beyond the jutting finger of rock.}} *drops to 1/34 at around 312 ranks from the first north/south rooms.&lt;br /&gt;
{{ListItem|swimming|[[RanikMap98a|Aesry Sea Caves]]|Underwater Areas|&amp;gt;400?||??|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap109a|Altanen River]]|M&#039;riss|&amp;lt;150||&amp;gt;220|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap109b|Forlorn Hope Caverns]]|M&#039;Riss|||}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap106|Seord Fal]]|Hara&#039;jaal|80||&amp;gt;400|}}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|swimming|Places to Swim in Forfedhdar}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap118c|Pool]]|Empath Guild|?||&amp;lt;82|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap115|Ford]]|Sky Road|?||&amp;lt;82|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap114a|Underground Pool]]|Ain Ghazal|?||&amp;lt;100|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap121a|Pool and Underground River]]|In Ranger Guild|?||?|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap141|Stream]]|Forest Gryphons|?||?|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap124|Underground Lake]]|Forfedhdar, Abandoned mines|0?||60?|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap120|Archer&#039;s Ford]]|Hawstkaal Road, Archer&#039;s Ford|45||&amp;gt;160, &amp;lt;185|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap143|Trench in Vile Plague Wraiths]]|Hrendh Skogar|&amp;lt;55||&amp;gt;55|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap128a|Liirewsag River]]|West of Black Goblins|&amp;gt;159||500+|Ranger with good bonus (not CAIS) attempted with 159 swimming, no luck.}}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|swimming|Quest/Special swimming holes}}&lt;br /&gt;
{{ListItem|swimming|Estate Holder&#039;s Beach|through the meeting portals|||}}&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=373930</id>
		<title>Atazai</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=373930"/>
		<updated>2014-08-10T18:44:31Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: adding bio stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Atazai Coffins&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elothean&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Moon Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Relative=Knows she has siblings but has never looked for them.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Player Progeny of Tezirah]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You are Atazai Coffins, Prophet of Zachriedek, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have tilted almond-shaped emerald eyes.  Your deep purple-streaked black hair is long and thick, and is worn in a youthful style with a length of woven seagrass twined with ocean-hued selmor roses wound around the head to secure it.  You have tanned skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are tall for an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have a tattoo of a skeleton dancing on a bed of fiery coals on your ankle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are in perfect deep water diving and swimming shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are wearing some leather clear-lensed goggles, a haralun medallion shaped like a tentacled mass surrounding a bloodmist garnet eye, a silk-covered chest harness, a shimmery diving robe of watersilk, a voluminous sea green watersilk cloak edged with tiny white seed pearls, a sea blue bag, a dive master&#039;s scythe with a thin glaes blade, a highly adjustable stargazer&#039;s sling chair, a salt-encrusted targe, a woven hemp wristlet, a sand dollar hip-chain, a coral-beaded anklet accented with green glaes sea turtles and some delicate leather sandals with narrow shell-trimmed straps.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
&lt;br /&gt;
Zai was born somewhere near [[Steelclaw Clan]], north of [[Shard]]. Upon seeing her pale, almost translucent eyes and deep black hair the Midwife called for the baby to be killed immediately. Her parents agreed but could not find the will to kill the infant outright, instead abandoning it deep in the fallow fields east of Shard. &lt;br /&gt;
&lt;br /&gt;
Her own memories start when she was four and believed the couple raising her in the Middens were her parents. Her &#039;mother&#039; was a custodian to a minor Rivercrossing importer while her &#039;father&#039; cleaned horse stalls for a prominent Horse Care company. These two professions put her in contact with a wide array of people and influences, chief among which was a Gor&#039;tog thief named Uskul who became a patron of hers. Uskul visited Crossing at least once a month to buy and sell horses and to relay information on caravan schedules, manifests, rosters, and routes to his guild. &lt;br /&gt;
&lt;br /&gt;
Uskul funded the private education of a number of Middens children in an attempt to cull future leaders of the district. By age thirteen Zai figured out her &#039;parents&#039; weren&#039;t her real parents but felt no need to search for them. She ran away from home and began running interference for a few gangs, always trying to play the middle and come out on top. Her refusal to either be guilded or join a criminal organization led to the Thieves Guild deporting her to the island of [[Surlaenis]].&lt;br /&gt;
&lt;br /&gt;
This forced move was the major turning point in her life. Within fifteen roisaen on the island she had to knife a man who attempted to jump her, and fifteen rois later she was offered a shore gig for a pirate outfit based on [[Hara&#039;jaal]]. The offer was interrupted by two Tribunal Dragoons who recognized one of the pirates and she was escorted to the safety of the Sentinels.&lt;br /&gt;
&lt;br /&gt;
The Moon Mages of the Sentinels took her in and gave her legitimate work yet she was drawn to the underbelly of that tropical paradise. She did personal work for a time, crawling through mountains and jungle to map out as many illegal still and crop locations as possible. She gathered information on who ran the operations and who smuggled the goods off the island before setting up her own meetings with prominent local criminals.&lt;br /&gt;
&lt;br /&gt;
At the age of fifteen Zai assissted a mediator in action and territory disputes between the four main criminal elements based on Surlaenis. The talks were a success to all four parties and to the local government and the mediator trickled small credit down to Zai. Just before her sixteenth birthday she was offered an off the book off the record position with the Surlaenis Moon Mage guild to gather information and carry out small tasks they could not be associated with. &lt;br /&gt;
&lt;br /&gt;
Within a year she petitioned to become a Guilded Moon Mage, and though her superiors agreed she should be accepted they asked that she travel to the mainland to join, where there was more access to training for a young warrior. She didn&#039;t need any funding, but when they offered she took it, finding this a perfect chance to cut out on Surlaenis before she got pulled into its affairs any deeper.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Lunar Magician==&lt;br /&gt;
&lt;br /&gt;
Zai was accepted into the Moon Mage guild by Guildleader [[Tiv]] in 392 AV after a long discussion over the various paths a lunar magician can take in life. Tiv gave Zai the names of a few Moon Mages he felt would be good influences for her spirit. &lt;br /&gt;
&lt;br /&gt;
While on Surlaenis she had become accoustomed to periods of extremely bad luck; once in the guild she began exploring writings and theories of luck and Fate. These studies helped lead to the strong faith in Luck, and thus in the Aspect [[Zachriedek]], that she developed.&lt;br /&gt;
&lt;br /&gt;
Though first centered around [[Riverhaven]] she soon began exploring the wilds nearby. After being swept down the Faldesu almost to [[Throne City]] and the inlet she began spending considerable amounts of time swimming. Before she gained her twentieth circle in the guild she was able to swim the [[Faldesu River]] and, with help, the [[Jantspyre River]]. &lt;br /&gt;
&lt;br /&gt;
She spent most of her early career traveling the mainland persuing magical and academic studies. During this period she maintained a good reputation in the guild as a straight flyer, having left her criminal ways behind. This lull in her spirit was ended when she met [[Latathi]], a wizard of a somewhat ill-repute for murder and anarchy. After spending a brief time in [[Mer&#039;Kresh]] under his direction she came back to the mainland and began vigorously working her combat skills.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Warrior==&lt;br /&gt;
&lt;br /&gt;
With no immediate desire to live in [[Crossing]] again she accepted a room from Guildleader [[Tiv]] and resisted joining the [[Crystal Hand]]. When her combat training was beginning to lag she then resisted the move to [[Reshalia]] her contemporaries were taking, instead traveling during war-time to [[Hibarnhvidar]] where she did what she could to assist the city against the armies of [[Lyras]]. &lt;br /&gt;
&lt;br /&gt;
After the war Zai stuck around the western province renting a room at Momma&#039;s Bed and Breakfast by the month and working with local Officials to maintain outbreaks of bucca, imps, and cave trolls. Months passed and the Coon in her guided her to the valley of Vela&#039;tohr and His altar there. At the time there was a problem with the flora and fauna of the area, all affected by a sickly curse, so she honed her battle skills further defoliating blood-vines and maiden&#039;s tresses and obliterating cursed dryads and nyads.&lt;br /&gt;
&lt;br /&gt;
During the winter of 395 a cursed clan of ogres descended on Vela&#039;tohr intent on slaughtering everyone they could find. The onslaught was fierce and a strange infection began to spread among the defenders. The main body of defenders had come from [[Hibarnhvidar]] to aid but soon fell back to the city fearing the new disease. A small group led by the Dwarven Cleric [[Vecuto]], which included Zai and the Empath Marssi, gained stealthy access to the depths of the ogre caves and met battle with a [[Bone Elf]], his [[S&#039;kra Mur]] apprentice, and their risen. &lt;br /&gt;
&lt;br /&gt;
Though the Elf was defeated it took a great toll on Vecuto, and they found the apprentice to be a much tougher challenge than the master. Eventually the group took the S&#039;kra woman as prisoner and set off to take her back to Vecuto&#039;s Guild in the valley. Marssi had healed the party of all physical ailments and Vecuto had cleared them of ill spiritual affects, yet on the way back to the Guild four members of the group grew fell and set upon the rest slaying half the party in an incensed rage and freeing the tempermental S&#039;kra alchemist who spat curses fled into the wilderness.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Unknown Criminal==&lt;br /&gt;
&lt;br /&gt;
Some months passed as she roamed the western province and when the dreams of the ocean began she felt the time came to leave. A stay in [[Shard]] did not comfort her so she made it very brief before travelling north to [[Crossing]]. As it is to many adventurers, the city was a bad influence on her. &lt;br /&gt;
&lt;br /&gt;
While keeping rogue [[Forest Geni]] and [[atik&#039;et]] populations under control she fell back into the violence and chaos of the street life. Zai joined the Magen Road Gang (an applicant alongside her trusted friend Marssi Darssi who became the Face of the Gang) filling the role of Moderator when there were workable disputes in town, keeping herself out of the illegal side of Gang operations. This gig didn&#039;t last too long; the Gang parted ways after [[House Magen]] came under scrutiny for various financial misnomers that surfaced in tax records. No connections to [[House Magen]] and the Magen Street Gang were ever verified, though the Gang seemed to have unlimited funds during their run and many of their criminal members escaped sentencing on charges of murder, racketeering, extortion, and bribery.&lt;br /&gt;
&lt;br /&gt;
The Gang split up, most of the higher profile members moving south of the [[Segoltha River]] while the more common thugs integrated themselves into other [[Crossing]] criminal organizations. Atazai decided instead to move back to [[Qi&#039;Reshalia]]. Her dreams of the ocean had gotten intense, real intense, and the mainland side of the [[Reshal Sea]] was not cutting it. &lt;br /&gt;
&lt;br /&gt;
She arrived back on [[Surlaenis]] for the first time in three years, renting a bungalow on the sea cliffs over looking the Reshal. Finally her dreams settled and she found peace of mind again. The island held part of her past, so she soon found all manner of people coming to her recalling debts and favors from her teenage years. The pestering was fine at first but she was soon waking in foul moods and refusing to leave the remote cliffs. Release from these annoyances came in the form of a formal invitation to meet with certain members of the Council of [[Mer&#039;kresh]].&lt;br /&gt;
&lt;br /&gt;
==Atazai the Known Criminal==&lt;br /&gt;
&lt;br /&gt;
It is assumed she accepted the Council&#039;s invitation, as she hired a caretaker for her bungalow and vanished from [[Surlaenis]]. For a few months she was absent from any news of adventure or politics or criminal activity. &lt;br /&gt;
&lt;br /&gt;
The next record of her comes in records of a citizenship change to [[M&#039;riss]] and the purchase of a shack on [[Fever Point]]. This was followed by official announcements that Zai was on the Council&#039;s payroll as a tour guide and dive master, leading tourists on excursions across [[Torbis Sanhalas Bay]] and [[Belarritaco Bay]] showcasing the abundant marine and coral life and leading safaris through the jungles of [[M&#039;riss]].&lt;br /&gt;
&lt;br /&gt;
Along with her mundane jobs under the Council she was also voted onto the Board of the Fever Point Home Owner&#039;s Association which, though it has known ties to the Council seems to work as an independent criminal outfit that takes up where the Council would (publicly) rather not. Basing herself there on the Point, she made to reconnect with her old mentor Latathi but found he had been afflicted with a strange mental malady, so severe he seemed like a different person. It was fortunate, as she turned to the Warlock [[Asrion]], a former member of the [[Goose Family Crime Syndicate]] for moon mage matters.&lt;br /&gt;
&lt;br /&gt;
A year and a half passed without much incident. Zai kept a low and legal profile, though there were rumors that she and [[Asrion]] were asked by the Council to cease an experiment in the [[Dunes of Despair]] that reports indicate &amp;quot;may have caused massive explosions in the desert that hurled a number of [[Armadillo]] as far as the jungles around the Altanen River&amp;quot;. No evidence was accumulated against the two, though the occurrence of several [[Armadillo]] rampaging through the [[Caracal]] and [[Lun&#039;Shele Trekhalo]] jungles is well documented.&lt;br /&gt;
&lt;br /&gt;
Her seat on the FPHOA Board gave Zai an opportunity to improve her reputation with the Council of Mer&#039;kresh without being enmeshed in their inner squabbles and to increase the role [[Fever Point]] played in the [[Qi]] smuggling trade and led to the Council offering her a position with the Kresh Portage. She accepted and began work as a Face for the Portage.&lt;br /&gt;
&lt;br /&gt;
Zai held this position for over a year and her employment consisted primarily of supervising the loading and unloading of legitimate ships, dealing with ship captains, and overseeing cargo checks by the respective Portages. Within that year she began taking off-island contracts in the same capacity, primarily in [[Rivercrossing]], [[Riverhaven]], and [[Ratha]]. Periodically she would be arrested and taken into custody and fed generic questions about smuggling, errors in ledgers and manifests, suspicions of bribery, and details of [[Reshal Sea]] pirate movements.&lt;br /&gt;
&lt;br /&gt;
Sometime in 406 AV she was on duty in [[Rivercrossing]] when two crates containing contraband liquor and herbs were discovered. After an anlas of questioning she was jailed for two weeks before being deported to [[Mer&#039;kresh]]. After a small, private hearing with the Council she was placed on paid suspension and asked to keep a low profile when visiting the mainland. &lt;br /&gt;
&lt;br /&gt;
While on suspension from Council employ Zai took a contract with the [[Enclave]] as a Tourism Agent and began travelling the mainland in an attempt to bring visitors to enjoy the tropical paradise of Hara&#039;jaal. At first she was given a room in [[Var&#039;Quel]] Manor which locked only from the outside and was completely warded from magic use. After proving herself a decently ruthless and reasonably shameless criminal she was allowed to rent a treehouse outside of the [[Enclave]] walls.&lt;br /&gt;
&lt;br /&gt;
In the 10th month of Nissa the Maiden, 406 AV, the suspension was lifted and the Council reinstated her as a Face and shipping Inspector while commending her handling of the incident. &lt;br /&gt;
&lt;br /&gt;
==Atazai: Out of Work==&lt;br /&gt;
&lt;br /&gt;
The latter half of year 406 AV was a trying time for Atazai. In [[Mer&#039;kresh]] the [[Allvar]] family began to apply pressure to get her to side&lt;br /&gt;
with them in Council matters. The Council itself was constantly calling on her to accept higher roles and more responsibility. But of these situations she resisted, and thus garnered disapproval from the Allvars. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Baron [[Var&#039;Quel]] sought to turn her completely away from M&#039;riss and bring her into the Black Sash fleet. He threatened to seize her tree-house and her scroll stash in her room at his Manor. She renounced her Rissan citizenship and broke her last contract with the Rissan Council, and it was enough to appease the Baron for a time. &lt;br /&gt;
&lt;br /&gt;
She decided she needed to simplify her life and get back to her roots; exploration of land and sea. The next four years were spent in constant camping and travel. Without citizenship, and always with a way back to Hara&#039;jaal, Atazai fell out of public visibility once more.&lt;br /&gt;
&lt;br /&gt;
==Atazai Coffins: Of Coons and Reefs==&lt;br /&gt;
&lt;br /&gt;
In the year 410, After Victory, Atazai made minor news by purchasing the surname Coffins. The purchase created a minor stir on the mainland, as the name was purchased from the family&#039;s patriarch Hackett Coffins, husband of the infamous Gravelord [[Zerreck]] Arkarm of the [[Arkarm Crime Family]]. Details of the price paid have not been released but it has been rumored to have included a number of items or artifacts Zai recovered from the ocean waters near [[M&#039;riss]] and [[Hara&#039;Jaal]].&lt;br /&gt;
&lt;br /&gt;
Shortly after she acquired her new surname word began spreading that she had offered herself up as a sacrifice to [[Zachriedek]], God of ill-fortune and bad luck. It wasn&#039;t long before she began mingling again with the normal populations on the mainland, especially in the town of [[Riverhaven]], and made the claim that she was a Chosen Prophet of [[Zachriedek]]. Her claims have been accepted by numerous Clerics and Paladins.&lt;br /&gt;
&lt;br /&gt;
The full extent of her relationship with the [[Var&#039;Quel]]&#039;s, the Black Sash, and Hara&#039;Jaal are still matters of some speculation, but it has become well known that Baron Kylan has made her the chief Ecologist of Hara&#039;Jaal. In this capacity Zai monitors and protects the inshore waters, the beaches and near-shore waters and reefs, and the reefs along the deep water boundary where the continental shelf falls away to the oceanic abyss. &lt;br /&gt;
&lt;br /&gt;
In the year 411 Mayor [[Bressail]] of [[Riverhaven]] hired Atazai on a contract by contract basis to assess the environmental state of that stretch of the [[Faldesu River]]. She was also seen in the outflow of the [[Faldesu Delta]] for three straight weeks, perhaps on contract from [[Throne City]] to assess any dredging that might be needed as a part of Throne City&#039;s upcoming rebuilding.&lt;br /&gt;
&lt;br /&gt;
==Atazai: Still a Moon Magess==&lt;br /&gt;
&lt;br /&gt;
Atazai was chosen to be the official Representative of the [[Progeny of Tezirah]] for the [[Moon Mage Conclaves]] of 412. She participated in the group prediction that resulted in dark visions and an attack of shadow creatures that included an as yet unknown [[Shadowy Umbral Colossus]]. She survived the Conclave and the attack.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=373926</id>
		<title>Atazai</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=373926"/>
		<updated>2014-08-10T18:08:26Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Atazai Coffins&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Elothean&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Moon Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Relative=Knows she has siblings but has never looked for them.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Player Progeny of Tezirah]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You are Atazai Coffins, Shadow of Zachriedek, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have tilted almond-shaped emerald eyes.  Your deep purple-streaked black hair is long and thick, and is worn in a youthful style with a length of woven seagrass twined with ocean-hued selmor roses wound around the head to secure it.  You have tanned skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are tall for an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have a tattoo of a skeleton dancing on a bed of fiery coals on your ankle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are in perfect deep water diving and swimming shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are wearing some leather clear-lensed goggles, a haralun medallion shaped like a tentacled mass surrounding a bloodmist garnet eye, a silk-covered chest harness, a shimmery diving robe of watersilk, a voluminous sea green watersilk cloak edged with tiny white seed pearls, a sea blue bag, a dive master&#039;s scythe with a thin glaes blade, a highly adjustable stargazer&#039;s sling chair, a salt-encrusted targe, a woven hemp wristlet, a sand dollar hip-chain, a coral-beaded anklet accented with green glaes sea turtles and some delicate leather sandals with narrow shell-trimmed straps.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
&lt;br /&gt;
Zai was born somewhere near [[Steelclaw Clan]], north of [[Shard]]. Upon seeing her pale, almost translucent eyes and deep black hair the Midwife called for the baby to be killed immediately. Her parents agreed but could not find the will to kill the infant outright, instead abandoning it deep in the fallow fields east of Shard. &lt;br /&gt;
&lt;br /&gt;
Her own memories start when she was four and believed the couple raising her in the Middens were her parents. Her &#039;mother&#039; was a custodian to a minor Rivercrossing importer while her &#039;father&#039; cleaned horse stalls for a prominent Horse Care company. These two professions put her in contact with a wide array of people and influences, chief among which was a Gor&#039;tog thief named Uskul who became a patron of hers. Uskul visited Crossing at least once a month to buy and sell horses and to relay information on caravan schedules, manifests, rosters, and routes to his guild. &lt;br /&gt;
&lt;br /&gt;
Uskul funded the private education of a number of Middens children in an attempt to cull future leaders of the district. By age thirteen Zai figured out her &#039;parents&#039; weren&#039;t her real parents but felt no need to search for them. She ran away from home and began running interference for a few gangs, always trying to play the middle and come out on top. Her refusal to either be guilded or join a criminal organization led to the Thieves Guild deporting her to the island of [[Surlaenis]].&lt;br /&gt;
&lt;br /&gt;
This forced move was the major turning point in her life. Within fifteen roisaen on the island she had to knife a man who attempted to jump her, and fifteen rois later she was offered a shore gig for a pirate outfit based on [[Hara&#039;jaal]]. The offer was interrupted by two Tribunal Dragoons who recognized one of the pirates and she was escorted to the safety of the Sentinels.&lt;br /&gt;
&lt;br /&gt;
The Moon Mages of the Sentinels took her in and gave her legitimate work yet she was drawn to the underbelly of that tropical paradise. She did personal work for a time, crawling through mountains and jungle to map out as many illegal still and crop locations as possible. She gathered information on who ran the operations and who smuggled the goods off the island before setting up her own meetings with prominent local criminals.&lt;br /&gt;
&lt;br /&gt;
At the age of fifteen Zai assissted a mediator in action and territory disputes between the four main criminal elements based on Surlaenis. The talks were a success to all four parties and to the local government and the mediator trickled small credit down to Zai. Just before her sixteenth birthday she was offered an off the book off the record position with the Surlaenis Moon Mage guild to gather information and carry out small tasks they could not be associated with. &lt;br /&gt;
&lt;br /&gt;
Within a year she petitioned to become a Guilded Moon Mage, and though her superiors agreed she should be accepted they asked that she travel to the mainland to join, where there was more access to training for a young warrior. She didn&#039;t need any funding, but when they offered she took it, finding this a perfect chance to cut out on Surlaenis before she got pulled into its affairs any deeper.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Lunar Magician==&lt;br /&gt;
&lt;br /&gt;
Zai was accepted into the Moon Mage guild by Guildleader [[Tiv]] in 392 AV after a long discussion over the various paths a lunar magician can take in life. Tiv gave Zai the names of a few Moon Mages he felt would be good influences for her spirit. &lt;br /&gt;
&lt;br /&gt;
While on Surlaenis she had become accoustomed to periods of extremely bad luck; once in the guild she began exploring writings and theories of luck and Fate. These studies helped lead to the strong faith in Luck, and thus in the Aspect [[Zachriedek]], that she developed.&lt;br /&gt;
&lt;br /&gt;
Though first centered around [[Riverhaven]] she soon began exploring the wilds nearby. After being swept down the Faldesu almost to [[Throne City]] and the inlet she began spending considerable amounts of time swimming. Before she gained her twentieth circle in the guild she was able to swim the [[Faldesu River]] and, with help, the [[Jantspyre River]]. &lt;br /&gt;
&lt;br /&gt;
She spent most of her early career traveling the mainland persuing magical and academic studies. During this period she maintained a good reputation in the guild as a straight flyer, having left her criminal ways behind. This lull in her spirit was ended when she met [[Latathi]], a wizard of a somewhat ill-repute for murder and anarchy. After spending a brief time in [[Mer&#039;Kresh]] under his direction she came back to the mainland and began vigorously working her combat skills.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Warrior==&lt;br /&gt;
&lt;br /&gt;
With no immediate desire to live in [[Crossing]] again she accepted a room from Guildleader [[Tiv]] and resisted joining the [[Crystal Hand]]. When her combat training was beginning to lag she then resisted the move to [[Reshalia]] her contemporaries were taking, instead traveling during war-time to [[Hibarnhvidar]] where she did what she could to assist the city against the armies of [[Lyras]]. &lt;br /&gt;
&lt;br /&gt;
After the war Zai stuck around the western province renting a room at Momma&#039;s Bed and Breakfast by the month and working with local Officials to maintain outbreaks of bucca, imps, and cave trolls. Months passed and the Coon in her guided her to the valley of Vela&#039;tohr and His altar there. At the time there was a problem with the flora and fauna of the area, all affected by a sickly curse, so she honed her battle skills further defoliating blood-vines and maiden&#039;s tresses and obliterating cursed dryads and nyads.&lt;br /&gt;
&lt;br /&gt;
During the winter of 395 a cursed clan of ogres descended on Vela&#039;tohr intent on slaughtering everyone they could find. The onslaught was fierce and a strange infection began to spread among the defenders. The main body of defenders had come from [[Hibarnhvidar]] to aid but soon fell back to the city fearing the new disease. A small group led by the Dwarven Cleric [[Vecuto]], which included Zai and the Empath Marssi, gained stealthy access to the depths of the ogre caves and met battle with a [[Bone Elf]], his [[S&#039;kra Mur]] apprentice, and their risen. &lt;br /&gt;
&lt;br /&gt;
Though the Elf was defeated it took a great toll on Vecuto, and they found the apprentice to be a much tougher challenge than the master. Eventually the group took the S&#039;kra woman as prisoner and set off to take her back to Vecuto&#039;s Guild in the valley. Marssi had healed the party of all physical ailments and Vecuto had cleared them of ill spiritual affects, yet on the way back to the Guild four members of the group grew fell and set upon the rest slaying half the party in an incensed rage and freeing the tempermental S&#039;kra alchemist who spat curses fled into the wilderness.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Unknown Criminal==&lt;br /&gt;
&lt;br /&gt;
Some months passed as she roamed the western province and when the dreams of the ocean began she felt the time came to leave. A stay in [[Shard]] did not comfort her so she made it very brief before travelling north to [[Crossing]]. As it is to many adventurers, the city was a bad influence on her. &lt;br /&gt;
&lt;br /&gt;
While keeping rogue [[Forest Geni]] and [[atik&#039;et]] populations under control she fell back into the violence and chaos of the street life. Zai joined the Magen Road Gang (an applicant alongside her trusted friend Marssi Darssi who became the Face of the Gang) filling the role of Moderator when there were workable disputes in town, keeping herself out of the illegal side of Gang operations. This gig didn&#039;t last too long; the Gang parted ways after [[House Magen]] came under scrutiny for various financial misnomers that surfaced in tax records. No connections to [[House Magen]] and the Magen Street Gang were ever verified, though the Gang seemed to have unlimited funds during their run and many of their criminal members escaped sentencing on charges of murder, racketeering, extortion, and bribery.&lt;br /&gt;
&lt;br /&gt;
The Gang split up, most of the higher profile members moving south of the [[Segoltha River]] while the more common thugs integrated themselves into other [[Crossing]] criminal organizations. Atazai decided instead to move back to [[Qi&#039;Reshalia]]. Her dreams of the ocean had gotten intense, real intense, and the mainland side of the [[Reshal Sea]] was not cutting it. &lt;br /&gt;
&lt;br /&gt;
She arrived back on [[Surlaenis]] for the first time in three years, renting a bungalow on the sea cliffs over looking the Reshal. Finally her dreams settled and she found peace of mind again. The island held part of her past, so she soon found all manner of people coming to her recalling debts and favors from her teenage years. The pestering was fine at first but she was soon waking in foul moods and refusing to leave the remote cliffs. Release from these annoyances came in the form of a formal invitation to meet with certain members of the Council of [[Mer&#039;kresh]].&lt;br /&gt;
&lt;br /&gt;
==Atazai the Known Criminal==&lt;br /&gt;
&lt;br /&gt;
It is assumed she accepted the Council&#039;s invitation, as she hired a caretaker for her bungalow and vanished from [[Surlaenis]]. For a few months she was absent from any news of adventure or politics or criminal activity. &lt;br /&gt;
&lt;br /&gt;
The next record of her comes in records of a citizenship change to [[M&#039;riss]] and the purchase of a shack on [[Fever Point]]. This was followed by official announcements that Zai was on the Council&#039;s payroll as a tour guide and dive master, leading tourists on excursions across [[Torbis Sanhalas Bay]] and [[Belarritaco Bay]] showcasing the abundant marine and coral life and leading safaris through the jungles of [[M&#039;riss]].&lt;br /&gt;
&lt;br /&gt;
Along with her mundane jobs under the Council she was also voted onto the Board of the Fever Point Home Owner&#039;s Association which, though it has known ties to the Council seems to work as an independent criminal outfit that takes up where the Council would (publicly) rather not. Basing herself there on the Point, she made to reconnect with her old mentor Latathi but found he had been afflicted with a strange mental malady, so severe he seemed like a different person. It was fortunate, as she turned to the Warlock [[Asrion]], a former member of the [[Goose Family Crime Syndicate]] for moon mage matters.&lt;br /&gt;
&lt;br /&gt;
A year and a half passed without much incident. Zai kept a low and legal profile, though there were rumors that she and [[Asrion]] were asked by the Council to cease an experiment in the [[Dunes of Despair]] that reports indicate &amp;quot;may have caused massive explosions in the desert that hurled a number of [[Armadillo]] as far as the jungles around the Altanen River&amp;quot;. No evidence was accumulated against the two, though the occurrence of several [[Armadillo]] rampaging through the [[Caracal]] and [[Lun&#039;Shele Trekhalo]] jungles is well documented.&lt;br /&gt;
&lt;br /&gt;
Her seat on the FPHOA Board gave Zai an opportunity to improve her reputation with the Council of Mer&#039;kresh without being enmeshed in their inner squabbles and to increase the role [[Fever Point]] played in the [[Qi]] smuggling trade and led to the Council offering her a position with the Kresh Portage. She accepted and began work as a Face for the Portage.&lt;br /&gt;
&lt;br /&gt;
Zai held this position for over a year and her employment consisted primarily of supervising the loading and unloading of legitimate ships, dealing with ship captains, and overseeing cargo checks by the respective Portages. Within that year she began taking off-island contracts in the same capacity, primarily in [[Rivercrossing]], [[Riverhaven]], and [[Ratha]]. Periodically she would be arrested and taken into custody and fed generic questions about smuggling, errors in ledgers and manifests, suspicions of bribery, and details of [[Reshal Sea]] pirate movements.&lt;br /&gt;
&lt;br /&gt;
Sometime in 406 AV she was on duty in [[Rivercrossing]] when two crates containing contraband liquor and herbs were discovered. After an anlas of questioning she was jailed for two weeks before being deported to [[Mer&#039;kresh]]. After a small, private hearing with the Council she was placed on paid suspension and asked to keep a low profile when visiting the mainland. &lt;br /&gt;
&lt;br /&gt;
While on suspension from Council employ Zai took a contract with the [[Enclave]] as a Tourism Agent and began travelling the mainland in an attempt to bring visitors to enjoy the tropical paradise of Hara&#039;jaal. At first she was given a room in [[Var&#039;Quel]] Manor which locked only from the outside and was completely warded from magic use. After proving herself a decently ruthless and reasonably shameless criminal she was allowed to rent a treehouse outside of the [[Enclave]] walls.&lt;br /&gt;
&lt;br /&gt;
In the 10th month of Nissa the Maiden, 406 AV, the suspension was lifted and the Council reinstated her as a Face and shipping Inspector while commending her handling of the incident. &lt;br /&gt;
&lt;br /&gt;
==Atazai: Out of Work==&lt;br /&gt;
&lt;br /&gt;
The latter half of year 406 AV was a trying time for Atazai. In [[Mer&#039;kresh]] the [[Allvar]] family began to apply pressure to get her to side&lt;br /&gt;
with them in Council matters. The Council itself was constantly calling on her to accept higher roles and more responsibility. But of these situations she resisted, and thus garnered disapproval from the Allvars. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Baron [[Var&#039;Quel]] sought to turn her completely away from M&#039;riss and bring her into the Black Sash fleet. He threatened to seize her tree-house and her scroll stash in her room at his Manor. She renounced her Rissan citizenship and broke her last contract with the Rissan Council, and it was enough to appease the Baron for a time. &lt;br /&gt;
&lt;br /&gt;
She decided she needed to simplify her life, and so she got back to her roots. Exploration or land and sea. For the next four years were spent in constant camping and travel. Without citizenship, and always with a way back to Hara&#039;jaal, Atazai fell out of public visibility once more.&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
* Sells predictions for reasonable fees&lt;br /&gt;
* Sells Moongates for reasonable fees, mainland or islands&lt;br /&gt;
* Look her up! She&#039;ll do it.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=373925</id>
		<title>Atazai</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=373925"/>
		<updated>2014-08-10T18:06:35Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Atazai&lt;br /&gt;
|Race=Elothean&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Moon Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Relative=Knows she has siblings but has never looked for them.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Player Progeny of Tezirah]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You are Atazai Coffins, Shadow of Zachriedek, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have tilted almond-shaped emerald eyes.  Your deep purple-streaked black hair is long and thick, and is worn in a youthful style with a length of woven seagrass twined with ocean-hued selmor roses wound around the head to secure it.  You have tanned skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are tall for an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have a tattoo of a skeleton dancing on a bed of fiery coals on your ankle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are in perfect deep water diving and swimming shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are wearing some leather clear-lensed goggles, a haralun medallion shaped like a tentacled mass surrounding a bloodmist garnet eye, a silk-covered chest harness, a shimmery diving robe of watersilk, a voluminous sea green watersilk cloak edged with tiny white seed pearls, a sea blue bag, a dive master&#039;s scythe with a thin glaes blade, a highly adjustable stargazer&#039;s sling chair, a salt-encrusted targe, a woven hemp wristlet, a sand dollar hip-chain, a coral-beaded anklet accented with green glaes sea turtles and some delicate leather sandals with narrow shell-trimmed straps.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
&lt;br /&gt;
Zai was born somewhere near [[Steelclaw Clan]], north of [[Shard]]. Upon seeing her pale, almost translucent eyes and deep black hair the Midwife called for the baby to be killed immediately. Her parents agreed but could not find the will to kill the infant outright, instead abandoning it deep in the fallow fields east of Shard. &lt;br /&gt;
&lt;br /&gt;
Her own memories start when she was four and believed the couple raising her in the Middens were her parents. Her &#039;mother&#039; was a custodian to a minor Rivercrossing importer while her &#039;father&#039; cleaned horse stalls for a prominent Horse Care company. These two professions put her in contact with a wide array of people and influences, chief among which was a Gor&#039;tog thief named Uskul who became a patron of hers. Uskul visited Crossing at least once a month to buy and sell horses and to relay information on caravan schedules, manifests, rosters, and routes to his guild. &lt;br /&gt;
&lt;br /&gt;
Uskul funded the private education of a number of Middens children in an attempt to cull future leaders of the district. By age thirteen Zai figured out her &#039;parents&#039; weren&#039;t her real parents but felt no need to search for them. She ran away from home and began running interference for a few gangs, always trying to play the middle and come out on top. Her refusal to either be guilded or join a criminal organization led to the Thieves Guild deporting her to the island of [[Surlaenis]].&lt;br /&gt;
&lt;br /&gt;
This forced move was the major turning point in her life. Within fifteen roisaen on the island she had to knife a man who attempted to jump her, and fifteen rois later she was offered a shore gig for a pirate outfit based on [[Hara&#039;jaal]]. The offer was interrupted by two Tribunal Dragoons who recognized one of the pirates and she was escorted to the safety of the Sentinels.&lt;br /&gt;
&lt;br /&gt;
The Moon Mages of the Sentinels took her in and gave her legitimate work yet she was drawn to the underbelly of that tropical paradise. She did personal work for a time, crawling through mountains and jungle to map out as many illegal still and crop locations as possible. She gathered information on who ran the operations and who smuggled the goods off the island before setting up her own meetings with prominent local criminals.&lt;br /&gt;
&lt;br /&gt;
At the age of fifteen Zai assissted a mediator in action and territory disputes between the four main criminal elements based on Surlaenis. The talks were a success to all four parties and to the local government and the mediator trickled small credit down to Zai. Just before her sixteenth birthday she was offered an off the book off the record position with the Surlaenis Moon Mage guild to gather information and carry out small tasks they could not be associated with. &lt;br /&gt;
&lt;br /&gt;
Within a year she petitioned to become a Guilded Moon Mage, and though her superiors agreed she should be accepted they asked that she travel to the mainland to join, where there was more access to training for a young warrior. She didn&#039;t need any funding, but when they offered she took it, finding this a perfect chance to cut out on Surlaenis before she got pulled into its affairs any deeper.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Lunar Magician==&lt;br /&gt;
&lt;br /&gt;
Zai was accepted into the Moon Mage guild by Guildleader [[Tiv]] in 392 AV after a long discussion over the various paths a lunar magician can take in life. Tiv gave Zai the names of a few Moon Mages he felt would be good influences for her spirit. &lt;br /&gt;
&lt;br /&gt;
While on Surlaenis she had become accoustomed to periods of extremely bad luck; once in the guild she began exploring writings and theories of luck and Fate. These studies helped lead to the strong faith in Luck, and thus in the Aspect [[Zachriedek]], that she developed.&lt;br /&gt;
&lt;br /&gt;
Though first centered around [[Riverhaven]] she soon began exploring the wilds nearby. After being swept down the Faldesu almost to [[Throne City]] and the inlet she began spending considerable amounts of time swimming. Before she gained her twentieth circle in the guild she was able to swim the [[Faldesu River]] and, with help, the [[Jantspyre River]]. &lt;br /&gt;
&lt;br /&gt;
She spent most of her early career traveling the mainland persuing magical and academic studies. During this period she maintained a good reputation in the guild as a straight flyer, having left her criminal ways behind. This lull in her spirit was ended when she met [[Latathi]], a wizard of a somewhat ill-repute for murder and anarchy. After spending a brief time in [[Mer&#039;Kresh]] under his direction she came back to the mainland and began vigorously working her combat skills.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Warrior==&lt;br /&gt;
&lt;br /&gt;
With no immediate desire to live in [[Crossing]] again she accepted a room from Guildleader [[Tiv]] and resisted joining the [[Crystal Hand]]. When her combat training was beginning to lag she then resisted the move to [[Reshalia]] her contemporaries were taking, instead traveling during war-time to [[Hibarnhvidar]] where she did what she could to assist the city against the armies of [[Lyras]]. &lt;br /&gt;
&lt;br /&gt;
After the war Zai stuck around the western province renting a room at Momma&#039;s Bed and Breakfast by the month and working with local Officials to maintain outbreaks of bucca, imps, and cave trolls. Months passed and the Coon in her guided her to the valley of Vela&#039;tohr and His altar there. At the time there was a problem with the flora and fauna of the area, all affected by a sickly curse, so she honed her battle skills further defoliating blood-vines and maiden&#039;s tresses and obliterating cursed dryads and nyads.&lt;br /&gt;
&lt;br /&gt;
During the winter of 395 a cursed clan of ogres descended on Vela&#039;tohr intent on slaughtering everyone they could find. The onslaught was fierce and a strange infection began to spread among the defenders. The main body of defenders had come from [[Hibarnhvidar]] to aid but soon fell back to the city fearing the new disease. A small group led by the Dwarven Cleric [[Vecuto]], which included Zai and the Empath Marssi, gained stealthy access to the depths of the ogre caves and met battle with a [[Bone Elf]], his [[S&#039;kra Mur]] apprentice, and their risen. &lt;br /&gt;
&lt;br /&gt;
Though the Elf was defeated it took a great toll on Vecuto, and they found the apprentice to be a much tougher challenge than the master. Eventually the group took the S&#039;kra woman as prisoner and set off to take her back to Vecuto&#039;s Guild in the valley. Marssi had healed the party of all physical ailments and Vecuto had cleared them of ill spiritual affects, yet on the way back to the Guild four members of the group grew fell and set upon the rest slaying half the party in an incensed rage and freeing the tempermental S&#039;kra alchemist who spat curses fled into the wilderness.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Unknown Criminal==&lt;br /&gt;
&lt;br /&gt;
Some months passed as she roamed the western province and when the dreams of the ocean began she felt the time came to leave. A stay in [[Shard]] did not comfort her so she made it very brief before travelling north to [[Crossing]]. As it is to many adventurers, the city was a bad influence on her. &lt;br /&gt;
&lt;br /&gt;
While keeping rogue [[Forest Geni]] and [[atik&#039;et]] populations under control she fell back into the violence and chaos of the street life. Zai joined the Magen Road Gang (an applicant alongside her trusted friend Marssi Darssi who became the Face of the Gang) filling the role of Moderator when there were workable disputes in town, keeping herself out of the illegal side of Gang operations. This gig didn&#039;t last too long; the Gang parted ways after [[House Magen]] came under scrutiny for various financial misnomers that surfaced in tax records. No connections to [[House Magen]] and the Magen Street Gang were ever verified, though the Gang seemed to have unlimited funds during their run and many of their criminal members escaped sentencing on charges of murder, racketeering, extortion, and bribery.&lt;br /&gt;
&lt;br /&gt;
The Gang split up, most of the higher profile members moving south of the [[Segoltha River]] while the more common thugs integrated themselves into other [[Crossing]] criminal organizations. Atazai decided instead to move back to [[Qi&#039;Reshalia]]. Her dreams of the ocean had gotten intense, real intense, and the mainland side of the [[Reshal Sea]] was not cutting it. &lt;br /&gt;
&lt;br /&gt;
She arrived back on [[Surlaenis]] for the first time in three years, renting a bungalow on the sea cliffs over looking the Reshal. Finally her dreams settled and she found peace of mind again. The island held part of her past, so she soon found all manner of people coming to her recalling debts and favors from her teenage years. The pestering was fine at first but she was soon waking in foul moods and refusing to leave the remote cliffs. Release from these annoyances came in the form of a formal invitation to meet with certain members of the Council of [[Mer&#039;kresh]].&lt;br /&gt;
&lt;br /&gt;
==Atazai the Known Criminal==&lt;br /&gt;
&lt;br /&gt;
It is assumed she accepted the Council&#039;s invitation, as she hired a caretaker for her bungalow and vanished from [[Surlaenis]]. For a few months she was absent from any news of adventure or politics or criminal activity. &lt;br /&gt;
&lt;br /&gt;
The next record of her comes in records of a citizenship change to [[M&#039;riss]] and the purchase of a shack on [[Fever Point]]. This was followed by official announcements that Zai was on the Council&#039;s payroll as a tour guide and dive master, leading tourists on excursions across [[Torbis Sanhalas Bay]] and [[Belarritaco Bay]] showcasing the abundant marine and coral life and leading safaris through the jungles of [[M&#039;riss]].&lt;br /&gt;
&lt;br /&gt;
Along with her mundane jobs under the Council she was also voted onto the Board of the Fever Point Home Owner&#039;s Association which, though it has known ties to the Council seems to work as an independent criminal outfit that takes up where the Council would (publicly) rather not. Basing herself there on the Point, she made to reconnect with her old mentor Latathi but found he had been afflicted with a strange mental malady, so severe he seemed like a different person. It was fortunate, as she turned to the Warlock [[Asrion]], a former member of the [[Goose Family Crime Syndicate]] for moon mage matters.&lt;br /&gt;
&lt;br /&gt;
A year and a half passed without much incident. Zai kept a low and legal profile, though there were rumors that she and [[Asrion]] were asked by the Council to cease an experiment in the [[Dunes of Despair]] that reports indicate &amp;quot;may have caused massive explosions in the desert that hurled a number of [[Armadillo]] as far as the jungles around the Altanen River&amp;quot;. No evidence was accumulated against the two, though the occurrence of several [[Armadillo]] rampaging through the [[Caracal]] and [[Lun&#039;Shele Trekhalo]] jungles is well documented.&lt;br /&gt;
&lt;br /&gt;
Her seat on the FPHOA Board gave Zai an opportunity to improve her reputation with the Council of Mer&#039;kresh without being enmeshed in their inner squabbles and to increase the role [[Fever Point]] played in the [[Qi]] smuggling trade and led to the Council offering her a position with the Kresh Portage. She accepted and began work as a Face for the Portage.&lt;br /&gt;
&lt;br /&gt;
Zai held this position for over a year and her employment consisted primarily of supervising the loading and unloading of legitimate ships, dealing with ship captains, and overseeing cargo checks by the respective Portages. Within that year she began taking off-island contracts in the same capacity, primarily in [[Rivercrossing]], [[Riverhaven]], and [[Ratha]]. Periodically she would be arrested and taken into custody and fed generic questions about smuggling, errors in ledgers and manifests, suspicions of bribery, and details of [[Reshal Sea]] pirate movements.&lt;br /&gt;
&lt;br /&gt;
Sometime in 406 AV she was on duty in [[Rivercrossing]] when two crates containing contraband liquor and herbs were discovered. After an anlas of questioning she was jailed for two weeks before being deported to [[Mer&#039;kresh]]. After a small, private hearing with the Council she was placed on paid suspension and asked to keep a low profile when visiting the mainland. &lt;br /&gt;
&lt;br /&gt;
While on suspension from Council employ Zai took a contract with the [[Enclave]] as a Tourism Agent and began travelling the mainland in an attempt to bring visitors to enjoy the tropical paradise of Hara&#039;jaal. At first she was given a room in [[Var&#039;Quel]] Manor which locked only from the outside and was completely warded from magic use. After proving herself a decently ruthless and reasonably shameless criminal she was allowed to rent a treehouse outside of the [[Enclave]] walls.&lt;br /&gt;
&lt;br /&gt;
In the 10th month of Nissa the Maiden, 406 AV, the suspension was lifted and the Council reinstated her as a Face and shipping Inspector while commending her handling of the incident. &lt;br /&gt;
&lt;br /&gt;
==Atazai: Out of Work==&lt;br /&gt;
&lt;br /&gt;
The latter half of year 406 AV was a trying time for Atazai. In [[Mer&#039;kresh]] the [[Allvar]] family began to apply pressure to get her to side&lt;br /&gt;
with them in Council matters. The Council itself was constantly calling on her to accept higher roles and more responsibility. But of these situations she resisted, and thus garnered disapproval from the Allvars. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Baron [[Var&#039;Quel]] sought to turn her completely away from M&#039;riss and bring her into the Black Sash fleet. He threatened to seize her tree-house and her scroll stash in her room at his Manor. She renounced her Rissan citizenship and broke her last contract with the Rissan Council, and it was enough to appease the Baron for a time. &lt;br /&gt;
&lt;br /&gt;
She decided she needed to simplify her life, and so she got back to her roots. Exploration or land and sea. For the next four years were spent in constant camping and travel. Without citizenship, and always with a way back to Hara&#039;jaal, Atazai fell out of public visibility once more.&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
* Sells predictions for reasonable fees&lt;br /&gt;
* Sells Moongates for reasonable fees, mainland or islands&lt;br /&gt;
* Look her up! She&#039;ll do it.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=373924</id>
		<title>Atazai</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Atazai&amp;diff=373924"/>
		<updated>2014-08-10T18:03:07Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Atazai&lt;br /&gt;
|Race=Elothean&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Moon Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Relative=Knows she has siblings but has never looked for them.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Player Progeny of Tezirah]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are Atazai, Shark of M&#039;Riss, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have tilted almond-shaped emerald eyes.  You have cropped deep purple-streaked black hair, with tanned skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are tall for an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are an adult.&amp;lt;br /&amp;gt;&lt;br /&gt;
You have a tattoo of a skeleton dancing on a bed of fiery coals on your ankle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing some blackened shark&#039;s teeth strung on braided strips of cured leather, a dark grey spidersilk cloak, a silvery orchid, a pitch-black bag, a serrated bone-white scythe hung with a pair of sluagh claws, a misty grey backtube, a softly draped grey mistsilk dress with a knotted halter-neck, a skull and crossbone ring, a sand dollar hip-chain, a lumpy bundle and some delicate leather sandals with narrow shell-trimmed straps.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
&lt;br /&gt;
Zai was born somewhere near [[Steelclaw Clan]], north of [[Shard]]. Upon seeing her pale, almost translucent eyes and deep black hair the Midwife called for the baby to be killed immediately. Her parents agreed but could not find the will to kill the infant outright, instead abandoning it deep in the fallow fields east of Shard. &lt;br /&gt;
&lt;br /&gt;
Her own memories start when she was four and believed the couple raising her in the Middens were her parents. Her &#039;mother&#039; was a custodian to a minor Rivercrossing importer while her &#039;father&#039; cleaned horse stalls for a prominent Horse Care company. These two professions put her in contact with a wide array of people and influences, chief among which was a Gor&#039;tog thief named Uskul who became a patron of hers. Uskul visited Crossing at least once a month to buy and sell horses and to relay information on caravan schedules, manifests, rosters, and routes to his guild. &lt;br /&gt;
&lt;br /&gt;
Uskul funded the private education of a number of Middens children in an attempt to cull future leaders of the district. By age thirteen Zai figured out her &#039;parents&#039; weren&#039;t her real parents but felt no need to search for them. She ran away from home and began running interference for a few gangs, always trying to play the middle and come out on top. Her refusal to either be guilded or join a criminal organization led to the Thieves Guild deporting her to the island of [[Surlaenis]].&lt;br /&gt;
&lt;br /&gt;
This forced move was the major turning point in her life. Within fifteen roisaen on the island she had to knife a man who attempted to jump her, and fifteen rois later she was offered a shore gig for a pirate outfit based on [[Hara&#039;jaal]]. The offer was interrupted by two Tribunal Dragoons who recognized one of the pirates and she was escorted to the safety of the Sentinels.&lt;br /&gt;
&lt;br /&gt;
The Moon Mages of the Sentinels took her in and gave her legitimate work yet she was drawn to the underbelly of that tropical paradise. She did personal work for a time, crawling through mountains and jungle to map out as many illegal still and crop locations as possible. She gathered information on who ran the operations and who smuggled the goods off the island before setting up her own meetings with prominent local criminals.&lt;br /&gt;
&lt;br /&gt;
At the age of fifteen Zai assissted a mediator in action and territory disputes between the four main criminal elements based on Surlaenis. The talks were a success to all four parties and to the local government and the mediator trickled small credit down to Zai. Just before her sixteenth birthday she was offered an off the book off the record position with the Surlaenis Moon Mage guild to gather information and carry out small tasks they could not be associated with. &lt;br /&gt;
&lt;br /&gt;
Within a year she petitioned to become a Guilded Moon Mage, and though her superiors agreed she should be accepted they asked that she travel to the mainland to join, where there was more access to training for a young warrior. She didn&#039;t need any funding, but when they offered she took it, finding this a perfect chance to cut out on Surlaenis before she got pulled into its affairs any deeper.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Lunar Magician==&lt;br /&gt;
&lt;br /&gt;
Zai was accepted into the Moon Mage guild by Guildleader [[Tiv]] in 392 AV after a long discussion over the various paths a lunar magician can take in life. Tiv gave Zai the names of a few Moon Mages he felt would be good influences for her spirit. &lt;br /&gt;
&lt;br /&gt;
While on Surlaenis she had become accoustomed to periods of extremely bad luck; once in the guild she began exploring writings and theories of luck and Fate. These studies helped lead to the strong faith in Luck, and thus in the Aspect [[Zachriedek]], that she developed.&lt;br /&gt;
&lt;br /&gt;
Though first centered around [[Riverhaven]] she soon began exploring the wilds nearby. After being swept down the Faldesu almost to [[Throne City]] and the inlet she began spending considerable amounts of time swimming. Before she gained her twentieth circle in the guild she was able to swim the [[Faldesu River]] and, with help, the [[Jantspyre River]]. &lt;br /&gt;
&lt;br /&gt;
She spent most of her early career traveling the mainland persuing magical and academic studies. During this period she maintained a good reputation in the guild as a straight flyer, having left her criminal ways behind. This lull in her spirit was ended when she met [[Latathi]], a wizard of a somewhat ill-repute for murder and anarchy. After spending a brief time in [[Mer&#039;Kresh]] under his direction she came back to the mainland and began vigorously working her combat skills.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Warrior==&lt;br /&gt;
&lt;br /&gt;
With no immediate desire to live in [[Crossing]] again she accepted a room from Guildleader [[Tiv]] and resisted joining the [[Crystal Hand]]. When her combat training was beginning to lag she then resisted the move to [[Reshalia]] her contemporaries were taking, instead traveling during war-time to [[Hibarnhvidar]] where she did what she could to assist the city against the armies of [[Lyras]]. &lt;br /&gt;
&lt;br /&gt;
After the war Zai stuck around the western province renting a room at Momma&#039;s Bed and Breakfast by the month and working with local Officials to maintain outbreaks of bucca, imps, and cave trolls. Months passed and the Coon in her guided her to the valley of Vela&#039;tohr and His altar there. At the time there was a problem with the flora and fauna of the area, all affected by a sickly curse, so she honed her battle skills further defoliating blood-vines and maiden&#039;s tresses and obliterating cursed dryads and nyads.&lt;br /&gt;
&lt;br /&gt;
During the winter of 395 a cursed clan of ogres descended on Vela&#039;tohr intent on slaughtering everyone they could find. The onslaught was fierce and a strange infection began to spread among the defenders. The main body of defenders had come from [[Hibarnhvidar]] to aid but soon fell back to the city fearing the new disease. A small group led by the Dwarven Cleric [[Vecuto]], which included Zai and the Empath Marssi, gained stealthy access to the depths of the ogre caves and met battle with a [[Bone Elf]], his [[S&#039;kra Mur]] apprentice, and their risen. &lt;br /&gt;
&lt;br /&gt;
Though the Elf was defeated it took a great toll on Vecuto, and they found the apprentice to be a much tougher challenge than the master. Eventually the group took the S&#039;kra woman as prisoner and set off to take her back to Vecuto&#039;s Guild in the valley. Marssi had healed the party of all physical ailments and Vecuto had cleared them of ill spiritual affects, yet on the way back to the Guild four members of the group grew fell and set upon the rest slaying half the party in an incensed rage and freeing the tempermental S&#039;kra alchemist who spat curses fled into the wilderness.&lt;br /&gt;
&lt;br /&gt;
==Atazai the Unknown Criminal==&lt;br /&gt;
&lt;br /&gt;
Some months passed as she roamed the western province and when the dreams of the ocean began she felt the time came to leave. A stay in [[Shard]] did not comfort her so she made it very brief before travelling north to [[Crossing]]. As it is to many adventurers, the city was a bad influence on her. &lt;br /&gt;
&lt;br /&gt;
While keeping rogue [[Forest Geni]] and [[atik&#039;et]] populations under control she fell back into the violence and chaos of the street life. Zai joined the Magen Road Gang (an applicant alongside her trusted friend Marssi Darssi who became the Face of the Gang) filling the role of Moderator when there were workable disputes in town, keeping herself out of the illegal side of Gang operations. This gig didn&#039;t last too long; the Gang parted ways after [[House Magen]] came under scrutiny for various financial misnomers that surfaced in tax records. No connections to [[House Magen]] and the Magen Street Gang were ever verified, though the Gang seemed to have unlimited funds during their run and many of their criminal members escaped sentencing on charges of murder, racketeering, extortion, and bribery.&lt;br /&gt;
&lt;br /&gt;
The Gang split up, most of the higher profile members moving south of the [[Segoltha River]] while the more common thugs integrated themselves into other [[Crossing]] criminal organizations. Atazai decided instead to move back to [[Qi&#039;Reshalia]]. Her dreams of the ocean had gotten intense, real intense, and the mainland side of the [[Reshal Sea]] was not cutting it. &lt;br /&gt;
&lt;br /&gt;
She arrived back on [[Surlaenis]] for the first time in three years, renting a bungalow on the sea cliffs over looking the Reshal. Finally her dreams settled and she found peace of mind again. The island held part of her past, so she soon found all manner of people coming to her recalling debts and favors from her teenage years. The pestering was fine at first but she was soon waking in foul moods and refusing to leave the remote cliffs. Release from these annoyances came in the form of a formal invitation to meet with certain members of the Council of [[Mer&#039;kresh]].&lt;br /&gt;
&lt;br /&gt;
==Atazai the Known Criminal==&lt;br /&gt;
&lt;br /&gt;
It is assumed she accepted the Council&#039;s invitation, as she hired a caretaker for her bungalow and vanished from [[Surlaenis]]. For a few months she was absent from any news of adventure or politics or criminal activity. &lt;br /&gt;
&lt;br /&gt;
The next record of her comes in records of a citizenship change to [[M&#039;riss]] and the purchase of a shack on [[Fever Point]]. This was followed by official announcements that Zai was on the Council&#039;s payroll as a tour guide and dive master, leading tourists on excursions across [[Torbis Sanhalas Bay]] and [[Belarritaco Bay]] showcasing the abundant marine and coral life and leading safaris through the jungles of [[M&#039;riss]].&lt;br /&gt;
&lt;br /&gt;
Along with her mundane jobs under the Council she was also voted onto the Board of the Fever Point Home Owner&#039;s Association which, though it has known ties to the Council seems to work as an independent criminal outfit that takes up where the Council would (publicly) rather not. Basing herself there on the Point, she made to reconnect with her old mentor Latathi but found he had been afflicted with a strange mental malady, so severe he seemed like a different person. It was fortunate, as she turned to the Warlock [[Asrion]], a former member of the [[Goose Family Crime Syndicate]] for moon mage matters.&lt;br /&gt;
&lt;br /&gt;
A year and a half passed without much incident. Zai kept a low and legal profile, though there were rumors that she and [[Asrion]] were asked by the Council to cease an experiment in the [[Dunes of Despair]] that reports indicate &amp;quot;may have caused massive explosions in the desert that hurled a number of [[Armadillo]] as far as the jungles around the Altanen River&amp;quot;. No evidence was accumulated against the two, though the occurrence of several [[Armadillo]] rampaging through the [[Caracal]] and [[Lun&#039;Shele Trekhalo]] jungles is well documented.&lt;br /&gt;
&lt;br /&gt;
Her seat on the FPHOA Board gave Zai an opportunity to improve her reputation with the Council of Mer&#039;kresh without being enmeshed in their inner squabbles and to increase the role [[Fever Point]] played in the [[Qi]] smuggling trade and led to the Council offering her a position with the Kresh Portage. She accepted and began work as a Face for the Portage.&lt;br /&gt;
&lt;br /&gt;
Zai held this position for over a year and her employment consisted primarily of supervising the loading and unloading of legitimate ships, dealing with ship captains, and overseeing cargo checks by the respective Portages. Within that year she began taking off-island contracts in the same capacity, primarily in [[Rivercrossing]], [[Riverhaven]], and [[Ratha]]. Periodically she would be arrested and taken into custody and fed generic questions about smuggling, errors in ledgers and manifests, suspicions of bribery, and details of [[Reshal Sea]] pirate movements.&lt;br /&gt;
&lt;br /&gt;
Sometime in 406 AV she was on duty in [[Rivercrossing]] when two crates containing contraband liquor and herbs were discovered. After an anlas of questioning she was jailed for two weeks before being deported to [[Mer&#039;kresh]]. After a small, private hearing with the Council she was placed on paid suspension and asked to keep a low profile when visiting the mainland. &lt;br /&gt;
&lt;br /&gt;
While on suspension from Council employ Zai took a contract with the [[Enclave]] as a Tourism Agent and began travelling the mainland in an attempt to bring visitors to enjoy the tropical paradise of Hara&#039;jaal. At first she was given a room in [[Var&#039;Quel]] Manor which locked only from the outside and was completely warded from magic use. After proving herself a decently ruthless and reasonably shameless criminal she was allowed to rent a treehouse outside of the [[Enclave]] walls.&lt;br /&gt;
&lt;br /&gt;
In the 10th month of Nissa the Maiden, 406 AV, the suspension was lifted and the Council reinstated her as a Face and shipping Inspector while commending her handling of the incident. &lt;br /&gt;
&lt;br /&gt;
==Atazai: Out of Work==&lt;br /&gt;
&lt;br /&gt;
The latter half of year 406 AV was a trying time for Atazai. In [[Mer&#039;kresh]] the [[Allvar]] family began to apply pressure to get her to side&lt;br /&gt;
with them in Council matters. The Council itself was constantly calling on her to accept higher roles and more responsibility. But of these situations she resisted, and thus garnered disapproval from the Allvars. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Baron [[Var&#039;Quel]] sought to turn her completely away from M&#039;riss and bring her into the Black Sash fleet. He threatened to seize her tree-house and her scroll stash in her room at his Manor. She renounced her Rissan citizenship and broke her last contract with the Rissan Council, and it was enough to appease the Baron for a time. &lt;br /&gt;
&lt;br /&gt;
She decided she needed to simplify her life, and so she got back to her roots. Exploration or land and sea. For the next four years were spent in constant camping and travel. Without citizenship, and always with a way back to Hara&#039;jaal, Atazai fell out of public visibility once more.&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
* Sells predictions for reasonable fees&lt;br /&gt;
* Sells Moongates for reasonable fees, mainland or islands&lt;br /&gt;
* Look her up! She&#039;ll do it.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sinister_Maelshyvean_hierophant&amp;diff=359003</id>
		<title>Sinister Maelshyvean hierophant</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sinister_Maelshyvean_hierophant&amp;diff=359003"/>
		<updated>2014-06-05T17:33:44Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Maelshyvean Hierophant&lt;br /&gt;
|MinCap=550&lt;br /&gt;
|MaxCap=700?&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=yes&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31d|Maelshyve&#039;s Fortress (31d)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The hierophant is nothing more than the befouled remains of a fallen priest, corrupted and turned to do the bidding of a false deity.  The creature is entirely shrouded in tattered black robes, concealing all about it but its vague shape.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attack===&lt;br /&gt;
A sinister Maelshyvean hierophant surges with a bloody crimson aura as a writhing ebony tentacle lashes out of its robes and strikes out at you!&lt;br /&gt;
&lt;br /&gt;
The barbed tentacle coils viciously around your left arm, crushing bone and ripping flesh with a good strike!&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*[[casts spell::Venom (spell)|Venom]]&lt;br /&gt;
*[[casts spell::Strange Arrow]]&lt;br /&gt;
*[[casts spell::Huldah&#039;s Pall]]&lt;br /&gt;
*[[casts spell::Shadow Web]]&lt;br /&gt;
&lt;br /&gt;
===Items Carried===&lt;br /&gt;
*some {{cloot|i|tattered black robes}}&lt;br /&gt;
*a {{cloot|w|bloodwood staff capped with an upturned claw of obsidian}}&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Sinister_Maelshyvean_hierophant&amp;diff=359002</id>
		<title>Talk:Sinister Maelshyvean hierophant</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Sinister_Maelshyvean_hierophant&amp;diff=359002"/>
		<updated>2014-06-05T17:32:05Z</updated>

		<summary type="html">&lt;p&gt;BORGHEST2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The caps on this creature seems VERY high. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 20:38, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
From personal experience I&#039;d say this critter effectively caps at 650, but ymmv.&lt;br /&gt;
&lt;br /&gt;
After 3.0 the spells changed. So far I&#039;ve only identified strange arrow and huldah&#039;s pall, the others fail against my Lay Ward spell so I don&#039;t know what they are yet. -[[User:Tenike|Tenike]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compared to how they were listed, 700-800, they have been downgraded quite a bit. They are teaching combats fine in the mid 600&#039;s but evasion (highest combat) is locking slower with Hierophants than it does in Resuscitants. 630 evasion, 550 shield, no buffs, they get low class attack messages almost every swing. &amp;quot;In a weak and directionless display of aggression&amp;quot;, &amp;quot;Ineptly&amp;quot;, all of those. I&#039;ll try and get someone in the 500&#039;s to come down with me, but right now I am going to edit them to 550-700.--[[User:BORGHEST2|BORGHEST2]] ([[User talk:BORGHEST2|talk]]) 12:32, 5 June 2014 (CDT)&lt;/div&gt;</summary>
		<author><name>BORGHEST2</name></author>
	</entry>
</feed>